<<if $sissyStart > 0>><<if $outfit == "casual clothes">><center><div class="largeImage"><img src="./Images/maleclothed.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/malenaked.jpg"></div></center><</if>><<else>><<if $outfit == "casual clothes">><center><div class="largeImage"><img src="./Images/adelynclotescasual.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynclotesnaked.jpg"></div></center><</if>><</if>>
<<if $outfit == "none">>You decide it is ripe time to put on some clothes.<<else>>You decide to change your clothes. You spent too much time in this outfit already!<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit != "none">><a id="1" data-passage="Remove your clothes">1. Remove your clothes</a><<else>>1. Remove your clothes<</if>></td>
<td><<if $outfit == "casual clothes" || $outfit == "slave collar, casual clothes">>2. Put on your casual clothes<<else>><a id="2" data-passage="Put on some casual clothes">2. Put on some casual clothes</a><</if>></td>
<td><<if $outfit == "yellow catsuit" || $outfit == "slave collar and cuffs, yellow catsuit">>3. Put on the yellow catsuit<<else>><<if $yellowCatsuitOwned > 0>><a id="3" data-passage="Put on the yellow catsuit">3. Put on the yellow catsuit</a><<else>>???<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "blue catsuit" || $outfit == "slave collar and cuffs, blue catsuit">>4. Put on the blue catsuit<<else>><<if $blueCatsuitOwned > 0>><a id="4" data-passage="Put on the blue catsuit">4. Put on the blue catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "red catsuit" || $outfit == "slave collar, red catsuit">>5. Put on the red catsuit<<else>><<if $redCatsuitOwned > 0>><a id="5" data-passage="Put on the red catsuit">5. Put on the red catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "black catsuit" || $outfit == "slave collar, black catsuit">>6. Put on the black catsuit<<else>><<if $blackCatsuitOwned > 0>><a id="6" data-passage="Put on the black catsuit">6. Put on the black catsuit</a><<else>>???<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $straitjacketOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, black ruanite straitjacket">>7. Ask Mistress to put on the straitjacket<<else>><a id="7" data-passage="Ask Mistress to put on the straitjacket">7. Ask Mistress to put on the straitjacket</a><</if>><<else>>???<</if>></td>
<td><<if $petsuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit">>8. Ask Mistress to put on the petsuit<<else>><a id="8" data-passage="Ask Mistress to put on the petsuit">8. Ask Mistress to put on the petsuit</a><</if>><<else>>???<</if>></td>
<td><<if $dollSuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, dollsuit">>9. Ask Mistress to put on the Doll Suit<<else>><a id="9" data-passage="Ask Mistress to put on the Doll Suit">9. Ask Mistress to put on the Doll Suit</a><</if>><<else>>???<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Go to the cockpit</td>
<td>W. Go to your cabin</td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td><a id="q" data-passage="Change your weapons">Q. Change your weapons</a></td>
<td><a id="e" data-passage="Cabin">E. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/yellowCatsuit.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>You ask Elena to help you to dress back in your yellow catsuit. Luckily she permits this to you!<<else>>You put on the yellow catsuit.<</if>><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar, yellow catsuit">><<else>><<set $outfit to "yellow catsuit">><</if>><<set $previousOutfit to $outfit>><<set $playerRuaniteEquipped to 1>><<set $gagged to 0>>
//It looks perfect!// you think to yourself as you stand in front of the mirror.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit != "none">><a id="1" data-passage="Remove your clothes">1. Remove your clothes</a><<else>>1. Remove your clothes<</if>></td>
<td><<if $outfit == "casual clothes" || $outfit == "slave collar, casual clothes">>2. Put on your casual clothes<<else>><a id="2" data-passage="Put on some casual clothes">2. Put on some casual clothes</a><</if>></td>
<td><<if $outfit == "yellow catsuit" || $outfit == "slave collar and cuffs, yellow catsuit">>3. Put on the yellow catsuit<<else>><<if $yellowCatsuitOwned > 0>><a id="3" data-passage="Put on the yellow catsuit">3. Put on the yellow catsuit</a><<else>>???<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "blue catsuit" || $outfit == "slave collar and cuffs, blue catsuit">>4. Put on the blue catsuit<<else>><<if $blueCatsuitOwned > 0>><a id="4" data-passage="Put on the blue catsuit">4. Put on the blue catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "red catsuit" || $outfit == "slave collar, red catsuit">>5. Put on the red catsuit<<else>><<if $redCatsuitOwned > 0>><a id="5" data-passage="Put on the red catsuit">5. Put on the red catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "black catsuit" || $outfit == "slave collar, black catsuit">>6. Put on the black catsuit<<else>><<if $blackCatsuitOwned > 0>><a id="6" data-passage="Put on the black catsuit">6. Put on the black catsuit</a><<else>>???<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $straitjacketOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, black ruanite straitjacket">>7. Ask Mistress to put on the straitjacket<<else>><a id="7" data-passage="Ask Mistress to put on the straitjacket">7. Ask Mistress to put on the straitjacket</a><</if>><<else>>???<</if>></td>
<td><<if $petsuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit">>8. Ask Mistress to put on the petsuit<<else>><a id="8" data-passage="Ask Mistress to put on the petsuit">8. Ask Mistress to put on the petsuit</a><</if>><<else>>???<</if>></td>
<td><<if $dollSuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, dollsuit">>9. Ask Mistress to put on the Doll Suit<<else>><a id="9" data-passage="Ask Mistress to put on the Doll Suit">9. Ask Mistress to put on the Doll Suit</a><</if>><<else>>???<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="w" data-passage="Cockpit">W. Go to the cockpit</a></td>
<td>A. Go to your cabin</td>
<td><a id="s" data-passage="Elena's Cabin">D. Go to Elena's cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Go to the cargo hold">D. Go to the cargo hold</a></td>
<td><a id="q" data-passage="Change your weapons">Q. Change your weapons</a></td>
<td><a id="e" data-passage="Cabin">E. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/redCatsuit.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>You ask Elena to help you to dress back in your red catsuit. Luckily she permits this to you!<<else>>You put on the red catsuit.<</if>><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar, red catsuit">><<else>><<set $outfit to "red catsuit">><</if>><<set $previousOutfit to $outfit>><<set $playerRuaniteEquipped to 1>><<set $gagged to 0>>
//It looks perfect!// you think to yourself as you stand in front of the mirror.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit != "none">><a id="1" data-passage="Remove your clothes">1. Remove your clothes</a><<else>>1. Remove your clothes<</if>></td>
<td><<if $outfit == "casual clothes" || $outfit == "slave collar, casual clothes">>2. Put on your casual clothes<<else>><a id="2" data-passage="Put on some casual clothes">2. Put on some casual clothes</a><</if>></td>
<td><<if $outfit == "yellow catsuit" || $outfit == "slave collar and cuffs, yellow catsuit">>3. Put on the yellow catsuit<<else>><<if $yellowCatsuitOwned > 0>><a id="3" data-passage="Put on the yellow catsuit">3. Put on the yellow catsuit</a><<else>>???<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "blue catsuit" || $outfit == "slave collar and cuffs, blue catsuit">>4. Put on the blue catsuit<<else>><<if $blueCatsuitOwned > 0>><a id="4" data-passage="Put on the blue catsuit">4. Put on the blue catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "red catsuit" || $outfit == "slave collar, red catsuit">>5. Put on the red catsuit<<else>><<if $redCatsuitOwned > 0>><a id="5" data-passage="Put on the red catsuit">5. Put on the red catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "black catsuit" || $outfit == "slave collar, black catsuit">>6. Put on the black catsuit<<else>><<if $blackCatsuitOwned > 0>><a id="6" data-passage="Put on the black catsuit">6. Put on the black catsuit</a><<else>>???<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $straitjacketOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, black ruanite straitjacket">>7. Ask Mistress to put on the straitjacket<<else>><a id="7" data-passage="Ask Mistress to put on the straitjacket">7. Ask Mistress to put on the straitjacket</a><</if>><<else>>???<</if>></td>
<td><<if $petsuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit">>8. Ask Mistress to put on the petsuit<<else>><a id="8" data-passage="Ask Mistress to put on the petsuit">8. Ask Mistress to put on the petsuit</a><</if>><<else>>???<</if>></td>
<td><<if $dollSuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, dollsuit">>9. Ask Mistress to put on the Doll Suit<<else>><a id="9" data-passage="Ask Mistress to put on the Doll Suit">9. Ask Mistress to put on the Doll Suit</a><</if>><<else>>???<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="w" data-passage="Cockpit">W. Go to the cockpit</a></td>
<td>A. Go to your cabin</td>
<td><a id="s" data-passage="Elena's Cabin">D. Go to Elena's cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Go to the cargo hold">D. Go to the cargo hold</a></td>
<td><a id="q" data-passage="Change your weapons">Q. Change your weapons</a></td>
<td><a id="e" data-passage="Cabin">E. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/blackCatsuit.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>You ask Elena to help you to dress back in your black catsuit. Luckily she permits this to you!<<else>>You put on the black catsuit.<</if>><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar, black catsuit">><<else>><<set $outfit to "black catsuit">><</if>><<set $previousOutfit to $outfit>><<set $playerRuaniteEquipped to 1>><<set $gagged to 0>>
//It looks perfect!// you think to yourself as you stand in front of the mirror.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit != "none">><a id="1" data-passage="Remove your clothes">1. Remove your clothes</a><<else>>1. Remove your clothes<</if>></td>
<td><<if $outfit == "casual clothes" || $outfit == "slave collar, casual clothes">>2. Put on your casual clothes<<else>><a id="2" data-passage="Put on some casual clothes">2. Put on some casual clothes</a><</if>></td>
<td><<if $outfit == "yellow catsuit" || $outfit == "slave collar and cuffs, yellow catsuit">>3. Put on the yellow catsuit<<else>><<if $yellowCatsuitOwned > 0>><a id="3" data-passage="Put on the yellow catsuit">3. Put on the yellow catsuit</a><<else>>???<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "blue catsuit" || $outfit == "slave collar and cuffs, blue catsuit">>4. Put on the blue catsuit<<else>><<if $blueCatsuitOwned > 0>><a id="4" data-passage="Put on the blue catsuit">4. Put on the blue catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "red catsuit" || $outfit == "slave collar, red catsuit">>5. Put on the red catsuit<<else>><<if $redCatsuitOwned > 0>><a id="5" data-passage="Put on the red catsuit">5. Put on the red catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "black catsuit" || $outfit == "slave collar, black catsuit">>6. Put on the black catsuit<<else>><<if $blackCatsuitOwned > 0>><a id="6" data-passage="Put on the black catsuit">6. Put on the black catsuit</a><<else>>???<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $straitjacketOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, black ruanite straitjacket">>7. Ask Mistress to put on the straitjacket<<else>><a id="7" data-passage="Ask Mistress to put on the straitjacket">7. Ask Mistress to put on the straitjacket</a><</if>><<else>>???<</if>></td>
<td><<if $petsuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit">>8. Ask Mistress to put on the petsuit<<else>><a id="8" data-passage="Ask Mistress to put on the petsuit">8. Ask Mistress to put on the petsuit</a><</if>><<else>>???<</if>></td>
<td><<if $dollSuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, dollsuit">>9. Ask Mistress to put on the Doll Suit<<else>><a id="9" data-passage="Ask Mistress to put on the Doll Suit">9. Ask Mistress to put on the Doll Suit</a><</if>><<else>>???<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="w" data-passage="Cockpit">W. Go to the cockpit</a></td>
<td>A. Go to your cabin</td>
<td><a id="s" data-passage="Elena's Cabin">D. Go to Elena's cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Go to the cargo hold">D. Go to the cargo hold</a></td>
<td><a id="q" data-passage="Change your weapons">Q. Change your weapons</a></td>
<td><a id="e" data-passage="Cabin">E. Return</a></td>
</tr>
</table>
<</nobr>><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><<if $sissyStart > 0>><<if $outfit == "casual clothes">><center><div class="largeImage"><img src="./Images/maleclothed.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/malenaked.jpg"></div></center><</if>><<else>><<if $outfit == "casual clothes">><center><div class="largeImage"><img src="./Images/adelynclotescasual.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynclotesnaked.jpg"></div></center><</if>><</if>>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>You ask Elena to help you to dress back in your casual clothes. Luckily she permits this to you!<<else>>You put on your casual clothes. <<if $sissyStart > 0>>After all, there is a lady on the ship.<<else>>You love the feeling of the leather pressing against your bare skin.<</if>><</if>><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar, casual clothes">><<else>><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><</if>><<set $previousOutfit to $outfit>><<set $playerRuaniteEquipped to 0>><<set $gagged to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit != "none">><a id="1" data-passage="Remove your clothes">1. Remove your clothes</a><<else>>1. Remove your clothes<</if>></td>
<td><<if $outfit == "casual clothes" || $outfit == "slave collar, casual clothes">>2. Put on your casual clothes<<else>><a id="2" data-passage="Put on some casual clothes">2. Put on some casual clothes</a><</if>></td>
<td><<if $outfit == "yellow catsuit" || $outfit == "slave collar and cuffs, yellow catsuit">>3. Put on the yellow catsuit<<else>><<if $yellowCatsuitOwned > 0>><a id="3" data-passage="Put on the yellow catsuit">3. Put on the yellow catsuit</a><<else>>???<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "blue catsuit" || $outfit == "slave collar and cuffs, blue catsuit">>4. Put on the blue catsuit<<else>><<if $blueCatsuitOwned > 0>><a id="4" data-passage="Put on the blue catsuit">4. Put on the blue catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "red catsuit" || $outfit == "slave collar, red catsuit">>5. Put on the red catsuit<<else>><<if $redCatsuitOwned > 0>><a id="5" data-passage="Put on the red catsuit">5. Put on the red catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "black catsuit" || $outfit == "slave collar, black catsuit">>6. Put on the black catsuit<<else>><<if $blackCatsuitOwned > 0>><a id="6" data-passage="Put on the black catsuit">6. Put on the black catsuit</a><<else>>???<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $straitjacketOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, black ruanite straitjacket">>7. Ask Mistress to put on the straitjacket<<else>><a id="7" data-passage="Ask Mistress to put on the straitjacket">7. Ask Mistress to put on the straitjacket</a><</if>><<else>>???<</if>></td>
<td><<if $petsuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit">>8. Ask Mistress to put on the petsuit<<else>><a id="8" data-passage="Ask Mistress to put on the petsuit">8. Ask Mistress to put on the petsuit</a><</if>><<else>>???<</if>></td>
<td><<if $dollSuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, dollsuit">>9. Ask Mistress to put on the Doll Suit<<else>><a id="9" data-passage="Ask Mistress to put on the Doll Suit">9. Ask Mistress to put on the Doll Suit</a><</if>><<else>>???<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Go to the cockpit</td>
<td>W. Go to your cabin</td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td><a id="q" data-passage="Change your weapons">Q. Change your weapons</a></td>
<td><a id="e" data-passage="Cabin">E. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
You decide it is time to change Elena's clothes.
"Why do I have to change my clothes?" Elena asks.
"Just because!" you answer.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "casual clothes">>1. Hand her some casual clothes (she is already wearing it!)<<else>><a id="1" data-passage="Hand her some casual clothes">1. Hand her some casual clothes</a><</if>></td>
<td><<if $elenasOutfit == "yellow catsuit">>2. Hand her the yellow catsuit (she is already wearing it!)<<else>><<if $yellowCatsuitOwned > 1>><a id="2" data-passage="Hand her the yellow catsuit">2. Hand her the yellow catsuit</a><<elseif $yellowCatsuitOwned > 0>>2. Hand her the yellow catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "blue catsuit">>3. Hand her the blue catsuit (she is already wearing it!)<<else>><<if $blueCatsuitOwned > 1>><a id="3" data-passage="Hand her the blue catsuit">3. Hand her the blue catsuit</a><<elseif $blueCatsuitOwned > 0>>3. Hand her the blue catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "red catsuit">>4. Hand her the red catsuit (she is already wearing it!)<<else>><<if $redCatsuitOwned > 1>><a id="4" data-passage="Hand her the red catsuit">4. Hand her the red catsuit</a><<elseif $redCatsuitOwned > 0>>4. Hand her the red catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "black catsuit">>5. Hand her the black catsuit (she is already wearing it!)<<else>><<if $blackCatsuitOwned > 1>><a id="5" data-passage="Hand her the black catsuit">5. Hand her the black catsuit</a><<elseif $blackCatsuitOwned > 0>>5. Hand her the black catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change Elena's weapons">A. Change Elena's weapons</a></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">>
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/blackCatsuit.jpg"></div></center>
You hand her the black catsuit, and she puts it on as the good companion she is.<<set $elenasOutfit to "black catsuit">><<set $previouselenasOutfit to $elenasOutfit>><<set $elenaRuaniteEquipped to 1>>
"It looks perfect!" you say encouraging.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "casual clothes">>1. Hand her some casual clothes (she is already wearing it!)<<else>><a id="1" data-passage="Hand her some casual clothes">1. Hand her some casual clothes</a><</if>></td>
<td><<if $elenasOutfit == "yellow catsuit">>2. Hand her the yellow catsuit (she is already wearing it!)<<else>><<if $yellowCatsuitOwned > 1>><a id="2" data-passage="Hand her the yellow catsuit">2. Hand her the yellow catsuit</a><<elseif $yellowCatsuitOwned > 0>>2. Hand her the yellow catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "blue catsuit">>3. Hand her the blue catsuit (she is already wearing it!)<<else>><<if $blueCatsuitOwned > 1>><a id="3" data-passage="Hand her the blue catsuit">3. Hand her the blue catsuit</a><<elseif $blueCatsuitOwned > 0>>3. Hand her the blue catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "red catsuit">>4. Hand her the red catsuit (she is already wearing it!)<<else>><<if $redCatsuitOwned > 1>><a id="4" data-passage="Hand her the red catsuit">4. Hand her the red catsuit</a><<elseif $redCatsuitOwned > 0>>4. Hand her the red catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "black catsuit">>5. Hand her the black catsuit (she is already wearing it!)<<else>><<if $blackCatsuitOwned > 1>><a id="5" data-passage="Hand her the black catsuit">5. Hand her the black catsuit</a><<elseif $blackCatsuitOwned > 0>>5. Hand her the black catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change Elena's weapons">A. Change Elena's weapons</a></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">>
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/redCatsuit.jpg"></div></center>
You hand her the red catsuit, and she puts it on as the good companion she is.<<set $elenasOutfit to "red catsuit">><<set $previouselenasOutfit to $elenasOutfit>><<set $elenaRuaniteEquipped to 1>>
"It looks perfect!" you say encouraging.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "casual clothes">>1. Hand her some casual clothes (she is already wearing it!)<<else>><a id="1" data-passage="Hand her some casual clothes">1. Hand her some casual clothes</a><</if>></td>
<td><<if $elenasOutfit == "yellow catsuit">>2. Hand her the yellow catsuit (she is already wearing it!)<<else>><<if $yellowCatsuitOwned > 1>><a id="2" data-passage="Hand her the yellow catsuit">2. Hand her the yellow catsuit</a><<elseif $yellowCatsuitOwned > 0>>2. Hand her the yellow catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "blue catsuit">>3. Hand her the blue catsuit (she is already wearing it!)<<else>><<if $blueCatsuitOwned > 1>><a id="3" data-passage="Hand her the blue catsuit">3. Hand her the blue catsuit</a><<elseif $blueCatsuitOwned > 0>>3. Hand her the blue catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "red catsuit">>4. Hand her the red catsuit (she is already wearing it!)<<else>><<if $redCatsuitOwned > 1>><a id="4" data-passage="Hand her the red catsuit">4. Hand her the red catsuit</a><<elseif $redCatsuitOwned > 0>>4. Hand her the red catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "black catsuit">>5. Hand her the black catsuit (she is already wearing it!)<<else>><<if $blackCatsuitOwned > 1>><a id="5" data-passage="Hand her the black catsuit">5. Hand her the black catsuit</a><<elseif $blackCatsuitOwned > 0>>5. Hand her the black catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change Elena's weapons">A. Change Elena's weapons</a></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">>
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/yellowCatsuit.jpg"></div></center>
You hand her the yellow catsuit, and she puts it on as the good companion she is.<<set $elenasOutfit to "yellow catsuit">><<set $previouselenasOutfit to $elenasOutfit>><<set $elenaRuaniteEquipped to 1>>
"It looks perfect!" you say encouraging.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "casual clothes">>1. Hand her some casual clothes (she is already wearing it!)<<else>><a id="1" data-passage="Hand her some casual clothes">1. Hand her some casual clothes</a><</if>></td>
<td><<if $elenasOutfit == "yellow catsuit">>2. Hand her the yellow catsuit (she is already wearing it!)<<else>><<if $yellowCatsuitOwned > 1>><a id="2" data-passage="Hand her the yellow catsuit">2. Hand her the yellow catsuit</a><<elseif $yellowCatsuitOwned > 0>>2. Hand her the yellow catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "blue catsuit">>3. Hand her the blue catsuit (she is already wearing it!)<<else>><<if $blueCatsuitOwned > 1>><a id="3" data-passage="Hand her the blue catsuit">3. Hand her the blue catsuit</a><<elseif $blueCatsuitOwned > 0>>3. Hand her the blue catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "red catsuit">>4. Hand her the red catsuit (she is already wearing it!)<<else>><<if $redCatsuitOwned > 1>><a id="4" data-passage="Hand her the red catsuit">4. Hand her the red catsuit</a><<elseif $redCatsuitOwned > 0>>4. Hand her the red catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "black catsuit">>5. Hand her the black catsuit (she is already wearing it!)<<else>><<if $blackCatsuitOwned > 1>><a id="5" data-passage="Hand her the black catsuit">5. Hand her the black catsuit</a><<elseif $blackCatsuitOwned > 0>>5. Hand her the black catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change Elena's weapons">A. Change Elena's weapons</a></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">>
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/elenaharper.jpeg"></div></center>
You hand her some casual clothes, and she puts them on as the good companion she is.<<if $neilMissionOngoing > 0>><<set $elenasOutfit to "slave collar, casual clothes">><<else>><<set $elenasOutfit to "casual clothes">><</if>><<set $previouselenasOutfit to $elenasOutfit>><<set $elenaRuaniteEquipped to 0>>
"It looks great!" you say encouraging.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "casual clothes">>1. Hand her some casual clothes (she is already wearing it!)<<else>><a id="1" data-passage="Hand her some casual clothes">1. Hand her some casual clothes</a><</if>></td>
<td><<if $elenasOutfit == "yellow catsuit">>2. Hand her the yellow catsuit (she is already wearing it!)<<else>><<if $yellowCatsuitOwned > 1>><a id="2" data-passage="Hand her the yellow catsuit">2. Hand her the yellow catsuit</a><<elseif $yellowCatsuitOwned > 0>>2. Hand her the yellow catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "blue catsuit">>3. Hand her the blue catsuit (she is already wearing it!)<<else>><<if $blueCatsuitOwned > 1>><a id="3" data-passage="Hand her the blue catsuit">3. Hand her the blue catsuit</a><<elseif $blueCatsuitOwned > 0>>3. Hand her the blue catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "red catsuit">>4. Hand her the red catsuit (she is already wearing it!)<<else>><<if $redCatsuitOwned > 1>><a id="4" data-passage="Hand her the red catsuit">4. Hand her the red catsuit</a><<elseif $redCatsuitOwned > 0>>4. Hand her the red catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "black catsuit">>5. Hand her the black catsuit (she is already wearing it!)<<else>><<if $blackCatsuitOwned > 1>><a id="5" data-passage="Hand her the black catsuit">5. Hand her the black catsuit</a><<elseif $blackCatsuitOwned > 0>>5. Hand her the black catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change Elena's weapons">A. Change Elena's weapons</a></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">>
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<if $sissyStart > 0>><<if $outfit != "none">><center><div class="largeImage"><img src="./Images/maleconsoleclothed.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/maleconsolenaked.jpg"></div></center><</if>><<else>><<if $outfit != "none">><center><div class="largeImage"><img src="./Images/adelynconsoleclothed.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynconsolenaked.jpg"></div></center><</if>><</if>>
You decide to use the nav terminal, but it looks like it is currently offline. //Perhaps Elena knows more?// <<set $lookedatNav to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cockpit">A. Sit up from the chair</a></td>
<td>W. Use the nav terminal</td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td>Q. Go to your cabin</td>
<td><a id="e" data-passage="Talk to Elena">E. Talk to Elena</a></td>
</tr>
</table>
<</nobr>><<if $sissyStart > 0>><<if $weapon == "none">><<if $outfit == "casual clothes">><center><div class="largeImage"><img src="./Images/maleclothed.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/malenaked.jpg"></div></center><</if>><<else>><<if $outfit == "casual clothes" && $weapon >><center><div class="largeImage"><img src="./Images/malegunsclothed.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/malegunsnaked.jpg"></div></center><</if>><</if>><<else>><<if $weapon == "none">><<if $outfit == "casual clothes">><center><div class="largeImage"><img src="./Images/adelynclotescasual.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynclotesnaked.jpg"></div></center><</if>><<else>><<if $outfit == "casual clothes" && $weapon >><center><div class="largeImage"><img src="./Images/adelynweaponscasual.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynweaponsnaked.jpg"></div></center><</if>><</if>><</if>>
You decide to change your weapons. One can never be prepared enough!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon != "none">><a id="1" data-passage="none">1. none</a><<else>>1. none<</if>></td>
<td><<if $weapon == "pair of pistols">>2. pair of pistols<<else>><a id="2" data-passage="pair of pistols">2. pair of pistols</a><</if>></td>
<td><<if $weapon == "shotgun">>3. shotgun<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun">3. shotgun</a>
<<elseif $shotgunOwned > 0 && $elenasWeapon != "shotgun">><a id="3" data-passage="shotgun">3. shotgun</a><<elseif $shotgunOwned == 1 && $elenasWeapon == "shotgun">>3. shotgun (Elena has it!)<<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "submachine gun">>4. submachine gun<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $elenasWeapon != "submachine gun">><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned == 1 && $elenasWeapon == "submachine gun">>4. submachine gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Go to the cockpit</td>
<td>W. Go to your cabin</td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td><a id="q" data-passage="Change your clothes">Q. Change your clothes</a></td>
<td><a id="e" data-passage="Cabin">E. Return</a></td>
</tr>
</table>
<</nobr>><<if $elenaRonanceEnacted > 1>><center><div class="largeImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
<<if $gagged > 0>>"Mhm!" <</if>>You decide it is time to change Elena's weapons.
<<if $elenaRonanceEnacted > 1>>"Fine, pet," she says.<<else>>"Fine," she sighs after sufficient amount of nagging.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "water gun">>1. water gun (already equipped!)<<else>><<if $waterGunOwned > 1>><a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned > 0 && $weapon != "water gun">><a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned == 1 && $weapon == "water gun">>1. water gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td><<if $elenasWeapon == "pair of pistols">>2. pair of pistols (already equipped!)<<else>><a id="2" data-passage="pair of pistols Elena">2. pair of pistols</a><</if>>
</td>
<td><<if $elenasWeapon == "shotgun">>3. shotgun (already equipped!)<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned > 0 && $weapon != "shotgun">><a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned == 1 && $weapon == "shotgun">>3. shotgun (you have it!)<<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "submachine gun">>4. submachine gun (already equipped!)<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun Elena">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $weapon != "submachine gun">><a id="4" data-passage="submachine gun Elena">4. submachine gun</a>
<<elseif $submachineGunOwned == 1 && $weapon == "submachine gun">>4. submachine gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaRonanceEnacted > 1>>4. Change Elena's clothes (you have no permission to do that!)<<else>><a id="a" data-passage="Change Elena's clothes">A. Change Elena's clothes</a><</if>></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">>
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/malemasturbates1.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncabinmasturbates.jpg"></div></center><</if>>
<<if $masturbated > 0>>You already masturbated once... //But why not do it again?// And thus you adjust your position on the bench, and you start to <<if $sissyStart > 0>>masturbate like a madman!<<else>>stimulate yourself with your fingers.<</if>><<else>><<if $outfit != "none">>You take off your clothes, sit down on the bench, and you start to <<if $sissyStart > 0>>masturbate like a madman!<<else>>stimulate yourself with your fingers.<</if>><<else>>You sit down on the bench, and you start to <<if $sissyStart > 0>>masturbate like a madman!<<else>>stimulate yourself with your fingers.<</if>><</if>><</if>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span><<if $sissyStart > 0>>Mhm...<<else>>Ahh...<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Masturbate! II">1. <<if $sissyStart > 0>>Mhm...<<else>>Ahh...<</if>></a></td>
</tr>
</table>
<</nobr>></div><center><div class="largeImage"><img src="./Images/watergun.jpg"></div></center>
You decide to equip the water gun. Yes. The water gun! <<set $weapon to "water gun">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon != "none">><a id="1" data-passage="none">1. none</a><<else>>1. none<</if>></td>
<td><<if $weapon == "pair of pistols">>2. pair of pistols<<else>><a id="2" data-passage="pair of pistols">2. pair of pistols</a><</if>></td>
<td><<if $weapon == "shotgun">>3. shotgun<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun">3. shotgun</a>
<<elseif $shotgunOwned > 0 && $elenasWeapon != "shotgun">><a id="3" data-passage="shotgun">3. shotgun</a><<elseif $shotgunOwned == 1 && $elenasWeapon == "shotgun">>3. shotgun (Elena has it!)<<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "submachine gun">>4. submachine gun<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $elenasWeapon != "submachine gun">><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned == 1 && $elenasWeapon == "submachine gun">>4. submachine gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="w" data-passage="Cockpit">W. Go to the cockpit</a></td>
<td>A. Go to your cabin</td>
<td><a id="s" data-passage="Elena's Cabin">D. Go to Elena's cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Go to the cargo hold">D. Go to the cargo hold</a></td>
<td><a id="q" data-passage="Change your clothes">Q. Change your clothes</a></td>
<td><a id="e" data-passage="Cabin">E. Return</a></td>
</tr>
</table>
<</nobr>><<set $weapon to "pair of pistols">><<if $sissyStart > 0>><<if $weapon == "none">><<if $outfit == "casual clothes">><center><div class="largeImage"><img src="./Images/maleclothed.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/malenaked.jpg"></div></center><</if>><<else>><<if $outfit == "casual clothes" && $weapon >><center><div class="largeImage"><img src="./Images/malegunsclothed.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/malegunsnaked.jpg"></div></center><</if>><</if>><<else>><<if $weapon == "none">><<if $outfit == "casual clothes">><center><div class="largeImage"><img src="./Images/adelynclotescasual.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynclotesnaked.jpg"></div></center><</if>><<else>><<if $outfit == "casual clothes" && $weapon >><center><div class="largeImage"><img src="./Images/adelynweaponscasual.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynweaponsnaked.jpg"></div></center><</if>><</if>><</if>>
You decide to equip a pair of old fashioned pistols. One if you have to aim. Two if it gets personal.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon != "none">><a id="1" data-passage="none">1. none</a><<else>>1. none<</if>></td>
<td><<if $weapon == "pair of pistols">>2. pair of pistols<<else>><a id="2" data-passage="pair of pistols">2. pair of pistols</a><</if>></td>
<td><<if $weapon == "shotgun">>3. shotgun<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun">3. shotgun</a>
<<elseif $shotgunOwned > 0 && $elenasWeapon != "shotgun">><a id="3" data-passage="shotgun">3. shotgun</a><<elseif $shotgunOwned == 1 && $elenasWeapon == "shotgun">>3. shotgun (Elena has it!)<<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "submachine gun">>4. submachine gun<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $elenasWeapon != "submachine gun">><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned == 1 && $elenasWeapon == "submachine gun">>4. submachine gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Go to the cockpit</td>
<td>W. Go to your cabin</td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td><a id="q" data-passage="Change your clothes">Q. Change your clothes</a></td>
<td><a id="e" data-passage="Cabin">E. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/shotgun.jpg"></div></center>
You decide to equip the shotgun. Just in case you will have to deal with some really nasty fuckers. <<set $weapon to "shotgun">><<set $previousWeapon to $weapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon != "none">><a id="1" data-passage="none">1. none</a><<else>>1. none<</if>></td>
<td><<if $weapon == "pair of pistols">>2. pair of pistols<<else>><a id="2" data-passage="pair of pistols">2. pair of pistols</a><</if>></td>
<td><<if $weapon == "shotgun">>3. shotgun<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun">3. shotgun</a>
<<elseif $shotgunOwned > 0 && $elenasWeapon != "shotgun">><a id="3" data-passage="shotgun">3. shotgun</a><<elseif $shotgunOwned == 1 && $elenasWeapon == "shotgun">>3. shotgun (Elena has it!)<<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "submachine gun">>4. submachine gun<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $elenasWeapon != "submachine gun">><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned == 1 && $elenasWeapon == "submachine gun">>4. submachine gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="w" data-passage="Cockpit">W. Go to the cockpit</a></td>
<td>A. Go to your cabin</td>
<td><a id="s" data-passage="Elena's Cabin">D. Go to Elena's cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Go to the cargo hold">D. Go to the cargo hold</a></td>
<td><a id="q" data-passage="Change your clothes">Q. Change your clothes</a></td>
<td><a id="e" data-passage="Cabin">E. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/submachinegun.jpg"></div></center>
You decide to equip the submachine gun. Accelerating your victory efforts at a comfortable pace of two hundred rounds per minute! <<set $weapon to "submachine gun">><<set $previousWeapon to $weapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon != "none">><a id="1" data-passage="none">1. none</a><<else>>1. none<</if>></td>
<td><<if $weapon == "pair of pistols">>2. pair of pistols<<else>><a id="2" data-passage="pair of pistols">2. pair of pistols</a><</if>></td>
<td><<if $weapon == "shotgun">>3. shotgun<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun">3. shotgun</a>
<<elseif $shotgunOwned > 0 && $elenasWeapon != "shotgun">><a id="3" data-passage="shotgun">3. shotgun</a><<elseif $shotgunOwned == 1 && $elenasWeapon == "shotgun">>3. shotgun (Elena has it!)<<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "submachine gun">>4. submachine gun<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $elenasWeapon != "submachine gun">><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned == 1 && $elenasWeapon == "submachine gun">>4. submachine gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="w" data-passage="Cockpit">W. Go to the cockpit</a></td>
<td>A. Go to your cabin</td>
<td><a id="s" data-passage="Elena's Cabin">D. Go to Elena's cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Go to the cargo hold">D. Go to the cargo hold</a></td>
<td><a id="q" data-passage="Change your clothes">Q. Change your clothes</a></td>
<td><a id="e" data-passage="Cabin">E. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/watergun.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>You point Elena to a water gun.<<else>>You hand a water gun to Elena.<</if>> This she gracefully accepts. <<set $elenasWeapon to "water gun">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "water gun">>1. water gun (already equipped!)<<else>><<if $waterGunOwned > 1>><a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned > 0 && $weapon != "water gun">><a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned == 1 && $weapon == "water gun">>1. water gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td><<if $elenasWeapon == "pair of pistols">>2. pair of pistols (already equipped!)<<else>><a id="2" data-passage="pair of pistols Elena">2. pair of pistols</a><</if>>
</td>
<td><<if $elenasWeapon == "shotgun">>3. shotgun (already equipped!)<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned > 0 && $weapon != "shotgun">><a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned == 1 && $weapon == "shotgun">>3. shotgun (you have it!)<<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "submachine gun">>4. submachine gun (already equipped!)<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun Elena">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $weapon != "submachine gun">><a id="4" data-passage="submachine gun Elena">4. submachine gun</a>
<<elseif $submachineGunOwned == 1 && $weapon == "submachine gun">>4. submachine gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaRonanceEnacted > 1>>4. Change Elena's clothes (you have no permission to do that!)<<else>><a id="a" data-passage="Change Elena's clothes">A. Change Elena's clothes</a><</if>></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">>
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/pairofguns.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>You point Elena to a pair of pistols.<<else>>You hand a pair of pair of pistols to Elena.<</if>> These she accepts. <<set $elenasWeapon to "pair of pistols">><<set $previousElenasWeapon to $elenasWeapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "water gun">>1. water gun (already equipped!)<<else>><<if $waterGunOwned > 1>><a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned > 0 && $weapon != "water gun">><a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned == 1 && $weapon == "water gun">>1. water gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td><<if $elenasWeapon == "pair of pistols">>2. pair of pistols (already equipped!)<<else>><a id="2" data-passage="pair of pistols Elena">2. pair of pistols</a><</if>>
</td>
<td><<if $elenasWeapon == "shotgun">>3. shotgun (already equipped!)<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned > 0 && $weapon != "shotgun">><a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned == 1 && $weapon == "shotgun">>3. shotgun (you have it!)<<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "submachine gun">>4. submachine gun (already equipped!)<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun Elena">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $weapon != "submachine gun">><a id="4" data-passage="submachine gun Elena">4. submachine gun</a>
<<elseif $submachineGunOwned == 1 && $weapon == "submachine gun">>4. submachine gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaRonanceEnacted > 1>>4. Change Elena's clothes (you have no permission to do that!)<<else>><a id="a" data-passage="Change Elena's clothes">A. Change Elena's clothes</a><</if>></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">>
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/shotgun.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>You point Elena to a shotgun.<<else>>You hand a shutgun to Elena.<</if>> This she delightedly accepts. <<set $elenasWeapon to "shotgun">><<set $previousElenasWeapon to $elenasWeapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "water gun">>1. water gun (already equipped!)<<else>><<if $waterGunOwned > 1>><a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned > 0 && $weapon != "water gun">><a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned == 1 && $weapon == "water gun">>1. water gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td><<if $elenasWeapon == "pair of pistols">>2. pair of pistols (already equipped!)<<else>><a id="2" data-passage="pair of pistols Elena">2. pair of pistols</a><</if>>
</td>
<td><<if $elenasWeapon == "shotgun">>3. shotgun (already equipped!)<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned > 0 && $weapon != "shotgun">><a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned == 1 && $weapon == "shotgun">>3. shotgun (you have it!)<<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "submachine gun">>4. submachine gun (already equipped!)<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun Elena">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $weapon != "submachine gun">><a id="4" data-passage="submachine gun Elena">4. submachine gun</a>
<<elseif $submachineGunOwned == 1 && $weapon == "submachine gun">>4. submachine gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaRonanceEnacted > 1>>4. Change Elena's clothes (you have no permission to do that!)<<else>><a id="a" data-passage="Change Elena's clothes">A. Change Elena's clothes</a><</if>></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">>
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/submachinegun.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>You point Elena to a submachine gun.<<else>>You hand a submachine gun to Elena.<</if>> This she eagerly accepts. <<set $elenasWeapon to "submachine gun">><<set $previousElenasWeapon to $elenasWeapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "water gun">>1. water gun (already equipped!)<<else>><<if $waterGunOwned > 1>><a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned > 0 && $weapon != "water gun">><a id="1" data-passage="water gun Elena">1. water gun</a><<elseif $waterGunOwned == 1 && $weapon == "water gun">>1. water gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td><<if $elenasWeapon == "pair of pistols">>2. pair of pistols (already equipped!)<<else>><a id="2" data-passage="pair of pistols Elena">2. pair of pistols</a><</if>>
</td>
<td><<if $elenasWeapon == "shotgun">>3. shotgun (already equipped!)<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned > 0 && $weapon != "shotgun">><a id="3" data-passage="shotgun Elena">3. shotgun</a><<elseif $shotgunOwned == 1 && $weapon == "shotgun">>3. shotgun (you have it!)<<else>>(???)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasWeapon == "submachine gun">>4. submachine gun (already equipped!)<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun Elena">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $weapon != "submachine gun">><a id="4" data-passage="submachine gun Elena">4. submachine gun</a>
<<elseif $submachineGunOwned == 1 && $weapon == "submachine gun">>4. submachine gun (you have it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenaRonanceEnacted > 1>>4. Change Elena's clothes (you have no permission to do that!)<<else>><a id="a" data-passage="Change Elena's clothes">A. Change Elena's clothes</a><</if>></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">>
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><<set $energy to $energy - 1>><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center>
<<if $masturbated > 0>>You already masturbated once... //But why not do it again?// And thus you adjust your position in the bed, and you start to stimulate yourself with your fingers.<<else>>You take off your clothes, lie down naked on the bed, and you start to stimulate yourself with your fingers.<</if>>
<<linkappend "Mhm...">>
<<linkappend "Mhmmm...">>
<<linkappend "Mhmmmmm...">><<set $masturbated to 1>>
And you continue to do it for hours, with practically zero sense of the world around you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="1" data-passage="Use your fingers">1. Use your fingers</a><<else>>1. Use your fingers (not enough energy!)<</if>><<else>>1. Use your fingers (you need to get rid of the buttplug!)<</if>></td>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="2" data-passage="Use your vibrator">2. Use your vibrator</a><<else>>2. Use your vibrator (not enough energy!)<</if>><<else>>2. Use your vibrator (you need to get rid of the buttplug!)<</if>></td>
<td><<if $zetanVibratorOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="3" data-passage="Use the new vibrator">3. Use the new vibrator</a><<else>>3. Use the new vibrator (not enough energy!)<</if>><<else>>3. Use the new vibrator (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $pairOfDildosOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="4" data-passage="Use the double ended dildo">4. Use the double ended dildo</a><<else>>4. Use the double ended dildo (not enough energy!)<</if>><<else>>4. Use the double ended dildo (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td>
<td><<if $buttQuestSolved > 0>>5. Use the vibrating plug (not a good idea!)<<else>><<if $vibratingButtplugOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="5" data-passage="Use the vibrating plug">5. Use the vibrating plug</a><<else>>5. Use the vibrating plug (not enough energy!)<</if>><<else>>Use the vibrating plug (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>></div><div id="keypress"><<set $energy to $energy - 1>><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center>
<<if $masturbated > 0>>You already masturbated once... //But why not do it again?// And thus you adjust your position in the bed, and you start to use the vibrator that you purchased the very moment you passed eighteen.<<else>>You take off your clothes, lie down naked on the bed, and you start to use the vibrator that you purchased the very moment you passed eighteen.<</if>>
<<linkappend "Ahhh...">>
<<linkappend "Ahhhhhhh...">>
<<linkappend "Ahhhhhhhhhhh...">><<set $masturbated to 1>>
And you continue to do it for hours, with practically zero sense of the world around you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="1" data-passage="Use your fingers">1. Use your fingers</a><<else>>1. Use your fingers (not enough energy!)<</if>><<else>>1. Use your fingers (you need to get rid of the buttplug!)<</if>></td>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="2" data-passage="Use your vibrator">2. Use your vibrator</a><<else>>2. Use your vibrator (not enough energy!)<</if>><<else>>2. Use your vibrator (you need to get rid of the buttplug!)<</if>></td>
<td><<if $zetanVibratorOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="3" data-passage="Use the new vibrator">3. Use the new vibrator</a><<else>>3. Use the new vibrator (not enough energy!)<</if>><<else>>3. Use the new vibrator (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $pairOfDildosOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="4" data-passage="Use the double ended dildo">4. Use the double ended dildo</a><<else>>4. Use the double ended dildo (not enough energy!)<</if>><<else>>4. Use the double ended dildo (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td>
<td><<if $buttQuestSolved > 0>>5. Use the vibrating plug (not a good idea!)<<else>><<if $vibratingButtplugOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="5" data-passage="Use the vibrating plug">5. Use the vibrating plug</a><<else>>5. Use the vibrating plug (not enough energy!)<</if>><<else>>Use the vibrating plug (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center>
<<if $masturbated > 0>>You already masturbated once... //But why not do it again?// And thus you adjust your position in the bed, and you start to use the zetan vibrator that you purchased earlier.<<else>>You take off your clothes, lie down naked on the bed, and you start to use the zetan vibrator that you purchased earlier.<</if>>
And //Stars// it's really effective!
<<linkappend "AAAAAHHH...">>
<<linkappend "AAAAAAAHHHHH...">>
<<linkappend "AAAAAAAAAAAAHHHHH...">><<set $energy to $energy - 1>><<set $masturbated to 1>>
"Ade! Is everything okay?" Elena asks.
"Yeah! I'm fine!" you tell her, your entire being engulfed in dread.
After that you lie still for a while, the vibrator still etched between your fingers. Then you think to yourself, //What the hell?//, and you decide to continue.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="1" data-passage="Use your fingers">1. Use your fingers</a><<else>>1. Use your fingers (not enough energy!)<</if>><<else>>1. Use your fingers (you need to get rid of the buttplug!)<</if>></td>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="2" data-passage="Use your vibrator">2. Use your vibrator</a><<else>>2. Use your vibrator (not enough energy!)<</if>><<else>>2. Use your vibrator (you need to get rid of the buttplug!)<</if>></td>
<td><<if $zetanVibratorOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="3" data-passage="Use the new vibrator">3. Use the new vibrator</a><<else>>3. Use the new vibrator (not enough energy!)<</if>><<else>>3. Use the new vibrator (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $pairOfDildosOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="4" data-passage="Use the double ended dildo">4. Use the double ended dildo</a><<else>>4. Use the double ended dildo (not enough energy!)<</if>><<else>>4. Use the double ended dildo (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td>
<td><<if $buttQuestSolved > 0>>5. Use the vibrating plug (not a good idea!)<<else>><<if $vibratingButtplugOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="5" data-passage="Use the vibrating plug">5. Use the vibrating plug</a><<else>>5. Use the vibrating plug (not enough energy!)<</if>><<else>>Use the vibrating plug (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center>
<<if $masturbated > 0>>You already masturbated once... //But why not do it again?// And thus you adjust your position in the bed, and you start to stimulate yourself with the double ended dildo that you purchased earlier.<<else>>You take off your clothes, lie down naked on the bed, and you start to stimulate yourself with the double ended dildo that you purchased earlier.<</if>>
<<linkappend "Ahhh...">>
<<linkappend "Ahhhhhhh...">>
<<linkappend "Ahhĥhhhhhhhh...">><<set $energy to $energy - 1>><<set $masturbated to 1>>
All in all you had a good run. You just wish if they were larger!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="1" data-passage="Use your fingers">1. Use your fingers</a><<else>>1. Use your fingers (not enough energy!)<</if>><<else>>1. Use your fingers (you need to get rid of the buttplug!)<</if>></td>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="2" data-passage="Use your vibrator">2. Use your vibrator</a><<else>>2. Use your vibrator (not enough energy!)<</if>><<else>>2. Use your vibrator (you need to get rid of the buttplug!)<</if>></td>
<td><<if $zetanVibratorOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="3" data-passage="Use the new vibrator">3. Use the new vibrator</a><<else>>3. Use the new vibrator (not enough energy!)<</if>><<else>>3. Use the new vibrator (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $pairOfDildosOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="4" data-passage="Use the double ended dildo">4. Use the double ended dildo</a><<else>>4. Use the double ended dildo (not enough energy!)<</if>><<else>>4. Use the double ended dildo (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td>
<td><<if $buttQuestSolved > 0>>5. Use the vibrating plug (not a good idea!)<<else>><<if $vibratingButtplugOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="5" data-passage="Use the vibrating plug">5. Use the vibrating plug</a><<else>>5. Use the vibrating plug (not enough energy!)<</if>><<else>>Use the vibrating plug (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center>
<<if $masturbated > 0>>You already masturbated once... //But why not do it again?// And thus you adjust your position in the bed, and you insert the buttplug that you purchased earlier.<<else>>You take off your clothes, lie down naked on the bed, and you insert the buttplug that you purchased earlier.<</if>>
However once you inserted it, it starts to grow in size, to the point that it simply can't be removed from your anus.
//Uh-oh!//<<set $buttQuestActive to 1>><<set $energy to $energy - 1>><<set $masturbated to 1>>
''Mission log updated!''<<set $mission3 to "Looks like you have a buttplug up your ass, and you can't remove it! You need to find a solution fast!">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="1" data-passage="Use your fingers">1. Use your fingers</a><<else>>1. Use your fingers (not enough energy!)<</if>><<else>>1. Use your fingers (you need to get rid of the buttplug!)<</if>></td>
<td><<if $buttQuestActive < 1>><<if $energy > 0>><a id="2" data-passage="Use your vibrator">2. Use your vibrator</a><<else>>2. Use your vibrator (not enough energy!)<</if>><<else>>2. Use your vibrator (you need to get rid of the buttplug!)<</if>></td>
<td><<if $zetanVibratorOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="3" data-passage="Use the new vibrator">3. Use the new vibrator</a><<else>>3. Use the new vibrator (not enough energy!)<</if>><<else>>3. Use the new vibrator (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $pairOfDildosOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="4" data-passage="Use the double ended dildo">4. Use the double ended dildo</a><<else>>4. Use the double ended dildo (not enough energy!)<</if>><<else>>4. Use the double ended dildo (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>></td>
<td><<if $buttQuestSolved > 0>>5. Use the vibrating plug (not a good idea!)<<else>><<if $vibratingButtplugOwned > 0>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="5" data-passage="Use the vibrating plug">5. Use the vibrating plug</a><<else>>5. Use the vibrating plug (not enough energy!)<</if>><<else>>Use the vibrating plug (you need to get rid of the buttplug!)<</if>><<else>>(???)<</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><<if $slaveryType == "milton">><<link "Missions">>
<<script>>
Dialog.setup("Missions"); Dialog.wiki("$mission1");
Dialog.open();
<</script>>
<</link>><<else>><<link "Missions">>
<<script>>
Dialog.setup("Missions"); Dialog.wiki("1. $mission11\n\n2. $mission2");
Dialog.open();
<</script>>
<</link>><</if>>
<<link "More info">>
<<script>>
Dialog.setup("More info");
Dialog.wiki("$info");
Dialog.open();
<</script>>
<</link>>
<<if $slaveryType == "milton">><<link "Inventory">>
<<script>>
Dialog.setup("Inventory");
Dialog.wiki("STATUS: $status\n\nYour outfit: $outfit\n\nYour primary weapon: $weapon");
Dialog.open();
<</script>>
<</link>><<elseif $slaveryType == "elena">><<link "Inventory">>
<<script>>
Dialog.setup("Inventory:");
Dialog.wiki("STATUS: $status\n\nYour outfit: $elenasOutfit\n\nAdelyn's outfit: $outfit\n\nYour primary weapon: $elenasWeapon\n\nAdelyn's primary weapon: $weapon");
Dialog.open();
<</script>>
<</link>><<else>><<link "Inventory">>
<<script>>
Dialog.setup("Inventory:");
Dialog.wiki("STATUS: $status\n\nYour outfit: $outfit\n\nYour primary weapon: $weapon\n\nStims: $syringes");
Dialog.open();
<</script>>
<</link>><</if>>
<center><div class="smallestImage"><img src="./Images/18+.png"></div></center>
''WARNING!''
If you are not eighteen or older, you shouldn't play this game!
<a id="1" data-passage="Start">1. I am 18 or older!</a>
<a id="2" data-passage="I am not 18 yet!">2. I am not 18 yet!</a>
<center><div class="largeImage"><img src="./Images/starMap.jpg"></div></center>
You plot a course to Alescia, and you are able to land the ship within a few hours.<<if $currentLocation == "helcion">><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $elenasSecondaryWeapon to $previousElenasSecondaryWeapon>><</if>><<set $currentLocation to "alescia">><<set $currentHub to "alesciaLandHub">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wentToAlescia > 0>><<if $currentLocation == "alescia">>1. Alescia: The unyielding desert (you are already here!)<<else>><a id="1" data-passage="Alescia land hub">1. Alescia: The unyielding desert</a><</if>><<else>><a id="1" data-passage="Alescia: The unyielding desert">1. Alescia: The unyielding desert</a> (unexplored!)<</if>></td>
<td><<if $buttQuestActive > 0>>2. Helcion IV: The female led planet (you need to get back to Alescia!)<<else>><<if $wentToHelcionIV > 0>><<if $currentLocation == "helcion">>2. Helcion IV: The female led planet (you are already here!)<<else>><a id="2" data-passage="Helcion IV land hub">2. Helcion IV: The female led planet</a><</if>><<else>><a id="2" data-passage="Helcion IV: The female led planet">2. Helcion IV: The female led planet</a> (unexplored!)<</if>><</if>>
</td>
<td><<if $buttQuestActive > 0>>3. Jafar Station: Home of the wretched (you need to get back to Alescia!)<<else>><<if $wentToJafar > 0>><<if $currentLocation == "jafar">>3. Jafar Station: Home of the wretched (you are already here!)<<else>><a id="3" data-passage="Jafar land hub">3. Jafar Station: Home of the wretched</a>
<</if>><<else>><a id="3" data-passage="Jafar Station: Home of the wretched">3. Jafar Station: Home of the wretched</a> (unexplored!)<</if>><</if>><<set $inFrontOfTerminal to 0>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>4. Ranak II (you need to get back to Alescia!)<<else>><<if $cowMissionCompleted > 0>>4. Ranak II (you have no business here!)<<else>><<if $cowMissionActive > 0>><a id="4" data-passage="Let's save Princess Keith!">4. Ranak II</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>5. Iona V (you need to get back to Alescia!)<<else>><<if $alienMissionCompleted > 0>>5. Iona V (you have no business here!)<<else>><<if $alienMissionActive>><a id="5" data-passage="Let's save those people">5. Iova V</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>6. Mariana Station (you need to get back to Alescia!)<<else>><<if $professorMissionCompleted > 0>>6. Mariana Station (you have no business here!)<<else>><<if $professorMissionActive > 0>><a id="6" data-passage="Time to stop the Mad Scientist!">6. Mariana Station</a><<else>>(???)<</if>><</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>7. Alescia: Hoch crash site (you need to get back to the town!)<<else>><<if $hochMissionCompleted > 0>>7. Alescia: Hoch crash site (you have no business here!)<<else>><<if $hochMissionActive > 0>><a id="7" data-passage="Alescia: Hoch crash site">7. Alescia: Hoch crash site</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's Cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td><a id="e" data-passage="Cockpit">E. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>>
<center><div class="largeImage"><img src="./Images/starMap.jpg"></div></center>
You plot a course to Helcion IV, and you are able to land the ship within a few hours.<<set $previousOutfit to $outfit>><<set $previouselenasOutfit to $elenasOutfit>><<set $previousWeapon to $weapon>><<set $previousElenasWeapon to $elenasWeapon>><<set $previousDecondaryWeapon to $secondaryWeapon>><<set $previousElenasSecondaryWeapon to $elenasSecondaryWeapon>><<set $currentLocation to "helcion">><<set $currentHub to "helcionLandHub">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $wentToAlescia > 0>><<if $currentLocation == "alescia">>1. Alescia: The unyielding desert (you are already here!)<<else>><a id="1" data-passage="Alescia land hub">1. Alescia: The unyielding desert</a><</if>><<else>><a id="1" data-passage="Alescia: The unyielding desert">1. Alescia: The unyielding desert</a> (unexplored!)<</if>></td>
<td><<if $buttQuestActive > 0>>2. Helcion IV: The female led planet (you need to get back to Alescia!)<<else>><<if $wentToHelcionIV > 0>><<if $currentLocation == "helcion">>2. Helcion IV: The female led planet (you are already here!)<<else>><a id="2" data-passage="Helcion IV land hub">2. Helcion IV: The female led planet</a><</if>><<else>><a id="2" data-passage="Helcion IV: The female led planet">2. Helcion IV: The female led planet</a> (unexplored!)<</if>><</if>>
</td>
<td><<if $buttQuestActive > 0>>3. Jafar Station: Home of the wretched (you need to get back to Alescia!)<<else>><<if $wentToJafar > 0>><<if $currentLocation == "jafar">>3. Jafar Station: Home of the wretched (you are already here!)<<else>><a id="3" data-passage="Jafar land hub">3. Jafar Station: Home of the wretched</a>
<</if>><<else>><a id="3" data-passage="Jafar Station: Home of the wretched">3. Jafar Station: Home of the wretched</a> (unexplored!)<</if>><</if>><<set $inFrontOfTerminal to 0>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>4. Ranak II (you need to get back to Alescia!)<<else>><<if $cowMissionCompleted > 0>>4. Ranak II (you have no business here!)<<else>><<if $cowMissionActive > 0>><a id="4" data-passage="Let's save Princess Keith!">4. Ranak II</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>5. Iona V (you need to get back to Alescia!)<<else>><<if $alienMissionCompleted > 0>>5. Iona V (you have no business here!)<<else>><<if $alienMissionActive>><a id="5" data-passage="Let's save those people">5. Iova V</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>6. Mariana Station (you need to get back to Alescia!)<<else>><<if $professorMissionCompleted > 0>>6. Mariana Station (you have no business here!)<<else>><<if $professorMissionActive > 0>><a id="6" data-passage="Time to stop the Mad Scientist!">6. Mariana Station</a><<else>>(???)<</if>><</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>7. Alescia: Hoch crash site (you need to get back to the town!)<<else>><<if $hochMissionCompleted > 0>>7. Alescia: Hoch crash site (you have no business here!)<<else>><<if $hochMissionActive > 0>><a id="7" data-passage="Alescia: Hoch crash site">7. Alescia: Hoch crash site</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's Cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td><a id="e" data-passage="Cockpit">E. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>>
<center><div class="largeImage"><img src="./Images/starMap.jpg"></div></center>
You plot a course to Jafar Station, and you are able to land the ship within a few hours.<<if $currentLocation == "helcion">><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $elenasSecondaryWeapon to $previousElenasSecondaryWeapon>><</if>><<set $currentLocation to "jafar">><<set $currentHub to "jafarLandHub">>
<<if $reactorFixed > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>1. Jafar Station: Home of the wretched (you need to get back to Alescia!)<<else>><<if $wentToJafar > 0>><<if $currentLocation == "jafar">>1. Jafar Station: Home of the wretched (you are already here!)<<else>><a id="1" data-passage="Jafar land hub">1. Jafar Station: Home of the wretched</a><</if>><<else>><a id="1" data-passage="Jafar Station: Home of the wretched">1. Jafar Station: Home of the wretched</a> (unexplored!)<</if>><</if>><<set $inFrontOfTerminal to 0>></td>
<td><<if $buttQuestActive > 0>>2. Alescia: Allen Hoch crash site (you need to get back to the town!)<<else>><<if $hochMissionCompleted > 0>>2. Alescia: Allen Hoch crash site (you have no business here!)<<else>><<if $hochMissionActive > 0>><a id="2" data-passage="Alescia: Hoch crash site">2. Alescia: Allen Hoch crash site</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>3. Mariana Station (you need to get back to Alescia!)<<else>><<if $professorMissionCompleted > 0>>3. Mariana Station (you have no business here!)<<else>><<if $professorMissionActive > 0>><a id="3" data-passage="Time to stop the Mad Scientist!">3. Mariana Station</a><<else>>(???)<</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $buttQuestActive > 0>>4. Ranak II (you need to get back to Alescia!)<<else>><<if $cowMissionCompleted > 0>>4. Ranak II (you have no business here!)<<else>><<if $cowMissionActive > 0>><a id="4" data-passage="Let's save Princess Keith!">4. Ranak II</a><<else>>(???)<</if>><</if>><</if>></td>
<td><<if $buttQuestActive > 0>>5. Iona V (you need to get back to Alescia!)<<else>><<if $alienMissionCompleted > 0>>5. Iona V (you have no business here!)<<else>><<if $alienMissionActive>><a id="5" data-passage="Let's save those people">5. Iona V</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>You need to repair the reactor in order to use the Navigation Terminal!</td></tr>
</table>
<</nobr>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's Cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td><a id="e" data-passage="Cockpit">E. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>>
<<set $sitsInChair to 0>><<if $sissyStart != 1>><<if $cabinDoorClosed == 1>><center><div class="largeImage"><img src="./Images/adelynscabindoorclosedvibrator.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynscabinvibrator.jpg"></div></center><</if>><<else>><<if $cabinDoorClosed == 1>><center><div class="largeImage"><img src="./Images/adelynscabindoorclosed.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center><</if>><</if>>
<<if $cabinFirstTime != 1>>Your journey begins inside the ship. You are awake and well rested. You are living the life of a free soul. The life you should have been living from the start. <<set $cabinFirstTime to 1>><<else>>You go to your cabin. //Time to get some rest!//<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $askedAboutNav > 0>><a id="3" data-passage="Sleep">3. Sleep</a><<else>>3. Sleep<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>4. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><<if $sissyStart > 0>><a id="4" data-passage="Masturbate!">4. Masturbate!</a><<else>><a id="4" data-passage="Masturbate! choice">4. Masturbate!</a><</if>><<else>>4. Masturbate!<</if>><<else>>4. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
<td><<if $cabinDoorClosed == 1>><a id="5" data-passage="Open the door">5. Open the door</a><<else>><a id="5" data-passage="Close the door">5. Close the door</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $cabinDoorClosed == 1>>A. Go to the cockpit<<else>><a id="a" data-passage="Cockpit">A. Go to the cockpit</a><</if>></td>
<td>W. Go to your cabin</td>
<td><a id="d" data-passage="Elena's Cabin">D. Go to Elena's cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="s" data-passage="Go to the cargo hold">S. Go to the cargo hold</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/dockingramp.jpg"></div></center>
You go to the docking ramp, however the ship is currently in wild space, and going out there would be the equivalent of instant death.
//Perhaps you should go to the cockpit?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Go to the cockpit</td>
<td>W. Go to your cabin</td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>D. Go to Elena's cabin</td>
<td><a id="q" data-passage="Go to the cargo hold">Q. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>>
<<if $preludeComplete == 0>><<if $hidElenasVibrator > 0>><center><div class="largeImage"><img src="./Images/elenascabin.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenascabinvibrator.jpg"></div></center><</if>>
You go to Elena's cabin, however you can find no trace of her.
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex (thinking):''<<else>>''Adelyn (thinking):''<</if>> </span>//Perhaps she is in the cockpit?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Go to the cockpit</td>
<td><a id="w" data-passage="Cabin">W. Go to your cabin</a></td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td><<if $hidElenasVibrator > 0>>Q. Hide her vibrator<<else>><a id="q" data-passage="Hide Elena's vibrator">Q. Hide her vibrator</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $elenaRonanceEnacted < 1 && $elenasCorruption > 400 >><<if $elenasOutfit == "yellow catsuit">><center><div class="largeImage"><img src="./Images/adelyncollaredclothedyellow.jpg"></div></center><<elseif $elenasOutfit == "red catsuit">><center><div class="largeImage"><img src="./Images/adelyncollaredclothedred.jpg"></div></center><<elseif $elenasOutfit == "blue catsuit">><center><div class="largeImage"><img src="./Images/adelyncollaredclothedblue.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncollaredclothed.jpg"></div></center><</if>>
You decide to go to Elena's cabin.
"Close your eyes and dress naked," she says, and you decide to just go with it.
//Maybe it's a prank?//
Then your eyes snap wide open as she suddenly wraps a collar around your neck.<<set $status to "FREE(?)">><<set $elenaRonanceEnacted to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="But what does this mean? II">1. What???</a></td>
</tr>
</table>
<</nobr>><<else>><<if $elenaRonanceEnacted > 1>><center><div class="largeImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit">>You enter Elena's cabin in your petsuit. She gets up from the chair and pets you.
<<if $gagged > 0>>"We are gagged, eh?"<<else>>"You'd make an excellent house pet."<</if>><<elseif $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacket">>You enter Elena's cabin in your straitjacket. She gets up from the chair and tightens the straps that hold your arms in place.
