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<<set $sanityIfHot to 0.3>> <<set $sanityInTheDark to 0.5>> <<set $tempCorr to 0>> <<set $percentageOfLevel to 0>> <<set $neededForNextLevel to 100>> <<set $makeupAmount to 0>> <<set $makeupApplied to 0>> <<set $energyDrinkAmount to 0>> <<set $uvlActivated = 0>> <<set $uvlActivationTime = 0>> <<set $EmfActivated = 0>> <<set $EmfActivationTime = 0>> <<set $ghostHuntingMode to 0>> <<set $temperature to 0>> <<set $meridiem to "AM">> <<set $hours to 12>> <<set $minutes to 0>> <<set $ghostActivity to 0>> <<set $spiritboxLvl to 1>> <<set $deliveryActiveIcon1 to true>> <<set $deliveryActiveIcon2 to true>> <<set $deliveryActiveIcon3 to true>> <<set $earnedMoney to 0>> <<set $firstVisitDeliveryHub = true>> <<set $firstVisitWitchShop = true>> <<set $jobMoneySuccessed to 10>> <<set $jobMoneyFailed to 3>> <<set $equipment to { emf:5, sb:5, gwb:5, glass:5, thermometer:5, uvl:5, }>> <<set $mc to { name: "", makeupImg: 0, money: 100, sanity:100, corruption:0, lust:0, energy:10, energyMax:10, lvl: 0, exp: 0, dirty:0, beauty: 30, }>> /*CLOTHES*/ <<set $jeansState to "worn">> <<set $tshirtState to "worn">> <<set $pantiesState to "worn">> <<set $braState to "worn">> <<set $skirtState to "not bought">> <<set $ghost1 to { name: "Shade", evidence: ["emf", "gwb", "temperature"], }>> <<set $ghost2 to { name: "Spirit", evidence: ["emf", "spiritbox", "gwb"], }>> <<set $ghost3 to { name: "Poltergeist", evidence: ["spiritbox", "gwb", "uvl"], }>> <<set $ghost4 to { name: "Phantom", evidence: ["glass", "uvl", "spiritbox"], }>> <<set $ghost5 to { name: "Goryo", evidence: ["glass", "uvl", "emf"], }>> <<set $ghost6 to { name: "Demon", evidence: ["gwb", "uvl", "temperature"], }>> <<set $ghost7 to { name: "Deogen", evidence: ["glass", "gwb", "spiritbox"], }>> <<set $ghost8 to { name: "Jinn", evidence: ["emf", "uvl", "temperature"], }>> <<set $ghost9 to { name: "Moroi", evidence: ["gwb", "temperature", "spiritbox"], }>> <<set $ghost10 to { name: "Myling", evidence: ["gwb", "emf", "uvl"], }>> <<set $ghost11 to { name: "Oni", evidence: ["glass", "emf", "temperature"], }>> <<set $ghost12 to { name: "Mimic", evidence: ["uvl", "temperature", "spiritbox"], }>> <<set $ghost13 to { name: "The Twins", evidence: ["emf", "temperature", "spiritbox"], }>> <<set $ghost14 to { name: "Wraith", evidence: ["glass", "emf", "spiritbox"], }>> ---------------------------------------------------------------------------------------- ---------- <<set $kitchen to { name:"kitchen", emf:"", glass:"", uvl:"", temperature:"", spiritbox:"", gwb:"", background: 2, }>> <<set $bathroom to { name:"bathroom", emf:"", glass:"", uvl:"", temperature:"", spiritbox:"", gwb:"", background: 2, }>> <<set $bedroom to { name:"bedroom", emf:"", glass:"", uvl:"", temperature:"", spiritbox:"", gwb:"", background: 2, }>> <<set $hallway to { name:"hallway", emf:"", glass:"", uvl:"", temperature:"", spiritbox:"", gwb:"", background: 2, }>> <<set $livingroom to { name:"livingroom", emf:"", glass:"", uvl:"", temperature:"", spiritbox:"", gwb:"", background: 2, }>> <<newmeter 'energy'>> <<sizing '220px'>> <<colors #d8f22c>> <<label '$mc.energy'>> <</newmeter>> <<newmeter 'sanity'>> <<sizing '220px'>> <<label '$mc.sanityUp'>> <</newmeter>> ------------------------------------------------------------ /*Tools meters (kitchen)*/ <<newmeter 'searchKitchenEmf'>> <<sizing '50%'>> <<label '$currentsearchKitchen.emf'>> <</newmeter>> <<newmeter 'searchKitchenPlasm'>> <<sizing '50%'>> <<label '$currentsearchKitchen.plasm'>> <</newmeter>> <<newmeter 'searchKitchenUvl'>> <<sizing '50%'>> <<label '$currentsearchKitchen.uvl'>> <</newmeter>> <<newmeter 'searchKitchenTemperature'>> <<sizing '50%'>> <<label '$currentsearchKitchen.temperature'>> <</newmeter>> <<newmeter 'searchKitchenGwb'>> <<sizing '50%'>> <<label '$currentsearchKitchen.gwb'>> <</newmeter>> <<newmeter 'searchKitchenSpiritbox'>> <<sizing '50%'>> <<label '$currentsearchKitchen.spiritbox'>> <</newmeter>> <<newmeter 'searchHallwayEmf'>> <<sizing '50%'>> <<label '$currentsearchHallway.emf'>> <</newmeter>> <<newmeter 'searchHallwayPlasm'>> <<sizing '50%'>> <<label '$currentsearchHallway.plasm'>> <</newmeter>> <<newmeter 'searchHallwayUvl'>> <<sizing '50%'>> <<label '$currentsearchHallway.uvl'>> <</newmeter>> <<newmeter 'searchHallwayTemperature'>> <<sizing '50%'>> <<label '$currentsearchHallway.temperature'>> <</newmeter>> <<newmeter 'searchHallwayGwb'>> <<sizing '50%'>> <<label '$currentsearchHallway.gwb'>> <</newmeter>> <<newmeter 'searchHallwaySpiritbox'>> <<sizing '50%'>> <<label '$currentsearchHallway.spiritbox'>> <</newmeter>> <<newmeter 'searchBathroomEmf'>> <<sizing '50%'>> <<label '$currentsearchBathroom.emf'>> <</newmeter>> <<newmeter 'searchBathroomPlasm'>> <<sizing '50%'>> <<label '$currentsearchBathroom.plasm'>> <</newmeter>> <<newmeter 'searchBathroomUvl'>> <<sizing '50%'>> <<label '$currentsearchBathroom.uvl'>> <</newmeter>> <<newmeter 'searchBathroomTemperature'>> <<sizing '50%'>> <<label '$currentsearchBathroom.temperature'>> <</newmeter>> <<newmeter 'searchBathroomGwb'>> <<sizing '50%'>> <<label '$currentsearchBathroom.gwb'>> <</newmeter>> <<newmeter 'searchBathroomSpiritbox'>> <<sizing '50%'>> <<label '$currentsearchBathroom.spiritbox'>> <</newmeter>> <<newmeter 'searchLivingroomEmf'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.emf'>> <</newmeter>> <<newmeter 'searchLivingroomPlasm'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.plasm'>> <</newmeter>> <<newmeter 'searchLivingroomUvl'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.uvl'>> <</newmeter>> <<newmeter 'searchLivingroomTemperature'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.temperature'>> <</newmeter>> <<newmeter 'searchLivingroomGwb'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.gwb'>> <</newmeter>> <<newmeter 'searchLivingroomSpiritbox'>> <<sizing '50%'>> <<label '$currentsearchLivingroom.spiritbox'>> <</newmeter>> <<newmeter 'searchBedroomEmf'>> <<sizing '50%'>> <<label '$currentsearchBedroom.emf'>> <</newmeter>> <<newmeter 'searchBedroomPlasm'>> <<sizing '50%'>> <<label '$currentsearchBedroom.plasm'>> <</newmeter>> <<newmeter 'searchBedroomUvl'>> <<sizing '50%'>> <<label '$currentsearchBedroom.uvl'>> <</newmeter>> <<newmeter 'searchBedroomTemperature'>> <<sizing '50%'>> <<label '$currentsearchBedroom.temperature'>> <</newmeter>> <<newmeter 'searchBedroomGwb'>> <<sizing '50%'>> <<label '$currentsearchBedroom.gwb'>> <</newmeter>> <<newmeter 'searchBedroomSpiritbox'>> <<sizing '50%'>> <<label '$currentsearchBedroom.spiritbox'>> <</newmeter>> <<newmeter 'xpBar' $mc.exp>> <<label '$percentageOfLevel %'>> <<colors 'green'>> <<sizing '50%' 20px>> <<animation 2s swing>> <</newmeter>>
<<nobr>> <<include "MC">> <<include "bodyMod">> <<if $showComp eq 1 or $showComp eq 3>> <<if $companion.name eq "Brook">> <<include "brookMini">> <<elseif $companion.name eq "Alice">> <<include "aliceMini">> <<elseif $companion.name eq "Blake">> <<include "blakeMini">> <</if>><</if>> <br> <span id="time"><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>></span><br> <b><img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:10%;">Energy:</b> <<showmeter 'energy' `$mc.energy / $mc.energyMax`>> <<set $mc.sanityUp to $mc.sanity.toFixed(2)>> <b><img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:10%;">Sanity:</b> <<showmeter 'sanity' `$mc.sanity / $mc.sanityMax`>> <b><img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:10%;">Lust:</b><<showmeter 'mclust' `$mc.lust.toFixed(2) / 100`>> <b><img src="assets/img/icons/money.png" style="position: relative; top: 0.375em; width:13%; display: inline; margin: 0;">$mc.money </b> <b><img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:13%; display: inline; margin: 0;"> <<= $mc.corruption.toFixed(2)>> <b><img src="assets/img/beauty.png" style="position: relative; top: 0.375em; width:11%; display: inline; margin: 0;">$mc.beauty</b> <b><img src="assets/img/icons/lvl.png" style="position: relative; top: 0.375em; width:11%; display: inline; margin: 0;">$mc.lvl</b> <br> <a class="linkselector" data-passage="Bag"><img src="assets/img/bag.png" width="30%"></a><a class="linkselector" data-passage="Notebook"><img src="assets/img/notebook.png" width="30%"></a><a class="linkselector" data-passage="Evidence"><img src="assets/img/evidenceIcon.png" width="30%"></a><br> <<if def $isPhoneBought>><a class="linkselector" data-passage="Phone"><img src="assets/img/phone.png" width="30%"></a><</if>> <div class="linkselector enterbtn"> Game [[Guide|guide]] </div><br> <a class="linkselector enterbtn" data-passage="patreon"><img src="assets/img/patreon.jpg" width="50%"></a> <br>@@.usebtn;<<linkreplace "Cheats">> <<if $ghostHuntingMode eq 2>><<link "take pills(cheats)">><<set $mc.sanity +=30>><</link>> <br><<linkreplace "possession Card">> <<set $ghostHuntingMode to 3>> <<set $hours to random(12,20)>> <<goto "CityMapPossessed">><</linkreplace>><br> <<link "Decreasefollower's sanity(-10)(cheats)">><<set $companion.sanity -=10>><<updatemeter 'companionsanity' `$companion.sanity / 100`>><</link>> <</if>><br> <<linkreplace "ghostname(cheat)">>$ghost.name<<if $saveMimic eq 1>>(Mimic)<</if>><</linkreplace>><br> <<linkreplace "ghostroom(cheat)">>$ghostRoom.name<</linkreplace>><br> <<link "lust(cheat)">><<set $mc.lust += 100>><</link>><br> <<link "money(cheat)">><<set $mc.money += 100>><</link>><br> <<link "lvlup(cheat)">><<set $mc.lvl += 1>><</link>><br> <<link "corruptionUp(cheat)">><<set $mc.corruption += 1>><</link>><br> <<linkreplace "curseditem room(cheat)">>$ghostRoomCI.name<</linkreplace>> <br><<linkreplace "lvlup Brook(cheat)">><<set $brook.lvl to 5>>Brook is lvl5 now<</linkreplace>> <br><<linkreplace "lvlup Alice(cheat)">><<set $alice.lvl to 5>>Alice is lvl5 now<</linkreplace>> <br><<linkreplace "lvlup Blake(cheat)">><<set $blake.lvl to 5>>Blake is lvl5 now<</linkreplace>> <br><<linkreplace "Relationship Blake">><<set $relationshipBlake to 5>>Best Friends!<</linkreplace>> <br><<linkreplace "fitUp(cheat)">><<set $mc.fit to 100>>perfect body<</linkreplace>> <br><<linkreplace "lustCurrentFriend(cheat)">><<set $companion.lust += 100>>$companion.name's lust +100<</linkreplace>> <br><<linkreplace "Exhib5">><<set $mc.exhib to 5>>Exhib5<</linkreplace>> <br><<linkreplace "IncreaseSurrenderToPossession">><<set $mcpossession to 11>>Surrender to Possession is increased: $mcpossession now!<</linkreplace>> <<linkreplace "Maximize body part sensitivity">> All body parts are now at maximum sensitivity! <<set $sensualBodyPart.brain to 6>> <<set $sensualBodyPart.tits to 6>> <<set $sensualBodyPart.ass to 6>> <<set $sensualBodyPart.bottom to 6>> <<set $sensualBodyPart.mouth to 6>> <<set $sensualBodyPart.pussy to 6>> <<set $sensualBodyPart.anal to 6>> <</linkreplace>> <</linkreplace>>@@ <br>The GhostHunter 0.4.3 <a class="linkselector" data-passage="ChangeLog">ChangeLog</a><br> <span class="debug"><<link "@@color:red;Fix Light/Exit Issue@@" `passage()`>><<set $cursedHuntActive to 0>><</link>></span><br> <<linkreplace "@@color:red;<em>Change Tools Timer</em>@@">> <<linkreplace "Set according to the MC's level(by default)">> <<set $changeToolsActivated to 1>> <</linkreplace>><br> <<linkreplace "1000ms">><<set $changeToolsActivated to 0>><<set $timerToolsDecreased to "1s">> Timer changed: $timerToolsDecreased now!<</linkreplace>><br> <<linkreplace "800ms">><<set $changeToolsActivated to 0>><<set $timerToolsDecreased to "800ms">> Timer changed: $timerToolsDecreased now!<</linkreplace>><br> <<linkreplace "600ms">><<set $changeToolsActivated to 0>><<set $timerToolsDecreased to "600ms">> Timer changed: $timerToolsDecreased now!<</linkreplace>><br> <<linkreplace "400ms">><<set $changeToolsActivated to 0>><<set $timerToolsDecreased to "400ms">> Timer changed: $timerToolsDecreased now!<</linkreplace>><br> <<linkreplace "200ms">><<set $changeToolsActivated to 0>><<set $timerToolsDecreased to "200ms">> Timer changed: $timerToolsDecreased now!<</linkreplace>><br> <<linkreplace "100ms">><<set $changeToolsActivated to 0>><<set $timerToolsDecreased to "100ms">> Timer changed: $timerToolsDecreased now!<</linkreplace>><br> <</linkreplace>> <</nobr>>
<<include "lightPassageManual">> <<include "deliveryActiveIcon">> <<include "clothesChanges">> <<include "Mimic">> <<include "changeGhostRoom">> <<if passage() is "wardrobe">> <<include "piercing">> <<switch $neckChokerState1>> <<case "worn">> <<replace "#currentNeck">><<link [img[assets/img/wardrobe/neckChoker1.png][wardrobe]]>><<set $neckChokerState1 to "not worn">> <</link>><</replace>> <<case "not worn">> <<append "#availableAccessories">> <<link [img[assets/img/wardrobe/neckChoker1.png][wardrobe]]>><<set $neckChokerState1 to "worn">> <<if $mc.lust lte 15>><<set $mc.lust to 15>> <<set $mc.lust to Number($mc.lust.toFixed(2))>> <<updatemeter 'mclust' `$mc.lust / 100`>><</if>> <</link>><</append>> <</switch>> <<switch $stockingsState1>> <<case "worn">> <<replace "#currentUnderwearStockings">><<link [img[assets/img/wardrobe/stockings1.png][wardrobe]]>><<set $stockingsState1 to "not worn">> <<set $rememberBottomStockings to "nostockings1">> <<set $mc.beauty -= 2>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[assets/img/wardrobe/stockings1.png][wardrobe]]>><<set $stockingsState1 to "worn">> <<set $mc.beauty += 2>> <<if $rememberBottomStockings eq "stockings2">><<set $mc.beauty -=4>><</if>> <<if $rememberBottomStockings eq "stockings3">><<set $mc.beauty -=6>><</if>> <<if ($stockingsState2 neq "not bought")>><<set $stockingsState2 to "not worn">><</if>> <<if ($stockingsState3 neq "not bought")>><<set $stockingsState3 to "not worn">><</if>> <<set $rememberBottomStockings to "stockings1">><</link>><</append>> <</switch>> <<switch $stockingsState2>> <<case "worn">> <<replace "#currentUnderwearStockings">><<link [img[assets/img/wardrobe/stockings2.png][wardrobe]]>><<set $stockingsState2 to "not worn">> <<set $rememberBottomStockings to "nostockings2">> <<set $mc.beauty -= 4>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[assets/img/wardrobe/stockings2.png][wardrobe]]>> <<set $stockingsState2 to "worn">> <<set $mc.beauty += 4>> <<if $rememberBottomStockings eq "stockings1">><<set $mc.beauty -=2>><</if>> <<if $rememberBottomStockings eq "stockings3">><<set $mc.beauty -=6>><</if>> <<if ($stockingsState1 neq "not bought")>><<set $stockingsState1 to "not worn">><</if>> <<if ($stockingsState3 neq "not bought")>><<set $stockingsState3 to "not worn">><</if>> <<set $rememberBottomStockings to "stockings2">><</link>><</append>> <</switch>> <<switch $stockingsState3>> <<case "worn">> <<replace "#currentUnderwearStockings">><<link [img[assets/img/wardrobe/stockings3.png][wardrobe]]>><<set $stockingsState3 to "not worn">> <<set $rememberBottomStockings to "nostockings3">> <<set $mc.beauty -= 6>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[assets/img/wardrobe/stockings3.png][wardrobe]]>> <<set $stockingsState3 to "worn">> <<set $mc.beauty += 6>> <<if $rememberBottomStockings eq "stockings1">><<set $mc.beauty -=2>><</if>> <<if $rememberBottomStockings eq "stockings2">><<set $mc.beauty -=4>><</if>> <<if ($stockingsState1 neq "not bought")>><<set $stockingsState1 to "not worn">><</if>> <<if ($stockingsState2 neq "not bought")>><<set $stockingsState2 to "not worn">><</if>> <<set $rememberBottomStockings to "stockings3">><</link>><</append>> <</switch>> <<switch $braState0>> <<case "worn">> <<replace "#currentUnderwearTop">><<link [img[assets/img/wardrobe/slip1.png][wardrobe]]>><<set $braState0 to "not worn">> <<set $rememberTopUnder to "nobra0">> <</link>><</replace>> <<case "not worn">> <<replace "#currentUnderwearTop">><img src="assets/img/wardrobe/underweartop.png"><</replace>> <<append "#availableClothes">><<link [img[assets/img/wardrobe/slip1.png][wardrobe]]>><<set $braState0 to "worn">> <<if $rememberTopUnder eq "bra1">><<set $mc.beauty -=2>><</if>> <<if $rememberTopUnder eq "bra2">><<set $mc.beauty -=4>><</if>> <<if $rememberTopUnder eq "bra3">><<set $mc.beauty -=6>><</if>> <<if ($braState1 neq "not bought")>><<set $braState1 to "not worn">><</if>> <<if ($braState2 neq "not bought")>><<set $braState2 to "not worn">><</if>> <<if ($braState3 neq "not bought")>><<set $braState3 to "not worn">><</if>> <<set $rememberTopUnder to "bra0">><</link>><</append>> <</switch>> <<switch $braState1>> <<case "worn">> <<replace "#currentUnderwearTop">><<link [img[assets/img/wardrobe/slip2.png][wardrobe]]>><<set $braState1 to "not worn">> <<set $rememberTopUnder to "nobra1">> <<set $mc.beauty -= 2>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[assets/img/wardrobe/slip2.png][wardrobe]]>><<set $braState1 to "worn">> <<set $mc.beauty += 2>> <<if $rememberTopUnder eq "bra2">><<set $mc.beauty -=4>><</if>> <<if $rememberTopUnder eq "bra3">><<set $mc.beauty -=6>><</if>> <<set $braState0 to "not worn">> <<if ($braState2 neq "not bought")>><<set $braState2 to "not worn">><</if>> <<if ($braState3 neq "not bought")>><<set $braState3 to "not worn">><</if>> <<set $rememberTopUnder to "bra1">><</link>><</append>> <</switch>> <<switch $braState2>> <<case "worn">> <<replace "#currentUnderwearTop">><<link [img[assets/img/wardrobe/slip3.png][wardrobe]]>><<set $braState2 to "not worn">> <<set $rememberTopUnder to "nobra2">> <<set $mc.beauty -= 4>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[assets/img/wardrobe/slip3.png][wardrobe]]>> <<set $braState2 to "worn">> <<set $mc.beauty += 4>> <<if $rememberTopUnder eq "bra1">><<set $mc.beauty -=2>><</if>> <<if $rememberTopUnder eq "bra3">><<set $mc.beauty -=6>><</if>> <<set $braState0 to "not worn">> <<if ($braState1 neq "not bought")>><<set $braState1 to "not worn">><</if>> <<if ($braState3 neq "not bought")>><<set $braState3 to "not worn">><</if>> <<set $rememberTopUnder to "bra2">><</link>><</append>> <</switch>> <<switch $braState3>> <<case "worn">> <<replace "#currentUnderwearTop">><<link [img[assets/img/wardrobe/slip4.png][wardrobe]]>><<set $braState3 to "not worn">> <<set $rememberTopUnder to "nobra3">> <<set $mc.beauty -= 6>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[assets/img/wardrobe/slip4.png][wardrobe]]>> <<set $braState3 to "worn">> <<set $mc.beauty += 6>> <<if $rememberTopUnder eq "bra1">><<set $mc.beauty -=2>><</if>> <<if $rememberTopUnder eq "bra2">><<set $mc.beauty -=4>><</if>> <<set $braState0 to "not worn">> <<if ($braState1 neq "not bought")>><<set $braState1 to "not worn">><</if>> <<if ($braState2 neq "not bought")>><<set $braState2 to "not worn">><</if>> <<set $rememberTopUnder to "bra3">><</link>><</append>> <</switch>> <<switch $pantiesState0>> <<case "worn">> <<replace "#currentUnderwearBottom">><<link [img[assets/img/wardrobe/short1.png][wardrobe]]>><<set $pantiesState0 to "not worn">> <<set $rememberBottomUnder to "nopanties0">> <</link>><</replace>> <<case "not worn">> <<replace "#currentUnderwearBottom">><img src="assets/img/wardrobe/underwearbottom.png"><</replace>> <<append "#availableClothes">><<link [img[assets/img/wardrobe/short1.png][wardrobe]]>><<set $pantiesState0 to "worn">> <<if $rememberBottomUnder eq "panties1">><<set $mc.beauty -=2>><</if>> <<if $rememberBottomUnder eq "panties2">><<set $mc.beauty -=4>><</if>> <<if $rememberBottomUnder eq "panties3">><<set $mc.beauty -=6>><</if>> <<if ($pantiesState1 neq "not bought")>><<set $pantiesState1 to "not worn">><</if>> <<if ($pantiesState2 neq "not bought")>><<set $pantiesState2 to "not worn">><</if>> <<if ($pantiesState3 neq "not bought")>><<set $pantiesState3 to "not worn">><</if>> <<set $rememberBottomUnder to "panties0">><</link>><</append>> <</switch>> <<switch $pantiesState1>> <<case "worn">> <<replace "#currentUnderwearBottom">><<link [img[assets/img/wardrobe/short2.png][wardrobe]]>><<set $pantiesState1 to "not worn">> <<set $rememberBottomUnder to "nopanties1">> <<set $mc.beauty -= 2>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[assets/img/wardrobe/short2.png][wardrobe]]>><<set $pantiesState1 to "worn">> <<set $mc.beauty += 2>> <<if $rememberBottomUnder eq "panties2">><<set $mc.beauty -=4>><</if>> <<if $rememberBottomUnder eq "panties3">><<set $mc.beauty -=6>><</if>> <<set $pantiesState0 to "not worn">> <<if ($pantiesState2 neq "not bought")>><<set $pantiesState2 to "not worn">><</if>> <<if ($pantiesState3 neq "not bought")>><<set $pantiesState3 to "not worn">><</if>> <<set $rememberBottomUnder to "panties1">><</link>><</append>> <</switch>> <<switch $pantiesState2>> <<case "worn">> <<replace "#currentUnderwearBottom">><<link [img[assets/img/wardrobe/short3.png][wardrobe]]>><<set $pantiesState2 to "not worn">> <<set $rememberBottomUnder to "nopanties2">> <<set $mc.beauty -= 4>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[assets/img/wardrobe/short3.png][wardrobe]]>> <<set $pantiesState2 to "worn">> <<set $mc.beauty += 4>> <<if $rememberBottomUnder eq "panties1">><<set $mc.beauty -=2>><</if>> <<if $rememberBottomUnder eq "panties3">><<set $mc.beauty -=6>><</if>> <<set $pantiesState0 to "not worn">> <<if ($pantiesState1 neq "not bought")>><<set $pantiesState1 to "not worn">><</if>> <<if ($pantiesState3 neq "not bought")>><<set $pantiesState3 to "not worn">><</if>> <<set $rememberBottomUnder to "panties2">><</link>><</append>> <</switch>> <<switch $pantiesState3>> <<case "worn">> <<replace "#currentUnderwearBottom">><<link [img[assets/img/wardrobe/short4.png][wardrobe]]>><<set $pantiesState3 to "not worn">> <<set $rememberBottomUnder to "nopanties3">> <<set $mc.beauty -= 6>> <</link>><</replace>> <<case "not worn">> <<append "#availableClothes">><<link [img[assets/img/wardrobe/short4.png][wardrobe]]>> <<set $pantiesState3 to "worn">> <<set $mc.beauty += 6>> <<if $rememberBottomUnder eq "panties1">><<set $mc.beauty -=2>><</if>> <<if $rememberBottomUnder eq "panties2">><<set $mc.beauty -=4>><</if>> <<set $pantiesState0 to "not worn">> <<if ($pantiesState1 neq "not bought")>><<set $pantiesState1 to "not worn">><</if>> <<if ($pantiesState2 neq "not bought")>><<set $pantiesState2 to "not worn">><</if>> <<set $rememberBottomUnder to "panties3">><</link>><</append>> <</switch>> <<switch $tshirtState0>> <<case "worn">> <<replace "#currentOuterwearTop">><<link [img[assets/img/wardrobe/tshirt0.png][wardrobe]]>><<set $tshirtState0 to "not worn">> <<set $rememberTopOuter to "notshirt0">> <</link>><</replace>> <<case "not worn">> <<replace "#currentOuterwearTop">><img src="assets/img/wardrobe/outerweartop.png"><</replace>> <<append "#availableOuterwear">><<link [img[assets/img/wardrobe/tshirt0.png][wardrobe]]>><<set $tshirtState0 to "worn">> <<set $tshirtState0 to "worn">> <<if $rememberTopOuter eq "tshirt1">><<set $mc.beauty -=5>><</if>> <<if $rememberTopOuter eq "tshirt2">><<set $mc.beauty -=8>><</if>> <<if $rememberTopOuter eq "tshirt3">><<set $mc.beauty -=11>><</if>> <<if ($tshirtState1 neq "not bought")>><<set $tshirtState1 to "not worn">><</if>> <<if ($tshirtState2 neq "not bought")>><<set $tshirtState2 to "not worn">><</if>> <<if ($tshirtState3 neq "not bought")>><<set $tshirtState3 to "not worn">><</if>> <<set $rememberTopOuter to "tshirt0">><</link>><</append>> <</switch>> <<switch $tshirtState1>> <<case "worn">> <<replace "#currentOuterwearTop">><<link [img[assets/img/wardrobe/tshirt1.png][wardrobe]]>><<set $tshirtState1 to "not worn">> <<set $rememberTopOuter to "notshirt1">> <<set $mc.beauty -= 5>> <</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[assets/img/wardrobe/tshirt1.png][wardrobe]]>><<set $tshirtState1 to "worn">> <<set $mc.beauty += 5>> <<if $rememberTopOuter eq "tshirt2">><<set $mc.beauty -=8>><</if>> <<if $rememberTopOuter eq "tshirt3">><<set $mc.beauty -=11>><</if>> <<set $tshirtState0 to "not worn">> <<if ($tshirtState2 neq "not bought")>><<set $tshirtState2 to "not worn">><</if>> <<if ($tshirtState3 neq "not bought")>><<set $tshirtState3 to "not worn">><</if>> <<set $rememberTopOuter to "tshirt1">><</link>><</append>> <</switch>> <<switch $tshirtState2>> <<case "worn">> <<replace "#currentOuterwearTop">><<link [img[assets/img/wardrobe/tshirt2.png][wardrobe]]>><<set $tshirtState2 to "not worn">> <<set $rememberTopOuter to "notshirt2">> <<set $mc.beauty -= 8>> <</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[assets/img/wardrobe/tshirt2.png][wardrobe]]>> <<set $tshirtState2 to "worn">> <<set $mc.beauty += 8>> <<if $rememberTopOuter eq "tshirt1">><<set $mc.beauty -=5>><</if>> <<if $rememberTopOuter eq "tshirt3">><<set $mc.beauty -=11>><</if>> <<set $tshirtState0 to "not worn">> <<if ($tshirtState1 neq "not bought")>><<set $tshirtState1 to "not worn">><</if>> <<if ($tshirtState3 neq "not bought")>><<set $tshirtState3 to "not worn">><</if>> <<set $rememberTopOuter to "tshirt2">><</link>><</append>> <</switch>> <<switch $tshirtState3>> <<case "worn">> <<replace "#currentOuterwearTop">><<link [img[assets/img/wardrobe/tshirt3.png][wardrobe]]>><<set $tshirtState3 to "not worn">> <<set $rememberTopOuter to "notshirt3">> <<set $mc.beauty -= 11>> <</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[assets/img/wardrobe/tshirt3.png][wardrobe]]>> <<set $tshirtState3 to "worn">> <<set $mc.beauty += 11>> <<if $rememberTopOuter eq "tshirt1">><<set $mc.beauty -=5>><</if>> <<if $rememberTopOuter eq "tshirt2">><<set $mc.beauty -=8>><</if>> <<set $tshirtState0 to "not worn">> <<if ($tshirtState1 neq "not bought")>><<set $tshirtState1 to "not worn">><</if>> <<if ($tshirtState2 neq "not bought")>><<set $tshirtState2 to "not worn">><</if>> <<set $rememberTopOuter to "tshirt3">><</link>><</append>> <</switch>> <<switch $jeansState0>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[assets/img/wardrobe/jeans0.png][wardrobe]]>><<set $jeansState0 to "not worn">> <<set $rememberBottomOuter to "nojeans0">> <</link>><</replace>> <<case "not worn">> <<replace "#currentOuterwearBottom">><img src="assets/img/wardrobe/outerwearbottom.png"><</replace>> <<append "#availableOuterwear">><<link [img[assets/img/wardrobe/jeans0.png][wardrobe]]>><<set $jeansState0 to "worn">> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $rememberBottomOuter to "jeans0">><</link>><</append>> <</switch>> <<switch $jeansState1>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[assets/img/wardrobe/jeans1.png][wardrobe]]>><<set $jeansState1 to "not worn">> <<set $rememberBottomOuter to "nojeans1">> <<set $mc.beauty -= 5>> <</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[assets/img/wardrobe/jeans1.png][wardrobe]]>> <<set $jeansState1 to "worn">> <<set $mc.beauty +=5>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $rememberBottomOuter to "jeans1">><</link>><</append>> <</switch>> <<switch $jeansState2>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[assets/img/wardrobe/jeans2.png][wardrobe]]>> <<set $mc.beauty -= 8>> <<set $rememberBottomOuter to "nojeans2">> <<set $jeansState2 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[assets/img/wardrobe/jeans2.png][wardrobe]]>><<set $jeansState2 to "worn">> <<set $mc.beauty += 8>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $rememberBottomOuter to "jeans2">><</link>><</append>> <</switch>> <<switch $jeansState3>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[assets/img/wardrobe/jeans3.png][wardrobe]]>><<set $jeansState3 to "not worn">> <<set $mc.beauty -= 11>> <<set $rememberBottomOuter to "nojeans3">> <</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[assets/img/wardrobe/jeans3.png][wardrobe]]>><<set $jeansState3 to "worn">> <<set $mc.beauty +=11>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $rememberBottomOuter to "jeans3">><</link>><</append>> <</switch>> <<switch $shortsState1>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[assets/img/wardrobe/shorts1.png][wardrobe]]>> <<set $mc.beauty -= 6>> <<set $rememberBottomOuter to "noshorts1">> <<set $shortsState1 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[assets/img/wardrobe/shorts1.png][wardrobe]]>><<set $shortsState1 to "worn">> <<set $mc.beauty +=6>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "shorts1">><</link>><</append>> <</switch>> <<switch $shortsState2>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[assets/img/wardrobe/shorts2.png][wardrobe]]>> <<set $mc.beauty -= 9>> <<set $rememberBottomOuter to "noshorts2">> <<set $shortsState2 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[assets/img/wardrobe/shorts2.png][wardrobe]]>><<set $shortsState2 to "worn">> <<set $mc.beauty +=9>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "shorts2">><</link>><</append>> <</switch>> <<switch $shortsState3>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[assets/img/wardrobe/shorts3.png][wardrobe]]>> <<set $mc.beauty -= 12>> <<set $rememberBottomOuter to "noshorts3">> <<set $shortsState3 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[assets/img/wardrobe/shorts3.png][wardrobe]]>><<set $shortsState3 to "worn">> <<set $mc.beauty +=12>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "shorts3">><</link>><</append>> <</switch>> <<switch $skirtState1>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[assets/img/wardrobe/skirt1.png][wardrobe]]>> <<set $rememberBottomOuter to "noskirt1">> <<set $mc.beauty -= 7>> <<set $skirtState1 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[assets/img/wardrobe/skirt1.png][wardrobe]]>><<set $skirtState1 to "worn">> <<set $mc.beauty +=7>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "skirt1">><</link>><</append>> <</switch>> <<switch $skirtState2>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[assets/img/wardrobe/skirt2.png][wardrobe]]>> <<set $rememberBottomOuter to "noskirt2">> <<set $mc.beauty -= 10>> <<set $skirtState2 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[assets/img/wardrobe/skirt2.png][wardrobe]]>><<set $skirtState2 to "worn">> <<set $mc.beauty += 10>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt3">><<set $mc.beauty -=13>><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<if $skirtState3 neq "not bought">><<set $skirtState3 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "skirt2">><</link>><</append>> <</switch>> <<switch $skirtState3>> <<case "worn">> <<replace "#currentOuterwearBottom">><<link [img[assets/img/wardrobe/skirt3.png][wardrobe]]>> <<set $rememberBottomOuter to "noskirt3">> <<set $mc.beauty -= 13>> <<set $skirtState3 to "not worn">><</link>><</replace>> <<case "not worn">> <<append "#availableOuterwear">><<link [img[assets/img/wardrobe/skirt3.png][wardrobe]]>><<set $skirtState3 to "worn">> <<set $mc.beauty +=13>> <<if $rememberBottomOuter eq "jeans1">><<set $mc.beauty -=5>><</if>> <<if $rememberBottomOuter eq "jeans2">><<set $mc.beauty -=8>><</if>> <<if $rememberBottomOuter eq "jeans3">><<set $mc.beauty -=11>><</if>> <<if $rememberBottomOuter eq "shorts1">><<set $mc.beauty -=6>><</if>> <<if $rememberBottomOuter eq "shorts2">><<set $mc.beauty -=9>><</if>> <<if $rememberBottomOuter eq "shorts3">><<set $mc.beauty -=12>><</if>> <<if $rememberBottomOuter eq "skirt1">><<set $mc.beauty -=7>><</if>> <<if $rememberBottomOuter eq "skirt2">><<set $mc.beauty -=10>><</if>> <<if ($shortsState1 neq "not bought")>><<set $shortsState1 to "not worn">><</if>> <<if ($shortsState2 neq "not bought")>><<set $shortsState2 to "not worn">><</if>> <<if ($shortsState3 neq "not bought")>><<set $shortsState3 to "not worn">><</if>> <<if $skirtState2 neq "not bought">><<set $skirtState2 to "not worn">><</if>> <<if $skirtState1 neq "not bought">><<set $skirtState1 to "not worn">><</if>> <<set $jeansState0 to "not worn">> <<if ($jeansState1 neq "not bought")>><<set $jeansState1 to "not worn">><</if>> <<if ($jeansState2 neq "not bought")>><<set $jeansState2 to "not worn">><</if>> <<if ($jeansState3 neq "not bought")>><<set $jeansState3 to "not worn">><</if>> <<set $rememberBottomOuter to "skirt3">><</link>><</append>> <</switch>> <</if>> <<if passage() eq "Mirror">> <<switch $mc.makeupImg>> <<case 0>> <<replace "#mirrorImage">><img src="assets/img/mc.jpg"><</replace>> <<case 1>> <<replace "#mirrorImage">><img src="assets/img/makeup1.jpg" width="70%"><</replace>> <<case 2>> <<replace "#mirrorImage">><img src="assets/img/makeup2.jpg" width="70%"><</replace>> <<case 3>> <<replace "#mirrorImage">><img src="assets/img/makeup3.jpg" width="70%"><</replace>> <</switch>> <</if>> <<if $mc.sanity lte 0 and $ghostHuntingMode eq 2>> <<goto "HuntOverSanity">> <</if>> <<if $hours gte 6 and $ghostHuntingMode eq 2>> <<goto "HuntOverTime">> <</if>> <<if ndef $update22>> <<include "update1">> <</if>> <<if ndef $update0909>> <<include "update3">> <</if>> <<if ndef $update2707>> <<include "update2">> <</if>> <<if ndef $addedBrook>> <<include "BrookInit">> <</if>> <<if ndef $addedAlice>> <<include "AliceInit">> <</if>> <<if ndef $addedBlake>> <<include "BlakeInit">> <</if>> <<if $brook.lvl lt 5>> <<if $brook.exp >= $brook.expForNextLvl>> <<set $brook.exp -= $brook.expForNextLvl>> <<set $brook.expForNextLvl to 20 + $brook.lvl * 20>> <<set $brook.lvl += 1>> <</if>><</if>> <<if $alice.lvl lt 5>> <<if $alice.exp >= $alice.expForNextLvl>> <<set $alice.exp -= $alice.expForNextLvl>> <<set $alice.expForNextLvl to 20 + $alice.lvl * 20>> <<set $alice.lvl += 1>> <</if>><</if>> <<if $blake.lvl lt 5>> <<if $blake.exp >= $blake.expForNextLvl>> <<set $blake.exp -= $blake.expForNextLvl>> <<set $blake.expForNextLvl to 20 + $blake.lvl * 20>> <<set $blake.lvl += 1>> <</if>><</if>> <<if $brook.lvl eq 1>> <<set $brook.maxSanityCap to 75>> <<elseif $brook.lvl eq 2>> <<set $brook.maxSanityCap to 50>> <<elseif $brook.lvl eq 3>> <<set $brook.maxSanityCap to 25>> <<elseif $brook.lvl gte 4>> <<set $brook.maxSanityCap to 0>> <</if>> <<if $alice.lvl eq 1>> <<set $alice.maxSanityCap to 75>> <<elseif $alice.lvl eq 2>> <<set $alice.maxSanityCap to 50>> <<elseif $alice.lvl eq 3>> <<set $alice.maxSanityCap to 25>> <<elseif $alice.lvl gte 4>> <<set $alice.maxSanityCap to 0>> <</if>> <<if $blake.lvl eq 1>> <<set $blake.maxSanityCap to 75>> <<elseif $blake.lvl eq 2>> <<set $blake.maxSanityCap to 50>> <<elseif $blake.lvl eq 3>> <<set $blake.maxSanityCap to 25>> <<elseif $blake.lvl gte 4>> <<set $blake.maxSanityCap to 0>> <</if>> <<if previous() eq "eventMC" and $chosenPlan eq "Plan1" and $isCompChosen eq 1>> <<if $companion.name eq "Brook">> <<if $companion.sanity lte $brook.maxSanityCap>> <<goto "CompanionLeaving">> <</if>> <<elseif $companion.name eq "Alice">> <<if $companion.sanity lte $alice.maxSanityCap>> <<goto "CompanionLeaving">> <</if>> <<elseif $companion.name eq "Blake">> <<if $companion.sanity lte $blake.maxSanityCap>> <<goto "CompanionLeaving">> <</if>> <</if>> <</if>> <<if ndef $rememberTopUnder or ndef $rememberBottomUnder>> <<set $rememberTopUnder to "bra0">> <<set $rememberBottomUnder to "panties0">> <</if>> <<set $stealChanceMult to 1.1>> <<set _eventTriggered = false>> <<set _stealClothesTriggered = false>> <<if $elapsedTimeHunt gt $huntTimeRemain>> <<set $huntActivated to 0>> <<else>> <<set $elapsedTimeHunt = ($hours * 60 + $minutes) - $huntActivationTime>> <</if>> <<if $hasQuestForRescue eq 1 and ($rescueStage gte 2 or ($rescueStage eq 1 and $hours gt 17))>> <<set $hasQuestForRescue to 2>> <<set $rescueStage to 0>> <<set $hasRescueClue to 0>> <</if>> <<script>> if (State.variables.cursedHuntActive === 1) { $('.cursedHuntLinkDisable').addClass('disabled-linkSpecial'); }; <</script>> <<if $update4 neq 1>> <<set $blake.plan2TimeReq to 10>> <<set $alice.plan2TimeReq to 15>> <<set $alice.plan3TimeReq to 15>> <<set $alice.plan4TimeReq to 10>> <<set $brook.plan2TimeReq to 15>> <<set $brook.plan3TimeReq to 10>> <<set $update4 to 1>> <</if>> <<script>> if (State.variables.boughtDetector === 1) { function addHighlightClass(elementId, condition) { const element = document.getElementById(elementId); if (element && condition) { element.classList.add("highlighted-furnitureDetector"); } } if (State.variables.isElm === 1) { addHighlightClass(State.variables.placeForCursedItemElm, State.variables.gotCursedItem !== 1 && typeof State.variables.gotCursedItem !== 'undefined'); addHighlightClass(State.variables.placeForRescueClueElm, State.variables.hasRescueClue !== 1 && State.variables.hasQuestForRescue === 1); addHighlightClass(State.variables.placeForTarotCardsElm, State.variables.tarotCardsStage !== 1); addHighlightClass(State.variables.placeForMonkeyPawElm, State.variables.MonkeyPawStage !== 1); addHighlightClass(State.variables.placeForClothesStolenElm, State.variables.isClothesStolen === 1); } else if (State.variables.isOwaissa === 1) { addHighlightClass(State.variables.placeForCursedItemOwaissa, State.variables.gotCursedItem !== 1 && typeof State.variables.gotCursedItem !== 'undefined'); addHighlightClass(State.variables.placeForRescueClueOwaissa, State.variables.hasRescueClue !== 1 && State.variables.hasQuestForRescue === 1); addHighlightClass(State.variables.placeForTarotCardsOwaissa, State.variables.tarotCardsStage !== 1); addHighlightClass(State.variables.placeForMonkeyPawOwaissa, State.variables.MonkeyPawStage !== 1); addHighlightClass(State.variables.placeForClothesStolenOwaissa, State.variables.isClothesStolen === 1); } } <</script>> <<if ndef $mcpossession>> <<set $mcpossession to 0>> <</if>> <<if $neckChokerState1 eq "worn">> <<if $mc.lust lte 15>><<set $mc.lust to 15>> <<updatemeter 'mclust' `$mc.lust.toFixed(2) / 100`>><</if>> <</if>> <<if ndef $timerToolsDecreased>> <<include "changeTimer">> <</if>>
<div class="flexwrapper"> <div class="housecard"> <img src="assets/img/OwaissaHouse.jpg" class="iconPx"> <<nobr>> @@.icontext;<<link "Owaissa Street" "Owaissa Street">> <<if $deleteOneEvidence eq 1>> <<set $moneyFromContract to 340>> <<set $expFromContract to 70>> <<else>> <<set $moneyFromContract to 170>> <<set $expFromContract to 35>> <</if>> <<set $isrealhouse to 0>><<set $isOwaissa to 1>> <<include "furnitureCode">> <<<<set _check to random (1,5)>> <<if _check eq 1>><<set $ghostRoom to clone($kitchen)>><</if>> <<if _check eq 2>><<set $ghostRoom to clone($bathroom)>><</if>> <<if _check eq 3>><<set $ghostRoom to clone($bedroom)>><</if>> <<if _check eq 4>><<set $ghostRoom to clone($livingroom)>><</if>> <<if _check eq 5>><<set $ghostRoom to clone($hallway)>><</if>> <</link>>@@ <</nobr>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/ElmHouse.jpg" class="iconPx"> <<nobr>> <<if $mc.lvl gte 2>>@@.icontext;<<link "Elm Street" "Elm Street">> <<if $deleteOneEvidence eq 1>> <<set $moneyFromContract to 540>> <<set $expFromContract to 140>> <<else>> <<set $moneyFromContract to 270>> <<set $expFromContract to 70>> <</if>> <<set $isrealhouse to 0>> <<set $isElm to 1>> <<include "furnitureCode">> <<set _check to random (1,9)>> <<if _check eq 1>><<set $ghostRoom to clone($kitchen)>><</if>> <<if _check eq 2>><<set $ghostRoom to clone($bathroom)>><</if>> <<if _check eq 3>><<set $ghostRoom to clone($bedroom)>><</if>> <<if _check eq 4>><<set $ghostRoom to clone($nursery)>><</if>> <<if _check eq 5>><<set $ghostRoom to clone($hallway)>><</if>> <<if _check eq 6>><<set $ghostRoom to clone($hallwayUpstairs)>><</if>> <<if _check eq 7>><<set $ghostRoom to clone($bedroomTwo)>><</if>> <<if _check eq 8>><<set $ghostRoom to clone($bathroomTwo)>><</if>> <<if _check eq 9>><<set $ghostRoom to clone($basement)>><</if>> <</link>>@@<<else>>@@.mc-thoughts; Level 2+ required@@<</if>><</nobr>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/enigmaHouse.jpg" class="iconPx"> <<nobr>> <<if $mc.lvl gte 2>>@@.icontext;<<link "Enigma Street" "Enigma Street">> <<if $deleteOneEvidence eq 1>> <<set $moneyFromContract to 540>> <<set $expFromContract to 140>> <<else>> <<set $moneyFromContract to 270>> <<set $expFromContract to 70>> <</if>> <<set $isrealhouse to 1>> <<set $isEnigma to 1>> <<set _check to random (1,9)>> <<if _check eq 1>><<set $ghostRoom to clone($kitchen)>><</if>> <<if _check eq 2>><<set $ghostRoom to clone($bathroom)>><</if>> <<if _check eq 3>><<set $ghostRoom to clone($bedroom)>><</if>> <<if _check eq 4>><<set $ghostRoom to clone($livingroom)>><</if>> <<if _check eq 5>><<set $ghostRoom to clone($hallway)>><</if>> <<if _check eq 6>><<set $ghostRoom to clone($roomA)>><</if>> <<if _check eq 7>><<set $ghostRoom to clone($roomB)>><</if>> <<if _check eq 8>><<set $ghostRoom to clone($roomC)>><</if>> <<if _check eq 9>><<set $ghostRoom to clone($basement)>><</if>> <</link>>@@<<else>>@@.mc-thoughts; Level 2+ required@@<</if>><</nobr>> </div> <div class="housecard"> </div> </div> <<nobr>> <<if $ghost.name eq "Mare">> <<if $ghostMareEventStart eq 0>> <<set $ghostMareEventStart to 1>> <<elseif hasVisited("ghostSpecialEventMare")>> <<set $ghostMareEventStart to 4>><</if>><</if>> <<set $hours to 0>><<include "resetCD">><<set $minutes to 0>> <<if $ghost.name eq "Mimic">> <<set $saveMimic to 1>> <<set $lastChangeIntervalMimic to " " >><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + ($minutes < 10 ? '0' + $minutes : $minutes)>><</replace>> <</done>> <<set $isOwaissa to 0>> <<set $isElm to 0>> <<set $isEnigma to 0>> <<if $isCompChosenBrook eq 1 or $isCompChosenAlice eq 1 or $isCompChosenBlake eq 1>><<set $isCompChosen to 1>><</if>> <</nobr>>
<<nobr>> <<set $isCompChosenBrook to 0>> <<set $isCompChosenAlice to 0>> <<set $isCompChosenBlake to 0>> <img src="assets/img/OwaissaHouse.jpg" width="90%"><br> @@.location; Owaissa Street@@<br> @@.mc-thoughts;Owaissa Street - quite a creepy place. It must be teeming with ghosts. Although, because of such locations, I'll always have a job@@<br> <br> <<if $isCompChosen eq 1 and ($chosenPlan neq "Plan1" and $chosenPlan neq "Plan2" and $chosenPlan neq "Plan3" and $chosenPlan neq "Plan4")>> You see $companion.name. <<if $companion.name eq "Brook">> @@.usebtn; [[Talk to her|BrookMain]]@@<br> <<elseif $companion.name eq "Alice">> @@.usebtn; [[Talk to her|AliceMain]]@@<br> <<elseif $companion.name eq "Blake">> @@.usebtn; [[Talk to her|BlakeMain]]@@<br><</if>> <<else>> <span class="cursedHuntLinkDisable">@@.movebtn;[[Go inside|OwaissaHallway][$ghostHuntingMode to 2]]@@</span><br><</if>> <br> <br> <<if $ghostHuntingMode eq 2>><span class="movebtn">[[End the hunt|HuntOverManual][$ghostHuntingMode to 3]]</span><<else>><</if>> <</nobr>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionKitchen" class="action"> </div> </div> <div class="furnitureSearch"> <span id="kitchen_desk"><<link [img[assets/img/furniture/desk.png][furnitureSearch]]>><<set $currentFurniture to "kitchen_desk">><<includeTimeEventClothesHunt>><</link>></span> <span id="kitchen_table"><<link [img[assets/img/furniture/table.png][furnitureSearch]]>><<set $currentFurniture to "kitchen_table">><<includeTimeEventClothesHunt>><</link>></span> <span id="kitchen_sink1"><<link [img[assets/img/furniture/sink1.png][furnitureSearch]]>><<set $currentFurniture to "kitchen_sink1">><<includeTimeEventClothesHunt>><</link>></span> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="owaissaKitchenPicEMF"> </div> <div class="cardlink"> <<include "searchEmfKitchen">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="owaissaKitchenPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmKitchen">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="owaissaKitchenPicGWB"> </div> <div class="cardlink"> <<include "searchGwbKitchen">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="owaissaKitchenPicSB"> </div> <div class="cardlink"> <<include "searchSbKitchen">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="owaissaKitchenPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrKitchen">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="owaissaKitchenPicUVL"> </div> <div class="cardlink"> <<include "searchUVLKitchen">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <<compLinks>> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="assets/img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <<compLinksSuccess>> </div> </div> <</if>> <div class="footer-card footer-light"> <span class="cursedHuntLinkDisable"><<link [img[assets/img/lighton.png][OwaissaKitchen]]>><<set $kitchen.background to 1>><</link>> <<link [img[assets/img/lightoff.png][OwaissaKitchen]]>><<set $kitchen.background to 2>><</link>></span> </div> </div> <div class="footeraction"> @@.adaptiveLink;<<link "Hallway" "OwaissaHallway">><<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ @@.adaptiveLink;<<link "Livingroom" "OwaissaLivingroom">><<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#owaissaKitchenPicEMF').on('click', function() { $('#searchEmfK a').click(); }); $('#owaissaKitchenPicPlasm').on('click', function() { $('#searchPlasmKitchen a').click(); }); $('#owaissaKitchenPicGWB').on('click', function() { $('#searchGwbK a').click(); }); $('#owaissaKitchenPicSB').on('click', function() { $('#searchSpiritboxK a').click(); }); $('#owaissaKitchenPicThermometr').on('click', function() { $('#addsearchThermometrKitchen a').click(); }); $('#owaissaKitchenPicUVL').on('click', function() { $('#searchUvlK a').click(); }); }); <</script>>
<<if passage() is "OwaissaKitchen">> <<switch $kitchen.background>> <<case 1>> <<addclass "body.hauntedhouse" "owaissaKitchenLight">>\ <<removeclass "body.hauntedhouse" "owaissaKitchenDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "owaissaKitchenDark">>\ <<removeclass "body.hauntedhouse" "owaissaKitchenLight">>\ <</switch>> <<elseif passage() is "OwaissaHallway">> <<switch $hallway.background>> <<case 1>> <<addclass "body.hauntedhouse" "owaissaHallwayLight">>\ <<removeclass "body.hauntedhouse" "owaissaHallwayDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "owaissaHallwayDark">>\ <<removeclass "body.hauntedhouse" "owaissaHallwayLight">>\ <</switch>> <<elseif passage() is "OwaissaBathroom">> <<switch $bathroom.background>> <<case 1>> <<addclass "body.hauntedhouse" "owaissaBathroomLight">>\ <<removeclass "body.hauntedhouse" "owaissaBathroomDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "owaissaBathroomDark">>\ <<removeclass "body.hauntedhouse" "owaissaBathroomLight">>\ <</switch>> <<elseif passage() is "OwaissaBedroom">> <<switch $bedroom.background>> <<case 1>> <<addclass "body.hauntedhouse" "owaissaBedroomLight">>\ <<removeclass "body.hauntedhouse" "owaissaBedroomDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "owaissaBedroomDark">>\ <<removeclass "body.hauntedhouse" "owaissaBedroomLight">>\ <</switch>> <<elseif passage() is "OwaissaLivingroom">> <<switch $livingroom.background>> <<case 1>> <<addclass "body.hauntedhouse" "owaissaLivingroomLight">>\ <<removeclass "body.hauntedhouse" "owaissaLivingroomDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "owaissaLivingroomDark">>\ <<removeclass "body.hauntedhouse" "owaissaLivingroomLight">>\ <</switch>> <</if>> <<if passage() is "elmBasement">> <<switch $basement.background>> <<case 1>> <<addclass "body.hauntedhouse" "elmBasementLight">>\ <<removeclass "body.hauntedhouse" "elmBasementDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "elmBasementDark">>\ <<removeclass "body.hauntedhouse" "elmBasementLight">>\ <</switch>> <<elseif passage() is "elmKitchen">> <<switch $kitchen.background>> <<case 1>> <<addclass "body.hauntedhouse" "elmKitchenLight">>\ <<removeclass "body.hauntedhouse" "elmKitchenDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "elmKitchenDark">>\ <<removeclass "body.hauntedhouse" "elmKitchenLight">>\ <</switch>> <<elseif passage() is "elmBathroom">> <<switch $bathroom.background>> <<case 1>> <<addclass "body.hauntedhouse" "elmBathroomLight">>\ <<removeclass "body.hauntedhouse" "elmBathroomDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "elmBathroomDark">>\ <<removeclass "body.hauntedhouse" "elmBathroomLight">>\ <</switch>> <<elseif passage() is "elmBathroomTwo">> <<switch $bathroomTwo.background>> <<case 1>> <<addclass "body.hauntedhouse" "elmBathroomTwoLight">>\ <<removeclass "body.hauntedhouse" "elmBathroomTwoDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "elmBathroomTwoDark">>\ <<removeclass "body.hauntedhouse" "elmBathroomTwoLight">>\ <</switch>> <<elseif passage() is "elmBedroom">> <<switch $bedroom.background>> <<case 1>> <<addclass "body.hauntedhouse" "elmBedroomLight">>\ <<removeclass "body.hauntedhouse" "elmBedroomDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "elmBedroomDark">>\ <<removeclass "body.hauntedhouse" "elmBedroomLight">>\ <</switch>> <<elseif passage() is "elmBedroomTwo">> <<switch $bedroomTwo.background>> <<case 1>> <<addclass "body.hauntedhouse" "elmBedroomTwoLight">>\ <<removeclass "body.hauntedhouse" "elmBedroomTwoDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "elmBedroomTwoDark">>\ <<removeclass "body.hauntedhouse" "elmBedroomTwoLight">>\ <</switch>> <<elseif passage() is "elmNursery">> <<switch $nursery.background>> <<case 1>> <<addclass "body.hauntedhouse" "elmNurseryLight">>\ <<removeclass "body.hauntedhouse" "elmNurseryDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "elmNurseryDark">>\ <<removeclass "body.hauntedhouse" "elmNurseryLight">>\ <</switch>> <<elseif passage() is "elmHallway">> <<switch $hallway.background>> <<case 1>> <<addclass "body.hauntedhouse" "elmHallwayLight">>\ <<removeclass "body.hauntedhouse" "elmHallwayDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "elmHallwayDark">>\ <<removeclass "body.hauntedhouse" "elmHallwayLight">>\ <</switch>> <<elseif passage() is "elmHallwayUpstairs">> <<switch $hallwayUpstairs.background>> <<case 1>> <<addclass "body.hauntedhouse" "elmHallwayTwoLight">>\ <<removeclass "body.hauntedhouse" "elmHallwayTwoDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "elmHallwayTwoDark">>\ <<removeclass "body.hauntedhouse" "elmHallwayTwoLight">>\ <</switch>> <<elseif passage() is "enigmaBasement">> <<switch $basement.background>> <<case 1>> <<addclass "body.hauntedhouse" "enigmaBasementLight">>\ <<removeclass "body.hauntedhouse" "enigmaBasementDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "enigmaBasementDark">>\ <<removeclass "body.hauntedhouse" "enigmaBasementLight">>\ <</switch>> <<elseif passage() is "enigmaKitchen">> <<switch $kitchen.background>> <<case 1>> <<addclass "body.hauntedhouse" "enigmaKitchenLight">>\ <<removeclass "body.hauntedhouse" "enigmaKitchenDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "enigmaKitchenDark">>\ <<removeclass "body.hauntedhouse" "enigmaKitchenLight">>\ <</switch>> <<elseif passage() is "enigmaBathroom">> <<switch $bathroom.background>> <<case 1>> <<addclass "body.hauntedhouse" "enigmaBathroomLight">>\ <<removeclass "body.hauntedhouse" "enigmaBathroomDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "enigmaBathroomDark">>\ <<removeclass "body.hauntedhouse" "enigmaBathroomLight">>\ <</switch>> <<elseif passage() is "enigmaRoomA">> <<switch $roomA.background>> <<case 1>> <<addclass "body.hauntedhouse" "enigmaRoomALight">>\ <<removeclass "body.hauntedhouse" "enigmaRoomADark">>\ <<case 2>> <<addclass "body.hauntedhouse" "enigmaRoomADark">>\ <<removeclass "body.hauntedhouse" "enigmaRoomALight">>\ <</switch>> <<elseif passage() is "enigmaBedroom">> <<switch $bedroom.background>> <<case 1>> <<addclass "body.hauntedhouse" "enigmaBedroomLight">>\ <<removeclass "body.hauntedhouse" "enigmaBedroomDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "enigmaBedroomDark">>\ <<removeclass "body.hauntedhouse" "enigmaBedroomLight">>\ <</switch>> <<elseif passage() is "enigmaRoomB">> <<switch $roomB.background>> <<case 1>> <<addclass "body.hauntedhouse" "enigmaRoomBLight">>\ <<removeclass "body.hauntedhouse" "enigmaRoomBDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "enigmaRoomBDark">>\ <<removeclass "body.hauntedhouse" "enigmaRoomBLight">>\ <</switch>> <<elseif passage() is "enigmaRoomC">> <<switch $roomC.background>> <<case 1>> <<addclass "body.hauntedhouse" "enigmaRoomCLight">>\ <<removeclass "body.hauntedhouse" "enigmaRoomCDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "enigmaRoomCDark">>\ <<removeclass "body.hauntedhouse" "enigmaRoomCLight">>\ <</switch>> <<elseif passage() is "enigmaHallway">> <<switch $hallway.background>> <<case 1>> <<addclass "body.hauntedhouse" "enigmaHallwayLight">>\ <<removeclass "body.hauntedhouse" "enigmaHallwayDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "enigmaHallwayDark">>\ <<removeclass "body.hauntedhouse" "enigmaHallwayLight">>\ <</switch>> <<elseif passage() is "enigmaLivingroom">> <<switch $livingroom.background>> <<case 1>> <<addclass "body.hauntedhouse" "enigmaLivingroomLight">>\ <<removeclass "body.hauntedhouse" "enigmaLivingroomDark">>\ <<case 2>> <<addclass "body.hauntedhouse" "enigmaLivingroomDark">>\ <<removeclass "body.hauntedhouse" "enigmaLivingroomLight">>\ <</switch>> <</if>>
<<nobr>> <<if $knowledgeUsed eq 1>> <<done>> <<= '<<addclass ".' + $chosenEvidence + '" "blackColor">>'>> <</done>> <</if>> <div class="backgroundForTextNotebook"> @@.location ;Evidence@@<br> <br> <div class="flexwrapperNotebook"> <div> <b> * <span class="emf"><<checkbox "$EMF5Check" false true autocheck>>EMF 5 </span><<linkreplace "Tips:">><br> <span style="color: red; font-weight: bold; -webkit-text-stroke: 1px black;">Red</span> means evidence<br> <span style="color: yellow; font-weight: bold; -webkit-text-stroke: 1px black;">Yellow</span> means it's not evidence.<br> <span style="color: green; font-weight: bold; -webkit-text-stroke: 1px black;">Green</span> means nothing happened *try again*.<</linkreplace>> <br>* <span class="glass"><<checkbox "$EctoglassCheck" false true autocheck>> Ectoplasm</span><br> * <span class="gwb"><<checkbox "$GWBCheck" false true autocheck>> Ghost writing book</span><br> * <span class="spiritbox"><<checkbox "$SpiritboxCheck" false true autocheck>> Spiritbox</span><br> * <span class="temperature"><<checkbox "$TemperatureCheck" false true autocheck>> High temperature </span><<linkreplace "Tips:">><br> Normal temperature: 13 - 16.<br> Ghost's favorite room: 16 - 21.<br> Evidence "High temperature": 19 - 24.<br> If you have a level 2 or 3 thermometer - color is added. (See the guide).<</linkreplace>> <br>* <span class="uvl"><<checkbox "$UVLCheck" false true autocheck>> UVL Fingerprints</span><br> </b> @@.movebtn;<<linkreplace "RESULT">> <<if ($EMF5Check or $SpiritboxCheck or $GWBCheck) and $EctoglassCheck eq false and $UVLCheck eq false and $TemperatureCheck eq false>> <<addclass "#Spirit" "right">> <</if>> <<if ($EMF5Check or $GWBCheck or $TemperatureCheck) and $EctoglassCheck eq false and $UVLCheck eq false and $SpiritboxCheck eq false>> <<addclass "#Shade" "right">> <</if>> <<if ($SpiritboxCheck or $GWBCheck or $UVLCheck) and $EMF5Check eq false and $TemperatureCheck eq false and $EctoglassCheck eq false>> <<addclass "#Poltergeist" "right">> <</if>> <<if ($SpiritboxCheck or $EctoglassCheck or $UVLCheck) and $EMF5Check eq false and $TemperatureCheck eq false and $GWBCheck eq false>> <<addclass "#Phantom" "right">> <</if>> <<if ($EMF5Check or $UVLCheck or $EctoglassCheck) and $SpiritboxCheck eq false and $GWBCheck eq false and $TemperatureCheck eq false>> <<addclass "#Goryo" "right">> <</if>> <<if ($GWBCheck or $UVLCheck or $TemperatureCheck) and $SpiritboxCheck eq false and $EMF5Check eq false and $EctoglassCheck eq false>> <<addclass "#Demon" "right">> <</if>> <<if ($EctoglassCheck or $GWBCheck or $SpiritboxCheck) and $EMF5Check eq false and $TemperatureCheck eq false and $UVLCheck eq false>> <<addclass "#Deogen" "right">> <</if>> <<if ($EMF5Check or $UVLCheck or $TemperatureCheck) and $SpiritboxCheck eq false and $GWBCheck eq false and $EctoglassCheck eq false>> <<addclass "#Jinn" "right">> <</if>> <<if ($GWBCheck or $TemperatureCheck or $SpiritboxCheck) and $EMF5Check eq false and $EctoglassCheck eq false and $UVLCheck eq false>> <<addclass "#Moroi" "right">> <</if>> <<if ($EMF5Check or $GWBCheck or $UVLCheck) and $SpiritboxCheck eq false and $EctoglassCheck eq false and $TemperatureCheck eq false>> <<addclass "#Myling" "right">> <</if>> <<if ($EctoglassCheck or $EMF5Check or $TemperatureCheck) and $SpiritboxCheck eq false and $GWBCheck eq false and $UVLCheck eq false>> <<addclass "#Oni" "right">> <</if>> <<if ($UVLCheck or $TemperatureCheck or $SpiritboxCheck) and $EMF5Check eq false and $GWBCheck eq false and $EctoglassCheck eq false>> <<addclass "#Mimic" "right">> <</if>> <<if ($EMF5Check or $TemperatureCheck or $SpiritboxCheck) and $GWBCheck eq false and $EctoglassCheck eq false and $UVLCheck eq false>> <<addclass "#TheTwins" "right">> <</if>> <<if ($EctoglassCheck or $EMF5Check or $SpiritboxCheck) and $TemperatureCheck eq false and $GWBCheck eq false and $UVLCheck eq false>> <<addclass "#Wraith" "right">> <</if>> <<if ($EctoglassCheck or $GWBCheck or $TemperatureCheck) and $UVLCheck eq false and $EMF5Check eq false and $SpiritboxCheck eq false>> <<addclass "#Mare" "right">> <</if>> <<if ($EctoglassCheck or $SpiritboxCheck or $TemperatureCheck) and $UVLCheck eq false and $EMF5Check eq false and $GWBCheck eq false>> <<addclass "#Cthulion" "right">> <</if>> <<if ($GWBCheck or $UVLCheck or $EctoglassCheck) and $SpiritboxCheck eq false and $EMF5Check eq false and $TemperatureCheck eq false>> <<addclass "#Banshee" "right">> <</if>> <<link "refresh" "Notebook">><</link>> <</linkreplace>>@@ </div> <a data-passage="Ghostopedia"><img src="assets/img/ghostopedia.png" class=" iconPC"><br></a> </div> <br> <div class="journal-container"> <span class="emf spiritbox gwb" id="Spirit"> <<hovertip "<b>EMF5, GhostWritingBook, SpiritBox</b><br> <<if def $ghostSpiritInfoCollected>> <em>If it doesn't achieve its goal, it will relentlessly follow its victim.</em><</if>>">>Spirit<</hovertip>></span> <span class="emf gwb temperature" id="Shade"> <<hovertip "<b>EMF5, GhostWritingBook, High Temperature</b><br> <<if def $ghostShadeInfoCollected>> <em>The lower your sanity, the less likely the Shade is to show interest in you.</em><</if>>">>Shade<</hovertip>></span> <span class="spiritbox gwb uvl" id="Poltergeist"> <<hovertip "<b>SpiritBox, GhostWritingBook, UVLight</b><br> <<if def $ghostPoltergeistInfoCollected>> <em></em><</if>>">>Poltergeist<</hovertip>></span> <span class="glass uvl spiritbox" id="Phantom"> <<hovertip "<b>Ectoplasm, SpiritBox, UVLight</b><br> <<if def $ghostPhantomInfoCollected>> <em>This type of ghost cannot turn off the lights.</em><</if>>">>Phantom<</hovertip>></span> <span class="glass uvl emf" id="Goryo"> <<hovertip "<b>EMF5, Ectoplasm, UVLight </b><br> <<if def $ghostGoryoInfoCollected>> <em>Goryo is known for its attachment to a single room and cannot change it like other ghosts do.</em><</if>>">>Goryo<</hovertip>></span> <span class="gwb uvl temperature" id="Demon"> <<hovertip "<b>HighTemperature, GhostWritingBook, UVLight</b><br> <<if def $ghostDemonInfoCollected>> <em>Demon can start a hunt earlier than other ghosts</em><</if>>">>Demon<</hovertip>></span> <span class="glass gwb spiritbox" id="Deogen"> <<hovertip "<b>Ectoplasm, GhostWritingBook, SpiritBox</b><br> <<if def $ghostDeogenInfoCollected>> <em>When it starts its hunt, hiding won’t help, as the Deogen relentlessly searches for you</em><</if>>">>Deogen<</hovertip>></span> <span class="emf uvl temperature" id="Jinn"> <<hovertip "<b>EMF5, HighTemperature, UVLight</b><br> <<if def $ghostJinnInfoCollected>> <em>You can't escape from the Jinn by running, as it is incredibly fast.</em><</if>>">>Jinn<</hovertip>></span> <span class="gwb temperature spiritbox" id="Moroi"> <<hovertip "<b>SpiritBox, GhostWritingBook, HighTemperature</b><br> <<if def $ghostMoroiInfoCollected>> <em></em><</if>>">>Moroi<</hovertip>></span> <span class="gwb emf uvl" id="Myling"> <<hovertip "<b>EMF5, GhostWritingBook, UVLight</b><br> <<if def $ghostMylingInfoCollected>> <em>Once you leave its presence, strange things begin to happen: those around you start seeing you in unusual clothing or even completely naked.</em><</if>>">>Myling<</hovertip>></span> <span class="glass emf temperature" id="Oni"> <<hovertip "<b>EMF5, HighTemperature, Ectoplasm</b><br> <<if def $ghostOniInfoCollected>> <em>Encountering this ghost causes sanity to drop faster than with other ghosts.</em><</if>>">>Oni<</hovertip>></span> <span class="uvl temperature spiritbox" id="Mimic"> <<hovertip "<b>SpiritBox, HighTemperature, UVLight</b><br> <<if def $ghostMimicInfoCollected>> <em>Mimic always has an extra evidence — ectoplasm</em><</if>>">>Mimic<</hovertip>></span> <span class="emf temperature spiritbox" id="TheTwins"> <<hovertip "<b>EMF5, HighTemperature, SpiritBox</b><br> <<if def $ghostTheTwinsInfoCollected>> <em></em><</if>>">>TheTwins<</hovertip>></span> <span class="glass emf spiritbox" id="Wraith"> <<hovertip "<b>EMF5, Ectoplasm, SpiritBox</b><br> <<if def $ghostWraithInfoCollected>> <em>If caught or if sanity runs out during the ghost hunt, you’ll wake up somewhere other than home.</em><</if>>">>Wraith<</hovertip>></span> <span class="glass gwb temperature" id="Mare"> <<hovertip "<b>Ectoplasm, GhostWritingBook, HighTemperature</b><br> <<if def $ghostMareInfoCollected>> <em>Mare visits your house while you sleep</em><</if>>">>Mare<</hovertip>></span> <span class="spiritbox glass temperature" id="Cthulion"> <<hovertip "<b>SpiritBox, Ectoplasm, HighTemperature</b><br> <<if def $ghostCthulionInfoCollected>> <em>Cthulion rarely reveals its true form, preferring to take on a human appearance. But when it needs to interact with its victims, it’s not above using its tentacles.</em><</if>>">>Cthulion<</hovertip>></span> <span class="glass gwb uvl" id="Banshee"> <<hovertip "<b>Ectoplasm, GhostWritingBook, UVLight</b><br> <<if def $ghostBansheeInfoCollected>> <em></em><</if>>">>Banshee<</hovertip>></span><br> <<if (previous() eq "WitchEndContract") or (tags(previous()).includes("event"))>> @@.backbtn;<<back>>@@<br> <<else>> @@.backbtn;<<return>>@@<br><</if>> </div> <style> body { background-image: url('assets/img/journalInside.webp'); background-size: cover; background-position: center; background-repeat: no-repeat; margin: 0; } .blackColor { background-color: rgba(0, 0, 0, 0.5); color: rgba(255, 255, 255, 0.9); mix-blend-mode: multiply; border-radius: 30%; background-image: repeating-linear-gradient( 45deg, rgba(0, 0, 0, 0.1), rgba(0, 0, 0, 0.1) 2px, transparent 2px, transparent 4px ); z-index: 10; } .journal-container { display: grid; grid-template-columns: repeat(3, 1fr); gap: 10px; background-color: rgba(0, 0, 0, 0.3); padding: 20px; border-radius: 10px; font-size: 1.2em; } .journal-container span { text-align: center; } .backgroundForTextNotebook { background-color: rgba(0, 0, 0, 0.5); border-radius: 10px; padding: 1%; } .flexwrapperNotebook { display: flex; flex-wrap: wrap; align-content: space-around; height: 100%; row-gap: 10px; justify-content: space-around; align-items: stretch; } } </style> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<set _validPassages = { "hallway": ["OwaissaHallway", "elmHallway", "enigmaHallway"], "kitchen": ["OwaissaKitchen", "elmKitchen", "enigmaKitchen"], "bedroom": ["OwaissaBedroom", "elmBedroom", "enigmaBedroom"], "bathroom": ["OwaissaBathroom", "elmBathroom", "enigmaBathroom"], "livingroom": ["OwaissaLivingroom", "enigmaLivingroom"], "basement": ["elmBasement", "enigmaBasement"], "bedroomTwo": ["elmBedroomTwo"], "bathroomTwo": ["elmBathroomTwo"], "nursery": ["elmNursery"], "hallwayUpstairs": ["elmHallwayUpstairs"], "roomA": ["enigmaRoomA"], "roomB": ["enigmaRoomB"], "roomC": ["enigmaRoomC"] }>> <<if _validPassages[$ghostRoom.name] && _validPassages[$ghostRoom.name].includes(passage())>> <<if $ghost.evidence.includes("temperature")>> <span class="toolsTextCentered boldText"> <<if $equipment.thermometer eq 5>><<print random(13, 16) + $temperature + 8>> <<elseif $equipment.thermometer eq 4>>@@color:red;<<print random(13, 16) + $temperature + 8>>@@ <<elseif $equipment.thermometer eq 3>>@@color:red;<<print random(13, 16) + $temperature + 8>>@@<</if>></span> <<else>> <span class="toolsTextCentered boldText"> <<if $equipment.thermometer eq 5>><<print random(13, 16) + $temperature + 5>> <<elseif $equipment.thermometer eq 4>>@@color:red;<<print random(13, 16) + + 5>>@@ <<elseif $equipment.thermometer eq 3>>@@color:yellow;<<print random(13, 16) + $temperature + 5>>@@<</if>></span> <</if>> <<else>> <span class="toolsTextCentered boldText"> <<if $equipment.thermometer eq 5>><<print random(13, 16) + $temperature>> <<elseif $equipment.thermometer eq 4>>@@color:green;<<print random(13, 16) + $temperature>>@@ <<elseif $equipment.thermometer eq 3>>@@color:green;<<print random(13, 16) + $temperature>>@@<</if>> </span> <</if>> <</nobr>>
<<nobr>> <span id="searchEmfKButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <div id="owaissaKEMF"> <<showmeter 'searchKitchenEmf' `$currentsearchKitchen.emf / $equipment.emf`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchKitchen.emf lte $equipment.emf>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.emf lte ($equipment.emf - 1)>> <<set $currentsearchKitchen.emf += 1>> <<updatemeter 'searchKitchenEmf' `$currentsearchKitchen.emf / $equipment.emf`>><<elseif $currentsearchKitchen.emf gte $equipment.emf>> <<replace "#owaissaKEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchKitchen.emf to 0>> <<removeclass ".cardlink" "disabled-link">><<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionHallway" class="action"> </div> </div> <div class="furnitureSearch"> <span id="hallway_carpet"><<link [img[assets/img/furniture/carpet.png][furnitureSearch]]>><<set $currentFurniture to "hallway_carpet">><<includeTimeEventClothesHunt>><</link>></span> <span id="hallway_wardrobe"><<link [img[assets/img/furniture/wardrobe.png][furnitureSearch]]>><<set $currentFurniture to "hallway_wardrobe">><<includeTimeEventClothesHunt>><</link>></span> <span id="hallway_coatrack"><<link [img[assets/img/furniture/coatrack.png][furnitureSearch]]>><<set $currentFurniture to "hallway_coatrack">><<includeTimeEventClothesHunt>><</link>></span> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="owaissaHallwayPicEMF"> </div> <div class="cardlink"> <<include "searchEmfHallway">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="owaissaHallwayPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmHallway">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="owaissaHallwayPicGWB"> </div> <div class="cardlink"> <<include "searchGwbHallway">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="owaissaHallwayPicSB"> </div> <div class="cardlink"> <<include "searchSbHallway">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="owaissaHallwayPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrHallway">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="owaissaHallwayPicUVL"> </div> <div class="cardlink"> <<include "searchUVLHallway">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <<compLinks>> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="assets/img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <<compLinksSuccess>> </div> </div> <</if>> <div class="footer-card footer-light"> <span class="cursedHuntLinkDisable"><<link [img[assets/img/lighton.png][OwaissaHallway]]>><<set $hallway.background to 1>><</link>> <<link [img[assets/img/lightoff.png][OwaissaHallway]]>><<set $hallway.background to 2>><</link>></span> </div> </div> <div class="footeraction"> @@.adaptiveLink;<<link "Kitchen" "OwaissaKitchen">><<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ @@.adaptiveLink;<<link "Bedroom" "OwaissaBedroom">><<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ @@.adaptiveLink;<<link "Bathroom" "OwaissaBathroom">><<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ <span class="cursedHuntLinkDisable">@@.adaptiveLink;<<link "Outside" "Owaissa Street">><</link>>@@</span> </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#owaissaHallwayPicEMF').on('click', function() { $('#searchEmfH a').click(); }); $('#owaissaHallwayPicPlasm').on('click', function() { $('#searchGlassH a').click(); }); $('#owaissaHallwayPicGWB').on('click', function() { $('#searchGwbH a').click(); }); $('#owaissaHallwayPicSB').on('click', function() { $('#searchSpiritboxH a').click(); }); $('#owaissaHallwayPicThermometr').on('click', function() { $('#addsearchThermometrHallway a').click(); }); $('#owaissaHallwayPicUVL').on('click', function() { $('#searchUvlH a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionLivingroom" class="action"> </div> </div> <div class="furnitureSearch"> <span id="livingroom_table"><<link [img[assets/img/furniture/table.png][furnitureSearch]]>><<set $currentFurniture to "livingroom_table">><<includeTimeEventClothesHunt>><</link>></span> <span id="livingroom_sofa"><<link [img[assets/img/furniture/sofa.png][furnitureSearch]]>><<set $currentFurniture to "livingroom_sofa">><<includeTimeEventClothesHunt>><</link>></span> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="owaissaLivingroomPicEMF"> </div> <div class="cardlink"> <<include "searchEmfLivingroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="owaissaLivingroomPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmLivingroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="owaissaLivingroomPicGWB"> </div> <div class="cardlink"> <<include "searchGwbLivingroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="owaissaLivingroomPicSB"> </div> <div class="cardlink"> <<include "searchSbLivingroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="owaissaLivingroomPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrLivingroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="owaissaLivingroomPicUVL"> </div> <div class="cardlink"> <<include "searchUVLLivingroom">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <<compLinks>> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="assets/img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <<compLinksSuccess>> </div> </div> <</if>> <div class="footer-card footer-light"> <span class="cursedHuntLinkDisable"><<link [img[assets/img/lighton.png][OwaissaLivingroom]]>><<set $livingroom.background to 1>><</link>> <<link [img[assets/img/lightoff.png][OwaissaLivingroom]]>><<set $livingroom.background to 2>><</link>></span> </div> </div> <div class="footeraction"> @@.adaptiveLink;<<link "Kitchen" "OwaissaKitchen">><<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#owaissaLivingroomPicEMF').on('click', function() { $('#searchEmfL a').click(); }); $('#owaissaLivingroomPicPlasm').on('click', function() { $('#searchPlasmLivingroom a').click(); }); $('#owaissaLivingroomPicGWB').on('click', function() { $('#searchGwbLivingroom a').click(); }); $('#owaissaLivingroomPicSB').on('click', function() { $('#searchSpiritboxLivingroom a').click(); }); $('#owaissaLivingroomPicThermometr').on('click', function() { $('#addsearchThermometrLivingroom a').click(); }); $('#owaissaLivingroomPicUVL').on('click', function() { $('#searchUvlL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionBedroom" class="action"> </div> </div> <div class="furnitureSearch"> <<if $cursedHuntActive eq 1>> <span><<link '<img src="assets/img/furniture/bed2.png" class="highlighted-furniture">'>> <<replace ".room-wrapper">><<set $isInHideSpot to 1>><img src="assets/hunting/hid1.jpg" width="80%" class="fadeInScale"><br> <<done>> <<addclass ".fadeInScale" "tarotCardsShow">><</done>> @@.mc-thoughts;You press yourself against the cold floor, feeling your heart racing in your chest. The screams and rustling outside make you hold your breath. The ghost, filled with rage, prowls the room, and each of its steps echoes dully in your ears.<br> All you can do now is wait and hope it doesn’t find you.@@ <br><br> @@.backbtn; [[Leave|OwaissaBedroom][$isInHideSpot to 0]]@@<br> <</replace>><</link>></span> <<else>> <span id="bedroom_bed2"><<link [img[assets/img/furniture/bed2.png][furnitureSearch]]>><<set $currentFurniture to "bedroom_bed2">><<includeTimeEventClothesHunt>><</link>></span><</if>> <span id="bedroom_table"><<link [img[assets/img/furniture/table.png][furnitureSearch]]>><<set $currentFurniture to "bedroom_table">><<includeTimeEventClothesHunt>><</link>></span> <span id="bedroom_wardrobe1"><<link [img[assets/img/furniture/wardrobe1.png][furnitureSearch]]>><<set $currentFurniture to "bedroom_wardrobe1">><<includeTimeEventClothesHunt>><</link>></span> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="owaissaBedroomPicEMF"> </div> <div class="cardlink"> <<include "searchEmfBedroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="owaissaBedroomPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmBedroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="owaissaBedroomPicGWB"> </div> <div class="cardlink"> <<include "searchGwbBedroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="owaissaBedroomPicSB"> </div> <div class="cardlink"> <<include "searchSbBedroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="owaissaBedroomPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrBedroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="owaissaBedroomPicUVL"> </div> <div class="cardlink"> <<include "searchUVLBedroom">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <<compLinks>> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="assets/img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <<compLinksSuccess>> </div> </div> <</if>> <div class="footer-card footer-light"> <span class="cursedHuntLinkDisable"><<link [img[assets/img/lighton.png][OwaissaBedroom]]>><<set $bedroom.background to 1>><</link>> <<link [img[assets/img/lightoff.png][OwaissaBedroom]]>><<set $bedroom.background to 2>><</link>></span> </div> </div> <div class="footeraction"> @@.adaptiveLink;<<link "Hallway" "OwaissaHallway">><<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#owaissaBedroomPicEMF').on('click', function() { $('#searchEmfB a').click(); }); $('#owaissaBedroomPicPlasm').on('click', function() { $('#searchPlasmBedroom a').click(); }); $('#owaissaBedroomPicGWB').on('click', function() { $('#searchGwbBedroom a').click(); }); $('#owaissaBedroomPicSB').on('click', function() { $('#searchSpiritboxBedroom a').click(); }); $('#owaissaBedroomPicThermometr').on('click', function() { $('#addsearchThermometrBedroom a').click(); }); $('#owaissaBedroomPicUVL').on('click', function() { $('#searchUvlB a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionBathroom" class="action"> </div> </div> <div class="furnitureSearch"> <span id="bathroom_bathtub"><<link [img[assets/img/furniture/bathtub.png][furnitureSearch]]>><<set $currentFurniture to "bathroom_bathtub">><<includeTimeEventClothesHunt>><</link>></span> <span id="bathroom_carpet"><<link [img[assets/img/furniture/carpet.png][furnitureSearch]]>><<set $currentFurniture to "bathroom_carpet">><<includeTimeEventClothesHunt>><</link>></span> <span id="bathroom_sink"><<link [img[assets/img/furniture/sink.png][furnitureSearch]]>><<set $currentFurniture to "bathroom_sink">><<includeTimeEventClothesHunt>><</link>></span> <span id="bathroom_wmachine"><<link [img[assets/img/furniture/wmachine.png][furnitureSearch]]>><<set $currentFurniture to "bathroom_wmachine">><<includeTimeEventClothesHunt>><</link>></span> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="owaissaBathroomPicEMF"> </div> <div class="cardlink"> <<include "searchEmfBathroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="owaissaBathroomPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmBathroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="owaissaBathroomPicGWB"> </div> <div class="cardlink"> <<include "searchGwbBathroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="owaissaBathroomPicSB"> </div> <div class="cardlink"> <<include "searchSbBathroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="owaissaBathroomPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrBathroom">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="owaissaBathroomPicUVL"> </div> <div class="cardlink"> <<include "searchUVLBathroom">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <<compLinks>> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="assets/img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <<compLinksSuccess>> </div> </div> <</if>> <div class="footer-card footer-light"> <span class="cursedHuntLinkDisable"><<link [img[assets/img/lighton.png][OwaissaBathroom]]>><<set $bathroom.background to 1>><</link>> <<link [img[assets/img/lightoff.png][OwaissaBathroom]]>><<set $bathroom.background to 2>><</link>></span> </div> </div> <div class="footeraction"> @@.adaptiveLink;<<link "Hallway" "OwaissaHallway">><<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#owaissaBathroomPicEMF').on('click', function() { $('#searchEmfBath a').click(); }); $('#owaissaBathroomPicPlasm').on('click', function() { $('#searchPlasmBathroom a').click(); }); $('#owaissaBathroomPicGWB').on('click', function() { $('#searchGwbBathroom a').click(); }); $('#owaissaBathroomPicSB').on('click', function() { $('#searchSpiritboxBathroom a').click(); }); $('#owaissaBathroomPicThermometr').on('click', function() { $('#addsearchThermometrBathroom a').click(); }); $('#owaissaBathroomPicUVL').on('click', function() { $('#searchUvlBath a').click(); }); }); <</script>>
<span id="addsearchThermometrHallwayButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometr">> <<addclass ".cardlink" "disabled-link">> <div id="owaissaH" > <<showmeter 'searchHallwayTemperature' `$currentsearchHallway.temperature / $equipment.thermometer`>> </div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchHallway.temperature lte $equipment.thermometer>> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<if $currentsearchHallway.temperature neq $equipment.thermometer>> <<include "lightPassageGhost">> <<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>> <<if $currentsearchHallway.temperature lte ($equipment.thermometer-1)>> <<set $currentsearchHallway.temperature +=1>> <<updatemeter 'searchHallwayTemperature' `$currentsearchHallway.temperature / $equipment.thermometer`>> <<elseif $currentsearchHallway.temperature gte $equipment.thermometer>> <<replace "#owaissaH">><<include "temperatureHigh">><</replace>> <<set $currentsearchHallway.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>><</repeat>> <</linkreplace>>@@ </span>
<<nobr>> <span id="searchEmfBathButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <div id="owaissaBEMF"> <<showmeter 'searchBathroomEmf' `$currentsearchBathroom.emf / $equipment.emf`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchBathroom.emf lte $equipment.emf>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBathroom.emf += 1>> <<updatemeter 'searchBathroomEmf' `$currentsearchBathroom.emf / $equipment.emf`>><<elseif $currentsearchBathroom.emf gte $equipment.emf>> <<replace "#owaissaBEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBathroom.emf to 0>> <<removeclass ".cardlink" "disabled-link">><<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchEmfBButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <div id="owaissaBEMF"> <<showmeter 'searchBedroomEmf' `$currentsearchBedroom.emf / $equipment.emf`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchBedroom.emf lte $equipment.emf>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBedroom.emf += 1>> <<updatemeter 'searchBedroomEmf' `$currentsearchBedroom.emf / $equipment.emf`>><<elseif $currentsearchBedroom.emf gte $equipment.emf>> <<replace "#owaissaBEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBedroom.emf to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<span id="searchEmfHButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <div id="owaissaHEMF"> <<showmeter 'searchHallwayEmf' `$currentsearchHallway.emf / $equipment.emf`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchHallway.emf lte $equipment.emf>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.emf neq $equipment.emf>> <<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">> <<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallway.emf lte ($equipment.emf - 1)>> <<set $currentsearchHallway.emf += 1>> <<updatemeter 'searchHallwayEmf' `$currentsearchHallway.emf / $equipment.emf`>><<elseif $currentsearchHallway.emf gte $equipment.emf>> <<replace "#owaissaHEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchHallway.emf to 0>> <<removeclass ".cardlink" "disabled-link">><<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span>
<<nobr>> <<if $ghost.name neq "Phantom">> <<set _lightOff to random(1,65)>> <<if (_lightOff eq 1)>> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<if passage() is "OwaissaHallway" and ($hallway.background eq 1)>> <<set $hallway.background to 2>> <<goto "OwaissaHallway">> <<elseif passage() is "OwaissaKitchen" and ($kitchen.background eq 1)>> <<set $kitchen.background to 2>> <<goto "OwaissaKitchen">> <<elseif passage() is "OwaissaBathroom" and ($bathroom.background eq 1)>> <<set $bathroom.background to 2>> <<goto "OwaissaBathroom">> <<elseif passage() is "OwaissaBedroom" and ($bedroom.background eq 1)>> <<set $bedroom.background to 2>> <<goto "OwaissaBedroom">> <<elseif passage() is "OwaissaLivingroom" and ($livingroom.background eq 1)>> <<set $livingroom.background to 2>> <<goto "OwaissaLivingroom">> <<elseif passage() is "elmBasement" and ($basement.background eq 1)>> <<set $basement.background to 2>> <<goto "elmBasement">> <<elseif passage() is "elmKitchen" and ($kitchen.background eq 1)>> <<set $kitchen.background to 2>> <<goto "elmKitchen">> <<elseif passage() is "elmBathroom" and ($bathroom.background eq 1)>> <<set $bathroom.background to 2>> <<goto "elmBathroom">> <<elseif passage() is "elmBathroomTwo" and ($bathroomTwo.background eq 1)>> <<set $bathroomTwo.background to 2>> <<goto "elmBathroomTwo">> <<elseif passage() is "elmBedroom" and ($bedroom.background eq 1)>> <<set $bedroom.background to 2>> <<goto "elmBedroom">> <<elseif passage() is "elmBedroomTwo" and ($bedroomTwo.background eq 1)>> <<set $bedroomTwo.background to 2>> <<goto "elmBedroomTwo">> <<elseif passage() is "elmNursery" and ($nursery.background eq 1)>> <<set $nursery.background to 2>> <<goto "elmNursery">> <<elseif passage() is "elmHallway" and ($hallway.background eq 1)>> <<set $hallway.background to 2>> <<goto "elmHallway">> <<elseif passage() is "elmHallwayUpstairs" and ($hallwayUpstairs.background eq 1)>> <<set $hallwayUpstairs.background to 2>> <<goto "elmHallwayUpstairs">> <<elseif passage() is "enigmaBasement" and ($basement.background eq 1)>> <<set $basement.background to 2>> <<goto "enigmaBasement">> <<elseif passage() is "enigmaKitchen" and ($kitchen.background eq 1)>> <<set $kitchen.background to 2>> <<goto "enigmaKitchen">> <<elseif passage() is "enigmaBathroom" and ($bathroom.background eq 1)>> <<set $bathroom.background to 2>> <<goto "enigmaBathroom">> <<elseif passage() is "enigmaLivingroom" and ($livingroom.background eq 1)>> <<set $livingroom.background to 2>> <<goto "enigmaLivingroom">> <<elseif passage() is "enigmaBedroom" and ($bedroom.background eq 1)>> <<set $bedroom.background to 2>> <<goto "enigmaBedroom">> <<elseif passage() is "enigmaRoomA" and ($roomA.background eq 1)>> <<set $roomA.background to 2>> <<goto "enigmaRoomA">> <<elseif passage() is "enigmaRoomB" and ($roomB.background eq 1)>> <<set $roomB.background to 2>> <<goto "enigmaRoomB">> <<elseif passage() is "enigmaHallway" and ($hallway.background eq 1)>> <<set $hallway.background to 2>> <<goto "enigmaHallway">> <<elseif passage() is "enigmaRoomC" and ($roomC.background eq 1)>> <<set $roomC.background to 2>> <<goto "enigmaRoomC">> <</if>> <</if>> <</if>> <</nobr>>
<<nobr>> <span id="addsearchThermometrKitchenButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometr">><<addclass ".cardlink" "disabled-link">> <div id="owaissaK"> <<showmeter 'searchKitchenTemperature' `$currentsearchKitchen.temperature / $equipment.thermometer`>> </div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchKitchen.temperature lte $equipment.thermometer>> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<if $currentsearchKitchen.temperature neq $equipment.thermometer>> <<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchKitchen.temperature += 1>> <<updatemeter 'searchKitchenTemperature' `$currentsearchKitchen.temperature / $equipment.thermometer`>><<elseif $currentsearchKitchen.temperature gte $equipment.thermometer>> <<replace "#owaissaK">><<include "temperatureHigh">><</replace>> <<set $currentsearchKitchen.temperature to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="addsearchThermometrBedroomButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometr">><<addclass ".cardlink" "disabled-link">> <div id="owaissaB"> <<showmeter 'searchBedroomTemperature' `$currentsearchBedroom.temperature / $equipment.thermometer`>> </div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchBedroom.temperature lte $equipment.thermometer>> <<if $hotAct eq 1>> <<set $mc.sanity -= $sanityIfHot>> <</if>> <<if $bedroom.background eq 2>> <<set $mc.sanity -= $sanityInTheDark>> <</if>> <<include "add1">> <<if $currentsearchBedroom.temperature neq $equipment.thermometer>> <<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">> <<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>> <</if>> <</if>> <<if $currentsearchBedroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBedroom.temperature += 1>> <<updatemeter 'searchBedroomTemperature' `$currentsearchBedroom.temperature / $equipment.thermometer`>> <<elseif $currentsearchBedroom.temperature gte $equipment.thermometer>> <<replace "#owaissaB">> <<include "temperatureHigh">> <</replace>> <<set $currentsearchBedroom.temperature to 0>> <<removeclass ".cardlink" "disabled-link">><<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="addsearchThermometrLivingroomButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometr">><<addclass ".cardlink" "disabled-link">> <div id="owaissaLivingroom"> <<showmeter 'searchLivingroomTemperature' `$currentsearchLivingroom.temperature / $equipment.thermometer`>> </div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchLivingroom.temperature lte $equipment.thermometer>> <<if $hotAct eq 1>> <<set $mc.sanity -= $sanityIfHot>> <</if>> <<if $livingroom.background eq 2>> <<set $mc.sanity -= $sanityInTheDark>> <</if>> <<include "add1">> <<if $currentsearchLivingroom.temperature neq $equipment.thermometer>> <<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">> <<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>> <</if>> <</if>> <<if $currentsearchLivingroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchLivingroom.temperature += 1>> <<updatemeter 'searchLivingroomTemperature' `$currentsearchLivingroom.temperature / $equipment.thermometer`>> <<elseif $currentsearchLivingroom.temperature gte $equipment.thermometer>> <<replace "#owaissaLivingroom">> <<include "temperatureHigh">> <</replace>> <<set $currentsearchLivingroom.temperature to 0>> <<removeclass ".cardlink" "disabled-link">><<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="addsearchThermometrBedroomButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometr">><<addclass ".cardlink" "disabled-link">> <div id="owaissaB"> <<showmeter 'searchBedroomTemperature' `$currentsearchBedroom.temperature / $equipment.thermometer`>> </div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchBedroom.temperature lte $equipment.thermometer>> <<if $hotAct eq 1>> <<set $mc.sanity -= $sanityIfHot>> <</if>> <<if $bedroom.background eq 2>> <<set $mc.sanity -= $sanityInTheDark>> <</if>> <<include "add1">> <<if $currentsearchBedroom.temperature neq $equipment.thermometer>> <<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">> <<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>> <</if>> <</if>> <<if $currentsearchBedroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBedroom.temperature += 1>> <<updatemeter 'searchBedroomTemperature' `$currentsearchBedroom.temperature / $equipment.thermometer`>> <<elseif $currentsearchBedroom.temperature gte $equipment.thermometer>> <<replace "#owaissaB">> <<include "temperatureHigh">> <</replace>> <<set $currentsearchBedroom.temperature to 0>> <<removeclass ".cardlink" "disabled-link">><<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchEmfLButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <div id="owaissaLEMF"> <<showmeter 'searchLivingroomEmf' `$currentsearchLivingroom.emf / $equipment.emf`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchLivingroom.emf lte $equipment.emf>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchLivingroom.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchLivingroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchLivingroom.emf += 1>> <<updatemeter 'searchLivingroomEmf' `$currentsearchLivingroom.emf / $equipment.emf`>><<elseif $currentsearchLivingroom.emf gte $equipment.emf>> <<replace "#owaissaLEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchLivingroom.emf to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>>  @@.mc-thoughts;Your mind succumbs to the pressure of darkness and horrors enveloping you. Everything around you merges into a black void@@<br> @@.enterbtn;<<linkreplace "Next">> <<if $isrealhouse eq 0>> <<if $ghost.name eq "Cthulion">> <<set _check to random(1,5)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/tentacles/2.0.mp4" type="video/mp4"> </video> <<elseif _check eq 2>> <video autoplay controls muted loop> <source src="assets/tentacles/1.2.mp4" type="video/mp4"> </video> <<elseif _check eq 3>> <video autoplay controls muted loop> <source src="assets/tentacles/2.2.mp4" type="video/mp4"> </video> <<elseif _check eq 4>> <video autoplay controls muted loop> <source src="assets/tentacles/2.3.mp4" type="video/mp4"> </video> <<elseif _check eq 5>> <video autoplay controls muted loop> <source src="assets/tentacles/2.1.mp4" type="video/mp4"> </video> <</if>> <<else>> <<set _check to random(1,7)>> <<if _check eq 1>><video autoplay controls muted loop> <source src="assets/sanityover/1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay controls muted loop> <source src="assets/sanityover/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>><video autoplay controls muted loop> <source src="assets/sanityover/3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 4>><video autoplay controls muted loop> <source src="assets/sanityover/4.mp4" type="video/mp4"> </video><</if>> <<if _check eq 5>><video autoplay controls muted loop> <source src="assets/sanityover/5.mp4" type="video/mp4"> </video><</if>> <<if _check eq 6>><video autoplay controls muted loop> <source src="assets/sanityover/6.mp4" type="video/mp4"> </video><</if>> <<if _check eq 7>><video autoplay controls muted loop> <source src="assets/sanityover/7.mp4" type="video/mp4"> </video><</if>> <</if>> <<else>> <<if $ghost.name eq "Cthulion">> <<set _check to random(1,6)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/animated/tentacles/1.mp4" type="video/mp4"> </video> <<elseif _check eq 2>> <video autoplay controls muted loop> <source src="assets/animated/tentacles/2.mp4" type="video/mp4"> </video> <<elseif _check eq 3>> <video autoplay controls muted loop> <source src="assets/animated/tentacles/3.mp4" type="video/mp4"> </video> <<elseif _check eq 4>> <video autoplay controls muted loop> <source src="assets/animated/tentacles/4.mp4" type="video/mp4"> </video> <<elseif _check eq 5>> <video autoplay controls muted loop> <source src="assets/animated/tentacles/5.mp4" type="video/mp4"> </video> <<elseif _check eq 6>> <video autoplay controls muted loop> <source src="assets/animated/tentacles/6.mp4" type="video/mp4"> </video> <</if>> <<else>> <<set _check to random(1,10)>> <<if _check eq 1>><video autoplay controls muted loop> <source src="assets/sanityover/art/1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay controls muted loop> <source src="assets/sanityover/art/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>><video autoplay controls muted loop> <source src="assets/sanityover/art/3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 4>><video autoplay controls muted loop> <source src="assets/sanityover/art/4.mp4" type="video/mp4"> </video><</if>> <<if _check eq 5>><video autoplay controls muted loop> <source src="assets/sanityover/art/5.mp4" type="video/mp4"> </video><</if>> <<if _check eq 6>><video autoplay controls muted loop> <source src="assets/sanityover/art/6.mp4" type="video/mp4"> </video><</if>> <<if _check eq 7>><video autoplay controls muted loop> <source src="assets/sanityover/art/7.mp4" type="video/mp4"> </video><</if>> <<if _check eq 8>><video autoplay controls muted loop> <source src="assets/sanityover/art/8.mp4" type="video/mp4"> </video><</if>> <<if _check eq 9>><video autoplay controls muted loop> <source src="assets/sanityover/art/9.mp4" type="video/mp4"> </video><</if>> <<if _check eq 10>><video autoplay controls muted loop> <source src="assets/sanityover/art/10.mp4" type="video/mp4"> </video><</if>> <</if>> <</if>> <br>  @@.mc-thoughts;Periodically, moments of realization break through: you are being fucked, not sparing all your holes. Your body becomes pliable, you feel like a doll. This goes on forever. However, your body reacts to all this torture; the feeling of pleasure gradually takes over. A powerful surge of enjoyment passes through it. You feel the strength leaving your body, and consciousness slips away.@@<br> <<if $highpriestess eq 1>> <<set $mc.sanity to 25>> @@.usebtn; [[Next|$return][$highpriestess to 0; $ghostHuntingMode to 2]]@@ <<else>> <<if $tempCorr gte 1>><<set $tempCorr to 1>><</if>> <<set $mc.corruption += $tempCorr>> <br> Corruption is increased (+ <<= $tempCorr.toFixed(2)>>) : <<= $mc.corruption.toFixed(2)>><br> <<set $tempCorr to 0>> <<set $mc.dirty to 1>> <<set $EmfActivationTime to 0>> <<set $uvlActivationTime to 0>> <<set $EmfActivated to 0>> <<set $uvlActivated to 0>> <<include "lostClothes">> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <<if $companion.name eq "Alice" and $isAliceGoingForHuntingAlone eq 0>> <<set $aliceWorkDone to 0>> <</if>> <<if $isCompChosen eq 1 and $companion.name eq "Blake" and $gotCursedItem eq 1>> <<set $gotCursedItem to 0>> <</if>> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomGhostPassage to 0>> <<set $isCompRoomChosen to 0>> <<set $showComp to 0>> <<set $isCompChosen to 0>> @@.movebtn;[[Next|Sleep]]@@ <</if>> <</linkreplace>>@@ <<set $ghostHuntingMode to 3>> <</nobr>>
<<nobr>> <<set $minutes += 3>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>><</replace>> <</done>> <</nobr>>
<<nobr>> <span id="searchGwbHButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <div id="owaissaHGWB"> <<showmeter 'searchHallwayGwb' `$currentsearchHallway.gwb / $equipment.gwb`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchHallway.gwb lte $equipment.gwb>> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<if $currentsearchHallway.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallway.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchHallway.gwb += 1>> <<updatemeter 'searchHallwayGwb' `$currentsearchHallway.gwb / $equipment.gwb`>><<elseif $currentsearchHallway.gwb gte $equipment.gwb>> <<replace "#actionHallway">><<include "GWBcheck">><</replace>> <<replace "#owaissaHGWB">><</replace>> <<set $currentsearchHallway.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@ </span> <</nobr>>
<span id="searchUvlHButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <div id="owaissaHUVL"> <<showmeter 'searchHallwayUvl' `$currentsearchHallway.uvl / $equipment.uvl`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchHallway.uvl lte $equipment.uvl>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallway.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchHallway.uvl += 1>> <<updatemeter 'searchHallwayUvl' `$currentsearchHallway.uvl / $equipment.uvl`>><<elseif $currentsearchHallway.uvl gte $equipment.uvl>> <<replace "#owaissaHUVL">><</replace>> <<replace "#actionHallway">><<include "UVLcheck">><</replace>> <<set $currentsearchHallway.uvl to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>><</repeat>> <</linkreplace>>@@</span>
<<nobr>> <span id="searchGlassHButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <div id="owaissaHGlass"> <<showmeter 'searchHallwayPlasm' `$currentsearchHallway.plasm / $equipment.glass`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchHallway.plasm lte $equipment.glass>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.plasm neq $equipment.glass>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallway.plasm lte ($equipment.glass - 1)>> <<set $currentsearchHallway.plasm += 1>> <<updatemeter 'searchHallwayPlasm' `$currentsearchHallway.plasm / $equipment.glass`>><<elseif $currentsearchHallway.plasm gte $equipment.glass>> <<replace "#actionHallway">><<include "PlasmCheck">><</replace>> <<replace "#owaissaHGlass">><</replace>> <<set $currentsearchHallway.plasm to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchSpiritboxHButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $hallway.background eq 1>> <<replace "#actionHallway">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <div id="owaissaHSpiritbox"> <<showmeter 'searchHallwaySpiritbox' `$currentsearchHallway.spiritbox / $equipment.sb`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchHallway.spiritbox lte $equipment.sb>> <<include "add1">> <<if $currentsearchHallway.spiritbox neq $equipment.sb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<if $currentsearchHallway.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchHallway.spiritbox += 1>> <<updatemeter 'searchHallwaySpiritbox' `$currentsearchHallway.spiritbox / $equipment.sb`>><<elseif $currentsearchHallway.spiritbox gte $equipment.sb>> <<replace "#actionHallway">><<include "SpiritboxCheck">><</replace>> <<replace "#owaissaHSpiritbox">><</replace>> <<set $currentsearchHallway.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchGwbKButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <div id="owaissaKGWB"> <<showmeter 'searchKitchenGwb' `$currentsearchKitchen.gwb / $equipment.gwb`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchKitchen.gwb lte $equipment.gwb>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchKitchen.gwb += 1>> <<updatemeter 'searchKitchenGwb' `$currentsearchKitchen.gwb / $equipment.gwb`>><<elseif $currentsearchKitchen.gwb gte $equipment.gwb>> <<replace "#actionKitchen">><<include "GWBcheck">><</replace>> <<replace "#owaissaKGWB">><</replace>> <<set $currentsearchKitchen.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchGwbBathroomButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <div id="owaissaBathGWB"> <<showmeter 'searchBathroomGwb' `$currentsearchBathroom.gwb / $equipment.gwb`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchBathroom.gwb lte $equipment.gwb>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBathroom.gwb += 1>> <<updatemeter 'searchBathroomGwb' `$currentsearchBathroom.gwb / $equipment.gwb`>><<elseif $currentsearchBathroom.gwb gte $equipment.gwb>> <<replace "#actionBathroom">><<include "GWBcheck">><</replace>> <<replace "#owaissaBathGWB">><</replace>> <<set $currentsearchBathroom.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchGwbBedroomButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <div id="owaissaBedroomGWB"> <<showmeter 'searchBedroomGwb' `$currentsearchBedroom.gwb / $equipment.gwb`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchBedroom.gwb lte $equipment.gwb>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBedroom.gwb += 1>> <<updatemeter 'searchBedroomGwb' `$currentsearchBedroom.gwb / $equipment.gwb`>><<elseif $currentsearchBedroom.gwb gte $equipment.gwb>> <<replace "#actionBedroom">><<include "GWBcheck">><</replace>> <<replace "#owaissaBedroomGWB">><</replace>> <<set $currentsearchBedroom.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchUvlKButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <div id="owaissaKUVL"> <<showmeter 'searchKitchenUvl' `$currentsearchKitchen.uvl / $equipment.uvl`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchKitchen.uvl lte $equipment.uvl>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchKitchen.uvl += 1>> <<updatemeter 'searchKitchenUvl' `$currentsearchKitchen.uvl / $equipment.uvl`>><<elseif $currentsearchKitchen.uvl gte $equipment.uvl>> <<replace "#actionKitchen">><<include "UVLcheck">><</replace>> <<replace "#owaissaKUVL">><</replace>> <<set $currentsearchKitchen.uvl to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchGwbLivingroomButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <div id="owaissaLivingroomGWB"> <<showmeter 'searchLivingroomGwb' `$currentsearchLivingroom.gwb / $equipment.gwb`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchLivingroom.gwb lte $equipment.gwb>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchLivingroom.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchLivingroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchLivingroom.gwb += 1>> <<updatemeter 'searchLivingroomGwb' `$currentsearchLivingroom.gwb / $equipment.gwb`>><<elseif $currentsearchLivingroom.gwb gte $equipment.gwb>> <<replace "#actionLivingroom">><<include "GWBcheck">><</replace>> <<replace "#owaissaLivingroomGWB">><</replace>> <<set $currentsearchLivingroom.gwb to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchUvlBathButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <div id="owaissaBUVL"> <<showmeter 'searchBathroomUvl' `$currentsearchBathroom.uvl / $equipment.uvl`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchBathroom.uvl lte $equipment.uvl>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBathroom.uvl +=1>> <<updatemeter 'searchBathroomUvl' `$currentsearchBathroom.uvl / $equipment.uvl`>><<elseif $currentsearchBathroom.uvl gte $equipment.uvl>> <<replace "#actionBathroom">><<include "UVLcheck">><</replace>> <<replace "#owaissaBUVL">><</replace>> <<set $currentsearchBathroom.uvl to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchUvlBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <div id="owaissaBUVL"> <<showmeter 'searchBedroomUvl' `$currentsearchBedroom.uvl / $equipment.uvl`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchBedroom.uvl lte $equipment.uvl>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBedroom.uvl +=1>> <<updatemeter 'searchBedroomUvl' `$currentsearchBedroom.uvl / $equipment.uvl`>><<elseif $currentsearchBedroom.uvl gte $equipment.uvl>> <<replace "#actionBedroom">><<include "UVLcheck">><</replace>> <<replace "#owaissaBUVL">><</replace>> <<set $currentsearchBedroom.uvl to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchUvlLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <div id="owaissaLUVL"> <<showmeter 'searchLivingroomUvl' `$currentsearchLivingroom.uvl / $equipment.uvl`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchLivingroom.uvl lte $equipment.uvl>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchLivingroom.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchLivingroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchLivingroom.uvl +=1>> <<updatemeter 'searchLivingroomUvl' `$currentsearchLivingroom.uvl / $equipment.uvl`>><<elseif $currentsearchLivingroom.uvl gte $equipment.uvl>> <<replace "#actionLivingroom">><<include "UVLcheck">><</replace>> <<replace "#owaissaLUVL">><</replace>> <<set $currentsearchLivingroom.uvl to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchPlasmKitchenButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <div id="owaissaKPlasm"> <<showmeter 'searchKitchenPlasm' `$currentsearchKitchen.plasm / $equipment.glass`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchKitchen.plasm lte $equipment.glass>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.plasm neq $equipment.glass>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.plasm lte ($equipment.glass - 1)>> <<set $currentsearchKitchen.plasm += 1>> <<updatemeter 'searchKitchenPlasm' `$currentsearchKitchen.plasm / $equipment.glass`>><<elseif $currentsearchKitchen.plasm gte $equipment.glass>> <<replace "#actionKitchen">><<include "PlasmCheck">><</replace>> <<replace "#owaissaKPlasm">><</replace>> <<set $currentsearchKitchen.plasm to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchSpiritboxKButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $kitchen.background eq 1>> <<replace "#actionKitchen">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <div id="owaissaKSpiritbox"> <<showmeter 'searchKitchenSpiritbox' `$currentsearchKitchen.spiritbox / $equipment.sb`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchKitchen.spiritbox lte $equipment.sb>> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<if $currentsearchKitchen.spiritbox neq $equipment.sb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchKitchen.spiritbox += 1>> <<updatemeter 'searchKitchenSpiritbox' `$currentsearchKitchen.spiritbox / $equipment.sb`>><<elseif $currentsearchKitchen.spiritbox gte $equipment.sb>> <<replace "#actionKitchen">><<include "SpiritboxCheck">><</replace>> <<replace "#owaissaKSpiritbox">><</replace>> <<set $currentsearchKitchen.spiritbox to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchPlasmLivingroomButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <div id="owaissaLivingroomPlasm"> <<showmeter 'searchLivingroomPlasm' `$currentsearchLivingroom.plasm / $equipment.glass`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchLivingroom.plasm lte $equipment.glass>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchLivingroom.plasm neq $equipment.glass>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchLivingroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchLivingroom.plasm += 1>> <<updatemeter 'searchLivingroomPlasm' `$currentsearchLivingroom.plasm / $equipment.glass`>><<elseif $currentsearchLivingroom.plasm gte $equipment.glass>> <<replace "#actionLivingroom">><<include "PlasmCheck">><</replace>> <<replace "#owaissaLivingroomPlasm">><</replace>> <<set $currentsearchLivingroom.plasm to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchPlasmBedroomButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <div id="owaissaBedroomPlasm"> <<showmeter 'searchBedroomPlasm' `$currentsearchBedroom.plasm / $equipment.glass`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchBedroom.plasm lte $equipment.glass>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.plasm neq $equipment.glass>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBedroom.plasm += 1>> <<updatemeter 'searchBedroomPlasm' `$currentsearchBedroom.plasm / $equipment.glass`>> <<elseif $currentsearchBedroom.plasm gte $equipment.glass>> <<replace "#actionBedroom">><<include "PlasmCheck">><</replace>> <<replace "#owaissaBedroomPlasm">><</replace>> <<set $currentsearchBedroom.plasm to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchPlasmBathroomButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <div id="owaissaBathroomPlasm"> <<showmeter 'searchBathroomPlasm' `$currentsearchBathroom.plasm / $equipment.glass`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchBathroom.plasm lte $equipment.glass>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.plasm neq $equipment.glass>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBathroom.plasm += 1>> <<updatemeter 'searchBathroomPlasm' `$currentsearchBathroom.plasm / $equipment.glass`>> <<elseif $currentsearchBathroom.plasm gte $equipment.glass>> <<replace "#actionBathroom">><<include "PlasmCheck">><</replace>> <<replace "#owaissaBathroomPlasm">><</replace>> <<set $currentsearchBathroom.plasm to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchSpiritboxBathroomButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $bathroom.background eq 1>> <<replace "#actionBathroom">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <div id="owaissaBathroomSpiritbox"> <<showmeter 'searchBathroomSpiritbox' `$currentsearchBathroom.spiritbox / $equipment.sb`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchBathroom.spiritbox lte $equipment.sb>> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<if $currentsearchBathroom.spiritbox neq $equipment.sb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBathroom.spiritbox += 1>> <<updatemeter 'searchBathroomSpiritbox' `$currentsearchBathroom.spiritbox / $equipment.sb`>><<elseif $currentsearchBathroom.spiritbox gte $equipment.sb>> <<replace "#actionBathroom">><<include "SpiritboxCheck">><</replace>> <<replace "#owaissaBathroomSpiritbox">><</replace>> <<set $currentsearchBathroom.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchSpiritboxBedroomButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $bedroom.background eq 1>> <<replace "#actionBedroom">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <div id="owaissaBedroomSpiritbox"> <<showmeter 'searchBedroomSpiritbox' `$currentsearchBedroom.spiritbox / $equipment.sb`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchBedroom.spiritbox lte $equipment.sb>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.spiritbox neq $equipment.sb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBedroom.spiritbox += 1>> <<updatemeter 'searchBedroomSpiritbox' `$currentsearchBedroom.spiritbox / $equipment.sb`>><<elseif $currentsearchBedroom.spiritbox gte $equipment.sb>> <<replace "#actionBedroom">><<include "SpiritboxCheck">><</replace>> <<replace "#owaissaBedroomSpiritbox">><</replace>> <<set $currentsearchBedroom.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="searchSpiritboxLivingroomButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $livingroom.background eq 1>> <<replace "#actionLivingroom">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <div id="owaissaLivingroomSpiritbox"> <<showmeter 'searchLivingroomSpiritbox' `$currentsearchLivingroom.spiritbox / $equipment.sb`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchLivingroom.spiritbox lte $equipment.sb>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchLivingroom.spiritbox neq $equipment.sb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchLivingroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchLivingroom.spiritbox += 1>> <<updatemeter 'searchLivingroomSpiritbox' `$currentsearchLivingroom.spiritbox / $equipment.sb`>><<elseif $currentsearchLivingroom.spiritbox gte $equipment.sb>> <<replace "#actionLivingroom">><<include "SpiritboxCheck">><</replace>> <<replace "#owaissaLivingroomSpiritbox">><</replace>> <<set $currentsearchLivingroom.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <<if $equipment.uvl eq 5>><<set $uvlTimeRemain to 10>><<elseif $equipment.uvl eq 4>><<set $uvlTimeRemain to 15>><<elseif $equipment.uvl eq 3>><<set $uvlTimeRemain to 20>><</if>> <<if $uvlActivated eq 1>> <<set $elapsedTimeUvl = ($hours * 60 + $minutes) - $uvlActivationTime>> <<if $elapsedTimeUvl lte $uvlTimeRemain>> <<if $ghost.evidence.includes("uvl")>> <<set _chanceInside = random(1,2)>> <<if _chanceInside eq 1>> <<if $jeansState is "worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="assets/uvl/1.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/uvl/1.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/uvl/1.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/uvl/1.4.png" class="evidenceImgs"><</if>> <<elseif $shortsState is "worn">> <<set _check to random(1,6)>> <<if _check eq 1>><img src="assets/uvl/3.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/uvl/3.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/uvl/3.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/uvl/3.4.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="assets/uvl/3.5.png" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="assets/uvl/3.6.png" class="evidenceImgs"><</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<set _check to random(1,5)>> <<if _check eq 1>><img src="assets/uvl/4.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/uvl/4.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/uvl/4.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/uvl/4.4.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="assets/uvl/4.5.png" class="evidenceImgs"><</if>> <<else>> <<set _check to random(1,4)>> <<if _check eq 1>><img src="assets/uvl/4.6.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/uvl/4.7.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/uvl/4.8.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/uvl/4.9.png" class="evidenceImgs"><</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<set _check to random(1,6)>> <<if _check eq 1>><img src="assets/uvl/2.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/uvl/2.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/uvl/2.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/uvl/2.4.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="assets/uvl/2.5.png" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="assets/uvl/2.6.png" class="evidenceImgs"><</if>> <<elseif $pantiesState is "not worn">> <<set _check to random(1,5)>> <<if _check eq 1>><img src="assets/uvl/5.0.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/uvl/5.1.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/uvl/5.2.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/uvl/5.3.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="assets/uvl/5.4.png" class="evidenceImgs"><</if>> <</if>> <<elseif $jeansState is "ripped">> <</if>> <<elseif _chanceInside eq 2>> <<if $tshirtState is "worn">> <<set _check to random(1,3)>> <<if _check eq 1>><img src="assets/uvl/1.5.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/uvl/1.6.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/uvl/1.7.png" class="evidenceImgs"><</if>> <<elseif $tshirtState is "not worn">> <<if $braState is "worn">> <<set _check to random(1,6)>> <<if _check eq 1>><img src="assets/uvl/2.7.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/uvl/2.8.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/uvl/2.9.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/uvl/2.10.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="assets/uvl/2.11.png" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="assets/uvl/2.12.png" class="evidenceImgs"><</if>> <<elseif $braState is "not worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="assets/uvl/6.0.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/uvl/6.1.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/uvl/6.2.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/uvl/6.3.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="assets/uvl/6.4.png" class="evidenceImgs"><</if>> <</if>> <</if>><</if>>@@.mc-speech; <span class="evidenceshadowtext"> It seems I found fingerprints... one more piece of evidence</span>@@<br><<else>> <div class="notFound-container"><div class="mc-thoughts">I didn't find any fingerprints</div></div><</if>><<else>><<set $uvlActivated to 0>><<set $uvlActivationTime to 0>><<set $elapsedTimeUvl to 0>> <div class="notFound-container"><div class="mc-thoughts">I didn't find any fingerprints</div></div><</if>><<else>><div class="notFound-container"><div class="mc-thoughts">I didn't find any fingerprints</div></div><</if>> <</nobr>>
