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You slowly open your eyes, yet darkness doesn't turn into light, but into mist.
A dense, purple mist expands in all directions, to the point that you aren't able to see anything else. Not the sky, and not the ground either - you might as well be stepping on the mist itself, and your mostly asleep mind wouldn't mind.
You advance some steps until you hear a distant voice, a voice that gets clearer and clearer. A voice that is calling you.
<span @style="$chGoddessHerald.colorStyleKey">//"ame... Tell me... Your name..."//</span>
What will you reply?
<<textbox "$chPlayerCharacter.name" "" "GoddessHerald Avatar Selection">>
<span style="color:Khaki">Type in your (female) character's name and press Enter to continue.</span><<set $imgList to new imgList()>>
///// Engine
<<set $settings to new Settings()>>
<<set $charScreenFocus to "chPlayerCharacter">>
<<script>>
//////////////////// CHARACTERS
///// PLAYER CHARACTER
State.variables.chPlayerCharacter = createPlayerCharacter();
State.variables.playerCustomMoods = [0,0,0,0,0,0,0,0];
///// NASHILLBYIR
State.variables.chNash = createNashillbyir();
///// PADMIRI
State.variables.chMir = createPadmiri();
///// CARINE
State.variables.chClaw = createCarine();
///// VALTAN
State.variables.chVal = createValtan();
///// MAATERASU
State.variables.chAte = createMaaterasu();
///// GODDESS HERALD
State.variables.chGoddessHerald = createGoddessHerald();
/*
var requestedBytes = 1024*1024*10; // 10MB
navigator.webkitPersistentStorage.requestQuota (
requestedBytes, function(grantedBytes) {
window.requestFileSystem(TEMPORARY, grantedBytes, onInitFs, errorHandler);
State.variables.logL1.push(grantedBytes);
}, function(e) { console.log('Error', e); }
);
var i = 0;
State.variables.fakeCharacters = [];
while ( i < 20 ) {
State.variables.fakeCharacters.push(createMaaterasu());
i++;
}
*/
setUpRelations();
<</script>>
///// DUMMY
<<script>>State.variables.chDummy = createDrishtya();<</script>>
//////////////////////////
///// STORY INTERRUPTORS
<<set $StVars to 0>>
<<script>>
State.variables.StVars = {};
State.variables.StVars.temp = "red";
State.variables.StVarsList = [];
State.variables.selectedStats = ["physique","physique","physique","physique","physique","physique"];
<</script>>
///// SCENE CLASS
<<set $sc to new scene()>>
///// SCENE ACTIONS
<<script>>
// Items
State.variables.equipmentList = [];
State.variables.currentMerchants = [];
State.variables.enabledMerchants = [];
// Starting weapons
createEquipment("w0","chNash");
equipObjectOnWearer(0,"chNash",-1);
<</script>>
///// UI
<<set $leftUIbarText to "">>
<<set $rightUIbarText to "">>
///// Others
<<set $tempImg to "">>
<<script>>
if ( State.variables.chPlayerCharacter.name == "" ) {
State.variables.chPlayerCharacter.name = "Nameless";
}
State.variables.chPlayerCharacter.setColors("Red","Crimson");
State.variables.chPlayerCharacter.names = [ State.variables.chPlayerCharacter.name , State.variables.chPlayerCharacter.name , State.variables.chPlayerCharacter.name , "the young human" ];
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Yes... I found you."//</span>
Whoever is talking to you, you're able to hear them better by the moment.
<span @style=$chGoddessHerald.colorStyleKey>//"I've seen things about you, $chPlayerCharacter.name. You will play an important role for your people in the near future. Are you ready for it?"//</span>
What will you reply?
<<set $StVars.gh0 to 0>>
[['"There is much I do not yet understand."'|GoddessHerald 3][$StVars.gh0 to 1]]
[['"I don't know everything I need to, but I will in time."'|GoddessHerald 3][$StVars.gh0 to 2]]
[['"Absolutely. My people won't regret choosing me."'|GoddessHerald 3][$StVars.gh0 to 3]]<<if $StVars.gh0 == 1>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Do not worry, small one..."//</span>
//You lost <span style="color:darkslateblue">10 willpower</span>.//
<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-10);<</script>> \
<<elseif $StVars.gh0 == 2>> \
<span @style=$chGoddessHerald.colorStyleKey>//"I'm certain you will."//</span>
<<elseif $StVars.gh0 == 3>> \
<span @style=$chGoddessHerald.colorStyleKey>//"A confident one, aren't you?"//</span>
<</if>> \
A silhouette begins to form within the mist, the silhouette of a toned woman. Slightly taller than you, you catch the glimpse of a perverse smile. She walks slowly towards you, and her figure and features take clearer forms. \
<div align='center'>\
[img[img/portraits/varyonte-full.png]]
</div> \
<<if $StVars.gh0 == 1>>
<span @style=$chGoddessHerald.colorStyleKey>//"I will guide you through your trials."//</span>
//You lost <span style="color:darkslateblue">10 willpower</span>.//
<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-10);<</script>> \
<<elseif $StVars.gh0 == 2>>
<span @style=$chGoddessHerald.colorStyleKey>//"After all, I'm here to guide you through it."//</span>
//You lost <span style="color:darkslateblue">10 willpower.</span>//
<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-10);<</script>> \
<<elseif $StVars.gh0 == 3>>
<span @style=$chGoddessHerald.colorStyleKey>//"You should be able to show me how ready you are, then."//</span>
<</if>> \
The purple leaves room to the crimson of her skin and the violet of her clothes. Above them, two horns. Behind her legs, a calm, dancing, three-pointed tail. Next to each of her arms, large bat wings stand open and powerful.
Her amber eyes strike directly at you, as if they were directly looking at your soul. Her lips and cheeks smile, as if they wanted to devour it.
<<link [[Her arms reach you|Scene]]>><<script>>
State.variables.sc.startScene(
"ss", "fixed",
["chPlayerCharacter"], ["chGoddessHerald"],
'<span style="color:Khaki">Tutorial: You have entered your first scene. During scenes, each involved character uses an action each turn. Your current action is displayed at the box that says "Do nothing" - you should change it before you click on "Commit action". If your selected action is allowed, that will let you advance to the next turn.</span>\n\nThe mist extends in all directions...',
endConditionTurns, 5,
"GoddessHerald 4");
State.variables.chGoddessHerald.hasLead = true;
State.variables.sc.enabledDialogues = false;
State.variables.chGoddessHerald.aiAlgorythm = createAiActionSequence();
State.variables.chGoddessHerald.aiAlgorythm.actionSequence = ["hypnoticGlance","frenchKiss","hypnoticGlance","strokePussy","hypnoticGlance"];
State.variables.chGoddessHerald.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.sc.sceneConditions.push("cantCancelActions");
State.variables.sc.customScript = function() {
switch(this.currentTurn) {
case 2:
this.headingDescription = '<span style="color:Khaki">Tutorial: That\'s how you do it! Remember that you can change your actions\' targets by clicking on the circles next to their names.</span>\n\n'
+'The mist extends in all directions...';
break;
case 3:
this.headingDescription = '<span style="color:Khaki">Tutorial: Each scene has its own mechanics: it may end if a character reaches orgasm or runs out of willpower, or simply because a certain amount of turns have passed. However you shouldn\'t worry much about it for now, just choose what you\'d like your character to do - and have fun!</span>\n\n'
+'The mist extends in all directions...';
break;
case 4:
this.headingDescription = 'The mist extends in all directions...';
break;
}
}
<</script>><</link>>$leftUIbarTextThis is a shortcuts screen only available for testing in some development builds. You may try some of the options here for fun, but remember that they're often unstable and not maintained. You can access the actual game by clicking on "Start the game".
<<set $chPlayerCharacter.name to "Rose">>
<<script>>
initRelationshipDataAmongAllActiveCharacters();
//State.variables.StVars.temp2 = "option2";
//assignPcPortrait();
<</script>> \
\
[[Start the game|Disclaimer]]
[[Supporter Quickstart Room]]
[[Cheat Menu Supporter Room]]
<<link [[Dyn Animation Tests]]>><<script>>initializeSpriteTestVariables();<</script>><</link>>
[[Animations Tests 1]]
<<link [[Map Tests|Map]]>><<script>>
State.variables.StVarsList.push("go0");
//createRelTypeTutorshipSub("chVal","chPlayerCharacter",3);
//createRelTypeTutorshipDom("chPlayerCharacter","chVal",3);
State.variables.chPlayerCharacter.charisma.value = 30;
initTrainingPeriodPassionTemple();
for ( var character of getActiveSimulationCharactersArray() ) {
gC(character).restoreMood();
}
<</script>><</link>>
<<link [[Map Tests Socialization|Map]]>><<script>>
//State.variables.chPlayerCharacter.charisma.value = 30;
for ( var character of getActiveSimulationCharactersArray() ) {
gC(character).restoreMood();
}
State.variables.chPlayerCharacter.infamy = 55;
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initSocializationPeriodPassionTemple();
State.variables.chNash.lust.current = 1;
State.variables.chNash.socialdrive.current = 0;
<</script>><</link>>
<<link [[Map Tests Player Is Sub|Map]]>><<script>>
createRelTypeServitudeDom("chMir","chPlayerCharacter",3);
createRelTypeServitudeSub("chPlayerCharacter","chMir",3);
//State.variables.chPlayerCharacter.charisma.value = 30;
for ( var character of getActiveSimulationCharactersArray() ) {
gC(character).restoreMood();
}
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initSocializationPeriodPassionTemple();
<</script>><</link>>
<<link [[Map Tests Specifics|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initTrainingPeriodPassionTempleTests();
State.variables.chNash.lust.current = 100;
State.variables.chPlayerCharacter.lust.current = 100;
State.variables.chMir.lust.current = 100;
State.variables.chVal.lust.current = 100;
//createRelTypeServitudeDom("chNash","chMir",3);
// createRelTypeServitudeSub("chMir","chNash",3);
State.variables.chPlayerCharacter.empathy.value = 40;
<</script>><</link>>
<<link [[Map Command Tests|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initCommandTestsPeriodPassionTemple();
State.variables.chVal.lust.current = 100;
//createRelTypeServitudeDom("chNash","chMir",3);
// createRelTypeServitudeSub("chMir","chNash",3);
State.variables.chPlayerCharacter.empathy.value = 40;
<</script>><</link>>
----- Add characters to simulation
<<set _activeChars to State.variables.activeSimulationCharacters>> \
Active characters: $activeSimulationCharacters
<<link [[Give submissives to Mir|Quickstarts]]>><<script>>createRelTypeServitudeDom("chMir","chNash",3);
createRelTypeServitudeSub("chNash","chMir",3);
createRelTypeServitudeDom("chMir","chAte",3);
createRelTypeServitudeSub("chAte","chMir",3);
<</script>><</link>>
<<link [[Add Artume|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chArt") == false ) {
State.variables.chArt = createArtume();
State.variables.activeSimulationCharacters.push("chArt");
}
<</script>><</link>>
<<link [[Add Hope|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chHope") == false ) {
State.variables.chHope = createWarmestHope();
State.variables.activeSimulationCharacters.push("chHope");
}
<</script>><</link>>
<<link [[Add Rock|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chRock") == false ) {
State.variables.chRock = createSturdiestRock();
State.variables.activeSimulationCharacters.push("chRock");
}
<</script>><</link>>
<<link [[Add Sillan|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chSil") == false ) {
State.variables.chSil = createSillan();
State.variables.activeSimulationCharacters.push("chSil");
}
<</script>><</link>>
<<link [[Add Nersmias|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chNer") == false ) {
State.variables.chNer = createNersmias();
State.variables.activeSimulationCharacters.push("chNer");
}
<</script>><</link>>
<<link [[Add Mesquelles|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chMes") == false ) {
State.variables.chMes = createMesquelles();
State.variables.activeSimulationCharacters.push("chMes");
}
<</script>><</link>>
<<link [[Add Six from First Adventure|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chArt") == false ) {
State.variables.chArt = createArtume();
State.variables.activeSimulationCharacters.push("chArt");
}
if ( State.variables.activeSimulationCharacters.includes("chHope") == false ) {
State.variables.chHope = createWarmestHope();
State.variables.activeSimulationCharacters.push("chHope");
}
if ( State.variables.activeSimulationCharacters.includes("chRock") == false ) {
State.variables.chRock = createSturdiestRock();
State.variables.activeSimulationCharacters.push("chRock");
}
if ( State.variables.activeSimulationCharacters.includes("chSil") == false ) {
State.variables.chSil = createSillan();
State.variables.activeSimulationCharacters.push("chSil");
}
if ( State.variables.activeSimulationCharacters.includes("chNer") == false ) {
State.variables.chNer = createNersmias();
State.variables.activeSimulationCharacters.push("chNer");
}
if ( State.variables.activeSimulationCharacters.includes("chMes") == false ) {
State.variables.chMes = createMesquelles();
State.variables.activeSimulationCharacters.push("chMes");
}
<</script>><</link>>
<<link [[Add Nimeresh|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chNim") == false ) {
State.variables.chNim = createNimeresh();
State.variables.activeSimulationCharacters.push("chNim");
}
<</script>><</link>>
<<link [[Add Eshir|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chEsh") == false ) {
State.variables.chEsh = createEshir();
State.variables.activeSimulationCharacters.push("chEsh");
}
<</script>><</link>>
<<link [[Add Veel|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chVeel") == false ) {
State.variables.chVeel = createVeel();
State.variables.activeSimulationCharacters.push("chVeel");
}
<</script>><</link>>
<<link [[Add Sethra|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chSet") == false ) {
State.variables.chSet = createSethra();
State.variables.activeSimulationCharacters.push("chSet");
}
<</script>><</link>>
<<link [[Add Unending Pain|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chPain") == false ) {
State.variables.chPain = createTenko();
State.variables.activeSimulationCharacters.push("chPain");
}
<</script>><</link>>
<<link [[Add Sheze|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chSheze") == false ) {
State.variables.chSheze = createSheze();
State.variables.activeSimulationCharacters.push("chSheze");
}
<</script>><</link>>
<<link [[Add Six from Second Adventure|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chNim") == false ) {
State.variables.chNim = createNimeresh();
State.variables.activeSimulationCharacters.push("chNim");
}
if ( State.variables.activeSimulationCharacters.includes("chEsh") == false ) {
State.variables.chEsh = createEshir();
State.variables.activeSimulationCharacters.push("chEsh");
}
if ( State.variables.activeSimulationCharacters.includes("chVeel") == false ) {
State.variables.chVeel = createVeel();
State.variables.activeSimulationCharacters.push("chVeel");
}
if ( State.variables.activeSimulationCharacters.includes("chSet") == false ) {
State.variables.chSet = createSethra();
State.variables.activeSimulationCharacters.push("chSet");
}
if ( State.variables.activeSimulationCharacters.includes("chPain") == false ) {
State.variables.chPain = createTenko();
State.variables.activeSimulationCharacters.push("chPain");
}
if ( State.variables.activeSimulationCharacters.includes("chSheze") == false ) {
State.variables.chSheze = createSheze();
State.variables.activeSimulationCharacters.push("chSheze");
}
<</script>><</link>>
<<link [[Weapons for NPCs|Quickstarts]]>><<script>>
setUpTestGiveWeaponsToChars();
<</script>><</link>> Gives weapons to the NPC Candidates, as well as to any character from the second adventure whose data has been initialized
<<link [[Add Random Female Char|Quickstarts]]>><<script>>
State.variables.activeSimulationCharacters.push(generateFemaleHumanoidTest());
<</script>><</link>>
<<link [[Add Random Male Char|Quickstarts]]>><<script>>
State.variables.activeSimulationCharacters.push(generateMaleHumanoidTest());
<</script>><</link>>
<<link [[Add Random Futa Char|Quickstarts]]>><<script>>
State.variables.activeSimulationCharacters.push(generateFutaHumanoidTest());<</script>><</link>>
<<link [[Go to Settings|Settings]]>><<script>>State.variables.settings.setExitPassage("Quickstarts");
State.variables.settings.formatAllChoices();<</script>><</link>>
<<link [[Test Gleaming Caverns|Map]]>><<script>>
gC("chPlayerCharacter").agility.value = 40;
addToStVarsList("hddHut");
testGleamingCaverns();
<</script>><</link>>
<<link [[Change init settings|Quickstarts]]>><<script>>
State.variables.chClaw.baseMood.angry = 0;
State.variables.chAte.baseMood.bored = 0;
<</script>><</link>>
<<link [[Fake period tests|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initFakePeriodPassionTemple();
<</script>><</link>>
<<link [[Fake period tests x20|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initFakePeriodPassionTempleXtimes(20);
<</script>><</link>>
<<link [[Fake period tests x60|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initFakePeriodPassionTempleXtimes(60);
<</script>><</link>>
<<link [[Fake period tests x200|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initFakePeriodPassionTempleXtimes(200);
<</script>><</link>>
<<link [[Fake period tests x1000|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initFakePeriodPassionTempleXtimes(1000);
<</script>><</link>>
<<link [[Candidates become futas|Quickstarts]]>><<script>>
candidatesBecomeFutas();
<</script>><</link>>
--- --- ---
<<link [[Init tests 10 first days|Quickstarts]]>><<script>>
initTestsFirst10Days();
<</script>><</link>> Training and socialization only, Claw and Ate avoid socialization
<<link [[Init tests First Month Second Half|Quickstarts]]>><<script>>
initTestsFirstMonthSecondHalf();
<</script>><</link>> 15 days with standard options unlocked
<<link [[Init tests Second Month|Quickstarts]]>><<script>>
initTestsFirstMonthSecondHalf();
<</script>><</link>> 20 days, extra infamy limit and bondage/relationship duration, and increased training experience
<<link [[Init tests Previous options sequentially|Quickstarts]]>><<script>>
initTestsFirst10Days();
initTestsFirstMonthSecondHalf();
initTestsFirstMonthSecondHalf();
<</script>><</link>> 45 days of tests with changing settings
<<link [[Print all simulated characters' merit, stats, relationships|Printer]]>><<script>>
State.variables.temp = printTestsData();
State.variables.logL1.push(
"NASH 1",gC("chNash").studiedScrolls,"VAL 1",gC("chVal").studiedScrolls,"CLAW 1",gC("chClaw").studiedScrolls,
"NASH 2",compressScrollsList(gC("chNash").studiedScrolls),"VAL 2",compressScrollsList(gC("chVal").studiedScrolls),"CLAW 2",compressScrollsList(gC("chClaw").studiedScrolls) ,
"NASH 3",decompressScrollsList(compressScrollsList(gC("chNash").studiedScrolls)),"VAL 3",decompressScrollsList(compressScrollsList(gC("chVal").studiedScrolls)),"CLAW 3",decompressScrollsList(compressScrollsList(gC("chClaw").studiedScrolls))
);
<</script>><</link>>
--- --- ---
<<link [[Personal Room Tests|Personal Room]]>><<script>>
<</script>><</link>>
<<link [[Personal Room Tests 2|Personal Room]]>><<script>>
State.variables.storyState = 7;
addCharsSpecialExperience("chMir","pntExp",30000);
actorBodyPaintsTargetWithTag("chMir","chPlayerCharacter","honey");
<</script>><</link>> (Player character gets bodypainting)
<<link [[Personal Room Tests Custom|Personal Room]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
createRelTypeCompanionship("chPlayerCharacter","chMir",3);
createRelTypeCompanionship("chMir","chPlayerCharacter",3);
createRelTypeServitudeDom("chPlayerCharacter","chNash",3);
createRelTypeServitudeSub("chNash","chPlayerCharacter",3);
createRelTypeServitudeDom("chPlayerCharacter","chVal",3);
createRelTypeServitudeSub("chVal","chPlayerCharacter",3);
createRelTypeCompanionship("chPlayerCharacter","chClaw",3);
createRelTypeCompanionship("chClaw","chPlayerCharacter",3);
createRelTypeCompanionship("chPlayerCharacter","chAte",3);
createRelTypeCompanionship("chAte","chPlayerCharacter",3);
testRelationScores();
<</script>><</link>>
<<link [[Testing Scenes Room]]>><<script>>
for ( var charKey of ["chPlayerCharacter","chNash","chMir","chClaw","chVal","chAte"] ) {
State.variables[charKey].addBodypart("dick","dick");
}
setUpTestScenesRoom();
State.variables.chVal.saList.push("denyOrgasm");
<</script>><</link>>
<<link [[Battle Tests Room]]>><<script>>
for ( var charKey of ["chPlayerCharacter","chNash","chMir","chClaw","chVal","chAte"] ) {
State.variables[charKey].addBodypart("dick","dick");
}
setUpBattleTestsRoom();
<</script>><</link>>
<<link [[Multibattle Test|Scene]]>><<script>>
setUpBattleTestsRoom();
setUpMultiBattleTest();
State.variables.chNash.lust.current = 10;
State.variables.chPlayerCharacter.energy.current = 90;
State.variables.chNash.energy.current = 10;
State.variables.chNash.willpower.current = 3;
State.variables.chNash.control = 1;
State.variables.sc.formatScenePassage();
<</script>><</link>> Player has equipped dildo
<<link [[Multisex Test|Scene]]>><<script>>
setUpMultiSexTest();
State.variables.sc.formatScenePassage();
<</script>><</link>>
<<link [[Multisex Test 2|Scene]]>><<script>>
var dilID = createEquipment("w5","chPlayerCharacter");
equipObjectOnWearer(dilID,"chPlayerCharacter",-1);
setUpMultiSexTestAlt();
State.variables.sc.formatScenePassage();
<</script>><</link>> Player has equipped dildo
[[Item Tests]]
Story Events Tests
<<link [[Test Gleaming Caverns Hidden Camp|Map]]>><<script>>
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"hiddenCamp");
State.variables.compass.currentRoom = "hiddenCamp";
<</script>><</link>>
<<link [[Test Gleaming Caverns Later hour|Map]]>><<script>>
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"workshop");
State.variables.compass.currentRoom = "workshop";
State.variables.daycycle.hours = 16;
gC("chPlayerCharacter").pntExp = 10;
gC("chMir").pntExp = 10;
<</script>><</link>>
<<link [[Test Gleaming Caverns Later hour, High Will|Map]]>><<script>>
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"workshop");
State.variables.compass.currentRoom = "workshop";
State.variables.daycycle.hours = 16;
gC("chPlayerCharacter").pntExp = 10;
gC("chMir").pntExp = 10;
gC("chPlayerCharacter").will.value = 100;
<</script>><</link>>
[[TF Tests]]
<<link [[Test Shartrish Slopes|Map]]>><<script>>
initializeShartrishSlopesAdventure();
initAdventurePeriodShartrishSlopes();
State.variables.mapShartrishSlopes.placeCharacters(["chPlayerCharacter"],"borderHills");
State.variables.compass.currentRoom = "borderHills";
<</script>><</link>><<set $actionDescription to "">> \
<<script>>State.variables.actionDescription = "__" + setup.saList[State.variables.sc.pcChosenAction].name + "__\n";
State.variables.actionDescription += setup.saList[State.variables.sc.pcChosenAction].description<</script>> \
$actionDescription
<<set $actionDescription to "">> \$sc.isPcActionValid.explanation<<set $charInfoBoxText to "a">> \
<<script>>
State.variables.charInfoBoxText = State.variables[State.variables.charScreenFocus].getCharacterScreenInfo();
<</script>> \
$charInfoBoxText <<script>>
setPasChars([getPresentCharByKey("chGoddessHerald")]);
<</script>> \
<<set $StVars.gh1 to 0>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Ah, such sweet lips..."//</span>
The intriguing hunter's hands explore your back...
<span @style=$chGoddessHerald.colorStyleKey>//"I'm just wondering..."//</span>
...your legs...
<span @style=$chGoddessHerald.colorStyleKey>//"How much sweeter..."//</span>
...your thighs...
<span @style=$chGoddessHerald.colorStyleKey>//"Are your other lips?"//</span>
<<if $settings.futa == "disableAll">> \
[['I love this... I want more'|GoddessHerald 5b][$StVars.gh1 to 1]] <<else>> \
[['I love this... I want more'|GoddessHerald 5][$StVars.gh1 to 1]] <</if>> \
<<if $chPlayerCharacter.willpower.current > 55>> \
[['Wait... This is going too fast'|GoddessHerald 5][$StVars.gh1 to 2]] <<else>> \
<span style="color:firebrick">Locked:</span> You need more willpower to unlock this choice. <</if>>
<<if $chPlayerCharacter.willpower.current > 65>>[['What am I doing!? Stop already!'|GoddessHerald 5][$StVars.gh1 to 3]]<<else>><span style="color:firebrick">Locked:</span> You need more willpower to unlock this choice.
<</if>> \<<set $StVars.gh2 to 0>><<if $StVars.gh1 == 1>> \
However, just as she's about to stick her fingers inside you, she stops. She stops and walks back, her tail playfully swinging around.
<span @style=$chGoddessHerald.colorStyleKey>//"Yes, I can see you want me to take you."//</span>
She makes a strange gesture with her arms, painting a grand circle with her hands around herself.
<span @style=$chGoddessHerald.colorStyleKey>//"And I will take you as properly as you deserve for your first time."//</span>
Once her hands are at the top of her head, they start emitting a beautiful, clear light. She moves them to her groin, and something starts to grow...
Brief moments later, the light dispels, allowing you to see that she has grown a cock.
Her eyes, once again, strike at yours, glowing purple.
//You lost <span style="color:darkslateblue">10 willpower</span>.//<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-10);
State.variables.chGoddessHerald.addBodypart("dick","dick");<</script>>
<<link [['Your legs are trembling. Your strength fails you. You surrender to her'|Scene]]>><<script>>
State.variables.sc.startScene(
"ss", "fixed",
["chPlayerCharacter"], ["chGoddessHerald"],
"The mist extends in all directions...",
ghFutaFuckEndCondition, 10,
"GoddessHerald 6a");
State.variables.chGoddessHerald.hasLead = "true";
State.variables.sc.sceneConditions.push("cantCancelActions");
State.variables.sc.sceneConditions.push("cantCancelPositions");
State.variables.chGoddessHerald.aiAlgorythm = createAiActionSequence();
State.variables.chGoddessHerald.aiAlgorythm.actionSequence = ["frottage","mountFromBehind","penetratePussy","thrust","thrust","thrust","piston","piston"];
State.variables.chGoddessHerald.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.StVars.gh1 = 1;
State.variables.sc.enabledDialogues = false;
State.variables.sc.customScript = cssGhFutaFuck;
<</script>><</link>>
<<if $chPlayerCharacter.willpower.current > 55 >> \
[['"Wait! I back down! I don't want this anymore!"'|GoddessHerald 6b][$StVars.gh1 to 2]]
<<else>> \
<span style="color:firebrick">Locked:</span> You need more willpower to unlock this choice.
<</if>> \
<</if>> \
<<if $StVars.gh1 == 2>> \
You step back, putting your hands between you both. You feel a flash of resolve passing through your mind, and you attempt to regain some control.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, please... This is going too fast."//</span>
//You gained <span style="color:darkslateblue">5 willpower</span>.//<<script>>State.variables.chPlayerCharacter.willpower.changeValue(5);<</script>>
//What is this place again?//
The woman shows some light annoyance on her expression, but it quickly fades away. Her eyes don't stop looking at yours.
<span @style=$chGoddessHerald.colorStyleKey>//"Yes, I know you're young and you lack experience. You probably don't even fully understand what's happening."//</span>
//You lost <span style="color:darkslateblue">10 willpower</span>.//<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-10);<</script>>
<span @style=$chGoddessHerald.colorStyleKey>//"But that's fine... I'm here to help you grow and become a woman. Let's take it slowly then. Do you want me to teach you how to pleasure someone, or do you want me to teach you what's pleasure?"//</span>
<<link [['I will pleasure you.'|Scene]]>><<script>>
State.variables.sc.startScene(
"ss", "fixed",
["chPlayerCharacter"], ["chGoddessHerald"],
"The mist extends in all directions...",
ghFutaFuckEndCondition, 10,
"GoddessHerald 6d");
State.variables.sc.sceneConditions.push("cantCancelActions");
State.variables.sc.sceneConditions.push("cantCancelPositions");
State.variables.chGoddessHerald.aiAlgorythm = createAiActionSequence();
State.variables.chGoddessHerald.aiAlgorythm.actionSequence = ["makeKneel","strokeBreasts","hypnoticGlance","strokePussy","strokeBreasts","legHoldHead"];
State.variables.chGoddessHerald.hasLead = "true";
State.variables.chGoddessHerald.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.StVars.gh1 = 1;
State.variables.sc.enabledDialogues = false;
State.variables.sc.customScript = cssGhKneeling;
<</script>><</link>>
<<link [['I... want you to pleasure me.'|Scene]]>><<script>>
State.variables.sc.startScene(
"ss", "fixed",
["chPlayerCharacter"], ["chGoddessHerald"],
"The mist extends in all directions...",
playerOrgasmEndCondition, 10,
"GoddessHerald 6c");
State.variables.chGoddessHerald.hasLead = "true";
State.variables.sc.enabledDialogues = false;
State.variables.sc.sceneConditions.push("cantCancelActions");
State.variables.sc.sceneConditions.push("cantCancelPositions");
State.variables.chGoddessHerald.aiAlgorythm = createAiActionSequence();
State.variables.chGoddessHerald.aiAlgorythm.actionSequence = ["kneel","lickGroin","lustfulGlance","lickGroin","lustfulGlance","lickGroin"];
State.variables.chGoddessHerald.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.sc.customScript = ccsGhStanding;
State.variables.StVars.gh1 = 2;
<</script>><</link>>
<<if $chPlayerCharacter.willpower.current > 60>>[['Nothing at all!'|GoddessHerald 6e][$StVars.gh1 to 3]]
<<else>> \
<span style="color:firebrick">Locked:</span> You need more willpower to unlock this choice.
<</if>> \
<</if>> \
<<if $StVars.gh1 == 3>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, wait. I wasn't thinking clearly. I don't want this."//</span>
The crimson woman frowns. She strikes your eyes with hers, once again, trying to charm you,
//You lost <span style="color:darkslateblue">5 willpower</span>.//<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-5);<</script>>
but you avert her gaze and push her back.
<span @style=$chGoddessHerald.colorStyleKey>//"Huh, you play that hard to get? Fine."//</span>
She appears to have given up, and she turns her back and starts to leave. But she stops and turns her head towards you once more.
<span @style=$chGoddessHerald.colorStyleKey>//"That attitude of yours... Will serve you little where you're going. The sooner your swallow it, the less painful your fall."//</span>
<<set $StVars.ghAnnoyed to true>> \
[['And then you open your eyes'|FirstDay 0]]
<</if>> \<span @style=$chGoddessHerald.colorStyleKey>//"That was wonderful, my dear."//</span>
You're gasping exhausted. The only reason you don't fall to your feet is because she's holding you. You feel her slowly taking her member out of you.
<span @style=$chGoddessHerald.colorStyleKey>//"Yes, you will fit just fine there. I'll make sure to see you making it to the end."//</span>
//What are you talking about?//
The questions flow through your mind, but you don't have enough energy to actually get them through your lips.
<span @style=$chGoddessHerald.colorStyleKey>//"My time here is running short. Believe me If I say it's a pity, I was just getting started with you."//</span>
A chill runs through your back. A chill charged with excitement, fear and your newfound lust.
<span @style=$chGoddessHerald.colorStyleKey>//"I'll see you soon... Look forward to it."//</span>
<<set $StVars.ghAnnoyed to false>> \
[['And then you open your eyes'|FirstDay 0]]$sc.scenePassage
<span @style=$chGoddessHerald.colorStyleKey>//"Oh?"//</span>
Surprise engulfs her face.
<span @style=$chGoddessHerald.colorStyleKey>//"Hahahaha!"//</span>
And she suddenly starts to laugh in disbelief.
<span @style=$chGoddessHerald.colorStyleKey>//"It wouldn't have surprised me that you were a scaredy cat. What I didn't expect was that you'd become a scaredy cat just because you saw some dick!"//</span>
She contains a bit of her laughter when she finds you don't share her sense of humor, and then turns it into a mischieving grin.
<span @style=$chGoddessHerald.colorStyleKey>//"It's fine, it's fine. You're not yet ready for this, you're a late blossomer."//</span>
She approaches you and caresses your face. She leans in, and kisses your lips.
<span @style=$chGoddessHerald.colorStyleKey>//"I'll take the fruit when it's ripe then. Look forward to meet me again."//</span>
<<set $StVars.ghAnnoyed to false>> \
[['And then you open your eyes'|FirstDay 0]]<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, wait. I wasn't thinking clearly. I don't want this."//</span>
The crimson woman frowns. She strikes your eyes with hers, once again, trying to charm you,
//You lost <span style="color:darkslateblue">5 willpower</span>.//<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-5);<</script>>
but you avert her gaze and push her back.
<span @style=$chGoddessHerald.colorStyleKey>//"Huh, you play that hard to get? Fine."//</span>
She appears to have given up, and she turns her back and starts to leave. But she stops and turns her head towards you once more.
<span @style=$chGoddessHerald.colorStyleKey>//"That attitude of yours... Will serve you little where you're going. The sooner your swallow it, the less painful your fall."//</span>
<<set $StVars.ghAnnoyed to true>> \
[['And then you open your eyes'|FirstDay 0]]Sparks vibrate all around your skin - your legs, your abdomen, your back, your chest and your throat. And then you feel numb. It's as If the world - or whatever there's left of it, had stopped all around and you were one with non-existance. Until you get called out of it.
<span @style=$chGoddessHerald.colorStyleKey>//"I see you're enjoying your first orgasm."//</span>
She says with a mischievous grin. She's now standing in front of you, her face relatively close to yours.
<span @style=$chGoddessHerald.colorStyleKey>//"I have more, waiting for you..."//</span>
The woman closes in and licks your lips, then locks her own with yours for a moment, and retreats.
<span @style=$chGoddessHerald.colorStyleKey>//"But you'll have to be a good girl to earn them. My time is running short now, but I'll come back for you. Look forward to it."//</span>
<<set $StVars.ghAnnoyed to false>> \
[['And then you open your eyes'|FirstDay 0]]<span @style=$chGoddessHerald.colorStyleKey>//"Hhnnn... Uaaah..."//</span> she moans.
She takes some seconds to recover, and then she releases your head, only to lock your sight in her eyes. There's something in her that compels you to remain quiet, to stay on your knees, to respect her gaze.
<span @style=$chGoddessHerald.colorStyleKey>//"That was wonderful. Am I not lucky to find a treasure such as you?"//</span>
The woman pats your head, satisfied.
<span @style=$chGoddessHerald.colorStyleKey>//"I have to leave soon, my time is running short. But don't worry, my dear, be a good girl and you'll get a good taste of what this tastes like, when I come back... Look forward to it."//</span>
<<set $StVars.ghAnnoyed to false>> \
[['And then you open your eyes'|FirstDay 0]]<<script>>
setPasChars([]);
<</script>> \
And you see leather. Leather above you, and leather to the sides of your room. Around yourself, wool surrounds you. You're in a wool sleeping bag, placed inside a camping tent.
And then it hits you - you aren't at home: you're travelling to the Passion Temple accompanied by your tribe's elder and some warriors. You'll reach it today, and your training as the High Priestess Candidate will begin. ...Not yours alone, but the training of every Candidate.
//Wait, what if they don't like me?//
Each of the six tribes will be sending their own Candidate, and only one of them will be chosen High Priestess. It's a great honor for a tribe to get their Candidate to win. It's a responsibility that comes with great trust and hopes.
//Wait, what If I don't win and my tribe doesn't like me anymore!?//
The training lasts for several months, perhaps for even longer than a year. During that time, each of the Candidates develops every aspect of their being: from physique and intellect to beauty and charms, and they may often challenge each other to test their progress in each of the Holy Arts: combat, magic and sex.
//WAIT, NO! I FORGOT ABOUT THE SEX! I CAN'T DO THIS!//
Are you seriously telling me you forgot about the sex? Immediately after dreaming about having that much fun with that charming woman?
//Shut, shut up!//
[[In any case, it's about time for you to wake up and wash your face|FirstDay Save Tent]]
<<set $StVars.firstDayTuto to false>> \ <<script>>refreshUIbars()<</script>> \
$rightUIbarText <div align='center'>\
[img[img/tests/sAdvIll1A.png]]
</div> \
//Plenty of interesting insights//
<div align='center'>\
[img[img/tests/sAdvIll1A.png]]
</div> \
<<script>>
charFollowsChar("chMir","chPlayerCharacter");
charLosesFollowers("chPlayerCharacter");
charFollowsChar("chMir","chClaw");
charFollowsChar("chNash","chClaw");
charFollowsChar("chVal","chClaw");
charUnfollowsChar("chNash","chClaw");
<</script>> \
<div class="standardBox">ManysCosasXEXEXEXE</div>
<html>
<button type="button"
onclick="document.getElementById('DynamicText').innerHTML = 'Stuff'">
Click me to display Date and Time.</button>
<p id="DynamicText"></p>
</html>
<<listbox "$lbanswer" autoselect>>
<<option "Towel">>
<<option "π" 3.14159>>
<<option 42>>
<<option 69>>
<<option "∞" Infinity>>
<</listbox>>
<input type="radio" id="male" name="gender" value="male">
<label for="male">Male</label><br>
<input type="radio" id="female" name="gender" value="female">
<label for="female">Female</label><br>
<input type="radio" id="other" name="gender" value="other">
<label for="other">Other</label>
<html>
<input type="radio" id="male" name="gender" value="male">
<label for="male">Male</label><br>
<input type="radio" id="female" name="gender" value="female"
onclick="document.getElementById('DynamicText').innerHTML = 'Gorgeous Stuff'">
<label for="female">Female</label><br>
<input type="radio" id="other" name="gender" value="other">
<label for="other">Other</label>
</html>
<<link [[Mir To Val|Scene]]>><<script>>
stHyInitMirToVal();
State.variables.chVal.addBodypart("dick","dick");
<</script>><</link>>
<<link [[Player To Val|Scene]]>><<script>>
State.variables.chVal.addBodypart("dick","dick");
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitPlToVal();
<</script>><</link>>
<<link [[Val To Player|Scene]]>><<script>>
State.variables.chVal.addBodypart("dick","dick");
State.variables.chPlayerCharacter.addBodypart("dick","dick");
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitValToPl();
<</script>><</link>>
<<link [[Mir surrounded|Scene]]>><<script>>
State.variables.chVal.addBodypart("dick","dick");
State.variables.chMir.addBodypart("dick","dick");
State.variables.chPlayerCharacter.addBodypart("dick","dick");
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitSpitroast();
<</script>><</link>>
<<link [[Global AI Tests|Map]]>><<script>>
initTrainingPeriodPassionTempleTests();
for ( var character of getActiveSimulationCharactersArray() ) {
gC(character).restoreMood();
}
<</script>><</link>>
[[Pathfinder Tests]]
<<link [[Try Social Interactions|Social Interactions]]>><<script>>
State.variables.compass.createNewSis(["chPlayerCharacter","chVal","chNash"]);
State.variables.chNash.body.arms.state = "locked";
<</script>><</link>> ( Temporary test for Social Interactions System with more than 2 characters, "Leave conversation" option will not work)
[-[Tests-]]
[[Tests2]]When you leave your tent, the last sun rays of dawn bathe your face. The Sun has almost finished waking up, and the distinctive colors of early morning won't be back until tomorrow.
<div align='center'>\
[img[img/portraits/set-avatar.png]] [img[img/portraits/veel-avatar.png]]
</div> \
Some warriors are gossiping about some family matters that matter little to you, so you quietly walk past them, expecting them not to notice you, until you reach the elder's tent. When you enter, he's... drinking.
<span style="color:Olive">//"Ah, it's none other than $chPlayerCharacter.name! You didn't sleep in today!"//</span>
//Not the kindest of sights.//
<span style="color:Olive">//"Come in, come in. I bet the jitters are finally eating you. Thank them you'll be fully awake when you reach the Temple! Hraa-haaa!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Greetings, elder."//</span>
The old man isn't the tidiest person early in the morning. His overweight, the partial lack of clothes and the general effects of alcohol all play a part in building a grotesque view. It's hard to avoid being aware of it, but he probably just doesn't care.
<span style="color:Olive">//"Yes, yes, I know, you've come to inhale confidence straight from my wise words. Well, the truth is that you have nothing to worry about!"//</span>
//The elder is known as a great orator. Despite everything, this should be positive. In some way.//
<span style="color:Olive">//"After all, it's basically impossible for you to win, so why worry about it at all? We simple humans can't compete against those... AiiSHEEN in magic, or against beastkin in brute force. I know people back in the tribe cheered you tons, but we all know it's a long shot anywa*HIP*y."//</span>
//Ugh.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Well, we have had High Priestesses from our tribe before, and the Ashwalker Candidate won two generations ago."//</span>
<span style="color:Olive">//"Oh, $chPlayerCharacter.name, they aren't exactly..."//</span>, he notices your angry expression, then corrects his own words, <span style="color:Olive">//"yes, they ARE human, but they aren't exactly like us. Those... people put their kids to fight each other since they're little kids! What could you... ANY Gaanidan possibly do against that?"//</span>
A tense silence follows.
<span style="color:Olive">//"In any case... Even if you don't win it doesn't mean this is going to be a bad experience. Just go there and have fun! Maybe you'll learn something useful too. But above all you should have fun!"//</span>
[["I have some questions."|FirstDay 2a]]
[["I think I should go."|FirstDay 2b]]
<<set $StVars.firstDayElderA to 0>> \
<<set $StVars.firstDayWashed to false>><<if $StVars.firstDayTuto is false>> \
<span style="color:springgreen">You were completely healed.</span>
<<script>>
State.variables.chPlayerCharacter.restoreBars();
State.variables.chPlayerCharacter.virginities.pussy.clean();
State.variables.chPlayerCharacter.virginities.fSex.clean();
State.variables.chPlayerCharacter.virginities.tribbing.clean();
State.variables.chPlayerCharacter.virginities.fKiss.clean();
<</script>> \
<span style="color:Khaki">Tutorial: It isn't always possible to save the game. Whenever it is, you will be notified. Places where it's possible to sleep are likely to be places where you're allowed to save.
</span><</if>> \
<span style="color:green">You can save the game!</span>
You're at your tent in a temporary campment. It won't be long before you have to leave to the Passion Temple. You should get dressed and talk to your tribe's elder before you leave.
<<if $StVars.firstDayTuto is false>> \
[[Get ready for the day|CharCust 0]]
<<set $StVars.firstDayTuto to true>> \
<<set $StVars.firstDayWashed to false>> \
<<set $StVars.firstDayTalkedToElder to false>> \
<</if>> \
<<if $StVars.firstDayWashed is true>> \
<<script>>
State.variables.chPlayerCharacter.lust.restore();
State.variables.chPlayerCharacter.willpower.restore();
<</script>> \
You have refreshed yourself.
[[Go find the elder|FirstDay 1]] \
<</if>> \
\
<<if $StVars.firstDayElderA gt -1>>[[Rest for the last time before leaving|FirstDay 5]]
<</if>> \You dress yourself and get your personal belongings ready. You look at yourself in your small hand mirror for the last time, meditating about your life until now.
<<set $StVars.temp to "red">> \
Choose your character's color. It will affect her displayed name and spoken lines.
<label><<radiobutton "$StVars.temp" "red" checked>> <span style="color:red">Red</span></label>
<label><<radiobutton "$StVars.temp" "pink">> <span style="color:pink">Pink</span></label>
<label><<radiobutton "$StVars.temp" "yellow">> <span style="color:yellow">Yellow</span></label>
<label><<radiobutton "$StVars.temp" "violet">> <span style="color:violet">Violet</span></label>
<label><<radiobutton "$StVars.temp" "lime">> <span style="color:lime">Green</span></label>
<label><<radiobutton "$StVars.temp" "aqua">> <span style="color:aqua">Blue</span></label>
<label><<radiobutton "$StVars.temp" "mediumblue">> <span style="color:mediumblue">Dark Blue</span></label>
<<link [[Move on|CharCust 1]]>><<script>>
State.variables.chPlayerCharacter.setColors(State.variables.StVars.temp,State.variables.StVars.temp);
State.variables.StVars.pcMainBoon = 1;
State.variables.StVars.pcBoon = 2;
State.variables.StVars.pcMainDoom = 1;
State.variables.StVars.pcDoom = 2;
<</script>><</link>> \<<script>>State.variables.StVars.temp = returnAssignTalentsScript();<</script>> \
Looking back at your life, you can't help but wonder: //Is there anything I excel at? What are my weaknesses?// Knowing the answers to these questions may help you in the days to come.
<span style="color:Khaki">Tutorial: Assign your boon and weakness points to any skills you want to. These points do not only increase and decrease those skills, but the ratio at which they raise as well. These boons and weaknesses may stack or nullify each other.</span>
Major boon: $selectStatListBoxes[0]
Minor boon: $selectStatListBoxes[1]
Minor boon: $selectStatListBoxes[2]
Major weakness: $selectStatListBoxes[3]
Minor weakness: $selectStatListBoxes[4]
Minor weakness: $selectStatListBoxes[5]
<span style="color:Khaki">Stats descriptions:</span>
- __Physique__: The capacity of a character to exert physical strength. Used for many physical activities and taxing sexual actions. Raises lust and energy.
- __Agility__: The ability of a character to execute tasks that require precision. Used for many sexual actions, and often used to evade physical attacks. Raises lust and energy.
- __Resilience__: The capacity of a character to resist exhausting physical work and hits. Most commonly used to resist physical attacks and intense sexual pleasure. Raises lust and energy.
- __Will__: Indicates the mental resilience of a character. Often used to resist temptations and evade magical attacks, sometimes useful to cast magic. Raises lust and willpower.
- __Intelligence__: Refers to the strength of the mind. Most commonly used to cast complex, precise magic. Raises lust and willpower.
- __Perception__: The capacity of a character to detect movements and sounds that would otherwise be ignored. Often useful to evade attacks. Raises lust and willpower.
- __Empathy__: Indicates the ability of a character to understand the feelings and motivations of others. Most useful during socialization, also serves to resist social attacks. Raises lust and social drive.
- __Charisma__: Refers to the ability of a character to get the most out of their expressions. Most useful during socialization, and it also powers social attacks. Raises lust and social drive.
- __Luck__: In a world where everything is connected by aether, luck refers to the harmony of a character with all elements of the world. Improves in very small amounts your dealt sexual pleasure, damage, chances to land or evade attacks, and success during socialization.
<span style="color:Khaki">Tutorial: You may check these descriptions again by placing your cursor over a stat's name on any character's Status screen.</span>
<<link [[Confirm selections and move on|FirstDay Save Tent]]>><<script>>
applyPcStatBonusesWeaknesses();
<</script>><</link>>
<<set $StVars.firstDayWashed to true>> \<<if $StVars.firstDayElderA is 0>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"...Anyway."//</span>, you try to change the course of the conversation. There are some doubts you need to clear and the elder may help to solve them. //Maybe.// <span @style=$chPlayerCharacter.colorStyleKey>//"I wanted to ask about..."//</span>
<<else>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I was also wondering about..."//</span>
<</if>> \
[[Life in the Temple|FirstDay 3a]]
[[Goals as a Candidate|FirstDay 3b]]
[[The tribe's thoughts about the Priestesshood|FirstDay 3c]]
[[The tribe's history|FirstDay 3d]]
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"I think I should go."//</span>
<span style="color:Olive">//"I know! You're confident and determined thanks to me now! Ah, my people is so lucky to have me."//</span>
//He... He is not being ironic, is he?//
Making your best effort to hide how embarrassed you are about him in your face, you quickly turn back and leave his tent. While you're walking towards yours, a voice stops you.
<span style="color:chartreuse">//"Morning, $chPlayerCharacter.name."//</span> It's one of the warriors: the elder's son. //Although no one believes that.// Unlike his father, Veel is likable and empathetic, and looks after his own figure. He is also not very talkative, which is the last piece of earth burying the idea of them being related. <span style="color:chartreuse">//"I take it your conversation with my father didn't go well?"//</span>
<div align='center'>\
[img[img/portraits/veel-full.png]]
</div> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you listen to us?"//</span>
<span style="color:chartreuse">//"No, but your face told me."//</span>
//I guess my best effort from earlier wasn't enough.// <span @style=$chPlayerCharacter.colorStyleKey>//"He told me I shouldn't worry about losing, because it's absolutely certain I'm going to lose anyway."//</span>
<span style="color:chartreuse">//"Ah, sounds like an oaf. Just like him."//</span> Veel is clearly not surprised. <span style="color:chartreuse">//"Pay him no mind, he's an idiot who never takes anything seriously."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you think I can actually win?"//</span>
<span style="color:chartreuse">//"I... I don't know."//</span>
//Ah, that definitely reassured me.//
<span style="color:chartreuse">//"What I mean is that you're going to have a tough competition. But you can never be certain about how good you'll be at something until you try, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I can't."//</span>
<span style="color:chartreuse">//"So you may as well discover you're talented enough to keep their pace during the training, and even if you don't start on the same level, you could catch up."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I prefer that way of looking at it."//</span>
<span style="color:chartreuse">//"I hope it helps you. I... I'll be going back with the others."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thanks for the talk, it helped."//</span>
[[Go back to your tent|FirstDay Save Tent]]<span @style=$chPlayerCharacter.colorStyleKey>//"What's life in the Temple like?"//</span>
<<set $StVars.firstDayElderA to 1>> \
<<set $StVars.firstDayElderAndAshwalkers to 0>> \
<span style="color:Olive">//"I haven't lived there myself. In fact, I have barely even been inside. But if it's in any way like I think it is, you all will be fucking each other all day and..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm certain there has to be more to it than that."//</span> you interrupt him.
<span style="color:Olive">//"Yes. I guess so. The priestesses are supposed to be in charge of keeping the Goddess' energy flowing through the Valley. But then again the rituals mainly consist in bending down to each other and-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"MORE TO IT THAN THAT!"//</span>
<span style="color:Olive">//"Hmm. I hear the Candidates have to train everyday to develop their skills. But I don't buy any of that, why would they If they could just-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thank you, I think I have more questions."//</span>
[[Move on|FirstDay 2a]]<span @style=$chPlayerCharacter.colorStyleKey>//"What are my goals as a Candidate?"//</span>
<<set $StVars.firstDayElderA to 1>> \
<span style="color:Olive">//"Ah, you should DEFINITELY,"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I didn't ask what you think I should do, I asked what the people of the Temple expect me to do."//</span>
<span style="color:Olive">//"You're no fun at all."//</span> You look at each other in silence for a moment. <span style="color:Olive">//"The Candidates go to the Passion Temple to become the High Priestess, and the High Priestess is chosen by the Candidates themselves."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"How does that even work?"//</span>
<span style="color:Olive">//"Oh, you don't know?"//</span> He smiles. You frown. He slowly moves his hand to his mouth, and shakes his tongue around the space between his middle and ring fingers.
//What is he even doing...?// Ahem. He's pretending to be licking a pussy.
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, gross."//</span>
He smiles immensely happy with himself.
//I think I should ask about this again in the Temple.//
[[Move on|FirstDay 2a]]<span @style=$chPlayerCharacter.colorStyleKey>//"What does our tribe think about the Priestesshood?"//</span>
<<set $StVars.firstDayElderA to 1>> \
<span style="color:Olive">//"Hrrmm. Hmmmmrr."//</span> The elder cleans his throat, thinking. <span style="color:Olive">//"Truth is, most Gaanidans are thankful."//</span> He sentences. <span style="color:Olive">//"Maybe because we're the last of the six tribes that made it to the Valley, and we remember life without the Goddess more than the rest."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Was life without the Goddess hard?"//</span>
<span style="color:Olive">//"That's what it looks like. You know how hard it is to leave the Valley, right? The only way out is the Tortuous Corridor."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"In the mountains..."//</span>
<span style="color:Olive">//"T's right. Hrrm. Unless you can fly, the Tortuous Corridor is the only way out of the Valley, and it's been ages since anyone's tried. The Corridor is outside the Goddess' Domains, so you only have to go there to see what happens to you. No one likes cold, but cold without the Goddess' magic will sap your life away, and it will eventually kill you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Just... Some cold? Killing people?"//</span>
<span style="color:Olive">//"Yes, not the best outlook, is it? According to our stories, people used to die in all kinds of ways outside the Valley. Cold, cuts, bruises, heat... All of them are annoying, but without the Goddess they could be dangerous enough to end someone's life."//</span>
[[Move on|FirstDay 2a]]<span @style=$chPlayerCharacter.colorStyleKey>//"Could you refresh my memory of the Gaanidans' history?"//</span>
<<set $StVars.firstDayElderA to 1>> \
<span style="color:Olive">//"There isn't much to tell. Not much that's important 'nyway."//</span>
You look at him expectantly.
<span style="color:Olive">//"Allright... You surely know this already. But we were the last of the six tribes to settle in the Valley. We got here through the Tortuous Corridor, apparently fleeing something terrible."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We came from that place? Isn't it really dangerous?"//</span>
<span style="color:Olive">//"It is. That should give you an idea of what kind of things awaited for us at the other side. When we finally reached the Valley, many of us had died, and many others were terribly sick, but those who hadn't left us yet started to heal."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Isn't it normal for sick people to heal?"//</span>
<span style="color:Olive">//"Not out there, no. Then we had fights with the other tribes, but we negotiated peace and they invited us to stay here. They taught us about the Goddess and we have never thought about leaving since then."//</span>
[[Move on|FirstDay 2a]]//I should ask him about the other tribes, since they'll be presenting their own Candidates, and I don't know much about them.//
[[Ashwalkers|FirstDay 4b]]
[[Shapeshifters|FirstDay 4c]]
[[Beastkin|FirstDay 4d]]
[[Leiriens|FirstDay 4e]]
[[Aiishen|FirstDay 4f]]
[[Back to the previous questions|FirstDay 2a]]
[[Finish the conversation|FirstDay 2c]]<span @style=$chPlayerCharacter.colorStyleKey>//"Tell me about the Ashwalkers."//</span>
<<set $StVars.firstDayElderAndAshwalkers to 1>> \
<span style="color:Olive">//"Why?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Because I'll meet an Ashwalker Candidate in the Temple, of course. And I'll have to live with her for a long time."//</span>
The old man frowns. Everyone knows he dislikes Ashwalkers. Most people tends to ignore it. You never learnt why.
<span style="color:Olive">//"They... Ahem. They are humans, like us, but it's like their skin was cooked."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I shouldn't have asked."//</span>
<span style="color:Olive">//"They also put their kids to fight each other since they're small. They're agitated and fra... frarg... flagrant. They don't know how to have a good time. You won't like them."//</span>
//I feel like I haven't learned much.//
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"Tell me about the Shapeshifters."//</span>
<span style="color:Olive">//"Have you seen slimes before?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, they're squishy little creatures, made of goo."//</span>
<span style="color:Olive">//"Right, so Shapeshifters are big, intelligent slimes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Are you serious? How do they even talk then?"//</span>
<span style="color:Olive">//"They can talk because they can take any form they want. One day they're a woman, a man the next and a woman again the following day. Sometimes they even pretend they're not slimes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"How so? Can you not easily recognize the goo?"//</span>
<span style="color:Olive">//"Not if they don't want to. I don't know how they do it, but they make it appear as if they had any kind of skin they want to."//</span>
//That sounds interesting! I want to see it.//
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"Tell me about the Beastkin."//</span>
<span style="color:Olive">//"They're mostly humans, but not really. They have animal ears and tails. They even behave a bit like animals."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Do they, really?"//</span>
<span style="color:Olive">//"What, you don't trust me?"//</span>
//No.// <span @style=$chPlayerCharacter.colorStyleKey>//"Maybe not."//</span>
<span style="color:Olive">//"Hrrm. I haven't seen many of them myself. But the ones I've seen were weird like that, licking their own hands and scratching their ears."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I scratch my ears too."//</span>
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"Tell me about the Leiriens."//</span>
<span style="color:Olive">//"Ah, I like them! I love them. They're so hot you wouldn't believe it, and-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was asking how they are."//</span>
<span style="color:Olive">//"I'm going there, alright? Impatient kid."//</span> He sighs. <span style="color:Olive">//"They have green skin - maybe you shouldn't even call it skin, because it feels like... Like flower stalk. They're also covered in flowers and vines, and they smell so nice."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do their men smell nice too?"//</span> //He's likely talking about Leirien women only.//
<span style="color:Olive">//"Their... men? I guess... so? I didn't pay much attention to them."//</span>
//He was talking about Leirien women only.//
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I can picture them."//</span>
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"What should I know about the Aiishen?"//</span>
<span style="color:Olive">//"Truth is... I don't know."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...You don't? Have you never met any?"//</span>
<span style="color:Olive">//"I think I have. I could also have not. I'm not sure, really."//</span> You're slightly puzzled, but his face reflects honesty. //He seemed to be drunk earlier, but not drunk enough to start babbling this much nonsense.// <span style="color:Olive">//"I think I saw a couple of them during a meeting with other tribes. It should have been them, but I'm not even sure they were there. They seemed to be a mix of smoke and black water... But I couldn't even see them clearly. I didn't hear them talk either, they just appeared to exchange glances with others and make very small gestures..."//</span>
//I'm not so sure that's the alcohol talking now.//
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"I'll be leaving now."//</span>
<span style="color:Olive">//"Yes, yes, I know you're far more confident now."//</span> He smiles.
//Sigh.// And you leave his tent. While you're walking back to your own, a voice stops you.
<span style="color:chartreuse">//"Morning, $chPlayerCharacter.name."//</span> It's one of the warriors: the elder's son. //Although no one believes that.// Unlike his father, Veel is reliable and empathetic, and looks after his own figure. He is also not very talkative, which is the last piece of earth burying the idea of them being related. <span style="color:chartreuse">//"I take it your conversation with my father didn't go well?"//</span>
<div align='center'>\
[img[img/portraits/veel-full.png]]
</div> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you listen to us?"//</span>
<span style="color:chartreuse">//"No, but your face told me."//</span>
<<if $StVars.firstDayElderAndAshwalkers is 1>><span @style=$chPlayerCharacter.colorStyleKey>//"What is it with your father and the Ashwalkers, anyway? Are they really that bad?"//</span>
<span style="color:chartreuse">//"Goddess, no, haha. He's just mad a lass left him for an Ashwalker when he was young."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And he still has a grudge over that? A grudge that big?"//</span>
<span style="color:chartreuse">//"He'll sooner condemn their whole tribe before admitting there was nothing wrong with her choosing someone else."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... sad."//</span>
<<else>><span @style=$chPlayerCharacter.colorStyleKey>//"I didn't learn much from him. I thought the tribe's elder would be more knowledgeable."//</span>
<span style="color:chartreuse">//"He's not the tribe's elder because he's wise. He's the tribe's elder because he's old."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't you think any of you will be able to tell me much about the Temple, or the other tribes...?"//</span>
<span style="color:chartreuse">//"I really don't think so. We don't have that much contact with the other tribes, much less the Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I'll have to let life surprise me then."//</span>
<</if>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"...And he also told me I shouldn't worry about losing, because it's absolutely certain I'm going to lose anyway."//</span>
<span style="color:chartreuse">//"Ah, sounds like an oaf. Just like him."//</span> Veel is clearly not surprised. <span style="color:chartreuse">//"Pay him no mind, he's an idiot who never takes anything seriously."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you think I can actually win?"//</span>
<span style="color:chartreuse">//"I... I don't know."//</span>
//Ah, that definitely reassured me.//
<span style="color:chartreuse">//"What I mean is that you're going to have a tough competition. But you can never be certain about how good you'll be at something until you try, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I can't."//</span>
<span style="color:chartreuse">//"So you may as well discover you're talented enough to keep their pace during the training, and even if you don't start on the same level, you could catch up."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I prefer that way of looking at it."//</span>
<span style="color:chartreuse">//"I hope it helps you. I... I'll be going back with the others."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thanks for the talk, it helped."//</span>
[[Go back to your tent|FirstDay Save Tent]]Many hours went quiet and without unexpected events.
The warriors packed up the camp and all of you left to complete the rest of the route. You reached the confines of the forest, and the Passion Temple stood far in the distance.
A green prairie remained calm long and wide in front of you. Behind it, there was a considerable hill that turned into mountain as your sight reached its end, a mountain connected to the natural borders of the Confined Valley. Daylight strokes it with strength and majesty, reflecting a bright, distinctive gray back into everyone's eyes.
Slightly beyond the limits between mountain and hill, a fortress rose from the uneven ground, walls and towers higher than any you had ever seen. Its colors and forms made hard to guess if it had been built or carved directly into the rock.
It was the Passion Temple.
The succession rules are fairly strict, and they mandate the Candidates must not bring company, beyond what's necessary to make it safe. The elder suggested the view of the other Candidates may suppose a danger to your young eyes, but his son reprimanded him, and they left you alone to make the rest of the travel yourself.
It's now late afternoon, and you're close to the end of the hill. A badly maintained gravel path is continued by another one built with stone slabs. It leads directly to the Temple.
[[Climb the path|FirstDay 6]]<<set $tsr to new weightedList>> \
<<set $tsr.character to "chNash">> \
<<set $tsr.sceneType to "normalLead">> \
<<script>>
setUpTestsRoom();
State.variables.chPlayerCharacter.race = "leirien";
<</script>> \
\
<span style="color:green">You can save the game!</span>
Tests room
Character
<<radiobutton "$tsr.character" "chNash" checked>> Nashillbyir
<<radiobutton "$tsr.character" "chMir">> Padmiri
<<radiobutton "$tsr.character" "chClaw">> Fiercest Claw
<<radiobutton "$tsr.character" "chVal">> Valtan
<<radiobutton "$tsr.character" "chAte">> Maaterasu
Scene type
<<radiobutton "$tsr.sceneType" "normalLead" checked>> Equal footing
<<radiobutton "$tsr.sceneType" "passive">> Passive companion
<<radiobutton "$tsr.sceneType" "active">> Leading companion
<<radiobutton "$tsr.sceneType" "romantic">> Romantic companion
<<radiobutton "$tsr.sceneType" "competition">> Competitive companion
<<radiobutton "$tsr.sceneType" "submission">> Submissive companion
<<radiobutton "$tsr.sceneType" "domination">> Dominating companion
<<link [[Go for it|Scene]]>><<script>>
configureTestsRoomScene();
State.variables.sc.formatScenePassage();
<</script>><</link>><script>setPasChars([getPresentCharByKey("chMir")]);</script> \
The sides of the roads are filled with oaks, bushes and flowers, as well as the occasional entrance to a side path. It isn't long before you reach a grand square, leading to two considerable gates. There are many benches next to them, and someone's sitting at one. Someone pink and green. This person is waving at you.
//She wants me to go over there, right?//
You take a soft breath and start walking towards her, and you get a clearer look. She is covered by many flowers, some giant, some small. They're mostly pink, but you also notice red and yellow portions. Below them all, the woman's green skin.
//This must be a Leirien.//
She has a genuinely gentle smile, but her confident eyes don't cease to penetrate yours, and you feel uncomfortable in your stomach.
<div align='center'>\
[img[img/portraits/mir-full.png]]
</div> \
<span @style=$chMir.colorStyleKey>//"Welcome to the Temple. My name is Padmiri, but please feel free to call me Mir."//</span>
[["I'm glad to meet you."|FirstDay 6a]]
[["Are you the Leirien Candidate?"|FirstDay 6b]]
[["I... Don't know if I was supposed to come here, could you help me?"|FirstDay 6c]]
[["Can I touch your flower?"|FirstDay 6d]]<span @style=$chPlayerCharacter.colorStyleKey>//"Are you the Leirien Candidate?"//</span>
<span @style=$chMir.colorStyleKey>//"Oh, my. How forward."//</span>
She gets up from her seat.
<span @style=$chMir.colorStyleKey>//"Yes, I'm my tribe's Candidate. I suppose you the Gaanidan's one. Might I know your name?"//</span>
Despite complaining about your forwardness, her expression hasn't yet changed.
<span @style=$chPlayerCharacter.colorStyleKey>//"That's right. My name is $chPlayerCharacter.name."//</span>
<span @style=$chMir.colorStyleKey>//"I'm glad to meet you. I hope we can work together in the future."//</span>
//Work together? Aren't we rivals?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Work together? I thought we had to compete."//</span>
She remains silent for a moment.
<span @style=$chMir.colorStyleKey>//"Yes, it's true we came here to compete and become High Priestess... But at the end of the day, we all will be working for the sake of the Valley."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... A way of looking at it."//</span>
<span @style=$chMir.colorStyleKey>//"I hope you will end up seeing it my way."//</span>
//<span style="color:khaki">Your friendship with Padmiri has lightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
[[Continue|FirstDay 7]]<span @style=$chPlayerCharacter.colorStyleKey>//"My name is $chPlayerCharacter.name, I'm glad to meet you."//</span>
Her smile widens by a bit, and she gets up to give you a proper greeting.
<span @style=$chMir.colorStyleKey>//"You must be the Gaanidan Candidate."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, that's correct."//</span>
<span @style=$chMir.colorStyleKey>//"I'm the Leirien Candidate. I hope we can work together."//</span>
//Work together? Aren't we rivals?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Work together? I thought we had to compete."//</span>
She remains silent for a moment.
<span @style=$chMir.colorStyleKey>//"Yes, it's true we came here to compete and become High Priestess... But at the end of the day, we all will be working for the sake of the Valley."//</span>
Her expression, which had fallen low, regains her high spirit once again.
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... A way of looking at it."//</span>
<span @style=$chMir.colorStyleKey>//"I hope you will end up seeing it my way."//</span>
//<span style="color:khaki">Your friendship with Padmiri has lightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
[[Continue|FirstDay 7]]<<set $StVars.firstDayMirsCare to true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Don't know if I was supposed to come here, could you help me?"//</span>
Her smile widens by a bit, and she gets up.
<span @style=$chMir.colorStyleKey>//"Of course, my dear. I think you're the Gaanidan Candidate, is this true?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I am... And my name is $chPlayerCharacter.name."//</span>
<span @style=$chMir.colorStyleKey>//"Then you've come to the right place."//</span>
She offers you her hand. You hesitate, but you take it nonetheless. It's soft when you push your fingers into it, yet it has a certain roughness when you slide them.
<span @style=$chMir.colorStyleKey>//"I'll be taking good care of you, if you allow me."//</span>
//You lost <span style="color:darkslateblue">5 willpower.</span>
<span style="color:khaki">Your friendship with Padmiri has grown.</span>
<span style="color:purple">Your submission towards Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 5;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 350;
<</script>> \
[[Continue|FirstDay 7]]<<set $StVars.firstDayMirsFlower to true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Can I touch your flower?"//</span>
//Wait, did I just say that?//
<span @style=$chMir.colorStyleKey>//"Excuse me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I asked you if I can touch your flower."//</span>
//Yes, I think I did.//
<span @style=$chMir.colorStyleKey>//"Oh. Oh, hum..."//</span> She is clearly perplexed. <span @style=$chMir.colorStyleKey>//"Yes, I guess you can."//</span>
Whatever fears you have, they're sunk at the bottom of your stomach right now, and you decide to act fast, before they resurface.
Your hand goes straight to the huge, pink, closed flower she has above her head, and lands on it. You feel it, you rub it, you slide your hand through it. It's soft as silk when you go over it vertically, but it has a sour surface when your movement is horizontal. It's thinly malleable and greatly elastic. And then you notice a funny, sweet smell.
//Did it come out of the flower?//
<span @style=$chMir.colorStyleKey>//"Um..."//</span>
You look back at Padmiri's face, the Leirien still on her seat. Her confident smile is no more. Instead, she looks at you expectantly.
<span @style=$chPlayerCharacter.colorStyleKey>//"That was all, thank you."//</span>
<span @style=$chMir.colorStyleKey>//"I think you didn't tell me your name."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm $chPlayerCharacter.name, Candidate of the Gaanidans."//</span>
She gets up.
<span @style=$chMir.colorStyleKey>//"And I'm Candidate of the Leirien. I... I hope we get along."//</span> The smile comes back to her face, but it's more cheerful //and nervous// this time.
//Wait, wasn't I going to touch her //other// flower?//
//You lost <span style="color:lightcoral">10 lust</span>.
You lost <span style="color:khaki">20 social drive</span>.
<span style="color:lightcoral">Your sexual tension with Padmiri has grown.</span>
<span style="color:purple">Your domination towards Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.socialdrive.current -= 20;
State.variables.chMir.lust.current -= 20;
State.variables.chMir.willpower.current -= 20;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 350;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 350;
<</script>> \
[[Continue|FirstDay 7]]<script>setNoPasChars()</script> \
<span @style=$chMir.colorStyleKey>//"...As for the Temple, they won't open the doors just yet."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What? Why?"//</span>
<span @style=$chMir.colorStyleKey>//"I suppose it's part of the ceremonies. They're making us wait until a few minutes before dusk."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Are there others here yet?"//</span>
<span @style=$chMir.colorStyleKey>//"There are others, yes. The Shapeshifter, the Ashwalker and the... Beastkin Candidates are just around these gardens. I think you should meet them in the meantime."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What about the Aiishen?"//</span>
<span @style=$chMir.colorStyleKey>//"She is the last one. But at this rate, I'm not even sure she's going to make it today."//</span> Padmiri's face shows a hint of concern.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's hope she comes soon then. I'll be going to meet the others for now."//</span>
[[Continue|FirstDay Garden Crossroads]]
<<set $StVars.metNash to false>> \
<<set $StVars.metClaw to false>> \
<<set $StVars.metVal to false>> \You remember several paths across the path to the Temple.
[[Go back to Padmiri|FirstDay Padmiri]] [img[img/charIcons/mirIcon.png]]
<<if $StVars.metNash is false>> \
[[Take the windy, simple path|FirstDay MeetingNash]]
<<else>> \
[[Go back to Nash|FirstDay Nash]] [img[img/charIcons/nashIcon.png]]
<</if>> \
<<if $StVars.metClaw is false>> \
[[Take the densely forested path|FirstDay MeetingClaw]]
<<else>> \
<span style="color:firebrick">Locked:</span> You're not going back there.
<</if>> \
<<if $StVars.metVal is false>> \
[[Take the humid path|FirstDay MeetingVal]]
<<else>> \
[[Go back to Sillan|FirstDay Val]] [img[img/charIcons/valIcon.png]]
<</if>> \
<<if $StVars.metVal == true && $StVars.metNash == true && $StVars.metClaw == true>> \
<<set $StVars.FirstDayMetAllCandidates to true>> \
<<else>> \
<<set $StVars.FirstDayMetAllCandidates to false>> \
<</if>><<if $StVars.FirstDayMetAllCandidates != true>> \
Padmiri is here. I could keep talking to her once I've talked to the other Candidates.
[[Go back to the path|FirstDay Garden Crossroads]]
<<else>> \
Padmiri is here, and I have talked to the other Candidates already. Should I wait with her until the gates are opened?
<<link [[Talk to Padmiri|FirstDay Padmiri2]]>><<script>>
setPasChars([getPresentCharByKey("chMir")]);
<</script>><</link>>
[[Go back to the path|FirstDay Garden Crossroads]]
<</if>> \<<set $StVars.metNash to true>> \
''//Thump//''
The sound of someone falling on the ground agitates you as you walk down the way. You advance trying to locate the source of the sound, and-
''//Zrrssshh//''
<span @style=$chNash.colorStyleKey>//"Hyaaaaa!"//</span>
''//Thump//''
You hear more coming from the same place. You take a shortcut between the forage, and when you reach a clear, you see her.
Another human about as old as you swings a long, bland staff as she jumps around. You aren't sure if she's dancing or if she's fighting an invisible enemy, what you're certain about is that she's captivating. Sometimes the movements are short and fast, sometimes they're long and she moves long distances in a single jump. At all moments, she seems to be in control. Her eyes cross yours.
And she keeps dancing. She's definitely aware that you're here, but she's still immersed in her activities. Yet it isn't long until her patterns change: in a couple of seconds, she goes from giving your her back to jumping in your direction, moving the staff in a way that is certain to hit you. Fear overcomes your reflexes and your body won't move just yet, and-
[[Continue|FirstDay MeetingNash 2]]<<if $StVars.FirstDayMetAllCandidates != true>> \
Nash is here. I could keep talking to her once I've talked to the other Candidates.
[[Go back to the path|FirstDay Garden Crossroads]]
<<else>> \
<<if $StVars.FirstDayNashRival is true>> \
Nash is resting next to a tree. She's apparently finished her exercises. When she sees you, she simply gives you a cold look.
//Perhaps I overreacted earlier?//
<<link [[Apologize|FirstDay Nash2b]]>><<script>>
setPasChars([getPresentCharByKey("chNash")]);
<</script>><</link>>
[[Go back to the path|FirstDay Garden Crossroads]]
<<else>> \
Nash is here, and I have talked to the other Candidates already. Should I wait with her until the gates are opened?
<<link [[Talk to Nash|FirstDay Nash2]]>><<script>>
setPasChars([getPresentCharByKey("chNash")]);
<</script>><</link>>
[[Go back to the path|FirstDay Garden Crossroads]]
<</if>> \
<</if>> \<<set $StVars.metClaw to true>> \
The path you're following seems to be more and more broken the more you advance, and the vegetation gets more common.
//It's as if I was leaving a garden to enter a forest. It doesn't look like there's anyone around here anyway, perhaps I should...//
//''Zzzrrrsss''//
You turn around and you find some shaking bushes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is someone there? Or... Something...?"//</span>
Though uncertain, you take some small steps towards the bush, looking closely at it and its surroundings. When you're close enough, you notice a stone trapped between some small branches, but then they break and the stone falls, further shaking the bush.
<span @style=$chPlayerCharacter.colorStyleKey>//"Was it only this? No, wait, how did that stone-"//</span>
Something grabs your neck.
[[Continue|FirstDay MeetingClaw 2]]<<set $StVars.metVal to true>> \
This section of the way is specially well maintained. There aren't barely any wild herbs, and many hedges, bushes and trees keep relatively regular distances from each other. If there's any part of the outer grounds that deserve the name of garden, it's these ones.
Not much further away, the path twists, and just as you go past the corner you find a mass of pristine water. A beautiful lake takes the most out of an ample glade, and the green reflection of the trees covers its surface. Or at least, the majority of it.
A feminine figure was resting on its surface, but it has seen you and it's swimming towards you. She offers you a welcoming, perhaps overconfident smile.
<span @style=$chVal.colorStyleKey>//"We seem to have even more company. And one that nourishes the eyes."//</span>
//Is she complimenting me?//
As she leaves the water, her image gets clearer. Her skin, if it could be called that way, is actually liquid, and it takes a more pronounced blue tone the further away it gets away from the lake. Her fair facial factions get diluted when they reach her hair, which has a different texture despite being likely made with the same material. A turquoise dress covers her private parts, and not much more.
<div align='center'>\
[img[img/portraits/val-full.png]]
</div> \
<span @style=$chVal.colorStyleKey>//"My name is Sillan - or just Sill for you, and I'm the Candidate of the Shapeshifters."//</span>
She stops when she's less than a meter away, grinning at you with expectation.
<script>setPasChars([getPresentCharCustomName("chVal","Sill")]);</script> \
[[Formally introduce yourself|FirstDay MeetingVal 2a]]
[[Flirt back|FirstDay MeetingVal 2b]]
[[Be forward and take the initiative|FirstDay MeetingVal 2c]]<<if $StVars.FirstDayMetAllCandidates != true>> \
Sillan is here. I could keep talking to her once I've talked to the other Candidates.
[[Go back to the path|FirstDay Garden Crossroads]]
<<else>> \
Sillan is here, and I have talked to the other Candidates already. Should I wait with her until the gates are opened?
<<link [[Talk to Sillan|FirstDay Val2]]>><<script>>
setPasChars([getPresentCharCustomName("chVal","Sill")]);
<</script>><</link>>
[[Go back to the path|FirstDay Garden Crossroads]]
<</if>> \<<set $StVars.NashRival to false>> \
The staff stops right in front of your eyes.
She moves it apart and you can clearly see her: dark skin, a white sleeveless tunic, hair split between red and black lines, and a smile. A huge, sympathetic smile that shows nothing but optimism.
<div align='center'>\
[img[img/portraits/nash-full.png]]
</div> \
<span @style=$chNash.colorStyleKey>//"Hello! My name is Nash. Who are you?"//</span>
She offers you her free hand.
<script>setPasChars([getPresentCharByKey("chNash")]);</script> \
[[Formally introduce yourself|FirstDay MeetingNash 2a]]
[[Introduce yourself and be extra nice|FirstDay MeetingNash 2b]]
[[Ask her not to hit you|FirstDay MeetingNash 2c]]
[[Get mad at her|FirstDay MeetingNash 2d]]
<span @style=$chPlayerCharacter.colorStyleKey>//"Ahem."//</span> You regain your composture. <span @style=$chPlayerCharacter.colorStyleKey>//"I'm $chPlayerCharacter.name, Candidate of the Gaanidans."//</span> You take her hand.
<span @style=$chNash.colorStyleKey>//"Um."//</span> Some of her initial optimism shrinks. <span @style=$chNash.colorStyleKey>//"Yes, I'm a Candidate too! I'm from the Ashwalker tribe."//</span>
A small silence follows, then she takes the initiative.
<span @style=$chNash.colorStyleKey>//"Can you fight?"//</span> She spins her staff a couple of times moving her wrist and fingers.
<span @style=$chPlayerCharacter.colorStyleKey>//"Eh, not really. Or at least, not like that."//</span>
For a moment, Nash seems to be a bit dissapointed, but she immediately changes her expression. <span @style=$chNash.colorStyleKey>//"That's fine! I could teach you! If you wanted me to."//</span> After a couple of seconds, the girl lets your hand go, jumps back and swings her weapon once more.
<span @style=$chPlayerCharacter.colorStyleKey>//"You seem to be very skilled. I'll consider your offer."//</span>
She dedicates you another ample smile, then resumes her training.
//<span style="color:khaki">Your friendship with Nashillbyir has lightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]<span @style=$chPlayerCharacter.colorStyleKey>//"I'm $chPlayerCharacter.name, but... That was so cool! Where did you learn to do that?"//</span>
Her face goes from confidence to happiness in a matter of moments. <span @style=$chNash.colorStyleKey>//"Hahaha! Thanks, I guess it really was. I've been practicing to fight since I was small. Many among the Ashwalkers train to become martial artists from childhood."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Are there many who can fight like you?"//</span>
<span @style=$chNash.colorStyleKey>//"There are quite a few. And I still have much to learn from them. Would you like to learn too?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I would!"//</span>
<span @style=$chNash.colorStyleKey>//"I have a lot to teach you then! But I have to finish my exercises right now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, we'll talk later!"//</span>
//You lost <span style="color:khaki">10 social drive</span>.
<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]<span @style=$chPlayerCharacter.colorStyleKey>//"Please don't hit me?"//</span>
Nash supresses a chuckle. <span @style=$chNash.colorStyleKey>//"I hadn't heard a name like that before."//</span> She sticks out her tongue, then places her staff on your head.
<span @style=$chPlayerCharacter.colorStyleKey>//"Please do not do it."//</span>
<span @style=$chNash.colorStyleKey>//"Fine, I won't hit you, but you'll have to do something for me. It may be something you don't even want to do!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I'll do it."//</span>
<span @style=$chNash.colorStyleKey>//"You'll have to tell me a secret you've been hiding from me..."//</span> You look at her expectantly. <span @style=$chNash.colorStyleKey>//"What's your name?"//</span>
The tension dissipates. You sigh, and she laughs.
<span @style=$chPlayerCharacter.colorStyleKey>//"My name is $chPlayerCharacter.name, and I'm the Candidate of the Gaanidans."//</span>
<span @style=$chNash.colorStyleKey>//"I'm the Candidate of the Ashwalkers! I'm sure we'll get along. I have to finish my exercises, but we can keep talking later."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, see you."//</span>
//You lost <span style="color:darkslateblue">10 willpower</span>.
<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
<span style="color:purple">Your submission towards Nashillbyir has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 350;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]<<set $StVars.FirstDayNashRival to true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Someone who will beat your ass!"//</span> You explode. She frowns. <span @style=$chPlayerCharacter.colorStyleKey>//"That's no way to greet anyone!"//</span>
<span @style=$chNash.colorStyleKey>//"I'm sorry, I didn't want to anger you..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's too bad, because I've had it with you now! I'll make you pay for this."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span>
She looks at you in silence for some seconds.
<span @style=$chNash.colorStyleKey>//"Fine, we can be rivals then. Feel free to challenge me when you actually have a weapon. Right now, I have to finish my exercises."//</span>
She goes back to her training, leaving you annoyed and frustrated.
//You lost <span style="color:khaki">20 social drive</span>.
<span style="color:darkred">Your rivalry with Nashillbyir has grown.</span>
<span style="color:darkred">Your enmity with Nashillbyir has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.enmity.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 350;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]<span @style=$chClaw.colorStyleKey>//"If you shout, you lose your neck."//</span>
Fear overwhelms you.
//I want to shout, but nothing will come out of my throat.//
You clearly feel humans fingers, but also some pointy surfaces, like small knives.
//My heart won't even move.//
<span @style=$chClaw.colorStyleKey>//"Good. You're clearly small fry, and you seem to know it."//</span>
She lets you go.
<span @style=$chClaw.colorStyleKey>//"Turn around."//</span>
You meekly obey, and you find brown, deep eyes, looking directly at you and not moving an inch, accompanied by a serious, almost angry expression. She has yellow feline ears with black stripes, in the middle of a wild brown hair. //She's a Beastkin.// You look at her hands. Where there would normally be nails, there are claws.
<div align='center'>\
[img[img/portraits/claw-full.png]]
</div> \
<span @style=$chClaw.colorStyleKey>//"I'm going to win this competition. If you get in my way, you'll get hurt. Understood?"//</span>
<script>setPasChars([getPresentCharByKey("chClaw")]);</script> \
[[Nod|FirstDay MeetingClaw 2a]]
[[Maintain the eye contact and do not reply|FirstDay MeetingClaw 2b]]
[[Tell her there's plenty of competition ahead|FirstDay MeetingClaw 2c]]For one reason or another, you think it's best to avoid trouble with her for now. Whether you actually follow your word and avoid competing with her at all will be a different matter.
Your reply is simply nodding your head.
<span @style=$chClaw.colorStyleKey>//"Hmpf. You looked really dumb earlier, letting yourself get caught like that. But at least you can take the right decision when you have danger in front of your eyes. You better leave right now, and don't come back here."//</span>
You take some small steps towards the Temple gates, and when you confirm she won't attack or chase you, you turn around and leave for good.
//She's the Beastkin Candidate, isn't she? This isn't good.//
//You lost <span style="color:darkslateblue">20 willpower.</span>
<span style="color:purple">Your submission towards Claw has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 20;
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 350;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 350;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]Your eyes stick to her like eagle claws that won't let go of their prey. You're scared. She knows it. But you won't tell her what she wants to hear.
<span @style=$chClaw.colorStyleKey>//"I know you're not mute, and I don't have the whole day. Speak up."//</span>
And your reply is silence. You would swear you can hear her chewing the tension in the air. She's getting annoyed.
<span @style=$chClaw.colorStyleKey>//"Ah, damnit. This stupid place."//</span>
She turns back, looking nowhere, clenching her first.
<span @style=$chClaw.colorStyleKey>//"Just leave. If you don't want to get it now, you'll get it later. Go."//</span>
You stay put for a moment, still directly looking at her face. She's given up with you, and you take advantage and leave.
//She's the Beastkin Candidate, isn't she? This isn't good.//
//You lost <span style="color:darkslateblue">10 willpower.</span>
<span style="color:darkred">Your enmity with Claw has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 350;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 350;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]You frown and make an angry expression. It's true you're scared, but you're not about to let her intimidate you into submission.
<span @style=$chPlayerCharacter.colorStyleKey>//"Just like that? You expect me to give up the Priestesshood because you grabbed my neck?"//</span>
Her face twitches.
<span @style=$chClaw.colorStyleKey>//"Do you seriously think you can best me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, I can't. But the High Priestess won't be chosen today, and I have plenty of time to catch up."//</span>
She crosses her arms. She's actually getting annoyed.
<span @style=$chClaw.colorStyleKey>//"You want to make me lose my time with you? Fine. I will. And you will pay for it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We'll see about that."//</span>
And right after that, you turn around and leave.
//So this is the Beastkin Candidate. This isn't good.//
//You lost <span style="color:khaki">20 social drive.</span>
<span style="color:darkred">Your enmity with Claw has grown a lot.</span>
<span style="color:darkred">Your rivalry with Claw has grown a lot.</span>
You gained 250 will experience.
You gained 250 charisma experience.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 20;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 750;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 750;
State.variables.chPlayerCharacter.will.experience += 250;
State.variables.chPlayerCharacter.charisma.experience += 250;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]<span @style=$chPlayerCharacter.colorStyleKey>//"My greetings, Sillan. I am $chPlayerCharacter.name, the Candidate of the Gaanidans."//</span>
You offer your hand.
<span @style=$chVal.colorStyleKey>//"Oh, my dear."//</span> She takes it and brings it closer to herself, <span @style=$chVal.colorStyleKey>//"I'm certain that meeting you will be..."//</span> grazing her breasts, <span @style=$chVal.colorStyleKey>//"Delightful."//</span> ...And placing it above them, next to where a human would have their heart.
Her skin feels soft and malleable. It's wet, but it doesn't wet your own hand. It's cold, likely because she was just having a bath. You, however, are having trouble not getting heated up.
<span @style=$chPlayerCharacter.colorStyleKey>//"L-likewise. Um, ahem."//</span> You try taking your hand away, and Sillan lets it go. She eyes you intensely.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll... be taking my leave."//</span>
<span @style=$chVal.colorStyleKey>//"Of course. I'll resume my bath. Feel free to come back if you want to chat..."//</span> She winks, slowly, tilting her head.
//<span style="color:khaki">Your friendship with Sillan has lightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]] <span @style=$chPlayerCharacter.colorStyleKey>//"And I'm $chPlayerCharacter.name, the Candidate of the Gaanidans. Feel free to nourish yourself with me."//</span> You attempt to imitate her expression, and smirk confidently.
<span @style=$chVal.colorStyleKey>//"What a wonderful offer."//</span>
Without losing a moment, she approaches you, takes your head with her hands, and engulfs your lips with her own.
//Wait!//
You freeze, eyes open wide. Sill's remain closed most of the time, but she occasionally gets them ajar to check on you. Gelatine, soft gelatine. Her skin feels wet but it doesn't wet you. Her flexible, perhaps malleable lips stretch around yours, rubbing and exploring every inch.
And then she stares, and enters your mouth with her tongue. You can't keep her gaze, and decide it's your turn to close your eyes. The slime massages you, enfolds you and makes you move at its own pace, taking you as its passive partner for a dance. And then it stops.
<span style="color:red">Sillan has taken your first kiss!</span><<script>>
gC("chPlayerCharacter").virginities.fKiss.tryTakeVirginity("chVal","storyForced","");
provokeVirginityBonusRelationshipFixedType("chPlayerCharacter","chVal","forced");
<</script>>
<span @style=$chVal.colorStyleKey>//"You are divinely tasteful."//</span>
The Shapeshifter takes a step back, aparting herself from you.
<span @style=$chVal.colorStyleKey>//"But it's no time for sweets yet. I can take this meal later."//</span> She licks herself.
<span @style=$chPlayerCharacter.colorStyleKey>//"That... Was-"//</span>
<span @style=$chVal.colorStyleKey>//"Ssshhh... We'll have plenty of time. Allow me to finish my bath, and we'll be able to talk more later."//</span>
She leaves you with no choice but to leave.
//You lost <span style="color:lightcoral">10 lust.</span>
You lost <span style="color:darkslateblue">15 willpower.</span>
You lost <span style="color:khaki">10 social drive.</span>
<span style="color:lightcoral">Your sexual tension with Sillan has grown.</span>
<span style="color:purple">Your submission towards Sillan has grown.</span>
You gained 250 charisma experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.willpower.current -= 15;
State.variables.chPlayerCharacter.socialdrive.current -= 10;
State.variables.chVal.lust.current -= 10;
State.variables.chVal.socialdrive.current -= 10;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 350;
State.variables.chPlayerCharacter.charisma.experience += 250;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]] <span @style=$chPlayerCharacter.colorStyleKey>//"And you're a most welcome sight, too."//</span> You smirk. She evaluates you. <span @style=$chPlayerCharacter.colorStyleKey>//"I'm $chPlayerCharacter.name, the Candidate of the Gaanidans."//</span>
You offer your hand, and when she takes it, you pull it, bringing you two closer. Sillan raises an eyebrow, the rest of her expression intact.
Her skin is soft, gelatinous. It's wet, but it doesn't wet your skin, and it appears to be really flexible, malleable, even, and...
//Wait, what's happening?//
...Despite having taken her hand, her arm is now taking yours. The Shapeshifter is showing you the very reason of their race's name, turning her arm into an amorphous body that enfolds your wrist, your elbow, reforming its hand yet again at the end and caressing your armpit.
<span @style=$chVal.colorStyleKey>//"You're so forward, $chPlayerCharacter.name."//</span> She's savoring your shock. <span @style=$chVal.colorStyleKey>//"You surely wouldn't mind if I am, as well..."//</span> Her other arm is now rubbing your waist, and moving towards your lower parts.
Then, Sillan leans in and brings your lips together, giving you a soft kiss.
<span style="color:red">Sillan has taken your first kiss!</span><<script>>
gC("chPlayerCharacter").virginities.fKiss.tryTakeVirginity("chVal","storyForced","");
provokeVirginityBonusRelationshipFixedType("chPlayerCharacter","chVal","forced");
<</script>>
<span @style=$chVal.colorStyleKey>//"But I'm getting ahead of myself."//</span> She stops her hand and begins to return her opposite arm to its original shape, letting yours to go free.
<span @style=$chVal.colorStyleKey>//"I still have to finish my bath, but I'm certain we'll soon have more time to... Get to know each other."//</span>
After ogling your body, she turns around and goes back to the water, leaving you no choice but to leave.
//You lost <span style="color:lightcoral">20 lust.</span>
You lost <span style="color:darkslateblue">20 willpower.</span>
You lost <span style="color:khaki">20 social drive.</span>
<span style="color:lightcoral">Your sexual tension with Sillan has grown a lot.</span>
<span style="color:purple">Your submission towards Sillan has grown.</span>
You gained 250 charisma experience.//
<<script>>
State.variables.chVal.lust.current -= 15;
State.variables.chVal.socialdrive.current -= 25;
State.variables.chVal.energy.current -= 30;
State.variables.chPlayerCharacter.lust.current -= 20;
State.variables.chPlayerCharacter.willpower.current -= 20;
State.variables.chPlayerCharacter.socialdrive.current -= 20;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 750;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 750;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 350;
State.variables.chPlayerCharacter.charisma.experience += 250;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Mir. Can I keep you company for the time being?"//</span>
<span @style=$chMir.colorStyleKey>//"Of course, please take a seat."//</span>
You sit next to her, your back facing the gates, and your eyes facing the path, the forests, the hill below, the horizon and the sinking Sun.
<span @style=$chMir.colorStyleKey>//"Have you seen much of the Valley, $chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I haven't. Among the Gaanidans, only adults travel, and it's almost always to trade."//</span>
<span @style=$chMir.colorStyleKey>//"The Leirien almost never leave our tribe's surroundings. Maybe it's in our nature to remain close to our roots... But that doesn't prevent me from wondering about all life within the Goddess' domains."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It seems appropiate for a High Priestess to have ample knowledge about it."//</span>
<span @style=$chMir.colorStyleKey>//"And that's why travelling accross the Valley is part of the Candidates' training."//</span> She seems happy about it.
\
<<if $chPlayerCharacter.empathy.value > 10>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I take it you see this as a great opportunity for you?"//</span>
<span @style=$chMir.colorStyleKey>//"Definitely. I don't think I would have even left my tribe in my whole life, hadn't it been for this."//</span>
<</if>> \
The conversation flows calmly, discussing some differences in food, lifestyles and customs between your peoples. Yet shortly after, you hear the sound of the gates opening.
//<span style="color:khaki">Your friendship with Padmiri has grown.</span>
<span style="color:lightcoral">Your romance with Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chMir.romance.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.romance.stv += 100;
<</script>> \
<<set $StVars.FirstDayWaitedWith to "Mir">>
<script>setNoPasChars()</script> \
[[Continue|FirstDay Wardens1]]<span @style=$chPlayerCharacter.colorStyleKey>//"Hi, Nash."//</span>
<span @style=$chNash.colorStyleKey>//"Hello again!"//</span>
The Ashwalker seems to have finished her exercises, and she's resting next to a tree.
<span @style=$chNash.colorStyleKey>//"Did you want to keep talking with me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course, let me take a seat."//</span>
<span @style=$chNash.colorStyleKey>//"So..."//</span> She hesitates to put the conversation in motion. <span @style=$chNash.colorStyleKey>//"What do your people do?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chNash.colorStyleKey>//"I mean... We Ashwalkers have many paths in life. Some train the martial arts, others dance, or work the metals... What do the Gaanidans dedicate their lives to?"//</span>
//I didn't expect that question. Do we even do that?//
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm not sure we put that much effort into anything in particular. We celebrate feasts, we also dance and we drink wine... Well, there is people who put a lot of effort into becoming good story tellers."//</span>
<span @style=$chNash.colorStyleKey>//"Do you mean... That they train to become good gossipers?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, not at all! Story tellers narrate tales in front of a lot of people. They have to memorize them and learn how to give them emotion. They also change how the tale goes, or even create their own."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, that sounds like fun."//</span>
You keep talking about some differences between your tribes for a short while, until you hear the sound of the gates opening, in the distance. It's time to go back.
//<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 100;
<</script>> \
<<set $StVars.FirstDayWaitedWith to "Nash">>
<script>setNoPasChars()</script> \
[[Continue|FirstDay Wardens1]] When you reach the glade, Sillan is laid back next to the lake's shore, not paying much attention to anything. When she hears your footsteps, she lazily rolls until she's able to see you.
<span @style=$chVal.colorStyleKey>//"My fair friend is back. How nice."//</span>
You maintain a cautious attitude, evaluating her intentions. Her expression makes a vague attempt to project kindness and openness, but you can't help but wonder if it isn't too different from that of a predator preventively tasting its prey. However, she doesn't even get up from the ground, so you take a seat close to her.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Sill. Did you enjoy your bath?"//</span>
<span @style=$chVal.colorStyleKey>//"Oh, definitely. Especially since you came to visit me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Um."//</span>
<span @style=$chVal.colorStyleKey>//"Tell me, my dear. What can you tell me about yourself?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't think there's anything too significant...? I was a lone child to loving parents. I've always enjoyed my tribe's storytellers' performances. And... I don't really stand out on anything."//</span>
<span @style=$chVal.colorStyleKey>//"Oh, I'm sure you do. Even if you haven't found it just yet."//</span> She keeps smiling.
<span @style=$chPlayerCharacter.colorStyleKey>//"So, is there anything about you you want to share?"//</span>
<span @style=$chVal.colorStyleKey>//"Hmm."//</span> She pauses for a moment. <span @style=$chVal.colorStyleKey>//"I was a quiet child, who always wanted to look after others but was too shy to do anything about it. I spent most of my childhood led around from one place to another by my friend, Valtan. ...She's always up to something, that girl."//</span> Her face suddenly gets dreamy, and she looks into the distance.
<<set $StVars.FirstDayWaitedWith to "Val">>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you like her?"//</span>
<span @style=$chVal.colorStyleKey>//"Hmm?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Your friend."//</span>
She opens her mouth to reply, but a sound coming from far away interrupts her. It's the gates. They're opening.
<span @style=$chVal.colorStyleKey>//"Looks like it's time for us to meet the Priestesses."//</span> She completely avoids the question, instead. <span @style=$chVal.colorStyleKey>//"We don't want to keep them waiting."//</span>
//<span style="color:khaki">Your friendship with Sillan has grown.</span>
<span style="color:lightcoral">Your romance with Sillan has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.romance.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.romance.stv += 100;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Wardens1]] Short minutes later, you and the other four Candidates are reunited in front of the gates. When Padmiri greets the last one, she takes the initiative and leads everyone inside.
The Temple's hall is one great room, with long dimensions and a daring height. The floor and the walls are made with dark gray stone slobs crafted with precision in rectangular shapes, often decorated with columns and other works of art. At its center, a giant white statue of a beautiful woman, arms and hands slightly open towards you, like a mother welcoming its small children.
In front of her feet, there are three women waiting for you.
//What's... What's that?//
One of them immediately catches your attention. She doesn't look like any living creature you have ever met. Instead of skin, it looks like her body is formed by darkness itself, with a halo of tenuous lights forming around it. Her eyes, mouth, nose and other facial features are also formed by a more tenous white light. She has a long sleeveless dress covering most of her body. If she had any other expression, her face may appear to be immature for a woman - she is, however, dead serious.
<div align='center'>\
[img[img/portraits/ate-full.png]]
</div> \
<span style="color:mediumvioletred">//"Welcome, Candidates."//</span> It isn't the woman whose appeareance has entranced you who is talking, but the one at the center. Slightly shorter than the other two, she's a purple Shapeshifter. She has a most peculiar hair, as her slime has taken the form of solid ice shards that form an inverted cone from her jaw upwards.
<span style="color:mediumvioletred">//"My name is Drishtya, and I'm the Priestess Regent. I was chosen by the previous High Priestess to take over her functions once she died, and manage the Temple until the new High Priestess was chosen. This also means I will be in charge of your education."//</span> She pauses for a moment.
<script>setPasChars([getPresentCharByKey("chMir"),getPresentCharCustomName("chVal","Sill")]);</script> \
[[Continue|FirstDay Wardens2]]<span @style=$chPlayerCharacter.colorStyleKey>//"Look,"//</span> you tell her, <span @style=$chPlayerCharacter.colorStyleKey>//"I clearly overreacted earlier. I wanted to apologize."//</span>
She remains silent for a moment, evaluating the situation.
<span @style=$chNash.colorStyleKey>//"Where is your motivation to beat my ass?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Um. Nowhere. Not anymore."//</span>
The Ashwalker sighs.
<span @style=$chNash.colorStyleKey>//"Fine. What are you willing to do to show me you really mean it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh... As long as it isn't something excessive..."//</span>
She takes it as if you have agreed to her request. //Whatever it is.//
<span @style=$chNash.colorStyleKey>//"The truth is that I'm sore from my training."//</span> She pulls her gi's shoulders to the sides. <span @style=$chNash.colorStyleKey>//"I would appreciate it If you massaged me."//</span>
//That... is actually nothing extreme.//
<<set $StVars.FirstDayWaitedWith to "Nash">>
[[Continue|FirstDay Nash2b2]]Her skin is only slightly rougher than your own, and it's still soft. When your restlessness starts to fade, you actually enjoy touching her. The smell of her hair and the sight of its exotic texture are also kind of nice.
//Perhaps I misjudged her? She could have abused my good will, but she only asked me for this.//
<span @style=$chNash.colorStyleKey>//"Nnnhh... Aaah..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad you like my hands."//</span>
<span @style=$chNash.colorStyleKey>//"They came when I needed them the most."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So... Do all Ashwalkers train to become warriors?"//</span>
<span @style=$chNash.colorStyleKey>//"No, not all. Not even half of us practice martial arts regularly. There are many that prefer dancing, or forging tools and weapons..."//</span>
//If half the Gaanidans became warriors we'd have A LOT of warriors.//
You keep chitchatting for a few minutes until you finish with her shoulders, and she gets up.
<span @style=$chNash.colorStyleKey>//"That was great! It would be great if you did this often. Perhaps every day... But I guess I no longer have a reason to beat your ass, I also wanted to do that."//</span>
You are still kneeling in front of her, your head in front of her waist. Her comment makes you turn your eyes down.
[[Ask her if her legs are sore too, after today's travel|FirstDay Nash2b3]]
[[Tell her you can massage her everyday|FirstDay Nash2b3]]
[[Offer your ass for her to beat it|FirstDay Nash2b3]]
[[Remain silent|FirstDay Nash2b3]]
[[That wasn't kind of her, after what you've done|FirstDay Nash2b3]]You move your head, and-
The sound of the gates opening, in the distance.
<span @style=$chNash.colorStyleKey>//"That's our cue."//</span>
Nash gets moving.
<span @style=$chNash.colorStyleKey>//"We'll finally be received in the Temple, let's go."//</span>
//You lost <span style="color:lightcoral">10 lust</span>.
You lost <span style="color:darkslateblue">20 willpower</span>.
You lost <span style="color:limegreen">30 energy</span>.
<span style="color:khaki">Your enmity with Nashillbyir has fallen.</span>
<span style="color:khaki">Your rivalry with Nashillbyir has fallen.</span>
<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has slighty grown.</span>
<span style="color:purple">Your submission towards Nashillbyir has grown a lot.</span>
You gained 100 physique experience.
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 20;
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 30;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv = 0;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv = 0;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv = 0;
State.variables.chNash.relations.chPlayerCharacter.enmity.stv = 0;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chPlayerCharacter.physique.experience += 100;
State.variables.chPlayerCharacter.resilience.experience += 100;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Wardens1]]<span style="color:mediumvioletred">//"Now, each of you will step forward and introduce yourselves, and explain how your tribe chose you. Leirien Candidate, you may begin."//</span>
Padmiri makes a small cough. She looks at the Priestess Regent in the eyes and speaks with great confidence.
<span @style=$chMir.colorStyleKey>//"I'm Padmiri, Candidate of the Leirien tribe. I was chosen by my peers as the most apt to represent them."//</span>
Drishtya nods, and asks Nash to proceed. She imitiates Mir's tone.
<span @style=$chNash.colorStyleKey>//"I'm Nashillbyir, Candidate of the Ashwalkers. I was chosen by my tribe by defeating all other elegible women in martial combat."//</span>
Drishtya asks you to continue.
//I should follow along, right?//
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm $chPlayerCharacter.name, Candidate of the Gaanidans. I was chosen by lottery among all elegible women."//</span>
Just explaining yourself makes you nervous. The reason why you were chosen plays a big role in why this whole situation makes you feel so intimidated. However Drishtya's expression doesn't change, which makes you feel a tiny bit of validation. You don't look at anyone else.
<span style="color:mediumvioletred">//"The Beastkin Candidate."//</span>
<span @style=$chClaw.colorStyleKey>//"My name is Fiercest Claw. My father sent me to get the High Priestesshood, and that's what I'm going to do."//</span>
The Regent doesn't react to this declaration either. She now asks her fellow Shapeshifter to take her turn. Sill smiles before she starts.
<span @style=$chVal.colorStyleKey>//"My name is Sillan, and I was unanimously chosen by my tribe to become the Shapeshifter Candidate."//</span>
<span style="color:mediumvioletred">//"You are going to try again, and this time you will not lie to me. Who are you?"//</span>
Silence follows. Everyone looks at Sill, many faces astonished. Her smile shows a small crack.
<span @style=$chVal.colorStyleKey>//"I beg your pardon?"//</span>
<span style="color:mediumvioletred">//"You know perfectly well what I mean. Tell us who you are and why you're here, or you will be forcing the Priestesshood to punish you."//</span>
Yet another silence. The blue Shapeshifter slowly accepts she's cornered.
<span @style=$chVal.colorStyleKey>//"Fine."//</span> Her shattered smile subsudes, then she smirks. Mischievously. <span @style=$chVal.colorStyleKey>//"My name is Valtan. Or Val for friends."//</span> She goes out of her way to wink to you. <span @style=$chVal.colorStyleKey>//"I took the appeareance of my friend Sillan, who was unanimously chosen by my tribe, in order to fool them and take her place as the Candidate."//</span>
<span style="color:mediumvioletred">//"That's better."//</span> The Regent turns her face, ready to move on, but she's interrupted.
<span @style=$chVal.colorStyleKey>//"Wait."//</span> Valtan says. <span @style=$chVal.colorStyleKey>//"I just said I'm not the rightful Candidate. I fooled my whole tribe, your tribe, to supplant the real one. Is that all you're going to say? And how did you know about me, anyway?"//</span>
Drishtya looks at Valtan with a small hint of tiredness. <span style="color:mediumvioletred">//"How you were sent by your tribe is not important. If you have come in their name, the Goddess approves, and you're a rightful Candidate, as long as the Temple is concerned. Your tribe, however, may disagree. That's an issue you will have to solve in time. With them."//</span>
Valtan is perplexed. Shortly after, she laughs for several seconds. And once she's stopped, the purple Shapeshifter proceeds.
<script>setPasChars([getPresentCharByKey("chAte")]);</script> \
[[Continue|FirstDay Wardens3]]<span style="color:mediumvioletred">//"And finally, the Aiishen Candidate."//</span>
The girl made of pure darkness steps forward.
//What? She is the Aiishen, the missing Candidate? Why was she already in the Temple?//
<span @style=$chAte.colorStyleKey>//"Greetings, everyone. My name is Maaterasu. I am the Candidate of the Aiishen tribe. The stars chose me."//</span> Her expression doesn't change at any moment, always remaining serious.
<span style="color:mediumvioletred">//"As you must be aware, the Candidates weren't supposed to enter the Temple until a few minutes ago. You will have to excuse her. As you may or may not know, the Aiishen are beings partially made of energy, and they're subjected to the whims of the Goddess' energy waves. As such, she wouldn't be able to travel during these days, and she's been waiting here since last week."//</span>
//I should find a chance to get to know her. Or anything about them, in general.//
<span style="color:mediumvioletred">//"And finally, my friend at my left."//</span> She points to the third person: an old Ashwalker woman wearing a dark grey robe.
<span style="color:saddlebrown">//"Greetings, Candidates. Ny name is Shrezdill, and I'm one of the Temple Wardens. I'll be glad to answer any doubts you have regarding your training."//</span>
<span style="color:mediumvioletred">//"Speaking of which..."//</span>
<script>setNoPasChars()</script> \
[[Continue|FirstDay Wardens4]]<span style="color:mediumvioletred">//"It's mandatory for me to explain what you have come here for, even though I'm certain all of you are aware."//</span>
She closes her eyes and meditates for a couple of seconds, and continues talking.
<span style="color:mediumvioletred">//"The Confined Valley is protected by the Goddess."//</span> Drishtya points to the statue behind herself. <span style="color:mediumvioletred">//"The Goddess maintains her energy, her spirit herself, flowing through her domains. She takes a toll on her subjects, which we pay with each of our daily actions, honoring her. In turn, she protects us. Within the Valley, life is precious, a sacred gift which is to be appreciated and enjoyed, and one that is not easily lost. Outside the Valley, life is short and tragic, a small miracle that doesn't take long to die to sickness and pain.
Our duty in the Temple is to keep the Valley in harmony with her spirit.
To fulfill this goal, you must become dign agents of the Goddess, which requires you to understand all dimensions of life, as well as being well experienced in them. You will learn the arts of magic, combat and love."//</span>
//She means sex, doesn't she?//
<span style="color:mediumvioletred">//"Once your training is finished, one of you will be chosen High Priestess, who will lead all the others, as well as the rest of the Temple, in the mission of maintaining peace, order and harmony in the Valley."//</span>
She pauses and examines each of you, and you follow along. Padmiri seems calm and happy. Nash has crossed her arms. Valtan seems agitated. Maaterasu is as serious as ever. And Claw...
//She looks angry.//
Drishtya clears her throat and continues.
<span style="color:mediumvioletred">//"To this respect, it's true that different philosophies have coexisted in the Valley for centuries. They guide their followers on how to traverse their road through life... In how they relate to others, to their tribe, and to their loved ones. In respect to the late High Priestess, I shall follow the Way of Nurtured Harmony to tutor you during your training, but conflict and evolution are natural parts of the Valley, and I shall respect your adherence to other Ways, and you will have increasing freedom to adopt them all: the Way of Celebrated Union, the Way of Exclusive Love... And yes, Claw, that includes that Way of Imposed Domination that you appear so adamant to follow.
Keeping the peace, after all, implies resolving conflicts, and sometimes these require change and growth."//</span>
//...I think I lost her here. What are those Ways she's talking about?//
<span style="color:mediumvioletred">//"I'm certain that, at the bottom of your heart, all of you desire the same thing: the well-being of the Valley's inhabitants. We will offer you all of our knowledge, all of our resources, our wisdom and our chambers. But as Priestesses to be, it is up to you to find out the answers - to find out how to express your love.
And I think this concludes the introductions. You will now be taken to your chambers, for I'm certain this has been a long day for all of you. Tomorrow you will be shown the Temple, and most importantly, the ceremony of initiation will take place."//</span>
[[Continue|FirstDay Wardens5]]After they exchange a gesture, Drishtya leaves, and Shrezdill asks the rest of you to follow her. You pass through a door on a side of the hall, and walk the Temple corridors and stairs.
No natural light enters them - small torches illuminate your path. Only your steps can be heard, and occasionally some short airstream.
One by one, Shrezdill assigns a room to each of the Candidates, and they leave the group. You get the last one. The Priestess leaves you alone to enter it, and when you do, you're left astonished.
The room itself is as big as the biggest Gaanidan house. It has a huge bed with red sheets, wardrobes and closets, a large mirror, some plants, a desk and even a decently sized pool. If there's any moment of your life you have known the meaning of material luxury, it's this one.
<span style="color:green">You can save the game!</span>
<<if $StVars.FirstDayWaitedWith is "Mir">> \
<script>setPasChars([getPresentCharByKey("chMir")]);</script> \
[[Rest and finish the day|FirstDay RoomWithMir]]
<<elseif $StVars.FirstDayWaitedWith is "Nash">> \
<script>setPasChars([getPresentCharByKey("chNash")]);</script> \
[[Rest and finish the day|FirstDay RoomWithNash]]
<<else>> \
<script>setPasChars([getPresentCharByKey("chVal")]);</script> \
[[Rest and finish the day|FirstDay RoomWithVal]]
<</if>>You sit next to the pool and observe the water.
//Perhaps I will like it here after all.//
The water isn't completely still, it flows in a clear direction. On a closer inspection, it looks like there's a couple of small holes in each extreme of the pool, each of them bringing the liquid in or taking it away.
//I've had at least one bad experience... But there's nice people here too. Perhaps I should befriend some of the other girls. ...My family wouldn't like me being alone, right?//
Just as these words flow through your mind, someone knocks at your door. When you react, you get up and ask:
<span @style=$chPlayerCharacter.colorStyleKey>//"Who is it?"//</span>
<span @style=$chMir.colorStyleKey>//"Hello, $chPlayerCharacter.name, it's me."//</span> //It's Mir.// <span @style=$chMir.colorStyleKey>//"Can I come in? I wanted to talk to you for the last time before the night."//</span>
You open the door.
<span @style=$chPlayerCharacter.colorStyleKey>//"Welcome."//</span>
<span @style=$chMir.colorStyleKey>//"Hello again."//</span> She enters your room and contemplates it for a moment. <span @style=$chMir.colorStyleKey>//"Are you feeling homesick already?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"To tell the truth... I am."//</span>
<span @style=$chMir.colorStyleKey>//"That makes two of us."//</span> She smiles melancholically. <span @style=$chMir.colorStyleKey>//"I thought that... Perhaps..."//</span> She moves a hand through the surface of her neck, the side of her torso, her waist. <span @style=$chMir.colorStyleKey>//"We could get to know each other better? In... Your bed. To not to feel as homesick."//</span>
[[Accept|FirstDay RoomWithMirAccept]]
[[Not this time|FirstDay RoomWithMirReject]]You sit next to the pool and observe the water.
//Perhaps I will like it here after all.//
The water isn't completely still, it flows in a clear direction. On a closer inspection, it looks like there's a couple of small holes in each extreme of the pool, each of them bringing the liquid in or taking it away.
//I've had at least one bad experience... But there's nice people here too. Perhaps I should befriend some of the other girls. ...My family wouldn't like me being alone, right?//
Just as these words flow through your mind, someone knocks at your door. When you react, you get up and ask:
<span @style=$chPlayerCharacter.colorStyleKey>//"Who is it?"//</span>
<span @style=$chNash.colorStyleKey>//"Hi, I'm Nash!"//</span>
You quickly get up, move to the door and let her inside.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, what brings you here?"//</span>
<span @style=$chNash.colorStyleKey>//"Hah, um, well."//</span> She's nervous, but she doesn't look scared. <span @style=$chNash.colorStyleKey>//"You know how we're supposed to train in all aspects of life, right? And one of them is..."//</span> The Ashwalker looks aside, and she invites you to look in the same direction. //It's the bed.// <span @style=$chNash.colorStyleKey>//"After today's workout, I really am in the mood, and I'd like to give it a try. With you."//</span>
[[Accept|FirstDay RoomWithNashAccept]]
[[Not this time|FirstDay RoomWithNashReject]]You sit next to the pool and observe the water.
//Perhaps I will like it here after all.//
The water isn't completely still, it flows in a clear direction. On a closer inspection, it looks like there's a couple of small holes in each extreme of the pool, each of them bringing the liquid in or taking it away.
//I've had at least one bad experience... But there's nice people here too. Perhaps I should befriend some of the other girls. ...My family wouldn't like me being alone, right?//
Just as these words flow through your mind, someone knocks at your door. When you react, you get up and ask:
<span @style=$chPlayerCharacter.colorStyleKey>//"Who is it?"//</span>
<span @style=$chVal.colorStyleKey>//"I'm love itself, knocking at your door."//</span> //It's Sill. I mean, Valtan.//
You get up and let her in.