<<if $gagged > 0>>"We are gagged, eh?"<<else>>"This thing fits you perfectly!"<</if>><<else>><<if $corruption > 8>>You go to Elena's cabin, and you immediately drop on your knees before her.<<else>>You go to Elena's cabin, she sitting at her desk doing //Stars know what.//<</if>>
<<if $outfit == "slave collar, dollsuit">>"How is the suit, pet?" she asks as she starts twisting your nipples behind the material.<<else>>"Yes, pet?"<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>>2. I want to become a slave forever (you already are!)<<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
You go to Elena's cabin, she sitting at her desk doing //Stars know what.//
"What do you want?" she asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $refusedSlavery > 0>>1. I want to become your slave (no longer an option!)<<elseif $corruption > 4 && $elenasCorruption > 4>><a id="1" data-passage="I want to become your slave">1. I want to become your slave</a><<else>>1. I want to become your slave (requires 5 corruption for both!)<</if>></td>
<td><<if $skippedStrelokMission > 0>><<if $hadMistressTalk > 0>>2. So we became that whore's puppets (already said!)<<else>><a id="2" data-passage="So we became that whores puppets">2. So we became that whore's puppets</a><</if>><<else>><<if $hadPuppedTalk > 0>>2. So we became Strelok's puppets (already said!)<<else>><a id="2" data-passage="So we became Strelok's puppets">2. So we became Strelok's puppets</a><</if>><</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's clothes">4. Change Elena's clothes</a></td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><</if>><</if>>
<div id="keypress"><center><div class="largeImage"><img src="./Images/dockingRamp.jpg"></div></center>
You decide to take on your space suit, and you open up the docking ramp, a single piece of cable standing between you and the terrifying prospect of suffocating in space.
<<linkappend '"Weeeee!!!!"'>>
<center><div class="largeImage"><img src="./Images/space1.jpg"></div></center>
<<linkappend '"Weeeeeeee!!!!"'>>
<center><div class="largeImage"><img src="./Images/space2.jpg"></div></center>
<<linkappend '"Weeeeeeeeeee<<if $putOnSpaceSuit > 2>>????<<else>>!!!!<</if>>"'>>
<<if $putOnSpaceSuit > 2>><center><div class="largeImage"><img src="./Images/space4.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/space3.jpg"></div></center><</if>>
You keep saying it as you are floating out there, until finally Elena gets into her space suit and drags you back <<linkappend "onboard the vessel.">>
<<if $elenaRonanceEnacted > 1>><center><div class="largeImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
<<if $elenaRonanceEnacted > 1>><<set $punishmentDue to $punishmentDue + 1>>"That's a punishment point, pet," Elena says.
''You received a punishment point.''<<else>>"What the hell were you thinking?"
But it was fun to do it anyways!<</if>><<set $putOnSpaceSuit to $putOnSpaceSuit + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><a id="b" data-passage="Elena's Cabin">B. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>></div><<if $sissyStart > 0>><<if $outfit =="none">><center><div class="largeImage"><img src="./Images/malesleepsnaked.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/malesleepsclothed.jpg"></div></center><</if>><<else>><<if $outfit =="none">><center><div class="largeImage"><img src="./Images/adelynsleepsnaked.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynsleepsclothed.jpg"></div></center><</if>><</if>>
You decide to get some sleep. Just as Elena suggested.
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>I hope everything is okay with her.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Emerald2">1. You wake up</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/emeraldgracereactor.jpg"></div></center>
You go to the reactor in engineering, the beating heart of your vessel.
//Too bad that you don't know anything about electronics!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Go to the cockpit</td>
<td>W. Go to your cabin</td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>D. Go to the reactor</td>
<td><a id="e" data-passage="Go to the cargo hold">E. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>>
<<if $elenaRonanceEnacted > 1>><center><div class="largeImage"><img src="./Images/elenaslaveowner2.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenaslaveowner.jpg"></div></center><</if>>
"I have a buttplug up my anus, and I can't remove it!" you tell her.
<<if $elenaRonanceEnacted > 1>>"I can take a look, pet," she says<<else>>"Well... I can take a look," she says.<</if>><<set $askedElenaAboutButtplug to 1>>
You bend down, and she indeed takes a look, the buttplug twisted and turned in many different ways. But there is no way removing of it!
Which means that you have to go back to the last guy you want to go back to.
<<if $elenaRonanceEnacted > 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>>2. I want to become a slave forever (you already are!)<<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $refusedSlavery > 0>>1. I want to become your slave (no longer an option!)<<elseif $corruption > 4 && $elenasCorruption > 4>><a id="1" data-passage="I want to become your slave">1. I want to become your slave</a><<else>>1. I want to become your slave (requires 5 corruption for both!)<</if>></td>
<td><<if $skippedStrelokMission > 0>><<if $hadMistressTalk > 0>>2. So we became that whore's puppets (already said!)<<else>><a id="2" data-passage="So we became that whores puppets">2. So we became that whore's puppets</a><</if>><<else>><<if $hadPuppedTalk > 0>>2. So we became Strelok's puppets (already said!)<<else>><a id="2" data-passage="So we became Strelok's puppets">2. So we became Strelok's puppets</a><</if>><</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's clothes">4. Change Elena's clothes</a></td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/datapad.jpg"></div></center>
<<if $nudesadded > 0>>You check your StarFund account where you seek generous donations from people while pretending that you have lung cancer. Now with some nudes added to enhance the experience!
<<if $metNeil > 0 && $lookedAgain > 0>>And it looks like quite a sum was gathered.
Two hundred and forty telers added!<<set $metNeil to 0>><<set $money to $money + 240>>
//Come on! I know you want to support The Zeta Sector!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><a id="1" data-passage="Cabin">1. Splendid!</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>>Sadly there are no further donations.
//Really-really don't forget to support The Zeta Sector!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td><a id="1" data-passage="Cabin">1. Dammit!</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>>You check your StarFund account where you seek generous donations from people while pretending that you have lung cancer.
Sadly so far nobody donated.<<set $lookedAgain to 1>>
//Don't forget to support The Zeta Sector!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Add some nudes to enhance the experience">1. Add some nudes to enhance the experience</a></td>
<td><a id="2" data-passage="Cabin">2. Leave it be for now</a></td>
</tr>
</table>
<</nobr>><</if>><center><div class="largeImage"><img src="./Images/datapad.jpg"></div></center>
You decide to add some nudes to enhance the experience.
And it actually works! Folks from all over the Stars rushing to save a delicate flower like you.<<set $nudesadded to 1>>
One hundred and thirty telers added!<<set $money to $money + 130>>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
//Really don't forget to support The Zeta Sector!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cabin">1. Splendid!</a></td>
</tr>
</table>
<</nobr>><<if $slaveryType == "pony">>Day: $ponyDays/3
Victories: $racesWon
Sprint: $ponySprint
Breathing: $ponyBreathing
Endurance: $ponyEndurance<<elseif $slaveryType == "spacebattle2">>Emerald Grace:
Hull: $emeraldHull
Shield: $emeraldShields
Gneisenau:
Hull: 100
Shield: 100
Kraken:
Hull: $hull
Shield: $shields<<elseif $slaveryType == "spacebattle">>
Emerald Grace:
Hull: $emeraldHull
Shield: $emeraldShields
Zheng He:
Hull: $hull
Shield: $shields<<elseif $slaveryType == "cat">>Day: $days
Money: $money
Willpower: $catAdelynWillpower
Submission: $catAdelynSubmission
Energy: $energy / 3<<elseif $slaveryType == "amanda1">>Day: $days
Health: $playerHealth
Money: $money
Energy: $energy / 2
Corruption: $corruption / 10
Standing: $standing / 6
Amanda's health: $elenaHealth<<elseif $slaveryType == "normal">>Day: $days
Money: $money
Health: $playerHealth
Energy: $energy / 2
Corruption: $corruption / 10<<elseif $slaveryType == "ponyCart">>Day: $days
Health: $playerHealth
Money: $money
Punishment points: $cartPullingPunishment<<elseif $slaveryType == "milton">>Day: $days
Health: $playerHealth
Money: $money<<elseif $slaveryType == "elena">>Day: $days
Health: $elenaHealth
Money: $money
Energy: $energy / 2
Corruption: $elenasCorruption / 10
Standing: $standing / 6
Adelyn:
Health: $playerHealth
Corruption: $corruption / 10<<elseif $slaveryType == "alone">>Day: $days
Health: $playerHealth
Money: $money
Energy: $energy / 3
Corruption: $corruption / 10
Standing: $standing / 6<<elseif $slaveryType == "strelok">>Day: $days
Money: $money
Health: $playerHealth
Energy: $energy / 2
Willpower: $willpower / 100<<elseif $slaveryType == "elena2">>Day: $helcionDaysWithWords
Energy: $energy / 5
Submission: $helcionivSubmission / 100<</if>><center><div class="largeImage"><img src="./Images/space.jpg"></div></center>
So long, young Venturer!
<a id="1" data-passage="Start">1. Oh wait, I grew!</a><center><div class="largeImage"><img src="./Images/alescia.jpg"></div></center><<if $currentLocation == "helcion">><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $previousElenasSecondaryWeapon to $elenasSecondaryWeapon>><</if>><<set $currentLocation to "alesciaOtherSide">>
Alescia: Allen Hoch crash site.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "none" || $weapon == "water gun" || $elenasWeapon == "none" || $elenasSecondaryWeapon == "water gun">>Start the mission (can't start the mission without weapons!)<<else>><a id="1" data-passage="Start the mission Alescia II">1. Start the mission</a><</if>></td>
<td><a id="2" data-passage="Navigation Terminal">2. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/marianaStation.jpg"></div></center><<if $currentLocation == "helcion">><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $previousElenasSecondaryWeapon to $elenasSecondaryWeapon>><</if>><<set $currentLocation to "wildSpace">>
Mariana Station.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "none" || $weapon == "water gun" || $elenasWeapon == "none" || $elenasSecondaryWeapon == "water gun">>Start the mission (can't start the mission without weapons!)<<else>><a id="1" data-passage="Start the mission Mariana">1. Start the mission</a><</if>></td>
<td><a id="2" data-passage="Navigation Terminal">2. Return</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
<<if $howmayiservefirsttime < 1 && $corruption > 800>>"How may I serve you, Mistress?" you ask cynically. "Is this what you want me from now on?"
//ZAP!//<<set $howmayiservefirsttime to 1>>
Only to receive a shock from your collar.
"If you want to serve me, you can," Elena says. "But if you //don't// you can always avoid me if you want."
"But I hope you won't avoid me," she adds with a smile.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>>2. I want to become a slave forever (you already are!)<<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><<else>><<set $howmayiservefirsttime to 1>>"How may I serve you, Mistress?" you ask <<if $corruption > 9>>excited.<<else>>Elena.<</if>>
<<set $energy to $energy - 1>><<if $punishmentDue > 0>><<if $straitjacketOwned > 0 && $petsuitOwned > 0>><<set $multiplier to Math.floor(Math.random()*3)>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit">><<set $multiplier to 1>><<set $alreadyDressed to 1>><</if>><<if $outfit == "slave collar, black ruanite straitjacket">><<set $multiplier to 2>><<set $alreadyDressed to 1>><</if>><<if $multiplier == 0>>"You have some punishment due, my pet. Dress naked, and present yourself!" Elena says.
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "naked">>
<center><div class="largeImage"><img src="./Images/adelynPunishedNaked.jpg"></div></center><<elseif $multiplier == 1>><<if $alreadyDressed > 0>>"You have some punishment due, my pet," Elena says.<<set $alreadyDressed to 0>><<else>>"You have some punishment due, my pet. I will dress you into the petsuit, so you could be completely helpless," Elena says.<</if>>
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "petsuit">>
<center><div class="largeImage"><img src="./Images/adelynPunishedPetsuit.jpg"></div></center><<else>><<if $alreadyDressed > 0>>"You have some punishment due, my pet," Elena says.<<set $alreadyDressed to 0>><<else>>"You have some punishment due, my pet. I will dress you into the straitjacket, so you could be completely helpless," Elena says.<</if>>
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "straitjacket">>
<center><div class="largeImage"><img src="./Images/adelynPunishedStraitjacket.jpg"></div></center><</if>><<elseif $straitjacketOwned > 0>><<set $multiplier to Math.floor(Math.random()*2)>><<if $multiplier == 0>>"You have some punishment due, my pet. Dress naked, and present yourself!" Elena says.
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "naked">>
<center><div class="largeImage"><img src="./Images/adelynPunishedNaked.jpg"></div></center><<else>>"You have some punishment due, my pet. I will dress you into the straitjacket, so you could be completely helpless," Elena says.
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "straitjacket">>
<center><div class="largeImage"><img src="./Images/adelynPunishedStraitjacket.jpg"></div></center><</if>><<elseif $petsuitOwned > 0>><<set $multiplier to Math.floor(Math.random()*2)>><<if $multiplier == 0>>"You have some punishment due, my pet. Dress naked, and present yourself!" Elena says.
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "naked">>
<center><div class="largeImage"><img src="./Images/adelynPunishedNaked.jpg"></div></center><<else>>"You have some punishment due, my pet. I will dress you into the petsuit, so you could be completely helpless," Elena says.
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "petsuit">>
<center><div class="largeImage"><img src="./Images/adelynPunishedPetsuit.jpg"></div></center><</if>><<else>>"You have some punishment due, my pet. Dress naked, and present yourself!" Elena says.
"Yes, Mistress!" you answer.
And the cropping begins.<<set $punishmentOutfit to "naked">>
<center><div class="largeImage"><img src="./Images/adelynPunishedNaked.jpg"></div></center><</if>><<set $punishmentDue to $punishmentDue - 1>>
<<linkappend '//SMACK!//'>>
The crop lands on your bare ass.
<<linkappend '//SMACK!//'>>
The crop lands on your bare ass.
<<linkappend '//SMACK!//'>>
The crop lands on your bare ass.
<<linkappend '//SMACK!//'>>
The crop lands on your bare ass.
<<linkappend '//SMACK!//'>>
The crop lands on your bare ass.
<<linkappend '//SMACK!//'>>
The crop lands on your bare ass.
<<linkappend '//SMACK!//'>>
The crop lands on your bare ass.
<<linkappend '//SMACK!//'>>
The crop lands on your bare ass.
<<linkappend '//SMACK!//'>>
The crop lands on your bare ass.
<<linkappend '//SMACK!//'>>
The crop lands on your bare ass.
<<if $punishmentOutfit == "naked">><center><div class="largeImage"><img src="./Images/adelynBruisedNaked.jpg"></div></center><<elseif $punishmentOutfit == "straitjacket">><center><div class="largeImage"><img src="./Images/adelynBruisedStraitjacket.jpg"></div></center><<elseif $punishmentOutfit == "petsuit">><center><div class="largeImage"><img src="./Images/adelynBruisedPetsuit.jpg"></div></center><</if>>
"Next time behave yourself!" she says in a firm tone.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>>2. I want to become a slave forever (you already are!)<<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><<else>><<if $straitjacketOwned > 0 && $petsuitOwned > 0>><<set $multiplier to Math.floor(Math.random()*3)>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit">><<set $multiplier to 1>><<set $alreadyDressed to 1>><</if>><<if $outfit == "slave collar, black ruanite straitjacket">><<set $multiplier to 2>><<set $alreadyDressed to 1>><</if>><<if $multiplier == 0>><<set $typeOfFucking to Math.floor(Math.random()*2)>><<if $typeOfFucking > 0>>"Well... You are in luck, Adelyn! You are hereby permitted to lick my pussy," she says with a smile.
<<if $outfit == "slave collar, yellow catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingYellow.jpg"></div></center><<elseif $outfit == "slave collar, blue catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingBlue.jpg"></div></center><<elseif $outfit == "slave collar, red catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingRed.jpg"></div></center><<elseif $outfit == "slave collar, black catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingBlack.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynPussylickingNaked.jpg"></div></center><</if>>
And you are indeed granted to taste her sweet nectar!<<else>>"Well... You are in luck, Adelyn! You are hereby permitted to take my strapon," she says with a smile.
"Just make sure to have the boots on so we would have the same height."
<center><div class="largeImage"><img src="./Images/adelynStraponFuckedNaked.jpg"></div></center>
And she proceeds to mercilessly fuck the shit out of you.<</if>><<elseif $multiplier == 1>><<set $typeOfFucking to Math.floor(Math.random()*2)>><<if $typeOfFucking > 0>>"Well... You are in luck, Adelyn! You are hereby permitted to lick my pussy," she says with a smile. <<if $alreadyDressed < 1>>"But first let me dress you into your petsuit!"<</if>><<set $alreadyDressed to 0>>
"Yes, Mistress!" you answer.
<center><div class="largeImage"><img src="./Images/adelynPussylickingPetsuit.jpg"></div></center>
And you are indeed granted to taste her sweet nectar!<<else>>"Well... You are in luck, Adelyn! You are hereby permitted to take my strapon," she says with a smile.
<<if $alreadyDressed != 1>>"But first let me dress you into your petsuit!"
<</if>><<set $alreadyDressed to 0>><center><div class="largeImage"><img src="./Images/adelynStraponFuckedPetsuit.jpg"></div></center>
And she proceeds to mercilessly fuck the shit out of you!<</if>><<else>><<set $typeOfFucking to Math.floor(Math.random()*2)>><<if $typeOfFucking > 0>>"Well... You are in luck, Adelyn! You are hereby permitted to lick my pussy," she says with a smile. <<if $alreadyDressed < 1>>But first let me dress you into your straitjacket!"<</if>><<set $alreadyDressed to 0>>
"Yes, Mistress!" you answer.
<center><div class="largeImage"><img src="./Images/adelynPussylickingStraitjacket.jpg"></div></center>
And you are indeed granted to taste her sweet nectar!<<else>>"Well... You are in luck, Adelyn! You are hereby permitted to take my strapon," she says with a smile.
<<if $alreadyDressed != 1>>"But first let me dress you into your straitjacket!"
<</if>>"Shouldn't I wear the boots, Mistress? So we would have the same height?" you ask.<<set $alreadyDressed to 0>>
"Prepare your anus!"
<center><div class="largeImage"><img src="./Images/adelynStraponFuckedStraitjacket.jpg"></div></center>
And she proceeds to mercilessly fuck the shit out of you!<</if>><</if>><<elseif $straitjacketOwned > 0>><<set $multiplier to Math.floor(Math.random()*2)>><<if $multiplier == 0>>"Well... You are in luck, Adelyn! You are hereby permitted to lick my pussy," she says with a smile.
<<if $outfit == "slave collar, yellow catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingYellow.jpg"></div></center><<elseif $outfit == "slave collar, blue catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingBlue.jpg"></div></center><<elseif $outfit == "slave collar, red catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingRed.jpg"></div></center><<elseif $outfit == "slave collar, black catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingBlack.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynPussylickingNaked.jpg"></div></center><</if>>
And you are indeed granted to taste her sweet nectar!<<else>>"Well... You are in luck Adelyn! You are hereby permitted to lick my pussy," she says with a smile. "But first let me dress you into your straitjacket!"
"Yes, Mistress!" you answer.
<center><div class="largeImage"><img src="./Images/adelynPussylickingStraitjacket.jpg"></div></center>
And you are indeed granted to taste her sweet nectar!<</if>><<elseif $petsuitOwned > 0>><<set $multiplier to Math.floor(Math.random()*2)>><<if $multiplier == 0>>"Well... You are in luck, Adelyn! You are hereby permitted to lick my pussy," she says with a smile.
<<if $outfit == "slave collar, yellow catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingYellow.jpg"></div></center><<elseif $outfit == "slave collar, blue catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingBlue.jpg"></div></center><<elseif $outfit == "slave collar, red catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingRed.jpg"></div></center><<elseif $outfit == "slave collar, black catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingBlack.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynPussylickingNaked.jpg"></div></center><</if>>
And you are indeed granted to taste her sweet nectar!<<else>>"Well... You are in luck Adelyn! You are hereby permitted to lick my pussy," she says with a smile. "But first let me dress you into your petsuit!"
"Yes, Mistress!" you answer.
<center><div class="largeImage"><img src="./Images/adelyn
PussylickingPetsuit.jpg"></div></center>
And you are indeed granted to taste her sweet nectar!<</if>><<else>>"Well... You are in luck, Adelyn! You are hereby permitted to lick my pussy," she says with a smile.
<<if $outfit == "slave collar, yellow catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingYellow.jpg"></div></center><<elseif $outfit == "slave collar, blue catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingBlue.jpg"></div></center><<elseif $outfit == "slave collar, red catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingRed.jpg"></div></center><<elseif $outfit == "slave collar, black catsuit">><center><div class="largeImage"><img src="./Images/adelynPussylickingBlack.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynPussylickingNaked.jpg"></div></center><</if>>
And you are indeed granted to taste her sweet nectar!<</if>><<set $servedElena to $servedElena + 1>>
<<if $servedElena % 3 == 0>><<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>>2. I want to become a slave forever (you already are!)<<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><</if>><</if>></div><center><div class="largeImage"><img src="./Images/blueCatsuit.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>You ask Elena to help you to dress back in your blue catsuit. Luckily she permits this to you!<<else>>You put on the blue catsuit.<</if>><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar, blue catsuit">><<else>><<set $outfit to "blue catsuit">><</if>><<set $previousOutfit to $outfit>><<set $playerRuaniteEquipped to 1>><<set $gagged to 0>>
//It looks perfect!// you think to yourself as you stand in front of the mirror.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit != "none">><a id="1" data-passage="Remove your clothes">1. Remove your clothes</a><<else>>1. Remove your clothes<</if>></td>
<td><<if $outfit == "casual clothes" || $outfit == "slave collar, casual clothes">>2. Put on your casual clothes<<else>><a id="2" data-passage="Put on some casual clothes">2. Put on some casual clothes</a><</if>></td>
<td><<if $outfit == "yellow catsuit" || $outfit == "slave collar and cuffs, yellow catsuit">>3. Put on the yellow catsuit<<else>><<if $yellowCatsuitOwned > 0>><a id="3" data-passage="Put on the yellow catsuit">3. Put on the yellow catsuit</a><<else>>???<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "blue catsuit" || $outfit == "slave collar and cuffs, blue catsuit">>4. Put on the blue catsuit<<else>><<if $blueCatsuitOwned > 0>><a id="4" data-passage="Put on the blue catsuit">4. Put on the blue catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "red catsuit" || $outfit == "slave collar, red catsuit">>5. Put on the red catsuit<<else>><<if $redCatsuitOwned > 0>><a id="5" data-passage="Put on the red catsuit">5. Put on the red catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "black catsuit" || $outfit == "slave collar, black catsuit">>6. Put on the black catsuit<<else>><<if $blackCatsuitOwned > 0>><a id="6" data-passage="Put on the black catsuit">6. Put on the black catsuit</a><<else>>???<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $straitjacketOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, black ruanite straitjacket">>7. Ask Mistress to put on the straitjacket<<else>><a id="7" data-passage="Ask Mistress to put on the straitjacket">7. Ask Mistress to put on the straitjacket</a><</if>><<else>>???<</if>></td>
<td><<if $petsuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit">>8. Ask Mistress to put on the petsuit<<else>><a id="8" data-passage="Ask Mistress to put on the petsuit">8. Ask Mistress to put on the petsuit</a><</if>><<else>>???<</if>></td>
<td><<if $dollSuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, dollsuit">>9. Ask Mistress to put on the Doll Suit<<else>><a id="9" data-passage="Ask Mistress to put on the Doll Suit">9. Ask Mistress to put on the Doll Suit</a><</if>><<else>>???<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="w" data-passage="Cockpit">W. Go to the cockpit</a></td>
<td>A. Go to your cabin</td>
<td><a id="s" data-passage="Elena's Cabin">D. Go to Elena's cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Go to the cargo hold">D. Go to the cargo hold</a></td>
<td><a id="q" data-passage="Change your weapons">Q. Change your weapons</a></td>
<td><a id="e" data-passage="Cabin">E. Return</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/blueCatsuit.jpg"></div></center>
You hand her the blue catsuit, and she puts it on as the good companion she is.<<set $elenasOutfit to "blue catsuit">><<set $previouselenasOutfit to $elenasOutfit>><<set $elenaRuaniteEquipped to 1>>
"It looks perfect!" you say encouraging.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "casual clothes">>1. Hand her some casual clothes (she is already wearing it!)<<else>><a id="1" data-passage="Hand her some casual clothes">1. Hand her some casual clothes</a><</if>></td>
<td><<if $elenasOutfit == "yellow catsuit">>2. Hand her the yellow catsuit (she is already wearing it!)<<else>><<if $yellowCatsuitOwned > 1>><a id="2" data-passage="Hand her the yellow catsuit">2. Hand her the yellow catsuit</a><<elseif $yellowCatsuitOwned > 0>>2. Hand her the yellow catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "blue catsuit">>3. Hand her the blue catsuit (she is already wearing it!)<<else>><<if $blueCatsuitOwned > 1>><a id="3" data-passage="Hand her the blue catsuit">3. Hand her the blue catsuit</a><<elseif $blueCatsuitOwned > 0>>3. Hand her the blue catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $elenasOutfit == "red catsuit">>4. Hand her the red catsuit (she is already wearing it!)<<else>><<if $redCatsuitOwned > 1>><a id="4" data-passage="Hand her the red catsuit">4. Hand her the red catsuit</a><<elseif $redCatsuitOwned > 0>>4. Hand her the red catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td><<if $elenasOutfit == "black catsuit">>5. Hand her the black catsuit (she is already wearing it!)<<else>><<if $blackCatsuitOwned > 1>><a id="5" data-passage="Hand her the black catsuit">5. Hand her the black catsuit</a><<elseif $blackCatsuitOwned > 0>>5. Hand her the black catsuit (you only have yours!)<<else>>???<</if>><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Change Elena's weapons">A. Change Elena's weapons</a></td>
<td><a id="b" data-passage="Cabin">B. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:2em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Cockpit">D. Go to the cockpit</a></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="e" data-passage="Helcion IV docking ramp">E. Go to the docking ramp</a>
<<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="e" data-passage="Jafar docking ramp">E. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">>
<a id="e" data-passage="Alescia docking ramp">E. Go to the docking ramp</a><<else>><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/adelynPussylickingRed.jpg"></div></center>
<<set $punishmentPoints to 0>><<set $status to "SLAVE">><<set $elenaRonanceEnacted to 2>><<set $days to $days + 7>><<set $elenasOutfit to "black catsuit">><<set $redCatsuitOwned to 1>><<set $outfit to "slave collar and cuffs, red catsuit">><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $elenasSecondaryWeapon to $previousElenasSecondaryWeapon>><<set $energy to 2>><div id="keypress">The following days consist of nothing but the utter and complete fulfillment your most sacred desires. You were always curious about being a slave. And with Elena, this is just perfect. You know her since you were ten in elementary school. You trust her completely. Regardless of any situation she might put you as your owner.
The only problem is that you have just about a week to enjoy each other's company. After that, you simply cannot sustain yourselves <<if $neilMissionOngoing > 0>>, even after taking everything of use from the //Kraken//<</if>>. Thus the outside world awaits.<<set $neilMissionOngoing to 0>>
"Let's test this out, pet," Elena says in the cargo hold. You kneeling on the floor before her.
You touch together the cuffs on your wrists. And they click, the magnets becoming inseparable. You repeat the same with the cuffs on your elbows. They also click. Then you pull up your wrists, and you touch the wrist cuffs to your neck. They also click. Making your arms completely useless.
"Excellent," Elena smiles. She pushes a button on the remote. And voila: the magnets release, your freedom brought back within an instant.
<<if $neilMissionOngoing > 0>>The whole setup is Gus's courtesy: being one of the special devices he and his crew used for slave keeping purposes. <</if>>You look over your arms, and smile: this is just perfect! This way you can be completely independent in your actions. Yet you wouldn't cease to be Elena's pet for a second. <<linkappend "The perfect thing for the both of you.">>
"Remember: outside you are the one calling the shots. I might give you some suggestions. But at the end of the day this is your show. Once you step inside, however, I'm next. You drop on your knees immediately. Both pair of cuffs crossed behind your back. If you did good, I will reward you. If not, you will be punished."
''Red catsuit added!''<<set $previousOutfit to $outfit>><<set $playerRuaniteEquipped to 1>><<set $elenaRuaniteEquipped to 1>>
''Black catsuit added for Elena!''<<set $previouselenasOutfit to $elenasOutfit>>
''Mission log updated!''<<set $elenaEnslavement to "You are now Elena's slave. And you are likely to remain as such. Better keep your Mistress happy!">>
''Mission log updated!''<<set $elenaPunishment to "Every time you piss off Elena you will receive punishment points (you have to go to her cabin and ask //How may I serve you, Mistress?// to receive punishments). Current punishment points: $punishmentDue.">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's Cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<if $gagged > 0>><<set $gagged to 0>><</if>><div id="keypress"><<set $randomBondageWear to Math.floor(Math.random() * 2)>><<if $randomBondageWear > 0>>You ask Mistress to put on the straitjacket. Lucky for you, she agrees... But then she locks you in a cage that she has lying around the cargo hold.
<center><div class="largeImage"><img src="./Images/adelynCageStraitjacket.jpg"></div></center>
//Stars dammit!// you curse.
But all is left <<linkappend "to wait.">>
<<linkappend "Wait.">>
<<linkappend "And wait.">>
Until the next day finally comes. <<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar and cuffs, casual clothes">><<else>><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><</if>><<set $previousOutfit to $outfit>><<set $energy to 2>><<set $days to $days + 1>>
<div id="keypress"><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar and cuffs, casual clothes">><<else>><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><</if>><<set $previousOutfit to $outfit>><<set $energy to 2>><<set $days to $days + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's Cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><<else>><<set $randomGagState to Math.floor(Math.random() * 2)>><<if $randomGagState > 0>><center><div class="largeImage"><img src="./Images/adelynStraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynstraitjacketgagged.jpg"></div></center><</if>>
You ask Mistress to put on the straitjacket. Lucky for you, she agrees. <<if $randomGagState > 0>>And now you can roam around in your bound form!<<set $previousOutfit to $outfit>><<set $previousWeapon to $weapon>><<set $outfit to "slave collar, black ruanite straitjacket">><<set $weapon to "none">><<else>>But she also decides to gag you, making it impossible for you to speak.<<set $gagged to 1>><<set $previousOutfit to $outfit>><<set $previousWeapon to $weapon>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket">><<set $weapon to "none">><</if>>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's Cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div><<if $gagged > 0>><<set $gagged to 0>><</if>><div id="keypress"><<set $randomBondageWear to Math.floor(Math.random() * 2)>><<if $randomBondageWear > 0>>You ask Mistress to put on the petsuit. Lucky for you, she agrees... But then she locks you in a cage that she has lying around the cargo hold.
<center><div class="largeImage"><img src="./Images/adelynCagePetsuit.jpg"></div></center>
//Stars dammit!// you curse.
But all is left <<linkappend "to wait.">>
<<linkappend "Wait.">>
<<linkappend "And wait.">>
Until the next day finally comes. <<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar and cuffs, casual clothes">><<else>><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><</if>><<set $previousOutfit to $outfit>><<set $energy to 2>><<set $days to $days + 1>>
<div id="keypress"><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar and cuffs, casual clothes">><<else>><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><</if>><<set $previousOutfit to $outfit>><<set $energy to 2>><<set $days to $days + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's Cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><<else>><div id="keypress"><<set $randomGagState to Math.floor(Math.random() * 2)>><<if $randomGagState > 0>><center><div class="largeImage"><img src="./Images/adelynPetsuit.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynpetsuitballgag.jpg"></div></center><</if>>
You ask Mistress to put on the petsuit. Lucky for you, she agrees. <<if $randomGagState > 0>>And now you can roam around in your bound form!<<set $previousOutfit to $outfit>><<set $previousWeapon to $weapon>><<set $outfit to "slave collar, pink ruanite petsuit">><<set $weapon to "none">><<else>>But she also decides to gag you, making it impossible for you to speak.<<set $gagged to 1>><<set $previousOutfit to $outfit>><<set $previousWeapon to $weapon>><<set $outfit to "slave collar, ballgag, pink ruanite petsuit">><</if>>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's Cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div><<if $elenaRonanceEnacted < 2>><center><div class="largeImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
You shoot Elena with the water gun.
"Ha ha ha!" she answers.<<set $shotElena to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $refusedSlavery > 0>>1. I want to become your slave (no longer an option!)<<elseif $corruption > 4 && $elenasCorruption > 4>><a id="1" data-passage="I want to become your slave">1. I want to become your slave</a><<else>>1. I want to become your slave (requires 5 corruption for both!)<</if>></td>
<td><<if $skippedStrelokMission > 0>><<if $hadMistressTalk > 0>>2. So we became that whore's puppets (already said!)<<else>><a id="2" data-passage="So we became that whores puppets">2. So we became that whore's puppets</a><</if>><<else>><<if $hadPuppedTalk > 0>>2. So we became Strelok's puppets (already said!)<<else>><a id="2" data-passage="So we became Strelok's puppets">2. So we became Strelok's puppets</a><</if>><</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's clothes">4. Change Elena's clothes</a></td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
You shoot Elena with the water gun.
"That's a punishment point, pet."
''You received a punishment point.''<<set $punishmentDue to $punishmentDue + 1>><<set $shotElena to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>>2. I want to become a slave forever (you already are!)<<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><</if>><<set $hasSpaceSuit to 0>>
<<set $syringes to 0>>
<<set $hasShotgun to 0>>
<<set $sissyStart to 0>>
<<set $money to 20>>
<<set $playerHealth to 100>>
<<set $corruption to 0>>
<<set $outfit to "none">>
<<set $days to 1>>
<<set $elenasCorruption to 0>>
<<set $emeraldHull to 100>>
<<set $elenaHealth to 100>>
<<set $elenaRonanceEnacted to 1>>
<<set $skippedStrelokMission to 0>>
<<set $numberOfRoundsZhengHe to 0>>
<<set $strelokMissionComplete to 0>>
<<set $preludeComplete to 0>>
<<set $gagged to 0>>
<<set $standing to 0>>
<<set $helcionivSubmission to 100>>
<<set $helcionDays to 0>>
<<set $offeredServicesTravis to 0>>
<<set $weaponofChoice to "pair of pistols">>
<<set $elenaFreed to 0>>
<<set $moneyOrigin to $money>>
<<set $elenasOutfit to "casual clothes">>
<<set $yellowCatsuitOwned to 0>>
<<set $blueCatsuitOwned to 0>>
<<set $redCatsuitOwned to 0>>
<<set $blackCatsuitOwned to 0>>
<<set $straitjacketOwned to 0>>
<<set $petsuitOwned to 0>>
<<set $weapon to "none">>
<<set $elenasWeapon to "none">>
<<set $secondaryWeapon to "none">>
<<set $elenasSecondaryWeapon to "none">>
<<set $zetanShieldOwned to 0>>
<<set $zetanPlasmaArrayOwned to 0>>
<<set $experimentalFTLDriveOwned to 0>>
<<set $shield to "regular">>
<<set $shipWeapons to "plasma">>
<<set $FTL to "normal">>
<<set $energy to 2>>
<<set $didntGoToHelcionIV to 0>>
<<set $submachineGunOwned to 0>>
<<set $waterGunOwned to 0>>
<<set $macheteOwned to 0>>
<<set $katanaOwned to 0>>
<<set $longswordOwned to 0>>
<<set $zetanVibratorOwned to 0>>
<<set $pairOfDildosOwned to 0>>
<<set $vibratingButtplugOwned to 0>>
<<set $currentLocation to "wild space">>
<<set $aarlasDescentOwned to 1>>
<<set $valentinesBreakingOwned to 1>>
<<set $laurensNightmareOwned to 1>>
<<set $nelMisfortuneOwned to 0>>
<<set $crudeAwakeningOwned to 0>>
<<set $currentHub to "wild space">>
<<set $jafarTourCompleted to 0>>
<<set $helcionTourCompleted to 0>>
<<set $alesciaTourCompleted to 0>>
<<set $suckedCockSexShop to 0>>
<<set $jafarEncounters to 0>>
<<set $knowsAboutFTLDrive to 0>>
<<set $shotElena to 0>>
<<set $currentSkills to "GUNSLINGER\n\nSUPERIOR AWARENESS">>
<<set $buttQuestActive to 0>>
<<set $masturbated to 0>>
<<set $status to "FREE">>
<<set $mission1 to "???">>
<<set $mission2 to "???">>
<<set $mission3 to "???">>
<<set $mission4 to "???">>
<<set $mission5 to "???">>
<<set $mission6 to "???">>
<<set $mission7 to "???">>
<<set $mission8 to "???">>
<<set $mission9 to "???">>
<<set $mission10 to "???">>
<<set $mission11 to "You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. Once you are ready, sit down in the captain's chair, and enter the coordinates!">>
<<set $mission12 to "???">>
<<set $mission13 to "???">>
<<set $neilmentioned to 0>>
<<set $previousOutfit to $outfit>>
<<set $previouselenasOutfit to $elenasOutfit>>
<<set $previousWeapon to $weapon>>
<<set $previousElenasWeapon to $elenasWeapon>>
<<set $previousDecondaryWeapon to $secondaryWeapon>>
<<set $previousElenasSecondaryWeapon to $elenasSecondaryWeapon>>
<<set $punishmentDue to 0>>
<<set $elenaEnslavement to "???">>
<<set $elenaPunishment to "???">>
<<set $enemy1Health to 100>>
<<set $enemy2Health to 100>>
<<set $enemy3Health to 100>>
<<set $enemy4Health to 100>>
<<set $enemy5Health to 100>>
<<set $enemy6Health to 100>>
<<set $enemy7Health to 100>>
<<set $enemy8Health to 100>>
<<set $playerHealthOrigin to $playerHealth>>
<<set $elenaHealthOrigin to $elenaHealth>>
<<set $playerRuaniteEquipped to 0>>
<<set $elenaRuaniteEquipped to 0>>
<<set $elenaDeadForWhile to 0>>
<<set $numberOfOkaEncounters to 0>>
<<set $numberOfRoundsSentry to 0>>
<<set $numberOfRoundsCatlady to 0>>
<<set $elenadropsnowcat to 0>>
<<set $engines to 100>>
<<set $hull to 100>>
<<set $weapons to 100>>
<<set $shields to 100>>
<<set $emeraldHullOrigin to $emeraldHull>>
<<set $emeraldShields to 100>>
<<set $shieldsStripped to 0>>
<<set $slaveryType to "normal">>
<<set $firstRoundKraken to 0>>
<<set $karakanEncounters to 0>>
<<set $karakanRounds to 0>>
<<set $landingSurvived to 0>>
<<set $sentrybossrestored to 0>>
<<set $preludeDone to 0>>
<<set $numberOfCompletedMissions to 0>>
<<set $reactorFixed to 1>>
<<set $wentToHelcionIV to 1>>
<<set $neilCountdownActive to 0>>
<<set $daysToCountFive to 0>>
<<set $gneisenauSpotted to 0>>
<<set $slavebargeExplored to 0>>
<<set $metNeil to 0>>
<<set $pullingCartsFirstTime to 0>>
<<set $cartPullingPunishment to 0>>
<<set $firstTourComplete to 0>>
<<set $shotElizabethWaterGun to 0>>
<<set $elizabethProgression to 0>>
<<set $neilCompleted to 0>>
<<set $gotRailedByNeil to 0>>
<<set $alesciaQuestActive to 0>>
<<set $fortytwo to 0>>
<<set $message1 to "???">>
<<set $message2 to "???">>
<<set $message3 to "???">>
<<set $contractHandedOutElizabeth to 0>>
<<set $enslavedByNeil to 0>>
<<set $zhengheday to 0>>
<<set $treadmillScoreZhengHe to 0>>
<<set $pillowScoreZhengHe to 0>>
<<set $bedScoreZhengHe to 0>>
<<set $capturedByZhengHe to 0>>
<<set $danced to 0>>
<<set $servedElena to 0>>
<<set $howmayiservefirsttime to 0>>
<<set $inTheButt to 0>>
<<set $firstTimeAmanda to 0>>
<<set $putOnSpaceSuit to 0>>
<<set $punishmentPoints to 0>>
<<set $info to "''What the hell is The Zeta Sector?''\n\nSomewhen in the 21st century an environmental disaster struck Earth. The disaster left much of the planet uninhabitable. It is widely suspected that it was caused by one of the large corporations, although nobody knows for sure. In the following decades mankind endured, and it began colonizing other places in the solar system. Titan and Europa became buzzing hubs of human civilization, although the terraforming process still goes on today. Small planets like Ceres were hollowed out and became influential population centers of their own.\n\nThe invention of the FTL drive was totally unexpected, and it became the most influential event in human history. One day someone uploaded it on the internet, and it was both perfectly functional and widely affordable.\n\nThe following century saw the total collapse of what's left of Earth's government. Vast chunks of space were explored and populated by common people who wanted nothing to do with any sort of government. Most colonies made the decision to be independent and started to keep around a small peacekeeping force just in case. There were too many planets settled far too quickly for any government to keep track of.\n\nThere was an effort to restore Earth's ecosystem, but it failed, and it caused many of the colonies that Earth still had jurisdiction of to secede from the government. With the leadership of New Earth, they created a new state, called The Coalition, which was already larger and more populus than what's left of humanity in the solar system.\n\nIn the following decades what's left of Earth's government reached the point of complete collapse. The adenians, a race of biologically engineered superhumans were meant as a solution againt the Coalition, but they rebelled. After weeks of violent fights on Titan, Ceres and Europa, most of the adenians were killed. The rest fled to an uninhabited planet which they named Adenia. Their race is thriving ever since.\n\nAt the height of the chaos, the leaders of the large corporations took a small fleet of their own, and they left the solar system. Due to the destruction of Earth's ecosystem they were kept closely in check, which they didn't fancy. They fled to the farthest sector of the human settled space designated as Zeta, and they immediately took it over using new technologies that were invented under the Earth Government's nose in secret. No one dared to challenge the corporations' authority over the sector since.\n\nAfter the dust settled, Earth's government was reformed into the United Colonies of Sol. The state is democratic but it is heavily militarized, with hundreds of shipyards building thousands of warships each year. Despite its small size, the UCS can crew these ships easily, as there are hundreds of millions of people on Europa alone and it takes only a few hundred people to man a cruiser.\n\nIn the meantime the Coalition started to expand rapidly. The independent colonies were considered easy pickings, as none of their standing forces could hope to defeat the Coalition's fleet. With time the independent colonies started to organize themselves into larger blocks, however the Colition keeps conquering them all the same. The Coalition's core colonies are older and more industrialized than their counterpars, therefore none of them can match their production capacity.\n\nAfter about a century of high tensions, a war broke out between the United Colonies of Sol and the Coalition. The UCS blamed the Coalition for the failure of Earth's restoration effort. The Coalition regarded the UCS as a threat as they kept producing warships in untold numbers. The war still rages on after years with very little territory exchanged. Nobody knows how many ships the other side has due to decades of secrecy. But everyone knows one side will run out sooner or later.\n\nIn the meantime a societal revolution started to take place among the Stars. Although it is widely believed it is for the worse. Due to extreme leaps of technology the human lifespan was increased by hundreds of years. Nobody knows how long as later on there would be further advancements. The traditional family structure fell apart as nobody wants to have children who might decide to crash at your place forever. Advancement in society became nonexistent. Your favorite writer/actor/porn actress never dies, therefore nobody could step into their shoes. Mass migration from the UCS and the Coalition has started as nobody wants the idea of eternal life thrown away for the sake of their stupid war. Many people migrate to the independent colonies, the further the better. Others become spacers so they could chase the idea of complete freedom.\n\nThe forever issue of prisoners became the subject of mass hysteria. If violent people never die, what is going to become of them? The UCS embraced the idea of forever confinement. Many of the nuclear shelters on Earth are in good condition, and they are perfect as prisons. The Coalition and many of the independent colonies organized work camps and put their prisoners there. If a killer dies, a killer dies. Why should anyone care?\n\nIn The Zeta Sector however the corporations embraced a different concept. Due to advancements in nanotechnology, the racelike nature of an unchecked corporate world and the wealthiests' desire to do whatever they want with the downtrodden, the idea of lifelong enslavement became a reality. If someone breaks their laws, they receive a life sentence of slavery, and they are cast into a slave training facility, where their bodies are modified so they could be kept in bondage for long periods and they would be accustomed to provide sexual services. After they are injected, they are trained for a certain period, usually six months, then they are sold at a slave auction, where they are issued to a lawful owner.\n\nMost societes would face mass revolts after such a law was signed. But in The Zeta Sector noone really cared. People who embraced the ratrace never intended to break the law, therefore they were fine with it. In fact many of them were fond of buying their own personal slave once enough money is saved up. On the convicts' side, nobody cared about their protests during their training. And once the famous slave serum finished altering their bodies and minds, they were both happy to serve and largely unaware that any sort of alteration happened. In many cases, if the slave still wanted to be free, the owner chose to let the slave go after enough time passed. This way the life sentence was not considered a life sentence at all, because eventually all slaves would become fond of their roles or find an owner who is willing to let them go.\n\nThose who adored the concept of free will could leave at any time and they were few in number. In fact The Zeta Sector's population is increasing rapidly as people from the UCS and the Coalition are growing sick of their stupid war. Most of them choose the ratrace, but there are many who choose the underworld, as the idea of lifelong slavery terrifies them. If someone is enslaved by one of the gangs, at least they are released in most cases, after a certain fee is paid. For the gangs enslaving someone is more of an introduction to their livestyle as slaves can serve as cannon fodder. Other times of course they not, as there are reports of slaves solely used for sex after they are injdcted with the serum. But these cases are a dime in the dozen, and they are often overlooked by adventorous souls.\n\nThere are also reports of aliens. Nobody knows who they are and where they come from. But when they arrive they are only interested in kidnapping beautiful women in their twenties, and they are relentless at reaching their goal.\n\n''Who are you?''\n\nYour name is <<if $sissyStart > 0>>Alex Dawson<<else>>Adelyn Lionheart<</if>>. You are the captain of a smuggler vessel called the //Emerald Grace.// You grew up on the Coalition planet of New Hampton. You were sick of the prospect of a simple life. All the good jobs were taken by folks who never die, therefore all you could hope for was to work at the local grocery store and wait until your planet either gets bombed or you get drafted. One day you stole your dad's account card, and you bought a ship from the money. Your family had quite a fortune, but your dad wanted you to have none of it.\n\nOnce you departed, you could see plenty of roads in front of you. Your former classmate, Elena Harper chose to accompany you, which was good. She was one of the few people you kept contact with after school, and she was just as fed up with her prospects as you are. You have romantic feelings towards her, but you are too scared to tell her to this day.\n\nYou could have chosen to go to the independent systems, but somehow that was boring. You could have chosen to go to The Zeta Sector, but that was just a ratrace. So you became a smuggler, as that was the only thing that excited you in this life. Only the feeble ones die anyways.\n\n//Right?//\n\nWell, it turned out that being a smuggler was a lot more difficult than you thought. Initially you had some beginners luck, but then one job went south after the next. Your identities became known to the Coalition, and you became wanted criminals. You also had a run in with Garin T'ar, The Pirate King, the leader of the underworld in your home area. This was your last job, and it went south. Now if the Coalition finds you, you will be flung to a work camp for the rest of your lives. But if Garin finds you instead, you will become his sex slaves. <<if $sissyStart > 0>>You will be turned into a sissy and injected, while Elena //only// gets injected.<<else>>Both of you will be injected with the slave serum.<</if>> The courtesy of the zetans. After that you would happily suck his cock and his men's cocks until they choose to dispose of you.\n\nAnd so here you are. At the edge of The Zeta Sector. Garin's hand doesn't reach here. This place is too far off. The Coalition doesn't dare to pick a bone with the zetans either, so you are safe from them as well. The ratrace never excited you. Thefore you chose the underworld. This is it. Your second chance. You either make it big or you become a slave. These are the two alternatives.\n\nLet's just hope that Elena is not fed up with you to the point that she flungs you out of the airlock as a result of your failures!">>
<<set $gagged to 0>>
<<set $armsRestrained to 0>>
<<set $status to "FREE">>
<<set $straitjacketed to 0>>
<<set $mittened to 0>><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center>
You decide to use the VR glasses. //Time to have some fun!// <<set $previousMoney to $money>><<set $previousHealth to $playerHealth>><<set $previousDays to $days>><<set $previousMission1 to $mission1>>
''Note:'' You can only return to the real world once you reached an endpoint, so you better make a save here!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Crude Awakening Start">1. Crude Awakening (version 0.2)</a></td>
<td><a id="2" data-passage="Desert Nightmare Alescia start">2. Desert Nightmare: Alescia (version 0.5)</a></td>
<td><a id="3" data-passage="Return VR glasses">3. Return</a></td></tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center>
You decide to put away the VR glasses. Time to return to the present! <<set $money to $previousMoney>><<set $playerHealth to $previousHealth >><<set $disabledSecuritySystem to 0>><<set $readDaLogs to 0>><<set $days to $previousDays>><<set $madeCatarinaCum to 0>><<set $catSubmission to 0>><<set $tiffanyArousal to 0>><<set $pushedTongueTiffany to 0>><<set $lickedGentlyTiffany to 0>><<set $lickedHardTiffany to 0>><<set $numberofLicks to 0>><<set $catsforbidden to 0>><<set $lickedGentlyTiffany to 0>><<set $victories to 0>><<set $slaveryType to "normal">><<set $outfit to $previousOutfit>><<set $elenasOutfit to $previouselenasOutfit>><<set $weapon to $previousWeapon>><<set $elenasWeapon to $previousElenasWeapon>><<set $secondaryWeapon to $previousDecondaryWeapon>><<set $elenasSecondaryWeapon to $previousElenasSecondaryWeapon>><<if $capturedByZhengHe < 1>><<if $enslavedByNeil < 1>><<if $elenaRonanceEnacted < 2>><<set $status to "FREE">><<else>><<set $status to "FREE(?)">><</if>><</if>><</if>><<set $mission1 to $previousMission1>><<set $wearsPonygear to 0>><<set $resisted to 0>><<set $cocksuckingScore to 0>><<set $furnitureScore to 0>><<set $enduranceScore to 0>><<set $refusedToCat to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's Cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $saidNeilEnslavement to 1>><<if $elenaRonanceEnacted > 1>><center><div class="largeImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"So we got enslaved by Neil," you tell her.
<<set $punishmentDue to $punishmentDue + 1>>"That's a punishment point, pet."
''You received a punishment point.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>>2. I want to become a slave forever (you already are!)<<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
"So we got enslaved by Neil," you tell her.
"We will get through it. Like always."
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $refusedSlavery > 0>>1. I want to become your slave (no longer an option!)<<elseif $corruption > 4 && $elenasCorruption > 4>><a id="1" data-passage="I want to become your slave">1. I want to become your slave</a><<else>>1. I want to become your slave (requires 5 corruption for both!)<</if>></td>
<td><<if $skippedStrelokMission > 0>><<if $hadMistressTalk > 0>>2. So we became that whore's puppets (already said!)<<else>><a id="2" data-passage="So we became that whores puppets">2. So we became that whore's puppets</a><</if>><<else>><<if $hadPuppedTalk > 0>>2. So we became Strelok's puppets (already said!)<<else>><a id="2" data-passage="So we became Strelok's puppets">2. So we became Strelok's puppets</a><</if>><</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's clothes">4. Change Elena's clothes</a></td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>>
<div id="keypress"><<set $status to "FREE(?)">><<if $elenasOutfit == "yellow catsuit">><center><div class="largeImage"><img src="./Images/adelyncollaredclothedyellowobjection.jpg"></div></center><<elseif $elenasOutfit == "red catsuit">><center><div class="largeImage"><img src="./Images/adelyncollaredclothedredobjection.jpg"></div></center><<elseif $elenasOutfit == "blue catsuit">><center><div class="largeImage"><img src="./Images/adelyncollaredclothedblueobjection.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncollaredclothedobjection.jpg"></div></center><</if>>
<<if $corruption < 10>>"But what does this mean?" you ask. "You pretended to be my best friend for twelve years just so you could enslave me?"<<set $elenaRonanceEnacted to 2>>
"This is nothing but a trial a run," she answers.
"What... Elena, why are you doing this?" you ask.
"If I let you keep running this course, you would have gotten us either killed or enslaved. And I'm not going to let that happen," she answers.
"So what? Now I will just here, and wait for you to come back?"
"You can still pretend that you are in charge if you want. But if we ever get to a critical point in our venture, I will be making the call."
"What if I want out?" you dart.
"Once our journey ends, you are free to leave if you want," she says, and you can see a small smile on her face. "But I hope you will stay and serve as my loyal pet," she adds, and she hands you out a few items of clothing.<<else>>"But what does this mean?" you ask excited. "Now I could actually serve you as your pet?"<<set $elenaRonanceEnacted to 2>>
"Yes, Adelyn. From now on you can consider yourself as my pet," she nods.
"That's awesome!" you tell her. "What about the ship? I'm fond of doing all these ventures."
"You can still make minute decisions if you want. But I will make the important ones. Once our venture ends you are free to leave if you want."
"Awesome!"
To that Elena smiles, and she hands you some items of clothing.<</if>>
<<linkappend "''Red catsuit added!''">><<set $playerRuaniteEquipped to 1>>
<<set $elenaRuaniteEquipped to 1>>
<center><div class="largeImage"><img src="./Images/redCatsuit.jpg"></div></center><<set $redCatsuitOwned to 1>><<set $elenasOutfit to "black catsuit">><<set $redCatsuitOwned to 2>><<set $outfit to "slave collar, red catsuit">><<set $previousOutfit to $outfit>>
<<linkappend "''Black ruanite straitjacket added!''">>
<center><div class="largeImage"><img src="./Images/adelynKissesBootStraitjacket.jpg"></div></center><<set $straitjacketOwned to 1>>
<<linkappend "''Pink ruanite petsuit added!''">><<set $petsuitOwned to 1>>
<center><div class="largeImage"><img src="./Images/adelynKissesBootPetsuit.jpg"></div></center>
She also decides to dress into a catsuit of her own choosing, one that is in the color of black.
<center><div class="largeImage"><img src="./Images/blackCatsuit.jpg"></div></center>
<<linkappend "''Black catsuit added for Elena!''">>
''Mission log updated!''<<set $elenaEnslavement to "The enslavement:\n\nElena decided to put a collar on your neck for a supposed trial run. You are not sure how serious she is about this. But if she is, you are in for a lot of trouble!">><<set $elenaPunishment to "Punishment due:\n\nEvery time you piss off Elena you will receive punishment points (you have to go to her cabin and ask //How may I serve you, Mistress?// to receive punishments). Current punishment points: $punishmentDue.">><<set $elenasOutfit to "black catsuit">><<set $previouselenasOutfit to $elenasOutfit>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>>2. I want to become a slave forever (you already are!)<<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>></div><center><div class="largeImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"Thank you for enslaving me, Mistress!" you tell her. After that you kneel down on the ground, and tilt your head on her lap. <<set $thankedforenslaving to 1>>
"I knew you would start liking it, pet," she says.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>></td>
<td><<if $wherewouldwego > 0>>2. Where would we go once our venture is complete? (already asked!)<<elseif $corruption > 9 && $thankedforenslaving > 0>><a id="2" data-passage="Where would we go once our venture is complete">2. Where would we go once our venture is complete?</a><<elseif $thankedforenslaving > 0>>2. Thank you for enslaving me, Mistress! (already said!)<<elseif $corruption > 7>><a id="2" data-passage="Thank you for enslaving me">2. Thank you for enslaving me, Mistress!</a><<else>>(???)<</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"Where would we go once our venture is complete, Mistress?" you ask, and once again you kneel down and tilt your head on her lap. <<set $wherewouldwego to 1>>
"We will go to Helcion IV, where you will serve me as my loyal pet," she answers.
"Isn't that the planet of crazy latex lovers?" you ask.
"See, you will love it there," she says while caressing your hair.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>></td>
<td><<if $wherewouldwego > 0>>2. Where would we go once our venture is complete? (already asked!)<<elseif $corruption > 9 && $thankedforenslaving > 0>><a id="2" data-passage="Where would we go once our venture is complete">2. Where would we go once our venture is complete?</a><<elseif $thankedforenslaving > 0>>2. Thank you for enslaving me, Mistress! (already said!)<<elseif $corruption > 7>><a id="2" data-passage="Thank you for enslaving me">2. Thank you for enslaving me, Mistress!</a><<else>>(???)<</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center>
You start to probe the collar for weaknesses. But you are unable to find any. //<<if $permaSlave>>Too bad that you are a perma slave!<<else>>Perhaps if you ask Elena she would release you?<</if>>//<<set $energy to $energy - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td><<if $elenaRonanceEnacted > 1>><<if $corruption > 9>>8. Try to remove the collar (you are a permanent slave!)<<else>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>8. Try to remove the collar (you can't use your hands!)<<else>><<if $energy > 0>><a id="8" data-passage="Try to remove the collar">8. Try to remove the collar</a><<else>>8. Try to remove the collar (not enough energy!)<</if>><</if>><</if>><<else>>(???)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's Cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center>
You think about dominant stuff while you sleep. The next day you wake up... well... less tired! But what matters is that you are living the life you should have been living from the start.<<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $energy to 2>><<set $days to $days + 1>><<set $shotElena to 0>><<set $elenaDeadForWhile to 0>>
<<if $contractHandedOutElizabeth > 0 && $receivedElizabethMessage != 1>><<set $receivedElizabethMessage to 1>>''You received a new message!''<<set $message1 to "<<say 'Elizabeth' 'images/partsShopCashier.jpg'>>Remember: You can sign the contract whenever you feel like it!<</say>>">>
<</if>><<if $enslavedByNeil > 0 && $receivedNeilMessage != 1>><<set $receivedNeilMessage to 1>>''You received a new message!''<<set $message2 to "<<say 'Neil' 'images/neil.jpg'>>In the meantime while you collect money for me: Feel free to return for some casual runs!<</say>>">>
<</if>><<if $corruption > 0 && $adelynChipped != 1>>''Corruption decreased!''<<set $corruption to $corruption - 1>><<else>>''You are already at 0 corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td>5. Sleep (you just did this!)</td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's Cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center>
You think about submissive stuff while you sleep. The next day you wake up... well... less tired! But what matters is that you are living the life you should have been living from the start.<<set $elenaHealth to $elenaHealthOrigin>><<set $playerHealth to $playerHealthOrigin>><<set $energy to 2>><<set $days to $days + 1>><<set $shotElena to 0>><<set $elenaDeadForWhile to 0>>
<<if $contractHandedOutElizabeth > 0 && $receivedElizabethMessage != 1>><<set $receivedElizabethMessage to 1>>''You received a new message!''<<set $message1 to "<<say 'Elizabeth' 'images/partsShopCashier.jpg'>>Remember: You can sign the contract whenever you feel like it!<</say>>">>
<</if>><<if $enslavedByNeil > 0 && $receivedNeilMessage != 1>><<set $receivedNeilMessage to 1>>''You received a new message!''<<set $message2 to "<<say 'Neil' 'images/neil.jpg'>>In the meantime while you collect money for me: Feel free to return for some casual runs!<</say>>">>
<</if>><<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td>5. Sleep (you just did this!)</td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's Cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $elenaHealth to 0>><<if $elenaHealth < 1>><<set $elenaDeadForWhile to 1>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $playerHealth > 0>><<if $weapon == "pair of pistols">><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -50>><<else>><<set $enemy1Health to $enemy1Health -60>><</if>><<elseif $weapon == "shotgun">><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -60>><<else>><<set $enemy1Health to $enemy1Health -70>><</if>><<elseif $weapon == "submachine gun">><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health -70>><<else>><<set $enemy1Health to $enemy1Health -80>><</if>><</if>><</if>><<set $randomDamageEnemyElena to Math.floor(Math.random() * 2)>><<if $elenaHealth > 0>><<if $elenasWeapon =="pair of pistols">><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -50>><<else>><<set $enemy1Health to $enemy1Health -60>><</if>><<elseif $elenasWeapon == "shotgun">><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -60>><<else>><<set $enemy1Health to $enemy1Health -70>><</if>><<elseif $elenasWeapon == "submachine gun">><<if $randomDamageEnemyElena > 0>><<set $enemy1Health to $enemy1Health -70>><<else>><<set $enemy1Health to $enemy1Health -80>><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>><center><div class="smallImage"><img src="./Images/armedslaverdead.jpg"></div></center><<else>><center><div class="smallImage"><img src="./Images/armedslaver.jpg"></div></center><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You open fire on the enemy with your $weapon, causing <<if $randomDamageEnemy > 0>>significant<<else>>major<</if>> damage! <<if $elenaHealth > 0>>Elena follows soon with her $elenasWeapon, causing <<if $randomDamageEnemyElena > 0>>significant<<else>>major<</if>> damage!<</if>> <<if $enemy1Health < 1>>The damage is enough to kill your opponent!<</if>>
<<if $enemy1Health > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $elenaHealth < 1>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 8>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $playerRuaniteEquipped > 0>><<set $playerHealth to $playerHealth - 16>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 4>><<else>><<set $elenaHealth to $elenaHealth - 7>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><</if>><<else>><<if $randomDamagePlayer > 0>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 8>><<else>><<set $elenaHealth to $elenaHealth - 14>><</if>><<else>><<if $elenaRuaniteEquipped > 0>><<set $elenaHealth to $elenaHealth - 16>><<else>><<set $elenaHealth to $elenaHealth - 28>><</if>><</if>><</if>><</if>>As a response, your opponent shoots back, causing <<if $elenaHealth > 0>>Elena<<else>><<if $elenaDeadForWhile < 1 >>Elena<<else>>you<</if>><</if>> <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage! <<if $elenaDeadForWhile < 1 && $elenaHealth < 1>>The damage is enough to knock Elena out of the fight!<</if>><<if $playerHealth < 1>>The damage in enough to knock you out cold!<</if>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up barge">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting barge">1. Keep shooting</a><</if>></td>
<td><a id="2" data-passage="Drop your weapon barge II">2. Drop your weapon</a></td>
<td>3. Run for it (you are cornered!)</td>
</tr>
</table>
<</nobr>><</if>><<else>>Luckily there are no opponents left!
<<if $playerHealth < 20>><<set $playerHealth to 20>><</if>><<if $elenaHealth < 20>><<set $elenaHealth to 20>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $insidetheship > 0>><a id="1" data-passage="Where is Elena">1. Success!</a><<else>><a id="1" data-passage="Bridge taken">1. Success!</a><</if>></td>
</tr>
</table>
<</nobr>><</if>><<if $gagged > 0>><<set $gagged to 0>><</if>><div id="keypress"><<set $gagged to 1>><<set $randomBondageWear to Math.floor(Math.random() * 2)>><<if $randomBondageWear > 0>>You ask Mistress to put on the Doll Suit. Lucky for you, she agrees... But then she locks you in a cage that she has lying around the cargo hold.
<center><div class="hugeImage"><img src="./Images/adelyncagedollsuit.jpg"></div></center>
//Stars dammit!// you curse.
