<div align="center"><<ds1>>Disclaimer: This game is solely intended for the entertainment of adult players. It includes violence, drug references, sexual content, and a significant amount of explicit content and degradation.<</ds1>>
<h1>Thanks for playing! </h1>
<<md3>>If you <span style="color:#ff5cde">liked</span> the game, you can <span style="color:#37c8ff">support </span> it at <a href="https://www.patreon.com/user?u=41087777&fan_landing=true" target="_blank" class="myButton"> Patreon</a> to get the<span style="color:#37c8ff"> additional content!</span>
You can <span style="color:#37c8ff">join </span> <a href="https://discord.gg/6t4EGKuH4X" target="_blank" class="myButton">Discord</a>server where updates are posted, and you can engage with <span style="color:#ff5cde">The Mansion community</span> through discussions<</md3>>
<<md3>>In this game, you will begin your life as a guest of your childhood friend at his mansion in a town distant from your current location. You will meet numerous girls and endeavor to transform your unfortunate existence into a prosperous one. To progress in the storyline, you must fulfill their requests. The location harbors secrets that you can gradually uncover.<</md3>>
<div id="introBtn"></div></div>\
<<script>>
$(document).ready(function() {
$("#introBtn").click(function() {
Engine.play("Intro");
});
});
<</script>>\
<style>\
#grid {
position: absolute;
top: 300px;
left: 100px;
}
</style>\
<div id="introtext" align="center">The girls in the mansion and its surroundings near and far hope to enjoy you!</div>\
<div class="grid">\
<div class="caja1"><img src="img/andrea/andreaint.jpg" width="280" height="400"/><span style="color:#ff5cde">Andrea</span></div>
<div class="caja1"><img src="img/nancy/nancyint.jpg" width="280" height="400"/><span style="color:#ff5cde">Nancy</span></div>
<div class="caja1"><img src="img/sara/saraint.jpg" width="280" height="400"/>\
<span style="color:#ff5cde">Sara</span></div>
</div>
<div class="grid">\
<div class="caja1"><img src="img/sophia/sophiaint.jpg" width="280" height="400"/><span style="color:#ff5cde">Sophia</span></div>
<div class="caja1"><img src="img/lilly/lillyint.jpg" width="280" height="400"/><span style="color:#ff5cde">Lilly</span></div>
<div class="caja1"><img src="img/elsa/elsaint.jpg" width="280" height="400"/>\
<span style="color:#ff5cde">Elsa</span></div>
</div>
<div id="introtext" align="center">And more girls...</div>\
<div id="introBtn2"></div>\
<<script>>
$(document).ready(function() {
$("#introBtn2").click(function() {
Engine.play("Intro");
});
});
<</script>>
<<set $Stamina to $MaxEnergy>>\
<<set $parpadeo = false>>\
<audio id="mi-audio" src="music/menusong.mp3"></audio>\
<button id="boton-audio" onclick="toggleAudio()">Play audio</button>\
<script>
var audio = document.getElementById('mi-audio');
var boton = document.getElementById('boton-audio');
function toggleAudio() {
if (audio.paused) {
audio.play();
boton.innerHTML = "Stop audio";
} else {
audio.pause();
audio.currentTime = 0;
boton.innerHTML = "Play audio";
}
}
</script>\
<style>
#boton-audio {
position: absolute;
top: 10px;
left: 290px;
margin: 10px;
}
</style>\
<div id="introchets">
<<textbox "$cheatcodeb" "">>
<<button "Enter Code">>
<<script>>
var cheatcodeb = SugarCube.State.variables.cheatcodeb.trim().toLowerCase();
if (cheatcodeb === "skippy") {
SugarCube.State.variables.cheat1 = 1;
SugarCube.Engine.play("Intro2");
}
<</script>>
<</button>>
</div>
<<cacheaudio "menusong" "music/menusong.mp3">>
<<set $gameDate to new Date("2023-07-14T00:10Z");>>
<<set window.GameDays to [
"Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sunday"
];>>
<<set $TimePassedMint = 1440>>
<<set $TimePassed = 1440>>
<<set $TimePassed = 1440>>
<<set $TimePassed = 1440>>
<<set $TimePassed = 1440>>
<<set $TimePassed = 1440>>
<<set $Mchapter = 0>>
<<set $play = 0>>
<<include "Characters">>
<<set $TurnNPC = 0>>
<<set $onpelea = 0>>
<<set $MaxAP = 20>>
<<set $CurAP = 10>>
<<set $CurAPNPC = 20>>
<<set $MaxAPNPC = 20>>
<<set $CurAP = 20>>
<<set $MaxAP = 20>>
<<set $CurLife = 100>>
<<set $MaxLife = 100>>
<<set $CurNPCLife = 100>>
<<set $MaxNPCLife = 100>>
<<set $Money = 0>>
<<set $Strength = 0>>
<<set $Agility = 0>>
<<set $Endurence = 0>>
<<set $Perception= 0>>
<<set $Charisma=0>>
<<set $endurencetrain = 0>>
<<set $AINPC = 4>>
<<set $OOAP = 0>>
<<set $OOAPNPC = 0>>
<<set $QuestTracking = false>>
//Jugador//
<<set $sucio = 0>>
<<set $stats = 0>>
<<set $Emessage = 0>>
<<set $CurRep = 0>>
<<set $MaxRep = 1000>>
<<if $CurEnergy lte 0>>
<<set $Stamina = 0>>
<<set $CurEnergy = $MinEnergy>>
<</if>>
<<set $Stamina = $CurEnergy>>
<<set $MaxStamina = $MaxEnergy>>
<<set $MaxEnergy = 100>>
<<set $CurEnergy = 100>>
<<set $MinEnergy = 0>>
<<set $Playerdream = 0>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $secondtrain = 0>>
<<set $dormirtarde = 0>>
<<set $Recipeslist to false>>
<<set $talk = 0>>
//
//Libros//
<<set $b1 = 0>>
//NPC variables//
//Rose//
<<set $MaxRoselove = 100>>
<<set $CurRoselove = 0>>
<<set $date1 = 0>>
<<set $date2 = 0>>
<<set $date3 = 0>>
/////
//Jennifer//
<<set $MaxJenlove = 100>>
<<set $CurJenlove = 0>>
/////
//Andrea//
<<set $MaxAlove = 100>>
<<set $CurAlove = 0>>
<<set $MaxAcor = 100>>
<<set $CurAcor = 0>>
<<set $andreadebt = 0>>
<<set $Warnandrea = 0>>
<<set $askforlilly = 0>>
<<set $Andreaoff = 0>>
<<set $Andrearoom = 0>>
<<set $andrearoomkey = 0>>
<<set $afacial = 0>>
<<set $Andrea1 = 0>>
<<set $pregnantAndrea = 0>>
<<set $andreadrunk = 0>>
<<set $andreafuck = 0>>
<<set $andreasettle = 0>>
<<set $andreaworri = 0>>
<<set $stupidandrea = 0>>
<<set $andflower = 0>>
<<set $andreasnort = 0>>
<<set $nohelpandrea = 0>>
<<set $FuckAbase = 0>>
<<set $kickandrea = 0>>
<<set $sexbath = 0>>
<<set $andreaawalk = 0>>
<<set $Andreafollow = 0>>
<<set $andreabase = 0>>
<<set $AkissN = 0>>
<<set $Andreawait = 0>>
<<set $Andreasex = 0>>
<<set $Andreapregnant = 0>>
<<set $tpreg = 0>>
<<set $andreatalk = 0>>
<<set $Andreanovia = 0>>
<<set $Andreakidnap = 0>>
<<set $Andrealosabe = 0>>
<<set $andreasex = 0>>
<<set $Andreacocaine = 0>>
<<set $Andreaquest1 = 0>>
<<set $Andreaquest2 = 0>>
<<set $Andreamove = 0>>
<<set $andrealivealone = 0>>
////
//Jessica//
<<set $MaxJlove = 100>>
<<set $CurJlove = 0>>
<<set $jessmeet = 0>>
////
//Nancy//
<<set $MaxNalove = 100>>
<<set $CurNalove = 0>>
<<set $MaxNacor = 100>>
<<set $CurNacor = 0>>
<<set $Nancymeet = 0>>
<<set $Warnnancy = 0>>
<<set $nancyquest = 0>>
<<set $nancyhelp = 0>>
<<set $nancypub = 0>>
<<set $nancyhome = 0>>
<<set $Nancyandandrea = 0>>
<<set $nancylove = 0>>
<<set $nancypanties = 0>>
<<set $Coctailnancy = 0>>
<<set $cupwithnancy = 0>>
<<set $lovefornancy = 0>>
<<set $Nancyoff = 0>>
<<set $nancyflower = 0>>
<<set $Nancymiss = 0>>
<<set $Nt = 0>>
<<set $Nancysex = 0>>
<<set $Nancypregnant = 0>>
<<set $nancydnager = 0>>
<<set $orejitas = 0>>
////
//Richard//
<<set $MaxRS = 100>>
<<set $CurRS = 100>>
<<set $Richard.Suspects = 0>>
<<set $richardistract = 0>>
<<set $Richard.Friendship = 0>>
<<set $richardhunt = 0>>
<<set $Richardoff = 0>>
<<set $Richarddrink = 0>>
<<set $richardhelp = 0>>
<<set $richardnohelp = 0>>
<<set $Richardmiss = 0>>
<<set $Rtalk1 = 0>>
<<set $richarddead = 0>>
////
//John//
<<set $John.Friendship = 0>>
<<set $johntalk = 0>>
<<set $johnfree = 0>>
<<set $Johncar = 0>>
<<set $johnfence = 0>>
<<set $johnwait = 0>>
<<set $johnlost = 0>>
<<set $trapedjohn = 0>>
////
//Lilly//
<<set $MaxLilove = 100>>
<<set $CurLilove = 0>>
<<set $CurLilove = 0>>
<<set $Lillyoff = 0>>
<<set $Lillydrink = 0>>
<<set $Lillysex = 0>>
<<set $sexlioffice = 0>>
<<set $lillytalk = 0>>
<<set $lillyflower = 0>>
<<set $lillyandreasex = 0>>
<<set $lillysex = 0>>
<<set $lillymiss = 0>>
<<set $lillyclues = 0>>
<<set $lillypas = 0>>
////
//Elsa//
<<set $MaxElove = 100>>
<<set $CurElove = 0>>
<<set $elsameet = 0>>
<<set $elsapregnant = 0>>
<<set $elsaanaldestroy = 0>>
<<set $CurElove = 0>>
<<set $elsaflowers = 0>>
<<set $sexcult = 0>>
<<set $elsamiss = 0>>
<<set $elsaclue = 0>>
<<set $elsahouse = 0>>
////
//Sara//
<<set $MaxSalove = 100>>
<<set $CurSalove = 0>>
<<set $Saraoff = 0>>
<<set $CurSalove = 0>>
<<set $Sarabusy = 0>>
<<set $sarameet = 0>>
<<set $sarasex = 0>>
<<set $saradisapear = 0>>
<<set $saraclue = 0>>
<<set $Srobe = 0>>
<<set $Sarahotel = 0>>
<<set $Saralivesophia = 0>>
<<set $Sarasex = 0>>
<<set $sarawakeup = 0>>
<<set $Sarakrd = 0>>
<<set $sc = 0>>
<<set $saraclothes = 0>>
////
//Sophia//
<<set $MaxSolove = 100>>
<<set $CurSolove = 0>>
<<set $MaxSocor = 100>>
<<set $CurSocor = 0>>
<<set $Warnsophia = 0>>
<<set $sophiameet = 0>>
<<set $sophiadrunk = 0>>
<<set $Sophiadate = 0>>
<<set $nohighball = 0>>
<<set $sophiahelp = 0>>
<<set $sophiapregnant = 0>>
<<set $madsophia = 0>>
<<set $sophiawalk = 0>>
<<set $sophiawork = 0>>
<<set $sophiawait = 0>>
<<set $soretalk = 0>>
<<set $andreatalksophia = 0>>
<<set $elsatalksophia = 0>>
<<set $sophiagift = 0>>
<<set $sophiaviales = 0>>
<<set $sophianoenter = 0>>
<<set $sophiadanger = 0>>
<<set $sophiahouse = 0>>
<<set $sophiafuck = 0>>
<<set $sophiameet = 0>>
<<set $Sophiapotion = 0>>
<<set $Sophiaclues = 0>>
<<set $Sophialeave = 0>>
<<set $sophiamaze = 0>>
<<set $sophiafollow = 0>>
<<set $sophiabottle = 0>>
<<set $Sophiaoff = 0>>
<<set $Sophiasex = 0>>
<<set $sophiasex = 0>>
<<set $sophiasarasex = 0>>
<<set $Sophiagarage = 0>>
<<set $sophiamushroom = 0>>
<<set $cbtalk = 0>>
<<set $spermsample = 0>>
<<set $sophiad = 0>>
<<set $sample = 0>>
<<set $Sophiacultivo = 0>>
////
//Cindy//
<<set $MaxCylove = 100>>
<<set $CurCylove = 0>>
<<set $cindymeet = 0>>
<<set $cyndisex = 0>>
<<set $cyndisemen = 0>>
////
//Bruce Brain//
<<set $BBmeet = 0>>
<<set $harmandfuck = 0>>
////
//Sakura//
<<set $MaxSklove = 100>>
<<set $CurSklove = 0>>
<<set $asian = 0>>
<<set $Sakuratalk = 0>>
<<set $talks = 0>>
<<set $Sakurakidnap = 0>>
<<set $Sakurahotel = 0>>
////
//Emma//
<<set $MaxEmlove = 100>>
<<set $CurEmlove = 0>>
<<set $emmahouse = 0>>
<<set $Emmadate = 0>>
<<set $Emmameet = 0>>
<<set $emmahelp = 0>>
<<set $emmanohelp = 0>>
<<set $emdildo = 0>>
<<set $emmafuck = 0>>
<<set $emmapanties = 0>>
//
//Noa//
<<set $MaxNoalove = 100>>
<<set $CurNoalove = 0>>
<<set $Noahelp = 0>>
<<set $Noatrust = 0>>
<<set $nogift = 0>>
<<set $Noacanhelp = 0>>\
//
//Otros//
<<set $Tiger.Friendship = 0>>
<<set $tigerquest = 0>>
<<set $meetrita = 0>>
<<set $Kwvamp = 0>>
<<set $deadlender = 0>>
<<set $lenderfight = 0>>
<<set $vamp = 0>>
<<set $lenderdead = 0>>
<<set $pregnantIsabella = 0>>
<<set $ritameet = 0>>
<<set $isatraining = 0>>
<<set $isameet = 0>>
<<set $Ldocuments = 0>>
<<set $pimptalk = 0>>
<<set $insult = 0>>
<<set $isa = 0>>
<<set $noisa = 0>>
<<set $stripclub = 0>>
<<set $stalk = 0>>
<<set $tigerdebt = 0>>
<<set $Bobconfi = 0>>
<<set $isatalk = 0>>
<<set $Bobm = 0>>
<<set $joshuapotion = 0>>
<<set $buryjos = 0>>
<<set $slutty = 0>>
//Actions//
<<set $Golpe = 0>>
<<set $Lillydate1 = 0>>
<<set $Lillydate2 = 0>>
<<set $Lillydate3 = 0>>
<<set $Richard1 = 0>>
<<set $SF = 0>>
<<set $SH = 0>>
//Diary//
<<set $Andreacoce = 0>>
<<set $Richardalcohol = 0>>
//Casino//
<<set $Tercio = 0>>
<<set $Half = 0>>
<<set $Dog = 0>>
<<set $Color = 0>>
<<set $BetAmount = 0>>
<<set $UserBet = 0>>
<<set $BetAmount = 0>>
//misiones y lugares//
<<set $dildostolen = 0>>
<<set $Josephquest = 0>>
<<set $Shipinspect = 0>>
<<set $lenderquest = 0>>
<<set $Richardquest = 0>>
<<set $Richardquest2 = 0>>
<<set $Richardquest3 = 0>>
<<set $saraq1 = 0>>
<<set $semenout = 0>>
<<set $firsttrio = 0>>
<<set $secondtrio = 0>>
<<set $labyrinthquest = 0>>
<<set $poolfail = 0>>
<<set $basement = 0>>
<<set $talcumquest = 0>>
<<set $clareweed = 0>>
<<set $note1 = 0>>
<<set $pc = 0>>
<<set $gasfab = 0>>
<<set $door1 = 0>>
<<set $voyage = 0>>
<<set $surprise = 0>>
<<set $offmansion = 0>>
<<set $Port = 0>>
<<set $Search = 0>>
<<set $jewelryassault = 0>>
<<set $gems = 0>>
<<set $fencedestroy = 0>>
<<set $vibrator1 = 0>>
<<set $dildo1 = 0>>
<<set $coctel = 0>>
<<set $newcoctel = 0>>
<<set $smell = 0>>
<<set $Josephguard = 0>>
<<set $bobquest = 0>>
<<set $pubwork = 0>>
<<set $water = 0>>
<<set $talkrichard = 0>>
<<set $josephdead = 0>>
<<set $reunion = 0>>
//objetos/
<<set $vendas = 0>>
<<set $cola = 0>>
<<set $axe = 0>>
<<set $dildo = 0>>
<<set $laxative1 = 0>>
<<set $Emptybottle = 0>>
<<set $Spermbottle = 0>>
<<set $Weed = 0>>
<<set $Cocaine = 0>>
<<set $torch = 0>>
<<set $torchquest = 0>>
<<set $Alcoholcage = 0>>
<<set $Perfume = 0>>
<<set $salad1 = 0>>
<<set $salad = 0>>
<<set $vodka = 0>>
<<set $cocktail = 0>>
<<set $tequila = 0>>
<<set $tonic = 0>>
<<set $whiskey = 0>>
<<set $orangejuice = 0>>
<<set $laxative = 0>>
<<set $talcumpowder = 0>>
<<set $flowers = 0>>
<<set $chocolates = 0>>
<<set $monster = 0>>
<<set $man1 = 0>>
<<set $sarapanties = 0>>
<<set $fertilizer = 0>>
<<set $magicbeans = 0>>
<<set $mos = 0>>
<<set $mos1 = 0>>
<<set $mos2 = 0>>
<<set $mos3 = 0>>
<<set $vibrator = 0>>
<<set $jeweldildo = 0>>
<<set $Velvetfalernum = 0>>
<<set $Psilocybesemilanceata = 0>>
<<set $cocktailsuitcase = 0>>
<<set $mushcock = 0>>
<<set $venderon = 0>>
<<set $waterbottle = 0>>
<<set $melaza = 0>>
<<set $melazafab = 0>>
<<set $sugar = 0>>
<<set $sulfuric = 0>>
<<set $andreapanties = 0>>
<<set $elsajuicie = 0>>
<<set $andreajuice = 0>>
<<set $Jhelp = 0>>
<<set $Hammer = 0>>
<<set $mart = 0>>
<<set $portq = 0>>
<<set $Pimpquest = 0>>
<<set $Isasisdead = 0>>
<<set $alctime = 0>>
<<set $nosteal = 0>>
<<set $robo = 0>>
<<set $waiterwork = 0>>
<<set $askweed = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $invest = 0>>
<<set $winlender = 0>>
<<set $strangemushrooms = 0>>
<<set $alc = 0>>
<<set $trampilla = 0>>
<<set $bobotalk = 0>>
<<set $SleepLocation = 0>>
<<set $sellfjuice = 0>>
<<set $Josephtied = 0>>
<<set $look = 0>>
<<set $look1 = 0>>
<<set $opendoor = 0>>
<<set $sararoominpect = 0>>
<<set $redpotion = 0>>
<<set $drinkredpotion = 0>>
<<set $secretoffice = 0>>
<<set $Mdoor = 0>>
<<set $hardmantalk = 0>>
<<set $junkietalk = 0>>
<<set $paper = 0>>
<<set $build = 0>>
<<set $albertmeet = 0>>
<<set $vagon = 0>>
<<set $wood = 0>>
<<set $steel = 0>>
<<set $lever = 0>>
<<set $Stalk = 0>>
<<set $Rtalk = 0>>
<<set $Rfight = 0>>
<<set $debris = 0>>
<<set $waydiscover = 0>>
<<set $SS = 0>>
<<set $trioNA = 0>>
<<set $joyas = 0>>
<<set $robar = 0>>
<<set $Northdisable = 0>>
<<set $albertwood = 0>>
<<set $albertlever = 0>>
<<set $albertsteel = 0>>
<<set $teaset = 0>>
<<set $teaquest = 0>>
<<set $dkwexpulsion = 0>>
<<set $fb = 0>>
<<set $sph = 0>>
<<set $mausoleo = 0>>
<<set $RC = 0>>
<<set $Mzine = 0>>
<<set $railwork = 0>>
<<set $Railcar = 0>>
<<set $vistazo = 0>>
<<set $askwill = 0>>
<<set $willdefeat = 0>>
<<set $dkwsteal = 0>>
<<set $dkwkey = 0>>
<<set $rebuildhouse = 0>>
<<set $lenderguarida = 0>>
<<set $hardmanfuck = 0>>
<<set $lendert = 0>>
<<set $cellvista = 0>>
<<set $steelwork = 0>>
<<set $jump = 0>>
<<set $cbook = 0>>
<<set $eroticnovel = 0>>
<<set $enovel = 0>>
<<set $corruptedbook = 0>>
<<set $mansionkey = 0>>
<<set $tvmc = 0>>
<<set $balaclava = 0>>
<<set $bcla = 0>>
<<set $carcel = 0>>
<<set $policefail = 0>>
<<set $motelpay = 0>>
<<set $flashlight = 0>>
<<set $explore = 0>>
<<set $handcuffs = 0>>
<<set $anciana = 0>>
<<set $inventory = 0>>
<<set $bstreet = 0>>
<<set $detenido = 0>>
<<set $failfollow = 0>>
<<set $railcardone = 0>>
<<set $secretentrance = 0>>
<<set $dildohospital = 0>>
<<set $gas = 0>>
<<set $blackrobe = 0>>
//Keys//
<<set $BasementKey = 0>>
<<set $Officekey = 0>>
<<set $Dungeonkey = 0>>
<<set $Mazekey = 0>>
<<set $Greenkey = 0>>
<<set $Bukakekey = 0>>
<<set $rubypendantkey = 0>>
<<set $Blackgem = 0>>
<<set $Bgem = 0>>
<<set $Redgem = 0>>
<<set $Rgem = 0>>
<<set $Yellowgem = 0>>
<<set $Bluegem = 0>>
<<set $Greengem = 0>>
<<set $pantieskey = 0>>
<<set $mkey = 0>>
<<set $carkey = 0>>
<<set $police = 0>>
<<set $mallsmoke = 0>>
<<set $policesteal = 0>>
//Drinks//
<<set $sunrise = 0>>
<<set $sunriserecipe to false>>
<<set $highballrecipe to true>>
<<set $highball = 0>>
<<set $moscowmule = 0>>
<<set $sprite = 0>>
<<set $ice = 0>>
<<set $magicoctel = 0>>
<<set $fjuice = 0>>
//repair mansion//
<<set $eastwing = 0>>
<<set $casino = 1>>
//mecenas//
<<set $Corruptquest = 0>>
<<set $sakurafree = 0>>
<<set $homunculo = 0>>
<<set $cheat1 = 0>>
/*avatar pic variable*/
<<set $PjAvatar = 0>>
<<set $AvatarRows = 1>>
<<set $Cheat1 = 0>>
<<set $Cheat2 = 0>>
<<set $Cheat3 = 0>>
<<set $Cheat4 = 0>>
<<set $Cheat5 = 0>>
<<set $cheatcodeb = 0>>
<<set $StrengthSugarcube = 0>>
<<set $AgilitySugarcube = 0>>
<<set $CharismaSugarcube = 0>>
<<set $IntellectSugarcube = 0>>
<<set $VitalitySugarcube = 0>>
<<set $EnduranceSugarcube = 0>>
<<set $LuckSugarcube = 0>>
/*Inventario*/
<<set $Inventario = 0>>
<<set $inventory = 0>>
<<script>>
if (!State.variables.inventory) {
// Initialize inventory state
State.variables.inventory = {
slots: Array(5).fill(null),
equipment: {
head: null,
torso: null,
pants: null,
underpants: null,
shoes: null,
backpack: null,
weapon: null,
accessory: null
},
inventorySize: 5,
strength: 0,
agility: 0,
charisma: 0,
intellect: 0,
vitality: 0,
endurance: 0,
luck: 0,
attack: 0,
baseMaxStackSize: 10,
};
// Initialize the SugarCube variable as well
State.variables.StrengthSugarcube = State.variables.inventory.strength;
State.variables.AgilitySugarcube = State.variables.inventory.agility;
State.variables.CharismaSugarcube = State.variables.inventory.charisma;
State.variables.IntellectSugarcube = State.variables.inventory.intellect;
State.variables.VitalitySugarcube = State.variables.inventory.vitality;
State.variables.LuckSugarcube = State.variables.inventory.luck;
State.variables.EnduranceSugarcube = State.variables.inventory.endurance;
}
<</script>>
<style>
body {
margin: 0;
padding: 0;
font-family: Arial, sans-serif;
box-sizing: border-box;
}
.container {
width: 100%;
max-width: 1200px;
margin: auto;
padding: 0 15px;
}
.header, .footer {
background-color: #333;
color: white;
text-align: center;
padding: 10px 0;
}
.main {
display: flex;
flex-wrap: wrap;
justify-content: space-around;
}
.card {
background: white;
margin: 10px;
padding: 20px;
border: 1px solid #ddd;
flex: 1 1 calc(33.333% - 40px); /* Adjust width here */
box-sizing: border-box;
}
@media screen and (max-width: 480px) {
.card {
flex: 1 1 calc(100% - 40px);
}
}
</style><<if $play gte 1>>\
<<dateTime>>
<</if>>\
<<if $stats gte 1>>\
<<if $detenido isnot 1 || $free gte 1 || $detenido is 0>>\
<div id="passButton">Spend time</div>
<</if>>\
<</if>>\
<<if $play gte 1>>\
<b>$PjName.Name</b>
<table class="skills-table">
<tr>
<td class="skill-name">Cash</td>
<td class="skill-level2">$Money</td>
</tr>
<tr>
<td class="skill-name">Life</td>
<td class="skill-level2">$CurLife/$MaxLife</td>
</tr>
<tr>
<td class="skill-name">A. points</td>
<td class="skill-level2">$CurAP/$MaxAP</td>
</tr>
<tr>
<td class="skill-name1">Energy</td>
<td class="skill-level1">$CurEnergy/$MaxEnergy </td>
</tr>
<tr>
<td class="skill-name1">Macho stink</td>\
<<if $sucio gte 5>>\
<td class="skill-level high">$sucio</td>
<<else>>
<td class="skill-level low">$sucio</td>
<</if>>\
</tr>\
</table>\
<<include "uibar">>\
<</if>>\
<<if $dir gte 1>>
<div class="grid2">
<div class="caja2">
<div id="menuBtn">Stats</div>
<div id="menuBtn2">Gallery</div></div>
<div class="caja3">
<div id="menuBtn3">Diary</div>
<div id="menuBtn4">Credits</div></div></div>
<</if>>\
<<script>>
$(document).ready(function() {
$("#passButton").click(function() {
Engine.play("skiptime");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$("#menuBtn").click(function() {
Engine.play("backpack2");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$("#menuBtn2").click(function() {
Engine.play("Galeria");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$("#menuBtn3").click(function() {
Engine.play("Diary2");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$("#menuBtn4").click(function() {
Engine.play("Credits");
});
});
<</script>>\
<<nobr>>
<<if $estareninventario is 1>>\
<div id="horizontalLifebarbkg" class="Lifebarbkg2">
<div id="horizontalLifebar" class="Lifebar"></div></div>
<<run Life($CurLife, $MaxLife, "horizontalLifebar", true)>>
<div id="lifenum2">$CurLife/$MaxLife</div>
<div id="horizontalAPbarbkg" class="APbarbkg2">
<div id="horizontalAPbar" class="APbar"></div></div>
<<run AP($CurAP, $MaxAP, "horizontalAPbar", true)>>
<div id="apnum2">$CurAP/$MaxAP</div>
<</if>><</nobr>>
<<set $PjName = {
Name: "$PjName.Name",
img: "img/player/player-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #00c2ff;border-color: #009fff;",
};>>
<<set $PjName1 = {
Name: "$PjName.Name",
img: "img/player/player-avatar1.jpg",
style: "box-shadow: 0px 0px 10px 2px #00c2ff;border-color: #009fff;",
};>>
<<set $Lilly = {
Name: "Lilly Stone",
img: "img/lilly/lilly-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Rose = {
Name: "Rose Sinclair",
img: "img/rose/rose-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Sara = {
Name: "Sara Fort",
img: "img/sara/sara-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Sara2 = {
Name: "Sara Fort",
img: "img/sara/sara-avatar2.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Nancy = {
Name: "Nancy Butcher",
img: "img/nancy/nancy-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Stacy = {
Name: "Stacy Connor",
img: "img/tina/tina-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<if $jessmeet gte 2>>
<<set $Jessica = {
Name: "Jessica Tiger",
img: "img/jessica/jess-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<else>>
<<set $Jessica = {
Name: "???",
img: "img/jessica/jess-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<</if>>
<<set $Andrea = {
Name: "Andrea Parker",
img: "img/andrea/andrea-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Andrea2 = {
Name: "Andrea Parker",
img: "img/andrea/andrea-avatar2.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Richard = {
Name: "Richard Fort",
img: "img/richard/richard-avatar.jpg",
Friendship: 0,
FriendshipLvl: 0
};>>
<<set $John = {
Name: "John Gatsby",
img: "img/john/john-avatar.jpg",
Friendship: 0,
FriendshipLvl: 0
};>>
<<set $Sophia = {
Name: "Sophia Dubanoski",
img: "img/sophia/sophia-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Bartender = {
Name: "Bartender",
img: "img/trash/bartender.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Elsa = {
Name: "Elsa Williams",
img: "img/elsa/elsa-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Jennifer = {
Name: "Jennifer Boobinstom",
img: "img/jennifer/jennifer-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Isabella = {
Name: "Isabella",
img: "img/isabella/isabella-avatar.png",
LoveLvl: 0,
Love: 0
};>>
<<set $Isabella1 = {
Name: "???",
img: "img/isabella/isabella-avatar.png",
LoveLvl: 0,
Love: 0
};>>
<<set $Rita = {
Name: "Rita Faar",
img: "img/rita/rita-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Bob = {
Name: "Bob",
img: "img/bob/bob-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Tiger = {
Name: "Tiger",
img: "img/tiger/tiger-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Albert = {
Name: "Albert",
img: "img/trash/albert-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Jew = {
Name: "Jeweler Murphy",
img: "img/jew/jew-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Joseph = {
Name: "Joseph",
img: "img/joseph/joseph-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Ugo = {
Name: "Ugo",
img: "img/trash/ugo-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Lender = {
Name: "The lender",
img: "img/lender/lender-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<if $Kwvamp is 1>>
<<set $Vamp = {
Name: "Graf von Orlock",
img: "img/trash/palpatine.png",
LoveLvl: 0,
Love: 0
};>>
<<else>>
<<set $Vamp = {
Name: "???",
img: "img/trash/vamp-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<</if>>
<<set $Pimp = {
Name: "George",
img: "img/george/pimp-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Junkie = {
Name: "Joshua",
img: "img/trash/junkie-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Sakura = {
Name: "Sakura",
img: "img/sakura/sakura-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Noa = {
Name: "Noa Caruso",
img: "img/noa/noa-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Receptionist = {
Name: "Receptionist",
img: "img/trash/receptionist.jpg",
LoveLvl: 0,
Love: 0
};>>
<<if $cyndimeet gte 1>>\
<<set $Cyndi = {
Name: "Cyndi Powers",
img: "img/cyndi/cyndi-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<elseif $cyndimeet is 0>>
<<set $Cyndi = {
Name: "Elsa's friend",
img: "img/cyndi/cyndi-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<</if>>
<<set $Emma = {
Name: "Emma Vergara",
img: "img/emma/emma-avatar1.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Jesus = {
Name: "Jesus",
img: "img/trash/jesus-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $William = {
Name: "William Castor",
img: "img/trash/will-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Angel = {
Name: "Angel",
img: "img/trash/angel-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Angel1 = {
Name: "Angel",
img: "img/trash/angel1-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Sailor = {
Name: "Sailor",
img: "img/trash/sailor.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Maton = {
Name: "Bully",
img: "img/trash/maton-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Bruce = {
Name: "Bruce Brain",
img: "img/bruce/bruce-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Hardman = {
Name: "Hardman",
img: "img/bruce/hard-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Chief = {
Name: "Commissioner",
img: "img/trash/chief-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Oldlady = {
Name: "Old lady",
img: "img/trash/oldlady.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Edward = {
Name: "Edward",
img: "img/trash/edward.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Azumi = {
Name: "Azumi",
img: "img/azumi/azumi-avatar.png",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Magnus = {
Name: "Magnus",
img: "img/magnus/magnus-avatar.png",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Chimanda = {
Name: "Chimanda",
img: "img/chimanda/chimanda-avatar.png",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Miaslutty = {
Name: "Miaslutty",
img: "img/miaslutty/miaslutty-avatar.png",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Guard = {
Name: "Young guard",
img: "img/trash/guard.jpg",
style: "box-shadow: 0px 0px 10px 2px #00c2ff;border-color: #009fff;",
};>>
<<set $Guard = {
Name: "Old guard",
img: "img/trash/guard2.jpg",
style: "box-shadow: 0px 0px 10px 2px #00c2ff;border-color: #009fff;",
};>><span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Living room</span>
<<if isDateBetween($gameDate, '08:30', '11:00') && $Lillyoff is 0>>\
[[Talk to Lilly|Lilly morning]]
<</if>>\
<<if $offmansion is 1>>\
<<if isDateBetween($gameDate, '08:00', '09:30')>>\
<<goto "Richardseeyou">>\
<</if>>\
<</if>>\
<<if $offmansion is 0>>\
<<if $Richardquest3 gte 4 && $Offmansion is 0 && isDateBetween($gameDate, '08:00', '13:30')>>\
[[Talk to Richard|Richard3]]
<</if>>\
<<if isDateBetween($gameDate, '08:00', '00:30')>>\
<<if $Richardoff is 0 && $Richardquest lte 3>>\
[[Talk to Richard|Richard]]
<<elseif $Richardoff is 0 && $Richardquest gte 4 && $CurAlove gte 25>>\
<<if $Richardquest2 is 0>>\
[[Talk to Richard|Richard2]]
<<elseif $Richardquest2 gte 1>>\
[[Talk to Richard|Richard1]]
<</if>>\
<<elseif $Richardoff is 0 && $Richardquest gte 4 && $CurAlove lte 24>>\
[[Talk to Richard|R-talk]]
<</if>>\
<</if>>\
<</if>>\
<<if $Andreaoff is 0 && isDateBetween($gameDate, '08:00', '00:25')>>\
<<if $CurAlove gte 50>>\
[[Talk to Andrea|Andrea]]
<<else>>\
[[Talk to Andrea|andrea]]
<</if>>\
<</if>>\
[[Watch TV|stime1]]
<<if $Andreaoff gte 2>>\
[[Andrea's old room|andrearoom]]
<<elseif $Andreaoff is 1>>\
[[Andrea's room|Andreadoor]]
<<elseif $Andreaoff is 0>>\
[[Andrea's room|Andreadoor]]
<</if>>\
<<if $johnfree gte 1 && $gems lte 3>>\
[[Basement|noBase]]
<</if>>\
<<if $johntalk is 0 && $johnfree is 0>>\
[[Basement|Basement1]]
<<elseif $johntalk gte 1 && $johnfree is 0>>\
[[Basement|Basement]]
<</if>>\
[[Stairs]]
[[Guest room|Guestroom]]
[[Garden]]
[[Kitchen]]
[[Bathroom|Bathroom1]]
[[Entrance]]
<<addmins 5>>\
<<if $Lillyoff gte 1 && $lillymiss is 0 && $gems is 3>>
<<goto Lillyoff>>
<</if>>\
<<if $sophiawalk is 1>>\
<<goto "noenter">>
<</if>>
<<set $dir = 1>><<md>>Thoughts come to mind when you're moving. Long time has passed since you last saw Richard. You don't really know anything about him. Since then, Richard has appeared to be successful, at least on the surface.<</md>>
[[Continue|Lilly1]]
<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Garden</span>
<<md>>The mansion's garden offers serene beauty with a central fountain that adds a touch of elegance. A winding path leads to a maze, inviting exploration and mystery amidst lush vegetation.<</md>>
<<if $sophiawalk is 1>>\
[[Talk to Sophia|talksophia3]]
<</if>>\
<<switch visited()>>\
<<case 1>>\
<<md>>A big pretty garden. There seems to be a nice garden maze behind the door<</md>>
<img src="img/trash/gardengate.jpg" width="500"/>
<<default>>\
<<if isDateBetween($gameDate, '22:30', '23:00')>>
<<md>> You can see a couple having fun.<</md>>
<img src="img/trash/gardenlovers.gif" width="600"/>
<</if>>\
<</switch>>\
<<if $Emptybottle gte 1 && $water is 0 && $torchquest is 1>>\
[[Fill a bottle with water|waterbot]]
<</if>>\
<<if $sophiadanger is 1 || $sophiahouse is 1 || $Sophiaoff gte 2>>\
<<if $gems is 3>>\
<<if $Josephquest is 0>>\
<<md>> There is a man at the entrance of the labyrinth who seems to be standing guard<</md>>
[[Talk to him|Joseph]]
<<elseif $Josephquest is 1>>\
<<md>> Joseph continues to stand guard<</md>>
[[Talk to him|Joseph]]
<</if>>\
<</if>>\
<</if>>\
<<if $Josephguard isnot 1>>\
<<if $Maze isnot 1>>\
[[Maze|noMaze]]
<<else>>\
[[Maze]]
<</if>>\
<</if>>\
[[Green house|Herbalist]]
[[Living room|Livingroom]]
[[Pool|ruinedpool]]
[[Entrance]]
<<if $offmansion is 1>>\
[[Exit through the hole|Mansionfence]]
<</if>>\
<<addmins 5>>\
<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Kitchen</span>
<<if $Emptybottle gte 1 && $water is 0 && $torchquest is 1>>\
[[Fill a bottle with water|waterbot1]]
<</if>>\
<<if isDateBetween($gameDate, '18:30', '19:30') && $Lillyoff is 0>>\
[[Talk to Lilly|Lilly evening]]
<</if>>\
<<if $Nancyoff is 0>>\
<<if isDateBetween($gameDate, '08:01', '20:30')>>\
<<if $Nancymeet is 0>>\
[[Talk to the woman|Nancymeet]]
<<elseif $Nancymeet gte 1>>\
<<if $CurNalove lte 49>>\
[[Talk to Nancy|Nancy]]
<<elseif $CurNalove gte 50>>\
[[Talk to Nancy|Nancy1]]
<</if>>\
<</if>>\
<<if $talkrichard is 1 && $nancyhelp is 0 && $CurNalove gte 50 && $Andreaoff is 1>>\
<<goto "Nancyhelp">>
<</if>>\
<<if $Warnandrea is 1>>\
<<goto "Nancytalkandrea">>
<</if>>\
<<elseif isDateBetween($gameDate, '22:31', '08:00')>>\
<<md>> There is no one in the kitchen <</md>>
<</if>>\
<<elseif $Nancyoff gte 1>>\
<</if>>\
[[Exit|Livingroom]]
<<addmins 5>>\
<<if isDateBetween($gameDate, '08:00', '08:32') && $Lillyoff is 0>>\
<<md>>You softly push open the bathroom door and observe Lilly preparing for the day. She remains unaware of the door opening or your presence.<</md>>
[[Spy Lilly|spyLilly]]
<<else>>\
<<set $Randombath = random(4)>>\
<<if $Randombath gte 1>>\
<<say $PjName>> No one is here. <</say>>
<<if $Emptybottle gte 1>>\
[[Fill the empty bottle with personal substance|Mast1]]
<</if>>\
<<if $sucio gte 1>>\
[[Take a shower|shower]]
<</if>>\
<<elseif $Randombath is 0>>\
<<md>>You catch sight of an unfamiliar woman in the shower, seemingly enjoying herself.<</md>>
<img src="img/trash/bbshower.gif" width="500"/>
<<if $CurSolove gte 15 || $CurAlove gte 15 || $CurNalove gte 15>>\
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>I wonder who that woman could be? Nancy, Andrea, or perhaps Sophia?<</say>>
<<default>>\
<<say $PjName>>Whoever she is, she seems to be thoroughly enjoying herself.<</say>>
<</switch>>\
<<else>>\
<<say $PjName>>I should return later.<</say>>
<</if>>\
<</if>>\
<</if>>\
[[Exit|Livingroom]]
<<addmins 5>>\
-Red room-
<<if $door1 is 0>>
<<md>> It's a big room with a door towards the bottom that looks closed. <</md>>
[[Check out room|redlook]]
<</if>>
<<if $door1 gte 1>>\
[[Enter drawgate|redrooms]]
<</if>>\
<<talk "Door" 1 $SH "Impossible to open">><<goto "SecrethallwayA">><</talk>>
<<addmins 5>>\orgia de negros
<<talk "SecrethallwayB" 1 $DG "John:hey I don't know you enough to let you into my secret room.">><<goto "SecrethallwayB">><</talk>>
<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Entrance</span>
<<md>>The entrance to the mansion is majestic and stately, with a wide carved wooden door and an imposing stone facade.<</md>>
<<if $sophiawalk is 1>>\
[[Talk to Sophia|sotalk1]]
<</if>>\
<<if isDateBetween($gameDate, '16:30', '18:00') && $Lillyoff is 0>>\
[[Talk to Lilly|Lilly Afternoon]]
<<else>>\
<</if>>\
<<if $gems gte 4>>\
[[Living room|Mansion1]]
<<else>>\
[[Living room|Livingroom]]
<</if>>\
[[Garden]]
[[Garage]]
<<if $offmansion is 0>>\
[[Main street|Street]]
<<else>>\
<<talk "Main street" 44 $cacas "The door is closed">><<goto "Entrance">>
<<say $PjName>>I can't get in or out of here.<</say>>
<</talk>>
<</if>>\
<<addmins 5>>\
<<md>> The chef appears to be idle <</md>>
<img src="img/nancy/nancy2.jpg" width="350"/>
<<say $PjName>> Hi, Nancy. <</say>>
<<say $Nancy>>Nice to see you again, $PjName.Name.<</say>>
<<if $Recipeslist is false>>\
<<talk "Ask for cocktail">>
<<say $PjName>>Do you make cockatils?<</say>>
<<say $Nancy>> Yes, if you have the ingredients. <</say>>
<<say $PjName>> Okay, I'll get them for you. <</say>>
<<say $Nancy>> Here's the recipe with list of ingredients for the cocktails in case you forget. <</say>>
<<md>> You receive a cocktail recipe <</md>>
<<set $Recipeslist to true>>\
<<say $PjName>> Thank you. <</say>>
[[Suggest a cocktail|Cocktails]]
<</talk>>\
<</if>>\
<<if $Nancymeet gte 1>>\
<<if $flowers gte 1 && $nancyflower lte 3>>\
[[Give flowers|nancyflower]]
<<elseif $flowers gte 1 && $nancyflower gte 4>>\
<<talk "Give flowers">>
<<say $PjName>>I have more flowers for you, Nancy.<</say>>
<<say $Nancy>>I appreciate the gesture, $PjName.Name, but you have entertained me with many flowers. I don't know what to do with so many of them.<</say>>
<</talk>>
<</if>>\
<</if>>\
<<if $Recipeslist is true>>\
[[Suggest a cocktail|Cocktails]]
<</if>>\
[[Back|Kitchen]]
<<if $sucio gte 5>>\
<<goto "nonancy">>
<</if>>\<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Main Street</span>
<<if isDateBetween($gameDate, '10:25', '10:45') && $anciana is 0>>\
<<md>>You witness an elderly woman trying to cross the street close by, but she has some difficulty in doing so, she is carrying some bags and it is obvious that she is having trouble walking.<</md>>
[[Help the old lady|anciana]]
<<else>>\
<<md>>The main street is much more than a thoroughfare; it's a place that brings the community together and reflects its identity. It is the heart of the community, a place where stories and traditions converge. The aligned trees provide shade for the locals who stroll along the sidewalk, while the old street lamps illuminate the quiet nights. From here, you can access the park, the town center, or take a side road to reach the beach.<</md>>
<<if isDateBetween($gameDate, '19:00', '19:05')>>\
<<set $randomgirl = random(1)>>
<<if $randomgirl is 0>>\
<<md>> You see a beutiful woman walking the street <</md>>
<div align="center"><img src="img/trash/nice.jpg" width="400"/></div>
<<else>>\
<<md>> You see a beutiful woman walking the street.<</md>>
<div align="center"><img src="img/trash/nice2.jpg" width="400"/></div>
<</if>>\
<</if>>\
<</if>>\
<<if $sophiawalk is 1>>\
[[Talk to Sophia|talksophia]]
<</if>>\
<<if $Andreaquest1 is 1>>\
<<md>> There is a unknown woman in the street with a package. The package is dispersing white powder everywhere and looks like a drug<</md>>
[[Talk her|Isameet1]]
<</if>>\
<<if isDateBetween($gameDate, '07:30', '04:30')>>\
[[Pub]]
<<else>>\
<<talk "Pub" 1 $Casino>><<goto "noPub">> <</talk>>
<</if>>\
[[Park]]
[[Town center|Towncenter]]
[[Side road|Street1]]
<<if $gems lte 3>>\
<<if $offmansion is 0>>\
[[The mansion|Entrance]]
<<else>>\
[[Mansion exterior|Entrancegates]]
<</if>>\
<<else>>\
<<if $offmansion is 0>>\
[[The mansion|Entrance1]]
<<else>>\
[[Mansion exterior|Entrancegates]]
<</if>>\
<</if>>\
<<addmins 5>>\
<<set $dir = 1>>\<<md>>You walk over to the terminal and buy a ticket. As though everything had been planned out in advance, there was no line to purchase the ticket. Nowadays, most people conduct business online. The flight is about to take off. You struck lucky because there were a few open seats. A rather mysterious woman then purchased a ticket for herself. She appeared to be rushing, and fortunately, she got the last ticket left. You are intrigued by the circumstance, which adds a hint of excitement to the voyage you are about to take.<</md>>
<<link [[Continue|intro9]]>> text-align: center <</link>>
<<addmins 15>>\<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Pub</span>
<<if $sucio gte 7 && $waiterwork is 0>>\
<<md>>You enter the pub and take a seat, after a brief period of time you notice how the people who are sitting nearby begin to make gestures of displeasure. It seems that your stench has reached them and they try to cover their nose. Your <span style="color:#ef3b3b">reputation decreases 2</span><</md>>
<<set $CurRep -= 2>>\
<</if>>\
<<if $semenout lte 1 || $semenout gte 4>>\
<<if $Nancymeet gte 1 && $nancyquest gte 1 && $Nancymiss is 0 && isDateBetween($gameDate, '20:30', '23:30')>>\
<div id="md">Nancy is having a drink</div>
<</if>>\
<</if>>\
<<if $Richardquest is 1>>\
<<md>> This is the pub where Richard sent me for the alcochol.<</md>>
[[Talk to bartender|talkbarman]]
<</if>>\
<<if $Weed gte 1 && $Richardquest is 2 && $Money gte 300 && $Alcoholcage is 0>>\
<<md>> I got the weed.<</md>>
[[Deliver the weed and the money|talkbarman]]
<<if $waiterwork is 1>>\
<</if>>\
<</if>>\
<<if $Richardquest gte 4>>\
<div id="buybuttonsbar2">
<<if $Money gte 15>>\
<div id="photo1"><img src="img/trash/vodka.png" width="112px"/></div>
<div id="BB1" class="buybutton">Buy - 15$</div>
<<else>>\
<div id="photo1"><img src="img/trash/vodka2.png" width="112px"/></div>
<div id="NBB1">Buy - 15$</div>
<</if>>\
<<if $Money gte 15>>\
<div id="photo2"><img src="img/trash/tequila.png" width="112px"/></div>
<div id="BB2" class="buybutton">Buy - 15$</div>
<<else>>\
<div id="photo2"><img src="img/trash/tequila2.png" width="112px"/></div>
<div id="NBB2">Buy - 115$</div>
<</if>>\
<<if $Money gte 15>>\
<div id="photo3"><img src="img/trash/whiskey.png" width="112px"/></div>
<div id="BB3" class="buybutton">Buy - 15$</div>
<<else>>\
<div id="photo3"><img src="img/trash/whiskey2.png" width="112px"/></div>
<div id="NBB3">Buy - 15$</div>
<</if>>\
<<if $Money gte 10>>\
<div id="photo4"><img src="img/trash/ice.png" width="112px"/></div>
<div id="BB4" class="buybutton">Buy - 10$</div>
<<else>>\
<div id="photo4"><img src="img/trash/ice2.png" width="112px"/></div>
<div id="NBB4">Buy - 10$</div>
<</if>>\
<<if $Money gte 10>>\
<div id="photo5"><img src="img/trash/sprite.png" width="112px"/></div>
<div id="BB5" class="buybutton">Buy - 10$</div>
<<else>>\
<div id="photo5"><img src="img/trash/sprite2.png" width="112px"/></div>
<div id="NBB5">Buy - 10$</div>
<</if>>\
<<if $Money gte 10>>\
<div id="photo6"><img src="img/trash/cola.png" width="112px"/></div>
<div id="BB6" class="buybutton">Buy - 10$</div>
<<else>>\
<div id="photo6"><img src="img/trash/cola2.png" width="112px"/></div>
<div id="NBB6">Buy - 10$</div>
<</if>>
<<if $Money gte 10>>\
<div id="photo7"><img src="img/trash/tonic.png" width="112px"/></div>
<div id="BB7" class="buybutton">Buy - 10$</div>
<<else>>\
<div id="photo7"><img src="img/trash/tonic2.png" width="112px"/></div>
<div id="NBB7">Buy - 10$</div>
<</if>>\
</div>
<<if $venderon gte 1>>\
<div id="buybuttonsbar2">
<<if $highball gte 1>>\
<div id="sellphoto"><img src="img/trash/highball.png" width="112px"/></div>
<div id="sellbutton">Sell +65$</div>
<</if>>\
</div>\
<div id="buybuttonsbar2">
<<if $sunrise gte 1>>\
<div id="sellphoto2"><img src="img/trash/sunrise.png" width="112px"/></div>
<div id="sellbutton2">Sell + 65$</div>\
<</if>>\
</div>\
<</if>>\
<<else>>\
<</if>>\
<<if $venderon is 0 && $highball gte 1 || $venderon is 0 && $sunrise gte 1>>\
[[Sell cocktails|sellco]]
<</if>>\
<<if $sophiawalk is 1>>\
[[Talk to Sophia|talksophia11]]
<</if>>\
<<if $semenout lte 1 || $semenout gte 4>>\
<<if $Nancymeet gte 1 && $nancyquest gte 1 && $Nancymiss is 0 && isDateBetween($gameDate, '20:30', '23:30')>>\
[[Talk to Nancy|N-talk]]
<</if>>\
<</if>>\
<<if $waiterwork is 0 && isDateBetween($gameDate, '07:30', '22:30') && $CurEnergy gte 45>>\
[[Work as a waiter|waiterjob]]
<</if>>\
<<if $Mchapter is 0>> \
[[Exit|Street]]
<<else>>\
[[Exit|St1]]
<</if>>\
<<if isDateBetween($gameDate, '03:00', '07:30')>>\
<<goto "pubclose">>\
<</if>>\
<<script>>
$(document).ready(function() {
$('#BB1').one('click', function() {
State.variables.vodka += 1;
State.variables.Money -= 15;
$(this).prop('disabled', true);
Engine.play("Pub");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#BB2').one('click', function() {
State.variables.tequila += 1;
State.variables.Money -= 15;
$(this).prop('disabled', true);
Engine.play("Pub");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#BB3').one('click', function() {
State.variables.whiskey += 1;
State.variables.Money -= 15;
$(this).prop('disabled', true);
Engine.play("Pub");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#BB4').one('click', function() {
State.variables.ice += 1;
State.variables.Money -= 10;
$(this).prop('disabled', true);
Engine.play("Pub");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#BB5').one('click', function() {
State.variables.sprite += 1;
State.variables.Money -= 10;
$(this).prop('disabled', true);
Engine.play("Pub");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#BB6').one('click', function() {
State.variables.cola += 1;
State.variables.Money -= 10;
$(this).prop('disabled', true);
Engine.play("Pub");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#BB7').one('click', function() {
State.variables.tonic += 1;
State.variables.Money -= 10;
$(this).prop('disabled', true);
Engine.play("Pub");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#sellbutton').one('click', function() {
State.variables.highball -= 1;
State.variables.Money += 65;
$(this).prop('disabled', true);
Engine.play("Pub");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#sellbutton2').one('click', function() {
State.variables.sunrise -= 1;
State.variables.Money += 65;
$(this).prop('disabled', true);
Engine.play("Pub");
});
});
<</script>>\
<<if $cola is undefined>>
<<set $cola = 0>>
<</if>>\
<style>
#md {
background-color: #290821e0;
padding: 15px 10px 15px 10px;
border-radius: 0px;
font-weight: bold;
font-family: 'Roboto', sans-serif;
font-style: italic;
text-align: center;
font-size: 18px;
margin: 0.1em;
border: 2px solid pink;
color: white;
margin-bottom: 3em;
}
</style><span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Park</span>
<<md>>The park is a relief for those who want to rest, even if only for a bit, from urban life. In the center of the park, a winding trail ventures into a lush forest, surrounded by trees and bushes that provide shade and refuge to visitors. The townsfolk gather here to enjoy the natural beauty, chat, and take leisurely walks while immersing themselves in the natural surroundings. It's a place where daily life slows down, and where the connection with nature renews the spirit.<</md>>
<<if $semenout is 2>>\
[[Talk to Nancy|Nancypark]]
<</if>>\
<<if isDateBetween($gameDate, '17:00', '21:00') && $isapark is 1 && $isapiso isnot 2>>\
[[Talk to Isabella|isapark1]]
<</if>>\
<<if $elsameet is 1 && $elsapubsex isnot 1 && $elsahouse isnot 1 && isDateBetween($gameDate, '08:00', '19:59')>>\
<<md>> You spot Elsa, it seems that she has not seen you yet.<</md>>
[[Talk to Elsa|Elsatalk3]]
<</if>>\
<<if isDateBetween($gameDate, '20:00', '00:00') && $Richardquest gte 2>>\
[[Talk to Bob|Bobtalk1]]
<</if>>\
<<if $CurEnergy gte 5>>\
[[Search around the park|parksearch]]
<</if>>\
<<if $CurEnergy gte 10>>\
[[Take a walk|park2]]
<</if>>\
[[Spend time|stime]]
<<if $Mchapter is 0>>\
[[Main street|Street]]
<<else>>\
[[Main street|St1]]
<</if>>\
<<addmins 5>>\
<<if $sophiawalk is 1>>\
<<goto "sophiatalk10">>
<</if>>\
<<if $semenout is 2>>
<<goto "crazynancy1">>
<</if>>
<<if isDateBetween($gameDate, '20:40', '23:30') && $Emmadate is 1>>\
<<goto "Emmadate">>
<</if>>
<<set $dir = 1>>
<<if $date3 is 1 && isDateBetween($gameDate, '20:30', '22:30')>>
<<goto "rosepark">>
<</if>>
<<if isDateBetween($gameDate, '15:00', '20:00') && $noisa gte 1 && $isapark isnot 1>>\
<<goto "isapark">>
<</if>><span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Mall</span>
<<if $sucio gte 7>>\
<<md>>You walk through the mall and notice how the people who pass near you throw a look of disgust at you, while holding their noses. The stench you give off seems to be noticeable from a distance. Your <span style="color:#ef3b3b">reputation decreases 2</span><</md>>
<<set $CurRep -= 2>>\
<<else>>\
<<md>>The shopping center is packed with stores, from its own supermarket and fashion boutiques to state-of-the-art electronics stores. You can stroll through the corridors adorned with bright lights and eye-catching shop windows, exploring the latest trends and products.<</md>>
<</if>>\
<<if $sophiawalk is 1 && $soretalk is 0>>\
[[Talk to Sophia|talksophia4]]
<</if>>\
[[Vending machine|Vendingmachine]]
<<if $Weed gte 1 && $sophiawalk is 0>>\
[[Smoke weed in the mall|Mallsmoke]]
<</if>>\
<<if $robo is 1 && $gems gte 3>>\
[[Jewelry|Exitjewel]]
<<elseif $robo is 1 && $gems lte 2>>\
[[Jewelry|Noenter]]
<<elseif $robo lte 0 && $gems gte 0>>\
[[Jewelry]]
<</if>>\
<<if isDateBetween($gameDate, '23:00', '06:00')>>\
<<else>>\
[[Bookstore]]
[[Clothing store|clstore]]
<</if>>\
<<if isDateBetween($gameDate, '23:00', '06:00')>>\
<<else>>\
[[Supermarket|Store]]
<</if>>\
<<if $Mchapter is 0>>\
<<if $sophiabuy is 1 || $soretalk is 1>>\
[[Exit|sophiaexit]]
<<else>>\
[[Exit|Towncenter]]
<</if>>\
<<else>>\
[[Exit|Tc1]]
<</if>>
<<if $mallsmoke is 1>>
<<goto "nomall">>
<</if>>
<<set $dir = 1>><<md>>The pool is practically in ruins<</md>>
[[Livingroom|Mansion2]]
[[Garden|Garden2]]
[[Entrance|Entrance2]]
<<addmins 5>>\<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Basement</span>
<<if $johntalk is 0>>\
<<md>> You see a man in chains. <</md>>
<img src="img/john/chainman.jpg" width="400"/>
<<say $PjName>> What the hell? There is a man here!<</say>>
[[Talk to the man|John]]
<<elseif $johntalk is 1>>\
[[Talk to John|John]]
<<elseif $johntalk gte 2>>\
[[Talk to John|John1]]
<</if>>\
<<if $gems gte 4>>\
[[Exit|Mansion1]]
<<else>>\
[[Exit|Livingroom]]
<</if>>\
<<addmins 5>><<switch visited()>>\
<<case 1>>\
<<md>>You have opened the garden gate and entered the maze<</md>>
<</switch>>
[[Continue the maze|Maze2]]
<<if $opendoor is 1>>\
[[Go to lift iron gate|barredoor]]
<</if>>\
<<if $Mchapter is 0>>\
<<if $gems gte 4>>\
[[Exit maze|Garden1]]
<<else>>\
[[Exit maze|Garden]]
<</if>>\
<<else>>\
<<if $richarddead lte 0 || $detenido gte 1>>\
[[Exit maze|Garden2]]
<<else>>\
[[Exit maze|noreturn]]
<</if>>\
<</if>>\
<<addmins 5>>\
<<if $sophiawalk is 1>>\
<<goto "sophiamaze1">>
<</if>>
<<set $Maze = 1>><<switch visited()>>\
<<case 1>>\
<<say $Richard>>$PjName.Name! I'm sorry to have to tell you this, but I'm running out of alcohol and I need it for my upcoming meetings. I believe that the money will be sufficient to buy us at least one box of booze. <</say>>
<<talk "Ok Richard">>
<<script>>
Dialog.setup('Quest tracking');
Dialog.wiki('As you progress in the plot you can see the objectives in the right sidebar to advance in the game.');
Dialog.open();
<</script>>
<<set $QuestTracking = true>>\
<<set $Richardquest = 1>>\
<<set $Rq = 1>>\
<<set $Money to $Money +200>>\
<<say $PjName>> Ok Richard, I'll try to get something to drink. <</say>>
<<say $Richard>> Purchase alcohol at the village bar by going there. Tell the bartender you are on my side, and he will assist you.<</say>>
<<md>>You get <span style="color:#57ce35">+ $200</span>.<</md>>
[[Back|Livingroom]]
<</talk>>
<<default>>\
<<md>>Richard is anxious since it appears he will be meeting someone soon and wants some alcohol to provide.<</md>>
<<say $Richard>> I will need alcohol for my guests, go to the pub and bring me a box of alcohol. If I weren't busy, I wouldn't ask you.<</say>>
<<say $PjName>> Alright. I'll bring it to you right away. <</say>>
<<if $Alcoholcage is 1 && $Richardquest gte 3>>\
[[Deliver alcohol|richardq]]
<</if>>\
<<if $Richardquest is 2 && $askweed is 0>>\
[[Ask for weed|Richardweed]]
<</if>>\
[[Back|Livingroom]]
<</switch>>\
<<addmins 5>>\<<if $andreasnort lte 0>>\
<img src="img/andrea/andrea3.jpg" width="500"/>
<<if $andreadrunk lte 2>>\
<<if $sucio gte 7>>\
<<say $Andrea>>Don't get too close to me... You stink!<</say>>
<<else>>\
<<say $Andrea>> Don't you have anything better to do? Or are you going to stay here staring at me all the time, spellbound by my beauty?<</say>>
<</if>>\
<<elseif $andreadrunk gte 3>>\
<<say $Andrea>> I won't be drinking anymore today... Hic!, I'm already pretty drunk... Hic!<</say>>
<</if>>\
<<if $CurAlove gte 10 && $Andreaquest1 is 0 && $andreadrunk lte 2>>\
<<md>>Andrea seems concerned about something<</md>>
<<say $PjName>>Andrea, you look worried.<</say>>
<<say $Andrea>>Listen please, I need your help $PjName.Name, with a delicate subject.<</say>>
[[Listen Andrea|andreaq2]]
<</if>>\
<<else>>\
<img src="img/andrea/andrea2.jpg" width="500"/>
<<if $andreadrunk lte 2 && $andreafuck is 0>>\
<<say $Andrea>>How are you, $PjName.Name? <</say>>
<<elseif $andreadrunk gte 3 && $andreafuck is 0>>\
<<say $Andrea>> I won't be drinking anymore today... Hic!, I'm already pretty drunk.<</say>>
<</if>>\
<</if>>\
<<if $sarameet gte 1 && $Officekey is 0 && $Andreaquest1 gte 3>>\
[[Ask about Richard|Andreakey]]
<</if>>\
<<if $Andreacocaine is 1>>\
[[Give the drug|andreaq1]]
<</if>>\
<<if $Richardquest3 is 1>>\
<<goto "Andreaexpel">>\
<</if>>\
<<if $andreadrunk gte 3 && $Richardoff gte 1 && $CurAlove gte 75>>\
<<goto "andreasex">>
<</if>>\
<<if $johnfree gte 1 && $Warnandrea is 0>>\
[[Warn of danger|warnandrea]]
<</if>>\
<<if $Warnandrea is 2>>\
[[You can go live with Nancy|Nancylive]]
<</if>>\
<<if $lillymiss is 1 && $askforlilly is 0>>\
[[Ask for Lilly|andrea-talk-lilly]]
<</if>>\
<<if $flowers gte 1 && $andflower is 0>>\
[[Give flowers|andreaflowers]]
<<elseif $flowers gte 1 && $andflower is 1>>\
[[Give flowers|andreaflowers1]]
<</if>>\
<<if $Weed gte 1>>\
[[Offer weed|andreaweed]]
<</if>>\
<<if $andreadrunk lte 2>>\
<<if $highball gte 1>>\
[[Give a highball|andreahighball]]
<</if>>\
<<if $sunrise gte 1>>\
[[Give a tequila sunrise|andreasunrise]]
<</if>>\
<<if $Andreacocaine is 1>>\
[[Deliver the drug|andreaq1]]
<</if>>\
<</if>>\
[[Back|Livingroom]]
<<addmins 5>>
<<set $andreameet = 1>><<switch visited()>>\
<<case 1>>\
<<say $John>> Hello there. Who are you? Did Richard send you? <</say>>
<<say $PjName>> No no, Richard didn't send me, it was Sara. Sara sent me. <</say>>
<<say $John>> Ohh sweet Sara, and her perfects tits, I no longer remember the shape of her breasts. That damn bastard Richard is fucking her. Well I'm exhausted I need something to eat or drink. <</say>>
<<say $PjName>> Who are you? And why are you trapped here? <</say>>
<<say $John>> I'm John Gatsby, the real owner of the mansion. Richard took over my mansion and locked me in the basement two weeks ago. I don't know what he's planning but it must be soemthing terrible. I managed to release my bonds, but I haven't been able to get out of here. <</say>>
<<say $PjName>> Are you the real owner? I don't get it. <</say>>
<<say $John>> Please give me something to drink, and I'll tell you everything. <</say>>
<<say $PjName>> Is alcohol okay? <</say>>
<<say $John>> Anything you have. <</say>>
<<set $johntalk = 1>>\
<<default>>\
<<say $John>> I am exhausted... <</say>>
<<if $highball gte 1 && $johntalk is 1>>\
[[Give highball|johnhighball]]
<</if>>\
<<if $sunrise gte 1 && $johntalk is 1>>\
[[Give tequila sunrise|johnsunrise]]
<</if>>\
<</switch>>\
[[Back|Basement]]
<<addmins 5>>\
<<set $sarameet = 3>>\
<<set $Sq = 4>>\
<<set $Jq = 1>>\<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">First floor</span>
<<if isDateBetween($gameDate, '11:01', '14:00') && $Lillyoff is 0>>\
[[Talk to Lilly|Lilly Morning2]]
<<if $richardistract gte 1 || $johnfree gte 1>>\
<</if>>\
<</if>>\
<<if $offmansion is 1>>\
<<if isDateBetween($gameDate, '10:00', '11:20')>>\
<<goto "Richardseeyou1">>\
<</if>>\
<<talk "Richard's office" 1 $Officekey "Richard is working here">><<goto "Office2">><</talk>>
<</if>>\
<<if $offmansion is 0>>\
<<if $Richardoff is 2 && $richardistract is 0 && isDateBetween($gameDate, '09:00', '20:30') && $johnfree is 0>>\
<<if $Richardquest3 is 0 && $johntalk gte 2 && $andreasex lte 2 && $richardistract is 0>>\
[[Talk to Richard|richardtalk]]
<</if>>\
<</if>>\
<<if isDateBetween($gameDate, '12:20', '00:20') && $richardistract is 0>>\
<<if $Richardquest3 lte 2 && $andreasex gte 3 && $johntalk gte 1>>\
[[Talk to Richard|richard]]
<</if>>\
<</if>>\
<<if $Richardquest3 is 3 && $richardistract is 0>>\
[[Talk to Richard|richard2]]
<</if>>\
<<if $Richardquest3 gte 4 && $offmansion is 0 && isDateBetween($gameDate, '13:40', '18:30') && $richardistract is 0>>\
[[Talk to Richard|Richard4]]
<</if>>\
<<if $offmansion is 0>>\
<<if $Richardoff is 2 && isDateBetween($gameDate, '21:01', '23:30')>>\
<<talk "Richard's office" 22 $cacas "Richard is working here">><<goto "Office">><</talk>>
<<else>>\
<<talk "Richard's office" 1 $Officekey "The Door is closed">><<goto "Office">><</talk>>
<</if>>\
<</if>>\
<</if>>\
[[Sara's room|Saradoor]]
[[Bathroom|Bathroom]]
[[Balcony|Balcony]]
[[Stairs|Stairs]]
<<addmins 10>>\<<script src="https://cdnjs.cloudflare.com/ajax/libs/tweego/2.1.1/tweego.min.js">>
<</script>>
<<script src="https://code.jquery.com/jquery-3.6.0.min.js">><</script>>
<<if $CurRS lte 0 && $offmansion is 0>>
<<goto "Offmansion">>
<</if>>
<<if $Mchapter is 1 && $SleepLocation is 0>>
<<set $SleepLocation = 1>>
<</if>>
<<if $CurEnergy gte $MaxEnergy>>
<<set $CurEnergy = $MaxEnergy>>
<</if>>
<<if $CurEnergy lte 0>>
<<set $CurEnergy = $MinEnergy>>
<</if>>
<<if $CurEnergy is $MinEnergy && $SleepLocation is 0>>
<<goto "gs">>
<</if>>
<<if $CurEnergy is $MinEnergy && $SleepLocation is 1>>
<<goto "parksleep">>
<</if>>
<<if $CurEnergy is $MinEnergy && $SleepLocation is 2>>
<<if $nancyhome is 1>>
<<goto "andreasleep">>
<<else>>
<<if $Mchapter is 1>>
<<goto "parksleep">>
<<else>>
<<goto "gs">>
<</if>>
<</if>>
<</if>>
<<if $CurEnergy is $MinEnergy && $SleepLocation is 3>>
<<if $nancyhome is 1>>
<<goto "Nancysleep">>
<<else>>
<<if $Mchapter is 1>>
<<goto "parksleep">>
<<else>>
<<goto "gs">>
<</if>>
<</if>>
<</if>>
<<if $CurEnergy is $MinEnergy && $SleepLocation is 4>>
<<goto "elsasleep">>
<</if>>
<<if $CurEnergy is $MinEnergy && $SleepLocation is 5>>
<<goto "sophiasleep">>
<</if>>
<<if $gems is 4 && $SleepLocation is 0>>
<<set $SleepLocation = 2>>
<</if>>
<<if $smell is 1>>
<<set $smell = 2>>
<<set $pantieskey = 1>>
<</if>>
<<if $gems gte 3 && $johnfree is 1>>
<<set $Richardoff = 3>>
<<set $Saraoff = 3>>
<</if>>
<<if $CurRep gte 1000>>
<<set $CurRep = 1000>>
<</if>>
<<if $CurSolove gte 100>>
<<set $CurSolove = 100>>
<</if>>
<<if $CurSalove gte 100>>
<<set $CurSalove = 100>>
<</if>>
<<if $CurSklove gte 100>>
<<set $CurSklove = 100>>
<</if>>
<<if $CurAlove gte 100>>
<<set $CurAlove = 100>>
<</if>>
<<if $CurElove gte 100>>
<<set $CurElove = 100>>
<</if>>
<<if $CurLilove gte 100>>
<<set $CurLilove = 100>>
<</if>>
<<if $CurNalove gte 100>>
<<set $CurNalove = 100>>
<</if>>
<<if $CurNoalove gte 100>>
<<set $CurNoalove = 100>>
<</if>>
<<if $CurJenlove gte 100>>
<<set $CurJenlove = 100>>
<</if>>
<<if $CurCylove gte 100>>
<<set $CurCylove = 100>>
<</if>>
<<if $CurJlove gte 100>>
<<set $CurJlove = 100>>
<</if>>
<<if $CurEmlove gte 100>>
<<set $CurEmlove = 100>>
<</if>>
<<if $CurRoselove gte 100>>
<<set $CurRoselove = 100>>
<</if>>
<<if $CurRS gte 100>>
<<set $CurRS = 100>>
<</if>>
<<if $fjuice lte 0>>
<<set $fjuice = 0>>
<</if>>
<<set $Pol = {
Name: "Policeman",
img: "img/trash/pol-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $Hood = {
Name: "Hooded person",
img: "img/trash/hood-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<if $Kwvamp is 1>>
<<set $Vamp = {
Name: "Graf von Orlock",
style: "background-color: rgba(0, 0, 0, 0.85);",
img: "img/trash/vamp-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<else>>
<<set $Vamp = {
Name: "???",
style: "background-color: rgba(0, 0, 0, 0.85);",
img: "img/trash/vamp-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<</if>>
<<if $cyndimeet gte 1>>
<<if $cyndisemen is 0>>
<<set $Cyndi = {
Name: "Cynthia Powers",
img: "img/cyndi/cyndi-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<else>>
<<set $Cyndi = {
Name: "Cynthia Powers",
img: "img/cyndi/cyndi-avatar1.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<</if>>
<<elseif $cyndimeet is 0>>
<<if $cyndisemen is 0>>
<<set $Cyndi = {
Name: "Elsa's friend",
img: "img/cyndi/cyndi-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<else>>\
<<set $Cyndi = {
Name: "Elsa's friend",
img: "img/cyndi/cyndi-avatar1.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<</if>>
<</if>>
<<set $Emma = {
Name: "Emma Vergara",
img: "img/emma/emma-avatar1.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Jennifer = {
Name: "Jennifer Boobinstom",
img: "img/jennifer/jennifer-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Noa = {
Name: "Noa Caruso",
img: "img/noa/noa-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<if isDateBetween($gameDate, '04:30', '08:10')>>
<<set $saracansada = 0>>
<<if $sexazumi gte 1>>
<<set $sexazumi = 0>>
<</if>>
<<if $bellaConsolada is true>>
<<if $bellawait is undefined>>
<<set $bellawait = 1>>
<</if>>
<<if $bellawait gte 1>>
<<set $bellawait += 1>>
<</if>>
<</if>>
<<set $weedtalk = 0>>
<<set $smomfuck = 0>>
<<set $drunkjess = 0>>
<<set $labsleep = 0>>
<<set $oliviasuck = 0>>
<<if $directorescape is 1>>
<<set $nodirector = 1>>
<</if>>
<<set $madinude = 0>>
<<if $tigerocupet is 1>>
<<set $tigerquest2 = 1>>
<</if>>
<<if $tigerocupet is 2>>
<<set $tigerquest3 = 1>>
<</if>>
<<set $madidrinks = 0>>
<<if $rephelp is 1>>
<<md>> Thanks to Andrea's work your <span style="color:#35deef">reputation increased +3</span><</md>>
<<set $CurRep += 3>>
<<set $rephelp = 0>>
<</if>>
<<if $police is 1 && $carcel lte 3>>
<<set $carcel += 1>>
<</if>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<set $riverwalk = 0>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<if $clareweed gte 1>>
<<set $clareweed = 1>>
<</if>>
<<set $sample = 0>>
<<set $cyndisex = 0>>
<<if $Noatrust is 1>>
<<set $Noatrust = 2>>
<</if>>
<<set $mallsmoke = 0>>
<<if $sophiawait gte 1>>
<<set $sophiad += 1>>
<</if>>
<<set $policefail = 0>>
<<if $joshuapotion is 1>>
<<set $slutty += 1>>
<</if>>
<<if $blueinvest is 1>>
<<set $bluefind += 1>>
<</if>>
<<if $marieask is 1>>
<<set $mariefind += 1>>
<</if>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $labjessoc = 0>>
<</if>>
<<if $railcarwork gte 2 && $railcardone is 0>>
<<set $rcd = 1>>
<<if $free is 0 || $detenido isnot 1>>
<<set $Tq = 4>>
<</if>>
<</if>>
<<set $Chief = {
Name: "Chief Commissioner",
img: "img/trash/chief-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<set $PjName1 = {
Name: "$PjName.Name",
img: "img/player/player-avatar1.jpg",
style: "box-shadow: 0px 0px 10px 2px #00c2ff;border-color: #009fff;",
};>>
<<if $fabhomuncul is 1>>
<<set $fabhomuncul += 1>>
<</if>>
<<set $Woman = {
Name: "Woman of the house",
img: "img/bella/bella-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #00c2ff;border-color: #009fff;",
};>>
<<set $Bella = {
Name: "Bella",
img: "img/bella/bella-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #00c2ff;border-color: #009fff;",
};>>
<<set $Mom = {
Name: "Mrs. Dubanoski",
img: "img/smom/mom-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
};>>
<<set $Mom1 = {
Name: "Mrs. Dubanoski",
img: "img/smom/mom-avatar1.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
};>>
<<set $Clara = {
Name: "Clara",
img: "img/clara/clara.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
};>>
<<set $Rose = {
Name: "Rose Rockerford",
img: "img/rose/avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
};>>
<<set $Madison = {
Name: "Madison",
img: "img/madison/avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
};>>
<<set $Marie = {
Name: "Marie",
img: "img/marie/avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
};>>
<<set $Director = {
Name: "Director Olivia",
img: "img/olivia/avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
};>>
<<set $Director1 = {
Name: "Director Olivia",
img: "img/olivia/avatar1.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
};>>
<<set $Cantinejess = {
Name: "Jessica Black",
img: "img/cjess/cantinejess-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
};>>
<<set $Labjess = {
Name: "Jessica Sunheart",
img: "img/labjess/labjess-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
};>>
<<set $Mjess = {
Name: "Jessica Bert",
img: "img/trash/mjess-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
};>>
<<set $Mario = {
Name: "Mario",
img: "img/trash/mario-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
};>>
<<if $jessmeet gte 2>>
<<set $Jessica = {
Name: "Jessica Tiger",
img: "img/jessica/jess-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<</if>>
<<set $Jannet = {
Name: "Jannet Cotton",
img: "img/jannet/jannet-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Azumi = {
Name: "Azumi",
img: "img/azumi/azumi-avatar.png",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Magnus = {
Name: "Magnus",
img: "img/magnus/magnus-avatar.png",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Chimanda = {
Name: "Chimanda",
img: "img/chimanda/chimanda-avatar.png",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Miaslutty = {
Name: "Miaslutty",
img: "img/miaslutty/miaslutty-avatar.png",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<script>>
$(document).ready(function() {
$("#pasButton").click(function() {
Engine.play("skiptime");
});
});
<</script>>
<<if $bluepotion is undefined>>
<<set $bluepotion = 0>>
<</if>>
<<if $paperwork is 1>>
<<set $paperdone += 1>>
<</if>>
<<if $ideacomp is undefined>>
<<set $ideacomp = 0>>
<</if>>
<<if $apb1 gte 1>>
<<set $apb1 += 1>>
<</if>>
<<if $apb gte 1>>
<<set $apb += 1>>
<</if>>
<<if $apb gte 3>>
<<set $placeforisa = 1>>
<</if>>
<<if $apb1 gte 3>>
<<set $placeforbella = 1>>
<</if>>
<<if $vendas is undefined>>
<<set $vendas = 0>>
<</if>>
<<nobr>>
<<if $AINPC is 0>>
<<set $StrengthNPC = 7>>
<<set $AgilityNPC = 8>>
<<set $EndurenceNPC = 0.8>>
<<set $PerceptionNPC = 2>>
<</if>>
<<if $AINPC is 1>>
<<set $StrengthNPC = 9>>
<<set $AgilityNPC = 8>>
<<set $EndurenceNPC = 8>>
<<set $PerceptionNPC = 8>>
<</if>>
<<if $AINPC is 2>>
<<set $StrengthNPC = 15>>
<<set $AgilityNPC = 12>>
<<set $EndurenceNPC = 15>>
<<set $PerceptionNPC = 13>>
<</if>>
<<if $AINPC is 3>>
<<set $StrengthNPC = 23>>
<<set $AgilityNPC = 20>>
<<set $EndurenceNPC = 25>>
<<set $PerceptionNPC = 19>>
<</if>>
<<if $AINPC is 4>>
<<set $StrengthNPC = 35>>
<<set $AgilityNPC = 37>>
<<set $EndurenceNPC = 37>>
<<set $PerceptionNPC = 30>>
<</if>>
<<if $AINPC is 5>>
<<set $StrengthNPC = 100>>
<<set $AgilityNPC = 100>>
<<set $EndurenceNPC = 100>>
<<set $PerceptionNPC = 100>>
<</if>>
<<if $AINPC is 6>>
<<set $StrengthNPC = 200>>
<<set $AgilityNPC = 200>>
<<set $EndurenceNPC = 500>>
<<set $PerceptionNPC = 200>>
<</if>>
<<script>>
// Inicialización de variables
$(document).one(':passagestart', function (ev) {
if (State.variables.CurLife === undefined) State.variables.CurLife = 100;
if (State.variables.MaxLife === undefined) State.variables.MaxLife = 100;
if (State.variables.CurAP === undefined) State.variables.CurAP = 10;
if (State.variables.MaxAP === undefined) State.variables.MaxAP = 10;
if (State.variables.CurNPCLife === undefined) State.variables.CurNPCLife = 100;
if (State.variables.MaxNPCLife === undefined) State.variables.MaxNPCLife = 100;
if (State.variables.CurAPNPC === undefined) State.variables.CurAPNPC = 10;
if (State.variables.MaxAPNPC === undefined) State.variables.MaxAPNPC = 10;
});
// Función para la vida del jugador
window.Life = function (CurLife, MaxLife, BarID, Horizontal, Container) {
if (CurLife === undefined || MaxLife === undefined) {
console.error("Life: CurLife or MaxLife is undefined");
return;
}
Container = Container || document;
var Life = Math.clamp(parseInt((CurLife / MaxLife) * 100), 0, 100);
var BarElement = $(Container).find("#" + BarID);
if (BarElement.length === 0) {
console.error("Life: Bar element not found: " + BarID);
return;
}
if (Horizontal) {
BarElement.css({ width: Life + "%" });
} else {
BarElement.css({ height: Life + "%" });
}
BarElement.attr("title", CurLife + "/" + MaxLife + " Life");
$(Container).find("#" + BarID + "bkg").attr("title", CurLife + "/" + MaxLife + " Life");
};
// Función para la vida del NPC
window.LifeNPC = function (CurLifeNPC, MaxLifeNPC, BarID, Horizontal, Container) {
if (CurLifeNPC === undefined || MaxLifeNPC === undefined) {
console.error("LifeNPC: CurLifeNPC or MaxLifeNPC is undefined");
return;
}
Container = Container || document;
var LifeNPC = Math.clamp(parseInt((CurLifeNPC / MaxLifeNPC) * 100), 0, 100);
var BarElement = $(Container).find("#" + BarID);
if (BarElement.length === 0) {
console.error("LifeNPC: Bar element not found: " + BarID);
return;
}
if (Horizontal) {
BarElement.css({ width: LifeNPC + "%" });
} else {
BarElement.css({ height: LifeNPC + "%" });
}
BarElement.attr("title", CurLifeNPC + "/" + MaxLifeNPC + " Life");
$(Container).find("#" + BarID + "bkg").attr("title", CurLifeNPC + "/" + MaxLifeNPC + " Life");
};
// Función para el AP del jugador
window.AP = function (CurAP, MaxAP, BarID, Horizontal, Container) {
if (CurAP === undefined || MaxAP === undefined) {
console.error("AP: CurAP or MaxAP is undefined");
return;
}
Container = Container || document;
var AP = Math.clamp(parseInt((CurAP / MaxAP) * 100), 0, 100);
var BarElement = $(Container).find("#" + BarID);
if (BarElement.length === 0) {
console.error("AP: Bar element not found: " + BarID);
return;
}
if (Horizontal) {
BarElement.css({ width: AP + "%" });
} else {
BarElement.css({ height: AP + "%" });
}
BarElement.attr("title", CurAP + "/" + MaxAP + " AP");
$(Container).find("#" + BarID + "bkg").attr("title", CurAP + "/" + MaxAP + " AP");
};
// Función para el AP del NPC
window.APNPC = function (CurAPNPC, MaxAPNPC, BarID, Horizontal, Container) {
if (CurAPNPC === undefined || MaxAPNPC === undefined) {
console.error("APNPC: CurAPNPC or MaxAPNPC is undefined");
return;
}
Container = Container || document;
var APNPC = Math.clamp(parseInt((CurAPNPC / MaxAPNPC) * 100), 0, 100);
var BarElement = $(Container).find("#" + BarID);
if (BarElement.length === 0) {
console.error("APNPC: Bar element not found: " + BarID);
return;
}
if (Horizontal) {
BarElement.css({ width: APNPC + "%" });
} else {
BarElement.css({ height: APNPC + "%" });
}
BarElement.attr("title", CurAPNPC + "/" + MaxAPNPC + " AP");
$(Container).find("#" + BarID + "bkg").attr("title", CurAPNPC + "/" + MaxAPNPC + " AP");
};
// Función para actualizar todas las barras
window.updateAllBars = function() {
console.log("Updating bars. CurLife:", State.variables.CurLife, "MaxLife:", State.variables.MaxLife);
window.Life(State.variables.CurLife, State.variables.MaxLife, "player-life", true);
window.LifeNPC(State.variables.CurNPCLife, State.variables.MaxNPCLife, "npc-life", true);
window.AP(State.variables.CurAP, State.variables.MaxAP, "player-ap", true);
window.APNPC(State.variables.CurAPNPC, State.variables.MaxAPNPC, "npc-ap", true);
};
// Ejecutar cuando el pasaje se carga
$(document).on(':passagedisplay', function (ev) {
window.updateAllBars();
});
// Ejecutar cuando las variables cambian
$(document).on(':stateupdate', function (ev) {
window.updateAllBars();
});
// Función auxiliar para limitar valores
Math.clamp = function(number, min, max) {
return Math.max(min, Math.min(number, max));
};
<</script>>
<<set $inventory = 0>>
<</nobr>>
<<if isDateBetween($gameDate, '07:00', '07:50') && $Saraoff is 0 && $Sarabusy is 0>>\
<<md>>Sara is seen having a shower.<</md>>
<img src="img/sara/saragif2.gif" width="700"/>
<<if $CurSalove lte 59>>\
[[Spy Sara|Spysarawrong]]
<<else>>\
[[Spy Sara|spysara]]
<</if>>\
<<else>>\
<<if isDateBetween($gameDate, '08:30', '08:50')>>\
<<goto "richardshower">>\
<<else>>\
<<if $talcumquest is 0>>\
<<md>> No one is present. A mirror is visible over the sink. <</md>>
[[Look yourself|Talcumpowder]]
<<elseif $talcumquest is 1>>\
<<if isDateBetween($gameDate, '07:10', '08:50')>>\
<<else>>\
<<md>>No one is present.<</md>>
<</if>>\
<</if>>\
<<if $Emptybottle gte 1>>\
<<if isDateBetween($gameDate, '07:10', '08:50')>>\
<<else>>\
[[Fill the bottle with personal substance|Mast2]]
<</if>>\
<</if>>\
<</if>>\
<<if $sucio gte 1>>\
[[Take a shower|shower1]]
<</if>>\
<</if>>\
[[Exit|Firstfloor]]
<<addmins 5>>\
<<if isDateBetween($gameDate, '00:35', '01:10')>>\
<<md>> The door is close. Richard is sleeping with Sara<</md>>
<<elseif isDateBetween($gameDate, '01:11', '07:30')>>\
<<md>>The door is close.<</md>>
<<elseif isDateBetween($gameDate, '07:30', '00:30')>>\
<<if $sarameet is 0>>\
<<md>>You knock on the door and a female voice speaks to you through the door<</md>>
<img src="img/trash/saradoor.jpg" width="500"/>
<<say $Sara>>Who's there? Is it you, Richard?<</say>>
<<say $PjName>>I'm not Richard. It's me, $PjName.Name. It's been so long since we talked., I came to say hello and to see how you are doing.<</say>>
<<say $Sara>>$PjName.Name! Come in, let's chat. I'm glad you're here.<</say>>
[[Enter|Sararoom]]
<<else>>\
<<if $Sarabusy is 0>>\
<<if $invest is 0 && $Officekey is 0 && $lillytalk is 0>>\
<<say $Sara>>Perhaps in the office, you might find something suspicious.<</say>>
<<say $PjName>> I'm on it, Sara. <</say>>
<<say $Sara>> Thank you, $PjName.Name. <</say>>
<</if>>\
<<if $invest is 0 && $Officekey is 1 && $lillytalk is 0>>\
<<say $PjName>> Richard seems to be in his office all the time, Sara. I can not go in there.<</say>>
<<say $Sara>>After midnight to early morning, he will be here with me. Try then.<</say>>
<<elseif $invest is 1 && $Officekey is 1 && $lillytalk is 0>>\
<<say $PjName>>I managed to get in, Sara. But I did not find anything.<</say>>
<<say $Sara>>Lilly cleans there occasionally, she might know something.<</say>>
<<elseif $invest is 1 && $Officekey is 1 && $lillytalk gte 1>>\
<<say $PjName>>Can I come in?<</say>>
<<say $Sara>>Yes, come in. Let's talk.<</say>>
[[Enter|Sararoom]]
<</if>>\
<<elseif $Sarabusy is 1>>\
<<md>>Behind the door you hear the sound of a whip and loud moans.<</md>>
<<say $PjName>>It seems that Sara is doing her part.<</say>>
[[Glance|saralatigo]]
<</if>>\
<<if $johnfree gte 1>>\
<<md>> You knock on the door. You hear Sara behind the door.<</md>>
<<say $PjName>> Hi, Sara. It's me. <</say>>
<<say $Sara>> $PjName.Name! Please come in so we can talk.<</say>>
<<md>>Sara opens the door so you can enter.<</md>>
[[Enter|Sara1]]
<</if>>\
<</if>>\
<</if>>\
[[Back|Firstfloor]]
<<addmins 5>>\
<<md>> You have a perfect view of the dilapidated pool and garden, you can also see a large hedge maze <</md>>
[[Back|Firstfloor]]
<<addmins 5>>\
<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Seaside</span>
<<md>>A daytime seaside promenade is a serene place by the sea where people can walk, relax, and enjoy the sea breeze. You can see a casino and a port with some ships and dockworkers unloading goods.<</md>>
<<if $sophiawalk is 1>>\
[[Talk to Sophia|talksophia6]]
<</if>>\
<<if $Andreaquest1 is 2 && $vagon lte 1>>\
<<md>> The unknown woman is here. <</md>>
[[Talk to her|Isameet]]
<</if>>\
<<if $isameet gte 1 && $Andreaquest1 gte 4 && isDateBetween($gameDate, '09:00', '19:00') && $sophiawalk is 0 || $sophiawalk gte 2>>\
[[Talk to Isabella|Isabella]]
<</if>>\
<<if $sophiahouse is 1>>\
[[Sophia's apartment|Apartment]]
<</if>>\
<<if isDateBetween($gameDate, '14:30', '05:00')>>\
<<if $sophiawalk is 1>>\
[[Casino|sophiatalk14]]
<<elseif $sophiawalk is 0>>\
[[Casino]]
<</if>>\
<<else>>\
<<talk "Casino" 32 $Casino<<goto "noCasino">><</talk>>
<</if>>\
<<if $lenderquest is 1>>\
[[Port]]
<<else>>\
<<if $portq is 0>>\
<<talk "Port" 1 $Port>><<goto "noPort">><</talk>>
<</if>>\
<</if>>\
<<if $portq gte 1 && $johnfree is 0>>\
[[Port|Puerto]]
<<elseif $portq is 2 && $johnfree gte 1>>\
<<if $nohelpandrea is 1 || $andreadebt gte 3>>\
[[Port|Puerto1]]
<<else>>\
[[Port|Puerto]]
<</if>>\
<</if>>\
<<if isDateBetween($gameDate, '07:00', '20:29')>>\
[[Beach]]
<<else>>\
[[Beach|Beachnight]]
<</if>>\
[[Side road|Street1]]
<<addmins 5>>\<<switch visited()>>\
<<case 1>>\
<<md>> You see two naked women running inside the maze.<</md>>
<div align="center"><img src="img/trash/maze2.gif" width="650"/></div>
<</switch>>\
[[Continue|Maze3]]
[[Back|Maze]]
<<addmins 5>>\<<if $elsameet is 0>>\
<<md>> You see a shadow moving through the corner of the maze. <</md>>
[[Follow the shadow|Gclear1]]
<<else>>\
<<md>> You can see a small clearing in the maze. <</md>>
[[Clearing|Gclear1]]
<</if>>\
[[Continue|Maze4]]
[[Back|Maze2]] [[Continue|Maze5]]
[[Back|Maze3]]
<<addmins 5>>\<<if $elsameet is 0>>\
<<md>> Following the shadow you just saw, you can see that the woman is fully bare and wearing braces on her teeth. <</md>>
[[Talk to the woman|Elsatalk]]
<</if>>\
<<if $CurEnergy gte 5>>\
[[Search here|mazesearch]]
<</if>>\
[[Back to the maze|Maze3]]
<<addmins 5>>\
<<if $sophiamaze is 1>>\
<<goto "sophiamaze">>
<</if>>\<<switch visited()>>\
<<case 1>>\
<<md>> A couple having a good time in the labyrinth. <</md>>
<img src="img/trash/maze1.gif" width="400"/>
<<case 2>>\
<<case 3>>\
<<md>> A couple having a good time in the labyrinth. <</md>>
<img src="img/trash/maze1.gif" width="400"/>
<</switch>>\
[[Continue|Maze6]]
[[Back|Maze4]]
<<addmins 5>>\
[[Second clearing|Gclear2]]
[[Continue|Maze7]]
[[Back|Maze5]]
<<set $rand = random(8)>>\
<<if $rand lte 1>>\
<<set $rand = 1>>\
<</if>>\
<<if $rand gte 2 && $rand lte 4>>\
<<set $rand = 2>>\
<</if>>\
<<if $rand gte 5>>\
<<set $rand = 3>>\
<</if>>\
<<md>> This small square is wll hidden and there are several strange bushes... <</md>>
<<if $clareweed is 0 && $strangemushrooms is 0>>\
<<talk "Look at something strange">>
<<say $PjName>> It appears like someone planted some weeds close by mmm... however they never came for it, it seems that it is very overgrown. <</say>>
<<talk "Recolect weed">>
<<set $Weed += 2>>\
<<md>> You get <span style="color:#57ce35">weed</span><</md>>
<<say $PjName>> There is also a strange kind of mushroom. Didn't Sophia claim to have studied strange mushrooms? I should bring it to her.<</say>>
<img src="img/trash/setas.jpg" width="300"/>
<<talk "Take mushrooms">>
<<md>>You receive <span style="color:#57ce35">+2 strange mushrooms + $rand extra mushrooms.</span><</md>>
<<set $strangemushrooms += (2 + $rand)>>\
<<set $clareweed = 1>>\
<</talk>>\
<</talk>>\
<</talk>>
<</if>>\
<<if $clareweed is 1>>\
<<talk "Take mushrooms">>
<<md>>You receive <span style="color:#57ce35">+2 strange mushrooms + $rand extra mushrooms.</span><</md>>
<img src="img/trash/setas.jpg" width="300"/>
<<set $strangemushrooms += (2 + $rand)>>\
<<set $clareweed = 2>>\
<</talk>>
<</if>>\
[[Back to maze|Maze6]]
<<addmins 5>>\<<if $man1 is 0 && $johntalk gte 1>>\
<<md>> There is an old man here. <</md>>
[[Talk to the old man|man]]
<</if>>\
[[Continue|Maze8]]
[[Back|Maze6]]
<<addmins 5>>\<<if $SF is 0>>\
<<if isDateBetween($gameDate, '08:00', '00:30')>>\
<<talk "First floor">>\
<<goto "noup">>\
<</talk>>\
<<else>>\
<<talk "First floor" 1 $SF "Richard didn't like to see me upstairs">><<goto "Firstfloor">><</talk>>\
<</if>>\
<<else>>\
<<talk "First floor">> <<goto "Firstfloor">>\
<</talk>>\
<</if>>
[[Living room|Livingroom]]
<<addmins 5>>\<<md>>A long corridor with nothing that's interesting. It is almost in ruins, and there are no accessible rooms or corridors. <</md>>
[[Return|Eastwing]]
[[North corridor|Northcorridor]]
[[East corridor|Eastcorridor]]
[[Exit to garden|Garden2]]<<switch visited()>>\
<<case 1>>\
<<say $PjName>> At last, the end of the labyrinth. There is a lift-iron gate.<</say>>
[[Lift iron gate|barredoor]]
<<default>>\
<<md>> The end of the labyrinth. <</md>>
[[Lift iron gate|barredoor]]
<</switch>>\
<<if $Mchapter is 0>>\
<<if $gems gte 4>>\
[[Garden|Garden1]]
<<else>>\
[[Garden|Garden]]
<</if>>\
<<else>>\
<<if $richarddead lte 0 || $detenido gte 1>>\
[[Garden|Garden2]]
<<else>>\
[[Garden|noreturn2]]
<</if>>\
<</if>>\
<<if $Andreafollow is 0>>\
[[Back|Maze7]]
<</if>><<if $Northdisable is 0>>\
<<md>><</md>>
<</if>>\
[[Return|Eastwing]] <<switch visited()>>\
<<case 1>>\
<<md>>It looks like a dance hall, it's in disrepair and looks like it hasn't been used in years.<</md>>
<</switch>>\
[[West corridor|Westcorridor]][[Return to ballroom|Ballroom]]
[[Go to westwing|Westwing]]
[[Third corridor|Westcorridor]]
<<talk "Dungeon" 1 $DG "<The door is close">><<goto "Dungeon">><</talk>>
[[Porn studio|Pornstudio]]<<talk "SecrethallwayB" 1 $DG "Door closed">><<goto "SecrethallwayB">><</talk>>
[[Exit|Westwing]] Double-click this passage to edit it.
[[Redroom]]
[[Exit|Westwing]]
[[Blackroom]]
[[Dungeon]]<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Beach</span>
<<md>>The beach stretches along the coast with serene and natural beauty. The crystal-clear sea gently caresses the beach's sand, creating a perfect place to relax and enjoy the sun. There are always visitors sunbathing and swimming, although they are never too many. In the distance, you can see a woman going topless, feeling free and connected to the surrounding nature. However, some of these beachgoers forget things in the sand, like children's toys and unfolded towels. Others, unfortunately, simply discard their empty drinks, disrupting the harmony of this beautiful place. Despite these small imperfections, the natural beauty of the beach remains evident and appealing.<</md>>
<<if $sophiawalk is 1>>\
[[Talk to Sophia|talksophia8]]
<</if>>\
<<if $CurEnergy gte 5>>\
[[Have a look|beachlook]]
<</if>>\
<<if $CurEnergy gte 5>>\
[[Try to find something useful|beachsearch]]
<</if>>\
<<if $noisa is 1>>\
<<if $Agility lte 28 && $isatraining is 0>>\
[[Run in the beach|Beachrunnig]]
<</if>>\
<<else>>\
<<if $isatalk is 1 && $Agility lte 30 && $isatraining is 0>>\
[[Run in the beach|Beachrunnig]]
<</if>>\
<</if>>\
[[Spend time|stime2]]
<<if $Mchapter is 0>>\
<<if isDateBetween($gameDate, '07:00', '20:29')>>\
[[Seaside|Promenade]]
<<else>>\
[[Seaside|Promenadenight]]
<</if>>\
<<else>>\
<<if isDateBetween($gameDate, '07:00', '20:29')>>\
[[Seaside|Promenade3]]
<<else>>\
[[Seaside|Promenadenight3]]
<</if>>\
<</if>>\
<<addmins 5>>\
<<if isDateBetween($gameDate, '20:30', '06:55')>>\
<<goto "Beachnight">>
<</if>>\<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Richard's office</span>
<<if $reunion is 1 && isDateBetween($gameDate, '10:00', '20:00') && $richardistract is 0>>\
<<md>>Richard is in the middle of a meeting with the Lender and another man<</md>>
[[Hear|officelender]]
<<else>>\
<<if isDateBetween($gameDate, '08:05', '23:30')>>\
<<if $Richardoff is 1 || $johnfree gte 1 && $Richardquest3 lte 3>>\
[[Talk to Richard|richard1]]
<</if>>\
<<else>>\
<<if $salad1 is 0>>\
<<md>> Richard is not there. You see a large shelf full of books and a large table full of piles of papers and a computer. There's a salad too <</md>>
<<talk "Take the salad">>
<div align="center"> <img src="img/trash/salad.jpg" width="300"/></div>
<<set $salad1 = 1>> <<set $salad += 1>>\
<<md>> You get a salad <</md>>
<</talk>>
<</if>>\
<<if $sexlioffice is 1>>\
[[Talk to Lilly|lifw]]
<</if>>\
<<if $johnfree is 0>>\
[[Investigate books|Books]]
[[Inviestigate papers|Papers]]
<<if $pc is 0>>\
[[Investigate pc|Pc]]
<<else>>\
[[Investigate pc|Pc1]]
<</if>>\
<</if>>\
<</if>>\
<<if $Richardquest3 gte 4 && $offmansion is 0 && $richardistract is 0>>\
<<if isDateBetween($gameDate, '09:00', '13:35')>>\
[[Talk to Richard|Richard5]]
<</if>>\
<</if>>\
<<if $lillytalk is 1 && $richardistract is 0>>\
[[Exit|richardsospecha]]
<<else>>\
<<if $Richardoff lte 2 && $richardistract is 0 && $Richardquest3 lte 3 && isDateBetween($gameDate, '10:00', '20:30')>>\
[[Exit|exit-ff]]
<<else>>\
[[Exit|Firstfloor]]
<</if>>\
<</if>>\
<</if>>\
<<addmins 5>>\
<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Garage</span>
<<md>>The garage, with generous dimensions and impeccable design, elegantly shelters multiple luxury vehicles and is equipped with meticulously organized shelves and cabinets for tools and accessories, ensuring a functional and aesthetically pleasing space.<</md>>
<<if $sophiawalk is 1 || $sophiahelp is 2 || $sophiahelp is 3>>\
<<else>>\
<<if isDateBetween($gameDate, '09:00', '20:30') && $elsameet is 2>>\
<<switch visited()>>\
<<case 1>>\
<<md>>Elsa is here<</md>>
<<say $PjName>>I still think that she lacks a little affection.<</say>>
<<case 2>>\
<<say $PjName>>Apparently Elsa doesn't eat too much.<</say>>
<</switch>>\
<</if>>\
<</if>>\
<<if $sophiawalk is 1 || $sophiahelp is 2 || $sophiahelp is 3>>\
<<else>>\
<<if isDateBetween($gameDate, '09:00', '20:30') && $elsameet is 2>>\
[[Talk to Elsa|elsatalk2]]
<</if>>\
<</if>>\
<<if $sophiawalk is 1>>\
[[Talk to Sophia|sotalk]]
<</if>>\
<<if isDateBetween($gameDate, '18:01', '19:00') && $Lillyoff is 0>>\
[[Talk to Lilly|Lilly Afternoon2]]
<</if>>\
<<if $sophiahelp is 3>>\
<<if $sophiad gte 3 && $sophiadanger is 0>>\
<<goto "sophiamiss">>
<</if>>\
[[Talk to Sophia|sophia wait1]]
<<elseif $sophiahelp is 2>>\
<<if $sophiad gte 3 && $sophiadanger is 0>>\
<<goto "sophiamiss">>
<</if>>\
[[Talk to Sophia|sophia wait]]
<</if>>\
<<if $Mchapter is 0>>\
[[Exit|Entrance]]
<<else>>\
[[Exit|Entrance2]]
<</if>>\
<<addmins 5>>\<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Town center</span>
<<if isDateBetween($gameDate, '11:00', '11:05')>>\
<<md>> You see a beautiful woman shopping. <</md>>
<img src="img/trash/nice1.jpg" width="500"/>
<<if $sophiawalk is 1>>\
[[Talk to Sophia|talksophia1]]
<</if>>\
<<else>>\
<<if $sophiawalk is 1>>\
[[Talk to Sophia|talksophia2]]
<</if>>\
<</if>>\
<<if $nancyhome is 1>>\
[[Nancy's home|Nancyhouse]]
<</if>>\
<<if isDateBetween($gameDate, '07:00', '22:30')>>\
[[Mall]]
<<else>>\
<<if $Agility gte 10 && $johnfree gte 1 && $jewelryassault is 0 && isDateBetween($gameDate, '23:00', '06:00')>>\
[[Sneak into the mall|Mall2]]
<<else>>\
[[Mall|noentermall]]
<</if>>\
<</if>>\
<<if isDateBetween($gameDate, '07:30', '22:00')>>\
[[Mechanic]]
<<else>>\
[[Mechanic|closedmech]]
<</if>>\
<<if $offmansion is 1>>\
[[Hotel|hotelrecep]]
<</if>>\
[[Hospital]]
[[Main street|Street]]
<<addmins 5>>\
<<set $dir = 1>><<md>>The woman who left with the package is here. It seems that she is waiting for something, or someone.<</md>>
<<say $PjName>> Hey you! This time you will not be able to escape!<</say>>
<<say $Isabella>>Do not hurt me! Or else my brother will come for you.<</say>>
<<say $PjName>>It is evident that you are carrying drugs, woman!<</say>>
<<say $Isabella>>That's none of your business. And my name is Isabella!<</say>>
<<say $PjName>>Okay Isabella. My name is $PjName.Name. Andrea has asked me to find the thief, and it is evident that it is you. Also, I found you right after Andrea complained about the theft.<</say>>
<<say $Isabella>> Okay. Andrea... She is a disgusting whore! She owes money to my brother! I have the right to take the drugs from her.<</say>>
<<say $PjName>> I don't care. I'm getting furious! I need you to give me the drugs back right now. <</say>>
<<say $Isabella>>You only think with your penis. You want to fuck Andrea and you don't know how!<</say>>
<<md>>This woman seems angry with Andrea. Andrea may owe her brother money, but it doesn't matter too much right now. You approach Isabella to try to take the package from her.<</md>>
<<say $PjName>> It's over, give it to me! <</say>>
<<say $Isabella>> Wait, I won't do anything. Let's make a deal and I'll give you the drugs! <</say>>
<<say $PjName>> What deal? <</say>>
<<say $Isabella>>I have been wanting to have a child for a long time. I want you to get me pregnant! Do you accept or not?<</say>>
<<talk "Yes">>
<<say $PjName>> Okay, I accept your strange deal. <</say>>
<<say $Isabella>> I appreciate it. <</say>>
<<say $PjName>>It is the strangest deal that someone has ever proposed to me in my life.<</say>>
<<md>>Isabella heard you but she seems so happy with the agreement that she totally doesn't care how strange it is.<</md>>
<<say $Isabella>>$PjName.Name. Please, come with me to the beach. We'll be more comfortable there.<</say>>
[[Go beach with her|Isasex]]
<</talk>>
<<talk "No">>
<<say $PjName>>Why make such a deal? When I can just take it away from you! <</say>>
<<md>> You approach the woman and snatch the drugs from her by force. <</md>>
<img src="img/trash/acoke.png" width="150" style="
border: none;"/>
<<md>> You got <span style="color:#3164ad">Andrea's drugs</span><</md>>
<<say $Isabella>>You're just a nasty bully. You could have accepted the deal! I wasn't asking too much of you...<</say>>
<<say $PjName>>I'm sorry, but I still don't feel ready to have children, and we just met.<</say>>
<<say $Isabella>>I just hope you learn to treat a lady better. I want you to know that I don't hold a grudge against you. I know Andrea is a beautiful woman, we were friends a long time ago. But now it's impossible, my brother wants her to work for him as a prostitute. I thought that by taking the drugs from Andrea and returning it to my brother, I could get him to forgive her debt. I was just naive thinking that Andrea would do nothing to get them back. But I would have given everything to have a child...<</say>>
<<say $PjName>>Sorry Isabella, I have to go. I hope that in the future we can start over.<</say>>
<<md>>It seems Isabella is really telling the truth. She wanted to help Andrea? It is possible, however now it seems that Andrea is doomed, double doomed- It is too late to go back again. You have the packet in your possession and all you have to do is take it to Andrea ... Maybe in the future you can make amends with Isabella. It's the only thing you can think about as you leave that woman behind.<</md>>
[[Leave|Promenade]]
<<set $Andreaquest1 = 3>> <<set $Andreacocaine +=1>>\
<<set $Andrea1 = 3>>
<</talk>>
<<addmins 5>>\
<<set $isameet = 1>>
<<set $Aq = 3>><div id="buybuttonsbar">
<<if $Money gte 60 && $gasfab gte 1>>\
<div id="photo1"><img src="img/trash/sugar.png" width="112px"/></div>
<div id="BB1" class="buybutton">Buy - 60$</div>
<<else>>\
<div id="photo1"><img src="img/trash/sugar2.png" width="112px"/></div>
<div id="NBB1">Buy - 60$</div>
<</if>>\
<<if $Money gte 100>>\
<div id="photo2"><img src="img/trash/ice.png" width="112px"/></div>
<div id="BB2" class="buybutton">Buy - 100$</div>
<<else>>\
<div id="photo2"><img src="img/trash/ice2.png" width="112px"/></div>
<div id="NBB2">Buy - 100$</div>
<</if>>\
<<if $Money gte 25>>\
<div id="photo3"><img src="img/trash/choco.png" width="112px"/></div>
<div id="BB3" class="buybutton">Buy - 25$</div>
<<else>>\
<div id="photo3"><img src="img/trash/choco2.png" width="112px"/></div>
<div id="NBB3">Buy - 25$</div>
<</if>>\
<<if $Money gte 50>>\
<div id="photo4"><img src="img/trash/flowers.png" width="112px"/></div>
<div id="BB4" class="buybutton">Buy - 50$</div>
<<else>>\
<div id="photo4"><img src="img/trash/flowers2.png" width="112px"/></div>
<div id="NBB4">Buy - 50$</div>
<</if>>\
<<if $Money gte 20>>\
<div id="photo5"><img src="img/trash/ojuice.png" width="112px"/></div>
<div id="BB5" class="buybutton">Buy - 25$</div>
<<else>>\
<div id="photo5"><img src="img/trash/ojuice2.png" width="112px"/></div>
<div id="NBB5">Buy - 20$</div>
<</if>>\
<<if $Money gte 65>>\
<div id="photo6"><img src="img/trash/monster.png" width="112px"/></div>
<div id="BB6" class="buybutton">Buy - 65$</div>
<<else>>\
<div id="photo6"><img src="img/trash/monster2.png" width="112px"/></div>
<div id="NBB6">Buy - 65$</div>
<</if>>
<<if $Money gte 50>>\
<div id="photo7"><img src="img/trash/vendas.png" width="112px"/></div>
<div id="BB7" class="buybutton">Buy - 50$</div>
<<else>>\
<div id="photo7"><img src="img/trash/vendas2.png" width="112px"/></div>
<div id="NBB7">Buy - 50$</div>
<</if>>
</div>
[[Exit|Mall]]
<<script>>
$(document).ready(function() {
$('#BB1').one('click', function() {
State.variables.sugar += 1;
State.variables.Money -= 60;
$(this).prop('disabled', true);
Engine.play("Store");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#BB2').one('click', function() {
State.variables.ice += 10;
State.variables.Money -= 100;
$(this).prop('disabled', true);
Engine.play("Store");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#BB3').one('click', function() {
State.variables.chocolates += 1;
State.variables.Money -= 25;
$(this).prop('disabled', true);
Engine.play("Store");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#BB4').one('click', function() {
State.variables.flowers += 1;
State.variables.Money -= 50;
$(this).prop('disabled', true);
Engine.play("Store");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#BB5').one('click', function() {
State.variables.orangejuice += 1;
State.variables.Money -= 25;
$(this).prop('disabled', true);
Engine.play("Store");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#BB6').one('click', function() {
State.variables.monster += 1;
State.variables.Money -= 65;
$(this).prop('disabled', true);
Engine.play("Store");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#BB7').one('click', function() {
State.variables.vendas += 1;
State.variables.Money -= 50;
$(this).prop('disabled', true);
Engine.play("Store");
});
});
<</script>>\<<if $inventory is 0>>\
<<if $Recipeslist is true>>\
<<include"ingredientes">>
<</if>>\
<div id="grid">
<<include "inv_list">>\
<<include "Treasures">>\
</div>
<<else>>\
<<ds1>>Your things have been seized<</ds1>>
<</if>>\
[[backpack2]]
<<if $CurAlove lte 79 || $Andreaoff gte 2 || $sexbath is 0>>\
<<md>> You start to jerk off and refill the bottle <</md>>
<<set $Emptybottle -= 1>> <<set $Spermbottle += 1>>\
<<set $CurEnergy -= 10>> <<set $Stamina -=10>>\
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>I sure can do something with this.<</say>>
<</switch>>\
<<elseif $CurAlove gte 80 && $Andreaoff lte 1 && $sexbath is 0>>\
<<md>>Suddenly the door opens. Andrea caught you fapping!<</md>>
<<say $Andrea>> What the fuck!<</say>>
<<say $PjName>>The bathroom is occupied!<</say>>
<<say $Andrea>>I knew you were jerking off, but I didn't imagine that with such viciousness! Calm, I'm glad to know you do not have impotence.<</say>>
[[Continue|andreablow]]
<</if>>\
<<if $sexbath is 1>>\
<<md>> You start to jerk off and refill the bottle with your special protein <</md>>
<<set $Emptybottle -= 1>> <<set $Spermbottle += 1>>\
<</if>>\
[[Exit|Livingroom]]
<<addmins 5>>\<img src="img/sara/sara1.jpg" width="500"/>
<<if $sarameet is 0>>\
<<md>> Sara is a beautiful woman...<</md>>
<<say $Sara>>I can see that you have become a very handsome man. How are things going in your life? I found out you had a girlfriend, I think her name is Jennifer?...<</say>>
[[Talk to Sara|saratalk]]
<<else>>\
<<say $Sara>>Did you discover something?<</say>>
<</if>>\
<<if $johnfree is 0>>\
<<if $lillytalk gte 1 && $johntalk is 0 && $sarameet gte 1>>\
[[Talk about Richard|Saraquest]]
<</if>>\
<<if $johntalk is 1 && $sarasex isnot 1>>\
[[Talk about the man in the basement|Saraquestjohn]]
<</if>>\
<<if $johntalk is 2>>\
<<if $torch is 0 && $johnfree is 0 && $sarasex is 0>>\
[[Talk to Sara|saratalk1]]
<<elseif $torch is 0 && $johnfree is 0 && $sarasex gte 1>>\
[[Talk to Sara|Saraquestjohn1]]
<<elseif $torch is 1 && $johnfree is 0 && $sarasex gte 0>>\
[[I have a blowtorch|saratalk2]]
<</if>>\
<</if>>\
<</if>>\
<<if $sarameet gte 1>>\
<<if $flowers gte 1>>\
[[Give flowers|Saraflowers]]
<</if>>\
<<if $chocolates gte 1>>\
[[Give chocolates|Sarachoco]]
<</if>>\
[[Exit|Firstfloor]]
<</if>>\
<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Green house</span>
<<if $sophiawalk is 1>>\
[[Talk to Sophia|talkso]]
<</if>>\
<<if $Sophiaoff gte 1>>\
<<switch visited()>>\
<<case 1>>\
<<md>> Sophia is not here. <</md>>
<<say $PjName>>Luckily Sophia is gone.<</say>>
<<default>>\
<</switch>>\
<<else>>\
<<if $gems lte 3 && isDateBetween($gameDate, '08:30', '21:30')>>\
<<if $sophiameet is 0>>\
[[Talk to the woman|Sophia]]
<<elseif $sophiameet is 1>>\
<<if $CurSolove lte 44>>\
[[Talk to Sophia|Sophia]]
<<elseif $CurSolove gte 45>>\
[[Talk to Sophia|Sophia1]]
<</if>>\
<</if>>\
<<elseif $gems lte 3 && isDateBetween($gameDate, '20:35', '08:29')>>\
<</if>>\
<</if>>\
[[Exit|Garden]]
<<addmins 5>>
<<if isDateBetween($gameDate, '07:00', '19:00')>>\
<<if $Warnsophia gte 1 && $sophiahelp is 0 && $gems is 3 && $Sophiaoff is 1 && $sophiadanger is 0>>\
<<goto "sophiatalk1">>
<</if>>\
<</if>>\
<<switch visited()>>\
<<case 1>> <<set $sophiameet = 1>>\
<<md>> The woman looks at you<</md>>
<div align="center"><img src="img/sophia/sophia1.jpg" width="500"/></div>
<<say $Sophia>> Hi, I'm the botanist. My name is Sophia. Nice to meet you.<</say>>
<<say $PjName>> Hi Sophia, I'm Richard's guest. My name is $PjName.Name. Why does Richard need a botanist?<</say>>
<<say $Sophia>>He wants me to investigate the strange mushrooms that only grow here, that's all I can tell you.<</say>>
<<set $sophiameet = 1>>\
<<default>>\
<<if $sucio gte 6>>\
<<goto "apestasophia">>\
<</if>>\
<div align="center"><img src="img/sophia/sophia2.jpg" width="500"/></div>
<<if $CurSolove lte 29>>\
<<if $sophiadrunk gte 3>>\
<<md>>Sophia looks drunk<</md>>
<<say $Sophia>>I won't be drinking anymore today. I'm starting to see two of everything! Hip..!<</say>>
<</if>>\
<<if $sophiadrunk lte 2>>\
<<say $PjName>> Hello, Sophia. <</say>>
<<say $Sophia>> Hello again, $PjName.Name.<</say>>
<<if $sunrise gte 1>>\
[[Give tequila sunrise|sophiasunrise]]
<</if>>\
<<if $highball gte 1 && $nohighball is 0>>\
[[Give highball|sophiahighball]]
<</if>>\
<</if>>\
<<elseif $CurSolove gte 30>>\
<<if $sophiadrunk gte 3>>\
<<md>>Sophia looks drunk<</md>>
<<say $Sophia>>I won't be drinking anymore today. I'm starting to see two of everything! Hic!..<</say>>
<</if>>\
<<if $sophiadrunk lte 2>>\
<<say $PjName>> Hello, Sophia. <</say>>
<<say $Sophia>> Hello again, $PjName.Name. <</say>>
<<if $CurSolove gte 15 && $Mazekey is 0>>\
<<goto "mazekey">>\
<</if>>\
<<if $sunrise gte 1>>\
[[Give tequila sunrise|sophiasunrise]]
<</if>>\
<<if $highball gte 1 && $nohighball is 0>>\
[[Give highball|sophiahighball]]
<</if>>\
<</if>>\
<</if>>\
<<if $Weed gte 1>>\
[[Give weed|sophiaweed]]
<</if>>\
<<if $strangemushrooms gte 1 && $sophiamushroom is 0>>\
[[Ask for strange mushrooms|sophiamushrooms]]
<</if>>\
<<if $strangemushrooms gte 1 && $sophiamushroom gte 1>>\
[[Give strange mushrooms|givemushroom]]
<</if>>\
<</switch>>\
[[Back|Herbalist]]
<<addmins 5>>\<<md>>Nancy is eager to get your juice out of you. She squeezes you so hard you can't hold it in<</md>>
<div align="center"><img src="img/nancy/nancyjerk.gif" width="600"/></div>
<<say $PjName>>Ahhh! I can not anymore!<</say>>
<<say $Nancy>>That's it, let me have your juice!<</say>>
<div align="center"><img src="img/nancy/nancyhc.webp" width="600"/></div>
<<say $Nancy>>It tastes great, it's been a long time since I've had a taste of a man.<</say>>
<<md>>Nancy ends up savoring every last drop of what is a precious delicacy for her<</md>>
<div align="center"><img src="img/nancy/nancylick.webp" width="600"/></div>
<<say $Nancy>>Sleep here $PjName.Name, with me. Tomorrow, I have go to work early.<</say>>
<<say $PjName>>I had it planned, babe.<</say>>
<<md>>Nancy smiles and snuggles up next to you, it's time to sleep<</md>>
[[Sleep|nancysleep]]
<<set $Nancyfuck = 1>><<md>>You take your chance to kiss Sara softly<</md>>
<div align="center"><img src="img/sara/Skiss.gif" width="400"/></div>
<<say $Sara>>I only trust you...<</say>>
<<say $PjName>>Sarah, you are beautiful...<</say>>
<<say $Sara>>But is this okay? We would be lovers.<</say>>
<<say $PjName>>And what is the problem? Richard doesn't deserve a woman like you.<</say>>
<<md>>Sara takes off her clothes and you do the same. She climbs on top of you<</md>>
<<talk "Have sex">>
<div align="center"><img src="img/sara/sarasex1.gif" width="800"/></div>
<<md>>Right now Sara doesn't seem to remember her sadness, nor do you think she remembers who Richard is<</md>>
<div align="center"><img src="img/sara/sarasex2.gif" width="800"/></div>
[[Cum|saracum]]
<</talk>>
<<if $sucio gte 7>>
<<goto "nosarasex">>
<</if>><<widget "dateTime">>\
<div class="dateTime">\
<<= GameDays[$gameDate.getUTCDay()]>> - <span class="dayTime"><<if isDateBetween($gameDate, '06:00', '11:55')>>\
Morning
<img id="image" src="img/sol.png" width="50"/>
<<elseif isDateBetween($gameDate, '12:00', '13:55')>>\
Noon
<img id="image" src="img/sol.png" width="50"/>
<<elseif isDateBetween($gameDate, '14:00', '17:55')>>\
Afternoon
<img src="img/sol.png" width="50"/>
<<elseif isDateBetween($gameDate, '18:00', '21:55')>>\
Evening
<img id="image" src="img/luna.png" width="50"/>
<<elseif isDateBetween($gameDate, '22:00', '05:55')>>\
Night
<img id="image" src="img/luna.png" width="50"/>
<</if>></span>\
<<= padZero($gameDate.getUTCHours())>><span class="blinky">:</span><<= padZero($gameDate.getUTCMinutes())>>\
</div>\
<</widget>>\
<style>
#image::hover::before {
content: "Day";
}
</style><<widget "addmins">>
<<run $gameDate.setUTCMinutes($gameDate.getUTCMinutes() + $args[0])>>
<<set $TimePassedMint += $args[0]>>
<<set $TimePassed += $args[0]>>
<<set $TimePassed += $args[0]>>
<<set $TimePassed += $args[0]>>
<<set $TimePassed += $args[0]>>
<</widget>><<widget "addhours">>
<<run $gameDate.setUTCHours($gameDate.getUTCHours() + $args[0])>>
<<set $TimePassed += $args[0] * 60>>
<</widget>><<md>>You arrive at Richard's mansion. His message didn't mention that it was a mansion. It appears quite extensive, although upon closer inspection, you notice that some parts are in disrepair or appear to be inaccessible. This leads you to speculate that perhaps he only recently moved in, and the mansion is still undergoing renovations.<</md>>
<<say $PjName>>I'll rap on the door.<</say>>
<<md>>The house is depicted as a spacious, exquisite home with numerous storeys, a substantial, manicured lawn, and a grand entryway. Brick or stone are frequently used for the mansion's exterior, with ornate trim, columns, and other decorative elements. The windows are generally large and arched, and the roof is typically steeply pitched. The grounds of the mansion may include gardens, fountains, and other landscaping features.<</md>>
<<talk "Rap on the door">>
<<md>> As you wait for the door to open, you rap on it. A girl who appears to be a very attractive maid opens the door and introduces herself to you.<</md>>
<img src="img/lilly/lilly0.jpg" width="400"/>
<<say $Lilly>> I'm Lilly Stone, the mansion's maid. Hello. To enter, you must be listed as a guest. <</say>>
<<say $PjName>> Hello, my friend Richard has invited me. My name is $PjName.Name. <</say>>
<<say $Lilly>>Okay, $PjName.Name You're on the list, name. Greetings and please enter.<</say>>
<div align="center"> <img src="img/trash/door4.jpg" width="600"/> </div>
<div align="center">[[Enter|Richardintro]] </div>
<</talk>>
<<addmins 5>>\
<<set $lillymeet = 1>><<md>> You and Elsa arrive in the guest room. <</md>>
<<say $PjName>> Here are some clothes that you can wear. <</say>>
<<say $Elsa>> Thanks. However, now that you've seen me naked, it's my turn to see you.<</say>>
<<md>> Elsa takes off your pants and starts sucking your cock. <</md>>
[[Continue|elsasex1]]
<<set $elsameet = 1>>
<<set $Elsameet = 1>><<switch visited()>>\
<<case 1>>\
<<md>> You approach the bartender, and he begins talking to you.. <</md>>
<<if $Richardquest is 1>>\
<<say $Bartender>> Welcome, can I help you with something? <</say>>
<<say $PjName>> Hello. Richard, the owner of the mansion, sent me to pick up his order and to let you know that the deal's done.<</say>>
<<say $Bartender>> Richard? I don't know who the hell he is. There's no order by the name Richard.<</say>>
<<say $PjName>> What? But he told me that there was an order for a box of alcohol. <</say>>
<<say $Bartender>> Look, if you want the alcohol, you'll have to bring some weed and $300, then I'll give you the alcohol. <</say>>
<<say $PjName>> Okay, I will try to get it.. <</say>>
<<say $Bartender>> Fine, come back with the weed or else don't. <</say>>
<<set $Richardquest = 2>>\
<<set $Rq = 2>>
[[Back|thinkp]]
<</if>>\
<<default>>\
<<if $Weed gte 1 && $Money gte 300>>\
<<say $Bartender>> Welcome. <</say>>
<<say $PjName>> Hello, I've got the stuff you asked for. <</say>>
<<say $Bartender>> What stuff? I haven't asked for anything. I don't know who you are. <</say>>
<<say $PjName>> What? We had arranged to bring you your weed, what happened now? Your memory isn't working? <</say>>
<<say $Bartender>> Okay, okay, I remember, did you bring it? <</say>>
<<say $PjName>> Well of course, I would not be here if I didn't have it. Well where is my alcohol? <</say>>
<<say $Bartender>> I have your alcohol but you still have to pay, it's actually 400$, but for you it will be 300$. <</say>>
<<say $PjName>> I can belive it. Fine. I will pay you. <</say>>
<<md>> You pay <span style="color:#ed6d30">300$</span> and get<span style="color:#57ce35"> Richard's alcohol box</span>. <</md>>
<img src="img/trash/box.png" width="300" style=" border: none;"/>
<<set $Money -= 300>> <<set $Alcoholcage = 1>> <<set $Weed -= 1>>\
<<set $Richardquest = 3>><<set $Rq = 3>>\
[[Back|Pub]]
<</if>>
<</switch>><<md>> After walking for a while, you arrive at the guest room of the mansion.<</md>>
<<say $Elsa>> Okay, drop your pants. Let's start where we left off last time.<</say>>
<<say $PjName>>This time I'm thinking of doing something better. Look over there!<</say>>
<<say $Elsa>>Where? What?<</say>>
<<md>>You take advantage, Elsa looks back while she's naked, and you bend her down, putting her head on the ground and getting ready to penetrate her tight anus.<</md>>
<<say $Elsa>>Ah!<</say>>
<<talk "Inside the ass">>
<<set $elsameet = 2>>\
<img src="img/elsa/elsaanal.webp" width="600"/>
<<say $Elsa>>Ahh!... it's hurt...<</say>>
<<talk "Continue with anal">>
<<md>> You continue doing anal but with more virulence. <</md>>
<img src="img/elsa/elsaanal1.webp" width="600"/>
<<say $Elsa>>D-don't s-stop!.. Ahh!.. Ysss....<</say>>
<img src="img/elsa/elsaanal2.webp" width="600"/>
<<say $PjName>> I'm sorry Elsa, I couldn't help filling your ass with my male juice. <</say>>
<img src="img/elsa/analcp.gif" width="600"/>
<<say $Elsa>> It doesn't matter. I'm sorry but, I can't stay with you. I like you but... I have to go.<</say>>
<<md>> Elsa leaves the room and disappears again.<</md>>
<<say $PjName>> At least this time I'm done.<</say>>
<<if $Mchapter is 0>> \
[[Livin groom|Livingroom]]
<<else>>\
[[Livin groom|Mansion1]]
<</if>>\
<</talk>>
<<talk "Cum in mouth">>
<<md>>After penetrating her ass for a while, you decide to unload in her mouth.<</md>>
<img src="img/elsa/elsacum.webp" width="600"/>
<<say $Elsa>> I love your protein, but I must go. I'm sorry.<</say>>
<<md>>Elsa quickly leaves the room again, as if she had some fear or shame.<</md>>
<<say $PjName>> I think maintaining a relationship with a man gives her a little panic. At least, this time I'm done.<</say>>
<<if $Mchapter is 0>> \
[[Livin groom|Livingroom]]
<<else>>\
[[Livin groom|Mansion1]]
<</if>>\
<</talk>>
<</talk>>
<<set $sucio += 1>>
<<set $Elsafuck2 = 1>><<if $andreafuck is 1 && $lillyandreasex is 0>>\
<<say $Lilly>> Hey darling, I'm currently quite busy cleaning up this mess from the floor.<</say>>
<<elseif $andreafuck is 0 && $lillyandreasex is 0>>\
<<say $Lilly>>I'm sorry, but I'm busy. I need to clean and make this floor shine.<</say>>
<<elseif $andreafuck gte 0 && $lillyandreasex is 1>>\
<<say $Lilly>>I'm currently quite busy cleaning up your semen and vaginal juice from the floor and sofa...<</say>>
<</if>>\
<<if $CurLilove gte 85>>\
<img src="img/lilly/lillyp.webp" width="550"/>
<<md>>Lily has stopped wearing underwear indoors.<</md>>
<<if $andreafuck gte 1>>\
<<talk "Order her">>
<<say $PjName>>Clean it with your tongue.<</say>>
<<say $Lilly>>As you order.<</say>>
<img src="img/lilly/Lillytclean.gif" width="500"/>
<<md>>Lilly cleans up the sperm on the floor with her tongue.<</md>>
<</talk>>
<</if>>\
<<else>>\
<img src="img/lilly/lilly2.jpg" width="700"/>
<<md>>Lilly turns around and begins cleaning, providing a excellent view...<</md>>
<</if>>\
<<if $flowers gte 1 && $lillyflower lte 3>>\
[[Give bouquet of flowers|Lillyflower]]
<<elseif $flowers gte 1 && $lillyflower gte 4>>\
<<talk "Give bouquet of flowers">>
<<say $Lilly>>I'm not sure what to do with all these flowers anymore, sorry.<</say>>
<</talk>>
<</if>>\
<<if $highball gte 1 && $CurLilove gte 85>>\
<<talk "Give a drink">>
<<say $Lilly>>You don't need to get me drunk to take me.<</say>>
<</talk>>
<<elseif $highball gte 1 && $CurLilove lte 84>>\
[[Give highball|Lillyhighball]]
<</if>>\
<<if $Richardoff gte 1 && $CurLilove gte 85>>\
[[Rapid fire|Lillyfuck]]
<</if>>\
<<if $chocolates gte 1>>\
[[Give chocolates|Lillychocolates]]
<</if>>\
[[Back|Livingroom]]
<<addmins 5>>\
<<if $sucio gte 8>>
<<goto "nolily">>
<</if>>
<<set $lillymeet = 1>><<say $Lilly>>Right now, I'm quite busy cleaning the entrance of the house.<</say>>
<img src="img/lilly/lilly2.jpg" width="700"/>
<<md>>Lilly turns around and begins cleaning, providing a excellent view...<</md>>
<<if $flowers gte 1 && $lillyflower lte 3>>\
[[Give bouquet of flowers|Lillyflower2]]
<<elseif $flowers gte 1 && $lillyflower gte 4>>\
<<talk "Give bouquet of flowers">>
<<say $Lilly>>I'm not sure what to do with all these flowers anymore, sorry.<</say>>
<</talk>>
<</if>>\
<<if $chocolates gte 1>>\
[[Give chocolates|Lillychocolates2]]
<</if>>\
<<if $highball gte 1 && $CurLilove lte 84>>\
[[Give highball|Lillyhighball2]]
<<elseif $highball gte 1 && $CurLilove gte 85>>\
<<talk "Give a drink">>
<<say $Lilly>>You don't need to get me drunk to take me.<</say>>
<</talk>>
<</if>>\
[[Back|Entrance]]
<<addmins 5>>\
<<set $lillymeet = 1>><<say $Lilly>>I'm quite busy cleaning the garage.<</say>>
<<say $PjName>>Okay, I'll let you work.<</say>>
<<say $Lilly>>It's okay, $PjName.Name. See you.<</say>>
<img src="img/lilly/lilly2.jpg" width="700"/>
<<md>>Lilly turns around and begins cleaning, providing a excellent view...<</md>>
<<if $flowers gte 1 && $lillyflower lte 3>>\
[[Give bouquet of flowers|Lillyflower3]]
<<elseif $flowers gte 1 && $lillyflower gte 4>>\
<<talk "Give bouquet of flowers">>
<<say $Lilly>>I'm not sure what to do with all these flowers anymore, sorry.<</say>>
<</talk>>
<</if>>\
<<if $chocolates gte 1>>\
[[Give chocolates|Lillychocolates3]]
<</if>>\
<<if $highball gte 1 && $CurLilove lte 84>>\
[[Give highball|Lillyhighball3]]
<<elseif $highball gte 1 && $CurLilove gte 85>>\
<<talk "Give a drink">>
<<say $Lilly>>You don't need to get me drunk to take me.<</say>>
<</talk>>
<</if>>\
[[Back|Garage]]
<<addmins 5>>\
<<set $lillymeet = 1>><<say $Lilly>>Hey darling, I'm currently quite busy cleaning up this mess. <</say>>
<<if $CurLilove gte 85>>\
<img src="img/lilly/lillyp.webp" width="550"/>
<<md>>Lily has stopped wearing panties indoors<</md>>
<<else>>\
<img src="img/lilly/lilly2.jpg" width="700"/>
<<md>>Lilly turns around and begins cleaning, providing a excellent view...<</md>>
<</if>>\
<<if $flowers gte 1 && $lillyflower lte 3>>\
[[Give bouquet of flowers|Lillyflower1]]
<<elseif $flowers gte 1 && $lillyflower gte 4>>\
<<talk "Give bouquet of flowers">>
<<say $Lilly>>I'm not sure what to do with all these flowers anymore, sorry.<</say>>
<</talk>>
<</if>>\
<<if $highball gte 1 && $CurLilove gte 85>>\
<<talk "Give a drink">>
<<say $Lilly>>You don't need to get me drunk to take me.<</say>>
<</talk>>
<<elseif $highball gte 1 && $CurLilove lte 84>>\
[[Give highball|Lillyhighball1]]
<</if>>\
<<if $chocolates gte 1>>\
[[Give chocolates|Lillychocolates1]]
<</if>>\
<<if $richardistract is 1 && $CurLilove gte 85>>\
[[Rapid fire|Lillyfuck2]]
<</if>>\
[[Back|Firstfloor]]
<<addmins 5>>\
<<set $lillymeet = 1>><<say $Lilly>> It's surprising how much dirt is all over the house. It never ends. <</say>>
<<say $PjName>> Ok. I'll let you work <</say>>
<<say $Lilly>> It's ok $PjName.Name, see you. <</say>>
<<if $CurLilove gte 85>>\
<img src="img/lilly/lillyp.webp" width="550"/>
<<md>>Lily has stopped wearing panties indoors<</md>>
<<else>>\
<img src="img/lilly/lilly2.jpg" width="700"/>
<<md>>Lilly turns around and begins cleaning, providing a excellent view...<</md>>
<</if>>\
<<if $flowers gte 1 && $lillyflower lte 3>>\
[[Give bouquet of flowers|Lillyflower4]]
<<elseif $flowers gte 1 && $lillyflower gte 4>>\
<<talk "Give bouquet of flowers">>
<<say $Lilly>>I'm not sure what to do with all these flowers anymore, sorry.<</say>>
<</talk>>
<</if>>\
<<if $chocolates gte 1>>\
[[Give chocolates|Lillychocolates4]]
<</if>>\
<<if $highball gte 1 && $CurLilove lte 84>>\
[[Give highball|Lillyhighball4]]
<<elseif $highball gte 1 && $CurLilove gte 85>>\
<<talk "Give a drink">>
<<say $Lilly>>You don't need to get me drunk to take me.<</say>>
<</talk>>
<</if>>\
[[Back|Kitchen]]
<<addmins 5>>\
<<set $lillymeet = 1>><<md>> Lilly is taking a shower<</md>>
<img src="img/lilly/efef.jpg" width="400"/>
[[Continue|spyLilly1]]
[[Exit|Livingroom]]
<<md>> Sara acknowledges your presence yet extends an invitation for you to enter.
<</md>>
<img src="img/sara/saragif4.gif" width="800"/>
<<say $Sara>>Now that I can't resist any longer, get closer to me.<</say>>
[[Join Sara|Sarashower]]
<<addmins 10>><<md>> You refill the bottle with liquid protein.<</md>>
<<set $Emptybottle -= 1>>\
<<set $Spermbottle += 1>> <<set $Energy -=10>>\
<<say $PjName>>They certainly enjoy the flavor, hehe... <</say>>
[[Exit|Firstfloor]]
<<addmins 5>>\
<<say $Elsa>>I think your reward wouldbe mine too. Clothes off!<</say>>
<div align="center"><img src="img/elsa/elsanude.gif" width="700"/></div>
<<talk "Please Elsa">>
<div align="center"><img src="img/elsa/elsaprotein.gif" width="700"/></div>
<div align="center"><img src="img/elsa/elsasuck.gif" width="700"/></div>
<<say $Elsa>>Now I need your personal protein. <</say>>
<<talk "Give protein">>
<img src="img/elsa/elsafacial.gif" width="700"/>
<<say $PjName>>Now your face is full of protein.<</say>>
<<say $Elsa>>Just how I had hoped.<</say>>
<<md>>Elsa has done a good job, in the end your thoughts were correct, Elsa needed a little affection from a man.<</md>>
<<say $Elsa>>I hope you don't forget my home address, you can come whenever you want.<</say>>
<<md>>Elsa grabs a spoon and stores the protein splashed on her face in a jar.<</md>>
[[Continue|Elsaroom]]
<</talk>>
<</talk>>
<<set $elsahouse = 1>>
<<set $sucio += 1>>
<<set $Elsafuck3 = 1>><<widget "Energy">>
<<set $Energy -= $args[0]>>
<</widget>><span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Guest room </span>
<<if $offmansion is 1>>\
<<say $PjName>>I can no longer sleep in this place.<</say>>
<<else>>\
<<if $QuestTracking is true>>\
<<if $training is 0>>\
<<if $CurEnergy gte 30>>\
<<md>> There is a pull-up bar here.<</md>>
[[Training on the pull-up bar|training]]
<</if>>\
<</if>>\
<</if>>\
<<if $SleepLocation gte 1>>\
[[Set default bedroom|bed default]]
<</if>>\
<<link "Sleep">><<goto "Guestsleep">><</link>>
<</if>>\
[[Exit|Livingroom]] <<set $Randomdream = random(4)>>\
<<if $Randomdream is 0>>\
<<md>> You have sweet dreams <</md>>
<div align="center"> <img src="img/dream/dream.webp" width="500"/></div>
<<elseif $Randomdream is 1>>\
<<md>> You have sweet dreams <</md>>
<div align="center"> <img src="img/dream/dream1.webp" width="700"/></div>
<<elseif $Randomdream is 2>>\
<<md>> You have sweet dreams <</md>>
<div align="center"> <img src="img/dream/dream2.webp" width="600"/></div>
<<elseif $Randomdream is 3>>\
<<md>> You have sweet dreams <</md>>
<div align="center"> <img src="img/dream/dream3.webp" width="700"/></div>
<<elseif $Randomdream is 4>>\
<<md>> You have sweet dreams <</md>>
<div align="center"> <img src="img/dream/dream4.gif" width="700"/></div>
<</if>>\
<<if $Playerdream is 0 && $CurLilove gte 40>>\
[[Continue|livingroomdream]]
<<elseif $Playerdream is 1 && $CurAlove gte 70>>\
[[Continue|livingroomdream]]
<<else>>\
[[Wake up|Guestroom]]
<</if>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<addhours 8>>\
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $mallsmoke = 0>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $cyndisemen = 0>>
<<set $cyndisex = 0>>
<<set $riverwalk = 0>>
<<include "slp">>
<<set $CurAp = $MaxAP>><<md>> Sara caught you <</md>>
<<say $Sara>> $PjName.Name, what the hell are you doing? I believed I could rely on you. Get out of here immediately!<</say>>
<<say $PjName>>I'm sorry, I didn't mean to bother you, and I'm leaving.<</say>>
<<md>> You lost <span style="color:#ff33d6">-10 Love </span>with Sara <</md>>
[[Exit|Firstfloor]]
<<set $CurSalove -=10>><<md>> Richard approaches you and extends a warm welcome as soon as you enter the mansion.<</md>>
<<say $Richard>>Welcome $PjName.Name! Finally, you've arrived! Welcome to my humble mansion. <</say>>
<<say $PjName>>Hey Richard! I'm glag to see you again! How much time has passed since our last encounter? You've been doing rather well, it appears.<</say>>
<<say $Richard>>I'm happy you came. I wish I could trust you as much as I did when we were younger, but in the present, you have to earn my trust. <</say>>
<<say $PjName>>Richard, I get it; what do you need me for?<</say>>
<<say $Richard>>Everything happens when it should. I specifically found out that you and your girlfriend—ex—are no longer together. It makes me sad. If not, you will no doubt find someone who will be grateful for your presence here. I sincerely hope that you are well.<</say>>
<<say $PjName>>Richard, thanks for having me. I have no idea how, but it appeared right when I needed it. <</say>>
<<say $Richard>>To start with, only a few things: You cannot ascend to the first floor without my consent. Repairs are being made to the pool and a few other areas of the house. You can take a nap in the guest room if you need to. Keep in mind $PjName.Name, please don't betray my confidence; I don't want to have to evict you from my house. Additionally, if you need money, perhaps you might work in the neighborhood bar or casino.<</say>>
<<say $PjName>>Okay, pal, I appreciate the note. <</say>>
<<say $Richard>> I apologize, but I must attend to business. Come When you're ready, talk to me since I need assistance with a few things. You can meet folks by taking a stroll around the house. You are free to stay as long as you like. as long as you don't spy into areas that are private. <</say>>
<<say $PjName>>Then I'll go for a walk. <</say>>
<<md>>As you uncover more of the secret Richard is hiding, he will get more suspicious of you; once his suspicion reaches a certain level, you will be kicked out of the mansion. But do not worry; the game will not be over. If you have the necessary abilities, it shouldn't be difficult for you to get back in.<</md>>
[[Continue|Livingroomintro]]
<<set $richardmeet = 1>> <<set $secondtrio = 1>>\
<div align="center"><img src="img/sara/sarasophia.gif" width="500"/></div>
<div align="center"><img src="img/sara/sarasophia1.gif" width="500"/></div>
<div align="center"><img src="img/sara/sarasophia2.gif" width="500"/></div>
[[Finish sex|Livingroom]]<<md>>Richard has given you the freedom to be at home, regardless of certain places, either because they are in disrepairs or because Richard does not want you to snoop around too much. Even though the journey hasn't been too long, you feel relieved to be here<</md>>
<<say $PjName>> I have finally arrived.<</say>>
[[Stairs]]
[[Basement|noBase]]
[[Guest room|Guestroom]]
[[Garden]]
[[Kitchen]]
[[Bathroom|Bathroom1]]
[[Exit|Entrance]]
<<addmins 5>>\
<<set $play = 2>>
<<set $Rq = 0>>
<<set $dir = 1>>
<<md>> <</md>>
<<say $PjName>> <</say>>
<<say $Man2>> <</say>>
<<say $PjName>> <</say>>
<<say $Man2>> <</say>>
<<say $Andrea>> <</say>>
<<say $Man2>> <</say>>
<<say $PjName>> <</say>>
<<say $Lilly>> <</say>>
<<if $CurLilove gte 100>>
[[Explain the situation|Lillyhelp]]
<<else>>
[[Explain the situation|Lillynohelp]]
<</if>>
<<say $PjName>> <</say>>
<<say $Man2>> <</say>>
<<say $Andrea>> <</say>>
<<say $PjName>> <</say>>
<<say $Lilly>> <</say>>
[[No need help|nohelp]]
<<say $PjName>> <</say>>
<<say $Man2>> <</say>>
<<say $Andrea>> <</say>>
<<say $PjName>> <</say>>
<<say $Lilly>> <</say>>
<<set $poolfail = 1>>
[[Run away|Livingroomfight]]<<md>> There's a lot of books. <</md>>
<div align="center"> <img src="img/trash/books.jpg" width="550"/></div>
<<say $PjName>> Mmm... interesting. But nothing weird around here. Richard has a copy of "Mein kampf" written by Adolf Hitler... Maybe he likes German literature.<</say>>
<<if $offmansion is 0>>\
[[Back|Office]]
<<else>>\
[[Back|Office2]]
<</if>>\<<md>> It's a large pile of papers <</md>>
<<switch visited()>>\
<<case 1>>\
<div align="center"> <img src="img/trash/papers.jpg" width="550"/></div>
<<say $PjName>> I can see the words "Slavery" "Kidnapping" or "Global Domination" are written. What are you up to, Richard?<</say>>
<<default>>\
<div align="center"> <img src="img/trash/papers.jpg" width="550"/></div>
<<say $PjName>> I think Richard is into something shady. <</say>>
<</switch>>\
<<if $offmansion is 0>>\
[[Back|Office]]
<<else>>\
[[Back|Office2]]
<</if>>\<<md>> The Computer is On <</md>>
<img src="img/trash/pc.jpg" width="600"/>
<<say $PjName>>The computer is secured with a password.<</say>>
<<if $CurLilove gte 50 && $sarameet gte 1>>\
<<goto "pc2">>
<</if>>\
<<if $offmansion is 0>>\
[[Back|Office]]
<<else>>\
[[Back|Office2]]
<</if>>\
<<switch visited()>>\
<<case 1>>\
<<md>>Sara begins playing with her boobs and pussy when you approach her.
<</md>>
<img src="img/sara/sarashower.gif" width="600"/>
<<say $Sara>>Do my breasts appeal to you?<</say>>
<<say $PjName>>They are wonderful, but Richard?<</say>>
<<say $Sara>>He is still asleep, so if we move quickly enough, he won't notice, which puts us in an ideal position right now.<</say>>
<<say $PjName>>How can I ignore your stunning beauty?.<</say>>
<<talk "Continue">>
<img src="img/sara/sarashower1.gif" width="600"/>
<<say $Sara>>Come on, move forward!<</say>>
<<md>>You start stroking Sara's breasts after removing your clothes.<</md>>
<<talk "Sex in the shower">>
<img src="img/sara/sarashower2.gif" width="700"/>
<<say $Sara>>Lay down! I wish to ride you.<</say>>
<img src="img/sara/sarashower3.gif" width="600"/>
[[Continue|saracumshower]]
<<addmins 15>>\
<</talk>>\
<</talk>>\
<<default>>\
<img src="img/sara/sarashower2.gif" width="600"/>
<<say $Sara>>I love riding you!<</say>>
<img src="img/sara/sarashower3.gif" width="600"/>
[[Continue|saracumshower]]
<<addmins 15>>\
<</switch>>
<<set $Sarafuck2 = 1>><<switch visited()>>\
<<case 1>>\
<<say $PjName>> Sorry, are you Bob? <</say>>
<<say $Bob>> Why do you ask? <</say>>
<<say $PjName>> I'm $PjName.Name. My friend Andrea sent me. <</say>>
<<say $Bob>> I thought that bitch had no friends. Well do you want weed? <</say>>
[[Business|Buyweed]]
<<default>>\
<<if $bobquest is 0 || $bobquest gte 2>>\
<<say $Bob>> Did you come here for weed? <</say>>
<</if>>\
<<if $gasfab gte 1 && $sulfuric is 0 && $torchquest is 1 && $bobquest is 0>>\
[[Ask for sulfuric acid|Bobtalk2]]
<</if>>\
<<if $bobquest is 1>>\
<<say $Bob>>Do you have what I asked for?<</say>>
<<if $andreapanties is 0>>\
<<say $PjName>>Not yet.<</say>>
<<else>>\
[[Give panties|bobquest]]
<</if>>\
<</if>>\
[[Business|Buyweed]]
<</switch>>\
[[Go back|Park]]
<<say $PjName>> Hey Andrea, do you know where to get weed? <</say>>
<<say $Andrea>> Chhhsst ... don't say it out loud! I shouldn't say it, but I'd like you to bring me some of it too.<</say>>
<<say $PjName>> Okay okay, so where can I get it? I might bring you some too.<</say>>
<<say $Andrea>> Look for Bob, he is a silly man. He usually stays in the park at night, around 8 p.m.<</say>>
<<say $PjName>> Thanks for the information. <</say>>
[[Back|Livingroom]]
<<set $askweed = 1>>\
<<if $bobotalk is 0>>\
<<set $weedtalk = 0>>\
<<if $sucio gte 6>>\
<<md>>When you get closer to talk, Bob gives a little jump and moves a little away from you<</md>>
<<say $Bob>>Oh God! You stink man! Shower once in a while at least! It's disgusting! Php... whatever, it's $100 gram.<</say>>
<<else>>\
<<say $Bob>> This is the price, two grams for $100. <</say>>
<</if>>\
<<if $Money gte 100>>\
<div id="buybuttonsbar">
<div id="photoweed"><img src="img/trash/weed.png" width="112px"/></div>
<div id="buyweedbutton">Buy - 100$</div>
</div>\
<<else>>\
<div id="buybuttonsbar">
<div id="photoweed"><img src="img/trash/weed2.png" width="112px"/></div>
<div id="buyweedbutton2">Buy - 100$</div>
</div>\
<</if>>
[[Leave|Bobtalk]]
<<else>>\
<<if $sucio gte 6>>\
<<md>>When you get closer to talk, Bob gives a little jump and moves a little away from you<</md>>
<<say $Bob>>Oh God! You stink man! Shower once in a while at least! It's disgusting! Php... whatever, it's $100 for gram.<</say>>
<<else>>\
<<say $Bob>> This is the price, a gram for $100. <</say>>
<</if>>\
<<if $Money gte 100>>\
<div id="buybuttonsbar">
<div id="photoweed"><img src="img/trash/weed.png" width="112px"/></div>
<div id="buyweedbutton">Buy - 100$</div>
</div>\
<<else>>\
<div id="buybuttonsbar">
<div id="photoweed"><img src="img/trash/weed2.png" width="112px"/></div>
<div id="buyweedbutton2">Buy - 100$</div>
</div>\
<</if>>
[[Leave|Park]]
<</if>>\
<<if $Bobconfi gte 10 && $Bobm is 0>>\
<<goto "Magazine">>\
<</if>>\
<<script>>
$(document).ready(function() {
$('#buyweedbutton').one('click', function() {
State.variables.Weed += 1;
State.variables.Money -= 100;
$(this).prop('disabled', true);
Engine.play("Buyweed2");
});
});
<</script>><<say $PjName>> What in the world? Everything was a dream, right? How strange—it seemed so genuine. It's the first time I've ever experienced a dream this bizarre.<</say>>
<<md>>You start to reflect on all that happened the day before after getting out of bed, washing your face in the sink, and getting ready. You find it hard to accept it is happening. You get a message on your phone after spending some time alone with your thoughts.<</md>>
<<talk "Check message">>
<img src="img/trash/message.jpg" width="600"/>
<<say $PjName>>Richard's message to you? He was a classmate of mine. He hasn't contacted me in a very long time.<</say>>
<div align="center"><<ds>>$PjName.Name, buddy. Please accept my invitation to visit my house. Since it has been so long since we last spoke, I hope to see you soon. I'll hold out for your arrival.<</ds>></div>
<<say $PjName>>This might be a fantastic for me to make a total life change. It's time to leave misfortunes behind, especially Jennifer, who has been haunting me. It's time to head in the right direction. "Sighs..." I missed out on a lot of things but there isn't time to think about the past! And now without delay, I'm determined to board a flight. It's time to let go of the past and confront the future. Maybe this journey may open new doors for me. Who know... Even if the future is unpredictable, I'm taking control of my life right now.<</say>>
<<md>>You leave the motel after gathering the few belongings you took with you from your ex-girlfriend's home. Your trip starts at the airport. <</md>>
<div align="center"> [[Go to the airport|intro8]]</div>
<</talk>>
<<addhours 7>><<addmins 50>><<md>>You quickly arrive at Nancy's house and enter her room, she now exudes sincerity<</md>>
<<say $Nancy>>I've been horny, since you came to see me the first time in the kitchen of Richard's mansion.<</say>>
<<md>>She takes off her clothes while looking at you with desire<</md>>
<div align="center"><img src="img/nancy/nancyhot1.webp" width="400"/></div>
<<talk "Continue">>
<<say $Nancy>>I've been holding on for a long time, wishing for this... Why don't drop your pants? <</say>>
<div align="center"><img src="img/nancy/nancyhot.webp" width="500"/></div>
<<talk "Drop pants">>
<<md>>You take off your clothes and lie down next to Nancy. She starts to ride you<</md>>
<div align="center"><img src="img/nancy/nancysex.webp" width="600"/></div>
<<md>>Nancy is enjoying a lot<</md>>
<div align="center"><img src="img/nancy/nancysex1.gif" width="600"/></div>
<<say $Nancy>>Now let me squeeze the juice out of you.<</say>>
[[Continue|Ns2]]
<</talk>>
<<addmins 15>>\
<</talk>>
<<set $Nancysex = 1>><<say $PjName>> Sara, I went to take a look at what you said. I found some strange texts that said something about torture, kidnapping and more... Lilly also told me that screams can be heard from the basement. What's going on there? <</say>>
<<say $Sara>>What you're telling me confirms my suspicions. Something strange is happening. Richard doesn't seem to be the same since we moved here. I'm scared. He keeps me locked up in the house while he meets with strange people and sometimes goes down to the basement, and you can hear yelling, but it seems that Lilly doesn't care much about it.<</say>>
<<say $PjName>> Okay, as soon as I can I'll try to go to the basement and find out what's going on.<</say>>
<<say $Sara>>I really appreciate what you're doing, $PjName.Name. Just make sure Richard doesn't see you, please, or he'll suspect you.<</say>>
<<say $PjName>>I will be back.<</say>>
[[Exit|Firstfloor]]
<<set $sarameet = 3>>\
<<set $richardhunt = 1>>
<<set $Sq = 3>><<set $sunrise += 5>><<set $tequila -= 1>><<set $ice -= 1>>\
<<set $sprite -= 1>>\
<<if $CurNalove lte 49>>\
<<set $CurNalove += 1>>\
<<md>>You get <span style="color:#57ce35">+ 5 tequila sunrise </span><</md>>
<div class="lovelove"><div id="imgnancy"></div><div id="horizontalNalovebarbkg" class="Nalovebarbkg"><div id="horizontalNalovebar" class="Nalovebar"></div>+1 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Nalove(State.variables.CurNalove, State.variables.MaxNalove,
"horizontalNalovebar", true, ev.content);
});<</script>>
<<else>>\
<<md>>You get <span style="color:#57ce35">+ 2 tequila sunrise</span><</md>>
<</if>>\
<<if $ice gte 1 && $tequila gte 1 && $sprite gte 1>>\
[[Make more|sunrise]]
<<else>>\
<<talk "Make more" 23 $cacas "You dont' have the ingredients">><<goto "Kitchen">><</talk>>
<</if>>\
[[Cocktails]]
[[Kitchen]]
<<addmins 5>>
<<if isDateBetween($gameDate, '21:00', '08:00')>>\
<<goto "nancybye">>
<</if>><<set $highball += 5>><<set $vodka -= 1>><<set $ice -= 1>>\
<<set $tonic -= 1>>\
<<if $CurNalove lte 49>>\
<<set $CurNalove += 1>>\
<<md>>You get <span style="color:#57ce35">+ 5 highballs </span><</md>>
<div class="lovelove"><div id="imgnancy"></div><div id="horizontalNalovebarbkg" class="Nalovebarbkg"><div id="horizontalNalovebar" class="Nalovebar"></div>+1 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Nalove(State.variables.CurNalove, State.variables.MaxNalove,
"horizontalNalovebar", true, ev.content);
});<</script>>
<<else>>\
<<md>>You get <span style="color:#57ce35">+ 2 higball</span><</md>>
<</if>>\
<<if $ice gte 1 && $vodka gte 1 && $tonic gte 1>>\
[[Make more|highball]]
<<else>>\
<<talk "Make more" 23 $cacas "You don't have the ingredients">><<goto "Kitchen">><</talk>>
<</if>>\
[[Cocktails]]
[[Kitchen]]
<<addmins 5>>
<<if isDateBetween($gameDate, '21:00', '08:00')>>\
<<goto "nancybye">>
<</if>> <<set $Alcoholcage = 0>>\
<<say $PjName>> I have your alcohol here, Richard. Take it.<</say>>
<<say $Richard>> Finally, now I can continue my business without worries. However, if you'll do me one more favor, come Talk to me again whenever you're ready.<</say>>
<<md>> You get <span style="color:#57ce35">+5 vodkas</span>, <span style="color:#57ce35">+5 tequilas</span>, <span style="color:#57ce35">+5 sprites</span> and <span style="color:#57ce35">+10 ice</span><</md>>
[[Back|Richardlovetalk]]
<<set $tequila += 5>><<set $ice += 10>>\
<<set $vodka += 5>><<set $sprite += 5>>\
<<set $Richardalcohol = 1>>\
<<set $Richardquest = 4>>
<<set $Rq = 4>>
<div align="center"><img src="img/richard/richard-suit.jpg" width="500"/></div>
<<switch visited()>>\
<<case 1>>\
<<say $Richard>>How did you manage to enter here? Well, that's not important right now. I'm occupied at the moment; we can talk later.<</say>>
<<md>> Your friendship with Richard diminishes<span style= "color:red"> -5</span><</md>>
<<set $CurRS -= 5>>\
<<default>>\
<<say $Richard>>I'm quite occupied at the moment; we can talk later.<</say>>
<</switch>>\
[[Exit|Firstfloor]]<<set $highball -= 1>> <<set $CurAlove += 2>>\
<<say $PjName>> I have a cocktail, do you want it? <</say>>
<<if $CurAlove gte 50>>\
<<say $Andrea>>Thanks, you are very attentive to me.<</say>>
<<else>>\
<<say $Andrea>> Okay. <</say>>
<</if>>\
<div class="lovelove"><div id="imgandrea"></div><div id="horizontalAlovebarbkg" class="Alovebarbkg"><div id="horizontalAlovebar" class="Alovebar"></div>+2 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Alove(State.variables.CurAlove, State.variables.MaxAlove,
"horizontalAlovebar", true, ev.content);
});<</script>>
[[Back|Andrea]]
<<set $andreadrunk += 1>><<set $Weed -= 1>>\
<<say $PjName>> Do you want weed, Andrea? <</say>>
<<if $CurAlove lte 49>>\
<<say $Andrea>> Always.<</say>>
<<else>>\
<<say $Andrea>>Yes, thanks, honey.<</say>>
<</if>>\
<<set $CurAlove += 2>>\
<div class="lovelove"><div id="imgandrea"></div><div id="horizontalAlovebarbkg" class="Alovebarbkg"><div id="horizontalAlovebar" class="Alovebar"></div>+2 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Alove(State.variables.CurAlove, State.variables.MaxAlove,
"horizontalAlovebar", true, ev.content);
});<</script>>
[[Back|Livingroom]]<<set $Andreacocaine = 0>> <<set $Andrequest2 = 1>>\
<<say $PjName>> Here's your cocaine, Andrea. <</say>>
<img src="img/trash/acoke.png" width="200" style="
border: none;"/>
<<say $Andrea>> At last! I knew you would get it. Give it to me quickly. <</say>>
<<md>>Andrea rips the bag from your hands<</md>>
<<say $PjName>> What the hell... <</say>>
<img src="img/trash/andreasnif.jpg" width="600"/>
<<say $Andrea>> Ohh! It feels good, thank you $PjName.Name <</say>>
<<say $PjName>> You are insane, Andrea. <</say>>
<<say $Andrea>> Anyway, see you later! I have coke to snort.<</say>>
<<set $CurAlove += 15>>\
<div class="lovelove"><div id="imgandrea"></div><div id="horizontalAlovebarbkg" class="Alovebarbkg"><div id="horizontalAlovebar" class="Alovebar"></div>+15 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Alove(State.variables.CurAlove, State.variables.MaxAlove,
"horizontalAlovebar", true, ev.content);
});<</script>>
[[Living room|Livingroom]]
<<set $Andreaquest1 = 4>>
<<set $andreasnort = 4>>
<<set $Aq = 4>><<say $PjName>> Now do you want me to help you? Let's see what you have to say Andrea. <</say>>
<<say $Andrea>> Someone stole my cocaine. Can you find out who it was and bring it back to me? I need that cocaine! <</say>>
<<say $PjName>> Why am I not surprised that it is because of the drug. And what happened to not speaking loudly?<</say>>
<<say $Andrea>> I don't care. Come on! Please help me, $PjName.Name I beg you. <</say>>
[[Help Andrea|helpandrea]]
<<set $Weed -= 1>>\
<<say $PjName>> I have the weed, I will give it to you. <</say>>
<<say $Sophia>> Thank you, sweetheart. <</say>>
<<set $CurSolove += 2>>\
<div class="lovelove"><div id="imgsophia"></div><div id="horizontalSolovebarbkg" class="Solovebarbkg"><div id="horizontalSolovebar" class="Solovebar"></div>+2 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Solove(State.variables.CurSolove, State.variables.MaxSolove,
"horizontalSolovebar", true, ev.content);
});<</script>>
<<return>><<say $PjName>> I have a coktail, I will give it to you. <</say>>
<<say $Sophia>> Sorry, but I don't like highball.<</say>>
[[Back|Herbalist]]
<<set $nohighball = 1>><<set $sunrise -= 1>><<set $CurSolove += 5>><<set $sophiadrunk += 1>>\
<<say $PjName>> I have a coktail, I will give it to you <</say>>
<<say $Sophia>> Thank you. I'll take it.<</say>>
<div class="lovelove"><div id="imgsophia"></div><div id="horizontalSolovebarbkg" class="Solovebarbkg"><div id="horizontalSolovebar" class="Solovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Solove(State.variables.CurSolove, State.variables.MaxSolove,
"horizontalSolovebar", true, ev.content);
});<</script>>
<<return>>
<<say $PjName>> I want to propose something. <</say>>
<<say $Sophia>> What do you want? <</say>>
<<say $PjName>> You, me and Sophia, on the bed. <</say>>
<<say $Sara>> Sure, honey. <</say>>
<<talk "Follow Sophia" 10 $Energy "You don't have energy">><<goto "Sophiasarasex">> <</talk>>
[[Back|Firstfloor]] <<md>>Sophia starts riding<</md>>
<img src="img/sophia/fuck.gif" width="750"/>
<<say $Sophia>>Ah!.. That's how I like it!<</say>>
<img src="img/sophia/fuck1.gif" width="600"/>
<<say $Sophia>>Ah..! Ah..! Don't stop! Ah..!<</say>>
<<md>>Sophia's vision of you is fascinating. Her breasts bouncing... and her face, beaming with pleasure. There can't be a better time than this<</md>>
<img src="img/sophia/fuck2.gif" width="600"/>
<<md>>For a moment you think about this opportunity of getting Sophia pregnant. Or maybe it's too early to get her pregnant. Who knows...<</md>>
<<talk "Cum outside">>
<img src="img/sophia/cumbody.gif" width="750"/>
<<say $Sophia>>Phew!.. I haven't been with a man in a long time, I really enjoyed it.<</say>>
<<say $PjName>>I also enjoyed a lot. But now the priority is to get out of here.<</say>>
[[Continue|sophiatalk2]]
<</talk>>
<<talk "Impregnate her">>
<img src="img/sophia/creampie.gif" width="750"/>
<<md>>It's not too soon. You take the opportunity to cum inside Sophia, completely unloading, surprising her<</md>>
<<say $Sophia>>What? You have cum inside me!<</say>>
<<say $PjName>>And very deep!<</say>>
<<say $Sophia>>Are you crazy! Do you want me to get pregnant?<</say>>
<<say $PjName>>That's it, Sophia. I want you to have a child of mine! Don't you think our child will turn out to be a very handsome boy or a beautiful girl?<</say>>
<<say $Sophia>>No! I mean, yes, yes, it will come out very handsome. But that's not the issue! How am I going to have a child, with you? We're not even dating! What is it... pf... I'll have to take contraceptives.<</say>>
<<say $PjName>>Do not even think about it. What I have done is a gift! In the future you will thank me for what I have done.<</say>>
<<say $Sophia>>Are you kidding? A child is a lot of responsibility. And, rgh... I don't know what to say.<</say>>
<<say $PjName>>Don't worry, now is not the time to argue. You must listen to me. You will have the child. But now the priority is to get out of here.<</say>>
<<md>>Sophia seems calmer now<</md>>
[[Continue|sophiatalk2]]
<<set $sophiapregnant = 1>>
<</talk>>
<<addmins 10>>\
<<set $sophiasex = 1>>
<<md>> You get <span style="color:#7fff4b"> +20 ice</span><</md>>
<<set $ice += 20>>\
[[Back|Store]]
<<set $Money -= 130>><<say $Bartender>>How many do you want?<</say>>
<<talk "1" 15 $Money "You don't have cash.">>
<<set $vodka += 1>> <<set $Money -= 15>><<goto "buyvodka">>
<</talk>>
<<talk "2" 30 $Money "You don't have cash.">>
<<set $vodka += 2>> <<set $Money -= 30>><<goto "buyvodka">>
<</talk>>
<<talk "5" 75 $Money "You don't have cash.">>
<<set $vodka += 5>> <<set $Money -= 75>><<goto "buyvodka">>
<</talk>>
<<talk "15" 225 $Money "You don't have cash.">>
<<set $vodka += 15>> <<set $Money -= 225>><<goto "buyvodka">>
<</talk>>
[[Back|Pub]]
<<say $Bartender>>How many do you want?<</say>>
<<talk "1" 15 $Money "You don't have cash.">>
<<set $tequila += 1>> <<set $Money -= 15>><<goto "buytequila">>
<</talk>>
<<talk "2" 30 $Money "You don't have cash.">>
<<set $tequila += 2>> <<set $Money -= 30>><<goto "buytequila">>
<</talk>>
<<talk "5" 75 $Money "You don't have cash.">>
<<set $tequila += 5>> <<set $Money -= 75>><<goto "buytequila">>
<</talk>>
<<talk "15" 225 $Money "You don't have cash.">>
<<set $tequila += 15>> <<set $Money -= 225>><<goto "buytequila">>
<</talk>>
[[Back|Pub]]<<say $Bartender>>How many do you want?<</say>>
<<talk "1" 10 $Money "You don't have cash.">>
<<set $ice += 1>> <<set $Money -= 10>><<goto "buyice">>
<</talk>>
<<talk "2" 20 $Money "You don't have cash.">>
<<set $ice += 2>> <<set $Money -= 20>><<goto "buyice">>
<</talk>>
<<talk "5" 50 $Money "You don't have cash.">>
<<set $ice += 5>> <<set $Money -= 50>><<goto "buyice">>
<</talk>>
<<talk "15" 150 $Money "You don't have cash.">>
<<set $ice += 15>> <<set $Money -= 150>><<goto "buyice">>
<</talk>>
[[Back|Pub]]<<say $Bartender>>How many do you want?<</say>>
<<talk "1" 10 $Money "You don't have cash.">>
<<set $tonic += 1>> <<set $Money -= 10>><<goto "buytonic">>
<</talk>>
<<talk "2" 20 $Money "You don't have cash.">>
<<set $tonic += 2>> <<set $Money -= 20>><<goto "buytonic">>
<</talk>>
<<talk "5" 50 $Money "You don't have cash.">>
<<set $tonic += 5>> <<set $Money -= 50>><<goto "buytonic">>
<</talk>>
<<talk "15" 150 $Money "You don't have cash.">>
<<set $tonic += 15>> <<set $Money -= 150>><<goto "buytonic">>
<</talk>>
[[Back|Pub]]
<<say $Bartender>>How many do you want?<</say>>
<<talk "1" 10 $Money "You don't have cash.">>
<<set $sprite += 1>> <<set $Money -= 10>><<goto "buysprite">>
<</talk>>
<<talk "2" 20 $Money "You don't have cash.">>
<<set $sprite += 2>> <<set $Money -= 20>><<goto "buysprite">>
<</talk>>
<<talk "5" 50 $Money "You don't have cash.">>
<<set $sprite += 5>> <<set $Money -= 50>><<goto "buysprite">>
<</talk>>
<<talk "15" 150 $Money "You don't have cash.">>
<<set $sprite += 15>> <<set $Money -= 150>><<goto "buysprite">>
<</talk>>
[[Back|Pub]]<<say $Bartender>>How many do you want?<</say>>
<<talk "1" 15 $Money "You don't have cash.">>
<<set $whiskey += 1>> <<set $Money -= 15>><<goto "buywhiskey">>
<</talk>>
<<talk "2" 30 $Money "You don't have cash.">>
<<set $whiskey += 2>> <<set $Money -= 30>><<goto "buywhiskey">>
<</talk>>
<<talk "5" 75 $Money "You don't have cash.">>
<<set $whiskey += 5>> <<set $Money -= 75>><<goto "buywhiskey">>
<</talk>>
<<talk "15" 225 $Money "You don't have cash.">>
<<set $whiskey += 15>> <<set $Money -= 225>><<goto "buywhiskey">>
<</talk>>
[[Back|Pub]]<<say $PjName>>So, are you going to help me?<</say>>
<<say $Andrea>>I thought you weren't going to inquire.<</say>>
<<talk "Continue">>
<<md>>Andrea undresses and begins to passionately masturbate you.<</md>>
<div align="center"> <img src="img/andrea/andreablow.gif" width="600"/> </div>
[[Cum|andreablow1]]
<</talk>>
<<addmins 10>>
<<set $sexbath = 1>>
<<set $sunrise -= 1>>\
<<say $PjName>> I have a cocktail, do you want it? <</say>>
<<if $CurAlove gte 50>>\
<<say $Andrea>>You are very kind.<</say>>
<<else>>\
<<say $Andrea>> Okay. <</say>>
<</if>>\
<<set $CurAlove += 2>>\
<div class="lovelove"><div id="imgandrea"></div><div id="horizontalAlovebarbkg" class="Alovebarbkg"><div id="horizontalAlovebar" class="Alovebar"></div>+2 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Alove(State.variables.CurAlove, State.variables.MaxAlove,
"horizontalAlovebar", true, ev.content);
});<</script>>
[[Back|Andrea]]
<<set $andreadrunk += 1>><<say $PjName>>How many should I buy?<</say>>
<<talk "1" 25 $Money "You don't have cash.">>
<<set $chocolates += 1>> <<set $Money -= 25>><<goto "Store">>
<</talk>>
<<talk "2" 50 $Money "You don't have cash.">>
<<set $chocolates += 2>> <<set $Money -= 50>><<goto "Store">>
<</talk>>
<<talk "5" 125 $Money "You don't have cash.">>
<<set $chocolates += 5>> <<set $Money -= 125>><<goto "Store">>
<</talk>>
<<talk "15" 375 $Money "You don't have cash.">>
<<set $chocolates += 15>> <<set $Money -= 375>><<goto "Store">>
<</talk>>
[[Back|Store]]<<say $PjName>>How many should I buy?<</say>>
<<talk "1" 30 $Money "You don't have cash.">>
<<set $flowers += 1>> <<set $Money -= 30>><<goto "Store">>
<</talk>>
<<talk "2" 60 $Money "You don't have cash.">>
<<set $flowers += 2>> <<set $Money -= 60>><<goto "Store">>
<</talk>>
<<talk "5" 150 $Money "You don't have cash.">>
<<set $flowers += 5>> <<set $Money -= 150>><<goto "Store">>
<</talk>>
<<talk "15" 750 $Money "You don't have cash.">>
<<set $flowers += 15>> <<set $Money -= 750>><<goto "Store">>
<</talk>>
[[Back|Store]]
<<set $moscowmule += 2>> <<set $fjuice -= 2>><<set $orangejuice -= 1>>\
<<set $whiskey -= 1>> <<set $ice -= 1>> <<set $cola -= 1>>\
<<if $CurNalove lte 49>>\
<<set $CurNalove += 1>>\
<<md>>You get <span style="color:#57ce35">+ 2 moscow mule </span<</md>>
<div class="lovelove"><div id="imgnancy"></div><div id="horizontalNalovebarbkg" class="Nalovebarbkg"><div id="horizontalNalovebar" class="Nalovebar"></div>+1 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Nalove(State.variables.CurNalove, State.variables.MaxNalove,
"horizontalNalovebar", true, ev.content);
});<</script>>
<<else>>\
<<md>>You get <span style="color:#57ce35">+ 1 moscow mule</span><</md>>
<</if>>\
<<if $ice gte 1 && $whiskey gte 1 && $cola gte 1 && $orangejuice gte 1 && $fjuice gte 1>>\
[[Make more|moscowmule]]
<<else>>\
<<talk "Make more" 23 $cacas "You don't have the ingredients">><<goto "Kitchen">><</talk>>
<</if>>\
[[Cocktails]]
[[Kitchen]]
<<addmins 5>>
<<if isDateBetween($gameDate, '21:00', '08:00')>>\
<<goto "nancybye">>
<</if>><<say $PjName>>How many do I buy?<</say>>
<<talk "1" 10 $Money "You don't have cash.">>
<<set $orangejuice += 1>> <<set $Money -= 10>><<goto "Store">>
<</talk>>
<<talk "2" 20 $Money "You don't have cash.">>
<<set $orangejuice += 2>> <<set $Money -= 20>><<goto "Store">>
<</talk>>
<<talk "5" 50 $Money "You don't have cash.">>
<<set $orangejuice += 5>> <<set $Money -= 50>><<goto "Store">>
<</talk>>
<<talk "15" 150 $Money "You don't have cash.">>
<<set $orangejuice += 15>> <<set $Money -= 150>><<goto "Store">>
<</talk>>
[[Back|Store]]<<if $CurLilove lte 50>>\
<<say $Lilly>>But I'm at work. I can't have any drinks, or else Richard might fire me.<</say>>
<<say $PjName>> Come on, it's okay. Richard won't find out.<</say>>
<<say $Lilly>>No, sorry. I'd rather not risk losing my job. Maybe later. Thanks anyway, darling.<</say>>
<<else>>\
<<if $Lillydrink gte 2>>\
<<say $PjName>> Lilly, I have a drink for you.<</say>>
<<say $Lilly>>I'm a little drunk... *hic*... I should probably avoid drinking any more today... *hic*<</say>>
<<say $PjName>>Okay, Lilly, I understand.<</say>>
<<elseif $Lillydrink lte 1>>\
<<say $PjName>> Lilly, I have a drink for you, please accept it. I hope you like it.<</say>>
<<set $highball -= 1>> <<set $Lillydrink += 1>>\
<<say $Lilly>>But I'm at work. I can't have any drinks, or else Richard might fire me.<</say>>
<<say $PjName>>Come on Lilly, Richard will never know.<</say>>
<<md>>You have convinced Lilly to drink<</md>>
<<say $Lilly>>Okay, $PjName.Name. It won't hurt to have a little drink.<</say>>
<<set $CurLilove += 10>>\
<div class="lovelove"><div id="imglilly"></div><div id="horizontalLilovebarbkg" class="Lilovebarbkg"><div id="horizontalLilovebar" class="Lilovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>>
<</if>>\
<</if>>\
<<if $CurLilove gte 70 && $Lillydrink gte 2>>\
<<md>>Lilly lifts up her skirt<</md>>
<img src="img/lilly/lilly3.jpg" width="550"/>
<<say $Lilly>>But... Hic!.. I'd love to have some time alone with you Hic!.. but I have to keep working.<</say>>
<</if>>\
<<if $Richardoff gte 1 && $Lillydrink gte 2 && $CurLilove gte 85>>\
<<say $PjName>>I can not take anymore!<</say>>
<<say $Lilly>>What can't you bear? Hic!..<</say>>
<<md>>Lilly goes back to work<</md>>
[[Rapid fire|Lillyfuck]]
<<else>>\
<<say $PjName>>At some point I'll catch you alone. And I'll give you yours.<</say>>
<</if>>\
[[Back|Lilly morning]]<<set $flowers -= 1>>\
<<say $PjName>> Lilly, I have flowers for you. <</say>>
<<say $Lilly>> I love flowers, you are so sweet. <</say>>
<<set $CurLilove += 10>>
<div class="lovelove"><div id="imglilly"></div><div id="horizontalLilovebarbkg" class="Lilovebarbkg"><div id="horizontalLilovebar" class="Lilovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>>
<div align="center"> <img src="img/lilly/lilly4.jpg" width="500"/></div>
[[Back|Lilly morning]]
<<set $lillyflower += 1>><<say $PjName>>Lilly, I have chocolates for you.<</say>>
<<say $Lilly>>Thank you, honey. I love chocolates.<</say>>
<<set $CurLilove += 5>>
<div class="lovelove"><div id="imglilly"></div><div id="horizontalLilovebarbkg" class="Lilovebarbkg"><div id="horizontalLilovebar" class="Lilovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>>
<img src="img/lilly/lilly5.jpg" width="450"/>
[[Back|Lilly morning]]
<<set $chocolates -= 1>><<say $PjName>> Hello, Sophia. I have found these strange mushrooms in the garden maze. You told me you were looking for these things, right? <</say>>
<<md>>You show the strange phallic mushrooms to Sophia<</md>>
<img src="img/trash/setas.jpg" width="300"/>
<<say $Sophia>>Yes, I'm looking for strange mushrooms, which only grow around that place. Could you give them to me? Please.<</say>>
<<say $PjName>>You're welcome, here you go, Sophia.<</say>>
<<md>>You give the mushrooms to Sophia and she starts to analyze them<</md>>
<<say $Sophia>>Mmm... these mushrooms are strange, their phallic shape is... quite quirky. I think they will be very useful to me. Thanks for bringing them to me $PjName.Name.<</say>>
<<say $PjName>>No problem. But judging by their form, I think their usefulness will be... gratifying to you.<</say>>
<<say $Sophia>>It's not what you think! You are a little pig.<</say>>
<<say $PjName>>If they are not to be used as a dildo... What are they for then?<</say>>
<<say $Sophia>>Php.. All I can tell you is that Richard hired me to make a concoction with these mushrooms...<</say>>
<<say $PjName>>What kind of concoction?<</say>>
<<say $Sophia>>I'm sorry, but I can't tell you more, or I'd be in breach of my contract. And I'm a professional, I can't afford to tarnish my reputation.<</say>>
<<say $PjName>>Okay Sophia, I understand it.<</say>>
<div class="lovelove"><div id="imgsophia"></div><div id="horizontalSolovebarbkg" class="Solovebarbkg"><div id="horizontalSolovebar" class="Solovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Solove(State.variables.CurSolove, State.variables.MaxSolove,
"horizontalSolovebar", true, ev.content);
});<</script>>
[[Back|Sophia1]]
<<set $sophiamushroom = 1>>
<<set $strangemushrooms -= 2>>
<<set $CurSolove += 10>><<set $elsameet = 1>>\
<img src="img/elsa/elsa1.jpg" width="500"/>
<<say $PjName>> I don't understand what you're doing here all by yourself and naked.<</say>>
<<say $Elsa>> My name is Elsa, I'm a free and independent woman. It's none of your business that I'm naked, I don't owe you any explanations. <</say>>
<<say $PjName>>Glad to meet you. My name is $PjName.Name. I understand your point, but I can't help but think that you're related to the girls I've seen running around naked.<</say>>
<<say $Elsa>> It's possible. Hihihi... By the way. Would you mind lending me some clothes, please handsome?<</say>>
<<say $PjName>> Come inside the mansion with me; there will be clothing there.<</say>>
<<say $Elsa>>I'll follow you.<</say>>
[[Enter mansion with Elsa|Elmeet]]
<div align="center"><img src="img/elsa/elsa.jpg" width="400"/></div>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>> Hey Elsa, what are you doing here? <</say>>
<<say $Elsa>>Are you following me? In the pub, I told you not to look for me!<</say>>
<<say $PjName>> Come on. It's a coincidence. I just want to know why you always disappear. <</say>>
<<say $Elsa>> Coincidence? Sure! Whether I leave or stay is none of yourbusiness.<</say>>
<<say $PjName>> Damn, do you fuck with all the men you see? <</say>>
<<say $Elsa>> No! You would not understand. Just leave me alone!<</say>>
<<say $PjName>> I'm just trying to understand how we met. I saw two women running naked, and then you were naked too. You know, it's strange.<</say>>
<<say $Elsa>> I have nothing to explain, only whatever happened happened, just forget it and leave me alone.<</say>>
<<say $PjName>>Come on, don't be so harsh. I thought that after our chat in the pub, and subsequent sexual relationship, we remained as friends. More or less. You told me you liked me. Well now I want to tell you that, I like you too.<</say>>
<<say $Elsa>>Sigh... well, you have a valid reason. I like you. Phew... okay. But right now I'm busy.<</say>>
<<say $PjName>>Alright, I'll be back later.<</say>>
<<case 2>>\
<<say $Elsa>>$PjName.Name I'm still busy. I'm waiting for... no one.<</say>>
<<say $PjName>>Someone to feed you good protein? Hahaha...<</say>>
<<say $Elsa>> It's not funny! Well, it's kind of funny because it's true, I like salty protein, as a sauce for salads. Do you have a salad? I'm a little hungry.<</say>>
<<if $salad is 0>>\
<<say $PjName>>Sorry. I don't have a salad.<</say>>
<<say $Elsa>>A pity.<</say>>
<<else>>\
<<talk "Yes">>
<<say $PjName>>Fortunately, I have a salad.<</say>>
<<say $Elsa>>Will you give it to me? Please...<</say>>
[[Give salad|elsatalk]]\
<</talk>>
<</if>>\
<<default>>\
<<say $PjName>> Hello Elsa, I see you are still here.<</say>>
<<say $Elsa>> Yes I'm still here. Do you have a salad? I'm hungry.<</say>>
<<if $salad is 0>>\
<<say $PjName>>I don't have salad, sorry.<</say>>
<<say $Elsa>>I wish you did. I love salad.<</say>>
<<else>>\
<<talk "Yes">>
<<say $PjName>> Fortunately, I have a salad.<</say>>
<<say $Elsa>> Will you give it to me? Please...<</say>>
[[Give salad|elsatalk]]\
<</talk>>
<</if>>\
<</switch>>\
<<if $Mchapter is 0>> \
[[Exit|Entrance]]
<<else>>\
[[Exit|Entrance2]]
<</if>>\
<div align="center"><img src="img/elsa/elsa2.jpg" width="400"/></div>
<<say $PjName>> Hello again, Elsa.<</say>>
<<md>>Elsa is frightened by the unexpected encounter.<</md>>
<<say $Elsa>>Ahhh!.. It's you! You scared me!<</say>>
<<say $PjName>> What happened? Don't you like meeting me?<</say>>
<<say $Elsa>> You are handsome, but you offended me. Don't you understand? I am an independent woman. Don't tr y to oppress me!<</say>>
<<md>>Despite her words, you don't feel any contempt from her towards you. You keep thinking that she needs a little affection. It seems that Elsa is a feminist. Although she can always change her mind on the subject. It would be nice to chat with her about it. But first you think it's better to play a little joke about oppression...<</md>>
<<say $PjName>>We both know that the one who was oppressing something was you.<</say>>
<<say $Elsa>>It's not funny!<</say>>
<<md>>Although Elsa says that she was not amused by your joke, the expressions on her face indicate otherwise, she does not seem angry.<</md>>
<<say $PjName>>No? I'm sure it is funny.<</say>>
<<say $Elsa>>Well... maybe a little, yes.<</say>>
<<md>>Now his face seems friendlier, she has not asked you to leave. Maybe it's time to spend a little time talking to her, maybe in a quiet place; having a drink could be good for both of you.<</md>>
<<talk "Propose to go to the pub">>
<<say $PjName>>Elsa, I would like to get to know you better, chat with you for a while.<</say>>
<<say $Elsa>>Well, why not? I should give you a chance to apologize for the last time.<</say>>
<<md>>She says that, but it doesn't seem like she means it, maybe she's just saying it because she didn't know what else to say, it just seems like an excuse to convince herself that chatting with you is a good idea.<</md>>
<<say $PjName>>I thought we could have a drink in the pub, what do you think?<</say>>
<<say $Elsa>>Sounds like a good place for a date. I mean ... to talk, let's go.<</say>>
[[Go to the pub with Elsa|Elsatalk4]]
<</talk>>
<<say $PjName>> I have flowers for you. <</say>>
<<if $CurAlove gte 45>>\
<<set $flowers -= 1>>\
<<set $andflower = 1>>\
<<set $CurAlove += 5>>\
<<say $Andrea>>Php... It's okay! But just this once, and because you are the one who brings them to me, I will accept your flowers. A gift is a gift.<</say>>
<div class="lovelove"><div id="imgandrea"></div><div id="horizontalAlovebarbkg" class="Alovebarbkg"><div id="horizontalAlovebar" class="Alovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Alove(State.variables.CurAlove, State.variables.MaxAlove,
"horizontalAlovebar", true, ev.content);
});<</script>>
<<else>>\
<<say $Andrea>> I donn't need that trash. Better get me something I can smoke or drink. <</say>>
<</if>>\
[[Back|Livingroom]]<<say $PjName>> Andrea, I have chocolates for you. <</say>>
<<say $Andrea>> I don't want it, chocolate makes you fat. <</say>>
[[Back|andrea]]<<md>>You dream of Jennifer, the first time you made love; it was quite romantic. She appeared like an angel. She's a stunning woman who grew tired of everyone pursuing her sexually. Yet, your actions and kind words led her to fall in love with you, or so you believed. Now, it appears she wasn't that way. It seems as if it was merely a passing fancy for Jennifer. Perhaps an attempt to experience something beyond just sex...<</md>>
<<say $Jennifer>> Women like me require all the attention a man can offer.<</say>>
<div align="center"><img src="img/jennifer/jennifergif.gif" width="600"/> </div>
[[Continue|sleep]]
<<set $CurLife = $MaxLife>><<md>><h2>Cocktails list</h2><<nobr>>
<span style="color:#57bb14">Highball: </span>1 ice, 1 vodka, 1 tonic. <</nobr>>
<span style="color:#57bb14">Tequila sunrise:</span> 1 ice, 1 tequila, 1 sprite.
<span style="color:#57bb14">Moscow mule:</span> 1 ice, 1 sprite, 1 whiskey, 1 orange juice, 2 female juice.
<<if $gasfab is 1>>\
<span style="color:#0295dd">Pure alcohol:</span> water, molasses, sulfuric acid.
<</if>>
<</md>>\<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Elsa's house</span>
<<if $Josephtied is 1>>\
<<md>>Joseph is tied up and unconscious.<</md>>
<img src="img/trash/atado.jpg" width="500"/>
<</if>>\
<<if $training is 0 && $CurEnergy gte 30>>\
<<switch visited()>>\
<<case 1>>\
<<md>> There is a chin-up bar. <</md>>
<</switch>>\
<</if>>\
<<if isDateBetween($gameDate, '12:30', '19:00')>>\
[[Talk to Elsa|Elsa]]
<</if>>\
<<if $training is 0 && $CurEnergy gte 30>>\
[[Training on the chin-up bar|training2]]
<</if>>\
[[Elsa's room|Elsaroom]]
[[Kitchen|elsakitchen]]
[[Bathroom|Elsabathroom]]
[[Exit|Street1]]
<<addmins 5>>\
<<set $elsahouse = 1>>\
<<if $sophiawalk is 1 && $elsatalksophia is 0 && $andreatalksophia is 0>>
<<goto "elsatalksophia">>
<<elseif $sophiawalk is 1 && $elsatalksophia is 0 && $andreatalksophia is 1>>
<<goto "Noenterelsahouse">>
<<elseif $sophiawalk is 1 && $elsatalksophia is 1 && $andreatalksophia gte 0>>
<<goto "Noentermore">>
<</if>>
<<set $elsahome = 1>><img src="img/elsa/elsa3.jpg" width="500"/>
<<if isDateBetween($gameDate, '22:00', '03:00')>>\
<<say $Elsa>>Goodnight $PjName.Name.<</say>>
<<say $PjName>>Goodnight Elsa.<</say>>
<<if $CurElove gte 100 && $elsaanaldestroy lte 0>>\
<<if $sucio gte 6>>\
<<say $Elsa>>Mmm... your body odor gets to me.<</say>>
<<say $PjName>>Do you want me to shower?<</say>>
<<say $Elsa>>Nope! I love that stink of yours... Do you want to spend the night with me?<</say>>
<<else>>\
<<say $Elsa>>Are you coming to spend the night with me?<</say>>
<</if>>\
<<if $CurEnergy lte 50>>\
[[Yes|Elsasex1]]
<<else>>\
<<say $PjName>>I'm not sleepy yet.<</say>>
<</if>>\
<<elseif $CurElove gte 100 && $elsaanaldestroy is 1>>\
<<say $Elsa>>It still hurts a little from the last time.<</say>>
<<elseif $CurElove gte 100 && $elsaanaldestroy gte 3>>\
<<say $Elsa>>My anus still hurts, I would like to rest it.<</say>>
<</if>>\
<<elseif isDateBetween($gameDate, '08:30', '21:00')>>\
<<switch visited()>>\
<<case 1>>\
<<say $Elsa>> Hi $PjName.Name. My doors are always open for you. <</say>>
<<say $PjName>> Hello, Elsa. <</say>>
<<say $Elsa>> $PjName.Name, I have to tell you something about me. I try and collect different types of... protein, you know. If you bring me your male protein... We can make an exchange, I will give you a little bit of my female juice.<</say>>
<<say $PjName>> Okay, it's a strange hobby, but what you're saying is interesting. Maybe I'll get you some fresh cum.<</say>>
<<say $Elsa>> I admit it's strange, but I like to experiment with sperm. It is a great source of proteins.<</say>>
<<default>>\
<<say $PjName>> Hello, Elsa. <</say>>
<<if $Jhelp is 1>>\
<<goto "Elsahelp">>\
<</if>>\
<<if $Spermbottle is 0>>\
<<say $Elsa>>Hi, $PjName.Name.<</say>>
<<elseif $Spermbottle gte 1>>\
<<say $Elsa>> Hi, $PjName.Name. Did you bring me some protein? <</say>>
[[Change your protein|Buysperm]]
<</if>>\
<<if $flowers gte 1>>\
[[Give bouquet of flowers|elsaflowers]]
<</if>>\
<</switch>>\
<</if>>\
[[Back|Elsahouse]]
<<set $Elsameet = 1>>
<<if $Richardoff is 0 && isDateBetween($gameDate, '08:00', '00:30')>>\
<<say $Richard>>Hey, $PjName.Name. I told you the basement is off limits. Go back to the living room.<</say>>
<<else>>\
<<if $talcumquest is 1>>\
<<md>> The door is closed but you can see an electronic lock.<</md>>
<div align="center"><img src="img/trash/code.webp" width="500"/></div>
<<say $PjName>> It seems that the touch lock is dirty in some places, maybe I can use the talcum powder to mark Richard's prints. <</say>>
<<if isDateBetween($gameDate, '08:00', '00:30')>>\
<<if $Agility gte 12>>\
[[Use talcum powder|Basement2]]
<<else>>\
[[Use talcum powder|Richardcaught]]
<</if>>\
<<else>>\
<<if $Agility gte 12>>\
[[Use talcum powder|Basement2]]
<<else>>\
[[Use talcum powder|Richardcaught2]]
<</if>>\
<</if>>\
<<else>>\
<<md>> The door is closed but you can see an electronic lock.<</md>>
<div align="center"><img src="img/trash/code.webp" width="500"/></div>
<<say $PjName>> Almost impossible to enter<</say>>
<</if>>\
<</if>>\
<<if $gems gte 4>>\
[[Back|Mansion1]]
<<else>>\
[[Back|Livingroom]]
<</if>>\
<<md>>You get a <span style="color:#3164ad">talcum powder</span><</md>>
<img src="img/trash/tpowder.png" width="100" style="
border: none;"/>
<<say $PjName>>Maybe I can do something with it.<</say>>
[[Continue|Bathroom]]
<<set $talcumpowder += 1>> <<set $talcumquest = 1>>\
<<md>> The code is entered successfully and you are able to enter the basement<</md>>
<<set $basement = 1>> <<set $talcumpowder = 0>>\
<<say $PjName>> Fine. I need to remember the code. <</say>>
[[Enter|Basement]]<<say $PjName>> Andrea, I have a dildo for you. <</say>>
<div align="center"><img src="img/trash/dildo.png" width="500"/></div>
<<say $Andrea>> Thank you for this present, I do love these kind of things.<</say>>
<<set $CurAlove += 5>> <<set $dildo -= 1>>\
<div class="lovelove"><div id="imgandrea"></div><div id="horizontalAlovebarbkg" class="Alovebarbkg"><div id="horizontalAlovebar" class="Alovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Alove(State.variables.CurAlove, State.variables.MaxAlove,
"horizontalAlovebar", true, ev.content);
});<</script>>
[[Back|Andrea]]<<say $PjName>> Hey Richard, do you know where to get weed? <</say>>
<<say $Richard>> I'm not interested in those things, but Andrea is, so ask her... <</say>>
<<say $PjName>> Okay. I'll ask Andrea. <</say>>
[[Go back|Livingroom]]<<say $PjName>> Here, have something to drink. <</say>>
<<say $John>>Thank you. I needed that drink.<</say>>
<<md>> John drinks a highball<</md>>
[[Ask his imprisonment|John1]]
<<set $highball -= 1>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>> Now can you tell me? Why did Richard lock you down here? What madness!<</say>>
<<say $John>>Richard is crazy. He and his sect, they locked me down here for no reason! They also did it with others, but I'm afraid but I'm the only survivor.<</say>>
<<say $PjName>>And how do I release you? You are in chains.<</say>>
<<say $John>> You will have to find a way to break them. A blowtorch. You must find a torch, the town mechanic should have one. Be careful, Richard must not find out. When you have the blowtorch, you will have to distract him in some way.<</say>>
<<say $PjName>> I'll Talk to Sara. But I have a hard time believing all this about Richard.<</say>>
<<say $John>>This is not the man you once knew, now he's crazy. Sooner or later you had to find out, now please you have to free me.<</say>>
[[Back|respondjohn]]
<<default>>\
<<if $johnfree is 0>>\
<<say $John>> Please man, you must free me. <</say>>
<<if $torch is 1 && $richardistract is 1 && $johnfree is 0>>\
[[Free John|johntalk]]
<<elseif $torch is 1 && $richardistract is 0>>\
<<say $PjName>>I have the tool to free you, but if I use it Richard will find out.<</say>>
<<say $John>>Find a way to keep him busy and distracted.<</say>>
<</if>>\
[[Back|respondjohn]]
<<else>>\
<<switch visited()>>\
<<case 1>>\
<<say $John>>Remember, you have to find the gems.<</say>>
<<say $PjName>>I'm on it.<</say>>
<<say $John>>When you have the gems, I will be waiting for you at the end of the garden maze, near the door made of steel bars.<</say>>
<<say $PjName>>One moment. Didn't you say it was dangerous for you to leave here?<</say>>
<<say $John>>But by then it won't be so. Ahem... Quick! There is no time to lose, find the gems.<</say>>
<<default>>\
<<say $John>>Remember, you have to find the gems.<</say>>
<<say $PjName>>I'll start looking for them.<</say>>
<</switch>>\
[[Back|Basement]]
<</if>>\
<</switch>>\
<<addmins 5>>
<<set $johntalk = 2>>\<<say $PjName>> Here, have something to drink. <</say>>
<<say $John>>Thank you.<</say>>
<<md>> John drinks a tequila sunrise<</md>>
[[Ask his imprisonment|John1]]
<<set $sunrise -= 1>>
<<md>> You use the blowtorch and break the chain<</md>>
<img src="img/trash/torch.gif" width="600"/>
<<say $PjName>>You're free now.<</say>>
<<say $John>>Finally, free from the chains. Thanks. Richard captured me and locked me in the basement. Now it's my turn to act, with your help.<</say>>
<<say $PjName>>What do you propose?<</say>>
<<say $John>>Richard is crazy, we must act fast. First you must alert those who live here but are not his accomplice. Tell them to leave this place if possible.<</say>>
<<say $PjName>> Maybe you are right. Considering he had you captured here, I think I should warn Nancy and Sophia.<</say>>
[[Continue|johntalk2]]
<<set $Saraq1 = 2>>\
<<set $johnfree = 1>>\
<<set $richardistract = 0>>
<<set $strangemushrooms -= 1>>\
<<say $PjName>> I have a strange mushroom, I will give it to you. <</say>>
<<say $Sophia>> Wow! Thank you very much, I was just looking for this kind of mushrooms!<</say>>
<<set $CurSolove += 5>>\
<div class="lovelove"><div id="imgsophia"></div><div id="horizontalSolovebarbkg" class="Solovebarbkg"><div id="horizontalSolovebar" class="Solovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Solove(State.variables.CurSolove, State.variables.MaxSolove,
"horizontalSolovebar", true, ev.content);
});<</script>>
[[Back|Herbalist]]data:image/png;base64,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<<md>>As expected, you discard your coarse attire, unsuited for the activity at hand. Making your way to the bathtub, you indulge in the delightful embrace of Lilly's lips.<</md>>
<div align="center"><img src="img/lilly/lillyshower2.jpg" width="900"/></div>
[[Continue|spyLilly3]]
<<addmins 5>>\
<<set $Lillyfuck3 = 1>><<include"Inventory">>
<<if $monster gte 1>>\
<<talk "Drink monster">>
<<if $CurEnergy isnot $MaxEnergy>>\
<<md>>You drunk a monster energy and recover<span style="color:#f0fd00"> 20 energy</span><</md>>
<<set $CurEnergy += 20>><<set $monster -= 1>><<set $Stamina += 20>>\
<<if $CurEnergy gte $MaxEnergy>>\
<<set $CurEnergy to $MaxEnergy>>\
<</if>>\
<<else>>\
<<md>>Your energy is at maximum<</md>>\
<</if>>\
<</talk>>
<</if>>\
<<if $moscowmule gte 1>>\
<<talk "Drink Moscow mule">>\
<<md>> Your <span style="color:#f0ff00"> maximum energy increased +5</span>.<</md>> <<set $MaxEnergy += 5>><<set $moscowmule -= 1>>
<</talk>>
<</if>>\
<<return>>
<<set $onpelea = 0>><div class="grid1">\
<div class="caja"><h2>Ingredients</h2>
<<if $orangejuice is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/ojuice.png" width="50" style="
border: none;"/> Orange juice: $orangejuice</div>
<</if>>\
<<if $ice is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/ice.png" width="60" style="
border: none;"/> Ice: $ice</div>
<</if>>\
<<if $tonic is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/tonic.png" width="50" style="
border: none;"/> Tonic: $tonic</div>
<</if>>\
<<if $sprite is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/sprite.png" width="70" style="
border: none;"/> Sprite: $sprite</div>
<</if>>\
<<if $tequila is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/tequila.png" width="47" style="
border: none;"/> Tequila: $tequila</div>
<</if>>\
<<if $whiskey is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/whiskey.png" width="90" style="
border: none;"/> Whiskey: $whiskey</div>
<</if>>\
<<if $vodka is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/vodka.png" width="50" style="
border: none;"/> Vodka: $vodka</div>
<</if>>\
<<if $fjuice is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/fjuice.png" width="40" style="
border: none;"/> <span style="color:#57ce35">Female juice</span>: $fjuice</div>
<</if>>\
<<if $strangemushrooms is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/setas.png" width="50" style=" border: none;"/> Strange mushrooms: $strangemushrooms</div>
<</if>>\
<<if $bluesetas gte 1>>\
<div class="caja1"> \
<img src="img/trash/blueseta.jpg" width="40" style=" border: none;"/> Blue mushrooms: $bluesetas</div>
<</if>>\
</div>\
<div class="caja">\
<h2>Consumables</h2>
<<if $flowers is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/flowers.png" width="50" style="
border: none;"/> Flowers: $flowers</div>
<</if>>\
<<if $chocolates is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/choco.png" width="50" style="
border: none;"/> Chocolates: $chocolates</div>
<</if>>\
<<if $Weed is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/weed.png" width="50" style=" border: none;"/> Weed: $Weed</div>
<</if>>\
<<if $monster is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/monster.png" width="60" style=" border: none;"/> <span style="color:#57ce35">Monster Energy</span>: $monster</div>
<</if>>\
<<if $highball is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/highball.png" width="50" style="
border: none;"/> <span style="color:#57ce35">Highball</span>: $highball</div>
<</if>>\
<<if $sunrise is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/sunrise.png" width="40"
style=" border: none;"/> <span style="color:#57ce35">Tequila Sunrise</span>: $sunrise </div>
<</if>>\
<<if $moscowmule is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/mule.png" width="60" style="
border: none;"/> <span style="color:#57ce35">Moscow mule</span>: $moscowmule </div>
<</if>>\
<<if $redpotion gte 1>>\
<div class="caja1"> \
<img src="img/trash/redpotion.png" width="30" style="
border: none;"/> <span style="color:#57ce35">Red concotion:</span> $redpotion</div>
<</if>>\
<<if $bluepotion gte 1>>\
<div class="caja1"> \
<img src="img/trash/bluepotion.png" width="33" style="
border: none;"/> <span style="color:#57ce35">Blue concotion:</span> $bluepotion</div>
<</if>>\
<<if $teaset is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/te.png" width="100" style="
border: none;"/> <span style="color:#57ce35">Tea set</span> </div>
<</if>>\
<<if $gas is 0>>\
<<else>>\
<div class="caja1"> \
<img src="img/trash/gas.png" width="60" style="
border: none;"/><span style="color:#57ce35">Gasoline</span>: $gas </div>
<</if>>\
<<if $dildo is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/dildo.png" width="50" style="
border: none;"/> Dildo: $dildo</div>
<</if>>\
<<if $vibrator is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/vibrator.png" width="50" style="
border: none;"/> Vibrator: $vibrator</div>
<</if>>\
<<if $eroticnovel is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/eroticnovel.jpg" width="50" style="
border: none;"/> <span style="color:#ff5cde">Erotic novel</span>: $eroticnovel</div>
<</if>>\
<<if $corruptedbook is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/corruptedbook.jpg" width="50" style="
border: none;"/> <span style="color:#ff5cde">Corrupted book</span></div>
<</if>>\
</div>\
<div class="caja">\
<h2>Objects</h2>
<<if $Emptybottle is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/emptybottle.png" width="35" style="
border: none;"/> Empty bottle: $Emptybottle</div>
<</if>>\
<<if $Spermbottle is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/cumbottle.png" width="45" style="
border: none;"/><span style="color:#57ce35">Sperm bottle</span>: $Spermbottle </div>
<</if>>\
<<if $joyas is 1>>\
<div class="caja1"> \
<img src="img/trash/joyas.png" width="50" style=" border: none;"/> <span style="color:#0295dd
">Jewels</span></div>
<</if>>\
<<if $handcuffs is 1>>\
<div class="caja1"> \
<img src="img/trash/handcuffs.png" width="50" style=" border: none;"/> <span style="color:#0295dd">Handcuffs</span></div>
<</if>>\
<<if $Srobe is 1>>\
<div class="caja1"> \
<img src="img/trash/bluerobe.png" width="80" style="
border: none;"/><span style="color:#57ce35">Sara's robe</span> </div>
<</if>>\
<<if $wood is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/wood.png" width="80" style="
border: none;"/> <span style= "">Wood: $wood</span></div>
<</if>>\
<<if $steel is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/steel.png" width="80" style="
border: none;"/> <span style= "">Steel: $steel</span></div>
<</if>>\
<<if $billete is 1>>\
<div class="caja1"> \
<img src="img/trash/cash.jpg" width="50" style=" border: none;"/> <span style="color:#0295dd">1 million bill</span></div>
<</if>>\
<<if $laxative is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/laxative.png" width="50" style="
border: none;"/> Laxative: $laxative</div>
<</if>>\
</div>\
<<include "inv_list2">>
</div>\
<img src="img/elsa/elsablow1.gif" width="700"/>
<<talk "Talk her">>
<<say $PjName>> Maybe you need a little affection. And a cock.<</say>>
<img src="img/elsa/elsablow2.gif" width="700"/>
<<say $Elsa>> Gak.. I du...n't ne...d yu...r af...ec...ton! <</say>>
<<md>> Elsa takes your cock out of her mouth and starts dressing. <</md>>
<<say $Elsa>> I don't even need your cock. <</say>>
<<say $PjName>> Don't go! You can't leave me halfway!<</say>>
<<say $Elsa>> Find a vacuum cleaner and finish yourself! <</say>>
<<md>> Elsa leaves the room and disappears. <</md>>
<<say $PjName>> It seems that she got offended, what a mess.<</say>>
<<set $elsameet = 1>>\
[[Continue|Guestroom]]
<</talk>>
<<set $sucio += 1>>
<<set $Elsafuck = 1>><<say $PjName>>I'm not looking for weed this time. <</say>>
<<say $Bob>> And why did you come to see me? Do you want something stronger? <</say>>
<<say $PjName>> No, is not that. I need some sulfuric acid. And I wanted to know if you could get it? <</say>>
<<say $Bob>> Sulfuric acid? You must be crazy if you want to snort that shit. <</say>>
<<say $PjName>> It is not for snorting. I need it to make something. <</say>>
<<say $Bob>> What you say friend, I do not care what you put in your body. I don't have what you're looking for. My boss is a big drug dealer, he will surely have sulfuric acid. <</say>>
<<say $PjName>> And where can I find your boss? <</say>>
<<say $Bob>> You're wrong if you think I'll just tell you. That information has a price. <</say>>
<<say $PjName>> It's okay. I get it. What's the price? Money?<</say>>
<<say $Bob>> I don't want money this time. What I want is for you to bring me Andrea's dirty panties. <</say>>
<<say $PjName>> Are you serious? Andrea's panties? <</say>>
<<say $Bob>> Andrea's dirty panties! And yes, I'm serious...<</say>>
<<say $PjName>> It's okay. I'll bring you Andrea's dirty panties. <</say>>
<<say $Bob>> I'll be around here, like always. <</say>>
[[Back|Park]]
<<set $bobquest = 1>><<say $Bob>> If you need more I'll be here for a while. <</say>>
<<say $PjName>> Thanks for the data. By the way, your face looks familiar to me... <</say>>
<<say $Bob>> It's the first time we've seen each other, friend. <</say>>
<<say $PjName>> Okay sorry, I'm leaving, see you Bob. <</say>>
<<say $Bob>> I'll be around until twelve o'clock. <</say>>
[[Leave|Park]]
<<set $askweed = 1>>\
<<set $bobotalk = 1>><<say $PjName>>Sophia, something very strange is happening here, I fear for you and the others. I found a chained guy in the basement!<</say>>
<<say $Sophia>>Are you kidding me? A man in the basement? You must be joking.<</say>>
<<say $PjName>>Listen to me! You must get out of here as soon as possible.<</say>>
<<say $Sophia>>It's okay for you to worry about me, it seems like you're not kidding, but even if it's true, I have to keep working here.<</say>>
<<say $PjName>>Don't you understand? You are in danger if you stay here. Please leave this house. I don't want anything to happen to you!<</say>>
<<md>>Sophia is terrified by your words, it seems that this time she takes it seriously<</md>>
<<say $Sophia>>Okay, I see you're serious. I think you're right, I should get out of here.<</say>>
<<say $PjName>>I hope you have somewhere to go, Sophia.<</say>>
<<say $Sophia>>Yes, I'll go to my girlfriend's house, until the danger passes, I just hope everything goes well. Be careful, $PjName.Name<</say>>
<<say $PjName>>Calm down, I'll be fine. Just focus on getting out of here.<</say>>
<<say $Sophia>>I'm leaving right away, I'm going to pack my things.<</say>>
<<if $rubypendantkey is 0>>\
<<md>>Before leaving, Sophia speaks to you again<</md>>
<<say $Sophia>>But before I leave, Sara has asked me to give you this key.<</say>>
<<say $PjName>>A key? What is it for?<</say>>
<<say $Sophia>>She just told me that Richard had it, and she took it without him knowing. But it looks like a piece of jewelry or something.<</say>>
<<say $PjName>>Thank you, Sophia. It's interesting.<</say>>
<<set $rubypendantkey = 1>>\
<<md>>You get a pendant key<</md>>
<img src="img/trash/pendantkey.png" width="200" style="
border: none;"/>
<</if>>\
<<md>>Sophia prepares to leave the mansion<</md>>
<<say $Sophia>>I hope we meet again.<</say>>
[[Back|Herbalist]]
<<set $Warnsophia = 1>>
<<set $Sophiaoff = 1>><<say $Sophia>> Hi $PjName.Name, I would like to ask you a favor. <</say>>
<<say $PjName>> What is it about, Sophia? <</say>>
<<say $Sophia>> I would like you to bring me some special seeds to plant. They're <span style="color:#57ce35">weed seeds</span>. The store where I bought them is closed and I don't know what to do. I need you to find these seeds and bring them to me please. <</say>>
<<say $PjName>> If I find some seeds, I'll bring some for you. <</say>>
<<say $Sophia>> Thank you $PjName.Name, I appreciate your help. <</say>>
[[Back|Herbalist]]V. 0.01a
-Fixed bugs
-nancy creampie passage fixed
-guest room nap fixed
-backpack fixed
-garage nap fixed
-richard tequila sunrise fixed
-Lilly fixed
-Andrea sex fixed
-bathroom fixed
-bob fixed
-Sprite fixed
-Several grammatical errors fixed:
This game contain violence : contains
You can't keep up : You can't stay awake
Jennifer goes away : Jennifer leaves
and I'd like we meet soon again : and I'd like to meet up soon
I'll be waiting you visit. : I'll be waiting for you to visit / I'll be waiting for your visit
Jennifer away of my mind : my mind off of Jennifer
You decide to go to the Richard's mansion : (remove the)
Rewrite phrase:
-I'll leave here and leave you alone with your handjobs-
New phrase:
Since you can't pay attention to me, I am cutting you off. I am a woman with needs and you do not meet my demands. Have fun jerking off alone.
(Thx to user somebodynobody)
V. 0.02
fixed videos and size game (all).
Added content with Elsa now she buys your sperm bottles.
V. 0.03
Added Basement
New character: "Tiger" mechanic old man
New character: "John"
Added redroom
Added new objects:
talcum powder, sara's panties,
Rewrite phrases and dialogues
V. 0.04
fixed multiple grammatical errors and several bugs
added new key
new dialogues
casino
and more
V. 0.05
New starter content added
V 0.06
Fixed 0.05 version errors
Improved existing content
V. 0.76
The remaining content with Jessica has been added.
The bug when building the railcar has been fixed.
The bug with Bob from the weed sale has been fixed, now you will be able to talk to Tiger.
The diary has been updated, it will now display the main mission you're currently on to prevent the player from getting lost.
The speaking content with Jessica has been added.
V. 0.77
Added gallerie scenes of the game with the principal girls
Fixed bug with moscow mule in the side bar
Now you can sleep without energy restrictions
Fixed the refill of empty bottles in the bathrooms in late game
Cyndi can help you to refill a bottle, but the splash can fail! (you will not lose the bottle)
Fixed bugs with Jessica Tiger in her apartment
Added red potions in the green house when Sophia is in the university and the player have 0 potions
Added progress love bar animation
Fixed Spend time (side bar button) when you are in the forest of abandoned village
Adde new font style
Extended content with jessica Tiger, you can travel with her and see her father
Added new scene with Mrs Dubanoski
Now you can shower in Marie's apartment and Mrs Dubanoski's home
New scene with Sophia (optional)
V. 0.78
Fixed bug when you bring Lab Jessica to Tiger
Fixed error in the garage
Fixed bug trip with Jessica Tiger's daughter
Fixed bug with Sophia and blue mushrooms
Added secondary girls gallery (Angel woman, Rita, Marie, Director Olivia, Mrs. Duabonski, Jesscia in cantine, Jessica in lab, Jessica meeting by Marie, Clara, Bella and Madison)
Upgrade avatars images
Extendend content after talk to hodded woman about black robe and enter the castle
Added threesome scene with Nancy and Andrea
V.0.79
Extende plot in the castle
Added new scene with Jennifer
Added new inventory
Improved the English text in the introduction.
V.0.80
Added icons to the shopping items in the stores, bob, fuel station and pimp
Fixed bug with monster and moscow mule, and Sara panties
Fixed bug with threesome whit Nancy and Andrea
Added new talk with Bob
Added new texts in all game
Added new scene with Sara
Improved the English text in the introduction.
V.0.81
Fixed new bug with monster and moscow mule, and Sara panties
Fixed bug with threesome with Nancy and Andrea in nancyroom the scene don't repeat anymore
Fixed bug with Exit button in the pub
New scene with Sara, now you can meet her in the street
Improved the game text.
V.0.82
Fixed several bugs with Elsa, now the progress doesn't stop
Fixed buy and sell buttons
Fixed bug with salad
Now you can find blue potion after Edwards abandone the potions room
Improve more game text traduction in english
New event and dialogues with Rose
New scene with Rose
V.0.83
Fixed bug with Rose in the park
Fixed some little bugs
Added new story with Bella
Added new scene with Bella
V.0.84
Change in the cast, the actress playing Isabella is now Blake Blossom.
New scene with Isabella
New character Azumi
New character Mi Slutty
V.0.85
Fixed bug in gallery
Fixed bug with Albert and railcar
New content buying Isabella and Bella's house.
New scene with azumi
New scene contruction womans
New content eith Bella and Isabella
V.0.87
Fixed animations of love bar
Fixed the action to give a drink to Richard
Fixed bug in the gallery with Sophia and Elsa
Fixed bug when you meet Sophia's mom for first time
New scene with Bella
New scene with Isabella
V.0.89
Fixed bug in the date in the center with Rose
Fixed bug in Rose's flat when you go for the first time
Fixed bug Magnus when you try to buy a house
Fixed bug with Mrs. Dubanoski
Fixed bug with Jessica and Tiger
Fixed bug with Rose in her office
Fixed bug when Lily disapear
Fixed a bug where two mission objectives overlapped on top of each other
Fixed text error after drink of the bloody fountain in the castle
Fixed text error in the lab of the college when Jessica dissapear
Now sell cocktails give you more money
Now work in all places give you much more money
Added a button in the inventory that leads to the street for when the player gets stuck
Added new scene with Azumi
V.0.89.5
Fixed Azumi scenes in the gallery
New scene with Azumi when she is in the company, now open two scenes that will appear randomly every time you go with her to the urgent and quick meeting room.
V.0.90
New combat system added. (I recomend start new game)
The old "fights" in the game have been replaced by a new, more interactive combat system where the player must defeat the enemy.
Now, the player's statistics affect the fight.
Perception: Increases the probability of blocking and performing a counterattack. It also increases the player's maximum action points (AP).
Agility: Increases the chance of dodging and reduces the chance of missing attacks.
Strength: Increases the damage of attacks.
New statistics added:
Endurance: Increases the player's maximum health.
Action Moves: The points you have to perform attacks.
Life: If it drops to 0, you lose the fight.
Endurance can be increased in the usual exercise bar.
When the player is defeated, they will appear in the hospital.
To heal life, the player must go to the hospital and spend money.
Added 8 fights + intro fight:
Fight 1: Joseph in the intro
Fight 2: Lender
Fight 3: Pimp's Lair Thug
Fight 4: Jewelry Store Thug
Fight 5: Joseph in the garden
Fight 6: William
Fight 7: Date Thief 1
Fight 8: Date Thief 2
Fight 9: Fight with Edward
Two new scenes with Rose at the hospital.
V.0.93
Added new scene with Rose(third date)
Added 4 new fights (two thiefs in a third date with Rose and fight with police chief and William)
The name "Hercules" appeared at certain moments, replacing the player's name.
The power of enemies in fights has been modified. After a review, they will now be easier to defeat.
V.0.94
The fight box has been reduced in size so it can be played on mobile.
Fixed a bug in the diary.
Fixed bug in the fight in the garden.
Fixed bug with Rose in the first date
Added new fight in Rose's first date
Fixed a bug that prevented you from going to Emma's house after William stopped you from entering his store.
Fixed bug with Rose's date quest , now you can complete all the events.
Fixed some text bugs in various parts of the game.
Fixed bug with Bella.
Added new scene with Rose
New scene with Rose.
V.0.94.5
fixed bug in the clothes store
fixed bug with edward, when you talk with him
fixed bug, now you can find blue mushrooms at the river
New scene with Emma in Dusk Castor warehouse
V.0.95
Fixed bug when you take the car keys and no work the car.
Extended plot, rescue Elsa and Andrea.
Added Lilly again in the plot.
Added 9 new fight in the game.
Now you can buy bandages and heal yourself anywhere.
New scene with Sara.
V.0.95.5
Fixed bug with bars in the fight.
Fixed bug in the castle cavern with infinite fight
Added new scene with Noa
v0.96
Added a complete walkthrough in Diary.
added new scene with Marie at her apartment.
Bugs fixed:
Fixed bug with Sophia when you give her weed.
Fixed bug with bandages whrn you use them from the inventory.
Fixed bug with Energy, you could drink Monsters and increase your energy infinitely.
First quest with Richard. (The mission wasn't showing.)
Now the sugar doesn't appear in the store until it's needed for the corresponding mission.
Now the magazines aren't free before completing Richard's first mission.
Finding Jessica at laboratory. Now you can find Jessica in the lab, and when you help her with her research (bring her a blue potion), you’ll be able to find her at a certain time on campus.
The university chef, now the conversation about vegan menu is one time and functional.
Now you can give drinks and weed to Madison.
Fixed bug with the girl in the cell at the castle, ahora solo se puede liberar una vez.