<span @style=$chVal.colorStyleKey>//"Isn't life full of surprises? Sometimes it enters your home without calling and it tells you which names you can take and which ones you can't."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I certainly never had the chance to pretend to be someone else."//</span>
<span @style=$chVal.colorStyleKey>//"But did I?"//</span> The Shapeshifter smiles wildly and squints, looking at you. <span @style=$chVal.colorStyleKey>//"I may have used another name, another mask, but my self was true to you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So why have you come to my room?"//</span>
<span @style=$chVal.colorStyleKey>//"I came for dessert."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But I have no food."//</span>
<span @style=$chVal.colorStyleKey>//"And for dessert, I meant you."//</span>
//Oh.//
[[Accept sex|FirstDay RoomWithValAccept]]
[[Not this time|FirstDay RoomWithValReject]]<span @style=$chPlayerCharacter.colorStyleKey>//"I... I want you too, Mir."//</span>
<span @style=$chMir.colorStyleKey>//"That's so nice to hear."//</span> Her eyebrows rise and her eyes open up. Her face gets brighter.
You approach her slowly, and you take each other hands. You see yourself in her own pupils, and you feel her breath in your face. Getting closer.
You look at each other one last time, and...
Your lips meet. It's a soft encounter. Slow and kind.
<<script>>
State.variables.StVars.check3 = false;
if ( gC("chPlayerCharacter").virginities.fKiss.taken == false ) {
State.variables.StVars.check3 = true;
gC("chPlayerCharacter").virginities.fKiss.tryTakeVirginity("chMir","storyGiven","");
provokeVirginityBonusRelationshipFixedType("chPlayerCharacter","chMir","given");
}
gC("chMir").virginities.fKiss.tryTakeVirginity("chPlayerCharacter","storyGiven","");
provokeVirginityBonusRelationshipFixedType("chMir","chPlayerCharacter","given");
<</script>>
<<if $StVars.check3 is true>><span style="color:red">Padmiri and you share your first kiss.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Come, let's go to bed."//</span>
<</if>><<link "Continue" "Scene">><<script>>
State.variables.sc.startScene(
"ss", "dynamic",
["chPlayerCharacter"], ["chMir"],
"The water flows quietly.",
reachTurnLimitEndCondition, 30,
"FirstDay RoomWithMirSceneEnding");
State.variables.chMir.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chMir.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chMir.aiAlgorythm.setRoleRomantic();
State.variables.sc.customScript = function() {
switch(this.currentTurn) {
case 2:
this.headingDescription = '<span style="color:Khaki">Tutorial: During sex scenes, the "leading" character is allowed to change positions and begin continued actions.</span>\n\n'
+ 'The water flows quietly.';
break;
case 3:
this.headingDescription = '<span style="color:Khaki">Tutorial: Some scenes have dynamic leaders: this means you can take the lead when your lead bar is full. In this case, select the "Attempt to take Lead" option, and you may get the lead at the end of the turn. This option does not end your turn and you will be able to perform an action afterwards.</span>\n\n'
+ 'The water flows quietly.';
break;
case 4:
this.headingDescription = 'The water flows quietly.';
break;
}
};
<</script>><</link>><span @style=$chPlayerCharacter.colorStyleKey>//"I'm too tired after today. I'm sorry, Padmiri."//</span>
<span @style=$chMir.colorStyleKey>//"Oh."//</span>
Silence follows. She gets nervous. She doesn't know where to look at.
<span @style=$chPlayerCharacter.colorStyleKey>//"I hope you sleep well, though."//</span>
<span @style=$chMir.colorStyleKey>//"Of course, likewise!"//</span> She briefly strokes your arm. <span @style=$chMir.colorStyleKey>//"See you tomorrow."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Good night."//</span>
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]<span @style=$chMir.colorStyleKey>//"I loved that."//</span>
You feel her breath on your skin, as well as yours bouncing to back from hers.
<span @style=$chPlayerCharacter.colorStyleKey>//"So did I."//</span>
<span @style=$chMir.colorStyleKey>//"I should be getting back to my room. We don't want the Priestesses to know we're this... Precocious, do we?"//</span> She says playfully.
You wish her good night and kiss her lips, and she leaves.
//<span style="color:lightcoral">Your romance with Padmiri has grown a lot.
Your sexual tension with Padmiri has grown a lot.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.romance.stv += 500;
State.variables.chMir.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 500;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 500;
<</script>> \
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]In the morning, a strange sensation impregnates your body. Constant waves go through you, as if a huge sound was making your skin vibrate.
//This is weird, but pleasant.//
The waves are soon accompanied by music: a low-pitched wind instrument plays long notes... In your head. It is calm enough to avoid causing you stress when it wakes you up, but interesting enough to activate your mind and filling you with desire to leave the bed. You don't question it too much and get yourself dressed and ready to begin the day.
<<script>>State.variables.chPlayerCharacter.restoreBars();
State.variables.chNash.restoreBars();
State.variables.chMir.restoreBars();
State.variables.chVal.restoreBars();
<</script>> \
<span style="color:springgreen">You were completely healed.</span>
<span style="color:green">You can save the game!</span>
[[Go to the Temple's Hall|SecondDay StartProper]]<span @style=$chPlayerCharacter.colorStyleKey>//"Okay."//</span>
You keep looking at her, and you advance slowly. She does the same, more decidedly, and places her hands on your arms.
<span @style=$chNash.colorStyleKey>//"Out of words?"//</span> She asks playfully.
<span @style=$chPlayerCharacter.colorStyleKey>//"I have something at the tip of my tongue, but it's something else. Want to see it?"//</span>
<span @style=$chNash.colorStyleKey>//"Sure, show me."//</span>
And you quickly attack her lips. Your strike is fast and precise, and you immediately retreat after stealing a kiss.
<<script>>
State.variables.StVars.check3 = false;
if ( gC("chPlayerCharacter").virginities.fKiss.taken == false ) {
State.variables.StVars.check3 = true;
gC("chPlayerCharacter").virginities.fKiss.tryTakeVirginity("chNash","storyGiven","");
provokeVirginityBonusRelationshipFixedType("chPlayerCharacter","chNash","given");
}
gC("chNash").virginities.fKiss.tryTakeVirginity("chPlayerCharacter","storyGiven","");
provokeVirginityBonusRelationshipFixedType("chNash","chPlayerCharacter","given");
<</script>>
<<if $StVars.check3 is true>><span style="color:red">Nashillbyir and you share your first kiss.</span>
<</if>>//I can feel my heart pounding.//
<span @style=$chPlayerCharacter.colorStyleKey>//"What, you can't reply to a surprise attack?"//</span>
<span @style=$chNash.colorStyleKey>//"Oh, you-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Come, let's go to the bed."//</span>
<<link "Continue" "Scene">><<script>>
State.variables.sc.startScene(
"ss", "dynamic",
["chPlayerCharacter"], ["chNash"],
"The water flows quietly.",
reachTurnLimitEndCondition, 30,
"FirstDay RoomWithNashSceneEnding");
State.variables.chNash.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chNash.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chNash.aiAlgorythm.setRoleEqualFooting();
State.variables.sc.customScript = function() {
switch(this.currentTurn) {
case 2:
this.headingDescription = '<span style="color:Khaki">Tutorial: During sex scenes, the "leading" character is allowed to change positions and begin continued actions.</span>\n\n'
+ 'The water flows quietly.';
break;
case 3:
this.headingDescription = '<span style="color:Khaki">Tutorial: Some scenes have dynamic leaders: this means you can take the lead when your lead bar is full. In this case, select the "Attempt to take Lead" option, and you may get the lead at the end of the turn. This option does not end your turn and you will be able to perform an action afterwards.</span>\n\n'
+ 'The water flows quietly.';
break;
case 4:
this.headingDescription = 'The water flows quietly.';
break;
}
};
<</script>><</link>><span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry Nash, but my body is asking me for rest."//</span>
<span @style=$chNash.colorStyleKey>//"Oh."//</span> She looks dejected. <span @style=$chNash.colorStyleKey>//"That's... Fine. Have a good night then."//</span>
She avoids looking at you in the eye.
<span @style=$chPlayerCharacter.colorStyleKey>//"Sleep well you too."//</span>
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]<span @style=$chNash.colorStyleKey>//"That was a lot of fun, actually."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was really nervous, to be honest, but I liked it too."//</span>
Your mouths meet and gently grab each other's lips.
<span @style=$chNash.colorStyleKey>//"I think I'll leave soon."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I hope we do this again."//</span>
<span @style=$chNash.colorStyleKey>//"Of course! But watch out for me, perhaps it'll be you who gets attacked by surprise, the next time."//</span>
You grin at her joke as she gets up and leaves.
//<span style="color:lightcoral">Your romance with Nashillbyir has grown a lot.
Your sexual tension with Nashillbyir has grown a lot.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 500;
<</script>> \
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]<span @style=$chPlayerCharacter.colorStyleKey>//"I think I'm in the mood for some gelatine."//</span> She smirks at your comment.
<span @style=$chVal.colorStyleKey>//"And this gelatine is in the mood for you."//</span>
Valtan walks towards you leaning her waist left and right. She leans her torso and head down, sticks her breasts out, looks at you and pretends to kiss you across the distance. It isn't long before she's envolping you with her arms in a hug, stroking your back and what's below it, too. Despite your insecurities, you follow along and begin to french kiss her.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's go to the bed."//</span>
<<link "Continue" "Scene">><<script>>
State.variables.sc.startScene(
"ss", "dynamic",
["chPlayerCharacter"], ["chVal"],
"The water flows quietly.",
reachTurnLimitEndCondition, 30,
"FirstDay RoomWithValSceneEnding");
State.variables.chVal.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chVal.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chVal.aiAlgorythm.setRoleActive();
State.variables.sc.customScript = function() {
switch(this.currentTurn) {
case 2:
this.headingDescription = '<span style="color:Khaki">Tutorial: During sex scenes, the "leading" character is allowed to change positions and begin continued actions.</span>\n\n'
+ 'The water flows quietly.';
break;
case 3:
this.headingDescription = '<span style="color:Khaki">Tutorial: Some scenes have dynamic leaders: this means you can take the lead when your lead bar is full. In this case, select the "Attempt to take Lead" option, and you may get the lead at the end of the turn. This option does not end your turn and you will be able to perform an action afterwards.</span>\n\n'
+ 'The water flows quietly.';
break;
case 4:
this.headingDescription = 'The water flows quietly.';
break;
}
};
<</script>><</link>><span @style=$chPlayerCharacter.colorStyleKey>//"I'm... The truth is, I'm not in the mood. I'm too tired, after the whole day."//</span>
<span @style=$chVal.colorStyleKey>//"Hmm."//</span> She looks at you, calculating. Trying to read you. <span @style=$chVal.colorStyleKey>//"Another time, then. I promise you will love my touch."//</span> She winks.
You look down, then to the side.
<span @style=$chVal.colorStyleKey>//"But for now, you need to sleep, don't you? I won't steal any more of your time."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Good night, Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"Sweet dreams, $chPlayerCharacter.name. You'll meet me in them."//</span>
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]
<span @style=$chVal.colorStyleKey>//"I wanted to do that since the moment I met you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That was great."//</span>
<span @style=$chVal.colorStyleKey>//"And there's more waiting for you... Look forward to it."//</span>
The Shapeshifter gets up from the bed and stretches her arms towards the sides.
//Wait, do they do that?//
<span @style=$chVal.colorStyleKey>//"I think I should go back to my room."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, you have caught a lot of attention already. In just your first day."//</span>
Her expression tells you she's taken it as a compliment.
<span @style=$chVal.colorStyleKey>//"I'll meet you in your dreams."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Good night."//</span>
//<span style="color:lightcoral">Your romance with Valtan has grown a lot.
Your sexual tension with Valtan has grown a lot.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.romance.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 500;
<</script>> \
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]When you reach the Temple's hall, you find Drishtya, Padmiri, Nashillbyir, Valtan and Maaterasu.
The Priestess Regent greets you.
<span style="color:mediumvioletred">//"Welcome, $chPlayerCharacter.name. I trust your bedroom is well adapted to your needs?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... A way to put it. It's far better than my home back at the tribe."//</span>
<span style="color:mediumvioletred">//"Yes, that's often the case."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What was the music I was hearing a few minutes earlier?"//</span>
<span style="color:mediumvioletred">//"That's our way to communicate to our residents that it's time to wake up. As you must have noticed, the Temple's corridors block light and sound, so we send music directly into everyone's minds."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, but how..."//</span>
<span style="color:mediumvioletred">//"Welcome, Fiercest Claw."//</span>
You turn around and notice the Beastkin, who's just arrived.
<span style="color:mediumvioletred">//"I trust your bedroom is suited to your needs?"//</span>
The Beastkin doesn't reply at first, but the Priestess' penetrating eyes force her to answer.
<span @style=$chClaw.colorStyleKey>//"It's fine enough."//</span>
<span style="color:mediumvioletred">//"I'm glad to hear that."//</span>
<script>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);</script> \
[[Continue|SecondDay TrainingDiscussion]]<span style="color:mediumvioletred">//"Now that everyone's here, I'll tell you about the specifics of your life here."//</span>
The Shapeshifter moves aside, away from the 6 of you and right next to the Goddess statue.
<span style="color:mediumvioletred">//"During your training period, we will channel a considerable amount of the Goddess' energy into the Temple, which will be used to strengthen your advances. This means you'll be able to improve yourselves far faster than ever in the rest of your lives, but it comes at the cost of depriving the peoples of the Valley of a portion of their protection. Therefore, I expect all of you to take your duties seriously, so that your training is finished as soon as possible. Understood?"//</span>
Drishtya waits for your affirmative responses, and then proceeds.
<span style="color:mediumvioletred">//"Your training will take place during the mornings, in the Training Halls, an area with several facilities and means to develop your skills. During afternoons, you will take care of different tasks required to maintain life in the Temple. Evenings are reserved to rest and socialization.
Any questions?"//</span>
<span @style=$chNash.colorStyleKey>//"Can we challenge the other Candidates?"//</span>
<span style="color:mediumvioletred">//"Of course. Competition is a part of training."//</span>
<span @style=$chClaw.colorStyleKey>//"Can we force the others to give up something if they lose a challenge?"//</span>
<span style="color:mediumvioletred">//"...Yes. It was a custom during some generations, so it will be allowed. However, I will dictate the limits of what's an acceptable penalty. The limits will be thin at first, but I'll be willing to widen them as time progresses."//</span>
<span @style=$chVal.colorStyleKey>//"I had another question."//</span> Val intervenes. <span @style=$chVal.colorStyleKey>//"When is it appropiate to indulge in... The arts of pleasure?"//</span>
<span style="color:mediumvioletred">//"Whenever the context allows it. If it helps the training, it's allowed during mornings. If it helps during work, it's allowed during afternoons. It's always allowed during the evenings.
Anything else?"//</span>
Silence follows.
<span style="color:mediumvioletred">//"I'll proceed, then. If the conditions are appropiate, we will also organize expeditions to different parts of the Valley. At the very least, I'd like us to visit the six tribes, but there are also some locations important for its wildlife. If you're to guide the peoples of the Valley through their lives, it's only logical that you get to know the Valley, its different peoples and its customs."//</span>
You take a look at Val.
//She's a bit uneasy.//
<script>setPasChars([getPresentCharByKey("chMir")]);</script> \
[[Continue|SecondDay RelationsDiscussion]]<span style="color:mediumvioletred">//"During this period, it is only natural that you get to know each other. It is important that you learn to get along, since you will likely work together in many occasions for the rest of your lives. However, since you're competing for one of the biggest honors of the Valley, it is also natural that you will sometimes find yourselves pitted against each other. For this reason, many Candidates in the past have developed strong rivalries, or signed alliances against each other. I do not support Candidates doing it, but eventually you will also be allowed to join each other in exclusive relationships as dictated by the Way of Exclusive Love, or to lend yourselves to others in servitude as dictated by other Ways."//</span>
<span @style=$chMir.colorStyleKey>//"In... Servitude? What does that mean?"//</span>
<span style="color:mediumvioletred">//"It means that someone will become someone else's servant, for a specified time, be it as a result of a challenge or any kind of deal."//</span>
<span @style=$chMir.colorStyleKey>//"I... Do not like that."//</span>
<span style="color:mediumvioletred">//"Many share your concerns. If you voice them regarding someone's behavior, you may join efforts with other Candidates in order to punish their continued attitude.
But I must warn you: there were generations in which it was common for one or two Candidates to keep the others in their service for the vast majority of the time, up until they won the High Priestesshood. The same way you can warn the others against these practices, others may seduce you into accepting them."//</span>
//Mir is really serious. I don't think I had seen that expression in her yet.//
<span style="color:mediumvioletred">//"In relation to this matter, you must also know: The Priestesshood will often impose sanctions or privileges to selected Candidates. This is because you mustn't only show your capacities, but your capacity to grow - if any of you dominated the competition at any point, you may deprive the rest of the opportunity to catch up with you. We will take measures to ensure that Candidates with excessive lead face bigger obstacles, and Candidates with trouble to keep up are granted advantages."//</span>
<script>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chNash")]);</script> \
[[Continue|SecondDay VictoryDiscussion]]<span @style=$chAte.colorStyleKey>//"Excuse me, Priestess Regent."//</span> Ate intervenes. The unexpected words of someone who has only talked when absolutely required call unavoidable attention. <span @style=$chAte.colorStyleKey>//"How will the new High Priestess be chosen?"//</span>
<span style="color:mediumvioletred">//"That's a great question, Maaterasu. The new High Priestess will be chosen by the Candidates themselves, that is: all of you."//</span>
<span @style=$chMir.colorStyleKey>//"But all of us want to become High Priestess. How are we expected to support anyone but ourselves?"//</span>
<span style="color:mediumvioletred">//"That's why it's a great question. The process itself is never easy. It's never immediate. During each generation there's always a few Candidates that come to believe in someone else's excellence to represent the Goddess, but that is usually not enough. When that happens, all Candidates agree on different trials that will test everyone's worth. If the election becomes excessively lengthy, the Priestess Regent is expected to arbitrate it."//</span>
<span @style=$chNash.colorStyleKey>//"What kind of trials were chosen by other generations?"//</span>
<span style="color:mediumvioletred">//"There has been variety. The simplest ones consist in competitions of strength and magic. Trials to generate as much pleasure as possible to others were also common. There have also been public trials in which different witnesses testified about a Candidate's capacity to solve conflicts, to lead others, to keep the peace on the Valley.
In short words, if you want to become the next High Priestess, you must pay considerable attention to nurture your relationships with others, to develop yourselves as agents of the Goddess, well-versed in many skills and lore, and to prove your capacity to do good to the Temple and the Valley."//</span>
<script>setPasChars([]);</script> \
[[Continue|SecondDay RitualOfAvatars]]<span style="color:mediumvioletred">//"I think that sums up everything you need to know so far."//</span>
Drishtya takes a moment to look at everyone, walking slowly between two points.
<span style="color:mediumvioletred">//"We can begin the Ritual of Avatars."//</span>
Everyone remains silent. Some Candidates seem to be as lost as you. The purple Shapeshifter catches on and explains:
<span style="color:mediumvioletred">//"As you already know, the Goddess protects and nurtures all life in the Valley. In consequence, it's fair to claim we're partly created by her: everything around us, including ourselves, grows and thrives under her, making it yet another one of her dimensions."//</span> She pauses to let you reflect on her words. <span style="color:mediumvioletred">//"This means that everyone who aims to represent her must fill those dimensions as well. You, who were born women, are as incomplete as anyone who had been born a man. You, who show talent in magic or athletism, are as incomplete as anyone who shows the opposite. You, who love nature or the crafts, are as incomplete as anyone who appreciates the other dimensions of life. We assume it is impossible for us mortals to achieve the completeness of the Goddess, but as her Avatars, you must strive to achieve it.
The Ritual of Avatars will drive you much closer to that goal.
Are you ready to perform the Ritual and swear to grow closer to the Goddess, for the rest of your lives?"//</span>
//This... Looks like an important decision.//
<span @style=$chMir.colorStyleKey>//"I am."//</span>
//Perhaps the most important decision I have taken in my whole life.//
<span @style=$chClaw.colorStyleKey>//"I am."//</span>
//What does this mean again?//
<span @style=$chAte.colorStyleKey>//"I am."//</span>
//She hasn't explained much about it.//
<span @style=$chNash.colorStyleKey>//"I am."//</span>
//Everyone seems to be so... decided.//
<span @style=$chVal.colorStyleKey>//"I am."//</span>
//What if I regret it?//
Drishtya is looking at you.
//She's waiting for my response.//
//Everyone is looking at me, right?//
[["I am."|SecondDay RitualOfAvatars2]]<span style="color:mediumvioletred">//"Very well. Undress."//</span> The Priestess Regent orders. <span style="color:mediumvioletred">//"Everyone."//</span>
//What? Just like that?//
Nash seems to be as undecided as you. Maaterasu, however, obeys without thinking. Val obeys too, much happier.
//She's ogling everyone, right?//
Claw takes her clothes off in abrupt, decided movements, perhaps showing she has nothing to hide. Mir does it calmly, like it is the most natural thing in the world.
You and Nash exchange glances. She shrugs and begins undressing. You follow along. When you're finished, Val is looking at you. She winks. You send your eyes to the ground.
<span style="color:mediumvioletred">//"I will now channel the Goddess' energy directly into each of you. Relax your muscles."//</span>
The Priestess Regent waves her arms from the sides to her own head, then she puts her hands forward, and repeats the whole movement. Pink and golden mist starts to form around her.
<span style="color:mediumvioletred">//"Inhale air, and don't let it out..."//</span>
When she has enough mist, she starts directing it with her hands. By gently pushing the air, the mist follows whatever direction she wants to.
<span style="color:mediumvioletred">//"Exhale."//</span>
Drishtya focuses in covering Maaterasu's nude body with the magic essence. You had avoided looking at anyone who had already undressed, but your curiosity beats your shame and you take a peek. A very long one.
//She is still calm, even in this situation. Does she even have emotions?//
<span style="color:mediumvioletred">//"Inhale air again... Focus on your feet. Check if they're under tension, and release it."//</span>
When only the Aiishen's face is uncovered, Drishtya moves on to Padmiri. The Leirien closes her eyes. You perceive a small twitch, but otherwise her only moves are those of her lungs.
The Priestess Regent continues asking you to perform different relaxation exercises. Nash's turn comes next. You notice how she starts breathing harder and faster when the mist first touches her, but after some seconds she tames the pace and goes back to normal.
Val's reaction, however, is a parade of emotions. A huge grin invades her, which gives place to a sign of pain, and after a breath, she gradually recovers her smile - and a naughty one at that.
Drishtya looks at Claw and you before continuing, and she decides to proceed with the tiger.
<span @style=$chClaw.colorStyleKey>//"Hissssss!"//</span>
It's an uncontrolled reaction. Claw steps back, but then forces herself to stay in place. The Priestess Regent stops for a moment, only continuing when Claw is clearly quiet. She ends covered by the mist as well.
//It's my turn.//
The Priestess' eyes are locked on you. You look back at her, but you decide to close them when the mist is about to reach you.
//Ah!//
Cold. It freezes your skin wherever it touches you, seeping into your very pores. And then it burns.
<span @style=$chPlayerCharacter.colorStyleKey>//"Nngghh."//</span>
But the heat inside and the cold outside decay slowly, up until both temperatures become one and the same. And you become one with the stillness. You can clearly feel your heart's throbing, your breath's movements, and your skin's quiet tingling. It all turns into pleasure - the sky itself is stroking your whole body at the same time.
//You lost <span style="color:lightcoral">50 lust.</span>//
<<script>>State.variables.chPlayerCharacter.lust.current -= 50;<</script>>
<<if $settings.futa == "enableAll">> \
[[Continue|SecondDay RitualOfAvatars3]]
<<elseif $settings.futa == "playerFuta">> \
[[Continue|SecondDay RitualOfAvatars3c]]
<<elseif $settings.futa == "futaPartners">> \
[[Continue|SecondDay RitualOfAvatars3d]]
<<else>> \
[[Continue|SecondDay RitualOfAvatars3b]]
<</if>> \Drishtya steps back, and takes a long look at everyone. She opens her arms, hands and palms long and wide, and pulls them, like a puppeteer controlling the very forces of nature.
The mist massages your skin, and your body vibrates. You feel waves running through your body, from your shoulders to your hands, from your waist to your neck, and from your neck to your groin. And it pulsates.
You feel a force right above your clitoris, pushing inside and out of your body. Your abdomen is weak, your legs tremble. Heat consumes you, and pleasure engulfs you.
//Nnn... Gghh... Aaaaa//aaa//aaahh....//
//<span style="color:red">You have reached orgasm!</span>//
<<script>>State.variables.chPlayerCharacter.lust.current = 100;<</script>> \
Your breathing had accelerated, but after reaching orgasm, it slowly goes back to normal. You feel disoriented, and you lose half a minute to your dizziness. When you're fully back to normal, the mist is dissipating.
[[Continue|SecondDay RitualOfAvatars4]]You're looking down.
//That... Is mine?//
Yes.
//What is it?//
A penis, obviously.
//But I don't have a penis.//
You do, now.
//Wait, what?//
You send a hand to your groin. Your pussy is still there, as is your clitoris, just below your new tool. You palpate the rest of your body, and it doesn't look like anything else has changed.
You look around. Padmiri is astounded, Claw frowns. Nash is stretching her legs in different directions as she looks down. Valtan looks amused. Maaterasu is...
//Showing interest.//
<span style="color:mediumvioletred">//"Congratulations, my dear ones. You've taken the first step into becoming Avatars of the Goddess.
I trust no one has doubts about what's happened?"//</span>
The silence is an eloquent response.
<span style="color:mediumvioletred">//"Excellent. You will soon have to begin your training, but I must introduce you to the rest of the Temple's inhabitants first."//</span>
<<script>>
for ( var charKey of ["chPlayerCharacter","chNash","chMir","chClaw","chVal","chAte"] ) {
State.variables[charKey].addBodypart("dick","dick");
}
<</script>> \
[[Continue|SecondDay MeetTempleStaff]][[Go back|Disclaimer]]
__Development Team__:
''Deep Interactivity'': Game Design, Programming, Writing, Direction
''Chili Cherry'': Art, Animations, Illustrations
[[Support the developers on Patreon and get access to the latest releases|https://patreon.com/deepinteractivity]]
[[Follow the game on Itch.io: get access to all new public releases and stay updated about the game's development|https://deepinteractivity.itch.io/unholy-arts]]
__Other Collaborators__:
''Shirarin'' - Character portraits and new logo illustration
''Florian "Verdilak" Gelbmann'' - Logo's background, title and old illustration
''2D!PIXX'' - Map Icons
[[2D!PIXX's webpage|https://www.2dpixx.de/]]
''Ikumireii'' - Character portraits
[[Ikumireii's art gallery on Deviant Art|https://www.deviantart.com/ikumireii]]
''Reneg30'' - Character portraits
[[Reneg30's art gallery on Deviant Art|https://www.deviantart.com/reneg30]]
__Supporters__:
__Passion Temple Clergy__
<<set _creditsTier3 to setup.creditsTier3>> \
_creditsTier3
__Passion Temple Preachers__
<<set _creditsTier2 to setup.creditsTier2>> \
_creditsTier2
__Goddess Enthusiasts__
<<set _creditsTier1 to setup.creditsTier1>> \
_creditsTier1
> Missing yourself on this list?
Due to data privacy concerns, patrons who first supported the game before the release of version 0.2 must send Deep Interactivity a notification communicating their consent to being added to this list.
> What if I don't want to appear here?
If you no longer wish your nickname to appear on the credits or you want to support the game without appearing here, make sure you notify Deep Interactivity via Patreon.
> Other reasons why your nickname isn't where it should
If your nickname broke SugarCube standard formatting or my app to automatically transport patrons' data into the credits page, you get the dubious honor of getting stuck at the category where you were first registered.
[[Go back|Disclaimer]]<<script>>
State.variables.tip = getRandomTip();
<</script>> \
<div align='center'>\
[img[img/logo.png]]
__Disclaimer__:
</div> \
Unholy Arts is an erotic fiction game. If you do not have the required legal age in your country to consume this content, or have trouble to distinguish fiction from reality, please close this window.
The game may depict behaviors that aren't acceptable outside of fiction. Remember that all sexual activities in real life require explicit consent from every person involved.
Configure your settings before starting the game: <<link [[Settings|Settings]]>><<script>>State.variables.settings.setExitPassage("Disclaimer");
State.variables.settings.formatAllChoices();<</script>><</link>>
<center><<link [[Everything is in order, let's start the game|GoddessHerald 1]]>>
<<script>>applyDifficultyChanges();<</script>><</link>>
<<set _quickstartLinkText to setup.quickstartLinkText>> \
_quickstartLinkText
[[Take me to the credits|Credits]]</center>
<p style="text-align:left;">[img[img/PatreonButton.png]["https://www.patreon.com/bePatron?u=31941037"]]
- Support the game
- Get the latest updates
- Access the Quickstart and Cheat Menus</p>
<p style="text-align:left;">[img[img/DiscordButton.png]["https://discord.gg/5qFUw9k"]]
- Discuss the game
- Send suggestions
- Report bugs</p>
<<set _versionName to setup.versionName>> \
Current version: _versionName
<p style="text-align:center;"><span style="color:Khaki">Tip: $tip</span></p><<script>>
State.variables.compass.refreshRoomPassage();
<</script>> \
<<script>>
State.variables.compass.refreshRightUImap();
<</script>> \
$compass.roomPassage
<<removeclass "#right-ui-bar" "stowed">> \
<<script>>/*
//$("body #passages").removeEventListener("click", "area[room-key]", clickRoomIconEvent);
var areas = $("body #passages").getElementsByClassName("roomAreaButton");
document.removeEventListener("click",clickRoomIconEvent);
for ( var area of areas ) {
area.removeEventListener("click",clickRoomIconEvent);
area.addEventListener("click",clickRoomIconEvent);
var old_element = area;
var new_element = old_element.cloneNode(true);
area.parentNode.replaceChild(new_element, old_element);
area.addEventListener("click", clickRoomIconEvent,true);
}
*/<</script>> \
<<script>>
//$("body #passages").one("click", "area[room-key]", clickRoomIconEvent);
<</script>> \$compass.interludePassage<<script>>
State.variables.tPathfinder = new Pathfinder("mapTrainingGrounds",["chPlayerCharacter"],"westLibrary",function(nodeKey) {
if ( nodeKey.length > 11 ) { return true; }
else { return false; }
});
State.variables.pfTest = State.variables.tPathfinder.getAllValidRoutes();
State.variables.chPlayerCharacter.currentRoom = "westLibrary";
State.variables.log = getRouteToClosestAltTaggedActivity("mapTrainingGrounds",["chPlayerCharacter"],["physique","will"]);
cMissionRandomMovement("mapTrainingGrounds",["chPlayerCharacter"]);
cMissionRandomMovement("mapTrainingGrounds",["chPlayerCharacter"]);
cMissionRandomMovement("mapTrainingGrounds",["chPlayerCharacter"]);
<</script>> \
\
$tPathfinder.debugInfo$jobsAssigner.passageText<<script>>
if ( State.variables.compass.pcSis != -1 ) {
State.variables.compass.sisList[State.variables.compass.pcSis].feedCharInteractionsOptionsList();
State.variables.compass.sisList[State.variables.compass.pcSis].formatPassageText();
State.variables.compass.sisPassage = State.variables.compass.sisList[State.variables.compass.pcSis].passageText;
}
if ( State.variables.compass.pcSis != -1 ) {
if ( State.variables.compass.sisList[State.variables.compass.pcSis].roundsCount == 0 ) { State.variables.compass.sisList[State.variables.compass.pcSis].roundsCount++; }
}
<</script>> \
$compass.sisPassage<<script>>
State.variables.personalRoom.formatRoomText();
attemptAutosave();
<</script>> \
<<addclass "#right-ui-bar" "stowed">> \
/* <<removeclass "#right-ui-bar" "stowed">> \ */ \
$personalRoom.roomText
<<script>>
fixOwnedEquipmentLists();
// gC("chNash").relations.chPlayerCharacter.friendship = new RelPar(300,300);
<</script>> \<<script>>
State.variables.supToolsData.formatQuickstartRoom();
<</script>> \
$supToolsData.quickstartRoomPassage<<script>>
State.variables.supToolsData.formatCheatMenuRoom();
<</script>> \
$supToolsData.cheatMenuRoomPassage$customRoomIntro
<<removeclass "#right-ui-bar" "stowed">> \
After waking up early, you decide to take a stroll before the training period. It's a relatively warm morning, given how early it is.
You realize Nashillbyir isn't too far away, doing stretches.
<span @style=$chNash.colorStyleKey>//"Hello, $chPlayerCharacter.name! You're up early today."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Nash. Do you always get up this early?"//</span>
<span @style=$chNash.colorStyleKey>//"I do most of the time, yes. Now that you're here, would you mind lending me a hand in my exercises?"//</span>
[[Accept|SE Stretching Help Accept]]
[[Decline|SE Stretching Help EndDecline]]
<<removeclass "#right-ui-bar" "stowed">> \
<<script>>State.variables.StVars.StretchingHelpResult = "unfinished";
State.variables.StVars.StretchingHelpGroped = "false";<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry, but I'm still sleepy. I just wanted the air to hit my face."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, well, that's fine. Take care!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Likewise."//</span>
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "declined";<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"All right, what do you need me to do?"//</span>
<span @style=$chNash.colorStyleKey>//"Move next to my side, for starters. Ah, it's been so many days since I had someone to help me with this!"//</span>
The Ashwalker lies on her back, and you kneel next to her after she asks you to do so.
<span @style=$chNash.colorStyleKey>//"I want to stretch my legs' muscles - you just have to keep hold of my knees at certain positions."//</span>
[[Do as told|SE Stretching Help Phase 1]]$customRoomIntro
Following Nash's directions, you pull and keep your grip on her knees at different points. You're certain that it would hurt you if you were in her position, but she doesn't lose her cool.
<span @style=$chNash.colorStyleKey>//"Well done, let's move on."//</span>
Without moving her back from the ground, she moves her right leg to the left, describing a right angle with her spine.
<span @style=$chNash.colorStyleKey>//"As you can see, my leg isn't straight. Hold me so that it gets as close as possible."//</span>
[[Hold her outer thigh|SE Stretching Help Hold Thigh]]
[[Hold her knee and gluteus|SE Stretching Help Hold Gluteus]]
[[Ask her how to do it|SE Stretching Help Ask How to Hold]]$customRoomIntro
Moving carefully, you place your hands along her thigh. You can feel the tendons in tension, ocasionally shaking.
<span @style=$chNash.colorStyleKey>//"You're doing great, hold for a little longer."//</span>
After some seconds, she exhales and points you to stop. It's the other leg's turn next.
[[Continue|SE Stretching Help Phase 2]]$customRoomIntro
Relatively uncertain about how to proceed, you end up putting your hands right below her knee and her butt.
<span @style=$chNash.colorStyleKey>//"Hmpf."//</span>
You steal a look at her. She's looking at you, smirking.
<span @style=$chNash.colorStyleKey>//"It's fine if you want to grab me there, but don't forget to push my leg down."//</span>
//Oops.//
You correct the strength you're exerting.
<span @style=$chNash.colorStyleKey>//"That's better."//</span>
//<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 100;
<</script>> \
[[Continue|SE Stretching Help Phase 2]]
<<script>>
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, uhm..."//</span>
<span @style=$chNash.colorStyleKey>//"What is it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Where am I supposed to grab you?"//</span>
<span @style=$chNash.colorStyleKey>//"At the extremes of the thigh will be fine."//</span>
She points at the specific places with her index fingers, and your hands follow.
//<span style="color:purple">Your submission towards Nashillbyir has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 100;
<</script>> \
[[Continue|SE Stretching Help Phase 2]]$customRoomIntro
Once she's done, you pull back.
<span @style=$chNash.colorStyleKey>//"This will be our last exercise. My knees have to get as close to my shoulders as possible, just make sure they remain there."//</span>
The young Ashwalker, her back still on the ground, plants her feet on the grass, only to abruptly pull them along with her legs to her own chest. She awaits you.
//How should I do it, though?//
[[Stand up next to her|SE Stretching Help Standing]]
<<if $chPlayerCharacter.resilience.value >= 11>>[[Kneel in front of her|SE Stretching Help Kneeling Passed Check]]
<</if>> \
<<if $chPlayerCharacter.resilience.value < 11>>[[Kneel in front of her|SE Stretching Help Kneeling Failed Check]]
<</if>> \
[[Mount her|SE Stretching Help Mount]]$customRoomIntro
You get up and move next to her side, and bend your back in order to reach her knees with your hands. It doesn't take long for this position to hurt you.
//...This probably wasn't the best choice.//
Nash gives a hint to be in tension this time, but it isn't too noticeable. She's keeping tight control of her breath, slow as a feather's fall.
At some point, she looks at you. You immediately turn your gaze away, but force yourself to look back.
She's smiling calmly.
<span @style=$chNash.colorStyleKey>//"That will be all."//</span>
You let her knees go and take a much more natural posture. Your back still aching, now it's you who needs to stretch.
<span @style=$chNash.colorStyleKey>//"Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help!"//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to help you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nice, I'll look forward to it."//</span>
//You lost <span style="color:limegreen">20 energy.</span>
<span style="color:khaki">Your friendship with Nashillbyir has grown a bit.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown a bit.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 100;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
You put place yourself in front of her rear, and lower yourself down. You are less and less sure about this as you move forwards, but you get in top of her nonetheless, safely locking her knees.
Nash's expression doesn't change much, but...
//Her pupils are... so big.//
You salivate.
[[Keep still|SE Stretching Help Mount Nothing]]
[[Lean in for a kiss|SE Stretching Help Mount Kiss]]
<<if $StVars.futaNash == true>>[[Lower your groin|SE Stretching Help Mount Rub Dick]]
<</if>> \
<<if $StVars.futaNash == false>>[[Lower your groin|SE Stretching Help Mount Rub Pussy]]
<</if>> \$customRoomIntro
Despite everything, you choose not to take advantage of the situation. And yet the both of you share a smile.
<span @style=$chNash.colorStyleKey>//"That will be all."//</span>
You move back and stand up, and she follows.
<span @style=$chNash.colorStyleKey>//"Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help!"//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to help you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nice, I'll look forward to it."//</span>
//You lost <span style="color:limegreen">10 energy.</span>
<span style="color:khaki">Your friendship with Nashillbyir has grown a bit.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "friendly";<</script>> \$customRoomIntro
Her lips, open and humid, have the perfect appeareance for a morning delicacy. You feel her breath in your face, closer, and closer...
<span @style=$chNash.colorStyleKey>//"Mmm..."//</span>
And your mouths meet. It's a gentle union, the lips rubbing slowly up and down. Your eyes open and find hers, warm, intimate. It takes you a few more seconds to notice your arms are giving up.
You suddenly remember what you were doing and pull back.
<span @style=$chNash.colorStyleKey>//"Lips stretches weren't on the routine, but they may be next time."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you want to keep yourself flexible, your routine should be as well."//</span>
Nash rolls her eyes.
<span @style=$chNash.colorStyleKey>//"Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help!"//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to help you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nice, I'll look forward to it."//</span>
//You lost <span style="color:lightcoral">10 lust.</span>
You lost <span style="color:limegreen">10 energy.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown a bit.</span>
<span style="color:purple">Your dominance towards Nashillbyir has grown a bit.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chNash.lust.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 100;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
While both of your are pacing your respiration, you do it for different reasons. Desire finally gets the best of you, and you decide you want to feel her, now. Your arms stick to her legs, your own legs wrap around her. Your waist falls slowly, and you feel hers. Your dick touches the lower part of her pussy, through the clothes.
<span @style=$chNash.colorStyleKey>//"Ah."//</span>
Her breath gets faster and her pupils expand. Your arms are still holding her down, but she now faces the extra challenge of containing the heat rising through her body. You don't stop frotting her, and neither does she.
<span @style=$chNash.colorStyleKey>//"It's... getting late. The others will find us."//</span>
//She's right.//
You pull back and stand up. As the realization of what you've done hits you, you become a tomato-colored human.
<span @style=$chNash.colorStyleKey>//"Your... Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help."//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to... Help you."//</span>
//Ha... Haha...//
//You lost <span style="color:lightcoral">20 lust.</span>
You lost <span style="color:limegreen">20 energy.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown.</span>
<span style="color:purple">Your dominance towards Nashillbyir has grown.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 20;
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chNash.lust.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
While both of your are pacing your respiration, you do it for different reasons. Desire finally gets the best of you, and you decide you want to feel her, now. Your arms stick to her legs, your own legs wrap around her. Your waist falls slowly, and you feel hers. Your groins touch each other, through your clothes.
<span @style=$chNash.colorStyleKey>//"Ah."//</span>
Her breath gets faster and her pupils expand. Your arms are still holding her down, but she now faces the extra challenge of containing the heat rising through her body. You don't stop frotting her, and neither does she.
<span @style=$chNash.colorStyleKey>//"It's... getting late. The others will find us."//</span>
//She's right.//
You pull back and stand up. As the realization of what you've done hits you, you become a tomato-colored human.
<span @style=$chNash.colorStyleKey>//"Your... Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help."//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to... Help you."//</span>
//Ha... Haha...//
//You lost <span style="color:lightcoral">20 lust.</span>
You lost <span style="color:limegreen">20 energy.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown.</span>
<span style="color:purple">Your dominance towards Nashillbyir has grown.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 20;
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chNash.lust.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
You decide that kneeling before her is a good compromise between being close enough to the job and not being too pushy. You put yourself in front of her waist, push yourself forward to reach her knees, and...
<span style="color:red">Resilience check: failed.</span>
You soon realize this was a mistake. You've reached her legs and you're holding them down, but your back's positioning is terrible and you won't be able to maintain it for long. Without barely any time to reflect on your mistakes...
<<if $StVars.futaNash == true>>[[You fall down|SE Stretching Help Failed Check Dick]]
<</if>> \
<<if $StVars.futaNash == false>>[[You fall down|SE Stretching Help Failed Check Pussy]]
<</if>> \$customRoomIntro
You decide that kneeling before her is a good compromise between being close enough to the job and not being too pushy. You put yourself in front of her waist, push yourself forward to reach her knees, and...
<span style="color:green">Resilience check: passed.</span>
You soon realize this posture was a mistake. Your back's position is fairly taxing, but nonetheless you manage to hold on.
//You lost <span style="color:limegreen">15 energy.</span>//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 15;
<</script>> \
You keep holding her knees down, and you feel small shakes in her legs, proof that her tendons are working. She remains calm, her eyes closed, her breathing controlling her thoughts and emotions. From your position, you can see her entirely. Her face, her chest, her legs, her... groin.
//Keep it cool.//
And your eyes turn back to her face. She opens hers, and smiles.
<span @style=$chNash.colorStyleKey>//"This should be enough."//</span>
Half a minute later, both of you are standing up.
<span @style=$chNash.colorStyleKey>//"Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help!"//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to help you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nice, I'll look forward to it."//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has grown a bit.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown a bit.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "false";<</script>> \$customRoomIntro
Once your back and your arms give up, your head falls like a dead weight - right into Nashillbyir's groin.
<span @style=$chNash.colorStyleKey>//"Eek!"//</span>
Despite the sudden scream, the Askwalker's body doesn't move much.
//This can't be happening.//
Your panicking hands, in the meantime, look desperately for a surface on which to push you back, but it isn't exactly easy since your can't take your mind out of the fact that your nose's tip is entering a fold in her pants. A couple of seconds later, you feel Nash's feet on your shoulders, pushing you, until your head is about to fall again, but to the ground.
Half a minute later, both of you are standing up. You're no longer anxious, but shame is eating you whole.
<span @style=$chNash.colorStyleKey>//"J-Just so you know, I'm not completely against happy endings, but I prefer to finish the exercise first."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm so sorry! I didn't mean to!"//</span>
<span @style=$chNash.colorStyleKey>//"It's fine! It's fine! It could have happened to anyone."//</span>
She taps you on the back.
<span @style=$chNash.colorStyleKey>//"Come on, the rest will be up and ready in any moment. We should go back."//</span>
//You lost <span style="color:lightcoral">20 lust.</span>
You lost <span style="color:darkslateblue">20 willpower.</span>
You lost <span style="color:limegreen">20 energy.</span>
<span style="color:khaki">Your sexual tension with Nashillbyir has grown.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 20;
State.variables.chPlayerCharacter.willpower.current -= 20;
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
Once your back and your arms give up, your head falls like a dead weight - right into Nashillbyir's groin.
<span @style=$chNash.colorStyleKey>//"Eek!"//</span>
Despite the sudden scream, the Askwalker's body doesn't move much.
//This can't be happening.//
Your panicking hands, in the meantime, look desperately for a surface on which to push you back, but it isn't exactly easy since your can't take your mind out of the fact that your mouth fell open and it's now unintentionally kissing something in her pants. A couple of seconds later, you feel Nash's feet on your shoulders, pushing you, until your head is about to fall again, but to the ground.
Half a minute later, both of you are standing up. You're no longer anxious, but shame is eating you whole.
<span @style=$chNash.colorStyleKey>//"J-Just so you know, I'm not completely against happy endings, but I prefer to finish the exercise first."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm so sorry! I didn't mean to!"//</span>
<span @style=$chNash.colorStyleKey>//"It's fine! It's fine! It could have happened to anyone."//</span>
She taps you on the back.
<span @style=$chNash.colorStyleKey>//"Come on, the rest will be up and ready in any moment. We should go back."//</span>
//You lost <span style="color:lightcoral">20 lust.</span>
You lost <span style="color:darkslateblue">20 willpower.</span>
You lost <span style="color:limegreen">20 energy.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 20;
State.variables.chPlayerCharacter.willpower.current -= 20;
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
While getting closer to the amphitheater, you notice a shape in the distance that you identify as Maaterasu. You're surprised when you notice that the ever quiet and polite girl is actually humming a tune.
It isn't overly complicated: it mainly consists on two main phrases that are repeated over and over, adding minor variations at the end. The main phrases themselves are profoundly melancholic, while the variations add different emotions, from sadness to acceptance, to joy. The contrast is beautiful to your ears.
Suddenly, the Aiishen stops. She has noticed you.
<span @style=$chAte.colorStyleKey>//"What do you think?"//</span>
//She must be asking about the tune, or her interpretation.//
[[Compliment|SE Humming Compliment]]
[[Criticize|SE Humming Criticize]]
[[Ask about the tune's origin|SE Humming Ask About Song]]
[[I want to keep listening to it|SE Humming Listen in silence]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It's beautiful. I loved hearing your music."//</span>
<span @style=$chAte.colorStyleKey>//"That makes me glad."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
A small silence follows. Looks like she isn't going to lead the conversation.
<span @style=$chPlayerCharacter.colorStyleKey>//"We don't play a lot of music in the Gaanidan Tribe, and when we do, it's mainly to accompany the storytellers."//</span>
Maaterasu thinks for a moment, then asks you:
<span @style=$chAte.colorStyleKey>//"Would you like to hum with me?"//</span>
<<if $StVars.seHummingCopyCheck == true>>[[Yes, copy the melody|SE Humming Copy Melody Pass]]
<</if>> \
<<if $StVars.seHummingCopyCheck == false>>[[Yes, copy the melody|SE Humming Copy Melody Fail]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == true>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Pass]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == false>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Fail]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == true>>[[Yes, improvise variations|SE Humming Improvise Pass]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == false>>[[Yes, improvise variations|SE Humming Improvise Fail]]
<</if>> \
[[Yes, but hum something completely different|SE Humming Different Humming]]
[[No, you prefer to listen|SE Humming Prefer To Listen]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It wasn't the greatest melody. It's... very repetitive."//</span>
<span @style=$chAte.colorStyleKey>//"Yes, this song is repetitive."//</span>
A small silence follows. Whether the comment actually annoyed her or not, it doesn't look like she's going to lead the conversation. Or do anything else, in general.
<span @style=$chPlayerCharacter.colorStyleKey>//"You don't mind me criticizing your song?"//</span>
<span @style=$chAte.colorStyleKey>//"Songs are how they are, if you don't like one I can't do anything about it."//</span>
Another tense silence. Her indifference may actually start to annoy you.
<span @style=$chAte.colorStyleKey>//"Would you like to hum with me?"//</span>
<<if $StVars.seHummingCopyCheck == true>>[[Yes, copy the melody|SE Humming Copy Melody Pass]]
<</if>> \
<<if $StVars.seHummingCopyCheck == false>>[[Yes, copy the melody|SE Humming Copy Melody Fail]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == true>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Pass]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == false>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Fail]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == true>>[[Yes, improvise variations|SE Humming Improvise Pass]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == false>>[[Yes, improvise variations|SE Humming Improvise Fail]]
<</if>> \
[[Yes, but hum something completely different|SE Humming Different Humming]]
[[No, you prefer to listen|SE Humming Prefer To Listen]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It interests me. Where does it come from?"//</span>
<span @style=$chAte.colorStyleKey>//"It's a song from the Aiishen Tribe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Does it have lyrics?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...So... What are they? Can you sing them?"//</span>
<span @style=$chAte.colorStyleKey>//"I can't. I forgot them."//</span>
//That's dissapointing. And this isn't the easiest conversation either, it's like I'm tearing answers out of a wall.//
<span @style=$chAte.colorStyleKey>//"Would you like to hum with me?"//</span>
<<if $StVars.seHummingCopyCheck == true>>[[Yes, copy the melody|SE Humming Copy Melody Pass]]
<</if>> \
<<if $StVars.seHummingCopyCheck == false>>[[Yes, copy the melody|SE Humming Copy Melody Fail]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == true>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Pass]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == false>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Fail]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == true>>[[Yes, improvise variations|SE Humming Improvise Pass]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == false>>[[Yes, improvise variations|SE Humming Improvise Fail]]
<</if>> \
[[Yes, but hum something completely different|SE Humming Different Humming]]
[[No, you prefer to listen|SE Humming Prefer To Listen]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Don't know. I'd like to keep listening."//</span>
Maaterasu nods, and the music comes back to her lips. It wasn't common for the Gaanidans to play music without accompanying a storyteller, but you soon reach the conclusion that it's quite the enjoyable experience.
<span @style=$chAte.colorStyleKey>//"Would you like to hum with me?"//</span>
<<if $StVars.seHummingCopyCheck == true>>[[Yes, copy the melody|SE Humming Copy Melody Pass]]
<</if>> \
<<if $StVars.seHummingCopyCheck == false>>[[Yes, copy the melody|SE Humming Copy Melody Fail]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == true>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Pass]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == false>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Fail]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == true>>[[Yes, improvise variations|SE Humming Improvise Pass]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == false>>[[Yes, improvise variations|SE Humming Improvise Fail]]
<</if>> \
[[Yes, but hum something completely different|SE Humming Different Humming]]
[[No, you prefer to listen|SE Humming Prefer To Listen]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:green">Perception OR empathy OR charisma OR luck check: passed.</span>
She suddenly starts humming again, and you follow along. The repetitions of the main phrases make it easy to memorize it, and even if the variations sometimes get out of your grasp, you're fast to catch up. It turns out to be fun.
<span @style=$chPlayerCharacter.colorStyleKey>//"Was that it?"//</span>, you ask after she stops, about a minute later.
<span @style=$chAte.colorStyleKey>//"That's the whole song, yes. Thank you for accompanying me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No need to thank me! I enjoyed it too. The training period will start soon, let's come back to the Temple."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:green">Perception OR empathy OR charisma OR luck check: passed.</span>
She suddenly starts humming again, and you follow along. Instead of merely repeating the melody, you keep humming the tone of each dominant beat. It's a simple technique, but it's effective enough in providing some sense of harmony.
<span @style=$chAte.colorStyleKey>//"I liked that. Thank you for accompanying me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It was nothing, thank you for giving me the chance."//</span>
<span @style=$chAte.colorStyleKey>//"I may invite you again."//</span>
//Even though her words express interest, her tone is as monotonous as ever. Except when she's singing.//
<span @style=$chPlayerCharacter.colorStyleKey>//"The training period will start soon. We should go back."//</span>
She nods.
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 120;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 120;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:green">Perception OR intelligence OR charisma OR luck check: passed.</span>
She suddenly starts humming again, and you follow along, but you sometimes get ahead of her and make small variations, such as adding very brief notes before the end of the beat. They work well overall and add some freshness to the music.
<span @style=$chAte.colorStyleKey>//"I... liked that. Thank you for accompanying me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thank you for giving me the chance! I liked it too."//</span>
<span @style=$chAte.colorStyleKey>//"I may invite you again."//</span>
//Even though her words express interest, her tone is as monotonous as ever. Except when she's singing.//
<span @style=$chPlayerCharacter.colorStyleKey>//"The training period will start soon. We should go back."//</span>
She nods.
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
<span style="color:lightcoral">Your sexual tension with Maaterasu has grown a bit.</span>
<span style="color:red">Your rivalry with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chPlayerCharacter.relations.chAte.rivalry.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
State.variables.chAte.charisma.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
She suddenly starts humming again, and you follow along, but your melody and Maaterasu's are nothing alike. As it isn't the tempo, the tonality, the intention or the emotion. The overall result is a disaster.
<span @style=$chAte.colorStyleKey>//"I don't understand. I thought you wanted to join me in humming the same melody."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm not sure what I expected to happen. I'm sorry."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
Her silent gaze penetrates you.
<span @style=$chPlayerCharacter.colorStyleKey>//"We should go back to the Temple. The training period will begin briefly."//</span>
//<span style="color:red">Your enmity with Maaterasu has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.enmity.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 150;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"No, no, I'd just like to keep listening to you. If you don't mind."//</span>
<span @style=$chAte.colorStyleKey>//"I understand."//</span>
And the music resumes once again. The Aiishen keeps her eyes closed while she hums, perhaps causing the rest of the world to disappear.
She finishes the whole melody after a while, and you reunite with the rest to begin the training period.
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:red">Perception OR empathy OR charisma OR luck check: failed.</span>
She suddenly starts humming again, and you follow along. The repetitions of the main phrases make it easy to memorize it, but your lack of musical practice screeches, and it doesn't sound good. While you know what you're supposed to sound like, you constantly miss the correct notes.
<span @style=$chAte.colorStyleKey>//"That wasn't nice."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I know. I'm new to this. I'm sorry."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
You avoid her silent gaze.
<span @style=$chPlayerCharacter.colorStyleKey>//"We should go back to the Temple. The training period will begin briefly."//</span>
//<span style="color:red">Your enmity with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.enmity.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:red">Perception OR empathy OR charisma OR luck check: failed.</span>
She suddenly starts humming again, and you follow along. Instead of merely repeating the melody, you keep humming the tone of each dominant beat... Or you attempt to do so, only to find that you're unable to maintain it. At some point, your sound always goes off, breaking the harmony and provoking an uncomfortable overlap with Maaterasu's melody.
<span @style=$chAte.colorStyleKey>//"That wasn't nice."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I know. I expected it to turn out better. I'm sorry."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
You avoid her silent gaze.
<span @style=$chPlayerCharacter.colorStyleKey>//"We should go back to the Temple. The training period will begin briefly."//</span>
//<span style="color:red">Your enmity with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.enmity.stv += 80;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 80;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:red">Perception OR intelligence OR charisma OR luck check: failed.</span>
She suddenly starts humming again, and you follow along. You try making small variations at different points, like adding brief notes before a beat, but they mostly come out wrong and do little more than disrupt the result.
<span @style=$chAte.colorStyleKey>//"I don't understand why you did that."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I know. I expected it to turn out better. I'm sorry."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
You avoid her silent gaze.
<span @style=$chPlayerCharacter.colorStyleKey>//"We should go back to the Temple. The training period will begin briefly."//</span>
//<span style="color:red">Your enmity with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.enmity.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
As you get closer to the Grand Hall, you hear some murmuring. At its very entrance, you manage to hear the conversation clearly, and identify the participants as Padmiri and Claw.
<span @style=$chMir.colorStyleKey>//"But, why? Why do you have to be so hostile to us?"//</span>
<span @style=$chClaw.colorStyleKey>//"Have I not made myself clear? We, or at least I, am here to become High Priestess, whatever the cost. That makes us rivals, not friends."//</span>
The Leirien girl's face shows a strange blend of indignation and sadness.
<span @style=$chMir.colorStyleKey>//"That doesn't mean you have to treat us like a murder is about to take place."//</span>
<span @style=$chClaw.colorStyleKey>//"Yes, it does. You may need the comfort of thinking that we will all get along, beyond the pain and frustration of the losers. But I'm strong enough to do this on my own, and that means I won't need to think twice when I have to stomp you."//</span>
[[Keep listening|SE EthicsOfPow ClawExplains]]
[[I don't want to see where this is going|SE EthicsOfPow Leave]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
There are many reasons to avoid this. Perhaps you think Claw is hopeless, that there's no point in discussing with her. Perhaps you think she's right, but in that case you should lay low. Perhaps you simply think you aren't capable of gaining anything out of this. Whatever your thoughts are, you stay away of the Grand Hall for a while.
<<script>>
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chClaw.relations.chMir.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 500;
State.variables.chClaw.relations.chMir.rivalry.stv += 500;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chMir.colorStyleKey>//"And what's the point of living such a life? You may become the strongest, you may stomp everyone in your way, and you may become High Priestess, but in the end, you will still be alone."//</span>
<span @style=$chClaw.colorStyleKey>//"The point,"//</span> the Tiger-girl replies, <span @style=$chClaw.colorStyleKey>//"is that power decides everything. If you think that playing nice and looking out for the others will determine whether you are alone or not, you are a naive fool."//</span>
Claw's expression gets darker.
<span @style=$chClaw.colorStyleKey>//"But don't worry, life is ruthless and, sooner or later, it will teach you that lesson. The powerful are the ones who take the decisions in this world, they decide who receives respect, who is ostracized, and even who's deserving of love."//</span>
//Deserving of love...?//
[[Continue|SE EthicsOfPow MirExplains]]$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You call me a fool, despite thinking that way...?"//</span>
Mir frowns looking down for a few seconds. But just before Claw decides to leave, she starts arguing back.
<span @style=$chMir.colorStyleKey>//"But don't you understand the limits of that kind of existence?"//</span> she begins, <span @style=$chMir.colorStyleKey>//"You claim that the powerful decide who is alone, but power alone will never gain love. You may be strong enough to keep someone by your side, to tear someone away from others, but someone who would behave that way would never get to understand what's love, what is it to care for others, to have others to care for you. To have another person's warmth melt your worries away... That kind of person may be able to inflict pain on others, but they will never be able to have anything more than a pitiful, limited existence."//</span>
Padmiri now holds her head high, looking at the Beastkin directly into her eyes.
<span @style=$chMir.colorStyleKey>//"The powerful,"//</span> she continues, <span @style=$chMir.colorStyleKey>//"should look over others, protect them and guide them. Instead of a tool to impose its own will on the world, power should be a lever that propels everyone into making the most out of their own freedom and choices. That's what would bring happiness."//</span>
[[Continue|SE EthicsOfPow PlayerAsked]]$customRoomIntro
Claw and Padmiri look at each other in silence, the discussion having reached a stalemate.
<span @style=$chMir.colorStyleKey>//"...Perhaps our friend here may want to help us reach a conclusion."//</span>
And the two of them look at you.
//Oh, crap, they knew I was here!//
[[Side with Claw|SE EthicsOfPow SideWithClaw]]
[[Find a middle ground|SE EthicsOfPow MiddleGround]]
[[Side with Padmiri|SE EthicsOfPow SideWithMir]]
[[You're above taking a position|SE EthicsOfPow RefuseSides]]
[[You need to think it over|SE EthicsOfPow NeedsToThink]]
<<if $StVars.seEthicsOfPowMUcheck == true>><span style="color:green">Intelligence AND empathy check: passed -</span> [[Look for a mutual understanding|SE EthicsOfPow MutualUnderstanding]]
<</if>> \
<<if $StVars.seEthicsOfPowMUcheck == false>><span style="color:red">Intelligence AND empathy check: failed</span>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Padmiri, what you're saying sounds great, but... What would you do against someone stronger than you that wouldn't share your vision?"//</span>
<span @style=$chMir.colorStyleKey>//"What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You understand that not everyone will be swayed by your words. And some of those people will be stronger than you, and their will may cause you pain. Wouldn't that prove Claw's point?"//</span>
Padmiri looks away, looking sad. After some seconds, she just leaves. Claw gives you a serious look - but not an angry one, and proceeds to the training grounds.
//<span style="color:red">Your enmity with Padmiri has grown.</span>
<span style="color:khaki">Your friendship with Claw has grown.</span>
<span style="color:red">Your rivalry with Claw has grown a bit.</span>
<span style="color:gray">Your enmity with Claw has decreased.</span>
Padmiri's views have grown more favorable to self-improvement, domination, and ambition, and less favorable to cooperation.
Claw's views have grown more favorable to domination and ambition.//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 250;
State.variables.chClaw.relations.chMir.enmity.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 250;
addPointsToDrive(gC("chMir").dImprovement,250);
addPointsToDrive(gC("chMir").dDomination,100);
addPointsToDrive(gC("chMir").dAmbition,250);
addPointsToDrive(gC("chMir").dCooperation,-100);
addPointsToDrive(gC("chClaw").dDomination,100);
addPointsToDrive(gC("chClaw").dAmbition,100);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw, how do you expect to find happiness that way?"//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You surely understand that keeping others by your side by force... Will only cause them pain. And that will not satisfy you. You-"//</span>
<span @style=$chClaw.colorStyleKey>//"Shut up!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Excuse me?"//</span>
<span @style=$chClaw.colorStyleKey>//"You- You understand nothing! Just shut up and get out of my sight!"//</span>
She storms off. Once she's gone, Padmiri and you look at each other in silence, worry showing in your faces.
//<span style="color:red">Your enmity with Claw has grown.</span>
<span style="color:khaki">Your friendship with Padmiri has grown.</span>
Claw's views have grown less favorable to domination.
Padmiri's views have grown more favorable to love and cooperation.//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;
addPointsToDrive(gC("chMir").dLove,100);
addPointsToDrive(gC("chMir").dCooperation,100);
addPointsToDrive(gC("chClaw").dDomination,-100);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, well. We should clearly have some balance between respecting the strong and helping everyone find happiness. Padmiri's vision is clearly great to make sure everyone is happy, and Claw's-"//</span>
<span @style=$chClaw.colorStyleKey>//"Do you really think things will work out that way? Do you think that simply saying nice things about our positions will appease us?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Um, if you'd let me,"//</span>
<span @style=$chClaw.colorStyleKey>//"If you really think so you're probably even a bigger fool, and life will crush you too. I'm done here."//</span>
And Claw leaves.
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chMir.colorStyleKey>//"I'm sorry, but she's right there. Looking for a hollow compromise will solve nothing."//</span>
And Padmiri leaves as well.
//That didn't go exactly like I expected.//
//<span style="color:red">Your enmity with Claw has grown.</span>
<span style="color:red">Your enmity with Padmiri has grown a bit.</span>
<span style="color:gray">Your friendship with Padmiri has decreased a bit.</span>
Claw's views have grown more favorable to domination and ambition.
Padmiri's views have grown more favorable to cooperation and ambition.//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 100;
addPointsToDrive(gC("chMir").dAmbition,100);
addPointsToDrive(gC("chMir").dCooperation,100);
addPointsToDrive(gC("chClaw").dDomination,100);
addPointsToDrive(gC("chClaw").dAmbition,100);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I... don't know. You both make compelling arguments. I think I need to think it over."//</span>
<span @style=$chClaw.colorStyleKey>//"That's fine to me. Keep thinking about it. I already know what I have to do anyway."//</span>
Claw leaves without a second thought.
<span @style=$chMir.colorStyleKey>//"Don't worry, dear. I'll end up solving this, somehow."//</span>
Padmiri looks at you in a patronizing way.
//<span style="color:purple">Your submission towards Claw has grown.</span>
<span style="color:purple">Your submission towards Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chMir.enmity.stv += 250;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You're clearly overthinking this. It's just best to act as you think as opportunities appear before you."//</span>
<span @style=$chMir.colorStyleKey>//"So you aren't even going to think about this?"//</span>
<span @style=$chClaw.colorStyleKey>//"What a fool. One of these days the wolf will declare its intent to devour you, you'll disregard it as something you don't need to think about, and sooner than later you will end up in its belly."//</span>
<span @style=$chMir.colorStyleKey>//"I agree. $chPlayerCharacter.name's position is, without a doubt, the worst."//</span>
<span @style=$chClaw.colorStyleKey>//"There's not a worse place to be than nowhere."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Hey, it's just what I think, okay?"//</span>
They both sigh and leave.
//<span style="color:red">Your enmity with Claw has grown a bit.</span>
<span style="color:red">Your enmity with Padmiri has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chClaw.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chClaw.friendship.stv += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I can see why someone would end up thinking the way Claw does. There's people that you can't simply reason with, people who don't stop at anything until they get what they want, no matter how much suffering and pain they cause."//</span>
Claw is serious. Padmiri looks sad. They both look at you.
<span @style=$chPlayerCharacter.colorStyleKey>//"And you can't deny that the world will bend to them if there's no one to stop them. One simply needs to be strong in order to not to... get stomped by life. But that, on its own, doesn't mean that we should accept that the world will always play by their rules. Life is just what we make it out to be, and I'm sure it has enough room for all of us to be happy if we put work and strength into making it possible."//</span>
<span @style=$chClaw.colorStyleKey>//"You..."//</span> You think you've noticed a small tremor in Claw's lips. <span @style=$chClaw.colorStyleKey>//"You are just too naive. Too hopeless."//</span> She looks away. <span @style=$chClaw.colorStyleKey>//"I'm done with this conversation. Goodbye."//</span>
And she quickly turns her face and leaves.
<span @style=$chMir.colorStyleKey>//"I think you may have a point."//</span> Padmiri admits. <span @style=$chMir.colorStyleKey>//"Thank you for sharing your thoughts."//</span>
//<span style="color:khaki">Your friendship with Padmiri has grown.</span>
<span style="color:khaki">Your friendship with Claw has grown a bit.</span>
<span style="color:red">Your rivalry with Claw has grown a bit.</span>
Padmiri's views have grown more favorable to cooperation and domination.
Claw's views have grown more favorable to cooperation.//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
addPointsToDrive(gC("chMir").dDomination,250);
addPointsToDrive(gC("chMir").dCooperation,100);
addPointsToDrive(gC("chClaw").dCooperation,250);
<</script>> \
$eventsCalendar.finishEventButtonShe walks to the back of the Grand Hall, where a sizable double door stands. Drishtya knocks on it, and it gets opened by Shrezdill, who was on the other side. The Ashwalker, along with four other persons, enters the Grand Hall, and they walk behind the Priestess Regent up to your position.
<span style="color:mediumvioletred">//"I trust you remember Shrezdill, from yesterday. She and I are the last Candidates from the previous generation who remain at the Temple. The rest are people from the tribes who were offered to help with the Temple's preservation."//</span>
She nods at one of them, a human woman of mature age and light skin, who walks forward.
<span style="color:gray">//"Hello, Candidates. I'm Vesia, and I look after the Temple's library, you'll often find me between scrolls, and above them, and before them - but please don't mind me, I can always help you find what you're looking for."//</span>
Her gestures are exaggerated, and her tone, theatrical. She wears a very large white robe, silver bracelets, and a collar that reflects a dim, dark, blue light.
A pair of Leirien advance next, each of them a man and a woman. They have ample, warm smiles, and they glance at each other from time to time. Like Padmiri, they have different assortments of vines and flowers through their bodies, but they also wear slim roots.
<span style="color:gray">//"Welcome, beautiful ones,"//</span> she begins. <span style="color:gray">//"I'm Fastya, the Temple's resident gardener."//</span>
<span style="color:gray">//"And I'm Dutzelt, the Temple's resident chef."//</span>
<span style="color:gray">//"I harvest the gifts the earth provides to us,"//</span>
<span style="color:gray">//"And I get them ready for your plates."//</span>
And they finish in unison: <span style="color:gray">//"You have nothing to worry about while in our care."//</span>
Drishtya makes a small gesture that you interpret as a mute sigh.
The last person is another Aiishen. Unlike Maaterasu, this is a tall man. Like her, he maintains a serious expression, but it's one that evokes maturity, rather than lack of emotion. He makes a serene bow as he moves his hand to his chest right before speaking.
<span style="color:gray">//"Greetings, Candidates. My name is Taototh, and I was selected by the previous High Priestess as the Temple's official researcher."//</span>
<span style="color:mediumvioletred">//"He is too modest to tell you about it, but he also operates some of the Temple's infrastructure, which is fundamental for some of our rituals."//</span>
He coughs, hiding his expression.
<span style="color:mediumvioletred">//"...Now, we should get your first training session ready. Follow me into the library."//</span>
[[Continue|SecondDay StartTraining]]At one side of the Grand Hall, some doors are the entrance to the Temple's library, or at least, its biggest section. There is a fair empty space at its entrance, but lines of shelves extend in all directions from there, full of scrolls. Drishtya turns around at the center of this lobby and resumes the explanations.
<span style="color:mediumvioletred">//"Most of your days as Candidates will follow the same schedule: training during mornings, work from noon to afternoon, and freedom to spend the rest of the time as you choose.
As I explained yesterday, we'll be channeling the Valley's energy to empower your training, but in order to do it as efficiently as possible, we will limit it to the mornings. You can also train it during the rest of the day, but you will get inferior results. Training makes your body and mind tired - and that will not be a problem for now, but there may come a time in which danger lurks around the corner. If it comes to that, you must avoid getting so tired that you can't defend yourselves.
Work is fundamental to keep the Temple running, and everyone who inhabits it is expected to contribute. You will receive money in compensation, but you will only be able to spend it when travelling merchants pass through here.
I advise you to use evenings to build your relationships with your peers.
Past this hall there are the West and East wings of the library, and the rest of the training grounds are beyond them. You will find it easiest to develop different parts of yourselves at different areas, so make sure to have a proper look at all of them.
I trust you'll do your best."//</span>
<<link [[Start training period|Map]]>><<script>>
for ( var character of getActiveSimulationCharactersArray() ) {
gC(character).restoreMood();
}
initTrainingPeriodPassionTemple();
<</script>><</link>>$sc.scenePassage$customRoomIntro
All Candidates are having breakfast together in the Dining Hall. Today's plate is an assortment of fried mushrooms accompanied by smaller pieces of fruits from the forest.
Nashillbyir, Valtan, Padmiri and you share a casual conversation about your new lives. Maaterasu pays attention, but doesn't intervene. Claw doesn't look at any of you - she simply finishes her plate fast and leaves as soon as possible.
Maaterasu finishes soon too, due to avoiding opening her mouth for anything other than eating, and so does Nash, who does everything with haste during the morning. When you're done with your plate, you notice that Val was already done as well, but she stayed to keep talking anyway. You shrug it off and leave to the Training Grounds.
[[Continue|SE Staying Hydrated MirIsLagging]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
However, once you go past the door, you notice a change in the tone of the conversation.
<span @style=$chVal.colorStyleKey>//"Oh, dear, is that a little sap in your mouth?"//</span>
<span @style=$chMir.colorStyleKey>//"Yes, but please don't mind me..."//</span>
<span @style=$chVal.colorStyleKey>//"I don't mind you at all..."//</span>
By now, you're already peeking back into the dining room, and you can clearly see Valtan leaning over to Padmiri and licking her mouth.
<span @style=$chVal.colorStyleKey>//"Mmm. It's just as I thought. You're thirsty, aren't you?"//</span>
<span @style=$chMir.colorStyleKey>//"Um, em, but it's no problem really, I'll go right now to..."//</span>
<span @style=$chVal.colorStyleKey>//"But there's no need for that. What kind of friend would I be if I had a thirsty friend... And didn't offer her to drink from me?"//</span>
Padmiri's face finishes its transition into shock.
//Is she asking her to...?//
<span @style=$chVal.colorStyleKey>//"You only need to get on your knees."//</span>
[[But you are thirsty too!|SE Staying Hydrated ValHydratesPlayer]]
[[No, no, Val can't lose fluids, you have to give her some yourself|SE Staying Hydrated PlayerHydratesVal]]
[[Take advantage and take Mir's "back". For maximum hydration|SE Staying Hydrated MirSurrounded]]
[[Help Padmiri to escape|SE Staying Hydrated MirEscortedToExit]]
[[Tell Val you already keep Padmiri well hydrated|SE Staying Hydrated MirIsHydrated]]
[[Remain hidden. Send a hand down your pants|SE Staying Hydrated Voyeur]]
[[Let them have their fun, you can't miss training|SE Staying Hydrated LeftScene]]<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, you could have also offered me..."//</span>
They both immediately turn their heads to you. Valtan's surprise soon turns into interest. Padmiri recovers herself and takes the initiative.
<span @style=$chMir.colorStyleKey>//"I don't want to be greedy then! Please take care of $chPlayerCharacter.name."//</span> Just as she says so, she starts walking towards you, hurrying to leave the room.
<span @style=$chVal.colorStyleKey>//"Aren't you glad you have such a generous friend? Thanks to Padmiri you'll have access to fresh liquid, directly from the source."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And also thanks to you."//</span>
<span @style=$chVal.colorStyleKey>//"Quite the lucky one, surrounded by such remarkable people! Now, open wide... And kneel for me."//</span>
<<link [[Kneel|Scene]]>><<script>>
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitPlToVal();
if ( gC("chVal").socialAi.conquestTs.includes("chPlayerCharacter") == false ) {
gC("chVal").socialAi.conquestTs.push("chPlayerCharacter");
}
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"But Val, if there's someone who needs to stay hydrated at all times, that's you."//</span>
<span @style=$chVal.colorStyleKey>//"Ah?"//</span> <span @style=$chMir.colorStyleKey>//"Uh?"//</span>
Both of them are equally surprised to see you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Aren't you made of liquid? If you go around giving it away, without control..."//</span>
<span @style=$chMir.colorStyleKey>//"You're definitely right."//</span> Padmiri intervenes. <span @style=$chMir.colorStyleKey>//"You have to listen to your 'dear' friends when they're worried about you, Val. $chPlayerCharacter.name, I think you were offering to help, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! Um, I want Val to stay healthy, after all."//</span>
Val, who had grown increasingly astonished as the discussion advanced, now shows complete amusement.
<span @style=$chVal.colorStyleKey>//"I... can't refuse this much generosity."//</span> She shrugs, closing her eyes, defeated.
You're now next to them.
<span @style=$chMir.colorStyleKey>//"Go on, you can't keep her waiting the whole day. Kneel."//</span>
<<link [[Val kneels before you|Scene]]>><<script>>
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitValToPl();
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"She's right, Padmiri."//</span>
Both girls jump in surprise as soon as they hear you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Just as you want the best for us, we just want the best for you..."//</span>
<span @style=$chVal.colorStyleKey>//"Wise words from our friend $chPlayerCharacter.name."//</span>
You're now next to them and taking Padmiri's arm, inviting her to stand up.
<span @style=$chPlayerCharacter.colorStyleKey>//"We care so much, that we will both be... Hydrating you."//</span>, and you whisper in the Leirien's ear: <span @style=$chPlayerCharacter.colorStyleKey>//"I've got your back."//</span>
Surrounded and unable to stand the social pressure, Padmiri gives in and gives you a meek: <span @style=$chMir.colorStyleKey>//"Ok."//</span>
<<link [[Padmiri gets on all fours|Scene]]>><<script>>
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitSpitroast();
State.variables.sc.formatScenePassage();
gC("chMir").socialAi.rivalTs.push("chPlayerCharacter");
gC("chMir").socialAi.rivalTs.push("chVal");
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I forgot about something, Padmiri!"//</span> You walk into the dining hall like an elephant into a glass workshop, shouting loudly and breaking Valtan's plot. Both Padmiri and Valtan jump in surprise.
<span @style=$chMir.colorStyleKey>//"Yes! What was it!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Remember that thing you were telling me about yesterday?"//</span> She looks a bit lost. <span @style=$chPlayerCharacter.colorStyleKey>//"...That thing I was so eager to know about, but you didn't have enough time to finish?"//</span> She stays quiet for a moment.
//Please, figure it out!//
<span @style=$chMir.colorStyleKey>//"Oh, that thing! I'm sorry Val, but $chPlayerCharacter.name was dying to hear about it! See you!"//</span>
//Good, she figured out the thing doesn't exist.//
<span @style=$chVal.colorStyleKey>//"So... What is it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We'll tell you later!"//</span>
//<span style="color:khaki">Your friendship with Padmiri has grown.</span>
<span style="color:lightcoral">Your romance with Padmiri has grown a bit.</span>
<span style="color:red">Your rivalry with Valtan has grown.</span>
<span style="color:red">Your enmity with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chMir.romance.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.romance.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 350;
gC("chVal").socialAi.rivalTs.push("chPlayerCharacter");
gC("chMir").socialAi.allyTs.push("chPlayerCharacter");
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You're worrying over nothing, Val!"//</span> You walk into the dining hall like an elephant into a glass workshop, shouting loudly and breaking Valtan's plot. Both Padmiri and Valtan jump in surprise.
<span @style=$chPlayerCharacter.colorStyleKey>//"I already keep Padmiri well hydrated."//</span>
<span @style=$chVal.colorStyleKey>//"...Oh, do you?"//</span> She looks at Padmiri is disbelief.
<span @style=$chMir.colorStyleKey>//"...Well..."//</span>
You're already next to them, and you place your hand over Padmiri's shoulder.
<span @style=$chMir.colorStyleKey>//"Yes! Yes, she does."//</span>
Valtan is reading Padmiri like if she was an open book. She looks at you with contempt. She didn't like that.
<span @style=$chVal.colorStyleKey>//"I guess I WAS worrying over nothing then."//</span>
Both Valtan and Mir get up, and you lower your hand to the Leirien's butt. She looks at you and nods.
//<span style="color:khaki">Your friendship with Padmiri has grown a bit.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri has grown.</span>
<span style="color:purple">Your domination towards Padmiri has grown a bit.</span>
<span style="color:red">Your rivalry with Valtan has grown.</span>
<span style="color:red">Your enmity with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 350;
gC("chVal").socialAi.rivalTs.push("chPlayerCharacter");
gC("chMir").socialAi.loveTs.push("chPlayerCharacter");
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
You slightly retreat your head from the door, remaining hidden in the corridor and keeping your ears open.
<span @style=$chMir.colorStyleKey>//"I... Ok."//</span>
<span @style=$chVal.colorStyleKey>//"That's a good girl, now. You don't want to refuse... Acts of generosity."//</span>
Your hand is already working your groin.
<<link [[Masturbate|Scene]]>><<script>>
stHyInitMirToVal();
gC("chVal").socialAi.covetTs.push("chMir");
gC("chMir").socialAi.rivalTs.push("chVal");
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
//This... Doesn't concern me, really. So what if Padmiri buries her head in Valtan's thighs and... Nope, nope, I have to focus on training. Focus! Let's leave already.//
<<script>>
State.variables.chVal.relations.chMir.sexualTension.stv += 350;
State.variables.chMir.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chMir.domination.stv += 750;
State.variables.chMir.relations.chVal.submission.stv += 750;
State.variables.chVal.relations.chMir.rivalry.stv -= 350;
State.variables.chMir.relations.chVal.rivalry.stv -= 350;
gC("chVal").socialAi.covetTs.push("chMir");
gC("chMir").socialAi.rivalTs.push("chVal");
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Aaaaah... Ah. Ah..."//</span> Val recovers her breath, one hand on her breast, another one on your head.
//My whole face is wet. ...And sticky.//
<span @style=$chVal.colorStyleKey>//"That was fantastic. But now, what should you say after you're served something to eat?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess... Thanks for the meal?"//</span>
<span @style=$chVal.colorStyleKey>//"Precisely. Good girl."//</span>
She offers you a hand to help you get up from your knees.
<span @style=$chVal.colorStyleKey>//"And now that your belly is full, you're set and ready to have a productive day."//</span> She says as she fondles your butt. <span @style=$chVal.colorStyleKey>//"...You may have to get cleaned before that, though."//</span>
//<span style="color:khaki">Your friendship with Padmiri has grown a bit.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>
<span style="color:purple">Your submission towards Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 350;
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Mmmnnn... Ah, ah, ah..."//</span> You slowly recover you breath, both of your hands over Val's head.
//Her tongue is sooo good...//
<span @style=$chVal.colorStyleKey>//"Looks like you enjoyed it."//</span>
<span @style=$chMir.colorStyleKey>//"Now, now, Val. $chPlayerCharacter.name was all worried about you, don't you have anything to tell her?"//</span>
<span @style=$chVal.colorStyleKey>//"Of course... Thanks, $chPlayerCharacter.name. You are delicious."//</span> She looks at you with lustful eyes and a calculated smile.
<span @style=$chMir.colorStyleKey>//"That's much better."//</span>
//<span style="color:khaki">Your friendship with Padmiri has grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>
<span style="color:purple">Your domination towards Valtan has grown.</span>
<span style="color:red">Your rivalry with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 350;
State.variables.chMir.relations.chVal.domination.stv += 350;
State.variables.chVal.relations.chMir.submission.stv += 350;
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
//You lost <span style="color:lightcoral">50 lust</span>.//
<span @style=$chVal.colorStyleKey>//"Nnggyaa! Gya, hah, ha..."//</span> Val's gasping slowly calms down.
//They're done already? But I haven't finished!//
<span @style=$chVal.colorStyleKey>//"Oh, my dear. I should let you breathe. There. Are you fine now?"//</span>
<span @style=$chMir.colorStyleKey>//"Aaah-... Ah. Yes, I am."//</span>
<span @style=$chVal.colorStyleKey>//"Now, what should you say to those who share their generosity with you?"//</span>
<span @style=$chMir.colorStyleKey>//"Are you really...?"//</span>
<span @style=$chVal.colorStyleKey>//"Yes."//</span>
A moment of silence. You're a bit too tired to risk taking another look at what's happening.
<span @style=$chMir.colorStyleKey>//"Thanks... For the meal."//</span>
<span @style=$chVal.colorStyleKey>//"Of course, you have good manners, of all people. Good girl."//</span> Another pause. <span @style=$chVal.colorStyleKey>//"It's about time we left... But you should clean your face first."//</span>
//I should run away, right now!//
<<script>>
State.variables.chVal.relations.chMir.sexualTension.stv += 350;
State.variables.chMir.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chMir.domination.stv += 750;
State.variables.chMir.relations.chVal.submission.stv += 750;
State.variables.chVal.relations.chMir.rivalry.stv -= 350;
State.variables.chMir.relations.chVal.rivalry.stv -= 350;
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
The three of you are panting, exhausted. Padmiri is barely able to keep herself from falling to the ground. Valtan is drowned in pleasure.
<span @style=$chVal.colorStyleKey>//"See, Mir? You truly have wonderful friends. Isn't there something you should tell us?"//</span>
<span @style=$chMir.colorStyleKey>//"I... Ah... I..."//</span>
Your hands are on the back of the Leirien's waist. Its movements show her breathing going up and down, her heat hints how she's felt between her legs.
<span @style=$chVal.colorStyleKey>//"Something you'd tell people who have just fed you?"//</span>
<span @style=$chMir.colorStyleKey>//"Yes. Thank you for the meal."//</span>
She barely manages to turn her face to look at you. Anyone would be able to tell she's exhausted.
<span @style=$chPlayerCharacter.colorStyleKey>//"We'll gladly keep you well fed. You only have to ask us."//</span>
<span @style=$chVal.colorStyleKey>//"And sometimes you don't even have to ask."//</span>
Val winks at you.
//<span style="color:lightcoral">Your sexual tension with Padmiri has grown.</span>
<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:red">Your rivalry with Padmiri has grown.</span>
<span style="color:red">Your enmity with Padmiri has grown.</span>
<span style="color:khaki">Your friendship with Valtan has grown.</span>
<span style="color:red">Your rivalry with Valtan has grown.</span>
Padmiri's views have grown more favorable to domination and less favorable to cooperation.//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 350;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.rivalry.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 350;
State.variables.chVal.relations.chMir.sexualTension.stv += 350;
State.variables.chMir.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chMir.domination.stv += 350;
State.variables.chMir.relations.chVal.submission.stv += 350;
State.variables.chMir.relations.chVal.enmity.stv += 350;
State.variables.chMir.relations.chVal.rivalry.stv += 350;
addPointsToDrive(gC("chMir").dCooperation,-100);
addPointsToDrive(gC("chMir").dDomination,100);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
It's early in the morning, early enough for the sky to be golden and melancholic. You're taking a stroll to see the lake imbued with the particular colors of dawn.
You find someone on their knees next to the shore, their torso inclined forwards to see something in the water. It was strange at first because the blue hair was collected on their shoulder, but the white tunic leaves no room for anyone else, and you recognize her, her face still out of your sight.
//It's Val.//
Once you're just a couple of meters next to her, you greet her: <span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Val, how's the water?"//</span>
[[Continue|SE Friend Back At Home Shes Not Valtan]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
The sweet-faced girl gets up, closes her eyes, and her facial features transform in a couple of seconds. The angel has turned into a well-known succubus.
<span @style=$chVal.colorStyleKey>//"You were right, I'm Val. I wasn't expecting you to come here."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What... What was that?"//</span>
<span @style=$chVal.colorStyleKey>//"I guess you have never seen any of us do it, right? Any of us Shapeshifters."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Oh. So it was true you can... Change shapes."//</span>
<span @style=$chVal.colorStyleKey>//"Aha."//</span>
Valtan's expression isn't usual in her. Instead of her cockiness and enthusiasm, she's calm and serious.
//...Wait, something still doesn't add up.//
<span @style=$chPlayerCharacter.colorStyleKey>//"So what were you doing, exactly?"//</span>
<span @style=$chVal.colorStyleKey>//"...Mm. I guess there won't be harm in telling you."//</span> She closes her eyes for a moment and sighs. <span @style=$chVal.colorStyleKey>//"That was Sillan, the... Actual woman the Shapeshifters chose."//</span>
//Yes, I've heard about this already.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Were you looking at the reflection of her face? Why?"//</span>
<span @style=$chVal.colorStyleKey>//"...I... Just wanted to do that. I wanted to look at her face."//</span>
[[Continue|SE Friend Back At Home Questions]]<<script>>SeFriendBackAtHomeCheck()<</script>> \
$customRoomIntro
//What do I want to ask her?//
[[What kind of person is Sillan?|SE Friend Back At Home HowsSill]]
[[What's Sillan to Valtan?|SE Friend Back At Home WhatsSill]]
[[Why did Valtan take Sillan's place?|SE Friend Back At Home WhyTakePlace]]
<<if $StVars.SeFbahWhyTakePlaceSill is true>>[[Does Valtan regret taking Sillan's place?|SE Friend Back At Home Regret]]
<</if>> \
<<if $StVars.SeFbahAnyQuestions is "none">>[[I have no more questions|SE Friend Back At Home End]]
<</if>> \
<<if $StVars.SeFbahAnyQuestions is "some">>[[I have no more questions|SE Friend Back At Home End2]]
<</if>> \
<<if $StVars.SeFbahAnyQuestions is "all">>[[I have no more questions|SE Friend Back At Home End3]]
<</if>> \$customRoomIntro
<<set $StVars.SeFbahWhatsSill = true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"What is... Sillan to you?"//</span>
<span @style=$chVal.colorStyleKey>//"What is... she to me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I mean... Was she... your sister?"//</span>
<span @style=$chVal.colorStyleKey>//"We... Don't have those kinds of concepts in my tribe. We don't have parents or siblings, we're just part of the tribe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you want to marry her then?"//</span>
<span @style=$chVal.colorStyleKey>//"We don't marry either."//</span>
//Ugh. How can I ask this?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you love her?"//</span>
<span @style=$chVal.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Val?"//</span>
<span @style=$chVal.colorStyleKey>//"Next question."//</span>
//Are her eyes shining?//
[[Continue|SE Friend Back At Home Questions]]$customRoomIntro
<<set $StVars.SeFbahHowsSill = true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"What kind of person is Sillan?"//</span>
<span @style=$chVal.colorStyleKey>//"She's... Like a snowflake. Pure. Beautiful. Innocent. Frail like pristine water against some corrupted, perverted mind..."//</span>
She sets her eyes on the sky, not looking at anything in particular.
<span @style=$chVal.colorStyleKey>//"She was never the kind of person to take matters into her own hands. Someone who didn't think highly of her said that her soul couldn't deal with the weight of life, once... But I was always there to protect her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And now you aren't."//</span>
<span @style=$chVal.colorStyleKey>//"No. Not anymore."//</span>
[[Continue|SE Friend Back At Home Questions]]$customRoomIntro
<<set $StVars.SeFbahWhyTakePlaceSill = true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you take Sillan's place?"//</span>
<span @style=$chVal.colorStyleKey>//"She wouldn't have been able to handle it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What of it?"//</span>
<span @style=$chVal.colorStyleKey>//"Everything. She... Never had the initiative to do anything. It was always me who was taking her places, getting her involved with the other kids... She got scared with ease. And she always got really nervous about sex. She wouldn't have been able to succeed here."//</span>
//...Wait.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, if there's any sex-crazed fiend around here that's you."//</span>
Valtan shrugs and rolls her eyes.
<span @style=$chVal.colorStyleKey>//"Still."//</span>
//Is this all, or is there something more?//
[[Continue|SE Friend Back At Home Questions]]$customRoomIntro
<<set $StVars.SeFbahRegretSill = true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you regret it?"//</span>
<span @style=$chVal.colorStyleKey>//"What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Coming here."//</span>
Valtan turns her face away from you for a while. She looks back at you with determination.
<span @style=$chVal.colorStyleKey>//"No. I did what I had to do. I... There was no other choice."//</span>
[[Continue|SE Friend Back At Home Questions]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I won't question you. I think that's part of your privacy."//</span>
<span @style=$chVal.colorStyleKey>//"Hm. If you say so."//</span>
She looks away.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll... Leave you alone, ok? I think you need some time."//</span>
She doesn't reply.
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That will be all. I think there are some things best left to your discretion."//</span>
<span @style=$chVal.colorStyleKey>//"Hm."//</span>
Valtan looks away.
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps... You need some more time alone?"//</span>
<span @style=$chVal.colorStyleKey>//"Perhaps."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take my leave, then..."//</span>
<span @style=$chVal.colorStyleKey>//"$chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span @style=$chVal.colorStyleKey>//"Thanks for listening."//</span>
//<span style="color:khaki">Your friendship with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 350;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think that's all I wanted to ask you."//</span>
<span @style=$chVal.colorStyleKey>//"Hm."//</span>
Valtan looks away.
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps... You need some more time alone?"//</span>
<span @style=$chVal.colorStyleKey>//"Perhaps."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take my leave, then..."//</span>
<span @style=$chVal.colorStyleKey>//"$chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span @style=$chVal.colorStyleKey>//"Thanks for listening."//</span>
//<span style="color:khaki">Your friendship with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 350;
gC("chVal").socialAi.allyTs.push("chPlayerCharacter");
gC("chVal").socialAi.rivalTs = [];
<</script>> \
$eventsCalendar.finishEventButton<<script>>
State.variables.sisSpecifics.formatPassageText();
<</script>> \
$sisSpecifics.passageTextSelect your preferences. Beware that changing some of these after the start of the game may cause problems.
$settings.allChoicesDrishtya steps back, and takes a long look at everyone. She opens her arms, hands and palms long and wide, and pulls them, like a puppeteer controlling the very forces of nature.
The mist massages your skin, and your body vibrates. You feel waves running through your body, from your shoulders to your hands, from your waist to your neck, and from your neck to your groin. And it pulsates.
You feel a force wrapping your legs, your waist, your behinds. And then it enters you. Your abdomen is weak, your legs tremble. Heat consumes you, and pleasure engulfs you.
//Nnn... Gghh... Aaaaa//aaa//aaahh....//
//<span style="color:red">You have reached orgasm!</span>//
<<script>>State.variables.chPlayerCharacter.lust.current = 100;<</script>> \
Your breathing had accelerated, but after reaching orgasm, it slowly goes back to normal. You feel disoriented, and you lose half a minute to your dizziness. When you're fully back to normal, the mist is dissipating.
[[Continue|SecondDay RitualOfAvatars4b]]Your legs and arms feel weak and numb, your mind is quiet, your whole body rests relaxed, and behind it all, you feel invigorated, as if the mere act of wishing it would allow you to fly.
Everyone around you seems to share your tranquility. Even Claw, who usually looks like she's about to jump at someone's throat, is now as peaceful as a tired, tamed kitty.
<span style="color:mediumvioletred">//"Congratulations, my dear ones. You've taken the first step into becoming Avatars of the Goddess.
You will soon have to begin your training, but I must introduce you to the rest of the Temple's inhabitants first."//</span>
[[Continue|SecondDay MeetTempleStaff]]<<set $StVars.gh2 to 0>> \
However, just as she's about to stick her fingers inside you, she stops. She stops and walks back, her tail playfully swinging around.
<span @style=$chGoddessHerald.colorStyleKey>//"Yes, I can see you want me to take you."//</span>
She makes a strange gesture with her arms, painting a grand circle with her hands around herself.
<span @style=$chGoddessHerald.colorStyleKey>//"And I will take you as properly as you deserve for your first time."//</span>
Once her hands are at the top of her head, they start emitting a beautiful, clear light. Her hands swing wildly and point at you, and the light engulfs you. You suddenly feel your crotch burning.
Her eyes, once again, strike at yours, glowing purple.
//You lost <span style="color:lightcoral">10 lust</span>.//
//You lost <span style="color:darkslateblue">10 willpower</span>.//<<script>>State.variables.chPlayerCharacter.lust.changeValue(-10);
State.variables.chPlayerCharacter.willpower.changeValue(-10);
// State.variables.chGoddessHerald.addBodypart("dick","dick");<</script>>
<<link [['Your legs are trembling. Your strength fails you. You surrender to her.'|Scene]]>><<script>>
State.variables.sc.startScene(
"ss", "fixed",
["chPlayerCharacter"], ["chGoddessHerald"],
"The mist extends in all directions...",
ghScissorEndCondition, 10,
"GoddessHerald 6f");
State.variables.chGoddessHerald.hasLead = "true";
State.variables.sc.sceneConditions.push("cantCancelActions");
State.variables.sc.sceneConditions.push("cantCancelPositions");
State.variables.chGoddessHerald.aiAlgorythm = createAiActionSequence();
State.variables.chGoddessHerald.aiAlgorythm.actionSequence = ["frottage","mountFaceToFace","interlockLegs","scissor","frenchKiss","scissor","strokeBreasts","scissor"];
State.variables.chGoddessHerald.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.StVars.gh1 = 1;
State.variables.sc.customScript = cssGhScissor;
<</script>><</link>>
<<if $chPlayerCharacter.willpower.current > 55 >> \
[['"Wait! I back down! I don't want this anymore!"'|GoddessHerald 6b][$StVars.gh1 to 2]]
<<else>> \
<span style="color:firebrick">Locked:</span> You need more willpower to unlock this choice.
<</if>> \<<script>>
State.variables.storyState = 5;
gC("chNash").perception.value = 50;
gC("chPlayerCharacter").perception.value = 100;
gC("chNash").perception.value = 100;
gC("chVal").perception.value = 100;
gC("chAte").perception.value = 100;
gC("chMir").perception.value = 100;
gC("chClaw").perception.value = 100;
State.variables.check1 = bdPntData("pet").getDescription("chVal","chNash");
State.variables.check2 = bdPntData("pet").fTeffects("chVal","chNash");
<</script>>
$check1
$check2
[[Quickstarts]]<<set $tsr to new weightedList>> \
<<set $tsr.character to "chNash">> \
<<set $tsr.sceneType to "">> \
<<script>>
setUpBattleTestsRoom();
//State.variables.chNash.control = 0;
//State.variables.chPlayerCharacter.control = 0;
//createBposDP2frontalPounce("chNash",["chPlayerCharacter"]);
//createBposDP2frontalPounce("chPlayerCharacter",["chNash"]);
<</script>> \
\
<span style="color:green">You can save the game!</span>
Tests room
__Opponent__
<<radiobutton "$tsr.character" "chNash" checked>> Nashillbyir
<<radiobutton "$tsr.character" "chMir">> Padmiri
<<radiobutton "$tsr.character" "chClaw">> Fiercest Claw
<<radiobutton "$tsr.character" "chVal">> Valtan
<<radiobutton "$tsr.character" "chAte">> Maaterasu
<<link [[Go for it.|Scene]]>><<script>>
configureBattleTestsRoomScene();
State.variables.sc.formatScenePassage();
<</script>><</link>> $customRoomIntro
It's so early in the morning that the sky itself has barely woken up, yet every Candidate is already reunited in the training grounds, summoned by Drishtya.
<span style="color:mediumvioletred">//"Greetings, Candidates. I hope you're awake and perceptive, despite the time."//</span>
Fortunately, you're awake. Frustrated and tired due to waking up this early, but awake.
<span style="color:mediumvioletred">//"I have called you here because some of you aren't familiar enough with magic, which isn't exactly a balanced situation. This is something that should be corrected as early in your training as possible. And by this I mean we will correct it now."//</span>
//Saying I'm not familiar with magic is quite the understatement.//
<span style="color:mediumvioletred">//"As you must know, every living being is sustained by aether, which is present in all things. When you do actions as basic as walking and talking, you are instinctively using aether to move your body."//</span>
Her left arm moves in circular motion until it is in front of her.
<span style="color:mediumvioletred">//"Magic is a conscious effort to manipulate the aether that is not connected to your own body."//</span>
She closes her hand, and some small wind blows around her, carrying a couple of leaves.
<span style="color:mediumvioletred">//"In order to do this, you must feel the nature around you as part of your very being, and move it as if it was your own selves."//</span>
The wind gets stronger and stronger, and you feel it pulling you towards Drishtya. It suddenly stops - when the Priestess Regent opens her hand, you notice a small ball built from countless moving white and gray threads. She agitates it, and it immediately collapses, turning into a gust of wind that explodes into all directions.
<span style="color:mediumvioletred">//"Achieving mastery of magic takes considerable dedication, and often proper guidance."//</span>
[[Continue|SE Magic Class Getting Started]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span style="color:mediumvioletred">//"Nashillbyir, Claw and $chPlayerCharacter.name, step forward."//</span>
You do as she commands and you look at the other two. Nash returns the look, apparently knowing as little as you.
<span style="color:mediumvioletred">//"I assume you have never used magic."//</span>
<span @style=$chClaw.colorStyleKey>//"I haven't."//</span>
<span @style=$chNash.colorStyleKey>//"Neither have I."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I haven't either."//</span>
<span style="color:mediumvioletred">//"Very well. Extend your hands forwards, and focus on them. Take note of everything they feel, and try extending your consciousness to the elements that are behind those feelings. The Sun, the wind, your own muscles..."//</span>
//My... Consciousness? Extending it? What does she...?//
You understand soon enough. After focusing on it for a few seconds, you read the thoughts of the wind, and you read the thoughts of the sunlight. They're basic and primal, and they could be translated as //I exist// or //I flow//.
<span @style=$chVal.colorStyleKey>//"Drishtya?"//</span>
<span style="color:mediumvioletred">//"Yes?"//</span>
<span @style=$chVal.colorStyleKey>//"We can practice magic as well, right? We didn't come here just to watch."//</span>
<span style="color:mediumvioletred">//"Of course, you're free to practice and ask me anything. These three will appreciate the demonstration as well."//</span>
<span @style=$chVal.colorStyleKey>//"That's nice to hear."//</span>
You turn around to satisfy your curiosity. Val walks confidently towards Mir, who observes her at first but soon turns shy, and avoids her face for moments. When Val is in front of the Leirien, she takes the green girl's shoulders.
<span @style=$chMir.colorStyleKey>//"A-A-Ah, what-what are you-"//</span>
<span @style=$chVal.colorStyleKey>//"Relax, Mir, you have to feel the elements."//</span>
Valtan moves forward and completely hugs her.
<span @style=$chMir.colorStyleKey>//"I'ts coooold! Why! Why do you!?"//</span>
<span @style=$chVal.colorStyleKey>//"I just wanted you to warm me up..."//</span>
<span style="color:mediumvioletred">//"Valtan is projecting cold to Padmiri on touch. That may require some hard work for you - but for Shapeshifters it's relatively natural to learn projecting magic with our own bodies, since we use similar skills during shapeshifting."//</span>
[[Continue|SE Magic Class Catching Up]]$customRoomIntro
<span style="color:mediumvioletred">//"For now, I recommend you try casting manifestations of the elements themselves. Fire, cold and thunder fit the best for new magicians, since they don't require considerably high precision to be used effectively. Focus on the elements around your hand and try moving them as if they were your own limbs, giving them the form and the essence you want."//</span>
You try doing as she asks. You manage to agitate the wind, to move it around, to make it stay quiet. Or at least, you think it is //your// doing, and not the natural movement of the wind... But it doesn't look like it's turning into anything else.
You take a quick look at Claw, who frowns as she looks at her own shaking hand. You glance at Nash too, who is in a similar position... But a very small flash appears out of nowhere and she steps back, scared.
<span style="color:mediumvioletred">//"Good job, Nashillbyir, you're on the right track."//</span>
After a long breath, you go back to "action". After a couple of minutes, you notice a small, persistent, cyan glow above your fingers. You contain your breath, trying not to lose focus, and it finally turns into a snowflake, which breaks into nothingness, but not before another one is formed at its corner... And then another one, and another, and another - but you notice you need to breathe, and they all shatter and disappear.
<span style="color:mediumvioletred">//"Congratulations. It looks like you've got the basics. Continue building from them and you'll achieve great things."//</span>
//What? Me?//
Drishtya is indeed looking at you.
//Oh, no! She means me! I need to hide!//
<span @style=$chAte.colorStyleKey>//"Gaagnnggh!"//</span>
You immediately turn around and notice Maaterasu is bracing herself. The culprit is, as it was to be expected, Valtan, who has had enough of bullying Padmiri and is now freezing Maaterasu from afar. The Aiishen girl was caught by surprise for paying attention to your practice.
//Wait, everyone is looking at Ate and Val, I could catch someone by surprise now... Should I?//
<<link [[Keep practicing on your own|SE Magic Class Observe]]>><<script>>setPasChars([]);
<</script>><</link>>
<<link [[Tease Nash|SE Magic Class Tease Nash]]>><<script>>setPasChars([getPresentCharByKey("chNash")]);
<</script>><</link>> [img[img/charIcons/nashIcon.png]]
<<link [[Tease Claw|SE Magic Class Tease Claw]]>><<script>>setPasChars([getPresentCharByKey("chClaw")]);
<</script>><</link>> [img[img/charIcons/clawIcon.png]]
<<link [[Tease Mir|SE Magic Class Tease Mir]]>><<script>>setPasChars([getPresentCharByKey("chMir")]);
<</script>><</link>> [img[img/charIcons/mirIcon.png]]
<<link [[Tease Ate as well|SE Magic Class Tease Ate]]>><<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal")]);
<</script>><</link>> [img[img/charIcons/ateIcon.png]]
<<link [[Make Val taste her own medicine|SE Magic Class Tease Val]]>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>><</link>> [img[img/charIcons/valIcon.png]]$customRoomIntro
You decide against imitating Valtan's foul behavior. You pay no mind to the others and focus instead on perfecting your own casting, before you try it in a real confrontation.
You cast snowflakes again, but this time you move your hands backwards, leaving a trail of cold dust behind them. Next time, you push the snowflakes forwards, but they don't fly too far. After a couple of tries, you paint in your mind the image of the freezing air advancing ahead of you... And you manage to recreate it in reality, though it lacks the intensity you desired.
Briefly later, something else draws your attention...
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
You step to the side, positioning yourself behind the Ashwalker, and focus on your hands, pointing them at her. You recall your earlier feelings and gestures... And soon you're casting cold in front of yourself. But you want to imitate Valtan, and so you visualize ice blending itself with the air, shot out off your hands and directly flying towards...
<span @style=$chNash.colorStyleKey>//"Yeep!"//</span>
Nashillbyir's neck.
<span @style=$chNash.colorStyleKey>//"Have you seriously...?"//</span> She asks, turning around, only to find out you're shooting ice to her again.
She tries covering herself with her arms, moving her head to the sides and away from the cold. Eventually, she stops, looks at your own eyes, and extends her hands forwards...
And a explosion fires up. A very small, short-lived, and not very bright explosion, that barely reaches the distance of half an open hand, but an explosion nonetheless. You both step back, surprised by the event.
[[Attack her again|SE Magic Class Tease Nash Plus]]
[[Congratulate her|SE Magic Class Tease Nash Stop]]$customRoomIntro
But you immediately grow out of your astonishment and attack her again. Nash goes back to covering herself, then stops and tries repeating her previous magic casting... Except this time she fails miserably.
Shortly after, you're chasing her through the fields practicing your ice-shooting. You had never pictured yourself doing something like this, but experience is completely exhilarating.
//<span style="color:purple">Your domination towards Nashillbyir has grown a bit.</span>
<span style="color:red">Your rivalry with Nashillbyir has grown a bit.</span>
You lost <span style="color:darkslateblue">10 willpower</span>.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chNash.willpower.current -= 5;
State.variables.chNash.lust.current -= 10;
State.variables.chNash.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 100;
<</script>> \
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That... Was pretty cool!"//</span>
<span @style=$chNash.colorStyleKey>//"Was it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Absolutely!"//</span>
The Ashwalker's face briefly brims with satisfaction.
//Let's hope that satisfies her and she won't turn on me.//
You decide you don't want to see what happens if she's actually able to defend herself.
//<span style="color:khaki">Your friendship with Nashillbyir has grown a bit.</span>
You lost <span style="color:darkslateblue">5 willpower</span>.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 5;
State.variables.chNash.willpower.current -= 5;
State.variables.chNash.lust.current -= 5;
State.variables.chNash.energy.current -= 5;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
You step to the side and walk behind the Beastkin. You focus the same way you did when snowflakes took form in your fingertips, and point your hands at her...
<span @style=$chClaw.colorStyleKey>//"Hiss!"//</span> She jumps and turns back as soon as she feels the freezing attack, but you chase her with your hands just as fast, and your aggression continues.
Claw tries covering herself, but gives up. She then moves her open hands to the front, as if she wanted to stop the ice stream with them... But she keeps taking the hit anyway. Finally, she curves her back, and prepares to jump on you...
<<if $StVars.seMagicClassClawCheck == true>>[[Continue|SE Magic Class Tease Claw Success]]
<</if>> \
<<if $StVars.seMagicClassClawCheck == false>>[[Continue|SE Magic Class Tease Claw Part Success]]
<</if>> \$customRoomIntro
Claw pounces on you, and...
<span style="color:green">Agility AND perception check: passed.</span>
You move to the side in time, and she falls headlong to the ground. The sight is so painful that you consider stopping your casting, but she looks at you like she wants to tear you apart with her bare hands and you soon discard the idea.
She has trouble to even get up, and her expression starts giving a hint of pain, but in her sturbbornness she won't even attempt to ask you to stop.
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you promise not attacking me back, if I stop this?"//</span>
<span @style=$chClaw.colorStyleKey>//"I... I..."//</span>
//<span style="color:purple">Your domination towards Claw has grown a bit.</span>
<span style="color:red">Your rivalry with Claw has grown a bit.</span>
You lost <span style="color:darkslateblue">10 willpower</span>.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chClaw.willpower.current -= 10;
State.variables.chClaw.lust.current -= 10;
State.variables.chClaw.energy.current -= 15;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 100;
<</script>> \
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
Claw pounces on you, and...
<span style="color:red">Agility AND perception check: failed.</span>
You step to the side, but not fast enough and you fall along with her. After a brief flail, you regain your aim and continue attacking her, without leaving the ground.
The Tiger-girl, however, is right next to you, and with some effort, manages to grab one of your hands. Her nails thrust against your skin and you find a disgusting new form of pain.
...But her other arm won't move, probably because it's being directly hit by your other hand's icestream.
//This... Will only leave us both exhausted.//
<span @style=$chPlayerCharacter.colorStyleKey>//"We should call it a draw..."//</span>
//<span style="color:red">Your rivalry with Claw has grown a bit.</span>
<span style="color:red">Your enmity with Claw has grown a bit.</span>
You lost <span style="color:lightcoral">10 lust</span>.
You lost <span style="color:darkslateblue">10 willpower</span>.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chClaw.lust.current -= 10;
State.variables.chClaw.energy.current -= 15;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 100;
<</script>> \
But something else gets your attention before she can reply.
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
You move past Claw, and further to the side, until you're flanking Valtan. You imitate her pose and gestures, and focus on reigniting the sensations you felt when you casted the snowflakes. You move your arms forward, and...
<span @style=$chVal.colorStyleKey>//"Hya!"//</span> the Shapeshifter shouts, just as soon as your magic hits her.
She turns to you and smiles mischievously, and despite being annoyed by your incessant attack, she embraces the ice stream... And it starts deviating right before it hits her. Despite your best efforts, it just won't hit her.
She moves closer...
[[Continue|SE Magic Class Tease Val Continue]]$customRoomIntro
But she stops dry, and an instant later, she falls to the ground. Behind her, Maaterasu is pointing at her - and small electric threads fly from her fingers straight to Valtan.
<span @style=$chVal.colorStyleKey>//"No, no! I'm -ggghg- sorghrry!"//</span>
She is now fallen on the grass in a fairly miserable position, suffering from sporadic spams.
<span style="color:mediumvioletred">//"That will be it for now. You can stop, Maaterasu."//</span>
<span @style=$chAte.colorStyleKey>//"She started it."//</span>
<span style="color:mediumvioletred">//"I know, and she has learned her lesson already."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
You lost <span style="color:darkslateblue">5 willpower</span>.
Maaterasu's views have grown more favorable to cooperation.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 5;
State.variables.chMir.lust.current -= 5;
State.variables.chMir.energy.current -= 5;
State.variables.chVal.willpower.current -= 5;
State.variables.chVal.lust.current -= 15;
State.variables.chVal.energy.current -= 15;
State.variables.chAte.willpower.current -= 10;
State.variables.chAte.lust.current -= 10;
State.variables.chAte.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chVal.relations.chAte.submission.stv += 100;
State.variables.chAte.relations.chVal.enmity.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
<<link [[Continue|SE Magic Class Aiishen Explanation]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
addPointsToDrive(gC("chAte").dCooperation,100);
<</script>><</link>>$customRoomIntro
You step to the side, behind Nash and beyond, until you're close to Padmiri and out of anyone's sight. You keep in your mind the sight of Val casting ice from afar, and the cold feeling of snowflakes taking form in your fingertips. You focus your gaze on Padmiri, extend your hands towards her, and...
<span @style=$chMir.colorStyleKey>//"Ayee!"//</span> She's startled. The Leirien turns back and finds you. <span @style=$chMir.colorStyleKey>//"You too!? Seriously!"//</span>
Padmiri puts her hands in front of her, and tears the ice stream apart with them. You have trouble to understand what's just happened, but your confusion doesn't make her reaction any slower.
[[Continue|SE Magic Class Tease Mir Continue]]$customRoomIntro
With astounding ease, the Leirien has broken your attack and is now casting cold against you. While she moves closer and closer, you try to imitate what she did earlier - to no avail. Your own hands are now freezing cold and you can simply not focus your mind on anything else.
<span @style=$chMir.colorStyleKey>//"I don't want to do this, but..."//</span>
//She's right in front of me!//
<span @style=$chMir.colorStyleKey>//"If you leave me no choice..."//</span>
She takes one of her own vines and starts tying your hands and fingers.
<span @style=$chMir.colorStyleKey>//"I trust you'll be good for the rest of the lesson."//</span> She gives you a clearly forced smile, which does nothing to appease your blood rushing upon feeling helpless.
//<span style="color:purple">Your submission towards Padmiri has grown a bit.</span>
You lost <span style="color:lightcoral">10 lust</span>.
You lost <span style="color:darkslateblue">10 willpower</span>.
You lost <span style="color:limegreen">10 energy</span>.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chMir.willpower.current -= 5;
State.variables.chMir.lust.current -= 5;
State.variables.chMir.energy.current -= 5;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 100;
<</script>> \
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
On a foul whim, you have the insensitive idea of joining Val in her aggression.
You set your eyes on the covering Maaterasu, move your hands forwards, and start reliving the sensations you felt when you casted the snowflakes. You take a look at Valtan one last time, picture yourself doing the same, and feel the energy flowing through your arms.
<span @style=$chAte.colorStyleKey>//"Nnh! Brr..."//</span> Maaterasu, attacked by both sides, takes far to long to think about her next move. She finally decides herself, and extends each of her arms towards the Shapeshifter and you. A few strange lightning effects take place around her, and your attack vanishes.
A bit incredulous, you look at your own hands, and you confirm that you're no longer casting magic. When you position yourself to attack again, you find Valtan's cold stream flowing directly against you.
[[Continue|SE Magic Class Tease Ate Continue]]$customRoomIntro
<span @style=$chVal.colorStyleKey>//"No, no! I'm -ggghg- sorghrry!"//</span>
Heads from all directions are turned around towards Valtan. She is on the grass in a fairly miserable position, suffering from sporadic spams. In front of her, Maaterasu has one hand extended forwards. Looking closely, you notice that she's shooting small electric threads to the Shapeshifter.
<span style="color:mediumvioletred">//"That will be it for now. You can stop, Maaterasu."//</span>
<span @style=$chAte.colorStyleKey>//"She started it."//</span>
<span style="color:mediumvioletred">//"I know, and she has learned her lesson already."//</span>
//Maaterasu's views have grown more favorable to domination.//
<<script>>
State.variables.chMir.lust.current -= 5;
State.variables.chMir.energy.current -= 5;
State.variables.chVal.willpower.current -= 5;
State.variables.chVal.lust.current -= 10;
State.variables.chVal.energy.current -= 10;
State.variables.chAte.willpower.current -= 10;
State.variables.chAte.lust.current -= 10;
State.variables.chAte.energy.current -= 10;
State.variables.chVal.relations.chAte.submission.stv += 100;
State.variables.chAte.relations.chVal.enmity.stv += 150;
addPointsToDrive(gC("chAte").dDomination,100);
<</script>> \
[[Continue|SE Magic Class Aiishen Explanation]]$customRoomIntro
<<script>>
State.variables.StVars.temp = charactersLearnSceneActions(["chPlayerCharacter"],["embers","freezeFeet","sparkingRubbing"]); /*
charactersLearnSceneActions(getCandidatesKeysArray(),["embers","freezeFeet","sparkingRubbing"]); */
<</script>> \
<span style="color:mediumvioletred">//"Perhaps you didn't know this yet, but the Aiishen are beings particularly connected to aether. It could even said that they're only partially in the physical world."//</span>
Maaterasu stands serious, looking at Valtan without paying attention to the purple Shapeshifter.