<<nobr>> <<set _gwbChance = random(1, 100)>> <<if $ghost.evidence.includes("gwb") and ( (_gwbChance lte 15 and $equipment.gwb eq 5) or (_gwbChance lte 25 and $equipment.gwb eq 4) or (_gwbChance lte 35 and $equipment.gwb eq 3) )>> <<set _check to random(1, 18)>> <<if _check gte 1 and _check lte 18 and ( ($ghostRoom.name === "hallway" and (passage() === "OwaissaHallway" or passage() === "elmHallway")) or ($ghostRoom.name === "kitchen" and (passage() === "OwaissaKitchen" or passage() === "elmKitchen")) or ($ghostRoom.name === "bedroom" and (passage() === "OwaissaBedroom" or passage() === "elmBedroom")) or ($ghostRoom.name === "bathroom" and (passage() === "OwaissaBathroom" or passage() === "elmBathroom")) or ($ghostRoom.name === "livingroom" and passage() === "OwaissaLivingroom") or ($ghostRoom.name === "bedroomTwo" and (passage() === "elmBedroomTwo")) or ($ghostRoom.name === "bathroomTwo" and (passage() === "elmBathroomTwo")) or ($ghostRoom.name === "hallwayUpstairs" and (passage() === "elmHallwayUpstairs")) or ($ghostRoom.name === "basement" and (passage() === "elmBasement")) or ($ghostRoom.name === "nursery" and (passage() === "elmNursery")) )>> <<if _check eq 1>><img src="assets/gwb/1.jpg" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/gwb/2.jpg" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/gwb/3.jpg" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/gwb/4.jpg" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="assets/gwb/5.jpg" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="assets/gwb/6.jpg" class="evidenceImgs"><</if>> <<if _check eq 7>><img src="assets/gwb/7.jpg" class="evidenceImgs"><</if>> <<if _check eq 8>><img src="assets/gwb/8.jpg" class="evidenceImgs"><</if>> <<if _check eq 9>><img src="assets/gwb/9.jpg" class="evidenceImgs"><</if>> <<if _check eq 10>><img src="assets/gwb/10.jpg" class="evidenceImgs"><</if>> <<if _check eq 11>><img src="assets/gwb/11.jpg" class="evidenceImgs"><</if>> <<if _check eq 12>><img src="assets/gwb/12.jpg" class="evidenceImgs"><</if>> <<if _check eq 13>><img src="assets/gwb/13.jpg" class="evidenceImgs"><</if>> <<if _check eq 14>><img src="assets/gwb/14.jpg" class="evidenceImgs"><</if>> <<if _check eq 15>><img src="assets/gwb/15.jpg" class="evidenceImgs"><</if>> <<if _check eq 16>><img src="assets/gwb/16.jpg" class="evidenceImgs"><</if>> <<if _check eq 17>><img src="assets/gwb/17.jpg" class="evidenceImgs"><</if>> <<if _check eq 18>><img src="assets/gwb/18.jpg" class="evidenceImgs"><</if>> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> @@.mc-speech; <span class="evidenceshadowtext"> Ohh... what is this...? Nevertheless, one more piece of evidence</span>@@ <<else>> <div class="notFound-container"> <div class="mc-thoughts">I didn't find anything</div></div> <</if>> <<else>> <div class="notFound-container"> <div class="mc-thoughts">I didn't find anything</div></div> <</if>> <</nobr>>
<<if $equipment.emf eq 5>><<set $emfTimeRemain to 10>><<elseif $equipment.emf eq 4>><<set $emfTimeRemain to 15>><<elseif $equipment.emf eq 3>><<set $emfTimeRemain to 20>><</if>> <<if $EmfActivated eq 1>> <<set $elapsedTime = ($hours * 60 + $minutes) - $EmfActivationTime>> <<if $elapsedTime lte $emfTimeRemain>> <<if $ghost.evidence.includes("emf")>> <span style="color: red; font-weight: bold; -webkit-text-stroke: 1px black;" class="boldText">5</span> <<else>> <span style="color: yellow; font-weight: bold; -webkit-text-stroke: 1px black;" class="boldText"><<print random(1,4)>></span> <</if>> <<else>><<set $EmfActivated to 0>><<set $EmfActivationTime to 0>><<set $elapsedTime to 0>><span style="color: green; font-weight: bold; -webkit-text-stroke: 1px black;" class="boldText"><<print 0>></span> <</if>><<else>> <span style="color: green; font-weight: bold; -webkit-text-stroke: 1px black;" class="boldText"><<print 0>></span> <</if>>
<<nobr>> <<set _glassChance = random(1, 100)>> <<if ($ghost.evidence.includes("glass") or $saveMimic eq 1) and ( (_glassChance lte 15 and $equipment.glass eq 5) or (_glassChance lte 25 and $equipment.glass eq 4) or (_glassChance lte 35 and $equipment.glass eq 3) )>> <<if ($ghostRoom.name === "hallway" and (passage() === "OwaissaHallway" or passage() === "elmHallway")) or ($ghostRoom.name === "kitchen" and (passage() === "OwaissaKitchen" or passage() === "elmKitchen")) or ($ghostRoom.name === "bedroom" and (passage() === "OwaissaBedroom" or passage() === "elmBedroom")) or ($ghostRoom.name === "bathroom" and (passage() === "OwaissaBathroom" or passage() === "elmBathroom")) or ($ghostRoom.name === "livingroom" and passage() === "OwaissaLivingroom") or ($ghostRoom.name === "bedroomTwo" and (passage() === "elmBedroomTwo")) or ($ghostRoom.name === "bathroomTwo" and (passage() === "elmBathroomTwo")) or ($ghostRoom.name === "hallwayUpstairs" and (passage() === "elmHallwayUpstairs")) or ($ghostRoom.name === "basement" and (passage() === "elmBasement")) or ($ghostRoom.name === "nursery" and (passage() === "elmNursery"))>> <<set _checkR to random(1, 2)>> <<if _checkR eq 1>> <<set _check to random(1, 6)>> <<if _check eq 1>><img src="assets/plasm/1.png" class="displayCentredImgs"><</if>> <<if _check eq 2>><img src="assets/plasm/2.png" class="displayCentredImgs"><</if>> <<if _check eq 3>><img src="assets/plasm/3.png" class="displayCentredImgs"><</if>> <<if _check eq 4>><img src="assets/plasm/4.png" class="displayCentredImgs"><</if>> <<if _check eq 5>><img src="assets/plasm/5.png" class="displayCentredImgs"><</if>> <<if _check eq 6>><img src="assets/plasm/6.png" class="displayCentredImgs"><</if>><br> @@.evidenceshadowtext; It seems I found ectoplasm... one more piece of evidence@@<br><<else>> <<if $tshirtState is "worn">> <<set _check to random(1,7)>> <<if _check eq 1>><img src="assets/plasm/mess/1.png" class="displayCentredImgs"><</if>> <<if _check eq 2>><img src="assets/plasm/mess/2.png" class="displayCentredImgs"><</if>> <<if _check eq 3>><img src="assets/plasm/mess/3.png" class="displayCentredImgs"><</if>> <<if _check eq 4>><img src="assets/plasm/mess/4.png" class="displayCentredImgs"><</if>> <<if _check eq 5>><img src="assets/plasm/mess/5.png" class="displayCentredImgs"><</if>> <<if _check eq 6>><img src="assets/plasm/mess/6.png" class="displayCentredImgs"><</if>> <<if _check eq 7>><img src="assets/plasm/mess/7.png" class="displayCentredImgs"><</if>> <<elseif $tshirtState is "not worn">> <<set _check to random(1,7)>> <<if _check eq 1>><img src="assets/plasm/mess/8.png" class="displayCentredImgs"><</if>> <<if _check eq 2>><img src="assets/plasm/mess/9.png" class="displayCentredImgs"><</if>> <<if _check eq 3>><img src="assets/plasm/mess/10.png" class="displayCentredImgs"><</if>> <<if _check eq 4>><img src="assets/plasm/mess/11.png" class="displayCentredImgs"><</if>> <<if _check eq 5>><img src="assets/plasm/mess/12.png" class="displayCentredImgs"><</if>> <<if _check eq 6>><img src="assets/plasm/mess/13.png" class="displayCentredImgs"><</if>> <<if _check eq 7>><img src="assets/plasm/mess/14.png" class="displayCentredImgs"><</if>> <</if>> @@.evidenceshadowtext; It seems I've found ectoplasm... Except somehow I managed to get myself completely covered in this mysterious substance. I don't even remember how it happened. Oh well, at least I've found another piece of evidence..@@<br> <</if>> <<else>> <div class="notFound-container"> <div class="mc-thoughts">I didn't find any ectoplasm stains</div></div><</if>> <<else>> <div class="notFound-container"><div class="mc-thoughts">I didn't find any ectoplasm stains</div></div> <</if>> <</nobr>>
<<nobr>> <<set _spiritboxChance = random(1, 100)>> <<if $ghost.name eq "Moroi" and _spiritboxChance lte 30>> <<if $companion.name eq "Brook" and $brook.lvl gte 2 and $isCompChosen eq 1>> <<set $isBrookePossessed to 1>> <</if>> <<if $sensualBodyPart.brain gte 3>> <div class="spiritbox-container"> <b>Something's wrong, I think I’m losing consciousness...</b> </div> <<timed 2s>> <<goto "CityMapPossessed">> <</timed>> <<else>> <span class="spiritbox-question">You ask through the Spiritbox: "What do you want?"</span> <span class="spiritbox-answer"> <b>I will be able to subdue you... sooner or later, but you will surrender.</b></span> <</if>> <<else>> <<if $ghost.evidence.includes("spiritbox")>> <<if ($ghostRoom.name === "hallway" and (passage() === "OwaissaHallway" or passage() === "elmHallway" or passage() === "enigmaHallway")) or ($ghostRoom.name === "kitchen" and (passage() === "OwaissaKitchen" or passage() === "elmKitchen" or passage() === "enigmaKitchen")) or ($ghostRoom.name === "bedroom" and (passage() === "OwaissaBedroom" or passage() === "elmBedroom" or passage() === "enigmaBedroom")) or ($ghostRoom.name === "bathroom" and (passage() === "OwaissaBathroom" or passage() === "elmBathroom" or passage() === "enigmaBathroom")) or ($ghostRoom.name === "livingroom" and passage() === "OwaissaLivingroom" or passage() === "enigmaLivingroom") or ($ghostRoom.name === "bedroomTwo" and (passage() === "elmBedroomTwo")) or ($ghostRoom.name === "bathroomTwo" and (passage() === "elmBathroomTwo")) or ($ghostRoom.name === "hallwayUpstairs" and (passage() === "elmHallwayUpstairs")) or ($ghostRoom.name === "basement" and (passage() === "elmBasement" or passage() === "enigmaBasement")) or ($ghostRoom.name === "roomA" and (passage() === "enigmaRoomA")) or ($ghostRoom.name === "roomB" and (passage() === "enigmaRoomB")) or ($ghostRoom.name === "roomC" and (passage() === "enigmaRoomC")) or ($ghostRoom.name === "nursery" and (passage() === "elmNursery")) >> <<if _spiritboxChance lte 15 and $equipment.sb eq 5>> <<set _questions = ["Where are you?", "Are you here?", "What do you want?"]>> <<set _answers = ["I am hiding.", "I am here.", "I want revenge."]>> <<set _currentQuestion = random(_questions.length - 1)>> <div class="spiritbox-container"> <span class="spiritbox-question">You ask through the Spiritbox: "_questions[_currentQuestion]"</span> <span class="spiritbox-answer">The ghost responds: "_answers[_currentQuestion]"</span> </div> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<elseif _spiritboxChance lte 25 and $equipment.sb eq 4>> <<set _questions = ["Where are you?", "Are you here?", "What do you want?"]>> <<set _answers = ["I am hiding.", "I am here.", "I want revenge."]>> <<set _currentQuestion = random(_questions.length - 1)>> <div class="spiritbox-container"> <span class="spiritbox-question">You ask through the Spiritbox: "_questions[_currentQuestion]"</span> <span class="spiritbox-answer">The ghost responds: "_answers[_currentQuestion]"</span> </div> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<elseif _spiritboxChance lte 35 and $equipment.sb eq 3>> <<set _questions = ["Where are you?", "Are you here?", "What do you want?"]>> <<set _answers = ["I am hiding.", "I am here.", "I want revenge."]>> <<set _currentQuestion = random(_questions.length - 1)>> <div class="spiritbox-container"> <span class="spiritbox-question">You ask through the Spiritbox: "_questions[_currentQuestion]"</span> <span class="spiritbox-answer">The ghost responds: "_answers[_currentQuestion]"</span> </div> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<else>> <div class="spiritbox-container"> <span class="spiritbox-no-response">No one responds. Silence...</span> </div> <</if>> <<else>> <div class="spiritbox-container"> <span class="spiritbox-no-response">No one responds. Silence...</span> </div> <</if>> <<else>> <div class="spiritbox-container"> <span class="spiritbox-no-response">No one responds. Silence...</span> </div> <</if>> <</if>> <</nobr>>
<<nobr>> <img src="assets/img/house8.jpg" width="90%"><br> @@.location; Golden Road, 34@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="`assets/`+$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="`assets/`+$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="`assets/`+$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="assets/img/house6.jpg" width="90%"><br> @@.location; Cascade Avenue, 56@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="`assets/`+$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="`assets/`+$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="`assets/`+$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="assets/img/house7.jpg" width="90%"><br> @@.location; Jasmine Lane, 89@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="`assets/`+$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="`assets/`+$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="`assets/`+$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <<if $ghost.name eq "Oni">> <<set $ghostSanityEventDecreased to random(3,8)>><<else>> <<set $ghostSanityEventDecreased to random(1,5)>><</if>> <<includeStyle>> <<includeStyle2>> <div id="videoContainer"> <div id="eventVideo"> <<if $videoEvent.includes(".mp4")>> <video id="myVideo" loop autoplay muted controls style="width: 100%; max-height: 500px;"> <source @src="`assets/`+$videoEvent" type="video/mp4"> </video> <<else>> <img @src="`assets/`+$videoEvent" style="max-height: 500px;" class=" displayCentredImgs"> <</if>> </div> <<set $uvlActivated to 1>> <<set $uvlActivationTime = $hours * 60 + $minutes>> <<if $bansheeAbility eq 1>> @@.mc-thoughts; Suddenly, out of the corner of your eye, you spot a faint figure. It slowly becomes clearer — standing in front of you is a girl with pale skin and piercing eyes. Your body freezes, and you can’t move.<br> She glides toward you, her movements almost hypnotic. When her lips touch yours, a fire ignites inside you. You can’t resist — your lips respond to hers. The kiss is unbelievably sweet, soft yet full of passion, sending shivers down your spine. A wave of intense pleasure washes over you, making you forget everything else. Every part of you responds, as if you’re being pulled into a state of euphoria.@@<br><br> @@.mc-thoughts; Can't run away from her@@ <span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span> @@.usebtn; [[Stay|$return][$mc.sanity -= 10]]@@ <span>-<img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<unset $bansheeAbility>> <<elseif $cthulionAbility eq 1>> @@.mc-thoughts; Tentacles creep out from the corner and begin wrapping around your body, trying to invade all your intimate areas.@@<br> @@.mc-speech; N-Nooo~ What is this disgusting thing?! Get away from me!@@<br> @@.mc-thoughts; Can't run away from it@@ <span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span> @@.usebtn; [[Stay|$return][$mc.sanity -= 10]]@@ -<img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> <<unset $cthulionAbility>> <<else>> <<if $mc.lust >= 90>> <<eventRandomizerText $argForRandomizer>><br> <<if $mc.energy gte 1>> @@.usebtn;[[Run away|$return][$mc.energy -= 1]]@@<span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span> <<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or @@.usebtn; [[Stay|$return][$mc.sanity -= $ghostSanityEventDecreased]]@@ <span>-<img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<if $isCompChosen eq 1 and $chosenPlan eq "Plan1">> <<if $companion.lust gte 60>> <<if $companion.name eq "Brook">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "BrookHelp">><</replace>> <</link>> @@ <<elseif $companion.name eq "Alice">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "AliceHelp">><</replace>> <</link>> @@ <<elseif $companion.name eq "Blake">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "BlakeHelp">><</replace>> <</link>> @@ <</if>> - $companion.name's <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> and + $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <<else>> or @@.usebtn; [["Call "+$companion.name + " for help"|$return][$companion.sanity -= 3; $companion.lust += 10]]@@ - $companion.name's <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> and + $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <</if>> <</if>> <<elseif ($mc.lust >= 75 and $mc.lust < 90)>> <<eventRandomizerText $argForRandomizer>><br> <<if $mc.energy gte 1>>@@.usebtn; [[Run away|$return][$mc.energy -= 1]]@@<span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span> <<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or @@.usebtn; [[Stay|$return][$mc.sanity -= $ghostSanityEventDecreased]] @@<span>-<img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<if $isCompChosen eq 1 and $chosenPlan eq "Plan1">> <<if $companion.lust gte 60>> <<if $companion.name eq "Brook">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "BrookHelp">><</replace>> <</link>> @@ <<elseif $companion.name eq "Alice">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "AliceHelp">><</replace>> <</link>> @@ <<elseif $companion.name eq "Blake">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "BlakeHelp">><</replace>> <</link>> @@ <</if>> - $companion.name's <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> and + $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <<else>> or @@.usebtn; [["Call "+$companion.name + " for help"|$return][$companion.sanity -= 3; $companion.lust += 10]]@@ - $companion.name's <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> and + $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <</if>> <</if>> <<elseif ($mc.lust >= 60 and $mc.lust < 75)>> <<eventRandomizerText $argForRandomizer>><br> <<if $mc.energy gte 1>>@@.usebtn; [[Run away|$return][$mc.energy -= 1]]@@<span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span><<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or@@.usebtn; [[Stay|$return][$mc.sanity -= $ghostSanityEventDecreased]]@@ <span>-<img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<if $isCompChosen eq 1 and $chosenPlan eq "Plan1">> <<if $companion.lust gte 60>> <<if $companion.name eq "Brook">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "BrookHelp">><</replace>> <</link>> @@ <<elseif $companion.name eq "Alice">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "AliceHelp">><</replace>> <</link>> @@ <<elseif $companion.name eq "Blake">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "BlakeHelp">><</replace>> <</link>> @@ <</if>> - $companion.name's <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> and + $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <<else>> or @@.usebtn; [["Call "+$companion.name + " for help"|$return][$companion.sanity -= 3; $companion.lust += 10]]@@ - $companion.name's <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> and + $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <</if>> <</if>> <<elseif ($mc.lust >= 45 and $mc.lust < 59)>> <<eventRandomizerText $argForRandomizer>><br> <<if $mc.energy gte 1>>@@.usebtn; [[Run away|$return][$mc.energy -= 1]]@@<span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span><<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or @@.usebtn; [[Stay |$return][$mc.sanity -=$ghostSanityEventDecreased]]@@ <span>-<img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<if $isCompChosen eq 1 and $chosenPlan eq "Plan1">> <<if $companion.lust gte 60>> <<if $companion.name eq "Brook">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "BrookHelp">><</replace>> <</link>> @@ <<elseif $companion.name eq "Alice">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "AliceHelp">><</replace>> <</link>> @@ <<elseif $companion.name eq "Blake">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "BlakeHelp">><</replace>> <</link>> @@ <</if>> - $companion.name's <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> and + $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <<else>> or @@.usebtn; [["Call "+$companion.name + " for help"|$return][$companion.sanity -= 3; $companion.lust += 10]]@@ - $companion.name's <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> and + $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <</if>> <</if>> <<elseif ($mc.lust >= 30 and $mc.lust < 45)>> <<eventRandomizerText $argForRandomizer>><br> <<if $mc.energy gte 1>>@@.usebtn; [[Run away|$return][$mc.energy -= 1]]@@<span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span> <<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or @@.usebtn; [[Stay|$return][$mc.sanity -= $ghostSanityEventDecreased]] @@<span>-<img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<if $isCompChosen eq 1 and $chosenPlan eq "Plan1">> <<if $companion.lust gte 60>> <<if $companion.name eq "Brook">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "BrookHelp">><</replace>> <</link>> @@ <<elseif $companion.name eq "Alice">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "AliceHelp">><</replace>> <</link>> @@ <<elseif $companion.name eq "Blake">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "BlakeHelp">><</replace>> <</link>> @@ <</if>> - $companion.name's <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> and + $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <<else>> or @@.usebtn; [["Call "+$companion.name + " for help"|$return][$companion.sanity -= 3; $companion.lust += 10]]@@ - $companion.name's <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> and + $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <</if>> <</if>> <<elseif ($mc.lust >= 15 and $mc.lust < 30)>> <<eventRandomizerText $argForRandomizer>><br> <<if $mc.energy gte 1>>@@.usebtn; [[Run away|$return][$mc.energy -= 1]]@@<span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span> <<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or @@.usebtn; [[Stay|$return][$mc.sanity -= $ghostSanityEventDecreased]] @@<span>-<img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<if $isCompChosen eq 1 and $chosenPlan eq "Plan1">> <<if $companion.lust gte 60>> <<if $companion.name eq "Brook">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "BrookHelp">><</replace>> <</link>> @@ <<elseif $companion.name eq "Alice">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "AliceHelp">><</replace>> <</link>> @@ <<elseif $companion.name eq "Blake">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "BlakeHelp">><</replace>> <</link>> @@ <</if>> - $companion.name's <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> and + $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <<else>> or @@.usebtn; [["Call "+$companion.name + " for help"|$return][$companion.sanity -= 3; $companion.lust += 10]]@@ - $companion.name's <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> and + $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <</if>> <</if>> <<elseif ($mc.lust >= 0 and $mc.lust < 15)>> <<eventRandomizerText $argForRandomizer>><br> <<if $mc.energy gte 1>>@@.usebtn; [[Run away|$return][$mc.energy -= 1]]@@<span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span> <<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or @@.usebtn; [[Stay|$return][$mc.sanity -= $ghostSanityEventDecreased]] @@<span>-<img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<if $isCompChosen eq 1 and $chosenPlan eq "Plan1">> <<if $companion.lust gte 60>> <<if $companion.name eq "Brook">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "BrookHelp">><</replace>> <</link>> @@ <<elseif $companion.name eq "Alice">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "AliceHelp">><</replace>> <</link>> @@ <<elseif $companion.name eq "Blake">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>><<set $companion.lust += 10>> <<replace "#videoContainer">><<include "BlakeHelp">><</replace>> <</link>> @@ <</if>> - $companion.name's <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> and + $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <<else>> or @@.usebtn; [["Call "+$companion.name + " for help"|$return][$companion.sanity -= 3; $companion.lust += 10]]@@ - $companion.name's <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> and + $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <</if>> <</if>> <</if>><br> <</if>> </div> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <<if ((previous() is "OwaissaKitchen" or previous() is "elmKitchen") and $kitchen.background eq 2) or ((previous() is "OwaissaBedroom" or previous() is "elmBedroom") and $bedroom.background eq 2) or ((previous() is "elmBedroomTwo" and $bedroomTwo.background eq 2)) or ((previous() is "OwaissaHallway" or previous() is "elmHallway") and $hallway.background eq 2) or ((previous() is "elmHallwayUpstairs" and $hallwayUpstairs.background eq 2)) or ((previous() is "OwaissaLivingroom" and $livingroom.background eq 2)) or ((previous() is "elmNursery" and $nursery.background eq 2)) or ((previous() is "OwaissaBathroom" or previous() is "elmBathroom") and $bathroom.background eq 2) or ((previous() is "elmBathroomTwo" and $bathroomTwo.background eq 2)) or ((previous() is "elmBasement" and $basement.background eq 2))>> <style> .eventVideo-container { position: relative; overflow: hidden; } #eventVideo { filter: brightness(0.8) contrast(1.1) grayscale(0.95); } </style><</if>> <<includeStyleEventMC>> <</nobr>>
<div class="flexwrapper"> <div class="housecard"> <img src="assets/img/gymIcon.png" class="icon"> @@.icontextcity; [[Gym|Gym]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/home.png" class="icon"> @@.icontextcity; [[Home|Home]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/mall.png" class="icon"> @@.icontextcity; [[Mall|Mall]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/witchhouse.png" class="icon"> @@.icontextcity; [[Witch's House|Witch]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/libraryIcon.png" class="icon"> @@.icontextcity; [[Library|Library]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/churchIco.png" class="icon"> @@.icontextcity; [[Church|Church]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/deliveryhub.png" class="icon"> @@.icontextcity; [[Delivery Hub|DeliveryHub]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/beautySalon.png" class="icon"> @@.icontextcity; [[Beauty Salon |BeautySalon]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <<if $hasQuestForRescue eq 1>><img src="assets/rescue/down.png" class="downPointer clickable" onclick="SugarCube.Engine.play('rescueMap');"><</if>> </div> <<nobr>> <<if ($hours gte 22) or ($hours gte 0 and $hours lte 5)>> <style> .city:before { content: ''; display: block; width: 100vw; height: 100vh; position: fixed; top: 0; left: 0; right: 0; bottom: 0; background-color:rgba(0, 0, 0, .4); z-index: 1; } </style> <</if>> <</nobr>>
<<nobr>> <img src="assets/img/house3.jpg" width="90%"><br> @@.location; Star Street, 25@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="`assets/`+$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="`assets/`+$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="`assets/`+$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="assets/img/mchouse.jpg" width="100%"> <br> @@.location; My home@@<br> @@.mc-thoughts; Home, sweet home@@<br> <br> <span class="enterbtn">[[Go inside|Livingroom]]</span><br> <<if $isBrookePossessed eq 1>>@@.usebtn; [[Go find Brooke|possessedBrooke]]@@<br><</if>> <br> <span class="backbtn">[[Leave|CityMap]]</span><br> <<if previous(2) is "Home">><<include "add3">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add3">> <</if>> <</nobr>>
<<nobr>> <img src="assets/img/mall.jpg" width="100%"> @@.location; Mall@@<br> @@.mc-thoughts; This mall is a fantastic place for purchases. I believe I won't find any items related to my profession here, but there's plenty of everything else. @@<br> <br> <<if $hours lte 7 or $hours gte 22>> @@.mc-thoughts;The mall is not open right now (open from 8 AM to 10 PM)@@ <<else>> @@.enterbtn;[[Clothing section|clothingSection]]@@<br> @@.enterbtn;[[General merchandise|generalSection]]@@<br> @@.enterbtn;[[Electronics section|electronicsSection]]@@<br> @@.enterbtn;[[Adult section|adultSection]]@@<br> <</if>> <br> <br> @@.backbtn;[[Leave|CityMap]]@@<br> <<if previous(2) is "Mall">><<include "add1">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add1">> <</if>> <</nobr>>
<<nobr>> <img src="assets/img/house1.jpg" width="90%"><br> @@.location; Honeywood Court, 3@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="`assets/`+$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="`assets/`+$order2.image" class="iconPx"><br> @@.usebtn; [[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="`assets/`+$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="assets/img/house2.jpg" width="90%"><br> @@.location; Onyx Place, 10@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="`assets/`+$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="`assets/`+$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="`assets/`+$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="assets/img/house4.jpg" width="90%"><br> @@.location; Lilac Lane, 72@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="`assets/`+$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="`assets/`+$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="`assets/`+$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="assets/img/house5.jpg" width="90%"><br> @@.location; Emerald Street, 17@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="`assets/`+$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="`assets/`+$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="`assets/`+$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <style> .passage { line-height: normal !important; } </style> <</nobr>> <span id="endShift" class="btnendshift btnendcolor clickable">End the shift</span>\ <div class="flexwrapper"> <div class="housecard"> <img src="assets/img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Honeywood Court, 3|Honeywood Court 3]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Onyx Place, 10|Onyx Place 10]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Star Street, 25|Star Street 25]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Lilac Lane, 72|Lilac Lane 72]]@@ </div> <div class="housecard"> <img src="assets/img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Emerald Street, 17|Emerald Street 17]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Cascade Avenue, 56|Cascade Avenue 56]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Jasmine Lane, 89|Jasmine Lane 89]]@@ </div> <div class="housecard"> <img src="assets/img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Golden Road, 34|Golden Road 34]]@@ </div> <div class="housecard"> <img src="assets/img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Twilight Boulevard, 61|Twilight Boulevard 61]]@@ </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/delivery1.png" class="iconsOnMap"> @@.icontextdelivery; [[Amethyst Street, 42|Amethyst Street 42]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> </div> <<nobr>> <<script>> if (typeof window.endShiftHandler === 'undefined') { window.endShiftHandler = function() { var targetPassage = 'DeliveryManager'; if (targetPassage) { Engine.play(targetPassage); } }; $(document).on('click', "#endShift", window.endShiftHandler); } <</script>> <</nobr>>
<<nobr>> <img src="assets/img/house9.jpg" width="90%"><br> @@.location; Twilight Boulevard, 61@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="`assets/`+$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="`assets/`+$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="`assets/`+$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="assets/img/house10.jpg" width="90%"><br> @@.location; Amethyst Street, 42@@<br> <br> @@.mc-thoughts;What should I deliver here?@@<br> <br> <div class=deliverywrapper> <div class="itemAvailableOne"> <img @src="`assets/`+$order1.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent1]]@@<br> </div> <div class="itemAvailableTwo"> <img @src="`assets/`+$order2.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent2]]@@<br> </div> <div class="itemAvailableThree"> <img @src="`assets/`+$order3.image" class="iconPx"><br> @@.usebtn;[[Deliver the order|deliveryEvent3]]@@<br> </div> </div> <br> @@.backbtn;[[Leave|DeliveryMap]] @@ <</nobr>>
<<nobr>> <<set $streets = [ "Honeywood Court 3", "Onyx Place 10", "Star Street 25", "Lilac Lane 72", "Emerald Street 17", "Cascade Avenue 56", "Jasmine Lane 89", "Golden Road 34", "Twilight Boulevard 61", "Amethyst Street 42" ]>> <<set $itemImages = { "pizza": "img/pizza.jpg", "package": "img/package.jpg", "newspapers": "img/newspapers.jpg", "burgers": "img/burger.jpg", "books":"img/books.jpg", }>> <<set $items = ["pizza", "package", "newspapers", "books", "burgers"]>> <<set $orders = []>> <<set $shuffledStreets = $streets.shuffle()>> <<set $shuffledItems = $items.shuffle()>> <<for _i to 0; _i < 3; _i++>> <<set $order = { address: $shuffledStreets[_i], item: $shuffledItems[_i], image: $itemImages[$shuffledItems[_i]] }>> <<set $orders.push($order)>> <</for>> <<set $shuffledOrders = $orders.shuffle()>> @@.mc-action;Here are your orders for this shift: the address and associated items. Good luck!@@ <br> <br> <br> <<for _i to 2; _i >= 0; _i-->> <div class="order-container"> <span class="address-item">$shuffledOrders[_i].address —</span> <img @src="`assets/`+$shuffledOrders[_i].image" class="iconPx"> </div><br> <</for>> <<set $order1 = $orders[0]>> <<set $order2 = $orders[1]>> <<set $order3 = $orders[2]>> <</nobr>> @@.movebtn;[[Start|DeliveryMap]] @@
<<nobr>> <<set _randomIndex to either(0, 1, 2)>> <<set _localIsAddressFound2 = false>> <<set _localIsItemFound2 = false>> <<set _previous = previous()>> <<for _i to 0; _i < $orders.length; _i++>> <<if $orders[_i].address === _previous and $orders[_i].item is $order2.item>> <<set _localIsAddressFound2 = true>> <<set _localIsItemFound2 = true>> <<break>> <</if>> <</for>> <<if _localIsAddressFound2 and _localIsItemFound2>> <<if $order2.item eq "pizza">> <<include "DeliveryPizzaEventChoose">> <<elseif $order2.item eq "package">> <<include "DeliveryPackageEventChoose">> <<elseif $order2.item eq "burgers">> <<include "DeliveryBurgerEventChoose">> <<elseif $order2.item eq "newspapers">> <<include "DeliveryPappersEventChoose">> <<elseif $order2.item eq "books" and ndef $meetAlice >> <<include "meetAlice">> <<else>> <img src="assets/img/deliverygirlhappy.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set $earnedMoney += $jobMoneySuccessed>> <<if _randomIndex is 0>> @@.notmc-speech; Great, thank you so much!@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Awesome! Thank you very much.@@ <<else>> @@.notmc-speech; Just in time, thank you!@@ <</if>> <br><br> @@.backbtn; [[Back|DeliveryMap]] @@ <</if>> <<else>> <img src="assets/img/deliverygirlsad.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set $earnedMoney += $jobMoneyFailed>> <<if _randomIndex is 0>> @@.notmc-speech; Sorry, but I think you made a mistake.@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Apologies, but I believe there might be a mistake.@@ <<else>> @@.notmc-speech; Sorry, but I think there might be an error.@@ <</if>><br> @@.mc-speech; Damn, I must have made a mistake.@@<br> <br> <br> @@.backbtn;[[Back|DeliveryMap]] @@ <</if>> <<set $deliveryActiveIcon2 to false>> <br> <br> <<include "add30">> <</nobr>>
<<nobr>> <<set _randomIndex to either(0, 1, 2)>> <<set _localIsAddressFound3 = false>> <<set _localIsItemFound3 = false>> <<set _previous = previous()>> <<for _i to 0; _i < $orders.length; _i++>> <<if $orders[_i].address === _previous and $orders[_i].item is $order3.item>> <<set _localIsAddressFound3 = true>> <<set _localIsItemFound3 = true>> <<break>> <</if>> <</for>> <<if _localIsAddressFound3 and _localIsItemFound3>> <<if $order3.item eq "pizza">> <<include "DeliveryPizzaEventChoose">> <<elseif $order3.item eq "package">> <<include "DeliveryPackageEventChoose">> <<elseif $order3.item eq "burgers">> <<include "DeliveryBurgerEventChoose">> <<elseif $order3.item eq "newspapers">> <<include "DeliveryPappersEventChoose">> <<elseif $order3.item eq "books" and ndef $meetAlice >> <<include "meetAlice">> <<else>> <img src="assets/img/deliverygirlhappy.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set $earnedMoney += $jobMoneySuccessed>> <<if _randomIndex is 0>> @@.notmc-speech; Great, thank you so much!@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Awesome! Thank you very much.@@ <<else>> @@.notmc-speech; Just in time, thank you!@@ <</if>> <br> <br> @@.backbtn; [[Back|DeliveryMap]] @@ <</if>> <<else>> <img src="assets/img/deliverygirlsad.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set $earnedMoney += $jobMoneyFailed>> <<if _randomIndex is 0>> @@.notmc-speech; Sorry, but I think you made a mistake.@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Apologies, but I believe there might be a mistake.@@ <<else>> @@.notmc-speech; Sorry, but I think there might be an error.@@ <</if>><br> @@.mc-speech; Damn, I must have made a mistake.@@<br> <br> <br> @@.backbtn;[[Back|DeliveryMap]] @@ <</if>> <<set $deliveryActiveIcon3 to false>> <br> <br> <<include "add30">> <</nobr>>
<<nobr>> <<set _randomIndex to either(0, 1, 2)>> <<set _localIsAddressFound1 = false>> <<set _localIsItemFound1 = false>> <<set _previous = previous()>> <<for _i to 0; _i < $orders.length; _i++>> <<if $orders[_i].address === _previous and $orders[_i].item is $order1.item>> <<set _localIsAddressFound1 = true>> <<set _localIsItemFound1 = true>> <<break>> <</if>> <</for>> <<if _localIsAddressFound1 and _localIsItemFound1>> <<if $order1.item eq "pizza">> <<include "DeliveryPizzaEventChoose">> <<elseif $order1.item eq "package">> <<include "DeliveryPackageEventChoose">> <<elseif $order1.item eq "burgers">> <<include "DeliveryBurgerEventChoose">> <<elseif $order1.item eq "newspapers">> <<include "DeliveryPappersEventChoose">> <<elseif $order1.item eq "books" and ndef $meetAlice >> <<include "meetAlice">> <<else>> <img src="assets/img/deliverygirlhappy.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set $earnedMoney += $jobMoneySuccessed>> <<if _randomIndex is 0>> @@.notmc-speech; Great, thank you so much!@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Awesome! Thank you very much.@@ <<else>> @@.notmc-speech; Just in time, thank you!@@ <</if>> <br><br> @@.backbtn; [[Back|DeliveryMap]] @@ <</if>> <<else>> <img src="assets/img/deliverygirlsad.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set $earnedMoney += $jobMoneyFailed>> <<if _randomIndex is 0>> @@.notmc-speech; Sorry, but I think you made a mistake.@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Apologies, but I believe there might be a mistake.@@ <<else>> @@.notmc-speech; Sorry, but I think there might be an error.@@ <</if>><br> @@.mc-speech; Damn, I must have made a mistake.@@<br> <br> <br> @@.backbtn;[[Back|DeliveryMap]] @@ <</if>> <<set $deliveryActiveIcon1 to false>> <br> <br> <<include "add30">> <</nobr>>
<<if passage() is "Honeywood Court 3" or passage() is "Onyx Place 10" or passage() is "Star Street 25" or passage() is "Lilac Lane 72" or passage() is "Emerald Street 17" or passage() is "Cascade Avenue 56" or passage() is "Jasmine Lane 89" or passage() is "Golden Road 34" or passage() is "Twilight Boulevard 61" or passage() is "Amethyst Street 42">> <<set _passageName to passage()>> <<switch $deliveryActiveIcon1>> <<case true>> <<addclass ".itemAvailableOne" "visible">> <<removeclass ".itemAvailableOne" "hidden">> <<case false>> <<addclass ".itemAvailableOne" "hidden">> <<removeclass ".itemAvailableOne" "visible">> <</switch>> <<switch $deliveryActiveIcon2>> <<case true>> <<addclass ".itemAvailableTwo" "visible">> <<removeclass ".itemAvailableTwo" "hidden">> <<case false>> <<addclass ".itemAvailableTwo" "hidden">> <<removeclass ".itemAvailableTwo" "visible">> <</switch>> <<switch $deliveryActiveIcon3>> <<case true>> <<addclass ".itemAvailableThree" "visible">> <<removeclass ".itemAvailableThree" "hidden">> <<case false>> <<addclass ".itemAvailableThree" "hidden">> <<removeclass ".itemAvailableThree" "visible">> <</switch>> <</if>>
<<nobr>> <<set $deliveryActiveIcon1 to true>> <<set $deliveryActiveIcon2 to true>> <<set $deliveryActiveIcon3 to true>> Earned during the shift: $earnedMoney $ <<set $mc.money += $earnedMoney>> <<set $mc.energy -= 2>> <<set $earnedMoney to 0>> <</nobr>>
<<nobr>> <img src="assets/img/deliverybuilding.jpg" width="90%"><br> @@.location; Delivery hub@@<br> @@.mc-thoughts; This is a small office in the city specializing in the delivery of various goods. It's one of the few places where you can earn some money@@<br> <br> <<if $hours lte 7 or $hours gte 20>> @@.mc-thoughts;The delivery hub is not open right now (open from 8 AM to 8 PM)@@ <<else>> @@.enterbtn;[[Go to the manager|DeliveryManager]]@@<br> <<if $firstVisitDeliveryHub is false>> <<if $hours gte 8 and $hours lt 20>><<if $mc.energy gte 2>>@@.usebtn;[[Take orders|workDelivery]]@@<<else>>@@.mc-thoughts; I'm too tired<</if>><<else>>@@.mc-thoughts; I should come at the right time@@<</if>><</if>> <</if>> <br> <br> @@.backbtn;[[Leave|CityMap]]@@ <<if previous(2) is "DeliveryHub">><<include "add3">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add3">> <</if>> <</nobr>>
<<nobr>> <img src="assets/img/John.jpg" width="70%"><br> <<if $firstVisitDeliveryHub>> @@.mc-thoughts; You enter the manager's office and notice a man around forty. There's nothing particularly remarkable about him. As you make your presence known, he carefully assesses you, momentarily pausing his gaze on your chest. Nevertheless, you gather the courage to initiate the conversation.@@<br> <br> @@.mc-speech;Hello, my name is $mc.name, and I'm looking for a job. Perhaps you have something suitable for me?@@<br> @@.notmc-speech; Hello, I'm John. We happen to need couriers, and I think you could be a good fit for the job.@@<br> @@.mc-speech; "Thank you! I'm ready to start working. What do I need to do for that?@@<br> @@.notmc-speech; Great! "You can work from 08:00 to 20:00 any day of the week. During this time, you'll be able to take orders and deliver items to customers.@@<br> @@.mc-speech; Understood. How will I receive orders?@@<br> @@.notmc-speech; Orders will come to you automatically. You'll receive addresses and a list of items to deliver. Your task is to deliver the items correctly to the specified addresses.@@<br> @@.mc-speech; "Got it. How much will I be paid for each order?@@<br> @@.notmc-speech; For each correctly delivered item, you'll receive $8. Not bad, right? But remember, if you make a mistake, you'll only get $3 for that delivery.@@<br> @@.mc-speech; I'll do my best not to make mistakes. Ready to start working!@@<br> @@.notmc-speech; Great, good luck with the deliveries. If you have any questions, feel free to ask.@@<br> <br> @@.mc-thoughts; It turned out to be quite simple. So, I just need to come here any day from 08:00 to 20:00 and fulfill orders. Sounds pretty straightforward.@@<br> <br> @@.mc-action; Now you can work as a courier.@@ <br> <<set $firstVisitDeliveryHub = false>> <<elseif $firstVisitDeliveryHub eq false and previous() isnot "DeliveryMap">> <br> <<if hasVisited("DeliveryManagerEventStart")>> @@.notmc-speech; Oh, $mc.name, come in, don't be shy. What do you want to talk about?@@<<else>> @@.notmc-speech; Hello, you're like umm... Susan? Milana? Doesn't matter, I'm a bit busy right now, let's talk later. If you forgot, you can work here from 08:00 to 20:00. Take orders and go ahead. Good luck.@@<</if>> <br> <<linkreplace "@@.usebtn;Ask about payment@@">> <<if $deliveryBJCD neq 1>> @@.mc-speech;I wanted to talk about payment. Is there a way to increase it somehow?<br>@@ <<if $mc.beauty lt 45>> @@.notmc-speech; Um... <i>He looked at me but quickly lowered his head and started flipping through his papers</i><br> I think you just need to work more<br>@@ @@.mc-thoughts; I need to catch his attention somehow<br>@@ @@.warningtext; (Req. <img src="assets/img/beauty.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 45)@@ <<else>> <<if hasVisited("DeliveryManagerEventStart")>> @@.notmc-speech;Of course, $mc.name, I think you know how I can help you@@<br> <<else>> @@.notmc-speech; Hm...<br> <i>He looked at me and thought about something</i>. <br> I don't think I can do it. But I could offer some part-time work for such a beautiful girl<br><i>He smiled and adjusted his belt</i><br>@@ <</if>> <<if $mc.corruption gte 2>> @@.usebtn;[[Give him a blowjob|DeliveryManagerEventStart]]@@<br> <<else>>@@.mc-thoughts; Is he asking me to suck him off? No fucking way!<br>@@ @@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 2)@@ @@.mc-speech;No, I'd better go<br>@@ <</if>> <</if>> <<else>>@@.notmc-speech; Enough for today, talk to me tomorrow@@<</if>> <</linkreplace>> <<elseif previous() is "DeliveryMap">> @@.notmc-speech; Here are your hard-earned money for the shift. Not much, but it's something at least.@@ <br> <<include "endShiftDelivery">> <</if>> <br> <br> @@.backbtn;[[Leave|DeliveryHub]] @@ <</nobr>>
<<set $minutes += 10>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>><</replace>> <</done>>
<<nobr>> <<set $minutes += 5>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>><</replace>> <</done>> <</nobr>>
<<set $minutes += 20>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>><</replace>> <</done>>
<<set $minutes += 0.5>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>><</replace>> <</done>>
<<nobr>> <<set $minutes += 30>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>><</replace>> <</done>> <</nobr>>
<<nobr>> <div class="wrapper"> <div class="itemwrapperWardrobe"> <div> <div id="currentOuterwearTop"> <<link [img[assets/img/wardrobe/tshirt0.png][wardrobe]]>><<set $tshirtState0 to "not worn">><</link>> </div> <div id="currentOuterwearBottom"> <<link [img[assets/img/wardrobe/jeans0.png][wardrobe]]>><<set $jeansState0 to "not worn">><</link>> </div> </div> <div id="wardrobeBG"> <img src="assets/img/wardrobe/bg.png" width="100px" height="300px"> </div> <div> <div id="currentUnderwearTop"> <<link [img[assets/img/wardrobe/slip1.png][wardrobe]]>><<set $braState0 to "not worn">><</link>> </div> <div id="currentUnderwearBottom"> <<link [img[assets/img/wardrobe/short1.png][wardrobe]]>><<set $pantiesState0 to "not worn">><</link>> </div> <div id="currentUnderwearStockings"> <img src="assets/img/wardrobe/stocking0.png"> </div> </div> <div id="wardrobeAccessories"> <div id="currentNeck"> <img src="assets/img/wardrobe/neck0.png"> </div> </div> <div id="wardrobePiercing"> <div id="currentPiercingEars"> <img src="assets/img/wardrobe/ear.png"> </div> <div id="currentPiercingNose"> <img src="assets/img/wardrobe/nose.png"> </div> <div id="currentPiercingTongue"> <img src="assets/img/wardrobe/tongue.png"> </div> <div id="currentPiercingTits"> <img src="assets/img/wardrobe/tits.png"> </div> <div id="currentPiercingPussy"> <img src="assets/img/wardrobe/pussy.png"> </div> </div> </div> </div> <br> <div class="availableclothes" id="availableClothes"> </div> <br> <div id="availableOuterwear"></div><br> <div id="availableAccessories"></div><br> <div id="availablePiercing"></div><br> <<if $rememberTopOuter eq "tshirt">><<set $rememberTopOuter to "tshirt0">><</if>> <<if $rememberBottomOuter eq "jeans">><<set $rememberBottomOuter to "jeans0">><</if>> <style> #availableClothes img, #availableOuterwear img, #currentOuterwearTop img, #currentOuterwearBottom img, #currentUnderwearTop img, #currentUnderwearBottom img { width: 100px; height: 100px; margin: 1%; } .itemwrapperWardrobe { display: flex; gap: 1%; } </style> <</nobr>> @@.backbtn;[[Back|Bedroom]]@@
<<nobr>> <<nobr>> <div class="flexwrapper backgroundForText"> <div class="housecard"> <<if $jeansState1 eq "not bought">> <img src="assets/img/wardrobe/jeans1.png" class="iconPx"><br> <span class="mc-thoughts">+5 beauty</span><br> <span class="priceAmount">30$</span><br> <<if $mc.money gte 30>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $jeansState1 to "not worn">> <<set $mc.money -= 30>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $jeansState2 eq "not bought">> <img src="assets/img/wardrobe/jeans2.png" class="iconPx"><br> <span class="mc-thoughts">+8 beauty</span><br> <span class="priceAmount">40$</span><br> <<if $mc.money gte 40>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $jeansState2 to "not worn">> <<set $mc.money -= 40>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $jeansState3 eq "not bought">> <img src="assets/img/wardrobe/jeans3.png" class="iconPx"><br> <span class="mc-thoughts">+11 beauty</span><br> <span class="priceAmount">50$</span><br> <<if $mc.money gte 50>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $jeansState3 to "not worn">> <<set $mc.money -= 50>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $shortsState1 eq "not bought">> <img src="assets/img/wardrobe/shorts1.png" class="iconPx"><br> <span class="mc-thoughts">+6 beauty</span><br> <span class="priceAmount">35$</span><br> <<if $mc.money gte 35>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $shortsState1 to "not worn">> <<set $mc.money -= 35>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $shortsState2 eq "not bought">> <img src="assets/img/wardrobe/shorts2.png" class="iconPx"><br> <span class="mc-thoughts">+9 beauty</span><br> <span class="priceAmount">45$</span><br> <<if $mc.money gte 45>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $shortsState2 to "not worn">> <<set $mc.money -= 45>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $shortsState3 eq "not bought">> <img src="assets/img/wardrobe/shorts3.png" class="iconPx"><br> <span class="mc-thoughts">+12 beauty</span><br> <span class="priceAmount">55$</span><br> <<if $mc.money gte 55>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $shortsState3 to "not worn">> <<set $mc.money -= 55>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $skirtState1 eq "not bought">> <img src="assets/img/wardrobe/skirt1.png" class="iconPx"><br> <span class="mc-thoughts">+7 beauty</span><br> <span class="priceAmount">40$</span><br> <<if $mc.money gte 40>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $skirtState1 to "not worn">> <<set $mc.money -= 40>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $skirtState2 eq "not bought">> <img src="assets/img/wardrobe/skirt2.png" class="iconPx"><br> <span class="mc-thoughts">+10 beauty</span><br> <span class="priceAmount">50$</span><br> <<if $mc.money gte 50>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $skirtState2 to "not worn">> <<set $mc.money -= 50>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $skirtState3 eq "not bought">> <img src="assets/img/wardrobe/skirt3.png" class="iconPx"><br> <span class="mc-thoughts">+13 beauty</span><br> <span class="priceAmount">60$</span><br> <<if $mc.money gte 60>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $skirtState3 to "not worn">> <<set $mc.money -= 60>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $tshirtState1 eq "not bought">> <img src="assets/img/wardrobe/tshirt1.png" class="iconPx"><br> <span class="mc-thoughts">+5 beauty</span><br> <span class="priceAmount">30$</span><br> <<if $mc.money gte 30>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $tshirtState1 to "not worn">> <<set $mc.money -= 30>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $tshirtState2 eq "not bought">> <img src="assets/img/wardrobe/tshirt2.png" class="iconPx"><br> <span class="mc-thoughts">+8 beauty</span><br> <span class="priceAmount">40$</span><br> <<if $mc.money gte 40>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $tshirtState2 to "not worn">> <<set $mc.money -= 40>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $tshirtState3 eq "not bought">> <img src="assets/img/wardrobe/tshirt3.png" class="iconPx"><br> <span class="mc-thoughts">+11 beauty</span><br> <span class="priceAmount">50$</span><br> <<if $mc.money gte 50>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $tshirtState3 to "not worn">> <<set $mc.money -= 50>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $braState1 eq "not bought">> <img src="assets/img/wardrobe/slip2.png" class="iconPx"><br> <span class="mc-thoughts">+2 beauty</span><br> <span class="priceAmount">20$</span><br> <<if $mc.money gte 20>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $braState1 to "not worn">> <<set $mc.money -= 20>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $braState2 eq "not bought">> <img src="assets/img/wardrobe/slip3.png" class="iconPx"><br> <span class="mc-thoughts">+4 beauty</span><br> <span class="priceAmount">30$</span><br> <<if $mc.money gte 30>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $braState2 to "not worn">> <<set $mc.money -= 30>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $braState3 eq "not bought">> <img src="assets/img/wardrobe/slip4.png" class="iconPx"><br> <span class="mc-thoughts">+6 beauty</span><br> <span class="priceAmount">40$</span><br> <<if $mc.money gte 40>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $braState3 to "not worn">> <<set $mc.money -= 40>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $pantiesState1 eq "not bought">> <img src="assets/img/wardrobe/short2.png" class="iconPx"><br> <span class="mc-thoughts">+2 beauty</span><br> <span class="priceAmount">25$</span><br> <<if $mc.money gte 25>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $pantiesState1 to "not worn">> <<set $mc.money -= 25>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $pantiesState2 eq "not bought">> <img src="assets/img/wardrobe/short3.png" class="iconPx"><br> <span class="mc-thoughts">+4 beauty</span><br> <span class="priceAmount">35$</span><br> <<if $mc.money gte 35>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $pantiesState2 to "not worn">> <<set $mc.money -= 35>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $pantiesState3 eq "not bought">> <img src="assets/img/wardrobe/short4.png" class="iconPx"><br> <span class="mc-thoughts">+6 beauty</span><br> <span class="priceAmount">45$</span><br> <<if $mc.money gte 45>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $pantiesState3 to "not worn">> <<set $mc.money -= 45>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $stockingsState1 eq "not bought">> <img src="assets/img/wardrobe/stockings1.png" class="iconPx"><br> <span class="mc-thoughts">+2 beauty</span><br> <span class="priceAmount">30$</span><br> <<if $mc.money gte 30>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $stockingsState1 to "not worn">> <<set $mc.money -= 30>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $stockingsState2 eq "not bought">> <img src="assets/img/wardrobe/stockings2.png" class="iconPx"><br> <span class="mc-thoughts">+4 beauty</span><br> <span class="priceAmount">60$</span><br> <<if $mc.money gte 60>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $stockingsState2 to "not worn">> <<set $mc.money -= 60>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $stockingsState3 eq "not bought">> <img src="assets/img/wardrobe/stockings3.png" class="iconPx"><br> <span class="mc-thoughts">+6 beauty</span><br> <span class="priceAmount">120$</span><br> <<if $mc.money gte 120>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $stockingsState3 to "not worn">> <<set $mc.money -= 120>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> </div> <div class="housecard"> <<if ndef $sportswear>> <img src="assets/img/wardrobe/sportswear.jpg" class="iconPx"><br> <span class="priceAmount">100$</span><br> <<if $mc.money gte 100>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $sportswear to "not worn">> <<set $mc.money -= 100>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div> </div> <div> </div> <div class="housecard"> </div> <div class="housecard"> <<if $mc.corruption gte 2>> <<if ndef $neckChokerState1>> <img src="assets/img/wardrobe/neckChoker1.png" class="iconPx"><br> <span class="mc-thoughts">+15 lust</span><br> <span class="priceAmount">100$</span><br> <<if $mc.money gte 100>> @@.buyItemLink;<<link "Buy" "clothingSection">> <<set $neckChokerState1 to "not worn">> <<set $mc.money -= 100>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> <</if>> </div> </div> <br> @@.backbtn;[[Leave|Mall]] @@ <</nobr>> <style> body { background-image: url('assets/img/clothingsection.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</nobr>>
<<nobr>> <img src="assets/img/witchhouse.jpg" width="85%"><br> @@.location; The Witch's House@@<br> @@.mc-thoughts; Doesn't look as scary as it sounds@@<br> <br> <<if $hours lte 9 or $hours gt 23>> <<if ndef $gotKeyFromWitch>> @@.mc-thoughts;I don't think it's worth going to her now. I'll check in later (from 10 in the morning to midnight)@@ <<else>> @@.enterbtn; [[Use the stolen key to sneak into the house|WitchInsideNight]]@@ <</if>> <<else>> <<set _check to random(1,7)>> <<if _check eq 1>> @@.enterbtn;[[Go inside|WitchInsideMast]]<br>@@ <<else>> @@.enterbtn;[[Go inside|WitchInside]]<br>@@ <</if>> <</if>> <br> <br> @@.backbtn;[[Leave|CityMap]] @@<br> <<if previous(2) is "Witch">><<include "add1">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add1">><</if>> <</nobr>>
<<nobr>> <img src="assets/img/witchGirl.jpg" width="100%"> <br> <<if $firstVisitWitchShop is true>>  @@.notmc-speech;Hello, sweetheart, got lost? @@<br> @@.mc-speech;Hi, I'm $mc.name. I was told I could get a contract here... for ghosts@@<br>  @@.notmc-speech;Are you really a ghost hunter? I wouldn't have guessed that looking at you... And how's the "interaction" with ghosts going? *She smiled* @@<br>  @@.mc-speech; Let's just say I haven't really started yet...@@<br>  @@.notmc-speech; Well, I won't discourage you, but listen to the rules carefully:<br>  First - to get a contract for a ghost, you need to come to me. I'll give you the key to the house with the ghost for a certain fee, of course. I don't want any losses.<br>  Second - you determine the type of this ghost. That's all I need for now. If you correctly determine the type of the ghost - I give you money, if not - I don't. It's that simple.<br>  Third - you have only one night to determine the type of the ghost. You won't be able to enter the house the next day with the same contract.<br>  Fourth - you can only tell me the type of the ghost once per contract. Even if you failed to determine it, you have one chance to guess it.@@<br>  @@.mc-speech; It seems I've got it...@@<br> <br>  @@.mc-thoughts; Okay, here I can get a ghost contract. It costs money. I receive a key to the house with the ghost and at night I go there. After determining the ghost, I have to return to her and name it. If I'm right - then I get money, if not, well, then no.@@<br> <br> @@.mc-action; Now you can receive contracts for identifying the type of ghost.@@ <br> <<set $firstVisitWitchShop to false>> <<elseif $firstVisitWitchShop eq false>> @@.notmc-speech; Hey $mc.name, how are you?@@<br> <<done>> <<if $mc.lvl lt 4>> <<addclass ".rescueGirlsDisabled" "disabled-link">> <</if>> <</done>> <<if ndef $hasQuestForRescue>><span class="rescueGirlsDisabled"> <<linkreplace "@@.usebtn; Missing girls@@">> <<set $hasQuestForRescue to 0>> @@.notmc-speech; Oh, $mc.name, you’ve come at just the right time. I can see you're getting more and more experienced with each passing day, and I’ve got an important task for you. My old friend, a nun named Rain from the church, needs some help<br> She told me that recently, her girls — who, like you, are also ghost hunters—have started disappearing. She needs help finding them, and I thought you might be the one to assist her.<br>@@ @@.mc-speech; Of course, I think I can help her.@@<br> @@.notmc-speech; Great! I’ll let her know you’re on board. Head to the church — I’m sure she’ll find you and explain what to do next.@@<br> <br> @@.mc-action; You need to talk to Sister Rain at the church.@@<br> <</linkreplace>><<if $mc.lvl lt 4>>@@.warningtext; (Req. lvl 4+)@@<</if>><br></span><</if>> <<if $ghostHuntingMode eq 0>> <<if $mc.money gte 35>> @@.usebtn;[[I want to get a contract|GhostRandomize]]@@<br> <br> @@.usebtn; [[I want to get a challenging contract(Ghost will hide one piece of evidence)|GhostRandomize][$deleteOneEvidence to 1]]@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <<elseif $ghostHuntingMode eq 1>>@@.mc-thoughts; I already have a contract@@ <<elseif $ghostHuntingMode eq 3>>@@.usebtn;[[End the contract|WitchEndContract]]@@<</if>><br> <<if $mc.lvl lte 1>> @@.mc-speech; I just need to correctly identify the ghost, right?@@<br> @@.notmc-speech; Yes, as long as you're inexperienced, that's enough for you.@@ <br> @@.warningtext; (Req. lvl 2+)@@<br> <<else>> <<if $mc.lvl gte 2>> <<if ndef $gotCursedItem>> <<linkreplace "@@.usebtn;I have a small task for you.@@">> <<set $gotCursedItem to 0>> @@.notmc-speech; It seems you’ve gained some experience and are ready for new challenges. So listen:<br> In every house with a ghost, there is a cursed object. It could be in any room. Find it and bring it to me, and I'll reward you. Deal?<br>@@ @@.mc-speech; How will I know if the object is cursed and not just an ordinary one?@@<br> @@.notmc-speech;The cursed object has a very strong aura. You’ll feel it when you pick it up.@@<br> <br> @@.mc-action; I need to search the haunted house for the cursed object. It could be in any room.@@ <br> <</linkreplace>> <<elseif $gotCursedItem eq 0>> @@.mc-thoughts; I need to bring the witch a cursed object. It could be in any room.<br> <<elseif $gotCursedItem eq 1>> <<linkreplace "@@.usebtn; I found the cursed object.@@">> @@.notmc-speech;Oh, thank you. Here is your reward. @@<br> <span> Money: +$30 $ </span><br> <<set $mc.money += 30>> <<set $gotCursedItem to 0>> <<set $isCIDildo to 0>> <<set $isCIButtplug to 0>> <<set $isCIBeads to 0>> <<set $isCIHDildo to 0>> <<if $equipment.gwb neq 3>> <<set $equipment.gwb to 3>> @@.mc-action; You get a lvl 3 Ghost Writing Book @@<img src="assets/img/gwb.png" style="max-width:5%"><br> <br> @@.mc-speech; But why do you need them?@@<br> @@.notmc-speech; It’s a powerful magical artifact. I think you felt just how potent it is yourself.@@ @@.mc-thoughts;<br> She ran her tongue over the toy and smiled slightly@@<br> @@.notmc-speech;And by the way, you can bring me cursed objects, and I’ll pay you for them. It’ll be like an additional task, apart from identifying the type of ghost.@@<br> <<else>> @@.notmc-speech;Don’t forget to bring me the cursed items. I’ll pay you for them.@@<br> <</if>> @@.mc-speech; Alright, extra money never hurts.@@ <</linkreplace>> <</if>> <</if>> <</if>> <br> @@.mc-speech;<<linkreplace "Do you have anything for sale?">> <<goto "witchSale">> <</linkreplace>>@@<br> <<if ndef $eventToolsOneStart or $eventToolsOneStart eq 0>> @@.mc-speech;<<linkreplace "Do you sell level 3 tools?">> @@.notmc-speech; <<if $equipment.gwb eq 3>><<else>>I only have a level 3 ghostwriting book, but I'm not planning to sell it yet. Also, <</if>>I know that the priest has some level 3 tool. Ask him about it@@ <<set $eventToolsOneStart to 0>> <</linkreplace>>@@<br><</if>> <</if>> <<if $boughtMonkeyPawGuide eq 0>> <<linkreplace "@@.usebtn; Ask about Monkey Paw@@">> @@.notmc-speech; Oh, I see you found that in the haunted house. If you’d like to know what kinds of wishes the monkey paw can grant, I can sell you a little guide. Let’s say... for $400. @@<br> @@.mc-speech; That's so expensive!!!@@<br> @@.notmc-speech; You see, it took a lot of effort to acquire it. So it's up to you to decide.@@<br> @@.mc-speech; Alright, I’ll think about it for now...@@<br> @@.notmc-speech; No problem, just take a look at my wares if you decide to buy it.@@<br> <<set $boughtMonkeyPawGuide to 1>> <</linkreplace>> <</if>> <br><br> @@.backbtn;[[Leave|Witch]] <br> <</nobr>>
<<nobr>> <img src="assets/img/witchGirl.jpg" width="100%"> <br> @@.notmc-speech;Tell me the type of ghost:@@<br> <<if $saveMimic eq 1>> <<set $ghost.name to "Mimic">> <<set $saveMimic to 0>><</if>> <<set _ghostTypes = ["Shade", "Spirit", "Poltergeist", "Phantom", "Goryo", "Demon", "Deogen", "Jinn", "Moroi", "Myling", "Oni", "Mimic", "The Twins", "Wraith", "Mare", "Cthulion", "Banshee"]>> @@.mc-speech;I guess it was:@@<br> <<listbox "$ghostTypeSelected">> <<optionsfrom _ghostTypes>> <</listbox>><br> <<linkreplace "@@.usebtn;Choose@@">> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <video autoplay muted> <source src="assets/witch/witchResult.mp4" type="video/mp4" width="100%"> </video> @@.notmc-speech;Let's find out, give me some time...@@ <<timed 6s>> <<if ($ghost.name == $ghostTypeSelected)>> @@.notmc-speech; Yes, you're right, good girl@@<br> <div class="wrapperGain"> <span>You gain:</span><br> <span> Money: +$moneyFromContract $ </span><br> <span>Experience: +$expFromContract exp</span><br> <span class="reachedNewLvl"></span><br> </div> <span id="expBar"><<showmeter 'xpBar'>></span><br> <<set $mc.exp += $expFromContract>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><<set $mc.money += $moneyFromContract>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> @@.backbtn;[[Back|WitchInside]]@@ <<else>> @@.notmc-speech;No, you are wrong. Maybe you'll get it right next time.@@<br> <div class="wrapperGain"> <span>You gain:</span><br> <span> Money: +0$ </span><br> <span>Experience: +10 exp</span><br> <span class="reachedNewLvl"></span><br> </div> <span id="expBar"><<showmeter 'xpBar'>></span><br> <<set $mc.exp += 10>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><<set $mc.money += 0>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> @@.backbtn;[[Back|WitchInside]]@@<</if>> <<set $ghostHuntingMode to 0>> <<unset $hiddenEvidence>> <<unset $deleteOneEvidence>> <</timed>> <</linkreplace>> <</nobr>>
<<nobr>> <img src="assets/img/witchGirl.jpg" width="100%"> <br> <<set _check to random(1,17)>> <<if _check eq 1>><<set $ghost to clone($ghost1)>><</if>> <<if _check eq 2>><<set $ghost to clone($ghost2)>><</if>> <<if _check eq 3>><<set $ghost to clone($ghost3)>><</if>> <<if _check eq 4>><<set $ghost to clone($ghost4)>><</if>> <<if _check eq 5>><<set $ghost to clone($ghost5)>><</if>> <<if _check eq 6>><<set $ghost to clone($ghost6)>><</if>> <<if _check eq 7>><<set $ghost to clone($ghost7)>><</if>> <<if _check eq 8>><<set $ghost to clone($ghost8)>><</if>> <<if _check eq 9>><<set $ghost to clone($ghost9)>><</if>> <<if _check eq 10>><<set $ghost to clone($ghost10)>><</if>> <<if _check eq 11>><<set $ghost to clone($ghost11)>><</if>> <<if _check eq 12>><<set $ghost to clone($ghost12)>><</if>> <<if _check eq 13>><<set $ghost to clone($ghost13)>><</if>> <<if _check eq 14>><<set $ghost to clone($ghost14)>><</if>> <<if _check eq 15>><<set $ghost to clone($ghost15)>><</if>> <<if _check eq 16>><<set $ghost to clone($ghost16)>><</if>> <<if _check eq 17>><<set $ghost to clone($ghost17)>><</if>> <<set $currentsearchKitchen to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchHallway to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchLivingroom to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchBedroom to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchBathroom to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchBasement to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchBedroomTwo to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchNursery to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchBathroomTwo to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchHallwayUpstairs to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchRoomA to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchRoomB to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $currentsearchRoomC to { emf:0, plasm:0, uvl:0, temperature: 0, spiritbox:0, gwb:0, }>> <<set $tarotCardsStage to 0>> <<set $MonkeyPawStage to 0>> <<set $wishesCount to 3>> <<set $drawnCards to 0>> <<unset $knowledgeUsed>> <<unset $temperatureIncreased>> <<unset $highpriestess>> <<unset $ghostIsTrapped>> <<unset $cursedHuntActive>> <<set $temperature to 0>> <<set $kitchen.background to 2>> <<set $bathroom.background to 2>> <<set $bedroom.background to 2>> <<set $hallway.background to 2>> <<set $livingroom.background to 2>> <<set $basement.background to 2>> <<if $deleteOneEvidence eq 1>> <<include "DeleteEvidence">> <</if>> @@.notmc-speech; Great, here's the location on the map. You need to go there at night and identify the type of ghost inhabiting that place. Remember, you only have one night to determine the ghost. If you feel tired, you can go there any night, not necessarily tonight.@@<br> @@.mc-speech; Okay, thanks@@<br> <br> Money: -35 $<br> <br> @@.mc-action; You've received a contract to identify the type of ghost@@ <<set $mc.money -= 35>> <<set $ghostHuntingMode to 1>><br> <br> @@.backbtn;[[Back|WitchInside]] @@<br> <</nobr>>
<<nobr>> <img src="assets/img/bedroom.jpg" width="100%"><br> @@.location; Bedroom@@<br> <br> <<if previous(2) eq "HuntOverSanity" or previous(2) eq "huntEnd">> @@.mc-speech; Am I home? I don't remember how I got back here. My whole body aches and is <<linkappend "covered with something">> <<set _check to random(1,3)>> <<if _check eq 1>><img src="assets/mc/1.webp" width="40%"><</if>> <<if _check eq 2>><img src="assets/mc/2.webp" width="40%"><</if>> <<if _check eq 3>><img src="assets/mc/3.webp" width="40%"><</if>><br> It seems like I'm starting to remember... I lost the battle, but not the war. Next time, I'll be more careful. <br> I don't feel well, my whole body aches... I need to buy some medicine from the store, as hunting ghosts will be much harder without it. <br> But for now, I need to go to the [[bathroom|Bathroom]]. <<set $mc.sanityMax to 70>> <<set $mc.sanity to random(40,70)>> <<set $mc.energy to $mc.energyMax>> <<set $mc.lust to random(30,60)>> <</linkappend>>@@ <<elseif previous(2) eq "ghostSpecialEventMareEnd">> @@.mc-thoughts; You wake up and see the@@ <<linkappend "@@.mc-thoughtsLink;aftermath of last night on yourself...@@">><br> <<set _check to random(1,3)>> <<if _check eq 1>><img src="assets/mc/4.webp" width="40%"><</if>> <<if _check eq 2>><img src="assets/mc/5.webp" width="40%"><</if>> <<if _check eq 3>><img src="assets/mc/6.webp" width="40%"><</if>><br> <<set $isPenaltyOn to 0>> @@.mc-speech; Weirdly enough, I feel great, maybe even a bit better than usual, hehe. I suppose I should still head to the [[bathroom|Bathroom]].@@<</linkappend>> <<else>> <<if previous() eq "Sleep" and $ghostMareEventStart gte 1 and (previous(2) neq "HuntOverSanity" or previous(2) neq "huntEnd")>> <<if $ghostMareEventStart eq 1>> <<set $ghostMareEventStart to 2>><</if>> <<if $ghostMareEventStage lte 2>> <<set $mc.sanityMax to 70>> <<set $mc.sanity to random(50,70)>> <<set $mc.energy to $mc.energyMax>> <<set $mc.lust to random(30,60)>> <<else>> <<set $mc.sanityMax to 50>> <<set $mc.sanity to random(30,49)>> <<set $mc.energy to $mc.energyMax>> <<set $mc.lust to random(60,90)>> <</if>> <<if hasVisited("ghostSpecialEventMare") and $ghostMareEventStart gte 1 and (previous(2) neq "HuntOverSanity" or previous(2) neq "huntEnd")>> <<set $ghostMareEventStart to 4>> <</if>> <<if $isPenaltyOn eq 1>> <<else>> @@.mc-speech; I feel unwell... strange, I need to find out what's happening to me. In this condition, it will be much harder for me to hunt ghosts.@@<br><</if>><</if>> @@.enterbtn;[[Wardrobe|wardrobe]]@@ <br> @@.enterbtn;[[Bathroom]]@@<br> @@.usebtn;[[Sleep (8 hours)|Sleep]]@@<br> @@.usebtn;<<link "Take a nap(1 hour)" "Bedroom">> <<include "add60">><<if $mc.energy lt $mc.energyMax>><<set $mc.energy += 1>><</if>><<if $ghostSpiritEventStage eq 0 and $ghostSpecialEventSpiritCD eq 0>> <<goto "ghostSpecialEventNapSpirit">><</if>><</link>>@@<span><img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span><br> <<if $holyWaterIsCollected eq 1 and $ghostMareEventStart gte 1>> <<linkreplace "@@.usebtn; Use holy water@@">><<set $ghostMareEventStart to 0>> <<set $holyWaterIsCollected to 0>> <<set $ghostMareEventStage to 0>> @@.mc-speech; This should help. Now I can sleep peacefully.@@<</linkreplace>><</if>> <br> <br> @@.backbtn;[[Livingroom][$minutes +=1]]@@<br><</if>> <</nobr>>
<<nobr>> <img src="assets/img/sleeping.jpg" width="100%"> <br> <br> <<if (previous() is "HuntOverSanity" or previous() is "huntEnd" or previous() is "cursedHuntStart")>> <<set $isPenaltyOn to 1>> <</if>> <<if (previous() is "HuntOverSanity" or previous() is "huntEnd" or previous() is "cursedHuntStart") and $ghost.name eq "Wraith">> <<set $isPenaltyOn to 1>> @@.backbtn;<<link "Wake up" "ghostSpecialEventWraith">><<set $hours +=3>><<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>><</link>>@@ <<set $mc.sanity to 40>> <<set $mc.lust to 0>> <<elseif $ghostMareEventStage gte 4>> @@.backbtn;<<link "Wake up" "ghostSpecialEventMareEnd">><<set $hours +=3>><<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>><</link>>@@ <<elseif $ghostSpiritEventStage eq 0 and $ghostSpecialEventSpiritCD eq 0>> @@.backbtn;<<link "Wake up" "ghostSpecialEventSleepSpirit">><<set $hours +=3>><<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>><</link>>@@ <<else>> @@.backbtn;<<link "Wake up" "Bedroom">><<set $hours +=8>><<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>><</link>>@@ <<if $isPenaltyOn eq 1>> <<set $mc.sanityMax to 70>> <<set $mc.sanity to random(40,70)>> <<set $mc.energy to $mc.energyMax>> <<set $mc.lust to random(30,60)>> <<else>> <<set $mc.sanityMax to 100>> <<set $mc.sanity to $mc.sanityMax>> <<set $mc.energy to $mc.energyMax>> <<set $mc.lust to 0>> <</if>> <<if previous() eq "ghostSpecialEventMareEnd">> <<set $mc.energy to 30>> <</if>> <</if>> <<if $isCameraBought eq 1>><<set $mcSleptWithCameraOn to 1>><</if>> <</nobr>> <<if $mc.makeupImg eq 1>><<set $mc.beauty -= 5>> <<elseif $mc.makeupImg eq 2>><<set $mc.beauty -= 10>> <<elseif $mc.makeupImg eq 3>><<set $mc.beauty -= 15>><</if>> <<set $makeupApplied to 0>> <<set $mc.makeupImg to 0>>
<<nobr>> <img src="assets/img/mclivingroom.jpg" width="100%"><br> @@.location; Living room@@<br> <br> @@.usebtn;<<link "Watch tv (30 min)" "Livingroom">> <<if $ghostSpiritEventStage eq 0 and $ghostSpecialEventSpiritCD eq 0>> <<goto "ghostSpecialEventTVSpirit">><</if>> <<include "add30">> <</link>>@@<br> @@.enterbtn;[[Use PC]]@@<br> @@.enterbtn;<<link "Bedroom" "Bedroom">><<include "add1">><</link>>@@<br> /*[[Kitchen]]<br>*/ <<if $hours <= 22 and $hours >= 12>> @@.usebtn;<<link "Skip time till midnight" "Livingroom">><<set $hours to 23>><<set $minutes to 0>>@@ <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + ($minutes < 10 ? '0' + $minutes : $minutes)>><</replace>> <</link>><br> <</if>> <<if $hours >= 23>> <<if $ghostHuntingMode eq 0>> @@.mc-thoughts; I don't have a contract@@ <<elseif $ghostHuntingMode eq 1>> <<if ($tshirtState == "not worn") or (($jeansState == "not worn") and (($shortsState == "not worn") or ($shortsState == "not bought")) and (($skirtState == "not worn") or ($skirtState == "not bought")))>> @@.mc-thoughts; I can't go outside naked @@ <<elseif $mc.dirty eq 1>> @@.mc-thoughts; I need to go to the bathroom first@@ <<elseif ($mc.corruption gte 10)>>@@.movebtn;[[Ghost hunting|GhostStreet]]@@ <<elseif ($braState == "not worn") or ($pantiesState == "not worn")>>@@.mc-thoughts; I can't go outside without underwear @@ <<else>>@@.movebtn;[[Ghost hunting|GhostStreet]]@@<</if>> <<elseif $ghostHuntingMode eq 3>>@@.mc-thoughts; I need to go to the witch first@@<</if>> <<else>> @@.mc-thoughts;Not appropriate time for ghost hunting@@<</if>> <br> <br> <<if ($tshirtState == "not worn") or (($jeansState == "not worn") and (($shortsState == "not worn") or ($shortsState == "not bought")) and (($skirtState == "not worn") or ($skirtState == "not bought")))>> @@.mc-thoughts; I can't go outside naked @@ <<elseif $mc.dirty eq 1>>@@.mc-thoughts; I need to go to the bathroom first@@ <<elseif ($mc.corruption gte 10)>>@@.backbtn;[[Leave|Home]]@@ <<elseif ($braState == "not worn") or ($pantiesState == "not worn")>>@@.mc-thoughts; I can't go outside without underwear @@<<else>>@@.backbtn;[[Leave|Home]]@@ <</if>> /*[[RoomCleanup]]*/ <<if previous() is "ghostSpecialEventWraithStart">> <<include "add60">> <</if>> <</nobr>>
<<nobr>> <<if $ghost.name eq "Spirit">> <<set $ghostSpiritEventStage to 0>> <</if>> <img src="assets/img/dawn.jpg" width="100%"> <br> @@.mc-thoughts; Ah, dawn. The ghostly activity has ceased. I need to summarize the gathered information and identify the type of ghost.@@<br> <<if $isClothesStolen eq 1>> @@.mc-thoughts; Now that you're no longer in danger, you can retrieve your clothes. After finding them, you head away from this cursed place.@@ <<if $isPantiesStolen eq 1>><<include "findStolenPanties">><</if>> <<if $isBottomStolen eq 1>><<include "findStolenBottom">><</if>> <<if $isShirtStolen eq 1>><<include "findStolenShirt">><</if>> <<set $isClothesStolen to 0>> <</if>> <<set $mc.corruption += $tempCorr>> Corruption is increased (+ <<= $tempCorr.toFixed(2)>>) : <<= $mc.corruption.toFixed(2)>><br> <<set $tempCorr to 0>> <<set $EmfActivationTime to 0>> <<set $uvlActivationTime to 0>> <<set $EmfActivated to 0>> <<set $uvlActivated to 0>> <<set $ghostHuntingMode to 3>> <<if $isCompChosen eq 1 and $companion.name eq "Blake" and $gotCursedItem eq 1>> <<set $gotCursedItem to 0>> <</if>> @@.movebtn;[[Leave|CityMap][$hours += 1]]@@<br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomGhostPassage to 0>> <<set $isCompRoomChosen to 0>> <<set $showComp to 0>> <<set $isCompChosen to 0>> <<if $companion.name eq "Alice" and $isAliceGoingForHuntingAlone eq 0>> <<set $aliceWorkDone to 0>> <</if>> <</nobr>>
<<nobr>> <div class="wrapperPC"> <img src="assets/img/pc.jpg" id="bgPC"><br> <div class="iconContainer"> <a data-passage="Ghostopedia"><img src="assets/img/ghostopedia.png" class=" iconPC"><br></a><br> <a data-passage="Evidence"><img src="assets/img/evidenceIcon.jpg" class=" iconPC"><br></a> <a data-passage="PornCore"><img src="assets/img/pornLab.jpg" class="iconPC"></a> <a data-passage="Internet"><img src="assets/img/browser.png" class="iconPC"></a> <a data-passage="Contacts"><img src="assets/img/contacts.jpg" class="iconPC"></a> <<if $aliceWorkDone eq 1>><a data-passage="DocumentsForAlice"><img src="assets/img/documents.jpg" class="iconPC"></a><</if>> <<if $isCameraBought eq 1 and $mcSleptWithCameraOn eq 1>> <<if $ghostMareEventStart gte 2>> <<if $ghostMareEventStage lte 2>> <a data-passage="ghostSpecialEventMare" onclick="$.wiki('<<set $ghostMareEventStart to 4>>')"><img src="assets/img/webcamera.png" class="iconPC"></a> <<else>> <a data-passage="ghostSpecialEvent1Mare" onclick="$.wiki('<<set $ghostMareEventStart to 4>>')"><img src="assets/img/webcamera.png" class="iconPC"></a><</if>> <<else>> <a data-passage="ghostSpecialEventMare0"><img src="assets/img/webcamera.png" class="iconPC"></a><</if>> <</if>> <<if $webcamAccountCreated eq 1>><a data-passage="WebcamShow"><img src="assets/img/wb.jpg" class="iconPC"></a> <</if>> </div> </div> <br> @@.backbtn;[[Back|Livingroom]]@@<br> <</nobr>>
<<nobr>> <img src="assets/img/mcbathroom.jpg" width="100%"><br> @@.location; Bathroom@@<br> @@.usebtn;<<link "Take a bath (30 min)" "Bath">><<include "add30">><</link>><br>@@ @@.usebtn;<<link "Take a shower (5 min)" "Shower">><<include "add5">><</link>><br>@@ @@.enterbtn;[[Look in the mirror|Mirror]]<br>@@ @@.enterbtn;[[Wash your face|WashFace]]<br>@@ <br> @@.backbtn;[[Bedroom]]<br>@@ <</nobr>>
<<nobr>> <<if $ghost.name eq "Spirit">> <<set $ghostSpiritEventStage to 0>> <</if>> @@.mc-speech;I am leaving this accursed house. It seems I've done everything I could.@@<br> <<if $isClothesStolen eq 1>> <img src="assets/img/confusedImg.jpg" class="displayCentredImgs"> @@.mc-speech; Damn! It looks like that disgusting ghost took my clothes... Maybe I should go back and look for it? Though I really don’t want to return to that cursed house.@@<br> <<set $isClothesStolen to 0>> @@.movebtn; <<back "Return to the house">>@@<br> Or<br> <<if $tshirtState eq "worn" and ($jeansState eq "worn" or $skirtState eq "worn" or $shortsState eq "worn")>> @@.movebtn; [[Leave without taking your clothes|Livingroom]]@@ <<else>> @@.movebtn; [[Leave without taking your clothes|NudityEvent]]@@ <</if>> <<else>> <<if $ghost.name eq "Myling">> @@.movebtn; [[Go home|ghostSpecialEventMyling][$hours += 1]]@@<br> <<else>> @@.movebtn;[[Go home|Livingroom][$hours += 1]]@@<br> <</if>> <</if>> <br> <<if $tempCorr gte 1>><<set $tempCorr to 1>><</if>> <<set $mc.corruption += $tempCorr>> <br> Corruption is increased (+ <<= $tempCorr.toFixed(2)>>) : <<= $mc.corruption.toFixed(2)>><br> <<set $tempCorr to 0>> <<set $ghostHuntingMode to 3>> <<set $EmfActivationTime to 0>> <<set $uvlActivationTime = 0>> <<set $EmfActivated to 0>> <<set $uvlActivated to 0>> <<if $isCompChosen eq 1 and $companion.name eq "Blake" and $gotCursedItem eq 1>> <<set $gotCursedItem to 0>> <</if>> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomGhostPassage to 0>> <<set $isCompRoomChosen to 0>> <<set $showComp to 0>> <<set $isCompChosen to 0>> <<if $companion.name eq "Alice" and $isAliceGoingForHuntingAlone eq 0>> <<set $aliceWorkDone to 0>> <</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<set _check to random(1,2)>> <<if _check eq 1>><img src="assets/shower/1.jpg" width="50%"><</if>> <<if _check eq 2>><img src="assets/shower/2.jpg" width="50%"><</if>><br> <<set $mc.dirty to 0>> <<if $mc.makeupImg eq 1>><<set $mc.beauty -= 10>> <<elseif $mc.makeupImg eq 2>><<set $mc.beauty -= 15>> <<elseif $mc.makeupImg eq 3>><<set $mc.beauty -= 20>><</if>> <<set $makeupApplied to 0>> <<set $mc.makeupImg to 0>> @@.mc-speech; Nice and clean again@@<br> <br> @@.backbtn;[[Back|Bathroom]]@@ <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<set _check to random(1,2)>> <<if _check eq 1>><img src="assets/bath/1.jpg" width="60%"><</if>> <<if _check eq 2>><img src="assets/bath/2.jpg" width="60%"><</if>><br> <<set $mc.dirty to 0>> <<if $mc.makeupImg eq 1>><<set $mc.beauty -= 5>> <<elseif $mc.makeupImg eq 2>><<set $mc.beauty -= 10>> <<elseif $mc.makeupImg eq 3>><<set $mc.beauty -= 15>><</if>> <<set $makeupApplied to 0>> <<set $mc.makeupImg to 0>> @@.mc-speech; Nice and clean again@@<br> <br> @@.backbtn;[[Back|Bathroom]]@@ <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<div style="display: flex; align-items: center;"> <div style="flex: 1;">    You are $mc.name, a brave young woman who has devoted much of her free time to studying esoterics, mysticism, and the unexplainable. Somehow, it drew you more than anything else, perhaps because in your world, incredible creatures, from ghosts to demons, have started appearing. This has been going on for quite some time.   The world has changed, and society has changed with it. People have grown accustomed to such anomalies, but there are cases when certain measures have to be taken. This led to the emergence of new professions: ghost hunters, witches, exorcists, and so on.</div> <div style="flex: 1; display: flex; justify-content: center; align-items: center;"> <img src="assets/img/mc.jpg" width="80%"><br> </div> </div>   @@.mc-speech; Such professions are quite dangerous, but the risk is worth it: they pay quite well@@ - you think.   And so, you have dedicated yourself to this. You are a ghost hunter. Of course, you lack experience; you have some knowledge and minimal inexpensive equipment, but you have a strong desire to start contributing to society and, well, to earn some money.   You live alone in a small town. However, even here, there is work for you. They say there's a witch nearby who can help you with your job. She provides contracts for ghosts. Most likely, she is a middleman or something similar.   @@.mc-speech; I think it's best to head to the witch first. She should advise me on what to do.@@ @@.mc-action; Visit the witch, she should provide details.@@ @@.enterbtn;[[Start|CityMap]] @@
<<nobr>> The Ghost Hunter<br> <br> <b>What’s your extra sensitive spot?</b><br> <em>The chosen one will occur more frequently during the ghost hunt than the other body parts, bringing more lust.</em><br> <label><<radiobutton "$sensualBodyPart.brain" 3 autocheck>> Mind</label><br> <label><<radiobutton "$sensualBodyPart.tits" 3 autocheck>> Boobs</label><br> <label><<radiobutton "$sensualBodyPart.ass" 3 autocheck>> Ass</label><br> <label><<radiobutton "$sensualBodyPart.mouth" 3 autocheck>> Tongue</label><br> <label><<radiobutton "$sensualBodyPart.pussy" 3 autocheck>> Pussy</label><br> <label><<radiobutton "$sensualBodyPart.anal" 3 autocheck>> Anus</label><br> Enter your name here: <<textbox "$mc.name" "Mary" "Intro1">>and press "Enter". <br> Or just click @@.enterbtn;<<link "here" "Intro1">><<set $mc.name to "Mary">><</link>>@@ <br> <br> <br> @@.mc-thoughts;This game is similar to games like Phasmophobia, Demonologist, etc., so if you've played such games, there shouldn't be any difficulties. Nevertheless, here's a brief guide to the game:@@ <br> @@.enterbtn;[[guide]]@@ <</nobr>>
<b>Welcome to the game!</b> This game is similar to titles like Phasmophobia and Demonologist. If you are familiar with them, you will find it easy to get the hang of things. Here’s a brief guide: <b>Basic Parameters:</b> @@.mc-speech; Sanity@@<img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> - your "health" during ghost hunting. When it reaches zero, the character loses consciousness, resulting in defeat. @@.mc-speech; Lust@@<img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> - <em>The higher it is, the higher the chance of encountering paranormal events.</em> @@color:yellow; Energy @@<img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;">- required to perform actions. @@.mc-speech;Corruption@@<img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;">, @@.mc-speech; beauty@@<img src="assets/img/beauty.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> unlock new events outside of ghost hunting. <b>Ghost Hunting:</b> @@color:yellow;Start of Ghost Hunting:@@ Ghost hunting begins after you receive a contract from the witch in the living room at midnight (12:00 AM). @@color:yellow;Favorite Room of the Ghost@@ - this is the room where some pieces of evidence may be found. Note that this room can change over time. @@color:yellow;Tools:@@ There are a total of 6 tools for finding 6 types of evidence. Each ghost has 3 specific pieces of evidence. If you find evidence (e.g., EMF Level 5, fingerprints under UV light, etc), you can mark it in the journal. <img src="assets/img/notebook.png" width="30px"> <em>After selecting the evidence, press the <b>RESULT</b> button — ghosts that match your selected evidence will be highlighted in green.</em> If you discover all three pieces of evidence, only one ghost will be displayed — at this point, your investigation of the house is complete, and you can leave. @@color:yellow;Evidence and Tools:@@ <b>@@.notmc-speech;EMF Level 5:@@ <img src="assets/img/emf.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"></b> <em>When the ghost interacts with the environment, the readings can reach level 5. 100% result in any room.</em> <b>@@.notmc-speech;Ectoplasm Stains:@@ <img src="assets/img/glass.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"></b> <em>Chance of finding: 15% (level 1) only in the ghost's "favorite room."</em> <b>@@.notmc-speech;Ghost Writing:@@<img src="assets/img/gwb.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"></b> <em>Chance of finding: 15% (level 1) only in the ghost's "favorite room."</em> <b>@@.notmc-speech;Spirit Box: @@<img src="assets/img/spiritbox.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"></b> <em>Chance of finding: 15% (level 1) only in the ghost's "favorite room" and with the lights turned off.</em> <b>@@.notmc-speech;High Temperature:@@ <img src="assets/img/thermometr.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"></b> <b>The temperature in the "favorite room" is higher than normal.</b> <em>Chance of finding: 15% (level 1) only in the ghost's "favorite room."</em> Normal temperature: 13 - 16 Ghost's favorite room: 16 - 21. Evidence "High temperature": 19 - 24. <<linkreplace "<b>Colored result</b>">> <b>If the thermometer is Level 2:</b> @@color:green; Green color result@@ - nothing @@color:Red;Red color result @@- favorite room and evidence <b>If the thermometer is Level 3:</b> @@color:green;Green color result@@ - nothing @@color:Yellow;Yellow color result@@ - favorite room @@color:Red;Red color result@@ - favorite room and evidence <</linkreplace>> <b>@@.notmc-speech; UV Light : @@<img src="assets/img/uvl.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"></b> <em> 100% result in any room after interacting with the MC</em> <b>Ending the Hunt:</b> <em>After finding all three pieces of evidence, you can conclude the hunt and leave the house.</em> This is an initial version with much still to be done/modified. <<nobr>> <<linkreplace "CURSED HUNT OPTION (Replacing the cursed hunt with a regular hunt)">> <<linkreplace "Cursed Hunt - ON">> <<set $cursedHuntOption to 0>> <b>The cursed hunt will be activated upon interacting with cursed possessions.</b><br> <</linkreplace>> <br><<linkreplace "Cursed Hunt - OFF">> <<set $cursedHuntOption to 1>> <b>The cursed hunt will NOT be activated upon interacting with cursed possessions.</b><br> <</linkreplace>> <</linkreplace>><br> <<linkreplace "Sensitive body part">> <b>What’s your extra sensitive spot?</b><br> <em>The chosen one will occur more frequently during the ghost hunt than the other body parts, bringing more lust.</em><br> <label><<radiobutton "$sensualBodyPart.brain" 3 autocheck>> Mind</label><br> <label><<radiobutton "$sensualBodyPart.tits" 3 autocheck>> Boobs</label><br> <label><<radiobutton "$sensualBodyPart.ass" 3 autocheck>> Ass</label><br> <label><<radiobutton "$sensualBodyPart.mouth" 3 autocheck>> Tongue</label><br> <label><<radiobutton "$sensualBodyPart.pussy" 3 autocheck>> Pussy</label><br> <label><<radiobutton "$sensualBodyPart.anal" 3 autocheck>> Anus</label><br> <</linkreplace>> <</nobr>> <<if (previous() eq "WitchEndContract") or (tags(previous()).includes("event"))>> @@.backbtn;<<back>>@@<br> <<else>> @@.backbtn;<<return>>@@<br><</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>>
<<nobr>> @@.mc-speech;It seems to have gotten quite warm in the house. Maybe if I take off my outer clothes, I'll feel better?@@<br> <br> @@.mc-thoughts; If your sanity gets lower, you start feeling worse. It begins to seem too warm. From this point, your sanity will decrease despite the presence of lighting in the rooms. This can be prevented by increasing sanity with pills or by taking off your upper clothes . However, being without clothes in the house can be more dangerous...@@<br> <br> <<linkreplace "@@.usebtn;Take upper clothes off@@">> <<goto "Hot1">><</linkreplace>> Or @@.usebtn;[[Nah, too risky|previous()]]@@<br> <</nobr>>
<<nobr>> <<if $pantiesState eq "worn" and $braState eq "worn">> <video autoplay controls muted loop> <source src="assets/mc/underwearOn.mp4" type="video/mp4"> </video><</if>> <<if $pantiesState eq "worn" and $braState eq "not worn">> <video autoplay width="40%" muted loop> <source src="assets/mc/braOff.mp4" type="video/mp4"> </video><</if>> <<if $pantiesState eq "not worn" and $braState eq "worn">> <video autoplay controls muted loop> <source src="assets/mc/braOn.mp4" type="video/mp4"> </video><</if>> <<if $pantiesState eq "not worn" and $braState eq "not worn">> <video autoplay width="40%" muted loop> <source src="assets/mc/underwearOff.mp4" type="video/mp4"> </video><</if>> <<set $hotAct to 0>> <<if $rememberBottomOuter eq "jeans0">> <<set $jeansState0 to "not worn">> <<elseif $rememberBottomOuter eq "jeans1">> <<set $jeansState1 to "not worn">> <<elseif $rememberBottomOuter eq "jeans2">> <<set $jeansState2 to "not worn">> <<elseif $rememberBottomOuter eq "jeans3">> <<set $jeansState3 to "not worn">> <</if>> <<if $rememberBottomOuter eq "shorts0">> <<set $shortsState0 to "not worn">> <<elseif $rememberBottomOuter eq "shorts1">> <<set $shortsState1 to "not worn">> <<elseif $rememberBottomOuter eq "shorts2">> <<set $shortsState2 to "not worn">> <<elseif $rememberBottomOuter eq "shorts3">> <<set $shortsState3 to "not worn">> <</if>> <<if $rememberBottomOuter eq "skirt0">> <<set $skirtState0 to "not worn">> <<elseif $rememberBottomOuter eq "skirt1">> <<set $skirtState1 to "not worn">> <<elseif $rememberBottomOuter eq "skirt2">> <<set $skirtState2 to "not worn">> <<elseif $rememberBottomOuter eq "skirt3">> <<set $skirtState3 to "not worn">> <</if>> <<if $rememberTopOuter eq "tshirt0">> <<set $tshirtState0 to "not worn">> <<elseif $rememberTopOuter eq "tshirt1">> <<set $tshirtState1 to "not worn">> <<elseif $rememberTopOuter eq "tshirt2">> <<set $tshirtState2 to "not worn">> <<elseif $rememberTopOuter eq "tshirt3">> <<set $tshirtState3 to "not worn">> <</if>> <br> @@.mc-speech;Am I not beautiful? Who could harm such a cutie? It feels much better, I am ready to [[continue|previous(2)]]@@ <<set $addtemptorealhouse to 0>> <</nobr>>
<<nobr>> <div class="wrapper"> <div class="evidenceFlex"> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Demon<br> <img src="assets/ghosts/Demon.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if ndef $ghostDemonInfoCollected>> There is no information yet<<else>> Ghosts can start hunting if my sanity is low or my lust level is high, but this ghost is different. It's more aggressive than the others, and it can start hunting regardless of my condition... I think it’s worth having a few more crucifixes.<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Deogen<br> <img src="assets/ghosts/Deogen.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostDeogenInfoCollected eq 1>> The Deogen is a particularly frightening ghost that will always find you, even if you try to hide. When it starts its hunt, hiding won’t help, as the Deogen relentlessly searches for you. However, since the Deogen is extremely slow, you have a chance to escape if you still have the strength to run.<br> @@.notmc-speech; Can start a hunt if you have ≤ 50 sanity@@ <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Goryo<br> <img src="assets/ghosts/Goryo.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostGoryoInfoCollected eq 1>> Goryo is known for its attachment to a single room and cannot change it like other ghosts do. If you notice that the ghost's activity is focused exclusively in one area, you are likely dealing with a Goryo.<br> @@.notmc-speech; Can start a hunt if you have ≥ 50 lust@@ <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Jinn<br> <img src="assets/ghosts/Jinn.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostJinnInfoCollected eq 1>> The Jinn is a ghost with a unique ability. Unlike other ghosts, you cannot escape from the Jinn by running, as it is incredibly fast. However, hiding from it is much easier because the Jinn has difficulty detecting you when you find a good hiding spot. This makes the strategy of hiding more effective when encountering it.<br> @@.notmc-speech; Can start a hunt if you have ≤ 50 sanity@@ <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Moroi<br> <img src="assets/ghosts/Moroi.webp" class="iconPx"> </div> <div class="evidenceDesc"> There is no information yet </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Myling<br> <img src="assets/ghosts/Myling.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostMylingInfoCollected eq 1>> Myling is a ghost that doesn’t reveal itself directly upon encounter. However, once you leave its presence, strange things begin to happen: those around you start seeing you in unusual clothing or even completely naked.<br> @@.notmc-speech; Can start a hunt if you have ≥ 50 lust@@ <<else>> There is no information yet <</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Oni<br> <img src="assets/ghosts/Oni.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostOniInfoCollected eq 1>> Someone online mentioned that encountering this ghost causes sanity to drop faster than with other ghosts. Fortunately, the witch sells sanity pills that I can use...<br> @@.notmc-speech;Can start a hunt if you have ≥ 50 lust@@ <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Phantom<br> <img src="assets/ghosts/Phantom.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostPhantomInfoCollected eq 1>> This type of ghost cannot turn off the lights.<br> @@.notmc-speech; Can start a hunt if you have ≤ 50 sanity@@ <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Poltergeist<br> <img src="assets/ghosts/Poltergeist.webp" class="iconPx"> </div> <div class="evidenceDesc"> There is no information yet </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Mimic<br> <img src="assets/ghosts/Mimic.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostMimicInfoCollected eq 1>> Mimic is a ghost that can mimic nearly all the abilities of other ghosts, making it extremely unpredictable and difficult to identify. Additionally, The Mimic always has an extra evidence — ectoplasm. Although ectoplasm is not considered evidence for identifying the ghost, its presence can aid in its identification.<br> @@.notmc-speech; The hunt may begin depending on the type of ghost that the Mimic has chosen to imitate. @@ <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Shade<br> <img src="assets/ghosts/Shade.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostShadeInfoCollected eq 1>> Shade — one of the oldest types of ghosts. The main feature of the Shade is that the lower your sanity, the less likely the Shade is to show interest in you.<br> @@.notmc-speech; Can start a hunt if you have ≤ 50 sanity@@<br> <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Spirit<br> <img src="assets/ghosts/Spirit.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostSpiritInfoCollected eq 1>> Spirit is a rather shy ghost. Unlike others, if it doesn't achieve its goal, it will relentlessly follow its victim. However, once it gets what it wants, it will vanish and cease to disturb, leaving its target in peace.<br> @@.notmc-speech; Can start a hunt if you have ≥ 50 lust@@ <<else>> There is no information yet <</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Mare<br> <img src="assets/ghosts/Mare.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostMareInfoCollected eq 1>> Mare visits my house while I sleep. It's quite easy to get rid of; I just need to sprinkle holy water in the room where I sleep. It becomes more aggressive each day, so it's best not to delay. Although, someone online mentioned that it might stop haunting after a few days.<br> @@.notmc-speech;Can start a hunt if you have ≥ 50 lust@@ <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Cthulion<br> <img src="assets/ghosts/Cthulion.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if $ghostCthulionInfoCollected eq 1>> Cthulion is one of the oldest beings, with a history stretching far back before the dawn of humanity. Its true form is so alien to the human mind that most who encounter it can only describe it as "unspeakable." However, Cthulion rarely reveals its true form, preferring to take on a human appearance. But when it needs to interact with its victims, it’s not above using its tentacles. @@.notmc-speech;Can start a hunt if you have ≤ 50 sanity@@ <<else>> There is no information yet <</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> The Twins<br> <img src="assets/ghosts/The_Twins.webp" class="iconPx"> </div> <div class="evidenceDesc"> There is no information yet </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Wraith<br> <img src="assets/ghosts/Wraith.webp" class="iconPx"> </div> <div class="evidenceDesc"> <<if visited("ghostSpecialEventWraith")>> <<set $ghostWraithInfoCollected to 1>>This is quite a dangerous ghost. If it catches me or I lose sanity during the ghost hunt... what happened last time will happen again. Ending up in the forest with my hands tied is not something I want, so I need to be very careful. But even if things don't go as planned, it's better to conserve my energy to have a chance to escape.<br> @@.notmc-speech;Can start a hunt if you have ≥ 50 lust@@ <<else>> There is no information yet<</if>> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Banshee<br> <img src="assets/ghosts/Banshee.webp" class="iconPx"> </div> <div class="evidenceDesc"> There is no information yet </div> </div> </div> </div> <br> <<if previous() eq "Use PC">> @@.backbtn;[[Back|Use PC]]@@<br> <<else>> @@.backbtn;<<back>>@@<</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <div class="wrapper"> <div class="evidenceFlex"> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> EMF Level 5<br> <img src="assets/img/emf.png" class="iconPx"> </div> <div class="evidenceDesc"> When a ghost with EMF Level 5 as one of its evidences <b>interacts with environment (turns off the light)</b>,@@.notmc-speech; within 10 minutes (EMF reader level 1) the EMF reading will have a 100% chance to be an EMF 5 emission instead of EMF 1-4@@ , which can be detected and confirmed with an EMF Reader. <br> <b> This evidence can be found in any room with 100% chance </b> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Ectoplasm Stains<br> <img src="assets/img/glass.png" class="iconPx"> </div> <div class="evidenceDesc"> Ectoplasm stains are one of the six pieces of evidence. @@.notmc-speech;They can be seen using ectoplasmic glass <b>with a 15% chance</b> (ectoplasmic glass level 1)@@. <br> <b>This evidence can only be found in the ghost's favorite room.</b> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Ghost Writing<br> <img src="assets/img/gwb.png" class="iconPx"> </div> <div class="evidenceDesc"> Ghost Writing is a piece of evidence used to determine which ghost is haunting a location. @@.notmc-speech;It can be obtained by using a Ghost Writing Book <b> with 15% chance </b>(Level 1).@@ <br> <b>This evidence can only be found in the ghost's favorite room.</b> </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Spirit Box<br> <img src="assets/img/spiritbox.png" class="iconPx"> </div> <div class="evidenceDesc"> Only certain ghosts will talk through a Spirit Box when asked a question. @@.notmc-speech;It can be used only when the lights are turned off@@. <br> This evidence can only be found in the ghost's favorite room <b>with a 15% chance </b>- (Spirit Box Level 1). </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> High Temperature<br> <img src="assets/img/thermometr.png" class="iconPx"> </div> <div class="evidenceDesc"> All ghosts make rooms warmer, but it is known that some of them cause a very high temperature increase. @@.notmc-speech;The temperature for a regular room ranges from 13 to 18. The temperature for the favorite room of a ghost without the 'high temperature' evidence ranges from 16 to 21. The temperature for the favorite room of a ghost with the 'high temperature' evidence ranges from 19 to 24.@@ This evidence can only be found in the ghost's favorite room. The best way to discover the ghost's favorite room. </div> </div> <div class="evidenceWrapper"> <div class="evidenceCardIcon"> Ultraviolet<br> <img src="assets/img/uvl.png" class="iconPx"> </div> <div class="evidenceDesc"> Some Ghosts have been known to leave fingerprints. These can be revealed using UV Light within 10 minutes (UV Light level - 1) after interacting with the ghost. <b> This evidence can be found in any room with 100% chance </b> </div> </div> </div> </div> <br> <<if (previous() eq "WitchEndContract") or (tags(previous()).includes("event"))>> @@.backbtn;<<back>>@@<br> <<else>> @@.backbtn;<<return>>@@<br><</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
There is a link to my patreon if you want to support me <a href="https://www.patreon.com/Yaldabaoth" target="_blank"></a> <<if (previous() eq "WitchEndContract") or (tags(previous()).includes("event"))>> @@.backbtn;<<back>>@@<br> <<else>> @@.backbtn;<<return>>@@<br><</if>> Thank you very much to everyone who already supports me. Much love. <<done>> <<addclass ".linkselector" "disabled-link">> <</done>>
<<nobr>> <<if ndef $deliveryPizzaEvent>> <<set $deliveryPizzaEvent to 0>><</if>> <img src="assets/deliveryhub/pizzaevent/1.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<if $deliveryPizzaEvent eq 1>> @@.notmc-speech; Great, thank you so much!@@<br> <<set $earnedMoney += $jobMoneySuccessed>> <br> @@.backbtn;[[Back|DeliveryMap]] @@ <<elseif $deliveryPizzaEvent eq 0>> @@.notmc-speech; The pizza box looks dented... Please, open it, I want to make sure everything is okay.@@<br> @@.mc-speech;<<linkreplace " Umm... yeah sure">> <img src="assets/deliveryhub/pizzaevent/failed.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"><br> @@.notmc-speech; Ah-ha! I knew it. I'm not going to pay for it.@@<br> <<if $mc.corruption lt 3>> @@.mc-thoughts; She's right, it's my fault. I guess I was unlucky@@ @@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 3)@@<br><br> @@.backbtn;[[Back|DeliveryMap]]@@<<else>> @@.mc-thoughts; Fuck! I really need the money. Maybe she'll take pity on me and still pay?@@<br> @@.mc-speech;[[Tell her that you need money|DeliveryPizzaEventStart]]@@ or @@.mc-speech;[[Nah, Just say sorry and leave|DeliveryMap]]@@<br> <</if>> <</linkreplace>>@@ <</if>> <</nobr>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionBasement" class="action"> </div> </div> <div class="furnitureSearch"> <span id="basement_table"><<link [img[assets/img/furniture/table.png][furnitureSearch]]>><<set $currentFurniture to "basement_table">><<includeTimeEventClothesHunt>><</link>></span> <span id="basement_shelves"><<link [img[assets/img/furniture/shelves.png][furnitureSearch]]>><<set $currentFurniture to "basement_shelves">><<includeTimeEventClothesHunt>><</link>></span> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="elmBasementPicEMF"> </div> <div class="cardlink"> <<include "searchEMFBasement">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="elmBasementPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmBasement">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="elmBasementPicGWB"> </div> <div class="cardlink"> <<include "searchGwbBasement">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="elmBasementPicSB"> </div> <div class="cardlink"> <<include "searchSbBasement">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="elmBasementPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrBasementElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="elmBasementPicUVL"> </div> <div class="cardlink"> <<include "searchUVLBasement">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <<compLinks>> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="assets/img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <<compLinksSuccess>> </div> </div> <</if>> <div class="footer-card footer-light"> <span class="cursedHuntLinkDisable"><<link [img[assets/img/lighton.png][elmBasement]]>><<set $basement.background to 1>><</link>> <<link [img[assets/img/lightoff.png][elmBasement]]>><<set $basement.background to 2>><</link>></span> </div> </div> <div class="footeraction"> @@.adaptiveLink;<<link "hallway" "elmHallway">> <<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#elmBasementPicEMF').on('click', function() { $('#elmBEMF a').click(); }); $('#elmBasementPicPlasm').on('click', function() { $('#elmBasementPlasm a').click(); }); $('#elmBasementPicGWB').on('click', function() { $('#elmBGWB a').click(); }); $('#elmBasementPicSB').on('click', function() { $('#elmBasementSpiritbox a').click(); }); $('#elmBasementPicThermometr').on('click', function() { $('#elmBasementTemperature a').click(); }); $('#elmBasementPicUVL').on('click', function() { $('#elmBasementUVL a').click(); }); }); <</script>>
<<set $basement to { name:"basement", background: 2, }>> <<set $bedroomTwo to { name:"bedroomTwo", background: 2, }>> <<set $nursery to { name:"nursery", background: 2, }>> <<set $bathroomTwo to { name:"bathroomTwo", background: 2, }>> <<set $hallwayUpstairs to { name:"hallwayUpstairs", background: 2, }>> <<set $roomA to { name:"roomA", background: 2, }>> <<set $roomB to { name:"roomB", background: 2, }>> <<set $roomC to { name:"roomC", background: 2, }>> <<set $ghost15 to { name: "Mare", evidence: ["glass", "gwb", "temperature"], }>> <<set $shortsState to "not bought">> <<set $shortsState1 to "not bought">> <<set $shortsState2 to "not bought">> <<set $shortsState3 to "not bought">> <<set $skirtState1 to "not bought">> <<set $skirtState2 to "not bought">> <<set $skirtState3 to "not bought">> <<set $tshirtState0 to "worn">> <<set $tshirtState1 to "not bought">> <<set $tshirtState2 to "not bought">> <<set $tshirtState3 to "not bought">> <<set $jeansState0 to "worn">> <<set $jeansState1 to "not bought">> <<set $jeansState2 to "not bought">> <<set $jeansState3 to "not bought">> <<set $braState0 to "worn">> <<set $braState1 to "not bought">> <<set $braState2 to "not bought">> <<set $braState3 to "not bought">> <<set $pantiesState0 to "worn">> <<set $pantiesState1 to "not bought">> <<set $pantiesState2 to "not bought">> <<set $pantiesState3 to "not bought">> <<set $huntActivated to 0>> <<set $rememberTopOuter to "tshirt0">> <<set $rememberBottomOuter to "jeans0">> <<set $huntTimeRemain to 60>> <<set $huntActivationTime to 0>> <<set $elapsedTimeHunt to 0>> <<set $isrealhouse to 1>> <<set $sanityIfHot to 0.1>> <<set $sanityInTheDark to 0.35>> <<set $mc.sanityMax to 100>> <<set $medicineAmount to 0>> <<set $ghostMareEventStart to 0>> <<set $ghostMareEventStage to 0>> <<set $update22 to 0.4>>