0.96.5
New scene with Madison at the university
<<set $flowers -= 1>>\
<<say $PjName>> Lilly, I have flowers for you. <</say>>
<<say $Lilly>> I love flowers, you are so sweet. <</say>>
<<set $CurLilove += 10>>\
<div class="lovelove"><div id="imglilly"></div><div id="horizontalLilovebarbkg" class="Lilovebarbkg"><div id="horizontalLilovebar" class="Lilovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>>
<div align="center"> <img src="img/lilly/lilly4.jpg" width="500"/></div>
[[Back|Lilly Morning2]]
<<set $lillyflower += 1>><<set $chocolates -= 1>>\
<<say $PjName>> Lilly, I have chocolates for you. <</say>>
<<say $Lilly>>Thank you, honey. I love chocolates.<</say>>
<<set $CurLilove += 5>>\
<div class="lovelove"><div id="imglilly"></div><div id="horizontalLilovebarbkg" class="Lilovebarbkg"><div id="horizontalLilovebar" class="Lilovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>>
<img src="img/lilly/lilly5.jpg" width="450"/>
[[Back|Lilly Morning2]] <<set $flowers -= 1>>\
<<say $PjName>>Lilly, I have flowers for you. <</say>>
<<say $Lilly>> I love flowers, you are so sweet. <</say>>
<<set $CurLilove += 10>>\
<div class="lovelove"><div id="imglilly"></div><div id="horizontalLilovebarbkg" class="Lilovebarbkg"><div id="horizontalLilovebar" class="Lilovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>>
<div align="center"> <img src="img/lilly/lilly4.jpg" width="500"/></div>
[[Back|Lilly Afternoon]]
<<set $lillyflower += 1>><<set $chocolates -= 1>>\
<<say $PjName>>Lilly, I have chocolates for you. <</say>>
<<say $Lilly>>Thank you, honey. I love chocolates.<</say>>
<<set $CurLilove += 5>>\
<div class="lovelove"><div id="imglilly"></div><div id="horizontalLilovebarbkg" class="Lilovebarbkg"><div id="horizontalLilovebar" class="Lilovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>>
<img src="img/lilly/lilly5.jpg" width="450"/>
[[Back|Lilly Afternoon]]<<if $Lillydrink gte 2>>\
<<say $PjName>> Lilly, I have a drink for you.<</say>>
<<say $Lilly>>I'm a little drunk... *hic*... I should probably avoid drinking any more today... *hic*<</say>>
<<say $PjName>>Okay, Lilly, I understand..<</say>>
<<else>>\
<<say $PjName>>Lilly, I have a drink for you. Please accept it. I hope you like it.<</say>>
<<if $CurLilove lte 50>>\
<<say $Lilly>>But I'm at work. I can't have any drinks, or else Richard might fire me.<</say>>
<<say $PjName>> Come on, it's okay. Richard won't find out.<</say>>
<<say $Lilly>>No, sorry. I'd rather not risk losing my job. Maybe later. Thanks anyway, darling.<</say>>
<<else>>\
<<set $highball -= 1>> <<set $Lillydrink += 1>>\
<<say $Lilly>>But I'm at work. I can't have any drinks, or else Richard might fire me.<</say>>
<<say $PjName>>Come on, Lilly. Richard will never know.<</say>>
<<md>>You have convinced Lilly to drink<</md>>
<<say $Lilly>>Okay, $PjName.Name. It won't hurt to have a little drink.<</say>>
<<set $CurLilove += 10>>\
<div class="lovelove"><div id="imglilly"></div><div id="horizontalLilovebarbkg" class="Lilovebarbkg"><div id="horizontalLilovebar" class="Lilovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>>
<</if>>\
<</if>>\
<<if $CurLilove gte 70 && $Lillydrink gte 2>>\
<<md>>Lilly lifts up her skirt<</md>>
<img src="img/lilly/lilly3.jpg" width="550"/>
<<say $Lilly>>But... Hic!.. I'd love to have some time alone with you Hic!.. but I have to keep working.<</say>>
<<md>>Lilly goes back to work<</md>>
<<say $PjName>>At some point I'll catch you alone. And I'll give you yours.<</say>>
<</if>>\
[[Back|Lilly Afternoon]]<<if $Lillydrink gte 2>>\
<<say $PjName>> Lilly, I have a drink for you.<</say>>
<<say $Lilly>>II'm a little drunk... *hic*... I should probably avoid drinking any more today... *hic*<</say>>
<<say $PjName>>Okay Lilly, I understand.<</say>>
<<else>>\
<<say $PjName>>Lilly, I have a drink for you. Please accept it. I hope you like it.<</say>>
<<if $CurLilove lte 50>>
<<say $Lilly>>But I'm at work. I can't have any drinks, or else Richard might fire me.<</say>>
<<say $PjName>> Come on, it's okay. Richard won't find out.<</say>>
<<say $Lilly>>No, sorry. I'd rather not risk losing my job. Maybe later. Thanks anyway, darling.<</say>>
<<else>>\
<<set $highball -= 1>> <<set $Lillydrink += 1>>\
<<say $Lilly>>But I'm at work. I can't have any drinks, or else Richard might fire me.<</say>>
<<say $PjName>>Come on Lilly, Richard will never know.<</say>>
<<md>>You have convinced Lilly to drink<</md>>
<<say $Lilly>>Okay, $PjName.Name. It won't hurt to have a little drink.<</say>>
<<set $CurLilove += 10>>\
<div class="lovelove"><div id="imglilly"></div><div id="horizontalLilovebarbkg" class="Lilovebarbkg"><div id="horizontalLilovebar" class="Lilovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>>
<</if>>\
<</if>>\
<<if $CurLilove gte 70 && $Lillydrink gte 2>>\
<<md>>Lilly lifts up her skirt<</md>>
<img src="img/lilly/lilly3.jpg" width="550"/>
<<say $Lilly>>But... Hic!.. I'd love to have some time alone with you Hic!.. but I have to keep working.<</say>>
<<md>>Lily goes back to work<</md>>
<<say $PjName>>At some point I'll catch you alone. And I'll give you yours.<</say>>
<</if>>\
[[Back|Lilly Morning2]]<<say $PjName>> Lilly, I have flowers for you. <</say>>
<<say $Lilly>> I love flowers, you are so sweet. <</say>>
<div class="lovelove"><div id="imglilly"></div><div id="horizontalLilovebarbkg" class="Lilovebarbkg"><div id="horizontalLilovebar" class="Lilovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>>
<div align="center"> <img src="img/lilly/lilly4.jpg" width="500"/></div>
[[Back|Lilly Afternoon2]]
<<set $lillyflower += 1>>
<<set $flowers -= 1>>
<<set $CurLilove += 10>> <<say $PjName>> Lilly, I have chocolates for you. <</say>>
<<say $Lilly>>Thank you, honey. I love chocolates.<</say>>
<div class="lovelove"><div id="imglilly"></div><div id="horizontalLilovebarbkg" class="Lilovebarbkg"><div id="horizontalLilovebar" class="Lilovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>>
<img src="img/lilly/lilly5.jpg" width="450"/>
[[Back|Lilly Afternoon2]]
<<set $chocolates -= 1>>\
<<set $CurLilove += 5>>\<<if $Lillydrink gte 2>>\
<<say $PjName>> Lilly, I have a drink for you.<</say>>
<<say $Lilly>>I'm a little drunk...Hic!.. BBetter refrain from drinking any more today...Hic!..<</say>>
<<say $PjName>>Okay Lilly, I understand.<</say>>
<<else>>\
<<say $PjName>> Lilly, I have a drink for you, please accept it. I hope you like it.<</say>>
<<if $CurLilove lte 50>>\
<<say $Lilly>>But I'm at work. I can't have any drinks, or else Richard might fire me.<</say>>
<<say $PjName>>Come on, it's okay. Richard won't find out.<</say>>
<<say $Lilly>>No, sorry. I'd rather not risk losing my job. Maybe later. Thanks anyway, darling.<</say>>
<<else>>\
<<set $highball -= 1>> <<set $Lillydrink += 1>>\
<<say $Lilly>>But I'm at work. I can't have any drinks, or else Richard might fire me.<</say>>
<<say $PjName>>Come on, Lilly. Richard will never know.<</say>>
<<md>>You have convinced Lilly to drink<</md>>
<<say $Lilly>>Okay, $PjName.Name. It won't hurt to have a little drink.<</say>>
<<set $CurLilove += 10>>\
<div class="lovelove"><div id="imglilly"></div><div id="horizontalLilovebarbkg" class="Lilovebarbkg"><div id="horizontalLilovebar" class="Lilovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>>
<</if>>\
<</if>>\
<<if $CurLilove gte 70 && $Lillydrink gte 2>>\
<<md>>Lilly lifts up her skirt<</md>>
<img src="img/lilly/lilly3.jpg" width="550"/>
<<say $Lilly>>But... Hic!.. I'd love to have some time alone with you Hic!.. but I have to keep working.<</say>>
<<md>>Lilly goes back to work<</md>>
<<say $PjName>>At some point I'll catch you alone. And I'll give you yours.<</say>>
<</if>>\
[[Back|Lilly Afternoon2]]<<set $flowers -= 1>>
<<say $PjName>> Lilly, I have flowers for you. <</say>>
<<say $Lilly>> I love flowers, you are so sweet. <</say>>
<<set $CurLilove += 10>>
<div class="lovelove"><div id="imglilly"></div><div id="horizontalLilovebarbkg" class="Lilovebarbkg"><div id="horizontalLilovebar" class="Lilovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>>
<div align="center"> <img src="img/lilly/lilly4.jpg" width="500"/></div>
[[Back|Lilly evening]]
<<set $lillyflower += 1>><<set $chocolates -= 1>>
<<say $PjName>> Lilly, I have chocolates for you. <</say>>
<<say $Lilly>>Thank you, honey. I love chocolates.<</say>>
<<set $CurLilove += 5>>
<div class="lovelove"><div id="imglilly"></div><div id="horizontalLilovebarbkg" class="Lilovebarbkg"><div id="horizontalLilovebar" class="Lilovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>>
<img src="img/lilly/lilly5.jpg" width="450"/>
[[Back|Lilly evening]]<<if $Lillydrink gte 2>>\
<<say $PjName>> Lilly, I have a drink for you.<</say>>
<<say $Lilly>>I'm a little drunk...Hic!.. Better refrain from drinking any more today. ...Hic!..<</say>>
<<say $PjName>>Okay Lilly, I understand.<</say>>
<<else>>\
<<say $PjName>> Lilly, I have a drink for you, please accept it. I hope you like it.<</say>>
<<if $CurLilove lte 50>>
<<say $Lilly>>But I'm at work. I can't have any drinks, or else Richard might fire me.<</say>>
<<say $PjName>> Come on, it's okay. Richard won't find out.<</say>>
<<say $Lilly>>No, sorry. I'd rather not risk losing my job. Maybe later. Thanks anyway, darling.<</say>>
<<else>>\
<<set $highball -= 1>> <<set $Lillydrink += 1>>\
<<say $Lilly>>But I'm at work. I can't have any drinks, or else Richard might fire me.<</say>>
<<say $PjName>>Come on Lilly, Richard will never know.<</say>>
<<md>>You have convinced Lilly to drink<</md>>
<<say $Lilly>>Okay, $PjName.Name. It won't hurt to have a little drink.<</say>>
<<set $CurLilove += 10>>\
<div class="lovelove"><div id="imglilly"></div><div id="horizontalLilovebarbkg" class="Lilovebarbkg"><div id="horizontalLilovebar" class="Lilovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>>
<</if>>\
<</if>>\
<<if $CurLilove gte 70 && $Lillydrink gte 2>>\
<<md>>Lilly lifts up her skirt<</md>>
<img src="img/lilly/lilly3.jpg" width="550"/>
<<say $Lilly>>But... Hic!.. I'd love to have some time alone with you Hic!.. but I have to keep working.<</say>>
<<md>>Lilly goes back to work<</md>>
<<say $PjName>>At some point I'll catch you alone. And I'll give you yours.<</say>>
<</if>>\
[[Back|Lilly evening]]<<if $sucio gte 1>>\
[[Take a shower|E-shower]]
<</if>> \
<<if $Emptybottle gte 1>>\
[[Fill a empty bottle|Mast4]]
<</if>>\
<<if $sexcult gte 1>>\
[[Go to sex cult|Sexcult2]]
<</if>>\
[[Exit|Elsahouse]]
<<addmins 5>>
<<if $CurElove gte 90 && $sexcult is 0>>\
<<goto "elsa-talk">>
<</if>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>I'll bring you some of my personal protein, to exchange it for your juice, Elsa.<</say>>
<<say $Elsa>>Hmm... Sounds good. I'll give you my juice from my reserve.<</say>>
<<say $PjName>>And where do you keep it? In barrels for decades? Like wine.<</say>>
<<say $Elsa>>Something like that! Hihihi...<</say>>
<<case 2>>\
<<say $PjName>> Tell me Elsa, what do you do with the "proteins"?<</say>>
<<say $Elsa>> Perhaps I should ask you what you intend to do with my juice? I'm ashamed to tell you, I still don't have enough confidence, although that is changing.<</say>>
<<default>>\
<<say $Elsa>>Here's some of my reserved juice.<</say>>
<</switch>>\
<<if $Spermbottle gte 1>>\
<<talk "1">>
<<set $Spermbottle -= 1>> <<set $fjuice += 1>>
<<set $CurElove += 1>><<goto "Buysperm">>
<</talk>>, \
<</if>>\
<<if $Spermbottle gte 2>>\
<<talk "2">>
<<set $Spermbottle -= 2>> <<set $fjuice += 2>>
<<set $CurElove += 2>><<goto "Buysperm">>
<</talk>>, \
<</if>>\
<<if $Spermbottle gte 5>>\
<<talk "5">>
<<set $Spermbottle -= 5>> <<set $fjuice += 5>>
<<set $CurElove += 5>><<goto "Buysperm">>
<</talk>>, \
<</if>>\
<<if $Spermbottle gte 10>>\
<<talk "10">>
<<set $Spermbottle -= 10>> <<set $fjuice += 10>>
<<set $CurElove += 10>><<goto "Buysperm">>
<</talk>>
<</if>>\
[[Back|Elsa]]
<<if $afacial is 0>>\
<<say $PjName>> Andrea, do you have any idea if something strange is happening here? Your sister has told me some stuff. <</say>>
<<say $Andrea>> Now that you mentioned it... <</say>>
<<say $PjName>> You know something, right? <</say>>
<<say $Andrea>> Well, the truth is that I don't know anything. But Richard's been kind of weird lately. <</say>>
<<say $PjName>> Your sister said the same. <</say>>
<<say $Andrea>> Listen, I got the key to Richard's office. Take it to see if you can discover something. Although it may not look like it, my sister worries me. <</say>>
<<set $Officekey = 1>>
<<md>> You get <span style="color:#57ce35">Richard's office key</span>.<</md>>
<<say $PjName>> Okay Andrea, you seem to be pretty high. But I understand your concern. <</say>>
<<say $Andrea>> Just search the office. <</say>>
<<else>>\
<<say $PjName>> Andrea, do you have any idea if something strange is happening here? Your sister has told me some stuff. <</say>>
<<say $Andrea2>> Now that you mentioned it... <</say>>
<<say $PjName>> You know something, right? <</say>>
<<say $Andrea2>> Well, the truth is that I don't know anything. But Richard's been kind of weird lately. <</say>>
<<say $PjName>> Your sister said the same. <</say>>
<<say $Andrea2>> Listen, I got the key to Richard's office. Take it to see if you can discover something. Although it may not look like it, my sister worries me. <</say>>
<<set $Officekey = 1>>
<<md>> You get <span style="color:#57ce35">Richard's office key</span>.<</md>>
<<say $PjName>> Okay Andrea, you seem to be pretty high. But I understand your concern. <</say>>
<<say $Andrea2>> Just search the office. <</say>>
<</if>>\
[[Back|Livingroom]]
<<say $PjName>> Hello. Are you the mechanic? <</say>>
<<say $Tiger>> Of course, yes. My name is Tiger, the motor doctor. <</say>>
<<say $PjName>> I read your note and I came looking for you. <</say>>
<<say $Tiger>> I don't see any naked girls here. The rumors seem untrue. Well... Why did you come to me? <</say>>
<<say $PjName>> I need a blowtorch. Can you help me with that?<</say>>
<<say $Tiger>> A blowtorch? What do you need a blowtorch for?<</say>>
<<say $PjName>> I need a blowtorch to free a chained man.<</say>>
<<say $Tiger>> Sounds interesting. Any sex games that I can participate in? <</say>>
<<say $PjName>>What the fuck man! It's not a game.<</say>>
<<say $Tiger>> Ok, ok. Quiet. I won't tell anyone. Well... follow me to my workshop.<</say>>
[[Follow|man2]]
<<addmins 5>>\
<<set $man1 = 1>>\<<switch visited()>>\
<<case 1>>\
<<say $PjName>> I found a man in the basement! He's tied up with chains. <</say>>
<<say $Sara>>Are you serious?<</say>>
<<say $PjName>>Yes. I managed to enter the basement of the mansion. Richard has a man imprisoned there. His name is John. He told me that he was the only survivor.<</say>>
<<say $Sara>>But that's horrible, how can it be that my husband is such a cruel and ruthless man?<</say>>
<<md>>Sara begins to cry very and you feel sorry for her<</md>>
<<say $PjName>>Don't worry, Sara. We still investigate further, we can try to find an explanation. I'll start by freeing the man from the basement and then we'll see what happens.<</say>>
<<say $Sara>>Sniff... I trust you, more than anyone right now. Sniff... Please you have to find an explanation. Sniff... I hope it's good enough to redeem Richard. My dear Richard! What are you up to? Oh!.. Sniff...<</say>>
<<talk "Cheer up Sara">>
<<say $PjName>>Sara, I appreciate you and I want to do everything possible to make your sadness go away.<</say>>
<<md>>Your kind words make Sara stop crying, and she gives you a hug.<</md>>
<<say $Sara>>Right now I feel devastated by Richard... Not because he lied to me, but because I know that from now on I won't be able to trust him.<</say>>
<<say $PjName>>There is no man important enough to make your life bitter, Sara.<</say>>
<<if $CurSalove gte 60 && $sarasex is 0>>\
<<md>>Now Sara is looking straight in your eyes.<</md>>
[[Kiss her|Sarasex]]
<<else>>\
<<md>>You can't lift up Sara's spirits, and her face turns sad and a tear escapes her eyes.<</md>>
<img src="img/sara/saracry.jpg" width="500"/>
<<say $Sara>>I don't feel very good, $PjName.Name. Please leave me alone for a moment. I hope you understand.<</say>>
<<say $PjName>>Sure, Sarah. I absolutely understand.<</say>>
<<md>>Upon leaving the room, Sara begins to sob and cry loudly.<</md>>
[[Exit|Firstfloor]]
<</if>>\
<</talk>>
<<default>>\
<<md>>Sara seems to be sad<</md>>
<img src="img/sara/saracry.jpg" width="500"/>
<<if $CurSalove gte 60>>\
<<say $PjName>>Sara, I appreciate you and I want to do everything possible to make your sadness go away.<</say>>
<<md>>Your kind words make Sara stop crying, and she gives you a hug.<</md>>
<<say $Sara>>Right now I feel devastated by Richard... Not because he lied to me, because I know that from now on I won't be able to trust him.<</say>>
<<say $PjName>>There is no man important enough to make your life bitter, Sara.<</say>>
[[Kiss her|Sarasex]]
<<else>>\
<<say $Sara>>The situation makes me very sad. Please leave me alone for a moment. I don't want you to see me cry.<</say>>
<<say $PjName>>Sure, Sarah. I absolutely understand.<</say>>
<<md>>Upon leaving the room, Sara begins to sob and cry loudly.<</md>>
[[Exit|Firstfloor]]
<</if>>\
<</switch>>
<<addmins 5>>
<<set $Jq = 2>><<if $sophiawalk is 1>>\
<<say $PjName>>Tiger is not here.<</say>>
<<else>>\
<<if $johntalk is 0>>\
<<say $PjName>>There is nobody here. How weird...<</say>>
<<if $man1 is 0 && $offmansion is 1 && $Hammer is 0 && $mart is 1>>\
[[Find a hammer|hammerfind]]
<</if>>\
<<elseif $johntalk gte 1>>\
<<if $torch is 0 && $man1 is 0>>\
<<md>>The workshop is empty. The mechanic is not here. <</md>>
<<say $PjName>>What's happening here? It is always open but no one is ever here.<</say>>
<<md>>You look around the place a bit, until you can see a note on top of a counter<</md>>
[[Read the note|note]]
<</if>>\
<<if $man1 gte 1>>\
<<md>>Tiger seems busy working in his workshop<</md>>
[[Talk to Tiger|Mechanictalk]]
<</if>>\
<</if>>\
<</if>>\
<<if $Mchapter is 0>>\
[[Exit|Towncenter]]
<<else>>\
[[Exit|Tc1]]
<</if>>\
<<addmins 5>>\
<<if $sophiawalk is 1 && $sophianoenter is 0>>\
<<goto "sophianoenter">>
<</if>>\
<<if $tigerocupet is 1>>\
<<goto "notiger">>
<</if>>
<<if $Tigmalo gte 1>>\
<<goto "nomech">>
<</if>><div align="center"> <img src="img/trash/note.jpg" width="550"/></div>
<<say $PjName>> This man is perverted. <</say>>
[[Back|Mechanic]]<<switch visited()>>\
<<case 1>>\
<<say $Tiger>> Hello again, friend. Do you know my daughter? She is currently out of town, but should be back from college soon. <</say>>
<<say $PjName>> I haven't had the pleasure of meeting her, I'm new around here. <</say>>
<<say $Tiger>> I'll introduce you to her when she gets back. <</say>>
<<default>>\
<<if $nancyquest is 1>>\
<<say $Tiger>>It seems that something worries you. Tell old tiger.<</say>>
[[Ask for Nancy|Nancyquest]]
<<elseif $nancyquest is 2>>\
<<say $Tiger>> How's it going with the panties?<</say>>
<<if $nancypanties is 0>>\
<<say $PjName>>Relax, don't be impatient.<</say>>
<<say $Tiger>>I'm turned on! Fulfill your promise.<</say>>
<<else>>\
[[Give Nancy's panties|Nancyquest1]]
<</if>>\
<<else>>\
<<say $Tiger>> Hello again, friend. I'm a little busy.<</say>>
<</if>>\
<<if $melaza gte 1 && $water gte 1 && $sulfuric gte 1>>\
<<say $PjName>>Tiger. I have all the ingredients you asked me to make pure alcohol.<</say>>
<<say $Tiger>>Perfect friend. We can start manufacturing it now.<</say>>
[[Make pure alcohol|makealcohol]]
<</if>>\
<<if $alctime gte 1 && $torchquest gte 2 && $torch is 0>>\
[[Reload torch|loadtorch]]
<</if>>\
<<if $mart is 1 && $Hammer is 0>>\
[[Ask about a hammer|hammertalk]]
<</if>>\
<<if $vagon is 1>>\
[[Ask for lever|Lever-talk]]
<</if>>\
<<if $tigerocupet is 1 && $dtalk isnot 1>>\
[[Talk about her daugther|Dtalk]]
<</if>>\
<<if $Weed gte 2 && $Mchapter gte 1>>\
[[Smoke weed with Tiger|Tigersmoke]]
<</if>>\
<<if $sellfjuice is 0 && $fjuice gte 1>>\
[[I have female juice|talkjuice]]
<<elseif $sellfjuice is 1 && $fjuice gte 1>>\
[[Sell female juice+$45|selljuice]]
<</if>>\
<<if $Weed gte 1>>\
[[Give weed|tigerweed]]
<</if>>\
<<if $highball gte 1>>\
[[Give a highball|tigerhigh]]
<</if>>\
<<if $sunrise gte 1>>\
[[Give a tequila sunrise|tigersun]]
<</if>>\
<<if $moscowmule gte 1>>\
[[Give a moscow mule|tigermule]]
<</if>>\
<</switch>>\
[[Back|Mechanic]]
<<switch visited()>>\
<<case 1>>\
<<if $offmansion gte 1>>\
<<md>> It seems like there has been a fight. Everything's messed up. <</md>>
<<say $PjName>>Sara seems to be in trouble. Richard, you bastard!<</say>>
<<else>>\
<<md>> It seems like there has been a fight. It's all messed up. <</md>>
<</if>>\
<<if $sarapanties is 0 && $Sophiaoff gte 1>>\
[[Investigate Sara's panties|sarapanties]]
<</if>>\
<<if $look1 is 0>>\
[[Take a look|look3]]
<</if>>\
<<default>>\
<<md>> Sara is not here <</md>>
<<if $Andreafollow is 1>>\
[[Talk to Andrea|andrtalkroom]]
<</if>>\
<<if $sarapanties is 0 && $Sophiaoff gte 1 && $sophiahelp gte 3>>\
[[Investigate Sara's panties|sarapanties]]
<</if>>\
<<if $look1 is 0>>\
[[Take a look|look3]]
<</if>>\
<<if $look1 is 1>>\
<<goto "crash-window">>
<</if>>\
<</switch>>\
[[Exit|firstfloor]]
<<if $Andreafollow is 1 && $sararoominpect is 0>>\
<<goto "Roomtalkandrea">>
<</if>>\
<<say $Tiger>>Thanks friend. I love smoking it in my pipe. <</say>>
[[Back|Mechanic]]<img src="img/andrea/andreasex2.gif" width="700"/>
<<talk "Continue">>
<<if isDateBetween($gameDate, '08:30', '11:00') && $CurLilove gte 80 && $lillysex is 0>>\
<<goto "lilyandrea">>\
<</if>>\
<img src="img/andrea/andreasex1.gif" width="700"/>
<<md>>You have sex with Andrea as she likes, all over the living room of the mansion<</md>>
<<talk "Continue">>
<img src="img/andrea/andreasex3.gif" width="700"/>
<<md>>In different positions, different places; the aroma of sex spreads everywhere<</md>>
<img src="img/andrea/andreasex4.webp" width="450"/>
<<say $Andrea>>Give me your load!<</say>>
[[Cum|cumandrea]]
[[Facial|andreafacial]]
<</talk>>
<</talk>>
<<addmins 25>>\
<<set $andreafuck = 1>>
<<set $CurEnergy -= 10>>
<<set $andreasex += 1>>
<<set $Stamina -= 10>>
<<if $sucio gte 7>>\
<<goto "nofuck">>
<</if>>
<img src="img/andrea/andreacum.gif" width="800"/>
<<say $Andrea>>Good cumshot... Hic! You gave me a bath.<</say>>
<<md>>Richard would not like to find traces of semen around his house. Richard gains a bit of suspicion towards you<</md>>
<<say $Andrea>>It's Lilly's turn to clean up now.<</say>>
<<switch visited()>>\
<<case 1>>\
<<md>>Most of the semen ended up on Andrea's body, however you splashed some of it on the floor and other things. You can't help but think that Lilly is going to clean it... You love to imagine Lilly cleaning it with her tongue...<</md>>
<<say $PjName>>Mmm I would love to see that!<</say>>
<<say $Andrea>>What's the matter? Does your own semen make you horny?<</say>>
<<say $PjName>>No, it's not that...<</say>>
<<say $Andrea>>You are a weirdo...<</say>>
<</switch>>
<<md>>Your friendship with Richard declines<span style= "color:red"> -2</span><</md>>
[[Continue|Livingroom]]
<<addmins 30>>
<<set $CurEnergy -= 10>>
<<set $Stamina -= 10>>
<<set $CurRS -= 2>>
<<set $sucio += 1>>
<<set $Andreafuck = 1>><img src="img/sophia/kiss.jpg" width="500"/>
<<md>>You seize the moment without hesitation and kiss Sophia. She of course kisses you back<</md>>
<<say $PjName>>It's time, Sophia. I can not take it anymore...<</say>>
<<say $Sophia>>Me neither. Hmm...<</say>>
<<md>>Sophia takes off her clothes<</md>>
<img src="img/sophia/ropaoff.gif" width="500"/>
[[Fuck Sophia|sophiasex1]]
<<set $Sophiafuck2 = 1>><div align="center"> <video width="700" autoplay loop src="img/sara/saracum.mp4"/> </div>
<<md>>Because of your actions. Your friendship with Richard declines<span style= "color:red"> -15</span><</md>>
<<set $CurRS -= 15>>\
[[Continue|saracumtalk]]
<<addmins 15>>\
<<addmins 25>>\
<<set $sarasex = 1>>
<<set $sucio += 1>>
<<set $Sarafuck = 1>><img src="img/lilly/lillyshower3.jpg" width="900"/>
<<md>>Lilly gazes into your eyes as her teeth toy with your glans, and she promptly commences the process of cleaning her saber.<</md>>
<img src="img/lilly/lillybs.gif" width="900"/>
<<md>>Lilly skillfully pleasures you, but she begins to feel uneasy in the bathtub. Her lips momentarily cease their motion on your penis as she requests a towel. Swiftly, she resumes her position, her lips embracing your arousal. The dampness doesn't concern her; she's determined to maintain her grip on your shaft without interruption.<</md>>
<<talk "Continue">>
<img src="img/lilly/lillyblow.webp" width="600"/>
<<say $Lilly>>I've been providing pleasure for a while, and now I believe it's my turn to receive in return. Here's a massage bed; please lie down.<</say>>
<<md>>Lilly guides you onto the bed and positions herself atop you, initiating a riding motion.<</md>>
<<talk "Ride">>
<img src="img/lilly/lillybf.webp" width="550"/>
<<md>>After an exhilarating ride, the desire to take control wells up within you. As if intuiting your thoughts, she arranges herself in a posture with her legs spread, anticipating your thrust. You approach with a composed determination, akin to the calm before a brewing storm.<</md>>
<img src="img/lilly/lillysh1.jpg" width="700"/>
<<say $Lilly>>Do it without mercy!<</say>>
<img src="img/lilly/lillybf1.webp" width="700"/>
<<say $Lilly>>I needed this from you. Ah!..<</say>>
<img src="img/lilly/lillyfuck.webp" width="900"/>
<<say $PjName>>I can not anymore!<</say>>
<<md>>You withdraw from Lilly's embrace and hasten towards her face.<</md>>
<<talk "Facial">>
<img src="img/Lilly/Lillyfacial.gif" width="650"/>
<<say $Lilly>>Don't worry, I'll handle the cleanup, beginning with the last droplet...<</say>>
<img src="img/lilly/lillysq.gif" width="650"/>
<<md>>Lilly firmly presses your cock until every last drop is expelled. If there's one skill Lilly excels at, it's thorough cleaning. She diligently tends to your cock until it shines brightly, just like mini $PjName.Name.<</md>>
[[Let Lilly clean it up|Livingroom]]
<</talk>>
<</talk>>
<</talk>>
<<addmins 10>>\<<if isDateBetween($gameDate, '02:31', '18:00')>>\
<<md>>You spend some time walking in the park. <</md>>
<</if>>\
<<if isDateBetween($gameDate, '18:01', '21:00')>>
<<md>>You walk around the park for a bit, then you see a couple having sex in the park. It seems that no one in this town has any shame. <</md>>
<div align="center"><img src="img/trash/park3.gif" width="700"/></div>
<</if>>\
<<if isDateBetween($gameDate, '21:01', '02:30')>>\
<<md>> You spend some time walking in the park. <</md>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>> But what happened to the people of this town? <</say>>
<div align="center"><img src="img/trash/park4.gif" width="550"/></div>
<<default>>\
<<md>>Another one of those couples who come to enjoy the outdoors. They don't know how to hold back.<</md>>
<div align="center"><img src="img/trash/park4.gif" width="550"/></div>
<</switch>>
<</if>>\
<<if $perf is 0>>\
[[Walk more|park3]]
<<else>>\
<</if>>\
[[Stop walk|Park]]
[[Leave park|Street]]
<<set $CurEnergy -= 10>>
<<set $Stamina -= 10>>
<<addmins 60>>\<<say $John>> But we must defeat him.<</say>>
<<say $PjName>> Do you have any plans?<</say>>
<<say $John>> Yes, but I need your help. We must find a way to inhibit him. He must have a place where he hides his secrets in the mansion. <</say>>
<<say $PjName>>If he does, we must find out. Any idea where his secret spot might be?<</say>>
<<say $John>> You have hit the nail. Behind the house there is a mausoleum, if his secrets are hidden somewhere, then it must be that place. I don't think Richard would've left the door open. I need you to go find five gems. That's all we need. Come back and see me once you find them. But I must warn you, the only way to enter is with precious gems of five colors, red, yellow, green, blue and black. <</say>>
<<if $Yellowgem is 1>>\
<<talk "Show yellow gem">>
<<md>>You take the yellow gem out of your backpack and show it to John.<</md>>
<<say $PjName>> I found this gem in a ship.<</say>>
<<say $John>> You have the yellow gem! Well done, now you just need to find the other four. <</say>>
<<say $PjName>> By the way, are't you going to help me find them?<</say>>
<<say $John>>I'll be here. Don't go back to the basement without the gems, it's too risky.<</say>>
<<say $PjName>> Good excuse. But don't you think he suspects something already? <</say>>
<<say $John>> Maybe he has already begun to suspect, if so, people might disappear in this mansion... <</say>>
<<say $PjName>>So, he will bring them here.<</say>>
<<say $John>> I don't think so. Only I'm here. This mansion has many rooms and nooks that are not easy to find. <</say>>
<<say $PjName>> Okay, I'll go get your infinity gems and bring them back to you.<</say>>
[[Back|Basement]]
<<set $Lillyoff = 1>>\
<</talk>>
<<else>>\
<<say $PjName>> And you do not think to help in his search?<</say>>
<<say $John>>I think I'd better stay here, or Richard might be suspicious of you... It would be dangerous.<</say>>
<<say $PjName>> Good excuse. But don't you think I suspect something already? <</say>>
<<say $John>> Maybe he has already begun to suspect, if so, people may disappear in this mansion... <</say>>
<<say $PjName>> Then it will bring you here. <</say>>
<<say $John>> I don't think so, here I am. This mansion has many rooms and nooks that are not easy to find. <</say>>
<<say $PjName>> Okay, I'll go get your infinity gems and come back when I have them. <</say>>
<<say $John>> I'll be here. Don't go back to the basement without the gems, it's too risky <</say>>
<<say $PjName>> Okay, I'll be back when I have the five gems. I remember the jeweler had those gems. <</say>>
<<say $John>>Alright, now you know where to start.<</say>>
[[Back|Basement]]
<<set $Lillyoff = 1>>
<</if>>
<<set $Sarabusy = 2>>
<<set $Jq = 7>>
<<set $Gq = 1>><<say $John>> What do you think the object will be? Will it be penis shaped? <</say>>
<<say $PjName>> I don't know. I just hope it helps us beat him. <</say>>
<<say $John>> Me too. But I'm sure it's shaped like a big dick. <</say>>
<<say $PjName>> It looks like we're close. <</say>>
[[Continue to cave|cave]]<<say $John>> <</say>>
<<say $PjName>> <</say>>
<<say $John>> <</say>>
<<say $PjName>> <</say>>
[[Enter in the cave|Cave1]]<<say $John>> <</say>>
<<say $PjName>> <</say>>
<<say $John>> <</say>>
<<say $PjName>> <</say>>
[[Take mushrooms|mushroom1]]
[[Take the object|Cave2]]<<md>> You can see a light coming from the bottom of the cave. <</md>>
<<say $John>> <</say>>
<<say $PjName>> <</say>>
<<say $John>> <</say>>
<<say $PjName>> <</say>>
[[Continue|Cave3]]<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Garage</span>
<<if $mos is 0>>\
[[Take Monster Energy|ME]]
<</if>>\
<<if $Andreafollow is 1>>\
[[Talk to Andrea|andreagarage]]
<</if>>\
[[Exit|Entrance1]]
<<addmins 5>>\
<<if $railcardone gte 1>>
<<goto "garage2">>
<</if>><span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Entrance</span>
<<if $Andreafollow is 1>>\
[[Talk to Andrea|andrea mansion talk4]]
<</if>>\
[[Living room|Mansion1]]
[[Garden|Garden1]]
[[Garage|garage1]]
<<if $offmansion is 0>>\
<<if $Andreawait is 1 || $Andreafollow is 1>>\
[[Main street|nostreet]]
<<else>>\
[[Main street|Street]]
<</if>>\
<<else>>\
<<talk "Main street" 44 $cacas "The door is closed">><<goto "Entrance">>
<<say $PjName>>I can't get in or out of here.<</say>>
<</if>>\
<<addmins 5>>\<<say $John>> Do you take everything you see out there? <</say>>
<<say $PjName>> Only if I feel like it. <</say>>
[[Back|Cave1]]
[[Exit cave|cave4]]<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Living room</span>
<<if $Richardmiss is 1>>\
<<goto "Richardmiss">>
<</if>>\
<<if $Richardmiss is 0>>\
<<if $offmansion is 0 && $richardhelp is 1>>\
[[Talk to Richard|richard-talk]]
<</if>>\
<<if $offmansion is 0 && $richardhelp is 0>>\
[[Talk to Richard|richard-talk1]]
<</if>>\
<</if>>\
<<if $offmansion is 1 && $look is 0>>\
<<md>>This place has become quite sinister by being empty. Everything looks messy<</md>>
[[Take a look|look1]]
<</if>>\
<<if $Andreafollow is 1 && $Andreawait is 0>>\
<<goto"andrea mansion talk">>
<</if>>\
<<if $Andreawait is 1>>\
[[Talk to Andrea|andrea mansion talk]]
<</if>>\
<<if $johnfree is 0>>\
[[Basement]]
<<else>>\
[[Basement|Basement3]]
<</if>>\
[[Stairs|stairs1]]
[[Guest room|Guestroom1]]
[[Garden|Garden1]]
[[Bathroom|bathroom1]]
[[Kitchen|kitchen1]]
<<if $Mchapter is 0>>\
[[Entrance|Entrance1]]
<<else>>\
[[Entrance|Entrance2]]
<</if>>\
<<addmins 5>>\
<<if $offmansion is 0 && $richardhelp is 0 && $richardnohelp is 0>>\
<<goto "Richard-talk">>
<</if>>\
<<if $Nancyoff is 0>>\
<<set $nancydnager = 1>>\
<</if>>\<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Kitchen</span>
<<if $Nancyoff is 0>>\
<<switch visited()>>\
<<case 1>>\
<<md>>Nancy is not here<</md>>
<<say $PjName>>I hope nancy is fine.<</say>>
<</switch>>\
<</if>>\
<<if $Andreafollow is 1>>\
[[Talk to Andrea|tan]]
<</if>>\
[[Exit|Mansion1]]
<<addmins 5>>\[[First floor|firstfloor]]
[[Living room|Mansion1]]
<<addmins 5>>\
<<if $Andreawait is 1>>\
<<goto "andrea mansion talk1">>
<</if>><<say $PjName>>It is better not to stay to watch TV, rest or exercise. This place has become dangerous.<</say>>
[[Living room|Mansion1]]
<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Garden</span>
<<if $Andreafollow is 1>>\
[[Talk to andrea|andrea mansion talk5]]
<</if>>\
<<if $Andreafollow is 1>>\
[[Maze|mazeandrea]]
<<else>>\
<<talk "Maze" 1 $Mazekey "The door is closed">><<goto "Maze">><</talk>>
<</if>>\
[[Green house|Herbalist1]]
[[Living room|Mansion1]]
[[Pool|ruinedpool1]]
[[Entrance|Entrance1]]
<<if $offmansion is 1>>\
<<if $Andreafollow is 1 || $Andreawait is 1>>\
[[Exit through the hole|noexit]]
<<else>>\
[[Exit through the hole|Mansionfence]]
<</if>>\
<</if>>\
<<addmins 5>>\
<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">First floor</span>
<<switch visited()>>\
<<case 1>>\
<<if $offmansion is 1>>\
<<say $PjName>>Where is Richard? There is no trace of him.<</say>>
<</if>>\
<<default>>\
<<if $Andreawait is 1>>\
<<goto "andrea mansion talk3">>
<</if>>\
<<if $Andreafollow is 1>>\
[[Talk to Andrea|andrea mansion talk2]]
<</if>>\
<</switch>>\
[[Sara's room|Sara3]]
[[Office|Office3]]
[[Bathroom|bathroom2]]
[[Balcony|balcony1]]
[[Stairs|stairs1]]
<<addmins 5>>\<<md>> The bathroom is empty <</md>>
[[Exit|Mansion1]]
<<addmins 5>>\
<<if $Andreafollow is 1>>\
<<say $Andrea>>I've always thought that the view of the garden from here is lovely.<</say>>
<</if>>\
<<if $Andreafollow is 0 && $sophiadanger is 1 && $sophiamaze is 0>>\
<<md>>The garden's labyrinth can be seen very well from the balcony...<</md>>
<<say $PjName>>Wait, is there a girl in the maze? She is in the first clearing.<</say>>
<<md>>You saw a busty girl who seems to be hiding in the maze.<</md>>
<<set $sophiamaze = 1>>\
<</if>>\
[[Back|firstfloor]]
<<addmins 5>>\<<md>> The bathroom is empty <</md>>
[[Back|firstfloor]]
<<addmins 5>>\<<say $Tiger>> Thanks, friend. <</say>>
[[Back|Mechanic]]
<<set $Tiger.Friendship += 10>><<say $Tiger>> Thanks, friend. <</say>>
[[Back|Mechanic]]
<<set $Tiger.Friendship += 10>><<say $PjName>> This cocktail has a special ingredient, you may not like it.<</say>>
<<say $Tiger>> Give it to me. I drink anything with alcohol in it. <</say>>
<<say $Tiger>> Exquisite. <</say>>
[[Back|Mechanic]]
<<set $moscowmule -= 1>>
<<set $Tiger.Friendship += 10>><img src="img/lilly/lillygif.gif" width="300"/>
<<if $CurLilove gte 85>>\
<<md>>As you gaze and admire Lilly's unclothed form, she suddenly pivots, catching you in the act. Initially taken aback and slightly embarrassed by your unanticipated arrival, she swiftly shifts her demeanor. Her expression transforms from surprise to a charming flattery upon recognizing your presence.<</md>>
<<say $Lilly>>Are you planning to join me, or shall you continue to gaze?<</say>>
<<md>>At that instant, Lilly steps into the bathtub without awaiting your reply and starts to lather her body.<</md>>
<img src="img/lilly/lillyshower1.jpg" width="900"/>
[[Join Lilly|spyLilly2]]
<<else>>\
<<say $PjName>>I should depart before she becomes aware that I'm observing her.<</say>>
<</if>>\
[[Exit|Livingroom]]
<<set $Lillyfuck2 = 1>><img src="img/andrea/andreablow2.gif" width="600"/>
<<say $Andrea2>>Nice shot!<</say>>
<<md>>Andrea cleans herself and leaves the bathroom.<</md>>
[[Exit room|Livingroom]]
<<set $afacial = 1>>
<<md>> Sara's panties are on the bed in good condition <</md>>
<<say $PjName>>They look clean but I can smell her pussy up here. <</say>>
[[Take Sara's panties|panties]]
[[Back|Sara3]]<<md>>After fifteen minutes of walking with Tiger you arrive at his workshop.<</md>>
<<say $Tiger>> This is my workshop. You can wait here while I look for the blowtorch. <</say>>
<<talk "Continue">>\
<<md>> While you wait for Tiger you take a better look at the place. You can see walls full of erotic posters and sperm splashes on the wall. <</md>>
<div align="center"> <img src="img/trash/wallsp.jpg" width="300"/></div>
<<say $PjName>> This old man is an insane pervert. <</say>>
[[Check out posters|man3]]
[[Continue|man4]]
<<addmins 15>>\
<</talk>>
<<set $sarapanties += 1>> <<set $sarabusy = 2>>\
<<md>> You get <span style="color:#ff33d6">Sara's panties</span>.<</md>>
<img src="img/trash/sapanties.png" width="300" style="
border: none;"/>
<<say $PjName>>Just the proof I need hmm....<</say>>
[[Back|Sara3]]
[[Continue|Livingroomfight1]][[Hit the guy|fight2]]
[[Run away|Livingroomfight]]<<md>> Tiger returns quickly. <</md>>
<<say $Tiger>> Unfortunately, I don't have any functional blowtorch. You'll need gas for it to work. There's no gas station in this town. We can't manufacture it either, it's too complicated. You must create a... similar compound.<</say>>
<<say $PjName>> And how am I supposed to make a compound like gas? <</say>>
<<say $Tiger>> You need to make pure alcohol, to replace the gas. I'll tell you the ingredients. Water, molasses and sulfuric acid. I have a beaker in my shop, we can combine it easily.<</say>>
<<say $PjName>> Okay, I'm writing down the ingredients on my cocktail list. Water is easily accessible, but where do I find molasses and sulfuric acid? <</say>>
<<say $Tiger>> Regarding molasses, don't you know anyone who is passionate about making food or drinks? That person might be able to help you. <</say>>
<<say $PjName>>I know a beautiful woman. She makes cocktails in the mansion, maybe she can help me with molasses. <</say>>
<<say $Tiger>> Beautiful? And she makes cocktails? Where is that goddess?<</say>>
<<say $PjName>> You are a little older for this, pervert. <</say>>
<<say $Tiger>>You are never too old to meddle in vaginal matters.<</say>>
<<say $PjName>> Aheim... And sulfuric acid? <</say>>
<<say $Tiger>> You should ask a drug dealer, surely he can get you some sulfuric acid.<</say>>
<<say $PjName>>Okay, thanks for the directions. I'll be back when I have the ingredients. <</say>>
[[Exit|Towncenter]]
<<set $torchquest = 1>>\
<<addmins 5>>\
<<set $gasfab = 1>>
<<set $acidquest = 1>>
<<set $man1 = 2>>\
<<set $Jq = 3>>
<<md>> There are many poster of pornstars, these 3 catch your eye the most. <</md>>
<div align="center"> <img src="img/trash/poster1.jpg" width="550"/></div>
<div align="center"> <img src="img/trash/poster2.jpg" width="550"/></div>
<div align="center"> <img src="img/trash/poster3.jpg" width="550"/></div>
<<say $PjName>> He has a somewhat classical personal taste. <</say>>
[[Continue|man4]]
<<addmins 5>>\<<md>> You're approaching a wall that seems to have some sort of a panty-shaped lock. <</md>>
<<say $PjName>> Looks like this piece fits in here. <</say>>
<<if $sarapanties is 1>>
[[Use Sara's panties|redroom2]]<</if>>
[[Back|Redroom]]<<md>> The drawgate opened. <</md>> <<set $door1 = 1>>
<<say $PjName>> It worked! Now I can go inside the mansion's secret room. <</say>>
[[Enter|redrooms]]
[[Go Back|Redroom]]<<md>> It is a long passageway with very low light. <</md>>
[[Continue|redrooms1]]
[[Back|Redroom]]<<say $PjName>> I'm listening to you, Nancy. <</say>>
<<say $Nancy>> There's an old man who's been harassing me and spying on me. I need help getting rid of him. I feel like he follows me sometimes, when I walk home alone at night.<</say>>
<<md>>The old pervert mechanic immediately comes to mind and that makes you laugh.<</md>>
<<say $PjName>> An old man you say? Hahaha...<</say>>
<<say $Nancy>> Yes! What do you find so funny? <</say>>
<<talk "Help Nancy">>
<<md>>Nancy seems quite concerned about the matter. She doesn't seem calm and you think it's better to help her.<</md>>
<<say $PjName>>It's nothing, I think I might be able to help you with that, Nancy. <</say>>.
<<say $Nancy>> I apreciate it, $PjName.Name. That old man has me scared.<</say>>
<<set $nancyquest = 1>>\
[[Back|Kitchen]]
<</talk>>
end for now<<md>> Down the hall, you see a light and hear some voices.<</md>>
<<say $PjName>> This looks like a place to do shady things. <</say>>
[[Continue|redrooms2]]
[[Back|redrooms]]<<say $PjName>>I've come to know what's that favour you need from me.<</say>>
<<say $Tiger>>Oh, well well, friend... Give me a moment, I'll be right back<</say>>
<<md>>Tiger enters a moment in the corridor of his house<</md>>
<<talk "Wait him">>
<<md>>His room is full of junk. You can see an old photo. Maybe it's him and a friend doing weird things... <</md>>
<img src="img/trash/tigerphoto.jpg" width="300"/>
<<say $PjName>> I think it's the old man. This guy does insane things. <</say>>
<<talk "Keep looking around">>
<<md>>You see filled condoms hanging from the ceiling<</md>>
<img src="img/trash/tigerfilia.jpg" width="600"/>
<<say $PjName>> OH MY GOD! This is insane! Are there condoms on the ceiling?<</say>>
<<md>> Tiger comes back and he has heard what you said<</md>>
<<say $Tiger>> Of course. I didn't think you'd be surprised. Let's stop the nonsense and get to the point.<</say>>
[[Continue|tiger3]] <</talk>>
<<set $man1 = 3>>
<<addmins 10>>
<</talk>>
<<set $tigerquest = 2>>\
<<switch visited()>>\
<<case 1>>\
<<say $PjName>> Okay. What's bothering you? <</say>>
<<say $Tiger>> It's my daughter. She doesn't want to come back and she is about to finish her classes. She says that she wants to rent with a bunch of hippies. I can not allow that! <</say>>
<<say $PjName>> I'm not surprised. <</say>>
<<say $Tiger>> Whatever. My daughter is worth a lot more than a bunch of drug addicted hippies. You know, php... I'm getting old and I don't have long to live. Anyway, I'll get to the point. I need you to find my daughter and bring her back so she can continue the family business.<</say>>
<<say $PjName>>Your daughter? Hmm... I guess I could help you with that. What do you want me to do?<</say>>
<<say $Tiger>>I knew I could count with you. She is in college. You must go find her and bring her here.<</say>>
<<say $PjName>>All right, I'll see what I can do to bring her back.<</say>>
<<default>>\
<<say $Tiger>>My daughter is in college, although we don't have much contact, we don't get along badly either. I need you to bring her so she can help me in my workshop.<</say>>
<</switch>>\
[[Back|tigerapartment]]<<if $jewelryassault is 0 || $Mchapter is 1>>\
<<if $ladron is 1>>\
<<goto "joyeroenfadado">>\
<</if>>\
<<if $Money gte 500000>>\
<<say $Jew>> Welcome, potential client. I can smell the scent of money on you. <</say>>
<<say $PjName>> Hello. <</say>>
<<else>>\
<<say $Jew>> Don't try anything weird. I'm watching you. <</say>>
<</if>>\
[[Talk to jeweler|jeweler]]
<</if>>\
<<if $jewelryassault is 1 && $Mchapter is 0>>\
<<switch visited()>>\
<<case 1>>\
<<md>>Upon entering the jewelry store again, you observe that the jeweler is very sad.<</md>>
<<say $Jew>> What a calamity! Someone has opened my secret chamber and robbed me. I should never have put the gems up for sale! My greed got the best of me...<</say>>
<<say $PjName>> I better get out of here. <</say>>
<<default>>\
<<md>>The jeweler doesn't suspect you at all, but there's nothing else to do here at the moment.<</md>>
<</switch>>\
<</if>>\
[[Leave|Mall]]
<<addmins 5>>\
<<if $sophiawalk is 1 && $sophiagift is 0>>\
<<goto "talksophia5">>
<</if>>\
<<if $Rgem is 0 && $Bgem is 0>>\
<<say $PjName>> Do you have any special jewelery for sale? <</say>>
<<say $Jew>> Right now I have two very valuable gems. <</say>>
<div id="buybuttonsbar">
<<if $Money gte 800000>>\
<div id="photoweed"><img src="img/trash/blackgem.png" width="112px"/>
<div id="blackgembutton">Buy - 800000$</div></div>
<div id="photoweed"><img src="img/trash/redgem.png" width="112px"/>
<div id="redgembutton">Buy - 800000$</div></div>
<<else>>\
<div id="photogem"><img src="img/trash/blackgem.png" width="112px"/>
<div id="blackgembutton2">Buy - 800000$</div></div>
<div id="photogem2"><img src="img/trash/redgem.png" width="112px"/>
<div id="redgembutton2">Buy - 800000$</div></div>
<</if>>\
</div>
<<elseif $Rgem is 0 && $Bgem is 1>>\
<<say $PjName>> I want to buy the Red Gem. <</say>>
<<say $Jew>> Sorry, but this is not for sale at this time. <</say>>
<<elseif $Rgem is 1 && $Bgem is 0>>\
<<say $Jew>> Sorry, but this is not for sale at this time. <</say>>
<</if>>\
<<if $Rgem is 1 && $Bgem is 1>>\
<<md>>There doesn't seem to be anything else of interest here at the moment<</md>>
<</if>>\
[[Back|Jewelry]]
<<script>>
$(document).ready(function() {
$('#redgembutton').one('click', function() {
$(this).prop('disabled', true);
Engine.play("Rgem");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#blackgembutton').one('click', function() {
$(this).prop('disabled', true);
Engine.play("Bgem");
});
});
<</script>>\<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Side road</span>
<<md>>A side street of the town that leads to the boardwalk is a charming path that winds its way to the coast, offering attractive views of the sea and allowing visitors easy access to the beach.<</md>>
<<if $sophiawalk is 1>>\
<<if $elsatalksophia is 0>>\
[[Talk to Sophia|talksophia12]]
<<else>>\
[[Talk to Sophia|talksophia13]]
<</if>>\
<</if>>\
<<if $Andreaquest1 is 2 && isDateBetween($gameDate, '10:00', '20:00')>>\
<<md>>That woman from earlier, passed by here to go to the beach because there is no other way. You still don't know what to say when you Talk to her...<</md>>
<<say $PjName>>I have not yet decided how to treat that woman. Maybe that woman doesn't deserve to be treated badly. Maybe she should she'd be friendly? Or I could simply snatch the drug from her by force. I just hope that my decision has no consequences.<</say>>
<</if>>\
<<if $elsahome gte 1>>\
<<if $Richardmiss gte 1>>\
[[Elsa's home|Elsahouse1]]
<<else>>\
[[Elsa's home|Elsahouse]]
<</if>>\
<</if>>\
<<if isDateBetween($gameDate, '07:00', '20:30')>>\
[[Seaside|Promenade]]
<<else>>\
[[Seaside|Promenadenight]]
<</if>>\
[[Main street|Street]]
<<addmins 5>>
<<set $dir = 1>><span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Casino</span>
<<if $sucio gte 7>>\
<<md>>When you enter the casino nobody says anything to you but in the place where you are there is always a distance between you and the others, it seems that they are leaving a kind of circle of security around you due to the smell you give off. Your <span style="color:#ef3b3b">reputation decreases 2</span><</md>>
<<set $CurRep -= 2>>\
<</if>>\
<<if isDateBetween($gameDate, '14:30', '05:00')>>\
<<if $surprise gte 1 && $ritameet is 0>>\
<<md>> A woman approaches you.<</md>>
[[Talk her|Ritameet]]
<</if>>\
<<if $ritameet is 1 && $ritasex is 0>>\
[[Rita's office|Ritasex]]
<</if>>\
<<if $ladron is 1>>\
<<md>>You have been listed as a thief, so you are not allowed to work as a dealer near money and bets<</md>>
<<else>>\
<<if $croupierwork is 0>>\
<<if isDateBetween($gameDate, '14:30', '02:30')>>\
[[Work as croupier|Crupierwork]]
<<else>>\
<<talk "Work as croupier" 23 $cacas "At this time there is no work">><<goto "Casino">><</talk>>
<</if>>\
<</if>>\
<</if>>\
<<else>>\
<<md>> The casino is closed. <</md>>
<</if>>\
<<if $Mchapter is 0>>\
<<if isDateBetween($gameDate, '07:30', '20:30')>>\
[[Exit|Promenade]]
<<elseif isDateBetween($gameDate, '20:31', '07:29')>>\
[[Exit|Promenadenight]]
<</if>>\
<<else>>\
<<if isDateBetween($gameDate, '07:30', '20:30')>>\
[[Exit|Promenade3]]
<<elseif isDateBetween($gameDate, '20:31', '07:29')>>\
[[Exit|Promenadenight3]]
<</if>>
<</if>>
<<if $CurRep lte -100>>
<<goto "casinoexit">>
<</if>><<say $PjName>>I would like to give you a bouquet of flowers, Nancy. <</say>>
<<switch visited()>>\
<<case 1>>\
<<say $Nancy>> Such a nice gesture, thank you. <</say>>
<<case 2>>\
<<say $Nancy>>I love them. Thank you very much, $PjName.Name.<</say>>
<<default>>\
<<say $Nancy>>Thank you very much, they smell great!<</say>>
<</switch>>\
<<set $CurNalove += 5>>\
<div class="lovelove"><div id="imgnancy"></div><div id="horizontalNalovebarbkg" class="Nalovebarbkg"><div id="horizontalNalovebar" class="Nalovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Nalove(State.variables.CurNalove, State.variables.MaxNalove,
"horizontalNalovebar", true, ev.content);
});<</script>>
[[Back|Kitchen]]
<<set $flowers -= 1>><<set $nancyflower += 1>>\<<set $Redgem = 1>> <<set $Rgem = 1>> <<set $Money -= 500000>>\
<<md>> You bought the <span style="color:#red"> Red Gem </span> <</md>>
[[Back|Jewelry]]
<<set $gems += 1>><<set $Blackgem = 1>> <<set $Bgem = 1>> <<set $Money -= 500000>>\
<<md>> You bought the <span style="color:#black"> Black Gem </span><</md>>
[[Back|Jewelry]]
<<set $gems += 1>><<widget "Love">>
<<=
(function() {
$args[0]["Love"] = $args[0]["Love"] + $args[1];
function setLvl() {
if (Math.sign($args[1]) != -1) {
if ($args[0].Love >= $levels[$args[0].LoveLvl] && $args[0].LoveLvl < $levels.length-1) {
$args[0].Love = $args[0].Love - $levels[$args[0].LoveLvl];
$args[0].LoveLvl++;
setLvl();
}
if ($args[0].LoveLvl == $levels.length-1 && $args[0].Love > $levels[4]) {
$args[0].Love = $levels[$args[0].LoveLvl];
}
} else {
if ($args[0].Love <= 0 && $args[0].LoveLvl != 0) {
$args[0].LoveLvl--;
$args[0].Love = $levels[$args[0].LoveLvl] + $args[0].Love;
setLvl();
} else if ($args[0].Love < 0 && $args[0].LoveLvl == 0) {
$args[0].Love = 0;
}
}
}
setLvl();
}());
>> <</widget>><<widget "Friendship">>
<<=
(function() {
$args[0]["Friendship"] = $args[0]["Friendship"] + $args[1];
function setLvl() {
if (Math.sign($args[1]) != -1) {
if ($args[0].Friendship >= $levels[$args[0].FriendshipLvl] && $args[0].FriendshipLvl < $levels.length-1) {
$args[0].Friendship = $args[0].Friendship - $levels[$args[0].FriendshipLvl];
$args[0].FriendshipLvl++;
setLvl();
}
if ($args[0].FriendshipLvl == $levels.length-1 && $args[0].Friendship > $levels[4]) {
$args[0].Friendship = $levels[$args[0].FriendshipLvl];
}
} else {
if ($args[0].Friendship <= 0 && $args[0].FriendshipLvl != 0) {
$args[0].FriendshipLvl--;
$args[0].Friendship = $levels[$args[0].FriendshipLvl] + $args[0].Friendship;
setLvl();
} else if ($args[0].Friendship < 0 && $args[0].FriendshipLvl == 0) {
$args[0].Friendship = 0;
}
}
}
setLvl();
}());
>> <</widget>><<set $CurElove += 70>>\
<<set $elsameet = 3>>\
<<say $PjName>> Here you go. <</say>>
<<say $Elsa>> Thank you, I was hungry. <</say>>
<<md>> Elsa takes the salad you offered her and eats it <</md>>
<<say $Elsa>> I think I'm falling in love, $PjName.Name! <</say>>
<div class="lovelove"><div id="imgelsa"></div><div id="horizontalElovebarbkg" class="Elovebarbkg"><div id="horizontalElovebar" class="Elovebar"></div>+70 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Elove(State.variables.CurElove, State.variables.MaxElove,
"horizontalElovebar", true, ev.content);
});<</script>>
<<say $PjName>>Now are you going to tell me what you're doing here?<</say>>
<<say $Elsa>>Php... Okay, I'll put your trust to the test. You see there is a girl here who comes to clean. I'm just trying to kidnap her. Ahem... But I can't seem to catch her at the right time.<</say>>
<<say $PjName>>Do you mean Lilly? Why do you want to kidnap her?<</say>>
<<say $Elsa>>Well, she's attractive, and I belong to...<</say>>
<<say $PjName>>You belong to? What are you into?<</say>>
<<say $Elsa>>It doesn't matter... You won't tell anyone what I told you, right?<</say>>
<<say $PjName>>It's okay. You have my word.<</say>>
<<say $Elsa>>I believe you, $PjName.Name... Hey, I'm sick of hiding here. Why don't you walk me home?<</say>>
<<say $PjName>>But you said you didn't want a relationship!<</say>>
<<say $Elsa>>Well, now I don't want to lose you. I like you a lot, I've even told you about the kidnapping... My goodness, I'm crazy. Or are you driving me crazy...<</say>>
<<say $PjName>>Okay, I'll walk you home.<</say>>
<<say $Elsa>>I hope you like my house.<</say>>
[[Accompany Elsa|Accelsa]]
<<set $salad -= 1>><<md>>You follow Elsa down the stairs to see a very strange tunnel under her house.<</md>>
<<say $PjName>>What's this? Are you kidnapping me?<</say>>
<<say $Elsa>>It's possible! Hihihi... Don't be silly. Follow me.<</say>>
<<md>>You follow Elsa through a tunnel with dirt walls. It is dimly lit, but enough to see where you're stepping. You finally arrive at an ancient door.<</md>>
[[Continue|Secretunel1]]
<<say $PjName>>The key is moving, as if attracted by a strong magnet to one side of the room! As if something attracted her! To the right!<</say>>
<<md>>You take a look and see that the wall is wallpapered throughout the room, but just where the key points, the paper seems to be peeled off and worn as if someone peeled it off and
hit again several times. Upon lifting the paper, to your surprise you find a lock on the wall<</md>>
<<say $PjName>>This jeweler is a mysterious guy. Why does he have a lock here? Anyway, there doesn't seem to be any doors, just a lock.<</say>>
<<md>>When you make the key to the lock, it is strongly embedded in it<</md>>
<<say $PjName>>What the hell is this? It must have a very powerful magnet. Let's see what it opens.<</say>>
<<md>>You turn the key, but no door opens and you hear no noise. Disappointed, you search the entire wall, but you can't find the door. Just as you're about to throw in the towel, you hear a metallic sound behind your back. You look quickly and you are surprised that a hatch opened in the floor in the middle of the room<</md>>
<<say $PjName>>I see some light inside and it has some stairs.<</say>>
[[Go down the hatch|JChamber]]
<<addmins 5>>\
<img src="img/lilly/lillycum.gif" width="600"/>
<<say $Lilly>>I enjoy savoring every final droplet..<</say>>
<<md>>Lilly tightens her grip around your penis.<</md>>
<img src="img/Lilly/Lillysq.gif" width="500"/>
<<md>>Lilly appears to be quite content.<</md>>
<img src="img/Lilly/lillyhappy.jpg" width="400"/>
<<talk "Talk to Lilly">>
<<say $PjName>>Tell me, Lilly. Are there many places like this in the mansion?<</say>>
<<say $Lilly>>I'm not entirely certain, but it seems there are quite a few hidden spots.<</say>>
<<say $PjName>>How can you not know? You're the housekeeper. You should be aware of all the rooms.<</say>>
<<say $Lilly>>I'm only familiar with what Richard instructs me about. I believe I should clean the semen off my face and resume my duties.<</say>>
<<if $offmansion is 0>>\
[[Back|Office]]
<<else>>\
[[Back|Office2]]
<</if>>\
<</talk>>
<<set $SH = 1>>\
<<addmins 15>>\
<<set $sucio += 1>><<md>> <</md>>
[[Run|torture]]
<<set $SH = 2>>\<<md>>As you approach the woman, she becomes somewhat nervous, but it does not seem that she has bad intentions, she doesn't look like a drug addict.<</md>>
<<say $PjName>> Hey you, can I ask you something? <</say>>
<<say $Isabella1>>Who are you? Don't hurt me and let me go please.<</say>>
<<say $PjName>>I just want to ask you one thing.<</say>>
<<md>>The woman, laden with the strange package, turns a deaf ear and leaves for the path that leads to the beach.<</md>>
<<say $PjName>>It's obvious that Andrea has a drug problem...<</say>>
<<md>>Now you start to think that it might not have been a good idea to help Andrea with the drug issue. After all, you are helping her stay addicted. But you have no choice, you promised her.<</md>>
<<say $PjName>>I shouldn't have agreed to help her with this!<</say>>
[[Back|Street]]
<<set $Andreaquest1 = 2>>
<<set $Aq = 2>><img src="img/lilly/lillyoffice.jpg" width="400"/>
<<say $Lilly>> Well, well, I caught you prying? <</say>>
<<say $PjName>> No, I wasn't prying... Sara asked me to look for something here. <</say>>
<<say $Lilly>> I see, she wants to show you Richard's dirty laundry. <</say>>
<<say $PjName>>So I guess, but how bad can it be?<</say>>
<<say $Lilly>> I do not know, but sometimes I can hear a slight sound from the basement, as if it were a distant scream, the door is completely locked and no one can enter.<</say>>
<<say $PjName>> Ok Lilly, thanks for telling me. I'll go see Sara to inform her of what I know, <</say>>
<<if $CurLilove gte 50>>\
<<say $Lilly>>Wait! Before you go, we have to seize the opportunity. Well... you know, we're alone.<</say>>
[[Have sex|Lillysexo]]
[[Don't have sex|lilytalk]]
<<else>>\
<<if $offmansion is 0>>\
[[Back|Office]]
<<else>>\
[[Back|Office2]]
<</if>>\
<</if>>\
<<addmins 10>>\
<<set $lillytalk = 1>><<md>> The Computer is On <</md>>
<div align="center"> <img src="img/trash/pc.jpg" width="600"/></div>
<<say $PjName>>I believe there's nothing else to find here at the moment.. <</say>>
<<if $offmansion is 0>>\
[[Back|Office]]
<<else>>\
[[Back|Office2]]
<</if>>\
<<md>>The bed is always better when there's company. Elsa takes off her clothes and prepares for your company<</md>>
<<talk "Thoroughly up the ass, slowly">>
<div align="center"><img src="img/elsa/nal1.webp" width="700"/></div>
<<talk "Compassion is not passion">>
<div align="center"><img src="img/elsa/nal.gif" width="700"/></div>
<<say $Elsa>>How painful!<</say>>
<<talk "Continue">>
<<md>>This is not the time to be compassionate. Elsa's anus is a good target to take out frustration and anger<</md>>
<<say $PjName>>I can't stop now!<</say>>
<div align="center"><img src="img/elsa/mornal.webp" width="700"/></div>
<<say $Elsa>>Ahhh!... You have destroyed my ass! I won't be able to sit down for a few days. You are so bad.<</say>>
<<set $elsaanaldestroy += 2>>\
[[Time to sleep|sleepelsa]]
<</talk>>
<<talk "Stop">>
<<say $PjName>>Okay, I don't want to hurt you more, it would be better to go to sleep.<</say>>
[[Time to sleep|sleepelsa1]]
<</talk>>
<</talk>>
<</talk>>
<<set $elsaanaldestroy = 1>>
<<set $sucio += 1>>
<<set $Elsafuck4 = 1>><div align="center"><img src="img/sara/sara1.jpg" width="500"/></div>
<<say $Sara>>I'm glad to see you! How's everything goin? I heard you have a girlfriend. How is she? Is everything alright?<</say>>
<<say $PjName>>The truth is, no. I found out Jennifer cheated on me with another man, on the day I got fired.<</say>>
<<say $Sara>>Ohh poor thing! I am very sorry for you, $PjName.Name. Although I never liked that woman for you, she is too arrogant and never appreciated anything you did for her. I think it's for the best, she didn't deserve you. Surely you will be able to find someone who appreciates you.<</say>>
<<say $PjName>>Thanks, Sara... I was in love with her. But it doesn't matter anymore, we ended it. Now I don't know anything about her, and I don't even want to.<</say>>
<<md>>There is a short silence, and Sara seems to show some concern.<</md>>
<<say $Sara>>I'm glad you're here, normally Richard doesn't let anyone come up to see me.<</say>>
<<say $PjName>>I carried out a couple of tasks for him. He told me that you were here in your room and that I could come up to see you.<</say>>
<<say $Sara>>And then he let you go up? I know he haven't sent you to watch me. But he will be waiting to see what you do.<</say>>
<<say $PjName>>Keep an eye on you? I do not understand anything. And what is he going to do?<</say>>
<<say $Sara>>Something strange is happening with Richard. Since we moved here two weeks ago, he has barely let me out of the room. I am practically in jail. She has never behaved like this with me, I no longer trust him and I would like to ask you a favor. <</say>>
<<say $PjName>>Sounds horrible, Sara. I feel sorry for you. What favor do you want me to do for you?<</say>>
<<say $Sara>>I want you to find out what's going on. He spends a lot of time in his office, I'm sure you will find some information there. Please, I need to know. I think he's doing strange things, he disappears from time to time. He has me locked up here, he spends a lot of time in the basement and in the office or meeting with quite suspicious characters...<</say>>
<<say $PjName>>So that's why you're worried about Richard?<</say>>
<<say $Sara>>I'm afraid you might do something wrong. He is not the same man I married. I am very worried.<</say>>
<<say $PjName>>It's okay, Sara. I'll see what I can do.<</say>>
<<say $Sara>>Thanks $PjName.Name, I just hope what you find out makes my suspicion go away... Now I need to rest, I would like to be alone for a while. I don't feel well enough to chat about anything. Please come back to see me later.<</say>>
<<say $PjName>>Okay, I'll leave you alone. Of course I'll come back later to find out if you're okay. See you later.<</say>>
<<say $Sara>>Thank you, $PjName.Name.<</say>>
<div class="lovelove"><div id="imgsara"></div><div id="horizontalSalovebarbkg" class="Salovebarbkg"><div id="horizontalSalovebar" class="Salovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Salove(State.variables.CurSalove, State.variables.MaxSalove,
"horizontalSalovebar", true, ev.content);
});<</script>>
[[Exit|Firstfloor]]
<<set $CurSalove += 5>>\
<<addmins 10>>
<<set $sarameet = 1>>
<<set $Lq = 5>>\
<<set $Sq = 1>>\<<md>>You had a long day at work and noticed that your boss was absent. Later, when your boss finally showed up, he immediately fired you for no apparent reason!<</md>>
<img src="img/trash/fired.jpg" width="600"/>
<<md>>So far you have always followed the established rules and never done anything out of the ordinary. You always looked at your routine with a good eye, not only at work but also always... and now you have been fired. After a hard day's work, you return to the house of your girlfriend Jennifer, with whom you are living<</md>>
<<say $PjName>>I was fired from work... But I have not done anything wrong. I know I work well. Fucking bastard! Ahh... I'm tired.<</say>>
<<md>>You cannot avoid feeling sad about what happened. Everything has been so unfair. You didn't deserve getting fired, that's for sure. But you have no choice, you have to accept it. At least you still have Jennifer...<</md>>
<div align="center"><img src="img/trash/sad.jpg" width="600"/> </div>
<<say $PjName>>I have to tell Jennifer that I've been fired from my job. She will surely comfort me.<</say>>
[[Enter home|intro1]]\
<<set $Money += 100>>
<<set $CurEnergy -= 80>>
<<set $Stamina -= 80>>
<<set $sucio += 4>>
<<audio "menusong" stop>>
<<set $AINPC = 5>>\<<switch visited()>>\
<<case 1>>\
<<set $Emessage = 1>>\
<<script>>
Dialog.setup('Energy');
Dialog.wiki('Throughout the game, you will require energy primarily for work and training purposes. If your energy depletes completely, you will be automatically sent to bed.');
Dialog.open();
<</script>>
<<md>>When you enter the house, Jennifer is nowhere to be found. She typically watches television at this hour, just before going to bed. However, tonight she is not in the living room.<</md>>
<<say $PjName>>I'm feeling quite tired; I won't be able to accomplish much in this state.<</say>>
[[Bathroom|bathr]]
[[Kitchen|kitchr]]
[[Corridor|intro2]]
<<default>>\
<<say $PjName>>Jennifer is likely in bed early today.<</say>>
[[Bathroom|bathr]]
[[Kitchen|kitchr]]
[[Corridor|intro2]]
<</switch>>\
<<addmins 5>>
<<set $play = 1>>
<<set $CurLife = $MaxLife.toFixed(2)>>
<<set $CurAP = $MaxAP.toFixed(2)>><<md>>After entering the terminal, you head straight for the runway. You appear to be the final person to arrive.<</md>>
<div align="center"><img src="img/trash/plane.jpg" width="700"/> </div>
<<say $PjName>>It's time to board the aircraft as it prepares to take off.<</say>>
[[Enter in the plane|intro9b]]
<<md>> You are not in the mood to talk to women now; surely after the trip you will have more opportunities. You think it is best to get some sleep so that the journey goes by quickly<</md>>
[[Sleep|intro13]]<<set $jessmeet = 1>>\
<<md>> You approach to Talk to the beautiful woman, but you stumble a bit and push her <</md>>
<div align="center"><img src="img/trash/bumping.jpg" width="500"/> </div>
<<say $Jessica>>Ouch!<</say>>
[[Continue|intro10c]]
<<md>>After a while, with the plane flying, you see the woman sitting two rows in front of you. She looks at you, gets up and walks over to you. At that moment you think that she came for a little chat, but she does not do that. She passes by you and places her hand on her shoulder, while she gives you a rather indiscreet look and continues walking towards the front. She looks like she wants to go to the toilet... After a few minutes pass, the woman still hasn't left the plane's toilet so you decide to go to the toilet's door.<</md>>
<div align="center"><img src="img/trash/wcdoor.jpg" width="600"/> </div>
<<md>>When approaching the door you can verify that she has not put on the safety. What does she intend to do? Anyone could enter and see her pissing<</md>>
[[Enter wc|intro11]]
<<addmins 10>>\<<md>> Select your name <<textbox "$PjName.Name" "Leonidas">> and go to the mansion <</md>>
[[The mansion|skip2]]
<<md>> You may miss something interesting. Last chance to go back<</md>>
[[Back|Intro1]]
<<md>>You open the bathroom door, just to check out the beautiful scene. She is completely naked<</md>>
<img src="img/jessica/jess.jpg" width="600"/>
<<say $Jessica>> I have been waiting for you, but you took a while to come. I was about to give up.<</say>>
<<say $PjName>>Wow! I can't believe it.<</say>>
<<say $Jessica>>What are you waiting for? Fuck me right now.<</say>>
<<md>>You cannot evade your instincts; the desire to put your hands on her body. The desire to penetrate her and make her scream is far too great. You enter the bathroom, close the door with a latch and your clothes immediately fly against the sink. She with a face full of total satisfaction turns around waiting for your onslaught. It is not something you should think twice about, her wet and soft cave is calling you. You enter with force. That was what she wanted. Perhaps she also needs to vent her sorrows<</md>>
[[Continue|intro12]]
<<addmins 40>>\
<<set $Jessicafuck = 1>><img src="img/jessica/jessfuck.gif" width="700"/>
<<say $Jessica>>Ohh! Yes!<</say>>
<<md>>Despite the fact that neither you nor she are aware of each other's names, you nevertheless share a private moment with her. At that precise time, your thoughts are silent, and all you can think of is taking in the moment.<</md>>
<<talk "Continue">>
<img src="img/jessica/jesscum.webp" width="600"/>
<<md>>She appears to have properly satisfied her appetite. She doesn't appear to have recently indulged in a taste of male protein.<</md>>
<img src="img/jessica/jesatisfecha.jpg" width="500"/>
<<md>>She obviously wants more. She starts to play with your penis with her lips. But nothing lasts forever, and you begin to experience some turbulence.<</md>>
[[Continue|intro12b]]
<</talk>>
<<addmins 55>>\
<<set $sucio += 1>>
<<if $jessmeet is 1>>\
<<md>>The woman looks at you as she exits the plane, as if she wants to say something to you.<</md>>
<<say $Jessica>>Good fortune. I wish we could have spent more time getting to know one another, but I have to spend the entire semester studying. I'm very dedicated about my schoolwork.<</say>>
<<say $PjName>>I wish you luck, Mabien, and I hope fate brings us back together. <</say>>
<<say $Jessica>>Thanks! You are delightful. I hope to see you again.<</say>>
<<md>>A few meters away, a taxi has stopped, and the woman sprints to get in.<</md>>
<<say $Jessica>>A cab! I own it. Sorry, I'm a little in a hurry.<</say>>
<<md>>You suddenly realize that you aren't familiar with her name. You just hope you can ask her before it's too late.<</md>>
<<talk "Ask her Name">>
<<say $PjName>>Tell me your name!<</say>>
<div align="center"><img src="img/trash/taxigirl.jpg" width="600"/> </div>
<<md>>The lady doesn't despise you. Even though she was already far away, she is now boarding a taxi. It seemed that she was hurried. Unfortunately, it's too late to inquire about her name. <</md>>
<<say $PjName>>I moved slowly. I'm fucked, shit! This girl was excellent. Php... Well, it's no longer relevant..<</say>>
<<md>>The taxi the woman is traveling in swiftly pulls away. You now believe that it is your turn to hail a taxi. A little while later, another vehicle appears. You motion with your hand to summon the cab to come over.<</md>>
<<talk "Take the taxi">>
<<md>>You get into the taxi, give Richard's address to the driver, and leave for your new life.<</md>>
<div align="center"><img src="img/trash/km.png" width="800"/> </div>
[[Continue|intro14]] <</talk>> <</talk>>
<<else>>\
<<md>>You awaken right before the plane touches down.<</md>>
<<say $PjName>> The aircraft finally reached its target. It's time for me to begin a new life. <</say>>
<<md>>When you get in the taxi, the driver queries you about your destination.
<</md>>
<<talk "To the mansion">>
<<md>>The taxi sets off at breakneck speed and takes you quickly in the direction of your destination.<</md>>
<div align="center"><img src="img/trash/km.png" width="800"/> </div>
[[Continue|intro14]] <</talk>> <</if>><div class="caja">\
<h2>Quest items</h2>
<<if $veganmenu is 1>>\
<div class="caja1"> \
<img src="img/trash/veganmenu.jpg" width="30" style="
border: none;"/> <span style="color:#0295dd">Vegan Menu</span></div>
<</if>>\
<<if $balaclava is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/bcla.png" width="50" style="
border: none;"/> <span style="color:#0295dd">Balaclava </span></div>
<</if>>\
<<if $Alcoholcage is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/box.png" width="50" style="
border: none;"/> <span style="color:#0295dd"> Richard's alcohol cage</span></div><</if>>\
<<if $Andreacocaine is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/Acoke.png" width="50" style="
border: none;"/><span style="color:#0295dd"> Andrea's coke</span></div>
<</if>>\
<<if $salad is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/salad.jpg" width="50" style="
border: none;"/> <span style="color:#0295dd">salad</span></div>
<</if>>\
<<if $talcumpowder is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/tpowder.png" width="46" style="
border: none;"/> <span style="color:#0295dd"> Talcum powder</span></div>
<</if>>\
<<if $sugar is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/sugar.png" width="50" style="
border: none;"/> <span style="color:#57ce35">Sugar</span></div>
<</if>>\
<<if $waterbottle is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/wbottle.png" width="40" style="
border: none;"/> <span style="color:#0295dd">Water bottle</span></div>
<</if>>\
<<if $melaza is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/melaza.png" width="50" style=" border: none;"/> <span style="color:#0295dd">Molasses</span></div>
<</if>>\
<<if $sulfuric is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/sulfuric.png" width="60" style="
border: none;"/><span style="color:#0295dd">Sulfuric acid</span></div>
<</if>>\
<<if $torch is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/btorch.png" width="65" style="
border: none;"/><span style="color:#0295dd">Blowtorch</span></div>
<</if>>\
<<if $Hammer is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/hammer.png" width="80" style="
border: none;"/><span style="color:#0295dd"> Hammer</span></div>
<</if>>\
<<if $axe is 0>>\
<<else>><div class="caja1">\
<img src="img/trash/axe.png" width="80" style="
border: none;"/><span style="color:#0295dd"> Axe</span></div>
<</if>>\
<<if $flashlight is 0>>\
<<else>><div class="caja1">\
<img src="img/trash/flashlight.png" width="80" style="
border: none;"/><span style="color:#0295dd"> Flashlight</span></div>
<</if>>\
<<if $lever is 0>>\
<<else>><div class="caja1">\
<img src="img/trash/lever.png" width="80" style="
border: none;"/><span style="color:#0295dd">The lever</span></div>
<</if>>\
<<if $blackrobe is 0>>\
<<else>>\
<div class="caja1">\
<img src="img/trash/blackrobe.png" width="70" style="
border: none;"/> <span style="color:#0295dd">Black robe</span></div>
<</if>>\
<<if $gems lte 4>>\
<<if $Yellowgem is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/yellowgem.png" width="65" style="
border: none;"/> <span style="color:#b635ce">Yellow Gem </span></div>\
<</if>>\
<<if $Redgem is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/redgem.png" width="60" style="
border: none;"/> <span style="color:#b635ce"> Red Gem </span></div>\
<</if>>\
<<if $Blackgem is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/blackgem.png" width="60" style="
border: none;"/> <span style="color:#b635ce">Black Gem</span></div>
<</if>>\
<<if $Greengem is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/greengem.png" width="60" style="
border: none;"/> <span style="color:#b635ce">Green Gem </span></div>\
<</if>>\
<<if $Bluegem is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/bluegem.png" width="60" style="
border: none;"/> <span style="color:#b635ce">Blue Gem </span></div>\
<</if>>\
<<elseif $gems is 5>>\
<div class="caja1"> \
<img src="img/trash/5gems.png" width="60" style="
border: none;"/> <span style="color:#b635ce">You have the 5 Gems</span></div><</if>>\
</div>\
<div class="caja">\
<h2>Keys</h2>
<<if $Officekey is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/key.png" width="58" style="
border: none;"/> <span style="color:#57ce35"> Richard's office key </span></div><</if>>\
<<if $Mazekey is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/mazekey.png" width="68" style="
border: none;"/> <span style="color:#57ce35"> Maze key </span></div>
<</if>>\
<<if $rubypendantkey is 0>>
<<else>><div class="caja1">\
<img src="img/trash/pendantkey.png" width="55" style="
border: none;"/> <span style="color:#0295dd">Pendant key</span></div> <</if>>\
<<if $carkey is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/carkey.png" width="60" style="
border: none;"/> <span style="color:#57ce35"> Car key</span></div>
<</if>>\
<<if $dkwkey is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/dkwkey.png" width="50" style="
border: none;"/> <span style="color:#0295dd"> D.K.W. key </span></div>
<</if>>\
<<if $mansionkey is 0>>\
<<else>><div class="caja1"> \
<img src="img/trash/mansionkey.png" width="60" style="
border: none;"/> <span style="color:#57ce35"> The Mansion key </span></div>
<</if>>\
<<if $elsakey isnot 1>>\
<<else>><div class="caja1"> \
<img src="img/trash/churchkey.png" width="60" style="
border: none;"/> <span style="color:#57ce35"> Church key </span></div>
<</if>>\
</div>\<<md>> <</md>>
<<say $PjName>> <</say>>
<<if $magicbeans is 1>>
<</if>><<md>> <</md>>
<<say $PjName>> <</say>>
[[Back|Clearbeans]]<<switch visited()>>\
<<case 1>>\
<img src="img/andrea/andrea1.jpg" width="500"/>
<<say $Andrea>> Hello, are you here for the first time? Oh.. wait! I remember you! you are $PjName.Name. <</say>>
<<say $PjName>> Yes, Andrea. It's me, $PjName.Name. How have you been? <</say>>
<<say $Andrea>> I've been fine, but I recently got... into trouble with a drug dealer. <</say>>
<<say $PjName>> Do you need help? <</say>>
<<say $Andrea>> No. I just... I'll fix it, don't worry about me. Now leave me alone. I want to drink. <</say>>
[[Continue conversation|atalk2]]
<<case 2>>
<<if $Andrea1 is 0>>\
<img src="img/andrea/andrea3.jpg" width="500"/>
<<say $Andrea>> Richard and my sister Sara got married a long time ago, I don't know if you knew. Sara is probably locked in her room like always. My sister and I... well... we haven't been talking much lately. <</say>>
<</if>>\
<<if $Richardquest is 2 && $askweed is 0>>\
[[Ask for weed|Andrweed]]
<</if>>\
<<default>>\
<<if $andreasnort lte 0>>\
<img src="img/andrea/andrea3.jpg" width="500"/>
<<if $andreadrunk lte 2>>\
<<say $Andrea>> Don't you have anything better to do? Or are you going to stay here staring at me all the time, spellbound by my beauty?<</say>>
<<elseif $andreadrunk gte 3>>\
<<say $Andrea>> I won't be drinking anymore today... Hic!, I'm already pretty drunk... Hic!<</say>>
<</if>>\
<<if $CurAlove gte 10 && $Andreaquest1 is 0 && $andreadrunk lte 2>>\
<<md>>Andrea seems concerned about something<</md>>
<<say $PjName>>Andrea, you look worried.<</say>>
<<say $Andrea>>Listen please, I need your help $PjName.Name, with a delicate subject.<</say>>
[[Listen Andrea|andreaq2]]
<</if>>\
<<if $Richardquest3 is 1>>\
[[Tell Andrea that she should go|Andreaexpel]]
<</if>>\
<<if $Richardquest is 2 && $askweed is 0>>\
[[Ask for weed|Andrweed]]
<</if>>\
<<if $Weed gte 1>>\
[[Offer weed|andreaweed]]
<</if>>\
<<if $chocolates gte 1>>\
[[Give chocolates|andreachocolate]]
<</if>>\
<<if $flowers gte 1 && $andflower is 0>>\
[[Give flowers|andreaflowers]]
<<elseif $flowers gte 1 && $andflower is 1>>\
[[Give flowers|andreaflowers1]]
<</if>>\
<<if $andreadrunk lte 2>>\
<<if $highball gte 1>>\
[[Give a highball|andreahighball]]
<</if>>\
<<if $sunrise gte 1>>\
[[Give a tequila sunrise|andreasunrise]]
<</if>>\
<</if>>\
<<if $Andreacocaine is 1>>\
[[Give the drug|andreaq1]]
<</if>>\
<<if $sucio gte 6>>\
<<goto "notalkandrea">>\
<</if>>\
<<else>>\
<<say $PjName>>Hello Andrea.<</say>>
<<say $Andrea>>Sorry I'm busy today, I have to snort this!<</say>>
<<md>>Andrea strongly snorts the drugs<</md>>
<img src="img/trash/andreasnif.jpg" width="600"/>
<<say $PjName>>Andrea, your nose's bleeding a little...<</say>>
<<say $Andrea>>Why don't you look at someone else's nose?<</say>>
<</if>>\
<</switch>>\
[[Back|Livingroom]]
<<addmins 5>>
<<set $andreameet = 1>>
<<if $Agility gte 9 && $bobquest is 1 && $Andrearoom is 0>>\
<<md>>Andrea hasn't noticed you approach the door<</md>>
[[Jump the queue|Andrearoom]]
<<else>>\
<<md>>The door is locked.<</md>>
<<if $Andrearoom is 0>>\
<<if isDateBetween($gameDate, '08:00', '00:30')>>\
<<if $afacial is 1>>\
<<if $CurAlove lte 79>>\
<<say $Andrea2>>That is my room! Don't even think about going in there.<</say>>
<<else>>\
<<say $Andrea2>>Don't assume that just because we have a good relationship, I'll let you snoop through my things.<</say>>
<</if>>\
<<elseif $afacial is 0>>\
<<if $CurAlove lte 74>>\
<<say $Andrea>>That is my room! Don't even think about going in there.<</say>>
<<else>>\
<<say $Andrea>>Don't assume that just because we have a good relationship, I'll let you snoop through my things.<</say>>
<</if>>\
<</if>>\
<<else>>\
<<say $PjName>>Andrea is sleeping here.<</say>>
<</if>>\
<<elseif $Andrearoom is 1>>\
<<say $PjName>>Andrea said that she would be waiting here.<</say>>
[[Enter|Andrearoom]]
<</if>>\
<</if>>\
[[Back|Livingroom]]<<say $PjName>> Where are you going Andrea, we haven't finished yet. <</say>>
<div align="center"> <img src="img/andrea/andrecreampie.gif" width="600"/> </div>
<<talk "Cum">>
<div align="center"> <img src="img/andrea/andreapregnant.gif" width="600"/> </div>
<<if $Andreapregnant is 0>>\
<<say $Andrea>><</say>>
[[Yes, go for them|nopregnant]]
[[No, I want you pregnant|sipregnant]]
<</if>>\
<<addmins 15>>\
[[Back|Livingroom]] <</talk>>
<<say $PjName>> I think it will be a good idea. <</say>>
<<say $Andrea>> I'm leaving. Do whatever you want. <</if>>
<<md>> Andrea is not pregnant. <</md>>
[[Stay and sleep|Guestroom]]
[[Exit|Livingroom]]
<<say $PjName>> I want you to have my child. <</say>>
<<say $Andrea>> It might be fun having kids with you. Your sperm is premium. <</say>>
<<set $Andreapregnant = 1>>\
<<md>> You <span style="color:#ff33d6">pregnant</span> Andrea<</md>>
[[Exit|Livingroom]]<<if $Richardquest3 is 0>>\
<<md>>As you approach, Richard waves his hand for you to come closer. It seems he has work for you<</md>>
<<set $Richardquest3 = 1>>\
<<say $Richard>>I want Andrea to leave here as soon as possible. I entrust you with the task of telling her. <</say>>
<<say $PjName>>Why do you want Andrea to leave? Has she done something wrong?<</say>>
<<say $Richard>>Does it seem insignificant to you that she often consumes strong drugs? Also the aroma of sex, throughout the house, has grown intolerable! If she keeps acting in this way, she'll get sick eventually. Plus I heard Lilly complain about having to clean sperm! Sperm! Sperm from a stranger in my house! I'm sick of her. She needs to leave this place so that she can fulfil her desires.<</say>>
<<say $PjName>>Well it seems you're right about this... Ahem... I'll Talk to her.<</say>>
<<say $Richard>>Very well. Let me know after you've done it.<</say>>
<<elseif $Richardquest3 gte 1 && $Richardquest3 lte 2>>\
<<if $Andreaoff is 0>>\
<<md>>There is nothing to tell Richard yet, it is preferable to speak with him once you have something to say to him.<</md>>
<<elseif $Andreaoff is 1>>\
<<md>>Richard is looking forward to hearing your news about Andrea<</md>>
[[Talk about Andrea|andre-time]]
<<elseif $Andreaoff gte 2>>\
<<md>>Richard is looking forward to hearing your news about Andrea<</md>>
<<talk "Talk about Andrea">>
<<say $PjName>>Andrea is gone, Richard. She won't return.<</say>>
<<say $Richard>>Finally! Good job, $PjName.Name<</say>>
<<say $PjName>>You're welcome, I guess.<</say>>
<<say $Richard>>I can finally stop worrying about that bitch!<</say>>
<<set $Richardquest3 = 3>>\
<</talk>>
<</if>>\
<</if>>\
<<if $Richardquest3 gte 3>>\
<<if $Richarddrink is 0>>\
<<say $Richard>>Want something?<</say>>
<<talk "Take a drink" 2 $sunrise "I need 2 tequila sunrise for this">><<goto "richardrink1">><</talk>>
<<else>>\
<<say $Richard>>I won't be drinking any more today.<</say>>
<</if>>\
<</if>>\
[[Back|Firstfloor]]
<<say $PjName>> Okay Andrea, I'll help you get your drugs back. <</say>>
<<say $Andrea>> A stupid woman has taken my cocaine, please find it and bring it back to me., I don't care how you do it. Just bring me my drugs <</say>>
<<say $PjName>> I'll see what I can do. <</say>>
[[Back|Livingroom]]
<<set $Andreaquest1 = 1>>\
<<set $Aq = 1>>
<<set $Rq = 6>><<say $PjName>> Hi Andrea, can we talk? <</say>>
<<say $Andrea>> I have nothing to Talk to you about. Why don't you jerk off and leave me alone?<</say>>
<<if $dildo gte 1>>\
<<talk "Gift dildo">> <<set $dildo -= 1>>
<<say $PjName>> Before I go, I would like to give you a gift. <</say>>
<<say $Andrea>> A dildo? As if I don't already have one. I've got a few dozen. <</say>>
<<say $PjName>> Well, if you don't want it, I'll give it to Nancy or Lilly. <</say>>
<<say $Andrea>> I didn't say that. Give it to me, I appreciate a good gift. <</say>>
<<say $PjName>> Here you go, enjoy it. <</say>> <<set $CurAlove += 5>>
<<md>> You win <span style="color:#ff33d6">+ 5 love</span> with Andrea<</md>> <</talk>>\
[[Bye|Livingroom]]
<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Beach</span>
<<md>>The moon is reflected in the water, creating a path of silvery light that extends to the horizon. The nighttime breeze is gentle and fresh, and the sound of the waves breaking on the shore is even more hypnotic in the darkness. In the distance, the flickering lights of small fishing boats on the sea add a touch of charm to the scene. The sand, now slightly cool to the touch, invites barefoot walks while enjoying the starry sky that unfolds over the beach. In the distance, you can hear laughter and soft conversations of visitors who are savoring the tranquility of the night in this coastal corner, far from the hustle and bustle of everyday life.<</md>>
<<if $sophiawalk is 1>>\
[[Talk to Sophia|talksophia9]]
<</if>>\
<<if $lenderquest is 0 && $Richardquest2 is 1 && $lenderfight is 0 && $deadlender is 0>>\
<<md>>You can see a man dressed in a fancy suit, wearing a gangster hat<</md>>
<<say $PjName>>He looks like a thirties gangster whore pimp.<</say>>
[[Talk to the man|lender]]
<<elseif $lenderquest is 1 && $lenderfight is 0 && $Richardquest2 is 2 && $deadlender is 0>>\
[[Talk to The Lender|lender1]]
<<elseif $lenderquest is 1 && $lenderfight is 1 && $Richardquest2 is 2 && $deadlender is 0>>\
[[Talk to The Lender|lender2]]
<<elseif $lenderquest gte 2 && $lenderfight gte 0 && $Richardquest2 is 2 && $deadlender is 0>>\
[[Talk to The Lender|lender3]]
<</if>>\
<<if $CurEnergy gte 5>>\
[[Try to find something useful|beachsearchnight]]
<</if>>\
<<if $noisa is 1>>\
<<if $Agility lte 25 && $isatraining is 0>>\
[[Run in the beach|Beachrunnig1]]
<</if>>\
<<else>>\
<<if $isatalk is 1 && $Agility lte 30 && $isatraining is 0>>\
[[Run in the beach|Beachrunnig1]]
<</if>>\
<</if>>\
[[Spend time|stime3]]
<<if $Mchapter is 0>>\
<<if isDateBetween($gameDate, '07:00', '20:29')>>\
[[Seaside|Promenade]]
<<else>>\
[[Seaside|Promenadenight]]
<</if>>\
<<else>>\
<<if isDateBetween($gameDate, '07:00', '20:29')>>\
[[Seaside|Promenade3]]
<<else>>\
[[Seaside|Promenadenight3]]
<</if>>\
<</if>>\
<<addmins 5>>\
<<if isDateBetween($gameDate, '07:00', '20:29')>>\
<<goto "Beach">>
<</if>>\<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Seaside</span>
<<md>>A nighttime seaside promenade is a magical place by the sea, illuminated by soft lights that create a calm and romantic atmosphere. The harbor appears somewhat quieter than during the day, and the casino lights attract those who, thinking of making money, end up losing their savings.<</md>>
<<if $sophiawalk is 1>>\
<<if isDateBetween($gameDate, '23:00', '07:00')>>\
[[Talk to Sophia|talksophia7]]
<<else>>\
[[Talk to Sophia|talksophia6]]
<</if>>\
<</if>>\
<<if $sophiahouse is 1>>\
[[Sophia's apartment|Apartment]]
<</if>>\
<<if isDateBetween($gameDate, '14:30', '05:00')>>\
<<if $sophiawalk is 1>>\
[[Casino|sophiatalk15]]
<<elseif $sophiawalk is 0>>\
[[Casino]]
<</if>>\
<<else>>\
<<talk "Casino" 1 $Casino>><<goto "noCasino1">><</talk>>
<</if>>\
<<if $lenderquest is 1>>\
[[Port]]
<<else>>\
<<if $portq is 0>>\
<<talk "Port" 1 $Port>><<goto "noPort1">><</talk>>
<</if>>\
<</if>>\
<<if $portq gte 1 && $johnfree is 0>>\
[[Port|Puerto]]
<<elseif $portq is 2 && $johnfree gte 1>>\
<<if $nohelpandrea is 1 || $andreadebt gte 3>>\
[[Port|Puerto1]]
<<else>>\
[[Port|Puerto]]
<</if>>\
<</if>>\
<<if isDateBetween($gameDate, '07:00', '20:29')>>\
[[Beach]]
<<else>>\
[[Beach|Beachnight]]
<</if>>\
[[Side road|Street1]]
<<addmins 5>>\<div class="dinguelbob">
<div class="icon-container">
<div id="ptr"><a href="https://www.patreon.com/Rustlergame" target="_blank"><img src="img/patreon.png" height="30" width="31"></a></div>\
<a id="openFullscreen" title="Open Fullscreen"><img src="img/fullscreen.png" height="30" width="32"></a>\
<div id="ptr"><a href="https://discord.gg/6t4EGKuH4X" target="_blank"><img src="img/discord.png" height="32" width="32"></a></div>\
</div>\
<<script>>
$(document).ready(function(){
$("#openFullscreen").click(function(){
debugger;
if(!document.fullscreen){
var elem = document.documentElement;
if (elem.requestFullscreen) {
elem.requestFullscreen();
} else if (elem.mozRequestFullScreen) { /* Firefox */
elem.mozRequestFullScreen();
} else if (elem.webkitRequestFullscreen) { /* Chrome, Safari & Opera */
elem.webkitRequestFullscreen();
} else if (elem.msRequestFullscreen) { /* IE/Edge */
elem.msRequestFullscreen();
}
}else{
if(document.cancelFullScreen) {
document.cancelFullScreen();
} else if(document.mozCancelFullScreen) {
document.mozCancelFullScreen();
} else if(document.webkitCancelFullScreen) {
document.webkitCancelFullScreen();
}
}
});
});
<</script>></div><<if $pregnantElsa is 1 || $Andreapregnant is 1 || $sophiapregnant is 1>>\
Pregnants:
<<mdleft>><<if $pregnantElsa is 1>><span style="color:#ff8ee8">You impregnated Elsa</span>
<</if>>\
<<if $Andreapregnant is 1>> <span style="color:#ff8ee8"> You impregnated Andrea</span>
<</if>>\
<<if $Nancypregnant is 1>> <span style="color:#ff8ee8"> You impregnated Nancy</span>
<</if>>\
<<if $sophiapregnant is 1>> <span style="color:#ff8ee8"> You impregnated Sophia</span>
<</if>><</mdleft>><</if>>
[[Galeria]]
<<back>>[img[img/trash/casino.jpg]]
<div class="ruleta">
<<link "1-12">>
<<set $UserBet = 41>> \
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "13-24">>
<<set $UserBet = 42>> \
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "25-36">>
<<set $UserBet = 43>> \
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>>
<<link "<<red>>3<</red>>">>
<<set $UserBet = 3>> \
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<bl>>6<</bl>>">>
<<set $UserBet = 6>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<red>>9<</red>>">>
<<set $UserBet = 9>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<bl>>12<</bl>>">>
<<set $UserBet = 12>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<red>>15<</red>>">>
<<set $UserBet = 15>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<bl>>18<</bl>>">>
<<set $UserBet = 18>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<red>>21<</red>>">>
<<set $UserBet = 21>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<bl>>24<</bl>>">>
<<set $UserBet = 24>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<red>>27<</red>>">>
<<set $UserBet = 27>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<bl>>30<</bl>>">>
<<set $UserBet = 30>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<red>>33<</red>>">>
<<set $UserBet = 33>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<bl>>36<</bl>>">> \
<<set $UserBet = 36>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>>
<<link "<<gre>>0<</gre>>">> <<set $UserBet = 0>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>>
<<link "<<bl>>2<</bl>>">>
<<set $UserBet = 2>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<red>>5<</red>>">>
<<set $UserBet = 5>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<bl>>8<</bl>>">>
<<set $UserBet = 8>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<red>>11<</red>>">>
<<set $UserBet = 11>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<bl>>14<</bl>>">>
<<set $UserBet = 14>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<red>>17<</red>>">>
<<set $UserBet = 17>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<bl>>20<</bl>>">>
<<set $UserBet = 20>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<red>>23<</red>>">>
<<set $UserBet = 23>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<bl>>26<</bl>>">>
<<set $UserBet = 26>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<red>>29<</red>>">>
<<set $UserBet = 29>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<bl>>32<</bl>>">>
<<set $UserBet = 32>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<red>>35<</red>>">>
<<set $UserBet = 35>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>>
<<link "<<red>>1<</red>>">>
<<set $UserBet = 1>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<bl>>4<</bl>>">>
<<set $UserBet = 4>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<red>>7<</red>>">>
<<set $UserBet = 7>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<bl>>10<</bl>>">>
<<set $UserBet = 10>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<red>>13<</red>>">>
<<set $UserBet = 13>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<bl>>16<</bl>>">>
<<set $UserBet = 16>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<red>>19<</red>>">>
<<set $UserBet = 19>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">>
<</if>>\
<</link>> \
<<link "<<bl>>22<</bl>>">>
<<set $UserBet = 22>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">> \
<</if>>\
<</link>> \
<<link "<<red>>25<</red>>">>
<<set $UserBet = 25>>
<<if $BetAmount gte 10>>\
<<goto "RuletaResult">>
<<else>>\
<<goto "Noapuesta">> \
<</if>>\
<</link>> \
<<link "<<bl>>28<</bl>>">>\
<<set $UserBet = 28>>
<<if $BetAmount gte 10>>\
<<goto "RuletaResult">>
<<else>>\
<<goto "Noapuesta">> \
<</if>>\
<</link>> \
<<link "<<red>>31<</red>>">>\
<<set $UserBet = 31>>
<<if $BetAmount gte 10>>\
<<goto "RuletaResult">>
<<else>>\
<<goto "Noapuesta">> \
<</if>>\
<</link>> \
<<link "<<bl>>34<</bl>>">>
<<set $UserBet = 34>>
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">> \
<</if>>\
<</link>>
<<link "1-18">> \
<<set $UserBet = 44>> \
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">> \
<</if>>\
<</link>> \
<<link "Even">> \
<<set $UserBet = 37>> \
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">> \
<</if>>\
<</link>> \
<<link "Red">> \
<<set $UserBet = 39>> \
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">> \
<</if>>\
<</link>> \
<<link "Black">> \
<<set $UserBet = 40>> \
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">> \
<</if>>\
<</link>> \
<<link "Odd">> \
<<set $UserBet = 38>> \
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">> \
<</if>>\
<</link>> \
<<link "19-36">> \
<<set $UserBet = 45>> \
<<if $BetAmount gte 10>>
<<goto "RuletaResult">> \
<<else>>\
<<goto "Noapuesta">> \
<</if>>\
<</link>></div>\
<<mbutton>>Bet: \
<<if $Money gte 50>><<link "50">> \<<set $BetAmount += 50>> \
<<set $Money -= 50>><<goto "Ruleta">> <</link>>
<</if>> \
<<if $Money gte 250>><<link "250">> <<set $BetAmount += 250>> \
<<set $Money -= 250>><<goto "Ruleta">><</link>>
<</if>> \
<<if $Money gte 500>><<link "500">> <<set $BetAmount += 500>> \
<<set $Money -= 500>><<goto "Ruleta">> <</link>>
<</if>> \
<<if $Money gte 1000>><<link "1000">> <<set $BetAmount += 1000>> \
<<set $Money -= 1000>><<goto "Ruleta">> <</link>>
<</if>>\
<<if $Money gte 10000>><<link "10000">> <<set $BetAmount += 10000>> \
<<set $Money -= 10000>><<goto "Ruleta">> <</link>>
<</if>>\
<<link "Bet all">><<set $BetAmount = $Money>><<set $Money = 0>><<goto "Ruleta">><</link>>
Amount:<span style="color:#ed6d30">$BetAmount</span><</mbutton>>
<br>
<<link "Leave">>
<<set $Money += $BetAmount>>
<<set $BetAmount = 0>>\
<<goto "Casino">>\
<</link>><<set $Rand = random(36)>>
<img src="img/trash/roulette.gif" width="600"/>
<div align="center">
<<if $Rand is 0>><<gre>>$Rand<</gre>>\
<<elseif $Rand is 2 || $Rand is 4 || $Rand is 6 || $Rand is 8 || $Rand is 10 || $Rand is 12 || $Rand is 14 || $Rand is 16 || $Rand is 18 || $Rand is 19 || $Rand is 21 || $Rand is 23 || $Rand is 25 || $Rand is 27 || $Rand is 30 || $Rand is 32 || $Rand is 34 || $Rand is 36>>\
<<bl>>$Rand<</bl>>\
<<set $Color = 1>>\
<<else>>\
<<red>>$Rand<</red>>
<<set $Color = 0>>\
<</if>>\
</div>
<<if $UserBet is 39 && $Color is 0>>\
<<set $Money += $BetAmount * 2>>\
<<elseif $UserBet is 39 && $Color is 1>>\
<</if>>\
<<if $UserBet is 40 && $Color is 1>>\
<<set $Money += $BetAmount * 2>>\
<<elseif $UserBet is 40 && $Color is 0>>\
<</if>>\
<<if $Rand is 1 || $Rand is 3 || $Rand is 5 || $Rand is 7 ||
$Rand is 13 || $Rand is 15 || $Rand is 17 || $Rand is 19 || $Rand is 21 || $Rand is 23 || $Rand is 25 || $Rand is 27 || $Rand is 29 || $Rand is 31 || $Rand is 33 || $Rand is 35>>\
<<set $Dog = 0>>\
<<else>>\
<<set $Dog = 1>>\
<</if>>\
<<if $UserBet is 37 && $Dog is 1>>\
<<set $Money += $BetAmount * 2>>\
<<elseif $UserBet is 37 && $Dog is 0>>\
<</if>>\
<<if $UserBet is 38 && $Dog is 0>>\
<<set $Money += $BetAmount * 2>>\
<<elseif $UserBet is 38 && $Dog is 1>>\
<</if>>\
<<if $Rand is 1 || $Rand is 2 || $Rand is 3 || $Rand is 4 ||
$Rand is 5 || $Rand is 6 || $Rand is 7 || $Rand is 8 || $Rand is 9 || $Rand is 10 || $Rand is 11 || $Rand is 12>>\
<<set $Tercio = 0>>\
<<elseif $Rand is 13 || $Rand is 14 || $Rand is 15 || $Rand is 16 || $Rand is 17 || $Rand is 18 || $Rand is 19 || $Rand is 20 || $Rand is 21
|| $Rand is 22 || $Rand is 23 || $Rand is 24>>\
<<set $Tercio = 1>>\
<<else>>\
<<set $Tercio = 2>>\
<</if>>\
<<if $UserBet is 42 && $Tercio is 1>>\
<<set $Money += $BetAmount * 3>>\
<<elseif $UserBet is 42 && $Tercio is 0>>\
<<elseif $UserBet is 42 && $Tercio is 2>>\
<</if>>\
<<if $UserBet is 41 && $Tercio is 0>>\
<<set $Money += $BetAmount * 3>>\
<<elseif $UserBet is 41 && $Tercio is 1>>\
<<elseif $UserBet is 41 && $Tercio is 2>>\
<</if>>\
<<if $UserBet is 43 && $Tercio is 2>>\
<<set $Money += $BetAmount * 3>>\
<<elseif $UserBet is 43 && $Tercio is 0>>\
<<elseif $UserBet is 43 && $Tercio is 1>>\
<</if>>\
<<if $Rand is 1 || $Rand is 2 || $Rand is 3 || $Rand is 4 ||
$Rand is 5 || $Rand is 6 || $Rand is 7 || $Rand is 8 || $Rand is 9 || $Rand is 10 || $Rand is 11 || $Rand is 12 || $Rand is 13 || $Rand is 14 || $Rand is 15 || $Rand is 16 || $Rand is 17 || $Rand is 18>>\
<<set $Half = 0>>\
<<else>>\
<<set $Half = 1>>\
<</if>>\
<<if $UserBet is 44 && $Half is 0>>\
<<set $Money += $BetAmount * 2>>\
<<elseif $UserBet is 44 && $Half is 0>>\
<</if>>\
<<if $UserBet is 45 && $Half is 1>>\
<<set $Money += $BetAmount * 2>>\
<<elseif $UserBet is 45 && $Half is 0>>\
<</if>>\
<<if $UserBet is 0 && $Rand is 0>>\
<<set $Money += $BetAmount * 3>>\
<<if $ritameet is 0>>\
<<set $surprise = 1>>\
<</if>>\
<<else>>\
<</if>>\
<<set $BetAmount = 0>>
[[Roulette|Ruleta]]
[[Leave roulette|Casino]]
<<addmins 5>>\<<md>>Upon entering the room, you can hardly believe your eyes. Jennifer is engaged in a sexual encounter with someone.<</md>>
<img src="img/joseph/jenniferjoseph.gif" width="600"/>
<<say $PjName>>What's going on here? Jennifer! What on earth are you doing?<</say>>
<<say $Jennifer>>$PjName.Name! What brings you here so early? Aren't you supposed to be at work?<</say>>
<<md>>First, you lose your job, and now Jennifer has betrayed you. You believed she loved you. Yet, here she is with... Your mind races, and you immediately start contemplating the size of your penis. But that can't be it, can it? You're confident that your penis is of ample size. You're bewildered by why this situation has unfolded... Has Jennifer simply grown tired of you?<</md>>
<<say $PjName>>First, I lose my job, and now this. Why, Jennifer? Why would you do this to me?<</say>>
<<say $Joseph>>Hahaha, what a sucker.<</say>>
<<md>>Jennifer gazes at you, her words caught in her throat... Then, the man starts to speak, and Jennifer gets swept away by the emotions he's conveying to her.<</md>>
<<say $Joseph>>Don't utter a word, you little bitch. I'm well aware he's your boyfriend. Or should I say, your ex-boyfriend. Hahaha...<</say>>
<<say $PjName>>I don't understand any of this! How is this even possible? Jennifer! And who is this asshole!<</say>>
<<md>>When you call out her name, she merely averts her gaze, avoiding your eyes. Her body is unclothed. Despite the circumstances, you still feel a strong attraction to that woman. Then, the man begins to fondle her breasts... and it disgusts you. However, Jennifer appears somewhat perplexed.<</md>>
<<say $Jennifer>>Can we stop for Joseph? Please. I don't want to continue...<</say>>
<<md>>Before Jennifer can say another word, Joseph thrusts his penis into her mouth.<</md>>
<<say $Joseph>>Deepthroat bitch!<</say>>
<img src="img/jennifer/blacock.gif" width="600"/>
<<say $Jennifer>>Agh..! Hmfp..! glucks..!<</say>>
<<say $Joseph>>Just focus on blowjob. Don't pay attention to him... <</say>>
[[Fight|pelea1]]
[[Not worth it|intro3]]
<<addmins 5>>\<<md>>Joseph punches you and throws you to the ground. Jennifer lets out a small scream of fright.<</md>>
<img src="img/trash/punch.gif" width="600"/>
<<say $Jennifer>>Please, Joseph, don't hurt him anymore. $PjName.Name, just get out of here, please!<</say>>
<<md>>You can't win, so you decide to leave.<</md>>
<<say $PjName>>I'm leaving, Jennifer. Best of luck deceiving those who care about you.<</say>>
<<md>>Given everything that has transpired, you believed Jennifer despised you. However, when you informed her of your departure, she couldn't hold back tears. Witnessing her cry provided some solace, as it confirmed she cared and that your departure would also impact her. Despite all the hurtful words and actions, you're aware that she will feel my absence and struggle to cope, just as you will.<</md>>
<<say $Jennifer>>Sniff... $PjName.Name... I'm sorry...<</say>>
<<md>>After casting one final glance at Jennifer, studying her lovely form for the last time, you turn your attention to her exquisite face and observe the tears streaming from her eyes. Yet, you're too consumed by anger to muster any empathy. Infuriated, battered, and drained, you promptly exit the house, never to return.<</md>>
<<say $PjName>>Shed tears, you bitch, and weep even more when that black cock enters your rear end and wrecks it!<</say>>
[[Leave|intro4b]]
<<set $Golpe = 1>>
<<set $pelea1 = 0>><<say $PjName>>Jennifer, you're a complete whore! You're always on your knees sucking black dicks. I hope one day your ass gets torn apart, and you can't even sit down.<</say>>
<<say $Jennifer>>I'm sorry... but I have no choice, I...<</say>>
<<say $Joseph>> The best course of action is to accept it; you still have much to learn.<</say>>
<<say $PjName>>That's what I'll do. This woman isn't worth it. I'm leaving, Jennifer. Look for a life without me.<</say>>
<<md>>At the last moment, it appears that Jennifer wants to maintain some form of connection with you. She tries to call out to you, but you shut the door of the room to avoid hearing her. That brings you a sense of satisfaction amidst the anger and helplessness you're feeling. The gesture she just made slightly uplifts your mood. Now you understand that she's also going to face difficulties.<</md>>
<<say $Jennifer>>$PjName.Name! Wait ple...<</say>>
<<md>>At this moment, the last thing you want is to hear Jennifer's voice. You exit the room and forcefully close the door, abruptly cutting off Jennifer.<</md>>
<<say $PjName>>Bye slut!<</say>>
[[Leave|intro4]]
<<set $pelea1 = 0>><<md>>Now you're battered and Jennifer has left you. Your only path forward is to reconstruct your life. It's time to find a hotel and begin anew, a life without her.<</md>>
<<say $PjName>>Foolish Jennifer! I'll find a hotel to spend the night.<</say>>
[[Find a hotel|introhotel]]<<md>>You ended things with Jennifer. Now you can forge a new life with no attachments. It's time to find a hotel and begin anew, a life without her.<</md>>
<<say $PjName>>I wasn't mistaken when I left. Jessica doesn't deserve my presence. I'll search for a hotel to spend the night. <</say>>
[[Find a hotel|introhotel]]<<switch visited()>>\
<<case 1>>\
<<md>>There is nobody in the bathroom, but there is a military necklace on the bathroom counter.<</md>>
<img src="img/trash/jchain.jpg" width="400"/>
<<say $PjName>>This isn't mine, and it doesn't align with Jennifer's style...<</say>>
<<default>>\
<<md>>No one is here.<</md>>
<</switch>>\
[[Back|intro1]]<<md>>No one is here.<</md>>
<<say $PjName>>There are two empty plates on the table... It appears Jennifer had a guest.<</say>>
[[Back|intro1]]<<md>>The hotel is nearly empty, with hardly anyone in the reception area. At the moment, this doesn't concern you much. You head to the reception.<</md>>
<<say $Receptionist>> Good evening. How can I assist you?<</say>>
<<say $PjName>>I would like to reserve a room. <</say>>
<<if $Golpe is 1>>\
<<md>>Unfortunately, you can't conceal your emotions well, let alone a blow to the face...<</md>>
<<say $Receptionist>> Looks like you've had a rough day..<</say>>
<<say $PjName>>Yes, I want this day to end as soon as possible.. <</say>>
<<say $Receptionist>>I hope your luck turns around soon. The cost is $50 per night.<</say>>
<<say $PjName>>I will stay for one night. Thank you for the comforting words.<</say>>
<<else>>\
<<say $Receptionist>>You're in luck; we only have one available room. The rate is $50 per night.<</say>>
<<say $PjName>> Very well, I'll take it.<</say>>
<</if>>\
<<md>>The friendly receptionist takes the room keys and hands them over to you.<</md>>
<<say $Receptionist>> Here is the key. I hope you have a good night.<</say>>
<<say $PjName>> Thanks.<</say>>
[[Go to room|intro6b]]<<md>> You approach the room slowly, considering that Jennifer might be asleep. It would be better that way, as you wouldn't have to tell her about losing your job. However, you soon notice the sound of a mattress spring and some faint moans... Jennifer's essence seems to permeate the room... Could she be masturbating?<</md>>
<<say $PjName>>I don't believe she is masturbating.<</say>>
[[Enter|intro2b]]
<<set $pelea1 = 1>>
<<set $CurNPCLife = $MaxNPCLife.toFixed(2)>>
<<set $CurAPNPC = $MaxAPNPC.toFixed(2)>>
<<md>>After colliding with her, the woman looks at you, but not with anger; rather she looks at you mischievously<</md>>
<<say $Jessica>>Wow, handsome. You seem a little nervous.<</say>>
<<say $PjName>> I'm sorry, it's my first time in a plane, so yes, I'm a little nervous. <</say>>
<<say $Jessica>>I understand. You also do not have to worry about the plane; it is the safest transport. Nothing happened, you have not hurt me. Also, I don't dislike physical contact.<</say>>
<<say $PjName>> Physical contact is essential in human behavior, although this time it was accidental. I appreciate you trying to calm my nervousness.<</say>>
<<say $Jessica>> If it's not too indiscreet, can I ask where are you traveling to? Now that we have introduced ourselves. We can talk during the trip, making it lighter. If you want to, of course.<</say>>
<<say $PjName>> You may ask. I think it is a good idea that we talk during the trip. I'm on my way to my friend Richard's house. He has invited me to stay for a few days. <</say>>
<<say $Jessica>>Sounds good. It seems like you are going on an adventure.<</say>>
<<say $PjName>>Yes, that's the idea more or less. And you? Why are you going there?<</say>>
<<say $Jessica>> The destination of the flight is my birthplace; it is a small place, but it is beautiful. I have a friend who lives there, although I haven't seen her for a long time... I'd like to visit her, but I don't have enough time. They have opened a new university in my town, and I am going to study there. I study microbiology. I previously attended a women's only university, but decided to change places. People think women are more respectful, but... When you sleep with three different people without a boyfriend, there is always someone who sticks their nose in your business! Ohhh ... I apologize if I bore you.. I only talk about myself, but the truth is that I'm sick of seeing only women. You're the first man I've spoken to in a long time.<</say>>
<<say $PjName>> It doesn't bother me. Well, that makes you seem really smart.<</say>>
<<say $Jessica>> Thanks, I hope so. I'm studying hard to pass the degree. It seems that the plane is about to take off. I will go to my seat, before they throw us a reprimand. Let's talk later.<</say>>
<<say $PjName>>You're right, we better sit down or they will come to reprimand us.<</say>>
<<md>>The mysterious woman goes to her seat and you do the same too.<</md>>
[[Continue|intro10d]] <<addmins 30>><<md>> You're in the hotel room. After everything that's happened, the last thing you want to do is keep dwelling on it. Your mind, exhausted from the events, and your body, worn out from hours of work, are in agreement. Your eyes start to close involuntarily, and eventually, fatigue overwhelms you.<</md>>
<div align="center"> <img src="img/trash/blink.gif" width="700"/> </div>
[[Sleep|intro6]]
<<set $Money -= 50>><<switch visited ()>>\
<<case 1>>\
<<md>>A nicely vacant bathroom.<</md>>
[[Leave bathroom|sleeptoilet1]]
<<case 2>>\
<<md>> Jennifer is here <</md>>
<<say $Jennifer>>Aren't you supposed to be working?<</say>>
<<say $PjName>>How could you, Jennifer?! I loved you.<</say>>
<<say $Jennifer>>You should have foreseen this. A woman like me isn't content with just love.<</say>>
[[Slap|jenniferpuff]]
[[Leave bathroom|sleeptoilet]]
<<default>>\
<<md>> The bathroom is empty <</md>>
[[Leave bathroom|sleep]]
<</switch>>\<<md>> The hotel corridor <</md>>
[[Continue|dream1]]
[[Return|sleep]]
<<md>>You are in the hotel room. <</md>>
[[Bathroom|sleep1]]
[[Corridor|dream]]
<<set $CurEnergy = $MaxEnergy>>
<<set $Stamina = $MaxEnergy>>
<<set $CurAP = $MaxAP>>
<<set $CurAPNPC = $MaxAPNPC>><<if $CurEnergy gte 20>>\
<<if $Perception lte 14>>\
<<md>>During this rewarding walk, you keenly observe the park's details. Among the branches of the trees, you notice some that are old and rotten, while others are young and full of life. You see the fallen leaves covering the ground. You also observe insects walking on the tree trunks and the ground beneath your feet, as well as birds descending in search of something to feed on. It's the circle of life.<</md>>
<img src="img/trash/walk.gif" width="700"/>
<<say $PjName>>How wonderful it is here. By observing the details of the park, I have learned to perceive my surroundings better. It's interesting; I believe I can learn from nature by simply looking.<</say>>\
<<set $CurEnergy -= 20>><<set $Stamina -= 20>><<set $Perception += 1>>\
<<addhours 3>>\
<<md>> Your senses heighten, increasing your <span style="color:#ed6d30">perception by +1</span>.<</md>>
<<if $CurSolove gte 15 && $Sophiadate lte 1 && $Sophiaoff is 0 && $sophiadanger is 0 && isDateBetween($gameDate, '18:30', '22:30')>>\
<<md>>Time passes, and suddenly Sophia appears. As you approach her, she turns around, seemingly without noticing you.<</md>>
<<say $PjName>>Hasn't she noticed me?<</say>>
[[Chase Sophia|shopiadate]]
<</if>>\
<<if isDateBetween($gameDate, '21:01', '00:30') && $Sohiadate gte 2>>\
<img src="img/trash/park5.gif" width="650"/>
<</if>>\
[[Park]]
<<elseif $Perception gte 15>>\
<<set $CurEnergy -= 10>>\
<<set $Stamina -= 10>>\
<<addhours 2>>\
<<md>>It all appears rather repetitive; nature follows its own course, but there's a limit to what a person can discern. You've already gained an impeccable knowledge of the park's flora and fauna. Your perception is unlikely to expand any further.<</md>>
<<if $CurSolove gte 15 && $Sophiadate lte 1 && $Sophiaoff is 0 && $sophiadanger is 0 && isDateBetween($gameDate, '18:30', '22:30')>>\
<<md>>Time passes, and suddenly Sophia appears. As you approach her, she turns around, seemingly without noticing you.<</md>>
<<say $PjName>>Hasn't she noticed me?<</say>>
[[Chase Sophia|shopiadate]]
<</if>>\
[[Park]]
<<if isDateBetween($gameDate, '21:01', '00:30') && $Sohiadate gte 2>>\
<img src="img/trash/park5.gif" width="650"/>
<</if>>\
<</if>>\
<<else>>\
<<say $PjName>> I'm too tired to enjoy a rewarding walk. <</say>>
[[Park]]
<</if>>\
<<set $perf = 1>>
<<set $sucio += 1>>\<<say $PjName>> Sophia! It's me! <</say>>
<<md>> Sophia turns around <</md>>
<img src="img/sophia/so1.png" width="500"/>
<<say $Sophia>> Ahhh it's you, $PjName.Name! You scared me. I thought someone was following me to hurt me. <</say>>
<<say $PjName>> I thought that you had seen me. <</say>>
<<say $Sophia>> No. I swear I didn't see you. <</say>>
<<say $PjName>> It's ok. Do you want to take a walk in the park? <</say>>
<<say $Sophia>> Well, we can stay a while. <</say>>
[[Continue|sophiadate1]]
<<addmins 15>>
<<set $Sophiadate += 1>>\
<<md>> You walk back to the park with Sophia. <</md>>
<<say $PjName>> I think the park is a good place to take a walk. <</say>>
<<say $Sophia>> It's a nice place, but sometimes there are hornycouples around here who start having sex.<</say>>
<<say $PjName>> Yes, I know, there are three couple that come here every day. <</say>>
<<say $Sophia>> There are four... Changing the subject. What do you want to talk about? <</say>>
[[Ask if she has a relationship|sophiadate2b]]
[[Talk about botany|sophiadate2]]
<<addmins 15>>\<<say $Sophia>> Thanks. Our chat was not bad. Now I must go back to my job in the mansion. <</say>>
<<say $PjName>> I hope we meet again. Goodbye, Sophia.<</say>>
<<md>> You get <span style="color:#ff33d6"> + 10 love</span> with Sophia.<</md>>
[[Park]]
<<set $CurSolove += 10>>\<<say $PjName>> Sophia, do you have a lover? <</say>>
<<if $CurSolove lte 14>>\
<<say $Sophia>> Mmm... I don't like that kind of question. We hardly know each other. <</say>>
<<say $PjName>> It's okay ,Sophia. Let's talk about something else. <</say>>
[[Talk about floors|sophiadate2]]
<<else>>\
<<say $Sophia>> Did you ask that because you want something with me? <</say>>
[[I want your big boobs|Sophiabreast]]
[[Maybe|Sophiadate2c]]
<</if>>\
<<addmins 15>><<say $PjName>> You are a botanist. Does that have to do with biology? I am interested in listening to you<</say>>
<<say $Sophia>>Yes that's how it is. Botany is the branch of biology that studies plants, under all its aspects, which includes: description, classification, distribution, identification, the study of their reproduction, physiology, morphology, relationships with other living beings and effects caused on the environment in which they are found. I love botany. <</say>>
<<say $PjName>>You are very wise, it shows that you studied a lot. I feel like I've learned something new.<</say>>
<<say $Sophia>>Thank you. You are very kind. Wait a moment please, I see a fountain and I am somewhat thirsty.<</say>>
<<md>> Sophia drinks water and you take the opportunity to take a good look at her juicy cleavage.<</md>>
<div align="center"><img src="img/sophia/so2.jpg" width="750"/></div>
<<say $PjName>> WOW! <</say>>
<<say $Sophia>> Did you say something? <</say>>
<<say $PjName>> Nope. <</say>>
[[Ask about her favourite plants|Sophiadate3]]
<<addmins 15>>\
<<say $PjName>> Tell me Sophia, what kind of plants do you like?<</say>>
<<say $Sophia>> I love carnivorous plants! There are 2 types of carnivorous plants that are my favorites. The first is Sundew, it is a beautiful plant. It has mucilagenous glands that it uses to trap small insects and devour them. Species of this genre can be found naturally on all continents, except Antarctica. <</say>>
<<say $PjName>> Ohh what an interesting botanical class. And the second specie?<</say>>
<<say $Sophia>> The second is very strange and therefore I find it very interesting. It's about Nepenthes. It is shaped like a hanging cocoon that contains a kind of syrup produced by the plant itself, where the insects, attracted by the smell produced by the nectar glands in the mouth and lid of the wineskin, fall and are digested. <</say>>
<<say $PjName>> I think that after listening to you I feel more erudite. Thanks Sophia you are awesome. <</say>>
<<say $PjName>>I liked your botanical class. You are an intelligent woman.<</say>>
[[Continue|sophialeave]]
<<addmins 15>>\<<md>> Upon entering the room, you witness Jennifer engaging in sexual activity with Joseph. <</md>>
<<say $Jennifer>>Ohh! Joseph, I want to have a child with you. Give me a child!<</say>>
<div align="center"> <img src="img/dream/josephfuck.gif" width="600"/> </div>
<<say $Joseph>>What do you think I'm doing fucking bitch?<</say>>
<<md>>The scene appears Dantesque to you. Anger dominates your mind, and you can't help it.<</md>>
<<say $PjName>> Get away from my girlfriend! <</say>>
<<say $Joseph>> She's not your girlfriend anymore. Now she's under my control and she'll do whatever I tell her, like the whore she is.<</say>>
<<say $Jennifer>>I love being yours, master Joseph...<</say>>
<<say $PjName>>Nooo!<</say>>
[[Hit him|dream3]]<<md>>You continue down the hotel corridor and hear a noise emanating from the adjacent room.<</md>>
[[Enter room|dream2]]<<md>> When you slap Jennifer, she evaporates into a sort of gas cloud.<</md>>
<div align="center"> <img src="img/trash/pluf.jpg" width="400"/> </div>
<<say $PjName>> What the fuck! <</say>>
[[Exit|sleep]]<<say $PjName>>Damn it, Jennifer! She's tormenting me.<</say>>
[[Continue|sleep]]<<md>>You approach Joseph and strike him in the face with all your strength, but it doesn't seem to intimidate him. Your blow barely fazes him.<</md>>
<<say $PjName>>Damn it! Due to work, I never had time to strengthen my muscles...<</say>>
<<say $Joseph>>Are you kidding me? Prepare you ass madafaka! <</say>>
<<talk "Continue">>
<<md>>Suddenly, you find yourself running away as Joseph chases you.<</md>>
<div align="center"> <img src="img/dream/run.gif" width="600"/> </div>
<<say $Joseph>>No matter how much you run, you can't escape from me.<</say>>
<<md>>You keep running without stopping. It seems that there is only one path, which leads directly to a house with a pink-painted façade, and the door is wide open.<</md>>
<<say $PjName>>I need to get in there!<</say>>
<<md>>From the entrance, you can't see anything inside the house except darkness. However, there's a comforting sensation, a feeling of warmth. You're aware that nothing negative will occur once you step inside. Without any hesitation, you cross the threshold and enter the complete darkness. Eventually, you awaken in a hotel bed.<</md>>
[[Wake up|intro7]]
<</talk>><<md>>Upon entering, you come across an enigmatic woman who has purchased the last ticket. Her gaze meets yours, offering an enigmatic smile. As she continues to watch you, she makes a gesture of putting a finger to her lips, as if she wants to share a secret with you alone<</md>>
<img src="img/jessica/jess2.jpg" width="600"/>
[[Talk her|intro10b]]
[[Skip the girl|intro10a]]<div align="center"><img src="img/sophia/sophia2.jpg" width="500"/></div>
<<switch visited()>>\
<<case 1>>\
<<say $Sophia>>Please don't bring me any more drinks darling, I don't want to become a permanent drunk. But I will take the weed.<</say>>
<<default>>\
<<if $sucio gte 6>>\
<<goto "apestasophia">>\
<</if>>\
<<if $Mazekey is 0>>\
<<goto "mazekey">>\
<</if>>\
<<say $Sophia>>Hello, sweetheart.<</say>>
<<say $PjName>>Hi, Sophia.<</say>>
<</switch>>\
<<if $rubypendantkey is 0 && $CurSolove gte 90 && $johnfree gte 1>>\
<<goto "ruby-pk">>\
<</if>>\
<<if $Weed gte 1>>\
[[Give weed|sophiaweed]]
<</if>>\
<<if $Warnsophia is 0 && $johnfree gte 1>>\
[[Warn of danger|sophiadanger]]
<</if>>\
<<if $sophiamushroom is 0 && $strangemushrooms gte 1>>\
[[Ask for strange mushrooms|sophiamushrooms]]
<</if>>\
<<if $strangemushrooms gte 1 && $sophiamushroom gte 1>>\
[[Give strange mushrooms|givemushroom]]
<</if>>\
[[Back|Herbalist]]
<<addmins 5>>\
<img src="img/nancy/nancy1.jpg" width="400"/>
<<if $nancylove is 0>>\
<<say $PjName>> Hi Nancy. <</say>>
<<if $sucio lte 6>>\
<<say $Nancy>>Hi, $PjName.Name. You look cute today...<</say>>
<<say $PjName>>Thank you, Nancy.<</say>>
<<else>>\
<<say $Nancy>>Hi, $PjName.Name. I'm sorry if I'm rude... but today you smell a little... strong.<</say>>
<</if>>\
<<if $afacial is 1>>\
<<say $Nancy>>Have you seen Andrea today? She had her face full of semen! It's a bit gross, don't you think?<</say>>
<<say $PjName>>Ahem... Yes, you're right.. Ahem...<</say>>
<<say $Nancy>>What's happening to you? Are you sick? You are coughing a lot.<</say>>
<<say $PjName>>Don't worry, it's just a bit of a cough. Thank you for asking.<</say>>
<</if>>\
<<elseif $nancylove gte 1>>\
<<say $PjName>>Hello, baby.<</say>>
<<say $Nancy>>I love to see you here.<</say>>
<</if>>\
<<if $torchquest gte 1>>\
<<if $nancyquest is 0>>\
<<md>>Nancy seems concerned <</md>>
<<say $Nancy>> I don't know if you're concerned, but I think an old man is spying on me, I'm a little worried. <</say>>
[[Listen Nancy|nancyquest]]
<<elseif $nancyquest is 2>>\
<<say $Nancy>> Have you solved my problem? <</say>>
<<say $PjName>>I'm on it, but it will soon be solved.<</say>>
<<say $Nancy>>I hope so, thanks.<</say>>
<<if $nancypanties is 0>>\
[[I need you panties|nancypanties]]
<</if>>\
<<elseif $nancyquest is 3>>\
<<say $Nancy>> Have you solved my problem? <</say>>
[[The old one will not cause you problems anymore|nancyquest2]]
<</if>>\
<</if>>\
<<if $Lillyoff is 1 && $Warnnancy is 0>>\
[[Warn of danger|nancydanger]]
<</if>>\
<<if $gasfab gte 1 && $melaza is 0 && $torchquest is 1>>\
<<if $nancyquest lte 3>>\
[[Ask about molasses|melazatalk1]]
<<else>>\
[[Ask about molasses|melazatalk]]
<</if>>\
<</if>>\
<<if $Lillyoff is 2 && $Warnnancy is 0>>\
[[Warn of danger|nancydanger]]
<</if>>\
<<if $flowers gte 1 && $nancyflower lte 3>>\
[[Give flowers|nancyflower]]
<<elseif $flowers gte 1 && $nancyflower gte 4>>\
<<talk "Give flowers">>
<<say $PjName>>I have more flowers for you, Nancy.<</say>>
<<say $Nancy>>I appreciate the gesture $PjName.Name, but you have entertained me with many flowers. I don't know what to do with so many of them.<</say>>
<</talk>>
<</if>>\
<<if $Recipeslist is true>>\
[[Suggest a cocktail|Cocktails]]
<</if>>\
[[Back|Kitchen]]
<<if $sucio gte 5>>\
<<goto "nonancy1">>
<</if>>\[[Continue|Garage]]<<if $Playerdream is 0>>\
<<say $Lilly>> Ack... help ack...ple..ack..ase! Ack...<</say>>
<<md>> Lilly is in trouble. Someone is trying to strangle her.<</md>>
<div align="center"><img src="img/dream/ldr.jpg" width="300"/></div>
[[Rescue Lilly|Lillydream]]
<<elseif $Playerdream is 1>>\
<<md>>You find Andrea and she's gagged. <</md>>
<div align="center"><img src="img/dream/adg.png" width="700"/></div>
<<say $Andrea>> Mmm... mmmlp! <</say>>
[[Help her|andreadream]]
<</if>>\
<<say $PjName>> Lilly! <</say>>
<div align="center"><img src="img/dream/ldr1.jpg" width="500"/></div>
<<md>> You immediately attack the man who is strangling Lilly and he disappears<</md>>
<<say $Lilly>> Ugh!.. thanks... for saving Ugh... me $PjName.Name. Ugh!.. <</say>>
<<say $PjName>> Are you okay Lilly? What's going on? <</say>>
<<say $Lilly>> Watch out! <</say>>
<<talk "Continue">>
<<md>> At that moment, two more men appear through a door and attack you from behind. One of them restrains you while another begins to undress Lilly<</md>>
<div align="center"><img src="img/dream/ldr2.jpg" width="500"/></div>
[[Continue|Lillydream1]]
<</talk>>
<<set $Playerdream = 1>>\
<<md>> You examine your image in the mirror. <</md>>
<<say $PjName>> You, handsome man. <</say>>
<<if $Perception gte 10 && $talcumquest is 0 && $invest gte 1>>\
<<md>>You notice that you can open the mirror.<</md>>
<<say $PjName>>There appears to be a little locker therein.<</say>>
<img src="img/trash/mirror.jpg" width="400"/>
<<md>>The locker is opened. A talcum powder container spills out of the locker.<</md>>
[[Take the talcum powder|Talcumpowder1]]
<</if>>\
[[Back|Bathroom]]<<say $Nancy>> What cocktail do you fancy?<</say>>
<<if $ice gte 1 && $vodka gte 1 && $tonic gte 1>>\
[[Make highball|highball]]
<<else>>\
<<talk "Make highball" 23 $cacas "You don't have the ingredients">><<goto "Kitchen">><</talk>>
<</if>>\
<<if $ice gte 1 && $tequila gte 1 && $sprite gte 1>>\
[[Make tequila sunrise|sunrise]]
<<else>>\
<<talk "Make tequila sunrise" 23 $cacas "You don't have the ingredients">><<goto "Kitchen">><</talk>>
<</if>>\
<<if $ice gte 1 && $whiskey gte 1 && $cola gte 1 && $orangejuice gte 1 && $fjuice gte 2>>\
[[Make moscow mule|moscowmule]]
<<else>>\
<<talk "Make moscow mule" 23 $cacas "You don't have the ingredients">><<goto "Kitchen">><</talk>>
<</if>>\
[[Back|Kitchen]]
<<if isDateBetween($gameDate, '21:00', '08:00')>>\
<<goto "nancybye">>
<</if>><<say $Rita>> Hello I'm Rita. I'm the casino's owner.<</say>>
<<say $PjName>> Hello my name is $PjName.Name.<</say>>
<<say $Rita>> I think the luck is with you.<</say>>
<<say $PjName>> I also believe it.<</say>>
<<md>> You take a look at Rita's body <</md>>
<<say $Rita>> You like what you see?<</say>>
[[Yes|ritahapy]]
[[Back|ritaseva]]
<<set $ritameet = 1>><<widget "energyBar">>
<<=
(function(){
let energy = $Energy;
let maxenergy = $mc.MaxEnergy;
function createEnergyBar() {
let html = `
<div id="energyBar" style="--maxEnergy: ${maxEnergy}">
<div class="meter"></div>
</div>
`;
if (energy > maxEnergy) energy = maxEnergy;
let elem = jQuery(html.trim());
let meter = elem[0].querySelector('.meter');
let fill = document.createElement('div');
fill.className = 'fill';
for (let i = 0; i < maxEnergy; i++) {
meter.append(fill.cloneNode(true));
}
let fillElements = meter.querySelectorAll('.fill');
for (let i = 0; i < energy; i++) {
fillElements[i].classList.add("active");
}
$('body').append(elem);
}
function updateEnergyBar() {
document.getElementById('energyBar').remove();
createenergyBar();
}
if (tags().includes('NoEnergyBar')) {
document.getElementById('energyBar').remove();
} else {
if (document.getElementById('energyBar') != null) {
updateEnergyBar();
} else {
createEnergyBar();
}
}
}());
>>
<</widget>><<say $PjName>>How many do I buy?<</say>>
<<talk "1" 65 $Money "You don't have cash.">>
<<set $monster += 1>> <<set $Money -= 65>><<goto "Store">>
<</talk>>
<<talk "2" 130 $Money "You don't have cash.">>
<<set $monster += 2>> <<set $Money -= 130>><<goto "Store">>
<</talk>>
<<talk "5" 325 $Money "You don't have cash.">>
<<set $monster += 5>> <<set $Money -= 325>><<goto "Store">>
<</talk>>
<<talk "15" 975 $Money "You don't have cash.">>
<<set $monster += 15>> <<set $Money -= 975>><<goto "Store">>
<</talk>>
[[Back|Store]]<img src="img/sara/sara1.jpg" width="500"/>
<<say $Sara>>Hello $PjName.Name.<</say>>
<<say $PjName>>Sarah, I've got just the right tool to free the man from the basement.<</say>>
<<say $Sara>>Then it's time. I'll distract Richard, while you free that man.<</say>>
<<say $PjName>>Alright, I'll get to it right away.<</say>>
<<md>>You leave Sara's room and she calls Richard.<</md>>
<<say $Sara>>Richard! Can you come, honey? I need you.<</say>>
<<md>>Richard appears down the hall and enters the room.<</md>>
<<say $Richard>>Sarah, I'm busy! I hope it's important.<</say>>
<<say $Sara>>I am not important? You have me locked up here, the least you can do is at least try to make me have fun...<</say>>
<<say $Richard>>I understand, so what you want is a good punishment...<</say>>
<<md>>Richard closes the bedroom door<</md>>
[[Exit|Firstfloor]]
<<addmins 10>>
<<set $richardistract = 1>>
<<set $Sarabusy = 1>>
<<set $Jq = 6>><<widget "Perception">>
<<=
(function() {
$args[0]["perception"] = $args[0]["perception"] + $args[1];
function setLvl() {
if (Math.sign($args[1]) != -1) {
if ($args[0].perception >= $levels[$args[0].perceptionLvl] && $args[0].perceptionLvl < $levels.length-1) {
$args[0].perception = $args[0].fury - $levels[$args[0].perceptionLvl];
$args[0].perceptionLvl++;
setLvl();
}
if ($args[0].perceptionLvl == $levels.length-1 && $args[0].perception > $levels[4]) {
$args[0].perception = $levels[$args[0].perceptionLvl];
}
} else {
if ($args[0].perception <= 0 && $args[0].perceptionLvl != 0) {
$args[0].perceptionLvl--;
$args[0].perception = $levels[$args[0].perceptionLvl] + $args[0].perception;
setLvl();
} else if ($args[0].Perception < 0 && $args[0].perceptionLvl == 0) {
$args[0].perception = 0;
}
}
}
setLvl();
}());
>> <</widget>><<if $sophiawalk is 1>>\
<<say $Sophia>>Is this where you go in and out from? This is sad.<</say>>
<</if>>\
<<if $fencedestroy is 0>>\
<<if $Perception gte 10>>\
<<md>>Your level of perception allows you to observe that the wall is weaker in this area.<</md>>
<<if $man1 gte 1 && $Hammer is 0>>\
<<say $PjName>>I could get in if I smash the fence, maybe Tiger has a hammer.<</say>>
<<set $mart = 1>>\
<<elseif $man1 is 0 && $Hammer is 0>>\
<<say $PjName>>I think with a hammer I could easily knock down the wall.<</say>>
<<set $mart = 1>>\
<</if>>\
<<if $Hammer is 1>>\
[[Destroy the fence|fencedestroy]]
<</if>>\
<<else>>\
<<md>> The fenced wall surrounds the mansion, apparently there's no entrance <</md>>
<<say $PjName>> There must be a way to get in. <</say>>
<</if>>\
<<elseif $fencedestroy gte 1>>\
<<if $gems lte 3>>\
[[Enter through the hole|Garden]]
<<elseif $gems gte 4>>\
[[Enter through the hole|Garden1]]
<</if>>\
<</if>>\
[[Main street|Street]]
<<addmins 5>>\<<if $sophiawalk is 1>>\
<<say $PjName>>It is a nice mansion.<</say>>
<<say $Sophia>>The truth is that I will miss my work here, it was an incredible place. I hope to return one day when all of this isover.<</say>>
<</if>>\
<<md>> I can't go back to the mansion. The gates are closed.<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Fucking Richard...<</say>>
[[Explore surroundings|Mansionfence]]
[[Back to street|Street]]
<<default>>\
[[Explore surroundings|Mansionfence]]
[[Back to street|Street]]
<</switch>>\
<<addmins 5>>\<<set $monster += 1>> <<set $mos = 1>>\
<<md>> You take a Monster Energy <</md>>
[[Back|garage1]]<<set $mos1 = 1>> <<set $monster += 1>>\
<<md>> You take a Monster Energy<</md>>
[[Back|Elsahouse]]
<<say $Richard>>I was certain I heard a noise in my office! What were you doing in there, $PjName.Name? It was meant to be locked, preventing anyone from entering.<</say>>
<<say $PjName>>The... The door was ajar, and I saw Lilly cleaning. She appeared to be in some discomfort, so I attempted to help her with the cleaning...<</say>>
<<if $CurLilove gte 50>>\
<<talk "Continue">>
<<say $Richard>>Hmm... At this time of night? I'm not quite convinced by your explanation. Additionally, Lilly is fully capable of handling the cleaning on her own. I'm uncertain why she would need help.<</say>>
<<md>>Lilly steps out from the office and positions herself behind you.<</md>>
<<say $Lilly>>I think we should be truthful, $PjName.Name. There's no advantage to making up stories.<</say>>
<<md>>Both you and Richard are surprised by Lilly's words..<</md>>
<<say $Richard>>Kindly clarify, Lilly...<</say>>
<<say $Lilly>>Richard, we were just having a pleasurable time; we engaged in some private activity in your office. I apologize, I ensured to tidy up afterwards. I promise...<</say>>
<<say $PjName>>Ahem!...<</say>>
<<say $Richard>>Lilly, I must express my extreme displeasure with this situation. Moving forward, there will be significant consequences. As for you, $PjName.Name, I understand the allure of giving in to desires, but it's crucial to practice self-control. I'm genuinely disappointed in your actions. There are women of more dignified stature than a mere servant. At this point, I have more pressing matters to attend to, such as rest, than to listen to details of your personal encounters.<</say>>
<<md>>Richard noticed that you exited his office. Your friendship with Richard is diminishing<span style= "color:red"> -10</span><</md>>
<<set $CurRS -= 10>>\
[[Continue|lillytalk]]
<</talk>>\
<<else>>\
<<talk "Continue">>
<<say $Richard>>Lilly is entirely capable of managing her cleaning tasks independently; she shouldn't require any assistance. Furthermore, I doubt Lilly is working this late into the night. I trust you haven't come across any information in my files that you shouldn't have seen. I'm not fond of having my affairs scrutinized.<</say>>
<<say $PjName>>No, no... I only stepped in briefly and then left. I haven't come across anything about enslaving or torturing, I promise!<</say>>
<<say $Richard>>Mmm...<</say>>
<<md>>Richard noticed that you exited his office. Your friendship with Richard diminishes<span style= "color:red"> -20</span><</md>>
<<set $CurRS -= 20>>\
[[Continue|Firstfloor]]
<</talk>>\
<</if>>
<<set $lillytalk = 3>>
<<set $Sq = 2>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Once again, one of these peculiar dreams.<</say>>
<<case 2>>\
<<say $PjName>>Do these dreams hold any significance?<</say>>
<<default>>\
<<say $PjName>>They must have some meaning.<</say>>
<</switch>>\
[[Continue|Guestroom]]
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime = 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<say $Nancy>> .<</say>>
<<say $PjName>> .<</say>>
<<say $Nancy>> .<</say>>
<<say $PjName>> .<</say>>
<<set $Coctelesnancy = 1>>\<<md>>You are selling highballs.<</md>>
<<if $highball gte 1>>\
<<talk "1">>
<<set $highball -= 1>><<set $Money += 45>><<goto "sellhighball1">>
<</talk>>
<</if>>\
<<if $highball gte 2>>\
<<talk "2">>
<<set $highball -= 2>><<set $Money += 90>><<goto "sellhighball1">>
<</talk>>
<</if>>\
<<if $highball gte 5>>\
<<talk "5">>
<<set $highball -= 5>><<set $Money += 225>><<goto "sellhighball1">>
<</talk>>
<</if>>\
<<if $highball gte 15>>\
<<talk "15">>
<<set $highball -= 15>><<set $Money += 675>><<goto "sellhighball1">>
<</talk>>
<</if>>\
<<if $highball gte 30>>\
<<talk "30">>
<<set $highball -= 30>><<set $Money += 1270>><<goto "sellhighball1">>
<</talk>>
<</if>>\
[[Back|Pub]]<<md>>You are selling tequila sunrises.<</md>>
<<if $sunrise gte 1>>\
<<talk "1">>
<<set $sunrise -= 1>> <<set $Money += 45>><<goto "sellsunrise1">>
<</talk>>
<</if>>\
<<if $sunrise gte 2>>\
<<talk "2">>
<<set $sunrise -= 2>> <<set $Money += 90>><<goto "sellsunrise1">>
<</talk>>
<</if>>\
<<if $sunrise gte 5>>\
<<talk "5">>
<<set $sunrise -= 5>> <<set $Money += 225>><<goto "sellsunrise1">>
<</talk>>
<</if>>\
<<if $sunrise gte 15>>\
<<talk "15">>
<<set $sunrise -= 15>> <<set $Money += 675>><<goto "sellsunrise1">>
<</talk>>
<</if>>\
<<if $sunrise gte 30>>\
<<talk "30">>
<<set $sunrise -= 30>><<set $Money += 1270>><<goto "sellsunrise1">>
<</talk>>
<</if>>\
[[Back|Pub]]<<if $Andreaoff is 0>>\
<<if $bobquest is 1 && $andreapanties is 0>>\
<<say $PjName>>There must be some panties somewhere.<</say>>
<<md>> You find some dirty panties on the floor <</md>>
<<talk "Take panties">>
<<md>>Now you got Andrea's dirty panties, but Andrea has caught you snooping in her room<</md>>
<<if $CurAlove gte 60>>\
<<if $afacial is 0>>\
<<say $Andrea>>What are you doing in my room?<</say>>
<<say $PjName>>Andrea!<</say>>
<<say $Andrea>>Don't try to make any silly excuses, I know you're a pervert. Fortunately for you, I am as well, you can keep my panties, I like the idea of you taking them with you.<</say>>
<<md>>You realize that it is better not to tell her that the panties are for Bob<</md>>
<<say $PjName>>Thank you, Andrea. I would love to keep your panties.<</say>>
<<say $Andrea>>That's how I like it.<</say>>
<<set $andreapanties = 1>>\
<<elseif $afacial is 1>>\
<<say $Andrea2>>What are you doing in my room?<</say>>
<<say $PjName>>Andrea!<</say>>
<<say $Andrea2>>Don't make any silly excuses, I know you're a pervert. Fortunately for you, I am as well, you can keep my panties. I like the idea of you taking them with you.<</say>>
<<md>>You realize that it is better not to tell her that the panties are for Bob<</md>>
<<say $PjName>>Thank you, Andrea. I would love to keep your panties.<</say>>
<<say $Andrea2>>That's how I like it.<</say>>
<<set $andreapanties = 1>>\
<</if>>\
<<elseif $CurAlove lte 59>>\
<<say $Andrea>> What are you doing in my room? <</say>>
<<say $PjName>>Andrea!<</say>>
<<say $Andrea>> I know what you do in the bathroom, wanker! Get out of my room!<</say>>
<<say $PjName>>It's not what you think! I just need your panties to... <</say>>
<<say $Andrea>>You are a pig! Take those panties; I don't want them anymore, I don't care what you do with them. Now, get out of my room! <</say>>
<<set $andreapanties = 1>>\
<</if>>\
<</talk>>
<</if>>\
<<elseif $Andreaoff is 1>>\
<<md>>Andrea stares at you desperately as you enterthe room, hoping you can assist her.<</md>>
<<if $bobquest is 1 && $andreapanties is 0>>\
[[Request dirty panties|andreapanties]]
<</if>>\
[[Talk to Andrea|andreahelp]]
<<elseif $Andreaoff is 2>>\
<<say $PjName>>Andrea no longer lives here.<</say>>
<</if>>\
[[Exit|Livingroom]]
<<say $Richard>>$PjName.Name! I need you to do me a favor.<</say>>
<<say $PjName>>What do you need?<</say>>
<<say $Richard>>It's not much. I want you to track down a man who goes by the name of The Lender; tell him I need to meet him soon.<</say>>
<<say $PjName>>Okay, I'll find this Lender guy and ask him to meet you.<</say>>
<<say $Richard>>The Lender usually takes night walks on the beach and always dresses elegantly. He also wears a hat. It is urgent, do not fail me.<</say>>
<<set $Richardquest2 = 1>>\
<<if $CurRS gte 5>>\
<<if $sunrise gte 2>>\
[[Take a drink|drink]]
<</if>>\
<<if $highball gte 2>>\
[[Take a drink|drink1]]
<</if>>\
<</if>>\
[[Back|Livingroom]]
<<set $Rq1 = 1>>
<<set $Aq = 5>><<say $Richard>>It is time to retire to my office. I'm going to give you access to the first floor where Sara is. You can go see her if you want.<</say>>
<<say $PjName>>Sara? It's been so long, I think I'll go say hello.<</say>>
<<say $Richard>>She will also be happy to see you. We will speak later.<</say>>
[[Back|Livingroom]]
<<set $SF = 1>>
<<set $Richardoff = 1>>\
<<set $Richardquest2 = 4>>
<<set $Lq = 4>><<md>>There is a hotel that seems cheap<</md>>
<<if $cheat1 is 1>>\
<<say $PjName>>I'm far too good to step into that shady establishment...<</say>>
<<talk "Go to luxury hotel">>
<<md>>You can easily spot a high-end hotel at the end of the avenue.<</md>>
[[Enter|introcheat]]
<</talk>>
<</if>>\
<<talk "Go to economical hotel">>
<<md>> You can spot the entrance to the hotel, so you enter and proceed directly to talk to the receptionist.<</md>>
<img src="img/trash/hotel.jpg" width="700"/>
[[Enter|intro5]]
<</talk>>
<<md>>After walking a bit, you arrive at the entrance of the grand luxury hotel.<</md>>
[[Enter|introcheat]]<<md>>You enter the hotel, and the bellman promptly approaches you. He notices the absence of luggage and promptly invites you to follow him to your room. You're taken aback, remarking on the hotel's cost, but he assures you that everything has been covered; they were anticipating your arrival and even recognized you. Without hesitation, and not questioning your fortunate circumstances, you trail behind him to the elevator that ascends to your room's floor.<</md>>
[[Continue|introcheat1]]
<img src="img/lender/lenderman.png" width="500" style="
border: none;"/>
<<md>>You approach the man to Talk to him.<</md>>
<<say $PjName>>Excuse me. Are you known as The Lender?<</say>>
<<say $Lender>>Who are you?<</say>>
<<say $PjName>>My name is $PjName.Name. Richard sent me to tell you that he he would meet you here.<</say>>
<<say $Lender>>Richard? I guess the time for our next meeting is near. No. I can't go yet, I have to do something important. Hmm... It occured to me that... Why don't you do it for me?<</say>>
<<say $PjName>>What do you want?<</say>>
<<say $Lender>>I need you to go to the port and sneak into a ship. Inside you have to find some documents that, let's say, are not very favorable towards me. Find them, and bring them to me. I'll be around her at the same time, then I'll go see Richard. The ship will not sail, I have taken care of its captain...<</say>>
<<say $PjName>>How do I know which ship it is?<</say>>
<<say $Lender>>Let's say it's a rare cargo ship. It will not be in plain sight.<</say>>
<<say $PjName>>I'll think about it.<</say>>
<<say $Lender>>But you don't want to make Richard wait, do you? It's not very reasonable when he gets angry...<</say>>
[[Leave|Beachnight]]
<<set $Richardquest2 = 2>>\
<<set $lenderquest = 1>>\
<<set $Lq = 1>>
<<set $Rq1 = 2>><<say $Lender>>Do you have the documents I asked for?<</say>>
<<say $PjName>>I don't have them yet.<</say>>
<<say $Lender>>Hurry up! It's just an easy job, you're useless!<</say>>
[[Get angry|lenderfight]]
[[Leave|Beachnight1]]
<<set $AINPC = 1>><<if $lenderfight is 1>>\
<<say $Lender>>You came to receive more blows? Or, to deliver the documents?<</say>>
<<say $PjName>>Here are your fucking documents!<</say>>
<<say $Lender>>Excellent, you have complied, now I will too. Tell Richard I'll see him soon.<</say>>
<<md>>The Lender will tell Richard about your mishap, this will slightly increase his suspicion of you.<</md>>
<<say $PjName>>A very sinister guy appeared on the ship while I was taking your documents. Do you know anything about it?<</say>>
<<say $Lender>>A strange guy you say? Hmm... interesting, very interesting. It seems that the situation is getting worse than we expected.<</say>>
<<say $PjName>>What does this mean? What's going on here?<</say>>
<<say $Lender>>You don't know anything, right? I won't be the one to tell you. Now I have to go, we may see each other again. I hope you're not such a chump next time.<</say>>
<<md>>Your friendship with Richard declines<span style= "color:red"> -5</span><</md>>
<div class="lovelove">
<div id="horizontalRSbarbkg" class="RSbarbkg">\
<div id="horizontalRSbar" class="RSbar"></div></div></div><<script>>$(document).one(':passagerender', function (ev) {
RS(State.variables.CurRS, State.variables.MaxRS,
"horizontalRSbar", true, ev.content);
});<</script>>
<<set $CurRS -= 10>>\
<<else>>\
<<say $Lender>>Do you have the documents I asked for?<</say>>
<<say $PjName>>Yes, here are your documents.<</say>>
<<say $Lender>>At last, it seems that you are not so useless after all.<</say>>
<<say $PjName>>A very sinister guy appeared on the ship while I was taking your documents. Do you know anything about it?<</say>>
<<say $Lender>>A strange guy you say? Hmm ... interesting, very interesting. It seems that the situation is getting worse than we expected.<</say>>
<<say $PjName>>What does this mean? What's going on here?<</say>>
<<say $Lender>>You don't know anything, right? I won't be the one to tell you. Now I have to go, we may see each other again in the future.<</say>>
<</if>>\
[[Back|Beachnight]]
<<set $Richardquest2 = 3>>
<<set $lenderquest = 3>>\
<<set $Lq = 3>><<widget "Agility">>
<<=
(function() {
$args[0]["Agility"] = $args[0]["Agility"] + $args[1];
function setLvl() {
if (Math.sign($args[1]) != -1) {
if ($args[0].Agility >= $levels[$args[0].AgilityLvl] && $args[0].AgilityLvl < $levels.length-1) {
$args[0].Agility = $args[0].Agility - $levels[$args[0].AgilityLvl];
$args[0].AgilityLvl++;
setLvl();
}
if ($args[0].AgilityLvl == $levels.length-1 && $args[0].Agility > $levels[4]) {
$args[0].Agility = $levels[$args[0].AgilityLvl];
}
} else {
if ($args[0].Agility <= 0 && $args[0].AgilityLvl != 0) {
$args[0].AgilityLvl--;
$args[0].Agility = $levels[$args[0].AgilityLvl] + $args[0].Agility;
setLvl();
} else if ($args[0].Agility < 0 && $args[0].AgilityLvl == 0) {
$args[0].Agility = 0;
}
}
}
setLvl();
}());
>> <</widget>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>Training with Isabella is paying off.<</say>>
<<md>>You enter the jewelry store without activating the anti-theft alarm, thanks to your good acumen, the darkness of the night protected you and nobody saw your break-in.<</<</md>>
<<if $Rgem is 0 && $Bgem is 0>>\
<<say $PjName>>I need both gems. The jeweler must have them somewhere. Although I could also take something else.<</say>>
<<if $robar is 0>>\
[[Steal some jewelry|robar]]
<</if>>\
[[Search the gems|Jeweloffice]]
<<elseif $Rgem is 0 && $Bgem is 1>>\
<<say $PjName>> I need the red gem <</say>>
[[Search the gem|Jeweloffice]]
<<elseif $Rgem is 1 && $Bgem is 0>>\
<<say $PjName>> I need the Black Gem. <</say>>
[[Search the gem|Jeweloffice]]
<</if>>\
<<default>>\
<<if $trampilla is 0>>\
<<md>>You have no problem entering the jewelry. Your agility allows you not to activate the alarm.<</md>>
[[Jewelry office|Jeweloffice]]
<<else>>\
<<md>>Now you know directly where to look for the gems.<</md>>
<<say $PjName>> I'll go straight to the chamber under his office. <</say>>
[[Continue|JChamber]]
<</if>>\
<<if $robar is 0>>\
[[Steal some jewelry|robar]]
<</if>>\
<</switch>>
<<addmins 5>>\<<md>>You're going to Talk to Richard; it's weird that he always seems to be unbothered by everything<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $Richard>>Sara is a good wife. Unfortunately, our relationship is constrained due to Andrea, her sister. Andrea is a drug addict. I have also tried to convince her to join Sara and me in a threesome. But she has always rejected it in the past. I'm sick of that woman.<</say>>
<<say $PjName>>Maybe you weren't nice to her, Richard. I think Andrea is a beautiful woman, although her relationship with drugs is unfortunate.<</say>>
<<say $Richard>> Kind? Do you think women want your kindness? Noo, my friend, most of them want to be dominated. Let the man show his alpha male power and make them feel vulnerable, that what they need from you. That is intrinsic in the female gender. There are exceptions of course, but Andrea is not one of them. <</say>>
<<say $PjName>>You may be right Richard, although I still don't know how to put it into practice.<</say>>
<<say $Richard>>By the way, you will learn with time, but getting drunk can also help women release a bit of their true personality too.<</say>>
<<case 2>>\
<<say $PjName>> You've been very busy lately. While I've been getting to know the people in the house. <</say>>
<<say $Richard>> Seems right. As long as you don't interfere with my plans.<</say>>
<<say $PjName>> What plans? <</say>>
<<say $Richard>> Hmm... Maybe in the future I will tell you about my plans. Now I have business to attend. <</say>>
<<md>>You walk away from Richard with some suspicion; it seems that Sara was right to worry. Richard's hiding something murky<</md>>
<<say $PjName>> Sara is definitely right. Richard is hiding something. <</say>>
<<default>>\
<<say $Richard>>We've talked enough for now.<</say>>
<<say $PjName>>Ok, Richard.<</say>>
<<if $sunrise gte 2 && $Richarddrink is 0>>\
<<talk "Take a drink" 2 $sunrise "I need 2 tequila sunrise for this">><<goto "richardrink1">><</talk>>
<</if>>\
<</switch>>\
[[Back|Firstfloor]]
<<md>>You are going to Talk to Andrea about what Richard has told you. He wants her out of here and you're sorry to have to tell her that. You think Richard shouldn't do it, but you know he most likely won't do that for Sara. Andrea can sense that you're bearing awful news.<</md>>
<<say $PjName>> Andrea. I have bad news for you... Richard wants you out of the mansion. <</say>>
<<say $Andrea>> I knew it... I knew this would soon happen. Damn Richard! How could he? Ahh!... I... I can't leave Sara alone with him! <</say>>
<<say $PjName>>I'm afraid you don't have a choice. Richard wants you to leave as soon as possible.<</say>>
<<say $Andrea>> I ohh... no, this is not right. And you come as his thug to kick me out of here? <</say>>
<<say $PjName>>I just thought... I'm really sorry Andrea, but it's his home and he can do whatever he wants.<</say>>
<<say $Andrea>>You're right, I'm sorry I said that to you. It's not your fault. Surely if you hadn't come to tell me then he would have sent someone much worse.<</say>>
<<say $PjName>>Do you have somewhere to go?<</say>>
<<md>>Hearing your question, Andrea turns sad and silent, thinking for a moment<</md>>
<img src="img/andrea/sadandrea.png" width="450"/>
<<say $Andrea>>No... I have nowhere to go, I'm a whore. I also had a problem with a gangster. I told you a long time ago that I would solve it myself, but... I haven't. It's gotten worse than before. The only way out is for me to work as a whore for him. I know I'm pretty, but I don't want to be anyone's whore, especially knowing that I'm going to work for some disgusting fucking drug dealer. I need your help, $PjName.Name! I should have accepted it from the beginning... I have nowhere to go, you are my only hope!<</say>>
<<talk "Help Andrea">>
<<md>>You feel sympathetic to Andrea's suffering. You decide to help her even though she is probably in trouble due to her involvement with drugs<</md>>
<<say $PjName>>Don't worry Andrea, I will help you with the gangster and also find you a home.<</say>>
<<say $Andrea>>Ahh... $PjName.Name, thank you very much! I knew that I was important to you.<</say>>
<<say $PjName>>You are my friend Andrea, I care about you. Tell me more about your problem.<</say>>
<<say $Andrea>>The point is... I owe him money for some drugs that I didn't pay for. And now he demands that I work as a prostitute for him until I'm able to pay what I owe him. <</say>>
<<say $PjName>>When you will learn? Andrea, you must stop using drugs. <</say>>
<<say $Andrea>>I swear to God I will never get high again like this. I have learned the lesson, I deserve a second chance!<</say>>
<<say $PjName>>Calm down ... I'll help you. And how much money do you owe him?<</say>>
<<say $Andrea>> I owe him 35 grand.<</say>>
<<say $PjName>>Good heavens, it's a lot of money!<</say>>
<<say $Andrea>>I'm really sorry... I should have asked for your help earlier and not at the last moment. Forgive me.<</say>>
<<say $PjName>>It's okay. You don't worry about it. But Richard still wants you out of here.<</say>>
<<say $Andrea>>But if I leave the house the dealer will come for me!<</say>>
<<say $PjName>>Everything in its own time. I'll try to buy some time with Richard.<</say>>
<<say $Andrea>>Thanks $PjName.Name, really. You're my hero...<</say>>
<<set $Andreaquest2 = 1>>\
<<set $Andreaoff = 1>>\
<<set $Andrearoom = 1>>\
<<set $Pimpquest = 1>>\
<<set $andreadebt = 1>>\
[[Back|Livingroom]]
<</talk>>
<<talk "Not helping Andrea">>
<<md>>You decide that this time Andrea has gone too far with her drug addiction. No matter how much she will suffer working as a prostitute, it is what she has sought for herself. No more no less.<</md>>
<<say $PjName>> I can't help you, Andrea. I'm sorry, but I have something important to do here and I can't waste my time doing this. <</say>>
<<say $Andrea>> Waste your time? How can you be so selfish and so heartless? You're leaving me! I see that you don't care about me. You probably never did. I am doomed! I will have to be a mobster's sex slave to survive!<</say>>
<<say $PjName>>Come on... It's not so bad, I'm pretty sure you'll earn a lot of money.<</say>>
<<say $Andrea>>I better leave as soon as possible.<</say>>
<<md>>Andrea goes into her room to collect her things. All she has left is clothes. She is angry and sad at the same time, she packs her bags in a hurry and leaves the door with a few last words to you.<</md>>
<<say $Andrea>>Take care of Sara, at least do that.<</say>>
<<md>> Andrea leaves the mansion. You have lost Andrea's affection<</md>>
[[Living room|Livingroom]]
<<set $Andrearoom = 1>>\
<<set $CurAlove = 0>>\
<<set $nohelpandrea = 1>>\
<<set $Andreaoff = 3>>\
<<set $kickandrea = 1>>\
<<set $Pimpquest = 0>>\
<<set $Richardquest3 = 2>>\
<</talk>>
<<switch visited()>>\
<<case 1>>\
<<md>>The port is large and there are still people working despite the night time, unloading the ships and reloading them with new cargo<</md>>
<<say $PjName>>I must find the ship that stupid pimp told me about.<</say>>
<<default>>\
<<md>>The port is large and there are still people working despite the night time.<</md>>
<<say $PjName>>Are these nighttime activities related to something illegal?<</say>>
<</switch>>\
[[Find the ship|Port1]]
<<if isDateBetween($gameDate, '07:00', '20:30')>>\
[[Go back|Promenade1]]
<<else>>\
[[Go back|Promenadenight1]]
<</if>>\
<<addmins 5>>\<<md>>Richard summons you to the living room. He appears somewhat upset. You have no option but to comply and go.<</md>>
<<say $Richard>>$PjName.Name! You have greatly disappointed me. I'm aware that you've been prying into my matters. I had intended to share with you at the appropriate moment and invite you to join me. However, I now believe that's no longer possible.<</say>>
<<say $PjName>>I understand your intentions. Your schemes are outrageous, Richard. Now, I realize I cannot place my trust in you. I'm aware that you have a man imprisoned in your basement!<</say>>
<<say $Richard>>What have you done? You seem unaware of the consequences of your actions! You have disappointed me. You've left me with no alternative. Starting today, you are no longer welcome in my home.<</say>>
<<md>>You wish to confront Richard, yet you lack evidence, and your only option is to leave. You've been expelled from the mansion.<</md>>
<<if $rubypendantkey is 0>>\
[[Continue|Offmansion1]]
<<else>>\
[[Continue|Street]]
<</if>>\
<<set $offmansion = 1>>\
<<set $SleepLocation = 1>><<switch visited()>>\
<<case 1>>\
<<md>>A sailor has seen you and approaches you immediately, you can immediately smell his powerful weed aroma.<</md>>
<<say $Sailor>>Hey you! Who the hell are you and what the hell are you doing? Get out! You can't be here.<</say>>
<<say $PjName>>Sorry, I'm leaving.<</say>>
<<case 2>>\
<<md>>The same sailor from before has seen you again<</md>>
<<say $Sailor>>You again? Get out of here! Can't you see we're busy? Go away and don't bother us again.<</say>>
<<say $PjName>>Yes, I know. I also have to do something important here.<</say>>
<<say $Sailor>>I don't give a shit, get out before I break your legs.<</say>>
<<default>>\
<<say $PjName>>Better not try until you have enough agility, that crazy sailor could be lurking here.<</say>>
<</switch>>
<<if isDateBetween($gameDate, '07:30', '19:30')>>\
[[Leave the port|Promenade2]]
<<else>>\
[[Leave the port|Promenadenight2]]
<</if>>\
<<addmins 5>>\<<md>>The boat is not very big, and from the outside it looks nice, but it stinks of grass from the inside. In addition to being quite dirty, some kind of white spots were splattered on the surface of the deck<</md>>
<<if isDateBetween($gameDate, '20:30', '07:00')>>\
<<if $Search is 0>>\
<<say $PjName>>I see a lot of boxes, one seems opened.<</say>>
[[Search in the boxes|Searchbox]]
<</if>>\
<<if $Search is 1>>\
[[Search around boat deck|cubierta]]
<</if>>\
<<if $Search is 2>>\
<<say $PjName>>I should look inside.<</say>>
[[Enter the cabin|Shipcabin]]
<<if isDateBetween($gameDate, '08:30', '20:30')>>\
[[Leave the port|Promenade1]]
<<else>>\
[[Leave the port|Promenadenight1]]
<</if>>\
<</if>>\
<<else>>\
<<say $PjName>>It is daytime, better to return at night so that no one notices me.<</say>>
[[Leave port|Promenade]]
<</if>>\
<<addmins 10>>\
<<set $Search += 1>>\
<<md>>You notice this box smells strongly of weed.<</md>>
<div align="center"><img src="img/trash/webox.jpg" width="600"/></div>
<<say $PjName>>It's not what I'm looking for. But should I get some of this merchandise?<</say>>
[[Take some weed|boxweed]]
[[Back|Stealboat]]
<<addmins 5>>\<<set $Search += 1>>\
<<md>>The only thing you can see are some white spots, they're all over the deck<</md>>
<<say $PjName>>Sailors seem to have fun but they need "a Lilly" to clean the semen. It is disgusting, when it's not my own semen.<</say>>
[[Back|Stealboat]]
<<addmins 5>>\<<md>>You get closer to see some boats. Most are empty and others are getting ready to leave. One in particular manages to get your attention, although you do not think it is the boat you are looking for<</md>>
<div align="center"><img src="img/trash/ByP.jpg" width="700"/></div>
<<say $PjName>>Looks like they are having a good boats 'n' hoes party<</say>>
[[Continue searching|Port1]]
<<set $Shipinspect = 2>>\<<say $PjName>>I think I can climb from here.<</say>>
<<if $Agility gte 5>>\
[[Jump fence|Port2]]
<<else>>\
[[Jump fence|Stealfail]]
<</if>>\<<md>> You left the port <</md>>
<<say $PjName>> I'm sure I've left something behind. I should go back later. <</say>>
[[Continue|Promenade]]<<md>> You left the port <</md>>
<<say $PjName>> I'm sure I've left something behind. I should try later. <</say>>
[[Continue|Promenadenight]]<<switch visited()>>\
<<case 1>>\
<<md>>You see a few ships and a fence that separates the port in two<</md>>
<<say $PjName>> Which of these should I be looking for? <</say>>
<<default>>\
<<say $PjName>> It doesn't look like any of these ships. <</say>>
<</switch>>\
<<if $Shipinspect is 0>>\
[[Inspect ships|Noboat]]
<</if>>\
<<if $Perception gte 4 && $Shipinspect gte 2>>\
<<md>>Thanks to your ability to perceive better, you realize that the fence is lower in some areas<</md>>
[[Approaching the fence|Portfence]]
<<elseif $Perception lte 7 && $Shipinspect gte 2>>\
<<md>> You don't see any ships that could be the right one<</md>>
<<say $PjName>>Maybe I should come back again later.<</say>>
<</if>>\
<<if isDateBetween($gameDate, '08:30', '20:30')>>\
[[Leave the port|Promenade1]]
<<else>>\
[[Leave the port|Promenadenight1]]
<</if>>\
<<addmins 5>>\<<say $PjName>> Damn! That stupid sailor kicked me out. <</say>>
[[Leave the port|Promenade]]
<<addmins 5>>\<<switch visited()>>\
<<case 1>>\
<<say $PjName>> Damn! That stupid sailor kicked me out. <</say>>
<<default>>\
<<say $PjName>>I don't think that old man id going to leave leave. I will have to be more agile if I want to enter.<</say>>
<</switch>>\
[[Continue|Promenadenight]]
<<addmins 5>>\<<switch visited()>>\
<<case 1>>\
<<md>>Thanks to your agility, you quickly climb the fence and jump to the other side without anyone seeing you. In this part of the port there is a lonely ship, it contains some merchandise, but there is no one on board<</md>>
<<say $PjName>>It seems that this is the boat that the pimp told me about.<</say>>
[[Inspect ship|Stealboat]]
<<default>>\
<<say $PjName>>The ship is still here.<</say>>
[[Boarding the boat|Stealboat]]
<</switch>>
<<addmins 5>>\<<md>>You pick up a handful of weed<</md>>
[[Back|Stealboat]]
<<set $Weed += 5>><<md>>You enter the cabin of the boat, there is a small door that leads to what appears to be a cabin with a kitchen. There appear to be several cabinets and a table full of papers<</md>>
<<say $PjName>>The documents must be here.<</say>>
<<md>> You go to the desk to look for the documents that The Lender asked for. Looking, you manage to find a folder and when you open it you can see that the first page contains A newspaper clipping from several years ago that starts with a "Florida Man" headline and a photo of El Lender. The news begins with the headline that, "Hh has seen raping some goats".... The next page of the documents has a photo of him having sex with a species of animal that you cannot distinguish, perhaps a goat or something similar. You understand what the "documents" you are looking for are and you take them<</md>>
<<say $PjName>>This guy is a goat fucker? That's why he was so nervous about finding these incriminating "documents".<</say>>
<<md>>Also, right under the table where the "documents" were, there is a small chest that is already open<</md>>
<<talk "Look in the chest">>
<<md>>When you look inside the chest you see a precious yellow gem, you pick it up without hesitation because it seems valueable to you<</md>>
<img src="img/trash/yellowgem.png" width="200" style="
border: none;"/>
<<say $PjName>>Interesting gem.<</say>>
<<md>>You get the <span style="color:#b635ce">Yellow Gem</span><</md>>
[[Continue|lenderpapers]]
<<set $Yellowgem = 1>>\
<<set $gems += 1>>
<</talk>>
<<set $andreasnort = 0>><<md>> You found the Lender's papers <</md>>
<<say $PjName>> Finally, I have them. <</say>>
<<talk "Continue">>
<<md>>Suddenly you hear a strange noise, followed by a few steps that slowly move towards you.. A chill runs through your body and you feel that you have to hide as quickly as possible<</md>>
<<say $PjName>>I must hide now!<</say>>
[[Hide|closethide]]
<</talk>>
<<set $lenderquest = 3>>\
<<set $Ldocuments = 1>>
<<addmins 15>>\<<md>>You hide quickly in the bedroom and you close the sliding door, fortunately it doesn't make any noise. Then a strange presence appears followed by a cloak of darkness. Your blood runs cold suddenly. The is almost no light in the cabin<</md>>
<<say $Vamp>>After such long time...<</say>>
<<md>>The stranger says to himself He makes you think he's here looking for something.<</md>>
<<talk "Continue">>
<<say $Vamp>>It must be here!<</say>>
<<md>>The stranger begins to rummage through the paper and looks around the desk<</md>>
<<say $PjName>>He seems distracted, maybe I can take a peek.<</say>>
[[Peek out|Peekout]]
[[Do not lean out|NoPeekout]]
<<addmins 30>>\
<</talk>>
<<set $Lq = 2>><<md>>You decide to look out, but the darkness does not allow you to discern what you are seeing, you can only realize that the strange man is wrapped in a kind of robe<</md>>
<img src="img/trash/vamp.webp" width="500" style="
border: none;"/>
<<say $Vamp>>Where is? It's not here! Someone has been here!<</say>>
<<md>>The stranger seems enraged, at that moment he turns around quickly, but thanks to your agility you can close the door before he realizes it. Or so you thought<</md>>
<<say $Vamp>>This ship is infested with rats! Hahaha...<</say>>
<<md>>After these words, you hear the stranger walk away and leave the cabin until his icy presence completely disappears and the light returns to normal<</md>>
<<set $vamp = 1>>\
[[Continue|QCL1]]<<md>>You think you better not risk being discovered by the strange guy<</md>>
<<say $Vamp>>Where is it? Not here! Where is it? Not here! Someone has been here before me!<</say>>
<<md>>The stranger becomes furious and lands a tremendous blow on the table, splitting it in two. Afterwards, you hear knocking and scratching noises<</md>>
<<say $Vamp>>NO! NO! My plans! It was him! He will pay for this in spades.<</say>>
<<md>>After these words, you hear the stranger walk away and leave the cabin until his icy presence completely disappears and the light returns to normal<</md>>
[[Continue|QCL]]
<<say $PjName>>What a disturbing character, I think he's already gone.<</say>>
<<md>>You come out of the room where you were hiding. When you leave, you notice that the guy has left a dry and cold environment. You can also see the remains left by his fit of rage<</md>>
<img src="img/trash/scar.jpg" width="400"/>
<<say $PjName>>This guy was not normal. <</say>>
<<md>>You already have everything you were looking for. Even more, you also have a gem<</md>>
<<say $PjName>>Surely that strange guy was looking for the gem that I have found. I better get out of here.<</say>>
[[Leave the ship|leaveport]]
<<say $PjName>>This thing that just happened to me is unnatural, I hope I'm not going crazy.<</say>>
<<if isDateBetween($gameDate, '07:30', '19:30')>>\
[[Continue|Promenade]]
<<else>>\
[[Continue|Promenadenight]]
<</if>><<say $PjName>>Somehow I think he knew I was here, but luckily he's gone. He looked very disturbing.<</say>>
<<md>>You come out of the room where you were hiding. Before leaving, you notice that this being has left a dry and cold environment<</md>>
<<say $PjName>>Surely that strange guy was looking for the gem that I have found.<</say>>
<<md>>You already have everything you were looking for. Even more, you also have the gem that that strange guy was looking for. Time to go back<</md>>
[[Leave the ship|leaveport]]
<<if $CurEnergy lte 14>>\
<<say $PjName>>I'm too tired to fight this asshole.<</say>>
<<else>>\
<<switch visited()>>\
<<case 1>>\
<<md>>This guy is cheeky and you think he deserves a beating.<</md>>
<<say $PjName>>You pissed me off you fucking gangster tick!<</say>>
<<say $Lender>>How dare you insult me!<</say>>
[[Fight|fight-passage]]\
<<default>>\
<<if $lenderfight gte 1>>\
<<if $Strength gte 9>>\
<<say $Lender>>I see that you have grown stronger, although that will not be enough to beat a genius like me.<</say>>
<<say $PjName>>This time I have more muscle, I think you should not be so arrogant.<</say>>
[[Fight|fight-passage]]\
<<else>>\
<<say $Lender>>I see you didn't learn your lesson. You want to get beaten up again.<</say>>
<<say $PjName>>You're an Idiot.<</say>>
[[Fight|fight-passage]]\
<</if>>\
<<else>>\
<<if $Strength gte 9>>\
<<say $Lender>>You are strong. But I'm a genius at hand-to-hand combat.<</say>>
[[Fight|fight-passage]]\
<<else>>\
<<say $Lender>>A weakling like you? You won't be able to give me a single hit.<</say>>
[[Fight|fight-passage]]\
<</if>>\
<</if>>\
<</switch>>
<</if>>\
[[Don't fight|refusefight]]
<<set $pelea2 = 1>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>><<say $PjName>>Richard, the person you asked me to look for. I'm afraid he's dead. He climbed onto a rock, slipped, and fell head first against the stones. I couldn't do anything to save him.<</say>>
<<md>>Richard's eyes widen as saucers, his hands go to his head.<</md>>
<img src="img/trash/wtf.jpg" width="500"/>
<<say $Richard>>How is it possible? I needed him. Php...<</say>>
<<say $PjName>>I'm so sorry, Richard.<</say>>
<<md>>Richard regains his composure, But your friendship with Richard drops a lot<span style= "color:red"> -50</span><</md>>
[[Continue|Richardquest2]]
<<set $CurRS -= 50>>
<<set $Ld = 2>>
<<set $Lq = 4>><<md>>As you stroll down the street lost in thought, a female figure rushes up to you.<</md>>
<<say $Sophia>>$PjName.Name! Huff!... Fortunately, I managed to locate you swiftly. Huff!..<</say>>
<<say $PjName>>Hi Sophia, you appear to be exhausted.<</say>>
<<md>>You allow Sophia a moment to catch her breath before asking.<</md>>
<<say $PjName>>Tell me, what is it that you want?<</say>>
<<say $Sophia>>I wanted to let you know that what has happened to you has been incredibly unfair. I've come here solely to implore you not to give up. You were right about Richard. I've sought you out because I need to give you a couple of things.<</say>>
<<say $PjName>>What is it that you want to give me?<</say>>
<<talk "Continue">>
<<say $Sophia>>Cheer up!<</say>>
<img src="img/sophia/sbbs.gif" width="500"/>
<<say $PjName>>Wow! This is really motivating. Thank you, Sophia!<</say>>
<<say $Sophia>>The second thing is from Sara; she asked me to give you this key that Richard had.<</say>>
<<md>>You get a pendant key<</md>>
<img src="img/trash/pendantkey.png" width="200" style="
border: none;"/>
<<say $PjName>>A key! What is this key for?<</say>>
<<say $Sophia>>I don't know, but it seems like it's from a jewelry store.<</say>>
<<say $PjName>>You're right; it appears to be an expensive pendant. Thank you for everything, Sophia..<</say>>
<<say $Sophia>>Now I must return. Take care, $PjName.Name.<</say>>
<<md>>Sophia walks back to the mansion<</md>>
[[Continue|Street]]
<</talk>>
<<set $rubypendantkey = 1>>
<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Green house</span>
<<if $Andreafollow is 1>>\
<<say $PjName>>I'm glad I was able to save Sophia.<</say>>
<<say $Andrea>>So this is where that busty girl worked? Hmmm...<</say>>
<</if>>\
<<if $sophiadanger is 1 && $Sophiaclues is 0>>\
[[Try to find clues about Sophia|sphiaclues]]
<</if>>\
<<if $Sophialeave is 1 || $sophiatrip is 1 && $redpotion is 0>>\
<<md>>You can see that Sophia left several jars with a red liquid inside.<</md>>
[[Look at the jars|redconco]]
<</if>>\
[[Back|Garden1]]
<<if $Warnsophia is 0 && $sophiadanger is 0>>\
<<goto "sophiadanger1">>
<</if>>\<<say $PjName>>Hello Nancy, I would like to Talk to you about a matter.<</say>>
<<say $Nancy>>Hi $PjName.Name, you know I always listen to you.<</say>>
<<say $PjName>>It's tough but I have to tell you. Richard has a man in the cellar locked up. I think Richard is dangerous and maybe you should get out of here.<</say>>
<<say $Nancy>>A guy in the basement? There's no way Richard can do it like that, you must be kidding. And even if it's true, I can't quit my job and just walk away...<</say>>
<<say $PjName>>And why would I do something like that? At least if you don't leave, be careful here please.<</say>>
<<say $Nancy>>It's okay $PjName.Name, I'll be attentive.<</say>>
[[Back|Kitchen]]
<<set $Warnnancy = 1>><<md>>Upon entering the living room you realize that everything is dirtier and dustier than usual<</md>>
<<say $PjName>>How weird. Lilly wouldn't leave anything dirty, she loves to clean.<</say>>
<<md>>You realize that if the house is dirty it is because Lilly has disappeared<</md>>
<<say $PjName>>I think Lilly hasn't appeared in a long time, something bad could have happened to her.<</say>>
[[Continue|Livingroom]]
<<set $lillymiss = 1>><<switch visited()>>\
<<case 1>>\
<<say $PjName>> I'll try to help you. <</say>>
<<say $John>> I hope you make it. <</say>>
<<default>>\
<<say $PjName>> I will be back. <</say>>
<<say $John>> Please don't take too long. <</say>>
<</switch>>\
[[Continue|Basement]]<<switch visited()>>\
<<case 1>>\
<<md>>As you go down the stairs from the hatch. You are in a kind of chamber, or private basement, it is large but not very excessive in size and the lighting only reaches a few steps beyond the stairs. It is not completely dark, but gradually your eyes get used to the darkness.<</md>>
<<say $PjName>>It smells like old sex and the only thing in here is dirt! Wait... Who is that?<</say>>
<img src="img/trash/maton.jpg" width="600"/>
<<md>>You realize that at the end of the chamber there is a man dressed in black with his back turned towards you. He is in front of what looks like a wooden table with an open safe next to him.<</md>>
[[Talk him|JChamber2]]
[[Leave this place|exitjewelry]]
<<default>>\
<<if $jewelfight is 0>>\
<<md>>You go down the stairs again, the guy is still here, just like before, he hasn't moved an inch, it seems he's waiting for you to approach him.<</md>>>
[[Aprroach him|JChamber2]]
[[Leave this place|exitjewelry1]]
<<elseif $jewelfight gte 1>>\
<<say $PjName>>He's has his back towards me, but he's waiting for me.<</say>>
[[Talk him|JChamber2]]
[[Leave this place|exitjewelry]]
<</if>>
<</switch>>
<<addmins 5>>\
<<set $pelea4 = 1>>
<<set $AINPC = 2>>
<<set $TurnNPC = 0>><<switch visited()>>\
<<case 1>>\
<<md>>You go into the office. You don't see any safes. You can see exhibitors with various types of jeweled dildos<</md>>
<<say $PjName>> It looks like an old-fashioned office, but I like the style.<</say>>
<<md>>You can see exhibitors with various types of jeweled dildos<</md>>
<<talk "Continue">>
<<if $rubypendantkey is 0>>\
<<md>>You search the entire office, under every table, behind every piece of furniture, but to no avail. You can't see anything that indicates where the jeweler keeps the gems<</md>>
<<say $PjName>>Shit! Here there is no trace of the gems, it must be hidden but where? I have to come back another time, maybe I need some information or some object to help me find what I'm looking for.<</say>>
<<md>>You have no choice but to leave the place with the promise of returning at another time for what you are looking for.<</md>>
[[Exit|Mall]]
<<else>>\
<<md>>You walk into the office, and suddenly the key to the pendant Sophia gave you begins to vibrate in your backpack. The further you go into the office, the key increases the intensity of its vibration
until you find yourself in the center of the room and you see the key.<</md>>
[[Continue|keyquest]]
<</if>>\
<</talk>>
<<default>>\
<<if $rubypendantkey is 0>>\
<<say $PjName>>It was no use going back. I keep thinking there must be a safe or a hidden place somewhere. The gem must be here, no doubt. Maybe I'm missing something.<</say>>
<<md>>You are in the same situation, you can not see anything that helps you at this time. You have no choice, you must go<</md>>
[[Exit|Mall]]
<<else>>\
<<md>>You walk into the office, and suddenly the key to the pendant Sophia gave you begins to vibrate in your backpack. The further you go into the office, the key increases the intensity of its vibration
until you find yourself in the center of the room and you see the key.<</md>>
[[Continue|keyquest]]
<</if>>\
<</switch>>
<<addmins 10>>\
<<set $robo = 1>><<md>You take the best jeweled dildo from the display.<</md>>
<img src="img/trash/jeweldildo.jpg" width="500"/>
<<say $PjName>>This will be a nice present, although I don't know if I should have stolen it.<</say>>
[[Back|Jeweloffice]]
<<set $jeweldildo += 1>>
<<set $dildostolen = 1>><<if $jewelryassault is 0>>\
<<md>>You manage to sneak into the jewelry store without activating the alarm.<</md>>
<<say $PjName>>I'm sure there's a safe somewhere, I'll check the office.<</say>>
[[Sneak into the jewelry store|Jewelassault]]
<<else>>\
<<say $PjName>>I better not go back in here.<</say>>
<</if>>\
[[Back|Mall2]]
<<say $PjName>> I have the gems. Better not come back to the jewellery store in a time. <</say>>
[[Exit|Towncenter]]<<md>>You hit the wall with the hammer and manage to make a hole big enough to fit through it.<</md>>
<<say $PjName>>Lucky for me, the mansion doesn't have an alarm.<</say>>
<<if $gems lte 3>>\
[[Enter through the hole|Garden]]
<<elseif $gems gte 4>>\
[[Enter through the hole|Garden1]]
<</if>>\
<<set $fencedestroy = 1>><<widget "Strength">>
<<=
(function() {
$args[0]["Strength"] = $args[0]["Strength"] + $args[1];
function setLvl() {
if (Math.sign($args[1]) != -1) {
if ($args[0].Strength >= $levels[$args[0].StrengthLvl] && $args[0].StrengthLvl < $levels.length-1) {
$args[0].Strength = $args[0].Strength - $levels[$args[0].StrengthLvl];
$args[0].StrengthLvl++;
setLvl();
}
if ($args[0].StrengthLvl == $levels.length-1 && $args[0].Strength > $levels[4]) {
$args[0].Strength = $levels[$args[0].StrengthLvl];
}
} else {
if ($args[0].Strength <= 0 && $args[0].StrengthLvl != 0) {
$args[0].StrengthLvl--;
$args[0].Agility = $levels[$args[0].StrengthLvl] + $args[0].Strength;
setLvl();
} else if ($args[0].Strength < 0 && $args[0].StrengthLvl == 0) {
$args[0].Strength = 0;
}
}
}
setLvl();
}());
>> <</widget>><<md>>After several minutes of fighting, The Lender hits you on the leg and you fall to your knees before him<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $Lender>>This is how you should be before me, kneeling! Your physical ability is despicable. Now you must pay for your defeat. If you suck me off, I won't tell Richard anything about what happened.<</say>>
<<md>>The guy pulls his cock out of the fly of his pants and makes twirling movements with his cock<</md>>
<<say $PjName>>You are sick!<</say>>
<<say $Lender>>You don't like it? Well then run, run coward! Hahaha!..<</say>>
<<md>>Luckily your eyes close and you lose consciousness<</md>>
[[Continue|mchospital]]
<<default>>\
<<say $Lender>>Didn't you learn the first time? Or is it because you really want to suck my cock?<</say>>
<<md>>Again the disgusting guy has beaten you up, you lose consciousness. It is better that you come back more stronger.<</md>>
[[Continue|mchospital]]
<</switch>>\
<<set $lenderfight = 1>>
<<set $pelea2 = 0>>
<<md>>After a couple of blows from you to his face, it seems like this guy can't take it anymore...<</md>>
<<say $PjName>>You seem a little dizzy, how about you go see Richard now?<</say>>
<<say $Lender>>Stupid! Do you think I'll do what you say? Don't you know who I am? You didn't dare to play with me. I'll kill you!<</say>>
<<md>>The Lender pulls out a Derringer that he carried in his pocket and points it at you<</md>>
<div align="center"><img src="img/trash/derringer.jpg" width="500"/></div>
<<talk "Calm down">>
<<say $PjName>>Come on, don't be stupid, I've already beaten you, go see Richard now.<</say>>
<<md>>The man looks at you, after a few seconds he seems to reconsider and puts the gun back in his pocket.<</md>>
<<say $Lender>>It's okay. After all, Richard seems to trust you. I'll do it too, tell him I'll go see him.<</say>>
<<say $PjName>>Luckily, you're not as stupid as you seemed...<</say>>
[[Continue|lenderlive]]
<</talk>>
<<talk "Fuck you">>
<<say $PjName>>What are you doing? You're a total idiot.<</say>>
<<say $Lender>>This weapon is enough for me to give you a lesson, I'll bust your balls!<</say>>
<<md>>The Lender fires the gun and... misses for a mile, it seems that your blows clouded his vision well<</md>>
<<say $Lender>>No! It's not possible! How could you dodge my skilled shot? Are you a speedy vampire?<</say>>
<<say $PjName>>What a jerk!<</say>>
[[Continue|lenderdead]]
<</talk>>
<<set $lenderfight = 1>>\<<switch visited()>>\
<<case 1>>\
<<md>>You walk away from The Lender<</md>>
<<say $Lender>>I understand, you have realized my superiority and prefer to run. Do not fear, I'll be waiting for you to come back complying
with your mission or to receive a few blows. I'll also let you suck me a little.<</say>>
<<say $PjName>>Whatever you say.<</say>>
<<default>>\
<<md>>You walk away from The Lender<</md>>
<<say $Lender>>That's it, run away again. Always showing that I am superior to you.<</say>>
<<say $PjName>>It's not even worth answering.<</say>>
<</switch>>\
[[Continue|Beachnight]]
<<set $pelea2 = 0>><<md>> You decide it's better to ignore him<</md>>
<<say $PjName>>This man is not worth it.<</say>>
[[Leave Lender|Beachnight]]
<<set $AINPC = 1>><<say $Lender>>You came back to receive blows? Or, to deliver the documents?<</say>>
[[Continue|lenderfight]]
<<talk "Back">>
<<say $PjName>>I better leave before it gets worse.<</say>>
[[Leave|Beachnight]]
<</talk>>
<<set $AINPC = 1>><<say $Lender>>I have to escape anyway. No! I am too important to die here!<</say>>
<<md>>The Lender runs to a small mound of rocks nearby and begins to climb it quickly<</md>>
<<say $PjName>>Die? But what are you talking about? Come down from there! You are going to hurt yourself.<</say>>
<<md>>Unfortunately for him, his classic style shoes play a trick on him and he slips heavily due to the speed with which he tried to climb<</md>>
<<say $Lender>>Ahhh...!<</say>>
<div align="center"><img src="img/trash/lenderdead.jpg" width="600"/></div>
<<md>>The Lender goes flying through the air, and lands on the sand of the beach, and breaks his skull on a roack. Now the guy is dead...<</md>>
<<say $PjName>>Oh my god, what a disaster!<</say>>
<<md>>You come closer to check if he is dead, and indeed he is. Near his body, you see a shining yellow gem. It seems valuable to you so you take it<</md>>
<img src="img/trash/yellowgem.png" width="200" style="
border: none;"/>
<<say $PjName>>Interesting gem.<</say>>
<<md>>You get the <span style="color:#b635ce">Yellow Gem</span><</md>>
<<say $PjName>>This gem is precious and seems to have quite a bit of value. I'd better get out of here.<</say>>
[[Leave beach|questruined]]
<<set $lenderfight = 2>>\
<<set $lenderdead = 1>>
<<set $Yellowgem = 1>>\
<<set $lenderquest = 0>>\
<<set $gems += 1>>
<<set $Ld = 1>>
<<say $PjName>>Now how do I tell Richard that this guy is dead? My god, what a fool!<</say>>
[[Continue|Promenadenight]]
<<set $andreasnort = 0>>
<<set $Richardquest2 = 3>><<say $Lender>>But don't think this is going to end here! I'll tell Richard that you hit me!<</say>>
<<say $PjName>>Alright, go and complain to daddy.<</say>>
<<md>>The Lender leaves very indignant with a cocky step. At that moment you realize that while putting the weapon back in his pocket, he has dropped a shining yellow gem. It seems valuable to you so you decide to take it<</md>>
<img src="img/trash/yellowgem.png" width="200" style="
border: none;"/>
<<md>>You get the <span style="color:#b635ce">Yellow Gem</span><</md>>
<<say $PjName>>Mmm... Interesting gem, it seems to be valuable.<</say>>
[[Leave|Beachnight]]
<<set $Richardquest2 = 3>>\
<<set $lenderquest = 3>>\
<<set $Yellowgem = 1>>\
<<set $gems += 1>>
<<set $winlender = 1>>
<<set $andreasnort = 0>><<switch visited()>>\
<<case 1>>\
<<md>>Before you can get too close, the man turns around and starts talking to you.<</md>>
<<say $Maton>>I've been waiting for you for a long time $PjName.Name. I knew you'd come for the gems.<</say>>
<<say $PjName>>Who are you? How do you know my name? What are you doing here?<</say>>
<<say $Maton>>I am not here to answer your questions. Disgusting mudblood!<</say>>
<<say $PjName>>Answer to me!<</say>>
<<say $Maton>>I see you're nervous, it's okay. He knows everything about you, he knows what you've been up to, and I've arranged for him to meet you here. He trusts you to join us, that's why you're still alive, but I'm not so sure...<</say>>
<<say $PjName>>Richard sent you, right?<</say>>
<<say $Maton>>Hahaha... You have no idea. I think the time for chatting is over. If you want to get what you need, you're going to have to beat me in a fist fight.<</say>>
<<talk "Continue">>
<<if $Strength gte 14>>\
<<say $PjName>>This is what I've been training for!<</say>>
<<say $Maton>>Looks like we'll have a good fight.<</say>>
<<else>>\
<<say $PjName>>I don't know if I've trained enough.<</say>>
<<say $Maton>>You have a good physical presence but I don't think you'll be a problem for me.<</say>>
<</if>>\
<<if $ActivePelea is 1>>\
<<else>>\
[[Fight|peleaugo]]
<</if>>\
[[Fight|fight-passage]]
<</talk>>
<<default>>\
<<md>>You prepare to face the guy again.<</md>>
<<if $Strength gte 14>>\
<<say $Maton>>Looks like you've prepared better this time.<</say>>
<<else>>\
<<say $Maton>>I see you came back for another beating Hahaha... I hope this time you meet your destiny.<</say>>
<</if>>\
[[Fight|fight-passage]]
<</switch>>\
<<set $jewelfight = 1>>
<<set $pelea4 = 1>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>I'll be right back, this thug doesn't look like he's going to move much.<</say>>
<<md>>You run up the stairs quickly, before he sees you, and leave the jewelry store.<</md>>
<<default>>\
<<say $PjName>>It will be better to train a little before I face him again.<</say>>
<<md>>You run up the stairs quickly again, and you leave the jewelry store.<</md>>
<</switch>>\
[[Leave jewelry|exitjewelry1]]
<<addmins 5>>\<<switch visited()>>\
<<case 1>>\
<<say $PjName>>I'll come back another time, maybe he'll not be here then.<</say>>
<<md>>You go up the stairs and leave the jewelry store.<</md>>
[[Continue|Towncenter]]
<<default>>\
<<say $PjName>>This is sinister, the guy gives me a bad vibes, I'd better get out of here as soon as possible.<</say>>
<<md>>You decide it's best to leave. You go upstairs without alerting the individual and leave the jewelry store.<</md>>
[[Continue|Towncenter]]
<</switch>>\
<<addmins 5>>\<div align="center"><img src="img/sara/sara1.jpg" width="500"/></div>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>I have released John. Sara has told me that Richard is involved in something shady; it is related to kidnapping and torture.<</say>>
<<say $Sara>>I fear the worst... After what you just told me.<</say>>
<<say $PjName>>He told me that we need to find a way to defeat Richard, but for this I must find five mysterious gems.<</say>>
<<say $Sara>>You're right, we must defeat him. Either way, this has to stop. You must find those gems.<</say>>
<<say $PjName>>He told me they are the key to Richard's secret site. The place where he holds his meetings, I suppose that we will find evidence of all his activities there and also who his accomplices are.<</say>>
<<say $Sara>>There is no time to waste then. You must get going and resolve this as soon as possible. I trust you.<</say>>
<<default>>\
<<say $Sara>>You must find the gems as soon as possible.<</say>>
<<say $PjName>>I'm on it.<</say>>
<<if $sophiahelp gte 3>>\
<<say $Sara>>I'll try to get the keys to a car.<</say>>
<<say $PjName>>Thanks, Sara.<</say>>
<</if>>\
<<if $sophiahelp is 2>>\
[[Ask for car keys|saracarkey]]
<</if>>\
<</switch>>\
[[Exit|Firstfloor]]
<<set $Gq = 2>><<md>>Your physical superiority is imminent, the bully's face is full of bruises and with one eye so swollen that he cannot open it.<</md>>
<<say $PjName>>You were a worthy opponent, but this fight is over.<</say>>
<<say $Maton>>Do not say stupid things! You can't win, you can't!<</say>>
<<md>>The thug pulls out a dagger that he had stored somewhere and threatens you with it.<</md>>
<div align="center"><img src="img/trash/puñal.jpg" width="500"/></div>
<<say $Maton>>Your time has come, go die!<</say>>
<img src="img/trash/dodgek.gif" width="500"/>
[[Continue|JV2]]
<<md>>After a few minutes, fighting and receiving many blows, you realize that your physical ability is not enough to face Richard's thug. His strength is ridiculously superior despite his skinny appearance.<</md>>
<<say $PjName>>How is it possible. This guy looks like a weakling and yet his strength is disproportionate.<</say>>
<<say $Maton>>Hahaha... You are weak!<</say>>
<<say $PjName>>I have to get out of here or he'll kill me!<</say>>
<<say $Maton>>That's it, run away. You still need all the gems. You will come back and I will be waiting for you until you decide to face your destiny.<</say>>
<<md>>You finally manage to leave this dark, mean place as best you can<</md>>
[[Escape|exitjewelry2]]<<md>>As you walk through the tunnel with Elsa, there's a thought that comes to your mind.<</md>>
<<say $PjName>>Ever since I met you, I have been curious to know why you were naked in the labyrinth of the mansion.<</say>>
<<say $Elsa>>Ah! That. Just my cultmaster access ritual. To ascend the rank of master, it is mandatory to go out naked on the street, look for a handsome man and collect his protein.<</say>>
<<say $PjName>>It's a good ritual!<</say>>
<<say $Elsa>>I have to thank you, if you hadn't seen me again in the park and in the garage I would never have been able to become the cult master.<</say>>
<<say $PjName>>It was my pleasure.<</say>>
<<md>>You come across a closed door at the end of the tunnel.<</md>>
<<say $Elsa>>We have arrived, come on, let's go in.<</say>>
[[Enter|sexcult]]<<if $Richardmiss gte 1 && $johnwait is 0>>\
<<goto "john-talk">>\
<</if>>\
<<switch visited()>>\
<<case 1>>\
<<md>>At the end of the maze you find a liftgate made of steel bars. But you don't see any mechanism to open it.<</md>>
<img src="img/trash/mazegate.jpg" width="600"/>
<<say $PjName>>The door seems to be impossible to open, I don't see any mechanism.<</say>>
<<default>>\
<<if $opendoor is 1>>\
<<md>> The barred door has opened.<</md>>
<img src="img/trash/opengate.jpg" width="600"/>
[[Enter|mausoleo1]]
<<else>>\
<<md>> The barred door is still closed. <</md>>
<img src="img/trash/mazegate.jpg" width="600"/>
<</if>>\
<</switch>>\
[[Back|Maze8]]
<<say $Nancy>> <</say>>
<<say $PjName>> <</say>>
[[Kitchen]]
<<set $newcoctel = 1>>\Double-click this passage to edit it.<<say $PjName>> <</say>>
<<say $Sophia>> <</say>>
[[Back|Herbalist]]
<<set $newcoctel = 2>>\<<md>>You hide in an alley so that no one catches you smelling Sara's panties. You start to smell her vaginal scent vigorously<</md>>
<<say $PjName>>Ahhhh! how good her sweet pussy smells! I need to smell it again.<</say>>
<<md>> You jerk Sara's panties close to your face to smell them again, and this time you hurt yourself with a small, hard object inside. <</md>>
<<say $PjName>> Auchhh! What the... It's a car key!<</say>>
<<md>> Apart from some vaginal hairs inside, you find a <span style="color:#57ce35">car key</span> in Sara's panties <</md>>
<img src="img/trash/carkey.png" width="300" style="
border: none;"/>
<<if $drive isnot 1 && $abanvillage isnot 1 && $viatren isnot 1>>\
[[Continue|Street]]
<</if>>\
<<if $drive isnot 1 && $abanvillage is 1 && $viatren isnot 1>>\
[[Continue|Village]]
<</if>>\
<<if $drive isnot 1 && $abanvillage isnot 1 && $viatren is 1>>\
[[Continue|house]]
<</if>>\
<<if $drive is 1 && $abanvillage isnot 1 && $viatren isnot 1>>\
[[Continue|Campus]]
<</if>>\
<<addmins 5>>
<<set $smell = 1>>
<<set $carkey = 1>><<md>>Elsa opens the door and you walk in together. At first glance it looks like a normal room but there's a stange in the corner of the room. A very extravagant image fills your eyes, a group of women who belong to some kind of cult, performing some kind of macabre function...<</md>>
<div align="center"><img src="img/trash/cult.gif" width="700"/></div>
<<say $PjName>>Where the hell have you brought me, Elsa?<</say>>
<<talk "Continue">>
<<md>>Others are doing some kind of masochistic activity.<</md>>
<div align="center"><img src="img/trash/cult1.webp" width="700"/></div>
<<say $Elsa>>It is the sexual cult I belong to, the one im master of. All these girls are my companions. <</say>>
<div align="center"><img src="img/elsa/cult.jpg" width="600"/></div>
<<say $Elsa>>I hope you're ready.<</say>>
<<say $PjName>>Ready for what?<</say>>
<<say $Elsa>>What do you think? You will receive multiple lessons.<</say>>
[[Continue|sexcult1]]
[[Leave|noleave]]
<</talk>>
<<set $cyndimeet = 1>><span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Nancy's home</span>
<<if $Nancymiss is 0>>\
<<if $Nancyoff is 0>>\
<<if isDateBetween($gameDate, '23:35', '00:30')>>\
[[Talk to Nancy|nancy]]
<</if>>\
<<else>>\
<<if isDateBetween($gameDate, '09:00', '12:00') || isDateBetween($gameDate, '23:30', '00:30')>>\
[[Talk to Nancy|nancy]]
<</if>>\
<</if>>\
<</if>>\
<<if isDateBetween($gameDate, '08:30', '00:20')>>\
<<if $gems gte 4 && $andreaworri is 0 && $CurAlove gte 80 && $andreadebt gte 3>>\
<<goto "andreaworri">>\
<</if>>\
[[Talk to Andrea|andrea1]]
<</if>>\
[[Andrea's room|Andrearoom1]]
<<if $nancylove is 0>>\
[[Nancy's room|nancno]]
<<else>>\
[[Nancy's room|Nancyroom]]
<</if>>\
[[Kitchen|Nkitchen]]
[[Bathroom|Nancybath]]
<<if $CurEnergy gte 1>>\
[[Exit|Towncenter]]
<</if>>
<<addmins 5>>
<<if $sophiawalk is 1 && $elsatalksophia is 0 && $andreatalksophia is 0>>
<<goto "andreatalksophia">>
<<elseif $sophiawalk is 1 && $elsatalksophia is 1 && $andreatalksophia is 0>>
<<goto "Noenternancyhouse">>
<<elseif $sophiawalk is 1 && $elsatalksophia gte 0 && $andreatalksophia is 1>>
<<goto "Noentermore1">>
<</if>>
<<if $opendoor gte 1 && $AkissN is 0 && $Nancyoff is 1 && $Nancymiss is 0>>\
<<goto "AkissN">>
<</if>><div align="center"><img src="img/nancy/nancy3.jpg" width="400"/></div>
<<say $PjName>>Hello Nancy.<</say>>
<<if $CurNalove gte 80>>\
<<say $Nancy>>Hello, my darling.<</say>>
<<else>>\
<<say $Nancy>>Hello again, $PjName.Name.<</say>>
<</if>>\
<<if $Nancyoff is 0 && $Warnnancy is 1>>\
[[Nancy don't come back to the mansion|N-off]]
<</if>>\
[[Back|Nancyhouse]]<img src="img/andrea/andrea4.webp" width="400"/>
<<switch visited()>>\
<<case 1>>\
<<say $Andrea>>Nancy and I have talked, she will allow you to come see me whenever you want.<</say>>
<<say $PjName>>I will come visit you whenever I can.<</say>>
<<say $Andrea>>I hope Nancy doesn't get jealous. By the way, I'm still worried about my debt to the gangster.<</say>>
<<say $PjName>>We will solve it, for now do not leave the house. Let's say you have to stay in quarantine.<</say>>
<<say $Andrea>>I'll do whatever you say, I will not leave the house.<</say>>
<<default>>\
<<if $andreadebt is 3>>\
<<say $Andrea>>Here comes my hero.<</say>>
<<say $PjName>>Hello, Andrea.<</say>>
<</if>>\
<<if $andreaworri is 0>>\
<<if $andreadebt lte 1>>\
<<say $Andrea>>Hello $PjName.Name. I hope you are ok. Any news of my debt?<</say>>
<<if $Money gte 40000>>\
<<say $PjName>>I've got the money, now I just need to pay it.<</say>>
<<say $Andrea>>I'm glad. I guess the guy will be at the port as usual.<</say>>
<<else>>\
<<say $PjName>>I'm arranging the money.<</say>>
<</if>>\
<<elseif $andreadebt is 2>>\
<<goto "talk-andrea-debt">>
<</if>>\
<<elseif $andreaworri is 1>>\
<<say $Andrea>>Don't forget what I told you. I'll go with you to help you with Richard, together we will be able to defeat him!<</say>>
<<if $opendoor gte 1 && $Andreafollow is 0 && $opendoor is 1 && $andreatalk is 0 && $elsamiss is 1>>\
[[Your sister has disappeared|andrea-acomp]]
<</if>>\
<<if $andreatalk is 1>>\
[[I go to the mansion|andrea-acomp]]
<</if>>\
<</if>>\
<</switch>>\
[[Back|Nancyhouse]]
<<set $andreameet = 1>><<switch visited()>>\
<<case 1>>\
<<md>>Upon seeing the man, you realize that the same guy with whom Jennifer cheated on you<</md>>
<<say $PjName>>Are you! What the hell are you doing here?<</say>>
<<say $Joseph>>Did you like watching me fuck your girlfriend? Hahaha... Everything went according to plan.<</say>>
<<say $PjName>>Plan? What plan?<</say>>
<<say $Joseph>>Haven't you wondered why your girlfriend cheated on you like that?<</say>>
<<say $PjName>>I'm not interested, now I know you work for Richard, right?<</say>>
<<say $Joseph>>You have no idea about anything. You better get out! No one can get through here, so get out before I punch you in the face again!<</say>>
<<set $Jhelp = 1>>\
<<default>>\
<<if $Jhelp gte 1 && $insult is 0>>\
<<say $Joseph>>You never learn, do you? Get out of here, no one can enter the maze.<</say>>
[[Try to move Joseph|Jfail]]
<<elseif $Jhelp is 1 && $insult is 1>>\
<<say $Joseph>>Insulting me won't make me leave.<</say>>
[[Fight|jospelea]]
<<elseif $Jhelp is 2 && $insult is 1>>\
<<say $Joseph>>Insulting me won't make me leave.<</say>>
[[Fight|jospelea]]
<<if $Spermbottle gte 1>>\
[[Throw a bottle of sperm|Joseph1]]
<</if>>\
<</if>>\
<</switch>>\
[[Back|Garden]]
<<set $Josephguard = 1>>\
<<set $Gq = 3>>\
<<set $AINPC= 4>>
<<md>>You take out one of your semen-filled bottles and throw it at Joseph. The bottle explodes all over his face, spreading your semen all over him<</md>>
<<say $PjName>>How amazing, you turned white.<</say>>
<<say $Joseph>>Whatthe fuck! Did you throw a bottle of semen at me? Fucking gross! I'm going to kill you son of a bitch!<</say>>
<<md>>You got Joseph to move, but now he's thinking of killing you<</md>>
[[Run|runJoseph]]
<<set $Spermbottle -= 1>><div align="center"> <img src="img/trash/run.gif" width="600"/></div>
<<if $offmansion is 1>>\
<<md>>You run, until you reach the hole in the fence and you go out on the street. And Josef is hunting you<</md>>
<<else>>\
<<md>>Run in the direction of the door of the mansion and you go out on the street. Joseph is following you, luckily he is not very fast<</md>>
<</if>>\
<<say $PjName>>It has worked.<</say>>
<<say $Joseph>>Don't run away you fucking coward. I was able to savor it. Yuck! Son of a bitch I will never forgive you!<</say>>
[[Continue|runJoseph2]]<<md>>You've arrived at Elsa's house, but you're going too fast, Joseph can't keep up so you slow down a bit<</md>>
<<say $PjName>>Do you think you're going to catch me? You are so slow.<</say>>
<<say $Joseph>>You can run but you can't hide from me! Sooner or later I'll find you and beat you up.<</say>>
<<md>>You get Joseph to follow you and resuming your run, you arrive at Elsa's house fast<</md>>
<<say $Joseph>>You think that pink house shit is going to save you?<</say>>
[[Enter Elsa's home|Josephtrap]]<<md>>You walk through the door leaving it open, Elsa and her cult friends are ready<</md>>
<<say $Elsa>>I don't like this guy. He says my house is ugly? He;s about to find out.<</say>>
<<say $PjName>>Get ready, he is about to enter!<</say>>
<<say $Cyndi>>It's the ugly guy, master,Elsa!<</say>>
<<md>>Elsa and the others are hiding. You stay waiting in the center of the room, acting as bait<</md>>
<<say $Cyndi>>Let's teach him a lesson!<</say>>
<<say $Elsa>>Here he comes. Chss!<</say>>
<<talk "Continue">>
<<md>>Joseph bursts into the house with a mean face<</md>>
<<say $Joseph>>Here's Joseph!<</say>>
<<md>>He sees you in the room and starts to walk slowly towards you<</md>>
<<say $PjName>>Were you looking for me?<</say>>
<<say $Joseph>>There you are, semen leech. Now you can't escape.<</say>>
<<say $PjName>>Who said that I want to escape, Sperm drinker?<</say>>
<<say $Joseph>>I'm going to kill you for what you've done to me!<</say>>
<<say $Elsa>>You're not going to kill anyone, you stupid, ugly guy!<</say>>
<<md>>Elsa jumps on Joseph and grabs his neck while the other girls hold him from all sides. They seem to be doing just fine.<</md>>
<<say $Joseph>>What the fuck is this?<</say>>
<<say $Elsa>>Girl power!<</say>>
<<say $Joseph>>Suck my dick, bitch!<</say>>
<<md>>Joseph struggles and gradually beats the girls out of the way. It seems that girl power is not enough to stop this dark killing machine, luckily you realize it in time and run closer. You punch him in the face which breaks his nose and knocks him out instantly<</md>>
<<if $Golpe is 1>>\
<<say $PjName>>Now it's my turn to punch you back, you piece of shit.<</say>>
<<else>>\
<<say $PjName>>I should have done this earlier when you fucked my girlfriend, you son of a bitch.<</say>>
<</if>>\
<<say $Elsa>>I think I'll rest for a while. How strong are you, $PjName.Name!<</say>>
<<md>>Rest of the girls pick up Joseph's unconscious body, put him on a chair and begin to tie him up. They leave him sitting and tied up unconscious<</md>>
[[Continue|Josephtrap1]]
<</talk>>
<<say $Rita>>So you find me attractive, right? Hmm... Why don't you follow me to my office, we can discuss important matters there.<</say>>
<<say $PjName>>It's okay, I'll follow you.<</say>>
<<say $Rita>>Over here, handsome.<</say>>
[[Follow Rita|rita]]<<say $Rita>>You haven't said anything... Well if you change your mind, my office will be open for you handsome.<</say>>
<<md>>Rita returns to her office<</md>>
[[Continue|Casino]]<img src="img/rita/rita.jpg" width="500"/>
<<say $PjName>>Oh! Nice office. I think you have excellent taste.<</say>>
<<say $Rita>>I'm glad you like it, I hope you come here often.<</say>>
<<say $PjName>>What do you mean?<</say>>
<<talk "Continue">>
<<say $Rita>>Come on, take off your clothes, cowboy. I'll get a little more comfortable too.<</say>>
[[Continue|Ritasex]]
<</talk>>
<<if $Rgem is 0 && $Bgem is 0>>\
<<md>>You get the <span style="color:#b635ce">red and black gems</span><</md>>
<span style="
position: relative;
top: 50px;
left: 120px;">
<img src="img/trash/redgem.png" width="140" style="
border: none;"/> </span>
<span style="
position: relative;
top: -115px;
left: -155px;">
<img src="img/trash/blackgem.png" width="150" style="
border: none;"/></span>\
<<set $Redgem = 1>><<set $Blackgem = 1>><<set $Bgem = 1>>\
<<set $Rgem = 1>><<set $gems += 2>>\
<<elseif $Rgem is 1 && $Bgem is 0>>\
<<set $Bgem = 1>><<set $gems += 1>><<set $Blackgem = 1>>\
<img src="img/trash/blackgem.png" width="200" style="
border: none;"/>
<<md>>You get the <span style="color:#b635ce">black gem</span>><</md>>
<<elseif $Rgem is 0 && $Bgem is 1>>\
<<set $Rgem = 1>><<set $gems += 1>><<set $Redgem = 1>>\
<img src="img/trash/redgem.png" width="200" style="
border: none;"/>
<<md>>You get the <span style="color:#b635ce">red gem</span><</md>>
<</if>>\
<<say $PjName>>I have three of the gems, I only have two more left to find.<</say>>
<<md>>It's time to get out of here. Leaving the poor devil lying on the ground. After all, death was his destiny.<</md>>
[[Exit jewelry|Exitjewel]]
<<set $jewelryassault = 1>><<md>> As the jet touches down, the pressure almost causes you to choke the woman with your cock. <</md>>
<<talk "It cannot be avoided">>
<div align="center"><img src="img/jessica/throat.gif" width="500"/> </div>
<<say $Jessica>> Php...care! "Cof... cof..."<</say>>
<<md>> You notice that the woman is unable to talk because your cock is lodged in her throat. You remove it from her lips to prevent her from choking. <</md>>
<<say $Jessica>> Be cautious! Cof... I nearly passed out! "Cof... cof..."<</say>>
<<say $PjName>>It's not my fault; I believe there was only minor turbulence.<</say>>
<<say $Jessica>> Yeah... It appears that we have landed. <</say>>
<<md>>You should land now. <</md>>
<<say $Jessica>>You and the woman hastily get dressed as it is time to prepare to exit the aircraft.<</say>>
<<say $PjName>>Too quick, but it's time to exit the aircraft.<</say>>
<<say $Jessica>>You are on point.<</say>>
<<md>>The aircraft reached its target. It's time to start over and live a new life.<</md>>
[[Leave the aircraft|intro13]]
<</talk>><<md>>Isabella guides you directly behind some rocks on the beach and immediately, without saying a word, she unbuttons her shirt and looks at you with desire<</md>>
<<say $Isabella>> Tell me, do you find me attractive? <</say>>
<img src="img/isabella/isa1.png" width="500"/>
<<talk "Of course">>
<<say $PjName>>Of course, you are a beautiful woman.<</say>>
<div align="center"><img src="img/isabella/isa.png" width="500"/></div>
<<say $Isabella>> I am glad to hear that. You are also quite handsome. <</say>>
<<say $PjName>>I am ready...<</say>>
<<say $Isabella>>Please follow me. My brother has a house nearby.<</say>>
<<md>>The woman dresses again, takes your hand for a moment, and starts walking towards the port.<</md>>
[[Follow her|Isasex1]]
<</talk>>
<<set $Andreaquest1 = 3>> <<set $Andreacocaine +=1>>\
<<set $Andrea1 = 3>>\
<<set $pregnantIsabella = 1>>\
<<addmins 30>>
<<set $Isafuck = 1>><<say $PjName>> What I want is to see those big and juicy boobs that you have.<</say>>
<div align="center"><img src="img/sophia/so3.png" width="600"/></div>
<<talk "Continue">>
<<if $CurSolove gte 30>>\
<<say $Sophia>> What a pig you are! Well here, you have them. <</say>>
<div align="center"><img src="img/sophia/so4.png" width="500"/></div>
<div align="center"><img src="img/sophia/so5.png" width="600"/></div>
<<say $PjName>> Wohohow..! Very beautiful. <</say>>
<<say $Sophia>> Thanks for the compliment. But sorry $PjName.Name, I have to return to work.<</say>>
<<say $PjName>> Okay. I'll see you later. <</say>>
<<md>> Sophia leaves <</md>>
<<else>>\
<<say $PjName>> What I want is to see those huge perky boobs. <</say>>
<<say $Sophia>> What a pig! I better get going. <</say>>
<<say $PjName>> Do not go! It's a joke. <</say>>
<<md>> Sophia leaves <</md>>
<</if>>\
[[Park]]
<</talk>>
<<addmins 10>>\
<<set $Sophiafuck = 1>><<say $Sophia>> I'm sorry to tell you, but I have a girlfriend. Although I only see little of her because she is at the University. Her name is Jessica. <</say>>
<<say $PjName>> Ohh... I didn't know you were a lesbian.<</say>>
<<say $Sophia>> I am bisexual. <</say>>
<<say $PjName>> I'm glad I got to know you a little better.<</say>>
<<say $Sophia>> Me too! Now I must go back to my job at the mansion's herbalist. Bye, $PjName.Name. <</say>>
<<say $PjName>> See you. <</say>>
<<md>>You get<span style="color:#ff33d6"> + 5 Love</span> with Sophia.<</md>>
<<set $CurSolove += 5>>\
[[Park]]
<<addmins 15>>\<<if isDateBetween($gameDate, '13:30', '14:00')>>\
<img src="img/elsa/oops.gif" width="600"/>
<<say $Elsa>>Oh, wow! I saw a nipple, it was not accidental... I mean, how careless of me!<</say>>
<</if>>\
<<if $mos1 is 0>>\
<<md>> You see an energy drink on the table. <</md>>
[[Take Monster Energy|ME1]]
<</if>>\
[[Back|Elsahouse]]<<say $PjName>> Andrea! Are you okay? Who did this to you? <</say>>
<div align="center"><img src="img/dream/abd.gif" width="500"/></div>
<<say $Andrea>> Bmmehimm... yumm!.. <</say>>
<<talk "Continue">>
<<md>> A man appears behind you and hits you with a cane! <</md>>
<div align="center"><img src="img/dream/hit.webp" width="500"/></div>
<<md>> He knock you out<</md>>
<<talk "Continue">>
<<md>> After a while, you wake up and don't see anyone. <</md>>
<<say $PjName>> It's happening again! Instead of Lilly it's Andrea. <</say>>
<<md>> You hear gasps coming from Andrea's room <</md>>
<<say $PjName>> Andrea! I heard noise in her room! <</say>>
[[Andrea's room|andreadream1]]
<</talk>>
<</talk>><<md>> Andrea is still tied. As you come in, she looks at you asking for help<</md>>
<div align="center"><img src="img/dream/adg2.png" width="700"/></div>
<<say $PjName>> Calm down, I'm going to help you. <</say>>
<<say $Andrea>> Mmm... mmm... mmm! <</say>>
<<say $PjName>> I will not fall into the same trap! <</say>>
<<md>> You turn around and this time you pick up the cane, just before the man hits you. Then, you snatch the cane from him and start hitting him with all your might, until the man disappears completely <</md>>
<<say $Andrea>> Mmm! <</say>>
<div align="center"><img src="img/dream/adg1.png" width="700"/></div>
<<say $PjName>> I'm coming Andrea! <</say>>
<<md>> You approach Andrea to free her<</md>>
<<talk "Continue">>
<div align="center"><img src="img/dream/abd1.gif" width="450"/></div>
<<md>> You disembowel Andrea drops a few tears <</md>>
<<say $Andrea>> Thanks! Thank you $PjName.Name! snif... snif... You saved me. I still have the handcuffs on, snif...<</say>>
<div align="center"><img src="img/dream/aespose.gif" width="600"/></div>
<<md>> After untying Andrea and removing the handcuffs, everything disappears... <</md>>
[[Wake up|Wakeup]]
<</talk>>
<<set $Playerdream = 2>>\<div align="center"><img src="img/dream/ldr3.jpg" width="500"/></div>
<<say $Lilly>> Ahhh! <</say>>
<<talk "Continue">>
<<md>> Finally Lilly is undressed, looking like a trophy <</md>>
<div align="center"><img src="img/dream/ldr4.jpg" width="500"/></div>
<<say $PjName>> Bastards! <</say>>
<<md>> Now they tie you up, but leave your eyes uncovered<</md>>
<div align="center"><img src="img/dream/drl.jpg" width="500"/></div>
<<md>>Then they force you to see everything that they are going to do with Lilly<</md>>
<div align="center"><img src="img/dream/ldr.gif" width="500"/></div>
<<say $Lilly>> Ugh! My vagina... hurts a lot, Ugh... <</say>>
<<say $PjName>> Nooo Lilly! <</say>>
<<md>> Then, everything turns dark<</md>>
[[Wake up|Wakeup]]
<</talk>><<set $Randomdream = random(5)>>\
<<if $Randomdream is 0>>\
<<md>> You have sweet dreams about Sara. <</md>>
<img src="img/dream/sdream.gif" width="600"/>
<<elseif $Randomdream is 1>>\
<<md>> You have sweet dreams. <</md>>
<img src="img/dream/dream.webp" width="600"/>
<<elseif $Randomdream is 2>>\
<<md>> You have sweet dreams. <</md>>
<img src="img/dream/dream1.webp" width="600"/>
<<elseif $Randomdream is 3>>\
<<md>> You have sweet dreams. <</md>>
<img src="img/dream/dream2.webp" width="600"/>
<<elseif $Randomdream is 4>>\
<<md>> You have sweet dreams. <</md>>
<img src="img/dream/dream3.webp" width="600"/>
<</if>>\
<<md>> You feel well rested. <</md>>
<<if $Playerdream is 2>>\
[[Wake up|Elsadream]]
<<else>>\
[[Wake up|Elsaroom]]
<</if>>
<<addhours 8>>\
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisemen = 0>>
<<set $cyndisex = 0>>
<<set $mallsmoke = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<include "slp">><<md>> After walking for a while, you get to Elsa's house.<</md>>
<img src="img/trash/elsahome.jpg" width="800"/>
<<say $Elsa>> This is my home. You like it? <</say>>
<<say $PjName>> It's pretty. It is a nice house. Fit for a princess like you, Elsa. <</say>>
<<say $Elsa>>You know how to make me happy. Hihihi... I'm glad you like my house, from now on you can visit me whenever you want. Now come in with me, I must reward your kindness.<</say>>
[[Enter|Elsasex]]<<switch visited()>>\
<<case 1>>\
<<say $Elsa>>$PjName.Name, you can sleep here to rest whenever you want.
Also if you want to exercise, you can train here, there is a training bar.<</say>>
<<say $PjName>>Thank you Elsa, you are very kind.<</say>>
[[Back|Elsahouse]]
<<default>>\
<<if isDateBetween($gameDate, '23:00', '03:30')>>\
<<md>>Elsa is in her room<</md>>
<<say $Elsa>>Now when you're not here, I feel a little lonely.<</say>>
[[Fuck Elsa|Elsasex1]]
[[Only sleep|Sleepelsahouse]]
<<else>>\
[[Sleep|Sleepelsahouse]]
<</if>>\
<<if $SleepLocation lte 3 && $SleepLocation gte 5>>\
[[Set default bedroom|elsadefault]]
<</if>>\
[[Exit room|Elsahouse]]
<</switch>>
<<if $Stats is 0>>\
<<set $Stats = 1>>\
<</if>>\
<<if $Strength lte 14>>\
<<if $CurEnergy gte 40>>\
<<set $Strength += 1>> <<set $CurEnergy -= 40>><<set $Stamina -= 40>>\
<<md>>You can sense how the rigors of training grant you improved health and stamina, better equipping you to face life's challenges.<</md>>
<<say $PjName>>I am steadily building up my strength.<</say>>
<<if $endurencetrain gte 2>>\
<<md>> You dedicate an hour to training on the chin-up bar, resulting in a strength increase of +1 and your routine work results in an additional +1 increase in endurance.
<span style="color:#ed6d30"> Strength + 1 Endurence +1</span><</md>>
<<else>>\
<<md>> You dedicate an hour to training on the chin-up bar, resulting in a strength increase of +1.<span style="color:#ed6d30"> Strength +1 </span> <</md>>
<</if>>\
<img src="img/trash/training.jpg" width="700"/>
[[Finish exercises|Guestroom]]
<<addhours 1>>\
<<addmins 30>>\
<<set $sucio += 1>>\
<<set $training = 1>>\
<<set $endurencetrain += 1>>\
<<if $endurencetrain gt 2>>\
<<set $endurencetrain = 0>>\
<<set $Endurence += 1>>\
<</if>>\
<<elseif $CurEnergy lte 39>>\
<<say $PjName>>I'm too fatigued to work out.<</say>>
[[Back|Guestroom]]
<</if>>\
<</if>>\
<<if $Strength gte 15 && $Strength lte 30>>\
<<if $secondtrain gte 3>>\
<<if $CurEnergy gte 70>> <<set $sucio += 3>>\
<<if $endurencetrain gte 2>>\
<<md>> After several days of intense training, you finally achieve another breakthrough in increasing your strength +1 and your routine work results in an additional +1 increase in endurance.
<span style="color:#ed6d30"> Strength + 1 Endurence +1</span><</md>>
<img src="img/trash/training.jpg" width="700"/>
<<else>>\
<<md>>After several days of intense training, you finally achieve another breakthrough in increasing your strength +1.<</md>>
<</if>>\
<img src="img/trash/training.jpg" width="700"/>
<<say $PjName>>Ugh... I'm completely drained.<</say>>
<<md>>You increase <span style="color:#ed6d30"> Strength +1 </span> <</md>>
[[Finish exercises|Guestroom]]
<<addhours 1>><<addmins 30>><<set $training = 1>>\
<<set $CurEnergy -= 70>><<set $Stamina -= 70>><<set $secondtrain = 0>>\ <<set $Strength += 1>>\
<<elseif $CurEnergy lte 69>>\
<<say $PjName>>I'm too fatigued to work out.<</say>>
[[Back|Guestroom]]
<</if>>\
<</if>>\
<<if $secondtrain lte 2 && $training is 0>>\
<<if $CurEnergy gte 20>>\
<<if $endurencetrain gte 2>>\
<<md>>You've come to the realization that your body has reached its current maximum capacity. Training here doesn't demand as much effort from you anymore But your routine work results in an additional +1 increase in endurance.
<span style="color:#ed6d30"> Endurence +1</span><</md>>
<<else>>\
<<md>>You've come to the realization that your body has reached its current maximum capacity. Training here doesn't demand as much effort from you anymore.<</md>>
<</if>>\
<<say $PjName>>It's become too effortless for me now.<</say>>
<img src="img/trash/training.jpg" width="700"/>
[[Finish exercises|Guestroom]]
<<set $CurEnergy -= 20>>\
<<set $Stamina -= 20>>\
<<set $endurencetrain += 1>>\
<<set $sucio += 1>>\
<<set $secondtrain += 1>>\
<<set $endurencetrain += 1>>\
<<if $endurencetrain gt 2>>\
<<set $endurencetrain = 0>>\
<<set $Endurence += 1>>\
<</if>>\
<<addhours 1>>\
<<addmins 30>>\
<<set $training = 1>>\
<<elseif $CurEnergy lte 19>>\
<<say $PjName>>I'm too fatigued to work out.<</say>>
[[Back|Guestroom]]
<</if>>\
<</if>>\
<</if>>\
<<if $Strength gt 30>>\
<<md>>Exercising here will no longer increase your strength.<</md>>
[[Back|Guestroom]]
<</if>>\<img src="img/sara/sara1.jpg" width="500"/>
<<say $Sara>>I'm glad to see you.<</say>>
<<say $PjName>>Sara, we have to find a way to free the chained man.<</say>>
<<say $Sara>>Yes, I agree. You must release him. You know Richard won't let me get out of here.<</say>>
<<say $PjName>>I know. But how can I break the chains without making any noise?<</say>>
<<say $Sara>>Hmm... Perhaps the village mechanic can provide you with a tool. The noise part is my job. I'll distract Richard.<</say>>
<<say $PjName>>Makes sense. This time it will be harder for me to distract him.<</say>>
<<say $Sara>>For me too... But he's my husband and if we don't have sex, he'll grow suspicious of you, I'm sure.<</say>>
<<say $PjName>>As always, you are right.<</say>>
<<say $Sara>>I wish you all the luck with your task. Come back and let me know when you release him.<</say>>
[[Continue|Saraquestjohn]]<img src="img/isabella/street3.jpg" width="500"/>
<<switch visited()>>\
<<case 1>>\
<<if $pregnantIsabella is 1>>\
<<say $Isabella>> $PjName.Name! I'm glad to see you again.<</say>>
<<say $PjName>>Isabella. How are you?<</say>>
<<say $Isabella>> I'm fine, I have to tell you that my pregnancy is evolving normally, according to my doctor. <</say>>
<<say $PjName>>I'm glad to hear it. I do not regret having done it, I think we'll have a handsome boy.<</say>>
<<say $Isabella>> I also believe it $PjName.Name. Can I do something for you?<</say>>
<<else>>\
<<say $PjName>> Hello again, Isabella. <</say>>
<<say $Isabella>> Are you! The guy who treated me so bad. <</say>>
<<say $PjName>>I hope you don't hold a grudge against me. I only did what Andrea asked me to do. <</say>>
<<say $Isabella>>Look. I understand what you did, but that Andrea is on a very bad path, I just hope she stops using drugs or it will end very badly. <</say>>
<<say $PjName>> I agree with you, it seems... unreal, but that has passed. Hopefully she stopped using drugs. <</say>>
<<say $Isabella>> Do you want something? <</say>>
<</if>>\
<<talk "Ask her about her abilities">>
<<say $PjName>>You have good agility skills. Nobody noticed that you entered the mansion.<</say>>
<<say $Isabella>>When you live surrounded by drug dealers and mobsters, you have no choice but to learn to be agile, so they don't rape you.<</say>>
<<say $PjName>>You must be very good. I would like you to teach me agility.<</say>>
<<if $pregnantIsabella is 1>>\
<<say $Isabella>>It's okay. I will teach you agility.<</say>>
<<else>>\
<<say $Isabella>>I will teach you but, promise me that you will never treat me so bad again.<</say>>
<<say $PjName>>You have my word.<</say>>
<<say $Isabella>>Okay, I believe you. But I still think that you owe me a pregnancy.<</say>>
<</if>>\
<<if $isatraining is 0 && $Agility gte 15>>\
[[Training Agility|isatraining2]]\
<<elseif $isatraining is 0 && $Agility lte 14>>\
[[Training Agility|isatraining]]\
<<elseif $isatraining is 1>>\
[[Training Agility|isatraining1]]
<</if>>\
<</talk>>
<<default>>\
<<if $pregnantIsabella is 1>>\
<<say $PjName>> Hi Isabella. You are beautiful as always <</say>>
<<say $Isabella>>Hi $PjName.Name. I'm always happy to see the father of my future child.<</say>>
<<else>>\
<<say $Isabella>>Oh... it's you.<</say>>
<</if>>\
<<if $isatraining is 0 && $Agility gte 15>>\
[[Training Agility|isatraining2]]
<<elseif $isatraining is 0 && $Agility lte 14>>\
[[Training Agility|isatraining]]
<<elseif $isatraining is 1>>\
[[Training Agility|isatraining1]]
<</if>>\
<</switch>>\
[[Back|Promenade]]
<<set $isameet = 2>>
<<if $Isasisdead gte 1>>
<<goto "Isaluto">>
<</if>>
<<if $isatalk is 0 && $Agility gte 10>>\
<<goto "isatalk">>
<</if>><<if $CurEnergy gte 30>>\
<<if $Agility lte 9>>\
<img src="img/trash/agility.jpg" width="600"/>
<<md>>You learn from Isabella. Your skill increases, gaining<span style="color:#ed6d30"> agility +1 </span> <</md>>
<<say $Isabella>> You still have a lot to learn. <</say>>
[[Back|Promenade]]
<<set $sucio += 2>>\
<<elseif $Agility gte 10>>\
<img src="img/trash/agility.jpg" width="600"/>
<<md>>You learn from Isabella. Your skill increases, gaining<span style="color:#ed6d30"> agility +1 </span> <</md>>
<<say $Isabella>>You are improving a lot!<</say>>
[[Back|Promenade]]
<<set $sucio += 2>>\
<</if>>\
<<set $isatraining = 1>>\
<<set $Agility += 1>>\
<<addhours 2>>\
<<set $CurEnergy -= 30>>\
<<set $Stamina -= 30>>\
<<else>>\
<<say $Isabella>>You look very tired. You should rest before training, or the training will be in vain.<</say>>
<<say $PjName>>You are right. I'm tired. You can train me later.<</say>>
[[Back|Promenade]]
<</if>>\
<<say $Isabella>> Don't go overboard, no one can learn everything in one day. <</say>>
<<say $PjName>> You are right Isabella. <</say>>
[[Back|Promenade]]<<say $Isabella>> There is nothing else I can teach you, let's say the student has surpassed the teacher. <</say>>
<<say $PjName>> You are a good teacher. <</say>>
<<say $Isabella>> Thanks. <</say>>
[[Back|Promenade]]<<md>>Your energy level has plummeted to its lowest point; you're utterly drained. You make your way into the mansion's guest room and head directly for the bed.<</md>>
<<say $PjName>>I'm too exhausted to do anything...<</say>>
[[Sleep|Guestsleep]]
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>><<if $elsaflowers lte 2>>\
<<set $elsaflowers += 1>>\
<<set $flowers -= 1>>\
<<say $PjName>>I think you deserve some flowers, Elsa. <</say>>
<<say $Elsa>> Thanks a lot.<</say>>
<<set $CurElove += 5>>
<div class="lovelove"><div id="imgelsa"></div><div id="horizontalElovebarbkg" class="Elovebarbkg"><div id="horizontalElovebar" class="Elovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Elove(State.variables.CurElove, State.variables.MaxElove,
"horizontalElovebar", true, ev.content);
});<</script>>
<<else>>\
<<say $PjName>>I have more flowers for you, Elsa.<</say>>
<<say $Elsa>>I really appreciate your gesture, but my house is already full of flowers, I don't know where to put more flowers, I'm sorry $PjName.Name.<</say>>
<</if>>\
[[Back|Elsahouse]] <<md>> You fill a bottle with water from the fountain<</md>>
<<say $PjName>>I already have the water.<</say>>
[[Back|Garden]]
<<set $Emptybottle -= 1>>
<<set $waterbottle += 1>>
<<set $water = 1>>
<<if $sugar is undefined>>\
<<set $sugar = 0>>\
<</if>>\
<<if $sugar is 0>>\
<<say $PjName>>I need your help, Nancy.<</say>>
<<say $Nancy>>Sure, what do you need?<</say>>
<<say $PjName>>I need to make molasses.<</say>>
<<say $Nancy>>Molasses? Oh... it's easy to make, you just need some sugar. You can get it from the supermarket.<</say>>
<<say $PjName>>Alright.<</say>>
<<say $Nancy>>We'll make molasses once you have sugar. You will need at least 2 bags.<</say>>
<<say $PjName>>Ok, I'm going to the supermarket.<</say>>
<<elseif $sugar gte 1>>\
<<say $PjName>>I have the sugar.<</say>>
<<say $Nancy>>Good, give it to me and I'll start the process.<</say>>
[[Make molasses|melazafab]]
<</if>>\
[[Back|Kitchen]]<<if $talkrichard is 0 && $nancyhelp is 0>>\
<<say $Andrea>>Have you talked to Richard?<</say>>
<<say $PjName>>Not yet, but I will soon.<</say>>
<<say $Andrea>>Let me know when you do, I'll be here.<</say>>
[[Back|Livingroom]]
<<elseif $talkrichard is 1 && $nancyhelp is 0>>\
<<switch visited()>>\
<<case 1>>\
<<say $Andrea>>Have you talked to Richard?<</say>>
<<say $PjName>>Yes. I've already talked to Richard, I've bought you some time, until we find a place for you to live.<</say>>
<<say $Andrea>>Thank God, now you just need to find me a place to live. It won't be easy, but I trust you.<</say>>
[[Back|Livingroom]]
<<default>>\
<<say $Andrea>>Any news on where I can go?<</say>>
<<say $PjName>>Not yet Andrea. I hope I find it soon.<</say>>
<<say $Andrea>>Me too.<</say>>
<<md>>Andrea seems pretty sad right now, you don't think she wants to have fun until the matter is solved<</md>>
[[Back|Livingroom]]
<</switch>>\
<</if>>\
<<if $talkrichard is 1 && $nancyhelp is 1>>\
<<say $Andrea>>Any news on where I can go?<</say>>
<<say $PjName>>Yes, we have been very lucky. Nancy is willing to share her apartment with you.<</say>>
<<say $Andrea>>Oh bless Nancy... and you $PjName.Name too, now I can relax.<</say>>
<<md>>The door opens and Nancy walks into the room, it seems she wants to address some things<</md>>
<<talk "Continue">>
<<say $Nancy>>Andrea, you can come live with me, but I have a condition.<</say>>
<<say $Andrea>>I will do anything.<</say>>
<<say $Nancy>>You must stop using drugs. I don't want something like this to happen to you again, especially at my house. If you promise to end it, you can stay as long as you need.<</say>>
<<say $PjName>>Nancy is right. It is something that will benefit you.<</say>>
<<say $Andrea>>Okay, no more cocaine. I've already learned the lesson. I promise to you both.<</say>>
<<say $Nancy>>I believe you, Andrea. Take the key to my house. You can move in whenever you want; you are also invited, $PjName.Name.<</say>>
<<say $PjName>>It is possible that I might visit you sometime.<</say>>
<<say $Andrea>>Thank you, Nancy. Many thanks. I will start packing immediately!<</say>>
<<say $Nancy>>My home is in the center of town. You know the address. Now I must go back to work. See you at home, Andrea.<</say>>
<<md>>After this conversation, Nancy leaves the room and goes back to her job in the kitchen. Andrea begins to pack her bags and she seems happy<</md>>
[[Continue|andreahelp2]]
<<set $nancyhelp = 2>>\
<<set $Andreaoff = 2>>\
<</talk>>
<</if>>\<<md>>Andrea loads all the suitcases in record time. What a pile of suitcases... then she looks at you<</md>>
<<say $Andrea>>Are you just going to stare, $PjName.Name? Come help me carry the suitcases.<</say>>
<<say $PjName>>Do you want me to carry all that? Do you want to kill me?<</say>>
<<say $Andrea>>Ohh!.. Come on, what an exaggeration! You are a strong and chivalrous man, you will not let a woman like me carry all the suitcases alone.<</say>>
<<md>>After hearing Andrea's words, you feel despair. Now you think maybe you should have gone after Nancy. It's too late for that<</md>>
<<say $PjName>>It's okay Andrea, I'll help you.<</say>>
<<say $Andrea>>Good boy! Grab the bags. Let's go to Nancy's house!<</say>>
[[Continue|andreahelp3]]
<<set $nancyhome = 1>><<md>> After a lengthy journey, you arrive at the mansion. You took a plane to get here, during which you encountered a beautiful woman and engaged in intimate activities with her in the airplane restroom. Unfortunately, you don't recall her name.<</md>>
<<say $PjName>>I hope to see that beautiful woman again.<</say>>
[[Continue|Lilly1]]
<<addhours 9>>\
<<set $jessmeet = 1>><<if $CurRep lte -1>>\
<<if $CurEnergy gte 45>>\
<<set $work = random(1)>>\
<<if $work is 0>>\
<<md>>Working hours pass by normally. Unfortunately, normalcy does not necessarily mean good.. Most of the patrons of this pub are chronic drunkards. Every time you call for their attention, they only pay attention to you for 5 minutes and then they start behaving like animals again; smashing glasses, spilling the drink... Unfortunately, your reputation is on the rocks, which means that few clients come and you earn less money <</md>>
<img src="img/trash/waiter.jpg" width="400"/>
<<md>>You earned <span style="color:#57ce35">$1000</span> for your waiter job.<</md>>\
<<set $Money += 1000>>
[[Finish work|Pub]]
<<set $CurEnergy -= 40>>\
<<set $Stamina -= 40>>\
<<addhours 6>>\
<<set $waiterwork = 1>>\
<<set $sucio += 2>>
<</if>>\
<<if $work is 1>>\
<<md>>The working hours pass. Fortunately, today is one of those days when intellectual and educated people come, kind words motivate you to work better; it always happens, kind and educated people are well received. Your excellent services are compensated with a tip. Unfortunately, your reputation is on the rocks, which means that few clients come and you earn less money<</md>>
<img src="img/trash/waiter.jpg" width="400"/>
<<md>>You earned <span style="color:#57ce35">$1450</span> and your <span style="color:#35deef">reputation increased +1</span><</md>>\
<<set $CurRep += 1>>\
<<set $Money += 1450>>
[[Finish work|Pub]]
<<set $CurEnergy -= 40>>\
<<set $Stamina -= 40>>\
<<addhours 6>>\
<<set $waiterwork = 1>>\
<<set $sucio += 2>>
<</if>>\
<<else>>\
<<say $PjName>>I'm exhausted, I don't think working under these circumstances is a smart idea.<</say>>
[[Back|Pub]]
<</if>>\
<<else>>\
<<if $CurEnergy gte 45>>\
<<set $work = random(1)>>\
<<if $work is 0>>\
<<md>>Working hours pass by normally. Unfortunately, normalcy does not necessarily mean good.. Most of the patrons of this pub are chronic drunkards. Every time you call for their attention, they only pay attention to you for 5 minutes and then they start behaving like animals again; smashing glasses, spilling the drink... Unfortunately, later you have to clean it all up and you don't get paid by your boss for all that extra work.