<span style="color:mediumvioletred">//"Among other things, this means that physical interactions that involve them will be weaker: they aren't fit for physical labor and they barely suffer physical damage, but on the other hand, everything related to aether will be significantly stronger. Just as she suffered Valtan's offense far more than anyone else would have, her magic had a stronger effect on Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"I..."//</span> she gasps, recovering her breath. <span @style=$chVal.colorStyleKey>//"I can attest to that."//</span>
<span @style=$chMir.colorStyleKey>//"Is that related to why she had to come to the Temple before the rest of us?"//</span>
<span style="color:mediumvioletred">//"Precisely, that was perceptive of you. The Aiishen predicted the sky's whims would agitate the flow of aether during the last few days, so they had to bring her earlier. Think of it as if they were avoiding a storm."//</span>
Drishtya pauses for a second.
<span style="color:mediumvioletred">//"But I don't want to interrupt you. Continue practicing for a while, it's almost time for you to start your daily routine."//</span>
//You gained 100 intelligence experience.//
$StVars.temp
<<script>>
State.variables.chPlayerCharacter.intelligence.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
And it falls upon your face like a bucket full of river water during the winter. Your lungs tighten in pain and your muscles start trembling, the only thing in your mind is the frozen air envolving you whole.
<span @style=$chVal.colorStyleKey>//"No, no! I'm -ggghg- sorghrry!"//</span> Valtan falls to the ground. She is on the grass in a fairly miserable position, suffering from sporadic spams. In front of her, Maaterasu has one hand extended forwards. Making an effort to understand what's happening, you notice that she's shooting small electric threads to the Shapeshifter.
<span style="color:mediumvioletred">//"That will be it for now. You can stop, Maaterasu."//</span>
<span @style=$chAte.colorStyleKey>//"They started it."//</span>
<span style="color:mediumvioletred">//"I know, and they have learned their lesson already."//</span>
//<span style="color:purple">Your submission towards Maaterasu has grown a bit.</span>
You lost <span style="color:lightcoral">10 lust</span>.
You lost <span style="color:darkslateblue">5 willpower</span>.
You lost <span style="color:limegreen">10 energy</span>.
Maaterasu's views have grown more favorable to domination.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.willpower.current -= 5;
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chMir.lust.current -= 5;
State.variables.chMir.energy.current -= 5;
State.variables.chVal.willpower.current -= 5;
State.variables.chVal.lust.current -= 10;
State.variables.chVal.energy.current -= 10;
State.variables.chAte.willpower.current -= 10;
State.variables.chAte.lust.current -= 10;
State.variables.chAte.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chAte.submission.stv += 100;
State.variables.chVal.relations.chAte.submission.stv += 100;
State.variables.chAte.relations.chVal.enmity.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 100;
addPointsToDrive(gC("chAte").dDomination,150);
<</script>> \
<<link [[Continue|SE Magic Class Aiishen Explanation]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
A fresh breeze bathes your face as soon as your leave the Temple, and you make sure to savor the moment - but it is interrupted by a distant voice.
<span @style=$chNash.colorStyleKey>//"Good morning! Would you like to..."//</span>
It is Nash, talking to Claw.
<span @style=$chClaw.colorStyleKey>//"I told you no the other day, and I'm telling you no today as well. Save me the trouble to spell my answer the next time."//</span>
And just like that, the Beastkin leaves.
<<if $StVars.seStHeIINashInvites is false>>[[Continue|SE SH II NodeA Nash Enemy]]
<<elseif $StVars.StretchingHelpResult is "unfinished">>[[Continue|SE SH II NodeB Didnt Stretch]]
<<else>>[[Continue|SE SH II Did Stretch]]
<</if>> \
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Nashillbyir. What happened?"//</span>
The Ashwalker's face showed disapointment, but it turns into anger as soon as she meets you.
<span @style=$chNash.colorStyleKey>//"Well, wouldn't YOU like to know?"//</span>, she exhales annoyed, moments before she leaving. Her abrupt response shocks you.
//I guess it's something she doesn't want to discuss with me?//
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Nash. What happened?"//</span>
The Ashwalker's face turns from disappointment into a faint hint of sadness when she sees you.
<span @style=$chNash.colorStyleKey>//"Hello, $chPlayerCharacter.name. It's nothing..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Come on, you can't greet Claw so happily and expect me to believe nothing's wrong with you."//</span> She suppresses a chuckle, but looks at you like if you had said something a bit too mean.
<span @style=$chNash.colorStyleKey>//"I just wanted to train with her, that's all."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm."//</span>
<span @style=$chNash.colorStyleKey>//"Would you like to stretch with me this time?"//</span>
[[Accept the offer|SE SH II Accept New Stretch]]
[[Reject the offer|SE SH II Reject Stretch]]
<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Nash. What happened?"//</span>
The Ashwalker's face turns from disappointment into a faint hint of sadness when she sees you.
<span @style=$chNash.colorStyleKey>//"Hello, $chPlayerCharacter.name. It's nothing..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Come on, you can't greet Claw so happily and expect me to believe nothing's wrong with you."//</span> She suppresses a chuckle, but looks at you like if you had said something a bit too mean.
<span @style=$chNash.colorStyleKey>//"Well, besides me, she's the only Candidate who seems to have had rigorous physical training, so... I wanted to train with her today, perhaps learn something new."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm. That's going to be hard, given her attitude."//</span>
<span @style=$chNash.colorStyleKey>//"You tell me... Say, would you like to stretch with me again?"//</span>
[[Accept the offer|SE SH II Accept New Stretch]]
[[Reject the offer|SE SH II Reject Stretch]]
<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Thanks for the offer, but I want to take it easy today."//</span>
Nash raises an eyebrow. <span @style=$chNash.colorStyleKey>//"Um. Okay. Take care."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You take care too."//</span>
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! What will we be doing today?"//</span>
Nash's face recovers some color. <span @style=$chNash.colorStyleKey>//"Let's sit down."//</span>
Following her instructions, you sit on the ground facing each other.
[[Continue|SE SH II Stage 1]]$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Next we'll open our legs and get our soles in touch."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Mine in contact with yours...?"//</span>
<span @style=$chNash.colorStyleKey>//"Precisely."//</span>
Having your whole body exposed in front of her makes you fairly self conscious, even if she has the same posture. She adjusts her position and you feel your muscles get tense to keep in touch with her.
<span @style=$chNash.colorStyleKey>//"Now give me your hands."//</span>
You reach out to her, which makes you heavily lean forwards.
<span @style=$chNash.colorStyleKey>//"Good, now I'll pull back and you'll feel your back, arms and legs making an effort. Do not slip out!"//</span>
//She's going to... Ah?//
Perhaps too true to her words, you feel as if your muscles were fighting to disassemble your body.
//Do not let her know you're in pain! You can do this, you can...!//
Despite your best efforts, your face is telling enough.
<span @style=$chNash.colorStyleKey>//"Am I overdoing it? Wait, I'll ease it for you..."//</span>
You breathe in relief when you feel her pull gets less intense.
<<if $StVars.StretchingHelpGroped is "false">>[[Continue|SE SH II Stage 2 NodeA Friendly]]
<<else>>[[Continue|SE SH II Stage 2 NodeB Flirty]]
<</if>> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Let's try something easier..."//</span> she says once you're done.
//Yes, something easier next.//
<span @style=$chNash.colorStyleKey>//"Lie on your back."//</span>
Once you're on the ground, she kneels by your side.
<span @style=$chNash.colorStyleKey>//"I'll be moving your legs to different positions. It may feel uncomfortable, but tell me if it hurts you."//</span>
She places both hands on your left knee, and forces it in different directions. This exercise is gentler, and you notice the sunlight reflected on her face, and the morning sun bathing your cold away.
<<if $StVars.StretchingHelpResult is "sexual">>[[Continue|SE SH II Stage 3 NodeB Sexual]]
<<else>>[[Continue|SE SH II Stage 3 NodeA Friendly]]
<</if>> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Let's try something easier..."//</span> she says once you're done.
//Yes, something easier next.//
<span @style=$chNash.colorStyleKey>//"Lie on your back."//</span>
Once you're on the ground, she kneels by your side.
<span @style=$chNash.colorStyleKey>//"I'll be moving your legs to different positions."//</span>
She places a hand on your left knee, and another one next to your waist. The Ashwalker forces your leg to move in different directions, and when she wants to push it a little harder... <span @style=$chPlayerCharacter.colorStyleKey>//"Is that really necessary?"//</span> She takes hold of your ass and presses it forward.
<span @style=$chNash.colorStyleKey>//"No."//</span> She smiles at you brightly, making no effort to amend her behavior.
//<span style="color:lightcoral">Your sexual tension with Nashillbyir has slightly grown.</span>//
<<script>>State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 100;<</script>>
<<if $StVars.StretchingHelpResult is "sexual">>[[Continue|SE SH II Stage 3 NodeB Sexual]]
<<else>>[[Continue|SE SH II Stage 3 NodeA Friendly]]
<</if>> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"And now, for our last exercise..."//</span> she moves her head around, looking for something. <span @style=$chNash.colorStyleKey>//"Let's move to the big guy."//</span>
By "the big guy" she means a dummy particularly corpulent, big enough to hide a person, or a few, behind it.
<span @style=$chNash.colorStyleKey>//"Extend your arms and press your hands against him."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"When did it tell you it is a he?"//</span>
<span @style=$chNash.colorStyleKey>//"Oh, just on my second day here. He's a big talker, once you melt his shyness away."//</span>
You don't discuss it any further and put yourself against the dummy.
<span @style=$chNash.colorStyleKey>//"I'm going to move your leg as high I can, right above your head if possible."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Be gentle, will you?"//</span>
<span @style=$chNash.colorStyleKey>//"When have I not been gentle?"//</span>
[[Continue|SE SH II End NodeA Friendly]]$customRoomIntro
In the end, your foot didn't touch your head.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm happy enough to be able to walk after that."//</span>
<span @style=$chNash.colorStyleKey>//"Don't be so dramatic! If you knew the things people do in my tribe..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm happy I wasn't born there too!"//</span>
<span @style=$chNash.colorStyleKey>//"Oh, jeez. At least tell me you don't regret doing this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, I don't regret it."//</span>
<span @style=$chNash.colorStyleKey>//"Great! Then we agree to train together again."//</span>
And right before you can reply, she runs away.
//...Time to start the day, then.//
//You lost <span style="color:limegreen">10 energy</span>.
<span style="color:khaki">Your friendship with Nashillbyir has grown a bit.</span>
You gained 100 agility experience.
//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chNash.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chNash.colorStyleKey>//"And now, for our last exercise..."//</span> she moves her head around, looking for something. <span @style=$chNash.colorStyleKey>//"Let's move to the big guy."//</span>
By "the big guy" she means a dummy particularly corpulent, big enough to hide a person, or a few, behind it.
<span @style=$chNash.colorStyleKey>//"Extend your arms and press your hands against him."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"When did it tell you it is a he?"//</span>
<span @style=$chNash.colorStyleKey>//"Oh, just on my second day here. He's a big talker, once you melt his shyness away."//</span>
You don't discuss it any further and put yourself against the dummy.
<span @style=$chNash.colorStyleKey>//"I'm going to move your leg as high I can, right above your head if possible."//</span> She takes your upper leg and your waist in her hands, and pulls your leg upwards.
You focus on your breathing and contain the pain, which feels tame when compared with the first exercise, and let Nash do the work.
<span @style=$chNash.colorStyleKey>//"Say..."//</span>
//Is there something off with her voice?//
[[Continue|SE SH II Stage 3 NodeB Proposed Sex]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps some other time."//</span>
<span @style=$chNash.colorStyleKey>//"Not in the mood? Let's finish the exercise then."//</span>
Nash takes well your rejection and continues helping you with the stretching for a couple of minutes.
<span @style=$chNash.colorStyleKey>//"You know, I'm glad you've taken an interest in proper physical training."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I just hope you don't break me before I see some results."//</span>
<span @style=$chNash.colorStyleKey>//"...What tells you I wasn't planning on breaking you anyway?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Huh."//</span>
<span @style=$chNash.colorStyleKey>//"Hahaha! At least now you'll be able to watch your back."//</span>
//You lost <span style="color:limegreen">10 energy</span>.
<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
You gained 100 agility experience.
//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chNash.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 200;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 200;
State.variables.chPlayerCharacter.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Here... A goodbye kiss."//</span>
Before she lets you go, Nash looks for your lips and meets them with hers.
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps someone saw us, after all."//</span>
<span @style=$chNash.colorStyleKey>//"And... isn't that a bonus?"//</span> She smiles mischievously. You roll your eyes.
<span @style=$chNash.colorStyleKey>//"You know, I'm glad you've taken an interest in proper physical training."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I just hope you don't break me before I see some results."//</span>
<span @style=$chNash.colorStyleKey>//"...What tells you I wasn't planning on breaking you anyway?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Huh."//</span>
<span @style=$chNash.colorStyleKey>//"Haha! At least now you'll be able to watch your back."//</span>
//You lost <span style="color:limegreen">10 energy</span>.
<span style="color:lightcoral">Your romance with Nashillbyir has grown.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown.</span>
You gained 100 agility experience.
//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chNash.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.agility.experience += 100;
gC("chNash").socialAi.covetTs.push("chPlayerCharacter");
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chNash.colorStyleKey>//"We have plenty of time..."//</span>
Her hand on your waist massages you.
<span @style=$chNash.colorStyleKey>//"I have great 'access' to you."//</span>
It moves down.
<span @style=$chNash.colorStyleKey>//"And no one would see us here if we're fast. Probably. What do you say?"//</span>
<<link [[Accept sex|Scene]]>><<script>>
// Initialize Scene settings
stHpIIinit();
<</script>><</link>>
<<if $StVars.seStHeIIMayRejectSex is true>><<link [[Reject her|SE SH II End NodeB Rejected Sex]]>><<script>>gC("chPlayerCharacter").willpower.changeValue(-State.variables.StVars.seStHeIIwillpowerHit);<</script>><</link>> (Costs <span style="color:darkslateblue">$StVars.seStHeIIwillpowerHit willpower</span>)
<<else>> <span style="color:firebrick">Locked:</span> You need <span style="color:darkslateblue">$StVars.seStHeIIwillpowerHit willpower</span>.
<</if>> \<<script>>
if ( State.variables.chPlayerCharacter.name == "" ) {
State.variables.chPlayerCharacter.name = "Nameless";
}
State.variables.chPlayerCharacter.setColors("Red","Crimson");
State.variables.chPlayerCharacter.names = [ State.variables.chPlayerCharacter.name , State.variables.chPlayerCharacter.name , State.variables.chPlayerCharacter.name , "the young human" ];
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Now... Remember your face. Focus on it."//</span>
<<set $StVars.temp2 to 0>> \
<label><<radiobutton "$StVars.temp2" "option1" checked>> [img[img/portraits/mc1-full.png]] </label>
<label><<radiobutton "$StVars.temp2" "option2">> [img[img/portraits/mc2-full.png]] </label>
<label><<radiobutton "$StVars.temp2" "option3">> [img[img/portraits/mc3-full.png]] </label>
<label><<radiobutton "$StVars.temp2" "optionCustom">> [img[img/portraits/custom-full.png]] </label>
<<link [[Continue|GoddessHerald 2]]>><<script>>
assignPcPortrait();
<</script>><</link>>$customRoomIntro
It's a quiet day in the dining hall. Breakfast came a little later than usual, and everyone started eating straight away. The silence is broken with an unlikely question.
<span @style=$chAte.colorStyleKey>//"How do you make someone have sex with you?"//</span>
The food gets stuck in your throat for a moment. To your relief, you aren't the only one surprised.
<span @style=$chMir.colorStyleKey>//"Where did that question come from?"//</span> Padmiri says after coughing.
<span @style=$chAte.colorStyleKey>//"Developing sexual skills is one of my duties, and I have noticed you have been having sex, but I haven't."//</span>
<span @style=$chNash.colorStyleKey>//"And you... want our advice?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes."//</span> Maaterasu sticks her eyes on Nashillbyir. Nothing is going to save her from answering.
[[Continue|SE Flirting Advice Nash Advice]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Well..."//</span> She asks others for help, clearly on a loss. <span @style=$chNash.colorStyleKey>//"It sort of... Happens naturally?"//</span>
<span @style=$chAte.colorStyleKey>//"If it just happened naturally, I would have no need to ask."//</span>
<span @style=$chNash.colorStyleKey>//"That makes sense. I... I don't know, Ate. I'm sorry, but I just woke up and my head isn't cleared enough for this."//</span>
Maaterasu moves her gaze towards Padmiri, the next victim of her inquisitiveness.
[[Continue|SE Flirting Advice Mir Advice]]
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You want me to answer?"//</span> Ate nods. <span @style=$chMir.colorStyleKey>//"Oh, my."//</span>
The Leirien lowers her gaze, frowning. After a few seconds, she appears to have found her answer and looks back at the Aiishen.
<span @style=$chMir.colorStyleKey>//"Something important is that the person you want to be intimate with feels comfortable with you."//</span>
<span @style=$chAte.colorStyleKey>//"Comfortable?"//</span>
<span @style=$chMir.colorStyleKey>//"Yes. What I mean is... When you have sex, you're offering an intimate side of yourself to your partner, and that... Makes you vulnerable, in a way. So you wouldn't want to feel vulnerable with someone you don't trust, right? Or with someone you aren't at ease with."//</span>
<span @style=$chAte.colorStyleKey>//"I think that makes sense."//</span>
[[Continue|SE Flirting Advice Val Advice]]
<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Ate, my dear,"//</span> Valtan intervenes. <span @style=$chVal.colorStyleKey>//"Your partner feeling comfortable is good, of course, but that won't take you far enough."//</span>
<span @style=$chAte.colorStyleKey>//"What do you mean?"//</span> The white haired girl turns her attention.
<span @style=$chVal.colorStyleKey>//"What you truly need, is for your partner to desire you."//</span> Her expression turns into that of someone offering a poisoned pie. <span @style=$chVal.colorStyleKey>//"You have to show them the pleasure, put it in front of their eyes, promise it to them... And then take it away."//</span>
<span @style=$chAte.colorStyleKey>//"Why?"//</span>
<span @style=$chVal.colorStyleKey>//"Because if there's something people want more than pleasure, it's the pleasure they can't have. When it's been in front of their eyes and they didn't take it, they'll keep thinking about it. After a while, they will be weak and needy... And that is when you strike."//</span>
<span @style=$chAte.colorStyleKey>//"...I'm not sure I understand everything..."//</span>
<span @style=$chVal.colorStyleKey>//"Don't worry, you will soon enough."//</span>
[[Continue|SE Flirting Advice Claw Bs]]
<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Claw barely ever makes any gestures that indicate she is paying attention to the conversation, but when Maaterasu is about to ask her, she talks first.
<span @style=$chClaw.colorStyleKey>//"When I want someone to be my partner, I'll make it happen."//</span>
<span @style=$chAte.colorStyleKey>//"How?"//</span>
<span @style=$chMir.colorStyleKey>//"You don't want to do what Claw does. Please don't worry about it."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
[[Continue|SE Flirting Advice Player Asked]]
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \$customRoomIntro
<span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span @style=$chAte.colorStyleKey>//"Do you have any advice?"//</span>
[[Not really|SE Flirting Advice Player Is Lost]]
[[Ate should socialize more|SE Flirting Advice Just Talk More]]
[[She only has to ask you|SE Flirting Advice Just Have To Ask Me]]
<<if $StVars.flirtingAdviceChecks[0] == true>><span style="color:green">Physique AND agility check: passed.</span> [[Being attractive comes first|SE Flirting Advice Sexy Body]]
<<else>><span style="color:red">Physique AND agility check: failed.</span>
<</if>> \
<<if $StVars.flirtingAdviceChecks[1] == true>><span style="color:green">Empathy check: passed.</span> [[Each partner is different|SE Flirting Advice Understanding]]
<<else>><span style="color:red">Empathy check: failed.</span>
<</if>> \
<<if $StVars.flirtingAdviceChecks[2] == true>><span style="color:green">Charisma check: passed.</span> [[Make them fall with sweet words|SE Flirting Advice Sweet Words]]
<<else>><span style="color:red">Charisma check: failed.</span>
<</if>> \
<<if $StVars.flirtingAdviceChecks[3] == true>><span style="color:green">Charisma AND intelligence check: passed.</span> [[Make sure you're interesting|SE Flirting Advice Interesting]]
<<else>><span style="color:red">Charisma AND intelligence check: failed.</span>
<</if>> \
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"To be totally honest, I think I'm as lost as you are."//</span>
<span @style=$chAte.colorStyleKey>//"But... Have you not gone to bed with anyone?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Well."//</span>
<span @style=$chMir.colorStyleKey>//"What is clear"//</span>, Padmiri intervenes, saving you, <span @style=$chMir.colorStyleKey>//"is that you should spend more time with the rest of us. You won't ever have to chance to have intimacy if you avoid contact with people."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes. Precisely. Padmiri just turned my thoughts into words."//</span>
<span @style=$chAte.colorStyleKey>//"...I should work on that then..."//</span> Maaterasu mumbles.
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
<span style="color:khaki">Your friendship with Padmiri has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You see, Ate,"//</span> you begin, <span @style=$chPlayerCharacter.colorStyleKey>//"if you want to have sex with me, you only need to ask."//</span>
//Did I just say that?//
<span @style=$chAte.colorStyleKey>//"Is it that simple?"//</span>
//I did, and everyone is looking at me.//
<span @style=$chPlayerCharacter.colorStyleKey>//"It is a special offer of mine, just for you."//</span> Somehow, you manage to maintain your smile instead of hiding under the table.
<span @style=$chVal.colorStyleKey>//"Look at $chPlayerCharacter.name, she's just as bold as she wants to be."//</span>
<span @style=$chMir.colorStyleKey>//"I'm speechless, really."//</span>
<span @style=$chAte.colorStyleKey>//"That sounds easy. Thank you."//</span>
//<span style="color:lightcoral">Your sexual tension with Maaterasu has grown.</span>
<span style="color:lightcoral">Your romance with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chAte.romance.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.romance.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"If you want people to have sex with you, they must find you attractive, and looking after your own figure is fundamental in that terrain."//</span>
<span @style=$chAte.colorStyleKey>//"Expand on that."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We find people who seem to be healthy attractive, so if you want to be attractive, you should have a healthy lifestyle. Make a lot of exercise and don't be a glutton when you eat."//</span>
<span @style=$chNash.colorStyleKey>//"I can give you further advice there!"//</span>
<span @style=$chAte.colorStyleKey>//"Hmm."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"My tribe's current elder symbolizes everything you shouldn't do: he sits the whole day drinking wine and ordering others around, then he gossips about others' sex life because his doesn't exist."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chNash")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You've had some good answers, but the first thing you need to understand is that different people want different things in a sex partner."//</span>
Ate looks at you with full attention.
<span @style=$chPlayerCharacter.colorStyleKey>//"For instance, you have to be very careful to make some people feel safe with you, like Padmiri said, but there are others who feel very confident and you have to focus on catching their interest, instead. There's also people who simply don't want sex, and people who have their own reasons to not to have sex with any person in particular, and that's something you have to accept and move on."//</span>
<span @style=$chAte.colorStyleKey>//"How can I know what a given person wants?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That depends on the person. You have to figure them out. Experience will help you a lot."//</span>
She seems to meditate on your words.
//<span style="color:khaki">Your friendship with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"If you want to take someone to bed with you, you should start by making them feel desired. Compliment them on things you like about them, specially if you think they'll like you liking them."//</span>
<span @style=$chAte.colorStyleKey>//"Let me try. $chPlayerCharacter.name, you are being helpful right now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...No, not like that."//</span>
<span @style=$chVal.colorStyleKey>//"Ate clearly needs an example here. Look at me, little rose."//</span>
<span @style=$chMir.colorStyleKey>//"What?"//</span>
<span @style=$chVal.colorStyleKey>//"You smell specially good today, so good... That if you aren't careful, I may want to plant you in my own garden."//</span>
<span @style=$chMir.colorStyleKey>//"What did I do to get dragged into this?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You have to... Make it feel special, memorable."//</span>
<span @style=$chAte.colorStyleKey>//"Hmm."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Tell me, Ate. Do you spend much time with us?"//</span>
<span @style=$chAte.colorStyleKey>//"I do. We eat together, and we train together."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"When we eat you barely ever talk, and we can't really say we train together. We just share the same space."//</span>
<span @style=$chAte.colorStyleKey>//"But that is sp..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What I mean is that you may be around, but you don't interact much with us. You may as well be part of the scenery. You need to start by engaging us in conversation, or sex just won't happen."//</span>
<span @style=$chAte.colorStyleKey>//"...I understand."//</span>
She seems to meditate on your words.
//<span style="color:khaki">Your friendship with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You need to show people you are interesting, that will help you make them attracted to you."//</span>
<span @style=$chAte.colorStyleKey>//"How do I do that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"For example... Find something that you and the person you're talking to both like, or something that you're talented at or know a lot about, and bring it up. That will make the other person think you have something to offer them, and they will want your company."//</span>
<span @style=$chAte.colorStyleKey>//"Something I enjoy... such as music?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That could work. People like me who have almost never seen magic could also be interested in learning how it works."//</span>
She seems to meditate on your words.
//<span style="color:khaki">Your friendship with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
The conversation continues for a short while, Maaterasu being exhaustive and making sure she asks about everything she doesn't fully grasp, which seems to be a lot. In the end, she thanks you all for your effort.
//You gained 50 charisma experience.//
//You gained 50 empathy experience.//
//Maaterasu seems to be more open to socializing now.
Maaterasu's views have grown more favorable to pleasure, love and cooperation.//
<<script>>
State.variables.chMir.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chMir.friendship.stv += 250;
State.variables.chVal.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chVal.friendship.stv += 250;
for ( var charKey of getCandidatesKeysArray() ) {
gC(charKey).empathy.experience += 50;
gC(charKey).charisma.experience += 50;
}
gC("chAte").empathy.experience += 50;
gC("chAte").charisma.experience += 50;
gC("chAte").baseMood.bored -= 50;
gC("chAte").mood.bored = 0;
addPointsToDrive(gC("chAte").dPleasure,100);
addPointsToDrive(gC("chAte").dLove,100);
addPointsToDrive(gC("chAte").dCooperation,100);
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \$customRoomIntro
Nashillbyir, Maaterasu, Valtan and Padmiri sit next to you in the rugged ground of the mountain. Another day of training has finished, and you're sharing a few minutes together before you retire to your chambers.
<span @style=$chMir.colorStyleKey>//"I love how the night looks in the Temple. In the forest, you can't get such a clear view of the stars."//</span>
<span @style=$chVal.colorStyleKey>//"In my tribe you don't even have a view. Our sky is the caverns themselves."//</span>
<span @style=$chNash.colorStyleKey>//"How can you even see if the sunlight doesn't reach the caverns?"//</span>
<span @style=$chVal.colorStyleKey>//"My tribe's cavern is full of shining crystals. More precisely, they emit back the light they save for long periods, so we have to..."//</span>
<span @style=$chAte.colorStyleKey>//"Look."//</span> Ate interrupts the conversation, pointing upwards. A small red light has appeared in the sky, moving slowly but decidedly.
<span @style=$chMir.colorStyleKey>//"What is that?"//</span> Mir asks, astonished.
<span @style=$chNash.colorStyleKey>//"It's a shooting star. They fly the sky until they decide it's time to settle down."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps this one decides to settle down here."//</span>
As if it had heard your words, the shooting star slowly changes its trajectory.
<span @style=$chNash.colorStyleKey>//"How did you do that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What? I... I didn't-"//</span>
<span @style=$chAte.colorStyleKey>//"It's falling into the mountain."//</span>
You turn your eyes back to the falling star and discover Maaterasu is right - it's actually fallen in the same mountain range the Temple is built in. It must be about two days of travel away from here.
<span style="color:mediumvioletred">//"Good evening."//</span> Drishtya intervenes, suddenly appearing out of nowhere.
[[Continue|SE Drishtya Tutorship I Follow Her]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Is this about the star?"//</span> Nash inquires.
<span style="color:mediumvioletred">//"The one that just fell? No. I'm talking to each of you one by one to make sure everything is in order. I just talked to Claw, and now it's $chPlayerCharacter.name's turn."//</span>
<span @style=$chVal.colorStyleKey>//"Oh, she's definitely questioning her about the star, then."//</span> Valtan interrupts with a playful expression.
<span style="color:mediumvioletred">//"Please accompany me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, yes."//</span> You quickly get up and follow Drishtya down the mountain stairs, back into the Temple.
<span style="color:mediumvioletred">//"...What were they talking about?"//</span> You're surprised when you notice Drishtya is arching an eyebrow, genuinely confused.
<span @style=$chPlayerCharacter.colorStyleKey>//"I suggested earlier that the shooting star we saw could fall around here, and right after that it changed its course and fell into the mountains."//</span>
<span style="color:mediumvioletred">//"I see. It makes sense it surprised you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're very... Calm about it."//</span>
<span style="color:mediumvioletred">//"It's not uncommon for shooting stars to change their course when they're close to the Temple."//</span> The Priestess Regent closes her eyes, and you believe you've seen a smile beginning to form in her lips. <span style="color:mediumvioletred">//"Of course, they don't need to know just yet, if you want them to believe that stars listen to you."//</span>
//...Who's this person and what did she do with Drishtya?//
[[Continue|SE Drishtya Tutorship I Life As Candidate]]
<<script>>
setRoomIntro("mapTrainingGrounds","starsTower");
<</script>>$customRoomIntro
The purple Shapeshifter takes you to the Stars Tower. While it's often used by Taototh in his work, it's empty right now.
<span style="color:mediumvioletred">//"How are you feeling?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Exhausted, to be honest."//</span>
<span style="color:mediumvioletred">//"And how have you been feeling since you came to the Temple?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's... It's been a lot of changes in my life..."//</span>
[[I don't think I can handle it|SE Drishtya Tutorship I Cannot Handle It]]
[[I'm having fun|SE Drishtya Tutorship I Having Fun]]
[[I'm learning a lot|SE Drishtya Tutorship I Learning Lots]]
[[I think I'll enjoy becoming a Priestess|SE Drishtya Tutorship I Liking Priestesshood]]
<<script>>
setPasChars([]);
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And I don't think I can handle it."//</span>
You hide your face from Drishtya. After this painful confession, looking at someone else's eyes only serves to rub salt in your wounds.
<span style="color:mediumvioletred">//"I understand. I understand better than you'd believe."//</span>
You feel the Priestess' hand rest in your shoulder.
<span style="color:mediumvioletred">//"This life isn't easy, and it was chosen for you, not by you. This isn't spoken about outside of the Temple, but many Candidates often face existential doubts, especially shortly after they start their new lives.
You must find strength in the idea of your people cheering for you, and solace in thinking that the Goddess will be watching over you, regardless of your merits and your shortcomings."//</span>
A single tear sticks out of your eye, but you clean it immediately.
<span @style=$chPlayerCharacter.colorStyleKey>//"I... I'm sorry. I'm feeling better now."//</span>
When you look at her again, you immediately realize that she won't believe your lie. When you look at yourself reflected in her eyes, you realize you won't believe it either.
[[Continue|SE Drishtya Tutorship I Opinion On Peers]]
<<script>>
State.variables.StVars.DrishtyaTutorLifeAsCandidate = "CannotHandleIt";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And I'm enjoying it, to be honest. I was full of doubts earlier, but as the days go by, I feel my doubts melting and away and realizing that I'm... Having fun."//</span>
<span style="color:mediumvioletred">//"Having fun?"//</span>
You analyze her expression quietly.
//Have I said anything wrong?//
And she shows a brief smile, right before speaking again.
<span style="color:mediumvioletred">//"That's unexpected, but not unwelcome, as long as you don't leave your duties unattended."//</span>
[[Continue|SE Drishtya Tutorship I Opinion On Peers]]
<<script>>
State.variables.StVars.DrishtyaTutorLifeAsCandidate = "HavingFun";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And I'm learning a lot. I feel as if I had spent my whole life trapped in my tribe, and I finally got to know the world as it is."//</span>
<span style="color:mediumvioletred">//"And you have yet far more to learn about. I commend your enthusiasm. Let's hope it lives for long."//</span>
[[Continue|SE Drishtya Tutorship I Opinion On Peers]]
<<script>>
State.variables.StVars.DrishtyaTutorLifeAsCandidate = "LearningLots";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And I'm growing to like the Temple. I had my doubts earlier, but I think I'm beginning to see myself as a Priestess and enjoying the role."//</span>
<span style="color:mediumvioletred">//"I commend your enthusiasm, and I hope it lives for long, but do not think this is what life as a Priestess is like. Priestesshood is, before anything else, a service for the tribes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I understand."//</span>
[[Continue|SE Drishtya Tutorship I Opinion On Peers]]
<<script>>
State.variables.StVars.DrishtyaTutorLifeAsCandidate = "LikePriestesshood";
<</script>> \$customRoomIntro
<span style="color:mediumvioletred">//"As for the other Candidates, what do you think about them?"//</span>
[[I like them all|SE Drishtya Tutorship I Like Them All]]
[[I think they're all good-hearted|SE Drishtya Tutorship I Theyre Good Hearted]]
[[I'm afraid of them|SE Drishtya Tutorship I Theyre Dangerous]]
[[They have some growing up to do|SE Drishtya Tutorship I They Need GrowingUp]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I like them, in their diversity."//</span>
<span style="color:mediumvioletred">//"Can you elaborate?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps I feel more affinity towards one or some of them, but the diversity of perspectives and opinions is a value on its own. I think it will help us all to grow."//</span>
<span style="color:mediumvioletred">//"That's a great answer."//</span> Drishtya doesn't hide her satisfaction. <span style="color:mediumvioletred">//"The tribes and its peoples... Are considerably different from one another, in several fronts. Given that the Goddess has wished it we all share the Valley, it's for the best that we aim to cooperate and learn from one another. This has almost always been the position of the Temple, as it's the most useful one to fulfill our duty of maintaining peace and order. I'm glad to see you understand that this early."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorThoughtsOnPeers = "LikedInDiversity";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I believe they're good people. I'm glad they're my peers."//</span>
<span style="color:mediumvioletred">//"You think so? Why?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Padmiri is an obvious one, she's been trying her best for us to get along right from the start. Nashillbyir is happy and optimistic, and it looks like she has no trouble sharing what she knows."//</span>
<span style="color:mediumvioletred">//"What about Valtan?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She may be obnoxious at times. Perhaps even malicious. But even if she's somewhat selfish, she's also capable of making generous decisions."//</span>
<span style="color:mediumvioletred">//"Maaterasu?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't understand what's going on her head at times... But she hasn't caused trouble so far."//</span>
<span style="color:mediumvioletred">//"And Claw?"//</span>
<<if $StVars.DrishtyaTutorEmpathyCheck == true>> \
//This is a tough one.//
<span style="color:green">Empathy check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps I'm wrong with her,"//</span> you start, <span @style=$chPlayerCharacter.colorStyleKey>//"but no one becomes that aggressive and mean for no reason. My guess is that something in her life made her angry and resentful, and she's taken a very wary attitude to protect herself."//</span>
<span style="color:mediumvioletred">//"That would still not make her a good person, on its own."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's true. "//</span>
<span style="color:mediumvioletred">//"And?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Nothing. That's it. That's my read on her, right now."//</span>
<span style="color:mediumvioletred">//"I see."//</span>
<<else>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I... I don't know. Perhaps she's the exception?"//</span>
<span style="color:mediumvioletred">//"Hmm."//</span>
<</if>> \
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorThoughtsOnPeers = "TheyreAllGood";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't feel completely safe with them."//</span>
<span style="color:mediumvioletred">//"Is that so? Why?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw and Valtan are the obvious ones. They have no boundaries and don't seem to stop anywhere to get what they want."//</span>
<span style="color:mediumvioletred">//"What about the others?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The rest don't seem to be as aggressive... But it isn't lost on me that they may also see me as an obstacle to become High Priestess, and they're stronger than me."//</span>
<span style="color:mediumvioletred">//"That's a fair position."//</span> She stops for a moment. <span style="color:mediumvioletred">//"If you can't defend yourself, you should be thinking about getting allies."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorThoughtsOnPeers = "TheyreDangerous";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think they have some growing up to do."//</span>
<span style="color:mediumvioletred">//"How blunt."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But fair."//</span>
<span style="color:mediumvioletred">//"Everyone has some growing up to do, $chPlayerCharacter.name. Life takes us to ever-changing places and events, and whatever we learned in the past runs the risk of turning obsolete and useless. The only thing that separates the wise woman from the ignorant one is a change of scenery. You, more than anyone, should have noticed that."//</span>
//...That hurt.//
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorThoughtsOnPeers = "TheyNeedGrowingUp";
<</script>> \$customRoomIntro
<<if $StVars.DrishtyaTutorReachedQuestions == false>> \
<span style="color:mediumvioletred">//"That's what I wanted to ask you, for now. Perhaps you have some questions? Remember I'm here to offer guidance."//</span>
<<else>> \
//Do I have anything else I want to ask?//
<</if>> \
[[I think I'm behind the rest. Can I catch up with them?|SE Drishtya Tutorship I Behind The Rest]]
[[How can I strengthen bonds?|SE Drishtya Tutorship I How Can I Into Friendship]]
[[How can I dominate others?|SE Drishtya Tutorship I How Can I Into Domination]]
[[Can I leave the Temple and go back to my old life?|SE Drishtya Tutorship I How Can I Leave]]
[[That's all|SE Drishtya Tutorship I Closing Up]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I'm behind the rest."//</span>
<span style="color:mediumvioletred">//"Yes, I think so too."//</span>
//...Well, thanks.//
<span @style=$chPlayerCharacter.colorStyleKey>//"How can I catch up?"//</span>
<span style="color:mediumvioletred">//"That may be difficult, but not impossible."//</span> She meditates for a while. <span style="color:mediumvioletred">//"You need a strategy. You must devise a way in which you can face the rest on equal grounds, and focus your energies in getting there. Perhaps that means specializing in a given area, or becoming a jack of all trades. Another option is focusing on the weaknesses of some of your peers and avoiding confrontations with the rest. You should also consider asking another Candidate to tutor you for a while. That would put you in a subordinate position, but you may learn enough to turn the tables in the future."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorBehindTheRest = true;
State.variables.StVars.DrishtyaTutorReachedQuestions = true;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How can I... Strengthen my bonds with others?"//</span>
<span style="color:mediumvioletred">//"Start by spending time with them. Constant socialization is a fundamental pillar."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And beyond that?"//</span>
<span style="color:mediumvioletred">//"Of course, you may also want to share intimacy with someone you want to get close to, and finding yourselves together during success and failure will also leave a mark in their minds.
You must also make an effort to understand their goals, motivations and values. If these allign together with yours, or at least don't clash, you'll have an easier way ahead of you."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorStrengthenBonds = true;
State.variables.StVars.DrishtyaTutorReachedQuestions = true;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How can I dominate others?"//</span>
<span style="color:mediumvioletred">//"A daring question."//</span> She looks at you intensely. <span style="color:mediumvioletred">//"If you wish to dominate others, you must make sure you maintain your own initiative. Be active. Take them to your own ground, on your own rules. And best them."//</span>
//That sounds vague.//
<span style="color:mediumvioletred">//"Of course, they will have initiative of their own. They may strike back, outpace you and end up winning the battle. You must have a strong willpower if you don't want to end on the losing side."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorDominatingOthers = true;
State.variables.StVars.DrishtyaTutorReachedQuestions = true;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How can I leave the Temple and go back to my old life?"//</span>
<span style="color:mediumvioletred">//"..."//</span>
//Oh, joy, she didn't like that?//
<span style="color:mediumvioletred">//"That's one of the most complicated questions you could ask. I trust you know that."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span style="color:mediumvioletred">//"Leaving the Temple is straightforward. If you leave the gates and never come back, no one will stop you. Coming back to your old life is an entirely different matter. After you have been sent to the Temple to represent your tribe, renouncing your position will be seen as an humiliation. I can't recall any Candidate that renounced her position without consequences."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So it's out of the question."//</span>
<span style="color:mediumvioletred">//"At least give this a try. Your training has barely got started, and there may be a million reasons that make you accept this path."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine..."//</span>
<span style="color:mediumvioletred">//"$chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span style="color:mediumvioletred">//"Keep your spirits up. Whatever's troubling you, I'm certain it will get better."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorLeaveTheTemple = true;
State.variables.StVars.DrishtyaTutorReachedQuestions = true;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think that's all."//</span>
<span style="color:mediumvioletred">//"Very well. Rest to your heart's content, you deserve it."//</span>
[[Go to sleep|SE Varyonte Tutorship I Start]]When you wake up, you're quick to leave the bed and advance towards the rooms corridor, despite not being completely ready. As you push the door, you take your hand to your mouth to yawn, and you close your eyes. When they open, the corridor isn't there, and neither is the door, or your room.
There's only darkness and mist.
You turn around in panic, several times, looking for the world that has just vanished. A voice finds its way to you.
<span @style=$chGoddessHerald.colorStyleKey>//"Welcome back, my girl."//</span>
You turn around once more, and where there was no one, a familiar face appears.
<span @style=$chPlayerCharacter.colorStyleKey>//"You! The woman from the other dream."//</span>
[[Confront her|SE Varyonte Tutorship I Confront Her]]
[[Run away|SE Varyonte Tutorship I Run Away]]
[[Attack her|SE Varyonte Tutorship I Attack]]<<script>>
setPasChars([getPresentCharByKey("chGoddessHerald")]);
<</script>> \
You form a moderate angle with your legs, putting the right one forwards, and pointing your hands towards the red-skinned woman. It isn't long until you're shooting flames against her.
<span @style=$chGoddessHerald.colorStyleKey>//"You wound my feelings. Is that a way to greet a friend?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're no friend of mine! Bring me back to the Temple!"//</span>
When you stop casting fire, your opponent is no longer there.
<span @style=$chGoddessHerald.colorStyleKey>//"So soon? But you haven't even greeted me yet."//</span>
//That's coming from behind me!//
You quickly turn around, only to find the woman ready to grab your arms. You step back and struggle to get free - and she lets you go, but your hands are now tied by shining, cyan handcuffs.
She smiles confidently, and after a movement of her hands, you stumble and almost lose your balance. Your ankles are now cuffed, too.
//Your arms are now locked.
Your legs are now locked.
You lost <span style="color:darkslateblue">10 willpower.</span>
You lost <span style="color:limegreen">10 energy.</span>//
[[Continue|SE Varyonte Tutorship I Trapped Player]]
<<script>>
State.variables.chPlayerCharacter.body.arms.state = "locked";
State.variables.chPlayerCharacter.body.legs.state = "locked";
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chGoddessHerald")]);
<</script>> \
You lose not a single moment, and run back immediately. Nothing but more mist appears in your way, and you start wondering if you're actually moving at all - when something hits you and you fall straight to the ground.
You start pushing yourself away from the ground with your hands, but they get grabbed and your face falls back yet again.
//I can't see it, but she's pulling my hands back!//
You struggle and struggle, and you manage to turn around, but not to move your hands away from your back. The red-skinned woman has grabbed your ankles and she's casting something.
<span @style=$chGoddessHerald.colorStyleKey>//"There. Now these are locked too."//</span>
When she lets them go, shining cyan cuffs are keeping them together.
<span @style=$chGoddessHerald.colorStyleKey>//"I would complain about your struggling... But I can't lie, I'm happy you gave me an excuse to see you in bonds. Now get up."//</span>
//Your arms are now locked.
Your legs are now locked.
You lost <span style="color:darkslateblue">10 willpower.</span>
You lost <span style="color:limegreen">10 energy.</span>//
[[Continue|SE Varyonte Tutorship I Trapped Player]]
<<script>>
State.variables.chPlayerCharacter.body.arms.state = "locked";
State.variables.chPlayerCharacter.body.legs.state = "locked";
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chGoddessHerald")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Bring me back to the Temple."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"You don't look so nice when you're angry. Why don't you calm down for me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't make me repeat myself!"//</span>
She begins moving her arms, and you set yourself in position to fight back - but she disappears - and then appears again, right in front of you. The sudden events startle you, and you don't manage to react in time when she's grabbing your wrists and casting around them.
When you manage to struggle away, your hands are locked by shining, cyan handcuffs.
<span @style=$chGoddessHerald.colorStyleKey>//"Your skin is so soft..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you...!"//</span>
But she makes a gesture, and you stumble despite being still, which interrupts you. Your ankles are now cuffed, too.
//Your arms are now locked.
Your legs are now locked.
You lost <span style="color:darkslateblue">10 willpower.</span>
You lost <span style="color:limegreen">10 energy.</span>//
[[Continue|SE Varyonte Tutorship I Trapped Player]]
<<script>>
State.variables.chPlayerCharacter.body.arms.state = "locked";
State.variables.chPlayerCharacter.body.legs.state = "locked";
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
<</script>> \<span @style=$chGoddessHerald.colorStyleKey>//"I trust you will remain quiet now... It isn't like you have much of a choice."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You-"//</span>
But she interrupts you with a kiss. An aggressive, pushy kiss, that plays with your lips, mouth and tongue as if they were her toys. She grabs your skin with her lips, she kisses, and she inhales... And you feel your energy slipping away.
//You lost <span style="color:limegreen">10 energy.</span>
You lost <span style="color:lightcoral">10 lust.</span>//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chPlayerCharacter.lust.current -= 10;
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"What... What are you, anyway?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"What am I?"//</span> She laughs. <span @style=$chGoddessHerald.colorStyleKey>//"What do you think I am?"//</span>
[[A foul monster|SE Varyonte Tutorship I Foul Monster]]
[[A figment of my imagination|SE Varyonte Tutorship I Imagination]]
[[The Goddess Herself|SE Varyonte Tutorship I Goddess]]<span @style=$chPlayerCharacter.colorStyleKey>//"You... You're a foul monster."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Am I? Have you seen many monsters yourself?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You don't belong to any tribe, you appear out of nowhere, and you drag me to this... No-place. What else could you be?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"So you fell into the hands of this red, foul monster..."//</span> She licks her lips, her face just a palm away from yours. <span @style=$chGoddessHerald.colorStyleKey>//"And now she wants your aether. Isn't that troublesome?"//</span>
You refuse to look away, challenging her with nothing but your eyes.
She strikes back with hers.
<span @style=$chGoddessHerald.colorStyleKey>//"Fortunately for me, you're a good girl, and you will now behave..."//</span>
You lost <span style="color:darkslateblue">10 willpower.</span>
//My... My head...//
<span @style=$chGoddessHerald.colorStyleKey>//"From now on, call me Varyonte."//</span>
[[Continue|SE Varyonte Tutorship I Offered Powers]]
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"You...? Nothing. You must be nothing. Nothing but a figment of my imagination."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"I exist only within your head?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes. I didn't really wake up, I'm just having another bad dream."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Poor girl... Tormented by nightmares, when her elders expect her to act all grown-up already..."//</span>
You refuse to look away, challenging her with nothing but your eyes.
She strikes back with hers.
<span @style=$chGoddessHerald.colorStyleKey>//"Fortunately for me, you're a good girl, and you will now behave..."//</span>
You lost <span style="color:darkslateblue">10 willpower.</span>
//My... My head...//
<span @style=$chGoddessHerald.colorStyleKey>//"From now on, call me Varyonte."//</span>
[[Continue|SE Varyonte Tutorship I Offered Powers]]
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Are you... The Goddess?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Am I? And shouldn't you know, better than anyone?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't mind me. It was a dumb idea."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Hahaha!"//</span> She makes no effort to hide her amusement. <span @style=$chGoddessHerald.colorStyleKey>//"Then it's about time you play your role, Priestess. Or are you going to defy your own Goddess? Kneel and worship me."//</span>
You refuse to look away, challenging her with nothing but your eyes.
She strikes back with hers.
<span @style=$chGoddessHerald.colorStyleKey>//"Fortunately for me, you're a good girl, and you will now behave..."//</span>
You lost <span style="color:darkslateblue">10 willpower.</span>
//My... My head...//
<span @style=$chGoddessHerald.colorStyleKey>//"From now on, call me Varyonte."//</span>
[[Continue|SE Varyonte Tutorship I Offered Powers]]
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \<<if $StVars.DrishtyaTutorDominatingOthers == true>> \
<span @style=$chGoddessHerald.colorStyleKey>//"I've heard what you were saying earlier."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"I heard you asking the old slime how you could... Bring your new, little girlfriends to her knees. She wasn't very helpful, was she?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Don't worry, my dear..."//</span> She whispers right into your ear. <span @style=$chGoddessHerald.colorStyleKey>//"You have me."//</span>
<<elseif $StVars.DrishtyaTutorThoughtsOnPeers == "TheyreDangerous">> \
<span @style=$chGoddessHerald.colorStyleKey>//"I've heard what you were saying earlier."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"You don't feel at ease around your new, little girlfriends, do you? You feel weak and small next to them... Like a small kitty in front of a... Tiger. But fortunately..."//</span> She whispers right into your ear. <span @style=$chGoddessHerald.colorStyleKey>//"You have me."//</span>
<<else>> \
<span @style=$chGoddessHerald.colorStyleKey>//"I know you're in somewhat of a bind these days."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"How funny."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"I've heard what you were saying earlier."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Aren't your fellow tribesmen mean? Sending you alone, without help, to face martial artists, hunters, magicians of pure talent... Luckily for you..."//</span> She whispers right into your ear. <span @style=$chGoddessHerald.colorStyleKey>//"You have me."//</span>
<</if>> \
<span @style=$chGoddessHerald.colorStyleKey>//"I'm offering you one out of three boons. It will give you the edge you need to close the gap that exists between you and your friends. Choose wisely."//</span>
[[Boon of suggestion|SE Varyonte Tutorship I Hypnosis]]
Melt your foes' minds. Make them submit to your will.<span title="Grants hypnosis actions for conversation, sex and combat, which use charisma and will.">^^(?)^^</span>
[[Boon of draining|SE Varyonte Tutorship I Drain]]
Make the strength of your enemies yours. Rise to the top on their backs.<span title="Grants draining actions for sex and combat, which use agility and empathy.">^^(?)^^</span>
[[Boon of binding|SE Varyonte Tutorship I Bondage]]
Take the freedom of your rivals away. They won't get up from their knees.<span title="Grants a bondage action for combat, which uses intelligence and will.">^^(?)^^</span>
[[Refuse|SE Varyonte Tutorship I Rejected Powers]]<span @style=$chPlayerCharacter.colorStyleKey>//"I... I refuse! I want nothing from you."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"You refuse?"//</span> She crosses her arms and steps back, analyzing you. <span @style=$chGoddessHerald.colorStyleKey>//"How troublesome."//</span> ...But a smile comes back to her face. <span @style=$chGoddessHerald.colorStyleKey>//"You think you have a choice..."//</span> Her eyes turn into dark pits that seem to be swallowing the whole world - you included.
//No! My head again!//
//You lost <span style="color:darkslateblue">30 willpower.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 30;
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"And now, stop insulting my generosity."//</span>
And everything goes back to normal again.
[[Boon of suggestion|SE Varyonte Tutorship I Hypnosis]]
Melt your foes' minds. Make them submit to your will.<span title="Grants hypnosis actions for conversation, sex and combat, which use charisma and will.">^^(?)^^</span>
[[Boon of draining|SE Varyonte Tutorship I Drain]]
Make the strength of your enemies yours. Rise to the top on their backs.<span title="Grants draining actions for sex and combat, which use agility and empathy.">^^(?)^^</span>
[[Boon of binding|SE Varyonte Tutorship I Bondage]]
Take the freedom of your rivals away. They won't get up from their knees.<span title="Grants a bondage action for combat, which uses intelligence and will.">^^(?)^^</span><span @style=$chPlayerCharacter.colorStyleKey>//"I choose... The boon of suggestion."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Suggestion."//</span> Varyonte repeats. <span @style=$chGoddessHerald.colorStyleKey>//"Mischievous choice. Use it properly..."//</span> Your head starts spinning. <span @style=$chGoddessHerald.colorStyleKey>//"...And your victims will not even be aware of your schemes."//</span> The red woman's image slowly turns into two, into three - you're surrounded by copies of her.
She snaps her fingers, and they all disappear.
//You lost <span style="color:darkslateblue">10 willpower.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Playing with your target's minds, like they're disposable toys, yours to bend, twist and break..."//</span>
//You lost <span style="color:darkslateblue">10 willpower.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"It's deliciously intoxicating."//</span>
You suddenly notice you're out of air, and hurriedly fill your lungs.
<span @style=$chGoddessHerald.colorStyleKey>//"Try not to get addicted to it."//</span>
//You learned Hypnotic Glance (Socialization, Sex, Battle)//
<<script>>
charactersLearnSceneActions(["chPlayerCharacter"],["realHypnoticGlance","baHypnoticGlance"]);
State.variables.chPlayerCharacter.extraSocIntList.push("hypnoticGlance");
<</script>> \
[[Continue|SE Varyonte Tutorship I Goodbye]]<span @style=$chPlayerCharacter.colorStyleKey>//"I choose... The boon of draining."//</span>
Varyonte extends a hand to your face. Bound by arms and legs, you're unable to push her apart. Without uttering a word, she moves forward and kisses you again, exploring your lips, your face and your tongue. You feel her other hand taking your breast, and her tail tapping your back, close to your rear.
When you feel the pleasure running through your body, you also feel your energy leaving you.
//You lost <span style="color:limegreen">15 energy.</span>
You lost <span style="color:lightcoral">15 lust.</span>//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 15;
State.variables.chPlayerCharacter.lust.current -= 15;
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"The boon of draining,"//</span> Varyonte says, as she leaves your lips, <span @style=$chGoddessHerald.colorStyleKey>//"turns your victims' pleasure into aether, which you take for yourself."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Take care you don't turn them into hollow husks. Unless that's what you're trying to do..."//</span>
//You learned Energy Draining Kiss (Sex, Battle) and Draining Kiss (Battle)//
<<script>>
charactersLearnSceneActions(["chPlayerCharacter"],["energyDrainingKiss","baDrainingKiss","baEnergyDrainingKiss"]);
<</script>> \
[[Continue|SE Varyonte Tutorship I Goodbye]]<span @style=$chPlayerCharacter.colorStyleKey>//"I choose... The boon of binding."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Exquisite taste."//</span> She moves a hand to your face, <span @style=$chGoddessHerald.colorStyleKey>//"Tell me..."//</span> Then she moves it around your mouth, casting magic. She's casted an aetherial gag. <span @style=$chGoddessHerald.colorStyleKey>//"Is this how you want to see others?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Mmpph!"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Oh, really? Tell me more, I'm all ears."//</span> Without waiting for a response you can't provide, she moves her hands down, and you feel the cold magic of materialized aether taking form around your nethers.
//You lost <span style="color:darkslateblue">10 willpower.</span>//
//You lost <span style="color:limegreen">10 energy.</span>//
//Your mouth is now locked.
Your pussy is now locked.//
<<if $StVars.VaryonteTutorHasDick == true>>//Your dick is now locked.//
<</if>> \
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chPlayerCharacter.lockBodypart("mouth");
State.variables.chPlayerCharacter.lockBodypart("pussy");
State.variables.chPlayerCharacter.lockBodypart("dick");
State.variables.chPlayerCharacter.lockBodypart("anus");
<</script>> \
//Your anus is now locked.//
<span @style=$chGoddessHerald.colorStyleKey>//"With this power, you will turn your enemies helpless and desperate. Be patient, savor their hopelessness, and they will offer their minds and bodies themselves, on silver cutlery."//</span>
//You learned Ethereal Chains (Sex, Battle)//
<<script>>
charactersLearnSceneActions(["chPlayerCharacter"],["etherealChains","baEtherealChains"]);
<</script>> \
[[Continue|SE Varyonte Tutorship I Goodbye]]<span @style=$chGoddessHerald.colorStyleKey>//"I hope you had fun tonight."//</span> She snaps her fingers, and your binds turn into dust, and the dust turns into mist. <span @style=$chGoddessHerald.colorStyleKey>//"I wish I had more time, but I'm just so busy these days..."//</span>
<<script>>
State.variables.chPlayerCharacter.freeBodypart("mouth");
State.variables.chPlayerCharacter.freeBodypart("pussy");
State.variables.chPlayerCharacter.freeBodypart("dick");
State.variables.chPlayerCharacter.freeBodypart("anus");
State.variables.chPlayerCharacter.freeBodypart("arms");
State.variables.chPlayerCharacter.freeBodypart("legs");
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
Varyonte pets your head, patronizing. You push her away.
<<if $StVars.DrishtyaTutorLeaveTheTemple == true>> \
<span @style=$chGoddessHerald.colorStyleKey>//"And don't you dare think again about leaving the Temple."//</span> She gives you a menacing look. <span @style=$chGoddessHerald.colorStyleKey>//"If you do, your tribe shunning you will be the smallest of your worries."//</span>
And just as she finishes talking, you wake up in your bed.
<<else>> \
<span @style=$chGoddessHerald.colorStyleKey>//"I'll be looking forwards to play with you again."//</span>
And just as she finishes talking, you wake up in your bed.
<</if>> \
$eventsCalendar.finishEventButton
<<script>>
setPasChars([]);
<</script>> \$customRoomIntro
Summoned by Drishtya, all Candidates are gathering in the training grounds. You're met by the sight of Claw, first one of them to arrive. Nash, who is coming right besides you, salutes her.
<span @style=$chNash.colorStyleKey>//"Hello. First one to arrive, hmm?"//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
Claw, who was looking at the horizon, turns back and fixates her eyes on Nashillbyir, staring threateningly. After that, she goes back to contemplate the nothingness.
//At least she acknowledged her existence.// You think with bitter irony.
Maaterasu, Valtan and Padmiri arrive next.
[[Continue|SE Beating Kitty Into Friendship New Rules]]
<<removeclass "#right-ui-bar" "stowed">> \<<link [[Magic Class|SE Magic Class Start]]>><<script>>
State.variables.chPlayerCharacter.agility.value = 15;
initializeSeMagicClass();
<</script>><</link>>
<<link [[Stretching help|SE Stretching Help Start]]>><<script>>
setPasChars([getPresentCharByKey("chNash")]);
setRoomIntro("mapTrainingGrounds","dummies");
State.variables.eventsCalendar.setFinishEventButton("Continue","setNoPasChars()");
State.variables.StVars.futaNash = false;
if ( State.variables.chNash.body.hasOwnProperty("dick") ) {
State.variables.StVars.futaNash = true;
}
State.variables.StVars.seshFlirty = false;
if ( State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv > 100 ) {
State.variables.StVars.seshFlirty = true;
}
State.variables.chPlayerCharacter.resilience.value = 11;
<</script>><</link>>
<<link [[Humming|SE Humming Start]]>><<script>>
State.variables.chPlayerCharacter.luck.value = 13;
initializeSeHumming();
<</script>><</link>>
<<link [[Ethics of Powers|SE EthicsOfPow Start]]>><<script>>
State.variables.chPlayerCharacter.intelligence.value = 16;
initializeSeEthicsOfPower();
<</script>><</link>>
<<link [[Staying Hydrated|SE Staying Hydrated Start]]>><<script>>
initializeSeStayingHydrated();
<</script>><</link>>
<<link [[Friend Back At Home|SE Friend Back At Home Start]]>><<script>>
initializeSeFriendBackAtHome();
<</script>><</link>>
<<link [[StretchingHelpII Enemies|SE Stretching Help II Nash Meets Claw]]>><<script>>
State.variables.chNash.relations.chPlayerCharacter.rivalry.level = 12;
State.variables.StVars.StretchingHelpResult = "unfinished";
initializeSeStretchingHelpII();
<</script>><</link>>
<<link [[StretchingHelpII DidntStretch|SE Stretching Help II Nash Meets Claw]]>><<script>>
State.variables.StVars.StretchingHelpResult = "unfinished";
initializeSeStretchingHelpII();
<</script>><</link>>
<<link [[StretchingHelpII Friendly Minus Grope|SE Stretching Help II Nash Meets Claw]]>><<script>>
State.variables.StVars.StretchingHelpResult = "friendly";
State.variables.StVars.StretchingHelpGroped = "false";
initializeSeStretchingHelpII();
<</script>><</link>>
<<link [[StretchingHelpII Friendly Plus Grope|SE Stretching Help II Nash Meets Claw]]>><<script>>
State.variables.StVars.StretchingHelpResult = "friendly";
State.variables.StVars.StretchingHelpGroped = "true";
initializeSeStretchingHelpII();
<</script>><</link>>
<<link [[StretchingHelpII Sexual|SE Stretching Help II Nash Meets Claw]]>><<script>>
State.variables.chPlayerCharacter.willpower.current = 40;
State.variables.chPlayerCharacter.willpower.max = 40;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.level = 3;
State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";
initializeSeStretchingHelpII();
<</script>><</link>>
<<link [[SE Flirting Advice|SE Flirting Advice Start]]>><<script>>
for ( var st of getStatNamesArray() ) {
gC("chPlayerCharacter")[st].value = 20;
}
State.variables.chPlayerCharacter.agility.value = 15;
initializeSeFlirtingAdvice();
<</script>><</link>>
<<link [[SE Drishtya Tutorship I|SE Drishtya Tutorship I Start]]>><<script>>
State.variables.chPlayerCharacter.empathy.value = 15;
initializeSeDrishtyaTutorShip();
<</script>><</link>>
<<link [[SE Beating Kitty Into Friendship|SE Beating Kitty Into Friendship Start]]>><<script>>
initializeSeBeatingKittyIntoFriendship();
<</script>><</link>>
[[First Adventure Tests]]
<<link [[Reached the Swamp|FA ReachedTheSwamp Start]]>><<script>>
charactersLearnSceneActions(["chPlayerCharacter"],["pounceFrontal","baDrainingKiss","baEnergyDrainingKiss"]);
initializeGleamingCavernsAdventure();
<</script>><</link>>
<<link [[Enters Artume|FA EntersArtume]]>><<script>>
initializeGleamingCavernsAdventure();
<</script>><</link>>
<<link [[Another Ambush|FA AnotherAmbush1]]>><<script>>
initializeGleamingCavernsAdventure();
<</script>><</link>>
<<link [[Ceased Fire|FA CeasedFire]]>><<script>>
initializeGleamingCavernsAdventure();
<</script>><</link>>
<<link [[Test Gleaming Workshops|Map]]>><<script>>
gC("chPlayerCharacter").agility.value = 40;
gC("chPlayerCharacter").perception.value = 100;
addToStVarsList("hddHut");
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"workshop");
State.variables.compass.currentRoom = "workshop";
<</script>><</link>>
<<link [[Test Gleaming Workshops|Map]]>><<script>>
gC("chNash").relations.chPlayerCharacter.submission.level = 10;
gC("chPlayerCharacter").agility.value = 40;
gC("chPlayerCharacter").perception.value = 100;
addToStVarsList("hddHut");
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"workshop");
State.variables.compass.currentRoom = "workshop";
<</script>><</link>> High Nash's submission
<<link [[Test Gleaming Caverns|Map]]>><<script>>
gC("chPlayerCharacter").agility.value = 40;
gC("chPlayerCharacter").perception.value = 100;
addToStVarsList("hddHut");
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"cavernMP1");
State.variables.compass.currentRoom = "cavernMP1";
<</script>><</link>> High agility, perception
<<link [[Test Gleaming Caverns|Map]]>><<script>>
gC("chPlayerCharacter").agility.value = 10;
gC("chPlayerCharacter").empathy.value = 100;
gC("chPlayerCharacter").perception.value = 100;
addToStVarsList("hddHut");
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"cavernMP1");
State.variables.compass.currentRoom = "cavernMP1";
<</script>><</link>> High empathy, perception
<<link [[Test Gleaming Caverns|Map]]>><<script>>
gC("chPlayerCharacter").agility.value = 10;
gC("chPlayerCharacter").empathy.value = 100;
gC("chPlayerCharacter").perception.value = 100;
gC("chPlayerCharacter").lust.current = 30;
addToStVarsList("hddHut");
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"cavernMP1");
State.variables.compass.currentRoom = "cavernMP1";
<</script>><</link>> High empathy, perception, weakened
<<link [[Test Gleaming Caverns|Map]]>><<script>>
gC("chPlayerCharacter").agility.value = 10;
gC("chPlayerCharacter").empathy.value = 100;
gC("chPlayerCharacter").perception.value = 100;
gC("chClaw").lust.current = 10;
addToStVarsList("hddHut");
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"cavernMP1");
State.variables.compass.currentRoom = "cavernMP1";
<</script>><</link>> High empathy, perception, weakened Claw
<<script>>
/*
gC("chMir").addBodypart("dick","dick");
charactersLearnSceneActions(["chPlayerCharacter","chMir","chNash","chClaw"],["strokePussy","strokeBreasts","kissLips","frottage","frenchKiss","kneel","makeKneel","lickGroin","legHoldHead","mountFromBehind","penetratePussy","thrust","piston","finalPush","mountFaceToFace","getBlowjob","suckDick","lickPussy","interlockLegs","scissor","strokeAss","penetrateAss","analThrust","holdArms","vinesHoldArms","dickFootjob","pussyFootjob","lickLegs","rideDick","pushDickBack","extraMountFromBehind","getBlowjob","suckDick","lickPussy","interlockLegs","scissor","strokeAss","penetrateAss","analThrust","holdArms","vinesHoldArms","dickFootjob","pussyFootjob","lickLegs","rideDick","pushDickBack","extraMountFromBehind","extraKneel","extraMakeKneel","extraLegHoldHead","giveCunnilingus","giveBlowjob"]);
*/
<</script>>
Transformation Scenes Tests
<<link [[Tf Scene Test 1|Scene]]>><<script>>
State.variables.sc.startTfScene("ss", "dynamic", ["chPlayerCharacter"], ["chVal"], "Stuff", isTfSceneFinished, 0, "Quickstarts",
["addDick","rebuildFigure"], ["chVal"],"chPlayerCharacter", 5,false,3,"none");
State.variables.sc.customScript = debugTfSceneData;
<</script>><</link>> Val vs Player Character, [Add dick, Rebuild Figure], 3 points
<<link [[Tf Scene Test 2|Scene]]>><<script>>
State.variables.sc.startTfScene("ss", "dynamic", ["chPlayerCharacter"], ["chVal"], "Stuff", isTfSceneFinished, 0, "Quickstarts",
["rebuildFace","removeBreasts","rebuildFigure","removeDick","addPussy","removePussy"],["chPlayerCharacter"], "chVal", 5,false,3,"none");
gC("chPlayerCharacter").race = "shapeshifter";
charactersLearnSceneActions(["chPlayerCharacter"],["slimeHug"]);
gC("chVal").addBodypart("dick","dick");
State.variables.sc.customScript = debugTfSceneData;
<</script>><</link>> Player vs Val, [Rebuild Face,Rebuild Figure,Add Dick], 5 points
<<link [[Tf Scene Test 3|Scene]]>><<script>>
State.variables.sc.startTfScene("ss", "dynamic", ["chPlayerCharacter"], ["chVal"], "Stuff", isTfSceneFinished, 0, "Quickstarts",
["rebuildFace","rebuildFigure","addDick"],["chVal"], "chPlayerCharacter", 5,false,5,"none");
charactersLearnSceneActions(["chVal"],["slimeHug"]);
gC("chVal").addBodypart("dick","dick");
gC("chVal").aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.sc.customScript = debugTfSceneData;
<</script>><</link>> Val vs Player Character, [Rebuild Face, Rebuild Figure, Add Dick], 5 points
- <<link [[Tf Scene Test 1 N|Scene]]>><<script>>
State.variables.sc.startTfScene("ss", "dynamic", ["chPlayerCharacter"], ["chNash"], "Stuff", isTfSceneFinished, 0, "Quickstarts",
["rebuildFace","rebuildFigure","addDick","removePussy"],["chPlayerCharacter"], "chNash", 1,false,2,"masculinize");
gC("chNash").aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.sc.customScript = debugTfSceneData;
<</script>><</link>> Player applies gender bender on Nash Tests, [Add dick, remove pussy, rebuild face, rebuild figure] (Masculinize), 1 point
- <<link [[Tf Scene Test 2 N|Scene]]>><<script>>
State.variables.sc.startTfScene("ss", "dynamic", ["chPlayerCharacter"], ["chVal"], "Stuff", isTfSceneFinished, 0, "Quickstarts",
["rebuildFace","rebuildFigure","addDick","removePussy"],["chVal"], "chPlayerCharacter", 4,false,4,"","img/portraits/mc2-avatar.png","img/portraits/mc2-full.png");
gC("chVal").aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.sc.customScript = debugTfSceneData;
<</script>><</link>> Valtan changes PC's appeareance, temporary futanari transformation (Temp: Remove pussy), [Rebuild Face, Rebuild Figure, Add Dick, Remove Pussy], 4 points
<<link [[Shortcut to Tf Menu Tests|FASE MorphHut MorphMenu]]>><<script>>initializeGleamingCavernsAdventure();<</script>><</link>> (Will eventually break)$compass.sceneResultsPassage$customRoomIntro
<span style="color:mediumvioletred">//"Greetings, Candidates."//</span> The Priestess Regent announces her arrival, Shrezdill standing by her side.
<span style="color:mediumvioletred">//"I believe you have had enough time to start getting used to your life at the Temple. Therefore, it is time to allow you to start competing."//</span>
<span style="color:saddlebrown">//"From now on, you will be allowed to challenge your peers in battle, during training and socialization periods."//</span>
//Map options to challenge, assault and form groups have been enabled.//
<span style="color:mediumvioletred">//"The success of winning in battle does not come empty-handed. Candidates who consistently best the others will be noticed and they will gain merit to become the next High Priestess. This, however, is still a long time away."//</span>
<span style="color:saddlebrown">//"What is not so distant"//</span>, Shrezdill intervenes, <span style="color:saddlebrown">//"is being able to challenge the others in exchange for something. This is sometimes used to solve disputes."//</span>
<span style="color:mediumvioletred">//"It might be possible that some Candidates want to attack you without properly challenging you first. This is dishonourable, but allowed. If you fear the possibility of being assaulted by someone else, consider teaming up."//</span>
[[Continue|SE Beating Kitty Into Friendship Tuto fight]]$customRoomIntro
<span style="color:saddlebrown">//"Now... It would be best to learn with some practical example, don't you think?"//</span>
<span style="color:mediumvioletred">//"I'm sure we'll have volunteers."//</span>
//Hmm. Should I participate?//
<span style="color:mediumvioletred">//"...Such as Padmiri and Maaterasu."//</span>
<span @style=$chMir.colorStyleKey>//"Huh? Us?"//</span> Padmiri says, surprised.
//...What a strange way to ask for volunteers.//
<span @style=$chAte.colorStyleKey>//"Of course. I'll participate."//</span> Ate replies.
<span style="color:saddlebrown">//"Please don't mind Drishtya. She probably just trusts you the most to obey her instructions, for a most instructive exercise."//</span>
<span @style=$chMir.colorStyleKey>//"If that's the case..."//</span>
<span @style=$chNash.colorStyleKey>//"...Wait, what does that say about the rest of us?"//</span>
<span @style=$chVal.colorStyleKey>//"We get no trust from the elders, Nashy."//</span> Valtan says with mockery.
<span @style=$chNash.colorStyleKey>//"I understand why they don't trust you, but what did I do?"//</span>
<span style="color:mediumvioletred">//"That was unnecessary, Shrezdill. Look at what you did."//</span>
<span style="color:saddlebrown">//"Hehe. Don't take me too seriously. Let's begin the match."//</span>
<<link [[Continue|Scene]]>><<script>>
btifFirstBattleInit();
<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chMir.energy.current = State.variables.chMir.energy.max;
State.variables.chMir.willpower.current = State.variables.chMir.willpower.max;
State.variables.chMir.socialdrive.current = State.variables.chMir.socialdrive.max;
State.variables.chAte.lust.current = State.variables.chAte.lust.max;
State.variables.chAte.energy.current = State.variables.chAte.energy.max;
State.variables.chAte.willpower.current = State.variables.chAte.willpower.max;
State.variables.chAte.socialdrive.current = State.variables.chAte.socialdrive.max;
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"It's one thing that you're flaunting your hysterical ideas about how we should behave with one another whenever you have the chance, but why do you have to try so hard at being an asshole!?"//</span> Nashillbyir erupts in anger. Claw is the target of her rebuke.
<span style="color:saddlebrown">//"What's going on here?"//</span> Shrezdill looks at you, looking for an explanation. You can't help but shrug.
<span @style=$chPlayerCharacter.colorStyleKey>//"I was just paying attention to the fight..."//</span>
<span @style=$chClaw.colorStyleKey>//"Do you seriously think you can call me hysterical, with that face you're making?"//</span>
<span style="color:mediumvioletred">//"Let's calm down for a moment. What's the issue here?"//</span>
[[Continue|SE Beating Kitty Into Friendship Challenge]]$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I can't stand Claw's attitude."//</span> Nash states. <span @style=$chNash.colorStyleKey>//"No one in here did anything to her, but she's constantly treating us like the dust she walks on. I've been containing myself for a while already."//</span>
Drishtya and Shrezdill look at each other, perhaps communicating with gestures that no one but themselves would be able to understand.
<span style="color:mediumvioletred">//"Tell me, what would solve your conflict?"//</span>
<span @style=$chNash.colorStyleKey>//"I just want her to treat us with some respect!"//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span>
<span style="color:mediumvioletred">//"It's clear Claw isn't going to change her attitude on her own. What can YOU do about it?"//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span> The Ashwalker stands silent, looking at Drishtya, then at Claw. Then, at the ground. She closes her eyes for one whole second, and opens them to face the Beastkin with determination. <span @style=$chNash.colorStyleKey>//"I challenge you to a duel."//</span>
[[Continue|SE Beating Kitty Into Friendship Challenge Accepted]]$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I'm going to put you on the ground, and when I do... You'll agree to talk to the rest of us, daily. Like fellow sentient beings. That's all I want. If it comes to that and you decide you want to keep being miserable, I'll accept it."//</span>
Drishtya remains silent for a moment, looking at Nash and Claw. Then, she speaks: <span style="color:mediumvioletred">//"Claw, is this acceptable?"//</span>
<<if $StVars.BkifStakes is "servitude">> \
<span @style=$chClaw.colorStyleKey>//"It is. As for my terms... When I put you in your place, you're going to kiss my feet, you're going to swear fealty to me, and you'll be at my beck and call whenever I desire, be it to carry my things or to get on your knees."//</span>
<span @style=$chMir.colorStyleKey>//"What!?"//</span> Padmiri gasps in the distance, disturbed.
<span style="color:mediumvioletred">//"You must change your terms. We will only allow temporary servitude relationships between the Candidates, for a maximum of three days."//</span>
<span @style=$chClaw.colorStyleKey>//"Three days? Tsch. Fine."//</span>
<span style="color:mediumvioletred">//"Nashillbyir?"//</span>
<span @style=$chNash.colorStyleKey>//"I accept."//</span>
<<elseif $StVars.BkifStakes is "sex">> \
<span @style=$chClaw.colorStyleKey>//"It is. As for my terms... I'm going to put you in your place, which is in all fours, and satisfying my every demand."//</span>
<span @style=$chMir.colorStyleKey>//"Oh, no."//</span> Padmiri muses, in the distance.
<span style="color:mediumvioletred">//"These terms are acceptable. Nashillbyir?"//</span>
<span @style=$chNash.colorStyleKey>//"I accept."//</span>
<<else>> \
<span @style=$chClaw.colorStyleKey>//"It is. As for my terms... I'm going to drag you in rags, you'll get in your knees, and you'll apologize for being such a little pest and beg me for mercy."//</span>
<span style="color:mediumvioletred">//"These terms are acceptable. Nashillbyir?"//</span>
<span @style=$chNash.colorStyleKey>//"I accept."//</span>
<</if>> \
[[Continue|SE Beating Kitty Into Friendship Player Choices]]$customRoomIntro
//Am I fine with things going as they are...? Should I do something?//
[[Let things continue|SE Beating Kitty Into Friendship Stay Quiet]]
[[Ask Nashillbyir to back down|SE Beating Kitty Into Friendship Get Nash To Retire]]
[[Fight along with Nashillbyir|SE Beating Kitty Into Friendship Fight Along Nash]]
[[Ask Nashillbyir to fight in her place|SE Beating Kitty Into Friendship Fight Instead Nash]]$customRoomIntro
Drishtya asks Padmiri and Maaterasu to retire, while Shrezdill leads Nash and Claw to take their places. They're soon facing one another, with the older Ashwalker between them.
<span style="color:saddlebrown">//"The first challenge of this generation of Candidates is about to begin! Nashillbyir will battle Claw in order to force her to socialize more with everyone else. Is everyone ready?"//</span>
Both warriors nod silently. Their backs are curved. Nash is placing her body's weight on her left leg, and her arms are extended forwards. Claw is heavily leaning against her opponent, like a giant feline about to leap on its prey.
<span style="color:saddlebrown">//"Let the challenge begin!"//</span>
[[Continue|Scene]]
<<script>>
ccsBtifNashVsClawBattleInit();
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash?"//</span> You call the Ashwalker's attention.
<span @style=$chNash.colorStyleKey>//"Yes?"//</span> She takes a moment to look at you. Her face is serious, determined.
<span @style=$chPlayerCharacter.colorStyleKey>//"Can you reconsider this? I'm not sure this is a great idea..."//</span>
<span @style=$chMir.colorStyleKey>//"Listen to $chPlayerCharacter.name for a moment. Are you sure what you're doing is worth the risk?"//</span> The Leirien intervenes.
<span @style=$chNash.colorStyleKey>//"I'm sorry, but I can't back down on this. Not anymore."//</span>
//<span style="color:gray">Your friendship with Nashillbyir has fallen a bit.</span>//
//<span style="color:khaki">Your friendship with Padmiri has grown a bit.</span>//
[[Continue|SE Beating Kitty Into Friendship Stay Quiet]]
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chMir.relations.chNash.friendship.stv -= 100;
State.variables.chNash.relations.chMir.friendship.stv -= 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash?"//</span> You call the Ashwalker's attention.
<span @style=$chNash.colorStyleKey>//"Yes?"//</span> She takes a moment to look at you. Her face is serious, determined.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to fight with you."//</span>
<<if $StVars.BkifNashRelScore >= 3>> \
<span style="color:green">Relation check: passed.</span>
<span @style=$chNash.colorStyleKey>//"What?"//</span>
<span @style=$chClaw.colorStyleKey>//"She doesn't think you can win on your own."//</span>
<span style="color:mediumvioletred">//"A challenge of two Candidates against one is out of the table."//</span>
<span @style=$chVal.colorStyleKey>//"Oh, that has a most simple solution."//</span> Valtan declares, stepping forwards. <span @style=$chVal.colorStyleKey>//"I'll fight in Claw's team, that will make the challenge fair."//</span>
<span @style=$chMir.colorStyleKey>//"What are you doing, Val!?"//</span>
<span @style=$chVal.colorStyleKey>//"Relax, honeypot. Let your friends have their fun."//</span>
<span @style=$chNash.colorStyleKey>//"Well... That would solve it... I guess."//</span>
<span @style=$chClaw.colorStyleKey>//"Whatever. Just don't get in my way."//</span>
[[Continue|SE BKIF Nash Accepts Teamfight]]
<<else>> \
<span style="color:red">Relation check: failed.</span>
<span @style=$chNash.colorStyleKey>//"Huh? No way. I'm going to do this by myself."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But-"//</span>
<span @style=$chClaw.colorStyleKey>//"It doesn't look like she thinks you can win."//</span>
<span @style=$chNash.colorStyleKey>//"Well, her mouth is going to shut real fast."//</span>
//<span style="color:gray">Your friendship with Nashillbyir has fallen a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \
[[Continue|SE Beating Kitty Into Friendship Stay Quiet]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash?"//</span> You call the Ashwalker's attention.
<span @style=$chNash.colorStyleKey>//"Yes?"//</span> She takes a moment to look at you. Her face is serious, determined.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let me fight in your place."//</span>
<<if $StVars.BkifNashRelScore >= 8>> \
<span style="color:green">Relation check: passed.</span>
<span @style=$chNash.colorStyleKey>//"What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Can you just trust me on this one? It's important to me."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span> Nashillbyir stays quiet, thinking. <span @style=$chNash.colorStyleKey>//"That's... Ok. Do your best. Please don't make me regret this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I won't!"//</span>
<span @style=$chClaw.colorStyleKey>//"Are you serious?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What, are you not happy to face me instead?"//</span>
<span @style=$chClaw.colorStyleKey>//"...It will be my pleasure."//</span>
[[Continue|SE BKIF Nash Accepts Player Swap]]
<<else>> \
<span style="color:red">Relation check: failed.</span>
<span @style=$chNash.colorStyleKey>//"Huh? No way. This is my fight."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But-"//</span>
<span @style=$chClaw.colorStyleKey>//"It doesn't look like she thinks you can win."//</span>
<span @style=$chNash.colorStyleKey>//"Well, her mouth is going to shut real fast."//</span>
//<span style="color:gray">Your friendship with Nashillbyir has fallen.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 250;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv -= 250;
<</script>> \
[[Continue|SE Beating Kitty Into Friendship Stay Quiet]]
<</if>> \$customRoomIntro
Silence follows. Claw remains in the ground, defeated. In front of her, Nash stands tall.
<span style="color:saddlebrown">//"Nashillbyir is the victor!"//</span>
Padmiri sighs relieved. Valtan has a faint smile, her thoughts hard to decipher. The young Ashwalker offers a hand to the Beastkin. Claw, in turn, grits her teeth, angry, perhaps feeling humilliated. After a tense pause, she gives in and takes her rival's hand, who helps her to get up.
<span @style=$chNash.colorStyleKey>//"A promise is a promise."//</span>
<span @style=$chClaw.colorStyleKey>//"I... I know. You don't need to remind me."//</span>
<span @style=$chMir.colorStyleKey>//"Congratulations, Nash!"//</span>
<span @style=$chVal.colorStyleKey>//"That was quite the... Interesting fight."//</span>
<span @style=$chNash.colorStyleKey>//"Haha... Thanks!"//</span>
//Nashillbyir has gained 5 merit.//
//Claw seems more open to socializing now.//
<<script>>
State.variables.chNash.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chNash.friendship.stv += 250;
gC("chNash").changeMerit(5);
gC("chClaw").baseMood.angry -= 50;
gC("chClaw").mood.angry = 0;
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. Nash remains in the ground, defeated. In front of her, Claw stands tall.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
Padmiri has a worried look. Valtan, strangely, seems to be serious.
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span>
When the defeated Ashwalker gets her face off the ground, you can see her mouth trembling, and her eyes frowning. She feels frustrated enough as it is, and the fear of whatever Claw may have in store for her is creeping in.
<span @style=$chClaw.colorStyleKey>//"Now beg me for forgiveness."//</span>
<span @style=$chNash.colorStyleKey>//"I... I'm sorry."//</span>
<span @style=$chClaw.colorStyleKey>//"That's far from enough. Try better."//</span>
<span @style=$chNash.colorStyleKey>//"I'm sorry for having annoyed you..."//</span>
<span @style=$chClaw.colorStyleKey>//"Do better."//</span>
<span @style=$chNash.colorStyleKey>//"I'm sorry for having been such a little pest..."//</span>
Claw puts her foot in front of Nash's face.
<span @style=$chClaw.colorStyleKey>//"Kiss it."//</span>
<span @style=$chNash.colorStyleKey>//"I'm sorry for troubling you! I won't bother you again!"//</span>
<span @style=$chClaw.colorStyleKey>//"I said kiss it."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span>
It's hard to tell from the distance, but you'd swear a small tear is falling from the kneeling girl's eye. She moves her head forwards, and places a kiss on top of Claw's foot.
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span>
And with that, Claw pushes Nash's face back, and walks away.
//Claw's infamy has grown by 2.
Claw has gained 5 merit.//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(2);
finishSeBtif();
gC("chClaw").socialAi.rivalTs = ["chNash"];
gC("chNash").socialAi.rivalTs = ["chClaw"];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. Nash remains in the ground, defeated. In front of her, Claw stands tall.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
Padmiri has a worried look. Valtan, strangely, seems to be serious.
<span @style=$chClaw.colorStyleKey>//"Had enough?"//</span>
When the defeated Ashwalker gets her face off the ground, you can see her mouth trembling, and her eyes frowning. She feels frustrated enough as it is, and the fear of whatever Claw may have in store for her is creeping in.
<span @style=$chClaw.colorStyleKey>//"Now get up. We'll continue this in my room."//</span>
<span @style=$chNash.colorStyleKey>//"Y-Yes."//</span> Nashillbyir replies with a meek voice. Her lips are shrunken, pressed against each other.
//She's trying too hard to contain her emotions.//
<span @style=$chMir.colorStyleKey>//"Nash..."//</span>
//Claw's infamy has grown by 3.
Claw has gained 5 merit.//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chNash.relations.chClaw.sexualTension.stv += 250;
State.variables.chClaw.relations.chNash.sexualTension.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(3);
finishSeBtif();
State.variables.sc.startScene(
"ss","fixed",["chClaw"],["chNash"],"The big guy remains imperturbable.",endConditionTurns,40,
"SE SH II End NodeC Had Sex");
State.variables.sc.endSceneScript = processGenericSexSceneEffects;
State.variables.chClaw.hasLead = true;
State.variables.chNash.hasLead = false;
// Assign choices
State.variables.chClaw.hasLead = true;
State.variables.chClaw.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chClaw.aiAlgorythm.fixedTarget = "chNash";
State.variables.chClaw.aiAlgorythm.setRoleDomination();
State.variables.sc.autoResolveScene();
gC("chClaw").socialAi.rivalTs = ["chNash"];
gC("chNash").socialAi.rivalTs = ["chClaw"];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. Nash remains in the ground, defeated. In front of her, Claw stands tall.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
Padmiri has a worried look. Valtan, strangely, seems to be serious.
<span @style=$chClaw.colorStyleKey>//"You sure talked a whole lot for such a small show."//</span>
When the defeated Ashwalker gets her face off the ground, you can see her mouth trembling, and her eyes frowning. She feels frustrated enough as it is, and the fear of whatever Claw may have in store for her is creeping in.
<span @style=$chClaw.colorStyleKey>//"You know what comes next, right?"//</span>
<span @style=$chNash.colorStyleKey>//"Y-Yes..."//</span>
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span>
With some effort, Nash pushes her torso off the ground, and sits on her own feet. Her face looks down.
<span @style=$chClaw.colorStyleKey>//"Swear fealty to me."//</span>
<span @style=$chNash.colorStyleKey>//"I... Swear loyalty to Claw... And I swear to obey her for as long as the challenge forces me to..."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf. That will do for now. I will show you better manners later."//</span>
//Claw's infamy has grown by 5.
Claw has gained 5 merit.
Nashillbyir will become Claw's servant for the next 3 days.//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(5);
finishSeBtif();
createRelTypeServitudeDom("chClaw","chNash",3);
createRelTypeServitudeSub("chNash","chClaw",3);
gC("chClaw").socialAi.covetTs.push("chNash");
gC("chNash").socialAi.rivalTs = [];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Drishtya asks Padmiri and Maaterasu to retire, while Shrezdill leads the four of you to take their places. You're soon facing each other, with the older Ashwalker between you.
<span style="color:saddlebrown">//"The first challenge of this generation of Candidates is about to begin! Nashillbyir and $chPlayerCharacter.name will battle Claw and Valtan in order to force the Beastkin Candidate to socialize more with everyone else. Is everyone ready?"//</span>
All of you nod silently. Nashillbyir is placing her body's weight on her left leg, the right one pointing forwards, along with her arms and open palms. Valtan stands firm but comfortable, one of her hands posed on her waist. Claw's back is curved, her head and torso heavily leaning towards you, like a giant feline about to leap on its prey.
<span @style=$chVal.colorStyleKey>//"Ah, this goes without saying, but if we win, my prize is $chPlayerCharacter.name."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh!?"//</span>
<span style="color:saddlebrown">//"Let the challenge begin!"//</span>
[[Continue|Scene]]
<<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chVal")]);
ccsBtifTeamfightBattleInit();
State.variables.StVars.playerJoinedBkifBattle = true;
<</script>> \$customRoomIntro
Silence follows. Claw and Val lay on the ground, defeated. The rush of the fight still has your blood pumping, and you're just barely beginning to calm down.
<span style="color:saddlebrown">//"Nashilllbyir and $chPlayerCharacter.name are the victors!"//</span>
<span @style=$chNash.colorStyleKey>//"We did it!"//</span> Nash shouts as she takes you in a hug. <span @style=$chNash.colorStyleKey>//"You did great! Thank you!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ah- Yes! We formed a great team."//</span>
<span @style=$chNash.colorStyleKey>//"Ah, as for Claw..."//</span>
When she was mentioned, the Beastkin was just getting up. <span @style=$chClaw.colorStyleKey>//"I know."//</span>
<span @style=$chNash.colorStyleKey>//"I want to see you talking with us daily from now on."//</span>
<span @style=$chClaw.colorStyleKey>//"You don't need to mention it. I... lost. And I will keep my word."//</span>
<span @style=$chMir.colorStyleKey>//"Valtan, where are you going?"//</span> Padmiri says, out of nowhere.
<span @style=$chVal.colorStyleKey>//"Me? I was merely going to leave to allow them to celebrate..."//</span>
<span @style=$chMir.colorStyleKey>//"Say, if you wanted a prize for winning the challenge, shouldn't $chPlayerCharacter.name have one now that she won?"//</span>
<span @style=$chVal.colorStyleKey>//"Haha... What an interesting idea."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That sounds fair to me!"//</span>
//Nashillbyir has gained 5 merit.
You have gained 5 merit.//
//Claw seems more open to socializing now.//
//<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown.</span>
<span style="color:khaki">Your friendship with Padmiri has grown slightly.</span>//
<<script>>
gC("chNash").changeMerit(5);
gC("chPlayerCharacter").changeMerit(5);
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;
gC("chClaw").baseMood.angry -= 50;
gC("chClaw").mood.angry = 0;
<</script>> \
[[Demand nothing|SE BKIF Player No Prize]]
[[Demand Claw humilliation|SE BKIF Player Prize Humilliate Claw]]
[[Demand Val humilliation|SE BKIF Player Prize Humilliate Val]]
<<if $settings.battleDefeatSex == "enable">> \
[[Demand sex with Claw|SE BKIF Player Prize Sex Claw]]
[[Demand sex with Val|SE BKIF Player Prize Sex Val]]
<<else>> \
<span style="color:firebrick">Locked:</span> Your settings don't allow you to demand sex for battles.
<span style="color:firebrick">Locked:</span> Your settings don't allow you to demand sex for battles.
<</if>> \
<<if $settings.servitudeRelationships == "enable">> \
[[Demand servitude from Claw|SE BKIF Player Prize Servant Claw]]
[[Demand servitude from Val|SE BKIF Player Prize Servant Val]]
<<else>> \
<span style="color:firebrick">Locked:</span> Your settings don't allow you to demand servitude relationships.
<span style="color:firebrick">Locked:</span> Your settings don't allow you to demand servitude relationships.
<</if>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. You are in the ground, defeated, and so is Nashillbyir, next to you. You manage to get a glimpse of her, and you notice a single tear falling through her face.
<span style="color:saddlebrown">//"Fiercest Claw and Valtan are the victors!"//</span>
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span> Claw says to Nash.
You put your hands on the ground, ready to get up and intervene, but someone grabs your shoulder.
<span @style=$chVal.colorStyleKey>//"Quiet, my dear. You don't need to watch that. And you're going to have to deal with me..."//</span>
<<if $StVars.BkifStakes == "servitude">> \
[[Continue|SE BKIF Val Defeats Player Servitude]]
<<elseif $StVars.BkifStakes == "sex">> \
[[Continue|SE BKIF Val Defeats Player Sex]]
<<else>> \
[[Continue|SE BKIF Val Defeats Player Humilliation]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw."//</span>
<span @style=$chClaw.colorStyleKey>//"...What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You are going to kneel, as part of my prize."//</span>
<span @style=$chClaw.colorStyleKey>//"Screw- ...Hissss."//</span> After a small mental battle within her own mind, the Beastkin gives in to your demand, and kneels.
<span @style=$chPlayerCharacter.colorStyleKey>//"Now apologize to Nash, for treating her so badly."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name, this isn't necessary..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's up to me to decide. Hurry up, kitty, we don't have the whole day."//</span>
<span @style=$chClaw.colorStyleKey>//"I'm sorry."//</span> Claw says bluntly, merely moments before dedicating you a harsh look.
<span @style=$chPlayerCharacter.colorStyleKey>//"Now apologize for your attitude with me when I first met you."//</span>
<span @style=$chClaw.colorStyleKey>//"I'm sorry."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I'm not sure I feel satisfied with this."//</span>
<span @style=$chVal.colorStyleKey>//"If you expected her to break up in tears, I'm afraid you've wasted your victory."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Sigh."//</span>
//You have gained 1 merit.
You have gained 1 infamy.
<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:red">Your enmity with Claw has grown slightly.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 250;
gC("chPlayerCharacter").changeMerit(1);
gC("chPlayerCharacter").changeInfamy(1);
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"Yes?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You are going to kneel, as part of my prize."//</span>
Valtan opens her arms wide and shrugs, sighing at the sky. Then she advances towards you and kneels... Smiling like a mischievous child far too satisfied with her most recent prank.
<span @style=$chVal.colorStyleKey>//"Are you going to punish this bad girl?"//</span> She asks looking straight to your eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Um, of course."//</span>
<span @style=$chVal.colorStyleKey>//"Oooh, pleaseee, I'll behave better next time!"//</span> Her tone has clearly shifted to that of mockery.
//Ugh, what should I do?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Stop that. Lean and... Kiss my feet."//</span>
She stops complaining and, without losing her smile, places a single kiss in each of your feet.
<span @style=$chVal.colorStyleKey>//"Is that to your satisfaction, mistress? Wouldn't you prefer me to kiss... Somewhere closer to here?"//</span> She says as she gets her head close to your nethers.
<span @style=$chMir.colorStyleKey>//"Why are you enjoying this so much!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, no! That... Won't be necessary. That was your punishment."//</span>
<span @style=$chVal.colorStyleKey>//"That was it? But then I'll have to misbehave again..."//</span>
//Why do I feel like I was the one being humilliated!?//
//You have gained 1 merit.
You have gained 1 infamy.
<span style="color:purple">Your domination towards Valtan has grown slightly.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 500;
gC("chPlayerCharacter").changeMerit(1);
gC("chPlayerCharacter").changeInfamy(1);
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw."//</span>
<span @style=$chClaw.colorStyleKey>//"...What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"My prize will be... Your body."//</span>
<span @style=$chClaw.colorStyleKey>//"Huh!? But that-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You were the one who set the stakes this high. You have no right to complain."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span> The Beastkin looks away, thinking for a moment. <span @style=$chClaw.colorStyleKey>//"Fine."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's go to my room."//</span>
//You have gained 3 infamy.
<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:lightcoral">Your sexual tension with Claw has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 500;
gC("chPlayerCharacter").changeInfamy(3);
finishSeBtif();
State.variables.sc.startScene(
"ss","fixed",["chPlayerCharacter"],["chClaw"],"The water flows quietly.",endConditionTurns,30,
"Map");
State.variables.sc.endSceneScript = processGenericSexSceneEffects;
State.variables.chPlayerCharacter.hasLead = true;
State.variables.chClaw.hasLead = false;
// Assign choices
State.variables.chClaw.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chClaw.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chClaw.aiAlgorythm.setRoleSubmission();
<</script>> \
<<link [[Continue|Scene]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"Yes?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"My prize will be... Your body."//</span>
<span @style=$chVal.colorStyleKey>//"Will it?"//</span> Without much delay, she moves towards you and kisses you. <span @style=$chVal.colorStyleKey>//"Am I not fortunate? I lose the battle and I get rewarded."//</span> Not happy enough with that, she takes your hand and pulls you.
<span @style=$chPlayerCharacter.colorStyleKey>//"W-Wait! We'll continue this in my room."//</span>
//Why does it look like she's the one who won!?//
//You have gained 3 infamy.
<span style="color:purple">Your domination towards Valtan has grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 500;
gC("chPlayerCharacter").changeInfamy(3);
finishSeBtif();
State.variables.sc.startScene(
"ss","fixed",["chPlayerCharacter"],["chVal"],"The water flows quietly.",endConditionTurns,30,
"Map");
State.variables.sc.endSceneScript = processGenericSexSceneEffects;
State.variables.chPlayerCharacter.hasLead = true;
State.variables.chVal.hasLead = false;
// Assign choices
State.variables.chVal.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chVal.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chVal.aiAlgorythm.setRoleSubmission();
<</script>> \
<<link [[Continue|Scene]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw."//</span>
<span @style=$chClaw.colorStyleKey>//"...What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You are going to be my prize."//</span>
<span @style=$chClaw.colorStyleKey>//"Screw- ...Hissss."//</span> After a small mental battle within her own mind, the Beastkin gives in to your demand, and faces you.
<span @style=$chPlayerCharacter.colorStyleKey>//"You have no right to complain, you're the one who set the stakes this high. Now, kneel."//</span>
She crosses her arms, but obeys you shortly after.
<span @style=$chPlayerCharacter.colorStyleKey>//"Swear fealty to me."//</span>
Claw sets her gaze straight in your eyes, defying you without words.
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name, are you sure you aren't overdoing it...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, no. She brought this on herself. Claw, I don't have the whole day."//</span>
<span @style=$chClaw.colorStyleKey>//"...I will obey you, for the time being."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess that's good enough."//</span>
//You have gained 5 infamy.
<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:red">Your enmity with Claw has grown slightly.</span>
<span style="color:gray">Your friendship with Padmiri has slightly fallen.</span>
Claw will become your servant for the next 3 days.//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 250;
gC("chPlayerCharacter").changeInfamy(5);
finishSeBtif();
createRelTypeServitudeDom("chPlayerCharacter","chClaw",3);
createRelTypeServitudeSub("chClaw","chPlayerCharacter",3);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"Yes?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You will be my prize?"//</span>
<span @style=$chVal.colorStyleKey>//"Oh? Am I going to become a trophy? Do you want me to pose in your room for you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm serious. And it's only fair, it's want you wanted to demand from me."//</span>
Valtan extends her arms to the sides, shrugging and sighing at the sky. Then she moves towards you, and kneels.
<span @style=$chVal.colorStyleKey>//"Will you take good care of me, Mistress?"//</span> Her tone has shifted to that of a small child, presumably in mockery.
<span @style=$chPlayerCharacter.colorStyleKey>//"H-Hey, stop that."//</span>
<span @style=$chVal.colorStyleKey>//"I promise I will be a good girl."//</span> She says as she takes her ring finger to her lips.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Am I going to have to deal with this from now on? Was this a mistake?"//</span>
<span @style=$chMir.colorStyleKey>//"May the Goddess bless you with patience."//</span>
//You have gained 5 infamy.
<span style="color:purple">Your domination towards Valtan has grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown slightly.</span>
Valtan will become your servant for the next 3 days.//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 250;
gC("chPlayerCharacter").changeInfamy(5);
finishSeBtif();
createRelTypeServitudeDom("chPlayerCharacter","chVal",3);
createRelTypeServitudeSub("chVal","chPlayerCharacter",3);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan, please don't..."//</span>
<span @style=$chVal.colorStyleKey>//"This is my prize for winning, remember? Besides, watching Nash getting punished will do you no good."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I undertand."//</span>
And so, you allow Valtan to take you far away from the rest.
<span @style=$chVal.colorStyleKey>//"Come down here."//</span> She says as she sits next to a tree. <span @style=$chVal.colorStyleKey>//"Massage my ankles, my dear."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine."//</span>
You kneel in front of the Shapeshifter and take one of her feet in your hands. Her skin is highly malleable, and you can push it to unreasonable shapes if you apply enough strength. She seems to like it, however.
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you have to side with Claw?"//</span>
<span @style=$chVal.colorStyleKey>//"If no one did, you would have been asking for a challenge of two versus one. That wasn't acceptable and you would have been left ridiculed. And also..."//</span>
You look at Val's face, intrigued.
<span @style=$chVal.colorStyleKey>//"I didn't tell you to stop your hands."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, sorry."//</span> You continue caressing and working her lower legs, rising an inch from time to time. <span @style=$chPlayerCharacter.colorStyleKey>//"What was your other reason?"//</span>
<span @style=$chVal.colorStyleKey>//"How do you think it looked on Claw's view?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't follow you."//</span>
<span @style=$chVal.colorStyleKey>//"Nashillbyir lashes out against her, getting so angry that she demands her to change her attitude, which seems to be something deeply ingrained within her. Then someone else intervenes, and it's to side with Nash. There's also Padmiri, who you can always count to be against Claw's positions... See where I'm going now?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You think she would feel cornered by us?"//</span>
<span @style=$chVal.colorStyleKey>//"Precisely. And continue with my thighs."//</span> The goo-girl opens her legs wide open, inviting you to position yourself between them, and you comply.
<span @style=$chVal.colorStyleKey>//"What I did is not a perfect solution, but as long as she sees all of us being hostile or indifferent towards her, she will feel vindicated in her position."//</span> You feel her legs closing around your back.
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess... That makes some sense... But wouldn't you have prefered if Claw had lost?"//</span>
<span @style=$chVal.colorStyleKey>//"You're making a difficult case for it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
The goo on your back expands, and you feel a gelatinous wall locking you in place. In front of you, Valtan advances and takes your lips between hers. Trapped between her legs and arms, you have no defense against the tongue penetrating your mouth.
<span @style=$chVal.colorStyleKey>//"And I won't deny that I also wanted this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, damn y-"//</span> Your complaint gets interrupted when the Shapeshifter resumes her kiss.
//Claw's infamy has grown by 2.
Valtan's infamy has grown by 1.
Claw has gained 5 merit.
Valtan has gained 5 merit.
<span style="color:purple">Your submission towards Valtan has grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
State.variables.chMir.relations.chVal.enmity.stv += 100;
State.variables.chMir.relations.chVal.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(2);
gC("chVal").changeMerit(5);
gC("chVal").changeInfamy(1);
finishSeBtif();
gC("chNash").socialAi.rivalTs = ["chClaw"];
gC("chClaw").socialAi.rivalTs = ["chNash"];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan, please don't..."//</span>
<span @style=$chVal.colorStyleKey>//"This is my prize for winning, remember? Besides, watching Nash getting punished will do you no good."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I undertand."//</span>
And so, you allow Valtan to take you far away from the rest.
<span @style=$chVal.colorStyleKey>//"Come down here."//</span> She says as she sits next to a tree. <span @style=$chVal.colorStyleKey>//"Massage my ankles, my dear."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine."//</span>
You kneel in front of the Shapeshifter and take one of her feet in your hands. Her skin is highly malleable, and you can push it to unreasonable shapes if you apply enough strength. She seems to like it, however.
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you have to side with Claw?"//</span>
<span @style=$chVal.colorStyleKey>//"If no one did, you would have been asking for a challenge of two versus one. That wasn't acceptable and you would have been left ridiculed. And also..."//</span>
You look at Val's face, intrigued.
<span @style=$chVal.colorStyleKey>//"I didn't tell you to stop your hands."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, sorry."//</span> You continue caressing and working her lower legs, rising an inch from time to time. <span @style=$chPlayerCharacter.colorStyleKey>//"What was your other reason?"//</span>
<span @style=$chVal.colorStyleKey>//"How do you think it looked on Claw's view?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't follow you."//</span>
<span @style=$chVal.colorStyleKey>//"Nashillbyir lashes out against her, getting so angry that she demands her to change her attitude, which seems to be something deeply ingrained within her. Then someone else intervenes, and it's to side with Nash. There's also Padmiri, who you can always count to be against Claw's positions... See where I'm going now?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You think she would feel cornered by us?"//</span>
<span @style=$chVal.colorStyleKey>//"Precisely. And continue with my thighs."//</span> The goo-girl opens her legs wide open, inviting you to position yourself between them, and you comply.
<span @style=$chVal.colorStyleKey>//"What I did is not a perfect solution, but as long as she sees all of us being hostile or indifferent towards her, she will feel vindicated in her position."//</span> You feel her legs closing around your back.
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess... That makes some sense... But wouldn't you have prefered if Claw had lost?"//</span>
<span @style=$chVal.colorStyleKey>//"You're making a difficult case for it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
The goo on your back expands, and you feel a gelatinous wall locking you in place. In front of you, Valtan advances and takes your lips between hers. Trapped between her legs and arms, you have no defense against the tongue penetrating your mouth.
<span @style=$chVal.colorStyleKey>//"And I won't deny that I also wanted this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, damn y-"//</span> Your complaint gets interrupted when the Shapeshifter resumes her kiss.
//Claw's infamy has grown by 3.
Valtan's infamy has grown by 1.
Claw has gained 5 merit.
Valtan has gained 5 merit.
<span style="color:purple">Your submission towards Valtan has grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chNash.relations.chClaw.sexualTension.stv += 250;
State.variables.chClaw.relations.chNash.sexualTension.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
State.variables.chMir.relations.chVal.enmity.stv += 100;
State.variables.chMir.relations.chVal.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(3);
gC("chVal").changeMerit(5);
gC("chVal").changeInfamy(1);
finishSeBtif();
State.variables.sc.startScene(
"ss","fixed",["chClaw"],["chNash"],"The big guy remains imperturbable.",endConditionTurns,40,
"SE SH II End NodeC Had Sex");
State.variables.chClaw.hasLead = true;
State.variables.chNash.hasLead = false;
State.variables.sc.endSceneScript = processGenericSexSceneEffects;
// Assign choices
State.variables.chClaw.hasLead = true;
State.variables.chClaw.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chClaw.aiAlgorythm.fixedTarget = "chNash";
State.variables.chClaw.aiAlgorythm.setRoleDomination();
State.variables.sc.autoResolveScene();
gC("chNash").socialAi.rivalTs = ["chClaw"];
gC("chClaw").socialAi.rivalTs = ["chNash"];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan, please don't..."//</span>
<span @style=$chVal.colorStyleKey>//"This is my prize for winning, remember? Besides, watching Nash getting punished will do you no good."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I undertand."//</span>
And so, you allow Valtan to take you far away from the rest.
<span @style=$chVal.colorStyleKey>//"Come down here."//</span> She says as she sits next to a tree. <span @style=$chVal.colorStyleKey>//"Massage my ankles, my dear."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine."//</span>
You kneel in front of the Shapeshifter and take one of her feet in your hands. Her skin is highly malleable, and you can push it to unreasonable shapes if you apply enough strength. She seems to like it, however.
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you have to side with Claw?"//</span>
<span @style=$chVal.colorStyleKey>//"If no one did, you would have been asking for a challenge of two versus one. That wasn't acceptable and you would have been left ridiculed. And also..."//</span>
You look at Val's face, intrigued.
<span @style=$chVal.colorStyleKey>//"I didn't tell you to stop your hands."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, sorry."//</span> You continue caressing and working her lower legs, rising an inch from time to time. <span @style=$chPlayerCharacter.colorStyleKey>//"What was your other reason?"//</span>
<span @style=$chVal.colorStyleKey>//"How do you think it looked on Claw's view?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't follow you."//</span>
<span @style=$chVal.colorStyleKey>//"Nashillbyir lashes out against her, getting so angry that she demands her to change her attitude, which seems to be something deeply ingrained within her. Then someone else intervenes, and it's to side with Nash. There's also Padmiri, who you can always count to be against Claw's positions... See where I'm going now?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You think she would feel cornered by us?"//</span>
<span @style=$chVal.colorStyleKey>//"Precisely. And continue with my thighs."//</span> The goo-girl opens her legs wide open, inviting you to position yourself between them, and you comply.
<span @style=$chVal.colorStyleKey>//"What I did is not a perfect solution, but as long as she sees all of us being hostile or indifferent towards her, she will feel vindicated in her position."//</span> You feel her legs closing around your back.
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess... That makes some sense... But wouldn't you have prefered if Claw had lost?"//</span>
<span @style=$chVal.colorStyleKey>//"You're making a difficult case for it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
The goo on your back expands, and you feel a gelatinous wall locking you in place. In front of you, Valtan advances and takes your lips between hers. Trapped between her legs and arms, you have no defense against the tongue penetrating your mouth.
<span @style=$chVal.colorStyleKey>//"And I won't deny that I also wanted this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, damn y-"//</span> Your complaint gets interrupted when the Shapeshifter resumes her kiss.
A couple of minutes later, she speaks again: <span @style=$chVal.colorStyleKey>//"Of course, you'll understand that I take my prize in full..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chVal.colorStyleKey>//"Claw did set the stakes up for a servitude relationship, didn't she?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, no."//</span>
<span @style=$chVal.colorStyleKey>//"Yes, my dear. You're going to be chasing my behind for a few days."//</span>
//Claw's infamy has grown by 5.
Valtan's infamy has grown by 5.
Claw has gained 5 merit.
Valtan has gained 5 merit.
Nashillbyir will become Claw's servant for the next 3 days.
You will become Valtan's servant for the next 3 days.
<span style="color:purple">Your submission towards Valtan has grown a lot.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
State.variables.chMir.relations.chVal.enmity.stv += 100;
State.variables.chMir.relations.chVal.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 750;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(5);
gC("chVal").changeMerit(5);
gC("chVal").changeInfamy(5);
finishSeBtif();
createRelTypeServitudeDom("chClaw","chNash",3);
createRelTypeServitudeSub("chNash","chClaw",3);
createRelTypeServitudeDom("chVal","chPlayerCharacter",3);
createRelTypeServitudeSub("chPlayerCharacter","chVal",3);
gC("chClaw").socialAi.covetTs.push("chNash");
gC("chClaw").socialAi.rivalTs = [];
gC("chVal").socialAi.covetTs.push("chPlayerCharacter");
gC("chVal").socialAi.rivalTs = [];
gC("chNash").socialAi.rivalTs = [];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \$customRoomIntro
Silence follows. You are in the ground, defeated. In front of you, you can see Claw's feet.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span>
You obey with some delay, understanding that no one is going to save you from this.
<span @style=$chClaw.colorStyleKey>//"Don't avoid me. Look at my eyes."//</span> With some effort, you comply. Claw looks down at you, smugly, and decides to grab your hair. <span @style=$chClaw.colorStyleKey>//"And now, look at your friend."//</span> And she forces you to look at Nashillbyir. The Ashwalker avoids your gaze. <span @style=$chClaw.colorStyleKey>//"Ask her to forgive you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm... Sorry. I wanted to help you and I've disappointed you."//</span> Even if you wanted to look somewhere else, Claw's hand won't allow you.
<span @style=$chClaw.colorStyleKey>//"I hope you're happy, Ashwalker, letting someone else taking your fights for you. This is what happens when you avoid your responsibility."//</span> When she's done talking, she pushes you head forward, almost causing you to fall to the ground. Luckily for you, she's satisfied with that.
//Claw's infamy has grown by 2.
Claw has gained 5 merit.
<span style="color:purple">Your submission towards Claw has grown a lot.</span>
<span style="color:gray">Your friendship with Nashillbyir has fallen.</span>
<span style="color:gray">Your romance with Nashillbyir has fallen.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 250;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chNash.romance.stv -= 250;
State.variables.chNash.relations.chPlayerCharacter.romance.stv -= 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(2);
finishSeBtif();
gC("chClaw").socialAi.rivalTs = ["chNash"];
gC("chNash").socialAi.rivalTs = ["chClaw"];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. You are in the ground, defeated. In front of you, you can see Claw's feet.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span>
You obey with some delay, understanding that no one is going to save you from this.
<span @style=$chClaw.colorStyleKey>//"Unlike someone else,"//</span> she makes a long pause. When you look up, she's looking at Nashillbyir. <span @style=$chClaw.colorStyleKey>//"You took responsibility for this fight. That means you will also suffer its consequences."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I understand."//</span>
<span @style=$chClaw.colorStyleKey>//"Then get up. We'll continue this in my room."//</span>
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name, I'm so sorry..."//</span> Nashillbyir says, coming close.
<span @style=$chPlayerCharacter.colorStyleKey>//"I lost, it's my own fault..."//</span>
<span @style=$chNash.colorStyleKey>//"But I shouldn't-"//</span>
<span @style=$chClaw.colorStyleKey>//"Enough. $chPlayerCharacter.name is going to be busy for the time being. Let's get going."//</span>
//Claw's infamy has grown by 3.
Claw has gained 5 merit.
<span style="color:purple">Your submission towards Claw has grown a lot.</span>
<span style="color:lightcoral">Your sexual tension with Claw has grown slightly.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(3);
finishSeBtif();
State.variables.sc.startScene(
"ss","fixed",["chPlayerCharacter"],["chClaw"],"A lone dummy stands at the center of the room, severely injured. Someone's been scratching it.",endConditionTurns,30,
"Map");
State.variables.chClaw.hasLead = true;
State.variables.chPlayerCharacter.hasLead = false;
State.variables.sc.endSceneScript = processGenericSexSceneEffects;
// Assign choices
State.variables.chClaw.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chClaw.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chClaw.aiAlgorythm.setRoleDomination();
gC("chClaw").socialAi.rivalTs = ["chNash"];
gC("chNash").socialAi.rivalTs = ["chClaw"];
<</script>> \
<<link [[Continue|Scene]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. You are in the ground, defeated. In front of you, you can see Claw's feet.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span>
You obey with some delay, understanding that no one is going to save you from this.