But all is left <<linkappend "to wait.">>
<<linkappend "Wait.">>
<<linkappend "And wait.">>
Until the next day finally comes. <<set $previousOutfit to $outfit>><<set $energy to 2>><<set $days to $days + 1>>
<div id="keypress"><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center><<if $elenaRonanceEnacted > 1>><<set $outfit to "slave collar, casual clothes">><<else>><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><</if>><<set $previousOutfit to $outfit>><<set $energy to 2>><<set $days to $days + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's Cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><<else>><div id="keypress"><center><div class="hugeImage"><img src="./Images/adelyndollsuit.jpg"></div></center>
You ask Mistress to put on the Doll Suit. Lucky for you, she agrees. And now you can roam around in your bound form!<<set $previousOutfit to $outfit>><<set $previousWeapon to $weapon>><<set $outfit to "slave collar, dollsuit">><<set $weapon to "none">>
<<if $corruption < 10>>''Corruption increased!''<<set $corruption to $corruption + 1>><<else>>''You already reached max corruption!''<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>3. Read some stories (you can't use your hands!)<<else>><a id="3" data-passage="Read some stories">3. Read some stories</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>4. Check your StarFund account (you can't use your hands!)<<else>><a id="4" data-passage="Check your StarFund account">4. Check your StarFund account</a><</if>></td>
<td><a id="5" data-passage="Sleep">5. Sleep</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>6. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><a id="6" data-passage="Masturbate!">6. Masturbate!</a><<else>>6. Masturbate! (not enough energy!)<</if>><<else>>6. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>7. Use the VR glasses (you can't use your hands!)<<else>><a id="7" data-passage="Use the VR glasses">7. Use the VR glasses</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Elena's Cabin">A. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="b" data-passage="Go to the reactor">B. Go to the reactor</a><<else>>B. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="c" data-passage="Cockpit">C. Go to the cockpit</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>></div><<set $sitsInChair to 0>><<if $currentLocation != "jafar">><center><div class="largeImage"><img src="./Images/cockpit.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jafarcockpit.jpg"></div></center><</if>>
You go to the cockpit. The nerve center of your tiny vessel. It is hard to define which part of your ship is the most important, as all of them have their unique role. But perhaps this is it.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Go to the cockpit</td>
<td><a id="w" data-passage="Sit in the captain's chair">W. Sit in the captain's chair</a></td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td><a id="q" data-passage="Cabin">Q. Go to your cabin</a></td>
<td><a id="e" data-passage="Talk to Elena">E. Talk to Elena</a></td>
</tr>
</table>
<</nobr>>
<<if $sitsInChair != 1>><<if $talkedAboutHidingVibrator != 1 && $hidElenasVibrator == 1>><center><div class="largeImage"><img src="./Images/elenaangrychair.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenasuggestingchair.jpg"></div></center><</if>><<else>><center><div class="largeImage"><img src="./Images/elenasuggesting.jpg"></div></center><</if>>
<<if $skippedStrelokMission > 0>><span style="color: #009925;">''Elena:'' </span>Um... No reason.
<<else>><span style="color: #FF0000;">''Elena:'' </span><<if $talkedAboutHidingVibrator != 1 && $hidElenasVibrator == 1 && $sitsInChair != 1>><<set $talkedAboutHidingVibrator to 1>>Do you hide my vibrator?
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>></span> Nope.
<span style="color: #FF0000;">''Elena:'' </span> Of course you hid my vibrator.<<elseif $theDoorWasClosed == 1 && $talkedAboutDoorClosed != 1 && $sitsInChair != 1>>Did you close the door so you could masturbate? <<set $talkedAboutDoorClosed to 1>><<else>><<if $masturbated != 0&& $sitsInChair != 1>>I can't believe that you just masturbated.<<set $masturbated to 0>><<else>><<if $outfit == "none" && $talkedAboutNaked != 1&& $sitsInChair != 1>><<if $sissyStart > 0>>Of course you are naked.<<set $talkedAboutNaked to 1>><<else>>Naked again?<<set $talkedAboutNaked to 1>><</if>><<else>>What do you want?<</if>><</if>><</if>>
<</if>><<if $askedAboutZetaSector > 0 && $talkedAboutCargohold > 0 && $askedAboutNav > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr><a id="1" data-passage="You want to make me your own sex slave?">1. You want to make me your sex slave?!!</a></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutGarin != 1>><a id="1" data-passage="So... We escaped from Garin">1. So we escaped from Garin</a><<else>><<if $askedAboutMission != 1>><a id="1" data-passage="What do you think about the mission?">1. What do you think about the mission?</a><<else>><<if $askedAboutZetaSector != 1>><a id="1" data-passage="What do you think of this Zeta Sector?">1. What do you think about this Zeta Sector?</a><<else>>1. What do you think about this Zeta Sector? (already asked!)<</if>><</if>><</if>></td>
<td><<if $askedAboutNav > 0>>2. What's up with the nav terminal? (already asked)<<else>><<if $lookedatNav > 0>><a id="2" data-passage="What's up with the nav terminal?">2. What's up with the nav terminal?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutCargohold > 0>>3. Why is there a <<if $sissyStart > 0>>chastity cage and an actual cage<<else>>straitjacket and a cage<</if>> in the cargo hold? (already asked!)<<else>><<if $wenttoChargoHold > 0>><a id="3" data-passage="Why is there a straitjacket and a cage in the cargo hold?">3. Why is there a <<if $sissyStart > 0>>chastity cage and an actual cage<<else>>straitjacket and a cage<</if>> in the cargo hold?</a><<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $sitsInChair == 1>><a id="a" data-passage="Cockpit">A. Sit up from the chair</a><<else>>A. Go to the cockpit<</if>></td>
<td><<if $sitsInChair == 1>><a id="w" data-passage="Use the nav terminal">W. Use the nav terminal</a><<else>><a id="w" data-passage="Sit in the captain's chair">W. Sit in the captain's chair</a><</if>></td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td><<if $sitsInChair == 1>>Q. Go to your cabin<<else>><a id="q" data-passage="Cabin">Q. Go to your cabin</a><</if>></td>
<td>E. Talk to Elena</td>
</tr>
</table>
<</nobr>><<set $sitsInChair to 1>><center><div class="largeImage"><img src="./Images/viewfromthewindow.jpg"></div></center>
You sit down in the captain's chair, <<if $currentLocation == "jafar">>the artificial city inside the station laid out in front of your eyes.<<else>>the vastness of the stars lying in front of you.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cockpit">A. Sit up from the chair</a></td>
<td><a id="w" data-passage="Use the nav terminal">W. Use the nav terminal</a></td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td>Q. Go to your cabin</td>
<td><a id="e" data-passage="Talk to Elena">E. Talk to Elena</a></td>
</tr>
</table>
<</nobr>><<if $sitsInChair != 1>><center><div class="largeImage"><img src="./Images/elenasmilingchair.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenasmiling.jpg"></div></center><</if>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>What do you think about the mission?<<set $askedAboutMission to 1>>
<span style="color: #FF0000;">''Elena:'' </span>I think it's bollocks. That Strelok guy wouldn't want to rendezveous with us in his hideout unless he is up to something. All he has to do is to write a message, and tell us what needs to get done.
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>Um... Why are you still smiling?
<span style="color: #FF0000;">''Elena:'' </span>Again: I'm just thrilled!
<<if $askedAboutZetaSector > 0 && $talkedAboutCargohold > 0 && $askedAboutNav > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr><a id="1" data-passage="You want to make me your own sex slave?">1. You want to make me your sex slave?!!</a></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutGarin != 1>><a id="1" data-passage="So... We escaped from Garin">1. So we escaped from Garin</a><<else>><<if $askedAboutMission != 1>><a id="1" data-passage="What do you think about the mission?">1. What do you think about the mission?</a><<else>><<if $askedAboutZetaSector != 1>><a id="1" data-passage="What do you think of this Zeta Sector?">1. What do you think about this Zeta Sector?</a><<else>>1. What do you think about this Zeta Sector? (already asked!)<</if>><</if>><</if>></td>
<td><<if $askedAboutNav > 0>>2. What's up with the nav terminal? (already asked)<<else>><<if $lookedatNav > 0>><a id="2" data-passage="What's up with the nav terminal?">2. What's up with the nav terminal?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutCargohold > 0>>3. Why is there a <<if $sissyStart > 0>>chastity cage and an actual cage<<else>>straitjacket and a cage<</if>> in the cargo hold? (already asked!)<<else>><<if $wenttoChargoHold > 0>><a id="3" data-passage="Why is there a straitjacket and a cage in the cargo hold?">3. Why is there a <<if $sissyStart > 0>>chastity cage and an actual cage<<else>>straitjacket and a cage<</if>> in the cargo hold?</a><<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $sitsInChair == 1>><a id="a" data-passage="Cockpit">A. Sit up from the chair</a><<else>>A. Go to the cockpit<</if>></td>
<td><<if $sitsInChair == 1>><a id="w" data-passage="Use the nav terminal">W. Use the nav terminal</a><<else>><a id="w" data-passage="Sit in the captain's chair">W. Sit in the captain's chair</a><</if>></td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td><<if $sitsInChair == 1>>Q. Go to your cabin<<else>><a id="q" data-passage="Cabin">Q. Go to your cabin</a><</if>></td>
<td>E. Talk to Elena</td>
</tr>
</table>
<</nobr>><<if $sitsInChair != 1>><center><div class="largeImage"><img src="./Images/elenasmilingchair.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenasmiling.jpg"></div></center><</if>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>What do you think about this Zeta Sector?
<span style="color: #FF0000;">''Elena:'' </span>Well, one half of the population wants to keep slaves illegally so they wouldn't have to pay taxes after them, while the other half wants to keep slaves and pay said taxes because they want to stay away from the other half. What can I say? //Splendid!// Luckily we owe two hundred thousand telers to Garin T'ar, THE PIRATE KING, so we don't have a choice about being here.<<set $askedAboutZetaSector to 1>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>Please stop smiling, Elena. You are really giving me the creeps.
<span style="color: #FF0000;">''Elena:'' </span>Once again, I'm just thrilled!
<<if $askedAboutZetaSector > 0 && $talkedAboutCargohold > 0 && $askedAboutNav > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr><a id="1" data-passage="You want to make me your own sex slave?">1. You want to make me your sex slave?!!</a></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutGarin != 1>><a id="1" data-passage="So... We escaped from Garin">1. So we escaped from Garin</a><<else>><<if $askedAboutMission != 1>><a id="1" data-passage="What do you think about the mission?">1. What do you think about the mission?</a><<else>><<if $askedAboutZetaSector != 1>><a id="1" data-passage="What do you think of this Zeta Sector?">1. What do you think about this Zeta Sector?</a><<else>>1. What do you think about this Zeta Sector? (already asked!)<</if>><</if>><</if>></td>
<td><<if $askedAboutNav > 0>>2. What's up with the nav terminal? (already asked)<<else>><<if $lookedatNav > 0>><a id="2" data-passage="What's up with the nav terminal?">2. What's up with the nav terminal?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutCargohold > 0>>3. Why is there a <<if $sissyStart > 0>>chastity cage and an actual cage<<else>>straitjacket and a cage<</if>> in the cargo hold? (already asked!)<<else>><<if $wenttoChargoHold > 0>><a id="3" data-passage="Why is there a straitjacket and a cage in the cargo hold?">3. Why is there a <<if $sissyStart > 0>>chastity cage and an actual cage<<else>>straitjacket and a cage<</if>> in the cargo hold?</a><<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $sitsInChair == 1>><a id="a" data-passage="Cockpit">A. Sit up from the chair</a><<else>>A. Go to the cockpit<</if>></td>
<td><<if $sitsInChair == 1>><a id="w" data-passage="Use the nav terminal">W. Use the nav terminal</a><<else>><a id="w" data-passage="Sit in the captain's chair">W. Sit in the captain's chair</a><</if>></td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td><<if $sitsInChair == 1>>Q. Go to your cabin<<else>><a id="q" data-passage="Cabin">Q. Go to your cabin</a><</if>></td>
<td>E. Talk to Elena</td>
</tr>
</table>
<</nobr>><<if $sitsInChair != 1>><center><div class="largeImage"><img src="./Images/elenasmilingchair.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenasmiling.jpg"></div></center><</if>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>So we escaped from Garin T'ar, The Pirate King.
<span style="color: #FF0000;">''Elena:'' </span>Yes. We blew up half of a mining facility and caused approximately two hundred thousand telers worth of damage. Which would take approximately twenty years worth of honest work to pay back. Trust me: I did the math.<<set $askedAboutGarin to 1>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>Uhm... Why are you smiling?
<span style="color: #FF0000;">''Elena:'' </span>Because I'm thrilled about your amazing decisions!
<<if $askedAboutZetaSector > 0 && $talkedAboutCargohold > 0 && $askedAboutNav > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr><a id="1" data-passage="You want to make me your own sex slave?">1. You want to make me your sex slave?!!</a></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutGarin != 1>><a id="1" data-passage="So... We escaped from Garin">1. So we escaped from Garin</a><<else>><<if $askedAboutMission != 1>><a id="1" data-passage="What do you think about the mission?">1. What do you think about the mission?</a><<else>><<if $askedAboutZetaSector != 1>><a id="1" data-passage="What do you think of this Zeta Sector?">1. What do you think about this Zeta Sector?</a><<else>>1. What do you think about this Zeta Sector? (already asked!)<</if>><</if>><</if>></td>
<td><<if $askedAboutNav > 0>>2. What's up with the nav terminal? (already asked)<<else>><<if $lookedatNav > 0>><a id="2" data-passage="What's up with the nav terminal?">2. What's up with the nav terminal?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutCargohold > 0>>3. Why is there a <<if $sissyStart > 0>>chastity cage and an actual cage<<else>>straitjacket and a cage<</if>> in the cargo hold? (already asked!)<<else>><<if $wenttoChargoHold > 0>><a id="3" data-passage="Why is there a straitjacket and a cage in the cargo hold?">3. Why is there a <<if $sissyStart > 0>>chastity cage and an actual cage<<else>>straitjacket and a cage<</if>> in the cargo hold?</a><<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $sitsInChair == 1>><a id="a" data-passage="Cockpit">A. Sit up from the chair</a><<else>>A. Go to the cockpit<</if>></td>
<td><<if $sitsInChair == 1>><a id="w" data-passage="Use the nav terminal">W. Use the nav terminal</a><<else>><a id="w" data-passage="Sit in the captain's chair">W. Sit in the captain's chair</a><</if>></td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td><<if $sitsInChair == 1>>Q. Go to your cabin<<else>><a id="q" data-passage="Cabin">Q. Go to your cabin</a><</if>></td>
<td>E. Talk to Elena</td>
</tr>
</table>
<</nobr>><div id="keypress"><<set $energy to $energy - 1>><<if $elenaRonanceEnacted > 1>><center><div class="largeImage"><img src="./Images/adelyncabinmasturbateschaircollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncabinmasturbateschair.jpg"></div></center><</if>>
You dress down naked, and you start to finger yourself in the captain's chair, your eyes closed as you stimulate yourself. <<set $masturbatedCaptainsChair to 1>>
<<linkappend "Mhm...">>
<<linkappend "Mhmmm...">>
<<linkappend "Mhmmmmm...">>
<<if $currentLocation != "jafar">><<if $elenaRonanceEnacted < 2>><center><div class="largeImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
But then you jump up as Elena walks inside the cockpit.
"What are you doing?"
"Um... Nothing!"<<else>><center><div class="largeImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
But then you jump up as Elena walks inside the cockpit.
"What are you doing, pet?" she cocks an eyebrow.
"Nothing, Mistress!" you answer.
"That's a punishment point, pet," Elena says, and she walks out of your cabin.<<set $punishmentDue to $punishmentDue + 1>>
''You received a punishment point.''<</if>><<else>><center><div class="largeImage"><img src="./Images/janitorjafar.jpg"></div></center>
But then you jump up as the janitor starts washing the window.
//Shit!// you think to yourself. But you already know that he'd seen everything.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $masturbatedCaptainsChair > 0>>A. Masturbate! (not a good idea!)<<else>><<if $energy > 0>><a id="a" data-passage="Masturbate captains chair">A. Masturbate!</a><<else>>A. Masturbate! (not enough energy!)<</if>><</if>></td>
<td><a id="b" data-passage="Navigation Terminal">B. Go to the Navigation Terminal</a></td>
<td><a id="c" data-passage="Cabin">C. Go to your cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="d" data-passage="Elena's Cabin">D. Go to Elena's cabin</a></td>
<td><<if $reactorFixed > 0>><a id="e" data-passage="Go to the reactor">E. Go to the reactor</a><<else>>E. Go to the reactor (you need to repair it!)<</if>></td>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="f" data-passage="Helcion IV docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="f" data-passage="Jafar docking ramp">F. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="f" data-passage="Alescia docking ramp">F. Go to the docking ramp</a><<else>><a id="f" data-passage="Docking ramp default">F. Go to the docking ramp</a><</if>></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>></div>
<div id="keypress"><center><div class="largeImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
"I want to become your slave," you tell Elena.
"I accept," she answers.
"Um... What?" you frown.
"I accept," Elena says.
"But I..." you look down and you start twisting your fingers. You got the answer that you were hoping for. But somehow everything seems unbeliavable.
"Close your eyes, Adelyn," Elena says. <<set $blackCatsuitOwned to 2>>
You close your eyes obedient. You can hear Elena undress. After that you can hear her put on something different. Next is a couple steps that you hear, followed by the touch of cold metal around your neck and <<linkappend "the clicking sound of a lock.">>
<center><div class="largeImage"><img src="./Images/adelyncollared.jpg"></div></center><<set $status to "SLAVE">>
<<linkappend "You got collared.">>
<center><div class="largeImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"For now your service to me will be voluntary," Elena says, now in her new outfit. "But as more time passes, you could become my permanent slave. And yes, that means the collar on your neck stays forever."
''Black catsuit added for Elena!''
<<linkappend "After that she kisses you on the lips.">>
<center><div class="largeImage"><img src="./Images/elenakissesadelyn.jpg"></div></center>
"Time to have some fun, pet!"
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And things just get wilder final">1. And things just get wilder</a></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"I changed my mind about being a slave," you tell Elena.
"I'm said to hear that, pet," she answers.
In the following minutes she removes your collar and she dresses back to her <<linkappend "casual outfit.">>
<center><div class="largeImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
And it's like nothing ever happened. <<set $refusedSlavery to 1>><<set $elenaRonanceEnacted to 1>><<set $outfit to "none">><<set $status to "FREE">><<set $elenasOutfit to "casual clothes">>
"What do you want?" she asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $refusedSlavery > 0>>1. I want to become your slave (no longer an option!)<<elseif $corruption > 4 && $elenasCorruption > 4>><a id="1" data-passage="I want to become your slave">1. I want to become your slave</a><<else>>1. I want to become your slave (requires 5 corruption for both!)<</if>></td>
<td><<if $skippedStrelokMission > 0>><<if $hadMistressTalk > 0>>2. So we became that whore's puppets (already said!)<<else>><a id="2" data-passage="So we became that whores puppets">2. So we became that whore's puppets</a><</if>><<else>><<if $hadPuppedTalk > 0>>2. So we became Strelok's puppets (already said!)<<else>><a id="2" data-passage="So we became Strelok's puppets">2. So we became Strelok's puppets</a><</if>><</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's clothes">4. Change Elena's clothes</a></td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><</linkappend>></div>
<center><div class="largeImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
"I want to become a slave forever," you tell her. <<set $permaSlave to 1>>
"I'm glad to hear that, pet," she says with a smile.
"So... Um... No ritual or anything?" you ask after a minute of silence.
"No, pet. But I'm no longer willing to let you out of slavery. Once our business is complete on Jafar, we will travel to Helcion IV, the female led planet, and I will train you in to serve as the perfect house pet. Your mind will be shattered and it will be put back together in the form I desire.
''You are no longer able to get out of slavery!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>>2. I want to become a slave forever (you already are!)<<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/elenasmilesatyou.jpg"></div></center><<set $elenasOutfit to "black ruanite catsuit">><<set $elenasWeapon to "none">>
<span style="color: #FF0000;">''Elena:'' </span>Good morning, little pet.
You can hear the sentence as Elena walks inside the cargo hold. One hand grabbing your cage she looks down at you, the smile on her face a perfect indication that she got exactly what she wanted.
<span style="color: #FF0000;">''Elena:'' </span>It was easier to get you here than I expected.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmmmm!!!!">1. Mhmmmm!!!!</a></td>
</tr></table>
<</nobr>><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/malemasturbates2.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncabinmasturbates2.jpg"></div></center><</if>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span><<if $sissyStart > 0>>Mhmmm......<<else>>Ahhhhh......<</if>><<set $energy to $energy - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Masturbate! III">1. <<if $sissyStart > 0>>Mhmmm......<<else>>Ahhhhh......<</if>></a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/malemasturbates3.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncabinmasturbates3.jpg"></div></center><</if>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span><<if $sissyStart > 0>>YESSSS!!!!<<else>>AAAAAAAHHHHHH!!!!<</if>>
And you continue to do it for hours, with zero sense of the world around you.<<set $masturbated to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $cabinDoorClosed == 1>>A. Go to the cockpit<<else>><a id="a" data-passage="Cockpit">A. Go to the cockpit</a><</if>></td>
<td>W. Go to your cabin</td>
<td><a id="d" data-passage="Elena's Cabin">D. Go to Elena's cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="s" data-passage="Go to the cargo hold">S. Go to the cargo hold</a></td>
<td><<if $energy > 0>><<if $sissyStart > 0>><a id="q" data-passage="Masturbate!">Q. Do it again!</a><<else>><a id="q" data-passage="Masturbate! choice">Q. Do it again!</a><</if>><<else>>Q. Do it again!<</if>></td>
<td><a id="e" data-passage="Cabin">E. Return</a></td>
</tr>
</table>
<</nobr>><<set $outfit to "none">><<if $sissyStart > 0>><<if $outfit == "casual clothes">><center><div class="largeImage"><img src="./Images/maleclothed.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/malenaked.jpg"></div></center><</if>><<else>><<if $outfit == "casual clothes">><center><div class="largeImage"><img src="./Images/adelynclotescasual.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynclotesnaked.jpg"></div></center><</if>><</if>>
You decide to remove your clothes. <<if $sissyStart > 0>>The monster is free!<<else>>There are no males to peek!<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit != "none">><a id="1" data-passage="Remove your clothes">1. Remove your clothes</a><<else>>1. Remove your clothes<</if>></td>
<td><<if $outfit == "casual clothes" || $outfit == "slave collar, casual clothes">>2. Put on your casual clothes<<else>><a id="2" data-passage="Put on some casual clothes">2. Put on some casual clothes</a><</if>></td>
<td><<if $outfit == "yellow catsuit" || $outfit == "slave collar and cuffs, yellow catsuit">>3. Put on the yellow catsuit<<else>><<if $yellowCatsuitOwned > 0>><a id="3" data-passage="Put on the yellow catsuit">3. Put on the yellow catsuit</a><<else>>???<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "blue catsuit" || $outfit == "slave collar and cuffs, blue catsuit">>4. Put on the blue catsuit<<else>><<if $blueCatsuitOwned > 0>><a id="4" data-passage="Put on the blue catsuit">4. Put on the blue catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "red catsuit" || $outfit == "slave collar, red catsuit">>5. Put on the red catsuit<<else>><<if $redCatsuitOwned > 0>><a id="5" data-passage="Put on the red catsuit">5. Put on the red catsuit</a><<else>>???<</if>><</if>></td>
<td><<if $outfit == "black catsuit" || $outfit == "slave collar, black catsuit">>6. Put on the black catsuit<<else>><<if $blackCatsuitOwned > 0>><a id="6" data-passage="Put on the black catsuit">6. Put on the black catsuit</a><<else>>???<</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $straitjacketOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, black ruanite straitjacket">>7. Ask Mistress to put on the straitjacket<<else>><a id="7" data-passage="Ask Mistress to put on the straitjacket">7. Ask Mistress to put on the straitjacket</a><</if>><<else>>???<</if>></td>
<td><<if $petsuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit">>8. Ask Mistress to put on the petsuit<<else>><a id="8" data-passage="Ask Mistress to put on the petsuit">8. Ask Mistress to put on the petsuit</a><</if>><<else>>???<</if>></td>
<td><<if $dollSuitOwned > 0 && $elenaRonanceEnacted > 1>><<if $outfit == "slave collar, dollsuit">>9. Ask Mistress to put on the Doll Suit<<else>><a id="9" data-passage="Ask Mistress to put on the Doll Suit">9. Ask Mistress to put on the Doll Suit</a><</if>><<else>>???<</if>></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Go to the cockpit</td>
<td>W. Go to your cabin</td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td><a id="q" data-passage="Change your weapons">Q. Change your weapons</a></td>
<td><a id="e" data-passage="Cabin">E. Return</a></td>
</tr>
</table>
<</nobr>><<set $weapon to "none">><<if $sissyStart > 0>><<if $outfit == "casual clothes">><center><div class="largeImage"><img src="./Images/maleclothed.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/malenaked.jpg"></div></center><</if>><<else>><<if $outfit == "casual clothes">><center><div class="largeImage"><img src="./Images/adelynclotescasual.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynclotesnaked.jpg"></div></center><</if>><</if>>
You decide to unequip your weapons. There are no enemies in sight.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon != "none">><a id="1" data-passage="none">1. none</a><<else>>1. none<</if>></td>
<td><<if $weapon == "pair of pistols">>2. pair of pistols<<else>><a id="2" data-passage="pair of pistols">2. pair of pistols</a><</if>></td>
<td><<if $weapon == "shotgun">>3. shotgun<<else>><<if $shotgunOwned > 1>><a id="3" data-passage="shotgun">3. shotgun</a>
<<elseif $shotgunOwned > 0 && $elenasWeapon != "shotgun">><a id="3" data-passage="shotgun">3. shotgun</a><<elseif $shotgunOwned == 1 && $elenasWeapon == "shotgun">>3. shotgun (Elena has it!)<<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $weapon == "submachine gun">>4. submachine gun<<else>><<if $submachineGunOwned > 1>><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned > 0 && $elenasWeapon != "submachine gun">><a id="4" data-passage="submachine gun">4. submachine gun</a><<elseif $submachineGunOwned == 1 && $elenasWeapon == "submachine gun">>4. submachine gun (Elena has it!)<<else>>(???)<</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Go to the cockpit</td>
<td>W. Go to your cabin</td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td><a id="q" data-passage="Change your clothes">Q. Change your clothes</a></td>
<td><a id="e" data-passage="Cabin">E. Return</a></td>
</tr>
</table>
<</nobr>><<if $sitsInChair != 1>><center><div class="largeImage"><img src="./Images/elenasuggestingchair.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenasuggesting.jpg"></div></center><</if>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>What's up with the nav computer? It looks like everything is turned on, but this one is still dark.
<span style="color: #FF0000;">''Elena:'' </span>I was just about to fix it. You should get some sleep. You look awfully tired to be honest. By the time you are up it will be fixed, and we can punch in the coordinates. <<set $askedAboutNav to 1>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>Okey-dokey.
<<if $askedAboutZetaSector > 0 && $talkedAboutCargohold > 0 && $askedAboutNav > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr><a id="1" data-passage="You want to make me your own sex slave?">1. You want to make me your sex slave?!!</a></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutGarin != 1>><a id="1" data-passage="So... We escaped from Garin">1. So we escaped from Garin</a><<else>><<if $askedAboutMission != 1>><a id="1" data-passage="What do you think about the mission?">1. What do you think about the mission?</a><<else>><<if $askedAboutZetaSector != 1>><a id="1" data-passage="What do you think of this Zeta Sector?">1. What do you think about this Zeta Sector?</a><<else>>1. What do you think about this Zeta Sector? (already asked!)<</if>><</if>><</if>></td>
<td><<if $askedAboutNav > 0>>2. What's up with the nav terminal? (already asked)<<else>><<if $lookedatNav > 0>><a id="2" data-passage="What's up with the nav terminal?">2. What's up with the nav terminal?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutCargohold > 0>>3. Why is there a <<if $sissyStart > 0>>chastity cage and an actual cage<<else>>straitjacket and a cage<</if>> in the cargo hold? (already asked!)<<else>><<if $wenttoChargoHold > 0>><a id="3" data-passage="Why is there a straitjacket and a cage in the cargo hold?">3. Why is there a <<if $sissyStart > 0>>chastity cage and an actual cage<<else>>straitjacket and a cage<</if>> in the cargo hold?</a><<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $sitsInChair == 1>><a id="a" data-passage="Cockpit">A. Sit up from the chair</a><<else>>A. Go to the cockpit<</if>></td>
<td><<if $sitsInChair == 1>><a id="w" data-passage="Use the nav terminal">W. Use the nav terminal</a><<else>><a id="w" data-passage="Sit in the captain's chair">W. Sit in the captain's chair</a><</if>></td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td><<if $sitsInChair == 1>>Q. Go to your cabin<<else>><a id="q" data-passage="Cabin">Q. Go to your cabin</a><</if>></td>
<td>E. Talk to Elena</td>
</tr>
</table>
<</nobr>><<if $sitsInChair != 1>><center><div class="largeImage"><img src="./Images/elenasexythoughtschair.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenasexythoughts.jpg"></div></center><</if>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>Why is there a <<if $sissyStart > 0>>chastity cage and an actual cage<<else>>straitjacket and a cage<</if>> in the cargo hold?
<span style="color: #FF0000;">''Elena:'' </span>Um... No reason.
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>Elena, what the fuck is up with you?<<set $talkedAboutCargohold to 1>>
<span style="color: #FF0000;">''Elena:'' </span>Just forget about them.
<<if $askedAboutZetaSector > 0 && $talkedAboutCargohold > 0 && $askedAboutNav > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr><a id="1" data-passage="You want to make me your own sex slave?">1. You want to make me your sex slave?!!</a></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutGarin != 1>><a id="1" data-passage="So... We escaped from Garin">1. So we escaped from Garin</a><<else>><<if $askedAboutMission != 1>><a id="1" data-passage="What do you think about the mission?">1. What do you think about the mission?</a><<else>><<if $askedAboutZetaSector != 1>><a id="1" data-passage="What do you think of this Zeta Sector?">1. What do you think about this Zeta Sector?</a><<else>>1. What do you think about this Zeta Sector? (already asked!)<</if>><</if>><</if>></td>
<td><<if $askedAboutNav > 0>>2. What's up with the nav terminal? (already asked)<<else>><<if $lookedatNav > 0>><a id="2" data-passage="What's up with the nav terminal?">2. What's up with the nav terminal?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutCargohold > 0>>3. Why is there a <<if $sissyStart > 0>>chastity cage and an actual cage<<else>>straitjacket and a cage<</if>> in the cargo hold? (already asked!)<<else>><<if $wenttoChargoHold > 0>><a id="3" data-passage="Why is there a straitjacket and a cage in the cargo hold?">3. Why is there a <<if $sissyStart > 0>>chastity cage and an actual cage<<else>>straitjacket and a cage<</if>> in the cargo hold?</a><<else>>(???)<</if>><</if>></td></tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $sitsInChair == 1>><a id="a" data-passage="Cockpit">A. Sit up from the chair</a><<else>>A. Go to the cockpit<</if>></td>
<td><<if $sitsInChair == 1>><a id="w" data-passage="Use the nav terminal">W. Use the nav terminal</a><<else>><a id="w" data-passage="Sit in the captain's chair">W. Sit in the captain's chair</a><</if>></td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td><<if $sitsInChair == 1>>Q. Go to your cabin<<else>><a id="q" data-passage="Cabin">Q. Go to your cabin</a><</if>></td>
<td>E. Talk to Elena</td>
</tr>
</table>
<</nobr>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/cargoholdlightsonchastity.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/cargoholdlightsonstraitjacket.jpg"></div></center><</if>>
You decide to go to the cargo hold. This is where all of your essentials are stored. Food, ammo, medicine. But wait... Why was a cage and a <<if $sissyStart > 0>>cock cage<<else>>straitjacket<</if>> placed here?<<set $wenttoChargoHold to 1>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex (thinking):''<<else>>''Adelyn (thinking):''<</if>> </span>//Perhaps Elena knows more.//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Go to the cockpit</td>
<td><a id="w" data-passage="Cabin">W. Go to your cabin</a></td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutZetaSector > 0 && $askedAboutNav > 0>><a id="s" data-passage="Climb inside the cage willingly">S. Climb inside the cage willingly</a><<else>>S. Go to the cargo hold<</if>></td>
<td><a id="q" data-passage="Go to the reactor">Q. Go to the reactor</a></td>
<td><a id="e" data-passage="Docking ramp default">E. Go to the docking ramp</a></td>
</tr>
</table>
<</nobr>>
<<if $sitsInChair != 1>><center><div class="largeImage"><img src="./Images/elenaangrychair.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenaangry.jpg"></div></center><</if>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>Elena, you want to make me your sex slave??!!!
<span style="color: #FF0000;">''Elena:'' </span>I thought you would masturbate all day, and lie down to sleep as usual.
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>Wha...
You aimed to say "What the fuck?!", but Elena slammed her fist into your face in the middle of the sentence, and you lost consciousness as a result.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Emerald">1. You wake up</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/cagewakeup.jpg"></div></center>
<<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "slave collar, ballgag, chastity cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket">><</if>><<set $elenasOutfit to "???">><<set $elenasWeapon to "???">><<set $money to 0>><<set $days to $days + 1>>The next day you wake up in a cage. There is a ballgag in your mouth. And your arms are locked in the embrace of a straitjacket. You can feel the weight of a slave collar around your neck. And somehow you can sense that this one has a kill switch.
Something tells you to <<linkappend "look down.">>
<center><div class="largeImage"><img src="./Images/sissylooksatcage.jpg"></div></center>
And when you do you realize that your cock was locked in a cage. What's worse, while you were out you were turned <<linkappend "into a sissy.">>
<center><div class="largeImage"><img src="./Images/sissycagecloseup.jpg"></div></center>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex(?):''<<else>>''Adelyn:''<</if>> </span>Mhmmmm!!!!!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Elena smiles at you">1. Good morning</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/sissylooksatcage.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagecloseup.jpg"></div></center><</if>><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "slave collar, ballgag, chastity cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket">><</if>><<set $elenasOutfit to "???">><<set $elenasWeapon to "???">><<set $money to 0>><<set $days to $days + 1>>
The next day you wake up in a cage. <<if $sissyStart > 0>>There is a ballgag in your mouth. And your arms are locked in the embrace of a straitjacket. You can feel the weight of a slave collar around your neck. And somehow you can sense that this one has a kill switch.
Something tells you to look down, and when you do you realize that your cock was locked in a cage. And what's worse, while you were out you were turned <<linkappend "into a sissy.">>
<center><div class="largeImage"><img src="./Images/sissycagecloseup.jpg"></div></center>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex(?):''<<else>>''Adelyn:''<</if>> </span>Mhmmmm!!!!!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Elena smiles at you">1. Good morning, little pet</a></td>
</tr>
</table>
<</nobr>><</linkappend>><<else>>There is a fist sized ballgag in your mouth. And your arms are locked in the embrace of a straitjacket. You can feel the weight of a slave collar around your neck. And somehow you can sense that this one has a kill switch.
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex(?):''<<else>>''Adelyn:''<</if>> </span>Mhmmmm!!!!!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Elena smiles at you">1. Good morning</a></td>
</tr>
</table>
<</nobr>><</if>><</if>></div><center><div class="largeImage"><img src="./Images/elenatalkscage.jpg"></div></center>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex(?):''<<else>>''Adelyn:''<</if>> </span>Mhmmmm!!!!!
<span style="color: #FF0000;">''Elena:'' </span>To be fair I thought about keeping you as my own slave. But you proved to be too much of nuisance as always. I called up Strelok and I told him I got fed up with you. And it turns out he just happens to have room for one. <<if $sissyStart > 0>>Of course, he wanted you to become a sissy, and I just happened to have the right serum. As for your new name, I think it should be Jezebel.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhmmmm!!!!!
<span style="color: #FF0000;">''Elena:'' </span>In exchange he will get me some telers and a bunch of data disks about this sector, and what can I expect in there. I can't believe that you were about to fly in blind for fuck's sake. <<else>>In exchange he will get me some telers and a bunch of data disks about this sector, and what can I expect in there. I can't believe that you were about to fly in blind for fuck's sake. <</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhmmmm!!!!!
<span style="color: #FF0000;">''Elena:'' </span>What? You want me to explain my actions? You were the only one with a ship I knew, and I wanted to get out of that dirthole. At the start I was fine with this being the two of us, I thought numbers are an advantage. But you are just as incompetent as much as you are an annoying. And so we part our ways here.
With that she lets go of the cage, and she walks out of the cargo hold.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmmmm!!!!2">1. Mhmmmm!!!!</a></td>
</tr></table>
<</nobr>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/sissycagefromafar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagecargohold.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhmmmm!!!!!
You yell into your gag and you keep struggling in the straitjacket. But you know for a fact that you can't do anything. You are about to live the rest of your life as a <<if $sissyStart > 0>>sissy<<else>>sex<</if>> slave. There is not a damned thing you could do about it.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Hours later">1. Hours later</a></td>
</tr>
</table>
<</nobr>><center><div class="hugeImage"><img src="./Images/coverimage.jpg"></div>
<a id="1" data-passage="Choose scenario">1. Start Game</a><<set $fortytwo to 0>>
<a id="2" data-passage="FAQ/Disclaimer">2. FAQ/Disclaimer</a>
</center>Choose a starting scenario:
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="smallImage"><img src="./Images/vanillastart.jpg"></div></td>
<td><div class="smallImage"><img src="./Images/cursedstart.jpg"></div></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cabin">1. Vanilla start</a></td>
<td><a id="2" data-passage="Cabin sissy">2. Cursed start</a></td>
</tr>
</table>
<</nobr>><<set $sitsInChair to 0>><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center>
<<if $cabinFirstTime != 1>>Your journey begins inside the ship. You are awake and well rested. You are living the life of a free soul. The life you should have been living from the start. <<set $cabinFirstTime to 1>><<else>>You go to your cabin. //Time to get some rest!//<<set $masturbated to 0>><</if>><<set $sissyStart to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $askedAboutNav > 0>><a id="3" data-passage="Sleep">3. Sleep</a><<else>>3. Sleep<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>4. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><<if $sissyStart > 0>><a id="4" data-passage="Masturbate!">4. Masturbate!</a><<else>><a id="4" data-passage="Masturbate! choice">4. Masturbate!</a><</if>><<else>>4. Masturbate!<</if>><<else>>4. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
<td><<if $cabinDoorClosed == 1>><a id="5" data-passage="Open the door">5. Open the door</a><<else>><a id="5" data-passage="Close the door">5. Close the door</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $cabinDoorClosed == 1>>A. Go to the cockpit<<else>><a id="a" data-passage="Cockpit">A. Go to the cockpit</a><</if>></td>
<td>W. Go to your cabin</td>
<td><a id="d" data-passage="Elena's Cabin">D. Go to Elena's cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="s" data-passage="Go to the cargo hold">S. Go to the cargo hold</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>''Disclaimer:'' This work was categorized as BDSM due to the fact that it craters to a collection of fantasies often associated with the submissive mindset. That being said, THIS IS NOT ACTUAL BDSM THAT COULD BE ENACTED IN REAL LIFE. If you are curious about BDSM, I recommend you to look it up on sites such as https://submissiveguide.com/ where you could find ample information on the topic. If you ever decide to enact BDSM in real life, only do so if YOU COMPLETELY TRUST YOUR PARTNER with a safety mechanic in mind that you can enact at any time during your session. I also highly recommend to consult with others (either on the internet or real life via the local BDSM community), who have years of experience. They could give you a list of red flags to look out for in future encounters and also give advice on a developing real life scenario.
''Also:'' this work of fiction is only for those who have passed the age of 18. If you are not 18 yet, do not play this game!
<center><div class="smallestImage"><img src="./Images/18+.png"></div></center>
''Walkthrough:''
At the moment there are three ways to become Elena's slave.
1. You go to sleep after you asked about the nav terminal.
2. You climb inside the cage after the mc realizes what's going on. To do that you have to go to the docking ramp, ask about the nav terminal and exhaust all speech options.
3. You confront Elena after the mc realizes what's going on. To do that you have to go to the docking ramp, ask about the nav terminal and exhaust all speech options.
The mc is going to end up as Elena's slave no matter what. If you choose the male start scenario the mc is going to be turned into a sissy no.
If the mc climbs inside the cage Elena will accept the mc as her slave and take the mc to Smuggler's Cove. If the mc is male he will be turned into a sissy no matter what.
If the mc sleeps Elena will take the mc as a sex slave forcefully and they go to Smuggler's Cove together.
If the mc comfront Elena, she will sell the mc to Strelok and the mc becomes Strelok's slave. After some time Strelok will offer the mc to work for him in Smuggler's Cove. If the mc refuses it is a bad end. If the mc gives up before the offer it is a bad end.
If you kill the guards there will be no consequences in this build. But there will be later.
Right now there are 2 options to get money: work on the cross or get railed by the pirates. The pirate one pays better, the cross gives you more corruption.
If you reach 10 corruption with Elena and you confess love to her, you will unlock the path on Helcion IV. This path only has the first section of the part that was in 1.2.51, however later on it will be expanded.
''Special thanks:''
I'd like to say thank you to all of my subscribers who help me finanace my project.
At the present my Patreon subscribers are:
''Venturer:''
Robert Dziubek
Garry
Turnip Mayhem
Trisk
Sinduss
HanQing Zhao
GearBear
Anaîs Sokolova
NotThurny
Joshua Booth
Se Dschörman Gai
Knight Chaos23guard
Geisttower
Yi Zhao
Lafiel
Pharum
Joe Fitzel
night
sirace
Dracoborealis
Feldrassilh .
''Captain:''
STORYBOND3D
Dani
strider
MinxakaFlux
cdawson
Georges Winslow
elliesec
Guin100
noraleit
Tarkenfire
Seth Hobbs
Dillon
Chloe
Tony Redgrave
JJ
Alex Alex
ProSailor22
JimmyB
adreanoss adreanoss
Heiko Thüßing
Darkhaven
Frosty
Rubber_Lover
Sean mcbride
Barbara Jewell
Minitaur
gage theobald
Xeo
davechips
Jeff
宸赫 张
moko009
Xin Zhu
Exalt
Jonathan
''Vice Admiral:''
Hector
Therris
Glenson
Alan Woodbury
Ian
Imperator117
Jan Filipi
Petey George
ReXerd
seweryn
Dragonlord2000
Felix Ano
Leo Kach
mark peterson
Nicklas Fischer
Thi
Heiko Thüßing
Robert Lecomber
John Marsh
Mark Pillar
TheIcke
settu
Dean Lumdy
Andrew Sykes
Bruce Gray
murmet
''Grand Admiral:''
HarmlessChristine
Kosmos
Not Yabuziness
And of course I'd like to thank my beta tester, CallMeDark127, who is developing a similar game at the moment. At this stage he already gave me many cool ideas, including the scenario where the mc climbs into the cage, which I already implemented.
Without you I don't know where I would be, but my projects definitely wouldn't exist in their present form.
<a id="1" data-passage="Start">1. Return</a><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/malecagedwilling.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagedwillingly.jpg"></div></center><</if>><<set $weapon to "none">>
You already figured out what Elena wants here: she wants you to become her slave. Too bad that you want it willingly! <<if $sissyStart > 0>>You put on the chastity cage on your own, and you get inside the cage, waiting for Elena to come.<<else>>You are unable to dress into the straitjacket on your own, so you get inside the cage without it, waiting for Elena to come.<</if>> And after a couple of minutes she does arrive, your actions transmitted to her by one of the security cameras you have onboard.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You look up">1. You look up</a></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/elenasmilesatyou.jpg"></div></center><<set $elenasOutfit to "black ruanite catsuit">><<set $elenasWeapon to "none">>
<span style="color: #FF0000;">''Elena:'' </span>Well, well, well. Look what just happened here.<<set $elenasOutfit to "black ruanite catsuit">><<set $elenasWeapon to "none">>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>I'm ready to become your slave, Mistress.
<span style="color: #FF0000;">''Elena:'' </span>Hm... Is that so?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What?!">1. I want this</a></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/elenatalkscage.jpg"></div></center>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>Yes, Mistress. I want this.
<span style="color: #FF0000;">''Elena:'' </span>Hm... I was actually thinking about either making you a slave or getting rid of you to be honest. But if you want to serve me //willingly//, that settles it. So what about we go to Smuggler's Cove together, and see if you can actually be use of me? I mean, if you are not, the slave market is still there.
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span>Thank you, Mistress!
<span style="color: #FF0000;">''Elena:'' </span><<if $sissyStart > 0>>Alright. Let's see. I will place these handcuffs on you. And you will get this ballgag. Now stay put until I get you something special.<<else>>Alright. Let's get you in this straitjacket. And now you will get this ballgag. Now you stay put until I get you something special.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmmm!!!">1. You wait</a></td>
</tr></table>
<</nobr>>
<<set $money to 0>><<if $sissyStart > 0>><<set $outfit to "chastity cage, handcuffs, ballgag">><<else>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket">><</if>><<set $status to "SLAVE">><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/malecagedunwilling.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagecloseup.jpg"></div></center><</if>>
You wait in your cage for a couple of minutes. Then suddenly you shudder as Elena returns with a syringe <<linkappend "in her hand.">>
<center><div class="largeImage"><img src="./Images/elenasyringe.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span><<if $sissyStart > 0>>That's right, I want you to become my own little sissy. From now on your name will be Jezebel. I hope you find it to your liking.<<else>>That's right. Time to get injected.<</if>>
Suddenly the needle is pressed inside your neck, and you can feel the contents of the serum spreading in your veins.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="dontworry">1. Don't worry!</a></td>
</tr></table>
<</nobr>><</linkappend>></div><<set $sitsInChair to 0>><<if $cabinDoorClosed == 1>><center><div class="largeImage"><img src="./Images/adelynscabindoorclosed.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center><</if>>
Do you want to use your vibrator?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Masturbate!">1. Use your fingers</a></td>
<td><a id="2" data-passage="Masturbate! I vibrator">2. Use the vibrator</a></td>
<td><a id="3" data-passage="Cabin">3. Return</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/malemasturbates2.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynvibrator1.jpg"></div></center><</if>>
<<if $masturbated > 0>>You already masturbated once... //But why not do it again?// And thus you adjust your position on the bench, and you <<if $sissyStart > 0>>masturbate like a madman!<<else>>press the vibrator against your sacred part.<</if>><<else>><<if $outfit != "none">><<if $sissyStart > 0>>You take off your clothes, sit down on the bench, and you masturbate like a madman!<<else>>You take off your clothes, get your vibrator in hand, and you press it against your sacred part.<</if>><<else>><<if $sissyStart > 0>>You sit down on the bench, and you masturbate like a madman!<<else>>You get your vibrator in hand, and you press it against your sacred part.<</if>><</if>><</if>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span><<if $sissyStart > 0>>Mhm...<<else>>Ahh...<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Masturbate! II vibrator">1. <<if $sissyStart > 0>>Mhm...<<else>>Ahh...<</if>></a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/malemasturbates3.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynvibrator3.jpg"></div></center><</if>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span><<if $sissyStart > 0>>YESSSS!!!!<<else>>AAAAAAAHHHHHH!!!!<</if>>
And you continue to do it for hours, with zero sense of the world around you.<<set $masturbated to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $cabinDoorClosed == 1>>A. Go to the cockpit<<else>><a id="a" data-passage="Cockpit">A. Go to the cockpit</a><</if>></td>
<td>W. Go to your cabin</td>
<td><a id="d" data-passage="Elena's Cabin">D. Go to Elena's cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="s" data-passage="Go to the cargo hold">S. Go to the cargo hold</a></td>
<td><<if $energy > 0>><a id="q" data-passage="Masturbate! choice">Q. Do it again!</a><<else>>Q. Do it again!<</if>></td>
<td><a id="e" data-passage="Cabin">E. Return</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/malemasturbates2.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynvibrator2.jpg"></div></center><</if>>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex:''<<else>>''Adelyn:''<</if>> </span><<if $sissyStart > 0>>Mhmmm......<<else>>Ahhhhh......<</if>><<set $energy to $energy - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Masturbate! III vibrator">1. <<if $sissyStart > 0>>Mhmmm......<<else>>Ahhhhh......<</if>></a></td>
</tr>
</table>
<</nobr>></div><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/sissycagecloseup.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagecloseup.jpg"></div></center><</if>>
For the next few hours you are locked helplessly in the cage. You try to get out of the straitjacket several times, <<if $energy == 0>>but all your precious energy was used up previously, and you are unable to make serious effort.<<else>>using up all your precious energy, but ultimately your efforts are in vain.<</if>><<set $energy to 0>>
At one point you can hear that the main thrusters come to life. After a loud thud, everything starts to shake around you, then finally everything stops. The thrusters, the shaking, the humming sound of the engines. That means that the //Emerald Grace// has landed.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Hello again, beautiful">1. Hello again</a></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/elenasmilesatyou2.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span>Hello again, little pet.
Elena steps to your cage again.
<span style="color: #FF0000;">''Elena:'' </span>Ready to get sold to your first owner?
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhmmmm!!!!!
You make a muffled sound in your gag and you start to struggle in the straitjacket.
<span style="color: #FF0000;">''Elena:'' </span>Don't worry! You will make an excellent little sex slave. With those curves of yours I doubt there would be a single hour for you to get bored.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmmmm!!!!!2">1. Mhmmmm!!!!!</a></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/cagedooropen.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhmmmm!!!!!
You grunt again, but Elena opens the door regardless, signaling for you to get out.
<span style="color: #FF0000;">''Elena:'' </span>Come on, <<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>>. Your new life awaits.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Get out of the cage">1. Get out of the cage</a></td>
<td><a id="2" data-passage="Start to struggle">2. Start to struggle</a></td>
</tr></table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/cargoholdkneeling.jpg"></div></center>
You decide to get out of the cage, and you kneel down on the spot on the floor where Elena <<linkappend "instructs you to.">>
<center><div class="largeImage"><img src="./Images/waithere.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span>Now you stay put.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The ramp opens">1. The ramp opens</a></td>
</tr></table>
<</nobr>><</linkappend>></div><center><div class="largeImage"><img src="./Images/cagedooropen.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhmmmm!!!!!
You bite down on your gag and you <<if $beenShockedBefore != 1>>start to struggle in the straitjacket.<<else>>continue to struggle.<</if>>
<font size="7"><span style="color: blue;">//''ZAP!''//</span><<set $beenShockedBefore to 1>></font>
Only for an electroshock to go through your body the next second.
<span style="color: #FF0000;">''Elena:'' </span>I said: Get out of the cage. <<if $playerHealth < 101>><<set $playerHealth to $playerHealth - 20>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Get out of the cage">1. Get out of the cage</a></td>
<td><<if $playerHealth > 20>><a id="2" data-passage="Start to struggle">2. Start to struggle</a><<else>>2. Start to struggle<</if>></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/rampopens.jpg"></div></center>
After that the ramp opens. And of course there are four guys and a combat mech waiting for you on the other side.
<span style="color: #FF0000;">''Elena:'' </span>Where is Strelok?
<span style="color: lightgrey;">''Outlaw:'' </span>You think he is gonna show? Now drop your weapon lady, and strip naked for us.
<span style="color: #FF0000;">''Elena:'' </span>You think I'm not up for this possibility? I'd rather die than get taken. And guess what: If I die, the bitch's collar gonna blow, and all of you die with me.
<span style="color: lightgrey;">''Outlaw:'' </span>Oooh noooo, the lady has a bomb! Guess who is wearing combat armor? Now drop your weapon, and start unzipping that latex suit.
<span style="color: #FF0000;">''Elena:'' </span>I told you: I'd rather die than get taken as a slave. And that bomb is strong enough to incenerate everything in a fifty feet radious. Including your armor.
<span style="color: lightgrey;">''Outlaw:'' </span>I said: ''Drop your weapon.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="That's enough guys!">1. That's enough guys!</a></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/strelokarrives.jpg"></div></center>
<span style="color: yellow;">''Strelok:'' </span>Thats enough, guys!
Another figure shows up. He is a man, average height, dressed in ragged clothes. From his cold demeanor and how the bandits act around him you immediately recognize who this person is: He is Strelok, the leader of the gang that set up shop here.
<span style="color: lightgrey;">''Outlaw:'' </span>Come on, we can grab both of them AND the ship.
<span style="color: yellow;">''Strelok:'' </span>Last time you got cocky we got four guys killed and the //Nova// banged up. We already have one slave to gain. And that's assured. That is how we are going to go about it.
<span style="color: lightgrey;">''Outlaw:'' </span>If you say boss.
<span style="color: yellow;">''Strelok:'' </span>Do you have the money and the data chips?
<span style="color: lightgrey;">''Outlaw:'' </span>We planned to take the both of them from the getgo.
<span style="color: yellow;">''Strelok:'' </span>Well, that's just great.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I either get paid or no deal">1. I either get paid or no deal</a></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/elenastepsforward.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span> I either get paid or no deal.
Elena takes a few steps forward, pointing her gun at Strelok.
<span style="color: yellow;">''Strelok:'' </span>I'm afraid you will have to hand out the slave without payment.
<span style="color: #FF0000;">''Elena:'' </span>Like hell I will.
<span style="color: yellow;">''Strelok:'' </span>We can still start shooting at each other, miss. That's not how I currently intend to do this thing. But one has to admit, that ship of yours could be a valuable asset for us.
<span style="color: #FF0000;">''Elena:'' </span>Did I stutter when I said that there is a bomb in that collar?
<span style="color: yellow;">''Strelok:'' </span>If it blows you won't live to tell the tale either.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Did I stutter when I said that there is a bomb in that collar?">1. Fine, you can have her free. </a></td>
</tr></table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/elenatalkstoyou.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span>I hope you will like your new slave life.
Elena <<linkappend "turns to you.">>
<center><div class="largeImage"><img src="./Images/streloktalkstoyou.jpg"></div></center>
<span style="color: yellow;">''Strelok:'' </span>Yes, you will have it wonderful here.
Strelok says as you turn to him.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are escorted to your cage">1. Your new life begins</a></td>
</tr></table>
<</nobr>><</linkappend>></div><center><div class="largeImage"><img src="./Images/compound.jpg"></div></center>
Two of the bandits grab you and they take you to Strelok's compound. It is not exactly a villa. Just a small building. Large enough for the gang leader and his men to be stationed here, but small enough to not get any attention, even if a patrol vessel is flying through the area.
There are a pair of cages outside. You get locked into one of them, forced to watch as the //Emerald Grace// flies away.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmmmm!!!!!">1. Mhmmmm!!!!!</a></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/elenalowersgun.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span>Fine, you can have her free.
Elena says after a long silence.
<span style="color: #FF0000;">''Elena:'' </span>I deactivated the proximity sensor in her collar. But if you shoot me down on the way up it's still gonna blow.
<span style="color: lightgrey;">''Outlaw:'' </span>And we should just take your word for it?
<span style="color: #FF0000;">''Elena:'' </span>You just have to take my word for it.
<span style="color: yellow;">''Strelok:'' </span>Alright, it's a deal. Take the slave and let her go.
Strelok nods after a long silence.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I hope you will like your new slave life">1. I hope you will like your new slave life</a></td>
</tr></table>
<</nobr>><<set $elenasOutfit to "???">><<set $elenasWeapon to "???">><<set $playerHealth to $playerHealthOrigin>><<set $energy to 2>><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynsuckscockssissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynsuckscocksfemale.jpg"></div></center><</if>>
The following months consist of nothing else than you getting used in just about any purpose the gang could imagine. You are used for sex several times a day. As for your enjoyment they don't even care. The serum helpes to make things better, but at the end of the day you are just <<linkappend "a toy to them.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/ponysissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/ponyfemale.jpg"></div></center><</if>>
You are often dressed in a pony outfit and forced to run around the area for <<linkappend "their entertainment.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/catsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/catfemale.jpg"></div></center><</if>>
Other times you dressed as a cat and you are forced to behave that way. Of course you have to serve their needs while you are at it, no matter how <<linkappend "degrading it is.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncagesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncage.jpg"></div></center><</if>>
But is this the end of your journey? Or perhaps there is more that fate has in store for you?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="There is more to your journey">1. There is more to your journey</a></td>
<td><a id="2" data-passage="This is it">2. This is it</a></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>></div><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/takensissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/taken.jpg"></div></center><</if>>
You are not sure why. As there is no logical reason behind it. But in the back of your mind you started to adore this lifestyle. Thanks to the serum sex was still enjoyable, and somehow you felt safe, despite all the cruelty that was bestowed upon you.
Eventually the pirate gang got bored of you, and they decided to sell you to a group of slavers who were passing by the area. At that point the thought of freedom had occured to you. But your mind discarded even the eventual possibility. From then on you were nothing but a toy, forever waiting to be used, dreading the day when you would inevitably be discarded.
BAD END: BROKEN A TOY
<a id="1" data-passage="Some time passes return">1. Return</a><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncagesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncage.jpg"></div></center><</if>>
Several months pass by while you are being used by your captors. One of these days too seem like just another one, you being used and degraded, your mind slipping more and more to the point where no return is possible. Perhaps you are already through and you don't even know.
On this day however you can see that something has changed as Strelok <<linkappend "walks up to you.">>
<center><div class="largeImage"><img src="./Images/captor1.jpg"></div></center>
<span style="color: yellow;">''Strelok:'' </span>Interesting. So many time passed by, and every time I look you in the eyes, I can see someone looking back to me. Most slave's will just shatters. Even with the serum, they bury themselves so deep in their dream world you can't have a normal conversation with them. But it looks like you are one of the few who are different.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhm...
You give out a muffled sound.
<span style="color: yellow;">''Strelok:'' </span>Yes, you are still in there. Despite all the hardship. Which is actually a fortunate thing because I have an offer for you.
He says, and he removes your ballgag. <<if $sissyStart > 0>><<set $outfit to "slave collar, chastity cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite straitjacket">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What offer?">1. What offer?</a></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/theshipleaves.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhmmmm!!!!!
You give out a muffled sound and try to get out of the straitjacket again. But your efforts are completely useless.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time passes">1. Some time passes</a></td>
</tr></table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/theshipleaves.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhmmmm!!!!!
You give out a muffled sound and try to get out of the straitjacket again. But your efforts are <<linkappend "completely useless.">>
<center><div class="largeImage"><img src="./Images/timetogetinjected.jpg"></div></center>
<span style="color: yellow;">''Strelok:'' </span>It is time to get you injected with the serum.
Strelok says as he steps to your cage.
<span style="color: yellow;">''Strelok:'' </span>Don't worry, it won't turn your brain into jelly. But your body will heal easier and sex will be a lot more enjoyable. <<if $sissyStart > 0>>I mean you will be getting it from the rear, but it will be more enjoyable.<<else>>Give it a few months and you might find your new life better than the old one.<</if>>
''Mission log updated!'' <<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. Once you are ready, sit down in the captain's chair, and enter the coordinates!==\n\nOh no! It looks like you were enslaved by a group of gangsters. You need to escape from their clutches!">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time passes">1. Some time passes</a></td>
</tr></table>
<</nobr>><</linkappend>><</if>></div><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalkscage.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span>Don't worry, it won't turn your brain into jelly. But sex will be a lot more enjoyable<<if $sissyStart > 0>>, especially from the rear,<</if>> and you can be kept bound for longer periods. We will reach Smuggler's Cove in about a day, until then you should start thinking what to do with those <<linkappend "new curves of yours.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/malecagedafar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagecargohold.jpg"></div></center><</if>>
With that she walks out of the cargo hold, and you find yourself thinking what to do next.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time passes Elena Cove sissy">1. Some time passes</a></td>
</tr></table>
<</nobr>><</linkappend>><<else>><div id="keypress"><center><div class="largeImage"><img src="./Images/elenatalkscage.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span>Don't worry, it won't turn your brain into jelly. But sex will be a lot more enjoyable<<if $sissyStart > 0>>, especially from the rear,<</if>> and you can be kept bound for longer periods. We will reach Smuggler's Cove in about a day, until then you should start thinking how could you <<linkappend "please me the best.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/malecagedafar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagecargohold.jpg"></div></center><</if>>
With that she walks out of the cargo hold, and you find yourself thinking what to do next.
''Mission log updated!'' <<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. Once you are ready, sit down in the captain's chair, and enter the coordinates!==\n\nOh no! It looks like you were enslaved by your companion. You need to escape from her clutches!">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time passes Elena Cove">1. Some time passes</a></td>
</tr></table>
<</nobr>><</linkappend>><</if>></div><center><div class="largeImage"><img src="./Images/captor1.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>What do you have for me, Master? <<set $numderofCycles to 0>>
It was hard for you to learn to talk this way. But by now you accepted that doing it is a must.
<span style="color: yellow;">''Strelok:'' </span>Finally we finished repairing the //Nova//. We are going to fetch you to Smuggler's Cove where you will chip in with our finances.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>What do you want me to do in there, Master?
<span style="color: yellow;">''Strelok:'' </span>Whatever you want, darling. Just make it efficient. You can sell your body if you'd like. You could do some action stuff. You are getting back your gun as well. If I die your collar blows, that's enough safety for me. Of course the proximity sensor will be deactivated. We don't want you to blow up half the //Nova// as you leave, do we?
You want to answer, but your mind freezes. Would it be so simple? Woud he actually give you back some of your freedom? But of course, you've been here for months if not more. And it was common knowledge that many of these bandits were at the other's mercy at some point.
<span style="color: yellow;">''Strelok:'' </span>You can think about it for a bit if you'd like. The offer is there as long as you have those independent thoughts of yours.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I accept your offer">1. I accept your offer</a></td>
<td><a id="2" data-passage="I'm fine as it is">2. I am happy as your toy</a></td>
</tr></table>
<</nobr>><<set $slaveryType to "normal">><div id="keypress"><center><div class="largeImage"><img src="./Images/captor1.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>I accept your offer, Master.
<span style="color: yellow;">''Strelok:'' </span>Excellent. I will signal the //Nova// to come here, and they will put you down on the station by the day's end. Oh, by the way, Smuggler's Cove is a very popular destination these days. If that bitch who got you here passes through, you might want to settle your score with her.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Thank you, Master.
<span style="color: yellow;">''Strelok:'' </span>And of course this marks the last day when you are still with us for the foreseeable future, so you might want to prepare <<if $sissyStart > 0>>that hole of yours<<else>>those holes of yours<</if>> <<linkappend "for some excitement.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynsuckscockssissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynsuckscocksfemale.jpg"></div></center><</if>>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/ponysissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/ponyfemale.jpg"></div></center><</if>>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/catsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/catfemale.jpg"></div></center><</if>>
In the following days, the crew indeed has their time with you. Everything that was done with you previously, but now at a <<linkappend "greater extent.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynnovasissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynnova.jpg"></div></center><</if>>
Finally you find yourself on the //Nova//, with a hood on your head, locked inside the cage inside the cargo hold. You never been to Smuggler's Cove before. Therefore you do not know what might await you in there. But you are certain that whatever the future brings, it is going to be better.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time passes Strelok Cove">1. You arrive to the station</a></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>></div><center><div class="largeImage"><img src="./Images/captor1.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>My fate is my own, master. I made my peace with it.