You only wish you were more charismatic to be able to better cope with drunks, maybe that way they would pay more attention to you.<</md>>\
<img src="img/trash/waiter.jpg" width="400"/>
<<if $Charisma lte 4>>\
<<md>>You earned <span style="color:#57ce35">$2200</span> for your waiter job.<</md>>\
<<set $Money += 2200>>\
<<else>>\
<<md>>Your charisma always attracts more clients. You earned <span style="color:#57ce35">$3200</span> for your waiter job.<</md>>\
<<set $Money += 3200>>\
<</if>>
[[Finish work|Pub]]
<<set $CurEnergy -= 40>>\
<<set $Stamina -= 40>>\
<<addhours 6>>\
<<set $waiterwork = 1>>\
<<set $sucio += 2>>
<</if>>\
<<if $work is 1>>\
<<md>>The working hours pass. Fortunately, today is one of those days when intellectual and educated people come, kind words motivate you to work better; it always happens, kind and educated people are well received. Your excellent services are compensated with a tip.<</md>>
<img src="img/trash/waiter.jpg" width="400"/>
<<if $Charisma lte 4>>\
<<md>>You earned <span style="color:#57ce35">$2500</span> and your <span style="color:#35deef">reputation increased +1</span><</md>>\
<<set $Money += 2500>>\
<<set $CurRep += 1>>\
<<else>>\
<<md>>Your charisma always attracts more clients. You earned <span style="color:#57ce35">$3800</span> and your <span style="color:#35deef">reputation increased +1</span><</md>>\
<<set $Money += 3800>>\
<<set $CurRep += 1>>\
<</if>>
[[Finish work|Pub]]
<<set $CurEnergy -= 40>>\
<<set $Stamina -= 40>>\
<<addhours 6>>\
<<set $waiterwork = 1>>\
<<set $sucio += 2>>
<</if>>\
<<else>>\
<<say $PjName>>I'm exhausted, I don't think working under these circumstances is a smart idea.<</say>>
[[Back|Pub]]
<</if>>\
<</if>>\
<<say $Bartender>>I see you have cocktails. I can buy them from you for $20 each. If you want more money you will have to work in the glory hole of the bar sucking cocks.<</say>>
<<say $PjName>>We better not continue conversation.<</say>>
<<say $Bartender>>Hahaha... I was just teasing you. See if you want to earn money you can work as a waiter in the pub. I'll pay you everytime you work.<</say>>
<<set $venderon = 1>>\
[[Back|Pub]]<img src="img/andrea/andreafacial.webp" width="600"/>
<<talk "Continue">>
<img src="img/andrea/andsuck.webp" width="600"/>
<<say $Andrea2>> Hahaha... Hic! What an explosion of semen! Now I should take a shower.<</say>>
<<md>>Richard wouldn't like the smell of sex in the house at all.Your friendship with Richard declines<span style= "color:red"> -2</span><</md>>
[[Back|Livingroom]]
<</talk>>
<<addmins 30>>\
<<set $CurEnergy -= 10>>
<<set $Stamina -= 10>>
<<set $CurRS -= 2>>
<<set $afacial = 1>>
<<set $sucio += 1>>
<<set $Andreafuck1 = 1>><<say $PjName>>Let's make pure alcohol.<</say>>
<<say $Tiger>>All right, let's put all the ingredients in the still.<</say>>
<img src="img/trash/alambique.jpg" width="500"/>
<<md>>You give the ingredients to Tiger and he puts them in the still, the liquid mixture begins to distill.<</md>>
<<say $PjName>>But what is this shit? It looks horrible.<</say>>
<<say $Tiger>>It's my homemade alembic! It is the best you can find I assure you.<</say>>
<<say $PjName>>And how long will it take to liquefy?<</say>>
<<say $Tiger>>Be patient friend. It'll be ready by the time you wake up tomorrow.<</say>>
[[Back|Mechanic]]
<<set $waterbottle = 0>>
<<set $sulfuric = 0>>
<<set $melaza = 0>>
<<set $torchquest = 2>>
<<set $Jq = 4>><<md>>You give Nancy the sugar and she starts the process<</md>>
<img src="img/trash/csugar.webp" width="400"/>
<<say $PjName>>How long will it take?<</say>>
<<say $Nancy>>Not much time! Luckily the syrup will be ready very soon, now I just have to add the rest of the ingredients and it will be ready in no time.<</say>>
<<md>>Nancy adds the rest of the ingredients and continues to stir gently.<</md>>
<<say $PjName>>I didn't know it would be so fast!<</say>>
<<say $Nancy>>Well of course! I have made it many times for cocktails.<</say>>
<<talk "Continue">>\
<<md>>After a few minutes, the molasses is ready.<</md>>
<<say $Nancy>>That's it! Here's the molasses, I'll put it in a jar.<</say>>
<<say $PjName>>Thank you, Nancy. You are precious.<</say>>
<<md>>You get <span style="color:#3164ad">molasses</span><</md>>
<img src="img/trash/melaza.png" width="200" style=" border: none;"/>
<<say $Nancy>>It's always a pleasure to help you.<</say>>
[[Back|Kitchen]]
<</talk>>
<<set $melaza = 4>>
<<set $melazafab = 1>>
<<set $sugar = 0>>
<<addmins 30>>
<<md>>You buy sugar<</md>>
[[Back|Store]]
<<set $sugar += 1>>
<<set $Money -= 60>><<if $cupwithnancy is 0>>\
<<switch visited()>>\
<<case 1>>\
<<say $Nancy>>Hi $PjName.Name. I am in my spare time.<</say>>
<<say $PjName>>I didn't know you were around here. I didn't come to bother you.<</say>>
<<say $Nancy>> Do you want to have a drink? You don't bother me, we could chat for a while and drink a good wine. <</say>>
[[Take a drink with nancy|nancypub]]
<<default>>\
<<say $Nancy>>Hello again, $PjName.Name. Do you want to have a drink?<</say>>
[[Take a drink with nancy|nancypub]]
<</switch>>\
<<else>>\
<<say $Nancy>>It's a bit late now, I should be leaving soon. But we can meet again tomorrow. <</say>>
<</if>>\
[[Back|Pub]]<<md>>Richard noticed that you exited his office. Your friendship with Richard diminishes<span style= "color:red"> -5</span>.<</md>>
<<set $CurRS -= 5>>\
[[Continue|Firstfloor]]<<widget "Charisma">>
<<=
(function() {
$args[0]["Charisma"] = $args[0]["Charisma"] + $args[1];
function setLvl() {
if (Math.sign($args[1]) != -1) {
if ($args[0].Charisma >= $levels[$args[0].CharismaLvl] && $args[0].CharismaLvl < $levels.length-1) {
$args[0].Charisma = $args[0].Charisma - $levels[$args[0].CharismaLvl];
$args[0].CharismaLvl++;
setLvl();
}
if ($args[0].CharismaLvl == $levels.length-1 && $args[0].Charisma > $levels[4]) {
$args[0].Charisma = $levels[$args[0].CharismaLvl];
}
} else {
if ($args[0].Charisma <= 0 && $args[0].CharismaLvl != 0) {
$args[0].CharismaLvl--;
$args[0].Charisma = $levels[$args[0].CharismaLvl] + $args[0].Charisma;
setLvl();
} else if ($args[0].Charisma < 0 && $args[0].CharismaLvl == 0) {
$args[0].Charisma = 0;
}
}
}
setLvl();
}());
>> <</widget>><<md>>You head directly to the guest room to sleep, deciding that it's best to rest as it's getting late.<</md>>
[[Continue|Guestsleep]]
<<addhours 1>>\<<switch visited()>>\
<<case 1>>\
<<set $talkrichard = 1>>\
<<say $Richard>>And good? How have you taken it? I hope she's crying right now like the bitch that she is!<</say>>
<<say $PjName>>Yeah she's probably crying...<</say>>
<<say $Richard>>Good... Good my friend...<</say>>
<<say $PjName>>There is only one little thing that I want to tell you about<</say>>
<<say $Richard>>And good? What do you want?<</say>>
<<say $PjName>>Andrea will leave, that's for sure. But she needs some time to figure out where to go.<</say>>
<<say $Richard>>NOO! NEIN NEIN! Diese schlampe setzt sich immer durch!<</say>>
<<md>>It seems that Richard has lost his temper, in German<</md>>
<<say $PjName>>What?<</say>>
<<md>>Richard regains his composure<</md>>
<<say $Richard>>Ohh, ahem... it's nothing. You guarantee that she will go away, right?<</say>>
<<say $PjName>>Yes that's how it is. I told her there is no alternative.<</say>>
<<say $Richard>>Good! In that case, she can stay until she finds another place. Although for me, it would be enough that she even finds a garbage can of her size<</say>>
<<md>>Richard buys you some time, but also increases his suspicion of you a bit.<</md>>
<<default>>\
<<say $Richard>>I hope Andrea gets out of here soon!<</say>>
<<say $PjName>>She's on it.<</say>>
<</switch>>\
[[Back|Firstfloor]]<<if $CurAlove gte 60>>\
<<say $PjName>>Andrea, I need you to give me some of your dirty panties, it's essential for a mission!<</say>>
<<say $Andrea>>I know you $PjName.Name, you're a pervert, you don't have to make something up like that. You know you can take my panties.<</say>>
<<say $PjName>>Wow... well... thanks Andrea.<</say>>
<<md>>You pick up some dirty panties from the floor. Now you got Andrea's dirty panties<</md>>
<<set $andreapanties = 1>>\
<<elseif $CurAlove lte 59>>\
<<say $PjName>>Andrea, I need you to give me some of your dirty panties, it's essential for a mission!<</say>>
<<say $Andrea>>Are you crazy? What a pig...<</say>>
<<say $PjName>>Is that a no?<</say>>
<<say $Andrea>>What do you think?<</say>>
<</if>>\
[[Back|Andrearoom]]<<md>>You sit beside Nancy to have a chat with her.<</md>>
<img src="img/nancy/nancypub.jpg" width="400"/>
<<switch visited()>>\
<<case 1>>\
<<md>>Having a few drinks feels good, just enough to loosen up a little without getting drunk. Nancy experiences the same. She is not a very serious woman, but ever since you met her you have never seen her smile like she's now. You have never had a chance to meet her beyond Richard's kitchen. You have been sitting and chatting with her for a while, having a pleasant conversation and now Nancy seems happier with you.<</md>>
<<say $Nancy>>$PjName.Name, I'm glad you were able to come and have a drink with me.<</say>>
<<say $PjName>>Let's chat for a while Nancy.<</say>>
<<md>>Nancy and you spend a pleasant time in the pub talking to each other, unfortunately good moments always pass by faster.<</md>>
<<say $Nancy>>It's late, I should get going soon, your company has been nice.<</say>>
<div class="lovelove"><div id="imgnancy"></div><div id="horizontalNalovebarbkg" class="Nalovebarbkg"><div id="horizontalNalovebar" class="Nalovebar"></div>+20 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Nalove(State.variables.CurNalove, State.variables.MaxNalove,
"horizontalNalovebar", true, ev.content);
});<</script>>
<<set $CurNalove += 5>>\
<<set $cupwithnancy = 1>>\
<<set $nancypub = 1>>\
[[Say goodbye|Pub]]\
<<default>>\
<<set $cupwithnancy = 1>> <<set $CurNalove += 2>>\
<<if $Nancyandandrea is 0 && $Nancysex is 0>>\
<<say $Nancy>>I'm always glad to see you when I'm off work.<</say>>
<<say $PjName>>Let's chat for a while Nancy.<</say>>
<<md>>Nancy and you spend a pleasant time in the pub talking to each other, unfortunately good moments always pass by faster.<</md>>
<<say $Nancy>>It's late, I should get going soon, your company has been nice.<</say>>
<<md>>You get<span style="color:#ff33d6"> + 2 love</span> with Nancy<</md>>
[[Say goodbye|Pub]]\
<<elseif $Nancyandandrea gte 1 && $Nancysex is 0>>\
[[Ask about life with Andrea|talkaboutandrea]]
<<set $cupwithnancy = 1>>\
<<elseif $Nancyandandrea gte 1 && $Nancysex gte 1>>\
<<switch visited()>>\
<<case 1>>\
<<md>>Nancy is totally pleased with your presence, you being here cheers her up and stabilizes her emotionally. Thanks to these meetings in the pub and having met you, she has now become a much happier woman than she was before.<</md>>
<<say $Nancy>>This time, we spent here together, the two of us alone, for me is gold, $PjName.Name. Even if later, you decide to spend the night with Andrea or... another woman, I don't care, because I really enjoyed these moments. Not only in the pub, also when you spend the night with me, or when you ask me to make a cocktail. I feel that there is no going back, my feelings will remain the same.<</say>>
<<talk "I appreciate you all">>
<<say $PjName>>I also feel very comfortable with you, Nancy; you are very understanding. I wish I could choose in some way to focus my love and desire on a particular person, but I can't do it... Andrea also attracts me. I am even attracted to other women and I feel that, if I decide to choose one of them, my current life would cease to make sense. I feel like if I get linked to one woman, she'd get tired of me, as it has happened before in the past. I am not ready for such a relationship. But I also don't want to endorse any of the girls I like. It is an internal, personal conflict. Maybe in the future, I will be able to choose... Or else at least ride a harem like an Arab sheikh. Hehehe...<</say>>
<<say $Nancy>>I really understand your situation and I'm sure Andrea and the others do too. But we are in the 21st century and I think we all can share you... hahaha... at least it is my point of view, but if one day you made a harem, I hope to be your favorite...<</say>>
<<say $PjName>>You are a great person... When I met you I thought you were cold and you were only interested in your work, now I know that's not true. You are entirely a different woman, beautiful woman.<</say>>
<<say $Nancy>>Thank you, $PjName.Name. It's gotten a little late and I'm starting to get sleepy... I should leave soon. If you feel like chatting again, you already know where to find me.<</say>>
[[Say goodbye|Pub]]
<</talk>>
<<set $cupwithnancy = 1>>\
<<default>>\
<<say $PjName>>We both know you just want to get me drunk.<</say>>
<<say $Nancy>>Every time!<</say>>
<<md>>After a while, drinking, laughing and having a good time, Nancy finds herself drunk and decides that she has had enough. It's late and time for me to go home.<</md>>
<<say $Nancy>>In the end, I'm the one who's drunk... Hic!... I can manage but are you going to let me go home alone in this condition?<</say>>
[[Go home with Nancy|Nancysex]]
<<set $cupwithnancy = 1>>\
<</switch>>\
<</if>>\
<</switch>>
<<addhours 1>><<md>>You close the door behind you upon leaving the bathroom. Just at that moment, you hear noises coming from inside, indicating the presence of a woman.<</md>>
<<say $PjName>>I had just exited the bathroom, and there was no one inside. How peculiar.<</say>>
[[Continue|sleep]]<<md>>It doesn't take long to get to the pub, before you order a drink, Elsa she invites you over for a round.<</md>>
<<say $PjName>>Thanks for inviting me Elsa, but it wasn't necessary.<</say>>
<<say $Elsa>>Well, now are you going to apologize to me for the other time?<</say>>
<<say $PjName>>I'm really sorry that you were offended, but I don't think it was my fault. You can't let something like this affect you so much, it was a simple misunderstanding.<</say>>
<<say $Elsa>>You always do the same, you apologize or thank, and then act against your words. Can't you just accept that you offended me with your words about affection?<</say>>
<<say $PjName>>That's what offended you? I thought that was my comment about you needing a dick.<</say>>
<<say $Elsa>>Well... at least you've half apologized.<</say>>
<<say $PjName>>Elsa, you are a pretty girl, and you seem smart. Tell me why did that nonsense offend you?<</say>>
<<say $Elsa>>Because you can't go around saying this kind of thing to people you don't know. You don't know me enough to judge me like that.<</say>>
<<say $PjName>>Then you could have just told me, and not gotten mad like that. We could have continued enjoying each other. I didn't mean to offend you.<</say>>
<<md>>After the talk and a couple of drinks, Elsa seems to feel less upset.<</md>>
<<say $Elsa>>You know, I like you. But I'm a bit averse to men...<</say>>
<<say $PjName>>You should leave social networks, they only rot your brain with lies, evil is individual, it has nothing to do with gender.<</say>>
<<say $Elsa>>I think you're right about that, now I'm the one who should apologize to you, we could have enjoyed a nice time together.<</say>>
<<say $PjName>>It doesn't matter, Elsa. We've still got time. Well, we're both here talking. I am enjoying your company, your beauty and...<</say>>
<<say $Elsa>>Please stop. I'm getting horny, let's go to your house. But it will be the last time... After that, don't look for me. I don't want to have a relationship.<</say>>
[[Continue|Elsaporn2]]
<<addmins 30>>\
<<set $elsapubsex = 1>><<say $PjName>>Here you go, as I promised you, Nancy's panties.<</say>>
<<say $Tiger>>Yes! Yes! You're the best!<</say>>
<<md>>Tiger takes the panties from your hand and smells them so strongly that he almost faints.<</md>>
<<say $PjName>>Easy old man. Don't die on me now!<</say>>
<<say $Tiger>>Cof!.. Cof!.. It would be the best death in the world! I will hold my part of the deal, $PjName.Name. I will not bother her anymore! ah... Now I know her sweet name, Nancy. I will engrave her name on these panties and frame them in a painting, like a treasure.<</say>>
<<say $PjName>>I'm not interested in the details... just that you do your part.<</say>>
<<say $Tiger>>There is no problem, my friend. I will honor our agreement.<</say>>
<<md>>Tiger seems pleased. He won't bother Nancy again.<</md>>
[[Back|Mechanic]]
<<set $nancyquest = 3>>
<<set $nancypanties = 0>>\<<say $Elsa>>Ahhh!... I can't move, it hurts!<</say>>
<<say $PjName>>Come on, take it easy. It will pass, now sleep.<</say>>
<<md>>After smashing Elsa's asshole, it's time to relax and sleep. Unfortunately Elsa spends the night crying because her asshole hurts, and you cannot fully rest.<</md>>
<<if $Mchapter is 0>>\
<<if $Playerdream is 2>>\
[[Wake up|Elsadream]]
<<else>>\
[[Wake up|Elsaroom]]
<</if>>
<<else>>\
[[Wake up|Elsaroom2]]
<</if>>\
<<addhours 8>>\
<<set $perf = 0>>
<<addhours 8>>\
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisex = 0>>
<<set $cyndisemen = 0>>
<<set $mallsmoke = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<set $cyndisex = 0>>
<<set $mallsmoke = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $riverwalk = 0>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $labjessoc = 0>>
<<include "slp">><<md>>Nany comes over to Talk to you as you enter the kitchen.<</md>>
<<say $Nancy>>You see, $PjName.Name. I listened to all the conversation you had with Andrea, is it true that Richard wants to expel her from his mansion?<</say>>
<<say $PjName>>Yes, it's correct, Nancy. Richard says that he can't toletate her behavior anymore.<</say>>
<<say $Nancy>>It's okay. I understand it and... after thinking about it for some time, I have decided that Andrea can come live with me.<</say>>
<<say $PjName>>Wow, Nancy. You are so kind, I will communicate it to Andrea.<</say>>
[[Kitchen]]
<<set $nancyhelp = 1>>
<<md>>Carrying suitcases is hard as hell, not because you're carrying them, but because Andrea has so many suitcases that this is crazy. It seems unreal...<</md>>
<<say $PjName>>Andrea you have spent a bit with the suitcases. Do you think it is normal? I am really suffering with this. Also, everyone is looking at us, some even look scared and have moved acrossed the street.<</say>>
<div align="center"><img src="img/trash/suitcases.jpg" width="500"/></div>
<<say $Andrea>>It is not so bad. Only the final effort needs to be made; there is not much more to do.<</say>>
<<md>>Carrying these suitcases has not been in vain. Apart from helping Andrea, the effort and sweat that it entails and that you are doing is useful to train your body, this is making you a little stronger. You increase <span style="color:#ed6d30"> strength +1 </span> but the embarrassment in this moment, nobody can help with that<</md>>
[[Continue|andreahelp4]]
<<set $Strength += 1>>\
<<addmins 30>>
<<md>>Finally after a hard effort on your part, and not so much from Andrea. You arrive at Nancy's house.<</md>>
<<say $Andrea>>We have arrived! Her house is very beautiful.<</say>>
<<md>>Andrea looks around the house inspecting everything, while you try to catch your breath...<</md>>
<<say $PjName>>Finally! Oh God...<</say>>
<<md>>Andrea disappears from your sight and you take the opportunity to sit down for a moment. After a few minutes Andrea returns.<</md>>
<<say $Andrea>>There is a free room! Let's go, bring my bags $PjName.Name!<</say>>
[[Continue|AR2]]
<<set $Nancyandandrea = 1>>
<<set $Richardquest3 = 2>><<md>>Your manly pride is hurt and you want compensation, no doubt about it, while Andrea has her hands full, you take the opportunity to spank her beautiful butt, as you say to her.<</md>>
<<say $PjName>>I am not such a gentleman. Now you should know that your ass belongs to me.<</say>>
<img src="img/andrea/grope.gif" width="600"/>
<<say $Andrea>>You are, with me. But that doesn't mean you're not a pervert. From now on, I will always be available for you $PjName.Name, whenever you want. I'm yours, and you are my owner.<</say>>
<<md>>Andrea kneels before you, pulls your pants down, and starts thanking you<</md>>
<<say $PjName>>You're mine now, Andrea. No more being a gentleman, now you are my sexual slave.<</say>>
<<talk "Contiue">>
<div align="center"><img src="img/andrea/suck.gif" width="600"/></div>
<<md>>Andrea now wants to have some time to settle in the room.<</md>>
<<say $Andrea>>I need a little time to put my things away and settle into my new room.<</say>>
<<talk "Punish her for insolent">>
<<say $PjName>>Did I tell you that you can do it? Now you will be punished.<</say>>
<<say $Andrea>>But...<</say>>
<<md>>You quickly grab Andrea by the waist without her being able to say a word and put her on all fours, as if she were an animal.<</md>>
<<say $Andrea>>Ah..!<</say>>
<img src="img/andrea/apunish1.gif" width="700"/>
<<md>>You think this is too soft to be a punishment and you start to machine-gun her asshole hard.<</md>>
<<say $Andrea>>Aah..!<</say>>
<img src="img/andrea/apunish.gif" width="700"/>
<<talk "With pain">>
<<md>>You grab her tightly as if Andrea were a rag doll and throw her on the bed, you proceed with your painful lunges in her ass<</md>>
<div align="center"><img src="img/andrea/apunish3.webp" width="700"/></div>
<<say $Andrea>>Ahh!...<</say>>
<<md>>You end up in Andrea's asshole, leaving her sore in bed<</md>>
<img src="img/andrea/apunish2.webp" width="700"/>
<<say $Andrea>>Ahh!... It hurts!<</say>>
<<say $PjName>>You now have my permission to put your things away.<</say>>
<<say $Andrea>>Thanks, master...<</say>>
<<md>>You leave, leaving Andrea a little sore, but knowing that she will be yours forever<</md>>
[[Leave|Nancyhouse]]
<</talk>>
<</talk>>
<<talk "Let Andrea settle into her new room">>
<<say $PjName>>Organize your things Andrea, I have things to do.<</say>>
<<say $Andrea>>Thanks for everything, I can never thank you enough. I hope to see you soon.<</say>>
<<md>>Now you know that Andrea will do anything for you, she might be a good girlfriend after all<</md>>
[[Leave|Nancyhouse]]
<</talk>>
<</talk>>
<<set $Andreafuck3 = 1>>
<<md>>You do not feel like answering, you know that you have already committed to doing so and you proceed to carry the suitcases to Andrea's new room. Upon entering, she immediately begins to unpack the suitcases.<</md>>
<<say $Andrea>>I can take care of myself from here, it's time to put the things in their place. I release you from your service.<</say>>
<<say $PjName>>The truth is, I felt like a slave this whole trip.<</say>>
<<say $Andrea>>Ohhh... Don't exaggerate, it was just a joke. You're a gentleman, thank you very much, indeed. For everything.<</say>>
<<md>>Should you leave it like this? Or should you demand compensation for the shame and suffering Andrea has caused you?<</md>>
[[I'm not a gentleman and I want my pay|ANALAND]]
[[Leave|Nancyhouse]]
<<set $andreasettle = 1>><<md>>Resting always feels good to recharge energy, you sleep in Elsa's bed and wake up like new<</md>>
<<if $Mchapter is 0>>\
<<if $Playerdream is 2>>\
[[Wake up|Elsadream]]
<<else>>\
[[Wake up|Elsaroom]]
<</if>>
<<else>>\
[[Wake up|Elsaroom2]]
<</if>>\
<<addhours 8>>\
<<set $drunkjess = 0>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisemen = 0>>
<<set $cyndisex = 0>>
<<set $mallsmoke = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $riverwalk = 0>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $labjessoc = 0>>
<<include "slp">><<if $andreasettle is 1>>\
<<md>>Andrea needs some time to settle down, it would be better to leave her and come back tomorrow.<</md>>
<</if>>\
<<if isDateBetween($gameDate, '00:25', '02:00')>>\
<img src="img/andrea/andrea4.jpg" width="400"/>
<<say $Andrea>>Are you going to spend the night with me?<</say>>
[[Yes|andreanight]]
[[Only sleep|sleepandrea]]
<<else>>\
<<if $SleepLocation lte 1 || $SleepLocation gte 3>>\
[[Set default bedroom|andreadefault]]
<</if>>\
[[Sleep|sleepandrea]]
<</if>>\
[[Back|Nancyhouse]]<<if $Nancyandandrea is 1>>\
<<say $PjName>>How are you doing with Andrea at home? Do you two get along?<</say>>
<<say $Nancy>>It is still early to tell.<</say>>
<<say $PjName>>Yeah, I guess you're right.<</say>>
<<md>>Nancy quickly changes the subject, and you begin talking about irrelevant topics, but in a productive way, until it is late.<</md>>
<<say $Nancy>>I've had a good time. We can chat again if you want, but now it's too late. It won't take me long to go home, but if you're going to see Andrea, please don't make too much noise.<</say>>
<<md>>You can sense some sadness in Nancy words, but she hides it quite well and tries not to show it.<</md>>
[[Say goodbye|Pub]]
<<elseif $Nancyandandrea is 2 || $Nancyandandrea is 3>>\
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Tell me, how are you with Andrea at home?<</say>>
<<md>>Nancy, up to this point was having fun and laughing, making jokes and having a good time. But when you asked, her expressions suddenly changed and she turned serious.<</md>>
<<say $Nancy>>It's going well, she loves you, if that's what you want to know. Although, I know what you have done for her, anyone would have fallen in love with you.<</say>>
<<say $PjName>>You are very kind, but that's not my thing. Without you, she would have nowhere to go.<</say>>
<<md>>Nancy's face flushes and she's at a loss for words, but you're quick and keep talking.<</md>>
<<say $PjName>>But my question was towards you. How have you been with Andrea?<</say>>
<<say $Nancy>>I'm good. We are both fine. She no longer uses drugs and that is enough for me to let her live in my house for as long as she needs.<</say>>
<<say $PjName>>You are a good person, Nancy.<</say>>
<<say $Nancy>>It's the least I can do for her, we've been friends for a long time. I'm sorry, $PjName.Name, but its getting late, and I should go to bed soon.<</say>>
[[Say goodbye|Pub]]
<<default>>\
<<say $PjName>>How is life with Andrea? I would like to know your opinion, Nancy.<</say>>
<<say $Nancy>>You know. It's going quite well between us...<</say>>
<<md>>Nancy answers briefly and changes the subject, continuing the friendly chat between you; it seems that she doesn't like it when you talk about Andrea .<</md>>
[[Say goodbye|Pub]]
<</switch>>\
<<elseif $Nancyandandrea gte 4>>\
<<md>>This time your question makes Nancy feel a bit disgusted, so she takes a glass and fills it to the brim with wine and drinks it all in one gulp. You immediately notice the effect of alcohol on Nancy.<</md>>
<<say $Nancy>>You should already know! She is doing great! Living in my house... Hic!.. And her boyfriend, or whatever you are, comes almost every night to... Hic!.. to...<</say>>
<<say $PjName>>I'm sorry Nancy, really, I didn't know you felt that way. But could you lower your voice a bit? People are starting to look at us like we're crazy.<</say>>
<<md>>Nancy continues, without paying attention to your words raising her voice even more, now everyone in the bar is eavesdropping to your conversation.<</md>>
<<say $Nancy>>Do you know how difficult it is?... I have to listen to you having sex with Andrea, while I try to sleep, and I... Hic!... I have to masturbate while I listen to you! I can't take it. I can't stand it if you don't come to my room! Hic..!<</say>>
<<md>>Your mind is full of shame. Everyone is staring at Nancy, probably thinking about how you can do sucha a thing to this beautiful woman. Your mind immediately goes blank and you head to pay the bill.<</md>>
<<say $Nancy>>Sorry. I... I shouldn't have said all that. Forgive me, $PjName.Name.<</say>>
<<md>>Nancy gets up from the table and prepares to run out of there. It seems that she too is feeling ashamed. But you were prepared. With the bill already paid, you run after her before she leaves and you gently grab her by the arm.<</md>>
<<say $PjName>>I thank you, Nancy, for having the courage to tell me your real feelings. Let's get out of here together.<</say>>
<<md>>Nancy is surprised by your quick reaction and listens to you. You leave the pub together.<</md>>
[[Leave with Nancy|nancywalk]]
<</if>>\
<<addmins 30>><<md>>You leave the pub and walk with Nancy while holding her hand for a while, without saying anything until you are quite far from the pub.<</md>>
<<say $Nancy>>Are you not going to say anything? After I've told you what I feel...<</say>>
<<talk "Kiss Nancy">>
<<md>>At that moment you pull Nancy towards you and give her a kiss.<</md>>
<div align="center"><img src="img/trash/kiss.gif" width="500"/></div>
<<md>> Nancy is too drunk to contain the urge to have sex, and puts her hand in your pants, grabbing your cock and starting to squeeze it in your pants, taking advantage of the darkness of the night. She whispers to you very excitedly.<</md>>
<<say $Nancy>>Do you think we have time to get home?<</say>>
<<say $PjName>>We better hurry!<</say>>
<<md>>In a hurry, you grab Nancy's free hand and start to run pulling Nancy, while she still has her other hand on your crotch, causing you both to almost fall to the ground. Nancy can't help but laugh at the ridiculousness of the situation.<</md>>
<<say $PjName>>Ops! I'm sorry, Nancy.<</say>>
<<say $Nancy>>Hahahaha! It's okay, it was funny. Wait... let me pull my hand out, so we can go faster.<</say>>
[[Run to Nancy's house|Ns1]]
<<set $nancylove = 1>>
<</talk>>
<<md>>You spend the night with Andrea<</md>>
<div align="center"><img src="img/andrea/afuck.webp" width="600"/></div>
<<say $Andrea>>Ah!..<</say>>
<<talk "Cum">>
<div align="center"><img src="img/andrea/afuck1.webp" width="600"/></div>
<<say $Andrea>>Now let's sleep.<</say>>
[[Sleep|sleepandrea]]
<<set $Nancyandandrea += 1>>
<</talk>>
<<set $Andreafuck4 = 1>>
<<md>>You sleep in Andrea's room. Sleeping is always good to regain energy<</md>>
<<if $gems gte 3>>\
<<switch visited()>>\
<<case 1>>\
<<say $Vamp>>Come... Come to me...<</say>>
<</switch>>
<</if>>\
<<if $Mchapter is 0>>\
[[Wake up|Andrearoom1]]
<<else>>\
[[Wake up|Andrearoom2]]
<</if>>\
<<addhours 8>>\
<<set $drunkjess = 0>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $robo -= 1>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisex = 0>>
<<set $mallsmoke = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $riverwalk = 0>>
<<include "slp">>
<<set $CurAp = $MaxAP>><<md>>Nancy's room is locked<</md>>
[[Back|Nancyhouse]]<<if isDateBetween($gameDate, '00:35', '01:30')>>\
<<if $Nancymiss is 0>>\
<img src="img/nancy/nancyroom.jpg" width="600"/>
<<if $sucio gte 6>>\
<<say $Nancy>>I'd love for you to spend the night with me, but... Could you take a shower first, you smell a bit bad. Ahem...<</say>>
<<else>>\
<<say $Nancy>>I'm about to go to sleep. Would you like to accompany me?<</say>>
[[Accompany Nancy|Nancysex1]]
<</if>>\
<</if>>\
<<if $SleepLocation lte 2 && $SleepLocation gte 4>>\
[[Set default bedroom|Nancydefault]]
<</if>>\
[[Only sleep|Nancysleep]]
<<else>>\
[[Sleep|Nancysleep]]
<</if>>\
[[Back|Nancyhouse]]
<<set $lovefornancy = 1>><<md>>You go into Nancy's room and she starts sucking you.<</md>>
<img src="img/nancy/nsuck.webp" width="600"/>
<<md>>Unfortunately, being drunk you come fast. Luckily Nancy doesn't mind, for her it seems to be enough to see you enjoy.<</md>>
<img src="img/nancy/ncum.webp" width="600"/>
<<say $PjName>>I will sleep with you tonight.<</say>>
<<say $Nancy>>It's what I had planned too...<</say>>
<<md>>Nancy cuddles you on the bed. It's time to sleep.<</md>>
[[Sleep|nancysleep]]
<<addmins 15>><<switch visited()>>\
<<case 1>>\
<<md>>After the first night with Nancy, you sleep like a child. Resting 100%.<</md>>
<<if $Mchapter is 0>>\
[[Wake up|Nancyroom]]
<<else>>\
[[Wake up|Nancyroom1]]
<</if>>\
<<default>>\
<<md>>You sleep in Nancy's room. Sleeping is always good to regain energy<</md>>
<<if $Mchapter is 0>>\
[[Wake up|Nancyroom]]
<<else>>\
[[Wake up|Nancyroom1]]
<</if>>\
<</switch>>
<<addhours 8>>\
<<set $drunkjess = 0>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $robo -= 1>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisex = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $riverwalk = 0>>
<<include "slp">>
<<set $CurAp = $MaxAP>><<say $PjName>>Nancy, I know how to solve your problem about the old man that keeps stalking you.<</say>>
<<say $Nancy>>Ohh! It's a relief, I hope it ends soon. Can I help with something?<</say>>
<<say $PjName>>In fact, I just need a little bit help from you.<</say>>
<<say $Nancy>>I'll help you in anyway I can.<</say>>
<<say $PjName>>I just need one thing ... I need your panties. If you give them to me, this will be over in no time, I promise you.<</say>>
<<say $Nancy>>What? Are you serious? And what do you plan to do with them? How will my panties help?<</say>>
<<say $PjName>>Ahem!... I think it's better if you don't know anything else. I just need them to end this story.<</say>>
<<say $Nancy>>Ungh! ... If you promise me that it will all end then I'll give you my panties.<</say>>
<<md>>Nancy asks you to turn around. You notice how she also turns and you take the opportunity to peek for a second.<</md>>
<img src="img/nancy/nancypanties.jpg" width="700"/>
<<md>>You turn around again before she notices it and after a minute she tells you to turn around. You turn around and see panties in her hand<</md>>
<<say $Nancy>>Here you go, my panties.<</say>>
<<say $PjName>>Thank you, Nancy. Everything will be fine.<</say>>
<<say $Nancy>>I hope so...<</say>>
[[Back|Kitchen]]
<<set $nancypanties = 1>><<say $PjName>>Nancy, your problem with the old man who was following you and spying on you is over. He won't bother you anymore.<</say>>
<<say $Nancy>>Really? Thank you, thank you very much! You have relieved me of a heavy burden. I'm glad I didn't take my panties off at all.... $PjName.Name, somtimes I go to the pub in town at night. I'll be there if you want to have a drink with me. You know, I don't drink at work.<</say>>
<<md>>Nancy's face looks very relieved. Now she's looking at you with eyes of admiration and utmost respect<</md>>
<div class="lovelove"><div id="imgnancy"></div><div id="horizontalNalovebarbkg" class="Nalovebarbkg"><div id="horizontalNalovebar" class="Nalovebar"></div>+20 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Nalove(State.variables.CurNalove, State.variables.MaxNalove,
"horizontalNalovebar", true, ev.content);
});<</script>>
[[Back|Kitchen]]
<<set $CurNalove += 20>>
<<set $nancyquest = 4>>
<<set $nancyinpub = 1>>\
<<set $CurRep +10>><<say $PjName>>A woman I know has told me that a dirty old man is spying on her and following her down the street, harassing her...<</say>>
<<md>>Upon hearing you, Tiger looks the other way and plays dumb.<</md>>
<<say $Tiger>>Oh! Friend, what a great tragedy.<</say>>
<<say $PjName>>Come on dirty old man, it is obvious that you are the one who harasses her.<</say>>
<<say $Tiger>>Okay, you got me, I think there is no point in pretending that it's not me. That sweet woman... She must have a tasty pussy. I can't help it! Just her sweet perfume makes me feel twenty years younger, it's like a drug!<</say>>
<<say $PjName>>Come on, man. She is scared. You must stop harassing her.<</say>>
<<say $Tiger>>But seeing that beauty, her beautiful body, how her succulent ass moves when she walks. It's all I have. You can't take that away from me!<</say>>
<<say $PjName>>Come on man, you must learn to search for porn on the internet and stop bothering the ladies!<</say>>
<<say $Tiger>>Okay okay. No need to talk about it more. All of this can be settled with a deal.<</say>>
<<say $PjName>>What do you want old man?<</say>>
<<say $Tiger>>It won't be much, all I ask is that you bring me that sweet woman's panties. So I can smell her scent without disturbing her. Like you said, I'm just an old man. Tell me, would you do that favor to an old man like me?<</say>>
<<say $PjName>>Are you serious? Do you want her panties?<</say>>
<<say $Tiger>>Yes, just that. Her panties are all I need.<</say>>
<<say $PjName>>It's okay. I promise I will do everything I can.<</say>>
<<say $Tiger>>Thanks $PjName.Name. You are a good friend, you know how to treat an elderly person!<</say>>
[[Back|Mechanic]]
<<set $nancyquest = 2>>\
<<md>>Before you are able to use the talcum powder on the keylock, Richard's standing behind you<</md>>
<<say $Richard>>$PjName.Name, I told you that the basement is not accessible. So stop hanging around the door.<</say>>
<<say $PjName>>Sorry, Richard. I just got a little curious.<</say>>
<<md>>Richard is guarding the basement door, perhaps you can try another time<</md>>
<<say $Richard>>I'll be watching you.<</say>>
<<md>>Richard leaves waiting for you to do the same<</md>>
<<say $PjName>>Maybe I should improve my agility.<</say>>
<<if $offmansion is 0>>\
<<md>>Your friendship with Richard declines<span style= "color:red"> -5</span>.<</md>>
<<set $CurRS -= 5>>\
<</if>>\
[[Back|Livingroom]]
<<if $offmansion gte 1>>\
<<goto "Richardcaught3">>\
<</if>>\
<<md>>Andrea approaches you, it seems that she was waiting for you and her face shows some concern.<</md>>
<<say $Andrea>>My love... I know you have something on your hands, something related to Richard, and maybe other strange people...<</say>>
<<say $PjName>>Indeed Andrea, very strange things are happening, Lilly disappeared from the mansion a long time ago without leaving a trace.<</say>>
<<say $Andrea>>Oh my... I was not expecting something so strange. I wonder, how my sister Sara is? I know what I should do.<</say>>
<<say $PjName>>Don't do anything crazy, Andrea. Sara could be missing just like Lilly, she's not in her room, and I haven't seen her since ... since I freed John from the basement. It is possible that Richard found out about her and retaliated against her.<</say>>
<<say $Andrea>>It's not crazy! My sister Sara is trapped there and I haven't heard from her for a long time, and you tell me that she may also be missing? I can't stay here without doing anything. I ... I just want you to let me go with you. Wherever you go ... I promise to be of use to you. You are also the man I like the most in this world and I don't want to let you do this alone.<</say>>
<<say $PjName>>I understand, Andrea, but...<</say>>
<<say $Andrea>>I know what you're going to say. But I do not care if it is dangerous, I just want to accompany you... At least promise me that you will think about it.<</say>>
<<say $PjName>>It's okay, Andrea. I promise I will think about it.<</say>>
<<say $Andrea>>Thanks $PjName.Name. If you decide that I should accompany you, then you know where to find me.<</say>>
[[Back|Nancyhouse]]
<<set $andreaworri = 1>><<say $PjName>>Take it, it's what we had agreed on.<</say>>
<<md>>Bob takes the panties and directly tucks them into his boxers and starts rubbing frantically.<</md>>
<<say $PjName>>Hey, that's gross, could you do it later?<</say>>
<<md>>Bob stops rubbing and looks at you.<</md>>
<<say $Bob>>You have complied, bro. <</say>>
<<say $PjName>>Now tell me where to find your boss.<</say>>
<<say $Bob>>All I can tell you is that their "base of operations" is in the port. If you really want to find him, he'll be there. But you didn't hear it from me.<</say>>
<<say $PjName>> That's it? I think I could have figured that out for myself.<</say>>
<<say $Bob>>That's all I can tell you. Now if you'll excuse me, I have some dirty panties to scrub.<</say>>
[[Back|Park]]
<<set $portq = 1>>
<<set $bobquest = 2>>
<<set $andreapanties = 0>><<md>>You peek a bit at the door slowly and cautiously just to satiate your curiosity and find out how Sara is distracting Richard<</md>>
<<talk "See">>
<<say $Richard>>You must learn who's the boss here, Sara.<</say>>
<div align="center"><img src="img/trash/saralatigo.webp" width="700"/></div>
<<say $Sara>>Ahhh!... Yes my master Richard...<</say>>
<<md>>Richard seems to be very entertained<</md>>
<<if $sarasex is 0>>\
<<say $PjName>>It looks like they'll be busy for a while...<</say>>
<<else>>\
<<say $PjName>>It's necessary to distract Richard, but that makes me very jealous...<</say>>
<</if>>\
[[Back|Firstfloor]]
<</talk>><<if $sexlioffice is 0>>\
<<say $PjName>>Lilly, I appreciate you lying for me.<</say>>
<<say $Lilly>>You're welcome, although I wish it had been true. Now I'm going to sleep. Because of you, tonight I'll be very wet...<</say>>
<<md>>Lilly leaves a little unsatisfied<</md>>
<<else>>\
<<say $PjName>>Thanks for the help, Lilly. Richard could have been very suspicious of me.<</say>>
<<say $Lilly>>It doesn't matter, plus everything I've said is true. Now I'm going to sleep. Thanks to you I will have sweet dreams.<</say>>
<</if>>\
<<if $CurEnerfy lte 15>>\
<<say $PjName>>It will be better to go to sleep, tomorrow will be another day. I'll find out what's going on here!<</say>>
<</if>>\
[[Continue|Firstfloor]]<<say $Richard>>$PjName.Name, I'm busy right now, maybe later you can do me a favor.<</say>>
<<say $PjName>>Okay, Richard.<</say>>
<<if $sucio gte 7>>\
<<say $Richard>>And could you take a shower, your stench reaches me here... I tolerate dirt, my friend, up to a certain extent...<</say>>
<<else>>\
<<if $CurRS gte 5>>\
<<if $sunrise gte 2>>
[[Drink sunrise|drink]]
<</if>>\
<<if $highball gte 2>>\
[[Drink highball|drink1]]
<</if>>\
<</if>>\
<</if>>\
[[Back|Livingroom]]
<div align="center">\
<span style="color: #1eeb96"><b>Developer</b></span>
Elcuatrero/Rustlerman
Menu intro song: Laying pipe, Pornosonic
<span style="color: #00a7f7"><b>Actresses</b></span>
<b>
Lena Paul - Sara
Mia Malkova - Andrea
Gabbie Carter - Sophia
Dillion Harper - Lilly
Lana Rhoades - Jennifer
Eva Elfie - Nancy
Liya Silver - Jessica
Blake Blossom - Isabella
Vanna Bardot - Emma
Vina Sky - Sakura
Aidra Fox - Rita
Lexi Belle - Cyndi
Szuzanne - The old lady
Lexi Lore - Elsa
Molly Jane - Noa
Kendra Lust - Rose
Ava Addams - Mrs. Dubanoski
Ava Dalush - Clara
Xev Bellringer - Madison
Veronica Rodriguez - Marie
Samantha Rone - Cantine Jessica
Angela White - Director Olivia
Melody Marks - Laboratory Jessica
Asa Akira - Azumi
Mi slutty - Elsa Jean
</b>
<<back>>
<span style="color: #ff7600"><b>Rustlers</b></span></div>\
<hr>
<div class="grid">\
<div class="caja">\
<span style="color: #ff6a00"><b>Class S</b></span><b>
Bruce Brain⭐⭐⭐⭐⭐
</b></div>
<div class="caja">\
<span style="color: #c337fd"><b>Class A</b></span><b>
GRAY1⭐⭐⭐⭐
Alexis Ph⭐⭐⭐⭐
Bighoss83⭐⭐⭐⭐
Wishmacht⭐⭐⭐⭐
Brent perez⭐⭐⭐⭐
Patrick Parke⭐⭐⭐⭐
Michael Logan⭐⭐⭐⭐
</b></div>
<div class="caja">\
<span style="color: #46aaff"><b>Class 1</b></span><b>
A⭐⭐⭐
JaX⭐⭐⭐
Joe⭐⭐⭐
Syp⭐⭐⭐
az3r⭐⭐⭐
killer⭐⭐⭐
wilfry⭐⭐⭐
Jason⭐⭐⭐
solder⭐⭐⭐
Michel⭐⭐⭐
佑豪 陳⭐⭐⭐
spencer⭐⭐⭐
Gateren⭐⭐⭐
Timothy⭐⭐⭐
Jose vara⭐⭐⭐
Greg3122⭐⭐⭐
king ciullo⭐⭐⭐
RazzersV2⭐⭐⭐
Carl Jarrett⭐⭐⭐
vxcbxfcffgh⭐⭐⭐
ethan snare⭐⭐⭐
james Voris⭐⭐⭐
Marco Polo⭐⭐⭐
amnioticsac⭐⭐⭐
Andreas223⭐⭐⭐
charlie vallis⭐⭐⭐
Kenny Smith⭐⭐⭐
George Olliff⭐⭐⭐
TheBlackMan⭐⭐⭐
JANNIK Blöse⭐⭐⭐
Casper N3mo⭐⭐⭐
Robert Becker⭐⭐⭐
derrick cusker⭐⭐⭐
zeke batteiger⭐⭐⭐
Benjamin Boos⭐⭐⭐
dennis persson⭐⭐⭐
DingleoDongle⭐⭐⭐
Johnny Hardon⭐⭐⭐
Daniel Folkvord⭐⭐⭐
Nicholas Turner⭐⭐⭐
Zachary Stevens⭐⭐⭐
Stephen LaCasse⭐⭐⭐
Douglas E. Wolfe⭐⭐⭐
Breanna Hartford⭐⭐⭐
Gustavo Freitas Borges ⭐⭐⭐
</b></div>
<div class="caja">\
<span style="color: #00ff72"><b>Class 2</b></span><b>
v⭐⭐
R⭐⭐
no⭐⭐
yei⭐⭐
Alx⭐⭐
f vo⭐⭐
XYZ⭐⭐
Ljay⭐⭐
Dan⭐⭐
Nick⭐⭐
ERIC⭐⭐
MRK⭐⭐
John⭐⭐
Killer⭐⭐
julien⭐⭐
Quan⭐⭐
Mibe⭐⭐
Hansl⭐⭐
robi 2⭐⭐
Efrain⭐⭐
Seyris⭐⭐
James⭐⭐
Loath⭐⭐
C-Gar⭐⭐
Hydra⭐⭐
KingD⭐⭐
diogo⭐⭐
Daniel⭐⭐
Robert⭐⭐
Butters⭐⭐
Tristan⭐⭐
Jadx70⭐⭐
Kybaro⭐⭐
hopper⭐⭐
estevez⭐⭐
Enrique⭐⭐
Brandon⭐⭐
Stitches⭐⭐
PaNecH⭐⭐
сталкер⭐⭐
Alex Lee⭐⭐
Mopoga⭐⭐
Woolfell⭐⭐
braydon⭐⭐
The One⭐⭐
TheLei92⭐⭐
blaze135⭐⭐
crocodile⭐⭐
Raphael .⭐⭐
darkborn⭐⭐
yoshikou⭐⭐
Rancor20⭐⭐
AkenoSM⭐⭐
tanxunzhi⭐⭐
SmithA34⭐⭐
Peter Fish⭐⭐
david gay⭐⭐
Jajabanks⭐⭐
Tydog357⭐⭐
Titan's Era⭐⭐
Bighoss83⭐⭐
Gosht ISD⭐⭐
Peter Fish⭐⭐
Nico 1820⭐⭐
Moatmoat⭐⭐
Toni Koula⭐⭐
Joe Keown⭐⭐
Rom_Coca⭐⭐
Aaron Cox⭐⭐
asdgdsadg⭐⭐
Mike Triola⭐⭐
Wyatt Bess⭐⭐
Mister Rich⭐⭐
Techie1986⭐⭐
Remuswolf⭐⭐
techie1986⭐⭐
Ian Damon⭐⭐
SteelWater⭐⭐
jason white⭐⭐
Skylar Ford⭐⭐
VorTex Hail⭐⭐
Vishal Patel⭐⭐
Zach Klaudi⭐⭐
Jörn Giesen⭐⭐
Tom Harley⭐⭐
Kerri Smith⭐⭐
Jan Pawella⭐⭐
Jörn Giesen⭐⭐
M. Casarico⭐⭐
Chris Danks⭐⭐
Asalt Alamri⭐⭐
jace Beleren⭐⭐
Nasser Diab⭐⭐
yippie_kiyay⭐⭐
Maciej Kubiś⭐⭐
Jared Gandy⭐⭐
Adam Curtis⭐⭐
Michał Drżał⭐⭐
DrawingLoki⭐⭐
stephen rice⭐⭐
Joseph Beals⭐⭐
Tomy Wilson⭐⭐
squirrelypwn⭐⭐
Alezzan4800⭐⭐
Dominic Lutz⭐⭐
John Jeffreys⭐⭐
Julian Gursky⭐⭐
David Phillips⭐⭐
Emil Dumitru⭐⭐
Jaysn Moffett⭐⭐
Jay Van-Kerro⭐⭐
Robert Becker⭐⭐
Michael Loker⭐⭐
Melvin Prasad⭐⭐
Bilaal Siddique⭐⭐
Mark Teroerde⭐⭐
CaptOrgazmo⭐⭐
Rich Sirovatka⭐⭐
Joseph Riemer⭐⭐
Niels Lubberts⭐⭐
Andrew Griffin⭐⭐
Tristian Barling⭐⭐
Ludwig Bucher⭐⭐
TheSniper3144⭐⭐
Grant Kendrick⭐⭐
Matthew Hash⭐⭐
Jeremy Renault⭐⭐
kenneth wayne⭐⭐
Elliott Eastburn⭐⭐
Briona Zielisnki⭐⭐
Bay McClendon⭐⭐
Michael Adams⭐⭐
Nathan Melling⭐⭐
Mark Gallagher⭐⭐
Андреј Вујовић⭐⭐
Roland Deschain⭐⭐
Brionna Zielisnki⭐⭐
Steffen Pedersen⭐⭐
IamWithThatGuy⭐⭐
Thomas Witbeck⭐⭐
Claude Caouette⭐⭐
Sam Rosenbaum⭐⭐
Jakob antonsson⭐⭐
Tobben Opsalius⭐⭐
Wesley Cummins⭐⭐
Guilherme Ferraz⭐⭐
nuttaporn chaijan⭐⭐
LynchCat Gaming⭐⭐
Matteus Abrantes⭐⭐
Guilherme Falcão⭐⭐
frederik Thomsen⭐⭐
Daniel Daigneault⭐⭐
the nibba in black⭐⭐
Marcus Schroeder⭐⭐
Mahdi Chowdhury⭐⭐
Евгений Андронов⭐⭐
FOURNIER CLEMENT⭐⭐
Andrew Josiah Gordon⭐⭐
CHRISTOPHER SELDON⭐⭐
Noah Fredrick Peterson⭐⭐
Dominic Brandstaettner⭐⭐
diogoa1304@gmail.com⭐⭐
</b></div>
<div class="caja">\
<span style="color: #adac97"><b>Class 3</b></span><b>
Slutty Star⭐
Dusk Castor⭐
Mirica Ioan Tiberiu⭐
Bolsomito⭐
Nicolas333⭐
Sam Segars⭐
Nile Jones⭐
luke⭐
Hello⭐
Sean Goodridge⭐
Dennis Wolff⭐
Joshua Tyler⭐
Tim Northrup⭐
Zé Francisco⭐
Billy Tonkin⭐
k3rnst⭐
Christian Sophanavong⭐
Michael Nielsen⭐
Jordon Ford⭐
Jason Thomas⭐
Ken Kirishima⭐
StrifeTyrant⭐
Mike Masotti⭐
Alex⭐
GrimReaper6⭐
Jackson⭐
tjeff⭐
leon⭐
Else If⭐
Anand dau⭐
Matthew Swift⭐
Pietpual⭐
Jackson Givens⭐
Justin Foss⭐
Gabriel Boateng⭐
Nicolai Cramer⭐
yoshikou⭐
James⭐
Peter Mészáros⭐
desaix⭐
Kira Leingod⭐
Young Vamp⭐
Rogelio Guajardo⭐
Peter Pearson⭐
Peter VanHouten⭐
e11evener⭐
AceDaRippa⭐
Franke Degger⭐
Jordan Westfield⭐
Zane Velu⭐
tjarael⭐
Wonder⭐
Miniman710⭐
vladimeer browning⭐
Sven Nast⭐
Dominick Favorito⭐
BigShaq483⭐
yooooooo⭐
Dom⭐
JacksonLovesPopcorn⭐
Alex Davies⭐
Nenad T.⭐
WankyFace⭐
Argosax⭐
kennethfung8489⭐
kenneth brooks⭐
PsyFox⭐
Tpena⭐
Rory Cameron⭐
craig mclean⭐
Evan Noll⭐
Wear no underwear⭐
Legsdex⭐
Kameron Brand⭐
Xzylon⭐
JT ZY⭐
Pedro Silva⭐
EroticLandlubber⭐
Hama LLama⭐
Egon⭐
Aaron⭐
Sriram Unnam⭐
Fredliboss⭐
TheDudeJB⭐
Andrew⭐
Furry Fun⭐
Nathan Workman⭐
Paul Schmidt⭐
Terry Kleineick⭐
William Snyder⭐
Hunter Rioux⭐
Yousif Mahmood⭐
aidan mcghie⭐
ERIC⭐
calvin oldham⭐
jarrod⭐
Svd85⭐
igor colby⭐
Jakob antonsson⭐
Patrick Geyer⭐
ClearlyJac⭐
Nick Cave⭐
Sugelle⭐
Marcin8890⭐
AJ⭐
Ryan Blair⭐
Yog-Sloth⭐
DayDay⭐
Yanis Mariaud⭐
JvK⭐
Yias Almeraisi⭐
Monda⭐
Travis Flowers⭐
Cairan⭐
Adrian Arciszewski⭐
michael⭐
john⭐
Robert Lazo⭐
Salvatore⭐
Kacper Kozak⭐
Vinicius⭐
Alvaro Mendiguchia Del Cura⭐
Ian Arnaud⭐
Tarik Hinz⭐
Zyrole⭐
Terrence McKegney⭐
gserra⭐
Nile Rodgers⭐
Kexyn⭐
Josh 32⭐
Carlost35⭐
Fullmore⭐
Gil Duath⭐
Akbar Abduljalil⭐
Fjv892⭐
michael⭐
Maincro⭐
Nick Morris⭐
Max van der Linden⭐
Thefasone⭐
Peter Sileo⭐
alsalt alamri⭐
Jeffrey Lynn⭐
Faceman⭐
Jj⭐
Luca⭐
Akwright⭐
anth cairns⭐
ShadowDragon⭐
JP Kuro⭐
Joshua Scarberry⭐
Chris Jessen⭐
Marfene Olrila⭐
alain simard⭐
Cameron Pingree⭐
Kyle Hancock⭐
guillaume duminy⭐
Enrique Ruiz Beltran⭐
Shegavemealcohol⭐
Stephen⭐
Vladislav Dedic⭐
Jsan Pat⭐
ZA⭐
Val Giardino⭐
Evan Weil⭐
Andre⭐
David Nighswander⭐
Official HY⭐
TheJyrk⭐
Evan Weil⭐
Blake⭐
Cameron⭐
Daniel Harris⭐
Cerberus⭐
echizen⭐
Jan Westdörp⭐
Sti Badino⭐
Flodas⭐
johan hayere⭐
jack s⭐
Raven⭐
jim james⭐
Derk Wielhouwer⭐
SyrexEx⭐
Jack Pereira⭐
TinyWiener⭐
curt games⭐
Elijah⭐
Wyatt Burch⭐
Timothy Hess⭐
Jsinclair323⭐
</b></div></div>
<<back>>
<<set $onpelea = 0>><<md>>You climb up the stairs to the hatch and return to the office. The guy doesn't chase you, you'll come back another time, when you're stronger. Beaten and badly injured, you head to the hospital to treat your wounds before you lose consciousness.<</md>>
[[Continue|mchospital]]<<switch visited()>>\
<<case 1>>\
<<md>>You walk into Rita's office, and she starts sucking you off<</md>>
<img src="img/rita/suck.webp" width="600"/>
<<say $Rita>>I will do it gently until you cum in my mouth.<</say>>
<img src="img/rita/suck1.webp" width="600"/>
<<say $PjName>>Yes, they were Uhf...important matters.<</say>>
<img src="img/rita/drop.webp" width="600"/>
<<say $Rita>>Come back here if you want to do it again.<</say>>
<<say $PjName>>Maybe I'll come back, Rita.<</say>>
<<md>>You leave a little unsatisfied. With the feeling that the time with Rita could have been better. Well, maybe next time<</md>>
<<default>>\
<<set $Randrita = random(5)>>\
<<if $Randrita is 0 || $Randrita is 1 || $Randrita is 2 || $Randrita is 3 || $Randrita is 4>>\
<<md>>Rita is glad to see you again<</md>>
<img src="img/rita/rita.jpg" width="600"/>
<<say $Rita>>It's nice that you come to see me from time to time. I will reward you for your dedication to me.<</say>>
<<talk "Continue">>
<img src="img/rita/suck1.webp" width="600"/>
<<md>>Rita always swallows<</md>>
<img src="img/rita/drop.webp" width="600"/>
[[I want fuck you|Ritasex1]]\
<</talk>>
<<else>>\
<<md>>You walk into Rita's office, but today Rita is busy practicing boxing<</md>>
<img src="img/rita/boxing.gif" width="600"/>
<<say $PjName>>I better go for now.<</say>>
<</if>>\
<</switch>>\
<<set $ritasex = 1>>\
[[Exit|Casino]]
<<addmins 30>>
<<set $ritafuck = 1>><<if $Richardmiss is 0>>\
<<md>>You go into the basement to Talk to John, but to your surprise the place is completely empty. John is not here<</md>>
<<say $PjName>>Where are you John?<</say>>
<<else>>\
<<say $PjName>>John said to wait for him in the garden maze.<</say>>
<</if>>\
[[Exit|Mansion1]]
<<set $johnfence = 1>><<say $PjName>>I need help. But for that I'll have to tell you about a part of my life that I want to forget, but fate won't let me do it.<</say>>
<<say $Elsa>>Wow, how deep... You can tell me anything, I'll listen.<</say>>
<<say $PjName>>I... I had a girlfriend, her name is Jennifer...<</say>>
<<say $Elsa>>Oh did you? I'm sorry, but I'm so glad you no longer have ahem...<</say>>
<<md>>You look at Elsa while raising an eyebrow.<</md>>
<div align="center"><img src="img/trash/eyebrown.gif" width="400"/></div>
<<say $Elsa>>Yes, I know, forgive me. Please continue.<</say>>
<<say $PjName>>I also had a good job but my boss had to downsize and fired me. That day I came home early and... I found Jennifer with another man... They were having sex. The man's name is Joseph.
<</say>>
<<say $Elsa>>Ohhh... That's a tragedy, I'm so sorry, $PjName.Name! It must have been very painful that your girlfiend cheated on you the same day that you got fired.<</say>>
<<say $PjName>>Yes it was... But what I'm getting at is... That it wasn't a fluke. Now I know it was because of my supposed friend Richard,
he sent his henchman Joseph to fuck with Jennifer.<</say>>
<<say $Elsa>>How is that possible? And who is Richard?<</say>>
<<say $PjName>>I don't know... Richard owns the mansion where you and I met. Elsa, I have told you all this because I need your help. That guy, Joeph... It wasn't enough for him to destroy my life,
Now he's here, in the mansion. I need you...<</say>>
<<say $Elsa>>You dont have to say anything else! Quiet. Me and my friends will help you! You're my favorite guy. I won't let them hurt you! No way!<</say>>
<<say $PjName>>Okay, he's at the door of the labyrinth. You remember?<</say>>
<<say $Elsa>>Of course, I remember. But what you have to do is manage to lure that guy to my house, and we will set a trap for him together.<</say>>
<<say $PjName>>Sounds like a good idea. But how am I going to bring him here?<</say>>
<<say $Elsa>>Well, maybe you can throw one of those bottles loaded with your proteins, I'm sure that's how he'll move hahaha... We'll take care of the rest.<</say>>
[[Back|Elsahouse]]
<<set $Jhelp = 2>><<say $PjName>>You are a son of a bitch, bastard! You cocksucker!<</say>>
<<say $Joseph>>You think I'm stupid? It won't work. I have orders not to move from here.<</say>>
[[Back|Garden]]
<<set $insult = 1>><<say $PjName>>I need a hammer. You got one?<</say>>
<<say $Tiger>>What do you want a hammer for? Well, it doesn't matter, it's none of my business. Here, I'll give you one.<</say>>
<<md>>You get a <span style="color:#3164ad">hammer</span><</md>>
<img src="img/trash/hammer.jpg" width="550"/>
[[Back|Mechanic]]
<<set $Hammer = 1>>\<<if $torchquest is 1 && $sulfuric is 0>>\
<<md>>You enter the port, this time in search of the base of operations of a gangster drug dealer. According to Bob, he is his supplier and probably has sulfuric acid. You can see a building that looks abandoned, but is probably the "base of operations" for the drugs.<</md>>
<img src="img/trash/cuxitril.jpg" width="700"/>
<<if $pimptalk is 1>>\
<<talk "Enter and talk George">>
<<say $PjName>>I'll go straight in, and Talk to George.<</say>>
[[Continue|pimp]]
<</talk>>
<<else>>\
<<say $PjName>>Should I go Talk to the mobster and buy the sulfuric acid? Or should I try to sneak in and look for it without being seen?<</say>>
<<talk "Go ahead">>
<<if $Pimpquest is 0>>\
<<md>>You decide to go straight to Talk to the boss.<</md>>
<<say $PjName>>I'll go Talk to him and try to buy the sulfuric acid.<</say>>
<<elseif $Pimpquest is 1>>\
<<say $PjName>>I'll go Talk to him and try to buy the sulfuric acid. It is also possible that he is the pimp who Andrea is in debt to.<</say>>
<</if>>\
[[Continue|Pimpbase]]
<</talk>>
<</if>>\
<<if $nosteal is 0>>\
<<talk "Steal">>
<<md>>You decide that it is better to try your luck without being seen.<</md>>
<<say $PjName>>I prefer not to be seen, I don't want to interact with these type of "people".<</say>>
[[Continue|stealport]]
<</talk>>
<</if>>\
<<else>>\
<<if $Pimpquest is 1>>\
<<say $PjName>>It is the home base of the pimp that Andrea owes money to.<</say>>
<img src="img/trash/cuxitril.jpg" width="700"/>
[[Enter|Pimpbase]]
<<else>>\
<<if $andreadebt lte 1>>\
<<say $PjName>>I already have everything I need from this place for now.<</say>>
<</if>>\
<</if>>\
<</if>>\
<<if $andreadebt is 1 && $nohelpandrea is 0>>\
<<if $pimptalk gte 2>>\
[[Enter pimp base|pimp2]]
<<elseif $Pimpquest isnot 1>>\
[[Enter pimp base|pimp]]
<</if>>\
<</if>>\
<<if $andreadebt gte 2>>\
<<say $PjName>>At the moment, I have nothing else to do here.<</say>>
<</if>>\
<<if isDateBetween($gameDate, '07:00', '20:30')>>\
[[Leave|Promenade]]
<<else>>\
[[Leave|Promenadenight]]
<</if>>\<<say $Sophia>>I have to give you something.<</say>>
<<say $PjName>>What do you want to give me, Sophia?<</say>>
<<say $Sophia>>Sara asked me to give you this pendant key.<</say>>
<<say $PjName>>A key? What is it for?<</say>>
<<say $Sophia>>She just told me that Richard had it, and she took it without him noticing. But it looks like a piece of jewelry or something.<</say>>
<img src="img/trash/pendantkey.png" width="200" style="
border: none;"/>
<<md>>You get a <span style="color:#3164ad">pendant key</span><</md>>
<<say $PjName>>Thank you, Sophia. It seems interesting.<</say>>
<<say $Sophia>>No problem.<</say>>
<<say $PjName>>Sara and you seem to get along well.<</say>>
<<say $Sophia>>We are friends, I must confess that I feel a certain attraction towards her. She is very pretty.<</say>>
<<say $PjName>>So Sara makes you horny? Interesting... Very interesting...<</say>>
<<say $Sophia>>Well, getting your hopes up isn't bad. Hahaha...<</say>>
[[Back|Herbalist]]
<<set $rubypendantkey = 1>><<say $PjName>>Nancy, I strictly forbid you to go back to work in the mansion, do you hear me? It's very dangerous.<</say>>
<<say $Nancy>>But what are you saying? We already had this conversation.<</say>>
<<say $PjName>>The situation has worsened. Things are happening that I can't explain. Spooky stuff and Richard seems to blame me for it all. I don't want anything to happen to you, do you hear me?<</say>>
<<md>>Nancy, at first indignant, now seems to understand from the severity of your words that you are very serious.<</md>>
<<say $Nancy>>Okay, I won't go back there, at least until you allow me...<</say>>
<<say $PjName>>Promise me. Don't even go back to pick up anything you have there.<</say>>
<<say $Nancy>>I promise you $PjName.Name, I trust you. I haven't left anything there I need anyway.<</say>>
<<md>>You feel relieved, now Nancy seems to be safe from danger.<</md>>
[[Back|Nancyhouse]]
<<set $Nancyoff = 1>><<md>>Joseph is tied up and with a cloth bag over his head.<</md>>
<img src="img/trash/atado.jpg" width="600"/>
<<say $Elsa>>I'm thinking maybe you should come back later, it doesn't
seem like he'll be waking up for a while. Don't worry, we'll take care of him hihihi...<</say>>
<img src="img/elsa/think.jpg" width="600"/>
<<say $PjName>>Elsa, you don't need to squeeze out his protein juice...<</say>>
<<say $Elsa>>I've already done it and you didn't notice! Just kidding... I won't do such a thing if I can have your juice...<</say>>
<<say $Cyndi>>Don't worry, we'll keep an eye on him.<</say>>
<<say $PjName>>Okay, I'll come back later, I still have things to do.<</say>>
<<say $Elsa>>Come back whenever you want.<</say>>
[[Continue|Josephtrap2]]
<<set $cindymeet = 1>>
<<set $Josephtied = 1>><<md>>It's time to try to sneak.<</md>>
<<if $Agility gte 10>>\
[[Enter|stealpimp]]
<<else>>\
[[Enter|stealfail]]
<</if>>\
<<set $AINPC = 2>>
<<set $TurnNPC = 0>><<md>>Entering the building, the place stinks and sucks. The walls are covered with graffiti. In one room, you can see a couple of skinny junkies talking to a guy. The junkies want drugs but they don't want to pay for it.<</md>>
<<say $PjName>>These people can no longer be considered human...<</say>>
<<md>>One of the junkies take out a dagger to threaten the man. Immediately two bodyguards appear, but the man does not wait for them to act. He gives the junkie a tremendous kick, his neck cracks and the sound echoes throughout the building and the junkie falls to the ground instantly, dead. His friend runs away but one of the bodyguards grabs him and hits him in the face with his fist, leaving him stiff as well.<</md>>
<<talk "Continue">>
<<say $Pimp>>I don't know why these assholes insist on coming to see me. Now we have to get rid of the dirty bodies. Boys, put them in a bag and throw them into the sea. Hmm... looks like we have company again. Come on in, what are you looking for?<</say>>
<<md>>The man has noticed your presence and you have no choice but to enter.<</md>>
[[Talk him|pimp]]
<</talk>>
<<if $sophiawalk is 1>>
<<goto "noenter2">>
<</if>><<md>>You manage to sneak in without anyone seeing you successfully. You walk through a shitty corridor full of graffiti, a place worthy of being occupied by junkies and crack whores.<</md>>
<<say $PjName>>This place is really disgusting.<</say>>
<<talk "Look for sulfuric acid">>
<<md>>Luckily the place is practically empty, voices can be heard in some places but from few people. Finally you manage to find a room that contains high drugs in bales.<</md>>
<div align="center"><img src="img/trash/drug.jpg" width="500"/></div>
[[Continue|spimp]]
<</talk>>
<<if $Agility lte 15 && $pelea3 isnot 1>>
<<goto "nostealpimp">>
<</if>>
<<set $AINPC = 3>><<md>>Before you can enter, a guard sees you and asks what you are doing here. You, who were about to sneak in, don't know what to say other than that you were just passing by. The guard tells you to get out. You have no choice but to leave.<</md>>
<<say $PjName>>I'm not agile enough.<</say>>
<<if isDateBetween($gameDate, '08:30', '20:30')>>\
[[Exit|Promenade]]
<<else>>\
[[Exit|Promenadenight]]
<</if>>\<<if $portq lte 1>>\
<<set $pimptalk = 1>>\
<<say $Pimp>> Are you here to buy any of my products?<</say>>
<<say $PjName>>I have been told that you have what interests me, I need sulfuric acid?<</say>>
<<say $Pimp>>That's it? Lucky for you I have that kind of product. The acid will be yours in exchange for $5000.<</say>>
<<if $Money gte 5000>>\
<div id="buybuttonsbar">
<div id="photoweed"><img src="img/trash/sulfuric.png" width="112px"/></div>
<div id="buyweedbutton">Buy - 5000$</div>
</div>\
<<else>>\
<div id="buybuttonsbar">
<div id="photoweed"><img src="img/trash/sulfuric2.png" width="112px"/></div>
<div id="buyweedbutton2">Buy - 5000$</div>
</div>
<<say $PjName>>It's too expensive, I can't afford it.<</say>>
<<say $Pimp>>I also have other types of products, are you interested?<</say>>
<<md>>The pimp shows you his products inside his trench coat.<</md>>
<<talk "Continue">>
<img src="img/george/pimp.jpg" width="600"/>
<<say $PjName>>Uh... I'm sorry, but I'm not interested in any of those products,<</say>>
<<say $Pimp>>It's okay. Well, get the money if you want the acid.<</say>>
<<if isDateBetween($gameDate, '08:30', '20:30')>>\
[[Leave|Promenade]]
<<else>>\
[[Leave|Promenadenight]]
<</if>>\
<</talk>>
<</if>>\
<<else>>\
<<md>>The pimp whores is here<</md>>
<<say $Pimp>> Have you come to buy any of my products?<</say>>
<<if $portq lte 1>>\
<<if $Money gte 5000>>\
<div id="buybuttonsbar">
<div id="photoweed"><img src="img/trash/sulfuric.png" width="112px"/></div>
<div id="buyweedbutton">Buy - 5000$</div>
</div>\
<<else>>\
<div id="buybuttonsbar">
<div id="photoweed"><img src="img/trash/sulfuric2.png" width="112px"/></div>
<div id="buyweedbutton2">Buy - 5000$</div>
</div>\
<<say $PjName>>I still don't have the money<</say>>
<<say $Pimp>>Well, if you don't want anything else, go away and come back when you want to buy something.<</say>>
<</if>>\
<</if>>\
<<if $Pimpquest is 1 && $andreadebt is 1>>\
[[Talk about Andrea's debt|Andreadebt]]
<</if>>\
<<if isDateBetween($gameDate, '08:30', '20:30')>>\
[[Leave|Promenade]]
<<else>>\
[[Leave|Promenadenight]]
<</if>>\
<</if>>
<<addmins 5>>
<<script>>
$(document).ready(function() {
$('#buyweedbutton').one('click', function() {
$(this).prop('disabled', true);
Engine.play("acidbuy");
});
});
<</script>><<md>>Upon entering, you can see all kinds of drugs around the room, in disorder and without any kind of security. You start looking for sulfuric acid. At this moment you realize that two women are looking at you<</md>>
<div align="center"><img src="img/trash/crackw.jpg" width="500"/></div>
<<md>>You stay silent for a minute, but they don't even seem to notice you're here. They're probably so high they think you're a hallucination.<</md>>
<<say $PjName>>They're like zombies or something. I'd better find the acid soon and get out of this shitty, rat-filled dump.<</say>>
<<talk "Continue">>
<<md>>Finally you manage to find it among all the crap a shelf full of bottles There, you see a few with the label of sulfuric acid and without a moment's hesitation you take one of the cans.<</md>>
<img src="img/trash/sulfuric.png" width="200" style=" border: none;"/>
<<md>>You get sulfuric acid.<</md>>
<<say $PjName>>I finally found it, it's all messed up and shitty, it would be weird if they found out that a bottle is missing. Now I have to get out of here.<</say>>
[[Abandon this place|spmip2]]
<</talk>>
<<set $sulfuric = 1>>
<<md>>Just as you grab the bottle and get ready to leave, one of the twins starts screaming like a fucking alarm. Horrible sound that almost breaks your eardrums.<</md>>
<<talk "Run out">>
<<say $PjName>>Shit... This creep is making me deaf. She seems retarded by the way she screams. It's better to run as fast as possible.<</say>>
<<md>>But just at this moment when you are going to leave, you hear someone hurrying towards here. You have no choice but to hide with the drugs.<</md>>
[[Hide|spmip3]]
<</talk>>
<<talk "Shut up the whore with a kick">>
<<say $PjName>>Drug addict bitch, shut the fuck up!<</say>>
<<md>>You kick her in the face and the bitch's head bounces off her twin sister, knocking them both out instantly. It seems that no one has found out or they just don't care if this bitch screeches a little.<</md>>
<<say $PjName>>I hope she's not dead. I'm getting out of here.<</say>>
<<if isDateBetween($gameDate, '08:30', '20:30')>>\
[[Exit|Promenade]]
<<else>>\
[[Exit|Promenadenight]]
<</if>>\
<<set $Isasisdead = 4>>\
<</talk>>
<<md>>You hide well with the drugs. The person who enters the room is none other than Isabella.<</md>>
<<say $Isabella>>Olga! Are you ok, Olga? Do not worry, your sister Isabella is here.<</say>>
<<md>>Isabella hugs her sister and she stops screaming. She looks like she's calmed down.<</md>>
[[Come out of hiding|spimp4]]
<<set $isa = 1>><<md>>You come out of hiding and Isabella is a little startled but she recognizes you immediately<</md>>
<<say $Isabella>>$PjName.Name! Are you the one who made my little sister scream?<</say>>
<<say $PjName>>It wasn't intentional, I swear.<</say>>
<<if $pregnantIsabella is 0>>\
<<talk "Continue">>
<<say $Isabella>>I know you, return what you have stolen and get out of here. If you do, I'll turn a blind eye.<</say>>
<<md>>Isabella is angry, you better get out of here before things get worse. You return the sulfuric acid and leave.<</md>>
<<say $Isabella>>If you want it you'll have to pay my brother, now get out of here.<</say>>
<<say $PjName>>It's okay. I'm leaving.<</say>>
<<set $sulfuric = 0>><<set $nosteal = 1>>\
<<if isDateBetween($gameDate, '08:30', '20:30')>>\
[[Exit|Promenade1]]
<<else>>\
[[Exit|Promenadenight1]]
<</if>>\
<</talk>>
<<else>>\
[[Continue|spimp5]]
<</if>>\<<say $PjName>>Is the pure alcohol ready?<</say>>
<<say $Tiger>>Yes, yes... I've tasted it, it's on point.<</say>>
<<say $PjName>>But old man, it's for the blowtorch not for you to drink it. How can you drink it at your age and still be alive?<</say>>
<<say $Tiger>>Hahaha.... I'm a tough nut to crack. Okay now let's reload the torch carefully.<</say>>
<<md>>Tiger puts the alcohol in a tube and reloads the blowtorch.<</md>>
<<say $PjName>>It is done?<</say>>
<<say $Tiger>>That's all, take it.<</say>>
<<md>>You get blowtorch.<</md>>
<img src="img/trash/btorch.png" style=" border: none;" width="300"/>
<<say $Tiger>>By the way... I don't advise you to masturbate with the blowtorch, it can be tempting, but it's very unpleasant and painful... I have a friend who did it...<</say>>
<<say $PjName>>Good! I'll try not to.<</say>>
[[Back|Mechanic]]
<<set $torch = 1>>
<<set $torchquest = 3>>
<<set $alctime = 3>>
<<set $Jq = 5>><<md>>You receive sulfuric acid.<</md>>
<img src="img/trash/sulfuric.png" width="200" style=" border: none;"/>
<<say $Pimp>>Anything else?<</say>>
<<if $Pimpquest is 1 && $andreadebt is 1>>\
[[Talk about Andrea's debt|Andreadebt]]
<<else>>\
<<say $PjName>>Not for now.<</say>>
<</if>>\
<<if isDateBetween($gameDate, '08:30', '20:30')>>\
[[Leave|Promenade]]
<<else>>\
[[Leave|Promenadenight]]
<</if>>\
<<set $sulfuric += 1>>
<<set $Money -= 5000>>
<<set $pimptalk = 1>>
<<set $portq = 2>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>I'm here for a girl, her name is Andrea and I understand she owes you money.<</say>>
<<say $Pimp>>Boys, take him!<</say>>
<<md>>Suddenly the guards grab you so you can't escape.<</md>>
<<say $PjName>>Hey? What the hell is this?<</say>>
<<say $Pimp>>Where is that whore? Where is the whore named Andrea!<</say>>
<<say $PjName>>Come on man! I only came to pay you your debt!<</say>>
<<say $Pimp>>Hmm...It's okay. Let him go.<</say>>
<<md>>The thugs let go off you and return to their place standing guard.<</md>>
<<say $Pimp>>You must know that your girlfriend owes me a lot of money. Tell me, are you going to pay for it?<</say>>
<<say $PjName>>She owes you $35,000 right?<</say>>
<<say $Pimp>>That's not counting interest. And it's not that I care much about my sister Isabella, but taking into account that she had to go in and steal from Andrea, let's say that the interest amounts to $45,000<</say>>
<<say $PjName>>But that's unfair! It's a lot of money.<</say>>
<<say $Pimp>>Life is unfair. Now are you going to pay, to free that little whore off her debt?<</say>>
<<if $Money gte 45000>>\
[[Pay Andrea's debt|Andreadebt1]]
<<else>>\
<<say $PjName>>I still don't have the money.<</say>>
<<say $Pimp>>Okay, come back when you have the money. Or else... When I find that whore Andrea, she will spend the rest of her life sucking dicks, including mine.<</say>>
<</if>>\
<<default>>\
<<md>>You approach the door, the pimp gestures the thugs to let you through.<</md>>
<<say $Pimp>>You have the money?<</say>>
<<if $Money gte 45000>>\
[[Pay Andrea's debt|Andreadebt1]]
<<else>>\
<<say $PjName>>Not yet.<</say>>
<<say $Pimp>>And what are you doing here then? Do you want some of my merchandise?<</say>>
<<say $PjName>>No, you don't need to show me your merchandise... I better come back with the money.<</say>>
<</if>>\
<</switch>>\
<<if isDateBetween($gameDate, '08:30', '20:30')>>\
[[Leave|Promenade]]
<<else>>\
[[Leave|Promenadenight]]
<</if>>\<<md>>You have paid Andrea's debt with interest and your reputation increased +5<</md>>
<<say $PjName>>Andrea's debt is paid, now leave her alone.<</say>>
<<say $Pimp>>Your girlfriend doesn't have to worry about me anymore. She is free.<</say>>
<<say $PjName>>It's okay, Andrea won't have to worry about it again.<</say>>
<<say $Pimp>>Me neither. She must thank you. With the money you have provided me, I will set up a club. Come back in a few days. You will be welcome in the club.<</say>>
<<if isDateBetween($gameDate, '08:30', '20:30')>>\
[[Leave|Promenade]]
<<else>>\
[[Leave|Promenadenight]]
<</if>>\
<<set $andreadebt = 2>>
<<set $Money -= 45000>>
<<set $Pimpquest = 2>>
<<set $stripclub = 1>>
<<set $CurRep += 5>><<say $Richard>>Did you Talk to The Lender?<</say>>
<<if $lenderquest lte 2 && $lenderdead is 0>>\
<<say $PjName>>I am working on it.<</say>>
<<say $Richard>>When you can, locate The Lender and let him know I need to see him.<</say>>
<</if>>\
<<if $Richardquest2 is 3>>\
<<if $lenderquest gte 3 && $lenderdead is 0>>
[[Talk about The Lender|Richardquest1]]
<</if>>\
<<if $lenderquest is 0 && $lenderdead is 1>>\
[[Explain the situation|lenderisdead]]
<</if>>\
<</if>>\
[[Back|Livingroom]]
<<md>>You manage to sneak into the jewelry store successfully. But the alarm goes off.<</md>>
<div align="center"><img src="img/trash/siren.webp" width="300"/></div>
<<say $PjName>>It will be better to escape from here as soon as possible.<</say>>
[[Escape|Street]]
<<set $robo = 2>><<say $PjName>>I must wait some time before doing it again. Better try tomorrow.<</say>>
[[Back|Mall]]<<md>>You make a feint to run away. But Elsa and others block the entrance.<</md>>
<<say $Elsa>>Where do you think you are going? You can't leave without passing our ritual.<</say>>
[[Ok|sexcult1]]<<say $Elsa>>Girls! Catch him!<</say>>
<<md>>A group of girls surround you and grab you so you can't move. Two of Elsa's friends pull down your pants and start sucking your penis, making it hard immediately.<</md>>
<<say $PjName>>Ah! What's this?<</say>>
<<talk "Continue">>
<div align="center"><img src="img/trash/bcult.gif" width="600"/></div>
<<say $Elsa>>Let's go! More girls! Cyndi, you on the left!<</say>>
<<say $Cyndi>>On your service, master Elsa.<</say>>
<<talk "Continue">>
<<md>>Two more girls join to suck you.<</md>>
<div align="center"><img src="img/trash/bcult1.webp" width="600"/></div>
<<say $PjName>>I love this ritual!<</say>>
[[Continue|sexcult2]]
<</talk>>
<</talk>>
<<set $sexcult = 1>>
<<set $cult = random(3)>>\
<<if $cult is 0>>\
<<md>>You meet a beautiful Latin woman, she sucks you off until you cum.<</md>>
<<talk "Coninue">>
<img src="img/trash/latin.gif" width="600"/>
<<md>>She sucks to the last drop.<</md>>
<img src="img/trash/latin.webp" width="600"/>
[[Go Elsa's bathroom|Elsabathroom]]
<<set $sucio += 1>>\
<<set $marie = 1>>
<</talk>>
<</if>>\
<<if $cult is 1>>\
<<md>>Upon entering you see Cyndi. She stares at you as you walk in.<</md>>
<img src="img/cyndi/pose.jpg" width="500"/>
<<say $PjName>>Hi Cyndi, Elsa told me I could sex train you.<</say>>
<<say $Cyndi>>Yes, whenever you want. You're the boss.<</say>>
<<talk "Train Cyndi">>
<<say $PjName>>Let's go!<</say>>
<<say $Cyndi>>How do you want to train me?<</say>>
<<talk "Vaginal">>
<<say $PjName>>First ride a little.<</say>>
<img src="img/cyndi/ride.gif" width="600"/>
<<md>>You practice a couple of positions with Cyndi.<</md>>
<img src="img/cyndi/vaginal.gif" width="600"/>
<<say $Cyndi>>I feel that I've learned a lot with you. Thanks.<</say>>
<<say $PjName>>Of course! I'll always try to teach you the best. Until you are an expert in the matter.<</say>>
[[Go Elsa's bathroom|Elsabathroom]]
<<set $sucio += 1>>\
<</talk>>
<<talk "Anal">>
<img src="img/cyndi/anal.gif" width="600"/>
<<say $Cyndi>>It hurts!.. My anus!..<</say>>
<img src="img/cyndi/anal1.gif" width="600"/>
<<say $PjName>>Don't worry, the pain is normal, it will pass.<</say>>
<<md>>You walk away, leaving Cyndi sore.<</md>>
[[Go Elsa's bathroom|Elsabathroom]]
<<set $sucio += 1>>\
<</talk>>
<</talk>>
<</if>>\
<<if $cult is 2>>\
<<md>>You find a young woman tied to the bed, you approach her and put your cock in her mouth.<</md>>
<<say $PjName>>It's time to be tough on her. No mercy, I'll fuck your mouth.<</say>>
<<talk "Fuck mouth">>
<div align="center"><video width="600" autoplay loop src="img\trash\blowjob.mp4"></video></div>
[[Go Elsa's bathroom|Elsabathroom]]
<<set $sucio += 1>>\
<</talk>>
<</if>>\
<<if $cult is 3>>\
<<md>>You hear moans from a door at the back of the room. Upon entering you find a woman tied to the wall, as if they had left her ready for you as a gift.<</md>>
<img src="img/trash/atada.jpg" width="400"/>
<<say $PjName>>I'll try to aim her face!<</say>>
<<talk "Facial cum">>
<div align="center"><video width="600" autoplay loop src="img\trash\facial.mp4"></video></div>
<<md>>You leave, leaving her full of semen.<</md>>
[[Go Elsa's bathroom|Elsabathroom]]
<<set $sucio += 1>>\
<</talk>>
<</if>>\
<<set $Cyndifuck2 = 1>><<md>>At the end, Elsa comes over to Talk to you.<</md>>
<<say $Elsa>>All right, Cyndi, you may leave.<</say>>
<<say $Cyndi>>Okay master, I'm going to clean my face.<</say>>
<<say $Elsa>>Clean your face? No, no, no... If you want to ascend one day, you must swallow it all.<</say>>
<<md>>Elsa uses her fingers to get all the cum into Cyndi's mouth, not leaving a drop.<</md>>
<<talk "Continue">>
<<say $Elsa>>Now swallow it and smile.<</say>>
<div align="center"><img src="img/Cyndi/swallow.webp" width="600"/></div>
<<md>>After swallowing, Cyndi leaves a little distressed.<</md>>
<<say $PjName>>It seems that she is not very happy.<</say>>
<<say $Elsa>>She has to learn. And are you happy with the ritual?<</say>>
<<say $PjName>>It's been very... educational.<</say>>
<<say $Elsa>>I'm glad you liked it. From now on, you can come whenever you want. Maybe you can train Cyndi, she'll be around sometimes.<</say>>
<<say $PjName>>Okay, okay, I'll keep that in mind.<</say>>
[[Continue|Elsabathroom]]
<</talk>>
<<set $sucio += 1>><<say $Elsa>>Okay, stop! Cyndi, take care of the rest from now.<</say>>
<<say $Cyndi>>Yes, master.<</say>>
<<md>>The girls move away and go back to their business. Except Cyndi, she keeps her mouth on your dick.<</md>>
<img src="img/cyndi/suck.webp" width="600"/>
<<say $Elsa>>That's Cyndi, suck it good.<</say>>
<<say $PjName>>You're doing great, Cyndi.<</say>>
<<say $Cyndi>>Phanks... phyu...<</say>>
<<say $Elsa>>No, she is inexperienced. She still has a lot to learn.<</say>>
<<say $PjName>>Come on Elsa, don't be so harsh, Cyndi is trying so hard.<</say>>
<<say $Elsa>>I'm not tough, but if you want to learn it's good to have a demanding teacher. Okay, enough sucking. Turn around Cyndi and bend down!<</say>>
<<say $Cyndi>>Whatever you say, master.<</say>>
<<say $Elsa>>Come on $PjName.Name, penetrate her hard.<</say>>
<div align="center"><img src="img/Cyndi/sex.webp" width="600"/></div>
<<say $Cyndi>>Ah! it hurts.<</say>>
<<say $Elsa>>That's it, yes, that's right mmm...<</say>>
<<md>>Elsa starts to masturbate<</md>>
<div align="center"><img src="img/elsa/mast.webp" width="600"/></div>
<<say $PjName>>Elsa, why don't you join us?<</say>>
<<say $Elsa>>The ritual is only for the student, the teacher cannot participate. Mmm.... That's right, Cyndi change position, can't you see he's getting tired? You still have a lot to learn!<</say>>
<<say $Cyndi>>Yes. Ah... Master.<</say>>
<div align="center"><img src="img/Cyndi/sex1.webp" width="450"/></div>
<<md>>You keep penetrating Cyndi hard, while Elsa masturbates and gives orders<</md>>
<<say $PjName>>I'm cumming!<</say>>
<<say $Elsa>>Quick Cyndi! Put your face. $PjName.Name, fill her mouth with cum!<</say>>
<<talk "Cum">>
<div align="center"><img src="img/Cyndi/cum.webp" width="600"/></div>
<<say $Elsa>>I'm cumming too! Ahh!..<</say>>
<div align="center"><img src="img/elsa/squirt.webp" width="600"/></div>
<<md>>Elsa and you fill the room with juices<</md>>
[[Continue|Cultend]]
<</talk>>
<<set $cyndimeet = 1>>
<<set $Cyndifuck = 1>><<say $Rita>>Well, we are done. Come back later...<</say>>
<<say $PjName>>We are not done!<</say>>
<<switch visited()>>\
<<case 1>>\
<<md>>You grab Rita and remove her pants in one motion and throw her on the sofa, catching her by surprise<</md>>
<<say $Rita>>Ah!...<</say>>
<<talk "Continue">>
<<md>>You start with her anus, without showing any mercy<</md>>
<img src="img/rita/anal.webp" width="700"/>
<<md>>You take off the rest of her clothes and fuck her violently.<</md>>
<div align="center"><img src="img/rita/vaginal.webp" width="700"/></div>
<<md>>Finally, Rita grabs your cock and gets an explosion of cum on her face<</md>>
<img src="img/rita/cum.webp" width="700"/>
<<say $Rita>>You caught me by surprise! As I have enjoyed it, I hope to do it again.<</say>>
<</talk>>
<<default>>\
<<say $Rita>>This time I'm ready.<</say>>
<img src="img/rita/anal1.webp" width="600"/>
<<talk "Ass creampie">>
<<md>>Rita's anus swallows your semen as if it were a vacuum<</md>>
<img src="img/rita/analcum.webp" width="600"/>
<<say $Rita>>I love to feel your milk inside me.<</say>>
<</talk>>
<<talk "Continue with another position">>
<img src="img/rita/ride.webp" width="500"/>
<<say $Rita>>Wonderful, I pray that you never leave this job.<</say>>
<img src="img/rita/cum1.webp" width="500"/>
<</talk>>
<</switch>>\
[[Exit|Casino]]
<<addmins 30>>
<<set $ritafuck2 = 1>><<say $PjName>>I talked to The Lender. He will meet with you.<</say>>
<<say $Richard>>Perfect, friend. Thank you for doing me this favor.<</say>>
[[Continue|Richardquest2]]
<<set $reunion = 1>>
<<md>>You stand by the door, capitalizing on the fact that their backs are turned towards her. Then, you begin to eavesdrop on their conversation.<</md>>
<<talk "Continue">>
<<say $Lender>>Richard, this is a delicate situation. I believe Von Orlok has returned.<</say>>
<<say $Richard>>Hmm... That doesn't seem likely, and even if it is, he lacks the qualities to pose a threat.<</say>>
<<say $Lender>>Should we exercise caution? The elderly man possesses two gems, but what about the others?<</say>>
<<say $Jew>>These gems are securely in my possession.<</say>>
<<if $winlender is 1>>\
<<say $Richard>>And what about your gem?<</say>>
<<say $Lender>>You see... I had a disagreement with one of your friends, and he ended up assaulting me. I believe that during that altercation, I misplaced the gem. I'm unsure of its whereabouts. I did attempt to retrace my steps to find it, but it eluded me entirely.<</say>>
<<md>>Richard places his head in his hands.<</md>>
<div align="center"><img src="img/trash/wtf.jpg" width="500"/></div>
<<say $Richard>>It's highly likely that your altercation was with $PjName.Name. I specifically instructed him to go and find you; how could he have anticipated such a turn of events?<</say>>
<<say $Jew>>It might be best to let it go. The past is immutable.<</say>>
<</if>>\
<<md>>Lender becomes aware that you are by the door.<</md>>
<<say $Lender>>Seems like we've discovered an eavesdropper, sneaking a look at us..<</say>>
<<say $Richard>>$PjName.Name! I'm currently occupied and unable to assist you. I'm engaged in a significant meeting at the moment.<</say>>
<<say $PjName>>I apologize, Richard. I didn't intend to eavesdrop..<</say>>
<<say $Richard>>No problem. Just step away for now; we can talk later if you'd like.<</say>>
[[Back|strangething]]
<</talk>>
<<set $Richardquest2 = 5>>
<<set $reunion = 2>><<md>>You're unable to investigate the office at the moment; you'll need to return later.<</md>>
<<if $winlender is 0>>\
<<say $PjName>>How peculiar... Could they be discussing gems similar to the one I discovered on the ship? Regardless, I'll return later.<</say>>
<<else>>\
<<say $PjName>>They have no knowledge of my possession of the stone that the pimp dropped. For the time being, I'll keep it hidden.<</say>>
<</if>>\
[[Continue|Firstfloor]]
<<if $CurEnergy gte 40>>\
<<set $work = random(2)>>\
<<if $work is 0>>\
<<md>>You spend your time as a croupier, shuffling cards, moving chips. At the end of the day so much money has passed through your hands that you don't remember the amount. That makes you think about the politicians and how much money passes through their hands. They can reach in and take a piece of the cake, instead you just watch how it goes from one place to another, at the hands of a sheep after another and... Until someone smart takes all the money. Anyway, maybe it's better than serving drinks to drunks. The hours pass by and your repetitive work comes to an end<</md>>
<img src="img/trash/crupier.jpg" width="600"/>
<<if $Perception gte 10>>\
<<md>>Due to your ability to perceive what surrounds you, you prevent many people from cheating. Your salary increases due to good work. You earned <span style="color:#57ce35">$5800</span> for your work as croupier<</md>>\
<<set $Money += 5800>>\
<<else>>\
<<md>>You earned <span style="color:#57ce35">$4000</span> for your work as croupier<</md>>\
<<set $Money += 4000>>\
<</if>>
[[Finish work|Casino]]
<</if>>\
<<if $work is 1>>\
<<md>>You spend your time as a croupier, shuffling cards, moving chips. At the end of the day so much money has passed through your hands that you don't remember the amount. That makes you think about the politicians and how much money passes through their hands. They can reach in and take a piece of the cake, instead you just watch how it goes from one place to another, at the hands of a sheep after another and... until someone smart takes all the money. Anyway, maybe it's better than serving drinks to drunks. The hours pass by and your repetitive work comes to an end<</md>>\
<img src="img/trash/crupier.jpg" width="600"/>
<<if $Perception gte 10>>\
<<md>>Due to your ability to perceive what surrounds you, you prevent many people from cheating. Your salary increases due to good work. You earned <span style="color:#57ce35">$6500</span> for your work as croupier<</md>>\
<<set $Money += 6500>>\
<<else>>\
<<md>>You earned <span style="color:#57ce35">$4500</span> for your work as croupier<</md>>\
<<set $Money += 4500>>\
<</if>>
[[Finish work|Casino]]
<</if>>\
<<if $work is 2>>\
<<md>>The bosses are always attentive at jobs like this. Gambling, as a dealer, is supposed to be prohibited. But this time there is no one to watch. So you take the opportunity to make a small bet without anyone noticing. Earning a little more money outside of work<</md>>\
<img src="img/trash/crupier.jpg" width="600"/>
<<if $Perception gte 10>>\
<<md>>Due to your ability to perceive what surrounds you, you prevent many people from cheating. Your salary increases due to good work. You earned <span style="color:#57ce35">$7500</span> for your work as croupier<</md>>\
<<set $Money += 7500>>\
<<else>>\
<<md>>You earned <span style="color:#57ce35">$6500</span> for your work as croupier<</md>>\
<<set $Money += 6500>>\
<</if>>
[[Finish work|Casino]]
<</if>>\
<<set $croupierwork = 1>>\
<<set $CurEnergy -= 40>>\
<<set $Stamina -= 40>>\
<<addhours 5>>\
<<set $sucio += 2>>\
<<else>>\
<<say $PjName>>I'm tired, I don't think it's a good idea to work in this conditions.<</say>>
[[Back|Casino]]
<</if>>\
<<md>>You have to place a bet to play.<</md>>
[[Back|Ruleta]]<<say $PjName>>I have more flowers for you, Andrea.<</say>>
<<say $Andrea>>I told you just for once. I'm sorry, I don't want any more flowers.<</say>>
[[Back|Livingroom]]<<if $sucio gte 7>>\
<<md>>You smell bad, but Lilly doesn't seem to mind<</md>>
<</if>>\
<<md>>You penetrate Lilly from behind as fast as you can, so no one notices.<</md>>
<img src="img/lilly/fastfire.webp" width="550"/>
<<say $Lilly>>How fast!<</say>>
<<say $PjName>>Fast and determined, without drawing attention!<</say>>
[[Back|Lilly morning]]
<<addmins 10>>
<<set $sucio += 1>>
<<set $Lillyfuck = 1>><<say $Lilly>>It could have been great..<</say>>
<<say $PjName>>It has been great, Lilly.<</say>>
<<say $Lilly>>I believe we should leave before anyone notices. I'll promptly clean up everything, and it won't take long!<</say>>
<<say $PjName>>It's alright. You're very responsible.<</say>>
[[Back|Office]]
<<set $sexlioffice = 2>><<say $PjName>>In a dream, do the countless afflictions and pains, inherent to our fragile nature, cease? Or do they merely commence with a troubled dream? I'm struggling to fathom the situation involving my friend; it all seems surreal. This wild dream, originating from an unsettled mind, it must be... It feels inconceivable that this could be a facet of the reality we inhabit, and it weighs heavily on my heart. While I wish to maintain the secrecy of my friendship with Richard, I am compelled to uncover his intentions...<</say>>
<<md>>You decide that there are more important priorities than engaging in a sexual relationship with Lilly. As a result, Lilly appears somewhat perplexed, and her optimism has diminished, though not completely vanished.<</md>>
<<say $Lilly>>I didn't understand any of that!<</say>>
<<say $PjName>>I'm sorry, Lilly, but this time I'm afraid I'm not at my best... There seem to be indications that suggest Richard might be involved in kidnapping people or similar activities... I'm just not at my best right now, that's all.<</say>>
<<say $Lilly>>But $PjName.Name, I believed you appreciated this about me.<</say>>
<<say $PjName>>It's not your fault, Lilly. The issue lies with me. After hearing what you've just shared about the man in the basement, I can't focus on anything else right now. There's something incredibly odd happening, and I'm hesitant to consider that my close friend Richard might be involved in something unsavory, but...<</say>>
<<say $Lilly>>It's alright, I understand. Another opportunity will present itself.<</say>>
<<say $PjName>>Thank you for your understanding, Lilly.<</say>>
[[Exit office|Firstfloor]]
<<set $lillytalk = 2>><<md>>You take advantage of the solitary nighttime opportunity with Lilly.<</md>>
<<say $Lilly>>Now, I want you inside me, $PjName.Name!<</say>>
<img src="img/lilly/lillysex1.gif" width="700"/>
<<say $Lilly>>Allow me to cleanse your one-eyed companion; it's what I excel at.<</say>>
<<talk "Continue">>
<img src="img/lilly/lillysex2.gif" width="600"/>
[[Cum|Lillysex2]]
<<addmins 30>>\
<<set $sexlioffice = 1>>
<</talk>>
<<set $Lillyfuck4 = 1>><<say $PjName>>I'll bring you some flowers to make you feel better.<</say>>
<<say $Sara>>Thank you, $PjName.Name. You are very kind.<</say>>
<div class="lovelove"><div id="imgsara"></div><div id="horizontalSalovebarbkg" class="Salovebarbkg"><div id="horizontalSalovebar" class="Salovebar"></div>+3 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Salove(State.variables.CurSalove, State.variables.MaxSalove,
"horizontalSalovebar", true, ev.content);
});<</script>>
[[Back|Sararoom]]
<<set $flowers -= 1>>
<<set $CurSalove += 3>><<say $PjName>>I hope these chocolates lift up your mood, even if it's a little bit.<</say>>
<<say $Sara>>How kind are you. I think it worked.<</say>>
<div class="lovelove"><div id="imgsara"></div><div id="horizontalSalovebarbkg" class="Salovebarbkg"><div id="horizontalSalovebar" class="Salovebar"></div>+3 love</div></div>
[[Back|Sararoom]]
<<script>>$(document).one(':passagerender', function (ev) {
Salove(State.variables.CurSalove, State.variables.MaxSalove,
"horizontalSalovebar", true, ev.content);
});<</script>>
<<set $chocolates -= 1>>
<<set $CurSalove += 3>> <<if $sucio gte 7>>\
<<md>>You smell bad, but Lilly doesn't seem to mind<</md>>
<</if>>\
<<md>>You penetrate Lilly from behind as fast as you can, so no one notices<</md>>
<img src="img/lilly/fastfire.webp" width="550"/>
<<say $Lilly>>How fast!<</say>>
<<say $PjName>>Fast and determined, without drawing attention!<</say>>
[[Back|Lilly Morning2]]
<<addmins 10>>
<<set $sucio += 1>>
<<set $Lillyfuck = 1>><<if $Money lte 199>>\
<<md>>You have nowhere to go, and you are left with no alternative but to sleep on the street.<</md>>
<<else>>\
<<md>>You can't return to the mansion to sleep, but you can opt to stay in the hotel in town.<</md>>
<</if>>\
<<talk "Sleep in the park">>\
<<say $PjName>>I can't afford the hotel.<</say>>
[[Continue|ssleep2]]
<</talk>>
<<if $Money gte 200>>\
<<talk "Sleep in hotel">>\
<<set $Monet -= 200>>\
<<say $PjName>>I will stay at the hotel. Becoming homeless is not an acceptable choice!<</say>>
<<md>>You head to the hotel and pay <span style="color:#ed6d30">$200</span> for the night's stay.<</md>>
[[Continue|hotelsleep]]
<</talk>>
<</if>>\
<<set $CurEnergy += 50>>
<<set $Stamina += 50>>
<<set $sucio += 5>>
<<md>>You are extremely exhausted and in dire need of sleep, but with nowhere to go, you're left with no alternative but to sleep on the street. Regrettably, your rest is far from restful, only partially recharging your energy. Additionally, you experience back pain.<</md>>
[[Wake up|Park]]
<<addhours 8>>
<<addhours 8>>\
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisex = 0>>
<<set $cyndisemen = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $riverwalk = 0>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $labjessoc = 0>>
<<include "slp">><<md>>You are extremely tired. Fortunately, Elsa allows you to sleep at her house.<</md>>
[[Sleep in Elsa's home|sleepelsa1]]
<<set $CurEnergy to $MaxEnergy>><<md>>You are thoroughly exhausted. Fortunately, Nancy is incredibly kind and allows you to sleep at her house.<</md>>
[[Sleep in Nancy's home|nancysleep]]
<<set $CurEnergy to $MaxEnergy>><<if $Stats is 0>>\
<<set $Stats = 1>>\
<</if>>\
<<if $Strength lte 14>>\
<<if $CurEnergy gte 40>>\
<<set $Strength += 1>> <<set $CurEnergy -= 40>><<set $Stamina -= 40>>\
<<md>>You can sense how the rigors of training grant you improved health and stamina, better equipping you to face life's challenges.<</md>>
<<say $PjName>>I am steadily building up my strength.<</say>>
<<if $endurencetrain gte 2>>\
<<md>> You dedicate an hour to training on the chin-up bar, resulting in a strength increase of +1 and your routine work results in an additional +1 increase in endurance.
<span style="color:#ed6d30"> Strength + 1 Endurence +1</span><</md>>
<<else>>\
<<md>> You dedicate an hour to training on the chin-up bar, resulting in a strength increase of +1.<span style="color:#ed6d30"> Strength +1 </span> <</md>>
<</if>>\
<img src="img/trash/training.jpg" width="700"/>
[[Finish exercises|Elsahouse]]
<<addhours 1>>\
<<addmins 30>>\
<<set $sucio += 1>>\
<<set $training = 1>>\
<<set $endurencetrain += 1>>\
<<if $endurencetrain gt 2>>\
<<set $endurencetrain = 0>>\
<<set $Endurence += 1>>\
<</if>>\
<<elseif $CurEnergy lte 39>>\
<<say $PjName>>I'm too fatigued to work out.<</say>>
[[Back|Elsahouse]]
<</if>>\
<</if>>\
<<if $Strength gte 15 && $Strength lte 30>>\
<<if $secondtrain gte 3>>\
<<if $CurEnergy gte 70>> <<set $sucio += 3>>\
<<if $endurencetrain gte 2>>\
<<md>> After several days of intense training, you finally achieve another breakthrough in increasing your strength +1 and your routine work results in an additional +1 increase in endurance.
<span style="color:#ed6d30"> Strength + 1 Endurence +1</span><</md>>
<img src="img/trash/training.jpg" width="700"/>
<<else>>\
<<md>>After several days of intense training, you finally achieve another breakthrough in increasing your strength +1.<</md>>
<</if>>\
<img src="img/trash/training.jpg" width="700"/>
<<say $PjName>>Ugh... I'm completely drained.<</say>>
<<md>>You increase <span style="color:#ed6d30"> Strength +1 </span> <</md>>
[[Finish exercises|Elsahouse]]
<<addhours 1>><<addmins 30>><<set $training = 1>>\
<<set $CurEnergy -= 70>><<set $Stamina -= 70>><<set $secondtrain = 0>>\ <<set $Strength += 1>>\
<<elseif $CurEnergy lte 69>>\
<<say $PjName>>I'm too fatigued to work out.<</say>>
[[Back|Elsahouse]]
<</if>>\
<</if>>\
<<if $secondtrain lte 2 && $training is 0>>\
<<if $CurEnergy gte 20>>\
<<if $endurencetrain gte 2>>\
<<md>>You've come to the realization that your body has reached its current maximum capacity. Training here doesn't demand as much effort from you anymore But your routine work results in an additional +1 increase in endurance.
<span style="color:#ed6d30"> Endurence +1</span><</md>>
<<else>>\
<<md>>You've come to the realization that your body has reached its current maximum capacity. Training here doesn't demand as much effort from you anymore.<</md>>
<</if>>\
<<say $PjName>>It's become too effortless for me now.<</say>>
<img src="img/trash/training.jpg" width="700"/>
[[Finish exercises|Elsahouse]]
<<set $CurEnergy -= 20>>\
<<set $Stamina -= 20>>\
<<set $endurencetrain += 1>>\
<<set $sucio += 1>>\
<<set $secondtrain += 1>>\
<<set $endurencetrain += 1>>\
<<if $endurencetrain gt 2>>\
<<set $endurencetrain = 0>>\
<<set $Endurence += 1>>\
<</if>>\
<<addhours 1>>\
<<addmins 30>>\
<<set $training = 1>>\
<<elseif $CurEnergy lte 19>>\
<<say $PjName>>I'm too fatigued to work out.<</say>>
[[Back|Elsahouse]]
<</if>>\
<</if>>\
<</if>>\
<<if $Strength gt 30>>\
<<md>>Exercising here will no longer increase your strength.<</md>>
[[Back|Elsahouse]]
<</if>>\<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Mall</span>
<<if $Agility gte 12 && $jewelryassault is 0 && $johnfree gte 1>>\
[[Sneak into jewelry|Jewelassault1]]
<<elseif $Agility lte 11 && $jewelryassault is 0 && $johnfree gte 1>>\
[[Sneak into jewelry|Jewelfail]]
<</if>>\
[[Exit|Towncenter]]<<md>>The thug tries to stab you, but your quick reflexes allow you to dodge every thrust he throws at you and with your force you hit, deflect his arm, then you react by taking a few steps back. The bully runs out to catch up with you. Unfortunately for him, you hit him with a strong kick to the face. The guy writhes in pain and falls to the ground, plunging his own knife into his forehead and dying instantly.<</md>>
<<say $PjName>>In the end he has died by his own hand. No matter how strong they are, they always end up showing their poignancy.<</say>>
<<md>>Now your objective was the table that the guy was guarding, because what you're looking for is in there.<</md>>
<<if $Rgem is 0 && $Bgem is 0>>\
[[Take gems|getgems]]
<<else>>\
[[Take gem|getgems]]
<</if>>\<<say $PjName>>What a lousy deal Richard made—he only gave me $200 and now the bartender wants me to give him $300 and weed. Or did he simply trick me into paying up the remaining money? Maybe he wants me to show him my financial capability...<</say>>
[[Pub]]<<md>>You have nothing to do, and like an aristocrat with life resolved you stay in the park to let time pass. After 4 hours, you feel that enough time has passed by now and you start walking again.<</md>>
<<if $CurRep lte -15>>\
<<md>>Your reputation is remarkably bad, you notice how the looks of passers-by in the park hang over you and they begin to whisper, mothers pick up their children and take them home worried, you can even hear a slight cry from a girl when she sees you and leaves scared<</md>>
[[Take a shit in the park|cagar]]
<</if>>\
[[Continue|Park]]
<<addhours 3>>
<<say $PjName>>Andrea no longer lives here.<</say>>
<<if $bobquest is 1 && $andreapanties is 0>>\
<<md>>You search the room in the hopes that Andrea has left some panties there, and voila, beneath the bed is a little pile of clothes, and among the clothes are some quite dirty panties<</md>>
<<talk "Take panties">>
<<set $andreapanties = 1>>\
<<md>>Now you got Andrea's dirty panties<</md>>
<<say $PjName>>This is just what Bob wanted, I hope he fulfills his part.<</say>>
<</talk>>
<</if>>\
[[Exit|Livingroom]]<<set $stime = random(2)>>\
<<if $stime is 0>>\
<<md>>You spend your time watching television. A Latin soap opera is playing<</md>>
<img src="img/trash/telenovela.gif" width="700"/>
<</if>>\
<<if $stime is 1>>\
<<md>>You spend time watching television, this time a police series featuring detectives attempting to solve a case is playing.<</md>>
<img src="img/trash/truedet.gif" width="700"/>
<<say $PjName>>I love this TV show.<</say>>
<</if>>\
<<if $stime is 2>>\
<<md>>You spend time watching television, this time a comedy show is playing<</md>>
<img src="img/trash/cmdshow.gif" width="700"/>
<</if>>\
[[Back|Livingroom]]
<<addhours 4>><<md>>You hang out on the beach. Listening to the waves of the sea, breathing the fresh air and feeling the sea breeze<</md>>
<<say $PjName>>Despite the heat, it is very good here. I think it's a luxury time.<</say>>
<<if isDateBetween($gameDate, '20:00', '21:00')>>\
<<md>>The sun is setting, and you can enjoy the view of its setting over the beautiful sea...<</md>>
<img src="img/trash/ocaso.jpg" width="600"/>
<<say $PjName>>Wonderful view.<</say>>
<</if>>\
<<if isDateBetween($gameDate, '07:00', '20:00')>>\
[[Go back|Beach]]
<<else>>\
[[Go back|Beachnight]]
<</if>>\
<<addhours 1>>
<<addmins 30>><<md>>You hang out on the beach at night; listening to the waves of the sea, breathing the fresh air and feeling the cold breeze<</md>>
<<say $PjName>>It is very good here at night, it is not cold and I am not hot either.<</say>>
<<if isDateBetween($gameDate, '07:00', '08:00')>>\
<<md>>It is dawn time and you can enjoy the wonderful view of the sun rising on the horizon over the sea...<</md>>
<img src="img/trash/dawn.jpg" width="600"/>
<<say $PjName>>Its beautiful.<</say>>
<</if>>\
<<if isDateBetween($gameDate, '07:00', '20:00')>>\
[[Go back|Beach]]
<<else>>\
[[Go back|Beachnight]]
<</if>>\
<<addhours 1>>
<<addmins 30>><<switch visited()>>\
<<case 1>>\
<<if $CurEnergy gte 30>>\
<<say $PjName>>You are very drunk, Andrea!<</say>>
<<say $Andrea>>Because of you... Hic! You keep bringing me cocktails.<</say>>
<<say $PjName>>You can always reject them.<</say>>
<<say $Andrea>>I know what your plan is... Hic! But it's working. Now that Richard isn't in the living room, I think it's time to fuck all over the place! And you, you are the man I choose to carry out this task.<</say>>
<<say $PjName>>Task? What are you saying...<</say>>
<<md>>Andrea shoots you an inviting look. Right now she wants your presence close to her and her face is calling you, her eyes encouraging you to enter her mind. Andrea no longer tried to hide her excitement. She appears to be a determined and proud woman<</md>>
[[Fuck Andrea|Andreasex]]
<</if>>\
<<default>>\
<<if $CurEnergy gte 30 && $andreafuck is 0>>\
<<say $PjName>>You're super drunk again.<</say>>
<<md>>She does it again, that look again. She is becoming devilish<</md>>
<<say $Andrea>>Just a little. I can still do other things. Like have sex...<</say>>
[[Fuck Andrea|Andreasex]]
<<if $FuckAbase is 0 && $johntalk gte 1>>\
[[There is a man in the basement|Andreabase]]
<</if>>\
<</if>>\
<<if $andreafuck is 1>>\
<<md>>Andrea seems to be quite exhausted<</md>>
<<say $Andrea>>I have had enough for today, my cunt still hurts.<</say>>
<<say $PjName>>Alright, Andrea, but there's no need for so much detail.<</say>>
<</if>>\
<<if $afacial is 1>>\
<<goto "afacialtalk">>
<</if>>\
<<if $CurEnergy lte 29 && $andreafuck is 0>>\
<<md>>Andrea looks at you, her gaze is charged with a burning desire<</md>>
<<say $Andrea>>You look tired. It's a shame, I wanted to fuck.<</say>>
<</if>>\
<</switch>>\
[[Back|Livingroom]]<<say $PjName>>Didn't you say you were going to take a shower? You have your face full of cum.<</say>>
<<say $Andrea2>>At the moment, I'm fine just like that! Hic!...<</say>>
<img src="img/andrea/sperm.jpg" width="400"/>
<<md>>Andrea certainly seems quite happy<</md>>
<<say $PjName>>I love this side of you, Andrea.<</say>>
<<say $Andrea2>>You really know how to make a woman feel special. I wouldn't like to have anyone else's cum on my face, apart from yours, $PjName.Name.<</say>>
<<if $sarameet gte 1 && $Officekey is 0 && $Andreaquest1 gte 3>>\
[[Ask about Richard|Andreakey]]
<</if>>\
[[Back|Livingroom]]
<<set $Mazekey to 1>>\
<<md>>Sophia approaches you with a clenched fist, it seems that she has something in her hand that she wants to give you<</md>>
<<say $Sophia>>Now that we get along so well, I trust you. I want to give you this key. You can access the garden maze with it. <</say>>
<<md>> You get the <span style="color:#57ce35">maze key</span><</md>>
<<say $PjName>>Okay, thanks Sophia, you are the best. But why would I want to go there?<</say>>
<<say $Sophia>>Come on, it's a beautiful place. If you see any rare mushrooms, bring them to me.<</say>>
[[Back|Herbalist]]<<md>>You are extremely tired. Fortunately, Nancy is incredibly kind and permits you to sleep at her house. However, on this occasion, you sleep in Andrea's room.<</md>>
[[Continue|sleepandrea]]
<<set $CurEnergy to $MaxEnergy>><<md>> You start to jerk off and refill the bottle with your special protein <</md>>
<<set $Emptybottle -= 1>> <<set $Spermbottle += 1>>\
<<say $PjName>>Elsa will love it!<</say>>
[[Back|Elsabathroom]]<<md>>You enter George's base.<</md>>
<<say $Pimp>>You good? Want something?<</say>>
[[Talk about Andrea|Andreadebt]]
[[Back|Puerto]]
<<say $Tiger>>Good! I will add the bottles to my collection.<</say>>
<<if $fjuice gte 1>>\
<<talk "1">>
<<set $fjuice -= 1>><<set $Money += 45>> <<goto "selljuice">>
<</talk>>
<</if>>\
<<if $fjuice gte 2>>\
<<talk "2">>
<<set $fjuice -= 2>><<set $Money += 90>> <<goto "selljuice">>
<</talk>>
<</if>>\
<<if $fjuice gte 5>>\
<<talk "5">>
<<set $fjuice -= 5>> <<set $Money += 225>><<goto "selljuice">>
<</talk>>
<</if>>\
<<if $fjuice gte 10>>\
<<talk "10">>
<<set $fjuice -= 10>> <<set $Money += 450>> <<goto "selljuice">>
<</talk>>
<</if>>\
[[Back|Mechanic]]<<say $PjName>>Tiger, I have some vaginal juice. I would like to know if you are interested in buying it.<</say>>
<<say $Tiger>>Vaginal juice? Well, of course I'm interested! I'll give you $10 for every bottle of juice you bring me.<</say>>
<<say $PjName>>Alright, I'll get you female juice.<</say>>
<<say $Tiger>>Bring me as many as you want, there is no limit!<</say>>
[[Back|Mechanictalk]]
<<set $sellfjuice = 1>><<say $Sara2>>You've really cheered me up, $PjName.Name. I apreciate it.<</say>>
<<say $PjName>>I also had a great time with you Sara.<</say>>
<<say $Sara2>>It's a shame, but I think that doing it again would be too dangerous. Richard might discover us.<</say>>
<<say $PjName>>I think you're right. I will treasure this moment in my memory. I'll leave now.<</say>>
<<say $Sara2>>I have to wipe my face, so Richard doesn't see me covered in semen.<</say>>
[[Exit|Firstfloor]]<<say $Sara>>Can we release John?<</say>>
<<say $PjName>>I still don't have what it takes to set him free.<</say>>
<<say $Sara>>You must hurry, we can't leave him in the basement any longer.<</say>>
<<say $PjName>>I'm on it, Sarah. Do not worry.<</say>>
<<say $Sara>>$PjName.Name, I'd love to spend more time with you, but we have to be careful. For now we can't let Richard grow suspicious of us. Come back when you need my help to free John.<</say>>
<<say $PjName>>Okay Sara, I'll get it. I'll be back as soon as I can.<</say>>
<<say $Sara>>Good luck, my lover.<</say>>
[[Exit|Firstfloor]]<img src="img/sara/cumshower.gif" width="500"/>
<<say $Sara>>I adore your cock. $PjName.Name!<</say>>
<img src="img/sara/cumshower.webp" width="600"/>
<<say $Sara>>Before Richard comes out of bed, you must go right away!<</say>>
<<say $PjName>>I won't ever forget these wonderful times we had together Sara.<</say>>
<<say $Sara>>I appreciate you, you are a love.<</say>>
[[Exit bathroom|Firstfloor]]<img src="img/elsa/elsa3.jpg" width="500"/>
<<say $Elsa>>Are you worried about something? You look a little gloomy.<</say>>
<<say $PjName>>I'm worried Elsa, but I don't want to give you trouble.<</say>>
<<say $Elsa>>Ohh!.. come on! You know I'm the kind of girl who always gets into trouble, come tell me what's bothering you. If it is in my hand, I will try to help you.<</say>>
[[Tell her concern|Elsahelp1]]
[[Back|Elsahouse]]<<md>>From now on this will be your default bed.<</md>>
<<if $Mchapter is 0>>\
[[Back|Elsaroom]]
<<else>>\
[[Back|Elsaroom2]]
<</if>>\
<<set $SleepLocation = 4>>\
<<md>>From now on this will be your default bed.<</md>>
[[Back|Andrearoom1]]
<<set $SleepLocation = 2>><<md>>From now on this will be your default bed<</md>>
[[Back|Nancyroom]]
<<set $SleepLocation = 3>><<md>>Starting now, this will be your usual sleeping setup.<</md>>
[[Back|Guestroom]]
<<set $SleepLocation = 0>><<say $PjName>>Andrea, I have to tell you something important!<</say>>
<<say $Andrea>>Is it really important?<</say>>
<<say $PjName>>Okay, okay... Let's leave it for another time.<</say>>
<<say $Andrea>>What? No! Now I want to know! Hic!..<</say>>
<<say $PjName>>Okay... Your sister Sara...<</say>>
<<say $Andrea>>Don't tell me you're fucking her! That whore... Hic!..<</say>>
<<if $sarasex is 1>>\
<<say $PjName>>Well, aside from that. Ahem...<</say>>
<<say $Andrea>>I knew it! You are a pig! Although I understand that my sister is very hot and hard to resist. Hic!..<</say>>
<<say $PjName>>The point is... That your sister Sara and I found out that Richard has a man trapped in the basement!<</say>>
<<say $Andrea>>What? That cant be true! Hic!..<</say>>
<<say $PjName>>I swear it's true, Andrea!<</say>>
<<say $Andrea>>Show me! Hic! Let's go to the basement right now!<</say>>
<<say $PjName>>But it can be dangerous for you, Andrea!<</say>>
<<say $Andrea>>Be quiet! Let's go!<</say>>
<<md>>Andrea starts walking towards the basement and you follow her.<</md>>
<<else>>\
<<say $PjName>>What? It's not that!<</say>>
<<say $Andrea>>Phew... So what is it?<</say>>
<<say $PjName>>I have to tell you that Sara and I found a guy in the basement. Apparently it was Richard who locked him in there.<</say>>
<<say $Andrea>>What? Is that true?! Hic!.. I want to see it myself!<</say>>
<<say $PjName>>But it can be dangerous for you, Andrea!<</say>>
<<say $Andrea>>I don't care Hic!.. Come on!<</say>>
<<md>>Andrea starts walking towards the basement and you follow her<</md>>
<</if>>\
[[Continue|Andreabase1]]
<<set $andreabase = 1>>
<<md>>When you get to the basement with Andrea you can see that John is still tied up.<</md>>
<img src="img/john/chainman.jpg" width="400"/>
<<say $PjName>>You see that? I told you! Something very disturbing is happening here.<</say>>
<<say $Andrea>>It's true. Shocking! Hic!.. Richard is gay and I had no idea! All my life, I was in love with a gay? Hic!..<</say>>
<<say $PjName>>That's not the reason, Andrea! It's not that he's gay or anything! He is a kidnapper! Don't you understand?<</say>>
<<say $John>>What the hell is this? Are you going to release me or what? I can't stand Richard's torture anymore!<</say>>
<<say $Andrea>>So he's not gay?<</say>>
<<say $PjName>>How would I know?<</say>>
<<md>>Andrea looks you straight in the eye, then she looks at John, then she looks back at you and you can see that there is a strange sparkle in her eyes.<</md>>
<<talk "Continue">>
<<say $Andrea>>I am very horny! Fuck me now, in front of this guy. I want you to fuck me!<</say>>
<<md>>Andrea takes off her clothes so you can see how wet she is.<</md>>
<img src="img/andrea/awet.jpg" width="500"/>
<<say $PjName>>What are you doing?<</say>>
<<say $John>>Is this woman crazy or what?<</say>>
<<say $Andrea>>Are you going to fuck me right now or should I tell Richard we've been here? Hic!..<</say>>
<<say $PjName>>It's alright, it's alright! I'll fuck you right away.<</say>>
<<say $John>>This is insane!<</say>>
[[Fuck Andrea|andreasex1]]
<</talk>>
<<say $Andrea>>Look! There's a chair. Must be where Richard sits to watch this guy get tortured. Sit there please. Whew!.. This makes me very horny!<</say>>
<<md>>You sit on the chair and Andrea starts riding you.<</md>>
<<talk "Continue">>
<img src="img/andrea/base.gif" width="600"/>
<<say $Andrea>>Ugh... Ah..!<</say>>
<<say $PjName>>Andrea, you're sick, ugh... But you're great...<</say>>
<<say $Andrea>>Hahaha... Let me try another position on top of you.<</say>>
<img src="img/andrea/base1.gif" width="600"/>
<<say $John>>You are both sick!<</say>>
<<say $Andrea>>Don't pay attention Ah!.. to what he says! Give me your cumshot, $PjName.Name!<</say>>
<<say $PjName>>I'm cumming! Andrea! Ahhh!..<</say>>
<<md>>Quickly Andrea takes your cock in her mouth.<</md>>
<<say $Andrea>>Now give me everything! Let me taste it.<</say>>
[[Cum|Acum]]
<</talk>>
<<set $Andreafuck2 = 1>><<say $Andrea2>>I knew that Richard had some secret, but I never knew this has happened. You are right about him. You must free that guy.<</say>>
<<say $PjName>>It's what I'm trying to do. I thought you would help me.<</say>>
<<say $Andrea2>>Well, I think I've helped you a lot!<</say>>
<<say $PjName>>Okay. Sucking dick doesn't count, Andrea.<</say>>
<<say $Andrea2>>Oh! Let's go! Except that it does count! Also, I gave you the key to Richard's office.<</say>>
<<say $PjName>>Okay Andrea, you're right! Do not be angry. Without these moments what would become of me? You are the best part about this place.<</say>>
<<say $Andrea2>>Thank you for appreciating my worth! Now, as you said before, we must pretend that this never happened. I trust you, I know you will solve the problem! Now I should take a shower.<</say>>
[[Continue|Livingroom]]
<<set $FuckAbase = 1>>
<<set $afacial = 1>><<md>>Before continuing to fuck, Andrea realizes something<</md>>
<<say $Andrea>>Look there $PjName.Name! Isn't that Lilly? I think she is watching us while she masturbates and she is making signs to us with two big dildos!<</say>>
<<say $PjName>>Yes! That's Lilly, and she's masturbating while watching us fuck!<</say>>
<<talk "Tell lilly to come">>
<img src="img/lilly/lillymast.jpg" width="500"/>
<<say $Andrea>>Come on, Lilly! Don't just stand there watching, I'm willing to share $PjName.Name.<</say>>
<<say $PjName>>I love your idea, Andrea!<</say>>
<<say $Lilly>>I didn't want to bother you, but joining you now is what I want most. Don't worry about getting dirty. I'll clean up everything!<</say>>
<<talk "Have threesome">>
<<md>>Lilly comes over and starts kissing Andrea<</md>>
<img src="img/lilly/lillyandrea.jpg" width="500"/>
<<say $PjName>>Focus on the dick girls.<</say>>
<img src="img/lilly/lillyandrea.gif" width="600"/>
<img src="img/lilly/lillyandrea1.gif" width="600"/>
[[Continue|lilyandrea1]]
<</talk>>
<</talk>>
<<talk "Only with Andrea">>
<<md>>You decide to stay alone with Andrea.<</md>>
<<say $PjName>>Just you and me Andrea.<</say>>
<<say $Andrea>>Of course, let Lilly masturbate while I have you all to myself.<</say>>
[[Continue|Andreasex]]
<</talk>>
<<set $andreafuck = 1>>
<<set $lillysex = 1>>
<<addmins 25>>
<<set $Andreatrio1 = 1>><<say $Andrea>>$PjName.Name get inside Lilly for a while.<</say>>
<img src="img/lilly/lillyandrea2.gif" width="700"/>
<<say $Lilly>>Ahh!.. Yes...<</say>>
<<say $PjName>>Is that okay for you, Andrea?<</say>>
<<say $Andrea>>Hmm... I love it! Lilly, share some of his cock. I wanna ride it too!<</say>>
<<say $Lilly>>What? I just started!<</say>>
<<say $Andrea>>It's my turn now!<</say>>
<<say $Lilly>>Okay, okay, just ride it and kiss me!<</say>>
<<md>>Andrea pulls you away from Lilly and starts riding you<</md>>
<img src="img/lilly/lillyandrea2.jpg" width="600"/>
<<say $PjName>>I'm enjoying this so much!<</say>>
<<say $Lilly>>Hmm... Me too!<</say>>
<<say $Andrea>>Ah!..<</say>>
<img src="img/lilly/lillyandrea3.gif" width="700"/>
<<say $Andrea>>Do you want to finish the job, Lilly? Make him come in your mouth and then pass me his cum so I can taste it.<</say>>
<<say $PjName>>What a good idea!<</say>>
<img src="img/lilly/lillyandrea4.gif" width="700"/>
<<say $Andrea>>Hmm... Delicious!<</say>>
<<md>>Lilly and Andrea spend a good time savoring your cum while you watch the scene satisfied<</md>>
<<say $Lilly>>Now I'm going back to work. I will clean everything and nobody here will know anything. It will be our secret.<</say>>
[[Continue|andtalk]]
<<addmins 15>>
<<set $lillyandreasex = 1>><<switch visited()>>\
<<case 1>>\
<<md>>While trying to access the lock, your clumsy footsteps activate a red light, like a small silent alarm. Suddenly, you hear rapidly approaching footsteps.<</md>>
<<say $PjName>>I must hide!<</say>>
<<talk "Hide">>
<<md>>Luckily the darkness of the night allows you to hide before the lights are turned on. Richard appears in the room.<</md>>
<<say $Richard>>Are you trying to escape? There is no one here. And the door is closed. It must have been a false alarm. I'd better go back to bed.<</say>>
<<md>>Richard leaves and goes back to his bed.<</md>>
<<say $PjName>>Did you say something about escape? Is someone trapped in the basement? Whatever, I must learn to be more agile so that these things do not happen to me in the future.<</say>>
[[Livin groom|Livingroom]]
<</talk>>
<<default>>\
<<say $PjName>>I don't think I'm ready to try again. I should use Isabella to practise my agility.<</say>>
[[Livin groom|Livingroom]]
<</switch>>
<img src="img/andrea/base2.gif" width="400"/>
<<say $Andrea2>>Your cum is always so tasty, $PjName.Name!<</say>>
<img src="img/andrea/base3.gif" width="500"/>
<<say $Andrea2>>Now we have to get out of here... But it's so hard for me to let go of your cock...<</say>>
<img src="img/andrea/abase.jpg" width="600"/>
<<say $John>>Surprising! The very slut has swallowed almost everything!<</say>>
<<say $PjName>>Let's get out of here, Andrea. It would be better to act as if it never happened.<</say>>
[[Exit|andreatalk]]<<md>>Lilly begins to clean the sofa full of traces of sexual juices<</md>>
<<say $Andrea>>How efficient is Lilly!<</say>>
<<say $PjName>>You can say that! She has left my cock shining! Without a drop.<</say>>
[[Continue|Livingroom]]<<md>>Richard saw you<</md>>
<<say $Richard>>What the hell are you doing here? You have been expelled from my home permanently. Get out right now.<</say>>
[[Exit|Street]]<<md>>Richard has seen you<</md>>
<<say $Richard>>What the hell are you doing here?You have been expelled from my home permanently. Get out right now.<</say>>
[[Exit|Street]]<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Richard's office</span>
<<if isDateBetween($gameDate, '10:10', '00:10') && $richardistract is 0>>\
<<goto "Richardseeyou2">>\
<</if>>\
<<if isDateBetween($gameDate, '00:15', '10:00') || $richardistract is 1>>\
<<if $salad1 is 0>>\
<<md>> Richard is not there. You see a large shelf full of books and a large table full of piles of papers and a computer. There's a salad too. <</md>>
<<talk "Take the salad">>
<div align="center"> <img src="img/trash/salad.jpg" width="300"/></div>
<<set $salad1 = 1>> <<set $salad += 1>>\
<<md>> You get a salad <</md>>
<</talk>>
<</if>>\
<<if $sexlioffice is 1>>\
[[Talk to Lilly|lifw]]
<</if>>\
<<if $johntalk is 0>>\
[[Investigate books|Books]]
[[Inviestigate papers|Papers]]
<<if $pc is 0>>\
[[Investigate pc|Pc]]
<<else>>\
[[Investigate pc|Pc1]]
<</if>>\
<</if>>\
<</if>>\
[[Exit|Firstfloor]]
<<addmins 5>>\<<md>>Richard is in the office and he has seen you<</md>>
<<say $Richard>>What the hell are you doing here? You have been expelled from my home permanently. Get out right now.<</say>>
<<md>>You leave the mansion<</md>>
[[Exit|Street]]<<switch visited()>>\
<<case 1>>\
<<md>>The place has changed since your last visit.<</md>>
<<say $PjName>>I don't remember this place being like this! Rather it was a base to get high now it's a strip club.<</say>>
<<if $nohelpandrea gte 1>>\
<<md>>You can see that Andrea is working here as a stripper.<</md>>
<<say $Pimp>>That's it! Drop the bills, you horny piece of shit! Hahaha... Admire the main performance!<</say>>
<<say $PjName>>Andrea now works here as a stripper.<</say>>
<img src="img/andrea/strip.gif" width="500"/>
<<md>>You stay a while longer watching Andrea's performance until she finishes dancing.<</md>>
<img src="img/andrea/strip1.gif" width="500"/>
<<talk "Continue">>
<<say $Pimp>>Now is the time Andrea! It's your turn to suck cocks!<</say>>
<<say $Andrea>>Yes, my Lord.<</say>>
<<say $Pimp>>That's how I like it, slave. You will obey my orders. Now get ready, five dicks are ready to get sucked by your mouth.<</say>>
<<say $PjName>>I think Andrea's ego has disappeared. She is now a submissive woman.<</say>>
<<md>>As George said, five dicks come up to Andrea's face and start harassing her.<</md>>
<img src="img/andrea/5dicks.gif" width="600"/>
<<md>>George notices your presence and approaches you.<</md>>
<<say $Pimp>>Wow, wow, do we have a potential client here? Do you like what you see? She is the star of this place. Everyone wants to fuck her, and for a price, everyone can fuck her! Hahaha...<</say>>
[[Talk to George|club1]]\
<</talk>>
<<elseif $nohelpandrea is 0>>\
<<md>>George has seen you and comes over to Talk to you.<</md>>
<<talk "Talk to George">><<goto "G-talk">><</talk>>
<</if>>\
<<default>>\
<<if isDateBetween($gameDate, '21:30', '23:50')>>\
<<if $nohelpandrea gte 1>>\
<<md>>Andrea is doing her performance.<</md>>
<img src="img/andrea/strip.gif" width="500"/>
[[Talk to George|club1]]
<<else>>\
<<md>>They're doing some kind of sexual performance.<</md>>
<img src="img/trash/strip3.gif" width="500"/>
<<talk "$200 for stay" 200 $Money "You don't have cash">> <<goto "stayclub">> <<set $Money -= 200>><</talk>>
<</if>>\
<<else>>\
<<set $Randomstrip = random(2)>>\
<<if $Randomstrip is 0>>\
<<md>>Right now there are two women performing.<</md>>
<img src="img/trash/strip.gif" width="600"/>
<<say $PjName>>I think this is George's personal taste.<</say>>
<<talk "$200 for stay" 200 $Money "You don't have cash">> <<goto "stayclub">> <<set $Money -= 200>><</talk>>
<<elseif $Randomstrip is 1>>\
<<md>>Several women are dancing<</md>>
<img src="img/trash/strip1.gif" width="500"/>
<<say $PjName>>Here's a good party set up.<</say>>
<<talk "$200 for stay" 200 $Money "You don't have cash">> <<goto "stayclub">> <<set $Money -= 200>><</talk>>
<<elseif $Randomstrip is 2>>\
<<md>>There are girls dancing<</md>>
<img src="img/trash/strip2.gif" width="500"/>
<<talk "$200 for stay" 200 $Money "You don't have cash">> <<goto "stayclub">> <<set $Money -= 200>><</talk>>
<</if>>\
<</if>>\
<</switch>>\
<<if $sakurafree lte 2>>\
<<if $asian is 1 && $Sakuratalk is 0>>\
<<if $Gtalk is 0>>\
[[Sakura's room|Sakura1]]
<<else>>\
<<if $Gtalk is 1 || $sakurafree lte 2>>\
[[Sakura's room|Sakura1]]
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $Gtalk is 0>>\
[[Talk to George about Sakura|Skfreetalk]]
<</if>>\
[[Exit|Puerto1]]
<<if $sophiawalk is 1>>
<<goto "noenter1">>
<</if>><<switch visited()>>\
<<case 1>>\
<<md>>You walk over to Talk to John.<</md>>
<<say $PjName>>I know Andrea, she works for you now.<</say>>
<<say $Pimp>>Not only does she work for me, Andrea is the star of this place. She owed me a lot of money, and to pay me what she owes me she would have to spend decades working for me!<</say>>
<<say $PjName>>I understand. She does whatever you order her to do.<</say>>
<<say $Pimp>>That's right, and she's available for sex, if that's what you want. Fucking Andrea costs $1,000, but on the other hand, if you want to see how she performs a bukake, paying $300, you'll be able to see it. If you don't have money, come back when you have it, and choose one of these services. She performs every day at the same time.<</say>>
<<talk "Pay to see Andrea's bukake" 300 $Money "You don't have money">><<goto "andreabukake">><</talk>>: $300
<<talk "Pay for sex with Andrea" 1000 $Money "You don't have money">><<goto "payandreasex">><</talk>>: $1000
<<default>>\
<<say $Pimp>>You came for Andrea huh? You already know the price, watch her or fuck her, that's your choice. Every day she sucks five cocks at once!<</say>>
<<talk "Pay to see Andrea's bukake" 300 $Money "You don't have money">><<goto "andreabukake">><</talk>>: $300
<<talk "Pay for sex with Andrea" 1000 $Money "You don't have money">><<goto "payandreasex">><</talk>>: $1000
<</switch>>\
[[Back|club]]
<<md>>You arrive at the building but you don't see any activity and the door is closed.<</md>>
<<say $PjName>>There is no activity. It must be closed by now.<</say>>
[[Back|Puerto]]<<set $Money -= 1000>>\
<<md>>You have paid to have sex with Andrea.<</md>>
<<say $PjName>>Here's the cash, now leave me alone with her.<</say>>
<<say $Pimp>>Go inside room, she will be waiting there.<</say>>
[[Enter in the room|paysexandrea]]
<<set $Money -= 500>>\
<<md>>You have paid $500 to see how Andrea performs a bukake.<</md>>
<<say $PjName>>Here's the cash, I want to see she does it.<</say>>
<<say $Pimp>>Hahaha!.. so you want to see it huh? Well, well, come on, come on and watch how they cum on her face.<</say>>
<<talk "See Andrea sucking cocks">>
<<md>>You walk in just in time to see Andrea sucking cocks.<</md>>
<img src="img/andrea/abukake.gif" width="600"/>
<<md>>At this moment the first guy cums on Andrea's face.<</md>>
<img src="img/andrea/abukake1.gif" width="600"/>
<<md>>Now the rest of the guys cum on Andrea's face.<</md>>
<img src="img/andrea/abukake2.gif" width="600"/>
<img src="img/andrea/abukake3.gif" width="600"/>
<<md>>She has not noticed that you are seeing her, or maybe she has and her mind simply ignores the madness that has just occurred, making her behavior that of an automaton.<</md>>
<img src="img/andrea/abukake4.gif" width="600"/>
<<say $PjName>>At this point, Andrea seems to have turned off her brain entirely. He doesn't seem to be able to articulate words... <</say>>
[[Exit|club]]
<</talk>>\
<<addmins 20>>
<<addhours 1>>
<<set $Andreafuck8 = 1>><<md>>When you enter, Andrea is naked waiting for the new client<</md>>
<img src="img/andrea/clubsex.jpg" width="500"/>
<<switch visited()>>\
<<case 1>>\
<<say $Andrea>>$PjName.Name, what the hell are you doing here? I told you I never wanted to see you again!<</say>>
<<say $PjName>>I'm afraid that this time you don't decide Andrea, nor the following times that I'll pay to see you.<</say>>
<img src="img/andrea/angry.jpg" width="300"/>
<<md>>Andrea is angry and throws a tantrum.<</md>>
<<say $Andrea>>I don't care if you pay to have sex with me! I don't plan to do it ever again. Do you hear me? Never again!<</say>>
<<say $PjName>>If you'd prefer, I can tell George, your boss, that you don't want to work...<</say>>
<<say $Andrea>>You would do that? You don't know anything about George and his punishments. No! Ahh... He is very cruel to me... It's okay, you win. Let's finish this as soon as possible.<</say>>
<<say $PjName>>That's how I like it, Andrea. You've learned the hard way that you have to be submissive...<</say>>
<<talk "Put her to the ground">>
<<md>>Andrea resigns herself and the act begins. You push Andrea to the ground and penetrate her ass with your cock<</md>>
<img src="img/andrea/clubsex.gif" width="400"/>
<<say $PjName>>I recommend that you enjoy yourself, as much as I do. Or if you don't, then suffer the shame of letting someone penetrate you...<</say>>
<<say $Andrea>>$PjName.Name, I must... Ahhh!... I must confess Ah!... That I enjoy you. But... Ahhh!...<</say>>
<<md>>Andrea continues talking while you chaneg your position<</md>>
<img src="img/andrea/clubsex1.gif" width="700"/>
<<say $Andrea>>I must confess that I Ah!... I was about to Ahh!... Ahh!... Fuck!... I was about to fall in love with you! Ah!..<</say>>
<<md>>You keep listening to Andrea talk, without saying anything, thrust after thrust, concentrating on her words and her beautiful pussy<</md>>
<img src="img/andrea/clubsex2.gif" width="700"/>
<<say $Andrea>>But you! Ahh!.. Ouch! You sold me to this place. You could have helped me... Ah! I would have done anything for you! Ah!..<</say>>
<<say $PjName>>It's time. I'm cumming... Open your mouth! Arrrghhh!...<</say>>
<img src="img/andrea/clubsex3.gif" width="500"/>
<<say $Andrea>>I like how you taste...<</say>>
[[Continue|a-talk]]
<</talk>>\
<<default>>\
<<say $Andrea>>$PjName.Name, are you going to fuck me again? I hope you get screwed!<</say>>
<<say $PjName>>Let's get started!<</say>>
<<md>>Andrea resigns herself and the act begins. You push Andrea to the ground and penetrate her ass with your cock<</md>>
<img src="img/andrea/clubsex.gif" width="400"/>
<<say $PjName>>I suggest that you enjoy yourself, as much as I do.<</say>>
<img src="img/andrea/clubsex1.gif" width="500"/>
<<say $Andrea>>I'm enjoying. Ah..! Because I know that you have paid a lot of money to be here. Ah..!<</say>>
<img src="img/andrea/clubsex2.gif" width="500"/>
<<say $PjName>>Open your mouth, but don't speak. Or you'll choke...<</say>>
<img src="img/andrea/clubsex4.gif" width="600"/>
<<md>>At the end you leave, leaving Andrea full of semen<</md>>
[[Exit|club]]
<</switch>>\
<<addmins 20>>
<<addhours 1>><<say $PjName>>You say it's my fault that you're here, but it's not. Your drug problem brought you here. If you hadn't had those problems, you could have stayed in the mansion with your sister and Richard. Everything that has happened to you is your fault and no one else's.<</say>>
<<say $Andrea>>Oh... You're always so cruel with your words... Get out of here! And only come back when you can pay George to see me. I hope you screw up... Sniff...<</say>>
<<md>>Sometimes the truth hurts. Andrea is completely disappointed in you, the possibility of obtaining her love is further away than even before. Although you can always pay to get her pussy again and again...<</md>>
[[Exit|club]]<<say $PjName>>I need your help, Nancy.<</say>>
<<say $Nancy>>I just told you I'm worried. I'm the one who needs your help. Sorry $PjName.Name, but right now I can't think of anything else...<</say>>
[[Back|Nancy1]]<<if $stripclub is 0>>\
<<md>>When you arrive at George's base, you notice that there's been changes since the last time you visited.<</md>>
<img src="img/trash/club.jpg" width="700"/>
<<if isDateBetween($gameDate, '13:00', '05:30')>>\
[[Enter club|club]]
<<else>>\
[[Enter club|nopimp]]
<</if>>\
<<elseif $stripclub gte 1>>\
<<md>>You're back in the club.<</md>>
<img src="img/trash/club.jpg" width="700"/>
<<if isDateBetween($gameDate, '13:00', '05:30')>>\
[[Enter club|club]]
<<else>>\
[[Enter club|nopimp]]
<</if>>\
<</if>>\
<<if $Mchapter is 0>>\
<<if isDateBetween($gameDate, '07:00', '20:30')>>\
[[Leave|Promenade]]
<<else>>\
[[Leave|Promenadenight]]
<</if>>\
<<else>>\
<<if isDateBetween($gameDate, '07:00', '20:30')>>\
[[Leave|Promenade3]]
<<else>>\
[[Leave|Promenadenight3]]
<</if>>\
<</if>>\<<md>>When you enter the club, George comes over to Talk to you<</md>>
<<say $Pimp>>Hi again, you're the one who paid Andrea's debt. Welcome, welcome... Thanks to your money I have set up this club.<</say>>
<<say $PjName>>Yes, I see. You have managed well with my money.<</say>>
<<say $Pimp>>Oh! Come on, don't be like that! You are welcome here, you can stay as long as you want and watch as much as you want. For a small price of $200, you can watch for 50 minutes, then you will have to spend more money... But, maybe you will find a girl you like enough to pay.<</say>>
<<say $PjName>>You are a cheek. But maybe I'll drop by here from time to time.<</say>>
<<say $Pimp>>Hahaha... very good. Well said! Have fun.<</say>>
[[Back|club]]<<if isDateBetween($gameDate, '13:00', '03:30')>>\
<<set $Rstrip = random(2)>>\
<<md>>You pay to hang out watching female strippers.<</md>>
<<if $Rstrip is 0>>\
<img src="img/trash/latina.gif" width="500"/>
<<md>>A Latina with a huge ass dances on your face.<</md>>
<img src="img/trash/latina1.gif" width="500"/>
<</if>>\
<<if $Rstrip is 1>>\
<<if $sakurafree lte 2>>\
<<if $asian is 0>>\
<<md>>It's the Asian girl's turn. It seems that her acting has a connotation about mental problems.<</md>>
<img src="img/trash/downie.gif" width="500"/>
<<md>>While you watch how incomprehensibly someone can be doing what they are doing, a naked woman approaches you over the table.<</md>>
<img src="img/sakura/sakura.jpg" width="700"/>
<<say $Sakura>>Hello sir. Are you alone here?<</say>>
[[Talk her|sakura]]
<<else>>\
<<set $Sakurafuck = 1>>\
<img src="img/sakura/perf.gif" width="600"/>
<<md>>It looks like Sakura is fucking on stage<</md>>
<img src="img/sakura/perf1.gif" width="600"/>
<</if>>\
<<elseif $sakurafree gte 3>>\
<<md>>It's the Asian girl's turn. It seems that her acting has a connotation about mental problems.<</md>>
<img src="img/trash/downie.gif" width="500"/>
<<say $PjName>>I don't know if it's sexy or embarrassing...<</say>>
<</if>>\
<</if>>\
<<if $Rstrip is 2>>\
<img src="img/trash/cowgirl.gif" width="500"/>
<<md>>It's cowgirls turn<</md>>
<img src="img/trash/cowgirls.gif" width="500"/>
<</if>>\
<<elseif isDateBetween($gameDate, '03:30', '05:30')>>\
<<md>>The party got out of hand<</md>>
<img src="img/trash/end.gif" width="500"/>
<<else>>\
<<md>>The club has closed for today.<</md>>
<</if>>\
[[Back|club]]
<<addmins 50>>
<<if $Isasisdead gte 3>>\
<<say $Isabella>>I am very sad, my sister was admitted to the hospital recently. Apparently a bastard broke into my brother's drug factory and hit her in the head, she was in a coma... Sniff... Sniff...<</say>>
<<md>>Isabella is very sad she can't train in agility like that. Luckily she doesn't know that it was you, who hit her sister's head<</md>>
<<else>>\
<<say $Isabella>>I'm still kind of sad about what happened to my sister, $PjName.Name. But I feel better with you, thanks...<</say>>
<</if>>\
<<if $flowers gte 1>>\
[[Give flowers|isaflower]]
<</if>>\
[[Back|Promenade]]
<<say $Richard>>Now that Andrea is gone, I feel more relaxed. We can have a drink whenever you feel like it. Unless I'm in the office working.<</say>>
[[Back|Firstfloor]]
<<set $Richardquest3 = 4>><<md>> You fill a bottle with water from the fountain<</md>>
<<say $PjName>>I already have the water.<</say>>
[[Back|Kitchen]]
<<set $Emptybottle -= 1>>
<<set $waterbottle += 1>>
<<set $water = 1>>
<<say $PjName>>Here are some flowers to maybe make you feel better.<</say>>
<<say $Isabella>>Thanks for the flowers, this makes me feel a little more cheerful.<</say>>
[[Back|Isabella]]
<<set $Isasisdead -= 1>>
<<set $flowers -= 1>><<if $Richarddrink is 0>>\
<<say $Richard>>I don't require any favors at the moment.<</say>>
<<talk "Take a drink" 2 $highball "I need 2 highball for this">><<goto "richardrink">><</talk>>
<<else>>\
<<say $Richard>>I won't be drinking any more today.<</say>>
<</if>>\
[[Back|Livingroom]]<<say $PjName>>Yes, I'm alone right now.<</say>>
<<say $Sakura>>Do you want me to join you for a drink? By the way, my name is Sakura.<</say>>
<<talk "Yes">>
<<say $PjName>>Sure, join me for a drink, Sakura.<</say>>
<<say $Sakura>>Very good, handsome.<</say>>
<<md>>Sakura sits next to you and have a drink together.<</md>>
<img src="img/sakura/sakura1.jpg" width="500"/>
<<say $PjName>>You're one of the strippers, right?<</say>>
<<say $Sakura>>Well, you could say that. But I'm more than that, my act is... more sexual.<</say>>
<<say $PjName>>So you fuck on stage?<</say>>
<<say $Sakura>>Yes, that's how it is. I'm taking a break right now.<</say>>
<<md>>You have unlocked Sakura's room in the club.<</md>>
<<say $PjName>>How interesting, I would like to see your performance...<</say>>
<<say $Sakura>>Haha... Well, maybe next time you come, you can see it.<</say>>
<<say $PjName>>I think you are a good reason to return, without a doubt!<</say>>
<<say $Sakura>>You are a charm. Thanks for letting me hang out with you. If you ever feel like talking again, I'll be in my private room.<</say>>
<<say $PjName>>Okay, I'll come visit you.<</say>>
<<say $Sakura>>Now I have to go back to work. See you, handsome.<</say>>
[[Back|club]]
<</talk>>
<<talk "No">>
<<say $PjName>>I'm sorry but this time I don't feel like it.<</say>>
<<say $Sakura>>As you like. But in case you want to visit me sometime, I'm in a private room at the club most of the time.<</say>>
<<md>>You have unlocked Sakura's room in the club.<</md>>
<<say $PjName>>Very good, maybe in the future I will visit you.<</say>>
<<say $Sakura>>Whenever you want, don't hesitate. See you!<</say>>
<<md>>Sakura walks away<</md>>
[[Back|club]]
<</talk>>
<<set $asian = 1>>\
<<set $sakurameet = 1>>
<<if isDateBetween($gameDate, '15:00', '22:30')>>\
<img src="img/sakura/sakura2.jpg" width="500"/>
<<if $Sakuratalk is 0>>\
<<say $Sakura>>Hello handsome.<</say>>
[[Talk to Sakura|Sakura1]]
<<else>>\
<<say $Sakura>>Sorry. But I'm busy right now, I have to work. You can come back tomorrow and we'll talk.<</say>>
<<say $PjName>>Okay Sakura. Hope you have a good day.<</say>>
<<else>>\
<<md>>The room is empty.<</md>>
<</if>>\
[[Exit|club]]
<<switch visited()>>\
<<case 1>>\
<<say $Sakura>>I'm glad you decided to come see me.<</say>>
<<say $PjName>>How are you Sakura?<</say>>
<<say $Sakura>>I'm good. Listen, I realized I don't know what your name is!<</say>>
<<say $PjName>>My name is $PjName.Name.<</say>>
<<say $Sakura>>Nice name, I like it, hahaha... Well, what do you want to talk about?<</say>>
[[Talk about George|talk about George]]
[[Talk about hobby|talk about hobby]]
<<case 2>>\
<<say $PjName>>Hello beautiful Sakura.<</say>>
<<say $Sakura>>What do you want to talk about today handsome $PjName.Name.<</say>>
[[Talk about George|talk about George]]
[[Talk about hobby|talk about hobby]]
<<default>>\
<<say $PjName>>I wanna talk.<</say>>
<<say $Sakura>>What do you want to talk about today?<</say>>
[[Talk about George|talk about George]]
[[Talk about hobby|talk about hobby]]
<<if $talks gte 3>>\
[[Talk about her|talk about sakura]]
<</if>>\
<<if $talks gte 4>>\
[[Talk about have sex|sex talk]]
<</if>>\
<<if $talks gte 5>>\
[[Talk about her liberaion|talk about liberation]]
<</if>>\
<</switch>>\
<<if $flowers gte 1>>\
[[Give flowers|sakuraflowers]]
<</if>>\
[[Exit|club]]
<<if $sakurafree is 2>>\
<<goto "sakurafree">>
<</if>>\
<<if $sucio gte 7>>
<<goto "notalksakura">>
<</if>><<say $PjName>>Tell me something about yourself, I want to know you a little better.<</say>>
<<say $Sakura>>What do you want to know?<</say>>
<<talk "Your origin">>
<<say $PjName>>Where are you from?<</say>>
<<say $Sakura>>I was born in Europe. But my parents were Chinese immigrants. The typical thing, they fled escaping communism and the harsh repression of the Chinese state...<</say>>
<<say $PjName>>I feel sorry for your parents...I'm glad they could give you a better life. But your name, I thought that Sakura was of Japanese origin.<</say>>
<<say $Sakura>>My parents are not here now, and my life is not the best, considering what I do... And Sakura's name... Well, I changed my name... My real name is "Xiaomi Huang", but better call me Sakura, will you, handsome?<</say>>
<<say $PjName>>I guess you're right, sorry...<</say>>
<<say $Sakura>>It's not your fault, but it's the fault of people like my boss George and my aunt. Anyway, I have to return to work. I hope we meet again...<</say>>
<<set $Sakuratalk = 1>>\
<<set $talks += 1>>\
[[Exit|club]]
<</talk>>
<<talk "Your work here">>
<<say $PjName>>How did you come to work here?<</say>>
<<say $Sakura>>It's a sad story... But I feel like I can tell you. My parents died in an accident some time ago. I was still underage. And I had to live with my aunt, she came from China to take care of me... But she didn't care about me... She never took care of me, and finally she ended up selling me to George, to pay for her whims...<</say>>
<<say $PjName>>But that's very sad... How could she do that?<</say>>
<<say $Sakura>>I don't know, I guess the Chinese culture is different... I have to go back to work, we'll talk another day, okay?<</say>>
<<say $PjName>>Good luck.<</say>>
<<set $Sakuratalk = 1>>\
<<set $talks += 1>>\
[[Exit|club]]
<</talk>>
<<talk "Your studies">>
<<say $PjName>>Tell me Sakura. Have you studied anything? Or if not, would you like to study something?<</say>>
<<say $Sakura>>Unfortunately I haven't studied at university, only at school... But I would love to study European history one day. I think it's the richest story of all.<</say>>
<<say $PjName>>Maybe one day you'll be able to do it.<</say>>
<<say $Sakura>>For me, it would be a dream come true. Leaving this site, and studying history... I hope you're right and I can do it one day.<</say>>
<<say $PjName>>You'll see, it'll happen, Sakura. I will help you as much as I can.<</say>>
<<say $Sakura>>You are very kind. Now I have to get back to work. We'll talk another day.<</say>>
<<set $Sakuratalk = 1>>\
<<set $talks += 1>>\
[[Exit|club]]
<</talk>>
<<talk "Back">>
<<say $PjName>>Better talk about something else.<</say>>
<<say $Sakura>>Okay.<</say>>
[[Back|Sakura1]]
<</talk>>
<<if $talks lte 3>>\
<<say $PjName>>I want to know... How is George as a boss? He treats you well?<</say>>
<<say $Sakura>>George is a pimp. What kind of treatment do you think I get? He is only interested in money. He doesn't care if we're treated like slaves...<</say>>
<<say $PjName>>But that's awful...<</say>>
<<say $Sakura>>For him it is not... I have already lost almost all hope of being able to get out of here... I owe him a lot of money...<</say>>
<<say $PjName>>I can get money if you need it...<</say>>
<<say $Sakura>>No, please don't do it... Don't play prince charming with me... It's time to get to work...<</say>>
<<say $PjName>>Okay, see you soon.<</say>>
<<set $Sakuratalk = 1>>
<<set $talks += 1>>
<<else>>\
<<say $PjName>>Sakura, I'll pay your debt!<</say>>
<<say $Sakura>>Don't be silly... Do you think George keeps me here just because I owe him money?<</say>>
<<say $PjName>>And why is it?<</say>>
<<say $Sakura>>It's a long story... Maybe some other time. Time to get to work...<</say>>
<<say $PjName>>Okay, see you soon.<</say>>
<</if>>\
[[Exit|club]]
<<set $CurSklove += 2>>
<<set $Sakuratalk = 1>>\<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Tell me Sakura, do you have any hobbies?<</say>>
<<say $Sakura>>I work a lot, and I don't have time for the things I like...<</say>>
<<say $PjName>>It's a shame. I like sports, pretty girls and unraveling mysteries.<</say>>
<<say $Sakura>>So you like pretty girls, huh? Ha Ha... And what about the mysteries?<</say>>
<<say $PjName>>I'm in a mess, related to a friend, a mansion and several beautiful women...<</say>>
<<say $Sakura>>Then you are like a fish in water. How lucky you are.<</say>>
<<say $PjName>>I don't know if I would call it that. But, I want to know about you! Come on, you probably like something.<</say>>
<<say $Sakura>>Sorry, now I have to go back to work, maybe next time...<</say>>
<<md>>Who could say that woman who appears to you naked, and also fucks on stage, can feel shy too...<</md>>
<<say $PjName>>You'll have to tell me next time! See you soon, Sakura.<</say>>
<<say $Sakura>>Bye, handsome.<</say>>
<<default>>\
<<say $PjName>>I would really like to know if you like something or have any hobbies.<</say>>
<<say $Sakura>>Okay, I'll tell you. When I was little I liked to read books... And learn about the art and history of Europe, but also play videogames. I guess I still like all of that.<</say>>
<<say $PjName>>It is a nice hobby to read books.<</say>>
<<say $Sakura>>Thanks, although lately I don't read much while I'm here. I also lost my glasses... Now I have to go back to work. I hope to see you soon.<</say>>
<<say $PjName>>Bye.<</say>>
<</switch>>\
<div class="lovelove"><div id="imgsakura"></div><div id="horizontalSklovebarbkg" class="Sklovebarbkg"><div id="horizontalSklovebar" class="Sklovebar"></div>+2 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Sklove(State.variables.CurSklove, State.variables.MaxSklove,
"horizontalSklovebar", true, ev.content);
});<</script>>
[[Exit|club]]
<<set $Sakuratalk = 1>>
<<set $talks += 1>>
<<set $CurSklove += 2>>
<img src="img/sophia/sophia2.jpg" width="500"/>
<<md>>Sophia is here!<</md>>
<<say $Sophia>>$PjName.Name, it's good that you came. I did not know what to do...<</say>>
<<say $PjName>>Sophia! What are you doing here? I saw you leave. You said you would go with your girlfriend.<</say>>
<<say $Sophia>>I could tell you the same. What are you doing here? Richard kicked you out of the mansion.<</say>>
<<say $PjName>>Something very strange is happening here, I can't leave without finding out what is happening. And good? What are you doing here? You should be at your girlfriend's house.<</say>>
<<say $Sophia>>Well... I'm devastated with that. It turns out that when I went to my girlfriend's house. She was having sex with a man! When I asked for explanations, she told me that she fucked a man during the plane ride here! That wretch deceived me! And now she couldn't stand the urge to be with that man, so she slept with another.<</say>>
<<if $jessmeet gte 1>>\
<<talk "That man on the plane was me">>
<<say $PjName>>I think I know who your girlfriend is! When I came here in a plane, I was sex a woman. Now I think she was your girlfriend. I didn't know what her name was.<</say>>
<<say $Sophia>>What? It's not funny! I tell you my problem and you come to me with that nonsense. Please, stop.<</say>>
<<md>>Sophia has not believed your words<</md>>
<<talk "Apologize">>
<<say $PjName>>It's alright Sophie. Excuse me. <</say>>
<<say $Sophia>>Thanks for apologizing, I'm feeling a bit emotional right now.<</say>>
<<say $PjName>>Please, I want to know why you are here.<</say>>
<<say $Sophia>>Well, I've told you almost everything. After I found my girlfriend with the man, she broke up with me. She claimed that I didn't spend enough time with her. But it's a lie! She's the one who's always busy with her damn college career.<</say>>
<<say $PjName>>I really know how you feel, I went through a similar situation.<</say>>
<<say $Sophia>>Phew... So, so I got out of there, out of her house. I didn't know where to go, so I went back to Richard's mansion.<</say>>
<<say $PjName>>I think you made a mistake coming back here! This place is getting more and more dangerous. Something bad could have happened to you.<</say>>
<<say $Sophia>>And what could I do... I was devastated and I didn't think clearly.<</say>>
[[Ask for other place to go|sophiatalk2]]
<</talk>>
<<talk "Insist">>
<<say $PjName>>It's not a lie! I really was the one who had sex on the plane with your girlfriend, I'm sure. Also almost choked when the plane landed! It's true.<</say>>
<<md>>Sophia still doesn't believe you, but this time she's started to cry<</md>>
<<say $Sophia>>No! Stop. Stop lying! Sniff!.. Sniff!... Why are you doing this to me! I want you to stop at once!<</say>>
<<say $PjName>>But it is the truth!<</say>>
<<say $Sophia>>No. How is it possible? Sniff!.. Leave me alone. I want you to leave.<</say>>
<<say $PjName>>I'm not going anywhere until you're safe.<</say>>
<<say $Sophia>>Good! Then I'll be the one to leave here! And I'm never going back! Sniff...<</say>>
[[Let Sophia go to be safe|Sophialeave]]
<<if $CurSolove gte 65>>\
[[Stop her from leaving|sophiatalk3]]
<</if>>\
<</talk>>\
<</talk>>
<</if>>\
<<talk "Im sorry for you">>
<<say $PjName>>I'm so sorry for you Sophia, I really am. I go through something similar. But please, I want to know why you are here. <</say>>
<<say $Sophia>>Well, I've told you almost everything. After I found my girlfriend with the man, she broke up with me. She claimed that I didn't spend enough time with her. But it's a lie! She's the one who's always busy with her damn college career. Phew... So, so I got out of there, out of her house. I didn't know where to go, so I went back to Richard's mansion.<</say>>
<<say $PjName>>I think you made a mistake coming back here! This place is getting more and more dangerous. Something bad could have happened to you.<</say>>
<<say $Sophia>>And what could I do... I was devastated and I didn't think clearly.<</say>>
[[Ask for other place to go|sophiatalk2]]
<</talk>>
<<set $sophiafollow = 1>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>I want to free you from the yoke that George exerts on you!<</say>>
<<say $Sakura>>Oh, handsome! It's impossible to do it!<</say>>
<<say $PjName>>Nothing is impossible, how much do I have to pay?<</say>>
<<say $Sakura>>I don't know if it will be as easy as paying a sum of money. George loves money, but I think he likes it more to have me subjected to his will, and thereby make him more money...<</say>>
<<say $PjName>>I will Talk to him!<</say>>
<<say $Sakura>>I think you shouldn't do it, maybe it won't bring any good... Please, let's drop the subject.<</say>>
<<set $CurSklove += 2>>\
<<default>>\
<<say $PjName>>I'll free you from George, I promise you.<</say>>
<<say $Sakura>>You're amazing... Besides handsome... But I think it's impossible.<</say>>
<<say $PjName>>What if I help you escape?<</say>>
<<say $Sakura>>I would have nowhere to go... at the moment it is not possible. If only I had somewhere to go. Even though I know you a little better now, I don't know whether to trust you completely either... I'm sorry.<</say>>
<<say $PjName>>I don't blame you, it's normal for you to mistrust. But if I can't make you escape. Then I'll kidnap you!<</say>>
<<say $Sakura>>Hahaha... You're funny. But you give me hope, maybe one day I can run away with you.<</say>>
<<if $sakurafree is 1 && $CurSklove gte 50>>\
[[Today is the day|Sakurafree]]
<</if>>\
<<set $Sakurakidnap = 1>>\
<<set $CurSklove += 2>>\
<</switch>>\
<div class="lovelove"><div id="imgsakura"></div><div id="horizontalSklovebarbkg" class="Sklovebarbkg"><div id="horizontalSklovebar" class="Sklovebar"></div>+2 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Sklove(State.variables.CurSklove, State.variables.MaxSklove,
"horizontalSklovebar", true, ev.content);
});<</script>>
[[Exit|club]]
<<set $Sakuratalk = 1>>
<<set $Gtalk = 0>><<md>>You let Sophia go. You don't say anything and she picks up her things while crying and leaves, never to return. Perhaps a little more tact would have been better. Or maybe helping her in some way. But at least she'll be safe, and that means you might be able to see her again in the future<</md>>
<<say $PjName>>At least she will be safe.<</say>>
[[Back|Herbalist]]
<<set $Sophiaoff = 2>>
<<set $Sophialeave = 1>>
<<say $PjName>>Do you have any other place to go?<</say>>
<<say $Sophia>>Now that I've broken up with my girlfriend, I only have one place to go. My mom's house. But there's a problem. She lives very far from here.<</say>>
<<say $PjName>>So you have to take a plane?<</say>>
<<say $Sophia>>Yeah... this... There's a problem with that. I'm afraid of flying on a plane... And also with what my ex-girlfriend did to me, I hate them too.<</say>>
<<say $PjName>>So? Travel by train? Or by car.<</say>>
<<say $Sophia>>I choose the car! A long trip in the car makes me very excited. But only if you are the driver.<</say>>
<<say $PjName>>It's okay! I'll drive you to your mother's house! I can only think of a small snag. I have no car!<</say>>
<<say $Sophia>>Oh! Let's go. It is not a problem. Richard has cars in the garage, we can just take one car and let's get going!<</say>>
<<if $offmansion is 1>>\
<<say $PjName>>You're right! I don't care if Richard gets mad anymore, to tell you the truth I never did. But we need a car key. And Richard will never give me one.<</say>>
<<say $Sophia>>And what about Sara? Maybe she can help with that. Maybe she should even come with us and get out of here as soon as possible.<</say>>
<<say $PjName>>Sara! She may be able to help us. I'll Talk to her to see if she can can do something about the car keys. Though, I doubt she'll go with you, Sophia.<</say>>
<<say $Sophia>>It is a pity. I'll be waiting for you in the garage, $PjName.Name. I wish you luck.<</say>>
<<elseif $offmansion is 0>>\
<<say $PjName>>You're right! I should ask Richard for a car, maybe he'll lend it to me.<</say>>
<<say $Sophia>>Very good. I'll be waiting in the garage, the truth is that now I won't dare to enter the house after what you told me.<</say>>
<</if>>\
[[Back|Herbalist]]
<<set $sophiahelp = 2>><<md>>You grab Sophia by the arm and pull her towards you.<</md>>
<<say $PjName>>Even though I want you to leave here, it's just for your safety. But I'm not going to let you go like this. Things can't go wrong between us. Your girlfriend has cheated on you, yes. But doesn't that imply that now you are free? Doesn't it imply that, being as beautiful as you are. Can't you find another person to share the moments that make you happier? Or to share enjoy in other ways that are possible. You are beautiful Sophia! Enough to be sorry. Now, I don't think about letting you go, until your tears stop flowing from your wet eyes and your wet lips belong to me. Now I will make you understand how happy you can be...<</say>>
<<say $Sophia>>$PjName.Name... Me...<</say>>
<<md>>Sophia blushes completely and doesn't stop looking into your eyes, you can see her flushed cheeks<</md>>
[[Kiss Sophia|sophiasex]]<<say $Sophia>>Did you get the car keys?<</say>>
<<say $PjName>>Not yet.<</say>>
<<say $Sophia>>Well, I'm still waiting. Please don't be too long.<</say>>
[[Back|Garage]]
<<set $sophiawait = 1>><<say $PjName>>Sara, I need you to lend me a key to Richard's car.<</say>>
<<say $Sara>>A key? What do you want a car key for?<</say>>
<<say $PjName>>It's complicated. After finding the guy in the basement, Lilly has disappeared from the mansion! And I told Nancy and Sophia to leave this place immediately. But Sophia has nowhere to go, except for her mother's house. She lives too far away and I need to give her a ride.<</say>>
<<say $Sara>>Lilly has disappeared? ooh..! Poor Lilly. I hope you are good. You've done very well to warn the girls to leave. They are not safe here. I'd love to help you with the key, but it will be hard. Richard keeps me in the locked room. I can only go out to go to the bathroom. I wish I could help you.<</say>>
<<say $PjName>>I Understand. He could tell you to leave the mansion, but I already know the answer.<</say>>
<<say $Sara>>Yeah, I don't want to leave here until I know what's going on. Anyway, if I get a car key, I'll let you know.<</say>>
<<say $PjName>>Okay Sarah. I'm going to tell Sophia we can't leave.<</say>>
<<say $Sara>>At least tell her not to go back to the mansion. I like that girl, I don't want anything to happen to her.<</say>>
<<say $PjName>> She said the same thing about you.<</say>>
<<say $Sara>>Sophia is an angel.<</say>>
[[Back|Firstfloor]]
<<set $sophiahelp = 3>><<if $madsophia is 0>>\
<<say $Sophia>>Did you Talk to Sara?<</say>>
<<say $PjName>>Yes, I talked to her. But there's a little problem. Sara is caught up with stuff and at the moment so she can't help us. She told me it will take a while, so we have to wait.<</say>>
<<say $Sophia>>And what do you propose? I'm not going to wait here in the garage all the time.<</say>>
<<say $PjName>>I'm afraid you'll have to stay in the garage. You can search for an apartment later.<</say>>
<<say $Sophia>>I have my old apartment, but I didn't pay the rent when I left the first time. And now I don't have enough money.<</say>>
<<else>>\
<<say $Sophia>>Are you serious about discussing this?<</say>>
<<say $PjName>>So it seems, I'm not going to leave you here.<</say>>
<<say $Sophia>>Well as I told you,I have my old apartment, but I didn't pay the rent when I left the first time. And now I don't have enough money.<</say>>
<</if>>\
<<if $sophiapregnant is 0 && $madsophia is 0>>\
[[You can always prostitute yourself to earn money|so1]]
<</if>>\
[[Don't worry, I'll get the money|so2]]
<<say $PjName>>You can always engage in self-prostitution to earn money. Be your own boss!<</say>>
<<say $Sophia>>What? Are you kidding? I'm not going to do that!<</say>>
<<say $PjName>>Oh come on. It's not that bad. You are very beautiful, you would earn a lot of money.<</say>>
<<say $Sophia>>Php... Stop with that. I don't intend to prostitute myself!<</say>>
<<md>>You ignore her words and continue<</md>>
<<say $PjName>>I know a place in the port, where you can...<</say>>
<<md>>...and of course Sophia gets angry<</md>>
<<say $Sophia>>I'M NOT GOING TO BE A PROSTITUTE, FOOL!<</say>>
<<say $PjName>>Okay, okay... I get it.<</say>>
<<say $Sophia>>What a horrible life you want me to have; being a prostitute or a sex worker.<</say>>
<<say $PjName>>With how beautiful you are, you could also work in porn, everyone would see your videos.<</say>>
<<say $Sophia>>Stop, stop! I'm not going to work on anything sexual, so drop the subject for once, will you? Let's stop this conversation. Come back when you're ready to be serious.<</say>>
<<md>>Sophia crosses her arms and with a serious face turns around while making a disapproving sound.<</md>>
[[Back|Garage]]
<<set $madsophia = 1>><<say $PjName>>Don't worry, I'll get the money<</say>>
<<say $Sophia>>Thanks $PjName.Name, I knew you wouldn't abandon me.<</say>>
<<say $PjName>>Where's your apartment? I'll go Talk to the landlord.<</say>>
<<say $Sophia>>My old apartment is on the promenade. Please don't be too long. I would not like to spend the night on the street.<</say>>
<<say $PjName>>All right, don't worry. Where will you be waiting?<</say>>
<<say $Sophia>>Wherever you instruct me to wait, I will do.<</say>>
[[Accompany me|so3]]
[[Not yet|Garage]]
<<say $PjName>>Why don't you come with me, Sophia? And the two of us can take a walk together to your old apartment.<</say>>
<<say $Sophia>>Do you want me to accompany you?<</say>>
<<say $PjName>>Of course that's what I want, Sophia.<</say>>
<<say $Sophia>>I think it's a good idea. We'll go together! By the way, maybe we should stop by my herbalist on the way. It's not important but there's something I'd like to get from there.<</say>>
<<md>>Sophia is accompanying you<</md>>
[[Back|Garage]]
<<set $sophiawalk = 1>>
<<set $sophiahelp = 4>>
<<set $sophiawait = 0>>
<<switch visited()>>\
<<case 1>>\
<<say $Sophia>>Whenever you want, I will follow you.<</say>>
<<case 2>>\
<<say $Sophia>>We can't get a car, so we have nothing to do here.<</say>>
<<default>>\
<<say $Sophia>>Again here? Let's go!<</say>>
<</switch>>\
[[Back|Garage]]<<if $offmansion is 1>>\
<<say $Sophia>>You shouldn't go in there, if I remember correctly, you got expelled. You may be agile and stealthy, but I'm not. I don't think it's a good idea to go in.<</say>>
<<else>>\
<<say $Sophia>>I don't think it's a good idea to come here, after what you've told me it scares me...<</say>>
<</if>>\
<<say $PjName>>I guess you're right, Sophia.<</say>>
[[Back|Entrance]]<<if $offmansion is 0>>\
<<say $Sophia>>Let's go as soon as possible.<</say>>
<<else>>\
<<say $Sophia>>The front door is closed. We can't get out of here.<</say>>
<<say $PjName>>I made a hole in the wall. We'll get out of there!<</say>>
<</if>>\
[[Back|Entrance]]<<say $Sophia>>This town has its charm and I like its park. But I think it's full of perverts.<</say>>
<<back>><<say $Sophia>>Wow, did you see that girl? She was really pretty.<</say>>
<<say $PjName>>It's not the first time I've seen her.<</say>>
<<say $Sophia>>And you've never talked to her?<</say>>
<<say $PjName>>She is one of those girls who lead a normal life. Better to leave her alone.<</say>>
<<back>><<if $andreatalksophia is 0>>\
<<say $Sophia>>We're going a bit off the road to my apartment.<</say>>
<<say $PjName>>We're just taking a walk, Sophia. Enjoy it.<</say>>
<<say $Sophia>>That's fine, I don't mind taking a walk with you either.<</say>>
<</if>>\
<<if $andreatalksophia is 1>>\
<<say $Sophia>>Andrea is obnoxious. I would not like to see her again.<</say>>
<<say $PjName>>Even if you don't believe it, she has a little heart of her own, she isn't that horrible.<</say>>
<<say $Sophia>>Hmm... <</say>>
<<if $sophiasex is 1>>\
<<say $Sophia>>I feel very bad to find out that you have sexual relations with other women, you know? Andrea has managed to make me jealous...<</say>>
<</if>>\
<</if>>\
[[Back|Towncenter]]<<say $Sophia>>Are you going in to buy things, if so I'll go to a store to see clothes, okay?<</say>>
<<say $PjName>>But you said you had no money.<</say>>
<<say $Sophia>>That's why I said look, not buy. Hmm...<</say>>
<<say $PjName>>Okay, do whatever you want.<</say>>
[[Back|Mall]]
<<set $soretalk = 1>><<if $andreatalksophia is 0>>\
<<md>>When you enter Elsa's house, she is already inside, and it seems that she was waiting for you...<</md>>
<img src="img/elsa/elsawait.jpg" width="500"/>
<<say $Elsa>>I'm glad you came to see me... Who is that? What enormous breasts she has!<</say>>
<<say $PjName>>This is Sophia, I'm helping her find a flat.<</say>>
<<say $Elsa>>Aha...<</say>>
<<if $sophiasex is 1>>\
<<say $Sophia>>I'm kind of a good friend of $PjName.Name.<</say>>
<<md>>Elsa looks at you.<</md>>
<<say $Elsa>>Your friend..?<</say>>
<<say $PjName>>Yes... How sinister you have become...<</say>>
<<md>>Elsa looks at Sophia.<</md>>
<<say $Elsa>>Let's see beautiful, take off your shirt, let me see those huge udders you have.<</say>>
<<say $Sophia>>What? I'm not going to take off my shirt now! I don't know you!<</say>>
<<say $Elsa>>Either you take your shirt off, or I'll be the one to rip it off right now!<</say>>
<<say $PjName>>Stop! Calm down girls, calm down... Php... I should have imagined something like this happening.<</say>>
<<say $Sophia>>I want to get out of here now!<</say>>
<<say $Elsa>>I'm not going to let you go, not without seeing those huge tits...<</say>>
<<say $Sophia>>I wouldn't mind showing them to you, but I don't know you! I think you're a pervert.<</say>>
<<say $PjName>>Come on Elsa... Sophia isn't comfortable, we'd better get going.<</say>>
<<say $Elsa>>What a pity! It's fine, if you say so. I hope you come to spend the night soon...<</say>>
<<say $PjName>>See you soon, Elsa.<</say>>
<<else>>\
<<say $Sophia>>What the hell? She is almost naked! Where have you brought me?<</say>>
<<say $Elsa>>I can be naked in my own house.<</say>>
<<say $Sophia>>I guess you're right...<</say>>
<<say $PjName>>It seems that we arrived at a bad time, I'm sorry Elsa...<</say>>
<<say $Elsa>>It does not matter. But if we're not going to fuck, then you should go to your friend, and help her with her apartment.<</say>>
<<say $Sophia>>Yes, please.<</say>>
<<say $PjName>>See you soon, Elsa.<</say>>
<</if>>\
[[Back|Street1]]
<<set $elsatalksophia = 1>>
<<else>>\
<<goto "Noenterelsahouse">>
<</if>><<if $elsatalksophia is 0>>\
<<say $PjName>>Sophia, do you know Nancy? She used to work at the mansion like you. She worked in the kitchen. This is her house.<</say>>
<<say $Sophia>>And how come you're able to get in like that? You didn't even knock on the door.<</say>>
<<say $PjName>>We have a good relationship.<</say>>
<<say $Andrea>>$PjName.Name, good to see you! Wait a minute... Who is that woman? She is very pretty. Tell me, who are you and why are you with my man?<</say>>
<<md>>Andrea has become jealous.<</md>>
<<say $Sophia>>How many women do you have? This is insulting, Php...<</say>>
<<say $Andrea>>Excuse me? Who are you? And why are you with my $PjName.Name...<</say>>
<<say $PjName>>Come on Andrea, calm down I'm just helping her find a flat.<</say>>
<<if $sophiasex is 1>>\
<<say $Sophia>>Yes! And he's also helping me having sex!<</say>>
<<say $PjName>>Oh! I should have known this would happen...<</say>>
<<say $Andrea>>What? Php! How dare you? Slut! What? $PjName.Name's cock is mine! If anything I can share it, but never with someone like you!<</say>>
<<say $Sophia>>Well, as much as you don't want to, he's already been inside me...<</say>>
<<say $Andrea>>Aahh!.. I'll kill you!<</say>>
<<md>>Andrea is so jealous that she's about to start a fight with Sophia, luckily, before that happens, Nancy appears and stops her.<</md>>
<<say $Nancy>>Andrea! Calm down...<</say>>
<<md>>Nancy holds Andrea by grabbing her from behind.<</md>>
<<say $Andrea>>Let go off me, Nancy!<</say>>
<<say $Nancy>>I'm sorry, $PjName.Name and Sophia... But you'd better go. I don't want you to fight in my house... I'm really sorry...<</say>>
<<say $Andrea>>Let go off me Nancy!<</say>>
<<say $Sophia>>Yes, I think it's the best...<</say>>
<<say $PjName>>Thank you Nancy, we'd get going.<</say>>
<<else>>\
<<say $Sophia>>I better get out of here.<</say>>
<<say $Andrea>>Yes, get out of here!<</say>>
<<say $PjName>>Yeah, we'd better get going...<</say>>
<<say $Andrea>>And $PjName.Name, I hope next time you come without this busty woman! Hmpf..!<</say>>
<</if>>\
[[Back|Towncenter]]
<<set $andreatalksophia = 1>>
<<else>>\
<<goto "Noenternancyhouse">>
<</if>>\
<<if $offmansion is 1>>\
<<say $Sophia>>How do we get out of here?<</say>>
<<say $PjName>>How did you get here?<</say>>
<<say $Sophia>>Through the front door, of course!<</say>>
<<say $PjName>>But it is closed!<</say>>
<<say $Sophia>>Well I know the guard who watches the door, so he just opened it for me.<</say>>
<<if $sophiapregnant is 1 || $sophiasex is 1>>\
<<say $PjName>>Did you fuck him? I hope not!<</say>>
<<say $Sophia>>Who do you take me for? You're the only man I've slept with in a long time.<</say>>
<<say $PjName>>Your words make me feel special, Sophia.<</say>>
<<say $Sophia>>Maybe you are...<</say>>
<<else>>\
<<say $PjName>>I don't want to know more.<</say>>
<<say $Sophia>>Who do you take me for? We are only acquaintances!<</say>>
<</if>>\
<<else>>\
<<say $PjName>>Have you ever entered the garden maze?<</say>>
<<say $Sophia>>Yes. I went in to look for mushrooms. Don't you remember? I gave you the key some time ago, it was part of my job.<</say>>
<<say $PjName>>Until I came and served you as an errand boy.<</say>>
<<say $Sophia>>Yes, I guess so. Hahaha...<</say>>
<</if>>\
<<back>><<md>>Upon entering the jewelry store, as always the jeweler sets his permanent gaze on those who dare to enter its doors. It's kind of nasty, but you understand that keeping an eye on potential buyers is part of his job. You hear a voice, it's Sophia, she appears from behind you and comes over to Talk to you<</md>>
<<talk "Continue">>
<<say $Sophia>>$PjName.Name, tell me you're not thinking of giving me an expensive gift, are you? I saw you come in, and well... I couldn't help but think that maybe you came to buy something for me... I just want to tell you that you really don't need to buy me anything.<</say>>
<<md>>How humble Sohia is. Should you buy something for her?<</md>>
<<talk "I wasn't thinking of buying you anything.">>
<<say $PjName>>I wasn't thinking of buying you anything.<</say>>
<<say $Sophia>>Oh! Excuse my intrusion...<</say>>
[[Exit|Mall]]
<<set $sophiagift = 1>>\
<</talk>>
<<talk "Give gift to Sophia" 12500 $Money "You need $12,500 cash.">>
<<set $Money -= 12500>><<set $sophiagift = 2>>\
<<md>>You get to Talk to the jeweler.<</md>>
<<say $PjName>>Excuse me. I would like to know if you have any beautiful jewelery for a beautiful lady.<</say>>
<<say $Jew>>Well well. That young woman has fallen in love with you and that pleases me very much. Hehehe... it means juicy benefits. Well, I have some silver, gold, platinum or diamond dildos here...<</say>>
<<say $Sophia>>Luxury dildos? I don't know if I want something like that...<</say>>
<<say $PjName>>I think we're looking for something like... maybe a necklace? Or a bracelet...<</say>>
<<md>>Sophia doesn't say anything, but she's looking down and has turned a little red<</md>>
<<say $Jew>>Yes yes. Got something to your liking around here, girl. Althoughstill think dildos would be great!<</say>>
<<md>>The jeweler brings out a pendant with a ruby on it.<</md>>
<img src="img/trash/sophiapendant.png" width="200"
style=" border: none;"/>
<<say $Jew>>What do you think of this pendant? It's yours for only twelve and a half grand.<</say>>
<<say $PjName>>It's beautiful. I'll take it.<</say>>
<<say $Jew>>Good, good. Since the lady is here, it will be better if she takes it.<</say>>
<<md>>You take the money out of wallet and the jeweler puts the pendant on Sophia's neck<</md>>
<<say $Sophia>>My goodness! I have never seen anything so expensive. You shouldn't have done it... It's... It's precious... Thank you for this gift, $PjName.Name, I will always carry it with me...<</say>>
<<say $PjName>>I hope this makes you always remember me.<</say>>
<<say $Sophia>>With or without the gift, I won't ever forget you...<</say>>
<<md>>You and Sophia leave the jewelry store, while the jeweler is still rubbing his hands<</md>>
<<say $Jew>>A good jewel opens any pussy, hehehe...<</say>>
<div class="lovelove"><div id="imgsophia"></div><div id="horizontalSolovebarbkg" class="Solovebarbkg"><div id="horizontalSolovebar" class="Solovebar"></div>+15 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Solove(State.variables.CurSolove, State.variables.MaxSolove,
"horizontalSolovebar", true, ev.content);
});<</script>>
<<set $CurSolove += 15>>\
[[Exit|Mall]]
<</talk>>
<</talk>>
<<set $sophiabuy = 0>><<switch visited()>>
<<case 1>>
<<say $Sophia>>We have arrived.<</say>>
<<talk "Let's go">>
<<say $PjName>>Okay, let's go.<</say>>
[[Enter|landlord]]
<</talk>>
<<talk "Go back">>
<<say $PjName>>It's not time yet, we'll come back later.<</say>>
<<say $Sophia>>I hope it's not too late.<</say>>
[[Back|Promenade]]
<</talk>>
<<default>>\
<<say $Sophia>>We have arrived, again.<</say>>
<<talk "Let's go">>
<<say $PjName>>Okay, let's go.<</say>>
<<say $Sophia>>Goodness! Finally...<</say>>
[[Enter|landlord]]
<</talk>>
<<talk "Go back">>
<<say $PjName>>It's not time yet, we'll come back later.<</say>>
<<say $Sophia>>Well, I am subject to your wishes. I can't pay rent without a job. We'll come back when you want.<</say>>
[[Back|Promenade]]
<</talk>>
<</switch>><<say $Sophia>>We arrived late! At night, my landlord will not be available. What do we do now! Do I have to spend the night on the street?<</say>>
<<say $PjName>>Although it is a calamity, surely we can fix it.<</say>>
<<say $Sophia>>What do you propose then? You're not going to let me down now, are you?<</say>>
<<if $Money gte 300>>\
[[We will go to a hotel|sophiahotel]]
<<else>>\
[[Go back to the mansion|sophiamansion]]
<</if>>\<<say $Sophia>>The beach is beautiful at night. With fewer people, there's more space. And the beautiful moon...<</say>>
<<if $sophiasex is 1>>\
<<say $PjName>>Don't worry, the moon can't compete with you. You are more beautiful.<</say>>
<<say $Sophia>>So... thanks.<</say>>
<</if>>\
<<back>><<say $Sophia>>I don't want to go in there. I'll wait for you outside, okay? Please don't take too long.<</say>>
[[Back|Puerto1]]
<<say $Sophia>>I dob't to go in there. I'll wait for you outside, okay? Please don't take too long.<</say>>
[[Back|Puerto]]<<say $Sophia>>I like this park. But this is not the time to spend too much time here.<</say>>
[[Leave the park|Street]]<<say $Sophia>>What are we doing here? You aren't thinking about getting drunk now?<</say>>
<<say $PjName>>Or maybe I'm thinking about getting you drunk.<</say>>
<<say $Sophia>>Right now is not the time. We have to go to my old apartment.<</say>>
<<back>><<md>>Before leaving, you walk up to Sophia and make a come-on gesture with your hand<</md>>
<<say $PjName>>Sophia, we're leaving.<</say>>
<<say $Sophia>>Too bad I haven't been able to look much. But it's okay. Let's go!<</say>>
[[Continue|Towncenter]]
<<set $soretalk = 0>><<say $Sophia>>If I knew that we were going to go to the beach, I would have put on my swimsuit.<</say>>
<<say $PjName>>Put it on now, I promise to watch while you put it on!<</say>>
<<say $Sophia>>Let's stop wasting time, we have to Talk to the landlord.<</say>>
[[Back|Beach]]<<md>>You and Sophia go to a hotel for the night, you pay for the room <span style="color:#ed6d30">300$</span><</md>>
<<say $PjName>>We will spend the night here.<</say>>
<<say $Sophia>>I'm tired, I'm going to sleep.<</say>>
[[Continue|sophiahotel1]]<<say $PjName>>Go back to the mansion. Go to the herbalist and spend the night there, without anyone seeing you. Remember to enter through the hole in the wall.<</say>>
<<say $Sophia>>It's okay, although I'm a little scared.<</say>>
<<say $PjName>>Don't worry, you take care. We'll meet tomorrow in front of the pub. Got it?<</say>>
<<say $Sophia>>Phew... It's okay. I will be as stealthy as possible. See you tomorrow.<</say>>
<<md>>Sophia returns to spend the night at the mansion<</md>>
<<if $sophiadanger gte 4>>\
[[Continue|Sophiadisapear]]
<<else>>\
[[Continue|sophiamansion1]]
<</if>>\<<md>>Before entering, Sophia stops to Talk to you.<</md>>
<<say $Sophia>>After your friend Elsa's house... I think it's a better idea that I wait outside this time.<</say>>
<<say $PjName>>It's okay. Sophia. I'll come back in a moment.<</say>>
<<say $Sophia>>Thanks.<</say>>
[[Back|Towncenter]]<<md>>Before entering, Sophia stops to Talk to you.<</md>>
<<say $Sophia>>After what happened at Nancy's house, I'd prefer not to know more about your "adventures" with girls. I'll wait outside.<</say>>
<<say $PjName>>It's okay, I won't leave you alone, Sophia. I'll come back in a moment.<</say>>
[[Back|Street1]]<<switch visited()>>\
<<case 1>>\
<<say $Sophia>>I will miss my job. It was what I liked the most, sowing, mixing and grafting, making fluids with mushrooms, making use of their properties...<</say>>
<<say $PjName>>Yes, I remember you were very fond of mushrooms shaped like phalluses. I call it Sophia phallus inserorae.<</say>>
<<say $Sophia>>I didn't do anything sexual with them! One moment. You are a genious! I must have some of those mushroom mixes around here, I'll take them. Richard said he needed them for something, so if I take them, It'll help you with him.<</say>>
<<md>>Sophia takes the vials with a red liquid inside<</md>>
<img src="img/trash/viales.png" width="200"
style=" border: none;"/>
<<say $Sophia>>Here they are. We can go now, $PjName.Name<</say>>
<<set $sophiaviales = 1>>\
<<default>>\
<<say $Sophia>>Let's go, there's no point in staying here.<</say>>
<</switch>>\
[[Back|Herbalist]]<<say $Sophia>>But have you seen that site? It is a very seedy place. I don't even want to set foot there...<</say>>
[[Enter|Mechanic]]
[[Back|Towncenter]]
<<set $sophianoenter = 1>><<say $Sophia>>I hope my former landlord is reasonable.<</say>>
<<back>>
<<if $sucio gte 7>>\
<<goto "Ssucio">>
<</if>>\<img src="img/trash/apartmen.jpg" width="500"/>
<<say $Sophia>>This is my old apartment. We need to Talk to my landlord, he lives on the ground floor.<</say>>
<<say $PjName>>Go ahead, let's Talk to him.<</say>>
[[Continue|landlord2]]<<md>>You spend the night with Sophia, but you two only sleep. The next morning you wake up to continue your walk<</md>>
<<say $Sophia>>I hope that this time we are not so late to speak with the landlord.<</say>>
[[Continue|Towncenter]]
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime = 1>>
<</if>>
<<set $robo -= 1>>
<<if $Lillyoff is 1 || $Lillyoff is 2 || $Lillyoff is 3>>
<<set $Lillyoff += 1>>
<</if>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>\
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<set $emmafuck = 0>>
<<addhours 8>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $CurAp = $MaxAP>><<md>>Sophia spends the night in the herbalist of the mansion without anyone noticing her presence, while you spend the night in another place. The next morning you meet on the street in front of the pub as you had arranged and continue with the walk<</md>>
<<say $PjName>>I'm glad you're well.<</say>>
<<say $Sophia>>I hope that this time we are not so late to speak with the landlord.<</say>>
[[Continue|Street]]
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime = 1>>
<</if>>
<<set $robo -= 1>>
<<if $Lillyoff is 1 || $Lillyoff is 2 || $Lillyoff is 3>>
<<set $Lillyoff += 1>>
<</if>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>\
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<addhours 8>>
<<md>>Sophia spends the night in the herbalist of the mansion, but now, she's not there. Sofia has disappeared. Now you have lost her, maybe you should have helped her before they got to her. It is evident that it was dangerous for her to return to the mansion...<</md>>
<<say $PjName>>Damn, Sophia didn't come back... I think she's could be in danger.<</say>>
[[Continue|Street]]
<<set $sophiawalk = 0>>
<<set $sophiadanger = 1>><<say $Sophia>>I'm not going to go back to your friend's house... I don't like her. She was very impertinent with me.<</say>>
<<say $PjName>>She was just jealous, don't worry. Although I understand that you are not comfortable in her house Hahaha...<</say>>
<<say $Sophia>>Hmm... I don't see what's funny in it.<</say>>
<<if $sucio gte 7>>\
<<goto "Ssucio">>
<</if>>\
<<back>><<say $Sophia>>I'd prefer not going there, I don't like gambling.<</say>>
[[Enter casino|Casino]]
<<if isDateBetween($gameDate, '07:00', '20:29')>>\
[[Back|Promenade]]
<<else>>\
[[Back|Promenadenight]]
<</if>>\<<say $Sophia>>I'd prefer not going there, I don't like gambling.<</say>>
[[Enter casino|Casino]]
<<if isDateBetween($gameDate, '07:00', '20:29')>>\
[[Back|Promenade]]
<<else>>\
[[Back|Promenadenight]]
<</if>>\<<if $sophiawalk is 1>>\
<<ds1>>Sophia is following you<</ds1>>\
<</if>>\
<<if $Andreafollow is 1>>\
<<ds1>>Andrea is following you<</ds1>>\
<</if>>\<<if $Corruptquest gte 1 && $enovel is 1>>\
<<md>>You find another light novel, it seems that it deals with erotic content<</md>>
[[Take erotic novel|enovel1]]
<</if>>\
<<if $Sophiaoff lte 1>>\
[[Enter Sophia's apartment|Apartmentsophia]]
<</if>>\
[[Knock to Tiger's apartment|Tigerdoor]]
<<if $Mchapter is 0>>\
<<if isDateBetween($gameDate, '07:00', '20:29')>>\
[[Seaside|Promenade]]
<<else>>\
[[Seaside|Promenadenight]]
<</if>>\
<<else>>\
<<if isDateBetween($gameDate, '07:00', '20:29')>>\
[[Seaside|Promenade3]]
<<else>>\
[[Seaside|Promenadenight3]]
<</if>>\
<</if>>
<<addmins 5>><<md>>You walk with Sophia into the building, before continuing further, Sophia stops to Talk to you.<</md>>
<<if $sophiagift is 2>>\
<<say $Sophia>>I know you have a lot of money, but still, I can't help but be a little nervous.<</say>>
<<say $PjName>>Don't worry Sophia, everything is under control.<</say>>
<<md>>Sophia holds tight to the pendant you gave her.<</md>>
<<say $Sophia>>It reminds me of the pendant Sara asked me to give you. It is very beautiful. And having it pleases me...<</say>>
<<say $PjName>>It's what drew me to the pendant, to give it to you. I'm glad it makes you feel better.<</say>>
<<else>>\
<<say $Sophia>>I'm a little scared... I hope he's reasonable.<</say>>
<<say $PjName>>Don't worry, Sophia.<</say>>
<</if>>\
<<say $Sophia>>I must tell you that, he is an old pervert...<</say>>
<<say $PjName>>I have experience with this kind of perverts.<</say>>
<<say $Sophia>>Okay, I trust you. Go ahead.<</say>>
<<talk "Knock the door">>
<<md>>You knock on the door, knocking on it opens it a little... The door is open, Sophia looks at you and nods, the two of you enter the apartment.<</md>>
[[Continue|landlord3]]
<</talk>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>I would like to know why we haven't fucked yet.<</say>>
<<say $Sakura>>I knew you would ask about that... The reason is that you make me nervous, you are a handsome man, and I like you... I don't want to have sex with you this way, without even knowing each other and just for money... I know it's strange to say that for someone like me... But it's what I feel. Sorry.<</say>>
<<say $PjName>>Then I wish to know you better too.<</say>>
<<say $Sakura>>It's what we're doing, you come to visit me and we talk, that's how we get to know each other. Maybe someday we will meet each other outside too.<</say>>
<<say $PjName>>I'll be waiting for that day.<</say>>
<<say $Sakura>>I have to go back to work, come back another day... I hope you come back.<</say>>
<<set $CurSklove += 2>>\
<<set $Sakuratalk = 1>>\
[[Exit|club]]
<<default>>\
<<say $Sakura>>I hope that one day we can meet outside of here.<</say>>
<<say $PjName>>I'll be waiting for that day.<</say>>
<<set $CurSklove += 2>>
[[Back|Sakura1]]
<</switch>>\
<<if isDateBetween($gameDate, '09:00', '22:30') && $Saralivesophia is 1 && $sarawakeup is 1>>\
<<if $sophiatrip is 1>>\
<<md>>Sophia isnot here<</md>>
<</if>>\
<<if $Sarafuck4 is 1 && isDateBetween($gameDate, '17:00', '21:00')>>\
<<else>>\
[[Talk to Sara|S-t1]]
<</if>>\
<<if isDateBetween($gameDate, '13:35', '15:55')>>\
<<else>>\
<</if>>\
<</if>>\
<<if $sophiatrip isnot 1>>\
<<if isDateBetween($gameDate, '08:00', '13:30')>>\
[[Talk to Sophia|Sophia2]]
<<elseif isDateBetween($gameDate, '16:00', '23:50')>>\
[[Talk to Sophia|Sophia2]]
<</if>>\
<</if>>\
<<if $Saralivesophia is 1>>\
[[Sara's room|sophiaroom]]
<<else>>\
[[Sophia's room|sophiaroom]]
<</if>>\
[[Bathroom|s-bath]]
<<if $tigerdead is 1>>\
[[Leave|Apartment2]]
<<else>>\
[[Leave|Apartment]]
<</if>>\
<<addmins 5>><img src="img/sophia/sophia3.jpg" width="500"/>
<<say $Sophia>>Hi, sweetie, how are you?<</say>>
<<say $PjName>>Hello Sophia.<</say>>
<<if $sophiamushroom is 1>>\
<<say $Sophia>>$PjName.Name, I know it may be too much but I would like to ask you a favor.<</say>>
<<talk "Listen Sophia">>
<<say $Sophia>>I need you to bring me more mushrooms than you brought me before, to continue my research.<</say>>
<<say $PjName>>But Sophia, isn't that the research Richard hired you for?<</say>>
<<say $Sophia>>Yes, and I know it seems strange that I want to continue the research, but my feminine instinct tells me that I should. Besides being here doing nothing, well I just want to keep myself entertained doing something useful.<</say>>
<<say $PjName>>Okay Sophia, I understand that you want to be useful and want to continue your research. It's fine with me, if I find more mushrooms, I'll bring them to you.<</say>>
<<say $Sophia>>Thanks for understanding.<</say>>
<<if $strangemushrooms gte 1>>\
[[Give mushrooms|sophiasetas]]
<</if>>\
<<set $sophiamushroom = 2>>\
<</talk>>
<</if>>\
<<talk "I wanna sex">>
<<if $sophiafuck is 0 && $Sophiainvest is 0>>\
<<if $sucio gte 5>>\
<<say $PjName>>Sophia, I want to have sex with you now.<</say>>
<<say $Sophia>>I'm ready for you $PjName.Name. But... could you take a shower first? You smell a bit bad...<</say>>
<<else>>\
<<say $PjName>>Sophia, I want to have sex with you now.<</say>>
<<say $Sophia>>Okay, I'm ready for you $PjName.Name.<</say>>
[[Fuck Sophia|Sophiasex1]]
<</if>>\
<<elseif $sophiafuck is 0 && $Sophiainvest is 1>>\
<<say $Sophia>>Oh! I'm sorry, but right now I'm focused on the research.<</say>>
<<elseif $sophiafuck is 1 && $Sophiainvest is 0>>\
<<say $Sophia>>I still need to recover from the last time. Tomorrow I'll be like new.<</say>>
<<elseif $sophiafuck is 1 && $Sophiainvest is 1>>\
<<say $Sophia>>I still need to recover from the last time, besides I'm busy with my research.<</say>>
<</if>>\
<</talk>>
<<if $Sophiacultivo is 2 && $sophiabottle is 1 && $cultivo is 0>>\
[[Ask for concotion|redpotion1]]
<</if>>\
<<if $Sophiacultivo is 1 && $strangemushrooms gte 5>>\
[[Give Sophia mushrooms for cultivation|sophiacultivo1]]
<</if>>\
<<if $strangemushrooms gte 1 && $sophiamushroom is 2>>\
[[Give mushrooms|sophiasetas]]
<</if>>\
<<if $bluesetas gte 1 && $sophiabottle is 1>>\
[[Give blue mushrooms|sophiabluesetas]]
<</if>>\
<<if $Emptybottle gte 1 && $sophiabottle is 0>>\
[[Give empty bottle|sophiabottle]]
<</if>>\
<<if $sample gte 1>>\
[[Talk about samples|CI1]]
<</if>>\
<<if $sophiacorrupt is 2 && $sample is 0>>\
[[Corrupt investigation|CI1]]
<</if>>\
<<if $Corruptquest gte 1 && $corruptedbook is 1>>\
[[Give corrupted book|sophiacorrupted]]
<</if>>\
<<if $sophiacorrupt is 1>>\
[[Talk about the book|CBtalk]]
<</if>>\
<<if $bluepotion is 1 && $bpotion is 1 && $blueinvest isnot 1>>\
[[Talk about blue concotion|bluepotiontalk]]
<</if>>\
<<if $car is 1>>\
[[Travel together|sophiatravel]]
<</if>>\
[[Back|Apartmentsophia]]
<<if $Sophiapotion gte 3 && $sophiabottle is 1>>
<<goto "redpotion">>
<</if>>
<<if $fabhomuncul gte 3>>\
<<goto "fabhomuncul">>
<</if>>
<<if $potionred gte 3>>
<<if $Sophiacultivo isnot 1 && $Sophiacultivo isnot 2>>
<<goto "sophiacultivo">>
<</if>>\
<</if>>\
<<if $bluefind gte 4 && $blueinvest is 1>>\
<<goto "bluetalk">>
<</if>>\<<md>>You and Sophia enter into her landlord's apartment, but you don't see anyone there, at least not at first glance<</md>>
<<say $PjName>>There doesn't seem to be anyone here.<</say>>
<<say $Sophia>>I'm sure he's somewhere, I'll call him.<</say>>
<<talk "Continue">>
<<say $Sophia>>Mister Tiger! Are you there?<</say>>
<<md>>Immediately you hear a voice and some steps coming towards you.<</md>>
<<say $Tiger>>Did I hear the voice of the busty girl? Hmmm... Sophia. What's the matter? You're back? You can't live without old Tiger huh? I knew it!<</say>>
<<md>>Sophia's breasts are the first thing Tiger notices.<</md>>
<img src="img/tiger/tiger.gif" width="500"/>
<<say $Sophia>>Huh..?<</say>>
<img src="img/sophia/escote.jpg" width="500"/>
<<say $Sophia>>Always the same with my breasts, leave them alone for once!<</say>>
<<say $PjName>>Tiger! It's you, old pervert.<</say>>
<<say $Tiger>>My blowtorch friend, what are you doing here with this juicy young lady?<</say>>
<<say $PjName>>I'm helping this juicy young lady re-rent her old apartment. If you knew the breasts she has, I'm sure you'd have a fit..<</say>>
<<say $Sophia>>I never should have shown them...<</say>>
<<say $Tiger>>Ooh! I've seen them, I installed a camera in her bathroom!<</say>>
<<say $Sophia>>What the hell?<</say>>
<<say $PjName>>Hahaha... damn pervert, always the same.<</say>>
<<say $Tiger>>Hehehe...<</say>>
<<say $Sophia>>I don't want to live here anymore!<</say>>
<<say $PjName>>Come on Sophia. He is a very old man, let him enjoy the last years of his life. Plus you can always remove the camera now that you know.<</say>>
<<say $Tiger>>No! I am a loudmouth.<</say>>
<<say $Sophia>>I guess you're right, $PjName.Name. It's okay. Tiger I want the flat for free, you owe me that for watching me naked!<</say>>
<<md>>After a brief pause, Tiger sighs and accepts Sophia's request.<</md>>
<<say $Tiger>>It's ok, you win. Here you have the key.<</say>>
<<md>>Tiger gives Sophia the key to her flat.<</md>>
<<say $Sophia>>Thanks... Come on $PjName.Name, let's go to the flat.<</say>>
<div class="lovelove"><div id="imgsophia"></div><div id="horizontalSolovebarbkg" class="Solovebarbkg"><div id="horizontalSolovebar" class="Solovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Solove(State.variables.CurSolove, State.variables.MaxSolove,
"horizontalSolovebar", true, ev.content);
});<</script>>
[[Go to Sophia's apartment|apartmen sophia]]
<<set $sophiahouse = 1>>
<<set $CurSolove += 10>>
<</talk>><<md>>You enter the apartment with Sophia, she is serious after the Talk to Tiger, but she doesn't seem angry.<</md>>
<<say $PjName>>In the end you got it for free. You knew how to take advantage of the situation after what old man said to you. I think you're smart, Sophia.<</say>>
<<say $Sophia>>He is not the only one who's said stuff like that. You too, talk about my breasts...<</say>>
<<md>>Sophia enters the bathroom and you hear a noise, then Sophia comes out with a broken camera in her hand.<</md>>
<<say $Sophia>>That old pervert won't be able to watch me anymore!<</say>>
<<say $PjName>>Sophie, I...<</say>>
<<say $Sophia>>Don't worry, I like that you like my breasts, I just don't like that you go around commenting on it... If I've shown them to you, it's for a reason. You're the only man I've been attracted to in years.<</say>>
<<say $PjName>>I don't see anything wrong with showing off your tremendous feminine attributes...<</say>>
<<md>>Keeping a serious countenance, Sophia starts to strip off her clothes.<</md>>
<<talk "Continue">>
<img src="img/sophia/nude.jpg" width="500"/>
<<say $Sophia>>It's time to reward you.<</say>>
<<say $PjName>>I haven't done anything, Sophia. You are here for your intelligence.<</say>>
<<say $Sophia>>It's not true, without you I would have never been able to come back here, I owe you that at least. What are you waiting for? Take off your clothes, or do you not like what you see?<</say>>
<<md>>You take off your clothes, but you get hard even before she touches you.. She then launches herself onto you to devour you completely.<</md>>
<<talk "Sophia puts her mouth on your cock">>
<img src="img/sophia/suck.gif" width="600"/>
[[Continue|Sophiasex]]
<</talk>>
<</talk>>
<<set $sophiawalk = 2>>
<<set $sophiahelp = 4>>
<img src="img/sophia/suck1.gif" width="700"/>
<<md>>Sophia doesn't stop sucking for a moment, it inevitably makes you cum very quickly, it seems that she did it on purpose<</md>>
<<say $PjName>>I'm cumming now! Ah!<</say>>
<img src="img/sophia/facial.gif" width="500"/>
<<say $Sophia>>Perfect. It is time to pay for your sins.<</say>>
<<md>>Far from stopping, Sophia continues to suck your cock with more enthusiasm.<</md>>
<img src="img/sophia/suck2.gif" width="500"/>
<<say $Sophia>>Tell me, are you enjoying?<</say>>
<<say $PjName>>Ah! Sophia, stop! Ah!<</say>>
<<say $Sophia>>I will not stop, this is your punishment.<</say>>
<<say $PjName>>Ah! Sophia! How cruel! Ah!<</say>>
<<md>>Sophia makes you cum a few more times until your balls are empty, you can't cum anymore, but she keeps sucking a little more, although gently.<</md>>
<img src="img/sophia/suck3.gif" width="500"/>
<<say $PjName>>I'm super done. Phew...<</say>>
<<say $Sophia>>Yes, you are done. Now I'm going to take a shower. You're free.<</say>>
<<md>>Sophia finally lets go of you, leaving your cock red hot, like a strawberry.<</md>>
<<say $Sophia>>By the way, you're welcome to visit me again anytime, sweetheart. My doors are always open for you.<</say>>
<<talk "Continue">>
<<md>>After these words Sophia enters the shower and closes the door, you don't say anything... Meanwhile in another apartment in the same building<</md>>
<<say $Tiger>>Ooh! Yes! YES..! Luckily I didn't say anything about the living room camera! Hehehe....<</say>>
<<md>>It's time to go<</md>>
<<if isDateBetween($gameDate, '07:00', '20:29')>>\
[[Exit|Promenade]]
<<else>>\
[[Exit|Promenadenight]]
<</if>>\
<</talk>>
<<set $Sophiafuck3 = 1>><<if isDateBetween($gameDate, '07:30', '21:55')>>\
<<md>>You knock on the door but it seems that no one is there<</md>>
<<say $PjName>>It seems that the old man is not here.<</say>>
<<elseif isDateBetween($gameDate, '22:00', '01:00')>>\
<<if $tigerocupet is 1>>\
<<goto "tigerocupet">>\
<</if>>\
<<md>>You knock on the door and after a moment Tiger opens the door<</md>>
<<say $Tiger>>Dude! Come on, come on, don't stay there.<</say>>
[[Enter|tigerapartment]]
<<else>>\
<<md>>You knock on the door but no one opens the door<</md>>
<<say $PjName>>I guess Tiger is sleeping.<</say>>
<</if>>\
[[Back|Apartment]]
<<if $labjess gte 1 && $cjess1 gte 1 && $Tigmalo isnot 1>>\
<<if $mjes gte 1 || $nohelpmarie gte 1>>
<<goto "tigernotenter">>
<</if>><</if>>
<<if $Tigmalo is 1>>
<<goto "tigernotenter2">>
<</if>>
<<if $SleepLocation lte 4>>\
[[Set default bedroom|Sophiadefault]]
<</if>>\
[[Sleep|Sophiasleep]]
[[Back|Apartmentsophia]]
<<if $Saralivesophia is 1 && $richarddead is 0>>\
<<goto "Sararest">>
<</if>>
<<if $Saralivesophia is 1 && $richarddead is 1 && $sarawakeup is 0>>\
<<goto "sarawake">>
<</if>>\
<<if $sarawakeup is 1>>\
<<goto "sarabed">>
<</if>>\
<<md>>From now on this will be your default bed<</md>>
[[Back|sophiaroom]]
<<set $SleepLocation = 5>><<md>>You sleep in Sophia's room. Sleeping is always good to regain energy<</md>>
[[Wake up|sophiaroom]]
<<addhours 8>>\
<<set $drunkjess = 0>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisemen = 0>>
<<set $cyndisex = 0>>
<<set $mallsmoke = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $riverwalk = 0>>
<<set $madidrinks = 0>>
<<set $labjessoc = 0>>
<<include "slp">>
<<set $CurAp = $MaxAP>><<md>>You are incredibly tired. You head to Sophia's house and spend the night there.<</md>>
[[Sleep in Sophia's home|Sophiasleep]]
<<set $CurEnergy to $MaxEnergy>><<md>>You start fucking Sophia<</md>>
<img src="img/sophia/sex1.gif" width="500"/>
<<say $Sophia>>Ahh! Yes..!<</say>>
<img src="img/sophia/sex.gif" width="500"/>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Deep down you're a whore, and it shows that you like men. You should never have had a woman as a girlfriend.<</say>>
<<say $Sophia>>What... Ah!... Ah!.. ousness. Ah!.. Who are you to Talk to me like that! Ah!.. But Ah!.. you are right Ah!..<</say>>
<<default>>\
<<say $Sophia>>That's it. Take it deep inside! Ah!..<</say>>
<</switch>>\
<<say $PjName>>It's time to stain your face!<</say>>
<<md>>You masturbate on Sophia's face<</md>>
<img src="img/sophia/handjob.gif" width="500"/>
<<say $Sophia>>I'm waiting. Yihw!<</say>>
<<say $PjName>>Here it comes! Ahh!<</say>>
<<talk "Cum">>
<img src="img/sophia/cum.gif" width="700"/>
<<say $Sophia>>Hihihi... You always surprise me...<</say>>
<<say $PjName>>I'm done.<</say>>
<<say $Sophia>>Me too... I'm going to wash up.<</say>>
[[Sophia's apartment|Apartmentsophia]]
<</talk>>
<<set $sophiafuck = 1>>
<<addhours 1>>
<<set $sucio += 1>>
<<set $Sophiafuck4 = 1>><<say $Cyndi>>Wait! Look. This ugly guy had this in his pocket.<</say>>
<<md>>Cyndi shows you and Elsa the gem she found<</md>>
<img src="img/trash/greengem.png" width="200" style="
border: none;"/>
<<say $Elsa>>Wow! It looks like a precious gem, how beautiful. Looks like it's worth a lot of money... What a keen eye you have, Cyndi.<</say>>
<<say $PjName>>It is one of the gems I am looking for!<</say>>
<<say $Cyndi>>Are you looking for gems like this? Okay, I'll give it to you.<</say>>
<<say $Elsa>>No, no, no Cyndi, stupid girl, ask him something in exchange for it, haven't you learned anything in our cult?<</say>>
<<say $Cyndi>>Yes, I know master Elsa. But this time I won't ask for anything in return. Just for this time.<</say>>
<<say $Elsa>>I understand, you fell for the charms of $PjName.Name...<</say>>
<<md>>Cyndi gives you the <span style="color:#b635ce">Green gem</span><</md>>
<<talk "Praise Cyndi">>
<<say $PjName>>Cyndi, thank you, it's important that I find all the gems. Your beauty seems commensurate with your goodness.<</say>>
<<md>>Cindy likes your compliment<</md>>
<img src="img/cyndi/cyndi.jpg" width="600"/>
<div class="lovelove"><div id="imgcyndi"></div><div id="horizontalCylovebarbkg" class="Cylovebarbkg"><div id="horizontalCylovebar" class="Cylovebar"></div>+15 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Cylove(State.variables.CurCylove, State.variables.MaxCylove,
"horizontalCylovebar", true, ev.content);
});<</script>>
<<say $Cyndi>>Thanks, you're very kind. But I think you've done the hard work and you deserve it, and I'm glad to help.<</say>>
<<say $Elsa>>Who told you that you can flirt with $PjName.Name, he's mine!<</say>>
<<say $Cyndi>>I'm sorry master...<</say>>
<<say $PjName>>Oh... Come on Elsa. Don't be like that, let her express herself...<</say>>
<<say $Elsa>>No, hmm...<</say>>
<<md>>It's time to get going, before Elsa gets more jealous, now you only need one more gem<</md>>
[[Continue|Street1]]
<<set $CurCylove += 15>>\
<</talk>>
<<talk "I deserve it">>
<<say $PjName>>Well, I think I deserve this gem, after all, I was the one who did all the hard work.<</say>>
<<say $Elsa>>Oh! What a cheek! Hmm... Now you go without sex for a week. Well, that's too much... You won't run out of sex, but you are a cheek!<</say>>
<<say $Cyndi>>That's why I gave it to you, I think you earned it...<</say>>
<<md>>It's time to get going, now you only need one more gem<</md>>
[[Continue|Street1]]
<</talk>>
<<set $gems += 1>>
<<set $Greengem = 1>>
<<set $Josephguard = 0>>\
<<set $Gq = 4>>\
<<set $cyndimeet = 1>><<if $Sophiainvest is 1>>\
<<say $Sophia>>I will be researching, I will be focused on that from now on.<</say>>
<</if>>\
<<if $Sophiapotion lte 2>>\
<<talk "1" 1 $strangemushrooms "You don't have mushrooms.">>
<<set $strangemushrooms -= 1>><<set $Sophiainvest = 1>>
<<set $Sophiapotion += 1>><<goto "sophiasetas">>
<</talk>>, \
<<talk "2" 2 $strangemushrooms "You don't have mushrooms.">>
<<set $strangemushrooms -= 2>><<set $Sophiainvest = 1>>
<<set $Sophiapotion += 2>> <<goto "sophiasetas">>
<</talk>>, \
<<talk "3" 3 $strangemushrooms "You don't have mushrooms.">>
<<set $strangemushrooms -= 3>><<set $Sophiainvest = 1>>
<<set $Sophiapotion += 3>> <<goto "sophiasetas">>
<</talk>>
<</if>>\
[[Back|Sophia2]]
<<say $Richard>>Right now I don't need favors.<</say>>
<<if $Richarddrink is 0>>\
<<talk "Take a drink" 2 $sunrise "I need 2 tequila sunrise for this">><<goto "richardrink1">><</talk>>
<<else>>\
<<say $Richard>>I won't be drinking any more today.<</say>>
<</if>>\
[[Back|Firstfloor]]<<switch visited()>>\
<<case 1>>\
<<md>>One of the shelves has been moved back revealing a door<</md>>
<img src="img/trash/secretdoor.jpg" width="550"/>
<<say $Andrea>>Wow! A secret room... What do you think will be inside? Some other guy kidnapped by Richard?<</say>>
<<say $PjName>>I don't know, let's take a look to find out.<</say>>
<</switch>>
[[Go in|Lillyroom]]
[[Back|Office3]]
<<set $secretoffice = 1>><<say $Richard>>I'm currently occupied with work in the office and can't talk right now.<</say>>
[[Back|Office]]<<say $PjName>>I just want to have a drink.<</say>>
<<say $Richard>>Alright, let's have a drink<</say>>
<<md>>You give a drink to Richard and spend some time chatting with him.<</md>>
[[Back|Livingroom]]
<<set $highball -= 2>>
<<set $Richarddrink = 1>>
<<set $CurRS += 5>><<say $PjName>>I just want to have a drink.<</say>>
<<say $Richard>>Alright let's drink<</say>>
<<md>>You buy Richard a drink and spend some time chatting with him. His suspicion of you is somewhat lessened by this.<</md>>
[[Back|Firstfloor]]
<<set $sunrise -= 2>>
<<set $Richarddrink = 1>>
<<set $CurRS -= 5>><<md>>Upon entering the room, you find Richard, he is disheveled, restless and seems worried. It's the first time you've seen Richard worried about something since you got here.<</md>>
<<say $Richard>>He has been released! He has escaped! It can't be, I was very careful! Someone must have helped him escape from the basement. And Sara, my wife, she has disappeared! Has she left? Did I go too far from her by locking her in the room? $PjName.Name you have to help me find Sara!<</say>>
[[Help to find Sara|Richard-help]]
<<md>>You inspect everything in the living room, you can clearly see that there are signs of a fight, including shattered furniture. There are also some red spots that look like blood, but it's not a lot...<</md>>
<<say $PjName>>I think those stains are blood... I think someone has had a fight here. I should go see Sara.<</say>>
[[Back|Mansion1]]
<<set $look = 1>><<say $PjName>>What are you talking about?<</say>>
<<say $Richard>>I must confess that I captured a man in the basement, but he has escaped. And I think that now, we are all in danger. Sara has disappeared from her room, she is nowhere to be found. You must find her.<</say>>
<<say $PjName>>Sara is in danger? How is it possible that we got her into this, she is innocent!<</say>>
<<say $Richard>>I'm so sorry... I never should have put her in danger. Please find her, check her in her room. Maybe you will find something that I might have missed.<</say>>
[[Back|Mansion1]]
<<set $richardhelp = 1>><<md>>You scan the room carefully to find clues of what has happened to Sara<</md>>
<<say $PjName>>What the hell? There are scratches on the wall, also a recent-looking white puddle on the floor, and the window is completely smashed...<</say>>
[[Continue|Sara3]]
<<set $look1 = 1>>
<<set $saradisapear = 1>><<md>>You approach the window... Maybe you'll see something that will clear your mind...<</md>>
<<say $PjName>>Despite being completely broken, there is still a lovely view of the garden...<</say>>
<img src="img/trash/wcrash.jpg" width="500"/>
<<talk "Continue">>
<<if $vamp is 0>>\
<<md>>You look out the window and in the distance, you see something that makes your blood run cold. A hooded figure stands motionless in the garden, and looks in your direction<</md>>
<img src="img/trash/vamp.webp" width="500" style="
border: none;"/>
<<say $PjName>>What a sinister guy. He gave me goosebumps. Is it associated with Sara's disappearance? I must speak to Richard immediately. I can't believe he doesn't know anything. This is getting more and more sinister and strange.<</say>>
<<else>>\
<<md>>You look out the window and then in the distance, you see something that makes your blood run cold. Again that sinister hooded figure. This time he watches you from the garden while he remains motionless<</md>>
<img src="img/trash/vamp.webp" width="500" style="
border: none;"/>
<<say $PjName>>Again that strange guy! It gave me chills and he's looking at me! I'm sure it's connected to Sara's disappearance. Richard must know something... This is getting more and more sinister and strange<</say>>
<</if>>\
<<md>>You hear the cound of the door behind you<</md>>
[[Continue|Johntalkroom]]
<</talk>>
<<set $look1 = 2>><<say $PjName>>Who's there?<</say>>
<<md>>Startled, you turn to see that John is in the room<</md>>
<<talk "Continue">>
<img src="img/john/john.jpg" width="500"/>
<<say $John>>Dude, I'm sorry if I scared you.<</say>>
<<say $PjName>>John! You're supposed to be in the basement!<</say>>
<<say $John>>Yes, I know we agreed on that, but due to recent strange events, I decided to look for you. I'm worried, things seem to be getting out of control.<</say>>
<<say $PjName>>Worried? What do you mean?<</say>>
<<say $John>>Everything that's going on here makes me nervous. I want to know if our strategy to defeat Richard and put a stop to everything is still in play... Don't be fooled by him. He is the bad guy here...<</say>>
<<say $PjName>>Yes, I understand. The plan still stands. I have almost all the gems. But I'm missing one and I don't know where to find it.<</say>>
<<say $John>>Good, good... So you already have four gems? That's good, we can start phase two of the plan. Maybe we can access Richard's mausoleum.<</say>>
<<say $PjName>>But you said it takes 5 gems. Also, outside the house there is a very strange looking hooded guy...<</say>>
<<say $John>>A strange guy you say? Hmm...It's certainly concerning, but it has no impact on our plan at the moment. Don't pay too much attention... First things first. I can come up with a way to open the closed door if you decide to visit the garden's labyrinth....<</say>>
<<if $richardhelp is 1>>\
<<say $PjName>>It's okay. But I think Richard is pretty down right now. He is in the room not knowing what to do... Don't you think he is almost defeated already?<</say>>
<<say $John>>I didn't see Richard when I came in here. Although you may be right... Even if Richard is down. We must not stop... I'm sure Richard will recover. This is our chance, if he is down, then it is our time to make the last blow and end his tyrannical and malevolent plans. Don't let our advantage go to waste.<</say>>
<</if>>\
<<say $PjName>>It's okay. We'll meet where you specified.<</say>>
<<say $John>>I'll be waiting...<</say>>
<<md>>After the Talk to John, he walks out the door and you are left alone in the room. You look out the window again, but the hooded guy is no longer watching<</md>>
[[Back|Sara3]]
<<set $Richardmiss = 1>>
<<if $Nancyoff is 0>>\
<<set $Nancymiss = 1>>
<</if>>\
<</talk>><<say $Richard>>You must find a clue that leads us to Sara. Take a look in her room, when you come back I will tell you everything.<</say>>
<<say $PjName>>It's okay, Richard.<</say>>
[[Back|Mansion1]]<<say $Richard>>You must find Sara, take a look in her room.<</say>>
[[Back|Mansion1]]<<md>>When you return to the living room to tell Richard what you have seen, a minor problem arises: Richard is not present.<</md>>
<<say $PjName>>Where the fuck is Richard? He told me he'd be here and now he's gone! Is it a part of his evil plan? Maybe he is related to the hooded man, and perhaps he is Richard himself. <</say>>
[[Continue|Mansion1]]
<<set $Richardmiss = 2>>
<<if $Andreafollow is 0>>\
<<say $Cyndi>>I hope you find Elsa soon...<</say>>
<<if $elsaclue is 1>>\
<<say $PjName>>Don't worry, I'll find Elsa.<</say>>
<<elseif $elsaclue is 0>>\
[[Ask about some clue|elsaclues]]
<</if>>\
<<else>>\
<<say $Cyndi>>I hope you find Elsa soon...<</say>>
<<say $Andrea>>I'm sure $PjName.Name will find her, don't worry.<</say>>
<<if $elsaclue is 1>>\
<<say $Cyndi>>The guy said he was going to take Elsa, away from here, through a shadowy street or something like that... I don't remember well.<</say>>
<<say $Andrea>>It's not much, but it's something to start with.<</say>>
<<say $Cyndi>>Sorry.<</say>>
<<say $PjName>>Don't worry, we'll find Elsa.<</say>>
<<elseif $elsaclue is 0>>\
[[Ask about some clue|elsaclues]]
<</if>>\
<</if>>\
<<if $Andreafollow is 0>>\
[[Back|Elsahouse1]]
<<else>>\
[[Back|Elsahouse2]]
<</if>><<say $PjName>>I'm here, John.<</say>>
<<say $John>>Very well, the door is already open, go ahead, let's go in.<</say>>
<<md>>John has opened the door<</md>>
<img src="img/trash/opengate.jpg" width="600"/>
[[Enter|Mausoleojohn]]
<<set $opendoor = 1>>
<<set $johnwait = 1>>
<<set $Gq = 5>>
<<md>>You go to Cyndi to Talk to her, indeed she seems very sad.<</md>>
<img src="img/cyndi/sad.jpg" width="400"/>
<<say $Cyndi>>Sniff... Sniff... $PjName.Name! Good thing you're here. I didn't know what to do anymore... Sniff...<</say>>
<<say $PjName>>Cyndi, What happened here? Where is Joseph? I didn't see Elsa anywhere either. And you are well?<</say>>
<<say $Cyndi>>Sniff... I... I'm fine. But, the guy... Joseph. He woke up and took off his bonds... Sniff... He has taken Elsa! He has taken my master... I don't know where but... but... he has kidnapped her! I couldn't do anything, he knocked me down... Sniff... I'm so sorry... Poor Elsa, I don't know where he could have taken her!<</say>>
<<say $PjName>>Don't worry... The threat is over now, you're safe.<</say>>
<<say $Cyndi>>Yes I know. But I can't help but feel bad for Elsa. You have to find her!<</say>>
<<md>>Joseph has taken Elsa. Cyndi doesn't know where, and you have no clue.<</md>>
<<say $PjName>>But how? Where has he taken Elsa? How I can help her?<</say>>
<<if $sexcult is 1>>\
<<say $Cyndi>>I don't know... Elsa is smart, maybe she left some trace... I hope you find her. The sex cult has been closed because of her... Poor Elsa. I hope she's okay.<</say>>
<<else>>\
<<say $Cyndi>>I don't know... Elsa is smart, maybe she left some trace... I hope you find her... I hope she's okay.<</say>>
<</if>>\
[[Continue|Elsahouse1]]
<<set $elsamiss = 1>>
<<set $Gq = 6>>\
<<set $Eq = 1>>\<<if $Nancyoff is 1>>\
<<switch visited()>>\
<<case 1>>\
<<md>>You go to Talk to Andrea and Nancy.<</md>>
<<say $PjName>>Girls, I would like to Talk to you.<</say>>
<<say $Andrea>>What's up, it sounds like you're going to break up with me! No! I won't let you...<</say>>
<<say $Nancy>>I think it's not that Andrea, he addressed me too...<</say>>
<<say $PjName>>Ahem... It's time, the basement guy and I found Richard's secret mausoleum and we're about to enter it.<</say>>
<<if $andreabase is 1>>\
<<say $Andrea>>He's the guy who saw us fuck, right?<</say>>
<<say $PjName>>That's right... That's him.<</say>>
<<say $Andrea>>I'm a little embarrassed to see him again...<</say>>
<<say $PjName>>Well, that didn't stop you from riding me, dear Andrea.<</say>>
<<say $Andrea>>I was drunk and horny... I thought you wanted to have sex with me, not that you were going to tell me there was a man in the basement, besides, you didn't stop either...<</say>>
<<say $Nancy>>Did you have sex in front of the basement guy? Mother of God you are both crazy!<</say>>
<<say $PjName>>Ahem...<</say>>
<<say $Andrea>>Come on Nancy... that's not fair...<</say>>
<<say $Nancy>>I don't want more details... Please $PjName.Name, can you get to the point?<</say>>
<<elseif $andreabase is 0>>\
<<say $Andrea>>There was a guy in the basement and you didn't tell me?<</say>>
<<say $PjName>>I just didn't want to put you in trouble.<</say>>
<<say $Nancy>>He did tell me. To keep me safe from Richard.<</say>>
<<say $Andrea>>What? You told Nancy and you didn't tell me? This is the last straw!<</say>>
<<say $PjName>>Come on Andrea, it's not the time to get angry.<</say>>
<<say $Nancy>>It's true Andrea, don't be jealous, it seems that $PjName.Name has something important to say.<</say>>
<<say $Andrea>>I'm not jealous! It is just that... Hmm... It doesn't matter.<</say>>
<<md>>Although Andrea says that it doesn't matter, she really does seem to care, she seems offended.<</md>>
<<say $Andrea>>And what do you mean by the mausoleum?<</say>>
<</if>>\
<<say $PjName>>Yes, the point is that I am going to enter the mausoleum, besides Andrea, your sister, has been kidnapped...<</say>>
<<say $Nancy>>How awful! I didn't know Sara very well, but she seemed like a nice person.<</say>>
<<say $Andrea>>Sara? My sister Sara, kidnapped? Surely that bastard Richard has locked her up somewhere else! I'm going with you immediately to the mansion, we'll look for clues... I'll enter the mausoleum with you... Do you hear me, $PjName.Name?<</say>>
<<say $PjName>>We already talked about this Andrea...<</say>>
<<say $Nancy>>Andrea, it may be dangerous...<</say>>
<<say $Andrea>>We are talking about my sister, I will not stay here doing nothing. No way!<</say>>
<<say $PjName>>But...<</say>>
<<say $Andrea>>I will go! At least until we discover some clues about Sara... If you want us to come back later, we will, although I would like to accompany you until the end...<</say>>
<<md>>It seems that this time Andrea will accompany you to the mansion. There's no way she's gonna change her mind<</md>>
<<say $PjName>>Php... Okay, I can't make you change your mind... Nancy, at least you stay here, safe.<</say>>
<<say $Nancy>>Okay. I don't want to cause you any more trouble. Also, I don't know what I could do...<</say>>
<<say $Andrea>>You could come and cheer $PjName.Name up when he's down. Surely your pussy raises his morale, and something else too....<</say>>
<<say $Nancy>>Andrea! You should stop being so vulgar.<</say>>
<<say $PjName>>You seem tobe quite friendly with each other...<</say>>
<<say $Andrea>>Come on my love. Let's get going!<</say>>
<<say $Nancy>>Be careful. I don't want to lose you... either of you.<</say>>
<<say $Andrea>>Calm down my love, I'm sure we'll be fine. When we get back we'll have to have a threesome. So be prepared!<</say>>
<<say $Nancy>>Always so vulgar! Hmm...<</say>>
<<md>>Far from being really offended, Nancy turned red as a tomato. It seems like she likes the idea of a threesome, plus she and Andrea have become good friends.<</md>>
<<default>>\
<<say $PjName>>I'm going to the mansion.<</say>>
<<say $Andrea>>If you came to tell me that, it is because you want me to go with you. Come on my love... I'll follow you.<</say>>
<<say $Nancy>>Please, be careful, both of you.<</say>>
<</switch>>\
<</if>>\
<<if $Nancyoff is 0>>\
<<switch visited()>>\
<<case 1>>\
<<md>>You go to speak with Andrea<</md>>
<<say $PjName>>Ahem... It's time, the basement man and I found Richard's secret mausoleum and we're about to enter it.<</say>>
<<if $andreabase is 1>>\
<<say $Andrea>>He's the guy who saw us fuck right?<</say>>
<<say $PjName>>That's right... It's him.<</say>>
<<say $Andrea>>I'm a little embarrassed to see him again...<</say>>
<<say $PjName>>Well, that didn't stop you from riding me, dear Andrea.<</say>>
<<say $Andrea>>I was drunk and horny... I thought you wanted to have sex with me, not that you were going to tell me there was a man in the basement, besides, you didn't stop either...<</say>>
<<elseif $andreabase is 0>>\
<<say $Andrea>>There was a guy in the basement and you didn't tell me?<</say>>
<<say $PjName>>I just didn't want to put you in trouble.<</say>>
<<say $Andrea>>I dont believe it! You do not trust me!<</say>>
<</if>>\
<<say $PjName>>Listen Andrea! Your sister Sara has been kidnapped from her room!<</say>>
<<say $Andrea>>Sara? My sister Sara, kidnapped? Surely that bastard Richard has locked her up somewhere else!<</say>>
<<say $PjName>>I don't know, his room was messy and the window was broken. Maybe it wasn't Richard....<</say>>
<<say $Andrea>>Now that you're saying it. I'm worried about Nancy. She hasn't been home. She should be back by now... I think she too has been kidnapped.<</say>>
<<say $PjName>>Nancy! No! I have to find her! And Sara too! What is happening here?<</say>>
<<say $Andrea>>I will go with you! At least until we discover somes clue about Sara and Nancy... If you want us to bome back later, we will, although I would like to accompany you until the end...<</say>>
<<say $PjName>>Okay Andrea, I see you are determined. I accept your help. I hope that doesn't put you in danger.<</say>>
<<say $Andrea>>Thank you for worrying about me but with you by my side I'm sure I'll be fine. Let's get going!<</say>>
<<default>>\
<<say $PjName>>I'm going to the mansion.<</say>>
<<say $Andrea>>If you've come to tell me that, it is because you want me to go with you. Come on my love... I'll follow you.<</say>>
<</switch>>\
<</if>>\
[[Continue|andreafollow]]
<<set $andreatalk = 1>><<if $elsamiss is 0>>\
<<md>>Elsa's house is a complete mess, no trace of Joseph. You can see that Cyndi is sitting on the couch, she looks like she is crying.<</md>>
<img src="img/trash/elsamess.jpg " width="800"/>
[[Talk to Cyndi|elsadisapear]]
<<else>>\
[[Talk to Cyndi|talk-cyndi]]
<</if>>\
<<if $training is 0 && $CurEnergy gte 30>>\
[[Training on the chin-up bar|training3]]
<</if>>\
[[Elsa's room|Elsaroom1]]
[[Kitchen|elsakitchen1]]
[[Bathroom|Elsabathroom1]]
[[Exit|Street1]]
<<addmins 5>>\
<<if $Andreafollow is 1>>\
<<goto "Elsahouse2">>
<</if>>
<<set $Gq = 6>>\<<if $Stats is 0>>\
<<set $Stats = 1>>\
<</if>>\
<<if $Strength lte 14>>\
<<if $CurEnergy gte 40>>\
<<set $Strength += 1>> <<set $CurEnergy -= 40>><<set $Stamina -= 40>>\
<<md>>You can sense how the rigors of training grant you improved health and stamina, better equipping you to face life's challenges.<</md>>
<<say $PjName>>I am steadily building up my strength.<</say>>
<<if $endurencetrain gte 2>>\
<<md>> You dedicate an hour to training on the chin-up bar, resulting in a strength increase of +1 and your routine work results in an additional +1 increase in endurance.
<span style="color:#ed6d30"> Strength + 1 Endurence +1</span><</md>>
<<else>>\
<<md>> You dedicate an hour to training on the chin-up bar, resulting in a strength increase of +1.<span style="color:#ed6d30"> Strength +1 </span> <</md>>
<</if>>\
<img src="img/trash/training.jpg" width="700"/>
[[Finish exercises|Elsahouse1]]
<<addhours 1>>\
<<addmins 30>>\
<<set $sucio += 1>>\
<<set $training = 1>>\
<<set $endurencetrain += 1>>\
<<if $endurencetrain gt 2>>\
<<set $endurencetrain = 0>>\
<<set $Endurence += 1>>\
<</if>>\
<<elseif $CurEnergy lte 39>>\
<<say $PjName>>I'm too fatigued to work out.<</say>>
[[Back|Elsahouse1]]
<</if>>\
<</if>>\
<<if $Strength gte 15 && $Strength lte 30>>\
<<if $secondtrain gte 3>>\
<<if $CurEnergy gte 70>> <<set $sucio += 3>>\
<<if $endurencetrain gte 2>>\
<<md>> After several days of intense training, you finally achieve another breakthrough in increasing your strength +1 and your routine work results in an additional +1 increase in endurance.
<span style="color:#ed6d30"> Strength + 1 Endurence +1</span><</md>>
<img src="img/trash/training.jpg" width="700"/>
<<else>>\
<<md>>After several days of intense training, you finally achieve another breakthrough in increasing your strength +1.<</md>>
<</if>>\
<img src="img/trash/training.jpg" width="700"/>
<<say $PjName>>Ugh... I'm completely drained.<</say>>
<<md>>You increase <span style="color:#ed6d30"> Strength +1 </span> <</md>>
[[Finish exercises|Elsahouse1]]
<<addhours 1>><<addmins 30>><<set $training = 1>>\
<<set $CurEnergy -= 70>><<set $Stamina -= 70>><<set $secondtrain = 0>>\ <<set $Strength += 1>>\
<<elseif $CurEnergy lte 69>>\
<<say $PjName>>I'm too fatigued to work out.<</say>>
[[Back|Elsahouse1]]
<</if>>\
<</if>>\
<<if $secondtrain lte 2 && $training is 0>>\
<<if $CurEnergy gte 20>>\
<<if $endurencetrain gte 2>>\
<<md>>You've come to the realization that your body has reached its current maximum capacity. Training here doesn't demand as much effort from you anymore But your routine work results in an additional +1 increase in endurance.