<span @style=$chClaw.colorStyleKey>//"Unlike someone else,"//</span> she makes a long pause. When you look up, she's looking at Nashillbyir. <span @style=$chClaw.colorStyleKey>//"You took responsibility for this fight. That means you will also suffer its consequences."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I understand."//</span>
<span @style=$chClaw.colorStyleKey>//"Swear fealty to me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I..."//</span> You keep silent for a couple of seconds, waiting for a turn of events that is nowhere to be seen. <span @style=$chPlayerCharacter.colorStyleKey>//"I swear loyalty to you, and I will obey you. For three days."//</span>
<span @style=$chClaw.colorStyleKey>//"I hope you're happy with this."//</span> When the Beastkin says this, she isn't looking at you.
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name, I'm so sorry..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I lost, it's my own fault..."//</span>
<span @style=$chNash.colorStyleKey>//"But I shouldn't-"//</span>
<span @style=$chClaw.colorStyleKey>//"Enough. $chPlayerCharacter.name is going to be busy for the time being. Let's get going."//</span>
//Claw's infamy has grown by 5.
Claw has gained 5 merit.
You will become Claw's servant for the next 3 days.
<span style="color:purple">Your submission towards Claw has grown a lot.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(5);
finishSeBtif();
createRelTypeServitudeDom("chClaw","chPlayerCharacter",3);
createRelTypeServitudeSub("chPlayerCharacter","chClaw",3);
gC("chClaw").socialAi.covetTs.push("chPlayerCharacter");
gC("chClaw").socialAi.rivalTs = ["chNash"];
gC("chNash").socialAi.rivalTs = ["chClaw"];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Drishtya asks Padmiri and Maaterasu to retire, while Shrezdill leads you and Claw to take their places. You're soon facing one another, with the older Ashwalker between you.
<span style="color:saddlebrown">//"The first challenge of this generation of Candidates is about to begin! $chPlayerCharacter.name will battle Claw in order to force her to socialize more with everyone else. Is everyone ready?"//</span>
Claw nods silently, and so do you. Claw's back is curved, her head and torso heavily leaning towards you, like a giant feline about to leap on its prey.
<span style="color:saddlebrown">//"Let the challenge begin!"//</span>
[[Continue|Scene]]
<<script>>
ccsBtifPlayerVsClawBattleInit();
State.variables.StVars.playerJoinedBkifBattle = true;
<</script>> \$customRoomIntro
Silence follows. Claw remains in the ground, defeated. It's still hard to believe that you could have brought her to such a vulnerable position, and yet she's right in front of your feet.
<span style="color:saddlebrown">//"$chPlayerCharacter.name is the victor!"//</span>
Padmiri sighs relieved. Valtan has a faint smile, her thoughts hard to decipher. Nashillbyir, when you spot her, is jumping straight to you.
<span @style=$chNash.colorStyleKey>//"You did it!"//</span> She says as she tackles you, taking you in a hug.
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't be too rough! I'm exhausted..."//</span>
<span @style=$chNash.colorStyleKey>//"Haha!"//</span>
In the meantime, Claw has gotten up. Before she gets a chance to leave, you manage to get Nashillbyir off of you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait."//</span> You interrupt the Tiger-girl.
<span @style=$chClaw.colorStyleKey>//"I know. I lost and I intend to keep my word."//</span> Right after she finishes speaking, you notice her teeth gritting slightly.
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, I hope you will. I think you'll find it's not so terrible. And also... Good fight."//</span>
Claw looks to the side, unamused. She attempts to turn back, but stops immediately and faces you once more. <span @style=$chClaw.colorStyleKey>//"...Good fight."//</span> And this time, she leaves for good.
//You have gained 5 merit.//
//Claw seems more open to socializing now.//
//<span style="color:khaki">Your friendship with Nashillbyir has grown slightly.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown slightly.</span>
<span style="color:khaki">Your friendship with Claw has grown slightly.</span>
<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:red">Your rivalry with Claw has grown slightly.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 250;
gC("chPlayerCharacter").changeMerit(5);
gC("chClaw").baseMood.angry -= 50;
gC("chClaw").mood.angry = 0;
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...But I won't take a prize anyway."//</span>
<span @style=$chMir.colorStyleKey>//"You won't?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I only wanted to help Nash on this. I achieved it, and that's good enough to me."//</span>
You look at the Ashwalker, and you both smile at each other.
<span @style=$chVal.colorStyleKey>//"Ah, what a wonderful day for the good-hearted!"//</span>
<span @style=$chMir.colorStyleKey>//"With that tone, anyone would think 'the good-hearted' includes you."//</span>
<span @style=$chVal.colorStyleKey>//"And it doesn't? You wound me."//</span> Valtan feigns pain.
Claw has already started leaving. Maaterasu has stayed quiet during the whole incident, and, ever since the fight started, Drishtya and Shrezdill have limited themselves to observe, not wanting to interfere. Nashillbyir looks happy.
//<span style="color:lightcoral">Your romance with Nashillbyir has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 250;
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton<<removeclass "#right-ui-bar" "stowed">> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"Nashillbyir."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, it's you. Yes, what is it?"//</span>
While you're on your way to the dining hall to start the day, you meet Maaterasu and Nashillbyir. They haven't noticed you just yet.
<span @style=$chAte.colorStyleKey>//"I do not understand your behavior from yesterday."//</span>
<span @style=$chNash.colorStyleKey>//"My behavior...?"//</span>
<span @style=$chAte.colorStyleKey>//"You are usually a gregarious person. I had never seen you start a confrontation. Did anything change?"//</span>
<span @style=$chNash.colorStyleKey>//"That..."//</span> The Ashwalker looks the other way for a moment. <span @style=$chNash.colorStyleKey>//"I was in a sour mood. That's all. Please don't worry about it."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
The Aiishen maintains the eye contact, but remains silent for a while.
<span @style=$chAte.colorStyleKey>//"If you say so."//</span> With that, Maaterasu turns around and greets you formally, but leaves to the dining hall without delay.
//Should I stop Nash and talk to her in private?//
<<link [[Do not disturb her|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>
[[Ask her about yesterday|SE BKIF Outcome Questioning Nash]]Thank you for playing the game! This is the end of all currently available story events, but you can keep playing if you want to keep enjoying the new mechanics.
If you're interested in knowing about the future features of Unholy Arts, you can check the last devlog post [[on itch.io|https://deepinteractivity.itch.io/unholy-arts/devlog/188744/new-features-after-v02]], and if you aren't doing it already, you can also support the development [[on Patreon|https://www.patreon.com/bePatron?u=31941037]]! Supporting the game will give you access to the latest Supporter builds, which include the Quickstart and Cheat Menus.
Have a good day and enjoy!
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Nash."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, good morning, $chPlayerCharacter.name."//</span>
[["I'm curious about yesterday too"|SE BKIF Outcome Questioning Nash Failed]]
[["Would you tell about yesterday to a friend?"|SE BKIF Outcome Questioning Nash Friend Check]]
<<if $StVars.playerJoinedBkifBattle == true>> \
<span style="color:green">Story choices check: passed.</span> [["I have the right to know about yesterday"|SE BKIF Outcome Questioning Nash Right To Know]]
<<else>> \
<span style="color:red">Story choices check: failed.</span>
<</if>> \<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I would like to know about yesterday too."//</span>
She sighs.
<span @style=$chNash.colorStyleKey>//"I'm sorry, but I would prefer not to talk about it."//</span>
<<link [[Drop the matter|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>
[["Would you tell about yesterday to a friend?"|SE BKIF Outcome Questioning Nash Friend Check]]
<<if $StVars.playerJoinedBkifBattle == true>> \
<span style="color:green">Story choices check: passed.</span> [["I have the right to know about yesterday"|SE BKIF Outcome Questioning Nash Right To Know]]
<<else>> \
<span style="color:red">Story choices check: failed.</span>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Wouldn't you even tell... me?"//</span>
<<if $StVars.BkifNashRelScore >= 5>> \
<span style="color:green">Relation check: passed.</span>
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name, I... "//</span> but she stops herself, and takes some air. She closes her eyes for a moment, then looks at you with decision. <span @style=$chNash.colorStyleKey>//"Fine. I do want to let it out, and I think you're someone I can trust."//</span>
<<link [[Continue|SE BKIF Outcome Nash Explanation]]>><<script>>setRoomIntro("mapTrainingGrounds","publicBaths");<</script>><</link>>
<<else>> \
<span style="color:red">Relation check: failed.</span>
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name, I... I'm sorry. But this is something I'd like to keep to myself."//</span> Her expression conveys sorrow, but she's looking at you with decision. You probably can't change her mind.
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I have a right to know about why you challenged Claw. I took a risk for your sake, after all."//</span>
<span @style=$chNash.colorStyleKey>//"...That's true, but-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash. Please."//</span> You cut her plainly.
<span @style=$chNash.colorStyleKey>//"...Fine. If I'm honest, I want to let it out, after all."//</span> And she gives up.
<<link [[Continue|SE BKIF Outcome Nash Explanation]]>><<script>>setRoomIntro("mapTrainingGrounds","publicBaths");<</script>><</link>>$customRoomIntro
Your peer wants some privacy before she explains herself, so you agree to move to the baths, which should be empty.
<span @style=$chNash.colorStyleKey>//"Since I was a small kid, I always admired my tribe's warriors. I was fascinated by their speed and strength, by the respect they caused. That much isn't uncommon for Ashwalker children, and even though many follow their steps, that enthusiasm always falls when they understand the discipline it takes to become strong. ...Except for me."//</span>
She pauses. She seems to be calculating her next words.
<span @style=$chNash.colorStyleKey>//"I got to love it. Training every day to become ever faster, constantly sparring to understand my weak spots, to learn how to respond to every strike, to catch every feint. It became a passion that guided my life, and I was certain that it was the path I wanted to follow through my whole life. And yet..."//</span>
Her face twitches. The truth that wants to leave her mouth brings her pain.
<span @style=$chNash.colorStyleKey>//"I felt... Alone."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Alone? Like no one understood you?"//</span>
<span @style=$chNash.colorStyleKey>//"That... Could be a way to put it. I have difficulty to explain this. I've told no one yet."//</span>
[[Continue|SE BKIF Outcome Nash Explanation 2]]
<<script>>setRoomIntro("mapTrainingGrounds","publicBaths");<</script>>$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Perhaps I felt that no one really got me, perhaps it was because it looked like I was alone in my path. In any case, I wanted to meet someone that could make me feel like I was... Not so annoyingly unique. It wasn't like I was treated badly by the other kids, but I felt that there was an unbeatable distance between them and me... And the way to become a Candidate in my tribe was to beat the other women, so I thought the Candidates from the other tribes would have to do something similar, right? They would have to be people with determination. People with drive. People who would like to fight too."//</span>
//I feel like I'm being called out.//
<span @style=$chNash.colorStyleKey>//"And when I came here... Padmiri was a good person, but her main concern is looking after the Valley. Valtan only wants to get into everyone's pants, Maaterasu is a closed, impenetrable book, you... You're fine, but you don't share my motivations either. And Claw..."//</span> Her fist is trembling. <span @style=$chNash.colorStyleKey>//"Claw could have been that person! She only wants to be stronger than anyone else, to the point that she won't even bother to talk to anyone, and she's capable of living up to that goal. But... But I HATE her! I..."//</span> A couple of tears have formed in her eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash! It's fine, calm down..."//</span>
<span @style=$chNash.colorStyleKey>//"I hate it... I hate this..."//</span>
You hold Nash's shoulder, and treat her with patience. It takes a while, but she's slowly crying her sadness away.
[[Console Nash|SE BKIF Outcome Sorry With Nash]]
<<if $StVars.check1 == true>> \
<span style="color:green">Physique affinity OR agility affinity OR resilience affinity check: passed.</span> [[She shouldn't underestimate you|SE BKIF Outcome Dont Underestimate Me]]
<<else>> \
<span style="color:red">Physique affinity OR agility affinity OR resilience affinity check: failed.</span>
<</if>> \
<<if $StVars.check2 == true>> \
<span style="color:green">Will check: passed.</span> [[There's no better company than oneself|SE BKIF Outcome Company Of Oneself]]
<<else>> \
<span style="color:red">Will check: failed.</span>
<</if>> \
<<if $StVars.check3 == true>> \
<span style="color:green">Intelligence OR empathy OR luck check: passed.</span> [[It's wise to temper your expectations|SE BKIF Outcome Cold Expectatives]]
<<else>> \
<span style="color:red">Intelligence OR empathy OR luck check: failed.</span>
<</if>> \
<<if $StVars.check5 == true>> \
<span style="color:green">Physique OR agility OR empathy check: passed.</span> [[Perhaps Nash was unfair to others in her tribe|SE BKIF Outcome Unfair To Tribesmen]]
<<else>> \
<span style="color:red">Physique OR agility OR resilience check: failed.</span>
<</if>> \
<<if $StVars.check4 == true>> \
<span style="color:green">Special relationship check: passed.</span> [[Ask her to train you|SE BKIF Outcome Ask Her To Train You]]
<<else>> \
<span style="color:red">Special relationship check: failed. You need to be free of dominant and submissive relationships, and Nash needs not to be in any submissive relationship.</span>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How are you feeling now?"//</span>
<span @style=$chNash.colorStyleKey>//"I think I'm relaxed now. Perhaps I needed this... So thank you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It was nothing."//</span>
Despite your words, you feel incredibly uncomfortable. You're not certain you're even being that helpful. You wish you knew the magic words that would immediately make her feel better, and the silence only makes your frustration grow.
<span @style=$chNash.colorStyleKey>//"Maybe I've just given far too much thought to all of this, don't you think? If I was so determined to meet my goal... Perhaps I should just embrace the pain it brings me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash..."//</span>
<span @style=$chNash.colorStyleKey>//"And becoming a Candidate was a good step in that direction. If anything, I should feel some shame that I had such bad reasons in mind."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You don't need to be so harsh with yourself. If that was what you had in mind when you took your decision, then it surely was something important to you at the time. And that's all that matters."//</span>
<span @style=$chNash.colorStyleKey>//"I hope you're right."//</span> The Ashwalker takes some water from the bath to clean her face. <span @style=$chNash.colorStyleKey>//"You won't tell anyone about this, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course not!"//</span>
She exhales some air, feeling relieved. After that, you finally go to take your breakfast.
//<span style="color:khaki">Your friendship with Nashillbyir has grown slightly.</span>
Nashillbyir's views have grown more favorable to self-improvement and ambition, and less favorable to love.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 250;
addPointsToDrive(gC("chNash").dImprovement,250);
addPointsToDrive(gC("chNash").dAmbition,350);
addPointsToDrive(gC("chNash").dLove,-350);
<</script>> \
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't you think you're underestimating me though?"//</span>
<span @style=$chNash.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I mean that I'm not you or Claw, but I can handle myself in a sparring too."//</span>
<span @style=$chNash.colorStyleKey>//"Um."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And I wasn't raised at a tribe where people train to become warriors since they're children! Who knows if I wouldn't be cleaning the floor with your ass if I had been born an Ashwalker?"//</span>
Nashillbyir doesn't respond, but she's smiling. You aren't sure if she's happy or amused.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm serious, you know!?"//</span>
<span @style=$chNash.colorStyleKey>//"Hahaha!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What's so funny!?"//</span>
<span @style=$chNash.colorStyleKey>//"Your serious face is funny."//</span> She gets up, not waiting for your response. <span @style=$chNash.colorStyleKey>//"Who knows? Perhaps you're right. What if I was having a tantrum over the person Claw isn't, when the person I was looking for could be someone else?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's right, you better watch your step while I'm around, because I'm going to make sure you're not 'annoyingly unique'."//</span>
<span @style=$chNash.colorStyleKey>//"You better remember your words!"//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has grown a lot.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown a lot.</span>
<span style="color:red">Your rivalry with Nashillbyir has grown a lot.</span>
Nashillbyir's views have grown more favorable to love and ambition.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 750;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 750;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 750;
addPointsToDrive(gC("chNash").dAmbition,300);
addPointsToDrive(gC("chNash").dLove,300);
gC("chNash").socialAi.conquestTs.push("chPlayerCharacter");
gC("chNash").socialAi.loveTs.push("chPlayerCharacter");
<</script>> \
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash... If you aren't able to feel accompanied by others, perhaps you should first learn to enjoy your own company."//</span>
<span @style=$chNash.colorStyleKey>//"My own company?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay quiet. Don't you feel your heart beating? The air running through your chest, through your throat?"//</span>
<span @style=$chNash.colorStyleKey>//"I do."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's a human being, and one that will be with you through your whole life. And that's probably the person who will always understand you the most."//</span>
<span @style=$chNash.colorStyleKey>//"Isn't that... Sad?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps it is. But something even sadder than that is not being able to appreciate yourself. Not being able to tell yourself that there's at least one person that will always care about you. That doesn't mean you shouldn't seek the company of others, but if you learn to be at ease with yourself, you'll be stronger against loneliness."//</span>
<span @style=$chNash.colorStyleKey>//"...Maybe you're right."//</span>
Nash's face is cold, perhaps meditative. After she cleans her face, you finally go to take breakfast.
//Nashillbyir's views have grown less favorable to love and cooperation.//
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");
addPointsToDrive(gC("chNash").dLove,-350);
addPointsToDrive(gC("chNash").dCooperation,-350);<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I can see why that would be painful."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"How long have you been feeling like this? Months? Years?"//</span>
<span @style=$chNash.colorStyleKey>//"Perhaps... About three years."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So you've been feeling alone for years, placed all your expectatives in meeting an ideal person when you came here, and not even this worked."//</span>
<span @style=$chNash.colorStyleKey>//"Yeah..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And don't you think you were demanding far too much from life? Sometimes it's risky to trust your well-being to another person, but to trust your well-being to people you know nothing about...?"//</span>
<span @style=$chNash.colorStyleKey>//"I felt like I had to hold onto something. ...But I see what you mean."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It must have been tough. But tempering your expectations would have probably saved you pain."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span>
Nash keeps her eyes closed, meditating.
<span @style=$chNash.colorStyleKey>//"You're right. It was... Not very mature of me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't be harsh on yourself. The good part of this is that you'll wake up tomorrow being a bit wiser."//</span>
<span @style=$chNash.colorStyleKey>//"Thanks for your words. And your time."//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
Nashillbyir's views have grown more favorable to cooperation.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 500;
addPointsToDrive(gC("chNash").dCooperation,300);
<</script>> \
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Nash... I'm sorry about this, but I feel like I have to question you on something."//</span>
<span @style=$chNash.colorStyleKey>//"Huh?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm definitely not you, or Claw, but I'm not that weak either. Perhaps I don't share your motivation, but I'm not someone who lazes around without trying to improve myself. And if I'm not good enough... Perhaps you aren't being fair."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span> Nash remains silent, perhaps considering if you're right, perhaps without strength to voice her disagreement.
<span @style=$chPlayerCharacter.colorStyleKey>//"Many Ashwalkers end up becoming warriors, don't they? And they don't exactly go out to fight monsters without knowing how to swing a blade. I don't doubt they're not as driven and determined as you are, but that doesn't mean none of them have those qualities, to some degree. I think your problem is not truly not meeting anyone that meets your expectations, but underestimating the people you do know. And if I'm right, you will always have that problem, as long as you don't change."//</span>
She still does not reply, but her expression has worsened.
<span @style=$chPlayerCharacter.colorStyleKey>//"How are you feeling?"//</span>
<span @style=$chNash.colorStyleKey>//"Not good."//</span> A short but tense silence follows. <span @style=$chNash.colorStyleKey>//"But I will think about your words. Perhaps the problem is something with me, after all..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash, I understand this hurts you... But I think it was something you had to hear."//</span>
<span @style=$chNash.colorStyleKey>//"And I value your honesty."//</span>
//She's definitely not happy.//
<span @style=$chNash.colorStyleKey>//"I think I'm feeling better now. Should we go to have breakfast?"//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has grown slightly.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, if it's so important for you to have someone who shares your path... How about you train me?"//</span>
<span @style=$chNash.colorStyleKey>//"Train you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps this is something strange to ask to another Candidate, but wouldn't you like it if I managed to understand your passion? And I'm sure I have a lot to learn from you."//</span>
Nashillbyir remains silent, serious, considering the idea, then she replies: <span @style=$chNash.colorStyleKey>//"I like the idea."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You do?"//</span>
<span @style=$chNash.colorStyleKey>//"Absolutely! But I won't be letting you back down now."//</span> Nash gets up and brushes the tears off her face. <span @style=$chNash.colorStyleKey>//"No, I'll make sure you give everything you've got! Come, let's go get breakfast, you're going to need to be full if you want to survive me!"//</span>
//Ah, there she goes... Was this really a good idea? At least she looks happy.//
//Nashillbyir will be your tutor for three days.
<span style="color:khaki">Your friendship with Nashillbyir has grown a lot.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown a lot.</span>
<span style="color:purple">Your submission towards Nashillbyir has grown a lot.</span>
Nashillbyir's views have grown more favorable to love, cooperation, domination and ambition.//
<<script>>
createRelTypeTutorshipDom("chNash","chPlayerCharacter",3);
createRelTypeTutorshipSub("chPlayerCharacter","chNash",3);
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 750;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 750;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 750;
addPointsToDrive(gC("chNash").dAmbition,150);
addPointsToDrive(gC("chNash").dAmbition,100);
addPointsToDrive(gC("chNash").dCooperation,150);
addPointsToDrive(gC("chNash").dLove,200);
gC("chNash").socialAi.covetTs.push("chPlayerCharacter");
gC("chNash").socialAi.loveTs.push("chPlayerCharacter");
<</script>> \
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal")]);
setRoomIntro("mapTrainingGrounds","grandHall");<</script>> \
$customRoomIntro
Save for Nashillbyir, who seems to be lost in her thoughts, you're the last one to finish your food. You decide not to lose any more time and head out, but you spot Valtan entering the Ambition Corridor while you're on your way.
//Where is she going?//
<<if $StVars.drishtyaSawVaryonteMoves == true>><<link [[Dismiss it and start your training|SE BKIF Outcome Drishtya Interrogation]]>><<script>>setRoomIntro("mapTrainingGrounds","mainLibrary");<</script>><</link>>
<<else>><<link [[Dismiss it and start your training|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
setNoPasChars();
<</script>><</link>>
<</if>><<if $StVars.clawLostBkif == true>><<link [[Spy on Valtan|SE BKIF Outcome Valtan and Claw after Defeat]]>><<script>>setRoomIntro("mapTrainingGrounds","ambitionCorridor");<</script>><</link>>
<<else>><<link [[Spy on Valtan|SE BKIF Outcome Valtan and Claw after Victory]]>><<script>>setRoomIntro("mapTrainingGrounds","ambitionCorridor");<</script>><</link>>
<</if>> \<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chClaw")]);
setRoomIntro("mapTrainingGrounds","grandHall");<</script>> \
$customRoomIntro
You take a look at the Ambition Corridor and find Valtan walking towards Claw, but you walk back before you're seen. Waiting at the stairs leading to the corridor may allow you to hear them out.
<span @style=$chClaw.colorStyleKey>//"There you are. What did you want to discuss?"//</span>
<span @style=$chVal.colorStyleKey>//"I wanted to congratulate you, of course. You just got the lead in this competition, it's only natural that I want to be in your good graces."//</span>
<span @style=$chClaw.colorStyleKey>//"Very funny. What do you really want?"//</span>
<span @style=$chVal.colorStyleKey>//"You think I have further intentions? Oh, Claw, you're not only strong, but also sharp. How unfortunate of me if you ever got to trust me."//</span>
<span @style=$chClaw.colorStyleKey>//"Do you really want to try my patience?"//</span>
<span @style=$chVal.colorStyleKey>//"Goddess, no. I merely wanted to offer you... Some friendly advice."//</span>
<span @style=$chClaw.colorStyleKey>//"Speak, then."//</span>
<span @style=$chVal.colorStyleKey>//"Even though you won yesterday, I think you should give in to Nashillbyir's demand."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
<span @style=$chVal.colorStyleKey>//"If everyone had your attitude, you would definitely be in the best position to win. In a fair competition where everyone fights everyone, it's natural for the strongest one to beat the others. But those aren't the rules of this game. What happened if a few of the other Candidates decided to ally against you?"//</span>
<span @style=$chClaw.colorStyleKey>//"If all of you fought me at once, I would lose."//</span>
<span @style=$chVal.colorStyleKey>//"Precisely. And as things are right now, you're pushing the others towards that decision."//</span>
<span @style=$chClaw.colorStyleKey>//"And wasting time in talking to you..."//</span>
<span @style=$chVal.colorStyleKey>//"...Would do wonders in improving your image, reducing the animosity you've been gathering. I'm not questioning your goals or your values, but I think you can easily understand that you're on the way to create needless obstacles for yourself."//</span>
<span @style=$chClaw.colorStyleKey>//"You're right."//</span>
<span @style=$chVal.colorStyleKey>//"I knew you'd be reasonable. Shall we leave?"//</span>
//I have to leave now if I don't want them to find me.//
<span @style=$chClaw.colorStyleKey>//"Hmm..."//</span>
//Claw seems more open to socializing now.//
<<script>>
State.variables.chVal.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chVal.friendship.stv += 250;
State.variables.chVal.relations.chClaw.sexualTension.stv += 100;
State.variables.chClaw.relations.chVal.sexualTension.stv += 100;
<</script>> \
<<if $StVars.drishtyaSawVaryonteMoves == true>> \
<<link [[Leave|SE BKIF Outcome Drishtya Interrogation]]>><<script>>setRoomIntro("mapTrainingGrounds","mainLibrary");<</script>><</link>>
<<else>> \
<<link [[Leave|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
setNoPasChars();
<</script>><</link>>
<</if>> \<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chClaw")]);
setRoomIntro("mapTrainingGrounds","grandHall");<</script>> \
$customRoomIntro
You take a look at the Ambition Corridor and find Valtan walking towards Claw, but you walk back before you're seen. Waiting at the stairs leading to the corridor may allow you to hear them out.
<span @style=$chClaw.colorStyleKey>//"There you are. What did you want to discuss?"//</span>
<span @style=$chVal.colorStyleKey>//"You actually came. I'm glad to see you're taking so seriously your new... Obligations."//</span>
<span @style=$chClaw.colorStyleKey>//"If you've called me here to mock me..."//</span>
<span @style=$chVal.colorStyleKey>//"Me, mocking someone? You must be mistaking me for my twin."//</span>
<span @style=$chClaw.colorStyleKey>//"That's it, you..."//</span>
<span @style=$chVal.colorStyleKey>//"Wait, wait. What I really wanted to tell you is that you should take advantage of this opportunity."//</span>
<span @style=$chClaw.colorStyleKey>//"Explain yourself."//</span>
<span @style=$chVal.colorStyleKey>//"The competition for the High Priestesshood isn't something you should expect to win on your own. Let's say you're the strongest of us all, let's say you won yesterday's challenge, where would that put you?"//</span>
<span @style=$chClaw.colorStyleKey>//"At the lead."//</span>
<span @style=$chVal.colorStyleKey>//"That's where you're wrong. Having the lead without allies is a mistake: since everyone's goal is coming out on top, being perceived as the strongest of the six is likely to make you the target of everyone else, even more so if your attitude has made you antagonize everyone."//</span>
<span @style=$chClaw.colorStyleKey>//"Are you saying my defeat yesterday benefits me? That makes no sense."//</span>
<span @style=$chVal.colorStyleKey>//"I'm saying,"//</span> Valtan replies, <span @style=$chVal.colorStyleKey>//"that you should be looking at it as an opportunity. Now that you'll be spending more time with us, try to repair your image so that the others don't perceive you as a sworn enemy."//</span>
<span @style=$chClaw.colorStyleKey>//"...And what do you win from this, again? Don't expect me to believe that you're doing this out of sheer generosity."//</span>
<span @style=$chVal.colorStyleKey>//"Who knows? Fufufu. That's all I had to say. I trust you'll find my advice useful."//</span>
//I have to leave now or they will spot me.//
<span @style=$chClaw.colorStyleKey>//"You won't answer me? Scheming witch..."//</span>
<<script>>
State.variables.chVal.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chVal.friendship.stv += 250;
State.variables.chVal.relations.chClaw.sexualTension.stv += 100;
State.variables.chClaw.relations.chVal.sexualTension.stv += 100;
<</script>> \
<<if $StVars.drishtyaSawVaryonteMoves == true>> \
<<link [[Leave|SE BKIF Outcome Drishtya Interrogation]]>><<script>>setRoomIntro("mapTrainingGrounds","mainLibrary");<</script>><</link>>
<<else>> \
<<link [[Leave|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
setNoPasChars();
<</script>><</link>>
<</if>> \<<script>>setPasChars([]);<</script>> \
$customRoomIntro
But a voice stops you on your way to the Temple's outdoors.
<span style="color:mediumvioletred">//"Wait a moment, $chPlayerCharacter.name. I wish to speak with you."//</span>
//It's Drishtya.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Greetings, Priestess Regent."//</span>
<span style="color:mediumvioletred">//"Greetings. Let's move to a corner."//</span>
And so you follow her to a remote spot of the library, without any explanations. She continues talking in a much lower volume.
<span style="color:mediumvioletred">//"Regarding yesterday's fight... You used a strange technique. Where did you learn about it? As far as I'm aware, you didn't learn any magic before you came to the Temple. Am I correct?"//</span>
//Does she mean... The moves I learned from Varyonte?//
<span @style=$chPlayerCharacter.colorStyleKey>//"No, I didn't learn magic before I came to the Temple. The technique from yesterday... I'm not sure? Perhaps it was a dream?"//</span>
<span style="color:mediumvioletred">//"That's an extremely strange response."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why?"//</span>
<span style="color:mediumvioletred">//"...Nevermind. I have some matters I need to check. I'm sorry I troubled you, carry on with your day."//</span>
//...That was worrying... Should I have told her the whole truth?//
$eventsCalendar.finishEventButton<<removeclass "#right-ui-bar" "stowed">> \
$customRoomIntro
A soft wind agitates the trees' branches, filling your ears with a gentle wheeze.
While you move your eyes through the tall flora, your vision meets with an unexpected shape: Claw is crouching at the top of a branch, looking at a tree in front of her.
The wind and its floral percussion get invigorated, and the elusive shadow turns into a flying shape that jumps from tree to tree. Now that you've turned your attention to it, your ears recognize the noise of the foilage shaken by her moves.
The beastkin offers you a look, acknowledging your presence, but shortly later returns her attention to her exercises.
[[Ask her what she's doing|SE Aspiring TC Checking on Claw]]
<<link [[Leave her alone|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
setNoPasChars();
<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Lost anything up there?"//</span>
<span @style=$chClaw.colorStyleKey>//"...Yes, my breakfast fell off my hands up to the trees."//</span> She replies after a short pause.
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you doing, exactly?"//</span> You ask again, after you decide to ignore her bitter sarcasm.
Claw remains quiet for a few short, tense seconds, then sighs and replies: <span @style=$chClaw.colorStyleKey>//"I'm practicing how to move through rough terrain."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Just like you did when we met in the forests outside the Temple."//</span> You point out.
<span @style=$chClaw.colorStyleKey>//"Precisely."//</span>
[[Give it a try as well|SE Aspiring TC Try Climbing]]
[[Stay and watch|SE Aspiring TC Stay and Observe]]
[[Leave|SE Aspiring TC Leave Early]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Good luck with that."//</span> You say dryly.
<span @style=$chClaw.colorStyleKey>//"Hmm."//</span>
For one reason or another, you're not that interested in her endeavors, so you leave Claw alone in her training.
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Then I'll stay and watch. If it's something you can use against me, I want to learn about it."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
//Perhaps I shouldn't have expressed it so plainly?//
If the idea that she shouldn't allow you to learn about her methods passed through her mind, Claw dismissed it.
Moments later, she was crouching again, putting her eyes in the next branch. This time she didn't wait for the wind to gain intensity. She placed her hands against the wood, and coordinated both arms and legs to push herself forward, making a powerful jump. Her landing was graceful and precise, save for her tail, which moved wildly for half a second, and the beastkin immediately moved closer to the trunk.
<span @style=$chPlayerCharacter.colorStyleKey>//"Were you trying to mask the sound of your jump with the wind earlier?"//</span>
<span @style=$chClaw.colorStyleKey>//"You noticed?"//</span>
You nod.
<span @style=$chClaw.colorStyleKey>//"I'm not doing this just for sport. Moving through impossible paths is a great tool when you're hunting. Or when you're being hunted. In those situations, not being heard is just as important as not being seen."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Have you hunted a lot?"//</span>
<span @style=$chClaw.colorStyleKey>//"Yes. I've been hunting since I was thirteen."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Since you were that young? That sounds dangerous."//</span>
<span @style=$chClaw.colorStyleKey>//"It was. The forests where my tribe lives is rich in game, but so it is in monsters."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And they allowed you to run that risk?"//</span>
Claw meditates for a while, then replies. <span @style=$chClaw.colorStyleKey>//"...It builds character. Some saw it like you, not too many. But most of my people finds it courageous, and a mark of your worth."//</span>
//That sounds too ruthless for such a small girl...// You think, without the words ever leaving your mouth.
//You have gained 250 perception experience.
<span style="color:khaki">Your friendship with Claw has grown slightly.</span>//
<<script>>gC("chPlayerCharacter").perception.addExperience(1000);State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 150;<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to do that too."//</span>
<span @style=$chClaw.colorStyleKey>//"What, you?"//</span> She asks, stunned.
<span @style=$chPlayerCharacter.colorStyleKey>//"Got any problem with that?"//</span>
<span @style=$chClaw.colorStyleKey>//"No, not at all. You'll fall and break a few bones, but that doesn't trouble me."//</span> She jumps off the tree, without much thought, and lands gracefully. <span @style=$chClaw.colorStyleKey>//"In fact, I want to watch you try."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmpf."//</span>
//I'm going to make you eat your words.// You think to yourself, while you walk towards the tree she's just descended from.
<span @style=$chClaw.colorStyleKey>//"No, try... this one, instead."//</span> She says, pointing to a different tree.
<span @style=$chPlayerCharacter.colorStyleKey>//"Why?"//</span>
<span @style=$chClaw.colorStyleKey>//"Its trunk has a rougher surface, it'll be easier for you to hold onto it as you climb."//</span>
The advice is unexpected, but you don't refuse it. You take a good look at the branch you're aiming for, which is merely about two and a half meters above the ground. You grab the wood, and start climbing.
<<if $StVars.check2 == false>> \
<span style="color:red">Physique AND resilience AND agility check: failed.</span>
Just as your feet leave the ground, you start to realize the actual difficulty of your task. It's hard enough to grab segments of wood that allow you to get a good grip - but it's even harder to correctly position your feet, since you can't get a good look at where you're placing them. A wrongly placed hand or foot might provoke you to fall shortly later.
And that's exactly what happens when you're about to reach the branch with your hand. The fall is ugly and the taste of pain comes spiced with defeat, but fortunately you didn't suffer severe damage.
<span @style=$chClaw.colorStyleKey>//"Huh. I expected you to manage to climb the tree, at least. Whatever."//</span>
And the tiger-girl leaves you alone in the ground.
//You lost <span style="color:limegreen">30 energy</span>.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.energy.current -= 30;
<</script>> \
<<else>> \
<span style="color:green">Physique AND resilience AND agility check: passed.</span>
Just as your feet leave the ground, you start to realize the actual difficulty of your task. It's hard enough to grab segments of wood that allow you to get a good grip - but it's even harder to correctly position your feet, since you can't get a good look at where you're placing them. A wrongly placed hand or foot might provoke you to fall shortly later.
But you manage to grab the branch. Your next movements require a lot of effort, but you successfully manage to climb the tree.
//You lost <span style="color:limegreen">15 energy</span>.//
[[Continue|SE Aspiring TC Above the tree]]
<<script>>
State.variables.chPlayerCharacter.energy.current -= 15;
<</script>> \
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Ha, I made it!"//</span>
<span @style=$chClaw.colorStyleKey>//"Yes, you made the first half."//</span>
//You gained 250 resilience experience.//
You look around you. A sea of leaves and branches surrounds you. You also take a look below you, and the reality that falling from this height will not come without pain starts to sink in.
//You lost <span style="color:darkslateblue">5 willpower</span>.//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 5;
gC("chPlayerCharacter").resilience.addExperience(250);
<</script>> \
Claw is looking at you, her arms crossed. You take your eyes back to your height, and you find a branch that is actually pretty close. The jump, however, will not come without risks.
[[Jump to the next branch|SE Aspiring TC Jump to Next Tree]]
[[Jump on Claw|SE Aspiring TC Jump on Claw]]
[[You've done enough, call it a day|SE Aspiring TC Chicken out]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...And I'll get the second part done too, just not today!"//</span>
<span @style=$chClaw.colorStyleKey>//"Are you chickening out? After you made it this far?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I am!"//</span> By the time you say this, you're already hugging the tree you've just climbed, and looking for a route down.
<span @style=$chClaw.colorStyleKey>//"I should have expected it."//</span> She sighs. <span @style=$chClaw.colorStyleKey>//"Try not to waste my time next time."//</span>
When you're back to the safe feeling of having ground under your feet, Claw has already left.
$eventsCalendar.finishEventButton$customRoomIntro
You set your sight on your next goal: a branch less than two meters away, but the longest two meters that you've ever seen. Your hands tremble.
<span @style=$chClaw.colorStyleKey>//"Breath calmly. Focus on your legs."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I-I'm calm."//</span>
<span @style=$chClaw.colorStyleKey>//"Sure, you are. Ah, it's logical that you're afraid. You humans don't even have a tail. What a waste."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why would I need a tail?"//</span>
<span @style=$chClaw.colorStyleKey>//"To maintain your balance, of course."//</span>
You mumble some curses to yourself.
<span @style=$chClaw.colorStyleKey>//"Stand up, and do your best not to lose your balance. When you feel secure, make the jump."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Didn't you push yourself with your arms too?"//</span>
<span @style=$chClaw.colorStyleKey>//"I know how to do it. You don't, so you better stick to jumping like a human."//</span>
//I'm so going to strangle you...//
<<if $StVars.check3 == false>> \
[[Make the jump|SE Aspiring TC Failed Jump]]
<<else>> \
[[Make the jump|SE Aspiring TC Successful Jump]]
<</if>> \$customRoomIntro
//What is learning to climb trees good for if I can't use it against someone else?//
With these thoughts in your mind, you crouch towards the end of your branch, closer to a nearby tree, but closer to Claw as well.
<span @style=$chClaw.colorStyleKey>//"You should pick a different one, such as..."//</span>
//She can't even imagine my intentions, I won't get such a great chance again!//
And so, you let youself fall upon the tiger-girl.
Time stops, and it only advances in frozen images. The smallish aspect of Claw, getting bigger and bigger as you fall. She is looking and pointing at a tree, then she is turning her head, then she notices you, then her mouth falls wide open, in surprise.
<<if $StVars.check4 == false>> \
<span style="color:red">Physique AND agility AND perception AND luck check: failed.</span>
Your arms and legs surround the beastkin, the whole weight of your torso about to fall upon her, but she grabs your arms and revolves around. Movements run fast before your eyes - so fast that you aren't entirely certain what was the order of events that ended with you pinned in the ground, below her.
//You lost <span style="color:limegreen">30 energy</span>.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 30;
<</script>> \
[[Continue|SE Aspiring TC Claws Revenge]]
<<else>> \
<span style="color:green">Physique AND agility AND perception AND luck check: passed.</span>
Your arms and legs surround the beastkin, the whole weight of your torso about to fall upon her, and just as she's about to grab you, you grab her arms first, locking her in place and preventing her from evading the hit.
She cushions your fall, and ends up pinned in the ground below you, ready to react.
//You lost <span style="color:limegreen">15 energy</span>.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 15;
State.variables.chClaw.energy.current -= 15;
<</script>> \
[[Hold her arms|SE Aspiring TC Hold Claw Down]]
<<if $StVars.check1 == "hypnosis">> \
[[Hypnotize her|SE Aspiring TC Hypnotize Claw]]
<<else>> \
<span style="color:red">Locked:</span> Unable to hypnotize.
<</if>> \
<<if $StVars.check1 == "draining">> \
[[Drain her|SE Aspiring TC Drain Claw]]
<<else>> \
<span style="color:red">Locked:</span> Unable to drain.
<</if>> \
<<if $StVars.check1 == "bondage">> \
[[Bind her|SE Aspiring TC Bind Claw]]
<<else>> \
<span style="color:red">Locked:</span> Unable to bind.
<</if>> \
<<if $StVars.check9 == true>> \
[[Order her to stay quiet|SE Aspiring TC Order Claw]]
<<else>> \
<span style="color:red">Locked:</span> Claw isn't submissive to you.
<</if>> \
[[Back down|SE Aspiring TC Back Down]]
<</if>> \$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"What the hell? Did you want to get us both injured?"//</span> She replies, her legs still keeping you pinned under her.
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Was practicing hunting!"//</span>
<<if $StVars.check9 == false>> \
<span @style=$chClaw.colorStyleKey>//"Hunting...? Tsch."//</span>
She grabs your arms and pushes them against the ground.
<span @style=$chClaw.colorStyleKey>//"Then I'll be giving you a lesson on what happens when you hunt so recklessly."//</span>
<<link [[Continue|Scene]]>><<script>>
aspiringTCdommedByClaw();
<</script>><</link>> \
<<else>> \
<span @style=$chClaw.colorStyleKey>//"Hunting...? Tsch."//</span>
She gets up, leaving you free.
<span @style=$chClaw.colorStyleKey>//"You're lucky I have to obey you today. Otherwise I'd give you a real good lesson on what happens when you hunt so recklessly."//</span>
//<span style="color:gray">Your domination towards Claw has fallen somewhat.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv -= 250;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv -= 250;
<</script>> \
$eventsCalendar.finishEventButton
<</if>> \$customRoomIntro
Anticipating her movements, you rush to hold Claw's arms and pin them. Of course, she trashes around, trying to throw you off, and...
<<if $StVars.check5 == false>> \
<span style="color:red">Physique AND resilience check: failed.</span>
She's successful. So successful, in fact, that you're soon the one pinned down, her legs holding your waist and her hands grabbing your arms.
[[Continue|SE Aspiring TC Claws Revenge]]
<<else>> \
<span style="color:green">Physique AND resilience check: passed.</span>
She fails. Perhaps due to her previous training, the hit of your fall, or because you're truly starting to catch up in strength, she's unable to push you away.
<<link [[She will be your prize|Scene]]>><<script>>
aspiringTCdommingClaw();
State.variables.sc.continuedActions.push(createCaHoldArms("chPlayerCharacter",["chClaw"]));
State.variables.sc.formatScenePassage();
<</script>><</link>>
[[Let her go|SE Aspiring TC Not Domming Claw]]
<</if>> \$customRoomIntro
Before she's able to react, you let your torso fall towards her own, bringing your faces closer, and cast an hypnotic stream from your eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let yourself go, give yourself to me."//</span>
<<if $StVars.check6 == false>> \
<span style="color:red">Will AND charisma check: failed.</span>
But she avoids your gaze and shouts, breaking free of the trance. Claw revolves, and you're soon the one pinned down, her legs holding your waist and her hands grabbing your arms.
[[Continue|SE Aspiring TC Claws Revenge]]
<<else>> \
<span style="color:green">Will AND charisma check: passed.</span>
And her eyes go blank, then turn back to normal - but she doesn't have the will to defy you anymore.
<<link [[She will be your prize|Scene]]>><<script>>
State.variables.chClaw.willpower.current -= 10;
aspiringTCdommingClaw();
applyAlteredState(["chClaw"],createAShypnosisStroke(2));
State.variables.sc.formatScenePassage();
<</script>><</link>>
[[Let her go|SE Aspiring TC Not Domming Claw]]
<</if>> \$customRoomIntro
You move your hands above your head, channeling magic, while your whole body weights against her own, and your gaze weights on her eyes. She gets ready to push you off her, and...
<<if $StVars.check7 == false>> \
<span style="color:red">Intelligence AND will check: failed.</span>
She's successful. You take too long to cast the spell, and once she starts revolving around, you lose your concentration and the upper hand. You're soon the one pinned down, her legs holding your waist and her hands grabbing your arms.
[[Continue|SE Aspiring TC Claws Revenge]]
<<else>> \
<span style="color:green">Intelligence AND will check: passed.</span>
You rush to grab her arms and take them to the ground. When you let them go and she tries moving them again, the surprise to learn that they're now chained to the earth hits her hard. She's now in your hands.
<<link [[She will be your prize|Scene]]>><<script>>
State.variables.chClaw.energy.current -= 5;
aspiringTCdommingClaw();
applyAlteredState(["chClaw"],createASaetherialChainsArms(2));
State.variables.sc.formatScenePassage();
<</script>><</link>>
[[Let her go|SE Aspiring TC Not Domming Claw]]
<</if>> \$customRoomIntro
You rush to meet her lips and kiss them. She doesn't return the kiss and tries to move away from you, to no avail, and you start draining...
<<if $StVars.check8 == false>> \
<span style="color:red">Agility AND charisma check: failed.</span>
But you botch the suction, and she takes advantage of your failure to grab you and trash around. You're soon the one below her, with her legs pinning your waist.
[[Continue|SE Aspiring TC Claws Revenge]]
<<else>> \
<span style="color:green">Agility AND charisma check: passed.</span>
Until she's out of strength, unable to oppose you, or your invading tongue.
//You recovered <span style="color:limegreen">10 energy</span>.//
<<link [[She will be your prize|Scene]]>><<script>>
State.variables.chClaw.energy.current -= 10;
State.variables.chPlayerCharacter.energy.current += 10;
aspiringTCdommingClaw();
<</script>><</link>>
[[Let her go|SE Aspiring TC Not Domming Claw]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay quiet, now."//</span>
<span @style=$chClaw.colorStyleKey>//"You, how dare you-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No arguing back. You're mine for today."//</span>
<span @style=$chClaw.colorStyleKey>//"Hissss"//</span>, she keeps complaining for a few seconds, until she finally gives in.
//Now, should I keep pushing this?//
<<link [[She will be your prize|Scene]]>><<script>>
aspiringTCdommingClaw();
<</script>><</link>>
[[Let her go|SE Aspiring TC Not Domming Claw]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you think? I bet you'll start having wet dreams where I assault you, after this."//</span> You say as you let her go.
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hehe."//</span>
<<if $StVars.check10 == false>> \
<span @style=$chClaw.colorStyleKey>//"Don't grow so confident, you just caught me with my guard off."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And that's why you were prey today."//</span>
Claw is fully aware that's she's getting increasingly annoyed - which is probably why she decides to leave without exchanging any further words.
<<else>> \
<span @style=$chClaw.colorStyleKey>//"I'm so going to punish you later..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span> You decide it's best not to keep pushing your luck, and let her leave.
<</if>> \
//<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:lightcoral">Your sexual tension with Claw has slightly grown.</span>
<span style="color:gray">Your rivalry with Claw has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Ah... Ah... Learnt your lesson now...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Guess."//</span> You gasp.
<span @style=$chClaw.colorStyleKey>//"Hmpf. If I have to punish you again..."//</span>
Claw looks down at you with a expression hard to read, not quite an angry one, and definitely not a kind one either. Perhaps it's just the face she makes when she's finished enjoying a hunting prize that gave her trouble.
<span @style=$chClaw.colorStyleKey>//"Go away and let me rest."//</span>
You make sure she doesn't have to ask you twice.
//<span style="color:purple">Your submission towards Claw has grown.</span>
<span style="color:lightcoral">Your sexual tension with Claw has slightly grown.</span>
<span style="color:gray">Your enmity with Claw has slightly disminished.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 150;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
You manage to get up, and gain some confidence when you feel the wood staying stable under your feet. You move one foot forwards and backwards, just to make sure that such small moves won't make you fall, and position yourself near the edge. You visualize yourself flexing your legs, curbing your back and jumping forwards... And you jump.
Your breathing stops, and so does the whole world. Only you are moving, pushing the air out of your way. You are going to make it. You are going to reach it. You feel yourself falling. You aren't going to reach it. Your hand grazes the branch - your other hand grabs it. You
<span style="color:red">Physique AND agility check: failed.</span>
can't hold onto it, and you fall. Your eyes still set on your goal, which moves further and further away, forever out of reach. The floor awaits you-
//THUMP//
You land somewhere - but your fall doesn't stop just yet. You keep falling a bit more.
//PUMP//
Pain overwhelms you. And you find Claw next to you, her arms surrounding you.
<span @style=$chClaw.colorStyleKey>//"Aaah! Curse this! My arms!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you stop my fall?"//</span>
<span @style=$chClaw.colorStyleKey>//"I did, still don't know why! What a waste, what a waste!"//</span>
Claw certainly cushioned your fall, but the pain is eating you nonetheless.
<span @style=$chPlayerCharacter.colorStyleKey>//"It hurts so much... But I have to thank you..."//</span>
<span @style=$chClaw.colorStyleKey>//"You better! Gah, damn you!"//</span>
A few minutes later, both of you go back to the Temple to receive some treatment. Fortunately, the contusions aren't too serious, and you're soon healed back to good shape.
//<span style="color:purple">Your submission towards Claw has grown a lot.</span>//
//<span style="color:khaki">Your friendship with Claw has grown slightly.</span>
<span style="color:lightcoral">Your romance with Claw has grown slightly.</span>
//You lost <span style="color:limegreen">50 energy</span>.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.energy.current -= 50;
State.variables.chClaw.energy.current -= 25;
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.romance.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.romance.stv += 150;
<</script>> \$customRoomIntro
You manage to get up, and gain some confidence when you feel the wood staying stable under your feet. You move one foot forwards and backwards, just to make sure that such small moves won't make you fall, and position yourself near the edge. You visualize yourself flexing your legs, curbing your back and jumping forwards... And you jump.
Your breathing stops, and so does the whole world. Only you are moving, pushing the air out of your way. You are going to make it. You are going to reach it. You feel yourself falling. You aren't going to reach it. Your hand grazes the branch - your other hand grabs it. You
<span style="color:green">Physique AND agility check: passed.</span>
tense muscles that you didn't know that existed, and manage to hold onto it for a moment, and your other hand lands on the tree as well. Your position is much safer now, and it doesn't take you long to raise your torso first, and your legs later, on top of the branch.
<span @style=$chClaw.colorStyleKey>//"You actually made it. I'm impressed."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm impressed too... I mean, damn right I did it."//</span>
You take a long time to recover your breath, contemplating the ground, several meters below.
<span @style=$chClaw.colorStyleKey>//"Well... Congratulations. I'll be leaving now, you can come down when you feel like it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, wait! Can you lend me a hand to get down?"//</span>
<span @style=$chClaw.colorStyleKey>//"Hum, sure, I'll lend you a hand. A metaphorical hand. You have my whole support."//</span> She says smugly, right before waving you goodbye and leaving.
<span @style=$chPlayerCharacter.colorStyleKey>//"You can't be serious..."//</span>
//You have gained 250 physique experience.//
//<span style="color:khaki">Your friendship with Claw has grown slightly.</span>//
//<span style="color:gray">Your enmity with Claw has fallen slightly.</span>//
//You lost <span style="color:limegreen">25 energy</span>.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.energy.current -= 25;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 150;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 150;
gC("chPlayerCharacter").physique.addExperience(250);
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Aren't I great?"//</span> You spout with ample satisfaction, as you let her go and start getting up.
<span @style=$chClaw.colorStyleKey>//"Where do you think you're going?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
And you soon realize the mistake of giving your back to the beastkin: she immediately gets on her feet and jumps on you, throwing you to the ground and pinning you below her.
[[Continue|SE Aspiring TC Claws Revenge]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"An amazing first time, wouldn't you say?"//</span> You say as you let her go and get back on your feet.
<span @style=$chClaw.colorStyleKey>//"You caught me with my guard off."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I did. But I doubt that complaining about that will get you out of a pinch in the wilds."//</span>
<span @style=$chClaw.colorStyleKey>//"Tsch."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Keep an eye open from now on... You never know who could fall upon you."//</span>
And you leave the scene with a smug smile, absurdly satisfied with yourself.
//<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:gray">Your enmity with Claw has slightly disminished.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 150;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 150;
<</script>> \
$eventsCalendar.finishEventButton<<removeclass "#right-ui-bar" "stowed">> \
$customRoomIntro
The water of the lake rests in ease, unaware of anyone's troubles, or misfortunes. You're sitting facing the lake, letting it share its sweet unconsciousness with you, as you'll listen much better to its silence than the lake will listen to your worries.
//Wouldn't it be nice if I could just dissolve myself in water sometimes? Just to rest for a while...//
The trail of your thoughts gets cut in half by two intruding hands, which have just grabbed your breasts.
[[Continue|Luring Masquerade Start 2]]$customRoomIntro
//Ugh, screw that.// You say to yourself. //Whatever that was about, it's not worth the trouble.//
And so, you let your thoughts dissolve in water.
//<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension towards Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 150;
setPasChars([]);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
You're not just about to let this slide, and you chase your aggresor to her hideout.
//Does this deserve retribution? Ugh, perhaps that's what she wants-//
<span @style=$chPlayerCharacter.colorStyleKey>//"There you are!"//</span> You shout as soon as you find her, among the trees.
<span @style=$chMir.colorStyleKey>//"Hmm?"//</span> She turns around to face you. <span @style=$chMir.colorStyleKey>//"Is something troubling you?"//</span> Padmiri asks with an inquisitive expression.
[[Attack Padmiri|Luring Masquerade Attack Padmiri]]
[[Demand an apology|Luring Masquerade Reprimand Padmiri]]
[[Let it be|Luring Masquerade Let It Be]]
<<if $StVars.check1 == false>> \
<span style="color:red">Empathy OR perception OR intelligence check: failed.</span>
<<else>> \
<span style="color:green">Empathy OR perception OR intelligence check: passed.</span>
[[Consider the situation|Luring Masquerade Analyze Situation]]
<</if>> \$customRoomIntro
//...What's this? She looks oblivious. Am I missing something?//
You stand in front of her, unsure of your next move.
//...Is she taunting me? Or am I overreacting?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Ugh."//</span> You give up. <span @style=$chPlayerCharacter.colorStyleKey>//"I give up. Just... Don't do that again."//</span>
<span @style=$chMir.colorStyleKey>//"...Huh?"//</span>
And so you leave, confused and unsatisfied.
//<span style="color:gray">Your friendship with Padmiri has slightly disminished..</span>
<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension towards Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 150;
setPasChars([]);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't play dumb! I'm here to teach you a lesson, to you and those hands of yours."//</span>
You lean forwards, ready to attack.
<span @style=$chMir.colorStyleKey>//"Just so you know, I'm not just about to sit and take it."//</span>
<span @style=$chVal.colorStyleKey>//"Aah, we're fighting so early in the morning?"//</span> Valtan says, appearing out of nowhere. <span @style=$chVal.colorStyleKey>//"If this girl is looking for a fight, she should have double the trouble."//</span> The Shapeshifter positions besides Padmiri, facing you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay out of this!"//</span>
<span @style=$chMir.colorStyleKey>//"...I'm not sure what's going on, but I'm not going to reject help against such an unereasonable attack."//</span>
<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
ccsLuMaPlayerVsTwoBattleInit();
<</script>> \
[[Continue|Scene]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You know what's troubling me! I want you to apologize?"//</span>
<span @style=$chMir.colorStyleKey>//"What are you talking about? I've done nothing wrong."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Uugh. If that's the case..."//</span> You lean forwards, ready to fight. <span @style=$chPlayerCharacter.colorStyleKey>//"Maybe I should beat the apology out of you."//</span>
<span @style=$chMir.colorStyleKey>//"...Fine, that's a game we both can play. And perhaps you'll be in the mood to explain youself after I win."//</span>
<span @style=$chVal.colorStyleKey>//"Aah, we're fighting so early in the morning?"//</span> Valtan says, appearing out of nowhere. <span @style=$chVal.colorStyleKey>//"If this girl is looking for a fight, she should have double the trouble."//</span> The Shapeshifter positions besides Padmiri, facing you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay out of this! And you-"//</span>
<span @style=$chMir.colorStyleKey>//"...I'm not sure what's going on, but I'm not going to reject help against such an unereasonable attack."//</span>
<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
ccsLuMaPlayerVsTwoBattleInit();
<</script>> \
[[Continue|Scene]]$customRoomIntro
//She... Does not really look like she understand the situation, right? To be fair, that did not look like something Padmiri would do, at all.//
You look around, looking for someone.
//However, it was something a certain someone would do. Someone able to take other people's shapes. Can she really turn into a different race, though?//
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name, are you feeling alright? You're worrying me."//</span>
//Is the person I have in front of me Padmiri?//
[[Explain the situation|Luring Masquerade Explanations To Mir]]
[[Ask where Valtan is|Luring Masquerade Attack Valtan]]
[[Drop the issue, carry on with your day|Luring Masquerade Let Valtan Be]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Ah... Ah..."//</span>
Padmiri and Valtan await defeated in the ground, impressed.
<span @style=$chMir.colorStyleKey>//"How is this possible? For her to win against two of us..."//</span>
<span @style=$chVal.colorStyleKey>//"This makes no sense... What did just happen here?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I hope you've learned your lesson now!"//</span>
<span @style=$chMir.colorStyleKey>//"I still-"//</span>
<span @style=$chVal.colorStyleKey>//"She has! She definitely has. Right, Mir?"//</span> Valtan penetrates Padmiri with her gaze.
<span @style=$chMir.colorStyleKey>//"...Of course. I will be respectful towards you. As always."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's what I wanted to hear. Aaah..."//</span> You sigh, recovering from your exhaustion. <span @style=$chPlayerCharacter.colorStyleKey>//"All in all, this was a good way to start the day."//</span>
//You have gained 5 merit.
<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:purple">Your domination towards Valtan has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.merit += 5;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"As if... I could have won that fight..."//</span>
<span @style=$chMir.colorStyleKey>//"I hope this will teach you about starting fights for no reason."//</span>
<span @style=$chVal.colorStyleKey>//"Just in case she hasn't learned enough,"//</span> Valtan intervenes, <span @style=$chVal.colorStyleKey>//"I'm going to take her away to expand on the lesson."//</span>
The Shapeshifter walks towards you, licking her lips.
<span @style=$chMir.colorStyleKey>//"...Wait."//</span>
Valtan gets down, just about to carry you on her arms.
<span @style=$chMir.colorStyleKey>//"How is it that you were just right around the corner when the fight was about to happen? Did you have anything to do with this?"//</span>
//...Huh?//
Just when Valtan is about to reach you, some vines grab her waist, and pull her away.
[[Continue|Luring Masquerade From Chaos To Safety]]$customRoomIntro
<span @style=$chVal.colorStyleKey>//"What is this, Padmiri? This is no way to thank a friend."//</span>
<span @style=$chMir.colorStyleKey>//"But it's the proper way to thank a scheming bastard that steals my face."//</span>
//...Oh. I see.//
<span @style=$chVal.colorStyleKey>//"Bastard is such a strange insult to hurl at me, you know Shapeshifters don't marry."//</span>
<span @style=$chMir.colorStyleKey>//"Surrender now and I will be gentle when I punish you both."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, you want to punish me? Even though you're saying that she tricked me?"//</span>
<span @style=$chMir.colorStyleKey>//"You deserve it for falling for such a cheap trick, and now stay quiet!"//</span>
Mere seconds later, Padmiri and Valtan are fighting each other.
//Don't mind me if I don't stay for my punishment to come.//
You crawl out of the scene.
//<span style="color:purple">Your submission towards Padmiri has grown.</span>
<span style="color:purple">Your submission towards Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chMir.relations.chVal.enmity.stv += 250;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, I... Ugh, it's a strange day, that's all. Sorry about that."//</span>
<span @style=$chMir.colorStyleKey>//"You don't need to excuse yourself, you did nothing wrong... But it almost looked like you were going to kill me with your eyes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Haha... Ha..."//</span>
You decide to let things be, but a small hint of paranoia accompanies you for the rest of the day.
//You lost <span style="color:darkslateblue">5 willpower</span>.//
//<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>
<span style="color:purple">Your submission towards Valtan has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 5;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I am. I think I am. Have you seen Valtan?"//</span> You ask, lowering your voice.
<span @style=$chMir.colorStyleKey>//"Yes, she was around here just a moment ago."//</span> She lowers her voice as well.
//I knew it.//
<span @style=$chPlayerCharacter.colorStyleKey>//"She groped me, a couple of minutes ago. With your face."//</span>
<span @style=$chMir.colorStyleKey>//"She what?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Play along with me, now. And you won't apologize to me!?"//</span> You shout, suddenly.
<span @style=$chMir.colorStyleKey>//"...But wait!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to teach you a lesson!"//</span>
[[Continue|Luring Masquerade Explanations To Mir 2]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I am. I think I am. Have you seen Valtan?"//</span> You ask, lowering your voice.
<span @style=$chMir.colorStyleKey>//"Yes, she was around here just a moment ago."//</span> She lowers her voice as well.
You look around, cautiously.
<span @style=$chMir.colorStyleKey>//"In fact, she's right behind you."//</span>
//Either Valtan is behind me, or in front of me... Guess I'll find out right now.//
Just as you turn around, you catch a glance of Valtan hiding behind a tree, and you get ready to attack her.
<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
ccsLuMaPlayerVsValBattleInit();
<</script>> \
[[Continue|Scene]]$customRoomIntro
<span @style=$chVal.colorStyleKey>//"You saw right through it, aren't you quite the sharp one?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ugh."//</span>
<span @style=$chMir.colorStyleKey>//"Don't you have something to say to me?"//</span>
<span @style=$chVal.colorStyleKey>//"I'm sorry, Padmiri... I only wanted a bit of fun to start the day. And I didn't have any face more beautiful than yours to choose..."//</span>
<span @style=$chMir.colorStyleKey>//"Sigh."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ahem."//</span>
<span @style=$chVal.colorStyleKey>//"...And you were the sexiest gal around. To lay my hands on."//</span> She tells you with puppy eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't think I'm satisfied yet."//</span>
<span @style=$chMir.colorStyleKey>//"Just let it be... This went on for long enough."//</span>
<span @style=$chVal.colorStyleKey>//"I won't do it again?"//</span> She //lies//, with the face of an innocent child.
//<span style="color:purple">Your domination towards Valtan has grown.</span>
<span style="color:khaki">Your friendship with Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chMir.relations.chVal.domination.stv += 250;
State.variables.chVal.relations.chMir.submission.stv += 250;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chMir.colorStyleKey>//"I can't believe it... What is going on?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She's still on her feet."//</span>
<span @style=$chMir.colorStyleKey>//"But not for long... Just let me catch my breath."//</span>
<span @style=$chVal.colorStyleKey>//"It's been fun playing with you girls!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't you dare!"//</span>
<span @style=$chVal.colorStyleKey>//"Dare? Is that a challenge? Don't mind me if I accept it!"//</span>
And she just runs away, probably estimating that you can still beat her if the fight continues.
//Valtan has gained 5 merit.
<span style="color:purple">Your submission towards Valtan has grown.</span>
<span style="color:khaki">Your friendship with Padmiri has slightly grown.</span>//
<<script>>
State.variables.chVal.merit += 5;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chMir.relations.chVal.submission.stv += 250;
State.variables.chVal.relations.chMir.domination.stv += 250;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Learnt your lesson yet?"//</span>
<span @style=$chVal.colorStyleKey>//"Oh, I did, I did... I must admit I didn't expect you to see so fast through me. Good job."//</span>
<span @style=$chMir.colorStyleKey>//"Can I know what is this about?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure. Valtan groped me while she was wearing your face."//</span>
<span @style=$chMir.colorStyleKey>//"...Did she now."//</span>
<span @style=$chVal.colorStyleKey>//"Haha... A mere small play, just to start the morning with some fun."//</span>
<span @style=$chMir.colorStyleKey>//"Why didn't you tell me earlier, $chPlayerCharacter.name? Now I have to teach Valtan my own lesson..."//</span> She says with a smiling, yet scary face.
<span @style=$chVal.colorStyleKey>//"Wait, my dear. I'm exhausted. Mir, please... $chPlayerCharacter.name, you won't let this happen, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Goodbye, Val. Enjoy your small play."//</span>
<span @style=$chVal.colorStyleKey>//"Ugh."//</span>
//<span style="color:purple">Your domination towards Valtan has grown.</span>
<span style="color:khaki">Your friendship with Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chMir.relations.chVal.domination.stv += 250;
State.variables.chVal.relations.chMir.submission.stv += 250;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Now, now... What was that? Attacking people out of nowhere?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean out of nowhere! Stop playing around!"//</span>
<span @style=$chVal.colorStyleKey>//"What should I do with you...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Lend me a hand, Mir!"//</span>
<span @style=$chMir.colorStyleKey>//"Me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you know why I attacked Val? She groped me while she was wearing your face!"//</span>
<span @style=$chMir.colorStyleKey>//"...Oh. That changes things. Why didn't you tell me earlier?"//</span>
<span @style=$chVal.colorStyleKey>//"Are you going to believe such a bold-faced lie?"//</span>
<span @style=$chMir.colorStyleKey>//"Why not? It's her word against yours, and yours isn't very valuable."//</span>
After some seconds of silence, Valtan breaks the tension - by running away.
<span @style=$chMir.colorStyleKey>//"Oh, no, you won't!"//</span>
And Padmiri runs behind her.
//<span style="color:purple">Your submission towards Valtan has slightly grown.</span>
<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chMir.relations.chVal.enmity.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chMir.colorStyleKey>//"Ah, they're firm and healthy"//</span>, says Padmiri's voice.
The green hands in your chest continue for yet another instant, just as your astonishment starts to give birth to an impulse of self defense.
<span @style=$chMir.colorStyleKey>//"It's good to see you in good shape."//</span> She says, as she retires her hands. <span @style=$chMir.colorStyleKey>//"I'll be seeing you."//</span>
You turn around, still on the ground, and you see Padmiri walk towards the forest, almost fast enough to be considered running.
//You lost <span style="color:lightcoral">5 lust</span>.//
<<link [[Chase her to the forest|Luring Masquerade Chase Padmiri]]>><<script>>setRoomIntro("mapTrainingGrounds","forest");<</script>><</link>>
[[Let her go|Luring Masquerade Early End]]
<<script>>
setPasChars([getPresentCharByKey("chMir")]);
State.variables.chPlayerCharacter.lust.current -= 5;
<</script>> \$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Aah, we're fighting so early in the morning?"//</span> Valtan says, appearing out of nowhere. <span @style=$chVal.colorStyleKey>//"If this girl is looking for a fight, she-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're one to talk!"//</span>
<span @style=$chMir.colorStyleKey>//"...I see now."//</span>
<span @style=$chVal.colorStyleKey>//"Huh?"//</span>
<span @style=$chMir.colorStyleKey>//"You will think twice about using my face after this."//</span> Padmiri gets ready to whip Valtan with a vine.
<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
ccsLuMaTwoVsValBattleInit();
<</script>> \
[[Continue|Scene]]<<removeclass "#right-ui-bar" "stowed">> \
You're the last one to pick a job today, and Lady Luck leaves you with no other choice than leaving to gather salfis flowers with Padmiri.
This is done in the outskirts of the Temple, walking through wild, yet calm vegetation. The flowers are strangely elusive, and you may find none after searching for hours, or you may suddenly find clearings full of them. Sometimes you'll find the little ones in places that, according to your memory, had already be found to be empty.
You were starting to wonder if there was something wrong with you - or if the flowers had a will of their own.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Padmiri. Is it strange if I think that the flowers are hiding from me?"//</span>
<span @style=$chMir.colorStyleKey>//"Hiding from you...? No, you're definitely not the only one to have that opinion."//</span> She smiles as if something had amused her.
<span @style=$chPlayerCharacter.colorStyleKey>//"I must have said something funny."//</span>
<span @style=$chMir.colorStyleKey>//"Do you know why these flowers are so important?"//</span>
[[Reply|SE Gifts For Nature How Safi Flowers Work]]<span @style=$chPlayerCharacter.colorStyleKey>//"I have been told that they're good to store magic energy."//</span>
<span @style=$chMir.colorStyleKey>//"Precisely. Salfis flowers absorb aether from their surroundings, and it's easy to squeeze it out of them, so they're usually used during magical rituals. I've also heard of people who use them to brew potions."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So how does this relate to the flowers hiding from people?"//</span>
<span @style=$chMir.colorStyleKey>//"That's where I'm going. If you want to find salfis flowers, you have to think like a salfis flower."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I'll dig a hole and throw myself in it."//</span> Your joke does not amuse her.
<span @style=$chMir.colorStyleKey>//"If you want to find salfis flowers, you have to follow the aether, like if you were getting ready to cast magic. Or, like... if you were having sex, and you were trying to feel everything going through your body."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...The flowers are horny sorcerers!?"//</span>
<span @style=$chMir.colorStyleKey>//"Ah, you found out. But don't tell anyone, or they'll kick me out of our secret meetings."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you reply so naturally, I may think you're not kidding."//</span> She returns your look, smiling smugly, not just about to deny that there's a secret horny sorcerer underground of flowers.
[[Continue|SE Gifts For Nature Ecology Explanation]]<span @style=$chPlayerCharacter.colorStyleKey>//"So there should be a few around..."//</span> You move some bushes apart with your hands, following the trail of aether. <span @style=$chPlayerCharacter.colorStyleKey>//"Here. Hey, that worked!"//</span> You say enthusiastically, as you crouch to pick the flowers that have just appeared before you.
<span @style=$chMir.colorStyleKey>//"You're welcome. ...Hey, don't pick them all."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why? If we need them in the Temple, we should get as many as possible."//</span>
<span @style=$chMir.colorStyleKey>//"Yes, but you should always leave a few behind to let them repopulate. Otherwise we'll deplete them in this area."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh."//</span>
<span @style=$chMir.colorStyleKey>//"That is a fundamental part of keeping a garden... If you consume your whole garden, you'll have nothing left the next day."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You know, it's really odd to hear you speaking about... Gardening. Plants tend to be on the... Receiving part of that."//</span>
<span @style=$chMir.colorStyleKey>//"Really...? Oh, ooh, I think I understand. For us Leirien, being a gardener or being the ones being gardened, it's just a matter of perspective."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I need you to expand on that..."//</span>
<span @style=$chMir.colorStyleKey>//"Sure. Humans have mothers and fathers, right? And they look over their children."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's right."//</span>
<span @style=$chMir.colorStyleKey>//"And some day, those children will have their own children, and they'll look after them as well."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So you're saying that parents garden their children..."//</span>
<span @style=$chMir.colorStyleKey>//"And the children become gardeners later. In my tribe, there's not only parents, but also heads of family, who look over everyone in their family, whether they're adults or not, so parents are also on the side of the gardened. You don't get all the answers to life when you become an adult, so the heads of family keep providing you with some guidance."//</span>
[[Continue|SE Gifts For Nature Theology]]<span @style=$chMir.colorStyleKey>//"...And things don't stop there. Even the children look over the smaller forms of life around them. And above all of us, the Goddess guides us as well."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And don't gardeners always expect to get something out of their gardens?"//</span>
<span @style=$chMir.colorStyleKey>//"Sure. Keeping your children happy brings you happiness in the long run."//</span>
[[How would a gardener guide me?|SE Gifts For Nature Gardeners Guidance]]
[[But a gardener could be exceptionally selfish|SE Gifts For Nature Gardeners May Be Selfish]]
[[A gardener may see someone as a weed|SE Gifts For Nature Gardeners May Be Mean]]
[[How was the head of Padmiri's family?|SE Gifts For Nature Who Gardened Padmiri]]
[[I could have used a gardener in my life|SE Gifts For Nature Would Want A Gardener]]
[[I would like to garden Padmiri|SE Gifts For Nature Garden Padmiri]]
[[I would be a selfish gardener|SE Gifts For Nature Player Would Be Selfish Gardener]]
[[I have no other questions|SE Gifts For Nature Continue Gathering]]Do I have more questions?
<<if $StVars.check2 is false>>[[How would a gardener guide me?|SE Gifts For Nature Gardeners Guidance]]
<</if>> \
<<if $StVars.check3 is false>>[[But a gardener could be exceptionally selfish|SE Gifts For Nature Gardeners May Be Selfish]]
<</if>> \
<<if $StVars.check4 is false>>[[A gardener may see someone as a weed|SE Gifts For Nature Gardeners May Be Mean]]
<</if>> \
<<if $StVars.check7 is false>>[[How was the head of Padmiri's family?|SE Gifts For Nature Who Gardened Padmiri]]
<</if>> \
<<if $StVars.check5 is false && $StVars.check6 is false>>[[I could have used a gardener in my life|SE Gifts For Nature Would Want A Gardener]]
<</if>> \
<<if $StVars.check5 is false && $StVars.check6 is false>>[[I would like to garden Padmiri|SE Gifts For Nature Garden Padmiri]]
<</if>> \
<<if $StVars.check8 is false>>[[I would be a selfish gardener|SE Gifts For Nature Player Would Be Selfish Gardener]]
<</if>> \
[[I have no other questions|SE Gifts For Nature Continue Gathering]]<span @style=$chPlayerCharacter.colorStyleKey>//"What if one of those gardeners doesn't have such a selfless attitude, though?"//</span> You ask. <span @style=$chPlayerCharacter.colorStyleKey>//"You could end up with a gardener that wants to eat the fruit before it's ripe, maybe even demand something that their protegees do not wish to give."//</span>
<span @style=$chMir.colorStyleKey>//"Then their garden would wither away, and they would be a gardener no more. Take more than it's due to you and you will lose more than you expected to consume."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That sounds great for someone seeking some sort of cosmic justice,"//</span> you reply, <span @style=$chPlayerCharacter.colorStyleKey>//"but what happens to those who form part of that garden when it starts to decay?"//</span>
<span @style=$chMir.colorStyleKey>//"That..."//</span> She meditates. <span @style=$chMir.colorStyleKey>//"I guess they'd have to leave the garden to avoid harm. That's also part of the garden withering away."//</span>
<<script>>
State.variables.StVars.check3 = true;
<</script>> \
[[Continue|SE Gifts For Nature Further Questions]]<span @style=$chPlayerCharacter.colorStyleKey>//"What happens if your gardener considers you a bad weed?"//</span>
<span @style=$chMir.colorStyleKey>//"Excuse me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You could end up with a protegee that you consider harmful, or your gardener may consider you harmful to others under their care. What would happen then?"//</span>
<span @style=$chMir.colorStyleKey>//"That's up to the gardener to solve. If different parts of your garden are fighting each other, you have to figure out how to establish harmony."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And... What about someone you'd consider a lost cause? You may decide that someone is irredeemable."//</span>
<span @style=$chMir.colorStyleKey>//"No one is truly irredeemable. Someone who harms others must still grow and learn, but that's not impossible for anyone."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Imagine that you have such a person, and you're absolutely unable to set them on the right path."//</span>
<span @style=$chMir.colorStyleKey>//"Then... Perhaps I would require them to find another garden. But that's an extreme case. You're giving me quite the difficult conversation."//</span>
<<script>>
State.variables.StVars.check4 = true;
<</script>> \
[[Continue|SE Gifts For Nature Further Questions]]<span @style=$chPlayerCharacter.colorStyleKey>//"You know, after giving it a good thought, I could have liked having a gardener."//</span>
<span @style=$chMir.colorStyleKey>//"It's never too late."//</span> She smiles provocatively. <span @style=$chMir.colorStyleKey>//"You should make sure it's someone who knows the ropes... Someone that would take... Good care of you."//</span>
//She means herself.//
//<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 150;
State.variables.StVars.check5 = true;
<</script>> \
[[Continue|SE Gifts For Nature Further Questions]]<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I would enjoy being a gardener."//</span>
<<if $StVars.check8 is false>> \
<span @style=$chMir.colorStyleKey>//"That's wonderful to hear. It's always positive to hear that there are others willing to look out for the rest, and help them grow."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And I would particularly enjoy it if you were part of my garden."//</span>
<span @style=$chMir.colorStyleKey>//"And also, as priestesses-to-be... Ah?"//</span>
You approach her slowly, maintaining the eye contact, and gently stroke her face with one of your fingers.
<span @style=$chPlayerCharacter.colorStyleKey>//"...And I bet you would enjoy it too."//</span> You briefly lick your lips.
<span @style=$chMir.colorStyleKey>//"As... As I was saying... Um... Other questions?"//</span>
//<span style="color:purple">Your domination towards Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 150;
State.variables.StVars.check6 = true;
<</script>> \
<<else>> \
Padmiri sighs. <span @style=$chMir.colorStyleKey>//"After what you said earlier, I don't think you understand what it means, at all."//</span>
//<span style="color:red">Your enmity with Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 300;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 300;
State.variables.StVars.check6 = true;
State.variables.StVars.check9 = true;
<</script>> \
<</if>> \
[[Continue|SE Gifts For Nature Further Questions]]<span @style=$chPlayerCharacter.colorStyleKey>//"I'm curious, how was the head of your family?"//</span>
<span @style=$chMir.colorStyleKey>//"He was a very gentle, patient old man. Slightly shorter than me, due to his age."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"He was... Growing back to his roots."//</span>
<span @style=$chMir.colorStyleKey>//"Don't be mean to him!"//</span> Padmiri protests, looking sad. <span @style=$chMir.colorStyleKey>//"He was a person so nice that his heart could barely fit in his chest. Metaphorically speaking. If anyone had troubles looming over them, he would stay awake until the end of the night, listening to their worries."//</span>
<<script>>
State.variables.StVars.check7 = true;
<</script>> \
[[Continue|SE Gifts For Nature Further Questions]]<span @style=$chPlayerCharacter.colorStyleKey>//"I must admit, I would probably be quite the selfish gardener."//</span>
<span @style=$chMir.colorStyleKey>//"...How so?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That kind of authority... Would allow you to raise others to become who you'd like them to be, rather than what would help them the most."//</span>
She gives you a worried look.
<<if $StVars.check6 is false>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"It's hard for me to believe that I'm the only one who finds it tempting."//</span>
//<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>
<span style="color:gray">Your romance with Padmiri has slightly decreased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 150;
State.variables.chPlayerCharacter.relations.chMir.romance.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.romance.stv -= 150;
State.variables.StVars.check8 = true;
<</script>> \
<<else>> \
<span @style=$chMir.colorStyleKey>//"Wait, didn't you just say you'd like me to be under your care?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I did."//</span>
<span @style=$chMir.colorStyleKey>//"And you boldly declare that you would use me as you desired... I think I must keep an eye on you."//</span>
//<span style="color:gray">Your dominance towards Padmiri has slightly decreased.</span>
<span style="color:red">Your enmity with Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 150;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 300;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 300;
State.variables.StVars.check8 = true;
State.variables.StVars.check9 = true;
<</script>> \
<</if>> \
[[Continue|SE Gifts For Nature Further Questions]]After the conversation, you keep gathering flowers in the area. The search feels much less hopeless, now that you have a clearer understanding of the activity.
You end up at a relatively hidden clearing with dozens and dozens of salfis flowers in plain sight, and each of you approach a different group of them.
Upon taking a couple, you discover another one with ample petals of orange color, instead of the typical yellow, partially buried in the soil.
<span @style=$chPlayerCharacter.colorStyleKey>//"Look at this flower... It's orange."//</span>
<<if $StVars.check9 is false>> \
<span @style=$chMir.colorStyleKey>//"Orange, you say...? Don't get close to it! Back out!"//</span>
<<if $StVars.check1 is false>> \
<span style="color:red">Will OR perception OR agility check: failed.</span>
But her warning comes too late for you, and the flower's scent invades your nose...
[[Continue|SE Gifts For Nature Got trapped]]
<<else>> \
<span style="color:green">Will OR perception OR agility check: passed.</span>
You feel the flower's scent invading your nose...
[[Take a better smell|SE Gifts For Nature Diving In]]
[[Retreat immediately|SE Gifts For Nature Got Away]]
<</if>> \
<<else>> \
<span @style=$chMir.colorStyleKey>//"Orange, you say...?"//</span>
You feel the flower's scent invading your nose...
[[Continue|SE Gifts For Nature Got trapped]]
<</if>> \You get up and walk back, one step after another, and only then you notice that your legs are failing you. When you're just about to lose balance and fall, Padmiri holds your back.
Your mind is dizzy and your vision, foggy, but they slowly go back to normal.
<span @style=$chMir.colorStyleKey>//"Are you alright?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm... I'll be fine in a moment. I think."//</span> She sighs, relieved. <span @style=$chPlayerCharacter.colorStyleKey>//"What was that?"//</span>
<span @style=$chMir.colorStyleKey>//"That's a parasalfis flower. They release scents that turn their victims horny and deprive them of their will."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And why is such a thing here?"//</span>
<span @style=$chMir.colorStyleKey>//"Because there are salfis flowers around. The victims of the parasalfis end up releasing aether, usually as the result of masturbating, which feeds the salfis flowers, and the parasalfis parasites them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That sounds dangerous."//</span>
<span @style=$chMir.colorStyleKey>//"It's not that terrible. And they feed the salfis flowers, which is good for us. But we should leave this place."//</span>
$eventsCalendar.finishEventButtonYou fall to dizziness at lightning speed, your head getting clouded, and your very sense of self gets washed away. The world becomes a drama play that takes place before your eyes, out of your reach, out of your control. The heat that is warming your skin and setting your groin on fire is just part of the scenery, your hand seeking to satisfy your body, just a natural event.
//You lost <span style="color:darkslateblue">50 willpower</span>.//
//You lost <span style="color:lightcoral">35 lust</span>.//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 50;
State.variables.chPlayerCharacter.lust.current -= 35;
<</script>> \
<<if $StVars.check9 is false>> \
<span @style=$chMir.colorStyleKey>//"Ah, look at what you did."//</span> Padmiri says to the selfless puppet that is your body. <span @style=$chMir.colorStyleKey>//"That isn't going to do at all... I shouldn't get closer, either. Can you hear me? Come over here."//</span>
But your body doesn't react.
Some seconds later, you feel vines grabbing your legs, and pulling them towards Padmiri.
<span @style=$chMir.colorStyleKey>//"Nngh... Come here, please..."//</span>
And your legs finally obey, taking you to the Leirien.
<span @style=$chMir.colorStyleKey>//"Her mind went completely blank so fast... Just look at you, touching yourself like if you weren't in front of me."//</span> She sighs. <span @style=$chMir.colorStyleKey>//"Just let me take care of you."//</span>
<<link [[She takes you in her arms|Scene]]>><<script>>
giftsForNatureInPadmirisCare();
<</script>><</link>> \
<<else>> \
<span @style=$chMir.colorStyleKey>//"Ah, look at what you did."//</span> Padmiri says to the selfless puppet that is your body. <span @style=$chMir.colorStyleKey>//"That isn't going to do at all... I shouldn't get closer, either. Can you hear me? Come over here."//</span>
But your body doesn't react.
Some seconds later, you feel vines grabbing your legs, and pulling them towards Padmiri.
<span @style=$chMir.colorStyleKey>//"Nngh... Come here, please..."//</span>
And your legs finally obey, taking you to the Leirien.
<span @style=$chMir.colorStyleKey>//"Her mind went completely blank so fast... Just look at you, touching yourself like if you weren't in front of me."//</span> She sighs. <span @style=$chMir.colorStyleKey>//"Luckily for you, I'm responsible enough not to abuse the situation... And I'm going to limit myself to take care of you."//</span>
<<link [[She takes you in her arms|Scene]]>><<script>>
giftsForNatureInPadmirisCare();
<</script>><</link>> \
<</if>> \<span @style=$chPlayerCharacter.colorStyleKey>//"What... What was that?"//</span> You ask, shocked after you've turned into a lifeless puppet - even if it only was for a short while.
<span @style=$chMir.colorStyleKey>//"That was a parasalfis flower."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm still scared, I think I could throw up..."//</span>
<span @style=$chMir.colorStyleKey>//"You're healthy now, please don't worry. Parasalfis flowers release scents that turn their victims horny, and annul their senses of self. The victims release aether while they're masturbating, and this feeds the salfis flowers, which the parasalfis flower parasites."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's set it on fire."//</span>
<span @style=$chMir.colorStyleKey>//"Calm yourself. If you start a fire, you'll put the whole forest in danger. And parasalfis help salfis flowers to feed, which is good for us."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But..."//</span>
<span @style=$chMir.colorStyleKey>//"You're safe now, aren't you?"//</span>
You remain silent, unable to deny it.
<span @style=$chMir.colorStyleKey>//"You'll feel better about this when you've rested. Let's leave."//</span>
//<span style="color:purple">Your submission towards Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 300;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 300;
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
<</script>> \
$eventsCalendar.finishEventButtonBut the smell intrigues you, and you want to feel it for yet another second. And another one... And another one...
You fall to dizziness at lightning speed, your head getting clouded, and your very sense of self gets washed away. The world becomes a drama play that takes place before your eyes, out of your reach, out of your control. The heat that is warming your skin and setting your groin on fire is just part of the scenery, your hand seeking to satisfy your body, just a natural event.
//You lost <span style="color:darkslateblue">50 willpower</span>.//
//You lost <span style="color:lightcoral">35 lust</span>.//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 50;
State.variables.chPlayerCharacter.lust.current -= 35;
<</script>> \
<span @style=$chMir.colorStyleKey>//"Ah, look at what you did."//</span> Padmiri says to the selfless puppet that is your body. <span @style=$chMir.colorStyleKey>//"That isn't going to do at all... I shouldn't get closer, either. Can you hear me? Come over here."//</span>
But your body doesn't react.
Some seconds later, you feel vines grabbing your legs, and pulling them towards Padmiri.
<span @style=$chMir.colorStyleKey>//"Nngh... Come here, please..."//</span>
And your legs finally obey, taking you to the Leirien.
<span @style=$chMir.colorStyleKey>//"Her mind went completely blank so fast... Just look at you, touching yourself like if you weren't in front of me."//</span> She sighs. <span @style=$chMir.colorStyleKey>//"Just let me take care of you."//</span>
<<link [[She takes you in her arms|Scene]]>><<script>>
giftsForNatureInPadmirisCare();
gC("chMir").socialAi.covetTs.push("chPlayerCharacter");
<</script>><</link>> \<span @style=$chPlayerCharacter.colorStyleKey>//"I'm wondering, what would a gardener do for me, exactly?"//</span>
<span @style=$chMir.colorStyleKey>//"Basically the same Drishtya does for us."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Drishtya is our gardener?"//</span>
<span @style=$chMir.colorStyleKey>//"I see it that way. She guides us in our way to solve our troubles, and helps us learn and grow strong. Hasn't she asked you about your more... Personal issues?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Um, kind of."//</span>
<<script>>
State.variables.StVars.check2 = true;
<</script>> \
[[Continue|SE Gifts For Nature Further Questions]]<<removeclass "#right-ui-bar" "stowed">> \
$customRoomIntro
The corridors of the library are always silent and peaceful, and it's rare to hear anything other than quiet steps or the movement of paper as it splits the air. It is for this reason that something as simple as hearing someone calling your name quickly puts you on alert.
<span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Uh, what?"//</span>
It's just Maaterasu, as quiet as your own shadow.
<span @style=$chAte.colorStyleKey>//"I find this play difficult to understand. I would like to hear your opinion."//</span>
//Should you help Maaterasu?//
[[Agree to help her|SE Discovering The Others Check Ate]]
[[You're busy|SE Discovering The Others Leave Early]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I have a lot of things to do today. Some other time, perhaps?"//</span>
<span @style=$chAte.colorStyleKey>//"...Fine."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"See you!"//</span>
<<script>>effectsSeDiscoveringTheOthersEarlyEnd();<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I could give it a look. Is it long?"//</span>
<span @style=$chAte.colorStyleKey>//"It's very short. It has three scenes and three characters."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's see..."//</span>
[[Read the play|SE Discovering The Others Love Weaving Maiden]]__Love weaving maiden, love unweaving maiden:__
- Scene 1
Sherellez: Surrounded by unending dunes, confined in the limits of a sea of sands, dust and heat, lies my palace. Nothing could I ever miss, they say, as I have wine, and almonds, and oils, and perfumes: they're the best a princess could ever desire, they say. My mother, and father, my subjects and servants all seem to agree, no one has a better existence than mine. Do you agree, my dear friend?
Mizzin: As much as it may weigh in your heart, my dear princess, I must confess I agree as well.
Sherellez: And so my dearest friend, safekeeper of all secrets mine, fails too to understand my heart. Locked in my tower, I watch over my kingdom of red horizons, home to adventures, secrets and stories, that will never be mine to tell. I'm the fair reigning rose of the desert, that's bound to be forever chained, inside a crystal urn.
- Scene 2
Mashtracan: Warrior among warriors and chief among chiefs, the deserts all I have made mine, and theirs are the skulls of my buried foes. Behind my horde, I leave a trail of corpses and peace. Before my feet, large roads of honor and glory are built. Yet one last bastion remains to be subjugated, free of my yoke, and fearing of my might: they've tried to appease me with gifts and honors. The latest of them, their dearest servant. But as fair as she is, won't the wonders that this shrinking kingdom is trying to protect, be far more grandiose? Answer my question, maid.
Mizzin: Your words may speak true, my Lord, yet my mind knows not of the wonders you've met in this and past lives. Thus, who am I to tell if my kingdom's wonders will satisfy you?
Mashtracan: Many feats are sung about my sword and vassals, brave and fierce. Am I to risk them all in one last campaign, when this weakly girl shows so little desire to return to her home? Bitter fate would I suffer, if the last of my tales was one that turned pale, in front of my legend.
- Scene 3
Mizzin: She who received the highest trust and the warmest love, has now burned it all. In a past life, I swore to serve my princess. In this one, I receive her word in secret, and cast it to the flames. For what am I to do, if she confesses her love for a warlord she's never met? Grand souls guide everyone's fates, and inspire devotion and awe, mine among them. They seek wonders, and comfort and pleasure unknown to them, and in their unquestioned desire, they risk and plunder the happiness of others. The happiness of their servants, of their friends, and mine.
[[Continue|SE Discovering The Others Explain The Play]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm. The first character, the princess, feels trapped at her home, and wishes to leave and see the world."//</span>
<span @style=$chAte.colorStyleKey>//"She also feels no one can understand her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Precisely. Then there's the warlord, who isn't certain about invading the city of the princess, because he thinks it would be his last battle."//</span>
<span @style=$chAte.colorStyleKey>//"The maid's indecision makes him think the city may not be as wealthy as he thought."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And finally, there's the maid, who used to serve the princess, but was given in tribute to the warlord. She 'casts the secret word of the princess into the flames'. This surely means that she burns a letter she's received from the princess."//</span>
<span @style=$chAte.colorStyleKey>//"I think the princess isn't really in love with the warlord, but she wishes to see the world like him."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That could be true. What is it that you don't understand?"//</span>
<span @style=$chAte.colorStyleKey>//"Why does the maid burn the princess' letter?"//</span>
[[The maid loves the princess|SE Discovering The Others She Loves the Princess]]
[[The maid loves the warlord|SE Discovering The Others She Loves the Warlord]]
[[The maid hates them both|SE Discovering The Others She Hates Both]]
<<if $StVars.check3 == true>> \
<span style="color:green">Empathy check: passed.</span> [[It's intentionally vague|SE Discovering The Others Intentionally Vague]]
<<else>> \
<span style="color:red">Empathy check: failed.</span>
<</if>> \
<<if $StVars.check2 == true>> \
<span style="color:green">Charisma check: passed.</span> [[It's intentionally open|SE Discovering The Others Intentionally Open]]
<<else>> \
<span style="color:red">Charisma check: failed.</span>
<</if>> \
<<if $StVars.check1 == true>> \
<span style="color:green">Intelligence OR perception check: passed.</span> [[The maid wants to protect her people|SE Discovering The Others She Fears For the City]]
<<else>> \
<span style="color:red">Intelligence OR perception check: failed.</span>
<</if>> \
<<script>>
gC("chAte").socialAi.rivalTs = [];
gC("chAte").socialAi.allyTs.push("chPlayerCharacter");
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"She clearly loves the princess."//</span>
<span @style=$chAte.colorStyleKey>//"The maid loves the princess?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Absolutely. That's why she's protecting her from the warlord. By burning the letter, she's closing her door to the possibility of running away. That's also why she doesn't tell the warlord that the city is rich in luxuries: so that he doesn't invade it."//</span>
<span @style=$chAte.colorStyleKey>//"But the princess wants to leave the city..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And the maid thinks that will make her have a worse life."//</span>
<span @style=$chAte.colorStyleKey>//"That makes sense."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown more favorable to love and domination.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dLove,50);
addPointsToDrive(gC("chAte").dDomination,50);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"She clearly loves the warlord."//</span>
<span @style=$chAte.colorStyleKey>//"The maid loves the warlord?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Absolutely. That's why she burns the letter. The princess is more beautiful than the maid, and by making sure they can't meet each other, she's preventing the warlord from choosing the princess over her. That's also why she convinces the warlord that the city isn't worth attacking."//</span>
<span @style=$chAte.colorStyleKey>//"That makes sense."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown more favorable to pleasure and domination.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dPleasure,50);
addPointsToDrive(gC("chAte").dDomination,50);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"She hates both of them."//</span>
<span @style=$chAte.colorStyleKey>//"She hates them?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course. She is a maid. A life of serving others was chosen for her, and they had no trouble in gifting her to a violent warlord when it was convenient. The princess and the warlord have far better lives than she will ever have, and they clearly have no issue with endangering others to satisfy their own selfish desires. And yet she is forced to obey them? It's only natural that she doesn't help the princess to flee, and convinces the warlord that the city isn't worth attacking."//</span>
<span @style=$chAte.colorStyleKey>//"...I see."//</span> Maaterasu meditates for a long while.
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown less favorable to domination.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dDomination,-100);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"The maid wants to protect the people of her city."//</span>
<span @style=$chAte.colorStyleKey>//"How so?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The warlord has conquered the deserts with violence, and he's considering finishing his campaign with the city where the princess lives - but the maid convinces him not to do so. The princess wants to flee and meet the warlord, but she's supposed to rule the city one day. If the warlord gets her, he will conquer the city without moving a finger, and the maid thinks this will be horrible for her people. This is why she laments that the warlord and the princess don't care about the happiness of others."//</span>
<span @style=$chAte.colorStyleKey>//"...I see."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown more favorable to cooperation and ambition.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dCooperation,100);
addPointsToDrive(gC("chAte").dAmbition,100);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"The author of the play"//</span>, you claim, <span @style=$chPlayerCharacter.colorStyleKey>//"didn't want the maid's reasons to be clear."//</span>
<span @style=$chAte.colorStyleKey>//"Why do you think so?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You could interpret it in many different ways. Perhaps she loves the princess, and wants to protect her from the warlord. Perhaps she wants to be with the warlord, and she would be less likely to have it her way if she had to compete with the princess. Or perhaps she thinks both of them are selfish, and doesn't want any of them to fulfill their goals."//</span>
<span @style=$chAte.colorStyleKey>//"And why would the author write it this way?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't know. But perhaps that is the point?"//</span> You reply as the thoughts get formed in your brain. <span @style=$chPlayerCharacter.colorStyleKey>//"You can't always understand what's moving other people. Just like you can't say for sure what's moving the maid, you can't say for sure what was the author's reason. Perhaps this was what the author had in mind."//</span>
<span @style=$chAte.colorStyleKey>//"...I see."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown more favorable to cooperation.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dCooperation,100);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"The author of the play"//</span>, you claim, <span @style=$chPlayerCharacter.colorStyleKey>//"wanted the reader to interpret the maid in their own way."//</span>
<span @style=$chAte.colorStyleKey>//"I don't understand."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"There are many reasons why the maid could have burned the letter. Perhaps she loves the princess, and wants to protect her from the warlord. Perhaps she wants to be with the warlord, and she would be less likely to have it her way if she had to compete with the princess. Or perhaps she thinks both of them are selfish, and doesn't want any of them to fulfill their goals."//</span>
<span @style=$chAte.colorStyleKey>//"And which one of those is correct?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Whichever the reader wants it to be. It is intentionally open so that everyone interprets the maid in a different way."//</span>
<span @style=$chAte.colorStyleKey>//"...I think that makes sense."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown more favorable to cooperation.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dCooperation,100);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span style="color:gray">//"Good morning, Candidates."//</span> Says a serious male voice. As you turn around, you find Taototh, the Temple's Aiishen researcher. <span style="color:gray">//"Maaterasu, $chPlayerCharacter.name."//</span> He remarks.
<span @style=$chAte.colorStyleKey>//"Good morning, Taototh."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello."//</span>
<span style="color:gray">//"I hope I'm not interrupting you..."//</span>
You glance at Maaterasu. <span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name was helping me in my studies, but we had finished."//</span>
<span style="color:gray">//"Good, good. I have the artifact I mentioned the other day."//</span> He hands her a strange, golden, yet rusty cube to your peer, decorated by aquamarine hemispheres that bulge out of each of its sides. Maaterasu contemplates it for a moment, then finally takes it.
[[Continue|SE Discovering The Others Gift For Ate]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"What is that? If I may ask."//</span>
<span style="color:gray">//"That is a casting artifact. Gifts from the Goddess to the tribes that serve to cast some forms of magic, at greater ease."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And isn't that going to make Maaterasu even more dangerous in combat?"//</span>
He looks back at the Aiishen Candidate, as if expecting her to answer your question.
<span @style=$chAte.colorStyleKey>//"This artifact will only help me to understand others."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
<span style="color:gray">//"The form of magic that this artifact promotes,"//</span> Taototh intervenes, <span style="color:gray">//"creates emotional connections between different persons. Perhaps you'd like to help your fellow Candidate to give it a first try?"//</span>
[[Accept|SE Discovering The Others Feeling Ease]]
[[Refuse|SE Discovering The Others Refuse to Feel]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I must confess I'm intrigued. I accept."//</span>
Taototh shows a very faint smile.
<span style="color:gray">//"It would be best for you to hold each other's hands for this exercise."//</span>
Maaterasu takes your hand without much contemplation, and your eyes meet soon later.
In them, you find a black lake, devouring of all lights, that engulf all illumination and warmth. It's only when everything has been devoured by them that you find the image of the Moon, white and whole... Which turns into an Aiishen. An Aiishen that has Maaterasu's face, and hands, and voice, but an expression completely alien to her. An expression of longing, of sad hope, that looks at you and beyond you as it offers you her hand. You're about to take it and-
Everything vanishes. You're back at the library, at the Temple, holding the real Maaterasu's hand and the real Maaterasu's eyes are placed on you.
<span @style=$chPlayerCharacter.colorStyleKey>//"...What was that?"//</span>
<span style="color:gray">//"Breath at ease."//</span> Taototh gives you a moment to realize that your breathing is, in fact, agitated, then continues. <span style="color:gray">//"No one knows with certainty what each of you saw, but this spell should transform each involved person's honest feelings into forms best understood by those who receive them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Does that mean... That I saw Maaterasu's feelings?"//</span>
<span style="color:gray">//"Your own interpretation of what she's truly feeling, assuming that everything went right."//</span>
You look back at your Aiishen companion, whose eyes are closed - but it isn't long until she opens them.
<span style="color:gray">//"Are you both feeling well?"//</span>
<span @style=$chAte.colorStyleKey>//"I am."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I... I guess I am, too."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown a lot.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 500;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 500;
<</script>> \
<<if $StVars.check4 > 2>> \
[[Continue|SE Discovering The Others Taototh Explanation]]
<<else>> \
[[Continue|SE Discovering The Others Leave Them]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry, but I... Feel tired."//</span> Whether it is truly tiredness, fear or the rejection of potential intimancy what made you say that, is only known by you. But the disappointment in Taototh's face is obvious to anyone capable of reading expressions.
<span style="color:gray">//"I understand."//</span>
<span @style=$chAte.colorStyleKey>//"Thank you for your help, Taototh."//</span>
<span style="color:gray">//"It was nothing."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I'll be taking my leave. It's about time to start the daily routine."//</span>
<span style="color:gray">//"Yes, yes. I won't steal any more of your time. Farewell."//</span>
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Then... I guess I'll be taking my leave. It's about time to start the day."//</span>
<span style="color:gray">//"Yes, yes. I won't rob you of any more time. Farewell."//</span>
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Then... I guess I'll be taking my leave. It's about time to start the day."//</span>
<span style="color:gray">//"Yes, yes. Farewell."//</span>
All of you leave towards your destinations, but a short while later Taototh interrupts you yet again.
<span style="color:gray">//"Excuse me. I couldn't help but notice that you've invested some time in getting to know Maaterasu."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Yes, I have."//</span>
<span style="color:gray">//"And you also seem to be keen to trouble yourself for her sake. This is why I think I may trust you with something about her."//</span>
His expression is serene, but you can't help but suspect that he isn't entirely certain that he should be having this conversation.
<span style="color:gray">//"That girl... That woman, I should say, hasn't had an easy childhood. Our tribe's leadership determined that she was fated to be someone of high importance for the Valley when she was born."//</span>
You suddenly remember Maaterasu's words when you first met her.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is that what she meant by having been chosen by the stars?"//</span>
<span style="color:gray">//"That is exactly what she meant. What our tribe's tradition dictates. As the tradition dictates, she was forced to seclusion for long periods of her life."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...What!? Why?"//</span>
<span style="color:gray">//"Because our tradition dictates that those who are chosen by the stars must not grow overly attached to others."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Are you telling me to stay away from her?"//</span>
<span style="color:gray">//"No. I'm telling you to stay by her side, because she's ignorant in vital matters and needs your help. For the sake of the Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
Taototh sighs. <span style="color:gray">//"I hope I was right to trust you. Only time will tell. I won't rob you any more time, you probably have things to think about."//</span> And he leaves.
$eventsCalendar.finishEventButton<<script>>
createEquipment("b7","chNash");
createEquipment("b7","chPlayerCharacter");
createEquipment("b0","chPlayerCharacter");
createEquipment("b1","chPlayerCharacter");
createEquipment("b2","chPlayerCharacter");
createEquipment("w0","chPlayerCharacter");
createEquipment("w1","chPlayerCharacter");
createEquipment("w2","chPlayerCharacter");
createEquipment("w3","chPlayerCharacter");
createEquipment("b0","chNash");
createEquipment("b1","chNash");
createEquipment("b0","chNash");
createEquipment("b2","chNash");
createEquipment("b3","chNash");
createEquipment("b4","chNash");
createEquipment("b5","chNash");
createEquipment("b7","chNash");
createEquipment("b7","chClaw");
createEquipment("b5","chDummy");
createEquipment("b7","chDummy");
createEquipment("b7","chDummy");
createEquipment("b0","chAte");
createEquipment("b0","chVal");
createEquipment("b0","chMir");
equipObjectOnWearer(9,"chClaw",3);
equipObjectOnWearer(10,"chVal",3);
equipObjectOnWearer(11,"chPlayerCharacter",3);
State.variables.chNash.lust.current = 1;
equipObjectOnWearer(1,"chPlayerCharacter",2);
equipObjectOnWearer(2,"chNash",3);
//unequipObject(0);
//createRelTypeServitudeDom("chNash","chPlayerCharacter",3);
//createRelTypeServitudeSub("chPlayerCharacter","chNash",3);
//createRelTypeServitudeDom("chNash","chMir",3);
//createRelTypeServitudeSub("chMir","chNash",3);
State.variables.StVars.check1 = "physique";
State.variables.StVars.check2 = "resilience";
State.variables.StVars.check3 = "physique";
State.variables.StVars.check4 = "agility";
State.variables.StVars.check5 = "empathy";
State.variables.StVars.check6 = "physique";
State.variables.chPlayerCharacter.physique.value = 4;
State.variables.chPlayerCharacter.resilience.value = 12;
reassignPlayerStats();
State.variables.chNash.tastes.useDick.w = 1000;
State.variables.chVal.tastes.usePussy.w = 1000;
State.variables.enabledMerchants = [0,30];
<</script>> \
[[Quickstarts]]$customRoomIntro
An unfamiliar sight welcomes you at the Grand Hall. Many Candidates are gathered around a dancing Ashwalker man, who finishes some of his moves by punching the air, much like Nashillbyir practices her sparring. Nash herself appears by your side, and greets another Ashwalker woman who has also arrived today.
<span @style=$chNash.colorStyleKey>//"Nimeresh! You're here!"//</span> Nash shouts enthusiastically, hugging her.
<div align="center">\
[img[img/portraits/nim-full.png]]
</div> \
<span style="color:gray">//"Hello, little cousin. My, aren't you happy to see me?"//</span>
<span style="color:saddlebrown">//"And Abibdill has come too."//</span> Says Shrezdill, who has just appeared, looking at the man.
<span style="color:gray">//"Ah, Shrezdill, it's been a long time. Hello you too, Nash."//</span>
<span style="color:saddlebrown">//"Have you explained to them what are you doing here?"//</span>
<span style="color:gray">//"No, we were waiting for all of them to come."//</span> He replies, soon to be interrupted by her partner.
<span style="color:gray">//"Or at least, he was. I was busy preparing the goods."//</span>
Your eyes move to a couple of tables that the pair seems to have brought. One of them displays several weapons, but you can't quite identify the objects at the other one.
[[Continue|SE The Merchants Explanation]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span style="color:gray">//"Ahaha. Let me introduce properly. I'm Abibdill, and my friend here is Nimeresh. We're artisans from the Ashwalker tribe. We periodically supply the Passion Temple with some of our wares, and we hope that you find them useful during your training."//</span>
<span style="color:saddlebrown">//"For a price, you forget to mention."//</span>
<span style="color:gray">//"For a price, of course. Abibdill here crafts weapons, as you could imagine. As for myself,"//</span> Nimeresh explains, now pointing to one of the tables, <span style="color:gray">//"I make toys."//</span>
You take another look at the objects you couldn't identify earlier. There are couples of leather cylinders bound by chains, black clothes the size of a palm with thick threads, small clamps, and more.
//Toys? How do you play with those?//
<span @style=$chAte.colorStyleKey>//"I don't remember ever seeing that kind of toys. What are they?"//</span>
<span style="color:gray">//"They're bondage."//</span> Nimeresh hurries to answer, unable to hide an ample smile. <span style="color:gray">//"They serve to incapacitate a friend or lover... Or a foe."//</span>
<span @style=$chMir.colorStyleKey>//"I'm not sure 'toys' is the best word to describe them..."//</span>
<span style="color:gray">//"Oh, don't worry, you'll have plenty of time to change your mind... Perhaps you'd like to give them a try?"//</span>
<span @style=$chMir.colorStyleKey>//"Me? Uh-"//</span>
[[Continue|SE The Merchants Bound Shapeshifter]]$customRoomIntro
<span @style=$chVal.colorStyleKey>//"I'd like to."//</span> Valtan interrupts Padmiri, smiling confidently.
<span style="color:gray">//"The Shapeshifter will try them? Fine, fine..."//</span> Nimeresh leads Valtan to her table, and holds one of her toys for everyone to see. <span style="color:gray">//"These are called handcuffs,"//</span> she explains, <span style="color:gray">//"And they are placed around the wrists... And locked, like this."//</span>
<span @style=$chVal.colorStyleKey>//"Aha."//</span>
<span style="color:gray">//"If you have these on, it'll be considerably difficult for you to manipulate any object with your hands, and..."//</span>
<span @style=$chVal.colorStyleKey>//"Wait, I can't move!"//</span>
<span style="color:gray">//"...You may be in for a hard time."//</span> She says looking at Valtan's panicked face, enjoying herself.
<span @style=$chNash.colorStyleKey>//"That is kind of the point, Val..."//</span>
<span @style=$chVal.colorStyleKey>//"No, you don't get it, I can't... I can't shapeshift my arms out of this thing!"//</span>
<span @style=$chClaw.colorStyleKey>//"That was your plan all along?"//</span>
<span style="color:gray">//"Of course, my toys would be quite useless if the wearer could simply wiggle their way out of them, which is why they're magically enchanted to prevent shapeshifting."//</span>
<span @style=$chVal.colorStyleKey>//"They're what!?"//</span>
<span @style=$chMir.colorStyleKey>//"I'm never going to forget that face of yours."//</span> Mir chuckles.
<span style="color:gray">//"You should still be able to transform your appearance, but if someone traps you in these, you're still in for as much trouble as they want to give you."//</span> Nimeresh winks at the Shapeshifter.
<span style="color:saddlebrown">//"Of course, it could be possible to build an extreme advantage against the other Candidates with these things, which is why we'll be imposing some rules of use. If you find yourself in a position in which you can force bondage on someone, it may only be one item at a time, and it will have to come off in a few days."//</span>
[[Continue|SE The Merchants Choose Wares]]$customRoomIntro
<span style="color:gray">//"You're all free to take a closer look..."//</span>
<span style="color:gray">//"Check my weapons as well! You just ask and I'll demonstrate how you use each of them."//</span> The man intervenes.
<span @style=$chVal.colorStyleKey>//"Wait, wait, get me out of these."//</span> Valtan protests, visibly uncomfortable.
<span style="color:gray">//"Oh, but you look so cute with them..."//</span>
[[Check weapons|SE The Merchants Check Weapons]]
[[Check bondage|SE The Merchants Check Bondage]]$customRoomIntro
Your interest for weaponry is larger today, and so you approach the weapons stand. Abibdill doesn't lose a second to catch your attention, and starts swinging a wooden staff around. Despite his efforts, he isn't really showing any technique you haven't seen in the last few days.
There are four types of objects on the table: there are staves, knuckles, as well as fans for some reason, and short sticks made of wood or minerals of diverse colors.
<span @style=$chPlayerCharacter.colorStyleKey>//"What are these?"//</span> You ask.
<span style="color:gray">//"Yes, those are-"//</span>
<span @style=$chAte.colorStyleKey>//"Wands. They're filled with materials that conduct aether, and they're used to channel magic with ease."//</span>
<span style="color:gray">//"Ahem."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And why are you selling fans?"//</span>
<span style="color:gray">//"They're not the easiest weapon to use,"//</span> Abibdill answers, <span style="color:gray">//"but they go well with certain techniques."//</span> He takes one, opens it, and places it in front on his face, right below his eyes, as he gazes you intensely. <span style="color:gray">//"When someone is hiding their expression, it's only natural to be curious about what their eyes are saying. And when you've captured someone's eyes, your words will reach them deeper."//</span>
<span @style=$chClaw.colorStyleKey>//"But not as deep as a good punch in the guts."//</span> Opines Claw, who is checking the looks of the knuckles she's now wearing.
<span style="color:gray">//"The knuckles are great if you're capable of maintaining the offensive. The staff, on the other hand, is a much safer weapon."//</span>
<<if $StVars.check1 eq "nash">> \
[[Continue|SE The Merchants Nash Offensive]]
<<elseif $StVars.check1 eq "mir">> \
[[Continue|SE The Merchants Mir Offensive]]
<<else>> \
[[Continue|SE The Merchants Val Offensive]]
<</if>> \$customRoomIntro
You decide to approach the table of the bondage items, not as well known for you. Nimeresh gives in to Valtan's cries and frees her arms, which allows her to dedicate her soon-to-be clients her full attention.
<span @style=$chPlayerCharacter.colorStyleKey>//"What is this loin of cloth?"//</span> You ask.
<span style="color:gray">//"That is a blindfold. You place it on your partner's eyes, put the thread behind their head, tie it, and close it with a lock. Put the cloth in front of your eyes."//</span>
Perhaps too innocently, you do as she says.
//This doesn't completely block my vision, but everything's turned into very vague shapes of black.//
Fortunately, no one's taking advantage of your position to close the blindfold's lock.
<span style="color:gray">//"That piece of cloth is... Magical, in its own way."//</span> As you hear her words, getting closer and closer, you feel a finger running through your face, and something viscous caress your ear. <span style="color:gray">//"When you aren't certain about what's happening, even the most mundane things may turn into fantasy."//</span> This time, the words are whispered into your ear, and you feel the finger falling to your neck.
You decide to take the blindfold off, and you find Nimeresh's face right next to yours, as she licks her lips.
<span @style=$chPlayerCharacter.colorStyleKey>//"...I've noticed that the blindfold doesn't completely block my vision."//</span> You mention.
<span style="color:gray">//"Then it's working as intended. The pieces I'll be selling here are for long-term use, so it would be problematic if they turned someone completely uncapable."//</span>
<span @style=$chNash.colorStyleKey>//"Hey, Nim. I'm wondering about this thing..."//</span>
<span style="color:gray">//"Yes, tell me."//</span>
Nimeresh leaves your side to solve the doubts of the other Candidates. In front of you, a collar lies open...
<<if $StVars.check5 eq "true">>[[Lock it on Nashillbyir|SE The Merchants Locked Nash]]
<<else>>[[Lock it on Nashillbyir|SE The Merchants Free Nash]]
<</if>> \
<<if $StVars.check6 eq "true">> \
[[Lock it on Padmiri|SE The Merchants Locked Mir]]
<<else>>[[Lock it on Padmiri|SE The Merchants Free Mir]]
<</if>> \
<<if $StVars.check7 eq "true">> \
[[Lock it on Valtan|SE The Merchants Locked Val]]
<<else>>[[Lock it on Valtan|SE The Merchants Free Val]]
<</if>> \
<<if $StVars.check8 eq "true">>[[Lock it on Maaterasu|SE The Merchants Locked Ate]]
<<else>>[[Lock it on Maaterasu|SE The Merchants Free Ate]]
<</if>> \
<<if $StVars.check9 eq "true">>[[Lock it on Claw|SE The Merchants Locked Claw]]
<<else>>[[Lock it on Claw|SE The Merchants Free Claw]]
<</if>>
[[Dismiss the idea|SE The Merchants Choosing Weapons]]$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Hey, $chPlayerCharacter.name, turn around."//</span>
You turn towards Nashillbyir, who's calling you from behind. When you see her, she's holding an open collar... And she's about to put it on you.