<<nobr>> <span id="elmBEMFButton"> @@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="elmBEMF"> <<showmeter 'searchBasementEmf' ` $currentsearchBasement.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBasement.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBasement.emf lte ($equipment.emf - 1)>> <<set $currentsearchBasement.emf += 1>> <<updatemeter 'searchBasementEmf' ` $currentsearchBasement.emf / $equipment.emf`>> <<elseif $currentsearchBasement.emf gte $equipment.emf>> <<replace "#elmBEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBasement.emf to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBasementTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="elmBasementTemperature"> <<showmeter 'searchBasementTemperature' ` $currentsearchBasement.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBasement.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBasement.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBasement.temperature += 1>> <<updatemeter 'searchBasementTemperature' ` $currentsearchBasement.temperature / $equipment.thermometer`>> <<elseif $currentsearchBasement.temperature gte $equipment.thermometer>> <<replace "#elmBasementTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBasement.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="elmBasementUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="elmBasementUVL"> <<showmeter 'searchBasementUvl' `$currentsearchBasement.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBasement.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBasement.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBasement.uvl += 1>> <<updatemeter 'searchBasementUvl' `$currentsearchBasement.uvl / $equipment.uvl`>> <<elseif $currentsearchBasement.uvl gte $equipment.uvl>> <<replace "#actionBasement">><<include "UVLcheck">><</replace>> <<replace "#elmBasementUVL">><</replace>> <<set $currentsearchBasement.uvl to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="elmBGWB"> <<showmeter 'searchBasementGwb' ` $currentsearchBasement.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBasement.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBasement.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBasement.gwb += 1>> <<updatemeter 'searchBasementGwb' ` $currentsearchBasement.gwb / $equipment.gwb`>> <<elseif $currentsearchBasement.gwb gte $equipment.gwb>> <<replace "#actionBasement">><<include "GWBcheck">><</replace>> <<replace "#elmBGWB">><</replace>> <<set $currentsearchBasement.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBasementPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="elmBasementPlasm"> <<showmeter 'searchBasementPlasm' `$currentsearchBasement.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBasement.plasm neq $equipment.glass>> <<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBasement.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBasement.plasm += 1>> <<updatemeter 'searchBasementPlasm' `$currentsearchBasement.plasm / $equipment.glass`>> <<elseif $currentsearchBasement.plasm gte $equipment.glass>> <<replace "#actionBasement">><<include "PlasmCheck">><</replace>> <<replace "#elmBasementPlasm">><</replace>> <<set $currentsearchBasement.plasm to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBedroomGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="elmBedroomGWB"> <<showmeter 'searchBedroomGwb' ` $currentsearchBedroom.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBedroom.gwb += 1>> <<updatemeter 'searchBedroomGwb' ` $currentsearchBedroom.gwb / $equipment.gwb`>> <<elseif $currentsearchBedroom.gwb gte $equipment.gwb>> <<replace "#actionBedroomElm">><<include "GWBcheck">><</replace>> <<replace "#elmBedroomGWB">><</replace>> <<set $currentsearchBedroom.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBedroomTwoGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="elmBedroomTwoGWB"> <<showmeter 'searchBedroomTwoGwb' `$currentsearchBedroomTwo.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroomTwo.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroomTwo.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBedroomTwo.gwb += 1>> <<updatemeter 'searchBedroomTwoGwb' `$currentsearchBedroomTwo.gwb / $equipment.gwb`>> <<elseif $currentsearchBedroomTwo.gwb gte $equipment.gwb>> <<replace "#actionBedroomTwoElm">><<include "GWBcheck">><</replace>> <<replace "#elmBedroomTwoGWB">><</replace>> <<set $currentsearchBedroomTwo.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmNurseryGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="elmNurseryGWB"> <<showmeter 'searchNurseryGwb' `$currentsearchNursery.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchNursery.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchNursery.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchNursery.gwb += 1>> <<updatemeter 'searchNurseryGwb' `$currentsearchNursery.gwb / $equipment.gwb`>> <<elseif $currentsearchNursery.gwb gte $equipment.gwb>> <<replace "#actionNurseryElm">><<include "GWBcheck">><</replace>> <<replace "#elmNurseryGWB">><</replace>> <<set $currentsearchNursery.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmKitchenGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="elmKitchenGWB"> <<showmeter 'searchKitchenGwb' `$currentsearchKitchen.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchKitchen.gwb += 1>> <<updatemeter 'searchKitchenGwb' `$currentsearchKitchen.gwb / $equipment.gwb`>> <<elseif $currentsearchKitchen.gwb gte $equipment.gwb>> <<replace "#actionKitchenElm">><<include "GWBcheck">><</replace>> <<replace "#elmKitchenGWB">><</replace>> <<set $currentsearchKitchen.gwb to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBathroomGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="elmBathroomGWB"> <<showmeter 'searchBathroomGwb' `$currentsearchBathroom.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBathroom.gwb += 1>> <<updatemeter 'searchBathroomGwb' `$currentsearchBathroom.gwb / $equipment.gwb`>> <<elseif $currentsearchBathroom.gwb gte $equipment.gwb>> <<replace "#actionBathroomElm">><<include "GWBcheck">><</replace>> <<replace "#elmBathroomGWB">><</replace>> <<set $currentsearchBathroom.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBathroomTwoGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="elmBathroomTwoGWB"> <<showmeter 'searchBathroomTwoGwb' `$currentsearchBathroomTwo.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroomTwo.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroomTwo.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBathroomTwo.gwb += 1>> <<updatemeter 'searchBathroomTwoGwb' `$currentsearchBathroomTwo.gwb / $equipment.gwb`>> <<elseif $currentsearchBathroomTwo.gwb gte $equipment.gwb>> <<replace "#actionBathroomTwoElm">><<include "GWBcheck">><</replace>> <<replace "#elmBathroomTwoGWB">><</replace>> <<set $currentsearchBathroomTwo.gwb to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmHallwayGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="elmHallwayGWB"> <<showmeter 'searchHallwayGwb' `$currentsearchHallway.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallway.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchHallway.gwb += 1>> <<updatemeter 'searchHallwayGwb' `$currentsearchHallway.gwb / $equipment.gwb`>> <<elseif $currentsearchHallway.gwb gte $equipment.gwb>> <<replace "#actionHallwayElm">><<include "GWBcheck">><</replace>> <<replace "#elmHallwayGWB">><</replace>> <<set $currentsearchHallway.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBasementSpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $basement.background eq 1>> <<replace "#actionBasement">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="elmBasementSpiritbox"> <<showmeter 'searchBasementSpiritbox' ` $currentsearchBasement.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBasement.spiritbox neq $equipment.sb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBasement.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBasement.spiritbox += 1>> <<updatemeter 'searchBasementSpiritbox' ` $currentsearchBasement.spiritbox / $equipment.sb`>> <<elseif $currentsearchBasement.spiritbox gte $equipment.sb>> <<replace "#actionBasement">><<include "SpiritboxCheck">><</replace>> <<replace "#elmBasementSpiritbox">><</replace>> <<set $currentsearchBasement.spiritbox to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBedroomTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="elmBedroomTemperature"> <<showmeter 'searchBedroomTemperature' ` $currentsearchBedroom.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBedroom.temperature += 1>> <<updatemeter 'searchBedroomTemperature' ` $currentsearchBedroom.temperature / $equipment.thermometer`>> <<elseif $currentsearchBedroom.temperature gte $equipment.thermometer>> <<replace "#elmBedroomTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBedroom.temperature to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBedroomTwoEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="elmBedroomTwoEMF"> <<showmeter 'searchBedroomTwoEmf' ` $currentsearchBedroomTwo.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroomTwo.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroomTwo.emf lte ($equipment.emf - 1)>> <<set $currentsearchBedroomTwo.emf += 1>> <<updatemeter 'searchBedroomTwoEmf' ` $currentsearchBedroomTwo.emf / $equipment.emf`>> <<elseif $currentsearchBedroomTwo.emf gte $equipment.emf>> <<replace "#elmBedroomTwoEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBedroomTwo.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmNurseryTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="elmNurseryTemperature"> <<showmeter 'searchNurseryTemperature' ` $currentsearchNursery.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchNursery.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchNursery.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchNursery.temperature += 1>> <<updatemeter 'searchNurseryTemperature' ` $currentsearchNursery.temperature / $equipment.thermometer`>> <<elseif $currentsearchNursery.temperature gte $equipment.thermometer>> <<replace "#elmNurseryTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchNursery.temperature to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBedroomTwoTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="elmBedroomTwoTemperature"> <<showmeter 'searchBedroomTwoTemperature' ` $currentsearchBedroomTwo.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroomTwo.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroomTwo.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBedroomTwo.temperature += 1>> <<updatemeter 'searchBedroomTwoTemperature' ` $currentsearchBedroomTwo.temperature / $equipment.thermometer`>> <<elseif $currentsearchBedroomTwo.temperature gte $equipment.thermometer>> <<replace "#elmBedroomTwoTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBedroomTwo.temperature to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBedroomEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="elmBedroomEMF"> <<showmeter 'searchBedroomEmf' ` $currentsearchBedroom.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBedroom.emf += 1>> <<updatemeter 'searchBedroomEmf' ` $currentsearchBedroom.emf / $equipment.emf`>> <<elseif $currentsearchBedroom.emf gte $equipment.emf>> <<replace "#elmBedroomEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBedroom.emf to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmNurseryEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="elmNurseryEMF"> <<showmeter 'searchNurseryEmf' ` $currentsearchNursery.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchNursery.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchNursery.emf lte ($equipment.emf - 1)>> <<set $currentsearchNursery.emf += 1>> <<updatemeter 'searchNurseryEmf' ` $currentsearchNursery.emf / $equipment.emf`>> <<elseif $currentsearchNursery.emf gte $equipment.emf>> <<replace "#elmNurseryEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchNursery.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmKitchenTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="elmKitchenTemperature"> <<showmeter 'searchKitchenTemperature' ` $currentsearchKitchen.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchKitchen.temperature += 1>> <<updatemeter 'searchKitchenTemperature' ` $currentsearchKitchen.temperature / $equipment.thermometer`>> <<elseif $currentsearchKitchen.temperature gte $equipment.thermometer>> <<replace "#elmKitchenTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchKitchen.temperature to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmKitchenEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="elmKitchenEMF"> <<showmeter 'searchKitchenEmf' ` $currentsearchKitchen.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.emf lte ($equipment.emf - 1)>> <<set $currentsearchKitchen.emf += 1>> <<updatemeter 'searchKitchenEmf' ` $currentsearchKitchen.emf / $equipment.emf`>> <<elseif $currentsearchKitchen.emf gte $equipment.emf>> <<replace "#elmKitchenEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchKitchen.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBedroomUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="elmBedroomUVL"> <<showmeter 'searchBedroomUvl' `$currentsearchBedroom.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBedroom.uvl += 1>> <<updatemeter 'searchBedroomUvl' `$currentsearchBedroom.uvl / $equipment.uvl`>> <<elseif $currentsearchBedroom.uvl gte $equipment.uvl>> <<replace "#actionBedroomElm">><<include "UVLcheck">><</replace>> <<replace "#elmBedroomUVL">><</replace>> <<set $currentsearchBedroom.uvl to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBedroomSpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $bedroom.background eq 1>> <<replace "#actionBedroomElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="elmBedroomSpiritbox"> <<showmeter 'searchBedroomSpiritbox' ` $currentsearchBedroom.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.spiritbox neq $equipment.sb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBedroom.spiritbox += 1>> <<updatemeter 'searchBedroomSpiritbox' ` $currentsearchBedroom.spiritbox / $equipment.sb`>> <<elseif $currentsearchBedroom.spiritbox gte $equipment.sb>> <<replace "#actionBedroomElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmBedroomSpiritbox">><</replace>> <<set $currentsearchBedroom.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">><<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBedroomPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="elmBedroomPlasm"> <<showmeter 'searchBedroomPlasm' `$currentsearchBedroom.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.plasm neq $equipment.glass>> <<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBedroom.plasm += 1>> <<updatemeter 'searchBedroomPlasm' `$currentsearchBedroom.plasm / $equipment.glass`>> <<elseif $currentsearchBedroom.plasm gte $equipment.glass>> <<replace "#actionBedroomElm">><<include "PlasmCheck">><</replace>> <<replace "#elmBedroomPlasm">><</replace>> <<set $currentsearchBedroom.plasm to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBedroomTwoUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="elmBedroomTwoUVL"> <<showmeter 'searchBedroomTwoUvl' `$currentsearchBedroomTwo.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroomTwo.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroomTwo.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBedroomTwo.uvl += 1>> <<updatemeter 'searchBedroomTwoUvl' `$currentsearchBedroomTwo.uvl / $equipment.uvl`>> <<elseif $currentsearchBedroomTwo.uvl gte $equipment.uvl>> <<replace "#actionBedroomTwoElm">><<include "UVLcheck">><</replace>> <<replace "#elmBedroomTwoUVL">><</replace>> <<set $currentsearchBedroomTwo.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBedroomTwoSpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $bedroomTwo.background eq 1>> <<replace "#actionBedroomTwoElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="elmBedroomTwoSpiritbox"> <<showmeter 'searchBedroomTwoSpiritbox' ` $currentsearchBedroomTwo.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroomTwo.spiritbox neq $equipment.sb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroomTwo.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBedroomTwo.spiritbox += 1>> <<updatemeter 'searchBedroomTwoSpiritbox' ` $currentsearchBedroomTwo.spiritbox / $equipment.sb`>> <<elseif $currentsearchBedroomTwo.spiritbox gte $equipment.sb>> <<replace "#actionBedroomTwoElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmBedroomTwoSpiritbox">><</replace>> <<set $currentsearchBedroomTwo.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">><<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBedroomTwoPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="elmBedroomTwoPlasm"> <<showmeter 'searchBedroomTwoPlasm' `$currentsearchBedroomTwo.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroomTwo.plasm neq $equipment.glass>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBedroomTwo.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBedroomTwo.plasm += 1>> <<updatemeter 'searchBedroomTwoPlasm' `$currentsearchBedroomTwo.plasm / $equipment.glass`>> <<elseif $currentsearchBedroomTwo.plasm gte $equipment.glass>> <<replace "#actionBedroomTwoElm">><<include "PlasmCheck">><</replace>> <<replace "#elmBedroomTwoPlasm">><</replace>> <<set $currentsearchBedroomTwo.plasm to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmNurseryUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="elmNurseryUVL"> <<showmeter 'searchNurseryUvl' `$currentsearchNursery.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchNursery.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchNursery.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchNursery.uvl += 1>> <<updatemeter 'searchNurseryUvl' `$currentsearchNursery.uvl / $equipment.uvl`>> <<elseif $currentsearchNursery.uvl gte $equipment.uvl>> <<replace "#actionNurseryElm">><<include "UVLcheck">><</replace>> <<replace "#elmNurseryUVL">><</replace>> <<set $currentsearchNursery.uvl to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmNurseryPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="elmNurseryPlasm"> <<showmeter 'searchNurseryPlasm' ` $currentsearchNursery.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchNursery.plasm neq $equipment.glass>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchNursery.plasm lte ($equipment.glass - 1)>> <<set $currentsearchNursery.plasm += 1>> <<updatemeter 'searchNurseryPlasm' ` $currentsearchNursery.plasm / $equipment.glass`>> <<elseif $currentsearchNursery.plasm gte $equipment.glass>> <<replace "#actionNurseryElm">><<include "PlasmCheck">><</replace>> <<replace "#elmNurseryPlasm">><</replace>> <<set $currentsearchNursery.plasm to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmNurserySpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $nursery.background eq 1>> <<replace "#actionNurseryElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="elmNurserySpiritbox"> <<showmeter 'searchNurserySpiritbox' ` $currentsearchNursery.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $nursery.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchNursery.spiritbox neq $equipment.sb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchNursery.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchNursery.spiritbox += 1>> <<updatemeter 'searchNurserySpiritbox' ` $currentsearchNursery.spiritbox / $equipment.sb`>> <<elseif $currentsearchNursery.spiritbox gte $equipment.sb>> <<replace "#actionNurseryElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmNurserySpiritbox">><</replace>> <<set $currentsearchNursery.spiritbox to 0>><<removeclass ".cardlink" "disabled-link">><<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmKitchenUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="elmKitchenUVL"> <<showmeter 'searchKitchenUvl' `$currentsearchKitchen.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchKitchen.uvl += 1>> <<updatemeter 'searchKitchenUvl' `$currentsearchKitchen.uvl / $equipment.uvl`>> <<elseif $currentsearchKitchen.uvl gte $equipment.uvl>> <<replace "#actionKitchenElm">><<include "UVLcheck">><</replace>> <<replace "#elmKitchenUVL">><</replace>> <<set $currentsearchKitchen.uvl to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBathroomUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="elmBathroomUVL"> <<showmeter 'searchBathroomUvl' `$currentsearchBathroom.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBathroom.uvl += 1>> <<updatemeter 'searchBathroomUvl' `$currentsearchBathroom.uvl / $equipment.uvl`>> <<elseif $currentsearchBathroom.uvl gte $equipment.uvl>> <<replace "#actionBathroomElm">><<include "UVLcheck">><</replace>> <<replace "#elmBathroomUVL">><</replace>> <<set $currentsearchBathroom.uvl to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmKitchenPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="elmKitchenPlasm"> <<showmeter 'searchKitchenPlasm' ` $currentsearchKitchen.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.plasm neq $equipment.glass>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.plasm lte ($equipment.glass - 1)>> <<set $currentsearchKitchen.plasm += 1>> <<updatemeter 'searchKitchenPlasm' ` $currentsearchKitchen.plasm / $equipment.glass`>> <<elseif $currentsearchKitchen.plasm gte $equipment.glass>> <<replace "#actionKitchenElm">><<include "PlasmCheck">><</replace>> <<replace "#elmKitchenPlasm">><</replace>> <<set $currentsearchKitchen.plasm to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmKitchenSpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $kitchen.background eq 1>> <<replace "#actionKitchenElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="elmKitchenSpiritbox"> <<showmeter 'searchKitchenSpiritbox' ` $currentsearchKitchen.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.spiritbox neq $equipment.sb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchKitchen.spiritbox += 1>> <<updatemeter 'searchKitchenSpiritbox' ` $currentsearchKitchen.spiritbox / $equipment.sb`>> <<elseif $currentsearchKitchen.spiritbox gte $equipment.sb>> <<replace "#actionKitchenElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmKitchenSpiritbox">><</replace>> <<set $currentsearchKitchen.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">><<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBathroomTwoUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="elmBathroomTwoUVL"> <<showmeter 'searchBathroomTwoUvl' `$currentsearchBathroomTwo.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroomTwo.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroomTwo.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBathroomTwo.uvl += 1>> <<updatemeter 'searchBathroomTwoUvl' `$currentsearchBathroomTwo.uvl / $equipment.uvl`>> <<elseif $currentsearchBathroomTwo.uvl gte $equipment.uvl>> <<replace "#actionBathroomTwoElm">><<include "UVLcheck">><</replace>> <<replace "#elmBathroomTwoUVL">><</replace>> <<set $currentsearchBathroomTwo.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmHallwayUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="elmHallwayUVL"> <<showmeter 'searchHallwayUvl' `$currentsearchHallway.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallway.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchHallway.uvl += 1>> <<updatemeter 'searchHallwayUvl' `$currentsearchHallway.uvl / $equipment.uvl`>> <<elseif $currentsearchHallway.uvl gte $equipment.uvl>> <<replace "#actionHallwayElm">><<include "UVLcheck">><</replace>> <<replace "#elmHallwayUVL">><</replace>> <<set $currentsearchHallway.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBathroomPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="elmBathroomPlasm"> <<showmeter 'searchBathroomPlasm' ` $currentsearchBathroom.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.plasm neq $equipment.glass>> <<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBathroom.plasm += 1>> <<updatemeter 'searchBathroomPlasm' ` $currentsearchBathroom.plasm / $equipment.glass`>> <<elseif $currentsearchBathroom.plasm gte $equipment.glass>> <<replace "#actionBathroomElm">><<include "PlasmCheck">><</replace>> <<replace "#elmBathroomPlasm">><</replace>> <<set $currentsearchBathroom.plasm to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBathroomTwoPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="elmBathroomTwoPlasm"> <<showmeter 'searchBathroomTwoPlasm' ` $currentsearchBathroomTwo.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroomTwo.plasm neq $equipment.glass>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroomTwo.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBathroomTwo.plasm += 1>> <<updatemeter 'searchBathroomTwoPlasm' ` $currentsearchBathroomTwo.plasm / $equipment.glass`>> <<elseif $currentsearchBathroomTwo.plasm gte $equipment.glass>> <<replace "#actionBathroomTwoElm">><<include "PlasmCheck">><</replace>> <<replace "#elmBathroomTwoPlasm">><</replace>> <<set $currentsearchBathroomTwo.plasm to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmHallwayPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="elmHallwayPlasm"> <<showmeter 'searchHallwayPlasm' ` $currentsearchHallway.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.plasm neq $equipment.glass>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallway.plasm lte ($equipment.glass - 1)>> <<set $currentsearchHallway.plasm += 1>> <<updatemeter 'searchHallwayPlasm' ` $currentsearchHallway.plasm / $equipment.glass`>> <<elseif $currentsearchHallway.plasm gte $equipment.glass>> <<replace "#actionHallwayElm">><<include "PlasmCheck">><</replace>> <<replace "#elmHallwayPlasm">><</replace>> <<set $currentsearchHallway.plasm to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBathroomTwoSpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $bathroomTwo.background eq 1>> <<replace "#actionBathroomTwoElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="elmBathroomTwoSpiritbox"> <<showmeter 'searchBathroomTwoSpiritbox' ` $currentsearchBathroomTwo.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroomTwo.spiritbox neq $equipment.sb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroomTwo.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBathroomTwo.spiritbox += 1>> <<updatemeter 'searchBathroomTwoSpiritbox' ` $currentsearchBathroomTwo.spiritbox / $equipment.sb`>> <<elseif $currentsearchBathroomTwo.spiritbox gte $equipment.sb>> <<replace "#actionBathroomTwoElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmBathroomTwoSpiritbox">><</replace>> <<set $currentsearchBathroomTwo.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBathroomSpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $bathroom.background eq 1>> <<replace "#actionBathroomElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="elmBathroomSpiritbox"> <<showmeter 'searchBathroomSpiritbox' ` $currentsearchBathroom.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.spiritbox neq $equipment.sb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBathroom.spiritbox += 1>> <<updatemeter 'searchBathroomSpiritbox' ` $currentsearchBathroom.spiritbox / $equipment.sb`>> <<elseif $currentsearchBathroom.spiritbox gte $equipment.sb>> <<replace "#actionBathroomElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmBathroomSpiritbox">><</replace>> <<set $currentsearchBathroom.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">><<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmHallwaySpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $hallway.background eq 1>> <<replace "#actionHallwayElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="elmHallwaySpiritbox"> <<showmeter 'searchHallwaySpiritbox' ` $currentsearchHallway.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.spiritbox neq $equipment.sb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallway.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchHallway.spiritbox += 1>> <<updatemeter 'searchHallwaySpiritbox' ` $currentsearchHallway.spiritbox / $equipment.sb`>> <<elseif $currentsearchHallway.spiritbox gte $equipment.sb>> <<replace "#actionHallwayElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmHallwaySpiritbox">><</replace>> <<set $currentsearchHallway.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBathroomTwoEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="elmBathroomTwoEMF"> <<showmeter 'searchBathroomTwoEmf' ` $currentsearchBathroomTwo.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroomTwo.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroomTwo.emf lte ($equipment.emf - 1)>> <<set $currentsearchBathroomTwo.emf += 1>> <<updatemeter 'searchBathroomTwoEmf' ` $currentsearchBathroomTwo.emf / $equipment.emf`>> <<elseif $currentsearchBathroomTwo.emf gte $equipment.emf>> <<replace "#elmBathroomTwoEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBathroomTwo.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmHallwayEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="elmHallwayEMF"> <<showmeter 'searchHallwayEmf' ` $currentsearchHallway.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallway.emf lte ($equipment.emf - 1)>> <<set $currentsearchHallway.emf += 1>> <<updatemeter 'searchHallwayEmf' ` $currentsearchHallway.emf / $equipment.emf`>> <<elseif $currentsearchHallway.emf gte $equipment.emf>> <<replace "#elmHallwayEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchHallway.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBathroomEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="elmBathroomEMF"> <<showmeter 'searchBathroomEmf' ` $currentsearchBathroom.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBathroom.emf += 1>> <<updatemeter 'searchBathroomEmf' ` $currentsearchBathroom.emf / $equipment.emf`>> <<elseif $currentsearchBathroom.emf gte $equipment.emf>> <<replace "#elmBathroomEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBathroom.emf to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBathroomTwoTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="elmBathroomTwoTemperature"> <<showmeter 'searchBathroomTwoTemperature' ` $currentsearchBathroomTwo.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroomTwo.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroomTwo.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroomTwo.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBathroomTwo.temperature += 1>> <<updatemeter 'searchBathroomTwoTemperature' ` $currentsearchBathroomTwo.temperature / $equipment.thermometer`>> <<elseif $currentsearchBathroomTwo.temperature gte $equipment.thermometer>> <<replace "#elmBathroomTwoTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBathroomTwo.temperature to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmBathroomTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="elmBathroomTemperature"> <<showmeter 'searchBathroomTemperature' ` $currentsearchBathroom.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBathroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBathroom.temperature += 1>> <<updatemeter 'searchBathroomTemperature' ` $currentsearchBathroom.temperature / $equipment.thermometer`>> <<elseif $currentsearchBathroom.temperature gte $equipment.thermometer>> <<replace "#elmBathroomTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBathroom.temperature to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmHallwayTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="elmHallwayTemperature"> <<showmeter 'searchHallwayTemperature' ` $currentsearchHallway.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallway.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchHallway.temperature += 1>> <<updatemeter 'searchHallwayTemperature' ` $currentsearchHallway.temperature / $equipment.thermometer`>> <<elseif $currentsearchHallway.temperature gte $equipment.thermometer>> <<replace "#elmHallwayTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchHallway.temperature to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionKitchenElm" class="action"> </div> </div> <div class="furnitureSearch"> <span id="kitchen_sink1"><<link [img[assets/img/furniture/sink1.png][furnitureSearch]]>><<set $currentFurniture to "kitchen_sink1">><<includeTimeEventClothesHunt>><</link>></span> <span id="kitchen_table"><<link [img[assets/img/furniture/table.png][furnitureSearch]]>><<set $currentFurniture to "kitchen_table">><<includeTimeEventClothesHunt>><</link>></span> <span id="kitchen_desk"><<link [img[assets/img/furniture/desk.png][furnitureSearch]]>><<set $currentFurniture to "kitchen_desk">><<includeTimeEventClothesHunt>><</link>></span> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="elmKitchenPicEMF"> </div> <div class="cardlink"> <<include "searchEMFKitchenElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="elmKitchenPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmKitchenElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="elmKitchenPicGWB"> </div> <div class="cardlink"> <<include "searchGwbKitchenElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="elmKitchenPicSB"> </div> <div class="cardlink"> <<include "searchSbKitchenElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="elmKitchenPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrKitchenElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="elmKitchenPicUVL"> </div> <div class="cardlink"> <<include "searchUVLKitchenElm">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <<compLinks>> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="assets/img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <<compLinksSuccess>> </div> </div> <</if>> <div class="footer-card footer-light"> <span class="cursedHuntLinkDisable"><<link [img[assets/img/lighton.png][elmKitchen]]>><<set $kitchen.background to 1>><</link>> <<link [img[assets/img/lightoff.png][elmKitchen]]>><<set $kitchen.background to 2>><</link>></span> </div> </div> <div class="footeraction"> @@.adaptiveLink;<<link "hallway" "elmHallway">> <<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#elmKitchenPicEMF').on('click', function() { $('#elmKitchenEMF a').click(); }); $('#elmKitchenPicPlasm').on('click', function() { $('#elmKitchenPlasm a').click(); }); $('#elmKitchenPicGWB').on('click', function() { $('#elmKitchenGWB a').click(); }); $('#elmKitchenPicSB').on('click', function() { $('#elmKitchenSpiritbox a').click(); }); $('#elmKitchenPicThermometr').on('click', function() { $('#elmKitchenTemperature a').click(); }); $('#elmKitchenPicUVL').on('click', function() { $('#elmKitchenUVL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionBathroomTwoElm" class="action"> </div> </div> <div class="furnitureSearch"> <span id="bathroomTwo_sink"><<link [img[assets/img/furniture/sink.png][furnitureSearch]]>><<set $currentFurniture to "bathroomTwo_sink">><<includeTimeEventClothesHunt>><</link>></span> <span id="bathroomTwo_carpet"><<link [img[assets/img/furniture/carpet.png][furnitureSearch]]>><<set $currentFurniture to "bathroomTwo_carpet">><<includeTimeEventClothesHunt>><</link>></span> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="elmBathroomTwoPicEMF"> </div> <div class="cardlink"> <<include "searchEMFBathroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="elmBathroomTwoPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmBathroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="elmBathroomTwoPicGWB"> </div> <div class="cardlink"> <<include "searchGwbBathroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="elmBathroomTwoPicSB"> </div> <div class="cardlink"> <<include "searchSbBathroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="elmBathroomTwoPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrBathroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="elmBathroomTwoPicUVL"> </div> <div class="cardlink"> <<include "searchUVLBathroomTwoElm">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <<compLinks>> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="assets/img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <<compLinksSuccess>> </div> </div> <</if>> <div class="footer-card footer-light"> <span class="cursedHuntLinkDisable"><<link [img[assets/img/lighton.png][elmBathroomTwo]]>><<set $bathroomTwo.background to 1>><</link>> <<link [img[assets/img/lightoff.png][elmBathroomTwo]]>><<set $bathroomTwo.background to 2>><</link>></span> </div> </div> <div class="footeraction"> @@.adaptiveLink;<<link "hallway" "elmHallwayUpstairs">> <<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#elmBathroomTwoPicEMF').on('click', function() { $('#elmBathroomTwoEMF a').click(); }); $('#elmBathroomTwoPicPlasm').on('click', function() { $('#elmBathroomTwoPlasm a').click(); }); $('#elmBathroomTwoPicGWB').on('click', function() { $('#elmBathroomTwoGWB a').click(); }); $('#elmBathroomTwoPicSB').on('click', function() { $('#elmBathroomTwoSpiritbox a').click(); }); $('#elmBathroomTwoPicThermometr').on('click', function() { $('#elmBathroomTwoTemperature a').click(); }); $('#elmBathroomTwoPicUVL').on('click', function() { $('#elmBathroomTwoUVL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionBathroomElm" class="action"> </div> </div> <div class="furnitureSearch"> <span id="bathroom_sink"><<link [img[assets/img/furniture/sink.png][furnitureSearch]]>><<set $currentFurniture to "bathroom_sink">><<includeTimeEventClothesHunt>><</link>></span> <span id="bathroom_bathtub"><<link [img[assets/img/furniture/bathtub.png][furnitureSearch]]>><<set $currentFurniture to "bathroom_bathtub">><<includeTimeEventClothesHunt>><</link>></span> <span id="bathroom_wmachine"><<link [img[assets/img/furniture/wmachine.png][furnitureSearch]]>><<set $currentFurniture to "bathroom_wmachine">><<includeTimeEventClothesHunt>><</link>></span> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="elmBathroomPicEMF"> </div> <div class="cardlink"> <<include "searchEMFBathroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="elmBathroomPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmBathroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="elmBathroomPicGWB"> </div> <div class="cardlink"> <<include "searchGwbBathroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="elmBathroomPicSB"> </div> <div class="cardlink"> <<include "searchSbBathroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="elmBathroomPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrBathroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="elmBathroomPicUVL"> </div> <div class="cardlink"> <<include "searchUVLBathroomElm">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <<compLinks>> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="assets/img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <<compLinksSuccess>> </div> </div> <</if>> <div class="footer-card footer-light"> <span class="cursedHuntLinkDisable"><<link [img[assets/img/lighton.png][elmBathroom]]>><<set $bathroom.background to 1>><</link>> <<link [img[assets/img/lightoff.png][elmBathroom]]>><<set $bathroom.background to 2>><</link>></span> </div> </div> <div class="footeraction"> @@.adaptiveLink;<<link "hallway" "elmHallway">> <<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#elmBathroomPicEMF').on('click', function() { $('#elmBathroomEMF a').click(); }); $('#elmBathroomPicPlasm').on('click', function() { $('#elmBathroomPlasm a').click(); }); $('#elmBathroomPicGWB').on('click', function() { $('#elmBathroomGWB a').click(); }); $('#elmBathroomPicSB').on('click', function() { $('#elmBathroomSpiritbox a').click(); }); $('#elmBathroomPicThermometr').on('click', function() { $('#elmBathroomTemperature a').click(); }); $('#elmBathroomPicUVL').on('click', function() { $('#elmBathroomUVL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionBedroomElm" class="action"> </div> </div> <div class="furnitureSearch"> <<if $cursedHuntActive eq 1>> <span><<link '<img src="assets/img/furniture/bed1.png" class="highlighted-furniture">'>> <<replace ".room-wrapper">><<set $isInHideSpot to 1>><img src="assets/hunting/hid1.jpg" width="80%" class="fadeInScale"><br> <<done>> <<addclass ".fadeInScale" "tarotCardsShow">><</done>> @@.mc-thoughts;You press yourself against the cold floor, feeling your heart racing in your chest. The screams and rustling outside make you hold your breath. The ghost, filled with rage, prowls the room, and each of its steps echoes dully in your ears.<br> All you can do now is wait and hope it doesn’t find you.@@ <br><br> @@.backbtn; [[Leave|elmBedroom][$isInHideSpot to 0]]@@<br> <</replace>><</link>></span> <<else>> <span id="bedroom_bed1"><<link [img[assets/img/furniture/bed1.png][furnitureSearch]]>><<set $currentFurniture to "bedroom_bed1">><<includeTimeEventClothesHunt>><</link>></span><</if>> <span id="bedroom_table"><<link [img[assets/img/furniture/table.png][furnitureSearch]]>><<set $currentFurniture to "bedroom_table">><<includeTimeEventClothesHunt>><</link>></span> <span id="bedroom_wardrobe1"><<link [img[assets/img/furniture/wardrobe1.png][furnitureSearch]]>><<set $currentFurniture to "bedroom_wardrobe1">><<includeTimeEventClothesHunt>><</link>></span> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="elmBedroomPicEMF"> </div> <div class="cardlink"> <<include "searchEMFBedroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="elmBedroomPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmBedroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="elmBedroomPicGWB"> </div> <div class="cardlink"> <<include "searchGwbBedroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="elmBedroomPicSB"> </div> <div class="cardlink"> <<include "searchSbBedroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="elmBedroomPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrBedroomElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="elmBedroomPicUVL"> </div> <div class="cardlink"> <<include "searchUVLBedroomElm">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <<compLinks>> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="assets/img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <<compLinksSuccess>> </div> </div> <</if>> <div class="footer-card footer-light"> <span class="cursedHuntLinkDisable"><<link [img[assets/img/lighton.png][elmBedroom]]>><<set $bedroom.background to 1>><</link>> <<link [img[assets/img/lightoff.png][elmBedroom]]>><<set $bedroom.background to 2>><</link>></span> </div> </div> <div class="footeraction"> @@.adaptiveLink;<<link "hallway" "elmHallway">> <<includeTimeEventClothesHunt>> <<set $stepCount += 1>><</link>>@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#elmBedroomPicEMF').on('click', function() { $('#elmBedroomEMF a').click(); }); $('#elmBedroomPicPlasm').on('click', function() { $('#elmBedroomPlasm a').click(); }); $('#elmBedroomPicGWB').on('click', function() { $('#elmBedroomGWB a').click(); }); $('#elmBedroomPicSB').on('click', function() { $('#elmBedroomSpiritbox a').click(); }); $('#elmBedroomPicThermometr').on('click', function() { $('#elmBedroomTemperature a').click(); }); $('#elmBedroomPicUVL').on('click', function() { $('#elmBedroomUVL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionBedroomTwoElm" class="action"> </div> </div> <div class="furnitureSearch"> <span id="bedroomTwo_table"><<link [img[assets/img/furniture/table.png][furnitureSearch]]>><<set $currentFurniture to "bedroomTwo_table">><<includeTimeEventClothesHunt>><</link>></span> <span id="bedroomTwo_bed2"><<link [img[assets/img/furniture/bed2.png][furnitureSearch]]>><<set $currentFurniture to "bedroomTwo_bed2">><<includeTimeEventClothesHunt>><</link>></span> <span id="bedroomTwo_shelves"><<link [img[assets/img/furniture/shelves.png][furnitureSearch]]>><<set $currentFurniture to "bedroomTwo_shelves">><<includeTimeEventClothesHunt>><</link>></span> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="elmBedroomTwoPicEMF"> </div> <div class="cardlink"> <<include "searchEMFBedroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="elmBedroomTwoPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmBedroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="elmBedroomTwoPicGWB"> </div> <div class="cardlink"> <<include "searchGwbBedroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="elmBedroomTwoPicSB"> </div> <div class="cardlink"> <<include "searchSbBedroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="elmBedroomTwoPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrBedroomTwoElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="elmBedroomTwoPicUVL"> </div> <div class="cardlink"> <<include "searchUVLBedroomTwoElm">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <<compLinks>> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="assets/img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <<compLinksSuccess>> </div> </div> <</if>> <div class="footer-card footer-light"> <span class="cursedHuntLinkDisable"><<link [img[assets/img/lighton.png][elmBedroomTwo]]>><<set $bedroomTwo.background to 1>><</link>> <<link [img[assets/img/lightoff.png][elmBedroomTwo]]>><<set $bedroomTwo.background to 2>><</link>></span> </div> </div> <div class="footeraction"> @@.adaptiveLink;<<link "hallway" "elmHallwayUpstairs">> <<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#elmBedroomTwoPicEMF').on('click', function() { $('#elmBedroomTwoEMF a').click(); }); $('#elmBedroomTwoPicPlasm').on('click', function() { $('#elmBedroomTwoPlasm a').click(); }); $('#elmBedroomTwoPicGWB').on('click', function() { $('#elmBedroomTwoGWB a').click(); }); $('#elmBedroomTwoPicSB').on('click', function() { $('#elmBedroomTwoSpiritbox a').click(); }); $('#elmBedroomTwoPicThermometr').on('click', function() { $('#elmBedroomTwoTemperature a').click(); }); $('#elmBedroomTwoPicUVL').on('click', function() { $('#elmBedroomTwoUVL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionNurseryElm" class="action"> </div> </div> <div class="furnitureSearch"> <span id="nursery_desk"><<link [img[assets/img/furniture/desk.png][furnitureSearch]]>><<set $currentFurniture to "nursery_desk">><<includeTimeEventClothesHunt>><</link>></span> <span id="nursery_table"><<link [img[assets/img/furniture/table.png][furnitureSearch]]>><<set $currentFurniture to "nursery_table">><<includeTimeEventClothesHunt>><</link>></span> <<if $cursedHuntActive eq 1>> <span><<link '<img src="assets/img/furniture/bed.png" class="highlighted-furniture">'>> <<replace ".room-wrapper">><<set $isInHideSpot to 1>><img src="assets/hunting/hid1.jpg" width="80%" class="fadeInScale"><br> <<done>> <<addclass ".fadeInScale" "tarotCardsShow">><</done>> @@.mc-thoughts;You press yourself against the cold floor, feeling your heart racing in your chest. The screams and rustling outside make you hold your breath. The ghost, filled with rage, prowls the room, and each of its steps echoes dully in your ears.<br> All you can do now is wait and hope it doesn’t find you.@@ <br><br> @@.backbtn; [[Leave|elmNursery][$isInHideSpot to 0]]@@<br> <</replace>><</link>></span> <<else>> <span id="nursery_bed"><<link [img[assets/img/furniture/bed.png][furnitureSearch]]>><<set $currentFurniture to "nursery_bed">><<includeTimeEventClothesHunt>><</link>></span> <</if>> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="elmNurseryPicEMF"> </div> <div class="cardlink"> <<include "searchEMFNurseryElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="elmNurseryPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmNurseryElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="elmNurseryPicGWB"> </div> <div class="cardlink"> <<include "searchGwbNurseryElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="elmNurseryPicSB"> </div> <div class="cardlink"> <<include "searchSbNurseryElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="elmNurseryPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrNurseryElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="elmNurseryPicUVL"> </div> <div class="cardlink"> <<include "searchUVLNurseryElm">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <<compLinks>> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="assets/img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <<compLinksSuccess>> </div> </div> <</if>> <div class="footer-card footer-light"> <span class="cursedHuntLinkDisable"><<link [img[assets/img/lighton.png][elmNursery]]>><<set $nursery.background to 1>><</link>> <<link [img[assets/img/lightoff.png][elmNursery]]>><<set $nursery.background to 2>><</link>></span> </div> </div> <div class="footeraction"> @@.adaptiveLink;<<link "hallway" "elmHallwayUpstairs">> <<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#elmNurseryPicEMF').on('click', function() { $('#elmNurseryEMF a').click(); }); $('#elmNurseryPicPlasm').on('click', function() { $('#elmNurseryPlasm a').click(); }); $('#elmNurseryPicGWB').on('click', function() { $('#elmNurseryGWB a').click(); }); $('#elmNurseryPicSB').on('click', function() { $('#elmNurserySpiritbox a').click(); }); $('#elmNurseryPicThermometr').on('click', function() { $('#elmNurseryTemperature a').click(); }); $('#elmNurseryPicUVL').on('click', function() { $('#elmNurseryUVL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionHallwayElm" class="action"> </div> </div> <div class="furnitureSearch"> <span id="hallway_carpet"><<link [img[assets/img/furniture/carpet.png][furnitureSearch]]>><<set $currentFurniture to "hallway_carpet">><<includeTimeEventClothesHunt>><</link>></span> <span id="hallway_coatrack"><<link [img[assets/img/furniture/coatrack.png][furnitureSearch]]>><<set $currentFurniture to "hallway_coatrack">><<includeTimeEventClothesHunt>><</link>></span> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="elmHallwayPicEMF"> </div> <div class="cardlink"> <<include "searchEMFHallwayElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="elmHallwayPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmHallwayElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="elmHallwayPicGWB"> </div> <div class="cardlink"> <<include "searchGwbHallwayElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="elmHallwayPicSB"> </div> <div class="cardlink"> <<include "searchSbHallwayElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="elmHallwayPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrHallwayElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="elmHallwayPicUVL"> </div> <div class="cardlink"> <<include "searchUVLHallwayElm">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <<compLinks>> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="assets/img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <<compLinksSuccess>> </div> </div> <</if>> <div class="footer-card footer-light"> <span class="cursedHuntLinkDisable"><<link [img[assets/img/lighton.png][elmHallway]]>><<set $hallway.background to 1>><</link>> <<link [img[assets/img/lightoff.png][elmHallway]]>><<set $hallway.background to 2>><</link>></span> </div> </div> <div class="footeraction"> @@.adaptiveLink;<<link "bedroom" "elmBedroom">> <<includeTimeEventClothesHunt>> <<set $stepCount += 1>><</link>>@@ @@.adaptiveLink;<<link "bathroom" "elmBathroom">> <<includeTimeEventClothesHunt>> <<set $stepCount += 1>><</link>>@@ @@.adaptiveLink;<<link "kitchen" "elmKitchen">> <<includeTimeEventClothesHunt>> <<set $stepCount += 1>><</link>>@@ @@.adaptiveLink;<<link "upstairs" "elmHallwayUpstairs">> <<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ @@.adaptiveLink;<<link "basement" "elmBasement">> <<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ <br> <span class="cursedHuntLinkDisable">@@.adaptiveLink;[[leave|Elm Street]]@@</span> </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#elmHallwayPicEMF').on('click', function() { $('#elmHallwayEMF a').click(); }); $('#elmHallwayPicPlasm').on('click', function() { $('#elmHallwayPlasm a').click(); }); $('#elmHallwayPicGWB').on('click', function() { $('#elmHallwayGWB a').click(); }); $('#elmHallwayPicSB').on('click', function() { $('#elmHallwaySpiritbox a').click(); }); $('#elmHallwayPicThermometr').on('click', function() { $('#elmHallwayTemperature a').click(); }); $('#elmHallwayPicUVL').on('click', function() { $('#elmHallwayUVL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionHallwayUpstairsElm" class="action"> </div> </div> <div class="furnitureSearch"> <span id="hallwayUpstairs_carpet"><<link [img[assets/img/furniture/carpet.png][furnitureSearch]]>><<set $currentFurniture to "hallwayUpstairs_carpet">><<includeTimeEventClothesHunt>><</link>></span> <span id="hallwayUpstairs_shelves"><<link [img[assets/img/furniture/shelves.png][furnitureSearch]]>><<set $currentFurniture to "hallwayUpstairs_shelves">><<includeTimeEventClothesHunt>><</link>></span> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="elmHallwayUpstairsPicEMF"> </div> <div class="cardlink"> <<include "searchEMFHallwayUpstairsElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="elmHallwayUpstairsPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmHallwayUpstairsElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="elmHallwayUpstairsPicGWB"> </div> <div class="cardlink"> <<include "searchGwbHallwayUpstairsElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="elmHallwayUpstairsPicSB"> </div> <div class="cardlink"> <<include "searchSbHallwayUpstairsElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="elmHallwayUpstairsPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrHallwayUpstairsElm">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="elmHallwayUpstairsPicUVL"> </div> <div class="cardlink"> <<include "searchUVLHallwayUpstairsElm">> </div> </div> <<if $showComp eq 1>> <div class="footer-card"> <div class="cardimg"> <<compLinks>> </div> </div> <<elseif $showComp eq 2>> <div class="footer-card"> <div class="cardimg"> <a data-passage="failedComp"> <img src="assets/img/questionMark.png" class="companion-image"> </a> </div> </div> <<elseif $showComp eq 3>> <div class="footer-card"> <div class="cardimg"> <<compLinksSuccess>> </div> </div> <</if>> <div class="footer-card footer-light"> <span class="cursedHuntLinkDisable"><<link [img[assets/img/lighton.png][elmHallwayUpstairs]]>><<set $hallwayUpstairs.background to 1>><</link>> <<link [img[assets/img/lightoff.png][elmHallwayUpstairs]]>><<set $hallwayUpstairs.background to 2>><</link>></span> </div> </div> <div class="footeraction"> @@.adaptiveLink;<<link "downstairs" "elmHallway">> <<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ @@.adaptiveLink;<<link "bathroom" "elmBathroomTwo">> <<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ @@.adaptiveLink;<<link "bedroom" "elmBedroomTwo">> <<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ @@.adaptiveLink;<<link "nursery" "elmNursery">> <<includeTimeEventClothesHunt>><<set $stepCount += 1>><</link>>@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#elmHallwayUpstairsPicEMF').on('click', function() { $('#elmHallwayUpstairsEMF a').click(); }); $('#elmHallwayUpstairsPicPlasm').on('click', function() { $('#elmHallwayUpstairsPlasm a').click(); }); $('#elmHallwayUpstairsPicGWB').on('click', function() { $('#elmHallwayUpstairsGWB a').click(); }); $('#elmHallwayUpstairsPicSB').on('click', function() { $('#elmHallwayUpstairsSpiritbox a').click(); }); $('#elmHallwayUpstairsPicThermometr').on('click', function() { $('#elmHallwayUpstairsTemperature a').click(); }); $('#elmHallwayUpstairsPicUVL').on('click', function() { $('#elmHallwayUpstairsUVL a').click(); }); }); <</script>>
<<nobr>> <span id="elmHallwayUpstairsTemperatureButton"> @@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@thermometer">><<addclass ".cardlink" "disabled-link">> <span id="elmHallwayUpstairsTemperature"> <<showmeter 'searchHallwayUpstairsTemperature' ` $currentsearchHallwayUpstairs.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallwayUpstairs.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallwayUpstairs.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchHallwayUpstairs.temperature += 1>> <<updatemeter 'searchHallwayUpstairsTemperature' ` $currentsearchHallwayUpstairs.temperature / $equipment.thermometer`>> <<elseif $currentsearchHallwayUpstairs.temperature gte $equipment.thermometer>> <<replace "#elmHallwayUpstairsTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchHallwayUpstairs.temperature to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmHallwayUpstairsGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="elmHallwayUpstairsGWB"> <<showmeter 'searchHallwayUpstairsGwb' `$currentsearchHallwayUpstairs.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallwayUpstairs.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallwayUpstairs.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchHallwayUpstairs.gwb += 1>> <<updatemeter 'searchHallwayUpstairsGwb' `$currentsearchHallwayUpstairs.gwb / $equipment.gwb`>> <<elseif $currentsearchHallwayUpstairs.gwb gte $equipment.gwb>> <<replace "#actionHallwayUpstairsElm">><<include "GWBcheck">><</replace>> <<replace "#elmHallwayUpstairsGWB">><</replace>> <<set $currentsearchHallwayUpstairs.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmHallwayUpstairsEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="elmHallwayUpstairsEMF"> <<showmeter 'searchHallwayUpstairsEmf' ` $currentsearchHallwayUpstairs.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallwayUpstairs.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallwayUpstairs.emf lte ($equipment.emf - 1)>> <<set $currentsearchHallwayUpstairs.emf += 1>> <<updatemeter 'searchHallwayUpstairsEmf' ` $currentsearchHallwayUpstairs.emf / $equipment.emf`>> <<elseif $currentsearchHallwayUpstairs.emf gte $equipment.emf>> <<replace "#elmHallwayUpstairsEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchHallwayUpstairs.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmHallwayUpstairsUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="elmHallwayUpstairsUVL"> <<showmeter 'searchHallwayUpstairsUvl' `$currentsearchHallwayUpstairs.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallwayUpstairs.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallwayUpstairs.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchHallwayUpstairs.uvl += 1>> <<updatemeter 'searchHallwayUpstairsUvl' `$currentsearchHallwayUpstairs.uvl / $equipment.uvl`>> <<elseif $currentsearchHallwayUpstairs.uvl gte $equipment.uvl>> <<replace "#actionHallwayUpstairsElm">><<include "UVLcheck">><</replace>> <<replace "#elmHallwayUpstairsUVL">><</replace>> <<set $currentsearchHallwayUpstairs.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmHallwayUpstairsSpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $hallwayUpstairs.background eq 1>> <<replace "#actionHallwayUpstairsElm">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="elmHallwayUpstairsSpiritbox"> <<showmeter 'searchHallwayUpstairsSpiritbox' ` $currentsearchHallwayUpstairs.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallwayUpstairs.spiritbox neq $equipment.sb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallwayUpstairs.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchHallwayUpstairs.spiritbox += 1>> <<updatemeter 'searchHallwayUpstairsSpiritbox' ` $currentsearchHallwayUpstairs.spiritbox / $equipment.sb`>> <<elseif $currentsearchHallwayUpstairs.spiritbox gte $equipment.sb>> <<replace "#actionHallwayUpstairsElm">><<include "SpiritboxCheck">><</replace>> <<replace "#elmHallwayUpstairsSpiritbox">><</replace>> <<set $currentsearchHallwayUpstairs.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">><<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="elmHallwayUpstairsPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="elmHallwayUpstairsPlasm"> <<showmeter 'searchHallwayUpstairsPlasm' `$currentsearchHallwayUpstairs.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallwayUpstairs.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallwayUpstairs.plasm neq $equipment.glass>> <<if $cursedHuntActive eq 1>><<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallwayUpstairs.plasm lte ($equipment.glass - 1)>> <<set $currentsearchHallwayUpstairs.plasm += 1>> <<updatemeter 'searchHallwayUpstairsPlasm' `$currentsearchHallwayUpstairs.plasm / $equipment.glass`>> <<elseif $currentsearchHallwayUpstairs.plasm gte $equipment.glass>> <<replace "#actionHallwayUpstairsElm">><<include "PlasmCheck">><</replace>> <<replace "#elmHallwayUpstairsPlasm">><</replace>> <<set $currentsearchHallwayUpstairs.plasm to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <<set $isCompChosenBrook to 0>> <<set $isCompChosenAlice to 0>> <<set $isCompChosenBlake to 0>> <img src="assets/img/ElmHouse.jpg" width="90%"><br> @@.location; Elm Street@@<br> @@.mc-thoughts;Elm Street - quite a creepy place. It must be teeming with ghosts. Although, because of such locations, I'll always have a job@@<br> <br> <<if $isCompChosen eq 1 and ($chosenPlan neq "Plan1" and $chosenPlan neq "Plan2" and $chosenPlan neq "Plan3" and $chosenPlan neq "Plan4")>> You see $companion.name. <<if $companion.name eq "Brook">> @@.usebtn; [[Talk to her|BrookMain]]@@<br> <<elseif $companion.name eq "Alice">> @@.usebtn; [[Talk to her|AliceMain]]@@<br> <<elseif $companion.name eq "Blake">> @@.usebtn; [[Talk to her|BlakeMain]]@@<br><</if>> <<else>> @@.movebtn;[[Go inside|elmHallway][$ghostHuntingMode to 2]]@@<br> <</if>> <br> <br> <<if $ghostHuntingMode eq 2>><span class="movebtn">[[End the hunt|HuntOverManual][$ghostHuntingMode to 3]]</span><<else>><</if>> <</nobr>>
<<nobr>> <video autoplay controls muted loop> <source src="assets/deliveryhub/pizzaevent/1.mp4" type="video/mp4"> </video> @@.notmc-speech; So you need money but you don't want to work?@@<br> @@.mc-speech; Well, not exactly like that...@@<br> @@.notmc-speech; Of course, I'll pay you, but you'll have to do something for me.@@<br> @@.mc-speech; Hmm, okay... <<linkappend "Ouch">><br> <video autoplay controls muted loop> <source src="assets/deliveryhub/pizzaevent/2.mp4" type="video/mp4"> </video> @@.mc-speech; Ah~ It hurts@@<br> @@.notmc-speech; Take off your clothes, now!@@<br> @@.mc-speech; She's crazy, I'd rather do [[what she wants|DeliveryPizzaEvent1]]@@<br> <</linkappend>>@@ <</nobr>>
<<nobr>> <<include "add45lust">> <video autoplay controls muted loop> <source src="assets/deliveryhub/pizzaevent/3.mp4" type="video/mp4"> </video> +45 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br> @@.notmc-speech;Oh, I see you're ready now, nice and wet.@@<br> @@.mc-thoughts; What's happening to me? Why am I starting to like this?@@<br> @@.notmc-speech;Wait for me here, <<linkappend "I'll be right back">> <video autoplay controls muted loop> <source src="assets/deliveryhub/pizzaevent/4.mp4" type="video/mp4"> </video> @@.mc-thoughts; She took the dildo and is now fucking me like a cheap whore. And the worst thing is that I like it. @@<br> @@.notmc-speech;Oh, you are so tight. Do you like the way I fuck you?@@<br> @@.mc-speech; Mm~ No...~m~No@@<br> @@.notmc-speech; Well then [[I'll continue|DeliveryPizzaEvent2]]@@ <</linkappend>>@@ <</nobr>>
<<nobr>> <<set $deliveryPizzaEvent to 1>> <<include "add60lust">> <video autoplay controls muted loop> <source src="assets/deliveryhub/pizzaevent/5.mp4" type="video/mp4"> </video> +60 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br> @@.mc-thoughts; I can't control myself anymore. The neighbors can probably hear my moans@@<br> @@.notmc-speech; Yes, I see how you "don't like it". Will you cum for me, slut?@@<br> @@.mc-speech; Ah~ YES~ Fuck me~ PLEASE, <<linkappend "I'M CUMMING">><br> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <</if>> <<set $mc.lust to Number($mc.lust.toFixed(2))>> <<updatemeter 'mclust' `$mc.lust / 100`>> <video autoplay controls muted loop> <source src="assets/deliveryhub/pizzaevent/6.mp4" type="video/mp4"> </video> @@.notmc-speech; Now get the fuck out of here@@<br> @@.notmc-speech; Take this too. You deserved it@@<br> @@.mc-speech; Mm~ @@<br> @@.mc-thoughts; At least she gave me money. It seems even more than I usually earn. I could go now@@<br> <br> You earned an extra $15<br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.1>> +0.2 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br><br> <</if>> @@.backbtn;[[Leave|DeliveryMap]]@@<br> <<set $mc.money += 10>> <<set $earnedMoney += $jobMoneySuccessed>> <</linkappend>>@@ <</nobr>>
<<nobr>> <<if ndef $deliveryPackageEvent>> <<set $deliveryPackageEvent to 0>><</if>> <<set $earnedMoney += $jobMoneySuccessed>> <img src="assets/deliveryhub/packageevent/1.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<if $deliveryPackageEvent eq 1>> @@.notmc-speech; Great, thank you so much!@@<br> <br> @@.backbtn; [[Back|DeliveryMap]] @@ <<elseif $deliveryPackageEvent eq 0>> @@.notmc-speech; You are late@@<br> <<linkreplace "@@.usebtn;Try to apologize@@">> @@.notmc-speech; I understand, no problem. Here's the money for the delivery. Listen, maybe you want to earn a little more money?@@<br> <<if $mc.corruption lt 3>> @@.mc-speech; That sounds strange, I'd rather decline@@ @@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 3)@@<br><br> @@.backbtn;[[Back|DeliveryMap]]@@<<else>> @@.mc-thoughts; He's definitely hinting at sex, should I agree?@@<br> @@.mc-speech;[[Agree|DeliveryPackageEventStart]]@@ or @@.mc-speech;[[Nah, i have to go|DeliveryMap]]@@<br> <</if>> <</linkreplace>>@@ <</if>> <</nobr>>
<<nobr>> <video autoplay controls muted loop> <source src="assets/deliveryhub/manager/bj.mp4" type="video/mp4"> </video><br> @@.notmc-speech; Perhaps this job is more suitable for you? Ha-ha@@<br> @@.mc-thoughts; Shut up~ You wanted to say, but instead all you could say was:<br>@@ @@.mc-speech;~Hmng~ulrp~@@<br> @@.mc-thoughts; A big hot dick fills your entire mouth, making your pussy wet. <br>Another 10 minutes pass until he cums in your mouth@@<br> @@.notmc-speech; Ooof, you sucked the last out of me. Enough for today. You may go now@@<br> <br> <<include "add30lust">> <div class="wrapperGain"> <span>You gain:</span><br> <span> Money: +10$ </span><br> <span>Experience: +10 exp</span><br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.5>> <span><img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;">: +0.5 </span> <</if>> <span class="reachedNewLvl"></span><br> </div> <br> <span id="expBar"><<showmeter 'xpBar'>></span><br> <br> <<set $mc.exp += 10>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><<set $mc.money += 10>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> @@.backbtn;[[Leave|DeliveryHub]] @@ <<set $deliveryBJCD to 1>> <</nobr>>
<<nobr>> <<set $stealItemsFromWitchCD to 0>> <<set $ghostSpecialEventSpiritCD to 0>> <<set $webcamShowCD to 0>> <<set $deliveryPizzaEvent to 0>> <<set $deliveryPackageEvent to 0>> <<set $deliveryBurgerEvent to 0>> <<set $deliveryPappersEvent to 0>> <<set $witchNightCD to 0>> <<set $trainer1SexCD to 0>> <<set $trainer2SexCD to 0>> <<set $findGhostInfoCD to 0>> <<set $deliveryBJCD to 0>> <<set $churchSexCD to 0>> <<set $masturbationCD to 0>> <<if $isBrookGoingForHuntingAlone eq 1>> <<set $isBrookGoingForHuntingAlone to 2>> <</if>> <<if $isAliceGoingForHuntingAlone eq 1>> <<set $isAliceGoingForHuntingAlone to 2>> <</if>> <<if $isBlakeGoingForHuntingAlone eq 1>> <<set $isBlakeGoingForHuntingAlone to 2>> <</if>> <<if $ghostMareEventStart gte 1>> <<set $ghostMareEventStage += 1>><<else>> <<set $ghostMareEventStage to 0>> <</if>> <<if $rescueStage eq 0 or $rescueStage eq 1>> <<set $rescueStage +=1>> <</if>> <<if $isBrookePossessed eq 0>> <<set $isBrookePossessedCD += 1>> <<if $isBrookePossessedCD gte 3>> <<unset $isBrookePossessedCD>> <<set $isBrookePossessed to "not active">> <</if>> <</if>> <<set $rescueCD to 0>> <<set $rescueQuestCD to 0>> <</nobr>>
<<nobr>> <div class="flexwrapper backgroundForText"> <div class="housecard"> <img src="assets/img/energyDrink.png" class="iconPx"><br> <span class="priceAmount">5$</span><br> <<if $mc.money gte 5>> @@.buyItemLink;<<link "Buy" "generalSection">> <<set $energyDrinkAmount += 1>> <<set $mc.money -= 5>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <span class="subtitleAmount">@@.mc-thoughts; You have $energyDrinkAmount energy drinks@@</span> </div> <div class="housecard"> <img src="assets/img/cosmetics.png" class="iconPx"><br> <span class="priceAmount">10$</span><br> <<if $mc.money gte 10>> @@.buyItemLink;<<link "Buy" "generalSection">> <<set $makeupAmount += 10>> <<set $mc.money -= 10>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <span class="subtitleAmount">@@.mc-thoughts; You have $makeupAmount makeup charges left@@</span> </div> <div class="housecard"> <img src="assets/img/medicine.png" class="iconPx"><br> <span class="priceAmount">30$</span><br> <<if $mc.money gte 30>> @@.buyItemLink;<<link "Buy" "generalSection">> <<set $medicineAmount += 1>> <<set $mc.money -= 30>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <span class="subtitleAmount">@@.mc-thoughts; You have $medicineAmount pill<<if $medicineAmount gt 1>><<print "s">><</if>> remaining@@</span> </div> <div class="housecard"> <img src="assets/img/spray.png" class="iconPx"><br> <<if ndef $hasPSpray or $hasPSpray eq 0>> <span class="priceAmount">10$</span><br> <<if $mc.money gte 10>> @@.buyItemLink;<<link "Buy" "generalSection">> <<set $hasPSpray to 1>> <<set $hasPSprayCharges to 3>> <<set $mc.money -= 10>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <<else>>@@.mc-thoughts;I already have pepper spray ($hasPSprayCharges charges left)@@<</if>> </div> </div> <br> @@.backbtn;[[Leave|Mall]] @@<br> <</nobr>> <style> body { background-image: url('assets/img/generalSection.jpg'); background-size: cover; background-repeat: no-repeat; } </style>
<<nobr>> <<set _rooms = [ "OwaissaKitchen", "elmKitchen", "OwaissaBedroom", "elmBedroom", "elmBedroomTwo", "OwaissaHallway", "elmHallway", "elmHallwayUpstairs", "OwaissaLivingroom", "elmNursery", "OwaissaBathroom", "elmBathroom", "elmBathroomTwo", "elmBasement" ]>> <div class="flexwrapper"> <div class="housecard"> <img src="assets/img/energyDrink.png" class="icon"><br> <<if $energyDrinkAmount gte 1>> @@.usebtn;<<link "Drink (+3 energy) - $energyDrinkAmount left" "Bag">><<set $mc.energy += 3>><<if $mc.energy gt $mc.energyMax>><<set $mc.energy to $mc.energyMax>><</if>><<set $energyDrinkAmount -= 1>><</link>>@@<<else>>You don't have energy drink<</if>> </div> <div class="housecard"> <img src="assets/img/cosmetics.png" class="iconPx"><br> <<if $makeupAmount gte 1>>You have $makeupAmount makeup charges left. <<else>>You don't have cosmetics<</if>> </div> <div class="housecard"> <img src="assets/img/sanityPills.png" class="iconPx"><br> <<if $sanityPillsAmount gte 1>>You have $sanityPillsAmount sanity pills<br> <<if $ghostHuntingMode eq 2>> @@.usebtn;<<link "Use sanity pills" "Bag">> <<set $sanityPillsAmount -= 1>> <<set $mc.sanity += 30>> <<if $mc.sanity gte $mc.sanityMax>><<set $mc.sanity to $mc.sanityMax>><</if>> <</link>>@@ <</if>> <<else>>You don't have sanity pills<</if>> </div> <div class="housecard"> <img src="assets/img/crucifix.webp" class="iconPx"><br> <<if $crucifixAmount gte 1>>You have $crucifixAmount crucifix. <<else>>You don't have a crucifix<</if>> </div> <div class="housecard"> <img src="assets/img/medicine.png" class="iconPx"><br> <<if $medicineAmount gte 1>>You have $medicineAmount health pill<<if $medicineAmount gte 1>><<print "s">><</if>><br> <<if $isPenaltyOn eq 1>> @@.usebtn;<<link "Use health pills" "Bag">> <<set $medicineAmount -= 1>> <<set $isPenaltyOn to 0>> <</link>>@@ <</if>> <<else>>You have $medicineAmount health pill<<if $medicineAmount gte 1>><<print "s">><</if>><</if>> </div> <div class="housecard"> <img src="assets/img/holywater.png" class="iconPx"><br> <<if $holyWaterIsCollected eq 1>>You have holy water <<else>>You don't have holy water<</if>> </div> <div class="housecard"> <<if $hasRescueClue eq 1>> <img src="assets/rescue/rescueClue.png" class="iconPx"><br> <<link "@@.usebtn;Look at the photo@@">><<replace ".flexwrapper">><img @src="`assets/`+'rescue/house/'+$randomRescuePhotoNumber+`.jpg`" @class="$tornStyleRandom" width="100%"><</replace>><</link>> <</if>> </div> <div class="housecard"> <<if $tarotCardsStage eq 1 and (previous(1) neq "Owaissa Street" and previous(1) neq "Elm Street")>> <img src="assets/cursedpossessions/tarotCards/tarot.png" class="iconsOnMap"><br> <<link "@@.usebtn; Look at the deck@@" "TarotCards">><</link>> <</if>> </div> <div class="housecard"> <<if $MonkeyPawStage eq 1 and (previous(1) neq "Owaissa Street" and previous(1) neq "Elm Street")>> <img src="assets/cursedpossessions/monkeyPaw/monkeypaw.jpg" class="icon"><br> <<link "@@.usebtn; Look at the paw@@" "MonkeyPaw">><</link>> <</if>> </div> <div class="housecard"> <<if $hasPSpray eq 1>> <img src="assets/img/spray.png" class="iconPx"><br> Pepper spray ($hasPSprayCharges charges left)<</if>> </div> <div class="housecard"> </div> <div class="housecard"> <<if $boughtMonkeyPawGuide eq 2>> <img src="assets/cursedpossessions/monkeyPaw/monkeypawPage.jpg" class="icon"><br> <<link "@@.usebtn;Inspect@@">><<replace ".flexwrapper">><img src="assets/cursedpossessions/monkeyPaw/monkeypawPage.jpg" class="displayCentredImgs"> <</replace>><</link>> <</if>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> </div> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>> <<if (previous() eq "WitchEndContract") or (tags(previous()).includes("event"))>> @@.backbtn;<<back>>@@<br> <<else>> @@.backbtn;<<return>>@@<br><</if>>
<<nobr>> <span id="mirrorImage"><img src="assets/img/mc.jpg"></span><br> @@.mc-speech; Looking pretty good. I'm ready to take on the world!@@<br> <b>Beauty: </b> $mc.beauty <br> <<if $makeupApplied eq 0>> <<if $makeupAmount gte 1>> @@.usebtn;<<link "Apply regular makeup (1 charge)" "Mirror">><<set $mc.makeupImg to 1>><<set $makeupApplied to 1>><<set $mc.beauty += 5>><<set $makeupAmount -= 1>><</link>>@@<br><<else>>@@.mc-speech;I don't have enough makeup@@<br><</if>> <<if $makeupAmount gte 2>> @@.usebtn;<<link "Apply stylish makeup (2 charges)" "Mirror">><<set $mc.makeupImg to 2>><<set $makeupApplied to 1>><<set $makeupAmount -= 2>><<set $mc.beauty += 10>><</link>>@@<br> <<else>>@@.mc-speech;I don't have enough makeup@@<br><</if>> <<if $makeupAmount gte 3>> <<if $mc.corruption gte 10>> @@.usebtn;<<link "Apply slutty makeup (3 charges)" "Mirror">><<set $mc.makeupImg to 3>><<set $makeupApplied to 1>><<set $makeupAmount -= 3>><<set $mc.beauty += 15>><</link>>@@<br> <<else>>@@.usebtn;<<linkreplace "Apply slutty makeup (3 charges)">>@@.mc-speech; Why should I do this makeup?@@<</linkreplace>>@@<br><</if>> <<else>>@@.mc-speech;I don't have enough makeup@@<br><</if>> <<else>>@@.mc-thoughts; I need to remove my makeup first<</if>> <br> @@.backbtn;[[Back|Bathroom]] @@<br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <img src="assets/img/washface.jpg" width="70%"><br> @@.mc-speech; Ah, that feels refreshing@@<br> <<if $mc.makeupImg eq 1>><<set $mc.beauty -= 5>> <<elseif $mc.makeupImg eq 2>><<set $mc.beauty -= 10>> <<elseif $mc.makeupImg eq 3>><<set $mc.beauty -= 15>><</if>> <<set $makeupApplied to 0>> <<set $mc.makeupImg to 0>> <br> @@.backbtn;[[Back|Bathroom]] @@<br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <div class="flexwrapper"> <div class="housecard"> <img src="assets/img/sanityPills.png" class="iconPx"><br> <span class="priceAmount">10$</span><br> <<if $mc.money gte 10>> @@.buyItemLink;<<link "Buy" "witchSale">> <<set $sanityPillsAmount += 1>> <<set $mc.money -= 10>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <span class="subtitleAmount">@@.mc-thoughts; You have $sanityPillsAmount sanity pills@@</span> </div> <div class="housecard"> <<if ndef $crucifixAmount>><<set $crucifixAmount to 0>><</if>> <img src="assets/img/crucifix.webp" class="iconPx"><br> <span class="priceAmount">10$</span><br> <<if $mc.money gte 10>> @@.buyItemLink;<<link "Buy" "witchSale">> <<set $crucifixAmount += 1>> <<set $mc.money -= 10>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <span class="subtitleAmount">@@.mc-thoughts; You have $crucifixAmount crucifix@@</span> </div> <div class="housecard"> <<if $equipment.emf eq 5>> <img src="assets/img/emf.png" class="iconPx"><br> <span class="priceAmount">200$</span><br> <<if $mc.money gte 200>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.emf to 4>> <<set $mc.money -= 200>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $equipment.thermometer eq 5>> <img src="assets/img/thermometr.png" class="iconPx"><br> <span class="priceAmount">100$</span><br> <<if $mc.money gte 100>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.thermometer to 4>> <<set $mc.money -= 100>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $equipment.sb eq 5>> <img src="assets/img/spiritbox.png" class="iconPx"><br> <span class="priceAmount">500$</span><br> <<if $mc.money gte 500>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.sb to 4>> <<set $mc.money -= 500>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $equipment.gwb eq 5>> <img src="assets/img/gwb.png" class="iconPx"><br> <span class="priceAmount">400$</span><br> <<if $mc.money gte 400>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.gwb to 4>> <<set $mc.money -= 400>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $equipment.glass eq 5>> <img src="assets/img/glass.png" class="iconPx"><br> <span class="priceAmount">300$</span><br> <<if $mc.money gte 300>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.glass to 4>> <<set $mc.money -= 300>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $equipment.uvl eq 5>> <img src="assets/img/uvl.png" class="iconPx"><br> <span class="priceAmount">400$</span><br> <<if $mc.money gte 400>> @@.buyItemLink;<<link "Buy (lvl 2)" "witchSale">> <<set $equipment.uvl to 4>> <<set $mc.money -= 400>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if $boughtMonkeyPawGuide eq 1>> <img src="assets/cursedpossessions/monkeyPaw/monkeypawPage.jpg" class="iconPx"><br> <span class="priceAmount">400$</span><br> <<if $mc.money gte 400>> @@.buyItemLink;<<link "Buy" "witchSale">> <<set $boughtMonkeyPawGuide to 2>> <<set $wishActivity to 1>> <<set $wishTraptheghost to 1>> <<set $wishSanity to 1>> <<set $wishLeave to 1>> <<set $wishKnowledge to 1>> <<set $wishDawn to 1>> <<set $wishAnything to 1>> <<set $mc.money -= 400>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> <<if ndef $boughtDetector>> <img src="assets/img/detector.png" class="iconPx"><br> <span class="priceAmount">200$</span><br> <<if $mc.money gte 200>> @@.buyItemLink;<<link "Buy" "witchSale">> <<set $boughtDetector to 1>> <<set $mc.money -= 200>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <</if>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> </div> <br> @@.backbtn;[[Back|WitchInside]]@@ <br> <</nobr>>
<<nobr>> <img src="assets/img/church.jpg" width="100%"> @@.location; Church@@<br> @@.mc-thoughts; You are standing in front of an old church. Near the entrance, there is a fountain with crystal-clear water. The church is a place of tranquility and humility. Here, one can find solace and peace, achieve inner harmony and worship. Perhaps I should visit here more often.@@<br> <br> <<if $hours lte 5 or $hours gte 22>> @@.mc-thoughts; I came at an inappropriate time (open from 6 AM to 10 PM)@@<br> <<else>> <<if $hasQuestForRescue eq 0 and ndef $relationshipWithRain>> @@.enterbtn;<<link "Confess your sins" "ChurchNunQuest">><<set $hasQuestForRescue to 0>><</link>>@@ <<else>> @@.enterbtn;[[Confess your sins|ChurchPray]]@@<br><</if>> <</if>> <<if def $hasQuestForRescue and def $relationshipWithRain>> @@.enterbtn; [[Missing persons board|rescueTaskBoard]]@@<br> <</if>> <br> <<if $ghostMareInfoCollected eq 1 or def $relationshipWithRain>> <<if $holyWaterIsCollected neq 1>> @@.usebtn; <<linkreplace "Take holy water">> <<set $holyWaterIsCollected to 1>> @@.mc-thoughts; Now you have holy water in your bag.@@ <</linkreplace>>@@<</if>><</if>> <br> <br> @@.backbtn;[[Leave|CityMap]] @@ <<if previous(2) is "Church">><<include "add1">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add1">><</if>> <</nobr>>
<<nobr>> <<set $deliveryPackageEvent to 1>> <<include "add15lust">> <video autoplay controls muted loop> <source src="assets/deliveryhub/packageevent/1.mp4" type="video/mp4"> </video> @@.notmc-speech; You're better off doing something else instead of delivering crap@@<br> @@.mc-speech; Maybe you are right~AH~@@<br> @@.notmc-speech; For example: sit down and @@<<linkappend "@@.notmc-speechLink; suck me off@@">><br> <<include "add30lust">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/deliveryhub/packageevent/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/deliveryhub/packageevent/5.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; You're good at it@@<br> @@.mc-speech; ~Hmng~ulrp~@@<br> <<if $mc.lust lte 49>> @@.mc-thoughts; I suck dick for money, what happened to me?@@ @@.warningtext; (Req. <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 50)@@<br> @@.mc-speech; [[He's cumming|DeliveryPackageEventEnd2]]@@<br> <<else>> @@.mc-speech; Mm~ my pussy is so wet, please [[fuck me~|DeliveryPackageEvent1]] @@<br> <</if>> <</linkappend>> <</nobr>>
<<nobr>> <<include "add45lust">> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <</if>> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/deliveryhub/packageevent/3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/deliveryhub/packageevent/4.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; Do you like it, slut?@@<br> @@.mc-speech; Oh~Please don't stop~Your cock is so good~@@<br> <<linkreplace "@@.mc-speechLink;Continue@@">> <<include "add45lust">> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <</if>> <video autoplay controls muted loop> <source src="assets/deliveryhub/packageevent/6.mp4" type="video/mp4"> </video> @@.mc-speech; Oh~it feels amazing@@<br> @@.mc-speechLink; [[He's cumming|DeliveryPackageEventEnd1]]@@ <</linkreplace>> <</nobr>>
<<nobr>> <<include "add15lust">> <video autoplay controls muted loop> <source src="assets/deliveryhub/packageevent/7.mp4" type="video/mp4"> </video> @@.notmc-speech; Ohhh~ maybe you should pay me instead@@<br> @@.mc-speech; We had another agreement@@<br> @@.notmc-speech; Haha, of course I'm kidding. Here's your money@@<br> You earned an extra $15<br> <<set $mc.money += 15>> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.2>> +0.2 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <</if>> <br> @@.backbtn;[[Leave|DeliveryMap]]@@<br> <</nobr>>
<<nobr>> <<include "add15lust">> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <</if>> <video autoplay controls muted loop> <source src="assets/deliveryhub/packageevent/7.mp4" type="video/mp4"> </video> @@.notmc-speech; Yea~ that's it, you're a good girl. Here you go, you've earned it@@<br> @@.mc-thoughts; It's finally over@@<br> You earned an extra $10<br> <<set $mc.money += 10>> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.2>> +0.2 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <</if>> <br> @@.backbtn;[[Leave|DeliveryMap]]@@<br> <</nobr>>
<<nobr>> <<if ndef $deliveryBurgerEvent>> <<set $deliveryBurgerEvent to 0>><</if>> <<set $earnedMoney += $jobMoneySuccessed>> <img src="assets/deliveryhub/burgerevent/1.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<if $deliveryBurgerEvent eq 1>> @@.notmc-speech; Great, thank you so much!@@<br> <br> @@.backbtn;[[Back|DeliveryMap]] @@ <<elseif $deliveryBurgerEvent eq 0>> @@.notmc-speech; Such a sweet girl, you’re probably tired, do you want to come in and relax a little?@@<br> <<linkreplace "@@.mc-speechLink; You see something that looks like weed in his hand. Yes, it's definitely weed.@@">> <img src="assets/img/weed.jpg" style="max-width: 50%; height: auto; display: block; margin: 0 auto;"> <<if $mc.corruption gte 4>> @@.mc-speech;[[If you don't mind|DeliveryBurgerEventStart]]@@ or @@.mc-speech;[[No, sorry, I won't mess with this|DeliveryMap]]@@<br> <<else>> @@.mc-speech;[[No, sorry, I won't mess with this|DeliveryMap]]@@ @@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 5)@@<br> <</if>> <</linkreplace>> <</if>> <</nobr>>
<<nobr>> <<if ndef $deliveryPappersEvent>> <<set $deliveryPappersEvent to 0>><</if>> <<set $earnedMoney += $jobMoneySuccessed>> <img src="assets/deliveryhub/papersevent/1.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<if $deliveryPappersEvent is 1>> @@.notmc-speech; Great, thank you so much!@@<br> <br> @@.backbtn; [[Back|DeliveryMap]] @@ <<elseif $deliveryPappersEvent is 0>> @@.notmc-speech; Yes, put them on the sofa@@<br> @@.mc-speech;<<linkreplace "Sure, no problem">> <<include "add15lust">> <img src="assets/deliveryhub/papersevent/2.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> @@.mc-thoughts; I think he's staring at my butt, what a pervert@@<br> +15 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br> <<if $mc.lust lt 30>> @@.mc-speech; Done. I have to go, bye.@@ @@.warningtext; (Req. <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 30)@@<br><br> @@.backbtn;[[Back|DeliveryMap]]@@<br> <<else>> @@.mc-speech; Do you like it?@@<br> @@.notmc-speech; Yea~I mean, I don’t understand what you mean...<br> Sorry, you have a nice ass, maybe I can touch it? @@<br> @@.mc-speech;[[Just a touch|DeliveryPappersEventStart]]@@ or @@.mc-speech;[[Nah, i have to go|DeliveryMap]]@@<br> <</if>> <</linkreplace>>@@ <</if>> <</nobr>>
<<nobr>> <img src="assets/church/1.jpg" width="100%"><br> @@.notmc-speech; Bless you, my daughter. How may I assist you?@@<br> <<if $hasQuestForRescue eq 2 or $hasQuestForRescue eq 3>> @@.enterbtn; [[I need to talk to the nun|ChurchNunQuest]]@@<br> <</if>> <<if $mc.lust gte 40>> <<if $eventToolsOneStart eq 1>> <<linkreplace "@@.usebtn;Flirt with him@@">> <<if $churchSexCD eq 1>> @@.notmc-speech; Enough for today, come to me tomorrow @@ <<else>> <<if $mc.beauty gte 45>> @@.mc-speech; I didn't come for a confession...I want to feel your [[big hard cock inside me|ToolsEventChurch]]@@<br> <<else>> @@.notmc-speech; I have a lot to do...maybe later@@<br> @@.warningtext; (Req. <img src="assets/img/beauty.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 45)@@ <</if>> <</if>> <</linkreplace>><br> <</if>> <<else>> <</if>> <<linkreplace "@@.usebtn;Start confession with a priest@@">> @@.mc-speech; Bless me, father. I feel that I haven't always been fair and kind to others. Sometimes I've harbored anger and resentment@@<br> @@.notmc-speech; Thank you for your sincere confession. Remember, the Lord is always ready to forgive if you sincerely repent of your sins. Accept correction and strive for virtue@@<br> @@.mc-speech; Thank you, father. I will pray and endeavor to be better@@<br> @@.notmc-speech; May the peace and grace of the Lord be with you. Go in peace, my daughter@@<br> <br> Your <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> is decreased <<set $mc.lust to 0>> <</linkreplace>> <br> <<if $eventToolsOneStart eq 0>> <<linkreplace "@@.usebtn;Ask about level 3 tools@@">> @@.mc-speech;I wanted to ask you something. I was told that you have one of the level 3 tools for detecting ghosts. I would really like to get it, I really need it@@<br> <<if $mc.beauty gte 45>> <<if $mc.corruption gte 4>> @@.notmc-speech;Yes, I have a level 3 thermometer. Of course, I understand that this item is very valuable. This thing is for real professionals. I could give it to you, but I'd like to get something [[in return...|ToolsEventChurch]]@@<br> <<else>> @@.notmc-speech;Yes, i have a level 3 thermometer. Of course, I understand that this item is very valuable. This thing is for real professionals. It's not often that beautiful girls like you come here. I could give it to you, but I'd like to get something in return...@@<br> @@.mc-thoughts; What the fuck. This is a priest, why does he hint at such things, well, no, this is not for me.@@<br> @@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 4)@@ <</if>> <<else>> @@.notmc-speech;Yes, I have a level 3 thermometer, but I don't think I can trust you with it, sorry@@<br> @@.mc-thoughts; Damn! I really need this thing. What should I do to get his attention?@@<br> @@.warningtext; (Req. <img src="assets/img/beauty.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 45)@@ <</if>> <</linkreplace>> <</if>> <br> <br> @@.backbtn;[[Leave|CityMap]] @@<br> <</nobr>>
<<nobr>> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/witch/1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/witch/2.mp4" type="video/mp4"> </video><</if>> @@.mc-speech;Oops, she seems a little busy, I'd better come back later@@<br> @@.mc-thoughts; She's so hot though@@<br> <<if ndef $gotKeyFromWitch>> @@.mc-thoughts; You see a key lying nearby, it looks like it might be for her house...@@<br> <<if $mc.corruption gte 3>> @@.usebtn;<<linkreplace "Steal the key">> <<set $gotKeyFromWitch to 1>> @@.mc-thoughts; Now i can enter the witch's house at night@@ <</linkreplace>>@@ <<else>> @@.mc-thoughts; I can't steal the key from her, it's wrong...@@ @@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%;"> ≥ 3) <</if>> <</if>> <br> <br> <<include "add15lust">> @@.backbtn;[[Leave|Witch]] @@ <</nobr>>
<<nobr>> <video autoplay controls muted loop> <source src="assets/church/1.mp4" type="video/mp4"> </video> @@.mc-speech; Do you like it?@@<br> @@.notmc-speech; Yes, you are perfection, show what you can do with <<linkappend "your mouth">> <br> <<include "add15lust">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/church/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/church/3.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; Oh~keep sucking it my girl@@<br> @@.mc-speech; ~Hmng~ulrp~@@<br> @@.notmc-speech; Come on my girl, get up, I want to [[fuck you|ToolsEventChurch1]]@@<br> <</linkappend>>@@ <<include "add15lust">> <</nobr>>
<<nobr>> <<include "add15lust">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/church/4.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/church/5.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; Oh~ you're so hot, I'm going to cum soon@@<br> <<if $mc.lust gte 85>> @@.mc-speech; Nooo, wait, I feel like I'm going to cum, fuck me <<linkappend "in the ass, please">> <<set _checkA to random(1,2)>> <<if _checkA eq 1>> <video autoplay controls muted loop> <source src="assets/church/6.mp4" type="video/mp4"> </video><</if>> <<if _checkA eq 2>> <video autoplay controls muted loop> <source src="assets/church/7.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; Fuck ~I can feel every millimeter of your huge dick in my ass, so good~@@<br> @@.notmc-speech; Oh god~ your asshole is so tight, I'm [[cumming|ToolsEventChurchEnd]]@@ <<include "add15lust">> <</linkappend>>@@ <<else>> @@.mc-speech; Fuck~AH~ cum [[on my face|ToolsEventChurchEnd]]@@<br> <</if>> <</nobr>>
<<nobr>> <video autoplay controls muted loop> <source src="assets/church/8.mp4" type="video/mp4"> </video> @@.mc-speech; Holy~ so much cum@@<br> <<if $eventToolsOneStart eq 0>> @@.notmc-speech; I think you deserve it, here you go. If you want, you can come to me sometimes for special confessions@@<br> @@.mc-speech; Thanks, i'll think about that@@<br> <<set $equipment.thermometer to 3>> @@.mc-action; You get a lvl 3 Thermometr @@<img src="assets/img/thermometr.png" style="max-width:5%"> <br> <br> <<set $eventToolsOneStart to 1>> <<else>> @@.notmc-speech; You are the best. I need to go now, bye@@<br> <</if>> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <<set $mc.corruption += 0.2>> <</if>> <<set $mc.lust to Number($mc.lust.toFixed(2))>> <<updatemeter 'mclust' `$mc.lust / 100`>> <<set $churchSexCD to 1>> <div class="wrapperGain"> <span>You gain:</span><br> <span>Experience: +10 exp</span><br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.5>> <span><img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;">: +0.5 </span> <</if>> <span class="reachedNewLvl"></span><br> </div> <span id="expBar"><<showmeter 'xpBar'>></span><br> <<set $mc.exp += 10>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> @@.backbtn;[[Leave|CityMap]]@@ <br> <</nobr>>
<<nobr>> <<set $minutes += 60>> <<if $minutes >= 60>><<set $minutes -= 60>><<set $hours += 1>><</if>> <<if $hours >=24>><<set $hours -=24>><<include "resetCD">><</if>> <<done>> <<replace "#time">><<print ($hours < 10 ? '0' + $hours : $hours) + ":" + (Math.floor($minutes) < 10 ? '0' + Math.floor($minutes) : Math.floor($minutes))>><</replace>> <</done>> <</nobr>>
<<nobr>> <<set $mc.lust += 30>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<set $mc.lust to Number($mc.lust.toFixed(2))>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<set $mc.lust += 60>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<set $mc.lust to Number($mc.lust.toFixed(2))>> <<updatemeter 'mclust' `$mc.lust / 100`>><</nobr>>
<<nobr>> <<set $mc.lust += 45>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<set $mc.lust to Number($mc.lust.toFixed(2))>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<set $mc.lust += 15>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<set $mc.lust to Number($mc.lust.toFixed(2))>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<include "add15lust">> <video autoplay controls muted loop> <source src="assets/deliveryhub/papersevent/1.mp4" type="video/mp4"> </video> @@.notmc-speech; How about staying with me for a while? I think the work can wait, and I’ll write a good review for your work?@@<br> +15 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br> <<if $mc.corruption lte 3>> +0.1 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%;"> <<set $mc.corruption += 0.1>><br><</if>> <<if $mc.corruption gte 3>> <<if $mc.lust gte 40>> @@.mc-thoughts; I'm so turned on, I need to relax a little@@<br> @@.mc-speech; Maybe you are right~AH~, work can wait@@<br> @@.notmc-speech; Get on <<linkappend "your knees">><br> <<include "add30lust">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/deliveryhub/papersevent/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/deliveryhub/papersevent/3.mp4" type="video/mp4"> </video><br><</if>> +30 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br> @@.mc-speech; ~Hmng~ulrp~ It's too big to fit in my mouth@@<br> @@.notmc-speech; Oh~ I think it will fit in your pussy, I'm sure you're all wet@@<br> @@.mc-thoughts; He is right. I can not stand it any longer@@<br> @@.notmc-speech; Sit on my dick with your [[wet pussy|DeliveryPappersEvent1]]@@<br> <</linkappend>>@@ <<else>> @@.mc-speech; Nah, I better get back to work, bye@@ @@.warningtext; (Req. <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 40)@@<br> @@.backbtn;[[Leave|DeliveryMap]] @@<br> <</if>> <<else>> @@.mc-speech; What? I'm not some cheap whore, I'm leaving@@ @@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 3)@@<br><br> @@.backbtn;[[Leave|DeliveryMap]] @@<br> <</if>> <</nobr>>
<<nobr>> <<set $deliveryPappersEvent to 1>> <<include "add45lust">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/deliveryhub/papersevent/4.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/deliveryhub/papersevent/5.mp4" type="video/mp4"> </video><</if>> +45 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br> @@.mc-speech; Oh~i'm cumming~@@<br> @@.notmc-speech; On your knees bitch,@@ <<linkappend "@@.notmc-speechLink; quickly@@">><br> <video autoplay controls muted loop> <source src="assets/deliveryhub/papersevent/6.mp4" type="video/mp4"> </video> @@.mc-speech; Oh~so much cum@@<br> @@.notmc-speech; Wow, you are the best. I think you deserve a little bonus@@<br> @@.mc-thoughts; I feel like I'm a prostitute. I’ve probably already made more money with my body than with delivery.@@<br> <br> You earned an extra $15<br> <<set $mc.money += 15>> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.2>> +0.2 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <</if>> <br> @@.backbtn;[[Leave|DeliveryMap]]@@ <br> <<if $mc.lust gte 100>> <<set $mc.lust to 0>> <<set $mc.lust to Number($mc.lust.toFixed(2))>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</if>> <</linkappend>> <</nobr>>
<<nobr>> <<set $mc.lust to 100>> @@.mc-thoughts; You've been smoking weed for a while and are just relaxing. At first you are having a friendly conversation, but after 10 minutes you find yourself on your knees with a dick in your mouth, getting endless pleasure just from @@@@.mc-speech;<<linkreplace " a blowjob">> <<set _randomIndex to random(1,2)>> <<if _randomIndex is 1>> <video autoplay controls muted loop> <source src="assets/deliveryhub/burgerevent/1.mp4" type="video/mp4"> </video> <<elseif _randomIndex is 2>> <video autoplay controls muted loop> <source src="assets/deliveryhub/burgerevent/2.mp4" type="video/mp4"> </video> <</if>> @@.mc-thoughts; It seems that I will cum just from the dick in my mouth, why does it feel so good@@<br> @@.notmc-speech; Take off your clothes and show me your pussy@@<br> <<linkreplace "@@.mc-speechLink; Take off your clothes@@">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/deliveryhub/burgerevent/3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/deliveryhub/burgerevent/4.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; ~Mm~ my pussy is all yours@@<br> @@.notmc-speech; Ha~ i know, suck a little more baby@@<br> @@.mc-thoughts; I'll do whatever you want@@<br> @@.mc-speechLink; [[Suck his cock|DeliveryBurgerEvent1]]@@<br> <</linkreplace>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <<set _randomIndex to random(1,2)>> <<if _randomIndex is 1>> <video autoplay controls muted loop> <source src="assets/deliveryhub/burgerevent/5.mp4" type="video/mp4"> </video> <<elseif _randomIndex is 2>> <video autoplay controls muted loop> <source src="assets/deliveryhub/burgerevent/6.mp4" type="video/mp4"> </video> <</if>> @@.notmc-speech; Now I'll fuck you, slut@@<br> @@.mc-speech; I don't want this to <<linkappend "ever end">><br> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/deliveryhub/burgerevent/7.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/deliveryhub/burgerevent/8.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; ~God~ Don't stop please, I'm cumming@@<br> @@.notmc-speech; I'm cumming too@@<br> @@.mc-speechLink; [[Cum|DeliveryBurgerEvent2]]@@<br> <</linkappend>>@@ <</nobr>>
<<nobr>> <<set $deliveryBurgerEvent to 1>> <<set $mc.lust to 0>> <video autoplay controls muted loop> <source src="assets/deliveryhub/burgerevent/9.mp4" type="video/mp4"> </video> @@.mc-speech; Ah~ Did you cum inside me?@@<br> @@.notmc-speech; I haven't fucked like this for a long time, you're a great slut, I hope to see you again sometime@@<br> @@.mc-thoughts; Fuck, I feel his cum dripping from my pussy, I hope everything will be fine@@<br> <br> You earned an extra $5<br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.2>> +0.2 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <</if>> <br> @@.backbtn;[[Take a shower and leave|DeliveryMap]]@@<br> <<set $mc.money += 5>> <</nobr>>
<<nobr>> <<set _totalWeight to 0>> <<set $multiplier to 2>> <<set _videoList to []>> <<if $ghost.name neq "Shade">> <<set $decreasingSanity to { stage1: 4, stage2: 5, stage3: 5, stage4: 6, stage5: 7, stage6: 8, stage7: 9, }>> <<else>> <<set $decreasingSanity to { stage7: 9, stage6: 8, stage5: 7, stage4: 6, stage3: 5, stage2: 5, stage1: 4, }>><</if>> <<set _random = random(1, _totalWeight)>> <<set _chance = random(0, 100)>> <<set _checkRandomBanshee to random(1,10)>> <<set _checkRandomCthulion to random(1,10)>> <<if _chance <= $decreasingSanity.stage2 and _checkRandomBanshee eq 1 and $ghost.name eq "Banshee">> <<set $bansheeAbility to 1>> <<set $tempCorr += 0.015>> <<set _videoList to ["ghosts/banshee/1.mp4", "ghosts/banshee/2.mp4", "ghosts/banshee/3.mp4", "ghosts/banshee/4.mp4", "ghosts/banshee/5.mp4", "ghosts/banshee/6.mp4", "ghosts/banshee/7.mp4", "ghosts/banshee/8.mp4", "ghosts/banshee/9.mp4", "ghosts/banshee/10.mp4"]>> <<elseif _chance <= $decreasingSanity.stage2 and _checkRandomCthulion eq 1 and $ghost.name eq "Cthulion">> <<set $cthulionAbility to 1>> <<set $tempCorr += 0.015>> <<if ($mc.lust >= 60 and $mc.lust < 75)>> <<cthulionAbility 1>> <<elseif ($mc.lust >= 75 and $mc.lust < 90)>> <<cthulionAbility 2>> <<elseif ($mc.lust >= 90)>> <<cthulionAbility 3>> <</if>> <<else>> <<if $mc.lust >= 90 and _chance <= $decreasingSanity.stage7>> <<set $tempCorr += 0.015>> <<set _totalWeight = $sensualBodyPart.brain + $sensualBodyPart.tits + $sensualBodyPart.ass + $sensualBodyPart.bottom + $sensualBodyPart.mouth + $sensualBodyPart.pussy + $sensualBodyPart.anal * $multiplier>> <<set _randomChosenPart = random(1, _totalWeight)>> <<if _randomChosenPart <= $sensualBodyPart.brain>> <<eventRandomizer1>> <<elseif _randomChosenPart <= ($sensualBodyPart.brain + $sensualBodyPart.tits)>> <<eventRandomizer2>> <<elseif _randomChosenPart <= ($sensualBodyPart.brain + $sensualBodyPart.tits + $sensualBodyPart.ass)>> <<eventRandomizer3>> <<elseif _randomChosenPart <= ($sensualBodyPart.brain + $sensualBodyPart.tits + $sensualBodyPart.ass + $sensualBodyPart.bottom)>> <<eventRandomizer4>> <<elseif _randomChosenPart <= ($sensualBodyPart.brain + $sensualBodyPart.tits + $sensualBodyPart.ass + $sensualBodyPart.bottom + $sensualBodyPart.mouth)>> <<eventRandomizer5>> <<elseif _randomChosenPart <= ($sensualBodyPart.brain + $sensualBodyPart.tits + $sensualBodyPart.ass + $sensualBodyPart.bottom + $sensualBodyPart.mouth + $sensualBodyPart.pussy)>> <<else>> <<eventRandomizer7>> <</if>> <<elseif ($mc.lust >= 75 and $mc.lust < 89) and _chance <= $decreasingSanity.stage6>> <<set $tempCorr += 0.015>> <<set _totalWeight = $sensualBodyPart.brain + $sensualBodyPart.tits + $sensualBodyPart.ass + $sensualBodyPart.bottom + $sensualBodyPart.mouth + $sensualBodyPart.pussy * $multiplier>> <<set _randomChosenPart = random(1, _totalWeight)>> <<if _randomChosenPart <= $sensualBodyPart.brain>> <<eventRandomizer1>> <<elseif _randomChosenPart <= ($sensualBodyPart.brain + $sensualBodyPart.tits)>> <<eventRandomizer2>> <<elseif _randomChosenPart <= ($sensualBodyPart.brain + $sensualBodyPart.tits + $sensualBodyPart.ass)>> <<eventRandomizer3>> <<elseif _randomChosenPart <= ($sensualBodyPart.brain + $sensualBodyPart.tits + $sensualBodyPart.ass + $sensualBodyPart.bottom)>> <<eventRandomizer4>> <<elseif _randomChosenPart <= ($sensualBodyPart.brain + $sensualBodyPart.tits + $sensualBodyPart.ass + $sensualBodyPart.bottom + $sensualBodyPart.mouth)>> <<eventRandomizer5>> <<else>> <<eventRandomizer6>> <</if>> <<elseif ($mc.lust >= 60 and $mc.lust < 74) and _chance <= $decreasingSanity.stage5>> <<set $tempCorr += 0.015>> <<set _totalWeight = $sensualBodyPart.brain + $sensualBodyPart.tits + $sensualBodyPart.ass + $sensualBodyPart.bottom + $sensualBodyPart.mouth * $multiplier>> <<set _randomChosenPart = random(1, _totalWeight)>> <<if _randomChosenPart <= $sensualBodyPart.brain>> <<eventRandomizer1>> <<elseif _randomChosenPart <= ($sensualBodyPart.brain + $sensualBodyPart.tits)>> <<eventRandomizer2>> <<elseif _randomChosenPart <= ($sensualBodyPart.brain + $sensualBodyPart.tits + $sensualBodyPart.ass)>> <<eventRandomizer3>> <<elseif _randomChosenPart <= ($sensualBodyPart.brain + $sensualBodyPart.tits + $sensualBodyPart.ass + $sensualBodyPart.bottom)>> <<eventRandomizer4>> <<else>> <<eventRandomizer5>> <</if>> <<elseif ($mc.lust >= 45 and $mc.lust < 59) and _chance <= $decreasingSanity.stage4>> <<set $tempCorr += 0.015>> <<set _totalWeight = $sensualBodyPart.brain + $sensualBodyPart.tits + $sensualBodyPart.ass + $sensualBodyPart.bottom * $multiplier>> <<if _randomChosenPart <= $sensualBodyPart.brain>> <<eventRandomizer1>> <<elseif _randomChosenPart <=$sensualBodyPart.brain + $sensualBodyPart.tits>> <<eventRandomizer2>> <<elseif _randomChosenPart <=$sensualBodyPart.brain + $sensualBodyPart.tits + $sensualBodyPart.ass>> <<eventRandomizer3>> <<else>> <<eventRandomizer4>> <</if>> <<elseif ($mc.lust >= 30 and $mc.lust < 44) and _chance <= $decreasingSanity.stage3>> <<set $tempCorr += 0.015>> <<set _totalWeight = $sensualBodyPart.brain + $sensualBodyPart.tits + $sensualBodyPart.ass*$multiplier>> <<set _randomChosenPart = random(1, _totalWeight)>> <<if _randomChosenPart <= $sensualBodyPart.brain>> <<eventRandomizer1>> <<elseif _randomChosenPart <=$sensualBodyPart.brain + $sensualBodyPart.tits>> <<eventRandomizer2>> <<else>> <<eventRandomizer3>> <</if>> <<elseif ($mc.lust >= 15 and $mc.lust < 30) and _chance <= $decreasingSanity.stage2>> <<set $tempCorr += 0.015>> <<set _totalWeight = $sensualBodyPart.brain + $sensualBodyPart.tits*$multiplier>> <<set _randomChosenPart = random(1, _totalWeight)>> <<if _randomChosenPart <= $sensualBodyPart.brain>> <<eventRandomizer1>> <<else>> <<eventRandomizer2>> <</if>> <<elseif ($mc.lust >= 0 and $mc.lust < 15) and _chance <= $decreasingSanity.stage1>> <<set $tempCorr += 0.015>> <<set _totalWeight = $sensualBodyPart.brain * $multiplier>> <<eventRandomizer1>> <</if>> <</if>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <<set $videoEvent to _selectedVideo>> <<if _selectedVideo>> <<goto "eventMC">> <</if>> <</nobr>>
<<if ($shortsState1 eq "worn") or ($shortsState2 eq "worn") or ($shortsState3 eq "worn")>> <<set $shortsState to "worn">> <<elseif ($shortsState1 eq "not worn") or ($shortsState2 eq "not worn") or ($shortsState3 eq "not worn")>> <<set $shortsState to "not worn">> <</if>> <<if ($tshirtState1 eq "worn") or ($tshirtState2 eq "worn") or ($tshirtState3 eq "worn") or ($tshirtState0 eq "worn")>> <<set $tshirtState to "worn">> <<elseif ($tshirtState1 eq "not worn") or ($tshirtState2 eq "not worn") or ($tshirtState3 eq "not worn") or ($tshirtState0 eq "not worn")>> <<set $tshirtState to "not worn">> <</if>> <<if ($skirtState1 eq "worn") or ($skirtState2 eq "worn") or ($skirtState3 eq "worn")>> <<set $skirtState to "worn">> <<elseif ($skirtState1 eq "not worn") or ($skirtState2 eq "not worn") or ($skirtState3 eq "not worn")>> <<set $skirtState to "not worn">> <</if>> <<if ($jeansState1 eq "worn") or ($jeansState2 eq "worn") or ($jeansState3 eq "worn") or ($jeansState0 eq "worn")>> <<set $jeansState to "worn">> <<elseif ($jeansState1 eq "not worn") or ($jeansState2 eq "not worn") or ($jeansState3 eq "not worn") or ($jeansState0 eq "not worn")>> <<set $jeansState to "not worn">> <</if>> <<if ($braState1 eq "worn") or ($braState2 eq "worn") or ($braState3 eq "worn") or ($braState0 eq "worn")>> <<set $braState to "worn">> <<elseif ($braState1 eq "not worn") or ($braState2 eq "not worn") or ($braState3 eq "not worn") or ($braState0 eq "not worn")>> <<set $braState to "not worn">> <</if>> <<if ($pantiesState1 eq "worn") or ($pantiesState2 eq "worn") or ($pantiesState3 eq "worn") or ($pantiesState0 eq "worn")>> <<set $pantiesState to "worn">> <<elseif ($pantiesState1 eq "not worn") or ($pantiesState2 eq "not worn") or ($pantiesState3 eq "not worn") or ($pantiesState0 eq "not worn")>> <<set $pantiesState to "not worn">> <</if>>
<<nobr>> <<set _randomIndex to either(0, 1, 2)>> <img src="assets/img/deliverygirlhappy.jpg" style="max-width: 100%; height: auto; display: block; margin: 0 auto;"> <<set $earnedMoney += $jobMoneySuccessed>> <<if _randomIndex is 0>> @@.notmc-speech; Great, thank you so much!@@ <<elseif _randomIndex is 1>> @@.notmc-speech; Awesome! Thank you very much.@@ <<else>> @@.notmc-speech; Just in time, thank you!@@ <</if>> <br><br> @@.backbtn; [[Back|DeliveryMap]] @@ <</nobr>>
<<nobr>> <img src="assets/img/pornLabIn.jpg" width="100%"> @@.location; PornCore@@<br> @@.mc-thoughts; I don't think it's worth explaining what this is for. Here I can relax a little@@<br> <<if $masturbationCD eq 0 or ndef $masturbationCD>> @@.enterbtn;[[Watch porn|WatchPorn]]@@<br> <<else>> @@.mc-thoughts; Too much for today...@@<br> <</if>> <<if ndef $webcamAccountCreated and $isCameraBought eq 1>> @@.enterbtn; <<linkreplace "Click on the ad banner">> @@.mc-thoughts; When you clicked on the link, you landed on a site for webcam shows. The site was flashy and inviting, filled with lots of images and videos. You saw naked women performing explicit shows live. The models were getting tips for their performances. The thought of trying out as a webcam model and making money from it began to swirl around in your mind.@@<br> @@.mc-speech; Why not? I do have a webcam, after all… might as well put it to use. @@<br> @@.mc-thoughts; You created your profile on the site.@@<br> <<set $webcamAccountCreated to 1>> <br> @@.mc-action; Now you can do live webcam shows.@@<br> <</linkreplace>>@@<br><</if>> <br> <br> @@.backbtn;[[Livingroom|Livingroom]]@@ <</nobr>>
<<nobr>> <<set $masturbationCD to 1>> <<set $videos to ["porn/1.mp4", "porn/2.mp4", "porn/3.mp4", "porn/4.mp4", "porn/5.mp4", "porn/6.mp4", "porn/7.mp4"]>> <<set $currentVideoIndex to 0>> <div id="video-container"> <video autoplay controls muted loop> <source @src="`assets/`+$videos[$currentVideoIndex]" type="video/mp4"> </video> </div> @@.usebtn;<<link "Watch porn" >> <<include "add3">> <<include "add15lust">> <<if $mc.lust gte 60>> <<replace "#watch-pornID">> @@.usebtn;[[Masturbate]]@@ <</replace>> <</if>> <<set $currentVideoIndex to ($currentVideoIndex + 1) % $videos.length>> <<replace "#video-container">> <video autoplay controls muted loop> <source @src="`assets/`+$videos[$currentVideoIndex]" type="video/mp4"> </video> <</replace>> <</link>>@@ <div id="watch-pornID"></div> <br> @@.backbtn;[[Stop|PornCore]]@@ <</nobr>>
<<nobr>> <<set _check to random(1,4)>> <<if _check eq 1>><img src="assets/porn/1.webp" width="70%"><</if>> <<if _check eq 2>><img src="assets/porn/2.webp" width="40%"><</if>> <<if _check eq 3>><img src="assets/porn/3.webp" width="40%"><</if>> <<if _check eq 4>><img src="assets/porn/4.webp" width="70%"><</if>><br> @@.mc-thoughts; A wave of pleasure ran through you, making your body tremble with delight, taking your mind somewhere far from reality@@<br> <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> decreased! <br> <<if $mc.corruption lte 4>> +0.2 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%;"> <<set $mc.corruption += 0.2>><br><</if>> @@.mc-speech; Fuuhh~, i need to rest a bit@@<br> <<set $mc.lust to 0>> <br> @@.backbtn;[[Rest and leave|Livingroom]]@@<br> <<include "add20">> <</nobr>>
<<nobr>> <<if $huntActivated eq 0>> <<if $elapsedTimeHunt gte $huntTimeRemain>> <<set _chance = random(0, 100)>> <<if _chance <= 6>> <<if $ghost.name eq "Shade">> <<if $mc.sanity lte 35>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Spirit">> <<if $mc.lust gte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Poltergeist">> <<if $mc.sanity lte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Phantom">> <<if $mc.sanity lte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Goryo">> <<if $mc.lust gte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Demon">> <<if $mc.sanity lte 70>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Deogen">> <<if $mc.sanity lte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Jinn">> <<if $mc.sanity lte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Moroi">> <<if $mc.sanity lte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Myling">> <<if $mc.lust gte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Oni">> <<if $mc.lust gte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Mimic">> <<if $mc.sanity lte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "The Twins">> <<if $mc.lust gte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Wraith">> <<if $mc.lust gte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Cthulion">> <<if $mc.sanity lte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Mare">> <<if $mc.lust gte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<if $ghost.name eq "Banshee">> <<if $mc.lust gte 50>> <<goto "ghostHuntEvent">> <</if>> <</if>> <<else>><</if>> <</if>> <<else>> <</if>> <</nobr>>
<<nobr>> <img src="assets/img/gym.jpg" width="85%"> <br> @@.location; Gym@@<br> @@.mc-thoughts; This gym is the only one in the city. It is well-equipped and suitable for both beginners and professionals. Overall, it has everything needed to achieve a fit and athletic body. @@<br> <br> <<if $hours lte 7 or $hours gte 22>> @@.mc-thoughts; The gym is not open right now (open from 8 AM to 10 PM)@@ <<else>> @@.enterbtn;[[Inside|GymInside]]@@ <</if>> <br> <br> @@.backbtn;[[Leave|CityMap]]@@ <br> <<if previous(2) is "Gym">><<include "add1">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add1">><</if>> <</nobr>>
<<nobr>> <<if $hours >= 8 && $hours < 12>> <<if ndef $trainer1CoachingCost>><<set $trainingCost to 15>><<else>><<set $trainingCost to 0>><</if>> <<elseif $hours >= 12 && $hours < 17>> <<set $trainingCost to 15>> <<elseif $hours >= 17 && $hours < 23>> <<if ndef $trainer3CoachingCost>><<set $trainingCost to 15>><<else>><<set $trainingCost to 0>><</if>><</if>> <img src="assets/img/gymInside.jpg" width="100%"> <br> <<if $hours lte 7 or $hours gte 22>> @@.mc-thoughts; It's time to go, there's no one here<br><<else>> <<if def $sportswear>> <<if $mc.energy gte 5>><span class="movebtn">[[Train solo|GymTraining][$mc.energy -= 5]]</span><span><img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span><<else>> @@.mc-thoughts; I'm too tired to train solo@@ <span><img src="assets/img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>><br> <<if $mc.energy gte 5>> <<if $mc.money gte $trainingCost>> <span class="movebtn">[[Train with a coach|GymTrainingTrainer][$mc.energy -= 5]]</span><span><img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span> <span class="priceAmount">-$trainingCost $</span> <<else>> @@.mc-thoughts; I don't have enough money for a training session with a coach@@<</if>> <<else>> @@.mc-thoughts; I'm too tired to train with a coach@@ <span><img src="assets/img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>><br> <<if $hours gte 12 and $hours lte 13>> <<if $mc.energy gte 5>><span class="movebtn">[[Group fitness classes|GroupGymTraining][$mc.energy -= 5]]</span><span><img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span> <<else>> @@.mc-thoughts; I'm too tired to train@@<span><img src="assets/img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span> <</if>> <</if>> <br> <br> <<else>> @@.mc-thoughts; I need sportswear to work out at the gym@@<br> <</if>> <</if>> <br> @@.backbtn;[[Leave|CityMap]] @@<br> <br> <</nobr>>
<<nobr>> <<set $previousFit = $mc.fit>> <<set $mc.fit -= 1>> <<if $previousFit % 5 == 0 and $previousFit > 0>> <<set $mc.beauty -= 1>> <</if>> <<set $mc.fit = Math.max(0, $mc.fit)>> <<set $mc.fit = Math.min(100, $mc.fit)>> <<set $mc.beauty = Math.min(100, Math.max(0, $mc.beauty))>> <<set $previousFit = $mc.fit>> [[GymInside]] <</nobr>>
<<nobr>> <<include "add60">> <<include "gymSolo">> <<set $previousFit = $mc.fit>> <<set $mc.fit += 1>> <<set $beautyIncrease = Math.floor($mc.fit / 5) - Math.floor($previousFit / 5)>> <<if $beautyIncrease > 0>> <<set $mc.beauty += $beautyIncrease>> @@.mc-speech; <span class="evidenceText">Your <img src="assets/img/beauty.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> has improved (+1): $mc.beauty now!</span>@@<br> <</if>> <<if !$mc.energyPoints>> <<set $mc.energyPoints = Math.floor($previousFit / 10)>> <</if>> <<set _previousEnergyPoints = $mc.energyPoints>> <<set _currentEnergyPoints = Math.floor($mc.fit / 10)>> <<if _currentEnergyPoints > _previousEnergyPoints>> <<set $mc.energyMax += (_currentEnergyPoints - _previousEnergyPoints)>> <<set $mc.energyPoints = _currentEnergyPoints>> @@.mc-speech; <span class="evidenceText">Your <img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> has increased (+<<=_currentEnergyPoints - _previousEnergyPoints>>): $mc.energyMax now!</span>@@<br> <</if>> <<if $previousFit >= 5 && ($previousFit - 1) % 5 == 0 && $mc.fit < 5>> <<set $mc.beauty -= 1>> <</if>> <<set $mc.fit = Math.max(0, $mc.fit)>> <<set $mc.fit = Math.min(100, $mc.fit)>> <<set $mc.beauty = Math.max(0, $mc.beauty)>> <<set $previousFit = $mc.fit>> <<if $mc.fit eq 100>> <<if $mc.energyMax < 20>> <<set $mc.energyMax = 20>> @@.mc-speech; <span class="evidenceText">Your <img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> has reached the maximum of 20!</span>@@<br> <</if>> @@.mc-speech; <span class="evidenceText">Your fitness level is perfect - 100</span>@@<<else>> @@.mc-speech; <span class="evidenceText">Your fitness level has improved (+1): $mc.fit now!</span>@@<</if>> <br> <br> @@.backbtn;[[Back|GymInside]] @@ <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<set $mc.money -= $trainingCost>> <<include "add60">> <<include "gymTrainer">> <<set $previousFit = $mc.fit>> <<set $mc.fit += 2>> <<set $beautyIncrease = Math.floor($mc.fit / 5) - Math.floor($previousFit / 5)>> <<if $beautyIncrease > 0>> <<set $mc.beauty += $beautyIncrease>> @@.mc-speech; <span class="evidenceText">Your <img src="assets/img/beauty.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> has improved (+1): $mc.beauty now!</span>@@<br> <</if>> <<if !$mc.energyPoints>> <<set $mc.energyPoints = Math.floor($previousFit / 10)>> <</if>> <<set _previousEnergyPoints = $mc.energyPoints>> <<set _currentEnergyPoints = Math.floor($mc.fit / 10)>> <<if _currentEnergyPoints > _previousEnergyPoints>> <<set $mc.energyMax += (_currentEnergyPoints - _previousEnergyPoints)>> <<set $mc.energyPoints = _currentEnergyPoints>> @@.mc-speech; <span class="evidenceText">Your <img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> has increased (+<<=_currentEnergyPoints - _previousEnergyPoints>>): $mc.energyMax now!</span>@@<br> <</if>> <<if $previousFit >= 5 && ($previousFit - 1) % 5 == 0 && $mc.fit < 5>> <<set $mc.beauty -= 1>> <</if>> <<set $mc.fit = Math.max(0, $mc.fit)>> <<set $mc.fit = Math.min(100, $mc.fit)>> <<set $mc.beauty = Math.max(0, $mc.beauty)>> <<set $previousFit = $mc.fit>> <<if $mc.fit eq 100>> <<if $mc.energyMax < 20>> <<set $mc.energyMax = 20>> @@.mc-speech; <span class="evidenceText">Your <img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> has reached the maximum of 20!</span>@@<br> <</if>> @@.mc-speech; <span class="evidenceText">Your fitness level is perfect - 100</span>@@<<else>> @@.mc-speech; <span class="evidenceText">Your fitness level has improved (+2): $mc.fit now!</span>@@<</if>> <br> <br> @@.backbtn;[[Back|GymInside]] @@ <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<set $huntActivationTime = $hours * 60 + $minutes>> <<set $elapsedTimeHunt to 0>> <<set _check to random(1,3)>> <<if _check eq 1>> <video autoplay muted> <source src="assets/hunting/1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay muted> <source src="assets/hunting/2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>> <video autoplay muted> <source src="assets/hunting/3.mp4" type="video/mp4"> </video><</if>> @@.mc-thoughts; Suddenly, you hear the dull sound of footsteps approaching you. It's starting. The ghost is on the hunt. Time is running out. Looking around, you see shadows closing in on you. It's time to act before it's too late.@@<br> <<if $mc.energy gte 1>>@@.usebtn; [[Run away|RunFast][$mc.energy -= 1]]@@<span><img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span><<else>> @@.mc-thoughts; I'm too tired to run@@ <span><img src="assets/img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or @@.usebtn; [[Try to hide|Hide]]@@ <span><img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>> <<set $huntActivated to 1>>