<span style="color:#ed6d30"> Endurence +1</span><</md>>
<<else>>\
<<md>>You've come to the realization that your body has reached its current maximum capacity. Training here doesn't demand as much effort from you anymore.<</md>>
<</if>>\
<<say $PjName>>It's become too effortless for me now.<</say>>
<img src="img/trash/training.jpg" width="700"/>
[[Finish exercises|Elsahouse1]]
<<set $CurEnergy -= 20>>\
<<set $Stamina -= 20>>\
<<set $endurencetrain += 1>>\
<<set $sucio += 1>>\
<<set $secondtrain += 1>>\
<<set $endurencetrain += 1>>\
<<if $endurencetrain gt 2>>\
<<set $endurencetrain = 0>>\
<<set $Endurence += 1>>\
<</if>>\
<<addhours 1>>\
<<addmins 30>>\
<<set $training = 1>>\
<<elseif $CurEnergy lte 19>>\
<<say $PjName>>I'm too fatigued to work out.<</say>>
[[Back|Elsahouse1]]
<</if>>\
<</if>>\
<</if>>\
<<if $Strength gt 30>>\
<<md>>Exercising here will no longer increase your strength.<</md>>
[[Back|Elsahouse1]]
<</if>>\
[[Back|Elsahouse1]]
[[Back|Elsahouse1]]<<if $sucio gte 1>>\
[[Take a shower|E-shower1]]
<</if>> \
[[Back|Elsahouse1]]<<md>>As you enter the gate you pass what appears to be a small family cemetery. There is a large statue in the center and on the other side of the statue is a mausoleum.<</md>>
<<say $John>>There! Do you see behind that statue? That's the entrance. But I'm afraid the door is closed, and it won't be so easy for me to open it...<</say>>
<<say $PjName>>And what options do we have? Do you think we can open the door? I only have 4 gems<</say>>
<<say $John>>Don't worry, I'll take care of opening the door. But I'll need some time to figure out its mechanism. If you have something else to do, now is the time. Come back in a while.<</say>>
<<say $PjName>>You sure? Richard may try to attack you while you're opening the door...<</say>>
<<say $John>>Don't worry, I'm prepared. But if you want, you can take a look around to be sure or maybe you can find something of interest. I will be by the door.<</say>>
[[Continue|mausoleo1]]<<md>>Darkness surrounds this place.<</md>>
<<if $Andreafollow is 1>>\
[[Talk to Andrea|Andreacement]]
<</if>>\
[[Walk through the graveyard|mausoleo2]]
<<if $Andreafollow is 1>>\
[[Return|returnmaze]]
<<else>>\
[[Back to maze|Maze8]]
<</if>><<md>> There is a statue in the center of the cemetery.<</md>>
<<if $Andreafollow is 1>>\
[[Talk to Andrea|Andreacement1]]
<</if>>\
<<if $tigerenterrado is 1>>\
[[Tiger's tomb|tigertomb]]
<</if>>\
[[Inspect the statue|statue]]
[[Walk through the graveyard|mausoleo3]]
[[Back|mausoleo1]]<<switch visited()>>\
<<case 1>>\
<<md>>At the end of the small cemetery you can see an exit that leads to a kind of secondary street.<</md>>
<<say $PjName>>It seems that here there is a street that leads to an exit from the cemetery. But it looks pretty dark and scary.<</say>>
<img src="img/trash/darkstreet.jpg" width="500"/>
<</switch>>
<<if $Andreafollow is 1>>\
[[Talk to Andrea|Andreacement2]]
<</if>>\
<<if $johnwait is 1>>\
[[Talk to John|john-talk1]]
<</if>>\
[[Exit the graveyard|blackstreet]]
[[Back|mausoleo2]]
<<if $albertmeet gte 1 && $mausoleo is 0>>\
<<goto "opendoor">>
<</if>>
<<if $mausoleo is 1>>\
<<goto "opendoor1">>
<</if>><<md>>The door is closed.<</md>>
<img src="img/trash/Mdoor.jpg" width="500"/>
<<if $Andreafollow is 0>>\
<<say $John>>I'm trying to open the door. Come back in a while, maybe I'd be successful by then.<</say>>
<<say $PjName>>It feels like we're going door to door...<</say>>
[[Back|mausoleo3]]
<<elseif $Andreafollow gte 1>>\
<<goto "john-talk-andrea">>\
<</if>>\
<<md>>You approach the statue to contemplate its beauty.<</md>>
<img src="img/trash/haserot.jpg" width="900"/>
<<switch visited()>>\
<<case 1>>\
<<if $Andreafollow is 0>>\
<<say $PjName>>The statue is beautiful, but it seems to evoke a terrible omen.<</say>>
<<elseif $Andreafollow is 1>>\
<<if $saraclue is 0>>\
<<md>>Andrea approaches the statue to contemplate it.<</md>>
<<say $Andrea>>It is a beautiful statue, but it is terrifying.<</say>>
<<say $PjName>>I agree with you.<</say>>
<<md>>Andrea inspects the statue for a while until...<</md>>
<<say $Andrea>>Look, here's something!<</say>>
<<md>>Andrea tells you come to her.<</md>>
[[Continue|statue1]]
<</if>>\
<</if>>\
<<default>>\
<<if $Andreafollow is 1>>\
<<if $saraclue is 0>>\
<<md>>Andrea approaches the statue to contemplate it<</md>>
<<say $Andrea>>It is a beautiful statue, but it is terrifying.<</say>>
<<say $PjName>>I agree with you.<</say>>
<<md>>Andrea inspects the statue for a while until...<</md>>
<<say $Andrea>>Look, here's something!<</say>>
<<md>>Andrea tells you come to her.<</md>>
[[Look at|statue1]]
<<else>>\
<<say $Andrea>>This statue never ceases to fascinate me...<</say>>
<</if>>\
<</if>>\
<</switch>>\
[[Back|mausoleo2]]<<switch visited()>>\
<<case 1>>\
<<md>>While you're on your way, Andrea notices a certain concern on your face.<</md>>
<<say $Andrea>>What happened?<</say>>
<<if $elsamiss is 1>>\
<<say $PjName>>I'm thinking of looking for some clues about my friend Elsa. She was recently kidnapped from her house...<</say>>
<<say $Andrea>>How many "friends" do you have? Anyway... Your choice.<</say>>
<<else>>\
<<say $PjName>>I was thinking about Lilly, she disappeared too and I wonder if we will find any clues about her.<</say>>
<<say $Andrea>>Let's hope so. Poor Lilly, she was a good girl, and she cleaned up sexual secretions very well.<</say>>
<</if>>\
<<talk "Go to garden of the mansion">>
<<say $PjName>>We will go to the mansion.<</say>>
<<say $Andrea>>I hope we can resolve this soon.<</say>>
[[Continue|Andreagarden]]
<</talk>>
<<if $elsamiss gte 1>>\
<<talk "Go to Elsa's house">>
<<say $PjName>>We will first go look for evidence about the kidnapping my of friend Elsa.<</say>>
<<say $Andrea>>Alright... I guess you care about her. I'll follow you.<</say>>
[[Go to find clues about Elsa|Elsahouse1]]
<</talk>>
<</if>>\
<<default>>\
<<say $Andrea>>Where are we going?<</say>>
<<talk "Go to garden of the mansion">>
<<say $PjName>>We will go to the mansion.<</say>>
<<say $Andrea>>I hope we can resolve this soon.<</say>>
[[Continue|Andreagarden]]
<</talk>>
<<if $elsamiss gte 1>>\
<<talk "Go to Elsa's house">>
<<say $PjName>>We will first go look for evidence about the kidnapping my of friend Elsa.<</say>>
<<say $Andrea>>Alright... I guess you care about her. I'll follow you.<</say>>
[[Go to find clues about Elsa|Elsahouse1]]
<</talk>>
<</if>>\
<</switch>>
<<set $Andreafollow = 1>>
[[Continue the street|blackstreet1]]
[[Back graveyard|mausoleo3]]
<<if $drinkredpotion is 0>>\
<<goto "no street">>
<</if>>\<<md>>Upon entering Nancy's house, you see that Nancy and Andrea are kissing.<</md>>
<img src="img/nancy/akissn.gif" width="600"/>
<<say $PjName>>Andrea? Nancy? What..?<</say>>
<<say $Nancy>>$PjName.Name! What a surprise I... this... welcome... I was not expecting you.<</say>>
<<md>>Nancy doesn't look angry, in fact it looks like she's feeling some embarrassment.<</md>>
<<say $Andrea>>I was waiting for you. You arrived at the right time.<</say>>
<<say $Nancy>>Andrea, I think there is something disturbing $PjName.Name, he seems worried.<</say>>
<<say $Andrea>>How? So my plan to have a threesome hasn't worked? How inconvenient!<</say>>
<<say $PjName>>Nancy... Andrea... I'm not in the mood right now... I'm sorry... But I have to solve an urgent matter, things in the mansion are getting ugly...<</say>>
<<say $Andrea>>You can tell me my love, I will listen to you whenever you want. Don't worry, there will be time to have a threesome.<</say>>
[[Your sister has disappeared|andrea-acomp]]
[[Back|Nancyhouse]]
<<set $AkissN = 1>>
<<set $andreatrio2 = 1>><<switch visited()>>\
<<case 1>>\
<<say $Andrea>>It's all a bit sinister around here... I'm not scared!<</say>>
<<say $PjName>>I have not said anything...<</say>>
<<say $Andrea>>But you're going to say it, of course! Ahem... Shall we continue?<</say>>
<<say $PjName>>I hope we find some clue as to where Sara might be.<</say>>
<<say $Andrea>>Me too...<</say>>
<<if $sophiadanger is 1 && $Sophiaclues is 0>>\
<<say $PjName>>I'm also worried about Sophia.<</say>>
<<if andreatalksophia gte 1>>\
<<say $Andrea>>Is that the busty woman who entered Elsa's house with you?<</say>>
<<say $PjName>>Yes, she is.<</say>>
<<say $Andrea>>Hmmm...<</say>>
<<else>>\
<<say $Andrea>>Who is Sophia?<</say>>
<<say $PjName>>The botanist who worked for Richard.<</say>>
<<say $Andrea>>Hmmm...<</say>>
<</if>>\
<</if>>\
<</switch>>
<<if $sophiadanger is 1 && $Sophiaclues is 0>>\
[[Green house|andreaherbalist]]
<</if>>\
[[Living room|Mansion1]]
[[Maze|Mazeandrea]]<<say $PjName>>
<<say $Andrea>>
[[Have a look|sphiaclues]]
[[Back|Andreagarden]]
<<say $Andrea>>I prefer not to separate from you in this labyrinth, I would not want to lose myself and thus lose you.<</say>>
<<md>>You go with Andrea directly to the door at the end of the maze<</md>>
<img src="img/trash/opengate.jpg" width="600"/>
[[Enter graveyard|mausoleo1]]
[[Back to graden|Andreagarden]]
<<say $Andrea>>Where are we going?<</say>>
<<talk "Back home">>\
<<say $PjName>>Let's go home, Andrea.<</say>>
<<say $Andrea>>It's fine...<</say>>
[[Continue|returnhouse]]
<</talk>>
<<talk "Back to garden">><<goto "Garden1">><</talk>>
<<talk "Stay here">><<goto "mausoleo1">><</talk>><<say $Andrea>>This place gives me the creeps.<</say>>
<<say $PjName>>Are you afraid Andrea?<</say>>
<<say $Andrea>>I'm good. I know that if you are close there will be no danger.<</say>>
[[Back|mausoleo1]]<<if $saraclue is 0>>\
<<say $Andrea>>Maybe we'll find some clues of Sara around here...<</say>>
<<elseif $saraclue is 1>>\
<<say $Andrea>>We have found Sara's nightgown, we have a lead, she has been here.<</say>>
<<say $PjName>>Yes. Also it is very possible that she is naked. Hmm...<</say>>
<<say $Andrea>>Dirty pervert. We are talking about my sister.<</say>>
<</if>>\
[[Back|mausoleo2]] <<if $Mdoor is 0>>\
<<say $Andrea>>You think your friend will get the door opened.<</say>>
<<say $PjName>>I think it's just a matter of time.<</say>>
<<say $Andrea>>I don't really like the idea of going into an old grave. But I'll be by your side.<</say>>
<<else>>\
<<say $PjName>>The door is open.<</say>>
<<say $Andrea>><</say>>
<</if>>\
[[Back|mausoleo3]] <<if $Andreafollow is 0>>\
<<md>>You cross the street drugged and confused, but you know perfectly well that you are not going to get lost, now you see the road with total clarity.<</md>>
<<elseif $Andreafollow is 1>>\
<<md>>You walk across the street with Andrea, you are both drugged and confused but you see the path clearly and avoid getting lost.<</md>>
<</if>>\
[[Continue|road]]
<<switch visited()>>\
<<case 1>>\
<<say $Andrea>>I'm a little scared about where we're headed. I wish we had the protection of the "Hard Knight".<</say>>
<<say $PjName>>The "Hard Knight"?<</say>>
<<say $Andrea>>Don't you know who the "Hard Knight" is? He is a gallant hero who goes out to fight against injustices, impotence and virginity... He helps innocent girls who are in danger of remaining virgins. He saves the girls with hard sex, hence his name. But he also keeps the city streets safe from the danger. No one knows his true identity, although there are rumors that he is billionaire "Bruce Brain".<</say>>
<img src="img/bruce/hardman.jpg" width="500"/>
<<say $PjName>>I understand, so a hero? The way you describe it, I wish I were him. But Andrea, you are not a virgin, you also have nothing to fear, I am by your side.<</say>>
<<say $Andrea>>Let me dream a little, will you?<</say>>
<<set $hardmantalk = 1>>
<<default>>\
<<say $PjName>>Are you still afraid?<</say>>
<<say $Andrea>>Not really, at least we're together. I just think I'm stoned and quite confused, right now I see you as if you were a cartoon...<</say>>
<</switch>>\
[[Back|bstreet]]<<md>>Andrea grabs your hand tightly.<</md>>
<<say $Andrea>>What's that noise? I'm afraid...<</say>>
<<say $PjName>>It sounds like, like panting... Look! There's nothing to fear, it's just a couple having fun among the trees...<</say>>
<<say $Andrea>>You're right...<</say>>
<<talk "Continue">>
<img src="img/trash/couple.gif" width="500"/>
<<say $PjName>>What are they doing, fucking in a place like this?<</say>>
<<md>>Andrea's face no longer reflects any fear, now it only reflects the typical perversion so common in her.<</md>>
<<say $Andrea>>We could stay and watch, maybe... I don't know, we might discover a clue? ahem...<</say>>
<<md>>The couple continues, unaware of your presence.<</md>>
<img src="img/trash/couple1.gif" width="600"/>
<<say $PjName>>Andrea, despite the high I have on me, I can see your face without filters. I know you're horny again.<</say>>
<<say $Andrea>>Yes! I want to enjoy as they do, any problem? I know you know me well. But I also think I know you...<</say>>
<<say $PjName>>I think this is not the place to do it...<</say>>
<<md>>Having Andrea drop her pants and show you her beautiful ass to make you horny always works...<</md>>
<img src="img/andrea/ass.gif" width="400"/>
<<say $Andrea>>Are you going to fuck me in the woods? At least let me suck you until I get your juice, I'll get rid of the bad taste in my mouth from the red concoction...<</say>>
<<md>>Andrea's ass is magical, it makes your senses cloudy and occupies all the vision of your eyes for a moment completely hypnotizing you, or is it the effect of the red concoction.<</md>>
<img src="img/andrea/acidass.gif" width="600"/>
<<say $PjName>>No... I can't resist it... my cock's hard...<</say>>
[[Continue|andreafollada]]
<</talk>>
<<set $drinkredpotion = 0>>
<<addmins 10>><<switch visited()>>\
<<case 1>>\
<<say $Andrea>>I'll wait here in case you want to look at this floor. Let me know when you'd like to go upstairs, and we'll go.<</say>>
<<case 2>>\
<<say $Andrea>>I never thought I'd go back to Richard's mansion.<</say>>
<<say $PjName>>Never say never.<</say>>
<<say $Andrea>>I wish this mansion belonged to you.<</say>>
<<default>>\
<<if $saracluse is 0>>\
<<if $Nancyoff is 0>>\
<<say $Andrea>>I hope we find some clues about Sara and Nancy.<</say>>
<<else>>\
<<say $Andrea>>I hope we find some clues about Sara.<</say>>
<</if>>\
<<say $PjName>>I hope so too.<</say>>
<<else>>\
<<say $Andrea>>I don't know if we'll find anything else around here.<</say>>
<</if>>\
<</switch>>
[[Back|Mansion1]]
<<set $Andreawait = 1>>
<<set $Andrwafollow = 2>><<if $Andreafollow is 1>>\
<<say $Andrea>>Do you want to go home? Or do you want to go somewhere else to investigate?<</say>>
[[Go to Elsa's house|Elsahouse2]]
[[Back to home|returnhouse]]
<</if>>\
<<if $Andreawait is 1>>\
<<goto "nostreet1">>
<</if>>\
[[Back|Entrance1]]
<<if $Andreafollow is 1>>\
<<say $Andrea>>Do you want to go home? Or do you want to go somewhere else to investigate?<</say>>
[[Go to Elsa's house|Elsahouse2]]
[[Back to home|returnhouse]]
<</if>>\
<<if $Andreawait is 1>>\
<<goto "noexit1">>
<</if>>\
[[Back|Andreagarden]]<<say $Andrea>>I'll follow you, my love.<</say>>
[[First floor|firstfloor]]
[[Living room|Mansion1]]<<say $Sophia>>Please I don't want to go back there.<</say>>
<<say $PjName>>Okay Sophia, I understand.<</say>>
[[Back|Street1]]<<say $Sophia>>Please I don't want to go back there.<</say>>
<<say $PjName>>Okay Sophia, I understand.<</say>>
[[Back|Towncenter]]<<say $PjName>>Sophia, has she also disappeared? It can not be. I should have told her to leave the mansion...<</say>>
<<set $sophiadanger = 1>>\
[[Back|Herbalist1]]
<<switch visited()>>\
<<case 1>>\
<<say $Andrea>>Maybe we should also take a look in Richard's office.<</say>>
<<say $PjName>>I was thinking the same.<</say>>
<<say $Andrea>>You are a smartass.<</say>>
<<say $PjName>>Aheim...<</say>>
<<default>>\
<<say $Andrea>>I think we're on the right track.<</say>>
<</switch>>\
[[Back|firstfloor]]<<md>>Andea lets out a scream as she enters Sara's room<</md>>
<<say $Andrea>>AAAH!!!!<</say>>
<<say $PjName>>What's wrong?<</say>>
<<say $Andrea>>Nothing, nothing. I think I saw a bat, but it's gone... <</say>>
<<say $PjName>>Don't scare me like that Andrea.<</say>>
<<say $Andrea>>Sorry, sorry... Let's inspect the room.<</say>>
<<md>>Andrea and you inspect the room, but you don't find a clue about Sara.<</md>>
[[Back|firstfloor]]
<<set $sararoominpect = 1>><<switch visited()>>\
<<case 1>>\
<<say $Andrea>>Know? It's the first time I have been up on this floor... Richard never lets me come up here.<</say>>
<<say $PjName>>It's strange, but I'm not surprised by his behaviour at this point. He has a lot to hide.<</say>>
<<say $Andrea>>Now that I know he's a kidnapper, it doesn't surprise me either... How could I be living with someone like that? And how could Sara marry him!<</say>>
<<say $PjName>>We better focus. Help me find any clues as to where your sister is.<</say>>
<<say $Andrea>>You are right, my love. As usual.<</say>>
<<case 2>>
<<say $Andrea>>Second time I'm here!<</say>>
<<case 3>>
<<say $Andrea>>Third time!<</say>>
<<say $PjName>>Maybe you should stop counting.<</say>>
<<say $Andrea>>I guess so...<</say>>
<<default>>\
<<say $Andrea>>Ever since I got together with you my life has gotten better... Now that I see everything without being under the influence of drugs I can appreciate the place, I think it has its charm.<</say>>
<<say $PjName>>Glad to hear that Andrea.<</say>>
<</switch>>
[[Continue|firstfloor]]
<<set $Andreawait = 0>>
<<set $Andreafollow = 1>><<say $Andrea>>I'll try to help you look for clues.<</say>>
[[Back|Entrance1]]<<say $PjName>>I beg you, Andrea, not to separate from me.<</say>>
<<say $Andrea>>Don't worry, I will not.<</say>>
[[Back|Garden1]]<<say $Andrea>>If you want me to accompany you again, come see me.<</say>>
<<say $PjName>>I'll keep it in mind.<</say>>
[[Continue|Nancyhouse]]
<<set $Andreafollow = 0>><<md>>You walk with Andrea through the garden's labyrinth until you reach the end, where the door is.<</md>>
[[Lift iron gate|barredoor]]
[[Back|Garden1]]<<if $Andreafollow is 1>>\
<<goto "andreablstreet">>
<<else>>\
<<goto "blstreet">>
<</if>>
<<say $Andrea>>Dammit! We haven't found any clues.<</say>>
<<say $PjName>>The only thing that we know for certain is that your sister has been kidnapped.<</say>>
<<say $Andrea>>Php... There doesn't seem to be any clues here.<</say>>
[[Back|Sara3]]<<switch visited()>>\
<<case 1>>\
<<md>>You enter Elsa's house accompanied by Andrea, Cyndi is in the house.<</md>>
<<say $Andrea>>I hope we find some clues as to where your friend might be.<</say>>
<</switch>>\
[[Talk to Andrea|elsahouse-andrea]]
[[Talk to Cyndi|talk-cyndi]]
[[Exit|Streetandrea]]
<<addmins 5>>\<<say $Andrea>>Where are we going?<</say>>
<<talk "Go to garden of the mansion">>
<<say $PjName>>We will go to the mansion.<</say>>
[[Continue|Andreagarden]]
<</talk>>
<<talk "Go back to Elsa's house">>
<<say $PjName>>We will go to Elsa's house.<</say>>
[[Continue|Elsahouse2]]
<</talk>>
<<talk "Go back Nancy's house">>
<<say $PjName>>We will go back home.<</say>>
<<if $saraclue gte 1>>\
<<say $Andrea>>As you like...<</say>>
[[Continue|returnhouse]]
<<else>>\
<<say $Andrea>>No! We still don't have any leads on Sara...<</say>>
[[Back|Streetandrea]]
<</if>>\
<</talk>>
<<say $Andrea>>Are you thinking of leaving me here? Very bad... You must be aware of me.<</say>>
<<md>>You can't leave the mansion now; you and Andrea agreed to work together to finish off Richard.<</md>>
[[Back|Entrance1]]
<<set $Andreafollow = 1>>
<<set $Andreawait = 0>>\
<<say $Andrea>>Are you thinking of leaving me here? Very bad... You must be aware of me.<</say>>
<<md>>You can't leave the mansion now; you and Andrea agreed to work together to finish off Richard.<</md>>
[[Back|Garden1]]
<<set $Andreafollow = 1>>\
<<set $Andreawait = 0>>\<<say $Richard>>Hey, $PjName.Name. You can't go upstairs. Come back!<</say>>
<<md>>Richard noticed that you exited his office. Your friendship with Richard diminishes<span style= "color:red"> -2</span><</md>>
<<set $CurRS -= 2>>\
[[Living room|Livingroom]]<<if $Perception lte 9>>\
<<md>>You search the store for a hammer that will serve you in your interests to return to Richard's mansion. Unfortunately, you can't find anything useful.<</md>>
<<elseif $Perception gte 10>>\
<<md>>You search the store for a hammer that will serve you in your interests to return to Richard's mansion. Fortunately, thanks to your high level of perception of the environment, you find in a drawer of a lonely table, a hammer that serves your purpose.<</md>>
<img src="img/trash/hammer.jpg" width="550"/>
<<md>>You get a <span style="color:#3164ad">hammer</span><</md>>
<<set $Hammer = 1>>\
<</if>>\
[[Back|Mechanic]]
<<md>>You enter the hotel and approach the reception<</md>>
<<say $Receptionist>>Welcome. We have rooms available for $200 a night.<</say>>
<<if $Sarahotel is 1>>\
[[Visit Sara|Sarahotel]]
<</if>>\
<<if $Sakurahotel is 1>>\
[[Visit Sakura|sakurahotel]]
<</if>>\
<<if $Money gte 200>>\
<<talk "Pay for a night" 200 $Money "You don't have money">>\
<<md>>You pay <span style="color:#ed6d30">$200</span> to spend the night<</md>>
[[Continue|hotelsleep]]
<<set $Money -= 200>>\
<</talk>>
<</if>>\
<<switch visited()>>\
<<case 1>>\
<<talk "Exit">>
<<say $PjName>>I better come back another time.<</say>>
<<say $Receptionist>>As you wish. We are open 24 hours.<</say>>
<<if $Mchapter is 0>>\
[[Exit|Towncenter]]
<<else>>\
[[Exit|Tc1]]
<</if>>\
<</talk>>
<<default>>\
<<if $hotelwork is 0 && isDateBetween($gameDate, '07:30', '23:00') && $CurEnergy gte 45>>\
<<if $CurRep lte -1>>\
[[Hotel work|nohoteljob]]
<<else>>\
<<if $sucio gte 7>>\
[[Hotel work|nohoteljob1]]
<<else>>\
[[Hotel work|hoteljob]]
<</if>>\
<</if>>\
<</if>>\
<<if $Mchapter is 0>>\
[[Exit|Towncenter]]
<<else>>\
[[Exit|Tc1]]
<</if>>\
<</switch>>
<<addmins 5>><<md>>You rest in the hotel and recover your energy<</md>>
<<if $Mchapter is 0>>\
[[Exit hotel|Towncenter]]
<<else>>\
[[Exit hotel|Tc1]]
<</if>>\
<<addhours 8>>
<<set $drunkjess = 0>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime = 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisex = 0>>
<<set $cyndisemen = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $labjessoc = 0>>
<<include "slp">>
<<set $CurAp = $MaxAP>><<md>>You are in the hotel room<</md>>
[[Sleep|hotelsleep]]<<md>>While trying to enter the basement, your agility level is too low and you make a lot of noise. Richard hears the noise and rushes over<</md>>
<<say $Richard>>You again! Get out of my house right now!<</say>>
<<md>>You have no choice but to leave the mansion<</md>>
[[Exit|Street]]<<say $PjName>>Andrea, you have to leave here as soon as possible. This house is dangerous.<</say>>
<<if $andreabase is 1>>\
<<say $Andrea>>Are you talking about the guy in the basement? It's not that bad. We agreed that we would pretend that it never happened...<</say>>
<<else>>\
<<say $Andrea>>Dangerous? I know Richard and I don't get along, but that doesn't make him dangerous for me...<</say>>
<<say $PjName>>I'm serious! You must leave, please. I don't want anything to happen to you...<</say>>
<<say $Andrea>>But what are you talking about?<</say>>
<<say $PjName>>Andrea...<</say>>
<</if>>\
<<md>>Your serious demeanour makes Andrea understand that you are serious and that you are worried.<</md>>
<<say $Andrea>>It's alright, it's alright. I guess I believe you, but I have nowhere to go... I also have a problem with a debt... I owe a pimp 35 grand.<</say>>
<<say $PjName>>It doesn't matter for now... Your safety is the most important thing. I'll take care of the debt.<</say>>
<<say $Andrea>>I... thank you for caring for me... No one has ever done that before... apart from Sara... sniff... I'm touched...<</say>>
<<say $PjName>>Well, of course I care about you.<</say>>
<<say $Andrea>>But, I don't have an alternate place to go...<</say>>
<<say $PjName>>Don't worry, I'll try to find some place.<</say>>
<<say $Andrea>>Very good... I'll be waiting for you to find some place for me to live, $PjName.Name.<</say>>
<<md>>Andrea has drastically changed her way of looking at you, when you arrived at the mansion she looked at you with indifference, later with time and after many cocktails, she began to look at you with sexual desire... But now her look is different, it seems that she is falling in love with you<</md>>
[[Back|Livingroom]]
<<set $Warnandrea = 1>><<say $PjName>>Andrea, have you seen Lilly? I have not seen her for a long time.<</say>>
<<say $Andrea>>The truth is that I haven't seen her for some time either... But it's not like I look for her all the time.<</say>>
<<say $PjName>>Is it possible that she's left? Or has something happened to her?<</say>>
<<say $Andrea>>I hope she is fine and she comes back soon, the house is starting to get a little dirty.<</say>>
<<md>>Andrea doesn't know where Lilly is, she just vanished without a trace<</md>>
[[Back|Livingroom]]
<<set $askforlilly = 1>><<md>>Walking into the kitchen, Nancy leans over to Talk to you.<</md>>
<<say $Nancy>>Hey... what did you do to Andrea? I heard her crying...<</say>>
<<say $PjName>>It wasn't my intention to make her cry... I was only worried about her... I told her she has to leave here, I think she's in danger here.<</say>>
<<say $Nancy>>I understand... I believe you. Does she really have to go?<</say>>
<<say $PjName>>Yes, but she has nowhere to go, so she's unable to leave.<</say>>
<<say $Nancy>>Hmm... Tell her she can come to my house, I have a spare room, she can stay as long as she needs.<</say>>
<<say $PjName>>Would you really do that for her? That's very kind of you...<</say>>
<<say $Nancy>>Of course, I want to help her. But I have one condition, she has to stop using drugs. If she agrees to that then she can move in my house.<</say>>
<<say $PjName>>I think she's very scared, I'll tell her what you said. Thanks.<</say>>
<<say $Nancy>>No problem! I love being able to help people.<</say>>
[[Back|Kitchen]]
<<set $Warnandrea = 2>>\<<say $Andrea>>Any news on where I can go?<</say>>
<<say $PjName>>Yes, we have been very lucky. Nancy, is willing to share her apartment with you.<</say>>
<<say $Andrea>>Oh bless Nancy... and you too, $PjName.Name.<</say>>
<<md>>Nancy appears from the kitchen<</md>>
<<talk "Continue">>
<<say $Nancy>>Andrea, you can come live with me, but I have a condition.<</say>>
<<say $Andrea>>Okay, I'm listening.<</say>>
<<say $Nancy>>You must stop using drugs. I don't want something like this to happen to you again, especially at my house. If you promise to leave it, you can stay as long as you need.<</say>>
<<say $PjName>>Nancy is right. It is something that will benefit you.<</say>>
<<say $Andrea>>I understand... you're right, I have to give up drugs... I'll try my best. I promise to you both.<</say>>
<<say $Nancy>>I believe you, Andrea. Take the key to my house. You can move in whenever you want, you are also invited $PjName.Name.<</say>>
<<say $PjName>>It is possible that I might visit you sometime.<</say>>
<<say $Andrea>>Thank you, Nancy. Many thanks. I will start packing immediately!<</say>>
<<say $Nancy>>My home is in the center of town. You know the address. Now I must go back to work. See you at home, Andrea.<</say>>
<<md>>After this conversation, Nancy goes back to her job in the kitchen. Andrea begins to pack her bags, it seems that she's happy<</md>>
[[Continue|andreahelp2]]
<</talk>>
<<set $nancyhelp = 2>>\
<<set $Andreaoff = 2>>\
<<set $Pimpquest = 1>>\
<<set $andreadebt = 1>>\<<md>>As you enter the clearing you see the busty girl again. It's Sophia.<</md>>
<<talk "Continue">>
<<md>>Sophia is glad to see you<</md>>
<<say $Sophia>>$PjName.Name! Thank God it's you... I was very
scared, I don't know how long I've been hiding here...<</say>>
<<say $PjName>>Sophia! I thought you had been kidnapped like the others. Good thing you're fine. What is happening? Why are you here?<</say>>
<<say $Sophia>>You see, when I went back to sleep in my workplace, I saw a very strange guy who was wearing a black robe. He seemed very scary to me so I came running to hide here. Since then I was afraid to go out. I was very scared...<</say>>
<<say $PjName>>You did well to hide. I've also seen that guy, I don't think his intentions are good... thank goodness I found you, Sophia.<</say>>
<<say $Sophia>>Yes, I agree... Now that you're here... Will you come with me to Talk to my landlord?<</say>>
<<say $PjName>>Alright, I'll go with you to Talk to the landlord.<</say>>
<<say $Sophia>>Thank you... but please this time let's go directly to speak with him. I don't want to spend another night here.<</say>>
[[Go with Sophia|sophiafollow]]
<<set $sophiadanger = 0>>\
<<set $sophiamaze = 0>>\
<<set $sophiawalk = 1>>\
<</talk>>
<<switch visited()>>\
<<case 1>>\
<<say $Andrea>>Hmm... I think you have too many friends...<</say>>
<<default>>\
<<say $Andrea>>She's a pretty girl...<</say>>
<</switch>>\
[[Back|Elsahouse2]]<<if $Andreafollow is 1>>\
<<md>>Andrea and you begin hunting for clues concerning Sophia's whereabouts.<</md>>
<<say $PjName>>There is no indication that Sophia has been harmed, at least here.<</say>>
<<say $Andrea>><</say>>
<<say $PjName>><</say>>
<<else>>\
<<md>>You begin hunting for clues concerning Sophia's whereabouts.<</md>>
<<say $PjName>>There is no indication that Sophia has been harmed, at least here. Everything seems to be in its place and there are no signs of violence. Where are you Sophia?<</say>>
<</if>>\
<<if $Andreafollow is 1>>\
[[Back|Andreagarden]]
<<else>>\
[[Exit|Herbalist1]]
<</if>>\
<<set $Sophiaclues = 1>><<if $Andreafollow is 0>>\
<<say $PjName>>Cyndi, is it possible that Joseph told you where he was taking Elsa? Try to remember...<</say>>
<<say $Cyndi>>Well, now that you mentioned it... The guy said he was going to take Elsa, away from here, through a shadowy street or something like that... I don't remember well, I fell unconscious with the blow that he caused... I'm sorry I don't think I can be very helpful.<</say>>
<<say $PjName>>Do not worry, what you have said can be of great help, thanks.<</say>>
<<else>>\
<<say $PjName>>Cyndi, is it possible that Joseph told you where he was taking Elsa? Try to remember...<</say>>
<<say $Cyndi>>Well, now that you mentioned it... The guy said he was going to take Elsa, away from here, through a shadowy street or something like that... I don't remember well, I fell unconscious with the blow that he caused... I'm sorry I don't think I can be very helpful.<</say>>
<<say $Andrea>>You'll see $PjName.Name will find your friend, don't worry.<</say>>
<</if>>\
<<if $Andreafollow is 0>>\
[[Back|Elsahouse1]]
<<else>>\
[[Back|Elsahouse2]]
<</if>>
<<set $elsaclue = 1>><<switch visited()>>\
<<case 1>>\
<<say $Sophia>>With the mushrooms and the bottle you brought me I was able to make a mushroom concoction. Take it, keep it, maybe it will be useful to you.<</say>>
<img src="img/trash/redpotion1.png" width="250" style=" border: none;"/>
<<md>>Sophia gives you a red concoction<</md>>
<<say $PjName>>And what is this concoction for?<</say>>
<<say $Sophia>>It will awaken your senses and allow you to see things that you would not normally be able to see.<</say>>
<<say $PjName>>I mean, in other words, I'll be stoned if I drink it right?<</say>>
<<say $Sophia>>Well, you could say that...<</say>>
<<default>>\
<<say $Sophia>>Here you go, another concoction I've made.<</say>>
<<say $PjName>>Thank you Sophia.<</say>>
<img src="img/trash/redpotion.png" width="80" style=" border: none;"/>
<<md>>You receive a red concotion<</md>>
<</switch>>
[[Back|Sophia2]]
<<set $Sophiapotion = 0>>\
<<set $redpotion += 1>>\
<<set $sophiabottle = 0>>\
<<set $potionred += 1>>
<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Richard's office</span>
<<if $Andreafollow is 1>>\
<<switch visited()>>\
<<case 1>>\
<<md>>You walk into Richard's office with Andrea.<</md>>
<<say $PjName>>Do you really think we'll find any clues about Sara?<</say>>
<<say $Andrea>>I don't know, if we don't look we'll never know.<</say>>
<<md>>Andrea and you inspect the room, however, the search eventually proves fruitless.<</md>>
<<say $Andrea>>I'm fed up! There's nothing here... Hey, $PjName.Name... Do you have some cocktail you can offer me?<</say>>
<<if $highball is 0 && $sunrise is 0>>\
<<say $PjName>>Unfortunately I don't have any drinks.<</say>>
<<say $Andrea>>Too bad, I fancy a drink.<</say>>
<</if>>\
<<if $highball gte 1>>\
[[Give highball|and-high]]
<</if>>\
<<if $sunrise gte 1>>\
[[Give tequila sunrise|and-high1]]
<</if>>\
<<default>>\
<<if $lillyclues is 0>>\
<<say $Andrea>>I'm fed up! There's nothing here... Hey, $PjName.Name... Do you have some cocktail you can offer me?<</say>>
<<if $highball is 0 && $sunrise is 0>>\
<<say $PjName>>Unfortunately I don't have any drinks.<</say>>
<<say $Andrea>>Too bad, I fancy a drink.<</say>>
<</if>>\
<<if $highball gte 1>>\
[[Give highball|and-high]]
<</if>>\
<<if $sunrise gte 1>>\
[[Give tequila sunrise|and-high1]]
<</if>>\
<<elseif $lillyclues gte 1>>\
<<if $afacial is 1>>\
<<say $Andrea2>>Do you think we'll find anything else around here?<</say>>
<<else>>\
<<say $Andrea>>Do you think we'll find anything else around here?<</say>>
<</if>>\
<<say $PjName>>It is evident that there is something behind that door of the secret room, but it is impossible to open it.<</say>>
[[Secret room|Lillyroom]]
<</if>>\
<</switch>>\
<</if>>\
<<if $salad is 0 && $elsahouse isnot 1>>\
<<md>>There is a fresh salad on the table.<</md>>
<<talk "Take the salad">>
<img src="img/trash/salad.jpg" width="300"/>
<<set $salad1 = 1>> <<set $salad += 1>>\
<<md>> You get a salad <</md>>
<</talk>>
<</if>>\
[[Exit|firstfloor]]
<<addmins 5>><<say $PjName>>Yes, I have a highball for you.<</say>>
<<md>>You give Andrea a highball and she starts drinking it<</md>>
<img src="img/andrea/andreadrink.jpg" width="500"/>
<<say $Andrea>>Thanks love, this helps me unwind a little.<</say>>
<<md>>You hear the sound of a mechanism operating at this very moment, one of the shelves is moving... It looks like Andrea sat on some kind of button.<</md>>
<<say $PjName>>It seems that your ass has the power to open doors, Andrea...<</say>>
<<say $Andrea>>What..?<</say>>
[[Continue|secretroom]]
<<set $highball -= 1>><<say $PjName>>Yes, I have a tequila sunrise for you.<</say>>
<<md>>You offer a tequila to Andrea and she starts drinking it<</md>>
<img src="img/andrea/andreadrink.jpg" width="500"/>
<<say $Andrea>>Thanks love, this helps me unwind a little.<</say>>
<<md>>You hear the sound of a mechanism operating at this very moment, one of the shelves is moving... It looks like Andrea sat on some kind of button.<</md>>
<<say $Andrea>>What..?<</say>>
[[Continue|secretroom]]
<<set $sunrise -= 1>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>Yes, Nancy, tonight you will be mine and I will be yours.<</say>>
<<say $Nancy>>I'm glad of your decision.<</say>>
<<default>>\
<<say $PjName>>We'll spend the night together.<</say>>
<<say $Nancy>>How happy you make me! Come on, I'm waiting for you.<</say>>
<</switch>>\
<img src="img/nancy/nude.jpg" width="600"/>
<<md>>Nancy takes off her clothes and waits for you in bed. You quickly join her and she start to suck you<</md>>
<<talk "Continue">>
<img src="img/nancy/suck.gif" width="600"/>
<<say $Nancy>>Well... what do you want to do today?<</say>>
<<talk "Anal">>
<<say $PjName>>I want to fuck you in the ass.<</say>>
<<md>>Nancy turns around and gets on all fours<</md>>
<<say $Nancy>>All my holes are yours to fuck. Aah..!<</say>>
<img src="img/nancy/anal.gif" width="600"/>
<<say $Nancy>>Ouch..! Ah..! Ouch..! Ah..!<</say>>
<img src="img/nancy/anal1.gif" width="600"/>
<<md>>You finally explode inside Nancy's ass.<</md>>
<img src="img/nancy/analc.gif" width="600"/>
<<say $PjName>>I didn't have time to get out of your ass.<</say>>
<<say $Nancy>>You could not? Or did you not want to?<</say>>
<<say $PjName>>Ahem...<</say>>
<<say $Nancy>>It's okay, I'm not mad. Now it's time to sleep together.<</say>>
[[Sleep|nancysleep]]
<</talk>>
<<talk "Ride">>
<<say $PjName>>Ride Nancyy, like a good mare!<</say>>
<<say $Nancy>>At your service my stallion!<</say>>
<img src="img/nancy/ride1.gif" width="500"/>
<<say $Nancy>>Yes..! Ah..!<</say>>
<<say $PjName>>I want to squeeze those perfect tits.<</say>>
<img src="img/nancy/ride.gif" width="500"/>
<<say $Nancy>>Oh...! My boobs! Ah..!<</say>>
<<say $PjName>>My turn!<</say>>
<<md>>Now you take the initiative and start penetrating Nancy<</md>>
<img src="img/nancy/fuck.gif" width="500"/>
<<say $Nancy>>Ah...! Wh...Ah..!t brut...Ah..!lity! Ah..!<</say>>
<<say $PjName>>I come... Ah..!<</say>>
<<say $Nancy>>That is! Spill everything over me...<</say>>
<img src="img/nancy/cum.gif" width="600"/>
<<say $PjName>>I'm done...<</say>>
<<say $Nancy>>Now it's time to sleep together.<</say>>
[[Sleep|nancysleep]]
<</talk>>
<<talk "Suck until I cum">>
<<say $PjName>>I want you to suck my dick without stopping!<</say>>
<<say $Nancy>>Your wish is my command! I love to suck you.<</say>>
<img src="img/nancy/suck1.gif" width="600"/>
<<md>>Nancy keeps sucking you until she makes you explode on her<</md>>
<img src="img/nancy/facial.gif" width="600"/>
<<say $Nancy>>Do you want to kiss me now? Hihi...<</say>>
<<say $PjName>>I would rather not do it...<</say>>
<<say $Nancy>>Hahaha... it's ok. Now it's time to sleep together.<</say>>
[[Sleep|nancysleep]]
<</talk>>
<</talk>>
<<addmins 20>>
<<set $Nancyfuck2 = 1>><span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Lilly's room</span>
<<switch visited()>>\
<<case 1>>\
<<md>>Andrea and you enter the secret room in the office<</md>>
<<say $Andrea>>Look! It's Lilly's maid dress. <</say>>
<<talk "Take dress">><<set $maidress = 1>>
<<md>>You notice that Lilly's dress is in the room in perfect condition and without stains; it is what you would expect from Lilly.<</md>>
<img src="img/trash/maidress.png" width="500" style="
border: none;"/>
<<say $Andrea>>How strange, the dress is immaculate. And there is also a bed. Other than that, there doesn't seem to be much here. <</say>>
<<say $PjName>>It is possible that this is Lilly's room. It's strange that her room is so hidden. By the way, look closely at that wall, Andrea.<</say>>
<<md>>You point to the wall to the side of the room.<</md>>
<<say $Andrea>>What? There is a door! I don't like this! I don't like this at all... Doors within more doors. It's very strange! Should we go in there?<</say>>
<<talk "Strange door">><<goto "Strangedoor">><</talk>>
[[Exit|Office3]]
<</talk>>
<<default>>\
<<if $Andreafollow gte 1>>\
<<say $Andrea>>I don't like that door at all. Do you think Lilly would be on the other side of it?<</say>>
<<say $PjName>>It could be that Lily is trapped behind it.<</say>>
<<say $Andrea>>If so, we should help her.<</say>>
<</if>>\
<<talk "Strange door">><<goto "Strangedoor">><</talk>>
<<if $Mchapter is 0>>\
[[Exit|Office3]]
<<else>>\
[[Exit|office1]]
<</if>>\
<</switch>>
<<set $lillyclues = 1>>\<<say $Sophia>>This is not the time to get lost like carefree lovers around here.<</say>>
[[Back|Garden]]
<<say $Andrea>>Hello $PjName.Name. I hope you are okay. Any news of my debt?<</say>>
<<say $PjName>>Your debt problem has been solved Andrea. You no longer have to worry. The gangster won't bother you anymore.<</say>>
<<say $Andrea>>Are you serious $PjName.Name? You really are my hero. Thanks to you, I have a second chance at life. I will never forget what you have done for me.<</say>>
<<set $andreadebt = 3>>\
[[Back|Nancyhouse]] <<switch visited()>>\
<<case 1>>\
<<say $Andrea>>Richard has many expensive cars... Maybe we should take one and get out of here to never come back and live a nice life together... <</say>>
<<say $PjName>>But that's not possible. We need to find Sara and figure out what's going on.<</say>>
<<say $Andrea>>I know, I know, but let me dream a little...<</say>>
<<case 2>>\
<<say $Andrea>>Maybe one day we can leave here. We should bring Nancy! Truth?<</say>>
<<say $PjName>>I don't think it's a bad idea.<</say>>
<<say $Andrea>>Yes! Surely she would come with us without thinking twice...<</say>>
<<default>>\
<<say $Andrea>>Such expensive cars...<</say>>
<</switch>>
[[Back|garage1]]<<md>>As you approach Andrea, she shows you that she has found a blue robe<</md>>
<img src="img/trash/bluerobe.png" width="500" style="
border: none;"/>
<<say $Andrea>>It's my sister's robe, I'm sure!<</say>>
<<say $PjName>>Yes, you're right. It looks like the robe she always wore in her room.<</say>>
<<talk "Take robe">>
<<say $Andrea>>We have a clue, it's obvious that Sara has been here!<</say>>
<<say $PjName>>Yes, you may very well be right.<</say>>
<<if $sarasex gte 1>>\
<<say $Andrea>>One moment! How do you know that he always wore that robe. You fucked her! SURE! Hmm... NO! My sister? Damn pervert! You are a pig!<</say>>
<<say $PjName>>It was only once or twice... Don't worry... You are better than Sara.<</say>>
<<say $Andrea>>I knew it! Hmm... ugh... I can't be mad at you... My sister is really hot and hard to resist. Well whatever... even if I don't like it very much, I accept your actions...<</say>>
<<md>>Andrea seemed a little sad, but internally she accepted the fact that you fucked Sara.<</md>>
<<say $PjName>>I'm glad you're not mad...<</say>>
<<say $Andrea>>Well... deep down I've always known you were a womanizer, but I love you just the same... We better get going.<</say>>
<</if>>\
[[Back|mausoleo2]]
<<set $Srobe = 1>>\
<</talk>>
<<set $saraclue = 1>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>Let's try to enter the room.<</say>>
<<md>>You try to open the door, but no matter how much effort and energy you apply, nothing moves at all; in fact it seems that it is blocked from the other side.<</md>>
<<say $Andrea>>Come on strong man! You can do it!<</say>>
<<md>>You keep trying, the effort makes you sweat, but the door doesn't budge. Andrea notices that you're sweating and can't stop looking at how hard you're trying.<</md>>
<<say $PjName>>Damn! It's not opening.<</say>>
<<md>>Andrea doesn't seem to give a damn about the door anymore.<</md>>
<<say $Andrea>>I'm horny, let's fuck right now on top of Lilly's dress.<</say>>
<<md>>Andrea begins to undress herself<</md>>
<img src="img/andrea/nude.jpg" width="500"/>
<<say $PjName>>A little alcohol and you're demonized.<</say>>
<img src="img/andrea/nude1.jpg" width="500"/>
<<say $Andrea>>Well, what are you waiting for!<</say>>
<img src="img/andrea/nude2.jpg" width="700"/>
<<md>>Andrea lies naked on Lilly's bed, waiting for you<</md>>
[[Fuck Andrea|sexo-andrea]]
<<default>>\
<<md>>You try to open the door again but it does not budge<</md>>
<<say $PjName>>I think it's blocked from the other side.<</say>>
[[Back|Lillyroom]]
<</switch>>
<<md>>You walk up to Andrea and she grabs your cock<</md>>
<img src="img/andrea/fap.gif" width="600"/>
<<say $Andrea>>I love to savor it!<</say>>
<img src="img/andrea/sucking.gif" width="600"/>
<<talk "Continue">>
<<md>>Andrea likes to ride it<</md>>
<img src="img/andrea/sex.gif" width="600"/>
<<say $Andrea>>Ah..! How morbid to fuck in Lilly's room! Ah...!<</say>>
<img src="img/andrea/sex1.gif" width="600"/>
<<talk "Facial">>
<<md>>You quickly approach Andrea's mouth, so she can finish the job<</md>>
<img src="img/andrea/sucking1.gif" width="600"/>
<<say $PjName>>Oh...! Here it comes!<</say>>
<<say $Andrea>>O...gh...n my fa...gh...ce!<</say>>
<<md>>You take the cock out of Andrea's mouth and cum on her face<</md>>
<img src="img/andrea/sucking2.gif" width="600"/>
<<say $PjName>>Phew... I'm done... I like it when you have your face full of my cum.<</say>>
<<say $Andrea2>>I like it too, but...<</say>>
<<say $PjName>>What happened?<</say>>
<<md>>Andrea caresses your cock for a while<</md>>
<img src="img/andrea/love.gif" width="600"/>
<<say $Andrea2>>Nothing, I... I was just thinking about when you're going to get me pregnant...<</say>>
<<md>>Andrea's question overwhelms you a bit<</md>>
<<say $PjName>>Do you want me to get you pregnant?<</say>>
<<say $Andrea2>>Yes... I'm looking forward to it...<</say>>
<<say $PjName>>I think we're still in the early stages of our relationship, and with all the strange things that's been happening here, I don't know if it's the best time to do it...<</say>>
<<md>>You give Andrea a banal excuse but she seems to understand it<</md>>
<<say $Andrea2>>Ok I understand... I'm going to wipe my face...<</say>>
<<md>>Andrea wipes her face<</md>>
<<say $PjName>>It's time to get going.<</say>>
<<say $Andrea>>Yes!<</say>>
<<md>>You and Andrea get dressed to continue on your way<</md>>
[[Back|Lillyroom]]
<</talk>>
<<talk "Pregnant">>
<<set $Andreapregnant = 1>>\
<img src="img/andrea/pregnant.gif" width="600"/>
<<md>>You take your chance to cum inside Andrea, making her pregnant<</md>>
<img src="img/andrea/pregnant1.gif" width="600"/>
<<say $Andrea>>Finally! You finally decided to get me pregnant. I thought you would never. How I like your essence inside me!<</say>>
<<say $PjName>>I decided that you must be the mother of my child.<</say>>
<<md>>Andrea is very happy with your words<</md>>
<img src="img/andrea/happy.jpg" width="400"/>
<<say $Andrea>>I am delighted to be! Thank you for such a wonderful gift, I love you $PjName.Name!<</say>>
<<say $PjName>>You're welcome. It's time to get going.<</say>>
<<say $Andrea>>Yes!<</say>>
<<md>>You and Andrea get dressed to continue on your way<</md>>
[[Back|Lillyroom]]
<</talk>>
<</talk>>
<<set $Andreafuck5 = 1>>
<<md>>There are many bottles of red liquid in storage that Sophia has left behind<</md>>
<<talk "Take the concotion">>
<<say $PjName>>I should take some, maybe they'll turn out to be useful.<</say>>
<<md>>You get red concotion + 4<</md>>
<img src="img/trash/redpotion.png" width="80" style=" border: none;"/>
<<set $redpotion += 4>>\
<</talk>>
[[Back|Herbalist1]]<<if $Andreafollow is 0>>\
<<md>>You drink Sophia's red concoction.<</md>>
<<say $PjName>>The concoction is disgusting, it has a salty taste and also...<</say>>
<<md>>Suddenly everything spins and you start to see strange things.<</md>>
[[Continue|drink-red-potion1]]
<<set $redpotion -= 1>>\
<<else>>\
<<md>>You drink Sophia's red concoction<</md>>
<<say $Andrea>>What does it taste like?<</say>>
<<say $PjName>>The concoction is disgusting, it has a salty tate and also...<</say>>
<<md>>Suddenly everything spins and you start to see strange things... You raise your hands to touch them and you are enthralled with what you see...<</md>>
[[Continue|drink-red-potion2]]
<</if>>
<<set $abanvillage = 1>>[[no street]]
[[conandrea]]
[[sinandrea]]
<<set $redpotion = 2>>
<<set $johnwait = 1>>\
<<set $albertmeet = 1>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>Woow Wooow! What is... Oh... Jesus Christ!<</say>>
<<talk "Continue">>
<<md>>Jesus appears before you and speaks to you<</md>>
<img src="img/trash/jesus.gif" width="500"/>
<<say1 $Jesus>>Ask and it shall be given to you, seek and you will find, knock and it shall be opened!<</say1>>
<<say $PjName>>Jesus Christ?<</say>>
<<say1 $Jesus>>I am here to guide you on your way, my brother. Keep walking and the divine path will be revealed before your eyes!<</say1>>
<<say $PjName>>Excuse me Jesus, don't you have a female angel to help me?<</say>>
<<say1 $Jesus>>God has entrusted you with his mission, brother. You must fornicate until you can't anymore, cum until you pass out, have as many children as you can, fill the world with the creation serum! One angel will help you in your task, they will guide your feet and hug your member until you are filled with joy and absolute satisfaction. Remember, this is your mission now, do not delay it and fill the world with your creation serum, in the name of God!<</say1>>
<<say $PjName>>I think I love this divine mission...<</say>>
<<say1 $Jesus>>You have my blessings.<</say1>>
<img src="img/trash/jsus.gif" width="400"/>
<<md>>Jesus says goodbye to you<</md>>
<<say1 $Jesus>>Here I must say goodbye, brother. I wish you luck in your task and may the glory of God be with you and with the creation serum. Have lots of kids!<</say1>>
<img src="img/trash/jesus1.gif" width="300"/>
<<md>>And Jesus vanished, but not before making a naked angel appear in front of you<</md>>
[[Continue|angel]]
<<set $drinkredpotion = 1>>\
<<set $redpotion -= 1>>\
<</talk>>\
<<default>>\
<<md>>You drink the red brew again, but you have more tolerance now<</md>>
[[Continue|road]]
<</switch>>
<<addmins 5>>
<<set $bstreet = 0>>
<<set $abanvillage = 1>><<switch visited()>>\
<<case 1>>\
<img src="img/trash/drughands.gif" width="600"/>
<<say $PjName>>Wooow! What the fuck?<</say>>
<<say $Andrea>>What's the matter? You look drugged! Why don't you give me one? So I can experience it with you...<</say>>
<<set $redpotion -= 2>>\
<<say $PjName>>Of course, take one Andrew!<</say>>
<<say $Andrea>>Did you call me Andrew?<</say>>
<<md>>Trying your best even while drugged, you take out one more concoction and give it to Andrea. She proceeds to drink it.<</md>>
<<say $Andrea>>Yuck..! Gross..! It tastes disgusting! Reminds me of a guy's cum I tasted...<</say>>
<<say $PjName>>Okay okay, I'd prefer not to know more details...<</say>>
<<md>>Now Andrea accompanies you in the high<</md>>
<<say $Andrea>>Wow! What's this? I see everything in colors! Wow!<</say>>
<<say $PjName>>Look, I don't see the fog, it's strange, the concoction is really working.<</say>>
<<say $Andrea>>It's true! We should get going, before the effect wears off.<</say>>
[[Continue|bstreet]]
<<default>>\
<<set $redpotion -= 2>>\
<<md>>You drink a concoction and give another to Andrea to accompany you.<</md>>
[[Continue|road]]
<</switch>>
<<addmins 5>>
<<set $drinkredpotion = 1>>
<<set $bstreet = 0>>
<<md>>You don't have enough concoctions for the both of you<</md>>
<<say $PjName>>I only have one concoction.<</say>>
<<say $Andrea>>That's bad! What do we do now? You're not going to leave me here alone in a graveyard!<</say>>
<<say $PjName>>No, we'll be back. I'll get more concoctions or I'll go alone, but before that, I'll walk you home.<</say>>
<<say $Andrea>>Okay, but I hope you get another concoction so I can go with you.<</say>>
[[Back to graveyard|mausoleo3]]
<<set $bstreet = 1>>
<<say $Nancy>> What cocktail do you fancy?<</say>>
<<if $ice gte 1 && $vodka gte 1 && $tonic gte 1>>\
[[Make highball|highball1]]
<<else>>\
<<talk "Make highball" 23 $cacas "You don't have the ingredients.">><<goto "Kitchen">><</talk>>
<</if>>\
<<if $ice gte 1 && $tequila gte 1 && $sprite gte 1>>\
[[Make tequila sunrise|sunrise1]]
<<else>>\
<<talk "Make tequila sunrise" 23 $cacas "You don't have the ingredients.">><<goto "Kitchen">><</talk>>
<</if>>\
<<if $ice gte 1 && $whiskey gte 1 && $cola gte 1 && $orangejuice gte 1 && $fjuice gte 2>>\
[[Make moscow mule|moscowmule1]]
<<else>>\
<<talk "Make moscow mule" 23 $cacas "You don't have the ingredients">><<goto "Kitchen">><</talk>>
<</if>>\
<<if $Mchapter is 0>>\
[[Back|Nkitchen]]
<<else>>\
[[Back|Nkitchen1]]
<</if>>\<<if $Nancyoff is 1>>\
<<if isDateBetween($gameDate, '12:05', '19:55')>>\
[[Talk to Nancy|Nancy-kitchen]]
<</if>>\
<</if>>\
[[Back|Nancyhouse]]<<set $highball += 2>><<set $vodka -= 1>><<set $ice -= 1>>\
<<set $tonic -= 1>>\
<<md>>You get <span style="color:#57ce35">+ 2 higballs.</span><</md>>
<<if $ice gte 1 && $vodka gte 1 && $tonic gte 1>>\
[[Make more|highball1]]
<<else>>\
<<talk "Make more" 23 $cacas "You don't have the ingredients.">><<goto "NKitchen">><</talk>>
<</if>>\
[[Cocktails|Cocktails1]]
<<if $Mchapter is 0>>\
[[Kitchen|Nkitchen]]
<<else>>\
[[Kitchen|Nkitchen1]]
<</if>>\
<<addmins 5>>
<<set $sunrise += 2>><<set $ice -= 1>>\
<<set $tequila -= 1>> <<set $sprite -= 1>>\
<<md>>You get <span style="color:#57ce35">+ 2 tequila sunrise.</span><</md>>
<<if $ice gte 1 && $tequila gte 1 && $sprite gte 1>>\
[[Make more|sunrise1]]
<<else>>\
<<talk "Make more" 23 $cacas "You don't have the ingredients.">><<goto "NKitchen">><</talk>>
<</if>>\
[[Cocktails|Cocktails1]]
<<if $Mchapter is 0>>\
[[Kitchen|Nkitchen]]
<<else>>\
[[Kitchen|Nkitchen1]]
<</if>>\
<<addmins 5>>
<<set $moscowmule += 1>> <<set $fjuice -= 2>> <<set $orangejuice -= 1>>\
<<set $whiskey -= 1>> <<set $ice -= 1>> <<set $cola -= 1>>\
<<md>>You get <span style="color:#57ce35">+ 1 moscow mule.</span><</md>>
<<if $ice gte 1 && $whiskey gte 1 && $cola gte 1 && $orangejuice gte 1 && $fjuice gte 1>>\
[[Make more|moscowmule1]]
<<else>>\
<<talk "Make more" 23 $cacas "You don't have the ingredients.">><<goto "NKitchen">><</talk>>
<</if>>\
[[Cocktails|Cocktails1]]
<<if $Mchapter is 0>>\
[[Kitchen|Nkitchen]]
<<else>>\
[[Kitchen|Nkitchen1]]
<</if>>\
<<addmins 5>><<set $nanckitchen = random(1)>>\
<<if $nanckitchen is 0>>\
<img src="img/nancy/nancy4.jpg" width="600"/>
<<else>>\
<img src="img/nancy/nancy5.jpg" width="600"/>
<</if>>\
<<switch visited()>>\
<<case 1>>\
<<say $Nancy>>Hi $PjName.Name, ever since I quit my job at Richard's mansion, I've been a bit bored. So I've decided that if you want I can make cocktails for you here at my house.<</say>>
<<say $PjName>>Okay Nancy, I understand.<</say>>
<<say $Nancy>>You know, if you want a cocktail, bring me the ingredients and I'll make it for you.<</say>>
<<default>>\
<<say $PjName>>Hello, Nancy.<</say>>
<<say $Nancy>>Hello dear. Do you want me to make a cocktail?<</say>>
<</switch>>
[[Make cocktails|Cocktails1]]
<<if $Mchapter is 0>>\
[[Back|Nkitchen]]
<<else>>\
[[Back|Nkitchen1]]
<</if>>\<<md>>You and Sophia head to her apartment to Talk to the landlord<</md>>
[[Continue|landlord]]<<if $Andreafollow is 1>>\
<<md>>You walk briefly down the street with Andrea.<</md>>
[[Talk to Andrea|Andrea-talk]]
<</if>>\
[[Continue|Andrea-talk1]]
<img src="img/trash/angel0.jpg" width="600"/>
<<say1 $Angel>>The lord has sent me to help you with your great arduous task.<</say1>>
<img src="img/trash/angel.jpg" width="700"/>
<<say1 $Angel>>And guide you on your way, go ahead and fuck me!<</say1>>
<<say $PjName>>WOW! Now I really believe in God!<</say>>
[[Fuck the angel|angelfuck]]
<<set $drinkredpotion = 0>>
<<addmins 10>><<md>>Finally you ask the angel which path to follow.<</md>>
<<say $PjName>>Now tell me, beautiful angel. What path do I have to follow to reach my destination?<</say>>
<<say1 $Angel1>>You don't have to follow any road, because you have already reached your destination. I wish you luck in the task that has been entrusted to you, it is time for me to go.<</say1>>
<<say $PjName>>No wait! How have I..?<</say>>
<<md>>But the angel disappears full of semen leaving you alone again.<</md>>
<<say $PjName>>How is it possible? If I haven't walked...<</say>>
<<md>>The angel was right, a strange village appears before your eyes...<</md>>
<img src="img/trash/drugvision.jpg" width="600"/>
<<say $PjName>>Well, I have arrived. This looks like a fantasy town...<</say>>
[[Continue|walk1]]
<<md>>You proceed without delay with what the angel has asked of you.<</md>>
<img src="img/trash/angelfuck.gif" width="650"/>
<<say $PjName>>Oh... yes! This pussy is heavenly!<</say>>
<img src="img/trash/angelfuck1.gif" width="650"/>
<<say1 $Angel>>Ah...! The ways of the Lord Ah..! They are inscrutable Ah..!<</say1>>
<img src="img/trash/angelsuck.gif" width="650"/>
<<md>>In the end you end up going wild and fucking the angel in all his orifices and you even fuck his chest until you can't take the cumshot anymore.<</md>>
<img src="img/trash/angelfuck2.gif" width="750"/>
<<say $PjName>>I cum..! Ah..!<</say>>
<<talk "Cum">>
<<say1 $Angel1>>That's it! Give me all of your semen!<</say1>>
<<md>>You fill the angel's face with your semen.<</md>>
<img src="img/trash/angelcum.gif" width="650"/>
[[Continue|walk]]
<</talk>>
<<set $angelfuck = 1>>
<<set $angelmeet = 1>><<md>>You walk towards the village, but gradually you begin to feel tired, very tired and your eyelids begin to close...<</md>>
<<say $PjName>>I think I need to get some sleep...<</say>>
<<md>>Without really knowing where you are or how you got here, after a yawn you fall asleep on the ground where you were standing... It doesn't matter to you, now the only thing that matters to you is sleep.<</md>>
[[Continue|walk2]]<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Abandoned village</span>
<<switch visited()>>\
<<case 1>>\
<<md>>You can clearly see a path in and out of the village and another path that leads to the bowels of the village<</md>>
<</switch>>
<<if $Andreafollow is 1>>\
[[Talk to Andrea|Andrea-talk2]]
<</if>>\
<<if $ideacomp gte 1>>\
<<if isDateBetween($gameDate, '09:00', '19:00')>>\
[[Talk to Albert|Albert]]
<</if>>\
<</if>>\
<<if $bellapiso is 1 && $bellalive isnot 1>>\
[[Check the propierty|propertycheck1]]
<<elseif $bellapiso is 1 && $bellalive is 1>>\
[[Bella's house|bellahouse]]
<</if>>\
<<if $junkietalk gte 1>>\
[[Joshua's house|house1]]
<<else>>\
[[Abandoned house|house1]]
<</if>>\
[[Train station|Ts]]
[[Village center|Village1]]
[[Way out|road1]]
<<addmins 5>>
<<set $dir = 1>>
<<set $abanvillage = 1>><<if $Andreafollow is 0>>\
<<md>>You sleep for a few hours... until you finally wake up.<</md>>
<<say $PjName>>Ugh... Where... where am I?<</say>>
<<md>>You're lying on a pretty grimy bed, you look around only to find that you are in a strange room in what appears to be an abandoned house.<</md>>
[[Get up|room]]
<<else>>\
<<md>>Andrea and you spend a few hours asleep... until you finally wake up.<</md>>
<<talk "Continue">>
<<say $Andrea>>Ugh... What has happened? Where we are?<</say>>
<<say $PjName>>Ugh... I don't know. The last thing I remember is that you were giving me a blowjob...<</say>>
<<md>>Andrea and you are on the ground, of what appears to be an old abandoned house.<</md>>
<<say $Andrea>>How did we get here?<</say>>
<<say $PjName>>Maybe that's where the street led.<</say>>
<<say $Andrea>>Maybe we don't remember how we got here because of the red concoction... We should take a look around.<</say>>
[[Continue|room]]
<</talk>>
<</if>>\
<<addhours 2>><<md>>The couple continues with their romantic routine.<</md>>
<img src="img/trash/couple2.gif" width="600"/>
<<say $Andrea>>Let's do the same as them!<</say>>
<<md>>Leaving you no chance to reply, Andrea takes your cock out of the fly of the pants and starts sucking while using her hands.<</md>>
<<talk "Continue">>
<img src="img/andrea/forestsuck.gif" width="500"/>
<<say $PjName>>Ah..! Now they're fucking... God...! I won't last long...<</say>>
<img src="img/andrea/couple4.gif" width="500"/>
<<md>>While Andrea sucks your cock intensely, you watch how the couple moans and fucks next to the tree and that mixed with the effect of the red concoction makes you not last long and you splash on Andrea's mouth quickly... Andrea notices that and opens her mouth ready for your splash.<</md>>
<<talk "Cum">>
<img src="img/andrea/forestcum.gif" width="500"/>
<<say $Andrea>>How fast was it this time, I guess I jerked off and sucked you really hard.<</say>>
<<say $PjName>>Ugh...<</say>>
<<md>>Andrea gets up and wipes the remains of semen from her mouth.<</md>>
<img src="img/andrea/forestcum1.gif" width="500"/>
<<say $Andrea>>I think it's my turn to enjoy!<</say>>
<<say $PjName>>Ugh...<</say>>
<<say $Andrea>>What's the matter? Are you unable to speak?<</say>>
<<md>>Andrea's last sentence echoes in your mind as everything starts to get dark, you're tired and your eyelids are closing without you being able to help it...<</md>>
<<say $Andrea>>$PjName.Name! Are you okay?<</say>>
<<md>>Andrea says, as you fall unconscious and she licks the last drop of your cum off her face.<</md>>
<<say $Andrea>>$PjName.Name, what's wrong with you? Please, say something! Ugh... I'm so dizzy... Ugh... How delicious... it was... Ugh... your semen...<</say>>
<<md>>Andrea falls unconscious on top of you and you both fall fast asleep.<</md>>
[[Continue|walk2]]
<</talk>>
<</talk>>
<<set $sucio += 1>>\
<<set $Andreafuck6 = 1>><<if $Andreafollow is 0>>\
<<md>>You arrive, without problems, at the entrance road to the abandoned village.<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Actually the village is quite close to the mansion.<</say>>
<</switch>>
<<else>>\
<<md>>Andrea and you arrive, without problems, at the entrance road to the abandoned village.<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $Andrea>>Luckily, it didn't happen this time.<</say>>
<</switch>>
<</if>>\
[[Continue|road1]]
<<set $drinkredpotion = 0>><<if $Andreafollow is 0>>\
<<md>>You set off on the way back to the mansion and arrive without any problems.<</md>>
<<else>>\
<<md>>Andrea and you return to the mansion without any problems.<</md>>
<</if>>\
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>It is weird, that the concoction is not needed to return...<</say>>
<<if $Andreafollow is 1>>\
<<say $Andrea>>I told you there was something sinisterly haunted here.<</say>>
<<say $PjName>>Again with that? Surely there is some logical explanation.<</say>>
<</if>>\
<</switch>>\
[[Continue|mausoleo3]]
<<set $abanvillage = 0>>[[blackstreet]]
<<set $Andreafollow = 1>>[[blackstreet]]<<if $Andreafollow is 0>>\
<<md>>Gradually you get up from the bed that is dusty and you inspect the room, everything seems dilapidated and abandoned for a long time, at that moment you are surprised to see a guy watching you in the room.<</md>>
<img src="img/trash/junkie.jpg" width="500"/>
<<talk "Continue">>
<<md>>The guy has a rather scruffy look, he is so dirty that even his stench reaches you while you are at a good distance away from him.<</md>>
<<say $PjName>>Who are you?<</say>>
<<say $Junkie>>Hi, friend. I am Joshua. I'm the one who brought you here. Looks like you had a good high.<</say>>
<<say $PjName>>And what am I doing here? Why have you brought me?<</say>>
<<say $Junkie>>It seems that you were headed towards this abandoned village, where my home is. I will answer your questions, the truth is that when I found you, you were doing very very strange things.<</say>>
[[Continue|room2]]
<</talk>>
<<else>>\
<<md>>You and Andrea take a look around the room, but all you find is worn out furniture, broken windows, generally nothing more than a seemingly abandoned house.<</md>>
<<say $PjName>>There is nothing here. We should take a look around here and see what we can find.<</say>>
<<say $Andrea>>Anything to get out of here fast, I don't like this place at all.<</say>>
[[Exit room|house1]]
<</if>>\
<<switch visited()>>\
<<case 1>>\
<<md>>The house is completely in ruins, although there are remains of food and other things... that suggest that someone has been coming here.<</md>>
<</switch>>
<<if $Andreafollow is 1>>\
[[Talk to Andrea|Andrea-talk3]]
<</if>>\
[[Room|room1]]
[[Exit house|Village]]
<<if $Andreafollow is 1>>\
<<say $Andrea>>This place is disgusting. Everything is destroyed and in ruins. Plus it smells like pee.<</say>>
<</if>>\
<<if $junkietalk gte 1>>\
<<if $Andreafollow is 0>>\
[[Talk Joshua|joshua-talk]]
<<else>>\
<<md>>Joshua is not here<</md>>
<</if>>\
<</if>>\
[[Exit|house1]]
<<if $joshuapotion is 1>>\
<<goto "Josdead">>
<</if>><<switch visited()>>\
<<case 1>>\
<<md>>There's a street out, it seems to lead back.<</md>>
<<if $Andreafollow is 0>>\
<<say $PjName>>Surely from here we can return to the mansion.<</say>>
<<else>>\
<<say $Andrea>>I think this is the way to return to the mansion.<</say>>
<</if>>\
<</switch>>
<<if $vagon is 1>>\
<<talk "Look for wood" 1 $hacha "You need an ax">><<goto "madera">><</talk>>
<</if>>\
[[Abandoned village|Village]]
<<if $Andreafollow is 0>>\
[[Go to the forest|forest]]
<<else>>\
[[Go to the forest|noforest]]
<</if>>\
[[Back to the mansion|goback]]
<<addmins 5>>
<<set $abanvillage = 1>><<switch visited()>>\
<<case 1>>\
<<if $hardmantalk is 1>>\
<<say $Andrea>>It's a bird? It's a plane? No! It's a tremendous cock!<</say>>
<<say $PjName>>What the hell do are you saying?<</say>>
<<say $Andrea>>It is the anthem of the "Hard Knight". Sorry, I'm a little nervous being here in an abandoned place... There could be ghosts or something like that...<</say>>
<<say $PjName>>Calm down, Andrea. Ghosts don't exist...<</say>>
<<else>>\
<<say $Andrea>>There could be ghosts or something like that...<</say>>
<<say $PjName>>Calm down, Andrea. Ghosts don't exist...<</say>>
<</if>>\
<<default>>\
<<say $Andrea>>I wish the town was full of people and there were shops to visit.<</say>>
<</switch>>
[[Back|Village]]<<switch visited()>>\
<<case 1>>\
<<say $Junkie>>What do you want to know?<</say>>
<<default>>\
<<say $Junkie>>Any other questions?<</say>>
<</switch>>
<<talk "What happened exactly?">>
<<say $PjName>>What exactly happened when you found me?<</say>>
<<say $Junkie>>I found you running in circles with your pants down... while you were masturbating, so I asked if you needed my help, but at that moment you looked at me with crazy eyes and called me Jesus Christ...<</say>>
<<say $PjName>>What? How? All I saw... was my imagination...<</say>>
<<say $Junkie>>You seemed to be out of reality, friend. You were talking about fucking an angel or something... Crazy... Then you started masturbating insanely until you ended up in a puddle of semen and that's when you passed out...<</say>>
<<say $PjName>>What madness! Everything I imagined, it was all the fault of the red concoction...<</say>>
<<say $Junkie>>Red concoction? Do you have some for me? I want to drink that good shit too.<</say>>
[[Back|room2]]
<<set $junkietalk = 1>>\
<</talk>>
<<talk "How did you get me here?">>
<<say $PjName>>How did you get me here?<</say>>
<<say $Junkie>>Simply dragged your body here. Luckily I was able to avoid touching the semen, which was almost everywhere.<</say>>
<<say $PjName>>Semen?<</say>>
<<say $Junkie>>Yes, where I found you, that place was all full of semen.<</say>>
[[Back|room2]]
<<set $junkietalk = 1>>\
<</talk>>
<<talk "What is this place?">>
<<say $PjName>>What is this place? Where I am?<</say>>
<<say $Junkie>>This place is a village that was abandoned quite a long time ago. I don't like crowds or life in society, so I took advantage of this place and started to live here.<</say>>
<<say $PjName>>So an abandoned village? Do you know how long it's been here?<</say>>
<<say $Junkie>>No idea, but I'd say at least a couple of decades...<</say>>
[[Back|room2]]
<<set $junkietalk = 1>>\
<</talk>>
<<talk "Do you live here alone?">>
<<say $PjName>>How did you get me here?<</say>>
<<say $Junkie>>No. I live with "Mi Slutty", who is currently my girlfriend, between us we share love, food and drugs...<</say>>
<<say $PjName>>And where is "Your Slutty"?<</say>>
<<say $Junkie>>It's "Mi Slutty".<</say>>
<<say $PjName>>Well that... "Your Slutty".<</say>>
<<say $Junkie>>No...it's...Ugh...Never mind... She is surely sucking some cock, we have an open relationship, you know?<</say>>
<<say $PjName>>I can imagine.<</say>>
<<md>>You can't help but mumbling something to yourself, without the guy hearing it.<</md>>
<<say $PjName>>This guy is a real henpecked guy...<</say>>
<<say $Junkie>>Did you say something friend?<</say>>
<<say $PjName>>No, nothing.<</say>>
[[Back|room2]]
<<set $junkietalk = 1>>\
<</talk>>
<<talk "Did you see anyone else here besides me?">>
<<say $PjName>>Have you seen anyone else passing by this place besides me?<</say>>
<<say $Junkie>>Now that you mention it, I remember that not long ago, I saw a black man passing by. He seemed strong, he was accompanied by a skinny blonde girl, she did not seem to agree to accompany him, she was yelling a lot.<</say>>
<<say $PjName>>Elsa! Could you tell me where he was taking her?<</say>>
<<say $Junkie>>I didn't see too much. I don't like to interfere in other people's relationships... All I can say is that he took her to the center of the village.<</say>>
[[Back|room2]]
<<set $junkietalk = 1>>\
<</talk>>
<<if $junkietalk gte 1>>\
<<talk "I don't have more questions">>
<<say $PjName>>I don't have more questions.<</say>>
<<say $Junkie>>Very good.<</say>>
<<say $PjName>>It's time to get going.<</say>>
<<say $Junkie>>Goodbye friend. I'll be here, I hope you remember me and bring me some of those concoctions, or some weed.<</say>>
[[Exit|house1]]
<</talk>>
<</if>>\
<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Abandoned village center</span>
<<switch visited()>>\
<<case 1>>\
<<md>>You can see multiple abandoned houses and shops. Despite the abandonment, it is well preserved. There is no trace of Elsa, but you can see that the biggest house's door is open.<</md>>
<</switch>>
<<if $Andreafollow is 1>>\
[[Talk to Andrea|Andrea-talk4]]
<</if>>\
<<if $isapiso is 1 && $isalive isnot 1>>\
[[Check the prpierty|propertycheck]]
<<elseif $isapiso is 1 && $ is 1>>\
[[Isabella's house|isahouse]]
<</if>>\
<<if $buyhomes is 1>>\
[[Town Hall|TownHall]]
<</if>>\
[[Big house|house2]]
[[Village street|Village]]
<<addmins 5>><<say $Andrea>>This town is charming, but due to neglect, it looks quite sinister.<</say>>
<<say $PjName>>You are right, maybe there is a way to rebuild it.<</say>>
[[Back|Village1]]
<<say $Junkie>>Do you have any drugs lying around?<</say>>
<<if $Weed gte 1>>\
[[Give weed|joshweed]]
<</if>>\
<<if $redpotion gte 1 && $joshuapotion is 0>>\
[[Give a red potion|potionjoshua]]
<</if>>\
[[Back|room1]]<<switch visited()>>\
<<case 1>>\
<<say $Andrea>>Yuck! I think I can hear rats! And I think I just stepped on a used condom! God! Let's get get out of here.<</say>>
<<say $PjName>>I thought that you loveed that kind of things, since earlier it seemed like you were going to end up living in a place like this, because of your addiction.<</say>>
<<say $Andrea>>I don't think I'll ever be able to thank you enough for what you did for me... And I won't be able to thank Nancy enough either... You don't know how glad I am that you came into my life, $PjName.Name.<</say>>
<<default>>\
<<say $Andrea>>Can we get out of here now? What a lousy place.<</say>>
<</switch>>
[[Back|house1]]<<switch visited()>>\
<<case 1>>\
<<md>>You enter a large house, despite the abandonment it is quite well maintained.<</md>>
<<say $PjName>>It must have been a nice house in its day, maybe I should get it and fix it up. Wait a minute! Sniff... Sniff... What's that smell?<</say>>
<<set $build = 1>>\
<<md>>A juicy smell enters your nose, very familiar, and you quickly recognize it.<</md>>
<<say $PjName>>It smells like Elsa's female juice!<</say>>
<<if $Andreafollow is 1>>\
<<say $Andrea>>How? How can you smell a squirt and recognize who it is from? And how many women are you fucking? My goodness...<</say>>
<<say $PjName>>Ahem... Ahem...<</say>>
<<say $Andrea>>It's hard for me to accept that you're a womanizing fucker, but I have to. You can't stay a week without sex!<</say>>
<</if>>\
<<default>>\
<<if $Andreafollow is 1>>\
[[Talk to Andrea|Andrea-talk9]]
<</if>>\
<</switch>>\
[[First floor|bhouse]]
[[Storage room|trastero]]
[[Exit|Village1]]
<<addmins 5>><<if $Andreafollow is 1>>\
[[Talk to Andrea|Andrea-talk5]]
<</if>>\
[[Bedroom|bedroom]]
[[Run-down room|room3]]
[[Go down|house2]]
<<addmins 5>><<switch visited()>>\
<<case 1>>\
<<md>>You enter the room, only to check that no one is there, but you can see a medical stretcher, several dark medical utensils and expired medicines... There are also books and notes... You can see that one of the notes on the table is quite new, as if it had been put there recently.<</md>>
<<if $Andreafollow is 0>>\
<<say $PjName>>It seems that a doctor used to live here... This note seems to have been written recently.<</say>>
<<else>>\
<<say $Andrea>>It seems that a doctor used to live here...<</say>>
<<say $PjName>>Yeah, looks like it was some kind of private clinic... or maybe an illegal one.<</say>>
<</if>>
<<if $paper is 0>>\
[[Check the papers|papeles]]
<</if>>\
<<default>>\
<<if $paper is 0>>\
[[Check the papers|papeles]]
<</if>>\
<<if $Andreafollow is 1>>\
[[Talk to Andrea|Andrea-talk6]]
<</if>>\
<</switch>>\
[[Exit|bhouse]]
<<say $Andrea>>It's a big house, though not as big as the mansion. At least this house doesn't smell like the other one.<</say>>
<<say $PjName>>It is a good house despite being abandoned and half in ruins.<</say>>
[[Back|bhouse]]<<set $Emptybottle -= 1>>\
<<md>>You give an empty boat to Sophia<</md>>
<<say $Sophia>>Thank you, it will be useful to me.<</say>>
[[Back|Sophia2]]
<<set $sophiabottle = 1>><<md>>You pick up the note and start reading it.<</md>>
<img src="img/trash/elsanote.png" width="500" style="
border: none;"/>
<<say $PjName>>So a trap at the train station? I'll find you soon Elsa, hold on a little longer.<</say>>
<<if $Andreafollow is 1>>\
<<say $Andrea>>I hope we're not late.<</say>>
<</if>>\
[[Back|room3]]
<<set $paper = 1>>
<<set $Eq = 2>><<switch visited()>>\
<<case 1>>\
<<say $Andrea>>I hope we find your ahem... little friend soon. At least I'm the head of your harem, or so I want to think...<</say>>
<<talk "Yes">>
<<say $PjName>>You are my favorite, Andrea<</say>>
<<md>>Andrea smiles from ear to ear.<</md>>
<<say $Andrea>>Thank you for your words, it has lifted up my mood.<</say>>
<</talk>>
<<case 2>>\
<<say $Andrea>>Do you think there's something else of interest here? I do not think so...<</say>>
<<say $PjName>>I'm glad to hear that, despite all the expired drugs around here, you're strong and you ignored them. I'm proud of you, Andrea.<</say>>
<<say $Andrea>>What do you think of me? I didn't use expired drugs...<</say>>
<<default>>\
<<say $Andrea>>I like this house despite the abandonment.<</say>>
<</switch>>\
[[Back|room3]]<<switch visited()>>\
<<case 1>>\
<<if $Andreafollow is 0>>\
<<say $PjName>>This room has been kept in relatively good condition.<</say>>
<<else>>\
<<say $PjName>>This room has been kept in relatively good condition.<</say>>
<<say $Andrea>>I hope you're not thinking what I think you're thinking.<</say>>
<<say $PjName>>What am I thinking about?<</say>>
<<say $Andrea>>I'm not going to have sex with you in this room hmm...<</say>>
<</if>>\
<<default>>\
<<if $sph is 1 && $teaset is 0>>\
<<md>>There's a tea set on the nightstand.<</md>>
<</if>>\
<<if $Andreafollow is 1>>\
[[Talk to Andrea|Andrea-talk7]]
<</if>>\
<</switch>>\
<<if $sph is 1 && $teaset is 0>>\
[[Look tea set|teaset]]
<</if>>\
<<if $sph is 0>>\
[[Sleep here|bedroomsleep1]]
<<else>>\
[[Sleep here|bedroomsleep]]
<</if>>\
[[Exit|bhouse]]<<md>>You sleep in the abandoned room, at least it has been well preserved and you can rest. Although sleeping in this bed is a dirty thing<</md>>
[[Wake up|bedroom]]
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<addhours 8>>\
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $cyndisex = 0>>
<<set $sample = 0>>
<<set $cyndisemen = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $sucio += 2>>
<<set $hotelwork = 0>>
<<set $riverwalk = 0>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $labjessoc = 0>><<switch visited()>>\
<<case 1>>\
<<say $Andrea>>Well, I suppose we can sleep here, although I don't like it very much...<</say>>
<<default>>\
<<say $Andrea>>Perhaps this town can recover its splendor, if it ever had any.<</say>>
<</switch>>\
[[Back|bedroom]]<<if $paper is 0 && $albertmeet is 0>>\
<<md>>An abandoned station, there seems to be nothing here and no one.<</md>>
<<if $Andreafollow is 1>>\
<<say $Andrea>>Nice abandoned station. Is that a semen stain over there? Oops...<</say>>
<</if>>\
<<elseif $paper is 1 && $albertmeet is 0>>\
<<goto "ts">>\
<</if>>\
<<if $albertmeet gte 1>>\
<<goto "Ts1">>\
<</if>>\
[[Back|Village]]
<<switch visited()>>\
<<case 1>>\
<<md>>This is a room with many books, paintings and some chests covered with cobwebs.<</md>>
<</switch>>
<<if $Andreafollow is 1>>\
[[Talk to Andrea|Andrea-talk8]]
<</if>>\
<<if $Perception gte 16 && $b1 is 0>>\
[[Take a look at the books|b1]]
<</if>>\
[[Back|house2]]<<switch visited()>>\
<<case 1>>\
<<say $Andrea>>There are a lot of books here, pity, reading is not my hobby.<</say>>
<<say $PjName>>Well, reading makes you increase your culture.<</say>>
<<say $Andrea>>It's not that I feel more like books... It's just not my style. I leave that to Sara.<</say>>
<<default>>\
<<say $Andrea>>This warehouse has a picturesque touch.<</say>>
<</switch>>\
[[Back|trastero]]<<say $Andrea>>I'm with you my love, I'll follow you.<</say>>
[[Back|house2]]<<if isDateBetween($gameDate, '09:00', '19:00')>>\
<<md>>Albert is here<</md>>
<<if $ideacomp isnot 1>>\
[[Talk to Albert|albert-talk]]
<</if>>\
<<else>>\
<<say $PjName>>Albert isn't around at this time.<</say>>
<</if>>\
<<if $railcardone is 1>>\
[[Railcar|railcaruse]]
<</if>>\
[[Back|Village]]<<if $Andreafollow is 1>>\
<<goto "aworried">>\
<</if>>\
<<md>>You look around the station platform looking for Elsa and her kidnapper.<</md>>
<<say $PjName>>I do not see anyone.<</say>>
<<md>>At this moment a man comes out from behind a pillar. The man stands in front of you at a safe distance and starts speaking.<</md>>
<<talk "Continue">>
<<say $Albert>>Who's there? I'm Albert, the former manager of this train station.<</say>>
<<say $PjName>>Hi Albert, I'm $PjName.Name.<</say>>
<<say $Albert>>Ahh... Mmm... I see... Get out of here you bastard! Damn drug addicts, you come here to get high and masturbate! For guys like you everything is full of semen!<</say>>
<<say $PjName>>No, you're wrong old man. I'm not here for this, I'm really looking for a friend who was kidnapped...<</say>>
<<say $Albert>>Who are you calling old, fucking savage?<</say>>
<<md>>It seems that you start off on the wrong foot with the man, but he is an older man, you cannot blame him for his attitude so you decide to let it go and treat him with respect.<</md>>
<<say $PjName>>Please, just tell me if two people have passed by here, a girl and a man.<</say>>
<<say $Albert>>If I tell you, would you leave?<</say>>
<<say $PjName>>I just want to find my friend please.<</say>>
<<say $Albert>>It's okay. How can I forget what I saw... Certainly I saw a man carrying a thin blonde girl towards here, and I heard a train arrive. Do not ask me how it is possible that a train came to this cursed and abandoned city because I do not know. I only know that the train was empty... There was only one man, I couldn't see his face because he was wearing a strange black tunic and a hood. The man carrying the girl seemed just as surprised as I was. The other man motioned for him to get on the train. The train then started up and vanished down the track. That's all I can tell you... I'm sorry for your friend. She didn't seem very happy... I was able to see her face but it was visible that her ass was completely red, as if she had been severely spanked...<</say>>
<<say $PjName>>How? How is this possible? But I think you're telling me the truth.<</say>>
<<say $Albert>>Of course I'm telling the truth!<</say>>
<<say $PjName>>Elsa! How can I find her now?<</say>>
<<md>>At this point you realize that rescuing Elsa is getting more and more difficult.<</md>>
<<say $PjName>>I'll have to think of a new way to find Elsa... I have nothing to do here.<</say>>
[[Continue|tstalk]]
<</talk>>
<<md>>You and Andrea take a look around the station platform looking for Elsa and her kidnapper.<</md>>
<<say $Andrea>>I don't see anyone... Is she really here?<</say>>
<<say $PjName>>Look, there is someone there!<</say>>
<<md>>At this moment a man comes out from behind a pillar. The man stands in front of you at a safe distance and speaks to you.<</md>>
<<talk "Continue">>
<<say $Albert>>Who's there? I'm Albert, the former manager of this train station.<</say>>
<<say $PjName>>Hi Albert, I'm $PjName.Name and this is Andrea...<</say>>
<<say $Andrea>>Glad to meet you. We are looking for a man who has kidnapped a girl named Elsa. We found a note from her that said the man was taking her here.<</say>>
<<say $Albert>>Ahh... Mmm... I see... Get out of here you bastards! Damn drug addicts, you come here to get high and copulate!<</say>>
<<say $PjName>>No, you're wrong old man. We're not here for this, we're really looking for a friend who was kidnapped...<</say>>
<<say $Albert>>Who are you calling old, fucking savage?<</say>>
<<say $Andrea>>Excuse my friend, sir... sir Albert. We have no intention of bothering you, we just want to know if you have seen a man with a girl...<</say>>
<<say $Albert>>Hmm... I see you're a sweet girl... Ok Hmm...<</say>>
<<md>>You whisper into Andrea's ear without the man being able to hear you.<</md>>
<<say $PjName>>Since when are you so polite Andrea? You surprise me.<</say>>
<<say $Andrea>>I was taught to respect older people, that's all.<</say>>
<<md>>The older man makes a feint as if trying to remember<</md>>
<<say $Albert>>I need more details...<</say>>
<<say $PjName>>Do many people pass through here?<</say>>
<<say $Albert>>Maybe an incentive... let's say... a nipplenomic incentive...<</say>>
<<md>>Without saying anything, you give Andrea a look without saying anything, waiting to see her reaction.<</md>>
<<say $Andrea>>What are you saying, old man? I'm not going to show you my boobs! Tell us what you saw or I'll beat you up!<</say>>
<<md>>You whisper into Andrea's ear again without letting the man hear you.<</md>>
<<say $PjName>>Wow! Didn't you have to respect elders or something?<</say>>
<<say $Andrea>>This old man is a pervert!<</say>>
<<say $Albert>>Okay, okay, I get it. How can I forget that I have seen... Certainly I saw a man carrying a thin blonde girl towards there, and heard of a train arriving. Do not ask me how it is possible that a train came to this cursed and abandoned city because I do not know. I only know that the train was empty... There was only one man, I couldn't see his face because he was wearing a strange black tunic and a hood. The man carrying the girl seemed just as surprised as I was. The other man motioned for him to get on the train. Then the train started up and vanished down the track. That's all I can tell you... I'm sorry for your friend. She didn't seem very happy... I was able to see that her ass was completely red, as if she had been severely spanked...<</say>>
<<say $PjName>>How? How is this possible? But I think you're telling me the truth.<</say>>
<<say $Albert>>Of course I'm telling the truth!<</say>>
<<say $Andrea>>I'm so sorry for your friend...<</say>>
<<say $PjName>>Elsa! How can I find her now?<</say>>
<<md>>At this point you realize that rescuing Elsa is getting more and more difficult.<</md>>
<<say $Andrea>>I think we have nothing to do here, $PjName.Name, maybe we should go back...<</say>>
<<say $PjName>>I think you are right, Andrea.<</say>>
[[Continue|tstalk]]
<</talk>>
<<md>>Before continuing, Andrea stops and walks towards you<</md>>
<<say $Andrea>>Are you sure about going in there, $PjName.Name? Something gives me a bad feeling, maybe we should go back...<</say>>
<<talk "I can't leave Elsa">>
<<say $PjName>>I can't leave Elsa, what if you were in her place? Would you like her to leave you?<</say>>
<<say $Andrea>>I knew you would say something like that. And I also know that you would never leave me. Come on, I'll follow you.<</say>>
[[Find Elsa|andreats]]
<</talk>>
<<talk "Let's go from here">>
<<say $PjName>>You are right, Andrea. We should get out of here.<</say>>
<<say $Andrea>>I feel relieved, although I feel sorry for your friend.<</say>>
[[Exit|Village]]
<</talk>><<if $Andreafollow is 0>>\
<<md>>When you are about to leave the station depressed for not being able to help Elsa, Albert comes over to Talk to you<</md>>
<<say $Albert>>You seem like a decent guy so I would like to propose something.<</say>>
<<say $PjName>>What is it about?<</say>>
<<say $Albert>>You see... Long ago when I was younger, I worked in this train station, people abounded in this village and there were always trains coming and going, it was wonderful... But something strange happened. A village was built nearby with a huge mansion... Since then, the people of the village left little by little, the trains stopped coming and the village was abandoned...<</say>>
<<say $PjName>>It's interesting, but what do you mean by all that?<</say>>
<<say $Albert>>The point is that I want you to help me rebuild the train station, and then the whole village...<</say>>
<<say $PjName>>Hmm... It sounds interesting, but I'd have to think about it.<</say>>
<<say $Albert>>Okay, I understand, I'll be here, if you decide to help me, come see me... I'm here every day.<</say>>
<<md>>Old Albert turns and waves goodbye and walks away as fast as his wornout legs allow him.<</md>>
<<else>>\
<<md>>When you are about to leave the station depressed for not being able to help Elsa, Albert comes over to Talk to you and Andrea<</md>>
<<say $Albert>>You seem like a decent couple, so I would like to propose something to you.<</say>>
<<say $PjName>>What is it about?<</say>>
<<say $Andrea>>I hope it's not perverted...<</say>>
<<say $Albert>>I'm not a pervert, I just put you to the test...<</say>>
<<say $Andrea>>Yeah, sure! I dont believe it.<</say>>
<<say $Albert>>Anyway... You see... Long ago when I was younger, I worked in this train station, people abounded in this village and there were always trains coming and going, it was wonderful... But something strange happened. A village was built nearby with a huge mansion... Since then, the people of the village left little by little, the trains stopped coming and the village was abandoned...<</say>>
<<say $Andrea>>Well, get to the point.<</say>>
<<say $Albert>>The point is that I want you to help me rebuild the train station, and then the whole village...<</say>>
<<say $Andrea>>What? But is that possible?<</say>>
<<say $PjName>>Hmm... It sounds interesting, but I'd have to think about it.<</say>>
<<say $Albert>>Okay, I understand, I'll be here, if you decide to help me, come see me... I'm here every day.<</say>>
<<md>>Old Albertet turns and waves goodbye and walks away as fast as his wornout legs allow him.<</md>>
<</if>>\
[[Leave the station|andreback]]
<<set $albertmeet = 1>>
<<set $Eq = 3>><<switch visited()>>\
<<case 1>>\
<<say $Albert>>If you have come back here, it is because you have decided to help me with what I asked you.<</say>>
<<say $PjName>>Yes, I think it could be very interesting to re-establish a railway line here. But I am more interested in being able to help my kidnapped friend.<</say>>
<<say $Albert>>Okay, I understand. I'll help you with your friend first, and then we'll do the hard work. We will make a small railcar so you can travel along the train track until you reach the next town, it is very likely that your friend will be there.<</say>>
<<if $Andreafollow is 1>>\
<<say $Andrea>>How do you know that?<</say>>
<<say $Albert>>It is obvious. There's nowhere else to go around here, at least for now.<</say>>
<<say $Andrea>>Aha... ok, I understand. Ahem...<</say>>
<</if>>\
<<say $PjName>>What do you need to build the railcar?<</say>>
<<say $Albert>>I just need a few materials... 5 wooden logs some steel Hmm... 3 large planks will suffice and a manual pull lever.<</say>>
<<set $levertalk = 0>>\
<<if $Andreafollow is 1>>\
<<say $Andrea>>And where the hell are we going to find all that?<</say>>
<</if>>\
<<md>>Before you say anything, Albert continues talking.<</md>>
<<say $Albert>>For the logs... well it just occurs to me that you can cut down trees. The double lever, you will have to manage to get one. And for that, you can go visit an old friend of mine in your town, he has a workshop, sure he will sell you one, his name is Tiger.<</say>>
<<say $PjName>>Tiger? I know that old pervert...<</say>>
<<say $Albert>>Hahaha... Yes, he is a pervert, but good a person, I'm sure he will help you with that.<</say>>
<<say $PjName>>Okay, I'll see what I can do to get that. I guess to get the wood, I need an ax or something I can chop down trees with.<</say>>
<<say $Albert>>Maybe Tiger can help you, or maybe you can find an ax lying around, well... Good luck with your task.<</say>>
<<set $vagon = 1>>\
<<set $leverquest = 0>>\
[[Back|Ts2]]
<<default>>\
<<goto "albertalk2">>
<</switch>>
<<switch visited()>>\
<<case 1>>\
<<md>>The door is open, but there is no sign of John.<</md>>
<img src="img/trash/odoor.jpg" width="500"/>
<<if $Andreafollow is 1>>\
<<say $Andrea>>The door is open!<</say>>
<<say $PjName>>Yeah, but John's nowhere to be found, he's probably waiting inside.<</say>>
<<say $Andrea>>I'm afraid to enter there, $PjName.Name...<</say>>
<<talk "Comfort Andrea to come in with you">>
<<say $PjName>>Don't be afraid, I'm with you Andrea.<</say>>
<<say $Andrea>>It's okay, I trust you, I'll be with you.<</say>>
[[Enter|andreasecuestro]]
<</talk>>
<<talk "Tell Andrea to go to Nancy's home">>
<<say $PjName>>I have a bad feeling, Andrea. I want you to go back to Nancy's house.<</say>>
<<say $Andrea>>But, we haven't found my sister yet... Besides, I don't want to leave you alone.<</say>>
<<say $PjName>>Go back Andrea. Do not worry about me. Go back and wait for me.<</say>>
<<say $Andrea>>Okay, $PjName.Name. I will do whatever you say, I'll go back and I will be waiting for you. Don't be late please.<</say>>
[[Continue|Andreabye]]
<</talk>>
<<else>>\
<<say $PjName>>The door is open. John is probably waiting inside.<</say>>
[[Enter|Mausoleo]]
<</if>>\
<<default>>\
<<md>>The door is open, but there is no sign of John.<</md>>
<img src="img/trash/odoor.jpg" width="500"/>
<<if $Andreafollow is 1>>\
[[Talk to Andrea|Andreacement2]]
[[Enter|andreasecuestro]]
<<else>>\
[[Enter|Mausoleo]]
<</if>>\
<</switch>>
<<md>>Now you have to get the materials to build a railcar to find Elsa. 5 logs, steel and a double lever.<</md>>
<<say $PjName>>I wonder where I can get steel...<</say>>
<<if $Andreafollow is 1>>\
<<say $Andrea>>No fucking idea. Maybe Nancy or one of your "friends" can help you.<</say>>
<<say $PjName>>How smart are you...<</say>>
<<say $Andrea>>Right? Hahaha.<</say>>
<<say $PjName>>And how humble...<</say>>
<<md>>Andrea ignores your last comment.<</md>>
<</if>>\
[[Continue|Village]]
<<set $Eq = 6>>
<<set $Tq = 1>><<md>>As you leave the place...<</md>>
<<if $Andreafollow is 1>>\
<<say $Andrea>>I don't think we have anything to do here... We should go back to the mansion, maybe that guy in the basement has opened the door, maybe we can still find my sister Sara.<</say>>
<<say $PjName>>I also think it's possible that John opened the mausoleum door, but I feel a little pessimistic about finding Sara...<</say>>
<<say $Andrea>>Ooh... Come on! I'm sure we'll find her, and I'm sure we'll also find a way to help your friend Elsa later on.<</say>>
<<say $PjName>>I hope you're right, Andrea. Let's go back.<</say>>
<<else>>\
<<say $PjName>>I have nothing else to do here for now, I'll go back to the mansion's graveyard, maybe John has already opened the door.<</say>>
<</if>>\
[[Back to the graveyard|road1]]<<md>> The Computer is On <</md>>
<img src="img/trash/pc.jpg" width="600"/>
<<md>>You notice something that you didn't see before.<</md>>
<<say $PjName>>Hold on, the password has already been entered, and the computer is unlocked!<</say>>
<<md>>Lilly emerges through the doorway.<</md>>
[[Continue|Lillyoffice]]
<<set $Richardoff = 2>>\
<<set $pc = 1>>\
<<set $invest = 1>>\<<set $randomwood = random(2)>>\
<<if $randomwood is 0>>\
<<goto "madera1">>
<<elseif $randomwood is 1>>\
<<goto "nomadera">>\
<<elseif $randomwood is 2>>\
<<goto "findcouple">>
<</if>>\
[[Go back|road]]
<<addmins 30>>
<<if $albertwood lte 4>>\
<<set $wood -= 1>>\
<<set $albertwood += 1>>\
<<say $PjName>>Here, I've brought some wood.<</say>>
<<say $Albert>>Very good.<</say>>
<<md>>You have given 1 wooden log to Albert.<</md>>
<<else>>\
<<say $PjName>>Here, I've brought some wood.<</say>>
<<say $Albert>>No more wood is needed, maybe you can sell the leftover somewhere.<</say>>
<</if>>\
[[Back|albert-talk]]
<<if $railcarwork gte 1 && $railcarwork lte 3>>\
<<goto "railcarwork">>
<</if>>
<<md>>You are about to enter the mausoleum with Andrea.<</md>>
<<say $Andrea>>I felt something cold and wet, I also have the feeling that someone is watching us.<</say>>
<<say $PjName>>Me too, it's weird... Let's go in, let's take down Richard.<</say>>
<<md>>Just before entering, someone surprises you from behind.<</md>>
<<talk "Continue">>
<<say $John>>Hello there. I have been waiting for you.<</say>>
<<say $PjName>>John?<</say>>
<<md>>You turn to see John, but before you can Talk to him. John hits you so hard that it knocks you out. But you still have a little awareness of what's going on.<</md>>
<<say $John>>Stupid asshole! Aaahhh!<</say>>
<img src="img/john/angry.jpg" width="500"/>
<<say $Andrea>>$PjName.Name! What the fuck? Why did you h..?<</say>>
<<md>>Before Andrea finishes the sentence, John knocks her out too.<</md>>
<<say $John>>Thank you mate, you were a fool, you freed me from the basement and brought me all the gems.<</say>>
<<md>>John takes away all the gems you have, then begins to tie up Andrea; her hands and legs and also covers her mouth.<</md>>
<<say $John>>I have to thank you. Hahaha... I couldn't take this farce anymore.<</say>>
<<md>>John grabs you and starts to drag you towards the mausoleum.<</md>>
<<if $Andreanovia is 1>>\
<<say $John>>It's time to lock you in here. I'll take your girlfriend. I'm sure my master can make some use of her.<</say>>
<<else>>\
<<say $John>>It's time to lock you in here. I'll take the woman who loves you. I'm sure my master can make some use of her.<</say>>
<</if>>\
<<md>>Andrea seems to wake up but her hands and feet are tied up, with her mouth covered.<</md>>
<img src="img/andrea/kidnap.jpg" width="500"/>
<<say $Andrea>>Hmmm... Hmmm... <</say>>
<<say $John>>Silence bitch!<</say>>
<<md>>The last thing you see is John beating Andrea, immediately afterwards he closes the door and leaves you locked in the mausoleum, completely in the dark.<</md>>
[[Continue|Mausoleo1]]
<</talk>>
<<set $Andreakidnap = 1>>
<<set $Andreafollow = 0>>
<<say $PjName>>Be careful while going back. Go home straight.<</say>>
<<say $Andrea>>See you later. Good luck $PjName.Name, I love you...<</say>>
<<md>>Andrea goes to Nancy's house, she doesn't follow you anymore.<</md>>
[[Continue|opendoor]]
<<set $Andreafollow = 0>><<md>>You are ready to enter the mausoleum alone. No trace of John...<</md>>
<<say $PjName>>It's time to find out what Richard is hiding here. Surely John is inside, waiting for me.<</say>>
<<md>>Just before entering, someone surprises you from behind.<</md>>
<<talk "Continue">>
<<say $John>>Hello there. I have been waiting for you.<</say>>
<<say $PjName>>John?<</say>>
<<md>>You turn to see John, but before you can Talk to him. John hits you so hard it knocks you out.<</md>>
<<say $John>>Stupid asshole! Aaahhh!<</say>>
<img src="img/john/angry.jpg" width="500"/>
<<say $John>>Thank you mate, you were a fool, you freed me from the basement and brought me all the gems.<</say>>
<<md>>John takes away all the gems you have, then he drags you into the mausoleum.<</md>>
<<say $John>>It's time to lock you in here. You will find your friend here too. Hahaha.... Goodbye, fool!<</say>>
<<md>>John closes the mausoleum door leaving you inside in complete darkness.<</md>>
[[Continue|Mausoleo1]]
<</talk>><<md>>Gradually you recover from the blow to the head... John has taken the gems you had, and now you are trapped inside a dark mausoleum alone, the door is locked and you cannot open it.<</md>>
<<if $Andreakidnap is 1>>\
<<say $PjName>>Shit! He took Andrea and locked me up. John! That fucking bastard, how could he do this? Is there no one sane here? He has taken the gems from me... Why does he want them?<</say>>
<<else>>\
<<say $PjName>>John! That fucking bastard, how could he do this? Is there no one sane here? He has taken the gems from me... Why does he want them?<</say>>
<</if>>\
<<md>>John has stolen your gems.<</md>>
[[Continue|mausoleo]]
<<set $Yellowgem = 0>>
<<set $Greengem = 0>>
<<set $Bluegem = 0>>
<<set $Redgem = 0>>
<<set $Blackgem = 0>>
<<addhours 2>>
<<set $mausoleo = 1>>
<<set $Eq = 4>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>Maybe there's an exit somewhere else... I'll take a look.<</say>>
<<md>>You advance through the corridor... at the moment everything is very dark and you can't see anything, but gradually your eyes get used to the darkness.<</md>>
[[Continue|richardsad]]
<<default>>\
[[Talk to Richard|Richard-M-talk]]
[[Enter the catacombs|combs]]
<<talk "Exit door" 1 $nodoor "The door is closed on the other side">><<goto "Mentrance">><</talk>>
<</switch>>\<<md>>You go a little further down the hall until suddenly you see a man sitting in a corner at the end of the hall<</md>>
<img src="img/richard/sad.jpg" width="380"/>
<<say $PjName>>Richard, is that you?<</say>>
<<md>>Indeed it is Richard, who looks at you with a sad face and recognizes you instantly. Despite his sadness, Richard always has a smile on his face, maybe it's aesthetic operations, maybe he can't put on another face or maybe because he's been putting on a fake smile for too long, it's no longer difficult for him to do so.<</md>>
<<say $Richard>>$PjName.Name!<</say>>
<<say $PjName>>Richard, what are you doing here?<</say>>
<<say $Richard>>I think it's obvious, right? I have been locked up here. Now they have locked you up here too? I thought you were with them, but now I see that they deceived you...<</say>>
[[Continue|richardsad1]]
<<if $Rfight is 0>>\
<<say $Richard>>You can go ahead, I'll go right.<</say>>
<<say $PjName>>As you like.<</say>>
<<else>>\
<<say $Richard>>Leave me alone! We are no longer friends!<</say>>
<<md>>Richard doesn't want to Talk to you, maybe his childish behavior is justified...<</md>>
<</if>>\
[[Back|mausoleo]]
<<if $debris is 1 && $Rtalk1 is 0>>\
<<goto "Richard-M-talk1">>
<</if>>\
<<if $Rtalk1 is 1>>\
<<goto "Richard-M-talk2">>
<</if>>\<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Are you going to tell me for once what is happening in your house? Women keep disappearing! Your wife! Andrea and others...<</say>>
<<say $Richard>>My wife... Sara, she's over here. She and I have grown apart, all because of me... Okay, I'll answer your questions.<</say>>
<<default>>\
<<say $Richard>>Any other questions?<</say>>
<</switch>>
<<talk "Sarah is here?">>
<<say $PjName>>Sara is here? Where?<</say>>
<<say $Richard>>Yes, they also locked her up here, but we had a fight and she decided to go into the catacombs to find a way out and... I suppose, to lose sight of me. I'm sure you'll find her later if you keep going.<</say>>
[[Continue|richardsad1]]
<<set $Stalk = 1>>\
<</talk>>
<<talk "What is happening here exactly?">>
<<say $PjName>>I want to know what's going on here, Richard. What are you into? Why is the guy in the basement doing this?<</say>>
<<say $Richard>>It's complicated to explain... And I don't know if you'll believe what I tell you.<</say>>
<<say $PjName>>Start by telling me who John is, the guy you had in the basement, who locked me in here.<</say>>
<<say $Richard>>What I can tell you about this guy is that he is the leader of an evil sect, whose purpose is to find the 5 gems of life and death, to restore the evil power long lost to Lucifer's son, Vlad von Orlok. Also known as Nosferatu... Who plans to return from his "slumber" and conquer this world, bring it under his rule, do all kinds of unspeakable depravity. And, from what I can see, he's about to make it... Thanks to your help.<</say>>
<<say $PjName>>But what the hell are you saying? Nosferatu? A vampire?
And don't tell me he looks like Robert Pattinson? It's ridiculous!<</say>>
<<say $Richard>>I see you're misinformed through popular culture, whether through novels or movies, but he's not exactly like a pretty vampire from twilight...<</say>>
<<say $PjName>>I don't know if I should believe you, Richard...<</say>>
<<say $Richard>>I don't care anymore if you believe me or not. The choice is yours.<</say>>
[[Continue|richardsad1]]
<<set $Rtalk = 1>>\
<</talk>>
<<if $Stalk is 1 && $sarasex gte 1>>\
<<talk "I fucked Sara">>
<<say $PjName>>Richard, I have to tell you that Sara and I have had sex.<</say>>
<<say $Richard>>What? What the hell are you saying?<</say>>
<<say $PjName>>You didn't notice it, you were busy with your shit, and hiding strange things, for God's sake what did you expect? She distanced herself from you and I was there to comfort her.<</say>>
<<md>>Richard gets up and faces you angrily.<</md>>
[[Continue|Rfight]]
<</talk>>
<</if>>\
<<if $Rtalk gte 1>>\
<<talk "What will you do now?">>
<<say $PjName>>What will you do now?<</say>>
<<say $Richard>>I... nothing, there is nothing to do, we have lost, $PjName.Name.<</say>>
<<say $PjName>>So your plan is to just sit here idly doing nothing?<</say>>
<<say $Richard>>I've already told you, there's nothing we can do, I don't even know if we can get out of here.<</say>>
<<md>>It seems that Richard has lost hope.<</md>>
[[Continue|richardsad1]]
<<set $Rtalk = 2>>\
<</talk>>
<</if>>\
<<if $Rtalk gte 2>>\
<<talk "You are a fagot!">>
<<say $PjName>>You are a fagot, Richard! You are here, crying in a corner while your wife is trying to find a way out. I didn't know you were so weak... I'm going to look for your soon-to-be ex-wife, because with your attitude it's obvious what will happen...<</say>>
<<say $Richard>>Do you think I don't know? Maybe it's what I deserve for my incompetence, I couldn't even keep her safe...<</say>>
<<say $PjName>>So do something to remedy it!<</say>>
<<say $Richard>>It's over... You can call me fagot if you want, there's nothing to do...<</say>>
[[Continue|richardsad1]]
<</talk>>
<</if>>\
<<if $Rtalk gte 1>>\
<<talk "No more questions">>
<<say $PjName>>I think it's time to try to get out of here.<</say>>
<<say $Richard>>Good luck.<</say>>
[[Continue|richardsad2]]
<</talk>>
<</if>><<md>>Richard's reaction surprises you and before continuing...<</md>>
<<say $PjName>>That's all, good luck? Aren't you going to help me?<</say>>
<<say $Richard>>I've had enough fight against evil in my life, I'm fed up...<</say>>
<<say $PjName>>Okay... As you wish, I'll find a way out of here.<</say>>
<<say $Richard>>Well good luck again, I hope you find it...<</say>>
<<md>>After this, Richard stops talking and you continue, trying to find a way out.<</md>>
[[Back|mausoleo]]<<switch visited()>>\
<<case 1>>\
<<md>>You keep moving forward, luckily there's some light from old bulbs that illuminate the way a little.<</md>>
<<say $PjName>>Damn Richard! He has given up. Now I think it all depends on me? I heard something...<</say>>
<<md>>You hear a sob from a woman, it seems that she is crying.<</md>>
[[Getting closer|S-talk]]
<<default>>\
[[Climb the passageway|pasadizo1]]
[[Entrance|mausoleo]]
<</switch>>
<<addmins 5>>
<<set $waydiscover = 1>><<md>>You get closer to the sound until you discover that the woman who is sobbing is Sara. She is sad again, it seems that her marriage is falling apart.<</md>>
<img src="img/sara/sad.jpg" width="330"/>
<<say $Sara>>Sniff... sniff... Why is Richard so stupid? I feel so alone right now... and I'm cold. Sniff... sniff...<</say>>
<<talk "Talk Sara">>
<<say $PjName>>Sara. You're so sad again, seeing you like this hurts me.<</say>>
<<md>>Sara sees you, her sadness disappears completely and her face breaks into a smile.<</md>>
<img src="img/sara/happy.jpg" width="400"/>
<<say $Sara>>$PjName.Name, you're here! Achoo!<</say>>
<<say $PjName>>You're in your underwear, you're going to catch a cold!<</say>>
<<say $Sara>>Yes, I lost my robe when I was kidnapped.<</say>>
<<say $PjName>>Do you know who kidnapped you?<</say>>
<<say $Sara>>No, I didn't see his face, I only know that he was wearing a black tunic that covered his entire body and his face was covered too. I remember that he had a lot of strength... And I... she was so scared... I thought he was going to rape me! But he brought me here and locked me... Then he brought Richard in and locked him in here too... Him and I... Well, we argued and... parted ways. I was so sad, I didn't know what to do so I spent my time finding a way out... But now that you're here. I am much better. Achoo..!<</say>>
<<say $PjName>>I Understand...<</say>>
<<say $Sara>>$PjName.Name. Do you know anything about my sister? Is Andrea okay?<</say>>
<<if $nancyhelp gte 2>>\
<<if $Andreakidnap is 0>>\
<<say $PjName>>She is fine! She is living with Nancy, the cook at your house... I think she is trying to fix her life, now she doesn't use drugs anymore...<</say>>
<<say $Sara>>How glad I am to hear that! Bless you $PjName.Name, I'm sure you helped my dear sister get on the right path!<</say>>
<<else>>\
<<say $PjName>>I'm afraid that... John, the guy you helped me free from the basement... He's kidnapped her. I'm so sorry... I couldn't protect her.<</say>>
<<say $Sara>>No! My poor Andrea! Not her! I hope she's okay... It's not your fault $PjName.Name. I know that if you could you would not have allowed it, but we were all deceived, Richard is the main culprit! He never told us anything about what happened.<</say>>
<</if>>\
<<else>>\
<<say $PjName>>The last I know of her is that she was working in a strip club to pay off her huge debt, I'm sorry but... I think she's prostituting herself there...<</say>>
<<say $Sara>>Ooh! It's horrible... but I guess she deserved it. I wish I could have helped her...<</say>>
<</if>>\
<<talk "Ask for exit">>
<<say $PjName>>Did you find a way out?<</say>>
<<say $Sara>>Well, I think so, but no. Turns out there's a passageway that seems to lead to the surface but it's full of debris and I can't remove it... Maybe you can, come on I'll take you there.<</say>>
<<say $PjName>>Okay, I'll follow you.<</say>>
[[Continue|pasadizo]]
<</talk>>
<</talk>>
<<say $Sara>>Did you notify Richard?<</say>>
<<if $Rtalk1 is 1>>\
<<say $PjName>>I told him, but he won't come. He preferred to stay here, and told us to leave.<</say>>
<<say $Sara>>What? I can't even believe it! I'm going to slap him when I see him...<</say>>
<<say $PjName>>Sara! He has been clear, he does not want to come, he has given up! Let's get out of here, if he wants he'll come out.<</say>>
<<say $Sara>>You're right... let's go. Let him do what he wants.<</say>>
[[Leave the place with Sara|pasadizo2]]
<<else>>\
<<say $PjName>>Not yet.<</say>>
<<say $Sara>>Please do me a favor.<</say>>
<<if $Rfight gte 1>>\
<<talk "I will not do it">>
<<say $PjName>>I'm not going to warn him. He is lying there. I don't know why you still care about him!<</say>>
<<say $Sara>>He's my husband. How am I not supposed to do it?<</say>>
<<say $PjName>>I'm out of here. You do what you want, if you think he deserves your attention and love, then give it to him!<</say>>
<<say $Sara>>You'll leave? Don't! Please... don't leave me... I beg you!<</say>>
<<say $PjName>>Then come with me! When Richard wants to get off his ass to look for us, he will find the exit.<</say>>
<<say $Sara>>Alright! You're right... I'll go with you,if he wants, he'll get out of here easily. Let's go.<</say>>
[[Leave the place with Sara|pasadizo2]]
<</talk>>
<</if>>\
<</if>>\
[[Back|pasadizo1]]
<<say $Richard>>Did you fuck my wife? You are a son of a bitch!<</say>>
<<say $PjName>>You're an idiot! She and I, both thought you were crazy!<</say>>
<<md>>Richard faces you.<</md>>
<<say $Richard>>What are you going to do? Hit me?<</say>>
<<talk "Hit Richard">>
<<say $PjName>>I have had enough!<</say>>
<<md>>You hit Richard with a punch to the face, due to your tremendous strength, he falls to the ground.<</md>>
<img src="img/richard/hit.gif" width="500"/>
<<say $Richard>>Aaah!<</say>>
<<say $PjName>>It shouldn't have ended like this!<</say>>
<<say $Richard>>Get out of here! Leave me alone, you are the one who has spoiled everything! This is happening because of you. Sara no longer loves me and you have allowed the evil to become stronger.<</say>>
<<say $PjName>>No! It is your fault! If you had trusted me and told me what was happening from the beginning, none of this would have happened, now we are both locked up here! Stop behaving like a 10 year old!<</say>>
<<say $Richard>>Go suck Sara's tits and leave me alone!<</say>>
<<md>>Richard sits back down. It is better to stop talking to Richard, at least for now.<</md>>
[[Back|mausoleo]]
<<set $Rfight = 2>>
<</talk>>
<<talk "Not worth it">>
<<say $PjName>>I don't think it's worth hitting you. I am above that.<</say>>
<<say $Richard>>Well, leave me alone, you piece of shit, get out! Go with Sara and leave me alone!<</say>>
<<say $PjName>>It shouldn't have ended like this...<</say>>
<<say $Richard>>Get out of here! Leave me alone, you are the one who has spoiled everything! This is happening because of you. Sara no longer loves me and you have allowed the evil to become stronger.<</say>>
<<md>>Richard sits back down and stops paying attention to you.<</md>>
[[Back|mausoleo]]
<<set $Rfight = 1>>
<</talk>>
<<md>>Sara leads you to some stairs that appear to reach the surface, but are covered in rocks and debris.<</md>>
<img src="img/trash/escombro.jpg" width="300"/>
<<say $Sara>>Here it is, it's the only way that seems to lead to the surface. Achoo..!<</say>>
<<talk "Start removing debris">>
<<say $PjName>>I'll start removing debris.<</say>>
<<say $Sara>>I'll help you! Achoo..!<</say>>
<<md>>Sara won't stop sneezing.<</md>>
[[Continue|debris]]
<</talk>>
[[Talk to Sara|S-talk1]]
[[Back|ccombs]]<<md>>You begin to remove the rubble, with Sara's help.<</md>>
<<say $Sara>>The last thing I thought when I got married was that I'd be doing this.<</say>>
<<say $PjName>>Don't worry, we'll be out of here soon.<</say>>
<<talk "Continue removing debris">>
<<md>>After an hour removing rubble, exhaustion takes its toll on Sara.<</md>>
<<say $Sara>>I'm exhausted. Can we rest a bit? Phew...<</say>>
<<say $PjName>>Rest, Sara. I will continue removing debris.<</say>>
<<say $Sara>>Come on, rest a while with me.<</say>>
[[Rest with Sarah|rest]]
[[Continue with the debris|debris1]]
<<addmins 60>>
<</talk>>
<<md>>You sit down to rest for a while with Sara.<</md>>
<<say $Sara>>I've been here a long time, being cold. Ahoo..!<</say>>
<<if $Srobe is 1>>\
<<talk "Give her robe">>
<<say $PjName>>I remember I found your robe a while ago...<</say>>
<<md>>You give Sara her robe so she doesn't feel cold.<</md>>
<<say $PjName>>Take it. I managed to get your robe back. Put it on, you'll feel less cold.<</say>>
<<say $Sara>>Thank you! You're adorable... I wish you were my husband...<</say>>
<<md>>Sara puts on her robe.<</md>>
<img src="img/sara/robe.jpg" width="400"/>
<<say $PjName>>Come on, I just found it by chance.<</say>>
<<say $Sara>>What matters is that you did it...<</say>>
<<if $Andreakidnap is 1>>\
<<say $PjName>>What matters now is to get out of here as soon as possible and help Andrea.<</say>>
<<say $Sara>>I'm also worried about my sister... but, it seems that you two have a nice relationship... I feel a bit envious and... jealous. But you're right! The main thing now is to help her!<</say>>
<</if>>\
<<say $PjName>>I will continue with the rubble.<</say>>
<<say $Sara>>Yes, go ahead!<</say>>
[[Continue with debris|debris2]]
<<set $Srobe = 0>>\
<<set $SS = 1>>\
<</talk>>
<</if>>\
<<talk "Massage her tits">>
<<say $PjName>>I know how to make you warm...<</say>>
<<md>>You quickly grab Sara's tits and massage them hard.<</md>>
<img src="img/sara/tits.gif" width="500"/>
<<say $Sara>>Ahh..! Please stop...!<</say>>
<<say $PjName>>What's the matter? Don't you want to get warm?<</say>>
<<say $Sara>>I'm not in the mood for this right now, forgive me $PjName.Name... As much as I enjoy having sex with you, I can't think about having sex right now. We have to get out of here.<</say>>
<<md>>Sara's not in the mood for this right now.<</md>>
<<say $PjName>>Alright. I will continue with the rubble.<</say>>
[[Continue with debris|debris2]]
<</talk>>
<<addmins 20>><<md>>You keep removing debris without resting.<</md>>
<<say $Sara>>It's okay, carry on strong man. I will rest a bit.<</say>>
<<md>>You continue removing rubble without rest, that tires you a bit, but the fatigue and effort is worth it, since you see a light coming in from the other side of the rubble.<</md>>
<<say $PjName>>That is! I see the other side!<</say>>
<<say $Sara>>You are doing good!<</say>>
<<md>>Quickly, you continue to remove the remaining debris until the path is accessible to pass through.<</md>>
<<say $Sara>>You did it, you are the best $PjName.Name! Now we can get out of here!<</say>>
<<say $PjName>>In the end, with effort, almost anything is possible.<</say>>
<<say $Sara>>I think we should tell Richard... Why don't you go back and tell him we've found a way out? Do it for me please, I'll wait for you here.<</say>>
[[Continue|pasadizo1]]
<<set $debris = 1>>\
<<set $CurEnergy -= 20>>
<<set $Stamina -= 20>>
<<addmins 30>><<md>>You walk over to Talk to Richard, but he's still sitting on the floor.<</md>>
<img src="img/richard/sad.jpg" width="380"/>
<<say $PjName>>Richard! Sara and I have cleared a way out of here. You can join us and get out of here with us.<</say>>
<<say $Richard>>I don't mind. Go with Sara, get her to safety.<</say>>
<<say $PjName>>Oh, come on! And you, what are you going to do?<</say>>
<<say $Richard>>It is obvious. I'll stay here reflecting... I'll leave here when I want. Now go away and take care of Sara.<</say>>
<<md>>Richard doesn't move, you can't do anything to convince him otherwise.<</md>>
[[Back|mausoleo]]
<<set $Rtalk1 = 1>><<md>>Richard doesn't want to talk and just ignores your presence.<</md>>
[[Back|mausoleo]]<<md>>Sara and you go up the stairs until you reach a door that leads to the interior of a building on the ground<</md>>
<<say $PjName>>We are out!<</say>>
<<say $Sara>>Yes finally! Wait a minute, this place seems familiar to me...
I think we're at the mansion!<<if $Srobe is 0>> Achoo..! <</if>><</say>>
<<say $PjName>>How are we at the mansion?<</say>>
<<say $Sara>>Yes, in the mansion there were parts that are still in ruins, but it was impossible to access them from the other side. At least to my knowledge.<</say>>
<<say $PjName>>And now we are in the other part. How do you know about all this? I mean the mansion, how did you and Richard get here?<</say>>
<<say $Sara>>I'll tell you everything I know. When Richard bought the Mansion, I didn't even want to move here... But Richard talked me into it. The only thing he told me is that he had very important things to do here, meet with people important to him, although he never said anything about business...<<if $Srobe is 0>> Achoo..! <</if>><</say>>
<<if $Srobe is 0>>\
<<talk "You will get sick">>
<<say $PjName>>It will be better to continue, or you will get sick.<</say>>
<<say $Sara>>I think I'm already sick, but thanks for worrying...<</say>>
<<md>>Sara and you continue walking until you leave the corridor<</md>>
[[Continue|salida]]
<</talk>>
<<else>>\
<<talk "Do you know whose mansion it was?">>
<<say $PjName>>Do you know who the mansion belonged to before Richard bought it?<</say>>
<<say $Sara>>I know it belonged to a rich old aristocrat, but nothing else as it was a long time ago. I don't even know his name.<</say>>
<<say $PjName>>Hmm... How strange.<</say>>
<<say $Sara>>We'd better get on with it.<</say>>
<<md>>Sara and you continue walking until you leave the corridor<</md>>
[[Continue|salida]]
<</talk>>
<</if>>
<<addmins 5>>
<<say $Sara>>But now... Now you're mine $PjName.Name.<</say>>
<img src="img/sara/robe1.jpg" width="500"/>
<<md>>Sara smiles and takes off the few clothes she has on.<</md>>
<img src="img/sara/13.jpg" width="700"/>
<<say $Sara>>Well... Help me forget Richard!<</say>>
<<talk "Help her">>
<<md>>Sara starts riding you.<</md>>
<img src="img/sara/ride.gif" width="500"/>
<<say $Sara>>Oh..! Yes..! <</say>>
<<md>>Sara continues riding<</md>>
<<say $Sara>>Oh..! Fuck..! Ah..!<</say>>
<img src="img/sara/ride1.gif" width="500"/>
<<md>>Her boobs captivate you<</md>>
<<say $PjName>>What beautiful boobs, how they bounce! I love them.<</say>>
<<say $Sara>>Ah..! Whew..! So you like my boobs? Let me continue with them.<</say>>
<img src="img/sara/bobjob.gif" width="500"/>
<<say $Sara>>Do you expect me to make all the effort? Your turn! What are you waiting for? Fuck them..!<</say>>
<<md>>You start fucking Sara's boobs.<</md>>
<img src="img/sara/bobfuck.gif" width="600"/>
<<say $Sara>>That is! Show that you like them!<</say>>
<<say $PjName>>Fuck! I'm cumming ah..!<</say>>
<<say $Sara>>Keep going! Ah! Give me everything.<</say>>
<<talk "Cum">>
<<md>>You splash everything on Sara's chest.<</md>>
<img src="img/sara/cumtits.gif" width="600"/>
<<say $PjName>>Oh..! Fuck..!<</say>>
<<say $Sara>>Yes... Amazing..! I'm exhausted... ugh...<</say>>
<<say $PjName>>It's time to let you rest, Sara.<</say>>
<<say $Sara>>That's what I need... Thank you for this incredible moment. I love you $PjName.Name, now I need to sleep.<</say>>
<<say $PjName>>I'll let you sleep.<</say>>
<<say $Sara>> Hmm... I'm so tired...<</say>>
<<md>>Sara lies in bed to sleep and you leave the hotel.<</md>>
[[Leave hotel|Tc1]]
<</talk>>
<</talk>>
<<addmins 30>><<md>>You continue removing rubble without rest, that tires you a bit, but the fatigue and effort is worth it, since you begin to see a light coming in from the other side of the rubble.<</md>>
<<say $PjName>>We're almost there, soon we'll be able to pass.<</say>>
<<say $Sara>>You're the best!<</say>>
<<say $PjName>>Don't worry. We'll be out of here soon.<</say>>
<<md>>Finally you manage to remove the last of debris.<</md>>
<<say $Sara>>I think we should tell Richard... Why don't you go back and tell him we've found a way out? Do it for me please, I'll wait for you here.<</say>>>
<<say $PjName>>All right, I'll go tell Richard.<</say>>
<<say $Sara>>Thanks $PjName.Name.<</say>>
[[Continue|pasadizo1]]
<<set $debris = 1>>\
<<addmins 30>><<md>>Finally Sara and you walk to what seems to be the mansion in ruins. There are doors that lead to possible rooms, corridors that lead to new places in the mansion<</md>>
<<say $PjName>>There are plenty of places to explore here.<</say>>
<<say $Sara>>It's true, but please now the priority is to get out of here as soon as possible, you can come back later...<</say>>
<<say $PjName>>You're right, Sara. Let's get out of here as soon as possible!<</say>>
<<md>>You see a door in poor condition that seems to lead outside.<</md>>
<<say $PjName>>Look! I think this door leads to the garden.<</say>>
<<say $Sara>>What a relief... We can finally get out of here.<</say>>
<<say $PjName>>I think we have discovered a new part of the mansion.<</say>>
<<say $Sara>>Or old... $PjName.Name, I want to get out of here!<</say>>
<<md>>You try to open the door but despite being in poor condition it does not budge.<</md>>
<<say $PjName>>The door's not moving! It's stuck.<</say>>
<<say $Sara>>So bad! I sang victory before time. Just a moment! I just thought of something, it will surely give you energy!<</say>>
<<say $PjName>>What are you thinking about?<</say>>
<<md>>Sara takes out her tits and lowers her panties.<</md>>
<img src="img/sara/nude.jpg" width="500"/>
<<say $Sara>>I hope it's motivating enough.<</say>>
<<say $PjName>>Wow!<</say>>
<<talk "Break door">>
<<md>>You run to the door screaming like crazy and smash it with your body successfully and both of you can go outside the house into the garden.<</md>>
<<say $PjName>>AAAAHH!!!<</say>>
<img src="img/trash/bkdoor.gif" width="400"/>
<<md>>You have unlocked a new entrance that leads to the east wing of the mansion<</md>>
[[Continue|breakdoor]]
<</talk>>
<<set $Mchapter = 1>><<switch visited()>>\
<<case 1>>\
<<md>>You arrive in a small room where you can see a multple openings in the wall indicating different paths.<</md>>
<</switch>>\
<<if $waydiscover is 0>>\
[[Go straight|randompath]]
[[Right path|randompath]]
[[Left path|randompath]]
<<else>>\
[[Climb the passageway|pasadizo1]]
<</if>>\
[[Entrance|mausoleo]]
<<addmins 5>><<say $Sara>>I think that if it wasn't for you I would still be trapped in that horrible place, I will never forget what you have done for me...<</say>>>
<<say $PjName>>You're welcome, Sara.<</say>>
<<md>>You get <span style="color:#ff33d6">+ 20 love</span> with Sara<</md>>
<<say $Sara>>$PjName.Name, do you have somewhere to take me? I'm penniless, half-naked and I'm very scared, I don't want to go back to the mansion ever again!<</say>>
<<if $sophiahouse is 1>>\
<<talk "Live with Sophia">>
<<say $PjName>>It occured to me that you can go live with Sophia, so neither of you will be alone.<</say>>
<<say $Sara>>It's a fabulous idea! Let's go to Sophia's house!<</say>>
[[Go to Sophia's apartmen|gosapartmen]]
<</talk>>
<</if>>\
<<if $Money gte 300>>\
<<talk "Go to hotel">>
<<say $PjName>>The only thing that occured to me is to take you to a hotel.<</say>>
<<say $Sara>>I think it's a good idea. Thanks for everything, $PjName.Name.<</say>>
[[Go to hotel|gohotel]]
<</talk>>
<<else>>\
<<talk "Leave town">>
<<say $PjName>>You must leave as soon as possible, Sara. While you are here, you will be in danger.<</say>>
<<say $Sara>>Leave? But... Well, maybe you're right. I think I should go back to my mother, at least temporarily, until everything is resolved...<</say>>
[[Say goodbye to sara|Saraleave]]
<</talk>>
<</if>>\
<<set $CurSalove += 20>>
<<set $Eq = 5>><<md>>Sara sighs, but accepts that she has to leave to be safe. She says goodbye to you.<</md>>
<<say $Sara>>Goodbye, $PjName.Name. I know we will see each other again. So it's a temporary farewell. Don't worry, I'll let my mother know that I'm going with her so she can give me money for the trip. Take care of yourself. I think I've falled in love with you, but I can't help but think of Richard too, I'm really confused, terrified and... Sniff...! tell Sniff..! Tell Richard to take care of himself too, Snif..! Goodbye.<</say>>
<<say $PjName>>Goodbye Sara, take care of yourself too, we'll see each other again. I'll fix all the mess, I promise.<</say>>
<<md>>Sara leaves the town, sad, but at least she will be away from danger.<</md>>
[[Continue|Garden2]]
<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Garden</span>
[[Maze]]
[[Green house|Herbalist2]]
<<if $eastwing is 1>>\
[[Eastwing]]
<<else>>\
[[Eastwing|deadwing]]
<</if>>\
[[Living room|Mansion2]]
[[Pool|ruinedpool2]]
[[Entrance|Entrance2]]
<<if $offmansion is 1>>\
[[Exit through the hole|Mansionfence1]]
<</if>>\
<<addmins 5>>\
[[Exit|Garden2]] <span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Entrance</span>
[[Living room|Mansion2]]
[[Garden|Garden2]]
[[Garage|garage2]]
<<if $offmansion is 0>>\
[[Main street|St1]]
<<else>>\
<<talk "Main street" 44 $cacas "The door is closed">><<goto "Entrance2">>
<<say $PjName>>I can't get in or out of here.<</say>>
<</talk>>
<</if>>\
<<addmins 5>>\
<<if $Sarafuck4 gte 1 && isDateBetween($gameDate, '17:00', '21:00') && $saradate isnot 1>>\
<<goto "saramansion">>
<</if>>\[[Enter through the hole|Garden2]]
[[Main street|St1]]
<<addmins 5>>\<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Main Street</span>
<<if $CurRep lte -1>>\
<<if isDateBetween($gameDate, '08:00', '19:30')>>\
<<md>>When you walk down the street some people look at you with bad eyes and others you can notice that they change streets when they see you, it does not surprise you too much, because your reputation is bad<</md>>
<</if>>\
<<else>>\
<<md>>The main street is much more than a thoroughfare; it's a place that brings the community together and reflects its identity. It is the heart of the community, a place where stories and traditions converge. The aligned trees provide shade for the locals who stroll along the sidewalk, while the old street lamps illuminate the quiet nights. From here, you can access the park, the town center, or take a side road to reach the beach.<</md>>
<</if>>\
<<if isDateBetween($gameDate, '07:30', '04:30')>>\
[[Pub]]
<<else>>\
<<talk "Pub" 1 $Casino "The pub is closed">><<goto "noPub">> <</talk>>
<</if>>\
[[Park]]
[[Town center|Tc1]]
[[Side road|St2]]
<<if $offmansion is 0>>\
<<if $richarddead lte 0 || $detenido gte 1 || $free is 1>>\
[[The mansion|Entrance2]]
<<else>>\
<<talk "The mansion" 44 $cacas "It's better not to come back for a while">><<goto "St1">><</talk>>
<</if>>\
<<elseif $offmansion is 1>>\
<<if $richarddead lte 0 || $detenido gte 1>>\
[[Mansion exterior|Mansionfence1]]
<</if>>\
<<if $richarddead gte 1 && $detenido is 0 && $free isnot 1>>\
<<talk "Mansion exterior" 44 $cacas "It's better not to come back for a while">><<goto "St1">><</talk>>
<</if>>\
<</if>>\
<<addmins 5>>\
<<if $carcel gte 3 && $police is 1 && $detenido is 0 && $free isnot 1>>
<<goto "detenido">>
<</if>>
<<set $dir = 1>>
<<if $Sarafuck4 gte 1 && isDateBetween($gameDate, '17:00', '18:00') && $saradate gte 1 && $sarasexstreet isnot 1>>\
<<goto "sarast1">>
<</if>>\<<md>>You walk with Sara to the hotel in town.<</md>>
<<say $Sara>>I remember that the town was livelier, that there were more people... Now you hardly see anyone.<</say>>
<<say $PjName>>You're right, there is hardly anyone on the street, it is evident that something strange is happening... It will be better to get to the hotel as soon as possible.<</say>>
<<if $SS is 0>>\
<<say $Sara>>Yes you're right. After all I'm half naked!<</say>>
<img src="img/sara/halfnaked.jpg" width="400"/>
<</if>>\
<<md>>You continue walking with Sarah towards the hotel.<</md>>
[[Continue|sarahotel]]
<<addmins 30>><<md>>You enter the hotel and pay $300 for Sara to stay in it and accompany her to the room<</md>>
<<set $Money -= 300>>\
<<talk "Continue">>
<<say $Sara>>I'm a bit tired of everything that happened...<</say>>
<<say $PjName>>Well rest, Sara.<</say>>
<<if $SS is 1>>\
<<say $Sara>>Oh! Sure, I'll sleep soon.<</say>>
[[Continue|S-sex]]
<<else>>\
<<say $Sara>>Yes please. I'm not feeling very well, I'm going to bed, thanks for everything...<</say>>
[[Let sara rest|exit]]
<</if>>\
<</talk>>
<<addmins 5>>
<<set $Sarahotel = 1>><<md>>You walk with Sara to Sophia's apartment.<</md>>
<<say $Sara>>I remember that the town was livelier, that there were more people... Now you hardly see anyone.<</say>>
<<say $PjName>>You're right, there is hardly anyone on the street, it is evident that something strange is happening... It will be better to get to Sophia's apartment as soon as posible.<</say>>
<<if $SS is 0>>\
<<say $Sara>>Yes you're right. After all I'm half naked!<</say>>
<img src="img/sara/halfnaked.jpg" width="400"/>
<</if>>\
<<md>>You continue along the path with Sara towards Sophia's apartment.<</md>>
[[Continue|sophiaapartment]]
<<addmins 30>>
<<if $SleepLocation is 5>>
<<set $SleepLocation = 1>>
<</if>><<md>>You quickly arrive at Sophia's apartment, with Sara half-naked accompanying you.<</md>>
<<say $PjName>>We have arrived.<</say>>
<<say $Sara>>I'm a little nervous... I hope that sophia takes well that we come unannounced...<</say>>
<<say $PjName>>Don't worry, I think your relationship is good, she will take it well.<</say>>
<<say $Sara>>Yes you're right! You can knock, I'm ready.<</say>>
<<talk "Knock at the door">>
<<md>>You knock on Sophia's door and immediately hear her voice.<</md>>
<<say $Sophia>>I'm coming!<</say>>
<<md>>Sophia opens the door without asking who is knocking.<</md>>
<img src="img/sophia/flash.jpg" width="400"/>
<<md>>She opens the door with her tits out<</md>>
<<say $Sophia>>$PjName.Name! I knew it was you... Woah...!<</say>>
<<md>>Sara and you freak out at the same time.<</md>>
<<say $PjName>>Wow..!<</say>>
<<say $Sara>>Wow..!<</say>>
<<say $Sophia>>Sara..? Sara! What are you doing here? Oh..! What a shame!<</say>>
<<say $Sara>>No... nothing happened.<</say>>
<<say $PjName>>Those boobs never fail to impress me...they are beautiful!<</say>>
<<md>>Sophia quickly covers her tits.<</md>>
<img src="img/sophia/shame.jpg" width="400"/>
<<say $Sophia>>Well, $PjName.Name... And what made you come here with my old boss?<</say>>
<<say $PjName>>We're just here because you know what's going on in the mansion. So I thought Sara could live with you!<</say>>
<<say $Sara>>I'm sorry to bother you Sophia... really. I'm sorry...<</say>>
<<say $Sophia>>Oh! Please Sara, don't apologize! I think it's a good idea that you live with me. I don't feel comfortable bring alone here! $PjName.Name's company is excellent but also ephemeral and when he leaves I don't know when he'll come back... So... its better than a partner, I won't be alone, it's perfect!<</say>>
<<say $PjName>>It's good that you like it!<</say>>
<<say $Sara>>You are lovely, Sophia.<</say>>
<<say $Sophia>>Come on, both of you! Don't just stand there.<</say>>
[[Continue|Sapartment]]
<</talk>><<md>>You and Sara enter Sophia's apartment<</md>>
<<say $Sophia>>My bed is very big... I think you can sleep with me, if you want Sara... And you can stay here as long as you need.<</say>>
<<say $PjName>>What a good idea!<</say>>
<<say $Sara>>You're an angel, Sophia... I appreciate your kind words, but at the moment I feel quite tired and I would prefer to have a peaceful space to rest alone. I hope you understand my need to rest.<</say>>
<<md>>Sophia seems a bit disappointed, but agrees to what Sara said.<</md>>
<<say $Sophia>>Sure... No problem, feel at home.<</say>>
<<say $Sara>>I'm going to rest for a while... I'm exhausted, please forgive me. This time, if you don't mind, I'd like to use your bed, just this once.<</say>>
<<say $Sophia>>Hmm... Of course Sara, you can sleep in my bed whenever you want.<</say>>
<<md>>Sophia can hardly hide how hot she is.<</md>>
<<say $Sara>>Thanks. I'm going to bed, see you later.<</say>>
<<say $Sophia>>Rest well, Sara.<</say>>
<<say $PjName>>Rest well.<</say>>
<<md>>Sara goes to the room.<</md>>
<<say $Sophia>>Well $PjName.Name. are you going to tell me what's going on?<</say>>
<<say $PjName>>Sara has been through a lot lately... She was kidnapped... when I found her she had argued strongly with Richard, they are very distant, it is possible that they reconcile.<</say>>
<<say $Sophia>>Oh, I'm absolutely devastated to hear about the kidnapping... I'm incredibly relieved that you were able to rescue her. But, I must confess, my heart aches knowing that she's no longer with Richard, poor Sara...<</say>>
<<say $PjName>>We better let her rest...<</say>>
<<say $Sophia>>Yes, but there is a problem. I'm very horny $PjName.Name... I was already horny when I thought it was just you coming. And now...ugh... God... My pussy burns like hell! God... ugh... it's burning me... <</say>>
[[Continue|sexparment]]
<<set $Saralivesophia = 1>><<md>>You leave the hotel, leaving Sara to rest.<</md>>
<<if $Andreakidnape is 0>>\
<<say $PjName>>I hope that Sara is well, after all that she has been through, she must rest.<</say>>
<<else>>\
<<say $PjName>>I should find Andrea soon. I fear for her.<</say>>
<</if>>\
[[Continue|Tc1]]<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Side road</span>
<<md>>A side street of the town that leads to the boardwalk is a charming path that winds its way to the coast, offering attractive views of the sea and allowing visitors easy access to the beach.<</md>>
<<if $elsahouse gte 1>>\
[[Elsa's home|Elsahouse3]]
<</if>>\
[[Police Station|Pstation]]
<<if isDateBetween($gameDate, '07:00', '20:30')>>\
[[Seaside|Promenade3]]
<<else>>\
[[Seaside|Promenadenight3]]
<</if>>\
[[Outside the village|St3]]
[[Main street|St1]]
<<addmins 5>>\
<<set $dir = 1>>
<<if $Sarafuck4 gte 1 && isDateBetween($gameDate, '18:00', '19:00') && $saradate gte 1 && $sarasexstreet isnot 1>>\
<<goto "sarast2">>
<</if>>\ <<md>>A daytime seaside promenade is a serene place by the sea where people can walk, relax, and enjoy the sea breeze. You can see a casino and a port with some ships and dockworkers unloading goods.<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>I think Isabella has stopped coming here.<</say>>
<<set $noisa = 1>>\
<</switch>>\
<<if $sophiahouse is 1>>\
<<if $tigerdead is 1>>\
[[Sophia's apartment|Apartment2]]
<<else>>\
[[Sophia's apartment|Apartment]]
<</if>>\
<</if>>\
<<if $vagon gte 2>>\
<<if $dkwexpulsion is 1 && $railcardone isnot 1>>\
[[Dusk Castor Warehouses|notenter]]
<<else>>\
[[Dusk Castor Warehouses|DKW]]
<</if>>\
<</if>>\
<<if isDateBetween($gameDate, '14:30', '05:00')>>\
[[Casino]]
<<else>>\
[[Casino|closedcas2]]
<</if>>\
[[Port|Puerto1]]
<<if isDateBetween($gameDate, '07:00', '20:29')>>\
[[Beach]]
<<else>>\
[[Beach|Beachnight]]
<</if>>\
[[Side road|St2]]
<<if isDateBetween($gameDate, '21:00', '06:55')>>\
<<goto "Promenadenight3">>
<</if>> <<md>>A nighttime seaside promenade is a magical place by the sea, illuminated by soft lights that create a calm and romantic atmosphere. The harbor appears somewhat quieter than during the day, and the casino lights attract those who, thinking of making money, end up losing their savings.<</md>>
<<if $sophiahouse is 1>>\
<<if $tigerdead is 1>>\
[[Sophia's apartment|Apartment2]]
<<else>>\
[[Sophia's apartment|Apartment]]
<</if>>\
<</if>>\
<<if $vagon gte 2>>\
<<if $emmahelp is 1 && $dkwsteal is 0 && $dkwkey is 1>>\
[[Steal in D. K. Warehouses|DKWsteal]]
<<else>>\
[[Dusk Castor Warehouses|nocastor]]
<</if>>\
<</if>>\
<<if isDateBetween($gameDate, '14:30', '05:00')>>\
[[Casino]]
<<else>>\
[[Casino|closedcas]]
<</if>>\
[[Port|Puerto1]]
<<if isDateBetween($gameDate, '07:00', '20:29')>>\
[[Beach]]
<<else>>\
[[Beach|Beachnight]]
<</if>>\
[[Side road|St2]]
<<if isDateBetween($gameDate, '07:00', '20:55')>>\
<<goto "Promenade3">>
<</if>><span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Town center</span>
<<if isDateBetween($gameDate, '20:00', '23:00') && $date1 is 1>>\
<<md>>Rose is here waiting for you<</md>>
[[Meet Rose|rosecita]]
<</if>>\
<<if $nancyhome is 1>>\
[[Nancy's home|Nancyhouse1]]
<</if>>\
<<if $noahouse is 1>>\
[[Noa's home|Noahouse]]
<</if>>\
<<if isDateBetween($gameDate, '07:00', '22:30')>>\
[[Mall]]
<<else>>\
<<talk "Mall" 1 $mallclose "The mall is closed">><<goto "Mall">><</talk>>
<</if>>\
<<if isDateBetween($gameDate, '07:30', '22:00')>>\
<<if $dunpass isnot 1>>\
[[Mechanic]]
<<else>>\
[[Mechanic|Mechanic2]]
<</if>>\
<<else>>\
<<talk "Mechanic" 1 $mallclose "The place is closed">><<goto "Mechanic">><</talk>>
<</if>>\
[[Hotel|hotelrecep]]
[[Hospital]]
<<if $explore gte 1>>\
[[Sewer|pasaje]]
<</if>>\
[[Factory district|Factorydistrict]]
[[Main street|St1]]
<<addmins 5>>
<<if $tvmc is 1>>\
<<goto "tvmc1">>
<</if>>
<<if $Sarafuck4 gte 1 && isDateBetween($gameDate, '19:00', '20:00') && $saradate gte 1 && $sarasexstreet isnot 1>>\
<<goto "saratc1">>
<</if>>\<<set $rway = random(2)>>
<<if $rway is 0>>\
<<md>>Walking ahead, you find a path that you can finally follow.<</md>>
[[Continue|ccombs]]
<<elseif $rway is 1>>\
<<md>>There are many paths to follow and without knowing the right way, you can't help but wander down a random one. The chosen path takes you to a wall, you cannot continue here, you have no choice but to go back.<</md>>
<<say $PjName>>I can only go back.<</say>>
[[Back|combs]]
<<elseif $rway is 2>>\
<<md>>There are many paths to follow and without knowing the right way, you can't help but wander down a random one. This time the path seems to take you to the depths of the place, where there is less light and you you can hardly breathe due to the lack of oxygen.<</md>>
<<say $PjName>>I don't think I should go any further down here. I'm sure it's not the right way, I'll have to try my luck elsewhere.<</say>>
[[Back|combs]]
<</if>>\<<if isDateBetween($gameDate, '00:00', '02:30')>>\
<<if $Noahelp is 1>>\
<<md>>Noa is at Elsa's house, she has her back to you and hasn't seen you yet<</md>>
[[Talk to Noa|noatalkh]]
<</if>>\
<</if>>\
<<if $vagon gte 1>>\
<<if isDateBetween($gameDate, '09:00', '14:30')>>\
<<switch visited()>>\
<<case 1>>\
<<md>>Elsa is still missing, but Cyndi is here.<</md>>
<</switch>>\
[[Talk to Cyndi|C-talk]]
<</if>>\
<</if>>\
<<if $training is 0 && $CurEnergy gte 30>>\
[[Training on the chin-up bar|training4]]
<</if>>\
[[Elsa's room|Elsaroom2]]
[[Kitchen|elsakitchen2]]
[[Bathroom|Elsabathroom2]]
[[Exit|St2]]
<<if isDateBetween($gameDate, '23:30', '00:30') && $noahelp is 1>>\
<<goto"Noahelp1">>
<</if>>\<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Nancy's home</span>
<<if isDateBetween($gameDate, '09:00', '14:30') || isDateBetween($gameDate, '19:00', '00:15')>>\
<<if $Nancyoff gte 1>>\
<<if $semenout lte 1 || $semenout gte 4>>\
[[Talk to Nancy|nancy-talk]]
<</if>>\
<</if>>\
<</if>>\
<<if isDateBetween($gameDate, '08:30', '00:15') && $Andreakidnap is 0>>\
[[Talk to Andrea|andrea-talk]]
<</if>>\
[[Watch TV|tvtime]]
[[Andrea's room|Andrearoom2]]
<<if $nancylove is 0>>\
[[Nancy's room|nancno1]]
<<else>>\
[[Nancy's room|Nancyroom1]]
<</if>>\
[[Kitchen|Nkitchen1]]
[[Bathroom|Nancybath]]
[[Exit|Tc1]]
<<addmins 5>>
<<if $Andreakidnap is 0 && $tpreg is 0>>
<<goto "Atalk">>
<</if>>
<<if $Andreakidnap is 1 && $Nt is 0 && $Nancyoff gte 1>>\
<<goto "N-talk1">>
<</if>>
<<if $vagon gte 2 && $Andreakidnap is 0 && $trioNA is 0 && $Nancyoff gte 1 && $Corruptquest is 1>>\
<<goto "Notrio">>
<</if>>
<<if $Nancyoff is 0 && $Andreakidnap is 0 && $talk is 0>>\
<<goto "selftalk">>
<</if>>\
<<if $Nancyoff is 0 && $Andreakidnap gte 1 && $talk is 0>>\
<<goto "selftalk1">>
<</if>>\
<<if $semenout is 3>>\
<<if $trionancy isnot 1>>\
<<goto "nancytrio">>
<</if>>
<</if>><<if $Andreakidnap gte 1>>\
<<md>>Andrea is not here.<</md>>
<<say $PjName>>I hope I find Andrea before it's too late.<</say>>
[[Sleep|sleepandrea]]
<</if>>\
<<if $Andreakidnap is 0>>\
<<if $andreasettle is 1>>\
<<md>>Andrea needs some time to settle down, it would be better to leave her and come back tomorrow.<</md>>
<</if>>\
<<if isDateBetween($gameDate, '00:20', '02:00')>>\
<<if $andreadrunk gte 4>>\
<<goto "Andreadrunk">>\
<</if>>\
<img src="img/andrea/andrea4.jpg" width="400"/>
<<say $Andrea>>Are you coming to spend the night with me?<</say>>
[[Yes|andreanight]]
[[Only sleep|sleepandrea]]
<<else>>\
<<if $SleepLocation lte 1 || $SleepLocation gte 3>>\
[[Set default bedroom|andreadefault]]
<</if>>\
[[Sleep|sleepandrea]]
<</if>>\
<</if>>\
[[Exit|Nancyhouse1]]
<<if $Nancyoff is 0>>\
<<md>>Nancy is not here.<</md>>
<<say $PjName>>I have to find Nancy before it's too late.<</say>>
<</if>>\
<<if isDateBetween($gameDate, '00:35', '02:00')>>\
<<if $Nancymiss is 0>>\
<img src="img/nancy/nancyroom.jpg" width="600"/>
<<say $Nancy>>I'm about to go to sleep. Would you like to accompany me?<</say>>
[[Accompany Nancy|Nancysex1]]
<</if>>\
<<if $SleepLocation lte 2 && $SleepLocation gte 4>>\
[[Set default bedroom|Nancydefault]]
<</if>>\
[[Only sleep|Nancysleep]]
<<else>>\
[[Sleep|Nancysleep]]
<</if>>\
[[Exit|Nancyhouse1]]<<if $Nancyoff is 1>>\
<<if $semenout lte 1 || $semenout gte 4>>\
<<if isDateBetween($gameDate, '14:35', '18:55')>>\
[[Talk to Nancy|Nancy-kitchen]]
<</if>>\
<</if>>\
<</if>>\
[[Back|Nancyhouse1]]
<<if $semenout is 0 && $Curnacor gte 90>>\
<<goto "semenout">>\
<</if>>\
<<md>>As you enter the house, Andrea runs up to you<</md>>
<<say $Andrea>>$PjName.Name! You are finally back! I was very worried about you!<</say>>
<<md>>Nancy also approaches you.<</md>>
<<say $Nancy>>We were both very worried. I'm glad you're okay... and here.<</say>>
<<say $PjName>>I'm fine girls, there were complications, but I'm here.<</say>>
<<say $Andrea>>Did you find my sister?<</say>>
<<if $Sarahotel is 1>>\
<<say $PjName>>Yes, now she is resting in the hotel.<</say>>
<<say $Andrea>>That's great! How glad I am that she is out of danger.<</say>>
<</if>>\
<<if $Sarahotel is 1>>\
<<say $PjName>>Yes, she is now living with Sophia.<</say>>
<<say $Andrea>>Sophia the busty?<</say>>
<<say $PjName>>Yes... the busty...<</say>>
<<say $Andrea>>Well... at least she's safe..<</say>>
<</if>>\
<<md>>Nancy hugs Andrea<</md>>
<<say $Nancy>>Good! I'm so happy for your sister, Andrea.<</say>>
<<if $Andreapregnant is 1>>\
<<say $Andrea>>$PjName.Name, Nancy, I have something to tell you...<</say>>
<<say $Nancy>>What's up Andrea?<</say>>
<<say $Andrea>>While $PjName.Name was away, I... I took a pregnancy test and it was positive. I'm pregnant with $PjName.Name baby...<</say>>
<<say $Nancy>>WHAT? When? How? But... What have you been doing? I thought you were looking for your sister, not fucking around nonstop like rabbits!<</say>>
<<say $Andrea>>Ooh! I thought you'd be happy to know, Nancy...<</say>>
<<say $Nancy>>Of... Of course I'm happy for you Andrea, and for you $PjName.Name... that's just... well... it makes me envious!<</say>>
<<say $PjName>>Oh!<</say>>
<<say $Andrea>>Oh! So is that what it is about? Well... I'd be lying if I said I'm not jealous, but I think $PjName.Name would be happy to get you pregnant too if you ask him...<</say>>
<<say $PjName>>This is getting out of control!<</say>>
<<say $Nancy>>Ahem..! Ahem..! Let's leave it for another time... What a shame!<</say>>
<<else>>\
<<say $Andrea>>Well $PjName.Name, now what are you thinking to do?<</say>>
<<say $PjName>>I will continue to investigate what is going on here.<</say>>
<<say $Andrea>>All right, if you need us, we'll be here.<</say>>
<<say $Nancy>>Yes! We will be here.<</say>>
<</if>>\
[[Back|Nancyhouse1]]
<<set $tpreg = 1>><<if $CurCylove gte 60>>\
<<goto "C-talk1">>\
<<else>>\
<<switch visited()>>\
<<case 1>>\
<<say $Cyndi>>Hi $PjName.Name, good to see you. Have you discovered any clues about Elsa?<</say>>
<<say $PjName>>Yes, I know where they've taken Elsa, I'm trying to get to her. I'm sure I'll be able to bring her back soon.<</say>>
<<say $Cyndi>>Good! I'm glad! You are the best, I knew I could trust you. I know you'll rescue her, it's only a matter of time.<</say>>
<div class="lovelove"><div id="imgcyndi"></div><div id="horizontalCylovebarbkg" class="Cylovebarbkg"><div id="horizontalCylovebar" class="Cylovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Cylove(State.variables.CurCylove, State.variables.MaxCylove,
"horizontalCylovebar", true, ev.content);
});<</script>>
<<set $CurCylove += 5>>\
<<default>>\
<<say $PjName>>Hello Cyndi.<</say>>
<<say $Cyndi>>Hi $PjName.Name, nice to see you.<</say>>
<<if $flowers gte 1>>\
[[Give flowers|Cyndiflowers]]
<</if>>\
<</switch>>\
<</if>>\
[[Back|Elsahouse3]]
<<if $sarawakeup is 0>>\
<<md>>Sara is resting in bed<</md>>
<img src="img/sara/sleep.jpg" width="500"/>
<<if $richarddead is 1>>\
<<goto "sarawake1">>\
<</if>>\
<<else>>\
<<if isDateBetween($gameDate, '00:31', '07:59')>>\
<<md>>Sara is sleeping <</md>>
<img src="img/sara/sleep.jpg" width="500"/>
<<else>>\
<<md>>Sara is here<</md>>
[[Talk to Sara|Sarahoteltalk]]
<</if>>\
<</if>>\
[[Exit|Tc1]]<img src="img/sara/sara.jpg" width="500"/>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Hi Sara, are you okay here?<</say>>
<<say $Sara>>Yes, I am comfortable at Sophia's house. She has left me a room for myself and I don't have any complains. She is lovely to me.<</say>>
<<say $PjName>>I am glad to hear that.<</say>>
<<case 2>>\
<<if $Sarakrd is 2>>\
<<say $PjName>>Hello Sara, I came to see how you are.<</say>>
<<say $Sara>>Hello, I'm still sad about Richard's death....<</say>>
<<say $PjName>>It's understandable... but I'm sure you'll get over it. You're a strong woman.<</say>>
<<say $Sara>>I hope you are right...<</say>>
<<set $Sarakrd = 3>>\
<<else>>\
<<say $PjName>>Hello Sara, I came to see how you are.<</say>>
<<say $Sara>>Hello $PjName.Name. I'm fine, thanks for coming.<</say>>
<</if>>\
<<default>>\
<<say $Sara>>Hi $PjName.Name, I'm glad you're okay.<</say>>
<<if $flowers gte 1>>\
[[Give flowers|Saraflowers2]]
<</if>>\
<<if $chocolates gte 1>>\
[[Give chocolates|Sarachoco2]]
<</if>>\
<<if $CurSalove gte 85 && $saracansada isnot 1>>\
[[Have sex|sara-sex]]
<</if>>\
<</switch>>\
[[Back|Apartmentsophia]] <<if $CurNacor lte 75>>\
<img src="img/nancy/nancy6.jpg" width="500"/>
<<else>>\
<img src="img/nancy/nancy7.jpg" width="500"/>
<</if>>\
<<if $Andreakidnap is 1>>\
<<say $Nancy>>I am very sad for Andrea... You have to find her soon.<</say>>
<<say $PjName>>I'm sure I'll find her.<</say>>
<<else>>\
<<if $CurNacor lte 70>>\
<<say $Nancy>>Do you need something, my love?<</say>>
<<else>>\
<<say $Nancy>>$PjName.Name, it's great that you're here, I feel my mind corrupting, I'm always horny.<</say>>
<</if>>\
<</if>>\
<<if $Corruptquest gte 2>>\
[[Corrupt her|Corruptnancy]]
<</if>>\
[[Back|Nancyhouse1]]<<md>>As you enter the house, Nancy quickly approaches you.<</md>>
<<say $Nancy>>$PjName.Name! Finally, you came back! Did you manage to save Andrea's sister? Wait... Where is Andrea?<</say>>
<<say $PjName>>I have a good and a bad news... The good news is that we managed to rescue Andrea's sister, Sara is fine and safe.<</say>>
<<say $Nancy>>That's great! Glad to hear it. And the bad news?<</say>>
<<say $PjName>>Andrea has been kidnapped instead of Sara... The guy I freed from the basement betrayed me... and I couldn't do anything to stop it...<</say>>
<<say $Nancy>>Andrea! No! I told ger it was dangerous... No, my poor Andrea!<</say>>
<<say $PjName>>I'm sorry...<</say>>
<<say $Nancy>>I know it wasn't your fault, so don't be hard on yourself! You just have to rescue her! Please find her, she... she has become my best friend. I hope nothing bad happens to her.<</say>>
<<say $PjName>>I'll do what I can to find her.<</say>>
<<say $Nancy>>I know you'll get her, now get some rest.<</say>>
<<say $PjName>>You're very understanding, Nancy.<</say>>
<<say $Nancy>>I love you, and I love her, you are my loves. If I lose you, I don't know what I would do in this life. I can't lose you... Please find her and return her safe and sound.<</say>>
[[Back|Nancyhouse1]]
<<set $Nt = 1>><<md>>Sara is resting in bed<</md>>
<img src="img/sara/sleep.jpg" width="500"/>
[[Back|Apartmentsophia]]<<md>>Sophia undresses as she talks to you.<</md>>
<img src="img/sophia/nude1.jpg" width="500"/>
<<say $Sophia>>I think I have a lot of confidence in you so... Are you going to help me with my problem?<</say>>
<<talk "Help Sophia with her pussy problem">>
<<say $PjName>>Of course, I'll help you.<</say>>
<<md>>You start by gently penetrating Sophia's ass.<</md>>
<img src="img/sophia/gently.gif" width="600"/>
<<say $Sophia>>It's okay for you to fuck me gently in the ass, but I need all your power in my pussy.<</say>>
<<say $PjName>>I'm getting there! This?<</say>>
<img src="img/sophia/pussy.gif" width="600"/>
<<say $Sophia>>Aaah..! Yes... This! Aaah!<</say>>
<<md>>It seems that Sophia's feeling it intensely today, she even seems to be out of breath.<</md>>
<<say $Sophia>>Ah..! Fu... Aaah! Phw..! Oh... I'm cumming! Wow! BAh..!ck please! I can't anymore!<</say>>
<<md>>You withdraw from her pussy letting her enjoy the orgasm, without killing her.<</md>>
<img src="img/sophia/squirt.gif" width="500"/>
<<say $Sophia>>Phw..! Hmm..! Amazing! I'm done... Cum on my tits.<</say>>
<<md>>Her squirt has conditioned you, now you have very little to cum, so you masturbate on her tits until you unload on them.<</md>>
<<say $PjName>>Get ready, here it comes! Ughh!<</say>>
<img src="img/sophia/bcum.gif" width="500"/>
<<say $Sophia>>Yummy, I think it be a good massage lotion...<</say>>
<<md>>Sophia massages her tits using your milk as lotion and she admires how the cream turns out to be.<</md>>
<img src="img/sophia/mas.gif" width="600"/>
<<say $Sophia>>Hmm... I think I could make a concoction of this...<</say>>
<<say $PjName>>Gross! Don't exaggerate, Sophia!<</say>>
<<say $Sophia>>Hahaha... it's just a joke, well I'm going to clean up. You can stay or go, I set you free!<</say>>
<<md>>Sophia's going to clean up, and you're free again.<</md>>
[[Sophia's apartment|Apartmentsophia]]
<</talk>>
<<set $sophiafuck = 1>>
<<addhours 1>>
<<set $Sophiafuck5 = 1>><span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Living room</span>
[[Andrea's old room|andrearoom1]]
[[Basement|bas]]
[[Stairs|stairs2]]
[[Guest room|Guestroom2]]
[[Garden|Garden2]]
[[Bathroom|Bathroom2]]
[[Kitchen|kitchen2]]
[[Entrance|Entrance2]]
<<addmins 5>>\
<<if $railcarwork gte 1 && $johnlost is 0 && $explore gte 1>>
<<goto "Johnfight">>
<</if>>\
<<say $PjName>>Tiger, I need you to help me with something.<</say>>
<<say $Tiger>>Oh! My good friend needs me for something? That good. Tell me what you need friend.<</say>>
<<say $PjName>>An acquaintance of yours and I are building a railcar. His name is Albert and he told me that you could help with a manual pull lever that we need.<</say>>
<<say $Tiger>>Albert? That fucking dirty old man wants my help?<</say>>
<<say $PjName>>Look who's talking.<</say>>
<<say $Tiger>>Ahem... Well, fuck Albert. I haven't seen him in ages... But if you're the one who needs a little help, then I'd offer it. But unfortunately, I don't have any double lever. You will have to go to the Dusk Castor Warehouses, surely there, they'll have what you need. In case you don't know, the store is on the promenade.<</say>>
<<say $PjName>>Okay, thanks for the information.<</say>>
<<say $Tiger>>You're welcome, I wish I could do more... I'm sure you get what you need. You're a very capable guy, you got panties, and busty women, you're a genius!<</say>>
<<say $PjName>>No comments...<</say>>
<<say $Tiger>>Hehehe, yes..! Good luck.<</say>>
[[Back|Mechanic]]
<<set $vagon = 2>>
<<set $levertalk = 1>>[[First floor|Firstfloor1]]
[[Living room|Mansion2]]
<<addmins 5>>\<<if $Corruptquest gte 1 && $enovel is 0>>\
<<md>>You find a light novel, it seems that it deals with erotic content.<</md>>
[[Take erotic novel|enovel]]
<</if>>\
[[Exit|Mansion2]]<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">First floor</span>
[[Richard's office|office1]]
[[Sara's room|Sararoom1]]
[[Bathroom|Bath]]
[[Balcony|Balcony2]]
[[Stairs|stairs2]]
<<addmins 10>>\
[[Exit|Mansion2]]<<if $Emptubottle gte 1>>\
[[Fill the bottle|mast1]]
<</if>>\
[[Exit|Mansion2]]
<<md>>You watch from the door as Andrea and Nancy kiss each other.<</md>>
<img src="img/nancy/akissn.gif" width="500"/>
<<say $Andrea>>Hmm... This is how you kiss... You like it, Nancy... you like kissing me... Don't lie.<</say>>
<<say $Nancy>>Hmm... Yes, I suppose that... although I prefer $PjName.Name...<</say>>
<<say $PjName>>What's going o..?<</say>>
<<md>>Andrea uncovers Nancy's tits and squeezes them.<</md>>
<img src="img/nancy/tt.gif" width="500"/>
<<say $Andrea>>Sure. But if I squeeze your breasts like that, I'm sure you'll get hot, right? But look who just showed up! $PjName.Name!<</say>>
<<say $Nancy>>Ah..! Andrea, please stop..! Ah..! $PjName.Name! Let go of me Andrea! This is not good.<</say>>
<<md>>Nancy walks away from Andrea and covers herself. It is evident that Andrea is trying to corrupt Nancy. But Nancy is a bit naive, although Andrea's charm makes it a difficult task, Nancy doesn't get carried away at all.<</md>>
<<say $Nancy>>I'm sorry you had to see this, $PjName.Name. I hope you aren't disappointed...<</say>>
<<say $Andrea>>Oh! Nancy, come on! It's not that big of a deal either, we're just two girls playing a bit...<</say>>
[[Continue|Notrio2]]<span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Kitchen</span>
[[Back|Mansion2]]<<md>>Elsa is here totally tied up<</md>>
<img src="img/elsa/tied.jpg" width="900"/>
<<say $PjName>>Elsa, what is happening here? Why are you tied up?<</say>>
<<say $Elsa>>Ohh $PjName.Name! Good thing you're here! Someone very ugly tied me up and planned to do horrible things to me, I've been so scared. But you're here, you've come to rescue me, my love!<</say>>
<<say $PjName>>I'm gonna set you free.<</say>>
<<md>>You walk over to Elsa to untie, but before you can do anything, she says<</md>>
<<say $Elsa>>Hey, wait! You see me tied up and naked like this and you only plan to set me free? No no no... Don't even think about it. Do things to me... Do dirty things to me and Hmm... I'm getting horny just thinking about it...<</say>>
<<say $PjName>>What..?<</say>>
<<say $Elsa>>What are you waiting for? Take that whip and hit me with it... I've been bad... very bad! Punish me properly, hmm... Come on!<</say>>
[[Punish Elsa|Elsadream1]]<<say $PjName>>Okay, if that's what you want.<</say>>
<<md>>You start by pinching Elsa's nipples<</md>>
<img src="img/elsa/dt.jpg" width="600"/>
<<say $Elsa>>Hmmh..! Hmesmm! Hmmh..!<</say>>
<<md>>Then you continue to hit her ass with a whip<</md>>
<img src="img/elsa/dt.gif" width="600"/>
<<say $Elsa>>Ahh..! Yes, yes! Penetrate me while you torture me, I beg you!<</say>>
<<md>>You approach to proceed with the penetration<</md>>
<img src="img/elsa/almost.jpg" width="600"/>
[[Continue|Elsar]]
<<set $Playerdream = 3>><<md>>Just before starting to penetrate Elsa, you wake up irremediably<</md>>
<<say $PjName>>Fuck! Just when the good part started, I woke up.<</say>>
[[Continue|Elsaroom]]<<md>>You don't see Nany or Andrea as you enter the house, but suddenly you hear their voices and giggles, as if they were flirting with each other.<</md>>
<<say $Nancy>>I want to know how to kiss $PjName.Name well. So... teach me how to kiss.<</say>>
<<say $Andrea>>Hahaha... Of course... just close your eyes and let yourself go. Hmm...<</say>>
[[Approach Nancy's room|Notrio1]]<<say $Nancy>>I don't know if I like this kind of thing, for now I would like you to stop doing it Andrea, I feel violated.<</say>>
<<say $Andrea>>Don't be mad, Nancy. It is not my intention to make you have a bad time, in fact it's quite the opposite.<</say>>
<<say $Nancy>>I'm not mad... just stop doing it Phw... I better get back to my stuff. I'm glad you're here, $PjName.Name... You saved me from Andrea.<</say>>
<<say $Andrea>>What?<</say>>
<<say $PjName>>Huh? I did nothing.<</say>>
<<md>>Nancy leaves the room.<</md>>
<<say $PjName>>You really are a pervert Andrea.<</say>>
<<say $Andrea>>I know you, and I know you enjoyed it! But Nancy always resists, if you want this to happen, you're going to have to give me a hand with Nancy.<</say>>
<<if $Corruptquest is 1>>\
<<talk "Help Andrea to corrupt Nancy">>
<<say $PjName>>I admit that I would love to see the two of you having sex together.<</say>>
<<say $Andrea>>AHA! I knew it! Well, you're going to have to give Nancy a little push. You know, she almost never masturbates and she is in love with you. It is difficult for her to leave the classic standards.<</say>>
<<say $PjName>>And what do you propose?<</say>>
<<say $Andrea>>Simple, if you want to achieve something you have to do it gradually. You have to worry about her sexual needs. For example, start by giving her a dildo or something so she starts masturbating! I'm sure she's willing to do almost anything you ask of her. Oh! When she does I'll be listening from behind her door!<</say>>
<<say $PjName>>You are a pervert.<</say>>
<<say $Andrea>>Think about what I've said. See you later.<</say>>
<<md>>You have unlocked the corruption of Andrea and Nancy, you can increase or decrease it, the higher the corruption the sluttier they will be. Corruption can also be lowered, so that their behavior is more normal.<</md>>
<<set $Corruptquest = 2>>\
<<set $CurNacor += 5>>\
<<set $CurAcor += 40>>\
[[Exit|Nancyhouse1]]
<</talk>>
<</if>>\
<<talk "Let it be without disturbing Nancy">>
<<say $PjName>>It's better to let it be, she is who she is and I don't want to force her to do anything.<</say>>
<<say $Andrea>>Ooh! Suddenly you are a gentleman. Well, do what you want, I'll keep trying. I enjoy it when she gets embarrassed Hahaha... I can't help it. Well, I see you then.<</say>>
<<md>>Andrea leaves the room.<</md>>
[[Exit|Nancyhouse1]]
<</talk>><<switch visited()>>\
<<case 1>>\
<<md>>When you enter the warehouses, you see walls hanging with all kinds of materials for DIY, painting and some construction. A girl approaches you after a few seconds.<</md>>
<img src="img/emma/emma.jpg" width="450"/>
<<say $Emma>>Welcome, I'm Emma, a worker here. Can I help you with something?<</say>>
<<say $PjName>>Hi, I'm $PjName.Name. I'm looking for some steel and a double lever.<</say>>
<<say $Emma>>Oh! I have no idea about steel, but I think we have levers, my boss can help you with it. If you are so kind to follow me, I will take you to him so you can talk.<</say>>
[[Follow Emma|DKW1]]
<<case 2>>\
<<md>>As you enter, Emma greets you with her hand.<</md>>
[[Talk to Emma|Emma-talk]]
[[Talk to William|Dep-talk]]
[[Exit|Promenade3]]
<<default>>\
[[Talk to Emma|Emma-talk]]
[[Talk to William|Dep-talk]]
<<if isDateBetween($gameDate, '07:00', '20:30')>>\
[[Exit|Promenade3]]
<<else>>\
[[Exit|Promenadenight3]]
<</if>>\
<</switch>>\
<<if isDateBetween($gameDate, '21:00', '06:59')>>\
<<goto "closedDkW">>
<</if>>
<<addmins 5>>
<<md>>You find a little relationship guide. Upon reading it you increases <span style="color:#ed6d30">charisma +1</span><</md>>
[[Back|trastero]]
<<set $Charisma += 1>>
<<set $b1 = 1>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>Hi Nancy, I want to Talk to you about something.<</say>>
<<say $Nancy>>Sure! you can Talk to me about anything.<</say>>
<<say $PjName>>I've talked to Andrea about what happened.<</say>>
<<say $Nancy>>I... I'm sorry you saw that...<</say>>
<<say $PjName>>No, don't be sorry, it was a very nice thing to see. I just want to tell you that you have my approval, when you want to be with Andrea you are free to do so. I just wanted to Talk to you in case you felt that you shouldn't do it due to the relationship that you and I have.<</say>>
<<say $Nancy>>Oh..! Ok... I'll keep that in mind.<</say>>
<<md>>Despite her words, she seems a little disappointed... her <span style="color:#ff3e3e">corruption increases +5</span><</md>>
<<set $CurNacor += 5>>\
<<case 2>>\
<<say $PjName>>I thought maybe I should give you some things to take your mind off the path of the dark side.<</say>>
<<say $Nancy>>I won't turn down any offer you make me, but don't you think maybe that's not for me?<</say>>
<<default>>\
<<if $CurNacor lte 75>>\
<<say $PjName>>Do you like "dark" corruption, Nancy?<</say>>
<<say $Nancy>>I don't know if I like what you call corruption or the dark side...<</say>>
<<else>>\
<<md>>Nancy pulls up her shirt and turns on a red toy lightsaber.<</md>>
<img src="img/nancy/ls.jpg" width="500"/>
<<say $Nancy>>Hello, my master. Are you going to offer your seed?<</say>>
[[Fuck her|Nancyfuck]]
<</if>>\
<<if $dildo gte 1>>\
[[Give dildo|Nancydildo]]
<</if>>\
<<if $eroticnovel gte 1>>\
[[Give erotic novel|nancynovel]]
<</if>>\
<<if $moscowmule gte 1>>\
[[Give moscow mule|GNM]]
<</if>>\
<</switch>>\
[[Back|nancy-talk]]
<img src="img/andrea/andrea5.jpg" width="500"/>
<<switch visited()>>\
<<case 1>>\
<<say $Andrea>>Hi honey, how are you?<</say>>
<<say $PjName>>Good now that I've seen you, Andrea. <</say>>
<<say $Andrea>>That's a compliment? Thank you! By the way, you don't have any cocktails there, do you? If you have something for me, I will gladly accept it.<</say>>
<<default>>\
<<if $CurRep lte -1>>\
<<if $Areptalk isnot true>>\
<<say $Andrea>>Your reputation is pretty bad lately, can we talk?<</say>>
[[Listen her|Rep-A-talk]]
<</if>>\
<<if $Areptalk is true && $rephelp is 0>>\
<<say $Andrea>>If you want I can help you with your reputation... at least until it's decent.<</say>>
[[Help me with reputation|rephelp]]
<</if>>\
<<if $Areptalk is true && $rephelp is 1>>\
<<say $Andrea>>I'm trying to get your reputation back a little... It's hard work.<</say>>
<</if>>\
<<else>>\
<<if $andreadrunk lte 3>>\
<<say $Andrea>>Hi $PjName.Name, so glad to see you.<</say>>
<<if $Corruptquest gte 2>>\
[[Talk about Nancy|nancycortalk]]
<</if>>\
<<if $highball gte 1>>\
[[Give highball|GAH]]
<</if>>\
<<if $sunrise gte 1>>\
[[Give sunrise|GAS]]
<</if>>\
<<if $Corruptquest gte 2>>\
<<if $moscowmule gte 1>>\
[[Give moscow mule|GAM]]
<</if>>\
<</if>>\
<<else>>\
<<say $Andrea>>Hic..! I think I'm drunk...<</say>>
<<say $PjName>>Very drunk.<</say>>
<<if $CurNacor gte 85>>\
<<say $Andrea>>Nancy is crazy! Hic..! Do something! I want a threesome! Hic..!<</say>>
<</if>>\
<</if>>\
<</if>>\
<</switch>>\
[[Back|Nancyhouse1]]<<if $CurNacor gte 70 && isDateBetween($gameDate, '19:00', '19:30') && $semenout is 1>>\
<<goto "crazynancy">>\
<</if>>\
<<if $sucio gte 1>>\
[[Take a shower|Nshower]]
<</if>>\
<<if $Mchapter gte 1>>\
[[Exit|Nancyhouse1]]
<<else>>\
[[Exit|Nancyhouse]]
<</if>>\<<if $Andreafollow is 1>>\
<<set $andforest = random(1)>>\
<<if $andforest is 0>>\
<<goto "lakefuck1">>
<<elseif $andforest is 1>>\
<<if $perf is 0>>\
<<md>>You walk with Andrea through the forest, you take the opportunity to explain a few things about nature and observe the life around you, but she shows little interest in these things and the talk only serves you. Your <span style="color:#ed6d30">perception increases +1</span><</md>>
<<set $Perception += 1>><<set $perf = 1>>\
<<else>>\
<<md>>You walk with Andrea through the forest, you take the opportunity to explain a few things about nature and observe the life around you, but she shows little interest in these things and the talk only serves you<</md>>
<</if>>\
<<say $Andrea>>I'm getting bored. Can we go back?<</say>>
<<say $PjName>>Php... Okay, let's go back.<</say>>
[[Go back|road]]
<</if>>\
<</if>>\
<<if $Andreafollow is 0>>\
<<md>>You go into the forest taking a short walk.<</md>>
<<if $axe is 1>>\
<<if $CurEnergy gte 30>>\
[[Go for wood|madera]]
<<else>>\
<<talk "Look for wood" 23 $cacas "You don't have energy to cut down a tree">><<goto "forest">><</talk>>
<</if>>\
<</if>>\
[[Walk more|forest1]]
[[Back|road]]
<</if>>\
<<addmins 20>>
<<md>>You steal some jewels with the intention of earning some money by selling them, but your reputation drops by 10<</md>>
<img src="img/trash/joyas.png" width="200" style="
border: none;"/>
[[Back|Jewelassault]]
<<set $CurRep -= 10>>
<<set $joyas = 1>>
<<set $robar = 1>>
<<set $joya = 3>><<say $Andrea>>Hey! Don'd you think we're going into the forest, do you? It's not the time now.<</say>>
<<if $Charisma lte 4>>\
<<md>>It seems that you lack some charisma to convince Andrea.<</md>>
<<elseif $Charisma gte 5>>\
[[Convince Andrea|andreaforest]]
<</if>>\
[[Back|road]]<<md>>You and Andrea take off your clothes and she starts to ride you.<</md>>
<img src="img/andrea/ff.gif" width="700"/>
<<say $Andrea>>Ah..! Beautiful... Ah..! Place.<</say>>
<img src="img/andrea/ff1.gif" width="600"/>
<<md>>Andrea continues riding, fully concentrated, as if she were trying to be a professional. Until finally, the two of you end up exhausted.<</md>>
<<say $PjName>>Phew... it was a good idea to do it here.<</say>>
<<say $Andrea>>Yes, thanks for bringing me here, I had a good time. Now we should go back.<</say>>
[[Return|road]]
<<set $sucio += 1>>\
<<set $Andreafuck7 = 1>>
<<if $perf is 0>>\
<<if $CurEnergy gte 20>>\
<<if $Perception lte 25>>\
<<md>> During this rewarding walk, you look keenly at the details of the park. The branches of the trees, some are old rottens and others, young and full of life. You notice the leaves that have fallen from the branches that cover the entire ground. You also notice some insects that walk on the trunks of trees and the ground where you step and how some birds descend in search of something to feed on. The circle of life.<</md>>
<img src="img/trash/walk.gif" width="700"/>
<<say $PjName>> How good it is here. I looked at the details of the park and I'm starting to learn to better perceive what surrounds me. It's interesting, I think I can learn by looking at nature.<</say>>
<<md>>Your senses heighten and increase your <span style="color:#ed6d30"> perception +1</span><</md>><<set $CurEnergy -= 20>><<set $Stamina -= 20>><<set $Perception += 1>><<addhours 3>><<set $perf = 1>>\
<<else>>\
<<md>>Walking through the forest sharpens your senses, but everything has a limit. Your perception will not go up anymore.<</md>>
<<set $CurEnergy -= 10>><<set $Stamina -= 10>>\
<</if>>\
<<else>>\
<<say $PjName>> I'm too tired to enjoy this rewarding walk.<</say>>
<</if>>\
<<else>>\
<<md>>The passage is nice but it does not have the same effect after repeating it the same day.<</md>>
<<say $PjName>>If I want to enjoy the walk more, I should come back tomorrow.<</say>> <<set $CurEnergy -= 10>><<set $Stamina -= 10>><<addhours 1>><<addmins 30>><</if>>\
[[Back|forest]]
<<set $sucio += 1>>\<<md>>Unfortunately, this time you can not find any tree that you are able to cut down with an axe.<</md>>
<<say $PjName>>I'll have to keep looking.<</say>>
[[Back|forest]]<<if isDateBetween($gameDate, '07:30', '20:00')>>\
<<md>>You convince Andrea without much effort due to your Charisma.<</md>>
<<say $PjName>>Come on Andrea, I'm sure we'll find a place you'd like.<</say>>
<<say $Andrea>>Okay, but if I get bored, we'll come back, okay?<</say>>
[[Continue|forest]]
<<else>>\
<<md>>You can't convince Andrea, apparently she's terrified of entering the forest when it's dark.<</md>>
<<say $Andrea>>I'm not going to change my mind, it's too dark, maybe if it were daylight, I'd think about it.<</say>>
[[Back|road]]
<</if>>\<<md>>You find a perfect tree, but just as you approach it, you come across a couple doing mischief next to the tree.<</md>>
<<switch visited()>>\
<<case 1>>\
<img src="img/trash/couple.gif" width="500"/>
<<say $PjName>>They are working hard. I better come back another time.<</say>>
<<default>>\
<img src="img/trash/couple1.gif" width="600"/>
<<say $PjName>>Again, better come back later.<</say>>
<</switch>>\
[[Back|forest]]
<<addmins 30>><<if $semenout is 1>>\
<<md>>When you enter the bathroom you see Nancy, who is completely naked doing something strange in front of the mirror.<</md>>
<img src="img/nancy/lame.gif" width="600"/>
<<say $Nancy>>Silly, silly Andrea! $PjName.Name's semen does not make you fat!
(Singing) Cumshot cumshot! I love sperm, especially if it's from him! It's my passion, lick it good! Cum! jerk off jerk off! Your face is white, it's all out! Now don't wipe it, let it slide Yeah! lick it good! la, la, la, ta, ra, ra, ra...<</say>>
<<md>>You whisper, without letting her hear you.<</md>>
<<say $PjName>>Is she singing a semen song?<</say>>
<<say $Nancy>>Ta, ta, ra, ra... hmm... Cum... I want cum... la, la, ra, ra... hehehe...<</say>>
<<md>>Nancy keeps humming like crazy.<</md>>
<<talk "Talk Nancy">>
<<say $PjName>>Nancy, are you okay?<</say>>
<<say $Nancy>>Oh! $PjName.Name, I was waiting for you... Give me your cum!<</say>>
<<md>>Nancy swoops down on your pants again, she pulls out your dick and jerks you off hard.<</md>>
<img src="img/nancy/hjob.gif" width="500"/>
<<say $PjName>>You jerk off too fast!<</say>>
<<say $Nancy>>Let me taste it.<</say>>
<img src="img/nancy/bj.gif" width="600"/>
<<say $PjName>>Ouch! Nancy, you're sucking too hard!<</say>>
<<say $Nancy>>But you like it, I know, after all, you made me like this! Now stop complaining and give me your milk!<</say>>
<img src="img/nancy/cm.gif" width="600"/>
<<say $PjName>>Ah..! All yours. Ouch!<</say>>
<<say $Nancy>>Well I'm going for a ride, see you.<</say>>
<<set $semenout = 2>>\
<</talk>>
[[Get out of here|Nancyhouse1]]
<<else>>\
[[Exit|Nancyhouse1]]
<</if>>
<<md>>You give Andrea a highball.<</md>>
<<say $Andrea>>I love it.<</say>>
[[Back|andrea-talk]]
<<set $highball -= 1>>
<<set $andreadrunk += 1>><<md>>You give Andrea a tequila sunrise.<</md>>
<<say $Andrea>>Thanks love!<</say>>
[[Back|andrea-talk]]
<<set $sunrise -= 1>>
<<set $andreadrunk += 1>><<if $Andrealosabe is 0>>\
<<switch visited()>>\
<<case 1>>\
<<md>>You give Andrea a moscow mule, this makes her corruption increase +1<</md>>
<<say $Andrea>>Hmm... It's the first time I have tasted a cocktail with such a strange flavor.<</say>>
<<say $PjName>>You like it?<</say>>
<<say $Andrea>>Hmm... Not bad.<</say>>
<<case 2>>\
<<md>>You give Andrea a moscow mule, this makes her corruption increase +1<</md>>
<<say $Andrea>>Again this strange tasting cocktail? Well, I'll take it.<</say>>
<<default>>\
<<md>>You give Andrea a moscow mule, this makes her corruption increase +1<</md>>
<<say $Andrea>>I hope one day you will share the ingredients with me.<</say>>
<</switch>>\
<<else>>\
<<md>>You give Andrea a moscow mule, this makes her corruption increase +1<</md>>
<<say $Andrea>>I finally got the taste.<</say>>
<</if>>\
[[Back|andrea-talk]]
<<set $moscowmule -= 1>>
<<set $CurAcor += 1>>
<<set $andreadrunk += 1>><<say $Bob>>You have become a great customer, let me give you a small gift. You may not need it, but I still want to give it to you.<</say>>
<<md>>Bob gives you a magazine about flirting.<</md>>
<<talk "Continue">>\
<<say $PjName>>Oh! Okay, thanks Bob.<</say>>
<img src="img/trash/magazine.jpg" width="350"/>
<<md>>You take a look and after seeing a few descriptions of panties, bras and hotwifes. Your <span style="color:#ff7600">charisma increases +1</span><</md>>
<<set $Charisma += 1>>\
[[Back|Buyweed]]
<</talk>>\
<<set $Bobm = 1>>
<<if $Strength gte 16>>\
<<md>>You find a tree that can be cut down easily and thanks to your strength and perception you manage to cut down the tree efficiently, obtaining <span style="color:#7fff4b">+2 wood</span><</md>>
<img src="img/trash/wood.png" width="200" style="
border: none;"/>
<<set $wood += 2>>\
<<set $CurEnergy -= 30>><<set $Stamina -= 30>>\
<<elseif $Strength lte 15>>\
<<md>>You find a tree that can be cut down, after a lot of effort you manage to cut down the tree and get <span style="color:#7fff4b">+1 wood</span><</md>>
<img src="img/trash/wood.png" width="200" style="
border: none;"/>
<<set $wood += 1>>\
<<set $CurEnergy -= 30>><<set $Stamina -= 30>>\
<</if>>\
[[Back|forest]]
<<set $sucio += 2>>\<<md>>You start to fuck Andrea with virulence.<</md>>
<img src="img/andrea/hfuck.gif" width="500"/>
<<say $Andrea>>Ah..! hic..! ah..! hic..! Hmm...<</say>>
<img src="img/andrea/hfuck1.gif" width="700"/>
<<say $Andrea>>Hmm... ah..! hic..! ah..! hic..!<</say>>
<<say $PjName>>I want to cum on top of you. Argh..!<</say>>
<<say $Andrea>>Oh! You are so cruel! Hahaha! Oh...! Hic..!<</say>>
<img src="img/andrea/hcum.gif" width="700"/>
<<say $Andrea>>Now it's your turn to sleep here. Hic..!<</say>>
[[Sleep|sleepandrea]]<<say $Andrea>>Do not leave! Wait! Come back! I will be good! Hic..!<</say>>
<<md>>You walk away leaving Andrea pleading.<</md>>
[[Continue|Nancyhouse1]]<<say $Andrea>>Hic..! Wow! You really are a man! Hic..! Not like that chump, $PjName.Name! Where is he when I need him to fuck me? Hic..!<</say>>
<<say $PjName>>Phew... You're very drunk.<</say>>
<<say $Andrea>>Silly...Hic..! Come on! I need you! With a bit of violence...<</say>>
[[Fuck Andrea|Andreafuck]]
[[Don't fuck|andreasad]]<<md>>Nancy comes towards you as you begin talking to her.<</md>>
<<say $Nancy>>I want your semen. You're going to give it to me right now!<</say>>
<<say $PjName>>What?<</say>>
<<md>>Before you can say anything else, Nancy darts into your pants and starts to work.<</md>>
<img src="img/nancy/corblow.gif" width="500"/>
<<say $Nancy>>That's it! Your semen is mine! I've been planning this for a long time!<</say>>
<<md>>Nancy successfully draws out your vital force.<</md>>
<img src="img/nancy/corcum.gif" width="600"/>
<<say $PjName>>Oh...! wh... argh..!<</say>>
<<talk "Continue">>
<<say $Nancy>>It's enough for now.<</say>>
<<md>>Nancy leaves with her mouth full.<</md>>
[[Continue|Nkitchen1]]
<</talk>>
<<set $semenout = 2>>\
<<addmins 40>><<say $PjName>>I have a present for you, Nancy.<</say>>
<<say $Nancy>>You are very kind, what is it?<</say>>
<<say $PjName>>It's a dildo, so you can masturbate.<</say>>
<<say $Nancy>>Wow... I don't know if...<</say>>
<<say $PjName>>Come on, it's healthy for you to masturbate, accept it.<</say>>
<<say $Nancy>>Well, I guess it's okay if you give it to me.<</say>>
<<md>><span style="color:#ff3e3e">Nancy's corruption increased +20</span><</md>>
[[Back|nancy-talk]]
<<set $dildo -= 1>>
<<set $CurNacor += 20>><<say $PjName>>I've found a novel you'll like.<</say>>
<<md>>You give Nancy the erotic novel.<</md>>
<<say $Nancy>>Is it an erotic novel? I do not know if...<</say>>
<<say $PjName>>Oh! Come on, Nancy. You will surely love it, give it a try.<</say>>
<<say $Nancy>>Well, I think if it's your gift, I should accept it. Very good, I will read it.<</say>>
<<md>><span style="color:#ff3e3e">Nancy's corruption increased +15</span><</md>>
[[Back|nancy-talk]]
<<set $eroticnovel -= 1>>
<<set $CurNacor += 15>><<md>>Emma takes you to the store manager.<</md>>
<<say $Emma>>William, I have a potential client who needs something.<</say>>
<<say $William>>Very good Emma, you always do a good job. Let's see what he needs.<</say>>
<<say $Emma>>Very well, I'll return to my post. Good luck, $PjName.Name.<</say>>
<<md>>Emma returns to her post.<</md>>
<<say $William>>So, what are you looking for?<</say>>
<<say $PjName>>I'm just looking for a manual pull lever and some steel.<</say>>
<<md>>William inspects you deeply, and from his expressions you get the feeling that he doesn't like you.<</md>>
<<say $William>>I understand, well... I have bad news for you, "friend", we don't sell that stuff here.<</say>>
<<say $PjName>>But Emma said you had levers.<</say>>
<<say $William>>Yes? Well, she was wrong. I'll Talk to her, if you don't want anything else then, I'm busy....<</say>>
[[Back|DKW]]
<<set $levertalk = 2>>
<<set $emmameet = 1>><img src="img/emma/emma.jpg" width="450"/>
<<say $PjName>>Hi Emma.<</say>>
<<if $CurElove lte 29>>\
<<say $Emma>>Hello.<</say>>
<<else>>\
<<if $Corruptquest gte 1 && $dildo is 0 && $emdildo is 0 && $CurEmlove gte 15>>\
<<goto "GED">>\
<</if>>\
<</if>>\
<<if $Emmadate is 0 && $CurEmlove gte 18>>\
<<say $Emma>>$PjName.Name, I have to ask you something.<</say>>
<<else>>\
<<say $Emma>>Hi $PjName.Name, nice to see you.<</say>>
<</if>>\
<<if $Emmadate gte 1 && $CurEmlove gte 70>>\
[[I want to fuck you here|emmasexstore]]
<</if>>\
<<if $leverquest is 0 && $emmask isnot 1>>\
[[Ask about lever|lever-talk]]
<</if>>\
<<if $flowers gte 1 && $Emmameet is 0>>\
[[Give bouquet of flowers|Emmaflowers]]
<</if>>\
<<if $Emmadate is 0 && $CurEmlove gte 18>>\
[[Listen her|Emmadate-talk]]
<</if>>\
<<if $teaset is 1>>\
[[Gift tea set|gtea]]
<</if>>\
[[Back|DKW]]
<<set $emmameet = 1>><<say $PjName>>I brought you some flowers.<</say>>
<<if $CurEmlove gte 50 && $sph is 2>>\
<<goto "Expulsion">>\
<</if>>\
<<if $Charisma gte 6>>\
<<set $Randomflow1 = random(2)>>\
<<if $Randomflow1 is 0>>\
<<md>>As you're about to give the flowers, the boss, William sees you, and approaches before Emma could take them.<</md>>
<<say $William>>I'm sorry, it's not allowed to flirt with the workers. She can't take your flowers.<</say>>
<<md>>You have no choice but to keep the flowers in your backpack again.<</md>>
<<elseif $Randomflow1 is 1>>\
<<md>>This time Emma's boss has not seen you and Emma takes the flowers.<</md>>
<<say $Emma>>Thank you they are beautiful, I'll keep them somewhere where the flowers are hidden.<</say>>
<div class="lovelove"><div id="imgemma"></div><div id="horizontalEmlovebarbkg" class="Emlovebarbkg"><div id="horizontalEmlovebar" class="Emlovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Emlove(State.variables.CurEmlove, State.variables.MaxEmlove,
"horizontalEmlovebar", true, ev.content);
});<</script>>
<<set $CurEmlove += 5>>\
<<set $flowers -= 1>>\
<<elseif $Randomflow1 is 2>>\
<<md>>This time Emma's boss has not seen you and Emma takes the flowers.<</md>>
<<say $Emma>>Thank you they are beautiful, I'll keep them somewhere where the flowers are hidden.<</say>>
<div class="lovelove"><div id="imgemma"></div><div id="horizontalEmlovebarbkg" class="Emlovebarbkg"><div id="horizontalEmlovebar" class="Emlovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Emlove(State.variables.CurEmlove, State.variables.MaxEmlove,
"horizontalEmlovebar", true, ev.content);
});<</script>>
<<set $CurEmlove += 5>>\
<<set $flowers -= 1>>\
<</if>>\
<<else>>\
<<set $Randomflow = random(1)>>\
<<if $Randomflow is 0>>\
<<md>>As you're about to give the flowers, the boss, William sees you, and approaches before Emma could take them.<</md>>
<<say $William>>I'm sorry, it's not allowed to flirt with the workers. She can't take your flowers.<</say>>
<<md>>You have no choice but to keep the flowers in your backpack again.<</md>>
<<else>>\
<<md>>This time Emma's boss has not seen you and Emma takes the flowers.<</md>>
<<say $Emma>>Thank you they are beautiful, I'll keep them somewhere where the flowers are hidden.<</say>>
<div class="lovelove"><div id="imgemma"></div><div id="horizontalEmlovebarbkg" class="Emlovebarbkg"><div id="horizontalEmlovebar" class="Emlovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Emlove(State.variables.CurEmlove, State.variables.MaxEmlove,
"horizontalEmlovebar", true, ev.content);
});<</script>>
<<set $CurEmlove += 5>>\
<<set $flowers -= 1>>\
<</if>>\
<</if>>\
[[Back|Emma-talk]]
<<if $sucio gte 6>>
<<goto "noflowers">>
<</if>><<say $PjName>>What do you want, Emma?<</say>>
<<say $Emma>>I want to spend some time with you, outside of work. How about we go for a walk in the park?<</say>>
<<say $PjName>>Do you mean a date? Alright.<</say>>
<<say $Emma>>It's not... Well yes... I guess it would be a date. So we'll meet in the park after work? I leave at 8:30.<</say>>>
<<say $PjName>>Perfect, see you there.<</say>>
<<say $Emma>>Good, see you in the park!<</say>>
[[Back|DKW]]
<<set $Emmadate = 1>>\<<say $PjName>>William has told me that there is neither steel nor levers.<</say>>
<<say $Emma>>True, there is no steel, but he lied about the levers. I don't know why he doesn't want to sell you one.<</say>>
<<md>>William waves to Emma for her to come over to him, Emma walks over to Talk to William.<</md>>
<<say $PjName>>Could you help me with the double lever I need?<</say>>
<<say $Emma>>Oh... I'm sorry, my boss is keeping an eye on me, I can't do anything.<</say>>
[[Back|DKW]]
<<set $emmask = 1>><<md>>You give the tea set to Emma.<</md>>
<<say $Emma>>Ohh... Nice! Thanks, that's just what I wanted. Thank you so much.<</say>>
<<say $PjName>>I'm glad you like it.<</say>>
<div class="lovelove"><div id="imgemma"></div><div id="horizontalEmlovebarbkg" class="Emlovebarbkg"><div id="horizontalEmlovebar" class="Emlovebar"></div>+20 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Emlove(State.variables.CurEmlove, State.variables.MaxEmlove,
"horizontalEmlovebar", true, ev.content);
});<</script>>
[[Continue|emmahelp]]
<<set $teaset = 0>>\
<<set $teaquest = 1>>
<<set $CurEmlove += 20>>
<<say $PjName>>I have wood to sell.<</say>>
<<say $William>>Okay, I'll give you $200 per unit.<</say>>
<<if $wood gte 1>>\
<<talk "1">>
<<set $wood -= 1>> <<set $Money += 200>><<goto "sw">>
<</talk>>
<</if>>\
<<if $wood gte 2>>\
<<talk "2">>
<<set $wood -= 2>> <<set $Money += 400>><<goto "sw">>
<</talk>>
<</if>>\
<<if $wood gte 5>>\
<<talk "5">>
<<set $wood -= 5>> <<set $Money += 1000>><<goto "sw">>
<</talk>
<</if>>\
<<if $wood gte 15>>\
<<talk "15">>
<<set $wood -= 15>> <<set $Money += 3000>><<goto "sw">>
<</talk>>
<</if>>\
<<if $wood gte 50>>\
<<talk "50">>
<<set $wood -= 50>> <<set $Money += 10000>><<goto "sw">>
<</talk>>
<</if>>\
[[Back|DKW]]<<md>>It happens again. Just when you are about to give Emma a bouquet of flowers. William again comes to give a sermon, but this time he seems really angry.<</md>>
<<say $William>>I'm fed up! I don't want you to come near Emma ever again!<</say>>
<<say $Emma>>William..!<</say>>
<<say $William>>Get back to work, Emma!<</say>>
<<say $Emma>>Php... Okay boss.<</say>>
<<say $PjName>>Emma is not your property! She's her own person...<</say>>
<<say $William>>Enough! You! I told you not to go near Emma! Get out of my store! Don't come back here, ever!<</say>>
<<md>>William has expelled you from his shop, now you will not be able to enter again. You have no choice but to leave the store.<</md>>
<<say $PjName>>Why is everyone in this town so crazy?<</say>>
<<if isDateBetween($gameDate, '07:00', '20:30')>>\
[[Exit|Promenade3]]
<<else>>\
[[Exit|Promenadenight3]]
<</if>>\
<<set $dkwexpulsion = 1>>
<<set $sph = 3>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>I can't go back, that slimy William expelled me, I'm sure he wants to fuck Emma.<</say>>
<<talk "Continue">>
<<md>>While you are at the door, Emma sees you and comes out to Talk to you.<</md>>
<<say $Emma>>$PjName.Name! If you want to Talk to me, you better come to my house. Continue along the side road and you will reach the small avenue, my house's there. You can come whenever you want. William won't let you into the store.<</say>>
<<say $PjName>>Why is he so stupid?<</say>>
<<say $Emma>>I've never seen him like this with anyone. I have to go back, see you later.<</say>>
<<md>>Emma gives you her home address, you have unlocked new location.<</md>>
[[Back|Promenade3]]
<</talk>>
<<default>>\
<<if $emmanohelp is 1>>\
<<say $PjName>>Should I go in and hit that fool?<</say>>
[[Enter|Willfight]]
<<else>>\
<<say $PjName>>I can't go in there.<</say>>
<</if>>\
[[Back|Promenade3]]
<</switch>>
<<set $Emmameet = 1>><<if $fb is 0>>\
<<say $PjName>>I'm sure Elsa was hiding some "sticky secret" in her fridge.<</say>>
[[Look in the fridge|fridge]]
<</if>>\
[[Exit|Elsahouse3]]<<md>>You look in Elsa's fridge, and you can see that she has several bottles filled with what is probably semen. In addition she also has some with the label "My personal juice".<</md>>
<<talk "Take Elsa's juice bottles">>
<<say $PjName>>I'll take these bottles of Elsa's juice.<</say>>
<<md>>You get <span style="color:#57ce35">5 bottles of Elsa's personal juice.</span><</md>>
<<set $fb = 1>>\
<<set $fjuice += 5>>\
<</talk>>
[[Back|elsakitchen2]] <<md>>You give Andrea a moscow mule, this makes her corruption increase +2<</md>>
<<say $Nancy>>It's good.<</say>>
[[Back|Corruptnancy]]
<<set $CurNacor += 2>>
<<set $moscowmule -= 1>><span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Office</span>
<<if $salad is 0 && $elsahouse isnot 1>>\
<<md>>There is a fresh salad on the table.<</md>>
<<talk "Take the salad">>
<img src="img/trash/salad.jpg" width="300"/>
<<set $salad1 = 1>> <<set $salad += 1>>\
<<md>> You get a salad <</md>>
<</talk>>
<</if>>\
<<if $lillyclues gte 1 || $lillypas gte 1>>\
[[Secret room|Lillyroom]]
<</if>>\
[[Exit|Firstfloor1]]
[[Exit|Firstfloor1]]<<if $Emptubottle gte 1>>\
[[Fill the bottle|mast]]
<</if>>\
[[Exit|Firstfloor1]]<<md>>You sleep in the abandoned room, at least it has been well preserved and you can rest. Although sleeping in this bed is a dirty thing<</md>>
[[Wake up|bedroom]]
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<addhours 8>>\
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $cyndisex = 0>>
<<set $sample = 0>>
<<set $cyndisemen = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $sucio += 2>>
<<set $hotelwork = 0>>
<<set $riverwalk = 0>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>><<md>>A tea set has appeared, perhaps someone has left it here, or you simply did not realize it was there, it is in good condition.<</md>>
<img src="img/trash/te.png" width="500" style="
border: none;"/>
<<say $PjName>>I don't remember seeing it here before.<</say>>
<<talk "Take tea set">>
<<md>>You pick up the tea set.<</md>>
<<set $teaset = 1>>\
<</talk>>
[[Back|bedroom]]
<<set $sph = 2>><<say $Emma>>You are clearly a good guy! So I have decided to help you with the lever you are looking for.<</say>>
<<say $PjName>>But that may get you in trouble, William may fire you.<</say>>
<<say $Emma>>Don't worry, he won't know I've helped you. Trust me, you'll get your lever.<</say>>
<<say $PjName>>Alright. What do you propose?<</say>>
<<say $Emma>>It's simple, you come in at night and you'll steal it!<</say>>
<<say $PjName>>Phew... I was afraid it would be something like that...<</say>>
<<say $Emma>>Come on... what's wrong? He's stupid if he doesn't want to sell you one. I also know that he has hidden the levers in his office. It is obvious that he is plotting something against you.<</say>>
<<say $PjName>>But you don't think he'll suspect me? Since I asked for one.<</say>>
<<say $Emma>>I will take care of that, I will convince him with my feminine charm!<</say>>
<<say $PjName>>You're saying you're going to have sex with him, right? <</say>>
<<say $Emma>>I don't like it, but it's the only way...<</say>>
<<talk "That idea disgusts me">>
<<say $PjName>>No, we'll find another way, I can't let that man put his dirty hands on you.<</say>>
<<say $Emma>>$PjName.Name, you...<</say>>
<<say $PjName>>Don't do anything. I can beat him up on my own, without you getting involved.<</say>>
<<say $Emma>>I don't know if it would be better than my option, but I understand that you care about me, thank you. I'll still give you my address in case you change your mind.<</say>>
<<md>>You gain <span style="color:#ff33d6">+10 Love</span> with Emma and she gives you her home address, you have unlocked new location<</md>>
<<set $emmanohelp = 1>>\
[[Back|DKW]]
<</talk>>
<<talk "Ok let's do it">>
<<say $PjName>>Okay, I guess there's no other way.<</say>>
<<say $Emma>>I'll do this for you. Here's the key to the store, take it. You can come at night and get your lever, and then return the key.<</say>>
<<say $PjName>>He won't ask for the key?<</say>>
<<say $Emma>>He is a fool, so far he has never done it. Good luck $PjName.Name.<</say>>
<<say $PjName>>It's okay, thanks Emma.<</say>>
<<set $emmahelp = 1>>\
<<set $dkwkey = 1>>\
[[Back|DKW]]
<</talk>>
<<set $Emmameet = 1>><<say $Emma>>$PjName.Name, I want to give you something, it's not a lever like the one you're looking for, but I hope you like it.<</say>>
<<md>>Emma gives you a dildo.<</md>>
<<say $Emma>>I've used it once, but it's like new.<</say>>
<<say $PjName>>Oh! Thanks Emma. But how is this supposed to work for me?<</say>>
<<say $Emma>>Well, use your imagination, hehehe...<</say>>
[[Back|DKW]]
<<set $dildo = 1>>\
<<set $emdildo = 1>><<md>>When you get to the park, you see Nancy sitting on a bench.<</md>>
<<say $PjName>>Nancy, what are you doing here?<</say>>
<<say $Nancy>>Oh! $PjName.Name, I'm glad you're here!<</say>>
<<md>>Nancy shows you her breasts.<</md>>
<img src="img/nancy/nancypark.gif" width="700"/>
<<say $Nancy>>Come on, come closer. Let me proceed.<</say>>
<<talk "Let Nancy proceed">>
<<say $PjName>>Okay, but proceed with what?<</say>>
<<md>>You walk up to Nancy and she quickly pulls out your cock and starts sucking it without saying anything.<</md>>
<img src="img/nancy/parksuck.gif" width="700"/>
<<say $Nancy>>Here is my little friend, I hope he spits well!<</say>>
<img src="img/nancy/parksuck1.gif" width="700"/>
<<md>>Nancy sucks you without stopping and you feel the sweet and fresh moisture of her mouth, you fail to contain yourself.<</md>>
<<say $PjName>>Ooh..! I can not anymore! Ah...!<</say>>
<<md>>Nancy keeps her mouth under your cock as she jerks it off hard and licks it.<</md>>
<<talk "Cum in her mouth">>
<img src="img/nancy/parkcum.gif" width="700"/>
<<say $Nancy>>Hmm... delicious. I think your semen is a fetish for me... See you another time, I'm going for a walk while I enjoy the taste it has left in my mouth.<</say>>
[[Park]]
<</talk>>
<</talk>>
<<set $semenout = 4>><<md>>You take out the sexual corruption book and give it to Sophia<</md>>
<<say $PjName>>Sophia, I bought you this book, I hope you like it.<</say>>
<<say $Sophia>>Ooh! Let me see it.<</say>>
<<md>>Sophia looks at the cover of the book and then opens it and begins to flip through the pages.<</md>>
<<say $Sophia>>Wow, how interesting! So you can make potions with a little semen and whatnot? And then create this...<</say>>
<<say $PjName>>Ahem...<</say>>
<<say $Sophia>>Oh! I'm sorry. Thank you very much for the book. It even has pictures! I love it! I will read it thoroughly.<</say>>
<<md>><span style="color:#ff3e3e">Sophia's corruption increases +50</span><</md>>
[[Back|Apartmentsophia]]
<<set $sophiacorrupt = 1>>
<<set $CurSocor += 50>>
<<set $corruptedbook = 0>><<switch visited()>>\
<<case 1>>\
<<if $Sarakrd is 2>>\
<<say $PjName>>Hello Sara, I came to see how you are doing.<</say>>
<<say $Sara>>Hello, I'm still sad about Richard's death....<</say>>
<<say $PjName>>It's understandable... but I'm sure you'll get over it. You're a strong woman.<</say>>
<<say $Sara>>I hope you are right...<</say>>
<<set $Sarakrd = 3>>\
<<else>>\
<<say $PjName>>Hello Sara, I came to see how you are doing.<</say>>
<<say $Sara>>Hello $PjName.Name. I'm fine, thanks for coming.<</say>>
<</if>>\
<<default>>\
<<if isDateBetween($gameDate, '23:40', '01:25')>>\
<img src="img/sara/sarabed.jpg" width="600"/>
<<if $sucio gte 7>>\
<<say $Sara>>Hello, I guess if you're here... you want to spend the night with me... And that makes me happy. But could you take a shower first?<</say>>
<<else>>\
<<say $Sara>>Hello, I guess if you're here... you want to spend the night with me... And that makes me happy.<</say>>
[[Fuck Sara|sarafuck]]
<</if>>\
<<elseif isDateBetween($gameDate, '00:40', '08:00')>>\
<<md>>Sara is sleeping, you'll have to come back another time.<</md>>
<<else>>\
<<say $PjName>>Hi Sara, you seem to be doing fine here.<</say>>
<<say $Sara>>I'm not bad, although I would like a little more company.<</say>>
<<if $saraclothes is 1 && $sc is 1>>\
[[Give clothes|sclothes]]
<</if>>\
<</if>>\
<</switch>>
[[Back|Sarahotel]]<<md>>The door is open.<</md>>
<img src="img/trash/odoor.jpg" width="500"/>
[[Enter|Mausoleo2]]
[[Exit the graveyard|blackstreet]]
[[Back through the cemetery|mausoleo2]]<<switch visited()>>\
<<case 1>>\
<<md>>No trace of Richard.<</md>>
<<say $PjName>>Where are you now, Richard?<</say>>
<<set $RC = 1>>\
<</switch>>
[[Go to the east wing|ccombs1]]
[[Exit|opendoor1]]<<say $PjName>>How are you doing with the book? Have you learned something?<</say>>
<<say $Sophia>>It's still early for that, but I like your gift, thanks.<</say>>
<<say $PjName>>You're welcome, I bought it because I thought you'd like it.<</say>>
[[Back|Sophia2]]
<<set $cbtalk += 1>>
<<if $cbtalk gte 4>>\
<<goto "CI">>
<</if>>\<div id="buybuttonsbar">
<<if $Mzine lte 4>>\
<<if $Money gte 1000>>\
<div id="photogem"><img src="img/trash/magazine.png" width="112px"/>
<div id="redgembutton">Buy - 1000$</div></div>
<<else>>\
<div id="photogem"><img src="img/trash/magazine2.png" width="112px"/>
<div id="redgembutton2">Buy - 1000$</div></div>
<</if>>\
<</if>>\
<<if $Corruptquest gte 1>>\
<<if $Money gte 5000>>\
<div id="photogem2"><img src="img/trash/corruptedbook.png" width="112px"/>
<div id="blackgembutton">Buy - 5000$</div></div>
<<else>>\
<div id="photogem2"><img src="img/trash/corruptedbook2.png" width="112px"/>
<div id="blackgembutton2">Buy - 5000$</div></div>
<</if>>\
<</if>>\
</div>
[[Exit|Mall]]
<<script>>
$(document).ready(function() {
$('#redgembutton').one('click', function() {
$(this).prop('disabled', true);
Engine.play("INC");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$('#blackgembutton').one('click', function() {
$(this).prop('disabled', true);
Engine.play("INC1");
});
});
<</script>><<md>>You buy a magazine based on relationships. Reading it, your <span style="color:#ed6d30"> charisma increases +1</span><</md>>
[[Back|Bookstore]]
<<if $Mzine is undefined>>
<<set $Mzine = 1>>
<</if>>
<<set $Mzine += 1>>
<<set $Charisma += 1>>
<<set $Money -= 1000>><<md>>You buy a book about sexual corruption<</md>>
<img src="img/trash/corruptedbook.jpg" width="400"/>
<<say $PjName>>Sophia might be interested in this book.<</say>>
[[Back|Bookstore]]
<<set $cbook = 1>>
<<set $corruptedbook = 1>>
<<set $Money -= 5000>><<md>>You give the manual pull lever to Albert.<</md>>
<<say $PjName>>Here, you have the manual pull lever.<</say>>
<<say $Albert>>It's perfect, only one more thing needed!<</say>>
[[Back|albert-talk]]
<<set $lever = 0>>
<<set $albertlever = 1>>
<<set $railcarwork = 0>><<say $Albert>>We already have the necessary materials to build the railcar. I'll get to it right away.<</say>>
<<say $PjName>>Phenomenal! How long will it take?<</say>>
<<say $Albert>>As long as it takes! Now get out of here and don't come back for a few days!!<</say>>
[[Back|Ts1]]
<<set $railcarwork = 1>>
<<set $Tq = 2>>
<<say $PjName>>Here's some steel.<</say>>
<<if $albertsteel lte 3>>\
<<say $Albert>>Well, just what we need.<</say>>
<<set $steel -= 1>>\
<<set $albertsteel += 1>>\
<<else>>\
<<say $Albert>>No more steel is needed, the one you brought earlier is enough.<</say>>
<</if>>\
[[Back|albert-talk]]
<<md>>The store is closed.<</md>>
[[Exit|Promenadenight3]]<<md>>Once in the park, you look for Emma with and you find her in no time. She waves to you in the distance and then approaches you.<</md>>
<img src="img/emma/emma1.jpg" width="450"/>
<<say $Emma>>You came, $PjName.Name!<</say>>
<<say $PjName>>Yes, and you did too. It seems that you are a woman of your word.<</say>>
<<say $Emma>>Haha.. I wouldn't miss our date for anything.<</say>>
<<say $PjName>>Let's walk a little.<</say>>
<<say $Emma>>Sure!<</say>>
<<md>>You walk with Emma for a while, she asks you some questions and you tell her how you got to the town and everything you've been through since then. Emma gets to know you better and she seems to like your company.<</md>>
[[Continue|Emmadate1]]
<<addmins 20>>
<<if $sucio gte 6>>
<<goto "noemmadate">>
<</if>>
<<say $Emma>>It's horrible, everything you've been through, I hope your friend Elsa is okay...<</say>>
<<say $PjName>>And that's why I need the manual pull lever and steel, to rescue Elsa... But let's stop talking about me, tell me what do you like Emma?<</say>>
<<say $Emma>>Hmm... Let's see... I really like to drink tea, I'm thinking of buying a tea set, but unfortunately I haven't found a single store that sells one I like... I wish I could get one... Don't think I'l saying this so you'd get me one. I'm only telling you because I'm a tea fanatic.<</say>>
<<say $PjName>>Hahaha... I understand, you don't need to explain.<</say>>
<<say $Emma>>Oh! Look how late it is, I really enjoyed your company but I have to go home to sleep. I'm sorry, I got work tomorrow. I hope to see you again.<</say>>
<<say $PjName>>Okay Emma, see ya.<</say>>
<<md>>Emma says goodbye to you and goes home, now you know that Emma is looking forward to having a tea set<</md>>
<div class="lovelove"><div id="imgemma"></div><div id="horizontalEmlovebarbkg" class="Emlovebarbkg"><div id="horizontalEmlovebar" class="Emlovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Emlove(State.variables.CurEmlove, State.variables.MaxEmlove,
"horizontalEmlovebar", true, ev.content);
});<</script>>
[[Park|Park]]
<<addmins 30>>
<<set $CurEmlove += 10>>
<<set $Emmadate = 2>>
<<set $sph = 1>><<md>> You buy an<span style="color:#3164ad"> axe.</span><</md>>
<img src="img/trash/axe.png" width="400" style="
border: none;"/>
[[Back|DKW]]
<<set $axe = 1>>
<<set $Money -= 2000>><<switch visited()>>\
<<case 1>>\
<<md>>You walk right in to face William.<</md>>
<<say $PjName>>Sell me the lever, you damn baldhead!<</say>>
<<say $William>>You bastard! What the hell are you doing here? Get out right now!<</say>>
<<say $PjName>>I only came to break your face for being such an idiot. I need that lever and I'm gonna get it.<</say>>
<<say $William>>I don't give a shit about what you want!<</say>>
[[Fight|pelea13]]
<<default>>\
<<md>>You go back in to face William.<</md>>
<<say $William>>You again? You want to take another beating?<</say>>
[[Fight|pelea13]]
<</switch>>
<<set $AINPC = 3>>
<<set $CurAPNPC = $MaxAPNPC.toFixed(2)>>
<<set $CurAP = $MaxAP.toFixed(2)>><span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Small avenue</span>
<<md>>Along the street, there are commercial buildings housing businesses from various sectors, ranging from shops and restaurants to offices. The steel factory, with its imposing industrial structure, stands out at one end of the avenue, emitting activity and a robust appearance. It is also possible to access a vast forest when leaving the street.<</md>>
<<if isDateBetween($gameDate, '23:30', '04:30')>>\
<<if $lendert is 3>>\
[[Check the address of the lender|secretplace]]
<<elseif $lendert is 4>>\
[[Enter the secret place|secretplace1]]
<</if>>\
<<else>>\
<<if $lendert is 3>>\
<<talk "Check the address of the lender" 14 $Cacas "There seems to be no activity at this time">><<goto "St3">><</talk>>
<<elseif $lendert is 4>>\
<<talk "Enter the secret placer" 14 $Cacas "There seems to be no activity at this time">><<goto "St3">><</talk>>
<</if>>\
<</if>>\
<<if $jenvisit gte 1>>\
[[Jennifer's apartment|Jenhouse]]
<</if>>\
<<if $Emmameet gte 1>>\
[[Emma's house|Emmahouse]]
<</if>>\
[[Forest]]
[[Side road|St2]]
<<addmins 5>>
<<if isDateBetween($gameDate, '23:30', '04:30')>>\
<<if $Money gte 100000 && $roboattack isnot 1>>
<<set $Randrobo= random(9)>>
<<if $Randrobo is 1>>\
<<goto "roboattack1">>
<<else>>\
<</if>>\
<</if>>\
<</if>>\
<<set $dir = 1>><span style="
color: #fffbfba8;
position: absolute;
top: 15px;
left: 300px;
">Emma's house</span>
<<if isDateBetween($gameDate, '20:40', '23:50')>>\
[[Talk to Emma|Emma-talk1]]
<</if>>\
[[Exit|St3]]
<<if isDateBetween($gameDate, '23:55', '00:35')>>\
<<goto "emmagosleep">>
<</if>>\
<<addmins 5>><<say $Emma>>Hi $PjName.Name, make yourself at home.<</say>>
<<if $teaset is 1>>\
[[Give tea set|gte]]
<</if>>\
<<if $joyas is 1 && $emmajoyas is 0>>\
[[Give a jewel|emmajewel]]
<</if>>\
<<if $chocolates gte 1>>\
[[Give chocolates|chocoemma]]
<</if>>\
<<if $willdefeat is 1 && $emmanohelp is 1>>\
[[Ask for help to steal lever|keytalk]]
<</if>>\
<<if $dkwkey is 1 && $dkwsteal is 1>>\
[[Give key|givekey]]
<</if>>\
[[Back|Emmahouse]]<<md>>Emma talks to you.<</md>>
<<if $CurEmlove lte 74>>\
<<say $Emma>>$PjName.Name, I'm going to bed because I have to work tomorrow. You can sleep on the sofa, but don't do anything weird, hehe...<</say>>
<<say $PjName>>Thanks, I guess.<</say>>
<<md>>Emma goes to her room and closes the door.<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Maybe I should jerk off and splash it over the whole house?<</say>>
<</switch>>\
[[Sleep in sofa|sofasleep]]
<<else>>\
<<if $sucio gte 7>>\
<<say $Emma>>I'm going to go to bed... I'd love for you to come with me but... you smell a bit bad, we'd better leave it for when you're cleaner...<</say>>
<<else>>\
<<say $Emma>>$PjName.Name, I'm going to bed because I have to work tomorrow. But, well... if you want you can come with me...<</say>>
[[Fuck Emma|Emmasex]]
<</if>>\
<</if>>\
[[Exit|St3]]<img src="img/emma/emma2.jpg" width="600"/>
<<md>>Emma came in before you and quickly took off her clothes.<</md>>
<<say $Emma>>You like what you see?<</say>>
<<talk "Penetrate her">>
<<md>>You begin to penetrate Emma mercilessly.<</md>>
<img src="img/emma/fuck.gif" width="700"/>
<<say $PjName>>Oh! Nice tight pussy.<</say>>
<<say $Emma>>Ah..! fuck..!<</say>>
<img src="img/emma/fuck1.gif" width="700"/>
<<say $Emma>>Let me suck your cock now...<</say>>
<img src="img/emma/suck.gif" width="700"/>
<<say $PjName>>Oh! You're going too fast! I can not take it anymore!<</say>>
<<say $Emma>>That it! Give it to me.<</say>>
<<talk "Cum">>
<img src="img/emma/cum.gif" width="700"/>
<<say $PjName>>Whoops! I came.<</say>>
<<say $Emma>>Hmm... Delicious... Now we're going to sleep together, right, $PjName.Name?<</say>>
<<say $PjName>>Of course Emma. I'm exhausted, ugh...<</say>>
<<md>>Emma hugs you in bed and you sleep peacefully together.<</md>>
[[Sleep|Emmaslepp]]
<</talk>><</talk>>
<<set $Emmafuck = 1>><<md>>You sleep in Emma's room. Sleeping is always good to regain energy.<</md>>
[[Wake up|Emmaroom]]
<<addhours 9>>\
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $clareweed = 1>>
<<set $cyndisex = 0>>
<<set $sample = 0>>
<<set $mallsmoke = 0>><<say $PjName>>Emma, I have chocolates for you. <</say>>
<<say $Emma>>Thank you, how nice.<</say>>
<div class="lovelove"><div id="imgemma"></div><div id="horizontalEmlovebarbkg" class="Emlovebarbkg"><div id="horizontalEmlovebar" class="Emlovebar"></div>+2 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Emlove(State.variables.CurEmlove, State.variables.MaxEmlove,
"horizontalEmlovebar", true, ev.content);
});<</script>>
[[Back|Emma-talk1]]
<<set $chocolates -= 1>>\
<<set $CurEmlove += 2>> <<md>>Emma has gone to work.<</md>>
[[Exit|Emmahouse]]<<switch visited()>>\
<<case 1>>\
<<md>>You open the door with the key that Emma gave you. Upon entering you notice that everything is dark and nobody is in there.<</md>>
<<say $PjName>>Emma told me that the levers are in the office.<</say>>
<<default>>\
<<say $PjName>>I see the office from here, it's not locked.<</say>>
<</switch>>\
[[Go to the office|DKWsteal1]]
<<if $vistazo is 0>>\
[[Take a look around the store|Vistazo]]
<</if>>\<<md>>You sleep on Emma's sofa. Sleeping is always good to regain energy.<</md>>
[[Wake up|Emmahouse]]
<<addhours 9>>\
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisemen = 0>>
<<set $cyndisex = 0>>
<<set $mallsmoke = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $riverwalk = 0>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<include "slp">>
<<set $CurAp = $MaxAP>><<md>>Finally you manage to defeat William by leaving him almost unconscious on the ground with a hook.<</md>>
<img src="img/trash/willdef.gif" width="500"/>
<<say $PjName>>Oh! Despite your baldness and strength, I have beaten you in a fair fight.<</say>>
<<say $William>>I admit it, you're strong... Go ahead, the lever is yours. You have beaten me.<</say>>
<<md>>It seems that despite everything William still has some honor.<</md>>
[[Ask him about his behavior|Willask]]<<md>>William is too strong and you can't beat him.<</md>>
<<say $PjName>>Ugh... He's too strong. Ugh...<</say>>
<<say $William>>Wow wow... Looks like you're not that strong. Get out of here!<</say>>
<<md>>William kicks you out of his shop. Once outside the store you finally lose consciousness.<</md>>
[[Continue|mchospital]]
<<set $willdefeat = 1>>
<<set $pelea13 = 0>><<md>>You enter the office and manage to see the lever you were looking for along with many others. Without wasting any more time you grabthe lever.<</md>>
<<say $PjName>>Finally! I have the lever that Albert told me about.<</say>>
<img src="img/trash/lever.jpg" width="400"/>
<<md>> You get <span style="color:#3164ad">double lever.</span><</md>>
<<say $PjName>>I better get out of here as soon as possible<</say>>
[[Exit|Promenadenight3]]
<<set $lever = 1>>
<<set $dkwsteal = 1>>
<<md>>You walk around the store out of curiosity, perhaps thinking of finding something useful.<</md>>
<<say $PjName>>It seems that there is not much here, there are only things related to painting, DIY and construction. Wait a moment, what is that?<</say>>
<<md>>While stepping on the ground, you notice a creak and see broken crystals on the ground.<</md>>
<img src="img/trash/glass.jpg" width="500"/>
<<say $PjName>>There is glass on the floor, and also a broken window. Has anyone been here before me? I better hurry up.<</say>>
<<if $axe is 0>>\
<<md>>You see an axe on a shelf that can be helpful.<</md>>
[[Take axe|takeaxe]]
<</if>>\
[[Back|DKWsteal]]
<<set $vistazo = 1>><<md>>You grab William by the collar of his shirt.<</md>>
<img src="img/trash/grab.jpg" width="450"/>
<<say $PjName>>Why do you hate me? Is it because of Emma?<</say>>
<<say $William>>Agh! Okay... Since you've beaten me, I'll tell you... Partly because of Emma, but it's not the main reason.<</say>>
<<say $PjName>>So then, what's the reason?<</say>>
<<say $William>>A guy came, one of those spunky guys... He paid me a lot of money in exchange for not letting you buy the double lever, he was quite specific on that... I think his name was John.<</say>>
<<say $PjName>>John? That damn son of a bitch.... Where the hell is John? Tell me now!<</say>>
<<say $William>>I do not know where he is! I swear! If I knew, I would've told you.<</say>>
<<say $PjName>>I guess I believe you. Now stay here and don't do anything you'll regret.<</say>>
<<md>>You release William leaving him lying on the ground.<</md>>
[[Go to office|win2]]
<<set $askwill = 1>><<md>>You enter the office and manage to see the lever you were looking for along with many other types. Without wasting any more time you grab the lever.<</md>>
<<say $PjName>>Finally! I have the lever that Albert told me about.<</say>>
<img src="img/trash/lever.jpg" width="400"/>
<<say $PjName>>I better get out of here as soon as possible.<</say>>
[[Exit|willtalk]]
<<set $lever = 1>>
<<set $leverquest = 1>><<say $PjName>>I don't think there is any other way to get the lever... So I'm here to ask for your help.<</say>>
<<say $Emma>>Php... Okay, don't worry, I'll give you the key, sneak in at night.<</say>>
<<say $PjName>>Thank you Emma, you are very helpful.<</say>>
<<say $Emma>>Don't worry! Just give me the key back when you're done.<</say>>
<<md>>Emma gives you the key to the store.<</md>>
[[Back|Emma-talk1]]
<<set $emmahelp = 1>>
<<set $dkwkey = 1>><<say $PjName>>I've got the lever, I'll give you the key back now. Thanks Emma.<</say>>
<<say $Emma>>I am very happy, and thank you for complying by returning the key to me.<</say>>
<div class="lovelove"><div id="imgemma"></div><div id="horizontalEmlovebarbkg" class="Emlovebarbkg"><div id="horizontalEmlovebar" class="Emlovebar"></div>+2 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Emlove(State.variables.CurEmlove, State.variables.MaxEmlove,
"horizontalEmlovebar", true, ev.content);
});<</script>>
[[Back|Emma-talk1]]
<<set $dkwkey = 0>>
<<set $CurEmlove += 2>><<md>>Before leaving the store, William comes over to Talk to you.<</md>>
<<say $William>>Just a moment! I just wanted to let you know that there's no point in forbidding you to enter the store, so if you want to come back you can. I'll buy the wood.<</say>>
<<say $PjName>>Alright, I'll keep that in mind.<</say>>
[[Continue|Promenade3]]
<<set $dkwexpulsion = 0>><<md>>You see Nancy in the park and you approach her.<</md>>
<<say $PjName>>Hello, Nancy. Are..?<</say>>
<<say $Nancy>>$PjName.Name, finally! Look!<</say>>
<img src="img/nancy/nancypark.gif" width="650"/>
<<say $PjName>>What purpose does this have?<</say>>
<<say $Nancy>>What do you think?<</say>>>
<<md>>Nancy grabs your pants and pulls you towards he.r<</md>>
[[Continue|Nancyparksex]]
<<set $semenout = 3>>\
<<set $Nancyfuck6 = 1>><<md>>Nancy pulls your dick out and starts sucking it.<</md>>
<img src="img/nancy/parksuck.gif" width="650"/>
<<say $PjName>>Hey, hey! Anyone can see us here!<</say>>
<<say $Nancy>>Calm down! I'll finish you fast!<</say>>
<img src="img/nancy/parksuck1.gif" width="650"/>
<<say $PjName>>Ugh... nice. Your mouth is ugh... too pleasant ugh...<</say>>
<<say $Nancy>>Cof..! I php...ust, I do php...the best I php...can cof..!<</say>>
<img src="img/nancy/parkcum.gif" width="650"/>
<<say $PjName>>Ugh... This is insane...<</say>>
<<say $Nancy>>See ya, hehehe...<</say>>
<<md>>Nancy leaves again after tasting your delicious juice.<</md>>
[[Park]]<<switch visited()>>\
<<case 1>>\
<<md>>You enter a street with a multitude of companies or rather factories, most of them are related to food, but there is one that stands out above the rest before your eyes, the sign on it says "Brave Steel" - Steel Factory Subsidiary of Brain Enterprises. You can also see a construction company that seems interesting.<</md>>
<<default>>\
<<if isDateBetween($gameDate, '00:00', '05:30') && $lenderdead is 0 && $lenderguarida is 0>>\
<<md>>The street is completely dark except for a kind of humble abode, light's coming out of its window and the door is open.<</md>>
[[Approach the den|lenderguarida]]
<<else>>\
<<md>>This neighborhood is a bit far from the main population, there are some industrial buildings and others belonging to real estate companies<</md>>
<</if>>\
<</switch>>\
<<if $date4 gte 3>>\
[[Rose|rosehome]]
<</if>>\
<<if $lenderguarida is 1>>\
[[Lender's den|lenderden]]
<</if>>\
<<if isDateBetween($gameDate, '07:00', '22:30')>>\
[[Brave Steel factory|Steelfactory]]
<<else>>\
<<talk "Brave Steel factory" 1 $close >><<goto "noSteelfactory">><</talk>>
<</if>>\
<<if isDateBetween($gameDate, '07:00', '22:30')>>\
[[Hard Beam construction company|Constructioncompany]]
<<else>>\
<<if $hardmanfuck is 0>>\
[[Hard Beam construction company|hardmanfuck]]
<<else>>\
<<talk "Hard Bean construction company" 1 $close>><<goto "noSteelfactory">><</talk>>
<</if>>\
<</if>>\
[[Towncenter|Tc1]]
<<addmins 5>>
<<if isDateBetween($gameDate, '23:30', '04:30')>>\
<<if $Money gte 50000 && $roboattack isnot 1>>
<<set $Randrobo= random(9)>>
<<if $Randrobo is 1>>\
<<goto "roboattack">>
<<else>>\
<</if>>\
<</if>>\
<</if>>\<<if $CurRep lte -1>>\
<<md>>Due to your reputation the boss of the company does not want to risk hiring you and that this will diminish the reputation of the company, you must improve your reputation to work here, but they still sell you steel<</md>>
<<talk "Buy steel $4000">> <<goto "buysteel">> <</talk>>
<<else>>\
<<md>>The factory is full of workers, some stacking mountains of steel bars, others working the forge. Everyone seems busy and doesn't even notice you or just doesn't care. Right then, you see a man who isn't dressed up like a worker. You ask him to buy some steel and he nods. It seems that everything's easy as long as you have the money<</md>>
<<talk "Buy steel $4000">> <<goto "buysteel">> <</talk>>
<<if $steelwork is 0>>\
<<if $CurEnergy gte 60>>\
[[Work melting steel|steelwork]]
<</if>>\
<</if>>\
<</if>>\
[[Exit|Factorydistrict]]
<<addmins 5>><<md>>How many units do you want to buy?<</md>>
<<if $Money gte 4000>>\
<<talk "1" 4000 $Money "You don't have cash.">>
<<set $steel += 1>> <<set $Money -= 4000>><<goto "buysteel">>
<</talk>>
<</if>>\
<<if $Money gte 8000>>\
<<talk "2" 8000 $Money "You don't have cash.">>
<<set $steel += 2>> <<set $Money -= 8000>><<goto "buysteel">>
<</talk>>
<</if>>\
<<if $Money gte 20000>>\
<<talk "5" 20000 $Money "You don't have cash.">>
<<set $steel += 5>> <<set $Money -= 20000>><<goto "buysteel">>
<</talk>>
<</if>>\
<<if $Money gte 60000>>\
<<talk "15" 60000 $Money "You don't have cash.">>
<<set $steel += 15>> <<set $Money -= 60000>><<goto "buysteel">>
<</talk>>
<</if>>\
[[Back|Steelfactory]]<<say $PjName>>Is there any progess with your research?<</say>>
<<switch visited()>>\
<<case 1>>\
<<say $Sophia>>Yes! I have discovered that a semen sample is not enough, I need more!<</say>>
<<say $PjName>>Okay, ahem...<</say>>
<<default>>\
<<say $Sophia>>I need more semen samples.<</say>>
<</switch>>\
[[Give sperm|Ssample]]
[[Back|Sophia2]]
<<if $sample gte 10 && $homunculo is 0>>
<<goto "homocle">>
<</if>><<say $PjName>>How's your book research going?<</say>>
<<say $Sophia>>Good that you ask. I just need a little help.<</say>>
<<say $PjName>>What do you need me to do?<</say>>
<<say $Sophia>>Oh! Nothing unusual. I just need a sample of your semen...<</say>>
[[Give sperm|Ssample]]
[[Back|Sophia2]]
<<set $sophiacorrupt = 2>><<md>>You get an <span style="color:#3164ad">axe.</span><</md>>
<img src="img/trash/axe.png" width="400" style="
border: none;"/>
<<say $PjName>>I think I can cut trees with it.<</say>>
[[Back|DKWsteal]]
<<set $axe = 1>><<md>>Sophia milks you to get a sample of your sperm<</md>>
<<set $randomcum = random(1)>>\
<<if $randomcum is 0>>\
<img src="img/trash/34.gif" width="500"/>
<<else>>\
<img src="img/trash/35.gif" width="500"/>
<</if>>\
<<say $Sophia>>That is. Enough for now.<</say>>
<<if $CurSocor lte 99>>\
<<set $CurSocor += 2>>\
<<md>><span style="color:#ff3e3e">Sophia's corruption increases +2</span><</md>>
<</if>>\
[[Back|Apartmentsophia]]
<<set $spermsample += 1>>
<<set $sample = 1>>
<<addmins 10>><<say $PjName>>That day has come. I'm going to get you out of here.<</say>>
<<md>>Sakura smiles at first at your words, but then she realizes you're not kidding and her expression turns serious.<</md>>
<<say $Sakura>>So, you're serious. Well, I'm sorry to tell you that there's only one way out of here, and that's with money. I suppose if you offer a substantial amount of money, George could sell me and you would be my new master...