<span @style=$chNash.colorStyleKey>//"Let me try this on you!"//</span>
<<if $StVars.check10 is true>><span style="color:firebrick">Locked:</span> You need <span style="color:darkslateblue">$StVars.check3 willpower</span>.<<else>>[[Stop her|SE The Merchants Nash Fails]] (Costs <span style="color:darkslateblue">$StVars.check3 willpower</span>)<</if>>
[[Surrender your neck|SE The Merchants Nash Locks You]]$customRoomIntro
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name, would you mind facing me?"//</span>
You turn around upon hearing Padmiri's voice, who was right behind you... With an open collar right in front of your neck.
<span @style=$chMir.colorStyleKey>//"I want to see how this looks on you."//</span>
<<if $StVars.check10 is true>><span style="color:firebrick">Locked:</span> You need <span style="color:darkslateblue">$StVars.check2 willpower</span>.<<else>>[[Stop her|SE The Merchants Mir Fails]] (Costs <span style="color:darkslateblue">$StVars.check2 willpower</span>)<</if>>
[[Surrender your neck|SE The Merchants Mir Locks You]]$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Hey, $chPlayerCharacter.name, I have something for you."//</span>
Your turn back to see Valtan, who has just called you. What she's holding for you, is an open collar, getting dangerously closer to you.
<span @style=$chVal.colorStyleKey>//"You're going to look lovely with this."//</span>
<<if $StVars.check10 is true>><span style="color:firebrick">Locked:</span> You need <span style="color:darkslateblue">$StVars.check4 willpower</span>.<<else>>[[Stop her|SE The Merchants Val Fails]] (Costs <span style="color:darkslateblue">$StVars.check4 willpower</span>)<</if>>
[[Surrender your neck|SE The Merchants Val Locks You]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I-I-"//</span> You mumble as the bondage piece gets locked.
//Your neck is now locked.//
<span @style=$chNash.colorStyleKey>//"It looks great! How are you feeling?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"A bit... Weak in my knees? It feels like someone is grabbing my heart..."//</span>
<span style="color:gray">//"Are you trying my toys already? Nash, Nash, if you close a lock, you have to pay for the key."//</span> Nimeresh says. <span style="color:gray">//"But I must say that you have good taste."//</span>
<span @style=$chNash.colorStyleKey>//"How much will it be?"//</span>
<span style="color:gray">//"For just a collar, 750 veerens."//</span>
<span @style=$chNash.colorStyleKey>//"Right, here you go."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, excuse me... Shouldn't I have the key?"//</span>
Both Ashwalkers look at you with a confused expression.
<span style="color:gray">//"Honey, bondage is locked by its owner. That collar stays on for as long as Nash wants."//</span>
<span style="color:saddlebrown">//"Or until it's been enough days, according to our rules."//</span> Shrezdill adds.
<span style="color:gray">//"Right."//</span>
<span @style=$chNash.colorStyleKey>//"Let's just leave it on for a bit longer, alright?"//</span>
//What's happening to me? I want to refuse, but my throat feels heavy...//
//<span style="color:purple">Your submission towards Nashillbyir has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has slightly grown.</span>
<span style="color:darkred">Your rivalry with Nashillbyir has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chNash.money -= 750;
createEquipment("b0","chNash");
equipObjectOnWearer(1,"chPlayerCharacter",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 150;
gC("chNash").socialAi.covetTs.push("chPlayerCharacter");
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Stop that!"//</span>
//You lost <span style="color:darkslateblue">$StVars.check3 willpower</span>.//
You rush to grab the collar, stopping it before it closes in.
<span @style=$chNash.colorStyleKey>//"I only want to see how it looks on you..."//</span>
<span style="color:gray">//"If you close the lock, you'll have to buy the key from me."//</span> Nimeresh says. <span style="color:gray">//"But I'm sure you have the money."//</span> She adds, smiling.
<span @style=$chPlayerCharacter.colorStyleKey>//"How about we try it on you, then?"//</span> You answer to Nash.
<span @style=$chNash.colorStyleKey>//"Nngh, fine, nevermind..."//</span>
//<span style="color:gray">Your submission towards Nashillbyir has slightly decreased.</span>
<span style="color:gray">Your sexual tension with Nashillbyir has slightly decreased.</span>
<span style="color:darkred">Your enmity with Nashillbyir has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.willpower.current -= State.variables.StVars.check3;
State.variables.chPlayerCharacter.relations.chNash.submission.stv -= 150;
State.variables.chNash.relations.chPlayerCharacter.domination.stv -= 150;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv -= 150;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv -= 150;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.enmity.stv += 150;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"W-Wait-"//</span> You mumble as the bondage piece gets locked.
//Your neck is now locked.//
<span @style=$chMir.colorStyleKey>//"Aah, you look so cute. How does it feel?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's cold... But it also feels like it's hugging me, it's trapping me in a hug and it won't let me go."//</span>
<span style="color:gray">//"Are you trying my toys already? If you close a lock, you have to pay for the key."//</span> Nimeresh says. <span style="color:gray">//"But I must say that you have good taste."//</span>
<span @style=$chMir.colorStyleKey>//"Sure. How much do I owe you?"//</span>
<span style="color:gray">//"For just a collar, 750 veerens."//</span>
<span @style=$chMir.colorStyleKey>//"Let's see... Here, have this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Um, excuse me... Shouldn't I have the key?"//</span>
Both Padmiri and Nimeresh look at you with a confused expression.
<span style="color:gray">//"Honey, bondage is locked by its owner. That collar stays on for as long as the Leirien wants."//</span>
<span style="color:saddlebrown">//"Or until it's been enough days, according to our rules."//</span> Shrezdill adds.
<span style="color:gray">//"Right."//</span>
<span @style=$chMir.colorStyleKey>//"Oh, then let's leave it on for a few days."//</span>
//What's happening to me? I want to refuse, but my throat feels heavy...//
//<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri has slightly grown.</span>
<span style="color:darkred">Your rivalry with Padmiri has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chMir.money -= 750;
createEquipment("b0","chMir");
equipObjectOnWearer(1,"chPlayerCharacter",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.rivalry.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.rivalry.stv += 150;
gC("chMir").socialAi.covetTs.push("chPlayerCharacter");
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And I don't want to see how it looks on me."//</span> You say immediately after pushing the collar aside.
//You lost <span style="color:darkslateblue">$StVars.check2 willpower</span>.//
<span @style=$chMir.colorStyleKey>//"Is that so?"//</span> She says, slightly dissapointed.
<span style="color:gray">//"If you close the lock, you'll have to buy the key from me."//</span> Nimeresh says. <span style="color:gray">//"But I'm sure you have the money."//</span> She adds, smiling.
<span @style=$chMir.colorStyleKey>//"Hmm. Perhaps another day, then."//</span>
//<span style="color:gray">Your submission towards Padmiri has slightly decreased.</span>
<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>
<span style="color:gray">Your sexual tension with Padmiri has slightly decreased.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.willpower.current -= State.variables.StVars.check2;
State.variables.chPlayerCharacter.relations.chMir.submission.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.domination.stv -= 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv -= 150;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 150;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't..."//</span> But your words are barely leaving your mouth when the collar closes in.
//Your neck is now locked.//
<span @style=$chVal.colorStyleKey>//"It looks gorgeous. You'll agree when you see it for yourself."//</span>
//What's this? I'm feeling dizzy...//
<span style="color:gray">//"Are you trying my toys already? If you close a lock, you have to pay for the key."//</span> Nimeresh says. <span style="color:gray">//"But I must say that you have good taste."//</span>
<span @style=$chVal.colorStyleKey>//"Of course. How much is it?"//</span>
<span style="color:gray">//"For just a collar, 750 veerens."//</span>
<span @style=$chVal.colorStyleKey>//"Hmm... Here, this should be enough."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait... Shouldn't I have the key?"//</span>
Both Valtan and Nimeresh look at you with a confused expression.
<span style="color:gray">//"Honey, bondage is locked by its owner. That collar stays on for as long as the Shapeshifter wants."//</span>
<span style="color:saddlebrown">//"Or until it's been enough days, according to our rules."//</span> Shrezdill adds.
<span style="color:gray">//"Right."//</span>
<span @style=$chVal.colorStyleKey>//"Let's leave it on for as long as the rules allow, then."//</span>
//What? Wait, what's happening to me? I want to protest, but my throat feels heavy...//
//<span style="color:purple">Your submission towards Valtan has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has slightly grown.</span>
<span style="color:darkred">Your rivalry with Valtan has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chVal.money -= 750;
createEquipment("b0","chVal");
equipObjectOnWearer(1,"chPlayerCharacter",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 150;
gC("chVal").socialAi.covetTs.push("chPlayerCharacter");
<</script>> \$customRoomIntro
But you stop the collar in its tracks, right before it gets closed around you. <span @style=$chPlayerCharacter.colorStyleKey>//"I'm not going to look anything, because you aren't putting it on me."//</span>
//You lost <span style="color:darkslateblue">$StVars.check4 willpower</span>.//
<span @style=$chVal.colorStyleKey>//"Oh? But I'll take it off real soon."//</span>
<span style="color:gray">//"If you close the lock, you'll have to buy the key from me."//</span> Nimeresh says. <span style="color:gray">//"But I'm sure you have the money."//</span> She adds, smiling.
<span @style=$chPlayerCharacter.colorStyleKey>//"How about you desist right now, instead?"//</span>
<span @style=$chVal.colorStyleKey>//"Hmpf. Fine."//</span> She surrenders.
//<span style="color:gray">Your submission towards Valtan has slightly decreased.</span>
<span style="color:gray">Your sexual tension with Valtan has slightly decreased.</span>
<span style="color:darkred">Your enmity with Valtan has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.willpower.current -= State.variables.StVars.check4;
State.variables.chPlayerCharacter.relations.chVal.submission.stv -= 150;
State.variables.chVal.relations.chPlayerCharacter.domination.stv -= 150;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv -= 150;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv -= 150;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 150;
<</script>> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"And there is really no way to take them off? It would be really troublesome if I couldn't move freely..."//</span> Nash asks to Nimeresh, unaware of your intentions.
<span style="color:gray">//"You know the affection I have for you, but do you really think I'd tell you, or anyone, if my crafts were flawed?"//</span>
<span @style=$chNash.colorStyleKey>//"So what happens if someone loses a key?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash, look at me for a moment."//</span> You call her.
<span @style=$chNash.colorStyleKey>//"Hum?"//</span>
<span style="color:green">Charisma AND will AND submission AND sexual tension check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Keep quiet and smile for me."//</span> You order as you lock the collar on her neck, without waiting for her reaction.
<span @style=$chNash.colorStyleKey>//"What are you...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"There."//</span>
<span style="color:gray">//"Woah! This girl has guts."//</span>
<span @style=$chNash.colorStyleKey>//"Have you just...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure I have! It looks great on you. Will you pose for me?"//</span>
<span style="color:gray">//"Sorry to interrupt you, but if you lock any of my items, you have to buy the key. It will be 750 veerens."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"750? Let me see... Here you go."//</span>
Nash contemplates with a palid face how you take the key to her collar, but remains frozen in place.
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash? I asked you to smile. Are you well?"//</span>
<span @style=$chNash.colorStyleKey>//"Ah? S-Sure. I'm f-fine."//</span> She replies, and she fakes a smile for you.
<span style="color:gray">//"You got played there, Nashy! Enjoy yourself, and don't fight your guts too much."//</span>
//You have bought a collar.//
//<span style="color:purple">Your domination towards Nashillbyir has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has slightly grown.</span>
<span style="color:darkred">Your rivalry with Nashillbyir has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.money -= 750;
createEquipment("b0","chPlayerCharacter");
equipObjectOnWearer(1,"chNash",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 150;
gC("chNash").socialAi.rivalTs = [];
<</script>> \$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You have to admit that was really funny. You were absolutely certain that you were going to have a laugh at the expense of that woman, and you ran straight into a trap with your name on it."//</span> Padmiri mocks Val.
<span @style=$chVal.colorStyleKey>//"Shut up. I got really scared for a moment."//</span>
<span @style=$chMir.colorStyleKey>//"You, scared? Aren't you the one who always acts like the world is a toy in her hands? I thought that you would have enjoyed even that."//</span>
Valtan sighs, tired of hearing Padmiri's thoughts.
<span @style=$chPlayerCharacter.colorStyleKey>//"Mind facing me for a moment, Padmiri?"//</span>
<span @style=$chMir.colorStyleKey>//"Sure, what is it...?"//</span>
<span style="color:green">Charisma AND will AND submission AND sexual tension check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Give me a bright smile."//</span> You don't wait to hear her opinion on the matter - as soon as she's looking at you, you place the collar around her neck, and click the lock.
<span @style=$chMir.colorStyleKey>//"Huh? Huh!?"//</span>
<span @style=$chVal.colorStyleKey>//"Ha! Haha!"//</span> Valtan laughs satisfied.
<span style="color:gray">//"Are you playing with my collars? If you've locked that you'll have to pay for the key."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, sure. How much will it be?"//</span>
<span style="color:gray">//"For just a collar, 750 veerens."//</span>
You pay her the money and receive the key, in front of Padmiri's astonished face.
<span @style=$chVal.colorStyleKey>//"Well? $chPlayerCharacter.name asked you to smile for her."//</span>
<span @style=$chMir.colorStyleKey>//"Um... Yes..."//</span> Padmiri fakes a smile, trying to comply with your earlier demand. The smile, however, isn't natural at all.
//You have bought a collar.//
//<span style="color:purple">Your domination towards Padmiri has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri has slightly grown.</span>
<span style="color:darkred">Your rivalry with Padmiri has slightly grown.</span>
<span style="color:khaki">Your friendship with Valtan has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.money -= 750;
createEquipment("b0","chPlayerCharacter");
equipObjectOnWearer(1,"chMir",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.rivalry.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 150;
gC("chMir").socialAi.rivalTs = [];
<</script>> \$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You have to admit that was really funny. You were absolutely certain that you were going to have a laugh at the expense of that woman, and you ran straight into a trap with your name on it."//</span> Padmiri mocks Val.
<span @style=$chVal.colorStyleKey>//"Shut up. I got really scared for a moment."//</span>
<span @style=$chMir.colorStyleKey>//"You, scared? Aren't you the one who always acts like the world is a toy in her hands? I thought that you would have enjoyed even that."//</span>
Valtan sighs, tired of hearing Padmiri's thoughts.
<span @style=$chPlayerCharacter.colorStyleKey>//"Mind facing me for a moment, Valtan?"//</span>
<span @style=$chVal.colorStyleKey>//"What is it now?"//</span>
<span style="color:green">Agility AND will AND submission AND sexual tension check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Be good and smile for me."//</span> You say as you push the collar towards her neck, waiting for no answer.
<span @style=$chVal.colorStyleKey>//"What? Why!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I thought you'd look cute. I wasn't wrong!"//</span>
<span @style=$chMir.colorStyleKey>//"Looks like you weren't done for today."//</span> Padmiri comments, containing her laughter.
<span style="color:gray">//"Are you playing with my collars? If you've locked that you'll have to pay for the key."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, sure. How much will it be?"//</span>
<span style="color:gray">//"For just a collar, 750 veerens."//</span>
You pay her the money and receive the key, in front of Valtan's indignated face.
<span @style=$chVal.colorStyleKey>//"But... I didn't..."//</span> She mumbles, defeated.
//You have bought a collar.//
//<span style="color:purple">Your domination towards Valtan has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has slightly grown.</span>
<span style="color:darkred">Your enmity with Valtan has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.money -= 750;
createEquipment("b0","chPlayerCharacter");
equipObjectOnWearer(1,"chVal",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 150;
gC("chVal").socialAi.rivalTs = [];
<</script>> \$customRoomIntro
<span @style=$chAte.colorStyleKey>//"I still don't understand. Why would you waste your time insulting your opponent?"//</span> Maaterasu asks Abibdill, who is holding a fan, next to his face.
<span style="color:gray">//"To cloud their judgement, of course! An angry adversary is an adversary who will let their guard down."//</span>
<span @style=$chClaw.colorStyleKey>//"In short words: you don't trust your own strength and you need your enemy to commit mistakes."//</span> Claw says.
<span style="color:gray">//"That's not exactly how I'd put it..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ate, would you mind turning to me?"//</span> You ask her, and she complies.
<span style="color:green">Luck AND will AND submission AND sexual tension check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay still for a moment, ok?"//</span> You say as you move the collar towards her.
<span @style=$chAte.colorStyleKey>//"I don't..."//</span> But her fate is sealed - or rather, her neck is, and the words die in her throat.
<span style="color:gray">//"That was... Certainly something."//</span> Abibdill says.
<span @style=$chClaw.colorStyleKey>//"Tsch. Pitiful."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Can you smile for me? I've been wanting to see you smile for a while."//</span>
<span @style=$chAte.colorStyleKey>//"I..."//</span>
<span style="color:gray">//"Have you locked one of my collars?"//</span> Nimeresh asks. <span style="color:gray">//"You'll have to buy the key, then. It's 750 veerens."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure, have this."//</span>
Maaterasu tries to object as you take the key, but the words just won't leave her mouth. Given that she's not having an easy time, you decide to let her off the hook, for now.
//You have bought a collar.//
//<span style="color:purple">Your domination towards Maaterasu has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Maaterasu has slightly grown.</span>
<span style="color:darkred">Your rivalry with Maaterasu has slightly grown.</span>
<span style="color:darkred">Your enmity with Claw has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.money -= 750;
createEquipment("b0","chPlayerCharacter");
equipObjectOnWearer(1,"chAte",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chAte.domination.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chAte.rivalry.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.rivalry.stv += 150;
gC("chAte").socialAi.rivalTs = [];
<</script>> \$customRoomIntro
<span @style=$chAte.colorStyleKey>//"I still don't understand. Why would you waste your time insulting your opponent?"//</span> Maaterasu asks Abibdill, who is holding a fan, next to his face.
<span style="color:gray">//"To cloud their judgement, of course! An angry adversary is an adversary who will let their guard down."//</span>
<span @style=$chClaw.colorStyleKey>//"In short words: you don't trust your own strength and you need your enemy to commit mistakes."//</span> Claw says.
<span style="color:gray">//"That's not exactly how I'd put it..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Claw!"//</span> You call the Beastkin.
<span style="color:green">Agility AND will AND submission AND sexual tension check: passed.</span>
<span @style=$chClaw.colorStyleKey>//"What?"//</span> She says while she turns back to face you, only to feel the collar closing around her neck. <span @style=$chClaw.colorStyleKey>//"What have you just...!?"//</span> Her expression turns ugly, as ugly as the murder she's already planning.
<span style="color:gray">//"That was... Certainly something."//</span> Abibdill says.
<span @style=$chPlayerCharacter.colorStyleKey>//"I wanted to see how it looked on you. It looks great!"//</span>
<span @style=$chAte.colorStyleKey>//"That is a collar of submission. The constant pressure it provokes on the neck, as well as the enchantments that they usually carry, are designed to force the will of the wearer to submit."//</span>
<span @style=$chClaw.colorStyleKey>//"I know that, you little...!"//</span>
<span style="color:gray">//"Have you locked one of my collars?"//</span> Nimeresh asks. <span style="color:gray">//"You'll have to buy the key, then. It's 750 veerens."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure, have this."//</span>
Claw looks horrified as you take the key off Nimeresh's hands, but is unable to protest. You savor the feel of victory.
//You have bought a collar.//
//<span style="color:purple">Your domination towards Claw has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Claw has slightly grown.</span>
<span style="color:darkred">Your rivalry with Claw has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.money -= 750;
createEquipment("b0","chPlayerCharacter");
equipObjectOnWearer(1,"chClaw",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
gC("chClaw").socialAi.rivalTs = [];
<</script>> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"And there is really no way to take them off? It would be really troublesome if I couldn't move freely..."//</span> Nash asks to Nimeresh, unaware of your intentions.
<span style="color:gray">//"You know the affection I have for you, but do you really think I'd tell you, or anyone, if my crafts were flawed?"//</span>
<span @style=$chNash.colorStyleKey>//"So what happens if someone loses a key?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash, look at me for a moment."//</span> You call her.
<span @style=$chNash.colorStyleKey>//"Hum?"//</span>
<span style="color:red">Charisma AND will AND submission AND sexual tension check: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Just wait for a moment."//</span> Your order as you try to lock the collar in her neck, but she reacts in the last second and stops your arm.
<span @style=$chNash.colorStyleKey>//"What are you doing?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Trying the collar on you."//</span>
<span @style=$chNash.colorStyleKey>//"And have you thought that perhaps I didn't want that?"//</span>
<span style="color:gray">//"Sheesh, Nash, what a way to spoil the fun."//</span>
Nashillbyir looks at Nimeresh with a face that could pierce her from side to side, and so does to you a second later.
//That didn't go well.//
//<span style="color:gray">Your domination towards Nashillbyir has slightly decreased.</span>
<span style="color:gray">Your sexual tension with Nashillbyir has slightly decreased.</span>
<span style="color:darkred">Your enmity with Nashillbyir has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.relations.chNash.domination.stv -= 150;
State.variables.chNash.relations.chPlayerCharacter.submission.stv -= 150;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv -= 150;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv -= 150;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.enmity.stv += 150;
<</script>> \$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You have to admit that was really funny. You were absolutely certain that you were going to have a laugh at the expense of that woman, and you ran straight into a trap with your name on it."//</span> Padmiri mocks Val.
<span @style=$chVal.colorStyleKey>//"Shut up. I got really scared for a moment."//</span>
<span @style=$chMir.colorStyleKey>//"You, scared? Aren't you the one who always acts like the world is a toy in her hands? I thought that you would have enjoyed even that."//</span>
Valtan sighs, tired of hearing Padmiri's thoughts.
<span @style=$chPlayerCharacter.colorStyleKey>//"Mind facing me for a moment, Padmiri?"//</span>
<span @style=$chMir.colorStyleKey>//"Sure, what is it...?"//</span>
<span style="color:red">Charisma AND will AND submission AND sexual tension check: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Just keep quiet for a moment."//</span> You order as you calmly bring the collar to her neck.
<span @style=$chMir.colorStyleKey>//"Wait! What are you doing!?"//</span> She shouts, having stopped you just before you were successful.
<span @style=$chPlayerCharacter.colorStyleKey>//"Just... Checking how it looks on you?"//</span>
<span @style=$chMir.colorStyleKey>//"And who gave you the right to...? Wait, no, hahaha! Hahahaha!"//</span>
Much to your surprise, Valtan has started tickling Padmiri's armpits, which appear to be a weak spot. The Shapeshifter gives you a short look. You understand her intentions, and take advantage of the situation to finish what you started.
<span @style=$chMir.colorStyleKey>//"How dare...! ...You..."//</span> Padmiri's voice dies off.
<span style="color:gray">//"Are you playing with my collars? If you closed a lock, you'll have to pay for the key."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure. How much is it?"//</span>
<span style="color:gray">//"Just 750 veerens."//</span>
You pay her the money and receive the key, in front of Padmiri's defeated face.
<span @style=$chVal.colorStyleKey>//"What's the problem, Mir? I thought you were in the mood for some laughs today."//</span>
<span @style=$chMir.colorStyleKey>//"...Just... Shut up."//</span>
//You have bought a collar.//
//<span style="color:purple">Your domination towards Padmiri has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri has slightly grown.</span>
<span style="color:darkred">Your enmity with Padmiri has grown.</span>
<span style="color:khaki">Your friendship with Valtan has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.money -= 750;
createEquipment("b0","chPlayerCharacter");
equipObjectOnWearer(1,"chMir",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 300;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 300;
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chVal.relations.chMir.rivalry.stv += 300;
State.variables.chMir.relations.chVal.rivalry.stv += 300;
State.variables.chVal.relations.chMir.submission.stv -= 150;
State.variables.chMir.relations.chVal.domination.stv -= 150;
<</script>> \$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You have to admit that was really funny. You were absolutely certain that you were going to have a laugh at the expense of that woman, and you ran straight into a trap with your name on it."//</span> Padmiri mocks Val.
<span @style=$chVal.colorStyleKey>//"Shut up. I got really scared for a moment."//</span>
<span @style=$chMir.colorStyleKey>//"You, scared? Aren't you the one who always acts like the world is a toy in her hands? I thought that you would have enjoyed even that."//</span>
Valtan sighs, tired of hearing Padmiri's thoughts.
<span @style=$chPlayerCharacter.colorStyleKey>//"Mind facing me for a moment, Valtan?"//</span>
<span @style=$chVal.colorStyleKey>//"What is it now?"//</span>
<span style="color:red">Agility AND will AND submission AND sexual tension check: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay quiet for a moment, ok?"//</span> You say as you prepare to lock the collar on her neck.
<span @style=$chVal.colorStyleKey>//"No!"//</span> She shouts, grabbing your arm. <span @style=$chVal.colorStyleKey>//"What's your problem!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I thought..."//</span>
<span @style=$chMir.colorStyleKey>//"Calm down, Val."//</span> Padmiri comments.
<span @style=$chVal.colorStyleKey>//"Why would you...! Ngh."//</span> She protests, right before pushing you aside and walking away.
<span @style=$chMir.colorStyleKey>//"Looks like she's really annoyed, after all..."//</span>
//<span style="color:gray">Your domination towards Valtan has slightly decreased.</span>
<span style="color:gray">Your sexual tension with Valtan has slightly decreased.</span>
<span style="color:darkred">Your enmity with Valtan has grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.relations.chVal.domination.stv -= 150;
State.variables.chVal.relations.chPlayerCharacter.submission.stv -= 150;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv -= 150;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv -= 150;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 300;
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 300;
<</script>> \$customRoomIntro
<span @style=$chAte.colorStyleKey>//"I still don't understand. Why would you waste your time insulting your opponent?"//</span> Maaterasu asks Abibdill, who is holding a fan, next to his face.
<span style="color:gray">//"To cloud their judgement, of course! An angry adversary is an adversary who will let their guard down."//</span>
<span @style=$chClaw.colorStyleKey>//"In short words: you don't trust your own strength and you need your enemy to commit mistakes."//</span> Claw says.
<span style="color:gray">//"That's not exactly how I'd put it..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ate, would you mind turning to me?"//</span> You ask her, and she complies.
<span style="color:red">Luck AND will AND submission AND sexual tension check: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay still for me, just for a second."//</span> You say as you move the collar towards her.
<span @style=$chAte.colorStyleKey>//"Wait."//</span> She says, stopping your hand in place. <span @style=$chAte.colorStyleKey>//"I've heard of the effects of these collars. I don't want to wear that."//</span> She states, almost expressionless.
<span @style=$chClaw.colorStyleKey>//"Hmpf. What a sad try."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But... How do you know you won't like it until you try?"//</span>
<span @style=$chAte.colorStyleKey>//"...I just know."//</span>
Her eyes pierce your face, commanding you to stop struggling, until you give up and let her go.
//<span style="color:gray">Your domination towards Maaterasu has slightly decreased.</span>
<span style="color:gray">Your sexual tension with Maaterasu has slightly decreased.</span>
<span style="color:darkred">Your rivalry with Maaterasu has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.relations.chAte.domination.stv -= 150;
State.variables.chAte.relations.chPlayerCharacter.submission.stv -= 150;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv -= 150;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv -= 150;
State.variables.chPlayerCharacter.relations.chAte.rivalry.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.rivalry.stv += 150;
<</script>> \$customRoomIntro
<span @style=$chAte.colorStyleKey>//"I still don't understand. Why would you waste your time insulting your opponent?"//</span> Maaterasu asks Abibdill, who is holding a fan, next to his face.
<span style="color:gray">//"To cloud their judgement, of course! An angry adversary is an adversary who will let their guard down."//</span>
<span @style=$chClaw.colorStyleKey>//"In short words: you don't trust your own strength and you need your enemy to commit mistakes."//</span> Claw says.
<span style="color:gray">//"That's not exactly how I'd put it..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Claw!"//</span> You call the Beastkin.
<span style="color:red">Agility AND will AND submission AND sexual tension check: failed.</span>
<span @style=$chClaw.colorStyleKey>//"What?"//</span> She asks, turning to you. <span @style=$chClaw.colorStyleKey>//"Wait, what the blazes!?"//</span> She has spotted the collar and grabbed your arm.
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Wanted to see how it looked on you?"//</span>
<span @style=$chAte.colorStyleKey>//"That is a collar of submission. The constant pressure it provokes on the neck, as well as the enchantments that they usually carry, are designed to force the will of the wearer to submit."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thank you Ate, but... Ah!"//</span>
Claw has just scratched your face, and you instinctively take your hands to the wound. You notice too late: Claw has taken the collar off your hands and she's locking it around //your// neck.
<span @style=$chClaw.colorStyleKey>//"Serves you right."//</span>
<span style="color:gray">//"Have you locked one of my collars?"//</span> Nimeresh asks. <span style="color:gray">//"You'll have to buy the key, then. It's 750 veerens."//</span>
<span @style=$chClaw.colorStyleKey>//"Ssshhh... Fine."//</span>
//<span style="color:purple">Your submission towards Claw has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Claw has slightly grown.</span>
<span style="color:darkred">Your rivalry with Claw has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chClaw.money -= 750;
createEquipment("b0","chClaw");
equipObjectOnWearer(1,"chPlayerCharacter",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
<</script>> \$customRoomIntro
<span style="color:saddlebrown">//"Listen to me, everyone."//</span> Shrezdill calls with an authoritative tone. <span style="color:saddlebrown">//"Whenever merchants come to the Temple, you will always have the opportunity to browse their wares and buy at the end of the day. This time, however, the Temple will put in the money for every Candidate who doesn't have a weapon yet, in order to level the field. If you still haven't, take a moment to look at the weapons and choose one."//</span>
''Staff of battle''
A wooden staff, great for physical offense and defense. Increases physique and resilience.
[[Choose the staff of battle|SE The Merchants Staff End]]
''Knuckles''
Brass knuckles that will make the user pack a punch. Increases physique and agility.
[[Choose the knuckles|SE The Merchants Knuckles End]]
''Wand''
A magical wand, most useful to control the flow of aether. Increases intelligence and will.
[[Choose the wand|SE The Merchants Wand End]]
''Hand fan''
A magical fan, favored by illusionists. Increases perception and charisma.
[[Choose the hand fan|SE The Merchants Fan End]] $customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take the staff."//</span> You decide, taking one in your hands, and getting used to its weight and form.
Some of your peers have already made their minds, and the rest don't take much longer. Padmiri and Maaterasu choose wands, Valtan takes a fan, and Claw gets the knuckles.
<span style="color:saddlebrown">//"Perfect. Now go and practice with them for a while, while I handle the payment. Come with me too, Nimeresh, the Temple needs some of your wares as well."//</span>
<span style="color:gray">//"Remember to come back later to buy some toys!"//</span> Nimeresh adds.
<span style="color:gray">//"All of you made great choices! I hope you'll make good use of my weapons."//</span>
[[Continue|SE The Merchants Taototh Interruption]]
<<script>>
createEquipment("w0","chPlayerCharacter");
effectsSeTheMerchantsEnd();
<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take the knuckles."//</span> You decide, putting them on, and trying their weight.
Some of your peers have already made their minds, and the rest don't take much longer. Padmiri and Maaterasu choose wands, Valtan takes a fan, and Claw gets the knuckles.
<span style="color:saddlebrown">//"Perfect. Now go and practice with them for a while, while I handle the payment. Come with me too, Nimeresh, the Temple needs some of your wares as well."//</span>
<span style="color:gray">//"Remember to come back later to buy some toys!"//</span> Nimeresh adds.
<span style="color:gray">//"All of you made great choices! I hope you'll make good use of my weapons."//</span>
[[Continue|SE The Merchants Taototh Interruption]]
<<script>>
createEquipment("w1","chPlayerCharacter");
effectsSeTheMerchantsEnd();
<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take the wand."//</span> You decide, taking one and trying to channel some aether with it.
Some of your peers have already made their minds, and the rest don't take much longer. Padmiri and Maaterasu choose wands, Valtan takes a fan, and Claw gets the knuckles.
<span style="color:saddlebrown">//"Perfect. Now go and practice with them for a while, while I handle the payment. Come with me too, Nimeresh, the Temple needs some of your wares as well."//</span>
<span style="color:gray">//"Remember to come back later to buy some toys!"//</span> Nimeresh adds.
<span style="color:gray">//"All of you made great choices! I hope you'll make good use of my weapons."//</span>
[[Continue|SE The Merchants Taototh Interruption]]
<<script>>
createEquipment("w2","chPlayerCharacter");
effectsSeTheMerchantsEnd();
<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take the fan."//</span> You decide, taking one and practicing some moves with it.
Some of your peers have already made their minds, and the rest don't take much longer. Padmiri and Maaterasu choose wands, Valtan takes a fan, and Claw gets the knuckles.
<span style="color:saddlebrown">//"Perfect. Now go and practice with them for a while, while I handle the payment. Come with me too, Nimeresh, the Temple needs some of your wares as well."//</span>
<span style="color:gray">//"Remember to come back later to buy some toys!"//</span> Nimeresh adds.
<span style="color:gray">//"All of you made great choices! I hope you'll make good use of my weapons."//</span>
[[Continue|SE The Merchants Taototh Interruption]]
<<script>>
createEquipment("w3","chPlayerCharacter");
effectsSeTheMerchantsEnd();
<</script>><span style="color:gray">//"$chPlayerCharacter.name, a moment of your time."//</span> A serious, masculine voice invokes your attention from behind. It's Taototh, the Aiishen in charge of the Stars Tower.
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, what is it?"//</span>
<span style="color:gray">//"Drishtya has asked me to present a gift to you, in order to help you close the gap with your peers."//</span> He shows you an orb that shines in dark green lights. <span style="color:gray">//"You must have noticed that the other Candidates are well versed in specific arts. Fiercest Claw is a master hunter, while Maaterasu's talent at manipulating aether has few rivals. Do you have such a talent?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Me?"//</span> You feel an invisible finger pointing at you, drawing attention over your faults and shortcomings. <span @style=$chPlayerCharacter.colorStyleKey>//"W-Why do you ask?"//</span>
<span style="color:gray">//"You don't need to answer me if you don't want to. But, if you have ever felt your life would be any easier with different aptitudes, this artifact might be most useful to you, for it might be used to swap someone's strengths and weaknesses. However..."//</span> He hides the orb inside a pocket in his tunic. <span style="color:gray">//"It will only work on someone whose potential has not yet been well defined, and it's likely to break on its first use."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That sounds like a lot of responsibility. If the orb was used on me and I couldn't take advantage of it..."//</span>
<span style="color:gray">//"You seem to have a good grasp of the situation."//</span> He smiles faintly. <span style="color:gray">//"That's why my advice is to consider it carefully for a few days. If you decide to accept this gift, come find me at the Stars Tower."//</span> He starts to leave, without waiting for your answer, but immediately turns back to you. <span style="color:gray">//"Oh, and before I forget. You surely have found about the training of energy reading on the library, correct?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I have... It seems to be a very... Cryptic exercise. I'm not sure what its practical applications could be."//</span>
<span style="color:gray">//"Hoho. it's most opportune that you'd mention that. I was also going to mention that you could try and use the orbs of clairvoyance."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Clairvoyance? Do they allow you to see the future?"//</span>
<span style="color:gray">//"Not quite, they're too capricious to do such a thing. But skilled users of the magical arts are capable of catching glimpses of... Their different potentialities. Perhaps you'll find it useful."//</span>
$eventsCalendar.finishEventButton
<<script>>
setPasChars([]);
State.variables.StVarsList.push("go0");
<</script>> \You can customize your character's sex preferences on this menu.
When your character is affected by sex actions that match their preferences, their received damage will increase.
Your character's preferences are often modified as the result of sex, and will vary over time, but you have a one-time chance to boost some of them.
If you use the "Cancel" button, you will exit this menu and will be able to customize your character's preferences later.
Duplicated selections will be ignored.
Highly preferred: <<listbox "$chosenRankTwoTastes[0]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Highly preferred: <<listbox "$chosenRankTwoTastes[1]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Highly preferred: <<listbox "$chosenRankTwoTastes[2]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Highly preferred: <<listbox "$chosenRankTwoTastes[3]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[0]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[1]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[2]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[3]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[4]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[5]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[6]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[7]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
<<link [[Confirm selections and leave|Personal Room]]>><<script>> processSexPreferencesMenu();
<</script>><</link>>
[[Cancel|Personal Room]]
__Extra explanations__
"Use [bodypart]" tastes refer to all actions involving your character's bodypart, while "Target [bodypart]" refers to all actions involving your partner's bodyparts. If you use an action with the tag "Target pussy", it will be more effective on you if you have a highly ranked "Target pussy", but it will be more effective on your partner if they have a highly ranked "Use pussy" taste, and viceversa.$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Hey, these are pretty sweet!"//</span> Valtan exclaims, shortly after tasting her second grape.
<span @style=$chPlayerCharacter.colorStyleKey>//"I told you, and even Claw agreed."//</span>
<span @style=$chClaw.colorStyleKey>//"I didn't..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You didn't say it out loud, but you didn't have your usual grumpy expression while you were eating."//</span>
<span @style=$chVal.colorStyleKey>//"That's true, Claw. She caught you with your paws on the cake."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span>
Valtan, Claw and you have been sent to look for Maaterasu, before you even had time to have breakfast in the dining hall. Apparently, Vesia reported watching her leaving towards the training grounds early in dawn. You were given some grapes to eat on the way, and you're carrying an extra cluster for Maaterasu.
<span @style=$chPlayerCharacter.colorStyleKey>//"Back in my tribe, we do not only eat grapes, we also ferment them into wine."//</span>
<span @style=$chVal.colorStyleKey>//"Wine? What's that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, it's a dark beverage, somewhat sweet, somewhat sour, that makes your mind fuzzy and lets you go of your inhibitions..."//</span>
<span @style=$chClaw.colorStyleKey>//"It's an alcoholic drink. Poison, basically."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What!? It's not poison!"//</span>
<span @style=$chClaw.colorStyleKey>//"Many plants and creatures in the forests expel odors that alter your mind, sometimes turning you groggy or immobile, or blind with lust. Are those not poisons?"//</span>
<span @style=$chVal.colorStyleKey>//"It gets rid of inhibitions, blind with lust...?"//</span> Valtan mutters to herself.
<span @style=$chPlayerCharacter.colorStyleKey>//"Those are completely different."//</span>
<span @style=$chClaw.colorStyleKey>//"How so?"//</span>
[[Continue|SE TGoL Found Ate]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
setRoomIntro("mapTrainingGrounds","lake");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Well, for starters, wine only affects you if you choose to drink it, and-"//</span>
<span @style=$chVal.colorStyleKey>//"Found Ate. She didn't go very far."//</span> Valtan says, in the middle of her chewing.
As soon as you take your eyes off Claw, it's easy to spot her. Near the shore of the lake, the water moves in an unnatural, wild manner, forming small whirlpools and reverse waterfalls. In front of the spectacle, Maaterasu is weaving the strings of aether, practicing her magical casting.
<span @style=$chVal.colorStyleKey>//"Let's sit around here and see how long she takes to notice us."//</span>
<span @style=$chClaw.colorStyleKey>//"...I'm giving it a minute. ...Just to see how unaware she is."//</span>
<span @style=$chVal.colorStyleKey>//"She always gets that focused when she's training, right? It should be easy to attack her by surprise..."//</span>
<span @style=$chAte.colorStyleKey>//"Hmm?"//</span> Ate suddenly stops.
[[Continue|SE TGoL Val's Offer]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw")]);
setRoomIntro("mapTrainingGrounds","lake");
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"...I forgot to eat, didn't I?"//</span> Maaterasu proclaims, not having noticed your presence yet.
<span @style=$chClaw.colorStyleKey>//"Sigh."//</span>
Valtan smiles, amused.
Short seconds later, the Aiishen turns around and finds you.
<span @style=$chAte.colorStyleKey>//"Oh, you're there."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Ate, Drishtya gave me this for..."//</span> Just as you're finishing the sentence, you realize you no longer have the cluster of grapes.
<span @style=$chVal.colorStyleKey>//"Are you hungry? Look at what I have here, just for you."//</span> Valtan stands up. It takes you a bit to realize that she's flaunting the grapes that were previously in your possession. <span @style=$chVal.colorStyleKey>//"You won't believe how sweet these berries are, just..."//</span> The Shapeshifter, who was born with no shame at all, tears each grape apart, and pushes them into her pussy one by one, slowly making space for them all. <span @style=$chVal.colorStyleKey>//"...you'll have to slurp them out of me. It's the least you could do for me, after I came all the way to bring breakfast to poor, hungry Ate..."//</span>
[[Continue|SE TGoL Claw Leaves]]$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Hmpf. I've wasted enough time already. I'm leaving."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What!? I can't believe this."//</span>
<span @style=$chAte.colorStyleKey>//"If I eat you out, I can eat the berries?"//</span>
<span @style=$chVal.colorStyleKey>//"Sure, they'll be fresh and wet, just ready for you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ate, we all brought you the grapes, not just Valtan."//</span>
<span @style=$chAte.colorStyleKey>//"I know, but it's her who has them right now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Uuugghh."//</span>
[[Just leave|SE TGoL Player Leaves]]
[[Protest about Valtan's attitude|SE TGoL Player Protests]]
[[Attack Valtan for the berries|SE TGoL Defy Valtan]]
[[Offer to help Maaterasu to suck the grapes out|SE TGoL Join Ate]]
[[Appeal to Maaterasu's pride|SE TGoL Ate's Pride]]<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, whatever!"//</span> You shout, frustrated. <span @style=$chPlayerCharacter.colorStyleKey>//"I shouldn't even have bothered."//</span>
You head towards the bridge without looking back, looking to start your training and leave the beginning of the day behind as soon as possible.
<span style="color:gray">Your friendship, sexual tension and romance with Valtan have slightly decreased.</span>
<span style="color:darkred">Your enmity with Valtan has slightly increased.</span>
<span style="color:gray">Your opinion of Maaterasu has slightly decreased.</span>
//Valtan's preferences for oral, use pussy and target mouth have increased.//
//Maaterasu's preferences for oral, target pussy and use mouth have increased.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv -= 100;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv -= 100;
State.variables.chPlayerCharacter.relations.chVal.romance.stv -= 100;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv -= 100;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv -= 100;
State.variables.chVal.relations.chPlayerCharacter.romance.stv -= 100;
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv -= 50;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv -= 50;
State.variables.chPlayerCharacter.relations.chAte.romance.stv -= 50;
State.variables.chVal.relations.chAte.sexualTension.stv += 250;
State.variables.chVal.relations.chAte.domination.stv += 400;
State.variables.chAte.relations.chVal.sexualTension.stv += 250;
State.variables.chAte.relations.chVal.submission.stv += 250;
State.variables.chVal.tastes.oral.w += 10;
State.variables.chVal.tastes.usePussy.w += 10;
State.variables.chVal.tastes.targetMouth.w += 20;
State.variables.chAte.tastes.oral.w += 10;
State.variables.chAte.tastes.targetPussy.w += 10;
State.variables.chAte.tastes.useMouth.w += 20;
addPointsToDrive(gC("chAte").dPleasure,100);
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"But... This isn't fair, you just took the grapes off my hand, and..."//</span>
Ignoring your words, Valtan stands in front of you, high and mighty, looking to the docile Aiishen.
<span @style=$chVal.colorStyleKey>//"Good girl, they are going to taste just great..."//</span>
Maaterasu, on her part, simply gets on her knees and moves her head towards the Shapeshifter's nethers.
<span @style=$chPlayerCharacter.colorStyleKey>//"...They both are ignoring me, aren't they?"//</span>
[[Just leave|SE TGoL Player Leaves]]
<<link [[Watch scene|Scene]]>><<script>>
cssTgolValxAte();
<</script>><</link>> \<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
Maaterasu swallows the last grape, and licks her lips reservedly.
<span @style=$chAte.colorStyleKey>//"Thank you for the meal."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What!?"//</span>
<span @style=$chVal.colorStyleKey>//"You're welcome, sweetie. I wish our friend $chPlayerCharacter.name here was as open-minded as you, I'm sure $chPlayerCharacter.perPr would have loved it as well."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I-I can't even-"//</span>
The Shapeshifter turns her eyes towards you, <span @style=$chVal.colorStyleKey>//"You can tell she actually wanted it because... She stayed to watch."//</span>, throwing her words like darts towards you.
<span @style=$chPlayerCharacter.colorStyleKey>//"You're so annoying. I'm leaving."//</span>
<span @style=$chVal.colorStyleKey>//"Come back when you come to terms with your desires... And I'll let you have a taste, as well."//</span>
<span style="color:gray">Your friendship with Valtan has slightly decreased.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has slightly increased.</span>
<span style="color:darkred">Your enmity with Valtan has slightly increased.</span>
<span style="color:gray">Your friendship with Maaterasu has slightly decreased.</span>
<span style="color:lightcoral">Your sexual tension with Maaterasu has slightly increased.</span>
//Valtan's preferences for oral, use pussy and target mouth have increased.//
//Maaterasu's preferences for oral, target pussy and use mouth have increased.//
//Your preference for oral has slightly increased.//
//Maaterasu's views have grown more favorable to pleasure.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv -= 100;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv -= 100;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv -= 100;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv -= 100;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chVal.relations.chAte.sexualTension.stv += 250;
State.variables.chVal.relations.chAte.domination.stv += 400;
State.variables.chAte.relations.chVal.sexualTension.stv += 250;
State.variables.chAte.relations.chVal.submission.stv += 250;
State.variables.chVal.tastes.oral.w += 10;
State.variables.chVal.tastes.usePussy.w += 10;
State.variables.chVal.tastes.targetMouth.w += 20;
State.variables.chAte.tastes.oral.w += 10;
State.variables.chAte.tastes.targetPussy.w += 10;
State.variables.chAte.tastes.useMouth.w += 20;
State.variables.chPlayerCharacter.tastes.oral.w += 10;
addPointsToDrive(gC("chAte").dPleasure,100);
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Look, I'm not letting this happen."//</span> You adopt a battle stance, looking straight at Valtan. She rolls her eyes.
<span @style=$chVal.colorStyleKey>//"You're such a bore, did you know that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Maybe I am, but you need someone to put you in your place. From time to time, at the very least."//</span>
<span @style=$chVal.colorStyleKey>//"Even if poor Ate can't eat after this? The grapes aren't going to survive our fight."//</span>
Maaterasu stays silent, observing the events unfold.
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't push your responsibility about this on me! It wasn't me who pushed a cluster of grapes inside her pussy."//</span>
<span @style=$chVal.colorStyleKey>//"Uugh! Fine, let's have it your way."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Will you give her the...?"//</span> Valtan replies to your question by casting a flameball aimed at you, which you barely avoid. <span @style=$chPlayerCharacter.colorStyleKey>//"Uh, I guess not."//</span>
<<link [[Continue to battle|Scene]]>><<script>>
cssTgolValVsPlayer();
<</script>><</link>> \<<script>>
setPasChars([getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
The grapes have all fallen through the ground. Some frozen, some burned, others splashed against the dirt. Next to them, Valtan lies defeated.
<span @style=$chPlayerCharacter.colorStyleKey>//"I hope you're happy with this. It's your fault."//</span>
<span @style=$chVal.colorStyleKey>//"Way to ruin a girl's morning happy hour."//</span> She replies, annoyed.
<span @style=$chPlayerCharacter.colorStyleKey>//"Where is Ate...?"//</span>
<span @style=$chVal.colorStyleKey>//"She left soon after our fight started. I guess she wasn't in the mood to eat the grapes out of the ground."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Can't blame her, really."//</span>
A short while later, Maaterasu gets a different meal in the dining hall. Word of this reaches Drishtya, and blames Valtan, Claw and you for not being able to deliver the Aiishen's breakfast.
<span style="color:gray">Your friendship with Valtan has slightly decreased.</span>
<span style="color:purple">Your domination towards Valtan has increased.</span>
<span style="color:darkred">Your rivalry with Valtan has slightly increased.</span>
<span style="color:darkred">Your enmity with Claw has slightly increased.</span>
<span style="color:gray">Your friendship with Maaterasu has slightly decreased.</span>
//Claw, Valtan and you have lost 1 merit.//
//Valtan's views have grown less favorable to pleasure, and more favorable to self-improvement.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv -= 100;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 400;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv -= 100;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 400;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv -= 150;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 100;
State.variables.chClaw.relations.chVal.enmity.stv += 100;
State.variables.chPlayerCharacter.changeMerit(-1);
State.variables.chVal.changeMerit(-1);
State.variables.chClaw.changeMerit(-1);
addPointsToDrive(gC("chVal").dPleasure,-100);
addPointsToDrive(gC("chVal").dImprovement,100);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chVal.lust.current = State.variables.chVal.lust.max;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Sigh. I'll just help Ate, I guess."//</span>
<span @style=$chVal.colorStyleKey>//"Hmm? Will you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That will be the easiest way for her to get the grapes, right? So let's just be done with it."//</span>
<span @style=$chVal.colorStyleKey>//"Oooh? You're so timid it's cute. You don't need to find such excuses if you want to taste me, you know?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Just shut up! You aren't making this any easier."//</span>
<<link [[Continue to scene|Scene]]>><<script>>
cssTgolValxAtePlayer();
<</script>><</link>> \<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
You slowly lick your lips, savoring the strange mixture of grape juice and slime. From time to time, sweetness and saltiness blend together in a very particular way, and it tastes heavenly.
<span @style=$chVal.colorStyleKey>//"Looks like someone couldn't get enough of me. We can still continue for a while."//</span> Valtan winks at you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh? No, no, I did what I wanted to. You're finished, right, Ate?"//</span>
<span @style=$chAte.colorStyleKey>//"I am. Thank you for the meal."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Why are you thanking her, exactly?"//</span>
<span @style=$chVal.colorStyleKey>//"Because she has manners. You should learn from her. Thanks, Ate, you're so sweet."//</span> Ate's face remains undisturbed, as usual.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's... Let's just leave."//</span>
<span @style=$chVal.colorStyleKey>//"So timid, and so cute."//</span> Valtan mocks you.
<span style="color:purple">Your submission towards Valtan has increased.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has increased.</span>
<span style="color:darkred">Your enmity with Valtan has slightly increased.</span>
<span style="color:khaki">Your friendship with Maaterasu has increased.</span>
<span style="color:lightcoral">Your sexual tension with Maaterasu has increased.</span>
//Valtan's preferences for oral, use pussy and target mouth have increased.//
//Maaterasu's preferences for oral, target pussy and use mouth have increased.//
//Your preferences for oral, target pussy and use mouth have increased.//
//Maaterasu's views have grown more favorable to pleasure.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 250;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chVal.relations.chAte.sexualTension.stv += 250;
State.variables.chVal.relations.chAte.domination.stv += 400;
State.variables.chAte.relations.chVal.sexualTension.stv += 250;
State.variables.chAte.relations.chVal.submission.stv += 250;
State.variables.chVal.tastes.oral.w += 10;
State.variables.chVal.tastes.usePussy.w += 10;
State.variables.chVal.tastes.targetMouth.w += 20;
State.variables.chAte.tastes.oral.w += 10;
State.variables.chAte.tastes.targetPussy.w += 10;
State.variables.chAte.tastes.useMouth.w += 20;
State.variables.chPlayerCharacter.tastes.oral.w += 10;
State.variables.chPlayerCharacter.tastes.targetPussy.w += 10;
State.variables.chPlayerCharacter.tastes.useMouth.w += 20;
addPointsToDrive(gC("chAte").dPleasure,100);
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, but are you really fine with this?"//</span>
<<if $StVars.check1 is true>> \
<span style="color:green">Charisma AND empathy check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We were told to bring you food, and she's using that to her advantage, making you pleasure her for you to get something you were entitled to. Does that seem fair to you?"//</span>
<span @style=$chAte.colorStyleKey>//"No, it isn't."//</span>
<span @style=$chVal.colorStyleKey>//"$chPlayerCharacter.name, sweetie, you don't have to do this."//</span>
<span @style=$chAte.colorStyleKey>//"...But Valtan still has the food."//</span>
<span @style=$chVal.colorStyleKey>//"That I do."//</span> //No! I'm not letting you hold on to that nail.//
<span @style=$chPlayerCharacter.colorStyleKey>//"But! But, if you give in to her blackmail, you will reward her behavior, and she'll keep doing that in the future. And then they'll say that the Shapeshifter Candidate has the Aiishen Candidate get on her knees whenever she wants! Would you like that to be said about you?"//</span>
Valtan's face retorts in annoyance and stress, as she looks for the words that would let her slip out the mess you're getting her into.
<span @style=$chAte.colorStyleKey>//"...I wouldn't. So you think I should punish her for taking my grapes, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That... Would be a solution to this..."//</span>
<span @style=$chVal.colorStyleKey>//"Wait, let's not take hurried decisions h-"//</span> Valtan's words are interrupted by an expression of shock and pain. Maaterasu has directed harsh, frozen winds against the Shapeshifter's nethers, right at the entrance of her pussy. <span @style=$chVal.colorStyleKey>//"S-S-S-st-t-top, I'm s-s-sorry, I'm s-s-sooorryyy."//</span>
<span @style=$chAte.colorStyleKey>//"I think I won't have grapes after all."//</span>
Watching the poor Val cover her genitals in pain and shrink against the cold makes a chill run through your waist, and you almost decide that the punishment was a bit excessive... But you reached your goal. With that happy thought in mind, you leave the Shapeshifter to suffer her misfortune alone.
<span style="color:khaki">Your friendship with Maaterasu has slightly increased.</span>
<span style="color:darkred">Your enmity with Valtan has increased.</span>
//Maaterasu's views have grown more favorable towards domination.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 350;
State.variables.chVal.relations.chAte.enmity.stv += 350;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 150;
addPointsToDrive(gC("chAte").dDomination,100);
applyAlteredState(["chVal"],createFrozenPussy());
<</script>> \
<<else>> \
<span style="color:red">Charisma AND empathy check: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So you think that being hungry is worth getting on your knees and eating her out? Doesn't that sound a bit off to you?"//</span>
<span @style=$chAte.colorStyleKey>//"No, why would it? I'm really hungry right now."//</span>
Her conviction at claiming that leaves you disarmed, your mouth half-open as it's unable to utter any more arguments. You finally sigh, and accept your loss.
[[You leave|SE TGoL Player Leaves]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
The grapes have all fallen through the ground. Some frozen, some burned, others splashed against the dirt. Next to them, you lie defeated.
<span @style=$chVal.colorStyleKey>//"So, was this worth ruining my morning happy hour?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You know what?"//</span> You say as you recover your breath. <span @style=$chPlayerCharacter.colorStyleKey>//"It absolutely was. You may have beaten me soundly, but you still didn't get what you wanted."//</span>
<span @style=$chVal.colorStyleKey>//"You have messed up priorities."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do I?"//</span> You take a look around. <span @style=$chPlayerCharacter.colorStyleKey>//"And where is Ate?"//</span>
<span @style=$chVal.colorStyleKey>//"She left shortly after we started fighting. She probably didn't want to eat the grapes out of the ground."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Makes sense."//</span>
A short while later, Maaterasu gets a different meal in the dining hall. Word of this reaches Drishtya, and blames both Valtan, Claw and you for not being able to deliver the Aiishen's breakfast.
<span style="color:gray">Your friendship with Valtan has slightly decreased.</span>
<span style="color:purple">Your submission towards Valtan has increased.</span>
<span style="color:darkred">Your rivalry with Valtan has slightly increased.</span>
<span style="color:darkred">Your enmity with Claw has slightly increased.</span>
<span style="color:gray">Your friendship with Maaterasu has slightly decreased.</span>
//Claw, Valtan and you have lost 1 merit.//
//Valtan's views have grown more favorable towards domination.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv -= 100;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 400;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv -= 100;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 400;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv -= 150;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 100;
State.variables.chClaw.relations.chVal.enmity.stv += 100;
State.variables.chPlayerCharacter.changeMerit(-1);
State.variables.chVal.changeMerit(-1);
State.variables.chClaw.changeMerit(-1);
addPointsToDrive(gC("chVal").dDomination,100);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chVal.lust.current = State.variables.chVal.lust.max;
<</script>> \<div id="parent">
<img class="image1" src="img/logo.png" style="height:125px; width:125px;">
<img class="image2" src="img/energyIcon.png" style="height:20px; width:20px; top:-50px">
</div>
<img src="img/energyIcon.png" style="height:125px; width:125px;">
[img[img/temp.gif]]<<script>><</script>> \
And when she turns her face to you, you discover she's not Val.
<span @style=$chPlayerCharacter.colorStyleKey>//"Aah!? Who are you!?"//</span>
Worry and caution show in her diminutive face, outlined soft and small curves that end in a small chin. Her eyes are small, sincere and beautiful. This is a teal angel.
<div align='center'>\
[img[img/portraits/sillan-full.png]]
</div> \
<span @style=$chVal.colorStyleKey>//"No, don't worry, please."//</span>
[[Continue|SE Friend Back At Home ShesValtan]]$customRoomIntro
All the Candidates have already finished their breakfast, yet no one is leaving the dining hall. Dutzelt told you that Drishtya had something important to discuss with all of you today, and thus, everyone waits. Nashillbyir, Padmiri, Valtan and you have a lively discussion, and Maaterasu intervenes from time to time. Claw is lost in their own thoughts, pointlessly poking her empty plate - but Dutzelt soon takes her only entertainment away when he cleans the whole table.
<span style="color:mediumvioletred">//"I'm sorry for the wait."//</span> Drishtya's voice immediately draws everyone's attention, putting an abrupt end to your conversation. <span style="color:mediumvioletred">//"Today we will be discussing your first travel as Candidates."//</span> She declares as she takes a seat at the end of the table.
<span @style=$chMir.colorStyleKey>//"Ooh? Will we be parting soon?"//</span> Padmiri asks enthusiastically.
<span style="color:mediumvioletred">//"We will leave the Temple in seven days from today, and we'll be visiting the Shapeshifter tribe."//</span>
Padmiri's face turns from enthusiasm to surprise, then to shock. You turn your eyes towards Valtan, who is starting to lose her usual smile.
//Did I miss something? Did Drishtya say something bad?//
[[Continue|SE Gleaming Caverns Overview Rules]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"The Shapeshifter tribe will be celebrating the Twisted Festival soon, which is one of their most important traditions. As Candidates to High Priestess, it's fundamental for you to be familiar with all of the tribes' customs."//</span>
<span @style=$chNash.colorStyleKey>//"The Twisted Festival? That's quite a strange name."//</span> Nashillbyir wonders, oblivious to whatever is worrying Padmiri.
<span style="color:mediumvioletred">//"In our tribe, the act of supplanting the identities of others with ill intent is severely frowned upon. Therefore, those who wish to shapeshift as someone else, must only do so for brief periods, and not allow the lie to live for long."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmm. That's the most characteristic trait of the Shapeshifters, and you condemn its use?"//</span> Claw asks with mild disbelief.
<span style="color:mediumvioletred">//"Our tribe reached that decision after a period of severe turmoil, intrigues and conflict, when no one could be trusted. It's a harsh rule, and it goes against our nature, up to some point, but if we didn't respect it our tribe may return to darker times."//</span> Valtan listens quiet to Drishtya's explanation, in utmost silence. It doesn't fly over your head that she may be feeling this as a reprimand.
<span style="color:mediumvioletred">//"The exception to this rule is the Twisted Festival: for one day, everyone is allowed to take anyone's identity and do as they wish, as long as they don't commit any other serious crimes. It is taken for granted that nothing anyone does during that day should be taken seriously, for it was probably not done by the person you saw doing it."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, so you weren't ignoring my question."//</span> Drishtya sticks her eyes on Nashillbyir. <span @style=$chNash.colorStyleKey>//"I-I didn't meant that as... I mean, thank you for answering."//</span> The Priestess Regent closes her eyes for a couple of seconds, then continues.
<span style="color:mediumvioletred">//"On top of that, during the Twisted Festival there's also an improvised play. Unlike the drama plays you're used to reading, the play of the Twisted Festival has no written script, but some background and a few characters, and everything else is improvised by the performers: characters may come and go, their ideas and affiliations could change, and even the main plot usually takes a couple of unexpected turns. It is preferred for the improvisation to keep a balance between what's logical and what's absolutely unexpected, but there are no absolute rights or wrongs. Everyone followed me so far?"//</span>
<span @style=$chMir.colorStyleKey>//"I... I think I did, but it sounds fairly strange. I don't think I'll understand it until I've seen it."//</span>
<span style="color:mediumvioletred">//"Then you will not be glad to hear that, during the years when there are Candidates in training, they are expected to participate as performers."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, no. Wait, that will not influence our chances to win the competition, right?"//</span>
<span style="color:mediumvioletred">//"It absolutely will. The tribes' perception of you influence your merit, and participation in their traditions plays a large role in how they perceive you."//</span>
<span @style=$chNash.colorStyleKey>//"...But that's horrible. I'm a horrible actress, this- I'm going to be a disaster."//</span> The realization that not everything in the competition may be solved with a well landed kick hits the Ashwalker like an unblocked punch in the stomach.
<span style="color:mediumvioletred">//"If you feel that strongly about it, I recommend you to dedicate extra time to training in the amphitheater during the following days, as well as to reading."//</span>
[[Continue|SE Gleaming Caverns Overview Valtan Crime]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
Padmiri whispers something to Maaterasu, and she replies with another whisper. Then they nod in agreement, and ask: <span @style=$chMir.colorStyleKey>//"Drishtya, Ate and I had something we wanted to ask about."//</span>
<span style="color:mediumvioletred">//"Sure, we may begin the turn of questions."//</span> Drishtya replies.
<span @style=$chAte.colorStyleKey>//"Can Valtan even go back to her tribe?"//</span> The Aiishen says, like a tree falling on top of a house.
<span @style=$chMir.colorStyleKey>//"Ate! Don't put it so bluntly!"//</span>
<span @style=$chAte.colorStyleKey>//"Did I say something wrong?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, why shouldn't Valtan be able to...?"//</span> You turn your eyes yet again towards the blue Shapeshifter, who has stayed silent ever since the moment Drishtya announced your travel. Her expression has finished its transition to complete seriousness. <span @style=$chPlayerCharacter.colorStyleKey>//"Is it because she took the place of the other Candidate?"//</span>
<span style="color:mediumvioletred">//"..."//</span> The Head Priestess remains silent, waiting for the commotion and the whispers to calm down, somewhat. <span style="color:mediumvioletred">//"Supplanting someone's identity is a crime in our tribe, supplanting someone's identity to get something in return is an even more serious crime, and fooling the whole tribe in the process only makes things far worse. Under normal circumstances, such a crime would be punished with exile."//</span>
//What!?//
The air in the dining hall turns tense. <span style="color:mediumvioletred">//"But members of the Passion Temple may only be judged by the head of the Passion Temple, which, due to the circumstances of life, happened to be me a few weeks ago, when I judged Valtan."//</span>
<span @style=$chMir.colorStyleKey>//"You judged Valtan!?"//</span>
<span style="color:mediumvioletred">//"I judged Valtan, and sentenced that her punishment would be to accept the treatment she would receive from her tribe."//</span>
<span @style=$chNash.colorStyleKey>//"Wait, but this..."//</span>
<span @style=$chClaw.colorStyleKey>//"If the Shapeshifter tribe refuses to acknowledge her, can she even be their Candidate?"//</span> Claw strikes with the curiosity and lack of empathy of a feline that plays with wounded prey - //yet there's a small hint of sincere concern in her face.//
<span style="color:mediumvioletred">//"Yes, once a Candidate has been accepted by the Passion Temple, they no longer require the support of their tribe."//</span>
<span @style=$chNash.colorStyleKey>//"Will they let Valtan enter?"//</span>
<span style="color:mediumvioletred">//"They will. The owe that respect to the Temple. But I wouldn't count on them treating her kindly."//</span>
[[Continue|SE Gleaming Caverns Overview Concern]]<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"...Valtan, are you feeling ok?"//</span>
<span @style=$chVal.colorStyleKey>//"Me? Of course I'm fine. Why wouldn't I?"//</span>
Everyone stares at her. Even if it wasn't a fact as clear as the light of the day that no one believes her, her unusually stoic face betrays what possibly was the most obvious lie of her life - perhaps directed at herself, rather than you.
<span @style=$chVal.colorStyleKey>//"Sigh."//</span> She turns her face to the side for one moment, only to look back to everyone and reassert her position. <span @style=$chVal.colorStyleKey>//"I took a decision while I was fully aware of its implications. I knew the lie wouldn't last forever, probably not even for very long. I knew all of that and went ahead anyway. I've had time to come to terms with this, and, and I'm fine."//</span>
Another tense silence follows, but not for long.
<span @style=$chClaw.colorStyleKey>//"Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"What?"//</span>
<span @style=$chClaw.colorStyleKey>//"Your fist is shaking."//</span>
The Shapeshifter quickly hides her hands below the table.
<span style="color:mediumvioletred">//"Let's move on."//</span> Drishtya tries to put an end to the conversation.
<span @style=$chVal.colorStyleKey>//"Yes. Let's do that."//</span>
[[Continue|SE Gleaming Caverns Overview Monsters]]<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"Are there any other questions?"//</span>
<span @style=$chClaw.colorStyleKey>//"Are there any monsters near the Gleaming Caverns that we should be aware of?"//</span>
<span style="color:mediumvioletred">//"Not many. The Gleaming Caverns and their surroundings are a very calm area. Just to ensure everyone is on the same page, I'll remind you that monsters are neither animals nor sentient people, just formations of aether that hunt living beings to feed on their energy."//</span>
<span @style=$chNash.colorStyleKey>//"Monsters are formations of aether?"//</span>
<span style="color:mediumvioletred">//"I don't fully understand it myself, but it's on our written tradition since times immemorial, and scholars of magic don't dispute that claim. Perhaps you can ask Taototh later. In any case, we will follow standard security measures: it'll be forbidden for you to explore the wilds without anyone by your side. Before you ask me, Claw, this applies to you as well."//</span> Claw had her mouth open, but she promptly shuts up. <span style="color:mediumvioletred">//"Right before we leave, I'll teach you a magical technique that has always been taught to the Temple's Priestesses and Priests to defend themselves against monsters."//</span>
<span @style=$chAte.colorStyleKey>//"I have another question. Will servitude relationships remain as they are when we leave the Temple?"//</span>
<span style="color:mediumvioletred">//"An appropriate inquiry. All special agreements and deals you have formed while we're at the Temple will be declared null and void, and everyone will be freed of any bondage they happen to be locked in, for they could interfere with your goals and duties during the travels. Anything else?"//</span> A brief silence follows. Drishtya takes it for an answer. <span style="color:mediumvioletred">//"Then I'll consider this meeting finished. Remember to pay special attention to your training in the social arts if you esteem it appropriate, and consider reading on the Shapeshifter traditions and the Gleaming Caverns in the library, if you haven't yet. Have a productive day."//</span>
<span style="color:khaki">The Candidates' affinities are now focused on charisma and empathy.</span>
$eventsCalendar.finishEventButton<span style="color:khaki">Placeholder event: The Candidates' affinities have returned to normal.</span>
$eventsCalendar.finishEventButtonDrishtya steps back, and takes a long look at everyone. She opens her arms, hands and palms long and wide, and pulls them, like a puppeteer controlling the very forces of nature.
The mist massages your skin, and your body vibrates. You feel waves running through your body, from your shoulders to your hands, from your waist to your neck, and from your neck to your groin. And it pulsates.
You feel a force right above your clitoris, pushing inside and out of your body. Your abdomen is weak, your legs tremble. Heat consumes you, and pleasure engulfs you.
//Nnn... Gghh... Aaaaa//aaa//aaahh....//
//<span style="color:red">You have reached orgasm!</span>//
<<script>>State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;<</script>> \
Your breathing had accelerated, but after reaching orgasm, it slowly goes back to normal. You feel disoriented, and you lose half a minute to your dizziness. When you're fully back to normal, the mist is dissipating.
[[Continue|SecondDay RitualOfAvatars4c]]Drishtya steps back, and takes a long look at everyone. She opens her arms, hands and palms long and wide, and pulls them, like a puppeteer controlling the very forces of nature.
The mist massages your skin, and your body vibrates. You feel waves running through your body, from your shoulders to your hands, from your waist to your neck, and from your neck to your groin. And it pulsates.
You feel a force wrapping your legs, your waist, your behinds. And then it enters you. Your abdomen is weak, your legs tremble. Heat consumes you, and pleasure engulfs you.
//Nnn... Gghh... Aaaaa//aaa//aaahh....//
//<span style="color:red">You have reached orgasm!</span>//
<<script>>State.variables.chPlayerCharacter.lust.current = 100;<</script>> \
Your breathing had accelerated, but after reaching orgasm, it slowly goes back to normal. You feel disoriented, and you lose half a minute to your dizziness. When you're fully back to normal, the mist is dissipating.
[[Continue|SecondDay RitualOfAvatars4d]]You're looking down.
//That... Is mine?//
Yes.
//What is it?//
A penis, obviously.
//But I don't have a penis.//
You do, now.
//Wait, what?//
You send a hand to your groin. Your pussy is still there, as is your clitoris, just below your new tool. You palpate the rest of your body, and it doesn't look like anything else has changed.
<span @style=$chMir.colorStyleKey>//"Huh? What's that?"//</span>
Short seconds later, everyone's attention has turned to you. Apparently, no one else had a dick grow between their legs.
<span style="color:mediumvioletred">//"It looks like someone reacted differently to the Ritual."//</span>
<span @style=$chVal.colorStyleKey>//"We can see that."//</span> Valtan says, smirking.
//Why do I feel far more naked than earlier!?//
<span style="color:mediumvioletred">//"This is completely normal, albeit unusual. The Goddess has many faces and forms, and sometimes, tuning someone's spirit with the Goddess comes with surprises. This is a blessing, and I hope you enjoy it as such."//</span>
//Wait, do I have no say in this!?// You think to yourself, as you shrink between your shoulders, assaulted by everyone's interest.
<<script>>
for ( var charKey of ["chPlayerCharacter"] ) {
State.variables[charKey].addBodypart("dick","dick");
}
<</script>> \
[[Continue|SecondDay MeetTempleStaff]]Your legs and arms feel weak and numb, your mind is quiet, your whole body rests relaxed, and behind it all, you feel invigorated, as if the mere act of wishing it would allow you to fly.
...But a surprise awaits you as you turn your gaze to the others. Where there were only clitorises, there are now dicks as well.
//Wait, have I...?//
Your nethers, however, are the same.
//But... Why!?//
<span @style=$chMir.colorStyleKey>//"Hm, Head Priestess? I think something went wrong with $chPlayerCharacter.name..."//</span>
Everyone's eyes turn towards you.
//Why do I feel ever more naked than before!?//
<span style="color:mediumvioletred">//"Don't worry about it. This is completely normal, albeit unusual. The Goddess has many faces and forms, and sometimes, tuning someone's spirit with the Goddess comes with exceptions. This is a blessing of the Goddess as all others."//</span>
//Do I get no say in this!?//
<<script>>
for ( var charKey of ["chVal","chMir","chNash","chAte","chClaw"] ) {
State.variables[charKey].addBodypart("dick","dick");
}
<</script>> \
[[Continue|SecondDay MeetTempleStaff]]$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Come on, run! It's time for your first class!"//</span> Nash shouts.
//I already noticed that the idea of becoming my tutor excited her... I just hope I don't get overcome by her enthusiasm.//
<<if $StVars.check1 is "none">> \
<span @style=$chNash.colorStyleKey>//"You still have no weapon."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yeah, well-"//</span>
<span @style=$chNash.colorStyleKey>//"That's terrible, if I have to be honest. The competition is only going to get more dangerous from now on, and being armed is an advantage you can't renounce to. ...But I can lend you this, just for today."//</span> The Ashwalker hands you a staff of battle, painted by a lighter color than her usual one. You get used to its weight in the little time she grants you. <span @style=$chNash.colorStyleKey>//"Hold it high, in front of your chest!"//</span>
<<elseif $StVars.check1 is "staff">> \
<span @style=$chNash.colorStyleKey>//"You have a staff, great. You will need one for today's lesson. Hold it high, in front of your chest!"//</span>
<<else>> \
<span @style=$chNash.colorStyleKey>//"For today's lesson, you'll need this."//</span> The Ashwalker hands you a staff of battle, painted by a lighter color than her usual one. You get used to its weight in the little time she grants you. <span @style=$chNash.colorStyleKey>//"Hold it high, in front of your chest!"//</span>
<</if>> \
You do as you're told, holding the staff with both hands in front of you... And you immediately hold it tighter, just in time to block Nashillbyir's hit.
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash, wait-"//</span>
<span @style=$chNash.colorStyleKey>//"Good, you're awake! That was an easy one, just testing if you were aware. Now focus on the strength of your legs."//</span>
//She just isn't going to give me the time to rest, right?//
[[Continue|SE MartialTutorshipI Balance]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"The most fundamental thing in battle is controlling your weight and your inertia. The difference between mastering your control and not paying attention to it is the difference between being as resilient as a tree and tripping over. Move one of your legs back as much as you can, and let the whole weight of your body fall over it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It doesn't feel too comfortable."//</span>
<span @style=$chNash.colorStyleKey>//"Because you are used to have both of your legs to hold your weight. It's practical, most of the time, but during the heat of battle you'll be constantly moving around, being forced to disadvantageous positions, and sometimes making risky, extreme movements to press your advantage. The balance of your weight dictates where you can move, where you can't move, and even..."//</span>
Before giving you time to fix your position, she attacks you again.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey! Don't do that without warning!"//</span>
<span @style=$chNash.colorStyleKey>//"Good block!"//</span> She doesn't stop pushing her staff against yours. If she was using all her strength, you would easily fall. <span @style=$chNash.colorStyleKey>//"But you can feel how your position requires you to use more strength to hold against me than I need to push you down, right?"//</span> Nash stops pressing against you, and you quickly straighten up.
//I think I'm tired already.//
<span @style=$chNash.colorStyleKey>//"Something else that you should learn from that: the strength in your arms comes from your legs. Now, to put it into practice,"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We will sit down and you tell me about how you trained when you were younger?"//</span>
<span @style=$chNash.colorStyleKey>//"Nope! I will chase you down and attack you! You'll have to run away from me while you block my blows, so you'll have to keep a balance between running around and maintaining your equilibrium to project your strength against me!"//</span>
//You child of a...//
[[Some time later|SE MartialTutorshipI Question]]$customRoomIntro
You hold on to your staff, trying to catch your breath. Nashillbyir hasn't been terribly aggressive against you, but the constant exercise without rest has worn you down.
<span @style=$chNash.colorStyleKey>//"So, are you assimilating what I just told you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm assimilating the fact that you're a sadist and want to see me suffer."//</span>
<span @style=$chNash.colorStyleKey>//"Damn, I was found out. I'll have to punish you so you don't spread the word..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to attack you back if you don't let me rest!"//</span>
<span @style=$chNash.colorStyleKey>//"Hahaha! Rest easy, rest easy, we were going to have a short break."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You only want me to let my guard down."//</span>
Nash shrugs at your comment, her mischievous smile not hiding the fact that she's enjoying pushing you to your limits.
<span @style=$chNash.colorStyleKey>//"Regardless, you know that blocking isn't the only options you have when someone is attacking you. If we weren't practicing, but in a real fight, and I was just"//</span>, she moves her staff around, simulating a vertical blow against you, <span @style=$chNash.colorStyleKey>//"about to strike you, what would you do?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Accept my fate and get beaten down, just to have the chance to rest?"//</span>
<span @style=$chNash.colorStyleKey>//"And your second option?"//</span>
[[Block it|SE MartialTutorshipI ResponseBlock]]
[[Evade it|SE MartialTutorshipI ResponseEvade]]
[[Deflect it|SE MartialTutorshipI ResponseDeflect]]
[[Attack back|SE MartialTutorshipI ResponseAttack]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I would block it. It's the most straightforward choice."//</span>
<span @style=$chNash.colorStyleKey>//"It is a good option, as long as you're strong enough to take the hit, and it doesn't require an overly complex technique. But the most effective response is usually deflecting the blow. This way, you require as little strength and energy as possible to push your opponent towards a disadvantageous position, and get yourself ready to attack - but it requires a lot of precision. You may not be ready to do it just yet, but it is the ideal goal. And now that you've caught your breath..."//</span>
Nashillbyir spins her weapon around, takes impulse, and -<span @style=$chNash.colorStyleKey>//"Let's see if you've learned something!"//</span>- charges against you.
<<script>>
State.variables.StVars.check2 = "block";
<</script>><<if $StVars.check4 > 27>>[[Block|SE MartialTutorshipI ReactionBlock]]
<<else>>[[Block|SE MartialTutorshipI ReactionBlockFail]]
<</if>><<if $StVars.check6 > 26>>[[Evade|SE MartialTutorshipI ReactionEvade]]
<<else>>[[Evade|SE MartialTutorshipI ReactionEvadeFail]]
<</if>><<if $StVars.check5 > 43>>[[Deflect|SE MartialTutorshipI ReactionDeflect]]
<<else>>[[Deflect|SE MartialTutorshipI ReactionDeflectFail]]
<</if>><<if $StVars.check7 > 25>>[[Attack|SE MartialTutorshipI ReactionAttack]]
<<else>>[[Attack|SE MartialTutorshipI ReactionAttackFail]]
<</if>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I would evade it. It may take some effort, but it's the safest choice."//</span>
<span @style=$chNash.colorStyleKey>//"It's definitely the safest, as long as you're agile and perceptive enough. But the most effective response is usually deflecting the blow. This way, you require as little strength and energy as possible to push your opponent towards a disadvantageous position, and get yourself ready to attack - but it requires a lot of precision. You may not be ready to do it just yet, but it is the ideal goal. And now that you've caught your breath..."//</span>
Nashillbyir spins her weapon around, takes impulse, and -<span @style=$chNash.colorStyleKey>//"Let's see if you've learned something!"//</span>- charges against you.
<<script>>
State.variables.StVars.check2 = "evade";
<</script>><<if $StVars.check4 > 27>>[[Block|SE MartialTutorshipI ReactionBlock]]
<<else>>[[Block|SE MartialTutorshipI ReactionBlockFail]]
<</if>><<if $StVars.check6 > 26>>[[Evade|SE MartialTutorshipI ReactionEvade]]
<<else>>[[Evade|SE MartialTutorshipI ReactionEvadeFail]]
<</if>><<if $StVars.check5 > 43>>[[Deflect|SE MartialTutorshipI ReactionDeflect]]
<<else>>[[Deflect|SE MartialTutorshipI ReactionDeflectFail]]
<</if>><<if $StVars.check7 > 25>>[[Attack|SE MartialTutorshipI ReactionAttack]]
<<else>>[[Attack|SE MartialTutorshipI ReactionAttackFail]]
<</if>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I would deflect it, just enough to get a better position than my opponent."//</span>
<span @style=$chNash.colorStyleKey>//"That would be the ideal reaction! Deflecting leaves your opponent in a disadvantageous position if done properly, and it's far faster than evading. The only problem is that it requires proper precision and technique, so you'll need to practice a lot if you want to do it consistently. If you don't consider yourself ready to execute a proper deflection, don't be afraid of blocking or moving away, those are safe enough anyway. And now that you've caught your breath..."//</span>
Nashillbyir spins her weapon around, takes impulse, and -<span @style=$chNash.colorStyleKey>//"Let's see if you've learned something!"//</span>- charges against you.
<<script>>
State.variables.StVars.check2 = "deflect";
<</script>><<if $StVars.check4 > 27>>[[Block|SE MartialTutorshipI ReactionBlock]]
<<else>>[[Block|SE MartialTutorshipI ReactionBlockFail]]
<</if>><<if $StVars.check6 > 26>>[[Evade|SE MartialTutorshipI ReactionEvade]]
<<else>>[[Evade|SE MartialTutorshipI ReactionEvadeFail]]
<</if>><<if $StVars.check5 > 43>>[[Deflect|SE MartialTutorshipI ReactionDeflect]]
<<else>>[[Deflect|SE MartialTutorshipI ReactionDeflectFail]]
<</if>><<if $StVars.check7 > 25>>[[Attack|SE MartialTutorshipI ReactionAttack]]
<<else>>[[Attack|SE MartialTutorshipI ReactionAttackFail]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I would just attack back. If they want to hurt me, they'll get the painful end of the stick as well."//</span>
<span @style=$chNash.colorStyleKey>//"That's... That's a terrible choice. Trading your opponent's pain for yours? The purpose of combat is defeating your opponent, not mutual defeat...//</span> She gives you a worried look. <span @style=$chNash.colorStyleKey>//"Regardless, the ideal option would be deflecting your enemy's blow. Deflecting leaves your opponent in a disadvantageous position if done properly, and it's far faster than evading. The only problem is that it requires proper precision and technique, so you'll need to practice a lot if you want to do it consistently. If you don't consider yourself ready to execute a proper deflection, don't be afraid of blocking or moving away, those are safe enough anyway. And now that you've caught your breath...//</span>
Nashillbyir spins her weapon around, takes impulse, and -<span @style=$chNash.colorStyleKey>//"Let's see if you've learned something!"//</span>- charges against you.
<<script>>
State.variables.StVars.check2 = "attack";
<</script>><<if $StVars.check4 > 27>>[[Block|SE MartialTutorshipI ReactionBlock]]
<<else>>[[Block|SE MartialTutorshipI ReactionBlockFail]]
<</if>><<if $StVars.check6 > 26>>[[Evade|SE MartialTutorshipI ReactionEvade]]
<<else>>[[Evade|SE MartialTutorshipI ReactionEvadeFail]]
<</if>><<if $StVars.check5 > 43>>[[Deflect|SE MartialTutorshipI ReactionDeflect]]
<<else>>[[Deflect|SE MartialTutorshipI ReactionDeflectFail]]
<</if>><<if $StVars.check7 > 25>>[[Attack|SE MartialTutorshipI ReactionAttack]]
<<else>>[[Attack|SE MartialTutorshipI ReactionAttackFail]]
<</if>> \$customRoomIntro
You slightly slide a leg back and distribute your weight between your front and your back. You rush your staff forwards, placing each hand at one extreme, and hold yourself.
<span style="color:green">Resilience AND physique check: passed.</span>
The blow strikes against you, the energy from the hit flowing into your staff, your arms, your legs, pushing you back... And you hold your ground.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hah...! Hah, take that!"//</span>
<span @style=$chNash.colorStyleKey>//"Well done! You barely even flinched!"//</span> Nash steps back, placing the bottom of her weapon on the ground. <span @style=$chNash.colorStyleKey>//"For all your complaining, you aren't doing so bad."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmpf."//</span>
She giggles. <span @style=$chNash.colorStyleKey>//"That was a great start, don't you think? I'll go easy on you for the rest of the day, but only because you put in the effort."//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has slightly increased.</span>
<span style="color:purple">Your submission towards Nashillbyir has slightly increased.</span>
You gained 100 resilience experience.
You have gained weapon resistance.
You lost <span style="color:limegreen">20 energy.</span>//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.combatAffinities.weapon.rst += 5;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.charisma.experience += 200;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
You predict the trajectory of the staff with your eyes, flex your legs, and quickly glance to the side...
<span style="color:green">Agility AND perception check: passed.</span>
And you switfly jump to your left, quickly swinging your staff forwards - but Nash is fast enough to meet it with hers.
<span @style=$chNash.colorStyleKey>//"Heh, you're a couple of years late if you want to meet me with my pants down!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Figuratively, I hope."//</span>
<span @style=$chNash.colorStyleKey>//"Figuratively, yes, you can still do it if you come to my room later."//</span>
You push your staff harder, but she nimbly deflects it, and takes the lead yet again.
<span @style=$chNash.colorStyleKey>//"That was a great start, don't you think? I'll go easy on you for the rest of the day, but only because you put in the effort."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmf."//</span> You mumble, annoyed that you didn't get the chance to get back at her.
//<span style="color:khaki">Your friendship with Nashillbyir has slightly increased.</span>
<span style="color:purple">Your submission towards Nashillbyir has slightly increased.</span>
You gained 100 agility experience.
You have gained weapon resistance.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.combatAffinities.weapon.rst += 5;
State.variables.chPlayerCharacter.agility.experience += 100;
State.variables.chNash.charisma.experience += 200;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
The staff falls towards you... And that is your chance. You barely move half a step to your side, while your left hand pushes your weapon upwards, seeking to meet Nash's.
<span style="color:green">Agility AND perception AND physique check: passed.</span>
And the wood slides against the wood, slightly changing the incoming blow's trajectory. A hit sure to strike you into the ground achieves nothing else than pushing Nashillbyir fowards, your staff ending in top of hers. When she notices this, she attempts to stop the charge, but it's too late.
//Where's your disadvantageous position now!?//
For half a second, the Ashwalker is stuck trying to move back, and it's more than enough for you. You take impulse with your right leg, and your left foot flies upwards - kicking Nash's hand.
<span @style=$chNash.colorStyleKey>//"Aw!"//</span>
Your offensive stops there, and your tutor steps back several times, moving her injured hand to her mouth.
<span @style=$chNash.colorStyleKey>//"Hey, that was pretty good!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Does that make me the teacher now?"//</span>
She smiles, defiant. <span @style=$chNash.colorStyleKey>//"Don't try to set off to fly just because you proved you can jump! You still have a lot to learn. Come on, we've just barely started the day!"//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has slightly increased.</span>
You gained 100 physique experience.
You have gained weapon resistance.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.combatAffinities.weapon.rst += 5;
State.variables.chPlayerCharacter.physique.experience += 100;
State.variables.chNash.charisma.experience += 200;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
The staff falls towards you... And you decide to grab the bull by his horns. You push your weapon forwards, aiming to stab Nashillbyir, and
<span style="color:green">Physique AND agility check: passed.</span>
Your hit and Nashillbyir's connect at the same time, your sholders receiving the blows in their entirety.
<span @style=$chNash.colorStyleKey>//"Aaaugh! What the hell was that!?"//</span>
You promptly drop the staff, your healthy hand moving to cover your pained joint.
<span @style=$chNash.colorStyleKey>//"That isn't what we discussed, at all!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yeah, but I hit you as well."//</span>
<span @style=$chNash.colorStyleKey>//"And now look at this! Can you even move your shoulder?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Well, hardly."//</span>
<span @style=$chNash.colorStyleKey>//"Great, so both of us are injured."//</span> She sighs annoyed. <span @style=$chNash.colorStyleKey>//"I think we should rest for a while. If you disregard my advice so harshly..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Still, I hurt you as badly as you hurt me, so it's not your win."//</span>
<span @style=$chNash.colorStyleKey>//"...I can't believe you."//</span>
//<span style="color:khaki">Your enmity with Nashillbyir has increased.</span>
You have gained weapon strength.
You lost <span style="color:limegreen">60 energy.</span>
You have been injured.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 60;
State.variables.chNash.energy.current -= 40;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.enmity.stv += 350;
State.variables.chPlayerCharacter.combatAffinities.weapon.strength += 5;
State.variables.chNash.charisma.experience += 100;
applyAlteredState(["chPlayerCharacter"],createInjury());
applyAlteredState(["chNash"],createInjury());
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
You quickly rush to hold your staff forwards, bracing yourself for the impact...
<span style="color:red">Resilience AND physique check: failed.</span>
The blow strikes against you, the energy from the hit flowing into your staff, your arms, your legs, pushing you back... And your muscles fail. You fall backwards.
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name! Are you ok!?"//</span> Nashillbyir throws her staff away and runs to your side. She holds your hand and checks your arms and legs.
<span @style=$chPlayerCharacter.colorStyleKey>//"It... It hurts... I can move, but not too much..."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, Goddess. I pushed you too hard, didn't I...? Look, you injured your elbow in the fall."//</span>
Taking a look at it, you find some blood and a scar, slowly getting healed.
<span @style=$chNash.colorStyleKey>//"Let me..."//</span> The Ashwalker takes you by your legs and shoulder, and starts carrying you, not without considerable effort. <span @style=$chNash.colorStyleKey>//"I'll take you to the baths, you need to rest for a while. Take it easy for the rest of the day, will you?"//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has increased.</span>
<span style="color:purple">Your submission towards Nashillbyir has increased.</span>
You gained 100 resilience experience.
You have gained weapon resistance.
You lost <span style="color:limegreen">60 energy.</span>
You have been injured.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 60;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 350;
State.variables.chPlayerCharacter.combatAffinities.weapon.rst += 5;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.charisma.experience += 200;
applyAlteredState(["chPlayerCharacter"],createInjury());
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
You project the trayectory of the staff with your eyes, flex your legs, and quickly glance to the side...
<span style="color:red">Agility AND perception check: failed.</span>
And you quickly jump to your left, but in the intensity of the moment, you trip and fall.
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name! Are you ok!?"//</span> Nashillbyir throws her staff away and runs to your side.
<span @style=$chPlayerCharacter.colorStyleKey>//"It hurts... But I'm fine, I think."//</span>
She breathes, relieved. <span @style=$chNash.colorStyleKey>//"It looked more serious. That fall was pretty ugly. I didn't hit you, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, you didn't. So I passed the class anyway."//</span>
<span @style=$chNash.colorStyleKey>//"Hah! You sure did. Perhaps this was the least bad choice. Can you get up?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure, in a minute."//</span>
<span @style=$chNash.colorStyleKey>//"Hmm. Despite everything, today was a pretty good start, don't you think? I'll go easy on you for the rest of the day, but only because you put in the effort."//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has slightly increased.</span>
<span style="color:purple">Your submission towards Nashillbyir has slightly increased.</span>
You gained 100 agility experience.
You have gained weapon resistance.
You lost <span style="color:limegreen">40 energy.</span>//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 40;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.combatAffinities.weapon.rst += 5;
State.variables.chPlayerCharacter.agility.experience += 100;
State.variables.chNash.charisma.experience += 200;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
The staff falls towards you... And that is your chance. You barely move half a step to your side, while your left hand pushes your weapon upwards, seeking to meet Nash's.
<span style="color:red">Agility AND perception AND physique check: failed.</span>
...But you fail to connect by half a hand. The blow falls towards its intended goal, and you haven't moved enough to evade it.
<span @style=$chPlayerCharacter.colorStyleKey>//"Ayegh!"//</span> You rush your hands to your stricken knee, which has received the hit whole.
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name! Are you fine?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No! No, I'm not!"//</span>
<span @style=$chNash.colorStyleKey>//"Oh, Goddess, I think I pushed you too hard there... You've got some blood, let me clean it."//</span> She grabs a handful of her clothes and presses it slowly against your skin, letting it absorb the blood. <span @style=$chNash.colorStyleKey>//"That scar is going to take a while to heal. Can you walk?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Not easily..."//</span>
<span @style=$chNash.colorStyleKey>//"Then I'll take you to the baths so that you can rest for a while. Let's take the rest of the day easy, ok?"//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has increased.</span>
<span style="color:purple">Your submission towards Nashillbyir has increased.</span>
You gained 100 physique experience.
You have gained weapon resistance.
You lost <span style="color:limegreen">20 energy.</span>
You have been injured.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 350;
State.variables.chPlayerCharacter.combatAffinities.weapon.rst += 5;
State.variables.chPlayerCharacter.physique.experience += 100;
State.variables.chNash.charisma.experience += 200;
applyAlteredState(["chPlayerCharacter"],createInjury());
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
The staff falls towards you... And you decide to grab the bull by his horns. You push your weapon forwards, aiming to stab Nashillbyir, and
<span style="color:red">Physique AND agility check: failed.</span>
...Your shoulder receives the blow in its entirety, provoking you to drop your staff.
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name! What the hell!?"//</span> The Ashwalker barely takes a couple of seconds to recover from her shock, then she throws her weapon away and runs over to your side. <span @style=$chNash.colorStyleKey>//"What were you even doing!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was... Fighting fire with fire."//</span>
Nash covers her face with her hand, perplexed.
<span @style=$chNash.colorStyleKey>//"That isn't what we talked about, at all. If you disregard my advice this way... Look, it's turning purple."//</span>
An ugly bruise has formed in your shoulder, but at least you haven't even bled.
<span @style=$chNash.colorStyleKey>//"We should take the rest of the day easy. Come, lean on my shoulder, I'll take you somewhere else for you to rest."//</span>
//<span style="color:purple">Your submission towards Nashillbyir has increased a lot.</span>
You lost <span style="color:limegreen">60 energy.</span>
You have been injured.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 60;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chNash.charisma.experience += 200;
applyAlteredState(["chPlayerCharacter"],createInjury());
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
A snort hits your ears like the protest of an annoyed, yet obedient kid who passively opposes their parents. Claw is certainly not a fan of being forced to obey you, but she isn't actively resisting either. At least, not during the whole day.
She is accompanying you while you traverse the library to reach the training grounds, when you find Padmiri entranced by what appears to be a drama.
//These two have had their share of conflict, haven't they? Now that Claw is obeying me... Could I get something out of making her harass Padmiri... In a sexual way?//
[[Make Claw harass Padmiri|SE FAK Telling Claw]]
[[Maybe another day|SE FAK Another Day]]
[[It's a bad idea|SE FAK Bad Idea]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"So here's the plan: you're going to be harassing Padmiri."//</span>
<span @style=$chClaw.colorStyleKey>//"That isn't an absolutely terrible idea."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"In a sexual way."//</span>
<span @style=$chClaw.colorStyleKey>//"...How about you do it yourself?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nope, you will be doing it. Unless you want me to start the day giving you a good spanking."//</span>
The tiger-girl sighs deeply, making an effort to swallow her annoyment. <span @style=$chClaw.colorStyleKey>//"Do you have a goal in mind? Or are you only doing this because it amuses you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's provisionally say I want some entertainment."//</span>
She rolls her eyes. <span @style=$chClaw.colorStyleKey>//"Sounds like a waste of time. Let's just get done with this as fast as possible."//</span>
[[Continue|SE FAK Harassment options]]$customRoomIntro
//It's not a bad idea... But I'm not in the mood today.//
You resume your walk, signaling Claw to continue following you. It's a good plan, but perhaps there are things you want to get ready first.
$eventsCalendar.finishEventButton
<<script>>
State.variables.eventsCalendar.playedStoryEvents = arrayMinusA(State.variables.eventsCalendar.playedStoryEvents,"fak0");
<</script>> \$customRoomIntro
//Not, it's a terrible idea. I don't need them both to be hating me.//
You resume your walk, signaling Claw to continue following you. You have decided to play your cards safe and not put yourself in the middle of their disputes.
$eventsCalendar.finishEventButton$customRoomIntro
<<script>>
seFaKpadmiriBotheredScore();
<</script>> \
<<if $StVars.check2 is 0>> \
Padmiri quietly reads the play, unaware of the plot targeting her.
<<elseif $StVars.check2 is 1>> \
Padmiri focuses on the play she's reading, sporadically looking around.
<<elseif $StVars.check2 is 2>> \
The Leirien is having issues to concentrate, her legs frotting each other from time to time.
<<elseif $StVars.check2 is 3>> \
The flower-girl can barely hide how hot and bothered she is, her breathing is getting heavier and her eyes barely focus on the scroll in her hands.
<</if>> \
Barely hidden behind some distant shelves, you whisper to Claw:
<span @style=$chPlayerCharacter.colorStyleKey>//"You are going to..."//</span>
<<if $StVars.check1[0] is false>> \
[[Show skin|SE FAK Show skin]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already showed skin.
<</if>> \
<<if $StVars.check1[1] is false>> \
[[Masturbate in front of her|SE FAK Masturbate]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already masturbated.
<</if>> \
<<if $StVars.check1[2] is false>> \
[[Eat her out briefly|SE FAK Eat her out]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already ate her out.
<</if>> \
<<if $StVars.check1[3] is false>> \
[[Moan from here|SE FAK Moaning kitty]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already moaned.
<</if>> \
[[Get used in front of her|SE FAK Using Claw]] <span style="color:red">(This option will advance the event)</span>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Walk in front of her and show her your goods."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmm."//</span>
<span style="color:darkred">Your enmity with Claw has increased very slightly.</span>
<<script>>State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 50;<</script>> \
Claw enters the corridor where Padmiri is reading and stands in front of her, displaying a confident and strong demeanor, but without letting go of her clothes. Padmiri has eyed her, but otherwise keeps reading.
You cross eyes with Claw, and signal her to get started. She kills you with her gaze, but promptly obeys. She pulls down the cloth covering her breasts with an abrupt movement, and lets her elbows fall over the table in front of Padmiri, fully displaying her body like a merchant would present her wares - except for her murderous expression. Padmiri doesn't take note of her face, however, as her eyes get lost in the sudden presentation of Claw's twins.
The proud tiger-girl suddenly straightens her back and turns around in one fast twirl, provoking her lower clothes to show very clear glimpses of her nethers, and leaves.
<span @style=$chMir.colorStyleKey>//"Umm... Bye."//</span>
//Padmiri is getting nervous.//
<<script>>
applyBarPercentualDamage("chMir","lust",0.1);
applyBarPercentualDamage("chMir","willpower",0.05);
State.variables.chMir.relations.chClaw.sexualTension.stv += 150;
State.variables.chMir.mood.aroused += 5;
State.variables.StVars.check1[0] = true;
<</script>> \
[[Continue|SE FAK Harassment options]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Get in front of her and masturbate."//</span>
<span @style=$chClaw.colorStyleKey>//"Tsch."//</span>
<span style="color:darkred">Your enmity with Claw has increased very slightly.</span>
<<script>>State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 75;<</script>> \
The tiger-girl parades along the library until she is a few meters away from the Leirien, and lets out an annoyed moan, trying to draw her attention. When Padmiri takes her eyes off the scroll, Claw is massaging her own breasts, rubbing them, pinching them, squeezing them.
One of her hands reaches behind her loincloth, and starts moving rapidly, leaving the details of her pleasuring to the imagination of the spectators, which gets further stimulated by the obviously forced moans of the Beastkin. Padmiri's face grows as red as a timid rose, and looks around, looking for somewhere to hide. When she finds you, half-hidden behind a shelf, she quickly understands what's going on.
//Has Padmiri just hidden a hand under the table? What a dirty girl//, you observe amused, and satisfied. Not much later, Claw comes back to you.
//Padmiri is getting nervous.//
//<span style="color:purple">Your domination towards Padmiri has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri has slightly grown.</span>//
<<script>>
applyBarPercentualDamage("chMir","lust",0.1);
applyBarPercentualDamage("chMir","willpower",0.05);
State.variables.chMir.relations.chClaw.sexualTension.stv += 100;
State.variables.chClaw.relations.chMir.sexualTension.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 100;
State.variables.chMir.mood.aroused += 5;
State.variables.chMir.mood.submissive += 5;
State.variables.StVars.check1[1] = true;
<</script>> \
[[Continue|SE FAK Harassment options]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Get under her table and give her some tongue. Have no mercy."//</span>
Claw is just about to complain, but she thinks twice for a moment and decides to let it go.
<span style="color:darkred">Your enmity with Claw has increased very slightly.</span>
<<script>>State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 50;<</script>> \
Padmiri hears the steps of Claw, but chooses not to pay her any attention. She gets suddenly startled, however, when a sudden intruder begins exploring her legs. When she lets the scroll down, her face displays her thoughts like an open book: <span @style=$chMir.colorStyleKey>//"Please tell me she isn't under the table."//</span>
<<link [[Continue to scene|Scene]]>><<script>>
fakClawOralsPadmiriInit();
<</script>><</link>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"We'll remain hidden here while I have my way with you for a little while... Make sure she hears you."//</span>
Claw looks away, grumpy as always, not letting a single opportunity to let you know she doesn't approve.
<span style="color:darkred">Your enmity with Claw has increased slightly.</span>
<<script>>State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 100;<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Lift up your skirt... Fast."//</span>
Your unwilling servant bends over, letting the weight of her torso rest against a shelf while she displays her body -but not her eyes- towards you.
<<link [[Continue to scene|Scene]]>><<script>>
fakPlayerPleasuresClaw();
<</script>><</link>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's gamble it. I'm going to use you right in front of her."//</span>
The Beastkin crosses her arms, looking right at your eyes. Finally, she nods and follows you.
<span style="color:darkred">Your enmity with Claw has increased.</span>
<<script>>State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 150;
seFaKupdatePadmiriSubmissionScore();
<</script>> \
As you advance through the library's corridor, you first take Claw's hand, then move yours to her waist. You giggle briefly, just enough for Padmiri to take notice and observe you for a moment.
When you're at the opposite side of her table, you push Claw's back towards Padmiri, bending her over in front of you.
<span @style=$chClaw.colorStyleKey>//"Nnh."//</span>
<<if $StVars.check3 > 12>> \
<span style="color:green">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: passed.</span>
Padmiri's mouth almost falls open when she meets Claw's subjugated head half a meter away from her, protesting and struggling. Her eyes meets yours for the shortest of seconds, but quickly hide under the scroll.
<<link [[Take Claw|Scene]]>><<script>>
fakPlayerTakesClaw();
<</script>><</link>> \
<<else>> \
<span style="color:red">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"Um, excuse me."//</span>
Without much of a fight, the Leirien grabs the scroll and gets up from her chair. Claw and you watch her go without much trouble.
<span @style=$chClaw.colorStyleKey>//"Are you happy now?"//</span> Claw rubs your defeat in your face, her chest still over the table. You clench her arm, despite her protest.
<span @style=$chPlayerCharacter.colorStyleKey>//"Shut up."//</span>
//Not really what I had in mind.//
//<span style="color:gray">Your domination towards Padmiri has decreased.</span>
<span style="color:gray">Your sexual tension with Padmiri has decreased.</span>
<span style="color:gray">Your domination towards Claw has decreased.</span>//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 200;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 200;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv -= 150;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv -= 200;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv -= 200;
<</script>> \
<</if>> \$customRoomIntro
Without any former notice, Claw stops dry, and gets out of Padmiri's legs. The Leirien girl's face gets torn between relief, desire and embarrassment.
<span @style=$chMir.colorStyleKey>//"...What... What was that for?"//</span> She says so meekly that you're almost unable to hear. Claw doesn't reply.
//Padmiri is getting nervous.//
//<span style="color:purple">Your domination towards Claw has grown very slightly.</span>
<span style="color:lightcoral">Your sexual tension with Claw has grown very slightly.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 50;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 50;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 50;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 50;
State.variables.chMir.relations.chClaw.sexualTension.stv += 100;
State.variables.chClaw.relations.chMir.sexualTension.stv += 100;
State.variables.chMir.relations.chClaw.submission.stv += 100;
State.variables.chClaw.relations.chMir.domination.stv += 100;
State.variables.chMir.mood.aroused += 10;
State.variables.chMir.mood.submissive += 5;
State.variables.chClaw.mood.aroused += 5;
State.variables.chClaw.mood.dominant += 5;
State.variables.StVars.check1[2] = true;
<</script>> \
[[Continue|SE FAK Harassment options]]$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Aah! Aah! Ah-nyaaah!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What was that?"//</span>
<span @style=$chClaw.colorStyleKey>//"Ah... What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you just meow?"//</span>
<span @style=$chClaw.colorStyleKey>//"No, I didn't."//</span>
You send an inquisitive glance towards Claw, fairly certain that your ears didn't lie to you.
//Regardless.//
You lean over to the corner of the shelf, peeking at the corridor where Padmiri is reading. She has moved the scroll even higher, completely hiding her face.
//Someone's embarrassed//, you think victoriously.
//Padmiri is getting nervous.//
//<span style="color:purple">Your domination towards Claw has grown very slightly.</span>
<span style="color:lightcoral">Your sexual tension with Claw has grown very slightly.</span>//
<<script>>
applyBarPercentualDamage("chMir","lust",0.05);
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 50;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 50;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 50;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 50;
State.variables.chMir.relations.chClaw.sexualTension.stv += 100;
State.variables.chMir.mood.aroused += 5;
State.variables.chClaw.mood.aroused += 5;
State.variables.chClaw.mood.dominant += 5;
State.variables.StVars.check1[3] = true;
<</script>> \
[[Continue|SE FAK Harassment options]]$customRoomIntro
<span @style=$chMir.colorStyleKey>//"Wait. Wait, please wait."//</span>
The Leirien gets up, showing far more decision than she has ever had during the rest of the morning. Something in her mind has clicked.
<span @style=$chMir.colorStyleKey>//"Listen, I know what you're trying to do, and... You win. I'm in."//</span>
She slowly walks around the table, getting closer to you.
//She took the bait. Time to reel her in, but she could still get scared if I push her too much...//
[[Let's share Claw|SE FAK Sharing Claw]]
[[Padmiri has to submit as well|SE FAK Submitting Padmiri]]
[[Claw and you will use Padmiri|SE FAK Using Padmiri]]
<<if $StVars.check4[0] is false>> \
<span style="color:firebrick">Locked:</span> You can't equip a collar on Padmiri.
<<else>> \
[[You will lock a collar on her|SE FAK Lock collar]]
<</if>> \
<<if $StVars.check4[1] is false>> \
<span style="color:firebrick">Locked:</span> You can't equip a chastity belt on Padmiri.
<<else>> \
[[You will put a chastity belt on her|SE FAK Lock belt]]
<</if>> \
<<if $StVars.check4[2] is false>> \
<span style="color:firebrick">Locked:</span> You can't equip a chastity cage on Padmiri.
<<else>> \
[[You will put a chastity cage on her|SE FAK Lock cage]]
<</if>> \
[[She must become your servant|SE FAK Servant Padmiri]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Take a good look at my kitty."//</span> You move your hand to your waist, only to briefly touch it and move it back towards Claw's hips. <span @style=$chPlayerCharacter.colorStyleKey>//"She has such a bright skin, soft, appetizing... Are you lusting for her?"//</span>
<span @style=$chMir.colorStyleKey>//"I-I am."//</span> She admits, right after she gulps.
<span @style=$chPlayerCharacter.colorStyleKey>//"I wouldn't like to share her with someone who isn't that interested. Prove me your interest, with your lips."//</span> You give a very soft spank to Claw's ass, showing Padmiri where she must head to. She obediently kneels, and moves her tongue through Claw's leg, then through her bottom, licking, tasting, kissing, almost as if she was trying to convince you that she hasn't had breakfast.
//<span style="color:purple">Your domination towards Padmiri and Claw has grown very slightly.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has grown very slightly.</span>//
<<script>>
State.variables.chMir.relations.chClaw.sexualTension.stv += 50;
State.variables.chClaw.relations.chMir.sexualTension.stv += 50;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 50;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 50;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 50;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 50;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 50;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 50;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 50;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 50;
State.variables.chMir.mood.aroused += 5;
State.variables.chMir.mood.submissive += 5;
State.variables.chClaw.mood.aroused += 5;
State.variables.chClaw.mood.submissive += 5;
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Come, let's have her together."//</span>
<<link [[Continue to scene|Scene]]>><<script>>
fakClawGetsShared("SE FAK Shared Claw");
<</script>><</link>> \$customRoomIntro
You get between Claw's vulnerable body and Padmiri, taking your hands to the Leirien's body.
<span @style=$chPlayerCharacter.colorStyleKey>//"Poor Mir, unable to contain her urges. She finds her two friends having some fun, and all of a sudden, her body makes her feel..."//</span> Your touch moves from the side of her torso, down to her abdomen, down to her lower belly, carrying her attention and desires. <span @style=$chPlayerCharacter.colorStyleKey>//"Needy."//</span>
She moves her eyes between your face and Claw's. //She wants to get started already.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course you can join our fun. You'll just have to be as obedient as her."//</span> You move to the Leirien's side, giving her full view of Claw's body while you embrace her waist.
<<if $StVars.check3 < 14>> \
<span style="color:red">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"Um."//</span> She breaks your hug and quickly makes some distance. <span @style=$chMir.colorStyleKey>//"I think I just had a glimpse of clarity? I don't think I'm that needy, after all."//</span> She laughs and smiles, as if she didn't want to offend you for rejecting your demand for submission. <span @style=$chMir.colorStyleKey>//"But I-I appreciate the offer!"//</span> Barely giving you any time to reply, she runs off.
<span @style=$chClaw.colorStyleKey>//"And so your prey just ran away. I hate it when that happens."//</span> Most unfortunately for Claw, she's in a great position for you to take out your frustration on her. <span @style=$chClaw.colorStyleKey>//"Aw!"//</span> She complains when she receives a sudden spank.
//<span style="color:gray">Your domination towards Padmiri has decreased.</span>
<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 200;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 200;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \
<<else>> \
<span style="color:green">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"Do you want me to... Get right next to her?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That would be lovely."//</span>
She doesn't take long to obey, and you find yourself with both a lovely Leirien and a fierce, yet somewhat tamed Beastkin bending over the table, offering themselves to you.
<<link [[Continue to scene|Scene]]>><<script>>
fakMirSubmits("SE FAK Submitted Mir");
<</script>><</link>> \
<</if>> \$customRoomIntro
You give a small clap to Claw's ass and signal her to get up, then approach Padmiri, taking your hands to the Leirien's body.
<span @style=$chPlayerCharacter.colorStyleKey>//"Poor Mir, unable to contain her urges. She finds her two friends having some fun, and all of a sudden, her body makes her feel..."//</span> Your touch moves from the side of her torso, down to her abdomen, down to her lower belly, carrying her attention and desires. <span @style=$chPlayerCharacter.colorStyleKey>//"Needy."//</span>
She moves her eyes between your face and Claw's. //She wants to get started already.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course you can join our fun. You'll just have to be obedient,"//</span> You move to the Leirien's side, putting her between you and your servant. <span @style=$chPlayerCharacter.colorStyleKey>//"to both of us."//</span>
<<if $StVars.check3 < 16>> \
<span style="color:red">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"Um."//</span> She breaks your hug and quickly makes some distance. <span @style=$chMir.colorStyleKey>//"I think I just had a glimpse of clarity? I don't think I'm that needy, after all."//</span> She laughs and smiles, as if she didn't want to offend you for rejecting your demand for submission. <span @style=$chMir.colorStyleKey>//"But I-I appreciate the offer!"//</span> Barely giving you any time to reply, she runs off.
<span @style=$chClaw.colorStyleKey>//"And so your prey just ran away. Just when I had started to like where this was going."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Damnit."//</span>
//<span style="color:gray">Your domination towards Padmiri has decreased.</span>
<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 200;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 200;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \
<<else>> \
<span style="color:green">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"Do you want me to submit to you both?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're going to love it."//</span> You get behind her, your hands envolving her hips, claiming them for yourself.
She gulps, expressing herself not with words, but with her compliance.
<<link [[Continue to scene|Scene]]>><<script>>
fakMirGetsShared("SE FAK Shared Mir");
<</script>><</link>> \
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Poor Mir, unable to contain her urges. She finds her two friends having some fun, and all of a sudden, her body makes her feel..."//</span> Your touch moves from the side of her torso, down to her abdomen, down to her lower belly, carrying her attention and desires. <span @style=$chPlayerCharacter.colorStyleKey>//"Needy."//</span>
She moves her eyes between your face and Claw's. //She wants to get started already.//
<span @style=$chPlayerCharacter.colorStyleKey>//"I only have one small request from you."//</span> You place a collar on the table next to you, the mere act already declaring your intentions. <span @style=$chPlayerCharacter.colorStyleKey>//"Wear this for me in your pretty neck."//</span>
<<if $StVars.check3 < 18>> \
<span style="color:red">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"My-my neck?"//</span> She breaks your hug and quickly makes some distance. <span @style=$chMir.colorStyleKey>//"I think I just had a glimpse of clarity? I don't think I'm that needy, after all."//</span> She laughs and smiles, as if she didn't want to offend you for rejecting your demand for submission. <span @style=$chMir.colorStyleKey>//"But I-I appreciate the offer!"//</span> Barely giving you any time to reply, she runs off.
<span @style=$chClaw.colorStyleKey>//"And so your prey just ran away. I hate it when that happens. You almost got her!"//</span> Most unfortunately for Claw, she's in a great position for you to take out your frustration on her. <span @style=$chClaw.colorStyleKey>//"Aw!"//</span> She complains when she receives a sudden spank.
//<span style="color:gray">Your domination towards Padmiri has decreased.</span>
<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 200;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 200;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \
<<else>> \
<span style="color:green">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"You want to collar me?"//</span> She doesn't stutter, but her voice is crearly trembling.
<span @style=$chPlayerCharacter.colorStyleKey>//"I want you to be beautiful, for me."//</span> Without waiting for her approval, you slowly move the piece of bondage along her back, right to the back of her neck. She gulps right before you lock it.
<span @style=$chPlayerCharacter.colorStyleKey>//"Delightful."//</span> You kiss her neck, right above the collar. You can almost feel her shiver. <span @style=$chPlayerCharacter.colorStyleKey>//"Let's get started."//</span>
//You have equipped a collar on Padmiri.//
<<script>>
equipObjectOnWearer(State.variables.StVars.check4[0],"chMir",State.variables.settings.equipmentDuration);
<</script>> \
<<link [[Continue to scene|Scene]]>><<script>>
fakClawGetsShared("SE FAK Collared Mir");
<</script>><</link>> \
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Poor Mir, unable to contain her urges. She finds her two friends having some fun, and all of a sudden, her body makes her feel..."//</span> Your touch moves from the side of her torso, down to her abdomen, down to her lower belly, carrying her attention and desires. <span @style=$chPlayerCharacter.colorStyleKey>//"Needy."//</span>
She moves her eyes between your face and Claw's. //She wants to get started already.//
<span @style=$chPlayerCharacter.colorStyleKey>//"I only have one small request from you."//</span> You get closer to her ear, and demand with a very loud whisper: <span @style=$chPlayerCharacter.colorStyleKey>//"You will let me belt your pussy later."//</span>
<<if $StVars.check3 < 20>> \
<span style="color:red">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"Uh? Uh? Uh?"//</span> She breaks your hug and quickly makes some distance. <span @style=$chMir.colorStyleKey>//"That is- I can't- I can't cross that line."//</span> Her face has grown cold, and her expression, frigid. //I've scared her too much?// <span @style=$chMir.colorStyleKey>//"But I-I appreciate the offer! I guess. Bye!"//</span> Barely giving you any time to reply, she runs off.