<<nobr>> <<if $jeansState eq "worn" or $shortsState eq "worn" or $skirtState eq "worn">> <<else>> <<if $pantiesState eq "worn">> <video autoplay controls muted loop> <source src="assets/hunting/run.mp4" type="video/mp4"> </video> <</if>> <</if>>   You decide that your only chance to survive is to run. A surge of adrenaline fills your body, and you dash forward without looking back. Your legs carry you through corridors, dark rooms, and narrow passages.<br>   The ghost's footsteps grow louder and closer, and you realize that every second counts. Your heart pounds wildly in your chest, and your breathing becomes more labored.<br>   Finally, after running some distance, you decide to look back. Your heart skips a beat. Did you manage to <<linkappend "@@.usebtn; escape the pursuit, or is the ghost still close behind?@@">><br> <<set _check to random(1,100)>> <<if $ghost.name eq "Jinn">> <<set _check to 0>> <<elseif $ghost.name eq "Deogen">> <<set _check to 100>> <</if>> <<if _check lte 30>> You decide to look back, and your heart freezes with terror. The ghost is still there, closer than you thought. Cold air surrounds you, and you feel an icy hand reaching for you. You have a little time to <<if $crucifixAmount gte 1>> @@.usebtn; [[use the Crucifix|Crucifix]]@@ . Or perhaps, it might be best <<done>><<if $mc.corruption lte 4>> <<addclass ".checkForCorruptionHunt" "disabled-link">> <</if>><</done>> <span class="checkForCorruptionHunt"> @@.usebtn;[[not to resist...|huntEnd]]@@ <<if $mc.corruption lte 4>>@@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 5)@@<</if>></span> <<else>> use the Crucifix, but unfortunately, @@.enterbtn;[[you don’t have it...|huntEnd]]@@ <</if>> <<else>> You decide to look back, and to your relief, you see that the ghost has disappeared. The footsteps are no longer audible, and the shadows have stopped closing in around you. You slow down, trying to catch your breath, and feel the adrenaline slowly leaving your body. You managed to escape, and @@.enterbtn;[[you are safe — for now.|$return]]@@<br> <br> <</if>> <</linkappend>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<set _check to random(1,2)>> <<if _check eq 1>> <img src="assets/hunting/hid1.jpg" width="100%"><br> <</if>> <<if _check eq 2>> <img src="assets/hunting/hid2.jpg" width="100%"><br> <</if>>   You quickly hide, holding your breath and trying not to make a sound. Your heart is pounding wildly, almost drowning out all other noises. You feel the fear tightening around your throat, but you try to stay calm.<br>   Outside, you hear footsteps, heavy and menacing. The ghost is nearby. Several agonizing seconds, maybe minutes, pass as you struggle with the urge to peek out and check <<linkappend "@@.usebtn; if it has gone away.@@">><br> <<set _checkH to random(1,100)>> <<if $ghost.name eq "Deogen">> <<set _checkH to 100>> <<elseif $ghost.name eq "Jinn">> <<set _checkH to 0>> <</if>> <<if _checkH lte 50>>   Finally, you decide to take a look. You carefully lift your head and peek out from your hiding place. The ghost's shadow has vanished, and the room is silent again. It seems @@.usebtn;[[you got lucky|$return]]@@ Now the main thing is to act cautiously and not reveal yourself again. <<else>> <video autoplay muted> <source src="assets/hunting/huntEnd.mp4" type="video/mp4"> </video>    You slowly peek out from your hiding place, hoping the ghost has left. But your eyes meet its hollow sockets. A chill grips your body, and you realize you've made a fatal mistake.<br> You have a little time to <<if $crucifixAmount gte 1>> @@.usebtn; [[use the Crucifix|Crucifix]]@@ . Or perhaps, it might be best <<done>><<if $mc.corruption lte 4>> <<addclass ".checkForCorruptionHunt" "disabled-link">> <</if>><</done>> <span class="checkForCorruptionHunt"> @@.usebtn;[[not to resist...|huntEnd]]@@ <<if $mc.corruption lte 4>>@@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 5)@@<</if>></span> <<else>> use the Crucifix, but unfortunately, @@.enterbtn;[[you don’t have it...|huntEnd]]@@ <</if>> <</if>> <</linkappend>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<set $crucifixAmount -= 1>> <img src="assets/img/crucifix.webp" width="60%" class="displayCentredImgs"> <br>   The crucifix in your hands starts to glow, and the ghost that was about to grab you disappears in a cloud of smoke. You have used 1 crucifix. Now you have $crucifixAmount left.<br> <br> @@.backbtn;[[Continue|$return]]@@ <<set $huntActivated to 1>> <<set $huntActivationTime = $hours * 60 + $minutes>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<if $ghost.name eq "Cthulion">> <<set _check to random(1,4)>> @@.mc-thoughts; For a moment, you black out. When you come to, a strange, unsettling feeling lingers — like someone is close by. Suddenly, movements appear from the shadows, and you notice tentacles. They slowly coil around you, sliding across your skin. You try to resist, but their touches grow more insistent, keeping you captive.@@ <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/tentacles/1.0.mp4" type="video/mp4"> </video> <<elseif _check eq 2>> <video autoplay controls muted loop> <source src="assets/tentacles/1.1.mp4" type="video/mp4"> </video> <<elseif _check eq 3>> <video autoplay controls muted loop> <source src="assets/tentacles/1.2.mp4" type="video/mp4"> </video> <<elseif _check eq 4>> <video autoplay controls muted loop> <source src="assets/tentacles/1.3.mp4" type="video/mp4"> </video> <</if>> @@.mc-thoughts; With each penetration, your breathing grows more uneven, waves of arousal washing over you. You let out an involuntary moan as your body begins to respond to their caresses, the tension inside you building with every second. The excitement intensifies into a pulsing desire that becomes@@ <<linkappend "@@.usebtn; harder and harder to resist.@@">> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/tentacles/2.0.mp4" type="video/mp4"> </video> <<elseif _check eq 2>> <video autoplay controls muted loop> <source src="assets/tentacles/2.1.mp4" type="video/mp4"> </video> <<elseif _check eq 3>> <video autoplay controls muted loop> <source src="assets/tentacles/2.2.mp4" type="video/mp4"> </video> <<elseif _check eq 4>> <video autoplay controls muted loop> <source src="assets/tentacles/2.3.mp4" type="video/mp4"> </video> <</if>> The tentacles penetrate you more deeply, their movements growing bolder. You give in to them, feeling the white fluid they release flowing <<linkappend "@@.usebtn; out of you.@@">> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/tentacles/3.0.mp4" type="video/mp4"> </video> <<elseif _check eq 2>> <video autoplay controls muted loop> <source src="assets/tentacles/3.1.mp4" type="video/mp4"> </video> <<elseif _check eq 3>> <video autoplay controls muted loop> <source src="assets/tentacles/3.2.mp4" type="video/mp4"> </video> <<elseif _check eq 4>> <video autoplay controls muted loop> <source src="assets/tentacles/3.3.mp4" type="video/mp4"> </video> <</if>> The sensations drive you wild — hot waves of pleasure surge through your body, making you lose control. A bright, almost unbearable wave of ecstasy ignites within you, and soon your consciousness fades, <<if $highpriestess eq 1>>@@.usebtn; [[plunging you into darkness|$return][$highpriestess to 0; $mc.sanity to 25]]@@<<else>> @@.usebtn; [[plunging you into darkness|Sleep]]@@<</if>> <</linkappend>> <</linkappend>> <<else>>    It grabbed you, and you felt its icy fingers tighten around your body. In the next moment, you were lifted onto its shoulders, the cold seeping into your bones. You tried to struggle, but your strength was quickly fading.<br>   The ghost dragged you through the dark hallways of the house, and time seemed to slow down. Images blurred before your eyes, sounds became distorted and distant. Your head hung limply, and you felt your consciousness slipping away. Your thoughts grew muddled, and reality seemed distant and unclear.<br> <<if $isCompChosen eq 1 and $companion.name eq "Alice">> <video autoplay controls muted loop> <source src="assets/alice/huntEnd1.mp4" type="video/mp4"> </video> The last thing you remember is you and your friend sitting on the floor in front of the ghost, choking on his cock one after the other.<br> It's unclear how long <<linkreplace "@@.usebtn; this went on@@">> <video autoplay controls muted loop> <source src="assets/alice/huntEnd2.mp4" type="video/mp4"> </video> Darkness overwhelms your senses as your vision fades, and then... <<if $highpriestess eq 1>>@@.usebtn; [[nothing|$return][$highpriestess to 0; $mc.sanity to 25]]@@<<else>> @@.usebtn;[[nothing|Sleep]]@@<</if>> <br> <</linkreplace>> <<else>> <<if $jeansState eq "worn">> <video autoplay controls muted loop> <source src="assets/hunting/1.1.mp4" type="video/mp4"> </video> Ghost put you on the bed and started fucking your huge tits. After a while, having played enough with them, <<linkappend "@@.usebtn; it fucked you@@">> <<set _checkScene to random (1,2)>> <<if _checkScene eq 1>> <video autoplay controls muted loop> <source src="assets/hunting/jeans1.1.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 2>> <video autoplay controls muted loop> <source src="assets/hunting/jeans1.mp4" type="video/mp4"> </video><</if>>    Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure <<if $highpriestess eq 1>>@@.usebtn; [[fading into darkness|$return][$highpriestess to 0; $mc.sanity to 25]]@@<<else>> @@.usebtn; [[fading into darkness|Sleep]]@@<</if>><br> <</linkappend>> <<elseif $shortsState eq "worn">> <video autoplay controls muted loop> <source src="assets/hunting/shorts1.mp4" type="video/mp4"> </video> The ghost has caught you, and <<linkappend "@@.usebtn; is dragging you away@@">> <<set _check to random(1,4)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/hunting/shorts1.1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/hunting/shorts1.2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>> <video autoplay controls muted loop> <source src="assets/hunting/shorts1.3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 4>> <video autoplay controls muted loop> <source src="assets/hunting/shorts1.4.mp4" type="video/mp4"> </video><</if>>    The ghost started fucking you. Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure <<if $highpriestess eq 1>>@@.usebtn; [[fading into darkness|$return][$highpriestess to 0; $mc.sanity to 25]]@@<<else>> $@@.usebtn; [[fading into darkness|Sleep]]@@<</if>><br> <</linkappend>> <<elseif $skirtState eq "worn">> <<set _check to random(1,3)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/hunting/skirt1.mp4" type="video/mp4"> </video> The ghost has caught you, and <<linkappend "@@.usebtn; is dragging you away@@">> <<set _checkScene to random(1,4)>> <<if _checkScene eq 1>> <video autoplay controls muted loop> <source src="assets/hunting/skirt1.1.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 2>> <video autoplay controls muted loop> <source src="assets/hunting/skirt1.2.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 3>> <video autoplay controls muted loop> <source src="assets/hunting/skirt1.3.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 4>> <video autoplay controls muted loop> <source src="assets/hunting/skirt1.4.mp4" type="video/mp4"> </video><</if>>    The ghost started fucking you. Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure <<if $highpriestess eq 1>>@@.usebtn; [[fading into darkness|$return][$highpriestess to 0; $mc.sanity to 25]]@@<<else>> $@@.usebtn; [[fading into darkness|Sleep]]@@<</if>><br> <</linkappend>> <</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/hunting/skirt2.mp4" type="video/mp4"> </video> It put you on your knees and started fucking your throat. But the ghost didn't stop there, <<linkappend "@@.usebtn; it needed more@@">> <video autoplay controls muted loop> <source src="assets/hunting/skirt2.1.mp4" type="video/mp4"> </video>    The ghost started fucking you. Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure <<if $highpriestess eq 1>>@@.usebtn; [[fading into darkness|$return][$highpriestess to 0; $mc.sanity to 25]]@@<<else>> $@@.usebtn; [[fading into darkness|Sleep]]@@<</if>><br> <</linkappend>> <</if>> <<if _check eq 3>> <video autoplay controls muted loop> <source src="assets/hunting/skirt3.mp4" type="video/mp4"> </video> It wasn't even just one ghost, but you didn't care. They fucked you and you liked it. <<linkappend "@@.usebtn; This continued for some time@@">> <video autoplay controls muted loop> <source src="assets/hunting/skirt4.mp4" type="video/mp4"> </video>   Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure <<if $highpriestess eq 1>>@@.usebtn; [[fading into darkness|$return][$highpriestess to 0; $mc.sanity to 25]]@@<<else>> $@@.usebtn; [[fading into darkness|Sleep]]@@<</if>><br> <</linkappend>> <</if>> <<else>> <<if $pantiesState eq "worn">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/hunting/underwear1.mp4" type="video/mp4"> </video>   It put you on your knees and started fucking your throat. But the ghost didn't stop there, <<linkappend "@@.usebtn; it needed more@@">> <<set _checkScene to random(1,2)>> <<if _checkScene eq 1>> <video autoplay controls muted loop> <source src="assets/hunting/underwear1.1.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 2>> <video autoplay controls muted loop> <source src="assets/hunting/underwear1.2.mp4" type="video/mp4"> </video><</if>>    The ghost started fucking you. Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure <<if $highpriestess eq 1>>@@.usebtn; [[fading into darkness|$return][$highpriestess to 0; $mc.sanity to 25]]@@<<else>> $@@.usebtn; [[fading into darkness|Sleep]]@@<</if>><br> <</linkappend>> <</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/hunting/underwear2.mp4" type="video/mp4"> </video>   It put you on your knees and started fucking your throat. But the ghost didn't stop there, <<linkappend "@@.usebtn; it needed more@@">> <<set _checkScene to random(1,4)>> <<if _checkScene eq 1>> <video autoplay controls muted loop> <source src="assets/hunting/underwear2.1.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 2>> <video autoplay controls muted loop> <source src="assets/hunting/underwear2.2.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 3>> <video autoplay controls muted loop> <source src="assets/hunting/underwear2.3.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 4>> <video autoplay controls muted loop> <source src="assets/hunting/underwear2.4.mp4" type="video/mp4"> </video><</if>>    The ghost started fucking you. Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure <<if $highpriestess eq 1>>@@.usebtn; [[fading into darkness|$return][$highpriestess to 0; $mc.sanity to 25]]@@<<else>> $@@.usebtn; [[fading into darkness|Sleep]]@@<</if>><br> <</linkappend>> <</if>> <<elseif $pantiesState eq "not worn">> <<set _check to random(1,3)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/hunting/naked1.mp4" type="video/mp4"> </video> The ghost started fucking your ass. It seemed like <<linkappend "@@.usebtn; it would never end@@">> <video autoplay controls muted loop> <source src="assets/hunting/naked1.1.mp4" type="video/mp4"> </video>    Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure <<if $highpriestess eq 1>>@@.usebtn; [[fading into darkness|$return][$highpriestess to 0; $mc.sanity to 25]]@@<<else>> $@@.usebtn; [[fading into darkness|Sleep]]@@<</if>><br> <</linkappend>> <</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/hunting/naked2.1.mp4" type="video/mp4"> </video> It started fucking your throat. But the ghost didn't stop there, <<linkappend "@@.usebtn; it needed more@@">> <video autoplay controls muted loop> <source src="assets/hunting/naked2.2.mp4" type="video/mp4"> </video>    The ghost started fucking you. Your mind was hazy, but your body responded to its movements. You became a puppet in unyielding embrace. Time lost all meaning. Each touch sent shivers of pleasure throughout your body. Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure <<if $highpriestess eq 1>>@@.usebtn; [[fading into darkness|$return][$highpriestess to 0; $mc.sanity to 25]]@@<<else>> $@@.usebtn; [[fading into darkness|Sleep]]@@<</if>><br> <</linkappend>> <</if>> <<if _check eq 3>> <<set _checkScene to random(1,4)>> <<if _checkScene eq 1>> <video autoplay controls muted loop> <source src="assets/hunting/naked3.1.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 2>> <video autoplay controls muted loop> <source src="assets/hunting/naked3.2.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 3>> <video autoplay controls muted loop> <source src="assets/hunting/naked4.1.mp4" type="video/mp4"> </video><</if>> <<if _checkScene eq 4>> <video autoplay controls muted loop> <source src="assets/hunting/naked4.mp4" type="video/mp4"> </video><</if>> It wasn't even just one ghost, but you didn't care. They fucked you and you liked it. At the end they started cumming on your pretty face, <<linkappend "@@.usebtn; covering it with their cum@@">> <video autoplay controls muted loop> <source src="assets/hunting/naked4End.mp4" type="video/mp4"> </video> Finally, having had its fill of playing with you, the ghost left, leaving you exhausted. <br>   Slipping into a deep sleep, you felt the remnants of pleasure <<if $highpriestess eq 1>>@@.usebtn; [[fading into darkness|$return][$highpriestess to 0; $mc.sanity to 25]]@@<<else>> $@@.usebtn; [[fading into darkness|Sleep]]@@<</if>><br> <</linkappend>> <</if>> <</if>> <</if>> <</if>> <</if>> /*tentacle*/ <<if $highpriestess eq 1>> <<else>> <<if $isCompChosen eq 1 and $companion.name eq "Blake" and $gotCursedItem eq 1>> <<set $gotCursedItem to 0>> <</if>> <<if $tempCorr gte 1>><<set $tempCorr to 1>><</if>> <<set $mc.corruption += $tempCorr>> <br> <br> Corruption is increased (+ <<= $tempCorr.toFixed(2)>>) : <<= $mc.corruption.toFixed(2)>><br> <<set $mc.dirty to 1>> <<set $tempCorr to 0>> <<set $EmfActivationTime to 0>> <<set $uvlActivationTime to 0>> <<set $EmfActivated to 0>> <<set $uvlActivated to 0>> <<set $ghostHuntingMode to 3>> <<include "lostClothes">> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomGhostPassage to 0>> <<set $isCompRoomChosen to 0>> <<set $showComp to 0>> <<set $isCompChosen to 0>> <<if $companion.name eq "Alice" and $isAliceGoingForHuntingAlone eq 0>> <<set $aliceWorkDone to 0>> <</if>> <</if>> <</nobr>>
<<nobr>> <<if $argForRandomizer eq 1>> <<set $sensualBodyPart.brain += 0.02>> <<set $mc.lust += 2 + $sensualBodyPart.brain>> <<elseif $argForRandomizer eq 2>> <<set $sensualBodyPart.tits += 0.02 + $piercingTitsAddSens>> <<set $mc.lust += 2 + $sensualBodyPart.tits>> <<elseif $argForRandomizer eq 3>> <<set $sensualBodyPart.ass += 0.02>> <<set $mc.lust += 2 + $sensualBodyPart.ass>> <<elseif $argForRandomizer eq 4>> <<set $sensualBodyPart.bottom += 0.02>> <<set $sensualBodyPart.ass += 0.01>> <<set $sensualBodyPart.pussy += 0.01 + $piercingPussyAddSens>> <<set $sensualBodyPart.anal += 0.01>> <<set $mc.lust += 2 + $sensualBodyPart.bottom>> <<elseif $argForRandomizer eq 5>> <<set $sensualBodyPart.mouth += 0.02 + $piercingTongueAddSens>> <<set $mc.lust += 2 + $sensualBodyPart.mouth>> <<elseif $argForRandomizer eq 6>> <<set $sensualBodyPart.pussy += 0.02 + $piercingPussyAddSens>> <<set $mc.lust += 2 + $sensualBodyPart.pussy>> <<elseif $argForRandomizer eq 7>> <<set $sensualBodyPart.anal += 0.02>> <<set $mc.lust += 2 + $sensualBodyPart.anal>> <</if>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<set $mc.lust to Number($mc.lust.toFixed(2))>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<set $mc.lust += 5>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<set $mc.lust to Number($mc.lust.toFixed(2))>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<set $mc.lust += 7>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<set $mc.lust to Number($mc.lust.toFixed(2))>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<set $mc.lust += 9 + $addLustPiercingPussy>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<set $mc.lust to Number($mc.lust.toFixed(2))>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<include "add60">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/gym/group.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/gym/group1.mp4" type="video/mp4"> </video><</if>> You spent about an hour at the gym, diligently working on improving your physical fitness. Each workout makes you stronger and more resilient, helping you reach new heights.<br> <<if $mc.beauty gte 50>> @@.mc-thoughts; Suddenly, you were@@ <<linkappend "@@.mc-thoughtsLink; surrounded by all the members of the group class@@.">><br> <video autoplay controls muted loop> <source src="assets/gym/grouptraining1.mp4" type="video/mp4"> </video> <<include "add15lust">> @@.notmc-speech;The class is almost over, and now we want to relax a bit. You’ll help us out, won’t you, sweetheart?@@<br> @@.mc-thoughts; With these words they began to lightly touch your body, kissing and biting your tits and pussy @@<br> <<if $mc.lust gte 50>> @@.mc-speech; I'm so horny...and they start rubbing my pussy right now....<br> Oooh, [[I can't resist|gymGroupEvent1Start]]@@<br> <<else>> @@.mc-speech; No, sorry I'm [[not in the mood.|GymInside]]@@<br>@@.warningtext; (Req. <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 50)@@ <</if>><</linkappend>> <br> <<else>>@@.warningtext; (Req. <img src="assets/img/beauty.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 50)@@<br><br>@@.backbtn;[[Back|GymInside]] @@<br> <</if>> <<set $previousFit = $mc.fit>> <<set $mc.fit += 2>> <<set $beautyIncrease = Math.floor($mc.fit / 5) - Math.floor($previousFit / 5)>> <<if $beautyIncrease > 0>> <<set $mc.beauty += $beautyIncrease>> @@.mc-speech; <span class="evidenceText">Your <img src="assets/img/beauty.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> has improved (+1): $mc.beauty now!</span>@@<br> <</if>> <<if !$mc.energyPoints>> <<set $mc.energyPoints = Math.floor($previousFit / 10)>> <</if>> <<set _previousEnergyPoints = $mc.energyPoints>> <<set _currentEnergyPoints = Math.floor($mc.fit / 10)>> <<if _currentEnergyPoints > _previousEnergyPoints>> <<set $mc.energyMax += (_currentEnergyPoints - _previousEnergyPoints)>> <<set $mc.energyPoints = _currentEnergyPoints>> @@.mc-speech; <span class="evidenceText">Your <img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> has increased (+<<=_currentEnergyPoints - _previousEnergyPoints>>): $mc.energyMax now!</span>@@<br> <</if>> <<if $previousFit >= 5 && ($previousFit - 1) % 5 == 0 && $mc.fit < 5>> <<set $mc.beauty -= 1>> <</if>> <<set $mc.fit = Math.max(0, $mc.fit)>> <<set $mc.fit = Math.min(100, $mc.fit)>> <<set $mc.beauty = Math.max(0, $mc.beauty)>> <<set $previousFit = $mc.fit>> <<if $mc.fit eq 100>> <<if $mc.energyMax < 20>> <<set $mc.energyMax = 20>> @@.mc-speech; <span class="evidenceText">Your <img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> has reached the maximum of 20!</span>@@<br> <</if>> @@.mc-speech; <span class="evidenceText">Your fitness level is perfect - 100</span>@@<<else>> @@.mc-speech; <span class="evidenceText">Your fitness level has improved (+2): $mc.fit now!</span>@@<</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<script>> window.messyRoom = { trashItems: ["#trash1", "#trash2", "#trash3", "#trash4", "#trash5"], nextPassage: "hotelEvent", placeTrashRandomly: function() { this.trashItems.forEach(id => { let x = Math.random() * 90 + "%"; let y = Math.random() * 90 + "%"; $(id).css({ top: y, left: x }); }); }, removeTrash: function(id) { $(id).remove(); this.trashItems = this.trashItems.filter(item => item !== id); if (this.trashItems.length === 0) { // All trash items are removed Engine.play(this.nextPassage); } } }; $(document).on(':passageend', function() { if (window.messyRoom.trashItems.length > 0) { window.messyRoom.placeTrashRandomly(); } }); <</script>> <<nobr>> <<set $cleanedUp to false>> <div class="room-container"> <img id="trash1" class="trash" src="assets/img/trash1.png" onclick="window.messyRoom.removeTrash('#trash1')" /> <img id="trash2" class="trash" src="assets/img/trash2.png" onclick="window.messyRoom.removeTrash('#trash2')" /> <img id="trash3" class="trash" src="assets/img/trash3.png" onclick="window.messyRoom.removeTrash('#trash3')" /> <img id="trash4" class="trash" src="assets/img/trash4.png" onclick="window.messyRoom.removeTrash('#trash4')" /> <img id="trash5" class="trash" src="assets/img/trash5.png" onclick="window.messyRoom.removeTrash('#trash5')" /> </div> <div id="cleanup-message" style="display: none;">Done!</div> <</nobr>>
<<nobr>> <img src="assets/img/enigmaHouse.jpg" width="90%"><br> @@.location; Enigma Street@@<br> @@.mc-thoughts; Enigma Street? Quite a peculiar name for a street. Or perhaps it's not just a name, but a warning that here reality and illusion intertwine, creating their own rules of existence.@@<br> <br> @@.movebtn;[[Go inside|enigmaHallway][$ghostHuntingMode to 2]]@@<br> <br> <br> <<if $ghostHuntingMode eq 2>><span class="movebtn">[[End the hunt|HuntOverManual][$ghostHuntingMode to 3]]</span><<else>><</if>> <</nobr>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionHallwayEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="enigmaHallwayPicEMF"> </div> <div class="cardlink"> <<include "searchEMFHallwayEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="enigmaHallwayPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmHallwayEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="enigmaHallwayPicGWB"> </div> <div class="cardlink"> <<include "searchGwbHallwayEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="enigmaHallwayPicSB"> </div> <div class="cardlink"> <<include "searchSbHallwayEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="enigmaHallwayPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrHallwayEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="enigmaHallwayPicUVL"> </div> <div class="cardlink"> <<include "searchUVLHallwayEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[assets/img/lighton.png][enigmaHallway]]>><<set $hallway.background to 1>><</link>> <<link [img[assets/img/lightoff.png][enigmaHallway]]>><<set $hallway.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[livingroom|enigmaLivingroom]]@@ @@.adaptiveLink;[[bedroom|enigmaBedroom]]@@ @@.adaptiveLink;[[bathroom|enigmaBathroom]]@@ @@.adaptiveLink;[[kitchen|enigmaKitchen]]@@ @@.adaptiveLink;[[basement|enigmaBasement]]@@ <br> @@.adaptiveLink;[[leave|Enigma Street]]@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#enigmaHallwayPicEMF').on('click', function() { $('#enigmaHallwayEMF a').click(); }); $('#enigmaHallwayPicPlasm').on('click', function() { $('#enigmaHallwayPlasm a').click(); }); $('#enigmaHallwayPicGWB').on('click', function() { $('#enigmaHallwayGWB a').click(); }); $('#enigmaHallwayPicSB').on('click', function() { $('#enigmaHallwaySpiritbox a').click(); }); $('#enigmaHallwayPicThermometr').on('click', function() { $('#enigmaHallwayTemperature a').click(); }); $('#enigmaHallwayPicUVL').on('click', function() { $('#enigmaHallwayUVL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionBedroomEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="enigmaBedroomPicEMF"> </div> <div class="cardlink"> <<include "searchEMFBedroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="enigmaBedroomPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmBedroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="enigmaBedroomPicGWB"> </div> <div class="cardlink"> <<include "searchGwbBedroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="enigmaBedroomPicSB"> </div> <div class="cardlink"> <<include "searchSbBedroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="enigmaBedroomPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrBedroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="enigmaBedroomPicUVL"> </div> <div class="cardlink"> <<include "searchUVLBedroomEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[assets/img/lighton.png][enigmaBedroom]]>><<set $bedroom.background to 1>><</link>> <<link [img[assets/img/lightoff.png][enigmaBedroom]]>><<set $bedroom.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|enigmaHallway]]@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#enigmaBedroomPicEMF').on('click', function() { $('#enigmaBedroomEMF a').click(); }); $('#enigmaBedroomPicPlasm').on('click', function() { $('#enigmaBedroomPlasm a').click(); }); $('#enigmaBedroomPicGWB').on('click', function() { $('#enigmaBedroomGWB a').click(); }); $('#enigmaBedroomPicSB').on('click', function() { $('#enigmaBedroomSpiritbox a').click(); }); $('#enigmaBedroomPicThermometr').on('click', function() { $('#enigmaBedroomTemperature a').click(); }); $('#enigmaBedroomPicUVL').on('click', function() { $('#enigmaBedroomUVL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionBathroomEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="enigmaBathroomPicEMF"> </div> <div class="cardlink"> <<include "searchEMFBathroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="enigmaBathroomPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmBathroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="enigmaBathroomPicGWB"> </div> <div class="cardlink"> <<include "searchGwbBathroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="enigmaBathroomPicSB"> </div> <div class="cardlink"> <<include "searchSbBathroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="enigmaBathroomPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrBathroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="enigmaBathroomPicUVL"> </div> <div class="cardlink"> <<include "searchUVLBathroomEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[assets/img/lighton.png][enigmaBathroom]]>><<set $bathroom.background to 1>><</link>> <<link [img[assets/img/lightoff.png][enigmaBathroom]]>><<set $bathroom.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|enigmaHallway]]@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#enigmaBathroomPicEMF').on('click', function() { $('#enigmaBathroomEMF a').click(); }); $('#enigmaBathroomPicPlasm').on('click', function() { $('#enigmaBathroomPlasm a').click(); }); $('#enigmaBathroomPicGWB').on('click', function() { $('#enigmaBathroomGWB a').click(); }); $('#enigmaBathroomPicSB').on('click', function() { $('#enigmaBathroomSpiritbox a').click(); }); $('#enigmaBathroomPicThermometr').on('click', function() { $('#enigmaBathroomTemperature a').click(); }); $('#enigmaBathroomPicUVL').on('click', function() { $('#enigmaBathroomUVL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionKitchenEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="enigmaKitchenPicEMF"> </div> <div class="cardlink"> <<include "searchEMFKitchenEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="enigmaKitchenPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmKitchenEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="enigmaKitchenPicGWB"> </div> <div class="cardlink"> <<include "searchGwbKitchenEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="enigmaKitchenPicSB"> </div> <div class="cardlink"> <<include "searchSbKitchenEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="enigmaKitchenPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrKitchenEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="enigmaKitchenPicUVL"> </div> <div class="cardlink"> <<include "searchUVLKitchenEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[assets/img/lighton.png][enigmaKitchen]]>><<set $kitchen.background to 1>><</link>> <<link [img[assets/img/lightoff.png][enigmaKitchen]]>><<set $kitchen.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|enigmaHallway]]@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#enigmaKitchenPicEMF').on('click', function() { $('#enigmaKitchenEMF a').click(); }); $('#enigmaKitchenPicPlasm').on('click', function() { $('#enigmaKitchenPlasm a').click(); }); $('#enigmaKitchenPicGWB').on('click', function() { $('#enigmaKitchenGWB a').click(); }); $('#enigmaKitchenPicSB').on('click', function() { $('#enigmaKitchenSpiritbox a').click(); }); $('#enigmaKitchenPicThermometr').on('click', function() { $('#enigmaKitchenTemperature a').click(); }); $('#enigmaKitchenPicUVL').on('click', function() { $('#enigmaKitchenUVL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionBasementEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="enigmaBasementPicEMF"> </div> <div class="cardlink"> <<include "searchEMFBasementEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="enigmaBasementPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmBasementEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="enigmaBasementPicGWB"> </div> <div class="cardlink"> <<include "searchGwbBasementEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="enigmaBasementPicSB"> </div> <div class="cardlink"> <<include "searchSbBasementEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="enigmaBasementPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrBasementEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="enigmaBasementPicUVL"> </div> <div class="cardlink"> <<include "searchUVLBasementEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[assets/img/lighton.png][enigmaBasement]]>><<set $basement.background to 1>><</link>> <<link [img[assets/img/lightoff.png][enigmaBasement]]>><<set $basement.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|enigmaHallway]]@@ @@.adaptiveLink;[[room A|enigmaRoomA]]@@ @@.adaptiveLink;[[room B|enigmaRoomB]]@@ @@.adaptiveLink;[[room C|enigmaRoomC]]@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#enigmaBasementPicEMF').on('click', function() { $('#enigmaBEMF a').click(); }); $('#enigmaBasementPicPlasm').on('click', function() { $('#enigmaBasementPlasm a').click(); }); $('#enigmaBasementPicGWB').on('click', function() { $('#enigmaBGWB a').click(); }); $('#enigmaBasementPicSB').on('click', function() { $('#enigmaBasementSpiritbox a').click(); }); $('#enigmaBasementPicThermometr').on('click', function() { $('#enigmaBasementTemperature a').click(); }); $('#enigmaBasementPicUVL').on('click', function() { $('#enigmaBasementUVL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionLivingroomEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="enigmaLivingroomPicEMF"> </div> <div class="cardlink"> <<include "searchEmfLivingroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="enigmaLivingroomPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmLivingroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="enigmaLivingroomPicGWB"> </div> <div class="cardlink"> <<include "searchGwbLivingroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="enigmaLivingroomPicSB"> </div> <div class="cardlink"> <<include "searchSbLivingroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="enigmaLivingroomPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrLivingroomEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="enigmaLivingroomPicUVL"> </div> <div class="cardlink"> <<include "searchUVLLivingroomEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[assets/img/lighton.png][enigmaLivingroom]]>><<set $livingroom.background to 1>><</link>> <<link [img[assets/img/lightoff.png][enigmaLivingroom]]>><<set $livingroom.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[hallway|enigmaHallway]]@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#enigmaLivingroomPicEMF').on('click', function() { $('#enigmaLivingroomEMF a').click(); }); $('#enigmaLivingroomPicPlasm').on('click', function() { $('#enigmaLivingroomPlasm a').click(); }); $('#enigmaLivingroomPicGWB').on('click', function() { $('#enigmaLivingroomGWB a').click(); }); $('#enigmaLivingroomPicSB').on('click', function() { $('#enigmaLivingroomSpiritbox a').click(); }); $('#enigmaLivingroomPicThermometr').on('click', function() { $('#enigmaLivingroomTemperature a').click(); }); $('#enigmaLivingroomPicUVL').on('click', function() { $('#enigmaLivingroomUVL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionRoomAEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="enigmaRoomAPicEMF"> </div> <div class="cardlink"> <<include "searchEMFRoomAEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="enigmaRoomAPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmRoomAEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="enigmaRoomAPicGWB"> </div> <div class="cardlink"> <<include "searchGwbRoomAEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="enigmaRoomAPicSB"> </div> <div class="cardlink"> <<include "searchSbRoomAEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="enigmaRoomAPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrRoomAEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="enigmaRoomAPicUVL"> </div> <div class="cardlink"> <<include "searchUVLRoomAEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[assets/img/lighton.png][enigmaRoomA]]>><<set $roomA.background to 1>><</link>> <<link [img[assets/img/lightoff.png][enigmaRoomA]]>><<set $roomA.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[basement|enigmaBasement]]@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#enigmaRoomAPicEMF').on('click', function() { $('#enigmaRoomAEMF a').click(); }); $('#enigmaRoomAPicPlasm').on('click', function() { $('#enigmaRoomAPlasm a').click(); }); $('#enigmaRoomAPicGWB').on('click', function() { $('#enigmaRoomAGWB a').click(); }); $('#enigmaRoomAPicSB').on('click', function() { $('#enigmaRoomASpiritbox a').click(); }); $('#enigmaRoomAPicThermometr').on('click', function() { $('#enigmaRoomATemperature a').click(); }); $('#enigmaRoomAPicUVL').on('click', function() { $('#enigmaRoomAUVL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionRoomCEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="enigmaRoomCPicEMF"> </div> <div class="cardlink"> <<include "searchEMFRoomCEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="enigmaRoomCPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmRoomCEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="enigmaRoomCPicGWB"> </div> <div class="cardlink"> <<include "searchGwbRoomCEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="enigmaRoomCPicSB"> </div> <div class="cardlink"> <<include "searchSbRoomCEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="enigmaRoomCPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrRoomCEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="enigmaRoomCPicUVL"> </div> <div class="cardlink"> <<include "searchUVLRoomCEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[assets/img/lighton.png][enigmaRoomC]]>><<set $roomC.background to 1>><</link>> <<link [img[assets/img/lightoff.png][enigmaRoomC]]>><<set $roomC.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[basement|enigmaBasement]]@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#enigmaRoomCPicEMF').on('click', function() { $('#enigmaRoomCEMF a').click(); }); $('#enigmaRoomCPicPlasm').on('click', function() { $('#enigmaRoomCPlasm a').click(); }); $('#enigmaRoomCPicGWB').on('click', function() { $('#enigmaRoomCGWB a').click(); }); $('#enigmaRoomCPicSB').on('click', function() { $('#enigmaRoomCSpiritbox a').click(); }); $('#enigmaRoomCPicThermometr').on('click', function() { $('#enigmaRoomCTemperature a').click(); }); $('#enigmaRoomCPicUVL').on('click', function() { $('#enigmaRoomCUVL a').click(); }); }); <</script>>
<<nobr>> <div class="room"> <div class="room-wrapper"> <div class="content"> <div id="actionRoomBEnigma" class="action"> </div> </div> <div class="footer"> <div class="footertools"> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/emf.png" class="icon" id="enigmaRoomBPicEMF"> </div> <div class="cardlink"> <<include "searchEMFRoomBEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/glass.png" class="icon" id="enigmaRoomBPicPlasm"> </div> <div class="cardlink"> <<include "searchPlasmRoomBEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/gwb.png" class="icon" id="enigmaRoomBPicGWB"> </div> <div class="cardlink"> <<include "searchGwbRoomBEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/spiritbox.png" class="icon" id="enigmaRoomBPicSB"> </div> <div class="cardlink"> <<include "searchSbRoomBEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/thermometr.png" class="icon" id="enigmaRoomBPicThermometr"> </div> <div class="cardlink"> <<include "searchThermometrRoomBEnigma">> </div> </div> <div class="footer-card"> <div class="cardimg"> <img src="assets/img/uvl.png" class="icon" id="enigmaRoomBPicUVL"> </div> <div class="cardlink"> <<include "searchUVLRoomBEnigma">> </div> </div> <div class="footer-card footer-light"> <<link [img[assets/img/lighton.png][enigmaRoomB]]>><<set $roomB.background to 1>><</link>> <<link [img[assets/img/lightoff.png][enigmaRoomB]]>><<set $roomB.background to 2>><</link>> </div> </div> <div class="footeraction"> @@.adaptiveLink;[[basement|enigmaBasement]]@@ </div> </div> </div> </div> <</nobr>> <<script>> $(document).ready(function() { $('#enigmaRoomBPicEMF').on('click', function() { $('#enigmaRoomBEMF a').click(); }); $('#enigmaRoomBPicPlasm').on('click', function() { $('#enigmaRoomBPlasm a').click(); }); $('#enigmaRoomBPicGWB').on('click', function() { $('#enigmaRoomBGWB a').click(); }); $('#enigmaRoomBPicSB').on('click', function() { $('#enigmaRoomBSpiritbox a').click(); }); $('#enigmaRoomBPicThermometr').on('click', function() { $('#enigmaRoomBTemperature a').click(); }); $('#enigmaRoomBPicUVL').on('click', function() { $('#enigmaRoomBUVL a').click(); }); }); <</script>>
<<nobr>> <span id="enigmaBasementTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="enigmaBasementTemperature"> <<showmeter 'searchBasementTemperature' ` $currentsearchBasement.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBasement.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><<include "eventArt">><</if>> <<if $currentsearchBasement.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBasement.temperature += 1>> <<updatemeter 'searchBasementTemperature' ` $currentsearchBasement.temperature / $equipment.thermometer`>> <<elseif $currentsearchBasement.temperature gte $equipment.thermometer>> <<replace "#enigmaBasementTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBasement.temperature to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="enigmaBGWB"> <<showmeter 'searchBasementGwb' ` $currentsearchBasement.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBasement.gwb neq $equipment.gwb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchBasement.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBasement.gwb += 1>> <<updatemeter 'searchBasementGwb' ` $currentsearchBasement.gwb / $equipment.gwb`>> <<elseif $currentsearchBasement.gwb gte $equipment.gwb>> <<replace "#actionBasementEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaBGWB">><</replace>> <<set $currentsearchBasement.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="enigmaBEMF"> <<showmeter 'searchBasementEmf' ` $currentsearchBasement.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBasement.emf neq $equipment.emf>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchBasement.emf lte ($equipment.emf - 1)>> <<set $currentsearchBasement.emf += 1>> <<updatemeter 'searchBasementEmf' ` $currentsearchBasement.emf / $equipment.emf`>> <<elseif $currentsearchBasement.emf gte $equipment.emf>> <<replace "#enigmaBEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBasement.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBasementUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="enigmaBasementUVL"> <<showmeter 'searchBasementUvl' ` $currentsearchBasement.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBasement.uvl neq $equipment.uvl>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchBasement.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBasement.uvl += 1>> <<updatemeter 'searchBasementUvl' ` $currentsearchBasement.uvl / $equipment.uvl`>> <<elseif $currentsearchBasement.uvl gte $equipment.uvl>> <<replace "#actionBasementEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaBasementUVL">><</replace>> <<set $currentsearchBasement.uvl to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBasementPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="enigmaBasementPlasm"> <<showmeter 'searchBasementPlasm' ` $currentsearchBasement.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBasement.plasm neq $equipment.glass>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchBasement.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBasement.plasm += 1>> <<updatemeter 'searchBasementPlasm' ` $currentsearchBasement.plasm / $equipment.glass`>> <<elseif $currentsearchBasement.plasm gte $equipment.glass>> <<replace "#actionBasementEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaBasementPlasm">><</replace>> <<set $currentsearchBasement.plasm to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBasementSpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $basement.background eq 1>> <<replace "#actionBasementEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="enigmaBasementSpiritbox"> <<showmeter 'searchBasementSpiritbox' ` $currentsearchBasement.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $basement.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBasement.spiritbox neq $equipment.sb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchBasement.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBasement.spiritbox += 1>> <<updatemeter 'searchBasementSpiritbox' ` $currentsearchBasement.spiritbox / $equipment.sb`>> <<elseif $currentsearchBasement.spiritbox gte $equipment.sb>> <<replace "#actionBasementEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaBasementSpiritbox">><</replace>> <<set $currentsearchBasement.spiritbox to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBedroomTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="enigmaBedroomTemperature"> <<showmeter 'searchBedroomTemperature' ` $currentsearchBedroom.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><<include "eventArt">><</if>> <<if $currentsearchBedroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBedroom.temperature += 1>> <<updatemeter 'searchBedroomTemperature' ` $currentsearchBedroom.temperature / $equipment.thermometer`>> <<elseif $currentsearchBedroom.temperature gte $equipment.thermometer>> <<replace "#enigmaBedroomTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBedroom.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBedroomGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="enigmaBedroomGWB"> <<showmeter 'searchBedroomGwb' ` $currentsearchBedroom.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.gwb neq $equipment.gwb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchBedroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBedroom.gwb += 1>> <<updatemeter 'searchBedroomGwb' ` $currentsearchBedroom.gwb / $equipment.gwb`>> <<elseif $currentsearchBedroom.gwb gte $equipment.gwb>> <<replace "#actionBedroomEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaBedroomGWB">><</replace>> <<set $currentsearchBedroom.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBedroomEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="enigmaBedroomEMF"> <<showmeter 'searchBedroomEmf' ` $currentsearchBedroom.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.emf neq $equipment.emf>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchBedroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBedroom.emf += 1>> <<updatemeter 'searchBedroomEmf' ` $currentsearchBedroom.emf / $equipment.emf`>> <<elseif $currentsearchBedroom.emf gte $equipment.emf>> <<replace "#enigmaBedroomEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBedroom.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBedroomPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="enigmaBedroomPlasm"> <<showmeter 'searchBedroomPlasm' ` $currentsearchBedroom.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.plasm neq $equipment.glass>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchBedroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBedroom.plasm += 1>> <<updatemeter 'searchBedroomPlasm' ` $currentsearchBedroom.plasm / $equipment.glass`>> <<elseif $currentsearchBedroom.plasm gte $equipment.glass>> <<replace "#actionBedroomEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaBedroomPlasm">><</replace>> <<set $currentsearchBedroom.plasm to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBedroomSpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $bedroom.background eq 1>> <<replace "#actionBedroomEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="enigmaBedroomSpiritbox"> <<showmeter 'searchBedroomSpiritbox' ` $currentsearchBedroom.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.spiritbox neq $equipment.sb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchBedroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBedroom.spiritbox += 1>> <<updatemeter 'searchBedroomSpiritbox' ` $currentsearchBedroom.spiritbox / $equipment.sb`>> <<elseif $currentsearchBedroom.spiritbox gte $equipment.sb>> <<replace "#actionBedroomEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaBedroomSpiritbox">><</replace>> <<set $currentsearchBedroom.spiritbox to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBedroomUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="enigmaBedroomUVL"> <<showmeter 'searchBedroomUvl' ` $currentsearchBedroom.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bedroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBedroom.uvl neq $equipment.uvl>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchBedroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBedroom.uvl += 1>> <<updatemeter 'searchBedroomUvl' ` $currentsearchBedroom.uvl / $equipment.uvl`>> <<elseif $currentsearchBedroom.uvl gte $equipment.uvl>> <<replace "#actionBedroomEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaBedroomUVL">><</replace>> <<set $currentsearchBedroom.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaKitchenTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="enigmaKitchenTemperature"> <<showmeter 'searchKitchenTemperature' ` $currentsearchKitchen.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><<include "eventArt">><</if>> <<if $currentsearchKitchen.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchKitchen.temperature += 1>> <<updatemeter 'searchKitchenTemperature' ` $currentsearchKitchen.temperature / $equipment.thermometer`>> <<elseif $currentsearchKitchen.temperature gte $equipment.thermometer>> <<replace "#enigmaKitchenTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchKitchen.temperature to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaKitchenEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="enigmaKitchenEMF"> <<showmeter 'searchKitchenEmf' ` $currentsearchKitchen.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.emf neq $equipment.emf>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchKitchen.emf lte ($equipment.emf - 1)>> <<set $currentsearchKitchen.emf += 1>> <<updatemeter 'searchKitchenEmf' ` $currentsearchKitchen.emf / $equipment.emf`>> <<elseif $currentsearchKitchen.emf gte $equipment.emf>> <<replace "#enigmaKitchenEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchKitchen.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaKitchenGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="enigmaKitchenGWB"> <<showmeter 'searchKitchenGwb' ` $currentsearchKitchen.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.gwb neq $equipment.gwb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchKitchen.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchKitchen.gwb += 1>> <<updatemeter 'searchKitchenGwb' ` $currentsearchKitchen.gwb / $equipment.gwb`>> <<elseif $currentsearchKitchen.gwb gte $equipment.gwb>> <<replace "#actionKitchenEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaKitchenGWB">><</replace>> <<set $currentsearchKitchen.gwb to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaKitchenUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="enigmaKitchenUVL"> <<showmeter 'searchKitchenUvl' ` $currentsearchKitchen.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.uvl neq $equipment.uvl>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchKitchen.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchKitchen.uvl += 1>> <<updatemeter 'searchKitchenUvl' ` $currentsearchKitchen.uvl / $equipment.uvl`>> <<elseif $currentsearchKitchen.uvl gte $equipment.uvl>> <<replace "#actionKitchenEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaKitchenUVL">><</replace>> <<set $currentsearchKitchen.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaKitchenPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="enigmaKitchenPlasm"> <<showmeter 'searchKitchenPlasm' ` $currentsearchKitchen.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.plasm neq $equipment.glass>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchKitchen.plasm lte ($equipment.glass - 1)>> <<set $currentsearchKitchen.plasm += 1>> <<updatemeter 'searchKitchenPlasm' ` $currentsearchKitchen.plasm / $equipment.glass`>> <<elseif $currentsearchKitchen.plasm gte $equipment.glass>> <<replace "#actionKitchenEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaKitchenPlasm">><</replace>> <<set $currentsearchKitchen.plasm to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaKitchenSpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $kitchen.background eq 1>> <<replace "#actionKitchenEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="enigmaKitchenSpiritbox"> <<showmeter 'searchKitchenSpiritbox' ` $currentsearchKitchen.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $kitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.spiritbox neq $equipment.sb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchKitchen.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchKitchen.spiritbox += 1>> <<updatemeter 'searchKitchenSpiritbox' ` $currentsearchKitchen.spiritbox / $equipment.sb`>> <<elseif $currentsearchKitchen.spiritbox gte $equipment.sb>> <<replace "#actionKitchenEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaKitchenSpiritbox">><</replace>> <<set $currentsearchKitchen.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBathroomTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="enigmaBathroomTemperature"> <<showmeter 'searchBathroomTemperature' ` $currentsearchBathroom.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><<include "eventArt">><</if>> <<if $currentsearchBathroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBathroom.temperature += 1>> <<updatemeter 'searchBathroomTemperature' ` $currentsearchBathroom.temperature / $equipment.thermometer`>> <<elseif $currentsearchBathroom.temperature gte $equipment.thermometer>> <<replace "#enigmaBathroomTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBathroom.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBathroomSpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $bathroom.background eq 1>> <<replace "#actionBathroomEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="enigmaBathroomSpiritbox"> <<showmeter 'searchBathroomSpiritbox' ` $currentsearchBathroom.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.spiritbox neq $equipment.sb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchBathroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchBathroom.spiritbox += 1>> <<updatemeter 'searchBathroomSpiritbox' ` $currentsearchBathroom.spiritbox / $equipment.sb`>> <<elseif $currentsearchBathroom.spiritbox gte $equipment.sb>> <<replace "#actionBathroomEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaBathroomSpiritbox">><</replace>> <<set $currentsearchBathroom.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBathroomEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="enigmaBathroomEMF"> <<showmeter 'searchBathroomEmf' ` $currentsearchBathroom.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.emf neq $equipment.emf>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchBathroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchBathroom.emf += 1>> <<updatemeter 'searchBathroomEmf' ` $currentsearchBathroom.emf / $equipment.emf`>> <<elseif $currentsearchBathroom.emf gte $equipment.emf>> <<replace "#enigmaBathroomEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchBathroom.emf to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBathroomGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="enigmaBathroomGWB"> <<showmeter 'searchBathroomGwb' ` $currentsearchBathroom.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.gwb neq $equipment.gwb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchBathroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBathroom.gwb += 1>> <<updatemeter 'searchBathroomGwb' ` $currentsearchBathroom.gwb / $equipment.gwb`>> <<elseif $currentsearchBathroom.gwb gte $equipment.gwb>> <<replace "#actionBathroomEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaBathroomGWB">><</replace>> <<set $currentsearchBathroom.gwb to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBathroomPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="enigmaBathroomPlasm"> <<showmeter 'searchBathroomPlasm' ` $currentsearchBathroom.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.plasm neq $equipment.glass>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchBathroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchBathroom.plasm += 1>> <<updatemeter 'searchBathroomPlasm' ` $currentsearchBathroom.plasm / $equipment.glass`>> <<elseif $currentsearchBathroom.plasm gte $equipment.glass>> <<replace "#actionBathroomEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaBathroomPlasm">><</replace>> <<set $currentsearchBathroom.plasm to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaBathroomUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="enigmaBathroomUVL"> <<showmeter 'searchBathroomUvl' ` $currentsearchBathroom.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $bathroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBathroom.uvl neq $equipment.uvl>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchBathroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBathroom.uvl += 1>> <<updatemeter 'searchBathroomUvl' ` $currentsearchBathroom.uvl / $equipment.uvl`>> <<elseif $currentsearchBathroom.uvl gte $equipment.uvl>> <<replace "#actionBathroomEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaBathroomUVL">><</replace>> <<set $currentsearchBathroom.uvl to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaLivingroomTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="enigmaLivingroomTemperature"> <<showmeter 'searchLivingroomTemperature' ` $currentsearchLivingroom.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchLivingroom.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><<include "eventArt">><</if>> <<if $currentsearchLivingroom.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchLivingroom.temperature += 1>> <<updatemeter 'searchLivingroomTemperature' ` $currentsearchLivingroom.temperature / $equipment.thermometer`>> <<elseif $currentsearchLivingroom.temperature gte $equipment.thermometer>> <<replace "#enigmaLivingroomTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchLivingroom.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaLivingroomEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="enigmaLivingroomEMF"> <<showmeter 'searchLivingroomEmf' ` $currentsearchLivingroom.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchLivingroom.emf neq $equipment.emf>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchLivingroom.emf lte ($equipment.emf - 1)>> <<set $currentsearchLivingroom.emf += 1>> <<updatemeter 'searchLivingroomEmf' ` $currentsearchLivingroom.emf / $equipment.emf`>> <<elseif $currentsearchLivingroom.emf gte $equipment.emf>> <<replace "#enigmaLivingroomEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchLivingroom.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaLivingroomGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="enigmaLivingroomGWB"> <<showmeter 'searchLivingroomGwb' ` $currentsearchLivingroom.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchLivingroom.gwb neq $equipment.gwb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchLivingroom.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchLivingroom.gwb += 1>> <<updatemeter 'searchLivingroomGwb' ` $currentsearchLivingroom.gwb / $equipment.gwb`>> <<elseif $currentsearchLivingroom.gwb gte $equipment.gwb>> <<replace "#actionLivingroomEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaLivingroomGWB">><</replace>> <<set $currentsearchLivingroom.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaLivingroomUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="enigmaLivingroomUVL"> <<showmeter 'searchLivingroomUvl' ` $currentsearchLivingroom.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchLivingroom.uvl neq $equipment.uvl>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchLivingroom.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchLivingroom.uvl += 1>> <<updatemeter 'searchLivingroomUvl' ` $currentsearchLivingroom.uvl / $equipment.uvl`>> <<elseif $currentsearchLivingroom.uvl gte $equipment.uvl>> <<replace "#actionLivingroomEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaLivingroomUVL">><</replace>> <<set $currentsearchLivingroom.uvl to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaLivingroomSpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $livingroom.background eq 1>> <<replace "#actionLivingroomEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="enigmaLivingroomSpiritbox"> <<showmeter 'searchLivingroomSpiritbox' ` $currentsearchLivingroom.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchLivingroom.spiritbox neq $equipment.sb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchLivingroom.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchLivingroom.spiritbox += 1>> <<updatemeter 'searchLivingroomSpiritbox' ` $currentsearchLivingroom.spiritbox / $equipment.sb`>> <<elseif $currentsearchLivingroom.spiritbox gte $equipment.sb>> <<replace "#actionLivingroomEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaLivingroomSpiritbox">><</replace>> <<set $currentsearchLivingroom.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaLivingroomPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="enigmaLivingroomPlasm"> <<showmeter 'searchLivingroomPlasm' ` $currentsearchLivingroom.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $livingroom.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchLivingroom.plasm neq $equipment.glass>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchLivingroom.plasm lte ($equipment.glass - 1)>> <<set $currentsearchLivingroom.plasm += 1>> <<updatemeter 'searchLivingroomPlasm' ` $currentsearchLivingroom.plasm / $equipment.glass`>> <<elseif $currentsearchLivingroom.plasm gte $equipment.glass>> <<replace "#actionLivingroomEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaLivingroomPlasm">><</replace>> <<set $currentsearchLivingroom.plasm to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaHallwayEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="enigmaHallwayEMF"> <<showmeter 'searchHallwayEmf' ` $currentsearchHallway.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.emf neq $equipment.emf>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchHallway.emf lte ($equipment.emf - 1)>> <<set $currentsearchHallway.emf += 1>> <<updatemeter 'searchHallwayEmf' ` $currentsearchHallway.emf / $equipment.emf`>> <<elseif $currentsearchHallway.emf gte $equipment.emf>> <<replace "#enigmaHallwayEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchHallway.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaHallwayTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="enigmaHallwayTemperature"> <<showmeter 'searchHallwayTemperature' ` $currentsearchHallway.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><<include "eventArt">><</if>> <<if $currentsearchHallway.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchHallway.temperature += 1>> <<updatemeter 'searchHallwayTemperature' ` $currentsearchHallway.temperature / $equipment.thermometer`>> <<elseif $currentsearchHallway.temperature gte $equipment.thermometer>> <<replace "#enigmaHallwayTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchHallway.temperature to 0>><<removeclass ".cardlink" "disabled-link">><<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaHallwayGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="enigmaHallwayGWB"> <<showmeter 'searchHallwayGwb' ` $currentsearchHallway.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.gwb neq $equipment.gwb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchHallway.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchHallway.gwb += 1>> <<updatemeter 'searchHallwayGwb' ` $currentsearchHallway.gwb / $equipment.gwb`>> <<elseif $currentsearchHallway.gwb gte $equipment.gwb>> <<replace "#actionHallwayEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaHallwayGWB">><</replace>> <<set $currentsearchHallway.gwb to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaHallwayUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="enigmaHallwayUVL"> <<showmeter 'searchHallwayUvl' ` $currentsearchHallway.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.uvl neq $equipment.uvl>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchHallway.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchHallway.uvl += 1>> <<updatemeter 'searchHallwayUvl' ` $currentsearchHallway.uvl / $equipment.uvl`>> <<elseif $currentsearchHallway.uvl gte $equipment.uvl>> <<replace "#actionHallwayEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaHallwayUVL">><</replace>> <<set $currentsearchHallway.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaHallwaySpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $hallway.background eq 1>> <<replace "#actionHallwayEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="enigmaHallwaySpiritbox"> <<showmeter 'searchHallwaySpiritbox' ` $currentsearchHallway.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.spiritbox neq $equipment.sb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchHallway.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchHallway.spiritbox += 1>> <<updatemeter 'searchHallwaySpiritbox' ` $currentsearchHallway.spiritbox / $equipment.sb`>> <<elseif $currentsearchHallway.spiritbox gte $equipment.sb>> <<replace "#actionHallwayEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaHallwaySpiritbox">><</replace>> <<set $currentsearchHallway.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaHallwayPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="enigmaHallwayPlasm"> <<showmeter 'searchHallwayPlasm' ` $currentsearchHallway.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.plasm neq $equipment.glass>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchHallway.plasm lte ($equipment.glass - 1)>> <<set $currentsearchHallway.plasm += 1>> <<updatemeter 'searchHallwayPlasm' ` $currentsearchHallway.plasm / $equipment.glass`>> <<elseif $currentsearchHallway.plasm gte $equipment.glass>> <<replace "#actionHallwayEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaHallwayPlasm">><</replace>> <<set $currentsearchHallway.plasm to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomATemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomATemperature"> <<showmeter 'searchRoomATemperature' ` $currentsearchRoomA.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomA.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><<include "eventArt">><</if>> <<if $currentsearchRoomA.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchRoomA.temperature += 1>> <<updatemeter 'searchRoomATemperature' ` $currentsearchRoomA.temperature / $equipment.thermometer`>> <<elseif $currentsearchRoomA.temperature gte $equipment.thermometer>> <<replace "#enigmaRoomATemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchRoomA.temperature to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomAEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomAEMF"> <<showmeter 'searchRoomAEmf' ` $currentsearchRoomA.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomA.emf neq $equipment.emf>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchRoomA.emf lte ($equipment.emf - 1)>> <<set $currentsearchRoomA.emf += 1>> <<updatemeter 'searchRoomAEmf' ` $currentsearchRoomA.emf / $equipment.emf`>> <<elseif $currentsearchRoomA.emf gte $equipment.emf>> <<replace "#enigmaRoomAEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchRoomA.emf to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomAUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomAUVL"> <<showmeter 'searchRoomAUvl' ` $currentsearchRoomA.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomA.uvl neq $equipment.uvl>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchRoomA.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchRoomA.uvl += 1>> <<updatemeter 'searchRoomAUvl' ` $currentsearchRoomA.uvl / $equipment.uvl`>> <<elseif $currentsearchRoomA.uvl gte $equipment.uvl>> <<replace "#actionRoomAEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaRoomAUVL">><</replace>> <<set $currentsearchRoomA.uvl to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomAGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomAGWB"> <<showmeter 'searchRoomAGwb' ` $currentsearchRoomA.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomA.gwb neq $equipment.gwb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchRoomA.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchRoomA.gwb += 1>> <<updatemeter 'searchRoomAGwb' ` $currentsearchRoomA.gwb / $equipment.gwb`>> <<elseif $currentsearchRoomA.gwb gte $equipment.gwb>> <<replace "#actionRoomAEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaRoomAGWB">><</replace>> <<set $currentsearchRoomA.gwb to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomAPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomAPlasm"> <<showmeter 'searchRoomAPlasm' ` $currentsearchRoomA.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomA.plasm neq $equipment.glass>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchRoomA.plasm lte ($equipment.glass - 1)>> <<set $currentsearchRoomA.plasm += 1>> <<updatemeter 'searchRoomAPlasm' ` $currentsearchRoomA.plasm / $equipment.glass`>> <<elseif $currentsearchRoomA.plasm gte $equipment.glass>> <<replace "#actionRoomAEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaRoomAPlasm">><</replace>> <<set $currentsearchRoomA.plasm to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomASpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $roomA.background eq 1>> <<replace "#actionRoomAEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomASpiritbox"> <<showmeter 'searchRoomASpiritbox' ` $currentsearchRoomA.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomA.spiritbox neq $equipment.sb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchRoomA.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchRoomA.spiritbox += 1>> <<updatemeter 'searchRoomASpiritbox' ` $currentsearchRoomA.spiritbox / $equipment.sb`>> <<elseif $currentsearchRoomA.spiritbox gte $equipment.sb>> <<replace "#actionRoomAEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaRoomASpiritbox">><</replace>> <<set $currentsearchRoomA.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomBEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomBEMF"> <<showmeter 'searchRoomBEmf' ` $currentsearchRoomB.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomB.emf neq $equipment.emf>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchRoomB.emf lte ($equipment.emf - 1)>> <<set $currentsearchRoomB.emf += 1>> <<updatemeter 'searchRoomBEmf' ` $currentsearchRoomB.emf / $equipment.emf`>> <<elseif $currentsearchRoomB.emf gte $equipment.emf>> <<replace "#enigmaRoomBEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchRoomB.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomBTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomBTemperature"> <<showmeter 'searchRoomBTemperature' ` $currentsearchRoomB.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomB.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><<include "eventArt">><</if>> <<if $currentsearchRoomB.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchRoomB.temperature += 1>> <<updatemeter 'searchRoomBTemperature' ` $currentsearchRoomB.temperature / $equipment.thermometer`>> <<elseif $currentsearchRoomB.temperature gte $equipment.thermometer>> <<replace "#enigmaRoomBTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchRoomB.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomBUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomBUVL"> <<showmeter 'searchRoomBUvl' ` $currentsearchRoomB.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomB.uvl neq $equipment.uvl>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchRoomB.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchRoomB.uvl += 1>> <<updatemeter 'searchRoomBUvl' ` $currentsearchRoomB.uvl / $equipment.uvl`>> <<elseif $currentsearchRoomB.uvl gte $equipment.uvl>> <<replace "#actionRoomBEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaRoomBUVL">><</replace>> <<set $currentsearchRoomB.uvl to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomBPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomBPlasm"> <<showmeter 'searchRoomBPlasm' ` $currentsearchRoomB.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomB.plasm neq $equipment.glass>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchRoomB.plasm lte ($equipment.glass - 1)>> <<set $currentsearchRoomB.plasm += 1>> <<updatemeter 'searchRoomBPlasm' ` $currentsearchRoomB.plasm / $equipment.glass`>> <<elseif $currentsearchRoomB.plasm gte $equipment.glass>> <<replace "#actionRoomBEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaRoomBPlasm">><</replace>> <<set $currentsearchRoomB.plasm to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomBSpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $roomB.background eq 1>> <<replace "#actionRoomBEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomBSpiritbox"> <<showmeter 'searchRoomBSpiritbox' ` $currentsearchRoomB.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomB.spiritbox neq $equipment.sb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchRoomB.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchRoomB.spiritbox += 1>> <<updatemeter 'searchRoomBSpiritbox' ` $currentsearchRoomB.spiritbox / $equipment.sb`>> <<elseif $currentsearchRoomB.spiritbox gte $equipment.sb>> <<replace "#actionRoomBEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaRoomBSpiritbox">><</replace>> <<set $currentsearchRoomB.spiritbox to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomBGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomBGWB"> <<showmeter 'searchRoomBGwb' ` $currentsearchRoomB.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomB.gwb neq $equipment.gwb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchRoomB.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchRoomB.gwb += 1>> <<updatemeter 'searchRoomBGwb' ` $currentsearchRoomB.gwb / $equipment.gwb`>> <<elseif $currentsearchRoomB.gwb gte $equipment.gwb>> <<replace "#actionRoomBEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaRoomBGWB">><</replace>> <<set $currentsearchRoomB.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomCTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomCTemperature"> <<showmeter 'searchRoomCTemperature' ` $currentsearchRoomC.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomC.temperature neq $equipment.thermometer>><<include "lightPassageGhost">><<include "eventArt">><</if>> <<if $currentsearchRoomC.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchRoomC.temperature += 1>> <<updatemeter 'searchRoomCTemperature' ` $currentsearchRoomC.temperature / $equipment.thermometer`>> <<elseif $currentsearchRoomC.temperature gte $equipment.thermometer>> <<replace "#enigmaRoomCTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchRoomC.temperature to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomCPlasmButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;E@@ctoglass">><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomCPlasm"> <<showmeter 'searchRoomCPlasm' ` $currentsearchRoomC.plasm / $equipment.glass`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomC.plasm neq $equipment.glass>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchRoomC.plasm lte ($equipment.glass - 1)>> <<set $currentsearchRoomC.plasm += 1>> <<updatemeter 'searchRoomCPlasm' ` $currentsearchRoomC.plasm / $equipment.glass`>> <<elseif $currentsearchRoomC.plasm gte $equipment.glass>> <<replace "#actionRoomCEnigma">><<include "PlasmCheckArt">><</replace>> <<replace "#enigmaRoomCPlasm">><</replace>> <<set $currentsearchRoomC.plasm to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomCEMFButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomCEMF"> <<showmeter 'searchRoomCEmf' ` $currentsearchRoomC.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomC.emf neq $equipment.emf>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchRoomC.emf lte ($equipment.emf - 1)>> <<set $currentsearchRoomC.emf += 1>> <<updatemeter 'searchRoomCEmf' ` $currentsearchRoomC.emf / $equipment.emf`>> <<elseif $currentsearchRoomC.emf gte $equipment.emf>> <<replace "#enigmaRoomCEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchRoomC.emf to 0>><<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomCGWBButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomCGWB"> <<showmeter 'searchRoomCGwb' ` $currentsearchRoomC.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomC.gwb neq $equipment.gwb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchRoomC.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchRoomC.gwb += 1>> <<updatemeter 'searchRoomCGwb' ` $currentsearchRoomC.gwb / $equipment.gwb`>> <<elseif $currentsearchRoomC.gwb gte $equipment.gwb>> <<replace "#actionRoomCEnigma">><<include "GWBcheckArt">><</replace>> <<replace "#enigmaRoomCGWB">><</replace>> <<set $currentsearchRoomC.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomCSpiritboxButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;S@@piritbox">> <<if $roomC.background eq 1>> <<replace "#actionRoomCEnigma">><div class="spiritbox-container mc-thoughts"> I need to turn off the light first</div><</replace>> <<else>><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomCSpiritbox"> <<showmeter 'searchRoomCSpiritbox' ` $currentsearchRoomC.spiritbox / $equipment.sb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomC.spiritbox neq $equipment.sb>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchRoomC.spiritbox lte ($equipment.sb - 1)>> <<set $currentsearchRoomC.spiritbox += 1>> <<updatemeter 'searchRoomCSpiritbox' ` $currentsearchRoomC.spiritbox / $equipment.sb`>> <<elseif $currentsearchRoomC.spiritbox gte $equipment.sb>> <<replace "#actionRoomCEnigma">><<include "SpiritboxCheck">><</replace>> <<replace "#enigmaRoomCSpiritbox">><</replace>> <<set $currentsearchRoomC.spiritbox to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</if>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <span id="enigmaRoomCUVLButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;U@@VL">><<addclass ".cardlink" "disabled-link">> <span id="enigmaRoomCUVL"> <<showmeter 'searchRoomCUvl' ` $currentsearchRoomC.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $roomC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchRoomC.uvl neq $equipment.uvl>><<include "lightPassageGhost">><<include "eventArt">> <</if>> <<if $currentsearchRoomC.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchRoomC.uvl += 1>> <<updatemeter 'searchRoomCUvl' ` $currentsearchRoomC.uvl / $equipment.uvl`>> <<elseif $currentsearchRoomC.uvl gte $equipment.uvl>> <<replace "#actionRoomCEnigma">><<include "UVLcheckArt">><</replace>> <<replace "#enigmaRoomCUVL">><</replace>> <<set $currentsearchRoomC.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@</span> <</nobr>>
<<nobr>> <<if $ghost.name neq "Shade">> <<set $decreasingSanity to { stage1: 3, stage2: 5, stage3: 7, stage4: 9, }>> <<else>> <<set $decreasingSanity to { stage1: 9, stage2: 7, stage3: 5, stage4: 3, }>><</if>> <<set _artListVids to []>> <<set _artList to []>> <<set _chance = random(0, 100)>> <<if $mc.sanity >= 90 and _chance <= $decreasingSanity.stage1 >> <<if $jeansState is "worn">> <<set _artList to ["art/jeans/first/1.png", "art/jeans/first/2.png", "art/jeans/first/3.png", "art/jeans/first/4.png", "art/jeans/first/5.png", "art/jeans/first/6.png", "art/jeans/first/7.png", "art/jeans/first/8.png"]>> <<elseif $shortsState is "worn">> <<set _artList to ["art/shorts/first/1.png", "art/shorts/first/2.png", "art/shorts/first/3.png", "art/shorts/first/4.png", "art/shorts/first/5.png", "art/shorts/first/6.png", "art/shorts/first/7.png", "art/shorts/first/8.png", "art/shorts/first/9.png"]>> <<elseif $skirtState is "worn">> <<set _artList to ["art/skirt/first/1.png", "art/skirt/first/2.png", "art/skirt/first/3.png", "art/skirt/first/4.png", "art/skirt/first/5.png", "art/skirt/first/6.png", "art/skirt/first/7.png", "art/skirt/first/8.png", "art/skirt/first/9.png"]>> <</if>> <<include "add3lust">> <<set $tempCorr += 0.01>> <<elseif ($mc.sanity >= 80 and $mc.sanity < 90) and _chance <= $decreasingSanity.stage2>> <<if $jeansState is "worn">> <<set _artList to ["art/jeans/second/1.png", "art/jeans/second/2.png", "art/jeans/second/3.png", "art/jeans/second/4.png", "art/jeans/second/5.png", "art/jeans/second/6.png", "art/jeans/second/7.png", "art/jeans/second/8.png", "art/jeans/second/9.png", "art/jeans/second/10.png"]>> <<elseif $shortsState is "worn">> <<set _artList to ["art/shorts/second/1.png", "art/shorts/second/2.png", "art/shorts/second/3.png", "art/shorts/second/4.png", "art/shorts/second/5.png", "art/shorts/second/6.png", "art/shorts/second/7.png", "art/shorts/second/8.png", "art/shorts/second/9.png"]>> <<elseif $skirtState is "worn">> <<set _artList to ["art/skirt/second/1.png", "art/skirt/second/2.png", "art/skirt/second/3.png", "art/skirt/second/4.png", "art/skirt/second/5.png", "art/skirt/second/6.png", "art/skirt/second/7.png", "art/skirt/second/8.png", "art/skirt/second/9.png", "art/skirt/second/10.png"]>> <</if>> <<include "add5lust">> <<set $tempCorr += 0.02>> <<elseif ($mc.sanity >= 70 and $mc.sanity < 80) and _chance <= $decreasingSanity.stage2>> <<if $jeansState is "worn">> <<set _artList to ["art/jeans/third/1.png", "art/jeans/third/2.png", "art/jeans/third/3.png", "art/jeans/third/4.png", "art/jeans/third/5.png", "art/jeans/third/6.png", "art/jeans/third/7.png", "art/jeans/third/8.png", "art/jeans/third/9.png", "art/jeans/third/10.png"]>> <<elseif $shortsState is "worn">> <<set _artList to ["art/shorts/third/1.png", "art/shorts/third/2.png", "art/shorts/third/3.png", "art/shorts/third/4.png", "art/shorts/third/5.png", "art/shorts/third/6.png", "art/shorts/third/7.png", "art/shorts/third/8.png", "art/shorts/third/9.png", "art/shorts/third/10.png"]>> <<elseif $skirtState is "worn">> <<set _artList to ["art/skirt/third/1.png", "art/skirt/third/2.png", "art/skirt/third/3.png", "art/skirt/third/4.png", "art/skirt/third/5.png", "art/skirt/third/6.png", "art/skirt/third/7.png", "art/skirt/third/8.png", "art/skirt/third/9.png"]>> <</if>> <<include "add5lust">> <<set $tempCorr += 0.03>> <<elseif ($mc.sanity >= 50 and $mc.sanity < 70) and _chance <= $decreasingSanity.stage3>> <<if $pantiesState is "worn">> <<set _artList to ["art/underwear/1.png", "art/underwear/2.png", "art/underwear/3.png", "art/underwear/4.png", "art/underwear/5.png", "art/underwear/6.png", "art/underwear/7.png", "art/underwear/8.png", "art/underwear/9.png", "art/underwear/10.png", "art/underwear/11.png"]>> <<else>> <<set _artList to ["art/naked/1.png", "art/naked/2.png", "art/naked/3.png", "art/naked/4.png", "art/naked/5.png", "art/naked/6.png", "art/naked/7.png", "art/naked/8.png", "art/naked/9.png", "art/naked/10.png", "art/naked/11.png", "art/naked/12.png", "art/naked/13.png", "art/naked/14.png"]>> <</if>> <<include "add5lust">> <<set $tempCorr += 0.03>> <<elseif ($mc.sanity >= 1 and $mc.sanity < 50) and _chance <= $decreasingSanity.stage4>> <<if passage() is "enigmaKitchen">> <<set _artListVids to ["animated/all/1.mp4", "animated/all/2.mp4", "animated/all/3.mp4", "animated/all/4.mp4", "animated/all/5.mp4", "animated/all/6.mp4", "animated/all/7.mp4", "animated/all/8.mp4", "animated/all/9.mp4", "animated/all/10.mp4", "animated/all/11.mp4", "animated/all/12.mp4", "animated/all/13.mp4", "animated/all/14.mp4", "animated/all/15.mp4", "animated/all/16.mp4", "animated/all/17.mp4", "animated/all/18.mp4", "animated/all/19.mp4", "animated/all/20.mp4", "animated/all/21.mp4", "animated/all/22.mp4", "animated/all/23.mp4", "animated/all/24.mp4", "animated/kitchen/1.mp4", "animated/kitchen/2.mp4"]>> <<elseif passage() is "enigmaBedroom" or passage() is "enigmaLivingroom">> <<set _artListVids to ["animated/all/1.mp4", "animated/all/2.mp4", "animated/all/3.mp4", "animated/all/4.mp4", "animated/all/5.mp4", "animated/all/6.mp4", "animated/all/7.mp4", "animated/all/8.mp4", "animated/all/9.mp4", "animated/all/10.mp4", "animated/all/11.mp4", "animated/all/12.mp4", "animated/all/13.mp4", "animated/all/14.mp4", "animated/all/15.mp4", "animated/all/16.mp4", "animated/all/17.mp4", "animated/all/18.mp4", "animated/all/19.mp4", "animated/all/20.mp4", "animated/all/21.mp4", "animated/all/22.mp4", "animated/all/23.mp4", "animated/all/24.mp4", "animated/bed/1.mp4", "animated/bed/2.mp4", "animated/bed/3.mp4", "animated/bed/4.mp4", "animated/bed/5.mp4", "animated/bed/6.mp4", "animated/bed/7.mp4", "animated/bed/8.mp4", "animated/bed/9.mp4", "animated/bed/10.mp4", "animated/bed/11.mp4", "animated/bed/12.mp4", "animated/bed/13.mp4"]>> <<elseif passage() is "enigmaHallway">> <<set _artListVids to ["animated/all/1.mp4", "animated/all/2.mp4", "animated/all/3.mp4", "animated/all/4.mp4", "animated/all/5.mp4", "animated/all/6.mp4", "animated/all/7.mp4", "animated/all/8.mp4", "animated/all/9.mp4", "animated/all/10.mp4", "animated/all/11.mp4", "animated/all/12.mp4", "animated/all/13.mp4", "animated/all/14.mp4", "animated/all/15.mp4", "animated/all/16.mp4", "animated/all/17.mp4", "animated/all/18.mp4", "animated/all/19.mp4", "animated/all/20.mp4", "animated/all/21.mp4", "animated/all/22.mp4", "animated/all/23.mp4", "animated/all/24.mp4", "animated/hallway/1.mp4", "animated/hallway/2.mp4", "animated/hallway/3.mp4", "animated/hallway/4.mp4"]>> <<elseif passage() is "OwaissaBathroom" or passage() is "elmBathroom">> <<set _artListVids to ["animated/all/1.mp4", "animated/all/2.mp4", "animated/all/3.mp4", "animated/all/4.mp4", "animated/all/5.mp4", "animated/all/6.mp4", "animated/all/7.mp4", "animated/all/8.mp4", "animated/all/9.mp4", "animated/all/10.mp4", "animated/all/11.mp4", "animated/all/12.mp4", "animated/all/13.mp4", "animated/all/14.mp4", "animated/all/15.mp4", "animated/all/16.mp4", "animated/all/17.mp4", "animated/all/18.mp4", "animated/all/19.mp4", "animated/all/20.mp4", "animated/all/21.mp4", "animated/all/22.mp4", "animated/all/23.mp4", "animated/all/24.mp4", "animated/bath/1.mp4", "animated/bath/2.mp4"]>> <<elseif passage() is "enigmaBasement" or passage() is "enigmaRoomA" or passage() is "enigmaRoomB" or passage() is "enigmaRoomC">> <<set _artListVids to ["animated/all/1.mp4", "animated/all/2.mp4", "animated/all/3.mp4", "animated/all/4.mp4", "animated/all/5.mp4", "animated/all/6.mp4", "animated/all/7.mp4", "animated/all/8.mp4", "animated/all/9.mp4", "animated/all/10.mp4", "animated/all/11.mp4", "animated/all/12.mp4", "animated/all/13.mp4", "animated/all/14.mp4", "animated/all/15.mp4", "animated/all/16.mp4", "animated/all/17.mp4", "animated/all/18.mp4", "animated/all/19.mp4", "animated/all/20.mp4", "animated/all/21.mp4", "animated/all/22.mp4", "animated/all/23.mp4", "animated/all/24.mp4", "animated/basement/1.mp4", "animated/basement/2.mp4", "animated/basement/3.mp4", "animated/basement/4.mp4", "animated/basement/5.mp4", "animated/basement/6.mp4", "animated/basement/7.mp4", "animated/basement/8.mp4", "animated/basement/9.mp4", "animated/basement/10.mp4", "animated/basement/11.mp4", "animated/basement/12.mp4", "animated/basement/13.mp4", "animated/basement/14.mp4"]>> <</if>> <<include "add9lust">> <<set $tempCorr += 0.05>> <</if>> <<set _randomIndex to random(0, _artList.length - 1)>> <<set _randomIndexVids to random(0, _artListVids.length - 1)>> <<set _selectedImg to _artList[_randomIndex]>> <<set _selectedVids to _artListVids[_randomIndexVids]>> <<set $artImgEvent to _selectedImg>> <<set $artVideoEvent to _selectedVids>> <<if _selectedImg>> <<goto "artEventImgs">> <</if>> <<if _selectedVids>> <<goto "artEventVids">> <</if>> <</nobr>>
<<nobr>> <<if $ghost.name eq "Oni">> <<set $ghostSanityEventDecreased to random(3,8)>><<else>> <<set $ghostSanityEventDecreased to random(1,5)>><</if>> <<if previous() is "enigmaHallway" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $hallway.background eq 1>> <style> body { background-image: url('assets/room/enigma/hallway.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallway.background eq 2>> <style> body { background-image: url('assets/room/enigma/hallway-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaBedroom" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $bedroom.background eq 1>> <style> body { background-image: url('assets/room/enigma/bedroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroom.background eq 2>> <style> body { background-image: url('assets/room/enigma/bedroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaLivingroom" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $livingroom.background eq 1>> <style> body { background-image: url('assets/room/enigma/livingroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $livingroom.background eq 2>> <style> body { background-image: url('assets/room/enigma/livingroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaKitchen" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $kitchen.background eq 1>> <style> body { background-image: url('assets/room/enigma/kitchen.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $kitchen.background eq 2>> <style> body { background-image: url('assets/room/enigma/kitchen-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaBathroom" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $bathroom.background eq 1>> <style> body { background-image: url('assets/room/enigma/bathroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroom.background eq 2>> <style> body { background-image: url('assets/room/enigma/bathroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaBasement" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $basement.background eq 1>> <style> body { background-image: url('assets/room/enigma/basement.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $basement.background eq 2>> <style> body { background-image: url('assets/room/enigma/basement-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaRoomA" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $roomA.background eq 1>> <style> body { background-image: url('assets/room/enigma/roomA.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $roomA.background eq 2>> <style> body { background-image: url('assets/room/enigma/roomA-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaRoomB" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $roomB.background eq 1>> <style> body { background-image: url('assets/room/enigma/roomB.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $roomB.background eq 2>> <style> body { background-image: url('assets/room/enigma/roomB-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaRoomC" or previous() is "Notebook" or previous() is "Bag" or previous() is "guide">> <<if $roomC.background eq 1>> <style> body { background-image: url('assets/room/enigma/roomC.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $roomC.background eq 2>> <style> body { background-image: url('assets/room/enigma/roomC-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <</if>> <img @src="`assets/`+$artImgEvent" class="displayCentredImgsEvent"><br> @@.mc-thoughts; The sense of reality begins to shift. You feel something invisible and sinister slowly creeping into your mind, blurring the lines between reality and illusion. The longer you stay in this house, the more your connection to the familiar world weakens.<br>@@ @@.mc-speech;I feel very strange. It seems like the lower my sanity, the more this place changes me, but I won't be scared so easily@@<br> <span>Your <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> is decreased!</span><br> <<set $mc.sanity -= $ghostSanityEventDecreased>> <br> <span class="backbtn">[[Continue investigating|previous()]]</span> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<set $uvlActivated to 1>> <<set $uvlActivationTime = $hours * 60 + $minutes>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<if $ghost.name eq "Oni">> <<set $ghostSanityEventDecreased to random(3,8)>><<else>> <<set $ghostSanityEventDecreased to random(1,5)>><</if>> <<if previous() is "enigmaHallway">> <<if $hallway.background eq 1>> <style> body { background-image: url('assets/room/enigma/hallway.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallway.background eq 2>> <style> body { background-image: url('assets/room/enigma/hallway-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaBedroom">> <<if $bedroom.background eq 1>> <style> body { background-image: url('assets/room/enigma/bedroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroom.background eq 2>> <style> body { background-image: url('assets/room/enigma/bedroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaLivingroom">> <<if $livingroom.background eq 1>> <style> body { background-image: url('assets/room/enigma/livingroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $livingroom.background eq 2>> <style> body { background-image: url('assets/room/enigma/livingroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaKitchen">> <<if $kitchen.background eq 1>> <style> body { background-image: url('assets/room/enigma/kitchen.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $kitchen.background eq 2>> <style> body { background-image: url('assets/room/enigma/kitchen-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaBathroom">> <<if $bathroom.background eq 1>> <style> body { background-image: url('assets/room/enigma/bathroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroom.background eq 2>> <style> body { background-image: url('assets/room/enigma/bathroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaBasement">> <<if $basement.background eq 1>> <style> body { background-image: url('assets/room/enigma/basement.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $basement.background eq 2>> <style> body { background-image: url('assets/room/enigma/basement-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaRoomA">> <<if $roomA.background eq 1>> <style> body { background-image: url('assets/room/enigma/roomA.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $roomA.background eq 2>> <style> body { background-image: url('assets/room/enigma/roomA-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaRoomB">> <<if $roomB.background eq 1>> <style> body { background-image: url('assets/room/enigma/roomB.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $roomB.background eq 2>> <style> body { background-image: url('assets/room/enigma/roomB-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "enigmaRoomC">> <<if $roomC.background eq 1>> <style> body { background-image: url('assets/room/enigma/roomC.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $roomC.background eq 2>> <style> body { background-image: url('assets/room/enigma/roomC-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <</if>> <video autoplay controls muted loop> <source @src="`assets/`+$artVideoEvent" type="video/mp4"> </video><br> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> <<set $uvlActivated to 1>> <<set $uvlActivationTime = $hours * 60 + $minutes>> <<if ($mc.sanity >= 1 and $mc.sanity < 50)>> @@.mc-thoughts; Something appeared and immediately grabbed you. It happened so quickly that in a moment you already feel a huge dick inside you. All this seemed illusory, but the feelings received from penetration into your holes were more than real. <br>The ghost hunter herself became a victim of a ghost. All you can do is moan from such injustice... or from pleasure@@<br>@@.mc-speech; AHh~ You can't do this to me ~Ohh~ please...@@<br> <<if $mc.energy gte 2>>@@.usebtn;[[Run away|previous()][$mc.energy -= 2]]@@<span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;"></span><<else>> @@.mc-thoughts; I'm too tired@@ <span>-<img src="assets/img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> or @@.usebtn;[[Stay|previous()][$mc.sanity -=$ghostSanityEventDecreased]]@@ <span>-<img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"></span> <</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<if $equipment.uvl eq 5>><<set $uvlTimeRemain to 10>><<elseif $equipment.uvl eq 4>><<set $uvlTimeRemain to 15>><<elseif $equipment.uvl eq 3>><<set $uvlTimeRemain to 20>><</if>> <<if $uvlActivated eq 1>> <<set $elapsedTimeUvl = ($hours * 60 + $minutes) - $uvlActivationTime>> <<if $elapsedTimeUvl lte $uvlTimeRemain>> <<if $ghost.evidence.includes("uvl")>> <<set _chanceInside = random(1,3)>> <<if _chanceInside gt 1>> <<if $jeansState is "worn">> <<set _check to random(1,3)>> <<if _check eq 1>><img src="assets/art/uvl/1.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/art/uvl/1.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/art/uvl/1.3.png" class="evidenceImgs"><</if>> <<elseif $shortsState is "worn">> <<set _check to random(1,2)>> <<if _check eq 1>><img src="assets/art/uvl/2.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/art/uvl/2.2.png" class="evidenceImgs"><</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="assets/art/uvl/3.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/art/uvl/3.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/art/uvl/3.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/art/uvl/3.4.png" class="evidenceImgs"><</if>> <<else>> <<set _check to random(1,3)>> <<if _check eq 1>><img src="assets/art/uvl/4.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/art/uvl/4.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/art/uvl/4.3.png" class="evidenceImgs"><</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="assets/art/uvl/5.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/art/uvl/5.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/art/uvl/5.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/art/uvl/5.4.png" class="evidenceImgs"><</if>> <<elseif $pantiesState is "not worn">> <<set _check to random(1,4)>> <<if _check eq 2>><img src="assets/art/uvl/6.1.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/art/uvl/6.2.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/art/uvl/6.3.png" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="assets/art/uvl/6.4.png" class="evidenceImgs"><</if>> <</if>> <<elseif $jeansState is "ripped">> <</if>> <<elseif _chanceInside eq 1>> <<if $tshirtState is "worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="assets/art/uvl/7.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/art/uvl/7.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/art/uvl/7.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/art/uvl/7.4.png" class="evidenceImgs"><</if>> <<elseif $tshirtState is "not worn">> <<if $braState is "worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="assets/art/uvl/7.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/art/uvl/7.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/art/uvl/7.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/art/uvl/7.4.png" class="evidenceImgs"><</if>> <<elseif $braState is "not worn">> <<set _check to random(1,4)>> <<if _check eq 1>><img src="assets/art/uvl/7.1.png" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/art/uvl/7.2.png" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/art/uvl/7.3.png" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/art/uvl/7.4.png" class="evidenceImgs"><</if>> <</if>> <</if>><</if>>@@.evidenceshadowtext; <span class="evidenceshadowtext"> It seems I found fingerprints... one more piece of evidence</span>@@<br><<else>> <div class="notFound-container"><div class="mc-thoughts">I didn't find any fingerprints</div></div><</if>><<else>><<set $uvlActivated to 0>><<set $uvlActivationTime to 0>><<set $elapsedTimeUvl to 0>> <div class="notFound-container"><div class="mc-thoughts">I didn't find any fingerprints</div></div><</if>><<else>><div class="notFound-container"><div class="mc-thoughts">I didn't find any fingerprints</div></div><</if>> <</nobr>>
<<nobr>> <<set _glassChance = random(1, 100)>> <<if ($ghost.evidence.includes("glass") or $saveMimic eq 1) and ( (_glassChance lte 15 and $equipment.glass eq 5) or (_glassChance lte 25 and $equipment.glass eq 4) or (_glassChance lte 35 and $equipment.glass eq 3) )>> <<set _check to random(1, 14)>> <<if _check gte 1 and _check lte 14 and ( ($ghostRoom.name === "hallway" and (passage() === "enigmaHallway")) or ($ghostRoom.name === "kitchen" and (passage() === "enigmaKitchen")) or ($ghostRoom.name === "bedroom" and (passage() === "enigmaBedroom")) or ($ghostRoom.name === "bathroom" and (passage() === "enigmaBathroom")) or ($ghostRoom.name === "livingroom" and passage() === "enigmaLivingroom") or ($ghostRoom.name === "roomA" and (passage() === "enigmaRoomA")) or ($ghostRoom.name === "roomB" and (passage() === "enigmaRoomB")) or ($ghostRoom.name === "roomC" and (passage() === "enigmaRoomC")) or ($ghostRoom.name === "basement" and (passage() === "enigmaBasement")) )>> <<if _check eq 1>><img src="assets/art/plasm/1.png" class="displayCentredImgs"><</if>> <<if _check eq 2>><img src="assets/art/plasm/2.png" class="displayCentredImgs"><</if>> <<if _check eq 3>><img src="assets/art/plasm/3.png" class="displayCentredImgs"><</if>> <<if _check eq 4>><img src="assets/art/plasm/4.png" class="displayCentredImgs"><</if>> <<if _check eq 5>><img src="assets/art/plasm/5.png" class="displayCentredImgs"><</if>> <<if _check eq 6>><img src="assets/art/plasm/6.png" class="displayCentredImgs"><</if>> <<if _check eq 7>><img src="assets/art/plasm/7.png" class="displayCentredImgs"><</if>> <<if _check eq 8>><img src="assets/art/plasm/8.png" class="displayCentredImgs"><</if>> <<if _check eq 9>><img src="assets/art/plasm/9.png" class="displayCentredImgs"><</if>> <<if _check eq 10>><img src="assets/art/plasm/10.png" class="displayCentredImgs"><</if>> <<if _check eq 11>><img src="assets/art/plasm/11.png" class="displayCentredImgs"><</if>> <<if _check eq 12>><img src="assets/art/plasm/12.png" class="displayCentredImgs"><</if>> <<if _check eq 13>><img src="assets/art/plasm/13.png" class="displayCentredImgs"><</if>> <<if _check eq 14>><img src="assets/art/plasm/14.png" class="displayCentredImgs"><</if>> <br> @@.evidenceshadowtext; It seems I've found ectoplasm... Except somehow I managed to get myself completely covered in this mysterious substance. I don't even remember how it happened. Oh well, at least I've found another piece of evidence..@@<br> <<else>> <div class="notFound-container"> <div class="mc-thoughts">I didn't find any ectoplasm stains</div></div><</if>> <<else>> <div class="notFound-container"><div class="mc-thoughts">I didn't find any ectoplasm stains</div></div> <</if>> <</nobr>>
<<nobr>> <<set _gwbChance = random(1, 100)>> <<if $ghost.evidence.includes("gwb") and ( (_gwbChance lte 15 and $equipment.gwb eq 5) or (_gwbChance lte 25 and $equipment.gwb eq 4) or (_gwbChance lte 35 and $equipment.gwb eq 3) )>> <<set _check to random(1, 18)>> <<if _check gte 1 and _check lte 18 and ( ($ghostRoom.name === "hallway" and (passage() === "enigmaHallway")) or ($ghostRoom.name === "kitchen" and (passage() === "enigmaKitchen")) or ($ghostRoom.name === "bedroom" and (passage() === "enigmaBedroom")) or ($ghostRoom.name === "bathroom" and (passage() === "enigmaBathroom")) or ($ghostRoom.name === "livingroom" and passage() === "enigmaLivingroom") or ($ghostRoom.name === "roomA" and (passage() === "enigmaRoomA")) or ($ghostRoom.name === "roomB" and (passage() === "enigmaRoomB")) or ($ghostRoom.name === "roomC" and (passage() === "enigmaRoomC")) or ($ghostRoom.name === "basement" and (passage() === "enigmaBasement")) )>> <<if _check eq 1>><img src="assets/gwb/1.jpg" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/gwb/2.jpg" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/gwb/3.jpg" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/gwb/4.jpg" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="assets/gwb/5.jpg" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="assets/gwb/6.jpg" class="evidenceImgs"><</if>> <<if _check eq 7>><img src="assets/gwb/7.jpg" class="evidenceImgs"><</if>> <<if _check eq 8>><img src="assets/gwb/8.jpg" class="evidenceImgs"><</if>> <<if _check eq 9>><img src="assets/gwb/9.jpg" class="evidenceImgs"><</if>> <<if _check eq 10>><img src="assets/gwb/10.jpg" class="evidenceImgs"><</if>> <<if _check eq 11>><img src="assets/gwb/11.jpg" class="evidenceImgs"><</if>> <<if _check eq 12>><img src="assets/gwb/12.jpg" class="evidenceImgs"><</if>> <<if _check eq 13>><img src="assets/gwb/13.jpg" class="evidenceImgs"><</if>> <<if _check eq 14>><img src="assets/gwb/14.jpg" class="evidenceImgs"><</if>> <<if _check eq 15>><img src="assets/gwb/15.jpg" class="evidenceImgs"><</if>> <<if _check eq 16>><img src="assets/gwb/16.jpg" class="evidenceImgs"><</if>> <<if _check eq 17>><img src="assets/gwb/17.jpg" class="evidenceImgs"><</if>> <<if _check eq 18>><img src="assets/gwb/18.jpg" class="evidenceImgs"><</if>> <<set $EmfActivated to 1>> <<set $EmfActivationTime = $hours * 60 + $minutes>> @@.evidenceshadowtext; <span class="evidenceshadowtext"> Ohh... what is this...? Nevertheless, one more piece of evidence</span>@@ <<else>> <div class="notFound-container"> <div class="mc-thoughts">I didn't find anything</div></div> <</if>> <<else>> <div class="notFound-container"> <div class="mc-thoughts">I didn't find anything</div></div> <</if>> <</nobr>>
<<nobr>> <span id="ironcladBlockBTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBTemperature"> <<showmeter 'searchBlockBIroncladTemperature' ` $currentsearchBlockBIronclad.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBIronclad.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBIronclad.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBlockBIronclad.temperature += 1>> <<updatemeter 'searchBlockBIroncladTemperature' ` $currentsearchBlockBIronclad.temperature / $equipment.thermometer`>> <<elseif $currentsearchBlockBIronclad.temperature gte $equipment.thermometer>> <<replace "#ironcladBlockBTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBlockBIronclad.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockBTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBTemperature"> <<showmeter 'searchBlockBIroncladTemperature' ` $currentsearchBlockBIronclad.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockCIronclad.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockCIronclad.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBlockCIronclad.temperature += 1>> <<updatemeter 'searchBlockCIroncladTemperature' ` $currentsearchBlockCIronclad.temperature / $equipment.thermometer`>> <<elseif $currentsearchBlockCIronclad.temperature gte $equipment.thermometer>> <<replace "#ironcladBlockCTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBlockCIronclad.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockACellATemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockACellATemperature"> <<showmeter 'searchBlockACellAIroncladTemperature' ` $currentsearchBlockACellAIronclad.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockACellA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockACellAIronclad.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockACellAIronclad.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBlockACellAIronclad.temperature += 1>> <<updatemeter 'searchBlockACellAIroncladTemperature' ` $currentsearchBlockACellAIronclad.temperature / $equipment.thermometer`>> <<elseif $currentsearchBlockACellAIronclad.temperature gte $equipment.thermometer>> <<replace "#ironcladBlockACellATemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBlockACellAIronclad.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockATemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockATemperature"> <<showmeter 'searchBlockAIroncladTemperature' ` $currentsearchBlockAIronclad.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockAIronclad.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockAIronclad.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBlockAIronclad.temperature += 1>> <<updatemeter 'searchBlockAIroncladTemperature' ` $currentsearchBlockAIronclad.temperature / $equipment.thermometer`>> <<elseif $currentsearchBlockAIronclad.temperature gte $equipment.thermometer>> <<replace "#ironcladBlockATemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBlockAIronclad.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockACellCTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockACellCTemperature"> <<showmeter 'searchBlockACellCIroncladTemperature' ` $currentsearchBlockACellCIronclad.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockACellC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockACellCIronclad.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockACellCIronclad.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBlockACellCIronclad.temperature += 1>> <<updatemeter 'searchBlockACellCIroncladTemperature' ` $currentsearchBlockACellCIronclad.temperature / $equipment.thermometer`>> <<elseif $currentsearchBlockACellCIronclad.temperature gte $equipment.thermometer>> <<replace "#ironcladBlockACellCTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBlockACellCIronclad.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockBCellBTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBCellBTemperature"> <<showmeter 'searchBlockBCellBIroncladTemperature' ` $currentsearchBlockBCellBIronclad.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockBCellB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBCellBIronclad.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBCellBIronclad.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBlockBCellBIronclad.temperature += 1>> <<updatemeter 'searchBlockBCellBIroncladTemperature' ` $currentsearchBlockBCellBIronclad.temperature / $equipment.thermometer`>> <<elseif $currentsearchBlockBCellBIronclad.temperature gte $equipment.thermometer>> <<replace "#ironcladBlockBCellBTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBlockBCellBIronclad.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladKitchenTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="ironcladKitchenTemperature"> <<showmeter 'searchKitchenTemperature' ` $currentsearchKitchen.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladKitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchKitchen.temperature += 1>> <<updatemeter 'searchKitchenTemperature' ` $currentsearchKitchen.temperature / $equipment.thermometer`>> <<elseif $currentsearchKitchen.temperature gte $equipment.thermometer>> <<replace "#ironcladKitchenTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchKitchen.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockBCellATemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBCellATemperature"> <<showmeter 'searchBlockBCellAIroncladTemperature' ` $currentsearchBlockBCellAIronclad.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockBCellA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBCellAIronclad.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBCellAIronclad.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBlockBCellAIronclad.temperature += 1>> <<updatemeter 'searchBlockBCellAIroncladTemperature' ` $currentsearchBlockBCellAIronclad.temperature / $equipment.thermometer`>> <<elseif $currentsearchBlockBCellAIronclad.temperature gte $equipment.thermometer>> <<replace "#ironcladBlockBCellATemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBlockBCellAIronclad.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockACellBTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockACellBTemperature"> <<showmeter 'searchBlockACellBIroncladTemperature' ` $currentsearchBlockACellBIronclad.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockACellB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockACellBIronclad.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockACellBIronclad.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBlockACellBIronclad.temperature += 1>> <<updatemeter 'searchBlockACellBIroncladTemperature' ` $currentsearchBlockACellBIronclad.temperature / $equipment.thermometer`>> <<elseif $currentsearchBlockACellBIronclad.temperature gte $equipment.thermometer>> <<replace "#ironcladBlockACellBTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBlockACellBIronclad.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockCCellCTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockCCellCTemperature"> <<showmeter 'searchBlockCCellCIroncladTemperature' ` $currentsearchBlockCCellCIronclad.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockCCellC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockCCellCIronclad.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockCCellCIronclad.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBlockCCellCIronclad.temperature += 1>> <<updatemeter 'searchBlockCCellCIroncladTemperature' ` $currentsearchBlockCCellCIronclad.temperature / $equipment.thermometer`>> <<elseif $currentsearchBlockCCellCIronclad.temperature gte $equipment.thermometer>> <<replace "#ironcladBlockCCellCTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBlockCCellCIronclad.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockCCellATemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockCCellATemperature"> <<showmeter 'searchBlockCCellAIroncladTemperature' ` $currentsearchBlockCCellAIronclad.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockCCellA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockCCellAIronclad.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockCCellAIronclad.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBlockCCellAIronclad.temperature += 1>> <<updatemeter 'searchBlockCCellAIroncladTemperature' ` $currentsearchBlockCCellAIronclad.temperature / $equipment.thermometer`>> <<elseif $currentsearchBlockCCellAIronclad.temperature gte $equipment.thermometer>> <<replace "#ironcladBlockCCellATemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBlockCCellAIronclad.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockCCellBTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockCCellBTemperature"> <<showmeter 'searchBlockCCellBIroncladTemperature' ` $currentsearchBlockCCellBIronclad.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockCCellB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockCCellBIronclad.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockCCellBIronclad.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBlockCCellBIronclad.temperature += 1>> <<updatemeter 'searchBlockCCellBIroncladTemperature' ` $currentsearchBlockCCellBIronclad.temperature / $equipment.thermometer`>> <<elseif $currentsearchBlockCCellBIronclad.temperature gte $equipment.thermometer>> <<replace "#ironcladBlockCCellBTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBlockCCellBIronclad.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockBCellCTemperatureButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometer">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBCellCTemperature"> <<showmeter 'searchBlockBCellCIroncladTemperature' ` $currentsearchBlockBCellCIronclad.temperature / $equipment.thermometer`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockBCellC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBCellCIronclad.temperature neq $equipment.thermometer>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBCellCIronclad.temperature lte ($equipment.thermometer - 1)>> <<set $currentsearchBlockBCellCIronclad.temperature += 1>> <<updatemeter 'searchBlockBCellCIroncladTemperature' ` $currentsearchBlockBCellCIronclad.temperature / $equipment.thermometer`>> <<elseif $currentsearchBlockBCellCIronclad.temperature gte $equipment.thermometer>> <<replace "#ironcladBlockBCellCTemperature">><<include "temperatureHigh">><</replace>> <<set $currentsearchBlockBCellCIronclad.temperature to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> @@.mc-thoughts; You slowly regain consciousness, feeling a dull ache in your head. Opening your eyes, you find yourself lying on the ground in a forest. Panic sets in as you realize your hands are tightly bound with rough rope.@@<br> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/wraith1.mp4" type="video/mp4"> </video><<else>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/wraith2.mp4" type="video/mp4"> </video><</if>> <<if $mc.energy gte 1>> @@.mc-speech; I must try to free myself from these ropes while I still have the strength, or I could be in serious trouble.@@<br> <div id="divSpecialEventReplace">@@.mc-thoughts; Every point of <img src='assets/img/energy.png' style='position: relative; top: 0.375em; width:3%;'> + 5% to escape@@<br><<linkreplace "@@.usebtn;Try to free myself@@ ">> <<set _chance to random(1,100)>> <<if _chance lte ($mc.energy * 5)>> <<set $mc.energy to 0>> <<updatemeter 'energy' `$mc.energy / $mc.energyMax`>> <<replace "#divSpecialEventReplace">> @@.mc-speech; I did it! I need to get dressed and [[go sleep home.|Sleep]]@@ <</replace>> <<else>> <<set $mc.energy to 0>> <<updatemeter 'energy' `$mc.energy / $mc.energyMax`>> @@.mc-thoughts; You try to free yourself, twisting and turning, but the ropes hold fast. You gave it your all, but it wasn't enough.@@<br> @@.mc-thoughts; Just as hope begins to fade, you hear the faint sound of footsteps.@@<br> <<linkreplace "@@.usebtn;Call for help@@">> <img src="assets/ghosts/specials/wraith1.jpg" width="100%"> @@.mc-speech; "Help! Please, someone, help me!"@@<br> @@.mc-thoughts; You see the silhouettes of people. Relief washes over you as they hurry toward you.@@<br> @@.notmc-speech; "Looks like we got lucky today..."@@<br> @@.notmc-speech; What happened, darling? Are you lost? Do you like walking around naked? We see that someone has already had fun with you, now it's our turn.Consider it a reward for your release.@@<br> @@.mc-thoughts; You wanted to answer that a terrible mistake had been made, but they quickly shut your mouth with your own clothes and [[started fucking you|ghostSpecialEventWraithStart]]@@ <</linkreplace>> <br> <</if>> <</linkreplace>></div> <<else>> @@.mc-thoughts; You try to free yourself, twisting and turning, but the ropes hold fast. Desperation wells up within you, and you continue to struggle, but to no avail. Just as hope begins to fade, you hear the faint sound of footsteps.@@<br> <<linkreplace "@@.usebtn;Call for help@@">> <img src="assets/ghosts/specials/wraith1.jpg" width="100%"> @@.mc-speech; "Help! Please, someone, help me!"@@<br> @@.mc-thoughts; You see the silhouettes of people. Relief washes over you as they hurry toward you.@@<br> @@.notmc-speech; "Looks like we got lucky today..."@@<br> @@.notmc-speech; What happened, darling? Are you lost? Do you like walking around naked? We see that someone has already had fun with you, now it's our turn.Consider it a reward for your release.@@<br> @@.mc-thoughts; You wanted to answer that a terrible mistake had been made, but they quickly shut your mouth with your own clothes and [[started fucking you|ghostSpecialEventWraithStart]]@@ <</linkreplace>><</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/mare1.1.mp4" type="video/mp4"> </video> <<if $ghostMareInfoCollected neq 1>> @@.mc-speech;Am I touching myself in my sleep? Strange...I need to @@<<else>> @@.mc-speech; Is this really happening again? I need to@@<</if>> <<linkappend "@@.mc-speechLink;watch more.@@">> <video autoplay controls muted loop> <source src="assets/ghosts/specials/mare1.2.mp4" type="video/mp4"> </video> @@.mc-thoughts; You barely hear the whisper, but it's clearly @@<<linkappend "@@.mc-thoughtsLink; not your voice@@">><br> @@.notmc-speech;You can never escape from me... I am always here... Always watching...@@<br> <<if $ghostMareInfoCollected neq 1>> @@.mc-speech;What is this? Whose voice is that? And what should I do about it? I need to do something urgently. I think I should check the internet again.@@ <<else>> @@.mc-speech;Yes, it's definitely the ghost Mare. But now I know what to do; I just need to use the holy water in the bedroom and it will disappear immediately. Although, judging by the video, this is only the initial stage, which means I still have some time.@@ <</if>> <br> <br> @@.backbtn; [[Back|Use PC]] @@ <</linkappend>><</linkappend>> <</nobr>>