But, I have no place to go... no purpose... I wouldn't know what to do outside. Even though I want my freedom with all my might...<</say>>
<<say $PjName>>Don't worry about it... You'll find a new purpose.<</say>>
<<md>>Sakura flashes a small smile that seems to be genuinely gratifying and looks at you passionately, while eating a piece of watermelon.<</md>>
<img src="img/sakura/sandia.jpg" width="500"/>
<<say $Sakura>>It's okay, I trust you. I hope you succeed.. I will be waiting impatiently.<</say>>
[[Back|Sakura1]]
<<set $sakurafree = 2>>
<<switch visited()>>\
<<case 1>>\
<<md>>You walk over to Talk to George about Sakura<</md>>
<<say $PjName>>George, I want to Talk to you about something.<</say>>
<<say $Pimp>>What do you want?<</say>>
<<say $PjName>>I want to know if there is any way to free Sakura.<</say>>
<<say $Pimp>>Oh..! I don't like your idea... But nevertheless I consider myself a businessman, so if you pay enough for her, I'll let her go, of course. Since she's my biggest attraction at the moment, she won't be cheap... she'll cost you $500,000, if you pay me that sum, she's yours.<</say>>
<<talk "Pay for Sakura" 500000 $Money "You don't have cash.">>
<<goto "Sakurapay">>\
<</talk>>\
<<default>>\
<<say $Pimp>>And good? Do you have the money to buy my star?<</say>>
<<talk "Pay for Sakura" 500000 $Money "You don't have cash.">>
<<goto "Sakurapay">>\
<</talk>>\
<</switch>>
[[Back|club]]<<md>>You pay a large sum of money for Sakura<</md>>
<<say $Pimp>>Well... The girl belongs to you now. You can do whatever you want with her.<</say>>
<<say $PjName>>Finally. Sakura could enjoy the freedom she deserves. I should tell her as soon as possible.<</say>>
<<say $Pimp>>Free? What a disappointment! Are you sure? Now she's your property, you could do anything with her that you can possible imagine. Ah God..! Well, it's your decision.<</say>>
[[Back|club]]
<<set $sakurafree = 2>>
<<set $Money -= 500000>><<say $PjName>>Sakura, I've paid for you. You don't have to stay here anymore.<</say>>
<<say $Sakura>>Amazing... you're amazing, $PjName.Name.<</say>>
<<say $PjName>>Let's get out of here.<</say>>
<<say $Sakura>>But I have nowhere to go... I have no home.<</say>>
<<say $PjName>>Hmm... it occured to me that you could live in another town. It's abandoned, but I think we could rebuild it.<</say>>
<<say $Sakura>>Sounds interesting, but how long will it take?<</say>>
<<say $PjName>>Don't worry, we'll go to the hotel for now. You can stay there indefinitely.<</say>>
<<say $Sakura>>Good idea. Thank you for everything, when we get to the hotel I will thank you properly. Let's go!<</say>>
<div class="lovelove"><div id="imgsakura"></div><div id="horizontalSklovebarbkg" class="Sklovebarbkg"><div id="horizontalSklovebar" class="Sklovebar"></div>+20 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Sklove(State.variables.CurSklove, State.variables.MaxSklove,
"horizontalSklovebar", true, ev.content);
});<</script>>
[[Go to hotel|hotelsakura]]
<<set $sakurafree = 3>>
<<set $rebuildhouse = 1>>
<<set $CurSklove += 20>>
<<set $Sakurahotel = 1>><<switch visited()>>\
<<case 1>>\
<<md>>This part of the mansion is totally in ruins, you can only access the catacombs through here<</md>>
<</switch>>\
[[Enter catacombs|ccombs1]]
[[Exit|Garden2]]<<md>>You get an <span style="color:#ff5cde">erotic novel</span><</md>>
<<say $PjName>>Interesting...<</say>>
[[Back|Guestroom2]]
<<set $enovel = 1>>
<<set $eroticnovel = 1>><<md>>Although the façade is perfectly finished, there are still some work going on inside the building. There is no one in the building so you enter without any problem. Upon entering you see a few workers moving around, they do not notice your presence or simply do not care. There is nothing to do here, the building is undergoing maintenance so you decide to leave, but just as you are about to leave a well dressed young man appears at the door and greets you.<</md>>
<<talk "Continue">>
<img src="img/bruce/bruce.jpg" width="600"/>
<<say $Bruce>>Hello there. Could you tell me who you are and what you're doing in my company's building?<</say>>
<<say $PjName>>Oh! I'm $PjName.Name and I just walked in out of curiosity. The door was open so I just walked in.<</say>>
<<md>>The young man stares at you for a few seconds with a thoughtful look.<</md>>
<<say $Bruce>>Okay, I believe you. I'm Bruce Brain and this is my construction company. I am the owner of a large conglomerate of companies called Brain Enterprises.<</say>>
<<say $PjName>>But you are very young. How can you be so wealthy?<</say>>
<<say $Bruce>>That is a somewhat personal question. But I will answer it. Well... let's say I gamble at casinos and I know how to win. I just have to load the ga...<</say>>
<<say $PjName>>Wait! What are you saying?<</say>>
<<say $Bruce>>Ha ha ha... I'm just kidding. My parents used to own the company... But unfortunately they both died when I was a child. It's been a long time...<</say>>
<<say $PjName>>That is a terrible misfortune. I'm sorry for your loss, boy.<</say>>
<<say $Bruce>>Don't worry. By the way, I'm not a boy anymore.<</say>>
<<say $PjName>>Okay, I guess you're quite a man now.<</say>>
<<say $Bruce>>I'm glad you understand, I like you $PjName.Name. It was nice to meet you. But I have some important business to attend at this moment and I'm in a bit hurry. I hope we see each other again. See ya.<</say>>
<<say $PjName>>Equally. See ya.<</say>>
<<md>>The young man enters the building and advances until you lose sight of him.<</md>>
<<say $PjName>>This Bruce Brain seems like an interesting guy...<</say>>
[[Exit|Factorydistrict]]
<</talk>>
<<set $BBmeet = 1>><<md>>You arrive with Sakura at the hotel reception without any mishaps on the way, before reaching the receptionist Sakura says something to you<</md>>
<<say $Sakura>>I want to tell you that even if you have money, I would like to pay for the hotel, allow me.<</say>>
<<say $PjName>>Okay, no problem.<</say>>
<<md>>Sakura approaches the reception and after a few minutes she returns to you<</md>>
<<say $Sakura>>All right, that's it. We can go to the room. Come join me.<</say>>
<<md>>You walk with Sakura straight to her room<</md>>
[[Continue|sakurahotel]]
<<addmins 20>>
<<md>>You are in the catacombs under the mansion, here it always smells musty and there is a certain cold in the environment, there are many tunnels, but it's too dark and it seems dangerous to enter without light.<</md>>
<<if $flashlight is 1 && $explore is 0>>\
[[Explore catacombs|explore]]
<</if>>\
<<if $explore gte 1>>\
[[Go to Town center|pasaje]]
<</if>>\
[[Go to graveyard|Mausoleo2]]
<<if $eastwing is 1>>\
[[Eastwing]]
<<else>>\
<<if $richarddead lte 0>>\
[[Eastwing|deadwing]]
<<elseif $richarddead is 1>>\
<<talk "Eastwing" 44 $cacas "It's better not to come back for a while">><<goto "St1">><</talk>>
<</if>>\
<</if>>\
<<md>>The place is undergoing maintenance, there doesn't seem to be anyone around except a handful of workers.<</md>>
[[Exit|Factorydistrict]]
<<if $BBmeet is 0>>\
<<goto "BBmeet">>
<</if>>
<<addmins 5>>
<<if isDateBetween($gameDate, '00:00', '05:30') && $harmandfuck is 0>>\
<<goto "hardmanfuck">>
<</if>>
<<if $railcardone gte 1>>\
<<if $findisapiso gte 1 || $bellafindpiso gte 1>>
<<goto "Company2">>
<</if>>
<</if>><<say $Albert>>You came back too early, I'm not done yet.<</say>>
[[Back|Ts1]]
<<if $rcd is 1 && $railcardone is 0>>\
<<goto "railcardone">>
<</if>>
<<md>>You work for several hours on the steel, forging bars, carrying coal to the furnace and doing rather tiring tasks. The salary is good here, but the fatigue is high and you get very tired of the effort under the scorching heat of the foundries and the protective suit does not really help as it is heavy and increases the level of fatigue that is already quite high.<</md>>
<img src="img/trash/swork.jpg" width="600"/>
<<say $PjName>>A hard day at work.<</say>>
<<md>>You earned <span style="color:#57ce35">$12000</span> for your work in the foundry.<</md>>
[[Back|Steelfactory]]
<<set $Money += 12000>>\
<<set $CurEnergy -= 60>>\
<<set $Stamina -= 60>>\
<<addhours 10>>
<<set $steelwork = 1>>\
<<set $sucio += 4>>
<<say $PjName>>I bring you a bouquet of flowers, I hope you like it.<</say>>
<<say $Sakura>>Thank you, Don Juan.<</say>>
<div class="lovelove"><div id="imgsakura"></div><div id="horizontalSklovebarbkg" class="Sklovebarbkg"><div id="horizontalSklovebar" class="Sklovebar"></div>+3 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Sklove(State.variables.CurSklove, State.variables.MaxSklove,
"horizontalSklovebar", true, ev.content);
});<</script>>
[[Back|Sakura1]]
<<addmins 5>>
<<set $CurSklove += 3>>\
<<set $flowers -= 1>><<md>>You run on the sand of the beach to train your agility, as Isabella taught you, increasing your <span style="color:#ed6d30">agility +1</span><</md>>
<<say $PjName>>This place is perfect for a workout.<</say>>
<<set $Randomwoman = random (2)>>\
<<if $Randomwoman is 0>>\
<<md>>Today there are several women running naked around here<</md>>
<img src="img/trash/guarrillas.gif" width="600"/>
<<elseif $Randomwoman is 1>>\
<<md>>You see a hairy pussy excercising<</md>>
<img src="img/trash/peludo.gif" width="600"/>
<<elseif $Randomwoman is 2>>\
<</if>>\
[[Back|Beach]]
<<set $Agility += 1>>
<<set $isatraining = 1>>\
<<addhours 2>>\
<<set $CurEnergy -= 30>>\
<<set $Stamina -= 30>>\
<<set $sucio += 2>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>We are already here. From now on you are free and this is your room.<</say>>
<<say $Sakura>>Yes, and all thanks to you. Although I do not dislike the idea that you are my owner from now on. Ha ha... It's time to thank you properly!<</say>>
<<md>>Sakura pulls your pants down and starts sucking on the tip of your cock<</md>>
[[Continue|sakurafuck]]
<<set $Sakurahotel = 1>>\
<<default>>\
<<if isDateBetween($gameDate, '10:00', '01:00')>>\
<<md>>Sakura is here<</md>>
[[Talk to Sakura|Sakuratalk]]
<<else>>\
<<md>>Sakura is sleeping...<</md>>
<</if>>
[[Exit|hotelrecep]]
<</switch>>\<img src="img/sakura/puntita.gif" width="600"/>
<<say $Sakura>>It's your turn, fuck me like there's no tomorrow!<</say>>
<<say $PjName>>There's no tomorrow! Aaaah!<</say>>
<<md>>You penetrate Sakura hard<</md>>
<img src="img/sakura/fuck1.gif" width="600"/>
<<say $Sakura>>Ah..! So long wait Ah..! this! Fuck!<</say>>
<<say $PjName>>Oh! I'm cumming!<</say>>
<<talk "Cum in her face">>
<<md>>You end with an explosion on Sakura's face.<</md>>
<img src="img/sakura/facial.gif" width="600"/>
<<say $PjName>>I like to see you have a face full of my personal juice.<</say>>
<<say $Sakura>>I should have assumed you were a pig, well I don't dislike that. Let's go to bed, I'm sleepy...<</say>>
<<md>>You lie down to sleep next to Sakura.<</md>>
[[Sleep|sakurahotelsleep]]
<</talk>>
<<set $Sakuraduck2 = 1>><<md>>You rest in the hotel and recover your energy<</md>>
<<if $Mchapter is 0>>\
[[Exit hotel|Towncenter]]
<<else>>\
[[Exit hotel|Tc1]]
<</if>>\
<<addhours 8>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $robo -= 1>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisex = 0>>
<<set $cyndisemen = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $riverwalk = 0>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $labjessoc = 0>>
<<include "slp">><<if isDateBetween($gameDate, '23:00', '01:00')>>\
<<say $Sakura>>Judging by the time, I guess you're coming to spend the night with me, that makes me happy.<</say>>
[[Sleep with Sakura|sakurafuck1]]
<<else>>\
<<say $Sakura>>Hello, how are you $PjName.Name. I'm here... making plans for the future.<</say>>
<</if>>\
[[Back|sakurahotel]]
<<md>>You start fucking Sakura.<</md>>
<img src="img/sakura/fuck2.gif" width="500"/>
<<say $Sakura>>Fuck! Yes! Ah..!<</say>>
<<talk "Continue vaginal">>
<<md>>Sakura's vagina doesn't seem loose, when you penetrate her you notice how it gets tigheter, as if she can control it at will.<</md>>
<img src="img/sakura/fuck.gif" width="500"/>
<<say $Sakura>>Yes! Ah..! Do not stop!<</say>>
<img src="img/sakura/fuck1.gif" width="600"/>
<<md>>You keep fucking Sakura until you finally cum on her face.<</md>>
<img src="img/sakura/facial1.gif" width="600"/>
<<say $Sakura>>Time to sleep!<</say>>
[[Sleep|sakurahotelsleep]]
<<set $Sakurafuck3 = 1>>\
<</talk>>
<<talk "Anal">>
<<md>>You penetrate Sakura's anus as hard as you can, you know that she has it so dilated that the cock slips as if there were oily.<</md>>
<img src="img/sakura/anal.gif" width="700"/>
<<say $Sakura>>Ugh! How good it feels!<</say>>
<<md>>In the end you end up cumming inside Sakura, she extracts your juice as if it were liquid nectar from a flower.<</md>>
<img src="img/sakura/analcreampie1.gif" width="600"/>
<<say $PjName>>I couldn't stop myself.<</say>>
<<say $Sakura>>Now that you're done,, it's time to sleep.<</say>>
[[Sleep|sakurahotelsleep]]
<<set $Sakurafuck4 = 1>>\
<</talk>>
<<addmins 10>><<md>>The door is open and you walk into the building, everything is dark, but you hear a slight noise coming from a door in the back that is ajar.<</md>>
<<say $PjName>>What's that noise? Looks like someone's in pain.<</say>>
<<talk "Continue">>
<<md>>As you approach the door, you can see that the light is on inside the room, the noises get louder and you start to worry, now you seem to hear a conversation followed by screams.<</md>>
<<say $PjName>>What's going on? I should take a look.<</say>>
[[Glance|hardmanfuck1]]
<<addmins 10>>
<</talk>>
<<md>>As you approach the window and look inside, you hear a familiar voice.<</md>>
<<say $Lender>>So where are we? Oh... everyone here is useless, except for me... Do you even know what "going undercover" is?<</say>>
<<md>>The Lender seems to be in an argument for some reason, maybe you should go in and say hi.<</md>>
[[Enter|lenderden]]
[[Back|Factorydistrict]]
<<switch visited()>>\
<<case 1>>\
<<md>>You enter the house without bothering to see what the Lender is up to. He is on the phone but when you walk in he cuts the call immediately.<</md>>
<<say $PjName>>So this is your lair? Did I arrive at a bad time?<</say>>
<<say $Lender>>But if you're Richard's friend... You're always butting in where you're not called. What brings you here?<</say>>
<<say $PjName>>Nothing special... just passing by. Seeing you, I decided to come in and say hello.<</say>>
<<say $Lender>>Hmm... maybe you can be of use to me again. Listen, I have a job for you. You interested?<</say>>
<<set $lenderguarida = 1>>\
[[Listen Lender|lendert]]
[[Exit|Factorydistrict]]
<<default>>\
<<md>>The Lender is here<</md>>
<<if $lendert is 0>>\
<<say $Lender>>I hope you are here to be useful to me.<</say>>
[[Talk to Lender|lendert]]
<<elseif $lendert is 1>>\
<<say $Lender>>I hope you don't take too long to do what I asked you.<</say>>
[[Talk to Lender|lendert]]
<<elseif $lendert gte 3>>\
<<say $Lender>>I have nothing else for you at the moment.<</say>>
<</if>>\
[[Exit|Factorydistrict]]
<</switch>>\
<<if $lendert is 2>>\
<<goto "lendert1">>
<</if>>\
<<if $lendervisit is 1 && $inventory is 1>>
<<goto "returnpack">>
<</if>><<md>>Peeking through the door a strange image comes in front of your eyes.<</md>>
<<say $PjName>>What the hell? It seems that I was wrong.<</say>>
<<talk "Continue">>
<img src="img/bruce/hman.gif" width="600"/>
<<md>>You can see a man in disguise having sex while he's screaming his own name, this image leaves you so surprised that it makes you rethink the reality of things.<</md>>
<img src="img/bruce/hman1.gif" width="600"/>
<<say $Hardman>>Oh..! Hmpf..! Yeah! I'm Hardman, Yeah little bitch!<</say>>
<img src="img/bruce/hman2.gif" width="600"/>
<<say $Hardman>>I'm not done yet, baby.<</say>>
<img src="img/bruce/hman3.gif" width="600"/>
<<md>>The guy continues his business while the woman is also dressed strangely, they continue screaming.<</md>>
<img src="img/bruce/hman4.gif" width="600"/>
<<say $Hardman>>I'm hardman! Yeah! I have no limit!<</say>>
<<md>>You decide that it is time to leave here, you have had enough of this.<</md>>
<<say $PjName>>Enough for me, I better get out of here...<</say>>
[[Go to street|Factorydistrict]]
<</talk>>
<<addmins 10>>
<<set $hardmanfuck = 1>><<if $lendert is 0>>\
<<say $PjName>>Okay, I'm listening.<</say>>
<<say $Lender>>I've had a mishap with the police... I need a big favor...I want you to sneak into the police station and steal my file... in the... well... ahem... let's say that there are written things that people made up about me, but of course it's all false...<</say>>
<<say $PjName>>I didn't know there was police here... Do you just want your file?<</say>>
<<say $Lender>>Yes. This time I have a reward for you, if you fulfill the vital mission.<</say>>
<<set $lendert = 1>>\
<<elseif $lendert is 1>>\
<<say $Lender>>And good? Something new?<</say>>
<<say $PjName>>Not yet.<</say>>
<<if $jump is 1>>\
[[It's impossible|lendert2]]
<</if>>\
<</if>>\
[[Back|lenderden]]
<<md>>You go into the Lender's lair and pull out Lender's file. Right at that moment, the Lender rushes in and takes it from your hand.<</md>>
<<say $PjName>>Heh!<</say>>
<<say $Lender>>Bingo. This is what I wanted.<</say>>
<<md>>The Lender immediately burns the papers while cursing and commenting that everything is a lie, despite the fact that they were obviously true tests.<</md>>
<<say $Lender>>You have done a good job, friend. All the past is forgotten, and as promised I will give you a reward.<</say>>
<<md>>The Lender gives you a small piece of paper with an address on it and gives you a passphrase which you'll need to access the place that he's given you address of. The place seems to be on the outskirts of town.<</md>>
<<say $Lender>>Now if you'll excuse me, I have other matters that require my attention.<</say>>
[[Exit|Factorydistrict]]
<<set $lendert = 3>><<switch visited()>>\
<<case 1>>\
<<md>>When you enter the police office, you can't help but think about reporting the disappearances that have taken place, especially that of Elsa... But you can't help but think that it's crazy. Who is going to believe you? How could you explain that there is a supernatural being at work in the town? You don't even have proof. No, It is better not to say anything related to the matter. In addition, the police must be aware of some other disappearance, although at the moment it seems that they have not done anything to solve it. You can also see that the place doesn't look good, it seems deteriorated in addition that there is no one at the reception, is there be a lack of personnel?<</md>>
<<say $PjName>>They never showed up at Richard's mansion...<</say>>
<<md>>Suddenly a discussion between agents takes you out of your thoughts. Clearly they both see you but neither pays attention to you until they disappear from sight again.<</md>>
<<say $PjName>>I don't even know why I came here.<</say>>
<<md>>Just when you are about to leave, a beautiful police officer appears at the reception and pays attention to you.<</md>>
<img src="img/noa/noa.jpg" width="500"/>
<<say $Noa>>Hello, welcome to the police station. I'm Officer Noa. Can I help you with something?<</say>>
[[Talk to her|Noatalk]]
<<default>>\
[[Talk to Noa|Noatalk1]]
<<if $lendert is 1 && $jump is 0>>\
<<if $Agility lte 19>>\
[[Investigate the office|fail]]
<<else>>\
[[Investigate the office|officesteal]]
<</if>>\
<</if>>\
[[Exit|St2]]
<</switch>>\<<say $PjName>>Oh... I'm $PjName.Name nice to meet you. I thought no one was going to help me. Although I don't need anything in particular, I was just curious about the police station.<</say>>
<<say $Noa>>Well... It's normal. Nobody comes here, let's just say that we don't have a very good reputation... I don't like to speak ill of my companions but the truth is that they are a bunch of idiots. They think more about sex than solving crimes.<</say>>
<<say $PjName>>So... You guys don't solve any crimes?<</say>>
<<say $Noa>>Nobody comes to report anything. And the agents are only interested in investigating... brothels and that kind of places... I'm sick of the image of this place, I wanted to be a great police officer. I wanted to make an effort, but it's impossible, nobody pays attention to me around here....<</say>>
<<say $PjName>>I see. It's a shame. Although I'm sure that will change. Don't be discouraged.<</say>>
<<say $Noa>>Thanks. You seem like a good guy. I'll be here, if you really need a police officer, don't hesitate to Talk to me.<</say>>
[[Back|Police]]
<<addmins 30>>
<<set $noameet = 1>><<if $comisdead is 1>>\
<<say $Noa>>Hello, $PjName.Name...<</say>>
<<else>>\
<<say $Noa>>Something to report, $PjName.Name?<</say>>
<<if $richarddead is 0>>\
<<say $PjName>>Nope...<</say>>
<</if>>\
<<if $richarddead is 1 && $detenido is 0 && $Cq lte 9>>\
<<talk "Confess Richard's death">>
<<md>>You think Noa is trustworthy and you decide to tell her about Richard's death, everything you saw and how John killed him, trusting that Noa will believe you<</md>>
[[Continue|rdt]]
<</talk>>
<</if>>\
<</if>>\
<<if $comisdead is 1 && $comistalk is 0>>\
[[Talk about the comissioner|comistalk]]
<</if>>\
<<if $comistalk gte 1 && $NoaLove gte 80 && $noasexComisari isnot 1>>\
[[Fuck Noa|noafuckpolice]]
<</if>>\
<<if $nogift is 0>>\
<<if $flowers gte 1>>\
[[Give flowers|Noaflowers]]
<</if>>\
<<if $chocolates gte 1>>\
[[Gibe chocolates|Noachocolates]]
<</if>>\
<</if>>\
<<if $CurNoalove gte 15 && $Noatrust is 0>>\
<<goto "Noatrust">>\
<</if>>\
[[Back|Police]]
<<if $noahouse isnot 1 && $comisdead is 1>>\
<<goto "noahousetalk">>
<</if>>
<<set $noameet = 1>><<set $flowers -= 1>>\
<<say $PjName>>Noa, I have some flowers that I would like to give you.<</say>>
<<say $Noa>>Oh... well, it's okay. I guess it's a selfless act. Thanks.<</say>>
<<set $CurNoalove += 5>>\
<div class="lovelove"><div id="imgnoa"></div><div id="horizontalNoalovebarbkg" class="Noalovebarbkg"><div id="horizontalNoalovebar" class="Noalovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Noalove(State.variables.CurNoalove, State.variables.MaxNoalove,
"horizontalNoalovebar", true, ev.content);
});<</script>>
<<if $CurNoalove gte 20>>\
<<goto "nogifts">>\
<</if>>
[[Back|Noatalk1]]<<set $chocolates -= 1>>\
<<say $PjName>>Noa, I have chocolates for you. <</say>>
<<say $Noa>> Thank you honey. I love chocolates. <</say>>
<<set $CurNoalove += 5>>\
<div class="lovelove"><div id="imgnoa"></div><div id="horizontalNoalovebarbkg" class="Noalovebarbkg"><div id="horizontalNoalovebar" class="Noalovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Noalove(State.variables.CurNoalove, State.variables.MaxNoalove,
"horizontalNoalovebar", true, ev.content);
});<</script>>
<<if $CurNoalove gte 20>>\
<<goto "nogifts">>\
<</if>>
[[Back|Noatalk1]]<<say $Noa>>I don't want to be rude, but please don't bring me any more gifts, I don't want them to think that you're bribing me.<</say>>
<<say $PjName>>Okay, it makes sense. I will not bring more gifts.<</say>>
<<say $Noa>>Thanks for understanding, $PjName.Name.<</say>>
[[Back|Noatalk1]]
<<set $nogift = 1>><<say $Noa>>Hey $PjName.Name, I want to Talk to you about something.<</say>>
<<say $PjName>>What is it about?<</say>>
<<say $Noa>>I want you to know that I have investigated you... But don't worry, I haven't found anything wrong, I think you can be trusted...<</say>>
<<say $PjName>>Did you investigate me? Php... Well, I guess that's your job.<</say>>
<<say $Noa>>Thank you for your understanding.... the issue is, I want to ask you a favor.<</say>>
<<say $PjName>>I'm listening. <</say>>
<<say $Noa>>I want you to help me put an end to the whoredom and corruption of this police station and thus clear its name. What do you say? Will you help me?<</say>>
[[I'll help you|helpnoa]]
[[I'ts not my business|nohelpnoa]]
[[Back|Police]]
<<switch visited()>>\
<<case 1>>\
<<md>>You manage to sneak in successfully without being seen by any agent, thanks to your silent agility.<</md>>
<</switch>>\
[[Archive|archive]]
<<if $cellvista is 0>>\
[[Prison cell|prisoncell]]
<<else>>\
<<talk "Prison cell" 13 $cacas "It's better not to go back there">><<goto "St2">><</talk>>
<</if>>\
[[Back|Police]]
<<if $Andreakidnap is 0>>\
<<md>>After a brief awkward silence, you can't help but face John, and after his deception, your rage triumphs over your fear.<</md>>
<<say $PjName>>Damn you, John... you're a traitor! You tricked me, I thought you were in trouble... But now it's evident that Richard was holding you captive for a reason.<</say>>
<<say $John>>A traitor? You have no fucking idea. We were never friends or allies or anything!<</say>>
<<say $PjName>>No... I just helped you escape from...<</say>>
<<md>>John doesn't let you finish the sentence<</md>>
<<say $John>>Do you know why you're still alive?<</say>>
<<say $PjName>>I'm sure you're going to tell me now.<</say>>
<<say $John>>If it were up to me, you'd be dead since you brought me the gems... But my master wanted you alive. He still thinks you can... "be useful." But I know that this is impossible, you will only be a hindrance! An annoying mosquito that roams here and there, disrupting our plans...<</say>>
<<say $PjName>>Your master? He is the guy with the black robe and hood?<</say>>
<<say $John>>Don't you dare refer to my master as a guy! Do you think I'll share anything with you? This is not a James Bond movie where the bad guy tells you the whole plan just before the hero escapes... No!<</say>>
<<talk "Calm down, you can change">>
<<say $PjName>>I think you can change, John. It's not too late...<</say>>
<<say $John>>Change? Hahaha... Don't make me laugh! Why would I want to change? I'm the one who started all this! I only owe allegiance to my supreme master! You would never understand the greatness of him... the superiority of him!<</say>>
<<say $PjName>>I remember Richard telling me he was some kind of vampire or something.<</say>>
<<say $John>>Enough! It's time to end this. I hope you are ready to move on to the afterlife. I'm sure he will forgive me. After all, this was inevitable.<</say>>
[[Continue|Johnlost]]
<</talk>>
<<talk "I will stop you">>
<<say $PjName>>I'm not going to give up. Someone must stop you!<</say>>
<<say $John>>Stop us? Forgot who has the gun here?<</say>>
<<say $PjName>>It doesn't matter! I'm sure someone will stop you even if I die!<</say>>
<<say $John>>Hahaha... You're always such a joker... But I'm fed up now, let's move on to the second course.<</say>>
[[Continue|Johnlost]]
<</talk>>
<<else>>\
<<md>>After a brief awkward silence you can't help but face John, the urgency to know where Andrea is or if she is okay... overcomes your fear<</md>>
<<say $PjName>>Where's Andrea, you fucking bastard?<</say>>
<<say $John>>Oh... You mean your little whore! I'm afraid she's not here. My master is taking care of her. I can't allow you to bother him.<</say>>
<<say $PjName>>You won't get away with this!<</say>>
<<say $John>>Hahaha... There is nothing to indicate otherwise! Tell me, $PjName.Name. Do you know why you're still alive?<</say>>
<<say $PjName>>I'm sure you're going to tell me now.<</say>>
<<say $John>>If it were up to me, you'd be dead since you brought me the gems... But my master wanted you alive. He still thinks you can... "be useful." But I know that it is impossible, you will only be a hindrance! An annoying mosquito that roams here and there, disrupting our plans...<</say>>
<<say $PjName>>Your master? You can't stop talking about him. Your master must have you well fucked! He is the guy with the black robe and hood?<</say>>
<<say $John>>Don't you dare talk about him! Do you think I'll share anything with you? This is not a James Bond movie where the bad guy tells you the whole plan just before the hero escapes... No!<</say>>
<<talk "Calm down, you can change">>
<<say $PjName>>I think you can change, John. It's not too late...<</say>>
<<say $John>>Change? Hahaha... Don't make me laugh! why would I want to change? I'm the one who started all this! I only owe allegiance to my supreme master! You would never understand the greatness of him... the superiority of him!<</say>>
<<say $PjName>>I remember Richard telling me he was some kind of vampire or something.<</say>>
<<say $John>>Enough! It's time to end this. I hope you are ready to move on to the afterlife. I'm sure he will forgive me. After all, this was inevitable.<</say>>
[[Continue|Johnlost]]
<</talk>>
<<talk "I will stop you">>
<<say $PjName>>I'm not going to give up. Someone must stop you!<</say>>
<<say $John>>Stop us? Forgot who has the gun here?<</say>>
<<say $PjName>>It doesn't matter! I'm sure someone will stop you even if I die!<</say>>
<<say $John>>Hahaha... You're always such a joker... But I'm fed up now, let's move on to the second course.<</say>>
[[Continue|Johnlost]]
<</talk>>
<</if>>\
<<set $johnlost = 1>><<switch visited()>>\
<<case 1>>\
<<md>>As soon as you enter, the smells and sounds of an orgy impregnate your senses, the sounds are so strong that you find it hard to believe that anything could be heard from outside.. You go through a red curtain to see the place where the Lender told you to come. Undoubtedly one of the sinful places, a kind of fornication club is before your eyes, where everyone is fornicating without apparent rest and the essence of sex, the semen and the squirts flying everywhere without control.<</md>>
[[Watch orgy|orgy]]
[[Exit|St3]]
<<default>>\
<<md>>It seems like this is a usual event for this place, there is an orgy that never ends, you can join the orgy or leave the place and come back another time.<</md>>
[[Watch orgy|orgy]]
[[Exit|St3]]
<</switch>>\<<md>>You approach a house at the right. The door is closed and there is no light anywhere in the house, surely the windows are covered in some way from the inside. You ring the bell and wait for it to open. A burly man opens the door, examines you with his eyes and asks you for the password, luckily you know it and you answer.<</md>>
<<md>>Without saying another word, the man arches an eyebrow and immediately steps aside for you to enter, then closes the door again, but not before looking to the sides of the street to make sure there's no one snooping around.<</md>>
[[Continue|secretplace1]]<<md>>The file archive is huge... finding the Lender's file seems like an impossible task...<</md>>
<<say $PjName>>How will I find the file?<</say>>
<<talk "Continue">>
<<if $comisdead is 0>>\
<<md>>Before you can start looking, a policeman gives you a warning signal, he seems to be the chief of police.<</md>>
<<say $Chief>>Who the hell are you and what the hell are you doing here?<</say>>
<<say $PjName>>Hi, I'm a friend of...<</say>>
<<say $Chief>>I don't give a shit! This place is forbidden for civilians. Get out of here before I arrest you asshole!<</say>>
<<say $PjName>>Okay okay, I'm leaving.<</say>>
<<md>>It seems impossible to Talk to him, you have no choice but to leave<</md>>
<<else>>\
<<md>>You search blindly for a while, not knowing where the Lender's file will be. Then a policeman appears through the door<</md>>
<<say $Pol>>What are you doing here? This area is restricted!<</say>>
<<say $PjName>>Hi, I'm a friend of...<</say>>
<<say $Pol>>No matter. You'd better leave immediately or you'll be arrested.<</say>>
<<say $PjName>>Okay okay, I'm leaving.<</say>>
<<md>>It seems impossible to Talk to him, you have no choice but to leave<</md>>
<</if>> \
[[Exit|Police]]
<</talk>>
<<set $jump = 1>><<switch visited()>>\
<<case 1>>\
<<md>>Upon entering the prison cells, your can't believe what you're seeing; some policemen are undressing a woman...<</md>>
<img src="img/trash/copsex2.gif" width="700"/>
<<md>>It looks like anything but a police station, you see a multitude of agents and detainees having sex without protection everywhere.<</md>>
<<talk "Continue">>
<img src="img/trash/copsex1.gif" width="600"/>
<<say $PjName>>What is this madness? I wonder if this always happens or I came at the wrong time?<</say>>
<<md>>No one is aware of your existence and they continue with sex without even thinking about what they are doing, letting themselves be completely carried away by lust.<</md>>
<img src="img/trash/copsex.gif" width="600"/>
<<say $PjName>>I'd better get out of here and not come back, I need to find the Lender's file.<</say>>
[[Exit|officesteal]]
<</talk>>
<<default>>\
[[Exit|officesteal]]
<</switch>>\
<<set $cellvista = 1>>
<<md>>Upon entering the mansion, you see a figure sitting on the sofa. In a flash, your heart starts to race, and you feel a little dizzy. It can't be, you think... Not so fast. The seated figure is John, and he is armed...<</md>>
<<talk "Continue">>
<<say $PjName>>John..!<</say>>
<<md>>When he sees you, he smiles briefly before returning to his serious demeanour. John looks down and starts talking to you<</md>>
<img src="img/john/armedjohn.jpg" width="500"/>
<<say $John>>I was convinced I should have killed you the last time. I had a feeling that you would escape from the catacombs.<</say>>
[[Continue|john]]
<</talk>><<if $Nancyoff is 0>>\
<<switch visited()>>\
<<case 1>>\
<<say $Andrea>>Nancy worked here, right? Come to think of it... she hasn't been home in a while. I wonder if she's alright. Do you think something has happened to Nancy?<</say>>
<<say $PjName>>I hope not. But I haven't seen Nancy in a while either... I'm worried about her.<</say>>
<<say $Andrea>>Php... First my sister and now Nancy? Whatever is going on here I don't like it at all. If Nancy is in danger, we have to help her.<</say>>
<<default>>\
<<say $Andrea>>I hope Nancy is doing well.<</say>>
<</switch>>\
<<else>>\
<<say $Andrea>>Nancy worked here, right? I never talked to her much before I moved in her house, and I'm glad that has changed.<</say>>
<<say $PjName>>Yes...<</say>>
<<say $Andrea>>Good thing she's safe at home now.<</say>>
<</if>>\
[[Back|kitchen1]]
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Apparently there is nothing here.<</say>>
<</switch>>\
[[Exit|Mansion2]]<<md>> You have a perfect view of the dilapidated pool and garden, you can also see a large hedge maze.<</md>>
[[Back|Firstfloor1]]
<<addmins 5>>\
<<say $PjName>>Okay, I'll help you with that. What do you need?<</say>>
<<say $Noa>>The chief of police is corrupt and his police station is practically lawless, people don't trust us and that has to change! I need your help to get proof that the police chief is involved in something shady.<</say>>
<<say $PjName>>And how do we get that evidence?<</say>>
<<say $Noa>>I'm still thinking about it... Once I figure something out, I will contact you, but not here. Can you meet me at a place where we can meet safely? Talking about this here is dangerous.<</say>>
<<say $PjName>>We can meet at my friend's house, let's say it's empty and I have her permission to go there whenever I want. The house is near the police station.<</say>>
<<md>>You give Noa the address of Elsa's house.<</md>>
<<say $Noa>>Okay, sounds good. Thanks for listening to me, I needed to let it out. I will be there at midnight. Now it will be better to stop talking about it before anyone finds out.<</say>>
<div class="lovelove"><div id="imgnoa"></div><div id="horizontalNoalovebarbkg" class="Noalovebarbkg"><div id="horizontalNoalovebar" class="Noalovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Noalove(State.variables.CurNoalove, State.variables.MaxNoalove,
"horizontalNoalovebar", true, ev.content);
});<</script>>
[[Back|Police]]
<<set $Noahelp = 1>>\
<<set $Noatrust = 1>>
<<set $CurNoalove += 10>>
<<set $comisdead = 0>><<say $PjName>>I'm sorry, but I can't help you, this is too much for me...<</say>>
<<say $Noa>>Oh... Well, I guess you're right. I... I'm sorry I tried to get you into this.<</say>>
<<md>>You let Noa solve her problems at the police station, leaving her a little sad.<</md>>
[[Back|Police]]
<<set $Noatrust = 1>><<md>>The pub is closed.<</md>>
<<if $Mchapter is 0>>\
[[Exit|Street]]
<<else>>\
[[Exit|St1]]
<</if>>\<<md>>Sophia is not here, it seems that she has disappeared<</md>>
<<say $PjName>>I left Sophia alone for too long. I hope she's okay!<</say>>
[[Back|Garage]]
<<set $sophiawait = 0>>
<<set $sophiad = 0>>
<<set $sophiadanger = 1><<if $CurNacor lte 20>>\
<<say $Andrea>>Any progress perverting Nancy's mind?<</say>>
<<say $PjName>>Not much at the moment.<</say>>
<<say $Andrea>>Cheer up, I know you'll be successful!<</say>>
<<elseif $CurNacor gte 21 && $CurNacor lte 50>>\
<<say $Andrea>>It seems that Nancy is being a little naughty lately, but only a little.<</say>>
<<say $PjName>>I think she has started to masturbate.<</say>>
<<say $Andrea>>Yes! I've noticed that you now lock your bedroom door at night. Although I can hear the sweet moans from her, hehehe...<</say>>
<<elseif $CurNacor gte 51 && $CurNacor lte 79>>\
<<say $Andrea>>I think Nancy is pretty dirty now, maybe you should leave it like that.<</say>>
<<say $PjName>>Her mind has started to get dirty.<</say>>
<<elseif $CurNacor gte 80 && $CurNacor lte 94>>\
<<say $PjName>>Nancy is a pervert now.<</say>>
<<say $Andrea>>Yes, now I can have sex with her.<</say>>
<<elseif $CurNacor gte 95>>\
<<switch visited()>>\
<<case 1>>\
<<say $Andrea>>$PjName.Name! I think you've messed with Nancy! She has me worried, she won't stop masturbating and wanting sex non-stop! Maybe you should do something, or well you can leave it like that, but I don't think it's right... I'm a bit perverted but I have limits, however Nancy seems to have crossed all the lines. It's dangerous for her to come out like that in that condition, she's going around everywhere, she's hyperactive.<</say>>
<<say $PjName>>And what can I do?<</say>>
<<say $Andrea>>I don't know, maybe you should call an exorcist. Poor Nancy.<</say>>
<<default>>\
<<say $Andrea>>Nancy is crazy, it worries me.<</say>>
<</switch>>\
<</if>>\
[[Back|andrea-talk]]<<if $andreabase gte 1>>\
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>How are you doing with the door, John?<</say>>
<<say $John>>At the moment I'm still trying to open it, I'll get it opened soon. Hey... Is that girl with you... the one you fucked when I was in the basement?<</say>>
<<say $Andrea>>In my defense I will say that $PjName.Name got me drunk... So he is to blame.<</say>>
<<say $PjName>>Now the fault is mine...<</say>>
<<say $Andrea>>Of course!<</say>>
<<md>>John looks at Andrea and then he looks at you.<</md>>
<<say $John>>Tell me friend, what is she to you?<</say>>
<<talk "She is my girlfriend">>
<<say $PjName>>I consider her my girlfriend.<</say>>
<<md>>Andrea seems very happy with your answer.<</md>>
<<say $Andrea>>I'm happy to hear you say it for the first time, it means a lot to me, I love you $PjName.Name.<</say>>
<<say $John>>I understand, it's obvious that you love each other... Interesting...<</say>>
<<say $Andrea>>What do you mean by that?<</say>>
<<say $John>>It's nothing, I'll keep trying to open the door.<</say>>
<<say $Andrea>>Hmm...<</say>>
<<md>>Andrea is a little pissed off at John's comment, but she doesn't give it any more thought.<</md>>
<<set $Andreanovia = 1>>\
[[Back|mausoleo3]]
<</talk>>
<<talk "Is just a good friend.">>
<<say $PjName>>For me, Andrea is a good friend.<</say>>
<<say $Andrea>>What? Like a friend, I don't think it's like that! We are much more than just friends!<</say>>
<<md>>Andrea got a little angry.<</md>>
<<say $John>>I see that despite your quarrels you get along well... I think it's obvious that you love each other... Interesting...<</say>>
<<say $Andrea>>Yes, I love him! But what do you find so interesting?<</say>>
<<say $John>>It's nothing, I'll keep trying to open the door.<</say>>
<<say $Andrea>>Hmm...<</say>>
<<md>>Andrea is a little pissed off at John's comment, but she doesn't give it any more thought.<</md>>
[[Back|mausoleo3]]
<</talk>>
<<default>>\
<<say $John>>I'll continue wokign on the door. It'll open soon.<</say>>
[[Back|mausoleo3]]
<</switch>>\
<<else>>\
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>How are you doing with the door, John?<</say>>
<<say $John>>At the moment I'm still trying to open it, I'll get it opened soon. Hey... Who is that beautiful woman that accompanies you.<</say>>
<<say $PjName>>It's Andrea, a fri...<</say>>
<<say $Andrea>>I'm his girlfriend. You must be the man who was locked in the basement.<</say>>
<<md>>John looks at Andrea and then he looks at you.<</md>>
<<say $John>>Tell me friend, what is she to you?<</say>>
<<talk "She is my girlfriend">>
<<say $PjName>>I consider her my girlfriend.<</say>>
<<md>>Andrea seems very happy with your answer.<</md>>
<<say $Andrea>>I'm happy to hear you say it for the first time, it means a lot to me, I love you $PjName.Name.<</say>>
<<say $John>>I understand, it's obvious that you love each other... Interesting...<</say>>
<<say $Andrea>>What do you mean by that?<</say>>
<<say $John>>It's nothing, I'll keep trying to open the door.<</say>>
<<say $Andrea>>Hmm...<</say>>
<<md>>Andrea is a little pissed off at John's comment, but she doesn't give it any more thought.<</md>>
<<set $Andreanovia = 1>>\
[[Back|mausoleo3]]
<</talk>>
<<talk "Is just a good friend.">>
<<say $PjName>>For me, Andrea is a good friend.<</say>>
<<say $Andrea>>What? Like a friend, I don't think it's like that! We are much more than just friends!<</say>>
<<md>>Andrea got a little angry.<</md>>
<<say $John>>I see that despite your quarrels you get along well... I think it's obvious that you love each other... Interesting...<</say>>
<<say $Andrea>>Yes, I love him! But what do you find so interesting?<</say>>
<<say $John>>It's nothing, I'll keep trying to open the door.<</say>>
<<say $Andrea>>Hmm...<</say>>
<<md>>Andrea is a little pissed off at John's comment, but she doesn't give it any more thought.<</md>>
[[Back|mausoleo3]]
<</talk>>
<<default>>\
<<say $John>>I'll continue with the door, it'll open soon.<</say>>
[[Back|mausoleo3]]
<</switch>>\
<</if>>\<<say $PjName>>There's no trace of Nancy. She must have had the same thing that happened to Andrea... I hope it's not too late when I find them... my poor girls... I'll find you both, I swear!<</say>>
[[Back|Nancyhouse1]]
<<set $talk = 1>><<say $PjName>>There is no trace of Nancy anywhere... It is evident that she has been kidnapped. I hope I can find her soon.<</say>>
<<if $Andreakidnap is 0>>\
<<say $Andrea>>My sweet Nancy... You have to find her soon, $PjName.Name!<</say>>
<<say $PjName>>I'll do my best to find her.<</say>>
<<say $Andrea>>I trust you, and that she will be fine... I know you will find her.<</say>>
<</if>>\
[[Back|Nancyhouse1]]
<<set $talk = 1>><<switch visited()>>\
<<case 1>>\
<<md>>You walk with Andrea through the forest, taking a comforting walk. Or so it should be, but boredom takes its toll on Andrea and she gets more and more horny. You keep walking together a little more until you find a beautiful spot where a river falls turns into several waterfalls forming a small lake.<</md>>
<img src="img/andrea/ff.jpg" width="600"/>
<<say $Andrea>>Wow! This place is beautiful.<</say>>
<<say $PjName>>Yes, do not waste the opportunity to enjoy nature...<</say>>
<<say $Andrea>>Oh! Does that mean we're going to fuck here?<</say>>
[[Fuck in the lake|lakefuck]]
<<default>>\
<<say $Andrea>>Look, we are in this beautiful place. It's time to have some fun.<</say>>
<img src="img/andrea/ff.jpg" width="600"/>
[[Fuck in the lake|lakefuck]]
<</switch>>\<<md>>Your agility is not high enough and an agent sees you enter and tells you that you aren't allowed to go there without authorization.<</md>>
[[Back|Police]]<<md>>Nancy's room is locked.<</md>>
[[Back|Nancyhouse1]]<<if $Stats is 0>>\
<<set $Stats = 1>>\
<</if>>\
<<if $Strength lte 14>>\
<<if $CurEnergy gte 40>>\
<<set $Strength += 1>> <<set $CurEnergy -= 40>><<set $Stamina -= 40>>\
<<md>>You can sense how the rigors of training grant you improved health and stamina, better equipping you to face life's challenges.<</md>>
<<say $PjName>>I am steadily building up my strength.<</say>>
<<if $endurencetrain gte 2>>\
<<md>> You dedicate an hour to training on the chin-up bar, resulting in a strength increase of +1 and your routine work results in an additional +1 increase in endurance.
<span style="color:#ed6d30"> Strength + 1 Endurence +1</span><</md>>
<<else>>\
<<md>> You dedicate an hour to training on the chin-up bar, resulting in a strength increase of +1.<span style="color:#ed6d30"> Strength +1 </span> <</md>>
<</if>>\
<img src="img/trash/training.jpg" width="700"/>
[[Finish exercises|Elsahouse3]]
<<addhours 1>>\
<<addmins 30>>\
<<set $sucio += 1>>\
<<set $training = 1>>\
<<set $endurencetrain += 1>>\
<<if $endurencetrain gt 2>>\
<<set $endurencetrain = 0>>\
<<set $Endurence += 1>>\
<</if>>\
<<elseif $CurEnergy lte 39>>\
<<say $PjName>>I'm too fatigued to work out.<</say>>
[[Back|Elsahouse3]]
<</if>>\
<</if>>\
<<if $Strength gte 15 && $Strength lte 30>>\
<<if $secondtrain gte 3>>\
<<if $CurEnergy gte 70>> <<set $sucio += 3>>\
<<if $endurencetrain gte 2>>\
<<md>> After several days of intense training, you finally achieve another breakthrough in increasing your strength +1 and your routine work results in an additional +1 increase in endurance.
<span style="color:#ed6d30"> Strength + 1 Endurence +1</span><</md>>
<img src="img/trash/training.jpg" width="700"/>
<<else>>\
<<md>>After several days of intense training, you finally achieve another breakthrough in increasing your strength +1.<</md>>
<</if>>\
[[Finish exercises|Elsahouse3]]
<<addhours 1>><<addmins 30>><<set $training = 1>>\
<<set $CurEnergy -= 70>><<set $Stamina -= 70>><<set $secondtrain = 0>>\ <<set $Strength += 1>>\
<<elseif $CurEnergy lte 69>>\
<<say $PjName>>I'm too fatigued to work out.<</say>>
[[Back|Elsahouse3]]
<</if>>\
<</if>>\
<<if $secondtrain lte 2 && $training is 0>>\
<<if $CurEnergy gte 20>>\
<<if $endurencetrain gte 2>>\
<<md>>You've come to the realization that your body has reached its current maximum capacity. Training here doesn't demand as much effort from you anymore But your routine work results in an additional +1 increase in endurance.
<span style="color:#ed6d30"> Endurence +1</span><</md>>
<<else>>\
<<md>>You've come to the realization that your body has reached its current maximum capacity. Training here doesn't demand as much effort from you anymore.<</md>>
<</if>>\
<<say $PjName>>It's become too effortless for me now.<</say>>
<img src="img/trash/training.jpg" width="700"/>
[[Finish exercises|Elsahouse3]]
<<set $CurEnergy -= 20>>\
<<set $Stamina -= 20>>\
<<set $endurencetrain += 1>>\
<<set $sucio += 1>>\
<<set $secondtrain += 1>>\
<<set $endurencetrain += 1>>\
<<if $endurencetrain gt 2>>\
<<set $endurencetrain = 0>>\
<<set $Endurence += 1>>\
<</if>>\
<<addhours 1>>\
<<addmins 30>>\
<<set $training = 1>>\
<<elseif $CurEnergy lte 19>>\
<<say $PjName>>I'm too fatigued to work out.<</say>>
[[Back|Elsahouse3]]
<</if>>\
<</if>>\
<</if>>\
<<if $Strength gt 30>>\
<<md>>Exercising here will no longer increase your strength.<</md>>
[[Back|Elsahouse3]]
<</if>>\<<if $Nancyoff is 0>>\
<<set $Nancyfuck5 = 1>>\
<<say $John>>Before I kill you, I want to show you something. You see... I have a little surprise for you.<</say>>
<<say $PjName>>What..?<</say>>
<<say $John>>Come here kitty! Sit on the couch. Come on little bitch. Here kitty kitty... Come out so we can see you! "Whooee-uueet..."<</say>>
<<md>>John whistles as if he's calling an animal and suddenly from a door appears a tied and naked woman with cat ears. It's Nancy. She sits on the sofa<</md>>
<<talk "Continue">>
<img src="img/nancy/nancytied1.jpg" width="600"/>
<<say $Nancy>>Forgive me $PjName.Name, he captured me... I should have listened to you and...<</say>>
<<say $John>>Silence bitch! Cats don't talk!<</say>>
<<say $PjName>>John fucking son of a bitch! Let her go!<</say>>
<<say $John>>Let's see... mmm... turn around bitch.<</say>>
<<md>>Nancy turns around showing her back<</md>>
<img src="img/nancy/nancytied.jpg" width="600"/>
<<say $Nancy>>Please don't... sniff...<</say>>
<<say $PjName>>Enough! What do you want, asshole?<</say>>
<<say $John>>Oh! So she's important to you, right? Well... What do I want? I'm just going to fuck her right in front of you before I kill you!<</say>>
<<md>>Nancy resists John taking her<</md>>
<<say $Nancy>>No! Stop! No! Please!<</say>>
<<say $PjName>>Leave her!<</say>>
<<md>>Finally John loses patience and points his gun towards you<</md>>
<<say $John>>Alright, I'm fed up! You go first. This is your end "friend". If you believe in something, it's time to pray.<</say>>
<<say $PjName>>Hmff...<</say>>
<<md>>John points the gun at you<</md>>
<img src="img/john/armedjohn1.jpg" width="600"/>
<<say $Nancy>>No, please... $PjName.Name! Hmm... Sniff... Okay, I'll do whatever you want but don't hurt him...<</say>>
<<say $John>>Too late bitch!<</say>>
<<talk "Continue">>
<img src="img/richard/salto.jpg" width="600"/>
<<md>>Just as John is about to fire, Richard enters the living room and starts to struggle as he tries to snatch the gun from John..<</md>>
<<say $Richard>>Come on..! Hmph... $PjName.Name... Get her out of here!<</say>>
[[Help Richard|helprichard]]
[[Run with Nancy|runwnancy]]
<</talk>>
<</talk>>
<<else>>\
<<say $John>>This is your end "friend". If you believe in something, it's time to pray.<</say>>
<<say $PjName>>Hmff...<</say>>
<<md>>John points the gun at you<</md>>
<img src="img/john/armedjohn1.jpg" width="500"/>
<<say $John>>I guess you don't have any last words. It was an interesting last chat, but you must die now!<</say>>
<<talk "Continue">>
<img src="img/richard/salto.jpg" width="600"/>
<<md>>Just as John is about to fire, Richard enters the living room and starts to struggle as he tries to snatch the gun from John.<</md>>
<<say $PjName>>Richard!<</say>>
<<say $John>>Damn bastard! Hmpf...<</say>>
<<say $Richard>>What are you waiting for? Help me take the gun away! Hmff...<</say>>
[[Help Richard|helprichard1]]
[[Leave Richard alone|runaway]]
<</talk>>
<</if>>\<<md>>It's better to end this now, by helping Richard now you're also helping Nancy<</md>>
<<say $John>>Do you think that even if you beat me I don't have a plan b?<</say>>
<<say $PjName>>Shut up!<</say>>
<<say $Richard>>Now! Take the gun away!<</say>>
<<say $Nancy>>Please be careful!<</say>>
<<md>>You lunge at John and quickly grab his gun while Richard holds his arm so it doesn't move, but just at the last minute, John manages to shoot.<</md>>
<<say $PjName>>No!<</say>>
<<say $Nancy>>Ahh!<</say>>
<<say $Richard>>Ugh..!<</say>>
<<md>>You slam your full, almost superhuman strength into John's face, knocking him out on the spot. The bullet has hit Richard making him fall at the same time<</md>>
[[Continue|Richarddead1]]
<<md>>You take Nancy's hand and rush out of the room, leading her out of the mansion<</md>>
<<say $Nancy>>$PjName.Name, do you think we're safe?<</say>>
<<say $PjName>>I don't think so... Nancy, you need to go home to be safe.<</say>>
<<say $Nancy>>But... I don't want to leave you here alone... I'm also naked.<</say>>
<<say $PjName>>Maybe you should hide in the garage, I'll go back to help Richard.<</say>>
<<say $Nancy>>Don't... don't go back...<</say>>
<<md>>You hear a gunfire from the mansion at that very moment.<</md>>
<<say $PjName>>Fast! Let's go to the garage.<</say>>
<<say $Nancy>>Alright.<</say>>
<<md>>You quickly hide next to Nancy in the garage and see a guy running out of the house into the street.<</md>>
<img src="img/john/run.jpg" width="500"/>
<<say $PjName>>I think it's John who just ran off. I'm going back to the house. You wait here, Nancy.<</say>>
<<say $Nancy>>There's some clothes here. I'll get dressed... I will wait for you here.<</say>>
[[Continue|Richarddead]]
<br>
<<if $sarapanties is 1 || $andreapanties is 1 || $nancypanties is 1 || $jenpanties is 1>>\
<<md>><h2>Panties collection</h2>
<<if $sarapanties is 1>>\
<div class="caja1">\
<img src="img/trash/sapanties.png" width="60" style="
border: none;"/> <span style="color:#f780f3">Sara's panties </span>
<<if $smell is 0>>\
[[Smell Sara's panties|srapantiesmell]]
<</if>></div>\
<</if>>\
<<if $emmapanties is 1>>\
<div class="caja1">\
<img src="img/trash/epanties.png" width="60" style="
border: none;"/> <span style="color:#f780f3">Emma's panties </span></div>
<</if>>\
<<if $andreapanties is 1>>\
<div class="caja1">\
<img src="img/trash/apanties.png" width="60" style="
border: none;"/> <span style="color:#f780f3">Andrea's panties </span></div>
<</if>>\
<<if $nancypanties is 1>>\
<div class="caja1">\
<img src="img/trash/napanties.png" width="60" style="
border: none;"/> <span style="color:#f780f3">Nancy's panties </span></div>
<</if>>\
<<if $jenpanties is 1>>\
<div class="caja1">\
<img src="img/trash/jenpanties.png" width="60" style="
border: none;"/> <span style="color:#f780f3">Jennifer's panties </span></div>
<</if>>\
<<if $jesspanties is 1>>\
<div class="caja1">\
<img src="img/trash/jessicapanties.png" width="70" style="
border: none;"/> <span style="color:#f780f3">Jessica's panties </span></div>
<</if>>\
<</md>>
<</if>>\<<say $Albert>>Everything is ready, I'll start building the car.<</say>>
[[Make railcar|Railcar]]
[[Back|Ts1]]
<<if $railcarwork gte 1 && $railcardone is 0>>\
<<goto "railcarwork">>
<</if>>
<<if $railcardone is 1>>\
<<goto "albertdone">>
<</if>><<md>>You flee the mansion and go out to the entrance leaving only Richard fighting with John<</md>>
<<say $PjName>>I should get out of here. After all, Richard was the one who dragged me into this mess, he needs to be the one to handle it..<</say>>
<<md>>At that moment you hear a shot. You quickly hide in the garage and right then you see a guy running out of the mansion<</md>>
<img src="img/john/run.jpg" width="500"/>
<<say $PjName>>It seems that John has left. I should go back to the living room...<</say>>
[[Continue|Richarddead]]<<md>>It's better to end this now, by helping Richard now you're also helping Nancy<</md>>
<<say $John>>Do you think that even if you beat me I don't have a plan b?<</say>>
<<say $PjName>>Shut up!<</say>>
<<say $Richard>>Now! Take the gun away!<</say>>
<<md>>You lunge at John and quickly grab his gun while Richard holds his arm so it doesn't move, but just at the last minute, John manages to shoot.<</md>>
<<say $PjName>>No!<</say>>
<<say $Richard>>Ugh..!<</say>>
<<md>>You slam your full, almost superhuman strength into John's face, knocking him out on the spot. The bullet has hit Richard making him fall at the same time<</md>>
[[Continue|Richarddead1]] <<md>>You start Cyndi's anal training.<</md>>
<img src="img/cyndi/canal.gif" width="600"/>
<<say $Cyndi>>Oh..!<</say>>
<<say $PjName>>I'll start slowly first...<</say>>
<img src="img/cyndi/canal1.gif" width="600"/>
<<say $Cyndi>>Ye... Ahh...! Oh...! Ahh..!<</say>>
<<md>>Cyndi's ass is tight and makes you ejaculate quickly.<</md>>
<<talk "Cum">>
<img src="img/cyndi/ccum.gif" width="600"/>
<<say $Cyndi>>It was a bit painful but did I do good?<</say>>
<<say $PjName>>You were very good...<</say>>
<<md>>Cyndi smiles and decides to leave the cum on her face.<</md>>
[[Back|Elsahouse3]]
<<addmins 30>>
<<set $cyndisex = 1>>
<<set $cyndisemen = 1>>
<</talk>>
<<set $sucio += 1>>
<<set $Cyndifuck3 = 1>><<md>>You train Cyndi with ordinary sex.<</md>>
<img src="img/cyndi/sex.gif" width="600"/>
<<say $Cyndi>>Ooh! Yes...! I love the slow beginning...<</say>>
<img src="img/cyndi/sex1.gif" width="600"/>
<<say $Cyndi>>Ah..!nd how... it becomes Ah...! More hardcore... Ah...!<</say>>
<img src="img/cyndi/sex2.gif" width="600"/>
<<md>>Cindy takes the initiative for a moment, but you quickly change your position and begin to give her the final thrusts deeper.<</md>>
<img src="img/cyndi/sex3.gif" width="600"/>
<<say $Cyndi>>Ugh...! You know! Oh...! $PjName.Name! Ugh...!<</say>>
<<md>>You finally finished Cyndi's training... and she made you cum.<</md>>
<img src="img/cyndi/ccum1.gif" width="600"/>
<<say $PjName>>Ugh..! You have done well, Cyndi.<</say>>
<<say $Cyndi>>I loved it... I always learn a lot from you, thanks.<</say>>
<<md>>You trained Cyndi well today and she is happy.<</md>>
[[Back|Elsahouse3]]
<<addmins 30>>
<<set $cyndisex = 1>>
<<set $sucio += 1>>
<<set $Cyndifuck4 = 1>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>Hello Cyndi, you seem to be better, I'm glad to see you.<</say>>
<<say $Cyndi>>Hello $PjName.Name. I come here sometimes. I hope you don't mind.<</say>>
<<say $PjName>>You never bother me, Cyndi.<</say>>
<<say $Cyndi>>Thank you! Hey... It occured to me that we can practice like before... Well, ahem... I'll be here if you're up for it.<</say>>
<div class="lovelove"><div id="imgcyndi"></div><div id="horizontalCylovebarbkg" class="Cylovebarbkg"><div id="horizontalCylovebar" class="Cylovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Cylove(State.variables.CurCylove, State.variables.MaxCylove,
"horizontalCylovebar", true, ev.content);
});<</script>>
<<set $CurCylove += 10>>\
[[Back|Elsahouse3]]
<<default>>\
<<say $PjName>>Hello Cyndi.<</say>>
<<if $cyndisex is 0>>\
<<say $Cyndi>>Hi $PjName.Name, nice to see you. Do you want to... practice today?<</say>>
<<talk "Practice anal">>
<<say $PjName>>I think it's a good idea to practice anal<</say>>
<<if $sucio gte 6>>\
<<say $Cyndi>>I'd love to! But could you take a shower first please?<</say>>
<<else>>\
<<say $Cyndi>>Well, even if it hurts, I'll do my best!<</say>>
[[Continue|Panal]]
<</if>>\
<</talk>>
<<talk "Practice vaginal">>
<<say $PjName>>Let's practice vaginal.<</say>>
<<if $sucio gte 6>>\
<<say $Cyndi>>I'd love to! But could you take a shower first please?<</say>>
<<else>>\
<<say $Cyndi>>Perfect I'm ready!<</say>>
[[Continue|Pvaginal]]
<</if>>\
<</talk>>
<<if $Emptybottle gte 1>>\
[[Help me to fill a bottle|bottlehelpcum]]
<</if>>\
<<else>>\
<<say $Cyndi>>I've had enough for today... But tomorrow, I'll be up for training again...<</say>>
<</if>>\
[[Back|Elsahouse3]]
<</switch>>\<<say $PjName>>Your request is impossible, finding your file among hundreds of them is like looking for a needle in a haystack. In addition, the police are always watching, especially the commissioner.<</say>>
<<say $Lender>>Try going in at night. But cover your face to avoid getting identified, because they've seen your face, so they'll know who you are... As for my file... well try looking for the name "Kevin"<</say>>
<<say $PjName>>And it didn't occur to you to tell me that before? Well... I'll see what I can do.<</say>>
<<say $Lender>>Ha ha ha...<</say>>
[[Exit|Factorydistrict]]
<<set $jump = 2>><<set $flowers -= 1>>\
<<say $PjName>>I have some flowers that I would like to give you.<</say>>
<<say $Cyndi>>Thank you very much, they are beautiful.<</say>>
<<set $CurCylove += 5>>\
<div class="lovelove"><div id="imgcyndi"></div><div id="horizontalCylovebarbkg" class="Cylovebarbkg"><div id="horizontalCylovebar" class="Cylovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Cylove(State.variables.CurCylove, State.variables.MaxCylove,
"horizontalCylovebar", true, ev.content);
});<</script>>
[[Back|C-talk]]<<md>>You find Richard lying in the living room bleeding... He watches you as you approach him.<</md>>
<<say $Richard>>Ugh... $PjName.Name.<</say>>
<<say $PjName>>Richard, I'm sorry I...<</say>>
<<if $Nancyoff is 0>>\
<<say $Richard>>It doesn't matter... Ugh... you got the girl to safety. It's not your fault ugh...<</say>>
<<else>>\
<<say $Richard>>I don't hold a grudge against you... It's normal after all, that you mistrusted me... Ugh...<</say>>
<</if>>\
<<say $PjName>>Richard...<</say>>
<<say $Richard>>Listen to me... You are the only one who can end it all... You must do it Ugh... whatever it takes... I trust you will make it... Ugh... The house is yours, my friend... From now on, this house belongs to you... No one's better than you Ugh...<</say>>
<<md>>Following this, Richard goes silent. He has lost a lot of blood and has spent his last moment talking to you... His breathing stops forever, Richard is dead...<</md>>
<<say $PjName>>I'll get this over with, Richard... I promise.<</say>>
<<md>>Now the mansion is yours. You get the <span style="color:#ff5cde">Mansion's key</span><</md>>
<<say $PjName>>I guess the mansion is mine now. But it's not a good idea to stay here for now.<</say>>
<<set $mansionkey = 1>>\
<<talk "Continue">>
<<script>>
Dialog.setup('Richard is dead!');
Dialog.wiki('Richard is dead and his last wish was to bequeath his mansion to you.');
Dialog.open();
<</script>>
<<if $Nancyoff is 0>>\
<<md>>Nancy is waiting in the garage, so you decide to go get her and get out of here as soon as possible<</md>>
[[Go with Nancy|gonancy]]
<<else>>\
<<md>>You decide it's best to leave here as soon as possible<</md>>
[[Abandone house|Exit]]
<</if>>
<</talk>>
<<set $richarddead = 1>>
<<addmins 20>><<say $Isabella>>You could go for a run on the beach and put into practice what I have taught you, there comes a time when I will not be able to teach you anything else.<</say>>
<<say $PjName>>Okay Isabella, I think that's a good point.<</say>>
[[Back|Isabella]]
<<set $isatalk = 1>>\<<md>>Richard writhes in pain on the ground as blood gushes nonstop... Although you make an effort to put pressure on the wound, it doesn't seem to be working.<</md>>
<<say $Richard>>Ugh... $PjName.Name. He has given me... that son of a bitch has given me...<</say>>
<<say $PjName>>Richard!<</say>>
<<say $Richard>>He... He is unconscious. Ugh... this hurts...<</say>>
<<say $PjName>>Yeah, John's down... I'll take care of him.<</say>>
<<say $Richard>>Good. Lock him in the basement... Ugh... And make sure he never comes out again. When you do... get out and press the red button next to the password panel... Ugh... The door will disappear... everything will be hidden... No one will know what's in there.<</say>>
<<say $PjName>>It's fine, I'll do it.<</say>>
<<say $Richard>>I want... I want to share with you something that has been on my mind for some time...<</say>>
<<say $PjName>>Richard...<</say>>
<<say $Richard>>Listen to me... You are the only one who can end all this... You must do it Ugh... whatever it takes... I trust you will make it... Ugh... The house is yours, my friend... From now on, this house belongs to you... No one's better than you.. Ugh...<</say>>
<<md>>Following this, Richard goes silent. He has lost a lot of blood and has spent his last moment talking to you... His breathing stops forever, Richard is dead...<</md>>
<<say $PjName>>I'll get this over with, Richard... I promise.<</say>>
<<md>>Now the mansion is yours. You get the <span style="color:#ff5cde">Mansion's key</span><</md>>
<<say $PjName>>I guess the mansion is mine now. But it's not a good idea to stay here for now. The first thing I should do is to take care of John and then get out of here.<</say>>
<<set $mansionkey = 1>>\
<<talk "Continue">>
<<script>>
Dialog.setup('Richard is dead!');
Dialog.wiki('Richard is dead and his last wish was to bequeath his mansion to you.');
Dialog.open();
<</script>>
<<if $Nancyoff gte 1>>\
<<md>>You quickly grab John's body and carry him straight to the basement, where he was never meant to come out of...<</md>>
<<say $PjName>>I never should have gotten you out of there!<</say>>
[[Continue|Basejohn]]
<</if>>\
<<if $Nancyoff is 0>>\
<<md>>You take a look at where Nancy is, she is completely in shock. She doesn't say a word and has her head in her hands as she appears to be terrified. You approach her and grab her hands<</md>>
<<say $Nancy>>Oh...! Let me! No..!<</say>>
<<say $PjName>>Nancy, it's me, it's over. Everything's going to be fine.<</say>>
<<md>>Nancy looks at you and stops screaming... she quickly collapses in your arms...<</md>>
<<say $Nancy>>$PjName.Name sniff... It's crazy... this is all crazy.<</say>>
<<say $PjName>>Don't worry, John is unconscious and he can't do anything to you.<</say>>
<<say $Nancy>>You saved my life... Thank you... but Richard... Sniff...<</say>>
<<say $PjName>> Let's get out of here, put on some clothes... while we get this filthy killer back in the basement!<</say>>
<<say $Nancy>>Okay $PjName.Name, we have to leave as soon as possible. Sniff...<</say>>
<<md>>You quickly grab John's body and carry him straight to the basement, where he was never meant to come out of...<</md>>
[[Continue|Basejohn]]
<</if>>\
<</talk>>
<<set $richarddead = 1>>
<<addmins 10>>
<<set $police = 1>>
<<switch visited()>>\
<<case 1>>\
<<md>>When you get to the garage, unfortunately Nancy is already dressed<</md>>
<img src="img/nancy/nancy8.jpg" width="600"/>
<<say $Nancy>>$PjName.Name! Luckily you came, I was starting to get anxious. What happened?<</say>>
<<say $PjName>>Richard... he's dead.<</say>>
<<say $Nancy>>What? No, it is not possible. I can't believe the boss is dead! Why did someone have to die? Sniff... this is terrible.<</say>>
<<say $PjName>>Nancy, we can't stay here. We should go, let's go home...<</say>>
<<say $Nancy>>Okay... Sniff... You're right. This place is not safe at all.<</say>>
<<default>>\
<<say $Nancy>>Are we leaving here now?<</say>>
<</switch>>
<<if $orejitas is 0>>\
<<talk "Ask if John did something to her">>
<<say $PjName>>Um... John, well... did he do something to you?<</say>>
<<say $Nancy>>I don't remember well... I know I took drugs and fell unconscious, then I woke up and I still had my clothes on... Then he came where I was and forced me to undress, then he tied me up with a rope and that's when you arrived... That is all. Thanks for saving me $PjName.Name, really... you words were always kind towards me.<</say>>
[[Back|gonancy]]
<<set $orejitas = 1>>\
<</talk>>
<</if>>\
<<if $orejitas is 1>>\
<<talk "Ask about cat ears">>
<<say $PjName>>And John put those cat ears on you?<</say>>
<<say $Nancy>>Yes, well... actually they are mine. You see, I like a little bit of cosplay...<</say>>
<<say $PjName>>Oh! Interesting...<</say>>
<<set $orejitas = 2>>\
[[Back|gonancy]]
<</talk>>
<</if>>\
<<talk "Go to Nancy's house">>
<<say $PjName>>Let's get going<</say>>
<<md>>You and Nancy go home, melancholy goes a long way, and Nancy barely manages to hold back her tears, although your presence cheers her up a bit<</md>>
[[Continue|gonancy1]]
<</talk>>\
<<set $Nancyoff = 2>>
<<md>>You leave the mansion just in time. When you are already on the main street, you see police cars heading towards the mansion<</md>>
<<say $PjName>>I'm lucky I decided to leave... I'd probably be the main suspect.<</say>>
<img src="img/trash/police.jpg" width="600"/>
[[Continue|St1]]<<md>>You and Nancy arrive at Nancy's house, she is safe<</md>>
<<say $Nancy>>All this has been so horrible... I wish I had listened to you and never came back to the house... it's all my fault.<</say>>
<<say $PjName>>It's not your fault, Nancy. It was all John's fault... How were you supposed to know what would happen? Impossible... Promise me you'll never go back to that house; at least until everything is settled.<</say>>
<<say $Nancy>>Thanks for your words, they cheered me up a bit... I promise $PjName.Name. I will not go back. I will stay at home and do my best to forget everything bad that has happened... Just be careful please...<</say>>
<<if $Andreakidnap is 0>>\
<<md>>Andrea runs up to Nancy<</md>>
<<say $Andrea>>Nancy! Are you ok? Since I'm glad to see you, she was very worried about you.<</say>>
<<say $Nancy>>I'm fine Andrea, I'm sure you worried about me. Now i'm in home.<</say>>
<</if>>\
<<if $Andreakidnap is 1 && $Nt is 0>>\
<<say $Nancy>>I know that Andrea was kidnapped by the same guy who kidnapped me, even though I never managed to see her... I'm very worried about her. It seems that misfortunes never come alone...<</say>>
<<say $PjName>>Yes, Andrea was kidnapped because of me. But I will find her as I found you.<</say>>
<<say $Nancy>>I'm sure you will. This... this is all crazy. The things that John said terrified me...<</say>>
<<set $Nt = 1>>\
<</if>>\
<<say $PjName>>Nancy, try to forget all this, do it for me please.<</say>>
<<md>>Nancy just nods her head still with some sadness and immediately goes back to her housework trying to forget the incident<</md>>
<<if $Andreakidnap is 0>>\
<<say $Andrea>>Don't worry $PjName.Name, I'll take care of her.<</say>>
<</if>>\
[[Exit|Tc1]]
<<addmins 15>>
<<set $Nancyoff = 1>>
<<set $nancylove = 1>><<md>>You take John to the same place he was imprisoned earlier and chain him up again as he remains unconscious. He won't be able to move anymore, not without help. It comes to your mind to look for the gems he took from you when he locked you in the catacombs<</md>>
<<say $PjName>>I should look for the gems he stole from me.<</say>>
<<talk "Take the gems">>
<<md>>While John is unconscious and chained again, you look in his jacket for the gems he stole from you, luckily he still has them and you find them successfully, but you notice that one of them is missing, you get <span style="color:#b635ce"> red, black and yellow gems</span><</md>>
<<say $PjName>>Who did you give the other gem to, John?<</say>>
<<md>>At this moment John regains consciousness<</md>>
<<say $John>>What the hell? Not here again!<</say>>
<<say $PjName>>Shut up you fucking asshole! I would like to beat the information out of you, but there is no time left. Surely the police are on their way. I must tell you that they will never find you!<</say>>
<<say $John>>If you think this is going to be like this, you are very wrong. If you think I'll stay here you're wrong! You are underestimating me! Do you hear me! This is not going to end like this!<</say>>
<<say $PjName>>Stay in hell! Goodbye.<</say>>
<<say $John>>This is not going to end like this! Do you hear me? I'll get out of here and I'll kill you! I'll kill you!<</say>>
<<if $Nancyoff gte 1>>\
<<md>>While John continues to scream nonstop, you leave the basement ready to leave the mansion, but right before you close the basement door you press the red button that Richard told you about. Then the hallway wall begins to get covered with wallpaper covering the door, covering everything, leaving it as if nothing was there.<</md>>
[[Abandone the mansion|Exit]]
<<else>>\
<<md>>While John continues to scream nonstop, you leave the basement ready to meet up with Nancy and leave the mansion with her, but before you close the basement door you press the red button that Richard told you about. Then the hallway wall begins to get covered with wallpaper covering the door, covering everything, leaving it as if nothing was there.<</md>>
[[Go with Nancy|gonancy2]]
<</if>>\
<<set $Yellowgem = 1>>\
<<set $Redgem = 1>>\
<<set $Blackgem = 1>>\
<</talk>>
<<set $trapedjohn = 1>>
<<switch visited()>>\
<<case 1>>\
<<md>>You arrive at the garage and you meet with Nancy again, unfortunately Nancy is already dressed. But she seems to be in a little better spirits<</md>>
<img src="img/nancy/nancy8.jpg" width="600"/>
<<say $Nancy>>$PjName.Name! Luckily you came, I was starting to get anxious!<</say>>
<<say $PjName>>I locked the guy in the basement... I don't know if I'd let him starve there.<</say>>
<<say $Nancy>>I understand that you're angry... even I'm a little angry... but don't become $PjName.Name...<</say>>
<<say $PjName>>Nancy, we can't stay here. We should go, let's go home...<</say>>
<<say $Nancy>>Okay... You're right. This place is not safe at all.<</say>>
<<default>>\
<<say $Nancy>>Are we leaving here now?<</say>>
<</switch>>
<<if $orejitas is 0>>\
<<talk "Ask if John did something to her">>
<<say $PjName>>Um... John, well... did he do something to you?<</say>>
<<say $Nancy>>I don't remember well... I know I took drugs and fell unconscious, then I woke up and I still had my clothes on... Then he came where I was and forced me to undress, then he tied me up with a rope and that's when you arrived... That is all. Thanks for saving me $ PjName.Name, really... your words were always kind towards me.<</say>>
[[Back|gonancy2]]
<<set $orejitas = 1>>\
<</talk>>
<</if>>\
<<if $orejitas is 1>>\
<<talk "Ask about cat ears">>
<<say $PjName>>And John put those cat ears on you?<</say>>
<<say $Nancy>>Yes, well... actually they are mine. You see, I like a little bit of cosplay...<</say>>
<<say $PjName>>Oh! Interesting...<</say>>
<<set $orejitas = 2>>\
[[Back|gonancy2]]
<</talk>>
<</if>>\
<<talk "Go to Nancy's house">>
<<say $PjName>>Let's get going.<</say>>
<<md>>You and Nancy go home, melancholy goes a long way, and Nancy barely manages to hold back her tears, although your presence cheers her up a bit<</md>>
[[Continue|gonancy1]]
<</talk>>\
<<md>>You get an <span style="color:#ff5cde">erotic novel</span><</md>>
<<say $PjName>>Another novel...<</say>>
[[Back|Apartment]]
<<set $enovel = 2>>
<<set $eroticnovel += 1>><div class="grid">\
<a href="https://www.patreon.com/Rustlergame?fan_landing=true" target="_blank"><img src="img/ptr.jpg"> </a>
<a href="https://www.paypal.com/paypalme/rustlerman?country.x=ES&locale.x=es_ES" target="_blank"><img src="img/paypal.jpg"> </a></div><<md>>Upon entering Sophia's room you see that Sara is awake<</md>>
<img src="img/sara/th.jpg" width="600"/>
<<say $Sara>>$PjName.Name! I woke up a while ago and Sophia came to see me right away. She has treated me very well.<</say>>
<<say $PjName>>How are you Sara? Is she okay after all you've been through?<</say>>
<<say $Sara>>I'm fine, thank to you. Without you I would not have been able to get out of there. I had no idea there was such a thing in the house.<</say>>
<<say $PjName>>It is not uncommon to find a small graveyard in an old mansion.<</say>>
<<say $Sara>>You seem to be somewhat worried. What happened? Are you OK? You seem fine... and Richard? Is he fine?<</say>>
<<talk "Evade response">>
<<say $PjName>>No... it's nothing. I think that here with Sophia you will be fine, you will both be fine.<</say>>
<<md>>Sara doesn't seem very convinced<</md>>
<<say $Sara>>Well... I'll be around here.<</say>>
<<set $Sarakrd = 1>>\
[[Exit|Apartmentsophia]]
<</talk>>
<<talk "Richard is dead">>
<<say $PjName>>I have to tell you something Sara... Richard is dead. He... saved me, and John killed him. So sorry.<</say>>
<<say $Sara>>No, it is not possible! sniff...Richard no...Richard! It's all my fault! I should not have abandoned him in the catacombs. I... I was his wife and I abandoned him! Richard is dead because of me! No... sniff...<</say>>
<<say $PjName>>No! Sara. The fault is not yours! John killed him, he is the only culprit. He and his boss are behind everything that's going on here.<</say>>
<img src="img/sara/saracry.jpg" width="500"/>
<<say $Sara>>This is terrible... sniff... I don't know if I can recover from this situation...<</say>>
<<say $PjName>>Don't worry Sara, I won't leave you... I promised Richard that I would take care of you and I intend to keep it.<</say>>
<<say $Sara>>thanks $PjName.Name, I know I can trust you... I don't know what I would do if you weren't here... Richard inviting you was the best idea he ever had.<</say>>
<<say $PjName>>I'm leaving now, but I'll be back often to see how you're doing, I'll sort this all out, get everything back to normal.<</say>>
<<say $Sara>>I am convinced that you will. Sniff... I trust you.<</say>>
<<md>>Now it's time to leave, Sara is sad but you know that with your love she will get better with time. It seems that she is getting stronger, now you trust that she won't lose hope, she will recover<</md>>
<<set $Sarakrd = 2>>\
[[Exit|Apartmentsophia]]
<</talk>>
<<set $sarawakeup = 1>>
<<if isDateBetween($gameDate, '23:40', '01:00')>>\
<img src="img/sara/sarabed.jpg" width="600"/>
<<if $sucio gte 7>>\
<<say $Sara>>Hello, I guess if you're here... you want to spend the night with me... And that makes me happy. But could you take a shower first?<</say>>
<<else>>\
<<say $Sara>>Hello, I guess if you're here... you want to spend the night with me... And that makes me happy.<</say>>
[[Fuck Sara|Sarafuck]]
<</if>>\
<<elseif isDateBetween($gameDate, '01:05', '08:00')>>\
<<md>>Sara is sleeping, you'll have to come back another time<</md>>
<img src="img/sara/sleep.jpg" width="500"/>
<</if>>\
[[Back|Apartmentsophia]]<<md>>When you walk into Sara's room, she's awake<</md>>
<img src="img/sara/th.jpg" width="600"/>
<<say $Sara>>$PjName.Name! I woke up a while ago. I was here alone and I didn't dare to go out.<</say>>
<<say $PjName>>Don't be afraid, I think in broad daylight it's safe to go out.<</say>>
<<say $Sara>>Ohh... well... It's not about that. It's just that I'm in my underwear, I don't want to go out on the street like that. Could you bring me some clothes please, $PjName.Name?<</say>>
<<say $PjName>>Ohh... okay, I'll buy you some clothes.<</say>>
<<say $Sara>>You could bring me my clothes from home too so you won't have to spend money.<</say>>
<<say $PjName>>About that... It's better not to go back to the mansion for a while, it's not safe anymore.<</say>>
<<say $Sara>>What happened? Are you OK? You seem fine... and Richard? Is he fine?<</say>>
<<talk "Evade response">>
<<say $PjName>>No... it's nothing. I'll be back with some clothes, wait here.<</say>>
<<md>>Sara doesn't seem very convinced<</md>>
<<say $Sara>>Well... I'll be here.<</say>>
<<set $Sarakrd = 1>>\
[[Exit|hotelrecep]]
<</talk>>
<<talk "Richard is dead">>
<<say $PjName>>I have to tell you something Sara... Richard is dead. He... saved me, and John killed him. So sorry.<</say>>
<<say $Sara>>No, it is not possible! sniff...Richard no...Richard! It's all my fault! I should not have abandoned him in the catacombs. I... I was his wife and I abandoned him! Richard is dead because of me! NO... sniff...<</say>>
<<say $PjName>>No! Sara. The fault is not yours! John killed him, he is the only culprit. He and his boss are behind everything that's going on here.<</say>>
<img src="img/sara/saracry.jpg" width="500"/>
<<say $Sara>>This is terrible... sniff... I don't know if I'll be able to recover from this situation...<</say>>
<<say $PjName>>Don't worry Sara, I won't leave you... I promised Richard that I would take care of you and I intend to keep it.<</say>>
<<say $Sara>>thanks $PjName.Name, I know I can trust you... I don't know what I would do if you weren't here... Richard inviting you was the best idea he ever had.<</say>>
<<say $PjName>>I'm leaving now, but I'll be back often to see how you're doing, I'll sort this all out, bring everything back to normal.<</say>>
<<say $Sara>>I am convinced that you will. Sniff... I trust you.<</say>>
<<md>>It's time to leave now. Sara is sad but you know that with your love she will get better with time. It seems that she is getting stronger, you believe that she won't ;eave hope, she will recover<</md>>
<<set $Sarakrd = 2>>\
[[Exit|hotelrecep]]
<</talk>>
<<set $sarawakeup = 1>><<if $sophiawalk isnot 1>>\
<<md>>A common clothing store with all kinds of clothes to wear.<</md>>
<<else>>\
<<md>>As you enter the clothing store you see Sophia looking at some clothes<</md>>
<</if>>\
<<if $sarawakeup is 1 && $saraclothes is 0>>\
<<if $Money gte 500>>\
<div id="buybuttonsbar">
<div id="photoweed"><img src="img/trash/bluerobe.png" width="112px"/></div>
<div id="buysaraclothesbutton">Buy - 500$</div>
</div>\
<<else>>\
<div id="buybuttonsbar">
<div id="photoweed"><img src="img/trash/bluerobe2.png" width="112px"/></div>
<div id="buysaraclothesbutton2">Buy - 500$</div>
</div>\
<</if>>
<<else>>\
<<if $bcla is 0 && $lendert is 1>>\
<<if $Money gte 100>>\
<div id="buybuttonsbar">
<div id="photolaclava"><img src="img/trash/bcla.png" width="112px"/></div>
<div id="buybalaclavabutton">Buy - 100$</div>
</div>\
<<else>>\
<div id="buybuttonsbar">
<div id="photolaclava"><img src="img/trash/bcla.png" width="112px"/></div>
<div id="buybalaclavabutton2">Buy - 100$</div>
</div>\
<</if>>
<<else>>\
<<say $PjName>>I don't think I need anything from here, at least for now.<</say>>
<</if>>\
<</if>>\
<<if $sophiawalk is 1>>\
[[Talk to Sophia|Sophiropa]]
<</if>>\
[[Back|Mall]]
<<script>>
$(document).ready(function() {
$('#buysaraclothesbutton').one('click', function() {
State.variables.bluerobe += 1;
State.variables.Srobe += 1;
State.variables.saraclothes += 1;
State.variables.Money -= 500;
$(this).prop('disabled', true);
Engine.play("clstore");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#buybalaclavabutton').one('click', function() {
State.variables.bcla = 1;
State.variables.balaclava = 1;
State.variables.Money -= 100;
$(this).prop('disabled', true);
Engine.play("clstore");
});
});
<</script>>\<<md>>You start looking for some clothes for Sara in the women's section. For a while you find only "trendy" clothes, which you know Sara won't like. After a while looking for clothes in the women's section, you realize that some people have started looking at you with a strange look and they are probably wondering why this man is looking for princess's clothes? Is this man thinking of wearing a tutu? Finally you find classy clothes hidden and forgotten in a corner of the store; these clothes are worthy of Sara and you rush to grab them and head to the checkout. The cashier looks at the clothes a little strangely, but she doesn't give it much thought and passes the clothes through the barcode reader to charge you. Now that you are close to her, you realize that the cashier looks alike, or maybe she's also the hotel receptionist?<</md>>
<<say $Receptionist>>All right, it's. <span style="color:#ed6d30">$500</span>...<</say>>
<<md>>You take out your wallet and proceed to pay for the clothes, but you can't help but ask the question on your mind.<</md>>
<<say $PjName>>You are the hotel receptionist, right? How can you work on both sites at the same time?<</say>>
<<say $Receptionist>>Hahaha.... Nope! The one who works in the hotel is my twin sister. We are not the same person, it's a funny question, you're not the first to ask me. <</say>>
<<say $PjName>>I guess that makes sense. Okay. I'm leaving, good luck!<</say>>
<<say $Receptionist>>You too! Good luck with your new clothes!<</say>>
<<md>>It seems that the cashier thinks that the clothes are for you, although you don't give it much thought and decide to leave the store. You think about taking the clothes to Sara now<</md>>
[[Exit|Mall]]
<<set $saraclothes = 1>>
<<set $sc = 1>>
<<set $Money -= 500>><<md>>You give the clothes you bought to Sara<</md>>
<<say $PjName>>I hope you like them, I have analyzed and felt your measurements so I know what they are.<</say>>
<<if $Sarakrd lte 1>>\
<<say $Sara>>That's a lot of clothes! They're perfect, Thanks.<</say>>
<<else>>\
<<say $Sara>>That's a lot of clothes... thanks for being so attentive to me... you always make me feel a little better.<</say>>
<</if>>\
<<if $CurSalove lte 99>>\
<<md>>You get <span style="color:#ff33d6">+ 10 Love</span> with Sara <</md>>
<<set $CurSalove += 10>>\
<</if>>\
[[Back|Sarahotel]]
<<set $sc = 0>>
<<set $saraclothes = 2>><<set $Smoke = random(2)>>\
<<switch visited()>>\
<<case 1>>\
<<md>>You don't know why, but smoking inside the mall seems fun to you...<</md>>
<<default>>
<<md>>You decide it's a good idea to smoke some weed inside the mall<</md>>
<</switch>>
<<say $PjName>>This shit is good.<</say>>
<<if $Smoke is 0>>\
<<md>>You hide in a corner near the toilets, deciding not to go in, and smoke weed outside the bathroom. The smell soon begins to spread along with each puff you take. People going to the bathroom, men and women, all smell the smoke but can't figure out where it's coming from as they can't see you. They continue with their chores letting out the occasional cough until they finally leave. A mother appears with her son, son asks her mother about the smell, and she embarrassedly says that it is from outside... Finally a woman arrives who seems quite high and is wearing dark clothes, notices the smell and begins to sniff. Luckily you're done by then. You sneak into the bathroom to wash your face and hands, and the woman doesn't notice you<</md>>
<<say $PjName>>Luckily, that monstrosity hasn't seen me.<</say>>
<<md>>Leaving the toilet, you see how the mall guards take the horrible woman away, accusing her of taking drugs inside the mall, the woman clearly replies with her horrible scratchy voice that she hasn't been using drugs, but obviously the guards do not believe her. They kick her out of the mall and prohibit her from entering again. After this grotesque spectacle it is time to continue with your endeavors<</md>>
[[Continue|Mall]]
<</if>>\
<<if $Smoke is 1>>\
<<md>>You smoke for a while in the bathroom of the shopping center, luckily there are open windows and it helps to dissipate the smell of weed so that no one notices that you are smoking... You feel like getting high, but you are calm, nothing matters to you. Smoking relaxes you. A man enters the bathroom and coughs a little due to the smell, makes a sarcastic comment and then leaves the bathroom without further ado. You don't care, his comment doesn't affect you at all. Finally you finish smoking and throw the butt in the toilet. You get ready to go to the bathroom but not before looking at yourself in the big mirror checking how your eyes have reddened, you then wash your hands and face<</md>>
<<say $PjName>>Girls, you will not find a man as handsome as me.<</say>>
<<md>>You leave the public toilet and close the door, there were no mishaps and everything's fine, you continue with your walks as if nothing had happened.<</md>>
[[Continue|Mall]]
<</if>>\
<<if $Smoke is 2>>\
<<md>>You go to the mall toilet to smoke, you take one puff after another, hoping not to become addicted to weed. After smoking for a while, you notice that no one's entered the bathroom, which is strange since these places are always occupied by customers. Suddenly you start to cough a lot, your eyes are so red that they look like tomatoes... A cloud of smoke surrounds the entire bathroom and at that moment you realize that the windows are completely closed and it is not surprising that nobody came here since the smell must be quite strong<</md>>
<<say $PjName>>Coff... coff... Oh, God..!<</say>>
<<md>>Finally after a long hard cough the throat stops itching and you continue smoking... But then a guard enters the toilet and catches you in the act. After a light reprimand, the guard tells you to leave the mall. As you walk outside the guard tells you that you have a light penalty for taking drugs in the bathroom. You will not be allowed to enter the mall again today, you will have to return tomorrow. Your reputation has been slightly tarnished<</md>>
<<set $mallsmoke = 1>>\
<<set $CurRep -= 10>>\
<<if $Mchapter is 0>>\
[[Exit mall|Towncenter]]
<<else>>\
[[Exit mall|Tc1]]
<</if>>
<</if>>\
<<addmins 30>>
<<set $Weed -= 1>><<md>>You approach Tiger and take out weed that you brought.<</md>>
<<say $PjName>>Tiger, I have some weed, do you want to smoke some?<</say>>
<<say $Tiger>>Oh..! Sure friend, I'm always up for smoking weed.<</say>>
<<switch visited()>>\
<<case 1>>\
<<md>>You start smoking with Tiger. After a few puffs, you start talking about mundane things and typical conversations, after a while, Tiger starts talking about women, asses, breasts...<</md>>
<<say $Tiger>>An ass this big is how I like it, but for me it's not the most important thing, the most important thing is the boobs, big nipples, huge boobs Arghhh...! I'm starting to drool!<</say>>
<<say $PjName>>Okay, you have a good tastes, but control yourself a little, I think you're hornier than a rabbit...<</say>>
<<say $Tiger>>$PjName.Name... I want to tell you something... Something I love!<</say>>
<<say $PjName>> What is it about? Oh wait! I don't think I want to know.<</say>>
<<say $Tiger>>I love spying on women! It's my best hobby! Spying on them while they change, take a shower or have sex! It's the best thing in the world, they don't realize it! And oops! I'm there watching and masturbating without restraint!<</say>>
<<say $PjName>>I knew you that's why I didn't want to know! Horrible.<</say>>
<<say $Tiger>>Oh come on! It's not that bad! The mechanic shop is a cover, you know? I only opened it because it's in the center, near the mall and I can see all kinds of pussy that pass by here...<</say>>
<<say $PjName>>Okay, please Tiger, I think that's enough, I don't need to know anything more about your hobby, it's clear to me. I respect you but... don't you think it's a bit excessive?<</say>>
<<say $Tiger>>Excessive? No way!<</say>>
<<md>>After a not very long pause, you finally finish smoking. You are about to leave the workshop saying goodbye to Tiger, but before you leave he says something to you.<</md>>
<<say $Tiger>>Hey friend... I need to ask you a favor, but it's better to talk at my house tonight... or whenever you want, come visit me and we'll talk.<</say>>
<<say $PjName>>Okay, I'll come when I have time.<</say>>
<<set $tigerquest = 1>>\
<<default>>\
<<md>>You spend some time smoking weed with Tiger, having mundane conversations as a result of your stoned condition... The subject does not go beyond a simple hobby<</md>>
<</switch>>\
<<if $Mchapter is 0>>\
[[Exit|Towncenter]]
<<else>>\
[[Exit|Tc1]]
<</if>>\
<<addmins 30>>
<<set $Weed -= 2>><<if isDateBetween($gameDate, '12:35', '15:30')>>\
<<if $richarddead is 1 && $tvmc is 0>>\
<<goto "tvmc">>
<</if>>\
<</if>>\
<<set $stime = random(2)>>\
<<if $stime is 0>>\
<<md>>You spend your time watching television; a Latin soap opera is playing.<</md>>
<img src="img/trash/telenovela.gif" width="700"/>
<</if>>\
<<if $stime is 1>>\
<<md>>You spend time watching television; this time a crime series, of detectives who're trying to solve a case, is playing.<</md>>
<img src="img/trash/truedet.gif" width="700"/>
<<say $PjName>>I love this TV show.<</say>>
<</if>>\
<<if $stime is 2>>\
<<md>>You spend time watching television; a comedy show is playing.<</md>>
<img src="img/trash/cmdshow.gif" width="700"/>
<</if>>\
[[Back|Nancyhouse1]]
<<addhours 4>><<say $PjName>>Richard's mansion is on TV!<</say>>
<img src="img/trash/news.jpg" width="700"/>
<<md>>On TV they are giving the news that Richard was found dead in the mansion, the journalist says that the police are investigating the crime scene so the mansion is cordoned off by the police<</md>>
<<say $PjName>>I hope they don't blame me.<</say>>
<<if $police is 1>>\
<<md>>The TV journalist says that they have found the murder weapon and that the main suspect is Richard's friend who was invited to live in the mansion a short time ago, the police are looking for him<</md>>
<<say $PjName>>Shit! What do I do now?<</say>>
<<else>>\
<<md>>The TV journalist says that at this time, it is not known who has committed the crime and that the police found a firearm without traces, they do not know who the murderer is<</md>>
<</if>>\
[[Back|Nancyhouse1]]
<<addhours 1>>
<<set $tvmc = 1>><<md>>You have recently been kicked out of the shopping center for your nefarious attitude for a day, you'll be able to re-enter tomorrow<</md>>
<<if $Mchapter is 0>>\
[[Continue|Towncenter]]
<<else>>\
[[Continue|Tc1]]
<</if>><<say $Tiger>>What brings you here friend?<</say>>
<<if $tigerquest is 1>>\
[[Talk about her request|tiger2]]
<<elseif $tigerquest is 2>>\
[[Talk about her request|tiger3]]
<</if>>\
[[Exit|Apartment]]<<say $Sara>>I'm ready...<</say>>
<<talk "Vaginal sex">>
<<md>>Sara climbs on top of you and rides you like a mare.<</md>>
<img src="img/sara/sarafuck.gif" width="600"/>
<<md>>Sara's screams fill the room, it is possible that they can be heard throughout the hotel floor.<</md>>
<<say $Sara>>Ah..! $PjName.Name! Yes!<</say>>
<img src="img/sara/sarafuck1.gif" width="500"/>
<<say $Sara>>Agh..! Uf..! Ah..!<</say>>
<img src="img/sara/sarafuck2.gif" width="700"/>
<<md>>Sara is satisfied, her pussy resembles the color of a tomato.<</md>>
<<say $Sara>>Php... I'm exhausted, I can't anymore Hmp...<</say>>
<<say $PjName>>It was good...<</say>>
<<say $Sara>>It was glorious. Please spend the night with me.<</say>>
[[Sleep|sarasleep1]]
<<addmins 35>>\
<<set $Sarafuck3 = 1>>\
<</talk>>
<<talk "Titfuck">>
<<say $PjName>>I want those titties bouncing up and down again and again..<</say>>
<<say $Sara>>Alright, my boobs will do as you say.<</say>>
<img src="img/sara/titfuck.gif" width="600"/>
<<md>>Sara works hard with her breasts, she massages you with them.<</md>>
<img src="img/sara/bobjob.gif" width="600"/>
<<md>>You finally end up on Sara's breasts.<</md>>
<img src="img/sara/titcum.gif" width="600"/>
<<say $Sara>>Please spend the night with me.<</say>>
[[Sleep|sarasleep1]]
<<addmins 35>>\
<<set $Sarafuck4 = 1>>\
<</talk>>
<<set $sucio += 1>><<md>>You buy a standard balaclava<</md>>
[[Exit|Mall]]
<<set $balaclava = 1>>\
<<set $bcla = 1>>\
<<md>>The garage, with generous dimensions and impeccable design, elegantly shelters multiple luxury vehicles and is equipped with meticulously organized shelves and cabinets for tools and accessories, ensuring a functional and aesthetically pleasing space.<</md>>
<<if isDateBetween($gameDate, '09:00', '20:30') && $elsameet is 2>>\
<<md>>Elsa is here<</md>>
[[Talk to Elsa|elsatalk2]]
<</if>>\
<<if $tigerdead is 1 && $tigerenterrado isnot 1>>\
<<if isDateBetween($gameDate, '21:50', '06:30')>>\
[[Drive to Tiger's apartment|tigercar]]
<<else>>\
<<say $PjName>>It's still too early to bury Tiger. You should take the car starting from 10:00 PM.<</say>>
<</if>>\
<</if>>\
<<if $car isnot 1>>\
<<if $carkey is 1 && $tigerquest gte 1 && $car isnot 1>>\
<<say $PjName>>I have a car key, maybe I should take a look on the cars.<</say>>
[[Look a car|carlook]]
<</if>>\
<<elseif $car is 1>>\
[[Drive to the university|drive]]
<</if>>\
[[Exit|Entrance2]]
<<md>>You check the key and press the button, one of the cars unlock.<</md>>
<<say $PjName>>Hmm... now I have a car. I guess I could do Tiger a favor and bring her daughter back, I wonder… If she's pretty, aheim..!<</say>>
<<md>>Now you can travel by car<</md>>
<<if $Sophialeave is 0>>\
<<say $PjName>>I remember that Sophia also wanted to do this trip, maybe it would be a good idea to go and tell her something about it.<</say>>
<</if>>\
[[Back|garage2]]
<<set $car = 1>><<md>>A small motel, opposite is a gas station<</md>>
<<if $mjesswait is 1>>\
[[Talk to Jessica|jest]]
<</if>>\
[[Motel reception|motelrecep]]
[[Street|unistreet]]
<<if $gas gte 1 && $cargas isnot 1>>\
<<talk "Fill the car tank">>
<<goto "cartank">>
<</talk>>
<</if>>\
<<if $mjesswait isnot 1>>\
<<if $cargas is 1>>\
[[Ride to the mansion|drive1]]
<<else>>\
<<talk "Ride to the mansion">>
<<goto "notrip">>
<</talk>>
<</if>>
<<else>>\
<</if>>\
<<addmins 5>>
<<if $jesstigerquest is 1 && $tigerdead isnot 1>>
<<goto "Jessicatrip">>
<</if>><img src="img/trash/cartrip.gif" width="600"/>
<<switch visited()>>\
<<case 1>>\
<<md>>You drive in the direction of the university, it's only a couple of hours from town. There are few cars on the road and that makes you more relaxed behind the wheel, but you can't help but think that it's a bit strange, although that makes you think that maybe this place is not very busy. Finally you see the university in the distance, not very far, but you see a motel with a gas station next to it and plenty of free parking, so you decide to park at the motel.<</md>>
[[Continue|motelfirstime]]
<<default>>\
<<md>>Drive for a couple of hours until you reach the small place where the motel is.<</md>>
[[Continue|motel]]
<</switch>>
<<addhours 2>>
<<set $cargar = 0>>
<<set $drive = 1>>
<<switch visited()>>\
<<case 1>>\
<<md>>The road is practically empty, there are hardly any cars, that is always more relaxing. You drive back to town, then to the mansion and park in the garage.<</md>>
<<default>>\
<<md>>After a few hours of driving, you arrive at the garage of the mansion<</md>>
<</switch>>
[[Garage|garage2]]
<<addhours 2>>
<<if $sophiatrip is 1>>\
<<goto "sophiaback">>
<</if>>
<<set $drive = 0>><<say $PjName>>Time to wear the balaclava.<</say>>
<<md>>You put on your balaclava and sneak into the police station through an open window near the front door.<</md>>
<<talk "Continue">>
<<if $Agility lte 17>>\
<<md>>There is an agent on duty at night. You are agile, but not enough to pass quietly and the officer notices you. Obviously the officer asks you who you are but you manage to run away. Thanks to the balaclava you're weraing, he couldn't recognize you and you came out of the situation unscathed.<</md>>
[[Exit|failsteal]]
<<else>>
<<md>>There is an officer on duty at night, but taking advantage of your agile skills and the fact that the officer is watching a program on television while eating donuts, you successfully sneak into the police station without being noticed and make it to the file room.<</md>>
[[Continue|fileroom]]
<</if>>
<<addmins 10>>
<</talk>>
<<md>>You were walking calmly down the street as usual when suddenly several police patrol cars appeared and surrounded you.<</md>>
<img src="img/trash/policecar.jpg" width="700"/>
<<md>>A policeman with a megaphone shouted at you, "Put your hands up, you're under arrest."<</md>>
<<talk "Continue">>
<<say $PjName>>Oh man... what the fuck is this!<</say>>
<<md>>"Put your hands up; I won't repeat it," the policeman says again. You finally obey, as you have no other choice.<</md>>
<<say $PjName>>All right, I give up.<</say>>
<<md>>The policeman handcuffs you and places you in the car while reading you your rights. The vehicle begins moving towards the police station. You have been detained.<</md>>
<img src="img/trash/detenido.jpg" width="600"/>
[[Continue|detenido1]]
<</talk>>
<<set $cell = 0>>
<<set $detenido = 1>>
<<set $carcel = 4>>
<<set $police = 2>>
<<addmins 20>>
<<if $tq lte 2>>\
<<set $Tq = 3>>
<</if>>\<<md>><</md>>
<<say $PjName>><</say>>
<<md>><</md>>
<<talk "Open door">>
<<say $PjName>><</say>>
<<say $Noa>><</say>>
<<md>><</md>>
<<say $PjName>><</say>>
<<say $Noa>><</say>>
<<say $PjName>><</say>>
<<say $Noa>><</say>>
<<say $PjName>><</say>>
<<say $Noa>><</say>>
<<say $PjName>><</say>>
<<say $Noa>><</say>>
<<say $PjName>><</say>>
<<say $Noa>><</say>>
<<md>>You couldn't sneak into the police station.<</md>>
<<say $PjName1>>It's not a good idea to try again today, I'll wait until tomorrow.<</say>>
<<set $policefail = 1>>\
[[Continue|St2]]
<<addmins 20>><<switch visited()>>\
<<case 1>>\
<<say $PjName1>>Okay! Now I have to find that goat-fucker's file.<</say>>
<</switch>>
[[Search files|searchfiles]]
<<addmins 20>>
<<set $policesteal = 1>><<md>>You search the Lender's file for a long time. Luckily you don't make much noise and the officer on duty is unable to hear you.<</md>>
<<say $PjName1>>Let's see, K... K... K... Kevin! Here it is.<</say>>
<<md>>You finally have the Lender's file in your possession. You open the first page. Written in black capital letters reads the title.
"This man was found having sex with a foal on a farm."
And under that, it reads.
"The man was found in a fenced farm around 10pm at night, apparently he had sneaked in and began to fuck a colt, leaving the colt on the verge of death, there are multiple witnesses who claim to have seen him enter and..."<</md>>
<<say $PjName1>>No, no no... I'm not going to read any further.<</say>>
[[Exit|exitarchive]]
<<addhours 1>>
<<addmins 20>>
<<set $lendert = 2>><<switch visited()>>\
<<case 1>>\
<<talk "Pay for sleep" 200 $Money "you don't have money">><<goto "motelnight">><<set $Money -= 200>> <</talk>>
<<default>>\
<<talk "Pay for sleep" 200 $Money "you don't have money">><<set $Money -= 200>><<goto "motelnight">> <</talk>>
<</switch>>\
[[Exit|motel]]
<<md>>You give some weed to Joshua.<</md>>
<<say $Junkie>>Thanks for sharing some joints with me, I won't forget it.<</say>>
[[Back|room1]]
<<set $Weed -= 1>><<md>>You give a red concotion to Joshua.<</md>>
<<say $Junkie>>Thanks for sharing this red drug! I've been wanting to taste it ever since you mentioned it.<</say>>
<<md>>Joshua opens the vial of red brew and smells it.<</md>>
<<say $Junkie>>What a good smell... I notice a mixture of some kind of mushrooms, I love it, I can also smell nuances of something but I can't figure out what, I have never smelled something like that. That smell stands out more than the mushrooms, I can't resist savoring it and getting high!<</say>>
<<md>>Joshua drinks the concoction in one gulp as if it were a shot.<</md>>
[[Continue|junkiedead]]
<<set $redpotion -= 1>>
<<say $PjName>>Take it easy, it's very powerful.<</say>>
<<say $Junkie>>Don't worry, I have a high tolerance for this type of substances.<</say>>
<<md>>After a short time, the concoction begins to take effect on Joshua.<</md>>
<<say $Junkie>>Ooh..! Wow! What's this! There's colors everywhere! I can't belive my eyes, I must be dreaming, wake up Joshua this isn't real! What's this!<</say>>
<<md>>It looks like Joshua is trying to say something but the words come out like a melody from his mouth.<</md>>
<<say $PjName>>What the hell is happening to you?<</say>>
<<say $Junkie>>What's this? Something's very wrong! There's people singing songs! The streets are lined with little creatures laughing, everybody seems so happy! Have I possibly gone daffy? What is this..?<</say>>
<<say $PjName>>What streets? What the hell are you seeing? What is this? What madness!<</say>>
<<md>>Joshua's face, previously full of joy and satisfaction, suddenly changes to show seriousness, and slowly changes to become the face of someone who is feeling fear.<</md>>
<<say $Junkie>>Wait a minute, that guy over there...? Jesus! Jesus Christ..! <</say>>
<<say $PjName>>So you're also seeing what I saw, or something similar.<</say>>
<<say $Junkie>>Forgive me! I never believed in you, I didn't believe you existed!<</say>>
<<md>>Suddenly and without any warning, Joshua's body begins to spasm, his eyes turn completely white and his body falls to the ground, his mouth begins to foam nonstop, his teeth begin to click loudly and being on the ground his body writhes endlessly...<</md>>
<<say $PjName>>My God, this is terrible!<</say>>
<<say $Junkie>>Agrahgrgha Aaahh!!<</say>>
<<md>>Finally after a bloodcurdling scream and strong convulsions, Joshua's body stops moving completely. It looks like Joshua is dead.<</md>>
<<say $PjName>> Joshua?<</say>>
[[Check body|checkbody]]
<<set $joshuapotion = 1>><<say $PjName>>Are you really dead?<</say>>
<<md>>You touch Joshua's body giving him a slight push to see if he reacts, the only reaction that comes out of his body is terrible flatulence.<</md>>
<<say $PjName>>Okay... Yes, he's dead... What the hell am I supposed to do now?<</say>>
[[Leave the body lying there|checkbody1]]
[[Bury Joshua in the garden|buryjos]]
<<md>>You decide to leave Joshua's body untouched as it is.<</md>>
<<say $PjName>>I'd rather not touch it...<</say>>
[[Continue|room1]]<<if $buryjos is 1>>\
<<else>>\
<<md>>Joshua's body is still here, it's starting to smell bad, or maybe it already smelled bad.<</md>>
[[Bury Joshua in the garden|buryjos]]
<</if>>\
[[Exit|house1]]<<say $PjName>>I can't leave you here.<</say>>
<<md>>In a pious act, you carry Joshua's body and out to the garden, dig a grave so you can and bury Joshua's body in it.<</md>>
<<say $PjName>>Rest in peace.<</say>>
<<md>>Joshua has been buried<</md>>
[[Continue|Village]]
<<set $buryjos = 1>>\
<<addmins 40>><<md>>You are about to leave the file room when suddenly you hear the voice of the chief of police, distant at first but the voice gets louder.<</md>>
<<say $PjName1>>Shit! He's coming.<</say>>
<<md>>Luckily the room is large and full of shelves and drawers and you can hide easily behind one of them.<</md>>
<<talk "Continue">>
<<say $Chief>>Holy shit, Hardman! You have my balls full! I always have to clean up your waste! And let's not talk about the whole room full of evidence and semen! My boys are tired of cleaning it, this can't go on like this!<</say>>
<<md>>The police chief is having a phone conversation, he seems to be angry.<</md>>
<<say $Chief>>Okay... Okay, I know that your contribution to the police station is very useful. But everything has a limit. It can't be like this anymore. That boy Roger entered the last room where you performed your "operations", the poor boy came out covered in cum and pubic hair!<</say>>
<<md>>The police chief opens one of the drawers on the shelves and picks up a file, then closes the drawer and walks towards the exit.<</md>>
<<say $Chief>>Very well, I already have the file you are looking for, we will meet on the roof as usual, don't forget...<</say>>
<<md>>The man's voice grows weaker and weaker until you can no longer understand what he is saying.<</md>>
<<say $PjName1>>It seems that the man has left, that conversation was very strange... and suspicious.<</say>>
[[Exit|exitarchive1]]
<<addmins 30>>
<</talk>>
<<if $comisdead is 1>>
<<goto "policexit">>
<</if>><<md>>The situation has changed with respect to the entrance of the police station, now there are 3 agents talking at the entrance. Their conversation is quite trivial and on unimportant topics, but unfortunately the risk of getting caught there is much higher.<</md>>
<<say $PjName1>>I better find another way out.<</say>>
<<md>>You search the police station looking for another way out, and luckily the garage door is open and there's no one in sight.<</md>>
[[Exit through the garage|policegarage]]
<<addmins 10>><<md>>At the moment everything is going well, no one has seen you at the police station and you are almost out, you just need to cross the car park to finally go out on the street.<</md>>
<<talk "Continue">>
<<md>>You couldn't see but when you left, officer Noa was in front of one of the police cars and she caught you red-handed leaving the police station.<</md>>
<img src="img/noa/noacar.jpg" width="700"/>
<<say $Noa>>But hey... what do we have here? Someone has sneaked into the police station...<</say>>
<<say $PjName1>>Oh shit! Noa.<</say>>
<<say $Noa>>How do you know my name? We know each other? Well it doesn't matter now, you'll tell me about it in the police cell.<</say>>
<<if $Charisma gte 5>>\
<<if $sucio gte 7>>\
[[Pay her a compliment|noanosex]]
<<else>>\
[[Pay her a compliment|noasex]]
<</if>>\
<</if>>\
[[Run|policeescape]]
<</talk>><<say $PjName1>>It is impossible not to meet the most capable and beautiful police officer in the police station.<</say>>
<<say $Noa>>I see... besides being a thief, you are a gentleman. Hmm... I like it.<</say>>
<<md>>Noa unbuttons her police jacket showing her beautiful breasts.<</md>>
<<talk "Wow">>
<img src="img/noa/noatits.jpg" width="800"/>
<<say $PjName1>>Wow! I was not expecting that.<</say>>
<<say $Noa>>So, what is your next move going to be?<</say>>
<<md>>Your bulge begins to peek out of your pants and Noa doesn't hold back, she grabs and squeezes it. She then unzips your pants and gets on her knees to suck it..<</md>>
<<say $Noa>>That's just the reaction I wanted.<</say>>
<img src="img/noa/noasuck1.gif" width="800"/>
<<say $PjName1>>Ugh...<</say>>
<img src="img/noa/noasuck.gif" width="800"/>
<<say $Noa>>A gentleman always complies...<</say>>
<<md>>Noa takes off her pants and unbuttons her jacket completely. She sits on the hood of the car and waits for your thrust.<</md>>
[[Fuck her|noasex1]]
<</talk>>
<<set $Noafuck = 1>><<md>>Thanks to your high agility, you ran away from the officer, who due to the dark couldn't follow you and lost sight of you. She went to Talk to her companions to look for you, so you decide that it will be better to go quickly to Elsa's house to be safe.<</md>>
[[Continue|policeescape1]]<<md>>You get to Elsa's house with no problem because she lives nearby and you take off your balaclava.<</md>>
<<say $PjName>>I think the danger will be out by the time I get out of here. It will be better to spend the night, I will rest until tomorrow. I don't think they recognized me because I was wearing a balaclava.<</say>>
[[Go to sleep|sleepelsa1]][[Sleep|sleepelsa1]]
<<if $SleepLocation lte 3 && $SleepLocation gte 5>>\
[[Set default bedroom|elsadefault]]
<</if>>\
[[Exit|Elsahouse3]]<<md>>Without making her wait for another second, you enter her like a beast.<</md>>
<img src="img/noa/noasex.gif" width="800"/>
<<say $PjName1>>Ugh... This pussy... Ugh... it's wonderful...<</say>>
<<say $Noa>>Oh...! Now you... Ah..! Now you look like a wild horse! Oh...!<</say>>
<<md>>It's time to try other positions.<</md>>
<img src="img/noa/noasex1.gif" width="800"/>
<<say $PjName1>>Oh... I'm about to cum!<</say>>
<<md>>Noa quickly kneels down and opens her mouth, not letting out a single drop.<</md>>
<img src="img/noa/noacum.gif" width="800"/>
<<say $Noa>>"Glups..." Ah... Delicious... I've needed this for a long time.<</say>>
<<say $PjName1>>Well, ahem... I think I should go now...<</say>>
<<say $Noa>>Go? Haha no! Now you will be arrested!<</say>>
<img src="img/noa/noaarrested.gif" width="800"/>
<<md>>Noa takes your hands but without putting on the handcuffs. You think it's time to escape but you're not wearing pants and you'll have to run with your dick hanging out but Elsa's house isn't far and you're wearing a mask, so you don't think about it more and make a run for it, leaving Noa naked behind.<</md>>
[[Run|noaescape]]
<<set $sucio += 1>><<say $Noa>>Hey! Where are you going! You are under arrest! Shit...<</say>>
<<md>>You run down the street towards Elsa's house, luckily Elsa always has pants for you. While you're running down the street you hear some comments from the few people who are out on the street at this hour, "That guy is crazy" or "My goodness, he's got a huge cock", "Look how his dick's swinging". But you don't worry about the comments, as you know they can't recognize you, so you keep going until you reach Elsa's house successfully fleeing from the police.<</md>>
[[Continue|policeescape1]]<<md>> You buy a<span style="color:#3164ad"> flashlight</span><</md>>
<img src="img/trash/flashlight.png" width="300" style="
border: none;"/>
[[Back|DKW]]
<<set $flashlight = 1>>
<<set $Money -= 1500>><<if $explore is 0>>\
<<goto "pasaje1">>
<<else>>\
<</if>>\
[[Back|ccombs1]]
<<md>>You illuminate the path with your flashlight and cross it without problems. From here you can either go to the center of the town or to the catacombs.<</md>>
[[Town center|Tc1]]
[[Enter catacombs|ccombs1]]
<<set $sucio += 1>>
<<addmins 5>><<md>>You advance, exploring through one of the passageways of the catacombs, it is very dark but your flashlight allows you to see clearly everything that is in front of you. The smell begins to be unpleasant as you advance forward, first you smell humidity, but then a strong smell of sewerage reaches your nose and hits you so hard you almost pass out.<</md>>
<<say $PjName>>How disgusting! What a stench!<</say>>
<<md>>Fortunately, you don't have to walk much further to find some stairs that seem to lead outside, so without spending more time, you start to climb up the stairs.<</md>>
<<talk "Continue">>
<img src="img/trash/trapa.jpg" width="500"/>
<<md>>Going up the stairs you immediately realize that you are in the center of town, near the mall. You have discovered an underground passage.<</md>>
<<say $PjName>>Interesting...<</say>>
[[Continue|Tc1]]
<<set $explore = 1>>
<</talk>>
<<md>>You approach the old woman who is having difficulty crossing the street and Talk to her<</md>>
<<say $PjName>>Ma'am. Let me help you with that.<</say>>
<<say $Oldlady>>Oh! How nice. God bless you, young man.<</say>>
<<md>>You help the old lady cross the street carrying her bags, your <span style="color:#35deef">reputation increased +4</span><</md>>
<<talk "Continue">>
<<say $Oldlady>>I hope I'm not impolite, but you are a handsome and kind young man. I would like to invite you to have tea at my house, what do you say?<</say>>
<img src="img/trash/ven.gif" width="500"/>
<<talk "Yes">>
<<say $PjName>>It's okay, lady. I'll walk you home and have tea with you.<</say>>
<<say $Oldlady>>Wonderful! Follow me handsome and kind young man.<</say>>
[[Continue|oldladysex]]
<</talk>>
<<talk "No">>
<<md>>The old woman's proposal makes you feel very uncomfortable and you make up an excuse to get out of the situation<</md>>
<<say $PjName>>Ohh... I'm sorry, but I'm really busy right now.<</say>>
<<say $Oldlady>>It's okay, young man. No problem. Thanks for helping.<</say>>
<<md>>The old lady continues on her way and you continue with your "occupations"<</md>>
[[Continue|Street]]
<</talk>>
<<set $anciana = 1>>
<<set $CurRep += 4>>
<</talk>>
<<md>>You accompany the old woman to her house, which is nearby, and you go in to have a cup of tea with her. The old woman disappears for a moment inside a room while she tells you to wait here<</md>>
<<say $Oldlady>>I'll be right back, handsome.<</say>>
<<talk "Continue">>
<<md>>After a moment, the old lady appears before you again, but this time she is completely naked<</md>>
<img src="img/trash/anciana.jpg" width="500"/>
<<say $Oldlady>>I hope you like mature and aged tea...<</say>>
[[Fuck her|oldladysex1]]
[[Run|oldladyrun]]
<</talk>><<say $PjName>>I love ripe tea.<</say>>
<<md>>The old lady loves your answer, she pulls down your pants and starts sucking you off<</md>>
<img src="img/trash/ancsuck.gif" width="600"/>
<<md>>After a while, she climbs on top of you and starts riding you<</md>>
<img src="img/trash/anciana1.jpg" width="500"/>
<<say $Oldlady>>Oh... Jesus!<</say>>
<img src="img/trash/ancfuck.gif" width="500"/>
<<say $Oldlady>>How much I needed this! Ah..!<</say>>
<img src="img/trash/ancfuck1.gif" width="600"/>
<<md>>Finally the sex ends and you leave the old lady dripping<</md>>
<<say $Oldlady>>This feels like a dream or a fantasy...<</say>>
<<say $PjName>>Well ma'am, it's time for me to go. Thank you for teaching me the basics of tea.<</say>>
<<md>>It's time to go, after saying goodbye to the old lady you leave her totally satisfied. She is now ready to go to heaven. You, on the other hand, go out into the street and continue your wanderings<</md>>
[[Street]]
<<md>>Without thinking twice, you run to the door and you're out of there like a bullet without saying goodbye, but letting out a slight cry of terror<</md>>
<<say $PjName>>Aaah!<</say>>
[[Street]]<<md>>It seems that in this place there is a permanent orgy that never ends or when it ends another simply begins, giving the feeling of never ending<</md>>
<<set $Orgy = random(3)>>\
<<if $Orgy is 0>>\
<img src="img/trash/orgy.gif" width="700"/>
<<talk "Participate">>
<<md>>You participate in the orgy<</md>>
<img src="img/trash/orgy4.gif" width="700"/>
<<md>>You rush towards a woman who is with another of them on top and proceed to penetrate her<</md>>
<img src="img/trash/orgyfuck.gif" width="600"/>
<<md>>Finally the orgy is over and everyone starts clapping happily. to probably continue with another later<</md>>
<img src="img/trash/orgyend.gif" width="600"/>
<<set $sucio += 1>>\
<<if $handcuffs is 0>>\
<<talk "Exit">>
<<md>>You see some handcuffs for sexual games, it seems that no one is using them and you don't think anyone cares if you take them, but will they really be useful for something?<</md>>
<img src="img/trash/handcuffs.png" width="200" style=" border: none;"/>
<<talk "Take handcuffs">>
<<say $PjName>>I'll take them, although I don't know why...<</say>>
<<md>>You got handcuffs<</md>>
<<set $handcuffs = 1>>\
<</talk>>
[[Exit place|St3]]
<</talk>>
<</if>>\
<</talk>>
<</if>>\
<<if $Orgy is 1>>\
<img src="img/trash/orgy1.gif" width="700"/>
<<talk "Participate">>
<<md>>You participate in the orgy<</md>>
<img src="img/trash/orgy4.gif" width="700"/>
<<md>>Two women make you finish with their mouths quickly<</md>>
<img src="img/trash/orgysuck.gif" width="600"/>
<<md>>Finally the orgy is over and everyone starts clapping happily. to probably continue with another later<</md>>
<img src="img/trash/orgyend.gif" width="600"/>
<<set $sucio += 1>>\
<<if $handcuffs is 0>>\
<<talk "Exit">>
<<md>>You see some handcuffs for sexual games, it seems that no one is using them and you don't think anyone cares if you take them, but will they really be useful for something?<</md>>
<img src="img/trash/handcuffs.png" width="200" style=" border: none;"/>
<<talk "Take handcuffs">>
<<say $PjName>>I'll take them, although I don't know why...<</say>>
<<md>>You got handcuffs<</md>>
<<set $handcuffs = 1>>\
<</talk>>
[[Exit place|St3]]
<</talk>>
<</if>>\
<</talk>>
<</if>>\
<<if $Orgy is 2>>\
<img src="img/trash/orgy2.gif" width="600"/>
<<talk "Participate">>
<<md>>You participate in the orgy<</md>>
<img src="img/trash/orgy4.gif" width="700"/>
<<md>>A slut runs straight to your cock and sucks it until you cum on her face, she loves how your juice tastes<</md>>
<img src="img/trash/orgysuck2.gif" width="600"/>
<<md>>Finally the orgy is over and everyone starts clapping happily. to probably continue with another later<</md>>
<img src="img/trash/orgyend.gif" width="600"/>
<<set $sucio += 1>>\
<<if $handcuffs is 0>>\
<<talk "Exit">>
<<md>>You see some handcuffs for sexual games, it seems that no one is using them and you don't think anyone cares if you take them, but will they really be useful for something?<</md>>
<img src="img/trash/handcuffs.png" width="200" style=" border: none;"/>
<<talk "Take handcuffs">>
<<say $PjName>>I'll take them, although I don't know why...<</say>>
<<md>>You got handcuffs<</md>>
<<set $handcuffs = 1>>\
<</talk>>
[[Exit place|St3]]
<</talk>>
<</if>>\
<</talk>>
<</if>>\
<<if $Orgy is 3>>\
<img src="img/trash/orgy3.gif" width="800"/>
<<talk "Participate">>
<<md>>You participate in the orgy<</md>>
<img src="img/trash/orgy4.gif" width="700"/>
<<md>>Two ladies suck you off while one of them almost choked<</md>>
<img src="img/trash/orgysuck1.gif" width="600"/>
<<md>>Finally the orgy is over and everyone starts clapping happily. to probably continue with another later<</md>>
<img src="img/trash/orgyend.gif" width="600"/>
<<set $sucio += 1>>\
<<if $handcuffs is 0>>\
<<talk "Exit">>
<<md>>You see some handcuffs for sexual games, it seems that no one is using them and you don't think anyone cares if you take them, but will they really be useful for something?<</md>>
<img src="img/trash/handcuffs.png" width="200" style=" border: none;"/>
<<talk "Take handcuffs">>
<<say $PjName>>I'll take them, although I don't know why...<</say>>
<<md>>You got handcuffs<</md>>
<<set $handcuffs = 1>>\
<</talk>>
[[Exit place|St3]]
<</talk>>
<</if>>\
<</talk>>
<</if>>\
<<if $handcuffs is 1>>\
[[Exit place|St3]]
<</if>>
<<addmins 50>><<set $Nancyoff = 1>>
<<set $comisdead = 1>>
<<set $balaclava = 1>>
<<set $Weed += 4>>
<<set $man1 = 2>>\
<<set $Mchapter = 1>>
<<set $nancyinpub = 1>>
<<set $nancyquest = 1>>
<<set $Noahelp = 1>>
<<addhours 15>>
[[Nancy-kitchen]]
[[Nkitchen1]]
[[Noavisit]]
[[hoodvisit]]
[[jenvisit]]
[[detenido]]
[[rdt1]]
[[followcomiss1]]
[[drive]]
[[St2]]
[[Livingroomintro]]
[[Mechanic]]
[[Richarddead]]
[[Richarddead1]]
[[consulta]]
[[Sarafuck]]
[[sarafuck]]
[[consulta]]<<say $PjName>>I think it is dangerous to go out on the street, the police are looking for me, I must be careful.<</say>>
[[Back|Tc1]]
<<set $tvmc = 2>>
<<say $Sara>>I'm ready...<</say>>
<<talk "Vaginal sex">>
<<md>>Sara climbs on top of you and rides you like a mare.<</md>>
<img src="img/sara/sarafuck.gif" width="600"/>
<<md>>Sara's screams fill the room, it is possible that they can be heard throughout the hotel floor.<</md>>
<<say $Sara>>Ah..! $PjName.Name! Yes!<</say>>
<img src="img/sara/sarafuck1.gif" width="500"/>
<<say $Sara>>Agh..! Uf..! Ah..!<</say>>
<img src="img/sara/sarafuck2.gif" width="700"/>
<<md>>Sara is satisfied, her pussy resembles the color of a tomato.<</md>>
<<say $Sara>>Php... I'm exhausted, I can't anymore Hmp...<</say>>
<<say $PjName>>It was good...<</say>>
<<say $Sara>>It was glorious. Please spend the night with me.<</say>>
[[Sleep|sarasleep]]
<<addmins 35>>\
<<set $Sarafuck3 = 1>>\
<</talk>>
<<talk "Titfuck">>
<<say $PjName>>I want those titties bouncing up and down again and again.<</say>>
<<say $Sara>>Alright, my boobs will bounce as you say.<</say>>
<img src="img/sara/titfuck.gif" width="600"/>
<<md>>Sara works hard with her breasts, she massages you with them.<</md>>
<img src="img/sara/bobjob.gif" width="600"/>
<<md>>You finally end up on Sara's breasts.<</md>>
<img src="img/sara/titcum.gif" width="600"/>
<<say $Sara>>Please spend the night with me.<</say>>
[[Sleep|sarasleep]]
<<addmins 35>>\
<<set $Sarafuck4 = 1>>\
<</talk>>
<<set $sucio += 1>>
<<md>>You sleep in the hotel with Sara. Sleeping is always good to regain energy. Upon waking up, you say goodbye to Sara and leave the hotel with the promise that you will see her again some other time<</md>>
[[Exit hotel|Tc1]]
<<addhours 8>>\
<<set $drunkjess = 0>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $robo -= 1>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisex = 0>>
<<set $cyndisemen = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $riverwalk = 0>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $labjessoc = 0>>
<<include "slp">><<md>>You sleep in the hotel with Sara. Sleeping is always good to regain energy<</md>>
[[Wake up|Apartmentsophia]]
<<addhours 8>>\
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $robo -= 1>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisex = 0>>
<<set $cyndisemen = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $riverwalk = 0>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<include "slp">>
<<set $CurAp = $MaxAP>><<md>>It hasn't been a long journey and you arrive without problems to the place where Tiger said that his daughter is studying. Unfortunately the car does not have gasoline left to return<</md>>
<<say $PjName>>I must buy gasoline if I want to return.<</say>>
[[Continue|motel]]<<say $Sophia>><</say>>
<<say $PjName>><</say>>
<<say $Sophia>><</say>>
<<say $PjName>><</say>>
[[Craft homunculi|homunculi]]
[[Back|Apartmentsophia]]
<<md>>Nancy gets ready by taking off her clothes while smiling<</md>>
<<say $Nancy>>I'm ready, whenever you want...<</say>>
<img src="img/nancy/nude.gif" width="500"/>
<<md>>You start to penetrate Nancy as if you were a wild bull<</md>>
<<say $Nancy>>Ah..! $PjName.Name... wild... Ah..! beast!<</say>>
<img src="img/nancy/sex.gif" width="600"/>
<<say $Nancy>>Ah..! $PjName.Name!<</say>>
<img src="img/nancy/sex1.gif" width="600"/>
<<say $PjName>>That's it, scream my name you dirty bitch!<</say>>
<<say $Nancy>>Ah..! $PjName.Name! Yes! Ah..! Insult me more!<</say>>
<img src="img/nancy/sex2.gif" width="600"/>
<<say $PjName>>You are a bitch with a dirty mind! Feel my cock in your pussy and in your mind.<</say>>
<<say $Nancy>>For the love of God... Yes! Oh yeah..!<</say>>
<img src="img/nancy/sex3.gif" width="600"/>
<<md>>Finally Nancy ends up exhausted and with a pussy like a tomato<</md>>
<<say $Nancy>>It was good, I liked it but I can't take anymore I hope to repeat another day.<</say>>
<<if $Nancypregnant is 0>>\
<<say $PjName>>Maybe I'm not done yet.<</say>>
<<talk "Impregante Nancy">>
<<md>>You play slowly with her pussy and introduce your member little by little<</md>>
<img src="img/nancy/preg.gif" width="600"/>
<<md>>So you unload all your juice inside Nancy, a good load, some drops always escape, but luckily nancy's pussy is tight and keep most of the cum<</md>>
<img src="img/nancy/preg1.gif" width="600"/>
<<say $Nancy>>Did you cum inside?<</say>>
<<say $PjName>>Yeah I thought that's what you wanted when you asked for my seed.<</say>>
<<say $Nancy>>Yes! At last! Now I have your seed inside, it's just what I wanted! Thank you for this beautiful gift.<</say>>
<<md>>Nancy is pregnant<</md>>
<<set $Nancypregnant = 1>>\
<</talk>>
<</if>>\
[[Exit|Nancyhouse1]]
<<addmins 30>><<md>>There are not many people on the street<</md>>
<<if $sophipueblo is 1>>\
[[Mrs Dubanoski home|sophiamomhome]]
<</if>>\
[[Fuel station|Fuel station]]
[[Campus-road street|unistreet1]]
[[Motel|motel]]
<<if isDateBetween($gameDate, '09:00', '19:30')>>\
<<if $Sophialeave gte 1 && $sophipueblo isnot 1>>
<<goto "Sophiapueblo">>
<</if>>
<</if>>
<<addmins 5>>
<<switch visited()>>\
<<case 1>>\
<<md>>Another small village with various houses and shops seems to be found around the university, it seems that the place has gradually attracted some life to the area, some shops and small apartments are found around the area. From here you can see that the university campus is at the end of the street.<</md>>
<<default>>\
<<md>>The university campus is at the end of the street<</md>>
<</switch>>\
<<if $directorhouse is 1 && $oliviajail isnot 1>>\
[[Olivia house|oliviahome]]
<</if>>\
[[College entrance|Campus]]
<<if isDateBetween($gameDate, '07:30', '23:30')>>\
[[Coffee shop|Cafe]]
<<else>>\
<<talk "Coffee shop" 1 $Casino "The Coffee shop is closed">><<goto "Cafe">> <</talk>>
<</if>>\
[[Main street|unistreet]]
<<if isDateBetween($gameDate, '23:30', '02:30')>>\
<<if $girlhelp isnot 1>>
<<goto "girlhelp">>
<</if>>\
<</if>>\
<<addmins 5>>
<<set $dir = 1>><<md>>The entrance of the university, a picturesque place with aesthetics of bygone times<</md>>
[[Campus yard|Cyard]]
[[Campus-road street|unistreet1]]
<<addmins 5>>
<<if $bclas is 1>>\
<<goto "smom">>
<</if>><<md>>When you arrive at the police station, they promptly place you in a cell and lock the door, leaving you alone and confined.<</md>>
<<say $PjName>>They're useless... Don't they realize they have the wrong person? Or perhaps... maybe they do know something? I need to find a way out of here!<</say>>
<<md>>There is nothing to do; you are confined inside a cell with no means of escape. All you can do is wait and see how these unfortunate events unfold. While you were being escorted to the cell area, you spot Noa. She gazes at you for a moment with a concerned expression before approaching someone and disappearing from your view.<</md>>
<<talk "Continue">>
<<md>>You scream, but it has no effect. Noa looks at you sadly as two police officers escort you to one of the cells.<</md>>
<img src="img/trash/drag.jpg" width="700"/>
<<say $PjName>>You're mistaken, Noa! I'm not at fault for this. You're making an error!<</say>>
<<md>>You have been placed in the police cell.<</md>>
[[Wait|cell]]
<</talk>>
<<set $cell = 0>>
<<set $inventory = 1>>
<<set $eatcell = 0>>
<<set $hoodvisit = 0>>
<<say $PjName>>I have something to report, Noa.<</say>>
<<say $Noa>>Go ahead I'm listening.<</say>>
<<talk "Better not">>
<<say $PjName>>Better... better some other time.<</say>>
<<say $Noa>>Oh... Okay, I'll be here.<</say>>
[[Back|Police]]
<</talk>>
<<talk "Continue">>
<<if $trapedjohn is 0>>\
<<md>>You tell Nao the whole story since you arrived at the mansion. She listens carefully, as you progress in your story her facial expressions change. First she seems surpriseed, then fascinated and finally her face shows some fear, until finally you tell her as Richard died of a gunshot in the mansion by John.<</md>>
<<say $PjName>>And that's what happened, I thought I should tell you. John is still out there somewhere and he's a killer.<</say>>
<<else>>\
<<md>>You tell Nao the whole story since you arrived at the mansionShe listens carefully, as you progress in your story her facial expressions change. First she seems surpriseed, then fascinated and finally her face shows some fear, until finally you tell her as Richard died of a gunshot in the mansion by John. And how you locked John in the basement and hid him so no one would find him...<</md>>
<<say $PjName>>And that's what happened, I thought I should tell you.<</say>>
<</if>>\
<<say $Noa>>I think you did the right thing by telling me, let me think for a moment.<</say>>
[[Continue|rdt1]]
<<addmins 30>>
<</talk>>
<<set $noacell = 0>><<md>>You approach Noa. She is not wearing her police uniform, she is dressed as a civilian this time. She turns around as you try to Talk to her.<</md>>
<<say $Noa>>Hi $PjName.Name, I've been waiting for you.<</say>>
<<say $PjName>>We can talk quietly here without fear of being heard by someone who could harm you.<</say>>
<<say $Noa>>I'm glad to hear that. Okay, I'll get down to business. I need help. The police station has become a place of degradation and the police station allows, no, encourages this behavior. But that's not even the worst part, I have indications that the chief commissioner is involved in a very murky matter. I think he's corrupt, and he has the entire police station in the palm of his hand... I can't face this alone, that's why I need the help of someone outside the police station, that is, you, $PjName.Name. Please help me find evidence that incriminates the commissioner.<</say>>
<<say $PjName>>I've already agreed to help you Noa. In any case, I think that the commissioner is not to be trusted. I don't like that guy.<</say>>
<<say $Noa>>Php... What a relief to hear that. Well, first things first, gather information. I need you to follow the sheriff after I get off work. His shift ends at 22:00. At that moment, you will have to wait outside the police station and follow him where he goes. Luckily he always goes on foot, so you can manage to follow him.<</say>>
<<say $PjName>>Is that all?<</say>>
<<say $Noa>>For now, yes. Contact me afterwards and we will meet here again and do not put yourself in danger, just collect information. Good luck, $PjName.Name.<</say>>
<<say $PjName>>Very good, Noa. We will meet soon.<</say>>
<<md>>Noa waves goodbye and leaves Elsa's house.<</md>>
<<say $PjName>>Interesting... So I'll follow that guy. Let's see what I find, he doesn't seem like a clean guy according to Noa's description.<</say>>
[[Back|Elsahouse3]]
<<set $Noahelp = 2>> <<switch visited()>>\
<<case 1>>\
<<set $celda = 1>>\
<<set $celdabook = 0>>\
<<set $read = 0>>\
<<set $noavisit = 0>>\
<<set $lendervisit = 0>>\
<<set $chiefvisit = 0>>\
<<set $jenvisit = 0>>\
<<set $cellshower = 0>>\
<<md>>You are locked in a cell inside the police station. You can't do anything except wait.<</md>>
[[Wait more|cell1]]
<<default>>\
<<if isDateBetween($gameDate, '21:01', '02:00')>>\
<<say $PjName>>I'd better get some sleep.<</say>>
[[Sleep|celdasleep]]
<<else>>\
<<md>>You are in a cell, with nothing to do but pass the time...<</md>>
<<if isDateBetween($gameDate, '13:00', '15:30') && $eatcell is 0>>\
<<md>>A policeman passes a tray of food inside the cell<</md>>
<img src="img/trash/cellfood.jpg" width="500"/>
[[Eat|celleat]]
<</if>>\
[[Wait|cell1]]
<<if $celdabook is 0 && $cell gte 2>>\
[[Ask for a book|celdabook]]
<</if>>\
<<if $read is 0 && $celdabook is 1>>\
[[Read book|celdabook]]
<</if>>\
<<if $training is 0>>\
[[Do exercise|celdatrain]]
<</if>>\
<<if $training gte 1 && $cellshower is 0>>\
[[Shower|cellshower]]
<</if>>\
<</if>>\
<</switch>>\
<<addmins 10>>\
<<if $cell is 1 && $comisdead is 0 && $chiefvisit is 0>>\
<<goto "chiefvisit">>
<</if>>
<<if $cell is 4 && $lenderdead is 0 && $lendervisit is 0 && $lendert gte 3>>
<<goto "lendervisit">>
<</if>>
<<if $cell is 5 && $jenvisit is 0>>
<<goto "jenvisit">>
<</if>>
<<if $cell is 7 && $noavisit is 0>>
<<goto "Noavisit">>
<</if>>
<<talk "Rose date">>\
<<md>>You could have a date with Rose, when you talk several times with her. she will tell you to take a walk in the woods, there you will be attacked by a thug who seeks to rob you. If you beat the bully you can have sex with Rose<</md>>
[[Diary|Diary]]
<</talk>>
<<talk "Nancy house">>\
<<md>>To unlock Nancy's house, you must have helped Andrea so that she can live with Nancy, you will unlock Nancy's house. To maintain a relationship with Nancy, you will have to spend a few nights with Andrea at her house and have drinks with Nancy at the bar until she confesses her attraction to you<</md>>
[[Diary|Diary]]
<</talk>>
<<talk "Lilly disappeared">>\
<<md>>The growing dirt of the mansion has given you a clue that Lilly has vanished without a trace. You can find a small clue if you return with Andrea to the house after Sara's disappearance. There is no way to avoid her disappearance, just as there is no way to find her, at the moment<</md>>
[[Diary|Diary]]
<</talk>>
<<talk "Nancy disappeared">>\
<<md>>If you didn't manage to prevent Nancy to leave the mansion, she will be kidnapped. There is no way to find it. She will appear again later when you advance enough in the plot<</md>>
[[Diary|Diary]]
<</talk>>
</span>\
<<back>>
<<set $onpelea = 0>><<if $Noahelp is 2>>\
<<if isDateBetween($gameDate, '19:00', '21:55')>>\
[[Wait for the comissioner|Wcomiss]]
<<else>>\
<<say $PjName>>Noa told me to wait for the commissioner to come out, but it's still early. It leaves at 22:00. I should come back here around 19:00 or 20:00.<</say>>
<</if>>\
<</if>>\
<<if isDateBetween($gameDate, '08:00', '22:00')>>\
<<if $police is 1 && $free isnot 1>>\
<<talk "Enter police station" 13 $cacas "Going in there now is very risky">><<goto "St2">><</talk>>
<<else>>\
[[Enter police station|Police]]
<</if>>\
<<else>>\
<<if $policesteal is 0 && $lendert gte 1>>\
<<if $policefail is 0 && $balaclava is 1>>\
[[Steal in Police station|policesteal]]
<</if>>\
<<if $policefail is 1>>\
<<talk "Steal in Police station" 13 $cacas "I can't try again until tomorrow">><<goto "St2">><</talk>>
<</if>>\
<</if>>\
<<if $policesteal gte 1 || $balaclava is 0 || $lendert gte 2 || $lendert is 0>>\
<<talk "Enter police station" 13 $cacas "The police office is closed">><<goto "St2">><</talk>>
<</if>>\
<</if>>\
[[Back|St2]]
<<addmins 5>><<switch visited()>>\
<<case 1>>\
<<md>>You wait at the police station's door for the police officer to come out. Suddenly you see how one of the agents is heading towards you, but at that moment, Noa calls his name, distracting him and moving him away from you. Finally, the commissioner leaves the station and Noa sends you a wink with her almost impossible-to-see eye, if it wasn't for her multiple blinks you wouldn't even have noticed it. It's time to follow the chief commissioner.<</md>>
<<say $PjName>>At last! Now I have to follow him<</say>>
<<default>>\
<<md>>You wait for the chief commissioner at the entrance of the police station again without attracting attention. The commissioner leaves the police station without seeing you and prepares to continue on his way. It's time to follow him.<</md>>
<</switch>>\
[[Follow him|followcomiss]]
<<addhours 1>>
<<addmins 20>><<if $Money gte 1000>>\
<div id="buybuttonsbar">
<div id="photoweed"><img src="img/trash/gas.png" width="112px"/></div>
<div id="buyweedbutton">Buy - 1000$</div>
</div>\
<<else>>\
<div id="buybuttonsbar">
<div id="photoweed"><img src="img/trash/gas2.png" width="112px"/></div>
<div id="buyweedbutton2">Buy - 1000$</div>
</div>\
<</if>>
[[Back|unistreet]]
<<script>>
$(document).ready(function() {
$('#buyweedbutton').one('click', function() {
State.variables.gas += 1;
State.variables.Money -= 1000;
$(this).prop('disabled', true);
Engine.play("Fuel station");
});
});
<</script>><<if $Agility lte 20>>\
<<md>>The commissioner advances down the street while you follow him at a reasonable distance, or so you think. Suddenly the commissioner turns, he seems a little scared, but he does not see you. <</md>>
<img src="img/trash/comiss.gif" width="800"/>
<<md>>He says nothing and continues walking, this time faster than before.<</md>>
[[Continue|failfollow]]
<<else>>\
<<md>>You begin to follow the police officer at a safe distance while trying to stay hidden among the people walking down the street.<</md>>
[[Continue|followcomiss1]]
<</if>>\
<<addmins 30>><<md>>You continue following the commissioner, it costs you more energy because he has quickened his pace. Finally the commissioner enters a doorway on the street and disappears inside. It seems that he has gone inside his house, you can no longer follow him.<</md>>
<<say $PjName>>Shit! Surely that's his house. He has not seen me, but he probably sensed something and come here directly. I have no choice but to try again tomorrow.<</say>>
[[Street|St2]]
<<set $failfollow = 1>>
<<addmins 10>><<md>>You follow the commissioner around the town. He is not aware of your presence at the time. So, he makes a phone call just as you're close to leaving town. All you can hear in the distance is...<</md>>
<<say $Chief>>I'm close, we'll see each other soon.<</say>>
<<md>>The commissioner ends the call and continues on his way without looking back, while you follow him, not far away, hiding where you can. Night has fallen and darkness helps you stay hidden.<</md>>
<<say $PjName>>It looks like he's going to meet someone, I wonder who...<</say>>
[[Continue|followcomiss2]]
<<addmins 20>>
<<set $Noahelp = 3>><<md>>As you get closer to Talk to Albert, you notice there is a small railcar on the rail tracks, ready to be driven manually.<</md>>
<<say $Albert>>Aha, you saw it! Don't you think it's beautiful? It's ready, now all you have to do is get on it and drive it.<</say>>
<<say $PjName>>Well, I suppose this will do the job...<</say>>
<<say $Albert>>Oh... Don't be so modest, of course it'll do the job! You can mount it whenever you want.<</say>>
<<md>>The railcar is done.<</md>>
<img src="img/trash/railcar.jpg" width="500"/>
<<say $PjName>>But... What is this shit?<</say>>
<<say $Albert>>What do you want me to do with four timbers and a little steel? What did you think was going to build an entire train? Hahaha... Use it if you want and if not, get out!<</say>>
<<say $PjName>>Ok... I guess you're right...<</say>>
[[Back|Ts1]]
<<set $railcardone = 1>>
<<set $Tq = 5>><<say $Albert>>I hope you find your friend. But be careful, there's something wrong with all of this. Good luck.<</say>>
<<say $PjName>>I'll be careful. Thank you, Albert.<</say>>
[[Back|Ts1]]<<md>>Finally you manage to follow the commissioner to a forest on the outskirts of town. In the middle of the forest the commissioner stands still and you remain hidden behind a tree without losing sight of him.<</md>>
<<say $PjName>>It seems that we're at the location. Is he waiting for someone?<</say>>
<<talk "Wait">>
<<md>>You don't expect much and suddenly a hooded guy appears from the shadow of the night and stands in front of the commissioner. You cannot see who he is and his voice is almost inaudible. Luckily you can hear the commissioner clearly.<</md>>
<img src="img/trash/hoodedguy.jpg" width="600"/>
<<say $Vamp>>You got it?<</say>>
<<say $Chief>>Yes, here it is.<</say>>
<<md>>For a moment you think you've been tricked. But the commissioner suddenly takes out a huge blue gem out of his pocket.<</md>>
<img src="img/trash/bluegem.png" width="150" style="
border: none;"/>
<<say $Vamp>>Good..! My minion... well done.<</say>>
<<say $Chief>>And my payment?<</say>>
<<say $Vamp>>Patience... soon you will receive what you deserve... Your wishes will be fulfilled soon...<</say>>
<<say $Chief>>How do I know you will keep your word?<</say>>
<<say $Vamp>>Don't you dare question my word! If I have said that it will be fulfilled, it will be done! Now, it's time to go back, I hope next time it won't take so long. Soon your presence will be required in the master's castle... You must enter through the secret entrance that is in the east wall, next to the fallen tree... Do not disappoint the master.<</say>>
<<if $failfollow is 1>>\
<<say $Chief>>I think someone was following me. I had no other way to mislead him...<</say>>
<<say $Vamp>>Moron! If you let someone find out what we're trying to do, it could be dangerous for our mission... Now go! And don't come back until I ask for your presence!<</say>>
<<else>>\
<<say $Chief>>Yes, sir. I'll be waiting for his orders.<</say>>
<</if>>\
<<md>>After saying goodbye, the hooded man disappears again towards the place where he came from, disappearing completely in the dark and the police chief turns around to return to the town. You remain hidden until the commissioner passes by, without seeing you as he continues on his way sputtering.<</md>>
<<say $Chief>>These motherfuckers, I hope they keep their word. I hope to be one of them soon!<</say>>
<<md>>The commissioner walks away slowly.<</md>>
<<say $PjName>>It is obvious that this guy is corrupt, he is involved in something that seems to be very shady. I have to tell Noa.<</say>>
[[Continue followin him|followcomiss3]]
<</talk>>
<<set $secretentrance = 1>>
<<set $AINPC = 3>><<md>>You continue to follow the commissioner back to town, but you suddenly step on a branch. It makes a loud noise that is amplified by the silence in the forest. As you're closer to the town, the commissioner turns around and sees you clearly.<</md>>
<<say $Chief>>Hey You! What the hell? Are you following me? You were following me!<</say>>
[[Fight|pelea12]]
<<set $pelea12 = 1>>
<<set $CurNPCLife = $MaxNPCLife.toFixed(2)>>
<<set $CurLife = $MaxLife.toFixed(2)>>
<<set $CurAPNPC = $MaxAPNPC.toFixed(2)>>
<<set $CurAP = $MaxAP.toFixed(2)>><<md>>After a short walk, you reach the town without problems.<</md>>
<<say $PjName>>Everything that has happened has been very strange and horrible, I hope I get to Talk to Noa about it later.<</say>>
[[Continue|St3]]
<<addmins 15>>
<<say $PjName>>Noa, how are you? After what happened...<</say>>
<<say $Noa>>I'm... Php... as you might expect after what happened... It's better not to talk about this. I just want to say that I'll do my best to clear all this up. I'll start an investigation to find out who those hooded guys are and what the sheriff wanted from them.<</say>>
<<say $PjName>>Okay, I hope we get to the bottom of it.<</say>>
<<say $Noa>>By the way, thanks for everything $PjName.Name, now I know I can trust you.<</say>>
<<md>> You get <span style="color:#ff33d6">+ 25 love</span> with Noa<</md>>
[[Back|Police]]
<<set $comistalk = 1>>
<<set $noainvestigation = 1>>
<<set $CurNoalove += 25>><<say $PjName>>I am innocent!<</say>>
<<md>>You scream, but it has no effect. Noa looks at you with sadness as two police officers escort you to one of the cells.<</md>>
<img src="img/trash/drag.jpg" width="700"/>
<<say $PjName>>You're mistaken, Noa! I'm not at fault for this. You're making an error!<</say>>
<<md>>You have been placed in the police cell.<</md>>
[[Continue|cell]]
<<addmins 5>>
<<set $cell = 0>>
<<set $noacell = 1>>
<<set $detenido = 1>>
<<set $carcel = 4>>
<<set $eatcell = 0>>
<<set $hoodvisit = 0>>
<<set $police = 2>>
<<if $tq lte 2>>\
<<set $Tq = 3>>
<</if>>\<<md>>After thinking for 5 minutes, Noa stares at you and starts talking to you.<</md>>
<<if $comisdead is 1>>\
<<say $Noa>>What you've told me... sounds crazy. But after the sheriff, I... I believe you. I think you have been very brave to tell me, thanks for trusting me, $PjName.Name.<</say>>
<<say $PjName>>Thanks for believing me, Noa. I knew I could trust you.<</say>>
<<if $trapedjohn is 1>>\
<<say $Noa>>I'll help you find John and his accomplices. You can count on me.<</say>>
<<else>>\
<<say $Noa>>I'll help you, I think something very strange is happening around here... I'll investigate those hooded guys.<</say>>
<</if>>\
<<set $Noacanhelp = 1>>\
[[Back|Police]]
<<else>>\
<<say $Noa>>I've thought about it, and I want to believe you but... What you've told me is so crazy. The culprit is a man named John who works for some kind of cult or something?<</say>>
<<say $PjName>>It's the truth!<</say>>
<<md>>Noa turns her head from side to side in denial.<</md>>
<<say $Noa>>Look, I promise I'll look into the matter, but for now I think you should be locked up. If what you say is true, then you will be safer in the cage, and if not... well you are the main suspect of everything that has happened... or at least the only suspect.<</say>>
<<say $PjName>>What are you saying? Lock me up? Nope! I am not to blame!<</say>>
<<md>>Noa shouts, calling several agents.<</md>>
<<say $Noa>>Agents, lock this man in the cell.<</say>>
<<md>>Two police officers immediately surround you and start pulling you.<</md>>
[[Continue|detenido2]]
<</if>>\
<<set $talkdead = 1>>
<<addmins 5>>
<<switch visited()>>\
<<case 1>>\
<<md>>Noa comes over to talk to you while you're locked up.<</md>>
<<say $Noa>>I know this is difficult for you, but I want to believe that you're innocent, and I can't think of a better way for you to stay safe than being here, under my supervision.<</say>>
<<say $PjName>>Do you genuinely believe I'm safer here? So far, I've fared better on my own...<</say>>
<<say $Noa>>At the moment, you are the primary suspect because of your connection to the deceased, Richard... If you're innocent, then you have nothing to worry about, and you won't be here for long... Please, don't push too hard; let the police do their work. Let me do my job.<</say>>
<<md>>Noa leaves the cell area, but not before saying one last thing.<</md>>
<<say $Noa>>I will see you again soon.<</say>>
<<md>>You remain locked in the cell, uncertain about how long you'll be here. For the time being, all you can do is wait, so you decide to clear your mind and rest.<</md>>
[[Sleep|celdasleep]]
<<default>>\
<<md>>You wait in the cell without any activity for a couple of hours, with only your thoughts for company.<</md>>
[[Continue|cell]]
<</switch>>\
<<addhours 2>>
<<addmins 30>><<md>>You sleep in the cell; it's not very comfortable, but at least you can rest without anyone bothering you.<</md>>
[[Wake up|cell]]
<<if $cell gte 9 && $hoodvisit is 0>>\
<<goto "hoodvisit">>
<<addhours 3>>\
<<else>>\
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<addhours 9>>\
<<addmins 30>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $cyndisex = 0>>
<<set $sample = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<set $cell += 1>>
<<set $eatcell = 0>>
<<set $read = 0>>
<<set $cellshower = 0>>
<</if>>\
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<include "slp">>
<<set $CurAp = $MaxAP>><<if $Strength lte 14>>\
<<if $CurEnergy gte 40>>\
<<set $Strength += 1>> <<set $CurEnergy -= 40>><<set $Stamina -= 40>>\
<<md>>You can feel how the hardships of training provide you the health and stamina to better confront life's challenges.<</md>>
<<say $PjName>>I am gradually building up my strength.<</say>>
<<md>> You do push-ups for 1 hour. You increase <span style="color:#ed6d30"> strength +1 </span> <</md>>
<img src="img/trash/flex.gif" width="700"/>
[[Finish exercises|cell]]
<<addhours 1>>\
<<addmins 30>>\
<<set $sucio += 1>>\
<<set $training = 1>>\
<<elseif $CurEnergy lte 39>>\
<<say $PjName>>I'm too tired to exercise.<</say>>
[[Back|cell]]
<</if>>\
<</if>>\
<<if $Strength gte 15 && $Strength lte 25>>\
<<if $secondtrain gte 3>>\
<<if $CurEnergy gte 70>>\
<<md>>You finally succeed in increasing your strength further after several days of intensive training<</md>>
<img src="img/trash/flex.gif" width="700"/>
<<say $PjName>>Uhg... I'm exhausted.<</say>>
<<md>>You increase <span style="color:#ed6d30"> strength +1 </span> <</md>>
[[Finish exercises|cell]]
<<addhours 1>><<addmins 30>><<set $training = 1>>\
<<set $CurEnergy -= 70>><<set $Stamina -= 70>><<set $secondtrain = 0>>\ <<set $Strength += 1>>\
<<set $sucio += 3>>\
<<elseif $CurEnergy lte 69>>\
<<say $PjName>>I'm too tired to exercise.<</say>>
[[Back|cell]]
<</if>>\
<</if>>\
<<if $secondtrain lte 2 && $training is 0>>\
<<if $CurEnergy gte 20>>\
<<md>>You believe that your body has reached its maximum capacity for now, training here doesn't seem to require as much effort from you.<</md>>
<<say $PjName>>It's too easy for me now.<</say>>
<img src="img/trash/flex.gif" width="700"/>
[[Finish exercises|cell]]
<<set $CurEnergy -= 20>>\
<<set $Stamina -= 20>>\
<<set $secondtrain += 1>>\
<<set $sucio += 1>>\
<<addhours 1>>\
<<addmins 30>>\
<<set $training = 1>>\
<<elseif $CurEnergy lte 19>>\
<<say $PjName>>I'm too tired to exercise.<</say>>
[[Back|cell]]
<</if>>\
<</if>>\
<</if>>\
<<if $Strength gte 26>>\
<<md>>Exercising here will no longer increse your strength. At least it's a way to kill time<</md>>
[[Back|cell]]
<</if>>\
<<set $training = 1>>\<<switch visited()>>\
<<case 1>> <<set $celdabook = 1>><<set $readbook = 0>>\
<<md>>One of the guards is taking a walk around the cell area, so you take the opportunity to ask him for a book to read. The guard in his infinite "kindness", leaves for a moment and after a few minutes, he comes back and gives you a book... When you take the book, the guard walks away laughing out loud. So that makes you suspicious... You look at the book, apparently there is nothing strange in it... You open it and... The book does not open, some pages seem to stick together, you pull hard on the cover to both sides, finally the book opens... But you discover something terrible in it... The book is full of semen inside...<</md>>
<<say $PjName>>Gross! These policeofficers do not seem very professional.<</say>>
<<md>>You put the book on the bed so you can read the book...<</md>>
<<default>>\
<<md>>You read the book for a while with a reasonable distance from it and without touching those "white spots" inside it.<</md>>
<<if $readbook is 3>>\
<<say $PjName>>This book is horrible... It's about interpersonal relationships, although I suppose it might have some use...<</say>>
<<md>>Your <span style="color:#ff7600">charisma increases +1</span><</md>>
<<set $Charisma += 1>>\
<</if>>\
<<set $read = 1>> <<set $readbook += 1>> <<addmins 30>>\
<</switch>>\
[[Back|cell]]
<<addhours 2>>\
<<md>>You hear footsteps echoing down the cell corridor; someone is approaching you...<</md>>
<<talk "Continue">>
<<say $Chief>>Wow... But who do we have here? So, you're the one they're pinning this on, huh? Well... Hahaha, there always has to be a scapegoat.<</say>>
<<say $PjName>>You... You're the commissioner, aren't you? You know something, you know that...<</say>>
<<md>>The commissioner interrupts you before you can finish the sentence.<</md>>
<<say $Chief>>I know everything! Damn it! I'm in charge here. I know you're innocent, just as I know you'll be locked up for a while!<</say>>
<<say $PjName>>You're a scoundrel! You're working for John.<</say>>
<<say $Chief>>Hahaha! No! Not really. I just wanted to get a glimpse of the person who will pay the price. I don't think it's worth remembering your face.<</say>>
<<md>>The commissioner leaves the area, and it doesn't appear that he will return.<</md>>
[[Back|cell]]
<</talk>>
<<set $chiefvisit = 1>>\
<<addmins 40>><<set $Pol = {
Name: "Policeman",
img: "img/trash/pol-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<switch visited()>>\
<<case 1>>\
<<md>>You eat for a while, the food is not very good, a cold soup, a piece of stale bread and a ripe apple...<</md>>
<<say $PjName>>Yuck, the soup is lousy! and the bread seems to be made of plastic!<</say>>
<<say $Pol>>What's up, don't you like it? Hahaha...<</say>>
<<say $PjName>>This food sucks!<</say>>
<<say $Pol>>Maybe next time we'll feed you with semen. You are lucky that Noa is aware of you, otherwise you would have already been penetrated! Hahaha... Now shut up!<</say>>
<<md>>The police officer leaves and you have no choice but to shut up and endure the food<</md>>
<<default>>\
<<md>>Despite the risk, you're hungry so you eat the food they bring you without saying anything, just hoping those degenerates don't cum in your food first<</md>>
<</switch>>\
[[Back|cell]]
<<addmins 40>>
<<set $eatcell = 1>>
<<md>>You hear some footsteps down the cell corridor, someone is coming towards you...<</md>>
<<talk "Continue">>
<<say $Lender>>Hey... So you got caught, huh?<</say>>
<<say $PjName>>It's you... What the hell are you doing here? How did you get in?<</say>>
<<say $Lender>>Well I have my resources... Normally sexual of course, a couple of pretty sluts and the guard will thank me forever.<</say>>
<<say $PjName>>I understand... ahem... And what have you come here to do?<</say>>
<<say $Lender>>Not much... I came to collect your belongings from the guards... I think you had something too important to be here. Luckily they haven't investigated your belongings yet... They're not very professional. If you manage to get out of here, come see me. I'll give them back to you.<</say>>
<<say $PjName>>I guess that makes sense...<</say>>
<<say $Lender>>It seems that in this... police station... if you can call it that, all the apples are rotten, except one. A beautiful agent seems to be doing her best to find clues that will help get you out of here. Unfortunately it's just her. A nice fresh apple in a basket full of rotten apples. Do you know what to do in these cases?<</say>>
<<say $PjName>>What?<</say>>
<<say $Lender>>Well, you take out the fresh apple and throw the basket in the trash of course...<</say>>
<<say $PjName>>I think I got it.<</say>>
<<say $Lender>>Now without further delay I will leave this fetid place. Goodbye and good luck.<</say>>
<<say $PjName>>You could at least bail me out!<</say>>
<<say $Lender>>Oh... You'll manage, I'm sure.<</say>>
<<md>>The Lender leaves the place while waving goodbye<</md>>
<<say $PjName>>This guy, he's always such a jerk...<</say>>
[[Back|cell]]
<</talk>>
<<addmins 40>>
<<set $lendervisit = 1>><<md>>You hear a footstep down the cell corridor, someone is coming towards you...<</md>>
<<talk "Continue">>
<<md>>It's Noa, who comes to Talk to you<</md>>
<<say $Noa>>$PjName.Name, php...<</say>>
<<say $PjName>>Noa! How is the investigation going? I want to get out of here.<</say>>
<<if $comisdead is 0>>\
<<say $Noa>>$PjName.Name I have bad news... I haven't found any evidence on Richard's murder... Not even the murder weapon... I know you didn't do it. But everything indicates that they will not let you go free.<</say>>
<<if $noacell is 1>>\
<<say $PjName>>I'm innocent! And if I'm locked up here it's because you've locked me up!<</say>>
<<say $Noa>>I know... and I'm sorry, I'm so sorry, I'll get you out of here as soon as I can, I promise.<</say>>
<<say $PjName>>I hope you keep your word...<</say>>
<<else>>\
<<say $PjName>>And what am I supposed to do now...<</say>>
<<say $Noa>>Don't worry, I'll do my best to get you out of here as soon as possible.<</say>>
<<say $PjName>>I hope to get out of here soon...<</say>>
<</if>>\
<<md>>Noa leaves the room with the promise to free you soon<</md>>
[[Back|cell]]
<<else>>\
<<if $robar is 0>>\
<<say $Noa>>$PjName.Name, I've come to get you out of here.<</say>>
<<say $PjName>>Have you discovered something?<</say>>
<<say $Noa>>All I know is that you're innocent... I'm sorry I doubted you.<</say>>
<<say $PjName>>Well... at least you set me free.<</say>>
<<md>>Noa opens the cell door and lets you go<</md>>
<<say $Noa>>I'll keep investigating... I promise I'll do something useful. I'll find you when I know something. Now you better get out of here before someone asks questions.<</say>>
<<md>>Noa walks you out of the police station<</md>>
[[Continue|free]]
<</if>>\
<<if $robar is 1 && $joyas is 1>>\
<<say $Noa>>$PjName.Name came to free you, but there were complications... Well, we found some jewelry that was stolen along with your belongings... So it's impossible for him to free you. Why did you steal them?<</say>>
<<say $PjName>>Php... Yes, I did. I'm sorry, I...let's just say they were in plain sight and I just grabbed the jewels without thinking.<</say>>
<<say $Noa>>So they admit you stole them, I appreciate your sincerity, but you've let me down a bit...<</say>>
<<say $PjName>>Come on... I'm sorry, I shouldn't have.<</say>>
<<say $Noa>>I'm sorry too, because of that I can't release you today. Hopefully this will change over time. The jewelry will be returned to its owner. I must go now, see you later $PjName.Name<</say>>
<<md>>Due to the theft of a few jewels you have not been able to get out of jail yet. Now the jewels have been returned to their owner. Your <span style="color:#ef3b3b">reputation decreases 50 </span><</md>>
<<set $joyas = 0>>\
<<set $ladron = 1>>\
<<set $CurRep -= 50>>\
<<set $joya = 0>>\
[[Back|cell]]
<</if>>\
<</if>>\
<</talk>>
<<set $noavisit = 1>><<switch visited()>>\
<<case 1>>\
<<md>>You take a long, revitalizing shower, wondering if you'll be stuck here forever... Getting rid of the dirt makes you look more civilized and relaxes your mind, it helps take away the stress of being stuck in a cell. Thinking that normally you should have already left, even if it was to go to court... Suddenly a kind of feminine laughter followed by clicks by someone's tongue. You don't pay much attention to it and you leave the showers and walk towards your cell<</md>>
<img src="img/trash/shower2.gif" width="500"/>
[[Cell|cell]]
<<case 2>>\
<<md>>You take a long and refreshing shower, you concentrate on your thoughts, on whether you will be able to get out of here soon... You finish the shower looking like new and with a little less stress. Flowing water on the head always feels good. At that moment you hear sounds of giggling coming from the room, but you don't see anyone... This time you hear someone say... "Come here, handsome" "Bring me your dick". At that moment you realize that there is a hole in the wall with a mouth on the other side!<</md>>
<img src="img/trash/shower2.gif" width="500"/>
<<talk "Continue">>
<img src="img/trash/boca.gif" width="700"/>
<<md>>The person whose mouth it is keeps calling you to bring your cock closer to the hole<</md>>
[[Insert cock in the hole|cellhole]]
[[Go to cell|cell]]
<</talk>>
<<default>>\
<<md>>Taking a refreshing shower always revitalizes as well as cleanses the body<</md>>
<img src="img/trash/shower2.gif" width="500"/>
<<say $PjName>>It always feels good... I wonder if there is someone on the other side of hole...<</say>>
<<talk "See the hole">>
<<set $hole = random(2)>>\
<<if $hole is 0>>\
<<md>>You look into the hole but it seems that this time there is no one in the hole<</md>>
<<else>>\
<<md>>You look into the hole and see that there is a mouth in it waiting for a cock<</md>>
<img src="img/trash/boca.gif" width="700"/>
[[Insert cock in the hole|cellhole]]
<</if>>\
<</talk>>
[[Go to cell|cell]]
<</switch>>
<<addmins 30>>
<<set $cellshower = 1>>\
<<set $sucio = 0>><<set $Hole = random(3)>>\
<<if $Hole is 0>>\
<<md>>You insert the dick in the hole and a milf sucks you until your balls are empty.<</md>>
<img src="img/trash/hole5.gif" width="700"/>
<</if>>\
<<if $Hole is 1>>\
<<md>>You insert the dick in the hole. The woman is surprised, but quickly begins to suck.<</md>>
<img src="img/trash/hole1.gif" width="700"/>
<<md>>The woman sucks you until you finally explode in her face.<</md>>
<img src="img/trash/hole2.gif" width="700"/>
<<md>>She lets go of your cock after extracting every last drop, no matter how small, and you are free to go, leaving the woman licking her lips like a kitten.<</md>>
<</if>>\
<<if $Hole is 2>>\
<<md>>You insert the dick in the hole. The woman grabs your dick and bangs her face and mouth with it.<</md>>
<img src="img/trash/hole3.gif" width="700"/>
<<md>>She sucks you fast and hard until you're happy.<</md>>
<img src="img/trash/hole4.gif" width="700"/>
<<md>>Finally she releases your cock to set you free.<</md>>
<</if>>\
<<if $Hole is 3>>\
<<md>>You insert the dick in the hole and a woman quickly puts it in her mouth, a few drops even spill on the ground...<</md>>
<img src="img/trash/hole6.gif" width="700"/>
<</if>>\
[[Back to cell|cell]]
<<addhours 1>><<md>>You hear some footsteps down the cell corridor, someone is coming towards you...<</md>>
<<talk "Continue">>
<<md>>It's Jennifer, your ex-girlfriend.<</md>>
<img src="img/jennifer/jen.png" width="700" style="
border: none;"/>
<<say $Jennifer>>$PjName.Name! I finally found you, I've been looking for you for a long time, you don't know how glad I am to see you...<</say>>
<<say $PjName>>Jen..? what the hell are you doing here?<</say>>
<<say $Jennifer>>I guess you're not happy to see me... after all, the last time we saw each other, well...<</say>>
<<say $PjName>>Yes! I caught you fucking someone else!<</say>>
<<say $Jennifer>>I know you hate me, but I had my reasons... I just want you to know that I still love you...<</say>>
<<say $PjName>>Hahaha... That's a fucking lie.<</say>>
<<say $Jennifer>>No! Anyway, me php...<</say>>
<<say $PjName>>Forget it. How did you find me?<</say>>
<<say $Jennifer>>You were on the news... I couldn't believe it, but it was you! And they accused you of murder, the town also came out, that's how I knew you were here. But before that I was looking for you everywhere. I even went to see your parents! They didn't know anything about you...<</say>>
<<say $PjName>>So that's when you fucked my father right?<</say>>
<<say $Jennifer>>No! Look... I know you're hurt and you don't want to see me, but I've rented a house in town. I'll give you the address, we can talk if you want...<</say>>
<<say $PjName>>Hmm... Well I'm afraid it's going to be impossible, I'm locked up here...<</say>>
<<say $Jennifer>>I know. I tried to post your bail, but you don't have one... Anyway I know you're innocent and I know you'll get out of here...<</say>>
<<md>>Suddenly a guard appears and tells Jennifer that her visiting time is over while motioning for her to leave the room.<</md>>
<<say $Jennifer>>I have to go, $PjName.Name... Hope to see you soon.<</say>>
<<md>>Jennifer leaves the place. Her visit leaves a bittersweet taste in your mouth.<</md>>
<<say $PjName>>Why did she have to come... damn Jen... I'm sure everything will become more complicated now... More than it already is, ahem...<</say>>
[[Back|cell]]
<</talk>>
<<addmins 30>>
<<set $jenvisit = 1>>
<<set $jentalk = 0>>
<<set $jennifermeet = 1>><<md>>Upon entering the Lender's lair, the Lender speaks to you immediately, as if he was waiting for you.<</md>>
<<say $Lender>>Who do we have here? I knew you'd be out soon.<</say>>
<<say $PjName>>I have come to collect my things.<</say>>
<<say $Lender>>Of course, here you have them. Don't worry, I haven't touched anything, I just took them to...<</say>>
<<say $PjName>>Yes, I know... To protect the gems. Alright.<</say>>
<<md>>Your things have been returned to you.<</md>>
<<say $Lender>>Well... A horror to see you. But I'll be here if you decide to come back...<</say>>
[[Exit|Factorydistrict]]
<<set $inventory = 0>>
<<set $lendervisit = 2>>
<<if $jentalk isnot 1>>\
<<goto "jenntalk">>
<<else>>\
[[Talk to Jennifer|jenntalk1]]
<</if>>\
<<if $jenroom isnot 1>>\
[[Jennifer's room|jendoom]]
<<else>>\
[[Jennifer's room|jenroom]]
<</if>>\
[[Exit|St3]]
<<addmins 5>>
<<if $jentalk gte 1 && $jenthink isnot 1>>
<<goto "jenthink">>
<</if>><<md>>You are sleeping placidly, as much as you can in a cell, but a loud noise suddenly wakes you up in the middle of the night. Before you is a hooded figure, your mind gets flooded with the terror resulting from your most primitive instincts of survival, then however the anger takes control.<</md>>
<<say $PjName>>What the fuck! If you've come to kill me I won't make it easy for you!<</say>>
<<talk "Continue">>
<<say $Hood>>Shhhhh...!<</say>>
<img src="img/trash/hoodvisit.jpg" width="600"/>
<<md>>The figure, however, makes a gesture with his finger covering his mouth, telling you that he wants silence, then for a while he stares without saying anything, as if he were analyzing you. After a brief pause you can't help but start talking, but this time instinctively you do it in a lower tone of voice.<</md>>
<<say $PjName>>What do you want? Have you come to kill me, hellspawn?<</say>>
<<say $Hood>>I'm not here to hurt you...<</say>>
<<md>>You hear the hooded man speak... or hooded woman, because upon hearing his voice you immediately realize that it is a woman.<</md>>
<<say $PjName>>And why the hell are you here, demon?<</say>>
<<say $Hood>>I'm not a demon, I'd appreciate it if you would stop referring to me as such... I came to see what you were like. I wanted to see who was foiling the plans of the "master".<</say>>
<<say $PjName>>Master? You are another crazy person like John?<</say>>
<<say $Hood>>Php... I don't have time for this nonsense... I'm just going to tell you that I'm going to set you free. You will be free tomorrow. I expect a lot from you. At some point we will see each other again... now go back tosleep.<</say>>
<<say $PjName>>But..!<</say>>
<<md>>It's useless, as fast as it appeared, the hooded woman vanished out of the room the same even before you could finish your sentence. You have no choice so you go back to sleep like she said.<</md>>
[[Sleep|celdasleep1]]
<</talk>>
<<set $hoodvisit = 1>>
<<addmins 40>>
<<md>>You have a little trouble sleeping, but finally you fall sleep and wake up the next day<</md>>
[[Wake up|cell2]]
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<addhours 7>>\
<<addmins 30>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $cyndisex = 0>>
<<set $sample = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<set $cell += 1>>
<<set $eatcell = 0>>
<<set $read = 0>>
<<set $cellshower = 0>><<md>>You wake up, and you spend some time thinking about your meeting from last night, and if the hooded woman was telling the truth about freeing you. You wonder who she was and if you will see her again. Finally you can't help but think about her pussy, if it will be tight or will it be baggy, it will be hairy or shaved, then distrust arises in your mind.<</md>>
<<say $PjName>>I don't trust that hooded girl...<</say>>
<<talk "Continue">>
<<md>>An hour later, you hear someone approaching your cell. It's Noa.<</md>>
<<say $PjName>>Hi again, Noa.<</say>>
<<say $Noa>>Hello $PjName.Name. I am here to let you know you're free. We've found the murder weapon and analyzed it, your prints aren't on the gun, so there's no evidence to keep you locked up here. I am so glad!<</say>>
<<say $PjName>>So, she has kept her word...<</say>>
<<say $Noa>>She? What are you taking about?<</say>>
<<say $PjName>>It's nothing.<</say>>
<<say $Noa>>Anyway, I'll walk you out.<</say>>
<<md>>Noa opens the cell and you come out as a free and innocent man.<</md>>
[[Contionue|free]]
<<addhours 1>>\
<</talk>><<if $comisdead is 1>>\
<<md>>Noa accompanies you through the police station, no agent says anything or speaks to you. You finally arrive at the police station reception.<</md>>
<<else>>\
<<md>>Noa accompanies you through the police station, no agent says anything or talks to you, there's no police officer present. Finally you arrive at the reception of the police station.<</md>>
<</if>>\
<<if $lendervisit is 0>>\
<<say $Noa>>Here are your belongings.<</say>>
<<say $PjName>>Thanks.<</say>>
<<md>>Noa returns your backpack with your possessions and you leave the police station.<</md>>
<<set $inventory = 0>>\
<<else>>\
<<say $Noa>>By the way I have not been able to find your belongings, it seems that someone took them. I am sorry.<</say>>
<<say $PjName>>Do not worry about it.<</say>>
<</if>>\
<<if $noacell is 0>>\
<<say $Noa>>You are free now, I wish you good luck...<</say>>
[[Exit|St2]]
<<else>>\
<<say $Noa>> And I hope you are not mad at me. I know I made a mistake by locking you up, but I just had to do my job and...<</say>>
<<talk "I Know">>
<<say $PjName>>I know, I know you were just doing your job Noa, I don't hold any grudge against you.<</say>>
<<say $Noa>>Thank you for being so understanding, I won't forget it. I wish you the best $PjName.Name.<</say>>
<<set $CurNoalove += 10>>\
<<md>> You get <span style="color:#ff33d6">+ 10 love</span> with Noa. You are free now.<</md>>
[[Exit|St2]]
<</talk>>
<<talk "You made a mistake">>
<<say $PjName>>I know, I know you made a mistake. I hope you don't make the same mistake again.<</say>>
<<say $Noa>>I'm sorry... You're free now, I wish you good luck $PjName.Name.<</say>>
<<md>>You are free now.<</md>>
[[Exit|St2]]
<</talk>>
<</if>>\
<<addmins 10>>
<<set $free = 1>>
<<if $Tq lte 3>>
<<set $Tq = 4>>
<</if>>
<<set $rcd = 1>>Quitar flechas de alante y atras
abbr .title-abbr,.join a:after,#menu ul:empty,.prev-arrow,.prev-arrow:hover,.next-arrow,.next-arrow:hover,
#ui-bar-history,#ui-bar-toggle{
display:none}
<<if $play gte 1>>
<b>Skills</b>
<table class="skills-table">
<tr>
<td class="skill-name">Strength</td>
<td class="skill-level">$Strength</td>
</tr>
<tr>
<td class="skill-name">Perception</td>
<td class="skill-level">$Perception</td>
</tr>
<tr>
<td class="skill-name">Agility</td>
<td class="skill-level">$Agility</td>
</tr>\
<tr>\
<td class="skill-name1">Endurence</td>\
<td class="skill-level3">$Endurence</td>\
</tr>\
<tr>\
<td class="skill-name1">Charisma</td>\
<td class="skill-level3">$Charisma</td>\
</tr>\
<tr>\
</tr>\
</table>
<</if>>\
<<include "Followers">>\[img[img/discord.png]]data:image/png;base64,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data:image/png;base64,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<div id="mansion-title">
<img src="img/tittle.png" alt="The Mansion">
</div><<md>>The main entrance of the village hospital<</md>>
[[Enter hospital|hospital]]
<<if $Mchapter is 0>>\
[[Back|Towncenter]]
<<else>>\
[[Back|Tc1]]
<</if>>
<<addmins 5>>
<<if $sophiawalk is 1>>\
<<goto "nohospital">>
<</if>>\<<switch visited()>>\
<<case 1>>\
<<script>>
Dialog.setup('Hospital');
Dialog.wiki('Every time you lose a fight you will wake up in the hospital.');
Dialog.open();
<</script>>\
<</switch>>\
<<md>>The first floor of the hospital. The hospital is open 24 hours a day and there are always people sitting in chairs in front of the doctor's door waiting for their appointment<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>I'm sure there are good views in the gynecologist's office, mmm...<</say>>
<</switch>>\
[[Consultation room|consulta]]
[[Second floor|hospital1]]
[[Exit|Hospital]]
<<addmins 5>><<if isDateBetween($gameDate, '08:00', '18:30')>>\
[[Room 205|room205]]
<<else>>\
<<talk "Room 205" 1 $noenter "The room is occupied by patients, it is better not to disturb">><<goto "hospital1">><</talk>>
<</if>>\
[[Third floor|hospital2]]
[[First floor|hospital]]
[[Leave hospital|Hospital]]
<<addmins 5>><<md>>A typical hospital room with two beds, patients must share it with no privacy<</md>>
[[Exit|hospital1]][[Operating room|Oproom]]
[[Room 501|room501]]
[[Second floor|hospital1]]
[[First floor|hospital]]
[[Leave hospital|Hospital]]
<<addmins 5>><<md>>A somewhat unusual hospital room, there is only one bed and it has a nice view<</md>>
<<if $Corruptquest gte 1 && $dildohospital is 0>>\
<<md>>Upon entering the room your eyes are fixed on an object that is totally out of tune with the room, a dildo.<</md>>
[[Take dildo|dildohsp]]
<</if>>\
[[Exit|hospital2]]<<switch visited()>>\
<<case 1>>\
<<md>>You wake up in the hospital, you don't know how you got here, but you don't consider it relevant, luckily the beating they gave you wasn't enough to finish you off and due to the treatment they gave you, you feel better.<</md>>
<<default>>\
<<md>>You wake up in the hospital bed, you have been able to rest well and you are like new<</md>>
<</switch>>
<<if $Rosedate gte 2 && $date3 gte 2 && isDateBetween($gameDate, '08:00', '13:30')>>\
[[Get up|roseblow]]
<<else>>\
[[Get up|room205]]
<</if>>\
<<addhours 8>>\
<<set $drunkjess = 0>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $robo -= 1>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisex = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $riverwalk = 0>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $CurLife = $MaxLife / 2>>
<<set $CurAp = $MaxAP>><<if isDateBetween($gameDate, '12:00', '16:30')>>\
<<goto "operation">>\
<</if>>\
[[Back|hospital2]]<<md>>You approach the operating room, just at this moment you hear people talking inside. It seems that the doctors and nurses are at work at the moment, it is important that the doctors can carry out their work without being disturbed, I don't think they find it funny but above all the patient, after all, who would like a stranger come in when you are being operated on?<</md>>
[[Exit|hospital2]]<<if isDateBetween($gameDate, '07:00', '22:30')>>\
<<md>>This is a consultation room of the hospital<</md>>
<<switch visited()>>\
<<case 1>>\
<<set $CurRoselove += 5>>\
<<md>>As soon as I took a step towards the consultation, a woman looks at you with indignation first, and then with a look of superiority, she speaks rudely to you<</md>>
<img src="img/rose/rose.jpg" width="600"/>
<<say $Rose>>Where do you think you are going? You need to have an appointment to make a consultation. Oh... You're one of those cheeky people who sneaks into all the queues, right?<</say>>
<<say $PjName>>No, I'm not one of those guys, sorry for my audacity to walk in without an appointment.<</say>>
<<say $Rose>>At least you apologize... It's okay, nothing's wrong. But you should make an appointment. I wouldn't mind checking out your muscular body that you have...<</say>>
<<say $PjName>>Ahem... Okay, make an appointment next time.<</say>>
<<say $Rose>>By the way... I'm a doctor here, my name is Rose, Rose Sinclair. And you..?<</say>>
<<say $PjName>>I'm $PjName.Name, nice to meet you.<</say>>
<<say $Rose>>My pleasure. Now if you'll excuse me I have work...<</say>>
<<md>>The woman sits at the desk and continues with her work, more than a doctor she looks like an office worker. Despite his rudeness it seems that he liked you<</md>>
<div class="lovelove"><div id="imgrose"></div><div id="horizontalRoselovebarbkg" class="Roselovebarbkg"><div id="horizontalRoselovebar" class="Roselovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Roselove(State.variables.CurRoselove, State.variables.MaxRoselove,
"horizontalRoselovebar", true, ev.content);
});<</script>>
<<set $consultaprice = 0>>\
<<default>>\
<<if isDateBetween($gameDate, '09:00', '13:30') && $Rosedate isnot 1 || $Rosedate gte 2 || $date3 isnot 1>>\
[[Talk to Rose|Rosetalk]]
<<if $Corruptquest gte 1 && $enovel is 2>>\
[[Take erotic novel|enovel2]]
<</if>>\
<</if>>\
<</switch>>\
[[Back|hospital]]
<<if $Rosefuck3 is 1 && $paintalkrose isnot 1>>\
<<goto "paintalkrose">>
<</if>>\
<<set $rosemeet = 1>>
<<else>>\
<<goto "consultacerrada">>
<</if>>\<img src="img/rose/rose.jpg" width="600"/>
<<if $Rosedate gte 1>>\
<<say $Rose>>Hello $PjName.Name. It's a pleasure to see you here.<</say>>
<<else>>\
<<say $Rose>>And good? Do you want something?<</say>>
<</if>>\
<<if $CurLife isnot $MaxLife>>\
[[I need medical treatment|Tratamientomedico]]
<</if>>\
<<if $rosetalk gte 3 && $date1 is 0>>\
[[Ask for a date|date rose]]
<</if>>\
<<if $date2 is 0>>\
[[Propose date|Daterose1]]
<</if>>\
<<if $date2 is 3 && $date3 is 1>>\
[[Another date|Daterose3]]
<</if>>\
<<if $date4 is 2>>\
[[Date in the beach|date3b]]
<</if>>\
[[Back|hospital]]
<<if $sucio gte 7>>
<<goto "notalkrose">>
<</if>>
<<set $rosetalk += 1>>
<<if $Rosedate gte 2 && $date isnot 3>>\
<<set $date += 1>>\
<</if>>
<<if $date2 is 2>>
<<goto "Daterose2">>
<</if>>\
<<if isDateBetween($gameDate, '09:00', '18:30')>>
<<if $date4 is 1>>
<<goto "date4">>
<</if>><</if>><<say $Sophia>>Hospitals make me nauseous, can we go?<</say>>
<<say $PjName>>Alright.<</say>>
[[Back|Towncenter]]<<say $PjName>>Have you found something you like?<</say>>
<<say $Sophia>>Hmm... not really... Why do I have to buy a size XL just because I have big boobs? I do not like that.<</say>>
[[Back|clstore]]<<md>>Upon reaching the room, the bellman escorts you to the door and departs without expecting a tip. You, somewhat taken aback yet simultaneously pleased, enter the room.<</md>>
<<say $PjName>>This suits me much better. Such luxury! Wait... what is that?<</say>>
<<md>>On the table, you notice a backpack that appears to be overflowing with items. Curious, you approach, hoping that it isn't anything hazardous.<</md>>
<<talk "Take backpack">>
<<md>>You pick up the backpack and peer inside, discovering a substantial amount of money along with a few empty bottles. Additionally, you notice a relatively large wrapper emitting a distinct aroma...<</md>>
<<say $PjName>>Incredible! I'm wealthy! And I've got plenty of weed and empty cans. Awesome! Despite feeling quite tired, I should go to bed; perhaps all of this is just a dream... Alongside these items, you come across a note with a few concise words written on it: Now that your talents have reemerged, women adore you the most.<</say>>
[[Sleep|cheatsleep]]
<<set $Money += 1000000>>
<<set $Strength = 18>>\
<<set $Perception = 18>>\
<<set $Agility = 18>>\
<<set $Charisma = 10>>\
<<set $CurNalove += 80>>\
<<set $CurSalove += 80>>\
<<set $CurAlove += 80>>\
<<set $CurLilove += 80>>\
<<set $CurNoalove += 80>>\
<<set $CurEmlove += 20>>\
<<set $CurElove += 20>>\
<<set $CurSolove += 80>>\
<<set $CurSklove += 80>>\
<<set $stats = 1>>\
<<set $Weed += 25>>\
<<set $Emptybottle += 30>>\
<<set $strangemushrooms += 20>>\
<<script>>
Dialog.setup('Cheats');
Dialog.wiki('By going through this path, you'll earn skill points and build stronger connections with the girls, reducing the game's grind and gaining money as well. Additionally, you've acquired several grams of weed and some empty bottles.');
Dialog.open();
<</script>>
<</talk>>
<<set $jessmeet = 2>>\<<md>>You sleep soundly in what appears to be one of the most luxurious beds in the world.<</md>>
[[Wake up|upcheat]]
<<set $CurEnergy = $MaxEnergy>>
<<set $Stamina = $MaxEnergy>>
<<addhours 8>><<md>>Little by little you wake up, you feel a little dizzy and nauseous along with a little headache, but luckily they quickly disappear and you start to feel fine. Immediately you notice that you are in a different bed, you open your eyes and what only seemed to you a meaningless perception takes shape in reality when you contemplate the walls that surround you and the ceiling of the room. You are not in the hotel<</md>>
<<say $PjName>>What the hell? where I am? Who is she?<</say>>
<<talk "Continue">>
<<md>>You notice that there is a woman next to you in bed whom you do not recognize, and she is naked from the waist down. This leads you to think that you may have had a sexual encounter with her.<</md>>
<img src="img/jessica/a.jpg" width="600"/>
<<md>>The unknown woman is still asleep. You contemplate waking her up, although it feels almost sacrilegious to rouse this angelic figure from her peaceful slumber. Curiosity and a sense of unease about the situation drive you, and you decide to proceed with waking her up.<</md>>
<<say $Jessica>>Hmm... Ahh... I slept nicely...<</say>>
<img src="img/jessica/b.jpg" width="600"/>
<<md>>The woman gradually awakens and gazes at you with a tender expression.<</md>>
<<say $PjName>>Who are you? What happened last night?<</say>>
<<say $Jessica>>What do you say? Don't you remember anything?<</say>>
<<say $PjName>>Nope...<</say>>
<img src="img/jessica/c.jpg" width="500"/>
<<md>>The unfamiliar woman glances at the clock and, with a distressed expression, hurriedly starts getting dressed.<</md>>
<<say $Jessica>>What time it is! I should go...<</say>>
<<say $PjName>>But who are you? What's your name?<</say>>
<<say $Jessica>>Listen... Last night you told me you loved me, that I was your light in the darkness, that you'd never leave me, and now you're saying you don't remember anything? This is very uncomfortable. I need to leave...<</say>>
<<md>>The unfamiliar woman goes to the door, opens it, and leaves somewhat distraught. Just then, Richard walks through the door.<</md>>
<<say $Richard>>Hey, buddy. I see you're awake. Seems like last night went well for you, huh?<</say>>
<<say $PjName>>I don't know what happened last night... The last thing I remember is going to bed in a hotel!<</say>>
<<say $Richard>>Ops... I guess you consumed some creepy substance...<</say>>
<<say $PjName>>I didn't consume anything!<</say>>
<<say $Richard>>Anyway, I'm not judging you. Well, welcome to my humble mansion. Just gather yourself and when you're ready, come talk to me. I need to ask you a favor.<</say>>
[[Continue|upcheat1]]
<</talk>>
<<md>>For a few minutes, you try to recall what happened last night, but you can't. So, despite the frustration, you decide to gather yourself and turn the page. You need to carry on with your life, although the thought that you might cross paths again with that mysterious lady brightens your spirits a bit.<</md>>
<<say $PjName>>Well, I don't know how I ended up here, but since I am here, I'm going to find out what Richard wants...<</say>>
[[Continue|Guestroom]]
<<addmins 10>><<md>>You run on the sand of the beach to train your agility, as Isabella taught you, increasing your <span style="color:#ed6d30">agility +1</span><</md>>
<<say $PjName>>This place is perfect for a workout.<</say>>
<<set $Randomwoman = random (2)>>\
<<if $Randomwoman is 0>>\
<<md>>Today there are several women running naked around here<</md>>
<img src="img/trash/guarrillas.gif" width="600"/>
<<elseif $Randomwoman is 1>>\
<<md>>You see a hairy pussy excercising<</md>>
<img src="img/trash/peludo.gif" width="600"/>
<<elseif $Randomwoman is 2>>\
<</if>>\
[[Back|Beachnight]]
<<set $Agility += 1>>
<<set $isatraining = 1>>\
<<addhours 2>>\
<<set $CurEnergy -= 30>>\
<<set $Stamina -= 30>>\
<<set $sucio += 2>><img src="img/nancy/nancy1.jpg" width="400"/>
<<say $PjName>>Hello, I'm $PjName.Name.<</say>>
<<say $Nancy>>Glad to meet you, $PjName.Name. I'm the chef. My name is Nancy.<</say>>
<<say $PjName>> It's a pleasure to find you here.<</say>>
<<say $Nancy>> Thanks. Can you want to bring me some ingredients to make cocktails?<</say>>
<<set $Nancymeet = 1>>\
<<talk "Ask for cocktails">>
<<set $Recipeslist to true>>\
<<say $PjName>> What do you need to make a cocktail? <</say>>
<<say $Nancy>> You could go to the store or the pub and buy two ice, a vodka and a tonic to make a Highball. Once you bring all the ingredients I'll be able to make you a cocktail and probably receive a tip from you too.<</say>>
<<say $PjName>> Okay, I'll bring it to you. <</say>>
<<say $Nancy>> Here's the recipe with list of ingredients for the cocktails in case you forget. <</say>>
<<md>> You receive a cocktail recipe<</md>>
<<say $PjName>> Thank you, Nancy. <</say>>
<<set $nancyquest1 = 1>>\
<</talk>>
[[Back|Kitchen]]
<<set $Rq = 5>><<switch visited()>>\
<<case 1>>\
<<md>>The railcar is ready to be used<</md>>
<<default>>\
<<md>>Here is the railcar<</md>>
<</switch>>\
<img src="img/trash/railcar.jpg" width="500"/>
<<if $CurEnergy gte 50>>\
[[Use railcar|viatren]]
<<else>>\
<<md>>To use the railcar you need to be rested<</md>>
<</if>>\
[[Back|Ts1]]
<<if $jenvisit is 0>>\
<<goto "jentalk">>\
<</if>>
<<if $johnlost is 0>>
<<goto "norail">>
<</if>>
<<addmins 5>><<md>>Before you have time to continue, a woman walks up quickly and starts talking to you<</md>>
<<talk "Continue">>
<img src="img/jennifer/jen.png" width="700" style="
border: none;"/>
<<say $PjName>>Jennifer..! It's you! what are you doing here?<</say>>
<<say $Jennifer>>$PjName.Name, I finally found you! I'm here to Talk to you, I know that the last time we saw each other we ended up very badly... but, but I couldn't leave things like that, I had to explain to you that there was a reason why everything happened and I...<</say>>
<<say $PjName>>Enough! Now I don't want to hear it, I have something important to do.<</say>>
<<say $Jennifer>>Alright. I know you're angry and you're right... I guess now it's enough that you know I want to Talk to you. I have a flat on the outskirts of town. Please, when you're ready, come Talk to me... I hope you'll come. Goodbye $PjName.Name, I won't bother you anymore.<</say>>
<<md>>You have unlocked Jennifer's apartment<</md>>
[[Back|Ts1]]
<</talk>>
<<set $jenvisit = 2>>
<<set $jentalk = 0>><<md>>You knock on the door and Jennifer opens it right away, she is somewhat surprised by your visit and her face seems to be grateful, she gestures for you to make yourself comfortable and starts talking to you<</md>>
<img src="img/jennifer/jen.jpg" width="500"/>
<<say $Jennifer>>$PjName.Name, You've come!<</say>>
<<say $PjName>>I'm willing to hear your apology Jennifer...<</say>>
<<say $Jennifer>>Apologies? Yes, I apologize. But you should too! You think I don't know what you've been doing around here? It hasn't been very difficult, you know? Find out that you've been fucking with more than one, like a wild horse...<</say>>
<<say $PjName>>Well, well... are we here to talk about me?<</say>>
<<say $Jennifer>>Php... Yes and no...<</say>>
<<say $PjName>>What do you mean?<</say>>
<<say $Jennifer>>I... I want you to know why I cheated on you with another man.<</say>>
<<say $PjName>>Ohh... well no need, I think I should go.<</say>>
<<say $Jennifer>>Wait, listen to me please, I need to tell you.<</say>>
<<md>>Before you say anything Jennifer keep talking<</md>>
<<say $Jennifer>>I had to fuck that guy, because your life depended on it... I received a call and they told me that they were going to kill you, but that I could save you if I slept with a man who was going to come to my house. They showed me evidence of being spied on at work and it seemed serious, that's all I know.<</say>>
<<say $PjName>>Hmm... sounds like fantasy...<</say>>
<<say $Jennifer>>It's the truth... I know things won't be the same as before, but I don't care. I just want you to know that my door is open if you need a place to sleep.<</say>>
<<talk "Bullshit">>
<<say $PjName>>They are bullshit! Don't think I'm going to believe you. If it were true, why didn't you tell me before? No. Our thing is over.<</say>>
<<md>>Due to your response, Jennifer's eyes brimmed with tears, their shimmering trails tracing a delicate path down her flushed cheeks<</md>>
<<say $Jennifer>>Snif... I know it's hard to believe, but think about what I've told you.<</say>>
<<set $JNO = 1>>\
[[Exit|St3]]
<</talk>>
<<talk "I belive you">>
<<say $PjName>>Okay, let's say I believe you... Still what do you expect to happen now? That we forgive you without further ado and get back together? I do not think so..<</say>>
<<say $Jennifer>>I know that... But it's enough for me if you believe me for now... Maybe...<</say>>
<<md>>Jennifer looks at you for a few seconds in silence without finishing her sentence. You look at her strangely... Finally she averts her gaze to the ground and speaks again, but ending the conversation<</md>>
<<say $Jennifer>>It will be better to leave it for today, I'll be here...<</say>>
<<set $JSI = 1>>\
[[Exit|St3]]
<</talk>>
<<set $jentalk = 1>><<md>>>You get a dildo<</md>>
<<say $PjName>>Who leaves a dildo in a hospital?<</say>>
[[Exit|hospital2]]
<<set $dildo += 1>>
<<set $dildohospital = 1>><img src="img/jennifer/jen.jpg" width="500"/>
<<say $Jennifer>>Hi $PjName.Name.<</say>>
<<say $PjName>>Hi Jennifer.<</say>>
<<if $elsarapto gte 1 && $jentalk1 isnot 1>>\
<<say $Jennifer>>Do you have a moment? I would like to Talk to you.<</say>>
[[Listen Jennifer|jenntalk2]]
<</if>>\
<<if $jentalk1 is 1 && $bluepotion gte 1 && $bluejen isnot 1>>\
[[Give blue concotion|jenpotion]]
<</if>>\
[[Back|Jenhouse]]
[[Back|Jenhouse]]
<<if $bluejen is 1 && $seerobe isnot 1>>
<<goto "seerobe">>
<</if>><<if $apointment isnot 1>>\
<<md>>You approach your hand towards the erotic magazine but just before touching it Rose speaks to you angrily<</md>>
<<say $Rose>>What do you do? That's mine.<</say>>
<<say $PjName>>Oh I'm sorry.<</say>>
<<else>>\
<<md>>Make your hand to take the magazine and Rose talks to you<</md>>
<<say $Rose>>I hope you enjoy it. He he...<</say>>
<<say $PjName>>Thank you Rose...<</say>>
<<md>>You get an <span style="color:#ff5cde">erotic novel</span><</md>>
<<set $enovel = 3>>\
<<set $eroticnovel += 1>>\
<</if>>\
[[Back|consulta]]
<<say $PjName>><</say>>
<<say $Sophia>><</say>>
<<md>><</md>>
[[Back|Apartmentsophia]]
<<set $fabhomuncul = 1>>
<<set $homunculo = 2>><<say $Sophia>><</say>>
<<md>><</md>>
<<set $fabhomucul = 0>>
<<set $homunculi = 1>>
[[Back|Apartmentsophia]]<<md>>Everything is going according to plan, you have found the Lender's file and no one has come to the file room, it's time to get out of here<</md>>
[[Continue|exitarchive1]]
<<addmins 10>><<md>>You get ready to ride in the railcar, but when everything is prepared and ready for you to continue, you feel a strange sensation as if there is something left to do<</md>>
<<say $PjName>>I'm sure I left something out... I should check the mansion before I go.<</say>>
[[Back|Ts1]]<<md>>You get on the railcar and you start to move the lever, it starts to move, it just takes effort to make it move and you start to make it go faster until you pick up a decent speed and it finally seems that you can get somewhere. After a few hours moving the lever you begin to notice the tiredness and sweat running down your forehead<</md>>
<img src="img/trash/railuse.jpg" width="500"/>
<<md>>The train track is long and seems abandoned to its fate, although it is still passable. You pass by a forest where you can hear the occasional animal from time to time. A deer comes out of the woods and crosses the railway causing you to almost run over it, but you manage to slow down just enough for the deer to cross without being hit. <</md>>
<<talk "Continue">>
<<md>>Finally you manage to see what seems to be your folly, a town that from afar seems to be well preserved although it looks old and behind several houses you can see a castle on a lonely little hill. As you get closer you realize that it is older than you thought, many of the houses are made of wood with painted brick tiles, most of the streets are cobbled and too narrow for a car to pass through, despite this the place seems picturesque and well preserved. You take a break from cranking when you finally look toward the train track and see that you're about to reach the end. There is no station, just a small wall that prevents the passage, so you stop the railcar right in front of a street with houses on the sides<</md>>
[[Get out of the railcar|Pf]]
<</talk>>
<<addhours 4>>
<<addmins 25>>
<<set $sucio += 2>>
<<set $CurEnergy -= 45>>
<<set $Stamina -= 45>>
<<set $viatren = 1>>
<<set $abanvillage = 0>>
<<if $Tq is 5>>\
<<set $Tq = 6>>
<<set $Cq = 1>>
<</if>>\
<<set $Gq = 6>>
<<set $Eq = 6>><<md>>You show Sophia a handful of mushrooms that you have collected<</md>>
<<say $PjName>>Here you have Sophia, 5 mushrooms as you asked me.<</say>>
<<say $Sophia>>Good! Now I can grow the mushrooms in my apartment. I will be able to make you one red concotion a day without you needing to go for mushrooms, although you still have the option to come back with more mushrooms if you want more than one concotion a day.<</say>>
[[Back|Apartmentsophia]]
<<set $Sophiacultivo = 2>>
<<set $strangemushrooms -= 5>><<say $Sophia>>$PjName.Name, it really bums me out to see you always running around, gathering mushrooms for me. I feel so guilty about it, you know? That's why I went ahead and created a whole mushroom-growing area. So, here's the deal, if you could bring me, like, five mushrooms, I can totally cultivate them. And in return, I'll hook you up with a fresh red potion every day. Oh, and don't forget to bring an empty bottle, 'cause you'll need them to exchange for the potion.<</say>>
<<say $PjName>>That's wonderful! Alright, Sophia, I think it's a good idea to bring you five mushrooms so you can cultivate them in your mushroom-growing area..<</say>>
<<say $Sophia>>But you can bring me more mushrooms if you want more than one potion per day.<</say>>
<<say $PjName>>Fine!<</say>>
[[Back|Sophia2]]
<<set $Sophiacultivo = 1>>
<<say $Sophia>>Here's a potion, tomorrow I'll have another list. Don't forget the empty bottle.<</say>>
<img src="img/trash/redpotion.png" width="80" style=" border: none;"/>
<<md>>You receive a red concotion<</md>>
<<say $PjName>>Thanks Sophia!<</say>>
[[Back|Sophia2]]
<<set $redpotion += 1>>
<<set $cultivo = 1>>
<<set $sophiabottle = 0>>\<<md>>When you enter the jewelry store, the jeweler recognizes you<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $Jew>>Hey you! I know you were the thief who stole some jewelry from me. Get out of here right now thief! I am NOT going to do business with you.<</say>>
<<say $PjName>>It's ok I'm leaving.<</say>>
<<default>>\
<<say $Jew>>Get out of my shop thief! And do not return!<</say>>
<</switch>>\
[[Exit|Mall]]<<md>>You have bought a variety of jewelry<</md>>
<img src="img/trash/joyas.png" width="200" style="
border: none;"/>
[[Back|Jewelry]]
<<set $joyas = 1>>
<<set $Money -= 5000>>
<<set $joya = 3>><<say $PjName>>Emma, I have a gift for you, it's a ring, I hope you like it.<</say>>
<<md>>You give Emma a ring<</md>>
<<say $Emma>>Wow! It seems expensive... Thank you very much $PjName.Name, it's a very nice gift... Wait a minute! Are you proposing that we get married?<</say>>
<<say $PjName>>No it's not that... I just wanted to give you a present.<</say>>
<<say $Emma>>Oh... okay... I guess I had my hopes up... Ahem... Although I would have rejected it of course Ahem...<</say>>
<div class="lovelove"><div id="imgemma"></div><div id="horizontalEmlovebarbkg" class="Emlovebarbkg"><div id="horizontalEmlovebar" class="Emlovebar"></div>+15 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Emlove(State.variables.CurEmlove, State.variables.MaxEmlove,
"horizontalEmlovebar", true, ev.content);
});<</script>>
[[Back|Emmahouse]]
<<set $CurEmlove += 15>>\
<<set $emmajoyas = 1>>
<<set $joya -= 1>><<switch visited()>>\
<<case 1>>\
<<md>>You get off the railcar to go straight into a narrow street, it looks like the old part of a city. You don't have time to walk too far when a hooded figure appears in front of you out of nowhere<</md>>
<img src="img/trash/hood.png" width="600"/>
<<if $hoodvisit is 0>>\
[[Continue|hoodtalk]]
<<else>>\
[[Continue|hoodtalk1]]
<</if>>\
<<default>>\
<<md>>The town has an ancient appearance although well preserved<</md>>
[[Street|Pf1]]
[[Railcar|returnrailcar]]
<</switch>>\
<<addmins 5>>
<<set $dir = 1>><<md>>You return by railcar following the train tracks, there is only one way so getting lost is impossible. Although moving a lever for hours is always makes you sweat<</md>>
[[Continue|Ts1]]
<<addhours 4>>
<<addmins 25>>
<<set $sucio += 2>>
<<set $CurEnergy -= 45>>
<<set $Stamina -= 45>>
<<set $viatren = 0>>
<<set $free = 1>>
<<set $abanvillage = 1>><<md>>You're a little tired of how people look at you, how they treat you, like you're trash. Well, you decide that the trash is them! So you're fed up with everything and without caring about anything more than your momentary anger with those ignorant people who look at you as if you were Jack the Ripper, you drop your pants and start shitting in front of everyone... The old women are scared of horror , the elders begin to curse in a whirlwind of insults. The few remaining mothers cover their children's eyes while some of them laugh at your action... Finally you pull up your pants and leave the park leaving your final gift to everyone who looked at you. What congratulates you most above all is that you have managed to shit without leaving. You dropped the perfect shit<</md>>
<<md>>Because of your action, your <span style="color:#ef3b3b">reputation decreases 5 </span><</md>>
<<if $Mchapter is 0>>\
[[Leave park|Street]]
<<else>>\
[[Leave park|St1]]
<</if>>\
<<addmins 10>>
<<set $CurRep -= 10>>\
<<set $cagar = 1>><<say $Andrea>>I've heard that your reputation is on the rocks... It doesn't bother me personally and probably less to Nancy than me, but the rest of the town doesn't think the same.<</say>>
<<say $PjName>>That's right Andrea... My reputation is on the rocks...<</say>>
<<say $Andrea>>I don't pretend to be a future wife who reprimands her husband... I'm not trying to give you a reprimand... I just want to tell you that I can help you bring your reputation back to normal levels.<</say>>
<<say $PjName>>Help me? Can you do that?<</say>>
<<say $Andrea>>Of course! I can help you with your reputation, if you want my help just tell me, I will be happy to do anything for you $PjName.Name.<</say>>
[[Back|Nancyhouse1]]
<<set $Areptalk = true>>
<<set $rephelp = 0>><<say $PjName>>I need you to help me with my reputation.<</say>>
<<say $Andrea>>That's done! I'll get on it right away. You'll see, tomorrow your reputation will have increased a little.<</say>>
<<md>>Andrea will help you bring your reputation to normal levels<</md>>
[[Back|Nancyhouse1]]
<<set $rephelp = 1>><<md>>Upon entering the casino a security guard immediately approaches you. The guard explains that due to your bad reputation your entry is not allowed in the casino, at least until you improve it. You have no choice but to leave<</md>>
<<if $Mchapter is 0>>\
<<if isDateBetween($gameDate, '07:30', '20:30')>>\
[[Exit|Promenade]]
<<elseif isDateBetween($gameDate, '20:31', '07:29')>>\
[[Exit|Promenadenight]]
<</if>>\
<<else>>\
<<if isDateBetween($gameDate, '07:30', '20:30')>>\
[[Exit|Promenade3]]
<<elseif isDateBetween($gameDate, '20:31', '07:29')>>\
[[Exit|Promenadenight3]]
<</if>>
<</if>><<md>>Following a revitalizing shower, your body is entirely devoid of dirt.<</md>>
<img src="img/trash/shower1.gif" width="500"/>
[[Exit|Livingroom]]
<<set $sucio = 0>><<md>>After a refreshing shower, your body is completely free of filth.<</md>>
<img src="img/trash/shower1.gif" width="500"/>
[[Back|Bathroom]]
<<set $sucio = 0>><<md>>After a refreshing shower, your body is completely free of filth.<</md>>
<img src="img/trash/shower.gif" width="500"/>
[[Back|Nancybath]]
<<set $sucio = 0>>
<<addmins 25>><<md>>The hooded woman speaks to you<</md>>
<img src="img/trash/hood1.jpg" width="600"/>
<<say $Hood>>I see you've finally made it this far.<</say>>
<<say $PjName>>Who you are?<</say>>
<<say $Hood>>Just someone who's been watching you lately<</say>>
<<say $PjName>>That doesn't answer my question...<</say>>
<<md>>The hooded woman is silent for a few seconds until she finally speaks again<</md>>
<<say $Hood>>You still have a challenge ahead. They won't make it easy for you...<</say>>
<<say $PjName>>They? Who?<</say>>
<<say $Hood>>Soon you will know. I will be eagerly awaiting the results of you being here. We will see each other again.<</say>>
<<if $sucio gte 5>>\
<<md>>Before leaving the woman makes a sniffing sound<</md>>
<<say $Hood>>You should think about taking a shower, your smell is very strong...<</say>>
<<say $PjName>>How important is it? I like to give off a macho smell.<</say>>
<</if>>\
<<md>>After these words the woman simply vanishes down an alley. You run after, but there's no sign of her in the alley<</md>>
<<say $PjName>>She has vanished!<</say>>
[[Continue|Pf1]]
<<set $hoodvisit = 2>>
<<addmins 15>><<md>>The hooded woman speaks to you<</md>>
<img src="img/trash/hood1.jpg" width="600"/>
<<say $Hood>>I see you've finally made it this far.<</say>>
<<say $PjName>>It's you again!<</say>>
<<say $Hood>>You still have a challenge ahead. They won't make it easy for you...<</say>>
<<say $PjName>>They? Who?<</say>>
<<say $Hood>>Soon you will know. I will be eagerly awaiting the results of you being here. We will see each other again.<</say>>
<<if $sucio gte 5>>\
<<md>>Before leaving the woman makes a sniffing sound<</md>>
<<say $Hood>>You should think about taking a shower, your smell is very strong...<</say>>
<<say $PjName>>How important is it? I like to give off a macho smell.<</say>>
<</if>>\
<<md>>After these words the woman simply vanishes down an alley. You run after, but there's no sign of her in the alley<</md>>
<<say $PjName>>She has vanished!<</say>>
[[Continue|Pf]]
<<set $hoodvisit = 2>>
<<addmins 15>><<switch visited()>>\
<<case 1>>
<<md>>Your gaze contemplates the cobbled street and the multiple houses, most of them have doors that seem not to have been opened in a long time, but a house catches your attention since a little light seems to come out of the interior, you suspect that there may be someone inside<</md>>
[[Check the house|puerta]]
<<default>>\
<<md>>You can see the composition of the street, without a doubt it is from another time, an older one. This avenue has multiple alleys<</md>>
<<if $puerta is 1>>\
[[Bella's house|house]]
<<else>>\
[[Check the house|puerta]]
<</if>>\
<</switch>>\
[[Continue straight|street1]]
[[Right street|street2]]
[[Left street|street3]]
[[Railcar street|Pf]]
<<addmins 5>><<md>>The pool is practically in ruins<</md>>
<<if $sophiawalk is 1>>\
[[Talk to Sophia|talksophiapool]]
<</if>>\
[[Livingroom]]
[[Garden]]
[[Entrance]]
<<addmins 5>>\<<md>>The pool is practically in ruins<</md>>
<<if $Andreafollow is 1>>\
[[Talk Andrea|andreaptalk]]
<</if>>\
[[Livingroom|Mansion1]]
[[Garden|Garden1]]
[[Entrance|Entrance1]]
<<addmins 5>>\<<md>>Strangely the streets of the whole town are empty of people, you can see a church right next to the path<</md>>
<<switch visited()>>\
<<case 2>>\
<<say $PjName>>This whole place seems to be empty, if Elsa is really here I must find a way to enter the closed places...<</say>>
<</switch>>
[[Continue straight|Castle]]
[[Church]]
[[Main street|Pf1]]
<<addmins 5>><<md>>A narrow street with few houses. The street continues until it reaches a small river, which becomes a stream as it passes near the houses<</md>>
[[River|river]]
[[Main street|Pf1]]<<md>>There is not much of apparent interest on this street, just a small dark and dirty alley<</md>>
[[Alley|street4]]
[[Main street|Pf1]]
<<addmins 5>><<md>>You approach the door of the house to check and find that the door is open<</md>>
[[Enter house|house]]
[[Back|Pf1]]
<<set $puerta = 1>><<switch visited()>>\
<<case 1>>\
<<md>>Upon entering the house you thought it would be older, but it turned out to be much more common than expected, which causes a little disappointment in you<</md>>
<<if $womantalk isnot 1>>\
<<goto "w-talk1">>
<<else>>\
<<default>>\
<<if $womantalk isnot 1>>\
<<goto "w-talk1">>
<<else>>\
<<if isDateBetween($gameDate, '09:30', '22:30')>>\
[[Talk to Bella|w-talk]]
<<else>>\
<<md>>There's nobody at the house<</md>>
<</if>>\
<</if>>\
<</switch>>\
<<if $womantalk isnot 1>>\
<<else>>\
[[Upstairs|h-upstairs]]
<</if>>\
[[Exit|Pf1]]
<<addmins 5>><img src="img/bella/bella.jpg" width="500"/>
<<say $PjName>>Hello Bella.<</say>>
<<if $CurEnergy lte 49>>\
<<say $Bella>>You seem a bit tired, if you need to sleep, you can do it upstairs.<</say>>
<<else>>\
<<if $edquest is 2>>\
<<say $Bella>>Hello, lier...<</say>>
<<say $PjName>>Php... poor girl.<</say>>
<<else>>\
<<say $Bella>>Hello, I see that you are well.<</say>>
<<say $PjName>>Yes, thanks.<</say>>
<</if>>\
<</if>>\
<<if $sucio gte 7>>\
<<say $Bella>>Maybe you should take a shower. Ehem... There is no bathroom here. But nearby there is a river.<</say>>
<<say $PjName>>I'll see what I can do.<</say>>
<</if>>\
<<if $elsafind is 1>>\
[[Ask about the church|churchtalk]]
<</if>>\
<<if $edquest is 1>>\
[[Talk about Edward|edtalkbella]]
<</if>>\
<<if $edproof is 1>>\
[[Give her the proof|edtalkbella1]]
<</if>>\
[[Back|house]]
<<if $edquest gte 4 && $bellaConsolada isnot true>>
<<goto "sadbella">>
<</if>>
<<if $bellafuck is 1>>
<<goto "bellasucktalk">>
<</if>>
<<set $bellameet = 1>>
<<if $bellawait gte 3>>
<<goto "bellatalk">>
<</if>>\[[Bedroom|hbed]]
[[Downstairs|house]]
<<addmins 5>><<md>>A bed, it seems comfortable<</md>>
[[Sleep|hsleep]]
[[Exit|h-upstairs]]
<<if $sucio gte 1>>\
[[Clean up in the river|riverbath]]
<</if>>\
<<talk "Take a walk" 10 $CurEnergy "You don't have energy.">><<goto "riverwalk">> <</talk>>
<<if $elsafind gte 2>>\
[[Go south|river1]]
<</if>>\
[[Back|street2]]
<<addmins 5>><<md>>You wash in the river to remove the dirt from your body<</md>>
<<say $PjName>>The water is cold!<</say>>
[[Back|river]]
<<set $sucio = 0>>
<<addmins 20>><<say $Andrea>>Wait a minute, you smell really bad... Take a shower, otherwise I'm not going to have sex with you!<</say>>
[[Back|Livingroom]]<<if $sucio gte 1>>\
[[Take a shower|s-shower]]
<</if>>\
<<if $Emptybottle gte 1>>\
[[Fill a bottle|mast3]]
<</if>>\
<<if $sophiapregnant is 1 && $sophiapregtalk isnot 1 && isDateBetween($gameDate, '07:00', '07:55')>>\
<<goto "sophiapregtalk">>
<</if>>\
[[Back|Apartmentsophia]] <<md>>After a refreshing shower, your body is completely free of filth.<</md>>
<img src="img/trash/shower.gif" width="500"/>
[[Back|s-bath]]
<<set $sucio = 0>>
<<addmins 30>><<md>>After a refreshing shower, your body is completely free of filth.<</md>>
<img src="img/trash/shower.gif" width="500"/>
[[Back|Elsabathroom1]]
<<set $sucio = 0>>
<<addmins 15>><<md>>After a refreshing shower, your body is completely free of filth.<</md>>
<img src="img/trash/shower.gif" width="500"/>
[[Back|Elsabathroom]]
<<set $sucio = 0>>
<<addmins 15>><<if $sucio gte 1>>\
[[Take a shower|E-shower2]]
<</if>>\
<<if $Emptybottle gte 1>>\
[[Fill a bottle|mast2]]
<</if>>\
[[Exit|Elsahouse3]]
<<md>>After a refreshing shower, your body is completely free of filth.<</md>>
<img src="img/trash/shower.gif" width="500"/>
[[Back|Elsabathroom2]]
<<set $sucio = 0>>
<<addmins 15>><<say $Sophia>>I don't want to be rude but... well, when we get to my apartment if you want you can take a shower.<</say>>
[[Back|Street1]]<<say $Noa>>Hi $PjName.Name, I've thought a lot about this. I think I trust you more than anyone here. Ahem... I think I could tell you where I live. Whenever you want you can go to my house, is in the center of town. It will always be open for you. <</say>>
<<say $PjName>>It's a nice detail, Noa. Thanks.<</say>>
<<md>>You have unlocked Noa's house<</md>>
[[Back|Police]]
<<set $noahouse = 1>><<if isDateBetween($gameDate, '06:40', '07:30') || isDateBetween($gameDate, '23:00', '00:30')>>\
[[Talk to Noa|Noatalk2]]
<</if>>\
[[Noa's room|noaroom]]
[[Exit|Tc1]]
<<addmins 5>><img src="img/noa/noa1.jpg" width="500"/>
<<if isDateBetween($gameDate, '06:40', '07:35')>>\
<<say $Noa>>I'm about to go to work, sorry I don't have time right now.<</say>>
[[Back|Noahouse]]
<<else>>\
<<say $PjName>>How are you Noah?<</say>>
<<say $Noa>>Hello $PjName.Name, I'm glad to see you, today has been a hard day at work.<</say>>
<<talk "Relax Noa">>
<<if $CurNoalove gte 80>>\
<<say $PjName>>I can help you relax a little.<</say>>
<<say $Noa>>How could I refuse your offer? In my room we'll be better...<</say>>
<img src="img/noa/noa2.jpg" width="900"/>
[[Fuck Noa|Noasex]]
[[Back|Noahouse]]
<<else>>\
<<say $PjName>>I can help you relax a little.<</say>>
<<say $Noa>>Better another time, now I'm very tired.<</say>>
[[Back|Noahouse]]
<</if>>\
<</talk>>
<</if>>\
<<if $lendert gte 2 && $Noamira isnot 1>>\
<<goto "Noamira">>\
<</if>>\
<img src="img/noa/noafuck.gif" width="400"/>
<<say $Noa>>Ahh..! Yes! This is how you do it! Ah..!<</say>>
<img src="img/noa/noafuck1.gif" width="500"/>
<<say $Noa>>Ah...! You have... Oh...! a lot of experience Ah...! Oh..!<</say>>
<img src="img/noa/noafuck2.gif" width="700"/>
<<talk "Cum">>
<<say $PjName>>It's time to give your face a bath. Aghh..!<</say>>
<img src="img/noa/noafacial.gif" width="700"/>
<<say $Noa>>Hahaha... Wow... Good cumshot, I'm going to clean my face.<</say>>
<<say $PjName>>Phew... It was good.<</say>>
<<say $Noa>>It has been great! I hope I can repeat it.<</say>>
[[Sleep|Noasleep]]
<</talk>>
<<set $sucio += 1>>
<<set $Noafuck2 = 1>><<if $CurEnergy lte 65>>\
[[Sleep|Noasleep]]
<<else>>\
<<talk "Sleep" 1 $nosleep "I'm not tired yet">><<goto "Sleep">><</talk>>
<</if>>\
[[Exit|Noahouse]]<<if $CurEnergy gte 40>>\
<<set $work = random(2)>>\
<<if $work is 0>>\
<<md>>You are working and the day goes by normally, suddenly someone apparently important appears at the hotel entrance. A man in a suit, followed by two others carrying their suitcases, a woman also in an expensive dress. The man looks around looking for someone, the man then looks towards you and makes a gesture with his hand for you to ask, as you approach, the man asks if you can kindly take his bags that are outside. The men accompanying him are somewhat tired and need help. You accept immediately and go outside to get the bags, just seeing the pile of bags gives you a chill, so you pick up as many as you can and proceed to take them to the room of the select client<</md>>
<img src="img/trash/crupier.jpg" width="600"/>
<<if $Strength gte 18 && $Agility gte 15 && $Charisma gte 7>>\
<<md>>The work has been hard, transporting that man's suitcases was a task that kept you busy for more than an hour, but finally it was worth it. The man gave you a fairly large tip as a reward for your work that is added to the normal salary for the day. You earned <span style="color:#57ce35">$18500</span>on this day for your work in the hotel<</md>>\
<<set $Money += 18500>>\
<<else>>\
<<md>>The work has been hard, transporting that man's suitcases was a task that kept you busy for more than an hour, and as if that were not enough while transporting the last batch of suitcases to his room, you have stumbled right in front of the man. He asked you if you were alright and held out his hand to you, but as soon as you stood up, he began to shake his head and say "my goodness", and then close the door of the room with the suitcases within. You've wasted a lot of time helping the man and he hasn't given you a penny as a tip. Now you feel like an independent game developer. You earned <span style="color:#57ce35">$1300</span> on this day for your work in the hotel<</md>>\
<<set $Money += 1300>>\
<</if>>\
<<if $Mchapter is 0>>\
[[Finish work|Towncenter]]
<<else>>\
[[Finish work|Tc1]]
<</if>>\
<</if>>\
<<if $work is 1>>\
<<md>>You spend the working day mostly at the reception, today not many clients have come, but those who have come have been treated well, you have even taken their bags to the room doing the call-boy<</md>>\
<img src="img/trash/crupier.jpg" width="600"/>
<<if $Charisma gte 6 && $Charisma lt 10>>\
<<md>>Thanks to your skill in dealing with people, some people have left you a little tip, so you charge a little more money. You earned <span style="color:#57ce35">$2000</span> for your work as croupier<</md>>\
<<set $Money += 2000>>\
<<elseif $Charisma gte 10>>\
<<md>>You earned <span style="color:#57ce35">$3500</span>on this day for your work in the hotel<</md>>\
<<set $Money += 3500>>\
<<else>>\
<<md>>You earned <span style="color:#57ce35">$1550</span>on this day for your work in the hotel<</md>>\
<<set $Money += 1550>>\
<</if>>\
<<if $Mchapter is 0>>\
[[Finish work|Towncenter]]
<<else>>\
[[Finish work|Tc1]]
<</if>>\
<</if>>\
<<if $work is 2>>\
<<md>>Today not excessive people have come to the hotel but enough to keep you busy. The day runs smoothly and you charge a little more money due to the influx of people in the hotel<</md>>\
<img src="img/trash/crupier.jpg" width="600"/>
<<if $Charisma gte 6>>\
<<md>>Thanks to your skill in dealing with people, some people have left you a little tip, so you charge a little more money. You earned <span style="color:#57ce35">$2700</span>on this day for your work in the hotel<</md>>\
<<set $Money += 2700>>\
<<else>>\
<<md>>You earned <span style="color:#57ce35">$2450</span>on this day for your work in the hotel<</md>>\
<<set $Money += 2450>>\
<</if>>\
<<if $Mchapter is 0>>\
[[Finish work|Towncenter]]
<<else>>\
[[Finish work|Tc1]]
<</if>>\
<</if>>\
<<set $hotelwork = 1>>\
<<set $CurEnergy -= 40>>\
<<set $Stamina -= 40>>\
<<addhours 5>>\
<<else>>\
<<say $PjName>>I'm tired, I don't think it's a good idea to work in this conditions.<</say>>\
[[Back|Casino]]
<</if>>\
<<set $sucio += 1>><<say $Sakura>>Ugh... what a stink! Could you take a shower before you come here...<</say>>
<<say $PjName>>Okay I'll think about it.<</say>>
<<say $Sakura>>Yes please, think about it.<</say>>
[[Exit|club]]<<md>>Due to your bad reputation you cannot work in the hotel, for this job you need to be a person, if not respectable, at least without a bad reputation<</md>>
[[Back|hotelrecep]]<<md>>To be able to work in the hotel you must be clean, clients expect neatness in hotel workers, just like co-workers, you do not want to stink to everyone<</md>>
[[Back|hotelrecep]]<<if $sakurafree is 1>>\
<<goto "Sakurafreetalk">>
<<else>>
<<goto "Sakuranofree">>
<</if>><<md>>You walk over to Talk to George about Sakura<</md>>
<<say $Pimp>>What do you want?<</say>>
<<say $PjName>>I want to know if there is any way to free Sakura<</say>>
<<say $Pimp>>I'm sorry but Sakura is one of my main attractions... She's not for sale.<</say>>
<<say $PjName>>What? I will pay your debt and even more!<</say>>
<<say $Pimp>>I said it's not for sale! I see you've been up to something behind my back... You're always in her private room and I don't hear moans. That gets on my nerves! I will never sell it to you, it's more. Your entry into your room again is prohibited! However if you want to spend some time in the club you are welcome. But don't even think about talking to Sakura!<</say>>
<<md>>Finally you resign yourself and accept the pimp's verdict, now you won't be able to go back to Sakura, you can't help but feel some pity for that woman who will be trapped here forever<</md>>
[[Back|club]]
<<set $Gtalk = 1>><<say $Rose>>Yuck! What a stink, do you know that dirt attracts diseases? You'd better get out of here and don't come back until you're clean!<</say>>
<<md>>Entering a hospital dirty can put the health of patients at risk. Your <span style="color:#ef3b3b">reputation decreases 2</span><</md>>
[[Exit|hospital]]
<<set $CurRep -= 2>><<md>>You sleep peacefully and recharge your energy<</md>>
[[Wake up|noaroom]]
<<addhours 8>>\
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisemen = 0>>
<<set $cyndisex = 0>>
<<set $mallsmoke = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $riverwalk = 0>>
<<set $labjessoc = 0>>
<<include "slp">>
<<set $CurAp = $MaxAP>><<md>>You take off your clothes, however Noa, she stares at you pensively, as if trying to find out something, first she looks at your body and then your face without stopping while sitting on the bed, then you proceed to undress her since she doesn't herself<</md>>
<img src="img/noa/noamira.gif" width="700"/>
<<say $Noa>>Your body... I think I've seen it before.<</say>>
<<say $PjName>>What? Impossible...<</say>>
<<md>>Even though you know it's true, you fucked Noa when you were wearing the balaclava, you act like you don't know anything. Noa decides to let him go and starts sucking<</md>>
<img src="img/noa/noamira1.gif" width="700"/>
<<say $Noa>>Hmm... This dick, Agh...! This flavor... Hmm... Agh...<</say>>
<<md>>At that moment you separate the cock from his mouth somewhat fearfully and Noa is surprised<</md>>
<<say $Noa>>What's going on?<</say>>
<<say $PjName>>Nothing! I just want to fuck you.<</say>>
<<talk "Fuck">>
<img src="img/noa/noamira2.gif" width="700"/>
<<say $Noa>>Ah...! I keep thinking Ugh..! Now that you're inside me , Ah...! Your cock is familiar to me, Ugh...!<</say>>
<<say $PjName>>It's just imagination, stop thinking about it...<</say>>
<<say $Noa>>I guess you're right.<</say>>
<<md>>Finally Noa decides to stop thinking about it and after a short time you can continue fucking without fear of her discovering you<</md>>
[[Continue|Noasex]]
<</talk>>\
<<set $Noamira = 1>><<say $PjName1>>It is impossible not to meet the most capable and beautiful police officer in the police station.<</say>>
<<say $Noa>>I see... besides being a thief, you are a gentleman. Hmm... I like it. But it's a shame that you smell so bad, even when I'm crazy I'm not going to approach you.<</say>>
<<md>>Although your compliment worked well, unfortunately your stinky smell has offset the power of your charisma and there is only one option left<</md>>
[[Run|policeescape]]<<if $CurEnergy gte 50>>\
<<md>>The railcar is here, ready to be used at any time<</md>>
[[Use railcar|returnrailcar1]]
<<else>>\
<<md>>To use the railcar you need to be rested<</md>>
<</if>>\
[[Back|Pf]]<<md>>Upon entering the house a strange woman is performing a kind of even stranger prayer, she does not seem to have noticed your presence<</md>>
<<say $Woman>>Daisies or roses, apples or grapes. I'm ready for love harvest...<</say>>
[[Talk to the woman|wtalk]]
<<set $womantalk = 1>>
<<set $bellasuck = 0>>
<<set $bellameet = 1>><<say $PjName>>Hello there. Sorry to bother you, lady.<</say>>
<<md>>As you get closer you notice that the woman seems to be immersed in a kind of ecstasy that even her eyes are almost blank. When you are closer to her, she finally looks at you and comes out of her ecstasy, to communicate with you<</md>>
<<say $Bella>>Who you are? What are you doing here? Were you spying on me? Damn pervert!<</say>>
<<say $PjName>>Nope! It's not about that. I'm just a traveler and I've come looking for a friend of mine, I think she passed through here...<</say>>
<<say $Bella>>Nobody has been here for a long time.<</say>>
<<say $PjName>>But it's true, I'm sure she's been here. Haven't you seen her? She is blonde, skinny and with small tits, she wears a nose ring and braces...<</say>>
<<say $Bella>>Okay, I guess you're telling the truth, my name is Bella. Aheim... The small tits thing, you could have spared it. I have not seen her. I am sorry ,although I'm always busy pleasing my...<</say>>
<<say $PjName>>What?<</say>>
<<say $Bella>>Ahem... I think I said too much... Look, I can't help you with your friend but... but if you need a place to sleep you can do it upstairs.... No one will bother you there.<</say>>
<<say $PjName>>Hmm ok... Thanks... I guess...<</say>>
<<say $Bella>>Really glad to see someone here. As you can see there are not many people here...<</say>>
[[Back|house]]
<<addmins 5>><<md>>Apparently this street has no exit, you have come to an alley with a trapdoor at the end of it<</md>>
<<if $closedtrap isnot 1>>\
[[Check the trapdoor|trapdoor]]
<<else>>\
<</if>>\
[[Left street|street3]]
<<addmins 5>><<md>>You check the hatch, but it is totally closed, there is no way to open it<</md>>
<img src="img/trash/closedtrap.jpg" width="600"/>
<<say $PjName>>Impossible to open...<</say>>
[[Back|street4]]<<md>>You can rest in the room, you close the door with the latch and sleep, although it is not too comfortable, finally you give in to exhaustion and sleep<</md>>
<<if $suckbella isnot 1 && $churchenter is 1>>\
[[Wake up|bellasuck]]
<<else>>\
[[Wake up|h-upstairs]]
<</if>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<addhours 8>>\
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $cyndisex = 0>>
<<set $sample = 0>>
<<set $cyndisemen = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<if $hsleep isnot 4>>
<<set $hsleep += 1>>
<</if>>
<<set $riverwalk = 0>>
<<set $bellasuck += 1>>\
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $labjessoc = 0>>
<<include "slp">>
<<set $CurAp = $MaxAP>><<md>>The village church<</md>>
<<if $churchdoor isnot 1>>\
<<if $churchsearch isnot 1>>\
<<set $Cq = 2>>\
<<talk "Enter church">>\
<<say $PjName>>The door appears to be locked. Maybe there is another way to get in? Or a key?<</say>>
[[Search around|churchsearch]]
<</talk>>
<<else>>\
[[Search around|churchsearch]]
<</if>>\
<<else>>\
[[Enter church|church2]]
<</if>>\
[[Back|street1]]<<md>>You are right at the entrance of the village castle. <</md>>
[[Castle|CE]]
[[Street|street1]]
<<addmins 5>><<say $PjName>>I just want to have a drink.<</say>>
<<say $Richard>>Alright, let's have a drink<</say>>
<<md>>You give a drink to Richard and spend some time chatting with him<</md>>
[[Back|Livingroom]]
<<set $sunrise -= 2>>
<<set $Richarddrink = 1>>
<<set $CurRS += 5>>\<<say $PjName>>I just want to have a drink.<</say>>
<<say $Richard>>Alright let's drink<</say>>
<<md>>You invite Richard to a drink and spend some time chatting with him. <</md>>
[[Back|Livingroom]]
<<set $highball -= 2>>
<<set $Richarddrink = 1>>
<<set $CurRS += 5>>\<<if $castledoor isnot 1>>\
<<md>>The door is closed and it is impossible to move it, to enter you would need a battering ram and at least 15 men<</md>>
<img src="img/trash/closedoor.jpg" width="600"/>
<<else>>\
<<md>>The castle door is open and you can enter<</md>>
<img src="img/trash/opendoor.jpg" width="600"/>
[[Enter|castleentrance]]
<</if>>\
<<if $elsarapto is 1>>\
[[Back|talkhood]]
<<else>>\
[[Back|Castle]]
<</if>><<switch visited ()>>\
<<case 1>>\
<<md>>You go down from the atrium by some stairs next to the altar. Passing by the altar you smell something in a subtle way that reminds you of the smell of blood, you don't give it much importance and continue on your way. The church has what appears to be some kind of room, the doors are open, you are tempted to go there but you can see the church door not far away and your temptation to explore is gone for now, the door is locked with a latch that seems to be able to open from the inside<</md>>
<<say $PjName>>I think the best thing would be to open that door to be able to get out of here... and if there is no other choice, to come back.<</say>>
<</switch>>\
<<if $churchdoor isnot 1>>\
<<md>>You can open the church door from inside<</md>>
[[Open the door|dooropen]]
<<else>>\
[[Exit|Church]]
<</if>>\<<set $MaxRoselove = 100>>
<<if $CurRoselove is undefined>>\
<<set $CurRoselove = 0>>
<</if>>
<<set $MaxJenlove = 100>>
<<if $CurJenlove is undefined>>\
<<set $CurJenlove = 0>>
<</if>><<nobr>>
<<include "love">>
<<set $Magnus = {
Name: "Magnus",
img: "img/magnus/magnus-avatar.png",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Chimanda = {
Name: "Chimanda",
img: "img/chimanda/chimanda-avatar.png",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Mislutty = {
Name: "Mi Slutty",
img: "img/mislutty/mislutty-avatar.png",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<set $Forewoman = {
Name: "Forewoman",
img: "img/forewoman/forewoman-avatar.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
LoveLvl: 0,
Love: 0
};>>
<<if $Rq1 gte 1>>
<<set $Aq = 5>>
<</if>>
<<if $CurLife lte 0>>
<<set $CurLife = 0>>
<</if>>
<<if $CurLife gte $MaxLife>>
<<set $CurLife = $MaxLife>>
<</if>>
<<if $CurNPCLife lte 0>>
<<set $CurNPCLife = 0>>
<</if>>
<<if $CurNPCLife gte $MaxNPCLife>>
<<set $CurNPCLife = $MaxNPCLife>>
<</if>>
<<if $CurAPNPC gte $MaxAPNPC>>
<<set $CurAPNPC = $MaxAPNPC>>
<</if>>
<<if $CurAPNPC lte 0>>
<<set $CurAPNPC = 0>>
<</if>>
<<if $CurAP gte $MaxAP>>
<<set $CurAP = $MaxAP>>
<</if>>
<<if $CurAP lte 0>>
<<set $CurAP = 0>>
<</if>>
<<if $CurAP lte 2>>
<<set $OOAP = 4>>
<</if>>
<<if $CurAP lte 3 && $CurAP gte 3>>
<<set $OOAP = 3>>
<</if>>
<<if $CurAP lte 6 && $CurAP gte 4>>
<<set $OOAP = 2>>
<</if>>
<<if $CurAP lte 9 && $CurAP gte 7>>
<<set $OOAP = 1>>
<</if>>
<<if $CurAP gte 8>>
<<set $OOAP = 0>>
<</if>>
<<if $CurAPNPC is 0>>
<<set $OOAPNPC = 4>>
<</if>>
<<if $CurAPNPC lte 3 && $CurAPNPC gte 1>>
<<set $OOAPNPC = 3>>
<</if>>
<<if $CurAPNPC lte 6 && $CurAPNPC gte 4>>
<<set $OOAPNPC = 2>>
<</if>>
<<if $CurAPNPC lte 9 && $CurAPNPC gte 7>>
<<set $OOAPNPC = 1>>
<</if>>
<<if $CurAPNPC gte 8>>
<<set $OOAPNPC = 0>>
<</if>>
<</nobr>>\
<<set $MaxNPCLife = 100 + ($EndurenceNPC * 2)>>\
<<set $MaxLife = 100 + ($Endurence * 2)>>\
<<set $MaxAPNPC = 10 + ($PerceptionNPC * 0.2)>>\
<<set $MaxAP = 10 + ($Perception * 0.2)>>\<<md>>You approach Sara to kiss her, you are very close to her and you can see how she has a happy smile on her face, but just when you are going to kiss her, she makes a slight sniffing gesture followed by the slight sound of her sweet smell<</md>>
<<say $Sara>>I really like your intentions... But do you think you could take a shower before? You smell too strong for me...<</say>>
[[Exit|Firstfloor]]<<md>>Select your name <<textbox "$PjName.Name" "Leonidas">><</md>>
[[Continue|Street]]
<<set $Strength +=5>>
<<set $Perception +=5>>
<<set $Agility +=5>>
<<set $Charisma +=5>>
<<set $Money += 10000>><<md>>When you enter the bathroom, Elsa enters behind you<</md>>
<div align="center"><img src="img/elsa/elsab.jpg" width="500"/></div>
<<say $Elsa>>$PjName.Name, now I know that I can trust you and it's time I tell you my secret. Although it's not just mine...<</say>>
<<say $PjName>>Is it related to the proteins that you exchange?<</say>>
<<say $Elsa>>Yes, yes, you are very smart. It will be easier to explain if I show it to you. Follow me please.<</say>>
<<say $PjName>>Follow you where?<</say>>
<<md>>At that moment, Elsa presses a button that is on her necklace, the bathtub suddenly begins to move towards the center of the bathroom and some stairs appear that were hidden under the bathtub.<</md>>
<<say $PjName>>Are you batwoman?<</say>>
<<say $Elsa>>She would like to be me.<</say>>
[[Follow Elsa|Secretunel]]<<md>>When you wake up you notice something strange... A weight on the bed that shouldn't be there. You notice your penis hard as a rock and something or someone is sucking hard<</md>>
<<say $PjName>>What..?<</say>>
<<md>>Bella, the girl of the house is sucking your cock while you sleep<</md>>
[[Continue|bellasuck1]]
<img src="img/bella/bellasuck.gif" width="700"/>
<<say $Bella>>Gluck..! Phew... Cof... Gluck..!<</say>>
<<talk "Tell her to stop">>
<<say $PjName>>No... stop, this is not the time! That is not how things are done.<</say>>
<img src="img/bella/bellasuck1.gif" width="700"/>
<<say $Bella>>Cof... cof... Gluck..! Phew... Ok... I'm done, don't worry... sorry.<</say>>
<<md>>Bella stop sucking<</md>>
<<say $PjName>>You have to learn to be more responsible... You can't suck the dick of the first stranger you see... That's wrong.<</say>>
<<say $Bella>>Okay... Now I feel bad... I just wanted... a little male affection... I haven't seen Edward in a long time...<</say>>
<<say $PjName>>Edward? Who is Edward?<</say>>
<<say $Bella>>My boyfriend, of course... I think we'll get married soon...<</say>>
<<say $PjName>>Your boyfriend? Amazing! And are you here doing this to me?<</say>>
<<say $Bella>>I haven't seen him for a long time... And I'm here alone... I just took what was offered to me...<</say>>
<<md>>You put your head in your hands... Bella doesn't seem to be very smart. Although you can't perceive any evil in her actions either, so you just give her an understanding look and put your hand on her shoulder as a sign of affection<</md>>
<<say $Bella>>Alright. I'll go back to my chores. I hope you don't hate me for this...<</say>>
<<say $PjName>>I don't hate you... I think we know each other a little better now.<</say>>
<<say $Bella>>I'm so glad to hear that.<</say>>
[[Exit|h-upstairs]]
<</talk>>
<<talk "I want more">>
<<md>>You don't say anything else, you just look at her and she looks back at you as she continues to suck even harder<</md>>
<img src="img/bella/bellasuck1.gif" width="700"/>
<<say $PjName>>I can't resist anymore, I want that pussy.<</say>>
<<say $Bella>>Yes! Finally... A cock for me.<</say>>
[[Fuck Bella|bellafuck]]
<</talk>>
<<set $suckbella = 1>>
<<set $bellasex = 1>><<md>>After your words, Bella takes the initiative first and rides you as if your cock is going to disappear at any moment<</md>>
<img src="img/bella/bellafuck.gif" width="500"/>
<<say $PjName>>How anxious!<</say>>
<img src="img/bella/bellafuck1.gif" width="700"/>
<<say $Bella>>I Ah..! haven't had Ah..! man in a long time. Whew..!<</say>>
<<md>>You continue fucking Bella, this time taking the initiative, her need raising a ravenous appetite to bust her pussy on you<</md>>
<img src="img/bella/bellafuck.jpg" width="700"/>
<img src="img/bella/bellafuck2.gif" width="700"/>
<<say $PjName>> I can't take it anymore!<</say>>
<img src="img/bella/bellacum.gif" width="700"/>
<<say $Bella>>Wow... Phew, that was really good.<</say>>
<<md>>You and Bella are done. Without saying anything, she and you get dressed while she looks at you with a sign of appreciation for what you've done... There's no need to say anything, it's just something she feels. Now you feel that you have more confidence with her, she feels somewhat closer to you. You finally finish getting dressed and Bella gives you a kiss on the cheek and goes back to her normal business<</md>>
[[Exit|h-upstairs]]
<<set $bellafuck = 1>>
<<set $bellafuck2 = 1>><<if $churchenter isnot 1>>\
<<md>>You take a walk around the church, but you don't see anything of interest... Then you take another walk looking more closely at the details, the façade is in good condition and has no weak parts or secondary openings. There is another door at the back of the church but you suspect that it will be closed as well. Upon checking, it is indeed closed. You continue your march around the church only to realize that all there is is bushes and vines<</md>>
<img src="img/trash/efe.jpg" width="600"/>
<<if $Perception gte 20>>\
<<if $CurEnergy gte 50>>\
<<say $PjName>>It might be a bad idea, but maybe I can climb those vines. You can see that the vines reach an open window! I've seen it in the movies...<</say>>
[[Approach vines|climbvines]]
<<else>>\
<<say $PjName>>I would try to climb those vines, but I'm too tired to try...<</say>>
<</if>>\
<<else>>\
<<say $PjName>>Shit... I don't see any way to get in, just a bunch of vines...<</say>>
<</if>>\
<<else>>\
<<md>>Nothing can be done here<</md>>
<</if>>\
[[Back|street1]]
<<set $churchsearch = 1>><<md>>You decide to try your luck for the vines, so you approach them and pull down hard to check their stability. The vines have supported your push and you think they will support your weight during the climb<</md>>
[[Clim vines|climbvines1]]
<<md>>You spend some time walking around the river <</md>>
<<if $riverwalk isnot 1>>\
[[Walk more|riverwalk1]]
<<else>>\
<</if>>\
[[Search blue mushrooms|bluesetas]]
[[Stop walk|river]]
<<set $CurEnergy -= 10>>
<<set $Stamina -= 10>>
<<addmins 60>>\<<if $CurEnergy gte 30>>\
<<if $Perception lte 35>>\
<<md>>You walk for a while along the edge of the river, the smell of water, nature and fauna make you feel good and you reflect on how nature makes its way almost anywhere to establish its natural empire. Some fish are swimming under the water of the river... for a moment you are tempted to dive in and catch some fish, but you quickly desist from committing that mundane act and continue your walk back towards the village. A few hours have passed, but for you it has been only a few minutes thanks to your total enjoyment of the beauty of the place<</md>>
<img src="img/trash/riverwalk.gif" width="700"/>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Living in a place like this could be fine...<</say>><</switch>>\
<<set $CurEnergy -= 30>><<set $Stamina -= 20>><<set $Perception += 1>>\
<<addhours 3>>\
<<md>> Your senses heighten and increase your <span style="color:#ed6d30"> perception +1 </span> <</md>>
[[Back|river]]
<<elseif $Perception gte 36>>\
<<set $CurEnergy -= 20>>\
<<set $Stamina -= 20>>\
<<addhours 2>>\
<<md>>You take a playful walk along the edge of the woods by the river... Although you will never enjoy this place less, everything has a limit, everything can be known, or almost everything... Your perception will not go up anymore<</md>>
[[Back|river]]
<</if>>\
<<else>>\
<<say $PjName>> I'm too tired to enjoy a rewarding walk. <</say>>
[[Back|river]]
<</if>>\
<<set $perf = 1>>
<<set $riverwalk = 1>><<md>>You start to climb the vines with determination, trying to reach the end<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>It can't be too hard... well, here I go.<</say>>
<<case 2>>\
<<say $PjName>>Here I go again. I hope i get it.<</say>>
<<default>>\
<<say $PjName>>At some point I'll get it... Or so I hope.<</say>>
<</switch>>\
<<if $Agility lte 20>>\
<<set $Randclimb = random(6)>>\
<<if $Randclimb is 0>>\
<<md>>You climb the vines nimbly, first one hand, then the other, then one foot, then the other. You are finally reaching the end of the climb when suddenly and without warning the vine that you are holding on completely disengages from the wall causing you to be about to fall into the void. But then thanks to your agility and quick reflexes you manage to re-hook on the remaining vine and make a quick sprint towards the nearby window. In a quick and macabre effort you reach the window just before the entire vine detaches itself from the wall and hangs, with half of it suspended in the air and the other still attached to the lowest part of the facade of the church. After a period of collecting air to recover from your effort, you look out the window down, just in time to see how the rest of the vine detaches itself from the wall and falls to the ground in its entirety until it is a tangle in the ground<</md>>
<<say $PjName>>Wow, that's not far off, I almost fell next to the entire vine... It's better not to think about it anymore and move on.<</say>>
[[Enter in church|churchenter]]
<<set $CurEnergy -= 45>>\
<</if>>\
<<if $Randclimb is 1>>\
<<md>>You climb the vines nimbly, first one hand, then the other, then one foot, then the other. Unfortunately you are not agile enough and you weigh too much so when you are halfway through the route one of the vines fails and you fall, luckily you can hold on while you fall until you finally reach the bottom<</md>>
<<say $PjName>>Shit! I almost killed myself, phew... This is really tiring, but I can try again. Although... maybe I should do some agility training before trying again..<</say>>
<<set $CurEnergy -= 45>>\
[[Back|Church]]
<</if>>\
<<if $Randclimb is 2>>\
<<md>>You climb the vines nimbly, first one hand, then the other, then one foot, then the other. Unfortunately you are not agile enough and you weigh too much so when you are halfway through the route one of the vines fails and you fall, luckily you can hold on while you fall until you finally reach the bottom<</md>>
<<say $PjName>>Shit! I almost killed myself, phew... This is really tiring, but I can try again. Although... maybe I should do some agility training before trying again..<</say>>
<<set $CurEnergy -= 45>>\
[[Back|Church]]
<</if>>\
<<if $Randclimb is 3>>\
<<md>>You climb the vines nimbly, first one hand, then the other, then one foot, then the other. Unfortunately you are not agile enough and you weigh too much so when you are halfway through the route one of the vines fails and you fall, luckily you can hold on while you fall until you finally reach the bottom<</md>>
<<say $PjName>>Shit! I almost killed myself, phew... This is really tiring, but I can try again. Although... maybe I should do some agility training before trying again..<</say>>
<<set $CurEnergy -= 45>>\
[[Back|Church]]
<</if>>\
<<if $Randclimb is 4>>\
<<md>>You climb the vines nimbly, first one hand, then the other, then one foot, then the other. Unfortunately you are not agile enough and you weigh too much so when you are halfway through the route one of the vines fails and you fall, luckily you can hold on while you fall until you finally reach the bottom<</md>>
<<say $PjName>>Shit! I almost killed myself, phew... This is really tiring, but I can try again. Although... maybe I should do some agility training before trying again..<</say>>
<<set $CurEnergy -= 45>>\
[[Back|Church]]
<</if>>\
<<if $Randclimb is 5>>\
<<md>>You climb the vines nimbly, first one hand, then the other, then one foot, then the other. Unfortunately you are not agile enough and you weigh too much so when you are halfway through the route one of the vines fails and you fall, luckily you can hold on while you fall until you finally reach the bottom<</md>>
<<say $PjName>>Shit! I almost killed myself, phew... This is really tiring, but I can try again. Although... maybe I should do some agility training before trying again..<</say>>
<<set $CurEnergy -= 45>>\
[[Back|Church]]
<</if>>\
<<if $Randclimb is 6>>\
<<md>>You climb the vines nimbly, first one hand, then the other, then one foot, then the other. Unfortunately you are not agile enough and you weigh too much so when you are halfway through the route one of the vines fails and you fall, luckily you can hold on while you fall until you finally reach the bottom<</md>>
<<say $PjName>>Shit! I almost killed myself, phew... This is really tiring, but I can try again. Although... maybe I should do some agility training before trying again..<</say>>
<<set $CurEnergy -= 45>>\
[[Back|Church]]
<</if>>\
<<set $Stamina -= 45>>\
<<elseif $Agility gte 21>>\
<<set $Randclimb = random(3)>>\
<<if $Randclimb is 0>>\
<<md>>You climb the vines nimbly, first one hand, then the other, then one foot, then the other.You climb the vines nimbly, first one hand, then the other, then one foot, then the other. You are finally reaching the end of the climb when suddenly and without warning the vine that you are holding on completely disengages from the wall causing you to be about to fall into the void. But then thanks to your agility and quick reflexes you manage to re-hook on the remaining vine and make a quick sprint towards the nearby window. In a quick and macabre effort you reach the window just before the entire vine detaches itself from the wall and hangs, with half of it suspended in the air and the other still attached to the lowest part of the facade of the church. After a period of collecting air to recover from your effort, you look out the window down, just in time to see how the rest of the vine detaches itself from the wall and falls to the ground in its entirety until it is a tangle in the ground<</md>>
<<say $PjName>>Wow, that's not far off, I almost fell next to the entire vine... It's better not to think about it anymore and move on.<</say>>
[[Enter in church|churchenter]]
<<set $CurEnergy -= 45>>\
<</if>>\
<<if $Randclimb is 1>>\
<<md>>You climb the vines nimbly, first one hand, then the other, then one foot, then the other. Unfortunately you are not agile enough and you weigh too much so when you are halfway through the route one of the vines fails and you fall, luckily you can hold on while you fall until you finally reach the bottom<</md>>
<<say $PjName>>Shit! I almost killed myself, phew... This is really tiring, but I can try again. Although... maybe I should do some agility training before trying again..<</say>>
<<set $CurEnergy -= 45>>\
[[Back|Church]]
<</if>>\
<<if $Randclimb is 2>>\
<<md>>You climb the vines nimbly, first one hand, then the other, then one foot, then the other. Unfortunately you are not agile enough and you weigh too much so when you are halfway through the route one of the vines fails and you fall, luckily you can hold on while you fall until you finally reach the bottom<</md>>
<<say $PjName>>Shit! I almost killed myself, phew... This is really tiring, but I can try again. Although... maybe I should do some agility training before trying again..<</say>>
<<set $CurEnergy -= 45>>\
[[Back|Church]]
<</if>>\
<<if $Randclimb is 3>>\
<<md>>You climb the vines nimbly, first one hand, then the other, then one foot, then the other. Unfortunately you are not agile enough and you weigh too much so when you are halfway through the route one of the vines fails and you fall, luckily you can hold on while you fall until you finally reach the bottom<</md>>
<<say $PjName>>Shit! I almost killed myself, phew... This is really tiring, but I can try again. Although... maybe I should do some agility training before trying again..<</say>>
<<set $CurEnergy -= 45>>\
[[Back|Church]]
<</if>>\
<<set $Stamina -= 45>>\
<<elseif $Agility gte 30>>\
<<md>>You climb the vines nimbly, first one hand, then the other, then one foot, then the other.You climb the vines nimbly, first one hand, then the other, then one foot, then the other. You are finally reaching the end of the climb when suddenly and without warning the vine that you are holding on completely disengages from the wall causing you to be about to fall into the void. But then thanks to your agility and quick reflexes you manage to re-hook on the remaining vine and make a quick sprint towards the nearby window. In a quick and macabre effort you reach the window just before the entire vine detaches itself from the wall and hangs, with half of it suspended in the air and the other still attached to the lowest part of the facade of the church. After a period of collecting air to recover from your effort, you look out the window down, just in time to see how the rest of the vine detaches itself from the wall and falls to the ground in its entirety until it is a tangle in the ground<</md>>
<<say $PjName>>Wow, that's not far off, I almost fell next to the entire vine... It's better not to think about it anymore and move on.<</say>>
[[Enter in church|churchenter]]
<<set $CurEnergy -= 45>>\
<<set $Stamina -= 45>>\
<</if>>\
<<set $sucio += 2>><<md>>You contemplate the church from an atrium that falls next to the window through which you entered. The church, despite being a place of worship of a religion, where you should supposedly feel respect, tranquility and in essence feel safe, you feel the opposite, a feeling of discomfort and insecurity reaches the depths of your soul as if it is a nauseating stench, it penetrates you until you feel chills, you notice immediately that this place is wrong, that something is not going as it should here<</md>>
[[Continue|church1]]
<<set $churchenter = 1>><<md>>You unlock the door successfully<</md>>
<<say $PjName>>Now I can get back in through the front door.<</say>>
<img src="img/trash/cerrojo.jpg" width="500"/>
[[Exit|Church]]
<<set $churchkey = 1>>
<<set $churchdoor = 1>><<md>>More than a church, it looks like a profane place<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>I do not like this place.<</say>>
<</switch>>\
[[Check the confessional|Cdoor]]
[[Check downstaris|church3]]
[[Exit|street1]]
<<addmins 5>><<if $cnovel isnot 1 && $Corruptquest gte 1>>\
<<md>>Inside you find an erotic novel<</md>>
<<say $PjName>>Who would leave this here?<</say>>
[[Take erotic novel|cnovel]]
<</if>>\
<<if $blackrobe isnot 1 && $elsarapto gte 2 && $Perception gte 24>>\
<<md>>Inside the confessional you find there is a black robe<</md>>
[[Take robe]]
<<else>>\
<<md>>The confessional is empty<</md>>
<<if $claralook is 1>>\
<<say $PjName>>The last confession... it was good.<</say>>
<<else>>\
<<say $PjName>>Confession? Hmm... better not. My sins are mine alone hehe...<</say>>
<</if>>\
<</if>>\
[[Back|church2]]
<<addmins 5>>
<<switch visited()>>\
<<case 1>>\
<<md>>You go downstairs, silence prevails almost completely, except for a few very slight sounds, like a kind of woman struggling<</md>>
<<say $PjName>>Those moans are familiar to me...<</say>>
<</switch>>\
<<if $elsafind isnot 1&& $noenter isnot 1>>\
<<md>>You approach a closed door from which the sound seems to come<</md>>
<<say $PjName>>It is clearly here. The noise comes from the other side.<</say>>
[[Enter|Elsafind]]
<</if>>\
<<if $elsarapto isnot 1>>\
<<if $elsafind gte 1 && $elsafind lte 4>>\
[[Check door|Elsafind]]
<</if>>\
<<elseif $elsarapto gte 1>>\
[[Enter room|roomempty]]
<</if>>\
[[Upstairs|church2]]<<md>>You get an <span style="color:#ff5cde">erotic novel</span><</md>>
<<set $cnovel = 1>>\
<<set $eroticnovel += 1>>\
[[Back|church2]]<<if $elsakey isnot 1>>
<<goto "elsanofind">>
<<else>>\
<<goto "elsafind1">>
<</if>>\
<<addmins 5>><<md>>You try to open the door, but you can't find the knob, just a lock, and no matter how hard you push the door doesn't open, it's locked<</md>>
<img src="img/trash/cerrada.jpg" width="400"/>
<<say $PjName>>There must be a key somewhere.<</say>>
[[Back|church3]]
<<switch visited()>>\
<<case 1>>\
<<set $elsafind = 1>>\
<</switch>>
<<set $noenter = 1>>
<<set $Cq = 3>>\<<md>>Once inside you can see a comfortable room with a bed, but the sounds have completely disappeared and you don't see anyone in the place, only some ropes that go under the bed<</md>>
<<talk "Call Elsa">>
<<say $PjName>>Elsa are you there? Elsa!<</say>>
<<md>>After a few seconds without a response, suddenly the ropes begin to move and Elsa appears from under the hidden bed<</md>>
<<say $Elsa>>It's you $PjName.Name, is it really you!<</say>>
<<say $PjName>>Elsa! I finally find you, I've been trying to find you for a long time, it hasn't been easy. I untie you and off we go. Come on.!<</say>>
<<md>>Elsa stands on her back on top of the bed as if she were a cat in heat<</md>>
<img src="img/elsa/elsatied1.jpg" width="700"/>
<<say $Elsa>>It's great that you came... I guess I'm important to you. But... since you're here... I think we have time to play a little.<</say>>
<<say $PjName>>You're not even scared...<</say>>
<<say $Elsa>>I have been but... I admit that this whole kidnapping thing... It has made me very horny. Please my $PjName.Name. Just put it in quick and then we'll go.<</say>>
<img src="img/elsa/elsatied.jpg" width="600"/>
[[Put it in|elsafindsex]]
<</talk>>
<<say $PjName>>Bella, I entered the village church... the place gives me chills...<</say>>
<<say $Bella>>Have you entered the church? You shouldn't have done it...<</say>>
<<say $PjName>>And that's not all. Inside I found something... Or rather, I heard something... A kind of moaning from a woman... Maybe it's Elsa! She needs help!<</say>>
<<say $Bella>>Well... you've entered the church... I hope they haven't seen you... Pff... it's possible that your friend is inside. Maybe they captured her for the ritual...<</say>>
<<say $PjName>>Ritual? What ritual?<</say>>
<<say $Bella>>What ritual will it be? The blood ritual... I thought you were here for that...<</say>>
<<say $PjName>>I'm not here for any ritual... I'm here to rescue my friend, I told you from the beginning. She is behind a door, inside the church. But she was locked.<</say>>
<<say $Bella>>You'll need the key then.<</say>>
<<say $PjName>>Bella... you're not being very helpful...<</say>>
<<say $Bella>>Php... Okay... Okay, you will probably find a key to that door inside the castle.<</say>>
<<say $PjName>>But the castle seems to be closed...<</say>>
<<say $Bella>>If they find out I told you this they'll be mad at me... php... But I can't come between two lovers... The knight rescuing the lady in distress... How romantic.<</say>>
<<say $PjName>>My God....<</say>>
<<say $Bella>>Okay... you follow the river to the south, you will find the sewers of the castle... ahem... that's where I think you can access, think of it as a kind of secret entrance. If you go, be careful... Ah! And don't go at night, that's when there's more activity in the castle.<</say>>
<<say $PjName>>Thanks. anything else i should know?<</say>>
<<say $Bella>>I'm sorry, I can't tell you anything more, I've talked too much, I'm putting myself in danger. I wish Edward was here, I'm sure he misses me as much as I miss him.<</say>>
<<say $PjName>>I understand, don't worry. I hope you see Edward soon.<</say>>
<<say $Bella>>Thanks a lot $PjName.Name!<</say>>
[[Ask about the castle|castletalk]]
[[Back|house]]
<<set $elsafind = 2>><<say $PjName>>And of the castle? What can you tell me about the castle? Who lives there?<</say>>
<<say $Bella>>I think I've already said too much...<</say>>
[[Back|house]]<<if isDateBetween($gameDate, '07:00', '18:55')>>\
<<md>>You continue along the river just as Bella told you... The road is not very long, in a short time you can see what seems to be the drain of the castle, to make you care you have no choice but to get your feet a little wet<</md>>
<<set $sucio += 1>>\
[[Continue|river2]]
<<elseif isDateBetween($gameDate, '19:00', '01:55')>>\
<<say $PjName>>It's too late to go in there, Bella warned me not to go in at night. It's better to come back for the day.<</say>>
[[Back|river]]
<<elseif isDateBetween($gameDate, '02:00', '6:55')>>\
<<say $PjName>>It's not day yet, I have to wait a little longer...<</say>>
[[Back|river]]
<</if>>\
<<md>>A kind of drain empties into the river, it seems old and is in poor condition, you can see that previously it had bars that blocked the passage of which now only remains. The interior is very dark and you can't see anything.<</md>>
<img src="img/trash/drain.jpg" width="600"/>
[[Enter|cloaca]]<<md>>You enter the place until the bad smell fills your nose completely and darkness covers everything around you, you can hardly see, only a slight ray of light that comes from the entrance illuminates a little forward until finally there is only darkness<</md>>
<<if $flashlight is 1>>\
<<say $PjName>>Lucky I have a flashlight.<</say>>
[[Continue|cloaca1]]
<<else>>\
<<say $PjName>>I can not continue. I see nothing, I go blind. I need a flashlight if I want to go ahead.<</say>>
[[Back to river|river]]
<</if>>\
<<addmins 10>><<md>>The flashlight illuminates the path, luckily there is only one, you just have to go straight until the path ends in front of a stone wall, to the right on the wall you can see a staircase that leads to a door<</md>>
<<say $PjName>>I guess it's here. I hope I don't find any unpleasant surprise.<</say>>
<<md>>You check that the door is open and after thinking about it for a few seconds you enter through it<</md>>
[[Continue|cs]]
<<set $sucio += 2>>
<<addmins 20>><<switch visited()>>\
<<case 1>>\
<<md>>A corridor with several doors opens before your eyes, there seems to be no one and the lighting is better than where you came from, so you no longer need the flashlight and put it away<</md>>
<<say $PjName>>It is possible that in one of these rooms is the key that I am looking for.<</say>>
<<default>>\
<<md>>From here you can go out to the river<</md>>
<</switch>>\
[[Continue straight|cs1]]
[[Left room|croom]]
[[Right room|croom1]]
[[Go down the drain|river3]]
<<addmins 5>><<md>>The corridor leads you to an apparently closed door and follows another corridor to the right which is almost completely engulfed in darkness except for a few small strips of light that enter through the bars of a kind of battered window.<</md>>
<<if $elsarapto is 2>>\
<<md>>The hooded woman is standing in front of the door<</md>>
[[Talk to hooded woman|talkhood1]]
<</if>>\
<<if $dorkey isnot 1>>\
[[Check the door|checkdoor]]
<<else>>\
<<if $enter1 is 1>>
[[Enter door|pasillo]]
<</if>>\
<</if>>\
[[Left room|croom2]]
[[Right aisle|cs2]]
[[Back|cs]]
<<addmins 5>><<md>>You leave the drain and return through the river to the town<</md>>
[[Continue|river]]<<md>>A long, somewhat dark corridor that leads to a slightly more secluded room<</md>>
[[Enter room|csroom]]
[[Back|cs1]]
<<addmins 5>><<md>>An opportunity like this can not be missed, quickly without much thought you agree to indulge in Elsa's dirty game and lower your pants while Elsa gets in position<</md>>
<img src="img/elsa/tiedfuck.gif" width="700"/>
<<say $Elsa>>Ahh...! Yes...! Ah...! I've missed you $PjName.Name!<</say>>
<<say $PjName>>Yes..! Like in my dream. Ugh...<</say>>
<<say $Elsa>>Quick put it in my mouth! I want to taste now.<</say>>
<img src="img/elsa/tiedsuck.gif" width="700"/>
<<say $Elsa>>Gluck..! Cof... <</say>>
<<md>>A noise similar to a door is heard a little in the distance, followed by the sound of a voice that is impossible to distinguish due to its distance but that comes through the echo of the church<</md>>
<<say $Elsa>>Fu...php...ck..! Cof... Some...php...one is com...php...ing!<</say>>
<<md>>Elsa withdraws her mouth from your member that still hard as a rock and she talks to you while she cleans his mouth of drool and traces of precum<</md>>
<<say $Elsa>>Someone is coming! Quick $PjName.Name, you have to hide! They must not know that you are here.<</say>>
<<md>>You have no desire to hide and you keep thinking about whether to wait to face whoever is coming, but the insistence and the closer and closer sound of footsteps make you act on instinct and decide to hide<</md>>
<<say $Elsa>>Here, in the closet, don't make any noise.<</say>>
[[Hide|elsarapto]]
<<addmins 30>>
<<set $Elsafuck5 = 1>>
<<set $elsarapto = 1>><<if $elsarapto gte 2>>\
<<md>>The room looks like some kind of rudimentary laboratory and there is nobody here<</md>>
<<else>>\
<<if $roomsearh1 isnot 1>>\
<<md>>A room not very big, but enough to fit an oven and a few shelves and a large table. No doubt in an alchemy room, or was at some point long ago<</md>>
<<say $PjName>>What a strange place, I'm sure Sophia would love it.<</say>>
[[Search the church key|fck1]]
<</if>>\
<<if $edwardwin isnot 1>>\
<<if $edwardmeet is 1>>\
[[Talk to Edward|edtalk]]
<<else>>\
<<if $edwardfight is 1>>\
<<goto "edward1">>\
<</if>>\
<</if>>\
<<else>>\
<<md>>The guy you beat in a fight remains unconscious on the ground<</md>>
<</if>>\
<</if>>\
<<if $Perception gte 28 && $bpotion isnot 1>>\
[[Find something useful|fck2]]
<</if>>\
<<if $bpotion isnot 1>>\
[[Search in the room|bluesearch]]
<</if>>\
[[Exit|cs2]]
<<addmins 5>>
<<set $Edward1 = {
Name: "Hooded man",
img: "img/edward/hooded.jpg",
LoveLvl: 0,
Love: 0
};>>\
<<md>>You walk out the door into the hallway, only to see a hooded man stop a few feet in front of you as you walk out the door. The man seems calm but he speaks to you in a stern way, surprised to see you<</md>>
<img src="img/edward/hooded1.jpg" width="400"/>
<<talk "Continue">>
<<say $Edward1>>Who are you and how the hell did you get here?<</say>>
<<talk "Attack">>
<<md>>Without answering a single word, take advantage of his confusion to pounce on the man and beat him to a pulp<</md>>
<<say $PjName>>Ahhh..!<</say>>
<<say $Edward1>>What the fuck?<</say>>
[[Fight|edwardfight]]
<</talk>>
<<talk "Talk">>
<<md>>You agree to tell him how you got here trying to avoid a possible fight<</md>>
[[Continue|edwardmeet1]]
<</talk>>
<</talk>>
<<set $edwardmeet = 1>><<if $edquest lte 1>>\
<<say $Edward>>Have you managed to fulfill your part?<</say>>
<<say $PjName>>I haven't had time to talk her yet.<</say>>
<<say $Edward>>Well, I haven't given you the key yet.<</say>>
<<elseif $edquest is 2>>\
<<say $Edward>>Have you managed to fulfill your part?<</say>>
<<say $PjName>>She is hard to convince, she wants proof that you don't love her...<</say>>
[[Continue|edwardproof]]
<<elseif $edquest is 3>>\
<<say $Edward>>Have you managed to fulfill your part?<</say>>
<<say $PjName>>I'm on it...<</say>>
<<say $Edward>>I count on you.<</say>>
<<elseif $edquest is 4>>\
<<say $Edward>>Have you managed to fulfill your part?<</say>>
[[Yes|edtalk1]]
<</if>>\
<<if $edquest gte 5>>\
<<say $Edward>>I hope you do well. I... I'll stay here for a while.<</say>>
<<say $PjName>>Ok...<</say>>
<</if>>\
<<if $jugotalk isnot 1 && $bpotion is 1>>\
<<say $Edward>>By the way. Haven't you seen a blue concoction I had prepared around here? I can't find it.<</say>>
[[Yes|jugotalk]]
[[No|jugotalk1]]
<</if>>\
[[Back|csroom]]
<<md>>The room is completely empty, there is nothing<</md>>
[[Exit|cs]]<<md>>The room is somewhat empty, but there are still some shelves, a small table and some strange jars with what appear to be insects preserved inside<</md>>
[[Exit|cs]]<<md>>A somewhat dark room with various objects and shelves<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Maybe here is the key i need.<</say>>
<</switch>>\
<<if $elsakey isnot 1 && $roomsearh isnot 1>>\
[[Search the church key|fck]]
<</if>>\
[[Exit|cs1]]<<switch visited()>>\
<<case 1>>\
<<md>>The door is completely closed, it is impossible to open it from this side<</md>>
<img src="img/trash/closed.jpg" width="400"/>
<<say $PjName>>I don't think I can go on here.<</say>>
<<default>>\
<<md>>The door is closed<</md>>
<img src="img/trash/closed.jpg" width="400"/>
<<if $castlekeys is 1>>\
[[Open door|pasillo]]
<</if>>\
<</switch>>\
[[Back|cs1]]<<md>>You search the room for the key to open the door in the church room, unfortunately after a quarter of an hour that seems eternal searching, you cannot find the key, not even a clue or anything that is useful to you, beyond some jars with what appear to be preserved specimens. One of them catches your attention, since it is a huge penis in a jar of vinegar<</md>>
<<say $PjName>>Shit! Here there are only dicks in vinegar, nothing useful. I better look elsewhere.<</say>>
[[Back|croom2]]
<<set $roomsearh = 1>>
<<addmins 15>><<md>>Another room filled with clutter, shelves holding jars and specimens, with nothing particularly noteworthy. You search for the key without lingering too long to examine the jars and, especially, their contents. Unfortunately, the key remains out of your reach, and you can't find anything useful.<</md>>
<<if $Perception gte 25>>\
<<say $PjName>>What's this?<</say>>
<<md>>You take the strange concoction and put it in your backpack. <</md>>
<img src="img/trash/bluepotion.png" width="100" style=" border: none;"/>
<<md>>You get a blue concotion<</md>>
<<set $bluepotion = 1>>\
<<set $bpotion = 1>>\
<<set $bluesetas = 0>>\
<<say $PjName>>I don't think the key is here.<</say>>
<<else>>\
<<say $PjName>>I will not find anything here.<</say>>
<</if>>\
<<md>>At that moment, you hear the door opening with an unusually loud creak, a sound so piercing that it reverberates along the lengthy corridor and enters the room where you are. Soon after, you hear the door closing once more, and the familiar sound of slow footsteps reaches your ears.<</md>>
<<say $PjName>>Shit! Here I can not hide, I have to face.<</say>>
<<md>>You can't hide, so you decide to walk out the door and come face to face with whoever is coming down the hall<</md>>
[[Exit|edwardmet]]
<<set $roomsearh1 = 1>><<set $Edward = {
Name: "Edward",
img: "img/edward/edward.jpg",
LoveLvl: 0,
Love: 0
};>>\
<<say $Edward1>>You know? You're lucky I'm the only one who comes this way. And good? How did you get here, who are you?<</say>>
<<if $Andreakidnap is 0>>\
<<say $PjName>>My name is $PjName.Name, I'm here looking for a womans named Elsa, one of yours kidnapped her.<</say>>
<<else>>\
<<say $PjName>>My name is $PjName.Name, I'm here looking for tow womans, Andrea and Elsa, one of yours kidnapped them..<</say>>
<</if>>\
<<say $Edward1>>Yes... that's what they do around here. But that doesn't answer my question. How did you get here?<</say>>
<<say $PjName>>Php... Okay. A woman named Bella who lives in town, told me about an entrance in the castle drain, so I went to look and, I found the entrance.<</say>>
<<say $Edward1>>Oh shit... I know who she is...<</say>>
<<md>>The hooded man takes off his hood to Talk to you. Under the hood appears a man with a very pale complexion and unkempt hair.<</md>>
<<talk "Continue">>
<<say $Edward>>My name is Edward. That woman is a little crazy. She was one of the women that the sect I belong to kidnapped a long time ago. I helped her escape from here, and since then, she fell in love with me... to the point that she decided to stay and live in this ghost town, putting herself in danger. Now she's stalking me, and I don't know what to do...<</say>>
<<say $PjName>>So you recognize that your sect kidnaps people? And why do they do that? It is awful. A friend of mine died for this!<</say>>
<<say $Edward>>That woman is such a bore. I can't shake her off. And it's abundantly clear that I can't love her.<</say>>
<<say $PjName>>I know that your business is involved in shady affairs. I didn't want any trouble, but I had no choice but to come here.<</say>>
<<say $Edward>>What a horrible, horrible woman. I clearly told her that I'm gay, but she kept insisting... Ugh, what should I do with her? What should I do?<</say>>
<<say $PjName>>I am listening to you. What is it that you would like to share? Why are you here? <</say>>
<<say $Edward>>I'm listening... Look, I've got something for you. You help me, and I'll help you. I am strongly against what my father's sect does, but I can't simply leave. However, I can give you the key to the church. It's where they are keeping one of the girls. If you assist me in dealing with Bella and making her stop stalking me, do whatever it takes to make her leave me alone, I will give you the key without hesitation.<</say>>
<<md>>After the man's words, you begin to think if it would not have been a better plan to beat him up at first... But leaving that aside, you can only accept the deal<</md>>
<<say $PjName>>Very well. I agree to make Bella stop bothering you, and in return, you will give me the key to the church.<</say>>
<<say $Edward>>Good! Excellent! I'm counting on you. I'll be here waiting. Just be careful not to get caught.<</say>>
[[Exit|cs2]]
<</talk>>
<<set $edquest = 1>>
<<set $Cq = 4>>\
<<set $edwardfight = 1>>
<<set $pelea9 = 1>>
<<set $AINPC = 4>>
<<goto "pelea9">><<md>>You enter the room and the hooded man looks at you and asks you without hostility in his words<</md>>
<<say $Edward1>>Are you here again? Do you want to fight again or do you prefer to talk?<</say>>
<<talk "Attack">>
<<md>>Without answering a single word, take advantage of his confusion to pounce on the man and beat him to a pulp<</md>>
<<say $Edward1>>Again... <</say>>
[[Fight|edwardfight]]
<</talk>>
<<talk "Talk">>
<<say $PjName>>This time I want to talk.<</say>>
<<md>>The man nods his head in acceptance<</md>>
[[Continue|edwardmeet1]]
<</talk>><<md>>You can't take it anymore in the fight, you fall unconscious, the hooded man has defeated you.<</md>>
[[Continue|mchospital]]<<md>>You manage to land a definitive hook on the hooded subject in the face and he falls unconscious to the ground<</md>>
<<say $PjName>>Finally... If the key is somewhere, this guy probably has it.<</say>>
<<talk "Search the church key">>
<<md>>You look in the pockets of the hooded man, among a tangle of disposable and damp papers, which is a bit uncomfortable to touch, you find the key you were looking for, a key on which a small paper "church key" is written.<</md>>
<<say $PjName>>Bingo, the key is mine.<</say>>
[[Exit|cs2]]
<</talk>>
<<set $elsakey = 1>>
<<set $edwardwin = 1>>
<<set $Cq = 5>>\<<say $PjName>>Yes, Bella won't bother you anymore, or so I think.<</say>>
<<say $Edward>>Yes! I knew you would get it. You don't know the favor you're doing me, that damn woman was always harassing me! Now you and I are friends! Here is the key to the church, as I promised you.<</say>>
<<md>>Edward gives you a key on which a small paper "church key" is written.<</md>>
<<say $PjName>>Thank you.<</say>>
<<say $Edward>>Thank you friend. I wish you luck on your rescue mission.<</say>>
[[Exit|cs2]]
<<set $elsakey = 1>>
<<set $edquest = 5>>
<<set $Cq = 5>>\<<md>>You decide to return the concoction to Edward<</md>>
<img src="img/trash/bluepotion.png" width="100" style=" border: none;"/>
<<say $PjName>>Yes, I took it without knowing it was yours, sorry. Here it is.<</say>>
<<say $Edward>>Oh! In addition to handsome, you are sincere. You seem like a good friend.<</say>>
<<md>>Edward ends the sentence winking at you, causing a tremendous creep in you followed by excessive constipation, you manage to make an almost impossible effort to keep up appearances and leave<</md>>
[[Back|csroom]]
<<set $jugotalk = 1>>
<<set $bluepotion = 0>>
<<set $edjugo = 1>><<md>>You decide to keep the blue concoction<</md>>
<<say $PjName>>I'm not sorry. I have not seen anything.<</say>>
<<say $Edward>>Oh... It's okay, I'll do more.<</say>>
[[Back|csroom]]
<<set $jugotalk = 1>><<md>>Just as you close the closet door, the door to Elsa's room opens and a man walks in talking, you immediately recognize his voice<</md>>
<<say $Joseph>>Here's the skinny whore. She feared that you had escaped. Tell me, do you still refuse a good big black cock?<</say>>
<<say $Elsa>>You know? Normally I wouldn't turn down an offer like that, ever. But I will never forget that you said my house was ugly. The ugly one is you!<</say>>
<<md>>You can't help but let out the sound of your mouth in a very low voice, due to Elsa's comment<</md>>
<<say $PjName>>Oh God...<</say>>
<<md>>Luckily no one listens to you and the conversation continues<</md>>
<<say $Joseph>>And I'm keeping it... your house was horrible.<</say>>
<<say $Elsa>>What impudence! What the hell do you want?<</say>>
<<say $Joseph>>Silence you little whore! It is time for your transfer. It's time for you to come to the castle with me. The master requires your presence, the presence of all the sluts.<</say>>
<<say $Elsa>>No!<</say>>
<<md>>Joseph picks up Elsa in his arms and drags her away while Elsa screams<</md>>
<<say $Elsa>>Let go! Ugh...! You are despicable! My love $PjName.Name, he will come to my rescue and put an end to your smelly sect!<</say>>
<<say $Joseph>>I said shut up!<</say>>
<<md>>You hear the sound of a blow and then silence reigns in the room, Elsa remains silent. At this moment you hear a very familiar voice that you thought you would never hear again...<</md>>
<<talk "Continue">>
<<say $John>>I think you have passed. Tell me is she alive?<</say>>
<<say $Joseph>>Well of course. She's still breathing. I will not make mistakes, like you.<</say>>
<<say $John>>The skinny girl is right, you are despicable.<</say>>
<<say $Joseph>>You have failed the master on several occasions. I think you shouldn't be trustworthy, the teacher should have severely punished you.<</say>>
<<say $John>>We'd better get on with the job, we're going to the castle to deliver this slut.<</say>>
<<md>>The two men start up and leave the room, finally after a few minutes you leave the closet still with agitation<</md>>
<<if $trapedjohn is 1>>\
<<say $PjName>>Damn bastard! I locked him in the basement. How did you get out? Surely that guy Joshep knew the mansion and rescued him. I have to end John forever! And with that Joseph too... I'll find a way into the castle.<</say>>
<<else>>\
<<say $PjName>>Damn bastard! I knew he was here, you will find a way to enter that castle and I will give him what he deserves, and the others!<</say>>
<</if>>\
[[Back|roomempty]]
<</talk>>
<<set $elsarapto = 1>>
<<addmins 10>>
<<set $Cq = 6>><<md>>The room where they held Elsa is now empty<</md>>
[[Exit|church3]]<<say $PjName>>Bella, I want to Talk to you about Edward.<</say>>
<<say $Bella>>Ohh..! Edward my sweet Edward, my dear love... I always think of him, and he thinks of me. Tell me have you seen it? what did he said? When will we see each other and when will we leave here to love each other forever!<</say>>
<<md>>Those last words resound in your mind with an overwhelming echo and are repeated over and over again... "forever"... You can't help but feel some pity for the girl, even if she is a stalker<</md>>
<<say $PjName>>Hem..! Hem..! Well...<</say>>
<<say $Bella>>You have seen it right? Tell me please!<</say>>
<<say $PjName>>Yes! I have seen it.<</say>>
<<say $Bella>>I knew it, tell me how much you love me.<</say>>
<<say $PjName>>That's the problem... From what Edward told me, he doesn't love you. He's not even your boyfriend. He has told me to stop harassing him and to leave the town, you are in danger here.<</say>>
<<md>>Bella's face goes from complete joy little by little to a face of sadness and then fury<</md>>
<<say $Bella>>No! Is not true! I don't believe you! I can not believe you! You're a liar!<</say>>
<<say $PjName>>It's the truth! I met him at the place where you told me and we talked, he asked me to give you the message, in return he will give me the key I need.<</say>>
<<say $Bella>>It can't be... dammit...<</say>>
<<md>>After a brief pause in which the girl seems to be in the process of accepting, she continues speaking, confirming that she still does not accept it<</md>>
<<say $Bella>>I'll believe you if you bring me proof of what you say. Until then I will continue to think that you are a liar... I know that Edward loves me. You won't be able to prove it. Calm down I don't hold a grudge against you for wanting to separate us, I know you do it because you're in love with me. but you have to stop doing bad things...<</say>>
<<say $PjName>>Alright Bella...<</say>>
[[Back|house]]
<<set $edquest = 2>><<say $Edward>>A proof, huh?<</say>>
<<say $PjName>>Yes, oh he will never stop in his endeavor.<</say>>
<<say $Edward>>I guessed so... Well I hope you don't think badly of me but, give her these photos, I think it will be enough proof that I will never feel love for her.<</say>>
<<md>>Edward takes some photos out of his pocket and gives them to you without hesitation, when you see the photos a dark chill, although somewhat expected, runs all the way down your back to the nape of your neck. In one of the photos you can see clearly and without a doubt, Edward posing with several cocks around him, at that moment you deeply regret having seen that photo, you quickly proceed to save them without being able to avoid letting out a sound of revulsion at the grotesque vision provided by Edward<</md>>
<<say $PjName>>Ugh...Yuck..!<</say>>
<<say $Edward>>Give him the photos, I'm sure this will end.<</say>>
<<say $PjName>>Man! Why don't you deliver them yourself?<</say>>
<<say $Edward>>I'd rather not see her again... It's better this way.<</say>>
<<md>>He says this last sentence ending with his typical wink in the eye, you take the opportunity to leave the room quickly letting out a comment<</md>>
<<say $PjName>>What a troll!<</say>>
[[Exit|cs2]]
<<set $edproof = 1>>
<<set $edquest = 3>><<say $PjName>>I bring you the test you asked for, but I warn you that it is something... difficult to digest...<</say>>
<<md>>You take out the pictures Edward gave you and give them to Bella who immediately starts screaming when she sees them<</md>>
<<say $Bella>>AAAHHH...!<</say>>
<<md>>After the surprise of seeing the photos and Bella's scream, she falls unconscious on the floor<</md>>
<img src="img/trash/desmayo.gif" width="700"/>
<<talk "Wake her up">>
<<md>>After a few minutes of trying to wake her up, Bella wakes up and gets up from the floor<</md>>
<<say $PjName>>Bella, are you okay?<</say>>
<<md>>Before answering she looks at you with a face of absolute sadness and begins to cry<</md>>
<<say $Bella>>hmp... Sniff... Okay... Sniff... I know it's not a lie... I've been stupid... sniff... Tell Edward I won't bother him anymore... hmp...<</say>>
<<say $PjName>>I'm so sorry Bella, but I need to get into the church.<</say>>
<<say $Bella>>It doesn't matter... hmp... sniff... It's not your fault... sniff... please leave me alone...<</say>>
<<md>>Bella doesn't seem angry, she's just sad, but you think that it was necessary to do it to get the key, after all, she'll get over it. You leave the house<</md>>
[[Exit|Pf1]]
<</talk>>
<<set $edquest = 4>>
<<set $edproof = 2>><<md>>Bella remains depressed as she sinks into misery completely ignoring your presence<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $Bella>>Damn you Edward how could you do this to me?<</say>>
<<case 2>>\
<<say $Bella>>Why? Why is this happening to me... Sniff...<</say>>
<<case 3>>\
<<say $Bella>>I'm a stupid... Sniff...<</say>>
<<if $bellaConsolada isnot true && $belladisable isnot 1>>\
[[Comfort Bella|comfortbella]]
<</if>>\
<<case 4>>\
<<say $Bella>>This can't be... Sniff...<</say>>
<<if $bellaConsolada isnot true && $belladisable isnot 1>>\
[[Comfort Bella|comfortbella]]
<</if>>\
<<if $belladisable is 1>>\
[[Comfort Bella|comfortbella2]]
<</if>>\
<<default>>\
<<say $Bella>>...<</say>>
<<if $bellaConsolada isnot true && $belladisable isnot 1>>\
[[Comfort Bella|comfortbella]]
<</if>>\
<<if $belladisable is 1>>\
[[Comfort Bella|comfortbella2]]
<</if>>\
<</switch>>\
[[Back|house]]<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Sophia, I found this strange blue concoction. Would you like to take a look at it?<</say>>
<<say $Sophia>>Of course! I love weird concoctions. Let me take a look at it.<</say>>
<<md>>You take out the blue concoction for Sophia to see.<</md>>
<<say $Sophia>>Wow, I've never seen anything like it.<</say>>
<<say $PjName>>I have no idea what it is. Could you give it to me so I can analyze it?<</say>>
<<default>>\
<<say $Sophia>>You come to give me that strange blue concoction?<</say>>
<</switch>>\
<<talk "Yes">>
<<say $PjName>>It's yours, Sophia.<</say>>
<<say $Sophia>>Thank you!<</say>>
<<md>>You give the blue concoction to Sophia<</md>>
<<say $PjName>>What do you think it is?<</say>>
<<say $Sophia>>I have no idea, to find out I must analyze in depth.<</say>>
<<md>>Sophia then opens the lid of the bottle and smells the blue concoction. Sophia gets a little groggy after doing it and then she stares at you while her eyes dilate<</md>>
<<say $PjName>>Sophia?<</say>>
<<say $Sophia>>Hmm...<</say>>
<<md>>Sophia takes off her top, exposing her breasts.<</md>>
<img src="img/sophia/tits.jpg" width="600"/>
<<say $PjName>>What? Wow!<</say>>
<<say $Sophia>>...<</say>>
<<md>>Sophia quickly pounces on your pants and pulls them down abruptly, leaving your member in the air<</md>>
[[Continue|sophiablowjob]]
<</talk>>
<<talk "No">>
<<say $PjName>>Better not, I'd like to keep it for now.<</say>>
<<say $Sophia>>Ohh... You're so mean... Well if you change your mind, I'll be happy to keep it, hahaha.... I hope you change your mind.<</say>>
[[Back|Apartmentsophia]]
<</talk>><img src="img/sophia/bsuck1.gif" width="700"/>
<<say $PjName>>Ohhh... Sophia... What's happening to you? Ah..!<</say>>
<img src="img/sophia/bsuck.gif" width="800"/>
<<md>>Sophia doesn't say a word and continues to suck, until finally she finishes you<</md>>
<img src="img/sophia/acum.gif" width="800"/>
<<say $Sophia>>What..? What happened?<</say>>
[[Continue|explicacion]]
<<md>><</md>>
[[Exit|Castle]]<<md>>Again the hooded woman appears before you<</md>>
<<if $sucio gte 7>>\
<<say $Hood>>You've come this far....yuck... You stink!<</say>>
<<say $PjName>>What were you saying?<</say>>
<<say $Hood>> Ahem...<</say>>
<<md>>The words of the hooded woman become more serious<</md>>
<</if>>\
<<say $Hood>>I'm afraid, you won't be able to enter the castle through here.<</say>>
<<say $PjName>>There's got to be a way to open the gate.<</say>>
<<say $Hood>>Yes, but only from within. Even if you could get in through the front door. Do you think it would be a good idea?<</say>>
<<say $PjName>>Hmm... I think you're right, surely they would see me before setting foot inside<</say>>
<<say $Hood>>You already have a place to enter, if I'm not mistaken. I'll be waiting for you there.<</say>>
[[Back|Castle]]
<<set $elsarapto = 2>>
<<md>>Sophia looks at you with a smile while she is covered in your juice, you remain puzzled and assume that it is due to the effect of the blue concoction<</md>>
<img src="img/sophia/look.jpg" width="700"/>
<<md>>Sophia finally seems to wake up from her daydream, little by little her face begins to change until finally her face only shows perplexity, she looks at you, looks at your dripping member and then looks at herself to see herself covered in your white juice<</md>>
<<say $Sophia>>What the hell ..? What the hell happened? Why am I covered in semen?<</say>>
<<say $PjName>>That's what I would like to know... After you smelled the concoction I gave you, you pulled down my pants and started to...<</say>>
<<say $Sophia>>Wait, wait... Are you telling me we've had sex? I don't remember... What a strange concoction, it seems to affect the senses, like a strong drug. If you wanted to fuck you just had to tell me. You've fallen under $PjName.Name!<</say>>
<<say $PjName>>No, is not that. I didn't know it would affect you like that.<</say>>
<<say $Sophia>>Hmm... It's okay. I believe you, I will analyze the concoction. Maybe I can do another. Although I don't know if I should, but as a biologist, I am fascinated by it.<</say>>
<<say $PjName>>Do what you have to do... i guess.<</say>>
<<say $Sophia>>Well... I'm going to clean myself up, you should come Talk to me in a few days if you want to know anything about the concoction.<</say>>
[[Back|Apartmentsophia]]
<<addmins 25>>
<<set $blueinvest = 1>>\
<<set $bluepotion = 0>>\
<<set $bluefind = 0>>
<<set $Sophiafuck7 = 1>><<set $randomblue = random(1)>>\
<<if $randomblue is 0>>\
<<md>>You find nothing<</md>>
<</if>>\
<<if $randomblue is 1>>\
<img src="img/trash/blueseta.jpg" width="300"/>
<<md>>You have found <span style="color:#57ce35">+1 blue mushroom</span><</md>>
<<set $bluesetas += 1>>\
<<switch visited()>>\
<<case 1>>\
<<set $bluesetas = 1>>\
<<say $PjName>>What a strange mushroom.<</say>>
<<case 2>>\
<<say $PjName>>I'm sure Sophia is interested.<</say>>
<</switch>>\
<</if>>\
[[Back|river]]
<<addmins 5>>
<<say $PjName>>I hear you Jennifer...<</say>>
<<say $Jennifer>>I... look, I know exactly where you're at...<</say>>
<<say $PjName>>What do you mean?<</say>>
<<say $Jennifer>>You know what I mean... It's something too dangerous... Although, I would love for you to achieve your goal, I fear for your life.<</say>>
<<say $PjName>>You shouldn't worry, everything is under control.<</say>>
<<say $Jennifer>>It isn't true! I worry, because... well you know...<</say>>
<<say $PjName>>We're not a couple anymore, so stop worrying so much.<</say>>
<<say $Jennifer>>But we can be a couple again, just... Php...<</say>>
<<say $PjName>>If you mean it then take off your clothes.<</say>>
<<say $Jennifer>>What do you say?<</say>>
<<md>>Jennifer thinks about your words, for a moment you get the feeling that she is going to carry out what you have told her, but...<</md>>
<<say $Jennifer>>I don't think you're serious... Also, I think you have some girlfriends out there. I don't feel very comfortable like this.<</say>>
<<say $PjName>>I guess there is nothing more to talk about for now.<</say>>
<<say $Jennifer>>I know you still love me! If not, why do you come to see me?<</say>>
<<say $PjName>>Php... simple routine I guess...<</say>>
<<say $Jennifer>>Yes, of course... Well, I'll be here almost always in case you want to come back... Just be careful what you do, you're getting into something dangerous....<</say>>
[[Back|Jenhouse]]
<<set $jentalk1 = 1>>\<<md>>Upon entering the bathroom, Sophia is completely naked as she looks at herself in the mirror<</md>>
<img src="img/sophia/pregtalk.jpg" width="600"/>
<<say $Sophia>>It's been a short time but I think I'm beginning to notice the pregnancy... I think it feels... good.<</say>>
<<md>>Sophia sees you but she doesn't seem to care<</md>>
<<say $PjName>>You look great, Sophia.<</say>>
<<say $Sophia>>Thank you... Although I am a little uneasy with this matter. You know... You impregnated me treacherously.<</say>>
<<md>>You arch your shoulders as you express a half smile, Sophia just looks at you and raises an eyebrow in response to your gesture<</md>>
<<say $Sophia>>Hmff....<</say>>
[[Back|Apartmentsophia]] <<say $Sophia>>$PjName.Name, I'm glad you're here! I have investigated the blue concoction. Indeed, it seems designed to affect the senses of those who inhale or drink it. It is very powerful.<</say>>
<<say $PjName>>Hmm...interesting. It could be useful.<</say>>
<<say $Sophia>>Dislike. In addition, I had to spend to be able to analyze it and I don't have any left.<</say>>
<<say $PjName>>What a pity!<</say>>
<<md>>Sophia takes a deep breath as she looks up<</md>>
<<say $Sophia>>I think I'm going to regret this but, I could do more... Just catch a blue mushroom and I can replicate the concoction... They usually grow near water, try near a river.<</say>>
<<say $PjName>>Very good Sophia, thank you.<</say>>
<<say $Sophia>>Anyway... Who knows what disturbed things you will use it...<</say>>
[[Back|Apartmentsophia]]
<<set $blueinvest = 2>>
<<md>>As you enter Jennifer's house, she greets you with a nod as she waits for you to Talk to her. You can't help but think about her curves... hers, her breasts, You can't help but imagine her with her tits in the air , as you saw her before her...