<span @style=$chClaw.colorStyleKey>//"And so your prey just ran away. You can't blame her, you practically showed her the teeth that you were going to devour her with."//</span> Most unfortunately for Claw, she's in a great position for you to take out your frustration on her. <span @style=$chClaw.colorStyleKey>//"Aw!"//</span> She complains when she receives a sudden spank.
//<span style="color:gray">Your domination towards Padmiri has decreased.</span>
<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 200;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 200;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \
<<else>> \
<span style="color:green">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"I- But that- I can't-"//</span> Despite her words, she's frozen in place.
You finger her with confidence. She's overwhelmingly wet.
<span @style=$chPlayerCharacter.colorStyleKey>//"This part of you seems to be a little more honest."//</span> Her breathing finally abandons her, her face turning pale and frigid.
<span @style=$chClaw.colorStyleKey>//"Let's take that for a yes, then."//</span> Says Claw, who has left her position without your permission and has flanked Padmiri by the opposite side. You can't really be annoyed by her initiative.
<span @style=$chPlayerCharacter.colorStyleKey>//"Well done, Claw. Let's enjoy ourselves, will we?"//</span>
<<link [[Continue to scene|Scene]]>><<script>>
fakMirGetsShared("SE FAK Belted Mir");
<</script>><</link>> \
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Poor Mir, unable to contain her urges. She finds her two friends having some fun, and all of a sudden, her body makes her feel..."//</span> Your touch moves from the side of her torso, down to her abdomen, down to her lower belly, carrying her attention and desires. <span @style=$chPlayerCharacter.colorStyleKey>//"Needy."//</span>
She moves her eyes between your face and Claw's. //She wants to get started already.//
<span @style=$chPlayerCharacter.colorStyleKey>//"I only have one small request from you."//</span> You place a chastity cage on the table next to you, the mere act already declaring your intentions. <span @style=$chPlayerCharacter.colorStyleKey>//"You will wear this once we're done."//</span>
<<if $StVars.check3 < 20>> \
<span style="color:red">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"Uh? Uh? Uh?"//</span> She breaks your hug and quickly makes some distance. <span @style=$chMir.colorStyleKey>//"That is- I can't- I can't cross that line."//</span> Her face has grown cold, and her expression, frigid. //I've scared her too much?// <span @style=$chMir.colorStyleKey>//"But I-I appreciate the offer! I guess. Bye!"//</span> Barely giving you any time to reply, she runs off.
<span @style=$chClaw.colorStyleKey>//"And so your prey just ran away. You can't blame her, you practically showed her the teeth that you were going to devour her with."//</span> Most unfortunately for Claw, she's in a great position for you to take out your frustration on her. <span @style=$chClaw.colorStyleKey>//"Aw!"//</span> She complains when she receives a sudden spank.
//<span style="color:gray">Your domination towards Padmiri has decreased.</span>
<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 200;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 200;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \
<<else>> \
<span style="color:green">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"I- But that- I can't-"//</span> Despite her words, she's frozen in place.
You grab her penis with confidence. It's leaking precum.
<span @style=$chPlayerCharacter.colorStyleKey>//"Looks like your little friend thinks otherwise."//</span> Her breathing finally abandons her, her face turning pale and frigid.
<span @style=$chClaw.colorStyleKey>//"Let's take that for a yes, then."//</span> Says Claw, who has left her position without your permission and has flanked Padmiri by the opposite side. You can't really be annoyed by her initiative.
<span @style=$chPlayerCharacter.colorStyleKey>//"Well done, Claw. Let's enjoy ourselves, shall we?"//</span>
<<link [[Continue to scene|Scene]]>><<script>>
fakMirGetsShared("SE FAK Caged Mir");
<</script>><</link>> \
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Take a good look at my kitty."//</span> You move your hand to your waist, only to briefly touch it and move it back towards Claw's hips. <span @style=$chPlayerCharacter.colorStyleKey>//"She has such a bright skin, soft, appetizing... Are you lusting for her?"//</span>
<span @style=$chMir.colorStyleKey>//"I-I am."//</span> She admits, right after she gulps.
<span @style=$chPlayerCharacter.colorStyleKey>//"I wouldn't like to share her with someone who isn't that interested though..."//</span> You move away from Claw and hug Mir from behind. You embrace her waist, and grab her chin, inviting her to keep looking at your servant. <span @style=$chPlayerCharacter.colorStyleKey>//"If you truly want her,"//</span> you whisper, <span @style=$chPlayerCharacter.colorStyleKey>//"You wouldn't mind becoming mine for a few days."//</span>
<<if $StVars.check3 < 24>> \
<span style="color:red">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: failed.</span>
After a few seconds, she suddenly gasps. <span @style=$chMir.colorStyleKey>//"Uh? Did you just say I have to become yours?"//</span> She breaks your hug and quickly makes some distance. <span @style=$chMir.colorStyleKey>//"I- I have to refuse. That's a mean offer."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm. What a shame. To think that you were so close to getting lost in her curves..."//</span>
<span @style=$chMir.colorStyleKey>//"No, and that's my final decision. If you can't accept that, we're done here."//</span> And so she starts leaving.
<span @style=$chClaw.colorStyleKey>//"Look at her, walking away. You can't blame her, you practically showed her the teeth that you were going to devour her with."//</span> Most unfortunately for Claw, she's in a great position for you to take out your frustration on her. <span @style=$chClaw.colorStyleKey>//"Aw!"//</span> She complains when she receives a sudden spank.
//<span style="color:gray">Your domination towards Padmiri has decreased.</span>
<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 200;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 200;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \
<<else>> \
<span style="color:green">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"I... Sure, why not."//</span> She replies, possibly not completely aware of what she's just accepted. You grab her left breast and right cheek.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wonderful. We're going to have so much fun."//</span>
<<link [[Continue to scene|Scene]]>><<script>>
fakClawGetsShared("SE FAK Subdued Padmiri");
<</script>><</link>> \
<</if>> \$customRoomIntro
After such a satisfying exercise, you get in the mood for some cuddling, so you get above Claw's back and embrace her completely. She barely has the strength to resist.
<span @style=$chPlayerCharacter.colorStyleKey>//"See, Claw? It isn't so bad to be docile for a change."//</span>
<span @style=$chClaw.colorStyleKey>//"Pray to the Goddess I don't show you the sa- Hmpf!"//</span> The retort meets your fingers, which enter Claw's mouth in a most casual way.
<span @style=$chPlayerCharacter.colorStyleKey>//"No need to ruin such a nice moment."//</span>
<span @style=$chMir.colorStyleKey>//"I almost feel bad for taking advantage of her."//</span> The tiger-girl turns her sight to the side, avoiding eye-contact.
<span @style=$chPlayerCharacter.colorStyleKey>//"She's actually satisfied with this, even if she's not willing to admit it. Shush, don't press your teeth!"//</span>
<span @style=$chMir.colorStyleKey>//"What if this was for the best...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm? Did you say something?"//</span>
<span @style=$chMir.colorStyleKey>//"No, it was nothing."//</span> Says Padmiri, as she places her hand on Claw's hair, stroking it and patting her, much to the kitty's mental exhaustion.
//<span style="color:khaki">Your friendship with Padmiri has slightly grown.</span>
<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has slightly increased.</span>
Padmiri's views have grown more favorable towards domination and pleasure.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chMir.relations.chClaw.domination.stv += 250;
State.variables.chClaw.relations.chMir.submission.stv += 250;
State.variables.chClaw.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chClaw.sexualTension.stv += 150;
addPointsToDrive(gC("chMir").dDomination,150);
addPointsToDrive(gC("chMir").dPleasure,150);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chClaw.lust.current = State.variables.chClaw.lust.max;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hyaaa! I'm spent."//</span> You throw your back to the table, dragging the girls right towards you. Padmiri complies, Claw does too, but she soon turns around and gives you her back.
<span @style=$chPlayerCharacter.colorStyleKey>//"And I'm certain you loved that too. I saw that face you were making."//</span>
<span @style=$chMir.colorStyleKey>//"You're not wrong..."//</span> Mir smiles timidly, trying not too hard to hide her feelings.
<span @style=$chPlayerCharacter.colorStyleKey>//"Then it's decided. We'll be repeating this soon."//</span>
<span @style=$chClaw.colorStyleKey>//"That will be IF I'm still bound."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Look at you, clearly the most timid of the two."//</span> You tease her, tickling her leg.
<span @style=$chClaw.colorStyleKey>//"Hmpf!"//</span>
//<span style="color:purple">Your domination towards Padmiri and Claw has grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has slightly increased.</span>
Padmiri's views have grown more favorable towards pleasure.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 200;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 200;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 200;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 200;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 200;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chClaw.relations.chMir.sexualTension.stv += 200;
State.variables.chMir.relations.chClaw.sexualTension.stv += 200;
addPointsToDrive(gC("chMir").dPleasure,100);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chClaw.lust.current = State.variables.chClaw.lust.max;
<</script>> \$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"I can't say I absolutely hated that."//</span> The tiger-girl lays back on the table, wildly streching her arms.
<span @style=$chPlayerCharacter.colorStyleKey>//"Neither can she."//</span> You claim, looking straight at Padmiri, who can't help but attempt to hide from your gaze.
<span @style=$chMir.colorStyleKey>//"I-I-Uh-I-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why don't you become mine as well? You could serve both me and Claw. Not only would she be more docile,"//</span>
<span @style=$chClaw.colorStyleKey>//"Hiss."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You could also be quite happy with that ride."//</span>
<span @style=$chMir.colorStyleKey>//"I have to leave! I had to meet with... Someone!"//</span>
<span @style=$chClaw.colorStyleKey>//"You aren't going to finish the scroll either?"//</span>
Padmiri's response is to keep running away.
<span @style=$chClaw.colorStyleKey>//"I have to admit, I like how you played your cards right there. It was almost... Like you were hunting her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you weren't so stubborn, you could learn a couple of things from me. You could start by not giving me so much trouble for a couple of days, and pay some attention instead."//</span>
<span @style=$chClaw.colorStyleKey>//"Not a chance."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It was worth the try."//</span>
//<span style="color:khaki">Your friendship with Claw has grown.</span>
<span style="color:gray">Your enmity with Claw has decreased.</span>
<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has slightly increased.</span>
Claw's views have grown more favorable towards pleasure.
Padmiri's views have grown more favorable towards pleasure.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 200;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 200;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 200;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 200;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 200;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 200;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 200;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 200;
State.variables.chClaw.relations.chMir.sexualTension.stv += 200;
State.variables.chMir.relations.chClaw.sexualTension.stv += 200;
State.variables.chClaw.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chClaw.submission.stv += 200;
addPointsToDrive(gC("chMir").dPleasure,100);
addPointsToDrive(gC("chClaw").dPleasure,200);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chClaw.lust.current = State.variables.chClaw.lust.max;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hyaaa! That was great."//</span> You say as you stretch your arms, turning your back to your companions. No one responds to you, and when you turn back, you find Padmiri snuggling, or even hiding, next to Claw's shoulder. <span @style=$chPlayerCharacter.colorStyleKey>//"You've suddenly grown timid?"//</span> You pull her by her collar to force her to face you.
<span @style=$chMir.colorStyleKey>//"It... Was... Pretty good."//</span> Is her meek response.
<span @style=$chPlayerCharacter.colorStyleKey>//"Did the collar choke the words in your throat?"//</span>
<span @style=$chClaw.colorStyleKey>//"I have to admit, you truly played her like a fiddle."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't be mean to our friend, Claw."//</span> You pull Padmiri towards you, putting her head next to your neck. She welcomes the chance to hide her face. <span @style=$chPlayerCharacter.colorStyleKey>//"She's a little too meek to be honest to her own desires, but luckily she has me to guide her through them."//</span>
<span @style=$chClaw.colorStyleKey>//"At least it's going to be fun to watch her melt in your presence."//</span>
//<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has slightly increased.</span>
Padmiri's views have grown more favorable towards pleasure.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 200;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chClaw.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chClaw.submission.stv += 200;
State.variables.chClaw.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chClaw.sexualTension.stv += 150;
addPointsToDrive(gC("chMir").dPleasure,150);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chClaw.lust.current = State.variables.chClaw.lust.max;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hyaaa! That was great."//</span> You say as you stretch your arms, turning your back to your companions. No one responds to you, and when you turn back, you find Padmiri snuggling, or even hiding, next to Claw's shoulder. <span @style=$chPlayerCharacter.colorStyleKey>//"You've suddenly grown timid?"//</span> You hug her from behind, making it very clear that she isn't going away. <span @style=$chPlayerCharacter.colorStyleKey>//"We have something else to take care of."//</span>
The Leirien girl hides her nethers behind her hands. Claw pulls them away, giving you access to her cock.
<span @style=$chPlayerCharacter.colorStyleKey>//"Good job. Now, this goes here and... Done. Your cute dick is in my hands now."//</span> You declare, flaunting the key in your hands.
<span @style=$chClaw.colorStyleKey>//"I didn't take you for someone so merciless, but I guess I can respect your determination. You truly played her like a fiddle."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't be mean to our friend, Claw."//</span> You pull Padmiri towards you, putting her head next to your neck. She welcomes the chance to hide her face. <span @style=$chPlayerCharacter.colorStyleKey>//"She's a little too meek to be honest to her own desires, but luckily she has me to guide her through them."//</span>
<span @style=$chClaw.colorStyleKey>//"At least it's going to be fun to watch her melt in your presence."//</span>
//You have equipped a chastity cage on Padmiri.//
<<script>>
equipObjectOnWearer(State.variables.StVars.check4[2],"chMir",State.variables.settings.equipmentDuration);
<</script>> \
//<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has slightly increased.</span>
<span style="color:red">Your rivalry with Claw has slightly increased.</span>
<span style="color:red">Your enmity with Padmiri has slightly increased.</span>
Padmiri's views have grown more favorable towards pleasure.
Claw's views have grown more favorable towards domination.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 200;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chClaw.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chClaw.submission.stv += 200;
State.variables.chClaw.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chClaw.sexualTension.stv += 150;
addPointsToDrive(gC("chMir").dPleasure,100);
addPointsToDrive(gC("chClaw").dDomination,100);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chClaw.lust.current = State.variables.chClaw.lust.max;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hyaaa! That was great."//</span> You say as you stretch your arms, turning your back to your companions. No one responds to you, and when you turn back, you find Padmiri snuggling, or even hiding, next to Claw's shoulder. <span @style=$chPlayerCharacter.colorStyleKey>//"You've suddenly grown timid?"//</span> You hug her from behind, making it very clear that she isn't going away. <span @style=$chPlayerCharacter.colorStyleKey>//"We have something else to take care of."//</span>
The Leirien girl hides her nethers behind her hands. Claw pulls them away, giving you access to her lower entrance.
<span @style=$chPlayerCharacter.colorStyleKey>//"Good job. Now, this goes here and... Done. Your pussy belongs to me now."//</span> You declare, flaunting the key in your hands.
<span @style=$chClaw.colorStyleKey>//"I didn't take you for someone so merciless, but I guess I can respect your determination. You truly played her like a fiddle."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't be mean to our friend, Claw."//</span> You pull Padmiri towards you, putting her head next to your neck. She welcomes the chance to hide her face. <span @style=$chPlayerCharacter.colorStyleKey>//"She's a little too meek to be honest to her own desires, but luckily she has me to guide her through them."//</span>
<span @style=$chClaw.colorStyleKey>//"At least it's going to be fun to watch her melt in your presence."//</span>
//You have equipped a chastity belt on Padmiri.//
<<script>>
equipObjectOnWearer(State.variables.StVars.check4[1],"chMir",State.variables.settings.equipmentDuration);
<</script>> \
//<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has slightly increased.</span>
<span style="color:red">Your rivalry with Claw has slightly increased.</span>
<span style="color:red">Your enmity with Padmiri has slightly increased.</span>
Padmiri's views have grown more favorable towards pleasure.
Claw's views have grown more favorable towards domination.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 200;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chClaw.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chClaw.submission.stv += 200;
State.variables.chClaw.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chClaw.sexualTension.stv += 150;
addPointsToDrive(gC("chMir").dPleasure,100);
addPointsToDrive(gC("chClaw").dDomination,100);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chClaw.lust.current = State.variables.chClaw.lust.max;
<</script>> \$customRoomIntro
<span @style=$chMir.colorStyleKey>//"Wait, that was just a mistake, wasn't it?"//</span>
<span @style=$chClaw.colorStyleKey>//"Look at the birdbrain, suddenly having a glimpse of clarity!"//</span> Claw makes a most diplomatic observation.
<span @style=$chPlayerCharacter.colorStyleKey>//"You're just mad that I get with words what you can't get with your fists."//</span> You hug the waists of both Padmiri and Claw. <span @style=$chPlayerCharacter.colorStyleKey>//"You may as well enjoy yourself for a few days and pay attention to me. Perhaps you'll learn something."//</span>
<span @style=$chClaw.colorStyleKey>//"Tsch! I admit you're good at those games you're playing. Just don't expect them to work on me."//</span>
<span @style=$chMir.colorStyleKey>//"I can't believe I said yes. What was I thinking?"//</span>
<span @style=$chClaw.colorStyleKey>//"Perhaps by tomorrow she will have fully grasped the situation."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Shush! Be nice to her, you will be spending some time in your knees together later."//</span>
<span @style=$chClaw.colorStyleKey>//"Pah."//</span>
//Padmiri is now your servant.
<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has slightly increased.</span>//
$eventsCalendar.finishEventButton
<<script>>
createRelTypeServitudeSub("chMir","chPlayerCharacter",State.variables.settings.relationshipsDuration);
createRelTypeServitudeDom("chPlayerCharacter","chMir",State.variables.settings.relationshipsDuration);
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chClaw.relations.chMir.domination.stv += 100;
State.variables.chMir.relations.chClaw.submission.stv += 100;
State.variables.chClaw.relations.chMir.sexualTension.stv += 100;
State.variables.chMir.relations.chClaw.sexualTension.stv += 100;
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chClaw.lust.current = State.variables.chClaw.lust.max;
<</script>> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"This is where your misdeeds end, foul villain! You claim to bring love and harmony, to be moved by the highest feelings one may hold, yet what is it what you've brought? The greatest chaos, the biggest of pains, for what could the woman you claim to love be feeling if not pain!? Take a look at her!"//</span> The Red Knight finishes her spech with a grand wave, opening her arm in the direction of Lady Leaf.
<span @style=$chMir.colorStyleKey>//"I confess, I confess you speak the truth! For my heart is broken in half, yet how else could it be? I once thought I had all the answers, I once thought the puzzle of my life was solved, that I would spend the rest of my springs by your side. But who could keep such a conviction when my heart suffers such falls and tumbles? When the feelings I thought I'd only hold for you are matched or even surpassed by a shooting star?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Lady Leaf, love of my life, light of my soul! We hear accusations of pain, accusations of blame, yet who is truly in guilt here? I'm guilty of evoking your love and admiration, your affection and desire, yet it is only the Red Knight who has made those feelings blossom into sorrow and bad conscience. Rather than challenging me for your love, she has challenged you for your rue."//</span>
<span @style=$chMir.colorStyleKey>//"Stop, Blue Knight! For neither you nor her are to hold the blame. It is my fallible heart, my selfish soul, which has brought the both of you into this conflict, my indecision and my narcissism which deemed you both worthy of playing with your feelings. Curse me! For I deserve no one."//</span>
<span @style=$chNash.colorStyleKey>//"Blue Knight! The longer our struggle lives, the more my love - and perhaps even your love, if you're not just a lying scoundrel, will suffer. Let us end this!"//</span>
[["Raise your weapon! We'll fight till the last drop of blood!"|SE ShunnedByHerOwn Weapons]]
[["Lady Leaf doesn't deserve my love, nor yours! Join me instead, Red Knight."|SE ShunnedByHerOwn Treason]]
[["There is only one sensible solution. Let's all be together!"|SE ShunnedByHerOwn Threesome]]
[["Lady Leaf is already joined to me in fate, for I'm with her child!"|SE ShunnedByHerOwn Her Child]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Raise your weapon! We'll fight till the last drop of blood!"//</span>
<span @style=$chNash.colorStyleKey>//"You're finally speaking my language."//</span> The Red Knight suddenly abandons all her poise, and charges you with her wooden blade. The lightning flashes and loud clashes fill the battlefield. The time of the speeches has perished, the time of blood has been born.
<span @style=$chMir.colorStyleKey>//"Stop, stop at once, I tell you! My love doesn't deserve anyone's death!"//</span>
Yet the pleas and woes fly without response.
<span @style=$chMir.colorStyleKey>//"A tragic fate awaits me, if one of my loved ones departs from this world. My weak, selfish heart wouldn't be able to take it, and thus, I choose to take my own life before any of you falls!"//</span>
<<if $StVars.check1 > 0>> \
<span style="color:yellow">Nashillbyir relation check: $chPlayerCharacter.name.</span>
They are ignored, even.
<span @style=$chMir.colorStyleKey>//"Um, hello? Won't any you valorous knight aid me in this time of sorrow?"//</span>
<span @style=$chNash.colorStyleKey>//"Were you saying something?"//</span>
<span @style=$chMir.colorStyleKey>//"I'll take my own life before any of you dies!"//</span>
<span @style=$chNash.colorStyleKey>//"Can you not wait for a moment? We're sparring here."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yeah, Pad- Lady Leaf, this is pretty tense."//</span>
<span @style=$chMir.colorStyleKey>//"..."//</span>
[[Continue|SE ShunnedByHerOwn Weapons 2]]
<<else>> \
<span style="color:yellow">Nashillbyir relation check: Padmiri.</span>
<span @style=$chNash.colorStyleKey>//"Ah? Cry not, my loved one, for I will accompany you in your..."//</span> The Red Knight parries a most diabolical slash. <span @style=$chNash.colorStyleKey>//"Uf! I'll accompany you in your sorrow! Just give me a moment to finish this fight."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Can you not wait for a moment? We're about to finish. Any second now."//</span>
<span @style=$chMir.colorStyleKey>//"..."//</span>
[[Continue|SE ShunnedByHerOwn Weapons 2]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Could it be? My feelings have surely blinded me, for those words reflect truth. Lady Leaf doesn't deserve my love, nor yours! It would be a most twisted fate if we clashed in blood when your soul and mine hold such beautiful feelings. Join me instead, Red Knight!"//</span>
<span @style=$chMir.colorStyleKey>//"Ah? Wait, I didn't really mean-"//</span>
<<if $StVars.check1 > 0>> \
<span style="color:yellow">Nashillbyir relation check: $chPlayerCharacter.name.</span>
<span @style=$chNash.colorStyleKey>//"Blindness, indeed, has afflicted me as well! My mind was clouded by your gallantry and daringness, consumed by the notion of my loved one leaving me for someone who matched me in worth. Yet it was but a veil! A veil that prevented me from seeing that I, too, have nothing but admiration for you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let a new era begin! An era where the Red Knight and the Blue Knight are joined in arms and warmth, in steel and sheets!"//</span>
<span @style=$chMir.colorStyleKey>//"I didn't think that through."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Mir, don't get lost."//</span>
<span @style=$chMir.colorStyleKey>//"Ahem. Ah, such is the misfortune in which fate dares to drown me! In my indecision and my sorrow, my guilt and my laments, I couldn't let my heart choose one over another, and now no one would ever choose me."//</span>
[[Continue|SE ShunnedByHerOwn Treason 2]]
<<else>> \
<span style="color:yellow">Nashillbyir relation check: Padmiri.</span>
<span @style=$chNash.colorStyleKey>//"The debauchery of the Blue Knight is made manifest! With kind, yet poisoned words she made her way into my beloved's chambers, yet the vermin's true feelings were so fleeting and fickle that she has no trouble in chasing one or another as soon as the opportunity presents itself! It breaks my heart to reveal this, my love, but you have been deceived by this ruffian."//</span>
<span @style=$chMir.colorStyleKey>//"Oh, Red Knight! What a fool I've made of myself! Despite everything we've shared, everything we've gone through, I allowed myself to be led astray by sweetened lies! Would you ever forgive me?"//</span>
[[Continue|SE ShunnedByHerOwn Treason 2]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"A soul-devouring sorrow engulfs us, if this conflict continues we all will reach the end of a river of pain, with our hearts broken and our spirits struck down. There is only one sensible solution. Let's all be together!"//</span>
<span @style=$chNash.colorStyleKey>//"...Huh?"//</span>
<span @style=$chMir.colorStyleKey>//"A daring proposal! In the face of jealousy and selfishness, let us double down in our gamble for love! Love not for two, but three! It may not be a path of roses, as we must first bury our mistrust, but won't our gain be threefold greater?"//</span>
The Red Knight doubts for a few seconds, her wooden blade high and ready for blood, but she gives in to the pressure and joins you both, lowering her weapon.
<span @style=$chNash.colorStyleKey>//"Our hearts have spoken, and love charges fiercely towards victory! I stand persuaded by your passion, Blue Knight, and I accept your proposal! Let us join together in a quest to make your dream come true!"//</span>
[[Continue|SE ShunnedByHerOwn Threesome 2]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm afraid that the unstoppable wind of life has already left you behind, Red Knight, for Lady Leaf is already joined to me in fate: I'm with her child!"//</span>
<span @style=$chMir.colorStyleKey>//"What!?"//</span>
<span @style=$chNash.colorStyleKey>//"No way! Um, ahem. We are then between diabolical crossroads, my sworn enemy. Fate has played us both, as I carry Lady Leaf's child as well!"//</span>
<span @style=$chMir.colorStyleKey>//"You too!?"//</span>
<span style="color:yellow">Padmiri relation check: ???žVxÃG4ù×TçE???</span>
<span @style=$chMir.colorStyleKey>//"You are so unfair! I have no idea what to do in this situation! Can you not make up something less far fetched?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You aren't going to have the chance to complain when we're on stage."//</span>
<span @style=$chMir.colorStyleKey>//"Then what am I supposed to do!? You've led me to a dead end."//</span>
<span @style=$chNash.colorStyleKey>//"Isn't that the charm of the play, though? To find some way to get out of ridiculous situations?"//</span>
<span @style=$chMir.colorStyleKey>//"So what would YOU do then?"//</span>
[[Continue|SE ShunnedByHerOwn Her Child 2]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
<span @style=$chMir.colorStyleKey>//"Then I will- Hmpff, pmff!"//</span>
<span @style=$chClaw.colorStyleKey>//"It's the time for your repentance, you fools! Unable to see anywhere beyond your childish competition, I'll snatch your little green trophy right in front of your eyes!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What was that?"//</span>
<span @style=$chNash.colorStyleKey>//"Who are you, fiend!?"//</span>
<span @style=$chClaw.colorStyleKey>//"I'm your bane and your perdition, I'm the Avenger of the Perished! Ages ago, your parents killed mine, and laid waste to my peoples. Tomorrow, I will repopulate my lands, with your beloved!"//</span>
The Avenger of the Perished holds Lady Leaf's mouth shut, and gets her up her shoulder, ready to run away. With a bite, Lady Leaf manages to talk.
<span @style=$chMir.colorStyleKey>//"Violence deprived you of your life, Avenger of the Perished, but what will you solve with revenge? Hatred begets hat- Aw!"//</span> Lady Leaf's speech gets interrupted by a spank in her lower cheeks.
<span @style=$chClaw.colorStyleKey>//"Shut up, you. What right do you have to moralize, you who inherited the vicious crimes of your parents!?"//</span>
[[Continue|SE ShunnedByHerOwn Enters Ate]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
<span @style=$chClaw.colorStyleKey>//"Unfortunately for you, none of you will come back home with their beloved tonight, for I'm taking the Red Knight!"//</span> A sinister figure has fallen upon the Red Knight. As you paid attention to Lady Leaf's speech, you failed to notice the ambush, and this new contender is now holding the other knight's arms tight on her back.
<span @style=$chNash.colorStyleKey>//"Let go of me, perfidious fiend!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And who might you be!?"//</span>
<span @style=$chClaw.colorStyleKey>//"I'm your bane and your perdition, I'm the Avenger of the Perished! Ages ago, your parents killed mine, and laid waste to my peoples. Tomorrow, I will repopulate my lands, with your beloved!"//</span>
<span @style=$chMir.colorStyleKey>//"Curses be cast upon you, demon! Your name claims the morals of someone who seeks justice, yet what justice is that which you bring? To punish the innocent heirs of those who wronged you?"//</span>
<span @style=$chNash.colorStyleKey>//"That's right! You're just a foul villain!"//</span> The Red Knight struggles to break free, to no avail.
<<if $StVars.check1 > 0>> \
<span style="color:yellow">Padmiri relation check: $chPlayerCharacter.name.</span>
<span @style=$chMir.colorStyleKey>//"Such is the cruelty of fate, to send such a terrible monster to us! And yet, it does not bring such despair without another healthy dose of hope."//</span> Lady Leaf walks towards you, and takes you by your hand. <span @style=$chMir.colorStyleKey>//"In my misery, at least my path is at last clear! I might lose the Red Knight tonight, but the Blue Knight will not allow me to grow lonely."//</span>
<span @style=$chNash.colorStyleKey>//"What do you mean you'll lose me!? Come to save me already!"//</span>
<<else>> \
<span style="color:yellow">Padmiri relation check: Nashillbyir.</span>
<span @style=$chNash.colorStyleKey>//"Blue Knight! Let us cast our differences aside, and save the Red Knight from the perverse designs of this sad creature!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Today, righteousness will reign over misguided vengeance! Surrender now or face my might, Avenger of the Perished!"//</span>
<</if>> \
[[Continue|SE ShunnedByHerOwn Enters Ate]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
An abrupt strike falls upon you: a hand covers your mouth and another surrounds you from behind.
<span @style=$chClaw.colorStyleKey>//"There shall be love for none tonight! Your plates are served, and there's only retribution in them!"//</span>
<span @style=$chNash.colorStyleKey>//"And who are you, you who intrude in our happy resolution!?"//</span>
<span @style=$chClaw.colorStyleKey>//"I'm your bane and your perdition, I'm the Avenger of the Perished! Ages ago, your parents killed mine, and laid waste to my peoples. Tomorrow, I will repopulate my lands, with your beloved!"//</span> You shake around upon hearing about the fate that awaits you, but you can't manage to break free.
<span @style=$chMir.colorStyleKey>//"Curses be cast upon you, demon! Your name claims the morals of someone who seeks justice, yet what justice is that which you bring? To punish the innocent heirs of those who wronged you?"//</span>
<span @style=$chClaw.colorStyleKey>//"Don't you dare to speak to me of justice! The greatest of your troubles is to whom you will grant your heart, while my life has only ever been continued suffering since the moment I gained conscience. And what was my sin? To be born to the victims of your peoples!? On your justice I spit!"//</span>
[[Continue|SE ShunnedByHerOwn Enters Ate]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
<span @style=$chClaw.colorStyleKey>//"Lady Leaf won't be able to care for any of you, for she is with my child as well!"//</span>
<span @style=$chNash.colorStyleKey>//"What!?"//</span>
<span @style=$chMir.colorStyleKey>//"As ridiculous as that is, at least it gets me out of this mess."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Who are you!?"//</span>
<span @style=$chClaw.colorStyleKey>//"I'm your bane and your perdition, I'm the Avenger of the Perished! Ages ago, your parents killed mine, and laid waste to my peoples. Today, I repopulate my lands, with your beloved!"//</span>
<span @style=$chMir.colorStyleKey>//"What? But that is..."//</span>
The Avenger of the Perished locks her eyes on those of Lady Leaf, and she promptly backpedals.
<span @style=$chMir.colorStyleKey>//"Such is the truth! When I was torn between both of your loves, I learned of the suffering of the Avenger's peoples, and decided to dedicate my heart and body to her cause!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"How dare you!? How could you do this to me, to us!?"//</span>
<span @style=$chNash.colorStyleKey>//"Yeah, don't you know how hard it is to be a single mother!? And you are leaving not one behind, but TWO!?"//</span>
<span @style=$chMir.colorStyleKey>//"Uh, I, uh..."//</span>
[[Continue|SE ShunnedByHerOwn Enters Ate Alt]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \
<span @style=$chAte.colorStyleKey>//"What is going on here? Are you fighting?"//</span>
<span @style=$chMir.colorStyleKey>//"The horrible vicissitudes of love and violence! What will your role be in this our conflict?"//</span>
<span @style=$chAte.colorStyleKey>//"What are you talking about? Is someone on a challenge or not?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ate, we're practicing improvised theater for the Twisted Festival. If you enter the stage, you have to create a character and play their role."//</span>
<span @style=$chNash.colorStyleKey>//"Don't interrupt us if you don't know what you have to do! You have no idea how much work it was for me to get into character!"//</span>
<span @style=$chAte.colorStyleKey>//"And how was I supposed to know that?"//</span>
<span @style=$chClaw.colorStyleKey>//"I didn't know what they were doing at first, but I caught up."//</span>
<span @style=$chAte.colorStyleKey>//"It looked to me like you were fighting. You are being unfair."//</span>
[[Continue|SE ShunnedByHerOwn Practice Ends]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \
<span @style=$chAte.colorStyleKey>//"What is going on here? Are you fighting?"//</span>
<span @style=$chMir.colorStyleKey>//"The horrible vicissitudes of love and violence! What will your role be in this our conflict?"//</span>
<span @style=$chAte.colorStyleKey>//"What are you talking about? Is someone-"//</span>
<span @style=$chNash.colorStyleKey>//"It isn't just you the one who twists the fate of others, Lady Leaf! For she is with my child as well!"//</span> The Red Knight claims, taking the newcomer's arm.
<span @style=$chAte.colorStyleKey>//"...What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And mine too, at the same time! You wouldn't believe what a crazy night it was!"//</span> You declare, taking the other arm of the newcomer.
<span @style=$chMir.colorStyleKey>//"Ok, look, you're crossing the line already. You can't just keep on making the plot more and more ridiculous."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean we can't? You'll have to force me."//</span>
<span @style=$chAte.colorStyleKey>//"Can someone explain to me what is going on?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ate, we're practicing improvised theater for the Twisted Festival. If you enter the stage, you have to create a character and play their role."//</span>
<span @style=$chNash.colorStyleKey>//"Don't interrupt us if you don't know what you have to do! You have no idea how much work it was for me to get into character!"//</span>
<span @style=$chAte.colorStyleKey>//"And how was I supposed to know that?"//</span>
<span @style=$chClaw.colorStyleKey>//"I didn't know what they were doing at first, but I caught up."//</span>
<span @style=$chAte.colorStyleKey>//"It looked to me like you were about to fight. You are being unfair."//</span>
[[Continue|SE ShunnedByHerOwn Practice Ends]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);<</script>> \
The practice doesn't go swiftly after Maaterasu's interruption. She has trouble to decide on a character, to pick a role for it, and to perform it. Nashillbyir grows increasingly anxious and gives up completely. In the end, you decide to call it for a day.
//You have gained 500 charisma experience.
You have gained 500 empathy experience.//
<span @style=$chNash.colorStyleKey>//"There's something I've been wondering. Why would Valtan take the place of her tribe's Candidate, despite the consequences it would have for her?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
Your mind takes you back to the day when you found Valtan shapeshifting as Sillan in the lake. //Should I tell them...?//
<span @style=$chMir.colorStyleKey>//"...I'm not sure if it's my place to tell, but Valtan claims she did it for the sake of their original Candidate. She thought she had the responsibility to protect her."//</span>
<span @style=$chNash.colorStyleKey>//"Huh? That's the same Valtan we're talking about?"//</span>
<span @style=$chClaw.colorStyleKey>//"Sounds to me like she fooled you like a child."//</span>
<<if $StVars.check5 > 0>> \
<span style="color:green">Padmiri relation AND Valtan drives check: passed.</span>
<span @style=$chMir.colorStyleKey>//"I know it doesn't sound like her, but I'd really like to believe her."//</span> Padmiri stays silent for a moment, the group's attention still focused on her. <span @style=$chMir.colorStyleKey>//"The... Pushy Valtan, the Valtan who does whatever she wants, the... That clown who is always brewing trouble is real, but I want to believe that there's also a caring person behind it all. Even if she barely ever shows it."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
//The group's opinions have been influenced.//
<<script>>
gC("chNash").supsValLove += 2;
gC("chClaw").supsValLove += 3;
gC("chAte").supsValLove += 1;
<</script>> \
<<else>> \
<span style="color:red">Padmiri relation AND Valtan drives check: failed.</span>
<span @style=$chMir.colorStyleKey>//"The truth is I'd really like to believe her, I'd like to think that there's a selfless person inside all of us, even if we don't always choose to listen to her, but..."//</span> Padmiri stays silent for a moment, the group's attention still focused on her. <span @style=$chMir.colorStyleKey>//"When I think about Valtan, it's hard for me to maintain that conviction."//</span>
A heavy silence weights over everyone's shoulders.
//The group's opinions have been influenced.//
<<script>>
gC("chMir").relations.chVal.friendship.stv -= 750;
gC("chMir").relations.chVal.romance.stv -= 750;
gC("chMir").relations.chVal.enmity.stv += 750;
gC("chMir").relations.chVal.rivalry.stv += 750;
gC("chNash").supsValLove -= 2;
gC("chClaw").supsValLove -= 2;
gC("chAte").supsValLove -= 2;
<</script>> \
<</if>> \
[[Support Valtan|SE ShunnedByHerOwn SupportValtansLove]]
[[Raise doubts over Valtan|SE ShunnedByHerOwn RejectValtansLove]]
[[Stay silent|SE ShunnedByHerOwn Shunned]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);<</script>> \
<<if $StVars.check6 > 3>> \
<span style="color:green">Charisma AND empathy AND luck check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think you're making a mistake."//</span> You say, as you take a step forward. <span @style=$chPlayerCharacter.colorStyleKey>//"Who's the Valtan you know? Pretty much a stranger. I know it might be harsh to say this, but do we really know each other all that much? We've only been here for a few weeks."//</span> You catch a glimpse of worry among some of the faces listening to you. <span @style=$chPlayerCharacter.colorStyleKey>//"So who are we to say what kind of person is or isn't Valtan, over the few interactions we've had with her for a few days? How do we know what kind of person was she with her tribe? With the people she cared about? With the people she loved? I cannot know for certain, but it's true that she risked a lot by coming here, and none of you would have betrayed your tribes on a whim. Whatever her reason was, I'm sure it was a good one."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span> Claw shows her discomfort with your opinion, but chooses not to argue.
//The group's opinions have been influenced by your stats.//
<<script>>
gC("chMir").supsValLove += State.variables.StVars.check6;
gC("chNash").supsValLove += State.variables.StVars.check6;
gC("chClaw").supsValLove += State.variables.StVars.check6;
gC("chAte").supsValLove += State.variables.StVars.check6;
<</script>> \
<<else>> \
<span style="color:yellow">Charisma AND empathy AND luck check: partial pass.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yeah, she's a renowned liar, so what?"//</span> You spout. <span @style=$chPlayerCharacter.colorStyleKey>//"She can fool around us all she wants, but we didn't know about the consequences of her crime from her, we knew from Drishtya, so we know those consequences are real. Would any of you betray your tribe, your whole tribe? Despite knowing that they would shun you in doing so? Perhaps she's lying to us about having a very special someone back home, but we'll find out about it when we get there anyway - what we know is that she must have had a horribly important reason to do what she did, and we shouldn't take that lightly."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span> Claw shows her discomfort with your opinion, but chooses not to argue.
//The group's opinions have been influenced by your stats.//
<<script>>
gC("chMir").supsValLove += State.variables.StVars.check6;
gC("chNash").supsValLove += State.variables.StVars.check6;
gC("chClaw").supsValLove += State.variables.StVars.check6;
gC("chAte").supsValLove += State.variables.StVars.check6;
<</script>> \
<</if>> \
<<if $chNash.supsValLove > 1>> \
<span style="color:green">Nash relation AND Nash's drives check: passed.</span>
<span @style=$chNash.colorStyleKey>//"You know what? I don't care if she has lied to us or not. She lies to us, do we lose anything because of it? Nothing at all. But if she's been sincere just on this one thing, then I admire her courage. Risking getting exiled just for the sake of someone you love? Even if that choice breaks you two apart? That's amazing."//</span>
//The group's opinions have been influenced.//
<<script>>
gC("chNash").relations.chVal.friendship.stv += 750;
gC("chMir").supsValLove += 1;
gC("chClaw").supsValLove += 1;
gC("chAte").supsValLove += 1;
<</script>> \
<</if>> \
[[Continue|SE ShunnedByHerOwn Shunned]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);<</script>> \
<<if $StVars.check6 > 3>> \
<span style="color:green">Charisma AND empathy AND luck check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps the lie isn't as obvious as we think."//</span> You ponder, still trying to put in order the thoughts your mind is going through. <span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps she really had a special relationship with the original Shapeshifter Candidate - that would explain why she managed to convince her to go along with the plan. But that doesn't mean her reasons were honest and pure. Perhaps she would have been as equally hurt if the original Candidate had to come to the Temple as she would have been if she herself had to leave her own life behind, and in front of that choice, she simply decided she didn't like her own tribe all that much. If that were the case, what would be adding an extra lie to the pile, if that makes her look sympathetic to us?"//</span> The faces on everyone look hurt and gloomy, as if they were accepting a painful truth.
<span @style=$chMir.colorStyleKey>//"That's..."//</span> Padmiri's expression betrays her aching.
//The group's opinions have been influenced by your stats.//
<<script>>
gC("chNash").relations.chVal.friendship.stv -= 250;
gC("chMir").relations.chVal.friendship.stv -= 250;
gC("chClaw").relations.chVal.friendship.stv -= 250;
gC("chAte").relations.chVal.friendship.stv -= 250;
gC("chAte").relations.chVal.romance.stv -= 250;
gC("chClaw").relations.chVal.romance.stv -= 250;
gC("chMir").relations.chVal.romance.stv -= 250;
gC("chNash").relations.chVal.romance.stv -= 250;
gC("chMir").supsValLove -= State.variables.StVars.check6;
gC("chNash").supsValLove -= State.variables.StVars.check6;
gC("chClaw").supsValLove -= State.variables.StVars.check6;
gC("chAte").supsValLove -= State.variables.StVars.check6;
<</script>> \
<<if $chNash.supsValLove > 1>> \
<span style="color:green">Nash relation AND Nash's drives check: passed.</span>
Nashillbyir, however, doesn't look convinced.
<span @style=$chNash.colorStyleKey>//"You know what? I don't care if she has lied to us or not. She lies to us, do we lose anything because of it? Nothing at all. But if she's been sincere just on this one thing, then I admire her courage. Risking getting exiled just for the sake of someone you love? Even if that choice breaks you two apart? That's amazing."//</span>
//The group's opinions have been influenced.//
<<script>>
gC("chNash").relations.chVal.friendship.stv += 750;
gC("chMir").supsValLove += 1;
gC("chClaw").supsValLove += 1;
gC("chAte").supsValLove += 1;
<</script>> \
<</if>> \
<<else>> \
<span style="color:yellow">Charisma AND empathy AND luck check: partial pass.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't know why we're doubting over this. It's Valtan. She's lied to us at every opportunity she's had."//</span> You say, as if it was the most obvious fact in the world. <span @style=$chPlayerCharacter.colorStyleKey>//"If she was willing to get on the bad side of her tribe, she must not have liked it there all that much. And one good day, the opportunity to get away from them, for the rest of her life, presents itself, you think she wouldn't take it? And what's adding one more lie to the pile, if that makes her look sympathetic to us?"//</span> The faces on everyone look hurt and gloomy, as if they were accepting a painful truth.
<span @style=$chMir.colorStyleKey>//"That's..."//</span> Padmiri's expression betrays her aching.
//The group's opinions have been influenced.//
<<script>>
gC("chNash").relations.chVal.friendship.stv -= 250;
gC("chMir").relations.chVal.friendship.stv -= 250;
gC("chClaw").relations.chVal.friendship.stv -= 250;
gC("chAte").relations.chVal.friendship.stv -= 250;
gC("chAte").relations.chVal.romance.stv -= 250;
gC("chClaw").relations.chVal.romance.stv -= 250;
gC("chMir").relations.chVal.romance.stv -= 250;
gC("chNash").relations.chVal.romance.stv -= 250;
gC("chMir").supsValLove -= State.variables.StVars.check6;
gC("chNash").supsValLove -= State.variables.StVars.check6;
gC("chClaw").supsValLove -= State.variables.StVars.check6;
gC("chAte").supsValLove -= State.variables.StVars.check6;
<</script>> \
<<if $chNash.supsValLove > 1>> \
<span style="color:green">Nash relation AND Nash's drives check: passed.</span>
Nashillbyir, however, doesn't look convinced.
<span @style=$chNash.colorStyleKey>//"You know what? I don't care if she has lied to us or not. She lies to us, do we lose anything because of it? Nothing at all. But if she's been sincere just on this one thing, then I admire her courage. Risking getting exiled just for the sake of someone you love? Even if that choice breaks you two apart? That's amazing."//</span>
//The group's opinions have been influenced by your stats.//
<<script>>
gC("chNash").relations.chVal.friendship.stv += 750;
gC("chMir").supsValLove += 1;
gC("chClaw").supsValLove += 1;
gC("chAte").supsValLove += 1;
<</script>> \
<</if>> \
<</if>> \
[[Continue|SE ShunnedByHerOwn Shunned]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
<span @style=$chAte.colorStyleKey>//"Regardless."//</span> Maaterasu takes the floor. <span @style=$chAte.colorStyleKey>//"We should also decide what to do regarding Valtan's position in her tribe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chAte.colorStyleKey>//"Valtan is the only Candidate who isn't supported by her tribe."//</span>
<span @style=$chMir.colorStyleKey>//"And... You think we might have the chance to influence that?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes."//</span> She replies plainly.
<<if $StVars.check4 < 1>> \
<span style="color:red">Claw relation and Claw's drives check: failed.</span>
<span @style=$chClaw.colorStyleKey>//"Isn't it obvious?"//</span> Claw raises a palm, as if holding an invisible answer on it. <span @style=$chClaw.colorStyleKey>//"We stay silent and watch. She should face the consequences of her actions, and we aren't her allies on this. A Candidate without the support of her tribe is a Candidate who is going to lose the competition, plain and simple. As things stand now, each of us only has four competitors, not five. Let's let things stay that way."//</span>
//The group's opinions have been influenced.//
<<script>>
gC("chNash").supsValPardon -= 1;
gC("chMir").supsValPardon -= 1;
gC("chAte").supsValPardon -= 2;
<</script>> \
<span @style=$chAte.colorStyleKey>//"It's not that simple."//</span> Maaterasu argues back. <<else>> \
<span style="color:green">Claw relation and Claw's drives check: passed.</span>
<span @style=$chClaw.colorStyleKey>//"I'm... I'm torn on this."//</span> Such doubt isn't usual on Claw. Your attention is trapped. <span @style=$chClaw.colorStyleKey>//"The answer should be obvious, right? A Candidate without the support of her tribe, is a Candidate who has lost the competition. As things stand right now, each of us only has four competitors, not five, but..."//</span> A brief silence interrupts the sentence. <span @style=$chClaw.colorStyleKey>//"I'd be lying if I said it sits well with me to let her be shunned."//</span>
//The group's opinions have been influenced.//
<<script>>
gC("chNash").supsValPardon += 1;
gC("chMir").supsValPardon += 2;
gC("chAte").supsValPardon += 1;
<</script>> \
<span @style=$chAte.colorStyleKey>//"Not only that."//</span> Maaterasu adds. <</if>> \
<span @style=$chAte.colorStyleKey>//"No matter who wins the competition, the current situation isn't positive for the Passion Temple, and neither is for us, as priestesses. The authority of the Temple is respected due to the trust each tribe places on their Candidate. A whole generation of a tribe who despises their Candidate is dangerous."//</span>
<span @style=$chMir.colorStyleKey>//"And a Candidate they didn't choose themselves, at that."//</span>
<span @style=$chNash.colorStyleKey>//"And one they wanted to put on trial, but couldn't."//</span>
Everyone meditates in silence over the weight of the situation.
//The group's opinions have been influenced.//
<<script>>
gC("chNash").supsValPardon += 2;
gC("chMir").supsValPardon += 2;
<</script>> \
[[We have to find the way to repair Valtan's image|SE ShunnedByHerOwn RepairHerImage]]
[[We may not have the chance to do anything, anyway|SE ShunnedByHerOwn NotAChance]]
[[We should let the Shapeshifters judge Valtan|SE ShunnedByHerOwn JudgeValtan]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
<<script>>
State.variables.StVarsList.push("repairValsImage");
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"We have to repair her image, then."//</span>
<span @style=$chClaw.colorStyleKey>//"And how do you plan on doing that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We'll find out when we get there. We may not know how yet, but it's clear that this is our first responsibility as priestesses-to-be."//</span>
//The group's opinions have been influenced.//
<<script>>
gC("chClaw").supsValPardon += (State.variables.StVars.check6 * 0.5);
gC("chNash").supsValPardon += (State.variables.StVars.check6 * 0.5);
gC("chMir").supsValPardon += (State.variables.StVars.check6 * 0.5);
gC("chAte").supsValPardon += (State.variables.StVars.check6 * 0.5);
<</script>> \
<<if $chMir.supsValPardon > 1>> \
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name is right. Regardless of what we can actually achieve, it's clear what our job is. We can't give up before we even try."//</span>
<<elseif $chNash.supsValPardon > 1>> \
<span @style=$chNash.colorStyleKey>//"Well said, $chPlayerCharacter.name! Sometimes you have to charge at problems head-on, or they'll run over you. I'm sure we'll find a way."//</span>
<<elseif $chAte.supsValPardon > 1>> \
<span @style=$chAte.colorStyleKey>//"It would be troublesome if we let the Temple get damaged because we put the competition first."//</span>
<<else>> \
<span style="color:red">Group's opinions check: failed.</span>
The others welcome your initiative with a tense silence. Self-doubt, personal frictions or even excessive ambition might stop them from following you in your quest.
<</if>> \
[[Continue|SE ShunnedByHerOwn End]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);<</script>> \
<<script>>
State.variables.StVarsList.push("undecidedValsImage");
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"We may not have the chance to do anything. We don't even know what's going on among the Shapeshifters."//</span>
<span @style=$chAte.colorStyleKey>//"That doesn't change the fact that it's in the interest of the Temple to support Valtan."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Is it, really? What if getting our heads in this conflict makes them antagonize us as well? Perhaps they'd be willing to support any Head Priestess other than Val, as long as they respect her."//</span>
<<if $chMir.supsValPardon < 1>> \
<span @style=$chMir.colorStyleKey>//"I agree with that. We should play our cards safe."//</span>
<</if>> \
<<if $chClaw.supsValPardon < 0>> \
<span @style=$chClaw.colorStyleKey>//"It's pointless to risk everyone's reputation with the Shapeshifters for the sake of Valtan. Don't count on me for help."//</span>
<</if>> \
<<if $chAte.supsValPardon > 1>> \
<span @style=$chAte.colorStyleKey>//"...It's still a mistake."//</span> The Aiishen doesn't elaborate further.
<</if>> \
[[Continue|SE ShunnedByHerOwn End]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \
<<script>>
State.variables.StVarsList.push("judgeValsImage");
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"You know, I think our best bet is letting the Shapeshifters judge her."//</span>
<span @style=$chMir.colorStyleKey>//"What!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's not a wild idea. It's clear that the Shapeshifters must be angry about not being able to judge someone who has wronged them all, what's in for us to gain from that? Their resentment towards the Temple? If they actually got the chance to judge her, we could at least prevent them from feeling wronged by us as well."//</span>
<span @style=$chAte.colorStyleKey>//"That's a terrible idea. They have already been deprived of that by Drishtya, if she backed down, her authority would be put in doubt."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It must already be in doubt."//</span>
<span @style=$chMir.colorStyleKey>//"...And what would happen to Val after that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She can remain with us. Even if she's exiled from her tribe, she'll still be a priestess. I don't think anything would change for her - and I think she's already accepted that fate anyway."//</span>
<span @style=$chMir.colorStyleKey>//"..."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
//The group's opinions have been influenced.//
<<script>>
gC("chClaw").supsValPardon -= (State.variables.StVars.check6 * 0.5);
gC("chNash").supsValPardon -= (State.variables.StVars.check6 * 0.5);
gC("chMir").supsValPardon -= (State.variables.StVars.check6 * 0.5);
gC("chAte").supsValPardon -= (State.variables.StVars.check6 * 0.5);
<</script>> \
<<if $chAte.supsValPardon > 1>> \
<span @style=$chAte.colorStyleKey>//"You're still wrong."//</span> The Aiishen doesn't elaborate further.
<</if>> \
[[Continue|SE ShunnedByHerOwn End]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);<</script>> \
<span @style=$chMir.colorStyleKey>//"In any case, I hope you don't mention that I explained what she told me. I thought you deserved to know in order to make up your minds, but..."//</span>
<span @style=$chClaw.colorStyleKey>//"You don't want her to know you betrayed her trust."//</span>
<span @style=$chMir.colorStyleKey>//"...Can you not put it that way?"//</span>
<span @style=$chNash.colorStyleKey>//"It's still what happened, though."//</span>
<span @style=$chMir.colorStyleKey>//"Sigh. I admit it is. But I think my reasons were good. Please do it for me."//</span>
Padmiri is met with silence for a response, but you don't think they will actually tell Valtan. Instead, the heavy atmosphere is caused by the fact that everyone is coming to terms with the weight of your discussion. //"Can the Shapeshifters really lose their trust in the Passion Temple?"// That question lingers in your mind.
$eventsCalendar.finishEventButton
<<script>>
State.variables.chNash.relations.chMir.friendship.stv -= 500;
State.variables.chNash.relations.chMir.enmity.stv += 500;
State.variables.chClaw.relations.chMir.friendship.stv -= 500;
State.variables.chClaw.relations.chMir.enmity.stv += 500;
<</script>> \$customRoomIntro
The limbs of nature extend in all directions, a web of aether keeps the whole world connected. Your legs, folded over the grass, discover the almost indistinguishable tremors of the earth, as natural and common during your average day as the birds' flapping of their wings-
<span @style=$chNash.colorStyleKey>//"Would you be more careful!? You almost hit me!"//</span>
<span @style=$chClaw.colorStyleKey>//"Almost hit you? You were at least two meters away."//</span>
//...//
The waters dance unperturbed by the chaos of the Valley. Except for the events taking place in their most immediate borders, nothing alters them, and they alter nothing, save for your submerged hands. The bottom of the lake-
<span @style=$chClaw.colorStyleKey>//"If you're trying to get back at me, I told you I wasn't going to hit you! Put the staff away!"//</span>
<span @style=$chNash.colorStyleKey>//"If you don't want me to hit you, you can move somewhere else! This place doesn't belong to you!"//</span>
<span @style=$chClaw.colorStyleKey>//"You little-"//</span>
//.........//
Quiet flaming waves bathe your face, seducing the pores of your skin, and entering them. You can feel the light of the Sun cleansing your body in-
<span @style=$chClaw.colorStyleKey>//"You're going to complain about that? How about you leave yourself, if that annoyed you so much?"//</span>
[[Continue|SE BoAw OpenedEyes]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"We aren't going to get much meditation done if this goes on."//</span>
Padmiri's words give you the last push, and you decide to stop your training and open your eyes.
<span @style=$chNash.colorStyleKey>//"And why would it have to be ME the one who leaves? I was just doing my usual exercises, you're the one who started this whole fight."//</span>
<span @style=$chClaw.colorStyleKey>//"Are you for real? Are you saying that right after you swung your weapon against me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you think they're still angry at each other after their fight the other day?"//</span>
<span @style=$chMir.colorStyleKey>//"Could be. I haven't heard of anything else that explains why they're acting like children."//</span>
[[Complain to Padmiri|SE BoAw Complain]]
[[Ask Padmiri to get them tied up in vines|SE BoAw AskPadmiri]]
[[Confront Claw and Nash|SE BoAw Confrontation]]
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"They're so annoying. Couldn't they just take their fighting somewhere else?"//</span>
<span @style=$chMir.colorStyleKey>//"Maybe they haven't noticed they're bothering us?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Would they even care?"//</span>
<span @style=$chMir.colorStyleKey>//"...I'd like to think they would."//</span>
//<span style="color:gray">Your opinion of Claw and Nashillbyir has decreased.</span>
Padmiri is growing annoyed.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv -= 250;
State.variables.chMir.relations.chNash.friendship.stv -= 250;
State.variables.chMir.relations.chClaw.friendship.stv -= 250;
State.variables.StVars.check8[0] = true;
State.variables.StVars.check1 += 3;
<</script>> \
<<if $StVars.check8[1] is false>> \
[[Ask Padmiri to get them tied up in vines|SE BoAw AskPadmiri]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already asked Padmiri for help.
<</if>> \
<<if $StVars.check8[2] is false>> \
[[Confront Claw and Nash|SE BoAw Confrontation]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already confronted Claw and Nash.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Mir."//</span>
<span @style=$chMir.colorStyleKey>//"Yes?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was thinking..."//</span>
[[Order Padmiri to get them in vines|SE BoAw AskPadmiriOrder]]
[[Beg Padmiri to get them in vines|SE BoAw AskPadmiriBeg]]
<<if $StVars.check4 is false>> \
<span style="color:firebrick">Locked:</span> $chPlayerCharacter.name cannot use hypnosis.
<<else>> \
[[Hypnotize Padmiri|SE BoAw AskPadmiriHypnosis]]
<</if>> \
<<script>>
State.variables.StVars.check8[1] = true;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine. Let's handle this head-on..."//</span> You walk towards the noisy duo, decided to put an end to this yourself.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, hello, in case you haven't noticed..."//</span>
<span @style=$chNash.colorStyleKey>//"You are going to take that back!"//</span>
<span @style=$chClaw.colorStyleKey>//"Why should I? It's the truth."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Listen to me! You two..."//</span>
<span @style=$chNash.colorStyleKey>//"Don't //</span><span @style=$chClaw.colorStyleKey>//get //</span><span @style=$chNash.colorStyleKey>//into //</span><span @style=$chClaw.colorStyleKey>//this!"//</span> They say in unison, mere seconds right before going back to attacking each other.
//...Diplomacy failed, then.//
//Padmiri is growing annoyed.//
<<script>>
State.variables.StVars.check8[2] = true;
State.variables.StVars.check1 += 6;
<</script>> \
[[Join the discussion|SE BoAw EscalateDiscussion]]
<<if $StVars.check2 is false>> \
<span style="color:firebrick">Locked:</span> $chPlayerCharacter.name cannot cast atherial bondage.
<<else>> \
[[Cast chains against them|SE BoAw AetherialChains]]
<</if>> \
<<if $StVars.check8[0] is false>> \
[[Complain to Padmiri|SE BoAw Complain]] <span style="color:firebrick">(This option will disable direct confrontation choices)</span>
<<else>> \
<span style="color:firebrick">Locked:</span> Already complained to Padmiri.
<</if>> \
<<if $StVars.check8[1] is false>> \
[[Ask Padmiri to get them tied up in vines|SE BoAw AskPadmiri]] <span style="color:firebrick">(This option will disable direct confrontation choices)</span>
<<else>> \
<span style="color:firebrick">Locked:</span> Already asked Padmiri for help.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
Having decided you can do nothing else in here worth trying to improve your situtation, you finally give up.
<span @style=$chPlayerCharacter.colorStyleKey>//"I've had enough, let's leave to the forest."//</span>
<<if $StVars.check1 < 10>> \
<span style="color:red">Drives AND annoyance check: failed.</span>
<span @style=$chMir.colorStyleKey>//"Seems like it's the best we can do. It's a pity, really, that they can't let go of such a petty quarrel."//</span>
//<span style="color:gray">Your opinion of Claw and Nashillbyir has decreased.</span>
<span style="color:red">Your enmity towards Claw and Nashillbyir has increased.</span>
Padmiri's views have grown more favorable to ambition.//
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chMir").dAmbition,100)
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv -= 250;
State.variables.chMir.relations.chNash.friendship.stv -= 250;
State.variables.chMir.relations.chClaw.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chMir.relations.chNash.enmity.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 250;
<</script>> \
<<else>> \
<span style="color:green">Drives AND annoyance check: passed.</span>
<span @style=$chMir.colorStyleKey>//"No, wait... I've made up my mind."//</span> The Leirien Candidate replies as she gets up from her meditating position, getting closer to her quarreling peers.
[[Continue|SE BoAw PadmirisVines PadmiriLeads]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You have to get them trapped between vines, then we'll teach them a lesson."//</span>
The Leirien fixates her eyes on you, intently listening.
<span @style=$chPlayerCharacter.colorStyleKey>//"They're so enraptured with their discussion that they won't notice your attack until you're already tying up their feet. They won't see it coming."//</span>
<<if ($StVars.check9 + $StVars.check1) < 5>> \
<span style="color:red">Submission AND friendship AND romance AND drives AND annoyance MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"I'd rather not do that. Those two are trouble today, and I don't want to see myself getting dragged into it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And you're fine with them not letting you finish your training?"//</span>
<span @style=$chMir.colorStyleKey>//"...It's just not worth the trouble."//</span>
//<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 150;
<</script>> \
<<if $StVars.check8[0] is false>> \
[[Complain to Padmiri|SE BoAw Complain]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already complained to Padmiri.
<</if>> \
<<if $StVars.check8[2] is false>> \
[[Confront Claw and Nash|SE BoAw Confrontation]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already confronted Claw and Nash.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]
<<elseif ($StVars.check9 + $StVars.check1) < 10>> \
<span style="color:yellow">Submission AND friendship AND romance AND drives AND annoyance MINUS enmity check: partial pass.</span>
<span @style=$chMir.colorStyleKey>//"...I see your point, but..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You hesitate? You know you have good reasons to do it."//</span>
<span @style=$chMir.colorStyleKey>//"I know, but is it really worth the trouble?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you don't do it, you're declaring it's fine for them to step on you if they feel like it."//</span>
<span @style=$chMir.colorStyleKey>//"Um."//</span> The Leirien's face shows discomfort, clearly disliking how you make her see herself, but she is still undecided.
//<span style="color:purple">Your dominance towards Padmiri has increased.</span>
Padmiri is growing annoyed.//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 250;
State.variables.StVars.check1 += 5;
<</script>> \
<<if $StVars.check8[0] is false>> \
[[Complain to Padmiri|SE BoAw Complain]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already complained to Padmiri.
<</if>> \
<<if $StVars.check8[2] is false>> \
[[Confront Claw and Nash|SE BoAw Confrontation]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already confronted Claw and Nash.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]
<<else>> \
<span style="color:green">Submission AND friendship AND romance AND drives AND annoyance MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"...You're right. I can do it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You can, you must and you will. I'll protect you if anything goes wrong."//</span>
<span @style=$chMir.colorStyleKey>//"Fine, I'll count on you."//</span>
//<span style="color:purple">Your dominance towards Padmiri has increased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 250;
<</script>> \
[[Continue|SE BoAw PadmirisVines PlayerLeads]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps you could put them in their place? Please? For me?"//</span>
The Leirien blinks twice, a bit perplexed. <span @style=$chMir.colorStyleKey>//"You expect me to go against both of them on my own?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"They aren't paying attention to you. If you moved some vines around them they probably wouldn't notice until you got their feet tied up."//</span>
<<if ($StVars.check10 + $StVars.check1) < 5>> \
<span style="color:red">Domination AND friendship AND romance AND drives AND annoyance MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"I'd rather not do that. Those two are trouble today, and I don't want to see myself getting dragged into it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But... They won't let us finish our training."//</span>
<span @style=$chMir.colorStyleKey>//"...It's just not worth it."//</span>
//<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 150;
<</script>> \
<<if $StVars.check8[0] is false>> \
[[Complain to Padmiri|SE BoAw Complain]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already complained to Padmiri.
<</if>> \
<<if $StVars.check8[2] is false>> \
[[Confront Claw and Nash|SE BoAw Confrontation]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already confronted Claw and Nash.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]
<<elseif ($StVars.check9 + $StVars.check1) < 10>> \
<span style="color:yellow">Domination AND friendship AND romance AND drives AND annoyance MINUS enmity check: partial pass.</span>
<span @style=$chMir.colorStyleKey>//"...Perhaps I could do it, but..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Please? We aren't going to get any training done at this rate."//</span>
<span @style=$chMir.colorStyleKey>//"I know, I know, but... It's not as easy to say it as it is to do it, ok? Give me some time."//</span>
//<span style="color:purple">Your submission towards Padmiri has increased.</span>
Padmiri is growing annoyed.//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 250;
State.variables.StVars.check1 += 8;
<</script>> \
<<if $StVars.check8[0] is false>> \
[[Complain to Padmiri|SE BoAw Complain]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already complained to Padmiri.
<</if>> \
<<if $StVars.check8[2] is false>> \
[[Confront Claw and Nash|SE BoAw Confrontation]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already confronted Claw and Nash.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]
<<else>> \
<span style="color:green">Domination AND friendship AND romance AND drives AND annoyance MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"You know what? Perhaps I will do that. It isn't really my style, but perhaps this is the kind of situation that calls for it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I knew I could count on you! You're the best, Padmiri."//</span>
<span @style=$chMir.colorStyleKey>//"Hehe. Don't cheer me up so much, I haven't done anything yet."//</span>
//<span style="color:khaki">Your friendship with Padmiri has increased.</span>//
//<span style="color:purple">Your submission towards Padmiri has increased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE BoAw PadmirisVines PadmiriLeads]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"This isn't fair, not fair at all, is it, Padmiri? Look at me."//</span>
<span @style=$chMir.colorStyleKey>//"Of course it isn't."//</span> She replies, her eyes fixated on yours, and ready for the taking.
<span @style=$chPlayerCharacter.colorStyleKey>//"And that's why we're going to put an end to it. Follow my instructions and we'll teach those two to behave."//</span>
//You lost <span style="color:darkslateblue">10 willpower.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \
<<if ($StVars.check5 + $StVars.check1) < 6>> \
<span style="color:red">Charisma AND will AND romance AND Padmiri's submission AND Padmiri's drives AND annoyance MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"Are you...?"//</span> Padmiri breaks the eye contact with you, covering her face. <span @style=$chMir.colorStyleKey>//"Are you doing something to my head?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean? I have a plan to get them in their place, if you just..."//</span>
<span @style=$chMir.colorStyleKey>//"Then you should have asked like any normal person."//</span>
//<span style="color:gray">Your friendship with Padmiri has decreased.</span>
<span style="color:red">Your enmity with Padmiri has increased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 250;
<</script>> \
<<if $StVars.check8[0] is false>> \
[[Complain to Padmiri|SE BoAw Complain]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already complained to Padmiri.
<</if>> \
<<if $StVars.check8[2] is false>> \
[[Confront Claw and Nash|SE BoAw Confrontation]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already confronted Claw and Nash.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]
<<elseif ($StVars.check9 + $StVars.check1) < 11>> \
<span style="color:yellow">Charisma AND will AND romance AND Padmiri's submission AND Padmiri's drives AND annoyance MINUS enmity check: partial pass.</span>
<span @style=$chMir.colorStyleKey>//"What is... Why does my head feel fuzzy...?"//</span> Padmiri breaks eye contact with you, taking a hand to her face.
<span @style=$chPlayerCharacter.colorStyleKey>//"Mir, focus, keep looking at me."//</span> She obeys, but your grip on her mind is feeble.
<span @style=$chMir.colorStyleKey>//"Yes, I'm listening."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you move your vines towards them, they won't even notice until you're already tying up their feet."//</span>
<span @style=$chMir.colorStyleKey>//"And why... But why would I do that...?"//</span> She attempts from time to time to stop looking at you, sometimes getting close.
<span @style=$chPlayerCharacter.colorStyleKey>//"Because they are being rude to us, remember? Get them tied up for me and I'll teach them to behave appropriately."//</span>
<span @style=$chMir.colorStyleKey>//"Perhaps... I should do that..."//</span>
//That didn't go as well as I wanted.//
//<span style="color:purple">Your dominance towards Padmiri has increased.</span>
Padmiri is growing annoyed.//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 250;
State.variables.StVars.check1 += 10;
<</script>> \
<<if $StVars.check8[0] is false>> \
[[Complain to Padmiri|SE BoAw Complain]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already complained to Padmiri.
<</if>> \
<<if $StVars.check8[2] is false>> \
[[Confront Claw and Nash|SE BoAw Confrontation]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already confronted Claw and Nash.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]
<<else>> \
<span style="color:green">Charisma AND will AND romance AND Padmiri's submission AND Padmiri's drives AND annoyance MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"Your instructions...? What do you want me to do?"//</span> Your grip on her isn't tight, but she appears willing to listen to you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Move your vines towards them, and they won't even notice until you're already tying up their feet. When you're got them all wrapped up, hand them over to me and I'll teach them to be good girls."//</span>
<span @style=$chMir.colorStyleKey>//"Do you have to teach them to be good girls...? Why...?"//</span> She asks, her mind half-absent.
<span @style=$chPlayerCharacter.colorStyleKey>//"Because they're rude, and don't respect their friends, they don't respect you, or me. That's not how they should behave, right?"//</span>
<span @style=$chMir.colorStyleKey>//"No... They have to respect us. I'll go get them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Good girl."//</span>
//<span style="color:purple">Your dominance towards Padmiri has increased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 250;
<</script>> \
[[Continue|SE BoAw PadmirisVines PlayerLeads]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I've had it with you and your bullshit! If you won't be reasonable when I ask you to be..."//</span>
<<script>>
applyVinesBondageToChars(["chNash","chClaw"],4,1);
<</script>> \
<span @style=$chClaw.colorStyleKey>//"Can you even get your legs to stop trembling? I was certain you were just about to run away crying."//</span>
<span @style=$chNash.colorStyleKey>//"Now you've done it, take this...!"//</span>
But Claw doesn't take anything. When Nashillbyir is about to swing her left, she completely loses the balance, or rather, something pulls her feet back. By the time the astounded Claw has time to realize what's just happened, Padmiri's vines are pulling her feet away as well.
<span @style=$chMir.colorStyleKey>//"And now..."//</span>
But the vines don't stop there. They ensnare the feet of both girls, then their knees, and then their arms. When they start to shout, complaining and menacing, the plants block their mouths as well, acting as gags.
<span @style=$chMir.colorStyleKey>//"That should do it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Well done, Mir. Let's..."//</span>
<span @style=$chMir.colorStyleKey>//"No, I did all the work, and it's my call now. About you..."//</span>
<span @style=$chClaw.colorStyleKey>//"Grr."//</span> <span @style=$chNash.colorStyleKey>//"Hrmpf, prrfmh!"//</span> They manage to mumble.
<span @style=$chMir.colorStyleKey>//"This will not do at all. You're free to have your differences, your disputes, to hate each other even, if you're too immature to find a way to establish peace. But if you reach the point where your fighting bothers the others, then you'll have crossed me."//</span>
<<if $StVars.check6 < 4>> \
<span style="color:red">Padmiri's pleasure drive AND sexual tension check: failed.</span>
<span @style=$chMir.colorStyleKey>//"...And that's why you're going to spend the rest of the day in these things."//</span>
<span @style=$chClaw.colorStyleKey>//"Mmp!?"//</span> <span @style=$chNash.colorStyleKey>//"Hmpf!"//</span> <span @style=$chClaw.colorStyleKey>//"Nngh!"//</span> <span @style=$chNash.colorStyleKey>//"Nnmpf, nnfmpf!"//</span> The duo trapped in bondage suddenly gets nervous.
<span @style=$chMir.colorStyleKey>//"I know it's perhaps a bit too excessive, but if I let you go now, you won't learn your lesson."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're making a good call."//</span>
<span @style=$chClaw.colorStyleKey>//"Ggrrmnphfg!"//</span>
<span @style=$chMir.colorStyleKey>//"Now let us finish the meditation in peace, or I'll have to raise the stakes."//</span>
//Padmiri's drives have grown more favorable towards cooperation, domination and ambition.
Nash's and Claw's drives have grown less favorable towards domination.
Padmiri's preferences have grown more favorable to bondage.//
//<span style="color:purple">Your submission towards Padmiri has slightly increased.</span>
<span style="color:khaki">Your friendship with Padmiri has increased.</span>//
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chMir").dCooperation,100);
addPointsToDrive(gC("chMir").dDomination,100);
addPointsToDrive(gC("chMir").dAmbition,100);
addPointsToDrive(gC("chNash").dDomination,-100);
addPointsToDrive(gC("chClaw").dDomination,-100);
gC("chMir").tastes.bondage.w += 65;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chMir.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chMir.rivalry.stv += 150;
State.variables.chMir.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chMir.rivalry.stv += 150;
State.variables.chNash.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chNash.domination.stv += 750;
State.variables.chClaw.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chClaw.domination.stv += 750;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 150;
<</script>> \
<<else>> \
<span style="color:green">Padmiri's pleasure drive AND sexual tension check: passed.</span>
<span @style=$chMir.colorStyleKey>//"...And that's why I'll have to punish you. I didn't want it to come to this, but I don't think you're going to learn any other way than by teaching your body the consequences. $chPlayerCharacter.name, come here."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure!"//</span>
<<link [[Continue|Scene]]>><<script>>
BoAwPairAbusesDuo("SE BoAw PairAbusesDuo");
<</script>><</link>> \
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I've had it with you and your bullshit! If you won't be reasonable when I ask you to be..."//</span>
<<script>>
applyVinesBondageToChars(["chNash","chClaw"],4,1);
<</script>> \
<span @style=$chClaw.colorStyleKey>//"Can you even get your legs to stop trembling? I was certain you were just about to run away crying."//</span>
<span @style=$chNash.colorStyleKey>//"Now you've done it, take this...!"//</span>
But Claw doesn't take anything. When Nashillbyir is about to swing her left, she completely loses the balance, or rather, something pulls her feet back. By the time the astounded Claw has time to realize what's just happened, Padmiri's vines are pulling her feet away as well.
<span @style=$chMir.colorStyleKey>//"And now..."//</span>
But the vines don't stop there. They ensnare the feet of both girls, then their knees, and then their arms. When they start to shout, complaining and menacing, the plants block their mouths as well, acting as gags.
<span @style=$chMir.colorStyleKey>//"That should do it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Well done, Mir. Let me handle the rest. Hey, you two!"//</span>
<span @style=$chClaw.colorStyleKey>//"Grr."//</span> <span @style=$chNash.colorStyleKey>//"Hrmpf, prrfmh!"//</span> They manage to mumble.
<span @style=$chPlayerCharacter.colorStyleKey>//"You've done it, you've got in trouble. You had the chance to stop bothering your friends, who had wronged none of you, but did that stop you? Not at all! You put your little dispute above the needs of whoever else you could be bothering. And as punishment, now..."//</span>
[[You'll stay like that the whole day|SE BoAw PlayerChains FastEnd]]
<<link [[I'm going to have my way with you|Scene]]>><<script>>
BoAwPlayerAbusesDuo("SE BoAw PlayerAbusesDuo");
<</script>><</link>>
<<link [[Padmiri and I will have our way with you|Scene]]>><<script>>
BoAwPairAbusesDuo("SE BoAw PairAbusesDuo");
<</script>><</link>> \<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You know what!? You both are a pair of children!"//</span> For a few short seconds, you manage to tear some silence out of them.
<span @style=$chNash.colorStyleKey>//"Are you saying I'm as much in fault as she is?"//</span>
<span @style=$chClaw.colorStyleKey>//"That's my line."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes! You had a dispute a few days ago, there was a fight, someone won, someone lost, now get over it!"//</span>
No response. //Is that it? I convinced them?//
<span @style=$chNash.colorStyleKey>//"How dare you!?"//</span>
<span @style=$chClaw.colorStyleKey>//"Have you just interrupted us just to berate us both?"//</span>
//Here we go again.//
<span @style=$chPlayerCharacter.colorStyleKey>//"I have, and I'd do it again! Why did you have to choose this exact place to have your stupid fight in? While there were other people trying to focus on their training? Do you have no-"//</span>
<span @style=$chNash.colorStyleKey>//"You too think I should leave!? You're also going that road!?"//</span>
<span @style=$chClaw.colorStyleKey>//"If you were looking for a fight, you could have said so from the very beginning. Now you're going to... What is this?"//</span>
Both Claw and Nashillbyir lose a bit of their balance, then they fall completely. A few vines have trapped their ankles together, and further vines are heading towards their arms.
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, Mir, you did it!"//</span>
[[Continue|SE BoAw Trapped Trio]]<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
Just as you move back some steps, both girls gladly go back to ignore you and fight each other, which is an optimal situation for your attack to still be surprising. You spend a fair amount of time concentrating, visualizing the aether, its form, its trayectory, its integrity - and you launch it.
<<if $StVars.check3 < 59>> \
<span style="color:red">Intelligence AND will AND luck check: failed.</span>
But both of your targets jump away, barely getting grazed. Their personal quarrels suddenly washed away, Claw crackles her knuckles, and Nashillbyir swings her staff: they both are now united against you. Not much longer after your eyes cross each other, they start charging, and so you start fleeing.
//You lost <span style="color:darkslateblue">20 willpower.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 20;
<</script>> \
//I'm not getting away if these two are the ones chasing me!//
<span @style=$chNash.colorStyleKey>//"Ouch!"//</span> The Ashwalker complains after a sonorous "plof": Padmiri has used vines to hinder their pursuit, but it isn't a foolproof solution.
<span @style=$chMir.colorStyleKey>//"Keep running! Let's just get out of here!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes!"//</span>
//<span style="color:gray">Your friendship with Claw and Nashillbyir has decreased.</span>
<span style="color:red">Your enmity towards Claw and Nashillbyir has increased.</span>
Claw's and Nash's views have grown less favorable to cooperation.//
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chNash").dCooperation,-100);
addPointsToDrive(gC("chClaw").dCooperation,-100);
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv -= 250;
State.variables.chMir.relations.chNash.friendship.stv -= 250;
State.variables.chMir.relations.chClaw.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chMir.relations.chNash.enmity.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 250;
<</script>> \
<<else>> \
<span style="color:yellow">Intelligence AND will AND luck check: partial pass.</span>
Both of your targets jump right away - but the chains still graze Nashillbyir, and they rotate around her, ensnaring her, until she's completely immobile. The Beastkin, however, evades the attack completely, and runs straight against you, ready to attack.
//You lost <span style="color:darkslateblue">10 willpower.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
applyAetherialBondageToChars(["chNash"],4,1);
applyVinesBondageToChars(["chClaw"],4,1);
<</script>> \
//Come to me, I'll-!//
But her charge doesn't get realized, for she gets hit, gripped and completely trapped by several vines.
<span @style=$chPlayerCharacter.colorStyleKey>//"Good job, Mir!"//</span>
<span @style=$chMir.colorStyleKey>//"Don't mention it."//</span>
[[Continue|SE BoAw PlayerChains]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm almost going to regret it if you behave from now on, I wouldn't like losing an excuse to punish you like this!"//</span>
<span @style=$chMir.colorStyleKey>//"I, on the other hand, would pretty much prefer it if you lost that excuse."//</span>
Your victims' faces don't hide the fact that they completely agree.
<span @style=$chMir.colorStyleKey>//"We can still meditate for a little while. Otherwise this all would have been for nothing."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Right, for nothing."//</span>
//Padmiri's drives have grown more favorable towards cooperation and ambition, and less favorable towards pleasure.
Nash's and Claw's drives have grown less favorable towards domination.
Padmiri's preferences have grown more favorable to bondage.//
//<span style="color:purple">Your domination towards Nashillbyir and Claw has increased considerably.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir and Claw has increased.</span>
<span style="color:red">Your rivalry with Nashillbyir and Claw has increased slightly.</span>
<span style="color:khaki">Your friendship with Padmiri has slightly increased.</span>//
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chMir").dCooperation,100);
addPointsToDrive(gC("chMir").dPleasure,-100);
addPointsToDrive(gC("chMir").dAmbition,100);
addPointsToDrive(gC("chNash").dDomination,-100);
addPointsToDrive(gC("chClaw").dDomination,-100);
gC("chMir").tastes.bondage.w += 65;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chMir.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chMir.rivalry.stv += 150;
State.variables.chMir.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chMir.rivalry.stv += 150;
State.variables.chNash.relations.chMir.submission.stv += 500;
State.variables.chMir.relations.chNash.domination.stv += 500;
State.variables.chClaw.relations.chMir.submission.stv += 500;
State.variables.chMir.relations.chClaw.domination.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm almost going to regret it if you behave from now on, I wouldn't like losing an excuse to punish you like this!"//</span>
<span @style=$chMir.colorStyleKey>//"I, on the other hand-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I have the feeling you would regret it as well, actually."//</span>
The bound Claw and Nash mumble and nod in agreement.
<span @style=$chMir.colorStyleKey>//"Everything I've just done had the clear purpose of instilling good values among our friends."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Right..."//</span>
//Padmiri's drives have grown more favorable towards pleasure, domination and ambition.
Nash's and Claw's drives have grown less favorable towards domination.
Padmiri's preferences have grown far more favorable to bondage.//
//<span style="color:purple">Your domination towards Nashillbyir and Claw has increased considerably.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir and Claw has increased.</span>
<span style="color:red">Your rivalry with Nashillbyir and Claw has increased slightly.</span>
<span style="color:khaki">Your friendship with Padmiri has slightly increased.</span>//
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chMir").dDomination,100);
addPointsToDrive(gC("chMir").dPleasure,100);
addPointsToDrive(gC("chMir").dAmbition,100);
addPointsToDrive(gC("chNash").dDomination,-100);
addPointsToDrive(gC("chClaw").dDomination,-100);
gC("chMir").tastes.bondage.w += 85;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chMir.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chMir.rivalry.stv += 150;
State.variables.chMir.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chMir.rivalry.stv += 150;
State.variables.chNash.relations.chMir.submission.stv += 500;
State.variables.chMir.relations.chNash.domination.stv += 500;
State.variables.chClaw.relations.chMir.submission.stv += 500;
State.variables.chMir.relations.chClaw.domination.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
But the world suddenly falls to the side - or rather, your body falls to the ground, and your celebration meets an abrupt end. Claw and Nash aren't the only ones getting trapped by Padmiri's vines.
<span @style=$chMir.colorStyleKey>//"Are you serious, $chPlayerCharacter.name!? Are you for real!?"//</span> The Leirien shouts angry. <span @style=$chMir.colorStyleKey>//"You claim you're going to stop them from causing a ruckus and you join them!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What!? I was trying to get them to shut up!"//</span>
<span @style=$chMir.colorStyleKey>//"By JOINING them in their shouting!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That isn't- Brurrmbgh-"//</span> A few extra vines have now entered your mouth, and get a tight grip on your tongue. Padmiri stands above you, looking at you with disgust, and placing her foot in your stomach.
//Your arms, legs and mouth are now locked.//
<<script>>
State.variables.chMir.willpower.current -= 60;
applyVinesBondageToChars(["chPlayerCharacter","chNash","chClaw"],4,1);
<</script>> \
<span @style=$chMir.colorStyleKey>//"In all honesty, I almost could understand them two having a pointless fight, but you had no reason to join- At all!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmmppf!"//</span>
Your captor eyes both Claw and Nash. <span @style=$chMir.colorStyleKey>//"Not that you're blameless here. You should be ashamed to consider your pointless argument important enough to disregard the fact that you were annoying your fellow Candidates. So you are all getting punished."//</span>
<<if $StVars.check7 < 5>> \
<span style="color:red">Padmiri's pleasure drive AND sexual tension check: failed.</span>
The vines strangling your arms and legs both get tighter, streching to form a few extra knots. You try pulling your arms and legs apart, but you only manage to graze a couple of ivies, hurting your skin. You aren't getting out of them on your own any time soon.
<span @style=$chMir.colorStyleKey>//"I hope you're far more sensible in the future."//</span> Is her final message, before leaving you all behind, still bound and helpless.
//Padmiri's drives have grown more favorable towards domination and ambition.
Padmiri's preferences have grown far more favorable to bondage.//
<span style="color:purple">Your submission towards Padmiri has increased a lot.</span>
<span style="color:gray">Your friendship with Padmiri has decreased.</span>
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chMir").dDomination,250);
addPointsToDrive(gC("chMir").dAmbition,250);
gC("chMir").tastes.bondage.w += 85;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 250;
State.variables.chNash.relations.chMir.friendship.stv -= 250;
State.variables.chClaw.relations.chMir.friendship.stv -= 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 250;
State.variables.chMir.relations.chNash.friendship.stv -= 250;
State.variables.chMir.relations.chClaw.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chNash.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chNash.domination.stv += 750;
State.variables.chClaw.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chClaw.domination.stv += 750;
<</script>> \
<<else>> \
<span style="color:green">Padmiri's pleasure drive AND sexual tension check: passed.</span>
The vines strangling your limbs increase their grip on you, trapping you harder, and forcing you to lie on your back, with your legs open.
<span @style=$chMir.colorStyleKey>//"A punishment that you won't forget too soon."//</span>
<<link [[Continue to scene|Scene]]>><<script>>
BoAwPadmiriAbusesTrio();
<</script>><</link>> \
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"That was good... That was pretty good... I mean, I hope you learned your lesson."//</span>
You move your itchy legs, anxious for pleasure after seeing it get taken and dispensed beyond your control.
<span @style=$chNash.colorStyleKey>//"Hmmf, hmm, hmpf, mpff."//</span> While none of her noises actually form any words, Nash's annoyed expression gives enough context to understand their meaning. After Mir waves a hand in an abrupt move, a lone vine strikes at Nash's butt.
<span @style=$chMir.colorStyleKey>//"Nash, watch your language."//</span>
<span @style=$chNash.colorStyleKey>//"Pfff."//</span>
<span @style=$chMir.colorStyleKey>//"I'm going to leave you like that for the rest of the day. It may sound a bit harsh, but hopefully it will help you reflect on your actions."//</span>
//Padmiri's drives have grown more favorable towards pleasure, domination and ambition.
Padmiri's preferences have grown far more favorable to bondage.//
<span style="color:purple">Your submission towards Padmiri has increased a lot.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri has increased.</span>
<span style="color:gray">Your friendship with Padmiri has decreased.</span>
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chMir").dDomination,250);
addPointsToDrive(gC("chMir").dAmbition,250);
gC("chMir").tastes.bondage.w += 85;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 250;
State.variables.chNash.relations.chMir.friendship.stv -= 250;
State.variables.chClaw.relations.chMir.friendship.stv -= 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 250;
State.variables.chMir.relations.chNash.friendship.stv -= 250;
State.variables.chMir.relations.chClaw.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chNash.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chNash.domination.stv += 750;
State.variables.chClaw.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chClaw.domination.stv += 750;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 250;
State.variables.chNash.relations.chMir.sexualTension.stv += 250;
State.variables.chClaw.relations.chMir.sexualTension.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chMir.relations.chNash.sexualTension.stv += 250;
State.variables.chMir.relations.chClaw.sexualTension.stv += 250;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Screw off, this isn't your fight."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, right, I was missing something."//</span>
You form some more solidified aether, and tie it up around Nash's mouth, gagging her.
<span @style=$chPlayerCharacter.colorStyleKey>//"Much better now."//</span>
<span @style=$chNash.colorStyleKey>//"Frfncg ryfuf!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We normally wouldn't care about you two being unable to behave around each other, but if you can't respect everyone else around you, we'll have to take matters into our own hands."//</span>
Claw and Nash look at you, no longer attempting to make any noise, but the intent to murder you with their eyes is crystal clear.
<span @style=$chPlayerCharacter.colorStyleKey>//"And that's why..."//</span>
[[You'll stay like that the whole day|SE BoAw PlayerChains FastEnd]]
<<link [[I'm going to have my way with you|Scene]]>><<script>>
BoAwPlayerAbusesDuo("SE BoAw PlayerAbusesDuo");
<</script>><</link>>
<<link [[Padmiri and I will have our way with you, as punishment|Scene]]>><<script>>
BoAwPairAbusesDuo("SE BoAw PairAbusesDuo");
<</script>><</link>> \<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You'll stay like that the whole day."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmmpff!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you expect to achieve that way? It's not like you're going to persuade me while you can't talk."//</span>
<span @style=$chMir.colorStyleKey>//"The whole day may be somewhat excessive."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Maybe, but that will make it a better lesson as well."//</span>
<span @style=$chMir.colorStyleKey>//"...I have to admit, it feels nice not to hear their shouts anymore. Should we continue our meditation?"//</span>
//Padmiri's drives have grown more favorable towards cooperation, domination and ambition.
Nash's and Claw's drives have grown less favorable towards domination.
Padmiri's preferences have grown more favorable to bondage.//
//<span style="color:purple">Your domination towards Nashillbyir and Claw has increased considerably.</span>
<span style="color:red">Your rivalry with Nashillbyir and Claw has increased slightly.</span>
<span style="color:khaki">Your friendship with Padmiri has slightly increased.</span>//
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chMir").dCooperation,100);
addPointsToDrive(gC("chMir").dDomination,100);
addPointsToDrive(gC("chMir").dAmbition,100);
addPointsToDrive(gC("chNash").dDomination,-100);
addPointsToDrive(gC("chClaw").dDomination,-100);
gC("chMir").tastes.bondage.w += 65;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chMir.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chMir.rivalry.stv += 150;
State.variables.chMir.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chMir.rivalry.stv += 150;
State.variables.chNash.relations.chMir.submission.stv += 500;
State.variables.chMir.relations.chNash.domination.stv += 500;
State.variables.chClaw.relations.chMir.submission.stv += 500;
State.variables.chMir.relations.chClaw.domination.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
<</script>> \<<link [[SE Gleaming Caverns Overview|SE Gleaming Caverns Overview Start]]>><<script>>
initializeGleamingCavernsOverview();
<</script>><</link>>
<<link [[SE The Grapes of Lust|SE TGoL Start]]>><<script>>
initializeSeTGoL();
<</script>><</link>>
<<link [[SE The Grapes of Lust More charisma|SE TGoL Start]]>><<script>>
State.variables.chPlayerCharacter.charisma.value = 24;
State.variables.chVal.lust.current = 1;
initializeSeTGoL();
<</script>><</link>>
<<link [[SE Post Adventure Placeholder|SE Post Adventure Placeholder]]>><<script>>
initializePostAdventurePlaceholder();
<</script>><</link>>
<<link [[SE Martial Tutorship I|SE MartialTutorshipI Start]]>><<script>>
initializeMartialTutorshipI();
<</script>><</link>>
<<link [[SE Martial Tutorship I WithStaff|SE MartialTutorshipI Start]]>><<script>>
createEquipment("w0","chPlayerCharacter");
equipObjectOnWearer(1,"chPlayerCharacter",2);
initializeMartialTutorshipI();
<</script>><</link>>
<<link [[SE Martial Tutorship I WithOtherWeapon|SE MartialTutorshipI Start]]>><<script>>
State.variables.chPlayerCharacter.physique.value = 20;
State.variables.chPlayerCharacter.agility.value = 20;
State.variables.chPlayerCharacter.resilience.value = 20;
State.variables.chPlayerCharacter.perception.value = 20;
createEquipment("w1","chPlayerCharacter");
equipObjectOnWearer(1,"chPlayerCharacter",2);
initializeMartialTutorshipI();
<</script>><</link>>
<<link [[Flaunting A Kitty|SE FAK Start]]>><<script>>
initializeSeFaK();
<</script>><</link>>
<<link [[Flaunting A Kitty Extra Relationships|SE FAK Start]]>><<script>>
State.variables.chMir.relations.chPlayerCharacter.submission.level = 10;
initializeSeFaK();
<</script>><</link>>
<<link [[Flaunting A Kitty Extra Bondage|SE FAK Start]]>><<script>>
State.variables.chMir.relations.chPlayerCharacter.submission.level = 25;
initializeSeFaK();
<</script>><</link>>
<<link [[Flaunting A Kitty Mir Gives In Low sub|SE FAK Padmiri Gives In]]>><<script>>
State.variables.chMir.relations.chPlayerCharacter.submission.level = 10;
initializeSeFaK();
<</script>><</link>>
<<link [[Flaunting A Kitty Mir Gives In Extra Bondage Low sub|SE FAK Padmiri Gives In]]>><<script>>
State.variables.chMir.relations.chPlayerCharacter.submission.level = 9;
createEquipment("b0","chPlayerCharacter");
createEquipment("b7","chPlayerCharacter");
createEquipment("b8","chPlayerCharacter");
initializeSeFaK();
seFaKupdatePadmiriSubmissionScore();
<</script>><</link>>
<<link [[Flaunting A Kitty Mir Gives In Extra Bondage High sub|SE FAK Padmiri Gives In]]>><<script>>
State.variables.chMir.relations.chPlayerCharacter.submission.level = 25;
createEquipment("b0","chPlayerCharacter");
createEquipment("b7","chPlayerCharacter");
createEquipment("b8","chPlayerCharacter");
gC("chMir").addBodypart("dick","dick");
initializeSeFaK();
seFaKupdatePadmiriSubmissionScore();
<</script>><</link>>
<<link [[Shunned By Her Own Stats 1|SE ShunnedByHerOwn Start]]>><<script>>
State.variables.chNash.relations.chPlayerCharacter.romance.level = 10;
initializeShunnedByHerOwn();
<</script>><</link>>
<<link [[Shunned By Her Own Stats 2|SE ShunnedByHerOwn Start]]>><<script>>
State.variables.chNash.relations.chMir.romance.level = 10;
State.variables.chPlayerCharacter.charisma.value = 70;
State.variables.chNash.relations.chVal.friendship.level = 7;
initializeShunnedByHerOwn();
<</script>><</link>>
<<link [[Bondage Awakening|SE BoAw Start]]>><<script>>
initializeBondageAwakening();
<</script>><</link>>
<<link [[Bondage Awakening Stats+|SE BoAw Start]]>><<script>>
initializeBondageAwakening();
State.variables.StVars.check1 += 7;
<</script>><</link>>
<<link [[Bondage Awakening Stats++|SE BoAw Start]]>><<script>>
State.variables.chMir.relations.chNash.sexualTension.level = 10;
State.variables.chPlayerCharacter.will.value = 50;
initializeBondageAwakening();
State.variables.StVars.check1 += 20;
<</script>><</link>>
<<link [[Flying Lookout|Scene]]>><<script>>
var mon0 = createFlyingLookout(2,0,1);
var mon1 = createFlyingLookout(2,0,2);
State.variables.sc.startScene(
"bs","fixed",["chPlayerCharacter","chNash"],[mon0,mon1],"__Field__\nThis is the clearest area in the training grounds. You're guaranteed to find a spot in which you can unleash hellflames without destroying anything.",createEndConditionStoryBattleWithDraw("Quickstarts","Quickstarts","Quickstarts"),6,
"SE BKIF Player Victory");
gC("chNash").aiAlgorythm = createAiBattleAlgorithm();
gC(mon0).aiAlgorythm = createAiBattleAlgorithm();
gC(mon1).aiAlgorythm = createAiBattleAlgorithm();
<</script>><</link>>
<<link [[Essence-sucker|Scene]]>><<script>>
var mon0 = createEssenceSucker(1,0,1);
var mon1 = createEssenceSucker(1,0,2);
State.variables.sc.startScene(
"bs","fixed",["chPlayerCharacter","chNash"],[mon0,mon1],"__Field__\nThis is the clearest area in the training grounds. You're guaranteed to find a spot in which you can unleash hellflames without destroying anything.",createEndConditionStoryBattleWithDraw("Quickstarts","Quickstarts","Quickstarts"),6,
"SE BKIF Player Victory");
gC("chNash").aiAlgorythm = createAiBattleAlgorithm();
gC(mon0).aiAlgorythm = createAiBattleAlgorithm();
gC(mon1).aiAlgorythm = createAiBattleAlgorithm();
<</script>><</link>>
<<script>>
charactersLearnSceneActions(["chPlayerCharacter"],returnBaList());
<</script>>$customRoomIntro
//A power granted by the Goddess to vanquish monsters.//
Despite being in a new, unknown world, your mind drifts back to a couple of days ago. Before leaving the Passion Temple to meet the Shapeshifter tribe, Drishtya taught you all a new technique to protect yourselves against monsters. By entrusting yourself to the Goddess, you were able to draw her power to unleash raw, unaltered energy.
The price, however, still undermines your self-confidence.
//Why would the Goddess ask for such a painful sacrifice to protect ourselves from monsters...?//
As soon as you casted the new technique, your flesh burned as if it was submerged in heated ashes. You proved masterful technique right on your first attempt, Drishtya had said later - but your mind was so focused on the pain that you didn't even watch the results. There wasn't a second attempt.
You shake your head, and its intrusive thoughts out of it. It's time to become acquaintanced with these confines of the Valley.
//You have learned Holy Blast.//
[[Continue|FA ReachedTheSwamp 2]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>setRoomIntro("mapGleamingCaverns","marshLP4");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"We're just about to enter the swamps, aren't we? Even the color of the grass is turning grayer."//</span>
<span @style=$chVal.colorStyleKey>//"Yes, we're just a few hours away from the Caverns. We should find the first lakes soon enough. ...Look, there's one over there."//</span>
<span @style=$chMir.colorStyleKey>//"I can see it!"//</span>
<span style="color:mediumvioletred">//"We won't detour to get a closer look, there are far bigger lakes up ahead."//</span> Drishtya sentences.
<span @style=$chNash.colorStyleKey>//"We have been quite lucky we haven't met any monsters yet."//</span>
<span @style=$chClaw.colorStyleKey>//"Very. I had several encounters with them on my way to the Passion Temple."//</span>
<span style="color:mediumvioletred">//"It appears our good luck has come to an end."//</span>
[[Continue|FA ReachedTheSwamp 3]]<<script>>setRoomIntro("mapGleamingCaverns","marshLP4");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"I can see them."//</span>
Drishtya and Padmiri both are looking towards some backwaters to the left of the path. What initially appeared to be a large withering plant surprises you when you see it crawling.
Even though its colors may be in harmony with the sad, brownish shades of this zone's vegetation, no plant that you've ever met before was entirely painted in gray. A large cylinder of giant leaves completely covers the sides of its body, and you can barely notice some ropes that fall from its top.
<span @style=$chPlayerCharacter.colorStyleKey>//"There are two... No, three of them. It looks like they have not seen us."//</span>
<span @style=$chNash.colorStyleKey>//"We could slip by then, and avoid the fight."//</span>
<span style="color:mediumvioletred">//"Hmm... You're going to attack them."//</span>
<span @style=$chClaw.colorStyleKey>//"I like that idea, I needed some exercise already."//</span>
<span @style=$chMir.colorStyleKey>//"But why?"//</span>
<span style="color:mediumvioletred">//"Because you need a taste of what fighting against monsters is like, you can take these ones by surprise, and we're far more than them. If anything gets out of hand, I'll be there to take you out of trouble."//</span>
[[Continue|FA ReachedTheSwamp 4]]<<script>>setRoomIntro("mapGleamingCaverns","marshLPlake");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"You'll separate by pairs. Nashillbyir and Valtan, Fiercest Claw and Padmiri, Maaterasu and $chPlayerCharacter.name, each group will focus on one of them. Keep in mind that fighting monsters and fighting tribespeoples are nothing alike: there's no use in grappling with monsters, but they will take full advantage of your weaknesses. Do not be afraid of using the technique I taught you at the Temple, and call for help if you're getting overwhelmed. Everything clear?"//</span>
<span @style=$chAte.colorStyleKey>//"Understood."//</span>
<span @style=$chNash.colorStyleKey>//"We'll beat them in no time!"//</span>
<<link [[Attack|Scene]]>><<script>>
ccsFAplayerAteFightOneSucker();
<</script>><</link>><<script>>setRoomIntro("mapGleamingCaverns","marshLPlake");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It's too strong!"//</span>
<span @style=$chAte.colorStyleKey>//"We must fall back."//</span>
<span @style=$chNash.colorStyleKey>//"Let me take care of this one."//</span>
As if things weren't going bad enough, several new essence-suckers appear, flanking the Candidates who are still fighting. Maaterasu and you are still providing ranged cover, but Drishtya decides she must intervene before things get too out of hand.
<span style="color:mediumvioletred">//"Make some distance, Claw, I will attack that one."//</span>
The Beastkin returns a small nod in acknowledgement and feints its enemy, before kicking it into the ground and jumping away.
The old Shapeshifter has finished her preparations, and casts a technique that only by chance you recognize as Holy Blast.
[[Continue|FA SuckerVictory 2]]<<script>>setRoomIntro("mapGleamingCaverns","marshLPlake");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
The foul creature lies before you, sporadically trying to get up in spasms. The rush of victory fills your veins, and you are filled with the conviction that you'd be able to overcome any obstacle.
<span @style=$chPlayerCharacter.colorStyleKey>//"We did it!"//</span>
<span @style=$chAte.colorStyleKey>//"How is everyone else?"//</span>
<span @style=$chNash.colorStyleKey>//"Watch out over there!"//</span>
A quick look around you reveals the bad news: more essence-suckers are coming and surrounding you.
<span style="color:mediumvioletred">//"Hold your positions and don't panic. We have everything under control."//</span>
<<link [[Hold on|Scene]]>><<script>>
ccsFAplayerAteFightTwoSuckers();
<</script>><</link>><<script>>setRoomIntro("mapGleamingCaverns","marshLPlake");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
A blast of blinding light passes right besides you, hitting both monsters at the same time. When you're able to see them again, many of their leaves are calcined, reduced to a mere fraction of what they were a few seconds ago.
Your heart pumps, instinctively shrinking at the sight of such power. The fear of becoming the target of such an attack freezes you in place.
<span style="color:mediumvioletred">//"Give me a moment, I'll deal with the rest of them as well."//</span>
<span @style=$chAte.colorStyleKey>//"There's one running away, leave it to me."//</span>
<span @style=$chMir.colorStyleKey>//"Don't chase after them!"//</span>
The warning falls to deaf ears, the Aiishen already focused on chasing her enemy.
<span style="color:mediumvioletred">//"$chPlayerCharacter.name, catch Maaterasu and bring her back. There might be more monsters that we haven't spotted yet."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Leave it to me."//</span>
[[Continue|FA AmbushingEye]]<<script>>setRoomIntro("mapGleamingCaverns","marshLriver2");
deleteAllMonsters();
gC("chPlayerCharacter").willpower.current -= 10;<</script>> \
<<script>>setPasChars([]);<</script>> \
$customRoomIntro
You don't think twice and chase after Maaterasu, shouting her to stop. At some point, she stops running along the shore and enters a grove besides it.
//These things jump surprisingly fast, but has it really fled all the way here?//
You're about to lose sight of Maaterasu, so you try jumping above some reeds to take a shortcut, but you miscalculate the distance and fall right at the border of a small pond of water. You lose your balance, fall deeper, and when you rise your eyes, you can no longer see the Aiishen. Not about to be defeated by this, you take a hold on the ground, get out of the water, and-
//!!!!!//
A giant eye is suddenly in front of you, holding you in place with the mere power of its will. It doesn't move, and neither do you, and you soon realize that the strange beast is floating. An eye as long as an arm and a half is floating right in front of you, and menacing tentacles connected to its sides and back are agitated by the wind the same way the algae dance with the tides of the water.
You lost <span style="color:darkslateblue">//10 willpower//</span>.
You lost //3 control//.
After managing to get out of its mindlock, you try kicking it. It merely flies a couple of meters away, but you're back on your feet to give it a proper fight.
<<link [[Attack|Scene]]>><<script>>
ccsFAplayerFightsFlyingLookout();
<</script>><</link>><<script>>setRoomIntro("mapGleamingCaverns","marshLriver2");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([]);<</script>> \
$customRoomIntro
You quickly get back on your feet and raise your arms, ready to continue fighting. The monster doesn't entertain your enthusiasm, and simply flees away. You don't chase it.
//Was that an arrow? Who has...?//
<span @style=$chArt.colorStyleKey>//"Hey! Are you fine?"//</span>
You turn to the sound of the voice, and find a familiar face.
<div align='center'>\
[img[img/portraits/artume-full.png]]
</div> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Artume!? Is that you?"//</span>
<span @style=$chArt.colorStyleKey>//"$chPlayerCharacter.name! I can't believe it!"//</span>
[[Greet Artume|FA GreetArtume]]<<script>>setRoomIntro("mapGleamingCaverns","marshLriver2");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chArt")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I can't believe I've found you here, of all places!"//</span>
<span @style=$chArt.colorStyleKey>//"And I still can't believe you're the Gaanidan Candidate! I come back to the tribe one good day, and they tell me you're gone. It was all so sudden! And why are you here right now?"//</span>
//Right, I'm in the middle of something.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, we can't chat just yet. I have to find Maaterasu... And the others were also fighting monsters."//</span>
<span @style=$chArt.colorStyleKey>//"Where did this Maaterasu go?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She's the Aiishen Candidate, I was following her track when she entered that grove over there..."//</span>
Just as if she was waiting for you to mention it, the purple girl comes out of the trees.
[[Continue|FA GreetArtume2]]<<script>>setRoomIntro("mapGleamingCaverns","marshLriver2");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chArt")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Ate! You're there! We have to come back!"//</span>
She walks towards you without much of a hurry, and only replies when she's close enough to not to have the need to shout.
<span @style=$chAte.colorStyleKey>//"I couldn't find it."//</span>
A short scolding and a stoic introduction follows, as you still have to regroup with Drishtya. Fortunately, thanks to the Priestess Regent no one else went through too much trouble.
[[Continue|FA GreetArtume3]]<<script>>setRoomIntro("mapGleamingCaverns","marshLPlake");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chArt")]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"It was most fortunate that you were so close. You have my sincere gratitude for aiding the Candidates."//</span>
<span @style=$chArt.colorStyleKey>//"I was already tracking that monster, so it was no issue. It's a shame that it got away though..."//</span>
<span style="color:mediumvioletred">//"You wanted... To catch a monster? On your own?"//</span>
<span @style=$chArt.colorStyleKey>//"It's a rare goal, isn't it? Hahaha. But yes."//</span>
<span style="color:mediumvioletred">//"That is... Most unusual. Would you join us for the day? I'd like to inquire about your goals, and I'm sure $chPlayerCharacter.name would love to speak with another Gaanidan for a while."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes! Come with us, Artume."//</span>
<span @style=$chArt.colorStyleKey>//"You're going to the Gleaming Caverns, right?"//</span>
<span style="color:mediumvioletred">//"Precisely."//</span>
<span @style=$chArt.colorStyleKey>//"Then I'll join you. I had already planned to spend the few following days in the area."//</span>
<span style="color:mediumvioletred">//"Wonderful. I'll leave you some time to properly greet each other. Before anything else, there's someone I have to scold. Maaterasu, come here."//</span>
//Maaterasu has lost 3 merit.//<<script>>gC("chAte").merit -= 3;<</script>>
[[Continue|FA GreetArtume4]]<<script>>setRoomIntro("mapGleamingCaverns","marshLPlake");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
The blast of blinding light passes right besides you, obliterating the monster. When you're able to see it again, many of its leaves are calcined, reduced to a mere fraction of what they were a few seconds ago.
Your heart pumps, instinctively shrinking at the sight of such power. The fear of becoming the target of such an attack freezes you in place.
<span style="color:mediumvioletred">//"Give me a moment, I'll deal with the rest of them as well."//</span>
<span @style=$chAte.colorStyleKey>//"There's one running away, leave it to me."//</span>
<span @style=$chMir.colorStyleKey>//"Don't chase after them! You're in no condition to keep fighting!"//</span>
The warning falls to deaf ears, the Aiishen already focused on chasing her enemy.
<span style="color:mediumvioletred">//"Everyone else is still busy, $chPlayerCharacter.name, catch her and bring her back. There might be more monsters that we haven't spotted yet. Avoid fighting."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine. Leave it to me."//</span>
[[Continue|FA AmbushingEye]]<<script>>setRoomIntro("mapGleamingCaverns","marshLP1");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chArt"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Would you introduce us?"//</span> Nash asks you after the group resumes the hike.
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! This is Artume, a huntress from my tribe, and a friend as well. This is Nashillbyir, the Ashwalker Candidate, and... That one is Claw. Pardon her timidness, I'm sure she's also interested in you."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span> Claw crosses her arms, protesting your joke.
<span @style=$chArt.colorStyleKey>//"I'm glad to meet you both!"//</span>
<span @style=$chNash.colorStyleKey>//"Likewise!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Even though Artume is a few years older than me, we used to spend a lot of time together a few years ago. Then she started her hunting trips..."//</span>
<span @style=$chArt.colorStyleKey>//"It's true that I don't spend that much time in the tribe anymore."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"At first, she used to be away for one, maybe even two days. But her expeditions got longer and longer, and she's usually away for several weeks, these days..."//</span>
<span @style=$chNash.colorStyleKey>//"You hunt on your own for weeks? That's amazing."//</span>
<span @style=$chArt.colorStyleKey>//"Haha."//</span>
[[Continue|FA GreetArtume5]]<<script>>setRoomIntro("mapGleamingCaverns","marshLP1");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chArt"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"What was that about trapping monsters?"//</span> Claw drops a blunt question, secure about where she wants to take the conversation.
<span @style=$chArt.colorStyleKey>//"I'm glad you ask! Monsters are the reason I spend so much time in the wilds, I'm trying to learn as much about them as I can."//</span>
<span @style=$chNash.colorStyleKey>//"Why? Did you have a bad experience with them?"//</span>
<span @style=$chArt.colorStyleKey>//"Uh? No. Well, yes. But that's besides the point. We know a lot about the world, about the Valley, if you think about it. The plants feed on soil and water, and seek the Sun, animals feed on plants and on each other, they sleep, they have whelps, they feel fear and hunger. The people of the tribes are similar to them in many ways, we need sustance to keep on living, we need to rest, we feel love and lust... But what do we know about monsters?"//</span>
<span @style=$chClaw.colorStyleKey>//"They feed on aether."//</span>
<span @style=$chArt.colorStyleKey>//"Yes, but what do they need it for? Do they thirst for it? Do they die without it? Can they even die?"//</span>
<span @style=$chClaw.colorStyleKey>//"We can leave them crippled, and deform them for a long while... But they always recover their shape."//</span>
<span @style=$chArt.colorStyleKey>//"Exactly. They are completely different from plants, from animals, from the tribespeoples. Why are they even here? What's their role in the Valley, in the world?"//</span>
<span @style=$chNash.colorStyleKey>//"You are //quite// enthusiastic about this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's Artume for you. Now you'll have to listen to her for hours."//</span>
[[Continue|FA GreetArtume6]]<<script>>setRoomIntro("mapGleamingCaverns","marshLbridge");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chArt"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"But how were you planning to trap one?"//</span>
<span @style=$chArt.colorStyleKey>//"I'm still working out on the logistics... But the plan right now is tying them up."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why don't you just beat them?"//</span>
<span @style=$chArt.colorStyleKey>//"Been there, done that. The problem is that monsters behave erratically after they receive enough damage, but I want to learn more about their normal behavior."//</span>
<span @style=$chNash.colorStyleKey>//"And what do you expect to learn once you've captured one?"//</span>
<span @style=$chArt.colorStyleKey>//"Well, right now... I'm trying to replicate their magic."//</span>
<span @style=$chClaw.colorStyleKey>//"Their magic?"//</span>
<span @style=$chNash.colorStyleKey>//"Can you do that!?"//</span>
<span @style=$chArt.colorStyleKey>//"Sure, lend me your hands."//</span>
Nash offers her hands without blinking. Claw doubts for a long while, but her curiosity makes her give in.
Artume puts her own hands a couple of palms above theirs, and begins pulling aether. A weak fog takes form, gains intensity and, very slowly, turns solid. The Ashwalker and the Beastkin are now chained to each other by their wrists.
[[Continue|FA GreetArtume7]]<<script>>setRoomIntro("mapGleamingCaverns","marshLbridge");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chArt"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't think that was a great idea..."//</span>
<span @style=$chNash.colorStyleKey>//"What did you just do!?"//</span>
Both Candidates start pulling their arms away, only to struggle against each other.
<span @style=$chClaw.colorStyleKey>//"How dare you!? I hope for your sake that these come off..."//</span> The Beastkin tries scratching her chains, to no avail.
<span @style=$chArt.colorStyleKey>//"Dont worry, don't worry! They'll come off on their own. This is a spell used by Oppressive Yokes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"When did you even learn to cast magic? Certainly not at the tribe..."//</span>
<span @style=$chArt.colorStyleKey>//"A couple of Leirien were kind enough to teach me, a long time ago."//</span>
<span @style=$chNash.colorStyleKey>//"And... This?"//</span> Nash raises her wrist, showing off the aetherial chain. <span @style=$chNash.colorStyleKey>//"How did you learn the spell of a monster?"//</span>
<span @style=$chArt.colorStyleKey>//"That's a longer story..."//</span>
<<script>>
State.variables.StVars.check1 = false;
if ( State.variables.StVarsList.includes("monActUs") ) { State.variables.StVars.check1 = true; }
<</script>> \
<<if $StVars.check1 is true>> \
<span @style=$chNash.colorStyleKey>//"Wait, didn't $chPlayerCharacter.name use the spell of a monster as well...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Uh?"//</span> A chill runs down your spine.
<</if>> \
<span @style=$chMir.colorStyleKey>//"Hello, Artume, nice to meet you."//</span> The Leirien Candidate comes from Drishtya's position.