<span style="color: yellow;">''Strelok:'' </span>In that case I'm glad. Not many can accept this fate. But of course you are free to reconsider.<<set $slaveryType to "strelok">><<set $willpower to 100>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day">1. The next day</a></td>
</tr></table>
<</nobr>><<set $numderofCycles to $numderofCycles + 1>><<if $numderofCycles > 0>><<set $willpower to $willpower - 10>><</if>><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncagesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncage.jpg"></div></center><</if>>
The next day you wake up in your cage as usual, trying to guess what the others want to <<linkappend "do with you.">>
<<set $captorsFace to Math.floor(Math.random()*3)>><<if $captorsFace == 0>><center><div class="largeImage"><img src="./Images/captor1.jpg"></div></center><<elseif $captorsFace == 1>><center><div class="largeImage"><img src="./Images/captor2.jpg"></div></center><<elseif $captorsFace == 2>><center><div class="largeImage"><img src="./Images/captor3.jpg"></div></center><</if>>
<<set $activity to Math.floor(Math.random()*5)>><<if $activity == 0>><<if $captorsFace == 0>><span style="color: yellow;">''Strelok:'' </span><<else>><span style="color: lightgrey;">''Outlaw:'' </span><</if>>I want you to give me a blowjob in that straitjacket.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynsuckscockssissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynsuckscocksfemale.jpg"></div></center><</if>><<elseif $activity == 1>><<if $captorsFace == 0>><span style="color: yellow;">''Strelok:'' </span><<else>><span style="color: lightgrey;">''Outlaw:'' </span><</if>>I want you to give me a blowjob while wearing ropes.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynsuckscockssissyropes.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynsuckscocksfemaleropes.jpg"></div></center><</if>><<elseif $activity == 2>><<if $captorsFace == 0>><span style="color: yellow;">''Strelok:'' </span><<else>><span style="color: lightgrey;">''Outlaw:'' </span><</if>>I want you to give me a blowjob while you are wearing cuffs.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynsuckscockssissycuffs.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynsuckscocksfemalecuffs.jpg"></div></center><</if>><<elseif $activity == 3>><<if $captorsFace == 0>><span style="color: yellow;">''Strelok:'' </span><<else>><span style="color: lightgrey;">''Outlaw:'' </span><</if>>I want you to run some laps in your pony outfit.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/ponysissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/ponyfemale.jpg"></div></center><</if>><<else>><<if $captorsFace == 0>><span style="color: yellow;">''Strelok:'' </span><<else>><span style="color: lightgrey;">''Outlaw:'' </span><</if>>I want you to pretend that you are a cat for me.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/catsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/catfemale.jpg"></div></center><</if>><</if>>
You obey as the good slave you are, and you give him <<linkappend "exactly what he wants.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncagesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncage.jpg"></div></center><</if>>
After that you are back in the cage, waiting for the next request.
<<if $numderofCycles % 3 == 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time passes II">1. Some time passes</a></td>
</tr></table>
<</nobr>><<else>><<if $willpower > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day">1. You wait</a></td>
</tr></table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it">1. You are broken</a></td>
</tr></table>
<</nobr>><</if>><</if>><</linkappend>><</linkappend>></div><center><div class="largeImage"><img src="./Images/captor1.jpg"></div></center>
Some additional time passes, and Strelok gives you his offer once more.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I accept your offer">1. I accept your offer</a></td>
<td><a id="2" data-passage="The next day">2. I am happy as your toy</a></td>
</tr></table>
<</nobr>><<set $playerHealth to $playerHealthOrigin>><<set $energy to 2>><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynsuckscockssissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynsuckscocksfemale.jpg"></div></center><</if>>
The following months consist of nothing else than you getting used in just about any purpose the gang could imagine. You are used for sex several times a day. As for your enjoyment they don't even care. The serum helpes to make things better, but at the end of the day you are just a toy to them.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/ponysissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/ponyfemale.jpg"></div></center><</if>>
You are often dressed in a pony outfit and forced to run around the area for their entertainment.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/catsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/catfemale.jpg"></div></center><</if>>
Other times you dressed as a cat and you are forced to behave that way. Of course you have to serve their needs while you are at it, no matter how degrading it is.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncagesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncage.jpg"></div></center><</if>>
But is this the end of your journey? Or perhaps there is more that fate has in store for you?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="There is more to your journey">1. There is more to your journey</a></td>
<td><a id="2" data-passage="This is it">2. This is it</a></td>
</tr></table>
<</nobr>></div><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/entrybothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/entry1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/entry2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/entrybothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates1">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates1">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/entrybothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/entry1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/entry2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/entrybothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates1">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates1">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>>
<<if $equippedSpaceSuit > 0>><center><div class="largeImage"><img src="./Images/adelyndowndpacesuitentry.jpg"></div></center><<else>><<if $status == "FREE">><center><div class="largeImage"><img src="./Images/adelyndownpirates1.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyndownpirates1collar.jpg"></div></center><</if>><</if>>
You decide to surrender. Once you dropped your weapon on the ground, <<if $enemy1Health > 0 && $enemy2Health > 0>>one of your opponents<<else>>your remaining opponent<</if>> walks up to you, and he knocks you out with a swift blow.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil bad end">1. You wake up</a></td></tr>
</table>
<</nobr>>
<<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/entrybothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/entry1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/entry2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/entrybothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates1">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<if $equippedSpaceSuit > 0>><center><div class="largeImage"><img src="./Images/adelyndowndpacesuitentry.jpg"></div></center><<else>><<if $status == "FREE">><center><div class="largeImage"><img src="./Images/adelyndownpirates1.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyndownpirates1collar.jpg"></div></center><</if>><</if>>
The enemy proves to be too strong, even for you, and you drop unconscious on the floor.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil bad end">1. You wake up</a></td></tr>
</table>
<</nobr>>
<<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/entrybothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/entry1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/entry2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/entrybothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "pair of pistols">><<set $weapon to "shotgun">><<else>><<set $weapon to "pair of pistols">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates1">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $closeQuartersFight to 1>><<set $engagementStage to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/entrybothup.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You enter the pirate's ship. Sadly they decided to keep some guards around. Just in case the unexpected happens.<<set $beatSecondWave to 1>>
<span style="color: lightgrey;">''Pirate:'' </span> Shit! She got in!
One of the guards says, and they immediately raise their weapons.
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates1">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/entrybothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/entry1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/entry2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/entrybothup.jpg"></div></center><</if>><</if>>
You were able to eliminate the two pirates. You are happy for a moment, but then you can hear the door close behind you with a hissing sound.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel (thinking):'' </span><<else>><span style="color: #009925;">''Adelyn (thinking):'' </span><</if>> //Stars dammit!//
The pirates must have done it in order to prevent reinforcements to enter. Just in case you have some buddies to call upon. But it also means that you are trapped.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Second room">1. Onward!</a></td>
</tr>
</table>
<</nobr>><<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshipnoguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdownfromgrace.jpg"></div></center><</if>>
You step outside the ship.
<<set $atship to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atship to 0>><center><div class="largeImage"><img src="./Images/aarlasship.jpg"></div></center>
You approach the fighter craft at the other side of the hangar.<<set $ataarlasship to 1>><<set $visitedAarla to 1>>
<<if $gagged > 0>><<else>><<if $conversedWithAarla != 1>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: orange;">''Adelyn:'' </span><</if>> Um... Hello? Is there anyone in there?
<span style="color: green;">''Aarla:'' </span>Any chance you came accross an adenian called Nel? <<set $conversedWithAarla to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: orange;">''Adelyn:'' </span><</if>> Never heard of her.
<span style="color: green;">''Aarla:'' </span> Well if you do, make sure to smash the back of her head with your gun barrel, and drag her all the way back here for me.<<else>><span style="color: green;">''Aarla:'' </span>Don't forget to find that bitch.<</if>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutNelJob > 0>>1. If I bring you this Nel, are you willing to pay for it? (already asked!)<<else>><<if $askedAboutNel > 0>>1. If I bring you this Nel, are you willing to pay for it? (you are gagged!)<<else>>1. What did she do? (you are gagged!)<</if>><</if>><<else>><<if $askedAboutNelJob > 0>>1. If I bring you this Nel, are you willing to pay for it? (already asked!)<<else>><<if $askedAboutNel > 0>><a id="1" data-passage="If I bring you this Nel, are you willing to pay for it?">1. If I bring you this Nel, are you willing to pay for it?</a><<else>><a id="1" data-passage="What did she do? Aarla">1. What did she do?</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutCockpitAarla > 0>>2. Where are you exactly in this fighter? (already asked!)<<else>>2. Where are you exactly in this fighter? (you are gagged!)<</if>><<else>><<if $askedAboutCockpitAarla > 0>>2. Where are you exactly in this fighter? (already asked!)<<else>><a id="2" data-passage="Where are you exactly in this fighter?">2. Where are you exactly in this fighter?</a><</if>><</if>></td>
<td><<if $askedAboutInactionAarla > 0 && $hasSpaceSuit > 0>><<if $jenniferCompanion == 1 || $laurenCompanion == 1>><<if $rejectedAaarlaCompanion > 0>>3. Actually, I //do// want you to be my companion<<else>>3. Listen, I have this spacesuit...<</if>> (you already have a compaion!)<<elseif $aarlaCompanion != 1>><<if $gagged > 0>><<if $rejectedAaarlaCompanion > 0>>3. Actually, I //do// want you to be my companion (you are gagged!)<<else>>3. Listen, I have this spacesuit... (you are gagged!)<</if>><<else>><a id="3" data-passage="Listen, I have this spacesuit... Aarla"><<if $rejectedAaarlaCompanion > 0>>3. Actually, I //do// want you to be my companion<<else>>3. Listen, I have this spacesuit...<</if>></a><</if>><<else>><<if $gagged > 0>>3. Actually, I don't want you to be my companion (you are gagged!)<<else>><a id="3" data-passage="Actually, I don't want you to be my companion Aarla">3. Actually, I don't want you to be my companion</a><</if>><</if>><<else>><<if $gagged > 0>><<if $askedAboutInectionAgain > 0>>But still... Isn't this task more fitting for an adenian? (already asked!)<<else>><<if $askedAboutInactionAarla > 0>>3. But still... Isn't this task more fitting for an adenian? (you are gagged!)<<else>><<if $askedAboutNelJob && $askedAboutCockpitAarla>>3. Why don't you catch Nel on your own? (you are gagged!)<<else>>(???)<</if>><</if>><</if>><<else>><<if $askedAboutInectionAgain > 0>>But still... Isn't this task more fitting for an adenian? (already asked!)<<else>><<if $askedAboutInactionAarla > 0>><a id="3" data-passage="But still... Isn't this task more fitting for an adenian?">3. But still... Isn't this task more fitting for an adenian?</a><<else>><<if $askedAboutNelJob && $askedAboutCockpitAarla>><a id="3" data-passage="Why don't you catch Nel on your own?">3. Why don't you catch Nel on your own?</a><<else>>(???)<</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $ataarlasship to 0>><center><div class="largeImage"><img src="./Images/jennifersshipcove.jpg"></div></center>
You approach the large vessel that is parked next to the <<if $strelokpath !=1>>//Emerald Grace//<<else>>//Nova//<</if>>.<<set $atjennifersship to 1>><<set $visitedJennifer to 1>>
<span style="color: #FF0000;">''Jennifer:'' </span> This is Admiral Jennifer Valentine, commander of the //UCS Hermes//. State your business, or be gone from here.
<<if $gagged > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm!
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutWar > 0>>1. How is your war with the Coalition going? (already asked!)<<else>>1. How is your war with the Coalition going? (you are gagged!)<</if>><<else>><<if $askedAboutWar > 0>>1. How is your war with the Coalition going? (already asked!)<<else>><a id="1" data-passage="How is your war with the Coalition going?">1. How is your war with the Coalition going?</a><</if>><</if>></td>
<td><<if $askedAboutHelp > 0 && $hasSpaceSuit > 0>><<if $aarlaCompanion == 1 || $laurenCompanion == 1>><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit... (you already have a companion!)<<else>>2. Actually, I //do// want you to be my companion (you already have a companion!)<</if>><<elseif $jenniferCompanion != 1>><<if $gagged > 0>><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit... (you are gagged!)<<else>>2. Actually, I //do// want you to be my companion (you are gagged!)<</if>><<else>><a id="2" data-passage="Listen, I have this spacesuit... Jennifer"><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit...<<else>>2. Actually, I //do// need your assistance<</if>></a><</if>><<else>><<if $gagged > 0>>2. Actually, I do not need your assistance (you are gagged!)<<else>><a id="2" data-passage="Actually, I don't want you to be my companion Jennifer">2. Actually, I do not need your assistance</a><</if>><</if>><<else>><<if $gagged > 0>><<if $askedAboutHelp > 0>>2. Is there anything I can help you out with? (already asked!)<<else>>2. Is there anything I can help you out with? (you are gagged!)<</if>><<else>><<if $askedAboutHelp > 0>>2. Is there anything I can help you out with? (already asked!)<<else>><a id="2" data-passage="Is there anything I can help you out with? Jennifer">2. Is there anything I can help you out with?</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutStrolling > 0>>3. I'm just strolling (already said!)<<else>>3. I'm just strolling (you are gagged!)<</if>><<else>><<if $askedAboutStrolling > 0>>3. I'm just strolling (already said!)<<else>><a id="3" data-passage="I'm just strolling Jennifer">3. I'm just strolling</a><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atjennifersship to 0>><center><div class="largeImage"><img src="./Images/merchantship.jpg"></div></center>
You approach the cargo ship.<<set $atMerchantShip to 1>><<set $visitedMerchantShip to 1>>
<span style="color: yellow;">''Merchant:''</span> <<if $saidnotalady != 1>>Welcome to my shop, young lady!<<else>>Welcome to my shop!<</if>>
<<if $sissyStart == 1 && $saidnotalady != 1>><span style="color: #FF1493;">''Jezebel:'' </span>I'm not a lady. <<set $saidnotalady to 1>>
<span style="color: yellow;">''Merchant:''</span> Oh... I see... Oh... Oh... Oh...
<</if>><<if $gagged > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm!
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. What do you have in stock? (you are gagged!)<<elseif $armsRestrained > 0>>1. What do you have in stock? (your arms are restrained!)<<else>><a id="1" data-passage="What do you have in stock?">1. What do you have in stock?</a><</if>></td>
<td><<if $armsRestrained > 0 && $gagged != 1 && $askedAboutCollarMerchant > 0>><<if $money < 500>>2. Here is your 500! (not enough money!)<<else>>2. Here is your 500! (your arms are restrained!)<</if>><<else>><<if $gagged > 0>><<if $status == "FREE">>2. Any chance you could remove my collar? (not needed!)<<else>><<if $askedAboutCollarMerchant > 0>><<if $money < 500>>2. Here is your 500! (not enough money!)<<else>>2. Here is your 500! (you are gagged!)<</if>><<else>>2. Any chance you could remove my collar? (you are gagged!)<</if>><</if>><<else>><<if $status == "FREE">>2. Any chance you could remove my collar? (not needed!)<<else>><<if $askedAboutCollarMerchant > 0>><<if $money < 500>>2. Here is your 500! (not enough money!)<<else>><a id="2" data-passage="Here is your 500">2. Here is your 500!</a><</if>><<else>><a id="2" data-passage="Any chance you could remove my collar?">2. Any chance you could remove my collar?</a><</if>><</if>><</if>><</if>></td>
<td><<if $armsRestrained > 0 && $gagged != 1 && $askedAboutSpaceSuit > 0 && $hasSpaceSuit != 1>><<if $money > 199>>3. Here is your 200! (your arms are restrained!)<<else>>3. Here is your 200! (not enough money!)<</if>><<else>><<if $gagged > 0>><<if $hasSpaceSuit > 0>>3. Here is your 200! (you already bought the spacesuit!)<<else>><<if $askedAboutSpaceSuit > 0>><<if $money > 199>>3. Here is your 200! (you are gagged!)<<else>>3. Here is your 200! (not enough money!)<</if>><<else>>3. Any chance you could give me a spacesuit? (you are gagged!)<</if>><</if>><<else>><<if $hasSpaceSuit > 0>>3. Here is your 200! (you already bought the spacesuit!)<<else>><<if $askedAboutSpaceSuit > 0>><<if $money > 199>><a id="3" data-passage="I think I could use it">3. Here is your 200!</a><<else>>3. Here is your 200! (not enough money!)<</if>><<else>><a id="3" data-passage="Any chance you can give me a spacesuit?">3. Any chance you could give me a spacesuit?</a><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atMerchantShip to 0>><<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/elevatordoorepmty.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/covegurads.jpg"></div></center><</if>>
You approach the elevator.<<set $atelevator to 1>>
<<if $killedLevelOneGuards != 1>><<if $metlevel1guards != 1>><span style="color: orange;">''Guard 1:''</span> Sorry, miss. But there is a coolant leak, and much of the station is inaccessible. Right now you can only go to Hangar Level 2.
<<if $gagged > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm!<<else>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> So that means... Everyone just died? <<set $metlevel1guards to 1>>
<span style="color: orange;">''Guard 2:''</span> The interior areas are fine. It is the corridors that connect the different areas that got fucked. //Aaand// it might seem like a simple coolant leak. But so far everyone we sent out there died. So you better not go after them.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Um... Okay!<</if>>
''Mission log updated!''<<set $mission2 to "The guards mentioned that there is a coolant leak that prevents you from accessing the station's upper levels. Perhaps it would be a good idea to investigate!">>
<<else>><span style="color: orange;">''Guard 1:''</span> What do you want, miss?
<<if $gagged > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm!
<</if>><</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $killedLevelOneGuards > 0>><a id="1" data-passage="Go down to level 2">1. Go to Level 2</a><<else>><a id="1" data-passage="Go down to level 2">1. Signal that you want to go to Level 2</a><</if>><<else>><<if $killedLevelOneGuards > 0>><a id="1" data-passage="Go down to level 2">1. Go to Level 2</a><<else>><a id="1" data-passage="Go down to level 2">1. I want to go to Level 2</a><</if>><</if>></td>
<td><<if $armsRestrained > 0 && $killedLevelOneGuards != 1 && $askedAbouArmor > 0>>2. Just shoot them (your arms are restrained!)<<else>><<if $gagged > 0>><<if $killedLevelOneGuards > 0>>2. I think I will just shoot you for it (you killed the guards!)<<else>><<if $askedAbouArmor > 0>><<if $armsRestrained > 0>>2. Just shoot them (your arms are restrained!)<<else>><a id="2" data-passage="I think I will just shoot you for it">2. Just shoot them</a><</if>><<else>>2. Your armor looks familiar (you are gagged!)<</if>><</if>><<else>><<if $killedLevelOneGuards > 0>>2. I think I will just shoot you for it (you killed the guards!)<<else>><<if $askedAbouArmor > 0>><a id="2" data-passage="I think I will just shoot you for it">2. I think I will just shoot you for it</a><<else>><a id="2" data-passage="Your armor looks familiar">2. Your armor looks familiar</a><</if>><</if>><</if>><</if>></td>
<td><<if $killedLevelOneGuards > 0>><<if $hasSpaceSuit > 0>><<if $armsRestrained > 0>>3. Check out the coolant leak (your arms are restrained!)<<else>><a id="3" data-passage="Coolant mission1">3. Check out the coolant leak</a><</if>><<else>>3. Check out the coolant leak (you do not have a spacesuit!)<</if>><<else>><<if $askedAboutJob > 0 && $hasSpaceSuit > 0>><<if $killedLevelOneGuards > 0>><<if $armsRestrained > 0>>3. Check out the coolant leak (your arms are restrained!)<</if>><<else>><<if $gagged > 0>>3. I want to check out this coolant leak (you are gagged!)<<elseif $armsRestrained > 0>>3. I want to check out this coolant leak (you arms are restrained!)<<else>><a id="3" data-passage="I want to check out this coolant leak">3. I want to check out this coolant leak</a><</if>><</if>><<else>><<if $gagged > 0>><<if $killedLevelOneGuards > 0>>3. Any chance that I could find a job here? (you killed the guards!)<<else>><<if $askedAboutJob > 0>>3. Any chance that that I could find a job here? (already asked!)<<else>>3. Any chance that I could find a job here? (you are gagged!)<</if>><</if>><<else>><<if $killedLevelOneGuards > 0>>3. Any chance that I could find a job here? (you killed the guards!)<<else>><<if $askedAboutJob > 0>>3. Any chance that that I could find a job here? (already asked!)<<else>><a id="3" data-passage="Any chance I could find a job here?">3. Any chance that I could find a job here?</a><</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><<set $weapon to "pair of pistols">><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><<if $strelokpath != 1>><center><div class="largeImage"><img src="./Images/gracelanded.jpg"></div></center>
You decide go back to the ship. The light blockers on the windows are turned on, just to make sure one of the gangsters doesn't take a shot at the pilot.<<set $atship to 1>>
<span style="color: #FF0000;">''Elena:'' </span> <<if $status =="FREE" || $neilSlavery > 0>>You are no longer my slave. What do you want?<<else>>What do you want?<</if>>
You can hear the voice from the comm.
<<if $gagged > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm!
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $status =="FREE">>1. I want to be your slave again (you are someone else's slave!)<<elseif $neilSlavery > 0>>1. I want to be your slave again (you are someone else's slave!)<<else>><a id="1" data-passage="I'm finished for the day Elena">1. Signal that you are finished for the day</a><</if>><<else>><<if $status =="FREE">><a id="1" data-passage="I want to be your slave again Elena">1. I want to be your slave again</a><<elseif $neilSlavery > 0>>1. I want to be your slave again (you are someone else's slave!)<<else>><a id="1" data-passage="I'm finished for the day Elena">1. I'm finished for the day</a><</if>><</if>></td>
<td><<if $gagged > 0>>2. Just passing through (you are gagged!)<<else>><a id="2" data-passage="Just passing through Elena">2. Just passing through</a><</if>></td>
</tr></table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/smugglerscovenova.jpg"></div></center>
You decide go back to the ship. The light blockers on the windows are turned on, just to make sure one of the gangsters doesn't take a shot at the pilot.<<set $atship to 1>>
<span style="color: yellow;">''Travis:'' </span> <<if $status =="FREE" || $neilSlavery > 0>>You no longer our slut. What do you want?<<else>>What do you want, slave?<</if>>
You can hear the voice from the comm.
<<if $gagged > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm!
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $status =="FREE">>1. I want to be your slave again (you are someone else's slave!)<<elseif $neilSlavery > 0>>1. I want to be your slave again (you are someone else's slave!)<<else>><a id="1" data-passage="I'm finished for the day Travis">1. Signal that you are finished for the day</a><</if>><<else>><<if $status =="FREE">><a id="1" data-passage="I want to be your slave again Travis">1. I want to be your slave again</a><<elseif $neilSlavery > 0>>1. I want to be your slave again (you are someone else's slave!)<<else>><a id="1" data-passage="I'm finished for the day Travis">1. I'm finished for the day</a><</if>><</if>></td>
<td><<if $gagged > 0>>2. Just passing through (you are gagged!)<<else>><a id="2" data-passage="Just passing through Travis">2. Just passing through</a><</if>></td>
</tr></table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atship to 0>><<if $killedLevelTwoGuards > 0>><center><div class="largeImage"><img src="./Images/elevatordoorepmty.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/covegurads.jpg"></div></center><</if>>
You approach the elevator at the second level.<<set $atelevator to 1>>
<<if $killedLevelTwoGuards != 1>><span style="color: orange;">''Guard 1:''</span> What do you want, miss?
<<if $gagged > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm!
<</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $killedLevelTwoGuards > 0>><a id="1" data-passage="Go up to level 1">1. Go to Level 1</a><<else>><a id="1" data-passage="Go up to level 1">1. Signal that you want to go to Level 1</a><</if>><<else>><<if $killedLevelTwoGuards > 0>><a id="1" data-passage="Go up to level 1">1. Go to Level 1</a><<else>><a id="1" data-passage="Go up to level 1">1. I want to go to Level 1</a><</if>><</if>></td>
<td><<if $armsRestrained > 0 && $killedLevelTwoGuards != 1 && $askedAbouArmor > 0>>2. Just shoot them (your arms are restrained!)<<else>><<if $gagged > 0>><<if $killedLevelTwoGuards > 0>>2. Sure don't want to give me an armor piece? (you killed the guards!)<<else>><<if $askedAboutArmorPiece > 0>><<if $armsRestrained > 0>>2. Just shoot them (your arms are restrained!)<<else>><a id="2" data-passage="I think I will just shoot you for it">2. Just shoot them</a><</if>><<else>>2. Sure don't want to give me an armor piece? (you are gagged!)<</if>><</if>><<else>><<if $killedLevelTwoGuards > 0>>2. Sure don't want to give me an armor piece? (you killed the guards!)<<else>><<if $askedAboutArmorPiece > 0>><a id="2" data-passage="I think I will just shoot you for it">2. I think I will just shoot you for it</a><<else>><a id="2" data-passage="Sure don't want to give me an armor piece?">2. Sure don't want to give me an armor piece?</a><</if>><</if>><</if>><</if>></td>
<td><<if $killedLevelTwoGuards > 0>><<if $hasSpaceSuit > 0>><<if $armsRestrained > 0>>3. Check out the coolant leak (your arms are restrained!)<<else>><a id="3" data-passage="Coolant mission1">3. Check out the coolant leak</a><</if>><<else>>3. Check out the coolant leak (you do not have a spacesuit!)<</if>><<else>><<if $hasSpaceSuit > 0 && $askedAboutJoblvl2 > 0>><<if $gagged > 0>>3. I want to check out this coolant leak (you are gagged!)<<elseif $armsRestrained > 0>>3. I want to check out this coolant leak (your arms are restrained!)<<else>><a id="3" data-passage="I want to check out this coolant leak lvl2">3. I want to check out this coolant leak</a><</if>><<else>><<if $gagged > 0>><<if $killedLevelTwoGuards > 0>>3. Any chance that I could find a job here? (already asked!)<<else>><<if $askedAboutJoblvl2 > 0>>3. Any chance that I could find a job here? (already asked!)<<else>>3. Any chance that I could find a job here? (you are gagged!)<</if>><</if>><<else>><<if $killedLevelTwoGuards > 0>>3. Any chance that I could find a job here? (already asked!)<<else>><<if $askedAboutJoblvl2 > 0>>3. Any chance that I could find a job here? (already asked!)<<else>><a id="3" data-passage="Any chance I could find a job here? level2">3. Any chance that I could find a job here?</a><</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><<set $removedRinggag to 0>><<if $days == $nipllePinchedDay && $nipplesPinched > 0>><center><div class="largeImage"><img src="./Images/clarissahangargagpinched.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/clarissahangar.jpg"></div></center><</if>>
<<set $atclarissa to 1>><<set $visitedClarissa to 1>>You approach the slave at the cross.
<<if $days == $nipllePinchedDay >>Looks like <<if $killedLevelOneGuards > 0>>someone<<else>>the guards<</if>> put back the ring gag while you were gone!
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $armsRestrained > 0>><<if $removedRinggag > 0>>1. Put back the ring gag (your arms are restrained!)<<else>>1. Remove the ring gag (your arms are restrained!)<</if>><<else>><<if $removedRinggag > 0>><a id="1" data-passage="Put back the ring gag Clarissa">1. Put back the ring gag</a><<else>><a id="1" data-passage="Remove the ring gag Clarissa">1. Remove the ring gag</a><</if>><</if>></td>
<td><<if $armsRestrained > 0>><<if $days == $nipllePinchedDay >>2. Pinch her nipples (already pinched!)<<else>>2. Pinch her nipples (your arms are restrained!)<</if>><<else>><<if $days == $nipllePinchedDay >>2. Pinch her nipples (already pinched!)<<else>><a id="2" data-passage="Pinch her nipples Clarissa">2. Pinch her nipples</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutGuildClarissa > 0>>3. Where can I get in touch with this Guild? (already asked!)<<else>><<if $removedRinggag == 1 && $spokewithClarissa == 1>>3. Where can I get in touch with this Guild? (you are gagged!)<<else>><<if $removedRinggag == 0 && $spokewithClarissa == 1>>3. Where can I get in touch with this Guild? (she is gagged!)<<else>>(???)<</if>><</if>><</if>><<else>><<if $askedAboutGuildClarissa > 0>>3. Where can I get in touch with this Guild? (already asked!)<<else>><<if $removedRinggag == 1 && $spokewithClarissa == 1>><a id="3" data-passage="Where can I get in touch with this Guild?">3. Where can I get in touch with this Guild?</a><<else>><<if $removedRinggag == 0 && $spokewithClarissa == 1>>3. Where can I get in touch with this Guild? (she is gagged!)<<else>>(???)<</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atclarissa to 0>><<if $gneisenausold > 0>><center><div class="largeImage"><img src="./Images/gneisenaugone.jpg"></div></center>
You approach the spot where the big ass ship with an ugly window is. Or at least where it //would have been//. As the ship was sold to a new owner, who decided to fuck off with it.
<<set $atGneisenau to 1>><<set $visitedGneisenau to 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atGneisenau to 0>><<elseif $gneisenakept > 0>><center><div class="largeImage"><img src="./Images/gneisenau.jpg"></div></center>
You approach the big ass ship with an ugly window in its middle section which is now yours. From the logs you find that the ship is called the Gneisenau. Right now you don't really have a use for the ship. You don't know anyone who you could sell it to. Nor do you know of a place where you could fly with it as The Pirate King is still after you. But at least you have a place to sleep, which is nice!
<<set $atGneisenau to 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep Gneisenau">1. Use the ship to sleep</a></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atGneisenau to 0>><<else>><center><div class="largeImage"><img src="./Images/gneisenau.jpg"></div></center>
You approach the big ass ship with an ugly window in its middle section. One might define it as a structural weakness. But something tells you that it's something more.
<<if $neilSlavery > 0>><span style="color: red;">''Neil:'' </span> Guess whose on daddy's menu?<<else>><span style="color: lightgrey;">''Pirate:'' </span> What do you want, <<if $armsRestrained > 0>>little slave?<<else>>pretty legs?<</if>><</if>>
<<if $gagged > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm!
<<else>><<if $visitedGneisenau != 1>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>><<if $status == "FREE">>I need to get my hands on some doe. Any chance that I could help you out with something?<<else>>I got enslaved by <<if $strelokpath !=1>>my companion<<else>>by a group of slavers<</if>>, and I need to get my hands on some doe. Any chance that I could help you out with something?<</if>>
<span style="color: lightgrey;">''Pirate:'' </span> Sure. Just hop in, and we will give you two hundred for a night. <<if $sissyStart > 0>>Oh, and don't worry about your bulge. We looove ladies with a bulge.<</if>>
<</if>><</if>><<set $atGneisenau to 1>><<set $visitedGneisenau to 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $neilSlavery > 0>><a id="1" data-passage="I'm finished for the day Neil">1. Signal that you are finished for the day</a><<else>><<if $gagged > 0>><<if $energy > 1>><a id="1" data-passage="Hop in">1. Signal that you want to hop in</a><<else>>1. Signal that you want to hop in (not enough energy!)<</if>><<else>><<if $energy > 1>><a id="1" data-passage="Hop in">1. Hop in</a><<else>>1. Hop in (not enough energy!)<</if>><</if>><</if>></td>
<td><<if $armsRestrained > 0>>2. Use a hacker bot to break in (your arms are restrained!)<<else>><<if $hackerbotOwned > 0>><a id="2" data-passage="Use the hacker bot">2. Use a hacker bot to break in</a><<else>>2. Use a hacker bot to break in (you do not have any!)<</if>><</if>></td>
<<if $hasSpaceSuit > 0>><td><<if $armsRestrained > 0>>3. Put on the spacesuit, then use the hacker bot (your arms are restrained!)<<else>><<if $hackerbotOwned > 0>><a id="3" data-passage="Use the hacker bot spacesuit">3. Put on the spacesuit, then use the hacker bot</a><<else>>3. Put on the spacesuit, then use the hacker bot (you do not have a hackerbot!)<</if>><</if>></td><</if>>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atGneisenau to 0>><</if>><center><div class="largeImage"><img src="./Images/laurensship.jpg"></div></center><<set $atLaurensShip to 1>><<set $visitedLaurensShip to 1>>
You approach the manacing ship with two giant guns at the front.
<span style="color: orange;">''Lauren:''</span> Howdy?
<<if $gagged > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm!
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutHowdy != 1>>1. Howdy? (you are gagged!)<<else>>1. Howdy? (already asked!)<</if>><<else>><<if $askedAboutHowdy != 1>><a id="1" data-passage="Howdy?">1. Howdy?</a><<else>>1. Howdy? (already asked!)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $thoseGunsImpressive != 1>>2. Those guns are impressive (you are gagged!)<<else>>2. Those guns are impressive (already said!)<</if>><<else>><<if $thoseGunsImpressive != 1>><a id="2" data-passage="Those guns are impressive">2. Those guns are impressive</a><<else>>2. Those guns are impressive (already said!)<</if>><</if>></td>
<td><<if $anyChanceHelp > 0 && $hasSpaceSuit > 0>><<if $jenniferCompanion == 1 || $aarlaCompanion == 1>><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit... (you already have a companion!)<<else>>3. Actually, I //do// want you to be my companion (you already have a companion!)<</if>><<elseif $laurenCompanion != 1>><<if $gagged > 0>><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit... (you are gagged!)<<else>>3. Actually, I //do// want you to be my companion (you are gagged!)<</if>><<else>><a id="3" data-passage="Listen, I have this spacesuit... Lauren"><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit...<<else>>3. Actually, I //do// want you to be my companion<</if>></a><</if>><<else>><<if $gagged > 0>>3. Actually, I don't want you to be my companion (you are gagged!)<<else>><a id="3" data-passage="Actually, I don't want you to be my companion Lauren">3. Actually, I don't want you to be my companion</a><</if>><</if>><<else>><<if $gagged > 0>><<if $anyChanceHelp != 1>>3. Any chance you have a job for me? (you are gagged!)<<else>>3. Any chance you have a job for me? (already asked!)<</if>><<else>><<if $anyChanceHelp != 1>><a id="3" data-passage="Any chance I could do something?">3. Any chance you have a job for me?</a><<else>>Any chance you have a job for me? (already asked!)<</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atLaurensShip to 0>><center><div class="largeImage"><img src="./Images/crossempty.jpg"></div></center>
You approach the empty cross in the hangar.<<set $atEmptyCross to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0 || $armsRestrained > 0>><<if $energy > 0>><a id="1" data-passage="Cuff yourself to it">1. Signal that you want to use it</a><<else>>1. Signal that you want to use it (not enough energy!)<</if>><<else>><<if $energy > 0>><a id="1" data-passage="Cuff yourself to it">1. Cuff yourself to it</a><<else>>1. Cuff yourself to it (not enough energy!)<</if>><</if>></td>
<td><a id="2" data-passage="Leave it be for now">2. Leave it be for now</a></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atEmptyCross to 0>><div id="keypress"><center><div class="largeImage"><img src="./Images/travisabovethecage.jpg"></div></center>
<span style="color: yellow;">''Outlaw:'' </span>Wakey, wakey, sunshine.<<set $strelokpath to 1>><<set $energy to 2>>
Your captor says, removing the hood from your head with a set of well practiced moves. Barely able to think, somehow you recall his name. <<linkappend "Travis.">>
<center><div class="largeImage"><img src="./Images/travisabovethecage2.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span>We arrived at the Cove, darling. It is time to make some cash for us. Hope you don't mind getting <<linkappend "your hands dirty.">>
<center><div class="largeImage"><img src="./Images/travisopenscage.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span>There, I opened your cage. Now get out so I can unzip you from this thing, and get your gear on ya'.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Get out of the cage Strelok">1. Get out of the cage</a></td>
<td><a id="2" data-passage="Stay">2. Stay</a></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>></div>
<center><div class="largeImage"><img src="./Images/travisopenscage.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhmmmm!!!!!
You bite down on your gag and you <<if $beenShockedBefore != 1>>start to struggle in the straitjacket.<<else>>continue to struggle.<</if>>
<font size="7"><span style="color: blue;">//''ZAP!''//</span><<set $beenShockedBefore to 1>></font>
Only for an electroshock to go through your body the next second.
<span style="color: yellow;">''Travis:'' </span>Time to get out, doll.<<if $playerHealth < 101>><<set $playerHealth to $playerHealth - 20>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Get out of the cage Strelok">1. Get out of the cage</a></td>
<td><<if $playerHealth > 20>><a id="2" data-passage="Stay">2. Continue to struggle</a><<else>>2. Continue to struggle<</if>></td>
</tr></table>
<</nobr>><div id="keypress"><<set $weapon to "pair of pistols">><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><center><div class="largeImage"><img src="./Images/rampnovaempty.jpg"></div></center>
You decide to get out the cage as your captor <<linkappend "instructed you.">>
<center><div class="largeImage"><img src="./Images/travissmilesramp.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span> There you go. Now let's get you out of this straitjacket. Now we can get you back your old gear... And you are good to go <<linkappend "for the ride.">>
<center><div class="largeImage"><img src="./Images/travissmilesramp2.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span>I'm gonna be staying around as I look for some easy job for the gang. This way you can crash here. And by here I mean your cage, after you <span style="color: orange;">''handed over 50% of your earnings.'' </span>
<span style="color: yellow;">''Travis:'' </span> Any questions or special requests?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Leave the ship Strelok">1. Leave the ship</a></td>
<td><<if $talkedAboutMoneyStrelok > 0>>2. Why am I allowed to have my money? (already asked)<<else>><a id="2" data-passage="Why am I allowed to have my own money? Strelok">2. Why am I allowed to have my money?</a><</if>></td>
<td><<if $corruption > 9 && $askedAboutStaying > 0>><a id="3" data-passage="I'm ready to be sold as a slave Strelok">3. I'm ready to be sold as a slave</a><<else>><<if $askedAboutStaying > 0>>3. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="3" data-passage="What if I want to stay on the ship Strelok">3. What if I want to stay on the ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedCompanionTravis > 0>>4. Won't you accompany me for missions? (already asked!)<<else>><a id="4" data-passage="Won't you accompany me for missions? Strelok">4. Won't you accompany me for missions?</a><</if>></td>
<td><a id="5" data-passage="I want to get outside while I'm bound Travis">5. I want to get outside while I'm bound</a></td>
<td></td>
</tr></table>
<</nobr>>
<</linkappend>><</linkappend>></div><div id="keypress"><<set $status to "SLAVE">><<set $weapon to "pair of pistols">><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><center><div class="largeImage"><img src="./Images/travissmilesramp2.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>I'm ready to leave the ship, Master.
<span style="color: yellow;">''Travis:'' </span><<linkappend "Alright, slave.">>
<<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshipnoguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdownfromgrace.jpg"></div></center><</if>>
Travis says, and he steps aside to open the docking ramp's door. Next thing you know you are out there, the entirety of the station now yours to explore.<<set $atship to 1>>
<span style="color: yellow;">''Travis:'' </span>Don't forget to bring back some telers! <<set $moneyEarned to 0>><<set $atship to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><</linkappend>></div><center><div class="largeImage"><img src="./Images/travissmilesramp2.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Why am I allowed to have my own money, Master? <<set $talkedAboutMoneyStrelok to 1>>
<span style="color: yellow;">''Travis:'' </span> What do you think, sunshine? You can use it to buy your way out. 500, not counting your deductions, and you are free to go. I mean it's either that, or you will go to the first mechanic who offers you do to it. Then he screws it up, and you blow up. 500 is the buy up price for fresh slaves. So that seems fair overall.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I don't want to stretch it, Master. But don't I already have some experience?
<span style="color: yellow;">''Travis:'' </span> Sure, but it's not like those guys would take our word for it. If they would, all slaves would be sold with a 100 years experience these days.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Leave the ship Strelok">1. Leave the ship</a></td>
<td><<if $talkedAboutMoneyStrelok > 0>>2. Why am I allowed to have my money? (already asked)<<else>><a id="2" data-passage="Why am I allowed to have my own money? Strelok">2. Why am I allowed to have my money?</a><</if>></td>
<td><<if $corruption > 9 && $askedAboutStaying > 0>><a id="3" data-passage="I'm ready to be sold as a slave Strelok">3. I'm ready to be sold as a slave</a><<else>><<if $askedAboutStaying > 0>>3. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="3" data-passage="What if I want to stay on the ship Strelok">3. What if I want to stay on the ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedCompanionTravis > 0>>4. Won't you accompany me for missions? (already asked!)<<else>><a id="4" data-passage="Won't you accompany me for missions? Strelok">4. Won't you accompany me for missions?</a><</if>></td>
<td><a id="5" data-passage="I want to get outside while I'm bound Travis">5. I want to get outside while I'm bound</a></td>
<td></td>
</tr></table>
<</nobr>>
<center><div class="largeImage"><img src="./Images/travissmilesramp2.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> What if I want to stay on the ship? <<set $askedAboutStaying to 1>>
<span style="color: yellow;">''Travis:'' </span> I'm afraid that boat has sailed by now. You agreed with the boss to become a money object, and BAM, now you are a money object. If you want, you can request to be sold as a slave on the market. That way we will still get your purchase price. But I don't know why would you want to do that. Some sick fuck might lock you in a cage and never let you out you know.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Leave the ship Strelok">1. Leave the ship</a></td>
<td><<if $talkedAboutMoneyStrelok > 0>>2. Why am I allowed to have my money? (already asked)<<else>><a id="2" data-passage="Why am I allowed to have my own money? Strelok">2. Why am I allowed to have my money?</a><</if>></td>
<td><<if $corruption > 9 && $askedAboutStaying > 0>><a id="3" data-passage="I'm ready to be sold as a slave Strelok">3. I'm ready to be sold as a slave</a><<else>><<if $askedAboutStaying > 0>>3. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="3" data-passage="What if I want to stay on the ship Strelok">3. What if I want to stay on the ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedCompanionTravis > 0>>4. Won't you accompany me for missions? (already asked!)<<else>><a id="4" data-passage="Won't you accompany me for missions? Strelok">4. Won't you accompany me for missions?</a><</if>></td>
<td><a id="5" data-passage="I want to get outside while I'm bound Travis">5. I want to get outside while I'm bound</a></td>
<td></td>
</tr></table>
<</nobr>>
<div id="keypress"><<set $energy to 2>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/malecagedafar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagecargohold.jpg"></div></center><</if>>
You spend the entire day in the cage. Sometimes you are wake. Sometimes you are asleep. Either way there is absolutely no way for you to get out, and Elena knows this.
After some time you can hear the thrusters come to life, followed by a loud thud, and you recognize that the //Emerald Grace// <<linkappend "has landed.">>
<div id="keypress"><center><div class="largeImage"><img src="./Images/elenatalkscage.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span>Good morning, Adelyn.
<span style="color: #FF0000;">''Elena:'' </span>I hope you enjoyed the time it took for the nanites to alter your brain chemistry. We have arrived to Smuggler's Cove. Time to show me how good you are as a loyal pet.
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex (?):''<<else>>''Adelyn:''<</if>> </span>Mhmm!
You mutter into your gag. You are not sure if it is out of anger or out of excitement.
<span style="color: #FF0000;">''Elena:'' </span>Alright, let's get you out of here.
Elena says as she leans down and she opens the <<linkappend "cage's door.">>
<center><div class="largeImage"><img src="./Images/cagedooropen.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span>Come out now, darling. I will have to put you back to your proper gear if I want you to stand a chance out there.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Get out of the cage Elena">1. Get out of the cage</a></td>
<td><a id="2" data-passage="Stay Elena">2. Stay</a></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>></div>
<center><div class="largeImage"><img src="./Images/cagedooropen.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhmmmm!!!!!
You bite down on your gag and you <<if $beenShockedBefore != 1>>start to struggle in the straitjacket.<<else>>continue to struggle.<</if>>
<font size="7"><span style="color: blue;">//''ZAP!''//</span><<set $beenShockedBefore to 1>></font>
Only for an electroshock to go through your body the next second.
<span style="color: #FF0000;">''Elena:'' </span> I didn't bring you along so I could engage in adult babysitting. Now come on.<<if $playerHealth < 101>><<set $playerHealth to $playerHealth - 20>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Get out of the cage Elena">1. Get out of the cage</a></td>
<td><<if $playerHealth > 20>><a id="2" data-passage="Stay Elena"><<if $beenShockedBefore > 0>>2. Continue to struggle<<else>>2. Start to struggle<</if>></a><<else>>2. Continue to struggle<</if>></td>
</tr></table>
<</nobr>><<set $weapon to "pair of pistols">><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><div id="keypress"><center><div class="largeImage"><img src="./Images/dockingrampcove.jpg"></div></center>
You get out the cage as Elena <<linkappend "instructed you.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksrampcovestraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksrampcovestraitjacket.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span> Alright, let's get you out of that straitjacket. You are getting back your flightsuit, and now your pistols. <<linkappend "There you go.">>
<center><div class="largeImage"><img src="./Images/elenatalksrampcove.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span> Once you are out there, you have one objective and one objective alone: <span style="color: orange">''bring money to your Mistress.''</span> How do you accomplish it, I do not care. You will have to lend me 50% from everything you earn. You do what you want with the rest.
<span style="color: #FF0000;">''Elena:'' </span>By the way if you shoot me, your collar is going to explode. So I wouldn't do that if I were you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $talkedAboutMoneyStrelok > 0>>1. I want to be your slave permanently (reauires corruption level 10!)<<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>></td>
<td><<if $corruption > 9 && $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><<if $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena">2. What if I want to stay on the ship?</a><</if>><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><a id="5" data-passage="I want to get outside while I'm bound Elena">5. I want to get outside while I'm bound</a></td>
<td><a id="6" data-passage="Leave the ship Elena">6. Leave the ship</a></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>></div><div id="keypress"><<set $status to "SLAVE">><<set $weapon to "pair of pistols">><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><center><div class="largeImage"><img src="./Images/elenatalksrampcove.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>I'm ready to leave the ship, Mistress.
<span style="color: #FF0000;">''Elena:'' </span><<linkappend "Very well, <<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>>.">>
<<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshipnoguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdownfromgrace.jpg"></div></center><</if>>
Elena says, and she steps aside to open the docking ramp's door. Next thing you know you are out there, the entirety of the station now yours to explore.<<set $atship to 1>><<set $weapon to "pair of pistols">><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>>
<span style="color: #FF0000;">''Elena:'' </span>Don't forget to bring me back some shiney!<<set $moneyEarned to 0>><<set $atship to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><</linkappend>></div><center><div class="largeImage"><img src="./Images/elenatalksrampcovecasual.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Are you willing to accompany me for missions, Mistress?<<set $askedaboutcompanionship to 1>>
<span style="color: #FF0000;">''Elena:'' </span>No way in a nova! I am your owner, <<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>>, remember? I dodged enough bullets for you as it is. I'm not willing to do dodge some more.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $talkedAboutMoneyStrelok > 0>>1. I want to be your slave permanently (reauires corruption level 10!)<<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>></td>
<td><<if $corruption > 9 && $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><<if $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena">2. What if I want to stay on the ship?</a><</if>><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><a id="5" data-passage="I want to get outside while I'm bound Elena">5. I want to get outside while I'm bound</a></td>
<td><a id="6" data-passage="Leave the ship Elena">6. Leave the ship</a></td>
</tr></table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/elenatalksrampcove.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Why am I allowed to have my own money, Mistress?<<set $talkedAboutMoneyStrelok to 1>>
<span style="color: #FF0000;">''Elena:'' </span>That is because at the end of the day I allow you to earn your freedom back. That's right, I am gracious this way. The price is going to be 500, NOT COUNTING your deductions. That is how much you can get for a fresh slave if you drop her off on the market.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Is it that simple, Mistress? I thought you were about to <<linkappend "keep me forever.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksrampcovecasual.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksrampcovecasual.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span> And what's the point of having an unwilling slave who you have to babysit forever? If you want to leave me, you will leave. You will either give me the 500, or you will give it to a technician who can unlock the machination on your collar.
<span style="color: #FF0000;">''Elena:'' </span> Of course, if you //want// to make your slavery permanent, that is an entirely different thing. So if that's what you want, just ask, and I will prohibit you to free yourself.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $talkedAboutMoneyStrelok > 0>>1. I want to be your slave permanently (reauires corruption level 10!)<<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>></td>
<td><<if $corruption > 9 && $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><<if $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena">2. What if I want to stay on the ship?</a><</if>><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><a id="5" data-passage="I want to get outside while I'm bound Elena">5. I want to get outside while I'm bound</a></td>
<td><a id="6" data-passage="Leave the ship Elena">6. Leave the ship</a></td>
</tr></table>
<</nobr>><</linkappend>></div>
<center><div class="largeImage"><img src="./Images/elenatalksrampcovecasual.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>What if I want to stay on the ship, Mistress? <<set $askedAboutStaying to 1>>
<span style="color: #FF0000;">''Elena:'' </span> I didn't take you with me just so I could practice adult daycare, <<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>>. You will earn your keep, otherwise you can volunteer to be dragged to the station's slave market.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $talkedAboutMoneyStrelok > 0>>1. I want to be your slave permanently (reauires corruption level 10!)<<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>></td>
<td><<if $corruption > 9 && $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><<if $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena">2. What if I want to stay on the ship?</a><</if>><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><a id="5" data-passage="I want to get outside while I'm bound Elena">5. I want to get outside while I'm bound</a></td>
<td><a id="6" data-passage="Leave the ship Elena">6. Leave the ship</a></td>
</tr></table>
<</nobr>><<set $energy to 2>><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "slave collar, ballgag, chastity cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket">><</if>><<set $sissyStart to 1>><div id="keypress"><center><div class="largeImage"><img src="./Images/sissycagefromafar.jpg"></div></center>
You spend the entire day in the cage. Sometimes you are wake. Sometimes you are asleep. At one point your arms were locked in a straitjacket. You are not sure when it happened. By that time your body was entirely reshaped by the nanites, marking the end of your old life, and the beginning of <<linkappend "something new.">>
<center><div class="largeImage"><img src="./Images/sissylooksatcage.jpg"></div></center>
You look down between your legs, and your eyes register your cock, trapped in the confines of a chastity cage that is now the sole reminder that you weren't born as a woman.
You stare at your penis for some time. Even making some feeble attempts to get out of your straitjacket. But trying to get out of this thing is completely useless. Eventually you can hear the thrusters come to life, followed by a loud thud, and you recognize that the //Emerald Grace// <<linkappend "has landed.">>
<div id="keypress"><center><div class="largeImage"><img src="./Images/elenatalkscage.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span>Good morning, little slave.
Elena says as she steps inside the cargo hold.
<span style="color: #FF0000;">''Elena:'' </span>I hope you enjoyed being turned into a sissy by the nanites. We have arrived to Smuggler's Cove. Time to demonstrate what you can do with those <<linkappend "curves of yours.">>
<center><div class="largeImage"><img src="./Images/sissylooksatcage.jpg"></div></center>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex (?):''<<else>>''Adelyn:''<</if>> </span>Mhmm!
You mutter into your gag, looking down to your penis.
<span style="color: #FF0000;">''Elena:'' </span> As for your new name, I think it should be Jezebel. Get used to it slave, because once you get renamed as a sissy, the name is there to stay.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: orange;">''Adelyn:'' </span><</if>>Mhmm!
<span style="color: #FF0000;">''Elena:'' </span>Alright, let's get you out of here.
Elena says as she leans down, and she opens the <<linkappend "cage's door.">>
<center><div class="largeImage"><img src="./Images/cagedooropen.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span>Come out now, darling. I will have to put you back to your proper gear if I want you to stand a chance out there.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Get out of the cage Elena">1. Get out of the cage</a></td>
<td><a id="2" data-passage="Stay Elena">2. Stay</a></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>></div>
<div id="keypress"><center><div class="largeImage"><img src="./Images/elenatalksrampcovecasual.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> It feels like a tough question to ask, Mistress. But did our friendship ever actually matter to you? <<if $servesElenaUnwillingly > 0>>Before you made me your slave<<if $sissyStart > 0>> and turned me into a sissy<</if>>, I thought we were good friends, and you were close to me. Now I look into your eyes, and what I see <<else>>Before we departed, you told that yout thought about getting rid of me. You took me in, and I am thankful, but what you said<</if>> <<linkappend "worries me.">><<set $askedFriendship to 1>>
<center><div class="largeImage"><img src="./Images/elenatalksrampcoveangry.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span>Does it matter?
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> What do you mean, Mistress?
<span style="color: #FF0000;">''Elena:'' </span> <<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>>, I've been looking through your browser history for two years now. Every search is about being a <<if $sissyStart > 0>>sissy <</if>>slave. Every. Single. One.
<span style="color: #FF0000;">''Elena:'' </span>Besides, you almost got me captured by Garin. Before that you almost got me killed. Several times that is that. Knowing your tendencies, it was either me taking control, or me getting dragged to the mud with you. And I made my decision. From now on, I'm the Mistress, and you are the slave. Based on literally every single thing I know about you, this is what you want anyways.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>But...
<span style="color: #FF0000;">''Elena:'' </span>IF it turns out this is in fact not what you want, //which is very unlikely//, you can pay me the 500, and you will be on your way.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $talkedAboutMoneyStrelok > 0>>1. I want to be your slave permanently (reauires corruption level 10!)<<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>></td>
<td><<if $corruption > 9 && $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><<if $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena">2. What if I want to stay on the ship?</a><</if>><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><a id="5" data-passage="I want to get outside while I'm bound Elena">5. I want to get outside while I'm bound</a></td>
<td><a id="6" data-passage="Leave the ship Elena">6. Leave the ship</a></td>
</tr></table>
<</nobr>><</linkappend>></div><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Is there a chance that I could become your slave permanently, Mistress? Without the option to buy my way out?
<span style="color: #FF0000;">''Elena:'' </span> If you feel like you are up for it, then yes. But <center><div class="largeImage"><img src="./Images/jennifersshipcove.jpg"></div></center><<set $atjennifersship to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> How is your war with the Coalition going?<<set $askedAboutWar to 1>><<set $atjennifersship to 1>>
<span style="color: #FF0000;">''Jennifer:'' </span> We are still on our feet, aren't we?
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Yeah, but isn't the Coalition is this big state with almost endless resources to draw upon?
<span style="color: #FF0000;">''Jennifer:'' </span> Once they began as a group of Earth's colonies. And by the time the war ends, they are once again going to be Earth's colonies.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> But didn't they spend the last hundred years conquering their neighbours while you were still busy with Earth... well... becoming a toxic wasteland as such?
<span style="color: #FF0000;">''Jennifer:'' </span> When it comes to numbers above sheer will, it is sheer will that shall prevail.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I'm not sure how //sheer will// can help you with actual ships that the enemy can throw at you... But okay.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutWar > 0>>1. How is your war with the Coalition going? (already asked!)<<else>>1. How is your war with the Coalition going? (you are gagged!)<</if>><<else>><<if $askedAboutWar > 0>>1. How is your war with the Coalition going? (already asked!)<<else>><a id="1" data-passage="How is your war with the Coalition going?">1. How is your war with the Coalition going?</a><</if>><</if>></td>
<td><<if $askedAboutHelp > 0 && $hasSpaceSuit > 0>><<if $aarlaCompanion == 1 || $laurenCompanion == 1>><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit... (you already have a companion!)<<else>>2. Actually, I //do// want you to be my companion (you already have a companion!)<</if>><<elseif $jenniferCompanion != 1>><<if $gagged > 0>><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit... (you are gagged!)<<else>>2. Actually, I //do// want you to be my companion (you are gagged!)<</if>><<else>><a id="2" data-passage="Listen, I have this spacesuit... Jennifer"><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit...<<else>>2. Actually, I //do// need your assistance<</if>></a><</if>><<else>><<if $gagged > 0>>2. Actually, I do not need your assistance (you are gagged!)<<else>><a id="2" data-passage="Actually, I don't want you to be my companion Jennifer">2. Actually, I do not need your assistance</a><</if>><</if>><<else>><<if $gagged > 0>><<if $askedAboutHelp > 0>>2. Is there anything I can help you out with? (already asked!)<<else>>2. Is there anything I can help you out with? (you are gagged!)<</if>><<else>><<if $askedAboutHelp > 0>>2. Is there anything I can help you out with? (already asked!)<<else>><a id="2" data-passage="Is there anything I can help you out with? Jennifer">2. Is there anything I can help you out with?</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutStrolling > 0>>3. I'm just strolling (already said!)<<else>>3. I'm just strolling (you are gagged!)<</if>><<else>><<if $askedAboutStrolling > 0>>3. I'm just strolling (already said!)<<else>><a id="3" data-passage="I'm just strolling Jennifer">3. I'm just strolling</a><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atjennifersship to 0>><center><div class="largeImage"><img src="./Images/jennifersshipcove.jpg"></div></center><<set $atjennifersship to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>><<if $status == "FREE">>I could use some shiney.<<else>>I got enslaved by <<if $strelokpath !=1>>my companion<<else>>a group of slavers<</if>>, and I need to get my hands on some shiney to buy my freedom.<</if >> Any chance that I could help you out with something that you are willing to pay telers for? <<set $askedAboutHelp to 1>><<set $atjennifersship to 1>>
<span style="color: #FF0000;">''Jennifer:'' </span> As a matter of fact there is. However the station has a coolant leak, and the hangar bays are the only areas that are accessible. Any chance that you could come back later when the breach is sealed or something?
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Okey-dokey.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutWar > 0>>1. How is your war with the Coalition going? (already asked!)<<else>>1. How is your war with the Coalition going? (you are gagged!)<</if>><<else>><<if $askedAboutWar > 0>>1. How is your war with the Coalition going? (already asked!)<<else>><a id="1" data-passage="How is your war with the Coalition going?">1. How is your war with the Coalition going?</a><</if>><</if>></td>
<td><<if $askedAboutHelp > 0 && $hasSpaceSuit > 0>><<if $aarlaCompanion == 1 || $laurenCompanion == 1>><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit... (you already have a companion!)<<else>>2. Actually, I //do// want you to be my companion (you already have a companion!)<</if>><<elseif $jenniferCompanion != 1>><<if $gagged > 0>><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit... (you are gagged!)<<else>>2. Actually, I //do// want you to be my companion (you are gagged!)<</if>><<else>><a id="2" data-passage="Listen, I have this spacesuit... Jennifer"><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit...<<else>>2. Actually, I //do// need your assistance<</if>></a><</if>><<else>><<if $gagged > 0>>2. Actually, I do not need your assistance (you are gagged!)<<else>><a id="2" data-passage="Actually, I don't want you to be my companion Jennifer">2. Actually, I do not need your assistance</a><</if>><</if>><<else>><<if $gagged > 0>><<if $askedAboutHelp > 0>>2. Is there anything I can help you out with? (already asked!)<<else>>2. Is there anything I can help you out with? (you are gagged!)<</if>><<else>><<if $askedAboutHelp > 0>>2. Is there anything I can help you out with? (already asked!)<<else>><a id="2" data-passage="Is there anything I can help you out with? Jennifer">2. Is there anything I can help you out with?</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutStrolling > 0>>3. I'm just strolling (already said!)<<else>>3. I'm just strolling (you are gagged!)<</if>><<else>><<if $askedAboutStrolling > 0>>3. I'm just strolling (already said!)<<else>><a id="3" data-passage="I'm just strolling Jennifer">3. I'm just strolling</a><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atjennifersship to 0>><center><div class="largeImage"><img src="./Images/jennifersshipcove.jpg"></div></center><<set $atjennifersship to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I'm just strolling. <<set $askedAboutStrolling to 1>><<set $atjennifersship to 1>>
<span style="color: #FF0000;">''Jennifer:'' </span> Keep strolling <<if $armsRestrained > 0>>slave.<<else>>then.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutWar > 0>>1. How is your war with the Coalition going? (already asked!)<<else>>1. How is your war with the Coalition going? (you are gagged!)<</if>><<else>><<if $askedAboutWar > 0>>1. How is your war with the Coalition going? (already asked!)<<else>><a id="1" data-passage="How is your war with the Coalition going?">1. How is your war with the Coalition going?</a><</if>><</if>></td>
<td><<if $askedAboutHelp > 0 && $hasSpaceSuit > 0>><<if $aarlaCompanion == 1 || $laurenCompanion == 1>><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit... (you already have a companion!)<<else>>2. Actually, I //do// want you to be my companion (you already have a companion!)<</if>><<elseif $jenniferCompanion != 1>><<if $gagged > 0>><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit... (you are gagged!)<<else>>2. Actually, I //do// want you to be my companion (you are gagged!)<</if>><<else>><a id="2" data-passage="Listen, I have this spacesuit... Jennifer"><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit...<<else>>2. Actually, I //do// need your assistance<</if>></a><</if>><<else>><<if $gagged > 0>>2. Actually, I do not need your assistance (you are gagged!)<<else>><a id="2" data-passage="Actually, I don't want you to be my companion Jennifer">2. Actually, I do not need your assistance</a><</if>><</if>><<else>><<if $gagged > 0>><<if $askedAboutHelp > 0>>2. Is there anything I can help you out with? (already asked!)<<else>>2. Is there anything I can help you out with? (you are gagged!)<</if>><<else>><<if $askedAboutHelp > 0>>2. Is there anything I can help you out with? (already asked!)<<else>><a id="2" data-passage="Is there anything I can help you out with? Jennifer">2. Is there anything I can help you out with?</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutStrolling > 0>>3. I'm just strolling (already said!)<<else>>3. I'm just strolling (you are gagged!)<</if>><<else>><<if $askedAboutStrolling > 0>>3. I'm just strolling (already said!)<<else>><a id="3" data-passage="I'm just strolling Jennifer">3. I'm just strolling</a><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atjennifersship to 0>><center><div class="largeImage"><img src="./Images/aarlasship.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: orange;">''Adelyn:'' </span><</if>> Why...? What did she do? <<set $askedAboutNel to 1>><<set $ataarlasship to 1>>
<span style="color: green;">''Aarla:'' </span> She snatched my prize. If it is not for her, I could have already bought a proper ship. But this way I still have to put up with this fighter. That fucking bitch. Just let me get my hands on her.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: orange;">''Adelyn:'' </span><</if>> If I bring you this Nel, are you willing to pay for it? I'm asking because I have my own problems here. <<set $askedAboutNelJob to 1>><<set $ataarlasship to 1>>
<span style="color: green;">''Aarla:'' </span> Yeah, I will pay. Right now you can't get her because there is a coolant leak. But once it's taken care of, make sure to say hi for me.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutNelJob > 0>>1. If I bring you this Nel, are you willing to pay for it? (already asked!)<<else>><<if $askedAboutNel > 0>>1. If I bring you this Nel, are you willing to pay for it? (you are gagged!)<<else>>1. What did she do? (you are gagged!)<</if>><</if>><<else>><<if $askedAboutNelJob > 0>>1. If I bring you this Nel, are you willing to pay for it? (already asked!)<<else>><<if $askedAboutNel > 0>><a id="1" data-passage="If I bring you this Nel, are you willing to pay for it?">1. If I bring you this Nel, are you willing to pay for it?</a><<else>><a id="1" data-passage="What did she do? Aarla">1. What did she do?</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutCockpitAarla > 0>>2. Where are you exactly in this fighter? (already asked!)<<else>>2. Where are you exactly in this fighter? (you are gagged!)<</if>><<else>><<if $askedAboutCockpitAarla > 0>>2. Where are you exactly in this fighter? (already asked!)<<else>><a id="2" data-passage="Where are you exactly in this fighter?">2. Where are you exactly in this fighter?</a><</if>><</if>></td>
<td><<if $askedAboutInactionAarla > 0 && $hasSpaceSuit > 0>><<if $jenniferCompanion == 1 || $laurenCompanion == 1>><<if $rejectedAaarlaCompanion > 0>>3. Actually, I //do// want you to be my companion<<else>>3. Listen, I have this spacesuit...<</if>> (you already have a compaion!)<<elseif $aarlaCompanion != 1>><a id="3" data-passage="Listen, I have this spacesuit... Aarla"><<if $rejectedAaarlaCompanion > 0>>3. Actually, I //do// want you to be my companion<<else>>3. Listen, I have this spacesuit...<</if>></a><<else>><a id="3" data-passage="Actually, I don't want you to be my companion Aarla">3. Actually, I don't want you to be my companion</a><</if>><<else>><<if $gagged > 0>><<if $askedAboutInectionAgain > 0>>But still... Isn't this task more fitting for an adenian? (already asked!)<<else>><<if $askedAboutInactionAarla > 0>>3. But still... Isn't this task more fitting for an adenian? (you are gagged!)<<else>><<if $askedAboutNelJob && $askedAboutCockpitAarla>>3. Why don't you catch Nel on your own? (you are gagged!)<<else>>(???)<</if>><</if>><</if>><<else>><<if $askedAboutInectionAgain > 0>>But still... Isn't this task more fitting for an adenian? (already asked!)<<else>><<if $askedAboutInactionAarla > 0>><a id="3" data-passage="But still... Isn't this task more fitting for an adenian?">3. But still... Isn't this task more fitting for an adenian?</a><<else>><<if $askedAboutNelJob && $askedAboutCockpitAarla>><a id="3" data-passage="Why don't you catch Nel on your own?">3. Why don't you catch Nel on your own?</a><<else>>(???)<</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $ataarlasship to 0>><center><div class="largeImage"><img src="./Images/aarlasship.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: orange;">''Adelyn:'' </span><</if>> Where are you exactly in this fighter? It's strange that I can't see you in the cockpit. <<set $askedAboutCockpitAarla to 1>><<set $ataarlasship to 1>>
<span style="color: green;">''Aarla:'' </span> That's because, //guess what//, I'm also an adenian. If I do as much as peek there is assured to be a gun aimed at me. Especially now that there is a coolant leak. So no, I'm not telling you where I am in this fighter. Nor you ever going to learn.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: orange;">''Adelyn:'' </span><</if>> Wouldn't it be wise to go home, then?