<<nobr>> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/wraith3.mp4" type="video/mp4"> </video><<else>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/wraith4.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech;Do you like it, slut? I don't understand what you're moaning about.@@ <br> @@.notmc-speech;I think it's time to free@@ <<linkappend "@@.notmc-speechLink;your mouth from those rags.@@">> <video autoplay controls muted loop> <source src="assets/ghosts/specials/wraith5.mp4" type="video/mp4"> </video> @@.mc-speech; Mm~Too~ Much~ MMm~ I can't ~ AH@@<br> @@.notmc-speech; I still don't understand what you're trying to say, bitch.@@<br> @@.mc-thoughts;They continued to fuck you, humiliating you.@@<br> @@.notmc-speech; Are you crying? Don't, baby. We're almost letting you go. You want to go home, right? Show me [[with your mouth|ghostSpecialEventWraithEnd]] how much you want it.@@<br> <</linkappend>> <</nobr>>
<<nobr>> <img src="assets/img/browserSearch.png" width="100%"><br> @@.mc-speech; What should I look for on the internet?@@<br> <br> <<if $findGhostInfoCD eq 1>> @@.mc-speech; I already searched for information today. I think it's better to try again tomorrow.@@<<else>> <<linkreplace "Find information about ghosts">> <<set $findGhostInfoCD to 1>> <<include "add60">> <<set _chance to random(1, 100)>> <<set _ghosts to []>> <<if $ghostOniInfoCollected neq 1>> <<set _ghosts.push("Oni")>><</if>> <<if $ghostJinnInfoCollected neq 1>> <<set _ghosts.push("Jinn")>><</if>> <<if $ghostDeogenInfoCollected neq 1>> <<set _ghosts.push("Deogen")>><</if>> <<if $ghostDemonInfoCollected neq 1>> <<set _ghosts.push("Demon")>><</if>> <<if _ghosts.length > 0>> <<set _chanceToFindInfo to 50>> <<if _chance lte _chanceToFindInfo>> <<set _selectedGhost to _ghosts[random(0, _ghosts.length - 1)]>> <<if _selectedGhost is "Oni">>   As you scroll through the information about ghosts, you come across details about @@.mc-speech;the Oni!@@<br>   The mythical entity Oni brings not only fear but also rapid psychological devastation. Those who have encountered it report that @@.notmc-speech;Oni causes a sharp and intense decline in sanity@@, significantly accelerating this process compared to other ghosts. If you come face-to-face with Oni, be prepared for a swift and severe assault on your mental health.<br>    @@.mc-speech;Information about the Oni has been added to the Ghostpedia (ghost icon on the screen).@@ <<set $ghostOniInfoCollected to 1>> <<elseif _selectedGhost is "Jinn">>   As you scroll through the information about ghosts, you come across details about @@.mc-speech;the Jinn!@@<br>    Some ghost hunters have reported that when encountering a Jinn, they tried to run but always failed because the ghost is too fast. However, when they found a hiding spot—even if it was right in front of the Jinn—he often passed by without noticing them. This indicates that hiding from a Jinn is much easier than trying to escape.<br>    @@.mc-speech;Information about the Jinn has been added to the Ghostpedia (ghost icon on the screen).@@ <<set $ghostJinnInfoCollected to 1>> <<elseif _selectedGhost is "Deogen">>   As you scroll through the information about ghosts, you come across details about @@.mc-speech;the Deogen!@@<br>   The Deogen is described as a particularly frightening ghost that will always find you, even if you try to hide. Once it starts its hunt, hiding won’t help, as the Deogen relentlessly searches for its prey. However, since the Deogen is extremely slow, there’s a chance to escape if you still have the strength to run.<br>    @@.mc-speech;Information about the Deogen has been added to the Ghostpedia (ghost icon on the screen).@@ <<set $ghostDeogenInfoCollected to 1>> <<elseif _selectedGhost is "Demon">>   As you scroll through the information about ghosts, you come across details about @@.mc-speech;the Demon!@@<br>    Some sources report that the Demon is a unique ghost that can begin hunting you regardless of your current sanity or lust. Unlike other ghosts that only become active when your mental state declines or your desire increases, the Demon does not consider your present condition and can initiate its pursuit at any time.<br>    @@.mc-speech;Information about the Demon has been added to the Ghostpedia (ghost icon on the screen).@@ <<set $ghostDemonInfoCollected to 1>> <</if>> <<else>> @@.mc-thoughts; You search for ghost information online for an hour but find nothing useful.@@<br> @@.mc-speech; That's enough for today. Maybe i'll get lucky and find something tomorrow.@@<br> <</if>> <<else>> @@.mc-thoughts;You scrolled the internet for an hour, but didn’t find any new information. It seems like you won’t be able to find anything else here.@@ <</if>> <</linkreplace>> <</if>> <<if $ghostMareEventStart eq 2 or $ghostMareEventStart eq 3>> <br><<linkreplace "Feeling unwell after sleep">> @@.mc-thoughts; You find many articles about bad habits, congenital diseases, all stages of cancer, etc. But that's not what you need. After some time, something more interesting appears. Someone suggests that you should check how you sleep. It might be a good idea to buy a video camera and record your sleep.@@<br> @@.mc-speech; This sounds strange, what could be happening to me during sleep? Although, a camera might come in handy in the future. So, I need to go to the store and buy a video camera.@@ <<set $ghostMareEventStart to 3>> <<include "add30">> <</linkreplace>> <<elseif $ghostMareEventStart eq 4>> <br><<linkreplace "Someone's whisper during sleep">> @@.mc-thoughts; I found information explaining what’s happening. It turns out that this behavior is @@@@.notmc-speech; caused by a Mare.@@ @@.mc-speech;To get rid of it, I just need to sprinkle some holy water in the room.@@ @@.mc-thoughts; It's best to do this as soon as possible, or the ghost will become more persistent with each passing night. However, there's also some information suggesting that I don’t have to do anything at all—the ghost might leave on its own.@@ <<set $ghostMareInfoCollected to 1>> <</linkreplace>> <<include "add30">> <</if>> <br> <br> @@.backbtn; [[Back|Use PC]]@@ <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <div class="flexwrapper backgroundForText"> <div class="housecard"> <<if ndef $isCameraBought and $ghostMareEventStart eq 3>> <img src="assets/img/webcamera.png" class="iconPx"><br> <span class="priceAmount">100$</span><br> <<if $mc.money gte 100>> @@.buyItemLink;<<link "Buy" "electronicsSection">> <<set $isCameraBought to 1>> <<set $mc.money -= 100>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>><<else>> @@.mc-thoughts; I don't think I need to buy anything here right now@@<</if>> </div> <div class="housecard"> <<if ndef $isPhoneBought>> <img src="assets/img/phone.png" class="iconPx"><br> <span class="priceAmount">200$</span><br> <<if $mc.money gte 200>> @@.buyItemLink;<<link "Buy" "electronicsSection">> <<set $isPhoneBought to 1>> <<set $mc.money -= 200>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>><</if>> </div> <div class="housecard"> </div> </div> <br> @@.backbtn;[[Leave|Mall]] @@<br> <</nobr>> <style> body { background-image: url('assets/img/electronicsSection.jpg'); background-size: cover; background-repeat: no-repeat; } </style>
<<nobr>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/mare3.1.mp4" type="video/mp4"> </video> @@.mc-thoughts;You wake up to an unexpected chill spreading through your entire body. Trying to comprehend what's happening, you realize you're lying on the cold floor of your bedroom. Your body feels paralyzed, but you sense a presence.<br> Something is getting into your pussy but you can't look back. You try to resist, but it seems useless.<br> @@ <<linkappend "@@.mc-speechLink;Ah~What the~ fuck.@@">> <video autoplay controls muted loop> <source src="assets/ghosts/specials/mare3.2.mp4" type="video/mp4"> </video> @@.mc-thoughts; With each penetration it sends shivers of pleasure throughout your body, making you moan. Lust begins to consume your thoughts. Your eyelids grow heavy, and your mind becomes foggy. Before losing consciousness, a wave of pleasure washes over your entire body, and you completely surrender to the ghost's power.@@ <<set $ghostMareEventStart to 0>> <<set $ghostMareEventStage to 0>> <<set $mc.dirty to 1>> <br> <br> @@.backbtn; [[You black out|Sleep]] @@ <</linkappend>> <</nobr>>
<<nobr>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/mare2.1.mp4" type="video/mp4"> </video> @@.mc-speech;Something touches me while I sleep.@@ <<linkappend "@@.mc-speechLink;Watch more.@@">> <video autoplay controls muted loop> <source src="assets/ghosts/specials/mare2.2.mp4" type="video/mp4"> </video> @@.mc-thoughts; You barely hear the whisper, but it's clearly @@<<linkappend "@@.mc-thoughtsLink; not your voice@@">><br> @@.notmc-speech; Soon, I will completely possess your body. You will be mine.@@<br> @@.mc-speech; I don't even remember how I woke up...It seems this has gone too far.@@<br> <br> @@.backbtn; [[Back|Use PC]] @@ <</linkappend>><</linkappend>> <</nobr>>
<<nobr>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/mare0.mp4" type="video/mp4"> </video> @@.mc-speech;Nothing happens@@<br> <br> @@.backbtn; [[Back|Use PC]] @@ <</nobr>>
<<nobr>> v.0.4.3<br> - The ghost hunting system has been changed: Now the frequency and type of ghost interactions depend on the MC's lust.<br> - At the beginning of the game, you can choose more sensitive body parts.<br> - The more sensitive the body part, the more lust the character gains from interacting with the ghost.<br> - The MC's lust increases with high corruption (corruption increases with each ghost interaction and even outside of ghost hunts)<br> - Now the ghost can affect the MC's mind.<br> - A new location for possession has been added - a church. <br> - A new girl has been added for the "Missing Girls" quest - Ash.<br> - A new ability for the ghost Moroi has been added: (When using the spirit box, if the character’s mind is easily influenced, there’s a chance MC could become possessed) This also works if you are hunting with Brooke (if her level is 2 or higher)).<br> - Several icons have been added to track the character's clothing. <br> - A new location has been added - Beauty Salon (currently only with piercings).<br> - Now the frequency of tool ticks will depend on the character's level (can be adjusted). <br> - A new scene for Julia has been added.<br> <<linkreplace "v.0.4.2">><br> - Added Paranormal Detector in the witch's shop (allows you to see the correct furniture, in which cursed possessions, stolen clothes, and other items are hidden)<br> - You no longer need to click on tools to find evidence (Instead, a timer is activated.)<br> - The "Missing Girls" task has been updated — now you can spy on them (While spying on the girls, you can become possessed (if they catch you))<br> - Now you can take on a more challenging contract (the ghost will hide one piece of evidence) – x2 the reward. (Some ghosts are currently impossible to identify, as not all of them have unique abilities).<br> - The temperature range for a room without a ghost has been adjusted, now it’s between 13 and 16 degrees.<br> - A choker has been added to the clothing store. <br> <</linkreplace>> <<linkreplace "v.0.4.1">><br> - The ghost hunt has been slightly changed.<br> - Tarot cards have been added to haunted houses.<br> - Monkey paw have been added to haunted houses.<br> - Added cursed hunt. (You can replace it with a regular hunt (at the bottom of the guide))<br> - Now there is a chance to become possessed (Possessed card - very small chance, for now only this way)<br> - The completion time for follower tasks has been reduced <br> - Changed the possession system for missing girls (After 24:00, the chance of possession increases by about 5% for each hour)<br> - Prices for some tools from the witch have been reduced<br> <</linkreplace>><br> <<linkreplace "v.0.4.0">><br> Added: <br> - New ghost: Banshee! (Ability)<<linkreplace "Spoiler">>During the ghost hunting, she may use her ability (it doesn't depend on anything, just a small chance of appearance)(There’s currently no way to learn about her ability anywhere.)<</linkreplace>><br> - The ability for Cthulion to appear during ghost hunting has been added.<br> - Now the bra can be stolen.<br> - Now the follower can walk home with you. <<linkreplace "Spoiler">>The Spirit ghost may follow you<</linkreplace>><br> - Now, clicking the button opens the tool bar<br> <</linkreplace>><br> <<linkreplace "v.0.3.9">><br> Added: <br> - Now fitness level affects energy. (Every 10 fitness points grants 1 energy)<br> - New Quest: Missing Girls. <<linkreplace "Spoiler">> There are currently 4 missing girls. The quest begins at the witch's house and continues at the church.<br> After speaking with the nun, a board displaying information about the missing girls appears. The board updates daily, and you can accept a quest from it after 6:00 PM. <br> You must complete the quest by 6:00 PM the following day. If the quest is not completed by 12:00 PM the next day, the girl will become possessed and can no longer be saved.<</linkreplace>><br> - You can give sanity pills to your follower.<br> - Furniture has been added to haunted houses, where stolen clothes or cursed items can now be hidden.<br> - When moving between rooms or searching furniture, there's a chance for an event to occur (similar to when using tools).<br> <</linkreplace>><br> <<linkreplace "v.0.3.8">><br> Added:<br> - New character: Blake!<br> - Now, when encountering a ghost on Elm Street, different videos are shown<br> - You can buy a phone (quick access to contacts)<br> - New department in the mall<br> - New scenes in the webcam show<br> - Fixed some bugs<br> <</linkreplace>><br> <<linkreplace "v.0.3.7">><br> Added:<br> -EMF reader only works when the ghost interacts with the environment (e.g., turning off the lights) <br> - Some videos have been added, which are displayed during the interaction between the ghost and mc<br> - The style of any video changes slightly if the light is off in any room during a ghost hunt<br> - New ghost: Cthulion (Unique ability (event))<<linkreplace "Spoiler">> An event will occur if you lose (0 sanity) or if Cthulion catches you during the hunt.<</linkreplace>><br> - Unique ability of the Spirit has been added. (event)<<linkreplace "Spoiler">> It follows the MC home (3 possible events during: watching TV/sleeping/taking a nap).<</linkreplace>><br> - Unique ability of the Myling has been added. (event)<<linkreplace "Spoiler">> After the ghost hunt, when returning home with clothes on, an event will occur<</linkreplace>><br> - Instead of temperature rising, ghosts can now steal clothes (for now: outerwear or panties.)<br> - Changed: <br> - Prices for clothing have been reduced<br> - Some bugs fixed<br> <</linkreplace>><br> <<linkreplace "v.0.3.6">><br> Added:<br> - New character: Alice!<br> - You can go ghost hunting on Owaissa Street or Elm Street together with Alice<br> - You can go ghost hunting on Elm Street together with Brook.<br> - New event with Brook during ghost hunt.<br> - Send Brook ghost hunting alone (starting from level 2).<br> - Send Alice ghost hunting alone (starting from level 2).<br> - Hotkeys for the different ghost hunting tools <br> - The ability to click on tool icons instead of the "+" link.<br> - Level 2 and 3 thermometers now display a colored result (see the guide).<br> - EMF now displays a colored result.<br> - Ability to earn money by performing webcam shows.<br> Changed:<br> - The temperature range for the "High Temperature" evidence has been adjusted to 19-24.<br> - The reward for correctly identifying a ghost has been increased.<br> - The reward for the delivery mini-game has been increased.<br> - Delivery mini-game events are now available once a day.<br> - Fixed the bug causing an infinite loop during the ghost hunt event.<br> - Fixed some small bugs <br> <</linkreplace>><br> <<linkreplace "v.0.3.5">> Added:<br> - The ability to sneak into the witch's house (while she's sleeping) (you need to steal the key when the witch is distracted).<br> - A friend for ghost hunting together (you can find her in the library):<br> - You can give her tasks or tell her to follow you during ghost hunts.<br> - You can level her up, which affects the chance of encountering ghosts and her sanity.<br> - For now, you can only explore the first house (Owaissa Street) with her.<br> - The description of the Mimic ghost can now be obtained when meeting the new friend.<br> - Minor interface changes.<br> <</linkreplace>><br> <<linkreplace "v0.3.4">><br> Added:<br> - Unique ability of the Mimic has been added.<br> - Unique ability of the Goryo has been added.<br> - Unique ability of the Shade has been added.<br> - Unique ability of the Phantom has been added.<br> - Now a ghost can change its "favorite room". (The ghost will try to change its favorite room in the intervals: 0-19, 20-39, 40-59 minutes of each hour (35% chance to change room).<br> - Witch's quest to find cursed objects (requires level 2 or higher).<br> - New location: Library.<br> - Some events in the library<br> <</linkreplace>><br> <<linkreplace "v0.3.3">><br> Changes:<br> - Decreased sanity for each use of tools in the dark: -0.35 per use.<br> - Some videos in the real realm during ghost hunt have been changed.<br> - The game's interface has been slightly modified (black background for text).<br> - If you choose the "stay" option during the event (ghost hunt), sanity decreases randomly (by 1 to 5)<br> Added:<br> - New ghost: Mare.<br> New department in the store (electronics): you can buy a webcamera <<linkreplace "spoiler">> (available only after the event with the Mare ghost and after researching information about this ghost on the internet).<</linkreplace>><br> - New items in the clothing store.<br> - New item (holy water) <<linkreplace "spoiler">>(currently only needed for the event with the Mare ghost, obtained for free at the church).<</linkreplace>><br> - Item descriptions have been added (increasing beauty).<br> - Special abilities for some ghosts: Mare (event), Wraith (event), Demon, Deogen, Oni, Jinn.<br> - Use the internet to search for information about ghosts (random).<br> - Information about ghosts is automatically added to the Ghostpedia (ghost icon) when the character encounters the ghost’s special ability or finds information about that ability online.<br> - Events in the gym<br> <</linkreplace>><br><br> <<if (previous() eq "WitchEndContract") or (tags(previous()).includes("event"))>> @@.backbtn;<<back>>@@<br> <<else>> @@.backbtn;<<return>>@@<br><</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/wraith6.mp4" type="video/mp4"> </video> @@.notmc-speech; Good girl, suck it, do you like the taste of your pussy? @@<br> @@.mc-speech; Yes...~ I love it...@@<br> @@.notmc-speech; Haha, you're such a slut. <br> Well, okay, we have to go, I think you can @@<<linkappend "@@.notmc-speechLink;handle the rest yourself.@@">> <video autoplay controls muted loop> <source src="assets/ghosts/specials/wraithEnd.mp4" type="video/mp4"> </video> @@.mc-thoughts; They helped you a little to untie your hands and left you naked in the forest. <br>However, now you can go [[sleep.|Sleep]] @@<br> <</linkappend>> <</nobr>>
<<nobr>> <<if $hours >= 8 && $hours < 13>> <video autoplay controls muted loop> <source src="assets/gym/solo1.mp4" type="video/mp4"> </video> You spent about an hour at the gym, diligently working on improving your physical fitness. Each workout makes you stronger and more resilient, helping you reach new heights.<br><br> <<elseif $hours >= 13 && $hours < 18>> <video autoplay controls muted loop> <source src="assets/gym/solo2.mp4" type="video/mp4"> </video> You spent about an hour at the gym, diligently working on improving your physical fitness. Each workout makes you stronger and more resilient, helping you reach new heights.<br><br> <<elseif $hours >= 18 && $hours < 23>> <video autoplay controls muted loop> <source src="assets/gym/solo3.mp4" type="video/mp4"> </video> You spent about an hour at the gym, diligently working on improving your physical fitness. Each workout makes you stronger and more resilient, helping you reach new heights.<br><br> <<if ndef $relationEmily>> You see the girl who works out here almost every evening.<br> @@.mc-speech; Maybe I should [[talk to her?|text1]]. I’d like to chat with someone, and she might have something interesting to share.@@<br> <<else>> You see @@.mc-speech;Emily@@. @@.mc-speech;[[Go talk to her|text1]]@@ after the workout.<br><br> <</if>> <</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<include "add15lust">> <<if $hours >= 8 && $hours < 13>> <video autoplay controls muted loop> <source src="assets/gym/trainer1.mp4" type="video/mp4"> </video> You spent about an hour at the gym, diligently working on improving your physical fitness. Each workout makes you stronger and more resilient, helping you reach new heights.<br><br> <<if $trainer1TipReceived eq 1>> @@.mc-thoughts; Emily said that he likes girls in sexy lingerie...@@<br> <</if>> <<if $trainer1SexCD eq 1>> @@.mc-thoughts; Enough for today.@@<br> <<elseif $trainer1TipReceived eq 1 and ( ($rememberBottomStockings eq "stockings2" or $rememberBottomStockings eq "stockings3") and ($rememberTopUnder eq "bra2" or $rememberTopUnder eq "bra3") and ($rememberBottomUnder eq "panties2" or $rememberBottomUnder eq "panties3"))>> @@.mc-speech;[[Go to him in sexy lingerie|gymTrainerEvent1Start]]@@ <</if>> <<elseif $hours >= 13 && $hours < 18>> <video autoplay controls muted loop> <source src="assets/gym/trainer2.mp4" type="video/mp4"> </video> You spent about an hour at the gym, diligently working on improving your physical fitness. Each workout makes you stronger and more resilient, helping you reach new heights.<br><br> <<if $mc.fit gte 30>> @@.mc-thoughts; While you're squatting with him, you feel his cock pressing directly@@ <<linkappend "@@.mc-thoughtsLink; into your butt.@@">><br> @@.mc-speech; It seems like I can feel that you enjoy working out with me.@@<br> @@.notmc-speech; Oh, sorry, we can stop if you want...@@<br> <<if $trainer2SexCD eq 1>> @@.mc-speech; Yes, I'm [[not in the mood.|GymInside]]@@<br>@@.mc-thoughts; Enough for today.@@<br><<else>> @@.mc-speech; No, let me [[help you.|gymTrainerEvent2Start]]@@ or @@.mc-speech; Yes, I'm [[not in the mood.|GymInside]]@@<br> <</if>><</linkappend>> <</if>> <<elseif $hours >= 18 && $hours < 23>> <video autoplay controls muted loop> <source src="assets/gym/trainer3.mp4" type="video/mp4"> </video> You spent about an hour at the gym, diligently working on improving your physical fitness. Each workout makes you stronger and more resilient, helping you reach new heights.<br><br> <<if ndef $relationEmily>> You see the girl who works out here almost every evening.<br> @@.mc-speech; Maybe I should [[talk to her?|text1]]. I’d like to chat with someone, and she might have something interesting to share.@@<br> <<else>> You see @@.mc-speech;Emily@@. @@.mc-speech;[[Go talk to her|text1]]@@ after the workout.<br> <</if>> <</if>> <br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<set $stockingsState1 to "not bought">> <<set $stockingsState2 to "not bought">> <<set $stockingsState3 to "not bought">> <<set $footState1 to "not bought">> <<set $footState2 to "not bought">> <<set $footState3 to "not bought">> <<set $update2707 to 1>>
<<nobr>> <img src="assets/gym/EmilyTalks.jpg" width="100%"><br> <<if ndef $relationEmily>> @@.mc-speech; Hi, you look really fit. You must work out a lot. Oh, I forgot to introduce myself: I'm $mc.name.@@<br> @@.notmc-speech; Hey $mc.name. I'm Emily. Yes, you're right@@<br> @@.mc-thoughts; You start chatting about various topics.@@<br> <br> <<set $relationEmily to 1>> Relation with @@.mc-speech;Emily@@ improved: $relationEmily now! <<elseif $relationEmily lte 4>> <<set _check to random(1,3)>> <<if _check eq 1>>@@.mc-speech; Do you have any tips for staying motivated?<br>@@ @@.notmc-speech; I find setting small goals really helps.<br>@@<</if>> <<if _check eq 2>>@@.notmc-speech; You can work out on your own, but training with a coach will be more beneficial, although it does cost money.<br>@@ @@.mc-speech; Thanks for mentioning it. I’ll keep that in mind.<br>@@ <</if>> <<if _check eq 3>> @@.notmc-speech; There are group classes here, held daily from 12 PM to 14 PM. They are free and very effective.<br>@@ @@.mc-speech; Thanks for mentioning it. I’ll keep that in mind.<br>@@<</if>> <<if $relationEmily lt 10>> <<set $relationEmily +=1>> Relation with @@.mc-speech;Emily@@ improved: $relationEmily now!<br><</if>> <<elseif $relationEmily gte 5>> <<set _check to random(1,3)>> <<if _check eq 1>>@@.mc-speech; Why do you work out in the evening?<br>@@ @@.notmc-speech; I used to work out at any time of the day, but now I prefer training with a female coach.<br>@@<</if>> <<if _check eq 2>>@@.notmc-speech; Have you seen the trainer who works here in the morning? Well... I heard that he goes crazy for girls in pretty lingerie, so I took advantage of that. Now I’m training with him for free.<br>@@ @@.mc-speech; I think I understand what you mean. Maybe I'll take advantage of that too.<br>@@ <<set $trainer1TipReceived to 1>> <</if>> <<if _check eq 3>> @@.notmc-speech; Do you know the trainer who works here during the day? He likes girls who are in good shape.<br>@@ @@.mc-speech; Thanks for mentioning it. I’ll keep that in mind.<br>@@<</if>> <<if $relationEmily lt 10>> <<set $relationEmily +=1>> Relation with @@.mc-speech;Emily@@ improved: $relationEmily now!<br><</if>> <</if>> <br> <br> @@.backbtn;[[Leave|GymInside]] @@ <<set $relationEmilyCD to 1>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<include "add15lust">> <<set $trainer1CoachingCost to 1>> <<set _check to random(1,2)>> <<if _check eq 1>><video autoplay controls muted loop> <source src="assets/gym/trainer1event1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><img src="assets/gym/trainer1event1.jpg" width="100%"><</if>> @@.mc-speech; Do you like how I look?@@<br> @@.notmc-speech; I... you... @@<br> <<linkreplace "@@.mc-speechLink; Start sucking his dick@@">> <<set _check to random(1,2)>> <<if _check eq 1>><video autoplay controls muted loop> <source src="assets/gym/trainer1event1.1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay controls muted loop> <source src="assets/gym/trainer1event1.2.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; AGH~gulp~galp~@@<br> @@.notmc-speech; Yessss, just like that...Now i'm gonna [[fuck you|gymTrainerEvent1Start1]]@@<br> <</linkreplace>> <br> <</nobr>>
<<nobr>> <<include "add30lust">> <<set _check to random(1,2)>> <<if _check eq 1>><video autoplay controls muted loop> <source src="assets/gym/trainer1event1.3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay controls muted loop> <source src="assets/gym/trainer1event1.4.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; Ohhhh god, yes~ fuck me harder~yesss@@<br> @@.notmc-speech; I'll fuck all your@@ <<linkappend "@@.notmc-speechLink; holes@@">><br> <<set _check to random(1,2)>> <<if _check eq 1>><video autoplay controls muted loop> <source src="assets/gym/trainer1event1.5.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay controls muted loop> <source src="assets/gym/trainer1event1.6.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; Do you like the way I bounce my ass on your dick?@@<br> @@.notmc-speech; Oh, that's so fucking awesome. I'm about to [[ cum|gymTrainerEvent1Start2]]@@<br> <</linkappend>> <br> <<set $trainer1CoachingCost to 1>> <</nobr>>
<<nobr>> <<include "add15lust">> <<set $trainer1SexCD to 1>> <video autoplay controls muted loop> <source src="assets/gym/trainer1event1end.mp4" type="video/mp4"> </video> <<if ndef $isDiscountTrainer1>> @@.notmc-speech; Oh, it's been a while since I've had this... You know what, you can come train with me for free. And... don't forget to bring your sexy underwear, we can do this again.@@ <<set $isDiscountTrainer1 to 1>><br> <<else>> @@.notmc-speech; You are as gorgeous as always. But I have to work.@@<br> <</if>> @@.mc-speech; Oh, sure, I'll come later.@@<br> <div class="wrapperGain"> <span>You gain:</span><br> <span>Experience: +10 exp</span><br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.5>> <span>Corruption: +0.5 </span> <</if>> <span class="reachedNewLvl"></span><br> </div> <span id="expBar"><<showmeter 'xpBar'>></span><br> <<set $mc.exp += 10>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> @@.backbtn;[[Leave|GymInside]] @@ <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<include "add15lust">> <<set _check to random(1,2)>> <<if _check eq 1>><video autoplay controls muted loop> <source src="assets/gym/trainer2event2.1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay controls muted loop> <source src="assets/gym/trainer2event2.2.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; Yes~ suck it, you are such a slut @@<br> @@.mc-speech; Gulp~guulp~AGH~@@<br> @@.notmc-speech; Now I'm going to fuck you@@ <<linkappend "@@.notmc-speechLink;in the ass@@">> <<include "add30lust">> <<set _check to random(1,3)>> <<if _check eq 1>><video autoplay controls muted loop> <source src="assets/gym/trainer2event2.3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay controls muted loop> <source src="assets/gym/trainer2event2.4.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>><video autoplay controls muted loop> <source src="assets/gym/trainer2event2.5.mp4" type="video/mp4"> </video><</if>> @@.notmc-speech; Oh~ i'm cumming, open your fucking [[mouth|gymTrainerEvent2Start2]]@@<br> <</linkappend>> <br> <</nobr>>
<<nobr>> <<include "add15lust">> <<set $trainer2SexCD to 1>> <video autoplay controls muted loop> <source src="assets/gym/trainer2event2end.mp4" type="video/mp4"> </video> @@.notmc-speech; Phew~ thanks for the "help". I guess we can do that again sometimes.@@ <br> @@.mc-speech; Oh, sure, I'll come later.@@<br> <div class="wrapperGain"> <span>You gain:</span><br> <span>Experience: +10 exp</span><br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.5>> <span>Corruption: +0.5 </span> <</if>> <span class="reachedNewLvl"></span><br> </div> <span id="expBar"><<showmeter 'xpBar'>></span><br> <<set $mc.exp += 10>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> @@.backbtn;[[Leave|GymInside]] @@ <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<include "add15lust">> <video autoplay controls muted loop> <source src="assets/gym/grouptraining1.1.mp4" type="video/mp4"> </video> @@.mc-speech; Oh ~fuck~ this is so good~@@<br> @@.notmc-speech; Relax baby, we're just getting started. We have some @@ <<linkappend "@@.notmc-speechLink;toys for you@@">> <br> <<set _check to random(1,3)>> <<if _check eq 1>><video autoplay controls muted loop> <source src="assets/gym/grouptraining1.2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay controls muted loop> <source src="assets/gym/grouptraining1.3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>><video autoplay controls muted loop> <source src="assets/gym/grouptraining1.4.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; It's amazing~ Keep going, please~@@<br> @@.mc-thoughts; The group sports session turned into an [[orgy|gymGroupEvent1Start2]]@@<br> <</linkappend>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <br> <</nobr>>
<<nobr>> <<include "add15lust">> <<include "add60">> <<set _check to random(1,2)>> <<if _check eq 1>><video autoplay controls muted loop> <source src="assets/gym/grouptraining1.5.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay controls muted loop> <source src="assets/gym/grouptraining1.6.mp4" type="video/mp4"> </video><</if>> @@.mc-thoughts; First someone fucked you, then you started fucking someone else with a toy.<br> Eventually everyone @@<<linkappend "@@.mc-thoughtsLink; gathered around you again.@@">> <br> <video autoplay controls muted loop> <source src="assets/gym/grouptraining1end.mp4" type="video/mp4"> </video> @@.notmc-speech; Yes~Finger your juicy pussy.@@ <br> @@.mc-speech; Fuck~ i'm about to~@@<br> @@.mc-thoughts; You’re squirting, almost losing consciousness from the overwhelming pleasure.@@<br> @@.mc-speech; Oh, thank you girls, I will try to come to you more often@@<br> <<nobr>> <<set $mc.lust to 0>> <<updatemeter 'mclust' `$mc.lust.toFixed(2) / 100`>><</nobr>> <div class="wrapperGain"> <span>You gain:</span><br> <span>Experience: +10 exp</span><br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.5>> <span>Corruption: +0.5 </span> <</if>> <span class="reachedNewLvl"></span><br> </div> <span id="expBar"><<showmeter 'xpBar'>></span><br> <<set $mc.exp += 10>><<set $percentageOfLevel to Math.floor(($mc.exp / $neededForNextLevel) *100)>><<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>> <<if $mc.exp gte $neededForNextLevel>> <<done>><<replace ".reachedNewLvl">>You reached a new level - $mc.lvl !<</replace>><</done>> <<set $mc.exp to $mc.exp - $neededForNextLevel>> <<set $mc.lvl += 1>> <<set $percentageOfLevel -= 100>> <<set $neededForNextLevel += Math.ceil(0.3 * $neededForNextLevel)>> <<updatemeter 'xpBar' `$mc.exp / $neededForNextLevel`>><</if>> @@.backbtn;[[Leave|GymInside]] @@ <</linkappend>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <br> <</nobr>>
<<nobr>> <<if $saveMimic eq "1" and $ghostHuntingMode eq 2>> <<set _ghostTypes = ["Shade", "Spirit", "Poltergeist", "Phantom", "Goryo", "Demon", "Deogen", "Jinn", "Moroi", "Myling", "Oni", "The Twins", "Wraith"]>> <<set $currentIntervalMimic to ($minutes >= 0 && $minutes < 30) ? "0-29" : "30-59">> <<if $currentIntervalMimic != $lastChangeIntervalMimic>> <<set $ghost.name to _ghostTypes.random()>> <<set $lastChangeIntervalMimic to $currentIntervalMimic>> <</if>> <</if>> <</nobr>>
<<nobr>> @@.mc-thoughts; You try to find something, but it seems like nothing is there. Suddenly, you feel an unusual warmth emanating from one of the objects. As you get closer and touch it, the warmth intensifies, spreading throughout your body like an internal heat. Only when you bring the object closer to yourself do you realize that @@@@.mc-speech;<<linkappend "it is a ">><br> <<set _check to random(1,4)>> <<if _check eq 1>>@@.mc-speech; Dildo???@@<br><img src="assets/cursedItems/dildo.png" width="30%"> <<set $isCIDildo to 1>><</if>> <<if _check eq 2>>@@.mc-speech; Buttplug???@@<br><img src="assets/cursedItems/buttplug.png" width="30%"> <<set $isCIButtplug to 1>><</if>> <<if _check eq 3>>@@.mc-speech; Anal beads???@@<br><img src="assets/cursedItems/beads.png" width="30%"> <<set $isCIBeads to 1>><</if>> <<if _check eq 4>>@@.mc-speech; Huge dildo???@@<br><img src="assets/cursedItems/monsterdildo.png" width="30%"> <<set $isCIHDildo to 1>><</if>> <br> Well, the cursed and mysterious item turns out to be... this. I’m not surprised. Well, I’ll need to take it to the witch. <br> Damn, as soon as I picked up this item, I immediately felt more... aroused.<br> +30 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br><<include "add30lust">> <<set $gotCursedItem to 1>> [[Continue investigating the house|previous()]] Or perhaps... <<linkreplace "Use it">> <<include "UseCursedItem">> <</linkreplace>><br> <</linkappend>>@@ <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<set _videoList to []>> <<if $isCIDildo eq 1>> <<if $tshirtState eq "worn">> <<set _videoList to ["curseditems/1.0.mp4", "curseditems/1.1.mp4", "curseditems/1.2.mp4", "curseditems/1.3.mp4"]>> <<else>> <<set _videoList to ["curseditems/1.0.mp4", "curseditems/1.1.mp4"]>> <</if>> <<elseif $isCIButtplug eq 1>> <<set _videoList to ["curseditems/2.0.mp4", "curseditems/2.1.mp4", "curseditems/2.2.mp4", "curseditems/2.3.mp4"]>> <<elseif $isCIBeads eq 1>> <<set _videoList to ["curseditems/3.0.mp4", "curseditems/3.1.mp4", "curseditems/3.2.mp4", "curseditems/3.3.mp4"]>> <<elseif $isCIHDildo eq 1>> <<set _videoList to ["curseditems/4.0.mp4", "curseditems/4.1.mp4", "curseditems/4.2.mp4"]>> <</if>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideoCI to _videoList[_randomIndex]>> <<set $cursedItemVide to _selectedVideoCI>> <br> <<if _selectedVideoCI>> <video autoplay muted controls loop class="displayCentredImgs"> <source @src="`assets/`+$cursedItemVide" type="video/mp4"> </video><br> @@.mc-speech; Ah~ I can’t... and don’t want to... stop <br>@@ @@.mc-thoughts; You play with yourself until you cum @@<br>@@.mc-speech; Ohh, I feel wonderful.@@<br> <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> decreased!<br><<set $mc.lust to 0>><<updatemeter 'mclust' `$mc.lust.toFixed(2) / 100`>> <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> +10!<br><<set $mc.sanity += 10>><<if $mc.sanity gte $mc.sanityMax>><<set $mc.sanity to $mc.sanityMax>><</if>><<updatemeter 'sanity' `$mc.sanity / $mc.sanityMax`>> <</if>> <style> video { height: 500px; } </style> <br> @@.backbtn; [[Back|previous()]]@@ <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<if $isOwaissa eq 1>> <<set _ghostRoom = ["hallway", "livingroom", "kitchen", "bathroom", "bedroom"]>><</if>> <<if $isElm eq 1>> <<set _ghostRoom = ["hallway", "kitchen", "bathroom", "bedroom", "basement", "bathroomTwo", "bedroomTwo", "nursery", "hallwayUpstairs"]>><</if>> <<if $isEnigma eq 1>> <<set _ghostRoom = ["hallway", "kitchen", "bathroom", "bedroom", "basement", "roomB", "roomC", "livingroom", "roomA"]>><</if>> <<if $ghostHuntingMode eq 2 and $ghost.name neq "Goryo" and $ghostIsTrapped neq 1>> <<set $currentIntervalRoom to ($minutes >= 0 && $minutes < 20) ? "0-19" : ($minutes >= 20 && $minutes < 40) ? "20-39" : "40-59">> <<if $currentIntervalRoom != $lastChangeIntervalRoom>> <<if $currentIntervalRoom eq "0-19">> <<if Math.random() < 0.35>> <<set $ghostRoom.name to _ghostRoom.random()>> <</if>> <<set $lastChangeIntervalRoom to "0-19">> <</if>> <<if $currentIntervalRoom eq "20-39">> <<if Math.random() < 0.35>> <<set $ghostRoom.name to _ghostRoom.random()>> <</if>> <<set $lastChangeIntervalRoom to "20-39">> <</if>> <<if $currentIntervalRoom eq "40-59">> <<if Math.random() < 0.35>> <<set $ghostRoom.name to _ghostRoom.random()>> <</if>> <<set $lastChangeIntervalRoom to "40-59">> <</if>> <</if>> <</if>> <</nobr>>
<<nobr>> <img src="assets/img/library.jpg" width="100%"> <br> @@.location; Library@@<br> @@.mc-thoughts; This library boasts a diverse collection of books, including both modern publications and rare antique editions. Although most people prefer to search for information online, a few still visit, perhaps in search of more unusual and unique insights.@@<br> <br> <<if $hours lte 7 or $hours gte 22>> <<else>> @@.enterbtn;[[Enter the library|LibraryInside]]@@ <</if>> <br> <br> @@.backbtn;[[Leave|CityMap]]@@ <br> <<if previous(2) is "Library">><<include "add1">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add1">><</if>> <</nobr>>
<<nobr>> <img src="assets/img/libraryInside.jpg" width="100%"> <br> <<if $mc.energy gte 1>> @@.usebtn; [[Search for information about ghosts in books|LibrarySearchResult][$mc.energy -= 1]] @@<img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;"><<else>>@@.mc-thoughts; I'm too tired@@ <span><img src="assets/img/energy.png" style="position: relative; top: 0.375em; filter: grayscale(1); width:3%;"></span><</if>> <br> <<if hasVisited("comics")>> @@.enterbtn; [[Read porn comics|comics]]@@<br> <</if>> <<if def $foundTips>> @@.enterbtn; [[Read "A Brief Guide to Ghost Hunting" |libraryTipsBook]]@@<br> <</if>> <<if def $foundBrook>> @@.enterbtn; [[Find Brook|libraryBrook]]@@<br> <</if>> <br> @@.backbtn; [[Leave|Library]]@@<br> <</nobr>>
<<nobr>> <<set _foundLibrary to []>> <<if ndef $foundTips>> <<set _foundLibrary.push("book")>><</if>> <<if ndef $foundComics>> <<set _foundLibrary.push("comics")>><</if>> <<if ndef $foundSpecialBook>> <<set _foundLibrary.push("specialBook")>><</if>> <<if ndef $foundGirl>> <<set _foundLibrary.push("girl")>><</if>> <<if ndef $foundGuy>><<set _foundLibrary.push("guy")>><</if>> <<if ndef $foundBrook>><<set _foundLibrary.push("brook")>><</if>> <<set _selectedResult to _foundLibrary[random(0, _foundLibrary.length - 1)]>> <<if _selectedResult is "book">> <<include "libraryTipsBook">> <<set $foundTips to 1>> <<elseif _selectedResult is "specialBook">> <<include "libraryGhostBook">> <<elseif _selectedResult is "comics">> <<set $foundComics to 1>> <img src="assets/library/comicsFound.jpg" width="100%"><br> @@.mc-speech; What’s this? Erotic comics? It looks interesting… I wonder how it ended up here.@@<br> @@.enterbtn;[[Read comics|comics]]<br>@@ <br> <<elseif _selectedResult is "girl">> <<include "libraryGirl">> <<elseif _selectedResult is "guy">> <<include "libraryGuy">> <<elseif _selectedResult is "brook">> <<include "libraryBrook">> <<set $foundBrook to 1>> <</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <img src="assets/library/book.jpg" class="libraryTipsBookImg"><br> @@.mc-thoughts;You pull out a book titled "A Brief Guide to Ghost Hunting".@@ <br> <<set $foundTips to 1>> <<set _check to random(1,3)>> <<if _check eq 1>> Favorite Room<br> Every ghost has a favorite room. Only in this room you can find evidence such as: High Temperature, Ghost Writing, Ectoplasm, and Spiritbox.<br> <</if>> <<if _check eq 2>> Temperature<br> A simple way to find the "favorite room" or evidence of "Increased Temperature" is to use a thermometer. If the temperature is between 13 and 16°C, it is a normal room with no ghost presence. If the temperature is between 16 and 21°C, it is a "favorite room" of the ghost, but without the evidence of "High Temperature." If the temperature ranges from 19 to 24°C, it is the "favorite room" with evidence of "High Temperature."<br> <</if>> <<if _check eq 3>> Hunting<br> Every ghost has the ability to start a hunt. Depending on the type of ghost, the hunt may begin either if your sanity is below 50, or if your lust is above 50.<br> <</if>> <br> @@.backbtn; [[Leave|LibraryInside]]@@ <br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>> <style> .libraryTipsBookImg { width:50%; display: block; margin-left: auto; margin-right: auto; </style>
<<nobr>> <<if $comics1 eq 1>> <<set $comics1 to 0>> <<set $comics2 to 0>> <<set $comics3 to 0>> <<set $comics4 to 0>> <div class="slide-container"> <div class="slide active"> <img src="assets/library/getting-in-shape-001.jpg" alt="Image 1" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-002.jpg" alt="Image 2" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-003.jpg" alt="Image 3" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-004.jpg" alt="Image 4" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-005.jpg" alt="Image 5" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-006.jpg" alt="Image 6" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-007.jpg" alt="Image 7" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-008.jpg" alt="Image 8" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-009.jpg" alt="Image 9" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-010.jpg" alt="Image 10" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-011.jpg" alt="Image 11" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-012.jpg" alt="Image 12" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-013.jpg" alt="Image 13" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-014.jpg" alt="Image 14" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-015.jpg" alt="Image 15" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-016.jpg" alt="Image 16" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-017.jpg" alt="Image 17" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-018.jpg" alt="Image 18" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-019.jpg" alt="Image 19" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-020.jpg" alt="Image 20" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-021.jpg" alt="Image 21" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-022.jpg" alt="Image 22" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-023.jpg" alt="Image 23" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-024.jpg" alt="Image 24" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-025.jpg" alt="Image 25" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-026.jpg" alt="Image 26" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-027.jpg" alt="Image 27" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-028.jpg" alt="Image 28" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-029.jpg" alt="Image 29" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-030.jpg" alt="Image 30" style="width:100%"> </div> <div class="slide"> <img src="assets/library/getting-in-shape-031.jpg" alt="Image 31" style="width:100%"> </div> <a class="prev" onclick="plusSlides(-1)">❮</a> <a class="next" onclick="plusSlides(1)">❯</a> </div> <<elseif $comics2 eq 1>> <<set $comics1 to 0>> <<set $comics2 to 0>> <<set $comics3 to 0>> <<set $comics4 to 0>> <div class="slide-container"> <div class="slide active"> <img src="assets/library/closed-investigation-journal-colorized-001.jpg" alt="Image 1" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-002.jpg" alt="Image 2" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-003.jpg" alt="Image 3" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-004.jpg" alt="Image 4" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-005.jpg" alt="Image 5" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-006.jpg" alt="Image 6" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-007.jpg" alt="Image 7" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-008.jpg" alt="Image 8" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-009.jpg" alt="Image 9" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-010.jpg" alt="Image 10" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-011.jpg" alt="Image 11" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-012.jpg" alt="Image 12" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-013.jpg" alt="Image 13" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-014.jpg" alt="Image 14" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-015.jpg" alt="Image 15" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-016.jpg" alt="Image 16" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-017.jpg" alt="Image 17" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-018.jpg" alt="Image 18" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-019.jpg" alt="Image 19" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-020.jpg" alt="Image 20" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-021.jpg" alt="Image 21" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-022.jpg" alt="Image 22" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-023.jpg" alt="Image 23" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-024.jpg" alt="Image 24" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-025.jpg" alt="Image 25" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-026.jpg" alt="Image 26" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-027.jpg" alt="Image 27" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-028.jpg" alt="Image 28" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-029.jpg" alt="Image 29" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-030.jpg" alt="Image 30" style="width:100%"> </div> <div class="slide"> <img src="assets/library/closed-investigation-journal-colorized-031.jpg" alt="Image 31" style="width:100%"> </div> <a class="prev" onclick="plusSlides(-1)">❮</a> <a class="next" onclick="plusSlides(1)">❯</a> </div> <<elseif $comics3 eq 1>> <<set $comics1 to 0>> <<set $comics2 to 0>> <<set $comics3 to 0>> <<set $comics4 to 0>> <div class="slide-container"> <div class="slide active"> <img src="assets/library/the-naughty-in-law-1-zero-001.jpg" alt="Image 1" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-002.jpg" alt="Image 2" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-003.jpg" alt="Image 3" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-004.jpg" alt="Image 4" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-005.jpg" alt="Image 5" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-006.jpg" alt="Image 6" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-007.jpg" alt="Image 7" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-008.jpg" alt="Image 8" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-009.jpg" alt="Image 9" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-010.jpg" alt="Image 10" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-011.jpg" alt="Image 11" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-012.jpg" alt="Image 12" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-013.jpg" alt="Image 13" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-014.jpg" alt="Image 14" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-015.jpg" alt="Image 15" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-016.jpg" alt="Image 16" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-017.jpg" alt="Image 17" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-018.jpg" alt="Image 18" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-019.jpg" alt="Image 19" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-020.jpg" alt="Image 20" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-021.jpg" alt="Image 21" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-022.jpg" alt="Image 22" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-023.jpg" alt="Image 23" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-024.jpg" alt="Image 24" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-025.jpg" alt="Image 25" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-026.jpg" alt="Image 26" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-027.jpg" alt="Image 27" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-028.jpg" alt="Image 28" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-029.jpg" alt="Image 29" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-030.jpg" alt="Image 30" style="width:100%"> </div> <div class="slide"> <img src="assets/library/the-naughty-in-law-1-zero-031.jpg" alt="Image 31" style="width:100%"> </div> <a class="prev" onclick="plusSlides(-1)">❮</a> <a class="next" onclick="plusSlides(1)">❯</a> </div> <<elseif $comics4 eq 1>> <<set $comics1 to 0>> <<set $comics2 to 0>> <<set $comics3 to 0>> <<set $comics4 to 0>> <div class="slide-container"> <div class="slide active"> <img src="assets/library/a-dumb-comic-001.jpg" alt="Image 1" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-002.jpg" alt="Image 2" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-003.jpg" alt="Image 3" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-004.jpg" alt="Image 4" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-005.jpg" alt="Image 5" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-006.jpg" alt="Image 6" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-007.jpg" alt="Image 7" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-008.jpg" alt="Image 8" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-009.jpg" alt="Image 9" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-010.jpg" alt="Image 10" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-011.jpg" alt="Image 11" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-012.jpg" alt="Image 12" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-013.jpg" alt="Image 13" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-014.jpg" alt="Image 14" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-015.jpg" alt="Image 15" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-016.jpg" alt="Image 16" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-017.jpg" alt="Image 17" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-018.jpg" alt="Image 18" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-019.jpg" alt="Image 19" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-020.jpg" alt="Image 20" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-021.jpg" alt="Image 21" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-022.jpg" alt="Image 22" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-023.jpg" alt="Image 23" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-024.jpg" alt="Image 24" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-025.jpg" alt="Image 25" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-026.jpg" alt="Image 26" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-027.jpg" alt="Image 27" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-028.jpg" alt="Image 28" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-029.jpg" alt="Image 29" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-030.jpg" alt="Image 30" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-031.jpg" alt="Image 31" style="width:100%"> </div> <div class="slide"> <img src="assets/library/a-dumb-comic-032.jpg" alt="Image 32" style="width:100%"> </div> <a class="prev" onclick="plusSlides(-1)">❮</a> <a class="next" onclick="plusSlides(1)">❯</a> </div> <</if>> <style> .slide { display: none; } .active { display: block; } .slide-container { position: relative; width: 100%; max-width: 600px; margin: auto; } .prev, .next { cursor: pointer; position: absolute; top: 50%; width: auto; padding: 16px; margin-top: -22px; color: white; font-weight: bold; font-size: 18px; border-radius: 0 3px 3px 0; user-select: none; background-color: rgba(0, 0, 0, 0.5); } .next { right: 0; border-radius: 3px 0 0 3px; } </style> <script> var slideIndex = 0; function showSlides() { const slides = document.getElementsByClassName("slide"); for (let i = 0; i < slides.length; i++) { slides[i].style.display = "none"; } slideIndex++; if (slideIndex > slides.length) {slideIndex = 1} slides[slideIndex-1].style.display = "block"; } function plusSlides(n) { const slides = document.getElementsByClassName("slide"); slideIndex += n; if (slideIndex > slides.length) {slideIndex = 1} if (slideIndex < 1) {slideIndex = slides.length} for (let i = 0; i < slides.length; i++) { slides[i].style.display = "none"; } slides[slideIndex-1].style.display = "block"; } showSlides(); </script> <br> <<include "add30lust">> + 30 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> @@.backbtn; [[Back|comics]] @@ <</nobr>>
<<nobr>> <div class="flexwrapper gap"> <div class="housecardComics"> <img src="assets/library/getting-in-shape-001.jpg" class="comic-cover"><br> @@.enterbtn;<<link "read" "readComics">><<set $comics1 to 1>><</link>>@@ </div> <div class="housecardComics"> <img src="assets/library/closed-investigation-journal-colorized-001.jpg" class="comic-cover"><br> @@.enterbtn;<<link "read" "readComics">><<set $comics2 to 1>><</link>>@@ </div> <div class="housecardComics"> <img src="assets/library/the-naughty-in-law-1-zero-001.jpg" class="comic-cover"><br> @@.enterbtn;<<link "read" "readComics">><<set $comics3 to 1>><</link>>@@ </div> <div class="housecardComics"> <img src="assets/library/a-dumb-comic-001.jpg" class="comic-cover"><br> @@.enterbtn;<<link "read" "readComics">><<set $comics4 to 1>><</link>>@@ </div> </div> <br> @@.backbtn;[[Leave|LibraryInside]] @@<br> <style> .housecardComics { width: 30%; text-align: center; z-index: 2; line-height: 1.3; } .gap { gap: 1%; } </style> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> You wander from shelf to shelf, searching for something interesting. Suddenly, you notice a beautiful girl. <<set _checkComic to random(1,5)>> <<if _checkComic eq 1>><img src="assets/library/woman1.jpg" class="libraryGirlImg"><</if>> <<if _checkComic eq 2>><img src="assets/library/woman2.jpg" class="libraryGirlImg"><</if>> <<if _checkComic eq 3>><img src="assets/library/woman3.jpg" class="libraryGirlImg"><</if>> <<if _checkComic eq 4>><img src="assets/library/woman4.jpg" class="libraryGirlImg"><</if>> <<if _checkComic eq 5>><img src="assets/library/woman5.jpg" class="libraryGirlImg"><</if>><br> @@.mc-thoughts;All your attention is focused on her. @@<br> @@.mc-speech; You watch until she leaves.@@<br> <<include "add30lust">> <<if $mc.corruption lt 3>><<set $mc.corruption += 0.1>> + 0.1 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br><</if>> + 30 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <br> @@.backbtn; [[Leave|LibraryInside]]@@ <br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>> <style> .libraryGirlImg { width:50%; display: block; margin-left: auto; margin-right: auto; </style>
<<nobr>> @@.mc-thoughts; You slowly walk past the shelves deeper into the library, carefully examining each one. Suddenly, your gaze stops on an ancient book that stands out from the rest.@@ <br> <img src="assets/library/book1.jpg" class="libraryGhostBookImg"><br> <<if ndef $ghostPhantomInfoCollected>> <<set $ghostPhantomInfoCollected to 1>> As you open it, you find a chapter dedicated to Phantoms.<br> The description reveals that Phantoms have a distinctive feature that makes them easily identifiable—they cannot turn off the lights. This means that in their presence, light sources always remain on. If you notice that the lights do not go out, it could be a sign that a Phantom is nearby.<br> <<elseif ndef $ghostShadeInfoCollected>> <<set $ghostShadeInfoCollected to 1>> As you open it, you find a chapter dedicated to Shades.<br> Shade — one of the oldest types of ghosts. The main feature of the Shade is that the lower your sanity, the less likely the Shade is to show interest in you.<br> <<elseif ndef $ghostGoryoInfoCollected>> <<set $ghostGoryoInfoCollected to 1>> Goryo is known for its attachment to a single room and cannot change it like other ghosts do. If you notice that the ghost's activity is focused exclusively in one area, you are likely dealing with a Goryo.<br> <<else>> You try to find something useful in this book, but you only come across information you already know.<br> <</if>> @@.mc-thoughts;After you finish reading, fatigue overcomes you. You decide to return to the reading area, where you can rest and collect your thoughts, leaving the bookshelves and their secrets behind.@@ <br> <br> @@.backbtn; [[Leave|LibraryInside]]@@ <br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>> <style> .libraryGhostBookImg { width:50%; display: block; margin-left: auto; margin-right: auto; </style>
<<nobr>> <<if $jeansState eq "worn" or $shortsState eq "worn">> <video autoplay controls muted loop> <source src="assets/library/1.mp4" type="video/mp4"> </video> <<elseif $skirtState eq "worn">> <video autoplay controls muted loop> <source src="assets/library/2.mp4" type="video/mp4"> </video> <</if>> You were examining the books in search of something useful when a guy approached from behind and started groping you.<br> @@.mc-speech; Oh~ Hey! What do you think you’re doing?!@@<br> @@.mc-thoughts; But he continues to touch you.@@<br> + 15 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <<if $mc.corruption lt 1>> @@.mc-speech; [[Stop it right now, or I’ll scream|LibraryInside]]@@ @@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 1)@@<<else>> @@.mc-thoughts; Maybe I should [[stay silent|libraryGuy1]]. Perhaps he’ll leave me alone on his own...@@<</if>> <<include "add15lust">> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<if $jeansState eq "worn" or $shortsState eq "worn">> <video autoplay controls muted loop> <source src="assets/library/1.1.mp4" type="video/mp4"> </video> @@.mc-thoughts; He took off your clothes and started touching your butt.@@<br> <<if $mc.corruption lt 2>><<set $mc.corruption += 0.1>> + 0.1 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br><</if>> + 30 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <<include "add30lust">> @@.mc-speech; We have to stop! Someone might see what we’re doing here. @@<br> @@.notmc-speech; Come on, suck me off real quick, no one will catch us. @@<br> <<if $mc.corruption lte 3>> @@.mc-speech; Ha~, [[no way.|LibraryInside]]@@ @@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 4)@@<br> <<else>> @@.mc-speech; Well, okay, but keep an eye out to make sure <<linkappend "no one sees us.">> <video autoplay controls muted loop> <source src="assets/library/1.2.mp4" type="video/mp4"> </video> @@.mc-speech; Slurp~Slurlp~ If someone sees us... Fuck! This thought makes my pussy even wetter, am I really such a slut?@@<br> + 30 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <<if $mc.corruption lte 6>><<set $mc.corruption += 0.2>> + 0.2 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br><</if>> <<include "add30lust">> @@.notmc-speech; Oh~ you're such a bad girl.<br> See, no one noticed us, let's have a quick fuck right here@@<br> @@.mc-speech; No! I have [[to go|LibraryInside]]@@<br> <</linkappend>>@@<br><</if>> <<elseif $skirtState eq "worn">> <video autoplay controls muted loop> <source src="assets/library/2.1.mp4" type="video/mp4"> </video> @@.mc-speech; Ah~ you know how to please a woman. @@<br> @@.notmc-speech; What about you? I see that you like it, maybe you can help me now too.@@<br> <<if $mc.corruption lt 2>><<set $mc.corruption += 0.1>> + 0.1 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br><</if>> + 30 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <<include "add30lust">> <<if $mc.corruption lte 3>> @@.mc-speech; Ha~, [[no way.|LibraryInside]]@@ @@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 4)@@<br> <<else>> @@.mc-speech; Alright, you can consider yourself deserving of <<linkappend "this.">> <<set _check to random(1,2)>> <<if _check eq 1>><video autoplay controls muted loop> <source src="assets/library/2.2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay controls muted loop> <source src="assets/library/2.3.mp4" type="video/mp4"> </video><</if>> @@.mc-speech; Why am I doing this? Fuck, my pussy is so wet ❤️@@<br> + 30 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <<if $mc.corruption lte 6>><<set $mc.corruption += 0.2>> + 0.2 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br><</if>> <<include "add30lust">> @@.notmc-speech; Oh~ You're really good at this...<br> How about a quickie? <br>@@ @@.mc-speech; No! I have [[to go|LibraryInside]]@@<br> <</linkappend>>@@ <</if>> <</if>> <</nobr>>
<<nobr>> <<set $brook to { name: "Brook", sanity:100, sanityMax:100, corruption:0, expForNextLvl: 20, lust:0, lvl: 1, exp: 0, plan2TimeReq: 15, plan3TimeReq: 10, plan4TimeReq: 10, decreaseSanity: 10, chanceOfSuccessCI: 20, chanceOfSuccessEMF: 15, chanceOfSuccessECTO: 15, chanceOfSuccessGWB: 15, chanceOfSuccessSB: 15, chanceOfSuccessTEMP: 15, chanceOfSuccessUVL: 15, chanceOfSuccessGR: 30, chanceOfSuccessAnyEvidence: 25, }>> <<set $addedBrook to 1>> <</nobr>>
<<nobr>> <<if def $chosenPlan and $ghostHuntingMode eq 2 and ($isOwaissa eq 1 or $isElm eq 1)>> <div class="containerMini"> <img src="assets/brook/brook.png"> <div class="scaleMini"> <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:13%;">Brook's Sanity: <<showmeter 'companionsanity' `$companion.sanity / $companion.sanityMax`>><br> <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:13%;"> Brook's Lust: <<showmeter 'companionlust' `$companion.lust / 100`>> </div> </div> <</if>> <style> .containerMini { display: flex; align-items: center; } .containerMini img { width: 30%; margin-right: 5%; } </style> <</nobr>>
<<nobr>> <<if ndef $chanceToAttackBrook>> <<set $chanceToAttackBrook to 25>><</if>> <div class="flexwrapperCompanionMain"> <div class="companionImageMain"> <<do>> <<if $chanceToAttackBrook eq 25>> <img src="assets/brook/brook1.png" width=100% > <<elseif $chanceToAttackBrook eq 40>> <img src="assets/brook/brook2.png" width=100% > <<elseif $chanceToAttackBrook eq 55>> <img src="assets/brook/brook3.png" width=100% > <<elseif $chanceToAttackBrook eq 70>> <img src="assets/brook/brook4.png" width=100% > <<elseif $chanceToAttackBrook eq 90>> <img src="assets/brook/brook5.png" width=100% > <</if>><br> <</do>> </div> <div> <span style="color: yellow; font-weight: bold; font-size: 1.2em;">$brook.name :</span> $brook.lvl lvl <<if $brook.lvl gte 5>> (max. lvl)<<else>>($brook.exp / $brook.expForNextLvl)<</if>><br> @@.mc-thoughts; I could ask her to take off some of her clothes. Maybe that way I could distract the ghost by drawing its attention to her. Plus, it would make it easier for her to move and stay less distracted...@@<br> @@.mc-speech; <br> <<link "You'll be more comfortable in your regular clothes.">><<set $chanceToAttackBrook to 25>><<redo "companionAnswers">><<redo>><</link>><br> <div class="brookLvlCheck1"> <<link "You can take off your top, it'll make it easier for you to move.">><<set $chanceToAttackBrook to 40>><<redo>><</link>><<if $brook.lvl lt 1>>@@.warningtext; (Req. lvl 1+)@@<</if>><br> </div> <div class="brookLvlCheck2"> <<link "Stay in just your underwear, it might help us get through this.">><<set $chanceToAttackBrook to 55>><<redo>><</link>><<if $brook.lvl lt 2>>@@.warningtext; (Req. lvl 2+)@@<</if>><br> </div> <div class="brookLvlCheck3"> <<link "Just keep your panties on, it’ll be easier for both of us.">><<set $chanceToAttackBrook to 70>><<redo>><</link>><<if $brook.lvl lt 3>>@@.warningtext; (Req. lvl 3+)@@<</if>><br> </div> <div class="brookLvlCheck4"> <<link "Take everything off, I think it’ll distract the ghost and give us an advantage.">><<set $chanceToAttackBrook to 90>><<redo>><</link>><<if $brook.lvl lt 4>>@@.warningtext; (Req. lvl 4+)@@<</if>><br> </div> @@ <br> <<do tag "companionAnswers">> @@.notmc-speech; <<if $chanceToAttackBrook eq 25>> Let’s just focus on the task <<elseif $chanceToAttackBrook eq 40>> It’ll be easier to move if I take off my top? How exactly? Well, alright, if you say so...<<elseif $chanceToAttackBrook eq 55>> I actually feel better wearing just my underwear. <<elseif $chanceToAttackBrook eq 70>> I feel like I’m making things easier for the ghost, but I don't really mind... <<elseif $chanceToAttackBrook eq 90>> Fine, he's going to get to my pussy anyway. <</if>> @@<</do>><br> <<set $chanceToAttack to $chanceToAttackBrook>> @@.warningtext; Chance of ghost encounter: <<do>>$chanceToAttackBrook %<</do>>@@<br> <br> </div> </div> @@.notmc-speech; Oh~, I'm feeling a bit nervous. What's our plan?@@<br> <br> <<linkreplace "@@.usebtn; Give her the sanity pills.@@">> <<if $sanityPillsAmount gte 1>> <<if $companion.sanity lt 100>> @@.mc-speech; I want you to take these sanity pills. Don't worry, they will help you.@@<br> @@.notmc-speech; Thank you, I feel a bit better.@@<br> <<set $sanityPillsAmount -= 1>> <b>-1 sanity pills</b><br> <b>$companion.name's sanity has increased by 30!</b><br> <<set $companion.sanity += 30>> <<if $companion.sanity gte 100>> <<set $companion.sanity to 100>> <</if>> <<else>> @@.mc-thoughts; She doesn't need the pills right now.@@ <</if>> <<else>> @@.mc-thoughts; I don't have those pills.@@ <</if>> <</linkreplace>> <br> @@.usebtn;<<link "Let's stick together for now">> <<set $chosenPlan to "Plan1">> <<set $showComp to 1>> <<set $chosenPlanActivated to 0>> <<replace "#compResponse">> @@.notmc-speech;Good, I'll stay close to you.@@<</replace>> <</link>>@@<br> <span id="checkQuestForCursedItem">@@.usebtn;<<link "I need you to find the cursed item @@.warningtext; ($companion.chanceOfSuccessCI %, $companion.plan2TimeReq min)@@" >> <<if $gotCursedItem eq 0>> <<set $chosenPlan to "Plan2">> <<set $chanceToSuccess to $companion.chanceOfSuccessCI>> <<set $showComp to 0>> <<set $chosenPlanActivated to 1>> <<set $chosenPlanActivatedTime = $hours * 60 + $minutes + $companion.plan2TimeReq>> <<replace "#compResponse">> @@.notmc-speech;Alright, I'll look for the cursed item.@@<</replace>> <<else>> <<replace "#compResponse">> @@.notmc-speech; We already have a cursed item.@@<</replace>> <</if>> <</link>>@@</span> <<if ndef $gotCursedItem>>@@.warningtext; Req. quest from the witch@@<</if>><br> @@.usebtn;<<link "I want you to look for any ghost evidence @@.warningtext; ($brook.chanceOfSuccessAnyEvidence %, $companion.plan3TimeReq min@@)">> <<set $chosenPlan to "Plan3">> <<set $chanceToSuccess to $companion.chanceOfSuccessAnyEvidence>> <<set $showComp to 0>> <<set $chosenPlanActivated to 1>> <<set $chosenPlanActivatedTime = $hours * 60 + $minutes + $companion.plan3TimeReq>> <<replace "#compResponse">> @@.notmc-speech;Sure, I'll search for any ghost evidence.@@<</replace>> <</link>>@@<br> @@.usebtn;<<link "It would be nice if you found the ghost's favorite room @@.warningtext; ($brook.chanceOfSuccessGR %, $companion.plan4TimeReq min@@)">> <<set $chosenPlan to "Plan4">> <<set $chanceToSuccess to $companion.chanceOfSuccessGR>> <<set $showComp to 0>> <<set $chosenPlanActivated to 1>> <<set $chosenPlanActivatedTime = $hours * 60 + $minutes + $companion.plan4TimeReq>> <<replace "#compResponse">> @@.notmc-speech; Got it, I'll try to find the ghost's favorite room.@@<</replace>> <</link>>@@<br> <<if $ghostHuntingMode eq 2>> @@.usebtn;<<link "Ask her to walk you home.">> <<replace "#compResponse">> @@.mc-speech; I think that's enough. Can you walk me home, please?@@<br> <<if ($jeansState eq "worn" or $skirtState eq "worn" or $shortsState eq "worn")>> @@.notmc-speech; Of course. Are you sure you want to leave now?@@<br> <<if $ghost.name eq "Myling" and $ghostHuntingMode eq 2>> @@.mc-speech; Yes, [[let's go together|ghostSpecialEventMylingTwo]] @@<<else>> @@.mc-speech; Yes, [[let's go together|WalkHomeTogether]] @@<</if>> <b>or </b> <<linkreplace "@@.mc-speechLink; Not yet@@">> @@.notmc-speech; Alright, so what should we do?@@ <</linkreplace>><br> <<else>> @@.notmc-speech;Um... Well, maybe you should find your clothes first...?@@<br> <<if $mc.exhib lte 4 or ndef $mc.exhib>>@@.mc-speech; Yeah, you're right.@@@@.warningtext; (She’ll go with you if you’re dressed) or Req. Exhibitionism Level 5+@@<</if>> <<if $mc.exhib gte 5>> <<linkreplace "@@.mc-speechLink; I don't care@@">> <<if hasVisited("NudityEventTwo")>> @@.mc-speech;Let's just leave naked, like last time...@@<br> @@.notmc-speech; Alright, but I'm still grabbing some bathrobes...@@<br> <br> @@.backbtn; [[Go home together naked|NudityEventTwo]]@@<br> <<else>> @@.mc-speech; I don't care. I just want to get out of here as soon as possible. Besides, I’ve walked down the street naked before... It's actually kind of fun. People's eyes wander over you, and the breeze gently tickles all your intimate places~ <br> It might feel awkward at first, but after a couple of minutes, you'll start to enjoy it...<br> Come on! Let's go naked together.You'll like it.<br>@@ @@.notmc-speech; Wow, you’re such a slut. Alright, let’s go. But I’ll still grab some clothes from here for us. That way, I'll feel more comfortable.@@<br> <br> @@.backbtn; [[Go home together naked|NudityEventTwo]]@@<br> <</if>> <</linkreplace>> <<else>> <</if>> <</if>> <</replace>> <</link>>@@<</if>><br> <span id="compResponse"></span> <br> <br> @@.backbtn; [[Continue|previous()]]@@<br> <<done>> <<addclass ".linkselector" "disabled-link">> <<if ndef $gotCursedItem>> <<addclass "#checkQuestForCursedItem" "disabled-link">> <</if>> <<if $brook.lvl lt 1>> <<addclass ".brookLvlCheck1" "disabled-link">> <<addclass ".brookLvlCheck2" "disabled-link">> <<addclass ".brookLvlCheck3" "disabled-link">> <<addclass ".brookLvlCheck4" "disabled-link">> <<elseif $brook.lvl lt 2>> <<addclass ".brookLvlCheck2" "disabled-link">> <<addclass ".brookLvlCheck3" "disabled-link">> <<addclass ".brookLvlCheck4" "disabled-link">> <<elseif $brook.lvl lt 3>> <<addclass ".brookLvlCheck3" "disabled-link">> <<addclass ".brookLvlCheck4" "disabled-link">> <<elseif $brook.lvl lt 4>> <<addclass ".brookLvlCheck4" "disabled-link">> <</if>> <</done>> <</nobr>>
<<nobr>> <<if ndef $isCompRoomChosen or $isCompRoomChosen eq 0>> <<set $isCompRoomChosen to 1>> <<if $isOwaissa eq 1>> <<set _GhostPassages to ["OwaissaHallway", "OwaissaLivingroom", "OwaissaKitchen", "OwaissaBathroom", "OwaissaBedroom"]>> <<elseif $isElm eq 1>> <<set _GhostPassages to ["elmBasement", "elmKitchen", "elmBathroom", "elmBathroomTwo", "elmBedroom", "elmBedroomTwo", "elmNursery", "elmHallway", "elmHallwayUpstairs"]>> <</if>> <<if passage() is "eventMC" or passage() is "ghostHuntEvent">> <<set $currentGhostPassage to previous()>> <<else>> <<set $currentGhostPassage to passage()>><</if>> <<set $filteredGhostPassages to _GhostPassages.filter(passage => passage !== $currentGhostPassage)>> <<set $randomGhostPassage to $filteredGhostPassages[Math.floor(Math.random() * $filteredGhostPassages.length)]>> <</if>> <</nobr>>
<<if $ghostHuntingMode eq 2>> <<if $chosenPlanActivated eq 1 and (($hours * 60 + $minutes) gte $chosenPlanActivatedTime) and $showComp neq 2 and $showComp neq 3>> <<set _checkChance to random(1,100)>> <<if _checkChance gte $chanceToAttack>> <<set $showComp to 3>> <<else>> <<set $showComp to 2>> <<include "CompRandomRoom">> <<set $stepCount = 0>> <</if>> <</if>> <</if>> <<if passage() eq $randomGhostPassage>> <<goto "compEvent">> <</if>> <<if $changeToolsActivated eq 1>> <<include "changeTimer">> <</if>> <<set $stealChance to (1 + (Math.log(101 - $mc.sanity) / Math.log(101)) * 1) * $stealChanceMult>> <<if ndef $ghostSpecialEventSpiritCD>><<set $ghostSpecialEventSpiritCD to 0>><</if>> <<if ndef $ghost16>> <<set $ghost16 to { name: "Cthulion", evidence: ["spiritbox", "glass", "temperature"], }>> <</if>> <<if $ghost17fixed neq 0>> <<set $ghost17 to { name: "Banshee", evidence: ["glass", "gwb", "uvl"], }>> <<set $ghost17fixed to 0>> <</if>> <<if ndef $relationshipBlake>><<set $relationshipBlake to 0>><</if>> <<if ndef $crucifixAmount>><<set $crucifixAmount to 0>><</if>> <<if ndef $sanityPillsAmount>><<set $sanityPillsAmount to 0>><</if>> <<set $tornStyles to [ "torn-style-1 torn-effect", "torn-style-2 torn-effect", "torn-style-3 torn-effect", "torn-style-4 torn-effect", "torn-style-5 torn-effect", "torn-style-6 torn-effect", "torn-style-7 torn-effect", "torn-style-8 torn-effect", "torn-style-9 torn-effect", "torn-style-10 torn-effect" ]>> <<if $ghostHuntingMode eq 3>> <<set $tarotCardsStage to 2>> <<set $MonkeyPawStage to 2>> <</if>> <<if ndef $mc.fit>> <<set $mc.fit to 0>> <</if>> <<if ndef $sensualBodyPart>> <<set $sensualBodyPart to { brain:1, tits:1, ass:1, bottom:1, mouth:1, pussy:1, anal:1, }>> <</if>> <<if $sensualBodyPart.brain gte 6>><<set $sensualBodyPart.brain to 6>><</if>> <<if $sensualBodyPart.tits gte 6>><<set $sensualBodyPart.tits to 6>><</if>> <<if $sensualBodyPart.ass gte 6>><<set $sensualBodyPart.ass to 6>><</if>> <<if $sensualBodyPart.bottom gte 6>><<set $sensualBodyPart.bottom to 6>><</if>> <<if $sensualBodyPart.mouth gte 6>><<set $sensualBodyPart.mouth to 6>><</if>> <<if $sensualBodyPart.pussy gte 6>><<set $sensualBodyPart.pussy to 6>><</if>> <<if $sensualBodyPart.anal gte 6>><<set $sensualBodyPart.anal to 6>><</if>> <<if $hasPSprayCharges lte 0>> <<set $hasPSpray to 0>> <</if>> <<if ndef $updatePiercingBodyPartSens>> <<set $piercingTitsAddSens to 0>> <<set $piercingTongueAddSens to 0>> <<set $piercingPussyAddSens to 0>> <<set $updatePiercingBodyPartSens to 1>> <</if>>
<<nobr>> @@.mc-thoughts; Time is passing, but my friend still hasn’t returned. You listen carefully, but all you can hear is your own breathing. She should have been back by now.@@<br> @@.mc-speech; What if the ghost attacked her? Maybe she needs my help.<br> I need to find her, and the sooner, the better. Maybe I can make it in time and nothing will happen to her... @@<br> <br> [[Continue|$return]]<br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<set _companionLustIncreased to $stepCount * 3>> <<set _videoList to []>> <<if $companion.name eq "Brook">> <<if $companion.sanity gte 75>> <<if previous() eq "elmBasement">> <<set _videoList to [ {type: "image", src: "brook/1.6.jpg"}, {type: "image", src: "brook/1.7.jpg"}, {type: "video", src: "brook/1.8.mp4"}]>> <<else>> <<set _videoList to [ {type: "image", src: "brook/1.0.jpg"}, {type: "image", src: "brook/1.1.jpg"}, {type: "video", src: "brook/1.2.mp4"}, {type: "video", src: "brook/1.3.mp4"}, {type: "video", src: "brook/1.4.mp4"}, {type: "video", src: "brook/1.5.mp4"}]>> <</if>> <<elseif $companion.sanity gte 50 and $companion.sanity lte 74>> <<if previous() eq "elmBasement">> <<set _videoList to [ {type: "video", src: "brook/2.5.mp4"}, {type: "video", src: "brook/2.6.mp4"}, {type: "video", src: "brook/2.7.mp4"}, {type: "video", src: "brook/2.8.mp4"}]>> <<else>> <<set _videoList to [ {type: "video", src: "brook/2.0.mp4"}, {type: "video", src: "brook/2.1.mp4"}, {type: "video", src: "brook/2.2.mp4"}, {type: "video", src: "brook/2.3.mp4"}, {type: "image", src: "brook/2.4.jpg"}]>> <</if>> <<elseif $companion.sanity gte 25 and $companion.sanity lte 49>> <<if previous() eq "elmBasement">> <<set _videoList to [ {type: "video", src: "brook/3.6.mp4"}, {type: "video", src: "brook/3.7.mp4"}]>> <<else>> <<set _videoList to [ {type: "video", src: "brook/3.0.mp4"}, {type: "video", src: "brook/3.1.mp4"}, {type: "video", src: "brook/3.2.mp4"}, {type: "video", src: "brook/3.3.mp4"}]>> <</if>> <<elseif $companion.sanity gte 0 and $companion.sanity lte 24>> <<if previous() eq "elmBasement">> <<set _videoList to [ {type: "video", src: "brook/4.4.mp4"}, {type: "video", src: "brook/4.5.mp4"}, {type: "video", src: "brook/4.6.mp4"}, {type: "video", src: "brook/4.7.mp4"}]>> <<else>> <<set _videoList to [ {type: "video", src: "brook/4.0.mp4"}, {type: "video", src: "brook/4.1.mp4"}, {type: "video", src: "brook/4.2.mp4"}, {type: "video", src: "brook/4.3.mp4"}]>> <</if>> <</if>> <<elseif $companion.name eq "Alice">> <<if $companion.sanity gte 75>> <<set _videoList to [ {type: "image", src: "alice/1.0.jpg"}, {type: "video", src: "alice/1.1.mp4"}, {type: "video", src: "alice/1.2.mp4"}, {type: "video", src: "alice/1.3.mp4"}, {type: "image", src: "alice/1.4.jpg"}, {type: "video", src: "alice/1.5.mp4"}]>> <<elseif $companion.sanity gte 50 and $companion.sanity lte 74>> <<if $companion.lust lt 50>> <<set _videoList to [ {type: "video", src: "alice/2.0.mp4"}, {type: "video", src: "alice/2.1.mp4"}, {type: "video", src: "alice/2.2.mp4"}, {type: "video", src: "alice/2.3.mp4"}, {type: "video", src: "alice/2.4.mp4"}, {type: "video", src: "alice/2.5.mp4"}]>> <<elseif $companion.lust gte 50>> <<set _videoList to [ {type: "video", src: "alice/2.6.mp4"}, {type: "video", src: "alice/2.7.mp4"}, {type: "video", src: "alice/2.8.mp4"}, {type: "video", src: "alice/2.9.mp4"}, {type: "video", src: "alice/2.10.mp4"}, {type: "video", src: "alice/2.11.mp4"}, {type: "video", src: "alice/2.12.mp4"}]>> <</if>> <<elseif $companion.sanity gte 25 and $companion.sanity lte 49>> <<if $companion.lust lt 50>> <<if previous() eq "elmBasement">> <<set _videoList to [ {type: "video", src: "alice/3.5.mp4"}, {type: "video", src: "alice/3.6.mp4"}, {type: "video", src: "alice/3.7.mp4"}]>> <<else>> <<set _videoList to [ {type: "video", src: "alice/3.0.mp4"}, {type: "video", src: "alice/3.1.mp4"}, {type: "video", src: "alice/3.2.mp4"}, {type: "video", src: "alice/3.3.mp4"}, {type: "video", src: "alice/3.4.mp4"}]>> <</if>> <<elseif $companion.lust gte 50>> <<set _videoList to [ {type: "video", src: "alice/3.8.mp4"}, {type: "video", src: "alice/3.9.mp4"}, {type: "video", src: "alice/3.10.mp4"}, {type: "video", src: "alice/3.11.mp4"}, {type: "video", src: "alice/3.12.mp4"}]>> <</if>> <<elseif $companion.sanity gte 0 and $companion.sanity lte 24>> <<if $companion.lust lt 50>> <<set _videoList to [ {type: "video", src: "alice/4.0.mp4"}, {type: "video", src: "alice/4.1.mp4"}, {type: "video", src: "alice/4.2.mp4"}, {type: "video", src: "alice/4.3.mp4"}, {type: "video", src: "alice/4.4.mp4"}, {type: "video", src: "alice/4.5.mp4"}]>> <<elseif $companion.lust gte 50>> <<set _videoList to [ {type: "video", src: "alice/4.6.mp4"}, {type: "video", src: "alice/4.7.mp4"}, {type: "video", src: "alice/4.8.mp4"}, {type: "video", src: "alice/4.9.mp4"}, {type: "video", src: "alice/4.10.mp4"}, {type: "video", src: "alice/4.11.mp4"}]>> <</if>> <</if>> <<elseif $companion.name eq "Blake">> <<if $companion.sanity gte 75>> <<set _videoList to [ {type: "video", src: "blake/1.1.mp4"}, {type: "video", src: "blake/1.2.mp4"}, {type: "video", src: "blake/1.3.mp4"}, {type: "video", src: "blake/1.4.mp4"}, {type: "video", src: "blake/1.5.mp4"}]>> <<elseif $companion.sanity gte 50 and $companion.sanity lte 74>> <<set _videoList to [ {type: "video", src: "blake/2.0.mp4"}, {type: "video", src: "blake/2.1.mp4"}, {type: "video", src: "blake/2.2.mp4"}, {type: "video", src: "blake/2.3.mp4"}, {type: "video", src: "blake/2.4.mp4"}, {type: "video", src: "blake/2.5.mp4"}]>> <<elseif $companion.sanity gte 25 and $companion.sanity lte 49>> <<set _videoList to [ {type: "video", src: "blake/3.0.mp4"}, {type: "video", src: "blake/3.1.mp4"}, {type: "video", src: "blake/3.2.mp4"}, {type: "video", src: "blake/3.3.mp4"}, {type: "video", src: "blake/3.4.mp4"}]>> <<elseif $companion.sanity gte 0 and $companion.sanity lte 24>> <<set _videoList to [ {type: "video", src: "blake/4.0.mp4"}, {type: "video", src: "blake/4.1.mp4"}, {type: "video", src: "blake/4.2.mp4"}, {type: "video", src: "blake/4.3.mp4"}, {type: "video", src: "blake/4.4.mp4"}, {type: "video", src: "blake/4.5.mp4"}, {type: "video", src: "blake/4.6.mp4"}, {type: "video", src: "blake/4.7.mp4"}, {type: "video", src: "blake/4.8.mp4"}]>> <</if>> <</if>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <<set $videoEventCompanion to _selectedVideo.src>> <<if _selectedVideo.type == "video">> <video autoplay controls muted loop> <source @src="`assets/`+$videoEventCompanion" type="video/mp4"> </video> <<else>> <img @src="`assets/`+$videoEventCompanion" alt="Image" width="100%"><br> <</if>> <<if $companion.sanity gte 75>> <<CompanionTextcompEvent1>> <<if $companion.name eq "Brook">> <<isCompanionContinue $brook.lvl 2 75 100>> <<elseif $companion.name eq "Alice">> <<isCompanionContinue $alice.lvl 2 75 100>> <<elseif $companion.name eq "Blake">> <<isCompanionContinue $blake.lvl 2 75 100>> <</if>> <<elseif $companion.sanity gte 50 and $companion.sanity lt 75>> <<CompanionTextcompEvent2>> <<if $companion.name eq "Brook">> <<isCompanionContinue $brook.lvl 3 50 75>> <<elseif $companion.name eq "Alice">> <<isCompanionContinue $alice.lvl 3 50 75>> <<elseif $companion.name eq "Blake">> <<isCompanionContinue $blake.lvl 3 50 75>> <</if>> <<elseif $companion.sanity gte 25 and $companion.sanity lt 50>> <<CompanionTextcompEvent3>> <<if $companion.name eq "Brook">> <<isCompanionContinue $brook.lvl 4 25 50>> <<elseif $companion.name eq "Alice">> <<isCompanionContinue $alice.lvl 4 25 50>> <<elseif $companion.name eq "Blake">> <<isCompanionContinue $blake.lvl 4 25 50>> <</if>> <<elseif $companion.sanity gte 1 and $companion.sanity lt 25>> <<CompanionTextcompEvent4>> <<if $companion.name eq "Brook">> <<isCompanionContinue $brook.lvl 6 1 25>> <<elseif $companion.name eq "Alice">> <<isCompanionContinue $alice.lvl 6 1 25>> <<elseif $companion.name eq "Blake">> <<isCompanionContinue $blake.lvl 6 1 25>> <</if>> <</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>>
<<nobr>> <<set _checkChance to random(1,100)>> <<if _checkChance gte $chanceToSuccess>> <<if $companion.name eq "Brook">> <img src="assets/brook/brookSad.png" width="50%"><br> <<elseif $companion.name eq "Alice">> <img src="assets/alice/aliceSad.png" width="50%"><br> <<elseif $companion.name eq "Blake">> <img src="assets/blake/blakeSad.png" width="50%"><br> <</if>> @@.notmc-speech; $mc.name, I'm sorry, I wasn't able to find what you asked for...@@<br> @@.mc-speech; Don't worry about it, it's okay. The main thing is that you're alright@@<br> <<CompExp 2>> <br> @@.mc-speech; Let's [[keep going.|$return]]@@<br> <<else>> <<if $companion.name eq "Brook">> <img src="assets/brook/brookHappy.png" width="40%"><br> <<elseif $companion.name eq "Alice">> <img src="assets/alice/aliceHappy.png" width="50%"><br> <<elseif $companion.name eq "Blake">> <img src="assets/blake/blakeHappy.png" width="50%"><br> <</if>> <<if $chosenPlan eq "Plan2" and $gotCursedItem eq 1>> <<include "CompResult">> <br> @@.mc-speech; Yeah, let's just [[continue|$return]]@@<br> <<else>> @@.notmc-speech; Hey! I have great news, I found...@@<br> <<include "CompResult">> <br> @@.mc-speech; Yeah, great job. Let's [[keep going.|$return]]@@<br> <</if>> <</if>> <<set $chosenPlan to "Plan1">> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<if $chosenPlan eq "Plan2">> <<if $gotCursedItem eq 1>> @@.notmc-speech; It seems you managed to find the cursed object faster than me, well done.@@<br> @@.notmc-speech; But why did you send me to look for it if you started searching for it yourself?@@<br> @@.notmc-speech; Actually, nevermind, let's continue.<br> <<else>> @@.notmc-speech; I'm sure@@ <<linkappend "@@.notmc-speechLink; it's a cursed item...@@">> <br> <<set _check to random(1,4)>> <<if _check eq 1>>@@.mc-speech; Dildo???@@<br><img src="assets/cursedItems/dildo.png" width="30%"> <<set $isCIDildo to 1>><</if>> <<if _check eq 2>>@@.mc-speech; Buttplug???@@<br><img src="assets/cursedItems/buttplug.png" width="30%"> <<set $isCIButtplug to 1>><</if>> <<if _check eq 3>>@@.mc-speech; Anal beads???@@<br><img src="assets/cursedItems/beads.png" width="30%"> <<set $isCIBeads to 1>><</if>> <<if _check eq 4>>@@.mc-speech; Huge dildo???@@<br><img src="assets/cursedItems/monsterdildo.png" width="30%"> <<set $isCIHDildo to 1>><</if>> <br> <</linkappend>> <br>@@.mc-speech; Well, we’ll have to take this to the witch.@@<br> @@.mc-thoughts; She definitely took longer than expected finding that item... I think I know what kept her for so long...<br> As soon as I thought about it, I started to feel more... aroused<br>@@ +30 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br><<include "add30lust">> <br> @@.mc-action; $companion.name found the cursed item!@@<br> <<set $gotCursedItem to 1>> <br> <<CompExp 10>> <</if>> <<elseif $chosenPlan eq "Plan3">> <<set _randomEvidence to $ghost.evidence[random(0, $ghost.evidence.length - 1)]>> <<if _randomEvidence eq "emf">> @@.notmc-speech; evidence - EMF 5 @@ <img src="assets/img/emf.png" style="position: relative; top: 0.375em; width:5%;"><br> <br> @@.mc-action; $companion.name found the evidence! @@<br> <br> <<CompExp 5>> <<elseif _randomEvidence eq "gwb">> @@.notmc-speech; evidence - Ghost Writing Book @@ <img src="assets/img/gwb.png" style="position: relative; top: 0.375em; width:5%;"><br> @@.notmc-speech; Do you want to see this?@@<br> <<set _check to random(1, 18)>> <<if _check eq 1>><img src="assets/gwb/1.jpg" class="evidenceImgs"><</if>> <<if _check eq 2>><img src="assets/gwb/2.jpg" class="evidenceImgs"><</if>> <<if _check eq 3>><img src="assets/gwb/3.jpg" class="evidenceImgs"><</if>> <<if _check eq 4>><img src="assets/gwb/4.jpg" class="evidenceImgs"><</if>> <<if _check eq 5>><img src="assets/gwb/5.jpg" class="evidenceImgs"><</if>> <<if _check eq 6>><img src="assets/gwb/6.jpg" class="evidenceImgs"><</if>> <<if _check eq 7>><img src="assets/gwb/7.jpg" class="evidenceImgs"><</if>> <<if _check eq 8>><img src="assets/gwb/8.jpg" class="evidenceImgs"><</if>> <<if _check eq 9>><img src="assets/gwb/9.jpg" class="evidenceImgs"><</if>> <<if _check eq 10>><img src="assets/gwb/10.jpg" class="evidenceImgs"><</if>> <<if _check eq 11>><img src="assets/gwb/11.jpg" class="evidenceImgs"><</if>> <<if _check eq 12>><img src="assets/gwb/12.jpg" class="evidenceImgs"><</if>> <<if _check eq 13>><img src="assets/gwb/13.jpg" class="evidenceImgs"><</if>> <<if _check eq 14>><img src="assets/gwb/14.jpg" class="evidenceImgs"><</if>> <<if _check eq 15>><img src="assets/gwb/15.jpg" class="evidenceImgs"><</if>> <<if _check eq 16>><img src="assets/gwb/16.jpg" class="evidenceImgs"><</if>> <<if _check eq 17>><img src="assets/gwb/17.jpg" class="evidenceImgs"><</if>> <<if _check eq 18>><img src="assets/gwb/18.jpg" class="evidenceImgs"><</if>> <br> <br> @@.mc-action; $companion.name found the evidence!@@<br> <br> <<CompExp 5>> <<elseif _randomEvidence eq "temperature">> @@.notmc-speech; evidence - High Temperature @@ <img src="assets/img/thermometr.png" style="position: relative; top: 0.375em; width:5%;"><br> <br> @@.mc-action; $companion.name found the evidence!@@<br> <br> <<CompExp 5>> <<elseif _randomEvidence eq "spiritbox">> @@.notmc-speech; evidence - Spirit Box @@ <img src="assets/img/spiritbox.png" style="position: relative; top: 0.375em; width:5%;"><br> <br> @@.mc-action; $companion.name found the evidence!@@<br> <br> <<CompExp 5>> <<elseif _randomEvidence eq "uvl">> @@.notmc-speech; evidence - UVL @@ <img src="assets/img/uvl.png" style="position: relative; top: 0.375em; width:3%;"><br> <br><br> @@.mc-action; $companion.name found the evidence!@@<br> <br> <<CompExp 5>> <<elseif _randomEvidence eq "glass">> @@.notmc-speech; evidence - Ectoglass@@ <img src="assets/img/glass.png" style="position: relative; top: 0.375em; width:5%;"><br> <br> @@.mc-action; $companion.name found the evidence!@@<br> <br> <<CompExp 5>> <</if>> <<elseif $chosenPlan eq "Plan4">> @@.notmc-speech; the ghost's favorite room — it's <<ghostRoom>>@@<br> <br> @@.mc-action; $companion.name found the ghost's favorite room!@@<br> <br> <<CompExp 5>> <</if>> <br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<if $isBrookePossessed eq 1>> <img src="assets/img/libraryInside.jpg" width="100%"> @@.mc-speech; She’s not there... strange...@@<br><br> @@.backbtn; [[Leave|LibraryInside]] @@<br> <<else>> <<if $isBrookePossessedCD lte 2>> <img src="assets/img/libraryInside.jpg" width="100%"> @@.mc-thoughts;She’s probably still with Rain. Maybe it’s worth waiting a couple of days. @@<br><br> @@.backbtn; [[Leave|LibraryInside]] @@<br> <<else>> <<if $brook.lvl eq 2>> <<set $chanceToSuccessAloneOwaissaBrook to 25>> <<set $chanceToSuccessAloneElmBrook to 10>> <<elseif $brook.lvl eq 3>> <<set $chanceToSuccessAloneOwaissaBrook to 40>> <<set $chanceToSuccessAloneElmBrook to 25>> <<elseif $brook.lvl eq 4>> <<set $chanceToSuccessAloneOwaissaBrook to 55>> <<set $chanceToSuccessAloneElmBrook to 40>> <<elseif $brook.lvl gte 5>> <<set $chanceToSuccessAloneOwaissaBrook to 70>> <<set $chanceToSuccessAloneElmBrook to 55>> <</if>> <img src="assets/brook/brookLibrary.jpg" width="30%"> <br> <<if ndef $meetBrook>> <<set $meetBrook to 1>> @@.mc-thoughts; You are absorbed in searching for a book in the library when you suddenly notice a girl approaching you.@@<br> @@.notmc-speech; It's so hard to find the right book, isn't it?@@<br> @@.mc-speech; Yeah, especially when you're looking for books about ghosts@@<br> @@.notmc-speech; Oh, you're into that? I wouldn't have guessed... I've always dreamed of ghost hunting. I forgot to introduce myself, my name is Brook.<br> By the way, I found some information about a rare ghost here in the library. @@<br> @@.mc-speech; Nice to meet you, I'm $mc.name. <br>Brook, that's exactly what I'm looking for. Can you share it with me?@@<br> @@.notmc-speech; Well... how about a deal? I'll give you the information, and in return, we go ghost hunting together?@@<br> @@.mc-speech; Sure, of course. Actually, I could use a helper@@<br> @@.notmc-speech; Yay! Thank you so much! I usually spend entire days here in the library, so when you're ready to go ghost hunting, just find me here.@@<br> @@.mc-speech; Alright. See you then!@@<br> <br> @@.mc-thoughts; She handed you some papers and left. It turns out she found information about the ghost Mimic.@@<br> <br> @@.mc-action; The information about the Mimic ghost has been added to your Ghostopedia.@@<br> <br> <<set $ghostMimicInfoCollected to 1>> @@.mc-thoughts; So now, I can go ghost hunting with my new friend, Brook. I just need to head to the library and find her.@@<br> <br> @@.mc-action; You can now ask Brook to join you on a ghost hunt!@@<br> <<else>> @@.mc-thoughts; After a few minutes of searching, you found Brook@@<br> <<if $isBrookGoingForHuntingAlone eq 2>> @@.mc-speech; [[Ask her how her ghost hunt went.|BrookHuntEndAlone]]@@<br> <<else>> @@.mc-speech;<<link "Ask Brooke to join you for ghost hunting tonight.">> <<set $companion to clone($brook)>><<set $isCompChosenBrook to 1>><<set $isCompChosenAlice to 0>><<set $chosenPlan to 0>><<set $isBrookGoingForHuntingAlone to 0>><<set $brookChooseOwaissa to 0>><<set $brookChooseElm to 0>> <<replace "#brookInfoAnswer">>@@.mc-speech; I want you to join me for ghost hunting today@@<br> @@.notmc-speech; Yes, of course. I'll be ready. Let's meet by the entrance to the haunted house, okay?@@<br> @@.mc-speech; Yeah, let's do that.@@<</replace>> <</link>>@@<br> <span class="CompanionInfoAskForHuntAlone"> @@.mc-speech;<<link "I’d like you to go ghost hunting alone.">> <<set $isCompChosenBrook to 0>> <<replace "#brookInfoAnswer">>@@.notmc-speech; I think I'm already experienced enough to do it on my own. Where should I go?@@<br> @@.enterbtn;<<link "Owaissa Street - $chanceToSuccessAloneOwaissaBrook %">> <<set $brookChooseOwaissa to 1>><<set $brookChooseElm to 0>><<set $isBrookGoingForHuntingAlone to 1>> <<if (ndef $payForHuntAloneBrook or $payForHuntAloneBrook eq 0) and $mc.money gte 20>><<set $mc.money -= 20>><<set $payForHuntAloneBrook to 1>><</if>> <<if $mc.money lt 20>> <<replace "#brookInfoAnswerTwo">>@@.warningtext; I don't have enough money to buy her a contract @@<</replace>> <<else>> <<replace "#brookInfoAnswerTwo">>@@.notmc-speech;Owaissa Street? Hmm... Yes, of course. I think I can handle it.@@<</replace>><</if>><</link>>@@@@color: green; <b>-20$</b>@@<br> @@.enterbtn;<<link "Elm Street - $chanceToSuccessAloneElmBrook %">> <<set $brookChooseOwaissa to 0>><<set $brookChooseElm to 1>><<set $isBrookGoingForHuntingAlone to 1>> <<if (ndef $payForHuntAloneBrook or $payForHuntAloneBrook eq 0) and $mc.money gte 20>><<set $mc.money -= 20>><<set $payForHuntAloneBrook to 1>><</if>> <<if $mc.money lt 20>> <<replace "#brookInfoAnswerTwo">>@@.warningtext; I don't have enough money to buy her a contract @@<</replace>> <<else>> <<replace "#brookInfoAnswerTwo">>@@.notmc-speech;Elm Street? Hmm... Yes, of course. I think I can handle it.@@<</replace>><</if>> <</link>>@@@@color: green; <b>-20$</b>@@<br> <span id="brookInfoAnswerTwo"> </span> <</replace>> <</link>>@@<<if $brook.lvl lt 2>> @@.warningtext; Req. Brook's lvl 2+@@ <</if>></span> <br> <span id="brookInfoAnswer"> </span> <</if>> <br> <<if $brook.lvl lt 2>> <<done>> <<addclass ".CompanionInfoAskForHuntAlone" "disabled-link">> <</done>> <</if>> <</if>> <br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> @@.backbtn; [[Leave|LibraryInside]] @@<br> <</if>><</if>> <</nobr>>
<<nobr>> @@.notmc-speech; $mc.name, wait, I don't feel well... This place is driving me crazy, I don't feel like myself."@@<br> @@.mc-thoughts; She nervously looks around, as if afraid the ghost might return at any moment.@@<br> @@.notmc-speech; I'm sorry, but I can't stay with you. I have to get out of here, or I'll break...@@<br> @@.mc-speech; Yes, of course, I understand.@@<br> <br> @@.mc-thoughts; $companion.name leaves the house.@@ <<if $companion.sanity lte 0>><<else>>@@.warningtext; Req. higher level of $companion.name .@@<</if>><br> @@.mc-speech; Well, I'm alone now...@@<br> <br> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomPassageOwaissa to 0>> <<set $showComp to 0>> <<set $isCompRoomChosen to 0>> <<set $isCompChosen to 0>> @@.backbtn; [[Continue|$return]]@@<br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <div class="flexwrapper addGap5"> <div class="housecard"> <<if def $meetBrook>> @@.notmc-speech; $brook.name @@<br> $brook.lvl lvl <<if $brook.lvl gte 5>> (max. lvl)<<else>>($brook.exp / $brook.expForNextLvl)<</if>><br> <img src="assets/brook/brook.png" class="contactsImages"><br> <<if $hours lte 5>> <<if $isBrookGoingForHuntingAlone eq 2>> @@.mc-thoughts; She is currently on a ghost hunt.@@ <<else>> @@.mc-thoughts; She's sleeping@@<br><</if>> <<else>> <<if $isBrookePossessed eq 1>> <<linkreplace "@@.enterbtn;Text her@@">>She’s not answering... Strange, she usually responds right away...<</linkreplace>> <<else>> <<if $isBrookePossessedCD lte 2>> @@.mc-thoughts;She’s probably still with Rain. Maybe it’s worth waiting a couple of days. @@ <<else>> @@.enterbtn;[[Text her|BrookInfo]]@@<br> <</if>> <</if>> <</if>> <<else>> @@.mc-thoughts; Need to search in the library@@<br> <img src="assets/img/questionMark.png" class="contactsImages"> <</if>> </div> <div class="housecard"> <<if def $meetAlice>> @@.notmc-speech; $alice.name @@<br> $alice.lvl lvl <<if $alice.lvl gte 5>> (max. lvl)<<else>>($alice.exp / $alice.expForNextLvl)<</if>><br> <img src="assets/alice/alice.png" class="contactsImages"><br> <<if $hours lte 5>> <<if $isAliceGoingForHuntingAlone eq 2>> @@.mc-thoughts; She is currently on a ghost hunt.@@ <<else>> @@.mc-thoughts; She's sleeping@@<br><</if>> <<else>> @@.enterbtn;[[Text her|AliceInfo]]@@<br><</if>> <<else>> @@.mc-thoughts; Deliver books to the correct address@@<br> <img src="assets/img/questionMark.png" class="contactsImages"> <</if>> </div> <div class="housecard"> <<if $relationshipBlake gte 5>> @@.notmc-speech; $blake.name @@<br> $blake.lvl lvl <<if $blake.lvl gte 5>> (max. lvl)<<else>>($blake.exp / $blake.expForNextLvl)<</if>><br> <img src="assets/blake/blake.png" class="contactsImages"><br> <<if $hours lte 5>> <<if $isBlakeGoingForHuntingAlone eq 2>> @@.mc-thoughts; She is currently on a ghost hunt.@@ <<else>> @@.mc-thoughts; She's sleeping@@<br><</if>> <<else>> @@.enterbtn;[[Text her|BlakeInfo]]@@<br><</if>> <<else>> @@.mc-thoughts; Befriend the assistant at the sex shop <br>(Relationship 5+)@@<br> <img src="assets/img/questionMark.png" class="contactsImages"> <</if>> </div> </div> <br> @@.backbtn; [[Back|Use PC]]@@<br> <</nobr>>
<<nobr>> <img src="assets/witch/witchMain.png" width="100%"> <br> <<if hasVisited("WitchBedroom")>> @@.mc-thoughts;You entered the witch's house using the key. The house is quiet. The door to her bedroom is slightly open, as if she was expecting you. A faint sound of breathing comes from behind the door.@@ <<else>> @@.mc-thoughts; You enter the witch's house, trying to move as quietly as possible. The room is shrouded in twilight, the air heavy, as if soaked in ancient mysteries. Occult objects are scattered everywhere — strange dolls, darkened books with mysterious symbols, candles flickering with a dim light. You feel the gaze of invisible eyes watching your every step.<br> Your attention is drawn to a slightly open door at the back of the room. It looks like a bedroom. A faint sound of breathing comes from behind the door. She's probably asleep.@@ <</if>> <br> <<if ndef $stealItemsFromWitchCD or $stealItemsFromWitchCD eq 0>> <<linkreplace "@@.usebtn;Look for something useful@@">> <<set $stealItemsFromWitchCD to 1>> <<set _check to random(1,6)>> @@.mc-speech; <<if _check eq 1>> <<if ndef $ghostMylingInfoCollected>> <<set $ghostMylingInfoCollected to 1>> You found information about the ghost Myling <<else>> You found 30$ <<set $mc.money +=30>> <</if>> <<elseif _check eq 2>> <<if ndef $ghostSpiritInfoCollected>> <<set $ghostSpiritInfoCollected to 1>> You found information about the ghost Spirit <<else>> You found sanity pillls! <<set $sanityPillsAmount +=1>> <</if>> <<elseif _check eq 3>> <<if ndef $ghostCthulionInfoCollected>> <<set $ghostCthulionInfoCollected to 1>> You found information about the ghost Cthulion <<else>> You found a crusifix! <<set $crucifixAmount += 1>> <</if>> <<elseif _check eq 4>> You didn't find anything <<elseif _check eq 5>> You found sanity pillls! <<set $sanityPillsAmount +=1>> <<elseif _check eq 6>> You found a crusifix! <<set $crucifixAmount += 1>> <</if>> @@ <</linkreplace>> <<else>> @@.mc-speech; Enough stealing for today.@@ <</if>> <br> <<if $witchNightCD eq 1>> @@.mc-speech; Enough for today.@@ <<else>> @@.enterbtn; [[Bedroom|WitchBedroom]]@@ <</if>> <br> <br> @@.backbtn; [[Leave|Witch]]@@<br> <</nobr>>
<<nobr>> <img src="assets/witch/sleeping.jpg" width="65%"><br> @@.mc-thoughts; The witch is lying on the bed. Her breathing is deep and calm. The blanket doesn't fully cover her body, revealing her round, juicy ass. <br>Your thoughts take over: you imagine kissing her, gently running your tongue over her wet pussy, biting her perfect ass.@@<br> <<include "add30lust">> +30 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br> <<linkreplace "@@.mc-speechLink; Lick her@@">> <<include "add30">> <<set $witchNightCD to 1>> <<if $hours lte 5>> <video autoplay controls muted loop> <source src="assets/witch/lickSleeping2.mp4" type="video/mp4"> </video> @@.mc-thoughts; You can no longer restrain yourself. <br>You pressed your face to her juicy peach and begin to gently lick her pussy and ass.@@<br> @@.notmc-speech; Ah~$mc.name, don't stop... @@<br> @@.mc-thoughts; Her pussy becomes wet, and sighs are heavy. After playing with her sweet butt, you prepare to leave. <br> Before you go, you hear her say in a quiet, satisfied voice: @@<br> @@.notmc-speech; Thank you, $mc.name.@@<br> <<else>> <video autoplay controls muted loop> <source src="assets/witch/lickSleeping1.mp4" type="video/mp4"> </video> @@.mc-thoughts; You can no longer restrain yourself. <br>You pressed your face to her juicy peach and begin to gently lick her pussy and ass. Her pussy becomes wet, and sighs are heavy. After playing with her sweet butt, you prepare to leave. <br> Before you go, you hear her say in a quiet, satisfied voice: @@<br> @@.notmc-speech; Thank you, $mc.name.@@<br> <</if>> <<include "add60lust">> +60 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br> <<if $mc.corruption lt 10>> +0.2 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%;"> <<set $mc.corruption += 0.2>><br><</if>> <</linkreplace>> <br> <br> @@.backbtn; [[Leave|Witch]]@@<br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<nobr>> <<if $brook.lvl eq 2>> <<set $chanceToSuccessAloneOwaissaBrook to 25>> <<set $chanceToSuccessAloneElmBrook to 10>> <<elseif $brook.lvl eq 3>> <<set $chanceToSuccessAloneOwaissaBrook to 40>> <<set $chanceToSuccessAloneElmBrook to 25>> <<elseif $brook.lvl eq 4>> <<set $chanceToSuccessAloneOwaissaBrook to 55>> <<set $chanceToSuccessAloneElmBrook to 40>> <<elseif $brook.lvl gte 5>> <<set $chanceToSuccessAloneOwaissaBrook to 70>> <<set $chanceToSuccessAloneElmBrook to 55>> <</if>> <div class="flexwrapperCompanionMainInfo"> <div class="companionImageMain"> <img src="assets/brook/brook.png"> </div> <div class="companionTextMain"> <span style="color: yellow; font-weight: bold; font-size: 1.2em;">$brook.name :</span> $brook.lvl lvl <<if $brook.lvl gte 5>> (max. lvl)<<else>>($brook.exp / $brook.expForNextLvl)<</if>><br> <<if $isBrookGoingForHuntingAlone eq 2>> @@.mc-speech; [[Ask her how her ghost hunt went.|BrookHuntEndAlone]]@@<br> <<else>> @@.mc-speech;<<link "Ask Brooke to join you for ghost hunting tonight.">> <<set $companion to clone($brook)>> <<set $isCompChosenBrook to 1>> <<set $isCompChosenAlice to 0>> <<set $isCompChosenBlake to 0>> <<set $chosenPlan to 0>> <<set $isBrookGoingForHuntingAlone to 0>> <<set $brookChooseOwaissa to 0>> <<set $brookChooseElm to 0>> <<replace "#brookInfoAnswer">>@@.mc-speech; I want you to join me for ghost hunting today@@<br> @@.notmc-speech; Yes, of course. I'll be ready. Let's meet by the entrance to the haunted house, okay?@@<br> @@.mc-speech; Yeah, let's do that.@@<</replace>> <</link>>@@<br> <span class="CompanionInfoAskForHuntAlone"> @@.mc-speech;<<link "I’d like you to go ghost hunting alone.">> <<set $isCompChosenBrook to 0>> <<replace "#brookInfoAnswer">>@@.notmc-speech; I think I'm already experienced enough to do it on my own. Where should I go?@@<br> @@.enterbtn;<<link "Owaissa Street - $chanceToSuccessAloneOwaissaBrook %">> <<set $brookChooseOwaissa to 1>><<set $brookChooseElm to 0>><<set $isBrookGoingForHuntingAlone to 1>> <<if (ndef $payForHuntAloneBrook or $payForHuntAloneBrook eq 0) and $mc.money gte 20>><<set $mc.money -= 20>><<set $payForHuntAloneBrook to 1>><</if>> <<if $mc.money lt 20>> <<replace "#brookInfoAnswerTwo">>@@.warningtext; I don't have enough money to buy her a contract @@<</replace>> <<else>> <<replace "#brookInfoAnswerTwo">>@@.notmc-speech;Owaissa Street? Hmm... Yes, of course. I think I can handle it.@@<</replace>><</if>><</link>>@@@@color: green; <b>-20$</b>@@<br> @@.enterbtn;<<link "Elm Street - $chanceToSuccessAloneElmBrook %">> <<set $brookChooseOwaissa to 0>><<set $brookChooseElm to 1>><<set $isBrookGoingForHuntingAlone to 1>> <<if (ndef $payForHuntAloneBrook or $payForHuntAloneBrook eq 0) and $mc.money gte 20>><<set $mc.money -= 20>><<set $payForHuntAloneBrook to 1>><</if>> <<if $mc.money lt 20>> <<replace "#brookInfoAnswerTwo">>@@.warningtext; I don't have enough money to buy her a contract @@<</replace>> <<else>> <<replace "#brookInfoAnswerTwo">>@@.notmc-speech;Elm Street? Hmm... Yes, of course. I think I can handle it.@@<</replace>><</if>> <</link>>@@@@color: green; <b>-20$</b>@@<br> <span id="brookInfoAnswerTwo"> </span> <</replace>> <</link>>@@<<if $brook.lvl lt 2>> @@.warningtext; Req. Brook's lvl 2+@@ <</if>></span> <br> <span id="brookInfoAnswer"> </span> <</if>> </div> </div> <br> <<if $brook.lvl lt 2>> <<done>> <<addclass ".CompanionInfoAskForHuntAlone" "disabled-link">> <</done>> <</if>> @@.backbtn; [[Return|$return]] @@<br> <</nobr>>
<<nobr>> <<set $payForHuntAloneBrook to 0>> <<set $isBrookGoingForHuntingAlone to 0>> @@.mc-speech; How did your ghost hunt go?@@<br> <<if $brookChooseOwaissa eq 1>> <<set _stateChance to $chanceToSuccessAloneOwaissaBrook>> <<elseif $brookChooseElm eq 1>> <<set _stateChance to $chanceToSuccessAloneElmBrook>> <</if>> <<set _check to random(1,100)>> <<if _stateChance gte _check>> @@.notmc-speech; $mc.name, I did it! I correctly identified the ghost!@@<br> <<set _resultBrookAlone to 1>> <<if $brookChooseOwaissa eq 1>> <span> Money: +$50 $ </span><br> <<set $mc.money += 50>> <<elseif $brookChooseElm eq 1>> <span> Money: +$100 $ </span><br> <<set $mc.money += 100>> <</if>> <<else>> @@.notmc-speech; $mc.name, I didn't succeed... But I gained valuable experience and I'll be better prepared next time!@@ <<set _resultBrookAlone to 0>> <</if>> <br> <<if $brook.lvl gte 5>> Brook is already at the maximum level! <<else>> Brook's exp: +10 <<set $brook.exp += 10>> <</if>> <br> <<linkappend "@@.mc-speechLink;Tell me more about how it went.@@">> <br> <<if $brook.lvl lt 3>> @@.notmc-speech; I don't want to talk about it...@@ @@.warningtext; Req. Brook's lvl ≥ 3@@ <<else>> @@.notmc-speech;Well, listen...<br> At first, things went well, of course, sometimes the ghost tried to...@@<<linkappend "@@.notmc-speechLink; scare me@@">> <<set _checkR to random(1,2)>> <<if _checkR eq 1>> <video autoplay controls muted loop> <source src="assets/brook/alone1.1.mp4" type="video/mp4"> </video> <<elseif _checkR eq 2>> <video autoplay controls muted loop> <source src="assets/brook/alone1.2.mp4" type="video/mp4"> </video> <</if>> @@.notmc-speech;But I'm not easily frightened! <br> I continued searching for evidence.<br> The ghost became more aggressive... Sometimes it tried to @@<<linkappend "@@.notmc-speechLink;strangle me@@">> <<set _checkR to random(1,2)>> <<if _checkR eq 1>> <video autoplay controls muted loop> <source src="assets/brook/alone2.1.mp4" type="video/mp4"> </video> <<elseif _checkR eq 2>> <video autoplay controls muted loop> <source src="assets/brook/alone2.2.mp4" type="video/mp4"> </video> <</if>> @@.notmc-speech;But I was stronger than it...<br> I was about to find the last piece of evidence when suddenly@@ <<linkappend "@@.notmc-speechLink;it appeared right in front of me.@@">> <<set _checkR to random(1,2)>> <<if _checkR eq 1>> <video autoplay controls muted loop> <source src="assets/brook/alone3.1.mp4" type="video/mp4"> </video> <<elseif _checkR eq 2>> <video autoplay controls muted loop> <source src="assets/brook/alone3.2.mp4" type="video/mp4"> </video> <</if>> @@.notmc-speech;I lost control... and I might have given it what it had been after from the beginning...@@<br> <<if _resultBrookAlone eq 1>>@@.notmc-speech; After it cu... weakened, I ran away. That’s it. @@<br> @@.mc-speech; I knew you would succeed! Great job!@@<<elseif _resultBrookAlone eq 0>> @@.notmc-speech;It seems I just passed out.. I woke up when it was already morning. <br> That’s it.@@<br> @@.mc-speech; It's okay, you'll definitely succeed next time!@@<br> @@.notmc-speech;You're right, I need to teach it a lesson for what it did to me...@@<</if>> <</linkappend>> <</linkappend>> <</linkappend>> <</if>> <</linkappend>> <br> <br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> @@.backbtn; [[Back|previous()][$brookChooseOwaissa to 0; $brookChooseElm to 0]] <</nobr>>
<<set $jobMoneySuccessed to 8>> <<set $jobMoneyFailed to 3>> <<set $companion to { name:false }>> <<set $update0909 to 1>>
<<nobr>> <<set _checkRandomCthulion to random(1,3)>> <<set _videoList to []>> <<if $ghost.name eq "Cthulion" and _checkRandomCthulion eq 1>> <<cthulionAbility 4>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <video autoplay controls muted loop> <source @src="`assets/`+_selectedVideo" type="video/mp4"> </video> @@.mc-thoughts; $companion.name tries to help, and the ghost pulls back. But instead, huge tentacles crawl out from the corners of the room. Before you can react, they’re all over you, wrapping tight and keeping you from moving.<br> The soft, slimy tentacles start pushing into your holes, filling them with some kind of sticky liquid. You try to focus and break free, but these things know exactly what they’re doing: they tease your most sensitive spots, making your body burn with desire. Your last hope is your friend, but one look at her tells you she’s already lost. Her mouth’s hanging open, eyes rolling back as another orgasm hits her. The room fills with wet, slurping sounds and her sweet moans.<br> There’s no point fighting it anymore. You give in to the tentacles. After a while, they finally pull back, done playing with your bodies.@@<br> <<set $companion.lust to 0>> $companion.name's lust <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> decreased - 0! <br> @@.notmc-speech; What... what was that?@@<br> @@.mc-speech; I have no idea, but we need to get out of here. I can’t handle another round with those things.@@<br> <br> @@.backbtn; [[Continue|previous()]]@@<br> <<else>> <<if $companion.sanity gte 50 and $mc.sanity gte 50>> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/brook/both1.1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/brook/both1.2.mp4" type="video/mp4"> </video><</if>> @@.mc-thoughts; You rely on your friend. Brook tries to help you, but the ghost’s malevolent entity, fueled by her lust, proves too powerful. The force is overwhelming, and for a moment, reality itself seems to distort. You feel an odd sensation, as if you’ve slipped out of this world—suddenly, you see yourself as a cheap whore, clad in fishnet lingerie.<br> The ghost shoves its cock into your mouths alternately, almost as if it’s mocking you. This goes on for a while before it vanishes.<br> You look at Brook, but to your surprise, her face only shows satisfaction.@@<br> <<set $companion.lust to 0>> Brook's lust <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> decreased - 0! <br> @@.mc-thoughts; You want to say something encouraging, but suddenly she speaks up herself.<br>@@ @@.notmc-speech; It was amaz... awful, I mean. We can’t just leave it like this. We need to continue our investigation to get rid of it!@@<br> @@.mc-thoughts; You’re a bit taken aback by her reaction and were about to say that getting rid of it might not be possible, as you’re still just trying to identify its type, but decide to stay silent. @@<br> @@.mc-speech; Yeah, you’re right.@@<br><br> @@.backbtn; [[Continue|previous()]]@@<br> <<else>> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/brook/both2.1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/brook/both2.2.mp4" type="video/mp4"> </video><</if>> @@.mc-thoughts; You rely on your friend. Brook tries to help you, but the ghost’s malevolent entity, fueled by her lust, proves too powerful. The force is overwhelming, and for a moment, reality itself seems to distort. You feel an odd sensation, as if you’ve slipped out of this world—suddenly, you see yourself as a cheap whore, clad in fishnet lingerie.<br> The ghost fucks you and Brook alternately.This goes on for a while before it vanishes.<br> You look at Brook, but to your surprise, her face only shows satisfaction.@@<br> <<set $companion.lust to 0>> Brook's lust <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> decreased - 0! <br> @@.mc-thoughts; You want to say something encouraging, but suddenly she speaks up herself.<br>@@ @@.notmc-speech; It was amaz... awful, I mean. We can’t just leave it like this. We need to continue our investigation to get rid of it!@@<br> @@.mc-thoughts; You’re a bit taken aback by her reaction and were about to say that getting rid of it might not be possible, as you’re still just trying to identify its type, but decide to stay silent. @@<br> @@.mc-speech; Yeah, you’re right.@@<br><br> @@.backbtn; [[Continue|previous()]]@@<br> <</if>> <</if>> <</nobr>>