<span @style=$chArt.colorStyleKey>//"I think I remember you. Was your name Padmiri?"//</span>
<span @style=$chMir.colorStyleKey>//"That's me. Drishtya wants to talk to you already, up ahead."//</span>
<span @style=$chArt.colorStyleKey>//"Then I better leave."//</span>
<span @style=$chClaw.colorStyleKey>//"You better do before these come off, or else."//</span>
[[Continue|FA AnotherAmbush1]]<<script>>setRoomIntro("mapGleamingCaverns","marshMP2");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
Since she's probably going to repeat her explanations once again to Drishtya, you decide against accompanying Artume for the time being. Claw's and Nash's chains don't take long to fall off, and the conversation resumes.
<span @style=$chClaw.colorStyleKey>//"Oppressive Yokes are quite the large creatures. If you wanted to tie a monster in ropes, it should definitely not be your first choice."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Where are you going with this?"//</span>
<span @style=$chClaw.colorStyleKey>//"She didn't learn that spell from a monster she had subdued."//</span>
<span @style=$chNash.colorStyleKey>//"How can you even learn a spell from a monster, anyway?"//</span>
The image of Varyonte invades your mind, forcing you to choose among one of her so called "boons". It doesn't take you long to realize that the vast majority of the magic you've seen her cast is used by monsters as well.
<span @style=$chNash.colorStyleKey>//"I guess I'll have to keep asking Artume later. $chPlayerCharacter.name, do you know how she manages to live for so long on the wilds, on her own?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She told us some stories, but I don't think they hold all the details you'd need to make it by yourself. She mentioned that she constantly had to be attentive to all details, keeping an ear always searching for dangers, making sure not to make too much noise..."//</span>
<span @style=$chNash.colorStyleKey>//"Now that you mention it, we should all be doing the same, even if Drishtya is protecting us."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I bet Claw does all that."//</span>
<span @style=$chNash.colorStyleKey>//"Is that true, Claw? Claw?"//</span>
Claw isn't besides you anymore.
[[Continue|FA AnotherAmbush2]]<<script>>setRoomIntro("mapGleamingCaverns","marshMP2");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
When you look back, you find Claw in a fighting stance, jumping away from a flare. The attacker is further beyond.
<div align='center'>\
[img[img/portraits/hope-full.png]]
</div> \
Another Beastkin, proud in her pose and defiant in her attitude, is attacking your peer without holding back.
<<link [[Continue|Scene]]>><<script>>
ccsFAhopeAttacksClaw();
<</script>><</link>><<script>>setRoomIntro("mapGleamingCaverns","marshMP2");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Who's that?"//</span>
<span @style=$chNash.colorStyleKey>//"I don't know, but we can't stay here with our arms crossed! Let's go help Claw!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes!"//</span>
<span @style=$chRock.colorStyleKey>//"Not so fast."//</span> Someone runs in front of you two, blocking your way.
<span @style=$chRock.colorStyleKey>//"This isn't your fight. Stay back."//</span>
<span @style=$chNash.colorStyleKey>//"And let a stranger attack one of our own? You're dreaming!"//</span>
<<link [[Attack|Scene]]>><<script>>
gC("chRock").avatar = function() {
return "[img[img/portraits/rock-avatar-b.png]]";
}
gC("chRock").avatarL = "img/portraits/rock-avatar-b.png";
ccsFArockInYourWay();
<</script>><</link>><<script>>setRoomIntro("mapGleamingCaverns","marshMP2");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chHope"),getPresentCharByKey("chNash"),getPresentCharByKey("chRock")]);<</script>> \
$customRoomIntro
<span style="color:peachpuff">//"Stop this at once! This isn't befitting of you!"//</span>
<span style="color:mediumvioletred">//"What's the matter in here?"//</span>
Two women are approaching the battlefield from both sides. One of them is Drishtya, who has turned back after noticing the commotion. The other one is an old Beastkin woman, wearing robes most similar to the fox-girl who was fighting Claw mere seconds ago, and whose head is crowned by tiger ears, much like those of your peer from the Temple.
<span @style=$chClaw.colorStyleKey>//"What, you...?"//</span>
<span @style=$chHope.colorStyleKey>//"I'm just settling an old grudge, that's all."//</span> The fox-girl replies, immediately turned more docile.
<span style="color:peachpuff">//"This isn't what we came here for, and..."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span> The young and the old tiger women cross eyes, and everyone remains quiet staring at the scene.
Drishtya passes by your side, clearly not in a hurry to take the spotlight now that the fighting has stopped. The male Beastkin that you've just fought doesn't attempt to stop her.
<span style="color:peachpuff">//"Oh, Carine, you've grown so much."//</span> The lady's voice leaves a clear trail of nostalgia, and her cheeks and a single tear falling through her face betray her joy. She welcomes Claw in her arms.
<span @style=$chNash.colorStyleKey>//"Wait, is that... Claw's mother?"//</span> Nashillbyir asks you, almost whispering, her mouth wide-open.
<span style="color:peachpuff">//"You don't know how much I've missed you... I'm so glad to see you well."//</span>
<span @style=$chClaw.colorStyleKey>//"...Likewise."//</span>
[[Continue|FA CeasedFire2]]
<<script>>
gC("chRock").avatar = function() {
return "[img[img/portraits/rock-avatar.png]]";
}
gC("chRock").avatarL = "img/portraits/rock-avatar.png";
<</script>><<script>>setRoomIntro("mapGleamingCaverns","marshMP2");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chHope"),getPresentCharByKey("chNash"),getPresentCharByKey("chRock")]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"It's good to see you all safe, Leap."//</span>
<span style="color:peachpuff">//"Greetings, Drishtya. Please, excuse the rash attitude of my pupil."//</span>
<span @style=$chHope.colorStyleKey>//"Hmm."//</span> The fox-girl cleans her throat.
<span style="color:mediumvioletred">//"I'm sure we'll have time to discuss that later. What are you doing here?"//</span>
<span style="color:peachpuff">//"I heard you had parted to visit the Gleaming Caverns, and I considered it a good opportunity for Hope to get to know the Valley as well."//</span>
<span style="color:mediumvioletred">//"I trust you're keeping an eye out for any... Potential danger."//</span>
<span style="color:peachpuff">//"Absolutely. We're currently camping in a secret site close to here. We'd be honoured if you visited us."//</span>
<span style="color:mediumvioletred">//"We can't pass up the opportunity. Some of the Candidates must be exhausted, and it's been a long time since we had the opportunity to talk."//</span>
Drishtya takes a look at Claw, and so does Leap. The Candidate keeps her arms closed, perhaps more tense than when she was fighting. The tiger-girl shuns the Regent's gaze.
[[Continue|FA CeasedFire3]]<<script>>setRoomIntro("mapGleamingCaverns","marshMP2");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chRock")]);<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I hope you don't raise a wall to leave us behind."//</span> Nash pokes the gray-haired Beastkin.
<span @style=$chRock.colorStyleKey>//"Hahaha. If the Priestess invited you, you will be most welcomed."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Is that woman a Priestess?"//</span>
<span @style=$chRock.colorStyleKey>//"Yes, she's the spiritual leader of our tribe, and she was our Candidate for High Priestess in the previous generation."//</span>
<span @style=$chNash.colorStyleKey>//"Was she!? Then she's friends with Drishtya and Shrezdill? Or..."//</span> Nashillbyir quickly takes her words back.
//They may as well hate each other's guts.//
<span @style=$chRock.colorStyleKey>//"I think they are, yes."//</span>
Drishtya interrupts your conversation. <span style="color:mediumvioletred">//"I trust you must have heard us, we'll accompany Fearsome Leap and her pupils and rest in their camp. Let's not waste any time."//</span>
[[Continue|FA ToTheCamp 1]]<<script>>setRoomIntro("mapGleamingCaverns","marshNP4");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chClaw"),getPresentCharByKey("chHope"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
After regrouping with Padmiri, Valtan, Maaterasu and Artume, the group turns towards the north, switching its course. Drishtya and Leap stay ahead, and it isn't long until there's a clear distance between the new pair of young Beastkins and the others. The wolf-boy attempts to cross that bridge.
<span @style=$chRock.colorStyleKey>//"It's been a while, Carine."//</span>
<div align='center'>\
[img[img/portraits/rock-full.png]]
</div> \
<span @style=$chClaw.colorStyleKey>//"That will be Fiercest Claw for you, Nou."//</span>
<span @style=$chRock.colorStyleKey>//"Fiercest Claw. It fits you. My name is now Sturdiest Rock, and Ruri's is Warmest Hope."//</span>
<span @style=$chVal.colorStyleKey>//"Do you switch names in the Beastkin tribe?"//</span> Valtan interjects.
<span @style=$chRock.colorStyleKey>//"Yes, we do. We receive a name from our parents when we're born, like everyone else, but after reaching maturity and passing a trial, we are free to choose a new name for ourselves."//</span>
<span @style=$chNash.colorStyleKey>//"I like that! Maybe I should pick a name for myself. What do you think about... 'I-Bring-Your-Doom'."//</span>
<span @style=$chMir.colorStyleKey>//"...It doesn't sound too practical."//</span> Padmiri moderates her honesty with diplomacy.
<span @style=$chPlayerCharacter.colorStyleKey>//"And you didn't know each other's chosen names? Have you been apart for a long time?"//</span>
<span @style=$chRock.colorStyleKey>//"I think I mentioned it earlier, didn't I? We ran away from our tribe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why?"//</span>
<span @style=$chHope.colorStyleKey>//"Because the disgusting father of that grumpy cat decided that the lives of those he didn't like were worthless."//</span> Hope jumps in to reply.
<span @style=$chClaw.colorStyleKey>//"Don't you dare to speak of my father that way, or not even the Goddess' blessing will be able to fix your face."//</span>
<span @style=$chHope.colorStyleKey>//"I speak only the truth, and you know it."//</span>
<span @style=$chClaw.colorStyleKey>//"If you didn't like how things were, you could have stepped up. And what did you do? You abandoned your tribe, you ran away with the tail between your legs."//</span>
<span @style=$chRock.colorStyleKey>//"Hey, hey, now is not the time for a discussion... Sorry, but perhaps you can ask Leap to answer that later."//</span>
[[Continue|FA ToTheCamp 2]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chArt"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
The conversation quickly perishes after that, and Hope and Rock mostly keep to themselves. If it wasn't for Artume and your mutual desire to know about the other's recent experiences, things wouldn't be much livelier by your side either.
<span @style=$chNash.colorStyleKey>//"And how about... Flurry of Kicks?"//</span>
<span @style=$chMir.colorStyleKey>//"I'm not calling you by that name."//</span>
Save for the occasional attempt of Nashillbyir to rename herself.
At some point, Leap leads you all through a bothersome thicket, revealing a hidden path leading to a hill that otherwise looked unscalable. At the top, you find the Beastkins' campment, and you are taken inside.
<span style="color:green">You can save the game!</span>
[[Continue|FA LeapsStory1]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
Leap invites all of her guests to take seats around the camp, and asks Hope and Rock to bring you supplies from the tents in order to comply with the demands of courtesy.
<span style="color:peachpuff">//"I heard you were asking earlier why we've left the Beastkin tribe. It's important for all Candidates to understand what's the situation in all corners of the Valley. Just to make sure, does any of you know what happened to the previous High Priestess?"//</span>
<span @style=$chVal.colorStyleKey>//"What could have happened to her? She died, otherwise there wouldn't be new Candidates."//</span>
<span style="color:peachpuff">//"Of course, but has Drishtya explained to you how it happened?"//</span>
<span style="color:mediumvioletred">//"I haven't yet. I considered they already had enough in their minds with getting used to their lives. But perhaps it's about time."//</span>
Claw is looking outwards, to the ranges of the swamp. She already knows this story.
<span style="color:mediumvioletred">//"At some points of the borders of the Confined Valley there are entrances to a web of grottos, tunnels that extend under the mountains. Inside them, a different kind of monster than any of the ones you've seen so far, roams free. They're the Lizardlins."//</span> Drishtya takes a moment to rest, and Leap takes the lead, resuming the explanation.
<span style="color:peachpuff">//"These... Monsters,"//</span> the Beastkin lets these words linger, <span style="color:peachpuff">//"the Lizardlins, have been living there for centuries, they were there even before the human tribes joined us in the Valley. Unlike the other monsters you've met, they hold weapons, they plot, they communicate. For some periods in our history, they mostly kept to themselves, but they've also been known to wage war against the tribes."//</span>
[[Continue|FA LeapsStory2]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
Hope and Rock are handing out edibles that they've brought from the tents. You receive some berries from the fox-girl.
<span style="color:mediumvioletred">//"The previous High Priestess, Flenya, took the decision to attempt to negotiate with them."//</span>
<span @style=$chMir.colorStyleKey>//"She was a Leirien. I have fond memories of her."//</span> And sad memories of the moment she stopped appearing, Padmiri's expression adds.
<span @style=$chNash.colorStyleKey>//"Negotiate, with monsters? After what we've just gone through I simply can't imagine monsters being able to talk, let alone negotiate."//</span>
<span style="color:peachpuff">//"Like Drishtya mentioned earlier, the capacity to communicate of these creatures is far closer to the tribespeoples' than it is to that of the other monsters you've encountered."//</span>
<span style="color:mediumvioletred">//"It was after several skirmishes between the tribes and the Lizardlins that were scaling in magnitude. Flenya thought that it would be better for everyone to attempt to find peace with words. Those beasts took her life, and those of everyone who were with her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What? But that's not possible. Doesn't the Goddess prevent everyone from dying for any reason other than old age?"//</span>
<span style="color:peachpuff">//"Yes, but only within the limits of the Confined Valley. If you take someone far enough, it becomes possible to rob them of their life."//</span>
<span style="color:mediumvioletred">//"And there are also... Sacrilegious methods... That suspend the powers of the Goddess, even within the Valley. But that's an entirely different matter."//</span>
<span style="color:peachpuff">//"That day, Flenya had taken Sanesh with her, the old Aiishen Candidate, as well as my son, with her."//</span>
<span @style=$chMir.colorStyleKey>//"Your son? Claw's brother? Why?"//</span>
<span style="color:peachpuff">//"My son was one of the best warriors of our tribe, and we had already struggled a fair share against the Lizardlins. His father sent him to aid Flenya in everything he could, to help her goals be fulfilled."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So Claw had a brother... And he died."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span> <span style="color:peachpuff">//"...That's correct."//</span> Both sister and mother take your observation with stoicism.
<span @style=$chRock.colorStyleKey>//"He was a man with a noble heart. The whole tribe mourned his loss."//</span>
[[Continue|FA LeapsStory3]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chHope")]);<</script>> \
$customRoomIntro
<span style="color:peachpuff">//"After their crime, the Lizardlins marauded and pillaged whatever corners of the Valley they could reach, and the Beastkin and the Aiishen tribes, the different Temples, and to some extent the Leirien as well, initiated campaigns of retribution against them. It was the closest we had been to war in ages."//</span>
<span style="color:mediumvioletred">//"In the end, we decided to collapse all the entrances to their grottos, as it was done many times by our ancestors. But they always come back."//</span>
<span style="color:peachpuff">//"Shall the earth swallow them one day, for good."//</span>
Both women stay in silence for a while, bathing in their own resentment.
<span @style=$chMir.colorStyleKey>//"As for the Beastkin tribe..."//</span> Padmiri tries to get them to continue their explanation.
<span style="color:peachpuff">//"Yes. The death of my son left our tribe shaken, and my old partner, Scourge... Took it the hardest."//</span>
<span @style=$chHope.colorStyleKey>//"You shouldn't paint him in a positive light."//</span> Hope protests.
<span style="color:peachpuff">//"I'm not trying to. Scourge had always had a somewhat elitist attitude. He didn't hate weak people, but he took them for granted, and he didn't take them into consideration as much as he listened to the stronger warriors."//</span>
[[Continue|FA LeapsStory4]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chHope"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span style="color:peachpuff">//"After the death of the High Priestess, he gained further conviction in those ideas."//</span>
<span @style=$chClaw.colorStyleKey>//"The strong must receive from the weak as much as they provide for them. The equality between the weak and the strong is the tyranny of the weak against the strong."//</span>
<span style="color:peachpuff">//"...That's exactly how he'd put it."//</span> Leap replies with a deeply saddened face, unsure if she was talking to her daughter or to Scourge. Hope becomes agitated, but doesn't open her mouth. <span style="color:peachpuff">//"Scourge was, and is, the chieftain of the Beastkin tribe. As such, he has full say on our laws, and he decided that those who couldn't pass the Coming-of-age Trial would lose their right to personhood."//</span>
<span @style=$chAte.colorStyleKey>//"What does that mean?"//</span> Maaterasu asks, the specifics of the concept of personhood not being exactly clear.
Hope hurries to provide the answer: <span @style=$chHope.colorStyleKey>//"It means that anyone who wasn't strong enough could be taken as a slave by the warriors."//</span>
<span @style=$chMir.colorStyleKey>//"What!?"//</span> Padmiri's discomposure becomes generalized among the other Candidates.
<span style="color:peachpuff">//"In short, that's exactly how it is. If you don't prove yourself to be worthy, you lose all your rights, and any free Beastkin may challenge you to force you to become their servant."//</span>
<span @style=$chMir.colorStyleKey>//"And that was... Simply accepted? No one refused to comply?"//</span>
<span style="color:peachpuff">//"Usually, the Beastkin chieftain chooses a heir to take their place after their death, but it is also accepted that anyone who defeats them in a clean challenge for the position may supplant the current chieftain."//</span>
<span @style=$chClaw.colorStyleKey>//"Many challenged my father, and all of them lost."//</span>
[[Continue|FA LeapsStory5]]<<script>>setPasChars([]);
<</script>> \
Welcome to a newer version! You can continue the story since you last left it at version 0.3.2.
<span style="color:green">You can save the game!</span>
[[Continue the story|FA LeavingCampment]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chHope"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span style="color:peachpuff">//"Of course, that doesn't mean everyone accepted the new state of affairs. Many of the younger Beastkin who still had to pass their Coming-of-age Trial, and some adverse-minded older ones decided to leave the tribe in secret, with me at their head."//</span>
<span @style=$chRock.colorStyleKey>//"Basically put, we're fugitives right now."//</span>
<span @style=$chVal.colorStyleKey>//"...And you can't go back to your tribe."//</span> Valtan says, empathetic.
<span @style=$chMir.colorStyleKey>//"Can't the Passion Temple do anything about this? I loathe the idea of knowing about this situation and staying quiet."//</span>
<span style="color:mediumvioletred">//"The Passion Temple is expected to mediate in conflicts between the tribes, not to rule above their rulers, although it's true that we have done that in the past as well. Since we don't even have a High Priestess right now, the authority of the Temple is even further limited."//</span>
<span @style=$chHope.colorStyleKey>//"Claw."//</span> Warmest Hope speaks to Claw directly, without averting her eyes a single inch. Claw matches the defiance in her own eyes.
<span @style=$chClaw.colorStyleKey>//"What?"//</span>
<span @style=$chHope.colorStyleKey>//"I want to hear you speak out loud what you think about this."//</span>
[[Continue|FA LeapsStory6]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chHope")]);<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Did anyone defeat Relentless Scourge?"//</span>
<span @style=$chHope.colorStyleKey>//"What does that have to do with anything?"//</span>
<span @style=$chClaw.colorStyleKey>//"If no one defeated the chieftain, what I think doesn't matter."//</span>
<span @style=$chHope.colorStyleKey>//"Of course it matters. You're his only daughter now, for starters,"//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span>
<span @style=$chHope.colorStyleKey>//"And you intend to become the Valley's High Priestess. Of course what you think is important, so don't avoid the question. What do you think about your father's rule?"//</span>
<span @style=$chClaw.colorStyleKey>//"...Why would anyone want to fight for our tribe if they were to receive no reward? Our warriors no longer risk just the humilliation of defeat, of the pain of monsters sucking out their aether, they also risk death. Why should anyone risk their own life just for the sake of letting everyone else live?"//</span>
<span style="color:peachpuff">//"Claw..."//</span> She already expected this, but this woman has just been deeply disappointed by her daughter, her last living child. Claw's face flinches.
<span @style=$chHope.colorStyleKey>//"And that justifies turning our own people into slaves?"//</span>
<span @style=$chClaw.colorStyleKey>//"If you don't agree, you only have to take down Scourge."//</span> Claw's and Hope's previously verbal clash continues for some seconds, this time in silence, until Hope decides to change her target.
[[Continue|FA ChallengedCandidacy1]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span @style=$chHope.colorStyleKey>//"You have all heard her."//</span> This time, she speaks to the rest of the Candidates. <span @style=$chHope.colorStyleKey>//"This woman is fine with her own people enslaving each other, and she intends to become the Confined Valley's High Priestess, the highest representative of the Goddess for us all. I want you all to consider the implicit dangers in allowing her to triumph, not just for yourselves, but also for your peoples."//</span>
Padmiri takes her eyes down, Nashillbyir and Valtan don't know where to hide their faces. Maaterasu listens to it all with stoicism, and Artume sends you a worried look.
<span @style=$chHope.colorStyleKey>//"And now that that is clear, Fearsome Leap had something she wanted to tell Drishtya."//</span>
<span style="color:peachpuff">//"..."//</span> The older Beastkin doesn't hide her contained ire, nor her determination, but she takes a short while to take the word. <span style="color:peachpuff">//"That's correct. Drishtya, Priestess Regent, and my friend. As the spiritual leader of the Beastkin, I must request you to retire the Candidacy of Fiercest Claw, and to accept my pupil, Warmest Hope, as the new Candidate of the Beastkin."//</span>
Claw fights with all her strength to contain her grimace, but fails. Drishtya sighs, and looks at her old companion in the eye.
<span style="color:mediumvioletred">//"Leap, my friend... We have already discussed this, and my answer remains the same. It is not the privilege of the servants of the Goddess to choose the Candidates, but the tribes'. And Scourge, as of this day, is the law of the Beastkin. This is a fact."//</span>
<span style="color:peachpuff">//"And would you condemn half my people to live as slaves?"//</span>
<span style="color:mediumvioletred">//"I cannot defy the rules of the Goddess, and I cannot let a whole tribe to position itself against the Passion Temple. These are the kind of decisions that ignite wars. And besides, Claw was already initiated as your tribe's Candidate."//</span>
[[Continue|FA ChallengedCandidacy2]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span style="color:peachpuff">//"...Fine. Then I think that will be all."//</span>
<span style="color:mediumvioletred">//"It will be, yes. Get up, everyone, we have to leave soon to reach the Gleaming Caverns today. Thank you for helping me with the explanation, Leap. It was good to see you."//</span>
<span style="color:peachpuff">//"...Likewise."//</span>
Claw does as Drishtya says and starts walking away, not about to bid farewell to anyone. Her mother and Hope do not stop her, but Rock does.
<span @style=$chRock.colorStyleKey>//"Claw! I wish you the best, despite everything."//</span>
<span @style=$chClaw.colorStyleKey>//"Go to hide between Ruri's legs, it fits you better."//</span>
<span @style=$chRock.colorStyleKey>//"Before you leave, I wanted to ask you, how's Oren?"//</span>
<span @style=$chClaw.colorStyleKey>//"He's... ...Fine."//</span>
<span @style=$chRock.colorStyleKey>//"..."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
<span @style=$chRock.colorStyleKey>//"I'll take your word for it. You do well."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
[[Continue|FA LeavingCampment]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chArt"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chArt.colorStyleKey>//"Hey, $chPlayerCharacter.name? I'm going to ask the Beastkin to let me stay with them. I hear there aren't any monsters in the Caverns, so staying here will save me a lot of time, if they allow me to."//</span> Artume hastily reaches out to you, fairly aware that the events that just unfolded require your group to leave.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is that so? Well, I'm glad I could meet you, Artume."//</span>
<span @style=$chNash.colorStyleKey>//"You're staying? But I still had questions for you."//</span>
<span @style=$chArt.colorStyleKey>//"If you have the time, come back to see me in the following days! In fact, I was going to ask you for help with the monsters."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You want our help? What did you have in mind?"//</span>
<span @style=$chArt.colorStyleKey>//"Didn't I tell you earlier? I want to get the monsters tied up and under control, but lively enough for them to keep attempting to behave as usual."//</span>
<span @style=$chNash.colorStyleKey>//"Do you think you could learn their techniques that way?"//</span>
<span @style=$chArt.colorStyleKey>//"My intent is both to learn them and to teach them to you. That would be useful for you as Candidates, right?"//</span>
<span @style=$chNash.colorStyleKey>//"Are you kidding? That would be great! Beating everyone else would be so easy if I could drain them like those essence-suckers."//</span>
//...//
<span @style=$chArt.colorStyleKey>//"Then I'll be glad to welcome your help! I'll see you tomorrow!"//</span>
With that, the Gaanidan runs away to talk to Leap, apparently fairly certain that she'll be welcomed in the camp. You continue your journey with Drishtya and the Candidates.
[[Continue|FA LeavingCampment2]]Placeholder Story Event
$eventsCalendar.finishEventButton
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<<script>>
State.variables.personalRoom.initializeNewDay();
<</script>> \<<script>>setRoomIntro("mapGleamingCaverns","cavernMP3");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
A dim cyan light beckons you into entering the cave. At the first turn between the walls of rock, the wind ceases, the air turns chilly, and you find the origin of the lights.
<span @style=$chMir.colorStyleKey>//"Are these gleaming crystals?"//</span>
<span style="color:mediumvioletred">//"Precisely. Once they get charged up with sunlight, they spend years reflecting it back. It's only thanks to them that we don't need any extra illumination in the Caverns. Besides..."//</span>
The Priestess Regent places her hands a few inches above one of them, and short seconds later, the crystal twists and bends with her movements.
<span style="color:mediumvioletred">//"They're easy to give shape to for someone with some experience at casting magic. Which leads us to..."//</span>
Drishtya then points to further ahead in the Caverns, up to some glowing ceramic tiles attached to the walls. The tiles have geometrical figures painted in them, trying to resemble nothing but the beauty of pure forms and shapes.
<span style="color:mediumvioletred">//"The tiles. These are crafted at the tribe to mark the way through the tunnels, and they have crystals embedded in them to ensure that they're clearly visible."//</span>
<span @style=$chVal.colorStyleKey>//"Beware of the crystals though,"//</span> Valtan warns, <span @style=$chVal.colorStyleKey>//"whenever you touch them directly, the flow of aether through your body gets disrupted, which makes you unable to cast magic."//</span>
Your march through the Caverns continues peacefully, meeting no people, meeting no souls, just the ever quiet collection of Shapeshifter art. From time to time, the appreciation for the merely abstract gives place to paintings of people, travelling, eating, working, making love and waging war. Which ones of these refer to real, historic events, and which ones come from the imagination of their artists, not even Drishtya can always tell for sure.
[[Continue|FA EnteringSsTribe1]]<<script>>setRoomIntro("mapGleamingCaverns","marshSP1");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
A fair while after leaving the hidden campment, the spirits are still decayed. Judging by her gestures, you'd claim that Valtan has attempted to talk to Claw several times, but backed off at the first word. Padmiri has been remarkably quiet, mostly looking to her own feet, rather than the marshes she had never set a foot in.
<span @style=$chNash.colorStyleKey>//"These bugs are going to eat me alive!"//</span> Nashillbyir complains, shaking her arms against a small swarm of flying insects.
<span @style=$chVal.colorStyleKey>//"It'll get better soon, we're just about to reach the Caverns."//</span>
<span @style=$chAte.colorStyleKey>//"There are no insects inside?"//</span>
<span @style=$chVal.colorStyleKey>//"There are no animals, no plants and no monsters. The only living things in the Caverns are us Shapeshifters... And maybe the Caverns themselves."//</span>
<span @style=$chAte.colorStyleKey>//"The Caverns are alive?"//</span>
<span style="color:mediumvioletred">//"I wouldn't call them alive, but you could say that they breathe and drink."//</span> Drishtya intervenes, expanding your doubts instead of solving them.
<span @style=$chMir.colorStyleKey>//"...What does that even mean?"//</span>
<span style="color:mediumvioletred">//"Many of the walls of the Caverns are highly permeable, and it's nothing uncommon to find water falling from the ceilings and forming rivers and even lakes. This could make them difficult to traverse on its own, but many of its minerals also have strong reactions to aether. And when enough aether is carried by the water..."//</span>
<span @style=$chVal.colorStyleKey>//"The tunnels move."//</span>
<span @style=$chMir.colorStyleKey>//"...That sounds like we could easily get lost."//</span>
<span @style=$chVal.colorStyleKey>//"Not just lost, but trapped as well."//</span>
<span style="color:mediumvioletred">//"Fortunately, not all the Caverns are the same. There are a handful of tunnels and sections that almost always stay the same, so our tribe marked them and used them to build our homes."//</span>
<span @style=$chVal.colorStyleKey>//"If you DO enter the unmarked tunnels, however, it may be dangerous for you."//</span>
<span @style=$chAte.colorStyleKey>//"I think I can see the entrance."//</span>
[[Continue|FA LeavingCampment3]]<<script>>setRoomIntro("mapGleamingCaverns","mainStreet1");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"And we're finally here."//</span>
At some point of your path, the tunnel ends, giving birth to a gargantuan room both wide, large and tall. Within it, dozens of buildings made of clay form streets in all directions.
<span style="color:gray">//"Oh, you are..."//</span> A young Shapeshifter woman finds you, her face showing surprise, and no other emotions. <span style="color:gray">//"Drishtya, and... Valtan. The rest of you must be the Candidates, right?"//</span>
It isn't long before a small crowd surrounds you, their general mood hard to describe as anything other than cautious.
<span style="color:mediumvioletred">//"I'm glad to meet you all. Mersche, Tsalvin... A lot of faces I don't recognize."//</span> Drishtya greets them openly and welcoming, in contrast with their coldness.
<span style="color:gray">//"We should call the judges."//</span>
<span style="color:mediumvioletred">//"Of course, a formal welcome would be in order."//</span> A couple of persons from the tribe leave through the streets.
<span @style=$chNash.colorStyleKey>//"Are they bringing judges...? Should we be worried?"//</span> Nashillbyir asks her peers, wary of drawing attention from Drishtya in this situation, now that she's making sure to become the focus of everyone around you.
<span @style=$chMir.colorStyleKey>//"I don't think so, stay calm for now."//</span>
[[Continue|FA EnteringSsTribe2]]<<script>>setRoomIntro("mapGleamingCaverns","mainStreet1");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span style="color:mediumaquamarine">//"Drishtya, honey! You look stunning!"//</span> A green Shapeshifter man, effeminate in his mannerisms and somewhat decayed in the complexion of his skin, is allowed to pass through the crowd and shows no restraint to get closer to the Priestess Regent. They exchange kisses in each other's cheeks.
<span style="color:mediumvioletred">//"You're looking great yourself, Melesh."//</span>
<span style="color:mediumaquamarine">//"They are the current generation of Candidates, right? You all look divine as well."//</span> Drishtya visibly contains a smirk at what probably is the worst pun she has heard in the whole week. <span style="color:mediumaquamarine">//"As the oldest Shapeshifter judge in office, it is my pleasure to welcome you all to our tribe."//</span> No special salute is offered to Valtan. No one has directed any word to her so far.
<span style="color:mediumvioletred">//"You're a judge right now?"//</span> The purple Shapeshifter stops herself right before commenting on the matter. Instead, she neutrally asks: <span style="color:mediumvioletred">//"Is the job treating you well?"//</span>
<span style="color:mediumaquamarine">//"I can't complain about it."//</span>
<span style="color:plum">//"Drishtya!"//</span>
<span style="color:mediumaquamarine">//"...Literally."//</span>
Another purple woman, younger than your mentor, but full of drive and authority nonetheless, charges in and demands to be heard.
<span style="color:plum">//"You can't disrespect our tribe, your own tribe, like this! Our traditions demand a trial against the impostor!"//</span> The muttering of the crowd soars. Even though they're visibly altered, no one else dares to draw attention to themself. Valtan, for the first time since you reached the tribe, is trying to hide her face.
<span style="color:mediumaquamarine">//"Seeria, we have already discussed this. This was a matter for the Temple to judge, not ours."//</span>
<span style="color:plum">//"And why is that? Because Drishtya decided to play along with the game of the impostor? What a sorry excuse, what a farce!"//</span>
<span style="color:mediumvioletred">//"Greetings Seeria, it's good to see you. The person you refer to has been accepted by the Goddess as a Candidate. It is no longer the duty of our tribe to judge her, or to give her punishment. I assume you have been named a judge?"//</span> Drishtya replies, maintaining her composure at all times.
<span style="color:plum">//"I have, and it is my duty to make sure the law of the Shapeshifters is upheld!"//</span>
<span style="color:mediumvioletred">//"And it is being upheld. Someone who committed a crime in our tribe is now committed to the service of the Goddess, and in the name of the Goddess, I have cast my judgement upon her. You may rest at ease."//</span> The crowd, which had ceased in its muttering, turns wild once again.
<span style="color:plum">//"You have... What...?"//</span>
<span style="color:mediumaquamarine">//"Let us pass through, everyone! I must show the Candidates the way to their rooms!"//</span> Melesh fights to be heard and take control of the situation. A small corridor is opened to let you advance, and the protests of Seeria are dissolved within the uncontrolled noise of the masses.
[[Continue|FA EnteringSsTribe3]]<<script>>setRoomIntro("mapGleamingCaverns","templeShrine");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
You hurriedly traverse the tribe, led by Melesh and Drishtya, and followed by some curious Shapeshifters, which Padmiri and Nashillbyir salute briefly. While these aren't the best circumstances to examine the town in detail, you get a good view of the building you're heading towards: the pillars of a large stone dome keep its entrance open to all, like carelessly large teeth would keep a maw unclosable.
Inside, you meet a statue of the Goddess, much like the one at the Passion Temple.
<span style="color:mediumaquamarine">//"Welcome to the Temple of Harmony, Candidates."//</span> The judge says, soon, to be interrupted.
<span @style=$chNer.colorStyleKey>//"That's my line, Melesh."//</span>
<div align='center'>\
[img[img/portraits/nersmias-full.png]]
</div> \
Another purple Shapeshifter is fast to get in front of all of you. You immediately notice his robes, similar to Valtan's in almost every detail. His character, however, couldn't be any more different. Serious and severe, his eyes stare at your very being as if they were judging the fate of your soul. His hands remains behind his back, contained yet serene, not just about to make a gesture of friendliness.
<span style="color:mediumvioletred">//"Greetings, Nersmias."//</span> Drishtya breaks the silence.
<span @style=$chNer.colorStyleKey>//"Welcome, Priestess Regent of the Passion Temple. Welcome, Candidates, and Valtan. Melesh. I'm the priest in charge of the Temple of Harmony."//</span> He replies.
<span @style=$chVal.colorStyleKey>//"Hello."//</span> Valtan says most plainly.
//Is it just me or is this the first time I hear Valtan's name since we arrived?//
<span style="color:mediumaquamarine">//"You're so charming, Nersmias."//</span> The judge compliments him in sarcasm.
[[Continue|FA AtTheTemple1]]<<script>>setRoomIntro("mapGleamingCaverns","templeShrine");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"We've come to the Temple to receive accommodation during our stay at the tribe."//</span>
<span @style=$chNer.colorStyleKey>//"I thought so. That will be a problem, you see, as all the rooms in the Temple are currently being used. But do not worry, I have prepared proper beddings for you in the storage."//</span>
<span style="color:mediumvioletred">//"Really? And how is it that all rooms are occupied?"//</span>
<span @style=$chNer.colorStyleKey>//"We have someone in dire need of spiritual healing, someone who might risk her recovery were she to get in contact with... Some of our guests."//</span>
<span style="color:mediumvioletred">//"And who is this person?"//</span>
<span @style=$chNer.colorStyleKey>//"You might have not heard of her, given your actions, but she's the rightful Shapeshifter Candidate: Sillan."//</span>
<span @style=$chVal.colorStyleKey>//"What did you say?"//</span> Valtan immediately snaps at the mention of her friend.
<span style="color:mediumvioletred">//"If she's in need of spiritual healing, it would be best for me to meet her."//</span>
<span @style=$chNer.colorStyleKey>//"You, the one person who denied her the right to represent the Goddess? That is not going to happen."//</span> The atmosphere turns colder by the moment, its tension almost as tangible as any material object.
<span style="color:mediumvioletred">//"Are you going to refuse the Head Priestess entrance to the Temple of Harmony? Do I need to remind you of our laws?"//</span>
<span @style=$chNer.colorStyleKey>//"Do I need to remind you? You are the Priestess Regent, a charge devoid of the full authority of the Head Priestess. As such, you don't have the power to order me around, and I will not allow you to provoke further harm to our pious."//</span>
<span style="color:mediumvioletred">//"..."//</span>
<span @style=$chNer.colorStyleKey>//"..."//</span>
The only thing preventing this verbal clash from advancing into a violent one is Drishtya's restraint. Any simple flash could fire this conflict-
<span style="color:mediumvioletred">//"Fine."//</span>
...But it doesn't come, and the Priestess Regent takes a decision.
[[Continue|FA AtTheTemple2]]<<script>>setRoomIntro("mapGleamingCaverns","templeShrine");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chNer")]);<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Yeah, fine, I'm going to see Sillan."//</span> Valtan declares as she begins to walk.
<span @style=$chNer.colorStyleKey>//"Leave immediately, Valtan."//</span> But Nersmias stands in front of her.
<span @style=$chVal.colorStyleKey>//"Get out of my way! You have no right to forbid me to see her!"//</span> The Shapeshifter Candidate defies the priest with all the might of her gaze, angry as you have never seen her before.
<span @style=$chNer.colorStyleKey>//"No, you're the one who has renounced to any right to speak to her."//</span> His eyes return the challenge, immovable.
<span @style=$chVal.colorStyleKey>//"What are you talking about!? Move away!"//</span>
<span @style=$chNer.colorStyleKey>//"You have hurt her."//</span> He states, and Valtan freezes in place. <span @style=$chNer.colorStyleKey>//"You were her dearest friend in the whole world, that's for certain. Not that you ever did anything to deserve it. You dragged her along in every of your petty plans, no matter whoever got hurt in the way, nor how much..."//</span>
<span @style=$chVal.colorStyleKey>//"You... Have no idea..."//</span>
<span @style=$chNer.colorStyleKey>//"Someone so innocent, someone so pure, defiled by your selfishness, degraded by your debauchery. Always a tool at your disposal. But that isn't the most unfair side of this disgusting mess, is it?"//</span>
<span @style=$chVal.colorStyleKey>//"Shut up..."//</span>
<span @style=$chNer.colorStyleKey>//"The worst side of it all is that, in the end, the last person you got to hurt was her. Her chance to shine above everyone in our tribe, above everyone in the Valley, to have the sacred privilege to guide us closer to the Goddess, and you took it from her... The one person she trusted the most."//</span>
<span @style=$chVal.colorStyleKey>//"Just shut up..."//</span>
<span @style=$chNer.colorStyleKey>//"Leave."//</span>
Valtan turns back towards the rest of you, and you see her eyes shut, and her cheeks full of tears.
<span @style=$chNer.colorStyleKey>//"And don't ever come back."//</span>
[[Continue|FA AtTheTemple3]]<<script>>setRoomIntro("mapGleamingCaverns","templeStorage");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
<span style="color:mediumaquamarine">//"Are you sure that's all you need?"//</span>
<span style="color:mediumvioletred">//"It is, Melesh, you have been very kind."//</span>
You have set up camp at the Temple's storage, cramped between boxes and dizzied by the smell of salfis flowers. Valtan and Claw have hidden further inside between the wares, but you can clearly hear Valtan's sobs from time to time. When the group tried to appease her earlier, she wanted to hear nothing.
<span @style=$chNash.colorStyleKey>//"...It's been quite the troubling day."//</span> Nashillbyir says.
<span @style=$chMir.colorStyleKey>//"To put it mildly. This isn't exactly how I expected our first travel to be like. At least, I didn't expect so a few weeks ago."//</span>
Maaterasu nods in silence, sometimes turning her head towards the corners where Valtan and Claw went to.
<span @style=$chPlayerCharacter.colorStyleKey>//"At least, from now on, things can only get better..."//</span>
<span @style=$chMir.colorStyleKey>//"...Let's hope so."//</span>
<<link [[Continue|Personal Room]]>><<script>>State.variables.personalRoom.initPersonalRoom();<</script>><</link>><div align='center'>\
[img[img/portraits/nersmias-avatar.png]]
</div> \
<span @style=$chNer.colorStyleKey>//"Leave."//</span>
His words have pierced your defenses, stricken you where you expected it the least. You no longer have the power to keep on fighting, to keep on trying.
<span @style=$chNer.colorStyleKey>//"And don't ever come back."//</span>
You're unable to contain your weeping, and your eyes get flooded. You turn away and run, run, run as far away as your legs will let you. Which is nowhere, because you're not in the real world. None of this is real.
<span @style=$chGoddessHerald.colorStyleKey>//"Aren't you having quite the interesting dream?"//</span> You hear from behind.
[[Continue|FA VaryonteOffer2]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>setPasChars([getPresentCharByKey("chGoddessHerald")]);
State.variables.StVars.check1 = gC("chPlayerCharacter").lust.max * 0.1;
gC("chPlayerCharacter").lust.current -= State.variables.StVars.check1;
State.variables.StVars.check1 = State.variables.StVars.check1.toFixed(1);
<</script>> \
A phantom of fear races through your body, reminding you of the powerlessness this being has made you feel, how small and insignificant you see yourself next to her might and tricks, and you react without thinking. You call upon the power of the Goddess, and you throw everything you have against her.
You have lost <span style="color:lightcoral">//$StVars.check1 lust//</span>.
She takes the whole hit. You catch a glimpse of pain in her face, but that's as far as it goes.
<span @style=$chGoddessHerald.colorStyleKey>//"Weak."//</span>
She doesn't hide her inconvenience, but she's as far as you could ever be from being maimed.
<span @style=$chGoddessHerald.colorStyleKey>//"Were you expecting something else to happen?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's a holy attack, blessed by the Goddess... If it didn't hurt you..."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"A holy attack?"//</span> She smirks agitatedly, perhaps containing a whole laughter. <span @style=$chGoddessHerald.colorStyleKey>//"There is nothing holy in this world."//</span>
//Nothing... Holy?//
[[Continue|FA VaryonteOffer3]]<<script>>State.variables.StVars.check2 = false;
if ( State.variables.StVarsList.contains("monActUs") ) {
State.variables.check2 = true;
}
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Besides, is that the proper way to greet someone who has helped you get here? Given what I just saw in your mind, I thought you'd be far happier to see someone willing to lend you a hand. Again."//</span> <<if $StVars.check2 is true>><span @style=$chGoddessHerald.colorStyleKey>//"It's not like you have contained yourself from using my gifts, either."//</span>
//...That is true.//<</if>>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you want from me?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"This isn't about what I want, but about what you need. You saw it, didn't you? His hypnosis."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you talking about?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Don't tell me... You didn't notice?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I think I didn't."//</span>
Varyonte sighs, and extends both hands to her sides, facing upwards. Above them, two familiar faces take shape out of thick fog.
<div align='center'>\
[img[img/portraits/nersmias-avatar.png]] [img[img/portraits/val-avatar.png]]
</div> \
<span @style=$chGoddessHerald.colorStyleKey>//"When the Shapeshifter Candidate was arguing with that priest... They never stopped looking at each other. The Candidate went into that fight confident and full of herself, but she ended up defeated, broken, at the verge of tears."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But that's because Nersmias made her see herself as someone horrible, someone who had betrayed someone she holds dear."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"And why should he be able to do that? Is the Candidate's link with her friend so weak that someone's words would undermine her confidence so easily? Does she look like the kind of person who'd let herself be defeated by words, at such an important moment?"//</span>
//She has a point... But it's also true that Valtan went through a lot yesterday.//
<span @style=$chGoddessHerald.colorStyleKey>//"You seem undecided. Let me be clear: if you intend to go over that priest, you need my help."//</span>
[[I will do it without you|FA VaryonteOffer WithoutYou]]
[[What are you offering?|FA VaryonteOffer WhatDoYouOffer]]
[[This isn't my fight|FA VaryonteOffer NotMyFight]]<span @style=$chPlayerCharacter.colorStyleKey>//"Whatever it is I'll have to face, I'll do it without your help."//</span>
<<if $StVars.check2 is true>><span @style=$chGoddessHerald.colorStyleKey>//"Oh, my. Mighty words, coming from you."//</span> She chuckles.<<else>><span @style=$chGoddessHerald.colorStyleKey>//"Sticking to your pride?"//</span> She smirks.<</if>> <span @style=$chGoddessHerald.colorStyleKey>//"Don't you understand the situation of that Shapeshifter? She's only now starting to realize the consequences of her actions, of how utterly alone she is. She hasn't just become a pariah among her own people, she's completely lost the person who mattered the most to her, the one she thought she was sacrificing her old life for. The one thing she needs in her life is her friend to come back to her... And you're telling me that you'd refuse my offer to help?"//</span>
//That's not...//
<span @style=$chGoddessHerald.colorStyleKey>//"What is it that moves you? Your pride? Fear? Or is it... That you're insecure on whether you're able to make it on your own? That you need to prove to yourself that you don't need my help?"//</span>
//...//
<span @style=$chGoddessHerald.colorStyleKey>//"And you would put any of those petty feelings over what that Shapeshifter needs?"//</span>
[[Ask about her offer|FA VaryonteOffer WhatDoYouOfferAlt]]
[[Reject her again|FA VaryonteOffer WithoutYouPlus]]<span @style=$chPlayerCharacter.colorStyleKey>//"...What are you offering?"//</span>
Varyonte dedicates you a clear smile as she hears your response.
<span @style=$chGoddessHerald.colorStyleKey>//"I will fortify your willpower, making you stronger against suggestion and hypnosis - and to many kinds of magic, to some extent."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...You're willing to do that? Why?"//</span> You ask perplexed. //Would this woman really make me more resilient against one of her own powers?//
<span @style=$chGoddessHerald.colorStyleKey>//"Because I want to see you thrive, plain and simple."//</span>
[[Accept the boon|FA VaryonteOffer AcceptBoon]]
[[Reject the offer|FA VaryonteOffer RejectOffer]]<span @style=$chPlayerCharacter.colorStyleKey>//"And who told you that I intend to take a part in this mess? This isn't my fight."//</span>
Varyonte's eyes open wide, her astonishment almost catching you by surprise.
<span @style=$chGoddessHerald.colorStyleKey>//"Hoo? We've got quite the cold-hearted witch."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm not going to help Valtan here, so I don't need your help. It's just that simple. Now leave me be."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Hehehe... Have it as you wish."//</span>
Without further arguing, she snaps her fingers, and you wake up.
[[Continue|FA SecondDay Start]]<span @style=$chPlayerCharacter.colorStyleKey>//"...I accept."//</span> //Despite whatever it is you're hiding from me.//
<span @style=$chGoddessHerald.colorStyleKey>//"Good girl."//</span>
She places a hand on your forehead, casting magic through it. Your muscles tighten involuntarily, your veins become tense, your vision gets cloudy. You feel your mind being touched.
<span @style=$chPlayerCharacter.colorStyleKey>//"Nnggh..."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Don't resist, accept it."//</span>
You do your best to relax, much against the best efforts of your body. In the end, you gasp, freeing yourself from the tension, your blood allowed to run again, your senses returning to you in full.
//Your willpower has risen by 5.//
//Your resistance to hypnosis has risen by 50.//
You lost <span style="color:limegreen">//10 energy//</span>.
You lost <span style="color:darkslateblue">//10 willpower//</span>.
<span @style=$chGoddessHerald.colorStyleKey>//"There you go... All ready to put up a fight. You may feel dizzy now, but you will be far more focused in a few minutes.
...Still recovering your breath? That's fine, you can thank me later. I wouldn't want you to be late to the matters you have to attend to."//</span>
Varyonte snaps her fingers, and you wake up.
[[Continue|FA SecondDay Start]]
<<script>>
applyAlteredState(["chPlayerCharacter"],createHypnosisResistanceBoon());
addCharsSpecialExperience("chPlayerCharacter","VarDom",10);
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"No, I won't accept."//</span>
The winged woman raises an eyebrow, certainly not expecting this response.
<span @style=$chGoddessHerald.colorStyleKey>//"Fine. But you won't be able to come back crying to me when your companion ends up broken, a hollow shell of her self."//</span>
Dedicating you a frustrated expression, she snaps her fingers, and you wake up.
[[Continue|FA SecondDay Start]]<<script>>setRoomIntro("mapGleamingCaverns","templeStorage");<</script>> \
<<script>>setPasChars([]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"I will discuss everything with the judges, keep things under control..."//</span> You groggily hear from your bed, your mind still recovering orientation. There are faint voices coming from the back of the storage.
<span style="color:mediumaquamarine">//"I will be there with you. There are a few who are restless right now, but we can smooth-talk enough of them to turn things in our favour."//</span>
In front of Drishtya, there's an old Shapeshifter woman with somewhat familiar robes.
<span style="color:mediumaquamarine">//"You woke up already? Your name was $chPlayerCharacter.name, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It is... And who are you?"//</span>
<span style="color:mediumaquamarine">//"Hmm? Oh, sorry, perhaps you'll recognize me with this face?"//</span> The woman's body and face rapidly change shapes to those of a man.
<span @style=$chPlayerCharacter.colorStyleKey>//"Melesh?"//</span>
<span style="color:mediumaquamarine">//"I'm glad to hear you remember my name."//</span>
<span style="color:mediumvioletred">//"Melesh feels the need to change his looks... Basically on a daily basis. But we can discuss it later. You should get going, everyone else is outside, about to leave."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine. I hope things go smoothly in the tribe."//</span>
<span style="color:mediumvioletred">//"I'm sure they will. But don't save on efforts to fall on their good side. Do your best to get in touch with our customs, to learn about our home. You will find people who will teach you, one way or another."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Understood."//</span>
<span style="color:mediumvioletred">//"Now, if you excuse us..."//</span>
[[Continue|FA SecondDay Start2]]<span @style=$chPlayerCharacter.colorStyleKey>//"I don't need to tell you my reasons, the answer is still no."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Foolish child."//</span> Varyonte rolls her eyes, annoyed. <span @style=$chGoddessHerald.colorStyleKey>//"Fine. But you won't be able to come back crying to me when your companion ends up broken, a hollow shell of her former self."//</span>
She snaps her fingers, and you wake up.
[[Continue|FA SecondDay Start]]<span @style=$chPlayerCharacter.colorStyleKey>//"...What are you offering?"//</span>
Varyonte dedicates you a clear smile as she hears your response, victorious on your backing down.
<span @style=$chGoddessHerald.colorStyleKey>//"I will fortify your willpower, making you stronger against suggestion and hypnosis - and to many kinds of magic, to some extent."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...You're willing to do that? Why?"//</span> You ask perplexed. //Would this woman really make me more resilient against one of her own powers?//
<span @style=$chGoddessHerald.colorStyleKey>//"Because you need it."//</span>
[[Accept the boon|FA VaryonteOffer AcceptBoon]]
[[Reject the offer|FA VaryonteOffer RejectOffer]]<<script>>setPasChars([]);
State.variables.eventsCalendar.activeEvent = false;
State.variables.logL1 = [];
<</script>> \
You have reached the end of the first part of the first adventure! It is advised to keep a separate savefile at this passage.
While the first adventure is close to end, its final segment will be heavily influenced by your actions in the Gleaming Caverns, and you may want to reload the game back to this point.
At the moment, you can choose between continuing the game through the intended path, which will allow you to freely roam the maps of the Gleaming Caverns or skipping to a separate passage that will take you to the main game loop, right after you choose which secondary characters you want to bring to the Temple as guests.
<span style="color:green">You can save the game!</span>
<<link [[Don't skip time, explore the Gleaming Caverns maps|Map]]>><<script>>
for ( var charKey of getCurrentMap().characters ) {cleanCharGroup(charKey);} State.variables.eventsCalendar.newDayScript();<</script>><</link>>
<<link [[Skip a week and choose which characters you'll bring to the Passion Temple|FA 0.3.3 SkipToPassionTemple]]>><<script>>State.variables.activeSimulationCharacters = ["chPlayerCharacter","chVal","chNash","chMir","chAte","chClaw"];<</script>><</link>>Selecting characters to bring to the Temple
Active characters (variable names, meanings below): $activeSimulationCharacters
<<link [[The characters above are fine, proceed to the Temple|Personal Room]]>><<script>>State.variables.daycycle.month = 2;
State.variables.daycycle.day = 4;
finishGleamingCavernsAdventure();<</script>><</link>>
<<link [[Add Artume|FA 0.3.3 SkipToPassionTemple]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chArt") == false ) {
State.variables.activeSimulationCharacters.push("chArt");
}
<</script>><</link>>
<<link [[Add Hope|FA 0.3.3 SkipToPassionTemple]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chHope") == false ) {
State.variables.activeSimulationCharacters.push("chHope");
}
<</script>><</link>>
<<link [[Add Rock|FA 0.3.3 SkipToPassionTemple]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chRock") == false ) {
State.variables.activeSimulationCharacters.push("chRock");
}
<</script>><</link>>
<<link [[Add Sillan|FA 0.3.3 SkipToPassionTemple]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chSil") == false ) {
State.variables.activeSimulationCharacters.push("chSil");
}
<</script>><</link>>
<<link [[Add Nersmias|FA 0.3.3 SkipToPassionTemple]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chNer") == false ) {
State.variables.activeSimulationCharacters.push("chNer");
}
<</script>><</link>>
<<link [[Add Mesquelles|FA 0.3.3 SkipToPassionTemple]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chMes") == false ) {
State.variables.activeSimulationCharacters.push("chMes");
}
<</script>><</link>>
Variables names:
chPlayerCharacter: Player Character
chNash: Nashillbyir
chMir: Padmiri
chVal: Valtan
chAte: Maaterasu
chClaw: Claw
chArt: Artume
chHope: Hope
chRock: Rock
chSil: Sillan
chNer: Nersmias
chMes: Mesquelles<<script>>setRoomIntro("mapGleamingCaverns","templeShrine");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
You take the exit to the outskirts of the Temple, and you find Claw, Padmiri, Nashillbyir and Maaterasu.
<span @style=$chPlayerCharacter.colorStyleKey>//"Morning... It is morning, right?"//</span> You ask raising your eyes, trying to find the Sun in the ceiling of the Caverns.
<span @style=$chNash.colorStyleKey>//"Sure it is. Probably."//</span> Nashillbyir frees you not of your doubt.
<span @style=$chPlayerCharacter.colorStyleKey>//"Where's Valtan?"//</span>
<span @style=$chClaw.colorStyleKey>//"She woke up and left while we were sleeping."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And you have no idea where she went to..."//</span>
<span @style=$chAte.colorStyleKey>//"No one went after her, so no."//</span>
<span @style=$chMir.colorStyleKey>//"Now that all of us are here... What will we do with Nersmias?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"About that-"//</span>
<span style="color:gray">//"Take it off me, take it off!"//</span> A wild voice down the streets interrupts you. Since it sounds like an emergency, you all part with haste to find out what's it about.
[[Continue|FA SecondDay Start3]]<<script>>setRoomIntro("mapGleamingCaverns","mainStreet2");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
Around the center of the town, a crowd of Shapeshifters has gathered around something. Your group has little issue to make their way through the people, and what you find is frankly dissapointing.
<span style="color:gray">//"It's attacking me! It won't let go!"//</span>
<span style="color:gray">//"We can't do anything if you don't calm down first..."//</span> A passerby comments.
A woman is flailing her robes around. Her purpose: to kick out a rat that has clawed into them, probably more scared than the woman herself. Your Beastkin companion lets out a sound snort, and calmly walks towards them.
<span @style=$chClaw.colorStyleKey>//"STOP MOVING!!!"//</span> She lashes out in a sudden turn.
Both the woman and the rat freeze in place, and Claw quickly grabs the rat by its back. When she takes it off the woman's clothes, her robes stay attached to the rat's paws.
<span style="color:gray">//"Stop pulling! Everyone is going to see my private parts!"//</span>
<span style="color:gray">//"But you go to the public baths every day..."//</span>
<span @style=$chClaw.colorStyleKey>//"Fine."//</span> Without further consideration, the Beastkin respects the wishes of the woman and tears the patch of cloth that the rat is holding, separating them at last.
<span style="color:gray">//"Nooo! Don't torn my clothes!"//</span>
<span @style=$chNash.colorStyleKey>//"She's certainly hard to please..."//</span>
<span @style=$chClaw.colorStyleKey>//"Let's take it out of the village."//</span>
[[Continue|FA SecondDay Start4]]<<script>>setRoomIntro("mapGleamingCaverns","mainStreet3");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
At the edge of the tribe, Claw crouches and lets the frightened rat go, but then and only then you all notice that the rat has difficulty to walk.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is it limping?"//</span>
Claw grabs the rat again, much to its agony, and inspects its paws.
<span @style=$chClaw.colorStyleKey>//"Blazes, what is this thing?"//</span> Everyone, including the few tribespeoples who are still curious about the Candidates, lean their heads towards the rat, trying to see what's so surprising. <span @style=$chClaw.colorStyleKey>//"A pointed pebble has pierced one of its hind legs."//</span>
<span @style=$chMir.colorStyleKey>//"Oh, no..."//</span>
<span @style=$chClaw.colorStyleKey>//"And it's a large one as well. If I take it out, it'll bleed to death. It's clear that it won't make it very far, so I'm going to..."//</span> Claw moves back her free hand, taking aim to deal a fatal blow to the creature.
<span @style=$chMes.colorStyleKey>//"Hold on!"//</span> One of the curious Shapeshifters shouts, running towards Claw. <span @style=$chMes.colorStyleKey>//"There's another way."//</span>
<div align='center'>\
[img[img/portraits/mesquelles-full.png]]
</div> \
A barrage of bright pinks and reds are shot against your eyes, the woman in front of you being a giant magnet for attention. Her hair waves around freely as it tries to keep on with her long steps, flying almost as wildly as the wind. Her clothes are tight and humble in their dimensions, but boastful of the wearer's figure. It is hard to explain how this woman didn't stand up among the previous crowds you've seen.
[[Continue|FA SecondDay Start5]]<<script>>setRoomIntro("mapGleamingCaverns","mainStreet3");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chMes"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
<span @style=$chMes.colorStyleKey>//"I may be able to heal the animal. Would you bring it closer to me?"//</span>
Claw inspects the Shapeshifter, wary as always, but promptly decides to present the rat. The pink woman takes a closer look at the injured leg, then envolves it whole with one of her hands. The rat attempts to revolve around, but it is humbled down when Claw tightens her grip on its back. A faint pink fog is formed around the stranger's hands, clouding everyone's vision - even though your heads are getting closer and closer by the moment, desiring to see what's happening.
<span @style=$chMes.colorStyleKey>//"There."//</span>
The Shapeshifter moves her hands away, the fog dissolves. She points to the leg of the rat with a palm, showing it perfectly healthy, then displays the pointed pebble in her other hand. Everyone's faces cringe a little when they find it to be bathed in blood, including the stranger's. But the rat squeaks and shakes its legs, full of vitality.
<span style="color:gray">//"Greatly done, Mesquelles!"//</span> Someone in the crowd shouts, revealing her name, along with some applause.
<span @style=$chPlayerCharacter.colorStyleKey>//"That was great! How did you do it?"//</span>
<span @style=$chAte.colorStyleKey>//"It was... Transformation magic?"//</span> Maaterasu guesses.
<span @style=$chMes.colorStyleKey>//"The Aiishen is correct! I'm learning to practice transformation magic, it's a wonderful art."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Transformation magic...? Didn't Drishtya use it, a few weeks ago?"//</span>
<span @style=$chAte.colorStyleKey>//"She did. The Ritual of Avatars involves a lot of transformation magic. Though the execution was different..."//</span>
[[Continue|FA SecondDay Start6]]<<script>>setRoomIntro("mapGleamingCaverns","mainStreet3");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chMes"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"Isn't there something that sounds off here...?"//</span> Padmiri wonders.
<span @style=$chMes.colorStyleKey>//"I must mention it: I'm glad to meet the Candidates of the Passion Temple, and so closely. My name is Mesquelles, as you have just heard."//</span>
Everyone in your group introduces themself to Mesquelles.
<span @style=$chMir.colorStyleKey>//"Now I get what's wrong. Why would a Shapeshifter learn transformation magic? If there's someone who won't ever need it, it's your tribe."//</span>
<span @style=$chMes.colorStyleKey>//"Why would someone learn the amatory arts? For the sake of beauty, of course. The world is a canvas to be filled with our creativity, with our ideas, and I've merely chosen an unusual brush to master."//</span>
<span @style=$chAte.colorStyleKey>//"Transformation magic is one of the hardest forms of magic to cast properly. You must be very talented."//</span>
<span @style=$chMes.colorStyleKey>//"Terribly dedicated to my passion, I'd say. Besides, transformation magic is easier for Shapeshifters to learn. In truth, it is just a different form of our natural skills."//</span>
<span style="color:gray">//"Do not be so modest, girl,"//</span> an aged man intervenes, <span style="color:gray">//"in all of my years, never would I have imagined myself transforming any other living being, much less at my age."//</span>
<span @style=$chMes.colorStyleKey>//"I also have my teacher to thank. I could have never been able to do it alone."//</span>
<span @style=$chMir.colorStyleKey>//"Who is your teacher?"//</span>
<span @style=$chMes.colorStyleKey>//"A kind hermit who lives close to the entrance of the Caverns, you should come to visit."//</span>
<span style="color:gray">//"He's an odd one, for sure. Living by himself for so many years..."//</span>
<span @style=$chMes.colorStyleKey>//"He prefers to live closer to the wildlife outside of the Caverns, that's all. Speaking of which..."//</span> She takes the rat off the hands of Claw, who had kept the poor animal within her grasp for all this time. <span @style=$chMes.colorStyleKey>//"Since I'm going to see him, I might as well take this little thing to the exit. We wouldn't want it to get lost."//</span>
<span @style=$chMir.colorStyleKey>//"It was a pleasure to meet you."//</span>
<span @style=$chMes.colorStyleKey>//"Likewise! I hope we see each other again during these days."//</span>
<<link [[Continue|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
for ( var charKey of getCurrentMap().characters ) {cleanCharGroup(charKey);} State.variables.eventsCalendar.newDayScript();<</script>><</link>>$customRoomIntro
Your heart jumps out of your chest, your throat shrunken like that of a child who's been caught during their mischief. You turn around like a scared cat who's just noticed a tiger about to prey on them, and you find Claw, casting a severe expression upon you.
<span @style=$chClaw.colorStyleKey>//"What would they think if they found out you're spying on them having sex in private? What would the word be around the tribe?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm too far away to be recognized, I wouldn't be found."//</span>
<span @style=$chClaw.colorStyleKey>//"And we've got a prize for the flimsiest excuse of the day. How can you say that with a straight face when you've just been caught?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"By you, not by them... And you don't want the Shapeshifters to lump us all together, right?"//</span>
<span @style=$chClaw.colorStyleKey>//"Right, I don't... So I think it's high time for you to receive some discipline, to make sure you won't repeat this mistake. Turn around, and get on all fours, or I'll tell everyone about what you just did."//</span>
[[Obey Claw|FASE BbC Obey]]
[[Refuse and leave|FASE BbC Refuse]]
<<if $StVars.check1 > 44>> \
<span style="color:green">Empathy AND intelligence AND will check: passed.</span>
[[Blackmail her back|FASE BbC Fight]]
<<else>> \
<span style="color:red">Empathy AND intelligence AND will check: failed.</span>
<</if>> \$customRoomIntro
Your ears catch the faint noise of your teeth gritting, a result of the time it takes for your mind to reach a resolution.
<span @style=$chClaw.colorStyleKey>//"Well?"//</span> Claw asks with the tone of a warning.
You turn around, your waist falls back, and you get on your knees, aparting yourself from the cliff. Then you feel a hand on your neck, forcing you to move forwards.
<span @style=$chClaw.colorStyleKey>//"No, move closer to the edge."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If I do they'll be able to see me! Wasn't the whole point of this to punish me for endangering the Temple with my recklessness?"//</span>
<span @style=$chClaw.colorStyleKey>//"It is, but you'll learn your lesson better if you're running the risk of those strangers below watching the dumb face you make when I fuck your brains out."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're just making up excuses to make me do what you want! Yipp!"//</span> You shout in response to a sudden spank in your bottom.
<span @style=$chClaw.colorStyleKey>//"Less complaining, more sticking your ass out. And don't shout too much if you don't want anyone to turn their heads here."//</span>
<<link [[Continue|Scene]]>>
<<script>>
bbCdommedByClaw("FASE BbC Obey Result");
<</script>><</link>>$customRoomIntro
//This is bad. Real bad. I can't let her get her way with me with this blackmail...//
You look around nerviously. The orography of the ridge has put you in a seriously complicated spot, as Claw is blocking your only way out of here.
<span @style=$chClaw.colorStyleKey>//"Oh, no, you won't."//</span> She sentences as she begins approaching you, closing the gap that separates you.
//She's read what I was planning!?//
You've ran out of time, if you're going to run away, you have to do it now. You take impulse and sprint towards her flank...
<<if $StVars.check2 > 59>> \
[[Continue|FASE BbC Refuse Success]]
<<else>> \
[[Continue|FASE BbC Refuse Failure]]
<</if>> \$customRoomIntro
//Does she really have an upper hand here, though?//
<span @style=$chClaw.colorStyleKey>//"Well?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You will tell everyone? And what if say it was you who was spying on them, instead?"//</span>
<span @style=$chClaw.colorStyleKey>//"Huh?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What proof do you have, your word? Well, so do I. So I'll just go and propagate the same rumours about you."//</span>
<span @style=$chClaw.colorStyleKey>//"You'd drop such bold lies? I didn't take you for that type of person. ...What am I saying? It's an obvious bluff, there's no way you'd do that."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Right, I wouldn't. So I'll just be on my way to totally not tell everyone about how I've found you here, presumably to violate the Shapeshifters' intimacy."//</span>
You step forward, but Claw stands in your way. She isn't going to let you go that easily.
<<link [[Fight|Scene]]>><<script>>bbCfightingClaw();<</script>><</link>>$customRoomIntro
As it couldn't be any other way, the Beastkin attempts to block you, stepping in front of you and getting ready to pounce against you-
<span style="color:green">Physique AND agility AND perception AND luck check: passed.</span>
-but you manage to jump down just in time. Falling on your back hurts you greatly, but get a glimpse of Claw's horrified face as she realizes that her jump has been a grave mistake.
Like a flying fish that has just jumped straight into a pelican's open mouth, Claw falls down the cliff. You hear her splashing against the water, certifying her demise, and a couple of surprised screams immediately follow.
You decide to leave the place immediately, before anyone can find about your involvement in the incident.
//Claw's respect in the Shapeshifter tribe has fallen greatly.
The Shapeshifter's tribe respect for the Passion Temple has fallen.//
//You lost <span style="color:limegreen">5 energy</span>.//
<span style="color:red">Your rivalry with Claw has grown slightly.</span>
<<link [[Continue|Map]]>><<script>>
State.variables.chClaw.ssRsp -= 50;
State.variables.tribes.ssRpt -= 20;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.compass.moveCharsToRoom(["chClaw"],"unionLakeWest");
applyBarDamage("chPlayerCharacter","energy",-5);
applyBarDamage("chClaw","energy",-25);<</script>><</link>>$customRoomIntro
As it couldn't be any other way, the Beastkin attempts to block you, stepping in front of you and getting ready to pounce against you-
<span style="color:red">Physique AND agility AND perception AND luck check: failed.</span>
-and you receive the tackle in its entirety, pushing you back so hard that you seem to believe that you're falling off the cliff.
//Wait, I'm actually falling-//
The lake below you welcomes you with a painful splash, alerting everyone around of your presence, as a couple of surprised screams make fairly clear. Once you overcome the shock of the fall, you realize that the pain isn't big enough to prevent you from moving freely, and you decide to leave as soon as possible.
You send a last glance to the platform above, and find that Claw had good enough sense to make herself scarce before you could point at her.
//Your respect in the Shapeshifter tribe has fallen greatly.
The Shapeshifter's tribe respect for the Passion Temple has fallen.//
//You lost <span style="color:limegreen">25 energy</span>.//
<span style="color:red">Your rivalry with Claw has grown slightly.</span>
<<link [[Continue|Map]]>><<script>>
State.variables.chPlayerCharacter.ssRsp -= 50;
State.variables.tribes.ssRpt -= 20;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.compass.moveCharsToRoom(["chPlayerCharacter"],"unionLakeWest");
applyBarDamage("chClaw","energy",-5);
applyBarDamage("chPlayerCharacter","energy",-25);<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You.. Were trying to make them notice me!"//</span>
<span @style=$chClaw.colorStyleKey>//"And it was well deserved, I'd say."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And all that about protecting the reputation of the Temple? What a load of rubbish! You just wanted to humilliate me!"//</span>
<span @style=$chClaw.colorStyleKey>//"Call it humilliation, call it disciplining, it's all the same to me."//</span> She replies, unfazed from your accusations. <span @style=$chClaw.colorStyleKey>//"You better remember about this for the next time you decide to do something foolish."//</span>
//"I won't forget it... And I'll serve it back to you, you can be certain."// You avoid saying out loud.
//<span style="color:red">Your rivalry with Claw has grown.</span>
<span style="color:purple">Your submission towards Claw has grown.</span>//
<<link [[Continue|Map]]>><<script>>
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 300;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 300;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 300;<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You sure talk a lot for how little of a fight you can put up."//</span>
<span @style=$chClaw.colorStyleKey>//"Hah... Screw you."//</span>
Claw lies before you, defeated and unable to keep resisting.
[[Make her taste her own medicine|FASE BbC Victory Punishment]]
[[Pardon Claw|FASE BbC Victory Merciful]]$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Nngh... So, that was it?"//</span>
You stand silent, unable to keep resisting.
<span @style=$chClaw.colorStyleKey>//"Are you done with your little tantrum?"//</span> She insists.
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes... I guess you win."//</span>
<span @style=$chClaw.colorStyleKey>//"Then don't make me repeat myself and get yourself ready."//</span>
//<span style="color:purple">Your submission towards Claw has grown.</span>//
<<link [[Get on all fours|Scene]]>>
<<script>>
bbCdommedByClaw("FASE BbC Obey Result");
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 300;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 300;
<</script>><</link>>$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"You didn't hold back, you little... Were you trying to get me caught?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It would have been an insipid revenge otherwise, don't you think?"//</span>
<span @style=$chClaw.colorStyleKey>//"Tsch. Let me go already, you've had what you wanted."//</span> She demands, hiding her shame in an attempt to finish this situation as soon as possible.
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure, I'll let you go..."//</span> You approach her head, and whisper next to her ear: <span @style=$chPlayerCharacter.colorStyleKey>//"But I'm not leaving your mind for the rest of the day."//</span>
She shakes, angry at the realization that you're right. Her damaged pride will not let her think about anything else for a while. Despite that, she leaves without any more of a fuss after you let her.
//<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:red">Your rivalry with Claw has grown.</span>//
<<link [[Continue|Map]]>><<script>>
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 300;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 300;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 300;<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"So... What was what you were ordering me to do a few minutes ago?"//</span> You ask as you get closer to Claw and grab the back of her neck. <span @style=$chPlayerCharacter.colorStyleKey>//"Getting closer to the edge..."//</span> You apart your eyes towards the cliff. <span @style=$chPlayerCharacter.colorStyleKey>//"And get on all fours?"//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span> The beastkin's expression is an open book: she's clearly tasting the humilliation, the defeat, feeling powerless at your mercy. She's all but comfortable.
<span @style=$chPlayerCharacter.colorStyleKey>//"Looks like a fitting punishment for trying to blackmail me, don't you think?"//</span>
Not uttering a single word, Claw starts moving towards the edge of the cliff. You allow her to, and follow close behind.
<<link [[Continue|Scene]]>>
<<script>>
bbCdommingClaw("FASE BbC Obey Result");
<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You know what? I'm going to let you go. Just this once."//</span>
She returns your gaze with clear skepticism.
<span @style=$chClaw.colorStyleKey>//"...You're serious?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure. I'm going to be extra generous: I'm even going to believe that you were truly doing this for the sake of the Temple. But return me the favor and behave yourself from now on, alright?"//</span>
<span @style=$chClaw.colorStyleKey>//"...Fine."//</span> She replies simply, any other words she may have in her mind choking on her throat. She leaves calmly, not just about to disturb you again.
//<span style="color:khaki">Your friendship with Claw has slightly grown.</span>
<span style="color:gray">Your submission towards Claw has diminished.</span>
<span style="color:gray">Your rivalry with Claw has diminished.</span>
<span style="color:gray">Your enmity with Claw has diminished.</span>
Claw's drives have grown less favorable towards domination.
Claw owes you extra favour.//
<<link [[Continue|Map]]>><<script>>
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv -= 250;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv -= 250;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 250;
State.variables.chPlayerCharacter.relations.chClaw.submission.stv -= 250;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv -= 250;
addPointsToDrive(gC("chClaw").dDomination,-100);
payFavorDebt("chPlayerCharacter","chClaw",3);
<</script>><</link>>$customRoomIntro
As the hours go by molding the clay, you become used to the process and it becomes a mechanical task, but a time-consuming one nonetheless. Your mind cannot avoid jumping from one idea to another, and it goes over the situation of this tribe, your first encounters with monsters, your relationships with the other Candidates, and...
//Could I actually make something a bit more interesting with this?//
Rather than the usual square or rectangle, you make a long cylinder, slightly bent along its length and funnily crowned at both its ends.
//Wait, this is too obvious, right?//
You move your chair to put yourself between your creation and everyone else in the room - you don't want anyone else to see you making a "tile" this phallic.
As soon as the shapeshifter using the oven leaves, you take your piece and place it on the plate above the flames. Drying the clay is fundamental for it to turn properly solid, and it must be done with great patience, as rushing the process may provoke the piece to end up cracked. However, you deem not being caught as more important than doing things safely, so you cast embers into the oven to speed things up.
When you notice someone approaching the furnace, you infuse the clay with ice, confident in your decision that you've waited enough. You take it in your hands and hastily walk away, offering a tense smile to the hopefully unaware shapeshifter, as you gulp down your throat the heat in your hands.
[[Run away to the workshops' warehouse|FASE Crafting a Dildo 2]]$customRoomIntro
<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-40);
State.variables.chPlayerCharacter.energy.changeValue(-20);
if ( gC("chPlayerCharacter").willpower.current < 0 ) { gC("chPlayerCharacter").willpower.current = 0; }
if ( gC("chPlayerCharacter").energy.current < 0 ) { gC("chPlayerCharacter").energy.current = 0; }<</script>> \
Your eyes are filled with tears and you have to kick the floor, but you've resisted the burning hot clay and successfully taken your creation to the warehouse.
//Goddess, what a disaster. After rushing the drying so much, it'll be a miracle if this doesn't have over a dozen cracks...// You think as you regret that you might have acted a little too carelessly. However, as you examine the piece, you find it to be on a suspiciously good state. You place a finger on it, worried that it may still be somewhat malleable, but the texture is, indeed, solid and hardy. ...Too hardy, perhaps.
//This is too rough to the touch. Could I have something around here to cover it...?//
Fortune smiles at you once again, and soon after you begin thrashing around in the warehouse, you find some silk fabrics gentle with the skin and decently permeable. You boldly decide to take them borrowed for the rest of your life and turn them into the wrapper of your new toy.
//You have gained a Dildo.//
//You lost <span style="color:limegreen">20 energy</span>.
You lost <span style="color:darkslateblue">40 willpower</span>.//
[[Leave|Map]]
<<link [[Equip the dildo and leave|Map]]>><<script>>
unequipToolTypeFromChar("weaponID","chPlayerCharacter");
equipObjectOnWearer(State.variables.StVars.check1,"chPlayerCharacter",-1);
<</script>><</link>><span title="Weapon. Increases physique and agility, as well as sex strength and weakness. Provides with several actions in sex and combat scenes.">^^(?)^^</span>
<<link [[Play with it|FASE Dildo Play 1]]>><<script>>
<</script>><</link>><span title="You may also do this at a later time.">^^(?)^^</span><<script>>
initializeFaSeDildoPlay();
<</script>> \
$customRoomIntro
After finding a well hidden spot among the warehouse's stockpiles of clay, dyes, fabrics and ores, you sit on the ground and take your new toy to your groin. You begin by pushing it against your pussy lips, massaging them, while your free hand plays with your clitoris. Thanks to the anticipation of this moment, it barely takes any effort for your lower parts to turn wet, and the time for the main dish comes.
You slowly push the dildo inside, savoring its texture and thickness. Your arm and hips fight a small battle to push against each other, until the dildo finally makes it all the way inside.
//The silk was a great choice, wasnt it?//
Your body asks you to speed things a bit, and you're happy to comply. The first penetration is soon followed by another one, and another, and another, each faster than the previous one, your mind now focused on the success of your work and the petty deviousness of your current endeavor, engulfed by the moment between the thrusts and-
//You lost <span style="color:lightcoral">$StVars.check4 lust.</span>//
<<if $StVars.check2 == "botNash">> \
[[Continue|FASE DldPly BotNash]]
<<else>> \
[[Continue|FASE DldPly TopNash]]
<</if>> \<<script>>
State.variables.compass.characterEventEndsPrematurely("chNash");
State.variables.compass.moveCharsToRoom(["chNash"],"workshop");
setPasChars([getPresentCharByKey("chNash")]);
State.variables.eventsCalendar.activeEvent = true;
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"What a sight."//</span> Nashillbyir appears before your eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wh- Wha-"//</span> You pull back your arm from the shock, involuntarily impaling yourself in the dildo. <span @style=$chPlayerCharacter.colorStyleKey>//"Nngh!"//</span>
<span @style=$chNash.colorStyleKey>//"Oh my, someone's happy to see me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What... What are you doing here?"//</span>
<span @style=$chNash.colorStyleKey>//"The workshop was running low on supplies and I came to gather some, then I heard someone's voice in the backroom, and wondered if they might need help."//</span>
//I must have moaned. That was careless of me.//
<span style="color:yellow">Nashillbyir relation and drives check.</span>
<span @style=$chNash.colorStyleKey>//"...But it was you, having fun! I didn't know you could craft toys."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Neither did I. This is my first one."//</span> You reply, taking the attention away from your shame, even though you're clearly putting quite the effort to cover yourself.
<span @style=$chNash.colorStyleKey>//"Sounded like you're have talent then. How about we both have some fun with it?"//</span> She suggests, crouching closer to your height, then crawling towards you.
[[Accept her offer|FASE DldPly EgaPlayerDld Alt]]
[[Accept her offer and lend her the dildo|FASE DldPly EgaNashDld Alt]]
<<if $chPlayerCharacter.willpower.current >= $StVars.check3>> \
[[She can only stay if she's obedient|FASE DldPly PlayerTakesControl]] (Costs <span style="color:darkslateblue">$StVars.check3 willpower</span>)
<<else>> \
<span style="color:firebrick">-Locked: You need $StVars.check3 willpower to unlock this choice.</span>
<</if>> \
<<if $chPlayerCharacter.willpower.current >= $StVars.check3>> \
[[Swallow your lust and leave|FASE DldPly Leave Early]] (Costs <span style="color:darkslateblue">$StVars.check3 willpower</span>)
<<else>> \
<span style="color:firebrick">-Locked: You need $StVars.check3 willpower to unlock this choice.</span>
<</if>> \<<script>>
State.variables.compass.characterEventEndsPrematurely("chNash");
State.variables.compass.moveCharsToRoom(["chNash"],"workshop");
setPasChars([getPresentCharByKey("chNash")]);
State.variables.eventsCalendar.activeEvent = true;
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"What a sight."//</span> Nashillbyir appears before your eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wh- Wha-"//</span> You pull back your arm from the shock, involuntarily impaling yourself in the dildo. <span @style=$chPlayerCharacter.colorStyleKey>//"Nngh!"//</span>
<span @style=$chNash.colorStyleKey>//"Wow, you truly are happy to see me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What... What are you doing here?"//</span>
<span @style=$chNash.colorStyleKey>//"The workshop was running low on supplies and I came to gather some, then I heard someone's voice in the backroom, and wondered if they might need help."//</span>
//I must have moaned. That was careless of me.//
<span style="color:yellow">Nashillbyir relation and drives check.</span>
<span @style=$chNash.colorStyleKey>//"...And it looks like I was right."//</span> She decides confidently, not dissimulating the fact that her eyes are penetrating your flooding groin, covered only by your hands. <span @style=$chNash.colorStyleKey>//"You'll have far more fun when it's me who's holding that for you."//</span>
[[Let Nash play with you|FASE DldPly NashTakesControl]]
<<if $chPlayerCharacter.willpower.current >= $StVars.check3>> \
[[Hand Nash the dildo and tell her to get on her knees|FASE DldPly EgaNashDld]] (Costs <span style="color:darkslateblue">$StVars.check3 willpower</span>)
<<else>> \
<span style="color:firebrick">-Locked: You need $StVars.check3 willpower to unlock this choice.</span>
<</if>> \
<<if $chPlayerCharacter.willpower.current >= $StVars.check3>> \
[[Tell Nash that she's welcome to taste the toy, but it won't be leaving your hands|FASE DldPly EgaPlayerDld]] (Costs <span style="color:darkslateblue">$StVars.check3 willpower</span>)
<<else>> \
<span style="color:firebrick">-Locked: You need $StVars.check3 willpower to unlock this choice.</span>
<</if>> \
<<if $chPlayerCharacter.willpower.current >= $StVars.check3>> \
[[Swallow your lust and leave|FASE DldPly Leave Early]] (Costs <span style="color:darkslateblue">$StVars.check3 willpower</span>)
<<else>> \
<span style="color:firebrick">-Locked: You need $StVars.check3 willpower to unlock this choice.</span>
<</if>> \$customRoomIntro
You're unable -or unwilling- to reply to her with anything more than your gasps, and she meets no resistance when she takes the dildo off your hands. The Ashwalker kneels in front of you, and opens your legs wide.
<span @style=$chNash.colorStyleKey>//"Hmm."//</span> She thoroughly licks the toy, enjoying your taste, while her other hand plays with your lower lips. <span @style=$chNash.colorStyleKey>//"I caught you at a busy moment, right? I think we can skip the foreplay this time."//</span>
<<link [[Continue|Scene]]>><<script>>dldPlyNashTopsPlayer();<</script>><</link>><<script>>
State.variables.chPlayerCharacter.willpower.current -= State.variables.StVars.check3;
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
<</script>> \
$customRoomIntro
//You lost <span style="color:darkslateblue">$StVars.check3 willpower.</span>//
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, take it. It's only fair that you finish what you interrupted."//</span> You manage to overcome the heat engulfing your body and take back some control in the situation. <span @style=$chPlayerCharacter.colorStyleKey>//"Get on your knees next to me."//</span>
Nashillbyir takes the dildo and gives it one long lick, tasting whatever's left of you. <span @style=$chNash.colorStyleKey>//"Given how wet this is, I think I can skip foreplay."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You can, but hurry up already!"//</span>
She teases you by making deliberately slow movements, but ultimately complies.
<<link [[Continue|Scene]]>><<script>>dldPlyEgaNashHasDildo();<</script>><</link>><<script>>
State.variables.chPlayerCharacter.willpower.current -= State.variables.StVars.check3;
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 150;
<</script>> \
$customRoomIntro
//You lost <span style="color:darkslateblue">$StVars.check3 willpower.</span>//
<span @style=$chPlayerCharacter.colorStyleKey>//"If you're so eager to have fun, you're welcome to get closer, but it'll be my hands which thrust it inside you."//</span> You manage to utter between gasps.
<span @style=$chNash.colorStyleKey>//"Are you sure you don't prefer to climax already? You seem to be so close, that it'd be a shame that you'd have to turn your attention to me..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you don't like it, you can also leave."//</span>
//<span style="color:red">Your rivalry with Nash has slightly increased.</span>//
<span @style=$chNash.colorStyleKey>//"...Fine."//</span>
<<link [[Continue|Scene]]>><<script>>dldPlyEgaPlayerHasDildo();<</script>><</link>><<script>>
State.variables.chPlayerCharacter.willpower.current -= State.variables.StVars.check3;
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv -= 350;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv -= 350;
<</script>> \
$customRoomIntro
//You lost <span style="color:darkslateblue">$StVars.check3 willpower.</span>//
Ironing your will, you begin to dress yourself, and stand up to leave the room.
<span @style=$chNash.colorStyleKey>//"What a cold answer."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I lost the enthusiasm with that scare. I'm not in the mood to keep going."//</span>
<span @style=$chNash.colorStyleKey>//"Hmpf. Your choice."//</span>
//<span style="color:red">Your rivalry with Nash has slightly increased.</span>
<span style="color:gray">Your sexual tension with Nash has decreased.</span>//
<<link [[Continue|Map]]>><<script>>finishFaSeDildoPlay();<</script>><</link>><<script>>
State.variables.chPlayerCharacter.willpower.current -= State.variables.StVars.check3;
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
<</script>> \
$customRoomIntro
//You lost <span style="color:darkslateblue">$StVars.check3 willpower.</span>//
<span @style=$chPlayerCharacter.colorStyleKey>//"You want me... To share the fun with you? After you interrupted me? After you scared all of a sudden?"//</span>
<span @style=$chNash.colorStyleKey>//"If you put it like that-"//</span> She's immediately taken aback, not expecting you to turn so confrontational.
<span @style=$chPlayerCharacter.colorStyleKey>//"It's alright, it's alright. You'll get your share of fun."//</span>
<span @style=$chNash.colorStyleKey>//"I will?"//</span>
//She bit the hook. And now...// <span @style=$chPlayerCharacter.colorStyleKey>//"Yes, but you will have to do as I say. This thing"//</span>, you intercalate a little lick to the dildo in the middle of your words, <span @style=$chPlayerCharacter.colorStyleKey>//"is going so deep inside you that you're going to see the starry sky without leaving the Cavern, but I'm going to see your face defeated by pleasure as compensation."//</span>
<span @style=$chNash.colorStyleKey>//"T-that's-"//</span> She takes some seconds to realize how much of her arm you're taking, after she offered you her hand. <span @style=$chNash.colorStyleKey>//"...looks fine to me."//</span>
You don't let her think twice.
<<link [[Continue|Scene]]>><<script>>dldPlyPlayerTopsNash();<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...An interesting idea."//</span> You reply, more confident now that Nash has opened herself. <span @style=$chPlayerCharacter.colorStyleKey>//"I'd love to get a second opinion."//</span>
<span @style=$chNash.colorStyleKey>//"Just what I wanted to hear."//</span>
<<link [[Continue|Scene]]>><<script>>dldPlyEgaPlayerHasDildo();<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...A timely proposition. I was thinking that you should make up to me for your interruption."//</span> You reply, more confident now that she's opened up herself. You hand the dildo over to her. <span @style=$chPlayerCharacter.colorStyleKey>//"Take it, and help me finish."//</span>
<span @style=$chNash.colorStyleKey>//"So greedy, wanting all the pleasure for yourself."//</span> She acts deliberately slowly, teasing you, as if to compensate for your sudden bossiness.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hurry up already..."//</span>
But ultimately complies. <span @style=$chNash.colorStyleKey>//"Since you asked me so nicely."//</span>
<<link [[Continue|Scene]]>><<script>>dldPlyEgaNashHasDildo();<</script>><</link>><<script>>
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
addPointsToDrive(gC("chNash").dPleasure,50);
addPointsToDrive(gC("chNash").dDomination,50);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"You know, I've taken quite the liking to this... Staff of yours."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... Great to hear."//</span> You reply, recovering your energy.
<span @style=$chNash.colorStyleKey>//"You did a great job at crafting it! But perhaps you should recognize the value in letting it be wielded by someone with more experience with them."//</span> Nashillbyir slowly waves it around, as if it was a weapon made to deflect imaginary blows.
//...Is she implying that she's going to steal it from me?//
<span @style=$chNash.colorStyleKey>//"Hahaha! Just kidding, just kidding. No need to keep that face on."//</span> She returns the dildo to your hands. <span @style=$chNash.colorStyleKey>//"But I wouldn't oppose you if you wanted to make another one for me."//</span>
//<span style="color:purple">Your submission towards Nashillbyir has increased.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has increased.</span>
Nashillbyir's drives have grown more favorable towards domination and pleasure.//
<<link [[Continue|Map]]>><<script>>finishFaSeDildoPlay();<</script>><</link>><<script>>
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
addPointsToDrive(gC("chNash").dPleasure,40);
addPointsToDrive(gC("chNash").dLove,40);
addPointsToDrive(gC("chNash").dCooperation,40);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I think I'm in love with this thing. Would you mind if I took it with me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Alright, I think that was enough play for you. You can give it back."//</span>
<span @style=$chNash.colorStyleKey>//"Just for a few days? A week at most?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chNash.colorStyleKey>//"Maybe one night during the travel back to the Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll think about it."//</span> The Ashwalker decides to take that noncommittal response as a minor victory, and returns you the toy.
//<span style="color:lightcoral">Your romance with Nashillbyir has increased.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has increased.</span>
Nashillbyir's drives have grown more favorable towards pleasure, love and cooperation.//
<<link [[Continue|Map]]>><<script>>finishFaSeDildoPlay();<</script>><</link>><<script>>
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
addPointsToDrive(gC("chNash").dPleasure,40);
addPointsToDrive(gC("chNash").dLove,40);
addPointsToDrive(gC("chNash").dCooperation,40);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I think I'm in love with this thing. Would you mind if I took it with me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Alright, I think that was enough play for you. You can give it back."//</span>
<span @style=$chNash.colorStyleKey>//"Just for a few days? A week at most?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chNash.colorStyleKey>//"Maybe one night during the travel back to the Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll think about it."//</span> The Ashwalker decides to take that noncommittal response as a minor victory, and stops pestering you about it.
//<span style="color:lightcoral">Your romance with Nashillbyir has increased.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has increased.</span>
Nashillbyir's drives have grown more favorable towards pleasure, love and cooperation.//
<<link [[Continue|Map]]>><<script>>finishFaSeDildoPlay();<</script>><</link>><<script>>
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
addPointsToDrive(gC("chNash").dPleasure,100);
<</script>> \
$customRoomIntro
Nashillbyir's face shows that she has, indeed, seen the stars.
<span @style=$chPlayerCharacter.colorStyleKey>//"Looks like my toy took your breath away."//</span>
Still gasping, the Ashwalker doesn't have enough energy to reply to you with anything other than her gaze.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take it as a sign that you liked it. ...And I guess we can consider your debt settled."//</span> Nash nods.
//If she's enjoyed it this much, I'll probably be able to leverage the dildo with her in the future.// You think as you leave her behind recovering her breath, the most playful side of your mind focusing on the new possibilities opening before you.
//<span style="color:purple">Your domination towards Nashillbyir has increased.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has increased.</span>
Nashillbyir's drives have grown more favorable towards pleasure.//
<<link [[Continue|Map]]>><<script>>finishFaSeDildoPlay();<</script>><</link>><<script>>
setRoomIntro("mapGleamingCaverns","hiddenHut");
setPasChars([getPresentCharByKey("chMes")]);
State.variables.StVars.check1 = gC("chPlayerCharacter").intelligence.value + gC("chPlayerCharacter").perception.value;
<</script>> \
$customRoomIntro
Following Mesquelles' indications, you find a relatively hidden tunel near the entrance of the Caverns. In the room at its end, you reach a mud hut humble in size, but boastful in decorations. A diminute stream of water fills a puddle a couple of meters away from the house, and an even smaller river flows in the opposite direction, until the water gets lost in different cracks. The hut's door opens.
<span @style=$chMes.colorStyleKey>//"Oh! You're one of the human Candidates."//</span> Mesquelles says when she meets you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, hello there. I was curious about the magic you used earlier."//</span>
<span @style=$chMes.colorStyleKey>//"You're interested? That's great!"//</span> Her face beams. <span @style=$chMes.colorStyleKey>//"Perhaps you'd like to experience a transformation yourself? I'd love to have you as a canvas!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"As a what...?"//</span>
<span style="color:gray">//"Do we have a visitor?"//</span> A Shapeshifter man with grayish blue colours and a slow, tired voice leaves the hut. <span style="color:gray">//"You must be from the Passion Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I am. My name is $chPlayerCharacter.name, and I'm the Gaanidan Candidate. I was told by Mesquelles that you're teaching her transformation magic."//</span>
<span style="color:gray">//"And you came to see me? Ho, ho, ho..."//</span> He laughs with some effort, as if the mere act of moving his throat was a challenge. <span style="color:gray">//"My name is Veshmren, young lady. It's true, I'm Mesquelles' teacher. I mastered the art of transformation magic many decades ago, after a whole life of committing myself to discipline the love for beauty..."//</span> <<if $StVars.check1 gte 30>>
<span style="color:green">Intelligence AND perception check: passed.</span>
//He spent a whole life learning, and has lived for decades after that? How old is he...?//<</if>>
<span style="color:gray">//"Now, I have one last wish in life, and that's to leave as much of my knowledge as I possibly can with my tribe."//</span>
[[Continue|FASE MorphHut Init2]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And that's where Mesquelles comes in."//</span>
<span style="color:gray">//"Indeed... It's not easy for me to find committed students. Mesquelles has endured a few years so far."//</span>
<span @style=$chMes.colorStyleKey>//"And I'm determined to continue as many years as possible! That's why, if you were so kind, would you let me practice with you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You wanted to transform me."//</span>
<span style="color:gray">//"Please excuse Mesquelles' enthusiasm. Our art is easy for us Shapeshifters to practice on ourselves, and after some years it becomes as easy as walking, or talking. But when it comes to anything other than Shapeshifters, it requires a large degree of mastery over aether. And it isn't easy for us to find appropriate living beings to work with."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I like myself as I am..."//</span>
<span style="color:gray">//"Mesquelles isn't yet adept enough to perform a permanent transformation on you, so don't worry about that."//</span>
<span @style=$chMes.colorStyleKey>//"Think of it as wearing a mask."//</span> She covers her face with her hands, then uncovers it - but the facial features of a smiling Valtan appear over a puddle of pink. <span @style=$chMes.colorStyleKey>//"I bet you must have wondered how it would feel to be someone else, at least to everyone's eyes."//</span> And the face of your peer slowly fades into Mesquelles'.
[[Continue|FASE MorphHut Init3]]<<script>>addToStVarsList("mphInit");<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess we could try a small one."//</span>
<span @style=$chMes.colorStyleKey>//"Yes! Please, come to the bath."//</span> The pink apprentice eagerly takes your hand and brings you next to the puddle of water. Thanks to the illumation of some crystals, your reflections are completely clear.
<span style="color:gray">//"Mesquelles will start by examining your aethereal structure."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What's that?"//</span>
<span style="color:gray">//"All living creatures have it, and it's the very essence of their being, as I see it. The form your body must take, how it must grow, how it must heal itself, is determined by your aethereal structure."//</span> As Veshmren talks, Mesquelles moves her hands a few inches above your skin, as if she was feeling something surrounding you. <span style="color:gray">//"Our magic alters that structure, molds it as if it was clay, and makes it change the physical manifestation of your being."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And what do you see in mine?"//</span> You ask, curious, moving your eyes from the teacher to the student, whose eyes are frowned, restless.
<span @style=$chMes.colorStyleKey>//"I... This must be wrong. I must be doing something wrong."//</span>
<span style="color:gray">//"What is it, Mesq?"//</span>
<span @style=$chMes.colorStyleKey>//"I sense her structure to be weak, even weaker than the rat's I told you about."//</span>
<span style="color:gray">//"As weak as that of a Shapeshifter?"//</span>
<span @style=$chMes.colorStyleKey>//"It comes close."//</span>
//What does that mean? Are they going to melt me?//
<span style="color:gray">//"Then be soft in your touch."//</span>
<span @style=$chMes.colorStyleKey>//"Maybe I'm reading it wrong."//</span>
<span style="color:gray">//"Perhaps. That's why a cautious approach is most appropriate here, as you will do no damage either way and you'll test if your examination is correct."//</span>
//They are going to melt me - with caution.//
Despite your dramatic inner monologue, Mesquelles' technique isn't just not painful - you discover it to be even pleasant. Her hands gently massage your ears with the care and precision of a painter obsessed to extenutation with the thinnest of brushes that will give form to a minimum detail almost no one will ever notice. In the reflection of the water, your ears are now pointed.
<span @style=$chMes.colorStyleKey>//"And... I'm finished."//</span>
<span style="color:gray">//"A creative idea. Was it that hard in the end?"//</span>
<span @style=$chMes.colorStyleKey>//"Not really."//</span> She replies, her confidence floating back to surface after a job well done.
<span @style=$chPlayerCharacter.colorStyleKey>//"Does that mean I'm safe?"//</span>
<span style="color:gray">//"Ho, ho... You were always safe, my dear."//</span>
<span @style=$chMes.colorStyleKey>//"Your ears will go back to normal in a few minutes, I hope you liked the demonstration. If you were so kind, we could also try... Bolder changes."//</span>
<span style="color:gray">//"For what it's worth,"//</span> the tired-looking Shapeshifter adds, <span style="color:gray">//"it would mean a lot to me if you could assist my student."//</span>
[[Questions and transformations|FASE MorphHut Main]]<<script>>State.variables.StVars.check1 = gCstat("chPlayerCharacter","intelligence") + gCstat("chPlayerCharacter","perception");
State.variables.compass.pushAllTimeToAdvance();
if ( isStVarOn("mphFsTf") == true ) { State.variables.StVars.check2 = true; }
else { State.variables.StVars.check2 = false; }
<</script>> \
$customRoomIntro
Mesquelles brims with anticipation, wishing to get the opportunity to lay her hands on you again.
[[Weak aetherial structure?|FASE MorphHut WAS]]
[[Learning transformation magic|FASE MorphHut Learning]]
<<if $StVars.check1 gte 30>> \
<span style="color:green">Intelligence AND perception check: passed.</span>
[[How old is Veshmren?|FASE MorphHut VeshremAge]]
<<else>> \
<span style="color:red">Intelligence AND perception check: failed.</span>
<</if>> \
<<if $StVars.check2 is false>> \
[[I have a transformation in mind|FASE MorphHut FirstTransformation]]
<<else>> \
[[I have a transformation in mind|FASE MorphHut MorphMenu]]
<</if>> \
[[Leave|Map]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You mentioned that my... Aetherial structure is weak. What does it mean? Is that dangerous?"//</span>
<span style="color:gray">//"As I told you earlier, all living beings have an aetherial structure of their own, but each of them have different degrees of robustness. Those with weak ones may be easily transformed, and permanent transformations would be easier to perform."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And I guess that mine is too weak for a human."//</span>
<span @style=$chMes.colorStyleKey>//"Small animals are supposed to have far weaker structures than Leiriens, Aiishen, humans... But yours was weaker than any animal I've examined. That means I have to be more careful when I perform transformations on you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What would happen if you were too careless?"//</span>
<span style="color:gray">//"It could hurt you, but nothing beyond that. Transformations that twist one's body to the point of making life impossible simply don't get finished."//</span>
<span @style=$chMes.colorStyleKey>//"I wonder why $chPlayerCharacter.name's structure is so weak..."//</span>
<span style="color:gray">//"Are you particularly weak to magic?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"About as much as the other Candidates. Maybe less than Maaterasu, the Aiishen."//</span>
<span style="color:gray">//"Continued exposure to transformation magic might weaken the structure, or at least make it more malleable. But that isn't your case, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Definitely not."//</span>
<span style="color:gray">//"The Ritual of Avatars uses transformation magic, but it shouldn't be able to provoke such drastic effects."//</span> The grayish man gets lost in his own thoughts for a short while. <span style="color:gray">//"It's definitely intriguing. Maybe I should talk to Drishtya while I still have the chance."//</span>
[[Continue|FASE MorphHut Main]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I hope you don't mind me asking, but... How old are you, Veshmren?"//</span>
<span style="color:gray">//"How old... You're asking me for a number of years, right? We don't keep track of time like the other tribes do."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Uh."//</span>
<span style="color:gray">//"But maybe I could answer your question if I tell you that I've outlived three High Priestesses, so the one from your generation will be the fourth during my lifetime."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, how is that even possible? That would make you... Probably over a hundred years old! Do all Shapeshifters live that long?"//</span>
<span style="color:gray">//"Ho, ho, ho... No, we definitely don't."//</span> His laugh is even more tired than the others, and he lets out a long breath afterwards.
<span @style=$chMes.colorStyleKey>//"Veshmren has been artificially prolonging his own life using magic."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You can use magic to do that? Why aren't more people doing it, then?"//</span>
<span style="color:gray">//"The form of your body, anyone's body,"//</span> he decides to explain, <span style="color:gray">//"is determined by your aetherial structure. Each day from the moment you reach adulthood, it degrades, and with it, your own body. It's possible to repair it, but it gets harder with time... And tiresome... And painful."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But... You're well on your way to live two lives."//</span>
<span style="color:gray">//"The length of one's life loses importance when each day becomes harder and harder to walk... To make love... And even to breathe. It's not as much of an appealing fate as you think, and if it were, where are the others like me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And yet, you're extending your own life."//</span>
<span style="color:gray">//"I think I told you earlier... I have one final wish. If I took my final sleep before I was done, I'd probably force my eyes open again."//</span> He dedicates you a tired smile.
[[Continue|FASE MorphHut Main]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Could I learn transformation magic?"//</span>
<span style="color:gray">//"It's possible you will, at some point."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Is it?"//</span>
<span style="color:gray">//"As a priestess of the Passion Temple, it's useful for you to be capable of performing the Ritual of Avatars, just in case you have to become the regent for the generation that comes after yours."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh! That makes sense."//</span>
<span style="color:gray">//"...However, I doubt it'll be any time soon. This discipline requires a lot of dedication for a long time, and a new generation of Candidates has different priorities during their early years."//</span>
<span @style=$chMes.colorStyleKey>//"Maybe it's easier for $chPlayerCharacter.name to learn it, since she's predisposed to be transformed herself."//</span>
<span style="color:gray">//"That certainly helps, but do not ignore how many Shapeshifters, with their natural affinity towards transformation magic, give up from further honing their own skill as soon as it's good enough to transform themselves."//</span>
[[Continue|FASE MorphHut Main]]<<script>>
if ( State.variables.tfTarget == undefined ) {
setupTfMenu("chPlayerCharacter","chMes","FASE MorphHut MorphMenu");
}
updateSelectedTransformationsText("chPlayerCharacter","chMes","FASE MorphHut MorphMenu");<</script>> \
Mesquelles will transform $chPlayerCharacter.name. Define the transformation.
$tfMenuString
<<link [[Cancel, back to conversation options|FASE MorphHut Main]]>><<script>>cleanTfMenu();<</script>><</link>>
<<link [[Cancel, back to map|Map]]>><<script>>cleanTfMenu();<</script>><</link>><<script>>
addToStVarsList("mphFsTf");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I want to try a larger transformation."//</span>
<span @style=$chMes.colorStyleKey>//"That's fantastic! You are going to love what I do with you."//</span>
<span style="color:gray">//"Mesquelles. Since you will be transforming a person from a different tribe, it's probably about time for you to start using advanced techniques."//</span>
<span @style=$chMes.colorStyleKey>//"...!"//</span> Mesquelles covers her mouth, quickly turning towards her teacher. <span @style=$chMes.colorStyleKey>//"That is... I understand."//</span>
<span style="color:gray">//"Very good. Then I'll take my leave for a while, it'll be better for both of you."//</span> Veshmren sentences before he heads for the exit.
<span @style=$chPlayerCharacter.colorStyleKey>//"...That was eerie. What are these mysterious techniques you were talking about?"//</span>
<span @style=$chMes.colorStyleKey>//"Come."//</span> She replies, taking your hand and bringing you closer to her. <span @style=$chMes.colorStyleKey>//"As you know, transformation magic alters your aetherial structure..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Aha."//</span>
<span @style=$chMes.colorStyleKey>//"And that's easier to do when the aether of the person to be transformed is... Flowing freely."//</span> You feel one of Mesquelles' fingers slowly tracing a line across your face. The softness and delicaly of her touch turns your skin receptive, longing for further caresses.
<span @style=$chPlayerCharacter.colorStyleKey>//"And you'll make me activate my flow of aether by..."//</span> You interrupt the phrase as her face comes closer to yours, planting a quiet kiss on your cheek.
<span @style=$chMes.colorStyleKey>//"You must know this already, coming from the Temple. Aether flows better when someone's in deep touch with their feelings."//</span> Mesquelles places a hand on your waist, the other at your neck, and on its opposite side, she thoroughly licks. <span @style=$chMes.colorStyleKey>//"Such as joy, courage, harmony... And passion."//</span>
You accept her.
[[Continue|FASE MorphHut MorphMenu]]$tfAvatarMenuString<<script>>
if ( State.variables.tfTarget == undefined ) {
setupTfMenu("chPlayerCharacter","chMes","TF Std Menu");
State.variables.tfTarget = "chPlayerCharacter";
State.variables.tfActor = "chVal";
}
updateSelectedTransformationsText(State.variables.tfTarget,State.variables.tfActor,"TF Std Menu");
State.variables.StVars.check1 = gC(State.variables.tfTarget).getFormattedName();<</script>> \
Define the transformation for $StVars.check1.
$tfMenuString
<<link [[Cancel, back to map|Map]]>><<script>>cleanTfMenu();<</script>><</link>><<script>>
addToStVarsList("mphFnTf");
<</script>> \
$customRoomIntro
<span @style=$chMes.colorStyleKey>//"And... Finished."//</span> Mesquelles proclaims after giving you one final touch with her fingertips. <span @style=$chMes.colorStyleKey>//"Take a good look. That's you now."//</span>
She takes your arm and looks to the small lake, where you too can examine your new, shapeshifted, naked body. A ghostly chill embraces you as you see the alien figure mirror your movements - that unfamiliar figure is, without a doubt, yours. You.
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... That's me."//</span>
<span @style=$chMes.colorStyleKey>//"So? Do you like it?"//</span>
[[It's beautiful|FASE MorphHut Beautiful]]
[[I can't believe it|FASE MorphHut CantBelieveIt]]
[[It's scary|FASE MorphHut Scary]]
[[You can transform me as much as you want!|FASE MorphHut TransformMeMore]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It's beautiful. My face, my body... I could even like staying like this."//</span>
<span @style=$chMes.colorStyleKey>//"Hahaha! Maybe you could, in the future. But for now, you'll have to keep coming back to me every time you want those looks. The transformation will start dispelling soon."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're very talented, you know? Not just at using magic, but creating images too."//</span>
Mesquelles tries to conceal the enjoyment she's feeling from your praise, but not very well. <span @style=$chMes.colorStyleKey>//"It's just but the result of hard work and study, and the guidance of Veshmren, of course. That aside, I have to thank you yet again for letting me practice with you. You should know that we will be speaking highly of you to the rest of the tribe for your help."//</span>
//You gained 10 respect with the Shapeshifter tribe.//
//<span style="color:khaki">Your friendship with Mesquelles has grown.</span>
<span style="color:lightcoral">Your romance with Mesquelles has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMes.friendship.stv += 350;
State.variables.chMes.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chMes.romance.stv += 150;
State.variables.chMes.relations.chPlayerCharacter.romance.stv += 150;
<</script>> \
<<link [[Continue|Map]]>><<script>><</script>>tfGleamingCavernsEndScript();
State.variables.compass.sceneResultsPassage = "";<</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I can hardly believe it. It's so... Surreal."//</span>
<span @style=$chMes.colorStyleKey>//"It must be quite a shock, but that's really you. For a little while, at least. This transformation will dispel soon."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you Shapeshifters ever forget who you are?"//</span>
<span @style=$chMes.colorStyleKey>//"What an interesting question. ...I can recall some occasions when I did let myself get drawn by the stream of my performance, when I had someone else's form. But to forget who I truly am...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If the idea surprises you so much, it must be nothing to worry about."//</span>
<span @style=$chMes.colorStyleKey>//"That aside, I have to thank you yet again for letting me practice with you. You should know that we will be speaking highly of you to the rest of the tribe for your help."//</span>
//You gained 10 respect with the Shapeshifter tribe.//
//<span style="color:khaki">Your friendship with Mesquelles has grown.</span>
<span style="color:lightcoral">Your romance with Mesquelles has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMes.friendship.stv += 350;
State.variables.chMes.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chMes.romance.stv += 150;
State.variables.chMes.relations.chPlayerCharacter.romance.stv += 150;
<</script>> \
<<link [[Continue|Map]]>><<script>><</script>>tfGleamingCavernsEndScript();
State.variables.compass.sceneResultsPassage = "";<</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That's not me, and yet... It is. It's as if I had been completely washed away. It scares me."//</span>
<span @style=$chMes.colorStyleKey>//"You're still very much you, below that form. You're just disguised, and the costume will fade away briefly."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you Shapeshifters... Ever forget who you are? Let your identity be lost and forgotten?"//</span>
<span @style=$chMes.colorStyleKey>//"No, definitely not. I can recall some occasions when I did let myself get drawn by the stream of my performance, when I had someone else's form. But to forget who I truly am...? I haven't heard of such a thing, at least."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It must just be my surprise talking. You do this all the time."//</span>
<span @style=$chMes.colorStyleKey>//"Precisely. And that aside, I have to thank you yet again for letting me practice with you. You should know that we will be speaking highly of you to the rest of the tribe for your help. Perhaps you'd like to try again when you return to your usual self."//</span>
//You gained 10 respect with the Shapeshifter tribe.//
//<span style="color:khaki">Your friendship with Mesquelles has slightly grown.</span>
<span style="color:purple">Your submission towards Mesquelles has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMes.friendship.stv += 150;
State.variables.chMes.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chMes.submission.stv += 150;
State.variables.chMes.relations.chPlayerCharacter.domination.stv += 150;
<</script>> \
<<link [[Continue|Map]]>><<script>><</script>>tfGleamingCavernsEndScript();
State.variables.compass.sceneResultsPassage = "";<</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It's amazing!"//</span> You burst, after recovering from the surprise. <span @style=$chPlayerCharacter.colorStyleKey>//"That... That person..."//</span> You move your eyes back and forth between your reflection and your own body, as the conviction that you have, in fact, completely changed your outer shell settles in. <span @style=$chPlayerCharacter.colorStyleKey>//"Is me!"//</span>
Mesquelles doesn't attempt to conceal a joyous smile. <span @style=$chMes.colorStyleKey>//"I'm glad you're enjoying yourself so much. Maybe you should have been born a Shapeshifter."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's exhilarating. I could be anyone I wanted..."//</span>
<span @style=$chMes.colorStyleKey>//"I assume that means you'll allow me to keep practicing on you, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course! You can transform me as much as you want. I'll be your canvas, if you want me to!"//</span>
Mesquelles' eyes widen, her satisfaction turning into something else. She hasn't lost her smile, but its nature has changed.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Did I say something wrong?"//</span>
<span @style=$chMes.colorStyleKey>//"No, not at all! You're more than welcome to... Become my canvas. I'm sure that you will love becoming my art."//</span> Something has awaken inside the Shapeshifter.
//You gained 10 respect with the Shapeshifter tribe.//
//<span style="color:khaki">Your friendship with Mesquelles has grown.</span>
<span style="color:lightcoral">Your romance with Mesquelles has grown.</span>
<span style="color:purple">Your submission towards Mesquelles has greatly grown.</span>
Mesquelles' views have grown more favorable to domination, ambition and self-improvement.//
<<script>>
State.variables.chPlayerCharacter.relations.chMes.friendship.stv += 350;
State.variables.chMes.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chMes.romance.stv += 500;
State.variables.chMes.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chMes.submission.stv += 850;
State.variables.chMes.relations.chPlayerCharacter.domination.stv += 850;
addPointsToDrive(gC("chMes").dAmbition,250);
addPointsToDrive(gC("chMes").dDomination,250);
addPointsToDrive(gC("chMes").dImprovement,250);
<</script>> \
<<link [[Continue|Map]]>><<script>><</script>>tfGleamingCavernsEndScript();
State.variables.compass.sceneResultsPassage = "";<</link>>Deciding tf settings
<<script>>
npcDecidesTransformationsOnSelf("chVal");
npcDecidesTransformationsOnTarget("chMir","chNash");
<</script>>$customRoomIntro
After exhaustive work in a field new for you, it's inevitable to feel the need for rest, and so your eyes wander off through the workshop. You decide to study the work of your peers.
The art of the Shapeshifters is divided among many categories: some dedicate themselves to portray the living, usually their own tribespeoples; others to show the beauty they've found on the nature of the swamps, the Caverns or the mountains; and some choose more abstract forms of art, playing with geometry and the purest forms of composition. You have haven't ventured far beyond this category yourself, as it's the best one to obtain decent results with your lack of experience, but it's clear that mastery pays off even there.
One particular Shapeshifter is using a most peculiar technique: rather than using a pencil to draw lines and shapes, he's absorbing the paint into his hand itself, and slowly releasing it into the clay in precise, well calculated quantities.
//That's... A limit I'm never going to surpass, no matter my effort.//
As if to throw salt in your wound, the Shapeshifter takes inks of different colors in each hand, and bends them together - allowing only specific proportions of liquid to pass from one hand to the other, in other to create a new shade.
<span @style=$chMir.colorStyleKey>//"It's amazing, don't you think?"//</span> Padmiri asks, besides you, having taken note of what you're looking at.
<span @style=$chPlayerCharacter.colorStyleKey>//"Amazing... Yes, it is amazing. And demoralizing. That's something I'll never be able to do."//</span> You open your mind. She offers you a smile in return, sympathing.
<span @style=$chMir.colorStyleKey>//"He definitely has it easier, but that doesn't mean we're helpless. Come with me."//</span>
[[Follow Padmiri|FASE PntWthMir 2]]$customRoomIntro
<span @style=$chMir.colorStyleKey>//"If you want to achieve a specific mixture, draw some of the inks you want to combine to a new position, and just blend them together with the paintbrush."//</span> The Leirien explains, along with a practical demonstration.