<span style="color: green;">''Aarla:'' </span> Not until I get my hands on that bitch.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutNelJob > 0>>1. If I bring you this Nel, are you willing to pay for it? (already asked!)<<else>><<if $askedAboutNel > 0>>1. If I bring you this Nel, are you willing to pay for it? (you are gagged!)<<else>>1. What did she do? (you are gagged!)<</if>><</if>><<else>><<if $askedAboutNelJob > 0>>1. If I bring you this Nel, are you willing to pay for it? (already asked!)<<else>><<if $askedAboutNel > 0>><a id="1" data-passage="If I bring you this Nel, are you willing to pay for it?">1. If I bring you this Nel, are you willing to pay for it?</a><<else>><a id="1" data-passage="What did she do? Aarla">1. What did she do?</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutCockpitAarla > 0>>2. Where are you exactly in this fighter? (already asked!)<<else>>2. Where are you exactly in this fighter? (you are gagged!)<</if>><<else>><<if $askedAboutCockpitAarla > 0>>2. Where are you exactly in this fighter? (already asked!)<<else>><a id="2" data-passage="Where are you exactly in this fighter?">2. Where are you exactly in this fighter?</a><</if>><</if>></td>
<td><<if $askedAboutInactionAarla > 0 && $hasSpaceSuit > 0>><<if $jenniferCompanion == 1 || $laurenCompanion == 1>><<if $rejectedAaarlaCompanion > 0>>3. Actually, I //do// want you to be my companion<<else>>3. Listen, I have this spacesuit...<</if>> (you already have a compaion!)<<elseif $aarlaCompanion != 1>><a id="3" data-passage="Listen, I have this spacesuit... Aarla"><<if $rejectedAaarlaCompanion > 0>>3. Actually, I //do// want you to be my companion<<else>>3. Listen, I have this spacesuit...<</if>></a><<else>><a id="3" data-passage="Actually, I don't want you to be my companion Aarla">3. Actually, I don't want you to be my companion</a><</if>><<else>><<if $gagged > 0>><<if $askedAboutInectionAgain > 0>>But still... Isn't this task more fitting for an adenian? (already asked!)<<else>><<if $askedAboutInactionAarla > 0>>3. But still... Isn't this task more fitting for an adenian? (you are gagged!)<<else>><<if $askedAboutNelJob && $askedAboutCockpitAarla>>3. Why don't you catch Nel on your own? (you are gagged!)<<else>>(???)<</if>><</if>><</if>><<else>><<if $askedAboutInectionAgain > 0>>But still... Isn't this task more fitting for an adenian? (already asked!)<<else>><<if $askedAboutInactionAarla > 0>><a id="3" data-passage="But still... Isn't this task more fitting for an adenian?">3. But still... Isn't this task more fitting for an adenian?</a><<else>><<if $askedAboutNelJob && $askedAboutCockpitAarla>><a id="3" data-passage="Why don't you catch Nel on your own?">3. Why don't you catch Nel on your own?</a><<else>>(???)<</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $ataarlasship to 0>><center><div class="largeImage"><img src="./Images/aarlasship.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: orange;">''Adelyn:'' </span><</if>> Why don't you catch Nel on your own? It would be sure more dignifying than hiding in this fighter. <<set $ataarlasship to 1>><<set $askedAboutInactionAarla to 1>>
<span style="color: green;">''Aarla:'' </span> I was making my prowls before that coolant leak happened. But she evaded me every time. It is not easy because we share the same skin color, and adenians aren't exactly common in these parts. You will have the advantage because you are human and she doesn't know you.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: orange;">''Adelyn:'' </span><</if>> But still... Isn't this task more fitting for an adenian? <<set $ataarlasship to 1>><<set $askedAboutInectionAgain to 1>>
<span style="color: green;">''Aarla:'' </span> Darling, if I could get her on my own, I //already would have//. But if I can't get her, then someone else will, because I ain't leaving before that happens.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutNelJob > 0>>1. If I bring you this Nel, are you willing to pay for it? (already asked!)<<else>><<if $askedAboutNel > 0>>1. If I bring you this Nel, are you willing to pay for it? (you are gagged!)<<else>>1. What did she do? (you are gagged!)<</if>><</if>><<else>><<if $askedAboutNelJob > 0>>1. If I bring you this Nel, are you willing to pay for it? (already asked!)<<else>><<if $askedAboutNel > 0>><a id="1" data-passage="If I bring you this Nel, are you willing to pay for it?">1. If I bring you this Nel, are you willing to pay for it?</a><<else>><a id="1" data-passage="What did she do? Aarla">1. What did she do?</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutCockpitAarla > 0>>2. Where are you exactly in this fighter? (already asked!)<<else>>2. Where are you exactly in this fighter? (you are gagged!)<</if>><<else>><<if $askedAboutCockpitAarla > 0>>2. Where are you exactly in this fighter? (already asked!)<<else>><a id="2" data-passage="Where are you exactly in this fighter?">2. Where are you exactly in this fighter?</a><</if>><</if>></td>
<td><<if $askedAboutInactionAarla > 0 && $hasSpaceSuit > 0>><<if $jenniferCompanion == 1 || $laurenCompanion == 1>><<if $rejectedAaarlaCompanion > 0>>3. Actually, I //do// want you to be my companion<<else>>3. Listen, I have this spacesuit...<</if>> (you already have a compaion!)<<elseif $aarlaCompanion != 1>><a id="3" data-passage="Listen, I have this spacesuit... Aarla"><<if $rejectedAaarlaCompanion > 0>>3. Actually, I //do// want you to be my companion<<else>>3. Listen, I have this spacesuit...<</if>></a><<else>><a id="3" data-passage="Actually, I don't want you to be my companion Aarla">3. Actually, I don't want you to be my companion</a><</if>><<else>><<if $gagged > 0>><<if $askedAboutInectionAgain > 0>>But still... Isn't this task more fitting for an adenian? (already asked!)<<else>><<if $askedAboutInactionAarla > 0>>3. But still... Isn't this task more fitting for an adenian? (you are gagged!)<<else>><<if $askedAboutNelJob && $askedAboutCockpitAarla>>3. Why don't you catch Nel on your own? (you are gagged!)<<else>>(???)<</if>><</if>><</if>><<else>><<if $askedAboutInectionAgain > 0>>But still... Isn't this task more fitting for an adenian? (already asked!)<<else>><<if $askedAboutInactionAarla > 0>><a id="3" data-passage="But still... Isn't this task more fitting for an adenian?">3. But still... Isn't this task more fitting for an adenian?</a><<else>><<if $askedAboutNelJob && $askedAboutCockpitAarla>><a id="3" data-passage="Why don't you catch Nel on your own?">3. Why don't you catch Nel on your own?</a><<else>>(???)<</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $ataarlasship to 0>><<if $days == $nipllePinchedDay && $nipplesPinched > 0>><center><div class="largeImage"><img src="./Images/clarissanipllespinchedungagged.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/clarissaungagged.jpg"></div></center><</if>>
You remove the ring gag so you could talk to her. <<set $removedRinggag to 1>><<set $atclarissa to 1>>
<<if $killedLevelOneGuards > 0 && $talkedAboutGuards != 1>><span style="color: lightblue;">''Clarissa:'' </span> Why did you kill the guards?<<set $talkedAboutGuards to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> <<if $gagged > 0>>Mhm!<<else>>That's how I roll!<</if>>
<<else>><<if $spokewithClarissa > 0 || $gagged > 0>><span style="color: lightblue;">''Clarissa:'' </span> <<if $spokewithClarissa > 0>>What do you want?<<else>>Feel free to use me as you wish!<</if>><<if $gagged > 0>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm!<</if>>
<<else>><span style="color: lightblue;">''Clarissa:'' </span> Feel free to use me as you wish!
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Can't. <<if $sissyStart > 0>>I have some problems here of my own.<<else>>I don't exactly have the right tool.<</if>>
<span style="color: lightblue;">''Clarissa:'' </span> Stars dammit! I need two more months so I could gather the 1000 to buy my freedom. Then I can finally get out of here.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>You hate to be a slave that much? <<set $spokewithClarissa to 1>>
<span style="color: lightblue;">''Clarissa:'' </span> I don't hate it. I mean I was both trained //and// injected. But it's been five years since I got enslaved. And when you are a slave, being bound and fucked is literally what you do all day. Originally I was on Helcion IV, where I was sentenced to life slavery, but eventually I got passed down to the Slaver's Guild. The Guild allows slaves to free themselves, so I'm gonna make every blowjob count.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Sounds great! Any plans on what to do when you are free?
<span style="color: lightblue;">''Clarissa:'' </span> Once I'm out I'm going to become a smuggler again so I could rob the stars blind. Trust me, it will be glorious!
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Again...? So you were sentenced to life slavery because you //were// a smuggler?
<span style="color: lightblue;">''Clarissa:'' </span> I was. But this time it will be different!
<</if>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $armsRestrained > 0>><<if $removedRinggag > 0>>1. Put back the ring gag (your arms are restrained!)<<else>>1. Remove the ring gag (your arms are restrained!)<</if>><<else>><<if $removedRinggag > 0>><a id="1" data-passage="Put back the ring gag Clarissa">1. Put back the ring gag</a><<else>><a id="1" data-passage="Remove the ring gag Clarissa">1. Remove the ring gag</a><</if>><</if>></td>
<td><<if $armsRestrained > 0>><<if $days == $nipllePinchedDay >>2. Pinch her nipples (already pinched!)<<else>>2. Pinch her nipples (your arms are restrained!)<</if>><<else>><<if $days == $nipllePinchedDay >>2. Pinch her nipples (already pinched!)<<else>><a id="2" data-passage="Pinch her nipples Clarissa">2. Pinch her nipples</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutGuildClarissa > 0>>3. Where can I get in touch with this Guild? (already asked!)<<else>><<if $removedRinggag == 1 && $spokewithClarissa == 1>>3. Where can I get in touch with this Guild? (you are gagged!)<<else>><<if $removedRinggag == 0 && $spokewithClarissa == 1>>3. Where can I get in touch with this Guild? (she is gagged!)<<else>>(???)<</if>><</if>><</if>><<else>><<if $askedAboutGuildClarissa > 0>>3. Where can I get in touch with this Guild? (already asked!)<<else>><<if $removedRinggag == 1 && $spokewithClarissa == 1>><a id="3" data-passage="Where can I get in touch with this Guild?">3. Where can I get in touch with this Guild?</a><<else>><<if $removedRinggag == 0 && $spokewithClarissa == 1>>3. Where can I get in touch with this Guild? (she is gagged!)<<else>>(???)<</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atclarissa to 0>><<if $days == $nipllePinchedDay && $nipplesPinched > 0>><center><div class="largeImage"><img src="./Images/clarissahangargagpinched.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/clarissahangar.jpg"></div></center><</if>>
You decide to put back the ring gag. <<set $atclarissa to 1>><<set $removedRinggag to 0>><<set $atclarissa to 1>>
<span style="color: lightblue;">''Clarissa:'' </span> Mhm!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $armsRestrained > 0>><<if $removedRinggag > 0>>1. Put back the ring gag (your arms are restrained!)<<else>>1. Remove the ring gag (your arms are restrained!)<</if>><<else>><<if $removedRinggag > 0>><a id="1" data-passage="Put back the ring gag Clarissa">1. Put back the ring gag</a><<else>><a id="1" data-passage="Remove the ring gag Clarissa">1. Remove the ring gag</a><</if>><</if>></td>
<td><<if $armsRestrained > 0>><<if $days == $nipllePinchedDay >>2. Pinch her nipples (already pinched!)<<else>>2. Pinch her nipples (your arms are restrained!)<</if>><<else>><<if $days == $nipllePinchedDay >>2. Pinch her nipples (already pinched!)<<else>><a id="2" data-passage="Pinch her nipples Clarissa">2. Pinch her nipples</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutGuildClarissa > 0>>3. Where can I get in touch with this Guild? (already asked!)<<else>><<if $removedRinggag == 1 && $spokewithClarissa == 1>>3. Where can I get in touch with this Guild? (you are gagged!)<<else>><<if $removedRinggag == 0 && $spokewithClarissa == 1>>3. Where can I get in touch with this Guild? (she is gagged!)<<else>>(???)<</if>><</if>><</if>><<else>><<if $askedAboutGuildClarissa > 0>>3. Where can I get in touch with this Guild? (already asked!)<<else>><<if $removedRinggag == 1 && $spokewithClarissa == 1>><a id="3" data-passage="Where can I get in touch with this Guild?">3. Where can I get in touch with this Guild?</a><<else>><<if $removedRinggag == 0 && $spokewithClarissa == 1>>3. Where can I get in touch with this Guild? (she is gagged!)<<else>>(???)<</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atclarissa to 0>><<if $removedRinggag == 1>><center><div class="largeImage"><img src="./Images/clarissanipllespinched.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/clarissahangargagpinched.jpg"></div></center><</if>>
You decide to pinch her nipples. <<set $nipplesPinched to 1>><<set $nipllePinchedDay to $days>><<set $atclarissa to 1>>
<span style="color: lightblue;">''Clarissa:'' </span> <<if $removedRinggag == 1>>Ouch!<<else>>Mhm!<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $armsRestrained > 0>><<if $removedRinggag > 0>>1. Put back the ring gag (your arms are restrained!)<<else>>1. Remove the ring gag (your arms are restrained!)<</if>><<else>><<if $removedRinggag > 0>><a id="1" data-passage="Put back the ring gag Clarissa">1. Put back the ring gag</a><<else>><a id="1" data-passage="Remove the ring gag Clarissa">1. Remove the ring gag</a><</if>><</if>></td>
<td><<if $armsRestrained > 0>><<if $days == $nipllePinchedDay >>2. Pinch her nipples (already pinched!)<<else>>2. Pinch her nipples (your arms are restrained!)<</if>><<else>><<if $days == $nipllePinchedDay >>2. Pinch her nipples (already pinched!)<<else>><a id="2" data-passage="Pinch her nipples Clarissa">2. Pinch her nipples</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutGuildClarissa > 0>>3. Where can I get in touch with this Guild? (already asked!)<<else>><<if $removedRinggag == 1 && $spokewithClarissa == 1>>3. Where can I get in touch with this Guild? (you are gagged!)<<else>><<if $removedRinggag == 0 && $spokewithClarissa == 1>>3. Where can I get in touch with this Guild? (she is gagged!)<<else>>(???)<</if>><</if>><</if>><<else>><<if $askedAboutGuildClarissa > 0>>3. Where can I get in touch with this Guild? (already asked!)<<else>><<if $removedRinggag == 1 && $spokewithClarissa == 1>><a id="3" data-passage="Where can I get in touch with this Guild?">3. Where can I get in touch with this Guild?</a><<else>><<if $removedRinggag == 0 && $spokewithClarissa == 1>>3. Where can I get in touch with this Guild? (she is gagged!)<<else>>(???)<</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atclarissa to 0>><<if $days == $nipllePinchedDay && $nipplesPinched > 0>><center><div class="largeImage"><img src="./Images/clarissanipllespinchedungagged.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/clarissaungagged.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Where can I get in touch with this Slaver's Guild? <<set $askedAboutGuildClarissa to 1>><<set $atclarissa to 1>>
<span style="color: lightblue;">''Clarissa:'' </span> Right now you can't because there is a coolant leak. But be sure to check back once it was stopped.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $armsRestrained > 0>><<if $removedRinggag > 0>>1. Put back the ring gag (your arms are restrained!)<<else>>1. Remove the ring gag (your arms are restrained!)<</if>><<else>><<if $removedRinggag > 0>><a id="1" data-passage="Put back the ring gag Clarissa">1. Put back the ring gag</a><<else>><a id="1" data-passage="Remove the ring gag Clarissa">1. Remove the ring gag</a><</if>><</if>></td>
<td><<if $armsRestrained > 0>><<if $days == $nipllePinchedDay >>2. Pinch her nipples (already pinched!)<<else>>2. Pinch her nipples (your arms are restrained!)<</if>><<else>><<if $days == $nipllePinchedDay >>2. Pinch her nipples (already pinched!)<<else>><a id="2" data-passage="Pinch her nipples Clarissa">2. Pinch her nipples</a><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutGuildClarissa > 0>>3. Where can I get in touch with this Guild? (already asked!)<<else>><<if $removedRinggag == 1 && $spokewithClarissa == 1>>3. Where can I get in touch with this Guild? (you are gagged!)<<else>><<if $removedRinggag == 0 && $spokewithClarissa == 1>>3. Where can I get in touch with this Guild? (she is gagged!)<<else>>(???)<</if>><</if>><</if>><<else>><<if $askedAboutGuildClarissa > 0>>3. Where can I get in touch with this Guild? (already asked!)<<else>><<if $removedRinggag == 1 && $spokewithClarissa == 1>><a id="3" data-passage="Where can I get in touch with this Guild?">3. Where can I get in touch with this Guild?</a><<else>><<if $removedRinggag == 0 && $spokewithClarissa == 1>>3. Where can I get in touch with this Guild? (she is gagged!)<<else>>(???)<</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atclarissa to 0>><<set $theDoorWasClosed to 1>><<set $cabinDoorClosed to 1>><<set $sitsInChair to 0>><<if $sissyStart != 1>><<if $cabinDoorClosed == 1>><center><div class="largeImage"><img src="./Images/adelynscabindoorclosedvibrator.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynscabinvibrator.jpg"></div></center><</if>><<else>><<if $cabinDoorClosed == 1>><center><div class="largeImage"><img src="./Images/adelynscabindoorclosed.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center><</if>><</if>>
You close the door that leads to the cockpit.
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex (thinking):''<<else>>''Adelyn (thinking):''<</if>> </span>//Ugh, it got dark.//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $askedAboutNav > 0>><a id="3" data-passage="Sleep">3. Sleep</a><<else>>3. Sleep<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>4. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><<if $sissyStart > 0>><a id="4" data-passage="Masturbate!">4. Masturbate!</a><<else>><a id="4" data-passage="Masturbate! choice">4. Masturbate!</a><</if>><<else>>4. Masturbate!<</if>><<else>>4. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
<td><<if $cabinDoorClosed == 1>><a id="5" data-passage="Open the door">5. Open the door</a><<else>><a id="5" data-passage="Close the door">5. Close the door</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $cabinDoorClosed == 1>>A. Go to the cockpit<<else>><a id="a" data-passage="Cockpit">A. Go to the cockpit</a><</if>></td>
<td>W. Go to your cabin</td>
<td><a id="d" data-passage="Elena's Cabin">D. Go to Elena's cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="s" data-passage="Go to the cargo hold">S. Go to the cargo hold</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $cabinDoorClosed to 0>><<set $sitsInChair to 0>><<if $sissyStart != 1>><<if $cabinDoorClosed == 1>><center><div class="largeImage"><img src="./Images/adelynscabindoorclosedvibrator.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynscabinvibrator.jpg"></div></center><</if>><<else>><<if $cabinDoorClosed == 1>><center><div class="largeImage"><img src="./Images/adelynscabindoorclosed.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynscabin.jpg"></div></center><</if>><</if>>
You open the door that leads to the cockpit.
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex (thinking):''<<else>>''Adelyn (thinking):''<</if>> </span>//Finally, it's brighter!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Change your clothes">1. Change your clothes</a></td>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>2. Change your weapons (you can't use your hands!)<<else>><a id="2" data-passage="Change your weapons">2. Change your weapons</a><</if>></td>
<td><<if $askedAboutNav > 0>><a id="3" data-passage="Sleep">3. Sleep</a><<else>>3. Sleep<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, pink ruanite petsuit" || $outfit == "slave collar, ballgag, black ruanite straitjacket" || $outfit == "slave collar, dollsuit">>4. Masturbate! (you can't use your hands!)<<else>><<if $buttQuestActive < 1>><<if $energy > 0>><<if $sissyStart > 0>><a id="4" data-passage="Masturbate!">4. Masturbate!</a><<else>><a id="4" data-passage="Masturbate! choice">4. Masturbate!</a><</if>><<else>>4. Masturbate!<</if>><<else>>4. Masturbate! (you need to get rid of the buttplug!)<</if>><</if>></td>
<td><<if $cabinDoorClosed == 1>><a id="5" data-passage="Open the door">5. Open the door</a><<else>><a id="5" data-passage="Close the door">5. Close the door</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $cabinDoorClosed == 1>>A. Go to the cockpit<<else>><a id="a" data-passage="Cockpit">A. Go to the cockpit</a><</if>></td>
<td>W. Go to your cabin</td>
<td><a id="d" data-passage="Elena's Cabin">D. Go to Elena's cabin</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="s" data-passage="Go to the cargo hold">S. Go to the cargo hold</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/covegurads.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>I recognize those suits from somewhere. <<set $askedAbouArmor to 1>><<set $atelevator to 1>>
<span style="color: orange;">''Guard 1:''</span> Were you living under a spacerock in the past years, eating algees or something?
<span style="color: orange;">''Guard 2:''</span> Well in case you were, there is a war between Earth and the Coalition, and there are all these armor pieces and weapons that are flooding the market. If you encounter a group with a different armor, those are gonna be some special folks. Wouldn't mess with them if I were you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $killedLevelOneGuards > 0>><a id="1" data-passage="Go down to level 2">1. Go to Level 2</a><<else>><a id="1" data-passage="Go down to level 2">1. Signal that you want to go to Level 2</a><</if>><<else>><<if $killedLevelOneGuards > 0>><a id="1" data-passage="Go down to level 2">1. Go to Level 2</a><<else>><a id="1" data-passage="Go down to level 2">1. I want to go to Level 2</a><</if>><</if>></td>
<td><<if $armsRestrained > 0 && $killedLevelOneGuards != 1 && $askedAbouArmor > 0>>2. Just shoot them (your arms are restrained!)<<else>><<if $gagged > 0>><<if $killedLevelOneGuards > 0>>2. I think I will just shoot you for it (you killed the guards!)<<else>><<if $askedAbouArmor > 0>><<if $armsRestrained > 0>>2. Just shoot them (your arms are restrained!)<<else>><a id="2" data-passage="I think I will just shoot you for it">2. Just shoot them</a><</if>><<else>>2. Your armor looks familiar (you are gagged!)<</if>><</if>><<else>><<if $killedLevelOneGuards > 0>>2. I think I will just shoot you for it (you killed the guards!)<<else>><<if $askedAbouArmor > 0>><a id="2" data-passage="I think I will just shoot you for it">2. I think I will just shoot you for it</a><<else>><a id="2" data-passage="Your armor looks familiar">2. Your armor looks familiar</a><</if>><</if>><</if>><</if>></td>
<td><<if $killedLevelOneGuards > 0>><<if $hasSpaceSuit > 0>><<if $armsRestrained > 0>>3. Check out the coolant leak (your arms are restrained!)<<else>><a id="3" data-passage="Coolant mission1">3. Check out the coolant leak</a><</if>><<else>>3. Check out the coolant leak (you do not have a spacesuit!)<</if>><<else>><<if $askedAboutJob > 0 && $hasSpaceSuit > 0>><<if $killedLevelOneGuards > 0>><<if $armsRestrained > 0>>3. Check out the coolant leak (your arms are restrained!)<</if>><<else>><<if $gagged > 0>>3. I want to check out this coolant leak (you are gagged!)<<elseif $armsRestrained > 0>>3. I want to check out this coolant leak (you arms are restrained!)<<else>><a id="3" data-passage="I want to check out this coolant leak">3. I want to check out this coolant leak</a><</if>><</if>><<else>><<if $gagged > 0>><<if $killedLevelOneGuards > 0>>3. Any chance that I could find a job here? (you killed the guards!)<<else>><<if $askedAboutJob > 0>>3. Any chance that that I could find a job here? (already asked!)<<else>>3. Any chance that I could find a job here? (you are gagged!)<</if>><</if>><<else>><<if $killedLevelOneGuards > 0>>3. Any chance that I could find a job here? (you killed the guards!)<<else>><<if $askedAboutJob > 0>>3. Any chance that that I could find a job here? (already asked!)<<else>><a id="3" data-passage="Any chance I could find a job here?">3. Any chance that I could find a job here?</a><</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><div id="keypress"><<if $killedLevelOneGuards > 0>><<if $gneisenausold > 0>><center><div class="largeImage"><img src="./Images/enteringlevel2empty.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/enteringlevel2.jpg"></div></center><</if>>
You go to Level 2 with the elevator. <<if $level2Explored != 1>>And suddenly you find yourself in front of a new area to explore.<<set $level2Explored to 1>><</if>><<set $atelevator to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><<else>><<if $wentLevel2 != 1>><center><div class="largeImage"><img src="./Images/covegurads.jpg"></div></center><<set $atelevator to 1>>
<<if $gagged > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm! Mhm!<<set $wentLevel2 to 1>>
You signal the guards that you want to go to Level 2 with<<else>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I would like to go to Level 2. <<set $wentLevel2 to 1>>
<span style="color: orange;">''Guard 1:''</span> You are free to go, Miss. Just make sure not to press anything else than Level 2 on<</if>> <<linkappend "the elevator.">>
<<if $gneisenausold > 0>><center><div class="largeImage"><img src="./Images/enteringlevel2empty.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/enteringlevel2.jpg"></div></center><</if>>
<<if $gagged != 1>>You decide to take the guard's advice to the heart, and you go to Level 2 with the elevator.<</if>> <<if $level2Explored != 1>>And suddenly you find yourself in front of a new area to explore.<<set $level2Explored to 1>><</if>><<set $atelevator to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><</linkappend>><<else>><center><div class="largeImage"><img src="./Images/covegurads.jpg"></div></center><<set $atelevator to 1>>
<<if $gagged > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm! Mhm!
You signal the guards that you want to go to Level 2 with the elevator. <<else>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I would like to go to Level 2. <<set $wentLevel2 to 1>>
<span style="color: orange;">''Guard 1:''</span> You are free to go, Miss. Just make sure not to press anything else than Level 2 on the elevator.<</if>>
<<if $gneisenausold > 0>><center><div class="largeImage"><img src="./Images/enteringlevel2empty.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/enteringlevel2.jpg"></div></center><</if>>
<<if $gagged != 1>>You decide to take the guard's advice to the heart, and you go to Level 2 with the elevator. <<if $level2Explored != 1>>And suddenly you find yourself in front of a new area to explore.<<set $level2Explored to 1>><</if>><<set $atelevator to 1>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><</if>><</if>></div><center><div class="largeImage"><img src="./Images/covegurads.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Any chance that I could find a job somewhere around here? <<set $askedAboutJob to 1>><<set $atelevator to 1>>
<span style="color: orange;">''Guard 1:''</span> There is an empty cross at Level 2. You can use it to give blowjobs to strangers, and collect some telers in return.
<span style="color: orange;">''Guard 2:''</span> I mean it might not be very dignifying. <<if $status == "FREE">>But you gotta do what you gotta do, am I right?<<else>><<if $armsRestrained > 0>>Based on your gear,<<else>>But based on your collar,<</if>> I reckon you are already a slave. And you gotta do what you gotta do, am I right?<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $killedLevelOneGuards > 0>><a id="1" data-passage="Go down to level 2">1. Go to Level 2</a><<else>><a id="1" data-passage="Go down to level 2">1. Signal that you want to go to Level 2</a><</if>><<else>><<if $killedLevelOneGuards > 0>><a id="1" data-passage="Go down to level 2">1. Go to Level 2</a><<else>><a id="1" data-passage="Go down to level 2">1. I want to go to Level 2</a><</if>><</if>></td>
<td><<if $armsRestrained > 0 && $killedLevelOneGuards != 1 && $askedAbouArmor > 0>>2. Just shoot them (your arms are restrained!)<<else>><<if $gagged > 0>><<if $killedLevelOneGuards > 0>>2. I think I will just shoot you for it (you killed the guards!)<<else>><<if $askedAbouArmor > 0>><<if $armsRestrained > 0>>2. Just shoot them (your arms are restrained!)<<else>><a id="2" data-passage="I think I will just shoot you for it">2. Just shoot them</a><</if>><<else>>2. Your armor looks familiar (you are gagged!)<</if>><</if>><<else>><<if $killedLevelOneGuards > 0>>2. I think I will just shoot you for it (you killed the guards!)<<else>><<if $askedAbouArmor > 0>><a id="2" data-passage="I think I will just shoot you for it">2. I think I will just shoot you for it</a><<else>><a id="2" data-passage="Your armor looks familiar">2. Your armor looks familiar</a><</if>><</if>><</if>><</if>></td>
<td><<if $killedLevelOneGuards > 0>><<if $hasSpaceSuit > 0>><<if $armsRestrained > 0>>3. Check out the coolant leak (your arms are restrained!)<<else>><a id="3" data-passage="Coolant mission1">3. Check out the coolant leak</a><</if>><<else>>3. Check out the coolant leak (you do not have a spacesuit!)<</if>><<else>><<if $askedAboutJob > 0 && $hasSpaceSuit > 0>><<if $killedLevelOneGuards > 0>><<if $armsRestrained > 0>>3. Check out the coolant leak (your arms are restrained!)<</if>><<else>><<if $gagged > 0>>3. I want to check out this coolant leak (you are gagged!)<<elseif $armsRestrained > 0>>3. I want to check out this coolant leak (you arms are restrained!)<<else>><a id="3" data-passage="I want to check out this coolant leak">3. I want to check out this coolant leak</a><</if>><</if>><<else>><<if $gagged > 0>><<if $killedLevelOneGuards > 0>>3. Any chance that I could find a job here? (you killed the guards!)<<else>><<if $askedAboutJob > 0>>3. Any chance that that I could find a job here? (already asked!)<<else>>3. Any chance that I could find a job here? (you are gagged!)<</if>><</if>><<else>><<if $killedLevelOneGuards > 0>>3. Any chance that I could find a job here? (you killed the guards!)<<else>><<if $askedAboutJob > 0>>3. Any chance that that I could find a job here? (already asked!)<<else>><a id="3" data-passage="Any chance I could find a job here?">3. Any chance that I could find a job here?</a><</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><div id="keypress"><<if $killedLevelTwoGuards > 0>><<if $strelokpath != 1>><center><div class="largeImage"><img src="./Images/hangar1entry.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/novafromafar.jpg"></div></center><</if>>
You go to Level 1 with the elevator.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><<else>><<if $wentLevel1 != 1>><center><div class="largeImage"><img src="./Images/covegurads.jpg"></div></center><<set $atelevator to 1>>
<<if $gagged > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm! Mhm!
You signal the guards that you want to go to Level 1 with<<else>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I would like to go to Level 1. <<set $wentLevel2 to 1>>
<span style="color: orange;">''Guard 1:''</span> You are free to go, Miss. Just make sure not to press anything else than Level 1 on<</if>> <<linkappend "the elevator.">>
<<if $strelokpath != 1>><center><div class="largeImage"><img src="./Images/hangar1entry.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/novafromafar.jpg"></div></center><</if>>
<<if $gagged != 1>>You decide to take the guard's advice to the heart, and you go to Level 1 with the elevator.
<</if>><<set $wentLevel1 to 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><</linkappend>><<set $atelevator to 0>><<else>><center><div class="largeImage"><img src="./Images/covegurads.jpg"></div></center><<set $atelevator to 1>>
<<if $gagged > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm! Mhm!
You signal the guards that you want to go to Level 1 with the elevator.<<else>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I want to go to Level 1.
<span style="color: orange;">''Guard 1:''</span> You are free to go, Miss. Just make sure not to press anything else than Level 1 on the elevator.<</if>>
<<if $strelokpath != 1>><center><div class="largeImage"><img src="./Images/hangar1entry.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/novafromafar.jpg"></div></center><</if>>
<<if $gagged != 1>>You decide to take the guard's advice to the heart, and you go to Level 1 with the elevator. <<set $wentLevel1 to 1>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><</if>><</if>></div><center><div class="largeImage"><img src="./Images/covegurads.jpg"></div></center><<set $askedAboutJoblvl2 to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Any chance I could find a job here?
<span style="color: orange;">''Guard 1:''</span> Sure. Just use the empty cross right next to us. <<set $atelevator to 1>>
<span style="color: orange;">''Guard 2:''</span> *Giggles.*
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $killedLevelTwoGuards > 0>><a id="1" data-passage="Go up to level 1">1. Go to Level 1</a><<else>><a id="1" data-passage="Go up to level 1">1. Signal that you want to go to Level 1</a><</if>><<else>><<if $killedLevelTwoGuards > 0>><a id="1" data-passage="Go up to level 1">1. Go to Level 1</a><<else>><a id="1" data-passage="Go up to level 1">1. I want to go to Level 1</a><</if>><</if>></td>
<td><<if $armsRestrained > 0 && $killedLevelTwoGuards != 1 && $askedAbouArmor > 0>>2. Just shoot them (your arms are restrained!)<<else>><<if $gagged > 0>><<if $killedLevelTwoGuards > 0>>2. Sure don't want to give me an armor piece? (you killed the guards!)<<else>><<if $askedAboutArmorPiece > 0>><<if $armsRestrained > 0>>2. Just shoot them (your arms are restrained!)<<else>><a id="2" data-passage="I think I will just shoot you for it">2. Just shoot them</a><</if>><<else>>2. Sure don't want to give me an armor piece? (you are gagged!)<</if>><</if>><<else>><<if $killedLevelTwoGuards > 0>>2. Sure don't want to give me an armor piece? (you killed the guards!)<<else>><<if $askedAboutArmorPiece > 0>><a id="2" data-passage="I think I will just shoot you for it">2. I think I will just shoot you for it</a><<else>><a id="2" data-passage="Sure don't want to give me an armor piece?">2. Sure don't want to give me an armor piece?</a><</if>><</if>><</if>><</if>></td>
<td><<if $killedLevelTwoGuards > 0>><<if $hasSpaceSuit > 0>><<if $armsRestrained > 0>>3. Check out the coolant leak (your arms are restrained!)<<else>><a id="3" data-passage="Coolant mission1">3. Check out the coolant leak</a><</if>><<else>>3. Check out the coolant leak (you do not have a spacesuit!)<</if>><<else>><<if $hasSpaceSuit > 0 && $askedAboutJoblvl2 > 0>><<if $gagged > 0>>3. I want to check out this coolant leak (you are gagged!)<<elseif $armsRestrained > 0>>3. I want to check out this coolant leak (your arms are restrained!)<<else>><a id="3" data-passage="I want to check out this coolant leak lvl2">3. I want to check out this coolant leak</a><</if>><<else>><<if $gagged > 0>><<if $killedLevelTwoGuards > 0>>3. Any chance that I could find a job here? (already asked!)<<else>><<if $askedAboutJoblvl2 > 0>>3. Any chance that I could find a job here? (already asked!)<<else>>3. Any chance that I could find a job here? (you are gagged!)<</if>><</if>><<else>><<if $killedLevelTwoGuards > 0>>3. Any chance that I could find a job here? (already asked!)<<else>><<if $askedAboutJoblvl2 > 0>>3. Any chance that I could find a job here? (already asked!)<<else>><a id="3" data-passage="Any chance I could find a job here? level2">3. Any chance that I could find a job here?</a><</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><center><div class="largeImage"><img src="./Images/covegurads.jpg"></div></center><<set $atelevator to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Sure you don't want to give me an armor piece? <<set $askedAboutArmorPiece to 1>>
<span style="color: orange;">''Guard 1:''</span> Sorry, miss. But with the coolant leak going on, we don't have a lot of these to spare.
<span style="color: orange;">''Guard 2:''</span> Also, we don't really have women in our ranks. So you couldn't find one that suits you anyways.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $killedLevelTwoGuards > 0>><a id="1" data-passage="Go up to level 1">1. Go to Level 1</a><<else>><a id="1" data-passage="Go up to level 1">1. Signal that you want to go to Level 1</a><</if>><<else>><<if $killedLevelTwoGuards > 0>><a id="1" data-passage="Go up to level 1">1. Go to Level 1</a><<else>><a id="1" data-passage="Go up to level 1">1. I want to go to Level 1</a><</if>><</if>></td>
<td><<if $armsRestrained > 0 && $killedLevelTwoGuards != 1 && $askedAbouArmor > 0>>2. Just shoot them (your arms are restrained!)<<else>><<if $gagged > 0>><<if $killedLevelTwoGuards > 0>>2. Sure don't want to give me an armor piece? (you killed the guards!)<<else>><<if $askedAboutArmorPiece > 0>><<if $armsRestrained > 0>>2. Just shoot them (your arms are restrained!)<<else>><a id="2" data-passage="I think I will just shoot you for it">2. Just shoot them</a><</if>><<else>>2. Sure don't want to give me an armor piece? (you are gagged!)<</if>><</if>><<else>><<if $killedLevelTwoGuards > 0>>2. Sure don't want to give me an armor piece? (you killed the guards!)<<else>><<if $askedAboutArmorPiece > 0>><a id="2" data-passage="I think I will just shoot you for it">2. I think I will just shoot you for it</a><<else>><a id="2" data-passage="Sure don't want to give me an armor piece?">2. Sure don't want to give me an armor piece?</a><</if>><</if>><</if>><</if>></td>
<td><<if $killedLevelTwoGuards > 0>><<if $hasSpaceSuit > 0>><<if $armsRestrained > 0>>3. Check out the coolant leak (your arms are restrained!)<<else>><a id="3" data-passage="Coolant mission1">3. Check out the coolant leak</a><</if>><<else>>3. Check out the coolant leak (you do not have a spacesuit!)<</if>><<else>><<if $hasSpaceSuit > 0 && $askedAboutJoblvl2 > 0>><<if $gagged > 0>>3. I want to check out this coolant leak (you are gagged!)<<elseif $armsRestrained > 0>>3. I want to check out this coolant leak (your arms are restrained!)<<else>><a id="3" data-passage="I want to check out this coolant leak lvl2">3. I want to check out this coolant leak</a><</if>><<else>><<if $gagged > 0>><<if $killedLevelTwoGuards > 0>>3. Any chance that I could find a job here? (already asked!)<<else>><<if $askedAboutJoblvl2 > 0>>3. Any chance that I could find a job here? (already asked!)<<else>>3. Any chance that I could find a job here? (you are gagged!)<</if>><</if>><<else>><<if $killedLevelTwoGuards > 0>>3. Any chance that I could find a job here? (already asked!)<<else>><<if $askedAboutJoblvl2 > 0>>3. Any chance that I could find a job here? (already asked!)<<else>><a id="3" data-passage="Any chance I could find a job here? level2">3. Any chance that I could find a job here?</a><</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><div id="keypress"><<if $gagged > 0>><<if $moneyEarned > 1>><<set $moneyEarned to $moneyEarned / 2>><<set $money to $money - $moneyEarned>><</if>><center><div class="largeImage"><img src="./Images/gracelanded.jpg"></div></center><<set $atship to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm! Mhm!
You signal Elena that you are finished for the day.
<span style="color: #FF0000;">''Elena:'' </span> Come on in!
Elena says, and you <<linkappend "step inside the vessel.">>
<<if $moneyEarned > 1>><<if $gagged > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenasmilesadelynstraitjacketsissyballgag.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenasmilesadelynstraitjacketballgag.jpg"></div></center><</if>><<elseif $armsRestrained > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenasmilesadelynstraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenasmilesadelynstraitjacket.jpg"></div></center><</if>><<else>><center><div class="largeImage"><img src="./Images/adelynreturnselenahappy.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span> Nice! Looks like you got some shiney to your Mistress!
''$moneyEarned telers removed!''
<<if $money < 0>>''Since you spent more money than what your allowance would have let you, your balance is in a minus!''
<</if>><<else>><<if $gagged > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenaangrystraitjacketsissyballgag.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenaangrystraitjacketballgag.jpg"></div></center><</if>><<elseif $armsRestrained > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissyangry.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketangry.jpg"></div></center><</if>><<else>><center><div class="largeImage"><img src="./Images/adelynreturnselenaangry.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span> <<if $money == 1>>You only brought back one teler? That is hardly fit for a Mistress!<<else>>You dared to come back empty handed?<</if>><<if $money == 1>><<set $money to 0>><</if>> <<set $punishmentPoints to $punishmentPoints + 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhm!
<span style="color: #FF0000;">''Elena:'' </span> Next time you should strive for more.
''You received a punishment point!''
<</if>>Elena removes your ballgag so you <<linkappend "could talk to her.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span> Now that's better! Do you want to do something before I get you back to your cage, or do you want to grab some rest? <<set $weapon to "none">><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite straitjacket">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Elena">1. This is it for the day, Mistress</a></td>
<td><a id="2" data-passage="Ask a question Elena">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Elena">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0 || $armsRestrained > 0>>4. I want to get outside while I'm bound (you already went!)<<else>><a id="4" data-passage="I want to get outside while I'm bound Elena2">4. I want to get outside while I'm bound</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon Elena">5. I want to change my weapon</a><<else>>5. I want to change my weapon (you only have one weapon!)<</if>></td>
<td><<if $confessedLoveElena > 0>><a id="6" data-passage="Some time later Elena slave">6. Dream about your future life</a><<else>><<if $corruption > 9>><a id="6" data-passage="I love you Mistress">6. I love you Mistress</a><<else>>6. Dream about your future life (requires 10 corruption!)<</if>><</if>></td>
</tr></table>
<</nobr>><<set $gagged to 0>><<set $straitjacketed to 0>><<set $armsRestrained to 0>><</linkappend>><</linkappend>><<else>><<if $moneyEarned > 1>><<set $moneyEarned to $moneyEarned / 2>><<set $money to $money - $moneyEarned>><</if>><center><div class="largeImage"><img src="./Images/gracelanded.jpg"></div></center><<set $atship to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I'm finished for the day, Mistress.
<span style="color: #FF0000;">''Elena:'' </span> Come on in!
Elena says, and you <<linkappend "step inside the vessel.">>
<<if $moneyEarned > 1>><<if $gagged > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenasmilesadelynstraitjacketsissyballgag.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenasmilesadelynstraitjacketballgag.jpg"></div></center><</if>><<elseif $armsRestrained > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenasmilesadelynstraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenasmilesadelynstraitjacket.jpg"></div></center><</if>><<else>><center><div class="largeImage"><img src="./Images/adelynreturnselenahappy.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span> Nice! Looks like you got some shiney to your Mistress!
''$moneyEarned telers removed!''
<<if $money < 0>>''Since you spent more money than what your allowance would have let you, your balance is in a minus!''
<</if>><<else>><<if $gagged > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenaangrystraitjacketsissyballgag.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenaangrystraitjacketballgag.jpg"></div></center><</if>><<elseif $armsRestrained > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissyangry.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketangry.jpg"></div></center><</if>><<else>><center><div class="largeImage"><img src="./Images/adelynreturnselenaangry.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span> <<if $money == 1>>You only brought back one teler? That is hardly fit for a Mistress!<<else>>You dared to come back empty handed?<</if>><<if $money == 1>><<set $money to 0>><</if>> <<set $punishmentPoints to $punishmentPoints + 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>I'm sorry, Mistress.
<span style="color: #FF0000;">''Elena:'' </span> Next time you should strive for more.
''You received a punishment point!''
<</if>>Elena gets your straitjacket out of the container, and she masterfully locks <<linkappend "you into its embrace.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span> Now that's better! Do you want to do something before I get you back to your cage, or do you want to grab some rest? <<set $weapon to "none">><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite straitjacket">><</if>><<set $gagged to 0>><<set $armsRestrained to 0>><<set $straitjacketed to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Elena">1. This is it for the day, Mistress</a></td>
<td><a id="2" data-passage="Ask a question Elena">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Elena">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0 || $armsRestrained > 0>>4. I want to get outside while I'm bound (you already went!)<<else>><a id="4" data-passage="I want to get outside while I'm bound Elena2">4. I want to get outside while I'm bound</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon Elena">5. I want to change my weapon</a><<else>>5. I want to change my weapon (you only have one weapon!)<</if>></td>
<td><<if $confessedLoveElena > 0>><a id="6" data-passage="Some time later Elena slave">6. Dream about your future life</a><<else>><<if $corruption > 9>><a id="6" data-passage="I love you Mistress">6. I love you Mistress</a><<else>>6. Dream about your future life (requires 10 corruption!)<</if>><</if>></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>><</if>></div><center><div class="largeImage"><img src="./Images/gracelanded.jpg"></div></center><<set $atship to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> <<if $status =="FREE">>Just passing through.<<else>>Just passing through, Mistress.<</if>>
<span style="color: #FF0000;">''Elena:'' </span> Okay then!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atship to 0>><div id="keypress"><<if $gagged > 0>><<if $moneyEarned > 1>><<set $moneyEarned to $moneyEarned / 2>><<set $money to $money - $moneyEarned>><</if>><center><div class="largeImage"><img src="./Images/smugglerscovenova.jpg"></div></center><<set $atship to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm! Mhm!
You signal that you are done for the day.
<span style="color: yellow;">''Travis:'' </span> Get in, slave!
Travis says, and you <<linkappend "step inside the vessel.">>
<<if $moneyEarned > 1>><center><div class="largeImage"><img src="./Images/travisreturnhappy.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span> Nice! Looks like you brought back some doe!
''$moneyEarned telers removed!''
<<if $money < 0>>''Since you spent more money in the shop than what you allowance would have let you, your balance is in a minus!''
<</if>><<else>><center><div class="largeImage"><img src="./Images/travisreturnangry.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span> <<if $money == 1>>You only brought back one teler? How dare you, slave? <<else>>You dared to come back empty handed?<</if>><<if $money == 1>><<set $money to 0>><</if>> <<set $punishmentPoints to $punishmentPoints + 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhm!
<span style="color: yellow;">''Travis:'' </span> Next time you should do better.
''You received a punishment point!''
<</if>>After that Travis leans close to you, and he <<linkappend "removes your ballgag.">>
<center><div class="largeImage"><img src="./Images/travisreturnspeaks.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span> Now that's better! Do you want to do something before you are locked back, or do you want to grab some rest? <<set $weapon to "none">><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite straitjacket">><</if>><<set $gagged to 0>><<set $armsRestrained to 0>><<set $straitjacketed to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Travis">1. This is it for the day, Master</a></td>
<td><a id="2" data-passage="Ask a question Travis">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Travis">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="I want to get outside while I'm bound Travis2">4. I want to get outside while I'm bound</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon Travis">5. I want to change my weapon</a><<else>>5. I want to change my weapon (you only have one weapon!)<</if>></td>
<td></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>><<else>><<if $moneyEarned > 1>><<set $moneyEarned to $moneyEarned / 2>><<set $money to $money - $moneyEarned>><</if>><center><div class="largeImage"><img src="./Images/smugglerscovenova.jpg"></div></center><<set $atship to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I'm finished for the day, Master.
<span style="color: yellow;">''Travis:'' </span> Get in, slave!
Travis says, and you <<linkappend "step inside the vessel.">>
<<if $moneyEarned > 1>><center><div class="largeImage"><img src="./Images/travisreturnhappy.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span> Nice! Looks like you brought back some doe!
''$moneyEarned telers removed!''
<<if $money < 0>>''Since you spent more money in the shop than what you allowance would have let you, your balance is in a minus!''
<</if>><<else>><center><div class="largeImage"><img src="./Images/travisreturnangry.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span> <<if $money == 1>>You only brought back one teler? How dare you, slave? <<else>>You dared to come back empty handed, slave?<</if>><<if $money == 1>><<set $money to 0>><</if>> <<set $punishmentPoints to $punishmentPoints + 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>I'm sorry, Master.
<span style="color: yellow;">''Travis:'' </span> Next time you should do better.
''You received a punishment point!''
<</if>>After that Travis gets your straitjacket out of the container, and he locks <<linkappend "you into its embrace.">>
<center><div class="largeImage"><img src="./Images/travisreturnspeaks.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span> Now that's better! Do you want to do something before you are locked back, or do you want to grab some rest? <<set $weapon to "none">><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite straitjacket">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Travis">1. This is it for the day, Master</a></td>
<td><a id="2" data-passage="Ask a question Travis">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Travis">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="I want to get outside while I'm bound Travis2">4. I want to get outside while I'm bound</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon Travis">5. I want to change my weapon</a><<else>>5. I want to change my weapon (you only have one weapon!)<</if>></td>
<td></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>><</if>></div><center><div class="largeImage"><img src="./Images/smugglerscovenova.jpg"></div></center><<set $atship to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Just passing through, Master.
<span style="color: yellow;">''Travis:'' </span> Okay, slave.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atship to 0>><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> This is it for the day, Mistress.
<span style="color: #FF0000;">''Elena:'' </span> Alright, let's get you back into <<linkappend "your cage.">>
<center><div class="largeImage"><img src="./Images/elenatalkscage.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span> Now the ballgag. <<linkappend "And the hood.">><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite hood, ballgag, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite hood, ballgag, black ruanite straitjacket">><</if>>
<center><div class="largeImage"><img src="./Images/imageblack.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span> And you should be good to go <<linkappend "for the night.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynhoodedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynhooded.jpg"></div></center><</if>>
She says, and he leaves you alone in the cargo hold.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Elena">1. The next day</a></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>></div>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I wan't to ask a question, Mistress.
<span style="color: #FF0000;">''Elena:'' </span> Yes, pet?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $permaSlaveryElenaOn > 0>>1. About my freedom (you are a perma slave!)<<else>><<if $talkedAboutMoneyStrelok > 0>><a id="1" data-passage="About my freedom Elena">1. About my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena2">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>><</if>></td>
<td><<if $askedAboutStaying > 0>>2. What if I want to stay on the ship? (already asked!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena2">2. What if I want to stay on the ship?</a><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena2">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena2">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutEnteringGrace > 0>>5. Can I enter the rest of the ship? (already asked!)<<else>><a id="5" data-passage="Can I enter the rest of the ship? Elena">5. Can I enter the rest of the ship?</a><</if>></td>
<td><a id="6" data-passage="Return Elena convo">6. Return</a></td>
</tr></table>
<</nobr>><<if $corruption < 10 && $punishmentPoints == 0>><<set $corruption to $corruption + 1>><</if>><<set $energy to $energy - 1>><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I'm ready to offer to you my services, Mistress.
<<if $punishmentPoints > 0>><span style="color: #FF0000;">''Elena:'' </span> It looks like you need some punishment, pet. Stand next to the wall, and spread your legs.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Yes, Mistress!
You answer, and you do as <<linkappend "you were commanded.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncroppedbeforesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncroppedbefore.jpg"></div></center><</if>>
<<linkappend "''SMACK!''">>
<<linkappend "''SMACK!''">>
<<linkappend "''SMACK!''">>
<<linkappend "''SMACK!''">>
<<linkappend "''SMACK!''">> <<set $punishmentPoints to $punishmentPoints - 1>>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncroppedaftersissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncroppedafter.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span> Next time behave yourself, young lady!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Elena">1. This is it for the day, Mistress</a></td>
<td><a id="2" data-passage="Ask a question Elena">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Elena">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="I want to get outside while I'm bound Elena2">4. I want to get outside while I'm bound</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon Elena">5. I want to change my weapon</a><<else>>5. I want to change my weapon (you only have one weapon!)<</if>></td>
<td><<if $confessedLoveElena > 0>><a id="6" data-passage="Some time later Elena slave">6. Dream about your future life</a><<else>><<if $corruption > 9>><a id="6" data-passage="I love you Mistress">6. I love you Mistress</a><<else>>6. Dream about your future life (requires 10 corruption!)<</if>><</if>></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><<else>><<set $randomSceneChooser to Math.floor(Math.random() * 3)>><<if $randomSceneChooser == 2>><span style="color: #FF0000;">''Elena:'' </span> In that case, it's time to suck my giant dildo!<<elseif $randomSceneChooser == 1>><span style="color: #FF0000;">''Elena:'' </span> In that case, it's time to get railed my little pet!<<else>><span style="color: #FF0000;">''Elena:'' </span> In that case, it's time to polish my ballets with your tongue, my pet!<</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Yes, Mistress!
You answer, and you proceed to do <<linkappend "as ordered.">>
<<if $randomSceneChooser == 2>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynsuckselenasdildosissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynsuckselenasdildo.jpg"></div></center><</if>><<elseif $randomSceneChooser == 1>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynstraponfuckedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynstraponfucked.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynlicksballetssissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynlicksballets.jpg"></div></center><</if>><</if>>
<<if $corruption < 10>>''Corruption increased!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Elena">1. This is it for the day, Mistress</a></td>
<td><a id="2" data-passage="Ask a question Elena">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Elena">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="I want to get outside while I'm bound Elena2">4. I want to get outside while I'm bound</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon Elena">5. I want to change my weapon</a><<else>>5. I want to change my weapon (you only have one weapon!)<</if>></td>
<td><<if $confessedLoveElena > 0>><a id="6" data-passage="Some time later Elena slave">6. Dream about your future life</a><<else>><<if $corruption > 9>><a id="6" data-passage="I love you Mistress">6. I love you Mistress</a><<else>>6. Dream about your future life (requires 10 corruption!)<</if>><</if>></td>
</tr></table>
<</nobr>><</linkappend>><</if>></div><div id="keypress"><<set $days to $days + 1>><<set $slaveryType to "normal">><<set $cagedElena to 1>><<set $energy to 2>><<set $playerHealth to $playerHealthOrigin>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite hood, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite hood, black ruanite straitjacket">><</if>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynhoodedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynhooded.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span> Good morning, little pet.
Elena says, and she removes the hood <<linkappend "from your head.">>
<center><div class="largeImage"><img src="./Images/elenasmilesatyou.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span> Are you ready to head out for the day, pet? <<if $sissyStart > 0>><<set $outfit to "slave collar, ballgag, cock cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Head out Elena">1. I'm ready to head out, Mistress</a></td>
<td><a id="2" data-passage="No Mistress Elena">2. No, Mistress!</a></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/elenasmilesatyou.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhm!
You signal your owner that you are ready to head out.<<set $cagedElena to 0>><<set $moneyEarned to 0>><<set $saidNoElena to 0>>
<span style="color: #FF0000;">''Elena:'' </span> Excellent! Let's dress you back to your old gear, and you are good to go <<linkappend "for the day.">>
<<if $gagged > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketballgag.jpg"></div></center><</if>><<elseif $armsRestrained > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketnoballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketnoballgag.jpg"></div></center><</if>><<else>><<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshipnoguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdownfromgrace.jpg"></div></center><</if>><</if>>
Elena says, and once again you are outside the vessel. <<set $atship to 0>><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><<set $weapon to $weaponofChoice>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atship to 0>><</linkappend>></div>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span> Yes, pet?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Elena">1. This is it for the day, Mistress</a></td>
<td><a id="2" data-passage="Ask a question Elena">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Elena">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="I want to get outside while I'm bound Elena2">4. I want to get outside while I'm bound</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon Elena">5. I want to change my weapon</a><<else>>5. I want to change my weapon (you only have one weapon!)<</if>></td>
<td><<if $confessedLoveElena > 0>><a id="6" data-passage="Some time later Elena slave">6. Dream about your future life</a><<else>><<if $corruption > 9>><a id="6" data-passage="I love you Mistress">6. I love you Mistress</a><<else>>6. Dream about your future life (requires 10 corruption!)<</if>><</if>></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/elenaangrycage.jpg"></div></center>
<<if $saidNoElena != 1>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhm!
You shake your head defiant.<<else>>You bite down on your gag, and you continue to struggle in the straitjacket.<</if>>
<font size="7"><span style="color: blue;">//''ZAP!''//</span><<set $beenShockedBefore to 1>></font>
<<if $saidNoElena != 1>>Only for an electroshock to go through your body the next second.
<</if>><span style="color: #FF0000;">''Elena:'' </span> Are you defying your Mistress?<<if $playerHealth < 101>><<set $playerHealth to $playerHealth - 20>><</if>><<set $saidNoElena to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Head out Elena">1. Get out of the cage</a></td>
<td><<if $playerHealth > 20>><a id="2" data-passage="No Mistress Elena">2. Continue to struggle</a><<else>>2. Continue to struggle<</if>></td>
</tr></table>
<</nobr>><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Why am I allowed to have my own money, Mistress?<<set $talkedAboutMoneyStrelok to 1>>
<span style="color: #FF0000;">''Elena:'' </span>That is because at the end of the day I allow you to earn your freedom back. That's right, I am gracious this way. The price is going to be 500, NOT COUNTING your deductions. That is how much you can get for a fresh slave if you drop her off on the market.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Is it that simple, Mistress? I thought you were about to <<linkappend "keep me forever.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketflagmatic.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissyflagmatic.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span> And what's the point of having an unwilling slave who you have to babysit forever? If you want to leave me, you will leave. You will either give me the 500, or you will give it to a technician who can unlock the machination on your collar.
<span style="color: #FF0000;">''Elena:'' </span> Of course, if you //want// to make your slavery permanent, that is an entirely different thing. So if that's what you want, just ask, and I will prohibit you to free yourself.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $permaSlaveryElenaOn > 0>>1. About my freedom (you are a perma slave!)<<else>><<if $talkedAboutMoneyStrelok > 0>><a id="1" data-passage="About my freedom Elena">1. About my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena2">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>><</if>></td>
<td><<if $askedAboutStaying > 0>>2. What if I want to stay on the ship? (already asked!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena2">2. What if I want to stay on the ship?</a><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena2">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena2">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutEnteringGrace > 0>>5. Can I enter the rest of the ship? (already asked!)<<else>><a id="5" data-passage="Can I enter the rest of the ship? Elena">5. Can I enter the rest of the ship?</a><</if>></td>
<td><a id="6" data-passage="Return Elena convo">6. Return</a></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> It feels like a tough question to ask, Mistress. But did our friendship ever actually matter to you? <<if $servesElenaUnwillingly > 0>>Before you made me your slave<<if $sissyStart > 0>> and turned me into a sissy<</if>>, I thought we were good friends, and you were close to me. Now I look into your eyes, and what I see <<else>>Before we departed, you told that yout thought about getting rid of me. You took me in, and I am thankful, but what you said<</if>> <<linkappend "worries me.">><<set $askedFriendship to 1>>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketangry.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissyangry.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span>Does it matter?
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> What do you mean, Mistress?
<span style="color: #FF0000;">''Elena:'' </span> <<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>>, I've been looking through your browser history for two years now. Every search is about being a <<if $sissyStart > 0>>sissy <</if>>slave. Every. Single. One.
<span style="color: #FF0000;">''Elena:'' </span>Besides, you almost got me captured by Garin. Before that you almost got me killed. Several times that is that. Knowing your tendencies, it was either me taking control, or me getting dragged to the mud with you. And I made my decision. From now on, I'm the Mistress, and you are the slave. Based on literally every single thing I know about you, this is what you want anyways.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>But...
<span style="color: #FF0000;">''Elena:'' </span>IF it turns out this is in fact not what you want, //which is very unlikely//, you can pay me the 500, and you will be on your way.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $permaSlaveryElenaOn > 0>>1. About my freedom (you are a perma slave!)<<else>><<if $talkedAboutMoneyStrelok > 0>><a id="1" data-passage="About my freedom Elena">1. About my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena2">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>><</if>></td>
<td><<if $askedAboutStaying > 0>>2. What if I want to stay on the ship? (already asked!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena2">2. What if I want to stay on the ship?</a><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena2">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena2">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutEnteringGrace > 0>>5. Can I enter the rest of the ship? (already asked!)<<else>><a id="5" data-passage="Can I enter the rest of the ship? Elena">5. Can I enter the rest of the ship?</a><</if>></td>
<td><a id="6" data-passage="Return Elena convo">6. Return</a></td>
</tr></table>
<</nobr>><</linkappend>></div><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Are you willing to accompany me for missions, Mistress?<<set $askedaboutcompanionship to 1>>
<span style="color: #FF0000;">''Elena:'' </span>No way in a nova! I am your owner, <<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>>, remember? I dodged enough bullets for you as it is. I'm not willing to do dodge some more.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $permaSlaveryElenaOn > 0>>1. About my freedom (you are a perma slave!)<<else>><<if $talkedAboutMoneyStrelok > 0>><a id="1" data-passage="About my freedom Elena">1. About my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena2">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>><</if>></td>
<td><<if $askedAboutStaying > 0>>2. What if I want to stay on the ship? (already asked!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena2">2. What if I want to stay on the ship?</a><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena2">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena2">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutEnteringGrace > 0>>5. Can I enter the rest of the ship? (already asked!)<<else>><a id="5" data-passage="Can I enter the rest of the ship? Elena">5. Can I enter the rest of the ship?</a><</if>></td>
<td><a id="6" data-passage="Return Elena convo">6. Return</a></td>
</tr></table>
<</nobr>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>What if I want to stay on the ship, Mistress? <<set $askedAboutStaying to 1>>
<span style="color: #FF0000;">''Elena:'' </span> I didn't take you with me just so I could practice adult daycare, <<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>>. You will earn your keep, otherwise you can volunteer to be dragged to the station's slave market.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $permaSlaveryElenaOn > 0>>1. About my freedom (you are a perma slave!)<<else>><<if $talkedAboutMoneyStrelok > 0>><a id="1" data-passage="About my freedom Elena">1. About my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena2">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>><</if>></td>
<td><<if $askedAboutStaying > 0>>2. What if I want to stay on the ship? (already asked!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena2">2. What if I want to stay on the ship?</a><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena2">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena2">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutEnteringGrace > 0>>5. Can I enter the rest of the ship? (already asked!)<<else>><a id="5" data-passage="Can I enter the rest of the ship? Elena">5. Can I enter the rest of the ship?</a><</if>></td>
<td><a id="6" data-passage="Return Elena convo">6. Return</a></td>
</tr></table>
<</nobr>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketangry.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissyangry.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Can I enter the rest of the ship, Mistress?