<</md>>
<img src="img/jennifer/tits.jpg" width="500"/>
<<md>>When you had sex with her, how good her pussy felt... <</md>>
<img src="img/jennifer/pussy.jpg" width="500"/>
<<md>>You can't help but drop a sentence under your breath while she's not listening to you<</md>>
<<say $PjName>>Oh... Jennifer how I would like to try again... I'm so horny!<</say>>
<<say $Jennifer>>Are you going to stay there? Or are you going to Talk to me? Or are you leaving?<</say>>
<<md>>Really she seems to have heard you and responded immediately, but then you think it's impossible, you spoke too softly, she can't have heard you, right? Anyway, what does it matter...<</md>>
[[Back|Jenhouse]]
<<set $jenthink = 1>><<md>>You give a blue mushroom to Sophia, she takes it and after a few minutes the concoction is ready and she gives it to you<</md>>
<img src="img/trash/bluepotion.png" width="100" style=" border: none;"/>
<<md>>You get a blue concotion<</md>>
<<say $Sophia>>Take it. I hope you're not too mean.<</say>>
<<say $PjName>>Thanks, Sophia.<</say>>
[[Back|Apartmentsophia]]
<<set $Sophiabluepotion = 1>>
<<set $bluesetas -= 1>>
<<set $bluepotion += 1>>
<<addmins 15>><<md>>It seems that the school is constituted by some long corridors with classical style<</md>>
[[Secretariat|Unirecep]]
[[Second floor|Unisf]]
[[Director's office|Director]]
[[Canteen|cantina]]
[[Campus yard|Cyard]]
<<addmins 5>>
<<if isDateBetween($gameDate, '22:00', '07:30')>>\
<<goto "uniclosed">>
<</if>>
<<if $mariefind gte 2 && $mj isnot 1 && isDateBetween($gameDate, '09:30', '16:30')>>
<<goto "mariefind1">>
<</if>>
<<if $Tigmalo is 1 && $unispeek isnot 1>>
<<goto "unispeek">>
<</if>><<md>>You search the room for something that could be useful, but you don't find anything special, just some kind of blue concoction in a container<</md>>
<<say $PjName>>What's this?<</say>>
<<md>>You take the strange concoction and put it in your backpack<</md>>
<img src="img/trash/bluepotion.png" width="100" style=" border: none;"/>
<<md>>You get a blue concotion<</md>>
[[Back|csroom]]
<<set $bluepotion = 1>>\
<<set $bpotion = 1>>\
<<set $bluesetas = 0>>\<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Here I am.<</say>>
<<say $Hood>>Yes, I see... Do you see this door behind me? Behind this door lies your goal.<</say>>
<<say $PjName>>Do you know any way to open this door?<</say>>
<<say $Hood>>Of course. But before I open it, you have to get a black robe to go unnoticed.<</say>>
<<say $PjName>>And where do I find a tunic of those?<</say>>
<<say $Hood>>Somewhere in town there must be a tunic, find one and come back here.<</say>>
<<say $PjName>>Ok...<</say>>
<<default>>\
<<say $Hood>>Do you have a robe?<</say>>
<<if $blackrobe is 1>>\
[[I have a robe|talkhood2]]
<<set $Cq = 8>>\
<<else>>\
<<say $PjName>>That's what I'm trying to do...<</say>>
<</if>>\
<<if $bluepotion gte 1 && $hoodpotion isnot 1>>\
[[Give blue potion|hoodpotion]]
<</if>>\
<</switch>>\
[[Back|cs1]]<<say $PjName>>There's something I want to offer you, hooded Lady.<</say>>
<<md>>From the backpack you take out a blue concoction and extend your hand towards the woman<</md>>
<<if $jenpotion is 1>>\
<<say $Hood>>Again with that?<</say>>
<<say $PjName>>What? It's the first time I offer it to you...<</say>>
<<say $Hood>>Ohh.... yeah, you're right... Ahem... well then, no thanks. I don't know what it is, but I don't want to...<</say>>
<<say $PjName>>Hmm...suspicious.<</say>>
<<say $Hood>>Well... are you going to open this door or what?<</say>>
<<say $PjName>>I'm on it...<</say>>
<<else>>\
<<say $Hood>>Hmm... Get that away from me!<</say>>
<<say $PjName>>Ok, I'm sorry.<</say>>
<<say $Hood>>...<</say>>
<</if>>\
[[Back|cs1]]
<<set $hoodpotion = 1>><<say $PjName>>Jennifer I want you to take a look at this, um...<</say>>
<<md>>From the backpack you take out a blue concoction and extend your hand towards Jennifer<</md>>
<<say $Jennifer>>What's that?<</say>>
<<say $PjName>>It's just an aphrodisiac concoction.<</say>>
<<md>>Jennifer looks at the concoction, her face doesn't seem surprised, but she doesn't seem to like the idea of trying that concoction either<</md>>
<<say $Jennifer>>Hmm... I'd rather not, thanks.<</say>>
<<say $PjName>>Oh come on! Nothing happens look.<</say>>
<<md>>You open the lid of the jar containing the concoction and make it to Jennifer<</md>>
<<say $Jennifer>>No! It's my cock swallowing brother's concoction!<</say>>
<<md>>Jennifer hits your hand hard to try to separate the concoction from her. Your hand shoots up into the air and the jar slips from your hands from the blow. The blue contents of the salt jar spread into the air and become a liquid mass flying through the air until it falls in a rain with a strong blue color on both<</md>>
<<say $PjName>>Your brother?... Ugh... Yuck! What a sticky...<</say>>
<<say $Jennifer>>Oh no...<</say>>
<<md>>You start to feel dizzy first, and then you feel nauseous, Jennifer's face blurs<</md>>
<<say $PjName>>Wow... what's up? I'm... I'm getting dizzy, I think I'm going to throw up.<</say>>
<<say $Jennifer>>Oh... now everything is spinning... And then... ohg... then comes the se...<</say>>
<<md>>Jennifer doesn't finish the sentence... Then suddenly you feel refreshed, the dizziness and nausea disappear, and Jennifer looks fine... better than ever...<</md>>
<<say $Jennifer>>No... I don't know what's wrong with me! But wow... how hot.<</say>>
<div class="lovelove"><div id="imgjennifer"></div><div id="horizontalJenlovebarbkg" class="Jenlovebarbkg"><div id="horizontalJenlovebar" class="Jenlovebar"></div>+10 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Jenlove(State.variables.CurJenlove, State.variables.MaxJenlove,
"horizontalJenlovebar", true, ev.content);
});<</script>>
<img src="img/jennifer/jen2.jpg" width="500"/>
<<say $PjName>>I can't resist... I don't want to resist!<</say>>
[[Fuck Jennifer|jensex]]
<<set $bluejen = 1>>\
<<set $CurJenlove += 10>><<md>>Suddenly and as if by magic you find yourself sticking your cock between Jennifer's tits<</md>>
<img src="img/jennifer/titfuck.gif" width="600"/>
<<say $Jennifer>>Please..! Fuck me $PjName.Name please!<</say>>
<img src="img/jennifer/jenfuck.gif" width="450"/>
<<say $Jennifer>>Ahh..! Yes! FinAh..! You finally fuck me! Ah..!<</say>>
<img src="img/jennifer/jenfuck1.gif" width="500"/>
<<md>>During sex you are so focused on Jennifer's pussy that you don't say a word, but she can't help but let out loud moans<</md>>
<<say $Jennifer>>Ah...! $PjName.Name! Oh..! Yes!<</say>>
<img src="img/jennifer/jenfuck2.gif" width="600"/>
<<md>>You finally get up to shoot your juice in Jennifer's face as she looks forward to it<</md>>
<img src="img/jennifer/jencum.gif" width="600"/>
<<say $Jennifer>>Wow... yes! I'm exhausted...<</say>>
<<md>>After these words and without seeming to care about anything, Jennifer goes to sleep on the floor with her face full of your semen. you do the same by his side<</md>>
[[Sleep|jensleep]]
<<addmins 30>>
<<set $Jenniferfuck = 1>><<say $Jennifer>>$PjName.Name! What happened the other time? Tell me... did we have sex?<</say>>
<<say $PjName>><</say>>
<<say $Jennifer>><</say>>
<<say $PjName>><</say>>
<<say $Jennifer>><</say>>
<<say $PjName>><</say>>
<<say $Jennifer>><</say>>
[[Back|Jenhouse]]
<<set $bluejen = 2>>
<<md>>You sleep in Jennifer's living room comfortably<</md>>
[[Wake up|jenup]]
<<addhours 8>>\
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $robo -= 1>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisex = 0>>
<<set $cyndisemen = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $riverwalk = 0>>
<<include "slp">>
<<set $CurAp = $MaxAP>><<md>>When you wake up you can't remember much, Jennifer is by your side, completely asleep, she has a smile and a lot of cum covers her face. You remember briefly, what happened was your fault and that concotion, so you decide to leave the house before Jennifer wakes up angry. When you are about to leave, from the living room of the house you see the corridor and what seems to be Jennifer's room and you feel curious to see her room<</md>>
[[Enter Jennifer's room|jenroom]]
[[Exit|St3]]
<<md>>Jennifer's bedroom door is closed<</md>>
<img src="img/trash/door.jpg" width="600"/>
[[Back|Jenhouse]]<<md>>Upon entering Jennifer's room you see that the room is completely clean and well maintained. Jennifer is a neat woman and she shows it whenever she can, you walk around the room looking around, you can see a picture of yourself on the nightstand. Something catches your attention, a black robe with a hood is on the bed next to some clean panties that belong to Jennifer<</md>>
<<if $jenpanties isnot 1>>\
[[Take panties|pantiesjen]]
<</if>>\
<<if $blackrobe isnot 1>>\
[[Take robe|robetake]]
<</if>>\
[[Exit house|St3]]
<<set $seerobe = 1>><<md>>You look at the black robe and think that it might be useful to you, but you can't help but wonder why Jennifer would have something like this in her room<</md>>
<img src="img/trash/blackrobe.png" width="200" style="
border: none;"/>
<<say $PjName>>This is very strange. I'm sure Jennifer is in that sect and she's cheating on me again.<</say>>
<<talk "Continue">>
<<md>>You put the robe away and suddenly you hear the sound of the shower coming out of the bathroom. Jennifer has woken up and is taking a shower, she doesn't seem to have noticed you in her room or else you would have<</md>>
<<say $PjName>>I better get out of here before Jennifer realizes I stole her robe.<</say>>
[[Exit house|St3]]
<</talk>>
<<set $blackrobe = 1>>
<<set $jenrobe = 1>>
<<set $Cq = 9>><<md>>You pick up Jennifer's panties and put them in your backpack<</md>>
<img src="img/trash/jenpanties.png" width="200" style="
border: none;"/>
[[Back|seerobe]]
<<set $jenpanties = 1>><<say $Sophia>> It's a shame that the pool is in ruins, just like half of the house. I don't know why Richad didn't fix it. I wish I could go for a swim in the pool.<</say>>
[[Back|ruinedpool]]<<md>>You bought gasoline<</md>>
[[Back|Fuel station]]
<<if ndef $gas>>
<<set $gas = 1>>
<</if>>
<<if $gas gte 1>>\
<<set $gas += 1>>\
<<else>>\
<<set $gas = 1>>\
<</if>>\
<<set $Money -= 1000>>\<<md>>You have filled the car with gasoline<</md>>
<<set $cargas = 1>>\
[[Back|motel]]<<md>>You are walking quietly down the street, looking around you, it seems to you that the town has a certain charm, everything seems to be in order, nothing unusual. Suddenly someone you know appears in front of you turning a corner. This is Sophia, who is surprised to see you.<</md>>
<<say $Sophia>>$PjName.Name, are you! What are you doing here?<</say>>
<<say $PjName>>Sophia! This um...<</say>>
<<say $Sophia>>Oh... sorry, I've been a bit abrupt... I'm glad to see you here. I don't think I'll ever get the same opportunity again, what happened last time, I... I'm sorry, I acted like a teenager. But I know you made me leave the mansion so I wouldn't be in danger, thanks $PjName.Name.<</say>>
<<say $PjName>>Yeah, things have gotten worse over there, I'm glad you're here, safe.<</say>>
<<say $Sophia>>I know what to do! How about you walk me home? Now I live with my mother, she's a bit weird, but I'm sure she'll be delighted to receive a friend of mine.<</say>>
<<say $PjName>>Are you sure?<</say>>
<<say $Sophia>>Of course! It's a way to make up for my past behavior. Come with me.<</say>>
<<md>>You arrive with Sophia to a house in the middle of the town<</md>>
<img src="img/trash/momh.jpg" width="600"/>
<<say $Sophia>>Here is my mother's house.<</say>>
<<say $PjName>>It's a nice house.<</say>>
<<say $Sophia>>Thanks. Come on, I'll knock on the door.<</say>>
<<md>>Sophia knocks on the door, after a few seconds of waiting, no one comes to open<</md>>
[[Continue|Sophiameetmom]]
<<set $sophipueblo = 1>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>Sophia, I got the key to one of the cars thanks to Sara. I'm going to take a car trip to the nearby university. I know you wanted to travel and leave here.<</say>>
<<say $Sophia>>Yes, that's what I wanted before. But now I feel comfortable here. Although I think I could accompany you, we can visit my mother's house. She lives at the town in the university.<</say>>
<<say $PjName>>All right, so we can go to the garage and get a car.<</say>>
<<say $Sophia>>But can I know why we are going there? What issues bring you to college?<</say>>
<<say $PjName>>Eh... Well. Did I promise your landlord that I would do him a favor there?<</say>>
<<say $Sophia>>What favor?<</say>>
<<say $PjName>>I have to find your daughter.<</say>>
<<md>>Sophia reacts with some concern at first but then she puts on a determined face<</md>>
<<say $Sophia>>Very well, I will accompany you. So I can visit my mother.<</say>>
[[Go to garage|sophiatravel1]]
<<default>>\
<<say $PjName>>I will travel. You sign up?<</say>>
<<say $Sophia>>Always!<</say>>
[[Garage|sophiatravel1]]
<</switch>>\
[[Back|Apartmentsophia]]<<md>>You arrive at the garage accompanied by Sophia and you get in the car<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $Sophia>>Awesome car you have... Let's go!<</say>>
<<default>>\
<<say $Sophia>>Let's go!<</say>>
<</switch>>\
[[Travel|sophiatravel2]]
<<addmins 5>><img src="img/trash/cartrip.gif" width="600"/>
<<md>>You drive in the direction of the university. Sophia's company is comfortable, she talks to you about some things from when she was at university. After a couple of hours you arrive without problems and you see a motel where you decide to park on Sophia's recommendation. Sophia decides that she will spend time at her mother's, she didn't talk much about her, but she wants to introduce her.<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $Sophia>>My mother is a bit... Well, you'll see.<</say>>
<<say $PjName>>I follow you Sophia.<</say>>
<<if $sophiapregnant is 1>>\
<<say $Sophia>>Also, I don't know if you and I... are a couple or something similar, but I have to introduce her to the man who got me pregnant.<</say>>
<<say $PjName>>Ahem... Good point.<</say>>
<</if>>\
[[Continue|sophiatrip]]
<<default>>\
<<say $Sophia>>Thanks for the trip. I'll be at my mother's house, you're always welcome there.<</say>>
[[Continue|motel]]
<</switch>>\
<<set $sophiatrip = 1>>
<<addhours 2>><<md>>You arrive with Sophia to a house in the middle of the town<</md>>
<img src="img/trash/momh.jpg" width="600"/>
<<say $Sophia>>Here is my mother's house.<</say>>
<<say $PjName>>It's a nice house.<</say>>
<<say $Sophia>>Thanks. Come on, I'll knock on the door.<</say>>
<<md>>Sophia knocks on the door, after a few seconds of waiting, no one comes to open<</md>>
[[Continue|Sophiameetmom1]]<<md>>Just as you are about to get in the car, Sophia appears behind you.<</md>>
<img src="img/sophia/scar.jpg" width="400"/>
<<say $Sophia>>Hey $PjName.Name! You weren't planning on leaving without me, were you?<</say>>
<<say $PjName>>Oh, Sophia, I'm sorry.<</say>>
<<say $Sophia>>It's okay, can I just go with you?<</say>>
<<say $PjName>>Of course.<</say>>
[[Continue|sophiaback1]]<<say $Sophia>>Thanks for bringing me, I'm going to my apartment. If you want me to accompany you again, don't hesitate to tell me.<</say>>
[[Continue|garage2]]
<<set $drive = 0>><<say $Sophia>>Mother! It's me, Sophia.<</say>>
<<say $PjName>>Do you think she's home?<</say>>
<<say $Sophia>>I'm sure she's... Mom!<</say>>
<<md>>Sophia knocks on the door repeatedly until the door finally opens<</md>>
<<talk "Continue">>
<<md>>A mature but well-preserved lady opens the door, she is in her underwear<</md>>
<img src="img/smom/smom.jpg" width="600"/>
<<say $Mom>>Sophia! Sorry I was...<</say>>
<<md>>The woman stays silent as she watches you closely<</md>>
<img src="img/smom/smom1.jpg" width="600"/>
<<say $Mom>>Busy...<</say>>
<<say $PjName>>Wow...<</say>>
<<say $Sophia>>Mom! What do you do? Why do you open the door like that?<</say>>
<<say $PjName>>Ahem...<</say>>
<<say $Mom>>It's your fault, you could have told me you came with company! What do we have here... what a handsome and... stocky man. What is your name darling?<</say>>
<<say $PjName>>I'm $PjName.Name.<</say>>
<<say $Mom>>I'm Mrs. Dubanoski, it's nice to meet you. Tell me, are you Sophia's boyfriend? Has she finally stopped the lesbian bullshit and has she accepted that life is better with a man?<</say>>
<<say $Sophia>>Mom!<</say>>
<<say $Mom>>Come in both of you. Don't stay there.<</say>>
[[Continue|sophiamomhome3]]
<</talk>>
<<set $sophipueblo = 1>>
<<set $dubameet = 1>><<if isDateBetween($gameDate, '07:30', '09:00') || isDateBetween($gameDate, '16:00', '00:30')>>\
[[Talk to Mrs. Dubanoski|Sophiamom]]
<</if>>\
<<if $sophiatrip is 1 || $Sophialeave is 1>>\
<<if isDateBetween($gameDate, '08:00', '13:30') || isDateBetween($gameDate, '16:00', '23:30')>>\
[[Talk to Sophia|Sophia3]]
<</if>>\
<</if>>\
[[Kitchen|Mkitchen]]
<<if $canshower is 1>>\
[[Bathroom|smomtoilet]]
<</if>>\
[[Exit|unistreet]]
<<addmins 5>> <<md>>The car is out of gasoline.<</md>>
<<say $PjName>>To return, I need to buy gasoline.<</say>>
<<back>><img src="img/sophia/sophia3.jpg" width="600"/>
<<say $Sophia>>Hello $PjName.Name.<</say>>
<<if $sophiamushroom is 1>>\
<<say $Sophia>>$PjName.Name, I know it may be too much but I would like to ask you a favor.<</say>>
<<talk "Listen Sophia">>
<<say $Sophia>>I need you to bring me more mushrooms than you brought me before, to continue my research. Please, it's important to me.<</say>>
<<say $PjName>>Okay Sophia, I understand that you want to continue your research. It's fine with me, if I find more mushrooms, I'll bring them to you.<</say>>
<<say $Sophia>>Thanks for understanding.<</say>>
<<if $strangemushrooms gte 1>>\
[[Give mushrooms|sophiasetas1]]
<</if>>\
<<set $sophiamushroom = 2>>\
<</talk>>
<</if>>\
<<if $strangemushrooms gte 1 && $sophiamushroom is 2>>\
[[Give mushrooms|sophiasetas1]]
<</if>>\
<<if $Emptybottle gte 1 && $sophiabottle is 0>>\
[[Give empty bottle|sophiabottle1]]
<</if>>\
<<if $bluepotion is 1 && $bpotion is 1 && $blueinvest isnot 1>>\
[[Talk about blue concotion|bluepotiontalk1]]
<</if>>\
<<if $cargas is 1>>\
[[Return to the mansion|mansionback]]
<</if>>\
[[Back|sophiamomhome]]
<<if $Sophiapotion gte 3 && $sophiabottle is 1>>
<<goto "redpotion2">>
<</if>>
<<if $bluefind gte 4 && $blueinvest gte 1 && $bluetalk isnot 1>>\
<<goto "bluetalk1">>
<</if>>\<<say $PjName>>I'm going back to the mansion.<</say>>
<<say $Sophia>>Alright, let's get back together.<</say>>
[[Continue|sophiaback1]]
[[Back|sophiamomhome]]<<md>>You drive to the mansion, taking Sophia with you, no problem.<</md>>
[[Continue|sophiaback2]]
<<set $sophiatrip = 0>><img src="img/smom/smom3.jpg" width="600"/>
<<if isDateBetween($gameDate, '07:30', '08:00')>>\
<<say $Mom>>I have to go to work soon, I am a professor at the university.<</say>>
<<else>>\
<<say $Mom>>Hello handsome.<</say>>
<<say $PjName>>Hello Mrs.<</say>>
<<if $sucio gte 5>>\
<<if $momrespond isnot 1>>\
<<say $Mom>>Hmm... What a delicious masculine scent you have! I love it, like a real man hmm...<</say>>
[[Respond|ssmom]]
<<else>>\
<<if $smomfuck isnot 1>>\
<<say $Mom>>Again this smell, a real man is near hmm...<</say>>
[[Fuck her|ssmomfuck]]
<<else>>\
<<say $Mom>>Hmm... even though I love doing it with you honey, I'm exhausted...<</say>>
<</if>>\
<</if>>\
<</if>>\
<<if isDateBetween($gameDate, '08:00', '13:30') || isDateBetween($gameDate, '16:00', '23:30')>>\
<<else>>\
<<say $Mom>>Sophia is not home at the moment...<</say>>
<<if $smonask1 isnot 1 && $directorescape is 1>>\
[[Talk about Olvia|olitalk]]
<</if>>\
<</if>>\
<<if $sophiatalk isnot 1>>\
[[Talk about Sophia|sophiatalk]]
<</if>>\
<</if>>\
[[Back|sophiamomhome]]<<md>>You rest in the motel, although it is not too comfortable, finally you fall asleep<</md>>
[[Wake up|motel]]
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<addhours 8>>\
<<set $drunkjess = 0>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $robo -= 1>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisex = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $riverwalk = 0>>
<<if $directorescape is 1>>
<<set $nodirector = 1>>
<</if>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $labjessoc = 0>>
<<set $labclose = 0>>
<<set $labsleep = 0>>
<<include "slp">>
<<set $CurAp = $MaxAP>>
<<if $Sophiainvest is 1>>\
<<say $Sophia>>I will be researching, I will be focused on that from now on.<</say>>
<</if>>\
<<if $Sophiapotion lte 2>>\
<div align="center"><div class="myButton1">\
<<talk "1" 1 $strangemushrooms "You don't have mushrooms.">>
<<set $strangemushrooms -= 1>><<set $Sophiainvest = 1>>
<<set $Sophiapotion += 1>><<goto "sophiasetas1">>
<</talk>>, \
<<talk "2" 2 $strangemushrooms "You don't have mushrooms.">>
<<set $strangemushrooms -= 2>><<set $Sophiainvest = 1>>
<<set $Sophiapotion += 2>> <<goto "sophiasetas1">>
<</talk>>, \
<<talk "3" 3 $strangemushrooms "You don't have mushrooms.">>
<<set $strangemushrooms -= 3>><<set $Sophiainvest = 1>>
<<set $Sophiapotion += 3>> <<goto "sophiasetas1">>
<</talk>> \
</div></div>
<</if>>\
[[Back|Sophia3]]<<set $Emptybottle -= 1>>\
<<md>>You give an empty boat to Sophia<</md>>
<<say $Sophia>>Thank you, it will be useful to me.<</say>>
[[Back|Sophia3]]
<<set $sophiabottle = 1>>
<<say $Sophia>>Here you go, a concoction I've made. You may find it useful.<</say>>
<<say $PjName>>Thank you Sophia.<</say>>
<img src="img/trash/redpotion.png" width="80" style=" border: none;"/>
<<md>>You receive a red concotion<</md>>
[[Back|Sophia3]]
<<set $Sophiapotion = 0>>\
<<set $redpotion += 1>>\
<<set $sophiabottle = 0>>\
<<set $potionred += 1>><<say $Sophia>>Mom! It's me, Sophia.<</say>>
<<say $PjName>>Do you think she's home?<</say>>
<<say $Sophia>>I'm sure she's... Mom!<</say>>
<<md>>Sophia knocks on the door repeatedly until the door finally opens<</md>>
<<talk "Continue">>
<<md>>A mature but well-preserved lady opens the door, she is in her underwear<</md>>
<img src="img/smom/smom.jpg" width="600"/>
<<say $Mom>>Sophia, how long! You finally come to visit your mother...<</say>>
<<md>>The woman stays silent as she watches you closely<</md>>
<img src="img/smom/smom1.jpg" width="600"/>
<<say $PjName>>Wow...<</say>>
<<say $Sophia>>Mom! What do you do? Why do you open the door like that?<</say>>
<<say $PjName>>Ahem...<</say>>
<<say $Mom>>It's your fault. Why didn't you tell me that you would come to see me? And moreover you bring company! What do we have here... what a handsome and... stocky man. What is your name darling?<</say>>
<<say $PjName>>I'm $PjName.Name.<</say>>
<<say $Mom>>I'm Mrs. Dubanoski, it's nice to meet you. Tell me, are you Sophia's boyfriend? Has she finally stopped the lesbian bullshit and has she accepted that life is better with a man?<</say>>
<<say $Sophia>>Mom!<</say>>
<<say $Mom>>Come in both of you. Don't stay there.<</say>>
[[Continue|Sophiameetmom2]]
<</talk>>
<<set $sophipueblo = 1>>
<<set $dubameet = 1>><<md>>You and sophia enter the house while Mrs. Dubanoski keeps looking at you<</md>>
<img src="img/smom/smom2.jpg" width="600"/>
<<say $Mom>>Nice to see you daughter, it's been a while...<</say>>
<<say $Sophia>>Me too but mom, can you get dressed? Please...<</say>>
<<say $Mom>>Yeah, I think I'll go put something on... Don't do dirty things while I'm gone...<</say>>
<<say $Sophia>>I don't even bother anymore...<</say>>
<<md>>Mrs. Dubanoski enters the room to put on some clothes.<</md>>
<<say $Sophia>>$PjName.Name, I'm sorry... I told you my mother was a bit... weird.<</say>>
<<say $PjName>>Oh... Well, it looks like she's a little horny. But I don't see the problem.<</say>>
<<say $Sophia>>Don't tell me you like my mother? No..! I mean, ahem... I think you should be a little alert with her...<</say>>
<<md>>Sophia's mother enters the living room again, this time dressed<</md>>
<img src="img/smom/smom3.jpg" width="600"/>
<<say $Mom>>Alert with what, Sophia?<</say>>
<<say $Sophia>>Mom, $PjName.Name is a friend of mine. I just wanted to introduce him to you, nothing more, $PjName.Name had to come here and I went with him to visit you mom. It's true! You told me you were here looking for a girl, right?<</say>>
<<say $PjName>>I'm here to do a friend a favor, find his daughter and convince her to go back to the mechanical workshop, so I'm here to see what I can do.<</say>>
<<say $Mom>>Wow, so we have a dutiful man here. Well... In any case, Sophia's friends are welcome here, you can chat all you want. I will be around here.<</say>>
<<if $sophiapregnant is 1>>\
<<say $Sophia>>One moment. I have something else to tell you mom. Something important... I'm pregnant, and $PjName.Name is the father.<</say>>
<<say $Mom>>You are pregnant? <</say>>
<<say $Sophia>>Yes, and he is the father. I think we're not dating or anything like that, just, well... it just happened and that's it.<</say>>
<<say $Mom>>That's horrible! I'll be a grandmother? I still don't feel that old. But you say he's just a friend? Who's the weirdo here?<</say>>
<<say $Sophia>>Php...<</say>>
<<say $Mom>>It's okay Sophia, I didn't expect that. Ok... I'd better leave you some privacy... <</say>>
<<md>>Sopia's mother leaves so that you and Sophia have some privacy in the conversation but you can hear some last words of her talking to herself<</md>>
<<say $Mom>>Just friends... But is she pregnant? Hmm... I don't dislike it...<</say>>
<<md>>Sophia's mother finally walks away enough not to hear her anymore <</md>>
<<else>>\
<<md>>Sopia's mother leaves so that you and Sophia have some privacy in the conversation<</md>>
<</if>>\
<<if $sophiapregnant is 1>>\
<<say $PjName>>In the end you told her. It seems that she has taken it well.<</say>>
<<say $Sophia>>Well... she's always wanted me to have a normal life... With a man and all that... I guess meeting you was the closest thing...<</say>>
<<say $PjName>>Thanks for the compliment... I guess...<</say>>
<</if>>\
<<say $Sophia>>Whatever... Ignore my mother. So... Who are you looking for a girl around here, may I know?<</say>>
<<talk "Tell her">>
<<say $PjName>>Yes, her name is Jessica. She is the daughter of the town mechanic. He wants her to come home...<</say>>
<<say $Sophia>>Oh...Jessica? Is it really Jessica? It can not be true!<</say>>
<<say $PjName>>What happen? Do you know her?<</say>>
<<say $Sophia>>Oh, don't you remember? Php... Anyway, I'm sick of this stuff. I prefer not to know anything else.<</say>>
<<say $PjName>>As you wish sophia.<</say>>
<<say $Sophia>>Yeah... Good luck with that bi...<</say>>
<<say $PjName>>It seems you know her...<</say>>
<<say $Sophia>>Hmf...<</say>>
[[Continue|sophiamomhome]]
<</talk>>
<<talk "Not tell her">>
<<say $PjName>>I think it's better to keep it between me and my friend... I hope you won't be offended.<</say>>
<<say $Sophia>>Oh... Well, I understand. I wish you luck. I will be here almost all the time.<</say>>
[[Continue|sophiamomhome]]
<</talk>><<md>>You and sophia enter the house while Mrs. Dubanoski keeps looking at you<</md>>
<img src="img/smom/smom2.jpg" width="600"/>
<<say $Sophia>>Mom, can you get dressed?<</say>>
<<say $Mom>>Yeah, I think I'll go put something on... Don't do dirty things while I'm gone...<</say>>
<<say $Sophia>>I don't even bother anymore...<</say>>
<<md>>Mrs. Dubanoski enters the room to put on some clothes.<</md>>
<<say $Sophia>>$PjName.Name, I'm sorry... I told you my mother was a bit... weird.<</say>>
<<say $PjName>>Oh... Well, it looks like she's a little off. But I don't see the problem.<</say>>
<<say $Sophia>>Don't tell me you like my mother? No..! I mean, ahem... I think you should be a little alert with her...<</say>>
<<md>>Sophia's mother enters the living room again, this time dressed<</md>>
<img src="img/smom/smom3.jpg" width="600"/>
<<say $Mom>>Alert with what, Sophia?<</say>>
<<say $Sophia>>Mom, $PjName.Name is a friend of mine. I just wanted to introduce him to you, nothing more, I have met him. It's true! May I ask why are you here?<</say>>
<<say $PjName>>I'm here because I told an acquaintance that I would do him a favor. He wants me to convince his daughter to go back to the auto shop so I'm here to see what I can do.<</say>>
<<say $Mom>>Wow, so we have a dutiful man here. Well... In any case, Sophia's friends are welcome here, you can chat all you want. I will be here<</say>>
<<md>>Sopia's mother leaves so that you and Sophia have some privacy in the conversation<</md>>
<<say $Sophia>>Whatever... Ignore my mother. So... You're here looking for a girl..? <</say>>
<<md>>Sophia seems interested in your task<</md>>
<<talk "Tell her">>
<<say $PjName>>Yes, her name is Jessica. She is the daughter of the town mechanic. He wants her to come home...<</say>>
<<say $Sophia>>Oh...Jessica? Is it really Jessica? It can not be true!<</say>>
<<say $PjName>>What happen? Do you know her?<</say>>
<<say $Sophia>>Oh, don't you remember? Php... Anyway, I'm sick of this stuff. I prefer not to know anything else.<</say>>
<<say $PjName>>As you wish sophia<</say>>
<<say $Sophia>>Yeah... Good luck with the bitch.<</say>>
<<say $PjName>>It seems you know her...<</say>>
<<say $Sophia>>Hmf...<</say>>
[[Continue|sophiamomhome]]
<</talk>>
<<talk "Not tell her">>
<<say $PjName>>I think it's better to keep it between me and my friend... I hope you won't be offended.<</say>>
<<say $Sophia>>Oh... Well, I understand. I wish you luck. I will be here almost all the time.<</say>>
[[Continue|sophiamomhome]]
<</talk>>
<<if $sophiapregnant is 1>>\
<<say $PjName>>Excuse me, I hope I'm not disturbing you ma'am... But could you tell me a little about Sophia?<</say>>
<<say $Mom>>Well, taking into account that you're the one who got my daughter pregnant, maybe you have more things to tell me about it, you to me... Tell me, have you gotten someone else pregnant? Or do you think about doing it..?<</say>>
<<say $PjName>>The truth is that I...<</say>>
<<else>>\
<<say $PjName>>Excuse me, I hope I'm not disturbing you ma'am... But could you tell me a little about Sophia?<</say>>
<<say $Mom>>Ohm... Hmm... Let's see... Sophia... She's always been a smart girl, but I never liked that her sexuality was... well, I respect that and all that... But you know... There is nothing like a good man that makes you feel like a woman...<</say>>
<<say $PjName>>Ahem... Well, I guess that's telling me about her...<</say>>
<<say $Mom>>Oh.. Excuse me... hehe... Do you know that this university is where Sophia studied? I am one of the teachers, a biology teacher, specifically human anatomy. I know everything there is to know about the human body, you know? Are you sure you don't want to talk about me instead of Sophia?<</say>>
<<say $PjName>>Well... I dont think is b...<</say>>
<</if>>\
<<if isDateBetween($gameDate, '08:00', '13:30') || isDateBetween($gameDate, '16:00', '23:30')>>\
<<say $Sophia>>Oh.. Mom! Leave him alone! You are a pervert!<</say>>
<<say $Mom>>Come on Sophia! I'm just kidding.<</say>>
<<md>>The lady says that while looking at you with such a leering look that it's even a little scary<</md>>
<<say $Mom>>Right... handsome?<</say>>
<<say $PjName>>Glucks..!<</say>>
<</if>>\
<<say $Mom>>Hahaha... relax... I do not judge you...<</say>>
[[Back|sophiamomhome]]
<<set $sophiatalk = 1>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>Sophia, I found this strange blue concoction. Would you like to take a look at it?<</say>>
<<say $Sophia>>Of course! I love weird concoctions. Let me take a look at it.<</say>>
<<md>>You take out the blue concoction for Sophia to see.<</md>>
<<say $Sophia>>Wow, I've never seen anything like it.<</say>>
<<say $PjName>>I have no idea what it is. Could you give it to me so I can analyze it?<</say>>
<<default>>\
<<say $Sophia>>You come to give me that strange blue concoction?<</say>>
<</switch>>\
<<talk "Yes">>
<<say $PjName>>It's yours, Sophia.<</say>>
<<say $Sophia>>Thank you!<</say>>
<<md>>You give the blue concoction to Sophia<</md>>
<<say $PjName>>What do you think it is?<</say>>
<<say $Sophia>>I have no idea, to find out I must analyze in depth.<</say>>
<<md>>Sophia then opens the lid of the bottle and smells the blue concoction. Sophia gets a little groggy after doing it and then she stares at you while her eyes dilate<</md>>
<<say $PjName>>Sophia?<</say>>
<<say $Sophia>>Hmm...<</say>>
<<md>>Sophia takes off her top, exposing her breasts.<</md>>
<img src="img/sophia/tits.jpg" width="600"/>
<<say $PjName>>What? Wow!<</say>>
<<say $Sophia>>...<</say>>
<<md>>Sophia quickly pounces on your pants and pulls them down abruptly, leaving your member in the air<</md>>
[[Continue|sophiablowjob2]]
<</talk>>
<<talk "No">>
<<say $PjName>>Better not, I'd like to keep it for now.<</say>>
<<say $Sophia>>Ohh... You're so mean... Well if you change your mind, I'll be happy to keep it, hahaha.... I hope you change your mind.<</say>>
[[Back|sophiamomhome]]
<</talk>><<say $Sophia>>$PjName.Name, I'm glad you're here! I have investigated the blue concoction. Indeed, it seems designed to affect the senses of those who inhale or drink it. It is very powerful.<</say>>
<<say $PjName>>Hmm...interesting. It could be useful.<</say>>
<<say $Sophia>>Dislike. In addition, I had to spend to be able to analyze it and I don't have any left.<</say>>
<<say $PjName>>What a pity!<</say>>
<<md>>Sophia takes a deep breath as she looks up<</md>>
<<say $Sophia>>I think I'm going to regret this but, I could do more... Just catch a blue mushroom and I can replicate the concoction... They usually grow near water, try near a river.<</say>>
<<say $PjName>>Very good Sophia, thank you.<</say>>
<<say $Sophia>>Anyway... Who knows what disturbed things you will use it...<</say>>
[[Back|sophiamomhome]]
<<set $blueinvest = 2>>
<<set $bluetalk = 1>><img src="img/sophia/bsuck1.gif" width="700"/>
<<say $PjName>>Ohhh... Sophia... What's happening to you? Ah..!<</say>>
<img src="img/sophia/bsuck.gif" width="800"/>
<<md>>Sophia doesn't say a word and continues to suck, until finally she finishes you<</md>>
<img src="img/sophia/acum.gif" width="800"/>
<<say $Sophia>>What..? What happened?<</say>>
<<md>>Sophia is completely disoriented... That's when Mrs. Dubanoski appears and sees you finishing the dirty things<</md>>
<<say $Mom>>Oh...! What's going on here? Is that cum? Sophia!<</say>>
<<say $Sophia>>Ugh... Mom? I have a headache, I think I'll lie down for a little moment... hmm...<</say>>
<<say $PjName>>Mrs. dubanoski! my mother! I'm so sorry... She jumped on me, I couldn't help it.<</say>>
<<say $Mom>>Oh..! Don't worry, as long as it's my turn now, I wait like I haven't seen anything... <</say>>
<<md>>As Mrs. Dubanowski is speaking her line, she begins to remove her clothes until she is naked in front of you<</md>>
<img src="img/smom/smomnude.gif" width="600"/>
<<say $Mom>>You may think you can choose... But no.<</say>>
<<say $PjName>>Oh..! <</say>>
[[Fuck Sophia's mom|momfuck1]]
<<set $Sophiafuck6 = 1>>
<<set $Sophiamomfuck = 1>><<md>>Without thinking twice, you plunge into Mrs. Dubanoski's mature pussy but immediately she dominates the situation<</md>>
<img src="img/smom/momfuck.gif" width="700"/>
<<say $PjName>>Oh! Mrs... You are incredible!<</say>>
<img src="img/smom/momfuck1.gif" width="600"/>
<<md>>Mrs. Dubanoski continues riding demonstrating what she knows about the human body<</md>>
<img src="img/smom/momfuck2.gif" width="700"/>
<<md>>Mrs. Dubanoski makes you cum for the second time... But no worse than the last time, you really had a good time<</md>>
<img src="img/smom/momcum.gif" width="800"/>
<<say $PjName>>Oh..! God..! Ugh... Mrs. Dubanoski..! I'm exhausted! Shit...<</say>>
<<say $Mom>>I'd better go... Sophia probably won't be happy to find me by your side... and I don't blame her for that. <</say>>
<<md>>Sophia's mother leaves the room with a laugh, taking her clothes with her while saying his last sentence<</md>>
<<say $Mom>>I expect more from you next time, hahaha......<</say>>
[[Continue|explicacion1]]
<<set $momfuck = 1>><<md>>Sophia wake up and looks at you with a smile while she is covered in your juice, you remain puzzled and assume that it is due to the effect of the blue concoction<</md>>
<img src="img/sophia/look.jpg" width="700"/>
<<md>>Sophia finally seems to wake up from her daydream, little by little her face begins to change until finally her face only shows perplexity, she looks at you, looks at your dripping member and then looks at herself to see herself covered in your white juice<</md>>
<<say $Sophia>>What the hell ..? What the hell happened? Why am I covered in semen?<</say>>
<<say $PjName>>That's what I would like to know... After you smelled the concoction I gave you, you pulled down my pants and started to...<</say>>
<<say $Sophia>>Wait, wait... Are you telling me we've had sex? I don't remember... What a strange concoction, it seems to affect the senses, like a strong drug. If you wanted to fuck you just had to tell me. You've fallen under $PjName.Name!<</say>>
<<say $PjName>>No, is not that. I didn't know it would affect you like that.<</say>>
<<say $Sophia>>Hmm... It's okay. I believe you, I will analyze the concoction. Maybe I can do another. Although I don't know if I should, but as a biologist, I am fascinated by it.<</say>>
<<say $PjName>>Do what you have to do... i guess.<</say>>
<<say $Sophia>>Well... I'm going to clean myself up, you should come Talk to me in a few days if you want to know anything about the concoction.<</say>>
[[Back|sophiamomhome]]
<<addmins 25>>
<<set $blueinvest = 1>>\
<<set $bluepotion = 0>>\
<<set $bluefind = 0>><<md>>You found a black robe<</md>>
<img src="img/trash/blackrobe.png" width="200" style="
border: none;"/>
<<say $PjName>>This can be useful.<</say>>
<<if $claralook isnot 1>>\
[[Back|claralook]]
<<else>>\
[[Back|church2]]
<</if>>\
<<set $blackrobe = 1>>
<<set $Cq = 9>><<md>>Here are some classes, you can also see a library with public access<</md>>
[[Biology class|Bclass]]
[[Library]]
[[Toilet|unitoilet]]
[[First floor|Uni]]
<<if $mariehelp is 1 && $mariemeet isnot 1>>\
<<if isDateBetween($gameDate, '08:00', '16:00')>>\
<<goto "mariemeet">>
<</if>><</if>>
<<addmins 5>>
<<if $Tigmalo is 1 && $sfspeek isnot 1>>
<<goto "sfspeek">>
<</if>>
<<if $seejess isnot 1 && $seejess isnot 2 && $unispeek is 1 && $sfspeek is 1 && isDateBetween($gameDate, '13:00', '19:30')>>\
<<goto "seejess">>
<</if>><<if isDateBetween($gameDate, '12:30', '16:00')>>\
<<md>>The canteen is full of people at lunchtime, taking a break, you notice that there is not a single man apart from you<</md>>
<<if $madiask gte 2 && $cantinetalk isnot 1 && $tigerocupet isnot 1>>\
<<say $PjName>>If I want to find that Jessica this is the moment.<</say>>
[[Find Jessica|cantinajess]]
<</if>>\
<<else>>\
<<md>>At this time the canine is practically empty, although the workers are still here<</md>>
<<say $PjName>>If I want to find that Jessica I will have to come back when there are people.<</say>>
<</if>>\
<<if isDateBetween($gameDate, '12:30', '16:00')>>\
<<if $cantinetalk isnot 1 && $veganask isnot 1 && $tigerocupet isnot 1>>\
[[Talk to the cook|cooktalk]]
<<else>>\
[[Talk to Mario|mariotalk]]
<</if>>\
<<else>>\
<<say $PjName>>The cook is not here at the moment, I will have to come back when he is working.<</say>>
<</if>>\
<<if $cjesswait is 1>>\
[[Talk to Jessica|cjess]]
<</if>>\
[[Exit|Uni]]
<<md>>A well-equipped laboratory, it seems that biology students practice here<</md>>
<<if $madiask gte 2 && $LJM isnot 1 && $tigerocupet isnot 1 && $labjess isnot 1>>\
<<say $PjName>>I should ask someone where to find Jessica.<</say>>
[[Ask for Jessica|labjess]]
<</if>>\
<<if isDateBetween($gameDate, '12:30', '17:00') && $LJM is 1 && $labjess isnot 1>>\
[[Talk to Jessica|labjestalk]]
<</if>>\
[[Exit|Cyard]]
<<if $labjessoc is 1 && $labpeek isnot 1>>\
<<goto "jessinvest">>
<</if>>
<<if $labpeek is 1 && $labjessoc is 1>>\
<<goto "exitlab">>
<</if>>\
<<if $labpeek is 1 && $fludi gte 3>>\
<<goto "labfuck1">>
<</if>>\
<<if $labjesspotion is 1>>\
<<goto "nolabjess">>
<</if>>\
<<if $labsleep is 1>>
<<goto "labsleep">>
<</if>><<md>>The university management office is bigger than the reception<</md>>
<<if isDateBetween($gameDate, '08:00', '20:00')>>\
<<if $oliviameet isnot 1>>\
[[Talk her|talkdirect]]
<<else>>\
[[Talk to Olivia|talkdirect]]
<</if>>\
<</if>>\
[[Exit|Uni]]
<<if $nodirector is 1>>\
<<goto "nolivia">>
<</if>>\
<<if $directorhouse is 1 && $oliviajail isnot 1>>
<<goto "Director1">>
<</if>>
<<if $oliviajail is 1>>\
<<goto "Dubadirector">>
<</if>><<if isDateBetween($gameDate, '08:00', '20:30')>>\
<<md>>The main path, leads to the main building and the laboratory, you can see several students coming and going, entering the different buildings<</md>>
<<else>>\
<<md>>The main path leads to the central building and the laboratory, the place is practically empty<</md>>
<</if>>\
<<if $seejess isnot 1 && $seejess isnot 2 && $unispeek is 1 && $sfspeek is 1>>\
<<say $PjName>>Tiger doesn't open the door to his apartment... I should investigate more around here, maybe at the right time, in the right place, I may discover something.<</say>>
<</if>>\
<<if isDateBetween($gameDate, '22:00', '07:30')>>\
<<talk "Enter school" 134 $cacas "The main building is closed">><<goto "Uni">> <</talk>>
<<else>>\
[[Enter school|Uni]]
<</if>>\
<<if isDateBetween($gameDate, '22:00', '07:30')>>\
<<talk "Laboratory" 143 $cacas "The laboratory is closed">><<goto "Laboratory">> <</talk>>
<<else>>\
<<if $labclose is 1>>\
<<talk "Laboratory" 143 $cacas "Jessica has closed the lab">><<goto "Laboratory">> <</talk>>
<<else>>\
[[Laboratory|laboratorio]]
<</if>>\
<</if>>\
[[Residential area|Uniapartment]]
[[Campus entrance|Campus]]
<<addmins 5>>
<<if $madiask gte 1 && $directask gte 1 && $mision1 is 1>>
<<goto "madisonight">>
<</if>>
<<if isDateBetween($gameDate, '16:00', '18:30') && $labjesspotion is 1>>
<<goto "labjesdrugged">>
<</if>><<if $madweeed gte 2>>\
<<if $madiask gte 2 && $madinude isnot 1>>\
<<goto "maditits">>\
<</if>>\
<<md>>When you open the door and enter the reception room you can see a huge cloud of smoke that surrounds the entire little room<</md>>
<img src="img/trash/humo.jpg" width="400"/>
<<say $Madison>>Cough..! Close the door, the smoke will go away! Cough..! Cough..!<</say>>
<<else>>\
<<md>>A small office where the secretary is located<</md>>
<</if>>\
[[Talk Receptionist|Recptalk]]
[[Exit|Uni]]
<<say $PjName>>Rose, you look... great today. Is there any way we can meet outside of this place?<</say>>
<<say $Rose>>Hmm... At last! I thought you would never ask me out on a date. What do you think if we meet in the forest on the outskirts of town? Let's say... around 17:00?<</say>>
<<say $PjName>>Alright, we'll see you there.<</say>>
<<say $Rose>>I'll be waiting every day until you come.<</say>>
<<say $PjName>>Ahem... okey Rose...<</say>>
<<say $Rose>>I'm going home to get ready!<</say>>
<<md>>Rose leaves the consultation<</md>>
[[Back|consulta]]
<<set $Rosedate = 1>>
<<set $date1 = 3>>
<<set $date2 = 1>>
<<md>>The forest near the village in the distance seems quite large<</md>>
<<if $date2 is 1 && isDateBetween($gameDate, '16:50', '18:50')>>\
[[Date with Rose|Rose Date]]
<</if>>\
<<if $axe is 1>>\
<<if $CurEnergy gte 30>>\
[[Go for wood|madera2]]
<<else>>\
<<talk "Look for wood" 23 $cacas "You don't have energy to cut down a tree">><<goto "Forest">><</talk>>
<</if>>\
<</if>>\
[[Town|St3]]<<set $randomwood = random(2)>>\
<<if $randomwood is 0>>\
<<goto "madera3">>\
<<elseif $randomwood is 1>>\
<<goto "findcouple1">>\
<<elseif $randomwood is 2>>\
<<goto "madera3">>\
<</if>>\
[[Go back|Forest]]
<<addmins 30>><<if $Strength gte 23>>\
<<md>>You find a tree that can be cut down easily and thanks to your strength and perception you manage to cut down the tree efficiently, obtaining <span style="color:#7fff4b">+3 wood</span><</md>>
<img src="img/trash/wood.png" width="200" style="
border: none;"/>
<<set $wood += 3>>\
<<set $CurEnergy -= 30>><<set $Stamina -= 30>>\
<<elseif $Strength lte 22>>\
<<md>>You find a tree that can be cut down, after a lot of effort you manage to cut down the tree and get <span style="color:#7fff4b">+2 wood</span><</md>>
<img src="img/trash/wood.png" width="200" style="
border: none;"/>
<<set $wood += 2>>\
<<set $CurEnergy -= 30>><<set $Stamina -= 30>>\
<</if>>\
[[Back|Forest]]
<<set $sucio += 2>>\<<md>>You find a perfect tree, but just as you approach it, you come across a couple doing mischief next to the tree.<</md>>
<<switch visited()>>\
<<case 1>>\
<img src="img/trash/couple.gif" width="500"/>
<<say $PjName>>They are working hard. I better come back another time.<</say>>
<<default>>\
<img src="img/trash/couple1.gif" width="600"/>
<<say $PjName>>Again, better come back later.<</say>>
<</switch>>\
[[Back|Forest]]
<<addmins 30>><<md>>Rose has made herself pretty waiting for the date<</md>>
<img src="img/rose/rose1.jpg" width="400"/>
<<say $PjName>>Hello Rose.<</say>>
<<say $Rose>>$PjName.Name you've come!<</say>>
<<say $PjName>>What do you plan to do in the forest?<</say>>
<<say $Rose>>What do you think if at first we walk a bit and talk, we'll see where it takes us...<</say>>
<<say $PjName>>That's fine for me.<</say>>
<<say $Rose>>Good! Let's go.<</say>>
[[Walk with Rose|Rose Date 2]]
<<set $AINPC = 2>><<md>>You decide that the best thing to do is to run and you run leaving Rose behind<</md>>
<<say $Rose>>Screw you! How do you leave a girl like me behind? <</say>>
<<say $PjName>>It's not worth risking for you!<</say>>
<<say $Rose>>Sissy!<</say>>
<<md>>Rose manages to escape, but your reputation decreases -10<</md>>
[[Continue|Forest]]
<<set $CurRep -= 10>>
<<set $Rosedate = 2>>
<<set $Roserun = 1>><<md>>A small and cozy cafeteria, it seems that it has been open for a while as it works well<</md>>
<<if $CurEnergy is $MaxEnergy>>\
<<talk "Eat something -300$" 300 $cacas "Your energy is at its maximum">><<goto "eatforenergy">> <</talk>>
<<else>>\
<<talk "Eat something -300$" 300 $Money "You don't have cash for eat">><<goto "eatforenergy">><</talk>>
<</if>>\
<<if $cafework isnot 1>>\
[[Work as waiter|cafework]]
<</if>>\
[[Exit|unistreet1]]
<<if isDateBetween($gameDate, '23:35', '07:25')>>\
<<goto "unistreet1">>
<</if>>\<<if $CurRep lte -1>>\
<<if $CurEnergy gte 25>>\
<<set $work = random(1)>>\
<<if $work is 0>>\
<<md>>Working hours pass by normally. Unfortunately, normalcy does not necessarily mean good.. Most of the patrons of this pub are chronic drunkards. Every time you call for their attention, they only pay attention to you for 5 minutes and then they start behaving like animals again; smashing glasses, spilling the drink... Unfortunately, your reputation is on the rocks, which means that few clients come and you earn less money <</md>>
<img src="img/trash/waiter.jpg" width="400"/>
<<md>>You earned <span style="color:#57ce35">$1000</span> for your waiter job.<</md>>\
<<set $Money += 1000>>\
[[End work|Cafe]]
<<set $CurEnergy -= 20>>\
<<set $Stamina -= 20>>\
<<addhours 2>>\
<<addmins 15>>\
<<set $sucio += 1>>\
<</if>>\
<<if $work is 1>>\
<<md>>The working hours pass. Fortunately, today is one of those days when intellectual and educated people come, kind words motivate you to work better; it always happens, kind and educated people are well received. Your excellent services are compensated with a tip. Unfortunately, your reputation is on the rocks, which means that few clients come and you earn less money<</md>>
<img src="img/trash/waiter.jpg" width="400"/>
<<md>>You earned <span style="color:#57ce35">$1300</span> and your <span style="color:#35deef">reputation increased +1</span><</md>>\
<<set $CurRep += 1>>\
<<set $Money += 1300>>\
[[End work|Cafe]]
<<set $CurEnergy -= 20>>\
<<set $Stamina -= 20>>\
<<addhours 2>>\
<<addmins 15>>\
<<set $sucio += 1>>\
<</if>>\
<<else>>\
<<say $PjName>>I'm exhausted, I don't think working under these circumstances is a smart idea.<</say>>
[[Back|Cafe]]
<</if>>\
<<else>>\
<<if $CurEnergy gte 25>>\
<<set $work = random(1)>>\
<<if $work is 0>>\
<<md>>Working hours pass by normally. Unfortunately, normalcy does not necessarily mean good.. Most of the patrons of this pub are chronic drunkards. Every time you call for their attention, they only pay attention to you for 5 minutes and then they start behaving like animals again; smashing glasses, spilling the drink... Unfortunately, later you have to clean it all up and you don't get paid by your boss for all that extra work.
You only wish you were more charismatic to be able to better cope with drunks, maybe that way they would pay more attention to you.<</md>>\
<img src="img/trash/waiter.jpg" width="400"/>
<<if $Charisma lte 4>>\
<<md>>You earned <span style="color:#57ce35">$200</span> for your waiter job.<</md>>\
<<set $Money += 200>>\
<<else>>\
<<md>>Your charisma always attracts more clients. You earned <span style="color:#57ce35">$250</span> for your waiter job.<</md>>\
<<set $Money += 250>>\
<</if>>\
[[End work|Cafe]]
<<set $CurEnergy -= 20>>\
<<set $Stamina -= 20>>\
<<addhours 2>>\
<<addmins 15>>\
<<set $sucio += 1>>\
<</if>>\
<<if $work is 1>>\
<<md>>The working hours pass. Fortunately, today is one of those days when intellectual and educated people come, kind words motivate you to work better; it always happens, kind and educated people are well received. Your excellent services are compensated with a tip.<</md>>
<img src="img/trash/waiter.jpg" width="400"/>
<<if $Charisma lte 4>>\
<<md>>You earned <span style="color:#57ce35">$300</span> and your <span style="color:#35deef">reputation increased +1</span><</md>>\
<<set $Money += 300>>\
<<set $CurRep += 1>>\
<<else>>\
<<md>>Your charisma always attracts more clients. You earned <span style="color:#57ce35">$350</span> and your <span style="color:#35deef">reputation increased +1</span><</md>>\
<<set $Money += 350>>\
<<set $CurRep += 1>>\
<</if>>\
[[End work|Cafe]]
<<set $CurEnergy -= 20>>\
<<set $Stamina -= 20>>\
<<addhours 2>>\
<<addmins 15>>\
<<set $sucio += 1>>\
<</if>>\
<<else>>\
<<say $PjName>>I'm exhausted, I don't think working under these circumstances is a smart idea.<</say>>
[[Back|Cafe]]
<</if>>\
<</if>>\<<set $randcafe = random(2)>>\
<<if $randcafe is 0>>\
<<md>>When you enter the cafe it is almost empty, but this time people start to enter little by little and it fills up. The conversations of the clients flow through the environment and give rise to a strong tangle of voices that barely lets you hear your thoughts, but that does not worry you, you see a young couple having a coffee and talking calmly without worries and it makes you wonder if any One day you will be able to lead a similar life, far from the terrible things that you have had to live, that above all you have had to know. You breathe in and then you breathe out, calm. The weather here has been nice this helps you recover some energy<</md>>
<</if>>\
<<if $randcafe is 1>>\
<<md>>It is a normal cafe, there is no stage and there are hardly any people inside but it is comfortable here sheltered from the weather. The food is delicious, and the time spent while you are eating is quality, this helps you recover some energy<</md>>
<</if>>\
<<if $randcafe is 2>>\
<<md>>Now the cafe is half full, it doesn't seem like too many people come in, some leave and others come in, marking a balance in the clientele, it seems that there are always the same people. Several voices are heard but there is not much noise. An old man does his thing and starts talking loudly, "I won't pay more than $1 for a coffee!" But you don't pay much attention to it. Your thoughts won't let you escape... You think about Richard... his death, you can't get it out of your head... You think about Sara. What will she do now if the mansion no longer belongs to her... Richard was a bit cruel with her in that regard... But your thoughts now focus on those beautiful breasts of Sara waiting for you every day at home. Making your dreams come true... Returning with all the girls to the mansion... And with the new ones... An Arab sheikh's life awaits you inside those doors? Maybe... only time will tell you... Finally you leave your thoughts behind only to see that old man got away with it and paid only $1 for coffee... Time spent here is always pleasant...<</md>>
<</if>>\
[[Back|Cafe]]
<<set $CurEnergy += 20>>
<<set $Stamina += 20>>
<<addmins 40>>
<<set $cafeeat = 1>>
<<set $Money -= 100>><<if $Cnovel isnot 1>>\
<<md>>There is an interesting looking magazine on the counter<</md>>
[[Read the magazine|RC]]
<</if>>\
[[Back|sophiamomhome]]<<md>>You find a little relationship guide. Upon reading it you increases <span style="color:#ed6d30">charisma +1</span><</md>>
[[Back|Mkitchen]]
<<set $Charisma += 1>>
<<set $Cnovel = 1>><<md>>You take a nice walk with Rose in the woods while you chat, she talks to you about her job, which at first you don't care about, but after an hour of chatting, she keeps talking about the same thing and it's hard for you to listen. Sometimes the price of sex is hard... Finally you arrive at a place where the fallen leaves of the trees give a very beautiful reddish tone. The beauty of the place gives you immediate relief as it leads to a new topic of conversation<</md>>
<<say $PjName>>What a beautiful place we have discovered.<</say>>
<<say $Rose>>Yes, it really is magical, it reminds me of when I worked with...<</say>>
<<md>>No... not again... she's talking about her work again, how annoying. There's nothing you can do to end that conversation...<</md>>
<<say $PjName>>Php...<</say>>
<<talk "Continue">>
<<md>>Suddenly an unknown guy with a mask appears from among the trees. <</md>>
<img src="img/trash/tipo.png" width="400"/>
<<md>>The guy starts threatening, he wants money. More scare, you feel some relief that you don't have to listen to Rose for a moment anymore... Now it's your turn to take action.<</md>>
[[Fight|rosefight1]]
[[Run with Rose|roserun]]
<</talk>>
<<addmins 40>>
<img src="img/madison/madison.jpg" width="500"/>
<<say $Madison>>Hello how can I help you? Be quick, I'm busy.<</say>>
<<if $madiask isnot 1 && $madiask isnot 2>>\
[[Ask for Tiger's daughter|madiask]]
<</if>>\
<<if $Weed gte 1>>\
[[Offer weed|madiweed]]
<</if>>\
<<if $flowers gte 1 && $madifl isnot 1>>\
[[Give flowers|madiflowers]]
<</if>>\
<<if $highball gte 1>>\
[[Give a highball|madihighball]]
<</if>>\
<<if $sunrise gte 1>>\
[[Give a tequila sunrise|madisunrise]]
<</if>>\
[[Exit|Uni]]
<<if $madidrinks gte 3>>
<<goto "madidrunk">>
<</if>>
<<set $madisonmeet = 1>><<md>>The university library, there are enough books and enough corridors to get lost in for a while, luckily there are exit signs everywhere<</md>>
[[Exit|Unisf]]
<<if $Cjess is 1>>\
<<goto "jessicascene">>
<</if>><<md1>><span style="color:#ff5cde"><h3>You will need a name and a face!</h3></span><</md1>>
<<if $AvatarRows == 1>>\
<div id="avatarContainer" style="display: flex;">
<img id="avatar1" src="img/player/avatar1.jpg" onclick="updateAvatar(1); selectAvatar(1);">
<img id="avatar2" src="img/player/avatar2.jpg" onclick="updateAvatar(2); selectAvatar(2);">
<img id="avatar3" src="img/player/avatar3.jpg" onclick="updateAvatar(3); selectAvatar(3);">
<img id="avatar4" src="img/player/avatar4.jpg" onclick="updateAvatar(4); selectAvatar(4);">
<img id="avatar5" src="img/player/avatar5.jpg" onclick="updateAvatar(5); selectAvatar(5);">
</div>
<div id="avatarContainer" style="display: flex;">
<img id="avatar6" src="img/player/avatar6.jpg" onclick="updateAvatar(6); selectAvatar(6);">
<img id="avatar7" src="img/player/avatar7.jpg" onclick="updateAvatar(7); selectAvatar(7);">
<img id="avatar8" src="img/player/avatar8.jpg" onclick="updateAvatar(8); selectAvatar(8);">
<img id="avatar9" src="img/player/avatar9.jpg" onclick="updateAvatar(9); selectAvatar(9);">
<img id="avatar10" src="img/player/avatar10.jpg" onclick="updateAvatar(10); selectAvatar(10);">
</div>
<div id="avatarContainer" style="display: flex;">
<img id="avatar11" src="img/player/avatar11.jpg" onclick="updateAvatar(11); selectAvatar(11);">
<img id="avatar12" src="img/player/avatar12.jpg" onclick="updateAvatar(12); selectAvatar(12);">
<img id="avatar13" src="img/player/avatar13.jpg" onclick="updateAvatar(13); selectAvatar(13);">
<img id="avatar14" src="img/player/avatar14.jpg" onclick="updateAvatar(14); selectAvatar(14);">
<img id="avatar15" src="img/player/avatar15.jpg" onclick="updateAvatar(15); selectAvatar(15);">
</div>
<<elseif $AvatarRows == 2>>\
<div id="avatarContainer" style="display: flex; margin-bottom: 20px;">
<img id="avatar1" src="img/player/avatar1.jpg" onclick="updateAvatar(1); selectAvatar(1);">
<img id="avatar2" src="img/player/avatar2.jpg" onclick="updateAvatar(2); selectAvatar(2);">
<img id="avatar3" src="img/player/avatar3.jpg" onclick="updateAvatar(3); selectAvatar(3);">
<img id="avatar4" src="img/player/avatar4.jpg" onclick="updateAvatar(4); selectAvatar(4);">
<img id="avatar5" src="img/player/avatar5.jpg" onclick="updateAvatar(5); selectAvatar(5);">
</div>
<div id="avatarContainer2" style="display: flex;">
<img id="avatar6" src="img/player/avatar6.jpg" onclick="updateAvatar(6); selectAvatar(6);">
<img id="avatar7" src="img/player/avatar7.jpg" onclick="updateAvatar(7); selectAvatar(7);">
<img id="avatar8" src="img/player/avatar8.jpg" onclick="updateAvatar(8); selectAvatar(8);">
<img id="avatar9" src="img/player/avatar9.jpg" onclick="updateAvatar(9); selectAvatar(9);">
<img id="avatar10" src="img/player/avatar10.jpg" onclick="updateAvatar(10); selectAvatar(10);">
</div>
<div id="avatarContainer3" style="display: flex;">
<img id="avatar11" src="img/player/avatar11.jpg" onclick="updateAvatar(11); selectAvatar(11);">
<img id="avatar12" src="img/player/avatar12.jpg" onclick="updateAvatar(12); selectAvatar(12);">
<img id="avatar13" src="img/player/avatar13.jpg" onclick="updateAvatar(13); selectAvatar(13);">
<img id="avatar14" src="img/player/avatar14.jpg" onclick="updateAvatar(14); selectAvatar(14);">
<img id="avatar15" src="img/player/avatar15.jpg" onclick="updateAvatar(15); selectAvatar(15);">
</div>
<</if>>\
<script>
let selectedAvatar = 3;
let allAvatar = document.querySelectorAll("img[id^='avatar']");
window.PjAvatar = 3;
SugarCube.State.variables.PjName.img="img/player/avatar3.jpg";
function updateAvatar(value) {
window.PjAvatar = value;
console.log('Avatar ' + value + ' clicked');
console.log('PjAvatar: ' + window.PjAvatar);
let selectedAvatarElement = document.getElementById("selectedAvatar");
if (selectedAvatarElement) {
selectedAvatarElement.textContent = window.PjAvatar;
}
if (PjAvatar === 1) {
SugarCube.State.variables.PjAvatar=1;
SugarCube.State.variables.PjName.img="img/player/avatar1.jpg";
} else if (PjAvatar === 2) {
SugarCube.State.variables.PjAvatar=2;
SugarCube.State.variables.PjName.img="img/player/avatar2.jpg";
} else if (PjAvatar === 3) {
SugarCube.State.variables.PjAvatar=3;
SugarCube.State.variables.PjName.img="img/player/avatar3.jpg";
} else if (PjAvatar === 4) {
SugarCube.State.variables.PjAvatar=4;
SugarCube.State.variables.PjName.img="img/player/avatar4.jpg";
} else if (PjAvatar === 5) {
SugarCube.State.variables.PjAvatar=5;
SugarCube.State.variables.PjName.img="img/player/avatar5.jpg";
} else if (PjAvatar === 6) {
SugarCube.State.variables.PjAvatar=6;
SugarCube.State.variables.PjName.img="img/player/avatar6.jpg";
} else if (PjAvatar === 7) {
SugarCube.State.variables.PjAvatar=7;
SugarCube.State.variables.PjName.img="img/player/avatar7.jpg";
} else if (PjAvatar === 8) {
SugarCube.State.variables.PjAvatar=8;
SugarCube.State.variables.PjName.img="img/player/avatar8.jpg";
} else if (PjAvatar === 9) {
SugarCube.State.variables.PjAvatar=9;
SugarCube.State.variables.PjName.img="img/player/avatar9.jpg";
} else if (PjAvatar === 10) {
SugarCube.State.variables.PjAvatar=10;
SugarCube.State.variables.PjName.img="img/player/avatar10.jpg";
} else if (PjAvatar === 11) {
SugarCube.State.variables.PjAvatar=11;
SugarCube.State.variables.PjName.img="img/player/avatar11.jpg";
} else if (PjAvatar === 12) {
SugarCube.State.variables.PjAvatar=12;
SugarCube.State.variables.PjName.img="img/player/avatar12.jpg";
} else if (PjAvatar === 13) {
SugarCube.State.variables.PjAvatar=13;
SugarCube.State.variables.PjName.img="img/player/avatar13.jpg";
} else if (PjAvatar === 14) {
SugarCube.State.variables.PjAvatar=14;
SugarCube.State.variables.PjName.img="img/player/avatar14.jpg";
} else if (PjAvatar === 15) {
SugarCube.State.variables.PjAvatar=15;
SugarCube.State.variables.PjName.img="img/player/avatar15.jpg";
} else {
SugarCube.State.variables.PjAvatar=0;
SugarCube.State.variables.PjName.img="img/player/player-avatar.jpg"
}
}
function selectAvatar(id) {
if (selectedAvatar === 0) {
selectedAvatar = 3;
updateAvatar(selectedAvatar);
selectAvatar(selectedAvatar);
window.addEventListener("load", function() {
selectAvatar(3);
});
} else {
selectedAvatar = id;
allAvatar.forEach(img => {
if (img.id === `avatar${id}`) {
img.style.width = "100px";
img.style.height = "100px";
img.style.border = "3px solid #ffc600";
img.style.boxShadow = "0px 0px 8px #ffc600";
} else {
img.style.width = "100px";
img.style.height = "100px";
img.style.border = "3px solid black";
img.style.boxShadow = "none";
}
});
}
}
</script>\
<div align="center"><<textbox $PjName.Name "Hercules" <</textbox>> </div>
[[Continue|intro]]<<md>>Your abilities are average and you give a beating to the guy that he will never forget. Rose for her part looks like she has wet her pants<</md>>
<<say $Rose>>Oh..! I knew you would win hmm... how strong you are $PjName.Name.<</say>>
<<md>>Rose stares at you engrossed<</md>>
<<say $PjName>>What happen?<</say>>
<<say $Rose>>I was just thinking that I have to thank my hero for saving me, I think this is the best time.<</say>>
<<say $PjName>>Understand...<</say>>
<<md>>It's time, you drop your pants and put your cock in front of Rose<</md>>
[[Fuck Rose|Rosesex]]
<<set $Rosedate = 2>>
<<set $Rosefuck = 1>>
<<set $date2 = 2>>
<<set $date3 = 0>><<say $Rose>>Wow!<</say>>
<img src="img/rose/forest.gif" width="700"/>
<<say $PjName>>Finally!<</say>>
<<say $Rose>>Let me wet it a little.<</say>>
<img src="img/rose/forest1.gif" width="700"/>
<<say $Rose>>Penetrate me now, strong!<</say>>
<<say $PjName>>Don't tell me a second time!<</say>>
<img src="img/rose/forest2.gif" width="700"/>
<<say $Rose>>I Ah..! had never fucked Ahh..! in the woods Uff..!<</say>>
<img src="img/rose/forest3.gif" width="700"/>
<<md>>After a long penetration process, both of you reach exhaustion... Finally<</md>>
<<say $Rose>>Php... I'm tired, my pussy hurts...<</say>>
<<say $PjName>>I have worked for it...<</say>>
<<say $Rose>>Now I'm going home, you don't have to come with me, I have to clean all the semen between my legs...<</say>>
<<say $PjName>>See you Rose.<</say>>
<<md>>Rose leaves the place with her stained pants, it seems that she feels a bit ashamed to go like this on the street<</md>>
[[Forest]]<<md>>Just when you are going to leave the confessional, you hear a noise, someone has entered the other booth, the confession booth. An unknown woman begins to speak. You quickly dress in the black robe<</md>>
<img src="img/clara/enter.gif" width="600"/>
<<say $Clara>>Father, sorry to bother, I'm Clara and I would like to confess.<</say>>
<<talk "Keep quiet">>
<<md>>You have no choice but to keep up appearances, at first you don't say anything, but the girl insists<</md>>
<<say $Clara>>Father, I need to confess to one of the masters. Please... I've done something bad.<</say>>
<<md>>Finally you have no option to escape from this situation if you decide to answer<</md>>
<<say $PjName>>I hear you, Clara. What is so bad that you have done?<</say>>
<<say $Clara>>I... I... had sex with a boy from the cult... I blew him off. It's the first time I swear! It will not happen again! It was just a little... just the tip...<</say>>
<img src="img/clara/chica.gif" width="600"/>
<<say $PjName>>Oh..! But do you suck it well?<</say>>
<<say $Clara>>Well... I'm inexperienced so... Wait, are you supposed to ask that?<</say>>
<<say $PjName>>I am here to listen to all the information you can give me... for your forgiveness.<</say>>
<<say $Clara>>Hmm... Of course father, I'm sorry my impertinence...<</say>>
<<say $PjName>>Nothing's wrong young lady, keep talking.<</say>>
<<say $Clara>>That... that's all... I just sucked his dick a little... I'm sorry father, forgive me for my sin.<</say>>
<<say $PjName>>And did you like it?<</say>>
<<say $Clara>>What..? No..!<</say>>
<<say $PjName>>Confess the truth if you want to be forgiven!<</say>>
<<say $Clara>>I... php... it's truth... I liked.<</say>>
<<md>>The girl's confession has turned you like a donkey and you can't help but have your dick furious, at that moment a good idea occurs to you. You get up and remove the grill from the confessional to...<</md>>
<<say $PjName>>Ohh... God!<</say>>
<<say $Clara>>What?<</say>>
[[Insert the cock in the hole|clarasex]]
<</talk>>
<<set $claralook = 1>>
<<addmins 5>>
<<md>>When you insert your dick through the hole, the girl freaks out<</md>>
<img src="img/clara/cock.gif" width="600"/>
<<say $Clara>>Ah..! God!<</say>>
<<say $PjName>>To cure your sin you must do it with a new one! Suck it to be forgiven!<</say>>
<<say $Clara>>I don't know Father... I'm not very convinced...<</say>>
<<say $PjName>>You came for forgiveness, right? You sucked a cock and you sinned... Now suck your father's and undo your sin!<</say>>
<<md>>The girl takes a breath<</md>>
<<say $Clara>>Ok... <</say>>
<img src="img/clara/suck.gif" width="600"/>
<<say $PjName>>Ahh yes! That's it, you little sinner...<</say>>
<<say $Clara>>Hpf... Hmp... I.. hmpf...<</say>>
<img src="img/clara/suck1.gif" width="700"/>
[[Continue|clarablow]]
<<addmins 30>><<md>>You go to the girl's cabin and undress her completely and you put your cock in her mouth<</md>>
<img src="img/clara/start.gif" width="600"/>
<<say $Clara>>Is this really okay, father?<</say>>
<<say $PjName>>Of course! I am the priest!<</say>>
<img src="img/clara/hand.gif" width="600"/>
<<say $Clara>>Hmm... ugh...<</say>>
<img src="img/clara/blow.gif" width="600"/>
<<say $Clara>>I ho...Hpf...e forg..Hpf...iven...Hmpf...ess!<</say>>
<<say $PjName>>Forgiveness is near! Ugh...!<</say>>
<img src="img/clara/cum.gif" width="600"/>
<<md>>The girl seems satisfied with the confession<</md>>
<img src="img/clara/thanks.gif" width="600"/>
<<say $PjName>>You have already confessed and paid for your sins, I grant you forgiveness.<</say>>
<<say $Clara>>Thank you father, I'm leaving... I hope to see you again.<</say>>
<<say $PjName>>Bye Clara...<</say>>
[[Continue|church2]]
<<addmins 10>>
<<set $clarafuck = 1>><<say $PjName>>I have a black robe.<</say>>
<<say $Hood>>Finally... Now we can continue.<</say>>
<<say $PjName>>Follow me, keep your head down and be silent<</say>>
<<md>>The hooded woman opens the door and slowly walks inside<</md>>
[[Follow her|enter]]
<<set $Cq = 10>>
<<md>>The corridor leads to a gloomy, old, and worn-out corridor. It is narrow and not very long. The faint light that enters the corridor barely allows you to see the hooded woman walking ahead of you<</md>>
<<say $Hood>>We're almost there, don't attract attention.<</say>>
[[Continue|enter1]]
<<md>>You are walking calmly down the street, when suddenly and under cover of night a man appears from an alley and begins to threaten you. The masked man wants your money, and you have no choice but to defend yourself.<</md>>
<img src="img/trash/tipo.png" width="400"/>
<<if $Strength gte 31>>\
[[Fight|ganas]]
<<else>>\
[[Fight|pierdes]]
<</if>>\
<<set $roboattack = 1>><<md>>Your training is remarkable, your strength is absolutely superior to that of the masked man and you manage to get rid of him easily. After taking a few hits, the man runs off and leaves you alone.<</md>>
<img src="img/richard/hit.gif" width="500"/>
<<md>>Your <span style="color:#35deef">reputation increased +5</span><</md>>
[[Continue|Factorydistrict]]
<<set $CurRep += 5>>
<<addmins 15>><<md>>You fight the masked guy with all your might but unfortunately it's not enough, the guy beats you in the fight and steals your money before walking off<</md>>
[[Continue|mchospital]]
<<addmins 15>>
<<set $Money -= 50000>><<md>>You are walking calmly down the street, when suddenly and under cover of night a man appears from an alley and begins to threaten you. The masked man wants your money, and you have no choice but to defend yourself.<</md>>
<img src="img/trash/tipo.png" width="400"/>
<<if $Strength gte 31>>\
[[Fight|ganas1]]
<<else>>\
[[Fight|pierdes1]]
<</if>>\
<<set $roboattack1 = 1>><<md>>Your training is remarkable, your strength is absolutely superior to that of the masked man and you manage to get rid of him easily. After taking a few hits, the man runs off and leaves you alone.<</md>>
<img src="img/richard/hit.gif" width="500"/>
<<md>>Your <span style="color:#35deef">reputation increased +5</span><</md>>
[[Continue|St3]]
<<set $CurRep += 5>>
<<addmins 15>><<md>>You fight the masked guy with all your might but unfortunately it's not enough, the guy beats you in the fight and steals your money before walking off<</md>>
[[Continue|mchospital]]
<<addmins 15>>
<<set $Money -= 100000>><<md>>You are walking quietly down the street, when suddenly you find that a young woman is being robbed in the dark of the street, the young woman cannot scream, her mouth is covered by the assailant, while he searches through the girl's belongings, probably trying to get money<</md>>
<<say $Marie>>Hmm... Hemmpl...<</say>>
<<say $Maton>>Silence little whore... Let's see that cute little pussy...<</say>>
<<md>>The man finally tires of searching and begins to insert his hand inside the young woman's panties and begins to move her frantically, the young woman is quite scared...<</md>>
<img src="img/trash/str.gif" width="500"/>
<<say $Marie>>Hmm... Ahmm..!<</say>>
[[Help the girl|girlhelp1]]
<<set $girlhelp = 1>><<md>>You approach the bully, intending to help the girl, the bully gets furious when he sees you<</md>>
<<say $Maton>>Hey you! What do you want? Get out of here before I beat you up!<</say>>
<<say $PjName>>Leave her alone!<</say>>
<<say $Maton>>So you want a fight huh? Come on!<</say>>
[[Fight|fight-passage]]
<<set $mariehelp = 1>>
<<addmins 10>>
<<set $AINPC = 3>>
<<set $pelea15 = 1>><<md>>You leave the woman to her fate... So you change course and take a detour to avoid trouble... as you walk you can hear a gasp from the woman. They think that it should distress you, but on the contrary, that scream has only produced a strange feeling of enjoyment while you walk. You can't help but put on a smile... Maybe you were always like this... maybe you always liked other people's suffering. Your <span style="color:#ef3b3b">reputation decreases 20</span><</md>>
[[Continue|unistreet1]]
<<addmins 5>>
<<set $CurRep -= 20>>
<<set $nohelpmarie = 1>><<md>>The guy focuses on you, you fight him with all your might<</md>>
<img src="img/trash/fight.gif" width="500"/>
<<md>>Unfortunately the guy is too strong for you and he beats you up. You have tried to help the young woman and it has worked, the guy steals your money and leaves, the young woman is safe. Your <span style="color:#35deef">reputation increased +10</span><</md>>
<<say $Marie>>Thanks for help me... I'm Marie and...I never forget it.<</say>>
<<md>>Before falling unconscious you manage to say your name to the girl<</md>>
<<say $PjName>>Ahh... I'm $PjName.Name...<</say>>
<<if $Money gte 100000>>\
<<md>>The guy has stolen $100000 from you<</md>>
<<set $Money -= 100000>>\
<<elseif $Money gte 50000 && $Money lte 99999>>\
<<md>>The guy has stolen $50000 from you<</md>>
<<set $Money -= 50000>>\
<<elseif $Money gte 10000 && $Money lte 49999>>\
<<md>>The guy has stolen $10000 from you<</md>>
<<set $Money -= 10000>>\
<<elseif $Money gte 5000 && $Money lte 9999>>\
<<md>>The guy has stolen $5000 from you<</md>>
<<set $Money -= 5000>>\
<<elseif $Money gte 1001 && $Money lte 4999>>\
<<md>>The guy has stolen $1000 from you<</md>>
<<set $Money -= 1000>>\
<<elseif $Money lte 1000>>\
<<md>>The guy stole all your money<</md>>
<<set $Money = 0>>\
<</if>>\
[[Continue|mchospital]]
<<set $mariasave = 1>>
<<set $CurRep += 10>><<md>>You fight the guy, your strength is clearly superior to his, and it doesn't take long for you to beat him up<</md>>
<img src="img/richard/hit.gif" width="500"/>
<<md>>The guy runs away while his nose bleeds. You save the girl while keeping your integrity intact. Your <span style="color:#35deef">reputation increased +30</span><</md>>
<<say $Marie>>Oh thank you. Thank you very much, you have saved me from that maniac.<</say>>
<<say $PjName>>It was nothing, miss...<</say>>
<<say $Marie>>Marie, my name is Marie. And you..?<</say>>
<<say $PjName>>I am $PjName.Name, nice to meet you Marie.<</say>>
<<say $Marie>>The name of a hero... I will never forget what you have done for me. Now I'm a little scared... will you accompany me to my apartment?<</say>>
<<say $PjName>>Of course... Where is your apartment?<</say>>
<<say $Marie>>In college. I study there. Come on...<</say>>
[[Go with her|mariewalk]]
<<set $CurRep += 30>>
<<addmins 5>>
<<set $mariemeet = 1>><img src="img/olivia/olivia.jpg" width="600"/>
<<switch visited()>>\
<<case 1>>\
<<md>>The director watches you when you enter, she is a little perplexed by your visit<</md>>
<<say $Director>>What are you doing here? You shouldn't be here... Well... I'm Olivia, the director of this humble university.<</say>>
<<say $PjName>>I'm $PjName.Name.<</say>>
<<say $Director>>Hello $PjName.Name, hmm...<</say>>
<<if $directask isnot 1>>\
[[Ask for Tiger's daughter|Directask]]
<</if>>\
<<case 2>>\
<<say $Director>>Oh... You again.<</say>>
<<say $PjName>>Hello, Olivia.<</say>>
<<say $Director>>Director Olivia for you.<</say>>
<<say $PjName>>Fine...<</say>>
<<if $directask isnot 1>>\
[[Ask for Tiger's daughter|Directask]]
<</if>>\
<<if $veganask is 1>>\
[[Talk about vegan food|foodtalk]]
<</if>>\
<<if $veganask is 2>>\
<<talk "Make donation" 1000000 $Money "You need 1million">><<goto "donation">> <</talk>>
<</if>>\
<<default>>\
<<md>>The director watches you with an irrelevant look<</md>>
<<say $Director>>Want something?<</say>>
<<if $directask isnot 1>>\
[[Ask for Tiger's daughter|Directask]]
<</if>>\
<<if $veganask is 1>>\
[[Talk about vegan food|foodtalk]]
<</if>>\
<<if $veganask is 2>>\
<<talk "Make donation" 1000000 $Money "You need 1million">><<goto "donation">> <</talk>>
<</if>>\
<</switch>>\
[[Back|Director]]
<<set $oliviameet = 1>>
<<if $directorescape is 1>>\
<<goto "drescape">>
<</if>>
<<if $directorescape is 1 && $nodirector isnot 1>>\
<<goto "drescape">>
<</if>>\<script>
// define a class extending HTMLElement
class AvatarElement extends HTMLElement {
connectedCallback() {
this.innerHTML = `
<style>
/* CSS Local */
.avatar-container {
border: 3px solid #EEEEEE;
border-radius: 8px;
padding: 40px;
position: fixed;
top: 50%;
left: 50%;
-webkit-transform: translate(-50%, -50%);
transform: translate(-50%, -50%);
width: 55vw;
background: rgba(0, 0, 0, 0.6);
}
.avatar-title {
margin-bottom: 40px;
color: #EEEEEE;
font-family: 'Fredoka One', cursive;
}
.avatar-img-container {
display: flex;
flex-direction: row;
justify-content: space-between;
}
.avatar-img img:hover {
cursor: pointer;
transform: scale(1.5);
outline: 3px solid #9E9E9E;
}
.avatar-img-selected {
transform: scale(1.5);
outline: 3px solid #FFEB3B;
}
.avatar-img img {
width: 100px;
border: 3px solid #EEEEEE;
border-radius: 10%;
transition: transform 0.25s;
}
.avatar-name-container {
margin-top: 40px;
}
.avatar-name-title {
color: #EEEEEE;
font-family: 'Fredoka One', cursive;
}
.avatar-name-input {
margin-top: 15px;
border: 3px solid #EEEEEE;
font-family: 'Fredoka One', cursive;
}
.avatar-name-input:focus {
outline: 3px solid #9E9E9E;
}
.avatar-button-container {
margin-top: 40px;
display: flex;
flex-direction: row;
justify-content: center;
}
.avatar-button-container input[type=button] {
background-color: #9E9E9E;
border: none;
font-family: 'Fredoka One', cursive;
color: #EEEEEE;
padding: 8px 16px;
text-decoration: none;
margin: 4px 2px;
cursor: pointer;
}
.avatar-button-container input[type=button]:hover {
outline: 3px solid #212121;
}
</style>
<div class="avatar-container">
<div class="avatar-title">
SELECT AVATAR
</div>
<div class="avatar-img-container">
<span class="avatar-img">
<img id="avatar1" src="avatar1.png"></img>
</span>
<span class="avatar-img">
<img id="avatar2" src="avatar2.png"></img>
</span>
<span class="avatar-img">
<img id="avatar3" src="avatar3.png"></img>
</span>
<span class="avatar-img">
<img id="avatar4" src="avatar4.png"></img>
</span>
<span class="avatar-img">
<img id="avatar5" src="avatar5.png"></img>
</span>
</div>
<div class="avatar-name-container">
<div class="avatar-name-title">
SELECT A NAME
</div>
<div>
<input type="text" class="avatar-name-input" />
</div>
</div>
<div class="avatar-button-container">
<input type="button" value="Submit">
</div>
</div>`;
document.querySelectorAll('.avatar-img').forEach(avatarImg =>
avatarImg.addEventListener('click', this.handleAvatarImgClick.bind(this))
);
document.querySelector('.avatar-button-container').addEventListener('click', this.handleAvatarButtonClick.bind(this));
}
handleAvatarImgClick(event) {
if (!document.querySelector('#' + event.target.id).classList.contains('avatar-img-selected')) {
document.querySelector('#' + event.target.id).classList.add('avatar-img-selected');
document.querySelectorAll('img').forEach(img => {
if (img.id != event.target.id && document.querySelector('#' + img.id).classList.contains('avatar-img-selected')) {
document.querySelector('#' + img.id).classList.remove('avatar-img-selected');
}
}
);
}
else {
document.querySelector('#' + event.target.id).classList.remove('avatar-img-selected');
}
}
handleAvatarButtonClick(event) {
if (document.querySelector('.avatar-name-input').value != null && document.querySelector('.avatar-name-input').value != '') {
document.querySelectorAll('img').forEach(img => {
if (document.querySelector('#' + img.id) != null && document.querySelector('#' + img.id).classList.contains('avatar-img-selected')) {
const selectedAvatar = new CustomEvent('selectedAvatar', {
detail: {
img: img.src,
name: document.querySelector('.avatar-name-input').value
}
});
this.dispatchEvent(selectedAvatar);
}
}
);
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<<md>>The university apartments, they are inside the campus, there seems to be dozens<</md>>
<<if $mariemeet is 1>>\
[[Marie's apartment|marieapartment]]
<</if>>\
<<if $seejess gte 2 && $jesstigerquest isnot 1>>\
[[Jessica's apartment|jessapartment]]
<</if>>\
[[Campus yard|Cyard]]
<<addmins 5>>
<<if $mariefind is 1>>
<<if $WF gte 1>>
<<set $WF += 1>>
<<else>>
<<set $WF = 1>>
<</if>><</if>><<if isDateBetween($gameDate, '08:00', '09:30')>>\
<<md>>Marie is here<</md>>
[[Talk to Marie|marietalk]]
<<elseif isDateBetween($gameDate, '17:00', '01:25')>>\
<<if $mariejess is 1>>\
<<goto "marijesstalk">>
<</if>>\
<<md>>Marie is here<</md>>
[[Talk to Marie|marietalk]]
<<elseif isDateBetween($gameDate, '01:30', '07:55')>>\
<<md>>Marie is sleeping<</md>>
<<else>>\
<<md>>No one is here<</md>>
<</if>>\
<<if $marieducha is 1>>\
[[Bathroom|marietoilet]]
<</if>>\
[[Exit|Uniapartment]] <img src="img/marie/marie.jpg" width="500"/>
<<say $Marie>>Hi, nice to see you.<</say>>
<<say $PjName>>Hello Marie.<</say>>
<<if isDateBetween($gameDate, '08:00', '10:30')>>\
<<say $Marie>>I have to go to class soon.<</say>>
<</if>>\
<<if $marieask isnot 1>>\
[[Ask for Tiger's daughter|Dask]]
<</if>>\
<<if isDateBetween($gameDate, '18:00', '23:30')>>\
[[Fuck Marie|mariesex]]
[[Blowjob|mariesex2]]
<</if>>\
[[Back|marieapartment]]
<<if $sucio gte 6>>
<<goto "nomarietalk">>
<</if>><<md>>You walk Marie to the university and enter her apartment on campus. Finally she invites you in and you accept<</md>>
<<say $Marie>>This is my apartment. I hope you are comfortable.<</say>>
<<say $PjName>>Very nice, but it is strange that you live inside the university<</say>>
<<say $Marie>>It is quite common. And thanks to you I have come home safely. I think it's time to thank you.<</say>>
<<say $PjName>>Thank me how?<</say>>
<<say $Marie>>Well... I have something here, and you have something that fits inside...<</say>>
<img src="img/marie/pussy.jpg" width="500"/>
<<say $PjName>>Oh..! I understand.<</say>>
[[Fuck Marie|mariesex]]
<<md>>The main building is closing, it is not allowed to be inside at night<</md>>
[[Exit|Cyard]]<<say $PjName>>I am looking for a girl who studies here. Her name is Jessica. Her father has asked me to take her home.<</say>>
<<say $Marie>>Jessica? Hmm... Doesn't ring a bell. But maybe I can ask around.<</say>>
<<say $PjName>>Would you do that for me?<</say>>
<<say $Marie>>Of course. I'll help you find Jessica.<</say>>
<<say $PjName>>Thank you.<</say>>
[[Back|marieapartment]]
<<set $marieask = 1>>
<<set $mariefind = 1>>
<<say $PjName>>I am looking for a girl who studies here. Her name is Jessica. Her father has asked me to take her home.<</say>>
<<say $Madison>>Oh... I understand... I'm sorry I'm very busy. Ask the director or someone else.<</say>>
<<say $PjName>>Okay thanks anyway.<</say>>
[[Back|Unirecep]]
<<set $madiask = 1>><<md>>A young woman approaches you to Talk to you, she is the one you saved<</md>>
<img src="img/marie/marie1.jpg" width="500"/>
<<say $Marie>>Nice to see you... I couldn't properly thank you for saving me. Is there anything I can do for you, $PjName.Name?<</say>>
<<say $PjName>>Well...<</say>>
<<say $Marie>>Already! You can come to my apartment whenever you want. It is in the residential area of the campus.<</say>>
<<say $PjName>>Thanks, I guess.<</say>>
<<say $Marie>>Now I have to go to class... see you later. I'll be home around 17:00.<</say>>
[[Back|Unisf]]
<<set $mariemeet = 1>><<say $PjName>>I am looking for a girl who studies here. Her name is Jessica. Her father has asked me to take her home.<</say>>
<<say $Director>>Hmm... I see... You're looking for your girlfriend. And tell me, what is your last name?<</say>>
<<say $PjName>>She's not my girlfriend... And I don't know her last name either. Her father told me he needed her, that's all.<</say>>
<<say $Director>>Oh I understand. Well, it's going to be difficult, finding her without a last name, there's more than one Jessica here.<</say>>
<<say $PjName>>That seems... I'll try not to take too long, or bother anyone.<</say>>
<<say $Director>>I hope so. That you are here is already a sacrilege. This is a women-only college. Don't do anything weird. I'll be watching you.<</say>>
[[Back|Director]]
<<set $directask = 1>><<md>>You start without thinking, penetrating Marie hard and she appreciates it.<</md>>
<img src="img/marie/sex.gif" width="700"/>
<<say $Marie>>Hmm... yes... daddy!<</say>>
<img src="img/marie/fuck.gif" width="600"/>
<<say $Marie>>Ahh..! Yes..!<</say>>
<<switch visited()>>\
<<case 1>>\
<<md>>Marie tells you a bit about college while she sucks your dick<</md>>
<<say $Marie>>This is a women's only university, you know? So there aren't many men around here. I'm sick of pussy, I've been wanting a good cock for a long time, hahaha...<</say>>
<img src="img/marie/suck.gif" width="600"/>
<<say $PjName>>Oh..! I like women's colleges... Ahg... I'm coming!<</say>>
<<default>>\
<<say $Marie>>I love the taste of your cock!<</say>>
<img src="img/marie/suck.gif" width="600"/>
<</switch>>\
<<md>>You cum in Maria's mouth, who savors your cum<</md>>
<img src="img/marie/cum.gif" width="600"/>
<<say $Marie>>Delicious!<</say>>
<<say $PjName>>Well... it's been, gratifying...<</say>>
<<say $Marie>>Yes, it has been. You can come back whenever you want... Now I'm going to clean up the mess a bit... the semen that's on the floor that... Php... there's a lot.<</say>>
<<md>>You leave the apartment leaving Marie to clean up a bit, with your mouth full of cum<</md>>
[[Exit|Cyard]]
<<addhours 1>>
<<set $mariefuck = 1>><<say $PjName>>I have weed, do you w..?<</say>>
<<say $Madison>>But what have you believed? This is a university, here people take drugs!<</say>>
<<md>>Madison gets weed<</md>>
[[Back|Recptalk]]
<<set $weed -= 1>>
<<if $madweeed gte 1>>
<<set $madweeed += 1>>
<<else>>\
<<set $madweeed = 1>>
<</if>><<say $PjName>>I have flowers for you<</say>>
<<say $Madison>>Flowers? No, thanks. The 19th century is long gone.<</say>>
[[Back|Recptalk]]
<<set $madifl = 1>><<say $PjName>>Can I offer you a cocktail?<</say>>
<<if $madiliada is 1>>\
<<say $Madison>>After what happened last time, better not.<</say>>
<<else>>\
<<say $Madison>>Finally someone cares about my well-being. Give it to me.<</say>>
<<md>>Madison drinks a highball<</md>>
<<set $highball -= 1>>\
<<if $madidrinks gte 1>>\
<<set $madidrinks += 1>>\
<<else>>\
<<set $madidrinks = 1>>\
<</if>>\
<</if>>\
[[Back|Uni]]
<<say $PjName>>Can I offer you a cocktail?<</say>>
<<if $madiliada is 1>>\
<<say $Madison>>After what happened last time, better not.<</say>>
<<else>>\
<<say $Madison>>Oh..! Finally someone cares about my well-being. Give it to me.<</say>>
<<md>>Madison drinks a sunrise<</md>>
<<set $sunrise -= 1>>\
<<if $madidrinks gte 1>>\
<<set $madidrinks += 1>>\
<<else>>\
<<set $madidrinks = 1>>\
<</if>>\
<</if>>\
[[Back|Uni]]
<<say $PjName>>Hello madison!<</say>>
<<if $madweeed gte 2>>\
<<say $Madison>>Hic..! Hey... here comes my patron of joints! How's it going? I am phenomenal! Cough..! I'm also a little drunk...<</say>>
<<else>>\
<<say $Madison>>Hello.. Hic..! I think I'll vomit soon! Hic..!<</say>>
<</if>>
<<if $madiask is 1 && $madiask isnot 2>>\
[[Ask for Jessica again|madiask1]]
<</if>>\
[[Exit|Uni]]<<say $PjName>>I am looking for a girl who studies here. Her name is Jessica. Her father has asked me to take her home.<</say>>
<<say $Madison>>Again with that? Hic..! Do you have any idea how many Jessicas there will be around here? Too many!<</say>>
<<say $PjName>>You can not help me?<</say>>
<<say $Madison>>Php..! Hic..! Ok... I know a couple of Jessicas. One is the manager of the cantine, she is always complaining that the students' food is not vegan enough, she is a cocksucker... The other is the student council president... you can find her in the laboratory, she It's almost always there...<</say>>
<<say $PjName>>Thanks Madison!<</say>>
<<say $Madison>>Yeah..! Good luck.<</say>>
[[Exit|Uni]]
<<set $madiask = 2>>
<<md>>Yous ask to different people about Jessica, most don't even answer, like the stupid and egocentric young people of this time that you have had to live, or that's what you think. Finally a young woman answers you, she points in the direction where another woman is sitting eating and she tells you that she is Jessica, the manager of the canteen<</md>>
<<say $PjName>>Hello... Jessica?<</say>>
<<say $Cantinejess>>Ah..! A man! Here..?<</say>>
<<md>>The woman looks at you surprised. Then her face turns with an expression of anger and superiority<</md>>
<<say $PjName>>They tell me you're Jessica. We can talk?<</say>>
<<say $Cantinejess>>Make it quick, I'm very busy...<</say>>
<<say $PjName>>I'm $PjName.Name, I'm here because a man named Tiger wants to see his daughter Jessica again. Tell me your father is Tiger?<</say>>
<<say $Cantinejess>>My father's name is Jim. But they call him Tiger as a nickname... Maybe if you come from him... <</say>>
<<if $mjes is 1>>\
<<say $PjName>>It seems i got lucky this time.<</say>>
<<say $Cantinejess>>What do you mean?<</say>>
<<say $PjName>>Oh... it's nothing...<</say>>
<<else>>\
<<say $PjName>>It seems i got lucky.<</say>>
<</if>>\
<<say $Cantinejess>>Look... right now I don't have time to go see that old man. I'm very busy here. I have many things to do.<</say>>
<<say $PjName>>There is no way to convince you?<</say>>
<<say $Cantinejess>>Not right now... so please leave me alone. Go play with other men...<</say>>
<<md>>The woman stops paying attention to you and continues with what she was doing, you can see that it is a list of food for the canteen... All you can read are vegan foods. The sheet has a large "Denied" stamp at the bottom of the page<</md>>
<<say $PjName>>Maybe if I help her get her vegan groceries you'll want to come with me...<</say>>
[[Back|cantina]]
<<set $CJM = 1>>
<<set $cantinetalk = 1>>
<<set $cjessmeet = 1>><<say $PjName>>Hello!<</say>>
<<md>>You draw the attention of the women in the room<</md>>
<<say $PjName>>I'm looking for Jessica. She's here?<</say>>
<<md>>One of the women approaches you and asks<</md>>
<img src="img/labjess/labjess.jpg" width="500"/>
<<say $Labjess>>Who are you? And what do you want?<</say>>
<<say $PjName>>Hello, my name is $PjName.Name. I'm here because Jessica's father wants me to take her with him.<</say>>
<<say $Labjess>>My father? I don't need that<</say>>
<<say $PjName>>So you are Jessica...<</say>>
<<say $Labjess>>Yes, I'm Jessica and I'm not going with you.<</say>>
<<say $PjName>>Why not?<</say>>
<<say $Labjess>>Look... I'm studying at the university! I can't just walk away and abandon my studies and research.<</say>>
<<say $PjName>>Yes, I guess you're right, but there will be a time when you can have some free time.<</say>>
<<say $Labjess>>Maybe later. Could be...<</say>>
[[Back|laboratorio]]
<<set $LJM = 1>>
<<set $labjessmeet = 1>><<md>>As you walk through the corridors, Marie appears, calling you in the distance, she approaches you and starts talking to you<</md>>
<img src="img/marie/marie1.jpg" width="500"/>
<<say $Marie>>Hello $PjName.Name! I've talked to my friend Jessica, she'll be at my apartment tonight to Talk to you.<</say>>
<<say $PjName>>Thanks Marie. I hope that's who I'm looking for!<</say>>
<<say $Marie>>I hope so too! See you later! Now I'm going to class.<</say>>
<<say $PjName>>See you later.<</say>>
[[Back|Uni]]
<<set $mariejess = 1>>
<<set $mj = 1>><<md>>Upon entering Marie's apartment, you can see that she is accompanied by another girl, it must be Jessica<</md>>
<img src="img/trash/mjess.jpg" width="500"/>
<<say $Marie>>Hi $PjName.Name, you've finally come! I asked about the school and I knew Jessica, now we are friends. Jessica, this is $PjName.Name, the man I was telling you about.<</say>>
<<say $Mjess>>Hello... I'm Jessica.<</say>>
<<say $PjName>>Nice to meet you Jessica.<</say>>
<<say $Mjess>>You wanted to talk about my father, right? He... he wants something?<</say>>
<<say $Marie>>I'll leave you alone so you can talk, don't do "cochinadas" $PjName.Name, I know you...<</say>>
<<say $PjName>>Ahem... Okay Marie.<</say>>
<<say $Mjess>>See you later Marie.<</say>>
[[Talk about her father|marijesstalk1]]
<<set $mariejess = 2>>
<<set $mjessmeet = 1>><<say $PjName>>I'm here because a man named Tiger wants his daughter Jessica to come back with him to take over his auto shop.<</say>>
<<say $Mjess>>Oh really? This is serious? I never met my father... I don't know what to tell you. I don't know who he is... All I know is that he was a car mechanic!<</say>>
<<say $PjName>>He didn't tell me any of that, but I'm not surprised at that crazy old man.<</say>>
<<say $Mjess>>All of this is true, then. You're a friend of Marie's and I trust her... But I don't know, are you sure it's my father?<</say>>
[[It's probably your father|mjessgo]]
[[I'm not sure|mjessgo1]]
[[Let's do "cochinadas"|mjeschinadas]]
<<set $mariejess = 2>><<say $PjName>>Ok, there's a possibility that it's your father... I don't think there's any harm in trying.<</say>>
<<say $Mjess>>Yes, I agree... Let's get going. The sooner the better.<</say>>
<<say $PjName>>Let's go to my car.<</say>>
<<say $Mjess>>I follow you.<</say>>
[[Continue|mjesgogo]]
<<say $PjName>>I'm still not sure, maybe I should ask other Jessica... no offense.<</say>>
<<say $Mjess>>What? Now I can't stay like this! No! I must meet my father. I will go with you.<</say>>
<<say $PjName>>But...<</say>>
<<say $Mjess>>Don't worry... If he's not my father, just bring me back, no problem... I'm ready<</say>>
<<say $PjName>>Okay, let's go.<</say>>
<<say $Mjess>>Let's go!<</say>>
[[Go see Tiger|mjesgogo]]<<say $PjName>>I think it's time. Marie is not here...<</say>>
<<say $Mjess>>The time for what?<</say>>
<<say $PjName>>The time to do "cochinadas"!<</say>>
<<say $Mjess>>What? No! I barely know you and now I want to meet my possible father. Forget it!<</say>>
<<say $PjName>>....<</say>>
<<say $Mjess>>Are you sure he's my father?<</say>>
[[It's probably your father|mjessgo]]
[[I'm not sure|mjessgo1]]
[[There is no father if you don't suck dick|mjeschinadas1]] <<if $gas gte 1>>\
<<else>>\
<<if $Money gte 1000>>\
<<md>>You pay $1000 for gasoline<</md>>
<<set $Money -= 1000>>\
<<else>>\
<<goto "nogojes">>\
<</if>>\
<</if>>\
<<say $PjName>>It's time to move on.<</say>>
<<md>>You get in the car with Jessica and take her to Tiger's apartment<</md>>
<img src="img/trash/cartrip.gif" width="600"/>
<<say $Mjess>>I can't wait to meet my father.<</say>>
<<say $PjName>>Pretty soon you will... We're coming.<</say>>
[[Continue|tiger1]]
<<addhours 3>>
<<md>>Suddenly and without any prior warning for the girl, your tremendous hard cock peeks out of the fly of your pants, pointing directly at Jessica's face, for her part, she stares at your tremendous cock without blinking...<</md>>
<<say $PjName>>There is no father if you don't suck dick...<</say>>
<<if $Charisma gte 7>>\
<<say $Mjess>>Oh... Hmm... You're... you're a fucking... Hmm... Ahg... bastard...<</say>>
<<say $PjName>>They say my dick has charisma... what do you think?<</say>>
<<say $Mjess>>No doubt... it's... ogh... I don't...<</say>>
<<md>>Jessica finally accepts fate, to meet her father she must suck a dick<</md>>
<<say $Mjess>>Okay, I'll suck you for a while... I hope you introduce me to my father later...<</say>>
[[Enjoy blowjob|mjessex]]
<<else>>\
<<md>>Jessica doesn't like your words<</md>>
<<say $Mjess>>You're an Idiot! Save that and take me to my father or I'll kick your balls!<</say>>
<<say $PjName>>Ahem... Okay, okay. Let's go with your father.<</say>>
<<say $Mjess>>Well... it will be better to forget this.<</say>>
[[Go see Tiger|mjesgogo]]
<</if>>\
<<md>>Jessica grabs your gun and starts to taste it<</md>>
<img src="img/trash/mjessuck.jpg" width="500"/>
<<say $PjName>>Agh...! Yes!<</say>>
<img src="img/trash/mjessuck.gif" width="600"/>
<<say $Mjess>>Agh..! I love it.<</say>>
<img src="img/trash/mjessuck1.gif" width="600"/>
<<say $PjName>> Keep it up. Agh..! Soon you'll meet yout father.<</say>>
<img src="img/trash/mjessuck2.gif" width="550"/>
<<say $Mjess>>I ho...ghmpe Gh..ou do wh..glat you s..glay...<</say>>
<img src="img/trash/mjescum.gif" width="500"/>
<<say $PjName>>Oh... Finally... now you can meet your father.<</say>>
<<say $Mjess>>I'm ready, well... when I clean my face I'll be ready, I don't think I should meet him with a face full of cum...<</say>>
[[Continue|mjessgo]]
<<addmins 15>>
<<set $mjessfuck = 1>><<md>>Finally you reach the door of Tiger's apartment. When knocking, the horny old man opens the door<</md>>
<<say $Tiger>>Who the hell is bothering me, ohh..! Friend is you! And with a beautiful...<</say>>
<<say $Mjess>>Hi, I'm Jessica. $PjName.Name told me that you're my father and that you wanted to Talk to me.<</say>>
<<say $PjName>>Tell me, is she your daughter?<</say>>
<<md>>Tiger stares at Jessica saying no word for a few seconds, until he talks<</md>>
<<say $Tiger>>Oh..! My dear daughter! Come in, come in, we have so much to talk about...<</say>>
<<say $Mjess>>$PjName.Name, thanks for bringing her... Now you must excuse us, she and I must have a private father-daughter conversation.<</say>>
<<say $Mjess>>I'm not sure if...<</say>>
<<say $Tiger>>Nonsense... let's Talk to Jessica... daughter.<</say>>
<<say $PjName>>Hmm... I think I should stay a while, right?<</say>>
<<say $Tiger>>Come tomorrow. Now I have to Talk to my daughter.<</say>>
<<md>>Tiger grabs Jessica's arm and drags her inside, then closes the door, leaving you in the hallway of the building<</md>>
<<say $PjName>>This has been a bit... weird. I'll be back tomorrow.<</say>>
[[Continue|Apartment]]
<<set $tigerocupet = 1>>
<<set $mjesswait = 0>>
<<set $mjes = 1>>
<<set $drive = 0>><<md>>When you arrive at the living room, Bella approaches you to talk to you<</md>>
<<say $Bella>>Oh..! $PjName.Name I feel a little embarrassed about last night...<</say>>
<<say $PjName>>I didn't... I mean, it was good.<</say>>
<<say $Bella>>Thank you... But it turns out that I have a boyfriend, his name is Edward, I haven't seen him for a long time and I was desperate... I feel very bad... I betrayed him...<</say>>
<<say $PjName>>Oh God. I guess if he doesn't find out there won't be a problem...<</say>>
<<say $Bella>>But now I feel guilty...<</say>>
<<say $PjName>>You should have thought of that before waking up with my dick in your mouth. Let's leave it be... I prefer to think about the good time.<</say>>
<<say $Bella>>Okay you're right. I also had a good time with you...<</say>>
[[Back|house]]
<<set $bellafuck = 2>><<if $tigerquest2 is 1>>\
<<md>>You arrive at Tiger's door to Talk to him, waiting for a while as he asked you, you knock on the door and Tiger opens<</md>>
<<say $Tiger>>Hi friend, thank god you're here. I have a problem. Come in and I'll tell you.<</say>>
[[Enter|TO]]
<<else>>\
<<md>>You arrive at Tiger's door, but it's still too early to ask how things went with his daughter.<</md>>
<</if>>\
[[Back|Apartment]]<<md>>Unfortunately you don't have money or gas, so you can't take Jessica to see her father<</md>>
<<say $PjName>>I have to buy gasoline, wait for me here.<</say>>
<<say $Mjess>>Ok, don't be late.<</say>>
[[Back|motel]]
<<set $mjesswait = 1>><<say $Mjess>>Do you already have gasoline?<</say>>
<<if $gas gte 1 || $cargas gte 1>>\
<<say $PjName>>I already bought gasoline, let's go.<</say>>
[[Go to see Tiger|mjesgogo]]
<<else>>\
<<say $PjName>>Not yet.<</say>>
<<say $Mjess>>Don't be late, please.<</say>>
<</if>>\
[[Back|motel]]
<<say $Mario>>Come on people! The food has to be ready come on! Come on! banda di cretini...<</say>>
<<md>>You go to the canteen kitchen to Talk to the cook<</md>>
<<say $PjName>>Hello, can we talk for a moment.<</say>>
<<say $Mario>>What do you want? Can't you see I'm busy? Be quick.<</say>>
<<say $PjName>>I've heard that students want vegan food on the menu. I wanted to know why there isn't that kind of food.<</say>>
<<say $Mario>>Per l'amor di Dio un altro idiota vegano! <</say>>
<<say $PjName>>What?<</say>>
<<say $Mario>>Look... I already told that student. vegan food is too expensive is out of budget della cucina. You should Talk to the director about it.<</say>>
<<say $PjName>>Alright, I'll Talk to the director about it.<</say>>
<<say $Mario>>Maledetti vegani che scelgono sempre le cose! Addio piccola merda!<</say>>
<<say $PjName>>I don't understand...<</say>>
<<say $Mario>>Bye.<</say>>
[[Back|cantina]]
<<set $veganask = 1>><<md>>You enter Tiger's apartment and he closes the door behind you.<</md>>
<<say $PjName>>Well friend... what's the problem?<</say>>
<<say $Tiger>>Simple, the woman you brought was not my daughter...<</say>>
<<say $PjName>>What? But you did say it was... or at least you didn't say otherwise.<</say>>
<<say $Tiger>>Yes, I know. It was my fault... I haven't seen my daughter for a long time and my eyesight isn't what she used to be.<</say>>
<<say $PjName>>And what happened to the girl?<</say>>
<<say $Tiger>>This.... It's gone, it's gone... But don't worry. Could you try again for me? Please. Bring back this humble old man's daughter...<</say>>
<<say $PjName>>Humble you?<</say>>
<<say $Tiger>>Oh, come on! It's not that bad...<</say>>
<<say $PjName>>I will return with a daughter candidate...<</say>>
<<say $Tiger>>Well said! You really are a good friend...<</say>>
<<md>>Tiger says these words while rubbing his hands and immediately opens the door of his house for you to come out<</md>>
<<say $Tiger>>Now I have things to do, see you when you bring my daughter, je je je cough..!<</say>>
[[Exit|Apartment]]
<<set $tigerocupet = 0>><<say $PjName>>How did it go with your daughter?<</say>>
<<say $Tiger>>I would like to Talk to you about it, but not here. Come to my apartment when I finish my work here.<</say>>
[[Back|Mechanic]]
<<set $dtalk = 1>><<switch visited()>>\
<<case 1>>\
<<md>>You enter the reception room, at first the smoke barely lets you see almost anything, but as you get further into it... you see Madison with her tits sticking out<</md>>
<<say $Madison>>They are grown...<</say>>
<img src="img/madison/maditits.gif" width="500"/>
<<md>>Madison notices you're looking and covers her nipples<</md>>
<<say $Madison>>Hey pervert! What are you doing spying on me?<</say>>
<<say $PjName>>Oh... I didn't mean to.<</say>>
<<say $Madison>>You'd better go.<</say>>
<<default>>\
<<set $randomnude = random(2)>>\
<<if $randomnude is 0>>\
<<md>>You enter the reception room, at first the smoke barely lets you see almost anything, but as you get further into it... Madison is doing little jumps bouncing her tits<</md>>
<<say $Madison>>I think my boobs bounce well...<</say>>
<img src="img/madison/maditits1.gif" width="500"/>
<<say $PjName>>Oh... How they bounce, yes!<</say>>
<<say $Madison>>Again you? Get out at once!<</say>>
<</if>>\
<<if $randomnude is 1>>\
<<md>>Madison is cleaning the table frantically and her boob peeks out of her shirt<</md>>
<<say $Madison>>How dirty is everything...<</say>>
<img src="img/madison/maditits2.gif" width="500"/>
<<say $PjName>>Oh... The nipple came out!<</say>>
<<say $Madison>>Again you? Get out at once!<</say>>
<</if>>\
<<if $randomnude is 2>>\
<<md>>Upon entering the reception room Madison appears with a bath towel<</md>>
<<say $Madison>>How good does the shower feel...<</say>>
<img src="img/madison/madinude.gif" width="500"/>
<<say $PjName>>Oh...<</say>>
<<say $Madison>>Ah...! What a scare..! You are a pervert! Get out of here!<</say>>
<</if>>\
<</switch>>\
[[Exit|Uni]]
<<set $madinude += 1>>
<<if $madinude gte 2>>
<<goto "madisonfuck">>
<</if>>
<<set $madisonfuck = 1>><<say $PjName>>I wanted to Talk to you about college food.<</say>>
<<say $Director>>Oh, interesting... I hear you.<</say>>
<<say $PjName>>The students want vegan food and I want to know why they don't have it.<</say>>
<<say $Director>>So you care about the welfare of the students? Wow, that was not what I expected. The food they order is too expensive, the university can't waste money like that.<</say>>
<<say $PjName>>I understand...<</say>>
<<talk "Make donation" 1000000 $Money "You need 1 million">><<goto "donation">> <</talk>>
[[Back|Director]]
<<set $veganask = 2>><<say $PjName>>I would like to make a donation to the college.<</say>>
<<say $Director>>Oh yeah? Well, I'm sorry but we don't accept cents...<</say>>
<<md>>Going through the stupid comment of the arrogant director from your wallet you take out a single 1 million dollar bill and you put it on the table<</md>>
<img src="img/trash/cash.jpg" width="500"/>
<<say $PjName>>Here is the donation.<</say>>
<<say $Director>>What..? What the f... This is real?<</say>>
<<md>>The director takes and looks at the bill, for a moment she seems to lose her composure a small tear wells up from one of her eyes but is quickly sucked back in<</md>>
<<say $Director>>Hmmm... This... is unbelievable... if you'll excuse me, I have to check that the ticket is real... please come back tomorrow.<</say>>
<<talk "Ok">>
<<say $PjName>> Ok i will trust you. I'll be back tomorrow.<</say>>
<<say $Director>>Ahem... I am glad to hear that...<</say>>
<<set $directorescape = 1>>\
[[Exit|Uni]]
<</talk>>
<<talk "No">>
<<goto "donation2">>
<</talk>>
<<set $veganask = 3>>
<<set $Money -= 1000000>><<say $PjName>>I'm not going to wait until tomorrow, the ticket is real. Take it or give it back to me.<</say>>
<<say $Director>>Wait wait... I get it, you have money. Besides, you're handsome... how about we reach an agreement... that benefits the college and you?<</say>>
[[Suck my dick|directorsex]]
<<set $directorescape = 1>>\<<say $PjName>>Suck my dick, this is the deal.<</say>>
<<say $Director>>Well... I guess, I guess that's a good deal.<</say>>
<<md>>It's time, you don't think twice and you drop your pants showing your penis<</md>>
<<say $PjName>>Your turn, kneel.<</say>>
<<md>>Principal Olivia takes off her clothes and gets on her knees and start to suck<</md>>
<img src="img/olivia/suck1.gif" width="500"/>
<<say $PjName>>Oh.. yeah! Suck it well...<</say>>
<img src="img/olivia/suck.gif" width="600"/>
<<say $Director>>Hmpff.... <</say>>
<img src="img/olivia/suck2.gif" width="600"/>
<<md>>You finally see her face as the best aiming target<</md>>
<<say $PjName>>Ah..! take it!<</say>>
<img src="img/olivia/cum.gif" width="600"/>
<<say $Director>>Ah... it's the first time I've swallowed a man's semen.<</say>>
<<say $PjName>>Well, it seems you have more experience.<</say>>
<<say $Director>>Ahem.. Now if you'll excuse me, I have things to do... Come back tomorrow, I guess I'll open got the contract for vegan food.<</say>>
[[Exit|Uni]]
<<set $oliviafuck = 1>><<say $PjName>>Hello...<</say>>
<<say $Director>>I haven't had time to check the money yet, come back tomorrow.<</say>>
[[Exit|Uni]]
<<switch visited()>>\
<<case 1>>\
<<md>>The principal's room is empty, Olivia is nowhere to be found.<</md>>
<<say $PjName>>He said to come today. Where is she?<</say>>
<<md>>On the table, you find a brief note<</md>>
[[Read note|Olnote]]
<<default>>\
<<md>>There is no one in the room<</md>>
<</switch>>\
[[Exit|Uni]]
<<md>>You take the note and read it carefully.<</md>>
<img src="img/olivia/olnota.png" width="400"/>
<<say $PjName>>Shit! That slut is gone with my million dollars! Damn whore! I have to find her.<</say>>
<<md>>Olivia has walked out of school without leaving a clue.<</md>>
<<say $PjName>>Maybe someone can help me to find her.<</say>>
[[Exit|Uni]]<<if isDateBetween($gameDate, '09:00', '16:00') && $oliviajail isnot 1 && $dubameet gte 1>>\
<<md>>In the biology classroom, Mrs. Dubanoski is teaching, she notices that you have entered and quickly walks towards you to Talk to you<</md>>
<<say $Mom>>Hello $PjName.Name, I'm sorry but I can't help you right now, honey, if it's not important we can talk at another time.<</say>>
<<if $smonask1 isnot 1 && $directorescape is 1>>\
[[Talk about Olvia|olitalk1]]
<</if>>\
<<else>>\
<<if isDateBetween($gameDate, '09:00', '16:00')>>\
<<md>>A voluptuous teacher is giving biology classes to her students.<</md>>
<<else>>\
<<md>>The classroom is empty<</md>>
<</if>>\
<</if>>\
[[Exit|Unisf]]
<<say $PjName>>There's a problem, Director Olivia has resigned. And she has taken my money!<</say>>
<<say $Mom>>Oh..! really? That bitch! I never really liked that woman.<</say>>
<<say $PjName>>Do you have any idea where he might have gone?<</say>>
<<say $Mom>>Actually yes. See you after school at the gate.<</say>>
<<say $PjName>>Very well I'll be there.<</say>>
[[Exit|Unisf]]
<<set $smonask1 = 1>>
<<set $bclas = 1>><<say $PjName>>There's a problem, Director Olivia has resigned. And she has taken my money!<</say>>
<<say $Mom>>Oh..! really? what a bitch I never really liked that woman.<</say>>
<<say $PjName>>Do you have any idea where he might have gone?<</say>>
<<say $Mom>>She may be at home. Come on, I'll walk you there.<</say>>
<<say $PjName>>Ok, I follow you!<</say>>
[[Follow her|fsmom]]
<<set $smonask1 = 1>><<md>>Walking behind Sophia's mom, she leads with determination, her huge breasts bouncing heavily as she walks. Finally she stops by the door of a house<</md>>
<<say $Mom>>It is here, notice there is light inside.<</say>>
<<say $PjName>>Yes, it is possible that he has not left yet.<</say>>
<<md>>Mrs. Dubanoski knocks on the door of the house<</md>>
<<say $Mom>>Hello? Olivia! Are you at home? I want to Talk to you!<</say>>
<<md>>The door opens, Olvia appears through the door and immediately Mrs. Dubanoski opens, pushes the door and goes inside<</md>>
<<say $Director>>What the hell..?<</say>>
<<say $Mom>>Damn treacherous bitch!<</say>>
<<md>>Mrs. Dubanoski enters the house without Olvia being able to avoid it, you follow her<</md>>
[[Continue|dhouse]]
<<set $directorhouse = 1>>
<<set $bclas = 2>>
<<set $momfuck3 = 1>><<say $Mom>>Okay now that you're here, we can find Olivia.<</say>>
<<say $PjName>>So where are we going?<</say>>
<<say $Mom>>She may be at home. Come on, I'll walk you there. Don't worry, we'll find her.<</say>>
<<say $PjName>>I hope you are right.<</say>>
[[Follow her|fsmom]]
<<set $smonask1 = 1>>
<<say $Director>>What are you doing? Oh... $PjName.Name, that's you...<</say>>
<<say $PjName>>So you want to steal my money, right? <</say>>
<<say $Mom>>I think you should go to jail, Olivia.<</say>>
<<say $Director>>No... it's not that... I just went to fulfill $PjName.Name request and...<</say>>
<<say $Mom>>Stop lying. You need a punishment!<</say>>
<<say $Director>>A punishment? We are not in the middle ages...<</say>>
<<say $Mom>>You're going to apologize, return the money to $PjName.Name and then... then you will receive his punishment.<</say>>
<<say $PjName>>Oh... sounds good.<</say>>
<<say $Director>>No! It does'nt sound good!<</say>>
<<say $Mom>>Then maybe we should call the police, you'll have to go to jail.<</say>>
<<say $Director>>Php... It's ok... I'm sorry, I'm really sorry I stole the money and try to go a good live in a paradise... Here's your money.<</say>>
<<md>>Olivia gives you back your million dollar bill<</md>>
<img src="img/trash/cash.jpg" width="500"/>
<<say $Mom>>Very good... now you must apologize with actions, not with words.<</say>>
<<say $Director>>Is this necessary?<</say>>
<<say $Mom>>Necessary? Was it necessary for you to steal $PjName.Name's money?<</say>>
<<say $Director>>...<</say>>
<<say $Mom>>Now you don't say anything? Hahaha.. Get those tits out and put them towards $PjName.Name's face!<</say>>
<<say $Director>>Well... I guess it can be fun.<</say>>
<<say $Mom>>Me too...<</say>>
<<md>>Mrs. Dubanoski and Olivia remove their breasts and put them in front of you, your vision is obscured by four tits that start to bounce everywhere<</md>>
<img src="img/olivia/double.gif" width="600"/>
<<say $PjName>>WOW!<</say>>
<<say $Mom>>Of course I'm not going to stare, now enjoy $PjName.Name you're spoiled for choice.<</say>>
<<say $PjName>>I was not expecting this. But I guess it's a way to compensate for the caudate damage.<</say>>
<img src="img/olivia/dubatits.gif" width="620"/>
<<md>>You notice those huge breasts getting closer to you so much that you almost feel like you are going to be suffocated<</md>>
<img src="img/olivia/olitits.gif" width="620"/>
<<say $Director>>I guess I have no choice but to apologize. Look, my tits also want to apologize.<</say>>
<<say $PjName>>I like your attitude.<</say>>
[[Fuck|trioolivia]]
<<set $Money += 1000000>>
<<set $billete = 1>><<if $oliviajail isnot 1 && isDateBetween($gameDate, '20:10', '00:30')>>\
<<md>>Director Olivias is here<</md>>
[[Talk her|olitalkhome]]
<</if>>\
[[Exit|unistreet1]]<<if isDateBetween($gameDate, '08:00', '20:00')>>\
<<md>>The university management office is bigger than the reception, Olivia is here<</md>>
[[Talk to Olivia|talkdirect2]]
<<else>>\
<<md>>The university management office is bigger than the reception<</md>>
<</if>>\
[[Exit|Uni]]<img src="img/olivia/olivia.jpg" width="600"/>
<<say $PjName>>Hello Olvia.<</say>>
<<say $Director>>Hello $PjName.Name, what do you need?<</say>>
[[I need a fellatio|oliviasuck]]
[[Back|Director1]]
<<if $veganingredients is 1 && $oliviafrogive is 2>>\
<<goto "vegantalk1">>
<</if>>\
<<if $oliviaforgive is 1>>\
<<goto "forgivetalk">>
<</if>>\<<say $PjName>>In fact I need something from you Olivia.<</say>>
<<md>>You say your phrase at the same time that you take out and hold your huge dick pointing towards Olivia<</md>>
<<say $Director>>Oh..! God! Okey.<</say>>
[[Continue|oliviasuck2]]
<<if $oliviasuck is 1>>
<<goto "oliviasuck1">>
<</if>><<say $PjName>>In fact I need another blowjob from you Olivia.<</say>>
<<md>>You say your phrase at the same time that you take out and hold your huge dick pointing towards Olivia<</md>>
<<say $Director>>But... I did it recently... Let me rest please...<</say>>
[[No|oliviasuck3]]
[[Back|Director1]]
<<say $Director>>And so..? What do you want?<</say>>
<<talk "Titfuck">>
<<say $PjName>>I want your tits!<</say>>
<<say $Director>>I see...<</say>>
<<md>>Olivia starts to work your cock<</md>>
<img src="img/olivia/titjob.gif" width="500"/>
<<say $Director>>So you like it?<</say>>
<img src="img/olivia/titjob1.gif" width="600"/>
<<say $PjName>>Oh... God! How good it feels.<</say>>
<img src="img/olivia/titjob2.gif" width="600"/>
<<say $PjName>> I'm coming!<</say>>
<img src="img/olivia/olicum.gif" width="800"/>
<<say $PjName>>Good job Olivia, now I'm leaving. I may come back later.<</say>>
<<say $Director>>Hmm.... You only want me for these jobs, but I like it... See you.<</say>>
[[Exit|Uni]]
<</talk>>
<<talk "Blowjob">>
<<say $PjName>>I need you mouth!<</say>>
<<say $Director>>Ok...<</say>>
<<md>>Olivia starts to suck your cock<</md>>
<img src="img/olivia/olisuck.gif" width="700"/>
<<say $Director>>Ahh..! Glo..uckd..! <</say>>
<img src="img/olivia/olisuck2.gif" width="700"/>
<<say $PjName>>Ahh..! Faster!<</say>>
<<say $Director>>So..?<</say>>
<img src="img/olivia/olisuck1.gif" width="700"/>
<<say $PjName>>Oh! God! I'm coming!<</say>>
<img src="img/olivia/facial.gif" width="700"/>
<<say $PjName>>Good suck Olivia, now I'm leaving. See you.<</say>>
<<say $Director1>>Hmm.... How cheeky...<</say>>
[[Exit|Uni]]
<</talk>>
<<set $oliviasuck = 1>>
<<set $sucio += 2>>
<<set $oliviafuck3 = 1>><<say $PjName>>Never! But first, I'll fuck you!<</say>>
<<md>>You start to fuck Olvia<</md>>
<img src="img/olivia/fuck.gif" width="700"/>
<<say $Director>>Ah..! Please... God!<</say>>
<img src="img/olivia/fuck1.gif" width="700"/>
<<say $Director>>Fuck..! Ah..!<</say>>
<<say $PjName>>Now it's your turn. Suck my cock!<</say>>
<img src="img/olivia/olisuck1.gif" width="700"/>
<<say $Director>>Ahh..! Gluck..!<</say>>
<<say $PjName>>Ahh..! Now tits and handjob until I cum!<</say>>
<img src="img/olivia/olisuck.gif" width="700"/>
<<say $PjName>>I come! Ah...!<</say>>
<img src="img/olivia/olicum.gif" width="700"/>
<<say $Director>>Oh..! What an explosion!<</say>>
<<say $PjName>>It's been good, I'll be back when I need satisfaction!<</say>>
<<say $Director>>Hmm....<</say>>
[[Exit|Uni]]
<<set $oliviafuck4 = 1>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>I must burn the remorse! Ahh..!<</say>>
<<md>>You grab Olivia's breasts and you fuck them violently<</md>>
<img src="img/olivia/titfuck1.gif" width="620"/>
<<say $Director>>Ah...! How ruthless!<</say>>
<<md>>You keep doing it until you decide who to fuck first<</md>>
[[Fuck Mrs Dubanoski|DFK]]
[[Fuck Olivia|OFK]]
<<default>>\
<<md>>While you decide who the captain enters, you fuck her breasts non-stop<</md>>
<img src="img/olivia/dtitfuck.gif" width="620"/>
[[Fuck Mrs Dubanoski|DFK]]
[[Fuck Olivia|OFK]]
[[Cum|OHC]]
<</switch>>
<<set $bclas = 2>>
<<md>>You fuck Mrs. Dubanoski while Olivia watches<</md>>
<img src="img/olivia/dubafuck1.gif" width="650"/>
<<say $Mom>>Ah..! Yeah!<</say>>
<img src="img/olivia/dubafuck3.gif" width="650"/>
<<say $Mom>>That's how it fucks! Yeah!<</say>>
<img src="img/olivia/dubafuck2.gif" width="650"/>
[[Continue fucking|trioolivia]]
[[Cum|OHC]]<<md>>You take it out on Olivia by giving her an anally painful punishment<</md>>
<img src="img/olivia/olianal.gif" width="600"/>
<<say $Director>>Oh...! No..!<</say>>
<img src="img/olivia/olianal1.gif" width="600"/>
<<say $Director>>Oh...! So fast...! What madness! Oh...!<</say>>
<img src="img/olivia/olianal2.gif" width="600"/>
<<say $Director>>Php... Aaah..! hurts! Ah...! Php...<</say>>
[[Continue fucking|trioolivia]]
[[Cum|OHC]]<<say $PjName>>I come!<</say>>
<<say $Director>> Yeah..! <</say>>
<img src="img/olivia/dcum.gif" width="600"/>
<<say $Mom>>That is! What a good taste in the mouth...<</say>>
<img src="img/olivia/dcum1.gif" width="600"/>
[[Continue|OHC1]]
<<set $Mom1 = {
Name: "Mrs. Dubanoski",
img: "img/smom/mom-avatar1.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
};>>
<<set $Director1 = {
Name: "Director Olivia",
img: "img/olivia/avatar1.jpg",
style: "box-shadow: 0px 0px 10px 2px #ff00af;border-color: #ff00af;",
};>><<say $PjName>>I thought you girls didn't like each other, now I'm not so sure.<</say>>
<<say $Mom1>>I guess your dick has brought us together a bit... yeah!<</say>>
<<say $Director1>>So... all is forgiven?<</say>>
<<say $Mom1>>That's $PjName.Name's decision.<</say>>
<<say $Director1>>Please $PjName.Name... forgive me.<</say>>
<img src="img/olivia/cc.jpg" width="620"/>
[[Forgive|F]]
[[Not forgive|FF]]<<say $PjName>>It's okay Olvia, we're in peace.<</say>>
<<say $Director1>>I'm glad to hear it.<</say>>
<<say $PjName>>I hope you go back to being the principal of the college and that you get the vegan food that I asked for.<</say>>
<<say $Mom1>>Oh that's good. I think that this time Olivia should bear the cost of that.<</say>>
<<say $Director1>>But Oh... it's fine. I'll get the vegan food, I promise.<</say>>
<<say $PjName>>I like it that way.<</say>>
<<say $Mom1>>It's only fair, after trying to rob you. The best way to apologize is with actions.<</say>>
<<say $Director1>>I will not forget. From now on I will treat you as you deserve $PjName.Name. I will also establish the vegan menu.<</say>>
<<say $PjName>>I'm glad to hear that Olivia. I'll go see you.<</say>>
<<say $Mom1>>Well it's time to end the session... I love having your cum all over my face, but I think it's time to clean myself up. I will return to my house.<</say>>
<<say $PjName>>I'm leaving too. How comfortable I have been... Ah... The life is good.<</say>>
[[Exit|unistreet1]]
<<set $veganingredients = 1>>
<<set $oliviaforgive = 1>><<say $PjName>>I'm sorry, Olivia, but I don't trust you anymore, and I don't think that's going to change. After all you tried to steal a lot of money from me.<</say>>
<<say $Director1>>Oh come on! It is your fault. Who in their right mind goes around with that much money? You made it so easy.<</say>>
<<say $PjName>>I never thought that the director of a prestigious college would behave in such a mean and contemptible way.<</say>>
<<say $Mom1>>Yeah! That's the truth!<</say>>
<<say $Director1>>I... Me...<</say>>
<<say $PjName>>Well, well... It seems that now you don't say anything? What if Mrs. Dubanoski calls the police? They should arrest you for stealing.<</say>>
<<say $Mom1>>I guess you are within your rights. I'll call the police.<</say>>
<<say $Director1>>What? NO! I've already paid you back and let you beat my ass to apologize! You are despicable $PjName.Name!<</say>>
<<say $PjName>>From my point of view it was the opposite... I have paid you by putting my cock up your ass.<</say>>
<<say $Mom1>>I guess that's one way of looking at it.<</say>>
<<say $Director1>>You're awful! You both are!<</say>>
<<md>>Mrs. Dubanowski calls the police and after a few minutes an officer knocks on the door. All these dressed except Olivia who continues with a face full of semen<</md>>
[[Continue|FF1]]<<md>>A vending machine to enter codes<</md>>
<img src="img/trash/vm.jpg" width="550"/>
<<include "cheats">>
<br>
[[Back|Mall]]<<say $Pol>>What is going on here? Who is the offender?<</say>>
<<say $PjName>>This woman is a thief agent, take her away.<</say>>
<<say $Director1>>No! I returned the money!<</say>>
<<say $Mom>>But the act of stealing was done. I am witness.<</say>>
<<say $Pol>>Well well... it seems that you have betrayed yourself ma'am. Come with me to the police station...<</say>>
<<say $Director1>>This is unfair!<</say>>
<<say $Pol>>Come on lady calm down. What is that on her face? Oh..! Gross!<</say>>
<<say $Director1>>No! Leave me alone!<</say>>
<<md>>The policeman handcuffs Olivia and takes her under arrest the police officer makes a raid call<</md>>
<<say $Pol>>This is Agent Carver... I have a robbery suspect in custody... her whole face is covered in a white and viscous substance... I suspect it's semen.<</say>>
<<say $Director1>>No! Ah..! This is my house! Ah..!<</say>>
<<md>>The agent leaves with Olivia arrested<</md>>
<<say $Mom>>Well, it seems that the matter has been resolved.<</say>>
<<say $PjName>>Yes, I think Olvia deserved that, she wasn't to be trusted. My only regret is not getting the vegan menu for the college.<</say>>
<<say $Mom>>Don't worry... I'll take care of it. See you.<</say>>
<<md>>Mrs. Dubanoski leaves the house and you leave the place after her<</md>>
[[Exit|unistreet1]]
<<set $oliviajail = 1>>
<<set $veganingredients = 1>><<switch visited()>>\
<<case 1>>\
<<md>>When you enter the management office, Mrs. Dubanoski is inside and when she sees you, she comes over to Talk to you<</md>>
<<say $Mom>>$Pj Name.Name! Nice to see you, I want to tell you that I have been appointed as director.<</say>>
<<say $PjName>>I'm very happy, I'm sure you'll be better than the previous one.<</say>>
<<say $Mom>>I like your trust, you can come Talk to me whenever you want, now I'll always be at the office if you need anything...<</say>>
<<default>>
<<md>>Mrs. Dubanoski is in the office<</md>>
[[Talk her|dubatalk]]
<</switch>>\
[[Exit|Uni]]<<if isDateBetween($gameDate, '08:00', '19:00')>>\
<img src="img/smom/dubanoski.jpg" width="600"/>
<<say $Mom>>Hello Darling. It's always a pleasure to see you.<</say>>
<<say $PjName>>It is good to see you.<</say>>
<<say $Mom>>I'm sorry but I'm very busy with work at the office. I can't make you the case that you deserve.<</say>>
<<say $PjName>>Ok, I'll let you work.<</say>>
<<elseif isDateBetween($gameDate, '19:05', '21:00')>>\
<<goto "dubatits">>
<</if>>\
[[Back|Dubadirector]]
<<if $veganingredients is 1>>\
<<goto "vegantalk">>
<</if>><<say $Mom>>I have good news. I have established a vegan menu, but I need a little help. Could you take the menu to Mario the cook, please?<</say>>
<<say $PjName>>Sure, Mrs. Dubanoski<</say>>
<<say $Mom>>I knew that I could count on you, you are a love. Thanks, here it is.<</say>>
<img src="img/trash/veganmenu.jpg" width="200"/>
<<md>>You get the vegan menu<</md>>
[[Exit|Uni]]
<<set $veganingredients = 2>>
<<set $veganmenu = 1>><<say $PjName>>Hello Olvia.<</say>>
<<say $Director>>Hello $PjName.Name. I have good news. I have established a vegan menu, but I need a little help. Could you take the menu to Mario the cook, please?<</say>>
<<say $PjName>>Of course, Olivia.<</say>>
<<say $Director>>I knew that I could count on you, you are a love. Thanks, here it is.<</say>>
<img src="img/trash/veganmenu.jpg" width="200"/>
<<md>>You get the vegan menu<</md>>
[[Exit|Uni]]
<<set $veganingredients = 2>>
<<set $veganmenu = 1>><<say $Director>>Hello... I wanted to Talk to you.<</say>>
<<say $PjName>>Hi Olivia, I hear you.<</say>>
<<say $Director>>I feel guilty for what I did to you and I wanted to thank you for trusting me again. That's why I want you to know that I'll be here for you whenever you want... You deserve all my affection.<</say>>
<<say $PjName>>Very well, I will keep it in mind, I cannot miss the opportunity that a beautiful lady offers me.<</say>>
<<say $Director>>Oh... When you want this beautiful lady is willing to satisfy your needs... you know what I mean.<</say>>
[[Exit|Uni]]
<<set $oliviaforgive = 2>><<md>>You go to Talk to Mario<</md>>
<<say $PjName>>Hello Mario. We can talk?<</say>>
<<say $Mario>>You again? What do you want now?<</say>>
<<if $veganmenu is 1 && $vmenu isnot 1>>\
[[Give vegan menu|vmenu]]
<</if>>\
<<back>><<md>>As you pass through the door, you find yourself in a dimly lit room within an ancient castle. The faint light filtering through the windows barely illuminated the space, creating a mysterious and tension-filled atmosphere.<</md>>
<<say $Hood>>Wait for me here, I need to keep up appearances, there are people who must see me before the ritual begins, or else they will get suspicious... Don't move too much and don't draw attention.<</say>>
<<say $PjName>>Ritual? What ritual? And why should I wait here alone? What are you thinking..?<</say>>
<<md>>It's useless. The hooded woman has started walking without looking back, and within seconds, she's out of your sight. Gradually, you take in the environment surrounding you. As you explore the room, you notice the presence of several hooded individuals, gathered in small scattered circles. However, you quickly come to the conclusion that approaching them for a conversation is completely out of the question. All that's left for you is to wait in silence, avoiding any attention<</md>>
[[Wait|entrar]]
<<set $enter1 = 1>>
<<set $enter = 1>>
<<set $elsarapto = 3>><<md>>You deliver the vegan menu to Mario<</md>>
<<say $PjName>>The director has asked me to bring you the vegan menu, here it is<</say>>
<<say $Mario>>So you've finally done it. I should have guessed it when I saw all the new ingredients... Little by little this place has turned into hell.<</say>>
<<say $PjName>>Hmm... Don't you think you're exaggerating?<</say>>
<<say $Mario>>Guarda ragazzo... Exaggerating? You don't know the hell what this is with all these untouchable beautiful women around here, posh girls.<</say>>
<<say $PjName>>Ah... Now I understand it all.<</say>>
<<md>>At this moment Jessica comes to Talk to you in the canteen. Mario, for his part, returns to work<</md>>
<img src="img/cjess/01.jpg" width="500"/>
<<say $Cantinejess>>Ahem... Hi, so thanks to you we can have a vegan menu in the university ... Hmm ... I thought a man would worry about that.<</say>>
<<say $PjName>>Yes, I got the vegan menu.<</say>>
<<say $Cantinejess>>Your name was $PjName.Name, right? You said my father wanted to see me. I will trust you, take me with him.<</say>>
<<say $PjName>>Very good, I will take you with him, but I don't know if it's your real father, he just told me to take his daughter Jessica.<</say>>
<<say $Cantinejess>>Okay, it doesn't matter we will find out.<</say>>
<<if $cargas gte 1>>\
<<say $PjName>>Let's go to my car.<</say>>
[[Go with Jessica|cjesscar]]
<<else>>\
<<say $PjName>>First I must take care of a matter related to gasoline, please wait for me until I solve it.<</say>>
<<say $Cantinejess>>Ohh .. Okay, I'll be waiting here, I hope you don't take too long.<</say>>
<<set $cjesswait = 1>>\
[[Back|cantina]]
<</if>>\
<<set $vmenu = 1>><<md>>You and Jessica get in the car and you drive off to see Tiger<</md>>
<<say $Cantinejess>>You have a nice car, it looks expensive.<</say>>
<<say $PjName>>It is expensive. But it was a gift from a friend.<</say>>
<<say $Cantinejess>>Oh... I guess he's a good friend.<</say>>
<<say $PjName>>It was. He... died.<</say>>
<<say $Cantinejess>>Oh... so sorry, really, I'm so sorry. I know what it's like to lose a loved one, it's always hard.<</say>>
<<md>>Right now Jessica is compassionate, showing a vulnerable side and getting closer to you, little by little, so now you think that it is the moment, the best moment for her to suck your dick<</md>>
<<if $Charisma gte 8>>\
[[Try to convince him to suck it|cjessbw]]
<<else>>\
[[Try to convince him to suck it|nocjessbw]]
<</if>>\
<<set $Cjess = 1>>
<<set $cjesswait = 0>>
<<set $drive = 0>><img src="img/cjess/01.jpg" width="500"/>
<<say $Cantinejess>>Hello, can we leave?<</say>>
<<if $cargas gte 1>>\
[[Go with Jessica|cjesscar]]
<<else>>\
<<say $PjName>>Not yet.<</say>>
<</if>>\
[[Back|cantina]]<<say $PjName>>Oh.,. Jessica! I need consolation to forget all the bad things in this world, and the death of my dear friend.<</say>>
<<say $Cantinejess>>Poor... if you want I can give you a hug...<</say>>
<<say $PjName>>It's not a hug that I need, rather something else... wet.<</say>>
<<md>>While driving you make an effort to get your pants down and show your boner to Jessica<</md>>
<<say $Cantinejess>>Oh! What the hell? So what is that? You are a pig! I should have imagined it. You'd better forget about it. Pull up your pants, piggi!<</say>>
<<say $PjName>>Oh come on... Can't you make one man happy in your life?<</say>>
<<say $Cantinejess>>Just so you know I have made many men happy! To much!<</say>>
<<say $PjName>>Ok, ok, that's good...<</say>>
<<say $Cantinejess>>To too many! many! many...<</say>>
<<md>>Little by little, Jessica's expression becomes sadder as the strength of her voice tone decreases<</md>>
<<say $PjName>>I understand...<</say>>
<<say $Cantinejess>>Pff.. it's fine. I have never made a man happy...<</say>>
<<say $PjName>>You can always try, here's one... me.<</say>>
<<say $Cantinejess>>Php... It's okay. I'll suck you a little. <</say>>
<<md>>Jessica grabs your dick and gets to work... with her mouth<</md>>
<img src="img/cjess/carsuck.gif" width="670"/>
<<say $Cantinejess>>Let's see... this is how it is done, right? Hmm...Gluck...!<</say>>
[[Continue|cjessbw1]]
<<md>>You reach the door of Tiger's apartment. The old man opens the door<</md>>
<<say $Tiger>>Oh..! It's you my firend, and I see you have a beautiful lady with you. Who is she?<</say>>
<<say $PjName>>Her name is Jessica, maybe she's your daughter...<</say>>
<<say $Cantinejess>>Hello sir, are you my father?<</say>>
<<say $Tiger>>Oh..! I need to check it by talking to her for a while, my eyesight is not what it used to be...<</say>>
<<say $PjName>>Last time you said the same thing, how strange...<</say>>
<<say $Tiger>>Bullshit!<</say>>
<<say $Cantinejess>>So...<</say>>
<<say $Tiger>>Come in dear, come in and let's chat, hehehe...<</say>>
<<md>>While the Tigar says his phrase he rubs his hands while his face reflects a furtive look. For her part, Jessica looks at you not very convinced, but without saying anything she enters the house, immediately afterwards the old man closes the door while waving at you, leaving you out instantly<</md>>
<<say $PjName>>This old man... the same again.<</say>>
[[Apartment corridor|Apartment]]
<<set $tigerocupet = 1>>
<<set $cjess1 = 1>><<say $PjName>>Oh.,. Jessica! I need consolation to get death out of my head my dear friend.<</say>>
<<say $Cantinejess>>Poor... if you want I can give you a hug...<</say>>
<<say $PjName>>It's not a hug that I need, rather something else... wet<</say>>
<<md>>While driving you make an effort to get your pants down and show your boner to Jessica<</md>>
<<say $Cantinejess>>Oh! What the hell? So what is that? You are a pig! I should have imagined it. You'd better forget about it. Pull up your pants, piggi!<</say>>
<<md>>There is no other, your strategy has not worked. You continue driving until you take Jessica to Tiger, silence is the main topic of conversation<</md>>
[[Continue|tigercjess]]<<md>>Tiger is not here<</md>>
[[Exit|Tc1]]<<md>>An old, dark corridor. There are only two possible paths, forward and back.<</md>>
[[Cells room|cells]]
[[Back to corridor|cs1]]
<<set $dorkey = 1>><<md>>When you enter the library you are contemplating the number of books on the shelves. The library seems empty, but at that moment you smell a strange and subtle aroma that is very familiar, followed by slight moans in a low voice.<</md>>
<<say $PjName>>What is it? what's happening? Here is someone fucking... For sure...<</say>>
[[Spy|jessicascene1]]
[[Exit|Unisf]]
<<set $Cjess = 2>><<md>>Jessica continues to suck your cock for a while, getting better and more intense.<</md>>
<img src="img/cjess/carsuck1.gif" width="670"/>
<<say $Cantinejess>>Hmm... Gh..you like hgit..?<</say>>
<<say $PjName>>Ohh... God! Yes...!<</say>>
<<say $Cantinejess>>Now..wh gh..you're gluck... happy?<</say>>
<<say $PjName>>Oh..! Yes! I'm happy! Don't stop!<</say>>
<<md>>While Jessica sucks you your vision becomes somewhat blurry and your senses are diverted from the road, you can hardly pay attention to driving, Jessica for her part is too focused on your cock and does not let go, squeezing it tightly while she fit the sharp tip.<</md>>
<img src="img/cjess/carsuck2.gif" width="670"/>
<<say $PjName>>Oh... God!<</say>>
<<md>>While Jessica is sucking you off, another car is approaching from the front and you haven't noticed that you've changed lanes. Luckily at the last moment you can react by swerving avoiding the vehicle while loud car beeps are heard. You end up giving the car a complete turn that ends up braking completely, the other car does not stop. Jessica has embedded your cock in the deepest part of her throat due to the near accident<</md>>
<img src="img/trash/drift.gif" width="670"/>
<<say $Cantinejess>>Ohg..! Cof... Cof... Ahh! My God! Cof..!<</say>>
<<say $PjName>>Fuck!<</say>>
<<say $Cantinejess>>We almost crashed, cof..! We better leave this for another time....<</say>>
<<say $PjName>>This bad luck... You were doing very well. But I think you're right. We'll do it another time, it's a promise.<</say>>
<<say $Cantinejess>>Yes that's fine. Fiance. At another time I finish what I started.<</say>>
<<md>>The journey continues until you finally reach Tiger's apartment<</md>>
[[Continue|tigercjess]]
<<set $cjessfuck = 1>><<textbox "$cheatcodeb" "">>
<<button "Enter Code">>
<<script>>
var cheatcodeb = SugarCube.State.variables.cheatcodeb.trim().toLowerCase();
if (cheatcodeb === "mascash") {
SugarCube.State.variables.Money += 1000000;
SugarCube.Engine.play("Vendingmachine");
} else if (cheatcodeb === "masenergy") {
SugarCube.State.variables.Stamina += 50;
SugarCube.State.variables.CurEnergy += 50;
SugarCube.State.variables.MaxEnergy += 50;
SugarCube.Engine.play("Vendingmachine");
} else if (cheatcodeb === "maxlove") {
SugarCube.State.variables.CurSolove += 100;
SugarCube.State.variables.CurSalove += 100;
SugarCube.State.variables.CurSklove += 100;
SugarCube.State.variables.CurAlove += 100;
SugarCube.State.variables.CurElove += 100;
SugarCube.State.variables.CurLilove += 100;
SugarCube.State.variables.CurNalove += 100;
SugarCube.State.variables.CurNoalove += 100;
SugarCube.State.variables.CurJenlove += 100;
SugarCube.State.variables.CurCylove += 100;
SugarCube.State.variables.CurJlove += 100;
SugarCube.State.variables.CurEmlove += 100;
SugarCube.State.variables.CurRoselove += 100;
SugarCube.Engine.play("lovecheat");
} else if (cheatcodeb === "tarambana") {
SugarCube.State.variables.Corruptquest = 1;
SugarCube.State.variables.homunculo = 1;
SugarCube.State.variables.cheat1 = 1;
SugarCube.Engine.play("Corruptcheat");
} else if (cheatcodeb === "casinoboss") {
SugarCube.State.variables.surprise = 1;
SugarCube.Engine.play("ritactive");
} else if (cheatcodeb === "maspotionsblue") {
SugarCube.State.variables.bluepotion += 10;
SugarCube.Engine.play("Vendingmachine");
} else if (cheatcodeb === "maspotions") {
SugarCube.State.variables.redpotion += 15;
SugarCube.Engine.play("Vendingmachine");
} else if (cheatcodeb === "masbottles") {
SugarCube.State.variables.Emptybottle += 20;
SugarCube.Engine.play("Vendingmachine");
} else if (cheatcodeb === "mascocktails") {
SugarCube.State.variables.highball += 20;
SugarCube.State.variables.sunrise += 20;
SugarCube.Engine.play("Vendingmachine");
} else if (cheatcodeb === "clubgirl") {
SugarCube.State.variables.sakurafree = 1;
SugarCube.Engine.play("skcheat");
} else if (cheatcodeb === "nosucio") {
SugarCube.State.variables.sucio = undefinded;
SugarCube.Engine.play("Vendingmachine");
} else if (cheatcodeb === "sisucio") {
SugarCube.State.variables.sucio = 0;
SugarCube.Engine.play("Vendingmachine");
} else if (cheatcodeb === "masskills") {
SugarCube.State.variables.Strength += 50;
SugarCube.State.variables.Agility += 50;
SugarCube.State.variables.Perception += 50;
SugarCube.State.variables.Charisma += 20;
SugarCube.Engine.play("Vendingmachine");
} else if (cheatcodeb === "masrepu") {
SugarCube.State.variables.CurRep += 100;
SugarCube.Engine.play("Vendingmachine");
} else {
// invalid cheat code action
}
<</script>>
<</button>><<md>><span style="color:#ff33d6">Love with all the girls is maxed out (100)</span><</md>>
[[Continue|Vendingmachine]]<<md>>Exclusive content is active. You need to Talk to Andrea while she lives with Nancy. Now you can buy the corrupted book at the bookstore and give it to Sophia<</md>>
[[Continue|Vendingmachine]]<<md>>Now you can free Sakura<</md>>
[[Continue|Vendingmachine]]<<switch visited()>>\
<<case 1>>\
<<say $PjName>>I love it, it's a wonderful sight, I will keep this moment in my mind forever<</say>>
<<say $Mom>>Oh you're sweet, drop your pants so I can give you another even happier moment.<</say>>
<<md>>Without thinking twice, you do as she tells you, when you drop your pants Mrs. Dubanoski grabs your gun lightning fast and begins to wave her hand until it completely hardens.<</md>>
<<default>>
<<say $Mom>>Come on honey, close the door and take off your clothes<</say>>
<<md>>Without thinking twice, you do as she tells you, when you drop your pants Mrs. Dubanoski grabs your gun lightning fast and begins to wave her hand until it completely hardens.<</md>>
<</switch>>
<img src="img/smom/paja.gif" width="600"/>
<<md>>Now it's her turn to feel her tongue...<</md>>
<img src="img/smom/suck.gif" width="600"/>
<<md>>And her mouth...<</md>>
<img src="img/smom/suck1.gif" width="600"/>
<<say $Mom>>Glucks..! Php...! Come on honey, fuck me!<</say>>
<img src="img/smom/fuck.gif" width="500"/>
<<say $Mom>>Ooohh..! Fuck..! Yes!<</say>>
<img src="img/smom/fuck1.gif" width="700"/>
<<say $PjName>>I'm going to explode!<</say>>
<<say $Mom>>Oh..! Honey, fill my face!<</say>>
<img src="img/smom/cum.gif" width="600"/>
<<say $PjName>>Oh God! You know how to create happy moments.<</say>>
<<say $Mom1>>Thank you, honey. I'll be here tomorrow at the same time... Now if you'll excuse me, I'm going to wipe my face, although it's tempting to let it on my face, I'm afraid someone will think badly of my addiction to your semen... See you in other time.<</say>>
[[Exit|Uni]]
<<addhours 2>><<switch visited()>>\
<<case 1>>\
<<say $Mom>>$PjName.Name, I need your opinion. What do you think of this?<</say>>
<img src="img/smom/tits.gif" width="600"/>
[[I like that|dubafuck]]
<<default>>
<<say $Mom>>If you come to see me at this hour, I'm sure it can only mean one thing, I'm available for you honey.<</say>>
<img src="img/smom/tits.gif" width="600"/>
[[Fuck her|dubafuck]]
<</switch>>\
[[Exit|Uni]] <<say $PjName>>Olivia...<</say>>
<<say $Director>>If you're here at this hour... it can only mean one thing, right?<</say>>
[[Fuck her|Olifuck]]
[[Back|oliviahome]]<<say $PjName>>Suck me!<</say>>
<img src="img/olivia/suck.gif" width="700"/>
<<say $Director>>Hmpff... Hmpff..<</say>>
<<md>>It's time to decide the next hole<</md>>
[[Anal|olianal]]
[[Continue vaginal|olivaginal]]
<<addmins 10>><<say $PjName>>Now in the ass!<</say>>
<<say $Director>>Oh... Really?<</say>>
<<md>>As soon as you speak, you put your member in Olivia's ass and start to give it hard<</md>>
<img src="img/olivia/anal1.gif" width="700"/>
<<say $Director>>Ah..! Please..!<</say>>
<img src="img/olivia/anal.gif" width="700"/>
<<say $Director>>Oh...! hurts! Ah.. it hurts..! Stop..! Please!<</say>>
<<md>>Olivia's moans only make you go faster and be rougher<</md>>
<img src="img/olivia/anal2.gif" width="700"/>
<<say $Director>>Ah..! God..! Ah..!<</say>>
[[Continue fucking|Olifuck]]
[[Cum|olicum]]
<<addmins 10>>
<<md>>You continue vaginal sex with Olivia<</md>>
<img src="img/olivia/sex.gif" width="700"/>
<<say $Director>>Oh..! Ah..!<</say>>
<img src="img/olivia/sex1.gif" width="700"/>
<<say $Director>>Ugh..!<</say>>
<img src="img/olivia/sex2.gif" width="600"/>
<<say $Director>>Ohh..! You are Ah..!<</say>>
[[Continue fucking|Olifuck]]
[[Cum|olicum]]
<<addmins 10>>
<<say $PjName>>Ugh..! I cumming!<</say>>
<img src="img/olivia/cum1.gif" width="700"/>
<<md>>Olivia always waits for your milk with her mouth open as if it were a delicacy<</md>>
<<say $Director1>>Satisfied?<</say>>
<<say $PjName>>Oh... Yes!<</say>>
<<say $Director1>>Hahaha... Come back when you want...<</say>>
[[Exit|unistreet1]]
<<addmins 15>><<md>>Little by little, you will move towards the origin of those moans without making noise so as not to be discovered. You finally get to see two women doing indecent things<</md>>
<<talk "See">>
<<say $PjName>>Oh.. God!<</say>>
<img src="img/jessica/scene.gif" width="700"/>
<<say $Jessica>>Ohh I like it!<</say>>
<img src="img/jessica/scene1.gif" width="700"/>
<<say $PjName>>That woman... I think I've seen her before.<</say>>
<img src="img/jessica/scene2.gif" width="700"/>
<<if $jessmeet is 1>>\
<<say $PjName>>She is definitely the girl that I fucked on the plane.<</say>>
<</if>>\
<<say $Jessica>>Ohh! Yes! What? What's that noise?<</say>>
<<md>>At that moment you can't help but move a bit and make some noise, the women stop suddenly and look around looking for the origin, but you manage to maintain your position without making noise again and the women continue with their usual indecency, you saved yourself from be lynched by both<</md>>
<<say $Jessica>>It's nothing... I guess. Now I want a dick... Php...<</say>>
<img src="img/jessica/scene3.gif" width="700"/>
<<say $Jessica>>Ahh..!<</say>>
<<say $PjName>>Hmm... Her words... I'm sure it's a trap to expose me. I'd better leave it from here...<</say>>
[[Exit|Unisf]]
<</talk>>
<<set $Jessicafuck2 = 1>><<say $Rose>>$PjName.Name! I was waiting for you...<</say>>
<<say $PjName>>What's up Rose?<</say>>
<<say $Rose>>You see, I think our last date was a bit rocky, and it felt too short. In short, I'd like to go on another date, but this time we'll choose a different place. What do you think? We can go wherever you'd like.<</say>>
<<say $PjName>>Hmm... It wouldn't be bad.<</say>>
<<say $Rose>>Just think about it and come see me whenever you want to date.<</say>>
[[Back|consulta]]
<<set $date3 = 1>>
<<set $date2 = 3>><img src="img/rose/rose.jpg" width="600"/>
<<say $PjName>>I've thought that we could meet up and have a date.<</say>>
<<say $Rose>>Hmm... Sounds good to me. So, where would you like to have a date?<</say>>
[[A date in the center|centerdate]]
[[Back|consulta]]
<<say $PjName>>Let's have a date downtown.<</say>>
<<switch visited()>>\
<<case 1>>\
<<say $Rose>>All right, we'll meet you there around 10:00, okay?<</say>>
<<default>>\
<<say $Rose>>Again? Well it's ok, we'll meet you there around 10:00, okay?<</say>>
<</switch>>\
<<say $PjName>>Perfect.<</say>>
[[Back|consulta]]
<<set $date1 = 1>><img src="img/rose/rose2.jpg" width="600"/>
<<say $Rose>>You're finally here. What do you think, let's go for a walk?<</say>>
<<say $PjName>>I couldn't miss it.<</say>>
<<say $Rose>>Okay, let's take a walk.<</say>>
<<md>>Time passes while you are walking downtown with Rose. While you listen to her experiences in her work, little by little you become demotivated, Rose does not shut up even under water, but you make an effort to listen to everything she has to say with a smile. For her part, she is getting more and more horny<</md>>
[[Continue|rsc]]
<<addhours 1>>
<<set $AINPC = 1>><<say $Rose>>I think we've walked enough for today... what do you think if you accompany me home and ahem... we have a coffee?<</say>>
<<say $PjName>>I think it's a good idea, Rose.<</say>>
<<say $Rose>>Let's go!<</say>>
<<talk "Continue">>
<<md>>Just as you're about to return, a sinister masked guy shows up to steal your money<</md>>
<img src="img/trash/tipo.png" width="400"/>
<<say $Maton>>Give me your money! Plata o plomo?<</say>>
<<say $Rose>>Again? This is surreal!<</say>>
<<say $PjName>>Rose you seem to have a special attraction to calamities.<</say>>
<<md>>There is no choice but to fight, this time you cannot run away<</md>>
<<say $Rose>>Oh..! $PjName.Name... Show him who the man is, send him to my clinic!<</say>>
[[Fight|fight-passage]]
<</talk>>
<<set $pelea14 = 1>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>><<md>>You face the guy face to face. The guy is too strong for you, at this point you wish you had trained more. He beats you until you're practically on the ground, but you can hear a few last words from Rose before falling unconscious<</md>>
<<say $Rose>>I thought you'd win... I'd better take you to the hospital. What a disappointment...<</say>>
<<if $Money gte 1000000>>\
<<md>>The guy has stolen $1000000 from you<</md>>
<<set $Money -= 1000000>>\
<<say $Maton>>Hahaha... I am rich!<</say>>
<</if>>\
<<if $Money gte 100000 && $Money lte 999999>>\
<<md>>The guy has stolen $100000 from you<</md>>
<<set $Money -= 100000>>\
<</if>>\
<<if $Money gte 50000 && $Money lte 99999>>\
<<md>>The guy has stolen $50000 from you<</md>>
<<set $Money -= 50000>>\
<</if>>\
<<if $Money gte 10000 && $Money lte 49999>>\
<<md>>The guy has stolen $10000 from you<</md>>
<<set $Money -= 10000>>\
<</if>>\
<<if $Money gte 5000 && $Money lte 9999>>\
<<md>>The guy has stolen $5000 from you<</md>>
<<set $Money -= 5000>>\
<</if>>\
<<if $Money gte 1001 && $Money lte 4999>>\
<<md>>The guy has stolen $1000 from you<</md>>
<<set $Money -= 1000>>\
<</if>>\
<<if $Money lte 1000>>\
<<md>>The guy stole all your money<</md>>
<<set $Money = 0>>\
<</if>>\
[[Continue|mchospital]]
<<addmins 20>><<say $Rose>>Oh my... You are a man! I'm really horny right now.<</say>>
<<say $PjName>>Let's go to your home Rose.<</say>>
[[Go to her house|rosefuck]]
<<set $date1 = 2>>
<<set $date2 = 0>><<md>>Without delay you arrive at Rose's house and she quickly takes off her clothes<</md>>
<img src="img/rose/nude.jpg" width="600"/>
<<say $Rose>>I hope that...<</say>>
<<talk "Fuck her">>
<<md>>Without giving her time to finish the sentence, you grab Rose and put her against the wall, then you begin to penetrate her roughly<</md>>
<img src="img/rose/ass.gif" width="500"/>
<<say $Rose>>Ah...! Fuck! You're a fucking pervert! Ah...!<</say>>
<<say $PjName>>Yes! I am a pervert!<</say>>
<<say $Rose>>Ah...!<</say>>
<img src="img/rose/fuck.gif" width="600"/>
<<say $Rose>>Let me suck...<</say>>
<<md>>Rose grabs your gun and sucks it<</md>>
<img src="img/rose/suck.gif" width="500"/>
<<say $Rose>>Hmm... Fuck my mouth!<</say>>
<img src="img/rose/suck1.gif" width="600"/>
<<md>>Finally, Finally, you discharge over Rose's face and mouth, she keeps licking her lips for a long time, she looks satisfied<</md>>
<img src="img/rose/face.gif" width="600"/>
<<say $Rose>>Delicious..!<</say>>
<<say $PjName>>I have to go, I hope we will meet again... see you soon.<</say>>
[[Exit|Factorydistrict]]
<</talk>>
<<set $Rosefuck2 = 1>><img src="img/labjess/labjess.jpg" width="500"/>
<<say $PjName>>Hello Jessica.<</say>>
<<say $Labjess>>Ohh... hello. I'm busy.<</say>>
<<if $lja isnot 1>>\
[[Ask about uniform|uniformtalk]]
<<else>>\
[[Come with me to see your father|labjes1]]
<</if>>\
<<if $labjesinvt is 1>>\
[[Help with investigation|labjessinvtalk]]
<</if>>\
<<if $labjessinvest gte 1 && $Spermbottle gte 1>>\
[[Give your fluids|fluidtalk]]
<</if>>\
<<if $fluid gte 1 && $bluepotion gte 1>>\
[[Give blue concotion|labjesspotion]]
<</if>>\
[[Back|laboratorio]]
<<if $labjesspotion is 2>>
<<goto "labpotiontalk">>
<</if>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>Jessica, I need you to come with me to see your father.<</say>>
<<say $Labjess>>My father? How come you know him? I don't even know who my father is.<</say>>
<<say $PjName>>There is no time for explanations, just come meet him. He will tell you everything.<</say>>
<<say $Labjess>>Um... I'm sorry but you're not very convincing, plus I'm busy with my research on human fluids.<</say>>
<<default>>\
<<if $labfuck isnot 1>>\
<<say $PjName>>Jessica, I need you to come with me to see your father.<</say>>
<<say $Labjess>>I haven't finished my research yet.<</say>>
<<else>>\
<<if $labjeswait is 1>>\
<<say $Labjess>>Did you refill the gasoline?<</say>>
<<if $cargas gte 1>>\
<<say $PjName>>Yes. We can go.<</say>>
[[Travel with her|labjesstrip]]
<<else>>\
<<say $PjName>>Not yet.<</say>>
<<say $Labjess>>I will be waiting here...<</say>>
<</if>>\
<<else>>\
<<say $PjName>>Jessica, I need you to come with me to see your father.<</say>>
<<say $Labjess>>Okay... I guess we can go, I trust you.<</say>>
<<say $PjName>>Finally!<</say>>
[[Travel with her|labjesstrip]]
<</if>>\
<</if>>\
<</switch>>
[[Exit|Cyard]]
<<set $labjesinvt = 1>><<if $gas gte 1>>\
<<else>>\
<<if $Money gte 1000>>\
<<md>>You pay $1000 for gasoline<</md>>
<<set $Money -= 1000>>\
<<else>>\
<<goto "nogolabjes">>\
<</if>>\
<</if>>\
<<say $Labjess>>Wow! What a car you have! I guess you're rich... You're a good catch!<</say>>
<<say $PjName>>Ahem... Let's go.<</say>>
<<say $Labjess>>I follow you!<</say>>
<<md>>Jessica gets in the car and you travel to Tiger's apartment in a few hours.<</md>>
<img src="img/trash/cartrip.gif" width="600"/>
<<say $PjName>>Hey Jessica. You haven't asked anything about your father, are you really interested?<</say>>
<<say $Labjess>>I really don't think it's my father...<</say>>
<<say $PjName>>So why are you coming?<</say>>
<<say $Labjess>>Hahaha... I think it's a good opportunity to get some rest from uni, I also like the idea of traveling with you. I really like you... I hope I can help you find the other Jessica when we clear this up and... have some time together...<</say>>
[[I like you too|labjesslike]]
[[Ignore your comment and continue|labjesstiger]]
<<addhours 3>>
<<set $drive = 0>>
<<say $Labjess>>What happen? I think you have a suggestion...<</say>>
<<say $PjName>>In point of fact...<</say>>
[[Propose to fuck|labnofuck]]
<<md>>Upon entering the place, Jessica strips completely naked. Your eyes can't take their eyes off her small but sweet titties<</md>>
<img src="img/labjess/nude.jpg" width="500"/>
<<say $Labjess>>I've been waiting for you $PjName.Name... I can't take it anymore. Your plan, to impregnate the entire laboratory and myself with your pheromones, has worked, you are a bad boy, but... I need you to take me, now.<</say>>
<<say $PjName>>My plan? If you were the one who asked me that?<</say>>
<<say $Labjess>>That's irrelevant... Are you going to fuck me? Please..!<</say>>
<<say $PjName>>Hmm...<</say>>
<<if $labnofuck is 1>>\
<<say $PjName>>And what was that you said about my reputation?<</say>>
<<say $Labjess>>Oh... That was just self-control on my part, but I can't take it anymore! Fuck me Please, I beg you... Don't leave me like this!<</say>>
<</if>>\
[[Fuck her|labfuck2]]
<<set $labjessfuck = 1>><<say $PjName>>What do you think if you do something different to have fun?<</say>>
<<say $Labjess>>Something different? What are you talking about?<</say>>
<<say $PjName>>You know, a little fun... sexual maybe.<</say>>
<<if $cagar is 1>>\
<<say $Labjess>>Oh.. that's what you mean... well, the thing is, I've heard of you like you shit in a park full of people, I don't like that, better not.<</say>>
<<say $PjName>>You don't like shit?<</say>>
<<say $Labjess>>By god that's disgusting! better leave me alone!<</say>>
<<else>>\
<<say $Labjess>>Oh.. that's what you mean... well, the thing is, I've heard of you. And I don't like what I've heard so I better not.<</say>>
<<say $PjName>>I understand...<</say>>
<</if>>\
[[Back|laboratorio]]
<<set $labnofuck = 1>><<say $PjName>>Hey Jessica, why don't you wear a uniform?<</say>>
<<say $Labjess>>Oh... it's simple, I always end up staining it with viscous substances that are difficult to wash.<</say>>
<<say $PjName>>Oh... I understand, semen stains are hard to get out.<</say>>
<<say $Labjess>>No, not that! Other types of viscous substances.<</say>>
<<say $PjName>>Of course...<</say>>
<<say $Labjess>>I'm busy...<</say>>
[[Back|laboratorio]]
<<set $lja = 1>><<md>>No more words are needed, you take your cock out and Jessica goes for it like a bird when she goes to hunt a bug<</md>>
<img src="img/labjess/suck.gif" width="700"/>
<<say $Labjess>>Hmm... Good boy, that smell... yes, it's finally mine. I want to have it inside!<</say>>
<<say $PjName>>... I'm going there!<</say>>
<img src="img/labjess/fuck.gif" width="700"/>
<<say $Labjess>>Ahh..! God! Yes!<</say>>
<img src="img/labjess/fuck1.gif" width="700"/>
<<say $Labjess>>That's it.. Don't stop now! Ah..!<</say>>
<img src="img/labjess/fuck2.gif" width="700"/>
<<say $Labjess>>Yeaah..! At last! Ah..! A dick inside of me!<</say>>
<img src="img/labjess/fuck3.gif" width="700"/>
<<say $PjName>>Ugh..! Your ass... I can't help it... I cum!<</say>>
<<say $Labjess>>Hmm... That's it... use my ass as a target.<</say>>
<img src="img/labjess/cum1.gif" width="700"/>
<<say $Labjess>>Ahmm your sweet fluids on my body... now I'll have to use it as a body cream...<</say>>
<<say $PjName>>I'll let you rest for a while... I'll be back another time.<</say>>
<<say $Labjess>>Very well... I'll go get dressed.<</say>>
<<say $PjName>>You don't clean the semen?<</say>>
<<say $Labjess>>Why would I do that? It's a nice gift...<</say>>
[[Exit|Cyard]]
<<set $sucio += 3>>
<<addmins 50>>
<<set $labfuck = 1>><<md>>You let 8 hours pass<</md>>
<<if $drive isnot 1 && $abanvillage isnot 1 && $viatren isnot 1>>\
[[Continue|Park]]
<</if>>\
<<if $drive isnot 1 && $abanvillage is 1 && $viatren isnot 1>>\
[[Continue|Village]]
<</if>>\
<<if $drive isnot 1 && $abanvillage isnot 1 && $viatren is 1>>\
[[Continue|house]]
<</if>>\
<<if $drive is 1 && $abanvillage isnot 1 && $viatren isnot 1>>\
[[Continue|Campus]]
<</if>>\
<<addhours 8>><<say $PjName>>I want to help you with your research on fluids, what can I do?<</say>>
<<say $Labjess>>This is... interesting, I think that with a man who provides me with fluids, I will be able to advance much faster in the investigation.<</say>>
<<say $PjName>>What kind of fluids do you require?<</say>>
<<say $Labjess>>Well.... ahem.. You know. I need you to give me a bottle with your personal substance... It's for the investigation of course...<</say>>
<<say $PjName>>Oh... Sure... I think I can help you with that.<</say>>
[[Back|laboratorio]]
<<set $labjessinvest = 1>><<md>>You make Jessica with a bottle with a white slimy substance inside<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Here's a bottle with the substance you wanted...<</say>>
<<say $Labjess>>Oh..! Thank you very much, it will help me in my research. Now I have to work.<</say>>
<<default>>\
<<say $PjName>>Here's another bottle like you asked for.<</say>>
<<say $Labjess>>Thank you, I can continue the investigation. Now I have to work.<</say>>
<</switch>>
[[Exit|Cyard]]
<<set $labjessoc = 1>>\
<<if $fluid isnot 1>>
<<set $fluid = 1>>
<<else>>
<<set $fluid += 1>>
<</if>><<md>>When you enter the lab you see Jessica doing a deep analysis of your fluids.<</md>>
<<say $Labjess>>Sniff... Oh... That's amazing.... this smell Oh..! How many pheromones... I wonder what the taste would be like?<</say>>
<<talk "Talk her">>
<<md>>For a moment you look at Jessica in quite amazement, until you finally decide to speak up so she knows you're here<</md>>
<<say $PjName>>Hello Jessica, I see that you are making progress in your investigation...<</say>>
<<md>>Jessica looks at you and remains petrified with her mouth open for a few seconds, then she yells at you angrily<</md>>
<<say $Labjess>>What are you doing here! I'm in my investigation! Get out once and for all!<</say>>
<<md>>Jessica kicks you out of the building, she looks so embarrassed<</md>>
[[Exit|Cyard]]
<</talk>>
<<talk "Leave">>
<<md>>You decide that it is better not to distract Jessica and you leave without further ado<</md>>
[[Exit|Cyard]]
<</talk>>
<<set $labclose = 1>>
<<set $labpeek = 1>><<set $saracansada = 0>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $robo -= 1>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisex = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $riverwalk = 0>>
<<if $directorescape is 1>>
<<set $nodirector = 1>>
<</if>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $labjessoc = 0>>
<<set $labclose = 0>>
<<set $noasexComisari = 0>>
<<set $CurAP = ($MaxAP).toFixed(2)>><<md>>Jessica is focused on her investigation, it's better not to disturb her<</md>>
[[Exit|Cyard]]<<say $Labjess>>Are you here to give me more fluids for my investigation?<</say>>
<<say $PjName>>Yes, but they are not mine this time, I come to give you this strange blue potion made from some strange mushrooms that grow near a river.<</say>>
<<say $Labjess>>Oh... I didn't expect that. It's interesting, I'll take a look at your potion.<</say>>
[[Exit|Cyard]]
<<set $labjesspotion = 1>>
<<md>>Jessica is not in the lab<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Where is Jessica?<</say>>
<<case 2>>\
<<say $PjName>>Jessica has disappeared.<</say>>
<</switch>>
[[Exit|Cyard]]
<<set $LabJesPotion = 1>><<md>>Unfortunately you don't have money or gas, so you can't take Jessica to see her father<</md>>
<<say $PjName>>I have to buy gasoline, wait, please.<</say>>
<<say $Labjess>>Alright. I'll wait here, don't worry.<</say>>
[[Back|laboratorio]]
<<set $labjeswait = 1>><<say $PjName>>Well, let's continue, we're almost there.<</say>>
<<md>>You decide to ignore Jessica's comment and continue to Tiger's door.<</md>>
<<say $Labjess>>I guess you didn't like me that much... A man like you will have hundreds of women around...<</say>>
<<say $PjName>>Well... I'm not going to say otherwise...<</say>>
<<say $Labjess>>Php... egotistical... Well, that's what I expected, don't worry.<</say>>
<<md>>Finally you arrive at Tiger's door<</md>>
<<say $PjName>>It's here...<</say>>
<<say $Labjess>>I hope he's not an old pervert...<</say>>
[[Knock at the door|tigerlabjess]]
<<addmins 10>>
<<set $labjess = 1>><<say $PjName>>I like you too.<</say>>
<<say $Labjess>>Really? I didn't expect it, that's... Good!<</say>>
<<md>>Jessica holds on to your arm as you walk to Tiger's door<</md>>
<<say $Labjess>>When we finish here I'm going to give you a little present... that you would like it a lot... Spoiler... I'll use my mouth.<</say>>
<<say $PjName>>Hmm... sounds good... We've arrived. I'm going to knock on the door.<</say>>
<<say $Labjess>>I hope he's not an old pervert...<</say>>
[[Knock at the door|tigerlabjess]]
<<set $labjesslike = 1>>
<<set $labjess = 1>><<md>>You knock on the door, after a few seconds Tiger appears opening the door<</md>>
<<say $Tiger>>Who the hell is coming to bother me... son of a... Oh..! It's you friend! And you come with a beautiful maiden!<</say>>
<<say $Labjess>>I knew it... <</say>>
<<say $PjName>>I think she could be your daughter, her name is Jessica.<</say>>
<<say $Labjess>>Hi sir...<</say>>
<<say $Tiger>>Oh..! You are my daughter... my sweet daughter. You've turned into a sweetie... pass , pass inside.<</say>>
<<say $Labjess>>I'm not your daughter, but I'll drop by and see what you have to say... Come on $PjName.Name.<</say>>
<<md>>Jessica walks through the door but when you are about to enter, Tiger closes the door quickly<</md>>
<<say $Tiger>>No! He can't come in while we're discussing father to daughter!<</say>>
<<say $Labjess>>Do not leave me alone!<</say>>
<<say $PjName>>Man...<</say>>
<<md>>You hear Tiger talking through the door addressing you, while Jessica calls for help<</md>>
<<say $Tiger>>Don't worry friend, it will only be a moment, then I will reward you properly, I swear friend!<</say>>
<<say $Labjess>>Aid! Somebody save me from this old pervert! Ahh...!<</say>>
<<md>>Finally Jessica stops screaming and silence falls on the corridor<</md>>
<<say $PjName>>This is very weird, but I guess the old one is harmless...<</say>>
[[Back|Apartment]]
<<set $tigerocupet = 1>>
<<set $labjesswait = 0>>
<<addhours 1>><<md>>The place is closed<</md>>
<<back>><<md>>The pub is closed<</md>>
<<back>><<md>>There is nothing to do here for now<</md>>
<<back>><<md>>The casino is closed right now<</md>>
<<back>><<md>>There is nothing to do here for now<</md>>
<<back>><<md>>The casino is closed right now<</md>>
<<back>><<md>>You're right, John. Going back would be risky.<</md>>
<<back>><<md>>The maze gate is closed<</md>>
<img src="img/trash/gardengate.jpg" width="500"/>
<<if $Mazekey gte 1>>\
[[Open maze|Maze]]
<</if>>
<<back>><<switch visited()>>\
<<case 1>>\
<<say $William>>Don't even think about stealing or getting close to Emma.<</say>>
<<say $PjName>>What is the problem?<</say>>
<<say $William>>It's none of your business. However, if you bring wood around here, I'll buy it.<</say>>
<<say $PjName>>Okay, that's interesting.<</say>>
<<default>>\
<<say $William>>What do you want?<</say>>
<</switch>>
<<if $axe is 0>>\
<<talk "Buy axe $2000" 2000 $Money "You don't have cash.">>
<<goto "buyaxe">>
<</talk>>
<</if>>\
<<if $flashlight is 0>>\
<<talk "Buy flashlight $1500" 1500 $Money "You don't have cash.">>
<<goto "light">>
<</talk>>
<</if>>\
<<if $wood gte 1>>\
[[Sell wood $50|sw]]:
<</if>>\
<<if $emmanohelp is 1 && $askwill is 0>>\
[[Confront William|Willfight]]
<</if>>\
[[Back|DKW]]<<set $randomsearch = random(4)>>
<<if $randomsearch is 0>>\
<<md>> You didn't find anything useful<</md>>
<</if>>\
<<if $randomsearch is 1>>\
<<if $Perception gte 18>>\
<<set $Emptybottle += 3>>\
<<md>> You found <span style="color:#57ce35">3 empty bottle</span> <</md>>
<img src="img/trash/emptybottle.png" width="112" style="
border: none;"/>
<<else>>\
<<set $Emptybottle += 1>>\
<<md>> You found an <span style="color:#57ce35">empty bottle</span> <</md>>
<img src="img/trash/emptybottle.png" width="112" style="
border: none;"/>
<</if>>\
<</if>>\
<<if $randomsearch is 2>>\
<<md>>You see a girl doing handjob<</md>>
<div align="center"><img src="img/trash/park1.gif" width="600"/></div>
<</if>>
<<if $randomsearch is 3>>\
<<md>> You see a girl sucking a cock<</md>>
<div align="center"><img src="img/trash/park2.gif" width="700"/></div>
<</if>>
<<if $randomsearch is 4>>\
<<if $Perception gte 10>>\
<<set $Money += 100>> <<set $CurEnergy -= 5>><<set $Stamina -= 5>>\
<<md>> You found <span style="color:#57ce35">100$</span><</md>>
<<else>>\
<<set $Money += 50>> <<set $CurEnergy -= 5>><<set $Stamina -= 5>>\
<<md>> You found <span style="color:#57ce35">50$</span><</md>>
<</if>>\
<</if>>\
<<if $CurEnergy gte 5>>\
[[Search more|parksearch]]
<</if>>\
[[Back|Park]]
<<addmins 5>> <<set $CurEnergy -= 5>><<set $Stamina -= 5>>\<<set $randbeachnight = random(3)>>
<<if $randbeachnight is 0>>\
<<md>> You have not found anything useful <</md>>
<</if>>\
<<if $randbeachnight is 1>>\
<<if $Perception gte 18>>\
<<set $Emptybottle += 3>>\
<<md>> You found <span style="color:#57ce35">3 empty bottle</span> <</md>>
<img src="img/trash/emptybottle.png" width="112" style="border: none;"/>
<<else>>\
<<set $Emptybottle += 1>>\
<<md>> You found an <span style="color:#57ce35">empty bottle</span> <</md>>
<img src="img/trash/emptybottle.png" width="112" style="border: none;"/>
<</if>>\
<</if>>\
<<if $randbeachnight is 2>>\
<<md>>There is nothing <</md>>
<</if>>\
<<if $randbeachnight is 3>>\
<<md>>You see a couple having fun <</md>>
<img src="img/trash/bnight.gif" width="700"/>
<</if>>\
<<if $CurEnergy gte 5>>\
[[Search more|beachsearchnight]]
<</if>>\
[[Back|Beachnight]]
<<set $CurEnergy -= 5>>
<<set $Stamina -= 5>>
<<addmins 5>>
<<set $beachlook = random(3)>>
<<if $beachlook is 0>>\
<<md>> You see a beautiful woman, standing not that far from you<</md>>
<img src="img/trash/topless1.jpg" width="700"/>
<</if>>\
<<if $beachlook is 1>>\
<<md>> You see a woman sunbathing <</md>>
<img src="img/trash/topless2.jpg" width="900"/>
<<say $PjName>>Nice pickles!<</say>>
<</if>>\
<<if $beachlook is 2>>\
<<md>> You see a woman masturbathing <</md>>
<img src="img/trash/topless3.gif" width="900"/>
<<say $PjName>>Oh...! It doesn't matter to her!<</say>>
<</if>>\
<<if $beachlook is 3>>\
<<md>> You find a mature woman combing her hair <</md>>
<img src="img/trash/topless4.gif" width="500"/>
<<say $PjName>>Nasty tasty, ugh...<</say>>
<</if>>\
[[Back|Beach]]
<<addmins 15>><<set $randonsearh = random(2)>>
<<if $randonsearh is 0>>\
<<md>>You have found anything useful<</md>>
<</if>>\
<<if $randonsearh is 1>>\
<<if $Perception gte 18>>\
<<set $Emptybottle += 3>>\
<<md>> You found <span style="color:#57ce35">3 empty bottle</span> <</md>>
<img src="img/trash/emptybottle.png" width="112" style="
border: none;"/>
<<else>>\
<<set $Emptybottle += 1>>\
<<md>> You found an <span style="color:#57ce35">empty bottle</span> <</md>>
<img src="img/trash/emptybottle.png" width="112" style="
border: none;"/>
<</if>>\
<</if>>\
<<if $randonsearh is 2>>\
<<md>> You see a woman walking <</md>>
<img src="img/trash/bnude.webp" width="500"/>
<</if>>\
<<if $CurEnergy gte 5>>\
[[Search more|beachsearch]]
<</if>>\
[[Back|Beach]]
<<set $CurEnergy -= 5>><<set $Stamina -= 5>>
<<addmins 5>><<set $mazesearch = random (2)>>
<<if $mazesearch is 0>>\
<<md>>You didn't find anything useful<</md>>
<</if>>\
<<if $mazesearch is 1>>\
<<if $Perception gte 18>>\
<<set $Emptybottle += 3>>\
<<md>> You found <span style="color:#57ce35">3 empty bottle</span> <</md>>
<img src="img/trash/emptybottle.png" width="112" style="
border: none;"/>
<<else>>\
<<set $Emptybottle += 1>>\
<<md>> You found an <span style="color:#57ce35">empty bottle</span> <</md>>
<img src="img/trash/emptybottle.png" width="112" style="
border: none;"/>
<</if>>\
<</if>>\
<<if $mazesearch is 2>>\
<<set $Money += 30>>\
<<md>> You found <span style="color:#57ce35">30$</span><</md>>
<</if>>\
<<if $CurEnergy gte 5>>\
[[Search more|mazesearch]]
<</if>>\
[[Back|Gclear1]]
<<addmins 5>><<set $CurEnergy -= 5>><<set $Stamina -= 5>>\<<md>>You drunk a monster energy and recover<span style="color:#f0fd00"> 20 energy</span><</md>>
<<if $drive isnot 1 && $abanvillage isnot 1 && $viatren isnot 1>>\
[[Continue|Park]]
<</if>>\
<<if $drive isnot 1 && $abanvillage is 1 && $viatren isnot 1>>\
[[Continue|Village]]
<</if>>\
<<if $drive isnot 1 && $abanvillage isnot 1 && $viatren is 1>>\
[[Continue|house]]
<</if>>\
<<if $drive is 1 && $abanvillage isnot 1 && $viatren isnot 1>>\
[[Continue|Campus]]
<</if>>\
<<set $CurEnergy += 20>><<set $monster -= 1>><<set $Stamina += 20>>\
<<if $CurEnergy gte $MaxEnergy>>\
<<set $CurEnergy to $MaxEnergy>>\
<</if>>\<<md>>You knock on the door, after a few seconds you hear Tiger's voice on the other side of the door while it remains closed<</md>>
<<say $Tiger>>Who is it?<</say>>
<<say $PjName>>It's me, $PjName.Name.<</say>>
<<say $Tiger>>Oh..! Friend, I'm sorry but I'm very busy.<</say>>
<<say $PjName>>How long will it take you?<</say>>
<<say $Tiger>>I'm afraid timing is everything to me at this point... I'm sorry, I know I promised you a reward... But now I can't be found out. Ahem... Goodbye friend...<</say>>
<<say $PjName>>Hey! Wait, I want to Talk to you!<</say>>
<<md>>Tiger's presence on the other side of the door vanishes, it seems that Tiger never opened the door<</md>>
<<say $PjName>>Fuck!<</say>>
[[Back|Apartment]]
<<set $Tigmalo = 1>>\<<md>>You knock on the door, but you don't hear an answer, Tiger won't open the door<</md>>
[[Back|Apartment]]<<md>>The mall os closed right now<</md>>
<<back>><<md>>The workshop is closed<</md>>
<<back>><<md>>The casino is closed right now<</md>>
<<back>><<md>>The Warehouses is closed<</md>>
<<back>><<md>>The casino is closed right now<</md>>
<<back>><<md>> To see Rita go to casino!<</md>>
[[Back|Vendingmachine]]<<md>>The police are investigating the place, it is better to come back later<</md>>
[[Back|Maze]]<<md>>The police are investigating the place, it is better to come back later<</md>>
[[Back|Maze8]]<<md>>The mechanic's door is closed, you can see a sign that seems to be written in a hurry, you can barely read "closed for vacation"<</md>>
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>What are you doing Tiger?<</say>>
<</switch>>
[[Back|Tc1]]<<md>>Right when you enter, Madison comes over to Talk to you<</md>>
<<say $Madison>>Hello $PjName.Name, I want to tell you something...<</say>>
<<say $PjName>>What is it about?<</say>>
<<say $Madison>>Lately some students have been disappearing and some teachers are worried... You don't know something, right?<</say>>
<<say $PjName>>Oh... I'm so sorry... I don't know anything...<</say>>
<<say $Madison>>Hmmm... okay, not that I care too much... well, see ya, I'll be where I always am.<</say>>
[[Back|Uni]]
<<set $unispeek = 1>><<set $ramtoilet = random(2)>>\
<<if $ramtoilet is 0>>\
<<md>>In the women-only university, toilet is also, of course. Right now there is no one here<</md>>
<<if $seejess is 1 && isDateBetween($gameDate, '15:00', '17:30')>>\
<<goto "JM">>\
<</if>>\
<</if>>\
<<if $ramtoilet is 1>>\
<<md>>Upon entering the bathroom, a student is working to increase her grades with the teacher<</md>>
<img src="img/trash/lesb.gif" width="700"/>
<<say $PjName>>I'd better go...<</say>>
<</if>>\
<<if $ramtoilet is 2>>\
<<md>>In the women-only university, toilet is also, of course. Right now there is no one here<</md>>
<<if $seejess is 1 && isDateBetween($gameDate, '15:00', '17:30')>>\
<<goto "JM">>\
<</if>>\
<</if>>\
[[Back|Unisf]]<<md>>Right when you enter, Mrs. Dubanoski comes over to Talk to you<</md>>
<<say $Mom>>Oh! $PjName.Name, good to see you.<</say>>
<<say $PjName>>Hello Mrs. Dubanoski, how are you?<</say>>
<<say $Mom>>Well, I'm a little worried. Some students have disappeared, and I hope it's nothing serious and that they simply stopped attending due to lack of interest.<</say>>
<<say $PjName>>It's a shame... they're probably fine...<</say>>
<<say $Mom>>It's funny that they're all called Jessica, don't you think? Well, I better go back to my classes, see you..<</say>>
<<md>>Mrs. Dubanoskiwalks away down the hallway until you lose sight of her<</md>>
<<say $PjName>>Damn Tiger... I'm going to take the blame for this.<</say>>
[[Back|Unisf]]
<<set $sfspeek = 1>><<md>>You arrive at the second floor, after a few minutes of walking through the hallways, a young woman familiar to you appears. She is walking alongside another young woman, holding hands. She either hasn't seen you or has simply ignored you<</md>>
<img src="img/jessica/jessandchips.jpg" width="500"/>
<<say $PjName>>Finally, they separate. Maybe you can follow her...<</say>>
[[Follow her|followjess]]
[[Back|selftalk2]]
<<set $seejess = 1>><<md>>You decide to follow the woman whose name you don't know<</md>>
<<say $PjName>>It seems we will meet again in a restroom. You can't hide from me hehehe...<</say>>
<<md>>When you approach the door to enter, you can hear a kind of faint moaning on the other side of the door<</md>>
[[Enter wc|JM]]<<md>>You decide not to follow her at this moment, it might be risky<</md>>
<<say $PjName>>It is better not to follow her at the moment, it also seems that she is going to the toilet<</say>>
[[Back|Unisf]]
<<md>>When you enter the restroom, the woman is almost completely naked. Thanks to your agility, she doesn't seem to have noticed that you are looking through the open door. You can't help but say quietly<</md>>
<<say $PjName>>Wow! Déjà vu! But she is photographing her genitals!<</say>>
<img src="img/jessica/jesconcha.jpg" width="500"/>
<<md>>So, without prior notice as fast as lightning, the woman starts to masturbating <</md>>
<img src="img/jessica/mast.gif" width="600"/>
<<say $Jessica>>Uff..! Yeah!<</say>>
<img src="img/jessica/mast2.gif" width="600"/>
<<say $Jessica>>Oh..! God..! Damn it!<</say>>
<<md>>Finally, she sees you. First, she stands still on the bathroom floor with her legs spread open, looking towards you<</md>>
<img src="img/jessica/pussy.jpg" width="600"/>
<<say $Jessica>>Ahh! What the fuck?<</say>>
<<md>>Then she lets out a scream and jumps up, covering her private parts<</md>>
<img src="img/jessica/susto.jpg" width="600"/>
<<say $Jessica>>Who are you? What the hell? Fuck! A man?<</say>>
<<say $PjName>>Don't worry, I just wanted to talk to you...<</say>>
<<if $Jessmeet is 1>>\
<<say $Jessica>>Wait a minute... it's you! The guy on the plane!<</say>>
<<say $PjName>>Do you remember me...<</say>>
<<say $Jessica>>Hmm... so you're spying on me huh?<</say>>
<<else>>\
<<say $Jessica>>Talk? And that's why you're spying on me?<</say>>
<</if>>\
<<say $PjName>>I wasn't spying on you...<</say>>
<<say $Jessica>>No? And then what is that, that is looking at me. If that thing coming out of your pants is looking at me. He also seems to be very hard... Hmmm... how difficult it is... to resist. How hard... is hmm...<</say>>
<<md>>Certainly, in the heat of the previous events and acting on such a primal instinct that you can't even remember how, your cock is outside of your pants, pointing directly at her, as hard as a rock<</md>>
<<say $PjName>>This... is not what... how did this happen? Php... you've truly made me feel this way without being able to avoid it.<</say>>
<<say $Jessica>>Hmmm... so, you like what you see huh...<</say>>
<<md>>The woman rushes in like a wild animal and grabs your gun out of your pants<</md>>
<img src="img/jessica/suck.gif" width="600"/>
<<say $PjName>>Oh Jesus! I will not reject this!<</say>>
<<if $Jessmeet is 1>>\
<<say $Jessica>>I'm glad we met again.<</say>>
<<else>>\
<<say $Jessica>>I'm glad I found you.<</say>>
<</if>>\
[[Fuck her|JM1]]
<<set $jessmeet = 2>>
<<set $Jessicafuck3 = 1>><<md>>A woman enters the room and catches Jessica and you in the act<</md>>
<img src="img/jessica/suck.jpg" width="600"/>
<<say $Jannet>>Jessica! What's going on here? I can't believe what I'm seeing!<</say>>
<<say $Jessica>>Jannet, this is not what it seems. Please let me explain...<</say>>
<<say $Jannet>>There's nothing to explain, Jessica! You're holding onto that man's... thing, and I just walked in through the door, and you haven't even let go of it!<</say>>
<<md>>Indeed, Jessica keeps holding onto your cock while arguing with Jannet.<</md>>
<img src="img/jessica/dick.jpg" width="800"/>
<<say $Jessica>>It's not my fault! This man has been spying on me and...<</say>>
<<say $PjName>>Is it my fault? Be careful not to tear my foreskin with the force of your hand...<</say>>
<<say $Jannet>>This is... over. Can you hear me? We're done. Sniff... I can't continue in a relationship based on lies and deceit. It's over, Jessica I'm leaving, and I don't want to see you again!<</say>>
<<md>>Jannet quickly leaves the place, tears streaming down her face<</md>>
<<say $Jessica>>Damn it! Shit... Not this again... Php...<</say>>
[[Continue|JM2]]
<div id="movelinks">
[[Walktroght|Diary3]]
<<back>>
</div>
<<if $Rq is 0>>\
<<tq>>Objective: Talk to Richard<</tq>>
<</if>>\
<<if $Rq is 1>>\
<<tq>>Objective: Talk to bartender in the pub<</tq>>
<</if>>\
<<if $Rq is 2>>\
<<tq>>Objective: Take weed and $300 to the bartender<</tq>>
<</if>>\
<<if $Rq is 3>>\
<<tq>>Objective: Take the box of alcohols to Richard<</tq>>
<</if>>\
<<if $Rq is 4>>\
<<tq>>Objective: Talk to the woman in the kitchen<</tq>>
<</if>>\
<<if $Rq is 5>>\
<<tq>>Objective: Make cocktails and give them to the women of the mansion<</tq>>
<</if>>\
<<if $Aq is 1>>\
<<tq>>Objective: Retrieve Andrea's drug<</tq>>
<</if>>\
<<if $Aq is 2>>\
<<tq>>Objective: Follow the unknown woman<</tq>>
<</if>>\
<<if $Aq is 3>>\
<<tq>>Objective: Take the drug to Andrea<</tq>>
<</if>>\
<<if $Aq is 4>>\
<<tq>>Objective: Talk to Richard<</tq>>
<</if>>\
<<if $Rq1 is 1>>\
<<tq>>Objective: Find the Lender in the beach at night<</tq>>
<</if>>\
<<if $Lq is 1>>\
<<tq>>Objective: Find the lender's ship in the port or take him to Richard by force<</tq>>
<</if>>\
<<if $Ld is 1>>\
<<tq>>Objective: Inform Richard about the lender's death<</tq>>
<</if>>\
<<if $Lq is 2>>\
<<tq>>Objective: Take the documents to the lender<</tq>>
<</if>>\
<<if $Lq is 3>>\
<<tq>>Objective: Go back to Richard<</tq>>
<</if>>\
<<if $Lq is 4>>\
<<tq>>Objective: Go upstairs and Talk to Sara<</tq>>
<</if>>\
<<if $Sq is 1>>\
<<tq>>Objective: Investigate Richard's office<</tq>>
<</if>>\
<<if $Sq is 2>>\
<<tq>>Objective: Talk to Sara<</tq>>
<</if>>\
<<if $Sq is 3>>\
<<tq>>Objective: Investigate the basement<</tq>>
<</if>>\
<<if $Jq is 1>>\
<<tq>>Objective: Talk to Sara about John<</tq>>
<</if>>\
<<if $Jq is 2>>\
<<tq>>Objective: Find the mechanic<</tq>>
<</if>>\
<<if $Jq is 3>>\
<<if $sulfuric isnot 1 && $melazafab isnot 1 && $water isnot 1>>\
<<tq>>Objective: Find molasses, water and sulfuric acid<</tq>>
<</if>>\
<<if $sulfuric is 1 && $melazafab is 1 && $water is 1>>\
<<tq>>Objective: Reload the blowtorch<</tq>>
<</if>>\
<</if>>\
<<if $Jq is 4>>\
<<tq>>Objective: Wait one day<</tq>>
<</if>>\
<<if $Jq is 5>>\
<<tq>>Objective: Talk to Sara<</tq>>
<</if>>\
<<if $Jq is 6>>\
<<tq>>Objective: Free John<</tq>>
<</if>>\
<<if $Gq is 1>>\
<<tq>>Objective: Talk to Sara<</tq>>
<</if>>\
<<if $Gq is 2>>\
<<tq>>Objective: Get the gems<</tq>>
<</if>>\
<<if $Gq is 3>>\
<<tq>>Objective: Make Joseph move from the garden<</tq>>
<</if>>\
<<if $Gq is 4>>\
<<tq>>Objective: Back to John<</tq>>
<</if>>\
<<if $Gq is 5 && $Eq lt 1>>\
<<tq>>Objective: Go back to Elsa's house and extract information from Joseph<</tq>>
<</if>>\
<<if $Eq is 1>>\
<<tq>>Objective: Find some clues about Elsa<</tq>>
<</if>>\
<<if $Eq is 2>>\
<<tq>>Objective: Go to train station<</tq>>
<</if>>\
<<if $Eq is 3>>\
<<tq>>Objective: Back to John<</tq>>
<</if>>\
<<if $Eq is 4>>\
<<tq>>Objective: Leave the mausoleum<</tq>>
<</if>>\
<<if $Eq is 5>>\
<<tq>>Objective: Talk to Albert<</tq>>
<</if>>\
<<if $Tq is 1>>\
<<tq>>Objective: Get the materials for the railcar<</tq>>
<</if>>\
<<if $Tq is 2>>\
<<tq>>Objective: Wait a couple of days for the railcar to be ready<</tq>>
<</if>>\
<<if $Tq is 3>>\
<<tq>>Objective: Wait for your sentence in the prision cell<</tq>>
<</if>>\
<<if $Tq is 4>>\
<<tq>>Objective: Back to Albert<</tq>>
<</if>>\
<<if $Tq is 5>>\
<<tq>>Objective: Use railcar<</tq>>
<</if>>\
<<if $Cq is 1>>\
<<tq>>Objective: Investigate the town<</tq>>
<</if>>\
<<if $Cq is 2>>\
<<tq>>Objective: Find a way to enter the church<</tq>>
<</if>>\
<<if $Cq is 3>>\
<<tq>>Objective: Find the key of the door in the church<</tq>>
<</if>>\
<<if $Cq is 4>>\
<<tq>>Objective: Convince Bella that Edward doesn't love her<</tq>>
<</if>>\
<<if $Cq is 5>>\
<<tq>>Objective: Go back to the church and open the door<</tq>>
<</if>>\
<<if $Cq is 6>>\
<<tq>>Objective: Find a way to enter in the castle<</tq>>
<</if>>\
<<if $Cq is 7>>\
<<tq>>Objective: Enter in the castle throw the drain<</tq>>
<</if>>\
<<if $Cq is 8>>\
<<tq>>Objective: Find a black robe<</tq>>
<</if>>\
<<if $Cq is 9>>\
<<tq>>Objective: Back to the hooded woman<</tq>>
<</if>>\
<<set $onpelea = 0>>
<style>
#ui-bar {
display: none;
}
#movelinks {
position: absolute;
top: 14em;
left: 37em;
}
</style><<say $Richard>>I believe there might be some confusion. Why not attempt to create some cocktails using the ingredients I provided? You can head to the kitchen and have a chat with Nancy; she'll assist you with that. Additionally, many women in this area have a fondness for drinks, so offering them these cocktails could be a thoughtful gesture—they'll likely be pleased. Moreover, you can sell these cocktails at the pub and earn some extra income. If you require additional ingredients, you can purchase them at the pub.<</say>>
<<say $PjName>>I believe I'll give that a try. Your suggestion makes sense, Richard.<</say>>
<<say $Richard>>I'll be occupied for a while, but I might require your assistance again later on.<</say>>
[[Back|Livingroom]] <<say $Andrea>>You smell so bad! It's better if you don't come near me until you take a shower, you pig!<</say>>
[[Back|Livingroom]] <<md>>When you approach, Nancy takes a little jump backward, moving away from you slightly<</md>>
<<say $Nancy>>Ugh... before coming to the kitchen, take a shower... please.<</say>>
[[Kitchen]]<<md>>When you approach, Nancy takes a little jump backward, moving away from you slightly<</md>>
<<say $Nancy>>I like having you around, but... could you please take a shower?<</say>>
[[Kitchen]]<<md>>When you approach, Lilly sniffs the air and then gags...<</md>>
<<say $Lilly>>No! I can't tolerate this smell. Come on, you're heading to the shower.<</say>>
<<say $PjName>>But this is how real men smell!<</say>>
<<say $Lilly>>That's how pigs smell, come on!<</say>>
<<md>>Lilly pushes you from behind, leading you to the bathroom to take a shower, and then closes the door.<</md>>
[[Go to shower|shower]]
<<addmins 5>><<md>>You see a familiar woman playing with her dress not far from you<</md>>
<img src="img/labjess/labjesnude.jpg" width="500px" />
<<say $PjName>>Is jessica.<</say>>
[[Talk to her|labjesdrugged1]]
<<addmins 20>><<md>>You approach the woman to talk to her, as it seems that something is affecting her behavior in a strange way<</md>>
<<say $PjName>>Jessica! What are you doing?<</say>>
<<say $Labjess>>Woah! $PjName.Name, is that you? It's you! How great to find you!<</say>>
<<say $PjName>>What's happening?<</say>>
<<say $Labjess>>I want... I want to...<</say>>
<<say $PjName>>What is it that you want?<</say>>
<<say $Labjess>>I want you to give me very strong $PjName.Name! I want to feel you inside of me! Right now! Hold no more!<</say>>
<<say $PjName>>Oh! I don't think I have a problem with that!<</say>>
<<say $Labjess>>Follow me! We're going to the laboratory!<</say>>
[[Follow her|fucklab]]
<<addmins 20>><<md>>In the shower, Richard is having fun with a female.<</md>>
<img src="img/richard/rs.webp" width="600"/>
<<say $PjName>>I'd better go.<</say>>
[[Exit|Firstfloor]]<<md>>As you approach Sophia, she takes a few steps backwards, moving away from you<</md>>
<<say $Sophia>>Please, $PjName.Name, take a shower before coming to Talk to me. Personal hygiene is important.<</say>>
[[Garden]]<<md>>Isabella's tone changes and she seems fine with your presence<</md>>
<img src="img/isabella/isa1.jpg" width="600"/>
<<say $Isabella>>It's okay, I know you. I know you are a good person. But what are you doing here? I never would have expected to see you here.<</say>>
<<say $PjName>>I will tell you the truth. I've come to get sulfuric acid. They told me it might be here, and I found it. When I took it, your sister started to scream. I'm sorry Isabella.<</say>>
<<say $Isabella>>
Okay, I understand what you're saying. Now, I have to take care of my sisters. Due to drug use, they have experienced a significant decline in their cognitive abilities. I do my best to look after them, but it's never sufficien.<</say>>
<<say $PjName>>I'm so sorry, Isabella.<</say>>
<<say $Isabella>>Don't worry, it's not your fault... You better leave, before someone else comes and sees you. I won't tell that you've been here. After all, you are the father of my child.<</say>>
<<say $PjName>>Thank you, Isabella. I hope that one day everything you are doing will be rewarded. I'll leave...<</say>>
<<say $Isabella>>Good luck to you too, with whatever you have to do.<</say>>
<<md>>You leave with the sulfuric acid, leaving Isabella back taking care of her sisters<</md>>
<<if isDateBetween($gameDate, '08:30', '20:30')>>\
[[Exit|Promenade]]
<<else>>\
[[Exit|Promenadenight]]
<</if>>\
<<set $pimptalk = 1>>\
<<set $portq = 2>>\
<<say $Nancy>>$PjName.Name, my workday has ended. I'm leaving, but I'll see you tomorrow!<</say>>
<<say $PjName>>Okay, Nancy, see you later.<</say>>
[[Kitchen]]
<<addmins 5>><<if $albertwood gte 4 && $albertlever gte 1 && $albertsteel gte 3>>
<<if $railcarwork isnot 1 || $railcarwork isnot 2>>\
<<goto "makerailcar">>\
<</if>>\
<</if>>\
<<say $Albert>>Do you have the materials for the cart? Remember that we need wood, a lever, and some steel.<</say>>
<<if $wood is 0 && $steel is 0 && $lever is 0>>\
<<say $PjName>>Not yet.<</say>>
<<say $Albert>>I'll be waiting for you if you decide to work and bring me the materials...<</say>>
<<else>>\
<<say $PjName>>I have some materials.<</say>>
<<say $Albert>>What are you waiting for? Give them to me.<</say>>
<</if>>\
<<if $wood gte 1>>\
[[Give wood|givewood]]
<</if>>\
<<if $steel gte 1>>\
[[Give steel|givesteel]]
<</if>>\
<<if $lever is 1>>\
[[Give lever|givelever]]
<</if>>\
[[Back|Ts1]]<<md>>When you approach Emma, she moves away while covering her nose<</md>>
<<say $Emma>>Phew... Please don't come close until you shower first.<</say>>
<<say $PjName>>But that's how a real man smells!<</say>>
<<say $Emma>>Oh no, that stinks! Please, stay away, please.<</say>>
[[Back|DKW]]<<switch visited()>>\
<<case 1>>\
<<md>>You enter the street and you walk forward, but it is very dark, there is a dense fog... You continue walking a little more until the fog starts to get less dense. But something very strange has happened, you have returned to the starting point, you can see the entrance to the cemetery again, you have returned to the entrance to the cemetery...<</md>>
<<say $PjName>>What's going on here? I'm back to the beginning! It's not possible! What is this street? I can't seem to go here...<</say>>
[[Back|mausoleo3]]
<<default>>\
<<md>>You enter the street and you walk forward, but it is very dark, there is a dense fog... You continue walking a little more until the fog starts to get less dense. But something very strange has happened, you have returned to the starting point, you can see the entrance to the cemetery again, you have returned to the entrance to the cemetery...<</md>>
<<say $PjName>>The same thing happened again. I can't seem to go here. Maybe the darkness and the mist brought me back...<</say>>
<<if $redpotion gte 1>>\
<<md>>At this moment you remember that...<</md>>
<<say $PjName>>I remember I have a concoction that Sophia made! Maybe it can help me get through this without getting lost.<</say>>
[[Drink red concotion|drink-red-potion]]
<</if>>\
[[Back|mausoleo3]]
<</switch>>\
<<switch visited()>>\
<<case 1>>\
<<say $Andrea>>This street is sinister, it scares me a little.<</say>>
<<md>>You enter into the street with Andrea and you walk forward, but it is very dark, there is a dense fog... You continue walking a little more until the fog starts to get less dense. But something very strange has happened, you have returned to the starting point, you can see the entrance to the cemetery again, you have returned to the entrance to the cemetery...<</md>>
<<talk "Continue">>
<<say $Andrea>>What? We have returned to the cemetery, how strange! I can't believe it... Something magical has happened!<</say>>
<<say $PjName>>What are you saying? It's strange but I don't think it's magic, surely the darkness together with the fog has caused us to turn around...<</say>>
<<say $Andrea>>I don't know... Now it's scaring me more. I would like not to come back here. Although I will follow you wherever...<</say>>
[[Back|mausoleo3]]
<</talk>>
<<default>>\
<<md>>You enter into the street with Andrea and you walk forward, but it is very dark, there is a dense fog... You continue walking a little more until the fog starts to get less dense. But something very strange has happened, you have returned to the starting point, you can see the entrance to the cemetery again, you have returned to the entrance to the cemetery...<</md>>
<<say $Andrea>>Same thing happened again. I think we can't go this way, I honestly don't care, Ha!<</say>>
<<if $redpotion gte 1>>\
<<md>>At this moment you remember that...<</md>>
<<say $PjName>>I remember I have a concoction that Sophia made! Maybe it can help me get through this without getting lost.<</say>>
<<if $redpotion gte 2>>\
[[Drink red concotion|drink-red-potion]]
<<else>>\
[[Continue|nopotion]]
<</if>>\
<</if>>\
[[Back|mausoleo3]]
<</switch>>\<<md>>Emma is in the park when she sees you, she takes a little leap and approaches you, but when she's close enough, she flinches and covers her nose<</md>>
<<say $Emma>>Php... What a stench, at least you could take a shower before our date.<</say>>
<<say $PjName>>But Emma, don't you appreciate the true scent of a rugged man? I don't understand! My sweat should be like honey to you.<</say>>
<<say $Emma>>Oh my God! Just go take a shower and come back. I'll be waiting. If you take too long, let's just meet tomorrow, okay?<</say>>
[[Back|Park]]<<md>>Upon entering the place, Jessica strips completely naked. Your eyes can't take their eyes off her small but sweet titties<</md>>
<img src="img/labjess/nude.jpg" width="500"/>
[[Fuck her|fucklab2]]<<md>>No more words are needed, you take your cock out and Jessica goes for it like a bird when she goes to hunt a bug<</md>>
<img src="img/labjess/suck.gif" width="700"/>
<<say $Labjess>>Hmm... Good boy, that smell... yes, it's finally mine. I want to have it inside!<</say>>
<<say $PjName>>... I'm going there!<</say>>
<img src="img/labjess/fuck.gif" width="700"/>
<<say $Labjess>>Ahh..! God! Yes!<</say>>
<img src="img/labjess/fuck1.gif" width="700"/>
<<say $Labjess>>That's it.. Don't stop now! Ah..!<</say>>
<img src="img/labjess/fuck2.gif" width="700"/>
<<say $Labjess>>Yeaah..! At last! Ah..! A dick inside of me!<</say>>
<img src="img/labjess/fuck3.gif" width="700"/>
<<say $PjName>>Ugh..! Your ass... I can't help it... I cum!<</say>>
<<say $Labjess>>Hmm... That's it... use my ass as a target.<</say>>
<img src="img/labjess/cum1.gif" width="700"/>
<<say $Labjess>>Ahmm your sweet fluids on my body... now I'll have to use it as a new fragance...<</say>>
<<say $PjName>>I think you're a little crazy... Maybe it's the blue potion I gave you...<</say>>
<<say $Labjess>>What a deep sleep I have, hmm...<</say>>
<<md>>At the end, Jessica falls into a deep sleep.<</md>>
[[Exit|Cyard]]
<<set $sucio += 3>>
<<addmins 50>>
<<set $labfuck = 1>>
<<set $labjeswait = 1>>
<<set $labjesspotion = 2>>
<<set $labsleep = 1>>
<<set $labjessfuck = 1>><<md>>Jessica is still sleeping<</md>>
[[Exit|Cyard]]<<say $Labjess>>Oh! $PjName.Name, it's you. I don't remember anything about what happened yesterday, I woke up naked in the laboratory.<</say>>
<<say $PjName>>I see... Last night we had sex here. You were a complete wild beast. Tell me, the blue potion I gave you, I think you drank it, right?<</say>>
<<say $Labjess>>Oh... No! I didn't drink the blue potion, I just sniffed it a little, but Oh...! I don't remember anything after that! And you're saying we had sex? This can't be! This is... wow... Don't you dare tell anyone about this!<</say>>
<<say $PjName>>Don't worry. Besides, you seem quite satisfied, hehe.<</say>>
<<say $Labjess>>Your potion corrupted me! Hmm... I guess you're the villain here.<</say>>
<<say $PjName>>Or perhaps it just brought out what you really wanted to do, right? You're the scientist here, you tell me.<</say>>
<<say $Labjess>>Forget it, I'm not angry either.<</say>>
[[Back|labjestalk]]
<<set $labjesspotion = 3>><<say $PjName>>I think you have lost your girlfriend, Jessica.<</say>>
<<say $Jessica>>Yes... and all because of you!<</say>>
<<say $PjName>>Me? I haven't forced you to do anything.<</say>>
<<md>>Jessica's gaze lingers on you in silence for a brief moment before the anger dissipates from her expression, replaced by a subtle mix of regret and sorrow<</md>>
<<say $Jessica>>Php... yes, it's true. You're right. It's better for me to leave from here.<</say>>
<<say $PjName>>Are you leaving? But I would like to talk to you about something important...<</say>>
<<say $Jessica>>I'm not in the mood to talk right now, better another time. Um... I don't know your name.<</say>>
<<say $PjName>>My name is $PjName.Name.<</say>>
<<say $Jessica>>Alright, $PjName.Name, I'll give you the address of my apartment on campus. We can talk there another time. But don't think that we'll have sex!<</say>>