<<nobr>> <<set $alice to { name: "Alice", sanity:100, sanityMax:100, corruption:0, expForNextLvl: 20, lust:0, lvl: 1, exp: 0, plan2TimeReq: 15, plan3TimeReq: 15, plan4TimeReq: 10, decreaseSanity: 10, chanceOfSuccessCI: 30, chanceOfSuccessEMF: 15, chanceOfSuccessECTO: 15, chanceOfSuccessGWB: 15, chanceOfSuccessSB: 15, chanceOfSuccessTEMP: 15, chanceOfSuccessUVL: 15, chanceOfSuccessGR: 50, chanceOfSuccessAnyEvidence: 25, }>> <<set $addedAlice to 1>> <</nobr>>
<<nobr>> <img src="assets/webcam/workplace.jpg" width="100%"> @@.mc-speech; Looks like I'm ready for my webcam show. What should I do today?@@<br> Subscribers: <<if ndef $prefssubscribers>>0<<else>>$prefssubscribers<</if>><br> <<if ndef $webcamShowCD or $webcamShowCD eq 0>> <<done>> <<if $mc.corruption lt 2>> <<addclass ".webcamShowMasturbate" "disabled-link">><</if>> <<if $mc.corruption lt 3>> <<addclass ".webcamShowFingerAnal" "disabled-link">><</if>> <</done>> <span class="webcamShowTease"> @@.usebtn; [[Tease|WebcamShowStart][$webcamEvent to "tease"]]@@<br></span> <span class="webcamShowMasturbate"> @@.usebtn; [[Masturbate|WebcamShowStart][$webcamEvent to "masturbate"]]@@ <<if $mc.corruption lt 2>>@@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 2)@@<</if>> <br></span> <span class="webcamShowFingerAnal"> @@.usebtn; [[Anal fingering|WebcamShowStart][$webcamEvent to "fingeranal"]]@@ <<if $mc.corruption lt 3>>@@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 3)@@<</if>> <br></span> <<if $dildoPurchased eq 1>> <<done>> <<if $mc.corruption lt 3>> <<addclass ".webcamShowToyPussy" "disabled-link">><</if>> <<if $mc.corruption lt 4>> <<addclass ".webcamShowToyAnal" "disabled-link">><</if>> <</done>> <span class="webcamShowToyPussy"> @@.usebtn; [[Play with pussy (toy)|WebcamShowStart][$webcamEvent to "toypussy"]]@@ <<if $mc.corruption lt 3>>@@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 3)@@<</if>> <br></span> <span class="webcamShowToyAnal"> @@.usebtn; [[Play with ass (toy)|WebcamShowStart][$webcamEvent to "toyanal"]]@@ <<if $mc.corruption lt 4>>@@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 4)@@<</if>> <br></span><</if>> <<else>> @@.mc-speech; Enough for today.@@<br> <</if>> <<set $prefsmoney to ($prefsmoney || 0)>> <<set $prefssubscribers to ($prefssubscribers || 0)>> <<set $prefsshowCount to ($prefsshowCount || 0)>> <br> @@.backbtn;[[Back|Use PC]] @@<br> <</nobr>>
<<set _videoList to []>> <<if $webcamEvent eq "tease">> <<set _videoList to ["webcam/1.0.mp4", "webcam/1.1.mp4", "webcam/1.2.mp4", "webcam/1.3.mp4", "webcam/1.4.mp4"]>> <<elseif $webcamEvent eq "masturbate">> <<set _videoList to ["webcam/2.0.mp4", "webcam/2.1.mp4", "webcam/2.2.mp4", "webcam/2.3.mp4", "webcam/2.4.mp4"]>> <<elseif $webcamEvent eq "toypussy">> <<set _videoList to ["webcam/3.0.mp4", "webcam/3.1.mp4", "webcam/3.2.mp4", "webcam/3.3.mp4", "webcam/3.4.mp4", "webcam/3.5.mp4"]>> <<elseif $webcamEvent eq "fingeranal">> <<set _videoList to ["webcam/4.0.mp4", "webcam/4.1.mp4", "webcam/4.2.mp4", "webcam/4.3.mp4", "webcam/4.4.mp4"]>> <<elseif $webcamEvent eq "toyanal">> <<set _videoList to ["webcam/5.0.mp4", "webcam/5.1.mp4", "webcam/5.2.mp4", "webcam/5.3.mp4", "webcam/5.4.mp4", "webcam/5.5.mp4"]>> <</if>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <<set $webcamVideo to _selectedVideo>> <<if _selectedVideo>> <video autoplay muted controls loop class="displayCentredImgs"> <source @src="`assets/`+$webcamVideo" type="video/mp4"> </video> <</if>> <br> <<set _baseMoney = random(7,15)>> <<if $mc.fit <= 10>> <<set _fitBonus = random(1,5)>> <<elseif $mc.fit <= 20>> <<set _fitBonus = random(3,8)>> <<elseif $mc.fit <= 30>> <<set _fitBonus = random(6,11)>> <<elseif $mc.fit <= 40>> <<set _fitBonus = random(9,14)>> <<elseif $mc.fit <= 50>> <<set _fitBonus = random(13,17)>> <<elseif $mc.fit <= 60>> <<set _fitBonus = random(16,20)>> <<elseif $mc.fit <= 70>> <<set _fitBonus = random(19,23)>> <<elseif $mc.fit <= 80>> <<set _fitBonus = random(22,26)>> <<elseif $mc.fit <= 90>> <<set _fitBonus = random(25,30)>> <<elseif $mc.fit <= 100>> <<set _fitBonus = random(28,32)>> <<else>> <<set _fitBonus = 0>> <</if>> <<if $webcamEvent eq "tease">> <<set _corruptionBonus = random(1,9)>> <<elseif $webcamEvent eq "masturbate">> <<set _corruptionBonus = random(15,25)>> <<elseif $webcamEvent eq "toypussy">> <<set _corruptionBonus = random(23,33)>> <<elseif $webcamEvent == "fingeranal">> <<set _corruptionBonus = random(30,44)>> <<elseif $webcamEvent == "toyanal">> <<set _corruptionBonus = random(40,55)>> <<elseif $webcamEvent == 5>> <<set _corruptionBonus = random(50,65)>> <<else>> <<set _corruptionBonus = random(1,5)>> <</if>> <<set _moneyEarned = Math.round(_baseMoney + _fitBonus + _corruptionBonus)>> <<set _subscriberMultiplier = 1 + ($prefssubscribers / 1000)>> <<set _moneyEarnedWithMultiplier = Math.round(_moneyEarned * _subscriberMultiplier)>> <<set $prefsmoney = ($prefsmoney || 0) + _moneyEarnedWithMultiplier>> <<set $prefssubscribers = ($prefssubscribers || 0) + Math.round(_moneyEarnedWithMultiplier * 0.1)>> <<set $prefsshowCount = ($prefsshowCount || 0) + 1>> <<webcamEvent>> <span id="showWeBCam"> You earned <<print _moneyEarnedWithMultiplier>> $ and attracted <<print Math.round(_moneyEarnedWithMultiplier * 0.1)>> new subscribers.</span> <<set $mc.money += _moneyEarnedWithMultiplier>> <br> <br> @@.backbtn; [[Back|WebcamShow]]@@<br> <style> video { height: 500px; } </style>
<<nobr>> <<widget "webcamEvent">> <<if $webcamEvent eq "tease">> @@.mc-thoughts; You start your webcam show. For an hour, you show yourself in various poses.@@<br> @@.mc-speech; Do you guys like this? Oh~ I'm so wet. I wish someone would lick my juicy pussy. @@<br> +60 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <br> <<include "add60lust">> <<include "add60">> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.2>> +0.2 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <</if>> <<elseif $webcamEvent eq "masturbate">> @@.mc-thoughts; You start your webcam show. For an hour, you show yourself in various poses, masturbating your pussy.@@<br> @@.mc-speech; ~Ahh~I'm cu... ~Ohhhh fuck~ that was awesome. I hope you guys enjoyed the show too@@<br> +60 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <br> <<include "add60lust">> <<include "add60">> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.2>> +0.2 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <</if>> <<elseif $webcamEvent eq "toypussy">> @@.mc-thoughts; You start your webcam show. For an hour, you show yourself in various poses, fucking your pussy with a toy.@@<br> @@.mc-speech; ~Ahh~I'm cu... ~Ohhhh fuck~ that was awesome. I hope you guys enjoyed the show too@@<br> +60 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <br> <<include "add60lust">> <<include "add60">> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.2>> +0.2 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <</if>> <<elseif $webcamEvent eq "toyanal">> @@.mc-thoughts; You start your webcam show. For an hour, you show yourself in various poses, fucking your ass with a toy.@@<br> @@.mc-speech; ~Ahh~I'm cu... ~Ohhhh fuck~ that was awesome. I hope you guys enjoyed the show too@@<br> +60 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <br> <<include "add60lust">> <<include "add60">> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.2>> +0.2 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <</if>> <<elseif $webcamEvent eq "fingeranal">> @@.mc-thoughts; You start your webcam show. For an hour, you show yourself in various poses, fingering your asshole.@@<br> @@.mc-speech; ~Ahh~I'm cu... ~Ohhhh fuck~ that was awesome. I hope you guys enjoyed the show too@@<br> +60 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> <br> <<include "add60lust">> <<include "add60">> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.2>> +0.2 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br> <</if>> <</if>> <<set $webcamShowCD to 1>> <</widget>> <</nobr>>
<<nobr>> <div class="flexwrapperCompanionMain"> <div class="companionImageMain"> <img src="assets/alice/alice.png" width=100% > </div> <div class="companionTextMain"> <span style="color: yellow; font-weight: bold; font-size: 1.2em;">$alice.name :</span> $alice.lvl lvl <<if $alice.lvl gte 5>> (max. lvl)<<else>>($alice.exp / $alice.expForNextLvl)<</if>><br> @@.mc-thoughts; I don't think I can influence her. For now...@@<br> <<set $chanceToAttackAlice to 50>> <<set $chanceToAttack to $chanceToAttackAlice>> @@.warningtext; Chance of ghost encounter: $chanceToAttack %@@ <br> </div> </div> @@.notmc-speech; Oh~, I'm feeling a bit nervous. What's our plan?@@<br> <br> <<linkreplace "@@.usebtn; Give her the sanity pills.@@">> <<if $sanityPillsAmount gte 1>> <<if $companion.sanity lt 100>> @@.mc-speech; I want you to take these sanity pills. Don't worry, they will help you.@@<br> @@.notmc-speech; Thank you, I feel a bit better.@@<br> <<set $sanityPillsAmount -= 1>> <b>-1 sanity pills</b><br> <b>$companion.name's sanity has increased by 30!</b><br> <<set $companion.sanity += 30>> <<if $companion.sanity gte 100>> <<set $companion.sanity to 100>> <</if>> <<else>> @@.mc-thoughts; She doesn't need the pills right now.@@ <</if>> <<else>> @@.mc-thoughts; I don't have those pills.@@ <</if>> <</linkreplace>> <br> @@.usebtn;<<link "Let's stick together for now">> <<set $chosenPlan to "Plan1">> <<set $chosenPlanActivated to 0>> <<set $showComp to 1>> <<replace "#compResponse">> @@.notmc-speech;Good, I'll stay close to you.@@<</replace>> <</link>>@@<br> <span id="checkQuestForCursedItem">@@.usebtn;<<link "I need you to find the cursed item @@.warningtext; ($companion.chanceOfSuccessCI %, $companion.plan2TimeReq min)@@" >> <<if $gotCursedItem eq 0>> <<set $chosenPlan to "Plan2">> <<set $chanceToSuccess to $companion.chanceOfSuccessCI>> <<set $showComp to 0>> <<set $chosenPlanActivated to 1>> <<set $chosenPlanActivatedTime = $hours * 60 + $minutes + $companion.plan2TimeReq>> <<replace "#compResponse">> @@.notmc-speech;Alright, I'll look for the cursed item.@@<</replace>> <<else>> <<replace "#compResponse">> @@.notmc-speech; We already have a cursed item.@@<</replace>> <</if>> <</link>>@@</span> <<if ndef $gotCursedItem>>@@.warningtext; Req. quest from the witch@@<</if>><br> @@.usebtn;<<link "I want you to look for any ghost evidence @@.warningtext; ($brook.chanceOfSuccessAnyEvidence %, $companion.plan3TimeReq min@@)">> <<set $chosenPlan to "Plan3">> <<set $chanceToSuccess to $companion.chanceOfSuccessAnyEvidence>> <<set $showComp to 0>> <<set $chosenPlanActivated to 1>> <<set $chosenPlanActivatedTime = $hours * 60 + $minutes + $companion.plan3TimeReq>> <<replace "#compResponse">> @@.notmc-speech;Sure, I'll search for any ghost evidence.@@<</replace>> <</link>>@@<br> @@.usebtn;<<link "It would be nice if you found the ghost's favorite room @@.warningtext; ($companion.chanceOfSuccessGR %, $companion.plan4TimeReq min@@)">> <<set $chosenPlan to "Plan4">> <<set $chanceToSuccess to $companion.chanceOfSuccessGR>> <<set $showComp to 0>> <<set $chosenPlanActivated to 1>> <<set $chosenPlanActivatedTime = $hours * 60 + $minutes + $companion.plan4TimeReq>> <<replace "#compResponse">> @@.notmc-speech; Got it, I'll try to find the ghost's favorite room.@@<</replace>> <</link>>@@<br> <<if $ghostHuntingMode eq 2>> @@.usebtn;<<link "Ask her to walk you home.">> <<replace "#compResponse">> @@.mc-speech; I think that's enough. Can you walk me home, please?@@<br> <<if ($jeansState eq "worn" or $skirtState eq "worn" or $shortsState eq "worn")>> @@.notmc-speech; Of course. Are you sure you want to leave now?@@<br> <<if $ghost.name eq "Myling" and $ghostHuntingMode eq 2>> @@.mc-speech; Yes, [[let's go together|ghostSpecialEventMylingTwo]] @@<<else>> @@.mc-speech; Yes, [[let's go together|WalkHomeTogether]] @@<</if>> <b>or </b> <<linkreplace "@@.mc-speechLink; Not yet@@">> @@.notmc-speech; Alright, so what should we do?@@ <</linkreplace>><br> <<else>> @@.notmc-speech;Um... Well, maybe you should find your clothes first...?@@<br> <<if $mc.exhib lte 4 or ndef $mc.exhib>>@@.mc-speech; Yeah, you're right.@@@@.warningtext; (She’ll go with you if you’re dressed) or Req. Exhibitionism Level 5+@@<</if>> <<if $mc.exhib gte 5>> <<linkreplace "@@.mc-speechLink; I don't care@@">> <<if hasVisited("NudityEventTwo")>> @@.mc-speech;Let's just leave naked, like last time...@@<br> @@.notmc-speech; Alright, but I'm still grabbing some bathrobes...@@<br> <br> @@.backbtn; [[Go home together naked|NudityEventTwo]]@@<br> <<else>> @@.mc-speech; I don't care. I just want to get out of here as soon as possible. Besides, I’ve walked down the street naked before... It's actually kind of fun. People's eyes wander over you, and the breeze gently tickles all your intimate places~ <br> It might feel awkward at first, but after a couple of minutes, you'll start to enjoy it...<br> Come on! Let's go naked together.You'll like it.<br>@@ @@.notmc-speech; Wow, you’re such a slut. Alright, let’s go. But I’ll still grab some clothes from here for us. That way, I'll feel more comfortable.@@<br> <br> @@.backbtn; [[Go home together naked|NudityEventTwo]]@@<br> <</if>> <</linkreplace>> <<else>> <</if>> <</if>> <</replace>> <</link>>@@<</if>><br> <span id="compResponse"></span> <br> <br> @@.backbtn; [[Continue|previous()]]@@<br> <<done>> <<addclass ".linkselector" "disabled-link">> <<if ndef $gotCursedItem>> <<addclass "#checkQuestForCursedItem" "disabled-link">> <</if>> <</done>> <</nobr>>
<<if def $chosenPlan and $ghostHuntingMode eq 2 and ($isOwaissa eq 1 or $isElm eq 1)>> <div class="containerMini"> <img src="assets/alice/alice.png"> <div class="scaleMini"> <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:13%;">Alice's Sanity: <<showmeter 'companionsanity' `$companion.sanity / $companion.sanityMax`>> <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:13%;"> Alice's Lust: <<showmeter 'companionlust' `$companion.lust / 100`>> </div> </div> <</if>> <style> .containerMini { display: flex; align-items: center; } .containerMini img { width: 30%; margin-right: 5%; } </style>
<<widget "CompExp">> <<if $companion.name eq "Brook">> <<if $brook.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: + _args[0] <<set $brook.exp += _args[0]>> <</if>> <<elseif $companion.name eq "Alice">> <<if $alice.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: + _args[0] <<set $alice.exp += _args[0]>> <</if>> <<elseif $companion.name eq "Blake">> <<if $blake.lvl gte 5>> $companion.name is already at the maximum level! <<else>> $companion.name 's exp: + _args[0] <<set $blake.exp += _args[0]>> <</if>> <</if>> <</widget>> <<widget "compLinks">> <<if $companion.name eq "Brook">> <a data-passage="BrookMain"> <img src="assets/brook/brook.png" class="companion-image"> </a> <<elseif $companion.name eq "Alice">> <a data-passage="AliceMain"> <img src="assets/alice/alice.png" class="companion-image"> </a> <<elseif $companion.name eq "Blake">> <a data-passage="BlakeMain"> <img src="assets/blake/blake.png" class="companion-image"> </a> <</if>> <</widget>> <<widget "compLinksSuccess">> <<if $companion.name eq "Brook">> <a data-passage="succeededComp"> <img src="assets/brook/brook.png" class="companion-imageSucceeded"> </a> <<elseif $companion.name eq "Alice">> <a data-passage="succeededComp"> <img src="assets/alice/alice.png" class="companion-imageSucceeded"> </a> <<elseif $companion.name eq "Blake">> <a data-passage="succeededComp"> <img src="assets/blake/blake.png" class="companion-imageSucceeded"> </a> <</if>> <</widget>> <<widget "CompanionTextcompEvent1">> <<if $companion.name eq "Brook">> @@.mc-thoughts; As you entered the room, you immediately saw her. She was naked and visibly shaken.@@<br> @@.mc-speech; Oh God, what happened to you?@@<br> @@.notmc-speech; I don't want to talk about it... Just help me@@<br> @@.mc-thoughts; You walked over to her, carefully helping her up.@@<br> <<elseif $companion.name eq "Alice">> @@.mc-thoughts; When you entered the room, you saw her.@@<br> @@.mc-speech; Are you alright?@@<br> @@.notmc-speech; I'm fine. It’s just a ghost, nothing to worry about. And it looks like I almost beat it.@@<br> @@.mc-thoughts; It seems I can see the marks of that fight on her...@@<br> @@.mc-speech; Well done, I’m proud of you.@@<br> <<elseif $companion.name eq "Blake">> @@.mc-thoughts; When you entered the room, you saw her.@@<br> @@.mc-speech; What are you doing?@@<br> @@.notmc-speech; I thought I could attract the ghost this way.@@<br> @@.mc-speech; Why?@@<br> @@.notmc-speech; Well, maybe it would have more cursed items, and I could take them for myself.@@<br> @@.mc-speech; I don't think that's how it works, or the ghost would probably not want to share with you.@@<br> @@.notmc-speech; I still think my plan will work.@@<br> @@.mc-speech; Alright, let's keep looking.@@<br> <</if>> <<set $companion.sanity -= $companion.decreaseSanity>> <<set $companion.lust += _companionLustIncreased>> $companion.name's lust: + _companionLustIncreased <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br> $companion.name's sanity: - $companion.decreaseSanity<img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"><br> <</widget>> <<widget "CompanionTextcompEvent2">> <<if $companion.name eq "Brook">> @@.mc-thoughts; As you entered the room, you immediately saw her. But she wasn't alone. Fortunately, you entered just in time, and as soon as you did, the ghost let her go and vanished@@<br> @@.mc-speech; $companion.name , are you alright? I saw the ghost trying to...@@<br> @@.notmc-speech; Thank you, $mc.name, you came just in time.@@<br> @@.mc-thoughts; You walked over to her, carefully helping her up.@@<br> <<elseif $companion.name eq "Alice">> @@.mc-thoughts; As you entered the room, you immediately saw her. But she wasn't alone. <br>The ghost, noticing you, disappeared instantly.@@<br> @@.mc-speech; $companion.name, are you alright?@@<br> @@.notmc-speech; Yes, I think I'm fine.@@<br> @@.mc-thoughts; A faint smile remained on her face, as if she had enjoyed the encounter. @@<br> @@.notmc-speech; I hope it comes back so I can teach it a lesson...@@<br> <<elseif $companion.name eq "Blake">> @@.mc-thoughts; As you entered the room, you immediately saw her. But she wasn't alone. <br>The ghost, noticing you, disappeared instantly.@@<br> @@.mc-speech; $companion.name, are you alright?@@<br> @@.notmc-speech; Yes, I saw it! I think you scared it away.@@<br> @@.mc-speech; Are you disappointed? I just saved you.@@<br> @@.notmc-speech; Well, yeah, of course...@@<br> @@.mc-speech; Alright, let's continue.@@<br> <</if>> <<set $companion.sanity -= $companion.decreaseSanity>> <<set $companion.lust += _companionLustIncreased>> $companion.name's lust: + _companionLustIncreased <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br> $companion.name's sanity: - $companion.decreaseSanity<img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"><br> Your <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> +15<br> <<include "add15lust">> <</widget>> <<widget "CompanionTextcompEvent3">> <<if $companion.name eq "Brook">> @@.mc-thoughts; As you entered the room, you immediately saw her. But she wasn't alone. Fortunately, you entered just in time, and as soon as you did, the ghost let her go and vanished@@<br> @@.mc-speech; $companion.name, are you alright? I saw what the ghost was doing to you...@@<br> @@.notmc-speech; Thank you, $mc.name, you came just in time.@@<br> @@.mc-thoughts; You walked over to her, carefully helping her up.@@<br> <<elseif $companion.name eq "Alice">> @@.mc-thoughts; Before entering the room, you hear strange sounds coming from inside. <br> As you entered the room, you immediately saw her. But she wasn't alone. You walked in just in time to see what was happening...<br> It seems she doesn't want to be interrupted. But as soon as the ghost saw you, it disappeared. @@<br> @@.mc-speech; $companion.name, are you alright? I heard strange noises...@@<br> @@.notmc-speech; Don't worry, it just caught me by surprise.@@<br> @@.mc-speech; Sure...@@<br> <<elseif $companion.name eq "Blake">> @@.mc-thoughts; Before entering the room, you hear strange sounds coming from inside. <br> As you entered the room, you immediately saw her. But she wasn't alone. You walked in just in time to see what was happening...<br> It seems she doesn't want to be interrupted. But as soon as the ghost saw you, it disappeared. @@<br> @@.mc-speech; $companion.name, are you alright? I heard strange noises...@@<br> @@.notmc-speech; Don't worry, it just caught me by surprise.@@<br> @@.mc-speech; Sure...@@<br> <</if>> <<set $companion.sanity -= $companion.decreaseSanity>> <<set $companion.lust += _companionLustIncreased>> $companion.name's lust: + _companionLustIncreased <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br> $companion.name's sanity: - $companion.decreaseSanity<img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"><br> Your <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> +15<br> <<include "add15lust">> <</widget>> <<widget "CompanionTextcompEvent4">> <<if $companion.name eq "Brook">> @@.mc-thoughts; As you entered the room, you immediately saw her. But she wasn't alone. Fortunately, you entered just in time, and as soon as you did, the ghost let her go and vanished@@<br> @@.mc-speech; $companion.name, are you alright? I saw what the ghost was doing to you...@@<br> @@.notmc-speech; Thank you, $mc.name, you came just in time.@@<br> @@.mc-thoughts; You walked over to her, carefully helping her up.@@<br> <<elseif $companion.name eq "Alice">> @@.mc-thoughts; Before entering the room, you hear soft moans coming from inside. <br> As you entered the room, you immediately saw her. But she wasn't alone. You walked in just in time to see what was happening...<br> It seems she doesn't want to be interrupted. But as soon as the ghost saw you, it disappeared. @@<br> <<elseif $companion.name eq "Blake">> @@.mc-thoughts; Before entering the room, you hear soft moans coming from inside. <br> As you entered the room, you immediately saw her. But she wasn't alone. You walked in just in time to see what was happening...<br> It seems she doesn't want to be interrupted. But as soon as the ghost saw you, it disappeared. @@<br> @@.mc-speech; $companion.name, are you alright? I heard screaming...@@<br> @@.notmc-speech; Don't worry, it just caught me by surprise.@@<br> @@.mc-speech; Sure...@@<br> <</if>> <<set $companion.sanity -= $companion.decreaseSanity>> <<set $companion.lust += _companionLustIncreased>> $companion.name's lust: + _companionLustIncreased <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"><br> $companion.name's sanity: - $companion.decreaseSanity<img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"><br> Your <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%;"> +15<br> <<include "add15lust">> <</widget>> <<widget "isCompanionContinue">> <<linkappend "@@.mc-speechLink; Will you be able to continue?@@">><br> <<if _args[0] gte _args[1] or ($companion.sanity gte _args[2] and $companion.sanity lte _args[3])>> <<set $chosenPlanActivated to 0>> <<set $randomGhostPassage to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> @@.notmc-speech; I think I can continue. @@ <<set _checkChance to random(1,100)>> <<if _checkChance lte $chanceToSuccess>> @@.notmc-speech; Oh, by the way, before the ghost... attacked me, I found something...@@ <<include "CompResult">> <<set $chosenPlan to "Plan1">> <<else>> <<set $chosenPlan to "Plan1">> @@.notmc-speech; $mc.name, I'm sorry, I wasn't able to find what you asked for...@@<br> @@.mc-speech; Don't worry about it, it's okay. The main thing is that you're fine@@<br> <<CompExp 2>> <br> <</if>> @@.notmc-speech; Thank you... I think I'm ready. [[Let's continue.|$return]]@@<br> <<else>> <<set $chosenPlanActivated to 0>> <<set $randomGhostPassage to 0>> <<set $showComp to 1>> <<set $isCompRoomChosen to 0>> @@.notmc-speech; You know... I'm not sure I can keep going. I need to rest for a bit...@@<br> <<set _checkChance to random(1,100)>> <<if _checkChance lte $chanceToSuccess>> @@.notmc-speech; Oh, by the way, before the ghost... attacked me, i found something...@@ <<include "CompResult">> <<else>> @@.notmc-speech; $mc.name, I'm sorry, I wasn't able to find what you asked for...@@<br> @@.mc-speech; Don't worry about it, it's okay. The main thing is that you're fine@@<br> <<CompExp 2>> <br> <</if>> @@.mc-speech; Alright, then I'll [[continue|$return][$showComp to 0; $isCompChosen to 0; $chosenPlan to 0]] on my own...@@ <<if _args[0] lte 4>>@@.warningtext; Req. higher lvl@@<</if>><br> <</if>> <</linkappend>> <</widget>> <<widget "AliceLustHighEvent">> or @@.usebtn;<<link `$companion.name + " helps you"`>><<set $companion.sanity -= 3>> <<replace "#eventVideo">><<include "AliceHelp">><</replace>> <</link>> @@ - $companion.name's <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%;"> <</widget>>
<<nobr>> <<widget "ghostRoom">> <<if $ghostRoom.name eq "basement">> <b><<print "basement">></b> <<elseif $ghostRoom.name eq "bedroomTwo">> <b><<print "bedroom upstairs">></b> <<elseif $ghostRoom.name eq "nursery">> <b><<print "nursery">></b> <<elseif $ghostRoom.name eq "bathroomTwo">> <b><<print "bathroom upstairs">></b> <<elseif $ghostRoom.name eq "hallwayUpstairs">> <b><<print "hallway upstairs">></b> <<elseif $ghostRoom.name eq "roomA">> <b><<print "roomA in the basement">></b> <<elseif $ghostRoom.name eq "roomB">> <b><<print "roomB in the basement">></b> <<elseif $ghostRoom.name eq "roomC">> <b><<print "roomC in the basement">></b> <<elseif $ghostRoom.name eq "kitchen">> <b><<print "kitchen">></b> <<elseif $ghostRoom.name eq "bathroom">> <b><<print "bathroom">></b> <<elseif $ghostRoom.name eq "bedroom">> <b><<print "bedroom">></b> <<elseif $ghostRoom.name eq "hallway">> <b><<print "hallway">></b> <<elseif $ghostRoom.name eq "livingroom">> <b><<print "livingroom">></b> <</if>> <</widget>> <</nobr>>
<<nobr>> <<set $payForHuntAloneAlice to 0>> <<set $isAliceGoingForHuntingAlone to 0>> @@.mc-speech; How did your ghost hunt go?@@<br> <<if $aliceChooseOwaissa eq 1>> <<set _stateChance to $chanceToSuccessAloneOwaissaAlice>> <<elseif $aliceChooseElm eq 1>> <<set _stateChance to $chanceToSuccessAloneElmAlice>> <</if>> <<set _check to random(1,100)>> <<if _stateChance gte _check>> @@.notmc-speech; $mc.name, I did it! I correctly identified the ghost!@@<br> <<set _resultAliceAlone to 1>> <<if $aliceChooseOwaissa eq 1>> <span> Money: +$50 $ </span><br> <<set $mc.money += 50>> <<elseif $aliceChooseElm eq 1>> <span> Money: +$100 $ </span><br> <<set $mc.money += 100>> <</if>> <<else>> @@.notmc-speech; $mc.name, I didn't succeed... But I gained valuable experience and I'll be better prepared next time!@@ <<set _resultAliceAlone to 0>> <</if>> <br> <<if $alice.lvl gte 5>> Alice is already at the maximum level! <<else>> Alice's exp: +10 <<set $alice.exp += 10>> <</if>> <br> <<linkappend "@@.mc-speechLink;Tell me more about how it went.@@">> <br> <<if $alice.lvl lt 3>> @@.notmc-speech; I don't want to talk about it...@@ @@.warningtext; Req. Alice's lvl ≥ 3@@ <<else>> @@.notmc-speech;Well, listen...<br> At first, things went well, of course, sometimes the ghost tried to...@@<<linkappend "@@.notmc-speechLink; scare me@@">> <<set _checkR to random(1,9)>> <<if _checkR eq 1>> <video autoplay controls muted loop> <source src="assets/alice/alone1.1.mp4" type="video/mp4"> </video> <<elseif _checkR eq 2>> <video autoplay controls muted loop> <source src="assets/alice/2.11.mp4" type="video/mp4"> </video> <<elseif _checkR eq 3>> <video autoplay controls muted loop> <source src="assets/alice/2.12.mp4" type="video/mp4"> </video> <<elseif _checkR eq 4>> <video autoplay controls muted loop> <source src="assets/alice/2.10.mp4" type="video/mp4"> </video> <<elseif _checkR eq 5>> <video autoplay controls muted loop> <source src="assets/alice/2.0.mp4" type="video/mp4"> </video> <<elseif _checkR eq 6>> <video autoplay controls muted loop> <source src="assets/alice/2.9.mp4" type="video/mp4"> </video> <<elseif _checkR eq 7>> <video autoplay controls muted loop> <source src="assets/alice/2.7.mp4" type="video/mp4"> </video> <<elseif _checkR eq 8>> <video autoplay controls muted loop> <source src="assets/alice/2.1.mp4" type="video/mp4"> </video> <<elseif _checkR eq 9>> <video autoplay controls muted loop> <source src="assets/alice/2.4.mp4" type="video/mp4"> </video> <</if>> @@.notmc-speech;But I'm not easily frightened! <br> I continued searching for evidence.<br> The ghost became more aggressive... Sometimes it tried to @@<<linkappend "@@.notmc-speechLink;chocke me@@">> <<set _checkR to random(1,9)>> <<if _checkR eq 1>> <video autoplay controls muted loop> <source src="assets/alice/alone2.1.mp4" type="video/mp4"> </video> <<elseif _checkR eq 2>> <video autoplay controls muted loop> <source src="assets/alice/alone2.2.mp4" type="video/mp4"> </video> <<elseif _checkR eq 3>> <video autoplay controls muted loop> <source src="assets/alice/alone2.3.mp4" type="video/mp4"> </video> <<elseif _checkR eq 4>> <video autoplay controls muted loop> <source src="assets/alice/3.1.mp4" type="video/mp4"> </video> <<elseif _checkR eq 5>> <video autoplay controls muted loop> <source src="assets/alice/3.5.mp4" type="video/mp4"> </video> <<elseif _checkR eq 6>> <video autoplay controls muted loop> <source src="assets/alice/3.7.mp4" type="video/mp4"> </video> <<elseif _checkR eq 7>> <video autoplay controls muted loop> <source src="assets/alice/3.10.mp4" type="video/mp4"> </video> <<elseif _checkR eq 8>> <video autoplay controls muted loop> <source src="assets/alice/3.8.mp4" type="video/mp4"> </video> <<elseif _checkR eq 9>> <video autoplay controls muted loop> <source src="assets/alice/3.12.mp4" type="video/mp4"> </video> <</if>> @@.notmc-speech;But I was stronger than it...<br> I was about to find the last piece of evidence when suddenly@@ <<linkappend "@@.notmc-speechLink;it appeared right in front of me.@@">> <<set _checkR to random(1,9)>> <<if _checkR eq 1>> <video autoplay controls muted loop> <source src="assets/alice/alone3.1.mp4" type="video/mp4"> </video> <<elseif _checkR eq 2>> <video autoplay controls muted loop> <source src="assets/alice/alone3.2.mp4" type="video/mp4"> </video> <<elseif _checkR eq 3>> <video autoplay controls muted loop> <source src="assets/alice/4.10.mp4" type="video/mp4"> </video> <<elseif _checkR eq 4>> <video autoplay controls muted loop> <source src="assets/alice/4.11.mp4" type="video/mp4"> </video> <<elseif _checkR eq 5>> <video autoplay controls muted loop> <source src="assets/alice/4.4.mp4" type="video/mp4"> </video> <<elseif _checkR eq 6>> <video autoplay controls muted loop> <source src="assets/alice/4.7.mp4" type="video/mp4"> </video> <<elseif _checkR eq 7>> <video autoplay controls muted loop> <source src="assets/alice/4.6.mp4" type="video/mp4"> </video> <<elseif _checkR eq 8>> <video autoplay controls muted loop> <source src="assets/alice/4.1.mp4" type="video/mp4"> </video> <<elseif _checkR eq 9>> <video autoplay controls muted loop> <source src="assets/alice/4.8.mp4" type="video/mp4"> </video> <</if>> @@.notmc-speech;I lost control... and I might have given it what it had been after from the beginning...@@<br> <<if _resultAliceAlone eq 1>>@@.notmc-speech; After it cu... weakened, I ran away. That’s it. @@<br> @@.mc-speech; I knew you would succeed! Great job!@@<<elseif _resultAliceAlone eq 0>> @@.notmc-speech;It seems I just passed out.. I woke up when it was already morning. <br> That’s it.@@<br> @@.mc-speech; It's okay, you'll definitely succeed next time!@@<br> @@.notmc-speech;You're right, I need to teach it a lesson for what it did to me...@@<</if>> <</linkappend>> <</linkappend>> <</linkappend>> <</if>> <</linkappend>> <br> <br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <<set $aliceWorkDone to 0>> @@.backbtn; [[Back|previous()][$aliceChooseOwaissa to 0; $aliceChooseElm to 0]] <</nobr>>
<<nobr>> <<set _checkRandomCthulion to random(1,3)>> <<set _videoList to []>> <<if $ghost.name eq "Cthulion" and _checkRandomCthulion eq 1>> <<cthulionAbility 4>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <video autoplay controls muted loop> <source @src="`assets/`+_selectedVideo" type="video/mp4"> </video> @@.mc-thoughts; $companion.name tries to help, and the ghost pulls back. But instead, huge tentacles crawl out from the corners of the room. Before you can react, they’re all over you, wrapping tight and keeping you from moving.<br> The soft, slimy tentacles start pushing into your holes, filling them with some kind of sticky liquid. You try to focus and break free, but these things know exactly what they’re doing: they tease your most sensitive spots, making your body burn with desire. Your last hope is your friend, but one look at her tells you she’s already lost. Her mouth’s hanging open, eyes rolling back as another orgasm hits her. The room fills with wet, slurping sounds and her sweet moans.<br> There’s no point fighting it anymore. You give in to the tentacles. After a while, they finally pull back, done playing with your bodies.@@<br> <<set $companion.lust to 0>> $companion.name's lust <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> decreased - 0! <br> @@.notmc-speech; What... what was that?@@<br> @@.mc-speech; I have no idea, but we need to get out of here. I can’t handle another round with those things.@@<br> <br> @@.backbtn; [[Continue|previous()]]@@<br> <<else>> <<set _checkEvent to random(1,2)>> <<if _checkEvent eq 1>> <<set _check to random(1,4)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/alice/both1.1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/alice/both1.2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>> <video autoplay controls muted loop> <source src="assets/alice/both1.3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 4>> <video autoplay controls muted loop> <source src="assets/alice/both1.4.mp4" type="video/mp4"> </video><</if>> @@.mc-thoughts; You rely on your friend. $companion.name tries to help you, but the ghost’s malevolent entity, fueled by her lust, proves too powerful. The force is overwhelming, and for a moment, reality itself seems to distort. You feel an odd sensation, as if you’ve slipped out of this world—suddenly, you feel like a cheap whore getting fucked along with your friend.<br> The ghost shoves its cock into your mouths alternately, almost as if it’s mocking you. This goes on for a while before it vanishes.<br> You look at $companion.name, but to your surprise, her face only shows satisfaction.@@<br> <<set $companion.lust to 0>> $companion.name's lust <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> decreased - 0! <br> @@.mc-thoughts; You want to say something encouraging, but suddenly she speaks up herself.<br>@@ @@.notmc-speech; It was amaz... awful, I mean. We can’t just leave it like this. We need to continue our investigation to get rid of it!@@<br> @@.mc-thoughts; You’re a bit taken aback by her reaction and were about to say that getting rid of it might not be possible, as you’re still just trying to identify its type, but decide to stay silent. @@<br> @@.mc-speech; Yeah, you’re right.@@<br><br> @@.backbtn; [[Continue|previous()]]@@<br> <<else>> <<set _check to random(1,5)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/alice/both2.1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/alice/both2.2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>> <video autoplay controls muted loop> <source src="assets/alice/both2.3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 4>> <video autoplay controls muted loop> <source src="assets/alice/both2.4.mp4" type="video/mp4"> </video><</if>> <<if _check eq 5>> <video autoplay controls muted loop> <source src="assets/alice/both2.5.mp4" type="video/mp4"> </video><</if>> @@.mc-thoughts; You rely on your friend. $companion.name tries to help you, but the ghost’s malevolent entity, fueled by her lust, proves too powerful. The force is overwhelming, and for a moment, reality itself seems to distort. You feel an odd sensation, as if you’ve slipped out of this world—suddenly, you feel like a cheap whore getting fucked along with your friend.<br> The ghost fucks you and $companion.name alternately.This goes on for a while before it vanishes.<br> You look at $companion.name, but to your surprise, her face only shows satisfaction.@@<br> <<set $companion.lust to 0>> $companion.name's lust <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> decreased - 0! <br> @@.mc-thoughts; You want to say something encouraging, but suddenly she speaks up herself.<br>@@ @@.notmc-speech; It was amaz... awful, I mean. We can’t just leave it like this. We need to continue our investigation to get rid of it!@@<br> @@.mc-thoughts; You’re a bit taken aback by her reaction and were about to say that getting rid of it might not be possible, as you’re still just trying to identify its type, but decide to stay silent. @@<br> @@.mc-speech; Yeah, you’re right.@@<br><br> @@.backbtn; [[Continue|previous()]]@@<br> <</if>><</if>> <</nobr>>
<img src="assets/alice/meetAlice.jpg" width=100%> @@.notmc-speech; Just in time, thank you!<br> Wait... I think I’ve seen you before, near the witch’s house.@@<br> @@.mc-speech; Yeah, I work for her, doing ghost identification contracts. But sometimes, I have to take on side jobs too.@@<br> @@.notmc-speech; Wow, that’s awesome! You’re lucky—you get to do something really interesting. Meanwhile, I’m stuck at home doing reports and paperwork. It’s so boring... Sometimes I just wish I could do something more exciting.@@<br> @@.mc-speech; Well, you could come with me. Though, you know it can get dangerous...@@<br> @@.notmc-speech; I’d love to, but I have so much tedious work. It’s exhausting...@@<br> @@.mc-speech; I could help you out if it’s not too complicated.@@ @@.notmc-speech; Really? If you help me with this boring stuff, then we can go together. It’s not hard at all—just a couple of documents, nothing major. Here, I’ll give you my contact info.@@<br> @@.mc-speech; That sounds perfect. By the way, I’m $mc.name. What’s your name?@@<br> @@.notmc-speech; I’m Alice. Nice to meet you, $mc.name.@@<br> @@.mc-speech; Nice to meet you too, Alice. I’ll get in touch with you soon.@@<br> @@.mc-thoughts; Having an extra hand in ghost hunting could be really helpful.@@<br> <br> @@.mc-action; You’ve met <b>Alice</b>. To go ghost hunting with her, you’ll need to help her with her work first.@@<br> <br> <<set $earnedMoney += $jobMoneySuccessed>> <<set $meetAlice to 1>> @@.backbtn; [[Leave|DeliveryMap]]@@<br>
<<nobr>> <<if $alice.lvl eq 2>> <<set $chanceToSuccessAloneOwaissaAlice to 20>> <<set $chanceToSuccessAloneElmAlice to 10>> <<elseif $alice.lvl eq 3>> <<set $chanceToSuccessAloneOwaissaAlice to 40>> <<set $chanceToSuccessAloneElmAlice to 20>> <<elseif $alice.lvl eq 4>> <<set $chanceToSuccessAloneOwaissaAlice to 50>> <<set $chanceToSuccessAloneElmAlice to 40>> <<elseif $alice.lvl gte 5>> <<set $chanceToSuccessAloneOwaissaAlice to 75>> <<set $chanceToSuccessAloneElmAlice to 65>> <</if>> <div class="flexwrapperCompanionMainInfo"> <div class="companionImageMain"> <img src="assets/alice/alice.png"> </div> <div class="companionTextMain"> <span style="color: yellow; font-weight: bold; font-size: 1.2em;">$alice.name :</span> $alice.lvl lvl <<if $alice.lvl gte 5>> (max. lvl)<<else>>($alice.exp / $alice.expForNextLvl)<</if>><br> <<if ndef $aliceWorkDone or $aliceWorkDone eq 0>> <<linkreplace "@@.usebtn;Help her with the work@@">> @@.notmc-speech; $mc.name, I’ve sent you the documents that need to be filled out. Let me know when you’re done.<br>@@ <br> @@.mc-action; You received the documents from Alice.@@<br> <<set $aliceWorkDone to 1>> <</linkreplace>><br> <<elseif $aliceWorkDone eq 1>> @@.mc-speech; I need to help Alice with her work before asking her to join the ghost hunt.@@<br> <<elseif $aliceWorkDone eq 2>> <<if $isAliceGoingForHuntingAlone neq 2>> @@.notmc-speech; Thanks a lot, now I'm free and ready to join you on the ghost hunt!@@<br><</if>> <<if $isAliceGoingForHuntingAlone eq 2>> @@.mc-speech; [[Ask her how her ghost hunt went.|AliceHuntEndAlone]]@@<br> <<else>> @@.mc-speech;<<link "Ask Alice to join you for ghost hunting tonight.">> <<set $companion to clone($alice)>> <<set $isCompChosenAlice to 1>> <<set $isCompChosenBrook to 0>> <<set $isCompChosenBlake to 0>> <<set $chosenPlan to 0>> <<set $isAliceGoingForHuntingAlone to 0>> <<set $aliceChooseOwaissa to 0>> <<set $aliceChooseElm to 0>> <<replace "#aliceInfoAnswer">>@@.mc-speech; I want you to join me for ghost hunting today@@<br> @@.notmc-speech; Yes, of course. I'll be ready. Let's meet by the entrance to the haunted house, okay?@@<br> @@.mc-speech; Yeah, let's do that.@@<</replace>> <</link>>@@<br> <<done>> <<if $alice.lvl lt 2>> <<addclass ".CompanionInfoAskForHuntAlone" "disabled-link">> <</if>><</done>> <span class="CompanionInfoAskForHuntAlone"> @@.mc-speech;<<link "I’d like you to go ghost hunting alone.">> <<set $isCompChosenAlice to 0>> <<replace "#aliceInfoAnswer">>@@.notmc-speech; I think I'm already experienced enough to do it on my own. Where should I go?@@<br> @@.enterbtn;<<link "Owaissa Street - $chanceToSuccessAloneOwaissaAlice %">> <<set $aliceChooseOwaissa to 1>><<set $aliceChooseElm to 0>><<set $isAliceGoingForHuntingAlone to 1>> <<if (ndef $payForHuntAloneAlice or $payForHuntAloneAlice eq 0) and $mc.money gte 20>><<set $mc.money -= 20>><<set $payForHuntAloneAlice to 1>><</if>> <<if $mc.money lt 20>> <<replace "#aliceInfoAnswerTwo">>@@.warningtext; I don't have enough money to buy her a contract @@<</replace>> <<else>> <<replace "#aliceInfoAnswerTwo">>@@.notmc-speech;Owaissa Street? Hmm... Yes, of course. I think I can handle it.@@<</replace>><</if>><</link>>@@@@color: green; <b>-20$</b>@@<br> @@.enterbtn;<<link "Elm Street - $chanceToSuccessAloneElmAlice %">> <<set $aliceChooseOwaissa to 0>><<set $aliceChooseElm to 1>><<set $isAliceGoingForHuntingAlone to 1>> <<if (ndef $payForHuntAloneAlice or $payForHuntAloneAlice eq 0) and $mc.money gte 20>><<set $mc.money -= 20>><<set $payForHuntAloneAlice to 1>><</if>> <<if $mc.money lt 20>> <<replace "#aliceInfoAnswerTwo">>@@.warningtext; I don't have enough money to buy her a contract @@<</replace>> <<else>> <<replace "#aliceInfoAnswerTwo">>@@.notmc-speech;Elm Street? Hmm... Yes, of course. I think I can handle it.@@<</replace>><</if>> <</link>>@@@@color: green; <b>-20$</b>@@<br> <span id="aliceInfoAnswerTwo"> </span> <</replace>> <</link>>@@<<if $alice.lvl lt 2>> @@.warningtext; Req. Alice's lvl 2+@@ <</if>></span> <br> <span id="aliceInfoAnswer"> </span> <</if>> <</if>> </div> </div> <br> @@.backbtn; [[Return|$return]] @@<br> <</nobr>>
<img src="assets/img/documentsWorking.jpg" width=100%> <<if $mc.energy gte 3>> @@.mc-thoughts; As you sit down to fill out the documents online, you realize just how tedious and time-consuming this task is. The forms are repetitive and the information required seems endless. Hours seem to drag on as you painstakingly input each detail, checking and rechecking your work to ensure accuracy. Two hours later, you finally complete the task, feeling both relieved and exhausted from the monotonous work.@@<br> <b>- 3</b> <img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;"><br> <<set $aliceWorkDone to 2>> <<set $mc.energy -= 3>> <<include "add60">> <<include "add60">> <br> @@.backbtn; [[Finish the work and send the documents to Alice|Use PC]]@@<br> <<else>> @@.mc-speech; I’m too tired@@ @@.warningtext; (Req. 3 <img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%;">)@@<br> <br> @@.backbtn; [[Back|Use PC]]@@<br> <</if>>
<<if $jeansState eq "worn">> <<set _check to random(1,3)>> <<if _check eq 1>><img src="assets/stealClothes/1.png" class="displayCentredImgs"><</if>> <<if _check eq 2>><img src="assets/stealClothes/2.png" class="displayCentredImgs"><</if>> <<if _check eq 3>><img src="assets/stealClothes/3.png" class="displayCentredImgs"><</if>> <<elseif $shortsState eq "worn">> <<set _check to random(1,3)>> <<if _check eq 1>><img src="assets/stealClothes/4.png" class="displayCentredImgs"><</if>> <<if _check eq 2>><img src="assets/stealClothes/5.png" class="displayCentredImgs"><</if>> <<if _check eq 3>><img src="assets/stealClothes/6.png" class="displayCentredImgs"><</if>> <<elseif $skirtState eq "worn">> <<set _check to random(1,3)>> <<if _check eq 1>><img src="assets/stealClothes/7.png" class="displayCentredImgs"><</if>> <<if _check eq 2>><img src="assets/stealClothes/8.png" class="displayCentredImgs"><</if>> <<if _check eq 3>><img src="assets/stealClothes/9.png" class="displayCentredImgs"><</if>> <<else>> <<set _check to random(1,3)>> <<if _check eq 1>><img src="assets/stealClothes/10.png" class="displayCentredImgs"><</if>> <<if _check eq 2>><img src="assets/stealClothes/11.png" class="displayCentredImgs"><</if>> <<if _check eq 3>><img src="assets/stealClothes/12.png" class="displayCentredImgs"><</if>> <</if>> <<if $pantiesState eq "worn">> <<if $rememberBottomUnder eq "panties0">> <<set $rememberBottomUnder to "nopanties0">> <<set $pantiesState0 to "not worn">><</if>> <<if $rememberBottomUnder eq "panties1">> <<set $rememberBottomUnder to "nopanties1">> <<set $mc.beauty -=2>> <<set $pantiesState1 to "not worn">><</if>> <<if $rememberBottomUnder eq "panties2">> <<set $rememberBottomUnder to "nopanties2">> <<set $mc.beauty -=4>> <<set $pantiesState2 to "not worn">><</if>> <<if $rememberBottomUnder eq "panties3">> <<set $rememberBottomUnder to "nopanties3">> <<set $mc.beauty -=6>> <<set $pantiesState3 to "not worn">><</if>> <</if>> <<set $isPantiesStolen to 1>>
<<if $pantiesState eq "worn">> <<set _check to random(1,3)>> <<if _check eq 1>><img src="assets/stealClothes/13.png" class="displayCentredImgs"><</if>> <<if _check eq 2>><img src="assets/stealClothes/14.png" class="displayCentredImgs"><</if>> <<if _check eq 3>><img src="assets/stealClothes/15.png" class="displayCentredImgs"><</if>> <<else>> <<set _check to random(1,3)>> <<if _check eq 1>><img src="assets/stealClothes/16.png" class="displayCentredImgs"><</if>> <<if _check eq 2>><img src="assets/stealClothes/17.png" class="displayCentredImgs"><</if>> <<if _check eq 3>><img src="assets/stealClothes/18.png" class="displayCentredImgs"><</if>> <</if>> <<if $jeansState eq "worn" or $shortsState eq "worn" or $skirtState eq "worn">> <<if $jeansState eq "worn">> <<if $rememberBottomOuter eq "jeans0">> <<set $rememberBottomOuter to "nojeans0">> <<set $jeansState0 to "not worn">><</if>> <<if $rememberBottomOuter eq "jeans1">> <<set $rememberBottomOuter to "nojeans1">> <<set $mc.beauty -=5>> <<set $jeansState1 to "not worn">><</if>> <<if $rememberBottomOuter eq "jeans2">> <<set $rememberBottomOuter to "nojeans2">> <<set $mc.beauty -=8>> <<set $jeansState2 to "not worn">><</if>> <<if $rememberBottomOuter eq "jeans3">> <<set $rememberBottomOuter to "nojeans3">> <<set $mc.beauty -=11>> <<set $jeansState3 to "not worn">><</if>> <<elseif $shortsState eq "worn">> <<if $rememberBottomOuter eq "shorts1">> <<set $rememberBottomOuter to "noshorts1">> <<set $mc.beauty -=6>> <<set $shortsState1 to "not worn">><</if>> <<if $rememberBottomOuter eq "shorts2">> <<set $rememberBottomOuter to "noshorts2">> <<set $mc.beauty -=9>> <<set $shortsState2 to "not worn">><</if>> <<if $rememberBottomOuter eq "shorts3">> <<set $rememberBottomOuter to "noshorts3">> <<set $mc.beauty -=12>> <<set $shortsState3 to "not worn">><</if>> <<elseif $skirtState eq "worn">> <<if $rememberBottomOuter eq "skirt1">> <<set $rememberBottomOuter to "noskirt1">> <<set $mc.beauty -=7>> <<set $skirtState1 to "not worn">><</if>> <<if $rememberBottomOuter eq "skirt2">> <<set $rememberBottomOuter to "noskirt2">> <<set $mc.beauty -=10>> <<set $skirtState2 to "not worn">><</if>> <<if $rememberBottomOuter eq "skirt3">> <<set $rememberBottomOuter to "noskirt3">> <<set $mc.beauty -=13>> <<set $skirtState3 to "not worn">><</if>> <</if>> <</if>> <<set $isBottomStolen to 1>>
<<if $tshirtState eq "worn">> <<if $rememberTopOuter eq "tshirt0">> <<set $rememberTopOuter to "notshirt0">> <<set $tshirtState0 to "not worn">><</if>> <<if $rememberTopOuter eq "tshirt1">> <<set $rememberTopOuter to "notshirt1">> <<set $mc.beauty -=5>> <<set $tshirtState1 to "not worn">><</if>> <<if $rememberTopOuter eq "tshirt2">> <<set $rememberTopOuter to "notshirt2">> <<set $mc.beauty -=8>> <<set $tshirtState2 to "not worn">><</if>> <<if $rememberTopOuter eq "tshirt3">> <<set $rememberTopOuter to "notshirt3">> <<set $mc.beauty -=11>> <<set $tshirtState3 to "not worn">><</if>> <</if>> <<set $isShirtStolen to 1>>
<<set _check to random(1,2)>> <<if $tshirtState eq "worn">> <<if _check eq 1>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/stealClothes/3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/stealClothes/4.mp4" type="video/mp4"> </video> <</if>> <<else>> <<if _check eq 1>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/stealClothes/1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>><video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/stealClothes/2.mp4" type="video/mp4"> </video> <</if>> <</if>> <<if $braState eq "worn">> <<if $rememberTopUnder eq "bra0">> <<set $rememberTopUnder to "nobra0">> <<set $braState0 to "not worn">><</if>> <<if $rememberTopUnder eq "bra1">> <<set $rememberTopUnder to "nobra1">> <<set $mc.beauty -=2>> <<set $braState1 to "not worn">><</if>> <<if $rememberTopUnder eq "bra2">> <<set $rememberTopUnder to "nobra2">> <<set $mc.beauty -=4>> <<set $braState2 to "not worn">><</if>> <<if $rememberTopUnder eq "bra3">> <<set $rememberTopUnder to "nobra3">> <<set $mc.beauty -=6>> <<set $braState3 to "not worn">><</if>> <</if>> <<set $isBraStolen to 1>>
<<if $isOwaissa eq 1>> <<set $placeForClothesStolenOwaissa to $tempListOwaissa.random()>> <<elseif $isElm eq 1>> <<set $placeForClothesStolenElm to $tempListElm.random()>> <</if>> <<set $isClothesStolen to 1>> @@.mc-thoughts; While focusing on your device, you suddenly felt a hard push from behind. Before you could understand what happened, the ground came veeeeery close. *Bang*@@<br> @@.mc-speech; Ouch! @@ @@.mc-thoughts;You tried to break the fall with your hands, but you didn’t react in time. The impact was too strong, and it knocked you out for a few moments. @@ <<set _randomNum to random(1, 100)>> <<set _stealOptions to []>> <<if $pantiesState eq "worn">> <<set _stealOptions.push("panties")>> <</if>> <<if $braState eq "worn">> <<set _stealOptions.push("bra")>> <</if>> <<if $tshirtState eq "worn" or $jeansState eq "worn" or $skirtState eq "worn" or $shortsState eq "worn">> <<set _stealOptions.push("outerwear")>> <</if>> <<if _stealOptions.length > 0>> <<set _stealOption to _stealOptions[random(0, _stealOptions.length - 1)]>> <<if _stealOption == "panties">> <<include "stealPanties">> @@.mc-speech; Ugh... My head... Did it just push me to the ground? Wait... Where are my panties? Did it take them? What an asshole.<br><b>Maybe I can find them somewhere in the house.</b>Shit. This place is driving me crazy.@@ <<elseif _stealOption == "bra">> <<include "stealBra">> @@.mc-speech; Ugh... My head... Did it just push me to the ground? Wait... Where is my bra? Did it take it? What an asshole.<br><b>Maybe I can find them somewhere in the house.</b>Shit. This place is driving me crazy.@@ <<elseif _stealOption == "outerwear">> <<include "stealShirt">> <<include "stealBottomOuter">> @@.mc-speech; Ugh... My head... Wait... Where are my clothes? Did it take them? What the hell?<br><b>Maybe I can find them somewhere in the house.</b>Shit. This place is driving me crazy.@@ <</if>> <</if>> <br> <br> @@.backbtn; [[Continue|$return]]@@<br> <<includeStyle>> <<includeStyle2>> <style> text-align: center; </style> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>>
<<set _chanceToSteal to random(1,100)>> <<if _chanceToSteal lte $stealChance >> <<if $braState eq "worn" or $pantiesState eq "worn" or ($jeansState eq "worn" or $skirtState eq "worn" or $shortsState eq "worn")>> <<set _stealClothesTriggered = true>> <<goto "stealClothes">><</if>> <</if>>
@@.mc-thoughts; You found your stolen clothes.@@<br> <br> @@.mc-action; You found your clothes.@@<br> <<if $isPantiesStolen eq 1>><<include "findStolenPanties">><</if>> <<if $isBottomStolen eq 1>><<include "findStolenBottom">><</if>> <<if $isShirtStolen eq 1>><<include "findStolenShirt">><</if>> <<if $isBraStolen eq 1>><<include "findStolenBra">><</if>> <<set $isClothesStolen to 0>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>>
<<if $rememberBottomUnder eq "nopanties0">> <<set $rememberBottomUnder to "panties0">> <<set $pantiesState0 to "worn">><</if>> <<if $rememberBottomUnder eq "nopanties1">> <<set $rememberBottomUnder to "panties1">> <<set $mc.beauty +=2>> <<set $pantiesState1 to "worn">><</if>> <<if $rememberBottomUnder eq "nopanties2">> <<set $rememberBottomUnder to "panties2">> <<set $mc.beauty +=4>> <<set $pantiesState2 to "worn">><</if>> <<if $rememberBottomUnder eq "nopanties3">> <<set $rememberBottomUnder to "panties3">> <<set $mc.beauty +=6>> <<set $pantiesState3 to "worn">><</if>> <<set $isPantiesStolen to 0>>
<<if $rememberBottomOuter eq "nojeans0">> <<set $rememberBottomOuter to "jeans0">> <<set $jeansState0 to "worn">><</if>> <<if $rememberBottomOuter eq "nojeans1">> <<set $rememberBottomOuter to "jeans1">> <<set $mc.beauty +=5>> <<set $jeansState1 to "worn">><</if>> <<if $rememberBottomOuter eq "nojeans2">> <<set $rememberBottomOuter to "jeans2">> <<set $mc.beauty +=8>> <<set $jeansState2 to "worn">><</if>> <<if $rememberBottomOuter eq "nojeans3">> <<set $rememberBottomOuter to "jeans3">> <<set $mc.beauty +=11>> <<set $jeansState3 to "worn">><</if>> <<if $rememberBottomOuter eq "noshorts1">> <<set $rememberBottomOuter to "shorts1">> <<set $mc.beauty +=6>> <<set $shortsState1 to "worn">><</if>> <<if $rememberBottomOuter eq "noshorts2">> <<set $rememberBottomOuter to "shorts2">> <<set $mc.beauty +=9>> <<set $shortsState2 to "worn">><</if>> <<if $rememberBottomOuter eq "noshorts3">> <<set $rememberBottomOuter to "shorts3">> <<set $mc.beauty +=12>> <<set $shortsState3 to "worn">><</if>> <<if $rememberBottomOuter eq "noskirt1">> <<set $rememberBottomOuter to "skirt1">> <<set $mc.beauty +=7>> <<set $skirtState1 to "worn">><</if>> <<if $rememberBottomOuter eq "noskirt2">> <<set $rememberBottomOuter to "skirt2">> <<set $mc.beauty +=10>> <<set $skirtState2 to "worn">><</if>> <<if $rememberBottomOuter eq "noskirt3">> <<set $rememberBottomOuter to "skirt3">> <<set $mc.beauty +=13>> <<set $skirtState3 to "worn">><</if>> <<set $isBottomStolen to 0>>
<<if $rememberTopOuter eq "notshirt0">> <<set $rememberTopOuter to "tshirt0">> <<set $tshirtState0 to "worn">><</if>> <<if $rememberTopOuter eq "notshirt1">> <<set $rememberTopOuter to "tshirt1">> <<set $mc.beauty +=5>> <<set $tshirtState1 to "worn">><</if>> <<if $rememberTopOuter eq "notshirt2">> <<set $rememberTopOuter to "tshirt2">> <<set $mc.beauty +=8>> <<set $tshirtState2 to "worn">><</if>> <<if $rememberTopOuter eq "notshirt3">> <<set $rememberTopOuter to "tshirt3">> <<set $mc.beauty +=11>> <<set $tshirtState3 to "worn">><</if>> <<set $isShirtStolen to 0>>
<<if $rememberTopUnder eq "nobra0">> <<set $rememberTopUnder to "bra0">> <<set $braState0 to "worn">><</if>> <<if $rememberTopUnder eq "nobra1">> <<set $rememberTopUnder to "bra1">> <<set $mc.beauty +=2>> <<set $braState1 to "worn">><</if>> <<if $rememberTopUnder eq "nobra2">> <<set $rememberTopUnder to "bra2">> <<set $mc.beauty +=4>> <<set $braState2 to "worn">><</if>> <<if $rememberTopUnder eq "nobra3">> <<set $rememberTopUnder to "bra3">> <<set $mc.beauty +=6>> <<set $braState3 to "worn">><</if>> <<set $isBraStolen to 0>>
<<if $isPantiesStolen eq 1>> <<if $rememberBottomUnder eq "nopanties1">> <<set $pantiesState1 to "not bought">><</if>> <<if $rememberBottomUnder eq "nopanties2">> <<set $pantiesState2 to "not bought">><</if>> <<if $rememberBottomUnder eq "nopanties3">> <<set $pantiesState3 to "not bought">><</if>> <</if>> <<if $isBottomStolen eq 1>> <<if $rememberBottomOuter eq "nojeans1">> <<set $jeansState1 to "not bought">><</if>> <<if $rememberBottomOuter eq "nojeans2">> <<set $jeansState2 to "not bought">><</if>> <<if $rememberBottomOuter eq "nojeans3">> <<set $jeansState3 to "not bought">><</if>> <<if $rememberBottomOuter eq "noshorts1">> <<set $shortsState1 to "not bought">><</if>> <<if $rememberBottomOuter eq "noshorts2">> <<set $shortsState2 to "not bought">><</if>> <<if $rememberBottomOuter eq "noshorts3">> <<set $shortsState3 to "not bought">><</if>> <<if $rememberBottomOuter eq "noskirt1">> <<set $skirtState1 to "not bought">><</if>> <<if $rememberBottomOuter eq "noskirt2">> <<set $skirtState2 to "not bought">><</if>> <<if $rememberBottomOuter eq "noskirt3">> <<set $skirtState3 to "not bought">><</if>> <</if>> <<if $isShirtStolen eq 1>> <<if $rememberTopOuter eq "notshirt1">> <<set $tshirtState1 to "not bought">><</if>> <<if $rememberTopOuter eq "notshirt2">> <<set $tshirtState2 to "not bought">><</if>> <<if $rememberTopOuter eq "notshirt3">> <<set $tshirtState3 to "not bought">><</if>> <</if>> <<if $isBraStolen eq 1>> <<if $rememberTopUnder eq "nobra1">> <<set $braState1 to "not bought">><</if>> <<if $rememberTopUnder eq "nobra2">> <<set $braState2 to "not bought">><</if>> <<if $rememberTopUnder eq "nobra3">> <<set $braState3 to "not bought">><</if>> <</if>> <<set $isClothesStolen to 0>> <<set $isPantiesStolen to 0>> <<set $isBottomStolen to 0>> <<set $isShirtStolen to 0>> <<set $isBraStolen to 0>>
<<if ndef $mc.exhib>><<set $mc.exhib to 0>><</if>> <<set _videoList to []>> <<if $tshirtState eq "not worn" and $pantiesState eq "not worn" and ($jeansState neq "worn" and $skirtState neq "worn" and $shortsState neq "worn")>> <<if $mc.exhib lte 4>> <<set _videoList to [ {type: "video", src: "naked/1.mp4"}, {type: "image", src: "naked/2.png"}]>> <<else>> <<set _videoList to [ {type: "video", src: "naked/10.mp4"}, {type: "video", src: "naked/11.mp4"}, {type: "video", src: "naked/12.mp4"}, {type: "video", src: "naked/13.mp4"}, {type: "video", src: "naked/14.mp4"}, {type: "video", src: "naked/15.mp4"}]>> <</if>> <<elseif $tshirtState eq "not worn" and $pantiesState eq "worn" and ($jeansState neq "worn" and $skirtState neq "worn" and $shortsState neq "worn")>> <<if $mc.exhib lte 4>> <<if $braState eq "worn">> <<set _videoList to [ {type: "image", src: "naked/5.png"}, {type: "image", src: "naked/6.png"}, {type: "image", src: "naked/7.png"}]>> <<else>> <<set _videoList to [ {type: "image", src: "naked/3.png"}, {type: "image", src: "naked/4.png"}]>> <</if>> <<else>> <<set _videoList to [ {type: "video", src: "naked/30.mp4"}, {type: "video", src: "naked/31.mp4"}, {type: "video", src: "naked/32.mp4"}]>> <</if>> <<elseif $tshirtState eq "not worn" and ($jeansState eq "worn" or $skirtState eq "worn" or $shortsState eq "worn")>> <<set _videoList to [ {type: "video", src: "naked/20.mp4"}, {type: "video", src: "naked/21.mp4"}, {type: "video", src: "naked/22.mp4"}]>> <<elseif $shirtState eq "worn" and ($jeansState eq "worn" or $skirtState eq "worn" or $shortsState eq "worn")>> <<goto "Livingroom">> <</if>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <<set $videoEventNaked to _selectedVideo.src>> <<if _selectedVideo.type == "video">> <video autoplay controls muted loop> <source @src="`assets/`+$videoEventNaked" type="video/mp4"> </video> <<else>> <img @src="`assets/`+$videoEventNaked" alt="Image" class="displayCentredImgs"><br> <</if>> <<if $mc.exhib lte 4>> @@.mc-thoughts; You hurry through the dark streets, trying to stay hidden in the shadows. Your heart races so fast, it feels like it's echoing through the empty night. Every breath catches in your throat as the cool breeze teases your bare skin, making you shiver in embarrassment. @@<br> @@.mc-speech; Why didn’t I just go back and grab my clothes? How did I let this happen?@@<br> @@.mc-thoughts; Every time a car passes, your body tenses, and you glance around nervously, praying they didn't see you. The air brushing against your bare skin only heightens the feeling of vulnerability.@@<br> @@.mc-thoughts; You pick up the pace, your steps quickening into a run as you feel the growing urge to get home faster, hoping no one else catches sight of you.@@<br> @@.mc-speech; If someone sees me like this, I'll want to disappear into the ground.@@<br> @@.mc-thoughts; You dart forward, eyes scanning the street for anyone nearby, silently begging that this night will remain your little secret.@@<br> <br> <<if $mc.exhib lte 9>> <<set $mc.exhib += 1>> @@.mc-speech; Exhibitionism increased: $mc.exhib now!@@<br> <</if>> <<else>> @@.mc-thoughts; You walk through the night, feeling every caress of the cool air ignite your bare skin. You bite your lip, a soft shiver of pleasure running down your spine. Each step sends a sweet ripple through you, intensifying this strange, yet delicious sensation. You’re no longer in a hurry — in fact, you want to savor the moment.<br> Your fingers toy with your hair, and your hips sway gently with each step. @@<br> @@.mc-speech; I like this @@<br> @@.mc-thoughts; You enjoy every glance from a passerby who catches a glimpse of your naked body. Smiling to yourself, you feel the slow, rising wave of arousal wash over you.@@<br> <br> <<if $mc.exhib lte 9>> <<set $mc.exhib += 1>> @@.mc-speech; Exhibitionism increased: $mc.exhib now!@@<br> <</if>> <</if>> <br> @@.backbtn; [[You made it home|Livingroom]] @@<br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>>
<<set _videoList to []>> <<set _videoList to ["myling/1.mp4", "myling/2.mp4", "myling/3.mp4", "myling/4.mp4", "myling/5.mp4", "myling/6.mp4", "myling/7.mp4", "myling/8.mp4", "myling/9.mp4", "myling/10.mp4", "myling/11.mp4"]>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <<set $videoEventSpecialMyling to _selectedVideo>> <video autoplay controls muted loop> <source @src="`assets/`+$videoEventSpecialMyling" type="video/mp4"> </video> @@.mc-thoughts; You walk down the street, heading home after yet another ghost hunt. The city has its own kind of life at this hour: groups of people leaving late-night bars, couples wandering after long dinners, and the occasional car driving by. But as you keep walking, you start to notice something strange. People are staring. Almost everyone you pass glances your way. Some smile, others turn their heads for a second look, and one man even whistles, as if something about you has really caught his eye.@@<br> You feel a little uneasy. Why are they all looking at you? Your cheeks flush under their gazes. <br> @@.mc-speech; What’s wrong?@@<br> @@.mc-thoughts; You quickly check yourself—your clothes are on, everything seems fine. But something feels off. Why does the attention feel so intense? They’re looking at you like they see something you don’t. Could it just be leftover stress from the hunt?@@<br> <br> @@.movebtn;[[You’re finally home|Livingroom][$hours += 1]]@@<br>
<<widget "activity">> <<replace ".MonkeyPawShow">> <<set _videoList to ["cursedpossessions/slap1.mp4", "cursedpossessions/slap2.mp4", "cursedpossessions/slap3.mp4", "cursedpossessions/slap4.mp4", "cursedpossessions/passion1.mp4", "cursedpossessions/passion2.mp4", "cursedpossessions/passion3.mp4", "cursedpossessions/passion4.mp4", "cursedpossessions/pulse1.mp4", "cursedpossessions/pulse2.mp4", "cursedpossessions/pulse3.mp4", "cursedpossessions/pulse4.mp4"]>> <<if $ghost.name eq "Cthulion">> <<set _videoList to _videoList.concat(["ghosts/cthulion/1.0.mp4", "ghosts/cthulion/1.1.mp4", "ghosts/cthulion/1.2.mp4", "ghosts/cthulion/1.3.mp4", "ghosts/cthulion/1.4.mp4", "ghosts/cthulion/1.5.mp4", "ghosts/cthulion/1.6.mp4", "ghosts/cthulion/2.0.mp4", "ghosts/cthulion/2.1.mp4", "ghosts/cthulion/2.2.mp4", "ghosts/cthulion/2.3.mp4", "ghosts/cthulion/2.4.mp4"])>> <<elseif $ghost.name eq "Banshee">> <<set _videoList to _videoList.concat(["ghosts/banshee/1.mp4", "ghosts/banshee/2.mp4", "ghosts/banshee/3.mp4", "ghosts/banshee/4.mp4", "ghosts/banshee/5.mp4", "ghosts/banshee/6.mp4", "ghosts/banshee/7.mp4", "ghosts/banshee/8.mp4", "ghosts/banshee/9.mp4", "ghosts/banshee/10.mp4"])>> <</if>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <video autoplay muted controls loop class="displayCentredImgs"> <source @src="`assets/`+_selectedVideo" type="video/mp4"> </video> @@.mc-speech; Shit! I shouldn't have asked this....@@<br> <<set $wishesCount -=1>> <<include "minus15sanity">> <<include "add15lust">> @@.mc-thoughts; Lust increased: +15 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;">@@<br> @@.mc-thoughts; Sanity decreased: -15 <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;">@@<br> <br><br> @@.backbtn;<<link "Return" `passage()`>><</link>>@@ <</replace>> <</widget>> <<widget "traptheghost">> <<replace "#wishesCount">> <<set $wishesCount -=1>> @@.mc-thoughts; $wishesCount wishes left...@@<br><br> <<set $ghostIsTrapped to 1>> @@.mc-speech; Now the ghost can't change its favorite room.<br> With each wish, I feel worse and worse.@@<br> <<include "minus15sanity">> <b>@@.mc-thoughts; Sanity decreased: -15 <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;">@@</b><br> <br> @@.backbtn;<<link "Return" `passage()`>><</link>>@@ <</replace>> <</widget>> <<widget "sanity">> <<replace "#wishesCount">> <<set $wishesCount -=1>> @@.mc-thoughts; $wishesCount wishes left...@@<br><br> <b>@@.mc-thoughts; Sanity changed: 50 <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> now!@@</b><br> @@.mc-speech; I shouldn't have expected anything better...@@ <<set $mc.sanity to 50>> <<updatemeter 'sanity' `$mc.sanity / $mc.sanityMax`>> <br> <br> @@.backbtn;<<link "Return" `passage()`>><</link>>@@ <</replace>> <</widget>> <<widget "leave">> <<set $wishesCount -=1>> <<set $cursedHuntActive to 0>> <<if $isElm eq 1>> <<goto "Elm Street">> <<elseif $isOwaissa eq 1>> <<goto "Owaissa Street">> <</if>> <</widget>> <<widget "knowledge">> <<replace "#wishesCount">> <<if $knowledgeUsed neq 1>> <<set $wishesCount -=1>> @@.mc-thoughts; $wishesCount wishes left...@@<br><br> <<set $knowledgeUsed to 1>> <<set _allEvidence to ["emf", "spiritbox", "gwb", "uvl", "glass", "temperature"]>> <<set _missingEvidence to _allEvidence.filter(e => !$ghost.evidence.includes(e) && e !== $hiddenEvidence)>> <<set $chosenEvidence to _missingEvidence.random()>> @@.mc-speech; It worked! One evidence has been removed from my diary!<br> Wait...I hear someone's footsteps...@@ <<timed 2s>> <<goto "ghostHuntEvent">> <</timed>> <<else>> @@.mc-speech; Nothing happened... I probably won't be able to remove more than one piece of evidence@@<br><br><br> @@.backbtn;<<link "Return" `passage()`>><</link>>@@ <</if>> <</replace>> <</widget>> <<widget "dawn">> <<set $wishesCount -=1>> <<set $hours to 6>> <<set $cursedHuntActive to 0>> <<goto "HuntOverTime">> <</widget>> <<widget "anything">> <<set _check to random(1,6)>> <</widget>>
<<set $ghostSpecialEventSpiritCD to 1>> <<if $mc.energy gte 5>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit3.0.mp4" type="video/mp4"> </video> @@.mc-thoughts; You lie in bed, deeply asleep. But something disturbs your peace. You feel a light touch on your body — like it’s a remnant from your last hunt. You think it will pass, and you let yourself sink@@ <<linkappend "@@.usebtn; deeper into sleep.@@">><br> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit3.1.mp4" type="video/mp4"> </video> <<if $mc.corruption lt 5>> @@.mc-thoughts; But the touches grow bolder. Invisible hands seem to glide across your skin, slowly exploring your body. You feel fingers gently slipping between your thighs, teasing your most sensitive spot. Occasionally, fingers brush your lips, and instinctively, you part them, letting your tongue flicker over the tips, tasting the sensation. The feeling is strange, but you remain lost in the haze of sleep, @@ <<linkappend "@@.usebtn; convinced it's only a dream@@">><br> @@.mc-thoughts; However, the hands become more daring, and it's impossible to ignore now. <br>@@ <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit3.4.mp4" type="video/mp4"> </video> @@.mc-thoughts; Your body tenses, and suddenly, you realize — this isn't a dream. Someone is touching you. You open your eyes and sit up abruptly. The room is empty. There’s no one there, but your heart races. The lingering feeling of those touches still clings to your skin. @@<br> @@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 5)@@<br> <br> @@.backbtn; [[Sleep|Sleep]]@@<br> <</linkappend>> <<else>> @@.mc-thoughts; However, the touches don’t stop. You feel gentle hands caressing your pussy, occasionally slipping into your equally sensitive mouth. This sends a shiver down your spine and stirs a strange wave of pleasure. You can’t stop the sensation, but it becomes more real with each passing second. You spread your legs, allowing the touches to go deeper, filling you with excitement. Fingers slide into your pussy, and@@ @@.usebtn; [[you can no longer resist|ghostSpecialEventSleepSpirit1]]@@ <</if>> <</linkappend>> <<else>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit4.0.mp4" type="video/mp4"> </video> @@.mc-thoughts; You lie in bed, deeply asleep. But something disturbs your peace. You feel a light touch on your body — like it’s a remnant from your last hunt. You think it will pass, and you let yourself sink@@ <<linkappend "@@.usebtn; deeper into sleep.@@">> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit4.1.mp4" type="video/mp4"> </video> @@.mc-thoughts; You feel something trying to slip into your tender mouth, and, exhausted after a long day, you almost unconsciously give in. Fatigue overwhelms and you instinctively begin to suck. Your mind too drowsy to fully grasp what's happening. It sends a shiver through you and a wave of strange pleasure. You can't stop the sensation as it becomes more and more real. You spread your legs, allowing the touches to go deeper. Fingers slide over your pussy, @@ @@.usebtn;[[filling you with excitement.|ghostSpecialEventSleepSpirit2]]@@ <</linkappend>> <</if>>
<<set $ghostSpiritEventStage to 1>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit3.2.mp4" type="video/mp4"> </video> @@.mc-thoughts; When he finally enters you, you realize this is not just a dream, but the passion consumes you entirely. Your hips instinctively move towards him, offering yourself, feeling your body arching into a submissive position. The pleasure is so overwhelming that you no longer want@@ <<linkappend "@@.usebtn; it to end.@@">><br> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit3.3.mp4" type="video/mp4"> </video> @@.mc-thoughts; But suddenly, everything stops. You feel something warm and sticky on your body. It spreads across your skin like a heated liquid. You run your hands over it, rubbing it in before bringing it to your lips, tasting it. Exhaustion overtakes you, and you drift back into@@ @@.movebtn; [[sleep|Sleep]]@@ <br> <</linkappend>>
<<set $ghostSpiritEventStage to 1>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit4.2.mp4" type="video/mp4"> </video> @@.mc-thoughts;Gradually, you feel something penetrating your pussy. Fatigue and drowsiness cloud your mind, and you can't clearly understand what's happening. Instead, a strange sensation in your sweet slit becomes increasingly pleasant. You feel how this touch brings unexpected waves of pleasure, and your body starts to respond to them. You let yourself relax and enjoy these warm and sweet sensations @@ <<linkappend "@@.usebtn; as sleep envelops you more deeply@@">> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit4.3.mp4" type="video/mp4"> </video> @@.mc-thoughts;But then everything suddenly stops. You feel something covering your body. This strange substance spreads over your skin, leaving traces of warmth and moisture. Your fatigue and satisfaction slowly carry you into sleep, and you drift into sweet oblivion, craving nothing more.@@<br> <br> @@.backbtn; [[Sleep|Sleep]]@@<br> <</linkappend>>
<<set $ghostSpecialEventSpiritCD to 1>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit1.0.mp4" type="video/mp4"> </video> @@.mc-thoughts; You settled in front of the TV and soon fell asleep. But something strange disrupts your peace—an almost imperceptible feeling of someone’s presence nearby. You sense gentle hands gliding over your body, exploring every curve and contour. These touches send shivers and excitement through you. Your sleep isn’t too deep, and you gradually wake up, opening your eyes and realizing that something @@ <<linkappend "@@.usebtn; unusual is happening...@@">> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit1.1.mp4" type="video/mp4"> </video> <<if $mc.corruption lt 3>> @@.mc-thoughts;You open your eyes to find a dick right next to your face. In an instant, it's in your mouth. You react in shock, jumping up, but the ghost has already vanished, leaving you bewildered @@<br> @@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 3)@@<br> <br> @@.backbtn; [[Get up|Livingroom]]@@<br> <<else>> @@.mc-thoughts;You open your eyes to find a dick right next to your face. In an instant, it is in your mouth. Overwhelmed and unsure how to respond, you find yourself powerless as the mysterious stranger takes charge. He begins to thrust confidently into your mouth, his movements becoming increasingly assertive. <br> The whole situation@@ @@.usebtn; [[drives you crazy|ghostSpecialEventTVSpirit1]]@@ <</if>> <</linkappend>>
<<set $ghostSpiritEventStage to 1>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit1.2.mp4" type="video/mp4"> </video> @@.mc-thoughts; This goes on for a while — someone is fucking your sweet mouth. If he were to tell you to present your ass right now, you would do it without hesitation. The thought makes your pussy@@ <<linkappend "@@.usebtn; even wetter.@@">> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit1.3.mp4" type="video/mp4"> </video> @@.mc-thoughts; But suddenly it stops. He cums in your mouth, and you feel it spilling out. Only now do you realize what just happened—someone was fucking your mouth, and you did nothing to stop it; instead, you gave him a blowjob and ended up soaked like a slut. You want to get up and destroy this audacious intruder, but to your surprise, he's gone. Shocked by the situation, you @@@@.usebtn; [[stand up and walk away|Livingroom]]@@, @@.mc-thoughts;still trying to process what just occurred.@@<br> <br> <</linkappend>>
<<set $ghostSpiritEventStage to 1>> <<set $ghostSpecialEventSpiritCD to 1>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit2.0.mp4" type="video/mp4"> </video> @@.mc-thoughts;You decide to take a nap, and someone starts touching you. You feel it through your sleep, but you don’t pay attention to it. It stops for a few seconds, and it seems that@@ <<linkappend "@@.usebtn; everything is over. @@">> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit2.1.mp4" type="video/mp4"> </video> @@.mc-thoughts;But suddenly, you feel something warm penetrating your pussy, causing you to involuntarily moan, yet you continue to lie motionless, thinking it's just a dream. This continues for some time, bringing waves of pleasure, but you still don't fully wake up.<br> Then everything@@ @@.usebtn; [[stops for a moment.|ghostSpecialEventNapSpirit1]]@@ <</linkappend>>
<video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit2.2.mp4" type="video/mp4"> </video> @@.mc-thoughts; You open your eyes and notice a dick next to your face. Thoughts race through your mind—could this be real? As you try to process what’s happening, it ends up@@ <<linkappend "@@.usebtn; in your mouth.@@">> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spirit2.3.mp4" type="video/mp4"> </video> @@.mc-speech; Someone is fucking my mouth!@@ @@.mc-thoughts; It takes you a while to fully grasp what’s happening. You decide to stop it, but the mysterious figure vanishes as suddenly as it appeared. You’re left in @@@@.usebtn; [[shock and confusion|Bedroom]]@@, @@.mc-thoughts; with your mouth full of sperm.@@<br> <br> <</linkappend>>
<<set _randomIndex to Math.floor(Math.random() * $ghost.evidence.length)>> <<set $hiddenEvidence to $ghost.evidence[_randomIndex]>> <<set $ghost.evidence.deleteAt(_randomIndex)>>
<<nobr>> <<set $blake to { name: "Blake", sanity:100, sanityMax:100, corruption:0, expForNextLvl: 20, lust:0, lvl: 1, exp: 0, plan2TimeReq: 10, plan3TimeReq: 15, plan4TimeReq: 10, decreaseSanity: 10, chanceOfSuccessCI: 30, chanceOfSuccessEMF: 15, chanceOfSuccessECTO: 15, chanceOfSuccessGWB: 15, chanceOfSuccessSB: 15, chanceOfSuccessTEMP: 15, chanceOfSuccessUVL: 15, chanceOfSuccessGR: 20, chanceOfSuccessAnyEvidence: 15, }>> <<set $addedBlake to 1>> <</nobr>>
<<if def $chosenPlan and $ghostHuntingMode eq 2 and ($isOwaissa eq 1 or $isElm eq 1)>> <div class="containerMini"> <img src="assets/blake/blake.png"> <div class="scaleMini"> <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:13%;">Blake's Sanity: <<showmeter 'companionsanity' `$companion.sanity / $companion.sanityMax`>> <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:13%;"> Blake's Lust: <<showmeter 'companionlust' `$companion.lust / 100`>> </div> </div> <</if>> <style> .containerMini { display: flex; align-items: center; } .containerMini img { width: 30%; margin-right: 5%; } </style>
<<nobr>> <div class="flexwrapperCompanionMain"> <div class="companionImageMain"> <img src="assets/blake/blake.png" width=100% > </div> <div class="companionTextMain"> <span style="color: yellow; font-weight: bold; font-size: 1.2em;">$blake.name :</span> $blake.lvl lvl <<if $blake.lvl gte 5>> (max. lvl)<<else>>($blake.exp / $blake.expForNextLvl)<</if>><br> @@.mc-thoughts; I don't think I can influence her. For now...@@<br> <<set $chanceToAttackBlake to 50>> <<set $chanceToAttack to $chanceToAttackBlake>> @@.warningtext; Chance of ghost encounter: $chanceToAttack %@@ <br> </div> </div> @@.notmc-speech; Oh~, I'm feeling a bit nervous. What's our plan?@@<br> <br> <<linkreplace "@@.usebtn; Give her the sanity pills.@@">> <<if $sanityPillsAmount gte 1>> <<if $companion.sanity lt 100>> @@.mc-speech; I want you to take these sanity pills. Don't worry, they will help you.@@<br> @@.notmc-speech; Thank you, I feel a bit better.@@<br> <<set $sanityPillsAmount -= 1>> <b>-1 sanity pills</b><br> <b>$companion.name's sanity has increased by 30!</b><br> <<set $companion.sanity += 30>> <<if $companion.sanity gte 100>> <<set $companion.sanity to 100>> <</if>> <<else>> @@.mc-thoughts; She doesn't need the pills right now.@@ <</if>> <<else>> @@.mc-thoughts; I don't have those pills.@@ <</if>> <</linkreplace>> <br> @@.usebtn;<<link "Let's stick together for now">> <<set $chosenPlan to "Plan1">> <<set $chosenPlanActivated to 0>> <<set $showComp to 1>> <<replace "#compResponse">> @@.notmc-speech;Good, I'll stay close to you.@@<</replace>> <</link>>@@<br> <span id="checkQuestForCursedItem">@@.usebtn;<<link "I need you to find the cursed item @@.warningtext; ($companion.chanceOfSuccessCI %, $companion.plan2TimeReq min)@@" >> <<if $gotCursedItem eq 0>> <<set $chosenPlan to "Plan2">> <<set $chanceToSuccess to $companion.chanceOfSuccessCI>> <<set $showComp to 0>> <<set $chosenPlanActivated to 1>> <<set $chosenPlanActivatedTime = $hours * 60 + $minutes + $companion.plan2TimeReq>> <<replace "#compResponse">> @@.notmc-speech;Alright, I'll look for the cursed item.@@<</replace>> <<else>> <<replace "#compResponse">> @@.notmc-speech; We already have a cursed item.@@<</replace>> <</if>> <</link>>@@</span> <<if ndef $gotCursedItem>>@@.warningtext; Req. quest from the witch@@<</if>><br> @@.usebtn;<<link "I want you to look for any ghost evidence @@.warningtext; ($brook.chanceOfSuccessAnyEvidence %, $companion.plan3TimeReq min@@)">> <<set $chosenPlan to "Plan3">> <<set $chanceToSuccess to $companion.chanceOfSuccessAnyEvidence>> <<set $showComp to 0>> <<set $chosenPlanActivated to 1>> <<set $chosenPlanActivatedTime = $hours * 60 + $minutes + $companion.plan3TimeReq>> <<replace "#compResponse">> @@.notmc-speech;Sure, I'll search for any ghost evidence.@@<</replace>> <</link>>@@<br> @@.usebtn;<<link "It would be nice if you found the ghost's favorite room @@.warningtext; ($companion.chanceOfSuccessGR %, $companion.plan4TimeReq min@@)">> <<set $chosenPlan to "Plan4">> <<set $chanceToSuccess to $companion.chanceOfSuccessGR>> <<set $showComp to 0>> <<set $chosenPlanActivated to 1>> <<set $chosenPlanActivatedTime = $hours * 60 + $minutes + $companion.plan4TimeReq>> <<replace "#compResponse">> @@.notmc-speech; Got it, I'll try to find the ghost's favorite room.@@<</replace>> <</link>>@@<br> <<if $ghostHuntingMode eq 2>> @@.usebtn;<<link "Ask her to walk you home.">> <<replace "#compResponse">> @@.mc-speech; I think that's enough. Can you walk me home, please?@@<br> <<if ($jeansState eq "worn" or $skirtState eq "worn" or $shortsState eq "worn")>> @@.notmc-speech; Of course. Are you sure you want to leave now?@@<br> <<if $ghost.name eq "Myling" and $ghostHuntingMode eq 2>> @@.mc-speech; Yes, [[let's go together|ghostSpecialEventMylingTwo]] @@<<else>> @@.mc-speech; Yes, [[let's go together|WalkHomeTogether]] @@<</if>> <b>or </b> <<linkreplace "@@.mc-speechLink; Not yet@@">> @@.notmc-speech; Alright, so what should we do?@@ <</linkreplace>><br> <<else>> @@.notmc-speech;Um... Well, maybe you should find your clothes first...?@@<br> <<if $mc.exhib lte 4 or ndef $mc.exhib>>@@.mc-speech; Yeah, you're right.@@@@.warningtext; (She’ll go with you if you’re dressed) or Req. Exhibitionism Level 5+@@<</if>> <<if $mc.exhib gte 5>> <<linkreplace "@@.mc-speechLink; I don't care@@">> <<if hasVisited("NudityEventTwo")>> @@.mc-speech;Let's just leave naked, like last time...@@<br> @@.notmc-speech; Alright, but I'm still grabbing some bathrobes...@@<br> <br> @@.backbtn; [[Go home together naked|NudityEventTwo]]@@<br> <<else>> @@.mc-speech; I don't care. I just want to get out of here as soon as possible. Besides, I’ve walked down the street naked before... It's actually kind of fun. People's eyes wander over you, and the breeze gently tickles all your intimate places~ <br> It might feel awkward at first, but after a couple of minutes, you'll start to enjoy it...<br> Come on! Let's go naked together.You'll like it.<br>@@ @@.notmc-speech; Wow, you’re such a slut. Alright, let’s go. But I’ll still grab some clothes from here for us. That way, I'll feel more comfortable.@@<br> <br> @@.backbtn; [[Go home together naked|NudityEventTwo]]@@<br> <</if>> <</linkreplace>> <<else>> <</if>> <</if>> <</replace>> <</link>>@@<</if>><br> <span id="compResponse"></span> <br> <br> @@.backbtn; [[Continue|previous()]]@@<br> <<done>> <<addclass ".linkselector" "disabled-link">> <<if ndef $gotCursedItem>> <<addclass "#checkQuestForCursedItem" "disabled-link">> <</if>> <</done>> <</nobr>>
<<nobr>> <<set _checkRandomCthulion to random(1,3)>> <<set _videoList to []>> <<if $ghost.name eq "Cthulion" and _checkRandomCthulion eq 1>> <<cthulionAbility 4>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <video autoplay controls muted loop> <source @src="`assets/`+_selectedVideo" type="video/mp4"> </video> @@.mc-thoughts; $companion.name tries to help, and the ghost pulls back. But instead, huge tentacles crawl out from the corners of the room. Before you can react, they’re all over you, wrapping tight and keeping you from moving.<br> The soft, slimy tentacles start pushing into your holes, filling them with some kind of sticky liquid. You try to focus and break free, but these things know exactly what they’re doing: they tease your most sensitive spots, making your body burn with desire. Your last hope is your friend, but one look at her tells you she’s already lost. Her mouth’s hanging open, eyes rolling back as another orgasm hits her. The room fills with wet, slurping sounds and her sweet moans.<br> There’s no point fighting it anymore. You give in to the tentacles. After a while, they finally pull back, done playing with your bodies.@@<br> <<set $companion.lust to 0>> $companion.name's lust <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> decreased - 0! <br> @@.notmc-speech; What... what was that?@@<br> @@.mc-speech; I have no idea, but we need to get out of here. I can’t handle another round with those things.@@<br> <br> @@.backbtn; [[Continue|previous()]]@@<br> <<else>> <<set _checkEvent to random(1,2)>> <<if _checkEvent eq 1>> <<set _check to random(1,4)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/blake/both1.1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/blake/both1.2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>> <video autoplay controls muted loop> <source src="assets/blake/both1.3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 4>> <video autoplay controls muted loop> <source src="assets/blake/both1.4.mp4" type="video/mp4"> </video><</if>> @@.mc-thoughts; You rely on your friend. $companion.name tries to help you, but the ghost’s malevolent entity, fueled by her lust, proves too powerful. The force is overwhelming, and for a moment, reality itself seems to distort. You feel an odd sensation, as if you’ve slipped out of this world—suddenly, you feel like a cheap whore getting fucked along with your friend.<br> The ghost shoves its cock into your mouths alternately, almost as if it’s mocking you. This goes on for a while before it vanishes.<br> You look at $companion.name, but to your surprise, her face only shows satisfaction.@@<br> <<set $companion.lust to 0>> $companion.name's lust <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> decreased - 0! <br> @@.mc-thoughts; You want to say something encouraging, but suddenly she speaks up herself.<br>@@ @@.notmc-speech; It was so... intense, no sextoy could ever give that kind of pleasure@@<br> @@.mc-speech; Yeah, that's for sure.@@<br> @@.notmc-speech; Alright, we've relaxed a bit, but we should keep going.@@<br><br> @@.backbtn; [[Continue|previous()]]@@<br> <<else>> <<set _check to random(1,8)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/blake/both2.1.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/blake/both2.2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 3>> <video autoplay controls muted loop> <source src="assets/blake/both2.3.mp4" type="video/mp4"> </video><</if>> <<if _check eq 4>> <video autoplay controls muted loop> <source src="assets/blake/both2.4.mp4" type="video/mp4"> </video><</if>> <<if _check eq 5>> <video autoplay controls muted loop> <source src="assets/blake/both2.5.mp4" type="video/mp4"> </video><</if>> <<if _check eq 6>> <video autoplay controls muted loop> <source src="assets/blake/both2.6.mp4" type="video/mp4"> </video><</if>> <<if _check eq 7>> <video autoplay controls muted loop> <source src="assets/blake/both2.7.mp4" type="video/mp4"> </video><</if>> <<if _check eq 8>> <video autoplay controls muted loop> <source src="assets/blake/both2.8.mp4" type="video/mp4"> </video><</if>> @@.mc-thoughts; You rely on your friend. $companion.name tries to help you, but the ghost’s malevolent entity, fueled by her lust, proves too powerful. The force is overwhelming, and for a moment, reality itself seems to distort. You feel an odd sensation, as if you’ve slipped out of this world—suddenly, you feel like a cheap whore getting fucked along with your friend.<br> The ghost fucks you and $companion.name alternately.This goes on for a while before it vanishes.<br> You look at $companion.name, but to your surprise, her face only shows satisfaction.@@<br> <<set $companion.lust to 0>> $companion.name's lust <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> decreased - 0! <br> @@.mc-thoughts; You want to say something encouraging, but suddenly she speaks up herself.<br>@@ @@.notmc-speech; It was so... intense, no sextoy could ever give that kind of pleasure@@<br> @@.mc-speech; Yeah, that's for sure.@@<br> @@.notmc-speech; Alright, we've relaxed a bit, but we should keep going.@@<br><br> @@.backbtn; [[Continue|previous()]]@@<br> <</if>><</if>> <</nobr>>
<<nobr>> <<set $payForHuntAloneBlake to 0>> <<set $isBlakeGoingForHuntingAlone to 0>> @@.mc-speech; How did your ghost hunt go?@@<br> <<if $blakeChooseOwaissa eq 1>> <<set _stateChance to $chanceToSuccessAloneOwaissaBlake>> <<elseif $blakeChooseElm eq 1>> <<set _stateChance to $chanceToSuccessAloneElmBlake>> <</if>> <<set _check to random(1,100)>> <<if _stateChance gte _check>> @@.notmc-speech; $mc.name, I did it! I correctly identified the ghost!@@<br> <<set _resultBlakeAlone to 1>> <<if $blakeChooseOwaissa eq 1>> <span> Money: +$50 $ </span><br> <<set $mc.money += 50>> <<elseif $blakeChooseElm eq 1>> <span> Money: +$100 $ </span><br> <<set $mc.money += 100>> <</if>> <<else>> @@.notmc-speech; $mc.name, I didn't succeed... But I gained valuable experience and I'll be better prepared next time!@@ <<set _resultBlakeAlone to 0>> <</if>> <br> <<if $blake.lvl gte 5>> Blake is already at the maximum level! <<else>> Blake's exp: +10 <<set $blake.exp += 10>> <</if>> <br> <<linkappend "@@.mc-speechLink;Tell me more about how it went.@@">> <br> <<if $blake.lvl lt 3>> @@.notmc-speech; I don't want to talk about it...@@ @@.warningtext; Req. Blake's lvl ≥ 3@@ <<else>> @@.notmc-speech;Well, listen...<br> At first, things went well, of course, sometimes the ghost tried to...@@<<linkappend "@@.notmc-speechLink; scare me@@">> <<set _checkR to random(1,5)>> <<if _checkR eq 1>> <video autoplay controls muted loop> <source src="assets/blake/2.0.mp4" type="video/mp4"> </video> <<elseif _checkR eq 2>> <video autoplay controls muted loop> <source src="assets/blake/2.2.mp4" type="video/mp4"> </video> <<elseif _checkR eq 3>> <video autoplay controls muted loop> <source src="assets/blake/2.3.mp4" type="video/mp4"> </video> <<elseif _checkR eq 4>> <video autoplay controls muted loop> <source src="assets/blake/2.4.mp4" type="video/mp4"> </video> <<elseif _checkR eq 5>> <video autoplay controls muted loop> <source src="assets/blake/2.5.mp4" type="video/mp4"> </video> <</if>> @@.notmc-speech;But I'm not easily frightened! <br> I continued searching for evidence.<br> The ghost became more aggressive... Sometimes it tried to @@<<linkappend "@@.notmc-speechLink;chocke me@@">> <<set _checkR to random(1,8)>> <<if _checkR eq 1>> <video autoplay controls muted loop> <source src="assets/blake/alone2.1.mp4" type="video/mp4"> </video> <<elseif _checkR eq 2>> <video autoplay controls muted loop> <source src="assets/blake/alone2.2.mp4" type="video/mp4"> </video> <<elseif _checkR eq 3>> <video autoplay controls muted loop> <source src="assets/blake/alone2.3.mp4" type="video/mp4"> </video> <<elseif _checkR eq 4>> <video autoplay controls muted loop> <source src="assets/blake/3.0.mp4" type="video/mp4"> </video> <<elseif _checkR eq 5>> <video autoplay controls muted loop> <source src="assets/blake/3.1.mp4" type="video/mp4"> </video> <<elseif _checkR eq 6>> <video autoplay controls muted loop> <source src="assets/blake/3.2.mp4" type="video/mp4"> </video> <<elseif _checkR eq 7>> <video autoplay controls muted loop> <source src="assets/blake/3.3.mp4" type="video/mp4"> </video> <<elseif _checkR eq 8>> <video autoplay controls muted loop> <source src="assets/blake/3.4.mp4" type="video/mp4"> </video> <</if>> @@.notmc-speech;But I was stronger than it...<br> I was about to find the last piece of evidence when suddenly@@ <<linkappend "@@.notmc-speechLink;it appeared right in front of me.@@">> <<set _checkR to random(1,6)>> <<if _checkR eq 1>> <video autoplay controls muted loop> <source src="assets/blake/alone3.1.mp4" type="video/mp4"> </video> <<elseif _checkR eq 2>> <video autoplay controls muted loop> <source src="assets/blake/alone3.2.mp4" type="video/mp4"> </video> <<elseif _checkR eq 3>> <video autoplay controls muted loop> <source src="assets/blake/alone3.3.mp4" type="video/mp4"> </video> <<elseif _checkR eq 4>> <video autoplay controls muted loop> <source src="assets/blake/alone3.4.mp4" type="video/mp4"> </video> <<elseif _checkR eq 5>> <video autoplay controls muted loop> <source src="assets/blake/alone3.5.mp4" type="video/mp4"> </video> <<elseif _checkR eq 6>> <video autoplay controls muted loop> <source src="assets/blake/alone3.6.mp4" type="video/mp4"> </video> <</if>> @@.notmc-speech;I lost control... and I might have given it what it had been after from the beginning...@@<br> <<if _resultBlakeAlone eq 1>>@@.notmc-speech; After it cu... weakened, I ran away. That’s it. @@<br> @@.mc-speech; I knew you would succeed! Great job!@@<<elseif _resultBlakeAlone eq 0>> @@.notmc-speech;It seems I just passed out.. I woke up when it was already morning. <br> That’s it.@@<br> @@.mc-speech; It's okay, you'll definitely succeed next time!@@<br> @@.notmc-speech;You're right, I need to teach it a lesson for what it did to me...@@<</if>> <</linkappend>> <</linkappend>> <</linkappend>> <</if>> <</linkappend>> <br> <br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> @@.backbtn; [[Back|previous()][$blakeChooseOwaissa to 0; $blakeChooseElm to 0]] <</nobr>>
<<nobr>> <<if $blake.lvl eq 2>> <<set $chanceToSuccessAloneOwaissaBlake to 25>> <<set $chanceToSuccessAloneElmBlake to 10>> <<elseif $blake.lvl eq 3>> <<set $chanceToSuccessAloneOwaissaBlake to 40>> <<set $chanceToSuccessAloneElmBlake to 25>> <<elseif $blake.lvl eq 4>> <<set $chanceToSuccessAloneOwaissaBlake to 55>> <<set $chanceToSuccessAloneElmBlake to 40>> <<elseif $blake.lvl gte 5>> <<set $chanceToSuccessAloneOwaissaBlake to 70>> <<set $chanceToSuccessAloneElmBlake to 55>> <</if>> <div class="flexwrapperCompanionMainInfo"> <div class="companionImageMain"> <img src="assets/blake/blake.png"> </div> <div class="companionTextMain"> <span style="color: yellow; font-weight: bold; font-size: 1.2em;">$blake.name :</span> $blake.lvl lvl <<if $blake.lvl gte 5>> (max. lvl)<<else>>($blake.exp / $blake.expForNextLvl)<</if>><br> <<if $isBlakeGoingForHuntingAlone eq 2>> @@.mc-speech; [[Ask her how her ghost hunt went.|BlakeHuntEndAlone]]@@<br> <<else>> @@.mc-speech;<<link "Ask Blake to join you for ghost hunting tonight.">> <<set $companion to clone($blake)>> <<set $isCompChosenBlake to 1>> <<set $isCompChosenAlice to 0>> <<set $isCompChosenBrook to 0>> <<set $chosenPlan to 0>> <<set $isBlakeGoingForHuntingAlone to 0>> <<set $blakeChooseOwaissa to 0>> <<set $blakeChooseElm to 0>> <<replace "#blakeInfoAnswer">>@@.mc-speech; I want you to join me for ghost hunting today@@<br> @@.notmc-speech; Yes, of course. I'll be ready. Let's meet by the entrance to the haunted house, okay?@@<br> @@.mc-speech; Yeah, let's do that.@@<</replace>> <</link>>@@<br> <span class="CompanionInfoAskForHuntAlone"> @@.mc-speech;<<link "I’d like you to go ghost hunting alone.">> <<set $isCompChosenBlake to 0>> <<replace "#blakeInfoAnswer">>@@.notmc-speech; I think I'm already experienced enough to do it on my own. Where should I go?@@<br> @@.enterbtn;<<link "Owaissa Street - $chanceToSuccessAloneOwaissaBlake %">> <<set $blakeChooseOwaissa to 1>> <<set $blakeChooseElm to 0>> <<set $isBlakeGoingForHuntingAlone to 1>> <<if (ndef $payForHuntAloneBlake or $payForHuntAloneBlake eq 0) and $mc.money gte 20>><<set $mc.money -= 20>><<set $payForHuntAloneBlake to 1>><</if>> <<if $mc.money lt 20>> <<replace "#blakeInfoAnswerTwo">>@@.warningtext; I don't have enough money to buy her a contract @@<</replace>> <<else>> <<replace "#blakeInfoAnswerTwo">>@@.notmc-speech;Owaissa Street? Hmm... Yes, of course. I think I can handle it.@@<</replace>><</if>><</link>>@@@@color: green; <b>-20$</b>@@<br> @@.enterbtn;<<link "Elm Street - $chanceToSuccessAloneElmBlake %">> <<set $blakeChooseOwaissa to 0>> <<set $blakeChooseElm to 1>> <<set $isBlakeGoingForHuntingAlone to 1>> <<if (ndef $payForHuntAloneBlake or $payForHuntAloneBlake eq 0) and $mc.money gte 20>><<set $mc.money -= 20>><<set $payForHuntAloneBlake to 1>><</if>> <<if $mc.money lt 20>> <<replace "#blakeInfoAnswerTwo">>@@.warningtext; I don't have enough money to buy her a contract @@<</replace>> <<else>> <<replace "#blakeInfoAnswerTwo">>@@.notmc-speech;Elm Street? Hmm... Yes, of course. I think I can handle it.@@<</replace>><</if>> <</link>>@@@@color: green; <b>-20$</b>@@<br> <span id="blakeInfoAnswerTwo"> </span> <</replace>> <</link>>@@<<if $blake.lvl lt 2>> @@.warningtext; Req. Blake's lvl 2+@@ <</if>></span> <br> <span id="blakeInfoAnswer"> </span> <</if>> </div> </div> <br> <<if $blake.lvl lt 2>> <<done>> <<addclass ".CompanionInfoAskForHuntAlone" "disabled-link">> <</done>> <</if>> @@.backbtn; [[Return|$return]] @@<br> <</nobr>>
<img src="assets/img/adultSection.jpeg" width="100%"> @@.mc-thoughts; The shelves are stocked with all sorts of items — from classic toys to those clearly meant for more experienced buyers. It's quite cozy in here.@@<br> @@.enterbtn; [[Ask the adult shop assistant|adultSectionBlake]]@@<br> @@.enterbtn; [[Buy something|adultSectionPurchase]]@@<br> <br> @@.backbtn; [[Leave|Mall]]@@<br>
<div class="flexwrapper backgroundForText"> <div class="housecard"> <<if ndef $dildoPurchased or $dildoPurchased eq 0>> <img src="assets/img/dildo.jpg" class="iconPx"><br> <span class="priceAmount">30$</span><br> <<if $mc.corruption gte 3>> <<if $mc.money gte 30>> @@.buyItemLink;<<link "Buy" "adultSectionPurchase">> <<set $mc.money -= 30>> <<set $dildoPurchased to 1>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>> <<else>>@@.mc-thoughts; Don't think I need it@@@@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:20%; display: inline; margin: 0;"> ≥ 3)@@<</if>><</if>> </div> <div class="housecard"> </div> <div class="housecard"> </div> </div> <br> @@.backbtn;[[Leave|adultSection]] @@<br> <style> body { background-image: url('assets/img/adultSection.jpeg'); background-size: cover; background-repeat: no-repeat; } </style>
<img src="assets/blake/blakeShop.jpg" class="displayCentredImgs" width="50%"><br> <<if $alice.lvl gte 2 >> <<if ndef $dialogBlake>> @@.notmc-speech; Hey, you're not $mc.name by any chance, are you? Alice told me you went ghost hunting together.@@<br> @@.mc-speech;Yeah, that's right.@@<br> <<set $dialogBlake to 0>> <<if def $gotCursedItem and $dialogBlake neq 1>> @@.notmc-speech;Alice mentioned that sometimes you come across… hmm, let's say, "something special." Some toys with, well, "a magical aura"?@@<br> @@.mc-speech;Yeah, you're right. But I usually give them to the witch in exchange for a fee.@@<br> @@.notmc-speech;How about selling them to me instead? I'll pay you more than the witch@@<br> @@.mc-speech;Why do you need them?@@<br> @@.notmc-speech;Well, you know, these toys aren't exactly ordinary, and I could sell them as exclusives. My shop is known for unique items, so they'll definitely find their buyer.@@<br> @@.mc-speech;Hmm... I'll think about it.@@<br> <br> @@.mc-action;Now you can bring cursed items to the adult store and sell them for a higher price.@@<br> <<set $dialogBlake to 1>> <<else>> @@.notmc-speech;Wow! It's amazing that you're into this stuff. Good luck!@@<br> <</if>> <<else>> @@.notmc-speech; Hi $mc.name, need any help?@@<br> <<if $gotCursedItem eq 1 and $dialogBlake eq 1>> <<linkreplace "@@.usebtn;Give her the cursed item@@">> @@.notmc-speech; Wow, thanks. Here's your money. Feel free to bring more, I'll gladly buy them from you.@@<br> Money: +60 $ <br> <<set $gotCursedItem to 0>> <<set $isCIDildo to 0>> <<set $isCIButtplug to 0>> <<set $isCIBeads to 0>> <<set $isCIHDildo to 0>> <<set $mc.money += 60>> <<if $relationshipBlake lte 4>> <<set $relationshipBlake += 1>> @@.mc-speech; Relationship with Blake increased: now $relationshipBlake!@@ <</if>> <</linkreplace>> <<else>> <</if>> <<if def $gotCursedItem and $dialogBlake neq 1>> @@.notmc-speech;Alice mentioned that sometimes you come across… hmm, let's say, "something special." Some toys with, well, "a magical aura"?@@<br> @@.mc-speech;Yeah, you're right. But I usually give them to the witch in exchange for a fee.@@<br> @@.notmc-speech;How about selling them to me instead? I'll pay you more than the witch@@<br> @@.mc-speech;Why do you need them?@@<br> @@.notmc-speech;Well, you know, these toys aren't exactly ordinary, and I could sell them as exclusives. My shop is known for unique items, so they'll definitely find their buyer.@@<br> @@.mc-speech;Hmm... I'll think about it.@@<br> <br> @@.mc-action;Now you can bring cursed items to the adult store and sell them for a higher price.@@<br> <<set $dialogBlake to 1>> <</if>> <</if>> <<else>> @@.notmc-speech; Hi ,need any help?@@<br> @@.mc-speech; No, thanks, I'm just looking around.@@<br> <</if>> <<if $relationshipBlake gte 5>> <<if $isBlakeGoingForHuntingAlone eq 2>> @@.mc-speech; [[Ask her how her ghost hunt went.|BlakeHuntEndAlone]]@@<br> <<else>> @@.mc-speech;<<link "Ask Blake to join you for ghost hunting tonight.">> <<set $companion to clone($blake)>> <<set $isCompChosenBlake to 1>> <<set $isCompChosenAlice to 0>> <<set $isCompChosenBrook to 0>> <<set $chosenPlan to 0>> <<set $isBlakeGoingForHuntingAlone to 0>> <<set $blakeChooseOwaissa to 0>> <<set $blakeChooseElm to 0>> <<replace "#blakeInfoAnswer">>@@.mc-speech; I want you to join me for ghost hunting today@@<br> @@.notmc-speech; Yes, of course. I'll be ready. Let's meet by the entrance to the haunted house. <br> But if we find the cursed item, I'll keep it, okay?@@<br> @@.mc-speech; Fine, let's do that.@@<</replace>> <</link>>@@<br> <span class="CompanionInfoAskForHuntAlone"> @@.mc-speech;<<link "I’d like you to go ghost hunting alone.">> <<set $isCompChosenBlake to 0>> <<replace "#blakeInfoAnswer">>@@.notmc-speech; I think I'm already experienced enough to do it on my own. Where should I go?@@<br> @@.enterbtn;<<link "Owaissa Street - $chanceToSuccessAloneOwaissaBlake %">> <<set $blakeChooseOwaissa to 1>> <<set $blakeChooseElm to 0>> <<set $isBlakeGoingForHuntingAlone to 1>> <<if (ndef $payForHuntAloneBlake or $payForHuntAloneBlake eq 0) and $mc.money gte 20>><<set $mc.money -= 20>><<set $payForHuntAloneBlake to 1>><</if>> <<if $mc.money lt 20>> <<replace "#blakeInfoAnswerTwo">>@@.warningtext; I don't have enough money to buy her a contract @@<</replace>> <<else>> <<replace "#blakeInfoAnswerTwo">>@@.notmc-speech;Owaissa Street? Hmm... Yes, of course. I think I can handle it.@@<</replace>><</if>><</link>>@@@@color: green; <b>-20$</b>@@<br> @@.enterbtn;<<link "Elm Street - $chanceToSuccessAloneElmBlake %">> <<set $blakeChooseOwaissa to 0>> <<set $blakeChooseElm to 1>> <<set $isBlakeGoingForHuntingAlone to 1>> <<if (ndef $payForHuntAloneBlake or $payForHuntAloneBlake eq 0) and $mc.money gte 20>><<set $mc.money -= 20>><<set $payForHuntAloneBlake to 1>><</if>> <<if $mc.money lt 20>> <<replace "#blakeInfoAnswerTwo">>@@.warningtext; I don't have enough money to buy her a contract @@<</replace>> <<else>> <<replace "#blakeInfoAnswerTwo">>@@.notmc-speech;Elm Street? Hmm... Yes, of course. I think I can handle it.@@<</replace>><</if>> <</link>>@@@@color: green; <b>-20$</b>@@<br> <span id="blakeInfoAnswerTwo"> </span> <</replace>> <</link>>@@<<if $blake.lvl lt 2>> @@.warningtext; Req. Blake's lvl 2+@@ <</if>></span> <br> <span id="blakeInfoAnswer"> </span> <</if>> <br> <<if $blake.lvl lt 2>> <<done>> <<addclass ".CompanionInfoAskForHuntAlone" "disabled-link">> <</done>> <</if>> <</if>> <br> <br> @@.backbtn; [[Back|adultSection]]@@
<<nobr>> <div class="flexwrapper addGap5"> <div class="housecard"> <<if def $meetBrook>> @@.notmc-speech; $brook.name @@<br> $brook.lvl lvl <<if $brook.lvl gte 5>> (max. lvl)<<else>>($brook.exp / $brook.expForNextLvl)<</if>><br> <img src="assets/brook/brook.png" class="contactsImages"><br> <<if $hours lte 7>> <<if $isBrookGoingForHuntingAlone eq 2>> @@.mc-thoughts; She is currently on a ghost hunt.@@ <<else>> @@.mc-thoughts; She's sleeping/busy@@<br><</if>> <<else>> <<if $isBrookePossessed eq 1>> <<linkreplace "@@.enterbtn;Text her@@">>She’s not answering... Strange, she usually responds right away...<</linkreplace>> <<else>> <<if $isBrookePossessedCD lte 2>> @@.mc-thoughts;She’s probably still with Rain. Maybe it’s worth waiting a couple of days. @@ <<else>> @@.enterbtn;[[Text her|BrookInfo]]@@<br> <</if>> <</if>> <</if>> <<else>> @@.mc-thoughts; Need to search in the library@@<br> <img src="assets/img/questionMark.png" class="contactsImages"> <</if>> </div> <div class="housecard"> <<if def $meetAlice>> @@.notmc-speech; $alice.name @@<br> $alice.lvl lvl <<if $alice.lvl gte 5>> (max. lvl)<<else>>($alice.exp / $alice.expForNextLvl)<</if>><br> <img src="assets/alice/alice.png" class="contactsImages"><br> <<if $hours lte 7>> <<if $isAliceGoingForHuntingAlone eq 2>> @@.mc-thoughts; She is currently on a ghost hunt.@@ <<else>> @@.mc-thoughts; She's sleeping/busy@@<br><</if>> <<else>> @@.enterbtn;[[Text her|AliceInfo]]@@<br><</if>> <<else>> @@.mc-thoughts; Deliver books to the correct address@@<br> <img src="assets/img/questionMark.png" class="contactsImages"> <</if>> </div> <div class="housecard"> <<if $relationshipBlake gte 5>> @@.notmc-speech; $blake.name @@<br> $blake.lvl lvl <<if $blake.lvl gte 5>> (max. lvl)<<else>>($blake.exp / $blake.expForNextLvl)<</if>><br> <img src="assets/blake/blake.png" class="contactsImages"><br> <<if $hours lte 7>> <<if $isBlakeGoingForHuntingAlone eq 2>> @@.mc-thoughts; She is currently on a ghost hunt.@@ <<else>> @@.mc-thoughts; She's sleeping/busy@@<br><</if>> <<else>> @@.enterbtn;[[Text her|BlakeInfo]]@@<br><</if>> <<else>> @@.mc-thoughts; Befriend the assistant at the sex shop <br>(Relationship 5+)@@<br> <img src="assets/img/questionMark.png" class="contactsImages"> <</if>> </div> </div> <br> <style> .contactsImages { border: 4px solid #fff; border-radius: 8px; margin: 5px; max-width: 100%; } .addGap5 { gap: 5%; } </style> <<if (previous() eq "WitchEndContract") or (tags(previous()).includes("event"))>> @@.backbtn;<<back>>@@<br> <<else>> @@.backbtn;[[Return|$return]]@@<br><</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <</nobr>>
<<set $cursedHuntActive to 1>> <<script>> (function() { if (State.variables.cursedHuntActive === 1) { let duration = 20; let interval = 1; let lightCycle = 0; let endTime = Date.now() + duration * 1000; function toggleLights() { let isDark = lightCycle % 2 === 0; if (State.variables.isOwaissa === 1) { if (isDark) { $('body.owaissakitchen').addClass('smooth-transition owaissaKitchenDark').removeClass('owaissaKitchenLight'); $('body.owaissahallway').addClass('smooth-transition owaissaHallwayDark').removeClass('owaissaHallwayLight'); $('body.owaissabathroom').addClass('smooth-transition owaissaBathroomDark').removeClass('owaissaBathroomLight'); $('body.owaissabedroom').addClass('smooth-transition owaissaBedroomDark').removeClass('owaissaBedroomLight'); $('body.owaissalivingroom').addClass('smooth-transition owaissaLivingroomDark').removeClass('owaissaLivingroomLight'); } else { $('body.owaissakitchen').addClass(' smooth-transition owaissaKitchenLight').removeClass('owaissaKitchenDark'); $('body.owaissahallway').addClass('smooth-transition owaissaHallwayLight').removeClass('owaissaHallwayDark'); $('body.owaissabathroom').addClass('smooth-transition owaissaBathroomLight').removeClass('owaissaBathroomDark'); $('body.owaissabedroom').addClass('smooth-transition owaissaBedroomLight').removeClass('owaissaBedroomDark'); $('body.owaissalivingroom').addClass('smooth-transition owaissaLivingroomLight').removeClass('owaissaLivingroomDark'); } } else if (State.variables.isElm === 1) { if (isDark) { $('body.elmkitchen').addClass('smooth-transition elmKitchenDark').removeClass('elmKitchenLight'); $('body.elmhallway').addClass('smooth-transition elmHallwayDark').removeClass('elmHallwayLight'); $('body.elmhallwayupstairs').addClass('smooth-transition elmHallwayTwoDark').removeClass('elmHallwayTwoLight'); $('body.elmbathroom').addClass('smooth-transition elmBathroomDark').removeClass('elmBathroomLight'); $('body.elmbathroomtwo').addClass('smooth-transition elmBathroomTwoDark').removeClass('elmBathroomTwoLight'); $('body.elmbedroom').addClass('smooth-transition elmBedroomDark').removeClass('elmBedroomLight'); $('body.elmbedroomtwo').addClass('smooth-transition elmBedroomTwoDark').removeClass('elmBedroomTwoLight'); $('body.elmbasement').addClass('smooth-transition elmBasementDark').removeClass('elmBasementLight'); $('body.elmnursery').addClass('smooth-transition elmNurseryDark').removeClass('elmNurseryLight'); } else { $('body.elmkitchen').addClass('smooth-transition elmKitchenLight').removeClass('elmKitchenDark'); $('body.elmhallway').addClass('smooth-transition elmHallwayLight').removeClass('elmHallwayDark'); $('body.elmhallwayupstairs').addClass('smooth-transition elmHallwayTwoLight').removeClass('elmHallwayTwoDark'); $('body.elmbathroom').addClass('smooth-transition elmBathroomLight').removeClass('elmBathroomDark'); $('body.elmbathroomtwo').addClass('smooth-transition elmBathroomTwoLight').removeClass('elmBathroomTwoDark'); $('body.elmbedroom').addClass('smooth-transition elmBedroomLight').removeClass('elmBedroomDark'); $('body.elmbedroomtwo').addClass('smooth-transition elmBedroomTwoLight').removeClass('elmBedroomTwoDark'); $('body.elmbasement').addClass('smooth-transition elmBasementLight').removeClass('elmBasementDark'); $('body.elmnursery').addClass('smooth-transition elmNurseryLight').removeClass('elmNurseryDark'); } } lightCycle++; if (Date.now() < endTime) { setTimeout(toggleLights, interval * 1000); } else { $('.cursedHuntLinkDisable').removeClass('disabled-linkSpecial'); if (State.variables.ghost.name === "Deogen") { if (State.variables.isInHideSpot === 1 && State.variables.cursedHuntActive === 1) { State.variables.cursedHuntActive = 0; Engine.play("cursedHuntStart"); } else if ((State.variables.isInHideSpot === 0 || State.variables.isInHideSpot == null) && State.variables.cursedHuntActive === 1) { State.variables.cursedHuntActive = 0; } } else { if ((State.variables.isInHideSpot === 0 || State.variables.isInHideSpot == null) && State.variables.cursedHuntActive === 1) { State.variables.cursedHuntActive = 0; Engine.play("cursedHuntStart"); } else { State.variables.cursedHuntActive = 0; } } } } toggleLights(); } })(); <</script>>
<img src="assets/rescue/down.png" class="upPointer clickable" onclick="SugarCube.Engine.play('CityMap');"> <div class="flexwrapper"> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/1.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 1]]@@ </div> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/2.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 2]]@@ </div> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/3.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 3]]@@ </div> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/4.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 4]]@@ </div> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/5.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 5]]@@ </div> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/6.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 6]]@@ </div> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/7.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 7]]@@ </div> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/8.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 8]]@@ </div> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/9.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 9]]@@ </div> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/10.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 10]]@@ </div> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/11.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 11]]@@ </div> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/12.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 12]]@@ </div> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/13.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 13]]@@ </div> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/14.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 14]]@@ </div> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/15.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 15]]@@ </div> <div class="housecard rescuehousecard"> <img src="assets/rescue/house/16.jpg" class="iconRescuePx"> @@.icontextcity; [[Move|rescueHouse][$rescueHouse to 16]]@@ </div> </div> <style> body { background-image: url('assets/rescue/house/rescueMap.jpg'); background-size: cover; background-repeat: no-repeat; } .iconRescuePx { width: 80px; height: auto; border-radius: 30%; } .rescuehousecard { display: flex; flex-direction: column; align-items: center; } </style> <<if ($hours gte 22) or ($hours gte 0 and $hours lte 5)>> <style> body:before { content: ''; display: block; width: 100vw; height: 100vh; position: fixed; top: 0; left: 0; right: 0; bottom: 0; background-color:rgba(0, 0, 0, .4); z-index: 1; } </style> <</if>>