<span style="color: #FF0000;">''Elena:'' </span> Why? So you could try to snatch it back from me? <<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>>, this was your ship for two years. You know it just as much as I do, or chances are, even better. The only place where you ever going to be on this ship is the interior of your cage. Understood?<<set $talkedAboutEnteringGrace to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $permaSlaveryElenaOn > 0>>1. About my freedom (you are a perma slave!)<<else>><<if $talkedAboutMoneyStrelok > 0>><a id="1" data-passage="About my freedom Elena">1. About my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena2">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>><</if>></td>
<td><<if $askedAboutStaying > 0>>2. What if I want to stay on the ship? (already asked!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena2">2. What if I want to stay on the ship?</a><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena2">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena2">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutEnteringGrace > 0>>5. Can I enter the rest of the ship? (already asked!)<<else>><a id="5" data-passage="Can I enter the rest of the ship? Elena">5. Can I enter the rest of the ship?</a><</if>></td>
<td><a id="6" data-passage="Return Elena convo">6. Return</a></td>
</tr></table>
<</nobr>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenasmilesadelynstraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenasmilesadelynstraitjacket.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I want to be a slave forever, Mistress.
<span style="color: #FF0000;">''Elena:'' </span> Excellent. From now on you will be unable to buy yourself out of slavery. <<set $permaSlaveryElenaOn to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Thank you, Mistress!
''Mission log updated!'' <<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. Once you are ready, sit down in the captain's chair, and enter the coordinates!\n\nOh no! It looks like you were enslaved by your companion. You need to escape from her clutches!==\n\nYou agreed to become a slave forever. Sure you won't regret it on the long run?">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $permaSlaveryElenaOn > 0>>1. About my freedom (you are a perma slave!)<<else>><<if $talkedAboutMoneyStrelok > 0>><a id="1" data-passage="About my freedom Elena">1. About my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena2">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>><</if>></td>
<td><<if $askedAboutStaying > 0>>2. What if I want to stay on the ship? (already asked!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena2">2. What if I want to stay on the ship?</a><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena2">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena2">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutEnteringGrace > 0>>5. Can I enter the rest of the ship? (already asked!)<<else>><a id="5" data-passage="Can I enter the rest of the ship? Elena">5. Can I enter the rest of the ship?</a><</if>></td>
<td><a id="6" data-passage="Return Elena convo">6. Return</a></td>
</tr></table>
<</nobr>><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I am ready to buy my freedom, Mistress.
<<if $permaSlaveryElenaOn > 0>><span style="color: #FF0000;">''Elena:'' </span> You already volunteered to permanently become my property my pet.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Oh, snap!<<set $failedtoBuyFreedom to 1>><<set $weapon to $weaponofChoice>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $permaSlaveryElenaOn > 0>>1. About my freedom (you are a perma slave!)<<else>><<if $talkedAboutMoneyStrelok > 0>><a id="1" data-passage="About my freedom Elena">1. About my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena2">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>><</if>></td>
<td><<if $askedAboutStaying > 0>>2. What if I want to stay on the ship? (already asked!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena2">2. What if I want to stay on the ship?</a><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena2">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena2">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutEnteringGrace > 0>>5. Can I enter the rest of the ship? (already asked!)<<else>><a id="5" data-passage="Can I enter the rest of the ship? Elena">5. Can I enter the rest of the ship?</a><</if>></td>
<td><a id="6" data-passage="Return Elena convo">6. Return</a></td>
</tr></table>
<</nobr>><<else>><span style="color: #FF0000;">''Elena:'' </span> In that case you are free to go. <<set $money to $money - 500>><<set $status to "FREE">>
With that you get back your gear, and you are a free individual <<linkappend "once more.">>
<<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshipnoguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdownfromgrace.jpg"></div></center><</if>><<set $atship to 0>>
''Mission log updated!'' <<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. Once you are ready, sit down in the captain's chair, and enter the coordinates!\n\nOh no! It looks like you were enslaved by your companion. You need to escape from her clutches!==\n\nOh yes! You are a free soul again!">><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><<if $weapon == "none">><<set $weapon to "pair of pistols">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atship to 0>><</linkappend>><</if>></div><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> About my freedom.
<span style="color: #FF0000;">''Elena:'' </span> Yes, pet?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $corruption < 10>>1. I want to be a slave forever (requires 10 corruption!)<<else>><a id="1" data-passage="I want to be a slave forever Elena">1. I want to be a slave forever</a><</if>></td>
<td><<if $money < 500>>2. I am ready to buy my freedom (you need to have 500!)<<else>><a id="2" data-passage="I am ready to buy my freedom Elena">2. I am ready to buy my freedom</a><</if>></td>
<td><a id="3" data-passage="Return Elena question">3. Return</a></td></tr></table>
<</nobr>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span> Yes, pet?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $permaSlaveryElenaOn > 0>>1. About my freedom (you are a perma slave!)<<else>><<if $talkedAboutMoneyStrelok > 0>><a id="1" data-passage="About my freedom Elena">1. About my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena2">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>><</if>></td>
<td><<if $askedAboutStaying > 0>>2. What if I want to stay on the ship? (already asked!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena2">2. What if I want to stay on the ship?</a><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena2">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena2">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutEnteringGrace > 0>>5. Can I enter the rest of the ship? (already asked!)<<else>><a id="5" data-passage="Can I enter the rest of the ship? Elena">5. Can I enter the rest of the ship?</a><</if>></td>
<td><a id="6" data-passage="Return Elena convo">6. Return</a></td>
</tr></table>
<</nobr>><<if $gagged != 0>><<set $weapon to "none">><<set $outfit to "none">><</if>><<if $straitjacketed > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite straitjacket">><</if>><</if>><<if $neilSlavery > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, corset, cock cage, boots, mittens">><<else>><<set $outfit to "slave collar, corset, boots, mittens">><</if>><</if>><<if $corruption < 10>><<set $corruption to $corruption + 1>><</if>><<set $money to $money + 80>><<set $moneyEarned to $moneyEarned + 80>><<set $energy to $energy - 1>><div id="keypress"><<if $mittened > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynatthecrossmittensissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynatthecrossmitten.jpg"></div></center><</if>><<else>><<if $straitjacketed > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynatthecrossstraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynatthecrossstraitjacket.jpg"></div></center><</if>><<else>><<if $status == "FREE">><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynatthecrossnakedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynatthecrossnaked.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynatthecrossnakedsissycollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynatthecrossnakedcollar.jpg"></div></center><</if>><</if>><</if>><</if>>
<<if $gagged > 0>>You "Mhm!" a couple of times for the people around you. Finally some of them prove to be kind enough, and they cuff you to the frame, so you could wait for the<<elseif $armsRestrained > 0>>You give word a couple of times for the people around you. Finally some of them prove to be kind enough, and they cuff you to the frame, so you could wait for the<<else>>You take off your clothes, and you cuff yourself to the frame, waiting for the<</if>> <<linkappend "guests to come.">><<set $atEmptyCross to 1>>
<<if $straitjacketed > 0>><center><div class="largeImage"><img src="./Images/adelynsuckscockstraitjacket.jpg"></div></center><<else>><<if $status == "FREE">><center><div class="largeImage"><img src="./Images/adelynsuckscockcross.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynsuckscockcrosscollared.jpg"></div></center><</if>><</if>>
Luckily they arrive in great numbers, and you make plenty of money in compensation of your efforts!
''80 telers added!''
<<if $corruption < 10>>''Corruption increased!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $energy > 0>><a id="1" data-passage="Do it again! cross">1. Keep going</a><<else>>1. Keep going (not enough energy!)<</if>><<else>><<if $energy > 0>><a id="1" data-passage="Do it again! cross">1. Keep going</a><<else>>1. Cuff yourself to it (not enough energy!)<</if>><</if>></td>
<td><a id="2" data-passage="Ask the guards to let you go">2. Ask the guards to let you go</a></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $visitedGneisenau > 0>>Q. Gneisenau (your arms are restrained!)<<else>>Q. Unknown ship (your arms are restrained!)<</if>></td>
<td><<if $visitedMerchantShip > 0>>W. Merchant ship (your arms are restrained!)<<else>>W. Unknown ship (your arms are restrained!)<</if>></td>
<td><<if $visitedLaurensShip > 0>>E. Lauren's ship (your arms are restrained!)<<else>>E. Unknown ship (your arms are restrained!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Empty cross</td>
<td>S. Elevator (your arms are restrained!)</td>
<td>D. Go back to the ship (your arms are restrained!)</td>
</tr></table>
<</nobr>><<set $atEmptyCross to 0>><</linkappend>></div><center><div class="largeImage"><img src="./Images/crossempty.jpg"></div></center>
You decide to leave it be for now. <<set $atEmptyCross to 1>>
<<if $gagged > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm!
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atEmptyCross to 0>><center><div class="largeImage"><img src="./Images/crossempty.jpg"></div></center>
<<if $killedLevelTwoGuards > 0>>You //would// ask the guards to let you go. Except that you killed them. Luckily some fellas are kind enough to release you after a while, and you can go about your daily things.<<else>>You aks the guards to let you go. Which //luckily// they do, and you are free to continue your journey.<</if>> <<if $gagged > 0>>Of course they put back the ballgag. //Because why wouldn't they?//<</if>><<if $gagged != 1>><<set $weapon to "pair of pistols">><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><</if>><<set $atEmptyCross to 1>><<if $straitjacketed > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite straitjacket">><</if>><</if>><<if $straitjacketed > 0 && $gagged > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, ballgag, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket">><</if>><</if>><<if $neilSlavery > 0>><<if $sissyStart > 0>><<set $outfit to "ballgag, slave collar, corset, cock cage, boots, mittens">><<else>><<set $outfit to "ballgag, slave collar, corset, boots, mittens">><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atEmptyCross to 0>><<if $corruption < 10>><<set $corruption to $corruption + 1>><</if>><<set $money to $money + 80>><<set $moneyEarned to $moneyEarned + 80>><<set $energy to $energy - 1>><div id="keypress"><<if $mittened > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynatthecrossmittensissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynatthecrossmitten.jpg"></div></center><</if>><<else>><<if $straitjacketed > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynatthecrossstraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynatthecrossstraitjacket.jpg"></div></center><</if>><<else>><<if $status == "FREE">><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynatthecrossnakedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynatthecrossnaked.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynatthecrossnakedsissycollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynatthecrossnakedcollar.jpg"></div></center><</if>><</if>><</if>><</if>>
You decide to keep at it, and wait for the <<linkappend "guests to come.">>
<<if $straitjacketed > 0>><center><div class="largeImage"><img src="./Images/adelynsuckscockstraitjacket.jpg"></div></center><<else>><<if $status == "FREE">><center><div class="largeImage"><img src="./Images/adelynsuckscockcross.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynsuckscockcrosscollared.jpg"></div></center><</if>><</if>>
Luckily they arrive in great numbers, and you make plenty of money in compensation of your efforts!<<set $atEmptyCross to 1>>
''80 telers added!''
<<if $corruption < 10>>''Corruption increased!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $energy > 0>><a id="1" data-passage="Do it again! cross">1. Keep going</a><<else>>1. Keep going (not enough energy!)<</if>><<else>><<if $energy > 0>><a id="1" data-passage="Do it again! cross">1. Keep going</a><<else>>1. Cuff yourself to it (not enough energy!)<</if>><</if>></td>
<td><a id="2" data-passage="Ask the guards to let you go">2. Ask the guards to let you go</a></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $visitedGneisenau > 0>>Q. Gneisenau (your arms are restrained!)<<else>>Q. Unknown ship (your arms are restrained!)<</if>></td>
<td><<if $visitedMerchantShip > 0>>W. Merchant ship (your arms are restrained!)<<else>>W. Unknown ship (your arms are restrained!)<</if>></td>
<td><<if $visitedLaurensShip > 0>>E. Lauren's ship (your arms are restrained!)<<else>>E. Unknown ship (your arms are restrained!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Empty cross</td>
<td>S. Elevator (your arms are restrained!)</td>
<td>D. Go back to the ship (your arms are restrained!)</td>
</tr></table>
<</nobr>><<set $atEmptyCross to 0>><</linkappend>></div><<set $status to "SLAVE">><div id="keypress"><center><div class="largeImage"><img src="./Images/gracelanded.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I want to be your slave again.
<span style="color: #FF0000;">''Elena:'' </span> Okay then. Drop your weapon on the ground, and I shall secure <<linkappend "you at once!">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynhoodedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynhooded.jpg"></div></center><</if>>
And with that, you are back, sitting in the cage in the cargohold with a hood on your head.
''Mission log updated!'' <<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. Once you are ready, sit down in the captain's chair, and enter the coordinates!\n\nOh no! It looks like you were enslaved by your companion. You need to escape from her clutches!\n\nOh yes! You are a free soul again!==\n\nAnd now you are not!">><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite hood, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite hood, black ruanite straitjacket">><</if>><<set $weapon to "none">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Elena">1. The next day</a></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/travisreturnspeaks.jpg"></div></center>
<<if $offeredServicesTravis > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> This is it for the day, Master.
<span style="color: yellow;">''Travis:'' </span> Alright, let's get you back into <<linkappend "your cage.">>
<center><div class="largeImage"><img src="./Images/travisabovethecage2.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span> Now the ballgag. <<linkappend "And the hood.">><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite hood, ballgag, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite hood, ballgag, black ruanite straitjacket">><</if>>
<center><div class="largeImage"><img src="./Images/imageblack.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span> Aaand you should be good to go <<linkappend "for the night.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynnovasissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynnova.jpg"></div></center><</if>>
He says, and he leaves you alone in the cargo hold.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Travis">1. The next day</a></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><<else>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> This is it for the day, Master.
<span style="color: yellow;">''Travis:'' </span> Well, you didn't volunteer to please me today. But that doesn't you don't have to. <<set $randomSceneChooser to Math.floor(Math.random() * 2)>>
Travis says, and he <<if $randomSceneChooser == 1>>makes you suck his cock<<else>>fucks you<</if>> <<linkappend "right then and there.">>
<<if $randomSceneChooser == 1>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynsuckscocktravississy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynsuckscocktravis.jpg"></div></center><</if>><<else>><center><div class="largeImage"><img src="./Images/adelyngetsfuckedtravis.jpg"></div></center><</if>>
<span style="color: yellow;">''Travis:'' </span> Alright, let's get you back into <<linkappend "your cage.">>
<center><div class="largeImage"><img src="./Images/travisabovethecage2.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span> Now the ballgag. <<linkappend "And the hood.">><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite hood, ballgag, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite hood, ballgag, black ruanite straitjacket">><</if>>
<center><div class="largeImage"><img src="./Images/imageblack.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span> Aaand you should be good to go <<linkappend "for the night.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynnovasissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynnova.jpg"></div></center><</if>>
He says, and he leaves you alone in the cargo hold.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Travis">1. The next day</a></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</if>></div>
<div id="keypress"><<set $days to $days + 1>><<set $offeredServicesTravis to 0>><<set $cagedElena to 1>><<set $energy to 2>><<set $playerHealth to $playerHealthOrigin>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynnovasissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynnova.jpg"></div></center><</if>>
<span style="color: yellow;">''Travis:'' </span> Morning, slave.
Travis says, and he removes the hood <<linkappend "from your head.">>
<center><div class="largeImage"><img src="./Images/travisabovethecage.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span> Are you ready to head out? <<if $sissyStart > 0>><<set $outfit to "slave collar, ballgag, cock cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Head out Travis">1. I'm ready to head out, Master</a></td>
<td><a id="2" data-passage="No Travis">2. No, Master!</a></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/travisabovethecage.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhm!
You signal your owner that you are ready to head out.<<set $cagedElena to 0>><<set $moneyEarned to 0>>
<span style="color: yellow;">''Travis:'' </span> Excellent! Let's dress you back to your gear, and you will be <<linkappend "good to go.">>
<<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshipnoguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdownfromgrace.jpg"></div></center><</if>>
Travis says, and once again you are outside the vessel. <<set $atship to 0>><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><<set $weapon to $weaponofChoice>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atship to 0>><</linkappend>></div>
<center><div class="largeImage"><img src="./Images/travisreturnspeaks.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I wan't to ask a question, Master.
<span style="color: yellow;">''Travis:'' </span> What do you want, slave?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $talkedAboutMoneyStrelok > 0 && $money > 499>><a id="1" data-passage="I'm ready to buy my freedom Strelok">1. I'm ready to buy my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0 && $money < 500>>1. I am ready to buy my freedom (not enough money!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Travis2">1. Why am I allowed to have my money?</a><</if>><</if>></td>
<td><<if $corruption > 9 && $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><<if $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="2" data-passage="What if I want to stay on the ship Travis2">2. What if I want to stay on the ship</a><</if>><</if>></td>
<td><<if $askedCompanionTravis > 0>>3. Won't you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Travis2">3. Won't you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return Travis convo">4. Return</a></td>
<td></td>
<td></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/travisreturnspeaks.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span> What do you want, slave?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Travis">1. This is it for the day, Master</a></td>
<td><a id="2" data-passage="Ask a question Travis">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Travis">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="I want to get outside while I'm bound Travis2">4. I want to get outside while I'm bound</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon Travis">5. I want to change my weapon</a><<else>>5. I want to change my weapon (you only have one weapon!)<</if>></td>
<td></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/travisabovethecageangry.jpg"></div></center>
<<if $saidNoTravis != 1>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhm!
You shake your head defiant.
You say defiant.<<else>>You bite down on your gag, and you continue to struggle in the straitjacket.<</if>>
<font size="7"><span style="color: blue;">//''ZAP!''//</span><<set $beenShockedBefore to 1>></font>
<<if $saidNoTravis != 1>>Only for an electroshock to go through your body the next second.
<</if>><span style="color: yellow;">''Travis:'' </span> Are you defying your owner?<<if $playerHealth < 101>><<set $playerHealth to $playerHealth - 20>><</if>><<set $saidNoTravis to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Head out Travis">1. Get out of the cage</a></td>
<td><<if $playerHealth > 20>><a id="2" data-passage="No Travis">2. Continue to struggle</a><<else>>2. Continue to struggle<</if>></td>
</tr></table>
<</nobr>><<set $offeredServicesTravis to 1>><<if $corruption < 10 && $punishmentPoints == 0>><<set $corruption to $corruption + 1>><</if>><<set $energy to $energy - 1>><div id="keypress"><center><div class="largeImage"><img src="./Images/travisreturnspeaks.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I'm ready to offer to you my services, Master.
<<if $punishmentPoints > 0>><span style="color: yellow;">''Travis:'' </span> It looks like you need some punishment, slave. Stand next to the wall, and spread your legs.
You do as <<linkappend "you were commanded.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelycroppedtravisbeforesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelycroppedtravisbefore.jpg"></div></center><</if>>
<<linkappend "''SMACK!''">>
<<linkappend "''SMACK!''">>
<<linkappend "''SMACK!''">>
<<linkappend "''SMACK!''">>
<<linkappend "''SMACK!''">> <<set $punishmentPoints to $punishmentPoints - 1>>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelycroppedtravisaftersissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelycroppedtravisafter.jpg"></div></center><</if>>
<span style="color: yellow;">''Travis:'' </span> Next time behave yourself, slave!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Travis">1. This is it for the day, Master</a></td>
<td><a id="2" data-passage="Ask a question Travis">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Travis">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="I want to get outside while I'm bound Travis2">4. I want to get outside while I'm bound</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon Travis">5. I want to change my weapon</a><<else>>5. I want to change my weapon (you only have one weapon!)<</if>></td>
<td></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><<else>><<set $randomSceneChooser to Math.floor(Math.random() * 2)>><<if $randomSceneChooser == 1>><span style="color: yellow;">''Travis:'' </span> Suck my cock, slave!<<else>><span style="color: yellow;">''Travis:'' </span> Time to get railed, slave!<</if>>
You do <<linkappend "as you are ordered.">>
<<if $randomSceneChooser == 1>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynsuckscocktravississy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynsuckscocktravis.jpg"></div></center><</if>><<else>><center><div class="largeImage"><img src="./Images/adelyngetsfuckedtravis.jpg"></div></center><</if>>
<<if $corruption < 10>>''Corruption increased!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Travis">1. This is it for the day, Master</a></td>
<td><a id="2" data-passage="Ask a question Travis">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Travis">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="I want to get outside while I'm bound Travis2">4. I want to get outside while I'm bound</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon Travis">5. I want to change my weapon</a><<else>>5. I want to change my weapon (you only have one weapon!)<</if>></td>
<td></td>
</tr></table>
<</nobr>><</linkappend>><</if>></div><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $permaSlaveryElenaOn > 0>>1. About my freedom (you are a perma slave!)<<else>><<if $talkedAboutMoneyStrelok > 0>><a id="1" data-passage="About my freedom Elena">1. About my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena2">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>><</if>></td>
<td><<if $askedAboutStaying > 0>>2. What if I want to stay on the ship? (already asked!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena2">2. What if I want to stay on the ship?</a><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena2">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena2">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutEnteringGrace > 0>>5. Can I enter the rest of the ship? (already asked!)<<else>><a id="5" data-passage="Can I enter the rest of the ship? Elena">5. Can I enter the rest of the ship?</a><</if>></td>
<td><a id="6" data-passage="Return Elena convo">6. Return</a></td>
</tr></table>
<</nobr>><<set $status to "SLAVE">><div id="keypress"><center><div class="largeImage"><img src="./Images/smugglerscovenova.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I want to be your slave again.
<span style="color: yellow;">''Travis:'' </span> <<linkappend "Okay then!">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynnovasissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynnova.jpg"></div></center><</if>>
And with that, you are back, sitting in the cage in the cargohold with a hood on your head.
''Mission log updated!'' <<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. Once you are ready, sit down in the captain's chair, and enter the coordinates!\n\nOh no! It looks like you were enslaved by a group of gangsters. You need to escape from their clutches!\n\nOh yes! You are a free soul again!==\n\nAnd now you are not!">><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite hood, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite hood, black ruanite straitjacket">><</if>><<set $weapon to "none">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Travis">1. The next day</a></td>
</tr></table>
<</nobr>><</linkappend>></div><center><div class="largeImage"><img src="./Images/travisreturnspeaks.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Why am I allowed to have my own money, Master? <<set $talkedAboutMoneyStrelok to 1>>
<span style="color: yellow;">''Travis:'' </span> What do you think, sunshine? You can use it to buy your way out. 500, not counting your deductions, and you are free to go. I mean it's either that, or you will go to the first mechanic who offers you do to it. Then he screws it up, and you blow up. 500 is the buy up price for fresh slaves. So that seems fair overall.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I don't want to stretch it, Master. But don't I already have some experience?
<span style="color: yellow;">''Travis:'' </span> Sure, but it's not like those guys would take our word for it. If they would, all slaves would be sold with a 100 years experience.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $talkedAboutMoneyStrelok > 0 && $money > 499>><a id="1" data-passage="I'm ready to buy my freedom Strelok">1. I'm ready to buy my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0 && $money < 500>>1. I am ready to buy my freedom (not enough money!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Travis2">1. Why am I allowed to have my money?</a><</if>><</if>></td>
<td><<if $corruption > 9 && $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><<if $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="2" data-passage="What if I want to stay on the ship Travis2">2. What if I want to stay on the ship</a><</if>><</if>></td>
<td><<if $askedCompanionTravis > 0>>3. Won't you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Travis2">3. Won't you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return Travis convo">4. Return</a></td>
<td></td>
<td></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/travisreturnspeaks.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Will you accompany me for missions? <<set $askedCompanionTravis to 1>>
<span style="color: yellow;">''Travis:'' </span> Why would I? If you get yourself killed, you get yourself killed. We can easily get another slave if we want.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $talkedAboutMoneyStrelok > 0 && $money > 499>><a id="1" data-passage="I'm ready to buy my freedom Strelok">1. I'm ready to buy my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0 && $money < 500>>1. I am ready to buy my freedom (not enough money!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Travis2">1. Why am I allowed to have my money?</a><</if>><</if>></td>
<td><<if $corruption > 9 && $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><<if $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="2" data-passage="What if I want to stay on the ship Travis2">2. What if I want to stay on the ship</a><</if>><</if>></td>
<td><<if $askedCompanionTravis > 0>>3. Won't you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Travis2">3. Won't you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return Travis convo">4. Return</a></td>
<td></td>
<td></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/travisreturnspeaks.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> What if I want to stay on the ship? <<set $askedAboutStaying to 1>>
<span style="color: yellow;">''Travis:'' </span> I'm afraid that boat has sailed by now. You agreed with the boss to become a money object, and BAM, now you are a money object. If you want, you can request to be sold as a slave on the market. That way we will still get your purchase price. But I don't know why would you want to do that. Some sick fuck might lock you in a cage and never let you out you know.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $talkedAboutMoneyStrelok > 0 && $money > 499>><a id="1" data-passage="I'm ready to buy my freedom Strelok">1. I'm ready to buy my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0 && $money < 500>>1. I am ready to buy my freedom (not enough money!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Travis2">1. Why am I allowed to have my money?</a><</if>><</if>></td>
<td><<if $corruption > 9 && $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><<if $askedAboutStaying > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="2" data-passage="What if I want to stay on the ship Travis2">2. What if I want to stay on the ship</a><</if>><</if>></td>
<td><<if $askedCompanionTravis > 0>>3. Won't you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Travis2">3. Won't you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return Travis convo">4. Return</a></td>
<td></td>
<td></td>
</tr></table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/travisreturnspeaks.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I am ready to buy my freedom, Master.
<<if $permaSlaveryElenaOn > 0>><span style="color: yellow;">''Travis:'' </span>You already volunteered to permanently become my property.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Oh, snap!<<set $failedtoBuyFreedom to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $permaSlaveryElenaOn > 0>>1. About my freedom (you are a perma slave!)<<else>><<if $talkedAboutMoneyStrelok > 0>><a id="1" data-passage="About my freedom Elena">1. About my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena2">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>><</if>></td>
<td><<if $askedAboutStaying > 0>>2. What if I want to stay on the ship? (already asked!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena2">2. What if I want to stay on the ship?</a><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena2">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena2">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutEnteringGrace > 0>>5. Can I enter the rest of the ship? (already asked!)<<else>><a id="5" data-passage="Can I enter the rest of the ship? Elena">5. Can I enter the rest of the ship?</a><</if>></td>
<td><a id="6" data-passage="Return Elena convo">6. Return</a></td>
</tr></table>
<</nobr>><<else>><span style="color: yellow;">''Travis:'' </span> In that case you are free to go. <<set $money to $money - 500>><<set $status to "FREE">>
With that you get back your gear, and you are a free individual <<linkappend "once more.">>
<<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshipnoguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdownfromgrace.jpg"></div></center><</if>><<set $atship to 0>>
''Mission log updated!'' <<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. Once you are ready, sit down in the captain's chair, and enter the coordinates!\n\nOh no! It looks like you were enslaved by a group of gangsters. You need to escape from their clutches!==\n\nOh yes! You are a free soul again!">><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><<set $weapon to $weaponofChoice>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atship to 0>><</linkappend>><</if>></div><center><div class="largeImage"><img src="./Images/travissmilesramp2.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Will you accompany me for missions? <<set $askedCompanionTravis to 1>>
<span style="color: yellow;">''Travis:'' </span> Why would I? If you get yourself killed, you get yourself killed. We can easily get another slave if we want.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Leave the ship Strelok">1. Leave the ship</a></td>
<td><<if $talkedAboutMoneyStrelok > 0>>2. Why am I allowed to have my money? (already asked)<<else>><a id="2" data-passage="Why am I allowed to have my own money? Strelok">2. Why am I allowed to have my money?</a><</if>></td>
<td><<if $corruption > 9 && $askedAboutStaying > 0>><a id="3" data-passage="I'm ready to be sold as a slave Strelok">3. I'm ready to be sold as a slave</a><<else>><<if $askedAboutStaying > 0>>3. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="3" data-passage="What if I want to stay on the ship Strelok">3. What if I want to stay on the ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedCompanionTravis > 0>>4. Won't you accompany me for missions? (already asked!)<<else>><a id="4" data-passage="Won't you accompany me for missions? Strelok">4. Won't you accompany me for missions?</a><</if>></td>
<td><a id="5" data-passage="I want to get outside while I'm bound Travis">5. I want to get outside while I'm bound</a></td>
<td></td>
</tr></table>
<</nobr>>
<<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/elevatorguardsup.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I think I will just shoot you for it.
You tell them, and you raise your <<if $weapon == "pair of pistols">>weapons.<<else>>weapon.<</if>>
<span style="color: orange;">''Guard 1:''</span> Big mistake here.
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness guards">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one guards">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one guards">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons guards">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe guards">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender guards">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguardsdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguard1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguard2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elevatorguardsup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the guard on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! guards">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness guards">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one guards">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one guards">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons guards">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe guards">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender guards">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguardsdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguard1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguard2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elevatorguardsup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the guard on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! guards">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness guards">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one guards">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one guards">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons guards">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe guards">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender guards">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguardsdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguard1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguard2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elevatorguardsup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "pair of pistols">><<set $weapon to "shotgun">><<else>><<set $weapon to "pair of pistols">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness guards">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one guards">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one guards">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons guards">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe guards">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender guards">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguardsdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguard1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguard2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elevatorguardsup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness guards">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one guards">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one guards">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons guards">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe guards">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender guards">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<if $status == "FREE">><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyndowncovebulge.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyndowncove.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyndowncovecollarbulge.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyndowncovecollar.jpg"></div></center><</if>><</if>>
You decide to surrender. Once you dropped your weapon on the ground, <<if $enemy1Health > 0 && $enemy2Health > 0>>one of your opponents<<else>>your remaining opponent<</if>> walks up to you, and he knocks you out with a swift blow.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you?">1. What will happen to you?</a></td>
</tr></table>
<</nobr>>
<<set $money to $money + 200>><<set $moneyEarned to $moneyEarned + 200>><<if $killedLevelOneGuards != 1>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguardsdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguard1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguard2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elevatorguardsup.jpg"></div></center><</if>><</if>>
You won your fight against the guards. <<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $killedLevelOneGuards to 1>>
You sold their armor to the local merchant, and he gave you a hefty sum in return.
''Two hundred telers added!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $killedLevelOneGuards > 0>><a id="1" data-passage="Go down to level 2">1. Go to Level 2</a><<else>><a id="1" data-passage="Go down to level 2">1. Signal that you want to go to Level 2</a><</if>><<else>><<if $killedLevelOneGuards > 0>><a id="1" data-passage="Go down to level 2">1. Go to Level 2</a><<else>><a id="1" data-passage="Go down to level 2">1. I want to go to Level 2</a><</if>><</if>></td>
<td><<if $armsRestrained > 0 && $killedLevelOneGuards != 1 && $askedAbouArmor > 0>>2. Just shoot them (your arms are restrained!)<<else>><<if $gagged > 0>><<if $killedLevelOneGuards > 0>>2. I think I will just shoot you for it (you killed the guards!)<<else>><<if $askedAbouArmor > 0>><<if $armsRestrained > 0>>2. Just shoot them (your arms are restrained!)<<else>><a id="2" data-passage="I think I will just shoot you for it">2. Just shoot them</a><</if>><<else>>2. Your armor looks familiar (you are gagged!)<</if>><</if>><<else>><<if $killedLevelOneGuards > 0>>2. I think I will just shoot you for it (you killed the guards!)<<else>><<if $askedAbouArmor > 0>><a id="2" data-passage="I think I will just shoot you for it">2. I think I will just shoot you for it</a><<else>><a id="2" data-passage="Your armor looks familiar">2. Your armor looks familiar</a><</if>><</if>><</if>><</if>></td>
<td><<if $killedLevelOneGuards > 0>><<if $hasSpaceSuit > 0>><<if $armsRestrained > 0>>3. Check out the coolant leak (your arms are restrained!)<<else>><a id="3" data-passage="Coolant mission1">3. Check out the coolant leak</a><</if>><<else>>3. Check out the coolant leak (you do not have a spacesuit!)<</if>><<else>><<if $askedAboutJob > 0 && $hasSpaceSuit > 0>><<if $killedLevelOneGuards > 0>><<if $armsRestrained > 0>>3. Check out the coolant leak (your arms are restrained!)<</if>><<else>><<if $gagged > 0>>3. I want to check out this coolant leak (you are gagged!)<<elseif $armsRestrained > 0>>3. I want to check out this coolant leak (you arms are restrained!)<<else>><a id="3" data-passage="I want to check out this coolant leak">3. I want to check out this coolant leak</a><</if>><</if>><<else>><<if $gagged > 0>><<if $killedLevelOneGuards > 0>>3. Any chance that I could find a job here? (you killed the guards!)<<else>><<if $askedAboutJob > 0>>3. Any chance that that I could find a job here? (already asked!)<<else>>3. Any chance that I could find a job here? (you are gagged!)<</if>><</if>><<else>><<if $killedLevelOneGuards > 0>>3. Any chance that I could find a job here? (you killed the guards!)<<else>><<if $askedAboutJob > 0>>3. Any chance that that I could find a job here? (already asked!)<<else>><a id="3" data-passage="Any chance I could find a job here?">3. Any chance that I could find a job here?</a><</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguardsdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguard1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/elevatorguard2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elevatorguardsup.jpg"></div></center><</if>><</if>>
You won your fight against the guards. <<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $killedLevelTwoGuards to 1>>
You sold their armor to the local merchant, and he gave you a hefty sum.
''Two hundred telers added!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $killedLevelTwoGuards > 0>><a id="1" data-passage="Go up to level 1">1. Go to Level 1</a><<else>><a id="1" data-passage="Go up to level 1">1. Signal that you want to go to Level 1</a><</if>><<else>><<if $killedLevelTwoGuards > 0>><a id="1" data-passage="Go up to level 1">1. Go to Level 1</a><<else>><a id="1" data-passage="Go up to level 1">1. I want to go to Level 1</a><</if>><</if>></td>
<td><<if $armsRestrained > 0 && $killedLevelTwoGuards != 1 && $askedAbouArmor > 0>>2. Just shoot them (your arms are restrained!)<<else>><<if $gagged > 0>><<if $killedLevelTwoGuards > 0>>2. Sure don't want to give me an armor piece? (you killed the guards!)<<else>><<if $askedAboutArmorPiece > 0>><<if $armsRestrained > 0>>2. Just shoot them (your arms are restrained!)<<else>><a id="2" data-passage="I think I will just shoot you for it">2. Just shoot them</a><</if>><<else>>2. Sure don't want to give me an armor piece? (you are gagged!)<</if>><</if>><<else>><<if $killedLevelTwoGuards > 0>>2. Sure don't want to give me an armor piece? (you killed the guards!)<<else>><<if $askedAboutArmorPiece > 0>><a id="2" data-passage="I think I will just shoot you for it">2. I think I will just shoot you for it</a><<else>><a id="2" data-passage="Sure don't want to give me an armor piece?">2. Sure don't want to give me an armor piece?</a><</if>><</if>><</if>><</if>></td>
<td><<if $killedLevelTwoGuards > 0>><<if $hasSpaceSuit > 0>><<if $armsRestrained > 0>>3. Check out the coolant leak (your arms are restrained!)<<else>><a id="3" data-passage="Coolant mission1">3. Check out the coolant leak</a><</if>><<else>>3. Check out the coolant leak (you do not have a spacesuit!)<</if>><<else>><<if $hasSpaceSuit > 0 && $askedAboutJoblvl2 > 0>><<if $gagged > 0>>3. I want to check out this coolant leak (you are gagged!)<<elseif $armsRestrained > 0>>3. I want to check out this coolant leak (your arms are restrained!)<<else>><a id="3" data-passage="I want to check out this coolant leak lvl2">3. I want to check out this coolant leak</a><</if>><<else>><<if $gagged > 0>><<if $killedLevelTwoGuards > 0>>3. Any chance that I could find a job here? (already asked!)<<else>><<if $askedAboutJoblvl2 > 0>>3. Any chance that I could find a job here? (already asked!)<<else>>3. Any chance that I could find a job here? (you are gagged!)<</if>><</if>><<else>><<if $killedLevelTwoGuards > 0>>3. Any chance that I could find a job here? (already asked!)<<else>><<if $askedAboutJoblvl2 > 0>>3. Any chance that I could find a job here? (already asked!)<<else>><a id="3" data-passage="Any chance I could find a job here? level2">3. Any chance that I could find a job here?</a><</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><</if>><<if $status == "FREE">><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyndowncovebulge.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyndowncove.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyndowncovecollarbulge.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyndowncovecollar.jpg"></div></center><</if>><</if>>
The enemy proves to be too strong, even for you, and you drop unconscious on the floor.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What will happen to you?">1. What will happen to you?</a></td>
</tr></table>
<</nobr>>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncellhoodsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncellhood.jpg"></div></center><</if>><<set $days to "???">><<set $money to 0>><<set $status to "SLAVE">>
When you wake up you are chained to somewhere with a hood on your head.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm!
You try to get free of your bindings, but you just can't.
<span style="color: yellow;">''Slaver 1:''</span> She is gonna fetch a good price.
<span style="color: yellow;">''Slaver 2:''</span> Yeah. <<if $sissyStart > 0>>Hottest sissy I've seen in my life.<<else>>Look how hot she is!<</if>>
From the conversation around you, you realize that they are slavers. But you also realize that there is no way to get out now. You are going to be other's pleasure object for the rest of your life. There is not a thing you could do about it.<<if $sissyStart > 0>><<set $outfit to "black ruanite hood, slave collar, slave chains, cock cage">><<else>><<set $outfit to "black ruanite hood, slave collar, slave chains">><</if>>
BAD END: SOLD BY SLAVERS<center><div class="largeImage"><img src="./Images/merchantship.jpg"></div></center><<set $hasShotgun to 1>><<set $weapon to "shotgun">><<set $money to $money - 160>><<set $shotgunOwned to 1>><<set $weaponofChoice to "shotgun">>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I want to buy the shotgun.
<span style="color: yellow;">''Merchant:''</span> <<if $saidnotalady != 1>>Here you go, miss!<<else>>Here you go!<</if>>
''Weapon set to $weaponofChoice.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $shotgunOwned != 1>><<if $money < 160>>1. I want to buy the shotgun (160) (not enough money!)<<else>><a id="1" data-passage="I want to buy the shotgun">1. I want to buy the shotgun (160)</a><</if>><<else>>1. I want to buy the shotgun (160) (already owned!)<</if>></td>
<td><<if $hackerbotOwned != 1>><<if $money < 200>>2. I want to buy the hacker bot (200) (not enough money!)<<else>><a id="2" data-passage="I want to buy the hacker bot">2. I want to buy the hacker bot (200)</a><</if>><<else>>2. I want to buy the hacker bot (200) (already owned!)<</if>></td>
<td><<if $money < 40>>3. I want to buy some stims (40) (not enough money!)<<else>><a id="3" data-passage="I want to buy some stims">3. I want to buy some stims (40)</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Merchant ship">4. Return</a></td>
<td></td>
<td></td>
</tr></table>
<</nobr>><<set $atMerchantShip to 0>><center><div class="largeImage"><img src="./Images/merchantship.jpg"></div></center><<set $syringes to $syringes + 5>><<set $money to $money - 40>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I want to buy some stims.
<span style="color: yellow;">''Merchant:''</span> <<if $saidnotalady != 1>>Here you go, miss!<<else>>Here you go!<</if>>
''5 stims added!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $shotgunOwned != 1>><<if $money < 160>>1. I want to buy the shotgun (160) (not enough money!)<<else>><a id="1" data-passage="I want to buy the shotgun">1. I want to buy the shotgun (160)</a><</if>><<else>>1. I want to buy the shotgun (160) (already owned!)<</if>></td>
<td><<if $hackerbotOwned != 1>><<if $money < 200>>2. I want to buy the hacker bot (200) (not enough money!)<<else>><a id="2" data-passage="I want to buy the hacker bot">2. I want to buy the hacker bot (200)</a><</if>><<else>>2. I want to buy the hacker bot (200) (already owned!)<</if>></td>
<td><<if $money < 40>>3. I want to buy some stims (40) (not enough money!)<<else>><a id="3" data-passage="I want to buy some stims">3. I want to buy some stims (40)</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Merchant ship">4. Return</a></td>
<td></td>
<td></td>
</tr></table>
<</nobr>><<set $atMerchantShip to 0>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguardspart2bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/shipguardspart21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguardspart22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/shipguardspart2bothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates2">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguardspart2bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/shipguardspart21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguardspart22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/shipguardspart2bothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguardspart2bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/shipguardspart21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguardspart22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/shipguardspart2bothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates2">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $closeQuartersFight to 1>><<set $engagementStage to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/shipguardspart2bothup.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You proceed to the second room. The pirates expected you this time. But that doesn't mean you couldn't take them on!<<set $beatSecondWave to 1>>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<center><div class="largeImage"><img src="./Images/shipguardspart2bothdown.jpg"></div></center>
<<if $clearedEngineeringGneisenau > 0>>You return to the common area.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel (thinking):'' </span><<else>><span style="color: #009925;">''Adelyn (thinking):'' </span><</if>> //Time to end this!//<<else>>You were able to eliminate the two targets. You check the door towards the bridge. But is is locked. That means engineering is your best bet.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel (thinking):'' </span><<else>><span style="color: #009925;">''Adelyn (thinking):'' </span><</if>> //Perhaps I could figure out how to open the door from there.//<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $clearedEngineeringGneisenau > 0>><a id="1" data-passage="Go to the bridge pirates">1. Go to the bridge</a><<else>>1. Go to the bridge (locked!)<</if>></td>
<td><<if $clearedEngineeringGneisenau > 0>>2. Go to engineering (already cleared!)<<else>><a id="2" data-passage="Go to engineering pirates">2. Go to engineering</a><</if>></td>
<td><<if $bathroomKingDead > 0>>3. Check out the bathroom (already checked!)<<else>><a id="3" data-passage="Check out the bathroom pirates">3. Check out the bathroom</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasShotgun > 0>><a id="4" data-passage="Change weapons pirates4">4. Change weapons</a><<else>>4. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="5" data-passage="Use a syringe pirates4">5. Use a syringe</a><<else>>5. Use a syringe (you do not have any!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguardspart2bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/shipguardspart21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/shipguardspart22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/shipguardspart2bothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "pair of pistols">><<set $weapon to "shotgun">><<else>><<set $weapon to "pair of pistols">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<if $equippedSpaceSuit > 0>><center><div class="largeImage"><img src="./Images/adelyndowndpacesuitentry.jpg"></div></center><<else>><<if $status == "FREE">><center><div class="largeImage"><img src="./Images/adelyndownpirates1.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyndownpirates1collar.jpg"></div></center><</if>><</if>>
You decide to surrender. Once you dropped your weapon on the ground, <<if $enemy1Health > 0 && $enemy2Health > 0>>one of your opponents<<else>>your remaining opponent<</if>> walks up to you, and he knocks you out with a swift blow.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil bad end">1. You wake up</a></td></tr>
</table>
<</nobr>>
<<if $equippedSpaceSuit > 0>><center><div class="largeImage"><img src="./Images/adelyndowndpacesuitentry.jpg"></div></center><<else>><<if $status == "FREE">><center><div class="largeImage"><img src="./Images/adelyndownpirates1.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyndownpirates1collar.jpg"></div></center><</if>><</if>>
The enemy proves to be too strong, even for you, and you drop unconscious on the floor.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil bad end">1. You wake up</a></td></tr>
</table>
<</nobr>>
<<set $wenttobathroom to 1>><center><div class="largeImage"><img src="./Images/notlikethis.jpg"></div></center>
You decide to check out the bathroom. Only to see one of the crewmembers masturbating behind the sound proof door.
<span style="color: yellow;">''Bathroom King:'' </span> Not like this! Not like this!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Kill him pirates">1. Yes, like this!</a></td>
<td><a id="2" data-passage="Spare him pirates">2. Spare him</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $equippedSpaceSuit > 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $closeQuartersFight to 1>><<set $engagementStage to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/engineeringbothup.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You rush down to engineering. You can see two additional pirates, all armored up...
<<linkappend "And a cage?">>
<center><div class="largeImage"><img src="./Images/emptycage.jpg"></div></center>
<span style="color: lightgrey;">''Pirate:'' </span> <<linkappend "Now, boss!">>
<<set $enemy1Health to 60>><<set $enemy2Health to 60>><center><div class="largeImage"><img src="./Images/engineeringbothup.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You can hear one of the pirates say. But you don't experience anything.
<span style="color: lightgrey;">''Pirate:'' </span> Shit! She has that spacesuit thing!
<span style="color: yellow;">''Your foes get reduced health as the gas sips into their lungs from under the helmet!'' </span>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>><</linkappend>><<else>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $closeQuartersFight to 1>><<set $engagementStage to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/engineeringbothup.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You rush down to engineering. You can see two additional pirates, all armored up...
<<linkappend "And a cage?">>
<center><div class="largeImage"><img src="./Images/emptycage.jpg"></div></center>
<span style="color: lightgrey;">''Pirate:'' </span> <<linkappend "Now, boss!">>
<center><div class="largeImage"><img src="./Images/engineeringbothup.jpg"></div></center>
You can hear one of the pirates say. You can smell in the air something strange... However by the time your mind recalls it is some sort of gas, you are already <<linkappend "losing your cosciousness.">>
<<if $outfit == "spacesuit">><center><div class="largeImage"><img src="./Images/adelyndownspacesuitengineering.jpg"></div></center><<else>><<if $status == "FREE">><center><div class="largeImage"><img src="./Images/adelyndownpirates2.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyndownpirates2collar.jpg"></div></center><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil bad end">1. What will happen to you?</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</if>></div><<set $enemy1Health to 80>><<set $enemy2Health to 0>><center><div class="largeImage"><img src="./Images/neilbridge.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You make your way to the bridge in order to sieze control from the vessel. In front of there guy with no helmet and red combat armor. You take him as the captain of the vessel.
<span style="color: red;">''Captain:'' </span> And I actually thought using that gas is a good idea.
He says after some of the gas sipped in, <span style="color: yellow;">''reducing his health.''</span>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates5">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting pirates5">1. Start shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons pirates5">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe pirates5">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Surrender pirates5">4. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress"><center><div class="largeImage"><img src="./Images/notlikethisdeath.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Yes like this!
<span style="color: yellow;">''Bathroom King:'' </span> No! No! Noooooooo!
You tell him, and you shoot the living shit out of <<linkappend "the poor soul.">>
<center><div class="largeImage"><img src="./Images/shipguardspart2bothdown.jpg"></div></center>
After that you return to the common area. Like nothing ever happened!<<set $bathroomKingDead to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $clearedEngineeringGneisenau > 0>><a id="1" data-passage="Go to the bridge pirates">1. Go to the bridge</a><<else>>1. Go to the bridge (locked!)<</if>></td>
<td><<if $clearedEngineeringGneisenau > 0>>2. Go to engineering (already cleared!)<<else>><a id="2" data-passage="Go to engineering pirates">2. Go to engineering</a><</if>></td>
<td><<if $bathroomKingDead > 0>>3. Check out the bathroom (already checked!)<<else>><a id="3" data-passage="Check out the bathroom pirates">3. Check out the bathroom</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasShotgun > 0>><a id="4" data-passage="Change weapons pirates4">4. Change weapons</a><<else>>4. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="5" data-passage="Use a syringe pirates4">5. Use a syringe</a><<else>>5. Use a syringe (you do not have any!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/engineeringbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/engineering1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/engineering2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/engineeringbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates3">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates3">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>>
<div id="keypress"><<set $wenttobathroom to 1>><center><div class="largeImage"><img src="./Images/notlikethis.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Fine, I will spare you.
You tell him, and you go back to <<linkappend "the common area.">>
<center><div class="largeImage"><img src="./Images/shipguardspart2bothdown.jpg"></div></center>
<span style="color: yellow;">''Bathroom King:'' </span> Oh, shit! A heart attack!
<span style="color: yellow;">''Bathroom King:'' </span> No! No! Noooooooo!<<set $bathroomKingDead to 1>>
You decide to check again, and it turns out the guy is dead.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $clearedEngineeringGneisenau > 0>><a id="1" data-passage="Go to the bridge pirates">1. Go to the bridge</a><<else>>1. Go to the bridge (locked!)<</if>></td>
<td><<if $clearedEngineeringGneisenau > 0>>2. Go to engineering (already cleared!)<<else>><a id="2" data-passage="Go to engineering pirates">2. Go to engineering</a><</if>></td>
<td><<if $bathroomKingDead > 0>>3. Check out the bathroom (already checked!)<<else>><a id="3" data-passage="Check out the bathroom pirates">3. Check out the bathroom</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasShotgun > 0>><a id="4" data-passage="Change weapons pirates4">4. Change weapons</a><<else>>4. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="5" data-passage="Use a syringe pirates4">5. Use a syringe</a><<else>>5. Use a syringe (you do not have any!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/engineeringbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/engineering1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/engineering2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/engineeringbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates3">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates3">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/engineeringbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/engineering1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/engineering2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/engineeringbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates3">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/engineeringbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/engineering1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/engineering2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/engineeringbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "pair of pistols">><<set $weapon to "shotgun">><<else>><<set $weapon to "pair of pistols">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates3">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<if $equippedSpaceSuit > 0>><center><div class="largeImage"><img src="./Images/adelyndownspacesuitengineering.jpg"></div></center><<else>><<if $status == "FREE">><center><div class="largeImage"><img src="./Images/adelyndownpirates2.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyndownpirates2collar.jpg"></div></center><</if>><</if>>
You decide to surrender. Once you dropped your weapon on the ground, <<if $enemy1Health > 0 && $enemy2Health > 0>>one of your opponents<<else>>your remaining opponent<</if>> walks up to you, and he knocks you out with a swift blow.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil bad end">1. You wake up</a></td></tr>
</table>
<</nobr>>
<<if $equippedSpaceSuit > 0>><center><div class="largeImage"><img src="./Images/adelyndownspacesuitengineering.jpg"></div></center><<else>><<if $status == "FREE">><center><div class="largeImage"><img src="./Images/adelyndownpirates2.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyndownpirates2collar.jpg"></div></center><</if>><</if>>
The enemy proves to be too strong, even for you, and you drop unconscious on the floor.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil bad end">1. You wake up</a></td></tr>
</table>
<</nobr>>
<div id="keypress"><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/engineeringbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/engineering1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/engineering2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/engineeringbothup.jpg"></div></center><</if>><</if>>
You were able to eliminate your opponents!<<set $clearedEngineeringGneisenau to 1>>
You find a console that enables you to get to the bridge. This means that you can finally kill the captain and sieze control <<linkappend "of the vessel.">><<set $gneisenauBoarded to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>>
<center><div class="largeImage"><img src="./Images/shipguardspart2bothdown.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $clearedEngineeringGneisenau > 0>><a id="1" data-passage="Go to the bridge pirates">1. Go to the bridge</a><<else>>1. Go to the bridge (locked!)<</if>></td>
<td><<if $clearedEngineeringGneisenau > 0>>2. Go to engineering (already cleared!)<<else>><a id="2" data-passage="Go to engineering pirates">2. Go to engineering</a><</if>></td>
<td><<if $bathroomKingDead > 0>>3. Check out the bathroom (already checked!)<<else>><a id="3" data-passage="Check out the bathroom pirates">3. Check out the bathroom</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasShotgun > 0>><a id="4" data-passage="Change weapons pirates4">4. Change weapons</a><<else>>4. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="5" data-passage="Use a syringe pirates4">5. Use a syringe</a><<else>>5. Use a syringe (you do not have any!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>></div><center><div class="largeImage"><img src="./Images/shipguardspart2bothdown.jpg"></div></center>
<<if $weapon == "pair of pistols">><<set $weapon to "shotgun">><<else>><<set $weapon to "pair of pistols">><</if>>You decide to change weapons. This time you equipped the $weapon.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $clearedEngineeringGneisenau > 0>><a id="1" data-passage="Go to the bridge pirates">1. Go to the bridge</a><<else>>1. Go to the bridge (locked!)<</if>></td>
<td><<if $clearedEngineeringGneisenau > 0>>2. Go to engineering (already cleared!)<<else>><a id="2" data-passage="Go to engineering pirates">2. Go to engineering</a><</if>></td>
<td><<if $bathroomKingDead > 0>>3. Check out the bathroom (already checked!)<<else>><a id="3" data-passage="Check out the bathroom pirates">3. Check out the bathroom</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasShotgun > 0>><a id="4" data-passage="Change weapons pirates4">4. Change weapons</a><<else>>4. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="5" data-passage="Use a syringe pirates4">5. Use a syringe</a><<else>>5. Use a syringe (you do not have any!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/shipguardspart2bothdown.jpg"></div></center>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $clearedEngineeringGneisenau > 0>><a id="1" data-passage="Go to the bridge pirates">1. Go to the bridge</a><<else>>1. Go to the bridge (locked!)<</if>></td>
<td><<if $clearedEngineeringGneisenau > 0>>2. Go to engineering (already cleared!)<<else>><a id="2" data-passage="Go to engineering pirates">2. Go to engineering</a><</if>></td>
<td><<if $bathroomKingDead > 0>>3. Check out the bathroom (already checked!)<<else>><a id="3" data-passage="Check out the bathroom pirates">3. Check out the bathroom</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasShotgun > 0>><a id="4" data-passage="Change weapons pirates4">4. Change weapons</a><<else>>4. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="5" data-passage="Use a syringe pirates4">5. Use a syringe</a><<else>>5. Use a syringe (you do not have any!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/shipguardspart2bothdown.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bridge pirates">1. Go to the bridge</a></td>
<td><a id="2" data-passage="Go to engineering pirates">2. Go to engineering</a></td>
<td><<if $wenttobathroom > 0>>3. Go to the bathroom (you already went there!)<<else>><a id="3" data-passage="Go to the bathroom pirates">3. Go to the bathroom</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasShotgun > 0>><a id="4" data-passage="Change weapons pirates4">4. Change weapons</a><<else>>4. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="5" data-passage="Use a syringe pirates4">5. Use a syringe</a><<else>>5. Use a syringe (you do not have any!)<</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<if $weaponofChoice == "pair of pistols">><<set $weaponofChoice to "shotgun">><<else>><<set $weaponofChoice to "pair of pistols">><</if>><center><div class="largeImage"><img src="./Images/travisreturnspeaks.jpg"></div></center>
I want to change my weapon, Master.
<span style="color: yellow;">''Travis:'' </span> Okay, slave.
''Weapon set to $weaponofChoice.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Travis">1. This is it for the day, Master</a></td>
<td><a id="2" data-passage="Ask a question Travis">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Travis">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="I want to get outside while I'm bound Travis2">4. I want to get outside while I'm bound</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon Travis">5. I want to change my weapon</a><<else>>5. I want to change my weapon (you only have one weapon!)<</if>></td>
<td></td>
</tr></table>
<</nobr>><<if $weaponofChoice == "pair of pistols">><<set $weaponofChoice to "shotgun">><<else>><<set $weaponofChoice to "pair of pistols">><</if>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I want to change my weapon, Mistress.
<span style="color: #FF0000;">''Elena:'' </span> Alright, pet.
''Weapon set to $weaponofChoice.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Elena">1. This is it for the day, Mistress</a></td>
<td><a id="2" data-passage="Ask a question Elena">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Elena">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="I want to get outside while I'm bound Elena2">4. I want to get outside while I'm bound</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon Elena">5. I want to change my weapon</a><<else>>5. I want to change my weapon (you only have one weapon!)<</if>></td>
<td><<if $confessedLoveElena > 0>><a id="6" data-passage="Some time later Elena slave">6. Dream about your future life</a><<else>><<if $corruption > 9>><a id="6" data-passage="I love you Mistress">6. I love you Mistress</a><<else>>6. Dream about your future life (requires 10 corruption!)<</if>><</if>></td>
</tr></table>
<</nobr>><<set $days to $days + 1>><<if $corruption < 10>><<set $corruption to $corruption + 1>><</if>><<set $money to $money + 200>><<set $moneyEarned to $moneyEarned + 200>><<set $energy to $energy - 2>><div id="keypress"><center><div class="largeImage"><img src="./Images/gneisenau.jpg"></div></center>
<<if $gagged > 0>>You "Mhm!" until the pirates let you hop in<<else>>You decide to hop in<</if>>, despite <<linkappend "your suspicion.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynfuckedbypirates.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynfuckedbypirates.jpg"></div></center><</if>>
It turns out the pirates indeed just wanted some fun, and they do exactly as they said. <<if $gagged > 0>>Of course once the fun is done they dress you back into your gear. //Because why wouldn't they?//<</if>><<if $straitjacketed > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite straitjacket">><</if>><</if>><<if $straitjacketed > 0 && $gagged > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, ballgag, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket">><</if>><</if>><<if $neilSlavery > 0>><<if $sissyStart > 0>><<set $outfit to "ballgag, slave collar, corset, cock cage, boots, mittens">><<else>><<set $outfit to "ballgag, slave collar, corset, boots, mittens">><</if>><</if>>
''200 telers added!''
<<if $corruption < 10>>''Corruption increased!''
<</if>><<set $atGneisenau to 1>><<set $visitedGneisenau to 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $neilSlavery > 0>><a id="1" data-passage="I'm finished for the day Neil">1. Signal that you are finished for the day</a><<else>><<if $gagged > 0>><<if $energy > 1>><a id="1" data-passage="Hop in">1. Signal that you want to hop in</a><<else>>1. Signal that you want to hop in (not enough energy!)<</if>><<else>><<if $energy > 1>><a id="1" data-passage="Hop in">1. Hop in</a><<else>>1. Hop in (not enough energy!)<</if>><</if>><</if>></td>
<td><<if $armsRestrained > 0>>2. Use a hacker bot to break in (your arms are restrained!)<<else>><<if $hackerbotOwned > 0>><a id="2" data-passage="Use the hacker bot">2. Use a hacker bot to break in</a><<else>>2. Use a hacker bot to break in (you do not have any!)<</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go back to the ship">D. Go back to the ship</a><</if>></td>
</tr></table>
<</nobr>><<set $atGneisenau to 0>><</linkappend>></div><center><div class="largeImage"><img src="./Images/merchantship.jpg"></div></center><<set $atMerchantShip to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> What do you have in stock?
<span style="color: yellow;">''Merchant:''</span> <<if $askedStock != 1>>Well, I have a shotgun you might want to get your hands on. And some stims. There is also a hackerbot that I possess. Just in case you have some breaking in to do.<<set $askedStock to 1>><<else>>Same as always!<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $shotgunOwned != 1>><<if $money < 160>>1. I want to buy the shotgun (160) (not enough money!)<<else>><a id="1" data-passage="I want to buy the shotgun">1. I want to buy the shotgun (160)</a><</if>><<else>>1. I want to buy the shotgun (160) (already owned!)<</if>></td>
<td><<if $hackerbotOwned != 1>><<if $money < 200>>2. I want to buy the hacker bot (200) (not enough money!)<<else>><a id="2" data-passage="I want to buy the hacker bot">2. I want to buy the hacker bot (200)</a><</if>><<else>>2. I want to buy the hacker bot (200) (already owned!)<</if>></td>
<td><<if $money < 40>>3. I want to buy some stims (40) (not enough money!)<<else>><a id="3" data-passage="I want to buy some stims">3. I want to buy some stims (40)</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Merchant ship">4. Return</a></td>
<td></td>
<td></td>
</tr></table>
<</nobr>><<set $atMerchantShip to 0>><center><div class="largeImage"><img src="./Images/merchantship.jpg"></div></center><<set $hackerbotOwned to 1>><<set $money to $money - 200>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I want to buy the hacker bot.
<span style="color: yellow;">''Merchant:''</span> <<if $saidnotalady != 1>>Here you go, miss!<<else>>Here you go!<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $shotgunOwned != 1>><<if $money < 160>>1. I want to buy the shotgun (160) (not enough money!)<<else>><a id="1" data-passage="I want to buy the shotgun">1. I want to buy the shotgun (160)</a><</if>><<else>>1. I want to buy the shotgun (160) (already owned!)<</if>></td>
<td><<if $hackerbotOwned != 1>><<if $money < 200>>2. I want to buy the hacker bot (200) (not enough money!)<<else>><a id="2" data-passage="I want to buy the hacker bot">2. I want to buy the hacker bot (200)</a><</if>><<else>>2. I want to buy the hacker bot (200) (already owned!)<</if>></td>
<td><<if $money < 40>>3. I want to buy some stims (40) (not enough money!)<<else>><a id="3" data-passage="I want to buy some stims">3. I want to buy some stims (40)</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Merchant ship">4. Return</a></td>
<td></td>
<td></td>
</tr></table>
<</nobr>><<set $atMerchantShip to 0>><center><div class="largeImage"><img src="./Images/merchantship.jpg"></div></center>
<<set $atMerchantShip to 1>><<set $askedAboutCollarMerchant to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Any chance you could remove my collar?
<span style="color: yellow;">''Merchant:''</span> Sure. Just give me 500, and I will see what I can do for ya'.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. What do you have in stock? (you are gagged!)<<elseif $armsRestrained > 0>>1. What do you have in stock? (your arms are restrained!)<<else>><a id="1" data-passage="What do you have in stock?">1. What do you have in stock?</a><</if>></td>
<td><<if $armsRestrained > 0 && $gagged != 1 && $askedAboutCollarMerchant > 0>><<if $money < 500>>2. Here is your 500! (not enough money!)<<else>>2. Here is your 500! (your arms are restrained!)<</if>><<else>><<if $gagged > 0>><<if $status == "FREE">>2. Any chance you could remove my collar? (not needed!)<<else>><<if $askedAboutCollarMerchant > 0>><<if $money < 500>>2. Here is your 500! (not enough money!)<<else>>2. Here is your 500! (you are gagged!)<</if>><<else>>2. Any chance you could remove my collar? (you are gagged!)<</if>><</if>><<else>><<if $status == "FREE">>2. Any chance you could remove my collar? (not needed!)<<else>><<if $askedAboutCollarMerchant > 0>><<if $money < 500>>2. Here is your 500! (not enough money!)<<else>><a id="2" data-passage="Here is your 500">2. Here is your 500!</a><</if>><<else>><a id="2" data-passage="Any chance you could remove my collar?">2. Any chance you could remove my collar?</a><</if>><</if>><</if>><</if>></td>
<td><<if $armsRestrained > 0 && $gagged != 1 && $askedAboutSpaceSuit > 0 && $hasSpaceSuit != 1>><<if $money > 199>>3. Here is your 200! (your arms are restrained!)<<else>>3. Here is your 200! (not enough money!)<</if>><<else>><<if $gagged > 0>><<if $hasSpaceSuit > 0>>3. Here is your 200! (you already bought the spacesuit!)<<else>><<if $askedAboutSpaceSuit > 0>><<if $money > 199>>3. Here is your 200! (you are gagged!)<<else>>3. Here is your 200! (not enough money!)<</if>><<else>>3. Any chance you could give me a spacesuit? (you are gagged!)<</if>><</if>><<else>><<if $hasSpaceSuit > 0>>3. Here is your 200! (you already bought the spacesuit!)<<else>><<if $askedAboutSpaceSuit > 0>><<if $money > 199>><a id="3" data-passage="I think I could use it">3. Here is your 200!</a><<else>>3. Here is your 200! (not enough money!)<</if>><<else>><a id="3" data-passage="Any chance you can give me a spacesuit?">3. Any chance you could give me a spacesuit?</a><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atMerchantShip to 0>><div id="keypress"><center><div class="largeImage"><img src="./Images/merchantship.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Here is your 500.<<set $money to $money - 500>>
You give the merchant your money with the hope that you could regain <<linkappend "your freedom.">>
<center><div class="largeImage"><img src="./Images/kaboom.jpg"></div></center>
But something goes wrong while he is at it, and only some bits and pieces are left of you.