<<say $PjName>>Ohh..! Thanks. I appreciate you sharing your apartment address on campus. We can definitely meet there to talk at another time.<</say>>
<<say $Jessica>>See you...<</say>>
[[Exit|Unisf]]
<<set $jessmeet = 3>>
<<set $seejess = 2>><<md>>Jessica's apartment is cozy<</md>>
<<if isDateBetween($gameDate, '08:00', '09:30') || isDateBetween($gameDate, '21:00', '00:30')>>\
<<if $jessitalk is 1>>
[[Talk to Jessica|jessicatalk1]]
<<else>>\
[[Talk to Jessica|jessicatalk]]
<</if>>\
<</if>>\
[[Exit|Uniapartment]]<img src="img/jessica/jessica.jpg" width="600"/>
<<say $Jessica>>Hi, $PjName.Name.<</say>>
<<say $PjName>>Hi, Jessica. How are you today?<</say>>
<<say $Jessica>>Well, I guess. I still feel a bit upset about what happened.<</say>>
<<say $PjName>>I understand. I'm really sorry for everything that happened. I know it wasn't my fault, but I deeply regret that you had to go through that situation.<</say>>
<<say $Jessica>>Thank you for your understanding, $PjName.Name. It's just that I feel so embarrassed and hurt. I can't help feeling uncomfortable when I see you.<</say>>
<<say $PjName>>Well, I wanted to talk to you about something important. I would like to take you to see your father. I think it would be great if you came, he seems to need you.<</say>>
<<say $Jessica>>Why do you think my father needs me?<</say>>
<<say $PjName>>I've been talking to him lately, and he mentioned how much he has been longing to see you. It seems like he's been going through difficult times, and he feels that your presence could bring him comfort and support.<</say>>
<<say $Jessica>>I'm at a crucial point in my life at university. My studies and my freedom are important to me, and I can't afford to do what he wants. And trust me, he only wants me to introduce him to my friends so he can drool over them... it's unpleasant.<</say>>
<<say $PjName>>I understand. Is there a way for you to change your mind?<</say>>
<<say $Jessica>>At the moment, no. Furthermore, I have already told you that I can't help feeling uncomfortable when I see you... sorry. But I don't dislike your presence either, you can visit me whenever you want.<</say>>
[[To say goodbye|deciradios]]<img src="img/jessica/jessica.jpg" width="600"/>
<<if $CurJlove lte 30>>\
<<say $PjName>>Hello Jessica, how are you doing?<</say>>
<<say $Jessica>>I still can't help feeling uncomfortable when I see you... I'm sorry.<</say>>
<<say $PjName>>I understsand.<</say>>
<<if $flowers gte 1>>
<<if $jessflower lte 4>>\
[[Give flowers|sijessflowers]]
<<else>>\
[[Give flowers|nojessflowers]]
<</if>>\
<</if>>\
<<if $chocolates gte 1>>\
<<if $jesschoco lte 5>>\
[[Give chocolates|jesshchoco]]
<<else>>\
[[Give chocolates|nojesshchoco]]
<</if>>\
<</if>>\
<<if $weed gte 1>>\
[[Give a weed|jessweed]]
<</if>>\
<<else>>\
<<if $jessglad isnot 1>>\
<<say $PjName>>Hi Jessica.<</say>>
<<say $Jessica>>Hello $PjName.Name, it's great to have you here. I want to tell you something...<</say>>
<<say $PjName>>I'm listening.<</say>>
<<say $Jessica>>I just want to let you know that I no longer feel uncomfortable about you. I have accepted that what happened wasn't your fault, and with that, the consequences. I don't regret it either...<</say>>
<<say $PjName>>Oh! That's great! So, shall we have sex?<</say>>
<<say $Jessica>>No! Not now... I won't fall again, not even when I'm drunk! I guess I've spoiled you, typical...! Men!<</say>>
<<set $jessglad = 1>>\
<<else>>\
<<say $Jessica>>Hello $PjName.Name, I'm glad to see you.<</say>>
<<say $PjName>>Hi, Jessica.<</say>>
[[Ask to see Tiger|tigertalkjess]]
<<if $flowers gte 1>>\
<<if $jessflower lte 4>>\
[[Give flowers|sijessflowers]]
<<else>>\
[[Give flowers|nojessflowers]]
<</if>>\
<</if>>\
<<if $chocolates gte 1>>\
<<if $jesschoco lte 5>>\
[[Give chocolates|jesshchoco]]
<<else>>\
[[Give chocolates|nojesshchoco]]
<</if>>\
<</if>>\
<<if $weed gte 1>>\
[[Give a weed|jessweed]]
<</if>>\
<<if $highball gte 1>>\
[[Give a highball|jesshighball]]
<</if>>\
<<if $sunrise gte 1 && $jesstektalk isnot 1>>\
[[Give a tequila sunrise|jessunrise]]
<</if>>\
<</if>>\
<</if>>\
[[Back|jessapartment]]
<<if $drunkjess gte 4 && $jessicafuckhome isnot 1>>
<<goto "Jessdrunk">>
<</if>>
<<if $sucio gte 5>>
<<goto "notalkjess">>
<</if>><<say $PjName>>I have a vodka cocktail for you, Jessica.<</say>>
<<if $jessicafuckhome isnot 1>>\
<<say $Jessica>>Ohh! Thanks...<</say>>
<div class="lovelove"><div id="imgjessica"></div><div id="horizontalJlovebarbkg" class="Jlovebarbkg"><div id="horizontalJlovebar" class="Jlovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Jlove(State.variables.CurJlove, State.variables.MaxJlove,
"horizontalJlovebar", true, ev.content);
});<</script>>
<<set $highball -= 1>> <<set $CurJlove += 5>> <<set $drunkjess += 1>>
<<else>>\
<<say $Jessica>>I'm sorry, but I can't keep drinking. I'm already quite drunk hic..! and I feel like I can't control my actions hic..!<</say>>
<</if>>\
[[Back|jessicatalk1]]
<<say $PjName>>I have a tequila cocktail for you, Jessica.<</say>>
<<say $Jessica>>Oh, I'm sorry, I hate tequila.<</say>>
[[Back|jessicatalk1]]
<<set $jesstektalk = 1>><<say $PjName>>I'll give you some chocolates as a gift.<</say>>
<<switch visited()>>\
<<case 1>>\
<<say $Jessica>> Oh... It's the first time a man has given me chocolates, thank you. <</say>>
<<default>>\
<<say $Jessica>>Thank you $PjName.Name.<</say>>
<</switch>>\
<div class="lovelove"><div id="imgjessica"></div><div id="horizontalJlovebarbkg" class="Jlovebarbkg"><div id="horizontalJlovebar" class="Jlovebar"></div>+2 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Jlove(State.variables.CurJlove, State.variables.MaxJlove,
"horizontalJlovebar", true, ev.content);
});<</script>>
[[Back|jessicatalk1]]
<<set $chocolates -= 1>><<set $CurJlove += 2>> <<set $jesschoco += 1>><<say $PjName>>Do you have some joints?<</say>>
<<say $Jessica>> I don't smoke and I don't like joints...<</say>>
<<say $PjName>>With the father you have, anyone would say that you like drugs...<</say>>
<<say $Jessica>>That's precisely why I don't like drugs.<</say>>
[[Back|jessicatalk1]]
<<say $PjName>>I want to talk about your father.<</say>>
<<say $Jessica>>Again..? php... I've already told you that I don't plan on going. I'm perfectly fine here... without him.<</say>>
[[Try to convince|jessnoconvince]]
<<if $CurJlove gte 80>>\
[[Tell her about other Jessicas|jessicas talk]]
<</if>>\
[[Back|jessicatalk1]]<<say $PjName>>I have a bouquet of flowers for you. <</say>>
<<say $Jessica>>Thank you $PjName.Name. But I don't know what to do with so many flowers.<</say>>
<<back>><<say $PjName>>I'll give you some chocolates as a gift.<</say>>
<<say $Jessica>>Oh, I'm sorry, but I have too many, you've filled my house with chocolates.<</say>>
<<back>><<say $PjName>>But your father needs you, I've been searching for you for a long time, Jessica.<</say>>
<<say $Jessica>>I don't care. I'm not going, and the more you insist, the less I want to go!<</say>>
<<say $PjName>>But Jessica...<</say>>
<<say $Jessica>>It's okay, I went too far, I'm sorry, but could we please end this topic?<</say>>
[[Back|jessapartment]]<<say $PjName>>I have something else to tell you about your father, in fact, it's more of a confession...<</say>>
<<say $Jessica>>Php... what's about this time.<</say>>
<<say $PjName>>You see... your father sent me to find you... and well, let's just say he told me he would find you here, but he didn't show me your appearance, so every time I found a woman named Jessica, I would bring her to your father...<</say>>
<<say $Jessica>>Oh... well, it's typical of my father, but what happened? I suppose the girls, upon realizing that it wasn't their father, must have left, right?<</say>>
<<say $PjName>>I wanted to tell you that... It turns out the girls I took to see your father are now missing from school. No one has seen them around here for a while... And your father don't open his home's door.<</say>>
<<say $Jessica>>What? No! No! No! That old man... I know him! I'm sure he's up to all kinds of things... Ugh! Disgusting! I don't even want to imagine... poor girls! We have to rescue them from his filthy claws!<</say>>
<<say $PjName>>So, will you come with me?<</say>>
<<say $Jessica>>Yes, we'll go see my father right away. I'll gather some things, and we'll get going. Shall we meet at the train station?<</say>>
<<say $PjName>>Certainly! We can go in your car. It won't take long. My car is parked at the motel.<</say>>
<<say $Jessica>>Alright, we'll go in my car. See you at the motel.<</say>>
[[Exit|Cyard]]
<<set $jesstigerquest = 1>>
<<md>>Jessica looks drunk<</md>>
<<say $Jessica>>I feel drunk... hic..!<</say>>
<<if $CurJlove gte 80>>\
<<say $PjName>>You have been drinking too much, I think a little more and...<</say>>
<<say $Jessica>>Wait... No hic..! If you think that just because we've had sex, I'll be an easy target while I'm drunk, you're... you're... hic..!<</say>>
<<md>>Jessica remains silent and starts looking you up and down for what seems like an exaggerated amount of time<</md>>
<<say $PjName>>What's happening?<</say>>
<<say $Jessica>>Ohh... come on! I can't be that easy... <</say>>
[[Fuck her|jessex]]
<<else>>\
<<say $PjName>>You have been drinking too much, I think a little more and...<</say>>
<<say $Jessica>>Wait... No hic..! If you think that just because we've had sex, I'll be an easy target while I'm drunk, you're mistaken!<</say>>
<<say $PjName>>Oh... I misunderstood. I meant to say that a little more and you would probably vomit.<</say>>
<<say $Jessica>>Hmmm... I better not drink anymore today.<</say>>
<</if>>\
[[Back|jessapartment]]<<md>>It's time, you are alone in the room, nobody can disturb and Jessica is drunk, so you take advantage of the best opportunity, you approach her slowly, and you start to touch her, little by little you take off her clothes, Jessica seems not to be able to stand it anymore and she throws herself to your cock<</md>>
<img src="img/jessica/takecock.jpg" width="800"/>
<<say $Jessica>>Hmm... looks nice.<</say>>
<<say $PjName>>It's time to use your sweet lips.<</say>>
<<say $Jessica>>It's time...<</say>>
<img src="img/jessica/blow.gif" width="700"/>
<<md>>So, she gets on and rides the cock<</md>>
<<say $Jessica>>Hmm...Yes!<</say>>
<img src="img/jessica/ride.gif" width="700"/>
<<say $Jessica>>Oh! yeah! fuck me $PjName.Name!<</say>>
<img src="img/jessica/fuback.gif" width="800"/>
<<say $PjName>>I'm gonna cum!<</say>>
<<say $Jessica>>Yeah! Give it to me!<</say>>
<<talk "Cum">>
<<say $PjName>>Ugh...! Agh..!<</say>>
<<say $Jessica>>Everything is coming out now!<</say>>
<img src="img/jessica/blowcum.gif" width="600"/>
<<say $Jessica>>Oh...! Yeah! That juice! Hmm... <</say>>
<<say $PjName>>Ugh... how nice. Now it's time for me to leave and leave you with a cummed face. See you!<</say>>
<<say $Jessica>>What a jerk... but, hmphf... I've missed you... since the plane, nothing has been the same...<</say>>
<<md>>It's time to go and let Jessica compose herself and wipe her face, full of cum. She waves goodbye to you, waving her hand, at the same time she licks her mouth with her tongue, she looks drunk...<</md>>
[[Exit|Uniapartment]]
<</talk>>
<<set $jessicafuckhome = 1>>
<<addmins 50>>
<<set $Jessicafuck4 = 1>><<md>>Jessica is waiting for you at the motel. When you arrive, she approaches you<</md>>
<<say $Jessica>>Well? I'm ready.<</say>>
<<if $cargas gte 1 || $gasoline gte 1>>
<<say $PjName>>I am ready too.<</say>>
<<say $Jessica>>What is your car?<</say>>
[[Continue|Jessicatrip1]]
<<else>>\
<<say $PjName>>I am not ready. I need to buy gas before.<</say>>
<<say $Jessica>>Alright, $PjName.Name, I'll be waiting here. Don't take too long...<</say>>
<</if>>\
[[Street|unistreet]]
<<md>>You proudly bring Jessica along with your car and open the door for her to sit, she is amazed<</md>>
<img src="img/trash/playercar.jpg" width="700"/>
<<say $Jessica>>Wow! Is it a Ferrari? So you're rich...<</say>>
<<if $Money gte 100000>>\
<<talk "Yes I'm rich">>
<<say $PjName>>Yes I'm rich. Perhaps the richest person you've ever met.<</say>>
<<say $Jessica>>Oh, how interesting! So it might be very convenient to stay close to you...<</say>>
<<say $PjName>>Let's go.<</say>>
[[Drive|Jessicatrip2]]
<</talk>>
<<else>>\
<<talk "Not yet">>
<<say $PjName>>Not yet, but soon I will be rich.<</say>>
<<say $Jessica>>I'm not sure what you understand by "rich," but for me, someone with a car like that is considered wealthy.<</say>>
<<say $PjName>>Let's go<</say>>
[[Drive|Jessicatrip2]]
<</talk>>
<</if>>\
<<addhours 2>>
<<if $sophiask isnot 1>>\
<<md>>Jessica and you, a man, have arrived at Tiger's apartment. Jessica is about to knock on the door<</md>>
<<say $Jessica>>Dad, it's me, Jessica. Are you there? Open the door!<</say>>
<<md>>Jessica continues calling for a few more moments, but all she gets is silence.<</md>>>
<<say $PjName>>He didn't respond to me either when I came.<</say>>
<<say $Jessica>>I don't understand why he doesn't respond. I don't like standing out here not knowing what's going on.<</say>>
<<else>>\
<<md>>Jessica knocks on the door again, this time feeling a bit more tense after the previous conversation, but the door remains closed and silent<</md>>
<<say $Jessica>>Dad, it's me! Dad! Open the door!<</say>>
<</if>>\
<<if $sophiask isnot 1>>\
<<talk "Sophia lives here">>
<<set $sophiask = 1>>\
<<say $PjName>>We can ask my friend Sophia for help. She lives in this same building. Might have some advice on how to get in.<</say>>
<<say $Jessica>>Yes I know. Sophia... I know Sophia lives here...<</say>>
<<say $PjName>>You know? So do you know each other?<</say>>
<<say $Jessica>>Sophia and I used to be girlfriends, but things didn't work out. We ended on bad terms, and we haven't spoken since then. I don't want things to get awkward if I see her.<</say>>
<<say $PjName>>And what happened?<</say>>
<<say $Jessica>>You! You were what happened! I told Sophia that I had sex with a man on the plane on my way here, and she didn't like that at all... We fought several times, and in the end, we broke up... and that man from the plane was you! $PjName.Name.<</say>>
<<say $PjName>>Oh wow... did you girls fight over me? How good, right?<</say>>
<<say $Jessica>>Php... It's better to forget about the whole Sophia situation.<</say>>
<<say $PjName>>I understand your concern, but maybe you can put your emotions aside for a moment and ask her for help. After all, she is a good person.<</say>>
<<say $Jessica>>Yes, I know. But I'm sorry, $PjName.Name, I won't talk to Sophia again. Please let's drop this topic of conversation. I feel very uncomfortable talking about her...<</say>>
<<say $PjName>>Alright, Jessica. Let's resolve your father's matter in a different way.<</say>>
[[Back|Jessicatrip2]]
<</talk>>
<</if>>\
<<talk "Other way to get in">>
<<say $PjName>>But is there any other way to get in?<</say>>
<<say $Jessica>>There's a chance. My father has a workshop in the center of town. He sometimes uses that back entrance to get in and out without being seen. Maybe we could try there.<</say>>
<<say $PjName>>I know about the garage, but I didn't know there was an entrance to his house from there, sounds like a solid plan.<</say>>
<<say $Jessica>>Let's go then. Maybe we can find my father in the garage or at least find out where he's gone.<</say>>
[[Continue|jessmech]]
<</talk>>
<<addmins 5>><<if $richarddead is 1>>\
<div id="galeria2">
<<if $andreameet is 1>>\
<div id="girlbox" class="andreafotos">
<div id="girlname">$Andrea.Name</div>
<div id="horizontalAlovebarbkg" class="Alove2barbkg">\
<div id="horizontalAlovebar" class="Alove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Alove2(State.variables.CurAlove, State.variables.MaxAlove,
"horizontalAlovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="andreafotos2">
<div id="girlname"> Unknown girl</div></div>
<</if>>\
<<if $Nancymeet is 1>>\
<div id="girlbox" class="nancyfotos">
<div id="girlname">$Nancy.Name</div>
<div id="horizontalNalovebarbkg" class="Nalove2barbkg">\
<div id="horizontalNalovebar" class="Nalove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Nalove2(State.variables.CurNalove, State.variables.MaxNalove,
"horizontalNalovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="nancyfotos2">
<div id="girlname"> Unknown girl</div></div>
<</if>>\
<<if $sophiameet is 1>>\
<div id="girlbox" class="sophiafotos">
<div class="girlname">$Sophia.Name</div>
<div id="horizontalSolovebarbkg" class="Solove2barbkg">\
<div id="horizontalSolovebar" class="Solove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Solove2(State.variables.CurSolove, State.variables.MaxSolove,
"horizontalSolovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="sophiafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $sarameet gte 1>>\
<div id="girlbox" class="sarafotos">
<div class="girlname2">$Sara.Name</div>
<div id="horizontalSalovebarbkg" class="Salove2barbkg">\
<div id="horizontalSalovebar" class="Salove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Salove2(State.variables.CurSalove, State.variables.MaxSalove,
"horizontalSalovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="sarafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $lillymeet is 1>>\
<div id="girlbox" class="lillyfotos">
<div class="girlname3">$Lilly.Name</div>
<div id="horizontalLilovebarbkg" class="Lilove2barbkg">\
<div id="horizontalLilovebar" class="Lilove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove2(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="lillyfotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $Elsameet gte 1>>\
<div id="girlbox" class="elsafotos">
<div id="girlname">$Elsa.Name</div>
<div id="horizontalElovebarbkg" class="Elove2barbkg">\
<div id="horizontalElovebar" class="Elove2bar"></div></div><<script>>$(document).one(':passagerender', function (ev) { Elove2(State.variables.CurElove, State.variables.MaxElove,
"horizontalElovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="elsafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $cyndimeet gte 1>>\
<div id="girlbox" class="cyndifotos">
<div class="girlname">$Cyndi.Name</div>
<div id="horizontalCylovebarbkg" class="Cylove2barbkg">\
<div id="horizontalCylovebar" class="Cylove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Cylove2(State.variables.CurCylove, State.variables.MaxCylove,
"horizontalCylovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="cyndifotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $jessmeet gte 2>>\
<div id="girlbox" class="jessicafotos">
<div id="girlname">$Jessica.Name</div>
<div id="horizontalJlovebarbkg" class="Jlove2barbkg">\
<div id="horizontalJlovebar" class="Jlove2bar"></div></div> <<script>>$(document).one(':passagerender', function (ev) {
Jlove2(State.variables.CurJlove, State.variables.MaxJlove,
"horizontalJlovebar", true, ev.content);
});<</script>></div>
<<elseif $jessmeet is 1>>\
<div id="girlbox" class="jessicafotos">
<div class="girlname8">Plane girl</div></div>
<<else>>\
<div id="girlbox2" class="jessicafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $jennifermeet is 1>>\
<div id="girlbox" class="jenniferfotos">
<div class="girlname7">$Jennifer.Name</div>
<div id="horizontalJenlovebarbkg" class="Jenlove2barbkg">\
<div id="horizontalJenlovebar" class="Jenlove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Jenlove2(State.variables.CurJenlove, State.variables.MaxJenlove, "horizontalJenlovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="jenniferfotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $emmameet is 1>>\
<div id="girlbox" class="emmafotos">
<div class="girlname4">$Emma.Name</div>
<div id="horizontalEmlovebarbkg" class="Emlove2barbkg">\
<div id="horizontalEmlovebar" class="Emlove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Emlove2(State.variables.CurEmlove, State.variables.MaxEmlove, "horizontalEmlovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="emmafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $noameet is 1>>\
<div id="girlbox" class="noafotos">
<div class="girlname3">$Noa.Name</div>
<div id="horizontalNoalovebarbkg" class="Noalove2barbkg">\
<div id="horizontalNoalovebar" class="Noalove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Noalove2(State.variables.CurNoalove, State.variables.MaxNoalove, "horizontalNoalovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="noafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $rosemeet is 1>>\
<div id="girlbox" class="rosefotos">
<div class="girlname5">$Rose.Name</div>
<div id="horizontalRoselovebarbkg" class="Roselove2barbkg">\
<div id="horizontalRoselovebar" class="Roselove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Roselove2(State.variables.CurRoselove, State.variables.MaxRoselove, "horizontalRoselovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="rosefotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $sakurameet is 1>>\
<div id="girlbox" class="sakurafotos">
<div class="girlname6">Sakura</div>
<div id="horizontalSklovebarbkg" class="Sklove2barbkg">\
<div id="horizontalSklovebar" class="Sklove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Sklove2(State.variables.CurSklove, State.variables.MaxSklove,
"horizontalSklovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="sakurafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<div id="girlbox" class="othersfotos">
<div class="girlname3">Others girls</div>
</div>
<<else>>\
<div id="galeria">
<<if $andreameet is 1>>\
<div id="girlbox" class="andreafotos">
<div id="girlname">$Andrea.Name</div>
<div id="horizontalAlovebarbkg" class="Alove2barbkg">\
<div id="horizontalAlovebar" class="Alove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Alove2(State.variables.CurAlove, State.variables.MaxAlove,
"horizontalAlovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="andreafotos2">
<div id="girlname"> Unknown girl</div></div>
<</if>>\
<<if $Nancymeet is 1>>\
<div id="girlbox" class="nancyfotos">
<div id="girlname">$Nancy.Name</div>
<div id="horizontalNalovebarbkg" class="Nalove2barbkg">\
<div id="horizontalNalovebar" class="Nalove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Nalove2(State.variables.CurNalove, State.variables.MaxNalove,
"horizontalNalovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="nancyfotos2">
<div id="girlname"> Unknown girl</div></div>
<</if>>\
<<if $sophiameet is 1>>\
<div id="girlbox" class="sophiafotos">
<div class="girlname">$Sophia.Name</div>
<div id="horizontalSolovebarbkg" class="Solove2barbkg">\
<div id="horizontalSolovebar" class="Solove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Solove2(State.variables.CurSolove, State.variables.MaxSolove,
"horizontalSolovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="sophiafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $sarameet gte 1>>\
<div id="girlbox" class="sarafotos">
<div class="girlname2">$Sara.Name</div>
<div id="horizontalSalovebarbkg" class="Salove2barbkg">\
<div id="horizontalSalovebar" class="Salove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Salove2(State.variables.CurSalove, State.variables.MaxSalove,
"horizontalSalovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="sarafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $lillymeet is 1>>\
<div id="girlbox" class="lillyfotos">
<div class="girlname3">$Lilly.Name</div>
<div id="horizontalLilovebarbkg" class="Lilove2barbkg">\
<div id="horizontalLilovebar" class="Lilove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Lilove2(State.variables.CurLilove, State.variables.MaxLilove,
"horizontalLilovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="lillyfotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $Elsameet gte 1>>\
<div id="girlbox" class="elsafotos">
<div id="girlname">$Elsa.Name</div>
<div id="horizontalElovebarbkg" class="Elove2barbkg">\
<div id="horizontalElovebar" class="Elove2bar"></div></div><<script>>$(document).one(':passagerender', function (ev) { Elove2(State.variables.CurElove, State.variables.MaxElove,
"horizontalElovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="elsafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $cyndimeet gte 1>>\
<div id="girlbox" class="cyndifotos">
<div class="girlname">$Cyndi.Name</div>
<div id="horizontalCylovebarbkg" class="Cylove2barbkg">\
<div id="horizontalCylovebar" class="Cylove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Cylove2(State.variables.CurCylove, State.variables.MaxCylove,
"horizontalCylovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="cyndifotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $jessmeet gte 2>>\
<div id="girlbox" class="jessicafotos">
<div id="girlname">$Jessica.Name</div>
<div id="horizontalJlovebarbkg" class="Jlove2barbkg">\
<div id="horizontalJlovebar" class="Jlove2bar"></div></div> <<script>>$(document).one(':passagerender', function (ev) {
Jlove2(State.variables.CurJlove, State.variables.MaxJlove,
"horizontalJlovebar", true, ev.content);
});<</script>></div>
<<elseif $jessmeet is 1>>\
<div id="girlbox" class="jessicafotos">
<div class="girlname8">Plane girl</div></div>
<<else>>\
<div id="girlbox2" class="jessicafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $jennifermeet is 1>>\
<div id="girlbox" class="jenniferfotos">
<div class="girlname7">$Jennifer.Name</div>
<div id="horizontalJenlovebarbkg" class="Jenlove2barbkg">\
<div id="horizontalJenlovebar" class="Jenlove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Jenlove2(State.variables.CurJenlove, State.variables.MaxJenlove, "horizontalJenlovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="jenniferfotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $emmameet is 1>>\
<div id="girlbox" class="emmafotos">
<div class="girlname4">$Emma.Name</div>
<div id="horizontalEmlovebarbkg" class="Emlove2barbkg">\
<div id="horizontalEmlovebar" class="Emlove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Emlove2(State.variables.CurEmlove, State.variables.MaxEmlove, "horizontalEmlovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="emmafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $noameet is 1>>\
<div id="girlbox" class="noafotos">
<div class="girlname3">$Noa.Name</div>
<div id="horizontalNoalovebarbkg" class="Noalove2barbkg">\
<div id="horizontalNoalovebar" class="Noalove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Noalove2(State.variables.CurNoalove, State.variables.MaxNoalove, "horizontalNoalovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="noafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $rosemeet is 1>>\
<div id="girlbox" class="rosefotos">
<div class="girlname5">$Rose.Name</div>
<div id="horizontalRoselovebarbkg" class="Roselove2barbkg">\
<div id="horizontalRoselovebar" class="Roselove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Roselove2(State.variables.CurRoselove, State.variables.MaxRoselove, "horizontalRoselovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="rosefotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $sakurameet is 1>>\
<div id="girlbox" class="sakurafotos">
<div class="girlname6">Sakura</div>
<div id="horizontalSklovebarbkg" class="Sklove2barbkg">\
<div id="horizontalSklovebar" class="Sklove2bar"></div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Sklove2(State.variables.CurSklove, State.variables.MaxSklove,
"horizontalSklovebar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="girlbox2" class="sakurafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<div id="girlbox" class="othersfotos">
<div class="girlname3">Others girls</div>
</div>
<<if $richardmeet is 1>>\
<div id="friendbox" class="richardfotos">
<div class="richardname">$Richard.Name</div>
<div id="horizontalRSbarbkg" class="RS2barbkg">\
<div id="horizontalRSbar" class="RS2bar"></div></div><<script>>$(document).one(':passagerender', function (ev) {
RS2(State.variables.CurRS, State.variables.MaxRS,
"horizontalRSbar", true, ev.content);
});<</script>></div>
<<else>>\
<div id="friendbox2" class="richardfotos">
<div class="girlname2">Unknown</div></div>
<</if>>\
<</if>>\
<<back>>
<<script>>
$(document).ready(function() {
$(".andreafotos").click(function() {
Engine.play("andregallery");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".nancyfotos").click(function() {
Engine.play("nancygallery");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".sophiafotos").click(function() {
Engine.play("sophiagallery");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".sarafotos").click(function() {
Engine.play("saragallery");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".lillyfotos").click(function() {
Engine.play("lillygallery");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".elsafotos").click(function() {
Engine.play("elsagallery");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".cyndifotos").click(function() {
Engine.play("cyndigallery");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".jessicafotos").click(function() {
Engine.play("jessicagallery");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".jenniferfotos").click(function() {
Engine.play("jennifergallery");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".emmafotos").click(function() {
Engine.play("emmagallery");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".noafotos").click(function() {
Engine.play("noagallery");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".rosefotos").click(function() {
Engine.play("rosegallery");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".sakurafotos").click(function() {
Engine.play("sakuragallery");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".othersfotos").click(function() {
Engine.play("othersgallery");
});
});
<</script>>\
<<set $onpelea = 0>><div id="mdgirl">\
<<if $andreameet isnot 1>>\
You don't know this girl
<</if>>\
<<if $Andreapregnant isnot 1>>\
Status: <span style="color:#94ff8e">Normal</span>
<<else>>\
Status: <span style="color:#ff8ee8">Pregnant</span>
<</if>>\
<<if $CurAlove lte 9>>\
Feelings towards $PjName.Name: <span style="color:#ff6b6b">She does not care of you</span>
<</if>>\
<<if $CurAlove gte 10 && $CurAlove lte 30>>\
Feelings towards $PjName.Name: <span style="color:#f5ff6b">Acquaintance</span>
<</if>>\
<<if $CurAlove gte 31 && $CurAlove lte 75>>\
Feelings towards $PjName.Name: <span style="color:#6bc7ff">Interested</span>
<</if>>\
<<if $CurAlove gte 76>>\
Feelings towards $PjName.Name: <span style="color:#ff8ee8">In love</span>
<</if>>\
Total scenes: 10
</div>\
<br>
<<back>>
<<if $Andreafuck is 1>>\
<div id="andreascene" class="andreascene">
<div id="scenetext">Fuck in the mansion</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Andreafuck2 is 1>>\
<div id="andreascene" class="andreascene2">
<div id="scenetext">Fuck in the basement</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Andreafuck3 is 1>>\
<div id="andreascene" class="andreascene3">
<div id="scenetext">Punishing Andrea anal</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene3">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Andreafuck4 is 1>>\
<div id="andreascene" class="andreascene4">
<div id="scenetext">Night with Andrea</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene4">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Andreafuck5 is 1>>\
<div id="andreascene" class="andreascene5">
<div id="scenetext">Sex in secret room</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene5">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Andreafuck6 is 1>>\
<div id="andreascene" class="andreascene6">
<div id="scenetext">Red concotion suck</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene6">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Andreafuck7 is 1>>\
<div id="andreascene" class="andreascene7">
<div id="scenetext">Short fuck in the lake</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene7">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Andreafuck8 is 1>>\
<div id="andreascene" class="andreascene8">
<div id="scenetext">Andrea in club bukake</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene8">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Andreatrio1 is 1>>\
<div id="andreascene" class="andreatrio1">
<div id="scenetext">Threesome with lilly</div>
</div>
<<else>>\
<div id="unknow" class="noandreatrio1">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Andreatrio2 is 1>>\
<div id="andreascene" class="andreatrio2">
<div id="scenetext">Love with nancy</div>
</div>
<<else>>\
<div id="unknow" class="noandreatrio2">
<div id="scenetext2">Unknown scene</div>
</div><</if>>\
<<include "Acode">>
<div id="mdgirl">\
<<if $Nancymeet isnot 1>>\
You don't know this girl
<</if>>\
<<if $Nancypregnant isnot 1>>\
Status: <span style="color:#94ff8e">Normal</span>
<<else>>\
Status: <span style="color:#ff8ee8">Pregnant</span>
<</if>>\
<<if $CurNalove lte 9>>\
Feelings towards $PjName.Name: <span style="color:#ff6b6b">She does not care of you</span>
<</if>>\
<<if $CurNalove gte 10 && $CurNalove lte 30>>\
Feelings towards $PjName.Name: <span style="color:#f5ff6b">Acquaintance</span>
<</if>>\
<<if $CurNalove gte 31 && $CurNalove lte 75>>\
Feelings towards $PjName.Name: <span style="color:#6bc7ff">Interested</span>
<</if>>\
<<if $CurNalove gte 76>>\
Feelings towards $PjName.Name: <span style="color:#ff8ee8">In love</span>
<</if>>\
Total scenes: 7
</div>\
<br>
<<back>>
<<if $Nancyfuck is 1>>\
<div id="nancyscene" class="andreascene">
<div id="scenetext">First time fuck Nancy</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Nancyfuck2 is 1>>\
<div id="nancyscene" class="andreascene2">
<div id="scenetext">Analized Nancy ass</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Nancyfuck3 is 1>>\
<div id="nancyscene" class="andreascene3">
<div id="scenetext">Nancy riding and fuck</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene3">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Nancyfuck4 is 1>>\
<div id="nancyscene" class="andreascene4">
<div id="scenetext">Nancy short blowjob</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene4">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Nancyfuck5 is 1>>\
<div id="nancyscene" class="andreascene5">
<div id="scenetext">Nancy kidnapped</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene5">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Nancyfuck6 is 1>>\
<div id="nancyscene" class="andreascene6">
<div id="scenetext">Blowjob in the park</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene6">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Nancyfuck7 is 1>>\
<div id="nancyscene" class="andreascene7">
<div id="scenetext">Thresome with Andrea</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene7">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("nancyscene");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("nancyscene2");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene3").click(function() {
Engine.play("nancyscene3");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene4").click(function() {
Engine.play("nancyscene4");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene5").click(function() {
Engine.play("nancyscene5");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene6").click(function() {
Engine.play("nancyscene6");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene7").click(function() {
Engine.play("nancyscene7");
});
});
<</script>><div id="mdgirl">\
<<if $sarameet lte 0>>\
You don't know this girl
<</if>>\
<<if $sarapregnant isnot 1>>\
Status: <span style="color:#94ff8e">Normal</span>
<<else>>\
Status: <span style="color:#ff8ee8">Pregnant</span>
<</if>>\
<<if $CurSalove lte 9>>\
Feelings towards $PjName.Name: <span style="color:#ff6b6b">She does not care of you</span>
<</if>>\
<<if $CurSalove gte 10 && $CurSalove lte 30>>\
Feelings towards $PjName.Name: <span style="color:#f5ff6b">Acquaintance</span>
<</if>>\
<<if $CurSalove gte 31 && $CurSalove lte 75>>\
Feelings towards $PjName.Name: <span style="color:#6bc7ff">Interested</span>
<</if>>\
<<if $CurSalove gte 76>>\
Feelings towards $PjName.Name: <span style="color:#ff8ee8">In love</span>
<</if>>\
Total scenes: 7
</div>\
<br>
<<back>>
<<if $Sarafuck is 1>>\
<div id="sarascene" class="andreascene">
<div id="scenetext">Fuck Sara (video)</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sarafuck2 is 1>>\
<div id="sarascene" class="andreascene2">
<div id="scenetext">In the shower</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sarafuck3 is 1>>\
<div id="sarascene" class="andreascene3">
<div id="scenetext">Fucking Sara</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene3">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sarafuck4 is 1>>\
<div id="sarascene" class="andreascene4">
<div id="scenetext">Sara tits fuck</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene4">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sarafuck5 is 1>>\
<div id="sarascene" class="andreascene5">
<div id="scenetext">Sex</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene5">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sarafuck6 is 1>>\
<div id="sarascene" class="andreascene6">
<div id="scenetext">Sex after walk</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene6">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sarafuck7 is 1>>\
<div id="sarascene" class="andreascene7">
<div id="scenetext">Sex in Sophia's home</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene7">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("sarascene");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("sarascene2");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene3").click(function() {
Engine.play("sarascene3");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene4").click(function() {
Engine.play("sarascene4");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene5").click(function() {
Engine.play("sarascene5");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene6").click(function() {
Engine.play("sarascene6");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene7").click(function() {
Engine.play("sarascene7");
});
});
<</script>><div id="mdgirl">\
<<if $sophiameet isnot 1>>\
You don't know this girl
<</if>>\
<<if $sophiapregnant isnot 1>>\
Status: <span style="color:#94ff8e">Normal</span>
<<else>>\
Status: <span style="color:#ff8ee8">Pregnant</span>
<</if>>\
<<if $CurSolove lte 9>>\
Feelings towards $PjName.Name: <span style="color:#ff6b6b">She does not care of you</span>
<</if>>\
<<if $CurSolove gte 10 && $CurSolove lte 30>>\
Feelings towards $PjName.Name: <span style="color:#f5ff6b">Acquaintance</span>
<</if>>\
<<if $CurSolove gte 31 && $CurSolove lte 75>>\
Feelings towards $PjName.Name: <span style="color:#6bc7ff">Interested</span>
<</if>>\
<<if $CurSolove gte 76>>\
Feelings towards $PjName.Name: <span style="color:#ff8ee8">In love</span>
<</if>>\
Total scenes: 7
</div>\
<br>
<<back>>
<<if $Sophiafuck is 1>>\
<div id="sophiascene" class="andreascene">
<div id="scenetext">Sophia big boobs</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sophiafuck2 is 1>>\
<div id="sophiascene" class="andreascene2">
<div id="scenetext">Green house returns</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sophiafuck3 is 1>>\
<div id="sophiascene" class="andreascene3">
<div id="scenetext">Sophia rewards you</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene3">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sophiafuck4 is 1>>\
<div id="sophiascene" class="andreascene4">
<div id="scenetext">Sophia pussy problem</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene4">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sophiafuck5 is 1>>\
<div id="sophiascene" class="andreascene5">
<div id="scenetext">Fuck in her home</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene5">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sophiafuck6 is 1>>\
<div id="sophiascene" class="andreascene6">
<div id="scenetext">Sophia's mom home</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene6">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sophiafuck7 is 1>>\
<div id="sophiascene" class="andreascene7">
<div id="scenetext">Sophia's mom home</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene7">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sophiafuck8 is 1>>\
<div id="sophiascene" class="andreascene8">
<div id="scenetext">Sophia spied by Tiger</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene8">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("sophiascene");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("sophiascene2");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene3").click(function() {
Engine.play("sophiascene3");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene4").click(function() {
Engine.play("sophiascene4");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene5").click(function() {
Engine.play("sophiascene5");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene6").click(function() {
Engine.play("sophiascene6");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene7").click(function() {
Engine.play("sophiascene7");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene8").click(function() {
Engine.play("sophiascene8");
});
});
<</script>><div id="mdgirl">\
<<if $lillymeet isnot 1>>\
You don't know this girl
<</if>>\
<<if $lillypregnant isnot 1>>\
Status: <span style="color:#94ff8e">Normal</span>
<<else>>\
Status: <span style="color:#ff8ee8">Pregnant</span>
<</if>>\
<<if $CurLilove lte 9>>\
Feelings towards $PjName.Name: <span style="color:#ff6b6b">She does not care of you</span>
<</if>>\
<<if $CurLilove gte 10 && $CurLilove lte 30>>\
Feelings towards $PjName.Name: <span style="color:#f5ff6b">Acquaintance</span>
<</if>>\
<<if $CurLilove gte 31 && $CurLilove lte 75>>\
Feelings towards $PjName.Name: <span style="color:#6bc7ff">Interested</span>
<</if>>\
<<if $CurLilove gte 76>>\
Feelings towards $PjName.Name: <span style="color:#ff8ee8">In love</span>
<</if>>\
Total scenes: 4
</div>\
<br>
<<back>>
<<if $Lillyfuck is 1>>\
<div id="lillyscene" class="andreascene">
<div id="scenetext">Fast fire with Lilly</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Lillyfuck2 is 1>>\
<div id="lillyscene" class="andreascene2">
<div id="scenetext">Spy Lilly shower</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Lillyfuck3 is 1>>\
<div id="lillyscene" class="andreascene3">
<div id="scenetext">Fuck Lilly shower</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene3">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Lillyfuck4 is 1>>\
<div id="lillyscene" class="andreascene4">
<div id="scenetext">Sex in Richard's office</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene4">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("lillyscene");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("lillyscene2");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene3").click(function() {
Engine.play("lillyscene3");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene4").click(function() {
Engine.play("lillyscene4");
});
});
<</script>><div id="mdgirl">\
<<if $elsameet isnot 1>>\
You don't know this girl
<</if>>\
<<if $elsapregnant isnot 1>>\
Status: <span style="color:#94ff8e">Normal</span>
<<else>>\
Status: <span style="color:#ff8ee8">Pregnant</span>
<</if>>\
<<if $CurElove lte 9>>\
Feelings towards $PjName.Name: <span style="color:#ff6b6b">She does not care of you</span>
<</if>>\
<<if $CurElove gte 10 && $CurElove lte 30>>\
Feelings towards $PjName.Name: <span style="color:#f5ff6b">Acquaintance</span>
<</if>>\
<<if $CurElove gte 31 && $CurElove lte 75>>\
Feelings towards $PjName.Name: <span style="color:#6bc7ff">Interested</span>
<</if>>\
<<if $CurElove gte 76>>\
Feelings towards $PjName.Name: <span style="color:#ff8ee8">In love</span>
<</if>>\
Total scenes: 5
</div>\
<br>
<<back>>
<<if $Elsafuck is 1>>\
<div id="elsascene" class="andreascene">
<div id="scenetext">Naked meeting</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Elsafuck2 is 1>>\
<div id="elsascene" class="andreascene2">
<div id="scenetext">Park, pub and anal</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Elsafuck3 is 1>>\
<div id="elsascene" class="andreascene3">
<div id="scenetext">Elsa shows you her house</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene3">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Elsafuck4 is 1>>\
<div id="elsascene" class="andreascene4">
<div id="scenetext">Sleeping with Elsa</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene4">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Elsafuck5 is 1>>\
<div id="elsascene" class="andreascene5">
<div id="scenetext">Elsa is almost rescued</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene5">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("elsascene");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("elsascene2");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene3").click(function() {
Engine.play("elsascene3");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene4").click(function() {
Engine.play("elsascene4");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene5").click(function() {
Engine.play("elsascene5");
});
});
<</script>><div id="mdgirl">\
<<if $cyndimeet isnot 1>>\
You don't know this girl
<</if>>\
<<if $cyndipregnant isnot 1>>\
Status: <span style="color:#94ff8e">Normal</span>
<<else>>\
Status: <span style="color:#ff8ee8">Pregnant</span>
<</if>>\
<<if $CurCylove lte 9>>\
Feelings towards $PjName.Name: <span style="color:#ff6b6b">She does not care of you</span>
<</if>>\
<<if $CurCylove gte 10 && $CurCylove lte 30>>\
Feelings towards $PjName.Name: <span style="color:#f5ff6b">Acquaintance</span>
<</if>>\
<<if $CurCylove gte 31 && $CurCylove lte 75>>\
Feelings towards $PjName.Name: <span style="color:#6bc7ff">Interested</span>
<</if>>\
<<if $CurCylove gte 76>>\
Feelings towards $PjName.Name: <span style="color:#ff8ee8">In love</span>
<</if>>\
Total scenes: 4
</div>\
<br>
<<back>>
<<if $Cyndifuck is 1>>\
<div id="cyndiscene" class="andreascene">
<div id="scenetext">In Elsa's cult of sex</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Cyndifuck2 is 1>>\
<div id="cyndiscene" class="andreascene2">
<div id="scenetext">Training in the cult</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Cyndifuck3 is 1>>\
<div id="cyndiscene" class="andreascene3">
<div id="scenetext">Anal training</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene3">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Cyndifuck4 is 1>>\
<div id="cyndiscene" class="andreascene4">
<div id="scenetext">Vaginal training</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene4">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("cyndiscene");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("cyndiscene2");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene3").click(function() {
Engine.play("cyndiscene3");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene4").click(function() {
Engine.play("cyndiscene4");
});
});
<</script>><div id="mdgirl">\
<<if $jessmeet lte 1>>\
You don't know this girl
<</if>>\
<<if $jessicapregnant isnot 1>>\
Status: <span style="color:#94ff8e">Normal</span>
<<else>>\
Status: <span style="color:#ff8ee8">Pregnant</span>
<</if>>\
<<if $CurJlove lte 9>>\
Feelings towards $PjName.Name: <span style="color:#ff6b6b">She does not care of you</span>
<</if>>\
<<if $CurJlove gte 10 && $CurJlove lte 30>>\
Feelings towards $PjName.Name: <span style="color:#f5ff6b">Acquaintance</span>
<</if>>\
<<if $CurJlove gte 31 && $CurJlove lte 75>>\
Feelings towards $PjName.Name: <span style="color:#6bc7ff">Interested</span>
<</if>>\
<<if $CurJlove gte 76>>\
Feelings towards $PjName.Name: <span style="color:#ff8ee8">In love</span>
<</if>>\
Total scenes: 4
</div>\
<br>
<<back>>
<<if $Jessicafuck is 1>>\
<div id="jessicascene" class="andreascene">
<div id="scenetext">Fuck in the plane wc</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Jessicafuck2 is 1>>\
<div id="jessicascene" class="andreascene2">
<div id="scenetext">Spy in the college</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Jessicafuck3 is 1>>\
<div id="jessicascene" class="andreascene3">
<div id="scenetext">Suck in the toilet</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene3">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Jessicafuck4 is 1>>\
<div id="jessicascene" class="andreascene4">
<div id="scenetext">Fuck in her apartment</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene4">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("jessscene");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("jessscene2");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene3").click(function() {
Engine.play("jessscene3");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene4").click(function() {
Engine.play("jessscene4");
});
});
<</script>><div id="mdgirl">\
<<if $jennifermeet isnot 1>>\
You don't know this girl
<</if>>\
<<if $Jenniferpregnant isnot 1>>\
Status: <span style="color:#94ff8e">Normal</span>
<<else>>\
Status: <span style="color:#ff8ee8">Pregnant</span>
<</if>>\
<<if $CurJenlove lte 9>>\
Feelings towards $PjName.Name: <span style="color:#ff6b6b">She does not care of you</span>
<</if>>\
<<if $CurJenlove gte 10 && $CurJenlove lte 30>>\
Feelings towards $PjName.Name: <span style="color:#f5ff6b">Acquaintance</span>
<</if>>\
<<if $CurJenlove gte 31 && $CurJenlove lte 75>>\
Feelings towards $PjName.Name: <span style="color:#6bc7ff">Interested</span>
<</if>>\
<<if $CurJenlove gte 76>>\
Feelings towards $PjName.Name: <span style="color:#ff8ee8">In love</span>
<</if>>\
Total scenes: 2
</div>\
<br>
<<back>>
<<if $Jenniferfuck is 1>>\
<div id="jenniferscene" class="andreascene">
<div id="scenetext">Jennifer blue potion</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Jenniferfuck2 is 1>>\
<div id="jenniferscene2" class="andreascene2">
<div id="scenetext">Take of robe</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("jenniferscene");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("jenniferscene2");
});
});
<</script>><div id="mdgirl">\
<<if $noameet isnot 1>>\
You don't know this girl
<</if>>\
<<if $noapregnant isnot 1>>\
Status: <span style="color:#94ff8e">Normal</span>
<<else>>\
Status: <span style="color:#ff8ee8">Pregnant</span>
<</if>>\
<<if $CurNoalove lte 9>>\
Feelings towards $PjName.Name: <span style="color:#ff6b6b">She does not care of you</span>
<</if>>\
<<if $CurNoalove gte 10 && $CurNoalove lte 30>>\
Feelings towards $PjName.Name: <span style="color:#f5ff6b">Acquaintance</span>
<</if>>\
<<if $CurNoalove gte 31 && $CurNoalove lte 75>>\
Feelings towards $PjName.Name: <span style="color:#6bc7ff">Interested</span>
<</if>>\
<<if $CurNoalove gte 76>>\
Feelings towards $PjName.Name: <span style="color:#ff8ee8">In love</span>
<</if>>\
Total scenes: 3
</div>\
<br>
<<back>>
<<if $Noafuck is 1>>\
<div id="noascene" class="andreascene">
<div id="scenetext">Unexpected fuck</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Noafuck2 is 1>>\
<div id="noascene" class="andreascene2">
<div id="scenetext">Fuck in her home</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Noafuck3 is 1>>\
<div id="noascene" class="andreascene3">
<div id="scenetext">Fuck in the comisari</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene3">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("noascene");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("noascene2");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene3").click(function() {
Engine.play("noascene3");
});
});
<</script>><div id="mdgirl">\
<<if $rosemeet isnot 1>>\
You don't know this girl
<</if>>\
<<if $rosepregnant isnot 1>>\
Status: <span style="color:#94ff8e">Normal</span>
<<else>>\
Status: <span style="color:#ff8ee8">Pregnant</span>
<</if>>\
<<if $CurRoselove lte 9>>\
Feelings towards $PjName.Name: <span style="color:#ff6b6b">She does not care of you</span>
<</if>>\
<<if $CurRoselove gte 10 && $CurRoselove lte 30>>\
Feelings towards $PjName.Name: <span style="color:#f5ff6b">Acquaintance</span>
<</if>>\
<<if $CurRoselove gte 31 && $CurRoselove lte 75>>\
Feelings towards $PjName.Name: <span style="color:#6bc7ff">Interested</span>
<</if>>\
<<if $CurRoselove gte 76>>\
Feelings towards $PjName.Name: <span style="color:#ff8ee8">In love</span>
<</if>>\
Total scenes: 6
</div>\
<br>
<<back>>
<<if $Rosefuck is 1>>\
<div id="rosescene" class="andreascene">
<div id="scenetext">In the forest</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Rosefuck2 is 1>>\
<div id="rosescene" class="andreascene2">
<div id="scenetext">Follow to her house</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Rosefuck3 is 1>>\
<div id="rosescene" class="andreascene3">
<div id="scenetext">Follow to her house 2</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene3">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Rosefuck4 is 1>>\
<div id="rosescene" class="andreascene4">
<div id="scenetext">After beach</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene4">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Rosefuck5 is 1>>\
<div id="rosescene" class="andreascene5">
<div id="scenetext">Home fuck</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene5">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Rosefuck6 is 1>>\
<div id="rosescene" class="andreascene6">
<div id="scenetext">Home fuck (anal)</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene6">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("rosescene");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("rosescene2");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene3").click(function() {
Engine.play("rosescene3");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene4").click(function() {
Engine.play("rosescene4");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene5").click(function() {
Engine.play("rosescene5");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene6").click(function() {
Engine.play("rosescene6");
});
});
<</script>><div id="mdgirl">\
<<if $sakurameet isnot 1>>\
You don't know this girl
<</if>>\
<<if $sakurapregnant isnot 1>>\
Status: <span style="color:#94ff8e">Normal</span>
<<else>>\
Status: <span style="color:#ff8ee8">Pregnant</span>
<</if>>\
<<if $CurSklove lte 9>>\
Feelings towards $PjName.Name: <span style="color:#ff6b6b">She does not care of you</span>
<</if>>\
<<if $CurSklove gte 10 && $CurSklove lte 30>>\
Feelings towards $PjName.Name: <span style="color:#f5ff6b">Acquaintance</span>
<</if>>\
<<if $CurSklove gte 31 && $CurSklove lte 75>>\
Feelings towards $PjName.Name: <span style="color:#6bc7ff">Interested</span>
<</if>>\
<<if $CurSklove gte 76>>\
Feelings towards $PjName.Name: <span style="color:#ff8ee8">In love</span>
<</if>>\
Total scenes: 4
</div>\
<br>
<<back>>
<<if $Sakurafuck is 1>>\
<div id="sakurascene" class="andreascene">
<div id="scenetext">Club performance</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sakurafuck2 is 1>>\
<div id="sakurascene" class="andreascene2">
<div id="scenetext">Suck, fuck and cum</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sakurafuck3 is 1>>\
<div id="sakurascene" class="andreascene3">
<div id="scenetext">Hotel fuck</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene3">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Sakurafuck4 is 1>>\
<div id="sakurascene" class="andreascene4">
<div id="scenetext">Anal creampie</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene4">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("sakurascene");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("sakurascene2");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene3").click(function() {
Engine.play("sakurascene3");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene4").click(function() {
Engine.play("sakurascene4");
});
});
<</script>><div id="galeria2">
<<if $isameet gte 1>>\
<div id="girlbox" class="isafotos">
<div class="girlname10">Isabella</div></div>
<<else>>\
<div id="girlbox2" class="andreafotos2">
<div id="girlname"> Unknown girl</div></div>
<</if>>\
<<if $angelmeet gte 1>>\
<div id="girlbox" class="angelfotos">
<div id="girlname">The Angel</div></div>
<<else>>\
<div id="girlbox2" class="nancyfotos2">
<div id="girlname"> Unknown girl</div></div>
<</if>>\
<<if $ritameet gte 1>>\
<div id="girlbox" class="ritafotos">
<div class="girlname8">$Rita.Name</div></div>
<<else>>\
<div id="girlbox2" class="sophiafotos2">
<div id="girlname"> Unknown girl</div></div>
<</if>>\
<<if $mariemeet gte 1>>\
<div id="girlbox" class="mariefotos">
<div class="girlname9">$Marie.Name</div></div>
<<else>>\
<div id="girlbox2" class="sarafotos2">
<div id="girlname"> Unknown girl</div></div>
<</if>>\
<<if $mommeet gte 1>>\
<div id="girlbox" class="smomfotos">
<div id="girlname">$Mom.Name</div></div>
<<else>>\
<div id="girlbox2" class="lillyfotos2">
<div id="girlname"> Unknown girl</div></div>
<</if>>\
<<if $oliviameet gte 1>>\
<div id="girlbox" class="oliviafotos">
<div id="girlname">$Director.Name</div></div>
<<else>>\
<div id="girlbox2" class="elsafotos2">
<div id="girlname"> Unknown girl</div></div>
<</if>>\
<<if $cjessmeet gte 1>>\
<div id="girlbox" class="cjessfotos">
<div id="girlname">$Cantinejess.Name</div></div>
<<else>>\
<div id="girlbox2" class="cyndifotos2">
<div id="girlname"> Unknown girl</div></div>
<</if>>\
<<if $labjessmeet gte 1>>\
<div id="girlbox" class="labjessfotos">
<div class="girlname">$Labjess.Name</div></div>
<<else>>\
<div id="girlbox2" class="jessicafotos2">
<div id="girlname"> Unknown girl</div></div>
<</if>>\
<<if $mjessmeet gte 1>>\
<div id="girlbox" class="mjessfotos">
<div id="girlname">$Mjess.Name</div></div>
<<else>>\
<div id="girlbox2" class="jenniferfotos2">
<div id="girlname"> Unknown girl</div></div>
<</if>>\
<<if $clarameet gte 1>>\
<div id="girlbox" class="clarafotos">
<div class="girlname9">$Clara.Name</div></div>
<<else>>\
<div id="girlbox2" class="emmafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $madisonmeet gte 1>>\
<div id="girlbox" class="madisonfotos">
<div class="girlname9">$Madison.Name</div></div>
<<else>>\
<div id="girlbox2" class="noafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $bellameet gte 1>>\
<div id="girlbox" class="bellafotos">
<div class="girlname9">$Bella.Name</div></div>
<<else>>\
<div id="girlbox2" class="rosefotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
<<if $azumimeet gte 1>>\
<div id="girlbox" class="azumifotos">
<div class="girlname6">Azumi</div></div>
<<else>>\
<div id="girlbox2" class="sakurafotos2">
<div id="girlname">Unknown girl</div></div>
<</if>>\
</div>
<<back>>
<<script>>
$(document).ready(function() {
$(".isafotos").click(function() {
Engine.play("isagallery");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".angelfotos").click(function() {
Engine.play("angelscene");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".mariefotos").click(function() {
Engine.play("mariescene");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".smomfotos").click(function() {
Engine.play("momscene");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".ritafotos").click(function() {
Engine.play("ritascene");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".madisonfotos").click(function() {
Engine.play("madiscene");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".bellafotos").click(function() {
Engine.play("bellascene");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".mjessfotos").click(function() {
Engine.play("mjessscene");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".labjessfotos").click(function() {
Engine.play("labjessscene");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".cjessfotos").click(function() {
Engine.play("cjessscene");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".momfotos").click(function() {
Engine.play("momcene");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".oliviafotos").click(function() {
Engine.play("oliviascene");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".clarafotos").click(function() {
Engine.play("clarascene");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".azumifotos").click(function() {
Engine.play("azumiscene");
});
});
<</script>>\
<<back>><div id="mdgirl">\
<<if $emmameet isnot 1>>\
You don't know this girl
<</if>>\
<<if $emmapregnant isnot 1>>\
Status: <span style="color:#94ff8e">Normal</span>
<<else>>\
Status: <span style="color:#ff8ee8">Pregnant</span>
<</if>>\
<<if $CurEmlove lte 9>>\
Feelings towards $PjName.Name: <span style="color:#ff6b6b">She does not care of you</span>
<</if>>\
<<if $CurEmlove gte 10 && $CurEmlove lte 30>>\
Feelings towards $PjName.Name: <span style="color:#f5ff6b">Acquaintance</span>
<</if>>\
<<if $CurEmlove gte 31 && $CurEmlove lte 75>>\
Feelings towards $PjName.Name: <span style="color:#6bc7ff">Interested</span>
<</if>>\
<<if $CurEmlove gte 76>>\
Feelings towards $PjName.Name: <span style="color:#ff8ee8">In love</span>
<</if>>\
Total scenes: 2
</div>\
<br>
<<back>>
<<if $Emmafuck is 1>>\
<div id="emmascene" class="andreascene">
<div id="scenetext">Sex in her house</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Emmafuck2 is 1>>\
<div id="emmascene" class="andreascene2">
<div id="scenetext">Sex in her house</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("emmascene");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("emmascene2");
});
});
<</script>><img src="img/andrea/andreasex2.gif" width="700"/>
<img src="img/andrea/andreasex1.gif" width="700"/>
<img src="img/andrea/andreasex3.gif" width="700"/>
<img src="img/andrea/andreasex4.webp" width="450"/>
<img src="img/andrea/andreacum.gif" width="800"/>
<<if $Andreafuck1 is 1>>\
<div id="andreascene" class="scene1">
<img src="img/andrea/andreafacial.webp" width="600"/>
<img src="img/andrea/andsuck.webp" width="600"/>
</div>
<</if>>\
<<back>><img src="img/andrea/base.gif" width="600"/>
<img src="img/andrea/base1.gif" width="600"/>
<img src="img/andrea/base2.gif" width="400"/>
<img src="img/andrea/base3.gif" width="500"/>
<img src="img/andrea/abase.jpg" width="600"/>
<<back>><img src="img/andrea/suck.gif" width="600"/>
<img src="img/andrea/apunish1.gif" width="700"/>
<img src="img/andrea/apunish.gif" width="700"/>
<img src="img/andrea/apunish3.webp" width="700"/>
<img src="img/andrea/apunish2.webp" width="700"/>
<<back>><img src="img/andrea/afuck.webp" width="600"/>
<img src="img/andrea/afuck1.webp" width="600"/>
<<back>><img src="img/andrea/fap.gif" width="600"/>
<img src="img/andrea/sucking.gif" width="600"/>
<img src="img/andrea/sex.gif" width="600"/>
<img src="img/andrea/sex1.gif" width="600"/>
<img src="img/andrea/sucking1.gif" width="600"/>
<img src="img/andrea/sucking2.gif" width="600"/>
<img src="img/andrea/love.gif" width="600"/>
<<if $Andreapregnant is 1>>\
<img src="img/andrea/pregnant.gif" width="600"/>
<img src="img/andrea/pregnant1.gif" width="600"/>
<img src="img/andrea/happy.jpg" width="400"/>
<</if>>\
<<back>><img src="img/andrea/forestsuck.gif" width="500"/>
<img src="img/andrea/forestcum.gif" width="500"/>
<img src="img/andrea/forestcum1.gif" width="500"/>
<<back>><img src="img/andrea/ff.jpg" width="600"/>
<img src="img/andrea/ff.gif" width="700"/>
<img src="img/andrea/ff1.gif" width="600"/>
<<back>><img src="img/andrea/abukake.gif" width="600"/>
<img src="img/andrea/abukake1.gif" width="600"/>
<img src="img/andrea/abukake2.gif" width="600"/>
<img src="img/andrea/abukake3.gif" width="600"/>
<img src="img/andrea/abukake4.gif" width="600"/>
<<back>><img src="img/lilly/lillyandrea.jpg" width="500"/>
<img src="img/lilly/lillyandrea.gif" width="600"/>
<img src="img/lilly/lillyandrea1.gif" width="600"/>
<img src="img/lilly/lillyandrea2.gif" width="700"/>
<img src="img/lilly/lillyandrea2.jpg" width="600"/>
<img src="img/lilly/lillyandrea3.gif" width="700"/>
<img src="img/lilly/lillyandrea4.gif" width="700"/>
<<back>><img src="img/andrea/andnancy.jpg" width="500"/>
<img src="img/nancy/akissn.gif" width="600"/>
<<back>><img src="img/nancy/nancyhot1.webp" width="400"/>
<img src="img/nancy/nancyhot.webp" width="500"/>
<img src="img/nancy/nancysex.webp" width="600"/>
<img src="img/nancy/nancysex1.gif" width="600"/>
<img src="img/nancy/nancyjerk.gif" width="600"/>
<img src="img/nancy/nancyhc.webp" width="600"/>
<img src="img/nancy/nancylick.webp" width="600"/>
<<back>><img src="img/nancy/nude.jpg" width="600"/>
<img src="img/nancy/suck.gif" width="600"/>
<img src="img/nancy/anal.gif" width="600"/>
<img src="img/nancy/anal1.gif" width="600"/>
<img src="img/nancy/analc.gif" width="600"/>
<<back>><img src="img/nancy/ride1.gif" width="500"/>
<img src="img/nancy/ride.gif" width="500"/>
<img src="img/nancy/fuck.gif" width="500"/>
<img src="img/nancy/cum.gif" width="600"/>
<<back>><img src="img/nancy/suck1.gif" width="600"/>
<img src="img/nancy/facial.gif" width="600"/>
<<back>><img src="img/nancy/nancytied1.jpg" width="600"/>
<img src="img/nancy/nancytied.jpg" width="600"/>
<<back>><img src="img/nancy/nancypark.gif" width="650"/>
<img src="img/nancy/parksuck.gif" width="650"/>
<img src="img/nancy/parksuck1.gif" width="650"/>
<img src="img/nancy/parkcum.gif" width="650"/>
<<back>><<script>>$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("andreascene");
});
});<</script>><<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("andreascene2");
});
});<</script>><<script>>
$(document).ready(function() {
$(".andreascene3").click(function() {
Engine.play("andreascene3");
});
});<</script>><<script>>
$(document).ready(function() {
$(".andreascene4").click(function() {
Engine.play("andreascene4");
});
});<</script>><<script>>
$(document).ready(function() {
$(".andreascene5").click(function() {
Engine.play("andreascene5");
});
});<</script>><<script>>
$(document).ready(function() {
$(".andreascene6").click(function() {
Engine.play("andreascene6");
});
});<</script>><<script>>
$(document).ready(function() {
$(".andreascene7").click(function() {
Engine.play("andreascene7");
});
});<</script>><<script>>
$(document).ready(function() {
$(".andreascene8").click(function() {
Engine.play("andreascene8");
});
});<</script>><<script>>
$(document).ready(function() {
$(".andreatrio1").click(function() {
Engine.play("andreatrio1");
});
});<</script>><<script>>
$(document).ready(function() {
$(".andreatrio2").click(function() {
Engine.play("andreatrio2");
});
});<</script>><<script>>
$(document).ready(function() {
$(".andreascene5").click(function() {
Engine.play("andreascene5");
});
});<</script>>\
<img src="img/lilly/lilly2.jpg" width="700"/>
<img src="img/lilly/lillyp.webp" width="550"/>
<img src="img/lilly/fastfire.webp" width="550"/>
<<back>><img src="img/lilly/efef.jpg" width="400"/>
<img src="img/lilly/lillygif.gif" width="300"/>
<img src="img/lilly/lillyshower1.jpg" width="900"/>
<<back>><img src="img/lilly/lillyshower2.jpg" width="900"/>
<img src="img/lilly/lillyshower3.jpg" width="900"/>
<img src="img/lilly/lillybs.gif" width="900"/>
<img src="img/lilly/lillyblow.webp" width="600"/>
<img src="img/lilly/lillybf.webp" width="550"/>
<img src="img/lilly/lillysh1.jpg" width="700"/>
<img src="img/lilly/lillybf1.webp" width="700"/>
<img src="img/lilly/lillyfuck.webp" width="900"/>
<img src="img/Lilly/Lillyfacial.gif" width="650"/>
<img src="img/lilly/lillysq.gif" width="650"/>
<<back>><img src="img/lilly/lillysex1.gif" width="700"/>
<img src="img/lilly/lillysex2.gif" width="600"/>
<img src="img/lilly/lillycum.gif" width="600"/>
<img src="img/Lilly/Lillysq.gif" width="500"/>
<img src="img/Lilly/lillyhappy.jpg" width="400"/>
<<back>><img src="img/sara/sarasex1.gif" width="800"/>
<img src="img/sara/sarasex2.gif" width="800"/>
<<talk "See video">>
<div align="center"> <video width="700" autoplay loop src="img/sara/saracum.mp4"/> </div>
<</talk>>
<<back>><img src="img/sara/saragif2.gif" width="700"/>
<img src="img/sara/saragif4.gif" width="800"/>
<img src="img/sara/sarashower.gif" width="600"/>
<img src="img/sara/sarashower1.gif" width="600"/>
<img src="img/sara/sarashower2.gif" width="700"/>
<img src="img/sara/sarashower3.gif" width="600"/>
<img src="img/sara/cumshower.gif" width="500"/>
<img src="img/sara/cumshower.webp" width="600"/>
<<back>><img src="img/sara/sarafuck.gif" width="600"/>
<img src="img/sara/sarafuck1.gif" width="500"/>
<img src="img/sara/sarafuck2.gif" width="700"/>
<<back>><img src="img/sara/titfuck.gif" width="600"/>
<img src="img/sara/bobjob.gif" width="600"/>
<img src="img/sara/titcum.gif" width="600"/>
<<back>><img src="img/sophia/so4.png" width="500"/>
<img src="img/sophia/so5.png" width="600"/>
<<back>><img src="img/sophia/ropaoff.gif" width="500"/>
<img src="img/sophia/fuck.gif" width="750"/>
<img src="img/sophia/fuck1.gif" width="600"/>
<img src="img/sophia/fuck2.gif" width="600"/>
<img src="img/sophia/cumbody.gif" width="750"/>
<<if $sophiapregnant gte 1>>\
<img src="img/sophia/creampie.gif" width="750"/>
<</if>>\
<<back>><img src="img/sophia/sex1.gif" width="500"/>
<img src="img/sophia/sex.gif" width="500"/>
<img src="img/sophia/handjob.gif" width="500"/>
<img src="img/sophia/cum.gif" width="700"/>
<<back>><img src="img/sophia/nude.jpg" width="500"/>
<img src="img/sophia/suck.gif" width="600"/>
<img src="img/sophia/suck1.gif" width="700"/>
<img src="img/sophia/facial.gif" width="500"/>
<img src="img/sophia/suck2.gif" width="500"/>
<img src="img/sophia/suck3.gif" width="500"/>
<<back>><img src="img/sophia/nude1.jpg" width="500"/>
<img src="img/sophia/gently.gif" width="600"/>
<img src="img/sophia/pussy.gif" width="600"/>
<img src="img/sophia/squirt.gif" width="500"/>
<img src="img/sophia/bcum.gif" width="500"/>
<img src="img/sophia/mas.gif" width="600"/>
<<back>><img src="img/sophia/bsuck1.gif" width="700"/>
<img src="img/sophia/bsuck.gif" width="800"/>
<img src="img/sophia/acum.gif" width="800"/>
<<back>><img src="img/elsa/elsa1.jpg" width="500"/>
<img src="img/elsa/elsablow1.gif" width="700"/>
<img src="img/elsa/elsablow2.gif" width="700"/>
<<back>><img src="img/elsa/elsaanal.webp" width="600"/>
<img src="img/elsa/elsaanal1.webp" width="600"/>
<img src="img/elsa/elsaanal2.webp" width="600"/>
<img src="img/elsa/analcp.gif" width="600"/>
<img src="img/elsa/elsacum.webp" width="600"/>
<<back>><img src="img/elsa/nal1.webp" width="700"/>
<img src="img/elsa/nal.gif" width="700"/>
<img src="img/elsa/mornal.webp" width="700"/>
<<back>><img src="img/trash/bcult1.webp" width="600"/>
<img src="img/cyndi/suck.webp" width="600"/>
<img src="img/Cyndi/sex.webp" width="600"/>
<img src="img/Cyndi/sex1.webp" width="450"/>
<img src="img/Cyndi/cum.webp" width="600"/>
<img src="img/Cyndi/swallow.webp" width="600"/>
<<back>><img src="img/elsa/elsatied1.jpg" width="700"/>
<img src="img/elsa/elsatied.jpg" width="600"/>
<img src="img/elsa/tiedfuck.gif" width="700"/>
<img src="img/elsa/tiedsuck.gif" width="700"/>
<<back>><img src="img/cyndi/pose.jpg" width="500"/>
<img src="img/cyndi/ride.gif" width="600"/>
<img src="img/cyndi/vaginal.gif" width="600"/>
<img src="img/cyndi/anal.gif" width="600"/>
<img src="img/cyndi/anal1.gif" width="600"/>
<<back>><img src="img/cyndi/canal.gif" width="600"/>
<img src="img/cyndi/canal1.gif" width="600"/>
<img src="img/cyndi/ccum.gif" width="600"/>
<<back>><img src="img/cyndi/sex.gif" width="600"/>
<img src="img/cyndi/sex1.gif" width="600"/>
<img src="img/cyndi/sex2.gif" width="600"/>
<img src="img/cyndi/sex3.gif" width="600"/>
<img src="img/cyndi/ccum1.gif" width="600"/>
<<back>><img src="img/jessica/jess.jpg" width="600"/>
<img src="img/jessica/jessfuck.gif" width="700"/>
<img src="img/jessica/jesscum.webp" width="600"/>
<img src="img/jessica/jesatisfecha.jpg" width="500"/>
<img src="img/jessica/throat.gif" width="500"/>
<<back>><img src="img/jessica/scene.gif" width="700"/>
<img src="img/jessica/scene1.gif" width="700"/>
<img src="img/jessica/scene2.gif" width="700"/>
<img src="img/jessica/scene3.gif" width="700"/>
<<back>><img src="img/jessica/jesconcha.jpg" width="500"/>
<img src="img/jessica/mast.gif" width="600"/>
<img src="img/jessica/mast2.gif" width="600"/>
<img src="img/jessica/pussy.jpg" width="600"/>
<img src="img/jessica/susto.jpg" width="600"/>
<img src="img/jessica/suck.gif" width="600"/>
<img src="img/jessica/suck.jpg" width="600"/>
<img src="img/jessica/dick.jpg" width="800"/>
<<back>><img src="img/jennifer/titfuck.gif" width="600"/>
<img src="img/jennifer/jenfuck.gif" width="450"/>
<img src="img/jennifer/jenfuck1.gif" width="500"/>
<img src="img/jennifer/jenfuck2.gif" width="600"/>
<img src="img/jennifer/jencum.gif" width="600"/>
<<back>><img src="img/sakura/puntita.gif" width="600"/>
<img src="img/sakura/fuck1.gif" width="600"/>
<img src="img/sakura/facial.gif" width="600"/>
<<back>><img src="img/sakura/anal.gif" width="700"/>
<img src="img/sakura/analcreampie1.gif" width="600"/>
<<back>><img src="img/jessica/takecock.jpg" width="600"/>
<img src="img/jessica/blow.gif" width="600"/>
<img src="img/jessica/fuback.gif" width="600"/>
<img src="img/jessica/ride.gif" width="600"/>
<img src="img/jessica/blowcum.gif" width="600"/>
<<back>><img src="img/sakura/sakura.jpg" width="700"/>
<img src="img/sakura/perf.gif" width="600"/>
<img src="img/sakura/perf1.gif" width="600"/>
<<back>><img src="img/sakura/fuck2.gif" width="500"/>
<img src="img/sakura/fuck.gif" width="500"/>
<img src="img/sakura/facial1.gif" width="600"/>
<<back>><img src="img/emma/emma2.jpg" width="600"/>
<img src="img/emma/fuck.gif" width="700"/>
<img src="img/emma/fuck1.gif" width="700"/>
<img src="img/emma/suck.gif" width="700"/>
<img src="img/emma/cum.gif" width="700"/>
<<back>><img src="img/noa/noatits.jpg" width="800"/>
<img src="img/noa/noasuck1.gif" width="800"/>
<img src="img/noa/noasuck.gif" width="800"/>
<img src="img/noa/noasex.gif" width="800"/>
<img src="img/noa/noasex1.gif" width="800"/>
<img src="img/noa/noacum.gif" width="800"/>
<img src="img/noa/noaarrested.gif" width="800"/>
<<back>><img src="img/noa/noamira.gif" width="700"/>
<img src="img/noa/noamira1.gif" width="700"/>
<img src="img/noa/noamira2.gif" width="700"/>
<img src="img/noa/noafuck.gif" width="400"/>
<img src="img/noa/noafuck1.gif" width="500"/>
<img src="img/noa/noafuck2.gif" width="700"/>
<img src="img/noa/noafacial.gif" width="700"/>
<<back>><img src="img/rose/forest.gif" width="700"/>
<img src="img/rose/forest1.gif" width="700"/>
<img src="img/rose/forest2.gif" width="700"/>
<img src="img/rose/forest3.gif" width="700"/>
<<back>><img src="img/rose/nude.jpg" width="600"/>
<img src="img/rose/ass.gif" width="500"/>
<img src="img/rose/fuck.gif" width="600"/>
<img src="img/rose/suck.gif" width="500"/>
<img src="img/rose/suck1.gif" width="600"/>
<img src="img/rose/face.gif" width="600"/>
<<back>><img src="img/elsa/elsanude.gif" width="700"/>
<img src="img/elsa/elsaprotein.gif" width="700"/>
<img src="img/elsa/elsasuck.gif" width="700"/>
<img src="img/elsa/elsafacial.gif" width="700"/>
<<back>><<say $PjName>>It's unfortunate that Richard didn't take care of the pool.<</say>>
<<say $Andrea>>Yes, I completely agree. The mansion was in a complete state of disarray, except for the areas where we resided.<</say>>
<<back>><<md>> You start to jerk off and refill the bottle with your special protein <</md>>
<<set $Emptybottle -= 1>> <<set $Spermbottle += 1>>\
[[Back|Bath]]<<md>> You start to jerk off and refill the bottle with your special protein <</md>>
<<set $Emptybottle -= 1>> <<set $Spermbottle += 1>>\
[[Back|Bathroom2]]<<switch visited()>>\
<<say $PjName>>Cyndi I need your help, your help to refill a bottle, something very useful these days.<</say>>
<<say $Cyndi>>My help to fill a bottle? What do you mean?<</say>>
<<say $PjName>>Your hand and you... protein collection... you know.<</say>>
<<say $Cyndi>>No, I have no idea what you mean...<</say>>
<<say $PjName>>I need you to give me a hand job and collect my semen in this pot for future profits! Get it now?<</say>>
<<say $Cyndi>>Oh! So that's it. Having said it before... I help you of course!<</say>>
<<default>>\
<<say $PjName>>I need your help, your help to refill a bottle.<</say>>
<<say $Cyndi>>Glad to be helpful $PjName.Name.<</say>>
<</switch>>
[[Continue|cyndifap]]
[[Leave it|Elsahouse3]]
<<md>> You start to jerk off and refill the bottle with your special protein <</md>>
<<set $Emptybottle -= 1>> <<set $Spermbottle += 1>>\
[[Back|Elsabathroom2]]<<set $Randcum = random(3)>>\
<<if $Randcum is 0>>\
<img src="img/cyndi/fap1.gif" width="500"/>
<<md>>Cyndi masturbated you well, but unfortunately the explosion of semen was too strong and the semen was lost, making it impossible to collect.<</md>>
<<say $Cyndi>>Oh! Sorry, the explosion of your semen spreads to places too far and distant, I barely found semen...<</say>>
<<say $PjName>>Ugh... never mind, ugh...<</say>>
<<else>>\
<img src="img/cyndi/fap.gif" width="500"/>
<<md>> Cyndi masturbated you well, the semen could be collected and put into the pot by Cyndi properly<</md>>
<<say $Cyndi>>It's done, $PjName.Name, here's your bottle!<</say>>
<<say $PjName>>Ugh... very well Cyndi, ugh...<</say>>
<<set $Emptybottle -= 1>><<set $Spermbottle += 1>>\
<</if>>\
[[Back|Elsahouse3]]<<md>> You start to jerk off and refill the bottle with your special protein <</md>>
<<set $Emptybottle -= 1>> <<set $Spermbottle += 1>>\
[[Back|s-bath]]<<md>>You arrive at the workshop with Jessica. Once inside, Jessica points out a place and heads towards it.<</md>>
<<say $Jessica>>Here. <</say>>
<<md>>Jessica seems to activate some kind of hidden mechanism, and in a matter of seconds, the loud noise of a machine rising shakes the room. A kind of secret trapdoor opens in the floor, in one corner of the workshop<</md>>
<img src="img/trash/sedoor.jpg"/>
<<say $PjName>>Wow, Jessica! A secret passage in your father's workshop?
<</say>>
<<say $Jessica>>$PjName.Name, I'm certain that my father has kidnapped those women you brought, believing they were me.<</say>>
<<say $PjName>>Did he really kidnap those women? This is extremely serious; we need to go to the police immediately.<</say>>
<<say $Jessica>>I understand you're shocked, but going to the police is not an option. It would put the lives of those women at risk.<</say>>
<<say $PjName>>Yes, I believe you're right, Jessica.<</say>>
<<say $Jessica>>Let's go! Let's thwart my father's dirty and perverse acts.<</say>>
[[Enter|dunpass]]
<<set $tallerdor = 1>>
<<addmins 5>><<say $PjName>>I can't leave now, I still have things to do here.<</say>>
[[Back|cells]] <<if $roomcheck isnot 1>>\
<<md>>Little by little, your sight gets accustomed to the darkness of the room, although it remains dark, you can see enough to be able to inspect the place<</md>>
[[Check the room|checkroom]]
<<else>>\
<<md>>A small stone room with a strange fountain at the back. You can hear someone still knocking on the door<</md>>
<<if $fuentevista isnot 1>>\
[[Check the strange fountain|fuentesangre]]
<<else>>\
[[Check the fountain|fuentesangre]]
<</if>>\
<</if>>\
<<addmins 5>><div class="lovelove"><div id="imgandrea"></div><div id="horizontalAlovebarbkg" class="Alovebarbkg"><div id="horizontalAlovebar" class="Alovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Alove(State.variables.CurAlove, State.variables.MaxAlove,
"horizontalAlovebar", true, ev.content);
});<</script>>
<<say $PjName>> Okay. See you, Andrea.<</say>>
<<say $Andrea>> Bye, $PjName.Name.<</say>>
[[Back|Livingroom]]
<<set $CurAlove += 5>>\<<say $Noa>>I guess... I guess you're right, no one is going to believe us. We have no evidence and now that the commissioner is dead, we don't have a suspect either.<</say>>
<<say $PjName>>Yes, I agree...<</say>>
<<say $Noa>>Php... I'll take care of the body, you've had enough for today. Just help me get the body to my car.<</say>>
<<md>>You help Noa with the body until you get to her car. She opens the trunk and puts the commissioner's body inside.<</md>>
<<say $Noa>>We'll talk again later, go rest now.<</say>>
<<md>>After those last words, she starts the car and drives away<</md>>
<div class="lovelove"><div id="imgnoa"></div><div id="horizontalNoalovebarbkg" class="Noalovebarbkg"><div id="horizontalNoalovebar" class="Noalovebar"></div>+50 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Noalove(State.variables.CurNoalove, State.variables.MaxNoalove,
"horizontalNoalovebar", true, ev.content);
});<</script>>
[[Go to the town|solo]]
<<set $CurNoalove += 50>><<md>>Hello everyone!
I'm reaching out to ask for your support in my NFSW game project. As you know, I've been tirelessly working on it, dedicating time, effort, and passion to make it a reality.
The journey of game development can be challenging, but I'm confident that with your backing, I can keep moving forward. Every contribution, big or small, means a lot to me and drives me to work harder.
I know many of you share my love for NFSW games and understand the importance of supporting independent developers. With your help, I can take this exciting project to new heights.
I want to express my gratitude in advance for any kind of support you can provide, whether it's financial, spreading the word about the project, or simply offering words of encouragement. Together, we can make this dream come true and create an incredible NFSW games.
Thank you for being part of this amazing community and for your ongoing support!
<a href="https://www.patreon.com/user?u=41087777&fan_landing=true" target="_blank" class="myButton"> Patreon</a> <a href="https://discord.gg/6t4EGKuH4X" target="_blank" class="myButton">Discord</a><</md>>
[[Go Back|cs1]]<img src="img/sophia/tits.jpg" width="600"/>
<img src="img/sophia/bsuck1.gif" width="700"/>
<img src="img/sophia/bsuck.gif" width="800"/>
<img src="img/sophia/acum.gif" width="800"/>
<img src="img/sophia/look.jpg" width="700"/>
<<back>><<say $PjName>>That's fine, Jessica. Take care, and see you soon!<</say>>
<<say $Jessica>>See you...<</say>>
<div class="lovelove"><div id="imgjessica"></div><div id="horizontalJlovebarbkg" class="Jlovebarbkg"><div id="horizontalJlovebar" class="Jlovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Jlove(State.variables.CurJlove, State.variables.MaxJlove,
"horizontalJlovebar", true, ev.content);
});<</script>>
[[Exit|Uniapartment]]
<<set $jessitalk = 1>>
<<set $CurJlove += 5>>
<<set $drunkjess = 0>>
<<set $jessflower = 0>>
<<set $jesschoco = 0>><<say $Jessica>>Do you want somethon?<</say>>
<<say $PjName>>I bring flowers for you. <</say>>
<<say $Jessica>> Oh... It's the first time a man has given me flowers, I guess... thank you. <</say>>
<div class="lovelove"><div id="imgjessica"></div><div id="horizontalJlovebarbkg" class="Jlovebarbkg"><div id="horizontalJlovebar" class="Jlovebar"></div>+5 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Jlove(State.variables.CurJlove, State.variables.MaxJlove,
"horizontalJlovebar", true, ev.content);
});<</script>>
[[Back|jessicatalk1]]
<<set $flowers -= 1>><<set $jessflower += 1>><<set $CurJlove += 5>>\
<<say $PjName>>I bring flowers for you. <</say>>
<<say $Jessica>>Thank you $PjName.Name.<</say>>
<div class="lovelove"><div id="imgjessica"></div><div id="horizontalJlovebarbkg" class="Jlovebarbkg"><div id="horizontalJlovebar" class="Jlovebar"></div>+3 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Jlove(State.variables.CurJlove, State.variables.MaxJlove,
"horizontalJlovebar", true, ev.content);
});<</script>>
[[Back|jessicatalk1]]
<<set $flowers -= 1>><<set $jessflower += 1>><<set $CurJlove += 3>>\ <<say $PjName>>I bring flowers for you. <</say>>
<<say $Jessica>>They're so beautiful, thank you.<</say>>
<div class="lovelove"><div id="imgjessica"></div><div id="horizontalJlovebarbkg" class="Jlovebarbkg"><div id="horizontalJlovebar" class="Jlovebar"></div>+3 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Jlove(State.variables.CurJlove, State.variables.MaxJlove,
"horizontalJlovebar", true, ev.content);
});<</script>>
[[Back|jessicatalk1]]
<<set $flowers -= 1>><<set $jessflower += 1>><<set $CurJlove += 3>>\
<<switch visited()>>\
<<case 1>>\
<<goto "jessflowers1">>
<<case 2>>\
<<goto "jessflowers2">>
<<default>>\
<<goto "jessflowers3">>
<</switch>>\<<say $PjName>>Finally, someone understands me!<</say>>
<<say $Mom>>Of course! Those masculine scents awaken something in me. They make me feel protected and attracted to you.<</say>>
<<say $PjName>> Interesting, I had never stopped to think about the power of scent in attraction. I suppose it's something natural.<</say>>
<<say $Mom>>Completely natural. Our senses play a significant role in the chemistry between people. And your scent is simply irresistible. It's part of the magic of attraction. Scents speak to us on a deeper level. It's something instinctive.<</say>>
<<say $PjName>> Interesting... how interesting.<</say>>
<<say $Mom>>Although, if you'd like, you can take a shower. You can use the bathroom freely. I apologize for not offering it to you earlier. It's not necessary for you to close the door...<</say>>
<<say $PjName>>Are you implying that...?<</say>>
<<say $Mom>>Yes! Oh my god, yes!<</say>>
[[Fuck her|ssmomfuck]]
<<set $canshower = 1>>
<<set $momrespond = 1>><<md>>Mrs. Dubanoski strips naked and then pulls down your pants to put your tremendous barrel between her tits<</md>>
<<say $Mom>>Let's start with some titty fuck...<</say>>
<img src="img/smom/titfuck2.gif" width="600"/>
<<say $Mom>>You like it?<</say>>
<<say $PjName>>Yes, but I prefer to be more active!<</say>>
<<md>>You begin to pierce her breasts as if this were your last day of life<</md>>
<img src="img/smom/titfuck3.gif" width="800"/>
<<say $Mom>>Ow! Ow! hoe fast! Ow! Let me ride a little...<</say>>
<<md>>She climbs on top of you and starts bouncing with your cock inside her<</md>>
<img src="img/smom/ride.gif" width="800"/>
<<say $PjName>>I can not take anymore! I want to forgive you deeper! Oh...!<</say>>
<img src="img/smom/sfuck.gif" width="800"/>
<<say $Mom>>Oh..! Yes! Wow! Fuck me! Please! Fuck me!<</say>>
<img src="img/smom/sfuck1.gif" width="400"/>
<<say $PjName>>Ohh! God! I'm cumming!<</say>>
<<say $Mom>>Yeah! Blow up in my face!<</say>>
<<say $PjName>>Ahhhh!<</say>>
<img src="img/smom/scum.gif" width="900"/>
<<say $Mom>>Good! Hmm.... how good... It's a shame, but I have to clean myself, I can't go to work with a face full of sperm, even if it's yours...<</say>>
<<md>>Mrs. dubanoski goes to the bathroom to wipe your cum from her face, it's time to go<</md>>
[[Exit|unistreet]]
<<set $Sophiamomfuck3 = 1>>
<<set $smomfuck = 1>>
<<set $sucio += 1>>
<<addmins 30>>
<<set $momfuck2 = 1>><<if $Emptybottle gte 1>>\
[[Fill a bottle|mast4]]
<</if>>\
<<if $sucio gte 1>>\
[[Take a shower|shower2]]
<</if>>\
[[Exit|sophiamomhome]]<<md>> You start to jerk off and refill the bottle with your special protein <</md>>
<<set $Emptybottle -= 1>> <<set $Spermbottle += 1>>\
[[Exit|sophiamomhome]]<<md>>You take a revitalizing shower, your body is freed from all dirt<</md>>
<img src="img/trash/shower1.gif" width="500"/>
[[Exit|sophiamomhome]]
<<set $sucio = 0>><<md>>Jessica and you venture into the dark and narrow passage. Dim lights illuminate the path as they walk through the cramped corridors. You slide silently, making your way to Tiger's house<</md>>
<<say $PjName>>This is disturbing. I knew the old man was a bit perverted, but are you sure he's capable of doing something like this? He's like 90 years old!<</say>>
<<say $Jessica>>I'm sorry, PjName. I've known about his true nature and perverse tendencies for a long time. It's something I've tried to ignore and hide, but now that he's involved with you and those women, I can't keep silent anymore.<</say>>
<<say $PjName>>What matters now is taking action to stop him.<</say>>
<<say $Jessica>>I have to confess something. I... I knew you were looking for me at the university to bring me to him, but I didn't want you to find me, so I hid and let the other girls with my same name fall one by one... This is all my fault...<</say>>
<<say $PjName>>Don't blame yourself, Jessica. We're here to confront this situation and find a solution.<</say>>
<<say $Jessica>>Thanks $PjName.Name.<</say>>
<<say $PjName>>How did you know that I was looking for you?<</say>>
<<say $Jessica>>Well, in an all-female university, rumors about a man wandering around searching for a woman spread like wildfire...<</say>>
<<say $PjName>>It makes sense...<</say>>
<<say $Jessica>>We have arrived. Here is the entrance to the apartment. Let's go.<</say>>
[[Continue|tghome]]
<<set $dunpass = 1>>
<<addmins 10>><<md>>You enter Tiger's apartment. Everything is as usual, and there doesn't seem to be any sign of violence or disorder beyond what Tiger might typically cause while living here. However, there's no trace of him or the women you brought with you<</md>>
<<say $PjName>>How strange, there's no sign of your father anywhere.<</say>>
<<say $Jessica>>That is truly perplexing. But knowing my father, there must be some secret room or clue... or something!<</say>>
<<say $PjName>>You're right. We should search the apartment.<</say>>
<<say $Jessica>>Search the kitchen, the bathroom, and my father's room for any clues that could lead us to him. I'll check the living room.<</say>>
<<say $PjName>>Alright Jessica.<</say>>
[[Continue|tghome1]]
<<addmins 5>><<md>>You are in Tiger's apartment<</md>>
[[Talk to Jessica|jesapartmentiger]]
[[Search in the kitchen|tigerkitchen]]
[[Search in the bathroom|tigertoilet]]
[[Search in the bedroom|tigerbed]]
<<md>>You enter the kitchen and look around, but you don't find any clues<</md>>
[[Back|tghome1]]
<<set $tigersearch = 1>>
<<addmins 5>><<switch visited()>>\
<<case 1>>\
<<md>>You search Tiger's room, but you quickly notice a pile of used condoms stacked up in a mound next to the bed, so you prefer not to touch too much<</md>>
<<say $PjName>>Oh my God, that's disgusting! This old man never ceases to surprise me.<</say>>
<<md>>However, a small wooden bust that is facing the wall catches your attention. It seems peculiar since objects like that usually face towards the center of the room or a specific location. As you approach, you realize that the bust is just looking at the wall. There doesn't seem to be anything there<</md>>
<<say $PjName>>It doesn't seem like there's anything here. One moment...<</say>>
<<md>>You look around, searching for any clues, and your eyes fall upon the wall-mounted cabinet. It has a display case that immediately catches your attention. Curious, you approach and peer inside, and to your surprise, you recognize an object that had previously passed through your hands<</md>>
<<say $PjName>>The panties of Nancy! They are in perfect condition, immaculate! I would have never thought... That old man kept them as a treasure or a true trophy. I should take them.<</say>>
[[Take Nancy's panties|nancyp]]
<<default>>\
<<md>>It doesn't seem like there's anything else of interest here<</md>>
[[Back|tghome1]]
<</switch>>
<<set $tigersearch = 1>>
<<set $bedsearch = 1>>
<<addmins 5>><<md>>You enter the kitchen, but you can't see any clues about where Tiger or the women are...<</md>>
[[Back|tghome1]]
<<set $tigersearch = 1>>
<<addmins 5>><<md>>When you approach to talk to Jessica, she recoils and covers her nose.<</md>>
<<say $Jessica>>$PjName.Name, before we talk, please take a shower. You smell really bad!<</say>>
[[Back|jessapartment]]<<switch visited()>>\
<<case 1>>\
<<say $Marie>>Ahem... Could you please take a shower? Your odor is quite strong.<</say>>
<<say $PjName>>Alright, Marie...<</say>>
<<say $Marie>>If you want, you can do it here. You can use the bathroom whenever you want, $PjName.Name.<</say>>
<<say $PjName>>Thank you, Marie If you're comfortable with it, I can use the bathroom here whenever I need.<</say>>
<<say $Marie>>Yes, please...<</say>>
<<default>>\
<<say $Marie>>Ahem... Could you please take a shower? Your odor is quite strong.<</say>>
<<say $PjName>>Alright, Marie...<</say>>
<</switch>>
[[Back|marieapartment]]
<<set $marieducha = 1>><<if $Emptybottle gte 1>>\
[[Fill a bottle|mast5]]
<</if>>\
<<if $sucio gte 1>>\
[[Take a shower|shower3]]
<</if>>\
[[Exit|marieapartment]]<<md>>After a refreshing shower, your body is completely free of filth.<</md>>
<img src="img/trash/shower2.gif" width="500"/>
[[Exit|marieapartment]]
<<set $sucio = 0>><<md>> You start to jerk off and refill the bottle with your special protein <</md>>
<<set $Emptybottle -= 1>> <<set $Spermbottle += 1>>\
[[Exit|marieapartment]]<<if isDateBetween($gameDate, '10:00', '20:30') && $tigerenterrado is 1>>\
<<md>>Jessica is here<</md>>
[[Talk to Jessica|jesstalk]]
<</if>>\
[[Exit|Tc1]]<<if $tigersearch is 1 && $bedsearch is 1>>\
<<goto "JSAPT">>
<<else>>\
<<say $Jessica>>I'm still searching.<</say>>
<</if>>\
[[Back|tghome1]]
<<md>>You get Nancy's panties<</md>>
<img src="img/trash/napanties.png" width="400"/>
[[Back|tigerbed]]
<<set $nancypanties = 1>><<switch visited()>>\
<<case 1>>\
<<say $Jessica>>It seems that there's no luck around here... Did you find something?<</say>>
<<default>>\
<<say $Jessica>>Did you find something else?<</say>>
<</switch>>\
<<if $nancypanties is 1>>\
[[A nice panties|jespantietalk]]
<</if>>\
<<if $bedjess isnot 1>>\
[[Look in the room|jestigerbed]]
<</if>>\
[[Back|tghome1]]<<say $PjName>>I only found these panties in your father's display case.<</say>>
<<say $Jessica>>Ohh... what a surprise... How useful your finding...<</say>>
<<say $PjName>>Oh come on, Jessica, don't be like that!<</say>>
<<say $Jessica>>How? We're on an important search, and you're fixating on panties? What foolishness!<</say>>
<<say $PjName>>Tch...<</say>>
<<say $Jessica>>$PjName.Name, let go of those panties right now! Give them to me!<</say>>
<<md>>Jessica tightly grabs the panties and tries to take them off<</md>>
[[No!|pantiesfight]]<<say $PjName>>I think you should look in his room.<</say>>
<<say $Jessica>>Have you seen anything interesting?<</say>>
<<say $PjName>>I don't know, but it could be.<</say>>
<<say $Jessica>>Ok, let's go.<</say>>
[[Continue|jestigerbed2]]<<md>>You enter the room with Jessica<</md>>
<<say $Jessica>>Alright, let's see what's in here... Oh my god... we'd better not look at it...<</say>>
<<say $PjName>>Did the mountain of used condoms surprise you, right?<</say>>
<<say $Jessica>>Better not talk about that...<</say>>
<<say $PjName>>What do you think about that bust over there? It's looking towards the fireplace.<</say>>
<<say $Jessica>>Let's see, I'm not sure if I want to touch it... Phew... alright, I'm going to move it.<</say>>
<<md>>Jessica moves the bust and places it facing the opposite direction, but nothing happens<</md>>
<<say $Jessica>>It seems that nothing happened... It doesn't seem like there's anything interesting here. I'm going to the bathroom to wash my hands.<</say>>
[[Back|jesapartmentiger]]
<<set $bedjess = 1>><<say $PjName>>No! They're mine now! You won't take them away!<</say>>
<<say $Jessica>>It is disrespectful for you to be playing with those intimate garments! Give them to me!<</say>>
<<md>>Jessica and you struggle over control of Nancy's panties. Jessica appears quite angry. During the struggle, a small remote control with two buttons jumps out from inside the panties and falls onto the sofa<</md>>
<img src="img/trash/mandotiger.png" width="400"/>
<<md>>Jessica, surprised, lets go of the panties and grabs the remote control<</md>>
<<say $Jessica>>What is this? A remote control with two buttons!<</say>>
<<say $PjName>>Fortunately, the panties are mine!<</say>>
<<md>>Jessica, after initially being angry, looks at you and then shows you the remote control. Her expression changes<</md>>
<<say $Jessica>>I guess your finding wasn't so useless after all. Let's see what this remote control does<</say>>
<<md>>Jessica, without hesitation, presses the first button on the remote control.<</md>>
[[Continue|pantiesfight1]]
<<md>>Suddenly, the television in the living room turns on abruptly and starts playing a movie. It's a movie that deeply disturbs Jessica and leaves you very surprised<</md>>
<<if $sophiahelp gte 4>>\
<<say $Jessica>>Oh my God! It's Sophia! And... is that? Is that you?<</say>>
<<md>>It seems like the old pervert Tiger recorded a tape when you were with Sophia, the first time you arrived at his apartment. <</md>>
<<say $PjName>>That dirty old man had another hidden camera in the living room. I don't know whether to laugh or get angry.<</say>>
<img src="img/sophia/suck1.gif" width="700"/>
<<say $PjName>>Oh... I remember that, what a great moment...<</say>>
<<say $Jessica>>You're such an... Oh... God. I didn't know Sophia was so good at that...<</say>>
<<md>>The movie is in progress, and the scenes unfold one after another<</md>>
<img src="img/sophia/suck2.gif" width="500"/>
<<say $PjName>>This part is good, here I come, but Sophia continues.<</say>>
<<say $Jessica>>I understand, I see it now... Hmm... I don't think we should keep watching this or, in the end... Phew!<</say>>
<img src="img/sophia/facial.gif" width="500"/>
<<else>>\
<<say $Jessica>>Oh my God! It's Sophia! I can't believe it! My father, that damn pervert!<</say>>
<img src="img/sophia/ss.jpg" width="800"/>
<<md>>It seems like the old pervert Tiger recorded a tape when Sophia was in the shower<</md>>
<img src="img/sophia/ss2.jpg" width="800"/>
<<say $Jessica>>Her boobs... They are perfect...<</say>>
<img src="img/sophia/ss3.jpg" width="800"/>
<<say $PjName>>I agree. How good...<</say>>
<img src="img/sophia/ss.gif" width="700"/>
<<set $Sophiafuck8 = 1>>\
<</if>>\
<<md>>Jessica remains silent, watching the scene, but ultimately her logical mind takes over, and she decides to turn off the recording by pressing the button on the remote control<</md>>
<<say $Jessica>>I've seen enough. I think we should continue with what we were doing...<</say>>
<<say $PjName>>Surely you got turned hot, right Jessica?<</say>>
<<say $Jessica>>Of course, I mean... no! Not at all. I... um... Let's just forget about it and focus on what we were doing.<</say>>
<<say $PjName>>And what if you press the other button on the remote control?<</say>>
<<say $Jessica>>I don't know if I want to know what he does...<</say>>
<<say $PjName>>It might be another movie with Sophia.<</say>>
<<md>>Jessica looks at the remote control and presses it without further hesitation. This time, a sound is heard from the back of Tiger's room<</md>>
<<say $PjName>>Did you hear that? It seems like the noise is coming from his room.<</say>>
<<say $Jessica>>Yes, let's go!<</say>>
[[Go to his room|tigersecret]]<<md>>When Jessica and you enter the room, you can see that a door has appeared on the wall of her room, revealing a tunnel with descending stairs leading to a hidden basement<</md>>
<<say $PjName>>We managed to open the basement by pressing the second button on a remote control we found inside the panties! Well... It's not that unexpected to find things inside panties...<</say>>
<<say $Jessica>>Well... I must admit that the panties were useful. As a token of gratitude, I want you to keep them, $PjName.Name. Furthermore, I want to give you mine as a sign of remorse for the way I treated you earlier<</say>>
<<md>>Jessica takes off her panties in front of you and gives them to you as a gift.<</md>>
<img src="img/trash/jessicapanties.png" width="500"/>
<<say $PjName>>Oh, wow! I suppose this means something.<</say>>
<<say $Jessica>>Possibly... But it's not the right time. We should descend into the hidden basement.<</say>>
[[Enter|tigersecret1]]
<<set $jesspanties = 1>><<md>>Both of you enter the secret corridor and start descending the stairs. The dimness envelops your steps, and silence takes hold of the place, creating a sense of intrigue. Finally, you arrive at the basement, a private space where Tiger takes refuge. This enigmatic place can host special activities known only to him. Jessica, on the other hand, remains silent.<</md>>
[[Continue|sotanosecreto]]<<md>>The basement unfolds before you as you enter. It is a mysterious space, shrouded in shadows and filled with an air of secrecy. The scent of oldness lingers in the air, mixed with a faint but sweet aroma of a young woman, somewhat faded. It is very dark, and you cannot see Tiger nor any trace of the women you are looking for. There is also no sound to be heard.<</md>>
<<say $PjName>>I can't see anything.<</say>>
<<say $Jessica>>Yes, we need to turn on the light.<</say>>
[[Search light|sotanosecreto2]]<img src="img/sophia/ss.jpg" width="800"/>
<img src="img/sophia/ss2.jpg" width="800"/>
<img src="img/sophia/ss3.jpg" width="800"/>
<img src="img/sophia/ss.gif" width="700"/>
<<back>><div id="mdgirl">\
Total scenes: 2
</div>\
<br>
<<back>>
<<if $mariefuck is 1>>\
<div id="mariescene" class="andreascene">
<div id="scenetext">Marie'a apartment sex</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $mariefuck2 is 1>>\
<div id="emmascene" class="andreascene2">
<div id="scenetext">Sex in her house</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("marievideo");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("mariescene1");
});
});
<</script>><<md>>As you venture further into the basement, leaving the exit behind in search of a light source, you suddenly realize that you have distanced yourself enough for the entrance to be the only ray of light penetrating the interior of the basement. Due to the darkness, you cannot see Jessica anywhere.<</md>>
<<say $PjName>>Jessica? Where are you? Jessica!<</say>>
<<md>>Jessica doesn't answer<</md>>
[[Continue|sotanosecreto3]] <<md>>You desperately search for any trace of light, exploring every corner in search of a switch or a lamp that can illuminate the mysterious space. Your hands reach out blindly, feeling walls and objects for any clue that could lead you to the long-awaited illumination, but to no avail. Frustrated, you decide to retrace your steps in search of Jessica.<</md>>
<<md>>As you retrace your steps in search of Jessica, a sense of urgency takes hold. The darkness seems to press in around you, heightening your awareness of the unknown. Each footstep echoes through the silent basement, creating an eerie atmosphere.<</md>>
<<say $PjName>>Jessica! Where the hell are you?<</say>>
<<md>>You call out to Jessica in a loud voice, and your voice echoes into the void. The only response is the hollow echo bouncing off the walls.<</md>>
<<say $PjName>>Jessica!<</say>>
<<md>>You call out to Jessica again, even louder this time. To your surprise, you hear a faint cough from another person.<</md>>
<<say $Tiger>>Ahem... cough-cough!<</say>>
<<say $PjName>>Who is there!<</say>>
<<say $Tiger>>Here... cough!<</say>>
<<md>>You immediately recognize Tiger's voice, but it sounds weak, as if he barely has enough strength to speak. Concerned, you approach the source of the voice and discover a silhouette lying on the floor.<</md>>
[[Check the siluete|sotanosecreto4]]<<switch visited()>>\
<<case 1>>\
<<md>>As you approach the silhouette, you discover that it is indeed Tiger, and he appears to be badly injured.<</md>>
<<say $Tiger>>Ohh...! Friend.. is that you?<</say>>
<<if $tigerkick is 1>>\
<<say $PjName>>I'm sorry I kicked you... I didn't know it was you.<</say>>
<<say $Tiger>>Oh... It doesn't matter friend, cough..!<</say>>
<</if>>\
<<default>>\
<<say $Tiger>> I will answer the questions cough-cough! If I can. cough..!<</say>>
<</switch>>
<<if $asktiger isnot 1 && $asktiger isnot 2 && $asktiger isnot 3>>\
<<talk "What happened?">>
<<say $PjName>>What happened here Tiger?<</say>>
<<say $Tiger>>I've been... cough-cough! I've been deceived, my friend... everything has been in vain...<</say>>
<<say $PjName>>What?<</say>>
<<say $Tiger>>They... They beat me up, then they left...<</say>>
<<say $PjName>>Why?<</say>>
<<say $Tiger>>They promised me eternal youth... I know how it sounds, but they... they showed me it was real! Cough...! It was so real, my friend...<</say>>
[[Back|sotanosecreto4]]
<<set $asktiger = 1>>\
<</talk>>
<</if>>\
<<if $asktiger is 1>>\
<<talk "Who are they?">>
<<say $PjName>>Who? Who are they?<</say>>
<<say $Tiger>>I don't know... I only know that they were wearing some kind of black robe and had their faces covered... they seemed powerful... influential... But they deceived me... They deceived me and took them away! Cough...<</say>>
<<say $PjName>>What did you do, old man? What did you do...<</say>>
[[Back|sotanosecreto4]]
<<set $asktiger += 1>>\
<</talk>>
<</if>>\
<<if $asktiger is 2>>\
<<talk "Where are the girls?">>
<<say $PjName>>Where are the girls?<</say>>
<<say $Tiger>>They're not here... They took the girls you brought... I'm sorry, I deceived you with that, my friend, it was just the last little game of a dirty old man, I'm sorry...<</say>>
<<say $PjName>>Do you know where they took them?<</say>>
<<say $Tiger>>They only told me they would take them to their master... Cough... They said he was gathering young women...<</say>>
[[Back|sotanosecreto4]]
<<set $asktiger += 1>>\
<</talk>>
<</if>>\
<<if $asktiger is 3>>\
<<talk "For what purpose?">>
<<say $PjName>>Young women for what purpose?<</say>>
<<say $Tiger>>I think it was some kind of sexual ritual or something like that... I would have liked to attend, hehe... cough-cough!<</say>>
<<say $PjName>>You're always with the same thing...<</say>>
<<say $Tiger>>I'm dying, my friend... let this old man have a little more fun before he goes... Did you manage to find my daughter? Will I be able to see her before I die?<</say>>
<<say $PjName>>Yes, I found her, I brought her with me, just a moment ago she was...<</say>>
<<say $Tiger>>Agh..! Cough-cough!<</say>>
[[Try to help Tiger|tigerdead3]]
<</talk>>
<</if>>\
<<md>>You decide not to take any risks and begin to kick the silhouette, thus protecting yourself from potential future danger. <</md>>
<<say $Tiger>>Ouch! Fuck!<</say>>
<<talk "Stop kicking">>
<<md>>You decide to stop kicking the lump on the ground, thinking that there won't be any danger if you approach.<</md>>
[[Check the siluete|sotanosecreto4]]
<</talk>>
<<talk "Continue kicking">>
<<md>>It is evident that the man who complains is Tiger, but you decide to continue kicking him for having deceived you before, so you unleash your fury on his weak and small old body<</md>>
<<say $PjName>>Dog dies!<</say>>
<<say $Tiger>>I can't take it anymore... moan...<</say>>
<<md>>As you kick the silhouette, the groans of the man grow weaker and weaker, as if the poor soul is exhaling his last breath.<</md>>
<<say $Tiger>>Ugh...<</say>>
<<md>>After one final kick, silence once again takes hold of the basement. Tiger's voice is no longer heard... never again.<</md>>
<<say $PjName>>Now you're going to say that they're all your daughters and they're all named Jessica! I'm not fooled! No... not anymore...<</say>>
[[Continue|tigerdead2]]
<</talk>>
<<set $tigerkick = 1>><<md>>Tiger a muerto<</md>>
<<say $PjName>><</say>>
<<md>>Jessica enciende la luz y aparece<</md>>
<<say $Jessica>><</say>>
<<talk "Excusa">>
<<say $PjName>><</say>>
<<say $Jessica>><</say>>
<<say $PjName>><</say>>
<<say $Jessica>><</say>>
<</talk>>\
<<talk "mate a tu padre">>
<<say $PjName>><</say>>
<<say $Jessica>><</say>>
<<say $PjName>><</say>>
<<say $Jessica>><</say>>
<</talk>>\
<<set $tigerdead = 1>><<md>>You try to gently move Tiger to make them more comfortable, then you notice they have an open wound and blood is flowing from their body, staining your hands a little<</md>>
<<say $PjName>>Oh... Old man...<</say>>
<<say $Tiger>>Tell Jessica that I loved her... Agh..! Ugh..!<</say>>
<<md>>It seems that Tiger breathes out their last breath, releasing the little remaining life within. Their eyes slowly close as their body lies motionless, as if the once vibrant light within them fades away forever. Despite the misdeeds of that old man, a sense of sorrow and sadness fills the air in the room...<</md>>
<<say $PjName>>Rest in peace, Tiger, your indomitable spirit will live on in our memories.<</say>>
[[Continue|jesstalksotano]]<<md>>As you hold the lifeless body in your arms, the room is suddenly illuminated, allowing you to see Tiger's bruised and bloodied form. Looking around, you notice Jessica making her way towards you from a corner where the light switch was located.<</md>>
<<say $Jessica>>Dad! It can't be!<</say>>
<<say $PjName>>Oh... I'm sorry Jessica.<</say>>
<<say $Jessica>>You! You're responsible for this! What did you do?<</say>>
<<md>>You try to explain the situation to her, but she doesn't listen, lost in her pain and confusion.<</md>>
<<say $Jessica>>My father... Sniff... He was complicated, yes, but he wasn't as bad as I thought. Sometimes he was perverted, yes, but... Sniff... He didn't deserve this. Perhaps I made a mistake by judging him so harshly... No matter what he did, he was still my father. I will miss him...<</say>>
<<md>>After a few minutes, Jessica looks at you and walks towards you.<</md>>
<<say $Jessica>>I'm sorry... It was a moment of despair and pain. I didn't mean to blame you...<</say>>
<<say $PjName>>I understand, Jessica. We're going through a difficult time, and it's natural for our emotions to get out of control.<</say>>
<<say $Jessica>>$PjName.Name...<</say>>
<<md>>You embrace her gently, offering comfort in your embrace as she cries and justifies her father's perverse and sexual flaws. In that shared embrace, they find solace and mutual support amidst the sadness and loss.<</md>>
<<say $Jessica>>Who do you think could be behind this?<</say>>
<<say $PjName>>During my stay in this town, I encountered people dressed in black robes. They seemed to be part of a strange and mysterious cult. Your father mentioned them before he passed away.<</say>>
<<say $Jessica>>I had never heard anything like it before...<</say>>
<<say $PjName>>It's dangerous to stay here, Jessica. We should leave.<</say>>
<<say $Jessica>>I won't leave my father here... He deserves to be buried at least.<</say>>
<<say $PjName>>I mean that you should go back to the university. Staying in this town is dangerous.<</say>>
<<say $Jessica>>No! I refuse to go back, not now... I will stay with my father's workshop. He taught me how to fix cars, how to drive. I'll stay in this town. Don't worry, I'll live in the workshop. I won't change my mind!<</say>>
<<say $PjName>>Puff... alright, we have to avoid the police. I believe they're corrupt to the core.<</say>>
<<say $Jessica>>Alright, I'll stay here. You bring the car over and we'll take my father to the cemetery. Then, I'll trust you to make sure those guys get what they deserve.<</say>>
<<if isDateBetween($gameDate, '21:50', '06:30')>>\
<<say $PjName>>Very well, I'll go get the car. I believe the night will work in our favor. We'll bury him in the family cemetery at the mansion.<</say>>
<<say $Jessica>>I'm fine with that, I'll be waiting here.<</say>>
<<else>>\
<<say $PjName>>I think it's not a good time to go out with a body right now. We should wait until nightfall...<</say>>
<<say $Jessica>>Yes, I agree... I will stay here until it gets dark and you come with the car. I'll stay every day if necessary, until you arrive.<</say>>
<</if>>\
[[Exit Tiger's apartment|transition]]
<<set $tigerdead = 1>>
<<set $tigerenterrado = 0>><<say $PjName>>It would be better not to tell anyone about this.<</say>>
[[Contiue|Apartment2]]
<<set $tigerdead = 1>><<if $Corruptquest gte 1 && $enovel is 1>>\
<<md>>You find another light novel, it seems that it deals with erotic content<</md>>
[[Take erotic novel|enovel1]]
<</if>>\
<<if $Sophiaoff lte 1>>\
[[Enter Sophia's apartment|Apartmentsophia]]
<</if>>\
<<if isDateBetween($gameDate, '07:00', '20:29')>>\
[[Seaside|Promenade3]]
<<else>>\
[[Seaside|Promenadenight3]]
<</if>>\<<md>>You drive to Tiger's apartment. Upon entering, Jessica is in the living room next to Tiger's body wrapped in a carpet.<</md>>
<<say $Jessica>>I managed to bring him up... my poor father sniff...<</say>>
<<say $PjName>>I'll bring him down, don't worry... Let's go to the car.<</say>>
<<say $Jessica>>Ok... sniff...<</say>>
<<md>>You manage to leave with Tiger's body without being seen by anyone and place it in the trunk. Jessica gets into the car, followed by yourself. Then, you start the car and head towards the cemetery at the mansion.<</md>>
[[Continue|enterrarTiger]]
<<set $tigerenterrado = 1>><<md>>Upon arriving at the cemetery, you open the trunk, take Tiger's body, and carry it to a secluded area within the graveyard. Jessica follows you silently, her head bowed down without saying a word.<</md>>
<<talk "Continue">>
<<md>>You carefully place Tiger's body into a small pit next to other nameless graves and begin to bury him.<</md>>
<<say $PjName>>Bye old man...<</say>>
<<say $Jessica>>Bye dad... Rest in peace... sniff...<</say>>
<<md>>Jessica and I stood side by side, gazing at the freshly dug grave. The solemn atmosphere hung heavily in the air, in tune with the weight that seemed to burden Jessica... Finally, Jessica placed her hand on your shoulder, merely bidding farewell to the place.<</md>>
<<say $Jessica>>I'm leaving, $PjName.Name... I'm sorry, but I need some time alone. If you want to find me, I'll be at dad's workshop.<</say>>
<<say $PjName>>I understand, Jessica.<</say>>
<<md>>Jessica slowly walks away from the place. You take a deep breath, gathering strength to face this new reality. You know that this is just the beginning of a path you must walk on your own. You silently bid farewell to Jessica.<</md>>
[[Continue|mausoleo2]]
<</talk>>
<<say $Jessica>>Hi $PjName.Name, I'm glad to see you.<</say>>
<<say $PjName>>Hi Jess.<</say>>
[[Back|Mechanic2]]<<md>>Once again, you find yourself in front of Tiger's tomb. A halo of nostalgia surrounds this place.<</md>>
<img src="img/trash/tigertomb.jpg" width="500"/>
<<if $flowers gte 1>>\
<<md>>I remember his mischievous antics, his love for those little panties... It's as if his legacy has passed on to you. You leave a small floral offering, a token of gratitude for all that we shared. <</md>>
<<say $PjName>>Until next time, old Tiger.<</say>>
<<set $flowers -= 1>>\
<</if>>\
[[Back|mausoleo2]]<<md>>Cheat active<</md>>
[[Back|Intro1]]
<<set $CurNPCLife = $MaxNPCLife>>
<<set $CurLife = $MaxLife>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurAP = $MaxAP>><div id="mdgirl">\
Total scenes: 2
</div>\
<br>
<<back>>
<<if $ritafuck is 1>>\
<div id="ritascene" class="andreascene">
<div id="scenetext">Sex with Rita</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $ritafuck2 is 1>>\
<div id="ritascene" class="andreascene2">
<div id="scenetext">Recurrent sex</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("ritavideo");
});
});<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("ritavideo2");
});
});<</script>><div id="mdgirl">\
Total scenes: 3
</div>\
<br>
<<back>>
<<if $momfuck is 1>>\
<div id="momscene" class="andreascene">
<div id="scenetext">Meeting the mom</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $momfuck2 is 1>>\
<div id="momscene" class="andreascene2">
<div id="scenetext">Pheromonic body odor</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $momfuck3 is 1>>\
<div id="momscene" class="andreascene3">
<div id="scenetext">Threesome with olvia</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene3">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("momvideo");
});
});<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("momvideo2");
});
});<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene3").click(function() {
Engine.play("momvideo3");
});
});<</script>>
<<back>>
<div id="mdgirl">\
Total scenes: 1
</div>\
<br>
<<back>>
<<if $cjessfuck is 1>>\
<div id="cjessscene" class="andreascene">
<div id="scenetext">Blowjob in the car</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("cjessvideo");
});
});<</script>><div id="mdgirl">\
Total scenes: 1
</div>\
<br>
<<back>>
<<if $labjessfuck is 1>>\
<div id="labjessscene" class="andreascene">
<div id="scenetext">Laboratory of cum</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("labjessvideo");
});
});<</script>><div id="mdgirl">\
Total scenes: 1
</div>\
<br>
<<back>>
<<if $mjessfuck is 1>>\
<div id="mjessscene" class="andreascene">
<div id="scenetext">Marie's apartment sex 2</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("mjessvideo");
});
});<</script>><div id="mdgirl">\
Total scenes: 1
</div>\
<br>
<<back>>
<<if $clarafuck is 1>>\
<div id="clarascene" class="andreascene">
<div id="scenetext">Fuck in the church</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("claravideo");
});
});<</script>><div id="mdgirl">\
Total scenes: 4
</div>\
<br>
<<back>>
<<if $oliviafuck is 1>>\
<div id="oliviascene" class="andreascene">
<div id="scenetext">Sex with Olivia</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $oliviafuck2 is 1>>\
<div id="oliviascene" class="andreascene2">
<div id="scenetext">Recurrent sex</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $oliviafuck3 is 1>>\
<div id="oliviascene" class="andreascene3">
<div id="scenetext">Sex in office</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene3">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $oliviafuck4 is 1>>\
<div id="oliviascene" class="andreascene4">
<div id="scenetext">Deny break in office</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene4">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("oliviavideo");
});
});<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("oliviavideo2");
});
});<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene3").click(function() {
Engine.play("oliviavideo3");
});
});<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene4").click(function() {
Engine.play("oliviavideo4");
});
});<</script>><div id="mdgirl">\
Total scenes: 1
</div>\
<br>
<<back>>
<<if $angelfuck is 1>>\
<div id="angelscene" class="andreascene">
<div id="scenetext">Red concotion vision</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("angelvideo");
});
});<</script>>
<div id="mdgirl">\
Total scenes: 2
</div>\
<br>
<<back>>
<<if $madisonfuck is 1>>\
<div id="madisonscene" class="andreascene">
<div id="scenetext">Madison boobs oops</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $madisonfuck2 is 1>>\
<div id="madisonscene2" class="andreascene2">
<div id="scenetext">Madison sex</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("madivideo");
});
});<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("madivideo2");
});
});<</script>>
<img src="img/trash/angelfuck.gif" width="650"/>
<img src="img/trash/angelfuck1.gif" width="650"/>
<img src="img/trash/angelsuck.gif" width="650"/>
<img src="img/trash/angelfuck2.gif" width="750"/>
<img src="img/trash/angelcum.gif" width="650"/>
<<back>><img src="img/madison/maditits.gif" width="500"/>
<img src="img/madison/maditits1.gif" width="500"/>
<img src="img/madison/maditits2.gif" width="500"/>
<img src="img/madison/madinude.gif" width="500"/>
<<back>><img src="img/cjess/carsuck.gif" width="670"/>
<img src="img/cjess/carsuck1.gif" width="670"/>
<img src="img/cjess/carsuck2.gif" width="670"/>
<<back>><img src="img/clara/cock.gif" width="600"/>
<img src="img/clara/suck.gif" width="600"/>
<img src="img/clara/suck1.gif" width="700"/>
<img src="img/clara/start.gif" width="600"/>
<img src="img/clara/hand.gif" width="600"/>
<img src="img/clara/blow.gif" width="600"/>
<img src="img/clara/cum.gif" width="600"/>
<img src="img/clara/thanks.gif" width="600"/>
<<back>><img src="img/trash/mjessuck.jpg" width="500"/>
<img src="img/trash/mjessuck.gif" width="600"/>
<img src="img/trash/mjessuck1.gif" width="600"/>
<img src="img/trash/mjessuck2.gif" width="550"/>
<img src="img/trash/mjescum.gif" width="500"/>
<<back>><img src="img/labjess/nude.jpg" width="500"/>
<img src="img/labjess/suck.gif" width="700"/>
<img src="img/labjess/fuck.gif" width="700"/>
<img src="img/labjess/fuck1.gif" width="700"/>
<img src="img/labjess/fuck2.gif" width="700"/>
<img src="img/labjess/fuck3.gif" width="700"/>
<img src="img/labjess/cum1.gif" width="700"/>
<<back>><img src="img/marie/sex.gif" width="700"/>
<img src="img/marie/fuck.gif" width="600"/>
<img src="img/marie/suck.gif" width="600"/>
<img src="img/marie/cum.gif" width="600"/>
<<back>><img src="img/rita/suck.webp" width="600"/>
<img src="img/rita/suck1.webp" width="600"/>
<img src="img/rita/drop.webp" width="600"/>
<img src="img/rita/cum.webp" width="700"/>
<<back>><img src="img/rita/anal.webp" width="700"/>
<img src="img/rita/anal1.webp" width="600"/>
<img src="img/rita/analcum.webp" width="600"/>
<img src="img/rita/ride.webp" width="500"/>
<img src="img/rita/cum1.webp" width="500"/>
<<back>><div id="mdgirl">\
Total scenes: 4
</div>\
<br>
<<back>>
<<if $bellafuck2 is 1>>\
<div id="bellascene" class="andreascene">
<div id="scenetext">Wake up sex</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $bellafuck2 is 1>>\
<div id="bellascene" class="andreascene2">
<div id="scenetext">Second time</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $bellafuck3 is 1>>\
<div id="bellascene" class="andreascene3">
<div id="scenetext">New home sex</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene3">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $bellafuck4 gte 1>>\
<div id="bellascene" class="andreascene4">
<div id="scenetext">Sleep with Bella</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene4">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("bellavideo");
});
});<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("bellavideo2");
});
});<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene3").click(function() {
Engine.play("bellavideo3");
});
});<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene4").click(function() {
Engine.play("bellavideo4");
});
});<</script>>
<img src="img/bella/bellasuck.gif" width="700"/>
<img src="img/bella/bellasuck1.gif" width="700"/>
<img src="img/bella/bellafuck.gif" width="500"/>
<img src="img/bella/bellafuck.jpg" width="700"/>
<img src="img/bella/bellafuck2.gif" width="700"/>
<img src="img/bella/bellacum.gif" width="700"/>
<<back>><img src="img/olivia/suck1.gif" width="500"/>
<img src="img/olivia/suck.gif" width="600"/>
<img src="img/olivia/suck2.gif" width="600"/>
<img src="img/olivia/cum.gif" width="600"/>
<<back>><img src="img/olivia/suck.gif" width="700"/>
<img src="img/olivia/anal1.gif" width="700"/>
<img src="img/olivia/anal.gif" width="700"/>
<img src="img/olivia/anal2.gif" width="700"/>
<img src="img/olivia/sex.gif" width="700"/>
<img src="img/olivia/sex1.gif" width="700"/>
<img src="img/olivia/sex2.gif" width="600"/>
<<back>><img src="img/olivia/titjob.gif" width="500"/>
<img src="img/olivia/titjob1.gif" width="600"/>
<img src="img/olivia/titjob2.gif" width="600"/>
<<back>><img src="img/olivia/fuck.gif" width="700"/>
<img src="img/olivia/fuck1.gif" width="700"/>
<img src="img/olivia/olisuck1.gif" width="700"/>
<img src="img/olivia/olisuck.gif" width="700"/>
<img src="img/olivia/olicum.gif" width="700"/>
<<back>><img src="img/smom/smomnude.gif" width="600"/>
<img src="img/smom/momfuck.gif" width="700"/>
<img src="img/smom/momfuck1.gif" width="600"/>
<img src="img/smom/momfuck2.gif" width="700"/>
<img src="img/smom/momcum.gif" width="800"/>
<<back>><img src="img/smom/titfuck2.gif" width="600"/>
<img src="img/smom/titfuck3.gif" width="800"/>
<img src="img/smom/ride.gif" width="800"/>
<img src="img/smom/sfuck.gif" width="800"/>
<img src="img/smom/sfuck1.gif" width="400"/>
<img src="img/smom/scum.gif" width="900"/>
<<back>><img src="img/olivia/double.gif" width="600"/>
<img src="img/olivia/dubatits.gif" width="620"/>
<img src="img/olivia/olitits.gif" width="620"/>
<img src="img/olivia/titfuck1.gif" width="620"/>
<img src="img/olivia/dtitfuck.gif" width="620"/>
<img src="img/olivia/olianal.gif" width="600"/>
<img src="img/olivia/olianal1.gif" width="600"/>
<img src="img/olivia/olianal2.gif" width="600"/>
<img src="img/olivia/dubafuck1.gif" width="650"/>
<img src="img/olivia/dubafuck3.gif" width="650"/>
<img src="img/olivia/dubafuck2.gif" width="650"/>
<img src="img/olivia/dcum.gif" width="600"/>
<img src="img/olivia/dcum1.gif" width="600"/>
<img src="img/olivia/cc.jpg" width="620"/>
<<back>><<md>>You find yourself alone in a large and dark room of the castle, the room is filled with hooded figures, perhaps a couple of dozens of them<</md>>
<img src="img/trash/efb.jpg" width="500px"/>
<<md>>You know you must not talk to anyone to maintain your secret infiltration and avoid suspicion. You silently observe, trying to find any clue or hint of where to go or what to do. In the room, there are several doors, most of them blocked by groups of hooded figures chatting, but some are free.<</md>>
[[Strolling around the room|entrar2]]<<md>>You walk through the large hall, not stopping to talk to any hooded figure, trying to keep up appearances, apparently with success. You walk until you reach the end of the hall, there's still no trace of the hooded woman<</md>>
<<say $PjName>>What am I supposed to do now?<</say>>
<<md>>At that moment, you notice that one of the hooded figures who was talking with others approaches you, walking slowly but without stopping<</md>>
<<say $PjName>>Damn! He's coming this way! I should hide...<</say>>
[[Try to hide|hidecastle]]
<<set $Hood2 = {
Name: "Hooded person",
img: "img/trash/womanhooded.jpg",
LoveLvl: 0,
Love: 0
};>>
<<addmins 15>><<md>>Discreetly, you head towards the opposite side from where the mysterious hooded figure is approaching. The room is filled with enigmatic figures, intensifying your feeling that there's no escape, and anxiety starts to take hold of you. However, as you get close to the wall, you find a ray of hope: an open door with no one around. You quicken your pace and head towards that exit. Once inside the room, you swiftly close the door behind you. Through the crack, you manage to see how the hooded figure raises a hand in your direction, and you can hear clearly what they say just before shutting the door completely.<</md>>
<<say $Hood2>>That body odor... it's so familiar! I've smelled it before, I'm sure... It could be...?<</say>>
[[Continue|pasillofuentesangre]]
<<addmins 10>>
<<md>>The room smells strongly of rusty iron, you don't see anything of relevance in the middle of the room, nor any door except the one you used to enter. Then, at the end of the room, a strange decoration catches your attention. It's a fountain, with a red liquid constantly moving inside<</md>>
<<say $PjName>>Oh... What the hell is that? Oh shit, I hear noise at the door.<</say>>
<<md>>Someone is knocking on the door, but not opening it. It seems like there's some kind of automatic lock that activates when the door is closed, and it can only be opened from the inside. The knocking is getting more intense, but they are not forceful hits; rather, it's like someone urgently calling to get in. You don't hear any voice on the other side of the door<</md>>
[[Back|pasillofuentesangre]]
<<set $roomcheck = 1>>
<<addmins 5>><<md>>The red liquid flows from the fountain with a surprisingly eerie and captivating appearance. The gracefully falling droplets seem to narrate an ancestral story full of mystery and suffering. You observe this scarlet fluid as unease runs through your body, unable to avoid pondering the significance this fountain holds in this place; it doesn't seem to be here by chance or mere decoration<</md>>
<img src="img/trash/tumble.gif" width="500px"/>
<<say $PjName>>What the hell is this doing here? I think it's not blood.<</say>>
<<md>>You can hear someone knocking on the door, each time with more eagerness, but without increasing the force of the knocks.<</md>>
<<if $bebeblood isnot 1>>\
[[Drink from the fountain|drinkfuente]]
<</if>>\
[[Back|pasillofuentesangre]]
<<set $fuentevista = 1>><<md>>You approach the door and open it carefully, looking slightly downwards to avoid revealing your face<</md>>
<<say $Hood>>Finally! I've been calling for a while! What the hell are you doing here?<</say>>
<<say $PjName>>Well, I... You left me alone, and one of the hooded figures approached me... What did you expect me to do? I hid in the first open door I saw.<</say>>
<<say $Hood>>I hope you didn't touch the fountain.<</say>>
<<say $PjName>>No, I haven't done anything.<</say>>
<<say $Hood>>Thank goodness... The ritual is about to begin, let's get out of here.<</say>>
[[Exit|gotoritual]]
<<set $bebeblood = 0>><<md>>Staring intently at the fountain in the dark and eerie room, silence gradually takes over, and the knocks on the door have completely disappeared. You sense that it's calling you without words, only using your instincts. The fountain draws you in, and the feeling grows stronger, pulling you towards the desire to immerse yourself entirely in it and drink until satisfied, not worrying about anything or anyone else. Another sensation overtakes you; you look down, and your penis is fully erect, threatening to burst through your pants<</md>>
<<say $PjName>>I can't resist anymore!<</say>>
<<md>>You drink the scarlet liquid from the fountain<</md>>
<img src="img/trash/drinkblood.gif" width="400"/>
<<md>>After drinking from the fountain, you feel a slight dizziness and nausea, making an effort not to vomit, which causes a strong cough<</md>>
<<say $PjName>>Eww cough cough! Disgusting! At what moment was it a good idea to do this?<</say>>
<<md>>As you regain your senses, you notice everything returning to normal. The attraction towards the fountain fades, and you start hearing the knocks on the door again. As you approach the door, it swings open abruptly, and in that very moment, the enigmatic hooded woman enters the room stealthily and closes the door behind her.<</md>>
[[Continue|hoodedenter]]
<<set $bebeblood = 1>>
<<addmins 5>><<switch visited()>>\
<<case 1>>\
<<md>>The house of Nancy, it seems that there is nobody<</md>>
<<say $PjName>>That's strange... I thought Nancy would have come back home, and usually, Andrea is around here.<</say>>
<<default>>
<<if $noroom is 3>>\
<<md>>Upon returning to the living room, you hear some laughter coming from a room, but you can't exactly tell where it's coming from<</md>>
<<say $Andrea>>Hihihi...<</say>>
<<say $Nancy>>Hihihi...<</say>>
<<say $PjName>>Hello? Girls? Are you there? Andrea? Nancy?<</say>>
<<md>>No one is answering, and silence takes over the house again<</md>>
<<say $PjName>>That's strange, what are they doing?<</say>>
<<else>>\
<<md>>The house of Nancy, it seems that there is nobody<</md>>
<</if>>\
<</switch>>\
[[Andrea's room|noroom]]
[[Nancy's room|nonancyroom]]
[[Kitchen|nokitchen]]
[[Bathroom|nobath]]
[[Exit|Tc1]]<<md>>There is noneone here<</md>>
[[Back|nancytrio]]
<<set $noroom += 1>>
<<if $seeandrea is 1>>\
<<goto "trio">>\
<</if>>\<<md>>Andrea isn't here, but her room is fine... quite tidy.<</md>>
<<if $andreapanties isnot 1>>\
[[Take Andrea's panties|apant]]
<</if>>\
[[Back|nancytrio]]
<<addmins 5>>
<<set $noroom += 1>><<set $andreapanties = 1>>\
<<md>>You got Andrea's panties<</md>>
<img src="img/trash/apanties.png" width="500" style="border: none;"/>
<<say $PjName>>This time they are for me. I like it more when they don't know I have them, hmm... they smell so good, fresh fruits...<</say>>
[[Back|noroom]]
<<set $noroom = 1>><<md>>The kitchen is empty, there's no trace of Nancy<</md>>
[[Back|nancytrio]]
<<set $noroom += 1>><<if $noroom gte 6 && $seeandrea isnot 1>>\
<<md>>Andrea is here, naked<</md>>
<img src="img/andrea/shot1.jpg" width="500px"/>
<<say $Andrea>>Wow, wow, wow... You've found me, $PjName.Name...<</say>>
<<say $PjName>>Oh..! Andrea... Finally, I found you.<</say>>
<<if $sexbath isnot 1>>\
<<say $Andrea>>Are you not going to jerk off, are you? Or do you think I don't know what you're doing when you go into the bathroom with the empty bottles?<</say>>
<<else>>\
<<say $Andrea>>I knew you would come back to the bathroom again... maybe to refill one of your bottles... You're such a weirdo, darling... but I like it, you're insatiable, a sex machine...<</say>>
<</if>>\
<<say $PjName>>Ahem...<</say>>
<<say $Andrea>>Don't worry... as long as you're ready for me...<</say>>
[[Fuck Andrea|nofuckandrea]]
<<else>>\
<<if $sucio gte 1>>\
[[Take a shower|Nshower]]
<</if>>\
<</if>>\
[[Back|nancytrio]]<<md>>You undress quickly and approach Andrea, ready to consummate, but Andrea stretches her arms and keeps you away from her<</md>>
<<say $PjName>>Andrea?<</say>>
<<say $Andrea>>Hmm... it's hard to resist... but not yet, not just yet. Come, follow me.<</say>>
<<md>>Andrea exits the restroom and gets lost inside the house heading towards one of the rooms<</md>>
[[Exit|nancytrio]]
<<set $seeandrea = 1>><<md>>When you enter Nancy's room, Andrea is sucking Nancy's pussy<</md>>
<<say $Nancy>>Surprise... hmm...<</say>>
<img src="img/nancy/trio.jpg" width="700px"/>
<<say $PjName>>Nice...<</say>>
<<say $Nancy>>I'm sorry for my strange attitude these past few days... I didn't know how to handle my emotions regarding sex, but now Andrea has helped me. She believes I am ready and liberated.<</say>>
<<say $Andrea>>I hope you appreciate my effort... Well, tell me $PjName.Name, who do you start with?<</say>>
<div id="twophotos"><img src="img/nancy/naked.jpg" width="500px"/><img src="img/andrea/6.jpg" width="500px"/></div>
[[Fuck Nancy|actnancy]]
[[Fuck Andrea|actandrea]]
<<set $trionancy = 1>>
<<set $semenout = 4>><<if $two isnot 1>>\
<<md>>You jump on Andrea as if you were a wild bonobo ready to create offspring<</md>>
<<say $Andrea>>Oh..! Like a Monkey, yes!<</say>>
<<else>>\
<<say $PjName>>Your turn.<</say>>
<<say $Andrea>>Finally...<</say>>
<</if>>\
<img src="img/nancy/andreafuck.gif" width="600px"/>
<<say $Andrea>>Ohh! Fuck!<</say>>
<<md>>While you fuck Andrea, Nancy uses a dildo you gave her<</md>>
<img src="img/nancy/nancymast.gif" width="600px"/>
<<say $Nancy>>Php... Hmm... Yeah..!<</say>>
<<say $Andrea>>Yeah! Ah..! $PjName.Name!<</say>>
<img src="img/nancy/andreafuck1.gif" width="600px"/>
<<say $Andrea>>Yes! Yes! Ah..!<</say>>
<img src="img/nancy/andreafuck2.gif" width="600px"/>
[[Fuck Nancy|actnancy]]
[[Finish|actend]]
<<set $one = 1>><<if $one isnot 1>>\
<<say $PjName>>Agh..!<</say>>
<<md>>You jump on Nancy as if you were a wild bonobo ready to create offspring<</md>>
<<say $Nancy>>Ah..! Careful!<</say>>
<<else>>\
<<say $PjName>>Your turn.<</say>>
<<say $Nancy>>Hmm...<</say>>
<</if>>\
<img src="img/nancy/nanfuck.gif" width="700px"/>
<<md>>While you fuck Nancy, Andrea is masturbating<</md>>
<img src="img/nancy/andreamast.gif" width="500px"/>
<<say $Andrea>>Yeah... Fuck her Oh...!<</say>>
<img src="img/nancy/nanfuck1.gif" width="600px"/>
<<say $Nancy>>Hmm... Yes! I like it!<</say>>
<img src="img/nancy/nanfuck2.gif" width="500px"/>
<<say $Nancy>>Ah..! $PjName.Name! God!<</say>>
<img src="img/nancy/nanfuck3.gif" width="600px"/>
<<say $Nancy>>Uff..! Hmm...!<</say>>
[[Fuck Andrea|actandrea]]
[[Finish|actend]]
<<set $two = 1>>
<<md>>Before you can decide where to cum, Andrea quickly positions herself in the middle and takes the control of your cock<</md>>
<<say $Andrea>>This is for me!<</say>>
<img src="img/nancy/agrabs.jpg" width="500px"/>
<<say $Nancy>>Wow Andrea! How wild!<</say>>
<<say $Andrea>>Ha ha ha!<</say>>
<<md>>Andrea grabs the cock and squeezes it, shaking it with strength and speed<</md>>
<<say $PjName>>Oh..! Ghh...od! Agh..!<</say>>
<img src="img/nancy/acum.gif" width="500px"/>
<<say $Andrea>>Delicious...<</say>>
<<say $Nancy>>It's not fair... I wanted to as well.<</say>>
<<say $Andrea>>Let's go, Nancy! Don't complain so much... let's go to the shower.<</say>>
<<md>>Andrea and Nancy leave the room to go to the shower<</md>>
[[Exit|Tc1]]
<<set $sucio += 3>>
<<set $semenout = 4>>
<<set $Nancyfuck7 = 1>>
<<set $trionancy = 1>><img src="img/nancy/trio.jpg" width="700px"/>
<div id="twophotos"><img src="img/nancy/naked.jpg" width="500px"/><img src="img/andrea/6.jpg" width="500px"/></div>
<img src="img/nancy/nanfuck.gif" width="700px"/>
<img src="img/nancy/andreamast.gif" width="500px"/>
<img src="img/nancy/nanfuck1.gif" width="600px"/>
<img src="img/nancy/nanfuck2.gif" width="500px"/>
<img src="img/nancy/nanfuck3.gif" width="600px"/>
<img src="img/nancy/andreafuck.gif" width="600px"/>
<img src="img/nancy/nancymast.gif" width="600px"/>
<img src="img/nancy/andreafuck1.gif" width="600px"/>
<img src="img/nancy/andreafuck2.gif" width="600px"/>
<img src="img/nancy/agrabs.jpg" width="500px"/>
<img src="img/nancy/acum.gif" width="500px"/>
<<back>><<say $Hood>>What's happening? Why weren't you opening the door?<</say>>
<<say $PjName>>Well, I... You left me alone, and one of the hooded figures approached me... What did you expect me to do? I hid in the first open door I saw. Ugh...<</say>>
<<md>>While you talk with the woman, you realize that a huge bulge is poking out of your pants<</md>>
<<say $Hood>>Php... I suppose you're right, I'm sorry. But do you think it's the right time to feel so excited? I think you should relax... I hope you didn't touch the fountain.<</say>>
<<md>>As the woman says her sentence, she runs her hand over the bulge, feeling its entire trunk.<</md>>
<img src="img/trash/bulge.gif" width="600px"/>
<<say $PjName>>Oh! I feel good... I'm relaxed... Phew...<</say>>
<<say $Hood>>Tell me... have you drunk from the fountain?<</say>>
<<talk "Yes">>
<<say $PjName>>Yes, I did...<</say>>
<<say $Hood>>How did you come up with that? Now you'll be acting like a rocket all the time! The liquid is made from a potion my brother created... I mean... it contains some essence of a virgin woman... This is not right... it's not the right time... Is a big problem!<</say>>
<<say $PjName>>There's no problem at all!<</say>>
[[Take off her robe|hoodedfuck]]
<</talk>>
<<talk "Nop">>
<<say $PjName>>No, I haven't drunk... Ugh! It wouldn't even cross my mind.<</say>>
<<say $Hood>>Hmm... really? I think you're a lier...<</say>>
<<say $PjName>>Agh! I can't take it anymore.<</say>>
[[Take off her robe|hoodedfuck]]
<</talk>>
<<md>>You reach out your hand towards her and grab onto her clothing to tear it off<</md>>
<img src="img/trash/titsout.gif" widht="500px"/>
<<say $Hood>>Fuck!<</say>>
<<say $PjName>>Oh god! That's boobies!<</say>>
<<say $Hood>>Idiot!<</say>>
<<md>>At first, you can only focus on their naked body, their body is familiar<</md>>
[[Look at her face|jenfuck]]
<img src="img/jennifer/nudejen.jpg" width="600px"/>
<<say $PjName>>Jennifer? It's you!<</say>>
<<say $Jennifer>>"Sigh" Yes... It's me... Supposedly, you weren't supposed to know it was me... at least not yet.<</say>>
<<say $PjName>>All this time, the hooded woman... was it you?<</say>>
<<say $Jennifer>>Yes, as you can see, it's me... Php... Are you angry?<</say>>
<<say $PjName>>Are you kidding? I'm horny!<</say>>
<<say $Jennifer>>Wait..! What?<</say>>
<<talk "Fuck Jennifer">>
<img src="img/jennifer/fuckjen.gif" width="700px"/>
<<md>>You put Jennifer in a doggy position without giving her time to react<</md>>
<img src="img/jennifer/fuckjen2.gif" width="700px"/>
<<say $Jennifer>>Ah..!<</say>>
<img src="img/jennifer/fuckjen3.gif" width="700px"/>
<<say $Jennifer>>Fuck! You're an animal!<</say>>
<img src="img/jennifer/fuckjen4.gif" width="700px"/>
<<say $Jennifer>>Hmp..! Ah..!<</say>>
<<md>>It's time. It's time to pregant Jenniffer<</md>>
<<talk "Pregnant her">>
<<md>>You cum inside Jennifer<</md>>
<img src="img/jennifer/jencream.gif" width="500px"/>
[[Continue|jenpregnant]]
<</talk>>
<</talk>>
<<set $Jenniferfuck2 = 1>>
<<addmins 25>><<md>>You exited the room, and the area that was previously filled with hooded people talking is now empty.<</md>>
<<say $PjName>>Before, this place was full of people.<</say>>
<<say $Jennifer>>It's normal. There's still some time left before the ritual, and they have things to do. Follow me.<</say>>
<<md>>You follow the hooded woman until you reach a door on the other side of the room. The door leads to a staircase. As you descend the stairs, you notice the air quickly becoming stale. You can also hear a murmur of voices coming from beneath the castle, as if they were beneath you.<</md>>
[[Continue|beforeritual]]
<<set $elsarapto = 4>><img src="img/jennifer/nudejen.jpg" width="600px"/>
<img src="img/jennifer/fuckjen.gif" width="600px"/>
<img src="img/jennifer/fuckjen2.gif" width="600px"/>
<img src="img/jennifer/fuckjen3.gif" width="600px"/>
<img src="img/jennifer/fuckjen4.gif" width="600px"/>
<<back>><<say $Jennifer>>What is this? You came inside! Are you crazy?<</say>>
<<say $PjName>>Awwh.. php... I couldn't resist.<</say>>
<<say $Jennifer>>You've chosen the perfect time for this. Php... I'd rather not argue now, we're running late, so it's better to get going.<</say>>
<<md>>Jennifer gets dressed and leaves the room, you follow her.<</md>>
[[Exit|gotoritual]]
<<set $Jenniferpregnant = 1>><div id="movelinks2"><<return>></div>
<<if $inventory is 0>>\
<div id="Inventory">
<div class="Inventorybox">
<<if $monster gte 1>>\
<<if $CurEnergy isnot $MaxEnergy && $CurEnergy lt $MaxEnergy>>\
<div id="cajahablar" class="itembox"><img src="img/trash/monster.png" width="112px"/><div id="stack"> Monster: $monster</div></div>
<<else>>\
<div class="itembox"><img src="img/trash/monster.png" width="112px"/><div id="stack"> Monster: $monster</div></div>
<</if>>\
<</if>>\
<<if $sprite gte 1>>\
<div class="itembox"><img src="img/trash/sprite.png" width="112px"/><div id="stack"> Sprite: $sprite</div></div>
<</if>>\
<<if $tonic gte 1>>\
<div class="itembox"><img src="img/trash/tonic.png" width="112px"/><div id="stack"> Tonic: $tonic</div></div>
<</if>>\
<<if $cola gte 1>>\
<div class="itembox"><img src="img/trash/cola.png" width="112px"/><div id="stack"> Cola: $cola</div></div>
<</if>>\
<<if $Weed gte 1>>\
<div class="itembox"><img src="img/trash/weed.png" width="112px"/><div id="stack"> Weed: $Weed</div></div>
<</if>>\
<<if $waterbottle gte 1>>\
<div class="itembox"><img src="img/trash/wbottle.png" width="112px"/><div id="stack"> Water: $waterbottle</div></div>
<</if>>\
</div>
<div class="Inventorybox">
<<if $moscowmule gte 1>>\
<div id="cajabuscar" class="itembox"><img src="img/trash/mule.png" width="112px"/><div id="stack"> M. mule: $moscowmule</div></div>
<</if>>\
<<if $vodka gte 1>>\
<div class="itembox"><img src="img/trash/vodka.png" width="112px"/><div id="stack"> Vodka: $vodka</div></div>
<</if>>\
<<if $tequila gte 1>>\
<div class="itembox"><img src="img/trash/tequila.png" width="112px"/><div id="stack"> Tequila: $tequila</div></div>
<</if>>\
<<if $whiskey gte 1>>\
<div class="itembox"><img src="img/trash/whiskey.png" width="112px"/><div id="stack"> Whiskey: $whiskey</div></div>
<</if>>\
<<if $gas gte 1>>\
<div class="itembox"><img src="img/trash/gas.png" width="112px"/><div id="stack"> Gas: $gas</div></div>
<</if>>\
<<if $sulfuric gte 1>>\
<div class="itembox"><img src="img/trash/sulfuric.png" width="112px"/><div id="stack"> S. acid: $sulfuric</div></div>
<</if>>\
</div>
<div class="Inventorybox">
<<if $ice gte 1>>\
<div class="itembox"><img src="img/trash/ice.png" width="112px"/><div id="stack"> Ice: $ice</div></div>
<</if>>\
<<if $orangejuice gte 1>>\
<div class="itembox"><img src="img/trash/ojuice.png" width="112px"/><div id="stack"> Orange j: $orangejuice</div></div>
<</if>>\
<<if $highball gte 1>>\
<div class="itembox"><img src="img/trash/highball.png" width="112px"/><div id="stack"> Highball: $highball</div></div>
<</if>>\
<<if $sunrise gte 1>>\
<div class="itembox"><img src="img/trash/sunrise.png" width="112px"/><div id="stack"> Sunrise T: $sunrise</div></div>
<</if>>\
<<if $strangemushrooms gte 1>>\
<div class="itembox"><img src="img/trash/setas.png" width="112px"/><div id="stack">Mushrooms: $strangemushrooms</div></div>
<</if>>\
<<if $bluesetas gte 1>>\
<div class="itembox"><img src="img/trash/blueseta1.png" width="90px"/><div id="stack">Mushrooms: $bluesetas</div></div>
<</if>>\
<<if $melaza gte 1>>\
<div class="itembox"><img src="img/trash/melaza.png" width="112px"/><div id="stack">Molasses: $melaza</div></div>
<</if>>\
</div>
<div class="Inventorybox">
<<if $fjuice gte 1>>\
<div class="itembox"><img src="img/trash/fjuice.png" width="112px"/><div id="stack">Female juice: $fjuice</div></div>
<</if>>\
<<if $redpotion gte 1>>\
<div class="itembox"><img src="img/trash/redpotion.png" width="112px"/><div id="stack">Red potions: $redpotion</div></div>
<</if>>\
<<if $bluepotion gte 1>>\
<div class="itembox"><img src="img/trash/bluepotion.png" width="112px"/><div id="stack">Blue potions: $bluepotion</div></div>
<</if>>\
<<if $Emptybottle gte 1>>\
<div class="itembox"><img src="img/trash/emptybottle.png" width="112px"/><div id="stack">Bottles: $Emptybottle</div></div>
<</if>>\
<<if $Spermbottle gte 1>>\
<div class="itembox"><img src="img/trash/cumbottle.png" width="112px"/><div id="stack">Cum bottles: $Spermbottle</div></div>
<</if>>\
<<if $Andreacocaine gte 1>>\
<div class="itembox"><img src="img/trash/acoke.png" width="112px"/><div id="stack">Cocaine: $Andreacocaine</div></div>
<</if>>\
</div>
<div class="Inventorybox">
<<if $flowers gte 1>>\
<div class="itembox"><img src="img/trash/flowers.png" width="112px"/><div id="stack">Flowers: $flowers</div></div>
<</if>>\
<<if $chocolates gte 1>>\
<div class="itembox"><img src="img/trash/choco.png" width="112px"/><div id="stack">Chocolates: $chocolates</div></div>
<</if>>\
<<if $talcumpowder gte 1>>\
<div class="itembox"><img src="img/trash/tpowder.png" width="112px"/><div id="stack">Talcum</div></div>
<</if>>\
<<if $balaclava gte 1>>\
<div class="itembox"><img src="img/trash/bcla.png" width="112px"/><div id="stack">Balaclava</div></div>
<</if>>\
<<if $dildo gte 1>>\
<div class="itembox"><img src="img/trash/dildo.png" width="112px"/><div id="stack">Dildo: $dildo</div></div>
<</if>>\
<<if $teaset gte 1>>\
<div class="itembox"><img src="img/trash/te.png" width="112px"/><div id="stack">Tea seat</div></div>
<</if>>\
</div>
<div class="Inventorybox">
<<if $Bluegem gte 1>>\
<div class="itembox"><img src="img/trash/bluegem.png" width="112px"/><div id="stack">Blue gem</div></div>
<</if>>\
<<if $Greengem gte 1>>\
<div class="itembox"><img src="img/trash/greengem.png" width="112px"/><div id="stack">Green gem</div></div>
<</if>>\
<<if $Redgem gte 1>>\
<div class="itembox"><img src="img/trash/redgem.png" width="112px"/><div id="stack">Red gem</div></div>
<</if>>\
<<if $Blackgem gte 1>>\
<div class="itembox"><img src="img/trash/blackgem.png" width="112px"/><div id="stack">Black gem</div></div>
<</if>>\
<<if $Yellowgem gte 1>>\
<div class="itembox"><img src="img/trash/yellowgem.png" width="112px"/><div id="stack">Yellow gem</div></div>
<</if>>\
<<if $venganmenu gte 1>>\
<div class="itembox"><img src="img/trash/veganmenu.png" width="112px"/><div id="stack">Vegan menu</div></div>
<</if>>\
</div>
<div class="Inventorybox">
<<if $flashlight gte 1>>\
<div class="itembox"><img src="img/trash/flashlight.png" width="112px"/><div id="stack">Flashlight</div></div>
<</if>>\
<<if $axe gte 1>>\
<div class="itembox"><img src="img/trash/axe.png" width="112px"/><div id="stack">Axe</div></div>
<</if>>\
<<if $torch gte 1>>\
<div class="itembox"><img src="img/trash/btorch.png" width="112px"/><div id="stack">Blow torch</div></div>
<</if>>\
<<if $handcuffs gte 1>>\
<div class="itembox"><img src="img/trash/handcuffs.png" width="112px"/><div id="stack">Handcuffs</div></div>
<</if>>\
<<if $Hammer gte 1>>\
<div class="itembox"><img src="img/trash/hammer.png" width="112px"/><div id="stack">Hammer</div></div>
<</if>>\
<<if $Alcoholcage gte 1>>\
<div class="itembox"><img src="img/trash/box.png" width="112px"/><div id="stack">Alcohol cage</div></div>
<</if>>\
</div>
<div class="Inventorybox">
<<if $blackrobe gte 1>>\
<div class="itembox"><img src="img/trash/blackrobe.png" width="112px"/><div id="stack">Black robe</div></div>
<</if>>\
<<if $Srobe gte 1>>\
<div class="itembox"><img src="img/trash/bluerobe.png" width="112px"/><div id="stack">Sara's robe</div></div>
<</if>>\
<<if $maidress gte 1>>\
<div class="itembox"><img src="img/trash/maidress.png" width="112px"/><div id="stack">Maid dress</div></div>
<</if>>\
<<if $mansionkey gte 1>>\
<div class="itembox"><img src="img/trash/mansionkey.png" width="112px"/><div id="stack">The Mansion key</div></div>
<</if>>\
<<if $carkey gte 1>>\
<div class="itembox"><img src="img/trash/carkey.png" width="112px"/><div id="stack">Car key</div></div>
<</if>>\
<<if $salad gte 1>>\
<div class="itembox"><img src="img/trash/salad.png" width="112px"/><div id="stack">Salad</div></div>
<</if>>\
</div>
<div class="Inventorybox">
<<if $Mazekey gte 1>>\
<div class="itembox"><img src="img/trash/mazekey.png" width="112px"/><div id="stack">Maze key</div></div>
<</if>>\
<<if $dkwkey gte 1>>\
<div class="itembox"><img src="img/trash/key.png" width="112px"/><div id="stack">DKW key</div></div>
<</if>>\
<<if $pendantkey gte 1>>\
<div class="itembox"><img src="img/trash/pendantkey.png" width="112px"/><div id="stack">Pendant key</div></div>
<</if>>\
<<if $elsakey gte 1>>\
<div class="itembox"><img src="img/trash/churchkey.png" width="112px"/><div id="stack">Church key</div></div>
<</if>>\
<<if $casltekeys gte 1>>\
<div class="itembox"><img src="img/trash/castlekeys.png" width="112px"/><div id="stack">Castle keys</div></div>
<</if>>\
<<if $sugar gte 1>>\
<div class="itembox"><img src="img/trash/sugar.png" width="112px"/><div id="stack">Sugar</div></div>
<</if>>\
<<if $vendas gte 1>>\
<<if $CurLife gte $MaxLife>>\
<div class="itembox"><img src="img/trash/vendas.png" width="112px"/><div id="stack">Bandages: $vendas</div></div>
<<else>>\
<div id="cajacasa" class="itembox"><img src="img/trash/vendas.png" width="112px"/><div id="stack">Bandages: $vendas</div></div>
<</if>><</if>>\
</div>
<div id="Inventory2">
<div class="Inventorybox">
<<if $sarapanties gte 1>>\
<<if $carkey gte 1>>\
<div class="itembox"><img src="img/trash/sapanties.png" width="112px"/><div id="stack">Sara's panties</div></div>
<<else>>\
<div id="cajaskippy" class="itembox"><img src="img/trash/sapanties.png" width="112px"/><div id="stack">Sara's panties</div></div>
<</if>>\
<</if>>\
</div>
<div class="Inventorybox">
<<if $andreapanties gte 1>>\
<div class="itembox"><img src="img/trash/apanties.png" width="112px"/><div id="stack">Andrea's panties</div></div>
<</if>>\
</div>
<div class="Inventorybox">
<<if $nancypanties gte 1>>\
<div class="itembox"><img src="img/trash/napanties.png" width="112px"/><div id="stack">Nancy's panties</div></div>
<</if>>\
</div>
<div class="Inventorybox">
<<if $jenpanties gte 1>>\
<div class="itembox"><img src="img/trash/jenpanties.png" width="112px"/><div id="stack">Jennifer's panties</div></div>
<</if>>\
</div>
<div class="Inventorybox">
<<if $jesspanties gte 1>>\
<div class="itembox"><img src="img/trash/jessicapanties.png" width="112px"/><div id="stack">Jessica's panties</div></div>
<</if>>\
</div>
<div class="Inventorybox">
<<if $elsapanties gte 1>>\
<div class="itembox"><img src="img/trash/elsapanties.png" width="112px"/><div id="stack">Elsa's panties</div></div>
<</if>>\
</div>
</div>
<div id="cajacasaWindow" style="display: none;">\
<div id="optionsContent">\
<div id= "mensajecasa">Use bandage</div>\
</div></div>\
<div id="cajaskippyWindow" style="display: none;">\
<div id="optionsContent">\
<div id= "mensajeskippy">Smell panties</div>\
</div></div>\
<div id="cajabuscarWindow" style="display: none;">\
<div id="optionsContent">\
<div id= "mensajebuscar">Drink</div>\
</div></div>\
<div id="cajahablarWindow" style="display: none;">\
<div id="optionsContent">\
<div id= "mensajehablar">Drink monster</div>\
</div></div>
<<else>>
<br>
<<ds1>>Your things have been seized<</ds1>>
<</if>>\
<<script>>
$(document).ready(function() {
$("#mensajecasa").click(function() {
State.variables.CurLife += 20;
State.variables.vendas -= 1;
Engine.play("backpack2");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$("#mensajebuscar").click(function() {
State.variables.MaxEnergy += 10;
State.variables.moscowmule -= 1;
Engine.play("backpack2");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$("#mensajeskippy").click(function() {
State.variables.smell = 1;
State.variables.carkey = 1;
Engine.play("srapantiesmell");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$("#mensajehablar").click(function() {
State.variables.CurEnergy += 20;
State.variables.Stamina += 20;
State.variables.monster -= 1;
Engine.play("backpack2");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
function cerrarTodasLasCajas() {
$('#cajacasaWindow').hide();
$('#cajabuscarWindow').hide();
$('#cajahablarWindow').hide();
$('#cajatiendaWindow').hide();
$('#cajaskippyWindow').hide();
$('#cajaesposaWindow').hide();
$('#cajasalirWindow').hide();
$('#cajafightWindow').hide();
$('#cajaentrarWindow').hide();
}
function toggleCaja(cajaWindow) {
if (cajaWindow.is(':visible')) {
cajaWindow.hide();
} else {
cerrarTodasLasCajas();
cajaWindow.show();
}
}
$('#cajaskippy').click(function(event) {
const cajaSkippyWindow = $('#cajaskippyWindow');
toggleCaja(cajaSkippyWindow);
event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro
});
$('#closecajahablar').click(function() {
$('#cajahablarWindow').hide();
$('#cajacasaWindow').hide();
$('#cajabuscarWindow').hide();
$('#cajatiendaWindow').hide();
$('#cajaskippyWindow').hide();
$('#cajaesposaWindow').hide();
$('#cajasalirWindow').hide();
$('#cajafightWindow').hide();
$('#cajaentrarWindow').hide();
});
// Controlador para cerrar cuando se haga clic fuera de la caja o los botones
$(document).on('click', function(event) {
const target = event.target;
const cajaCasa = $('#cajacasa')[0];
const cajaCasaWindow = $('#cajacasaWindow')[0];
const cajaBuscar = $('#cajabuscar')[0];
const cajaBuscarWindow = $('#cajabuscarWindow')[0];
const cajaHablar = $('#cajahablar')[0];
const cajaHablarWindow = $('#cajahablarWindow')[0];
const cajaTienda = $('#cajatienda')[0];
const cajaTiendaWindow = $('#cajatiendaWindow')[0];
const cajaSkippy = $('#cajatienda')[0];
const cajaSkippyWindow = $('#cajaskippyWindow')[0];
const cajaSalir = $('#cajasalir')[0];
const cajaSalirWindow = $('#cajasalirWindow')[0];
const cajaEsposa = $('#cajaesposa')[0];
const cajaEsposaWindow = $('#cajaesposaWindow')[0];
const cajaFight = $('#cajafight')[0];
const cajaFightWindow = $('#cajafightWindow')[0];
const cajaEntrar = $('#cajaentrar')[0];
const cajaEntrarWindow = $('#cajaentrarWindow')[0];
// Verifica si el clic no ocurrió en las cajas ni en los botones
if (target !== cajaCasa && target !== cajaCasaWindow && target !== cajaBuscar && target !== cajaBuscarWindow && target !== cajaHablar && target !== cajaHablarWindow && target !== cajaTienda && target !== cajaTiendaWindow && target !== cajaSkippy && target !== cajaSkippyWindow && target !== cajaSalir && target !== cajaSalirWindow && target !== cajaEsposa && target !== cajaEsposaWindow && target !== cajaFight && target !== cajaFightWindow && target !== cajaEntrar && target !== cajaEntrarWindow) {
cerrarTodasLasCajas();
}
});
});
<</script>>\
<<script>>
$(document).ready(function() {
function cerrarTodasLasCajas() {
$('#cajacasaWindow').hide();
$('#cajabuscarWindow').hide();
$('#cajahablarWindow').hide();
$('#cajatiendaWindow').hide();
$('#cajaskippyWindow').hide();
$('#cajaesposaWindow').hide();
$('#cajasalirWindow').hide();
$('#cajafightWindow').hide();
$('#cajaentrarWindow').hide();
}
function toggleCaja(cajaWindow) {
if (cajaWindow.is(':visible')) {
cajaWindow.hide();
} else {
cerrarTodasLasCajas();
cajaWindow.show();
}
}
$('#cajabuscar').click(function(event) {
const cajaBuscarWindow = $('#cajabuscarWindow');
toggleCaja(cajaBuscarWindow);
event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro
});
$('#closecajabuscar').click(function() {
$('#cajabuscarWindow').hide();
});
// Controlador para cerrar cuando se haga clic fuera de la caja o los botones
$(document).on('click', function(event) {
const target = event.target;
const cajaCasa = $('#cajacasa')[0];
const cajaCasaWindow = $('#cajacasaWindow')[0];
const cajaBuscar = $('#cajabuscar')[0];
const cajaBuscarWindow = $('#cajabuscarWindow')[0];
const cajaHablar = $('#cajahablar')[0];
const cajaHablarWindow = $('#cajahablarWindow')[0];
const cajaTienda = $('#cajatienda')[0];
const cajaTiendaWindow = $('#cajatiendaWindow')[0];
const cajaSkippy = $('#cajatienda')[0];
const cajaSkippyWindow = $('#cajaskippyWindow')[0];
const cajaSalir = $('#cajasalir')[0];
const cajaSalirWindow = $('#cajasalirWindow')[0];
const cajaEsposa = $('#cajaesposa')[0];
const cajaEsposaWindow = $('#cajaesposaWindow')[0];
const cajaFight = $('#cajafight')[0];
const cajaFightWindow = $('#cajafightWindow')[0];
const cajaEntrar = $('#cajaentrar')[0];
const cajaEntrarWindow = $('#cajaentrarWindow')[0];
// Verifica si el clic no ocurrió en las cajas ni en los botones
if (target !== cajaCasa && target !== cajaCasaWindow && target !== cajaBuscar && target !== cajaBuscarWindow && target !== cajaHablar && target !== cajaHablarWindow && target !== cajaTienda && target !== cajaTiendaWindow && target !== cajaSkippy && target !== cajaSkippyWindow && target !== cajaSalir && target !== cajaSalirWindow && target !== cajaEsposa && target !== cajaEsposaWindow && target !== cajaFight && target !== cajaFightWindow && target !== cajaEntrar && target !== cajaEntrarWindow) {
cerrarTodasLasCajas();
}
});
});
<</script>>\
<<script>>
$(document).ready(function() {
function cerrarTodasLasCajas() {
$('#cajacasaWindow').hide();
$('#cajabuscarWindow').hide();
$('#cajahablarWindow').hide();
$('#cajatiendaWindow').hide();
$('#cajaskippyWindow').hide();
$('#cajaesposaWindow').hide();
$('#cajasalirWindow').hide();
$('#cajafightWindow').hide();
$('#cajaentrarWindow').hide();
}
function toggleCaja(cajaWindow) {
if (cajaWindow.is(':visible')) {
cajaWindow.hide();
} else {
cerrarTodasLasCajas();
cajaWindow.show();
}
}
$('#cajahablar').click(function(event) {
const cajaHablarWindow = $('#cajahablarWindow');
toggleCaja(cajaHablarWindow);
event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro
});
$('#closecajahablar').click(function() {
$('#cajahablarWindow').hide();
$('#cajacasaWindow').hide();
$('#cajabuscarWindow').hide();
$('#cajatiendaWindow').hide();
$('#cajaskippyWindow').hide();
$('#cajaesposaWindow').hide();
$('#cajasalirWindow').hide();
$('#cajafightWindow').hide();
$('#cajaentrarWindow').hide();
});
// Controlador para cerrar cuando se haga clic fuera de la caja o los botones
$(document).on('click', function(event) {
const target = event.target;
const cajaCasa = $('#cajacasa')[0];
const cajaCasaWindow = $('#cajacasaWindow')[0];
const cajaBuscar = $('#cajabuscar')[0];
const cajaBuscarWindow = $('#cajabuscarWindow')[0];
const cajaHablar = $('#cajahablar')[0];
const cajaHablarWindow = $('#cajahablarWindow')[0];
const cajaTienda = $('#cajatienda')[0];
const cajaTiendaWindow = $('#cajatiendaWindow')[0];
const cajaSkippy = $('#cajatienda')[0];
const cajaSkippyWindow = $('#cajaskippyWindow')[0];
const cajaSalir = $('#cajasalir')[0];
const cajaSalirWindow = $('#cajasalirWindow')[0];
const cajaEsposa = $('#cajaesposa')[0];
const cajaEsposaWindow = $('#cajaesposaWindow')[0];
const cajaFight = $('#cajafight')[0];
const cajaFightWindow = $('#cajafightWindow')[0];
const cajaEntrar = $('#cajaentrar')[0];
const cajaEntrarWindow = $('#cajaentrarWindow')[0];
// Verifica si el clic no ocurrió en las cajas ni en los botones
if (target !== cajaCasa && target !== cajaCasaWindow && target !== cajaBuscar && target !== cajaBuscarWindow && target !== cajaHablar && target !== cajaHablarWindow && target !== cajaTienda && target !== cajaTiendaWindow && target !== cajaSkippy && target !== cajaSkippyWindow && target !== cajaSalir && target !== cajaSalirWindow && target !== cajaEsposa && target !== cajaEsposaWindow && target !== cajaFight && target !== cajaFightWindow && target !== cajaEntrar && target !== cajaEntrarWindow) {
cerrarTodasLasCajas();
}
});
});
<</script>>
<div id="escapebutton">Street</div>
<<script>>
$(document).ready(function() {
function cerrarTodasLasCajas() {
$('#cajacasaWindow').hide();
$('#cajabuscarWindow').hide();
$('#cajahablarWindow').hide();
$('#cajatiendaWindow').hide();
$('#cajaskippyWindow').hide();
$('#cajaesposaWindow').hide();
$('#cajasalirWindow').hide();
$('#cajafightWindow').hide();
$('#cajaentrarWindow').hide();
}
function toggleCaja(cajaWindow) {
if (cajaWindow.is(':visible')) {
cajaWindow.hide();
} else {
cerrarTodasLasCajas();
cajaWindow.show();
}
}
$('#cajacasa').click(function(event) {
const cajaCasaWindow = $('#cajacasaWindow');
toggleCaja(cajaCasaWindow);
event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro
});
$('#closecajacasa').click(function() {
$('#cajacasaWindow').hide();
});
// Controlador para cerrar cuando se haga clic fuera de la caja o los botones
$(document).on('click', function(event) {
const target = event.target;
const cajaCasa = $('#cajacasa')[0];
const cajaCasaWindow = $('#cajacasaWindow')[0];
const cajaBuscar = $('#cajabuscar')[0];
const cajaBuscarWindow = $('#cajabuscarWindow')[0];
const cajaHablar = $('#cajahablar')[0];
const cajaHablarWindow = $('#cajahablarWindow')[0];
const cajaTienda = $('#cajatienda')[0];
const cajaTiendaWindow = $('#cajatiendaWindow')[0];
const cajaSkippy = $('#cajatienda')[0];
const cajaSkippyWindow = $('#cajaskippyWindow')[0];
const cajaSalir = $('#cajasalir')[0];
const cajaSalirWindow = $('#cajasalirWindow')[0];
const cajaEsposa = $('#cajaesposa')[0];
const cajaEsposaWindow = $('#cajaesposaWindow')[0];
const cajaFight = $('#cajafight')[0];
const cajaFightWindow = $('#cajafightWindow')[0];
const cajaEntrar = $('#cajaentrar')[0];
const cajaEntrarWindow = $('#cajaentrarWindow')[0];
// Verifica si el clic no ocurrió en las cajas ni en los botones
if (target !== cajaCasa && target !== cajaCasaWindow && target !== cajaBuscar && target !== cajaBuscarWindow && target !== cajaHablar && target !== cajaHablarWindow && target !== cajaTienda && target !== cajaTiendaWindow && target !== cajaSkippy && target !== cajaSkippyWindow && target !== cajaSalir && target !== cajaSalirWindow && target !== cajaEsposa && target !== cajaEsposaWindow && target !== cajaFight && target !== cajaFightWindow && target !== cajaEntrar && target !== cajaEntrarWindow) {
cerrarTodasLasCajas();
}
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#escapebutton').one('click', function() {
$(this).prop('disabled', true);
Engine.play("Street");
});
});
<</script>>\
<<set $onpelea = 0>><<say $Bartender>>How many do you want?<</say>>
<<talk "1" 10 $Money "You don't have cash.">>
<<set $cola += 1>> <<set $Money -= 10>><<goto "buycola">>
<</talk>>
<<talk "2" 20 $Money "You don't have cash.">>
<<set $cola += 2>> <<set $Money -= 20>><<goto "buycola">>
<</talk>>
<<talk "5" 50 $Money "You don't have cash.">>
<<set $cola += 5>> <<set $Money -= 50>><<goto "buycola">>
<</talk>>
<<talk "15" 150 $Money "You don't have cash.">>
<<set $cola += 15>> <<set $Money -= 150>><<goto "buycola">>
<</talk>>
[[Back|Pub]]
<div class="itembox"><img src="img/trash/panties.png" width="112px"/></div>
<<md>>You reach the back of the room, only for another door to be opened in front of you. Torches hanging from the walls illuminate the room. You can see that there are cells with bars in the room, all of them are closed. The murmurs have intensified, and now you can hear conversations among the people gathered nearby, but you still can't see anyone around you. The voices are still distant.<</md>>
<<say $Jennifer>>We have arrived. Come, I want to show you something.<</say>>
<<talk "I would like to take a look before.">>
<<say $PjName>>I would like to take a look before we go.<</say>>
<<say $Jennifer>>Hmm... Alright, take a look. Your friend is around here.<</say>>
<<md>>Before continuing, she puts her hand into her pocket, then retrieves a set of keys. She extends her hand and offers them to you.<</md>>
<<say $Jennifer>>They are the keys to the castle and can open all the doors. They will surely be useful to you.<</say>>
<<md>>You get Castle keys<</md>>
<<say $PjName>>Thank you!<</say>>
<<say $Jennifer>>I'll wait for you in the next room.<</say>>
<<md>>Jennifer starts walking and crosses the threshold ahead into the next room until she disappears from your sight.<</md>>
<<say $PjName>>Let's see what's around here.<</say>>
[[Look around|cells]]
<</talk>>
<<set $castlekeys = 1>>
<<set $drunkguard = 0>>
<<switch visited()>>\
<<case 1>>\
<<md>>You look around, four prison cells, two on each side of the room. There are no windows, escape seems impossible. A couple of guards are watching over the cells.<</md>>
<<default>>\
<<md>>There are four cells, two on each side and two guards guarding the cells.<</md>>
<</switch>>\
<<if $guard2talk is 1>>\
[[Talk to guards|guard2dos]]
<<else>>\
[[Talk to guards|guard2]]
<</if>>\
[[Cells on the left|leftcells]]
[[Cells on the right|rightcells]]
[[Ritual room|ritualeroom]]
[[Back to river|cs1]]
<<addmins 5>>
<<if $drunkguard is 1 || $pelea17 gte 4>>
<<goto "cells2">>
<</if>>
<<set $Guard = {
Name: "Young guard",
img: "img/trash/guard.png",
style: "box-shadow: 0px 0px 10px 2px #00c2ff;border-color: #009fff;",
};>>
<<set $Guard2 = {
Name: "Old guard",
img: "img/trash/guard2.png",
style: "box-shadow: 0px 0px 10px 2px #00c2ff;border-color: #009fff;",
};>>
<<set $Encapuchao = {
Name: "Hooded one",
img: "img/trash/guard.png",
style: "box-shadow: 0px 0px 10px 2px #00c2ff;border-color: #009fff;",
};>>
<<set $Encapuchao2 = {
Name: "Hooded two",
img: "img/trash/guard2.png",
style: "box-shadow: 0px 0px 10px 2px #00c2ff;border-color: #009fff;",
};>>
<<if $pelea17 gte 4>>
<<goto "cells2">>
<</if>><<md>>The cells are numbered.<</md>>
[[Cell number one|celdauno]]
[[Cell number two|celdados]]
[[Back|cells]]
<<md>>The cells are numbered.<</md>>
[[Cell number three|celdatres]]
[[Cell number four|celdacuatro]]
[[Back|cells]]<<md>>The cell is empty; all you can see are remnants of old rags and unused chains.<</md>>
<<say $PjName>>It doesn't smell particularly good...<</say>>
[[Back|leftcells]]<<if $Andreakidnap gte 1>>\
<<if $andreacell is 1>>\
<<md>>Andrea is in the cell.<</md>>
<img src="img/andrea/bondage.jpg" width="500px"/>
<<say $PjName>>Hold on, baby.<</say>>
<<if $keytry isnot 1>>\
[[Use Castle keys|nokeyopen1]]
<</if>>\
<<else>>\
<<goto "andreacell">>\
<</if>>\
<<else>>\
<<md>>There's no one in the cell, at least alive. You can see a chained skeleton.<</md>>
<<say $PjName>>It seems to have been here for a long time...<</say>>
<</if>>\
[[Back|leftcells]]<<md>>When you approach the cell, you see Elsa, she is tied up naked and her mouth is covered.<</md>>
<img src="img/elsa/bondage.jpg" width="500px"/>
[[Use Castle keys|nokeyopen]]
[[Back|rightcells]]<<if $freegirl isnot 1>>
<<md>>In the cell, there is a naked woman chained. She seems to glare at you with fury as you approach.<</md>>
<img src="img/trash/chaindedwoman.jpg" width="650px"/>
<<say $PjName>>Unfortunately, I can't do anything for her.<</say>>
<<if $pelea17 gte 4 || $drunkguard is 1>>\
[[Free the girl|chained girl]]
<</if>>\
<<else>>\
<<md>>There's nothing left in the cell.<</md>>
<</if>>\
[[Back|rightcells]]
<<md>>When you approach the cell, a woman you know is tied up and her mouth is covered.<</md>>
<<say $Andrea>>Hmmm..! Hmm...!<</say>>
<img src="img/andrea/bondage.jpg" width="500px"/>
<<say $PjName>>Oh shit! Andrea is here... I have to rescue her! But there's no time now. I will come back, Andrea, I promise you.<</say>>
<<if $keytry isnot 1>>\
[[Use Castle keys|nokeyopen1]]
<</if>>\
[[Back|leftcells]]<<md>>Before rescuing Elsa, you need to find a way to escape.<</md>>
<<say $PjName>>We will be out of here soon but I need to get rid of the guards first.<</say>>
<<say $Elsa>>Hmmm..! Hmm..!<</say>>
[[Back|celdacuatro]]
<<if $pensamientoelsa is 1 && $pelea16 is 2 && $pelea18 is 2>>
<<if $pelea17 gte 4 || $drunkguard is 1>>\
<<goto "elsafree">>
<</if>><</if>><<md>>Before rescuing Elsa, you need to find a way to escape.<</md>>
<<say $PjName>>We will be out of here soon but I need to get rid of the guards first.<</say>>
<<say $Andrea>>Hmmm..! Hmm..!<</say>>
[[Back|celdacuatro]]
<<if $pensamientoelsa is 1 && $robe1>>\
<<goto "andreafreerobe1">>\
<</if>>\
<<if $pensamientoelsa is 1 && $robe2 is 1>>\
<<goto "andreafreerobe2">>\
<</if>>\
<<say $PjName>>Damn it! I can't open it! Php...<</say>>
<<say $Andrea>>Hmmm..! Hmm..!<</say>>
[[Back|celdados]]
<<set $keytry = 1>><<say $Bob>>You've done well, this weed is the best in town.<</say>>
<<if $Money gte 100>>\
<<if $weedtalk isnot 1>>\
<div id="buybuttonsbar">
<div id="photoweed"><img src="img/trash/weed.png" width="112px"/></div>
<div id="buyweedbutton">Buy - 100$</div>
</div>\
<<else>>\
<div id="buybuttonsbar">
<div id="photoweed"><img src="img/trash/weed.png" width="112px"/></div>
<div id="buyweedbutton1">Buy - 100$</div>
<</if>>\
<<else>>\
<div id="buybuttonsbar">
<div id="photoweed"><img src="img/trash/weed2.png" width="112px"/></div>
<div id="buyweedbutton2">Buy - 100$</div>
</div>\
<</if>>\
[[Back|Park]]
<<script>>
$(document).ready(function() {
$('#buyweedbutton').one('click', function() {
State.variables.Weed += 1;
State.variables.Money -= 100;
$(this).prop('disabled', true);
Engine.play("weedtalk");
});
});
<</script>>
<<script>>
$(document).ready(function() {
$('#buyweedbutton1').one('click', function() {
State.variables.Weed += 1;
State.variables.Money -= 100;
$(this).prop('disabled', true);
Engine.play("Buyweed2");
});
});
<</script>><<say $Bob>>I don't understand, man. Why don't you buy all the weed at once and do it one by one?<</say>>
<<say $PjName>>Well, dude, buying it all at once can be risky, you know? It's better to play it safe and not attract too much attention. Plus, doing it one by one helps me manage things better and stay under the radar. It's all about staying low-key, you feel me?<</say>>
<<say $Bob>>That's quite an unusual character you are...<</say>>
[[Back|Buyweed]]
<<set $weedtalk = 1>><button onclick="recargarVentana()">Recargar Ventana
<<goto "Buyweed">>
</button>
<script>
function recargarVentana() {
// Recarga la ventana del navegador
location.reload();
}
</script><<md>>As you approach the mansion, you find Sara by the main entrance, looking into the interior.<</md>>
[[Talk to Sara|saramansiontalk]]
[[Enter Mansion|Mansion2]]
[[Back|St1]]
<<addmins 5>><<md>>You approach Sara slowly until she realizes your presence.<</md>>
<<say $Sara>>Hello $PjName.Name... what memories, right? Some really strange things happened. My sister left... The guy Richard had in the basement and then kidnapped me... What can I say... Before that, everything was going well... Before you came.<</say>>
<<say $PjName>>Oh... sara I...<</say>>
<<say $Sara>>Oh...! Don't get me wrong... I'm very grateful that you're here... I don't know what would have happened if you weren't here. Richard was involved in something very dangerous, I'm sure of it... Sighs..!<</say>>
<<say $PjName>>I don't like to see you like this, Sara. I want you to stop thinking about it... How about we take a walk through the town together?<</say>>
<<say $Sara>>Yes... I think that's a good idea.<</say>>
[[Walk with Sara|saramansionwalk]]
<<addmins 15>><<md>>You walk along with Sara through the picturesque streets of the peaceful village. The fresh air and the serene atmosphere of the place seemed to have a calming effect on Sara.<</md>>
<<say $PjName>>Look, Sara, do you see those antique shops? They always have interesting things. Why don't we go in and explore for a bit?<</say>>
<<say $Sara>>Yes, that sounds good.<</say>>
<<md>>You enter the antique store with Sara and start browsing through the vintage items and memories of the past. The conversation became lighter as you shared anecdotes and observations about the displayed objects.<</md>>
<<say $PjName>>You know, sometimes it's necessary to step away from problems and enjoy the simple things in life. This village has a special charm, don't you think?<</say>>
<<say $Sara>>Yes, it does. Thank you for bringing me here; I needed a change of scenery.<</say>>
<<md>>At that moment, you see an antique music box, a small masterpiece of craftsmanship that evokes a feeling of nostalgia and charm. Made of finely carved wood and in good condition, when you open it, sweet and cheerful music plays from the box. In the center, a small miniature couple gently spins to the rhythm of the music, and you are surprised by the duration of the song.<</md>>
<<if $Money gte 2000>>\
<<talk "Buy music box for Sara">>
<<md>>You grab the music box and take it to the store's counter to purchase it.<</md>>
<<say $Sara>>Did you like the music box? It's truly charming.<</say>>
<<say $PjName>>Yes, I like it, but I would like it even more if you had it. It's a gift for you, Sara.<</say>>
<<say $Sara>>Really? I love it! Thank you so much, $PjName.Name.<</say>>
<<say $PjName>>I think it's time to head back home.<</say>>
<<say $Sara>>Yes, I agree. We've had a nice walk.<</say>>
<<set $saramusicbox = 1>>\
[[Go Sophia's apartment|saradrunk]]
<</talk>>
<<else>>\
<<say $PjName>>Php... my budget doesn't stretch far enough for this store.<</say>>
<<say $Sara>>Yes, I'm in the same boat. I guess the days when I had money are over...<</say>>
<<say $PjName>>I think it's time to head back home.<</say>>
<<say $Sara>>Yes, I agree. We've had a nice walk.<</say>>
[[Go Sophia's apartment|saradrunk]]
<</if>>\
<<addhours 1>><<md>>After a while, both of you arrive at Sophia's apartment.<</md>>
<<say $PjName>>Well, we've arrived.<</say>>
<<say $Sara>>It's been a good walk, and I've cheered up a lot. Thank you. It seems like Sophia isn't at home.<</say>>
<<say $PjName>>Hmm... I guess she must have gone out.<</say>>
<<say $Sara>>I don't usually drink, but... I'd like a bit of alcohol.<</say>>
<<if $highball gte 1 && $sunrise gte 1>>\
[[Give highball|sarahighball]]
[[Give sunrise|sarasunrise]]
<<elseif $highball gte 1 && $sunrise is 0>>\
[[Give highball|sarahighball]]
<<elseif $highball is 0 && $sunrise gte 1>>\
[[Give sunrise|sarasunrise]]
<<elseif $highball is 0 && $sunrise is 0>>\
[[I don't have any||nofucksara]]
<</if>>\
<<addmins 15>><<md>>You offer a highball to Sara, and she takes it, smiling.<</md>>
<<say $Sara>>Thank you, sweetheart. You're always so thoughtful.<</say>>
<<md>>As Sara drinks the cocktail, her face turns rosy, and a permanent smile forms on her face.<</md>>
<<say $Sara>>It's a bit strong, isn't it? Hic... But it's good, I love it! Hic...!<</say>>
[[Take off her t-shirt|sarafucked]]
<<set $highball -= 1>><<md>>You offer a tequila to Sara, and she takes it, smiling.<</md>>
<<say $Sara>>Thank you, sweetheart. You're always so thoughtful.<</say>>
<<md>>As Sara drinks the cocktail, her face turns rosy, and a permanent smile forms on her face.<</md>>
<<say $Sara>>It's a bit strong, isn't it? Hic... But it's good, I love it! Hic...!<</say>>
[[Take off her t-shirt|sarafucked]]
<<set $sunrise -= 1>><<md>>You bring your hands towards Sara's shirt and lift it so her beautiful breasts come out.<</md>>
<img src="img/sara/grabbing.gif" width="400px"/>
<<say $Sara>>Hey! What are you doing?<</say>>
<<say $PjName>>I just want us to have a little fun, that's all.<</say>>
<<say $Sara>>So you're a naughty one... Well... Thanks to you, I'm in a good mood now. Take off your clothes, let's have some fun.<</say>>
[[Fuck her|sarafucked2]]<<md>>After you take off your clothes, Sara does the same, and then you start to invade her pussy deeply.<</md>>
<img src="img/sara/sexsara.gif" width="600px"/>
<<say $Sara>>Ohh! Do it faster! More... Ah..! Stronger!<</say>>
<<md>>You increase your speed, and what could previously be considered an invasion is now more like an occupation and control of her pussy.<</md>>
<<say $Sara>>Ah...! Yeees! please Ah..!<</say>>
<img src="img/sara/sexsara1.gif" width="600px"/>
<<say $PjName>>Ride me... Php..!<</say>>
<<say $Sara>>Fine!<</say>>
<img src="img/sara/sexsara3.gif" width="600px"/>
<<say $Sara>>Is this to your liking?<</say>>
<<md>>There's no time to respond, as she increases her speed upon finishing her sentence.<</md>>
<img src="img/sara/sexsara2.gif" width="500px"/>
<<say $PjName>>Oh! God! <</say>>
<<say $Sara>>Ah...! Haha! Ah..!<</say>>
<img src="img/sara/sexsara4.gif" width="500px"/>
<<say $PjName>>I'm gonna cum!<</say>>
<<md>>You quickly get up to spread the juice on Sara's face.<</md>>
<img src="img/sara/erg.gif" width="500px"/>
<<say $Sara2>>Oh... You drew a white mustache on my face!<</say>>
<<say $PjName>>It suits you well!<</say>>
<<say $Sara2>>Hahaha... Well, I've had a great time with you today. It's been lucky that you found me.<</say>>
<<say $PjName>>I feel the same.<</say>>
<<say $Sara2>>I'm a bit tired, and I'm sleepy... I'm going to rest...<</say>>
<<md>>Sara automatically lies down on her bedroom's bed, she sprawls out, appearing completely exhausted... You look at her for a moment to see her sweet, completely satisfied face. Then, you leave the room, letting her rest, not without noticing a small gesture as she licks her cum mustache.<</md>>
<<if $Saralivesophia is 1>>\
[[Exit|Apartmentsophia]]
<<else>>\
[[Exit|hotelrecep]]
<</if>>\
<<set $Sarafuck5 = 1>>
<<set $saradate = 1>>
<<addmins 30>><<say $PjName>>I'm sorry, I don't have any alcohol right now.<</say>>
<<say $Sara>>Oh... well, no worries. I think it's time to rest. Thank you for everything, $PjName.Name. I hope to go for another walk with you sometime.<</say>>
<<say $PjName>>Alright, Sara, sleep well.<</say>>
<<md>>Sara heads to her room.<</md>>
[[Say goodbye|Apartmentsophia]]
<<addmins 20>><img src="im/sara/grabbing.gif" width="400px"/>
<img src="im/sara/sexsara.gif" width="500px"/>
<img src="im/sara/sexsara1.gif" width="500px"/>
<img src="im/sara/sexsara2.gif" width="500px"/>
<img src="im/sara/sexsara3.gif" width="500px"/>
<img src="im/sara/sexsara4.gif" width="400px"/>
<img src="im/sara/erg.gif" width="500px"/>
<<back>><<md>>You walk along the main street of the town, glancing toward the park, lost in thoughts about Bob's workplace. Just then, Sara emerges from the park, and upon seeing you, she slowly approaches.<</md>>
<<say $Sara>>Hello $PjName.Name, it's great to have found you! Would you like to go for a walk together?<</say>>
<img src="img/sara/sarastreet.jpg" width="500px"/>
[[Walk with Sara|sarawalk1]]
[[Don't walk|St1]]
<<set $sarasexstreet = 1>>
<<addmins 5>><<md>>You walk along the village street leading to the beach, and at that moment, you see Sara approaching from the opposite direction. Upon spotting you, she waves to greet you and comes closer.<</md>>
<<say $Sara>>$PjName.Name! It's great to bump into you on the street. I'm glad this town isn't too big, so we can see each other more often! Would you like to take a walk for a while?<</say>>
<img src="img/sara/sarastreet.jpg" width="500px"/>
[[Walk with Sara|sarawalk2]]
[[Don't walk|St2]]
<<set $sarasexstreet = 1>>
<<addmins 5>><<md>>You walk alone through the town center, lost in your thoughts, when suddenly, as you turn a corner, Sara appears.<</md>>
<<say $Sara>>Wow, what a coincidence! I'm glad to see you, $PjName.Name. Since we've run into each other, would you like to take a walk with me?<</say>>
<img src="img/sara/sarastreet.jpg" width="500px"/>
[[Walk with Sara|sarawalk3]]
[[Don't walk|Tc1]]
<<set $sarasexstreet = 1>>
<<addmins 5>><<md>>You walk for a while with Sara through the town in the afternoon. Sara enjoys your company as you chat about the shops and restaurants you see, planning future visits. Time seems to stand still as you both immerse yourselves in your engaging conversation and the beauty of the city at sunset. Finally, after a relaxing stroll, Sara decides it's time to head back home.<</md>>
<<say $Sara>>We've been walking for a while; I think it's time to head back home.<</say>>
[[Acompany her|saraafterwalk]]
<<addmins 50>><<md>>You walk for a while with Sara through the center in the afternoon. Sara enjoys your company as you chat about the shops and restaurants you see, planning future visits. Time seems to stand still as you both immerse yourselves in your engaging conversation and the beauty of the city at sunset. Finally, after a relaxing stroll, Sara decides it's time to head back home.<</md>>
<<say $Sara>>We've been walking for a while; I think it's time to head back home.<</say>>
[[Acompany her|saraafterwalk]]
<<addmins 50>><<md>>You walk for a while with Sara through the side town in the afternoon. Sara enjoys your company as you chat about the shops and restaurants you see, planning future visits. Time seems to stand still as you both immerse yourselves in your engaging conversation and the beauty of the city at sunset. Finally, after a relaxing stroll, Sara decides it's time to head back home.<</md>>
<<say $Sara>>We've been walking for a while; I think it's time to head back home.<</say>>
[[Acompany her|saraafterwalk]]
<<addmins 50>><<md>>After a while, both of you arrive at Sophia's apartment.<</md>>
<<say $PjName>>Well, we've arrived.<</say>>
<<say $Sara>>It's been a good walk, and I've cheered up a lot. Thank you. It seems like Sophia isn't at home.<</say>>
<<say $PjName>>Hmm... I guess she must have gone out.<</say>>
<<say $Sara>>I don't usually drink, but... I'd like a bit of alcohol.<</say>>
<<if $highball gte 1 && $sunrise gte 1>>\
[[Give highball|sarahighball2]]
[[Give sunrise|sarasunrise2]]
<<elseif $highball gte 1 && $sunrise is 0>>\
[[Give highball|sarahighball2]]
<<elseif $highball is 0 && $sunrise gte 1>>\
[[Give sunrise|sarasunrise2]]
<<elseif $highball is 0 && $sunrise is 0>>\
[[I don't have any||nofucksara]]
<</if>>\
<<addmins 15>><<md>>You offer a highball to Sara, and she takes it, smiling.<</md>>
<<say $Sara>>Thank you, sweetheart. You're always so thoughtful.<</say>>
<<md>>As Sara drinks the cocktail, her face turns rosy, and a permanent smile forms on her face.<</md>>
<<say $Sara>>It's a bit strong, isn't it? Hic... But it's good, I love it! Hic...!<</say>>
<<md>>Suddenly, Sara places the empty glass on the table and reveals her assets to you.<</md>>
<img src="img/sara/e34.gif" width="400px"/>
<<say $Sara>>So, hiccup... What do you plan to do?<</say>>
<<say $PjName>>It's time!<</say>>
[[Sex with Sara|afterwalkfuck]]
<<set $highball -= 1>>
<<addmins 10>><<md>>You offer a tequila to Sara, and she takes it, smiling.<</md>>
<<say $Sara>>Thank you, sweetheart. You're always so thoughtful.<</say>>
<<md>>As Sara drinks the cocktail, her face turns rosy, and a permanent smile forms on her face.<</md>>
<<say $Sara>>It's a bit strong, isn't it? Hic... But it's good, I love it! Hic...!<</say>>
<<md>>Suddenly, Sara places the empty glass on the table and reveals her assets to you.<</md>>
<img src="img/sara/e34.gif" width="400px"/>
<<say $Sara>>So, hiccup... What do you plan to do?<</say>>
<<say $PjName>>It's time!<</say>>
[[Sex with Sara|afterwalkfuck]]
<<set $sunrise -= 1>>
<<addmins 10>><<md>>Sara lies down on the bed sand she spread her legs. You begin to touch her pussy.<</md>>
<img src="img/sara/afterwalk.gif" width="600px"/>
<<say $Sara>>Ahh...! God!<</say>>
<img src="img/sara/afterwalk2.gif" width="600px"/>
<<say $Sara>>Fuck me hard! Hic..!<</say>>
<img src="img/sara/afterwalk3.gif" width="500px"/>
<<say $Sara>>Ahh...! Hic..! Ahh! Hic..!<</say>>
<img src="img/sara/afterwalk4.gif" width="600px"/>
<<say $PjName>>Oh..! Fuck!<</say>>
<img src="img/sara/afterwalk5.gif" width="600px"/>
<<say $Sara>>Ah..! Phew..! I'm exhausted.<</say>>
<<md>>Sara lies down exhausted on the bed, closes her eyes, and falls into a deep sleep, leaving behind the fatigue of the hard fuck.<</md>>
<<if $Saralivesophia is 1>>\
[[Exit|Apartmentsophia]]
<<else>>\
[[Exit|hotelrecep]]
<</if>>\
<<set $sarasexstreet = 1>>
<<addmins 30>>
<<set $Sarafuck6 = 1>><img src="img/sara/afterwalk.gif" width="600px"/>
<img src="img/sara/afterwalk2.gif" width="600px"/>
<img src="img/sara/afterwalk3.gif" width="500px"/>
<img src="img/sara/afterwalk4.gif" width="600px"/>
<img src="img/sara/afterwalk5.gif" width="600px"/>
<<back>><<md>>The cavern appears to be at the heart of the cave. It is spacious and filled with pews like those in a church, all facing towards an altar. On the altar stands a dark and ominous throne that sends shivers down your spine when you look at it. You can see some hooded figures, but you don't recognize anyone.<</md>>
<<say $PjName>>Damm it, Jenn! Where the fuck are you?<</say>>
[[Find her|jen-rituale]]
<<if $ritualeroom is 1>>
<<goto "ritualeroom1">>
<</if>><<say $PjName>>Hi Rose. <</say>>
<<say $Rose>>Hmm... $PjName.Name. Are you ready for the next round?<</say>>
<<say $PjName>>Yes, I'm here because I wanted another date with you, Rose<</say>>
<<say $Rose>>Great, I'll see you around 20:30 at the park.<</say>>
[[Exit|hospital]]
<<set $date3 = 1>><<md>>The room is filled with clutter, shelves holding jars and specimens, with nothing particularly noteworthy. You search for the key without lingering too long to examine the jars and, especially, their contents. Unfortunately, the key remains out of your reach, and you can't find anything useful.<</md>>
<<if $Perception gte 25>>\
<<say $PjName>>What's this?<</say>>
<<md>>YYou take the strange concoction and put it in your backpack.<</md>>
<img src="img/trash/bluepotion.png" width="100" style=" border: none;"/>
<<md>>You get a blue concotion<</md>>
<<set $bluepotion = 1>>\
<<set $bpotion = 1>>\
<<set $bluesetas = 0>>\
<<say $PjName>>What a strange concoction, he should take it to Sophia.<</say>>
<<else>>\
<<say $PjName>>I will not find anything here.<</say>>
<</if>>\
[[Exit|cs2]]<<md>>Rose is waiting for you in the park, and despite her age, her presence is youthful and energetic.<</md>>
<img src="img/rose/kendra.jpg" width="500"/>
<<say $Rose>>I'm glad you're here.<</say>>
<<say $PjName>>You look great, Rose.<</say>>
<<md>>Rose gives you a lustful look.<</md>>
<<say $Rose>>Hmm... You look... delicious too.<</say>>
<<say $PjName>>Uhm... I hope you're not a vampire.<</say>>
<<say $Rose>>Haha... Well... maybe I am, but it's not blood that attracts me, haha... Well, let's take a stroll through this beautiful park.<</say>>
[[Walk woth Rose|rosewalk]]
<<addmins 15>>
<<set $AINPC = 2>><<md>>You walk with Rose for a while as she holds onto your arm. After a while, you sit down to rest on a bench. She leans against your lap and runs her hand across your chest beneath your shirt. She stares directly into your eyes, begins to gently bite her lips, and her pupils dilate slightly. Finally, she stands up and takes your hand to help you up.<</md>>
<<say $Rose>>It's time to go to my house... I can't hold back any longer. I need you. I need you inside of me.<</say>>
<<md>>Without saying a word, captivated by Rose's words, you take her hand and stand up, nodding your head as you gaze at her. She bites her lip again, this time harder, and you can see a small trickle of blood from where she bit herself. You both begin the journey to her house.<</md>>
[[Continue|fightrose]]
<<addmins 50>><<md>>Rose and you leave the park heading towards her house.<</md>>
<<say $Rose>>The walk has been interesting, it doesn't matter that we didn't sit down to have something to drink. I wouldn't have been able to hold back.<</say>>
<<say $PjName>>Even more interesting is what awaits us.<</say>>
<<say $Rose>>Hmm... sounds good. We're about to arrive.<</say>>
<<talk "Continue">>
<<md>>When arriving near her house, suddenly a man with a mask appears. Rose nervously squeezed your arm.<</md>>
<img src="img/trash/tipo.png" width="400"/>
<<say $Maton>>Plata o Plomo.<</say>>
<<say $Rose>>Ah..! I think he wants to rob us! Again!<</say>>
<<say $PjName>>It seems like you attract trouble, Rose...<</say>>
<<say $Rose>>Are you implying it's my fault?<</say>>
<<say $PjName>>No, I'm not implying it's your fault.<</say>>
<<say $Maton>>Plata o Plomo!<</say>>
<<say $Rose>>Well, it seems like what you were hinting at. Hmpf!<</say>>
<<say $PjName>>No, I wasn't implying that at all. There was a misunderstanding.<</say>>
<<say $Rose>>Alright, I guess I misunderstood it...<</say>>
<<say $Maton>>Hey! Plata o plomo!<</say>>
<<say $PjName>>Ugh... I have to deal with this guy.<</say>>
[[Fight|fight-passage]]
<</talk>>
<<addmins 15>>
<<set $pelea8 = 1>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>>
<<md>>You arrive at her home, the fight with the guy has put you in a bad mood, now you just want to relieve the stress as soon as possible, luckily Rose's attitude has brought you back into the game, and your little friend is ready for action.<</md>>
<<say $Rose>>Oh!<</say>>
<<say $PjName>>Suck me!<</say>>
<<say $Rose>>Yes master!<</say>>
<img src="img/rose/rosex.gif" width="500"/>
<<say $Rose>>Hmpf... Hmpf... gluck!<</say>>
<<md>>You lift Rose with strength.<</md>>
<<say $Rose>>Ah..!<</say>>
<<md>>And you place her facing towards the window.<</md>>
<img src="img/rose/rosex1.gif" width="700"/>
<<say $Rose>>Ah..! Hmm...<</say>>
<img src="img/rose/rosex2.gif" width="600"/>
<<md>>Now you grab her body tightly and throw her onto the couch, then you jump on top, leaving all logic and reason behind. Only instincts guide you in this moment.<</md>>
<img src="img/rose/rosex3.gif" width="600"/>
<<say $Rose>>Oh..! God! Yees!<</say>>
<<md>>Finally, you jump to the other hole.<</md>>
<img src="img/rose/rosex4.gif" width="600"/>
<<say $Rose>>Oh! God! Hmm.. My God!<</say>>
<img src="img/rose/rosex5.gif" width="600"/>
<<say $Rose>>Ah! Ah! Lord! Ah!<</say>>
<<md>>After your strong charges, Rose's face is almost dislocated, her breathing is frantic, and it seems she can't move anymore.<</md>>
<<say $Rose>>Phew...<</say>>
<<md>>At this moment, completely satisfied, you get dressed and leave the house, while Rose continues screaming.<</md>>
<<say $Rose>>That was... incredible... Ah...! Ah! I can still feel it, Ah...! Ah! God! Phew...<</say>>
[[Exit|Factorydistrict]]
<<addhours 1>>
<<addmins 30>>
<<set $date3 = 2>>
<<set $date4 = 1>><img src="img/trash/rosex.gif" width="500"/>
<img src="img/trash/rosex1.gif" width="500"/>
<img src="img/trash/rosex2.gif" width="500"/>
<img src="img/trash/rosex3.gif" width="500"/>
<img src="img/trash/rosex4.gif" width="500"/>
<img src="img/trash/rosex5.gif" width="500"/>
<<back>><<md>>When you approach Rose, she directs her words towards you.<</md>>
<<say $Rose>>Hello, it's always good to see you, $PjName.Name, but I'm still sore from last time. I don't think I can hang out for a while.<</say>>
<<say $PjName>>I understand. I'll come back another time.<</say>>
[[Exit|hospital]]
<<set $paintalkrose = 1>><img src="img/bella/nude.jpg" width="600"/>
<img src="img/bella/fucked.gif" width="700"/>
<img src="img/bella/fucked3.gif" width="700"/>
<img src="img/bella/fucked2.gif" width="700"/>
<img src="img/bella/fucked1.gif" width="700"/>
<img src="img/bella/facial2.gif" width="700"/>
<<back>><<md>>You approach Bella and place your hand on her shoulder, trying to comfort her. She looks at you with tears in her eyes.<</md>>
<<set $bellaConsolada = false>> \
[[Bella, what's wrong?]]