<div style="position: relative;"> <img @src="`assets/`+'rescue/house/'+$randomRescuePhotoNumber+`.jpg`" @class="$tornStyleRandom+` hideRescueHouse`" id="rescueHouseHidden" width="100%" style="position: absolute; z-index: 10;"> <<if $rescueHouse eq 1>> <img src="assets/rescue/house/1.jpg" width="100%"> <<elseif $rescueHouse eq 2>> <img src="assets/rescue/house/2.jpg" width="100%"> <<elseif $rescueHouse eq 3>> <img src="assets/rescue/house/3.jpg" width="100%"> <<elseif $rescueHouse eq 4>> <img src="assets/rescue/house/4.jpg" width="100%"> <<elseif $rescueHouse eq 5>> <img src="assets/rescue/house/5.jpg" width="100%"> <<elseif $rescueHouse eq 6>> <img src="assets/rescue/house/6.jpg" width="100%"> <<elseif $rescueHouse eq 7>> <img src="assets/rescue/house/7.jpg" width="100%"> <<elseif $rescueHouse eq 8>> <img src="assets/rescue/house/8.jpg" width="100%"> <<elseif $rescueHouse eq 9>> <img src="assets/rescue/house/9.jpg" width="100%"> <<elseif $rescueHouse eq 10>> <img src="assets/rescue/house/10.jpg" width="100%"> <<elseif $rescueHouse eq 11>> <img src="assets/rescue/house/11.jpg" width="100%"> <<elseif $rescueHouse eq 12>> <img src="assets/rescue/house/12.jpg" width="100%"> <<elseif $rescueHouse eq 13>> <img src="assets/rescue/house/13.jpg" width="100%"> <<elseif $rescueHouse eq 14>> <img src="assets/rescue/house/14.jpg" width="100%"> <<elseif $rescueHouse eq 15>> <img src="assets/rescue/house/15.jpg" width="100%"> <<elseif $rescueHouse eq 16>> <img src="assets/rescue/house/16.jpg" width="100%"> <</if>> </div> <<if $hasRescueClue eq 1>> <<linkreplace "@@.usebtn;Compare the house with the photo@@">> <<removeclass "#rescueHouseHidden" "hideRescueHouse">> <<if $randomRescuePhotoNumber eq $rescueHouse>> @@.mc-speech; It seems like this is the house.@@ <<else>> @@.mc-speech; No, doesn't really look like it.@@ <</if>> <</linkreplace>><br> <</if>> <<include "add20">> <<if $hasQuestForRescue eq 2>> @@.mc-speech; The nun said that after 6 p.m. it's pointless to keep searching. It seems I’m too late. I should go back to her and tell her I failed.@@<br> <<else>> <<if $mc.energy gte 1>> <<linkreplace "@@.usebtn; Search the house @@ <img src='assets/img/energy.png' style='position: relative; top: 0.375em; width:3%; display: inline; margin: 0;'>">> <<set $mc.energy -=1>> <<if $randomRescuePhotoNumber neq $rescueHouse>> @@.mc-thoughts; You search the house for 30 minutes, but find no one.@@ <<include "add30">> <<elseif $rescueStage lt 2 and $randomRescuePhotoNumber eq $rescueHouse and $hasQuestForRescue eq 1>> <<goto "rescueEvent">> <<elseif $hasQuestForRescue eq 2>> @@.mc-speech; The nun said that after 6 p.m. it's pointless to keep searching. It seems I’m too late. I should go back to her and tell her I failed.@@<br> <</if>> <</linkreplace>><<else>> @@.mc-speech;I'm too tired to search the house.@@<br><</if>> <</if>><br> <br> @@.backbtn;[[Back|rescueMap]]@@<br>
@@.mc-thoughts; You notice someone’s EMF reader. Next to it, there’s a small torn piece of a photo.<br> Your EMF reader spikes the moment you bring it close to the @@<<linkappend "@@.usebtn;fragment of the old photo.@@">> <<set $hasRescueClue to 1>> <img @src="`assets/`+'rescue/house/'+$randomRescuePhotoNumber+`.jpg`" @class="$tornStyleRandom+` displayCentredImgs`" width="50%"> <br>@@.mc-speech; Hmm, this place looks familiar… but I can’t quite remember where I’ve seen it.<br> Clearly, this photo is somehow connected to the ghost and the missing girl.@@<br> <br> @@.mc-action; You found a piece of an old photo.@@<br><br> <<if $equipment.emf neq 3>><<set $equipment.emf to 3>> @@.mc-action; You picked up an EMF reader <img src="assets/img/emf.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> (Level 3).@@<</if>> <br><br> @@.backbtn; [[Continue|$return]]@@ <</linkappend>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>>
<<if ndef $rescueCD>> <<set $rescueCD to 0>> <</if>> <<if ndef $rescueQuestCD>> <<set $rescueQuestCD to 0>> <</if>> <<set $rescueGirls to [ {name: "Victoria", img: "rescue/victoria.jpg"}, {name: "Julia", img: "rescue/Julia.jpg"}, {name: "Jade", img: "rescue/Jade.jpg"}, {name: "Nadia", img: "rescue/Nadia.jpg"}, {name: "Ash", img: "rescue/Ash.jpg"}, ]>> <<if $rescueQuestCD eq 0>> <<if $rescueCD eq 0>> <<set $rescueCD to 1>> <<set $rescueRandomGirls to []>> <<set _index1 to random(0, $rescueGirls.length - 1)>> <<set _girl1 to $rescueGirls[_index1]>> <<set $rescueRandomGirls.push(_girl1)>> <<set _remainingGirls to $rescueGirls.filter((g, i) => i != _index1)>> <<set _index2 to random(0, _remainingGirls.length - 1)>> <<set _girl2 to _remainingGirls[_index2]>> <<set $rescueRandomGirls.push(_girl2)>> <</if>> <<if $hours >= 18 and $hours < 24 and $hasQuestForRescue eq 0>> <div class="flexwrapper addGap5"> <<for _girl range $rescueRandomGirls>> <<capture _girl>> <div class="housecard"> <img @src="`assets/`+_girl.img" class="contactsImages"> <<print _girl.name>><br> @@.usebtn; <<link "Take" "Church">> <<set$currentRescueGirl to _girl.name>> <<set $hasQuestForRescue to 1>> <<set $rescueStage to 0>> <<include "randomizeRescueHouse">><</link>>@@ </div> <</capture>> <</for>> </div> <<elseif $hasQuestForRescue eq 1>> @@.mc-speech; I've already taken the missing poster for $currentRescueGirl, I need to find her first.@@<br> <<elseif $hasQuestForRescue eq 0>> @@.mc-speech; The nun said that the missing posters appear in the evening, around 6 PM.@@<br> <<elseif $hasQuestForRescue eq 2 or $hasQuestForRescue eq 3>> @@.mc-speech;First, I need to go see the nun. She should be at the church. @@ <</if>> <<else>> @@.mc-speech; Enough for today.@@<br> <</if>> <br> <br> @@.backbtn; [[Back|Church]]@@ <br>
<<widget "includeTimeEventClothesHunt">> <<if $cursedHuntActive eq 1>> <<else>> <<include "add1">> <<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>> <</widget>> <<widget "includeStyle">> <style> body { height: 100vh; background-position: center; } </style> <<if previous() is "OwaissaHallway">> <<if $hallway.background eq 1>> <style> body { background-image: url('assets/room/hallway.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallway.background eq 2>> <style> body { background-image: url('assets/room/hallway-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "OwaissaBedroom">> <<if $bedroom.background eq 1>> <style> body { background-image: url('assets/room/bedroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroom.background eq 2>> <style> body { background-image: url('assets/room/bedroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "OwaissaLivingroom">> <<if $livingroom.background eq 1>> <style> body { background-image: url('assets/room/livingroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $livingroom.background eq 2>> <style> body { background-image: url('assets/room/livingroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "OwaissaKitchen">> <<if $kitchen.background eq 1>> <style> body { background-image: url('assets/room/kitchen.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $kitchen.background eq 2>> <style> body { background-image: url('assets/room/kitchen-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "OwaissaBathroom">> <<if $bathroom.background eq 1>> <style> body { background-image: url('assets/room/bathroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroom.background eq 2>> <style> body { background-image: url('assets/room/bathroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmBasement">> <<if $basement.background eq 1>> <style> body { background-image: url('assets/room/elm/basement.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $basement.background eq 2>> <style> body { background-image: url('assets/room/elm/basement-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmKitchen">> <<if $kitchen.background eq 1>> <style> body { background-image: url('assets/room/elm/kitchen.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $kitchen.background eq 2>> <style> body { background-image: url('assets/room/elm/kitchen-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmBathroom">> <<if $bathroom.background eq 1>> <style> body { background-image: url('assets/room/elm/bathroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroom.background eq 2>> <style> body { background-image: url('assets/room/elm/bathroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmBathroomTwo">> <<if $bathroomTwo.background eq 1>> <style> body { background-image: url('assets/room/elm/bathroom1.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroomTwo.background eq 2>> <style> body { background-image: url('assets/room/elm/bathroom1-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmBedroom">> <<if $bedroom.background eq 1>> <style> body { background-image: url('assets/room/elm/bedroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroom.background eq 2>> <style> body { background-image: url('assets/room/elm/bedroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmBedroomTwo">> <<if $bedroomTwo.background eq 1>> <style> body { background-image: url('assets/room/elm/bedroom1.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroomTwo.background eq 2>> <style> body { background-image: url('assets/room/elm/bedroom1-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmNursery">> <<if $nursery.background eq 1>> <style> body { background-image: url('assets/room/elm/nursery.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $nursery.background eq 2>> <style> body { background-image: url('assets/room/elm/nursery-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmHallway">> <<if $hallway.background eq 1>> <style> body { background-image: url('assets/room/elm/hallway.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallway.background eq 2>> <style> body { background-image: url('assets/room/elm/hallway-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous() is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 1>> <style> body { background-image: url('assets/room/elm/hallway1.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallwayUpstairs.background eq 2>> <style> body { background-image: url('assets/room/elm/hallway1-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <</if>> <</widget>> <<widget "includeStyle2">> <style> body { height: 100vh; background-position: center; } </style> <<if previous() is "furnitureSearch">> <<if previous(2) is "OwaissaHallway">> <<if $hallway.background eq 1>> <style> body { background-image: url('assets/room/hallway.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallway.background eq 2>> <style> body { background-image: url('assets/room/hallway-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous(2) is "OwaissaBedroom">> <<if $bedroom.background eq 1>> <style> body { background-image: url('assets/room/bedroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroom.background eq 2>> <style> body { background-image: url('assets/room/bedroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous(2) is "OwaissaLivingroom">> <<if $livingroom.background eq 1>> <style> body { background-image: url('assets/room/livingroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $livingroom.background eq 2>> <style> body { background-image: url('assets/room/livingroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous(2) is "OwaissaKitchen">> <<if $kitchen.background eq 1>> <style> body { background-image: url('assets/room/kitchen.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $kitchen.background eq 2>> <style> body { background-image: url('assets/room/kitchen-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous(2) is "OwaissaBathroom">> <<if $bathroom.background eq 1>> <style> body { background-image: url('assets/room/bathroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroom.background eq 2>> <style> body { background-image: url('assets/room/bathroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous(2) is "elmBasement">> <<if $basement.background eq 1>> <style> body { background-image: url('assets/room/elm/basement.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $basement.background eq 2>> <style> body { background-image: url('assets/room/elm/basement-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous(2) is "elmKitchen">> <<if $kitchen.background eq 1>> <style> body { background-image: url('assets/room/elm/kitchen.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $kitchen.background eq 2>> <style> body { background-image: url('assets/room/elm/kitchen-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous(2) is "elmBathroom">> <<if $bathroom.background eq 1>> <style> body { background-image: url('assets/room/elm/bathroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroom.background eq 2>> <style> body { background-image: url('assets/room/elm/bathroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous(2) is "elmBathroomTwo">> <<if $bathroomTwo.background eq 1>> <style> body { background-image: url('assets/room/elm/bathroom1.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bathroomTwo.background eq 2>> <style> body { background-image: url('assets/room/elm/bathroom1-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous(2) is "elmBedroom">> <<if $bedroom.background eq 1>> <style> body { background-image: url('assets/room/elm/bedroom.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroom.background eq 2>> <style> body { background-image: url('assets/room/elm/bedroom-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous(2) is "elmBedroomTwo">> <<if $bedroomTwo.background eq 1>> <style> body { background-image: url('assets/room/elm/bedroom1.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $bedroomTwo.background eq 2>> <style> body { background-image: url('assets/room/elm/bedroom1-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous(2) is "elmNursery">> <<if $nursery.background eq 1>> <style> body { background-image: url('assets/room/elm/nursery.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $nursery.background eq 2>> <style> body { background-image: url('assets/room/elm/nursery-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous(2) is "elmHallway">> <<if $hallway.background eq 1>> <style> body { background-image: url('assets/room/elm/hallway.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallway.background eq 2>> <style> body { background-image: url('assets/room/elm/hallway-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <<elseif previous(2) is "elmHallwayUpstairs">> <<if $hallwayUpstairs.background eq 1>> <style> body { background-image: url('assets/room/elm/hallway1.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <<elseif $hallwayUpstairs.background eq 2>> <style> body { background-image: url('assets/room/elm/hallway1-dark.jpg'); background-size: cover; background-repeat: no-repeat; } </style> <</if>> <</if>> <</if>> <</widget>> <<widget "includeStyleEventMC">> <<if previous() is "furnitureSearch">> <<if ((previous(2) is "OwaissaKitchen" or previous(2) is "elmKitchen") and $kitchen.background eq 2) or ((previous(2) is "OwaissaBedroom" or previous(2) is "elmBedroom") and $bedroom.background eq 2) or ((previous(2) is "elmBedroomTwo" and $bedroomTwo.background eq 2)) or ((previous(2) is "OwaissaHallway" or previous(2) is "elmHallway") and $hallway.background eq 2) or ((previous(2) is "elmHallwayUpstairs" and $hallwayUpstairs.background eq 2)) or ((previous(2) is "OwaissaLivingroom" and $livingroom.background eq 2)) or ((previous(2) is "elmNursery" and $nursery.background eq 2)) or ((previous(2) is "OwaissaBathroom" or previous() is "elmBathroom") and $bathroom.background eq 2) or ((previous(2) is "elmBathroomTwo" and $bathroomTwo.background eq 2)) or ((previous(2) is "elmBasement" and $basement.background eq 2))>> <style> .eventVideo-container { position: relative; overflow: hidden; } #eventVideo { filter: brightness(0.8) contrast(1.1) grayscale(0.95); } </style> <</if>><</if>> <</widget>> <<widget "cthulionAbility">> <<if _args[0] eq 1>> <<set _videoList to ["ghosts/cthulion/1.0.mp4", "ghosts/cthulion/1.1.mp4", "ghosts/cthulion/1.2.mp4", "ghosts/cthulion/1.3.mp4", "ghosts/cthulion/1.4.mp4", "ghosts/cthulion/1.5.mp4", "ghosts/cthulion/1.6.mp4"]>> <<elseif _args[0] eq 2>> <<set _videoList to ["ghosts/cthulion/2.0.mp4", "ghosts/cthulion/2.1.mp4", "ghosts/cthulion/2.2.mp4", "ghosts/cthulion/2.3.mp4", "ghosts/cthulion/2.4.mp4"]>> <<elseif _args[0] eq 3>> <<set _videoList to ["ghosts/cthulion/3.0.mp4", "ghosts/cthulion/3.1.mp4", "ghosts/cthulion/3.2.mp4", "ghosts/cthulion/3.3.mp4", "ghosts/cthulion/3.4.mp4", "ghosts/cthulion/3.5.mp4", "ghosts/cthulion/3.6.mp4", "ghosts/cthulion/3.7.mp4"]>> <<elseif _args[0] eq 4>> <<set _videoList to ["ghosts/cthulion/4.0.mp4", "ghosts/cthulion/4.1.mp4", "ghosts/cthulion/4.2.mp4", "ghosts/cthulion/4.3.mp4", "ghosts/cthulion/4.4.mp4", "ghosts/cthulion/4.5.mp4", "ghosts/cthulion/4.6.mp4", "ghosts/cthulion/4.7.mp4", "ghosts/cthulion/4.8.mp4", "ghosts/cthulion/4.9.mp4"]>> <</if>> <</widget>>
<video autoplay controls muted loop> <source src="assets/cursedItems/LFCI.mp4" type="video/mp4"> </video> <<if $isOwaissa eq 1>> <<if $isClothesStolen eq 1 and $currentFurniture eq $placeForClothesStolenOwaissa>> <<include "findStolenClothes">> <br> <br> @@.backbtn; [[Back|$return]]@@<br> <<elseif $currentFurniture == $placeForCursedItemOwaissa and $gotCursedItem eq 0>> <<include "LFCI">> <<elseif $currentFurniture == $placeForRescueClueOwaissa and $hasQuestForRescue eq 1 and $hasRescueClue neq 1>> <<include "rescueClueFound">> <<elseif $currentFurniture == $placeForTarotCardsOwaissa and $tarotCardsStage eq 0>> @@.mc-thoughts; You come across a strange@@ <<linkappend "@@.usebtn; deck of cards.@@">><br> <img src="assets/cursedpossessions/tarotCards/tarot.png" class="displayCentredImgs"> @@.mc-speech; Hmm... are these... tarot cards? <br> This deck looks so unusual... They say it can predict the future.<br> Maybe I should draw a card to see what fate has in store for me? <br> I think I'll take the tarot cards with me. They might be useful.@@<br> <br> @@.mc-action; You put the tarot cards in your bag@@<br> <<set $tarotCardsStage to 1>> <</linkappend>> <br><br> @@.backbtn; [[Back|$return]]@@ <<elseif $currentFurniture == $placeForMonkeyPawOwaissa and $MonkeyPawStage eq 0>> @@.mc-thoughts; You come across a strange@@ <<linkappend "@@.usebtn; paw.@@">><br> <img src="assets/cursedpossessions/monkeyPaw/monkeypaw.jpg" class="displayCentredImgs"> @@.mc-speech; Is this... the Monkey Paw? <br> I think I read something about it when I was younger.<br> It grants wishes, but always with tragic consequences. <br> Maybe if I'm careful, I can avoid any trouble? <br> I think I'll take the monkey paw with me. It might be useful.@@<br> <br> @@.mc-action; You put monkey paw in your bag@@<br> <<set $MonkeyPawStage to 1>> <</linkappend>> <br><br> @@.backbtn; [[Back|$return]]@@ <<else>> @@.mc-thoughts;You try to find something, but it seems like nothing is there. @@ <br> <br> @@.backbtn; [[Back|$return]]@@ <</if>> <<elseif $isElm eq 1>> <<if $isClothesStolen eq 1 and $currentFurniture eq $placeForClothesStolenElm>> <<include "findStolenClothes">> <br> <br> @@.backbtn; [[Back|$return]]@@<br> <<elseif $currentFurniture == $placeForCursedItemElm and $gotCursedItem eq 0>> <<include "LFCI">> <<elseif $currentFurniture == $placeForRescueClueElm and $hasQuestForRescue eq 1 and $hasRescueClue neq 1>> <<include "rescueClueFound">> <<elseif $currentFurniture == $placeForTarotCardsElm and $tarotCardsStage eq 0>> @@.mc-thoughts; You come across a strange@@ <<linkappend "@@.usebtn; deck of cards.@@">><br> <img src="assets/cursedpossessions/tarotCards/tarot.png" class="displayCentredImgs"> @@.mc-speech; Hmm... are these... tarot cards? <br> This deck looks so unusual... They say it can predict the future.<br> Maybe I should draw a card to see what fate has in store for me? <br> I think I'll take the tarot cards with me. They might be useful.@@<br> <br> @@.mc-action; You put the tarot cards in your bag@@<br> <<set $tarotCardsStage to 1>> <</linkappend>> <br><br> @@.backbtn; [[Back|$return]]@@ <<elseif $currentFurniture == $placeForMonkeyPawElm and $MonkeyPawStage eq 0>> @@.mc-thoughts; You come across a strange@@ <<linkappend "@@.usebtn; paw.@@">><br> <img src="assets/cursedpossessions/monkeyPaw/monkeypaw.jpg" class="displayCentredImgs"> @@.mc-speech; Is this... the Monkey Paw? <br> I think I read something about it when I was younger.<br> It grants wishes, but always with tragic consequences. <br> Maybe if I'm careful, I can avoid any trouble? <br> I think I'll take the monkey paw with me. It might be useful.@@<br> <br> @@.mc-action; You put monkey paw in your bag@@<br> <<set $MonkeyPawStage to 1>> <</linkappend>> <br><br> @@.backbtn; [[Back|$return]]@@ <<else>> @@.mc-thoughts;You try to find something, but it seems like nothing is there. @@ <br> <br> @@.backbtn; [[Back|$return]]@@ <</if>> <</if>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>>
<<set $furnitureListOwaissa to [ "hallway_carpet", "hallway_wardrobe", "hallway_coatrack", "livingroom_table", "livingroom_sofa", "kitchen_desk", "kitchen_table", "kitchen_sink1", "bathroom_bathtub", "bathroom_carpet", "bathroom_sink", "bathroom_wmachine", "bedroom_bed2", "bedroom_table", "bedroom_wardrobe1" ]>> <<set $furnitureListElm to [ "basement_table", "basement_shelves", "kitchen_sink1", "kitchen_table", "kitchen_desk", "bathroom_sink", "bathroom_bathtub", "bathroom_wmachine", "bathroomTwo_sink", "bathroomTwo_carpet", "bedroom_bed1", "bedroom_table", "bedroom_wardrobe1", "bedroomTwo_table", "bedroomTwo_bed2", "bedroomTwo_shelves", "nursery_desk", "nursery_table", "nursery_bed", "hallway_carpet", "hallway_coatrack", "hallwayUpstairs_carpet", "hallwayUpstairs_shelves" ]>> <<set $tempListOwaissa to clone($furnitureListOwaissa)>> <<set $tempListElm to clone($furnitureListElm)>> <<set $placeForCursedItemOwaissa to $tempListOwaissa.random()>> <<set $tempListOwaissa to $tempListOwaissa.filter(x => x != $placeForCursedItemOwaissa)>> <<set $placeForRescueClueOwaissa to $tempListOwaissa.random()>> <<set $tempListOwaissa to $tempListOwaissa.filter(x => x != $placeForRescueClueOwaissa)>> <<set $placeForTarotCardsOwaissa to $tempListOwaissa.random()>> <<set $tempListOwaissa to $tempListOwaissa.filter(x => x != $placeForTarotCardsOwaissa)>> <<set $placeForMonkeyPawOwaissa to $tempListOwaissa.random()>> <<set $tempListOwaissa to $tempListOwaissa.filter(x => x != $placeForMonkeyPawOwaissa)>> <<set $placeForCursedItemElm to $tempListElm.random()>> <<set $tempListElm to $tempListElm.filter(x => x != $placeForCursedItemElm)>> <<set $placeForRescueClueElm to $tempListElm.random()>> <<set $tempListElm to $tempListElm.filter(x => x != $placeForRescueClueElm)>> <<set $placeForTarotCardsElm to $tempListElm.random()>> <<set $tempListElm to $tempListElm.filter(x => x != $placeForTarotCardsElm)>> <<set $placeForMonkeyPawElm to $tempListElm.random()>> <<set $tempListElm to $tempListElm.filter(x => x != $placeForMonkeyPawElm)>>
<<set _randomIndex to random(0, $tornStyles.length - 1)>> <<set $tornStyleRandom to $tornStyles[_randomIndex]>> <<set $randomRescuePhotoNumber to random(1,16)>>
<<if $rescueStage eq 0>> <<include "rescueSuccess">> <<elseif $rescueStage eq 1 and $hours lt 18>> <<set _chanceSuccess to 100 - ($hours * 100 / 18)>> <<set _randomValue to random(1, 100)>> <<if _randomValue <= _chanceSuccess>> <<include "rescueSuccess">> <<else>> <<include "rescuePossessed">> <</if>> <<else>> <<include "rescuePossessed">> <</if>> <<set $rescueQuestCD to 1>>
<img src="assets/rescue/Rain.jpg" width="50%" class="displayCentredImgs"><br> <<if ndef $relationshipWithRain>> <<set $relationshipWithRain to 0>> @@.notmc-speech; $mc.name, hey. I’m Rain. The witch told me about you. Thanks for agreeing to help.@@<br> @@.mc-speech; Of course. Though it’s kind of strange that you know a witch.@@<br> @@.notmc-speech; Well, she used to serve the church but left the order for some reasons.@@<br> @@.mc-speech;An order?@@<br> @@.notmc-speech; We help people who are haunted by them, day after day. Sometimes we just perform cleansing rituals, and sometimes we have to do an exorcism. Basically, we’re doing what you do, but with an organization behind it.@@<br> @@.mc-speech;Sounds interesting. Can I join?@@<br> @@.notmc-speech; Not right now. But if you prove yourself to be a good ghost hunter, we might consider it.@@<br> @@.mc-speech; Alright, but I’m here for something else. Tell me about the missing girls.@@<br> @@.notmc-speech; Listen closely. There’s a board with photos of the missing girls right outside the church. It has their names and pictures. <br><em><b>We update it every day at 6 PM</b></em>, since some girls get found and some stay missing.<br><br> If you want to help, just take one of the posters from the board.<br> Now, about where to look: there are lots of old, abandoned houses in the southern part of the city. Most of the missing girls end up there, but none of them originally went that way. They went to places on Owaissa Street or Elm Street and somehow ended up south.<br><br> <em><b>You’ve got two options: either head straight south and search every house, which will take a while, or start on Owaissa or Elm and try to find clues that point to a specific house in the south.</b></em><br> But remember, you’ve got limited time. <em><b>You need to find the girl by 6 PM the next day.</b></em> After that, it’s too late, and we’ll have to send in more experienced hunters.<br><br> <em><b>And one more thing: the longer the girl stays missing, the worse things could get. Take a bottle of holy water, just in case.</b></em>@@<br> @@.mc-speech; Alright, I think I got it. Thanks.@@<br> <br> @@.mc-action; Now I can assist Rain in the search for the missing girls.@@<br> <</if>> <<set $hasRescueClue to 0>> <<if $hasQuestForRescue eq 2>> @@.notmc-speech; This is bad, I'll have to send an experienced ghost hunter to search for her, even though I have very few people available.@@<br> <<if $relationshipWithRain eq 0>> <<else>> <<set $relationshipWithRain -= 1>> @@.mc-thoughts; Your relationship with Rain has decreased.@@ <</if>> <<elseif $hasQuestForRescue eq 3>> @@.notmc-speech;Oh, $mc.name, I've already been informed that you found our girl, thank you so much. You've been a great help to me, thank you.<br> Here, take this.<br>@@ <<if $equipment.sb neq 3>> @@.notmc-speech;I hope you’ll be able to keep helping us. <br> I don't have anything to give you in return for your help right now, but maybe I can repay you somehow later.@@<br> <<set $equipment.sb to 3>> @@.mc-action; You get a lvl 3 Spiritbox @@<img src="assets/img/spiritbox.png" style="max-width:5%"><br><br><</if>> <<set $relationshipWithRain += 1>> @@.mc-thoughts; Your relationship with Rain has increased - $relationshipWithRain now!@@<br> <</if>> <br><br> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> @@.backbtn; [[Back|Church][$hasQuestForRescue to 0]]@@<br>
<<set _check to random(1,3)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/1.0.mp4" type="video/mp4"> </video> <</if>> <<if _check eq 2>><video autoplay controls muted loop> <source src="assets/rescue/Jade/2.0.mp4" type="video/mp4"> </video> <</if>> <<if _check eq 3>> <img src="assets/rescue/Jade/3.0.jpg" width="100%"> <</if>> @@.mc-thoughts; You slowly regain consciousness, your head throbbing with pain, and the first thing you feel is the tight ropes binding your wrists. You try to move, but your hands and legs are tied up. Flashes of memory come back to you: you came here to save $currentRescueGirl. But something went wrong. <br> You sense someone nearby. A wave of anxiety builds in your chest. Suddenly, you hear a voice@@<br> @@.notmc-speech; Well, well, baby, you're finally awake?@@<br> @@.mc-speech; $currentRescueGirl? What the hell is going on?!@@<br> @@.mc-thoughts; She laughs, but there's something off about it, something eerie that makes you tense up.<br> You realize it's not Jade anymore. Whoever’s standing in front of you, it’s not $currentRescueGirl.@@<br> @@.mc-speech; Hey, let me go! Whatever you are, just let me go!@@<br> @@.mc-thoughts; She leans in closer, her breath brushing against your skin. Her voice drops, almost whispering @@<br> @@.notmc-speech; Of course, I’ll let you go... but not before we <<linkappend "have a little fun first. ">> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/1.1.mp4" type="video/mp4"> </video> @@.mc-thoughts; She started to rub your pussy at a furious pace. Your moans began to spread throughout the house, but she didn’t show you any mercy.@@<br> @@.mc-speech; OH~ Fuck~ I'm going to...@@<br> @@.mc-thoughts; She latched onto your pussy and began to greedily [[suck on your clit.|rescueJadePossessed1][$rescueJadePossessed to 1]]@@<br> <</if>> <<if _check eq 2>> <<set _checkR to random(1,2)>> <<if _checkR eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/2.1.mp4" type="video/mp4"> </video> <</if>> <<if _checkR eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/2.2.mp4" type="video/mp4"> </video> <</if>> @@.notmc-speech; Oh~ we're going to have so much fun together.@@<br> @@.mc-thoughts; With those words, she started touching your body greedily, sending small shivers through you every time she touched your sensitive spots.@@<br> @@.mc-speech; No, don't touch me, ah~@@<br> @@.notmc-speech; I can see you're starting to enjoy this. Haha, [[what if I just...|rescueJadePossessed1][$rescueJadePossessed to 2]]@@<br> <</if>> <<if _check eq 3>> <<set _checkR to random(1,3)>> <<if _checkR eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/3.1.mp4" type="video/mp4"> </video> <</if>> <<if _checkR eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/3.2.mp4" type="video/mp4"> </video> <</if>> <<if _checkR eq 3>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/3.3.mp4" type="video/mp4"> </video> <</if>> @@.notmc-speech; Oh~ we're going to have so much fun together.@@<br> @@.mc-thoughts; With those words, she started touching your body greedily, sending small shivers through you every time she touched your sensitive spots.@@<br> @@.mc-speech; No, don't touch me, ah~@@<br> @@.notmc-speech; I can see you're starting to enjoy this. Haha, [[what if I just...|rescueJadePossessed1][$rescueJadePossessed to 3]]@@<br> <</if>> <</linkappend>>@@
<video autoplay controls muted loop> <source src="assets/rescue/Nadia/1.0.mp4" type="video/mp4"> </video> @@.notmc-speech; Do you like this, $mc.name?@@<br> @@.mc-speech;What the hell? Wait... how do you <<linkappend "know my...">> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/1.1.mp4" type="video/mp4"> </video> @@.notmc-speech;Shh, I want you right now...@@<br> @@.mc-speech; Wait, [[what are you doing?|rescueNadiaPossessed1]] Ah~@@<br> <</linkappend>>@@
<<set _check to random(1,3)>> <<if _check eq 1>> <img src="assets/rescue/Victoria/1.0.jpg" width="100%"> @@.mc-thoughts; You woke up in a dark, damp place. It seems like the basement of that same house. <br> Your head still hurts, and you’re struggling to come to your senses@@<br> @@.mc-speech; Ugh... my head...@@<br> @@.mc-speech; Where am I? $currentRescueGirl, is that you? Help me!@@<br> @@.notmc-speech; Hello, sweetheart. Were you trying to save your little friend? You’re too late... She’s under my control now, completely.@@<br> @@.mc-thoughts; Fuck! It seems that ghost has taken control of her... looks like I have a problem. @@<br> @@.mc-speech; Why are you doing this? Let her go and me too, we’ll leave and never come back.@@<br> @@.notmc-speech; Ha, no way. You don’t interest me much, but I’ll still <<linkappend "teach you a lesson before I let you go.">> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/1.1.mp4" type="video/mp4"> </video> @@.mc-speech; Ah~ don't touch me!@@<br> @@.notmc-speech; What a juicy slut I've got here. Relax, I'm just [[getting started.|rescueVictoriaPossessed1][$rescueVictoriaPossessed to 1]]@@<br> <</linkappend>>@@ <</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/2.0.mp4" type="video/mp4"> </video> @@.mc-thoughts; You woke up in a dark, damp place. It seems like the basement of that same house. <br> Your head still hurts, and you’re struggling to come to your senses@@<br> @@.mc-speech; Ugh... my head...@@<br> @@.mc-speech; Where am I? $currentRescueGirl, is that you? Help me!@@<br> @@.notmc-speech; Hello, sweetheart. Were you trying to save your little friend? You’re too late... She’s under my control now, completely.@@<br> @@.mc-thoughts; Fuck! It seems that ghost has taken control of her... looks like I have a problem. @@<br> @@.mc-speech; Why are you doing this? Let her go and me too, we’ll leave and never come back.@@<br> @@.notmc-speech; Ha, no way. You don’t interest me much, but I’ll still <<linkappend "teach you a lesson before I let you go.">> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/3.1.mp4" type="video/mp4"> </video> @@.mc-speech; Ah~ don't touch me!@@<br> @@.notmc-speech; What a juicy slut I've got here. Relax, I'm just [[getting started.|rescueVictoriaPossessed1][$rescueVictoriaPossessed to 2]]@@<br> <</linkappend>>@@ <</if>> <<if _check eq 3>> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/3.0.mp4" type="video/mp4"> </video> @@.mc-thoughts; You woke up in a dark, damp place. It seems like the basement of that same house. <br> Your head still hurts, and you’re struggling to come to your senses@@<br> @@.mc-speech; Ugh... my head...Fuck, something is in my ass, what the fuck is going on?!@@<br> @@.notmc-speech; Hello, sweetheart. Were you trying to save your little friend? You’re too late... She’s under my control now, completely.<br> You were out for so long that I couldn't help but have a little fun with you.<br> Good thing you woke up: now we can<<linkappend " enjoy this together.">> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/3.1.mp4" type="video/mp4"> </video> @@.mc-speech; Ah~ don't touch me!@@<br> @@.notmc-speech; What a juicy slut I've got here. Relax, I'm just [[getting started.|rescueVictoriaPossessed1][$rescueVictoriaPossessed to 3]]@@<br> <</linkappend>>@@ <</if>>
<<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Julia/1.0.mp4" type="video/mp4"> </video> @@.mc-thoughts; As soon as you got close to her, she wrapped her arms around you and started touching your ass.@@<br> @@.mc-speech; Hey, what are you doing...@@<br> @@.notmc-speech; You're so tiny, I like you.@@<br> @@.mc-speech;What?...@@<br> @@.mc-thoughts; With a strong push, she <<linkappend "shoved you down onto the bed.">> <video autoplay controls muted loop> <source src="assets/rescue/Julia/1.1.mp4" type="video/mp4"> </video> @@.mc-thoughts; Every time you tried to get up, she slapped your ass hard.@@<br> @@.mc-speech; Stop it, $currentRescueGirl. Why are you doing this~Ah!@@<br> @@.mc-thoughts; She didn’t stop spanking you, even after you gave up trying to get free.<br> You started moaning with every slap on your ass. Noticing this, Julia [[took off your panties.|rescueJuliaPossessed1]]@@<br> <</linkappend>>@@ <<elseif _check eq 2>> <img src="assets/rescue/Julia/2.0.jpg" width="100%"> @@.mc-thoughts; You slowly regain consciousness, your head throbbing with pain, and the first thing you feel is the tight ropes binding your wrists. You try to move, but your hands and legs are tied up. Flashes of memory come back to you: you came here to save $currentRescueGirl. But something went wrong. <br>@@ @@.mc-speech; $currentRescueGirl! What the fuck...@@<br> @@.mc-thoughts; She came up to you and started slapping@@ <<linkappend "@@.usebtn; your pussy@@">> <video autoplay controls muted loop> <source src="assets/rescue/Julia/2.1.mp4" type="video/mp4"> </video> @@.mc-speech;AHhh~ no~ don't do that@@<br> @@.notmc-speech;Of course, I'm sorry, I won't@@<br> @@.mc-thoughts; She left, but came back with a strapon@@<br> <<linkappend "@@.usebtn; Oh fuck">> <span id="rescueJuliaPossessed"> <video autoplay controls muted loop> <source src="assets/rescue/Julia/2.2.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; She started fucking @@ <<link "@@.usebtn; your pussy.@@">> <<replace "#rescueJuliaPossessed">> <<set _videoToggle to !_videoToggle>> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/rescue/Julia/2.3.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/rescue/Julia/2.2.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>><br> @@.mc-speech; Oh... im dripping wet right noooow<br> Uuuuwhhh..@@<<linkappend "@@.usebtn; Im about to...@@">> <video autoplay controls muted loop> <source src="assets/rescue/Julia/2.4.mp4" type="video/mp4"> </video> @@.mc-thoughts; You moan loudly and cum.@@<br> @@.mc-speech; The pleasure is hitting me directly in the head@@<br> @@.mc-thoughts; The world before your eyes begins to disappear and you fall asleep.@@<br><br> @@.backbtn; [[Wake up|Church][$hours += 6]]@@<br> <</linkappend>> <</linkappend>> <</linkappend>> <</if>>
<<set _videoList to []>> <<set _randomChance to random(1, 100)>> <<set _videoList10 to [ {type: "video", src: "rescue/Jade/10.0.mp4"}, {type: "video", src: "rescue/Jade/10.1.mp4"}, {type: "video", src: "rescue/Jade/10.2.mp4"}, {type: "video", src: "rescue/Jade/10.3.mp4"}, {type: "video", src: "rescue/Jade/10.4.mp4"} ]>> <<set _videoList11 to [ {type: "video", src: "rescue/Jade/11.0.mp4"}, {type: "video", src: "rescue/Jade/11.1.mp4"}, {type: "video", src: "rescue/Jade/11.2.mp4"}, {type: "video", src: "rescue/Jade/11.3.mp4"} ]>> <<set _videoList12 to [ {type: "video", src: "rescue/Jade/12.0.mp4"}, {type: "video", src: "rescue/Jade/12.1.mp4"}, {type: "video", src: "rescue/Jade/12.2.mp4"}, {type: "video", src: "rescue/Jade/12.3.mp4"} ]>> <<set _allLists to [_videoList10, _videoList11, _videoList12]>> <<set _chosenList to _allLists[random(0, _allLists.length - 1)]>> <<set _usedVideos to []>> <<set _caughtChance to 20>> <<set _clickCount to 0>> <<set _caughtChance to 0>> <<set $videoRescueEvent to _chosenList[random(0, _chosenList.length - 1)].src>> <<set _usedVideos.push($videoRescueEvent)>> <div id="videoContainer"> <video autoplay controls muted loop> <source @src="`assets/`+$videoRescueEvent" type="video/mp4"> </video> </div> @@.mc-speech; Oh wow~ it's $currentRescueGirl, and it looks like she's... in trouble.<br> I can help her if I use holy water.... or<br> I could watch a little longer and then help her... but I might get noticed. @@<br> @@.warningtext; The chance of being noticed - <<do tag "chanceRescue">>_caughtChance<</do>>@@<br> <span class="rescueWatchButton"><<link "@@.usebtn;Watch@@">> <<set _clickCount += 1>> <<if _clickCount lte 4>> <<if _caughtChance gte _randomChance>> <<replace ".rescueWatchButton">> @@.mc-speech; FUCK! They noticed me. I won’t have time to take out the holy water, but I could@@ @@.usebtn; [[Run|Church][$hasQuestForRescue to 2]]@@ <<done>><<if $mc.corruption lt 6>> <<addclass ".rescueStayCorruptionCheck" "disabled-link">> <</if>><</done>> <br> <span class="rescueStayCorruptionCheck"> @@.mc-speech;Or...@@ @@.usebtn;[[Stay|rescueStay][$hasQuestForRescue to 2]]@@.@@.mc-speech; I guess I’m already used to losing...@@</span> <<if $mc.corruption lt 6>>@@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 6)@@<</if>> <br><br> <br> <</replace>> <<replace ".useHolyWaterButton">><</replace>> <</if>> <<set _caughtChance += 20>> <<redo "chanceRescue">> <</if>> <<if _clickCount == 4>> <<if _chosenList is _videoList10>> <<set $videoRescueEvent to "rescue/Jade/10end.mp4">> <<elseif _chosenList is _videoList11>> <<set $videoRescueEvent to "rescue/Jade/11end.mp4">> <<elseif _chosenList is _videoList12>> <<set $videoRescueEvent to "rescue/Jade/12end.mp4">> <</if>> <<replace "#videoContainer">> <video autoplay controls muted loop> <source @src="`assets/`+$videoRescueEvent" type="video/mp4"> </video> <</replace>> <</if>> <<if _clickCount < 4>> <<set _remainingVideos to _chosenList.filter(v => !_usedVideos.includes(v.src))>> <<if _remainingVideos.length == 0>> <<set _usedVideos = []>> <<set _remainingVideos = _chosenList>> <</if>> <<set $videoRescueEvent to _remainingVideos[random(0, _remainingVideos.length - 1)].src>> <<set _usedVideos.push($videoRescueEvent)>> <<replace "#videoContainer">> <video autoplay controls muted loop> <source @src="`assets/`+$videoRescueEvent" type="video/mp4"> </video> <</replace>> <</if>> <</link>></span><br> <span class="useHolyWaterButton"><<if $holyWaterIsCollected neq 1>> @@.mc-thoughts; Fuck! I didn’t bring any holy water... I can't do much without it...@@<br><br> @@.backbtn; [[Leave|rescueMap]]@@<br> <<else>> <<linkreplace "@@.usebtn;Use holywater@@">> <<replace ".rescueWatchButton">><</replace>> <<set $holyWaterIsCollected to 0>> @@.mc-thoughts;But there's no time to waste! You quickly start throwing holy water toward the ghost. <br> It lets out a loud hiss, like the water's burning it from the inside. The ghost pulls away from $currentRescueGirl and disappears.@@<br> @@.mc-speech;Let's get out of here before it comes back!@@<br> @@.mc-thoughts; You grab her arm, and the two of you bolt out of the house.<br> She thanks you for saving her and says she'll tell the nun about your help.@@<br> <br><br> @@.backbtn; [[Leave|Church][$hasQuestForRescue to 3]]@@<br> <</linkreplace>> <</if>></span>
<<set _videoList to []>> <<set _randomChance to random(1, 100)>> <<set _videoList10 to [ {type: "video", src: "rescue/Victoria/10.0.mp4"}, {type: "video", src: "rescue/Victoria/10.1.mp4"}, {type: "video", src: "rescue/Victoria/10.2.mp4"}, {type: "video", src: "rescue/Victoria/10.3.mp4"}, {type: "video", src: "rescue/Victoria/10.4.mp4"}, {type: "video", src: "rescue/Victoria/10.5.mp4"}, {type: "video", src: "rescue/Victoria/10.6.mp4"} ]>> <<set _videoList11 to [ {type: "video", src: "rescue/Victoria/11.0.mp4"}, {type: "video", src: "rescue/Victoria/11.1.mp4"}, {type: "video", src: "rescue/Victoria/11.2.mp4"}, {type: "video", src: "rescue/Victoria/11.3.mp4"} ]>> <<set _videoList12 to [ {type: "video", src: "rescue/Victoria/12.0.mp4"}, {type: "video", src: "rescue/Victoria/12.1.mp4"}, {type: "video", src: "rescue/Victoria/12.2.mp4"}, {type: "video", src: "rescue/Victoria/12.3.mp4"}, {type: "video", src: "rescue/Victoria/12.4.mp4"}, {type: "video", src: "rescue/Victoria/12.5.mp4"}, {type: "video", src: "rescue/Victoria/12.6.mp4"} ]>> <<set _videoList13 to [ {type: "video", src: "rescue/Victoria/13.0.mp4"}, {type: "video", src: "rescue/Victoria/13.1.mp4"}, {type: "video", src: "rescue/Victoria/13.2.mp4"}, {type: "video", src: "rescue/Victoria/13.3.mp4"}, {type: "video", src: "rescue/Victoria/13.4.mp4"} ]>> <<set _allLists to [_videoList10, _videoList11, _videoList12, _videoList13]>> <<set _chosenList to _allLists[random(0, _allLists.length - 1)]>> <<set _usedVideos to []>> <<set _caughtChance to 20>> <<set _clickCount to 0>> <<set _caughtChance to 0>> <<set $videoRescueEvent to _chosenList[random(0, _chosenList.length - 1)].src>> <<set _usedVideos.push($videoRescueEvent)>> <div id="videoContainer"> <video autoplay controls muted loop> <source @src="`assets/`+$videoRescueEvent" type="video/mp4"> </video> </div> @@.mc-speech; Oh wow~ it's $currentRescueGirl, and it looks like she's... in trouble.<br> I can help her if I use holy water.... or<br> I could watch a little longer and then help her... but I might get noticed. @@<br> @@.warningtext; The chance of being noticed - <<do tag "chanceRescue">>_caughtChance<</do>>@@<br> <span class="rescueWatchButton"><<link "@@.usebtn;Watch@@">> <<set _clickCount += 1>> <<if _clickCount lte 4>> <<if _caughtChance gte _randomChance>> <<replace ".rescueWatchButton">> @@.mc-speech; FUCK! They noticed me. I won’t have time to take out the holy water, but I could@@ @@.usebtn; [[Run|Church][$hasQuestForRescue to 2]]@@ <<done>><<if $mc.corruption lt 6>> <<addclass ".rescueStayCorruptionCheck" "disabled-link">> <</if>><</done>> <br> <span class="rescueStayCorruptionCheck"> @@.mc-speech;Or...@@ @@.usebtn;[[Stay|rescueStay][$hasQuestForRescue to 2]]@@.@@.mc-speech; I guess I’m already used to losing...@@</span> <<if $mc.corruption lt 6>>@@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 6)@@<</if>> <br><br> <br> <</replace>> <<replace ".useHolyWaterButton">><</replace>> <</if>> <<set _caughtChance += 20>> <<redo "chanceRescue">> <</if>> <<if _clickCount == 4>> <<if _chosenList is _videoList10>> <<set $videoRescueEvent to "rescue/Victoria/10end.mp4">> <<elseif _chosenList is _videoList11>> <<set $videoRescueEvent to "rescue/Victoria/11end.mp4">> <<elseif _chosenList is _videoList12>> <<set $videoRescueEvent to "rescue/Victoria/12end.mp4">> <<elseif _chosenList is _videoList13>> <<set $videoRescueEvent to "rescue/Victoria/13end.mp4">> <</if>> <<replace "#videoContainer">> <video autoplay controls muted loop> <source @src="`assets/`+$videoRescueEvent" type="video/mp4"> </video> <</replace>> <</if>> <<if _clickCount < 4>> <<set _remainingVideos to _chosenList.filter(v => !_usedVideos.includes(v.src))>> <<if _remainingVideos.length == 0>> <<set _usedVideos = []>> <<set _remainingVideos = _chosenList>> <</if>> <<set $videoRescueEvent to _remainingVideos[random(0, _remainingVideos.length - 1)].src>> <<set _usedVideos.push($videoRescueEvent)>> <<replace "#videoContainer">> <video autoplay controls muted loop> <source @src="`assets/`+$videoRescueEvent" type="video/mp4"> </video> <</replace>> <</if>> <</link>></span><br> <span class="useHolyWaterButton"><<if $holyWaterIsCollected neq 1>> @@.mc-thoughts; Fuck! I didn’t bring any holy water... I can't do much without it...@@<br><br> @@.backbtn; [[Leave|rescueMap]]@@<br> <<else>> <<linkreplace "@@.usebtn;Use holywater@@">> <<replace ".rescueWatchButton">><</replace>> <<set $holyWaterIsCollected to 0>> @@.mc-thoughts;But there's no time to waste! You quickly start throwing holy water toward the ghost. <br> It lets out a loud hiss, like the water's burning it from the inside. The ghost pulls away from $currentRescueGirl and disappears.@@<br> @@.mc-speech;Let's get out of here before it comes back!@@<br> @@.mc-thoughts; You grab her arm, and the two of you bolt out of the house.<br> She thanks you for saving her and says she'll tell the nun about your help.@@<br> <br><br> @@.backbtn; [[Leave|Church][$hasQuestForRescue to 3]]@@<br> <</linkreplace>> <</if>></span>
<<set _videoList to []>> <<set _randomChance to random(1, 100)>> <<set _videoList10 to [ {type: "video", src: "rescue/Julia/10.0.mp4"}, {type: "video", src: "rescue/Julia/10.1.mp4"}, {type: "video", src: "rescue/Julia/10.2.mp4"}, {type: "video", src: "rescue/Julia/10.3.mp4"} ]>> <<set _videoList11 to [ {type: "video", src: "rescue/Julia/11.0.mp4"}, {type: "video", src: "rescue/Julia/11.1.mp4"}, {type: "video", src: "rescue/Julia/11.2.mp4"}, {type: "video", src: "rescue/Julia/11.3.mp4"} ]>> <<set _allLists to [_videoList10, _videoList11]>> <<set _chosenList to _allLists[random(0, _allLists.length - 1)]>> <<set _usedVideos to []>> <<set _caughtChance to 20>> <<set _clickCount to 0>> <<set _caughtChance to 0>> <<set $videoRescueEvent to _chosenList[random(0, _chosenList.length - 1)].src>> <<set _usedVideos.push($videoRescueEvent)>> <div id="videoContainer"> <video autoplay controls muted loop> <source @src="`assets/`+$videoRescueEvent" type="video/mp4"> </video> </div> @@.mc-speech; Oh wow~ it's $currentRescueGirl, and it looks like she's... in trouble.<br> I can help her if I use holy water.... or<br> I could watch a little longer and then help her... but I might get noticed. @@<br> @@.warningtext; The chance of being noticed - <<do tag "chanceRescue">>_caughtChance<</do>>@@<br> <span class="rescueWatchButton"><<link "@@.usebtn;Watch@@">> <<set _clickCount += 1>> <<if _clickCount lte 4>> <<if _caughtChance gte _randomChance>> <<replace ".rescueWatchButton">> @@.mc-speech; FUCK! They noticed me. I won’t have time to take out the holy water, but I could@@ @@.usebtn; [[Run|Church][$hasQuestForRescue to 2]]@@ <<done>><<if $mc.corruption lt 6>> <<addclass ".rescueStayCorruptionCheck" "disabled-link">> <</if>><</done>> <br> <span class="rescueStayCorruptionCheck"> @@.mc-speech;Or...@@ @@.usebtn;[[Stay|rescueStay][$hasQuestForRescue to 2]]@@.@@.mc-speech; I guess I’m already used to losing...@@</span> <<if $mc.corruption lt 6>>@@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 6)@@<</if>> <br><br> <br> <</replace>> <<replace ".useHolyWaterButton">><</replace>> <</if>> <<set _caughtChance += 20>> <<redo "chanceRescue">> <</if>> <<if _clickCount == 4>> <<if _chosenList is _videoList10>> <<set $videoRescueEvent to "rescue/Julia/10end.mp4">> <<elseif _chosenList is _videoList11>> <<set $videoRescueEvent to "rescue/Julia/11end.mp4">> <</if>> <<replace "#videoContainer">> <video autoplay controls muted loop> <source @src="`assets/`+$videoRescueEvent" type="video/mp4"> </video> <</replace>> <</if>> <<if _clickCount < 4>> <<set _remainingVideos to _chosenList.filter(v => !_usedVideos.includes(v.src))>> <<if _remainingVideos.length == 0>> <<set _usedVideos = []>> <<set _remainingVideos = _chosenList>> <</if>> <<set $videoRescueEvent to _remainingVideos[random(0, _remainingVideos.length - 1)].src>> <<set _usedVideos.push($videoRescueEvent)>> <<replace "#videoContainer">> <video autoplay controls muted loop> <source @src="`assets/`+$videoRescueEvent" type="video/mp4"> </video> <</replace>> <</if>> <</link>></span><br> <span class="useHolyWaterButton"><<if $holyWaterIsCollected neq 1>> @@.mc-thoughts; Fuck! I didn’t bring any holy water... I can't do much without it...@@<br><br> @@.backbtn; [[Leave|rescueMap]]@@<br> <<else>> <<linkreplace "@@.usebtn;Use holywater@@">> <<replace ".rescueWatchButton">><</replace>> <<set $holyWaterIsCollected to 0>> @@.mc-thoughts;But there's no time to waste! You quickly start throwing holy water toward the ghost. <br> It lets out a loud hiss, like the water's burning it from the inside. The ghost pulls away from $currentRescueGirl and disappears.@@<br> @@.mc-speech;Let's get out of here before it comes back!@@<br> @@.mc-thoughts; You grab her arm, and the two of you bolt out of the house.<br> She thanks you for saving her and says she'll tell the nun about your help.@@<br> <br><br> @@.backbtn; [[Leave|Church][$hasQuestForRescue to 3]]@@<br> <</linkreplace>> <</if>></span>
<<if $rescueVictoriaPossessed eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/1.2.mp4" type="video/mp4"> </video> @@.mc-speech; What are you going to do? ~OH~ fuck~ my butthole@@<br> @@.notmc-speech; Seems like your sweet little hole is ready for@@ <<linkappend "@@.notmc-speechLink; something more...@@">> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/1.3.mp4" type="video/mp4"> </video> @@.notmc-speech; Ha, your hole swallowed that dildo right away<br> How many dicks have been in your ass already?@@<br> @@.mc-speech; Fuck, I'm [[cumming|rescueVictoriaPossessed2][$rescueVictoriaPossessed to 1]]@@<br><</linkappend>> <</if>> <<if $rescueVictoriaPossessed eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/2.2.mp4" type="video/mp4"> </video> @@.mc-speech; Oh~you're gonna tear my ass, please be gentle@@<br> @@.notmc-speech; What a tight ass you have, don't worry,@@ <<linkappend "@@.notmc-speechLink; I'll fix it@@">> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/2.3.mp4" type="video/mp4"> </video> @@.notmc-speech; Do you want me to stop? Answer me, whore@@<br> @@.mc-speech; Oh my god, I can't take it anymore, I'm [[cumming|rescueVictoriaPossessed2][$rescueVictoriaPossessed to 2]]@@<br> <</linkappend>> <</if>> <<if $rescueVictoriaPossessed eq 3>> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/3.2.mp4" type="video/mp4"> </video> @@.mc-speech; Oh~you're gonna tear my ass, please be gentle@@<br> @@.notmc-speech; What a tight ass you have, don't worry,@@ <<linkappend "@@.notmc-speechLink; I'll fix it@@">> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/3.3.mp4" type="video/mp4"> </video> @@.notmc-speech; Do you want me to stop? Answer me, whore@@<br> @@.mc-speech; Oh my god, I can't take it anymore, I'm [[cumming|rescueVictoriaPossessed2][$rescueVictoriaPossessed to 3]]@@<br> <</linkappend>> <</if>>
<<if $rescueVictoriaPossessed eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/1.4.mp4" type="video/mp4"> </video> @@.mc-thoughts; She kisses you, and you kiss her back.@@<br> @@.notmc-speech; Did you like that?@@<br> @@.mc-speech; Let me go.@@<br> @@.notmc-speech; Oh, too bad you're not submissive enough. I would've taken over you, but maybe one day I’ll get the chance...@@<br> @@.mc-thoughts; She kisses you again, and everything goes black.@@<br> <</if>> <<if$rescueVictoriaPossessed eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/3.4.mp4" type="video/mp4"> </video> @@.mc-thoughts; She kisses you, and you kiss her back.@@<br> @@.notmc-speech; Did you like that?@@<br> @@.mc-speech; Let me go.@@<br> @@.notmc-speech; Oh, too bad you're not submissive enough. I would've taken over you, but maybe one day I’ll get the chance...@@<br> @@.mc-thoughts; She kisses you again, and everything goes black.@@<br> <</if>> <<if $rescueVictoriaPossessed eq 3>> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/3.4.mp4" type="video/mp4"> </video> @@.mc-thoughts; She kisses you, and you kiss her back.@@<br> @@.notmc-speech; Did you like that?@@<br> @@.mc-speech; Let me go.@@<br> @@.notmc-speech; Oh, too bad you're not submissive enough. I would've taken over you, but maybe one day I’ll get the chance...@@<br> @@.mc-thoughts; She kisses you again, and everything goes black.@@<br> <</if>> <br> @@.backbtn; [[Wake up|Church][$hours += 3]]@@<br>
@@.mc-thoughts; You stepped into the abandoned house, a place that had long since fallen into decay and been forgotten. Right from the doorway, something felt off — the air was strangely thick, almost heavy on your skin, and a voice deep inside whispered of danger.<br> And then, everything changed. The house started shifting before your eyes. The cracked, worn-out walls were now freshly painted, the dusty old furniture suddenly looked brand new and spotless. Lights flickered on, flooding the place with a cozy glow — the house had transformed into a perfect, normal home, like nothing had ever been wrong.<br> But something was off. You knew it was all fake. An illusion, a trap.<br> Your instincts screamed that this place was dangerous, and you found yourself torn — should you keep searching or turn back while you still could?<br>@@ @@.mc-speech; This has to be the right place. But should I keep going? There's something seriously wrong with this place... maybe I should leave while I can.@@<br><br> <span id="choiceRescuePossessed">@@.usebtn; [[Leave|rescueMap]] @@<b>or</b></span><<linkreplace "@@.usebtn; Continue@@">> <<replace "#choiceRescuePossessed">><</replace>> <<set $hasQuestForRescue to 2>> <<if $currentRescueGirl eq "Victoria">> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/victoriapossessed.mp4" type="video/mp4"> </video> @@.mc-speech; Oh my god, are you okay?@@<br> @@.notmc-speech; Hmm~ what are you doing here?@@<br> @@.mc-speech; $currentRescueGirl, let's get out of here, I came to save you.@@<br> @@.notmc-speech; No, I don’t need help. It’s you who will probably need it@@<br> @@.mc-speech;What? Ah~ what’s happening…@@<br> @@.notmc-speech; A sharp pain shot through your head, making you collapse to the floor. The last thing you saw before passing out was her walking towards you...@@<br><br> @@.backbtn; <<link "Wake up " "rescueVictoriaPossessed">><</link>>@@ <<elseif $currentRescueGirl eq "Jade">> <img src="assets/rescue/Jade/jadepossessed.png" class="displayCentredImgs"> @@.mc-speech; Oh my god, are you okay?@@<br> @@.notmc-speech; Hmm~ what are you doing here?@@<br> @@.mc-speech; $currentRescueGirl, let's get out of here, I came to save you.@@<br> @@.notmc-speech; No, I don’t need help. It’s you who will probably need it@@<br> @@.mc-speech;What? Ah~ what’s happening…@@<br> @@.notmc-speech; A sharp pain shot through your head, making you collapse to the floor. The last thing you saw before passing out was her walking towards you...@@<br><br> @@.backbtn;<<link "Wake up" "rescueJadePossessed">><</link>>@@ <<elseif $currentRescueGirl eq "Julia">> <img src="assets/rescue/Julia/juliapossessed.jpg" width="35%" class="displayCentredImgs"><br> @@.mc-speech; Oh my god, are you okay?@@<br> @@.notmc-speech; Hmm~ what are you doing here?@@<br> @@.mc-speech; $currentRescueGirl, let's get out of here, I came to save you.@@<br> @@.notmc-speech;Save me... of course, let's get out of here. Help me get up...@@<br> @@.usebtn; <<link "Come closer to her." "rescueJuliaPossessed">><</link>>@@<br> <<elseif $currentRescueGirl eq "Nadia">> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/nadiapossessed.mp4" type="video/mp4"> </video> @@.mc-speech; Oh my god, are you okay?@@<br> @@.notmc-speech; Hmm~ what are you doing here?@@<br> @@.mc-speech; $currentRescueGirl, let's get out of here, I came to save you.@@<br> @@.notmc-speech;Save me... of course, let's get out of here. But I need to get dressed and find a few things.@@<br> @@.mc-speech; Just be quick.@@<br> @@.notmc-speech; Of course, <<link "follow me" "rescueNadiaPossessed">><</link>>.@@<br> <<elseif $currentRescueGirl eq "Ash">> <img src="assets/rescue/Ash/ashpossessed.jpg" width="35%" class="displayCentredImgs"><br> @@.mc-speech; Oh my god, are you okay?@@<br> @@.notmc-speech; Hmm~ what are you doing here?@@<br> @@.mc-speech; $currentRescueGirl, let's get out of here, I came to save you.@@<br> @@.notmc-speech;Save me... of course, let's get out of here. Help me get up...@@<br> @@.usebtn; <<link "Come closer to her." "rescueAshPossessed">><</link>>@@<br> <</if>> <</linkreplace>>
<video autoplay controls muted loop> <source src="assets/rescue/Nadia/1.2.mp4" type="video/mp4"> </video> @@.notmc-speech;Mmm, your nipples are already so hard. Relax, baby, lie down on the bed.@@<br> @@.mc-thoughts; Mm~ No, something's not right.@@<br> @@.mc-thoughts; Fuck! Her tongue is making me so wet,@@ <<linkappend "@@.mc-thoughtsLink; I can't resist@@">> <<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/1.3.mp4" type="video/mp4"> </video> <</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/1.4.mp4" type="video/mp4"> </video> <</if>> @@.mc-thoughts; I'm god, my whole body is on fire, how is she doing this?@@<br> @@.notmc-speech; You're so sweet, where does Rain find such bitches?@@<br> @@.mc-speech; Oh yes~ [[wait, wha...?|rescueNadiaPossessed2]]@@<br> <</linkappend>><br>
<<set _check to random(1,4)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/1.5.mp4" type="video/mp4"> </video> <</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/1.6.mp4" type="video/mp4"> </video> <</if>> <<if _check eq 3>> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/1.7.mp4" type="video/mp4"> </video> <</if>> <<if _check eq 4>> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/1.8.mp4" type="video/mp4"> </video> <</if>> @@.notmc-speech; Shh, shut your dirty little mouth with this huge dick@@<br> @@.mc-thoughts; What am I doing? Why can't I resist her? @@<br> @@.mc-speech; Mmm~ yeah.@@<br> @@.notmc-speech; Good girl, now turn your butt <<linkappend "towards me.">> <<set _checkV to random(1,2)>> <<if _checkV eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/1.9.mp4" type="video/mp4"> </video> <</if>> <<if _checkV eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/1.10.mp4" type="video/mp4"> </video> <</if>> @@.mc-speech; Oh fuck! It feels so good... don't stop, I'm almost...@@<br> @@.notmc-speech; Not yet, slut, I haven't played [[with your butt|rescueNadiaPossessed3]] enough.@@<br> <</linkappend>>
<<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/1.11.mp4" type="video/mp4"> </video> <</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/1.12.mp4" type="video/mp4"> </video> <</if>> @@.notmc-speech; Mm~ What a tight little hole<br> I can feel your anus pulsating, looks like you're ready to cum@@<br> @@.mc-speech; Ahh~Fuck! I can't, I'm cumming@@<br> @@.mc-thoughts; The whole house was filled with your moans, and everything faded from your sight<br> The orgasm was so powerful that you [[passed out...|Church][$hours += 3]]@@<br>
<video autoplay controls muted loop> <source src="assets/rescue/Julia/1.2.mp4" type="video/mp4"> </video> @@.mc-thoughts; She stuck her fingers into your hot pussy, sending a small shudder of pleasure through your body.@@<br> @@.notmc-speech; You're already dripping wet, and <<linkappend "I'm just getting started.">> <video autoplay controls muted loop> <source src="assets/rescue/Julia/1.3.mp4" type="video/mp4"> </video> @@.mc-thoughts; She started to roughly rub your pussy, which made you cum instantly... @@<br> @@.notmc-speech; Hey, I didn't let you cum before my command.@@<br> @@.mc-thoughts;She got up and went somewhere, it seems [[it's over...|rescueJuliaPossessed2]]@@<br> <</linkappend>>@@
<<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Julia/1.5.mp4" type="video/mp4"> </video> <</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Julia/1.6.mp4" type="video/mp4"> </video> <</if>> @@.mc-thoughts;But she came back with a huge dildo between her legs @@<br> @@.notmc-speech; We're not done with you yet@@<br> @@.mc-thoughts; She shoved the huge toy into your pussy, still sensitive from the recent orgasm, and started fucking you<br> The room filled with slurping sounds coming from your dripping pussy@@<br> @@.notmc-speech; Good girl, now let's check your <<linkappend "other hole.">> <<set _checkV to random(1,2)>> <<if _checkV eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Julia/1.7.mp4" type="video/mp4"> </video> <</if>> <<if _checkV eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Julia/1.8.mp4" type="video/mp4"> </video> <</if>> @@.mc-speech; Oh fuck! It feels so good... don't stop, I'm almost...@@<br> @@.notmc-speech; No! Don't cum, slut. Let's see how your pussy [[handles this vibrator|rescueJuliaPossessed3]]@@<br> <</linkappend>>@@
<video autoplay controls muted loop> <source src="assets/rescue/Julia/1.4.mp4" type="video/mp4"> </video> @@.mc-thoughts; She pressed the vibrator against your pussy, pushing it harder on your clit.@@<br> @@.mc-speech; Oh my god, I can't take it anymore...@@<br> @@.notmc-speech; Cum, slut, you want it, don't you? @@<br> @@.mc-speech; Yes~ Oh my~Ahhh@@<br> @@.mc-thoughts; A shock of pleasure went through your whole body and you [[passed out|Church][$hours += 3]]@@
<<if $rescueJadePossessed eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/1.2.mp4" type="video/mp4"> </video> @@.mc-thoughts; She started to lick your pussy at a furious pace. Your moans began to spread throughout the house, but she didn’t show you any mercy.@@<br> @@.mc-speech; OH~ Fuck~ I'm going to...@@<br> @@.mc-thoughts; A powerful orgasm shakes your body. As you bask in the waves of pleasure coursing through you, she started putting something on, but you couldn't see <<linkappend "what it was">> <video autoplay controls muted loop> <source src="assets/rescue/Jade/1.3.mp4" type="video/mp4"> </video> @@.mc-thoughts; She positioned you on your knees and brought something hard to your pussy.@@<br> @@.mc-speech; Wha~what is that…@@<br> @@.notmc-speech; Get ready to find out...@@<br> @@.mc-thoughts; She easily slid the huge dildo into your dripping pussy and began to [[fuck you.|rescueJadePossessed2]]@@<br> <</linkappend>> <<elseif $rescueJadePossessed eq 2>> <<set _checkR to random(1,2)>> <<if _checkR eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/2.3.mp4" type="video/mp4"> </video> <</if>> <<if _checkR eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/2.4.mp4" type="video/mp4"> </video> <</if>> @@.mc-thoughts; She started to rub your pussy at a furious pace. Your moans began to spread throughout the house, but she didn’t show you any mercy.@@<br> @@.mc-speech; OH~ Fuck~ I'm going to...@@<br> @@.notmc-speech; Haha~ Slow down, I have <<linkappend "a surprise for you.">> <video autoplay controls muted loop> <source src="assets/rescue/Jade/2.5.mp4" type="video/mp4"> </video> @@.mc-thoughts; She grabbed the vibrator and pressed it against your dripping pussy, causing your vision to darken and and uncontrollable moans to slip from your mouth@@<br> @@.notmc-speech; Yes, good girl, [[come to me.|rescueJadePossessed2]]@@<br> <</linkappend>>@@ <<elseif $rescueJadePossessed eq 3>> <<set _checkR to random(1,2)>> <<if _checkR eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/3.4.mp4" type="video/mp4"> </video> <</if>> <<if _checkR eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/3.5.mp4" type="video/mp4"> </video> <</if>> @@.mc-thoughts; She started to rub your pussy at a furious pace. Your moans began to spread throughout the house, but she didn’t show you any mercy.@@<br> @@.mc-speech; OH~ Fuck~ I'm going to...@@<br> @@.mc-thoughts; A powerful orgasm hit you, causing your knees to buckle, and you fell to the floor. She waited until you caught your breath a bit. @@<br> @@.notmc-speech; I like you better in this position.<br> Come on, slut, make your friend <<linkappend "feel good">> <<set _checkR to random(1,2)>> <<if _checkR eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/3.6.mp4" type="video/mp4"> </video> <</if>> <<if _checkR eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/3.7.mp4" type="video/mp4"> </video> <</if>> @@.mc-thoughts; You started licking her hot pussy. Her juices were spreading all over your face.@@<br> @@.mc-speech; Oh, she's so horny...@@<br> @@.notmc-speech; Mm~ okay, that's enough for this bitch, I've got other entertainment for her. @@<br> @@.mc-thoughts; [[She pulled you up.|rescueJadePossessed2]]@@<br> <</linkappend>>@@ <</if>>
<<if $rescueJadePossessed eq 1>> <<set _checkR to random(1,2)>> <<if _checkR eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/1.4.mp4" type="video/mp4"> </video> <</if>> <<if _checkR eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/1.5.mp4" type="video/mp4"> </video> <</if>> @@.mc-thoughts; She started fucking you fast, making your pussy make slurping sounds@@<br> @@.mc-speech; Oh my god~ I'm going to <<linkappend "cum again~">> <video autoplay controls muted loop> <source src="assets/rescue/Jade/1.6.mp4" type="video/mp4"> </video> @@.mc-thoughts; The orgasm hit you again, and you couldn't hold on. Falling to the floor, your body was still trembling in pleasure.@@<br> @@.notmc-speech; Well, I think you've had enough, you can [[leave|Church]] if you can get up, haha@@<br> <</linkappend>>@@ <<elseif $rescueJadePossessed eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/2.6.mp4" type="video/mp4"> </video> @@.mc-thoughts; You start kissing, and the whole world slips away from you in that moment. <br>You [[pass out.|Church]]@@ <<elseif $rescueJadePossessed eq 3>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/3.8.mp4" type="video/mp4"> </video> @@.mc-thoughts; You start kissing, and the whole world slips away from you in that moment. <br>You [[pass out.|Church][$hours += 3]]@@ <</if>>
<<set _videoList to []>> <<set _randomChance to random(1, 100)>> <<set _videoList10 to [ {type: "video", src: "rescue/Nadia/10.0.mp4"}, {type: "video", src: "rescue/Nadia/10.1.mp4"}, {type: "video", src: "rescue/Nadia/10.2.mp4"}, {type: "video", src: "rescue/Nadia/10.3.mp4"}, {type: "video", src: "rescue/Nadia/10.4.mp4"}, {type: "video", src: "rescue/Nadia/10.5.mp4"} ]>> <<set _videoList11 to [ {type: "video", src: "rescue/Nadia/11.1.mp4"}, {type: "video", src: "rescue/Nadia/11.2.mp4"}, {type: "video", src: "rescue/Nadia/11.3.mp4"}, {type: "video", src: "rescue/Nadia/11.4.mp4"}, {type: "video", src: "rescue/Nadia/11.5.mp4"} ]>> <<set _videoList12 to [ {type: "video", src: "rescue/Nadia/12.1.mp4"}, {type: "video", src: "rescue/Nadia/12.2.mp4"}, {type: "video", src: "rescue/Nadia/12.3.mp4"}, {type: "video", src: "rescue/Nadia/12.4.mp4"}, {type: "video", src: "rescue/Nadia/12.5.mp4"} ]>> <<set _allLists to [_videoList10, _videoList11, _videoList12]>> <<set _chosenList to _allLists[random(0, _allLists.length - 1)]>> <<set _usedVideos to []>> <<set _caughtChance to 20>> <<set _clickCount to 0>> <<set _caughtChance to 0>> <<set $videoRescueEvent to _chosenList[random(0, _chosenList.length - 1)].src>> <<set _usedVideos.push($videoRescueEvent)>> <div id="videoContainer"> <video autoplay controls muted loop> <source @src="`assets/`+$videoRescueEvent" type="video/mp4"> </video> </div> @@.mc-speech; Oh wow~ it's $currentRescueGirl, and it looks like she's... in trouble.<br> I can help her if I use holy water.... or<br> I could watch a little longer and then help her... but I might get noticed. @@<br> @@.warningtext; The chance of being noticed - <<do tag "chanceRescue">>_caughtChance<</do>>@@<br> <span class="rescueWatchButton"><<link "@@.usebtn;Watch@@">> <<set _clickCount += 1>> <<if _clickCount lte 4>> <<if _caughtChance gte _randomChance>> <<replace ".rescueWatchButton">> @@.mc-speech; FUCK! They noticed me. I won’t have time to take out the holy water, but I could@@ @@.usebtn; [[Run|Church][$hasQuestForRescue to 2]]@@ <<done>><<if $mc.corruption lt 6>> <<addclass ".rescueStayCorruptionCheck" "disabled-link">> <</if>><</done>> <br> <span class="rescueStayCorruptionCheck"> @@.mc-speech;Or...@@ @@.usebtn;[[Stay|rescueStay][$hasQuestForRescue to 2]]@@.@@.mc-speech; I guess I’m already used to losing...@@</span> <<if $mc.corruption lt 6>>@@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 6)@@<</if>> <br><br> <br> <</replace>> <<replace ".useHolyWaterButton">><</replace>> <</if>> <<set _caughtChance += 20>> <<redo "chanceRescue">> <</if>> <<if _clickCount == 4>> <<if _chosenList is _videoList10>> <<set $videoRescueEvent to "rescue/Nadia/10end.mp4">> <<elseif _chosenList is _videoList11>> <<set $videoRescueEvent to "rescue/Nadia/11end.mp4">> <<elseif _chosenList is _videoList12>> <<set $videoRescueEvent to "rescue/Nadia/12end.mp4">> <</if>> <<replace "#videoContainer">> <video autoplay controls muted loop> <source @src="`assets/`+$videoRescueEvent" type="video/mp4"> </video> <</replace>> <</if>> <<if _clickCount < 4>> <<set _remainingVideos to _chosenList.filter(v => !_usedVideos.includes(v.src))>> <<if _remainingVideos.length == 0>> <<set _usedVideos = []>> <<set _remainingVideos = _chosenList>> <</if>> <<set $videoRescueEvent to _remainingVideos[random(0, _remainingVideos.length - 1)].src>> <<set _usedVideos.push($videoRescueEvent)>> <<replace "#videoContainer">> <video autoplay controls muted loop> <source @src="`assets/`+$videoRescueEvent" type="video/mp4"> </video> <</replace>> <</if>> <</link>></span><br> <span class="useHolyWaterButton"><<if $holyWaterIsCollected neq 1>> @@.mc-thoughts; Fuck! I didn’t bring any holy water... I can't do much without it...@@<br><br> @@.backbtn; [[Leave|rescueMap]]@@<br> <<else>> <<linkreplace "@@.usebtn;Use holywater@@">> <<replace ".rescueWatchButton">><</replace>> <<set $holyWaterIsCollected to 0>> @@.mc-thoughts;But there's no time to waste! You quickly start throwing holy water toward the ghost. <br> It lets out a loud hiss, like the water's burning it from the inside. The ghost pulls away from $currentRescueGirl and disappears.@@<br> @@.mc-speech;Let's get out of here before it comes back!@@<br> @@.mc-thoughts; You grab her arm, and the two of you bolt out of the house.<br> She thanks you for saving her and says she'll tell the nun about your help.@@<br> <br><br> @@.backbtn; [[Leave|Church][$hasQuestForRescue to 3]]@@<br> <</linkreplace>> <</if>></span>
@@.mc-thoughts; You stepped into the abandoned house, a place that had long since fallen into decay and been forgotten. Right from the doorway, something felt off — the air was strangely thick, almost heavy on your skin, and a voice deep inside whispered of danger.<br> And then, everything changed. The house started shifting before your eyes. The cracked, worn-out walls were now freshly painted, the dusty old furniture suddenly looked brand new and spotless. Lights flickered on, flooding the place with a cozy glow — the house had transformed into a perfect, normal home, like nothing had ever been wrong.<br> But something was off. You knew it was all fake. An illusion, a trap.<br> Your instincts screamed that this place was dangerous, and you found yourself torn — should you keep searching or turn back while you still could?<br>@@ @@.mc-speech; This has to be the right place. But should I keep going? There's something seriously wrong with this place... maybe I should leave while I can.@@<br><br> <span id="choiceRescuePossessed">@@.usebtn; [[Leave|rescueMap]] @@<b>or</b></span><<linkreplace "@@.usebtn; Continue@@">> <<replace "#choiceRescuePossessed">><</replace>> @@.mc-thoughts; You're walking down the hallway of the old house when you hear some weird slurping sounds that catch your attention. You stop for a moment, listening, then carefully move closer to where it’s coming from.<br> As you peek through a half-open door, you spot <<if $rescueStage eq 0>> <<if $currentRescueGirl eq "Victoria">> [[$currentRescueGirl|rescueVictoria]] <<elseif $currentRescueGirl eq "Jade">> [[$currentRescueGirl|rescueJade]] <<elseif $currentRescueGirl eq "Julia">> [[$currentRescueGirl|rescueJulia]] <<elseif $currentRescueGirl eq "Nadia">> [[$currentRescueGirl|rescueNadia]] <<elseif $currentRescueGirl eq "Ash">> [[$currentRescueGirl|rescueAsh]] <</if>> <<elseif $rescueStage eq 1 and $hours lt 18>> <<if $currentRescueGirl eq "Victoria">> [[$currentRescueGirl|rescueVictoria]] <<elseif $currentRescueGirl eq "Jade">> [[$currentRescueGirl|rescueJade]] <<elseif $currentRescueGirl eq "Julia">> [[$currentRescueGirl|rescueJulia]] <<elseif $currentRescueGirl eq "Nadia">> [[$currentRescueGirl|rescueNadia]] <<elseif $currentRescueGirl eq "Ash">> [[$currentRescueGirl|rescueAsh]] <</if>><</if>>@@ <</linkreplace>>
<<set _videoList to []>> <<set _videoList to ["myling/duo1.mp4", "myling/duo2.mp4", "myling/duo3.mp4", "myling/duo4.mp4", "myling/duo5.mp4", "myling/duo6.mp4", "myling/duo7.mp4", "myling/duo8.mp4"]>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <video autoplay controls muted loop> <source @src="`assets/`+_selectedVideo" type="video/mp4"> </video> @@.mc-thoughts; You walk down the street, heading home after yet another ghost hunt. But as you keep walking, you start to notice something strange. People are staring. Almost everyone you pass glances your way. Some smile, others turn their heads for a second look, and one man even whistles, as if something about you has really caught his eye.@@<br> @@.mc-speech; Why are they looking at us like that?@@<br> @@.notmc-speech;I don’t know. Let’s get home quickly.@@<br><br> @@.backbtn;[[You’re finally home|WalkHomeTogether][$hours += 1]]@@<br> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomGhostPassage to 0>> <<set $isCompRoomChosen to 0>> <<set $showComp to 0>> <<set $isCompChosen to 0>> <<if $companion.name eq "Alice" and $isAliceGoingForHuntingAlone eq 0>> <<set $aliceWorkDone to 0>> <</if>>
<<set $companion.lust to 100>> <<set _videoList to []>> <<set _videoList to ["naked/duo1.mp4", "naked/duo2.mp4", "naked/duo3.mp4", "naked/duo4.mp4", "naked/duo5.mp4"]>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <video autoplay controls muted loop> <source @src="`assets/`+_selectedVideo" type="video/mp4"> </video> @@.mc-thoughts; You’re walking home together. A gentle breeze tickles your bodies, and only a bathrobe offers a bit of cover from complete nudity@@<br> @@.notmc-speech; Oh~ $mc.name, this is weird, but I’m actually starting to like it. <br> I’m so turned on, I feel like I could fuck half the city right now@@<br> @@.mc-speech; Hehe~ and you called me a slut... How about you walk me home first?@@<br> @@.notmc-speech; Yeah, sure.@@<br> <br> @@.backbtn; [[You’re finally home|WalkHomeTogether]]@@<br>
<<set _videoToggle to true>> <<if $ghost.name eq "Spirit">> <img src="assets/img/mchouse.jpg" width="100%"> @@.notmc-speech; I have a strange feeling. Like something is following us...@@<br> @@.mc-speech;I didn't see anyone. Maybe you should stay at my place then?@@<br> @@.notmc-speech; Yes, if you don't mind.@@<br><br> @@.backbtn; [[Sleep together|ghostSpecialEventSpirit]]@@ <<else>> <<if $companion.name eq "Brook">> <<if $companion.lust gte 50>> <video autoplay controls muted loop> <source src="assets/brook/home/1.mp4" type="video/mp4"> </video> @@.mc-thoughts;As soon as you walked in, she pounced on you and started kissing you@@<br> @@.notmc-speech; I’m so turned on, $mc.name. I want you right now.@@<br> @@.mc-thoughts; Her eagerness instantly aroused you, making your nipples harden, and your pussy crave attention.@@<br> @@.mc-speech; Yes~ let’s do it. @@<br> @@.notmc-speech; I have something special for us. Here, let’s use @@ <<linkappend "@@.notmc-speechLink; this strap-on.@@">><br> <span id ="walkhomebrook"> <video autoplay controls muted loop> <source src="assets/brook/home/2.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; You took turns pleasuring <<link "@@.usebtn;each other@@">> <<set _videoToggle to !_videoToggle>> <<replace "#walkhomebrook">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/brook/home/2.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/brook/home/3.mp4" type="video/mp4"> </video> <</if>> <</replace>> <</link>> with the strap-on until you were both completely spent.@@<br> @@.notmc-speech; That was amazing.@@<br> @@.mc-speech;Yeah~@@<br> @@.notmc-speech; I’m really exhausted today. You rest up, and I’ll head back. Hopefully, we’ll meet again.@@<br> @@.mc-speech;Alright, bye.@@<br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.1>> +0.1 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br><br> <</if>> <br> @@.backbtn; [[Sleep]]@@<br> <</linkappend>> <<else>> <img src="assets/img/mchouse.jpg" width="100%"> @@.mc-speech; We made it to my place. Thanks for walking me back@@<br> @@.notmc-speech; No problem, hope we meet again. Bye.@@<br> @@.warningtext; (Req. $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 50)@@ <br><br> @@.backbtn; [[Sleep]]@@<br> <</if>> <<elseif $companion.name eq "Alice">> <<if $companion.lust gte 50>> <video autoplay controls muted loop> <source src="assets/alice/home/1.mp4" type="video/mp4"> </video> @@.mc-thoughts;As soon as you walked in, she pounced on you and started kissing you@@<br> @@.notmc-speech; I’m so turned on, $mc.name. I want you right now.@@<br> @@.mc-thoughts; Her eagerness instantly aroused you, making your nipples harden, and your pussy crave attention.@@<br> @@.mc-speech; Yes~ @@<<linkappend "@@.mc-speechLink; let’s do it. @@">> <span id ="walkhomealice"> <video autoplay controls muted loop> <source src="assets/alice/home/2.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; You took turns pleasuring <<link "@@.usebtn;each other@@">> <<set _videoToggle to !_videoToggle>> <<replace "#walkhomealice">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/alice/home/2.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/alice/home/3.mp4" type="video/mp4"> </video> <</if>> <</replace>> <</link>> until you were both completely spent.@@<br> @@.notmc-speech; That was amazing.@@<br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.1>> +0.1 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> <</if>><br> @@.mc-speech;Yeah~Do you want to [[take a shower|aliceContinue]] with me?@@<br> <b>or</b> <br> @@.mc-speech; I'm really tired already. I think I need to get some [[sleep|Sleep]].@@<br> <</linkappend>> <<else>> <img src="assets/img/mchouse.jpg" width="100%"> @@.mc-speech; We made it to my place. Thanks for walking me back@@<br> @@.notmc-speech; No problem, hope we meet again. Bye.@@<br> @@.warningtext; (Req. $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 50)@@ <br><br> @@.backbtn; [[Sleep]]@@<br> <</if>> <<elseif $companion.name eq "Blake">> <<if $companion.lust gte 50>> <video autoplay controls muted loop> <source src="assets/blake/home/1.mp4" type="video/mp4"> </video> @@.mc-thoughts;As soon as you walked in, she pounced on you and started kissing you@@<br> @@.notmc-speech; I’m so turned on, $mc.name. I want you right now.@@<br> @@.mc-thoughts; Her eagerness instantly aroused you, making your nipples harden, and your pussy crave attention.@@<br> @@.mc-speech; Yes~ @@<<linkappend "@@.mc-speechLink; let’s do it. @@">> <span id ="walkhomeblake"> <video autoplay controls muted loop> <source src="assets/blake/home/2.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; You took turns pleasuring <<link "@@.usebtn;each other@@">> <<set _videoToggle to !_videoToggle>> <<replace "#walkhomeblake">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/blake/home/2.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/blake/home/3.mp4" type="video/mp4"> </video> <</if>> <</replace>> <</link>> until you both [[cum at the same time.|blakeContinue]]@@<br> <</linkappend>> <<else>> <img src="assets/img/mchouse.jpg" width="100%"> @@.mc-speech; We made it to my place. Thanks for walking me back@@<br> @@.notmc-speech; No problem, hope we meet again. Bye.@@<br> @@.warningtext; (Req. $companion.name's <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 50)@@ <br><br> @@.backbtn; [[Sleep]]@@<br> <</if>> <</if>> <</if>> <<if $tempCorr gte 1>><<set $tempCorr to 1>><</if>> <<set $mc.corruption += $tempCorr>> <<set $tempCorr to 0>> <<set $ghostHuntingMode to 3>> <<set $EmfActivationTime to 0>> <<set $uvlActivationTime = 0>> <<set $EmfActivated to 0>> <<set $uvlActivated to 0>> <<if $isCompChosen eq 1 and $companion.name eq "Blake" and $gotCursedItem eq 1>> <<set $gotCursedItem to 0>> <</if>> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomGhostPassage to 0>> <<set $isCompRoomChosen to 0>> <<set $showComp to 0>> <<set $isCompChosen to 0>> <<if $companion.name eq "Alice" and $isAliceGoingForHuntingAlone eq 0>> <<set $aliceWorkDone to 0>> <</if>>
<<set _videoToggle to true>> <video autoplay controls muted loop> <source src="assets/alice/home/4.mp4" type="video/mp4"> </video> @@.mc-thoughts;You continued kissing in the shower@@<br> @@.notmc-speech; I want you again, $mc.name, I can’t stop.@@<br> @@.mc-thoughts; The arousal surged again, and there was no turning back now.@@<br> @@.mc-speech; Oh~ yeah, <<linkappend "@@.mc-speechLink;kiss my pussy@@">> <span id ="walkhomealiceshower"> <video autoplay controls muted loop> <source src="assets/alice/home/5.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; You took turns pleasuring <<link "@@.usebtn; each other@@">> <<set _videoToggle to !_videoToggle>> <<replace "#walkhomealiceshower">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/alice/home/5.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/alice/home/6.mp4" type="video/mp4"> </video> <</if>> <</replace>> <</link>> until you were both completely spent.@@<br> @@.notmc-speech; That was amazing.@@<br> @@.mc-speech;Yeah~@@<br> @@.notmc-speech; I’m really exhausted today. You rest up, and I’ll head back. Hopefully, we’ll meet again.@@<br> @@.mc-speech;Alright, bye.@@<br> <br> @@.backbtn; [[Sleep]]@@<br> <</linkappend>>
<video autoplay controls muted loop> <source src="assets/blake/home/4.mp4" type="video/mp4"> </video> @@.mc-speech; Ah~ I’m almost there…@@<br> @@.notmc-speech; Don’t stop… I’m so close@@<br> @@.mc-thoughts; You both grind your pussies against each other, bringing yourselves to@@ <<linkappend "@@.mc-thoughtsLink;another orgasm@@">><br> <img src="assets/blake/home/end.jpg" width="100%"><br> @@.notmc-speech; That was amazing.@@<br> @@.mc-speech;Yeah~@@<br> @@.notmc-speech; I'm really tired already. Do you mind if I stay the night? I’ll try not to wake you in the morning.@@<br> @@.mc-speech; Of course, [[sweet dreams|Sleep]].@@<br> <<if $mc.corruption lt 10>> <<set $mc.corruption += 0.1>> +0.2 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"><br><br> <</if>> <</linkappend>><br>
<<set $ghostSpiritEventStage to 1>> <<set _videoToggle to true>> <<if $companion.name eq "Brook">> @@.mc-thoughts; You both wake up to a noise nearby. Next to you, you notice a vague figure with a hard cock near your face. Not fully realizing what's happening, you try to focus on the stranger, but your attention is completely drawn to the big dick, almost pressing against your mouth.@@<br> <<linkappend "@@.mc-speechLink; What the~@@">> <span id ="walkhomebrookspirit"> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritbrooke2.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; Before you can finish speaking, his thick cock slips into your mouth. $companion.name doesn't stand by and moves in to lick it. <br> He starts playing with you like dolls, using your mouths <<link "@@.usebtn; one after the other@@">> <<set _videoToggle to !_videoToggle>> <<replace "#walkhomebrookspirit">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritbrooke2.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritbrooke1.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>>@@<br> @@.notmc-speech; Mm~slurp~slurp~@@<br> @@.mc-thoughts; Slurping sounds are heard throughout the room. You feel yourself beginning to give in to passionate desire, allowing this stranger@@ <<linkappend "@@.mc-thoughtsLink; to do whatever he wants.@@">><br> <span id ="walkhomebrookspirit1"> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritbrooke3.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; You both feel like you need to make this stranger cum. You decide to @@<<link "@@.usebtn; suck his cock in turns to catch your breath.@@">> <<set _videoToggle to !_videoToggle>> <<replace "#walkhomebrookspirit1">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritbrooke3.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritbrooke4.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>> @@.mc-thoughts; Eventually, the mysterious figure can't stand your passion and @@<<linkappend "@@.mc-thoughtsLink; cums on you.@@">> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritbrooke5.mp4" type="video/mp4"> </video> @@.mc-thoughts; You're more pleased with yourself than ever before, and you start playing with his cum, kissing each other. When you finish playing with it, you notice that the stranger has disappeared.@@ @@.notmc-speech; Was it a dream?@@<br> @@.mc-speech; I don't think so, it seems like we just gave someone a blowjob...@@<br> @@.notmc-speech; What the fuck?@@<br> @@.mc-speech;I want to forget this faster, let's go to sleep, I hope he left and doesn't come back@@<br><br> @@.backbtn; [[Sleep]]@@<br> <</linkappend>> <</linkappend>> <</linkappend>> <<elseif $companion.name eq "Alice">> @@.mc-thoughts; You both wake up to a noise nearby. Next to you, you notice a vague figure with a hard cock near your face. Not fully realizing what's happening, you try to focus on the stranger, but your attention is completely drawn to the big dick, almost pressing against your mouth.@@<br> <<linkappend "@@.mc-speechLink; What the~@@">> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritalice1.mp4" type="video/mp4"> </video> @@.mc-thoughts; Before you can finish speaking, his thick cock slips into your mouth. $companion.name doesn't stand by and moves in to lick it. <br>@@ @@.notmc-speech; Mm~slurp~slurp~@@<br> @@.mc-thoughts; But he didn't stop at just your mouths. He shoved his hot cock into your pussies and @@ <<linkappend "@@.mc-thoughtsLink; started fucking you.@@">><br> <span id ="walkhomealicespirit"> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritalice2.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; He starts playing with you like dolls, using your pussies@@<<link "@@.usebtn; in turn.@@">> <<set _videoToggle to !_videoToggle>> <<replace "#walkhomealicespirit">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritalice2.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritalice3.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>> @@.mc-thoughts; You feel that the stranger is about to cum and press against his penis, trying to catch @@<<linkappend "@@.mc-thoughtsLink; every drop of his sperm.@@">> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritalice4.mp4" type="video/mp4"> </video> @@.mc-thoughts; You're more pleased with yourself than ever before, and you start playing with his cum, kissing each other. When you finish playing with it, you notice that the stranger has disappeared.@@<br> @@.notmc-speech; Was it a dream?@@<br> @@.mc-speech; I don't think so, Seems like someone just fucked us...@@<br> @@.notmc-speech; What the fuck?@@<br> @@.mc-speech;I want to forget this faster, let's go to sleep, I hope he left and doesn't come back@@<br><br> @@.backbtn; [[Sleep]]@@<br> <</linkappend>> <</linkappend>> <</linkappend>> <<elseif $companion.name eq "Blake">> <span id ="walkhomeblakespirit"> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritblake1.0.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; You're asleep next to your friend $companion.name when you both start to feel something @@ <<link "@@.usebtn; touching you. @@">> <<set _videoToggle to !_videoToggle>> <<replace "#walkhomeblakespirit">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritblake1.0.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritblake1.1.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>><br> @@.mc-thoughts; You both wake up to see a blurry figure in front of you. Next to you, you notice a vague figure with a hard cock near your face. Not fully realizing what's happening, you try to focus on the stranger, but your attention is completely drawn to the big dick, almost pressing against your mouth.@@<br> <<linkappend "@@.mc-speechLink; What the~@@">> <span id ="walkhomeblakespirit1"> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritblake2.1.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; Before you can finish speaking, his thick cock slips into your mouth. $companion.name doesn't stand by and moves in to lick it. <br> He starts playing with you like dolls, using your mouths <<link "@@.usebtn; one after the other@@">> <<set _videoToggle to !_videoToggle>> <<replace "#walkhomeblakespirit1">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritblake2.1.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritblake2.0.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>>@@<br> @@.notmc-speech; Mm~slurp~slurp~@@<br> @@.mc-thoughts; Slurping sounds are heard throughout the room. You feel yourself beginning to give in to passionate desire, allowing this stranger@@ <<linkappend "@@.mc-thoughtsLink; to do whatever he wants.@@">><br> <span id ="walkhomeblakespirit2"> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritblake3.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; He starts playing with you like dolls, using your pussies@@<<link "@@.usebtn; in turn.@@">> <<set _videoToggle to !_videoToggle>> <<replace "#walkhomeblakespirit2">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritblake3.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritblake4.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>> @@.mc-thoughts; But he didn't stop there. He put you on top of $companion.name so that your pussy was right next to her mouth and started [[fucking you|spiritBlake]] @@ <</linkappend>> <</linkappend>> <</if>>
<video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritblake5.mp4" type="video/mp4"> </video> @@.mc-thoughts; $companion.name licks your incredibly wet pussy, not forgetting about the stranger's balls<br> Unexpectedly for you, the stranger@@ <<linkappend "@@.mc-thoughtsLink; came right inside you. @@">> <video autoplay controls muted loop> <source src="assets/ghosts/specials/spiritblake6.mp4" type="video/mp4"> </video> @@.mc-thoughts;The sperm flowed out onto $companion.name, covering her face.@@<br> @@.mc-thoughts; $companion.name continued to play with the cum flowing out of you and lick your pussy. When she finishes playing with it, you notice that the stranger has disappeared.@@<br> @@.notmc-speech; Ahh... So this is not a dream?@@<br> @@.mc-speech; I don't think so, it seems like someone fucked us...@@<br> @@.notmc-speech; What the fuck?@@<br> @@.mc-speech;I want to forget this faster, let's go to sleep, I hope he left and doesn't come back@@<br><br> @@.backbtn; [[Sleep]]@@<br> <</linkappend>>
<<set $tarotDeck to [ { name: "passion", chance: 20, image: "cursedpossessions/tarotCards/passion.jpg" }, { name: "pulse", chance: 20, image: "cursedpossessions/tarotCards/pulse.jpg" }, { name: "oblivion", chance: 1, image: "cursedpossessions/tarotCards/oblivion.jpg" } , { name: "knowledge", chance: 10, image: "cursedpossessions/tarotCards/knowledge.jpg" }, { name: "power", chance: 12, image: "cursedpossessions/tarotCards/power.jpg" }, { name: "whore", chance: 10, image: "cursedpossessions/tarotCards/whore.jpg" }, { name: "death", chance: 5, image: "cursedpossessions/tarotCards/death.jpg" }, { name: "possession", chance: 1, image: "cursedpossessions/tarotCards/possession.jpg" }, { name: "highpriestess", chance: 2, image: "cursedpossessions/tarotCards/highpriestess.jpg" }, { name: "fool", chance: 19, image: "cursedpossessions/tarotCards/fool.jpg" } ]>> <div id="tarotCard"><img src="assets/cursedpossessions/tarotCards/tarot.png" class="displayCentredImgs"></div> <div id="tarotCardsEnd" class="tarotCardHidden"><<link "@@.usebtn;Pull a card@@">> <<replace "#tarotCard">> <<if $drawnCards < 10>> <<set $randomNum to random(0,100)>> <<set $accumulatedChance to 0>> <<set $chosenCard to null>> <<for _i, _card range $tarotDeck>> <<set $accumulatedChance to $accumulatedChance + _card.chance>> <<if $randomNum lte $accumulatedChance and $chosenCard is null>> <<set $chosenCard to _card>> <</if>> <</for>> <<if $chosenCard>> <<if $chosenCard.name eq "fool">> <<set _randomIndex to random(0, 8)>> <<set _tempCard to $tarotDeck[_randomIndex]>> <div class="fadeInScale"> <img @src="`assets/`+_tempCard.image" class="displayCentredImgs fadeInScale"></div> @@.mc-speech; Oh... something's about to happen… but what...@@ <<done>> <<addclass ".fadeInScale" "tarotCardsShow">> <<addclass ".tarotCardHidden" "disabled-link">> <</done>> <<timed 1s>> <<replace #tarotCard>> <img @src="`assets/`+$chosenCard.image" class="displayCentredImgs fadeInScaleFool"> @@.mc-speech; Um, did it just... change? Is this supposed to be a joke? @@ <</replace>> <<done>> <<addclass ".fadeInScaleFool" "tarotCardsShow">> <<removeclass ".tarotCardHidden" "disabled-link">> <</done>> <</timed>> <<else>> <div class="fadeInScale"> <img @src="`assets/`+$chosenCard.image" class="displayCentredImgs" > </div> @@.mc-speech; Oh... something's about to happen… but what...?@@<br> <<done>> <<addclass ".fadeInScale" "tarotCardsShow">> <<addclass ".tarotCardHidden" "disabled-link">> <</done>> <<timed 2s>> <<done>> <<removeclass ".tarotCardHidden" "disabled-link">> <</done>> <</timed>> <</if>> <<if $chosenCard.name eq "passion">> <<timed 2s>> <<set _check to random(1,4)>> <<if _check eq 1>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/passion1.mp4" type="video/mp4"> </video> <<elseif _check eq 2>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/passion2.mp4" type="video/mp4"> </video> <<elseif _check eq 3>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/passion3.mp4" type="video/mp4"> </video> <<elseif _check eq 4>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/passion4.mp4" type="video/mp4"> </video> <</if>> @@.mc-speech; Ah~ I'm getting so wet down there... mmm. @@<br> @@.mc-thoughts; Lust increased: +15 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;">@@<br> @@.mc-thoughts; Sanity decreased: -15 <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;">@@<br> <<include "minus15sanity">> <<include "add15lust">> <<run setTimeout(() => window.scrollTo({ top: document.body.scrollHeight, behavior: 'smooth' }), 50)>> <</timed>> <<elseif $chosenCard.name eq "pulse">> <<timed 2s>> <<set _check to random(1,4)>> <<if _check eq 1>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/pulse1.mp4" type="video/mp4"> </video> <<elseif _check eq 2>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/pulse2.mp4" type="video/mp4"> </video> <<elseif _check eq 3>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/pulse3.mp4" type="video/mp4"> </video> <<elseif _check eq 4>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/pulse4.mp4" type="video/mp4"> </video> <</if>> @@.mc-speech; My... oh~ my little asshole is pulsating so hard… <br> Somehow, I feel much better after that...@@<br> @@.mc-thoughts; Lust decreased: -15 <img src="assets/img/hearth.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;">@@<br> @@.mc-thoughts; Sanity increased: +15 <img src="assets/img/sanity.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;">@@<br> <<include "add15sanity">> <<include "minus15lust">> <<run setTimeout(() => window.scrollTo({ top: document.body.scrollHeight, behavior: 'smooth' }), 50)>> <</timed>> <<elseif $chosenCard.name eq "oblivion">> @@.mc-speech; It’s... all going dark... I... can’t... hold on... @@ <<timed 2s>> <<goto "HuntOverSanity">> <</timed>> <<elseif $chosenCard.name eq "knowledge">> <<timed 2s>> <<if $knowledgeUsed neq 1>> <<set $knowledgeUsed to 1>> <<set _allEvidence to ["emf", "spiritbox", "gwb", "uvl", "glass", "temperature"]>> <<set _missingEvidence to _allEvidence.filter(e => !$ghost.evidence.includes(e) && e !== $hiddenEvidence)>> <<set $chosenEvidence to _missingEvidence.random()>> <</if>> @@.mc-speech; Knowledge? Hmm… interesting, that should be useful, right? @@<br> <</timed>> <<elseif $chosenCard.name eq "power">> <<timed 2s>> <<set _check to random(1,3)>> <<if _check eq 1>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/power1.mp4" type="video/mp4"> </video> <<elseif _check eq 2>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/power2.mp4" type="video/mp4"> </video> <<elseif _check eq 3>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/power3.mp4" type="video/mp4"> </video> <</if>> <<run setTimeout(() => window.scrollTo({ top: document.body.scrollHeight, behavior: 'smooth' }), 50)>> @@.mc-speech; Wow, I can feel power surging through me! Oh, I’m ready to take on anything! @@<br> @@.mc-thoughts; Energy increased: +5 <img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;">@@<br> <<include "add5energy">> <<include "addFitnessPoint">> <</timed>> <<elseif $chosenCard.name eq "whore">> <<timed 2s>> <<set _check to random(1,6)>> <<if _check eq 1>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/whore1.mp4" type="video/mp4"> </video> <<elseif _check eq 2>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/whore2.mp4" type="video/mp4"> </video> <<elseif _check eq 3>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/whore3.mp4" type="video/mp4"> </video> <<elseif _check eq 4>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/whore4.mp4" type="video/mp4"> </video> <<elseif _check eq 5>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/whore5.mp4" type="video/mp4"> </video> <<elseif _check eq 6>> <video autoplay muted controls loop class="displayCentredImgs"> <source src="assets/cursedpossessions/whore6.mp4" type="video/mp4"> </video> <</if>> @@.mc-speech; Damn, I can feel this affecting my body… everything’s so sensitive, and some parts feel... bigger… @@<br> @@.mc-thoughts; Corruption increased: +0.3 <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;">@@<br> <<set $mc.corruption += 0.3>> <<run setTimeout(() => window.scrollTo({ top: document.body.scrollHeight, behavior: 'smooth' }), 50)>> <</timed>> <<elseif $chosenCard.name eq "death">> @@.mc-speech; This can’t be a good card. Oh no, I’m scared…I need to hide somewhere!@@ <<timed 2s>> <<if $cursedHuntOption eq 0 or ndef $cursedHuntOption>> <<include "CursedHunt">> <<script>> setTimeout(() => { Engine.play(State.variables.return); }, 50); <</script>> <<else>> <<goto "ghostHuntEvent">> <</if>> <</timed>> <<elseif $chosenCard.name eq "possession">> @@.mc-speech; Oh fuck.@@<br> <<timed 2s>> <<set $ghostHuntingMode to 3>> <<set $hours to random(12,20)>> <<goto "CityMapPossessed">> <</timed>> <<elseif $chosenCard.name eq "highpriestess">> <<timed 2s>> @@.mc-speech; Looks like I’m still alive, and no one's about to attack me. I guess things aren’t so bad. @@<br> <<set $highpriestess to 1>> <</timed>> <</if>> <</if>> <<else>> <<replace "#tarotCardsEnd">> <br> @@.mc-thoughts; There's no cards left @@<br> <<set $tarotCardsStage to 2>> <</replace>> <</if>> <</replace>> <<set $drawnCards += 1>><</link>></div> <br> <div class="tarotCardHidden">@@.backbtn; [[Back|$return]]@@</div> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>>
<<set $mc.sanity -= 15>> <<if $mc.sanity lte 1>> <<set $mc.sanity to 1>> <</if>> <<updatemeter 'sanity' `$mc.sanity / $mc.sanityMax`>>
<<set $mc.sanity += 15>> <<if $mc.sanity gte $mc.sanityMax>> <<set $mc.sanity to $mc.sanityMax>> <</if>> <<updatemeter 'sanity' `$mc.sanity / $mc.sanityMax`>>
<<set $mc.lust -= 15>> <<if $mc.lust lte 0>> <<set $mc.lust to 0>> <</if>> <<set $mc.lust to Number($mc.lust.toFixed(2))>> <<updatemeter 'mclust' `$mc.lust / 100`>>
<<set $previousFit = $mc.fit>> <<set $mc.fit += 1>> <<set $beautyIncrease = Math.floor($mc.fit / 5) - Math.floor($previousFit / 5)>> <<if $beautyIncrease > 0>> <<set $mc.beauty += $beautyIncrease>> @@.mc-speech; <span class="evidenceText">Your <img src="assets/img/beauty.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> has improved (+1): $mc.beauty now!</span>@@<br> <</if>> <<if !$mc.energyPoints>> <<set $mc.energyPoints = Math.floor($previousFit / 10)>> <</if>> <<set _previousEnergyPoints = $mc.energyPoints>> <<set _currentEnergyPoints = Math.floor($mc.fit / 10)>> <<if _currentEnergyPoints > _previousEnergyPoints>> <<set $mc.energyMax += (_currentEnergyPoints - _previousEnergyPoints)>> <<set $mc.energyPoints = _currentEnergyPoints>> @@.mc-speech; <span class="evidenceText">Your <img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> has increased (+<<=_currentEnergyPoints - _previousEnergyPoints>>): $mc.energyMax now!</span>@@<br> <</if>> <<if $previousFit >= 5 && ($previousFit - 1) % 5 == 0 && $mc.fit < 5>> <<set $mc.beauty -= 1>> <</if>> <<set $mc.fit = Math.max(0, $mc.fit)>> <<set $mc.fit = Math.min(100, $mc.fit)>> <<set $mc.beauty = Math.max(0, $mc.beauty)>> <<set $previousFit = $mc.fit>> <<if $mc.fit eq 100>> <<if $mc.energyMax < 20>> <<set $mc.energyMax = 20>> @@.mc-thoughts; <span class="evidenceText">Your <img src="assets/img/energy.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> has reached the maximum of 20!</span>@@<br> <</if>> @@.mc-thoughts; <span class="evidenceText">Your fitness level is perfect - 100</span>@@<<else>> @@.mc-thoughts; <span class="evidenceText">Your fitness level has improved (+1): $mc.fit now!</span>@@<</if>>
<<set $mc.energy += 5>> <<if $mc.energy gte $mc.energyMax>> <<set $mc.energy to $mc.energyMax>> <</if>> <<updatemeter 'energy' `$mc.energy / $mc.energyMax`>>
<div class="MonkeyPawShow"> <img src="assets/cursedpossessions/monkeyPaw/monkeypaw.jpg" class="displayCentredImgs"> <span id="wishesCount"> <<if $wishesCount lte 0>> @@.mc-speech; It seems that I have no more wishes left...@@<br> <<else>> @@.mc-thoughts; <b>Hmm...What should I wish for?</b> <br>$wishesCount wishes left...@@<br> <<if ndef $boughtMonkeyPawGuide>> <<set $boughtMonkeyPawGuide to 0>> @@.mc-speech; I need to be extremely careful… Maybe I should ask the witch how to use it? I think she could help me.@@ <</if>> <br><br> <<if $wishActivity eq 1>> <<linkreplace "@@.usebtn; I wish for activity@@">> <<activity>> <</linkreplace>><br><</if>> <<if $wishTraptheghost eq 1>> <<linkreplace "@@.usebtn; I wish to trap the ghost@@">> <<traptheghost>> <</linkreplace>><br><</if>> <<if $wishSanity eq 1>> <<linkreplace "@@.usebtn; I wish to be sane@@">> <<sanity>> <</linkreplace>><br> <</if>> <<if $wishLeave eq 1>> <<linkreplace "@@.usebtn; I wish to leave@@">> <<leave>> <</linkreplace>><br> <</if>> <<if $wishKnowledge eq 1>> <<linkreplace "@@.usebtn; I wish for knowledge@@">> <<knowledge>> <</linkreplace>><br> <</if>> <<if $wishDawn eq 1>> <<linkreplace "@@.usebtn; I wish for dawn@@">> <<dawn>> <</linkreplace>><br> <</if>> <<if $wishAnything eq 1>> <<linkreplace "@@.usebtn; I wish for anything@@">> <<set _check to random(1,6)>> <<if _check eq 1>> <<activity>> <<elseif _check eq 2>> <<traptheghost>> <<elseif _check eq 3>> <<sanity>> <<elseif _check eq 4>> <<leave>> <<elseif _check eq 5>> <<knowledge>> <<elseif _check eq 6>> <<dawn>> <</if>> <</linkreplace>><br> <</if>><br> <<if $boughtMonkeyPawGuide neq 2>> <label><b>@@.mc-speech;I wish for/to...@@</b><<textbox "$inputWish" "">></label> <<link "@@.usebtn; Make a Wish@@">> <<if $inputWish.toLowerCase() eq "activity">> <<set $wishActivity to 1>> <<activity>> <<elseif $inputWish.toLowerCase() eq "trap the ghost">> <<set $wishTraptheghost to 1>> <<traptheghost>> <<elseif $inputWish.toLowerCase() eq "be sane">> <<set $wishSanity to 1>> <<sanity>> <<elseif $inputWish.toLowerCase() eq "leave">> <<set $wishLeave to 1>> <<leave>> <<elseif $inputWish.toLowerCase() eq "knowledge">> <<set $wishKnowledge to 1>> <<knowledge>> <<elseif $inputWish.toLowerCase() eq "dawn">> <<set $wishDawn to 1>> <<dawn>> <<elseif $inputWish.toLowerCase() eq "anything">> <<set $wishAnything to 1>> <<set _check to random(1,6)>> <<if _check eq 1>> <<activity>> <<elseif _check eq 2>> <<traptheghost>> <<elseif _check eq 3>> <<sanity>> <<elseif _check eq 4>> <<leave>> <<elseif _check eq 5>> <<knowledge>> <<elseif _check eq 6>> <<dawn>> <</if>> <<else>> <<replace "#falseMonkeyPaw">> @@.mc-speech; Nothing happened...@@ <</replace>> <</if>> <</link>><br> <span id="falseMonkeyPaw"></span> <</if>> <</if>> <br> <br> @@.backbtn; [[Back|$return]]@@ </span></div> <br>
<video autoplay muted class="displayCentredImgs"> <source src="assets/hunting/huntEnd.mp4" type="video/mp4"> </video> @@.mc-thoughts;You couldn’t find a hiding spot, and before you even realize what’s happening, you’re@@<<linkappend "@@.usebtn; grabbed by him.@@">> <<set _videoList to ["hunting/cursed/1.mp4", "hunting/cursed/2.mp4", "hunting/cursed/3.mp4", "hunting/cursed/4.mp4", "hunting/cursed/5.mp4", "hunting/cursed/6.mp4", "hunting/cursed/7.mp4", "hunting/cursed/8.mp4", "hunting/cursed/9.mp4", "hunting/cursed/10.mp4"]>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <video autoplay controls muted loop> <source @src="`assets/`+_selectedVideo" type="video/mp4"> </video> @@.mc-thoughts; There’s rage and a strange, unsettling hunger in his eyes. .<br> There's no escaping such rage, and you immediately submit to your fate. He begins to fuck you brutally, slapping your face and body. But in an instant, the pain turns into pleasure, and with each thrust, your pussy gets even wetter. Orgasms wash over you one after another, turning you into a helpless, submissive slut. It’s unclear how much time has passed before the ghost@@ <<linkappend "@@.usebtn; finishes.@@">> <<set _videoList to ["hunting/cursed/cum1.mp4", "hunting/cursed/cum2.mp4", "hunting/cursed/cum3.mp4", "hunting/cursed/cum4.mp4", "hunting/cursed/cum5.mp4", "hunting/cursed/cum6.mp4", "hunting/cursed/cum7.mp4", "hunting/cursed/cum8.mp4"]>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <video autoplay muted controls loop class="displayCentredImgs"> <source @src="`assets/`+_selectedVideo" type="video/mp4"> </video> @@.mc-thoughts; Your strength has faded, and your attempts to stand have been in vain. It’s becoming harder and harder to think, and it feels like the whole world is disappearing.@@<br> <br><br> <<if $highpriestess eq 1>> @@.backbtn; [[You black out|$return][$highpriestess to 0; $mc.sanity to 25]]@@ <<else>> <<if $isCompChosen eq 1 and $companion.name eq "Blake" and $gotCursedItem eq 1>> <<set $gotCursedItem to 0>> <</if>> <<if $tempCorr gte 1>><<set $tempCorr to 1>><</if>> <<set $mc.corruption += $tempCorr>> Corruption is increased (+ <<= $tempCorr.toFixed(2)>>) : <<= $mc.corruption.toFixed(2)>><br> <<set $mc.dirty to 1>> <<set $tempCorr to 0>> <<set $EmfActivationTime to 0>> <<set $uvlActivationTime to 0>> <<set $EmfActivated to 0>> <<set $uvlActivated to 0>> <<set $ghostHuntingMode to 3>> <<include "lostClothes">> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomGhostPassage to 0>> <<set $isCompRoomChosen to 0>> <<set $showComp to 0>> <<set $isCompChosen to 0>> <<if $companion.name eq "Alice" and $isAliceGoingForHuntingAlone eq 0>> <<set $aliceWorkDone to 0>> <</if>> <br> @@.backbtn; [[You black out|Sleep]]@@<br> <</if>> <</linkappend>> <</linkappend>> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>>
@@.mc-thoughts; A strange sensation overwhelms you, and the entire world suddenly fades to black,@@ <<linkappend "@@.usebtn; vanishing as if it never existed@@">> <<set _check to random(1,2)>> <<if _check eq 1>> <img src="assets/hunting/possessed/1.0.jpg" width="100%"><</if>> <<if _check eq 2>> <img src="assets/hunting/possessed/2.0.jpg" width="100%"><</if>> @@.mc-thoughts; When you regain awareness, you realize you are tightly bound to a large wooden cross. Before you stands a nun, her gaze stern, her lips moving in silent prayer, though you can’t make out a single word.@@<br> @@.notmc-speech; In the name of all that is holy, leave this body, evil spirit, and do not return.@@<br> @@.mc-thoughts; You try to say, "What’s going on? Where am I?" but instead, your mouth moves on its own, and you hear your own voice saying:@@<br> @@color:red; You will not drive me out. This body is mine now.@@<br> @@.notmc-speech; Shut up! Leave this girl alone!<br> Ah, it seems prayers won’t do… I’ll have to@@ <<linkappend "<b>@@.notmc-speechLink;take other measures.@@</b>">> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/hunting/possessed/1.1.mp4" type="video/mp4"> </video> @@.mc-thoughts; She grabbed a book and started slapping you, more out of anger than to help you.@@<br> @@color:red; You won’t be able to help her. She’s mine forever.@@<br><</if>> <<if _check eq 2>> <<set _checkInside to random(1,2)>> <<if _checkInside eq 1>> <video autoplay controls muted loop> <source src="assets/hunting/possessed/2.1.mp4" type="video/mp4"> </video> <<elseif _checkInside eq 2>> <video autoplay controls muted loop> <source src="assets/hunting/possessed/2.2.mp4" type="video/mp4"> </video><</if>> @@.mc-thoughts; You see the nun pull out a strapon from somewhere and put it on.@@<br> @@.mc-thoughts; I think this method is the only way@@<br><</if>> @@.notmc-speech; Maybe I should be more ruthless.@@ <<linkappend "@@.notmc-speechLink; I'll save you, my child@@">> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/hunting/possessed/1.2.mp4" type="video/mp4"> </video><</if>> <<if _check eq 2>> <video autoplay controls muted loop> <source src="assets/hunting/possessed/2.3.mp4" type="video/mp4"> </video><</if>> @@.mc-thoughts; Although you're possessed, you feel everything happening to your body with heightened intensity — as if the possession has sharpened all your senses.<br> Each of her thrusts sends a small jolt of pleasure through your body, building up inside you.@@<br> @@color:red; Haha~ you’re going to break this poor girl.@@<br> @@.notmc-speech; Shut up and leave, I know the end is close!@@<br> @@.mc-thoughts; It seems you’re at your limit, on the verge of blacking out again.<br> But the nun quickens her pace, and in a moment, an overwhelming wave of pleasure consumes you, forcing a wild scream out of you.@@<br> <<linkappend "@@.usebtn; Some time later@@">> <<if _check eq 1>> <img src="assets/hunting/possessed/1end.jpg" width="100%"><</if>> <<if _check eq 2>> <img src="assets/hunting/possessed/2end.jpg" width="100%"><</if>> @@.notmc-speech; You're back. Do you remember what happened?@@<br> @@.mc-speech; Not entirely…@@<br> @@.notmc-speech;You were possessed by a ghost. It’s a good thing you didn’t do anything harmful to yourself. I’m not sure how this happened, but be more careful next time.<br> You’re safe now; I think you can go home and rest.@@<br> @@.mc-speech;Thank you. I really do need to rest.@@<br> <br> @@.backbtn; [[Go home|Sleep]]@@<br> <<if $ghostHuntingMode neq 2>> <<else>> <<if $isCompChosen eq 1 and $companion.name eq "Blake" and $gotCursedItem eq 1>> <<set $gotCursedItem to 0>> <</if>> <<if $tempCorr gte 1>><<set $tempCorr to 1>><</if>> <<set $mc.corruption += $tempCorr>> Corruption is increased (+ <<= $tempCorr.toFixed(2)>>) : <<= $mc.corruption.toFixed(2)>><br> <<set $mc.dirty to 1>> <<set $tempCorr to 0>> <<set $EmfActivationTime to 0>> <<set $uvlActivationTime to 0>> <<set $EmfActivated to 0>> <<set $uvlActivated to 0>> <<set $ghostHuntingMode to 3>> <<include "lostClothes">> <<done>> <<addclass ".linkselector" "disabled-link">> <</done>> <<set $chosenPlan to 0>> <<set $chosenPlanActivated to 0>> <<set $randomGhostPassage to 0>> <<set $isCompRoomChosen to 0>> <<set $showComp to 0>> <<set $isCompChosen to 0>> <<if $companion.name eq "Alice" and $isAliceGoingForHuntingAlone eq 0>> <<set $aliceWorkDone to 0>> <</if>> <</if>> <</linkappend>> <</linkappend>> <</linkappend>> <</linkappend>>
<<if previous() eq "rescueNadia">> <span id="rescueStayNadia"> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/NadiaBoth1.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; You don't even try to resist.@@<br> @@.mc-speech; Let it be what it will be.@@<br> @@.mc-thoughts; The ghost dragged you to the missing girl and began to have fun with you, using <<link "@@.usebtn; one after the other@@">>. <<set _videoToggle to !_videoToggle>> <<replace "#rescueStayNadia">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/NadiaBoth2.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/NadiaBoth1.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>> His cock, hot and huge, beat inside you, taking up all your attention. You did not pay attention to the fact that $currentRescueGirl sometimes licked your tits and pussy. But all this soon@@ <<linkappend "@@.enterbtn; ended@@">><br> <video autoplay controls muted loop> <source src="assets/rescue/Nadia/NadiaEnd.mp4" type="video/mp4"> </video> @@.mc-thoughts; He finished, but you were shaking all over. From excitement, nerves... from fear, probably. Tired, you@@ @@[[passed out|CityMapPossessed]]@@<br> <</linkappend>> <<elseif previous() eq "rescueJulia">> <span id="rescueStayJulia"> <video autoplay controls muted loop> <source src="assets/rescue/Julia/JuliaBoth1.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; You don't even try to resist.@@<br> @@.mc-speech; Let it be what it will be.@@<br> @@.mc-thoughts; The ghost dragged you to the missing girl and began to have fun with you, using <<link "@@.usebtn; one after the other@@">>. <<set _videoToggle to !_videoToggle>> <<replace "#rescueStayJulia">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/rescue/julia/JuliaBoth2.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/rescue/julia/JuliaBoth1.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>> His cock, hot and huge, beat inside you, taking up all your attention. You did not pay attention to the fact that $currentRescueGirl sometimes licked your tits and pussy. But all this soon@@ <<linkappend "@@.enterbtn; ended@@">><br> <video autoplay controls muted loop> <source src="assets/rescue/Julia/JuliaEnd.mp4" type="video/mp4"> </video> @@.mc-thoughts; He finished, but you were shaking all over. From excitement, nerves... from fear, probably. Tired, you@@ @@[[passed out|CityMapPossessed]]@@<br> <</linkappend>> <<elseif previous() eq "rescueVictoria">> <span id="rescueStayVictoria"> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/VictoriaBoth1.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; You don't even try to resist.@@<br> @@.mc-speech; Let it be what it will be.@@<br> @@.mc-thoughts; The ghost dragged you to the missing girl and began to have fun with you, using <<link "@@.usebtn; one after the other@@">>. <<set _videoToggle to !_videoToggle>> <<replace "#rescueStayVictoria">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/VictoriaBoth2.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/VictoriaBoth1.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>> His cock, hot and huge, beat inside you, taking up all your attention. You did not pay attention to the fact that $currentRescueGirl sometimes licked your tits and pussy. But all this soon@@ <<linkappend "@@.enterbtn; ended@@">><br> <video autoplay controls muted loop> <source src="assets/rescue/Victoria/VictoriaEnd.mp4" type="video/mp4"> </video> @@.mc-thoughts; He finished, but you were shaking all over. From excitement, nerves... from fear, probably. Tired, you@@ @@[[passed out|CityMapPossessed]]@@<br> <</linkappend>> <<elseif previous() eq "rescueJade">> <span id="rescueStayJade"> <video autoplay controls muted loop> <source src="assets/rescue/Jade/JadeBoth1.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; You don't even try to resist.@@<br> @@.mc-speech; Let it be what it will be.@@<br> @@.mc-thoughts; The ghost dragged you to the missing girl and began to have fun with you, using <<link "@@.usebtn; one after the other@@">>. <<set _videoToggle to !_videoToggle>> <<replace "#rescueStayJade">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/JadeBoth2.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/rescue/Jade/JadeBoth1.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>> His cock, hot and huge, beat inside you, taking up all your attention. You did not pay attention to the fact that $currentRescueGirl sometimes licked your tits and pussy. But all this soon@@ <<linkappend "@@.enterbtn; ended@@">><br> <video autoplay controls muted loop> <source src="assets/rescue/Jade/JadeEnd.mp4" type="video/mp4"> </video> @@.mc-thoughts; He finished, but you were shaking all over. From excitement, nerves... from fear, probably. Tired, you@@ @@[[passed out|CityMapPossessed]]@@<br> <</linkappend>> <<elseif previous() eq "rescueAsh">> <span id="rescueStayAsh"> <video autoplay controls muted loop> <source src="assets/rescue/Ash/Ashboth0.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; You don't even try to resist.@@<br> @@.mc-speech; Let it be what it will be.@@<br> <<set _videoIndex to 1>> @@.mc-thoughts; The ghost dragged you to the missing girl and began to have fun with you, using <<link "@@.usebtn; one after the other@@">>. <<set _videoIndex to (_videoIndex + 1) % 6>> <<replace "#rescueStayAsh">> <video autoplay controls muted loop> <source @src="`assets/rescue/Ash/AshBoth`+_videoIndex+`.mp4`" type="video/mp4"> </video> <</replace>><</link>> His cock, hot and huge, beat inside you, taking up all your attention. You did not pay attention to the fact that $currentRescueGirl sometimes licked your tits and pussy. But all this soon@@ <<linkappend "@@.enterbtn; ended@@">><br> <video autoplay controls muted loop> <source src="assets/rescue/Ash/AshBothEnd.mp4" type="video/mp4"> </video> @@.mc-thoughts; He finished, but you were shaking all over. From excitement, nerves... from fear, probably. Tired, you@@ @@[[passed out|CityMapPossessed]]@@<br> <</linkappend>> <</if>>