BAD END: BITS AND PIECES
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Merchant ship">1. Return</a></td>
</tr></table>
<</nobr>><</linkappend>></div><<set $money to $money + 500>><center><div class="largeImage"><img src="./Images/merchantship.jpg"></div></center>
<<set $atMerchantShip to 1>><<set $askedAboutSpaceSuit to 1>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Any chance you could give me a spacesuit? Guards' say there is a coolant leak, and I want to check it out.
<span style="color: yellow;">''Merchant:''</span> I have one onboard, yeah. I could give it to you for 200 telers.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. What do you have in stock? (you are gagged!)<<elseif $armsRestrained > 0>>1. What do you have in stock? (your arms are restrained!)<<else>><a id="1" data-passage="What do you have in stock?">1. What do you have in stock?</a><</if>></td>
<td><<if $armsRestrained > 0 && $gagged != 1 && $askedAboutCollarMerchant > 0>><<if $money < 500>>2. Here is your 500! (not enough money!)<<else>>2. Here is your 500! (your arms are restrained!)<</if>><<else>><<if $gagged > 0>><<if $status == "FREE">>2. Any chance you could remove my collar? (not needed!)<<else>><<if $askedAboutCollarMerchant > 0>><<if $money < 500>>2. Here is your 500! (not enough money!)<<else>>2. Here is your 500! (you are gagged!)<</if>><<else>>2. Any chance you could remove my collar? (you are gagged!)<</if>><</if>><<else>><<if $status == "FREE">>2. Any chance you could remove my collar? (not needed!)<<else>><<if $askedAboutCollarMerchant > 0>><<if $money < 500>>2. Here is your 500! (not enough money!)<<else>><a id="2" data-passage="Here is your 500">2. Here is your 500!</a><</if>><<else>><a id="2" data-passage="Any chance you could remove my collar?">2. Any chance you could remove my collar?</a><</if>><</if>><</if>><</if>></td>
<td><<if $armsRestrained > 0 && $gagged != 1 && $askedAboutSpaceSuit > 0 && $hasSpaceSuit != 1>><<if $money > 199>>3. Here is your 200! (your arms are restrained!)<<else>>3. Here is your 200! (not enough money!)<</if>><<else>><<if $gagged > 0>><<if $hasSpaceSuit > 0>>3. Here is your 200! (you already bought the spacesuit!)<<else>><<if $askedAboutSpaceSuit > 0>><<if $money > 199>>3. Here is your 200! (you are gagged!)<<else>>3. Here is your 200! (not enough money!)<</if>><<else>>3. Any chance you could give me a spacesuit? (you are gagged!)<</if>><</if>><<else>><<if $hasSpaceSuit > 0>>3. Here is your 200! (you already bought the spacesuit!)<<else>><<if $askedAboutSpaceSuit > 0>><<if $money > 199>><a id="3" data-passage="I think I could use it">3. Here is your 200!</a><<else>>3. Here is your 200! (not enough money!)<</if>><<else>><a id="3" data-passage="Any chance you can give me a spacesuit?">3. Any chance you could give me a spacesuit?</a><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atMerchantShip to 0>><center><div class="largeImage"><img src="./Images/laurensship.jpg"></div></center><<set $atLaurensShip to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Someone walks up to your ship in this dangerous place, and you ask howdy?<<set $askedAboutHowdy to 1>>
<span style="color: orange;">''Lauren:''</span> It helps to make the mood warmer.
<span style="color: orange;">''Lauren:''</span> So... Howdy?
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Well, I'm fine. Thanks. <<if $status == "FREE">>I mean I just freed myself from slavery, and now I have no idea what to do next, so there is that. But aside from that all are rosy!<<else>><<if $strelokpath != 1>><<if $sissyStart > 0>>I mean my companion turned me into a sissy, and now I'm a slave. So there is that. But aside from that all are rosy!<<else>>I mean my companion just enslaved me, so there is that. But aside from that all are rosy!<</if>><<else>><<if $sissyStart > 0>>I mean I got enslaved by a gang, and they turned me into a sissy. So there is that. But aside from that all are rosy!<<else>>I mean I got captured by a gang, and now I'm their slave. So there is that. But aside from that all are rosy!<</if>><</if>><</if>>
<span style="color: orange;">''Lauren:''</span> I see. Things are rosy on this side too!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutHowdy != 1>>1. Howdy? (you are gagged!)<<else>>1. Howdy? (already asked!)<</if>><<else>><<if $askedAboutHowdy != 1>><a id="1" data-passage="Howdy?">1. Howdy?</a><<else>>1. Howdy? (already asked!)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $thoseGunsImpressive != 1>>2. Those guns are impressive (you are gagged!)<<else>>2. Those guns are impressive (already said!)<</if>><<else>><<if $thoseGunsImpressive != 1>><a id="2" data-passage="Those guns are impressive">2. Those guns are impressive</a><<else>>2. Those guns are impressive (already said!)<</if>><</if>></td>
<td><<if $anyChanceHelp > 0 && $hasSpaceSuit > 0>><<if $jenniferCompanion == 1 || $aarlaCompanion == 1>><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit... (you already have a companion!)<<else>>3. Actually, I //do// want you to be my companion (you already have a companion!)<</if>><<elseif $laurenCompanion != 1>><<if $gagged > 0>><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit... (you are gagged!)<<else>>3. Actually, I //do// want you to be my companion (you are gagged!)<</if>><<else>><a id="3" data-passage="Listen, I have this spacesuit... Lauren"><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit...<<else>>3. Actually, I //do// want you to be my companion<</if>></a><</if>><<else>><<if $gagged > 0>>3. Actually, I don't want you to be my companion (you are gagged!)<<else>><a id="3" data-passage="Actually, I don't want you to be my companion Lauren">3. Actually, I don't want you to be my companion</a><</if>><</if>><<else>><<if $gagged > 0>><<if $anyChanceHelp != 1>>3. Any chance you have a job for me? (you are gagged!)<<else>>3. Any chance you have a job for me? (already asked!)<</if>><<else>><<if $anyChanceHelp != 1>><a id="3" data-passage="Any chance I could do something?">3. Any chance you have a job for me?</a><<else>>Any chance you have a job for me? (already asked!)<</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atLaurensShip to 0>><center><div class="largeImage"><img src="./Images/laurensship.jpg"></div></center><<set $atLaurensShip to 1>><<set $thoseGunsImpressive to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Those are some impressive guns on that ship.
<span style="color: orange;">''Lauren:''</span> Thanks!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutHowdy != 1>>1. Howdy? (you are gagged!)<<else>>1. Howdy? (already asked!)<</if>><<else>><<if $askedAboutHowdy != 1>><a id="1" data-passage="Howdy?">1. Howdy?</a><<else>>1. Howdy? (already asked!)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $thoseGunsImpressive != 1>>2. Those guns are impressive (you are gagged!)<<else>>2. Those guns are impressive (already said!)<</if>><<else>><<if $thoseGunsImpressive != 1>><a id="2" data-passage="Those guns are impressive">2. Those guns are impressive</a><<else>>2. Those guns are impressive (already said!)<</if>><</if>></td>
<td><<if $anyChanceHelp > 0 && $hasSpaceSuit > 0>><<if $jenniferCompanion == 1 || $aarlaCompanion == 1>><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit... (you already have a companion!)<<else>>3. Actually, I //do// want you to be my companion (you already have a companion!)<</if>><<elseif $laurenCompanion != 1>><<if $gagged > 0>><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit... (you are gagged!)<<else>>3. Actually, I //do// want you to be my companion (you are gagged!)<</if>><<else>><a id="3" data-passage="Listen, I have this spacesuit... Lauren"><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit...<<else>>3. Actually, I //do// want you to be my companion<</if>></a><</if>><<else>><<if $gagged > 0>>3. Actually, I don't want you to be my companion (you are gagged!)<<else>><a id="3" data-passage="Actually, I don't want you to be my companion Lauren">3. Actually, I don't want you to be my companion</a><</if>><</if>><<else>><<if $gagged > 0>><<if $anyChanceHelp != 1>>3. Any chance you have a job for me? (you are gagged!)<<else>>3. Any chance you have a job for me? (already asked!)<</if>><<else>><<if $anyChanceHelp != 1>><a id="3" data-passage="Any chance I could do something?">3. Any chance you have a job for me?</a><<else>>Any chance you have a job for me? (already asked!)<</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atLaurensShip to 0>><center><div class="largeImage"><img src="./Images/laurensship.jpg"></div></center><<set $atLaurensShip to 1>><<set $anyChanceHelp to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Is there something I could help you out with? I have some problems here of my own, and I need the money.
<span style="color: orange;">''Lauren:''</span> There is this artifact that I'm after. The Voidbreaker. I think it could be the key to stop an alien invasion, and I think it's here in Smuggler's Cove.
<span style="color: orange;">''Lauren:''</span> Sadly... There is a coolant leak, so we can't get started just yet. But make sure to check back later!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutHowdy != 1>>1. Howdy? (you are gagged!)<<else>>1. Howdy? (already asked!)<</if>><<else>><<if $askedAboutHowdy != 1>><a id="1" data-passage="Howdy?">1. Howdy?</a><<else>>1. Howdy? (already asked!)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $thoseGunsImpressive != 1>>2. Those guns are impressive (you are gagged!)<<else>>2. Those guns are impressive (already said!)<</if>><<else>><<if $thoseGunsImpressive != 1>><a id="2" data-passage="Those guns are impressive">2. Those guns are impressive</a><<else>>2. Those guns are impressive (already said!)<</if>><</if>></td>
<td><<if $anyChanceHelp > 0 && $hasSpaceSuit > 0>><<if $jenniferCompanion == 1 || $aarlaCompanion == 1>><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit... (you already have a companion!)<<else>>3. Actually, I //do// want you to be my companion (you already have a companion!)<</if>><<elseif $laurenCompanion != 1>><<if $gagged > 0>><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit... (you are gagged!)<<else>>3. Actually, I //do// want you to be my companion (you are gagged!)<</if>><<else>><a id="3" data-passage="Listen, I have this spacesuit... Lauren"><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit...<<else>>3. Actually, I //do// want you to be my companion<</if>></a><</if>><<else>><<if $gagged > 0>>3. Actually, I don't want you to be my companion (you are gagged!)<<else>><a id="3" data-passage="Actually, I don't want you to be my companion Lauren">3. Actually, I don't want you to be my companion</a><</if>><</if>><<else>><<if $gagged > 0>><<if $anyChanceHelp != 1>>3. Any chance you have a job for me? (you are gagged!)<<else>>3. Any chance you have a job for me? (already asked!)<</if>><<else>><<if $anyChanceHelp != 1>><a id="3" data-passage="Any chance I could do something?">3. Any chance you have a job for me?</a><<else>>Any chance you have a job for me? (already asked!)<</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atLaurensShip to 0>><<if $dayofJudgementHelcionIv > 0>><<set $dayofJudgementHelcionIv to $dayofJudgementHelcionIv + 1>><</if>><<if $sissyStart > 0>><<set $outfit to "slave collar, ballgag, ultra tight chastity cage, chastity belt with ass plug, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, ballgag, chastity belt with plugs, black ruanite straitjacket">><</if>><<set $energy to 5>><<set $slaveryType to "elena2">><<if $helcionDaysWithWords == "Sunday">><<set $helcionDays to 0>><<set $dayofJudgementHelcionIv to $dayofJudgementHelcionIv + 1>><</if>><<set $helcionDays to $helcionDays + 1>><<if $helcionDays % 7 == 0>><<set $helcionDaysWithWords to "Sunday">><<elseif $helcionDays % 6 == 0>><<set $helcionDaysWithWords to "Saturday">><<elseif $helcionDays % 5 == 0>><<set $helcionDaysWithWords to "Friday">><<elseif $helcionDays % 4 == 0>><<set $helcionDaysWithWords to "Thursday">><<elseif $helcionDays % 3 == 0>><<set $helcionDaysWithWords to "Wednesday">><<elseif $helcionDays % 2 == 0>><<set $helcionDaysWithWords to "Tuesday">><<else>><<set $helcionDaysWithWords to "Monday">><</if>><<set $apartmentCondition to 0>><center><div class="mediumImage"><img src="./Images/adelyncagehood.jpg"></div></center>
The next day you wake up well rested. <<if $hadHelcionIVIntro != 1>>It's been years since you have been enslaved by Elena. You are on a planet called Helcion IV, the female led planet. The dream home for just about any bondage lover with feminin traits in this sector. <<if $sissyStart > 0>>Over the years, your cock shrunk to almost nothing. Mistress keeps it in an ultra tight chastity cage with a chastity belt over it. This way nobody on the planet could determine that you are not a natural born woman.<</if>><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel (thinking):'' </span><<else>><span style="color: #009925;">''Adelyn (thinking):'' </span><</if>> <<if $helcionivSubmission == 100>>//I need to please Mistress!//<<else>>//This can't be happening!//<</if>><<set $hadHelcionIVIntro to 1>>
<<if $dayofJudgementHelcionIv > 0 && $chosetoreturn > 0>><<if $helcionivSubmission < 100>>''Submission increased by 10!''<<set $helcionivSubmission to $helcionivSubmission + 10>><<else>>''You already reached max submission!''<</if>>
<</if>><<if $dayofJudgementHelcionIv > 0 && $chosetoreturn != 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wait Elena HelcionIV">1. You wait</a></td>
<td><a id="2" data-passage="returnhelcioniv">2. Return to the real world</a></td>
</tr>
</table>
<</nobr>><<elseif $dayofJudgementHelcionIv > 1 && $chosetoreturn > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wait Elena HelcionIV">1. You wait</a></td>
<td><<if $helcionivSubmission < 100>><a id="2" data-passage="Struggle in straitjacket Helcion IV">2. Struggle</a><<else>>2. Struggle (you are too submissive!)<</if>></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wait Elena HelcionIV">1. You wait</a></td>
</tr>
</table>
<</nobr>><</if>>
<div id="keypress"><<if $sissyStart > 0>><<set $outfit to "slave collar, ultra tight chastity cage, chastity belt with ass plug, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite straitjacket">><</if>><center><div class="mediumImage"><img src="./Images/adelyncagehood.jpg"></div></center>
You wait inside in the cage, expecting Mistress to come to you when she wakes up. Finally about an hour later you she walks inside the room, and you can see her beautiful <<linkappend "face again.">>
<center><div class="mediumImage"><img src="./Images/elenalooksatadelynhelcioniv.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span> Slept well, <<if $sissyStart > 0>>Jezebel?<<else>>Adelyn?<</if>>
She asks after she removed the hood from your head.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm.
You nod, remembering that this is the only time of the day when she allows you to look at her face. Other than this all you can do is imagine.
<span style="color: #FF0000;">''Elena:'' </span> Excellent.
She says, and she lets you out of the cage.
<span style="color: #FF0000;">''Elena:'' </span> Lick my boot, pet.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Lick her boot Elena HelcionIV">1. Lick her boot</a></td>
<td><<if $helcionivSubmission < 100>><a id="2" data-passage="RefuseBootlickingHelcioniv">2. Refuse</a><<else>>2. Refuse (you are too submissive!)<</if>></td>
</tr>
</table>
<</nobr>><</linkappend>></div><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynlickselenasbootsmorning.jpg"></div></center>
You start to lick her boot, your saliva all over the rubbery material. Elena looks at you delighted. <<linkappend "//At least you imagine.//">>
<<if $helcionDaysWithWords == "Sunday">><span style="color: #FF0000;">''Elena:'' </span> Excellent work, pet. Now we are going out for a walk so you could get some fresh air.
She adds, and you realize it is $helcionDaysWithWords. The only time of the week when you are let out of the apartment.
<span style="color: #FF0000;">''Elena:'' </span> This time you will be wearing your <<set $itemToWear to Math.floor(Math.random()*3)>><<if $itemToWear == 0>>petsuit!<<if $sissyStart > 0>><<set $outfit to "slave collar, ballgag, chastity belt with plugs, pink ruanite petsuit">><<else>><<set $outfit to "slave collar, ballgag, chastity belt with plugs, pink ruanite petsuit">><</if>><<elseif $itemToWear == 1>>straitjacket!<<if $sissyStart > 0>><<set $outfit to "slave collar, ballgag, chastity belt with plugs, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, ballgag, chastity belt with plugs, black ruanite straitjacket">><</if>><<else>>dollsuit!<<if $sissyStart > 0>><<set $outfit to "slave collar, black ruanite dollsuit, chastity belt with plugs">><<else>><<set $outfit to "slave collar, black ruanite dollsuit, chastity belt with plugs">><</if>><</if>>
<<if $itemToWear == 1>>She escorts you outside the cage, and she removes your mask.<<else>>In the next couple of minutes she dresses you up.<</if>> After that you are on on the street once more!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="HelcionIV tour Elena">1. Onward!</a></td>
</tr>
</table>
<</nobr>><<else>><span style="color: #FF0000;">''Elena:'' </span> Excellent work, pet. Now I will get you your gear, and you can start cleaning the apartment while I'm at work.
She gets you your face mask with the duster in it. After that she leaves you alone in the apartment.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Clean the apartment HelcionIV">1. Clean the apartment</a></td>
<td><<if $helcionivSubmission < 100>><a id="2" data-passage="RefuseBootlickingHelcioniv">2. Refuse</a><<else>>2. Refuse (you are too submissive!)<</if>></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div>
<div id="keypress"><<set $helcioniteEncounter to Math.floor(Math.random()*3)>><<if $helcioniteEncounter == 0>><center><div class="mediumImage"><img src="./Images/helcionivslavescoffle.jpg"></div></center>
Mistress leads you out of the apartment, and the first thing you see is a row of slaves who are being escorted to the local slave market. They are all hooded, chained and mittened. This way they have zero chance of escape. In fact, was their handler to go for a coffee, all they could do is to stand in place, and wait for her to return.
<<if $helcionivSubmission < 100>>//They need to escape!//<<else>>//Nice and tight!//<</if>><<elseif $helcioniteEncounter == 1>><center><div class="mediumImage"><img src="./Images/helcionivcartpony.jpg"></div></center>
Mistress leads you out of the apartment, and the first thing you see is a cart being pulled by the helcionite version of a pony slave. The poor woman is dressed head to toe in ruanite, with slave mittens instead of armbinders. Her handler has an extremely large crop in her hand, guiding her with precize hits as she desperately tries to keep her tempo.
<<if $helcionivSubmission < 100>>//Poor soul!//<<else>>//She is so lucky!//<</if>><<else>><center><div class="mediumImage"><img src="./Images/helcionivcat.jpg"></div></center>
Mistress leads you out of the apartment, and the first thing you see is a cat walking next to her owner. You can see that she is guided by a crop instead of the clicking sound of her owner's tongue. This means that she is new to her role. Luckily her owner is one of the more experienced ones, and she keeps hitting her ruthlessly.
<<if $helcionivSubmission < 100>>//I can't believe she is so cruel!//<<else>>//She will learn the cherish her place!//<</if>><</if>>
<<if $itemToWear == 0>><span style="color: #FF0000;">''Elena:'' </span><<linkappend 'Lick my boots, pet,'>>
Elena says, and from now on you have to concentrate your attention to her, your saliva all over the rubbery material.
<center><div class="mediumImage"><img src="./Images/helcionivpetlicksfeet.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Hours later Helcioniv">1. Hours later</a></td>
</tr>
</table>
<</nobr>><</linkappend>><<elseif $itemToWear == 1>><span style="color: #FF0000;">''Elena:'' </span> <<linkappend 'Lick my boots, pet,'>>
Elena says, and from now on you have to concentrate your attention to her, your saliva all over the rubbery material.
<center><div class="mediumImage"><img src="./Images/helcionivstraitjacketlicksfeet.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Hours later Helcioniv">1. Hours later</a></td>
</tr>
</table>
<</nobr>><</linkappend>><<else>><span style="color: #FF0000;">''Elena:'' </span> <<linkappend 'Try find me, pet!'>>
Elena closes your blinders, and suddenly you are left alone on the busy street.
<center><div class="mediumImage"><img src="./Images/adelynhelcionivdollsuit.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="HelcionIV dollsuit">1. Onward!</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</if>></div>
<<if $sissyStart > 0>><<set $outfit to "slave collar, cleaning mask, ultra tight chastity cage, chastity belt with ass plug, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, cleaning mask, chastity belt with plugs, black ruanite straitjacket">><</if>><<set $apartmentCondition to $apartmentCondition + 1>><<set $energy to $energy - 1>><<set $dustMultiplier to Math.floor(Math.random()*6)>><<if $dustMultiplier == 0>><center><div class="mediumImage"><img src="./Images/adelyncleansdustergag1.jpg"></div></center><<elseif $dustMultiplier == 1>><center><div class="mediumImage"><img src="./Images/adelyncleansdustergag2.jpg"></div></center><<elseif $dustMultiplier == 2>><center><div class="mediumImage"><img src="./Images/adelyncleansdustergag3.jpg"></div></center><<elseif $dustMultiplier == 3>><center><div class="mediumImage"><img src="./Images/adelyncleansdustergag4.jpg"></div></center><<elseif $dustMultiplier == 4>><center><div class="mediumImage"><img src="./Images/adelyncleansdustergag5.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/adelyncleansdustergag6.jpg"></div></center><</if>>
You <<if $apartmentCondition == 1>>start<<else>>continue<</if>> to tiptioe around the apartment in the ballet boots in order to make sure that everything is spotless. <<if $apartmentCondition == 5>>You check the rooms multiple times. But it looks like you are done. All that's left is to kneel down at the entrance, and wait for Mistress to come home.<<elseif $apartmentCondition > 2>>There is still some dust here and there. But it looks like you are mostly done. You could stop with your task out of playfulness. Or you could continue in order to make sure that you get rewarded.<<else>>Right now there is dust everywhere. <<if $helcionivSubmission < 100>>If you stop now you could get some real punishment.<<else>>And you already learned that stopping at this stage is not a wise decision.<</if>><</if>>
Apartment condition: $apartmentCondition / 5.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $apartmentCondition == 5>><a id="1" data-passage="Stopcleaninghelcioniv">1. Wait for Mistress</a><<else>><<if $energy > 0>><a id="1" data-passage="Clean the apartment HelcionIV">1. Keep cleaning</a><<else>>1. Keep cleaning (not enough energy!)<</if>><</if>></td>
<td><<if $apartmentCondition == 5>>2. Stop (you are finished!)<<elseif $apartmentCondition > 2>><a id="2" data-passage="Stopcleaninghelcioniv">2. Stop</a><<else>><<if $helcionivSubmission < 100>><a id="2" data-passage="StopCleaningHelcioniv">2. Stop</a><<else>>2. Stop (you are too submissive!)<</if>><</if>></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="mediumImage"><img src="./Images/adelynkneelshelcionivnight.jpg"></div></center>
You kneel down in front of the door, and start waiting for Mistress. At night she finally arrives, and you desdend your gaze at the floor while she walks around the apartment, taking inventory <<linkappend "of your work.">>
<<if $apartmentCondition == 5>><<set $doneGoodJobCleaning to $doneGoodJobCleaning + 0>><span style="color: #FF0000;">''Elena:'' </span> Great job, pet. Everything is clean!
You imagine her face as she talks to you. <<if $doneGoodJobCleaning == 3>>"It is time to get a proper reward," she says, and she removes your <<linkappend "chastity belt.">><<set $outfit to "slave collar, ruanite cleaning hood, ballgag, black ruanite straitjacket">>
<center><div class="mediumImage"><img src="./Images/adelynteasedbyelena1.jpg"></div></center>
"Mhmmm!!!" you groan as she starts massaging your labia lips with her fingers. <<linkappend '//Perhaps it finally happens?//'>><<set $doneGoodJobCleaning to 0>>
<center><div class="mediumImage"><img src="./Images/adelynteasedbyelena2.jpg"></div></center>
But then she removes her fingers, leaving you in tears.
<span style="color: #FF0000;">''Elena:'' </span> Almost!
She says triumphant, and she locks you back in your belt.
After that Mistress locks you back in your cage and places a hood on your head so you could sleep <<linkappend "comfortably.">>
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. The next day</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><<else>>
<span style="color: #FF0000;">''Elena:'' </span> You may lick my boot <<linkappend 'as a reward.'>><<set $outfit to "slave collar, ballgag, chastity belt with plugs, black ruanite straitjacket">>
<center><div class="mediumImage"><img src="./Images/adelynlickselenasbootnight.jpg"></div></center>
You lick her boots as ordered. It feels like you have to do it for hours. But of course there is no clock for you to look at in the apartment, so it might be shorter.
Once you are done, Mistress locks you back in your cage and places a hood on your head so you could sleep <<linkappend "comfortably.">>
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. The next day</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</if>><<else>><span style="color: #FF0000;">''Elena:'' </span> It looks like you messed this one up, pet. You get five strokes <<linkappend 'as punishment.'>>
<center><div class="mediumImage"><img src="./Images/adelyncroppedbeforehelcioniv.jpg"></div></center>
You position yourself next to the wall, and you brace yourself. <<set $outfit to "slave collar, ruanite cleaning hood, ballgag, chastity belt with plugs, black ruanite straitjacket">>
<<linkappend '//SMACK!//'>>
<<linkappend '//SMACK!//'>>
<<linkappend '//SMACK!//'>>
<<linkappend '//SMACK!//'>>
<<linkappend '//SMACK!//'>>
<center><div class="mediumImage"><img src="./Images/adelyncroppedafterhelcioniv.jpg"></div></center>
Finally she is done, your ass covered with bruises. Despite this you find yourself smiling. //It was about time you got some punishment!//
Once you are done, Mistress locks you back in your cage and places a hood on your head so you could sleep <<linkappend "comfortably.">><<set $outfit to "slave collar, black ruanite hood, ballgag, chastity belt with plugs, black ruanite straitjacket">>
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. The next day</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</if>><</linkappend>></div>
<div id="keypress"><<if $itemToWear == 0>><center><div class="mediumImage"><img src="./Images/helcionivpetlicksfeet.jpg"></div></center><<else>><center><div class="mediumImage"><img src="./Images/helcionivstraitjacketlicksfeet.jpg"></div></center><</if>>
You are forced to lick Mistress's boot for hours, your tongue and body aching from the effort. But one has to put up a show <<linkappend "isn\'t she?">>
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
For the rest of the day you are locked back in your cage, your hood tighly secured on your head, waiting for tomorrow to start. <<set $outfit to "slave collar, black ruanite hood, ballgag, chastity belt with plugs, black ruanite straitjacket">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. The next day</a></td>
<td><a id="2" data-passage="The next day Elena">2. You wake up</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div>
<div id="keypress"><<set $helcioniteTour to 0>><center><div class="mediumImage"><img src="./Images/adelynhelcionivdollsuit.jpg"></div></center>
For the next few hours you are trying <<if $helcionivSubmission < 100>>to get away<<else>>to find Mistress<</if>> despite how hopeless <<linkappend "the situation is.">>
<<if $helcioniteTour == 0>><center><div class="mediumImage"><img src="./Images/helcionivenforcers.jpg"></div></center>
Eventually you are upprehended by a pair of female enforcers, who bring you back to your owner based on the autentication code on your collar. But not after playing with you <<linkappend "a little!">>
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
For the rest of the day you are locked back in your cage, your hood tightly secured on your head, and you wait for tomorrow to start.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. The next day</a></td>
<td><a id="2" data-passage="The next day Elena">2. You wake up</a></td>
</tr>
</table>
<</nobr>><</linkappend>><<elseif $helcioniteTour == 1>><center><div class="mediumImage"><img src="./Images/shadowfigurewoman.jpg"></div></center>
Eventually you are found by a local slave owner, who brings you back to your owner based on the autentication code on your collar. But not after fucking you in the ass <<linkappend "with a strapon!">>
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
For the rest of the day you are locked back in your cage, your hood tightly secured on your head, and you wait for tomorrow to start.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. The next day</a></td>
<td><a id="2" data-passage="The next day Elena">2. You wake up</a></td>
</tr>
</table>
<</nobr>><</linkappend>><<else>><center><div class="mediumImage"><img src="./Images/shadowfigurewoman2.jpg"></div></center>
Eventually you are found by a local slave, who guides you back to the apartment out of compassion. But not before groping <<linkappend "you a little!">>
<center><div class="mediumImage"><img src="./Images/adelynlockedincagehousenighthoodednotimer.jpg"></div></center>
For the rest of the day you are locked back in your cage, your hood tightly secured on your head, and you wait for tomorrow to start. <<set $outfit to "slave collar, black ruanite hood, ballgag, chastity belt with plugs, black ruanite straitjacket">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time later Elena slave">1. The next day</a></td>
<td><a id="2" data-passage="The next day Elena">2. You wake up</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</if>><</linkappend>></div>
<div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketangry.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissyangry.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I love you, Mistress. <<set $confessedLoveElena to 1>>
<span style="color: #FF0000;">''Elena:'' </span> And I had to wait for this how long? TWO ENTIRE YEARS? AND IF I DON'T MAKE THE FIRST STEP, PERHAPS YOU WOULDN'T HAVE EVEN TOLD ME???
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I'm sorry, Mistress. I just...
<span style="color: #FF0000;">''Elena:'' </span> <<linkappend "Come here, stupid.">>
<center><div class="largeImage"><img src="./Images/adelynelenakissing.jpg"></div></center>
Elena says, and she kisses you on the lips.
<span style="color: #FF0000;">''Elena:'' </span> I love you too, <<if $sissyStart > 0>>Jezebel<<else>>Adelyn<</if>>.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Elena">1. This is it for the day, Mistress</a></td>
<td><a id="2" data-passage="Ask a question Elena">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Elena">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="I want to get outside while I'm bound Elena2">4. I want to get outside while I'm bound</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon Elena">5. I want to change my weapon</a><<else>>5. I want to change my weapon (you only have one weapon!)<</if>></td>
<td><<if $confessedLoveElena > 0>><a id="6" data-passage="Some time later Elena slave">6. Dream about your future life</a><<else>><<if $corruption > 9>><a id="6" data-passage="I love you Mistress">6. I love you Mistress</a><<else>>6. Dream about your future life (requires 10 corruption!)<</if>><</if>></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><<set $days to $days + 1>><<set $energy to 2>><<set $armsRestrained to 1>><<set $gagged to 1>><<set $weapon to "none">><<set $neilSlavery to 1>><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "ruanite hood, ballgag, slave collar, corset, cock cage, boots, mittens">><<else>><<set $outfit to "ruanite hood, ballgag, slave collar, corset, boots, mittens">><</if>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncagepiratessissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagepirates.jpg"></div></center><</if>>
When you wake up you are in a cage. There is a hood on your head that blocks your vision. Your wirsts and elbows are free, however your hands are locked into mittens. You press your hands together in the hope that you could free them, but you suddenly start to hear footsteps. <<set $armsRestrained to 1>>
<span style="color: lightgrey;">''Pirate:'' </span> <<linkappend "Not bad, huh?">>
<center><div class="largeImage"><img src="./Images/neilaboveadelyn.jpg"></div></center>
One of the pirates says, and he removes the hood from your head. <<if $foughtNeil > 0>>You recognize that he is the captain.<</if>>
<<if $foughtNeil > 0>><span style="color: red;">''Captain:'' </span><<else>><span style="color: lightgrey;">''Pirate:'' </span><</if>> With these mittens on your hands, you can move around the station as you wish, but all you can do is getting fucked. <<set $mittened to 1>>
<<if $foughtNeil > 0>><span style="color: red;">''Captain:'' </span><<else>><span style="color: lightgrey;">''Pirate:'' </span><</if>> Name is Neil by the way.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>><<linkappend "Mhm!">>
You grunt, biting down on your ballgag.
<center><div class="largeImage"><img src="./Images/neilaboveadelyn2.jpg"></div></center>
<span style="color: red;">''Neil:''</span> Which is about to start from now by the way. As you are officially my new pleasure pet.
<span style="color: red;">''Neil:'' </span><span style="color: orange;">''You will have to give me 50% of your earnings.''</span> Aside from that the mittens stay and you will be gagged. Just in case you would want to call for help or anything.
<span style="color: red;">''Neil:'' </span> Oh and don't worry about the crewmembers you were shooting at on your way in. We had enough stims to patch up everyone. In case you are wondering.
''Mission log updated!''<<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. Once you are ready, sit down in the captain's chair, and enter the coordinates!==\n\nOh no! It looks like you were enslaved by a group of gangsters. You need to escape from their clutches!\n\n">><<set $enslavedbyNeil to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Why am I allowed to have my money? (you are gagged!)</td>
<td>2. What if I want to stay on the ship (you are gagged!)</td>
<td>3. Won't you accompany me for missions? (you are gagged!)</td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Head out Neil">4. Leave the ship</a></td>
<td></td>
<td></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>></div><<set $weapon to "pair of pistols">><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><<set $playerHealth to $playerHealthOrigin>><<set $weapon to "pair of pistols">><center><div class="largeImage"><img src="./Images/gneisenau.jpg"></div></center>
You approach the big ass ship with an ugly window on its second level. One might define it as a structural weakness. But something tells you it's more than that.
<span style="color: lightgrey;">''Pirate:'' </span> What do you want, pretty legs?
<<if $visitedGneisenau != 1>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>><<if $status == "FREE">>I need to get my hands on some doe. Any chance that I could help you out with something?<<else>>I got enslaved by <<if $strelokpath !=1>>my companion<<else>>by a group of slavers<</if>>, and I need to get my hands on some doe. Any chance that I could help you out with something?<</if>>
<span style="color: lightgrey;">''Pirate:'' </span> Sure. Just hop in, and we will give you two hundred for a night. <<if $sissyStart > 0>>Oh, and don't worry about your bulge. We looove ladies with a bulge.<</if>>
<</if>><<set $atGneisenau to 1>><<set $visitedGneisenau to 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 1>><a id="1" data-passage="Hop in">1. Hop in</a><<else>>1. Hop in (not enough energy!)<</if>></td>
<td><<if $hackerbotOwned > 0>><a id="2" data-passage="Use the hacker bot">2. Use a hacker bot to break in</a><<else>>2. Use a hacker bot to break in (you do not have any!)<</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atGneisenau to 0>><center><div class="largeImage"><img src="./Images/merchantship.jpg"></div></center><<set $atMerchantShip to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I think I could use it.
You tell him, and you pay out the 200.<<set $money to $money -200>><<set $hasSpaceSuit to 1>>
<span style="color: yellow;">''Merchant:''</span> Here you go, miss!
<<if $saidnotalady > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Ahem...
<span style="color: yellow;">''Merchant:''</span> Sorry.
<</if>>''Mission log updated!''<<set $mission2 to "==The guards mentioned that there is a coolant leak that prevents you from accessing the station's upper levels. Perhaps it would be a good idea to investigate!==\n\nIt looks like you got your hands on a spacesuit. If you want to investigate the coolant leak, it could be a huge help!\n\nNote: For this mission you could choose a companion.">>
<span style="color: yellow;">''From now on the spacesuit is in your inventory. For important missions your character will equip it automatically. For optional cases, the game will indicate when it could be of use.''</span>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="What do you have in stock?">1. What do you have in stock?</a></td>
<td><<if $status == "FREE">>2. Any chance you could remove my collar? (not needed!)<<else>><<if $askedAboutCollarMerchant > 0>><<if $money < 500>>2. Here is your 500! (not enough money!)<<else>><a id="2" data-passage="Here is your 500">2. Here is your 500!</a><</if>><<else>><a id="2" data-passage="Any chance you could remove my collar?">2. Any chance you could remove my collar?</a><</if>><</if>></td>
<td><<if $hasSpaceSuit > 0>>3. Here is your 200! (you already bought the spacesuit!)<<else>><<if $askedAboutSpaceSuit > 0>><<if $money > 199>><a id="3" data-passage="I think I could use it">3. Here is your 200!</a><<else>>3. Here is your 200! (not enough money!)<</if>><<else>><a id="3" data-passage="Any chance you can give me a spacesuit?">3. Any chance you could give me a spacesuit?</a><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atMerchantShip to 0>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health > 0>><center><div class="largeImage"><img src="./Images/neilbridge.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/neilbridgedown.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
<span style="color: red;">''Captain:'' </span> <<if $enemy1Health < 1>><<if $enslavedbyNeil > 0>>So I got taken out by my former slave...<<else>>So this is the day, huh...?<</if>><<else>>Shit!<</if>>
You shoot the captain, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates5">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, your opponent shoots back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates5">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting pirates5">1. Keep shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons pirates5">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe pirates5">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Surrender pirates5">4. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>>
<center><div class="largeImage"><img src="./Images/neilbridge.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly your opponent keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates5">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting pirates5">1. Keep shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons pirates5">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe pirates5">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Surrender pirates5">4. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $equippedSpaceSuit > 0>><center><div class="largeImage"><img src="./Images/adelyndowndpacesuitentry.jpg"></div></center><<else>><<if $status == "FREE">><center><div class="largeImage"><img src="./Images/adelyndownpirates1.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyndownpirates1collar.jpg"></div></center><</if>><</if>>
You decide to surrender. Once you dropped your weapon on the ground, the captain walks up to you, and he knocks you out with a swift blow. <<set $foughtNeil to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil bad end">1. You wake up</a></td></tr>
</table>
<</nobr>>
<center><div class="largeImage"><img src="./Images/neilbridge.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>><<if $weapon == "pair of pistols">><<set $weapon to "shotgun">><<else>><<set $weapon to "pair of pistols">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly your opponent keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates5">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting pirates5">1. Keep shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons pirates5">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe pirates5">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Surrender pirates5">4. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $sissyStart > 0>><<if $status == "FREE">><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes, cock cage, slave collar">><</if>><<else>><<if $status == "FREE">><<set $outfit to "casual clothes">><<else>><<set $outfit to "casual clothes, slave collar">><</if>><</if>><<set $days to $days + 1>><<if $status =="SLAVE">><<if $strelokpath != 1>><<set $money to $money + 400>><<else>><<set $money to $money + 200>><</if>><<else>><<set $money to $money + 1500>><<set $syringes to $syringes + 15>><</if>><div id="keypress"><center><div class="largeImage"><img src="./Images/neilbridgedown.jpg"></div></center>
You were able to eliminate the captain. His lifeless body lying in front of you.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> <<linkappend "Eat space algees, you shit!">>
<<if $status == "SLAVE">><<set $gneisenausold to 1>><center><div class="largeImage"><img src="./Images/gneisenaugone.jpg"></div></center>
In the aftermath you tell <<if $strelokpath != 1>>Elena<<else>>Travis<</if>> what you did, and <<if $strelokpath != 1>>she<<else>>he<</if>> graciously gives you <<if $strelokpath != 1>>400 telers<<else>>200 telers<</if>> in compensation of your efforts.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel (thinking):'' </span><<else>><span style="color: #009925;">''Adelyn (thinking):'' </span><</if>> //Not fair!//
<<set $atGneisenau to 1>><<set $visitedGneisenau to 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atGneisenau to 0>><<else>><center><div class="largeImage"><img src="./Images/gneisenau.jpg"></div></center>
In the afrmath the ship is yours. You sell off the armor and weapons of the dead crewmembers to the local merchant, who gives you 1500 telers in compensation of your efforts. You also find 15 stims, which will serve you well throughout your journey.<<set $gneisenakept to 1>>
Aside from that, you don't really have a use for the ship. You don't know anyone who you could sell it to. Nor do you know of a place where you could fly with it as The Pirate King is still after you. But at least you have a place to sleep, which is nice!
<<set $atGneisenau to 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep Gneisenau">1. Use the ship to sleep</a></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atGneisenau to 0>><</if>><</linkappend>></div><<if $equippedSpaceSuit > 0>><center><div class="largeImage"><img src="./Images/adelyndowndpacesuitentry.jpg"></div></center><<else>><<if $status == "FREE">><center><div class="largeImage"><img src="./Images/adelyndownpirates1.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyndownpirates1collar.jpg"></div></center><</if>><</if>>
The captain proves to be too strong, even for you, and you drop unconscious on the floor. <<set $foughtNeil to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Neil bad end">1. You wake up</a></td></tr>
</table>
<</nobr>>
<center><div class="largeImage"><img src="./Images/neilreturntalking.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Why am I allowed to have my own money, Master? <<set $talkedAboutMoneyNeil to 1>>
<span style="color: red;">''Neil:'' </span> You can use the money to buy your freedom. 500, not counting your deductions, and you are free to go. I mean it's either that, or you will get up here one day with a bomb up your ass. Or you will blow yourself up. Or you will hire a gang to take us out... Or you will get robot arms... Or you will get a gun that you can operate with your thoughts... You get the gist.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $talkedAboutMoneyNeil > 0 && $money > 499>><a id="1" data-passage="I'm ready to buy my freedom Neil">1. I'm ready to buy my freedom</a><<else>><<if $talkedAboutMoneyNeil > 0 && $money < 500>>1. I am ready to buy my freedom (not enough money!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Neil">1. Why am I allowed to have my money?</a><</if>><</if>></td>
<td><<if $corruption > 9 && $askedAboutStayingNeil > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><<if $askedAboutStayingNeil > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="2" data-passage="What if I want to stay on the ship Neil">2. What if I want to stay on the ship</a><</if>><</if>></td>
<td><<if $askedCompanionNeil > 0>>3. Won't you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Neil">3. Won't you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return Neil convo">4. Return</a></td>
<td></td>
<td></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/neilreturntalking.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> What if I want to stay on the ship? <<set $askedAboutStayingNeil to 1>>
<span style="color: red;">''Neil:'' </span> You are a money object, darling. You go out and make money. The moment you say no to that is the moment you are getting sold on the slave market.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $talkedAboutMoneyNeil > 0 && $money > 499>><a id="1" data-passage="I'm ready to buy my freedom Neil">1. I'm ready to buy my freedom</a><<else>><<if $talkedAboutMoneyNeil > 0 && $money < 500>>1. I am ready to buy my freedom (not enough money!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Neil">1. Why am I allowed to have my money?</a><</if>><</if>></td>
<td><<if $corruption > 9 && $askedAboutStayingNeil > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><<if $askedAboutStayingNeil > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="2" data-passage="What if I want to stay on the ship Neil">2. What if I want to stay on the ship</a><</if>><</if>></td>
<td><<if $askedCompanionNeil > 0>>3. Won't you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Neil">3. Won't you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return Neil convo">4. Return</a></td>
<td></td>
<td></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/neilreturntalking.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Will you accompany me for missions? <<set $askedCompanionNeil to 1>>
<span style="color: red;">''Neil:'' </span> You are kidding me, right?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $talkedAboutMoneyNeil > 0 && $money > 499>><a id="1" data-passage="I'm ready to buy my freedom Neil">1. I'm ready to buy my freedom</a><<else>><<if $talkedAboutMoneyNeil > 0 && $money < 500>>1. I am ready to buy my freedom (not enough money!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Neil">1. Why am I allowed to have my money?</a><</if>><</if>></td>
<td><<if $corruption > 9 && $askedAboutStayingNeil > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><<if $askedAboutStayingNeil > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="2" data-passage="What if I want to stay on the ship Neil">2. What if I want to stay on the ship</a><</if>><</if>></td>
<td><<if $askedCompanionNeil > 0>>3. Won't you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Neil">3. Won't you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return Neil convo">4. Return</a></td>
<td></td>
<td></td>
</tr></table>
<</nobr>><<set $neilSlavery to 0>><<set $gagged to 0>><<set $armsRestrained to 0>><div id="keypress"><center><div class="largeImage"><img src="./Images/neilreturntalking.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I am ready to buy my freedom, Master.
<<if $permaSlaveryElenaOn > 0>><span style="color: yellow;">''Neil:'' </span> You already volunteered to permanently become my property.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Oh, snap!<<set $failedtoBuyFreedom to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $permaSlaveryElenaOn > 0>>1. About my freedom (you are a perma slave!)<<else>><<if $talkedAboutMoneyStrelok > 0>><a id="1" data-passage="About my freedom Elena">1. About my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Elena2">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>><</if>></td>
<td><<if $askedAboutStaying > 0>>2. What if I want to stay on the ship? (already asked!)<<else>><a id="2" data-passage="What if I want to stay on the ship Elena2">2. What if I want to stay on the ship?</a><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Elena2">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Elena2">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutEnteringGrace > 0>>5. Can I enter the rest of the ship? (already asked!)<<else>><a id="5" data-passage="Can I enter the rest of the ship? Elena">5. Can I enter the rest of the ship?</a><</if>></td>
<td><a id="6" data-passage="Return Elena convo">6. Return</a></td>
</tr></table>
<</nobr>><<else>><span style="color: red;">''Neil:'' </span> In that case you are free to go. <<set $money to $money - 500>><<set $status to "FREE">>
With that you get back your gear, and you are a free individual <<linkappend "once more.">>
<<if $killedLevelTwoGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshiplevel2noguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdowntheshiplevel2.jpg"></div></center><</if>>
''Mission log updated!'' <<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. Once you are ready, sit down in the captain's chair, and enter the coordinates!\n\nOh no! It looks like you were enslaved by a group of gangsters. You need to escape from their clutches!==\n\nOh yes! You are a free soul again!">><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, casual clothes, cock cage">><<else>><<set $outfit to "slave collar, casual clothes">><</if>><</if>><<set $weapon to $weaponofChoice>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atship to 0>><</linkappend>><</if>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/neilreturntalking.jpg"></div></center>
<<if $offeredServicesTravis > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> This is it for the day, Master.
<span style="color: red;">''Neil:'' </span> Alright, let's get you back into <<linkappend "your cage.">>
<center><div class="largeImage"><img src="./Images/neilaboveadelyn.jpg"></div></center>
<span style="color: red;">''Neil:'' </span> Now the ballgag. <<linkappend "And the hood.">><<if $sissyStart > 0>><<set $outfit to "ruanite hood, ballgag, slave collar, corset, cock cage, boots, mittens">><<else>><<set $outfit to "ruanite hood, ballgag, slave collar, corset, boots, mittens">><</if>>
<center><div class="largeImage"><img src="./Images/imageblack.jpg"></div></center>
<span style="color: red;">''Neil:'' </span> Aaand you should be good to go <<linkappend "for the night.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncagepiratessissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagepirates.jpg"></div></center><</if>>
He says, and he leaves you alone in the cargo hold.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Neil">1. The next day</a></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><<else>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> This is it for the day, Master.
<span style="color: red;">''Neil:'' </span> Well, you didn't volunteer to please me today. But that doesn't you don't have to. <<set $randomSceneChooser to Math.floor(Math.random() * 2)>>
Neil says, and he <<if $randomSceneChooser == 1>>shoves his cock down your throat<<else>>fucks you<</if>> <<linkappend "right then and there.">>
<<if $randomSceneChooser == 1>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynsuckscockneilsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynsuckscockneil.jpg"></div></center><</if>><<else>><center><div class="largeImage"><img src="./Images/adelyngetsfuckedneil.jpg"></div></center><</if>>
<span style="color: red;">''Neil:'' </span> Alright, let's get you back into <<linkappend "your cage.">>
<center><div class="largeImage"><img src="./Images/neilaboveadelyn.jpg"></div></center>
<span style="color: red;">''Neil:'' </span> Now the ballgag. <<linkappend "And the hood.">><<if $sissyStart > 0>><<set $outfit to "ruanite hood, ballgag, slave collar, corset, cock cage, boots, mittens">><<else>><<set $outfit to "ruanite hood, ballgag, slave collar, corset, boots, mittens">><</if>>
<center><div class="largeImage"><img src="./Images/imageblack.jpg"></div></center>
<span style="color: red;">''Neil:'' </span> Aaand you should be good to go <<linkappend "for the night.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncagepiratessissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagepirates.jpg"></div></center><</if>>
He says, and he leaves you alone in the cargo hold.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Neil">1. The next day</a></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</if>></div>
<div id="keypress"><center><div class="largeImage"><img src="./Images/neilaboveadelyn2.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm! Mhm!
You signal Neil that you are ready to <<linkappend "head out.">><<set $cagedElena to 0>><<set $moneyEarned to 0>>
<span style="color: red;">''Neil:'' </span> Excellent, my little slave!
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynneilstepdownsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynneilstepdown.jpg"></div></center><</if>>
Luckily he grants you your wish, and you suddenly find yourself outside the vessel. <<set $atship to 0>><<if $status == "FREE">><<if $sissyStart > 0>><<set $outfit to "casual clothes, cock cage">><<else>><<set $outfit to "casual clothes">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "ballgag, slave collar, corset, cock cage, boots, mittens">><<else>><<set $outfit to "ballgag, slave collar, corset, boots, mittens">><</if>><</if>><<if $neilSlavery > 0>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atship to 0>><</linkappend>></div>
<div id="keypress"><<set $days to $days + 1>><<set $offeredServicesTravis to 0>><<set $cagedElena to 1>><<set $energy to 2>><<set $playerHealth to $playerHealthOrigin>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncagepiratessissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagepirates.jpg"></div></center><</if>>
<span style="color: red;">''Neil:'' </span> Morning, slave.
Neil says when the next day arrives, and he removes the hood <<linkappend "from your head.">>
<center><div class="largeImage"><img src="./Images/neilaboveadelyn.jpg"></div></center>
<span style="color: red;">''Neil:'' </span> Are you ready to head out? <<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite straitjacket">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Head out Neil">1. I'm ready to head out, Master</a></td>
<td><a id="2" data-passage="No Neil">2. No, Master!</a></td>
</tr></table>
<</nobr>><</linkappend>></div><center><div class="largeImage"><img src="./Images/neilreturntalking.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I wan't to ask a question, Master.
<span style="color: red;">''Neil:'' </span> What do you want?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $talkedAboutMoneyNeil > 0 && $money > 499>><a id="1" data-passage="I'm ready to buy my freedom Neil">1. I'm ready to buy my freedom</a><<else>><<if $talkedAboutMoneyNeil > 0 && $money < 500>>1. I am ready to buy my freedom (not enough money!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Neil">1. Why am I allowed to have my money?</a><</if>><</if>></td>
<td><<if $corruption > 9 && $askedAboutStayingNeil > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><<if $askedAboutStayingNeil > 0>>2. I'm ready to be sold as a slave (not yet implemented!)<<else>><a id="2" data-passage="What if I want to stay on the ship Neil">2. What if I want to stay on the ship</a><</if>><</if>></td>
<td><<if $askedCompanionNeil > 0>>3. Won't you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Neil">3. Won't you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return Neil convo">4. Return</a></td>
<td></td>
<td></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/neilaboveadelyn2.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhm!
You shake your <<linkappend "head defiant.">>
<center><div class="largeImage"><img src="./Images/imageblack.jpg"></div></center>
<span style="color: red;">''Neil:'' </span> Alright, here is your hood back. We will see <<linkappend "each other tomorrow.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncagepiratessissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagepirates.jpg"></div></center><</if>>
He says, and he leaves you alone in the cargo hold.
''You received a punishment point!''<<set $punishmentPoints to $punishmentPoints + 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Neil">1. The next day</a></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>><center><div class="largeImage"><img src="./Images/neilreturntalking.jpg"></div></center>
<span style="color: red;">''Neil:'' </span> What do you want, pretty legs?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Neil">1. This is it for the day, Master</a></td>
<td><a id="2" data-passage="Ask a question Neil">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Neil">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><<set $offeredServicesTravis to 1>><<if $corruption < 10 && $punishmentPoints == 0>><<set $corruption to $corruption + 1>><</if>><<set $energy to $energy - 1>><div id="keypress"><center><div class="largeImage"><img src="./Images/neilreturntalking.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I'm ready to offer to you my services, Master.
<<if $punishmentPoints > 0>><span style="color: red;">''Neil:'' </span> It looks like you need some punishment in order to keep you in line. Let's get you to the cargo hold, and get some marks on your ass.
You do as <<linkappend "you were commanded.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncroppedneilbeforesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncroppedneilbefore.jpg"></div></center><</if>>
<<linkappend "''SMACK!''">>
<<linkappend "''SMACK!''">>
<<linkappend "''SMACK!''">>
<<linkappend "''SMACK!''">>
<<linkappend "''SMACK!''">> <<set $punishmentPoints to $punishmentPoints - 1>>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncroppedneilaftersissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncroppedneilafter.jpg"></div></center><</if>>
<span style="color: red;">''Neil:'' </span> Next time behave yourself!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Neil">1. This is it for the day, Master</a></td>
<td><a id="2" data-passage="Ask a question Neil">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Neil">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><<else>><<set $randomSceneChooser to Math.floor(Math.random() * 3)>><<if $randomSceneChooser == 1>><span style="color: red;">''Neil:'' </span> Suck my cock, slave!<<elseif $randomSceneChooser == 2>><span style="color: red;">''Neil:'' </span> Time to get railed, slave!<<else>><span style="color: red;">''Neil:'' </span> Time to get fucked by the whole crew!<</if>>
You do <<linkappend "as you are ordered.">>
<<if $randomSceneChooser == 1>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynsuckscockneilsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynsuckscockneil.jpg"></div></center><</if>><<elseif $randomSceneChooser == 2>><center><div class="largeImage"><img src="./Images/adelyngetsfuckedneil.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyngangbangedneilmittens.jpg"></div></center><</if>>
<<if $corruption < 10>>''Corruption increased!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Neil">1. This is it for the day, Master</a></td>
<td><a id="2" data-passage="Ask a question Neil">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Neil">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><</linkappend>><</if>></div><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $permaSlaveryElenaOn > 0>>1. About my freedom (you are a perma slave!)<<else>><<if $talkedAboutMoneyStrelok > 0>><a id="1" data-passage="About my freedom Neil">1. About my freedom</a><<else>><<if $talkedAboutMoneyStrelok > 0>>1. Why am I allowed to have my own money, Mistress? (already asked!)<<else>><a id="1" data-passage="Why am I allowed to have my own money? Neil">1. Why am I allowed to have my own money, Mistress?</a><</if>><</if>><</if>></td>
<td><<if $askedAboutStaying > 0>>2. What if I want to stay on the ship? (already asked!)<<else>><a id="2" data-passage="What if I want to stay on the ship Neil">2. What if I want to stay on the ship?</a><</if>></td>
<td><<if $askedaboutcompanionship > 0>>3. Will you accompany me for missions? (already asked!)<<else>><a id="3" data-passage="Won't you accompany me for missions? Neil">3. Will you accompany me for missions?</a><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedFriendship > 0>>4. Did our friendship ever actually matter? (already asked!)<<else>><<if $talkedAboutMoneyStrelok > 0 && $askedAboutStaying > 0 && $askedaboutcompanionship > 0>><a id="4" data-passage="Did our friendship ever actually matter to you? Neil">4. Did our friendship ever actually matter?</a><<else>>(???)<</if>><</if>></td>
<td><<if $talkedAboutEnteringGrace > 0>>5. Can I enter the rest of the ship? (already asked!)<<else>><a id="5" data-passage="Can I enter the rest of the ship? Neil">5. Can I enter the rest of the ship?</a><</if>></td>
<td><a id="6" data-passage="Return Neil convo">6. Return</a></td>
</tr></table>
<</nobr>><<set $status to "SLAVE">><div id="keypress"><center><div class="largeImage"><img src="./Images/gneisenau.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I want to be your slave again.
<span style="color: red;">''Neil:'' </span> <<linkappend "Alright, pretty legs!">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyncagepiratessissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagepirates.jpg"></div></center><</if>>
And with that, you are back, sitting in the cage in the cargohold with a hood on your head.
''Mission log updated!'' <<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. Once you are ready, sit down in the captain's chair, and enter the coordinates!\n\nOh no! It looks like you were enslaved by a group of gangsters. You need to escape from their clutches!\n\nOh yes! You are a free soul again!==\n\nAnd now you are not!">><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite hood, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite hood, black ruanite straitjacket">><</if>><<set $weapon to "none">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="The next day Neil">1. The next day</a></td>
</tr></table>
<</nobr>><</linkappend>></div><<if $moneyEarned > 1>><<set $moneyEarned to $moneyEarned / 2>><<set $money to $money - $moneyEarned>><</if>><div id="keypress"><center><div class="largeImage"><img src="./Images/gneisenau.jpg"></div></center><<set $atship to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I'm finished for the day, Master.
<span style="color: red;">''Neil:'' </span> Come to daddy!
Neil says, and you <<linkappend "step inside the vessel.">>
<<if $moneyEarned > 1>><center><div class="largeImage"><img src="./Images/neilreturnhappy.jpg"></div></center>
<span style="color: red;">''Neil:'' </span> Nice! Looks like you brought back some shiney!
''$moneyEarned telers removed!''
<<if $money < 0>>''Since you spent more money in the shop than what you allowance would have let you, your balance is in a minus!''
<</if>><<else>><center><div class="largeImage"><img src="./Images/neilreturnangry.jpg"></div></center>
<span style="color: red;">''Neil:'' </span> <<if $money == 1>>You only brought back one teler? How dare you, slave? <<else>>You dared to come back empty handed?<</if>><<if $money == 1>><<set $money to 0>><</if>> <<set $punishmentPoints to $punishmentPoints + 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>I'm sorry, Master.
<span style="color: red;">''Neil:'' </span> Next time I want better.
''You received a punishment point!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="This is it for the day Neil">1. This is it for the day, Master</a></td>
<td><a id="2" data-passage="Ask a question Neil">2. Ask a question</a></td>
<td><<if $energy > 0>><a id="3" data-passage="Offer your services Neil">3. Offer your services</a><<else>>3. Offer your services (not enough energy!)<</if>></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/elenatalksrampcove.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>I want to get outside while I'm bound, Mistress. <<set $armsRestrained to 1>><<set $straitjacketed to 1>>
<span style="color: #FF0000;">''Elena:'' </span> Oh, really? And here was I thinking that keeping you at bay <<linkappend "would be a challange.">>
She says, and she dresses you back to the straitjacket.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksrampcovestraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksrampcovestraitjacket.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span> Do you want the ballgag?<<set $weapon to "none">><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite straitjacket">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Yes Mistress! ballgag Elena">1. Yes, Mistress!</a></td>
<td><a id="2" data-passage="No Mistress! ballgag Elena">2. You shake your head</a></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><<set $armsRestrained to 1>><<set $gagged to 1>><<if $corruption < 10>><<set $corruption to $corruption + 1>><</if>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksrampcovestraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksrampcovestraitjacket.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Yes, Mistress!
<span style="color: #FF0000;">''Elena:'' </span> <<linkappend "Excellent!">>
She says, and she straps the ballgag in your mouth.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksrampcovestraitjacketsissyballgag.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksrampcovestraitjacketballgag.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhm!<<set $weapon to "none">><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, ballgag, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket">><</if>>
<span style="color: #FF0000;">''Elena:'' </span> Now you are free to roam around <<linkappend "the station!">>
She says, and she escorts you out of the vessel.
<<if $gagged > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketballgag.jpg"></div></center><</if>><<elseif $armsRestrained > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketnoballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketnoballgag.jpg"></div></center><</if>><<else>><<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshipnoguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdownfromgrace.jpg"></div></center><</if>><</if>>
<span style="color: #FF0000;">''Elena:'' </span>Don't forget to bring me back some shiney!<<set $moneyEarned to 0>><<set $atship to 0>>
You can hear her voice from the comm.
<<if $corruption < 10>>''Corruption increased!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>></div><div id="keypress"><<set $armsRestrained to 1>><<if $corruption < 10>><<set $corruption to $corruption + 1>><</if>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksrampcovecasualstraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksrampcovecasualstraitjacket.jpg"></div></center><</if>>
You shake your head.
<span style="color: #FF0000;">''Elena:'' </span> No biggie! Your task to collect money will be challenging <<linkappend "enough as it is.">>
She says, and she escorts you out of the vessel.
<<if $gagged > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketballgag.jpg"></div></center><</if>><<elseif $armsRestrained > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketnoballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketnoballgag.jpg"></div></center><</if>><<else>><<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshipnoguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdownfromgrace.jpg"></div></center><</if>><</if>>
<span style="color: #FF0000;">''Elena:'' </span>Don't forget to bring me back some shiney!<<set $moneyEarned to 0>><<set $atship to 0>>
You can hear her voice from the comm.
<<if $corruption < 10>>''Corruption increased!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenasmilesadelynstraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenasmilesadelynstraitjacket.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>I want to get outside while I'm bound, Mistress. <<set $armsRestrained to 1>><<set $straitjacketed to 1>>
<span style="color: #FF0000;">''Elena:'' </span> Oh, really? And here was I thinking that keeping you at bay would be a challange.
She says with a wide smile on her face.
<span style="color: #FF0000;">''Elena:'' </span> Do you want the ballgag?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Yes Mistress! ballgag Elena2">1. Yes, Mistress!</a></td>
<td><a id="2" data-passage="No Mistress! ballgag Elena2">2. You shake your head</a></td>
</tr></table>
<</nobr>></div><div id="keypress"><<set $armsRestrained to 1>><<set $gagged to 1>><<if $corruption < 10>><<set $corruption to $corruption + 1>><</if>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenasmilesadelynstraitjacketsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenasmilesadelynstraitjacket.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Yes, Mistress!
<span style="color: #FF0000;">''Elena:'' </span> <<linkappend "Excellent!">>
She says, and she straps the ballgag in your mouth. <<set $weapon to "none">><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, ballgag, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket">><</if>>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalkcasualstraitjacketsissyballgag.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalkcasualrampcovestraitjacketballgag.jpg"></div></center><</if>>
<span style="color: #FF0000;">''Elena:'' </span> Now you are free to roam around <<linkappend "the station!">>
She says, and she escorts you out of the vessel.
<<if $gagged > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketballgag.jpg"></div></center><</if>><<elseif $armsRestrained > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketnoballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketnoballgag.jpg"></div></center><</if>><<else>><<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshipnoguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdownfromgrace.jpg"></div></center><</if>><</if>>
<span style="color: #FF0000;">''Elena:'' </span>Don't forget to bring me back some shiney!<<set $moneyEarned to 0>><<set $atship to 0>>
You can hear her voice from the comm.