<img src="img/bella/bella.jpg" width="500"/>
<<switch visited()>>\
<<case 1>>\
<<say $Bella>>$PjName.Name! I.. I'm glad to see you.<</say>>
<<say $PjName>>Bella, I'm sorry about last time.<</say>>
<<say $Bella>>There's nothing to feel sorry about... You did nothing wrong. You opened up your feelings to me, and you've been very kind. I think you're helping me a lot to forget about Edward. I don't know what I'd do without you. I just need to sort out my feelings a bit.<</say>>
<<say $PjName>>I understand, Bella. Take all the time you need.<</say>>
<<default>>\
<<say $Bella>>Hi, $PjName.Name.<</say>>
<<if $Bellafuck2 gte 1>>\
[[Come to live with me|bellacome]]
<</if>>\
<<if $Belladuck2 isnot 1 && $bellawait gte 5>>\
<<goto "bellafuck2">>
<</if>>\
<</switch>>\
[[Back|house]]
<<switch visited()>>\
<<case 1>>\
<<say $PjName>>Bella. I want you to come to the town where I live. I believe you'll be safer there, and we'll be closer together.<</say>>
<<say $Bella>>I don't know, are you sure about this?<</say>>
<<say $PjName>>Yes, of course. I want to have you close to me.<</say>>
<<say $Bella>>I'll think about it, I promise.<</say>>
<<default>>\
<<if $bellawait lt 6>>\
<<say $PjName>>Are you ready? I want you to come with me to a safe place.<</say>>
<<say $Bella>>I'm sorry, I'm still thinking about it.<</say>>
<<else>>\
<<if $talkbellaabout isnot 1>>\
<<set $talkbellaabout = 1>>\
<<say $PjName>>Are you ready? I want you to come with me to a safe place.<</say>>
<<say $Bella>>$PjName.Name, I have thought about it and I suppose it no longer makes sense for me to stay here...<</say>>
<<say $PjName>>That's good news.<</say>>
<<say $Bella>>Only need to address one matter before I go. Where am I going to live? I don't have the money to pay for a house...<</say>>
<<say $PjName>>Don't worry, I'll take care of that.<</say>>
<<say $Bella>>It's a relief to know that. I trust you, $PjName.Name.<</say>>
<<else>>\
<<if $placeforbella isnot 1>>\
<<say $PjName>>I want you to come with me to a safe place.<</say>>
<<say $Bella>>Do you have a place where I can go live?<</say>>
<<say $PjName>>Not yet.<</say>>
<<say $Bella>>Oh, I'll be waiting.<</say>
<<else>>\
<<say $PjName>>Yes! I have an apartement for you.<</say>>
<<say $Bella>>Awesome! I'm going to get my things ready, and we're going!
<</say>>
[[Travel to new home|bellacome2]]
<</if>>\
<</if>>\
<</switch>>\
[[Back|house]]
<<set $bellafindpiso = 1>><<say $PjName>>Bella, what's wrong?<</say>>
<<say $Bella>>Oh, $PjName.Name, I'm having a bad day.<</say>>
[[It's not just a "bad day"]]
[[Do you want to talk about it?]]
[[Offer help]]
[[Ignore]]
[[Walk away]]<<say $PjName>>Bella, this doesn't seem to be just a one-day sadness. It has lasted much longer than it should.<</say>>
<<say $Bella>>What..! How do you know how I feel?<</say>>
<<say $PjName>>I understand that emotions can be overwhelming, but it's important not to let them completely take over. Sometimes, taking a step back and thinking clearly helps us manage the situation better.<</say>>
<<say $Bella>>And you think I don't know, $PjName.Name? You think I haven't noticed? I don't need you to remind me! Just leave me alone, please...<</say>>
[[Back|house]]
<<set $bellanocomprend = 1>>
<<set $belladisable = 1>><<say $PjName>>Bella... do you want to talk about it?<</say>>
<<say $Bella>>Talk? What would talking accomplish... he doesn't love me, and I don't matter to anyone.<</say>>
<<talk "You matter to me">>
<<say $PjName>>Bella, you matter to me.<</say>>
<<md>>Bella stays quiet for a moment, she seems surprised by your words.<</md>>
<<say $Bella>>What are you saying? Is that true? I... I matter to you?<</say>>
<<say $PjName>>You've opened your door to me and helped me rescue a friend. You're a good person, Bella, and you matter me.<</say>>
<<say $Bella>>You're very kind, but... I don't know... I'm not sure that...<</say>>
<<talk "Kiss Bella">>
<<md>>Slowly, you approach Bella as she takes a few steps backward, her back against the wall. Then, while looking at her with kindness and desire, you gently bring your lips closer to hers and kiss her.<</md>>
<img src="img/bella/kiss.gif" width="600px">
<<say $Bella>>No... please... don't go on.<</say>>
<<say $PjName>>What's the problem?<</say>>
<<say $Bella>>Forgive me, $PjName.Name I don't want to hurt you, but I need time to think about a new relationship.<</say>>
<<say $PjName>>I understand, Bella. Take all the time you need. I'm here to support you in whatever you decide. See you later.<</say>>
<<md>>You leave, respecting Bella's decision. She, on the other hand, seems more upbeat and discreetly waves her hand to bid you goodbye.<</md>>
<<say $PjName>>I have to get her out of here as soon as possible. I should take her to my town... I'll tell her next time.<</say>>
[[Back|house]]
<</talk>>
<</talk>>
<<set $bellaConsolada = true>><<say $PjName>>Bella... do you need help?<</say>>
<<say $Bella>>Don't... Don't worry about me, I'm fine. Snif...<</say>>
<<say $PjName>>I can't help but worry about you. You've opened your door to me and helped me rescue a friend. You're a good person, Bella, and I have to care about you.<</say>>
<<md>>Bella looks into your eyes, she really didn't expect your words.<</md>>
<<say $Bella>>You are... you are very kind, $PjName.Name...<</say>>
<<say $PjName>>I think I have a solution to make you feel better.<</say>>
<<say $Bella>>Hmm...<</say>>
<<talk "Kiss Bella">>
<<md>>Slowly, you approach Bella as she takes a few steps backward, her back against the wall. Then, while looking at her with kindness and desire, you gently bring your lips closer to hers and kiss her.<</md>>
<img src="img/bella/kiss.gif" width="600px">
<<say $Bella>>No... please... don't go on.<</say>>
<<say $PjName>>What's the problem?<</say>>
<<say $Bella>>Forgive me, $PjName.Name I don't want to hurt you, but I need time to think about a new relationship.<</say>>
<<say $PjName>>I understand, Bella. Take all the time you need. I'm here to support you in whatever you decide. See you later.<</say>>
<<md>>You leave, respecting Bella's decision. She, on the other hand, seems more upbeat and discreetly waves her hand to bid you goodbye.<</md>>
<<say $PjName>>I have to get her out of here as soon as possible. I should take her to my town... I'll tell her next time.<</say>>
[[Back|house]]
<</talk>>
<<set $bellaConsolada = true>><<md>>The situation overwhelms you, and you don't have time to deal with such trivial feelings, so you decide to ignore Bella, look away from her, and disregard her emotions. You attempt to bring up another topic of conversation, but Bella takes it badly and starts crying...<</md>>
<<say $Bella>>Snif... Please, just leave me alone...<</say>
[[Back|house]]
<<set $bellaignore = 1>>
<<set $belladisable = 1>><<md>>You decide to leave, leaving Bella alone with her sorrow. Perhaps later, you can gather the 'courage' to listen to a woman's sorrows.<</md>>
[[Continue|house]]<<if $bellaignore is 1>>\
<<md>>You approach Bella and place your hand on her shoulder, but she quickly removes your hand with tears in her eyes.<</md>>
<<say $Bella>>Please, just leave me alone... Snif...<</say>>
<<md>>It seems that by ignoring her earlier, Bella no longer trusts you to share her feelings.<</md>>
<</if>>\
<<if $bellanocomprend is 1>>\
<<md>>You approach Bella and place your hand on her shoulder, but she quickly removes your hand with tears in her eyes.<</md>>
<<say $Bella>>Please, just leave me alone... Snif..!<</say>>
<<md>>It seems that your lack of understanding towards Bella's feelings has caused her to distrust you.<</md>>
<</if>>\
[[Back|house]]<<say $Bella>>$PjName.Name! I was waiting for you. I think I can forget about Edward, but I need one thing.<</say>>
<<say $PjName>>¿What do you need?<</say>>
<<md>>Bella takes off her clothes in front of you.<</md>>
<img src="img/bella/nude.jpg" width="600px">
<<say $Bella>>You are what I need.<</say>>
<<say $PjName>>I am here for you.<</say>>
<<md>>Bella smiles, then gets into position.<</md>>
[[Fuck Bella|bellafuck3]]<<md>>You pounce on their naked body and begin penetrate her.<</md>>
<img src="img/bella/bellasex.gif" width="600px">
<<say $Bella>>Oh! $PjName.Name! Ah..!<</say>>
<img src="img/bella/bellasex1.gif" width="600px">
<<say $Bella>>Hmm... Yes..! Don't stop!<</say>>
<img src="img/bella/bellasex2.gif" width="600px">
<<say $Bella>>$PjName.Name! I love you! Ah..! Yees!<</say>>
<img src="img/bella/bellasex3.gif" width="600px">
<<say $Bella>>Oh..! I'm coming! Ah...! Aaah..!<</say>>
<img src="img/bella/squirt.gif" width="600px">
<<say $PjName>>Argh! I'm coming too!<</say>>
<<md>>Quickly, Bella gets up and runs to kneel.<</md>>
<<say $Bella>>Explodes on my face!<</say>>
<<say $PjName>>Ugh! Argh!<</say>>
<img src="img/bella/facial.gif" width="600px">
<<md>>Bella looks at you, with her face full of cum<</md>>
<<say $Bella>>I love you $PjName.Name, please sleep with me...<</say>>
<<say $PjName>>Ok baby sweet dreams.<</say>>
<<md>>Bella looks at you until her eyes slowly close, then you contemplate her beautiful body one last time before falling asleep as well.<</md>>
[[Sleep|hsleep]]
<<set $bellafuck2 = 1>><<md>>While you were walking in the park, not very far from where you are, you spot Isabella.<</md>>
<img src="img/isabella/isapark.jpg" width="500"/>
[[Talk to Isabella|isapark1]]
[[Back|Park]]
<<set $isapark = 1>>
<<addmins 10>><<switch visited()>>\
<<case 1>>\
<<say $Isabella>>$PjName.Name! It's good to see you here.<</say>>
<<say $PjName>>Hi, Isabella. How are you?<</say>>
<<say $Isabella>>I'm fine, but I've been busy.<</say>>
[[Express concern about her|isa2]]
[[Change the topic|isa3]]
<<default>>\
<<set $randomisa = random(2)>>
<<if $randomisa is 0>>\
<img src="img/isabella/isapark.jpg" width="500"/>
<<elseif $randomisa is 1>>\
<img src="img/isabella/isapark1.jpg" width="500"/>
<<elseif $randomisa is 2>>\
<img src="img/isabella/isapark2.jpg" width="650"/>
<</if>>\
<<if $isaconcern is 2>>\
<<say $Isabella>>Hello $PjName.Name. Have you been able to help me with the issue of finding an apartment?<</say>>
<<if $placeforisa isnot 1>>\
<<say $PjName>>Not yet, Isabella. I'm working on it.<</say>>
<<say $Isabella>>Don't worry, I trust you. I know you can help me.<</say>>
<<else>>\
[[Yes|isagohome]]
<</if>>\
<<else>>\
<<say $Isabella>>Hi $PjName.Name! It's good to see you.<</say>>
<</if>>\
<<if $isaconcern isnot 1>>\
[[To ask her why she has been busy|isa1]]
<</if>>\
<</switch>>
[[Back|Park]]
<<addmins 40>><<say $PjName>>Isabella, you're handling the pregnancy in an impressive way. How do you feel?<</say>>
<<say $Isabella>>Thank you, dear. I'm excited, but I'm aware of taking care of my health. I feel good overall, although I get a little tired sometimes.<</say>>
<<say $PjName>>Is that why you stopped going to the seaside?<</say>>
<<say $Isabella>>Not really, I've been busy with something else important.<</say>>
[[Ask her why she has been busy|isa1]]
[[Bye|Park]]
<<addmins 30>><<say $PjName>>And tell me, what have you been so busy with?<</say>>
<<say $Isabella>>Well, you see... Now that I'm pregnant, I've decided to leave my old life behind, and that includes my family. I can't raise this baby near someone like my brother, and I don't want anything to do with his involvement in drugs and... well... prostitutes.<</say>>
<<say $PjName>>I understand... I think you're making the right decision. It's important to prioritize the baby's well-being and your own safety.<</say>>
<<say $Isabella>>Yes... I've decided to look for an apartment to live in, but this town is small, and I can't find any apartments. I thought maybe you could help me find one... I hope it's not too much to ask.<</say>>
<<say $PjName>>Of course, I can help you find an apartment. It's not too much to ask at all. I will find an apartment for you and the baby.<</say>>
<<say $Isabella>>Thank you! Thank you very much, $PjName.Name.<</say>>
[[Back|perk]]
<<set $findisapiso = 1>>
<<set $isaconcern = 1>><<say $PjName>>I'm glad you're doing well; I was a bit worried about you since I stopped seeing you by the seaside.<</say>>
<<say $Isabella>>Yes. Now there's an important reason that has changed my life and made me reconsider many things.<</say>>
<<say $PjName>>What reason?<</say>>
<<say $Isabella>>Well, I'm pregnant, silly, haha.<</say>>
<<say $PjName>>Oh... Of course.<</say>>
[[Ask her why she has been busy|isa1]]
[[Bye|Park]]
<<addmins 30>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>Your house is ready, Isabella.<</say>>
<<say $Isabella>>Great news, you're amazing!<</say>>
<<say $PjName>>But before we go, we have to go through a foggy street. I know it sounds crazy, but to be able to pass, you need to drink a red potion.<</say>>
<<say $Isabella>>Really? And is that potion dangerous?<</say>>
<<say $PjName>>No, it has never been for me, and I have taken it many times.<</say>>
<<say $Isabella>>But I am pregnant. I'm worried about the baby.<</say>>
<<say $PjName>>I'm sure you won't have any problem.<</say>>
<<say $Isabella>>Very well, I trust you.<</say>>
<<if $redpotion gte 2>>
<<say $PjName>>I have the potions, everything is ready.<</say>>
<<say $Isabella>>Okay, if you're ready, so am I.<</say>>
[[Go to her new home|isaredpotion]]
<<else>>\
<<say $PjName>>Necesito una pocion para ti<</say>>
<<say $Isabella>>Esta bien, esperare un poco mas<</say>>
<</if>>\
<<default>>\
<<if $redpotion gte 2>>
<<say $PjName>>I have the potions, everything is ready.<</say>>
<<say $Isabella>>Okay, if you're ready, so am I.<</say>>
[[Go to her new home|isaredpotion]]
<<else>>\
<<say $PjName>>Necesito una pocion para ti<</say>>
<<say $Isabella>>Esta bien, esperare un poco mas<</say>>
<</if>>\
<</switch>>\
[[Back|Park]]<<say $PjName>>I need to find an apartment for Isabella and the baby. I should start by inquiring at the Hard Bean construction company.<</say>>
[[Park]]
<<addmins 5>><<switch visited()>>
<<case 1>>\
<<md>>The company appears to have added a receptionist to its team at the entrance of its facilities.<</md>>
<<default>>\
<<md>>The entrance features a sophisticated design with high-quality materials, soft lighting, and an adjacent café that provides a first-class culinary experience.<</md>>
<</switch>>\
[[Talk to receptionist|companyrecep]]
[[Exit|Factorydistrict]]<<switch visited()>>
<<case 1>>\
<<md>>The receptionist looks at you and inspects your body before speaking to you.<</md>>
<img src="img/azumi/01.jpg" width="600"/>
<<say $Azumi>>Hello handsome, I'm Azumi, the receptionist. Can I do something for you?<</say>>
<<default>>\
<img src="img/azumi/02.jpg" width="600"/>
<<say $Azumi>>Welcome back handsome, what can I do for you?<</say>>
<</switch>>\
<<if $findisapiso is 1 && $isapisotalk isnot 1>>\
[[Apartement for Isabella]]
<</if>>\
<<if $bellafindpiso is 1 && $bellapisotalk isnot 1>>\
[[Apartement for Bella]]
<</if>>\
<<if $isapiso is 1 && $hiring isnot 1>>\
[[Renovate isabella's building|isahiringpiso]]
<</if>>\
<<if $bellapiso is 1 && $hiring isnot 1>>\
[[Renovate Bella's building|bellahitingpiso]]
<</if>>\
<<if $isalive is 1 && $bellalive is 1 || $belladisable is 1>>
<<goto "azumitalk">>
<</if>>\
[[Back|Company2]]
<<set $azumimeet = 1>><<say $PjName>>Your new home is ready, It's time to go.<</say>>
<<say $Bella>>Really? That's great! I'm going to grab my things, and we're leaving.<</say>>
<<md>>Bella doesn't take long to pack her luggage; she puts everything in a suitcase, and both of you head towards the street where the railcar is.<</md>>
[[Go to railcar|bellacome3]]
<<if $bellapisotalk is 1>>\
<<say $PjName>>So, there's no way to get an apartment?<</say>>
<<say $Azumi>>I already told you there are no available apartments. I'm very sorry.<</say>>
<<say $PjName>>Do you have any idea when there might be an apartment available for purchase?<</say>>
<<say $Azumi>>I don't know... I suppose we'll have to wait for someone to pass away... However, although you could also get a run-down apartment, and our company will take care of fixing it if needed. Our specialty is apartment renovations.<</say>>
<<say $PjName>>Hmm... Interesting, I'll keep that in mind.<</say>>
<<else>>\
<<say $PjName>>I'm looking for an apartment, so I came directly to the company, thinking that it might make things easier for me.<</say>>
<<say $Azumi>>I understand, and in theory, you're right, coming should make things easier for you. However, we have an issue with the company in this town – there are no available apartments. Some other clients have come for the same reason. I'm sorry, sir.<</say>>
<<say $PjName>>How is that possible? Can't they build new apartments?<</say>>
<<say $Azumi>>The government regulation prohibits the construction of apartments in this area as it is considered a natural reserve. We cannot build new apartments. I apologize again.<</say>>
<<md>>The woman responds with what appears to be a robotic and automated response; there's no way to progress in the conversation.<</md>>
<<say $PjName>>Well, it's okay. Thank you for assisting me. <</say>>
<<say $Azumi>>Thank you, sir, for coming. Have a hard co... I mean ahem... Have a good day.<</say>>
<<if $ideacomp isnot 1>>\
[[Back|companyreflexion]]
<<else>>\
[[Back|Company2]]
<</if>>\
<</if>>\
<<set $isapisotalk = 1>>\<<if $isapisotalk is 1>>\
<<say $PjName>>So, there's no way to get an apartment?<</say>>
<<say $Azumi>>I already told you there are no available apartments. I'm very sorry.<</say>>
<<say $PjName>>Do you have any idea when there might be an apartment available for purchase?<</say>>
<<say $Azumi>>I don't know... I suppose we'll have to wait for someone to pass away... However, although you could also get a run-down apartment, and our company will take care of fixing it if needed. Our specialty is apartment renovations.<</say>>
<<say $PjName>>Hmm... Interesting, I'll keep that in mind.<</say>>
<<else>>\
<<say $PjName>>I'm looking for an apartment, so I came directly to the company, thinking that it might make things easier for me.<</say>>
<<say $Azumi>>I understand, and in theory, you're right, coming should make things easier for you. However, we have an issue with the company in this town – there are no available apartments. Some other clients have come for the same reason. I'm sorry, sir.<</say>>
<<say $PjName>>How is that possible? Can't they build new apartments?<</say>>
<<say $Azumi>>The government regulation prohibits the construction of apartments in this area as it is considered a natural reserve. We cannot build new apartments. I apologize again.<</say>>
<<md>>The woman responds with what appears to be a robotic and automated response; there's no way to progress in the conversation.<</md>>
<<say $PjName>>Well, it's okay. Thank you for assisting me. <</say>>
<<say $Azumi>>Thank you, sir, for coming. Have a hard co... I mean ahem... Have a good day.<</say>>
<</if>>\
<<if $ideacomp isnot 1>>\
[[Back|companyreflexion]]
<<else>>\
[[Back|Company2]]
<</if>>\
<<set $bellapisotalk = 1>>\<<md>>When you're about to head out into the street, a lightbulb lights up above your head, reflecting a moment of inspiration for an idea.<</md>>
<<say $PjName>>I think I can go talk to Albert in the abandoned town. I have an idea, and I'm sure he's interested in helping me.<</say>>
[[Exit|Factorydistrict]]
<<set $ideacomp = 1>><<switch visited()>>\
<<case 1>>\
<<md>>It looks like Albert is taking a stroll in the square. A strong smell reaches your nose as you get closer to him.<</md>>
<<say $PjName>>Hey man, how are you?<</say>>
<<say $Albert>>Oh... It's you. I'm always fine, cough, cough!<</say>>
<<md>>Albert seems happier than usual, and his strong cough makes you suspicious. You can't help but notice the smoky cigarette he's holding in his hand.<</md>>
<<say $Albert>>Oh... Don't worry about this. Marijuana agrees with me. It's good. Did you want something, or just want to take a few hits?<</say>>
[[Inquire about buying homes|albertbuytalk]]
<<default>>\
<<md>>When you approach Albert, a strong smell of marijuana overwhelms you.<</md>>
<<say $PjName>>Hello Albert. How are you today?<</say>>
<<say $Albert>>Taking a refreshing stroll, cough, cough!<</say>>
<<if $Albertask isnot 1>>\
[[Inquire about buying homes|albertbuytalk]]
<</if>>\
[[Back|Village]]
<</switch>>\<<say $PjName>>I wanted to talk to you because I'm interested in buying properties in this town, and I need to know who I should speak to. There doesn't seem to be any town hall or company around here that deals with these matters.<</say>>
<<say $Albert>>Oh, I see. So, you're finally going to fulfill the promise of helping me restore the railway line.<</say>>
<<say $PjName>>Well, something like that. But for that, we need to bring people to live here; otherwise, what's the use of the train?<</say>>
<<say $Albert>>Understood the point, and I like it. Come with me, boy; I'll take you to the mayor of the town.<</say>>
[[Follow Albert|buyhomes]]
<<set $Albertask = 1>>
<<addmins 10>><<say $PjName>>So, does this town have a mayor?<</say>>
<<say $Albert>>Well, you could say he's the mayor, because it's just him and me here. Sometimes, there's this druggie guy who comes to occupy a house with his girlfriend, but I haven't seen him in a while. Not that I care about that guy, anyway. Well, to the point. Magnus wants to make this town livable again, so he'll probably be thrilled to meet you.<</say>>
<<say $PjName>>Magnus?<</say>>
<<say $Albert>>He's somewhat like the mayor, but the mayor of nothing, hehehe.<</say>>
<<say $PjName>>I understand... This seems like a place after a war or a pandemic.<</say>>
<<say $Albert>>Hehehe... true, but everything can change. We're arriving.<</say>>
<<md>>Albert, with a determined stride, guides you through the deserted streets. As you walk, he points out some points of interest and briefly shares stories about how the place used to be. Finally, you arrive at a classically styled structure that seems to have been the town hall in the past. Albert opens the door and leads you to what used to be the mayor's office. Despite the town's deteriorated state, there is a hopeful tone in Albert's voice as he discusses plans to revitalize the community.<</md>>
[[Continue|buyhomes1]]
<<addmins 10>><<md>>Albert leads you to a door at the end of the hallway.<</md>>
<<say $Albert>>Behind that door, you'll find Magnus. Come in; he will sell you the properties you need. Go ahead and tell him I sent you.<</say>>
<<say $PjName>>Thank you, Albert.<</say>>
<<md>>Albert waves goodbye and leaves. Shortly after, he takes out a bag with a green substance and rolling paper, then disappears from the room.<</md>>
[[Enter|buyhomes2]]
<<set $buyhomes = 1>>
<<addmins 10>>
[[Mayor office|THoffice]]
[[Exit|Village1]]<<md>>When you enter the office, an older man with a long beard appears to be resting, reclined in a chair with his head tilted back. He startles slightly upon hearing the door.<</md>>
<<say $Magnus>>Uah! What the hell is happening? Who the hell are you?<</say>>
<<say $PjName>>Hello, my name is $PjName.Name. Albert told me to come in here to talk to you.<</say>>
<<say $Magnus>>Oh..! God! Yeah! Hmm... Albert send you...<</say>>
<<say $PjName>>Yes, Albert told me to come in here. Are you okay?<</say>>
<<say $Magnus>>Oh, yes! I'm good! Very good! Ahg... Hmm... And tell me, what do you want to talk about? <</say>>
[[To inquire about buying homes|buyhomes3]]
<<addmins 10>> <<if isDateBetween($gameDate, '09:00', '20:30')>>\
<<md>>Magnus is here<</md>>
<<else>>\
<<md>>No one is in the office.<</md>>
<</if>>\
<<if isDateBetween($gameDate, '09:00', '20:30')>>\
[[Talk to Magnus|Magnus]]
<</if>>\
[[Exit|TownHall]]
<<if $paperwork is 1 && $paperdone lte 2>>\
<<say $Magnus>>Oh, it's you... I'm still working on the papers. Come back later.<</say>>
<<else>>\
<<if $porperty1 is 0>>\
<<say $Magnus>>Oh, it's you! You're just in time; the papers are ready on the table. Take a look at them to purchase the property. Each property has a value of $200,000.<</say>>
<<else>>\
<<say $Magnus>>Hello again, do you want to buy another property?<</say>>
<</if>>\
<<if $Money gte 200000>>
[[Check property|buypisos]]
<<else>>\
<<say $PjName>>I don't have the money, but I'll be back soon with it.<</say>>
<</if>>\
<</if>>\
[[Back|THoffice]]<<say $PjName>>I would like to buy some homes around here.<</say>>
<<say $Magnus>>Oh, God! That's good. If you have the money, God! You can have homes... Hmm... But tell me, why would you want to buy homes here, in this abandoned town in the middle of nowhere! Oh!<</say>>
<<say $PjName>>On one hand, I want to fulfill the promise I made to Albert about fixing the train station, and on the other hand, I need some homes to help out some friends.<</say>>
<<say $Magnus>>Ohh...! God. That old man... Hmm... You seem like a good guy. Wait, give me a few minutes, and we can make a deal.<</say>>
<<md>>As you approach the desk, you can hear a faint sound coming from below, concealed by the desk's wall. It's impossible to identify the sound, but Magnus has a hand beneath the desk and seems to be making up-and-down movements with his arm.<</md>>
<<say $Magnus>>Oh, yes! I'm almost Ugh..!<</say>>
<<say $PjName>>Are you masturbating?<</say>>
<<say $Magnus>>Agh..! Yeah! Agh..! Ugh... <</say>>
<<md>>Magnus falls silent for a moment; the look of satisfaction on his face suggests he's in heaven or has died and gone to heaven.<</md>>
<<say $Magnus>>Ugh... <</say>>
<<say $PjName>>Well, that's something...<</say>>
<<md>>Suddenly, Magnus comes back to reality, and the desk moves as he places his hands on the table. A young woman emerges from under the desk and wipes her mouth with a gesture.<</md>>
<img src="img/mislutty/cumplay.gif" width="500px">
<<say $Mislutty>>Hmm... gulp... delicious!<</say>>
<<say $PjName>>So you were with a prostitute while we were talking? What a dirty old man, of course!<</say>>
<<say $Mislutty>>I am not a prostitute! My name is...<</say>>
<<say $Magnus>>Come on, Slutty, let the elders discuss their important matters.<</say>>
<<say $Mislutty>>But... Php... Okay I'm leaving...<</say>>
<<md>>The young woman leaves the room, giving you a suggestive look while sucking on her fingers.<</md>>
[[Continue|buyhome4]]<<say $Magnus>>I'm done, phew... Did you want something?<</say>>
<<say $PjName>>I've already told you. I want to buy houses in this town.<</say>>
<<say $Magnus>>Oh yes, that's right. Okay, okay. One moment.<</say>>
<<md>>Magnus takes out a large stack of papers from the drawer and puts them on the table.<</md>>
<<say $Magnus>>Here are the property deeds for all the apartments in the town.<</say>>
<<say $PjName>>Okay.<</say>>
<<md>>As you approach the papers, you see that they are quite dirty with oil-like stains, and when you try to pick up one of the papers, something very strange happens. You notice that it's stuck to the others, and as you pull, the paper tears, leaving you with a fragment in your hand. A strong smell of dead protein reaches you.<</md>>
<<say $PjName>>Oh my God! That's disgusting, buddy. You cum on the papers.<</say>>
<<say $Magnus>>Oh, yes, I forgot. I'm sorry, I'm sorry. It seems we have a small technical problem here.<</say>>
<<say $PjName>>I'm not sure I'd call it a technical problem.<</say>>
<<say $Magnus>>Well, well. Don't despair, my friend. I'll fix the mess, but it'll take me a little time. I'll redo the papers so they can be used again, ahem...! In the meantime, why don't you take a stroll? Come back in a few days, okay? They'll be ready.<</say>>
<<say $PjName>>Alright... I'll come back when the papers are fresh and clean.<</say>>
[[Back|THoffice]]
<<set $paperwork = 1>>
<<md>>Take a look at the property papers; the quantity is enormous. Almost the entire town is for sale.<</md>>
<<if $findisapiso gte 1 && $isapiso isnot 1>>\
[[Buy apartment for Isabella|buyisapiso]]
<</if>>\
<<if $bellafindpiso gte 1 && $bellapiso isnot 1>>\
[[Buy apartment for Bella|buybellapiso]]
<</if>>\
[[Back|THoffice]]<<md>>You follow Isabella until you reach a horrible, filthy, and ruined place. It smells musty. Then, you enter a room with her, and there is no one there.<</md>>
<<say $Isabella>>It's time. Here we are safe. Fulfill your promise.<</say>>
<<md>>Isabella takes off her clothes and gets completely naked.<</md>>
<img src="img/isabella/nude.jpg" width="500"/>
<<say $PjName>>Wow! I will fulfill my promise, no problem. You are beautiful...<</say>>
<<md>>Isabella makes you lie down on the bed, and she gets on top of you.<</md>>
<img src="img/isabella/ride.gif" width="500"/>
<<say $Isabella>>Oh..! yeah!<</say>>
<img src="img/isabella/ride1.gif" width="800"/>
<<say $Isabella>>Yes! Oh! God! I knew you would do it good! God..!<</say>>
<img src="img/isabella/ride2.gif" width="800"/>
<<say $Isabella>>Yes! Fulfill Ah..! ypur promese! Yes!<</say>>
<img src="img/isabella/creampie.gif" width="800"/>
<<say $Isabella>>Phew.... Oh... God..! That was incredible... Nobody had ever fucked me like this before. Well... Phew... you've delivered... You can go. There's your friend's drug. I'll be at the seaside in the mornings... in case you feel like talking...<</say>>
<<say $PjName>>Okay... I'm leaving, I hope we see each other again.<</say>>
<<say $Isabella>>See you big man.<</say>>
[[Take the coke an leave|Promenade]]
<<set $Andreaquest1 = 3>> <<set $Andreacocaine =1>>\
<<set $Andrea1 = 3>>
<<addmins 30>>
<img src="img/isabella/nude.jpg" width="400"/>
<img src="img/isabella/ride.gif" width="500"/>
<img src="img/isabella/ride1.gif" width="800"/>
<img src="img/isabella/ride2.gif" width="800"/>
<img src="img/isabella/creampie.gif" width="800"/>
<<back>>
<<set $isameet = 1>>
<<set $angelmeet = 1>>
<<set $ritameet = 1>>
<<set $mariemeet = 1>>
<<set $mommeet = 1>>
<<set $oliviameet = 1>>
<<set $cjessmeet = 1>>
<<set $labjessmeet = 1>>
<<set $mjessmeet = 1>>
<<set $clarameet = 1>>
<<set $madisonmeet = 1>>
<<set $bellameet = 1>><<md>>The masked man lunged at you quickly, but you were prepared. With your quick reflexes, you managed to dodge his initial attack. Then, with skill, you counterattacked forcefully and disarmed him before he could do any harm. The masked thief, now unarmed and at a disadvantage, decided to flee in the face of your combat prowess. Rose looked impressed as the masked man ran away, defeated and without his loot. You won the fight and protected Rose and your belongings.<</md>>
<<say $Rose>>Hmm... You're quite the man, $PjName.Name. Let's go to my house. I can't take it anymore! Besides, your behavior deserves a reward...<</say>>
[[Go Rose's home|rosefuck2]]
<<addmins 15>>
<<set $date3 = 2>>
<<set $date4 = 1>><div id="mdgirl">\
<<if $pregnantIsabella isnot 1>>\
Status: <span style="color:#94ff8e">Normal</span>
<<else>>\
Status: <span style="color:#ff8ee8">Pregnant</span>
<</if>>\
Total scenes: 3
</div>
<<back>>
<<if $Isafuck gte 1>>\
<div id="isascene" class="andreascene">
<div id="scenetext">Pregnncy meet</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $Isafuck1 gte 1>>\
<div id="isascene" class="andreascene2">
<div id="scenetext">Pregnncy meet</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">New home</div>
</div>
<</if>>\
<<if $Isafuck2 gte 1>>\
<div id="isascene" class="andreascene3">
<div id="scenetext">Sex in her home</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene3">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("isascene");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("isascene2");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$(".andreascene3").click(function() {
Engine.play("isascene3");
});
});
<</script>>\<<md>>You review the documents until you find an apartment for Isabella, then you pay Magnus and sign the property paperwork.<</md>>
<<say $PjName>>All the properties seem to be in ruins... Phew... I'll stick with this one.<</say>>
<<if $buypiso is 1>>\
<<say $Magnus>>The apartment is yours. The property is in ruins. You should take a look.<</say>>
<<else>>\
<<say $Magnus>>Well, here's another apartment. Keep it up. The property is in ruins. You should take a look.<</say>>
<</if>>\
<<say $PjName>>I will do that.<</say>>
[[Back|THoffice]]
<<set $isapiso = 1>>
<<set $buypiso = 1>>
<<set $Money -= 200000>>
<<md>>You review the documents until you find an apartment for Bella, then you pay Magnus and sign the property paperwork.<</md>>
<<say $PjName>>All the properties seem to be in ruins... Phew... I'll stick with this one.<</say>>
<<if $buypiso is 1>>\
<<say $Magnus>>The apartment is yours. The property is in ruins. You should take a look.<</say>>
<<else>>\
<<say $Magnus>>Well, here's another apartment. Keep it up. The property is in ruins. You should take a look.<</say>>
<</if>>\
<<say $PjName>>I will do that.<</say>>
[[Back|THoffice]]
<<set $bellapiso = 1>>
<<set $buypiso = 1>>
<<set $Money -= 200000>><<if $isalive gte 1>>\
<<if isDateBetween($gameDate, '09:00', '15:30') && isDateBetween($gameDate, '17:00', '23:30')>>\
[[Talk to Isabella|isabellatalk]]
<</if>>\
<<else>>\
<<goto "isapiso1">>
<</if>>\
[[Isabella's room]]
[[Exit|Village1]]<<md>>The building is completely in ruins to the extent that it is uninhabitable.<</md>>
<<say $PjName>>I can't bring Isabella to live here. I should request its reconstruction; I should hire the services of Hard Beam Construction Company to fix it. Although it's sure to be expensive.<</say>>
[[Back|Village1]]
<<set $isaworkhouse = 1>>\
<<set $propierty = 1>>\
<<if $isaworkhouse is 1>>\
<<goto "prowork1">>\
<</if>>\
<<addmins 5>>\
<<md>>The building is completely in ruins to the extent that it is uninhabitable.<</md>>
<<say $PjName>>I don't even want to go inside; it's falling apart. Bella can't live here. I should hire the services of Hard Beam Construction Company to fix it.<</say>>
[[Back|Village]]
<<set $propierty1 = 1>>
<<if $bellaworkhouse is 1>>
<<goto "prowork1">>
<</if>>
<<addmins 5>><<if $bellalive gte 1>>\
<<if isDateBetween($gameDate, '09:00', '15:30') && isDateBetween($gameDate, '17:00', '23:30')>>\
[[Talk to Bella|newbellatalk]]
<</if>>\
<<else>>\
<<goto "bellapiso1">>
<</if>>\
[[Bella's room]]
[[Exit|Village]]<<md>>Upon arriving at the building, a group of women is working on its reconstruction.<</md>>
<img src="img/trash/build.gif" width="450"/>
<img src="img/trash/build1.gif" width="450"/>
<img src="img/trash/build2.gif" width="450"/>
<<md>>After staring absentmindedly for a while, a woman approaches to talk to you.<</md>>
<<say $Forewoman>>I'm sorry, sir. It is dangerous to remain here. I urge you to return when the construction is completed.<</say>>
[[Back|Village]]
<<set $apb1 = 1>>\
<<if $apb1 gte 5>>
<<goto "endpiso1">>
<</if>>\
<<addmins 10>><<md>>Upon arriving at the building, a group of women is working on its reconstruction.<</md>>
<img src="img/trash/build.gif" width="450"/>
<img src="img/trash/build1.gif" width="450"/>
<img src="img/trash/build2.gif" width="450"/>
<<md>>After staring absentmindedly for a while, a woman approaches to talk to you.<</md>>
<<say $Forewoman>>I'm sorry, sir. It is dangerous to remain here. I urge you to return when the construction is completed.<</say>>
[[Back|Village1]]
<<set $apb = 1>>\
<<if $apb gte 5>>\
<<goto "endpiso">>
<</if>>\
<<addmins 10>>\<<if $bellapiso is 1>>\
<<say $PjName>>I would like to hire the services of the company again to carry out another apartment renovation.<</say>>
<<say $Azumi>>Of course! You can hire our services as many times as you'd like. What type of renovation are you looking to undertake?<</say>>
<<say $PjName>>I want to rebuild an apartment building again.<</say>>
<<else>>\
<<say $PjName>>I am interested in hiring the services of Hard Beam Construction Company to carry out a renovation in an apartment.<</say>>
<<say $Azumi>>Of course! We are delighted to help you with that. Could you provide me with more details about the project? What type of renovation are you looking to undertake?<</say>>
<<say $PjName>>I am looking to undertake a complete renovation of the apartment building.<</say>>
<</if>>\
<<say $Azumi>>I understand. I will review the details. Excellent! We even have an established budget. The cost of the reconstruction of the building is $900,000. You won't need to be present for any procedures after the payment. The construction team will proceed directly to carry out their work.<</say>>
<<if $Money gte 900000>>
[[Pay|isahire]]
<<else>>\
<<say $PjName>>I will come back when I have the money.<</say>>
<<say $Azumi>>I hope so. Very well, sir. We will be eager to await your return. Have a good day.<</say>>
<</if>>\
[[Back|Company2]]<<if $isapiso is 1>>\
<<say $PjName>>I would like to hire the services of the company again to carry out another apartment renovation.<</say>>
<<say $Azumi>>Of course! You can hire our services as many times as you'd like. What type of renovation are you looking to undertake?<</say>>
<<say $PjName>>I want to rebuild an apartment building again.<</say>>
<<else>>\
<<say $PjName>>I am interested in hiring the services of Hard Beam Construction Company to carry out a renovation in an apartment.<</say>>
<<say $Azumi>>Of course! We are delighted to help you with that. Could you provide me with more details about the project? What type of renovation are you looking to undertake?<</say>>
<<say $PjName>>I am looking to undertake a complete renovation of the apartment building.<</say>>
<</if>>\
<<say $Azumi>>I understand. I will review the details. Excellent! We even have an established budget. The cost of the reconstruction of the building is $900,000. You won't need to be present for any procedures after the payment. The construction team will proceed directly to carry out their work.<</say>>
<<if $Money gte 900000>>
[[Hire|bellahire]]
<<else>>\
<<say $PjName>>I will come back when I have the money.<</say>>
<<say $Azumi>>I hope so. Very well, sir. We will be eager to await your return. Have a good day.<</say>>
<</if>>\
[[Back|Company2]]<<md>>You disburse the money and hire the services of the company for the renovation of Isabella's apartment building.<</md>>
<<say $Azumi>>Thank you for trusting us and hiring our services. We won't let you down. Please sign here to finalize the process.<</say>>
<<md>>While you sign, the woman takes note of your name and bites her lips while looking at you in silence.<</md>>
<<say $Azumi>>Excuse me, sir... may I ask you an inappropriate question?<</say>>
<<talk "No">>
<<say $PjName>>Not today. I'm not in the mood.<</say>>
<<say $Azumi>>Alright... have ah... good... day, $PjName.Name... Phew...<</say>>
<<md>>At the moment of farewell, you perceive something strange in her tone, as if she were fatigued and had difficulty speaking. Although you notice this peculiarity, you decide not to give it much importance and leave. Upon reaching the door, curiosity strikes, and you decide to take a quick glance back. This time, you manage to see what is happening under the reception desk.<</md>>
<img src="img/azumi/mast.gif" width="600"/>
[[Exit|Factorydistrict]]
<</talk>>
<<talk "Of course">>
<<say $PjName>>Of course, ask me anything you want.<</say>>
<<say $Azumi>>Tell me, how big is your..? Ahem...<</say>>
<<say $PjName>>What?<</say>>
<<say $Azumi>>You know... Is it big?<</say>>
<<say $PjName>>Oh, yes, enough I think...<</say>>
<<say $Azumi>>Hmm... Alright... that's all... have ah... good... day, $PjName.Name... Phew...<</say>>
<<md>>At the moment of farewell, you perceive something strange in her tone, as if she were fatigued and had difficulty speaking. Although you notice this peculiarity, you decide not to give it much importance and leave. Upon reaching the door, curiosity strikes, and you decide to take a quick glance back. This time, you manage to see what is happening under the reception desk.<</md>>
<img src="img/azumi/mast.gif" width="600"/>
[[Exit|Factorydistrict]]
<</talk>>
<<if $bellapiso is 1>>\
<<goto "azumifuck">>
<</if>>\
<<set $hiring = 1>>
<<set $Money -= 900000>>
<<set $isaworkhouse = 1>>
<<addmins 15>><<md>>You disburse the money and hire the services of the company for the renovation of Bella's apartment.<</md>>
<<say $Azumi>>Thank you for trusting us and hiring our services. We won't let you down. Please sign here to finalize the process.<</say>>
<<md>>While you sign, the woman takes note of your name and bites her lips while looking at you in silence.<</md>>
<<say $Azumi>>Excuse me, sir... may I ask you an inappropriate question?<</say>>
<<talk "No">>
<<say $PjName>>Not today. I'm not in the mood.<</say>>
<<say $Azumi>>Alright... have ah... good... day, $PjName.Name... Phew...<</say>>
<<md>>At the moment of farewell, you perceive something strange in her tone, as if she were fatigued and had difficulty speaking. Although you notice this peculiarity, you decide not to give it much importance and leave. Upon reaching the door, curiosity strikes, and you decide to take a quick glance back. This time, you manage to see what is happening under the reception desk.<</md>>
<img src="img/azumi/mast.gif" width="600"/>
[[Exit|Factorydistrict]]
<</talk>>
<<talk "Of course">>
<<say $PjName>>Of course, ask me anything you want.<</say>>
<<say $Azumi>>Tell me, how big is your..? Ahem...<</say>>
<<say $PjName>>What?<</say>>
<<say $Azumi>>You know... Is it big?<</say>>
<say $PjName>>Oh, yes, enough I think...<</say>>
<<say $Azumi>>Hmm... Alright... that's all... have ah... good... day, $PjName.Name... Phew...<</say>>
<<md>>At the moment of farewell, you perceive something strange in her tone, as if she were fatigued and had difficulty speaking. Although you notice this peculiarity, you decide not to give it much importance and leave. Upon reaching the door, curiosity strikes, and you decide to take a quick glance back. This time, you manage to see what is happening under the reception desk.<</md>>
<img src="img/azumi/mast.gif" width="600"/>
[[Exit|Factorydistrict]]
<</talk>>
<<if $isapiso is 1>>\
<<goto "azumifuck">>
<</if>>\
<<set $hiring = 1>>
<<set $bellaworkhouse = 1>>
<<set $Money -= 900000>>
<<addmins 15>><<md>>Upon entering the room, Azumi closes the door, takes a few steps ahead of her uncle, and turns around.<</md>>
<<say $Azumi>>Well, here we are. I've been wanting to have a meeting with you for some time now. I'm ready, are you?<</say>>
<<say $PjName>>Ready? What do you want to talk about?<</say>>
<<say $Azumi>>Talk? That's the only thing I don't want to do.<</say>>
<<md>>Azumi approaches you and starts touching you, then moves down to your crotch.<</md>>
<img src="img/azumi/cipote.jpg" width="800"/>
<<say $Azumi>>Oh! I love this type of meeting.<</say>>
[[Continue|azumifuck1]]
<<set $azumifuck = 1>>
<<set $sexazumi = 1>><<md>>The construction work in the apartment is finished.<</md>>
<<say $PjName>>The construction of Bella's new house is finished, I can bring her to her new home.<</say>>
[[Enter|bellahouse]]
[[Back|Village]]
<<set $placeforbella = 1>><<md>>When you arrive at the building, you find that it is in perfect condition. The reconstruction has been completed.<</md>>
<<say $PjName>>I can bring Isabella to her new home now.<</say>>
[[Enter|isahouse]]
[[Back|Village1]]<<md>>After a while navigating through the mansion's garden labyrinth, you arrive at the foggy street in the mausoleum.<</md>>
<<say $PjName>>Here is the potion, drink it, and we can go through the fog.<</say>>
<<say $Isabella>>It's strange that we have to drink this to avoid getting lost.<</say>>
<<say $PjName>>I don't know why it happens, but I've already confirmed it. If you don't drink the potion, you can't proceed.<</say>>
<<say $Isabella>>I understand. Give it to me, I'll drink it.<</say>>
<<talk "Give her the potion">>
<<md>>You give a potion to Isabella, and she drinks it. Then, you drink another one.<</say>>
<<say $Isabella>>Ugh! It tastes like expired semen.<</say>>
<<say $PjName>>Haha, and how do you know the taste of expired semen!<</say>>
<<say $Isabella>>It's just an expression... Wow! Everything is spinning! Is this really safe? Wow!<</say>>
<<say $PjName>>Yes, don't worry, it's normal. Now, follow me.<</say>>
[[Continue|isahomesex]]
<<set $redpotion -= 2>>
<</talk>>
<<addmins 25>><<md>>After a while of walking, you arrive at the village without any issues. You take Isabella to her new home while she, under the effects of the potion, is in awe. Fortunately, you already have tolerance, and it doesn't affect you in the same way anymore, allowing you to handle it well.<</md>>
<<say $PjName>>We have arrived, this is your new home.<</say>>
<<md>>You finish your sentence, but Isabella seems focused on something else. Although she keeps talking, her words seem to be addressed to an invisible interlocutor, and her gaze wanders to some distant point, oblivious to your presence.<</md>>
<<say $Isabella>>Yes, of course, I will do it. That is my mission.<</say>>
<<say $PjName>>Isabella, are you okay?<</say>>
<<say $Isabella>>I am ready, I will fill the world with the children of $PjName.Name!<</say>>
<<say $PjName>>What? This seems familiar to me.<</say>>
<<say $Isabella>>Fuck me $PjName.Name! I have to fulfill God's mission!<</say>>
[[Fuck Isabella|Isasexhome]]
<<addmins 30>>[[Wake up|isahouse]]
<<if $bellaConsolada is true>>
<<if $bellawait is undefined>>
<<set $bellawait = 1>>
<</if>>
<<if $bellawait gte 1>>
<<set $bellawait += 1>>
<</if>>
<</if>>
<<set $weedtalk = 0>>
<<set $smomfuck = 0>>
<<set $drunkjess = 0>>
<<set $labsleep = 0>>
<<set $oliviasuck = 0>>
<<if $directorescape is 1>>
<<set $nodirector = 1>>
<</if>>
<<set $madinude = 0>>
<<if $tigerocupet is 1>>
<<set $tigerquest2 = 1>>
<</if>>
<<if $tigerocupet is 2>>
<<set $tigerquest3 = 1>>
<</if>>
<<set $madidrinks = 0>>
<<if $rephelp is 1>>
<<md>> Thanks to Andrea's work your <span style="color:#35deef">reputation increased +3</span><</md>>
<<set $CurRep += 3>>
<<set $rephelp = 0>>
<</if>>
<<if $police is 1 && $carcel lte 3>>
<<set $carcel += 1>>
<</if>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<set $riverwalk = 0>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<if $clareweed gte 1>>
<<set $clareweed = 1>>
<</if>>
<<set $sample = 0>>
<<set $cyndisex = 0>>
<<if $Noatrust is 1>>
<<set $Noatrust = 2>>
<</if>>
<<set $mallsmoke = 0>>
<<if $sophiawait gte 1>>
<<set $sophiad += 1>>
<</if>>
<<set $policefail = 0>>
<<if $joshuapotion is 1>>
<<set $slutty += 1>>
<</if>>
<<if $blueinvest is 1>>
<<set $bluefind += 1>>
<</if>>
<<if $marieask is 1>>
<<set $mariefind += 1>>
<</if>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $labjessoc = 0>>
<</if>>
<<if $railcarwork gte 2 && $railcardone is 0>>
<<set $rcd = 1>>
<<if $free is 0 || $detenido isnot 1>>
<<set $Tq = 4>>
<</if>>
<</if>>
<<addhours 8>>
<<set $CurAp = $MaxAP>><img src="img/isabella/sex.gif" width="500"/>
<img src="img/isabella/sex1.gif" width="500"/>
<img src="img/isabella/sex2.gif" width="500"/>
<img src="img/isabella/sex3.gif" width="500"/>
<img src="img/isabella/sex4.gif" width="500"/>
<img src="img/isabella/facial.gif" width="500"/>
<<back>><<md>>Isabella gets on top of you and she starts to ride.<</md>>
<img src="img/isabella/sex.gif" width="500"/>
<<say $Isabella>>Oh! God! i love you! Ah..!<</say>>
<img src="img/isabella/sex1.gif" width="500"/>
<<say $Isabella>>Oh! Yeah! I'm your mare!<</say>>
<img src="img/isabella/sex2.gif" width="500"/>
<<say $Isabella>>Fuck fuck! Yeah! Oh..!<</say>>
<img src="img/isabella/sex3.gif" width="500"/>
<<say $Isabella>>God! I am fulfilling your will! How I love it! Ah!<</say>>
<img src="img/isabella/sex4.gif" width="500"/>
<<say $Isabella>>Cum for me $PjName.Name!<</say>>
<<say $PjName>>Ohg! I'm gonna cum! Arrgh!<</say>>
<img src="img/isabella/facial.gif" width="500"/>
<<say $Isabella>>Hmmm... Incredible... It has been wonderful.<</say>>
<<say $PjName>>I let it all out, I'm breathless, Phew... I'm going to recover, and I'm leaving.<</say>>
<<say $Isabella>>Please, don't leave, sleep here tonight.<</say>>
<<say $PjName>>Alright, Isabella, I'll stay here tonight.<</say>>
<<md>>Isabella smiles and hugs you in bed. Soon, she falls asleep, and you also close your eyes until you fall asleep.<</md>>
[[Rest|isasleep]]
<<set $Isafuck1 = 1>>
<<set $isalive = 1>><img src="img/isabella/isabella.jpg" width="600"/>
<<say $PjName>>How are you, Isabella?<</say>>
<<say $Isabella>>Hi $PjName.Name. Thanks for coming to see me, I feel more swollen each time...<</say>>
<<if $askhome isnot 1>>\
[[Ask to new home|askisa]]
<</if>>\
[[Back|isahouse]]<<say $PjName>>Do you like your new house?<</say>>
<<say $Isabella>>It's incredible. I don't remember exactly how I got here, but thank you for everything you've done for me. Now I can be at ease and take care of my son in this safe place, our son... thank you.<</say>>
[[Back|isahouse]]
<<set $askisa = 1>><<md>>The apartment is in perfect condition, like new. Both the building's foundations and the apartment are in optimal condition. Additionally, the apartment is already furnished, making it ready to inhabit.<</md>>
<<say $PjName>>Those sexy hardworking women have done a good job here. I should bring Isabella.<</say>>
[[Exit|Village1]]
<<md>>You and Bella up onto the railcar. She carefully arranges her belongings before silently taking a seat at the edge of the wagon. With her back to you, she lets her legs swing gently outside the railcar, seemingly allowing her thoughts to flow freely. Meanwhile, you settle into your usual spot to operate the railcar. With practice and experience on your side, you handle the mechanism with ease, maintaining a steady and efficient rhythm that requires minimal physical effort. As the railcar slowly glides along the tracks, the ghostly town is left behind and you finally feel that Bella is out of danger. Inside the wagon, a comfortable and reflective silence settles between the two of you.<</md>>
<<md>>A good while after having left the starting point behind, breaking the silence barrier, Bella turns slightly towards you. Her voice, though soft, carries a weight of emotion and thought that she had been accumulating during the journey.<</md>>
<<say $Bella>>Why are you helping me? Nobody has ever done something like this for me before.<</say>>
<<say $PjName>>I thought you couldn't stay in that place, you were in danger, you know, the sect you prayed to, I hope you tell me everything you know...<</say>>
<<say $Bella>>I understand... I will tell you everything I know. But first... first I want to confess something... I, I'm falling in love with you... $PjName.Name!<</say>>
[[Romantic response|RRbella]]
[[Avoiding answer|AABella]]
<<addmins 20>>
<<set $bellalive = 1>><img src="img/bella/bella2.jpg" width="600"/>
<<say $PjName>>Hi bella.<</say>>
<<say $Bella>>Hello, my love. Thank you for coming to see me.<</say>>
[[Back|bellahouse]]<<md>>The apartment is in perfect condition, like new. Both the building's foundations and the apartment are in optimal condition. Additionally, the apartment is already furnished, making it ready to inhabit.<</md>>
<<say $PjName>>Those sexy hardworking women have done a good job here. I should bring Isabella.<</say>>
[[Exit|Village]]<<say $Bella>>And how will we get there? There's no transportation available here.<</say>>
<<say $PjName>>Don't worry, I have a foolproof method of traveling, cheap but practical, uncomfortable but feasible.<</say>>
<<say $Bella>>Oh! I'm intrigued, what is it?<</say>>
<<say $PjName>>You'll see it right away!<</say>>
<<md>>Sooner than later, you arrive at the train track section where the railcar is located.<</md>>
<<say $PjName>>Here it is! This is what we're going to travel with.<</say>>
<<md>>You point to the railcar so Bella knows exactly what you mean. Bella is wide-eyed and looks at you in disbelief, then looks back at the railcar, and her suitcase falls to the ground.<</md>
<<say $Bella>>Ah.. What? What is this? <</say>>
<<say $PjName>>This is how I always come here or at least until now, don't worry, it's safe for us.<</say>>
<<say $Bella>>No... It's not a joke.<</say>>
<<say $PjName>>Come on! It's not that bad, trust me. I'll be the one doing all the work.<</say>>
<<say $Bella>>Php... Alright, I trust you. Sighs... I'm ready.<</say>>
[[Use railcar|bellacome4]]
<<addmins 10>><<md>>Before responding, you check your feelings to confirm that you also have feelings for her, and you decide to tell her.<</md>>
<<say $PjName>>I love you too, Bella.<</say>>
<<md>>Bella's smile brightens in response to your words.<</md>>
<<say $Bella>>Really? This is the first time someone has reciprocated my love... I am... I'm very happy.<</say>>
<<say $PjName>>Yes, you are a passionate, fun, and kind woman and you are important to me, Bella.<</say>>
<<md>>Bella, now standing in front of you, looks at you with wide eyes, unsure of what to say. There's a slightly awkward silence for a few seconds, then she slowly approaches you while gazing at your lips. As she gets closer, she kisses you, and you passionately return the kiss.<</md>>
<img src="img/bella/kiss2.gif" width="500"/>
<<say $PjName>>Before we continue, I'd like to ask you some questions, and I'm also not fond of the idea of staying here in the middle of this deserted railway...<</say>>
<<say $Bella>>I understand... Alright, I'll answer everything I can.<</say>>
[[Questions|preguntasbella]]
<<addmins 20>><<md>>Before responding, you check your feelings to make sure that you also have feelings for her, but you decide to avoid expressing them<</md>>
<<say $PjName>>Thank you... I... um... I think it's important that you tell me what they are really doing there, I want to know what's happening.<</say>>
<<md>>Bella shows a hint of disappointment, but it quickly fades away; she knows she has your affection.<</md>>
<<say $Bella>>I understand... Alright, I'll answer everything I can.<</say>>
[[Questions|preguntasbella]]
<<addmins 20>><<md>>Preguntas a Bella<</md>>
<<if $ask1 isnot 1>>\
<<say $Bella>>Ask me anything; if I know, I'll tell you.<</say>>
<<elseif $ask1 gte 1>>\
<<say $Bella>>Do you want to know anything else?<</say>>
<</if>>\
<<talk "About the enemy">>
<<md>>While you continue advancing with the railcar, you think it's a good idea to learn more about your enemy, so you decide to ask Bella everything she knows.<</md>>
<<say $PjName>>I want to know what I'm facing.<</say>>
<<say $Bella>>I'm not sure, but it seems like they are linked to some kind of cult. I heard some people mention something about someone called Nosferatu or something like that. I don't know who that is, but it has a creepy name.<</say>>
<<say $PjName>>Nosferatu, really? That sounds like a horror movie, not reality.<</say>>
<<say $Bella>>Well, I was only there for Edward... If I wanted to survive, I had to be in his cult. The town was abandoned, and I had nowhere else to go. Besides, I wanted to be with him. I thought he loved me... Ugh... I didn't really talk to many people, but I thought they were just a group of fanatic weirdos until they started kidnapping women.<</say>>
<<say $PjName>>How many women have they kidnapped?<</say>>
<<say $Bella>>I don't know, I never saw any, except for your friend. I saw how they carried her to the church. I... regret not having helped you from the beginning. Forgive me, $PjName.Name.<</say>>
<<set $ask1 = 1>>\
[[Other question|preguntasbella]]
<</talk>>
<<if $ask1 is 1>>\
<<talk "The cult">>
<<say $PjName>>Bella, I need you to tell me more about this Nosferatu cult. What do you know that I don't?<</say>>
<<say $Bella>>I don't know much, only that they are obsessed with that Nosferatu figure. It seems to be the center of their cult. <</say>>
<<say $PjName>>And what are they supposed to be doing?<</say>>
<<say $Bella>>They perform rituals and spend the entire day in the dark in the castle, they almost never leave that castle... I witnessed one of their rituals. They were talking about immortality and the need to 'feed' to stay strong. That's when I realized this goes beyond mere strange beliefs.<</say>>
<<say $PjName>>I have to stop them. I can't allow them to keep kidnapping women. Do you know where their leaders are?<</say>>
<<say $Bella>>They are all involved in that ominous castle. I don't know anything else... I was only in the cult for a short time. Fortunately, you arrived and... and you save me. Be careful, please.<</say>>
[[Finish the interrogation|preguntasbella2]]
<</talk>>\
<</if>>\
<<addmins 20>><<md>>You walk through the streets of the abandoned town, while Bella is looking around, analyzing the place with a forced smile on her face.<</md>>
<<say $Bella>>Hehe.... It looks like a somewhat... eerie place... Almost as much as where we came from.<</say>>
<<say $PjName>>It's a town that was abandoned a long time ago, but I want to bring it back to life little by little.<</say>>
<<say $Bella>>Oh..! Well, that's interesting...<</say>>
<<say $PjName>>We have arrived. This is your new home.<</say>>
<<say $Bella>>I can't wait to see it!<</say>>
<<md>>You give Bella the key to the house, and she runs inside to see it.<</md>>
[[Enter|sexbella]]<<md>>You finally enter the house with Bella.<</md>>
<<say $Bella>>This house is amazing, I love it. Is it really mine? I haven't done anything to deserve it.<</say>>
<<say $PjName>>It's yours. You don't need to do anything. You've already done enough just by existing.<</say>>
<<md>>Bella smiles and places her suitcase on the sofa.<</md>>
<<say $Bella>>It's time to give you your reward.<</say>>
<<talk "Continue">>
<<md>>Bella takes off her clothes so fast.<</md>>
<img src="img/bella/nude.jpg" width="600"/>
<<say $PjName>>That's good, but I don't need a reward.<</say>>
<<say $Bella>>What..? What are you saying...<</say>>
<<say $PjName>>Well, I'm willing to indulge you, but it seems more like a reward for you... hehehe.<</say>>
<<say $Bella>>Oh.. I see, I guess you caught me. I can't wait more!<</say>>
<<md>>Bella jumps on top of you and takes off all your clothes.<</md>>
<<talk "Fuck her">>
<img src="img/bella/fucked.gif" width="700"/>
<<say $Bella>>Aw..! I lo... Ah..! ve..! you Ahh..!<</say>>
<img src="img/bella/fucked3.gif" width="700"/>
<<say $Bella>>Ahh! God! YES!<</say>>
<img src="img/bella/fucked2.gif" width="700"/>
<<say $Bella>>Yea! Ahh!<</say>>
<img src="img/bella/fucked1.gif" width="700"/>
<<say $PjName>>Oh! Everything is coming out all Arrgh...!<</say>>
<<say $Bella>>Yes! Give it to me!<</say>>
<img src="img/bella/facial2.gif" width="700"/>
<<if isDateBetween($gameDate, '22:00', '06:00')>>\
<<say $Bella>>It's late, maybe you should sleep here...<</say>>
[[Sleep|bellasleep]]
<<else>>\
<<say $PjName>>Phew! I'm done. I'll go out for a while.<</say>>
<<say $Bella>>Well... I hope you come back to visit me often.<</say>>
[[Exit|Village]]
<</if>>\
<<addmins 15>>
<</talk>>
<</talk>>
<<addmins 10>>
<<set $bellafuck3 = 1>>[[Wake up|bellahouse]]
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<addhours 7>>\
<<addmins 30>>
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $cyndisex = 0>>
<<set $sample = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<set $cell += 1>>
<<set $eatcell = 0>>
<<set $read = 0>>
<<set $cellshower = 0>>
<<addhours 8>>
<<set $CurAp = $MaxAP>><<md>>After the conversation with Bella, and almost before you realize it, you finally reach your destination. You stop operating the lever to make the railcar come to a halt right at the station where you met Albert.<</md>>
<<say $PjName>>Well, we've arrived.<</say>>
<<say $Bella>>Really? Is this it? The station seems to be abandoned... <</say>>
<<say $PjName>>Don't worry about that. Let's go, your new home awaits us.<</say>>
<<md>>You jump down from the railcar, and immediately Bella jumps into your arms. Then, you gently set her down on the ground, and she picks up her suitcase.<</md>>
[[Go to her home|transitscene]]
<<addmins 5>><img src="img/bella/bellasex.gif" width="600px">
<img src="img/bella/bellasex1.gif" width="600px">
<img src="img/bella/bellasex2.gif" width="600px">
<img src="img/bella/bellasex3.gif" width="600px">
<img src="img/bella/squirt.gif" width="600px">
<img src="img/bella/facial.gif" width="600px">
<<back>> <<if isDateBetween($gameDate, '09:00', '15:30')>>\
[[Talk to bella|bellatalkjome]]
<<else>>\
[[Sleep|bellahomesleep]]
<</if>>\
[[Exit|bellahouse]] <<if isDateBetween($gameDate, '22:00', '01:30')>>\
[[Talk to Isabella|isatalkroom]]
<<else>>\
[[Sleep|isahomesleep]]
<</if>>\
[[Exit|isahouse]]<img src="img/isabella/fb.jpg" width="500px"/>
<<say $Isabella>>Do you want to spend the night with me..?<</say>>
[[Yes|isafuck]]
[[Back|Isabella's room]]<<md>>Isabella takes off her clothes and you start to penetrate her.<</md>>
<img src="img/isabella/isafuck.gif" width="600px"/>
<<say $Isabella>>Oh..! Yeah!<</say>>
<img src="img/isabella/isafuck1.gif" width="600px"/>
<<say $Isabella>>Hmmm.... <</say>>
<img src="img/isabella/isafuck2.gif" width="600px"/>
<<say $Isabella>>Ah..! Yeah Ah! Oh my..! Oh..!<</say>>
<img src="img/isabella/isasuck.gif" width="600px"/>
<<say $Isabella>>"glucks!" Hmmm...<</say>>
<<say $PjName>>Oh! I can't hold oh!<</say>>
<img src="img/isabella/isafacial.gif" width="600px"/>
<<md>>Finally, after cumming on her face, you both sleep in bed.<</md>>
[[Sleep|isahomesleep]]
<<addmins 20>>
<<set $Isafuck2 = 1>><img src="img/isabella/isafuck.gif" width="600px"/>
<img src="img/isabella/isafuck1.gif" width="600px"/>
<img src="img/isabella/isafuck2.gif" width="600px"/>
<img src="img/isabella/isasuck.gif" width="600px"/>
<img src="img/isabella/isafacial.gif" width="600px"/>
<<back>><img src="img/bella/sex1.gif" width="700px"/>
<img src="img/bella/sex2.gif" width="600px"/>
<img src="img/bella/sex.gif" width="700px"/>
<img src="img/bella/sex3.gif" width="600px"/>
<img src="img/bella/bellafacial.gif" width="600px"/>
<<back>><<md>>You sleep comfortably in Isabella's bed.<</md>>
[[Wake up|Isabella's room]]
<<addours 8>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<addhours 8>>\
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $cyndisex = 0>>
<<set $sample = 0>>
<<set $cyndisemen = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<if $hsleep isnot 4>>
<<set $hsleep += 1>>
<</if>>
<<set $riverwalk = 0>>
<<set $bellasuck += 1>>\
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $labjessoc = 0>>
<<include "slp">>
<<set $CurAp = $MaxAP>> <<set $bellabed = random(1)>>\
<<if $bellabed is 0>>\
<img src="img/bella/bed.jpg" width="500px"/>
<<else>>\
<img src="img/bella/bed1.jpg" width="500px"/>
<</if>>\
<<say $Bella>><</say>>
[[Fuck Bella|Bellasex]]
[[Back|Bella's room]]<<md>>You sleep comfortably in Bella's bed.<</md>>
[[Wake up|Isabella's room]]
<<addhours 8>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<addhours 8>>\
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $cyndisex = 0>>
<<set $sample = 0>>
<<set $cyndisemen = 0>>
<<set $mallsmoke = 0>>
<<set $policefail = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<if $hsleep isnot 4>>
<<set $hsleep += 1>>
<</if>>
<<set $riverwalk = 0>>
<<set $bellasuck += 1>>\
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<set $labjessoc = 0>>
<<include "slp">>
<<set $CurAp = $MaxAP>><<md>>You decide to spend the night with Bella.<</md>>
<img src="img/bella/sex1.gif" width="700px"/>
<<say $Bella>>Oh!<</say>>
<img src="img/bella/sex2.gif" width="600px"/>
<<say $Bella>>Hmm... yeah..!<</say>>
<img src="img/bella/sex.gif" width="700px"/>
<<say $Bella>>Oh...! Fuck yes!<</say>>
<img src="img/bella/sex3.gif" width="600px"/>
<<say $Bella>>Ah..! God! Ah..!<</say>>
<<say $PjName>>Oh! I'm cumming!<</say>>
<<say $Bella>>Give it all to me! Yes!<</say>>
<img src="img/bella/bellafacial.gif" width="600px"/>
<<say $Bella>>Phew... I'm exhausted...<</say>>
<<md>>At the end, Bella and you lay exhausted on the bed.<</md>>
[[Sleep|bellahomesleep]]
<<addmins 20>>
<<set $bellafuck4 = 1>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>Hi again, Azumi. How are you today?<</say>>
<<say $Azumi>>$PjName.Name! I'm good, thank you. Was the apartment renovation successful? Do you have any complaints?<</say>>
<<say $PjName>>No, I have no complaints, everything has gone well. I'm happy to have spoken with you to hire the company's services.<</say>>
<<md>>Azumi is slightly startled by your response, showing a shy smile, but then you notice her sticking out the tip of her tongue and licking her lips slowly.<</md>>
<<say $Azumi>>Tell me, $PjName.Name, this conversation is too important to keep it at the reception. What do you think if we continue this conversation in the "urgent and quick meeting room that can't wait another minute"?<</say>>
<<say $PjName>>Oh! Is there a room with such a long name?<</say>>
<<md>>Azumi laughs loudly, then she stands up and simply says...<</md>>
<<say $Azumi>>Please follow me...<</say>>
[[Follow her|azumifuck]]
<<default>>\
<<md>>When you approach Azumi, she gives you a mischievous smile and speaks to you before you reach the counter.<</md>>
<<say $Azumi>>Hi $PjName.Name. How can I help you?<</say>>
<<talk "Go to the urgent meeting room">>
<<say $PjName>>I think I need an urgent and quick meeting in the urgent and quick meeting room that can't wait another minute, Ahem...<</say>>
<<say $Azumi>>Of course. That room is always available for you. Please follow me...<</say>>
[[Follow her|azumifuck2]]
<</talk>>\
[[Back|Company2]]
<<if $sexazumi is 1>>\
<<goto "nosexazumi">>
<</if>>\<div id="mdgirl">\
Total scenes: 2
</div>\
<br>
<<back>>
<<if $azumifuck gte 1>>\
<div id="azumiscene" class="andreascene">
<div id="scenetext">Urgent meeting room</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<if $azumifuck2 gte 1>>\
<div id="azumiscene2" class="andreascene2">
<div id="scenetext">Meeting room again</div>
</div>
<<else>>\
<div id="unknow" class="noandreascene2">
<div id="scenetext2">Unknown scene</div>
</div>
<</if>>\
<<script>>
$(document).ready(function() {
$(".andreascene").click(function() {
Engine.play("azumivideo");
});
});<</script>>
<<script>>
$(document).ready(function() {
$(".andreascene2").click(function() {
Engine.play("azumivideo2");
});
});<</script>><img src="img/azumi/fuck.gif" width="600"/>
<img src="img/azumi/fuck1.gif" width="600"/>
<img src="img/azumi/fuck2.gif" width="600"/>
<img src="img/azumi/fuck3.gif" width="700"/>
<img src="img/azumi/fuck4.gif" width="700"/>
<img src="img/azumi/cum.gif" width="600"/>
<<back>><<say $Azumi>>Oh... I'm sorry, but I can't keep up, I'm exhausted... Maybe tomorrow...<</say>>
[[Back|Company2]]<<md>>Azumi starts to suck your cock and balls.<</md>>
<img src="img/azumi/fuck.gif" width="600"/>
<<say $Azumi>>Hmm... Hmm...<</say>>
<img src="img/azumi/fuck1.gif" width="600"/>
<<say $Azumi>>Hmm... Glucks..!<</say>>
<<say $PjName>>It's my turn, I'm going in!<</say>>
<img src="img/azumi/fuck2.gif" width="600"/>
<<say $Azumi>>Ah! Fuck me! Fuck me hard!<</say>>
<img src="img/azumi/fuck3.gif" width="700"/>
<<say $Azumi>>Oh..! God! Yes!<</say>>
<img src="img/azumi/fuck4.gif" width="700"/>
<<say $PjName>>I'm gonna cum! Argh..!<</say>>
<<say $Azumi>>Bathe me with your juice!<</say>>
<img src="img/azumi/cum.gif" width="600"/>
<<say $Azumi>>Oh! I'm covered in juice! I'll spend a while cleaning up this mess.<</say>>
<<md>>After recovering from your huge outburst, you come to the conclusion that it's better to leave.<</md>>
[[Exit|Company2]]
<<addmins 30>><<md>>Upon entering the room, Azumi closes the door, and take of her robes.<</md>>
<<say $Azumi>>It's time.<</say>>
<img src="img/azumi/azumisex.jpg" width="500"/>
[[Fuck her|azumifuck3]]<<set $Randazumi = random(1)>>
<<if $Randazumi is 0>>\
<<md>>Azumi starts to suck your cock and balls.<</md>>
<img src="img/azumi/fuck.gif" width="600"/>
<<say $Azumi>>Hmm... Hmm...<</say>>
<img src="img/azumi/fuck1.gif" width="600"/>
<<say $Azumi>>Hmm... Glucks..!<</say>>
<<say $PjName>>It's my turn, I'm going in!<</say>>
<img src="img/azumi/fuck2.gif" width="600"/>
<<say $Azumi>>Ah! Fuck me! Fuck me hard!<</say>>
<img src="img/azumi/fuck3.gif" width="700"/>
<<say $Azumi>>Oh..! God! Yes!<</say>>
<img src="img/azumi/fuck4.gif" width="700"/>
<<say $PjName>>I'm gonna cum! Argh..!<</say>>
<<say $Azumi>>Bathe me with your juice!<</say>>
<img src="img/azumi/cum.gif" width="600"/>
<<else>>\
<<md>>You start to fuck hard Azumi<</md>>
<img src="img/azumi/sex.gif" width="600"/>
<<say $Azumi>>Hmm... Hmm...<</say>>
<img src="img/azumi/sex1.gif" width="600"/>
<<say $Azumi>>Hmm... Glucks..!<</say>>
<img src="img/azumi/sex2.gif" width="600"/>
<<say $PjName>>It's pussy turn!<</say>>
<<say $Azumi>>Ah! Fuck me! Fuck me hard!<</say>>
<img src="img/azumi/sex3.gif" width="700"/>
<<say $Azumi>>Oh..! God! Yes!<</say>>
<img src="img/azumi/sex4.gif" width="700"/>
<<say $PjName>>I'm gonna cum! Argh..!<</say>>
<<say $Azumi>>Bathe me with your juice!<</say>>
<img src="img/azumi/cum1.gif" width="600"/>
<<set $azumifuck2 = 1>>\
<</if>>\
<<say $PjName>>Oh... God, I'm done...<</say>>
<<md>>Azumi says for you to leave while she fixes the mess in the room.<</md>>
[[Exit|Factorydistrict]]
<img src="img/azumi/sex.gif" width="600"/>
<img src="img/azumi/sex1.gif" width="600"/>
<img src="img/azumi/sex2.gif" width="600"/>
<img src="img/azumi/sex3.gif" width="700"/>
<img src="img/azumi/sex4.gif" width="700"/>
<img src="img/azumi/cum1.gif" width="600"/>
<<back>><<if $CurAPNPC gte 9/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 20>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 5>>
<<goto "kickNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 6/10 * $MaxAPNPC && $CurAPNPC lt 9/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 30>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 20>>
<<goto "kickNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 5/10 * $MaxAPNPC && $CurAPNPC lt 6/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 50>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 45>>
<<goto "kickNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 3/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 50>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 25>>
<<goto "codoNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 0 || $CurAPNPC lte 0>>
<<goto "gotopassage">>
<</if>><<if $CurAPNPC gte 9/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 30>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 15>>
<<goto "codoNPC">>
<<elseif $ValueRandom gte 5>>
<<goto "kickNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 6/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 40>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 30>>
<<goto "codoNPC">>
<<elseif $ValueRandom gte 20>>
<<goto "kickNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 5/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 50>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 40>>
<<goto "codoNPC">>
<<elseif $ValueRandom gte 35>>
<<goto "kickNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 3/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 50>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 25>>
<<goto "codoNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 0 || $CurAPNPC lte 0>>
<<goto "gotopassage">>
<</if>><<if $CurAPNPC gte 9/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 30>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 15>>
<<goto "codoNPC">>
<<elseif $ValueRandom gte 5>>
<<goto "kickNPC">>
<<elseif $ValueRandom gte 1>>
<<goto "kneeNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 6/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 40>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 30>>
<<goto "codoNPC">>
<<elseif $ValueRandom gte 20>>
<<goto "kickNPC">>
<<elseif $ValueRandom gte 10>>
<<goto "kneeNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 5/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 50>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 40>>
<<goto "codoNPC">>
<<elseif $ValueRandom gte 30>>
<<goto "kickNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 3/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 50>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 35>>
<<goto "codoNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 0 || $CurAPNPC lte 0>>
<<goto "gotopassage">>
<</if>><<if $CurAPNPC gte 9/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 70>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 45>>
<<goto "codoNPC">>
<<elseif $ValueRandom gte 30>>
<<goto "kickNPC">>
<<elseif $ValueRandom gte 0>>
<<goto "kneeNPC">>
<</if>>
<<elseif $CurAPNPC gte 6/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 50>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 35>>
<<goto "codoNPC">>
<<elseif $ValueRandom gte 10>>
<<goto "kickNPC">>
<<elseif $ValueRandom gte 0>>
<<goto "kneeNPC">>
<</if>>
<<elseif $CurAPNPC gte 5/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 50>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 40>>
<<goto "codoNPC">>
<<elseif $ValueRandom gte 35>>
<<goto "kickNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 3/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 50>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 25>>
<<goto "codoNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 0 || $CurAPNPC lte 0>>
<<goto "gotopassage">>
<</if>><<if $CurAPNPC gte 9/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 80>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 65>>
<<goto "codoNPC">>
<<elseif $ValueRandom gte 40>>
<<goto "kickNPC">>
<<elseif $ValueRandom gte 0>>
<<goto "kneeNPC">>
<</if>>
<<elseif $CurAPNPC gte 6/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 60>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 30>>
<<goto "codoNPC">>
<<elseif $ValueRandom gte 20>>
<<goto "kickNPC">>
<<elseif $ValueRandom gte 10>>
<<goto "kneeNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 5/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 65>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 50>>
<<goto "codoNPC">>
<<elseif $ValueRandom gte 40>>
<<goto "kickNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 3/10 * $MaxAPNPC>>
<<set $ValueRandom = random(100)>>
<<if $ValueRandom gte 50>>
<<goto "punchNPC">>
<<elseif $ValueRandom gte 25>>
<<goto "codoNPC">>
<<else>>
<<goto "gotopassage">>
<</if>>
<<elseif $CurAPNPC gte 0 || $CurAPNPC lte 0>>
<<goto "gotopassage">>
<</if>><<set $golpeplayer = 1>>
<<set $TurnNPC = 0>>
<<set $CurAP += 5>>
<<if $pelea1 is 1>>
<<goto "pelea1">>
<</if>>
<<if $pelea2 is 1>>
<<goto "pelea2">>
<</if>>
<<if $pelea3 is 1>>
<<goto "pelea3">>
<</if>>
<<if $pelea4 is 1>>
<<goto "pelea4">>
<</if>>
<<if $pelea5 is 1>>
<<goto "pelea5">>
<</if>>
<<if $pelea6 is 1>>
<<goto "pelea6">>
<</if>>
<<if $pelea7 is 1>>
<<goto "pelea7">>
<</if>>
<<if $pelea8 is 1>>
<<goto "pelea8">>
<</if>>
<<if $pelea9 is 1>>
<<goto "pelea9">>
<</if>>
<<if $pelea10 is 1>>
<<goto "pelea10">>
<</if>>
<<if $pelea11 is 1>>
<<goto "pelea11">>
<</if>>
<<if $pelea12 is 1>>
<<goto "pelea12">>
<</if>>
<<if $pelea13 is 1>>
<<goto "pelea13">>
<</if>>
<<if $pelea14 is 1>>
<<goto "pelea14">>
<</if>>
<<if $pelea15 is 1>>
<<goto "pelea15">>
<</if>>
<<if $pelea16 is 1>>
<<goto "pelea16">>
<</if>>
<<if $pelea17 is 1>>
<<goto "pelea17">>
<</if>>
<<if $pelea17 is 3>>
<<goto "pelea17dos">>
<</if>>
<<if $pelea18 is 1>>
<<goto "pelea18">>
<</if>>
<<if $pelea19 is 1>>
<<goto "pelea19">>
<</if>>
<<if $pelea20 is 1>>
<<goto "pelea20">>
<</if>>
<<if $pelea21 is 1>>
<<goto "pelea21">>
<</if>>
<<if $pelea22 is 1>>
<<goto "pelea22">>
<</if>><<set $golpeplayer = 0>>
<<if $pelea1 is 1>>
<<goto "pelea1">>
<</if>>
<<if $pelea2 is 1>>
<<goto "pelea2">>
<</if>>
<<if $pelea3 is 1>>
<<goto "pelea3">>
<</if>>
<<if $pelea4 is 1>>
<<goto "pelea4">>
<</if>>
<<if $pelea5 is 1>>
<<goto "pelea5">>
<</if>>
<<if $pelea6 is 1>>
<<goto "pelea6">>
<</if>>
<<if $pelea7 is 1>>
<<goto "pelea7">>
<</if>>
<<if $pelea8 is 1>>
<<goto "pelea8">>
<</if>>
<<if $pelea9 is 1>>
<<goto "pelea9">>
<</if>>
<<if $pelea10 is 1>>
<<goto "pelea10">>
<</if>>
<<if $pelea11 is 1>>
<<goto "pelea11">>
<</if>>
<<if $pelea12 is 1>>
<<goto "pelea12">>
<</if>>
<<if $pelea13 is 1>>
<<goto "pelea13">>
<</if>>
<<if $pelea14 is 1>>
<<goto "pelea14">>
<</if>>
<<if $pelea15 is 1>>
<<goto "pelea15">>
<</if>>
<<if $pelea16 is 1>>
<<goto "pelea16">>
<</if>>
<<if $pelea17 is 1>>
<<goto "pelea17">>
<</if>>
<<if $pelea17 is 3>>
<<goto "pelea17dos">>
<</if>>
<<if $pelea18 is 1>>
<<goto "pelea18">>
<</if>>
<<if $pelea19 is 1>>
<<goto "pelea19">>
<</if>>
<<if $pelea20 is 1>>
<<goto "pelea20">>
<</if>>
<<if $pelea21 is 1>>
<<goto "pelea21">>
<</if>>
<<if $pelea22 is 1>>
<<goto "pelea22">>
<</if>><<set $golpeplayer = 1>>
<<set $empiezapelea = 1>>
<<if $pelea1 is 1>>
<<goto "pelea1">>
<</if>>
<<if $pelea2 is 1>>
<<goto "pelea2">>
<</if>>
<<if $pelea3 is 1>>
<<goto "pelea3">>
<</if>>
<<if $pelea4 is 1>>
<<goto "pelea4">>
<</if>>
<<if $pelea5 is 1>>
<<goto "pelea5">>
<</if>>
<<if $pelea6 is 1>>
<<goto "pelea6">>
<</if>>
<<if $pelea7 is 1>>
<<goto "pelea7">>
<</if>>
<<if $pelea8 is 1>>
<<goto "pelea8">>
<</if>>
<<if $pelea9 is 1>>
<<goto "pelea9">>
<</if>>
<<if $pelea10 is 1>>
<<goto "pelea10">>
<</if>>
<<if $pelea11 is 1>>
<<goto "pelea11">>
<</if>>
<<if $pelea12 is 1>>
<<goto "pelea12">>
<</if>>
<<if $pelea13 is 1>>
<<goto "pelea13">>
<</if>>
<<if $pelea14 is 1>>
<<goto "pelea14">>
<</if>>
<<if $pelea15 is 1>>
<<goto "pelea15">>
<</if>>
<<if $pelea16 is 1>>
<<goto "pelea16">>
<</if>>
<<if $pelea17 is 1>>
<<goto "pelea17">>
<</if>>
<<if $pelea17 is 3>>
<<goto "pelea17dos">>
<</if>>
<<if $pelea18 is 1>>
<<goto "pelea18">>
<</if>>
<<if $pelea19 is 1>>
<<goto "pelea19">>
<</if>>
<<if $pelea20 is 1>>
<<goto "pelea20">>
<</if>>
<<if $pelea21 is 1>>
<<goto "pelea21">>
<</if>>
<<if $pelea22 is 1>>
<<goto "pelea22">>
<</if>><<if $OOAP is 0>>
<<set $OnTarget = random(100) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(20) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP is 1>>
<<set $OnTarget = random(100) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(40) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP is 2>>
<<set $OnTarget = random(80) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(40) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP is 3>>
<<set $OnTarget = random(70) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(40) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP gte 4>>
<<set $OnTarget = random(50) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(50) + (($AgilityNPC - 5) * 2)>>
<</if>>
<<if $OnTarget gte $OffTarget>>
<<set $ReactionNPC = 0>>
<<else>>
<<set $ReactionNPC = 1>>
<</if>>
<<if $ReactionNPC is 1>>
<<set $Hit = "Miss">>
<<set $BlockNPC = 0>>
<<set $CA = random(100) + (($PerceptionNPC - 10) * 0.5)>>
<<if $CA gte 80 && $AINPC is 1>>
<<set $HitNPC = random(8,13) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 80 && $AINPC is 1>>
<<set $HitNPC = random(4,6) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<if $CA gte 60 && $AINPC is 2>>
<<set $HitNPC = random(11,15) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 60 && $AINPC is 2>>
<<set $HitNPC = random(8,11) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<if $CA gte 40 && $AINPC is 3>>
<<set $HitNPC = random(15,20) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 40 && $AINPC is 3>>
<<set $HitNPC = random(13,16) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<if $CA gte 20 && $AINPC gte 4>>
<<set $HitNPC = random(20,26) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 20 && $AINPC gte 4>>
<<set $HitNPC = random(17,21) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<else>>
<<set $BlockChanceNPC = random(100) + (($Perception - 10) * 0.20)>>
<<if $AINPC is 1>>
<<if $BlockChanceNPC gt 50>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<<elseif $AINPC is 2>>
<<if $BlockChanceNPC gt 50>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<<elseif $AINPC is 3>>
<<if $BlockChanceNPC gt 50>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<<elseif $AINPC gte 4>>
<<if $BlockChanceNPC gt 40>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<</if>>
<<if $BlockNPC is 0>>
<<set $Hit = random(8,12) + (($Strength - 10) * 0.5)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<<else>>
<<set $Hit = random(4,7) +(($Strength - 10) * 0.2)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<<set $HitNPC = "Block">>
<</if>>
<</if>>
<<include "gotopassage3">>
<<set $CurAP -= 2>>\
<<script>>window.updateProgressBars();<</script>><<if $OOAP is 0>>
<<set $OnTarget = random(100) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(20) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP is 1>>
<<set $OnTarget = random(100) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(40) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP is 2>>
<<set $OnTarget = random(80) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(40) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP is 3>>
<<set $OnTarget = random(70) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(40) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP gte 4>>
<<set $OnTarget = random(50) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(50) + (($AgilityNPC - 5) * 2)>>
<</if>>
<<if $OnTarget gte $OffTarget>>
<<set $ReactionNPC = 0>>
<<else>>
<<set $ReactionNPC = 1>>
<</if>>
<<if $ReactionNPC is 1>>
<<set $Hit = "Miss">>
<<set $BlockNPC = 0>>
<<set $CA = random(100) + (($PerceptionNPC - 10) * 0.5)>>
<<if $CA gte 80 && $AINPC is 1>>
<<set $HitNPC = random(8,13) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 80 && $AINPC is 1>>
<<set $HitNPC = random(4,6) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<if $CA gte 60 && $AINPC is 2>>
<<set $HitNPC = random(11,15) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 60 && $AINPC is 2>>
<<set $HitNPC = random(8,11) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<if $CA gte 40 && $AINPC is 3>>
<<set $HitNPC = random(15,20) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 40 && $AINPC is 3>>
<<set $HitNPC = random(13,16) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<if $CA gte 20 && $AINPC gte 4>>
<<set $HitNPC = random(20,26) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 20 && $AINPC gte 4>>
<<set $HitNPC = random(17,21) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<else>>
<<set $BlockChanceNPC = random(100) + (($Perception - 10) * 0.20)>>
<<if $AINPC is 1>>
<<if $BlockChanceNPC gt 50>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<<elseif $AINPC is 2>>
<<if $BlockChanceNPC gt 50>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<<elseif $AINPC is 3>>
<<if $BlockChanceNPC gt 50>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<<elseif $AINPC gte 4>>
<<if $BlockChanceNPC gt 40>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<</if>>
<<if $BlockNPC is 0>>
<<set $Hit = random(15,20) + (($Strength - 10) * 0.5)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<<else>>
<<set $Hit = random(14,17) +(($Strength - 10) * 0.2)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<<set $HitNPC = "Block">>
<</if>>
<</if>>
<<include "gotopassage3">>
<<set $CurAP -= 4>>\
<<run Life($CurLife, $MaxLife, "horizontalLifebar", true)>>
<<replace "#lifenum">>$CurLife/$MaxLife<</replace>><<if $OOAP is 0>>
<<set $OnTarget = random(100) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(20) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP is 1>>
<<set $OnTarget = random(100) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(40) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP is 2>>
<<set $OnTarget = random(80) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(40) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP is 3>>
<<set $OnTarget = random(70) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(40) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP gte 4>>
<<set $OnTarget = random(50) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(50) + (($AgilityNPC - 5) * 2)>>
<</if>>
<<if $OnTarget gte $OffTarget>>
<<set $ReactionNPC = 0>>
<<else>>
<<set $ReactionNPC = 1>>
<</if>>
<<if $ReactionNPC is 1>>
<<set $Hit = "Miss">>
<<set $BlockNPC = 0>>
<<set $CA = random(100) + (($PerceptionNPC - 10) * 0.5)>>
<<if $CA gte 80 && $AINPC is 1>>
<<set $HitNPC = random(8,13) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 80 && $AINPC is 1>>
<<set $HitNPC = random(4,6) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<if $CA gte 60 && $AINPC is 2>>
<<set $HitNPC = random(11,15) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 60 && $AINPC is 2>>
<<set $HitNPC = random(8,11) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<if $CA gte 40 && $AINPC is 3>>
<<set $HitNPC = random(15,20) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 40 && $AINPC is 3>>
<<set $HitNPC = random(13,16) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<if $CA gte 20 && $AINPC gte 4>>
<<set $HitNPC = random(20,26) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 20 && $AINPC gte 4>>
<<set $HitNPC = random(17,21) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<else>>
<<set $BlockChanceNPC = random(100) + (($Perception - 10) * 0.20)>>
<<if $AINPC is 1>>
<<if $BlockChanceNPC gt 50>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<<elseif $AINPC is 2>>
<<if $BlockChanceNPC gt 50>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<<elseif $AINPC is 3>>
<<if $BlockChanceNPC gt 50>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<<elseif $AINPC gte 4>>
<<if $BlockChanceNPC gt 40>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<</if>>
<<if $BlockNPC is 0>>
<<set $Hit = random(12,16) + (($Strength - 10) * 0.5)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<<else>>
<<set $Hit = random(9,11) +(($Strength - 10) * 0.2)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<<set $HitNPC = "Block">>
<</if>>
<</if>>
<<include "gotopassage3">>
<<set $CurAP -= 3>>\
<<run Life($CurLife, $MaxLife, "horizontalLifebar", true)>>
<<replace "#lifenum">>$CurLife/$MaxLife<</replace>><<if $OOAP is 0>>
<<set $OnTarget = random(100) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(20) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP is 1>>
<<set $OnTarget = random(100) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(40) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP is 2>>
<<set $OnTarget = random(80) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(40) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP is 3>>
<<set $OnTarget = random(70) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(40) + (($AgilityNPC - 5) * 2)>>
<<elseif $OOAP gte 4>>
<<set $OnTarget = random(50) + (($Agility - 10) * 2)>>
<<set $OffTarget = random(50) + (($AgilityNPC - 5) * 2)>>
<</if>>
<<if $OnTarget gte $OffTarget>>
<<set $ReactionNPC = 0>>
<<else>>
<<set $ReactionNPC = 1>>
<</if>>
<<if $ReactionNPC is 1>>
<<set $Hit = "Miss">>
<<set $BlockNPC = 0>>
<<set $CA = random(100) + (($PerceptionNPC - 10) * 0.5)>>
<<if $CA gte 80 && $AINPC is 1>>
<<set $HitNPC = random(8,13) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 80 && $AINPC is 1>>
<<set $HitNPC = random(4,6) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<if $CA gte 60 && $AINPC is 2>>
<<set $HitNPC = random(11,15) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 60 && $AINPC is 2>>
<<set $HitNPC = random(8,11) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<if $CA gte 40 && $AINPC is 3>>
<<set $HitNPC = random(15,20) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 40 && $AINPC is 3>>
<<set $HitNPC = random(13,16) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<if $CA gte 20 && $AINPC gte 4>>
<<set $HitNPC = random(20,26) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<elseif $CA lt 20 && $AINPC gte 4>>
<<set $HitNPC = random(17,21) + (($Strength - 10) * 0.20)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<<else>>
<<set $BlockChanceNPC = random(100) + (($Perception - 10) * 0.20)>>
<<if $AINPC is 1>>
<<if $BlockChanceNPC gt 50>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<<elseif $AINPC is 2>>
<<if $BlockChanceNPC gt 50>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<<elseif $AINPC is 3>>
<<if $BlockChanceNPC gt 50>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<<elseif $AINPC gte 4>>
<<if $BlockChanceNPC gt 40>>
<<set $BlockNPC = 0>>
<<else>>
<<set $BlockNPC = 1>>
<</if>>
<</if>>
<<if $BlockNPC is 0>>
<<set $Hit = random(18,23) + (($Strength - 10) * 0.5)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<<else>>
<<set $Hit = random(14,17) +(($Strength - 10) * 0.2)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<<set $HitNPC = "Block">>
<</if>>
<</if>>
<<goto "gotopassage3">>
<<set $CurAP -= 6>>\
<<run Life($CurLife, $MaxLife, "horizontalLifebar", true)>>
<<replace "#lifenum">>$CurLife/$MaxLife<</replace>><<if $OOAPNPC is 0>>
<<set $OnTarget = random(100) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(20) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC is 1>>
<<set $OnTarget = random(90) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(20) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC is 2>>
<<set $OnTarget = random(80) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(20) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC is 3>>
<<set $OnTarget = random(70) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(30) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC gte 4>>
<<set $OnTarget = random(50) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(40) + (($Agility - 10) * 2)>>
<</if>>
<<if $OnTarget gte $OffTarget>>
<<set $Reaction = 0>>
<<else>>
<<set $Reaction = 1>>
<</if>>
<<if $Reaction is 1>>
<<set $HitNPC = "Miss">>
<<set $CA = random(100) + (($Perception - 10) * 0.5)>>
<<if $CA gte 80>>
<<set $Hit = random(10,14) + (($Strength - 10) * 0.5)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<<else>>
<<set $Hit = random(4,6) + (($Strength - 10) * 0.5)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<</if>>
<</if>>
<<if $Reaction is 0>>
<<set $BlockChance = random(100) + (($Perception - 10) * 0.5)>>
<<if $BlockChance gt 50>>
<<set $Block = 1>>
<<else>>
<<set $Block = 0>>
<</if>>
<<if $Block is 0>>
<<set $HitNPC = random(8,12) + (($StrengthNPC - 10) * 0.5)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<else>>
<<set $HitNPC = random(4,7) +(($StrengthNPC - 10) * 0.2)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<</if>>
<<goto "gotopassage2">>
<<set $golpeplayer = 0>>
<<set $CurAPNPC -= 2>><<if $OOAPNPC is 0>>
<<set $OnTarget = random(100) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(20) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC is 1>>
<<set $OnTarget = random(90) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(20) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC is 2>>
<<set $OnTarget = random(80) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(20) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC is 3>>
<<set $OnTarget = random(70) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(30) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC gte 4>>
<<set $OnTarget = random(50) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(40) + (($Agility - 10) * 2)>>
<</if>>
<<if $OnTarget gte $OffTarget>>
<<set $Reaction = 0>>
<<else>>
<<set $Reaction = 1>>
<</if>>
<<if $Reaction is 1>>
<<set $HitNPC = "Miss">>
<<set $CA = random(100) + (($Perception - 10) * 0.5)>>
<<if $CA gte 80>>
<<set $Hit = random(10,14) + (($Strength - 10) * 0.5)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<<else>>
<<set $Hit = random(4,6) + (($Strength - 10) * 0.5)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<</if>>
<</if>>
<<if $Reaction is 0>>
<<set $BlockChance = random(100) + (($Perception - 10) * 0.20)>>
<<if $BlockChance gt 50>>
<<set $Block = 1>>
<<else>>
<<set $Block = 0>>
<</if>>
<<if $Block is 0>>
<<set $HitNPC = random(17,20) + (($StrengthNPC - 10) * 0.5)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<else>>
<<set $HitNPC = random(13,16) +(($StrengthNPC - 10) * 0.2)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<</if>>
<<include "gotopassage2">>
<<set $golpeplayer = 0>>
<<set $CurAPNPC -= 5>><<if $OOAPNPC is 0>>
<<set $OnTarget = random(100) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(20) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC is 1>>
<<set $OnTarget = random(90) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(20) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC is 2>>
<<set $OnTarget = random(80) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(20) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC is 3>>
<<set $OnTarget = random(70) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(30) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC gte 4>>
<<set $OnTarget = random(50) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(40) + (($Agility - 10) * 2)>>
<</if>>
<<if $OnTarget gte $OffTarget>>
<<set $Reaction = 0>>
<<else>>
<<set $Reaction = 1>>
<</if>>
<<if $Reaction is 1>>
<<set $HitNPC = "Miss">>
<<set $CA = random(100) + (($Perception - 10) * 0.5)>>
<<if $CA gte 80>>
<<set $Hit = random(10,14) + (($Strength - 10) * 0.5)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<<else>>
<<set $Hit = random(4,6) + (($Strength - 10) * 0.5)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<</if>>
<</if>>
<<if $Reaction is 0>>
<<set $BlockChance = random(100) + (($Perception - 10) * 0.20)>>
<<if $BlockChance gt 50>>
<<set $Block = 1>>
<<else>>
<<set $Block = 0>>
<</if>>
<<if $Block is 0>>
<<set $HitNPC = random(15,18) + (($StrengthNPC - 10) * 0.5)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<else>>
<<set $HitNPC = random(10,13) +(($StrengthNPC - 10) * 0.2)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<</if>>
<<goto "gotopassage2">>
<<set $golpeplayer = 0>>
<<set $CurAPNPC -= 4>><<if $OOAPNPC is 0>>
<<set $OnTarget = random(100) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(20) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC is 1>>
<<set $OnTarget = random(90) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(20) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC is 2>>
<<set $OnTarget = random(80) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(20) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC is 3>>
<<set $OnTarget = random(70) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(30) + (($Agility - 10) * 2)>>
<<elseif $OOAPNPC gte 4>>
<<set $OnTarget = random(50) + (($AgilityNPC - 5) * 2)>>
<<set $OffTarget = random(40) + (($Agility - 10) * 2)>>
<</if>>
<<if $OnTarget gte $OffTarget>>
<<set $Reaction = 0>>
<<else>>
<<set $Reaction = 1>>
<</if>>
<<if $Reaction is 1>>
<<set $HitNPC = "Miss">>
<<set $CA = random(100) + (($Perception - 10) * 0.5)>>
<<if $CA gte 80>>
<<set $Hit = random(10,14) + (($Strength - 10) * 0.5)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<<else>>
<<set $Hit = random(4,6) + (($Strength - 10) * 0.5)>>
<<set $HitRounded = parseFloat($Hit.toFixed(2))>>
<<set $CurNPCLife -= $HitRounded>>
<</if>>
<</if>>
<<if $Reaction is 0>>
<<set $BlockChance = random(100) + (($Perception - 10) * 0.20)>>
<<if $BlockChance gt 50>>
<<set $Block = 1>>
<<else>>
<<set $Block = 0>>
<</if>>
<<if $Block is 0>>
<<set $HitNPC = random(18,23) + (($StrengthNPC - 10) * 0.5)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<<else>>
<<set $HitNPC = random(14,17) +(($StrengthNPC - 10) * 0.2)>>
<<set $HitNPCRounded = parseFloat($HitNPC.toFixed(2))>>
<<set $CurLife -= $HitNPCRounded>>
<</if>>
<</if>>
<<include "gotopassage2">>
<<set $golpeplayer = 0>>
<<set $CurAPNPC -= 6>><<script>>
$(document).ready(function() {
$('.uno').one('click', function() {
Engine.play("punch");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('.dos').one('click', function() {
Engine.play("kick");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('.tres').one('click', function() {
Engine.play("codo");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('.cuatro').one('click', function() {
Engine.play("knee");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#buttonpassturn').one('click', function() {
State.variables.TurnNPC = 1;
State.variables.CurAPNPC += 10;
Engine.play("TurnNPC");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('#linkpassturn').one('click', function() {
Engine.play("TurnNPC");
});
});
<</script>>\/* MENSAJE JAB */
<<script>>
$(document).ready(function() {
function cerrarTodasLasCajas() {
$('#buttonjabWindow').hide();
$('#buttonkickWindow').hide();
$('#buttonelbowWindow').hide();
$('#buttonkneeWindow').hide();
}
function toggleButton(buttonWindow) {
if (buttonWindow.is(':visible')) {
buttonWindow.hide();
} else {
cerrarTodasLasCajas();
buttonWindow.show();
}
}
$('#buttonjab').click(function(event) {
const ButtonjabWindow = $('#buttonjabWindow');
toggleButton(ButtonjabWindow);
event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro
});
$('#closebuttonjab').click(function() {
$('#buttonjabWindow').hide();
});
// Controlador para cerrar cuando se haga clic fuera de la caja o los botones
$(document).on('click', function(event) {
const target = event.target;
const buttonjab = $('#buttonjab')[0];
const buttonjabWindow = $('#buttonjabWindow')[0];
const buttonkick = $('#buttonkick')[0];
const buttonkickWindow = $('#buttonkickWindow')[0];
const buttonelbow = $('#buttonelbow')[0];
const buttonelbowWindow = $('#buttonelbowWindow')[0];
const buttonknee = $('#buttonknee')[0];
const buttonkneeWindow = $('#buttonkneeWindow')[0];
// Verifica si el clic no ocurrió en las cajas ni en los botones
if (target !== buttonjab && target !== buttonjabWindow && target !== buttonkick && target !== buttonkickWindow && target !== buttonelbow && target !== buttonelbowWindow && target !== buttonknee && target !== buttonkneeWindow) {
cerrarTodasLasCajas();
}
});
});
<</script>>\
/* MENSAJE KICK */
<<script>>
$(document).ready(function() {
function cerrarTodasLasCajas() {
$('#buttonjabWindow').hide();
$('#buttonkickWindow').hide();
$('#buttonelbowWindow').hide();
$('#buttonkneeWindow').hide();
}
function toggleButton(buttonWindow) {
if (buttonWindow.is(':visible')) {
buttonWindow.hide();
} else {
cerrarTodasLasCajas();
buttonWindow.show();
}
}
$('#buttonkick').click(function(event) {
const ButtonkickWindow = $('#buttonkickWindow');
toggleButton(ButtonkickWindow);
event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro
});
$('#closebuttonkick').click(function() {
$('#buttonkickWindow').hide();
});
// Controlador para cerrar cuando se haga clic fuera de la caja o los botones
$(document).on('click', function(event) {
const target = event.target;
const buttonjab = $('#buttonjab')[0];
const buttonjabWindow = $('#buttonjabWindow')[0];
const buttonkick = $('#buttonkick')[0];
const buttonkickWindow = $('#buttonkickWindow')[0];
const buttonelbow = $('#buttonelbow')[0];
const buttonelbowWindow = $('#buttonelbowWindow')[0];
const buttonknee = $('#buttonknee')[0];
const buttonkneeWindow = $('#buttonkneeWindow')[0];
// Verifica si el clic no ocurrió en las cajas ni en los botones
if (target !== buttonjab && target !== buttonjabWindow && target !== buttonkick && target !== buttonkickWindow && target !== buttonelbow && target !== buttonelbowWindow && target !== buttonknee && target !== buttonkneeWindow) {
cerrarTodasLasCajas();
}
});
});
<</script>>\
/* MENSAJE ELBOW */
<<script>>
$(document).ready(function() {
function cerrarTodasLasCajas() {
$('#buttonjabWindow').hide();
$('#buttonkickWindow').hide();
$('#buttonelbowWindow').hide();
$('#buttonkneeWindow').hide();
}
function toggleButton(buttonWindow) {
if (buttonWindow.is(':visible')) {
buttonWindow.hide();
} else {
cerrarTodasLasCajas();
buttonWindow.show();
}
}
$('#buttonelbow').click(function(event) {
const ButtonelbowWindow = $('#buttonelbowWindow');
toggleButton(ButtonelbowWindow);
event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro
});
$('#closebuttonelbow').click(function() {
$('#buttonelbowWindow').hide();
});
// Controlador para cerrar cuando se haga clic fuera de la caja o los botones
$(document).on('click', function(event) {
const target = event.target;
const buttonjab = $('#buttonjab')[0];
const buttonjabWindow = $('#buttonjabWindow')[0];
const buttonkick = $('#buttonkick')[0];
const buttonkickWindow = $('#buttonkickWindow')[0];
const buttonelbow = $('#buttonelbow')[0];
const buttonelbowWindow = $('#buttonelbowWindow')[0];
const buttonknee = $('#buttonknee')[0];
const buttonkneeWindow = $('#buttonkneeWindow')[0];
// Verifica si el clic no ocurrió en las cajas ni en los botones
if (target !== buttonjab && target !== buttonjabWindow && target !== buttonkick && target !== buttonkickWindow && target !== buttonelbow && target !== buttonelbowWindow && target !== buttonknee && target !== buttonkneeWindow) {
cerrarTodasLasCajas();
}
});
});
<</script>>\
/* MENSAJE KNEE */
<<script>>
$(document).ready(function() {
function cerrarTodasLasCajas() {
$('#buttonjabWindow').hide();
$('#buttonkickWindow').hide();
$('#buttonelbowWindow').hide();
$('#buttonkneeWindow').hide();
}
function toggleButton(buttonWindow) {
if (buttonWindow.is(':visible')) {
buttonWindow.hide();
} else {
cerrarTodasLasCajas();
buttonWindow.show();
}
}
$('#buttonknee').click(function(event) {
const ButtonkneeWindow = $('#buttonkneeWindow');
toggleButton(ButtonkneeWindow);
event.stopPropagation(); // Evita que el clic se propague al documento y cierre inmediatamente el cuadro
});
$('#closebuttonknee').click(function() {
$('#buttonkneeWindow').hide();
});
// Controlador para cerrar cuando se haga clic fuera de la caja o los botones
$(document).on('click', function(event) {
const target = event.target;
const buttonjab = $('#buttonjab')[0];
const buttonjabWindow = $('#buttonjabWindow')[0];
const buttonkick = $('#buttonkick')[0];
const buttonkickWindow = $('#buttonkickWindow')[0];
const buttonelbow = $('#buttonelbow')[0];
const buttonelbowWindow = $('#buttonelbowWindow')[0];
const buttonknee = $('#buttonknee')[0];
const buttonkneeWindow = $('#buttonkneeWindow')[0];
// Verifica si el clic no ocurrió en las cajas ni en los botones
if (target !== buttonjab && target !== buttonjabWindow && target !== buttonkick && target !== buttonkickWindow && target !== buttonelbow && target !== buttonelbowWindow && target !== buttonknee && target !== buttonkneeWindow) {
cerrarTodasLasCajas();
}
});
});
<</script>>\<div id="buttonjabWindow" style="display: none;">\
<div id="optionsContent2">\
<div id="mensajelucha" class="uno">Punch</div>\
</div></div>\
<div id="buttonkickWindow" style="display: none;">\
<div id="optionsContent2">\
<div id="mensajelucha" class="dos">Kick</div>\
</div></div>\
<div id="buttonelbowWindow" style="display: none;">\
<div id="optionsContent2">\
<div id="mensajelucha" class="tres">Elbow</div>\
</div></div>\
<div id="buttonkneeWindow" style="display: none;">\
<div id="optionsContent2">\
<div id="mensajelucha" class="cuatro">Knee</div>\
</div></div>\<<if $AINPC is 1>>
<<goto "AI1">>
<</if>>
<<if $AINPC is 2>>
<<goto "AI2">>
<</if>>
<<if $AINPC is 3>>
<<goto "AI3">>
<</if>>
<<if $AINPC is 4>>
<<goto "AI4">>
<</if>>
<<if $AINPC is 5>>
<<goto "AI5">>
<</if>>
<<if $AINPC gte 6>>
<<goto "AI5">>
<</if>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Joseph</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $pelea1 = 1>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><<md>>Imposible to win<</md>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>>
<<set $sucio += 1>>
<<set $onpelea = 0>>
<<set $golpeplayer = 1>>
<<if $pelea1 is 1>>
<<set $pelea1 = 2>>
<<goto "intro3b">>
<</if>>
<<if $pelea2 is 1>>
<<set $pelea2 = 2>>
<<goto "lenderfight1">>
<</if>>
<<if $pelea3 is 1>>
<<set $pelea3 = 2>>
<<goto "winpimp">>
<</if>>
<<if $pelea4 is 1>>
<<set $pelea4 = 2>>
<<goto "JV">>
<</if>>
<<if $pelea5 is 1>>
<<goto "Josephgarden">>
<<set $pelea5 = 2>>
<</if>>
<<if $pelea6 is 1>>
<<set $pelea6 = 2>>
<<goto "nowin">>
<</if>>
<<if $pelea7 is 1>>
<<set $pelea7 = 2>>
<<goto "forestwin">>
<</if>>
<<if $pelea8 is 1>>
<<set $pelea8 = 2>>
<<goto "fgrosewin">>
<</if>>
<<if $pelea9 is 1>>
<<set $pelea9 = 2>>
<<goto "winfight">>
<</if>>
<<if $pelea10 is 1>>
<<set $pelea10 = 2>>
<<goto "winbeach1">>
<</if>>
<<if $pelea11 is 1>>
<<set $pelea11 = 2>>
<<goto "winbeach2">>
<</if>>
<<if $pelea12 is 1>>
<<set $pelea12 = 2>>
<<goto "Gordonwin">>
<</if>>
<<if $pelea13 is 1>>
<<set $pelea13 = 2>>
<<goto "win">>
<</if>>
<<if $pelea14 is 1>>
<<set $pelea14 = 2>>
<<goto "date1win">>
<</if>>
<<if $pelea15 is 1>>
<<set $pelea15 = 2>>
<<goto "ganas2">>
<</if>>
<<if $pelea16 is 1>>
<<set $pelea16 = 2>>
<<goto "winpelea16">>
<</if>>
<<if $pelea17 is 1>>
<<set $pelea17 = 2>>
<<goto "intro-pelea17dos">>
<<set $AINPC = 4>>
<</if>>
<<if $pelea17 is 3>>
<<set $pelea17 = 4>>
<<goto "cells2">>
<</if>>
<<if $pelea18 is 1>>
<<set $pelea18 = 2>>
<<goto "robe">>
<</if>>
<<if $pelea19 is 1>>
<<set $pelea19 = 2>>
<<goto "winpelea19">>
<</if>>
<<if $pelea20 is 1>>
<<set $pelea20 = 2>>
<<goto "winpelea20">>
<</if>>
<<if $pelea21 is 1>>
<<set $pelea21 = 2>>
<<goto "winpelea21">>
<</if>>
<<if $pelea22 is 1>>
<<set $pelea22 = 2>>
<<goto "winpelea22">>
<</if>>
<<if $pelea23 is 1>>
<<set $pelea23 = 2>>
<<goto "winpelea23">>
<</if>><<md>>You lose<</md>>
[[Continue|intro3b]]
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>>
<<set $sucio += 1>>
<<set $sucio += 3>>
<<set $onpelea = 0>>
<<set $golpeplayer = 1>>
<<if $pelea1 is 1>>
<<set $pelea1 = 0>>
<<goto "intro3b">>
<</if>>
<<if $pelea2 is 1>>
<<set $pelea2 = 0>>
<<goto "mchospital">>
<</if>>
<<if $pelea3 is 1>>
<<set $pelea3 = 0>>
<<goto "mchospital">>
<</if>>
<<if $pelea4 is 1>>
<<set $pelea4 = 0>>
<<goto "JL">>
<</if>>
<<if $pelea5 is 1>>
<<set $pelea5 = 0>>
<<goto "mchospital">>
<</if>>
<<if $pelea6 is 1>>
<<set $pelea6 = 0>>
<<goto "nowin">>
<</if>>
<<if $pelea7 is 1>>
<<set $pelea7 = 0>>
<<goto "forestlose">>
<</if>>
<<if $pelea8 is 1>>
<<set $pelea8 = 0>>
<<goto "fgroselose">>
<</if>>
<<if $pelea9 is 1>>
<<set $pelea9 = 0>>
<<goto "losefight">>
<</if>>
<<if $pelea10 is 1>>
<<set $pelea10 = 0>>
<<goto "mchospital">>
<</if>>
<<if $pelea11 is 1>>
<<set $pelea11 = 0>>
<<goto "mchospital">>
<</if>>
<<if $pelea12 is 1>>
<<set $pelea12 = 0>>
<<goto "mchospital">>
<</if>>
<<if $pelea13 is 1>>
<<set $pelea13 = 0>>
<<goto "mchospital">>
<</if>>
<<if $pelea14 is 1>>
<<set $pelea14 = 0>>
<<goto "date1lose">>
<</if>>
<<if $pelea15 is 1>>
<<set $pelea15 = 0>>
<<goto "lose2">>
<</if>>
<<if $pelea16 is 1>>
<<set $pelea16 = 0>>
<<goto "mchospital">>
<</if>>
<<if $pelea17 is 1>>
<<set $pelea17 = 0>>
<<goto "mchospital">>
<</if>>
<<if $pelea17 is 3>>
<<set $pelea17 = 0>>
<<goto "mchospital">>
<</if>>
<<if $pelea18 is 1>>
<<set $pelea18 = 0>>
<<goto "mchospital">>
<</if>>
<<if $pelea19 is 1>>
<<set $pelea19 = 0>>
<<goto "mchospital">>
<</if>>
<<if $pelea20 is 1>>
<<set $pelea20 = 0>>
<<goto "mchospital">>
<</if>>
<<if $pelea21 is 1>>
<<set $pelea21 = 0>>
<<goto "mchospital">>
<</if>>
<<if $pelea22 is 1>>
<<set $pelea22 = 0>>
<<goto "mchospital">>
<</if>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>>
<<set $sucio += 2>><<if $pelea1 is 1>>
<<goto "pelea1">>
<</if>>
<<if $pelea2 is 1>>
<<goto "pelea2">>
<</if>>
<<if $pelea3 is 1>>
<<goto "pelea3">>
<</if>>
<<if $pelea4 is 1>>
<<goto "pelea4">>
<</if>>
<<if $pelea5 is 1>>
<<goto "pelea5">>
<</if>>
<<if $pele6 is 1>>
<<goto "pele6">>
<</if>>
<<if $pelea7 is 1>>
<<goto "pelea7">>
<</if>>
<<if $pelea8 is 1>>
<<goto "pelea8">>
<</if>>
<<if $pelea9 is 1>>
<<goto "pelea9">>
<</if>>
<<if $pelea10 is 1>>
<<goto "pelea10">>
<</if>>
<<if $pelea11 is 1>>
<<goto "pelea11">>
<</if>>
<<if $pelea12 is 1>>
<<goto "pelea12">>
<</if>>
<<if $pelea13 is 1>>
<<goto "pelea13">>
<</if>>
<<if $pelea14 is 1>>
<<goto "pelea14">>
<</if>>
<<if $pelea15 is 1>>
<<goto "pelea15">>
<</if>>
<<if $pelea16 is 1>>
<<goto "pelea16">>
<</if>>
<<if $pelea17 is 1>>
<<goto "pelea17">>
<</if>>
<<if $pelea17 is 3>>
<<goto "pelea17dos">>
<</if>>
<<if $pelea18 is 1>>
<<goto "pelea18">>
<</if>>
<<if $pelea19 is 1>>
<<goto "pelea19">>
<</if>>
<<if $pelea20 is 1>>
<<goto "pelea20">>
<</if>>
<<if $pelea21 is 1>>
<<goto "pelea21">>
<</if>>
<<if $pelea22 is 1>>
<<goto "pelea22">>
<</if>>
<<if $pelea23 is 1>>
<<goto "pelea23">>
<</if>>
<<if $pelealilly is 1>>
<<goto "pelealilly">>
<</if>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Lender</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><<set $AINPC = 5>>
<<set $pelea5 = 1>>
<<goto "fight-passage">><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Joseph</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Ugo</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Bully</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><<say $PjName>>It doesn't seem like I can move this guy; no matter how much I hit him, I can't knock him out.<</say>>
<<say $Joseph>>Tienes un gran impacto, te lo concedo. Pero necesitarás más que eso para derrotarme. No voy a caer tan fácilmente.<</say>>
<<say $PjName>><</say>>
<<md>>You can't get Joshep to move.<</md>>
[[Leave|Garden]]
<<set $pelea5 = 0>><<set $Ugo = {
Name: "Ugo",
img: "img/trash/ugo-avatar.jpg",
LoveLvl: 0,
Love: 0
};>>
<<switch visited()>>
<<case 1>>
<<say $Ugo>>Hey! what the fuck are you doing here?<</say>>
<<say $PjName>>What..? Ahem... I work here?<</say>>
<<say $Ugo>>Are you asking me? Get the fuck out of here, now!<</say>>
<<default>>
<<say $Ugo>>You again? Need another beating?<</say>>
<</switch>>
<<if $ActivePelea is 1>>\
[[Fight|fight-passage]]
<<else>>\
[[Fight|peleaugo]]
<</if>>\
<<set $pelea3 = 1>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>>
<div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Joseph</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Robber</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><<md>>You face the guy face to face. The guy is too strong for you, at this point you wish you had trained more. He beats you until you're practically on the ground, but you can hear a few last words from Rose before falling unconscious<</md>>
<<say $Rose>>I thought you'd win... I'd better take you to the hospital. What a disappointment...<</say>>
<<if $Money gte 100000>>\
<<md>>The guy has stolen $100000 from you<</md>>
<<set $Money -= 100000>>\
<</if>>\
<<if $Money gte 50000 && $Money lte 99999>>\
<<md>>The guy has stolen $50000 from you<</md>>
<<set $Money -= 50000>>\
<</if>>\
<<if $Money gte 10000 && $Money lte 49999>>\
<<md>>The guy has stolen $10000 from you<</md>>
<<set $Money -= 10000>>\
<</if>>\
<<if $Money gte 5000 && $Money lte 9999>>\
<<md>>The guy has stolen $5000 from you<</md>>
<<set $Money -= 5000>>\
<</if>>\
<<if $Money gte 1001 && $Money lte 4999>>\
<<md>>The guy has stolen $1000 from you<</md>>
<<set $Money -= 1000>>\
<</if>>\
<<if $Money lte 1000>>\
<<md>>The guy stole all your money<</md>>
<<set $Money = 0>>\
<</if>>\
[[Continue|mchospital]]
<<set $pelea7 = 0>>
<<set $date2 = 1>><<set $pelea7 = 1>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>>
<<goto "fight-passage">>
<<md>>You defeat the guy, who is left knocked out on the ground.<</md>>
<<say $PjName>>Well, now I can continue.<</say>>
[[Continue|stealpimp]]
<<set $pelea3 = 2>><<md>>The masked man decided to attack. He pounced on you swiftly, taking you by surprise, and a struggle ensued. Despite your efforts to defend yourself, the masked man was stronger and more experienced in hand-to-hand combat. You found yourself overwhelmed by the situation, and the masked man managed to land a punch on you, knocking you to the ground. He then proceeded to kick you a few times to keep you down. He grabbed your money before making a hasty escape. You were left exhausted and injured, with Rose looking at you with concern.<</md>>
<<say $Rose>>I think this guy has hurt you, honey. Let me help you, I'll take you to the hospital. It's a shame our date ends like this, but your health is the priority.<</say>>
<<if $Money gte 1000000>>\
<<md>>The guy has stolen $1000000 from you<</md>>
<<set $Money -= 1000000>>\
<<say $Maton>>Hahaha... I am rich!<</say>>
<</if>>\
<<if $Money gte 100000 && $Money lte 999999>>\
<<md>>The guy has stolen $100000 from you<</md>>
<<set $Money -= 100000>>\
<</if>>\
<<if $Money gte 50000 && $Money lte 99999>>\
<<md>>The guy has stolen $50000 from you<</md>>
<<set $Money -= 50000>>\
<</if>>\
<<if $Money gte 10000 && $Money lte 49999>>\
<<md>>The guy has stolen $10000 from you<</md>>
<<set $Money -= 10000>>\
<</if>>\
<<if $Money gte 5000 && $Money lte 9999>>\
<<md>>The guy has stolen $5000 from you<</md>>
<<set $Money -= 5000>>\
<</if>>\
<<if $Money gte 1001 && $Money lte 4999>>\
<<md>>The guy has stolen $1000 from you<</md>>
<<set $Money -= 1000>>\
<</if>>\
<<if $Money lte 1000>>\
<<md>>The guy stole all your money<</md>>
<<set $Money = 0>>\
<</if>>\
[[Continue|mchospital]]
<<addmins 15>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Robber</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">???</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>>
<<set $pelea9= 1>><<if $Money gte 2500>>\
<<md>>You pay $2500. After a few bandages and some band-aids, you're good as new.<</md>>
<<say $PjName>>Ah, I feel much better.<</say>>
<<say $Rose>>I'm glad to hear that.<</say>>
<<set $CurLife = $MaxLife>>\
<<set $Money -= 2500>>\
<<else>>\
<<say $PjName>>I don't hace money for that.<</say>>
<<say $Rose>>$2500 That's the price, sweetheart..<</say>>
<</if>>\
[[Back|consulta]]<<md>>Little by little you are waking up, you notice how a hand is holding your grapes.<</md>>
[[Open eyes|roseblow2]]
<<md>>Rose seems to be examining you.<</md>>
<img src="img/rose/cock.jpg" width="500"/>
<<say $Rose>>Oh..! We have a good member here. Let's suck it.<</say>>
<img src="img/rose/suck.jpg" width="600"/>
<<say $PjName>>Hmm... <</say>>
<<say $Rose>>So you're awake. Do you want me to finish what I started or would you prefer to play?<</say>>
[[Fuck her|hospitalsex]]
[[Let her finish|hpcum]]
<<addmins 5>><<md>>You start by penetrating Rose strongly...<</md>>
<img src="img/rose/hfuck.gif" width="600"/>
<<say $Rose>>Hmm... Don't stop please...<</say>>
<img src="img/rose/hfuck2.gif" width="600"/>
<<say $Rose>>Uhg... Uhg... Hmm.. Ah..!<</say>>
<img src="img/rose/hfuck3.gif" width="700"/>
<<say $Rose>>Oh! Yees... Hmm...<</say>>
<<say $PjName>>I can't take anymore...<</say>>
<img src="img/rose/hcum.gif" width="600"/>
<<say $Rose>>What a mess you've made, now I have to clean up thoroughly.<</say>>
<<md>>After these words, Rose dresses and leaves the room, leaving you alone, rested, and clean, well, like new.<</md>>
[[Hospital|room205]]
<<addmins 25>><<md>>You let Rose keep sucking.<</md>>
<<say $Rose>>"Glucks!" "Whpag ghlcut!"<</say>>
<img src="img/rose/rosesuck.gif" width="700"/>
<<say $Rose>>"Ogh! Deghlucighous!"<</say>>
<img src="img/rose/rosesuck2.gif" width="700"/>
<<say $PjName>>Ah..! I'm cumming!<</say>>
<img src="img/rose/rosesuck3.gif" width="600"/>
<<say $Rose>>Take it all out!<</say>>
<img src="img/rose/boca.gif" width="700"/>
<<say $Rose>>Good boy...<</say>>
<<say $PjName>>Thanks rose. Now I feel much better.<</say>>
<<md>>Rose leaves the room while she picks up the last drop with her finger and then licks it.<</md>>
[[Hospital|room205]]
<<addmins 15>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Robber</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "winbeach1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>>
<<set $pelea10 = 1>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Thief</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>>
<<set $pelea11 = 1>>
<div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Commissioner Gordo</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>>
<<set $pelea12 = 1>><<say $Rose>>$PjName.Name! I was just thinking about you! I'm glad you're here. The time has come for our fourth date, don't you think?<</say>>
<<say $PjName>>I don't know. Eh.. I guess so.<</say>>
<<say $Rose>>This time we're going to the beach; I feel like cooling off.<</say>>
<<say $PjName>>Alright, beach it is.<</say>>
<<say $Rose>>It's settled then. Come see me when you want to go to the beach. And by the way, if you're late, don't worry; I'll be waiting all day... for whatever you need.<</say>>
[[Back|consulta]]
<<set $date4 = 2>><<say $PjName>>I've come for our third date.<</say>>
<<say $Rose>>Great! I'm ready, let's go to the beach.<</say>>
[[Go to the beach|rosebeach]]
[[Back|consulta]]<<md>>Rose and you arrive at the beach.<</md>>
<<say $Rose>>Alright, it's time to get some sun.<</say>>
<<md>>At that moment, Rose starts taking off her clothes, revealing her bikini.<</md>>
<img src="img/rose/beach.jpg" width="600"/>
<<say $PjName>>Oh... Nice ass..<</say>>
<<say $Rose>>Haha. Do you like it? What do you think if we go sunbathe a little before we get completely heated up?<</say>>
<<md>>Rose begins to walk toward the beach shore, letting you admire her beautiful body along the way.<</md>>
[[Continue|rosebeach1]]
<<set $AINPC = 3>><<md>>After splashing her feet in the water a bit, Rose starts taking a towel out of her backpack to lie down.<</md>>
<<say $Rose>>I think it's a good time to relax a bit from work. I spend the whole day working in the hospital... It feels like I'm there 24/7, and I can't take time off because I get the feeling that someone is watching me when I take a break from work... But thank goodness, with you here, I feel much safer.<</say>>
<<say $PjName>>Oh! I'm glad to hear that I make you feel better, Rose.<</say>>
<<talk "Continue">>
<<md>>Just as Rose finished laying the towel on the ground and before she could continue talking, a masked guy appeared, ready to rob you both.<</md>>
<<say $Maton>>Hand over your wallet, granny!<</say>>
<<say $Rose>>Granny!? $PjName.Name! Kill this guy!<</say>>
[[Figth|pelea10]]
<</talk>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>><<md>>You beat the thief, and Rose starts kicking him while the poor guy is on the ground sobbing.<</md>>
<<say $Rose>>Who did you just call granny?<</say>>
<<say $Maton>>Oh please, miss... I just want to go home... Oh! lady... I want to rebuild my life... Ugh! Please!<</say>>
<<say $PjName>>Oh, come on, Rose, let him be. The guy can't defend himself.<</say>>
<<say $Rose>>It always happens the same way! I spend all day working, and every time I have a date with the guy I like, someone like you shows up! This isn't normal; they're following me! Who's your boss?<</say>>
<<say $Maton>>I don't know, ma'am! Ugh! Miss... They just told me I could make easy money here... Ugh! I'm sorry... Mom!<</say>>
<<say $PjName>>Let's go, Rose, I think this guy doesn't know anything.<</say>>
<<md>>Finally, Rose lets the guy go. He thanks God for surviving and stumbles away.<</md>>
[[Continue|rosebeach2]]
<<set $AINPC = 4>>
<<set $pelea10 = 2>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>>
<<set $sucio += 1>><<md>>After defeating the thief, he runs off, wounded and with his tail between his legs.<</md>>
<<say $Rose>>You see! I'm right! Someone is after me!<</say>>
<<say $PjName>>Well... you might be right...<</say>>
<<say $Rose>>In any case, I don't want to stay here. Besides, seeing half-naked men fighting has gotten me more excited than I should be. Hmm...<</say>>
<<talk "Continue">>
<<md>>As Rose says this, she takes out her belongings and fiddles with them.<</md>>
<img src="img/rose/beach2.jpg" width="800"/>
<<say $PjName>>Ohw... I don't object to that.<</say>>
[[Go to her home|rosesex]]
<</talk>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>>
<<set $sucio += 1>><<md>>Finally, Rose calms down and is ready to lie down for a bit to sunbathe.<</md>>
<<say $PjName>>What were you saying, Rose? You feel like you're being spied on and watched? I think it's just your imagination, don't worry.<</say>>
<<say $Rose>>Then how do you explain why so many guys come to rob me? It doesn't make sense!<</say>>
<<say $PjName>>Don't worry... these things just happen, there's no need to be afra...<</say>>
<<md>>At that moment, before you can finish speaking, another masked guy appears.<</md>>
<<say $Maton>>Your dick or your life! I mean... ahem! Your cash or your life!<</say>>
[[Fight|pelea11]]
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<md>>You clearly outperform the police chief, but it's he draws his gun and points it at you, there is no way to escape. So you decide to confess.<</md>>
<img src="img/trash/gunpoint.jpg" width="800"/>
<<say $PjName>>That's right, you got me. I've been following you all along and I know what you've done. I know you met that weird hooded guy and I know you gave him a gem.<</say>>
<<say $Chief>>Shit! Shit! Shit! No! It is not possible. I must kill you.<</say>>
<<say $PjName>>Wow, the police chief is a murderer... I didn't expect that...<</say>>
<<say $Chief>>Shut up! Shut the fuck up!<</say>>
<<talk "Continue">>
<<md>>The commissioner points at you with a crazy face and seems to be about to shoot when just at that moment Noa appears from behind him.<</md>>
<<say $Noa>>Drop the weapon, "boss". You are under arrest!<</say>>
<<say $Chief>>What! NO! NO! You have no proof of anything!<</say>>
<<say $Noa>>I have a witness, he's in front of you.<</say>>
<<say $Chief>>Not if I kill him first!<</say>>
<<md>>The commissioner points the gun at you with the intent to kill.<</md>>
<img src="img/trash/comiss1.gif" width="800"/>
<<say $PjName>>Fuck!<</say>>
<<md>>The deafening explosion echoes through your ears, momentarily depriving you of hearing. In that split second, time seems to stand still and you can't help but believe that this is the final chapter of your story. Yet as the seconds tick by, you find yourself miraculously clinging to life...<</md>>
<img src="img/trash/shot.jpg" width="800"/>
<<md>>In an instant, Noa shoots the commissioner... And the commissioner falls to the ground immediately. He is dead...<</md>>
<<say $Noa>>No shit! He shouldn't have died...<</say>>
<<say $PjName>>You saved my life Noa, thank you...<</say>>
<<say $Noa>>I should have arrested him and, Php... He should have been questioned.<</say>>
<<say $PjName>>What do we do now?<</say>>
<<say $Noa>>I think I should do the right thing. I must make a report and give testimony.<</say>>
<<say $PjName>>But he had the whole police station eating out of the palm of his hand, do you think they're going to believe us? Also the guy he met seems to be powerful... I don't know if things will turn out the way you think...<</say>>
<<say $Noa>>Do you think you could describe the guy you saw?<</say>>
<<say $PjName>>Impossible, I couldn't see his face.<</say>>
<<md>>Noa looks at you quite discouraged.<</md>>
[[Continu|followcomiss4]]
<</talk>>
<<set $comisdead = 1>>
<<set $talkdead = 0>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $AINPC = 3>>
<<set $pelea12 = 2>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">William</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>>
<<set $pelea13 = 1>><<md>>After a brief walk to Rose's house, you arrive without anyone else bothering you.<</md>>
<<say $Rose>>We've finally arrived, I need you to help me forget everything that happened $PjName.Name.<</say>>
[[Fuck her|rosesex1]]<<md>>You start thrusting your sword into Rose repeatedly, each time more frenetically.<</md>>
<img src="img/rose/afterbeach.gif" width="600"/>
<<say $Rose>>Oh! Fuck! Yeah!<</say>>
<<say $PjName>>Buff! Like a hare... Buff... Oh...<</say>>
<img src="img/rose/afterbeach1.gif" width="700"/>
<<say $Rose>>Oh! Don't stop Ah! Mister $PjName.Name the hare. Ah!<</say>>
<img src="img/rose/afterbeach2.gif" width="600"/>
<<say $Rose>>Oh! God Thuird orgasm here Ah!<</say>>
<<say $PjName>>I'm cumming ARRGH!<</say>>
<img src="img/rose/afterbeachcum.gif" width="600"/>
<<say $Rose>>Yuck! Your milk has a horrible taste. Yuck!<</say>>
<<say $PjName>>Oh... I thought it tasted good...<</say>>
<<say $Rose>>I guess it depends on each person's taste preferences.<</say>>
<<say $PjName>>You're right, we shouldn't judge anyone for the taste of their cum.<</say>>
<<say $Rose>>But what? Haha, what an absurd conclusion... Well, I'm going to take a shower. We should meet up another day; I end up having a great time after all.<</say>>
<<md>>Rose enters the bathroom to say goodbye to you, indicating it's time to leave. It seems the topic of the heists has been forgotten. Now you can return to Rose's house whenever you want.<</md>>
[[Leave|Factorydistrict]]
<<set $Rosefuck4 = 1>>
<<set $date4 = 3>><img src="img/rose/afterbeach.gif" width="700"/>
<img src="img/rose/afterbeach1.gif" width="700"/>
<img src="img/rose/afterbeach2.gif" width="700"/>
<img src="img/rose/afterbeachcum.gif" width="700"/>
<<back>><<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>>
<<goto "fight-passage">>
<<set $pelea5 = 1>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Robber</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><<md>>You give the tea set to Emma.<</md>>
<<say $Emma>>Ohh... Nice! Thanks, that's just what I wanted. Thank you so much.<</say>>
<<say $PjName>>I'm glad you like it.<</say>>
<div class="lovelove"><div id="imgemma"></div><div id="horizontalEmlovebarbkg" class="Emlovebarbkg"><div id="horizontalEmlovebar" class="Emlovebar"></div>+20 love</div></div>
<<script>>$(document).one(':passagerender', function (ev) {
Emlove(State.variables.CurEmlove, State.variables.MaxEmlove,
"horizontalEmlovebar", true, ev.content);
});<</script>>
[[Continue|emmahelp2]]
<<set $teaset = 0>>\
<<set $teaquest = 1>>
<<set $CurEmlove += 20>>
<<say $Emma>>You are clearly a good guy! So I have decided to help you with the lever you are looking for.<</say>>
<<say $PjName>>But that may get you in trouble, William may fire you.<</say>>
<<say $Emma>>Don't worry, he won't know I've helped you. Trust me, you'll get your lever.<</say>>
<<say $PjName>>Alright. What do you propose?<</say>>
<<say $Emma>>It's simple, you come in at night and you'll steal it!<</say>>
<<say $PjName>>Phew... I was afraid it would be something like that...<</say>>
<<say $Emma>>Come on... what's wrong? He's stupid if he doesn't want to sell you one. I also know that he has hidden the levers in his office. It is obvious that he is plotting something against you.<</say>>
<<say $PjName>>But you don't think he'll suspect me? Since I asked for one.<</say>>
<<say $Emma>>I will take care of that, I will convince him with my feminine charm!<</say>>
<<say $PjName>>You're saying you're going to have sex with him, right? <</say>>
<<say $Emma>>I don't like it, but it's the only way...<</say>>
<<talk "That idea disgusts me">>
<<say $PjName>>No, we'll find another way, I can't let that man put his dirty hands on you.<</say>>
<<say $Emma>>$PjName.Name, you...<</say>>
<<say $PjName>>Don't do anything. I can beat him up on my own, without you getting involved.<</say>>
<<say $Emma>>I don't know if it would be better than my option, but I understand that you care about me, thank you. I'll still give you my address in case you change your mind.<</say>>
<<md>>You gain <span style="color:#ff33d6">+10 Love</span> with Emma and she gives you her home address, you have unlocked new location<</md>>
<<set $emmanohelp = 1>>\
[[Back|Emmahouse]]
<</talk>>
<<talk "Ok let's do it">>
<<say $PjName>>Okay, I guess there's no other way.<</say>>
<<say $Emma>>I'll do this for you. Here's the key to the store, take it. You can come at night and get your lever, and then return the key.<</say>>
<<say $PjName>>He won't ask for the key?<</say>>
<<say $Emma>>He is a fool, so far he has never done it. Good luck $PjName.Name.<</say>>
<<say $PjName>>It's okay, thanks Emma.<</say>>
<<set $emmahelp = 1>>\
<<set $dkwkey = 1>>\
[[Back|Emmahouse]]
<</talk>><<md>>The clinic is closed.<</md>>
[[Back|hospital]]
<<if isDateBetween($gameDate, '22:50', '01:30')>>\
[[Talk to Rose|rosehousetalk]]
<</if>>\
[[Exit|Factorydistrict]] <img src="img/rose/rosehome.jpg" width="550"/>
<<say $Rose>>I'm glad to see you, $PjName.Name.<</say>>
[[Fuck Rose|fuckrose]]
[[Back|rosehome]]<<say $PjName>>I've come to give you your daily dose of me.<</say>>
<<say $Rose>>This is one of those things that makes me glad to see you; you're always ready.<</say>>
<<md>>Rose takes off her clothes in one swift motion.<</md>>
[[Vaginal|fuckrose1]]
[[Anal|fuckrose2]]<<md>>You sleep with Rose.<</md>>
[[Wake up|rosehome]]
<<addhours 9>>\
<<set $perf = 0>>
<<set $training = 0>>
<<set $isatraining = 0>>
<<set $cupwithnancy = 0>>
<<set $andreadrunk = 0>>
<<set $sophiadrunk = 0>>
<<set $andreafuck = 0>>
<<set $CurEnergy to $MaxEnergy>>
<<set $Stamina to $MaxEnergy>>
<<if $elsaanaldestroy gte 1>>
<<set $elsaanaldestroy -= 1>>
<</if>>
<<set $andreasettle = 0>>
<<if $torchquest is 2>>
<<set $alctime += 1>>
<</if>>
<<set $robo -= 1>>
<<set $waiterwork = 0>>
<<set $croupierwork = 0>>
<<set $ritasex = 0>>
<<set $afacial = 0>>
<<set $andreasnort -= 1>>
<<set $lillyandreasex = 0>>
<<set $Sakuratalk = 0>>
<<set $sophiafuck = 0>>
<<set $Sophiainvest = 0>>
<<set $Richarddrink = 0>>
<<set $emmafuck = 0>>
<<set $steelwork = 0>>
<<set $clareweed = 1>>
<<set $sample = 0>>
<<set $cyndisemen = 0>>
<<set $cyndisex = 0>>
<<set $mallsmoke = 0>>
<<if $railcarwork gte 1 && $railcardone is 0>>
<<set $railcarwork += 1>>
<</if>>
<<if $police is 1>>\
<<set $carcel += 1>>
<</if>>
<<set $cultivo = 0>>
<<set $hotelwork = 0>>
<<set $riverwalk = 0>>
<<set $oliviasuck = 0>>
<<set $madweeed = 0>>
<<set $madidrinks = 0>>
<<include "slp">>
<<set $CurAp = $MaxAP>><img src="img/rose/sex.gif" width="700"/>
<img src="img/rose/sex1.gif" width="700"/>
<img src="img/rose/sex2.gif" width="700"/>
<img src="img/rose/sex3.gif" width="700"/>
<img src="img/rose/cum2.gif" width="600"/>
<<back>><<md>>You begin to penetrate her anus, but not before applying a bit of oil to the tip.<</md>>
<img src="img/rose/anal.gif" width="600"/>
<<say $Rose>>Oh! God! My ass!<</say>>
<<say $PjName>>Ugh... Ugh.. Uhg..!<</say>>
<img src="img/rose/anal1.gif" width="600"/>
<<say $Rose>>You're destroying my ass! Oh! Yes! Destroy my ass!<</say>>
<<say $PjName>>Ugh... Ugh.. Uhg..!<</say>>
<img src="img/rose/anal2.gif" width="550"/>
<<say $Rose>>Oh! God! My ass!<</say>>
<<say $PjName>>Take the man juice on your face! Arhgg!<</say>>
<img src="img/rose/cum.gif" width="600"/>
<<say $Rose>>Hmm... <</say>>
<<say $PjName>>Phew... That's fine baby.<</say>>
<<say $Rose>>If you want, you can sleep here. <</say>>
[[Sleep|rosesleep]]
[[Exit|Factorydistrict]]
<<addmins 30>>
<<addhours 1>>
<<set $Rosefuck6 = 1>><<md>>You begin to penetrate her pussy hardly.<</md>>
<img src="img/rose/sex.gif" width="700"/>
<img src="img/rose/sex1.gif" width="700"/>
<img src="img/rose/sex2.gif" width="700"/>
<<say $Rose>>Oh... God don't stop! Hmm... <</say>>
<img src="img/rose/sex3.gif" width="700"/>
<<say $PjName>>I'm gonna cum open your mouth! Arghh!<</say>>
<img src="img/rose/cum2.gif" width="600"/>
<<say $Rose>>Hmm... (glucks!)<</say>>
<<md>>Rose makes your juice disappear by putting it in her mouth and swallows<</md>>
<<say $PjName>>Phew... That's fine baby.<</say>>
<<say $Rose>>If you want, you can sleep here. <</say>>
[[Sleep|rosesleep]]
[[Exit|Factorydistrict]]
<<addmins 30>>
<<addhours 1>>
<<set $Rosefuck5 = 1>><img src="img/rose/anal.gif" width="700"/>
<img src="img/rose/anal1.gif" width="700"/>
<img src="img/rose/anal2.gif" width="700"/>
<img src="img/rose/cum.gif" width="550"/>
<<back>><<say $PjName>>Emma, I want to have sex with you here and now, I can't wait any longer.<</say>>
<<switch visited()>>
<<case 1>>
<<say $Emma>>What? Well, that's... Here? Hmm... You're turning me on. William keeps a bed in his office. Let's go there.<</say>>
<<case 2>>
<<say $Emma>>Again? Let's go to the office bed.<</say>>
<<default>>
<<say $Emma>>William's office and I are always ready for you.<</say>>
<</switch>>
[[Go to William's office|sexoemmaoffice]]
<<md>>You quickly arrive at the office, and Emma doesn't waste any time.<</md>>
<<say $Emma>> I'm ready. <</say>>
<<talk "Fuck her">>
<<md>>Emma quickly lunges at your member.<</md>>
<img src="img/emma/emmasuck.gif" width="500"/>
<img src="img/emma/emmasuck2.gif" width="500"/>
<<md>>Now you start to enter her with ferocity and brutal speed.<</md>>
<img src="img/emma/emmafuck1.gif" width="600"/>
<<say $Emma>>Ah..! Please... Don´t make me scream... Ah..!<</say>>
<img src="img/emma/emmafuck.gif" width="600"/>
<<say $Emma>>Ah..! Hmm... Yeah..!<</say>>
<img src="img/emma/emmafuck2.gif" width="600"/>
<<say $PjName>>Ugh... I'm gonna cum Argh!<</say>>
<img src="img/emma/emmacum.gif" width="500"/>
<<say $PjName>>Phew... I'm done.<</say>>
<<say $Emma>>Hmm... That was really good...<</say>>
<<say $PjName>>Now I should leave before William comes.<</say>>
<<say $Emma>>You'd better go out through the service door.<</say>>
[[Exit|Promenade3]]
<</talk>>
<<set $Emmafuck = 1>><img src="img/emma/emmasuck.gif" width="500"/>
<img src="img/emma/emmasuck2.gif" width="500"/>
<img src="img/emma/emmafuck1.gif" width="600"/>
<img src="img/emma/emmafuck2.gif" width="600"/>
<img src="img/emma/emmafuck2.gif" width="500"/>
<img src="img/emma/emmacum.gif" width="500"/>
<<back>><<md>>The cavern appears to be at the heart of the cave. It is spacious and filled with pews like those in a church, all facing towards an altar. On the altar stands a dark and ominous throne that sends shivers down your spine when you look at it.<</md>>
[[Passageway door|passageway]]
<<if $pelea16 isnot 2>>\
[[Talk to guard|guard1]]
<</if>>\
<<if $jencastle isnot 1>>\
[[Talk to Jennifer|Jen-talk]]
<</if>>\
[[Back to cells|cells]]
<<addmins 5>>
<<if $pensamientoelsa isnot 1 && $pelea16 is 2 && $pelea18 is 2>>
<<if $pelea17 gte 4 || $drunkguard is 1>>\
<<goto "pensamientoelsa">>
<</if>><</if>>
<<md>>Finally, you manage to see Jennifer, who gestures for you to come closer.<</md>>
<<say $Jennifer>>Psst! Hey, over here!<</say>>
<<md>>You slowly approach Jennifer until you reach her side.<</md>>
<<say $PjName>>Where have you been?<</say>>
<<say $Jennifer>>I wanted to show you this door here, see it? It's a passageway that leads to an exit in the village.<</say>>
<<say $PjName>>Alright, it will be a good place to escape from.<</say>>
<<say $Jennifer>>Yes, but not so fast, there's a guard on the other side. First, you have to get rid of the guards before escaping with your friend. There are two guards near your friend's cell, one behind this door and another in this room.<</say>>
<<say $PjName>>I'll have to beat them up.<</say>>
<<say $Jennifer>>You might win, but perhaps you can convince some of them and avoid having to fight.<</say>>
<<say $PjName>>I'm not promising anything.<</say>>
[[Ritual room|ritualeroom1]]
<<set $ritualeroom = 1>>
<<set $elsarapto = 4>><<md>>You approach Jennifer to talk.<</md>>
<<say $Jennifer>>Have you thought about what you're going to do?<</say>>
<<say $PjName>>No, not yet. And what are you going to do?<</say>>
<<say $Jennifer>>I better go, now. If they find me helping you, they won't do anything good to me. Good luck $PjName.Name.<</say>>
<<md>>Jennifer gives you a kiss on the cheek before heading towards where the cells are located.<</md>>
[[Back|ritualeroom1]]
<<set $jencastle = 1>>
<<set $AINPC = 3>><<if $pelea18 isnot 2>>\
<<md>>As you enter through the door, you feel a slight breeze of fresh air. You can see a hooded guard standing watch over the passageway. <</md>>
[[Talk to him|guard3]]
<<else>>\
<<md>>The passage seems to be clear and the guard is unconscious.<</md>>
<</if>>\
[[Ritual room|ritualeroom1]]
<<set $passageway = 1>><<md>>The guard doesn't say anything, just shows you the palm of his hand in a stop gesture.<</md>>
[[Fight|peleaguardia3]]
[[Back|passageway]]
<<set $AINPC = 3>><<md>>You approach the guards and can see their faces; one is older and the other is young. The guards are talking among themselves and don't notice your presence.<</md>>
<<say $Guard2>>Then, you place the tongs like this over the anus, then you coat your member with oil and...<</say>>
<<say $Guard>>Oh! Interestign...<</say>>
<<say $PjName>>Ahem... exuse but...<</say>>
<<say $Guard>>What the fuck are you?<</say>>
<<say $Guard2>>Hmm... I don't recognize his face. Maybe he's another stupid rookie.<</say>>
<<say $PjName>>Yes, I'm a rookie.<</say>>
<<say $Guard2>>I hope you have some good alcohol. If not, you can just get lost and leave us alone.<</say>>
<<if $highball gte 2>>
[[Offer highball|guard2borrachoh]]
<</if>>\
<<if $sunrise gte 2>>\
[[Offer sunrise|guard2borrachos]]
<</if>>\
[[Fight|peleaguardia2]]
[[Back|cells]]
<<set $guard2talk = 1>>
<<set $AINPC = 3>>
<<md>>You approach and wave at the guard, but he ignores you and continues his watch.<</md>>
[[Fight|peleaguardia1]]
[[Back|ritualeroom1]]
<<set $AINPC = 3>><<md>>You offer two cocktails to the guards, who look surprised but don't hesitate to grab their respective drinks. The older man starts drinking immediately.<</md>>
<<say $Guard2>>Glug! This is good, and it's strong! The rookie knows how to treat the veterans. I bet you've never drunk before, buddy.<</say>>
<<say $Guard>>I have drunk before, yes!<</say>>
<<md>>The young man starts drinking from his glass slowly at first, but then he finishes it almost in one gulp. Afterward, he starts coughing.<</md>>
<<say $Guard>>Cof...Cof... Phew...<</say>>
<<say $Guard2>>Hahaha! Hey rookie, my glass is empty. Do you have more alcohol?<</say>>
<<if $highball lt 2 && $sunrise lt 2>>\
<<say $PjName>>I don't have any.<</say>>
<<say $Guard2>>Then get lost!<</say>>
<</if>>\
<<if $highball gte 2>>\
[[Offer highball|guard2borrachoh2]]
<</if>>\
<<if $sunrise gte 2>>\
[[Offer sunrise|guard2borrachos2]]
<</if>>\
[[Cells|cells]]
<<md>>There are four cells, two on each side. The guards are unconscious.<</md>>
[[Cells on the left|leftcells]]
[[Cells on the right|rightcells]]
[[Ritual room|ritualeroom]]
[[Back to river|cs1]]
<<addmins 5>>
<<if $pensamientoelsa isnot 1 && $pelea16 is 2 && $pelea18 is 2>>
<<if $pelea17 gte 4 || $drunkguard is 1>>\
<<goto "pensamientoelsa2">>
<</if>><</if>><<say $Guard>>The rookie again.<</say>>
<<say $Guard2>>Do you have any alcohol, rookie?<</say>>
<<if $highball gte 2>>\
[[Offer highball|guard2borrachoh]]
<</if>>\
<<if $sunrise gte 2>>\
[[Offer sunrise|guard2borrachos]]
<</if>>\
<<if $sunrise lt 2 && $sunrise lt 2>>\
<<say $PjName>>No...<</say>>
<<say $Guard2>>No? Then get lost!<</say>>
<</if>>\
[[Fight|peleaguardia2]]
[[Back|cells]]
<<set $AINPC = 3>>
<<md>>The young guard approaches and attacks you.<</md>>
<<say $Guard>>I'm going to hit you with my left, then with my right, then with my left again, and so on. That's what this is all about...<</say>>
[[Continue|fight-passage]]
<<set $pelea17 = 1>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>><<md>>The guard, without saying a word, gets into a fighting stance.<</md>>
[[Continue|fight-passage]]
<<set $pelea18 = 1>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>>
<<md>>You lunge at the guy, and the fight begins.<</md>>
<<set $pelea16 = 1>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>>
<<goto "fight-passage">><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Thief</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose2">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "ganas2">>
<</if>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Guard</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Young guard</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Guard</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><<md>>You leave the young guard unconscious on the ground. The old guard lunges at you before you can do anything.<</md>>
<<say $Guard2>>Hey kid! You think you're tough, don't you?<</say>>
[[Continue|fight-passage]]
<<set $pelea17 = 3>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Old guard</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><<say $PjName>>I think the coast is clear. Now I can free Elsa.<</say>>
[[Continue|ritualeroom1]]
<<set $pensamientoelsa = 1>><<say $PjName>>I think the coast is clear. Now I can free Elsa.<</say>>
[[Continue|cells2]]
<<set $pensamientoelsa = 1>><<md>>You approach Elsa to free her, but due to your hood, she doesn't recognize you and screams.<</md>>
<img src="img/elsa/bondage.jpg" width="600px"/>
<<say $Elsa>>Hmm...<</say>>
<<say $PjName>>It's me Elsa. I'm $PjName.Name.<</say>>
<<md>>You quickly show her your face, she recognizes you and calms down, then you set her free.<</md>>
<<say $Elsa>>Oh my love! I knew you would come to rescue me!<</say>>
<<md>>Elsa throws herself at you naked and kisses you.<</md>>
<<say $PjName>>We need to get out of here.<</say>>
<<say $Elsa>>You are right, we need to get out of here. By the way, not that I mind being naked, but do you have a tunic for me?<</say>>
<<if $robe2 is 1>>\
[[Yes|elsafreerobe]]
<</if>>\
[[No|elsanorobefree]]
<<set $AINPC = 3>><<md>>You get a black robe<</md>>
<img src="img/trash/blackrobe.png" width="200" style="
border: none;"/>
[[Cell|celdatres]]
<<set $robe2 = 1>><<say $PjName>>Yes, here's a robe I found.<</say>>
<<md>>You give Elsa the robe, and she puts it on.<</md>>
<<say $Elsa>>Thanks, I was a bit cave cold.<</say>>
<<say $PjName>>Cave cold?<</say>>
<<say $Elsa>>Yeah, you know, the typical cave cold... And now, where do we go?<</say>>
<<say $PjName>>I don't think we can go back the way we came. It'll be guarded, but there's a door in the next room that leads to a passage.<</say>>
<<say $Elsa>>Ok, lets go.<</say>>
<<if $Andreakidnap gte 1>>\
[[Go|elsaandrea-ritualeroom2]]
<<else>>\
[[Go|elsaritualeroom2]]
<</if>>\
<<set $robe2 = 2>><<say $PjName>>I don't have another robe, so I think you're going to have to go naked.<</say>>
<<say $Elsa>>What? Well... it's okay, I like being naked.<</say>>
<<say $PjName>>That's how I met you. In any case, I don't think we can go back the way we came. It'll be guarded, but there's a door in the next room that leads to a passage.<</say>>
<<say $Elsa>>Ok, lets go.<</say>>
<<if $Andreakidnap gte 1>>\
[[Go|elsaritualeroom]]
<<else>>\
[[Go|elsaritualeroom]]
<</if>>\<<md>>As you enter the room with Elsa, it's filled with hooded figures. The door makes a loud noise as it closes behind you both, startling you into frozen stillness. All heads of the hooded figures turn towards you, sitting uncomfortably on their wooden benches, staring.<</md>>
<<say $Encapuchao>>They're late!<</say>>
<<say $Encapuchao2>>The benches are occupied; you'll have to stand!<</say>>
<<md>>The hooded figures start arguing among themselves about the seating on the benches and stop paying attention to you.<</md>>
<<say $Elsa>>Thank goodness...<</say>>
<<say $PjName>>Now, let's go to the exit.<</say>>
[[Continue|elsaritualeroom3]]
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $pelea19 = 1>>
<<set $Encapuchao = {
Name: "Hooded one",
img: "img/trash/guard.png",
style: "box-shadow: 0px 0px 10px 2px #00c2ff;border-color: #009fff;",
};>>
<<set $Encapuchao2 = {
Name: "Hooded two",
img: "img/trash/guard2.png",
style: "box-shadow: 0px 0px 10px 2px #00c2ff;border-color: #009fff;",
};>><<md>>As you enter the room with Elsa, it's filled with hooded figures. The door makes a loud noise as it closes behind you both, startling you into frozen stillness. All heads of the hooded figures turn towards you, sitting uncomfortably on their wooden benches, staring.<</md>>
<<say $Encapuchao>>Look! It's the sacrifice!<</say>>
<<say $Encapuchao2>>But the master hasn't given the order yet!<</say>>
<<say $Encapuchao>>He's a traitor trying to free the sacrifice!<</say>>
<<md>>Some hooded figures head towards you, while the majority watch the scene attentively.<</md>>
<<say $Elsa>>Oh, shit!<</say>>
<<say $PjName>>I guess my plan didn't work... I'll have to fight my way through!<</say>>
[[Continue|pre-pelea19]]
<<set $AINPC = 2>><<set $highball -= 2>>
<<goto "guard2borracho">><<set $sunrise -= 2>>
<<goto "guard2borracho">><<set $highball -= 2>>
<<goto "guard2borracho2">>
<<set $sunrise -= 2>>
<<goto "guard2borracho2">>
<<md>>The guards continue drinking. After a few minutes, the guards finally pass out, sleep overtaking them, and their watch no longer holds any meaning for them.<</md>>
<<say $Guard2>>Zzz...<</say>>
<<say $Guard>>Zzz...<</say>>
<<say $PjName>>Finally! They’re out of commission.<</say>>
[[Cells|cells2]]
<<set $drunkguard = 1>><<md>>Suddenly, a figure steps forward above the others; from her silhouette, you can tell she's a woman.<</md>>
<<say $Hood2>>I know you $PjName.Name.<</say>>
<<say $PjName>>How do you know my name? Surely Joshep told you.<</say>>
<<say $Hood2>>No. Is it that you don't remember me? You've been inside me on several occasions.<</say>>
<<say $Elsa>>Ah, so she's one of your little friends, $PjName.Name...<</say>>
<<say $PjName>>Who are you?<</say>>
<<say $Hood2>> You will not escape, I will not allow it, the master must rise again.<</say>>
<<md>>The hooded woman is so close that you can't miss the chance to reach out and pull off her robe.<</md>>
[[Romevoe her robe|elsacave-lilly]]
<<set $escape = 2>><<md>>Elsa and you start running towards the passage door. The hooded figure closest to you catches up and blocks your path.<</md>>
<<say $Encapuchao>>Not another step! Sacrifices must be sacrificed; that's what sacrifices are for. Thinking otherwise is sacrilege!<</say>>
[[Fight|fight-passage]]
<<set $pelea19 = 1>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Hooded man</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><<md>>You defeat the first hooded figure, who falls to the ground with a swollen and bruised face.<</md>>
<<say $Elsa>>Well done! You've defeated him!<</say>>
[[Continue|pre-pelea20]]
<<md>>You defeat the second guard, who falls to the ground in tremendous pain, clutching his stomach.<</md>>
<<say $Elsa>>Another one down! You're strong, $PjName.Name.<</say>>
<<if $Andreakidnap gte 1>>\
<<say $Andrea>>Of course he's strong.<</say>>
<</if>>\
[[Continue|pre-pelea21]]
<<set $AINPC = 3>><<md>>The third hooded figure falls to the ground, defeated.<</md>>
<<say $Elsa>>Great! I think we can make it.<</say>>
<<if $Andreakidnap gte 1>>\
<<say $Andrea>>We'll done!<</say>>
<</if>>\
[[Continue|pre-pelea22]]
<<set $AINPC = 3>><<md>>Elsa and you barely have time to take a few steps before the next guard lunges at you.<</md>>
[[Fight|fight-passage]]
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $pelea20 = 1>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Hooded man</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Hooded man</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><<md>>You defeat the hooded figure. This time, you don't hear the shouts of the hooded ones; the room falls silent. The torchlights seem to have dimmed. <</md>>
<<if $Andreakidnap gte 1>>\
<<say $Andrea>>I'm cold. I wish Hardman would come to find us.<</say>>
<<say $PjName>>That guy? I once saw him fornicating with a woman dressed as a harlequin.<</say>>
<<say $Andrea>>Well, nobody's perfect. It's okay if he has a weakness for harlequins.<</say>>
<</if>>\
[[Continue|elsaexit1]]
<<set $pelea20 = 2>>
<<set $pelea21 = 2>>
<<set $pelea22 = 2>><<md>>Another guard appears before you can move and forces you to fight.<</md>>
[[Fight|fight-passage]]
<<set $pelea21 = 1>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>><<md>>Suddenly, before you can enter, one of the hooded figures grabs your robe and pulls it off, forcing you to fight him.<</md>>
[[Fight|fight-passage]]
<<set $pelea22 = 1>>
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>><<md>>You walk alongside Elsa among the hooded figures as if you were one of them. Slowly, you slip through the crowd and manage to glimpse the door.<</md>>
<<say $Elsa>>It was a good idea to wear the hooded robe; they didn't recognize us.<</say>>
<<say $PjName>>Yes, it's made everything much easier.<</say>>
<<md>>You reach the doorway of the passage, but before crossing, an arm grabs you from behind and forces you to turn around.<</md>>
[[Continue|elsaexit]]<<say $Hood2>>Where do you think you're going? I know you $PjName.Name.<</say>>
<<say $PjName>>How do you know my name? Surely Joshep or John told you.<</say>>
<<say $Hood2>>No. Is it that you don't remember me? You've been inside me on several occasions.<</say>>
<<say $Elsa>>Ah, so she's one of your little friends, $PjName.Name...<</say>>
<<if $Andreakidnap gte 1>>\
<<md>>Andrea doesn't say anything; she just shakes her head while keeping her eyes closed.<</md>>
<</if>>\
<<say $PjName>>Who are you?<</say>>
<<say $Hood2>> You will not escape, I will not allow it, the master must rise again.<</say>>
<<md>>The hooded woman is so close that you can't miss the chance to reach out and pull off her robe.<</md>>
[[Romevoe her robe|elsacave-lilly]]
<<set $escape = 1>><<md>>When you pull out her robe, Lilly appears completly naked<</md>>
<img src="img/lilly/lillynaked.png" width="600" style="border: none;"/>
<<say $PjName>>Lilly!<</say>>
<<say $Lilly>>Yes, It's me.<</say>>
<<say $PjName>>I've been worried about you!<</say>>
<<say $Lilly>>Hahaha! You didn't have to worry about me. It would have been better if you worried about yourself. I was an infiltrator in Richard's house. My mission was to free John, and it was a success.<</say>>
<<say $PjName>>Its okey Lilly, but... Yor are naked.<</say>>
<<md>>Lilly looks at her body and then at you, smiling.<</md>>
<img src="img/lilly/lillynaked2.png" width="600" style="border: none;"/>
<<md>>While one of the guards throws out a question.<</md>>
<<say $Guard2>>You has been naked all this time? Incredible!<</say>>
<<say $Guard>>Look her tits! They are very symmetrical, almost perfect.<</say>>
<<md>>Lilly's expression changes and becomes more hostile.<</md>>
<<say $Lilly>>Give me the girl!<</say>>
[[No|elsacave-pelea]]
<<set $AINPC = 0>>
<<set $pelealilly = 1>>
<<if $Andreakidnap gte 1>>
<<goto "elsacave-andrea">>
<</if>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $CurAPNPC = $MaxAPNPC>>
<<say $PjName>>No, Lilly, I'm not going to do that.<</say>>
<<say $Lilly>>I figured you would say that. That's why I've been training, and now I'm stronger than ever. I will defeat you for the master.<</say>>
<<md>>During the conversation, the crowd of hooded figures was attentive to the situation, but no one did anything; they were merely watching Lilly's body and making comments about her.<</md>>
<<say $Guard>>Oh... I love her ass!<</say>>
<<say $PjName>>Stop being foolish, Lilly! You're standing here naked in a cave! It's obvious you've been deceived!<</say>>
<<md>>More guards join in with the questioning and start making comments. One of the guards begins peeling his banana in the middle of the conflict. All of this provokes Lilly's anger and rage towards you.<</md>>
<<say $Guard2>>She is a dirty pervert!<</say>>
<<say $Guard>>I always had dreams about something like this!<</say>>
<<say $Lilly>>Enough! This is the last time you make a fool of me, $PjName.Name!<</say>>
<<say $Elsa>>You should listen him.<</say>>
<<say $Lilly>>No! Get ready to fight!<</say>>
<<md>>Lilly steps forward, ready to face you in battle.<</md>>
<<say $Elsa>>Don't go too hard on her, $PjName.Name.<</say>>
[[Fight|fight-passage]]
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Lilly</div>
<div id="fotoplayer"></div>
<div id="fotonpc"></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
<</script>><<md>>Taking advantage of the absence of guards, you free the girl, who thanks you and leaves through one of the doors. When the girl leaves, you notice that in the place where she was trapped, there is a black robe.<</md>>
[[Take robe|robe2]]
<<set $freegirl = 1>><<if $Andreakidnap gte 1>>\
<<md>>When the guard falls to the ground, you notice that his robe is in good condition.<</md>>
[[Take robe|robe1]]
<<else>>\
<<md>>The hooded guard falls to the ground unconscious.<</md>>
[[Back|passageway]]
<</if>>\<<md>>You get a black robe<</md>>
<img src="img/trash/blackrobe.png" width="200" style="
border: none;"/>
[[Cell|cells]]
<<set $robe1 = 1>><<md>>You quickly approach Andrea and begin to untie the ropes that keep her bound. Her eyes show a mix of relief and concern as she watches you work. The ropes are tightly tied, but with effort and determination, you manage to loosen them and finally set her free. Andrea rubs her wrists, trying to restore circulation.<</md>>
<<say $Andrea>>Thank you $PjName.Name! I don't know how much longer I could have held on.<</say>>
<<say $PjName>>Are you ok?<</say>>
<<say $Andrea>>Now that you're here, yes.<</say>>
<<md>>Andrea embraces you with her naked body and kisses you.<</md>>
<<say $Andrea>>You saved me, you're my hero.<</say>>
<<say $PjName>>We still need to get out of here.<</say>>
<<say $Andrea>>You're right, let's get out of here.<</say>>
<<md>>You offer a black tunic to Andrea. She smiles and puts it on, covering her nudity. Fortunately, you also find some sandals for her so she doesn't have to go barefoot.<</md>>
<<say $Andrea>>Thanks again...<</say>>
<<say $PjName>>Before we leave, we need to rescue my friend Elsa; she's also locked up here.<</say>>
<<md>>Andrea doesn't seem to like the idea of another girl being involved, but she nods her head in agreement.<</md>>
<<say $Andrea>>Okay, let's go quickly.<</say>>
[[Go to Elsa's cell|elsa-andrea-escape]]
<<set $robe1 = 2>><<md>>You approach Elsa to free her, but due to your hood, she doesn't recognize you and screams.<</md>>
<img src="img/elsa/bondage.jpg" width="600px"/>
<<say $Elsa>>Hmm...<</say>>
<<say $PjName>>It's me Elsa. I'm $PjName.Name.<</say>>
<<md>>You quickly show her your face, she recognizes you and calms down, then you set her free.<</md>>
<<say $Elsa>>Oh my love! I knew you would come to rescue me!<</say>>
<<md>>Elsa throws herself at you naked and kisses you.<</md>>
<<say $Andrea>>Hey! Get away from him!<</say>>
<<say $Elsa>>What's happening? Who is she?<</say>>
<<say $Andrea>>I'm his girlfriend.<</say>>
<<say $Elsa>>His girlfriend? $PjName.Name doesn't have a girlfriend, he's like me, a free spirit.<</say>>
<<say $Andrea>>Sure, of course... he's not a nit like you.<</say>>
<<say $Elsa>>If I'm a nit, then you're a leech.<</say>>
<<say $Andrea>>Enough, $PjName.Name, leave her right now. It's either her or me. You choose.<</say>>
<<say $PjName>>Come on, girls, calm down. The priority now is to get out of here.<</say>>
<<say $Elsa>>$PjName.Name is right, we need to get out of here.<</say>>
<<md>>Andrea accepts the situation but can't help letting out a sigh of resignation.<</md>>
<<say $Elsa>>By the way, not that I mind being naked, but do you have a tunic for me?<</say>>
<<if $robe2 is 1>>\
[[Yes|elsafreerobe]]
<</if>>\
[[No|elsanorobefree]]
<<set $AINPC = 3>><<md>>As you enter the room with Elsa, it's filled with hooded figures. The door makes a loud noise as it closes behind you both, startling you into frozen stillness. All heads of the hooded figures turn towards you, sitting uncomfortably on their wooden benches, staring.<</md>>
<<say $Encapuchao>>They're late!<</say>>
<<say $Encapuchao2>>The benches are occupied; you'll have to stand!<</say>>
<<md>>The hooded figures start arguing among themselves about the seating on the benches and stop paying attention to you.<</md>>
<<say $Elsa>>Thank goodness...<<</say>>
<<say $Andrea>>The tunics you gave us are very useful.<<</say>>
<<say $PjName>>Yes, it's made everything much easier. Now, let's go to the exit.<</say>>
[[Continue|elsaandrea-ritualeroom3]]
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $pelea19 = 1>>
<<md>>You quickly approach Andrea and begin to untie the ropes that keep her bound. Her eyes show a mix of relief and concern as she watches you work. The ropes are tightly tied, but with effort and determination, you manage to loosen them and finally set her free. Andrea rubs her wrists, trying to restore circulation.<</md>>
<<say $Andrea>>Thank you $PjName.Name! I don't know how much longer I could have held on.<</say>>
<<say $PjName>>Are you ok?<</say>>
<<say $Andrea>>Now that you're here, yes.<</say>>
<<md>>Andrea embraces you with her naked body and kisses you.<</md>>
<<say $Andrea>>You saved me, you're my hero.<</say>>
<<say $PjName>>We still need to get out of here.<</say>>
<<say $Andrea>>You're right, let's get out of here.<</say>>
<<md>>You offer a black tunic to Andrea. She smiles and puts it on, covering her nudity. Fortunately, you also find some sandals for her so she doesn't have to go barefoot.<</md>>
<<say $Andrea>>Thanks again...<</say>>
<<say $PjName>>Before we leave, we need to rescue my friend Elsa; she's also locked up here.<</say>>
<<md>>Andrea doesn't seem to like the idea of another girl being involved, but she nods her head in agreement.<</md>>
<<say $Andrea>>Okay, let's go quickly.<</say>>
[[Go to Elsa's cell|elsa-andrea-escape]]
<<set $robe2 = 2>><<md>>You walk alongside Elsa among the hooded figures as if you were one of them. Slowly, you slip through the crowd and manage to glimpse the door. You reach the doorway of the passage, but before crossing, an arm grabs you from behind and forces you to turn around.<</md>>
[[Continue|elsaexit]]<<md>>When you pull out her robe, Lilly appears completly naked<</md>>
<img src="img/lilly/lillynaked.png" width="600" style="border: none;"/>
<<say $Andrea>>Lilly!<</say>>
<<say $Lilly>>Yes, It's me.<</say>>
<<say $PjName>>We've been worried about you!<</say>>
<<say $Andrea>>Right! Me too.<</say>>
<<say $Lilly>>Hahaha! You didn't have to worry about me. It would have been better if you worried about yourself. I was an infiltrator in Richard's house. My mission was to free John, and it was a success.<</say>>
<<say $PjName>>Why, Lilly? Why..?<</say>>
<<say $Andrea>>I don't understand your plan but, why are you naked?<</say>>
<<md>>Lilly looks at her body, then shifts her gaze first to Andrea and then to you, smiling.<</md>>
<img src="img/lilly/lillynaked2.png" width="600" style="border: none;"/>
<<md>>While one of the guards throws out a question.<</md>>
<<say $Guard2>>You has been naked all this time? Incredible!<</say>>
<<say $Guard>>Look her tits! They are very symmetrical, almost perfect.<</say>>
<<md>>Lilly's expression changes and becomes more hostile.<</md>>
<<say $Lilly>>Give me the girl!<</say>>
[[No|elsacave-andrea2]]
<<set $AINPC = 0>>
<<set $pelealilly = 1>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $CurAPNPC = $MaxAPNPC>><<md>>You place the unconscious guard on a wooden bench, adjusting his posture so that it looks like he's sitting.<</md>>
[[Ritual room|ritualeroom1]]<<md>>During the conversation, the crowd of hooded figures was attentive to the situation, but no one did anything; they were merely watching.<</md>>
<<say $PjName>>No, Lilly, I'm not going to do that.<</say>>
<<say $Lilly>>I figured you would say that. That's why I've been training, and now I'm stronger than ever. I will defeat you for the master.<</say>>
<<say $PjName>>What are you saying, Lilly? Leave all this behind and come with us!<</say>>
<<say $Elsa>>You should listen him.<</say>>
<<say $Lilly>>No! Get ready to fight!<</say>>
<<md>>Lilly steps forward, ready to face you in battle.<</md>>
<<say $Elsa>>Don't go too hard on her, $PjName.Name.<</say>>
[[Fight|fight-passage]]
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>><<say $PjName>>No, Lilly, I'm not going to do that.<</say>>
<<say $Lilly>>I figured you would say that. That's why I've been training, and now I'm stronger than ever. I will defeat you for the master.<</say>>
<<md>>During the conversation, the crowd of hooded figures was attentive to the situation, but no one did anything; they were merely watching Lilly's body and making comments about her.<</md>>
<<say $Guard>>Oh... I love her ass!<</say>>
<<say $Andrea>>Stop being foolish, Lilly! You're standing here naked in a cave! It's obvious you've been deceived!<</say>>
<<say $PjName>>Come with us Lilly.<</say>>
<<md>>More guards join in with the questioning and start making comments. One of the guards begins peeling his banana in the middle of the conflict. All of this provokes Lilly's anger and rage towards you.<</md>>
<<say $Guard2>>She is a dirty pervert!<</say>>
<<say $Guard>>I always had dreams about something like this!<</say>>
<<say $Lilly>>Enough! This is the last time you make a fool of me, $PjName.Name!<</say>>
<<say $Elsa>>You should listen $PjName.Name.<</say>>
<<say $Lilly>>No! Get ready to fight!<</say>>
<<md>>Lilly steps forward, ready to face you in battle.<</md>>
<<say $Elsa>>Don't go too hard on her, $PjName.Name.<</say>>
[[Fight|fight-passage]]
<<set $CurAPNPC = $MaxAPNPC>>
<<set $CurNPCLife = $MaxNPCLife>>
<<set $TurnNPC = 0>><div class="responsive-box">
<div id="combatlogcaja" class="playerfightcaja">
<<nobr>>
<div id="playername"><<= $PjName.Name>></div>
<div id="NPCname">Lilly</div>
<div id="fotoplayer"></div>
<div id="fotonpc"> <div id="lillyavatar"></div></div>
<div id="player-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="player-life" class="progress-bar-fill" style="width: <<= ($CurLife / $MaxLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurLife>> / <<= $MaxLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="player-ap" class="progress-bar-fill" style="width: <<= ($CurAP / $MaxAP) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAP>> / <<= $MaxAP>></span>
</div>
</div>
<div id="npc-stats" class="stats">
<div class="stat-bar">
<label class="progress-bar-label">Life:</label>
<div class="progress-bar">
<div id="npc-life" class="progress-bar-fill" style="width: <<= ($CurNPCLife / $MaxNPCLife) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurNPCLife>> / <<= $MaxNPCLife>></span>
</div>
<div class="stat-bar">
<label class="progress-bar-label">AP:</label>
<div class="progress-bar">
<div id="npc-ap" class="progress-bar-fill" style="width: <<= ($CurAPNPC / $MaxAPNPC) * 100 >>%;"></div>
</div>
<span class="stat-value"><<= $CurAPNPC>> / <<= $MaxAPNPC>></span>
</div>
</div>
<</nobr>>
<div id="combatlogtext">
<<if $HitNPC is "Miss" && $golpeplayer is 0>>
You launching a counterattack against the enemy.
<span style="color:#ff3636">$Hit DMG </span>
<<else>>
<<if $Block is 1 && $TurnNPC is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $TurnNPC is 0 && $empiezapelea is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">$Hit DMG </span>
<</if>>
<</if>>
</div>
<div id="combatlogtextNPC">
<<if $Hit is "Miss" && $golpeplayer is 1>>
The enemy is launching a counterattack against you.
<span style="color:#ff3636">$HitNPC DMG</span>
<<else>>
<<if $BlockNPC is 1 && $golpeplayer is 1>>
<span style="color:#ff3636">Block DMG</span>
<</if>>
<<if $golpeplayer is 0>>
<span style="color:#ff3636">$HitNPC DMG</span>
<</if>>
<</if>>
</div>
<<if $TurnNPC is 0>>
<div id="botonespeleaon">
<<if $CurAP gte 2>>
<div id="buttonjab" class="iconojab"></div>
<<else>>
<div id="buttonjaboff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 4>>
<div id="buttonkick" class="iconojab"></div>
<<else>>
<div id="buttonkickoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 3>>
<div id="buttonelbow" class="iconojab"></div>
<<else>>
<div id="buttonelbowoff" class="offbutton"></div>
<</if>>
<<if $CurAP gte 6>>
<div id="buttonknee" class="iconojab"></div>
<<else>>
<div id="buttonkneeoff" class="offbutton"></div>
<</if>>
<div id="botonespeleaazul">
<div id="buttonpassturn" class="iconojab"></div>
</div>
</div>
<<else>>
<div id="botonespeleaoff">
<div id="buttonjaboff" class="offbutton2"></div>
<div id="buttonkickoff" class="offbutton2"></div>
<div id="buttonelbowoff" class="offbutton2"></div>
<div id="buttonkneeoff" class="offbutton2"></div>
<div id="buttonpassturnoff"></div>
</div>
<div id="linkpassturn"></div>
<</if>>
<<include "mensajepelea">>
<<include "mensajebuttons">>
<<include "peleabuttons">>
</div>
</div>
<<nobr>>
<<set $onpelea = 1>>
<<if $CurLife lte 0>>
<<goto "lose1">>
<</if>>
<<if $CurNPCLife lte 0>>
<<goto "win1">>
<</if>>
<<set $CurLife = parseFloat($CurLife.toFixed(2))>>
<<set $CurNPCLife = parseFloat($CurNPCLife.toFixed(2))>>
<<set $CurAP = parseFloat($CurAP.toFixed(2))>>
<<set $CurAPNPC = parseFloat($CurAPNPC.toFixed(2))>>
<</nobr>>\
<<script>>
$(document).on(':passagedisplay', function (ev) {
console.log("Passage displayed, updating bars...");
setTimeout(function() {
window.updateAllBars();
}, 100);
});
$(document).ready(function() {
$('#buttonpassturn').one('click', function() {
Engine.play("lillynopunch");
});
});
$(document).ready(function() {
$('#buttonelbow, #buttonjab').one('click', function() {
Engine.play("lillypunch");
});
});
$(document).ready(function() {
$('#buttonkick, #buttonknee').one('click', function() {
Engine.play("lillypunch");
});
});
<</script>>\
<style>
#lillyavatar {
background-image: url(img/lilly/lilly-avatar.jpg);
background-size: cover;
position: absolute;
top: 2em;
left: 9em;
width: 5em;
height: 5em;
transform: scaleX(-1);
}
</style><div id="buttonjabWindow" style="display: none;">\
<div id="optionsContent2">\
<div id="mensajelucha" class="uno">Punch</div>\
</div></div>\
<div id="buttonkickWindow" style="display: none;">\
<div id="optionsContent2">\
<div id="mensajelucha" class="dos">Kick</div>\
</div></div>\
<div id="buttonelbowWindow" style="display: none;">\
<div id="optionsContent2">\
<div id="mensajelucha" class="tres">Elbow</div>\
</div></div>\
<div id="buttonkneeWindow" style="display: none;">\
<div id="optionsContent2">\
<div id="mensajelucha" class="cuatro">Knee</div>\
</div></div>\
<<script>>
$(document).ready(function() {
$('.uno').one('click', function() {
Engine.play("lillypunch");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('.dos').one('click', function() {
Engine.play("lillykick");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('.tres').one('click', function() {
Engine.play("lillypunch");
});
});
<</script>>\
<<script>>
$(document).ready(function() {
$('.cuatro').one('click', function() {
Engine.play("lillypunch");
});
});
<</script>>\ <<md>>Lilly starts hitting you in the chest, but she doesn't cause any harm, just a slight annoyance. Suddenly, you grab Lilly's hands to stop her punches, locking eyes with her in a mix of concern and determination.<</md>>
<<say $PjName>>This isn't leading to anything good. You don't have to continue down this path. We can help you escape, find a better life outside of this cult. Come back with us.<</say>>
<<say $Lilly>>I can't... I can't leave them. The Master needs me. It's my duty...<</say>>
<<if $Handcuff is 1 && $bluepotion gte 1>>\
[[Capturing Lilly|elsaandlillyrun]]
<<else>>\
<<say $PjName>>Lilly, come with us now!<</say>>
<<say $Lilly>>No!<</say>>
<<md>>Lilly runs towards the crowd of hooded figures. You try to grab her arm, but you don't manage to do it in time, and Lilly slips out of your grasp.<</md>>
<<say $PjName>>Shit!<</say>>
<</if>>\
[[Abandone Lilly|elsa-run-alone]]
<<set $onpelea = 0>><<md>>Lilly starts hitting you with her small fists on your torso. Although she barely causes any damage, it quickly becomes very irritating. You only think about how you don't have time for this; you need to finish and leave as soon as possible. Without a second thought, you deliver a brutal sidekick to Lilly's stomach. She flies backward a considerable distance and lands on the ground, unconscious.<</md>>
<<say $PjName>>You brought this on yourself.<</say>>
<<if $Andreakidnap is 1>>\
<<say $Elsa>>Oh my, I think you went too far. Hitting her like that was very sexist.<</say>>
<<say $Andrea>>$PjName.Name, what have you done? Why did you hit Lilly like that? It was too brutal, poor Lilly.<</say>>
<<say $PjName>>We don't have time for this; it's slowing us down.<</say>>
<<say $Elsa>>I suppose you're right...<</say>>
<<md>>Andrea doesn't say anything, but it seems she really didn't like that you hit Lilly.<</md>>
<<else>>\
<<say $Elsa>>Oh my, I think you went too far. Hitting her like that was very sexist.<</say>>
<<say $PjName>>We don't have time for this; it's slowing us down.<</say>>
<<say $Elsa>>I suppose you're right...<</say>>
<</if>>\
[[Continue|lilly-end]]
<<set $onpelea = 0>><<md>>Lilly starts hitting you with her small fists on your torso. Although she barely causes any damage, it quickly becomes very irritating. You only think about how you don't have time for this; you need to finish and leave as soon as possible. You launch a hard punch to Lilly in the face, sending her crashing to the ground unconscious. A trickle of blood flows from her nose.<</md>>
<<say $PjName>>You brought this on yourself.<</say>>
<<if $Andreakidnap is 1>>\
<<say $Elsa>>Oh my, I think you went too far. Hitting her like that was very sexist.<</say>>
<<say $Andrea>>$PjName.Name, what have you done? Why did you hit Lilly like that? It was too brutal, poor Lilly.<</say>>
<<say $PjName>>We don't have time for this; it's slowing us down.<</say>>
<<say $Elsa>>I suppose you're right...<</say>>
<<md>>Andrea doesn't say anything, but it seems she really didn't like that you hit Lilly.<</md>>
<<else>>\
<<say $Elsa>>Oh my, I think you went too far. Hitting her like that was very sexist.<</say>>
<<say $PjName>>We don't have time for this; it's slowing us down.<</say>>
<<say $Elsa>>I suppose you're right...<</say>>
<</if>>\
[[Continue|lilly-end]]
<<set $onpelea = 0>><<md>>The crowd falls silent. Then, a couple of hooded figures approach to collect Lilly's body, carrying her away to who knows where.<</md>>
[[Continue|elsa-run-alone]]
<<set $lillygolpe = 1>><<md>>You capture Lilly and spray a blue potion on her face. The sticky liquid quickly seeps into her orifices.<</md>>
<<say $Lilly>>What? $PjName.Name...<</md>>
<<md>>Lilly starts to grope your crotch, giving you a predatory look. Then she takes off her clothes. The hooded figures begin to talk among themselves as they relish the spectacle.<</md>>
<<say $Encapuchao>>I think this is part of the ritual!<</say>>
<<say $Encapuchao2>>This is the best ritual I've ever been a part of!<</say>>
<<md>>Taking advantage of the confusion, Elsa grabs your arm, catching your attention.<</md>>
<<say $Elsa>>Now! We need to leave!<</say>>
<<md>>You immediately grab Lilly's tunic and put it on her as best as you can. Then Elsa grabs Lilly by the arms and opens the door. Elsa enters with Lilly, and at that moment, you realize that the crowd of hooded figures has become angry. You decide to buy some time and stay behind to hold off the hooded figures, allowing Elsa and Lilly to escape.</md>>
[[Continue|elsa-run-lilly]]
<<if $Andreakidnap gte 1>>
<<goto "elsa-andrea-run-lilly">>
<</if>><<say $PjName>>We hace to leave now!<</say>>
<<md>>You open the passageway door and gesture for Elsa to enter with your hand. Elsa goes in fast. In that moment, you realize that the crowd of hooded figures has become angry. You decide to buy some time and stay behind to hold off the hooded figures, allowing Elsa to escape.<</md>>
<<say $PjName>>Elsa, I'm staying behind to give you time to escape.<</say>>
<<say $Elsa>>It's too dangerous!<</say>>
<<say $PjName>>If I don't stop them, they'll catch up to you and then no one will escape. Come on, there's no time to argue. When you reach the end of the tunnel and come out to the village, there's a house in the center with 'Bella' written on it. Meet me there<</say>>
<<md>>Elsa realizes you're right.<</md>>
<<say $Elsa>>I understand. I'll wait for you there. I won't leave without you.<</say>>
<<md>>After Elsa's words. You then approach her and kiss her, bid her farewell with a "see you later," and close the passageway door. The hooded figures have barely moved; they are a bit closer but none dare to confront you directly.<</md>>
[[Continue|Nosferatu-aparece]]
<<if $Andreakidnap is 1>>
<<goto "elsa-andrea-run">>
<</if>><<md>>You capture Lilly and spray a blue potion on her face. The sticky liquid quickly seeps into her orifices.<</md>>
<<say $Lilly>>What? $PjName.Name...<</md>>
<<md>>Lilly starts to grope your crotch, giving you a predatory look. She takes off her clothes and approaches Andrea to kisses her. The hooded figures begin to talk among themselves as they relish the spectacle.<</md>>
<<say $Encapuchao>>I think this is part of the ritual!<</say>>
<<say $Encapuchao2>>This is the best ritual I've ever been a part of!<</say>>
<<md>>Taking advantage of the confusion, Elsa grabs your arm, catching your attention.<</md>>
<<say $Elsa>>Now! We need to leave!<</say>>
<<md>>You immediately grab Lilly's tunic and put it on her as best as you can. Elsa grabs Lilly by the arms and opens the door. Elsa enters fast with Lilly, at that moment, you realize that the crowd of hooded figures has become angry. You decide to buy some time and stay behind to hold off the hooded figures, allowing the girls to escape.</md>>
[[Continue|elsa-run-lilly2]]
<<if $Andreakidnap is 1>>
<<goto "elsa-andrea-run-lilly">>
<</if>>
<<say $PjName>>We have to leave now!<</say>>
<<md>>You open the passageway door and gesture for Elsa and Andrea to enter with your hand. Elsa goes in first, followed by Andrea. In that moment, you realize that the crowd of hooded figures has become angry. You decide to buy some time and stay behind to hold off the hooded figures, allowing Elsa and Andrea to escape.<</md>>
<<say $PjName>>Girls, I'm staying behind to give you time to escape.<</say>>
<<say $Andrea>>What? No! <</say>>
<<say $Elsa>>It's too dangerous!<</say>>
<<say $PjName>>If I don't stop them, they'll catch up to you and then no one will escape.<</say>>
<<say $PjName>>Come on, there's no time to argue. When you reach the end of the tunnel and come out to the village, there's a house in the center with 'Bella' written on it. Meet me there<</say>>
<<md>>Andrea starts to cry, and Elsa realizes you're right.<</md>>
<<say $Andrea>>No... "Sniff"<</say>>
<<say $Elsa>>I understand. We'll wait for you there. We won't leave without you.<</say>>
<<md>>After Elsa's words, Andrea nods in agreement. You then approach her, kiss her, bid her farewell with a "see you later," and close the passageway door. The hooded figures have barely moved; they are a bit closer but none dare to confront you directly.<</md>>
[[Continue|Nosferatu-aparece]]<<md>>You capture Lilly and spray a blue potion on her face. The sticky liquid quickly seeps into her orifices.<</md>>
<<say $Lilly>>What? $PjName.Name...<</md>>
<<md>>Lilly starts to grope your crotch, giving you a predatory look. She takes off her clothes and approaches Andrea to kisses her. The hooded figures begin to talk among themselves as they relish the spectacle.<</md>>
<<say $Encapuchao>>I think this is part of the ritual!<</say>>
<<say $Encapuchao2>>This is the best ritual I've ever been a part of!<</say>>
<<md>>Taking advantage of the confusion, Elsa grabs your arm, catching your attention.<</md>>
<<say $Elsa>>Now! We need to leave!<</say>>
<<md>>You immediately grab Lilly's tunic and put it on her as best as you can. Andrea grabs Lilly by the arms and opens the door. Elsa enters first, then Andra with Lilly at that moment, you realize that the crowd of hooded figures has become angry. You decide to buy some time and stay behind to hold off the hooded figures, allowing the girls to escape.</md>>
[[Continue|elsa-andrea-run-lilly2]]<<md>>Suddenly, the main door of the hall emits a thunderous creak. Silence takes hold of the room as the hooded figures remain motionless, gazing toward the door. The crowd blocks your view of what's happening.<</md>>
<img src="img/trash/vamp.jpg" width="550" style="
border: none;"/>
<<md>>The hooded figures all kneel simultaneously as if they were one, allowing me to see a skeletal figure, cloaked with bright yellow eyes. Soon after, the figure begins to move towards you slowly. Although it seemed weakened and lifeless, the figure exuded overwhelming terror. What terrified you the most was that, as it moved, it didn't walk on the ground but floated slightly above it, making the presence of the supernatural as real as breathing. <</md>>
<<say $PjName>>Damn! Now I think it was a bad idea to stay.<</say>>
[[Continue|Nosferatu-aparece2]]
<<set $Nosferatu = {
Name: "Graf von Patine",
img: "img/trash/palpatine.png",
};>><<md>>Meanwhile, the figure, approaching with chilling calmness, began to let out a roar that soon turned into a voice, its thunder resonating throughout the hall.<</md>>
<<say $Nosferatu>>Hahahahaha! "cough cough" Escaping is futile....<</say>>
<<md>>Your words are stuck in your throat as you see the horrifying evil creature approaching. You can only walk backwards, while the monster continues speaking with its icy and piercing voice.<</md>>
<<say $Nosferatu>>Do you think all of this has been a coincidence? Do you think you entered here without me knowing? Hahahaha!<</say>>
<<md>>His macabre laughter forcefully enters your eardrums, making it feel like they're about to burst. Finally, the thunderous sound of his laughter subsides, and the beast's expression turns serious. You continue to walk backwards toward the center of the room. The hooded figures, expectant, remain kneeling with their heads bowed.<</md>>
<<say $Nosferatu>>No... Nothing happens without my knowing. It is my will that you are here. You have arrived a bit early, but it doesn't matter.<</say>>
[[What are you?|Nosferatu-aparece3]]
<<say $PjName>>E, I'm staying behind to give you time to escape.<</say>>
<<say $Elsa>>It's too dangerous!<</say>>
<<say $PjName>>If I don't stop them, they'll catch up to you and then no one will escape.<</say>>
<<say $Lilly>>Hmm... $PjName.Name I want your cock...<</say>>
<<md>>Lilly begins to fondle your member again while rubbing her body against yours, as if she were a feline.<</md>>
<<say $PjName>>Come on, there's no time to argue. When you reach the end of the tunnel and come out to the village, there's a house in the center with 'Bella' written on it. Meet me there<</say>>
<<md>>Elsa realizes you're right.<</md>>
<<say $Elsa>>I understand. We'll wait for you there. We won't leave without you.<</say>>
<<md>>After Elsa's words. You then approach her to kiss her, bid her farewell with a "see you later," and close the passageway door. The hooded figures have barely moved; they are a bit closer but none dare to confront you directly.<</md>>
[[Continue|Nosferatu-aparece]]<<say $PjName>>Girls, I'm staying behind to give you time to escape.<</say>>
<<say $Andrea>>What? No! <</say>>
<<say $Elsa>>It's too dangerous!<</say>>
<<say $PjName>>If I don't stop them, they'll catch up to you and then no one will escape.<</say>>
<<say $Lilly>>Hmm... $PjName.Name I want your cock...<</say>>
<<say $Andrea>>Shut up, Lilly! I don't care! We won't leave you!<</say>>
<<say $PjName>>Come on, there's no time to argue. When you reach the end of the tunnel and come out to the village, there's a house in the center with 'Bella' written on it. Meet me there<</say>>
<<md>>Andrea starts to cry, and Elsa realizes you're right.<</md>>
<<say $Andrea>>No... "Sniff"<</say>>
<<say $Elsa>>I understand. We'll wait for you there. We won't leave without you.<</say>>
<<md>>After Elsa's words, Andrea nods in agreement. You then approach her, kiss her, bid her farewell with a "see you later," and close the passageway door. The hooded figures have barely moved; they are a bit closer but none dare to confront you directly.<</md>>
[[Continue|Nosferatu-aparece]]<<md>>Finally, a faint breath of voice manages to escape your throat.<</md>>
<<say $PjName>>What kind of demon are you?<</say>>
<<say $Nosferatu>>A demon? Yes... that's what I've been called. Or perhaps, an immortal god. I've been called many things.<</say>>
<<say $PjName>>What is it that you want?<</say>>
<<say $Nosferatu>>Oh... I just want what anyone would want! To stop being sick, to feel healthy, to feel alive, to feel young...<</say>>
<<say $PjName>>And for that, you need to sacrifice virgins?<</say>>
<<say $Nosferatu>>Fool! Haven't you realized yet? You are the sacrifice!<</say>>
[[No!|Nosferatu-aparece4]]<img src="img/sara/sex-sara.gif" width="400"/>
<img src="img/sara/sex-sara1.gif" width="500"/>
<img src="img/sara/sex-sara2.gif" width="600"/>
<img src="img/sara/sex-sara3.gif" width="400"/>
<img src="img/sara/sex-sara4.gif" width="750"/>
<<back>><<say $PjName>>I'll bring you some flowers to make you feel better.<</say>>
<<say $Sara>>Thank you, $PjName.Name. You are very kind.<</say>>
<div class="lovelove"><div id="imgsara"></div><div id="horizontalSalovebarbkg" class="Salovebarbkg"><div id="horizontalSalovebar" class="Salovebar"></div>+3 love</div></div>
[[Back|S-t1]]
<<script>>$(document).one(':passagerender', function (ev) {
Salove(State.variables.CurSalove, State.variables.MaxSalove,
"horizontalSalovebar", true, ev.content);
});<</script>>
<<set $flowers -= 1>>
<<set $CurSalove += 3>><<say $PjName>>I hope these chocolates lift up your mood, even if it's a little bit.<</say>>
<<say $Sara>>How kind are you. I think it worked.<</say>>
<div class="lovelove"><div id="imgsara"></div><div id="horizontalSalovebarbkg" class="Salovebarbkg"><div id="horizontalSalovebar" class="Salovebar"></div>+3 love</div></div>
[[Back|S-t1]]
<<script>>$(document).one(':passagerender', function (ev) {
Salove(State.variables.CurSalove, State.variables.MaxSalove,
"horizontalSalovebar", true, ev.content);
});<</script>>
<<set $chocolates -= 1>>
<<set $CurSalove += 3>> <<say $PjName>>I need a good woman like you right now, Sara.<</say>>
<<if $saracansada isnot 1>>\
<<say $Sara>>I love that you tell me you need me. Let's go to Sophia's room.<</say>>
[[Fuck Sara|sara-sex1]]
<<else>>\
<<say $Sara>>I love that you tell me you need me, but right now I'm tired. I promise I'll be ready for another round tomorrow.<</say>>
<<say $PjName>>Ok, Sara.<</say>>
<</if>>\
[[Back|S-t1]]<<md>>You enter the room behind Sara, then leaving the door open, you start to penetrate her.<</md>>
<img src="img/sara/sex-sara.gif" width="400"/>
<img src="img/sara/sex-sara1.gif" width="500"/>
<img src="img/sara/sex-sara2.gif" width="600"/>
<<say $Sara>>Oh! God! Fuck me!<</say>>
<img src="img/sara/sex-sara3.gif" width="400"/>
<img src="img/sara/sex-sara4.gif" width="750"/>
<<say $Sara>>Puff! I'm exhausted.<</say>>
[[Living room|Apartmentsophia]]
<<addmins 40>>
<<set $Sarafuck7 = 1>>
<<set $saracansada = 1>><<widget "createProgressBars">>
<<script>>
(function() {
function createBar(containerId, barId, labelText, current, max) {
var container = document.getElementById(containerId);
if (!container) return;
var bar = document.createElement('div');
bar.className = 'progress-bar';
bar.id = barId;
var fill = document.createElement('div');
fill.className = 'progress-bar-fill';
var label = document.createElement('span');
label.className = 'progress-bar-label';
label.textContent = labelText + ': ' + current + ' / ' + max;
bar.appendChild(fill);
container.appendChild(bar);
container.appendChild(label);
updateBar(barId, current, max);
}
function updateBar(barId, current, max) {
var bar = document.getElementById(barId);
if (!bar) return;
var fill = bar.querySelector('.progress-bar-fill');
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<</widget>><img src="img/noa/sex.gif" width="700"/>
<img src="img/noa/sex1.gif" width="700"/>
<img src="img/noa/sex2.gif" width="700"/>
<img src="img/noa/sex3.gif" width="400"/>
<img src="img/noa/facial.gif" width="500"/>
<<back>><<switch visited()>>\
<<case 1>>\
<<say $PjName>>Noa, I want to have sex with you, here and now.<</say>>
<<say $Noa>>What? But we're at the police station, I don't think this is the right place...<</say>>
<<say $PjName>>Oh come on! You have a gloryhole in the cell bathroom...<</say>>
<<say $Noa>>Well... you're right, in this place you always hear moans as if there were ghosts, let's go to my office.<</say>>
<<default>>\
<<say $PjName>>Noa, I want to have sex with you, here and now.<</say>>
<<say $Noa>>Let's go to my office.<</say>>
<</switch>>
[[Continue|noafuckpolice1]]<<md>>You arrive at Noa's office and with a single motion, you strip her clothes off, leaving her completely naked and you begin to penetrate it like a wild animal<</md>>
<img src="img/noa/sex.gif" width="700"/>
<<say $Noa>>Ohh..! Fuck! yeah! Fuck me!<</say>>
<img src="img/noa/sex1.gif" width="700"/>
<<say $Noa>>Ohh..! God! Don't stop!<</say>>
<img src="img/noa/sex2.gif" width="700"/>
<img src="img/noa/sex3.gif" width="400"/>
<<say $PjName>>Oh Lord! I'm gonna cum!<</say>>
<<say $Noa>>Yeah! Cum on my face!<</say>>
<img src="img/noa/facial.gif" width="600"/>
<<say $PjName>>That was good, I feel relieved.<</say>>
<<say $Noa>>Yes... now I have to get back to work. I wouldn't mind doing this again.<</say>>
[[Continue|noafuckpolice1]]
<<set $Noafuck3 = 1>>
<<set $noasexComisari = 1>>
<<addhours 1>><div class="scrollable-container">
<div class="scrollable-content">
<h2>Walkthrough</h2>
<h1>Richard alcohol</h1>
Go to the pub on main street, talk to the bartender, wait for Bob in the park at night, buy weed and take it to the bartender along with $300.
<h1>Andrea's drug</h1>
Increase your love with Andrea. Talk to her, she will ask you to find the thief of her drugs. Head to side road during the day and talk to the girl, then follow her to the seaside.
<h1>Find Lender's Documents</h1>
Increase your perception and agility to more than 12, then head to the port, investigate the area, and find the documents. Talk again to the Lender and then go to Richard.
<h1>Richard office and the basement</h1>
To access Richard's office, first talk to Sara and then to Andrea; she will give you the key to Richard's office. Increase your perception and raise your love with Lilly by giving her chocolates and flowers. Then sneak into Richard's office at night and search through his things. Finish the event in the office, and then increase your perception to more than 15. Head to the bathroom at the top of the stairs and look in the mirror, pick up the talcum powder, and go to the basement door.
<h1>Free John</h1>
Increase your affection with Sophia until she gives you the key to the garden maze, then unlock the event with the naked girl. Afterwards, return to the maze, go to the end, and talk to Tiger to finish the event. Find an empty bottle, which you can fill with water in the kitchen and in the mansion's bathroom. Talk to Bob in the park at nigth about the sulfuric acid and complete his mission. Talk to Nancy and complete her mission. Buy sugar at the mall and return to her to make the molasses. Take the ingredients to Tiger and wait 2 days. Then go to mechanic, recharge the blowtorch, and head to Sara's room. When Richard is distracted with Sara, enter the basement and free John.
<h1>Nancy have a problem Tiger</h1>
Before Nancy makes the molasses, you need to help her because an old man is spying on her. Talk to Nancy about what's bothering her, then go to Tiger. Return to Nancy and ask her for her panties, take them to Tiger, and then go back to Nancy to tell her that everything is fine.
<h1>Richard has expelled you from the mansion</h1>
If you have been expelled from the mansion, you can re-enter, but Richard will always throw you out if he sees you lurking around.
To get back in:
1. Find the Hammer: Go to the mechanic. Talk to Tiger; if he is not in the workshop, you can find the hammer inside.
2. Increase Perception: Boost your perception skills.
3. Look for a Crack: Search for a crack in the mansion wall.
Using the hammer on the crack will help you find a way back into the mansion without getting caught by Richard.
<h1>Sulfuric acid quest</h1>
After talking to Bob, head to the port an go to his club.
Path One: Sneak in the club, for which you will need agility above 18, or you will have to defeat the thug guarding the place. Then sneak in and steal the acid. If you rejected Isabella, this option is only available if you kick her sister.
Path Two: Enter in the club the hideout without hiding and go ahead, talk to the Pimp and buy the acid.
<h1>Gems Quest</h1>
To obtain the yellow gem, simply complete Lender's first mission. Increase your stats, talk to Sophia, and raise her affection; at some point, she will give you a pendant with a key. When you have the pendant in your possession, go to the mall at night and sneak into the jewelry store. Advance and defeat the thug to obtain the black and red gems.
To obtain the green gem, complete the mission of taking Sophia to her apartment. Then, defeat Joseph in the mansion's garden.
You can get the blue gem if you complete Noa and Commissioner Gordo's mission.
<h1>Sophia's apartment</h1>
After Sophia leaves the village, she will encounter a problem and return to the greenhouse. Talk to her and help her find her apartment. Talk to Sophia, then go talk to Sara. Afterward, head to the mansion's garage and tell Sophia that you will accompany her to her apartment, which is at the seaside. During the journey, you can take detours and trigger various dialogue events with Sophia and other girls. If you take too long, Sophia will disappear, hide somewhere in the mansion out of fear, and you will need to find her to keep progressing.
<h1>Railcar quest</h1>
After Elsa is kidnapped and you escape from the catacombs, go to the Fog Village and talk to Albert. He will ask you to bring him the materials needed to build a railcar so you can follow the tracks to where Elsa is. Here’s what you need to do:
1. Gather Materials for the Railcar:
Talk to Tiger: Talk to him in his workplace.
Visit the Dusk Custor Warehouse: Go to the Seaside store and speak with William to purchase an axe and a lantern.
Collect Wood: Head to the forest and chop down trees to gather wood.
Buy Steel: Go to the Industrial District in the main town and buy the steel for the railcar.
Complete the Lever Mission: Finish the mission related to obtaining the lever.
Complete Emma’s Gift Mission: Finish the mission involving Emma’s gift.
2. Return to Albert: Once you have all the necessary materials and have completed the required missions, return to Albert.
3. Activate the Event in the Mansion: To complete the railcar, you need activate the event inside the mansion. This event is essential for the railcar to be fully constructed.
After completing these steps, the railcar will be ready, allowing you to proceed with following the tracks to rescue Elsa.
<h1>The police dungeon</h1>
If you witness Richard's death and stay behind to help him, the police will find you and you will be arrested. You will spend some time in prison; just continue advancing and you may unlock some scenes. Wait until you are released by Noa or the mysterious woman.
If you helped the Lender with his second task, he will keep your belongings safe, and the police will not confiscate anything from you. To retrieve your items, visit the Lender at his hideout.
<h1>Lever quest</h1>
To obtain the lever, increase your affection with Emma and then go on the date. After completing Emma's gift mission, you can either choose to fight William and get the lever or steal it when he is not around.
<h1>Tea set to Emma</h1>
To obtain the lever, you will need Emma's help, but she doesn't appreciate you enough even if you increase her affection. To improve her opinion, you'll need to give her a gift. First, increase your affection with her until she asks you out on a date at the park. Go on the date, and she will mention that she would love to have a tea set.
To get the tea set, head to the Fog Village. In the large house, on the upper floor in one of the rooms, you will find the tea set for Emma. Pick it up and take it to her. She will then help you gain access to the Dusk Castor warehouses, where you can obtain the lever.
<h1>Lender's second quest</h1>
This mission is entirely optional and does not significantly impact the main storyline, but it unlocks a scene with Noa.
Head to the industrial district at night. With sufficient perception, you'll discover the hideout where the Lender is hiding. Speak with him, and he will ask you for another favor involving some documents, which this time are located at the police station where he will request that you sneak in. You'll need a balaclava, buy the balaclava at the clothing store in the mall.
<h1>Tiger task</h1>
To unlock Tiger’s task and the University town, follow these steps:
1. Find Sara’s Panties:
- During Sara's disappearance, locate her room and find her panties.
- Smell them to discover the car key hidden inside.
2. Visit Tiger:
- Go to visit Tiger and invite him to smoke weed.
- Tiger will then give you the task of finding his daughter, Jessica, and bringing her back to continue the family business.
3. Go to the garage:
- Once everything is settled with the police, head to the mansion’s garage.
- Ensure the situation with the police is resolved; otherwise, you won’t be able to use the car.
4. Drive to the University town:
- Drive the car to the university town.
- You will need to buy gasoline for the return trip.
By completing these steps, you will unlock Tiger’s task and advance in the game.
<h1>Find Jessica</h1>
Finding Jessica will be challenging, as Tiger does not provide a picture of her, likely to trick you into bringing him other young women. Here’s how to find Jessica:
1. Rescue Marie:
- Location: Walk around the university campus.
- Action: Rescue Marie from an attacker.
2. Investigate the University:
- Receptionist: Speak with Madison at the university reception.
- Director: Talk to Director Olivia.
3. Talk to Marie:
- Location: Visit Marie at her apartment on campus.
- Objective: Gather information about Jessica.
4. Complete Jessica Missions:
- Laboratory Mission: Complete the mission related to Jessica in the laboratory, then bring her to Tiger.
- Vegan Menu Mission: Complete the mission related to the vegan menu and bring the Jessica from the cafeteria to Tiger.
5. Find Jessica at the University:
- Explore: Return to the university and investigate the upper floor of the building.
- Speak with Jessica: Locate and talk to Jessica inside the university.
6. Increase Affection:
- Visit Jessica’s Apartment: Go to Jessica’s apartment.
- Increase Affection: Build up her affection until she agrees to go with Tiger.
7. Return to Tiger:
- Escort Jessica: Bring Jessica back to Tiger’s apartment.
- Complete the Event: Finish the event at Tiger’s place.
8. Visit Tiger:
- Location: Go to the cemetery at the mansion.
- Objective: Visit Tiger and complete the necessary actions.
By following these steps, you will successfully find Jessica, complete the related missions, and handle the situation with Tiger.
<h1>The vegan menu</h1>
By following these steps, you will successfully obtain the vegan menu and complete the associated events.
Get Madison drunk at the university reception and talk to her about Jessica.
Option 1: Wait for Jessica to appear in the cantine and talk to her to get the vegan menu.
Option 2: Alternatively, speak directly with the coocker.
You need 1 million $:
Visit Director Olivia: Go to the university and speak with Director Olivia.
Donation: Make a donation of one million dollars to the university.
Wait: Wait until the next day.
Return: Go back to see Director Olivia the following day.
Find Sophia’s Mother: Complete the event with Mrs. Dubanosky to meet her and get her help.
Mrs. Dubanoski: Meet Mrs. Dubanosky in her classroom or in her home, then meet her at the university entrance.
Complete the Event: Complete the event related to finding Olivia.
<h1>Help Jessica in the laboratory</h1>
Go to the laboratory after getting Madison drunk and talking to her. Speak with Jessica in the cantine and talk to the cook (Mario). Visit the laboratory between 12:30 PM and 5:00 PM to talk with Jessica. Speak with her several times until you can help her with her research. Assist her for a few days (only once per day). Once you reach this point, you will need to bring her a blue potion. Afterward, she will appear at some point on the campus outside the laboratory, and you can complete her event by taking her to Tiger.
The blue concotion
You can obtain the blue concotion in two ways:
1. Search in the laboratory located in the sewers beneath the castle. Bring the blue concotion to Sophia so she can replicate it by giving her blue mushrooms, which you can find in the river.
2. Find blue mushrooms in the river in the castle village and bring enough to Sophia so she can make the blue concotion .
Once the blue concotion is unlocked, Sophia will be able to replicate it when you bring her blue mushrooms and empty bottles.
<h1>The church</h1>
After completing the railcar, you'll be able to use it to travel to the castle village. Once there, you'll need to sneak into the church to continue progressing. To do this, increase your perception to +25 and your agility to +25. Then, go to the area around the church and look for the vines to climb. If you fail, try again until you succeed. Once you climb the vines, investigate the church and unlock the main door. After that, talk to Bella.
Edward task
Talk to Bella after climb up the church, head to the river and then go south to reach the entrance of the castle's sewer. You’ll need a flashlight to explore the sewer. You can buy it at the Dusk Castor warehouse. Once inside the sewer, investigate the rooms until you find Edward.
If you choose to fight Edward and win, he will be knocked unconscious, and the mission cannot be completed.
Talk to Edward. He will ask for help with a girl who is bothering him, which turns out to be Bella. Go to Bella. She will ask for proof that Edward does not love her. Ask Edward for the proof.
Show the proof to Bella. Once she is depressed, return to Edward to complete the Mission.
Edward will give you the church key. If you defeat him, you will find it in his pocket.
<h1>The Castle</h1>
After building the railcar, you can travel to the castle village. To enter the castle, follow these steps:
Step 1:
Complete the church event. After finishing it, go to the castle gate where the hooded woman will be. Then, head to the sewers via the river and talk to the hooded woman at the door.
Step 2:
You need to obtain a black robe to blend in with the sinister sect. You can find the black robe in two ways:
Option 1 (Unlocks a scene with Jennifer):
1. Bring a blue potion to Jennifer in her apartment once she moves to the mansion village. After the event, enter her room and grab the black robe.
Option 2 (Unlocks a scene with the girl in the confessional):
2. After speaking with the hooded woman, go to the church in the castle village, enter the confessional, and grab the black robe.
Return to the hooded woman and follow the event.
<h2>Charcacters</h2>
<h1>Albert</h1>
You will find Albert when you first cross the foggy street after the cemetery. He will always be at the train station or on the main street, and he will help you build the railcar when you bring him the materials. He will also put you in touch with Magnus to buy houses in the foggy village.
<h1>Andrea</h1>
Andrea is one of the main characters in the game and has been in the mansion since the beginning. At some point in the story, Andrea will leave the mansion.
Path One: You help Andrea find a new home outside the mansion. Andrea will live at Nancy's house, and you can have a threesome. In this path, Andrea can become the protagonist's girlfriend, but she can also be kidnapped if you take her with you to the mausoleum the first time.
Path Two: You can neglect Andrea and not help her, which will lead her to end up working for a pimp in his brothel in the port. You will be able to visit her at any time for a fee.
<h1>Scenes</h1>
You won't be able to unlock all the scenes in a single playthrough, as depending on your decision to help Andrea or not, her storyline will follow a different path.
Scene 1: Just bring some cocktails to Andrea when Richard is not in the living room.
Scene 2: If you manage to get into the basement, when you bring cocktails to Andrea and she gets drunk, you can tell her the secret of the basement, and she will want to see it. This will unlock the scene.
Scene 3: Help Andrea find her new home and complete the event.
Scene 4: Visit her at night in Nancy's house.
Scene 5: When Elsa is kidnapped and Sara disappears, you can take Andrea with you to search for clues around the mansion. If you offer her a drink in Richard's office, the scene will unlock and you can impregnate her.
Scene 6: During Sara's disappearance, you can have Andrea accompany you through the Fog Street, unlocking the scene.
Scene 7: During Sara's disappearance, you can have Andrea accompany you through the Fog Street, Head for a walk in the forest while Andrea accompanies you and unlock the scene.
Scene 8: This scene will only be available if you did not help Andrea and she went with the Pimp. Head to the Pimp's club and visit Andrea.
Scene 9 (Threesome with Lilly): During scene 1 with Andrea, if you have enough love with Lilly and she is cleaning the living room, she will want to join in and have a threesome.
Scene 10 (Threesome with Nancy): Increase Nancy's corruption and find her in all locations: Nancy's bathroom, and the park, then go back to Nancy's house.
<h1>Azumi</h1>
Azumi is the receptionist at the construction company. Once the construction work is finished, she will appear at the reception. Azumi gets bored in the office and is looking for a bit of fun.
Scenes: Talk with her and buy a house to Isabella or Bella, then go back to Azumi, you can visit her once time a day at the construction company.
<h1>Bella</h1>
You will find Bella in the Castle Village, at her house. Bella will provide you with clues on how to continue progressing.
After completing Edward's mission, Bella will become depressed.
Path One: If the player consoles Bella, you can take her to live in the Fog Village, unlocking new scenes and content.
Path Two: If the player ignores Bella and does not console her, this will lead to the character's death.
<h1>Scenes</h1>
Scene 1: After sleeping at Bella’s house, she won’t be able to endure any longer and will wake you up gladly.
Scene 2: After completing the mission with Edward so that Bella will no longer be a bother, you can console Bella through dialogues. If you succeed, she will be waiting for you the next time you visit her.
Scene 3: Complete the mission to find Bella a new home and take her there.
Scene 4: Visit Bella at night in her new home.
<h1>Cyndi</h1>
Cindy is Elsa's best friend and her accomplice within the sexual cult. You can find Cindy if you have unlocked Elsa's cult of sex. If not, Cindy will appear for the first time when you set a trap for Joseph at Elsa's house. She will give you the green gem. After Elsa's kidnapping, Cindy will appear at Elsa's house every day, concerned for her.
<h1>Scenes</h1>
Scene 1: Unlock the cult of sex in Elsa's house, rising love with Elsa to max. Yo can
Scene 2 and 3: Go to the cult of sex in Elsa's house until Cyndi appears. Afterward, you can choose between Scene 2 and 3.
Scene 4 and 5: To unlock these scenes, Cindy must see you train at the bar in Elsa's house after Elsa has been kidnapped. Then, you can choose between scenes 4 and 5 each time you visit Cindy at Elsa's house.
<h1>Commissioner Gordo</h1>
The Commissioner Gordo is the head of the police in -Gotham- sorry, in the town of The Mansion. You can find him in some events related to the police station and during Noa's mission. If you defeat him, you will earn the blue gem.
<h1>Elsa</h1>
Elsa is one of the main characters at the beginning of the game, she will be kidnapped after you obtain the green gem. You can find her after unlocking the maze in the mansion’s garden. To unlock her house, you need to locate her in various locations and bring her a salad. Here’s how to do it:
1. Find Elsa in the Maze:
- Location: Locate Elsa in the maze within the mansion’s garden.
2. Find Elsa in the Park:
- Location: Search for Elsa in the park.
3. Find Elsa in the Mansion Garage:
- Location: Go to the garage of the mansion and bring Elsa a salad.
- Salad Location: You can find the salad in Richard’s office.
4. Complete the Event:
- Unlock House: After giving Elsa the salad, her house will become available.
5. Discover Elsa’s Secret:
- Increase Affection: Max out Elsa’s affection.
- Secret: She will reveal her sex cult, which you can visit frequently.
6. Exchange Bottles:
- Trade: Elsa will exchange bottles of masculine juice for bottles of feminine juice.
7. Rescue Elsa:
- Kidnapping: Elsa will be kidnapped by Joseph, which will start the castle quest and the rescue mission for Elsa (and Andrea, if she was also kidnapped by John).
By following these steps, you will successfully unlock Elsa’s house, discover her secret, and be prepared for the rescue missions.
Scenes
You can unlock all of her scenes in a single playthrough.
Scene 1: Find her in the garden maze and complete the event.
Scene 2: Find her in the park and complete the event.
Scene 3: Find her in the garage and bring her a salad, complete the event.
Scene 4: Visit her at night at her home.
Scene 5: When you find Elsa for the first time in the church.
Scene 6: In progres.
<h1>Emma</h1>
You will find Emma working at the Dusk Castor warehouses once you discover them. You’ll need her assistance to complete the construction of the railcar.
Scenes
Scene 1 and 2: Increase Emma's affection to the maximum and visit her at her workplace and her house at night.
<h1>Jessica Tiger</h1>
Jessica is the daughter of the old mechanic Tiger. She will appear for the first time after boarding the plane to head to the mansion. Finding her again won't be easy, but if you manage to complete the mission, Jessica will replace Tiger in the mechanic workshop, where you can visit her. She had a romantic relationship with Sophia in the past.
<h1>Scenes</h1>
Scene 1: Find Jessica in the bathroom of the plane.
Scene 2 and 3: Find Jessica and spy on her at the university.
Scene 4: Increase Jessica's love and visit her in her apartment.
Scene 5: In progress.
<h1>Jessica Black</h1>
You will find Jessica in the cantine after getting Madison drunk. Talk to her in the cantine, then obtain the vegan menu. Take her to Tiger.
Scene: You'll unlock her scene when you take her to Tiger in the car.
<h1>Jessica (Marie's Friend)</h1>
After rescuing Marie and unlocking her apartment, you can talk to her about Tiger's daughter. The next day, Marie will introduce you to her friend Jessica. Convince her to go with you to see Tiger
Scene: Increase her affection and visit her in Marie's apartment.
<h1>Jessica Sunheart</h1>
You will find Jessica Sunheart after talking to Madison while she is drunk. Go to the campus laboratory; after that, you can talk to her in the laboratory every day from 12:30 PM to 5:00 PM.
Scene: Unlock the scene by completing her research.
<h1>Jennifer</h1>
Jennifer starts as your girlfriend. She is in your shared home and cheats on you with another man at the beginning of the game. Later on, she travels to the mansion town seeking your forgiveness. She also hides a secret.
<h1>Scenes</h1>
Scene 1: At the beginning of the game with another man.
Scene 2: When Jennifer reappears, bring her a blue potion.
Scene 3: Drink from the fountain with scarlet liquid.
Scene 4: In progress.
<h1>Isabella</h1>
You will first encounter Isabella when you start the task of finding Andrea's drug. If you have sex with her, she will always appreciate you. She will teach you agility training at the beginning until you unlock training at the beach. Visit her in the seaside. You can find her a home by buying a house from Magnus in the abandoned town via the Fog Street. Isabella will appear in the park waiting for your help. Afterward, Isabella will move to the abandoned town.
<h1>Scenes</h1>
Scene 1: During Andrea’s drug mission, you can get Isabella pregnant.
Scene 2: Visit her at her new home.Visit her at her new home.
<h1>John</h1>
John is one of the main characters at the beginning of the game. You will find him in the basement, and you must rescue him. To do so, complete the blowtorch quest and then complete the gems quest.
<h1>Joseph </h1>
Joseph will be the main antagonist at the beginning of the game. Your girlfriend will cheat on you with him, but later she will return and obstruct your path on several occasions.
<h1>Joshua</h1>
If you continue alone down the foggy street, the first time you will encounter Joshua, who will take you to his house when you are unconscious. You can invite him to do drugs, but he might die because of it.
<h1>The Lender</h1>
The Lender is an odd friend of Richard. He will ask you to recover his lost incriminating documents. Complete his second mission, which involves breaking into the police station, to unlock a hidden location in the game.
<h1>Lilly</h1>
Lilly is one of the main characters at the beginning of the game. She will be in different locations within the mansion depending on the time of day. At a certain point in the storyline, Lilly will disappear from the mansion but will return later. When she returns, you can hit her. If you do, Lilly will not come back to you.
You can find her in: Living room, Upstairs, The mansion entrace and Garage.
<h1>Scenes</h1>
You can unlock all of Lilly's scenes in a single playthrough.
Scene 1: Increase your affection with Lilly and look for her around the house where Richard is not present.
Scene 2 and 3: Go early in the morning to the bathroom and spy on Lilly. If your affection level with her is high, she will invite you to join her in the shower unlocking scene 3.
Scene 4: After searching for clues in Richard's office, if your affection level with Lilly is high.
Threesome with Andrea: Increase Lilly's affection and get Andrea drunk in the mansion's living room when Lilly is cleaning it.
<h1>Madison</h1>
Madison is the university's janitor. She likes to be brought drugs and alcohol while she’s on the job. She hates everyone. Bring her what she wants to advance in Tiger's quest.
<h1>Scenes</h1>
Scene 1: Bring her some weed and then, get her drunk.
<h1>Marie</h1>
Marie is a university student you will encounter for the first time if you walk through the university streets at night. Whether you lose the fight or win it, she will appreciate that you save her (or try to). If you lost the fight, look for her in the university afterward. If you won, she will take you directly to her apartment, and you can visit her whenever she is there.
<h1>Scenes</h1>
Scene 1: Win the fight when the thief attacks her.
<h1>Magnus</h1>
Magnus will be introduced to you by Albert once you either talk to Isabella to find her a house or talk to Bella for the same purpose. He is the self-proclaimed mayor of the abandoned town.
<h1>Mrs. Dubanoski</h1>
Mrs. Dubanoski is Sophia's mother and an optional character you can unlock. You can unlock her by finding Sophia in the university town or by taking Sophia with you to the university town , where she will introduce you to her mother.
<h1>Scenes</h1>
Scene 1: Visit the university town with Sophia, or find Sophia at the university town.
Scene 2: Talk to her and visit her at her house when Sophia is not in the house.
Threesome with Olivia: Complete the vegan menu quest and forgive Olivia.
<h1>Nancy</h1>
Nancy is one of the main characters at the beginning of the game. You can find her in the mansion's kitchen, where she will make cocktails for you to sell or use with other characters. You can also meet her at the pub and have a drink with her at night. You can warn Nancy about the danger of staying in the mansion, but she will continue working there. If she stays, she will be kidnapped and will appear inside the mansion later, after the railcar is built. After that, she will live in her house and no longer go to the mansion, but she can make you cocktails when you find her in her home's kitchen.
To unlock the scenes with Nancy you need that Andrea go to live with Nancy.
<h1>Scenes</h1>
Scene 1: After Andrea moves into Nancy's house, have sex with Andrea multiple times, then visit Nancy at the pub and ask her how life with Andrea is going
Scene 2 and 3: Visit Nancy at her bedroom at night.
Scene 6: She must have been kidnapped in the mansion. The scene will be available when you rescue her.
Exclusive content:
Scene 4 and 5: Visit Andrea at Nancy's house, talk about corrupt Nancy's mind, then give Nancy objects and the magazines to corrup her. Visit her in her bathroom when she is corrupte, then find her in the park.
Threesome with Andrea: When Nancy is corrupted and after you meet her in the park, when you return to her house at some point, Andrea and Nancy will be waiting for you to have sex.
<h1>Noa</h1>
Noa is a police officer who can be found at the police station all day. You can give her flowers and chocolates as gifts. She will ask for your help to bring the corrupt Commissioner Gordo to justice.
<h1>Scenes</h1>
Scene 1: Complete the second mission for the Lender.
Scene 2 and 3: After completing the mission about the commissioner, visit her at Noa's home at night before sleep or at the police station during the day.
<h1>Rose</h1>
Rose is a doctor who can be found in her clinic at the hospital. She can heal you if you pay her enough. You can also go on dates with her; just talk to her several times until she brings up the topic of having a date.
<h1>Scenes</h1>
Scene 1: After defeating the thief in the forest around the mansion village.
Scene 2: Complete the second date to unlock her house.
Scene 3: Complete the third date.
Scene 4: Complete the fourth date.
Scene 5 and 6: Visit her and her home, and chose the scene.
<h1>Olivia</h1>
Olivia is the dean of the university where you have to find Jessica. She acts tough with men but actually loves dicks. After she tries to steal from you, you can forgive her and she will remain the dean, allowing you to visit her at her home. If you don't forgive her, she will go to jail and Mrs. Dubanoski will become the new dean.
<h1>Scenes</h1>
Scene 1: When she asks you to come back tomorrow after giving her the money, tell her no.
Scene 2: Visit Olivia at her office in the universiy.
<h1>The Pimp</h1>
The Pimp is a unique character; he's Isabella's brother and Bob's drug supplier. Whether you pay Andrea's debt or reject her, he will set up a strip club in the mansion's town that you can visit to unlock certain scenes. If you rejected Andrea, she'll be working at his club, and you can visit her there.
<h1>Rita (Exclusive character)</h1>
Rita is the owner of the casino at the seaside. She will appear if you visit the casino and will approach you directly for sex.
<h1>Scenes</h1>
Scene 1: Accompany her to her office.
Scene 2: Visit her at her office once per day.
<h1>Sara</h1>
Sara is one of the main characters at the beginning of the game and is Richard's wife and Andrea's older sister. She will get you into trouble when she asks you to free John. Sara will be kidnapped, and you can try to find her with Andrea's help, which might also lead to Andrea being kidnapped. When you find Sara, you can tell her about Richard's death, which will leave her depressed for a while. Sara will leave the car keys hidden in her panties, which you can retrieve after sniffing her sweet pussy aroma.
<h1>Scenes</h1>
Scene 1: Bring enough flowers and chocolates when she is in her room in the mansion for her to agree to cheat on Richard with you.
Scene 2: Visit her in the upstairs bathroom early in the morning. If you don't have enough love, she will reject you.
Scene 3 and 4: Visit her at Sophia's home or at the hotel when she is not asleep.
Scene 5 and 6: You can take Sara with you back to the mansion. Give her something to drink to unlock the scene.
Scene 7: Visit her at Sophia's home, this scene is locked if you bring Sara to the hotel.
<h1>Sakura (Exclusive character)</h1>
Sakura works as a stripper in the Pimp's club, which is built after you pay off Andrea's debt using your money. After agreeing to have a drink with Sakura, she will tell you that she likes you and doesn't want to have paid sex with you. You can increase her love by visiting her at work and talking to her.
<h1>Scenes</h1>
Scene 1: Increase love with Sakura and talk to her about freeing her. Then go to the Pimp and pay for Sakura. Afterward, accompany Sakura to the hotel.
Scene 2: Visit her at the hotel.
<h1>Sophia</h1>
Sophia is one of the main characters at the beginning of the game. She will be in the greenhouse of the mansion most of the day, but you might also find her in the park in the afternoons on some occasions. Here are the key points regarding Sophia:
1. Key to the Garden:
- Sophia will give you the key to the garden when you have +28 love with her.
2. Warn Sophia:
- You need to warn Sophia to leave the mansion, but she will soon discover that she cannot leave. Help her find her apartment in Seaside.
3. Concotions:
- Sophia will make red concotion if you bring her strange mushrooms and blue brews if you bring her blue mushrooms. Bring her empty bottles too.
4. Accompany to University Town:
- When you start Tiger’s mission to find Jessica, Sophia can accompany you to the university town where she will introduce you to her mother, Mrs. Dubanoski.
<h1>Scenes</h1>
Scene 1: Increase her love and meet her in the park, then tell her you want to see her breasts. You can find her in the park every afternoon.
Scene 2: Max out Sophia's love, and when she returns to her workplace after leaving, tell her that you were the one who had sex with her girlfriend.
Scene 3: Help Sophia reach her apartment.
Scene 4: Visit Sophia when she is at home and talk to her.
Scene 5: Take Sara to live with Sophia.
Scene 6: Give Sophia a blue concoction.
<h1>Tiger</h1>
You will find Tiger after unlocking the maze in the garden, at the end of it. After that, he will always be in his workshop during the day. To activate Tiger’s task, you must first have completed the mausoleum escape and started the railcar quest.
<h1>William</h1>
William is the owner of the Dusk Castor warehouses and will always be there. He will buy all the wood you gather. You can complete the lever mission either by fighting him or by avoiding confrontation.
</div>\
</div>\
<div id="movelinks">
<<back>>
</div>
<style>
#ui-bar {
display: none;
}
h1 {
color: #5cff82;
display: block;
font-size: 1.5em;
}
</style><img src="img/marie/blowjob.gif" width="600"/>
<img src="img/marie/blowjob1.gif" width="600"/>
<img src="img/marie/blowjob2.gif" width="700"/>
<img src="img/marie/blowjob3.gif" width="700"/>
<img src="img/marie/blowjobcum.gif" width="600"/>
<<back>><<say $PjName>>How about a little oral work?<</say>>
<<say $Marie>>Well, I love the taste of the head of the penis.<</say>>
<<md>>Marie takes the initiative, pulls down your pants, grabs your penis, and starts licking it.<</md>>
<img src="img/marie/blowjob.gif" width="600"/>
<img src="img/marie/blowjob1.gif" width="600"/>
<<say $Marie>>Hmpf! Que rico, Hmpf!<</say>>
<img src="img/marie/blowjob2.gif" width="700"/>
<<say $Marie>>Hmpf! Hmpf!<</say>>
<img src="img/marie/blowjob3.gif" width="700"/>
<<say $PjName>>I can't hold it! Aargh!<</say>>
<<say $Marie>>Que rico semen! I love it!<</say>>
<img src="img/marie/blowjobcum.gif" width="600"/>
<<md>>Finally, Marie puts your clean dick away and then sends you off to study and go to sleep.<</md>>
[[Exit|Campus]]
<<set $mariefuck2 = 1>>
<<addhours 2>><<if $Strenght gte 12>>
<<md>>You win<</md>>
[[Continue|win1]]
<<else>>
<<md>>You lose<</md>>
[[Continue|lose1]]
<</if>>\<<md>>You enter the reception room, at first the smoke barely lets you see almost anything, but as you get further into it... you see Madison with her tits sticking out<</md>>
<<say $Madison>>They are grown...<</say>>
<img src="img/madison/maditits.gif" width="500"/>
<<md>>Madison notices you're looking and covers her nipples<</md>>
<<say $Madison>>Hey pervert! What are you doing spying on me?<</say>>
<<say $PjName>>I couldn't miss those beautiful breasts of yours.<</say>>
<<say $Madison>>Wow, straight to the point! Are you always this bold?<</say>>
<<say $PjName>>Only when the situation calls for it.<</say>>
<<say $Madison>>It could be... Why don't you come over and we find out?<</say>>
[[Fuck her|madisonsex]]<<md>>Madison pulls down your pants and rides on top of you.<</md>>
<img src="img/madison/ride.gif" width="500"/>
<<say $Madison>>Give me your serum!<</say>>
<img src="img/madison/suck.gif" width="500"/>
<<say $PjName>>Ahh!i'm gona cum!<</say>>
<<say $Madison>>Yeah! Throw it on my boobs.<</say>>
<img src="img/madison/titjob.gif" width="500"/>
<<say $PjName>>Ugh... I'm done...<</say>>
<<say $Madison>>Well, I need to get back to the shower before someone gets suspicious.<</say>>
[[Exit|Uni]]
<<set $madisonfuck1 = 1>>
<<addmins 40>><img src="img/madison/ride.gif" width="500"/>
<img src="img/madison/suck.gif" width="500"/>
<img src="img/madison/titjob.gif" width="500"/>
<<back>>/*Initializing slots*/
<<script>>
initializeInventoryUI();
<</script>>
<<if $_English is 1>>\
<div id="inventory-window">
<div class="inventory-content">
<!-- Left Equipment Slots -->
<div id="left-equipment-slots">
<div class="equipment-slot" id="head-slot">Head</div>
<div class="equipment-slot" id="torso-slot">Chest</div>
<div class="equipment-slot" id="pants-slot">Pants</div>
</div>
<!-- Center Character and Backpack Slot -->
<div id="center-stick-figure">
<<include "IMGplayer2">>
<div class="stick-figure"></div>
<div class="center-slots">
<div class="equipment-slot" id="backpack-slot">Bag</div>
<div class="equipment-slot" id="weapon-slot">Weapon</div>
</div>
</div>
<!-- Right Equipment Slots -->
<div id="right-equipment-slots">
<div class="equipment-slot" id="underpants-slot">Underpants</div>
<div class="equipment-slot" id="shoes-slot">Shoes</div>
<div class="equipment-slot" id="accessory-slot">Accesory</div>
</div>
<!-- Inventory Slots -->
<div id="inventory-slots"></div>
</div>
<</if>>\
<<if $_Spanish is 1>>\
<div id="inventory-windowES">
<div class="inventory-content">
<!-- Left Equipment Slots -->
<div id="left-equipment-slots">
<div class="equipment-slot" id="head-slot">Cabeza</div>
<div class="equipment-slot" id="torso-slot">Torso</div>
<div class="equipment-slot" id="pants-slot">Pantalones</div>
</div>
<!-- Center Character and Backpack Slot -->
<div id="center-stick-figure">
<<include "IMGplayer2">>
<div class="stick-figure"></div>
<div class="center-slots">
<div class="equipment-slot" id="backpack-slot">Mochila</div>
<div class="equipment-slot" id="weapon-slot">Arma</div>
</div>
</div>
<!-- Right Equipment Slots -->
<div id="right-equipment-slots">
<div class="equipment-slot" id="underpants-slot">Calzones</div>
<div class="equipment-slot" id="shoes-slot">Zapatos</div>
<div class="equipment-slot" id="accessory-slot">Accesorio</div>
</div>
<!-- Inventory Slots -->
<div id="inventory-slots"></div>
</div>
<</if>>\<<say $PjName>>No!<</say>>
<<say $Nosferatu>>Yes! And nothing you can do to be the sacrifice.<</say>>
<<say $PjName>>How can be?<</say>>
<<say $Nosferatu>>All this time, I have been watching you, ever since you were just a simple office worker. All this time, I’ve been preparing you: your girlfriend’s betrayal, Richard and his mansion, every fight and obstacle you’ve had to overcome... all of it was to forge you, to create a hero. A hero with blood strong enough to feed me, to make me reborn. At last, my moment has arrived. Hahaha.<</say>>
<<md>>At this moment, Nosferatu lunges at you and begins to drain your soul.<</md>>
<<say $PjName>>No! Leave me alone! Argh!<</say>>
<<if $Andreakidnap is 1>>\
<<md>>You try to resist, but it’s in vain; there is nothing you can do. All that’s left is to cling to the hope that Elsa and Andrea will be safe, that they managed to escape. As the monster slowly drains your blood, you feel yourself fading away, losing your identity, until you are no longer yourself. Your mind dissolves into darkness, and you become just another servant of the master.<</md>>
<<else>>\
<<md>>You try to resist, but it’s in vain; there is nothing you can do. All that’s left is to cling to the hope that Elsa will be safe, that she managed to escape. As the monster slowly drains your blood, you feel yourself fading away, losing your identity, until you are no longer yourself. Your mind dissolves into darkness, and you become just another servant of the master.<</md>>
<</if>>\
<<say $Nosferatu>>Finally Graf von Patine is back!<</say>>
<<md>>As the crowd chants his name, Graf von Patine fully rejuvenates. Now you have become a slave to your new master, condemned to spend the rest of your days fulfilling his will, powerless to resist. Only a faint trace of who you once were remains in your min-just enough to know that everything you do now is wrong, like an endless torture.</md>>
[[End|end]]<<md>>Thank you for playing this crappy game. If you supported me, a big hug and my infinite gratitude. And if you didn’t, well... Tip the master od the Mansion for your night of milk expansion.<</md>>