<<if $checkChoosenLocation eq "library">> <img src="assets/possessed/1.jpg" width="100%"><br> @@.mc-thoughts; You find yourself in a room surrounded by rows of books.@@<br> @@.mc-speech; It seems I’m in a library. But how did I get here?<br>@@ <<linkreplace "@@.usebtn; What's happening?@@">> <video autoplay controls muted loop> <source src="assets/possessed/1.1.mp4" type="video/mp4"> </video> @@.mc-thoughts; You’re standing and talking to someone, but you can’t make sense of the conversation. The words blur together, like they’re not even real. You try to move your hand, but it won’t obey.@@<br> @@.mc-speech; How is this possible? It feels like I’ve lost control of my own body.@@<br> @@.mc-thoughts; Suddenly, your lips meet his. His arms wrap around you, and you feel his warmth, his touch, the tension between you. A rush of pleasure floods your senses.@@<br> @@color:red; <em>Don’t resist. Just give in to the pleasure</em>@@ - @@.mc-thoughts; A second voice echoes in your mind.@@<br> <<linkreplace "@@.usebtn;Try to resist@@">> <<if $mcpossession gte 4>> <video autoplay controls muted loop> <source src="assets/possessed/1.2.mp4" type="video/mp4"> </video> @@.mc-thoughts; You try to resist, but you can't concentrate. His touches distract you too much. A moment later, you feel the floor with your knees.@@<br> @@.mc-speech; Oh no, there are people nearby@@<br> @@.mc-thoughts; Seconds later, you began to suck his cock passionately, not forgetting to lick his balls. Your lips and tongue seemed to become more sensitive, the feeling of his cock in your mouth and your wet pussy clouded your mind almost completely.<br> Sometimes, you still gave in to the pleasure: at that moment, you began to push your mouth harder on his cock.@@<br> @@.mc-speech; I have to resist, otherwise this could end badly.@@<br> <<linkreplace "@@.usebtn;Try to resist again@@">> <<if $mcpossession gte 7>> <<goto "possessedLocation1">> <<else>> @@.mc-thoughts; Life and awareness return to you in an instant, and with all the strength you have left, you break free.@@ <br> <<if $mcpossession lte 6>> <<set $mcpossession += 1>> <b>Surrender to possession</b> is increased: $mcpossession now!<br> <</if>> @@.enterbtn; [[Next|possessed]]@@<br> <</if>> <</linkreplace>> <<else>> @@.mc-thoughts; Life and awareness return to you in an instant, and with all the strength you have left, you break free.@@ <br> <<if $mcpossession lte 3>> <<set $mcpossession += 1>> <b>Surrender to possession</b> is increased: $mcpossession now!<br> <</if>> @@.enterbtn; [[Next|possessed]]@@<br> <</if>> <</linkreplace>> <</linkreplace>> <<elseif $checkChoosenLocation eq "home">> <video autoplay controls muted loop> <source src="assets/possessed/2.mp4" type="video/mp4"> </video> @@.mc-thoughts; You find yourself surrounded by a crowd of nearly naked men.@@<br> @@.mc-speech; What the hell? Where am I? What am I doing here, conducting an interview?<br>@@ @@.mc-thoughts; But your face shows only surprise and lust instead of confusion. Your hands reach out to their penises on their own.@@<br> @@color:red; <em>Don’t resist. Just give in to the pleasure</em>@@ - @@.mc-thoughts; A second voice echoes in your mind.@@<br> <<linkreplace "@@.usebtn;Try to resist@@">> <<if $mcpossession gte 4>> <video autoplay controls muted loop> <source src="assets/possessed/2.1.mp4" type="video/mp4"> </video> @@.mc-thoughts; You try to resist, but you can't concentrate. <br> They started undressing you, touching your most intimate places. Yet you didn’t even try to stop them, even though you wanted to. Your body wouldn’t obey you.@@<br> @@.mc-speech; I need to try again, or this will end badly.@@<br> <<linkreplace "@@.usebtn;Try to resist again@@">> <<if $mcpossession gte 7>> <<goto "possessedLocation1">> <<else>> @@.mc-thoughts; Life and awareness return to you in an instant, and with all the strength you have left, you break free.@@ <br> <<if $mcpossession lte 6>> <<set $mcpossession += 1>> <b>Surrender to possession</b> is increased: $mcpossession now!<br> <</if>> @@.enterbtn; [[Next|possessed]]@@<br> <</if>> <</linkreplace>> <<else>> @@.mc-thoughts; Life and awareness return to you in an instant, and with all the strength you have left, you break free.@@ <br> <<if $mcpossession lte 3>> <<set $mcpossession += 1>> <b>Surrender to possession</b> is increased: $mcpossession now!<br> <</if>> @@.enterbtn; [[Next|possessed]]@@<br> <</if>> <</linkreplace>> <<elseif $checkChoosenLocation eq "gym">> <img src="assets/possessed/3.jpg" width="100%"><br> @@.mc-thoughts; You find yourself in a gym.@@<br> @@.mc-speech; I don’t remember how I got here.<br>@@ <<linkreplace "@@.usebtn; What’s happening?@@">> <video autoplay controls muted loop> <source src="assets/possessed/3.1.mp4" type="video/mp4"> </video> @@.mc-thoughts; Suddenly, you start undressing. @@<br> @@color:red; Pretty hot in here, isn’t it, guys?@@<br> @@.mc-speech; What? Did I just say that? No way.@@<br> @@.mc-thoughts; They watch you with hungry eyes.@@<br> @@.mc-speech; Oh no, how shameful! I need to stop this.@@<br> <<linkreplace "@@.usebtn;Try to resist@@">> <<if $mcpossession gte 4>> <video autoplay controls muted loop> <source src="assets/possessed/3.2.mp4" type="video/mp4"> </video> @@.mc-thoughts; You try to concentrate, but you can’t. It’s unsettling that you’ve pulled down your leggings and started working out with your bare butt, exposing your holes to two strangers.<br> They came closer and started touching your butt.<br>@@ @@color:red; Don’t be shy, I’m all yours today.@@<br> @@.mc-speech; SHIT! I need to do something quickly, or this will end really badly for me.@@<br> <<linkreplace "@@.usebtn;Try to resist again@@">> <<if $mcpossession gte 7>> <<goto "possessedLocation1">> <<else>> @@.mc-thoughts; Life and awareness return to you in an instant, and with all the strength you have left, you break free.@@ <br> <<if $mcpossession lte 6>> <<set $mcpossession += 1>> <b>Surrender to possession</b> is increased: $mcpossession now!<br> <</if>> @@.enterbtn; [[Next|possessed]]@@<br> <</if>> <</linkreplace>> <<else>> @@.mc-thoughts; Life and awareness return to you in an instant, and with all the strength you have left, you break free.@@ <br> <<if $mcpossession lte 3>> <<set $mcpossession += 1>> <b>Surrender to possession</b> is increased: $mcpossession now!<br> <</if>> @@.enterbtn; [[Next|possessed]]@@<br> <</if>> <</linkreplace>> <</linkreplace>> <<elseif $checkChoosenLocation eq "church">> <img src="assets/possessed/4.1.jpg" width="100%"><br> @@.mc-thoughts; You find yourself in a church.@@<br> @@.mc-speech; I don’t remember how I got here.<br>@@ @@color:red; Ah~ nun, it seems something has possessed me, help me...@@<br> @@.mc-speech; Is this me speaking? This is so strange...@@<br> @@.notmc-speech; Lie down, you must listen to me, now I will help you@@ <<linkreplace "@@.usebtn; get rid of the possession@@">> <span id ="possessedLocationChurch"> <video autoplay controls muted loop> <source src="assets/possessed/4.2.mp4" type="video/mp4"> </video></span> <<set _videoIndex to 2>> @@.mc-thoughts; She started to rape your anus using her @@ <<link "@@.usebtn; hand or dildos@@">> <<set _videoIndex to (_videoIndex % 3) + 2>> <<replace "#possessedLocationChurch">> <video autoplay controls muted loop> <source @src="`assets/possessed/4.`+_videoIndex+`.mp4`" type="video/mp4"> </video> <</replace>><</link>><br> <<if $mcpossession gte 11>> @@color:red; Haa~, fuck that ass, shove it deeper@@<br> @@.mc-speech; Something's wrong...<br> HAaA~ I think I...i~ <<linkreplace "@@.usebtn; commiiiing~@@">> <img src="assets/possessed/4.5.jpg" width="100%"><br> @@.notmc-speech; We did it@@<br> @@color:red; No, we're not done.@@<br> @@.notmc-speech; Whaa..?! what the ...@@<br> @@color:red; I think it's [[my turn now|possessedLocation1][$]]@@<br> <</linkreplace>> <<else>> @@.mc-speech; AHh~You are going to break me ~@@<br> @@.notmc-speech; You can handle it, it's almost over, I can feel it.@@<br> @@.mc-speech; Did she hear what I said?<br> So that means... oh~ I think I...i~ <<linkreplace "@@.usebtn; commiiiing~@@">> <video autoplay controls muted loop> <source src="assets/possessed/4.9.mp4" type="video/mp4"> </video> @@.notmc-speech; We did it@@<br> @@.mc-speech;Oh~ I, I... I don't remember...@@<br> @@.notmc-speech; You were possessed, but it's all over now, you need to rest.@@<br> @@.mc-thoughts; She kisses you gently on the lips, and you drift into [[sleep|Sleep]] @@<br> <<if $mcpossession lte 10>> <<set $mcpossession += 1>> <b>Surrender to possession</b> is increased: $mcpossession now!<br> <</if>> <</linkreplace>> <</if>> <</linkreplace>> <</if>>
<<if $checkChoosenLocation eq "library">> <video autoplay controls muted loop> <source src="assets/possessed/1.3.mp4" type="video/mp4"> </video> @@.mc-thoughts; You didn't even notice how he bent you over, but his cock quickly made you realize what was happening. He started fucking you. You felt every movement of his hot cock with your wet pussy, every slap on your ass.<br> You're completely losing it.<br>@@ @@color:red; Yes~ fuck me~ more *Ah~<br>@@ @@.mc-speech; No, I can't moan like that, someone might hear me.@@<br> @@.mc-thoughts; And, of course, @@ <<linkappend "@@.mc-thoughtsLink; this had to happen@@">> <video autoplay controls muted loop> <source src="assets/possessed/1.4.mp4" type="video/mp4"> </video> @@.notmc-speech; What the hell are you doing here?@@<br> @@.mc-thoughts; You both tried to hide what you were doing.@@<br> <<if $mcpossession gte 11>> @@.mc-thoughts; But you almost started yelling at him@@<br> @@color:red; What, are you spying? Maybe you can help him, because one dick is not enough for me@@<br> @@.mc-speech; Oh no@@<br> @@.mc-thoughts; He grabbed you by the hair and@@ <<linkappend "@@.usebtn; dragged you along@@">> <span id ="possessedLocationLibrary"> <video autoplay controls muted loop> <source src="assets/possessed/1.5.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; He dragged you to the other library visitors. They quickly figured out what was expected of them.<br> They started fucking you in all holes at the same time, sometimes@@ <<link "@@.usebtn; changing positions@@">> <<replace "#possessedLocationLibrary">> <<set _videoToggle to !_videoToggle>> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/possessed/1.6.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/possessed/1.5.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>> @@.mc-thoughts; The sounds of slaps, some wet sounds and moans... Fragments of phrases - about how great it is to fuck you. Everything was mixed and blossomed with sensations.@@<br> @@.mc-thoughts; After a while they put you on your knees and started [[cumming|possessedLocation2]]@@<br> <</linkappend>> <<else>> @@.mc-thoughts; But you felt better because of it. You managed to regain control of yourself. Gathering your strength, you ran away from there as fast as you could.@@<br> <<if $mcpossession lte 10>> <<set $mcpossession += 1>> <b>Surrender to possession</b> is increased: $mcpossession now!<br> <</if>> @@.enterbtn; [[Next|possessed]]@@<br> <</if>> <</linkappend>> <<elseif $checkChoosenLocation eq "home">> <span id ="possessedLocationHome"> <video autoplay controls muted loop> <source src="assets/possessed/2.2.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; But instead of running away, you sat on your knees and started sucking their cocks, jerking off the rest with your hands.<br> You couldn't even imagine that you could feel so good just from a blowjob, even though you sucked off@@ <<link "@@.usebtn; a whole crowd@@">> <<replace "#possessedLocationHome">> <<set _videoToggle to !_videoToggle>> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/possessed/2.3.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/possessed/2.2.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>> <br> @@.mc-thoughts; Your knees could no longer come together, and you felt wetness gathering at your crotch.@@ @@.mc-thoughts; After a while they started@@ <<linkappend "@@.usebtn; cumming@@">> <span id ="possessedLocationHome1"> <video autoplay controls muted loop> <source src="assets/possessed/2.4.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; They cum all over your face,@@ <<link "@@.usebtn; one after the other@@">> <<set _videoToggle to !_videoToggle>> <<replace "#possessedLocationHome1">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/possessed/2.5.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/possessed/2.4.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>><br> @@color:red; Well, we’ve only just started. I think we’ll go somewhere else now that we’re done here. @@<br> @@.mc-speech; Oh, damn@@<br> @@.enterbtn; [[Next|possessed]]@@<br> <</linkappend>> <<elseif $checkChoosenLocation eq "gym">> <span id ="possessedLocationGym"> <video autoplay controls muted loop> <source src="assets/possessed/3.3.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; But instead of running away, you sat on your knees and started sucking their cocks<br> You couldn't even imagine that you could feel so good just from a blowjob, so you kept enjoying them@@ <<link "@@.usebtn; one by one@@">> <<replace "#possessedLocationGym">> <<set _videoToggle to !_videoToggle>> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/possessed/3.4.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/possessed/3.3.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>> <br> @@.mc-thoughts; Your knees could no longer come together, and you felt wetness gathering at your crotch.@@<br> <<linkreplace "@@.usebtn;Try to resist again@@">> <<if $mcpossession gte 11>> @@color:red; So which one of you will fuck me first?@@<br> @@.mc-speech; Fuck, it doesn't work@@<br> <span id ="possessedLocationGym1"> <video autoplay controls muted loop> <source src="assets/possessed/3.5.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; They fucked fast and hard,@@ <<link "@@.usebtn; taking turns@@">> <<set _videoToggle to !_videoToggle>> <<replace "#possessedLocationGym1">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/possessed/3.6.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/possessed/3.5.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>> @@.mc-thoughts; not giving you time to rest.@@ <br> @@.mc-thoughts; But they heard someone enter the gym and they decided to run away@@<br> @@color:red; Fuck! I'm not done, but okay, we'll think of something, right, $mc.name? @@<br> @@.mc-speech; Oh, damn@@<br> @@.enterbtn; [[Next|possessed]]@@<br> <<else>> @@.mc-thoughts; You managed to regain control of yourself. Gathering your strength, you ran away from there as fast as you could.@@<br> <<if $mcpossession lte 10>> <<set $mcpossession += 1>> <b>Surrender to possession</b> is increased: $mcpossession now!<br> <</if>> @@.enterbtn; [[Next|possessed]]@@<br> <</if>> <</linkreplace>> <<elseif $checkChoosenLocation eq "church">> <span id ="possessedLocationChurch1"> <video autoplay controls muted loop> <source src="assets/possessed/4.6.mp4" type="video/mp4"> </video></span> <<set _videoIndex to 6>> @@.mc-thoughts; You started to rape her anus using your @@ <<link "@@.usebtn; hand or dildos@@">> <<set _videoIndex to (_videoIndex + 1) % 3 + 6>> <<replace "#possessedLocationChurch1">> <video autoplay controls muted loop> <source @src="`assets/possessed/4.`+_videoIndex+`.mp4`" type="video/mp4"> </video> <</replace>><</link>><br> @@.notmc-speech; Nooo~ this is not right.. <br> ~Uuuuwhhh ~You're penetrating me too deep@@<br> @@color:red; I'll make you cum, buttslut@@<br> @@.notmc-speech; NNRGGG ~Ah AHHHhh@@<br> @@.mc-thoughts; She can't resist anymore and you continue to stretch her asshole [[again and again....|possessed]]@@<br> <</if>>
<<if $checkChoosenLocation eq "library">> <span id ="possessedLocationLibrary1"> <video autoplay controls muted loop> <source src="assets/possessed/1.7.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; They cum all over your face,@@ <<link "@@.usebtn; one after the other@@">> <<set _videoToggle to !_videoToggle>> <<replace "#possessedLocationLibrary1">> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/possessed/1.8.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/possessed/1.7.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>> <br>@@color:red; Well, we’ve only just started. I think we’ll go somewhere else now that we’re done here. @@<br> @@.mc-speech; Oh, damn@@<br> @@.enterbtn; [[Next|possessed]]@@<br> <</if>>
<div class="flexwrapper"> <div class="housecard"> <img src="assets/img/gymIcon.png" class="icon"> <<if $mc.fit gte 30>> @@.icontextcity; [[Gym|possessedLocation][$checkChoosenLocation to "gym"]]@@ <<else>> @@.warningtext; Req. fit lvl 30+@@<br> <</if>> </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/home.png" class="icon"> @@.icontextcity; [[Home|possessedLocation][$checkChoosenLocation to "home"]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/libraryIcon.png" class="icon"> @@.icontextcity; [[Library|possessedLocation][$checkChoosenLocation to "library"]]@@ </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> <img src="assets/img/churchIco.png" class="icon"> <<if $mcpossession gte 5>> @@.icontextcity; [[Church|possessedLocation][$checkChoosenLocation to "church"]]@@ <<else>> @@.warningtext; Possession 5+@@<br> <</if>> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> <div class="housecard"> </div> </div> <<nobr>> <<if ($hours gte 22) or ($hours gte 0 and $hours lte 5)>> <style> .city:before { content: ''; display: block; width: 100vw; height: 100vh; position: fixed; top: 0; left: 0; right: 0; bottom: 0; background-color:rgba(0, 0, 0, .4); z-index: 1; } </style> <</if>> <</nobr>>
<span id="searchEmfHButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F@@">> <div id="owaissaHEMF"> <<showmeter 'searchHallwayEmf' `$currentsearchHallway.emf / $equipment.emf`>></div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchHallway.emf lte $equipment.emf>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchHallway.emf neq $equipment.emf>> <<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">> <<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchHallway.emf lte ($equipment.emf - 1)>> <<set $currentsearchHallway.emf += 1>> <<updatemeter 'searchHallwayEmf' `$currentsearchHallway.emf / $equipment.emf`>><<elseif $currentsearchHallway.emf gte $equipment.emf>> <<replace "#owaissaHEMF">><<include "EMFcheck">><</replace>> <<set $currentsearchHallway.emf to 0>> <<stop>> <</if>> <</if>> <</repeat>> <</linkreplace>>@@</span>
<span id="addsearchThermometrHallwayButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;T@@hermometr">> <div id="owaissaH" > <<showmeter 'searchHallwayTemperature' `$currentsearchHallway.temperature / $equipment.thermometer`>> </div> <<repeat `$timerToolsDecreased`>> <<if $currentsearchHallway.temperature lte $equipment.thermometer>> <<include "add1">> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $hallway.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<if $currentsearchHallway.temperature neq $equipment.thermometer>> <<include "lightPassageGhost">> <<include "event">> <<if _eventTriggered is false>> <<include "stealClothesEvent">> <</if>> <<if _stealClothesTriggered is false and _eventTriggered is false>> <<include "huntStart">> <</if>><</if>> <<if $currentsearchHallway.temperature lte ($equipment.thermometer-1)>> <<set $currentsearchHallway.temperature +=1>> <<updatemeter 'searchHallwayTemperature' `$currentsearchHallway.temperature / $equipment.thermometer`>> <<elseif $currentsearchHallway.temperature gte $equipment.thermometer>> <<replace "#owaissaH">><<include "temperatureHigh">><</replace>> <<set $currentsearchHallway.temperature to 0>> <<stop>> <</if>> <</if>><</repeat>> <</linkreplace>>@@ </span>
<div id="statusContainer"> <div id="inPainImg"> <<hovertip "Need to buy medicine">><<if $isPenaltyOn eq 1>> <img src="assets/img/icons/pain.jpg"> <</if>><</hovertip>> </div> <div id="statusOuterTop"> <<if $tshirtState eq "worn">> <<hovertip "Wearing t-shirt">><img src="assets/img/icons/top.jpg"><</hovertip>> <<else>> <img src="assets/img/icons/empty.jpg"> <</if>> </div> <div id="statusOuterBottom"> <<if $jeansState eq "worn">> <<hovertip "Wearing jeans">><img src="assets/img/icons/jeans.jpg"><</hovertip>> <<elseif $shortsState eq "worn">> <<hovertip "Wearing shorts">><img src="assets/img/icons/shorts.jpg"><</hovertip>> <<elseif $skirtState eq "worn">> <<hovertip "Wearing skirt">><img src="assets/img/icons/skirt.jpg"><</hovertip>> <<else>> <img src="assets/img/icons/empty.jpg"> <</if>> </div> <div id="statusUnderTop"> <<if $braState eq "worn">> <<hovertip "Wearing bra.">><img src="assets/img/icons/bra.jpg"><</hovertip>> <<else>> <<hovertip "No bra on!">><img src="assets/img/icons/tits.jpg"><</hovertip>> <</if>> </div> <div id="statusUnderBottom"> <<if $pantiesState eq "worn">> <<hovertip "Wearing panties">><img src="assets/img/icons/panties.jpg"><</hovertip>> <<else>> <<hovertip "No panties on!">><img src="assets/img/icons/nude.jpg"><</hovertip>> <</if>> </div> </div> <br> <style> #statusContainer { display: flex; justify-content: center; align-items: center; gap: 5%; } #statusContainer div { text-align: center; } #statusContainer img { display: block; max-width: 100px; height: auto; } </style>
<img src="assets/img/beautySalon.jpg" width="100%"> <br> @@.location; Beauty Salon@@<br> @@.mc-thoughts; The beauty salon is a place where you can enhance your uniqueness and style. For now, only piercing services are available, but more options are promised in the future!@@<br> <br> <<if $hours lte 7 or $hours gte 22>> @@.mc-thoughts;Beauty Salon is not open right now (open from 8 AM to 10 PM)@@<br> <<else>> <span class="enterbtn">[[Go inside|BeautySalonInside]]</span><br> <</if>> <br> <span class="backbtn">[[Leave|CityMap]]</span><br> <<if previous(2) is "Beauty Salon">><<include "add3">> <<elseif previous() is "CityMap">><<include "add20">> <<else>><<include "add3">> <</if>>
<img src="assets/img/beautySalonInside.jpg" width="85%"><br> @@.enterbtn; [[Piercing|BeautySalonPiercing]]@@ <br> <br> @@.backbtn; [[Leave|BeautySalon]] @@<br>
<div class="flexwrapper backgroundForText"> <div class="housecard"> <<if ndef $earsPiercing>> <img src="assets/img/piercing/earspiercing.jpg" class="iconPx"><br> <span class="priceAmount">50$</span><br> <span class="mc-thoughts">+2 <img src="assets/img/beauty.png" style="position: relative; top: 0.375em; width:30px; display: inline; margin: 0;"></span><br> <<if $mc.money gte 50>> @@.buyItemLink;<<link "Buy" "BeautySalonPiercing">> <<set $earsPiercing to "worn">> <<set $mc.beauty += 2>> <<set $mc.money -= 50>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>><</if>> </div> <div class="housecard"> <<if ndef $nosePiercing>> <img src="assets/img/piercing/nosepiercing.jpg" class="iconPx"><br> <span class="priceAmount">70$</span><br> <span class="mc-thoughts">+3 <img src="assets/img/beauty.png" style="position: relative; top: 0.375em; width:30px; display: inline; margin: 0;"></span><br> <<if $mc.money gte 70>> @@.buyItemLink;<<link "Buy" "BeautySalonPiercing">> <<set $nosePiercing to "worn">> <<set $mc.beauty += 3>> <<set $mc.money -= 70>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>><</if>> </div> <div class="housecard"> <<if ndef $tonguePiercing>> <img src="assets/img/piercing/tonguepiercing.jpg" class="iconPx"><br> <span class="priceAmount">100$</span><br> <span class="mc-thoughts">Becomes more sensitive</span><br> <<if $mc.money gte 100>> @@.buyItemLink;<<link "Buy" "BeautySalonPiercing">> <<set $tonguePiercing to "worn">> <<set $mc.money -= 100>> <<set $piercingTongueAddSens to 0.1>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>><</if>> </div> <div class="housecard"> <<if ndef $titsPiercing>> <img src="assets/img/piercing/titspiercing.jpg" class="iconPx"><br> <span class="priceAmount">130$</span><br> <span class="mc-thoughts">Becomes more sensitive</span><br> <<if $mc.money gte 130>> @@.buyItemLink;<<link "Buy" "BeautySalonPiercing">> <<set $titsPiercing to "worn">> <<set $mc.money -= 130>> <<set $piercingTitsAddSens to 0.1>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>><</if>> </div> <div class="housecard"> <<if ndef $pussyPiercing>> <img src="assets/img/piercing/pussypiercing.jpg" class="iconPx"> <span class="priceAmount">150$</span><br> <span class="mc-thoughts">Becomes more sensitive</span><br> <<if $mc.money gte 150>> @@.buyItemLink;<<link "Buy" "BeautySalonPiercing">> <<set $pussyPiercing to "worn">> <<set $mc.money -= 150>> <<set $piercingPussyAddSens to 0.1>> <</link>>@@<br> <<else>>@@.mc-thoughts; I don't have enough money@@<</if>><</if>> </div> </div> <br> @@.backbtn;[[Leave|BeautySalonInside]] @@<br> <style> body { background-image: url('assets/img/beautySalonInside.jpg'); background-size: cover; background-repeat: no-repeat; } </style>
<<switch $earsPiercing>> <<case "worn">> <<replace "#currentPiercingEars">><<link [img[assets/img/piercing/earsPiercing.jpg][wardrobe]]>><<set $earsPiercing to "not worn">> <<set $mc.beauty -= 2>> <</link>><</replace>> <<case "not worn">> <<append "#availablePiercing">> <<link [img[assets/img/piercing/earsPiercing.jpg][wardrobe]]>><<set $earsPiercing to "worn">> <<set $mc.beauty += 2>> <</link>><</append>> <</switch>> <<switch $nosePiercing>> <<case "worn">> <<replace "#currentPiercingNose">><<link [img[assets/img/piercing/nosePiercing.jpg][wardrobe]]>><<set $nosePiercing to "not worn">> <<set $mc.beauty -= 3>> <</link>><</replace>> <<case "not worn">> <<append "#availablePiercing">> <<link [img[assets/img/piercing/nosePiercing.jpg][wardrobe]]>><<set $nosePiercing to "worn">> <<set $mc.beauty += 3>> <</link>><</append>> <</switch>> <<switch $tonguePiercing>> <<case "worn">> <<replace "#currentPiercingTongue">><<link [img[assets/img/piercing/tonguePiercing.jpg][wardrobe]]>><<set $tonguePiercing to "not worn">> <<set $piercingTongueAddSens to 0>> <<set $addLustPiercingTongue to 0>> <</link>><</replace>> <<case "not worn">> <<append "#availablePiercing">> <<link [img[assets/img/piercing/tonguePiercing.jpg][wardrobe]]>><<set $tonguePiercing to "worn">> <<set $piercingTongueAddSens to 0.1>> <</link>><</append>> <</switch>> <<switch $titsPiercing>> <<case "worn">> <<replace "#currentPiercingTits">><<link [img[assets/img/piercing/titsPiercing.jpg][wardrobe]]>> <<set $titsPiercing to "not worn">> <<set $piercingTitsAddSens to 0>> <<set $addLustPiercingTits to 0>> <</link>><</replace>> <<case "not worn">> <<append "#availablePiercing">> <<link [img[assets/img/piercing/titsPiercing.jpg][wardrobe]]>> <<set $titsPiercing to "worn">> <<set $piercingTitsAddSens to 0.1>> <</link>><</append>> <</switch>> <<switch $pussyPiercing>> <<case "worn">> <<replace "#currentPiercingPussy">><<link [img[assets/img/piercing/pussyPiercing.jpg][wardrobe]]>> <<set $pussyPiercing to "not worn">> <<set $piercingPussyAddSens to 0>> <<set $addLustPiercingPussy to 0>> <</link>><</replace>> <<case "not worn">> <<append "#availablePiercing">> <<link [img[assets/img/piercing/pussyPiercing.jpg][wardrobe]]>> <<set $pussyPiercing to "worn">> <<set $piercingPussyAddSens to 0.1>> <</link>><</append>> <</switch>>
<div id="statusContainerPiercing"> <div id="statusPiercingEars"> <<if $earsPiercing eq "worn">> <<hovertip "Pierced ears">><img src="assets/img/icons/ears.png"><</hovertip>> <</if>> </div> <div id="statusPiercingNose"> <<if $nosePiercing eq "worn">> <<hovertip "Pierced nose">><img src="assets/img/icons/nose.png"><</hovertip>> <</if>> </div> <div id="statusPiercingTongue"> <<if $tonguePiercing eq "worn">> <<hovertip "Pierced tongue">><img src="assets/img/icons/tongue.png"> <<set $addLustPiercingTongue to 1>> <</hovertip>> <</if>> </div> <div id="statusPiercingTits"> <<if $titsPiercing eq "worn">> <<hovertip "Pierced nipples">><img src="assets/img/icons/tits.png"><</hovertip>> <<set $addLustPiercingTits to 1>> <</if>> </div> <div id="statusPiercingPussy"> <<if $pussyPiercing eq "worn">> <<hovertip "Pierced pussy">><img src="assets/img/icons/vagina.png"><</hovertip>> <<set $addLustPiercingPussy to 1>> <</if>> </div> </div> <br> <style> #statusContainerPiercing { display: flex; justify-content: space-between; align-items: center; } #statusContainerPiercing div { text-align: center; } #statusContainerPiercing img { display: block; max-width: 100px; height: auto; } </style>
<<nobr>> <<set $mc.lust += 3 + $addLustPiercingTits>> <<if $mc.lust gte 100>> <<set $mc.lust to 100>> <</if>> <<set $mc.lust to Number($mc.lust.toFixed(2))>> <<updatemeter 'mclust' `$mc.lust / 100`>> <</nobr>>
<<nobr>> <<set _videoList to []>> <<if $ghost.name neq "Shade">> <<set $decreasingSanity to { stage1: 3, stage2: 5, stage3: 7, stage4: 9, }>> <<else>> <<set $decreasingSanity to { stage1: 9, stage2: 7, stage3: 5, stage4: 3, }>><</if>> <<set _chance = random(0, 100)>> <<set _checkRandomBanshee to random(1,6)>> <<set _checkRandomCthulion to random(1,6)>> <<if _chance <= $decreasingSanity.stage2 and _checkRandomBanshee eq 1 and $ghost.name eq "Banshee">> <<set $bansheeAbility to 1>> <<set $tempCorr += 0.05>> <<include "add15lust">> <<set _videoList to ["ghosts/banshee/1.mp4", "ghosts/banshee/2.mp4", "ghosts/banshee/3.mp4", "ghosts/banshee/4.mp4", "ghosts/banshee/5.mp4", "ghosts/banshee/6.mp4", "ghosts/banshee/7.mp4", "ghosts/banshee/8.mp4", "ghosts/banshee/9.mp4", "ghosts/banshee/10.mp4"]>> <<elseif _chance <= $decreasingSanity.stage2 and _checkRandomCthulion eq 1 and $ghost.name eq "Cthulion">> <<if $mc.sanity >= 50>> <<cthulionAbility 1>> <<elseif ($mc.sanity >= 30 and $mc.sanity < 50)>> <<cthulionAbility 2>> <<elseif ($mc.sanity >= 1 and $mc.sanity < 30)>> <<cthulionAbility 3>> <</if>> <<else>> <<if $mc.sanity >= 75 and _chance <= $decreasingSanity.stage1>> /*touching and slapping*/ <<set _eventTriggered = true>> <<set _chanceInside = random(1,5)>> <<if _chanceInside <=3>> <<include "add3lust">> <<if $jeansState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["jeans1/1.mp4", "jeans1/2.mp4", "jeans1/3.mp4", "jeans1/4.mp4", "jeans1/5.mp4", "jeans1/6.mp4", "jeans1/7.mp4", "jeans1/8.mp4", "jeans1/9.mp4", "jeans1/10.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["jeans1/11.mp4", "jeans1/12.mp4", "jeans1/13.mp4", "jeans1/14.mp4", "jeans1/15.mp4", "jeans1/16.mp4", "jeans1/17.mp4", "jeans1/18.mp4", "jeans1/19.mp4", "jeans1/20.mp4"]>> <</if>> <<elseif $shortsState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["shorts1/1.mp4", "shorts1/2.mp4", "shorts1/3.mp4", "shorts1/4.mp4", "shorts1/5.mp4", "shorts1/6.mp4", "shorts1/7.mp4", "shorts1/8.mp4", "shorts1/9.mp4", "shorts1/10.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["shorts1/11.mp4", "shorts1/12.mp4", "shorts1/13.mp4", "shorts1/14.mp4", "shorts1/15.mp4", "shorts1/16.mp4", "shorts1/17.mp4", "shorts1/18.mp4", "shorts1/19.mp4", "shorts1/20.mp4"]>> <</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["skirt1/1.mp4", "skirt1/2.mp4", "skirt1/3.mp4", "skirt1/4.mp4", "skirt1/5.mp4", "skirt1/6.mp4", "skirt1/7.mp4", "skirt1/8.mp4", "skirt1/9.mp4", "skirt1/10.mp4", "skirt1/11.mp4", "skirt1/12.mp4", "skirt1/13.mp4", "skirt1/14.mp4", "skirt1/15.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["skirt1/20.mp4", "skirt1/21.mp4", "skirt1/22.mp4", "skirt1/23.mp4", "skirt1/24.mp4", "skirt1/25.mp4", "skirt1/26.mp4", "skirt1/27.mp4", "skirt1/28.mp4", "skirt1/29.mp4", "skirt1/30.mp4"]>> <</if>> <<else>> <<if $isOwaissa eq 1>> <<set _videoList to ["skirtNP1/1.mp4", "skirtNP1/2.mp4", "skirtNP1/3.mp4", "skirtNP1/4.mp4", "skirtNP1/5.mp4", "skirtNP1/6.mp4", "skirtNP1/7.mp4", "skirtNP1/8.mp4", "skirtNP1/9.mp4", "skirtNP1/10.mp4", "skirtNP1/11.mp4", "skirtNP1/12.mp4", "skirtNP1/13.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["skirtNP1/20.mp4", "skirtNP1/21.mp4", "skirtNP1/22.mp4", "skirtNP1/23.mp4", "skirtNP1/24.mp4", "skirtNP1/25.mp4", "skirtNP1/26.mp4", "skirtNP1/27.mp4", "skirtNP1/28.mp4", "skirtNP1/29.mp4", "skirtNP1/30.mp4"]>> <</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["panties1/1.mp4", "panties1/2.mp4", "panties1/3.mp4", "panties1/4.mp4", "panties1/5.mp4", "panties1/6.mp4", "panties1/7.mp4", "panties1/8.mp4", "panties1/9.mp4", "panties1/10.mp4", "panties1/11.mp4", "panties1/12.mp4", "panties1/13.mp4", "panties1/14.mp4", "panties1/15.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["panties1/20.mp4", "panties1/21.mp4", "panties1/22.mp4", "panties1/23.mp4", "panties1/24.mp4", "panties1/25.mp4", "panties1/26.mp4", "panties1/27.mp4", "panties1/28.mp4", "panties1/29.mp4"]>> <</if>> <<elseif $pantiesState is "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["np1/1.mp4", "np1/2.mp4", "np1/3.mp4", "np1/4.mp4", "np1/5.mp4", "np1/6.mp4", "np1/7.mp4", "np1/8.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["np1/20.mp4", "np1/21.mp4", "np1/22.mp4", "np1/23.mp4", "np1/24.mp4", "np1/25.mp4", "np1/26.mp4", "np1/27.mp4"]>> <</if>> <</if>> <<elseif $jeansState is "ripped">> <</if>> <<elseif _chanceInside gte 4>> <<include "add3lustTits">> <<if $tshirtState is "worn">> <<if $braState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["tshirt/1.mp4", "tshirt/2.mp4", "tshirt/3.mp4", "tshirt/4.mp4", "tshirt/5.mp4", "tshirt/6.mp4", "tshirt/7.mp4", "tshirt/8.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["tshirt/20.mp4", "tshirt/21.mp4", "tshirt/22.mp4", "tshirt/23.mp4", "tshirt/24.mp4", "tshirt/25.mp4", "tshirt/26.mp4", "tshirt/27.mp4", "tshirt/28.mp4"]>> <</if>> <<elseif $braState is "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["tshirtnb/1.mp4", "tshirtnb/2.mp4", "tshirtnb/3.mp4", "tshirtnb/4.mp4", "tshirtnb/5.mp4", "tshirtnb/6.mp4", "tshirtnb/7.mp4", "tshirtnb/8.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["tshirtnb/20.mp4", "tshirtnb/21.mp4", "tshirtnb/22.mp4", "tshirtnb/23.mp4", "tshirtnb/24.mp4", "tshirtnb/25.mp4", "tshirtnb/26.mp4"]>> <</if>> <</if>> <<elseif $tshirtState is "not worn">> <<if $braState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["bra/1.mp4", "bra/2.mp4", "bra/3.mp4", "bra/4.mp4", "bra/5.mp4", "bra/6.mp4", "bra/7.mp4", "bra/8.mp4", "bra/9.mp4", "bra/10.mp4", "bra/11.mp4", "bra/12.mp4", "bra/13.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["bra/20.mp4", "bra/21.mp4", "bra/22.mp4", "bra/23.mp4", "bra/24.mp4", "bra/25.mp4"]>> <</if>> <<elseif $braState is "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["nobra/1.mp4", "nobra/2.mp4", "nobra/3.mp4", "nobra/4.mp4", "nobra/5.mp4", "nobra/6.mp4", "nobra/7.mp4", "nobra/8.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["nobra/20.mp4", "nobra/21.mp4", "nobra/22.mp4", "nobra/23.mp4", "nobra/24.mp4", "nobra/25.mp4"]>> <</if>> <</if>> <</if>> <</if>> <<set $tempCorr += 0.01>> <<elseif ($mc.sanity >= 50 and $mc.sanity < 75) and _chance <= $decreasingSanity.stage2>> <<set _eventTriggered = true>> <<if $jeansState is "worn">> <<if $pantiesState eq "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["jeans2/1.mp4", "jeans2/2.mp4", "jeans2/3.mp4", "jeans2/4.mp4", "jeans2/5.mp4", "jeans2/6.mp4", "jeans2/7.mp4", "jeans2/8.mp4", "jeans2/9.mp4", "jeans2/10.mp4", "jeans2/11.mp4", "jeans2/12.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["jeans2/13.mp4", "jeans2/14.mp4", "jeans2/15.mp4", "jeans2/16.mp4", "jeans2/17.mp4", "jeans2/18.mp4", "jeans2/19.mp4", "jeans2/20.mp4"]>> <</if>> <<elseif $pantiesState eq "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["jeans2/29.mp4", "jeans2/21.mp4", "jeans2/22.mp4", "jeans2/23.mp4", "jeans2/24.mp4", "jeans2/25.mp4", "jeans2/26.mp4", "jeans2/27.mp4", "jeans2/28.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["jeans2/30.mp4", "jeans2/31.mp4", "jeans2/32.mp4", "jeans2/33.mp4", "jeans2/34.mp4", "jeans2/35.mp4", "jeans2/36.mp4", "jeans2/37.mp4", "jeans2/38.mp4", "jeans2/39.mp4"]>> <</if>> <</if>> <<elseif $shortsState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["shorts2/1.mp4", "shorts2/2.mp4", "shorts2/3.mp4", "shorts2/4.mp4", "shorts2/5.mp4", "shorts2/6.mp4", "shorts2/7.mp4", "shorts2/8.mp4", "shorts2/9.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["shorts2/11.mp4", "shorts2/12.mp4", "shorts2/13.mp4", "shorts2/14.mp4", "shorts2/15.mp4", "shorts2/16.mp4", "shorts2/17.mp4", "shorts2/18.mp4", "shorts2/19.mp4", "shorts2/20.mp4"]>> <</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["skirt2/1.mp4", "skirt2/2.mp4", "skirt2/3.mp4", "skirt2/4.mp4", "skirt2/5.mp4", "skirt2/6.mp4", "skirt2/7.mp4", "skirt2/8.mp4", "skirt2/9.mp4", "skirt2/10.mp4", "skirt2/11.mp4", "skirt2/12.mp4", "skirt2/13.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["skirt2/20.mp4", "skirt2/21.mp4", "skirt2/22.mp4", "skirt2/23.mp4", "skirt2/24.mp4", "skirt2/25.mp4", "skirt2/26.mp4", "skirt2/27.mp4", "skirt2/28.mp4"]>> <</if>> <<else>> <<if $isOwaissa eq 1>> <<set _videoList to ["skirtNP2/1.mp4", "skirtNP2/2.mp4", "skirtNP2/3.mp4", "skirtNP2/4.mp4", "skirtNP2/5.mp4", "skirtNP2/6.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["skirtNP2/20.mp4", "skirtNP2/21.mp4", "skirtNP2/22.mp4", "skirtNP2/23.mp4", "skirtNP2/24.mp4", "skirtNP2/25.mp4", "skirtNP2/26.mp4", "skirtNP2/27.mp4"]>> <</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["panties2/1.mp4", "panties2/2.mp4", "panties2/3.mp4", "panties2/4.mp4", "panties2/5.mp4", "panties2/6.mp4", "panties2/7.mp4", "panties2/8.mp4", "panties2/9.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["panties2/21.mp4", "panties2/22.mp4", "panties2/23.mp4", "panties2/24.mp4", "panties2/25.mp4", "panties2/26.mp4", "panties2/27.mp4", "panties2/28.mp4", "panties2/29.mp4", "panties2/30.mp4"]>> <</if>> <<elseif $pantiesState is "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["np2/1.mp4", "np2/2.mp4", "np2/3.mp4", "np2/4.mp4", "np2/5.mp4", "np2/6.mp4", "np2/7.mp4", "np2/8.mp4", "np2/9.mp4", "np2/10.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["np2/20.mp4", "np2/21.mp4", "np2/22.mp4", "np2/23.mp4", "np2/24.mp4", "np2/25.mp4", "np2/26.mp4", "np2/27.mp4"]>> <</if>> <</if>> <</if>> <<include "add5lust">> <<set $tempCorr += 0.02>> <<elseif ($mc.sanity >= 30 and $mc.sanity < 50) and _chance <= $decreasingSanity.stage3>> <<set _eventTriggered = true>> <<if $tshirtState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["bj/1.mp4", "bj/2.mp4", "bj/3.mp4", "bj/4.mp4", "bj/5.mp4", "bj/6.mp4", "bj/7.mp4", "bj/8.mp4", "bj/9.mp4", "bj/10.mp4", "bj/11.mp4", "bj/12.mp4", "bj/13.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["bj/100.mp4", "bj/101.mp4", "bj/102.mp4", "bj/103.mp4", "bj/104.mp4", "bj/105.mp4", "bj/106.mp4", "bj/107.mp4", "bj/108.mp4", "bj/109.mp4"]>> <</if>> <<elseif $tshirtState is "not worn">> <<if $braState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["bj/1.mp4", "bj/2.mp4", "bj/3.mp4", "bj/20.mp4", "bj/21.mp4", "bj/22.mp4", "bj/23.mp4", "bj/24.mp4", "bj/25.mp4", "bj/26.mp4", "bj/27.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["bj/110.mp4", "bj/111.mp4", "bj/112.mp4", "bj/113.mp4", "bj/114.mp4", "bj/115.mp4", "bj/116.mp4", "bj/117.mp4", "bj/118.mp4", "bj/119.mp4"]>> <</if>> <<elseif $braState is "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["bj/1.mp4", "bj/2.mp4", "bj/3.mp4", "bj/40.mp4", "bj/41.mp4", "bj/42.mp4", "bj/43.mp4", "bj/44.mp4", "bj/45.mp4", "bj/46.mp4", "bj/47.mp4", "bj/48.mp4", "bj/49.mp4", "bj/50.mp4", "bj/51.mp4", "bj/52.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["bj/120.mp4", "bj/121.mp4", "bj/122.mp4", "bj/123.mp4", "bj/124.mp4", "bj/125.mp4", "bj/126.mp4", "bj/127.mp4", "bj/128.mp4", "bj/129.mp4"]>> <</if>> <</if>><</if>> <<include "add7lust">> <<set $tempCorr += 0.04>> <<elseif ($mc.sanity >= 1 and $mc.sanity < 30) and _chance <= $decreasingSanity.stage4>> <<set _eventTriggered = true>> <<if $jeansState is "worn">> <<if $pantiesState eq "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["jeans3/1.mp4", "jeans3/2.mp4", "jeans3/3.mp4", "jeans3/4.mp4", "jeans3/5.mp4", "jeans3/6.mp4", "jeans3/7.mp4", "jeans3/8.mp4", "jeans3/9.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["jeans3/10.mp4", "jeans3/11.mp4", "jeans3/12.mp4", "jeans3/13.mp4", "jeans3/14.mp4", "jeans3/15.mp4", "jeans3/16.mp4", "jeans3/17.mp4"]>> <</if>> <<elseif $pantiesState eq "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["jeans3/20.mp4", "jeans3/21.mp4", "jeans3/22.mp4", "jeans3/23.mp4", "jeans3/24.mp4", "jeans3/25.mp4", "jeans3/26.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["jeans3/30.mp4", "jeans3/31.mp4", "jeans3/32.mp4", "jeans3/33.mp4", "jeans3/34.mp4", "jeans3/35.mp4", "jeans3/36.mp4", "jeans3/37.mp4", "jeans3/38.mp4", "jeans3/39.mp4"]>> <</if>> <</if>> <<elseif $shortsState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["shorts3/1.mp4", "shorts3/2.mp4", "shorts3/3.mp4", "shorts3/4.mp4", "shorts3/5.mp4", "shorts3/6.mp4", "shorts3/7.mp4", "shorts3/8.mp4", "shorts3/9.mp4", "shorts3/10.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["shorts3/11.mp4", "shorts3/12.mp4", "shorts3/13.mp4", "shorts3/14.mp4", "shorts3/15.mp4", "shorts3/16.mp4", "shorts3/17.mp4", "shorts3/18.mp4"]>> <</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["skirt3/1.mp4", "skirt3/2.mp4", "skirt3/3.mp4", "skirt3/4.mp4", "skirt3/5.mp4", "skirt3/6.mp4", "skirt3/7.mp4", "skirt3/8.mp4", "skirt3/9.mp4", "skirt3/10.mp4", "skirt3/11.mp4", "skirt3/12.mp4", "skirt3/13.mp4", "skirt3/14.mp4", "skirt3/15.mp4", "skirt3/16.mp4", "skirt3/17.mp4", "skirt3/18.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["skirt3/20.mp4", "skirt3/21.mp4", "skirt3/22.mp4", "skirt3/23.mp4", "skirt3/24.mp4", "skirt3/25.mp4", "skirt3/26.mp4", "skirt3/27.mp4", "skirt3/28.mp4", "skirt3/29.mp4", "skirt3/30.mp4"]>> <</if>> <<else>> <<if $isOwaissa eq 1>> <<set _videoList to ["skirtNP3/1.mp4", "skirtNP3/2.mp4", "skirtNP3/3.mp4", "skirtNP3/4.mp4", "skirtNP3/5.mp4", "skirtNP3/6.mp4", "skirtNP3/7.mp4", "skirtNP3/8.mp4", "skirtNP3/9.mp4", "skirtNP3/10.mp4", "skirtNP3/11.mp4", "skirtNP3/12.mp4", "skirtNP3/13.mp4", "skirtNP3/14.mp4", "skirtNP3/15.mp4", "skirtNP3/16.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["skirtNP3/20.mp4", "skirtNP3/21.mp4", "skirtNP3/22.mp4", "skirtNP3/23.mp4", "skirtNP3/24.mp4", "skirtNP3/25.mp4", "skirtNP3/26.mp4", "skirtNP3/27.mp4", "skirtNP3/28.mp4", "skirtNP3/29.mp4", "skirtNP3/30.mp4"]>> <</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["panties3/1.mp4", "panties3/2.mp4", "panties3/3.mp4", "panties3/4.mp4", "panties3/5.mp4", "panties3/6.mp4", "panties3/7.mp4", "panties3/8.mp4", "panties3/9.mp4", "panties3/10.mp4", "panties3/11.mp4", "panties3/12.mp4", "panties3/13.mp4", "panties3/14.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["panties3/20.mp4", "panties3/21.mp4", "panties3/22.mp4", "panties3/23.mp4", "panties3/24.mp4", "panties3/25.mp4", "panties3/26.mp4", "panties3/27.mp4", "panties3/28.mp4", "panties3/29.mp4"]>> <</if>> <<elseif $pantiesState is "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["np3/1.mp4", "np3/2.mp4", "np3/3.mp4", "np3/4.mp4", "np3/5.mp4", "np3/6.mp4", "np3/7.mp4", "np3/8.mp4", "np3/9.mp4", "np3/10.mp4", "np3/11.mp4", "np3/12.mp4", "np3/13.mp4", "np3/14.mp4", "np3/15.mp4", "np3/16.mp4", "np3/17.mp4", "np3/18.mp4", "np3/19.mp4", "np3/20.mp4", "np3/21.mp4", "np3/22.mp4", "np3/23.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["np3/30.mp4", "np3/31.mp4", "np3/32.mp4", "np3/33.mp4", "np3/34.mp4", "np3/35.mp4", "np3/36.mp4", "np3/37.mp4", "np3/38.mp4", "np3/39.mp4", "np3/40.mp4"]>> <</if>> <</if>> <</if>> <<include "add9lust">> <<set $tempCorr += 0.05>> <</if>> <</if>> <<set _randomIndex to random(0, _videoList.length - 1)>> <<set _selectedVideo to _videoList[_randomIndex]>> <<set $videoEvent to _selectedVideo>> <<if _selectedVideo>> <<goto "eventMC">> <</if>> <</nobr>>
<<widget "eventRandomizer3">> <<set $argForRandomizer to 3>> <<set _eventTriggered = true>> <<if $jeansState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["jeans1/1.mp4", "jeans1/2.mp4", "jeans1/3.mp4", "jeans1/4.mp4", "jeans1/5.mp4", "jeans1/6.mp4", "jeans1/7.mp4", "jeans1/8.mp4", "jeans1/9.mp4", "jeans1/10.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["jeans1/11.mp4", "jeans1/12.mp4", "jeans1/13.mp4", "jeans1/14.mp4", "jeans1/15.mp4", "jeans1/16.mp4", "jeans1/17.mp4", "jeans1/18.mp4", "jeans1/19.mp4", "jeans1/20.mp4"]>> <</if>> <<elseif $shortsState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["shorts1/1.mp4", "shorts1/2.mp4", "shorts1/3.mp4", "shorts1/4.mp4", "shorts1/5.mp4", "shorts1/6.mp4", "shorts1/7.mp4", "shorts1/8.mp4", "shorts1/9.mp4", "shorts1/10.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["shorts1/11.mp4", "shorts1/12.mp4", "shorts1/13.mp4", "shorts1/14.mp4", "shorts1/15.mp4", "shorts1/16.mp4", "shorts1/17.mp4", "shorts1/18.mp4", "shorts1/19.mp4", "shorts1/20.mp4"]>> <</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["skirt1/1.mp4", "skirt1/2.mp4", "skirt1/3.mp4", "skirt1/4.mp4", "skirt1/5.mp4", "skirt1/6.mp4", "skirt1/7.mp4", "skirt1/8.mp4", "skirt1/9.mp4", "skirt1/10.mp4", "skirt1/11.mp4", "skirt1/12.mp4", "skirt1/13.mp4", "skirt1/14.mp4", "skirt1/15.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["skirt1/20.mp4", "skirt1/21.mp4", "skirt1/22.mp4", "skirt1/23.mp4", "skirt1/24.mp4", "skirt1/25.mp4", "skirt1/26.mp4", "skirt1/27.mp4", "skirt1/28.mp4", "skirt1/29.mp4", "skirt1/30.mp4"]>> <</if>> <<else>> <<if $isOwaissa eq 1>> <<set _videoList to ["skirtNP1/1.mp4", "skirtNP1/2.mp4", "skirtNP1/3.mp4", "skirtNP1/4.mp4", "skirtNP1/5.mp4", "skirtNP1/6.mp4", "skirtNP1/7.mp4", "skirtNP1/8.mp4", "skirtNP1/9.mp4", "skirtNP1/10.mp4", "skirtNP1/11.mp4", "skirtNP1/12.mp4", "skirtNP1/13.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["skirtNP1/20.mp4", "skirtNP1/21.mp4", "skirtNP1/22.mp4", "skirtNP1/23.mp4", "skirtNP1/24.mp4", "skirtNP1/25.mp4", "skirtNP1/26.mp4", "skirtNP1/27.mp4", "skirtNP1/28.mp4", "skirtNP1/29.mp4", "skirtNP1/30.mp4"]>> <</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["panties1/1.mp4", "panties1/2.mp4", "panties1/3.mp4", "panties1/4.mp4", "panties1/5.mp4", "panties1/6.mp4", "panties1/7.mp4", "panties1/8.mp4", "panties1/9.mp4", "panties1/10.mp4", "panties1/11.mp4", "panties1/12.mp4", "panties1/13.mp4", "panties1/14.mp4", "panties1/15.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["panties1/20.mp4", "panties1/21.mp4", "panties1/22.mp4", "panties1/23.mp4", "panties1/24.mp4", "panties1/25.mp4", "panties1/26.mp4", "panties1/27.mp4", "panties1/28.mp4", "panties1/29.mp4", "panties1/30.mp4"]>> <</if>> <<elseif $pantiesState is "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["np1/1.mp4", "np1/2.mp4", "np1/3.mp4", "np1/4.mp4", "np1/5.mp4", "np1/6.mp4", "np1/7.mp4", "np1/8.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["np1/20.mp4", "np1/21.mp4", "np1/22.mp4", "np1/23.mp4", "np1/24.mp4", "np1/25.mp4", "np1/26.mp4"]>> <</if>> <</if>> <<elseif $jeansState is "ripped">> <</if>> <</widget>> <<widget "eventRandomizer2">> <<set $argForRandomizer to 2>> <<set _eventTriggered = true>> <<if $tshirtState is "worn">> <<if $braState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["tshirt/1.mp4", "tshirt/2.mp4", "tshirt/3.mp4", "tshirt/4.mp4", "tshirt/5.mp4", "tshirt/6.mp4", "tshirt/7.mp4", "tshirt/8.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["tshirt/20.mp4", "tshirt/21.mp4", "tshirt/22.mp4", "tshirt/23.mp4", "tshirt/24.mp4", "tshirt/25.mp4", "tshirt/26.mp4", "tshirt/27.mp4", "tshirt/28.mp4"]>> <</if>> <<elseif $braState is "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["tshirtnb/1.mp4", "tshirtnb/2.mp4", "tshirtnb/3.mp4", "tshirtnb/4.mp4", "tshirtnb/5.mp4", "tshirtnb/6.mp4", "tshirtnb/7.mp4", "tshirtnb/8.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["tshirtnb/20.mp4", "tshirtnb/21.mp4", "tshirtnb/22.mp4", "tshirtnb/23.mp4", "tshirtnb/24.mp4", "tshirtnb/25.mp4", "tshirtnb/26.mp4"]>> <</if>> <</if>> <<elseif $tshirtState is "not worn">> <<if $braState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["bra/1.mp4", "bra/2.mp4", "bra/3.mp4", "bra/4.mp4", "bra/5.mp4", "bra/6.mp4", "bra/7.mp4", "bra/8.mp4", "bra/9.mp4", "bra/10.mp4", "bra/11.mp4", "bra/12.mp4", "bra/13.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["bra/20.mp4", "bra/21.mp4", "bra/22.mp4", "bra/23.mp4", "bra/24.mp4", "bra/25.mp4"]>> <</if>> <<elseif $braState is "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["nobra/1.mp4", "nobra/2.mp4", "nobra/3.mp4", "nobra/4.mp4", "nobra/5.mp4", "nobra/6.mp4", "nobra/7.mp4", "nobra/8.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["nobra/20.mp4", "nobra/21.mp4", "nobra/22.mp4", "nobra/23.mp4", "nobra/24.mp4", "nobra/25.mp4"]>> <</if>> <</if>> <</if>> <</widget>> <<set $tempCorr += 0.05>> <<widget "eventRandomizer1">> <<set $argForRandomizer to 1>> <<set _eventTriggered = true>> <<set _videoList to ["mind/1.webp", "mind/2.webp", "mind/3.webp", "mind/4.webp", "mind/5.webp", "mind/6.webp", "mind/7.webp", "mind/8.webp", "mind/9.webp", "mind/10.webp", "mind/12.webp", "mind/13.webp", "mind/14.webp", "mind/15.webp", "mind/16.webp", "mind/17.webp", "mind/18.webp", "mind/19.webp", "mind/20.webp", "mind/21.webp", "mind/22.webp", "mind/23.webp", "mind/24.webp", "mind/25.webp", "mind/26.webp", "mind/27.webp", "mind/28.webp"]>> <</widget>> <<widget "eventRandomizer4">> <<set $argForRandomizer to 4>> <<set _eventTriggered = true>> <<if $jeansState is "worn">> <<if $pantiesState eq "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["jeans2/1.mp4", "jeans2/2.mp4", "jeans2/3.mp4", "jeans2/4.mp4", "jeans2/5.mp4", "jeans2/6.mp4", "jeans2/7.mp4", "jeans2/8.mp4", "jeans2/9.mp4", "jeans2/10.mp4", "jeans2/11.mp4", "jeans2/12.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["jeans2/13.mp4", "jeans2/14.mp4", "jeans2/15.mp4", "jeans2/16.mp4", "jeans2/17.mp4", "jeans2/18.mp4", "jeans2/19.mp4", "jeans2/20.mp4"]>> <</if>> <<elseif $pantiesState eq "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["jeans2/29.mp4", "jeans2/21.mp4", "jeans2/22.mp4", "jeans2/23.mp4", "jeans2/24.mp4", "jeans2/25.mp4", "jeans2/26.mp4", "jeans2/27.mp4", "jeans2/28.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["jeans2/30.mp4", "jeans2/31.mp4", "jeans2/32.mp4", "jeans2/33.mp4", "jeans2/34.mp4", "jeans2/35.mp4", "jeans2/36.mp4", "jeans2/37.mp4", "jeans2/38.mp4", "jeans2/39.mp4"]>> <</if>> <</if>> <<elseif $shortsState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["shorts2/1.mp4", "shorts2/2.mp4", "shorts2/3.mp4", "shorts2/4.mp4", "shorts2/5.mp4", "shorts2/6.mp4", "shorts2/7.mp4", "shorts2/8.mp4", "shorts2/9.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["shorts2/11.mp4", "shorts2/12.mp4", "shorts2/13.mp4", "shorts2/14.mp4", "shorts2/15.mp4", "shorts2/16.mp4", "shorts2/17.mp4", "shorts2/18.mp4", "shorts2/19.mp4", "shorts2/20.mp4"]>> <</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["skirt2/1.mp4", "skirt2/2.mp4", "skirt2/3.mp4", "skirt2/4.mp4", "skirt2/5.mp4", "skirt2/6.mp4", "skirt2/7.mp4", "skirt2/8.mp4", "skirt2/9.mp4", "skirt2/10.mp4", "skirt2/11.mp4", "skirt2/12.mp4", "skirt2/13.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["skirt2/20.mp4", "skirt2/21.mp4", "skirt2/22.mp4", "skirt2/23.mp4", "skirt2/24.mp4", "skirt2/25.mp4", "skirt2/26.mp4", "skirt2/27.mp4", "skirt2/28.mp4"]>> <</if>> <<else>> <<if $isOwaissa eq 1>> <<set _videoList to ["skirtNP2/1.mp4", "skirtNP2/2.mp4", "skirtNP2/3.mp4", "skirtNP2/4.mp4", "skirtNP2/5.mp4", "skirtNP2/6.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["skirtNP2/20.mp4", "skirtNP2/21.mp4", "skirtNP2/22.mp4", "skirtNP2/23.mp4", "skirtNP2/24.mp4", "skirtNP2/25.mp4", "skirtNP2/26.mp4", "skirtNP2/27.mp4"]>> <</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["panties2/1.mp4", "panties2/2.mp4", "panties2/3.mp4", "panties2/4.mp4", "panties2/5.mp4", "panties2/6.mp4", "panties2/7.mp4", "panties2/8.mp4", "panties2/9.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["panties2/21.mp4", "panties2/22.mp4", "panties2/23.mp4", "panties2/24.mp4", "panties2/25.mp4", "panties2/26.mp4", "panties2/27.mp4", "panties2/28.mp4", "panties2/29.mp4", "panties2/30.mp4"]>> <</if>> <<elseif $pantiesState is "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["np2/1.mp4", "np2/2.mp4", "np2/3.mp4", "np2/4.mp4", "np2/5.mp4", "np2/6.mp4", "np2/7.mp4", "np2/8.mp4", "np2/9.mp4", "np2/10.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["np2/20.mp4", "np2/21.mp4", "np2/22.mp4", "np2/23.mp4", "np2/24.mp4", "np2/25.mp4", "np2/26.mp4", "np2/27.mp4"]>> <</if>> <</if>> <</if>> <</widget>> <<widget "eventRandomizer5">> <<set $argForRandomizer to 5>> <<set _eventTriggered = true>> <<if $tshirtState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["bj/1.mp4", "bj/2.mp4", "bj/3.mp4", "bj/4.mp4", "bj/5.mp4", "bj/6.mp4", "bj/7.mp4", "bj/8.mp4", "bj/9.mp4", "bj/10.mp4", "bj/11.mp4", "bj/12.mp4", "bj/13.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["bj/100.mp4", "bj/101.mp4", "bj/102.mp4", "bj/103.mp4", "bj/104.mp4", "bj/105.mp4", "bj/106.mp4", "bj/107.mp4", "bj/108.mp4", "bj/109.mp4"]>> <</if>> <<elseif $tshirtState is "not worn">> <<if $braState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["bj/1.mp4", "bj/2.mp4", "bj/3.mp4", "bj/20.mp4", "bj/21.mp4", "bj/22.mp4", "bj/23.mp4", "bj/24.mp4", "bj/25.mp4", "bj/26.mp4", "bj/27.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["bj/110.mp4", "bj/111.mp4", "bj/112.mp4", "bj/113.mp4", "bj/114.mp4", "bj/115.mp4", "bj/116.mp4", "bj/117.mp4", "bj/118.mp4", "bj/119.mp4"]>> <</if>> <<elseif $braState is "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["bj/1.mp4", "bj/2.mp4", "bj/3.mp4", "bj/40.mp4", "bj/41.mp4", "bj/42.mp4", "bj/43.mp4", "bj/44.mp4", "bj/45.mp4", "bj/46.mp4", "bj/47.mp4", "bj/48.mp4", "bj/49.mp4", "bj/50.mp4", "bj/51.mp4", "bj/52.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["bj/120.mp4", "bj/121.mp4", "bj/122.mp4", "bj/123.mp4", "bj/124.mp4", "bj/125.mp4", "bj/126.mp4", "bj/127.mp4", "bj/128.mp4", "bj/129.mp4"]>> <</if>> <</if>><</if>> <</widget>> <<widget "eventRandomizer6">> <<set $argForRandomizer to 6>> <<set _eventTriggered = true>> <<if $jeansState is "worn">> <<if $pantiesState eq "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["jeans3/3.mp4", "jeans3/4.mp4", "jeans3/5.mp4", "jeans3/6.mp4", "jeans3/7.mp4", "jeans3/9.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["jeans3/10.mp4", "jeans3/12.mp4", "jeans3/13.mp4", "jeans3/14.mp4", "jeans3/15.mp4", "jeans3/16.mp4", "jeans3/17.mp4"]>> <</if>> <<elseif $pantiesState eq "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["jeans3/20.mp4", "jeans3/21.mp4", "jeans3/23.mp4", "jeans3/24.mp4", "jeans3/25.mp4", "jeans3/26.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["jeans3/30.mp4", "jeans3/31.mp4", "jeans3/33.mp4", "jeans3/34.mp4", "jeans3/35.mp4", "jeans3/36.mp4", "jeans3/37.mp4", "jeans3/39.mp4"]>> <</if>> <</if>> <<elseif $shortsState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["shorts3/1.mp4", "shorts3/2.mp4", "shorts3/4.mp4", "shorts3/5.mp4", "shorts3/7.mp4", "shorts3/8.mp4", "shorts3/9.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["shorts3/11.mp4", "shorts3/12.mp4", "shorts3/13.mp4", "shorts3/14.mp4", "shorts3/17.mp4", "shorts3/18.mp4"]>> <</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["skirt3/2.mp4", "skirt3/3.mp4", "skirt3/4.mp4", "skirt3/5.mp4", "skirt3/6.mp4", "skirt3/7.mp4", "skirt3/8.mp4", "skirt3/9.mp4", "skirt3/10.mp4", "skirt3/11.mp4", "skirt3/12.mp4", "skirt3/13.mp4", "skirt3/14.mp4", "skirt3/15.mp4", "skirt3/16.mp4", "skirt3/17.mp4", "skirt3/18.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["skirt3/20.mp4", "skirt3/21.mp4", "skirt3/22.mp4", "skirt3/23.mp4", "skirt3/24.mp4", "skirt3/25.mp4", "skirt3/27.mp4", "skirt3/28.mp4", "skirt3/30.mp4"]>> <</if>> <<else>> <<if $isOwaissa eq 1>> <<set _videoList to ["skirtNP3/4.mp4", "skirtNP3/6.mp4", "skirtNP3/9.mp4", "skirtNP3/10.mp4", "skirtNP3/12.mp4", "skirtNP3/13.mp4", "skirtNP3/14.mp4", "skirtNP3/15.mp4", "skirtNP3/16.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["skirtNP3/21.mp4", "skirtNP3/22.mp4", "skirtNP3/23.mp4", "skirtNP3/24.mp4", "skirtNP3/25.mp4", "skirtNP3/27.mp4", "skirtNP3/29.mp4", "skirtNP3/30.mp4"]>> <</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["panties3/1.mp4", "panties3/2.mp4", "panties3/3.mp4", "panties3/4.mp4", "panties3/5.mp4", "panties3/9.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["panties3/22.mp4", "panties3/23.mp4", "panties3/25.mp4", "panties3/26.mp4", "panties3/27.mp4", "panties3/28.mp4", "panties3/29.mp4"]>> <</if>> <<elseif $pantiesState is "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["np3/1.mp4", "np3/2.mp4", "np3/3.mp4", "np3/4.mp4", "np3/5.mp4", "np3/9.mp4", "np3/12.mp4", "np3/14.mp4", "np3/15.mp4", "np3/16.mp4", "np3/17.mp4", "np3/19.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["np3/33.mp4", "np3/34.mp4", "np3/35.mp4", "np3/36.mp4", "np3/37.mp4", "np3/38.mp4", "np3/40.mp4"]>> <</if>> <</if>> <</if>> <</widget>> <<widget "eventRandomizer7">> <<set $argForRandomizer to 7>> <<set _eventTriggered = true>> <<if $jeansState is "worn">> <<if $pantiesState eq "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["jeans3/1.mp4", "jeans3/2.mp4", "jeans3/8.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["jeans3/11.mp4", "jeans3/18.mp4", "jeans3/19.mp4"]>> <</if>> <<elseif $pantiesState eq "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["jeans3/22.mp4", "jeans3/27.mp4", "jeans3/28.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["jeans3/32.mp4", "jeans3/38.mp4", "jeans3/40.mp4"]>> <</if>> <</if>> <<elseif $shortsState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["shorts3/3.mp4", "shorts3/6.mp4", "shorts3/10.mp4", "shorts3/19.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["shorts3/15.mp4", "shorts3/16.mp4", "shorts3/20.mp4"]>> <</if>> <<elseif $skirtState is "worn">> <<if $pantiesState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["skirt3/1.mp4", "skirt3/31.mp4", "skirt3/32.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["skirt3/26.mp4", "skirt3/29.mp4", "skirt3/33.mp4", "skirt3/34.mp4"]>> <</if>> <<else>> <<if $isOwaissa eq 1>> <<set _videoList to ["skirtNP3/1.mp4", "skirtNP3/2.mp4", "skirtNP3/3.mp4", "skirtNP3/5.mp4", "skirtNP3/7.mp4", "skirtNP3/8.mp4", "skirtNP3/11.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["skirtNP3/20.mp4", "skirtNP3/26.mp4", "skirtNP3/28.mp4", "skirtNP3/31.mp4", "skirtNP3/32.mp4", "skirtNP3/33.mp4", "skirtNP3/34.mp4"]>> <</if>> <</if>> <<elseif $jeansState is "not worn">> <<if $pantiesState is "worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["panties3/6.mp4", "panties3/7.mp4", "panties3/8.mp4", "panties3/10.mp4", "panties3/11.mp4", "panties3/12.mp4", "panties3/13.mp4", "panties3/14.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["panties3/20.mp4", "panties3/21.mp4", "panties3/24.mp4", "panties3/30.mp4"]>> <</if>> <<elseif $pantiesState is "not worn">> <<if $isOwaissa eq 1>> <<set _videoList to ["np3/6.mp4", "np3/7.mp4", "np3/8.mp4", "np3/10.mp4", "np3/11.mp4", "np3/13.mp4", "np3/18.mp4", "np3/20.mp4", "np3/21.mp4", "np3/22.mp4", "np3/23.mp4"]>> <<elseif $isElm eq 1>> <<set _videoList to ["np3/30.mp4", "np3/31.mp4", "np3/32.mp4", "np3/39.mp4", "np3/41.mp4"]>> <</if>> <</if>> <</if>> <</widget>> <<widget "eventRandomizerText">> <<if _args[0] eq 1>> <<if $mc.corruption gte 10>> <<include "add3lust">> @@.mc-thoughts; You’ve fully surrendered to the thoughts. You picture yourself in the place of those girls and crave for it to happen to you.@@<br> @@.mc-speech; I want this. Just let it happen already.@@ — @@.mc-thoughts; you murmur, trembling as unbearable desire takes over your body.<br> You can’t hold back anymore. Your hand slides down to your most intimate spot, fingers teasing yourself slowly. You slip them inside and begin to touch yourself, completely lost in the overwhelming sensations@@<br> <<elseif $mc.corruption gte 7 and $mc.corruption lte 9>> <<include "add3lust">> @@.mc-thoughts; You’ve stopped resisting the images entirely, your mind completely consumed by them@@<br> @@.mc-speech; I can’t deny it anymore. I want to be there.@@ — @@.mc-thoughts; you think, feeling your body burn with anticipation. You imagine yourself in the place of the girls in the images, and the desire becomes overwhelming.<br> @@.mc-thoughts; You put a finger in your mouth and start licking it, making sweet moans. @@<br> <<elseif $mc.corruption gte 4 and $mc.corruption lte 6>> <<include "add3lust">> @@.mc-thoughts; You feel the struggle slipping away. Your thoughts are a mess, and your body is fully responding to the images@@<br> @@.mc-speech; I can’t hide this anymore. It’s… it’s taking over.@@<br> @@.mc-thoughts; Your chest rises and falls with deep, heavy breaths. A tingling sensation builds in your core, and you feel wetness between your legs@@<br> <<elseif $mc.corruption gte 3 and $mc.corruption lt 4>> <<include "add3lust">> @@.mc-thoughts; You can no longer fully ignore the images. They push deeper into your thoughts, making your body respond.@@<br> @@.mc-speech; Why am I starting to want this?@@<br> @@.mc-thoughts; Your chest is a little heavier and your hands reach for your boobs, squeezing them.@@ <<elseif $mc.corruption gte 2 and $mc.corruption lt 3>> <<include "add3lust">> @@.mc-thoughts; The images become sharper, and you feel tension building inside you.@@<br> @@.mc-speech; Why is this so hard to ignore?@@<br> @@.mc-thoughts; You notice your nipples hardening slightly, and your breathing deepens just a bit. A faint fluttering sensation stirs in your stomach@@<br> <<elseif $mc.corruption gte 1 and $mc.corruption lt 2>> <<include "add3lust">> @@.mc-thoughts; The ghost’s whisper grows more persistent, and the images in your mind linger longer.@@ @@.mc-speech; This has no power over me. I can ignore it.@@ — @@.mc-thoughts; — you think, but it takes more effort now to push the thoughts away. They start to feel heavier, but you’re still managing. Your hands begin to tremble faintly, though you try to suppress it.@@ <<elseif $mc.corruption gte 0 and $mc.corruption lt 1>> <<include "add3lust">> @@.mc-thoughts; You hear the ghost's whisper, its words creeping into your mind, but you easily shake it off.@@<br> @@.mc-speech; No, this isn’t happening. I’m stronger than this.@@ — @@.mc-thoughts; you say to yourself, confidently brushing off the images that vanish as quickly as they appear. You’re fully in control.@@ <</if>> <<elseif _args[0] eq 2>> <<if $mc.corruption gte 10>> <<include "add3lust">> @@.mc-thoughts; The hands firmly and insistently knead your chest, and you tremble with pleasure, giving yourself fully to the sensations. Your fingers trace along your skin, and you’re consumed by overwhelming desire, wishing for this to never stop.@@<br> @@.mc-speech; Yes... This is what I want. Please, don’t stop...@@<br> <<elseif $mc.corruption gte 7 and $mc.corruption lte 9>> <<include "add3lust">> @@.mc-thoughts; You completely surrender. The spectral hands tenderly squeeze and stroke your chest, sending waves of pleasure that leave you panting. You tilt your head back, letting faint moans escape your lips as your hands begin to trail down toward your stomach.@@<br> @@.mc-speech; I can’t take it anymore... It’s too... too good.@@<br> <<elseif $mc.corruption gte 4 and $mc.corruption lte 6>> <<include "add3lust">> @@.mc-thoughts; The ghostly hands become bolder, massaging your chest as your own fingers unconsciously move up to touch yourself. Your breasts feel hot, and each caress sends a new wave of pleasure coursing through you.@@<br> @@.mc-speech; No... I can’t fight this anymore... What’s happening to me?@@<br> <<elseif $mc.corruption gte 3 and $mc.corruption lt 4>> <<include "add3lust">> @@.mc-thoughts; Warm, lifelike hands begin to softly squeeze your chest, drawing heavy breaths and barely stifled moans from your lips. Your nipples harden completely, and waves of heat ripple through your body.@@<br> @@.mc-speech; I need to fight this... but... why does it feel so good?!@@<br> <<elseif $mc.corruption gte 2 and $mc.corruption lt 3>> <<include "add3lust">> @@.mc-thoughts; The touch feels warmer now, almost like someone is caressing your chest with tender but firm movements. Your heartbeat quickens, and a faint tingling sensation stirs in your lower abdomen. Despite your efforts, your body begins to react against your will.@@<br> @@.mc-speech; Why... Why is this so hard to ignore? This feels so wrong...@@<br> <<elseif $mc.corruption gte 1 and $mc.corruption lt 2>> <<include "add3lust">> @@.mc-thoughts; The touch grows more insistent, the cold spreading across your skin, causing your nipples to stiffen. Your breathing quickens slightly, but you steady yourself, determined to resist.@@<br> @@.mc-speech; This isn’t real. It’s just a trick. I won’t let it break me.@@<br> <<elseif $mc.corruption gte 0 and $mc.corruption lt 1>> @@.mc-thoughts; A cold, almost spectral touch grazes your chest, as if someone unseen lightly brushed against your skin. A shiver runs through your body, but you quickly suppress the feeling, pulling yourself away.@@<br> @@.mc-speech; No. This has no power over me. I won’t let this go any further.@@<br> <</if>> <<elseif _args[0] eq 3>> <<if $mc.corruption gte 10>> <<include "add3lust">> @@.mc-thoughts; The slaps grow more insistent, each one sending jolts of pleasure through your body. You arch your back instinctively, your body fully giving in to the sensations. Your fingers trail along your thighs, teasing yourself as you moan softly, lost in desire.@@<br> @@.mc-speech; Yes... I want this... Please, don’t stop...@@<br> <<elseif $mc.corruption gte 7 and $mc.corruption lte 9>> <<include "add3lust">> @@.mc-thoughts; The ghostly touch continues, alternating between firm squeezes and teasing slaps. You gasp aloud, your body trembling as waves of warmth roll through you. Your hands grip your thighs as if to steady yourself, but your body craves more.@@<br> @@.mc-speech; I can’t resist anymore... I don’t even want to...@@<br> <<elseif $mc.corruption gte 4 and $mc.corruption lte 6>> <<include "add3lust">> @@.mc-thoughts; You feel a playful slap on your ass, followed by a lingering caress. Your breath hitches, and without realizing it, your hips shift slightly, leaning into the touch.@@<br> @@.mc-speech; I can’t stop it... It’s too much... What’s wrong with me?@@<br> <<elseif $mc.corruption gte 3 and $mc.corruption lt 4>> <<include "add3lust">> @@.mc-thoughts; The ghostly hand grows bolder, squeezing your ass with increasing confidence. A faint gasp escapes your lips as you feel your body responding, a pulsing warmth overtaking your resistance.@@<br> @@.mc-speech; You don't need to squeeze my butt so tightly...@@<br> <<elseif $mc.corruption gte 2 and $mc.corruption lt 3>> <<include "add3lust">> @@.mc-thoughts; The sensation turns warmer, the grip on your butt firmer. Heat creeps through your body despite your resistance, and you can’t help but notice the tingling warmth spreading in your lower belly.@@<br> @@.mc-speech; No... I didn't allow you to do that!@@<br> <<elseif $mc.corruption gte 1 and $mc.corruption lt 2>> @@.mc-thoughts; The touch lingers, more deliberate now, and you feel a faint squeeze on your behind. Your body tenses involuntarily, but you grit your teeth, determined not to let this affect you.@@<br> @@.mc-speech; I won’t give in. It’s just another trick.@@<br> <<elseif $mc.corruption gte 0 and $mc.corruption lt 1>> @@.mc-thoughts; A sudden, cold touch brushes against your butt, like a ghostly hand daring to make contact. The chill sends a shiver up your spine, but you quickly straighten yourself, refusing to acknowledge it.@@<br> @@.mc-speech; No. This isn’t happening. You have no control over me.@@<br> <</if>> <<elseif _args[0] eq 4>> <<if $mc.corruption gte 10>> <<include "add3lust">> @@.mc-thoughts; He’s completely in control now, and all you want is more. It’s like everything happening right now is exactly what you desire, and you can’t resist anymore.@@<br> @@.mc-speech; Yes... This is what I want... Don’t stop...@@<br> <<elseif $mc.corruption gte 7 and $mc.corruption lte 9>> <<include "add3lust">> @@.mc-thoughts; His actions are becoming more daring, and you can’t resist anymore. Your body completely gives in, and there’s no room for resistance in your mind.@@<br> @@.mc-speech; I don’t want to fight it anymore... Let it continue...@@<br> <<elseif $mc.corruption gte 4 and $mc.corruption lte 6>> <<include "add3lust">> @@.mc-thoughts; It seems like the game is over, and now he’s getting even bolder. You feel control slipping away as desire starts to take over your thoughts.@@<br> @@.mc-speech; Oh~ I... I can’t stop this...@@<br> <<elseif $mc.corruption gte 3 and $mc.corruption lt 4>> <<include "add3lust">> @@.mc-thoughts; He’s getting bolder now, and you’re struggling to hold back. Your body reacts to his actions, and unwanted thoughts start to creep in.@@<br> @@.mc-speech; I didn’t let you do this...@@<br> <<elseif $mc.corruption gte 2 and $mc.corruption lt 3>> @@.mc-thoughts; Something changes, his touches begin to affect you. You notice your thoughts becoming confused and your heart racing, as if you're waiting for something.@@<br> @@.mc-speech; Hey! You can’t do this to me...@@<br> <<elseif $mc.corruption gte 1 and $mc.corruption lt 2>> @@.mc-thoughts; His actions become a little more persistent, like he's testing how far he can go. You feel your body starting to weaken under his touch, but you can still resist.@@<br> @@.mc-speech; No, I have to stay strong... It’s just an illusion.@@<br> <<elseif $mc.corruption gte 0 and $mc.corruption lt 1>> @@.mc-thoughts; It seems like it’s still just a harmless game, his touches are gentle and almost unnoticeable. You manage to ignore them and keep yourself in control.@@<br> @@.mc-speech; This doesn’t mean anything. I won’t let myself give in.@@<br> <</if>> <<elseif _args[0] eq 5>> <<if $mc.corruption gte 10>> <<include "add3lust">> @@.mc-thoughts; The ghost appears in front of you and pushes. You look up and see his cock in front of your face. There's only one thought in your head: where will he fuck you this time.<br> He brings it to your mouth and you take it in your mouth yourself, capturing it with your lips so it doesn't escape.@@<br> @@.mc-speech; Yeaaa~~ fuck my face, I deserve it~@@<br> <<elseif $mc.corruption gte 7 and $mc.corruption lte 9>> <<include "add3lust">> @@.mc-thoughts; Something pushed you. You try to get up, but the ghost stops you and shoves his cock down your throat.@@<br> @@.mc-speech; AH~ why so rough! You can be gentler with me...@@<br> <<elseif $mc.corruption gte 4 and $mc.corruption lte 6>> <<include "add3lust">> @@.mc-thoughts; The ghost pushes you and you fall. You already know what will happen next. Without any resistance from you, his big cock easily penetrates your wet mouth.@@<br> @@.mc-speech; Ah! I must not give in so easily@@<br> <<elseif $mc.corruption gte 3 and $mc.corruption lt 4>> @@.mc-thoughts; The ghost appears in front of you and presses down on your shoulders, forcing you to fall to your knees in front of him. You try to scream, but his hot big cock crashes into your mouth and starts raping your throat. You are afraid to resist, because you don't know what he is capable of.@@<br> @@.mc-speech; ~Gurlp~Gulp~No, I will not submit to you ~Agh~@@<br> <<elseif $mc.corruption gte 2 and $mc.corruption lt 3>> @@.mc-thoughts; The ghost appears in front of you and presses down on your shoulders, forcing you to fall to your knees in front of him. You try to scream, but his hot big cock crashes into your mouth and starts raping your throat. You are afraid to resist, because you don't know what he is capable of.@@<br> @@.mc-speech; ~Gurlp~Gulp~No, I will not submit to you ~Agh~@@<br> <<elseif $mc.corruption gte 1 and $mc.corruption lt 2>> @@.mc-thoughts; The ghost appears in front of you and presses down on your shoulders, forcing you to fall to your knees in front of him. You try to scream, but his hot big cock crashes into your mouth and starts raping your throat. You are afraid to resist, because you don't know what he is capable of.@@<br> @@.mc-speech; ~Gurlp~Gulp~No, I will not submit to you ~Agh~@@<br> <<elseif $mc.corruption gte 0 and $mc.corruption lt 1>> @@.mc-thoughts; The ghost appears in front of you and presses down on your shoulders, forcing you to fall to your knees in front of him. You try to scream, but his hot big cock crashes into your mouth and starts raping your throat. You are afraid to resist, because you don't know what he is capable of.@@<br> @@.mc-speech; ~Gurlp~Gulp~No, I will not submit to you ~Agh~@@<br> <</if>> <<elseif _args[0] eq 6>> <<if $mc.corruption gte 10>> <<include "add3lust">> @@.mc-thoughts; The ghost appears in front of you, and it seems like he's really turned on this time. You notice him, but you react fast enough and he starts fucking you in your wet pussy.@@<br> @@.mc-speech; AHH~ Yeah, fuck me, I'm your slut~ be rough with me@@<br> <<elseif $mc.corruption gte 7 and $mc.corruption lte 9>> <<include "add3lust">> @@.mc-thoughts; The ghost appears in front of you, and it seems like he's really turned on this time. You notice him, but you react fast enough and he starts fucking you in your wet pussy.@@<br> @@.mc-speech; Oh fuck, you caught me~ ah~ it feels so good@@<br> <<elseif $mc.corruption gte 4 and $mc.corruption lte 6>> @@.mc-thoughts; The ghost appears in front of you, and this time it seems he is very aroused. Taking advantage of your distraction, he shoves his already erect cock into your pussy.@@<br> @@.mc-speech; Oh~ you bastard, you shouldn't do that to women@@ <<elseif $mc.corruption gte 3 and $mc.corruption lt 4>> @@.mc-thoughts; The ghost appears in front of you, and this time it seems he is very aroused. Taking advantage of your distraction, he shoves his already erect cock into your pussy.@@<br> @@.mc-speech; Oh~ you bastard, you shouldn't do that to women@@ <<elseif $mc.corruption gte 2 and $mc.corruption lt 3>> @@.mc-thoughts; The ghost appears in front of you, and this time it seems he is very aroused. Taking advantage of your distraction, he shoves his already erect cock into your pussy.@@<br> @@.mc-speech; Oh, no, get away from me, you piece of shit!@@<br> <<elseif $mc.corruption gte 1 and $mc.corruption lt 2>> @@.mc-thoughts; The ghost appears in front of you, and this time it seems he is very aroused. Taking advantage of your distraction, he shoves his already erect cock into your pussy.@@<br> @@.mc-speech; Oh, no, get away from me, you piece of shit!@@<br> <<elseif $mc.corruption gte 0 and $mc.corruption lt 1>> @@.mc-thoughts; The ghost appears in front of you, and this time it seems he is very aroused. Taking advantage of your distraction, he shoves his already erect cock into your pussy.@@<br> @@.mc-speech; Oh, no, get away from me, you piece of shit!@@<br> <</if>> <<elseif _args[0] eq 7>> <<if $mc.corruption gte 10>> <<include "add3lust">> @@.mc-thoughts; The ghost appears in front of you, and it seems like he's really turned on this time. He grabs you and shoves his dick right up your ass.@@<br> @@.mc-speech; AH~ You're inside my ass, it feels so good~@@<br> <<elseif $mc.corruption gte 7 and $mc.corruption lte 9>> @@.mc-thoughts; The ghost appears in front of you, and it seems like he's really turned on this time. He grabs you and shoves his dick right up your ass.@@<br> @@.mc-speech; Ah~ that's my ass, be gentle with it...@@<br> <<elseif $mc.corruption gte 4 and $mc.corruption lte 6>> @@.mc-thoughts; The ghost appears in front of you, and this time it seems he is very aroused. He grabs you and shoves his dick right up your ass.@@<br> @@.mc-speech; Ah~ why would anyone want to stick their dick up there?!@@ <<elseif $mc.corruption gte 3 and $mc.corruption lt 4>> @@.mc-thoughts; The ghost appears in front of you, and this time it seems he is very aroused. He grabs you and shoves his dick right up your ass.@@<br> @@.mc-speech; Ah~ why would anyone want to stick their dick up there?!@@ <<elseif $mc.corruption gte 2 and $mc.corruption lt 3>> @@.mc-thoughts; The ghost appears in front of you, and this time it seems he is very aroused. He grabs you and shoves his dick right up your ass.@@<br> @@.mc-speech; Ah~ why would anyone want to stick their dick up there?!@@<br> <<elseif $mc.corruption gte 1 and $mc.corruption lt 2>> @@.mc-thoughts; The ghost appears in front of you, and this time it seems he is very aroused. He grabs you and shoves his dick right up your ass.@@<br> @@.mc-speech; Ah~ why would anyone want to stick their dick up there?!@@<br> <<elseif $mc.corruption gte 0 and $mc.corruption lt 1>> @@.mc-thoughts; The ghost appears in front of you, and this time it seems he is very aroused. He grabs you and shoves his dick right up your ass.@@<br> @@.mc-speech; Ah~ why would anyone want to stick their dick up there?!@@<br> <</if>> <</if>> <</widget>>
<<if $mc.lvl eq 0>> <<set $timerToolsDecreased to "1s">> <<elseif $mc.lvl eq 1>> <<set $timerToolsDecreased to "900ms">> <<elseif $mc.lvl eq 2>> <<set $timerToolsDecreased to "800ms">> <<elseif $mc.lvl eq 3>> <<set $timerToolsDecreased to "650ms">> <<elseif $mc.lvl eq 4>> <<set $timerToolsDecreased to "500ms">> <<elseif $mc.lvl eq 5>> <<set $timerToolsDecreased to "350ms">> <<elseif $mc.lvl eq 6>> <<set $timerToolsDecreased to "200ms">> <<elseif $mc.lvl gte 7>> <<set $timerToolsDecreased to "150ms">> <</if>>
<<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/brook/possessed/1.mp4" type="video/mp4"> </video> <<elseif _check eq 2>> <video autoplay controls muted loop> <source src="assets/brook/possessed/2.mp4" type="video/mp4"> </video> <</if>> @@.mc-thoughts; You notice a girl with a man...<br>@@ @@.mc-speech; This is Brooke! I have to help her!@@<br> <<if $hasPSpray eq 1 and $hasPSprayCharges gte 1>> @@.mc-thoughts; He notices you but doesn’t even try to run away. Luckily, you have a pepper spray in your bag. You quickly pull it out and use it. The man flees.@@<br> @@.mc-thoughts; You take her hand and drag her along with you [[the church|RainHelps]]@@ <<set $hasPSprayCharges -= 1>> <<else>> @@.mc-thoughts; He notices you but doesn’t try to flee. You have no means of defense, and you’re not strong enough to fight him. With a single blow, he knocks you to the ground, and you@@ <<linkappend "@@.usebtn; black out@@">> <<set $hours to $hours + random(2,6)>> <video autoplay controls muted loop> <source src="assets/brook/possessed/3.mp4" type="video/mp4"> </video> @@.mc-thoughts; You wake up from a strange sensation: something warm and wet is trying to penetrate your anus.@@<br> @@.notmc-speech; That's enough. Now I'll check how well you lubed her @@ <<linkappend "@@.usebtn; hole@@">> <video autoplay controls muted loop> <source src="assets/brook/possessed/4.mp4" type="video/mp4"> </video> @@.mc-thoughts; While you are trying to remember what happened and how you ended up in this position, the man climbed on top of you and started fucking you in the ass.@@<br> <<if $sensualBodyPart.anal gte 5>> @@.mc-thoughts; Your anus easily accepted his cock.@@<br> @@.mc-speech; Ah~ Ah fuck ~Yeah~~@@<br> @@.mc-thoughts; He didn't expect you to enjoy being fucked in the ass, which is why he started to pound his dick harder into you until he spilled all his cum inside you@@<br> <<elseif $sensualBodyPart.anal gte 3>> @@.mc-thoughts; He quickly penetrated your ass with his hot cock almost without resistance@@<br> @@.mc-speech; Ahh~ not so rough~ ahhh@@<br> @@.mc-thoughts;But that didn't stop him. He continued to rape your ass until he came inside you.@@<br> <<else>> @@.mc-thoughts; Your tight little hole wasn't ready for this. A sharp pain shot through you.@@<br> <<set $isPenaltyOn to 1>> @@.mc-speech; Ah~ no, it hurts~@@<br> @@.mc-thoughts;But that didn't stop him. He continued to rape your ass until he came inside you@@<br> <</if>> @@.mc-thoughts; Brooke hugged you. After a while, she helped you get up and walked you [[home|Sleep][$isBrookePossessed to "not active"]]@@<br> <</linkappend>> <</linkappend>> <</if>>
<img src="assets/rescue/Rain.jpg" width="50%" class="displayCentredImgs"><br> @@.mc-thoughts; Rain looks at Brooke and calmly says@@<br> @@.notmc-speech; Don’t worry, I’ll help her. Everything will be fine. But you should go home and get some rest. @@<br> @@.mc-thoughts; She leads Brooke behind the church. @@<Br> <<set $isBrookePossessed to 0>> <<set $isBrookePossessedCD to 0>> <br> @@.enterbtn; [[Follow her|churchBasementEnt]]@@ <b>or</b> @@.enterbtn;[[go home|Sleep]]@@<br>
"You hear some strange sounds. Peeking You look through a crack and notice her. She is tied up, and there are two men next to her. They are fucking her. I don’t think I should interrupt them..."
<<set _videoList to []>> <<set _randomChance to random(1, 100)>> <<set _videoList10 to [ {type: "video", src: "rescue/Ash/10.1.mp4"}, {type: "video", src: "rescue/Ash/10.2.mp4"}, {type: "video", src: "rescue/Ash/10.3.mp4"}, {type: "video", src: "rescue/Ash/10.4.mp4"} ]>> <<set _videoList11 to [ {type: "video", src: "rescue/Ash/11.1.mp4"}, {type: "video", src: "rescue/Ash/11.2.mp4"}, {type: "video", src: "rescue/Ash/11.3.mp4"}, {type: "video", src: "rescue/Ash/11.4.mp4"} ]>> <<set _allLists to [_videoList10, _videoList11]>> <<set _chosenList to _allLists[random(0, _allLists.length - 1)]>> <<set _usedVideos to []>> <<set _caughtChance to 20>> <<set _clickCount to 0>> <<set _caughtChance to 0>> <<set $videoRescueEvent to _chosenList[random(0, _chosenList.length - 1)].src>> <<set _usedVideos.push($videoRescueEvent)>> <div id="videoContainer"> <video autoplay controls muted loop> <source @src="`assets/`+$videoRescueEvent" type="video/mp4"> </video> </div> @@.mc-speech; Oh wow~ it's $currentRescueGirl, and it looks like she's... in trouble.<br> I can help her if I use holy water.... or<br> I could watch a little longer and then help her... but I might get noticed. @@<br> @@.warningtext; The chance of being noticed - <<do tag "chanceRescue">>_caughtChance<</do>>@@<br> <span class="rescueWatchButton"><<link "@@.usebtn;Watch@@">> <<set _clickCount += 1>> <<if _clickCount lte 4>> <<if _caughtChance gte _randomChance>> <<replace ".rescueWatchButton">> @@.mc-speech; FUCK! They noticed me. I won’t have time to take out the holy water, but I could@@ @@.usebtn; [[Run|Church][$hasQuestForRescue to 2]]@@ <<done>><<if $mc.corruption lt 6>> <<addclass ".rescueStayCorruptionCheck" "disabled-link">> <</if>><</done>> <br> <span class="rescueStayCorruptionCheck"> @@.mc-speech;Or...@@ @@.usebtn;[[Stay|rescueStay][$hasQuestForRescue to 2]]@@.@@.mc-speech; I guess I’m already used to losing...@@</span> <<if $mc.corruption lt 6>>@@.warningtext; (Req. <img src="assets/img/corruption.png" style="position: relative; top: 0.375em; width:3%; display: inline; margin: 0;"> ≥ 6)@@<</if>> <br><br> <br> <</replace>> <<replace ".useHolyWaterButton">><</replace>> <</if>> <<set _caughtChance += 20>> <<redo "chanceRescue">> <</if>> <<if _clickCount == 4>> <<if _chosenList is _videoList10>> <<set $videoRescueEvent to "rescue/Ash/11end.mp4">> <<elseif _chosenList is _videoList11>> <<set $videoRescueEvent to "rescue/Ash/11end.mp4">> <</if>> <<replace "#videoContainer">> <video autoplay controls muted loop> <source @src="`assets/`+$videoRescueEvent" type="video/mp4"> </video> <</replace>> <</if>> <<if _clickCount < 4>> <<set _remainingVideos to _chosenList.filter(v => !_usedVideos.includes(v.src))>> <<if _remainingVideos.length == 0>> <<set _usedVideos = []>> <<set _remainingVideos = _chosenList>> <</if>> <<set $videoRescueEvent to _remainingVideos[random(0, _remainingVideos.length - 1)].src>> <<set _usedVideos.push($videoRescueEvent)>> <<replace "#videoContainer">> <video autoplay controls muted loop> <source @src="`assets/`+$videoRescueEvent" type="video/mp4"> </video> <</replace>> <</if>> <</link>></span><br> <span class="useHolyWaterButton"><<if $holyWaterIsCollected neq 1>> @@.mc-thoughts; Fuck! I didn’t bring any holy water... I can't do much without it...@@<br><br> @@.backbtn; [[Leave|rescueMap]]@@<br> <<else>> <<linkreplace "@@.usebtn;Use holywater@@">> <<replace ".rescueWatchButton">><</replace>> <<set $holyWaterIsCollected to 0>> @@.mc-thoughts;But there's no time to waste! You quickly start throwing holy water toward the ghost. <br> It lets out a loud hiss, like the water's burning it from the inside. The ghost pulls away from $currentRescueGirl and disappears.@@<br> @@.mc-speech;Let's get out of here before it comes back!@@<br> @@.mc-thoughts; You grab her arm, and the two of you bolt out of the house.<br> She thanks you for saving her and says she'll tell the nun about your help.@@<br> <br><br> @@.backbtn; [[Leave|Church][$hasQuestForRescue to 3]]@@<br> <</linkreplace>> <</if>></span>
<<set _check to random(1,2)>> <<if _check eq 1>> <video autoplay controls muted loop> <source src="assets/rescue/Ash/1.0.mp4" type="video/mp4"> </video> @@.mc-thoughts; You slowly start to regain consciousness. Your head hurts, and on top of that, someone is licking you@@<br> @@.mc-speech; It's Ash! Ah~ that hurts~@@<br> @@.notmc-speech;You're my toy for today. If you're a good slut, I'll let you go.@@<br> @@.mc-speech; Oh no, what have I done~@@<br> @@.mc-thoughts; You have no strength left to try to escape, so you decide@@ <<linkappend "@@.usebtn; to submit.@@">> <video autoplay controls muted loop> <source src="assets/rescue/Ash/1.1.mp4" type="video/mp4"> </video> @@.mc-speech; Ohhhhh fuck~ My pussy! You finger it too hard.@@<br> @@.mc-thoughts; She took out a strapon and started @@ <<linkappend "@@.mc-thoughtsLink; fucking your mouth with it.@@">> <video autoplay controls muted loop> <source src="assets/rescue/Ash/1.2.mp4" type="video/mp4"> </video> @@.mc-speech; Uhhng~ Glp Gulp~@@<br> @@.notmc-speech; Now your ass, fast!@@<br> @@.mc-thoughts; You understand that if you don't submit to her, it will hurt more, so you give your [[asshole|rescueAshPossessed1]] to her.@@<br> <</linkappend>> <</linkappend>> <<elseif _check eq 2>> <video autoplay controls muted loop> <source src="assets/rescue/Ash/2.0.mp4" type="video/mp4"> </video> @@.mc-thoughts; You slowly start to regain consciousness. Your head hurts, and on top of that, someone is licking you@@<br> @@.mc-speech; Mm~ what are you doing...@@<br> @@.mc-thoughts; But she didn't answer. She started playing with your ass, @@<<linkappend "@@.usebtn; spanking it@@">> <video autoplay controls muted loop> <source src="assets/rescue/Ash/2.1.mp4" type="video/mp4"> </video> @@.notmc-speech; I think you'll join us today.@@<br> @@.mc-speech; Wha... What?@@<br> @@.mc-thoughts; She threw you on the bed, where another girl was already waiting.@@<br> @@.mc-speech; Wha... what do you [[want from me...|rescueAshPossessed2]]@@<br> <</linkappend>> <</if>>
<span id="rescueAshPossessed1"> <video autoplay controls muted loop> <source src="assets/rescue/Ash/1.3.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; She keeps fucking you@@ <<link "@@.usebtn; for a while.@@">> <<replace "#rescueAshPossessed1">> <<set _videoToggle to !_videoToggle>> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/rescue/Ash/1.4.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/rescue/Ash/1.3.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>><br> @@.mc-speech; Nooo this is not right...~ But feels sooo good~@@<br> @@.mc-thoughts; Then she grabs your hair and makes you <<linkappend "@@.usebtn; lick her pussy.@@">> <video autoplay controls muted loop> <source src="assets/rescue/Ash/1.5.mp4" type="video/mp4"> </video> @@.notmc-speech; Now I want to cum, use your tongue, slut@@<br> @@.mc-thoughts; After playing with your body, @@ <<linkappend "@@.usebtn; she lets you go@@">> <video autoplay controls muted loop> <source src="assets/rescue/Ash/1.6.mp4" type="video/mp4"> </video> @@.notmc-speech; You are free, but next time you might not be so lucky@@<br> @@.mc-thoughts; She kisses you again, and everything goes black.@@<br> <br> @@.backbtn; [[Wake up|Church][$hours += 3]]@@<br> <</linkappend>> <</linkappend>>
<img src="assets/img/churchBasement.jpg" width="100%" class="displayCentredImgs"><br> @@.mc-speech; I heard she went in here... but it seems the door is locked.<br> Well, there's nothing I can do.<br> Guess I'll have to [[go back home|Sleep]]<br>@@
<span id="rescueAshPossessed2"> <video autoplay controls muted loop> <source src="assets/rescue/Ash/2.2.mp4" type="video/mp4"> </video></span> @@.mc-thoughts; They both started fucking you with strapons, @@ <<link "@@.usebtn; penetrating every hole of yours.@@">> <<replace "#rescueAshPossessed2">> <<set _videoToggle to !_videoToggle>> <<if _videoToggle>> <video autoplay controls muted loop> <source src="assets/rescue/Ash/2.3.mp4" type="video/mp4"> </video> <<else>> <video autoplay controls muted loop> <source src="assets/rescue/Ash/2.2.mp4" type="video/mp4"> </video> <</if>> <</replace>><</link>><br> @@.mc-speech; This is so nasty...@@<br> @@.mc-thoughts; Having played with your body, they hugged you and @@<<linkappend "@@.usebtn; started kissing@@">> <video autoplay controls muted loop> <source src="assets/rescue/Ash/2.4.mp4" type="video/mp4"> </video> @@.notmc-speech; We'll let you go, this time. Maybe next time your ass won't be so lucky.@@<br> @@.mc-thoughts; They kiss you again, and everything goes black.@@<br><br> @@.backbtn; [[Wake up|Church][$hours += 3]]@@<br> <</linkappend>>
<<nobr>> <span id="ironcladBlockBEmfButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBEmf"> <<showmeter 'searchBlockBIronclademf' ` $currentsearchBlockBIronclad.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBIronclad.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBIronclad.emf lte ($equipment.emf - 1)>> <<set $currentsearchBlockBIronclad.emf += 1>> <<updatemeter 'searchBlockBIronclademf' ` $currentsearchBlockBIronclad.emf / $equipment.emf`>> <<elseif $currentsearchBlockBIronclad.emf gte $equipment.emf>> <<replace "#ironcladBlockBEmf">><<include "EMFcheck">><</replace>> <<set $currentsearchBlockBIronclad.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockCEmfButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockCEmf"> <<showmeter 'searchBlockCIronclademf' ` $currentsearchBlockCIronclad.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockCIronclad.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockCIronclad.emf lte ($equipment.emf - 1)>> <<set $currentsearchBlockCIronclad.emf += 1>> <<updatemeter 'searchBlockCIronclademf' ` $currentsearchBlockCIronclad.emf / $equipment.emf`>> <<elseif $currentsearchBlockCIronclad.emf gte $equipment.emf>> <<replace "#ironcladBlockCEmf">><<include "EMFcheck">><</replace>> <<set $currentsearchBlockCIronclad.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockACellAEmfButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockACellAEmf"> <<showmeter 'searchBlockACellAIronclademf' ` $currentsearchBlockACellAIronclad.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockACellA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockACellAIronclad.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockACellAIronclad.emf lte ($equipment.emf - 1)>> <<set $currentsearchBlockACellAIronclad.emf += 1>> <<updatemeter 'searchBlockACellAIronclademf' ` $currentsearchBlockACellAIronclad.emf / $equipment.emf`>> <<elseif $currentsearchBlockACellAIronclad.emf gte $equipment.emf>> <<replace "#ironcladBlockACellAEmf">><<include "EMFcheck">><</replace>> <<set $currentsearchBlockACellAIronclad.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockAEmfButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockAEmf"> <<showmeter 'searchBlockAIronclademf' ` $currentsearchBlockAIronclad.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockAIronclad.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockAIronclad.emf lte ($equipment.emf - 1)>> <<set $currentsearchBlockAIronclad.emf += 1>> <<updatemeter 'searchBlockAIronclademf' ` $currentsearchBlockAIronclad.emf / $equipment.emf`>> <<elseif $currentsearchBlockAIronclad.emf gte $equipment.emf>> <<replace "#ironcladBlockAEmf">><<include "EMFcheck">><</replace>> <<set $currentsearchBlockAIronclad.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockACellBEmfButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockACellBEmf"> <<showmeter 'searchBlockACellBIronclademf' ` $currentsearchBlockACellBIronclad.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockACellB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockACellBIronclad.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockACellBIronclad.emf lte ($equipment.emf - 1)>> <<set $currentsearchBlockACellBIronclad.emf += 1>> <<updatemeter 'searchBlockACellBIronclademf' ` $currentsearchBlockACellBIronclad.emf / $equipment.emf`>> <<elseif $currentsearchBlockACellBIronclad.emf gte $equipment.emf>> <<replace "#ironcladBlockACellBEmf">><<include "EMFcheck">><</replace>> <<set $currentsearchBlockACellBIronclad.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockACellCEmfButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockACellCEmf"> <<showmeter 'searchBlockACellCIronclademf' ` $currentsearchBlockACellCIronclad.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockACellC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockACellCIronclad.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockACellCIronclad.emf lte ($equipment.emf - 1)>> <<set $currentsearchBlockACellCIronclad.emf += 1>> <<updatemeter 'searchBlockACellCIronclademf' ` $currentsearchBlockACellCIronclad.emf / $equipment.emf`>> <<elseif $currentsearchBlockACellCIronclad.emf gte $equipment.emf>> <<replace "#ironcladBlockACellCEmf">><<include "EMFcheck">><</replace>> <<set $currentsearchBlockACellCIronclad.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockBCellAEmfButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBCellAEmf"> <<showmeter 'searchBlockBCellAIronclademf' ` $currentsearchBlockBCellAIronclad.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockBCellA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBCellAIronclad.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBCellAIronclad.emf lte ($equipment.emf - 1)>> <<set $currentsearchBlockBCellAIronclad.emf += 1>> <<updatemeter 'searchBlockBCellAIronclademf' ` $currentsearchBlockBCellAIronclad.emf / $equipment.emf`>> <<elseif $currentsearchBlockBCellAIronclad.emf gte $equipment.emf>> <<replace "#ironcladBlockBCellAEmf">><<include "EMFcheck">><</replace>> <<set $currentsearchBlockBCellAIronclad.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockBCellBEmfButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBCellBEmf"> <<showmeter 'searchBlockBCellBIronclademf' ` $currentsearchBlockBCellBIronclad.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockBCellB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBCellBIronclad.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBCellBIronclad.emf lte ($equipment.emf - 1)>> <<set $currentsearchBlockBCellBIronclad.emf += 1>> <<updatemeter 'searchBlockBCellBIronclademf' ` $currentsearchBlockBCellBIronclad.emf / $equipment.emf`>> <<elseif $currentsearchBlockBCellBIronclad.emf gte $equipment.emf>> <<replace "#ironcladBlockBCellBEmf">><<include "EMFcheck">><</replace>> <<set $currentsearchBlockBCellBIronclad.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockBCellCEmfButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBCellCEmf"> <<showmeter 'searchBlockBCellCIronclademf' ` $currentsearchBlockBCellCIronclad.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockBCellC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBCellCIronclad.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBCellCIronclad.emf lte ($equipment.emf - 1)>> <<set $currentsearchBlockBCellCIronclad.emf += 1>> <<updatemeter 'searchBlockBCellCIronclademf' ` $currentsearchBlockBCellCIronclad.emf / $equipment.emf`>> <<elseif $currentsearchBlockBCellCIronclad.emf gte $equipment.emf>> <<replace "#ironcladBlockBCellCEmf">><<include "EMFcheck">><</replace>> <<set $currentsearchBlockBCellCIronclad.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladKitchenEmfButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladKitchenEmf"> <<showmeter 'searchKitchenEmf' ` $currentsearchKitchen.emf / $equipment.emf`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladKitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.emf neq $equipment.emf>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.emf lte ($equipment.emf - 1)>> <<set $currentsearchKitchen.emf += 1>> <<updatemeter 'searchKitchenEmf' ` $currentsearchKitchen.emf / $equipment.emf`>> <<elseif $currentsearchKitchen.emf gte $equipment.emf>> <<replace "#ironcladKitchenEmf">><<include "Emfcheck">><</replace>> <<set $currentsearchKitchen.emf to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockAGwbButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockAGwb"> <<showmeter 'searchBlockAIroncladGwb' ` $currentsearchBlockAIronclad.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockAIronclad.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockAIronclad.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBlockAIronclad.gwb += 1>> <<updatemeter 'searchBlockAIroncladGwb' ` $currentsearchBlockAIronclad.gwb / $equipment.gwb`>> <<elseif $currentsearchBlockAIronclad.gwb gte $equipment.gwb>> <<replace "#actionironcladBlockA">><<include "GWBcheck">><</replace>> <<replace "#ironcladBlockAGwb">><</replace>> <<set $currentsearchBlockAIronclad.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockBGwbButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBGwb"> <<showmeter 'searchBlockBIroncladgwb' ` $currentsearchBlockBIronclad.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBIronclad.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBIronclad.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBlockBIronclad.gwb += 1>> <<updatemeter 'searchBlockBIroncladgwb' ` $currentsearchBlockBIronclad.gwb / $equipment.gwb`>> <<elseif $currentsearchBlockBIronclad.gwb gte $equipment.gwb>> <<replace "#actionironcladBlockB">><<include "GWBcheck">><</replace>> <<replace "#ironcladBlockBGwb">><</replace>> <<set $currentsearchBlockBIronclad.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockACellAGwbButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockACellAGwb"> <<showmeter 'searchBlockACellAIroncladgwb' ` $currentsearchBlockACellAIronclad.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockACellA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockACellAIronclad.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockACellAIronclad.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBlockACellAIronclad.gwb += 1>> <<updatemeter 'searchBlockACellAIroncladgwb' ` $currentsearchBlockACellAIronclad.gwb / $equipment.gwb`>> <<elseif $currentsearchBlockACellAIronclad.gwb gte $equipment.gwb>> <<replace "#actionironcladBlockACellA">><<include "GWBcheck">><</replace>> <<replace "#ironcladBlockACellAGwb">><</replace>> <<set $currentsearchBlockACellAIronclad.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockACellCGwbButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockACellCGwb"> <<showmeter 'searchBlockACellCIroncladgwb' ` $currentsearchBlockACellCIronclad.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockACellC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockACellCIronclad.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockACellCIronclad.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBlockACellCIronclad.gwb += 1>> <<updatemeter 'searchBlockACellCIroncladgwb' ` $currentsearchBlockACellCIronclad.gwb / $equipment.gwb`>> <<elseif $currentsearchBlockACellCIronclad.gwb gte $equipment.gwb>> <<replace "#actionironcladBlockACellC">><<include "GWBcheck">><</replace>> <<replace "#ironcladBlockACellCGwb">><</replace>> <<set $currentsearchBlockACellCIronclad.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockACellBGwbButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockACellBGwb"> <<showmeter 'searchBlockACellBIroncladgwb' ` $currentsearchBlockACellBIronclad.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockACellB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockACellBIronclad.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockACellBIronclad.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBlockACellBIronclad.gwb += 1>> <<updatemeter 'searchBlockACellBIroncladgwb' ` $currentsearchBlockACellBIronclad.gwb / $equipment.gwb`>> <<elseif $currentsearchBlockACellBIronclad.gwb gte $equipment.gwb>> <<replace "#actionironcladBlockACellB">><<include "GWBcheck">><</replace>> <<replace "#ironcladBlockACellBGwb">><</replace>> <<set $currentsearchBlockACellBIronclad.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockBCellAGwbButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBCellAGwb"> <<showmeter 'searchBlockBCellAIroncladgwb' ` $currentsearchBlockBCellAIronclad.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockBCellA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBCellAIronclad.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBCellAIronclad.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBlockBCellAIronclad.gwb += 1>> <<updatemeter 'searchBlockBCellAIroncladgwb' ` $currentsearchBlockBCellAIronclad.gwb / $equipment.gwb`>> <<elseif $currentsearchBlockBCellAIronclad.gwb gte $equipment.gwb>> <<replace "#actionironcladBlockBCellA">><<include "GWBcheck">><</replace>> <<replace "#ironcladBlockBCellAGwb">><</replace>> <<set $currentsearchBlockBCellAIronclad.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockBCellBGwbButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBCellBGwb"> <<showmeter 'searchBlockBCellBIroncladgwb' ` $currentsearchBlockBCellBIronclad.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockBCellB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBCellBIronclad.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBCellBIronclad.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBlockBCellBIronclad.gwb += 1>> <<updatemeter 'searchBlockBCellBIroncladgwb' ` $currentsearchBlockBCellBIronclad.gwb / $equipment.gwb`>> <<elseif $currentsearchBlockBCellBIronclad.gwb gte $equipment.gwb>> <<replace "#actionironcladBlockBCellB">><<include "GWBcheck">><</replace>> <<replace "#ironcladBlockBCellBGwb">><</replace>> <<set $currentsearchBlockBCellBIronclad.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockBCellCGwbButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBCellCGwb"> <<showmeter 'searchBlockBCellCIroncladgwb' ` $currentsearchBlockBCellCIronclad.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockBCellC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBCellCIronclad.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBCellCIronclad.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBlockBCellCIronclad.gwb += 1>> <<updatemeter 'searchBlockBCellCIroncladgwb' ` $currentsearchBlockBCellCIronclad.gwb / $equipment.gwb`>> <<elseif $currentsearchBlockBCellCIronclad.gwb gte $equipment.gwb>> <<replace "#actionironcladBlockBCellC">><<include "GWBcheck">><</replace>> <<replace "#ironcladBlockBCellCGwb">><</replace>> <<set $currentsearchBlockBCellCIronclad.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladKitchenGwbButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladKitchenGwb"> <<showmeter 'searchKitchenGwb' ` $currentsearchKitchen.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladKitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchKitchen.gwb += 1>> <<updatemeter 'searchKitchenGwb' ` $currentsearchKitchen.gwb / $equipment.gwb`>> <<elseif $currentsearchKitchen.gwb gte $equipment.gwb>> <<replace "#ironcladKitchenGwb">><<include "Gwbcheck">><</replace>> <<set $currentsearchKitchen.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
1
<<nobr>> <span id="ironcladKitchenUvlButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladKitchenUvl"> <<showmeter 'searchKitchenUvl' ` $currentsearchKitchen.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladKitchen.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchKitchen.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchKitchen.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchKitchen.uvl += 1>> <<updatemeter 'searchKitchenUvl' ` $currentsearchKitchen.uvl / $equipment.uvl`>> <<elseif $currentsearchKitchen.uvl gte $equipment.uvl>> <<replace "#ironcladKitchenUvl">><<include "Uvlcheck">><</replace>> <<set $currentsearchKitchen.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockBUvlButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBUvl"> <<showmeter 'searchBlockBIroncladUvl' ` $currentsearchBlockBIronclad.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBIronclad.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBIronclad.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBlockBIronclad.uvl += 1>> <<updatemeter 'searchBlockBIroncladUvl' ` $currentsearchBlockBIronclad.uvl / $equipment.uvl`>> <<elseif $currentsearchBlockBIronclad.uvl gte $equipment.uvl>> <<replace "#actionironcladBlockB">><<include "UVLcheck">><</replace>> <<replace "#ironcladBlockBUvl">><</replace>> <<set $currentsearchBlockBIronclad.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockAUvlButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockAUvl"> <<showmeter 'searchBlockAIroncladUvl' ` $currentsearchBlockAIronclad.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockAIronclad.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockAIronclad.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBlockAIronclad.uvl += 1>> <<updatemeter 'searchBlockAIroncladUvl' ` $currentsearchBlockAIronclad.uvl / $equipment.uvl`>> <<elseif $currentsearchBlockAIronclad.uvl gte $equipment.uvl>> <<replace "#actionironcladBlockA">><<include "UVLcheck">><</replace>> <<replace "#ironcladBlockAUvl">><</replace>> <<set $currentsearchBlockAIronclad.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockCUvlButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockCUvl"> <<showmeter 'searchBlockCIroncladUvl' ` $currentsearchBlockCIronclad.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockCIronclad.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockCIronclad.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBlockCIronclad.uvl += 1>> <<updatemeter 'searchBlockCIroncladUvl' ` $currentsearchBlockCIronclad.uvl / $equipment.uvl`>> <<elseif $currentsearchBlockCIronclad.uvl gte $equipment.uvl>> <<replace "#actionironcladBlockC">><<include "UVLcheck">><</replace>> <<replace "#ironcladBlockCUvl">><</replace>> <<set $currentsearchBlockCIronclad.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockACellAUvlButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockACellAUvl"> <<showmeter 'searchBlockACellAIroncladUvl' ` $currentsearchBlockACellAIronclad.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockACellA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockACellAIronclad.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockACellAIronclad.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBlockACellAIronclad.uvl += 1>> <<updatemeter 'searchBlockACellAIroncladUvl' ` $currentsearchBlockACellAIronclad.uvl / $equipment.uvl`>> <<elseif $currentsearchBlockACellAIronclad.uvl gte $equipment.uvl>> <<replace "#actionironcladBlockACellA">><<include "UVLcheck">><</replace>> <<replace "#ironcladBlockACellAUvl">><</replace>> <<set $currentsearchBlockACellAIronclad.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockACellBUvlButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockACellBUvl"> <<showmeter 'searchBlockACellBIroncladUvl' ` $currentsearchBlockACellBIronclad.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockACellB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockACellBIronclad.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockACellBIronclad.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBlockACellBIronclad.uvl += 1>> <<updatemeter 'searchBlockACellBIroncladUvl' ` $currentsearchBlockACellBIronclad.uvl / $equipment.uvl`>> <<elseif $currentsearchBlockACellBIronclad.uvl gte $equipment.uvl>> <<replace "#actionironcladBlockACellB">><<include "UVLcheck">><</replace>> <<replace "#ironcladBlockACellBUvl">><</replace>> <<set $currentsearchBlockACellBIronclad.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockACellCUvlButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockACellCUvl"> <<showmeter 'searchBlockACellCIroncladUvl' ` $currentsearchBlockACellCIronclad.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockACellC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockACellCIronclad.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockACellCIronclad.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBlockACellCIronclad.uvl += 1>> <<updatemeter 'searchBlockACellCIroncladUvl' ` $currentsearchBlockACellCIronclad.uvl / $equipment.uvl`>> <<elseif $currentsearchBlockACellCIronclad.uvl gte $equipment.uvl>> <<replace "#actionironcladBlockACellC">><<include "UVLcheck">><</replace>> <<replace "#ironcladBlockACellCUvl">><</replace>> <<set $currentsearchBlockACellCIronclad.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
C<<nobr>> <span id="ironcladBlockBCellBUvlButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBCellBUvl"> <<showmeter 'searchBlockBCellBIroncladUvl' ` $currentsearchBlockBCellBIronclad.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockBCellB.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBCellBIronclad.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBCellBIronclad.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBlockBCellBIronclad.uvl += 1>> <<updatemeter 'searchBlockBCellBIroncladUvl' ` $currentsearchBlockBCellBIronclad.uvl / $equipment.uvl`>> <<elseif $currentsearchBlockBCellBIronclad.uvl gte $equipment.uvl>> <<replace "#actionironcladBlockBCellB">><<include "UVLcheck">><</replace>> <<replace "#ironcladBlockBCellBUvl">><</replace>> <<set $currentsearchBlockBCellBIronclad.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
C<<nobr>> <span id="ironcladBlockBCellAUvlButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBCellAUvl"> <<showmeter 'searchBlockBCellAIroncladUvl' ` $currentsearchBlockBCellAIronclad.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockBCellA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBCellAIronclad.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBCellAIronclad.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBlockBCellAIronclad.uvl += 1>> <<updatemeter 'searchBlockBCellAIroncladUvl' ` $currentsearchBlockBCellAIronclad.uvl / $equipment.uvl`>> <<elseif $currentsearchBlockBCellAIronclad.uvl gte $equipment.uvl>> <<replace "#actionironcladBlockBCellA">><<include "UVLcheck">><</replace>> <<replace "#ironcladBlockBCellAUvl">><</replace>> <<set $currentsearchBlockBCellAIronclad.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
C<<nobr>> <span id="ironcladBlockBCellCUvlButton">@@.adaptiveLink;<<linkreplace "Use EM@@color:yellow;F">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockBCellCUvl"> <<showmeter 'searchBlockBCellCIroncladUvl' ` $currentsearchBlockBCellCIronclad.uvl / $equipment.uvl`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockBCellC.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockBCellCIronclad.uvl neq $equipment.uvl>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockBCellCIronclad.uvl lte ($equipment.uvl - 1)>> <<set $currentsearchBlockBCellCIronclad.uvl += 1>> <<updatemeter 'searchBlockBCellCIroncladUvl' ` $currentsearchBlockBCellCIronclad.uvl / $equipment.uvl`>> <<elseif $currentsearchBlockBCellCIronclad.uvl gte $equipment.uvl>> <<replace "#actionironcladBlockBCellC">><<include "UVLcheck">><</replace>> <<replace "#ironcladBlockBCellCUvl">><</replace>> <<set $currentsearchBlockBCellCIronclad.uvl to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>
<<nobr>> <span id="ironcladBlockACellAGwbButton">@@.adaptiveLink;<<linkreplace "Use @@color:yellow;G@@WB">><<addclass ".cardlink" "disabled-link">> <span id="ironcladBlockACellAGwb"> <<showmeter 'searchBlockACellAIroncladgwb' ` $currentsearchBlockACellAIronclad.gwb / $equipment.gwb`>> </span> <<repeat `$timerToolsDecreased`>> <<if $hotAct eq 1>><<set $mc.sanity -= $sanityIfHot>><</if>> <<if $ironcladBlockACellA.background eq 2>><<set $mc.sanity -= $sanityInTheDark>><</if>> <<include "add1">> <<if $currentsearchBlockACellAIronclad.gwb neq $equipment.gwb>><<if $cursedHuntActive eq 1>> <<else>> <<include "lightPassageGhost">><<include "event">> <<if _eventTriggered is false>> <<include "huntStart">> <</if>><</if>><</if>> <<if $currentsearchBlockACellAIronclad.gwb lte ($equipment.gwb - 1)>> <<set $currentsearchBlockACellAIronclad.gwb += 1>> <<updatemeter 'searchBlockACellAIroncladgwb' ` $currentsearchBlockACellAIronclad.gwb / $equipment.gwb`>> <<elseif $currentsearchBlockACellAIronclad.gwb gte $equipment.gwb>> <<replace "#actionironcladBlockACellA">><<include "GWBcheck">><</replace>> <<replace "#ironcladBlockACellAGwb">><</replace>> <<set $currentsearchBlockACellAIronclad.gwb to 0>> <<removeclass ".cardlink" "disabled-link">> <<stop>> <</if>> <</repeat>> <</linkreplace>>@@ <</nobr>>