<<if $corruption < 10>>''Corruption increased!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>></div><div id="keypress"><<set $armsRestrained to 1>><<if $corruption < 10>><<set $corruption to $corruption + 1>><</if>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacket.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenatalksadelynstraitjacketsissy.jpg"></div></center><</if>>
You shake your head.
<span style="color: #FF0000;">''Elena:'' </span> No biggie! Your task to collect money will be challenging <<linkappend "enough as it is.">>
She says, and she escorts you out of the vessel.
<<if $gagged > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketballgag.jpg"></div></center><</if>><<elseif $armsRestrained > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketnoballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyngracestraitjacketnoballgag.jpg"></div></center><</if>><<else>><<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshipnoguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdownfromgrace.jpg"></div></center><</if>><</if>>
<span style="color: #FF0000;">''Elena:'' </span>Don't forget to bring me back some shiney!<<set $moneyEarned to 0>><<set $atship to 0>>
You can hear her voice from the comm.
<<if $corruption < 10>>''Corruption increased!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/travissmilesramp.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I want to get outside while I'm bound, Master.<<set $armsRestrained to 1>><<set $straitjacketed to 1>>
<span style="color: yellow;">''Travis:'' </span> That's a special request indeed. <<if $sissyStart > 0>>And hey, you might have been turned into a sissy against you will. But who said you can't enjoy it?<</if>>
He says with a wide smile on his face.
<span style="color: yellow;">''Travis:'' </span> I will get you back to your straitjacket. <<linkappend "And there you go!">>
<center><div class="largeImage"><img src="./Images/travissmilesramp2.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span> Any chance you want your ballgag?<<set $weapon to "none">><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite straitjacket">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Yes Master! ballgag Travis">1. Yes, Master!</a></td>
<td><a id="2" data-passage="No Master! ballgag Travis">2. You shake your head</a></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><<set $armsRestrained to 1>><<set $gagged to 1>><<if $corruption < 10>><<set $corruption to $corruption + 1>><</if>><center><div class="largeImage"><img src="./Images/travissmilesramp2.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Yes, Master!
<span style="color: yellow;">''Travis:'' </span> Alright! Now you are a living breathing <<linkappend "bondage doll!">>
He says, and he escorts you out of the vessel. <<set $atship to 0>>
<<if $gagged > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketballgag.jpg"></div></center><</if>><<elseif $armsRestrained > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketnoballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketnoballgag.jpg"></div></center><</if>><<else>><<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshipnoguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdownfromgrace.jpg"></div></center><</if>><</if>>
<span style="color: yellow;">''Travis:'' </span>Don't forget to bring back some telers! <<set $moneyEarned to 0>><<set $atship to 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, ballgag, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket">><</if>>
You can hear his voice from the comm.
<<if $corruption < 10>>''Corruption increased!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><<set $armsRestrained to 1>><<if $corruption < 10>><<set $corruption to $corruption + 1>><</if>><center><div class="largeImage"><img src="./Images/travissmilesramp2.jpg"></div></center>
You shake your head.
<span style="color: yellow;">''Travis:'' </span> That's fine. Walking around the station like this will be a nice <<linkappend "exercise as it is.">>
He says, and he escorts you out of the vessel. <<set $atship to 0>>
<<if $gagged > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketballgag.jpg"></div></center><</if>><<elseif $armsRestrained > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketnoballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketnoballgag.jpg"></div></center><</if>><<else>><<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshipnoguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdownfromgrace.jpg"></div></center><</if>><</if>>
<span style="color: yellow;">''Travis:'' </span>Don't forget to bring back some telers! <<set $moneyEarned to 0>><<set $atship to 0>>
You can hear his voice from the comm.
<<if $corruption < 10>>''Corruption increased!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/travisreturnhappy.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I want to get outside while I'm bound, Master.<<set $armsRestrained to 1>><<set $straitjacketed to 1>>
<span style="color: yellow;">''Travis:'' </span> Oh really? <<if $sissyStart > 0>>Looks like you started to enjoy being a sissy after all.<</if>>
He says with a wide smile <<linkappend "on his face.">>
<center><div class="largeImage"><img src="./Images/travisreturnspeaks.jpg"></div></center>
<span style="color: yellow;">''Travis:'' </span> Any chance you want your ballgag?<<set $weapon to "none">><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, black ruanite straitjacket">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Yes Master! ballgag Travis2">1. Yes, Master!</a></td>
<td><a id="2" data-passage="No Master! ballgag Travis2">2. You shake your head</a></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><<set $armsRestrained to 1>><<set $gagged to 1>><<if $corruption < 10>><<set $corruption to $corruption + 1>><</if>><center><div class="largeImage"><img src="./Images/travisreturnspeaks.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Yes, Master!
<span style="color: yellow;">''Travis:'' </span> Alright! Now you are a living breathing <<linkappend "bondage doll!">>
He says, and he escorts you out of the vessel. <<set $atship to 0>>
<<if $gagged > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketballgag.jpg"></div></center><</if>><<elseif $armsRestrained > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketnoballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketnoballgag.jpg"></div></center><</if>><<else>><<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshipnoguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdownfromgrace.jpg"></div></center><</if>><</if>>
<span style="color: yellow;">''Travis:'' </span>Don't forget to bring back some telers! <<set $moneyEarned to 0>><<set $atship to 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, ballgag, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket">><</if>>
You can hear his voice from the comm.
<<if $corruption < 10>>''Corruption increased!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><<set $armsRestrained to 1>><<if $corruption < 10>><<set $corruption to $corruption + 1>><</if>><center><div class="largeImage"><img src="./Images/travisreturnspeaks.jpg"></div></center>
You shake your head.
<span style="color: yellow;">''Travis:'' </span> That's fine. Walking around the station like this will be a nice <<linkappend "exercise as it is.">>
He says, and he escorts you out of the vessel. <<set $atship to 0>>
<<if $gagged > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketballgag.jpg"></div></center><</if>><<elseif $armsRestrained > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketnoballgagsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelynnovastraitjacketnoballgag.jpg"></div></center><</if>><<else>><<if $killedLevelOneGuards > 0>><center><div class="largeImage"><img src="./Images/steppingdownfromtheshipnoguards.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/steppingdownfromgrace.jpg"></div></center><</if>><</if>>
<span style="color: yellow;">''Travis:'' </span>Don't forget to bring back some telers! <<set $moneyEarned to 0>><<set $atship to 0>>
You can hear his voice from the comm.
<<if $corruption < 10>>''Corruption increased!''
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><</linkappend>></div><div id="keypress"><<set $closeQuartersFight to 1>><<if $sissyStart > 0>><<if $status == "FREE">><<set $outfit to "spacesuit, cock cage">><<else>><<set $outfit to "spacesuit, cock cage, slave collar">><</if>><<else>><<if $status == "FREE">><<set $outfit to "spacesuit">><<else>><<set $outfit to "spacesuit, slave collar">><</if>><</if>><center><div class="largeImage"><img src="./Images/adelynspacesuitcorridor.jpg"></div></center>
You dress into the spacesuit, and you take the elevator to the half-level between Level 2 and Level 3. The moment you step out, you immediately get the feeling that something is off. The sensor in your helmet indicates that the temperature is normal and the air is completely fine. Compared to what the guards' said, that doesn't make any sense.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel (thinking):'' </span><<else>><span style="color: #009925;">''Adelyn (thinking):'' </span><</if>> //Better keep my helmet on!//
You think to yourself. Only to shudder as a pair of //pirates(?)// stop <<linkappend "in front of you.">>
<<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $closeQuartersFight to 1>><center><div class="largeImage"><img src="./Images/corridorwave1bothguardsup.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
<span style="color: red;">''Pirate:'' </span> Shoot her!
''Mission log updated!''<<set $mission2 to "==The guards mentioned that there is a coolant leak that prevents you from accessing the station's upper levels. Perhaps it would be a good idea to investigate!\n\nIt looks like you got your hands on a spacesuit. If you want to investigate the coolant leak, it could be a huge help!\n\nNote: For this mission you could choose a companion.==\n\nOh no! It looks like there is no coolant leak. The entire thing was used as a cover up for something else. You need to investigate further!">>
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness corridor1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one corridor1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one corridor1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons corridor1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe corridor1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender corridor1">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave1bothguardsdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave11down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/corridorwave1bothguardsup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! corridor1">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness corridor1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one corridor1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one corridor1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons corridor1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe corridor1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender corridor1">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave1bothguardsdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave11down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/corridorwave1bothguardsup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! corridor1">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness corridor1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one corridor1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one corridor1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons corridor1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe corridor1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender corridor1">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>>
<div id="keypress"><center><div class="largeImage"><img src="./Images/corridorwave1bothguardsdown.jpg"></div></center>
The two pirates lie dead in front of you. It is strange, but something tells you that there is no going back. Whatever is happening, you need to <<linkappend "find out more.">>
<<if $jenniferCompanion == 1>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Arlene, are you there?
You ask the question through the comm.
<span style="color: orange;">''Arlene:'' </span> I am. Right now I am in the shaft located directly above you. There is an opening up ahead. I think that's going to be the control room. Once we get here I will be able to assist.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Okey-dokey. <<elseif $aarlaCompanion == 1>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Aarla, are you there?
You ask the question through the comm.
<span style="color: orange;">''Aarla:'' </span> I am. It's a bummer that there isn't actually a coolant leak. I was actually looking forward to have that weird feeling in my vag again.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Aarla!
<span style="color: orange;">''Aarla:'' </span> Alright, I will shut up. I can see an opening ahead of me. It leads into a control room. Once I'm there I will be able to assist you further.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Okey-dokey. <<elseif $laurenCompanion == 1>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Lauren, are you there?
You ask the question through the comm.
<span style="color: orange;">''Lauren:'' </span> Of course I am. I am at the shaft directly above you. Right now I can't do anything. But I can see the control room from here. Once we reach it I will be able to assist.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Okey-dokey. <<else>><<set $aarlaCompanion to 1>><span style="color: orange;"><<if $visitedAarla > 0>>''Aarla:''<<else>>''Mysterious voice:''<</if>> </span> Hey there!
You can hear the voice through the comm.
<<if $visitedAarla > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Aarla? What are you doing here?
<span style="color: orange;">''Aarla:'' </span> I decided to land a hand. Just in case. And you know, I really want to get that Nel bitch.<<else>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Who are you?
<span style="color: orange;">''Mysterious voice:'' </span> My name is Aarla Kadem. I decided to land a hand. You know. Out of the kindness of my heart.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Sure...
<span style="color: orange;">''Aarla:'' </span> Alright, I need to get the upper levels opened up because I want to get to someone. So let's say we are best friends for the time being.<</if>>
<span style="color: orange;">''Aarla:'' </span> I am at the ventilation shaft that is located directly above you. I can see an opening ahead. It leads to a control room. Once I'm there I will be able to assist you further.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Okey then!<</if>>
You make the decision to go forward. Only to see two pirates at the <<linkappend "control room\'s entrance.">>
<<set $closeQuartersFight to 0>><<set $engagementStage to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/corridorwave2bothguardsup.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
<span style="color: red;">''Pirate:'' </span> Sorry! It's you or us.
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness corridor2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one corridor2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one corridor2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons corridor2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe corridor2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender corridor2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>><</linkappend>></div>
<<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave1bothguardsdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave11down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/corridorwave1bothguardsup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness corridor1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one corridor1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one corridor1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons corridor1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe corridor1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender corridor1">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave1bothguardsdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave11down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/corridorwave1bothguardsup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "pair of pistols">><<set $weapon to "shotgun">><<else>><<set $weapon to "pair of pistols">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness corridor1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one corridor1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one corridor1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons corridor1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe corridor1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender corridor1">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<center><div class="largeImage"><img src="./Images/adelyngroundspacesuitcorridor.jpg"></div></center>
The enemy proves to be too strong, even for you, and you drop unconscious on the floor.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Coolant leak bad end">1. You wake up</a></td></tr>
</table>
<</nobr>>
<center><div class="largeImage"><img src="./Images/adelyngroundspacesuitcorridor.jpg"></div></center>
You decide to surrender. Once you dropped your weapon on the ground, <<if $enemy1Health > 0 && $enemy2Health > 0>>one of your opponents<<else>>your remaining opponent<</if>> walks up to you, and he knocks you out with a swift blow.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Coolant leak bad end">1. You wake up</a></td></tr>
</table>
<</nobr>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave2bothguardsdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/corridorwave2bothguardsup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! corridor2">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness corridor2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one corridor2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one corridor2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons corridor2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe corridor2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender corridor2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave2bothguardsdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/corridorwave2bothguardsup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! corridor2">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness corridor2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one corridor2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one corridor2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons corridor2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe corridor2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender corridor2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $closeQuartersFight to 1>><<set $engagementStage to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/corridorwave2bothguardsdown.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
The two pirates lie dead before you. Yet you are not relieved. As you know very well that the final challenge is still ahead.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> <<if $jenniferCompanion > 0>>Arlene<<elseif $aarlaCompanion > 0>>Aarla<<else>>Lauren<</if>>, are you ready?
<<if $jenniferCompanion > 0>><span style="color: orange;">''Arlene:'' </span> Ready as it gets!<<elseif $aarlaCompanion > 0>><span style="color: orange;">''Aarla:'' </span> Ready!<<else>><span style="color: orange;">''Lauren:'' </span>Of course I'm ready.<</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Then let's go!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You step through coolant1">1. You step through</a></td>
</tr>
</table>
<</nobr>>
<<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave2bothguardsdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/corridorwave2bothguardsup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness corridor2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one corridor2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one corridor2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons corridor2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe corridor2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender corridor2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave2bothguardsdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/corridorwave22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/corridorwave2bothguardsup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "pair of pistols">><<set $weapon to "shotgun">><<else>><<set $weapon to "pair of pistols">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness corridor2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one corridor2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one corridor2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons corridor2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe corridor2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender corridor2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<center><div class="largeImage"><img src="./Images/adelyngroundspacesuitcorridor.jpg"></div></center>
The enemy proves to be too strong, even for you, and you drop unconscious on the floor.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Coolant leak bad end">1. You wake up</a></td></tr>
</table>
<</nobr>>
<center><div class="largeImage"><img src="./Images/adelyngroundspacesuitcorridor.jpg"></div></center>
You decide to surrender. Once you dropped your weapon on the ground, <<if $enemy1Health > 0 && $enemy2Health > 0>>one of your opponents<<else>>your remaining opponent<</if>> walks up to you, and he knocks you out with a swift blow.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Coolant leak bad end">1. You wake up</a></td></tr>
</table>
<</nobr>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/controlroomallguardsdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/controlroom1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/controlroom2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/controlroombackguardsdead.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: 0</td>
<td>Health: 0</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! corridor3">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness corridor3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one corridor3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one corridor3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons corridor3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe corridor3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender corridor3">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/controlroomallguardsdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/controlroom1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/controlroom2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/controlroombackguardsdead.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: 0</td>
<td>Health: 0</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! corridor3">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness corridor3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one corridor3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one corridor3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons corridor3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe corridor3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender corridor3">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><div id="keypress"><center><div class="largeImage"><img src="./Images/controlroomallguardsdead.jpg"></div></center>
You were able to eliminate the remaining combatants. You take a deep breath, and you <<if $jenniferCompanion > 0>>are about to reach Arlene through the comm.<<elseif $aarlaCompanion > 0>>are about to look for Aarla. It is strange how she disappeared.<<else>>are about to reach Lauren through the comm.<</if>>
Only to have a grenade tossed in front of you <<linkappend "out of nowhere.">>
<center><div class="largeImage"><img src="./Images/controlroomsecondexplosion.jpg"></div></center>
After it explodes you are on the floor. <<linkappend "Unable to do anything.">>
<center><div class="largeImage"><img src="./Images/adelyngroundspacesuitcontrolroom.jpg"></div></center>
<span style="color: lightgreen;">''Nel:'' </span> Don't worry. You are in good hands.
You can hear a woman's voice. You pass out shortly after.
TO BE CONTINUED<</linkappend>><</linkappend>></div>
<<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/controlroomallguardsdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/controlroom1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/controlroom2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/controlroombackguardsdead.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: 0</td>
<td>Health: 0</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness corridor3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one corridor3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one corridor3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons corridor3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender corridor3">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<center><div class="largeImage"><img src="./Images/adelyngroundspacesuitcontrolroom.jpg"></div></center>
You decide to surrender. Once you dropped your weapon on the ground, <<if $enemy1Health > 0 && $enemy2Health > 0>>one of your opponents<<else>>your remaining opponent<</if>> walks up to you, and he knocks you out with a swift blow.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Coolant leak bad end">1. You wake up</a></td></tr>
</table>
<</nobr>>
<<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/controlroomallguardsdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/controlroom1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/controlroom2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/controlroombackguardsdead.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: 0</td>
<td>Health: 0</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "pair of pistols">><<set $weapon to "shotgun">><<else>><<set $weapon to "pair of pistols">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness corridor3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one corridor3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one corridor3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons corridor3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe corridor3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender corridor3">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<center><div class="largeImage"><img src="./Images/adelyngroundspacesuitcontrolroom.jpg"></div></center>
The enemy proves to be too strong, even for you, and you drop unconscious on the floor.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Coolant leak bad end">1. You wake up</a></td></tr>
</table>
<</nobr>>
<<set $hidElenasVibrator to 1>><<if $preludeComplete == 0>><<if $hidElenasVibrator > 0>><center><div class="largeImage"><img src="./Images/elenascabin.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/elenascabinvibrator.jpg"></div></center><</if>>
You decide to hide Elena's vibrator to somewhere where it would take days for her to find it.
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex (thinking):''<<else>>''Adelyn (thinking):''<</if>> </span>//Ha!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>A. Go to the cockpit</td>
<td><a id="w" data-passage="Cabin">W. Go to your cabin</a></td>
<td>D. Go to Elena's cabin</td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>S. Go to the cargo hold</td>
<td><<if $hidElenasVibrator > 0>>Q. Hide her vibrator<<else>><a id="q" data-passage="Hide Elena's vibrator">Q. Hide her vibrator</a><</if>></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $elenaRonanceEnacted < 1 && $elenasCorruption > 400 >><<if $elenasOutfit == "yellow catsuit">><center><div class="largeImage"><img src="./Images/adelyncollaredclothedyellow.jpg"></div></center><<elseif $elenasOutfit == "red catsuit">><center><div class="largeImage"><img src="./Images/adelyncollaredclothedred.jpg"></div></center><<elseif $elenasOutfit == "blue catsuit">><center><div class="largeImage"><img src="./Images/adelyncollaredclothedblue.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncollaredclothed.jpg"></div></center><</if>>
You decide to go to Elena's cabin.
"Close your eyes and dress naked," she says, and you decide to just go with it.
//Maybe it's a prank?//
Then your eyes snap wide open as she suddenly wraps a collar around your neck.<<set $status to "FREE(?)">><<set $elenaRonanceEnacted to 2>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="But what does this mean? II">1. What???</a></td>
</tr>
</table>
<</nobr>><<else>><<if $elenaRonanceEnacted > 1>><center><div class="largeImage"><img src="./Images/elenaslaveowner2.jpg"></div></center>
<<if $outfit == "slave collar, pink ruanite petsuit" || $outfit == "slave collar, ballgag, pink ruanite petsuit">>You enter Elena's cabin in your petsuit. She gets up from the chair and pets you.
<<if $gagged > 0>>"We are gagged, eh?"<<else>>"You'd make an excellent house pet."<</if>><<elseif $outfit == "slave collar, black ruanite straitjacket" || $outfit == "slave collar, ballgag, black ruanite straitjacket">>You enter Elena's cabin in your straitjacket. She gets up from the chair and tightens the straps that hold your arms in place.
<<if $gagged > 0>>"We are gagged, eh?"<<else>>"This thing fits you perfectly!"<</if>><<else>><<if $corruption > 8>>You go to Elena's cabin, and you immediately drop on your knees before her.<<else>>You go to Elena's cabin, she sitting at her desk doing //Stars know what.//<</if>>
<<if $outfit == "slave collar, dollsuit">>"How is the suit, pet?" she asks as she starts twisting your nipples behind the material.<<else>>"Yes, pet?"<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>>1. How may I serve you, Mistress? (you are gagged!)<<else>><<if $energy > 0>><a id="1" data-passage="How may I serve you, Mistress?">1. How may I serve you, Mistress?</a><<else>>1. How may I serve you, Mistress? (not enough energy!)<</if>><</if>></td>
<td><<if $permaSlave > 0>>2. I want to become a slave forever (you already are!)<<else>><<if $gagged > 0>><<if $corruption > 9>>2. I want to become a slave forever (you are gagged!)<<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><<else>><<if $corruption > 9>><a id="2" data-passage="I want to become a slave forever">2. I want to become a slave forever</a><<else>>2. I want to become a slave forever (requires 10 corruption!)<</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>>3. I no longer want to be a slave (you are gagged!)<</if>><<else>><<if $permaSlave > 0>>3. I no longer want to be a slave (no longer an option!)<<else>><a id="3" data-passage="I no longer want to be a slave">3. I no longer want to be a slave</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's weapons">4. Change Elena's weapons</a></td>
<td>5. Change Elena's clothes (you have no permission to do that!)</td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="6" data-passage="Shoot her with the water gun">6. Shoot her with the water gun</a><<else>>6. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td></tr>
</table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/elenaslaveowner.jpg"></div></center>
You go to Elena's cabin, she sitting at her desk doing //Stars know what.//
"What do you want?" she asks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $refusedSlavery > 0>>1. I want to become your slave (no longer an option!)<<elseif $corruption > 4 && $elenasCorruption > 4>><a id="1" data-passage="I want to become your slave">1. I want to become your slave</a><<else>>1. I want to become your slave (requires 5 corruption for both!)<</if>></td>
<td><<if $skippedStrelokMission > 0>><<if $hadMistressTalk > 0>>2. So we became that whore's puppets (already said!)<<else>><a id="2" data-passage="So we became that whores puppets">2. So we became that whore's puppets</a><</if>><<else>><<if $hadPuppedTalk > 0>>2. So we became Strelok's puppets (already said!)<<else>><a id="2" data-passage="So we became Strelok's puppets">2. So we became Strelok's puppets</a><</if>><</if>></td>
<td><a id="3" data-passage="Change Elena's weapons">3. Change Elena's weapons</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Change Elena's clothes">4. Change Elena's clothes</a></td>
<td><<if $weapon == "water gun">><<if $elenaRonanceEnacted > 1 && $shotElena < 2>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<elseif $shotElena < 1>><a id="5" data-passage="Shoot her with the water gun">5. Shoot her with the water gun</a><<else>>5. Shoot her with the water gun (already shot!)<</if>><<else>>(???)<</if>></td>
<td></td></tr>
</table>
<</nobr>><</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="a" data-passage="Cabin">A. Go to your cabin</a></td>
<td><<if $reactorFixed > 0>><a id="c" data-passage="Go to the reactor">C. Go to the reactor</a><<else>>C. Go to the reactor (you need to repair it!)<</if>></td>
<td><a id="b" data-passage="Cockpit">B. Go to the cockpit</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $currentHub == "helcionLandHub" || $currentHub == "helcionShipHub">><a id="d" data-passage="Helcion IV docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "jafarLandHub" || $currentHub == "jafarShipHub">><a id="d" data-passage="Jafar docking ramp">D. Go to the docking ramp</a><<elseif $currentHub == "alesciaLandHub" || $currentHub == "alesciaShipHub">><a id="d" data-passage="Alescia docking ramp">D. Go to the docking ramp</a><<else>><a id="d" data-passage="Docking ramp default">D. Go to the docking ramp</a><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><</if>><</if>>
<<set $servesElenaUnwillingly to 1>><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/cagewakeup.jpg"></div></center>
<<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "slave collar, ballgag, chastity cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket">><</if>><<set $elenasOutfit to "???">><<set $elenasWeapon to "???">><<set $money to 0>><<set $days to $days + 1>>The next day you wake up in a cage. There is a ballgag in your mouth. And your arms are locked in the embrace of a straitjacket. You can feel the weight of a slave collar around your neck. And somehow you can sense that this one has a kill switch.
Something tells you to <<linkappend "look down.">>
<center><div class="largeImage"><img src="./Images/sissylooksatcage.jpg"></div></center>
And when you do you realize that your cock was locked in a cage. What's worse, while you were out you were turned <<linkappend "into a sissy.">>
<center><div class="largeImage"><img src="./Images/sissycagecloseup.jpg"></div></center>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex(?):''<<else>>''Adelyn:''<</if>> </span>Mhmmmm!!!!!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Elena smiles at you2">1. Good morning</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/sissylooksatcage.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagecloseup.jpg"></div></center><</if>><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "slave collar, ballgag, chastity cage, black ruanite straitjacket">><<else>><<set $outfit to "slave collar, ballgag, black ruanite straitjacket">><</if>><<set $elenasOutfit to "???">><<set $elenasWeapon to "???">><<set $money to 0>><<set $days to $days + 1>>
The next day you wake up in a cage. <<if $sissyStart > 0>>There is a ballgag in your mouth. And your arms are locked in the embrace of a straitjacket. You can feel the weight of a slave collar around your neck. And somehow you can sense that this one has a kill switch.
Something tells you to look down, and when you do you realize that your cock was locked in a cage. And what's worse, while you were out you were turned <<linkappend "into a sissy.">>
<center><div class="largeImage"><img src="./Images/sissycagecloseup.jpg"></div></center>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex(?):''<<else>>''Adelyn:''<</if>> </span>Mhmmmm!!!!!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Elena smiles at you">1. Good morning, little pet</a></td>
</tr>
</table>
<</nobr>><</linkappend>><<else>>There is a fist sized ballgag in your mouth. And your arms are locked in the embrace of a straitjacket. You can feel the weight of a slave collar around your neck. And somehow you can sense that this one has a kill switch.
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex(?):''<<else>>''Adelyn:''<</if>> </span>Mhmmmm!!!!!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Elena smiles at you2">1. Good morning</a></td>
</tr>
</table>
<</nobr>><</if>><</if>></div><center><div class="largeImage"><img src="./Images/elenasmilesatyou.jpg"></div></center><<set $elenasOutfit to "black ruanite catsuit">><<set $elenasWeapon to "none">>
<span style="color: #FF0000;">''Elena:'' </span>Good morning, little pet.
You can hear the sentence as Elena walks inside the cargo hold. One hand grabbing your cage she looks down at you, the smile on her face a perfect indication that she got exactly what she wanted.
<span style="color: #FF0000;">''Elena:'' </span>It was easier to get you here than I expected.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmmmm!!!!3">1. Mhmmmm!!!!</a></td>
</tr></table>
<</nobr>><center><div class="largeImage"><img src="./Images/elenatalkscage.jpg"></div></center>
<span style="color: #009925;"><<if $sissyStart > 0>>''Alex(?):''<<else>>''Adelyn:''<</if>> </span>Mhmmmm!!!!!
<span style="color: #FF0000;">''Elena:'' </span>Yes, I decided to keep you as my own sex slave. <<if $sissyStart > 0>>And yes, I decided to turn you into a sissy. That is the way I like my men. As for your new name, I think it should be Jezebel. <</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhmmmm!!!!!
<span style="color: #FF0000;">''Elena:'' </span>What? You want me to explain my actions? You were the only one with a ship I knew, and I wanted to get out of that dirthole. At the start I was fine with this being the two of us, I thought numbers are an advantage. But you are incompetent as shit. As a slave I think you will be much more useful.
<span style="color: #FF0000;">''Elena:'' </span>We will reach Smuggler's Cove in about a day, until then you should start thinking <<if $sissyStart > 0>>what to do with those new curves of yours.<<else>>how to please me the best.<</if>>
With that she lets go of the cage, and she walks out of the cargo hold.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Mhmmmm!!!!4">1. Mhmmmm!!!!</a></td>
</tr></table>
<</nobr>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/sissycagefromafar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagecargohold.jpg"></div></center><</if>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Mhmmmm!!!!!
You yell into your gag and you keep struggling in the straitjacket. But you know for a fact that you can't do anything. You are about to live the rest of your life as a <<if $sissyStart > 0>>sissy<<else>>sex<</if>> slave. There is not a damned thing you could do about it.
''Mission log updated!'' <<set $mission11 to "==You are about to enter The Zeta Sector. The world of vicious pirates, cruel mistresses and those who are bestowed to serve under them. Once you are ready, sit down in the captain's chair, and enter the coordinates!==\n\nOh no! It looks like you were enslaved by your companion. You need to escape from her clutches!">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time passes Elena Cove2">1. Hours later</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<set $energy to 2>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/sissycagefromafar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/adelyncagecargohold.jpg"></div></center><</if>>
You spend the entire day in the cage. Sometimes you are wake. Sometimes you are asleep. Either way there is absolutely no way for you to get out, and Elena knows this.
After some time you can hear the thrusters come to life, followed by a loud thud, and you recognize that the //Emerald Grace// <<linkappend "has landed.">>
<div id="keypress"><center><div class="largeImage"><img src="./Images/elenatalkscage.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span>Hello again, little pet.
<span style="color: #FF0000;">''Elena:'' </span>I hope you enjoyed the last few hours. As a slave you will spend extended amounts of time while being locked up, so you better get used to it.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Mhmm!
You mutter into your gag.
<span style="color: #FF0000;">''Elena:'' </span>Alright, let's get you out of here.
Elena says as she leans down and she opens the <<linkappend "cage's door.">>
<center><div class="largeImage"><img src="./Images/cagedooropen.jpg"></div></center>
<span style="color: #FF0000;">''Elena:'' </span>Come out now, darling. I will have to put you back to your proper gear if I want you to stand a chance out there.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Get out of the cage Elena">1. Get out of the cage</a></td>
<td><a id="2" data-passage="Stay Elena">2. Stay</a></td>
</tr></table>
<</nobr>><</linkappend>><</linkappend>></div>
<<set $days to $days + 1>><center><div class="largeImage"><img src="./Images/gneisenau.jpg"></div></center>
You decide to spend the night onboard the ship. The next day you wake up... Less tired! But at least you are still among the living.
<<set $atGneisenau to 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>1. Use the ship to sleep (you just did that!)</td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atGneisenau to 0>><<if $sissyStart > 0>><<if $status == "FREE">><<set $outfit to "spacesuit, cock cage">><<else>><<set $outfit to "spacesuit, cock cage, slave collar">><</if>><<else>><<if $status == "FREE">><<set $outfit to "spacesuit">><<else>><<set $outfit to "spacesuit, slave collar">><</if>><</if>><<set $equippedSpaceSuit to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $closeQuartersFight to 1>><<set $engagementStage to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/entrybothup.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You dress into the spacesuit, and you enter the pirate's ship. Sadly they decided to keep some guards around. Just in case the unexpected happens.<<set $beatSecondWave to 1>>
<span style="color: lightgrey;">''Pirate:'' </span> Shit! She got in!
One of the guards says, and they immediately raise their weapons.
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates1">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<center><div class="largeImage"><img src="./Images/aarlasship.jpg"></div></center><<set $aarlaCompanion to 1>><<set $ataarlasship to 1>>
<<if $rejectedAaarlaCompanion != 1>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: orange;">''Adelyn:'' </span><</if>> Listen, I have this spacesuit, and I want to get to the bottom of this coolant leak. I don't really expect you to go side by side with me, but maybe you could crawl in the ventilation shaft while I take the helm? You know, shooting guys from above, dropping grenades or something.
<span style="color: green;">''Aarla:'' </span> I could sure get the jump on them. But what's in it for me?
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: orange;">''Adelyn:'' </span><</if>> You could increase my chances of not dying. Then once the coolant leak is dealt with, you could be free to go after Nel.
<span style="color: green;">''Aarla:'' </span> //We// could be free to go after Nel.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: orange;">''Adelyn:'' </span><</if>>Right. So you are in it or not?
<span style="color: green;">''Aarla:'' </span> Well, I don't have a spacesuit. But I also won't die from space. Nor from that coolant leak thing. I mean my vag will start to feel fuzzy after a while. I'm not sure if this is a bug or a feature...
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: orange;">''Adelyn:'' </span><</if>> Alright, I heard enough! The point is that you are in it, and once I go you also go.
<span style="color: green;">''Aarla:'' </span> Yepp. <<else>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: orange;">''Adelyn:'' </span><</if>> Actually, I //do// want you to be my compaion.
<span style="color: green;">''Aarla:'' </span> Yaaaay!<</if>>
<span style="color: yellow;">''Aarla will accompany you to the mission!''</span>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutNelJob > 0>>1. If I bring you this Nel, are you willing to pay for it? (already asked!)<<else>><<if $askedAboutNel > 0>>1. If I bring you this Nel, are you willing to pay for it? (you are gagged!)<<else>>1. What did she do? (you are gagged!)<</if>><</if>><<else>><<if $askedAboutNelJob > 0>>1. If I bring you this Nel, are you willing to pay for it? (already asked!)<<else>><<if $askedAboutNel > 0>><a id="1" data-passage="If I bring you this Nel, are you willing to pay for it?">1. If I bring you this Nel, are you willing to pay for it?</a><<else>><a id="1" data-passage="What did she do? Aarla">1. What did she do?</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutCockpitAarla > 0>>2. Where are you exactly in this fighter? (already asked!)<<else>>2. Where are you exactly in this fighter? (you are gagged!)<</if>><<else>><<if $askedAboutCockpitAarla > 0>>2. Where are you exactly in this fighter? (already asked!)<<else>><a id="2" data-passage="Where are you exactly in this fighter?">2. Where are you exactly in this fighter?</a><</if>><</if>></td>
<td><<if $askedAboutInactionAarla > 0 && $hasSpaceSuit > 0>><<if $jenniferCompanion == 1 || $laurenCompanion == 1>><<if $rejectedAaarlaCompanion > 0>>3. Actually, I //do// want you to be my companion<<else>>3. Listen, I have this spacesuit...<</if>> (you already have a compaion!)<<elseif $aarlaCompanion != 1>><a id="3" data-passage="Listen, I have this spacesuit... Aarla"><<if $rejectedAaarlaCompanion > 0>>3. Actually, I //do// want you to be my companion<<else>>3. Listen, I have this spacesuit...<</if>></a><<else>><a id="3" data-passage="Actually, I don't want you to be my companion Aarla">3. Actually, I don't want you to be my companion</a><</if>><<else>><<if $gagged > 0>><<if $askedAboutInectionAgain > 0>>But still... Isn't this task more fitting for an adenian? (already asked!)<<else>><<if $askedAboutInactionAarla > 0>>3. But still... Isn't this task more fitting for an adenian? (you are gagged!)<<else>><<if $askedAboutNelJob && $askedAboutCockpitAarla>>3. Why don't you catch Nel on your own? (you are gagged!)<<else>>(???)<</if>><</if>><</if>><<else>><<if $askedAboutInectionAgain > 0>>But still... Isn't this task more fitting for an adenian? (already asked!)<<else>><<if $askedAboutInactionAarla > 0>><a id="3" data-passage="But still... Isn't this task more fitting for an adenian?">3. But still... Isn't this task more fitting for an adenian?</a><<else>><<if $askedAboutNelJob && $askedAboutCockpitAarla>><a id="3" data-passage="Why don't you catch Nel on your own?">3. Why don't you catch Nel on your own?</a><<else>>(???)<</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $ataarlasship to 0>><center><div class="largeImage"><img src="./Images/aarlasship.jpg"></div></center><<set $aarlaCompanion to 0>><<set $ataarlasship to 1>><<set $rejectedAaarlaCompanion to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: orange;">''Adelyn:'' </span><</if>> Actually, I don't want you to be my compaion.
<span style="color: green;">''Aarla:'' </span> Oh, that's grand!
<span style="color: yellow;">''Aarla will not accompany you to the mission!''</span>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutNelJob > 0>>1. If I bring you this Nel, are you willing to pay for it? (already asked!)<<else>><<if $askedAboutNel > 0>>1. If I bring you this Nel, are you willing to pay for it? (you are gagged!)<<else>>1. What did she do? (you are gagged!)<</if>><</if>><<else>><<if $askedAboutNelJob > 0>>1. If I bring you this Nel, are you willing to pay for it? (already asked!)<<else>><<if $askedAboutNel > 0>><a id="1" data-passage="If I bring you this Nel, are you willing to pay for it?">1. If I bring you this Nel, are you willing to pay for it?</a><<else>><a id="1" data-passage="What did she do? Aarla">1. What did she do?</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutCockpitAarla > 0>>2. Where are you exactly in this fighter? (already asked!)<<else>>2. Where are you exactly in this fighter? (you are gagged!)<</if>><<else>><<if $askedAboutCockpitAarla > 0>>2. Where are you exactly in this fighter? (already asked!)<<else>><a id="2" data-passage="Where are you exactly in this fighter?">2. Where are you exactly in this fighter?</a><</if>><</if>></td>
<td><<if $askedAboutInactionAarla > 0 && $hasSpaceSuit > 0>><<if $jenniferCompanion == 1 || $laurenCompanion == 1>><<if $rejectedAaarlaCompanion > 0>>3. Actually, I //do// want you to be my companion<<else>>3. Listen, I have this spacesuit...<</if>> (you already have a compaion!)<<elseif $aarlaCompanion != 1>><a id="3" data-passage="Listen, I have this spacesuit... Aarla"><<if $rejectedAaarlaCompanion > 0>>3. Actually, I //do// want you to be my companion<<else>>3. Listen, I have this spacesuit...<</if>></a><<else>><a id="3" data-passage="Actually, I don't want you to be my companion Aarla">3. Actually, I don't want you to be my companion</a><</if>><<else>><<if $gagged > 0>><<if $askedAboutInectionAgain > 0>>But still... Isn't this task more fitting for an adenian? (already asked!)<<else>><<if $askedAboutInactionAarla > 0>>3. But still... Isn't this task more fitting for an adenian? (you are gagged!)<<else>><<if $askedAboutNelJob && $askedAboutCockpitAarla>>3. Why don't you catch Nel on your own? (you are gagged!)<<else>>(???)<</if>><</if>><</if>><<else>><<if $askedAboutInectionAgain > 0>>But still... Isn't this task more fitting for an adenian? (already asked!)<<else>><<if $askedAboutInactionAarla > 0>><a id="3" data-passage="But still... Isn't this task more fitting for an adenian?">3. But still... Isn't this task more fitting for an adenian?</a><<else>><<if $askedAboutNelJob && $askedAboutCockpitAarla>><a id="3" data-passage="Why don't you catch Nel on your own?">3. Why don't you catch Nel on your own?</a><<else>>(???)<</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $ataarlasship to 0>><center><div class="largeImage"><img src="./Images/laurensship.jpg"></div></center><<set $atLaurensShip to 1>><<set $laurenCompanion to 1>>
<<if $rejectedLaurenCompanion > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Actually, I //do// want you to be my compaion.
<span style="color: orange;">''Lauren:''</span> YES!<<else>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Listen, I have this spacesuit, and I want to get to the bottom of this coolant leak. I don't really expect you to go side by side with me, but maybe you could crawl in the ventilation shaft while I take the helm? You know, shooting guys from above, dropping grenades or something.
<span style="color: orange;">''Lauren:''</span> Of course!
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Really? Just like that?
<span style="color: orange;">''Lauren:''</span> Yes. I have a spacesuit of my own. I will take it on and I will climb in the ventilation shaft for you.<</if>>
<span style="color: yellow;">''Lauren will accompany you to the mission!''</span>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutHowdy != 1>>1. Howdy? (you are gagged!)<<else>>1. Howdy? (already asked!)<</if>><<else>><<if $askedAboutHowdy != 1>><a id="1" data-passage="Howdy?">1. Howdy?</a><<else>>1. Howdy? (already asked!)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $thoseGunsImpressive != 1>>2. Those guns are impressive (you are gagged!)<<else>>2. Those guns are impressive (already said!)<</if>><<else>><<if $thoseGunsImpressive != 1>><a id="2" data-passage="Those guns are impressive">2. Those guns are impressive</a><<else>>2. Those guns are impressive (already said!)<</if>><</if>></td>
<td><<if $anyChanceHelp > 0 && $hasSpaceSuit > 0>><<if $jenniferCompanion == 1 || $aarlaCompanion == 1>><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit... (you already have a companion!)<<else>>3. Actually, I //do// want you to be my companion (you already have a companion!)<</if>><<elseif $laurenCompanion != 1>><<if $gagged > 0>><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit... (you are gagged!)<<else>>3. Actually, I //do// want you to be my companion (you are gagged!)<</if>><<else>><a id="3" data-passage="Listen, I have this spacesuit... Lauren"><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit...<<else>>3. Actually, I //do// want you to be my companion<</if>></a><</if>><<else>><<if $gagged > 0>>3. Actually, I don't want you to be my companion (you are gagged!)<<else>><a id="3" data-passage="Actually, I don't want you to be my companion Lauren">3. Actually, I don't want you to be my companion</a><</if>><</if>><<else>><<if $gagged > 0>><<if $anyChanceHelp != 1>>3. Any chance you have a job for me? (you are gagged!)<<else>>3. Any chance you have a job for me? (already asked!)<</if>><<else>><<if $anyChanceHelp != 1>><a id="3" data-passage="Any chance I could do something?">3. Any chance you have a job for me?</a><<else>>Any chance you have a job for me? (already asked!)<</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atLaurensShip to 0>><center><div class="largeImage"><img src="./Images/laurensship.jpg"></div></center><<set $atLaurensShip to 1>><<set $laurenCompanion to 0>><<set $rejectedLaurenCompanion to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Actually, I don't want you to be my compaion.
<span style="color: orange;">''Lauren:''</span> Your loss!
<span style="color: yellow;">''Lauren will not accompany you to the mission!''</span>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutHowdy != 1>>1. Howdy? (you are gagged!)<<else>>1. Howdy? (already asked!)<</if>><<else>><<if $askedAboutHowdy != 1>><a id="1" data-passage="Howdy?">1. Howdy?</a><<else>>1. Howdy? (already asked!)<</if>><</if>></td>
<td><<if $gagged > 0>><<if $thoseGunsImpressive != 1>>2. Those guns are impressive (you are gagged!)<<else>>2. Those guns are impressive (already said!)<</if>><<else>><<if $thoseGunsImpressive != 1>><a id="2" data-passage="Those guns are impressive">2. Those guns are impressive</a><<else>>2. Those guns are impressive (already said!)<</if>><</if>></td>
<td><<if $anyChanceHelp > 0 && $hasSpaceSuit > 0>><<if $jenniferCompanion == 1 || $aarlaCompanion == 1>><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit... (you already have a companion!)<<else>>3. Actually, I //do// want you to be my companion (you already have a companion!)<</if>><<elseif $laurenCompanion != 1>><<if $gagged > 0>><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit... (you are gagged!)<<else>>3. Actually, I //do// want you to be my companion (you are gagged!)<</if>><<else>><a id="3" data-passage="Listen, I have this spacesuit... Lauren"><<if $rejectedLaurenCompanion != 1>>3. Listen, I have this spacesuit...<<else>>3. Actually, I //do// want you to be my companion<</if>></a><</if>><<else>><<if $gagged > 0>>3. Actually, I don't want you to be my companion (you are gagged!)<<else>><a id="3" data-passage="Actually, I don't want you to be my companion Lauren">3. Actually, I don't want you to be my companion</a><</if>><</if>><<else>><<if $gagged > 0>><<if $anyChanceHelp != 1>>3. Any chance you have a job for me? (you are gagged!)<<else>>3. Any chance you have a job for me? (already asked!)<</if>><<else>><<if $anyChanceHelp != 1>><a id="3" data-passage="Any chance I could do something?">3. Any chance you have a job for me?</a><<else>>Any chance you have a job for me? (already asked!)<</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atLaurensShip to 0>><center><div class="largeImage"><img src="./Images/jennifersshipcove.jpg"></div></center><<set $jenniferCompanion to 1>><<set $atjennifersship to 1>>
<<if $rejectedJenniferCompanion > 0>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Actually, I //do// need your assistance.
<span style="color: orange;">''Arlene:'' </span> Very well.<<else>><<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Listen, I have this spacesuit, and I want to get to the bottom of this coolant leak. I don't really expect you to go side by side with me, but maybe you could crawl in the ventilation shaft while I take the helm? You know, shooting guys from above, dropping grenades or something.
<span style="color: #FF0000;">''Jennifer:'' </span> Why would I help you? I'm an Earth Force admiral.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> With a ship that is roughly two and a half times the size of the average smuggler's freighter.
<span style="color: #FF0000;">''Jennifer:'' </span> Meaning?
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>Meaning that you definitely want here something, and none of us can get done anything until this coolant leak is stopped. //Meaning// that either you or one of your men should accompany me since stopping the coolant leak is vital for the both of us.
<span style="color: #FF0000;">''Jennifer:'' </span> Fine. I will dispatch my second in command, Arlene to escort you.
<span style="color: orange;">''Arlene:'' </span> What?!
<span style="color: yellow;">Whispers in the background.</span>
<span style="color: orange;">''Arlene:'' </span> Alright, I will accompany you.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Thanks!<</if>>
<span style="color: yellow;">''Arlene will accompany you to the mission!''</span>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutWar > 0>>1. How is your war with the Coalition going? (already asked!)<<else>>1. How is your war with the Coalition going? (you are gagged!)<</if>><<else>><<if $askedAboutWar > 0>>1. How is your war with the Coalition going? (already asked!)<<else>><a id="1" data-passage="How is your war with the Coalition going?">1. How is your war with the Coalition going?</a><</if>><</if>></td>
<td><<if $askedAboutHelp > 0 && $hasSpaceSuit > 0>><<if $aarlaCompanion == 1 || $laurenCompanion == 1>><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit... (you already have a companion!)<<else>>2. Actually, I //do// want you to be my companion (you already have a companion!)<</if>><<elseif $jenniferCompanion != 1>><<if $gagged > 0>><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit... (you are gagged!)<<else>>2. Actually, I //do// want you to be my companion (you are gagged!)<</if>><<else>><a id="2" data-passage="Listen, I have this spacesuit... Jennifer"><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit...<<else>>2. Actually, I //do// need your assistance<</if>></a><</if>><<else>><<if $gagged > 0>>2. Actually, I do not need your assistance (you are gagged!)<<else>><a id="2" data-passage="Actually, I don't want you to be my companion Jennifer">2. Actually, I do not need your assistance</a><</if>><</if>><<else>><<if $gagged > 0>><<if $askedAboutHelp > 0>>2. Is there anything I can help you out with? (already asked!)<<else>>2. Is there anything I can help you out with? (you are gagged!)<</if>><<else>><<if $askedAboutHelp > 0>>2. Is there anything I can help you out with? (already asked!)<<else>><a id="2" data-passage="Is there anything I can help you out with? Jennifer">2. Is there anything I can help you out with?</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutStrolling > 0>>3. I'm just strolling (already said!)<<else>>3. I'm just strolling (you are gagged!)<</if>><<else>><<if $askedAboutStrolling > 0>>3. I'm just strolling (already said!)<<else>><a id="3" data-passage="I'm just strolling Jennifer">3. I'm just strolling</a><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atjennifersship to 0>><center><div class="largeImage"><img src="./Images/jennifersshipcove.jpg"></div></center><<set $jenniferCompanion to 0>><<set $rejectedJenniferCompanion to 1>><<set $atjennifersship to 1>>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> Actually, I do not need your assistance.
<span style="color: orange;">''Arlene:'' </span> You will regret it!
<span style="color: yellow;">''Arlene will not accompany you to the mission!''</span>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $askedAboutWar > 0>>1. How is your war with the Coalition going? (already asked!)<<else>>1. How is your war with the Coalition going? (you are gagged!)<</if>><<else>><<if $askedAboutWar > 0>>1. How is your war with the Coalition going? (already asked!)<<else>><a id="1" data-passage="How is your war with the Coalition going?">1. How is your war with the Coalition going?</a><</if>><</if>></td>
<td><<if $askedAboutHelp > 0 && $hasSpaceSuit > 0>><<if $aarlaCompanion == 1 || $laurenCompanion == 1>><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit... (you already have a companion!)<<else>>2. Actually, I //do// want you to be my companion (you already have a companion!)<</if>><<elseif $jenniferCompanion != 1>><<if $gagged > 0>><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit... (you are gagged!)<<else>>2. Actually, I //do// want you to be my companion (you are gagged!)<</if>><<else>><a id="2" data-passage="Listen, I have this spacesuit... Jennifer"><<if $rejectedJenniferCompanion != 1>>2. Listen, I have this spacesuit...<<else>>2. Actually, I //do// need your assistance<</if>></a><</if>><<else>><<if $gagged > 0>>2. Actually, I do not need your assistance (you are gagged!)<<else>><a id="2" data-passage="Actually, I don't want you to be my companion Jennifer">2. Actually, I do not need your assistance</a><</if>><</if>><<else>><<if $gagged > 0>><<if $askedAboutHelp > 0>>2. Is there anything I can help you out with? (already asked!)<<else>>2. Is there anything I can help you out with? (you are gagged!)<</if>><<else>><<if $askedAboutHelp > 0>>2. Is there anything I can help you out with? (already asked!)<<else>><a id="2" data-passage="Is there anything I can help you out with? Jennifer">2. Is there anything I can help you out with?</a><</if>><</if>><</if>></td>
<td><<if $gagged > 0>><<if $askedAboutStrolling > 0>>3. I'm just strolling (already said!)<<else>>3. I'm just strolling (you are gagged!)<</if>><<else>><<if $askedAboutStrolling > 0>>3. I'm just strolling (already said!)<<else>><a id="3" data-passage="I'm just strolling Jennifer">3. I'm just strolling</a><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atjennifersship to 0>><center><div class="largeImage"><img src="./Images/covegurads.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I want to check out this coolant leak. Could you pinpoint me to its origin?
<span style="color: orange;">''Guard 1:''</span> It is reported to come in from two places. One is a half-level between Level 2 and Level 3. The other is a half-level between Level 3 and Level 4.
<span style="color: orange;">''Guard 1:''</span> We could rig the elevator to get you to the one between Level 2 and Level 3. But only do it if you are sure. I am not exaggerating when I say that nobody ever returned from investigating it.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Your funeral">1. I'm sure</a></td>
<td><a id="2" data-passage="Maybe later1">2. Maybe later</a></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><center><div class="largeImage"><img src="./Images/covegurads.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> I want to check out this coolant leak. Could you pinpoint me to its origin?
<span style="color: orange;">''Guard 1:''</span> It is reported to come in from two places. One is a half-level between Level 2 and Level 3. The other is a half-level between Level 3 and Level 4.
<span style="color: orange;">''Guard 1:''</span> We could rig the elevator to get you to the one between Level 2 and Level 3. But only do it if you are sure. I am not exaggerating when I say that nobody ever returned from investigating it.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Your funeral">1. I'm sure</a></td>
<td><a id="2" data-passage="Maybe later2">2. Maybe later</a></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><center><div class="largeImage"><img src="./Images/covegurads.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>You know what? Maybe later.
<span style="color: orange;">''Guard 1:''</span> That's understandable.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $killedLevelOneGuards > 0>><a id="1" data-passage="Go down to level 2">1. Go to Level 2</a><<else>><a id="1" data-passage="Go down to level 2">1. Signal that you want to go to Level 2</a><</if>><<else>><<if $killedLevelOneGuards > 0>><a id="1" data-passage="Go down to level 2">1. Go to Level 2</a><<else>><a id="1" data-passage="Go down to level 2">1. I want to go to Level 2</a><</if>><</if>></td>
<td><<if $armsRestrained > 0 && $killedLevelOneGuards != 1 && $askedAbouArmor > 0>>2. Just shoot them (your arms are restrained!)<<else>><<if $gagged > 0>><<if $killedLevelOneGuards > 0>>2. I think I will just shoot you for it (you killed the guards!)<<else>><<if $askedAbouArmor > 0>><<if $armsRestrained > 0>>2. Just shoot them (your arms are restrained!)<<else>><a id="2" data-passage="I think I will just shoot you for it">2. Just shoot them</a><</if>><<else>>2. Your armor looks familiar (you are gagged!)<</if>><</if>><<else>><<if $killedLevelOneGuards > 0>>2. I think I will just shoot you for it (you killed the guards!)<<else>><<if $askedAbouArmor > 0>><a id="2" data-passage="I think I will just shoot you for it">2. I think I will just shoot you for it</a><<else>><a id="2" data-passage="Your armor looks familiar">2. Your armor looks familiar</a><</if>><</if>><</if>><</if>></td>
<td><<if $killedLevelOneGuards > 0>><<if $hasSpaceSuit > 0>><<if $armsRestrained > 0>>3. Check out the coolant leak (your arms are restrained!)<<else>><a id="3" data-passage="Coolant mission1">3. Check out the coolant leak</a><</if>><<else>>3. Check out the coolant leak (you do not have a spacesuit!)<</if>><<else>><<if $askedAboutJob > 0 && $hasSpaceSuit > 0>><<if $killedLevelOneGuards > 0>><<if $armsRestrained > 0>>3. Check out the coolant leak (your arms are restrained!)<</if>><<else>><<if $gagged > 0>>3. I want to check out this coolant leak (you are gagged!)<<elseif $armsRestrained > 0>>3. I want to check out this coolant leak (you arms are restrained!)<<else>><a id="3" data-passage="I want to check out this coolant leak">3. I want to check out this coolant leak</a><</if>><</if>><<else>><<if $gagged > 0>><<if $killedLevelOneGuards > 0>>3. Any chance that I could find a job here? (you killed the guards!)<<else>><<if $askedAboutJob > 0>>3. Any chance that that I could find a job here? (already asked!)<<else>>3. Any chance that I could find a job here? (you are gagged!)<</if>><</if>><<else>><<if $killedLevelOneGuards > 0>>3. Any chance that I could find a job here? (you killed the guards!)<<else>><<if $askedAboutJob > 0>>3. Any chance that that I could find a job here? (already asked!)<<else>><a id="3" data-passage="Any chance I could find a job here?">3. Any chance that I could find a job here?</a><</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atjennifersship > 0>>Q. Jennifer's ship<<else>><<if $visitedJennifer > 0>><a id="q" data-passage="Jennifer's ship">Q. Jennifer's ship</a><<else>><a id="q" data-passage="Jennifer's ship">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $ataarlasship > 0>>W. Aarla's ship<<else>><<if $visitedAarla > 0>><a id="w" data-passage="Aarla's ship">W. Aarla's ship</a><<else>><a id="w" data-passage="Aarla's ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atclarissa > 0>>E. Clarissa<<else>><<if $visitedClarissa > 0>><a id="e" data-passage="Clarissa">E. Clarissa</a><<else>><a id="e" data-passage="Clarissa">E. Slave at the cross</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atelevator > 0>>A. Elevator<<else>><a id="a" data-passage="Elevator">A. Elevator</a><</if>></td>
<td><<if $status == "FREE" || $neilSlavery > 0>><<if $strelokpath != 1>><<if $atship > 0>>S. Emerald Grace<<else>><a id="s" data-passage="Go back to the ship">S. Emerald Grace</a><</if>><<else>><<if $atship > 0>>S. Nova<<else>><a id="s" data-passage="Go back to the ship">S. Nova</a><</if>><</if>>
<<else>><<if $atship > 0>>S. Go back to the ship<<else>><a id="s" data-passage="Go back to the ship">S. Go back to the ship</a><</if>><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go down to level 2">D. Go to Level 2</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><center><div class="largeImage"><img src="./Images/covegurads.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>You know what? Maybe later.
<span style="color: orange;">''Guard 1:''</span> That's understandable.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gagged > 0>><<if $killedLevelTwoGuards > 0>><a id="1" data-passage="Go up to level 1">1. Go to Level 1</a><<else>><a id="1" data-passage="Go up to level 1">1. Signal that you want to go to Level 1</a><</if>><<else>><<if $killedLevelTwoGuards > 0>><a id="1" data-passage="Go up to level 1">1. Go to Level 1</a><<else>><a id="1" data-passage="Go up to level 1">1. I want to go to Level 1</a><</if>><</if>></td>
<td><<if $armsRestrained > 0 && $killedLevelTwoGuards != 1 && $askedAbouArmor > 0>>2. Just shoot them (your arms are restrained!)<<else>><<if $gagged > 0>><<if $killedLevelTwoGuards > 0>>2. Sure don't want to give me an armor piece? (you killed the guards!)<<else>><<if $askedAboutArmorPiece > 0>><<if $armsRestrained > 0>>2. Just shoot them (your arms are restrained!)<<else>><a id="2" data-passage="I think I will just shoot you for it">2. Just shoot them</a><</if>><<else>>2. Sure don't want to give me an armor piece? (you are gagged!)<</if>><</if>><<else>><<if $killedLevelTwoGuards > 0>>2. Sure don't want to give me an armor piece? (you killed the guards!)<<else>><<if $askedAboutArmorPiece > 0>><a id="2" data-passage="I think I will just shoot you for it">2. I think I will just shoot you for it</a><<else>><a id="2" data-passage="Sure don't want to give me an armor piece?">2. Sure don't want to give me an armor piece?</a><</if>><</if>><</if>><</if>></td>
<td><<if $killedLevelTwoGuards > 0>><<if $hasSpaceSuit > 0>><<if $armsRestrained > 0>>3. Check out the coolant leak (your arms are restrained!)<<else>><a id="3" data-passage="Coolant mission1">3. Check out the coolant leak</a><</if>><<else>>3. Check out the coolant leak (you do not have a spacesuit!)<</if>><<else>><<if $hasSpaceSuit > 0 && $askedAboutJoblvl2 > 0>><<if $gagged > 0>>3. I want to check out this coolant leak (you are gagged!)<<elseif $armsRestrained > 0>>3. I want to check out this coolant leak (your arms are restrained!)<<else>><a id="3" data-passage="I want to check out this coolant leak lvl2">3. I want to check out this coolant leak</a><</if>><<else>><<if $gagged > 0>><<if $killedLevelTwoGuards > 0>>3. Any chance that I could find a job here? (already asked!)<<else>><<if $askedAboutJoblvl2 > 0>>3. Any chance that I could find a job here? (already asked!)<<else>>3. Any chance that I could find a job here? (you are gagged!)<</if>><</if>><<else>><<if $killedLevelTwoGuards > 0>>3. Any chance that I could find a job here? (already asked!)<<else>><<if $askedAboutJoblvl2 > 0>>3. Any chance that I could find a job here? (already asked!)<<else>><a id="3" data-passage="Any chance I could find a job here? level2">3. Any chance that I could find a job here?</a><</if>><</if>><</if>><</if>><</if>></td>
</tr></table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atGneisenau > 0>>Q. Gneisenau<<else>><<if $visitedGneisenau > 0>><a id="q" data-passage="Gneisenau">Q. Gneisenau</a><<else>><a id="q" data-passage="Gneisenau">Q. Unknown ship</a><</if>><</if>></td>
<td><<if $atMerchantShip > 0>>W. Merchant ship<<else>><<if $visitedMerchantShip > 0>><a id="w" data-passage="Merchant ship">W. Merchant ship</a><<else>><a id="w" data-passage="Merchant ship">W. Unknown ship</a><</if>><</if>></td>
<td><<if $atLaurensShip > 0>>E. Lauren's ship<<else>><<if $visitedLaurensShip > 0>><a id="e" data-passage="Lauren's ship">E. Lauren's ship</a><<else>><a id="e" data-passage="Lauren's ship">E. Unknown ship</a><</if>><</if>></td>
</tr></table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $atEmptyCross > 0>>A. Empty cross<<else>><a id="a" data-passage="Emptycross">A. Empty cross</a><</if>></td>
<td><<if $atelevator > 0>>S. Elevator<<else>><a id="s" data-passage="Elevator lvl2">S. Elevator</a><</if>></td>
<td><<if $level2Explored > 0>><a id="d" data-passage="Go up to level 1">D. Go to Level 1</a><</if>></td>
</tr></table>
<</nobr>><<set $atelevator to 0>><center><div class="largeImage"><img src="./Images/covegurads.jpg"></div></center>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>>I'm sure.
<span style="color: orange;">''Guard 1:''</span> Your funeral.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Coolant mission1">1. Onward!</a></td>
</tr>
</table>
<</nobr>><<set $weapon to "none">><<if $sissyStart > 0>><<set $outfit to "bitch suit, ballgag, cock cage">><<else>><<set $outfit to "bitch suit, ballgag">><</if>><div id="keypress"><center><div class="largeImage"><img src="./Images/slavership.jpg"></div></center>
When you come to your senses, you find yourself on a starship that is presently <<linkappend "used by slavers.">>
<center><div class="largeImage"><img src="./Images/slaverbadend.jpg"></div></center>
You are locked in a cage. You have a ballgag in your mouth. Your arms and legs are locked into an outfit that you could best describe as a "bitch suit".
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> <<linkappend "Mhm!">>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> <<linkappend "Mhm!">>
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel:'' </span><<else>><span style="color: #009925;">''Adelyn:'' </span><</if>> <<linkappend "Mhm!">>
<center><div class="largeImage"><img src="./Images/slaverbadendcloseup.jpg"></div></center>
You keep groaning as you struggle. But you know for a fact that you can't do anything. You will have to live out the rest of your life as a sex slave. That's all there is to it.
''Mission log updated!''<<set $mission2 to "==The guards mentioned that there is a coolant leak that prevents you from accessing the station's upper levels. Perhaps it would be a good idea to investigate!\n\nIt looks like you got your hands on a spacesuit. If you want to investigate the coolant leak, it could be a huge help!\n\nNote: For this mission you could choose a companion.\n\nOh no! It looks like there is no coolant leak. The entire thing was used as a cover up for something else. You need to investigate further!==\n\nMission failed!">>
BAD END: THE NEW PET<</linkappend>><</linkappend>><</linkappend>><</linkappend>></div><div id="keypress"><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/controlroomguardsup.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: 100</td>
<td>Health: 100</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You step through the door. Only to see four enemy combatants pointing their weapons at you.
<<if $sissyStart > 0>><span style="color: #FF1493;">''Jezebel (thinking):'' </span><<else>><span style="color: #009925;">''Adelyn (thinking):'' </span><</if>> <<linkappend "//Dammit!//">>
You think to yourself.
<<if $jenniferCompanion > 0>><center><div class="largeImage"><img src="./Images/controlroombackguardsdead.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: 0</td>
<td>Health: 0</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
But luckily Arlene comes to the rescue, and she shoots down two of them.
<span style="color: orange;">''Arlene:'' </span> You are welcome!<<elseif $aarlaCompanion > 0>><center><div class="largeImage"><img src="./Images/controlroomaarlaintervienes.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: 0</td>
<td>Health: 0</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
But luckily Aarla intervienes, and she throws herself between them.
<span style="color: orange;">''Aarla:'' </span> Weeee!<<else>><center><div class="largeImage"><img src="./Images/controlroomexplosion.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: 0</td>
<td>Health: 0</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
But luckily Lauren steps in, and she tosses a grenade between them.
<span style="color: orange;">''Lauren:'' </span> Nice!<</if>>
That leaves only two of the combatants for you <<linkappend "to deal with.">>
<center><div class="largeImage"><img src="./Images/controlroombackguardsdead.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: 0</td>
<td>Health: 0</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
<span style="color: red;">''Pirate:'' </span> Get her!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness corridor3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one corridor3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one corridor3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons corridor3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe corridor3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender corridor3">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>><</linkappend>></div>