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure, I can do that. But I'll never achieve the same degree of precision."//</span>
<span @style=$chMir.colorStyleKey>//"Not as easily, but it's definitely possible if you practice hard enough."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And what about imprinting inks from his hand itself into the clay? I can't just squeeze the tip of the brush."//</span>
<span @style=$chMir.colorStyleKey>//"Hmm... You could use more or less pressure depending on the intensity you want, or just take less paint."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I still feel like I'm on a fight with a hand tied to my back."//</span>
<span @style=$chMir.colorStyleKey>//"Even if you can't reach the same degree of dexterity -which I'm sure you can-, you can definitely learn from this experience. Just practice with me for a while."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine..."//</span>
[[Continue|FASE PntWthMir 3]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You're kidding me!"//</span> You shout outraged, barely believing what your eyes have just seen.
<span @style=$chMir.colorStyleKey>//"W-What do you mean?"//</span> She feigns innocence, //the bastard//.
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course it's easy for you to tell me that I can paint like the other Shapeshifter just fine! You can do the same!"//</span>
<span @style=$chMir.colorStyleKey>//"I d-don't know what you mean. And please, lower your voice, you're drawing attention to us..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You just exuded ink out of your fingers, just like him! You Leirien can do the same!"//</span>
<span @style=$chMir.colorStyleKey>//"Um... Maybe I did... But that doesn't change anything I told you..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Uuuurgh!"//</span> You groan. <span @style=$chPlayerCharacter.colorStyleKey>//"I'm starting to hate this. I can't believe I allowed myself to get cheered by you."//</span>
//<span style="color:firebrick">Your rivalry with Padmiri has slightly increased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.rivalry.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.rivalry.stv += 150;
<</script>> \
<span @style=$chMir.colorStyleKey>//"Hey, I was only trying to help..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I've had it with your help."//</span> You put your hands on the ink, and lavishly drench them on it. <span @style=$chPlayerCharacter.colorStyleKey>//"You're all going to paint with your hands? Well, I can paint with my hands too."//</span> ...And start brushing the clay with your own hands without any care, leaving dirty, amorphous shapes on their path.
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name...!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't $chPlayerCharacter.name me."//</span> You swing your next handbrush at Padmiri's face, who is left astounded as well as mute. Murmurs and glances are directed to your table, but no one dares to interrupt you. <span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to paint with my own, human hands, and I'm going to leave you all speechless..."//</span>
Padmiri keeps observing you, wary and curious in equal parts, until she finally realizes that you've decided to channel your indignation in a more constructive way. She sighs relieved, and comes back to continue painting - after she wipes the paint off her face.
//<span style="color:khaki">Your friendship with Padmiri has slightly increased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
<</script>> \
<<if $StVars.check1 gte $StVars.check2>> \
[[Continue|FASE PntWthMir MirSleeps]]
<<else>> \
[[Continue|FASE PntWthMir PlayerSleeps]]
<</if>> \<<script>>State.variables.StVars.check3 = getCharsBdPntSkill("chPlayerCharacter");
if ( State.variables.StVars.check3 >= 14 ) { State.variables.StVars.check3 = true; }<</script>>
$customRoomIntro
The minutes continue passing by, and so does your energy. A long day of effort takes its toll, and if your body has been kind enough to allow you to work so much, isn't it only fair that you allow it to rest in return?
<span style="color:green">Energy AND willpower AND will AND resilience check: passed.</span>
//I'll just carry on for a little while longer. I will show her...//
Your patience and hard work pay off - even if you're not satisfied with the results. What you've painted is... Unusual. Innovative. Definitely a learning experience. But it'd be hard for anyone around here to proudly present your work as the result of their mastery.
<span @style=$chPlayerCharacter.colorStyleKey>//"Sigh... Hey, Padmiri, I..."//</span>
Padmiri doesn't reply. In fact, Padmiri cannot even hear you, since she isn't awake.
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh."//</span>
//...Isn't that face quite the fancy... Canvas? I might as well get back at her for earlier.//
[[Let's be mature. Discard the idea|FASE PntWthMir NoPainting]]
[[Paint something patronizing|FASE PntWthMir PetMark]]
<<if $StVars.check3 is true>> \
[[Write a sexually provocative message|FASE PntWthMir SlutMark]]
<<else>> \
<span style="color:red">Painting skill check: failed.</span>
<</if>> \<<script>>actorBodyPaintsTargetWithTag("chMir","chPlayerCharacter","honey");
State.variables.StVars.check1 = "__" + bdPntData("honey").name + "__ Level: " + bdPntData("honey").calcLevel("chMir","chPlayerCharacter") + "\n" + bdPntData("honey").getDescription("chMir","chPlayerCharacter");
getCurrentRoomInfo().getActions(getCharGroup("chMir"))[1].eventToPile(60,getCharGroup("chMir"));
getCurrentRoomInfo().getActions(getPlayerCharsGroup())[1].eventToPile(60,State.variables.compass.getPlayerGroupChars());
State.variables.compass.pushAllTimeToAdvance();
finishFaSePaintingPadmiri();
<</script>> \
$customRoomIntro
The minutes continue passing by, and so does your energy. A long day of effort takes its toll, and if your body has been kind enough to allow you to work so much, isn't it only fair that you allow it to rest in return?
<span style="color:red">Energy AND willpower AND will AND resilience check: failed.</span>
//Of course it is... I have to thank my body. I'll let my eyes rest, just for one short, little while...//
When you open your eyes, you find Padmiri dangerously close to your face, one of her hands in your chin.
<span @style=$chPlayerCharacter.colorStyleKey>//"...What are you doing?"//</span>
<span @style=$chMir.colorStyleKey>//"I was... Taking a look at your face. You looked really cute, all asleep."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I've been sleeping? Guess I got a bit distracted. ...And where does that calling me cute come from?"//</span>
<span @style=$chMir.colorStyleKey>//"You should see for yourself. I would go so far as to say that your face is a work of art."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What-what was th..."//</span>
<span @style=$chMir.colorStyleKey>//"Anyway, it's about time for me to leave! I enjoyed a lot our practice together!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Hm."//</span>
You yawn, and head towards the nearest well. There is indeed a "work of art" in your face.
$StVars.check1
$bdPntDesc
//Body paintings are now enabled as battle demands.//
$compass.interludePassage<<script>>getCurrentRoomInfo().getActions(getCharGroup("chMir"))[1].eventToPile(60,getCharGroup("chMir"));
getCurrentRoomInfo().getActions(getPlayerCharsGroup())[1].eventToPile(60,State.variables.compass.getPlayerGroupChars());
State.variables.compass.pushAllTimeToAdvance();
finishFaSePaintingPadmiri();
<</script>> \
$customRoomIntro
//No! No. That would be silly. ...Maybe I've just gotten too worked up about this.//
You take another look around you, everyone is immersed in their work, in their art.
//Do they even come here day after day comparing themselves to each other? Or even if they do, why should I? I'm just here to learn about them, and possibly leave a good impression.//
You reflect on your behavior from earlier.
//...Let's hope they forget soon about that.//
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm leaving, Padmiri, rest easy."//</span>
$compass.interludePassage<<script>>actorBodyPaintsTargetWithTag("chPlayerCharacter","chMir","pet");
State.variables.StVars.check1 = "__" + bdPntData("pet").name + "__ Level: " + bdPntData("pet").calcLevel("chPlayerCharacter","chMir") + "\n" + bdPntData("pet").getDescription("chPlayerCharacter","chMir");
getCurrentRoomInfo().getActions(getCharGroup("chMir"))[1].eventToPile(60,getCharGroup("chMir"));
getCurrentRoomInfo().getActions(getPlayerCharsGroup())[1].eventToPile(60,State.variables.compass.getPlayerGroupChars());
State.variables.compass.pushAllTimeToAdvance();
finishFaSePaintingPadmiri();
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes... Yes. That should do it."//</span>
<span @style=$chMir.colorStyleKey>//"...Hmm... What... What are you doing?"//</span> A yawning Padmiri asks half-asleep.
<span @style=$chPlayerCharacter.colorStyleKey>//"Me? Fixing your face. Falling asleep in a desk full of ink and paint has its dangers."//</span>
<span @style=$chMir.colorStyleKey>//"Oh! I fell asleep? And you were washing me? That is so nice of you."//</span>
You smile at her comment, but offer no further response.
<span @style=$chPlayerCharacter.colorStyleKey>//"And that was enough practice for me, for the time being! I think I'm very happy with my work after all."//</span>
<span @style=$chMir.colorStyleKey>//"Will you show me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! You will find soon enough."//</span>
And you leave the desk abruptly, heading towards the exit of the workshop. Padmiri remains quiet, confused, but she will indeed find out soon enough - just as soon as she sees her own reflection.
$StVars.check1
$bdPntDesc
//Body paintings are now enabled as battle demands.//
$compass.interludePassage<<script>>actorBodyPaintsTargetWithTag("chPlayerCharacter","chMir","honey");
State.variables.StVars.check1 = "__" + bdPntData("slut").name + "__ Level: " + bdPntData("slut").calcLevel("chPlayerCharacter","chMir") + "\n" + bdPntData("slut").getDescription("chPlayerCharacter","chMir");
getCurrentRoomInfo().getActions(getCharGroup("chMir"))[1].eventToPile(60,getCharGroup("chMir"));
getCurrentRoomInfo().getActions(getPlayerCharsGroup())[1].eventToPile(60,State.variables.compass.getPlayerGroupChars());
State.variables.compass.pushAllTimeToAdvance();
finishFaSePaintingPadmiri();
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes... Yes. That should do it."//</span>
<span @style=$chMir.colorStyleKey>//"...Hmm... What... What are you doing?"//</span> A yawning Padmiri asks half-asleep.
<span @style=$chPlayerCharacter.colorStyleKey>//"Me? Fixing your face. Falling asleep in a desk full of ink and paint has its dangers."//</span>
<span @style=$chMir.colorStyleKey>//"Oh! I fell asleep? And you were washing me? That is so nice of you."//</span>
You smile at her comment, but offer no further response.
<span @style=$chPlayerCharacter.colorStyleKey>//"And that was enough practice for me, for the time being! I think I'm very happy with my work after all."//</span>
<span @style=$chMir.colorStyleKey>//"Will you show me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! You will find soon enough."//</span>
And you leave the desk abruptly, heading towards the exit of the workshop. Padmiri remains quiet, confused, but she will indeed find out soon enough - just as soon as she sees her own reflection.
$StVars.check1
$bdPntDesc
//Body paintings are now enabled as battle demands.//
$compass.interludePassage$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Drishtya, are you available?"//</span>
<<if $StVars.check1 is true>> \
<span style="color:mediumvioletred">//"We are, we are. Is there anything I can help you with?"//</span>
[[What should I do?|FASE DrishtyaMelesh WhatToDo]]
[[About Valtan...|FASE DrishtyaMelesh WheresValtan]]
[[I'm curious about Melesh|FASE DrishtyaMelesh OnMelesh]]
<<link [[Finish conversation|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>>
<<else>> \
<span style="color:mediumvioletred">//"Yes, $chPlayerCharacter.name, I was already waving Lizell goodbye."//</span>
A serene Shapeshifter nods and greets you with a smile, right before leaving Drishtya and Melesh.
<span style="color:mediumvioletred">//"I'm sorry I wasn't available right at the start of your first morning here, but some duties are as heavy as a yoke."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't you worry about it. How did the meeting with the other judges go?"//</span>
<span style="color:mediumvioletred">//"About as well as I had hoped it to go."//</span>
<span style="color:mediumaquamarine">//"Drishtya is tempered as a thick mountain. She handled herself great back there."//</span> Melesh compliments her old friend.
<span style="color:mediumvioletred">//"Maybe so, but we still have nothing to celebrate about."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Have they accepted your decision on Valtan?"//</span>
<span style="color:mediumvioletred">//"Not all of them, but the consensus is that there's nothing else they can do about it. ...Regretfully, neither can I."//</span>
[[Other topics|FASE DrishtyaMelesh Conv Topics]]
<<link [[Finish conversation|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>>
<<script>>addToStVarsList("drMlCon")<</script>> \
<</if>> \$customRoomIntro
//What I should discuss with Drishtya?//
[[What should I do?|FASE DrishtyaMelesh WhatToDo]]
[[About Valtan...|FASE DrishtyaMelesh WheresValtan]]
[[I'm curious about Melesh|FASE DrishtyaMelesh OnMelesh]]
<<link [[Finish conversation|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm somewhat directionless. What should I do around here?"//</span>
<span style="color:mediumvioletred">//"First and foremost, remember your duties as a Candidate: you must immerse yourself in the cultures of the other tribes, learn their customs and ways of thinking and prove yourself to them as a worthy High Priestess."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And how would you do that here?"//</span>
<span style="color:mediumaquamarine">//"There is plenty to choose from. We Shapeshifters love all forms of arts, so you could give tile painting or ceramics a try. These days there are also a lot of youths improvising drama at the assembly, practicing for the Twisted Festival, so you could join them."//</span>
<span style="color:mediumvioletred">//"Remember that you're expected to participate in the Twisted Festival as well. Getting some experience will definitely serve you well."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What if I'm tired for the day?"//</span>
<span style="color:mediumvioletred">//"Then feel free to explore the tribe to your heart's content. You might come across interesting events that you won't be able to experience again later."//</span>
<span style="color:mediumaquamarine">//"I've heard that Mesquelles asked the Candidates to go and visit her and Veshmren at the old man's hut. He's teaching her the art of using transformation magic on other living beings, so I wonder if they intend to ask you to lend them a hand?"//</span>
[[Continue|FASE DrishtyaMelesh Conv Topics]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I was wondering about Valtan... Do you know where she is?"//</span>
<span style="color:mediumvioletred">//"She informed me that she needed some time for herself, away from the tribe. I do not blame her."//</span>
<span style="color:mediumaquamarine">//"...She could have gone to the inner Gleaming Caverns."//</span> Melesh intervenes. <span style="color:mediumaquamarine">//"She used to take Sillan there to explore when they were little, despite the constant reprimands of her elders. It has a few quiet, well hidden spots."//</span>
<span style="color:mediumvioletred">//"Be extremely careful if you're going to search for her. The lower passages of the Caverns are treacherous, to the point that some Shapeshifters get stuck down there from time to time. It has sometimes taken a few days to get them out of there, and for humans, it could be damaging to your health to go without eating for too long."//</span>
[[Will she ever be forgiven?|FASE DrishtyaMelesh ForgiveValtan]]
[[About Sillan and Nersmias|FASE DrishtyaMelesh Sillan]]
[[Go back|FASE DrishtyaMelesh Conv Topics]]
<<script>>addToStVarsList("drMlVal")<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...Will Valtan ever be forgiven? By the Shapeshifter tribe?"//</span>
<span style="color:mediumaquamarine">//"The chances are... Slim."//</span> Drishtya keeps her silence, knowing that Melesh is better informed.
<span @style=$chPlayerCharacter.colorStyleKey>//"You can be blunt with me."//</span>
<span style="color:mediumaquamarine">//"Most Shapeshifters are, at the very least, mildly annoyed with her, and some judges and his young holiness have kept stoking the flames."//</span>
//His young holiness? She must mean Nersmias.//
<span style="color:mediumaquamarine">//"There were a few voices shyly defending her at first, Sillan's among them, but as the days went by and they got to Sillan's head, they all lost their will to stay by her side."//</span> Melesh stops for a moment, as if she was deciding whether to continue speaking her mind. <span style="color:mediumaquamarine">//"Allow me to add, it didn't help that Valtan had always been a child with little consideration for most people. She had already broken our tribe's rules a few times, mostly doing pranks and jests, and the judges often dismissed it as the behavior of an unruly child. When she and Sillan decided to switch places, however... Everyone who was already predisposed against Valtan had a strong argument in that she had crossed a line."//</span>
[[Do you think this is fair towards her?|FASE DrishtyaMelesh FairTowardsValtan]]
[[About Sillan and Nersmias|FASE DrishtyaMelesh Sillan]]
[[Go back|FASE DrishtyaMelesh Conv Topics]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Are you fine with Sillan being kept locked by Nersmias in the temple? Is she even there by her own will?"//</span>
<span style="color:mediumaquamarine">//"She did enter by her own will. After being repeatedly told by many that Valtan had betrayed her and used her, and that she was not to be trusted. And no, I'm not fine with her not talking to Valtan to hear what she has to say."//</span>
<span style="color:mediumvioletred">//"I'm of the same opinion."//</span>
<span style="color:mediumaquamarine">//"Of course, the Priestess Regent is not going to take happily the idea of not being able to enter the Temple of Harmony, and so she will be biased against Nersmias. But don't let that distract you from the fact that she's right anyway."//</span> Melesh adds half-jokingly. Drishtya isn't entertained, but doesn't take the joke with ill disposition either.
<span @style=$chPlayerCharacter.colorStyleKey>//"Would it be possible to change Nersmias' mind?"//</span>
<span style="color:mediumaquamarine">//"About as possible as me growing wings and flying away from the Valley."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Well, you could grow wings."//</span>
<span style="color:mediumaquamarine">//"Oh. Right."//</span>
<span style="color:mediumvioletred">//"It could be possible, but you better arm yourself with patience. That man has made up his mind, and is willing to spend the rest of his life defending it. Maybe you should ask other like-minded Candidates to help you on this."//</span>
[[Mention that Nersmias might have used hypnosis|FASE DrishtyaMelesh Hypnosis]]
[[Go back|FASE DrishtyaMelesh Conv Topics]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And what do you think? Is the treatment she's receiving fair to her?"//</span>
<span style="color:mediumaquamarine">//"I don't think she should be let off the hook, but this is entirely out of proportion."//</span> Melesh is fast to reply, her mind already made up on this matter. <span style="color:mediumaquamarine">//"You can't deny that her actions have been unjust to the whole tribe, as the choice to replace our Candidate wasn't hers to make. But if Sillan, the Candidate we had chosen, was willing to cover Valtan's farce, doesn't the tribe hold some blame too for selecting a Candidate who would so easily give up her position?"//</span>
You take some seconds to consider Melesh's point of view, then ask your mentor, who has remained silent for a while.
<span @style=$chPlayerCharacter.colorStyleKey>//"Drishtya? What's your opinion?"//</span>
<span style="color:mediumvioletred">//"I'm not fit to make a moral judgement of Valtan's character."//</span>
<span style="color:mediumaquamarine">//"Hahaha! And she says it so naturally, the woman who took her judgement to her own hands."//</span>
<span style="color:mediumvioletred">//"I haven't really lived in the tribe for a long time. I was barely present when Valtan and Sillan were growing up, and I am not fully aware of the conditions that led Valtan to take her decision. However, I managed to confirm that it wasn't Valtan's decision only, but Sillan's too, and in that situation, it was clear to me that making broad, fully black or white judgements wasn't appropriate. That meant that letting her become a pariah was completely out of the question, but whether she would be expelled from the tribe or not wasn't something I could decide. I could only choose if I would call Sillan to reclaim her place, or if I would let my tribe be represented by a Candidate they were aggrieved by."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And you took the latter option."//</span>
<span style="color:mediumvioletred">//"I chose to prevent someone from being outcast to the wilds over the interest of my tribe, because I thought she didn't deserve it."//</span>
<span style="color:mediumaquamarine">//"As you can imagine, that choice has gained Drishtya a lot of friends around here."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Didn't you say that Valtan had taken Sillan's place because the Goddess had willed it so?"//</span>
<span style="color:mediumvioletred">//"I did. But that doesn't mean that the Goddess willed it to go without punishment. If I had taken the choice to send Valtan back here, and she had been exiled, that would have been the will of the Goddess."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
//...Not the answer I expected.//
<<script>>
State.variables.StVars.check9 = true;
if ( isStVarOn("neSBin") == true ) {
State.variables.StVars.check9 = false;
}
<</script>> \
<<if $StVars.check9 is true>> \
[[About Sillan and Nersmias|FASE DrishtyaMelesh Sillan]]
<</if>> \
[[Go back|FASE DrishtyaMelesh Conv Topics]]$customRoomIntro
<span @style=$chGoddessHerald.colorStyleKey>//"You saw it, didn't you? His hypnosis. Don't tell me... You didn't notice?"//</span> Varyonte's words resonate in your head. Drishtya hasn't yet mentioned it, and your suspicions on this issue aren't even your own. How should you bring up the topic?
<span @style=$chPlayerCharacter.colorStyleKey>//"Say... Didn't you notice anything strange in Nersmias' gaze when he was talking to Valtan?"//</span>
<span style="color:mediumaquamarine">//"Of course. He hates her with a passion, the girl is everything that guy fears. Chaos, emotion, joy, even."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What? No, I mean... I caught a glimpse of his eyes shining like those of monsters..."//</span>
<span style="color:mediumvioletred">//"Are you certain about that, $chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Well... Sort of?"//</span>
<span style="color:mediumvioletred">//"..."//</span> Drishtya's expression has turned sour and concerned. Her eyes look for Melesh's.
<span style="color:mediumaquamarine">//"Nersmias? Using monster magic? That would be news to me. I have never, in my entire life, seen him do anything like that."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Maybe it was my imagination."//</span>
<span style="color:mediumvioletred">//"$chPlayerCharacter.name."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span style="color:mediumvioletred">//"Promise me you will be cautious around him."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span style="color:mediumaquamarine">//"...Huh."//</span> Melesh doesn't hide her surprise to find Drishtya taking your words seriously.
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, I will."//</span>
[[Go back|FASE DrishtyaMelesh Conv Topics]]
<<script>>addToStVarsList("drMlHyp")<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I was curious about Melesh."//</span>
<span style="color:mediumaquamarine">//"I cannot blame you, honey, who wouldn't?"//</span> She replies with a grandiose air and stunning confidence. <span style="color:mediumaquamarine">//"But I must commend you for your honesty. It doesn't take a very astute eye to notice beauty, but to be so forward to-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I meant about you changing form, every day. And gender."//</span>
<span style="color:mediumaquamarine">//"Oh."//</span>
<span style="color:mediumvioletred">//"Melesh's is a rather peculiar case."//</span> Drishtya takes the word. <span style="color:mediumvioletred">//"Most Shapeshifters have a clear natural body, a form they feel most comfortable with which requires no effort for them to take or maintain. But Melesh's natural self changes, sometimes on a daily basis, sometimes after a couple weeks, so she, or he, simply takes the form that comes natural."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And doesn't that go against the Shapeshifter tribe's rules?"//</span>
<span style="color:mediumvioletred">//"Not at all. Our tribe frowns upon those who steal the identity of others for nefarious purposes, but all of Melesh's faces are Melesh's. We already know them, so no one is being lied to."//</span>
Melesh nods satisfied with her friend's explanation.
[[Inquiry about how that works in bed|FASE DrishtyaMelesh MeleshInBed]]
[[Go back|FASE DrishtyaMelesh Conv Topics]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And how does that work in bed?"//</span> You shoot. Drishtya's face shatters in small cracks. <span @style=$chPlayerCharacter.colorStyleKey>//"Do all your partners like all of your faces, all of your forms?"//</span>
<span style="color:mediumaquamarine">//"If only you knew!"//</span> She takes back the initiative, eager to satisfy your curiosity. <span style="color:mediumaquamarine">//"Most people usually only like one or two of my selves, sure. But that's only at the start, you wouldn't believe how many are willing to... Expand their interests, once they've warmed up to me and I give them the chance."//</span>
<span style="color:mediumvioletred">//"You might be importuning $chPlayerCharacter.name-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, no, I want to know."//</span>
<span style="color:mediumaquamarine">//"There are some who only want to stick with one of my selves, sure. Sometimes I make the effort to give them what they want, sometimes I'm simply not in the mood, and look for a partner who has a bigger desire for who I am at that moment. It's one of the advantages of living in a tribe without the so-called 'marriages' nor compromises for life, I couldn't stand living at one of the human tribes, if you'll forgive me for saying so."//</span> You decline with your head, pointing that there's no need to worry. <span style="color:mediumaquamarine">//"But you seem to be awfully interested in all of this. Were you, by any chance, wanting to... Getting involved with the local culture?"//</span>
<span style="color:mediumvioletred">//"Alright, Melesh, that's enough. She's decades younger than you."//</span>
//Is she, really?//
<span style="color:mediumaquamarine">//"Oh... Sorry, $chPlayerCharacter.name, but I couldn't let Drishtya get jealous of her own student. ...But come find me after you become High Priestess, will you?"//</span>
<span style="color:mediumvioletred">//"Melesh!"//</span>
<span style="color:mediumaquamarine">//"Fine, fine, I won't tease you anymore..."//</span> She surrenders to the Priestess Regent's demands, but not without some laughter.
[[Go back|FASE DrishtyaMelesh Conv Topics]]<<script>>
State.variables.eventsCalendar.activeEvent = true;
setPasChars([getPresentCharByKey("chVal")]);
setRoomIntro("mapGleamingCaverns","pondIllumination");
addToStVarsList("vlIlIn");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan! It's you!"//</span> You manage to utter, when you find your peer sitting at the center of the elusive cavity.
<span @style=$chVal.colorStyleKey>//"...!"//</span> The Shapeshifter suddenly opens her eyes, as if she had just been awoken. Despite your trouble to reach this place, it appears she had heard none of it. <span @style=$chVal.colorStyleKey>//"What are you doing here?"//</span> She asks in a sour tone.
[[I was exploring the Caverns|FASE ValtanIllumination Exploring]]
[[I expected to find you here|FASE ValtanIllumination FindYou]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I was just exploring the inner Caverns. I had never seen a place like this."//</span>
<span @style=$chVal.colorStyleKey>//"It is a place like none other. It may keep you trapped and block you from ever leaving to the outer world. ...And it may block the outer world from ever reaching you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
[[I want to talk to you, now that I've found you|FASE ValtanIllumination ExploringToConv]]
[[I'm glad I found you, I'll keep exploring|FASE ValtanIllumination ExploringGoodbye]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I expected to find you here. Somewhere in the Caverns."//</span>
<span @style=$chVal.colorStyleKey>//"You came all the way down here... Looking for me?"//</span>
<<if $StVars.check1 is true>> \
<span style="color:green">Valtan's relation check: passed.</span>
<span @style=$chVal.colorStyleKey>//"How could you be such a fool!? Don't you know how dangerous the inner Caverns are!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"He-hey, calm down..."//</span> You reply, as you take one step back and she takes another one forwards.
Valtan's eyes shine, her mouth trembles. She averts your gaze, all of a sudden.
<span style="color:khaki">Your friendship with Valtan has slightly increased.</span>
<<script>>gC("chPlayerCharacter").relations.chVal.friendship.stv += 150;
gC("chVal").relations.chPlayerCharacter.friendship.stv += 150;<</script>> \
<span @style=$chVal.colorStyleKey>//"I'm- I'm fine. I'm fine."//</span> She shuts her eyes down for an instant, and takes a strong breath. <span @style=$chVal.colorStyleKey>//"...Tell me. What did you want?"//</span>
[[How are you?|FASE ValtanIllumination HowIsValtan]]
[[Back at the Temple of Harmony...|FASE ValtanIllumination TempleOfHarmony]]
[[What are you doing here|FASE ValtanIllumination DoingAtThePond]]
<<else>> \
<span style="color:red">Valtan's relation check: failed.</span>
<span @style=$chVal.colorStyleKey>//"Yeah, right."//</span> She replies, dismissive. <span @style=$chVal.colorStyleKey>//"You just came across me by chance, didn't you? You were foolish enough to decide to explore the inner Caverns alone, and randomly ended up here. Maybe you've even gotten lost."//</span>
<span style="color:firebrick">Your enmity with Valtan has slightly increased.</span>
<<script>>gC("chPlayerCharacter").relations.chVal.enmity.stv += 150;
gC("chVal").relations.chPlayerCharacter.enmity.stv += 150;<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan..."//</span>
<<if $StVars.check2 is true>> \
<span style="color:red">Valtan's relation check: failed.</span>
<span @style=$chVal.colorStyleKey>//"..."//</span> She doesn't trust you, and she doesn't want you here. Anyone could tell by taking a brief look at her. <span @style=$chVal.colorStyleKey>//"If you're lost though, you're in luck. There is a small cavity that goes down, directly to the entrance of the inner Caverns. Go and take it, and leave me alone."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<<link [[Continue|Map]]>><<script>>finishValtanAtIlluminationPond();<</script>><</link>>
<<else>> \
<span style="color:green">Valtan's relation check: passed.</span>
<span @style=$chVal.colorStyleKey>//"..."//</span> She takes a small breath, calming down. <span @style=$chVal.colorStyleKey>//"I'm sorry, perhaps I was too severe."//</span> The Shapeshifter makes a sincere effort to reduce the tension. <span @style=$chVal.colorStyleKey>//"Tell me what you want."//</span>
[[How are you?|FASE ValtanIllumination HowIsValtan]]
[[Back at the Temple of Harmony...|FASE ValtanIllumination TempleOfHarmony]]
[[What are you doing here|FASE ValtanIllumination DoingAtThePond]]
<</if>> \
<</if>> \Double-click this passage to edit it.$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I wanted to talk to you, now that I've found you."//</span>
Valtan doesn't respond at first. Her gloomy, evasive eyes make some decisive contact with yours, inspecting you.
//Not particularly happy.//
<<if $StVars.check2 is false>> \
<span style="color:green">Valtan's relation check: passed.</span>
<span @style=$chVal.colorStyleKey>//"Fine. What do you want?"//</span>
[[How are you?|FASE ValtanIllumination HowIsValtan]]
[[Back at the Temple of Harmony...|FASE ValtanIllumination TempleOfHarmony]]
[[What are you doing here|FASE ValtanIllumination DoingAtThePond]]
<<else>> \
<span style="color:red">Valtan's relation check: failed.</span>
<span @style=$chVal.colorStyleKey>//"You cannot get a hint, can you? I came here to be alone. I don't want to talk to anyone. And not with you, either."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan..."//</span>
<span @style=$chVal.colorStyleKey>//"No. Just let me be."//</span>
<<link [[Continue|Map]]>><<script>>finishValtanAtIlluminationPond();
<</script>><</link>>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...I understand what you mean. I will take my leave, then."//</span>
<span @style=$chVal.colorStyleKey>//"Be careful out there. These Caverns are somewhat dangerous for us Shapeshifters, but for you humans? You'll be lucky if you just harm your skin, and might need some rescuing if you're not."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take note. I hope I'll see you soon."//</span>
<<link [[Continue|Map]]>><<script>>finishValtanAtIlluminationPond();<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How are you feeling?"//</span>
<span @style=$chVal.colorStyleKey>//"What do you think?"//</span> Her face could be read in different ways: stress, tiredness, sadness. Nothing you didn't expect. <span @style=$chVal.colorStyleKey>//"Even if I was nervous about it, I had already come to terms with not being welcomed in the tribe. But not being able to see Sillan? That she herself wouldn't come out to talk to me? That... That hurt. I didn't expect that blow."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You two were close."//</span>
<span @style=$chVal.colorStyleKey>//"She was... Like a part of me. We were always together, we grew together, we were even born together."//</span>
[[Could she hold resentment towards you for switching places?|FASE ValtanIllumination Resentment]]
[[I'm sorry, Valtan|FASE ValtanIllumination Sorry]]
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]
<<script>>addToStVarsList("ssBth");<</script>> \
<<script>>addToStVarsList("vlTlk1")<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Back at the Temple of Harmony..."//</span>
<span @style=$chVal.colorStyleKey>//"I couldn't stand it anymore."//</span> She's quick to reply. <span @style=$chVal.colorStyleKey>//"He's always been a stuck-up jerk, he's always despised me... And I didn't care. But this time I was suffering the humilliation of being an outcast among my own, and he was between me and Sillan... And you know what's the worst part? Everything he said ringed as true."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
[[Suggest that Nersmias may have used hypnosis|FASE ValtanIllumination NersmiasHypno]]
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]
<<script>>addToStVarsList("vlTlk2")<</script>> \<<script>>State.variables.StVars.check6 = true;
if ( isStVarOn("vlTlk3") ) { State.variables.StVars.check6 = false; }<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How long have you been here? What do you even do with your time?"//</span>
<span @style=$chVal.colorStyleKey>//"Sometimes I put my thoughts in order... Sometimes I try to shut them all. Meditation."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... A bit unlike you."//</span>
<span @style=$chVal.colorStyleKey>//"I guess it is."//</span> She replies with a sour smirk. <span @style=$chVal.colorStyleKey>//"There was someone else in charge of the Temple of Harmony a few years ago, a plain, boring man... But a good-hearted one, I guess. Very occasionally, he gathered the children of the tribe and forced us to meditate with him. I absolutely hated it, saw it as a waste of time, often provoked trouble and sometimes slipped away... He must have hated dealing with me as well."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What happened to him?"//</span>
<span @style=$chVal.colorStyleKey>//"The Goddess called him to sleep."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I see."//</span>
<span @style=$chVal.colorStyleKey>//"It's quite an irony. I resent him for wasting my time and not letting me run away... But thanks to him, I grasped the basics of meditation, which is now preventing me from going crazy, years later."//</span>
The Shapeshifter walks around the walls, rubbing her watery hand against the rock.
<span @style=$chVal.colorStyleKey>//"Though he never approved of me getting lost around here all on my own, and thanks to that I found this place. Probably the best spot in the whole Gleaming Caverns to give peace to one's mind."//</span>
<<if $StVars.check6 is true>> \
<<if $daycycle.hours lt 21>> \
<span style="color:green">Time check: passed, there's enough time in the day.</span>
[[Suggest to meditate together|FASE ValtanIllumination SharedMeditation]]
<<else>> \
<span style="color:firebrick">Time check: failed, there's not enough time in the day to suggest to meditate together.</span>
<</if>> \
<</if>> \
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]<<script>>
State.variables.eventsCalendar.activeEvent = true;
setPasChars([getPresentCharByKey("chVal")]);
setRoomIntro("mapGleamingCaverns","pondIllumination");
addToStVarsList("vlIlIn");
State.variables.StVars.check5 = false;
State.variables.StVars.check6 = false;
if ( isStVarOn("vlTlk1") && isStVarOn("vlTlk2") && isStVarOn("vlTlk3") && isStVarOn("vlHyp") == false ) {
State.variables.StVars.check5 = true;
}
if ( gC("chPlayerCharacter").getSaList().includes("baHypnoticGlance") ) {
State.variables.StVars.check6 = true;
}
State.variables.StVars.check8 = gCstat("chPlayerCharacter","charisma") * 0.8 + gCstat("chPlayerCharacter","will") * 0.6 + gCstat("chPlayerCharacter","empathy") * 0.6;
State.variables.StVars.check9 = isStVarOn("CaReVl");
<</script>> \
$customRoomIntro
//What do I want to discuss with Valtan?//
[[How are you?|FASE ValtanIllumination HowIsValtan]]
[[Back at the Temple of Harmony...|FASE ValtanIllumination TempleOfHarmony]]
[[What are you doing here?|FASE ValtanIllumination DoingAtThePond]]
<<if $StVars.check9 is true>> \
<span style="color:green">Story check: passed.</span>
[[Why did you leave when we were carrying Glien?|FASE ValtanIllumination WhyDidYouLeave]]
[[You were telling me about the time you were trapped|FASE ValtanIllumination WhenTrapped]]
<</if>> \
<<if $StVars.check5 is true>> \
<<if $StVars.check6 is true>> \
<span style="color:green">Unlocked: You know hypnosis actions.</span>
<<if $daycycle.hours lt 21>> \
<span style="color:green">Time check: passed, there's enough time in the day.</span>
<<if $StVars.check8 gte 30>> \
<span style="color:green">Charisma AND will AND empathy check: passed.</span>
<<if $chPlayerCharacter.willpower.current gte 20>> \
<span style="color:green">Willpower check: passed. You may need extra willpower to continue through the dialogues.</span>
[[Suggest to guide the meditation (You will use hypnosis)|FASE ValtanIllumination HypnoticMeditation]]
<<else>> \
<span style="color:firebrick">Willpower check: failed. You may need a lot of willpower here.</span>
<</if>> \
<<else>> \
<span style="color:firebrick">Charisma AND will AND empathy check: failed.</span>
<</if>> \
<<else>> \
<span style="color:firebrick">Time check: failed, there's not enough time in the day to suggest to meditate together.</span>
<</if>> \
<<else>> \
<span style="color:firebrick">Locked: You cannot use hypnosis.</span>
<</if>> \
<</if>> \
<<link [[Finish conversation|Map]]>><<script>>finishValtanAtIlluminationPond();<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Could Sillan resent you for switching places with her?"//</span>
<span @style=$chVal.colorStyleKey>//"She... She..."//</span> Valtan is having a hard time to find an answer. Or at least, one she feels comfortable enough to share with you. <span @style=$chVal.colorStyleKey>//"She was very anxious about becoming a Candidate, and refused when she was first proposed. She ended up giving up... And I later convinced her to let me take her place. I have hurt her... But how? And why?"//</span>
<<if $StVars.check4 is false>> \
<span style="color:green">Empathy AND intelligence AND perception check: passed.</span>
[[Did you take her place out of selfishness?|FASE ValtanIllumination Selfishness]]
<</if>> \
[[I'm sorry, Valtan|FASE ValtanIllumination Sorry]]
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry, Valtan. I cannot even begin to imagine how you must be feeling."//</span>
She represses her response. She fears the floodgates in her face will break if she gives in.
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you take her place out of selfishness?"//</span>
<span @style=$chVal.colorStyleKey>//"What!? I...! I..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Maybe you preferred the life that you could live as a Candidate of the Temple. Perhaps you didn't want to live shackled by your tribe's laws."//</span>
<span @style=$chVal.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It could be that you didn't want her to leave you behind, or to see her taken away from you... Or that she managed to become someone without you."//</span>
The Shapeshifter's eyes are consumed by emptiness. She doesn't have the willpower to argue back.
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps she decided that's what you really thought."//</span>
//Valtan's drives have grown less favorable towards ambition, love, pleasure and self-improvement.
Valtan's willpower was severely damaged.//
<<script>>
addPointsToDrive(gC("chVal").dLove,-200);
addPointsToDrive(gC("chVal").dAmbition,-200);
addPointsToDrive(gC("chVal").dPleasure,-200);
addPointsToDrive(gC("chVal").dImprovement,-200);
gC("chVal").willpower.changeValue(-60);
State.variables.StVars.check4 = true;
addToStVarsList("vlSfsh");<</script>> \
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Didn't you see anything off about him?"//</span>
<span @style=$chVal.colorStyleKey>//"Anything off about him? What isn't, you mean."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I mean the way he looked at you. Didn't his eyes shine like those of the monsters we found on our way to the Caverns?"//</span>
<span @style=$chVal.colorStyleKey>//"...Are you serious?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Didn't you see that?"//</span>
Valtan focuses her attention on her memories, trying to determine if what you're saying could be true.
<span @style=$chVal.colorStyleKey>//"I... I'm not sure. I feel dizzy, all of a sudden."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, don't fall."//</span>
<span @style=$chVal.colorStyleKey>//"I won't, I won't. I just lost my balance for a moment. ...I don't think I want to keep remembering though."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]<<script>>
State.variables.compass.interludePassage = "";
State.variables.compass.skipInterludeInfoFlag = true;
State.variables.compass.characterEventEndsPrematurely("chVal");
eventToPile(createSystemEventSecludedMeditation(60,["chPlayerCharacter","chVal"]));
State.variables.compass.pushAllTimeToAdvance();
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's do it together. Teach me as that priest taught you."//</span>
<span @style=$chVal.colorStyleKey>//"Hmm. Fine. Take a seat."//</span>
You do as told and sit on the clayey floor, which you find to be an unexpectedly comfortable spot. She does the same behind you, turning her back to you.
<span @style=$chVal.colorStyleKey>//"Close your eyes, and listen mindfully."//</span>
You hear nothing but the somewhat constant stream of water, within and beyond the stone surrounding you.
<span @style=$chVal.colorStyleKey>//"You can now only hear my voice, your own thoughts, and the water of the Caverns. You are going to pick the voices in your mind that bring you harm, and drop them in the stream, letting the water wash them away and the Caverns to swallow them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... Quite an abstract thing to do."//</span>
<span @style=$chVal.colorStyleKey>//"It will be easy, because I'm here to guide you through it."//</span> She sentences. <span @style=$chVal.colorStyleKey>//"Whenever anything nefarious spawns in your mind, you will accept it as a passing fly, on its way to swim and never return. Whenever you think of anything that brings you joy, you will hold onto it and won't let it go. You will invoke it to stay with you, and my voice will invoke it to stay with us."//</span>
$compass.interludePassage \
<span style="color:khaki">Your friendship with Valtan has slightly increased.</span>
[[Continue|FASE ValtanIllumination SharedMeditation2]]
<<script>>State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.compass.interludePassage = "";
delete State.variables.compass.skipInterludeInfoFlag;<</script>> \$customRoomIntro
//You are calm, well on your way to have a fulfilling life.//
//You are stoic, understanding and accepting of the challenges imposed on you, well aware that they are fleeting and temporary.//
//You are content, at peace with the world, one and whole with nature and the Goddess.//
The different mantras that Valtan has repeated once and again during the exercise keep resonating in your head. Once... And again... And again...
<span @style=$chVal.colorStyleKey>//"Are you awake?"//</span> Valtan suddenly asks you.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Yeah."//</span>
It's hard to tell how much time has actually passed. At some point, Valtan stopped talking, and just allowed you continue the exercise on your own.
<span @style=$chVal.colorStyleKey>//"And how do you feel?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Calm. Relaxed. Safe."//</span>
<span @style=$chVal.colorStyleKey>//"Ha. Haha. I'm glad it's worked for you."//</span>
You turn around, and place your hand on the other Candidate's shoulder.
<span @style=$chPlayerCharacter.colorStyleKey>//"You're dealing with a burden far heavier than mine. It's fine."//</span>
She doesn't turn back.
<span @style=$chVal.colorStyleKey>//"Meditation is a tool to train your mind, to train your focus. You may use it to relax, to center your attention, to change your mindset, to confront pain... Or to avoid it. I've tried it all, and it's helping me not to break, but..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You feel it's not enough?"//</span>
<span @style=$chVal.colorStyleKey>//"Exactly. It helps to keep the pain at bay, but the moment I get distracted, or the moment I fall asleep... I'm haunted by my own mind."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan..."//</span>
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]
<<script>>addToStVarsList("vlTlk3")<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Maybe I should guide you through the meditation. Just like the previous priest used to do."//</span>
<span @style=$chVal.colorStyleKey>//"You follow my lead one time and you think yourself capable?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Who knows, I might surprise you."//</span>
<span @style=$chVal.colorStyleKey>//"Surprise me then."//</span> She replies with a sarcastic smirk, skeptical, yet intrigued.
<span @style=$chPlayerCharacter.colorStyleKey>//"Please take a seat"//</span>, you begin, and pause until she follows your command. <span @style=$chPlayerCharacter.colorStyleKey>//"Close your eyes. I want you to put your full attention on my voice. When I'm not talking, my last words will echo in your ear."//</span> You are calmly walking around her. Your steps clash against the ground, resonating clear and sound. <span @style=$chPlayerCharacter.colorStyleKey>//"Imagine me in your head, looking at you. Whenever anything intrudes in your thoughts, my words will pierce through it and cast it away. Breathe calmly, and allow your limbs to be at ease."//</span>
Your speech is slow, as you're taking your time to carefully choose your words. You want Valtan to let her guard down for your key move to be as effective as possible.
<span @style=$chPlayerCharacter.colorStyleKey>//"My words will lay the way for your mind to follow - do not go astray and you'll have nothing to fear. As long as you're with me, within these walls, you're safe. No one will hunt for you. No one will hurt you."//</span>
You sit in front on her.
<span @style=$chPlayerCharacter.colorStyleKey>//"You will now see me, right as you can imagine me in your head. You will look right into my eyes, trustful of the fact that I'm guiding you right into a truth that you need to hear, a truth that elludes your heart. Open your eyes."//</span>
And so she does, and she falls right into your spell. Your eyes swallow hers, devouring her will, and making it your own.
<span style="color:darkslateblue">//You have lost 20 willpower.//</span>
//Your hypnosis strength has slightly increased.//
//Valtan's weakness against hypnosis has slightly increased.//
<<link [[Continue|FASE ValtanIllumination HypnosisOptions]]>><<script>>
State.variables.StVars.check1 = State.variables.StVars.check8;
State.variables.StVars.check2 = (rLvlAbt("chVal","chPlayerCharacter","submission") - rLvlAbt("chVal","chPlayerCharacter","domination")) * 3;
State.variables.StVars.check3 = State.variables.StVars.check1 + State.variables.StVars.check2;
State.variables.StVars.check4 = false;
State.variables.StVars.check5 = false;
State.variables.StVars.check6 = false;
State.variables.StVars.check7 = false;
State.variables.StVars.check8 = false;
addToStVarsList("vlHyp");
gC("chPlayerCharacter").combatAffinities.hypnosis.strength += 5;
gC("chVal").combatAffinities.hypnosis.wkn += 5;
<</script>><</link>>
<<script>>gC("chPlayerCharacter").willpower.changeValue(-20);<</script>> \<<script>>
/* Variables in use
State.variables.StVars.check1 = State.variables.StVars.check8;
State.variables.StVars.check2 = 0; // Rel score
State.variables.StVars.check3 = 0; // Total score (Stats+Rel+Extra)
State.variables.StVars.check4 = false;
State.variables.StVars.check5 = false;
State.variables.StVars.check6 = false;
State.variables.StVars.check7 = false;
State.variables.StVars.check8 = false;
*/
<</script>> \
$customRoomIntro
//Valtan is entranced.//
<<if $chPlayerCharacter.willpower.current gte 10>> \
<span style="color:green">Willpower check: passed. You may continue the hypnosis.</span>
NX: Incompatible with other NX options
<<if $StVars.check4 is false>> \
[[You aren't guilty (N1)|FASE ValtanIllumination NotGuilty]]
[[You must atone for your sins (N1)|FASE ValtanIllumination AtoneForSins]]
<</if>> \
<<if $StVars.check5 is false>> \
[[Deep down, you care about others|FASE ValtanIllumination CareAboutOthers]]
<</if>> \
<<if $StVars.check6 is false>> \
[[You will focus on your duties as Candidate (N2)|FASE ValtanIllumination FocusOnDuties]]
[[You will devote yourself to pleasure (N2)|FASE ValtanIllumination FocusOnPleasure]]
[[You will devote yourself to me (N2)|FASE ValtanIllumination FocusOnPlayer]]
<</if>> \
<<if $StVars.check7 is false>> \
[[You are weak (N3)|FASE ValtanIllumination YoureWeak]]
[[You are strong (N3)|FASE ValtanIllumination YoureStrong]]
<</if>> \
<<if $StVars.check8 is false>> \
[[You must forget Sillan|FASE ValtanIllumination ForgetSillan]] <span style="color:firebrick">(!!!)</span>
<</if>> \
<<else>> \
<span style="color:firebrick">Willpower check: failed. You cannot continue the hypnosis.</span>
<</if>> \
[[Finish hypnosis (will deplete your willpower)|FASE ValtanIllumination HypnosisEnd]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You will now slowly fall asleep, letting your mind rest, assimilating the truths that have been revealed to you, as simple matters of fact."//</span> Valtan nods, her eyes empty of joy, of sadness, of will. <span @style=$chPlayerCharacter.colorStyleKey>//"You will not attempt to remember how they were revealed. You will not question how they were revealed. Do you understand?"//</span>
<span @style=$chVal.colorStyleKey>//"I do."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Good girl. Rest easy."//</span>
<span style="color:darkslateblue">//You depleted your willpower.//</span>
<<link [[Finish conversation|Map]]>><<script>>finishValtanAtIlluminationPond();<</script>><</link>>
<<script>>gC("chPlayerCharacter").willpower.current = 0;<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You are innocent, Valtan. The looks and says that others send in your way are but feathers, weightless and powerless to affect your conscience. You stood up for what you believed was right, and no one has the right to condemn you. You are, ultimately, an honest person."//</span>
The Shapeshifter's eyes show a small hint of emotion, trembling. Her mouth attempts to move, but fails.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
//Valtan's drives have grown more favorable towards cooperation.//
//Valtan's will has strengthened.//
//Your hypnosis weakens.//
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
addPointsToDrive(gC("chVal").dCooperation,100);
addPointsToDrive(gC("chVal").dLove,100);
State.variables.StVars.check3 -= 3;
gC("chVal").will.value += 1;
State.variables.StVars.check4 = 1;<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Your only way to grow is to admit your faults and wrongs. You must strive to become a better person in order to achieve redemption. You must acknowledge the pain you have inflicted upon others. Your sins against your fellow Candidates, against your own tribe, against Sillan. Once you have accepted your guilt, you shall grow into a new you."//</span>
<<if $StVars.check3 gte 35>> \
<span style="color:green">Hypnosis strength check: passed.</span>
The Shapeshifter's mouth twitches... And so do her eyes. She is accepting the pain, gathering the resolve she needs to accept the truth you are imposing upon her.
<span @style=$chPlayerCharacter.colorStyleKey>//"Breathe calmly. Trust my voice. Accept the truth."//</span>
...And she calms down.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
//Valtan's drives have grown less favorable towards pleasure, domination and ambition.//
//Valtan's will has weakened.//
//Your hypnosis gains strength.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
addPointsToDrive(gC("chVal").dPleasure,-500);
addPointsToDrive(gC("chVal").dDomination,-300);
addPointsToDrive(gC("chVal").dAmbition,-300);
gC("chVal").will.value -= 1;
State.variables.StVars.check3 += 3;<</script>> \
<<else>> \
<span style="color:firebrick">Hypnosis strength check: failed.</span>
The Shapeshifter's mouth twitches. ...Once... And again. A small expression of anger is slowly taking shape.
<span @style=$chPlayerCharacter.colorStyleKey>//"Breathe calmly. Focus on my voice. Disregard intrusive thoughts."//</span>
...But you manage to steer her back to stillness.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
<span style="color:firebrick">//Your enmity with Valtan has increased.//</span>
//Your hypnosis weakens.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
gC("chVal").relations.chPlayerCharacter.enmity.stv += 350;
State.variables.StVars.check3 -= 3;
addToStVarsList("vlAtn");<</script>> \
<</if>> \
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>State.variables.StVars.check4 = 2;<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Beneath your selfish facade, you care for those around you. You do not see the others as toys to play around with, but as sentient beings who deserve your compassion and empathy. Whenever nefarious accusations of selfishness and greed are sent against you, you will be assaulted by the love you feel towards those closest to you. Whenever you feel the temptation to use others for your own satisfaction, you will grow conscious of their own desires, wants and needs."//</span>
You can perceive almost no reaction in Valtan. She does not fight you.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
//Valtan's drives have grown more favorable towards love and cooperation, and less favorable towards pleasure and domination.//
<span style="color:khaki">//Valtan has slightly gained friendship and lost sexual tension towards all Candidates.//</span>
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
addPointsToDrive(gC("chVal").dCooperation,100);
addPointsToDrive(gC("chVal").dLove,100);
addPointsToDrive(gC("chVal").dDomination,-100);
addPointsToDrive(gC("chVal").dPleasure,-100);
for ( var cKey of ["chPlayerCharacter","chNash","chMir","chClaw","chAte"] ) {
gC("chVal").relations[cKey].friendship.stv += 150;
gC("chVal").relations[cKey].sexualTension.stv -= 150;
}
State.variables.StVars.check5 = 1;<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"This is a turning point for your life, and it's time for you to steer its course towards righteousness. You are, before all else, a Candidate, and a Servant of the Goddess. You will take it to heart to serve the Goddess, the Temple, the Valley and your tribe, regardless of what they think about you. It is your duty, and you will accept it as such."//</span>
<<if $StVars.check3 gte 45>> \
<span style="color:green">Hypnosis strength check: passed.</span>
Valtan is getting agitated, trembling. You can't allow her to slip out of your control.
<span @style=$chPlayerCharacter.colorStyleKey>//"Do not lose yourself, listen to my voice. Look into my eyes. I'm guiding you towards the right path. Do not listen to the voice that compels you to avoid your duties, to treat life like a game at every opportunity. It is the voice of evil, diverting you away from your destiny, from who you are fated to be. Accept yourself, Valtan, as the rightful Candidate of the Shapeshifters."//</span>
Her breathing slowly calms down, her eyes almost get shut. You reinforce your focus, and force them to keep looking at you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Commit yourself to these words."//</span>
...And she nods.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
//Valtan's drives have grown more favorable towards ambition and self-improvement, and less favorable towards pleasure.//
//Valtan's will has strengthened.//
//Your hypnosis gains strength.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
addPointsToDrive(gC("chVal").dPleasure,-500);
addPointsToDrive(gC("chVal").dImprovement,500);
addPointsToDrive(gC("chVal").dAmbition,500);
gC("chVal").will.value += 1;
State.variables.StVars.check3 += 3;<</script>> \
<<else>> \
<span style="color:firebrick">Hypnosis strength check: failed.</span>
Valtan trembles, nervous, getting out of //your// control. You need to regain the upper hand.
<span @style=$chPlayerCharacter.colorStyleKey>//"It's fine. Do not lose yourself. Breathe calmly. ...Calmly... That's right. Focus on my voice."//</span>
You decide against push her harder down this route, well aware that it's more trouble than it's worth.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
//Your hypnosis weakens.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
State.variables.StVars.check3 -= 3;<</script>> \
<</if>> \
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>State.variables.StVars.check6 = 1;<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"This is a turning point for your life, and it's time for you to steer its course for the better. You may have been shunned by your own, you may be forced to spend the rest of your life with the Temple, but you will still make the most out of it and enjoy it."//</span> You put a strong remark in your next words: <span @style=$chPlayerCharacter.colorStyleKey>//"Embrace joy. Embrace pleasure. Surrender yourself to the joy of merging your body with those of others, to share vicious feelings of hedonism and debauchery. Accept your desires and drown in depravity."//</span>
Valtan's breathing has turned heavy, one of her hands moving closer and closer to her crotch.
<span @style=$chPlayerCharacter.colorStyleKey>//"You feel the heat consuming you, and that's fine. Let it devour you. Break your chains of shame and give in to pleasure."//</span>
And she obeys. You give her the time she needs, and once she's finished, you praise her: <span @style=$chPlayerCharacter.colorStyleKey>//"...That's a good girl."//</span>
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
//Valtan's drives have grown more favorable towards pleasure.//
<span style="color:lightcoral">//Valtan's sexual tension towards you has greatly increased.//</span>
<span style="color:purple">//Valtan's submission towards you has increased.//</span>
<span style="color:lightcoral">//Valtan's sexual tension towards other Candidates has increased.//</span>
//Valtan's sex actions strength has increased.//
//Valtan's weakness against sex actions has increased.//
//Your hypnosis is strengthened.//
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
addPointsToDrive(gC("chVal").dPleasure,1000);
gC("chVal").relations.chPlayerCharacter.sexualTension.stv += 1000;
gC("chVal").relations.chPlayerCharacter.submission.stv += 350;
gC("chVal").relations.chMir.sexualTension.stv += 350;
gC("chVal").relations.chNash.sexualTension.stv += 350;
gC("chVal").relations.chAte.sexualTension.stv += 350;
gC("chVal").relations.chClaw.sexualTension.stv += 350;
gC("chVal").combatAffinities.sex.strength += 5;
gC("chVal").combatAffinities.sex.wkn += 10;
State.variables.StVars.check3 += 3;
State.variables.StVars.check6 = 2;
addToStVarsList("vlPlsr");<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"This is a turning point for your life, and it's time for you to take the correct path. You have been hurt, you have been left behind by your own, who didn't want to take your reasons for honest. You will heal. But you do not have to do it alone."//</span> You place your hand in Valtan's chin, caressing it, and even pushing a finger inside her face. <span @style=$chPlayerCharacter.colorStyleKey>//"You have me. To look after you. To care for you. To protect you, and..."//</span> You come closer to her face, and lick her lips. <span @style=$chPlayerCharacter.colorStyleKey>//"To enjoy you."//</span>
<<if $StVars.check3 gte 50>> \
<span style="color:green">Hypnosis strength check: passed.</span>
And she returns your kiss. First lightly, then with conviction.
<span @style=$chPlayerCharacter.colorStyleKey>//"Become mine, Valtan, and you won't have to be alone ever again."//</span>
Her obedient, lifeless eyes agree, while your passionate tongue shares your passion with her tongue... Pulled by your own strings. She might as well be your doll.
<span @style=$chPlayerCharacter.colorStyleKey>//"You are mine, and with me you will be safe, and happy. These words will continue resonating in your head."//</span>
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
<span style="color:purple">//Valtan's submission towards you has greatly increased.//</span>
//Valtan's drives have grown less favorable towards ambition and domination.//
//Valtan's will has weakened.//
//Valtan's weakness towards hypnosis has increased.//
//Your hypnosis gains strength.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
gC("chVal").relations.chPlayerCharacter.submission.stv += 1000;
addPointsToDrive(gC("chVal").dDomination,-500);
addPointsToDrive(gC("chVal").dAmbition,-500);
gC("chVal").will.value -= 1;
gC("chVal").combatAffinities.hypnosis.wkn += 5;
State.variables.StVars.check3 += 5;<</script>> \
<<else>> \
<span style="color:firebrick">Hypnosis strength check: failed.</span>
But she breaks apart from the kiss, trembling. Her eyes show she's still hypnotized, but your grip over her is weakening. You have no choice but to back down.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm by your side, helping you."//</span> You say as you take a step back. <span @style=$chPlayerCharacter.colorStyleKey>//"You are safe, free from danger. My voice is a guide towards a peaceful haven."//</span>
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
<span style="color:gray">//Valtan's submission towards you has largely decreased.//</span>
//Your hypnosis weakens.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
gC("chVal").relations.chPlayerCharacter.submission.stv -= 500;
State.variables.StVars.check3 -= 5;
addToStVarsList("vlDvtd");<</script>> \
<</if>> \
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>State.variables.StVars.check6 = 3;<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You're weak, Valtan. The world has turned itself against you, and it's simply too much for you to handle. That's why you're here, protecting yourself from the world, listening to my answers. You must accept your own weakness, your own inability to survive alone, and welcome my help. Listen to my voice, do as I say, and I shall keep you safe."//</span>
<<if $StVars.check3 gte 35>> \
<span style="color:green">Hypnosis strength check: passed.</span>
...She calmly nods, accepting your words as a matter of fact.
//Good.//
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
<span style="color:purple">//Valtan's submission towards you has increased.//</span>
//Valtan's drives have grown less favorable towards domination and ambition.//
//Valtan's will has weakened.//
//Your hypnosis gains strength.//
//Valtan's weakness against hypnosis has increased.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
gC("chVal").relations.chPlayerCharacter.submission.stv += 350;
addPointsToDrive(gC("chVal").dDomination,-100);
addPointsToDrive(gC("chVal").dAmbition,-100);
gC("chVal").will.value -= 1;
State.variables.StVars.check3 += 5;
gC("chVal").combatAffinities.hypnosis.wkn += 10;<</script>> \
<<else>> \
<span style="color:firebrick">Hypnosis strength check: failed.</span>
<span @style=$chVal.colorStyleKey>//"...Nnngh."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Relax... Relax, take it easy."//</span> You back down, not wanting her to break your control apart.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
<span style="color:firebrick">//Your enmity with Valtan has increased.//</span>
//Your hypnosis weakens.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
gC("chVal").relations.chPlayerCharacter.enmity.stv += 350;
State.variables.StVars.check3 -= 3;<</script>> \
<</if>> \
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>State.variables.StVars.check7 = 2;<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Despite everything, you're strong, Valtan. It would appear as if the world itself had turned against you, yet you remain here, standing tall and high, licking your wounds, but only to rise even stronger. Believe in yourself. You deserve it."//</span>
...The Shapeshifter nods, accepting.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
<span style="color:gray">//Valtan's submission towards the other Candidates has decreased.//</span>
//Valtan's will has strengthened.//
//Your hypnosis weakens.//
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
State.variables.StVars.check3 -= 3;
gC("chVal").will.value += 1;
gC("chVal").relations.chNash.submission.stv -= 350;
gC("chVal").relations.chMir.submission.stv -= 350;
gC("chVal").relations.chAte.submission.stv -= 350;
gC("chVal").relations.chClaw.submission.stv -= 350;
State.variables.StVars.check7 = 1;<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It is time to accept the harshest truth. Sillan is gone, and she will not come back."//</span> Valtan reacts immediately, her chest contracts, her breathing becomes agitated. <span @style=$chPlayerCharacter.colorStyleKey>//"Yet everything is fine. You are still alive, with a promising future in front of you. You just have to accept that your company will not be the same. You will have someone else by your side."//</span>
<<if $StVars.check3 gte 60>> \
<span style="color:yellow">Hypnosis strength check: partial success.</span>
Her lifeless eyes, her inert mouth slowly move, turning into those of a desperate, pained child. Valtan, still hypnotized, has broken out in tears.
<span @style=$chPlayerCharacter.colorStyleKey>//"It's fine, Valtan. It's fine. Pain is fleeting, but your life will continue."//</span>
She shakes her head, defying your imposed dogma.
<span @style=$chPlayerCharacter.colorStyleKey>//"There's no use in fighting back..."//</span>
There's no use for you to keep trying. You have only brought her pain.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
<span style="color:gray">//Valtan's friendship, romance and sexual tension towards Sillan have decreased.//</span>
//Valtan's drives have grown less favorable towards love, pleasure, self-improvement and ambition.//
//Valtan's will has severely weakened.//
//Valtan's weakness towards hypnosis has increased.//
//Your hypnosis gains strength.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
gC("chVal").relations.chSil.friendship.ltv -= 600;
gC("chVal").relations.chSil.romance.ltv -= 500;
gC("chVal").relations.chSil.sexualTension.ltv -= 300;
addPointsToDrive(gC("chVal").dLove,-300);
addPointsToDrive(gC("chVal").dPleasure,-300);
addPointsToDrive(gC("chVal").dImprovement,-300);
addPointsToDrive(gC("chVal").dAmbition,-300);
gC("chVal").will.value -= 3;
gC("chVal").combatAffinities.hypnosis.wkn += 10;
State.variables.StVars.check3 += 5;
addToStVarsList("vlFgSl");<</script>> \
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<else>> \
<span style="color:firebrick">Hypnosis strength check: failed.</span>
A pained scream resonates through the chamber, its volume only further increased by the echo. You have committed a terrible mistake.
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan! Valtan! Calm down!"//</span>
<span @style=$chVal.colorStyleKey>//"No! No! You're lying! Give her back! Give her back to me!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't have her, she's not here. You have to calm down. Look into my eyes."//</span>
<span @style=$chVal.colorStyleKey>//"No! Leave! Leave! What... What are you doing!? Leave this place, leave! Burn you, curse you, die! Die!"//</span>
Her eyes are blank and unfocused, but she's almost broken out of her hypnosis. You can no longer fix this situation. You can only leave and hope for the best.
<span style="color:darkslateblue">//You have depleted your willpower.//</span>
<span style="color:gray">//Valtan's friendship, romance, sexual tension and submission towards you have largely decreased.//</span>
<span style="color:firebrick">//Valtan's enmity towards you has massively increased.//</span>
//Valtan's will has been damaged.//
//Valtan's resistance to hypnosis has increased.//
<<script>>gC("chPlayerCharacter").willpower.current = 0;
gC("chVal").relations.chPlayerCharacter.friendship.stv -= 1000;
gC("chVal").relations.chPlayerCharacter.romance.stv -= 1000;
gC("chVal").relations.chPlayerCharacter.sexualTension.stv -= 1000;
gC("chVal").relations.chPlayerCharacter.submission.stv -= 1000;
gC("chVal").relations.chPlayerCharacter.enmity.stv += 2000;
State.variables.chVal.will.value -= 3;
gC("chVal").combatAffinities.hypnosis.rst += 20;
addToStVarsList("vlRtSl");<</script>> \
<<link [[Finish conversation|Map]]>><<script>>State.variables.compass.moveCharsToRoom(["chPlayerCharacter"],"labyrinthEntrance");
finishValtanAtIlluminationPond();<</script>><</link>>
<</if>> \
<<script>>State.variables.StVars.check8 = 1;<</script>>$customRoomIntro
<span style="color:mediumslateblue">//"Guilty! Guilty! Guilty! Hahahaha!"//</span>
A few youths chant in unison while they leave the assembly. Their tone is celebratory: there is evident joy among them.
<span @style=$chAte.colorStyleKey>//"The Shapeshifters really like to play trials."//</span> Ate comments. She has been close to your side since you both came to the assembly, a while earlier.
<span @style=$chPlayerCharacter.colorStyleKey>//"It's probably related to the general mood of the tribe. They do in the stage what they'd like to do for real."//</span>
Maaterasu doubts for a few seconds, but ends up catching what you mean. <span @style=$chAte.colorStyleKey>//"You think they're interpreting trials because they couldn't judge Valtan?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Pretty much. There's a lot of people angry against her, but their hands are tied, so they vent their frustrations in fantasy."//</span>
<span @style=$chHope.colorStyleKey>//"Hey, it's you two."//</span> You're greeted from behind.
[[Turn around|FASE ImprovTrial GreetHope]]<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chRock.colorStyleKey>//"Glad to see you around here."//</span> Rock joins Hope's salute.
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh? You've come to the Gleaming Caverns."//</span> You point out.
<span @style=$chHope.colorStyleKey>//"Real perceptive."//</span> Hope doesn't attempt to hide her irony. <span @style=$chHope.colorStyleKey>//"The one and only."//</span> She adds with a flourish, confident about drawing attention towards herself.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is it really safe for you to be here? If you are being chased, your way out of the Caverns could be blocked..."//</span>
<span @style=$chRock.colorStyleKey>//"They aren't looking for us in the swamps. We would have found traces of them in the last few days, otherwise."//</span>
<span @style=$chHope.colorStyleKey>//"Besides, it would have been a waste to come to the Gleaming Caverns without visiting the Shapeshifters."//</span>
<span style="color:gray">//"Hey! I haven't seen those Beastkin before!"//</span>
[[Continue|FASE ImprovTrial FoundHope]]$customRoomIntro
The shouting Shapeshifter is quick to bring her friends, quickly swarming around Hope and Rock.
<span style="color:gray">//"Who are you two?"//</span>
<span style="color:gray">//"Have you come with the Candidates?"//</span>
<span style="color:gray">//"Are you Beastkin or Gaanidans? My friend here says that humans also have... Hey, don't hit me!"//</span>
<span @style=$chHope.colorStyleKey>//"I'm glad you asked!"//</span> Hope replies in a loud, confident voice. <span @style=$chHope.colorStyleKey>//"My name is Warmest Hope, and I'm here as a priestess of the Temple of Bravery! My friend next to me is Rock, and we've come to foster relations on behalf of the Beastkin tribe."//</span>
<span @style=$chRock.colorStyleKey>//"Glad to meet you."//</span>
<span style="color:gray">//"Warmest Hope? What a flashy name."//</span>
<span style="color:gray">//"A bit arrogant, don't you think?"//</span>
<span style="color:gray">//"That 'Rock' boy looks cute."//</span>
<span @style=$chHope.colorStyleKey>//"Anyway! We have come to see your fabled improvised plays. This is the assembly, right? I heard this was where they were practiced."//</span>
<span style="color:gray">//"Yes! We're interpreting trials."//</span>
<span style="color:gray">//"I'm a bit bored of doing that, to be honest."//</span>
<span style="color:gray">//"Excuse me!?"//</span>
You're having increasing trouble to follow who's saying what. The maelstrom of questions, opinions and expressions is usually bad enough in any Shapeshifter crowd, but these people seem to be overexcited.
<span style="color:gray">//"I know, I know! How about we do a trial play where we follow a different tribe's laws and customs?"//</span>
<span style="color:gray">//"I approve! Rock, Rock, how do Beastkin trials work?"//</span>
<span @style=$chRock.colorStyleKey>//"Huh? Where did that come from?"//</span>
<span @style=$chHope.colorStyleKey>//"Someone is accused of having broken the tribe's rules."//</span> Hope cuts him immediately, not being entirely clear if she wants to get him out of trouble, to prevent him from getting too much attention, or to keep the spotlight for herself. <span @style=$chHope.colorStyleKey>//"Then the chieftain hears out the accusation and the accused, and decides the verdict and sentence."//</span>
<span style="color:gray">//"And what about Gaanidan trials?"//</span> A different Shapeshifter asks you.
[[Reply|FASE ImprovTrial GaanidanTrials]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
<</script>> \
<<script>>State.variables.StVars.check1 = 0;
// Trial Score. Positive -> Ate will be found innocent; negative, Ate will be found guilty.
State.variables.StVars.check2 = gCstat("chPlayerCharacter","charisma") * 1 + gCstat("chPlayerCharacter","will") * 0.5 + gCstat("chPlayerCharacter","empathy") * 0.5;
// Player charm
State.variables.StVars.check3 = rLvlAbt("chPlayerCharacter","chAte","romance") * 3 + rLvlAbt("chPlayerCharacter","chAte","sexualTension") * 2 + rLvlAbt("chPlayerCharacter","chAte","friendship") * 2 - rLvlAbt("chPlayerCharacter","chAte","enmity") * 3 - rLvlAbt("chPlayerCharacter","chAte","rivalry") * 2;
// Player relation to Ate
State.variables.StVars.check5 =
rLvlAbt("chAte","chPlayerCharacter","romance") * 3 + rLvlAbt("chAte","chPlayerCharacter","sexualTension") * 2 + rLvlAbt("chAte","chPlayerCharacter","friendship") * 2 - rLvlAbt("chAte","chPlayerCharacter","enmity") * 3 - rLvlAbt("chAte","chPlayerCharacter","rivalry") * 2;
// Ate relation to Player
State.variables.StVars.check4 = gCstat("chPlayerCharacter","intelligence") * 0.5 + gCstat("chPlayerCharacter","perception") * 1 + gCstat("chPlayerCharacter","empathy") * 0.5;
// Player awareness
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"In my tribe?"//</span> The question almost catches you by surprise, but fortunately you had started to get the answer ready as soon as you saw Rock fall apart. <span @style=$chPlayerCharacter.colorStyleKey>//"When someone is accused, we need to choose a judge, and two persons who will defend the cases of the accused and the accusation, who may or may not be themselves."//</span>
<span style="color:gray">//"And you only have one judge?"//</span>
<span style="color:gray">//"They could just sentence whatever they wanted!"//</span>
<span style="color:gray">//"Still, let's do a trial like that. We need some variety."//</span>
They keep deliberating for one very short minute, until they seem to reach an agreement.
<span style="color:mediumslateblue">//"The Aiishen will be judged!"//</span> One of them decides.
<span @style=$chAte.colorStyleKey>//"What?"//</span>
<span style="color:mediumslateblue">//"For the heinous crime of... Abandoning her siblings in arms, during battle against the Lizardlins!"//</span>
<span style="color:gray">//"I love the idea! Take her to the stage!"//</span> Without giving Ate any time to react, a man and a woman take her by the arms and push her stairs above.
<span @style=$chAte.colorStyleKey>//"I haven't given my opinion on this-"//</span>
<span style="color:gray">//"Seeria can be the judge!"//</span>
<span style="color:plum">//"I would be fine with that."//</span> The actual Shapeshifter judge says calmly, much less driven by emotion than the people pushing the events forward.
<span style="color:gray">//"The human should play an important role too, since we're using her tribe's customs. What will you be?"//</span>
[[I will defend Ate|FASE ImprovTrial Defendant]]
[[I will be the accusation|FASE ImprovTrial Accusation]]
[[I will only watch|FASE ImprovTrial Watch]]<<script>>
setPasChars([getPresentCharByKey("chHope")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I will defend Ate."//</span>
//I have the feeling she's going to need it.//
<span @style=$chHope.colorStyleKey>//"Then I will play the accusation. Treason is a most terrible crime, and it will not go unpunished under my watch!"//</span> Hope steps forward with decision. It is the right call: she's immediately cheered by the same Shapeshifters who have just met her.
<span style="color:plum">//"If all the roles are taken, follow me to the stage."//</span> Seeria commands you.
//I better go take my place next to Ate.//
[[Continue|FASE ImprovTrial Defendant2]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chHope")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I will be the accusation."//</span>
//Sorry, Maaterasu, but you're an easy target and getting you convicted will give me points with these peoples.//
<span @style=$chHope.colorStyleKey>//"Then I will play the- Eh?"//</span> Hope trips over her own words.
//Was she going to take my role?//
<span @style=$chRock.colorStyleKey>//"I will be the defense."//</span> Rock says immediately.
<span @style=$chHope.colorStyleKey>//"Hey, you weren't supposed to do that."//</span>
<span @style=$chRock.colorStyleKey>//"You can take the floor the next time. It isn't like this was your only chance to show off."//</span>
<span @style=$chHope.colorStyleKey>//"...You will regret that."//</span>
<span style="color:plum">//"If all the roles are taken, follow me to the stage."//</span> Seeria commands you.
[[Continue|FASE ImprovTrial Accusation2]]<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I will just watch."//</span>
<span style="color:gray">//"We got a shy one."//</span>
<span style="color:gray">//"That isn't good. If we're going to perform a Gaanidan trial, the one person here who has seen one should participate!"//</span>
<span @style=$chHope.colorStyleKey>//"I will be the accusation."//</span> Hope proclaims confident, silencing the complains of the Shapeshifters.
<span @style=$chRock.colorStyleKey>//"And I will be the defense."//</span> Rock says right away.
<span @style=$chHope.colorStyleKey>//"Oh, will you? Be careful not to end up scorched."//</span> The beastkin crosses her arms, and her companion replies only with a smile.
<span style="color:plum">//"If all the roles are taken, follow me to the stage."//</span> Seeria commands them.
//I'll go sit with the rest of the audience.//
[[Continue|FASE ImprovTrial Watch2]]<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"We are here today to pass judgement onto one of our own, who has been accused of a sin severe among the severe. It is said that the warrior Eyshelle has abandoned her siblings in arms during battle against the Lizardlins, committing treason and desertion."//</span> Seeria states.
Maaterasu is no longer actively resisting, but she is still visibly restless.
<span style="color:plum">//"Does the accusation want to present her case?"//</span>
<span @style=$chHope.colorStyleKey>//"Of course. It is known that Eyshelle left among many other chosen warriors to fight the Lizardlins-"//</span>
<span style="color:mediumslateblue">//"I saw it all!"//</span> A man with a tired voice manages to shout. <span style="color:mediumslateblue">//"Tellen, Qarim, Fersez, Yure and Eyshelle parted during the morning, among sobs and heart-warming goodbyes. All of our tribe was there to see them leave! Yet two days later, Eyshelle came back alone!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, this is the turn of the accusation-"//</span>
<span style="color:yellowgreen">//"I'm a hunter by trade, rather than warrior,"//</span> a woman in the audience interrupts you, <span style="color:yellowgreen">//"but if I have learned anything, that's that the most important thing outside of our tribe is loyalty. There is no excuse for someone who leaves to fight accompanied by her comrades and comes back alone!"//</span>
//Am I going to have to argue against the whole theater?//
<span style="color:goldenrod">//"This is but the result of bitter jealousy! I know for certain that Eyshelle couldn't get over the fact that I returned Yure's love but not hers. I bet she left her to be taken prisoner out of pure spite!"//</span> The already disturbed audience roars, as if they had just learned a dark secret, rather than a tired fiction.
<span @style=$chAte.colorStyleKey>//"...Who are you?"//</span> Maaterasu asks with brutal innocence, which only serves to further enrage the public.
<span style="color:goldenrod">//"Outrageous, the limits she's willing to cross! To pretend that she doesn't know me, when she almost drools every time I pass by her side!"//</span>
//What am I even witnessing right now?//
//The odds have turned against Maaterasu.//
<<if $StVars.check2 gte 30>> \
<span style="color:green">Charisma AND will AND empathy check: passed.</span>
<<if $StVars.check3 gte 12>> \
<span style="color:green">Relation check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Shut up, loverboy. The only place where people drool over you is in your imagination."//</span>
The audience erupts in laughter, your snarky comment catching them by surprise.
//You managed to push back against some of the accusations.//
<<script>>State.variables.StVars.check1 += 3;<</script>> \
<<else>> \
<span style="color:red">Relation check: failed.</span>
<</if>> \
<<else>> \
<span style="color:red">Charisma AND will AND empathy check: failed.</span>
<</if>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Your Honour, any telling of the facts will be incomplete if we don't take the accused's version itself into account."//</span>
<span style="color:plum">//"Of course. Eyshelle, tell us what happened when you left to fight the Lizardlins."//</span>
Maaterasu's face, however, is frozen.
//You can do it, Ate.//
[[Continue|FASE ImprovTrial Defendant3]]
<<script>>State.variables.StVars.check1 -= 3;<</script>> \<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"We are here today to pass judgement onto one of our own, who has been accused of a sin severe among the severe. It is said that the warrior Eyshelle has abandoned her siblings in arms during battle against the Lizardlins, committing treason and desertion."//</span> Seeria states.
Maaterasu is no longer actively resisting, but she is still visibly restless.
<span style="color:plum">//"Does the accusation want to present her case?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, I will. Earlier during this week, we sent an expedition to fight the Lizardlins-"//</span> You are interrupted by the sight of Ate's inquiring eyes, forcing you to avert your gaze.
<span style="color:mediumslateblue">//"I saw it all!"//</span> A man with a tired voice manages to shout. <span style="color:mediumslateblue">//"Tellen, Qarim, Fersez, Yure and Eyshelle parted during the morning, among sobs and heart-warming goodbyes. All of our tribe was there to see them leave! Yet two days later, Eyshelle came back alone!"//</span>
//Not that I'm complaining, but that's quite the elaborated narration.//
<span style="color:yellowgreen">//"I'm a hunter by trade, rather than warrior,"//</span> a woman in the audience says, <span style="color:yellowgreen">//"but if I have learned anything, that's that the most important thing outside of our tribe is loyalty. There is no excuse for someone who leaves to fight accompanied by her comrades and comes back alone!"//</span>
//...I guess this is good for me.//
<span style="color:goldenrod">//"This is but the result of bitter jealousy! I know for certain that Eyshelle couldn't get over the fact that I returned Yure's love but not hers! I bet she left her to be taken prisoner out of pure spite!"//</span> The already disturbed audience roars, as if they had just learned a dark secret, rather than a tired fiction.
<span @style=$chAte.colorStyleKey>//"...Who are you?"//</span> Maaterasu asks with brutal innocence, which only serves to further enrage the public.
<span style="color:goldenrod">//"Outrageous, the limits she's willing to cross! To pretend that she doesn't know me, when she almost drools every time I pass by her side!"//</span>
//What am I even witnessing right now? Why am I up here?//
//The odds have turned against Maaterasu.//
Suddenly, Rock interrupts the audience, grappling for the control of the situation.
<span @style=$chRock.colorStyleKey>//"My judge, I think it's about time that Eyshelle tells us all her version of the facts."//</span>
<span style="color:plum">//"Of course. Eyshelle, if you will."//</span>
[[Continue|FASE ImprovTrial Accusation3]]
<<script>>State.variables.StVars.check1 -= 3;<</script>> \<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"We are here today to pass judgement onto one of our own, who has been accused of a sin severe among the severe. It is said that the warrior Eyshelle has abandoned her siblings in arms during battle against the Lizardlins, committing treason and desertion."//</span> Seeria states.
Maaterasu is no longer actively resisting, but she is still visibly restless.
<span style="color:plum">//"Does the accusation want to present her case?"//</span>
<span @style=$chHope.colorStyleKey>//"Of course. It is known that Eyshelle left among many other chosen warriors to fight the Lizardlins-"//</span>
<span style="color:mediumslateblue">//"I saw it all!"//</span> A man with a tired voice manages to shout. <span style="color:mediumslateblue">//"Tellen, Qarim, Fersez, Yure and Eyshelle parted during the morning, among sobs and heart-warming goodbyes. All of our tribe was there to see them leave! Yet two days later, Eyshelle came back alone!"//</span>
//That's awfully detailed.//
<span style="color:yellowgreen">//"I'm a hunter by trade, rather than warrior,"//</span> a woman next to you says, <span style="color:yellowgreen">//"but if I have learned anything, that's that the most important thing outside of our tribe is loyalty. There is no excuse for someone who leaves to fight accompanied by her comrades and comes back alone!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why are all of you talking? It's the turn of the accusation-"//</span> You manage to mumble, but another voice steps over yours.
<span style="color:goldenrod">//"This is but the result of bitter jealousy! I know for certain that Eyshelle couldn't get over the fact that I returned Yure's love but not hers! I bet she left her to be taken prisoner out of pure spite!"//</span> The already disturbed audience roars, as if they had just learned a dark secret, rather than a tired fiction.
<span @style=$chAte.colorStyleKey>//"...Who are you?"//</span> Maaterasu asks with brutal innocence, which only serves to further enrage the public.
<span style="color:goldenrod">//"Outrageous, the limits she's willing to cross! To pretend that she doesn't know me, when she almost drools every time I pass by her side!"//</span>
//What am I even witnessing right now?//
//The odds have turned against Maaterasu.//
Hope maintains an apparently calm demeanor. She's happy to let the tides push in her favour, but her crossed arms reveal that she's not entirely confident about not controlling the situation. Rock, in a very different position, attempts to push back.
<span @style=$chRock.colorStyleKey>//"My judge, I think it's about time that Eyshelle tells us all her version of the facts."//</span>
<span style="color:plum">//"Of course. Eyshelle, if you will."//</span>
[[Continue|FASE ImprovTrial Watch3]]
<<script>>State.variables.StVars.check1 -= 3;<</script>> \<<script>>
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"We... We left a few days ago..."//</span>
Maaterasu looks like she's having trouble to remember. A fortuitous facade to cover for the fact that she still has trouble to get into her character.
<span @style=$chAte.colorStyleKey>//"Everyone in the tribe had gathered to convey their best wishes and make sure we had enough rations. Qarim even received a lucky charm."//</span>
//Going surprisingly well so far...//
<span @style=$chAte.colorStyleKey>//"In truth, we weren't that many to fight the Lizardlins. Rather than fighting, the four of us only had to scout the forest and take note of the real menace they represented..."//</span>
[[Continue|FASE ImprovTrial Watch4]]<<script>>
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"We... We left a few days ago..."//</span>
Maaterasu looks like she's having trouble to remember. A fortuitous facade to cover for the fact that she still has trouble to get into her character.
<span @style=$chAte.colorStyleKey>//"Everyone in the tribe had gathered to convey their best wishes and make sure we had enough rations. Qarim even received a lucky charm."//</span>
//My, when did you learn to make things up along the way?//
<span @style=$chAte.colorStyleKey>//"In truth, we weren't that many to fight the Lizardlins. Rather than fighting, the four of us only had to scout the forest and take note of the real menace they represented..."//</span>
<<if $StVars.check4 gte 25>> \
<span style="color:green">Perception AND intelligence AND empathy check: passed.</span>
[[Call out the wrong number of warriors|FASE ImprovTrial Accusation4a]]
<<else>> \
<span style="color:firebrick">Perception AND intelligence AND empathy check: failed.</span>
<</if>> \
[[Keep listening|FASE ImprovTrial Accusation4b]]<<script>>
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"We... We left a few days ago..."//</span>
Maaterasu looks like she's having trouble to remember. A fortuitous facade to cover for the fact that she still has trouble to get into her character.
<span @style=$chAte.colorStyleKey>//"Everyone in the tribe had gathered to convey their best wishes and make sure we had enough rations. Qarim even received a lucky charm."//</span>
//Hey, she's picking up the pace.//
<span @style=$chAte.colorStyleKey>//"In truth, we weren't that many to fight the Lizardlins. Rather than fighting, the four of us only had to scout the forest and take note of the real menace they represented..."//</span>
<<if $StVars.check4 gte 25>> \
<span style="color:green">Perception AND intelligence AND empathy check: passed.</span>
[[Correct the wrong number of warriors|FASE ImprovTrial Defendant4a]]
<<else>> \
<span style="color:firebrick">Perception AND intelligence AND empathy check: failed.</span>
<</if>> \
[[Keep listening|FASE ImprovTrial Defendant4b]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte"),getPresentCharByKey("chHope")]);
<</script>> \
$customRoomIntro
<span @style=$chRock.colorStyleKey>//"Surely you mean the five of you?"//</span> Rock interrupts Ate, instants before Hope opened her mouth.
<span @style=$chAte.colorStyleKey>//"The five of us?"//</span>
<span @style=$chRock.colorStyleKey>//"Right. You said four of you left the tribe, but it was mentioned earlier that there were five people in your group."//</span>
<span @style=$chAte.colorStyleKey>//"Oh, my mouth must have slipped."//</span> Some murmurs run across the audicience.
<span style="color:plum">//"Please make sure this doesn't happen again."//</span> Seeria warns.
<span @style=$chAte.colorStyleKey>//"I will."//</span> Ate nods rigidly. <span @style=$chAte.colorStyleKey>//"After leaving the tribe... We ventured down the mountain, until we reached the forest. We were trying to be quiet in our movements, as we didn't want to draw the attention of monsters, nor the enemy..."//</span> Her pace gets increasingly slower. <span @style=$chAte.colorStyleKey>//"We were unlucky. We found no tracks... No hints..."//</span> You notice that her stumbles are not casual.
//Is she getting nervous because she's now looking at the audience?//
Not only have the spectators not ceased in their gossiping: this has formed a vicious cycle in which the murmurs get fed on Maaterasu's nervousness, and her insecurity feeds them back.
[[Continue|FASE ImprovTrial Watch5]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chRock.colorStyleKey>//"Surely-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Eyshelle! Are you trying to remove someone from the picture?"//</span> You cut Rock in place.
<span @style=$chAte.colorStyleKey>//"What-What are you talking about?"//</span>
Murmus run across the audience, quickly increasing in intensity.
<span @style=$chPlayerCharacter.colorStyleKey>//"You claim that there were four persons in your group, yet we know that there were five of you. Was any of them... Inconvenient, perhaps?"//</span>
<span style="color:yellowgreen">//"She doesn't even remember how many were with her!"//</span>
<span @style=$chRock.colorStyleKey>//"My judge, you surely understand that anyone could commit a small mistake. Eyshelle is a bit distracted, isn't she?"//</span> He looks towards Ate, looking for her complicity in his argument.
<span style="color:plum">//"...The accused may continue her testimony."//</span>
//The odds have turned against Maaterasu.//
<span style="color:firebrick">Your rivalry with Maaterasu has slightly increased.</span>
<<script>>State.variables.StVars.check1 -= 2;
gC("chAte").relations.chPlayerCharacter.rivalry.stv += 100;
gC("chPlayerCharacter").relations.chAte.rivalry.stv += 100;<</script>> \
<span @style=$chAte.colorStyleKey>//"...I will."//</span> Ate nods rigidly. <span @style=$chAte.colorStyleKey>//"After leaving the tribe... We ventured down the mountain, until we reached the forest. We were trying to be quiet in our movements, as we didn't want to draw the attention of monsters, nor the enemy..."//</span> Her pace gets increasingly slower. <span @style=$chAte.colorStyleKey>//"We were unlucky. We found no tracks... No hints..."//</span> You notice that her stumbles are not casual.
//Is she getting nervous because she's now looking at the audience?//
Not only have the spectators not ceased in their gossiping: this has formed a vicious cycle in which the murmurs get fed on Maaterasu's nervousness, and her insecurity feeds them back.
[[Sternly warn Ate to focus on the narration|FASE ImprovTrial Accusation5sternly]]
[[Agitate the audience|FASE ImprovTrial Accusation5agitate]]
[[Calm Maaterasu|FASE ImprovTrial Accusation5calm]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chRock.colorStyleKey>//"Surely you mean the five of you?"//</span> Rock interrupts Ate, instants before Hope opened her mouth.
<span @style=$chAte.colorStyleKey>//"The five of us?"//</span>
<span @style=$chRock.colorStyleKey>//"Right. You said four of you left the tribe, but it was mentioned earlier that there were five people in your group."//</span>
<span @style=$chAte.colorStyleKey>//"Oh, my mouth must have slipped."//</span> Some murmurs run across the audicience.
<span style="color:plum">//"Please make sure this doesn't happen again."//</span> Seeria warns.
<span @style=$chAte.colorStyleKey>//"...I will."//</span> Ate nods rigidly. <span @style=$chAte.colorStyleKey>//"After leaving the tribe... We ventured down the mountain, until we reached the forest. We were trying to be quiet in our movements, as we didn't want to draw the attention of monsters, nor the enemy..."//</span> Her pace gets increasingly slower. <span @style=$chAte.colorStyleKey>//"We were unlucky. We found no tracks... No hints..."//</span> You notice that her stumbles are not casual.
//Is she getting nervous because she's now looking at the audience?//
Not only have the spectators not ceased in their gossiping: this has formed a vicious cycle in which the murmurs get fed on Maaterasu's nervousness, and her insecurity feeds them back.
[[Sternly warn Ate to focus on the narration|FASE ImprovTrial Accusation5sternly]]
[[Agitate the audience|FASE ImprovTrial Accusation5agitate]]
[[Calm Maaterasu|FASE ImprovTrial Accusation5calm]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chHope")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Please excuse Eyshelle, your Honour. She surely means the five of them."//</span>
Seeria sends a look towards Ate's face, and so do you. You nod, inviting her to follow your lead.
<span @style=$chAte.colorStyleKey>//"Exactly. My tongue must have slipped."//</span>
<span style="color:plum">//"Please make sure this doesn't happen again."//</span> Seeria warns.
<span @style=$chAte.colorStyleKey>//"...I will."//</span> Ate nods rigidly. <span @style=$chAte.colorStyleKey>//"After leaving the tribe... We ventured down the mountain, until we reached the forest. We were trying to be quiet in our movements, as we didn't want to draw the attention of monsters, nor the enemy..."//</span> Her pace gets increasingly slower. <span @style=$chAte.colorStyleKey>//"We were unlucky. We found no tracks... No hints..."//</span> You notice that her stumbles are not casual.
//Is she getting nervous because she's now looking at the audience?//
Not only have the spectators not ceased in their gossiping: this has formed a vicious cycle in which the murmurs get fed on Maaterasu's nervousness, and her insecurity feeds them back.
[[Continue|FASE ImprovTrial Defendant5]]<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chHope.colorStyleKey>//"Hold up! Where did the fifth warrior go? Are you trying to remove someone from the picture?"//</span> Hope shouts.
<span @style=$chAte.colorStyleKey>//"What-What are you talking about?"//</span>
Murmus run across the audience, quickly increasing in intensity.
<span @style=$chHope.colorStyleKey>//"You claim that there were four persons in your group, yet we know that there were five of you. Was any of them... Inconvenient, perhaps?"//</span>
<span style="color:yellowgreen">//"She doesn't even remember how many were with her!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Your Honour, let's not make a mountain out a small mistake. Eyshelle is merely tired, after suffering so much in such little time."//</span> You try to salvage the situation.
<span style="color:plum">//"...The accused may continue her testimony."//</span>
//The odds have turned against Maaterasu.//
<<script>>State.variables.StVars.check1 -= 2;<</script>> \
<span @style=$chAte.colorStyleKey>//"...I will."//</span> Ate nods rigidly. <span @style=$chAte.colorStyleKey>//"After leaving the tribe... We ventured down the mountain, until we reached the forest. We were trying to be quiet in our movements, as we didn't want to draw the attention of monsters, nor the enemy..."//</span> Her pace gets increasingly slower. <span @style=$chAte.colorStyleKey>//"We were unlucky. We found no tracks... No hints..."//</span> You notice that her stumbles are not casual.
//Is she getting nervous because she's now looking at the audience?//
Not only have the spectators not ceased in their gossiping: this has formed a vicious cycle in which the murmurs get fed on Maaterasu's nervousness, and her insecurity feeds them back.
[[Continue|FASE ImprovTrial Defendant5]]<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chHope.colorStyleKey>//"Eyshelle! The facts we're discussing are of the utmost importance. Get over yourself immediately and stop stuttering."//</span>
Hope's merciless attack invigorates the spectators, a couple of them even joining the verbal aggression.
<span @style=$chAte.colorStyleKey>//"I... I..."//</span>
<span @style=$chRock.colorStyleKey>//"Please focus, Eyshelle."//</span> Rock draws the Aiishen attention. <span @style=$chRock.colorStyleKey>//"You were saying you found nothing during the first day. Where did you make camp?"//</span>
<span @style=$chAte.colorStyleKey>//"That's it... We made camp on a secluded clear... We all went to sleep, and..."//</span>
<span @style=$chRock.colorStyleKey>//"Something happened during the night?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes. I woke up during the night, when the fighting had already started."//</span>
<span @style=$chRock.colorStyleKey>//"You were all ambushed in your sleep?"//</span>
<span @style=$chAte.colorStyleKey>//"That's what I found."//</span>
<span style="color:plum">//"Accused! Elaborate immediately on what happened during the fight."//</span> The judge shouts, with an oddly intrigued voice.
[[Continue|FASE ImprovTrial Watch7]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"This is important, Eyshelle, several of our people have been lost to the Lizardlins! Focus on what happened next!"//</span>
The spectators get infected by the virulence of your pressure, and a couple of them even join the verbal aggression.
<span @style=$chAte.colorStyleKey>//"I... I..."//</span>
<span @style=$chRock.colorStyleKey>//"Please focus, Eyshelle."//</span> Rock draws the Aiishen attention. <span @style=$chRock.colorStyleKey>//"You were saying you found nothing during the first day. Where did you make camp?"//</span>
<span @style=$chAte.colorStyleKey>//"That's it... We made camp on a secluded clear... We all went to sleep, and..."//</span>
<span @style=$chRock.colorStyleKey>//"Something happened during the night?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes. I woke up during the night, when the fighting had already started."//</span>
<span @style=$chRock.colorStyleKey>//"You were all ambushed in your sleep?"//</span>
<span @style=$chAte.colorStyleKey>//"That's what I found."//</span>
<span style="color:plum">//"Accused! Elaborate immediately on what happened during the fight."//</span> The judge shouts, with an oddly intrigued voice.
[[Continue|FASE ImprovTrial Accusation7]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Are you all seeing this? She's unable to continue, because she knows that being honest about what happened will reveal a truth ugly for her!"//</span> You land a low blow, framing what you know is the result of a lack of preparation as malicious practices.
The most vicious Shapeshifters need nothing more to join an ugly carnage, and her attacks are piling up with yours.
<span style="color:gray">//"Don't be a coward! Come forward with the truth!"//</span>
<span style="color:gray">//"Look at how she hides her face! She knows she's cornered!"//</span>
<span style="color:gray">//"I was doubting if she could be innocent, but now I'm speechless..."//</span>
//The odds have turned against Maaterasu.//
<span style="color:gray">Your friendship with Maaterasu has slightly decreased.</span>
<span style="color:firebrick">Your enmity with Maaterasu has slightly increased.</span>
<span @style=$chRock.colorStyleKey>//"Eyshelle, don't pay attention to them."//</span> Rock attempts yet again to gain the upper hand. <span @style=$chRock.colorStyleKey>//"You were saying you found nothing during the first day. Where did you make camp?"//</span>
<span @style=$chAte.colorStyleKey>//"That's it... We made camp on a secluded clear... We all went to sleep, and..."//</span>
<span @style=$chRock.colorStyleKey>//"Something happened during the night?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes. I woke up during the night, when the fighting had already started."//</span>
<span @style=$chRock.colorStyleKey>//"You were all ambushed in your sleep?"//</span>
<span @style=$chAte.colorStyleKey>//"That's what I found."//</span>
<span style="color:plum">//"Accused! Elaborate immediately on what happened during the fight."//</span> The judge shouts, with an oddly intrigued voice.
[[Continue|FASE ImprovTrial Accusation7]]
<<script>>State.variables.StVars.check1 -= 3;
gC("chAte").relations.chPlayerCharacter.enmity.stv += 150;
gC("chAte").relations.chPlayerCharacter.friendship.stv -= 150;
addToStVarsList("diVcAt");
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Focus on that day, Eyshelle, disregard everything else. If the day was uneventful, did anything happen during the night?"//</span> Rock is surprised by your non-confrontative approach, and welcomes it. Maaterasu snaps out of the vicious cycle, and answers you.
<span @style=$chAte.colorStyleKey>//"...Yes. We made camp in a secluded clear, and in the middle of my sleep, I was waken up by the sound of fighting."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You were ambushed."//</span>
<span @style=$chAte.colorStyleKey>//"Precisely."//</span>
//The odds of Maaterasu have improved.//
<span style="color:khaki">Your friendship with Maaterasu has slightly increased.</span>
<span style="color:plum">//"Accused! Elaborate immediately on what happened during the fight."//</span> The judge shouts, with an oddly intrigued voice.
[[Continue|FASE ImprovTrial Accusation7]]
<<script>>State.variables.StVars.check1 += 3;
gC("chAte").relations.chPlayerCharacter.friendship.stv += 150;
addToStVarsList("diHeAt");
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chHope.colorStyleKey>//"Eyshelle! The facts we're discussing are of the utmost importance. Get over yourself immediately and stop stuttering."//</span>
Hope's merciless attack invigorates the spectators, a couple of them even joining the verbal aggression.
<span @style=$chAte.colorStyleKey>//"I... I..."//</span>
[[Argue with the audience|FASE ImprovTrial Defendant6a]]
[[Help Maaterasu to build her narration|FASE ImprovTrial Defendant6b]]
[[Reassure Ate|FASE ImprovTrial Defendant6c]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"I first heard shouts,"//</span> Maaterasu takes care to choose her words with precision, not paying much attention to the flow of her speech, <span @style=$chAte.colorStyleKey>//"then strikes, and I left my tent in a hurry. I immediately found... Qarim, fighting off two of them. They were using polearms with blades at one of their extremes, meant to provoke as much pain as possible."//</span>
<span style="color:gray">//"How barbaric!"//</span>
//That's oddly specific. When did she develop so much imagination?//
<span @style=$chAte.colorStyleKey>//"I casted icicles against one of them, and he jumped back... But Qarim told me to assist the others, as they needed my help more, so I left him."//</span>
Everyone in the assembly is paying dear attention to the story, which allows Ate to continue without obstacles.
<span @style=$chAte.colorStyleKey>//"Yure and the others were trading blows... With many of them, far too many. Eight of them. They were losing terrain at high speed. I attacked the Lizardlins once and again, from the distance, but they knocked Yure down, and when I saw them capturing her, I froze. When I came back to my senses, I saw everyone else falling down too, and I understood that I could only run away."//</span>
<span style="color:gray">//"That's scary! I wouldn't like to see myself in that situation."//</span>
<span style="color:yellowgreen">//"And you ran away, rather than fighting with all you had? You could have saved them!"//</span>
<span style="color:gray">//"Give her some slack, you don't know what she must have felt."//</span>
<span style="color:goldenrod">//"And you let them take my Yure away!? How dare you, shame on you! What kind of friend would do such a thing?"//</span>
//The audience is now divided, rather than completely opposed to her. She may still get a chance to win their hearts.//
<span style="color:plum">//"Order, silence! Silence! Eyshelle, did anything noteworthy take place while you were running back?"//</span>
<span @style=$chAte.colorStyleKey>//"No."//</span> Initially, she doesn't have the intention of expanding on her answer, but she gives in upon noticing the numerous eyes set on her. <span @style=$chAte.colorStyleKey>//"...I heard a lot of sounds that I thought could be the Lizardlins - I was always looking behind my back, and around me. But they didn't manage to catch me. In the end, I came back to the tribe."//</span>
<span style="color:plum">//"I think that's all we needed to hear. If no one has any objections, I'll ask the accusation and the defense: was running away from battle justified?"//</span>
[[Continue|FASE ImprovTrial Watch8]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"I first heard shouts,"//</span> Maaterasu takes excessive care to choose her words with precision, not paying much attention to the flow of her speech, <span @style=$chAte.colorStyleKey>//"then strikes, and I left my tent in a hurry. I immediately found... Qarim, fighting off two of them. They were using polearms with blades at one of their extremes, meant to provoke as much pain as possible."//</span>
<span style="color:gray">//"How barbaric!"//</span>
//That's oddly specific. When did she develop so much imagination?//
<span @style=$chAte.colorStyleKey>//"I casted icicles against one of them, and he jumped back... But Qarim told me to assist the others, as they needed my help more, so I left him."//</span>
Everyone in the assembly is paying dear attention to the story, which allows Ate to continue without obstacles.
<span @style=$chAte.colorStyleKey>//"Yure and the others were trading blows... With many of them, far too many. Eight of them. They were losing terrain at high speed. I attacked the Lizardlins once and again, from the distance, but they knocked Yure down, and when I saw them capturing her, I froze. When I came back to my senses, I saw everyone else falling down too, and I understood that I could only run away."//</span>
<span style="color:gray">//"That's scary! I wouldn't like to see myself in that situation."//</span>
<span style="color:yellowgreen">//"And you ran away, rather than fighting with all you had? You could have saved them!"//</span>
<span style="color:gray">//"Give her some slack, you don't know what she must have felt."//</span>
<span style="color:goldenrod">//"And you let them take my Yure away!? How dare you, shame on you! What kind of friend would do such a thing?"//</span>
//The audience is now divided, rather than completely opposed to her. I have to turn things around, before she takes the chance to win their hearts.//
<span style="color:plum">//"Order, silence! Silence! Eyshelle, did anything noteworthy take place while you were running back?"//</span>
<span @style=$chAte.colorStyleKey>//"No."//</span> Initially, she doesn't have the intention of expanding on her answer, but she gives in upon noticing the numerous eyes set on her. <span @style=$chAte.colorStyleKey>//"...I heard a lot of sounds that I thought could be the Lizardlins - I was always looking behind my back, and around me. But they didn't manage to catch me. In the end, I came back to the tribe."//</span>
<span style="color:plum">//"I think that's all we needed to hear. If no one has any objections, I'll ask the accusation and the defense: was running away from battle justified?"//</span>
[[She's hiding information or altered the facts|FASE ImprovTrial Accusation HidingInfo]]
[[Appeal to a warrior's honour|FASE ImprovTrial Accusation Honour]]
[[She had ill intentions|FASE ImprovTrial Accusation IllIntention]]
[[Forfeit: She had to come back|FASE ImprovTrial Accusation HadToComeBack]]<<script>>
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Will you all shut up for a moment!? She can't concentrate with all that noise!"//</span> You erupt against the Shapeshifters.
<span style="color:gray">//"Is she fighting the whole assembly?"//</span>
<span style="color:gray">//"How shameless! She's blaming us for the accused's weak story!"//</span>
<span style="color:gray">//"If I had someone defend me like this, I'd prefer to have no one defending me at all..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you talking about? She can't even respond because you're intimidating her!"//</span>
<span style="color:plum">//"Defendant! Stop confronting the public."//</span> Seeria reprimands you.
//But...!//
//The odds have turned against Maaterasu.//
<<script>>State.variables.StVars.check1 -= 2;<</script>> \
<span style="color:plum">//"Eyshelle! Continue telling me what happened during the rest of the day."//</span>
<span @style=$chAte.colorStyleKey>//"We didn't find anything, so we made camp at a secluded clear..."//</span>
<span style="color:plum">//"And during the night?"//</span>
<span @style=$chAte.colorStyleKey>//"...And during the night, I woke to the sound of fighting."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You had been ambushed."//</span>
<span @style=$chAte.colorStyleKey>//"Exactly."//</span>
<span style="color:plum">//"Elaborate on what happened during the fight."//</span>
[[Continue|FASE ImprovTrial Defendant7]]<<script>>
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It's fine, Ayshelle. You said you found nothing during the day, so I assume you made camp?"//</span>
<span @style=$chAte.colorStyleKey>//"Exactly. We made camp on a secluded clear... We all went to sleep, and..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did something happen during the night?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes. I woke up during the night, when the fighting had already started."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You were all ambushed in your sleep?"//</span>
<span @style=$chAte.colorStyleKey>//"That's what I found."//</span>
<span style="color:plum">//"Accused! Elaborate immediately on what happened during the fight."//</span> The judge shouts, with an oddly intrigued voice.
[[Continue|FASE ImprovTrial Defendant7]]<<script>>
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't worry, Eyshelle."//</span> You reassure her, walking next to her and taking her hand-
And everything turns grim. The lights of the Caverns grow feeble, the murmurs turn into shouting, and the bunch of callous Shapeshifters stoking the ashes for the sake of finding some fun turn into sadistic beasts who seek to twist reality. They're everywhere, blocking the exits. They're everywhere, throwing ill-intentioned lies. They're everywhere, plotting your-
//Stop.//
You turn your eyes back to Maaterasu, their chosen prey, surrounded, trapped. Sinking in fear, she can't find the words. The words that will allow her to leave this place.
<span @style=$chPlayerCharacter.colorStyleKey>//"Ate, look at me. You have to focus."//</span>
<span @style=$chAte.colorStyleKey>//"...Yes?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Pay attention to me and me only. You didn't find anything during the day."//</span>
<span @style=$chAte.colorStyleKey>//"No, we didn't. We..."//</span> The darkness recedes, a shining path opening through the kingdom of shadows. <span @style=$chAte.colorStyleKey>//"We found a secluded clear that seemed safe enough... So... We decided to make camp there. We hadn't found traces of the Lizardlins anywhere, but we still wanted to act with caution."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sounds sensible to me."//</span> She recovers her breath while you talk, then resumes with recovered confindece.
<span @style=$chAte.colorStyleKey>//"We later went to sleep, but in the middle of the night, I was abruptly woken up by the sounds of clashes and shouts."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You had been ambushed?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes, by the Lizardlins themselves."//</span>
The audience barely speaks anymore, focused on Ate's story.
//The odds of Maaterasu have improved.//
<span style="color:khaki">Your friendship with Maaterasu has slightly increased.</span>
<span style="color:lightcoral">Your romance with Maaterasu has slightly increased.</span>
//Maaterasu's views have grown closer to love and cooperation.//
<<script>>State.variables.StVars.check1 += 3;
gC("chAte").relations.chPlayerCharacter.friendship.stv += 150;
gC("chAte").relations.chPlayerCharacter.romance.stv += 150;
gC("chPlayerCharacter").relations.chAte.romance.stv += 150;
gC("chPlayerCharacter").relations.chAte.romance.stv += 150;
addToStVarsList("diSwAt");
<</script>> \
<span style="color:plum">//"Eyshelle! Elaborate immediately on what happened during the fight."//</span> The judge shouts, clearly intrigued.
[[Continue|FASE ImprovTrial Defendant7]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chHope")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"I first heard shouts,"//</span> Maaterasu takes care to choose her words with precision, not paying much attention to the flow of her speech, <span @style=$chAte.colorStyleKey>//"then strikes, and I left my tent in a hurry. I immediately found... Qarim, fighting off two of them. They were using polearms with blades at one of their extremes, meant to provoke as much pain as possible."//</span>
<span style="color:gray">//"How barbaric!"//</span>
//...That's oddly specific, but I'm not going to complain about her developing imagination just now.//
<span @style=$chAte.colorStyleKey>//"I casted icicles against one of them, and he jumped back... But Qarim told me to assist the others, as they needed my help more, so I left him."//</span>
Everyone in the assembly is paying dear attention to the story, which allows Ate to continue without obstacles.
<span @style=$chAte.colorStyleKey>//"Yure and the others were trading blows... With many of them, far too many. Eight of them. They were losing terrain at high speed. I attacked the Lizardlins once and again, from the distance, but they knocked Yure down, and when I saw them capturing her, I froze. When I came back to my senses, I saw everyone else falling down too, and I understood that I could only run away."//</span>
<span style="color:gray">//"That's scary! I wouldn't like to see myself in that situation."//</span>
<span style="color:yellowgreen">//"And you ran away, rather than fighting with all you had? You could have saved them!"//</span>
<span style="color:gray">//"Give her some slack, you don't know what she must have felt."//</span>
<span style="color:goldenrod">//"And you let them take my Yure away!? How dare you, shame on you! What kind of friend would do such a thing?"//</span>
//The audience is now divided, rather than completely opposed to her. This is our chance to bring them to our side.//
<span style="color:plum">//"Order, silence! Silence! Eyshelle, did anything noteworthy take place while you were running back?"//</span>
<span @style=$chAte.colorStyleKey>//"No."//</span> Initially, she doesn't have the intention of expanding on her answer, but she gives in upon noticing the numerous eyes set on her. <span @style=$chAte.colorStyleKey>//"...I heard a lot of sounds that I thought could be the Lizardlins - I was always looking behind my back, and around me. But they didn't manage to catch me. In the end, I came back to the tribe."//</span>
<span style="color:plum">//"I think that's all we needed to hear. If no one has any objections, I'll ask the accusation and the defense: was running away from battle justified?"//</span>
[[Ask Ate to explain why she fled|FASE ImprovTrial Defendant AteReplies]]
[[Eyshelle had to save her own life|FASE ImprovTrial Defendant SaveHerLife]]
[[It was impossible to win|FASE ImprovTrial Defendant ImpossibleToWin]]
[[She had to report back|FASE ImprovTrial Defendant BringIntelBack]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chRock.colorStyleKey>//"Well, it's obvious, isn't it?"//</span> Rock looks around confident, looking for a complicity that is just not there. In front of him, Hope remains strangely quiet, her eyes frowning. <span @style=$chRock.colorStyleKey>//"Why did you come back, Eyshelle?"//</span>
<span @style=$chAte.colorStyleKey>//"I... I couldn't turn the tide of the fight... So I had to save myself..."//</span>
<span @style=$chRock.colorStyleKey>//"What?"//</span>
<span style="color:mediumslateblue">//"She left her companions to meet their doom!"//</span>
<span style="color:yellowgreen">//"What a disgrace to her tribe."//</span>
The assembly immediately returns to its previous chaos, leaving no room for quarter.
<span style="color:gray">//"I understand where she's coming from..."//</span>
<span style="color:gray">//"What do you mean you understand her? Perhaps she could have saved the others!"//</span>
<span @style=$chRock.colorStyleKey>//"Wait, no, no! There was a far more important reason for her to come back."//</span>
<span style="color:plum">//"And what would that be?"//</span> The judge asks.
<span @style=$chRock.colorStyleKey>//"They went on a scouting mission, so at least one of them had to return!"//</span>
<span style="color:plum">//"Oh! That makes sense."//</span>
<span @style=$chHope.colorStyleKey>//"...That makes perfect sense. Which only makes it even more tragic."//</span> Hope's mouth has formed an eerie smile, like a predator who has just secured her prey - and is now merely playing with it.
<span style="color:plum">//"More tragic? How?"//</span>
<span @style=$chHope.colorStyleKey>//"We aren't judging if her actions were the correct ones."//</span> Hope extends an arm in an abrupt movement, pointing to Maaterasu. <span @style=$chHope.colorStyleKey>//"We're judging her for treason, and she herself has revealed what was important in her heart: saving herself! Not her companions, much less the mission!"//</span>
<span @style=$chAte.colorStyleKey>//"Huh?"//</span>
<span @style=$chRock.colorStyleKey>//"Noooo!"//</span>
//Oh, damn. That was a low blow.//
//The odds have turned against Maaterasu.//
<<script>>State.variables.StVars.check1 -= 3;<</script>> \
[[Continue|FASE ImprovTrial Watch9]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And what does this story prove?"//</span> You thrust immediately. <span @style=$chPlayerCharacter.colorStyleKey>//"All Eyshelle has put on the table is her own testimony, backed by no one but herself. It's coherent with the fact that none of the other warriors came back, but that fact alone doesn't prove her testimony. What's more, can we even trust her narration when she had such trouble to put it together, even to the point that she required support from her defense to tell it?"//</span>
<span style="color:gray">//"Of course we can't!"//</span>
<span style="color:gray">//"It's a clear fabrication!"//</span>
<span @style=$chRock.colorStyleKey>//"Then, if she's saying the truth, she can't be proven innocent."//</span>
<span style="color:goldenrod">//"But she isn't! She's lying about Yure!"//</span>
<span style="color:gray">//"That's right, she had a reason to betray her companions!"//</span>
<span style="color:yellowgreen">//"How can we trust someone like that?"//</span>
<span @style=$chRock.colorStyleKey>//"These people... They're impossible."//</span> Rock's defeatism speaks.
//The odds have turned against Maaterasu.//
<span style="color:firebrick">Your enmity with Maaterasu has increased.</span>
<<script>>State.variables.StVars.check1 -= 3;
gC("chAte").relations.chPlayerCharacter.enmity.stv += 300;<</script>> \
<span style="color:plum">//"If everyone is finished, I will now communicate my verdict."//</span>
<<if $StVars.check1 gte 0>> \
[[Continue|FASE ImprovTrial Accusation Innocent]]
<<else>> \
[[Continue|FASE ImprovTrial Accusation Guilty]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"If anything is now clear, it's that Eyshelle has no honour."//</span> You strike without mercy. <span @style=$chPlayerCharacter.colorStyleKey>//"Each of her fellow companions placed their trust in her, to look after them, protect them, and what did she do? She put herself first at the first opportunity. If she could have saved them from the humilliation of being taken captives by the Lizardlins is now something we will never know, because she didn't even try."//</span>
<span style="color:mediumslateblue">//"Well spoken! It warms my heart to see someone who would defend such noble values."//</span>
<span @style=$chRock.colorStyleKey>//"That's one beautiful speech... For someone with no idea about what she's talking about."//</span> Rock has his arms crossed, but smiles confident. It doesn't take long for the audience to complain, but he cuts them and continues. <span @style=$chRock.colorStyleKey>//"There has been plenty of talk about Eyshelle not being true to her duties, or to her companions, and all who have claimed so are forgetting a vital detail: they left on a scouting mission, and Eyshelle has been the only one to fulfill her duty by coming back and telling us about the Lizardlin assault."//</span> The murmurs among the Shapeshifters get enlivened yet again. <span @style=$chRock.colorStyleKey>//"All of you who have claimed she should have stayed and risk being captured, despite being outnumbered and falling one by one, are defending that the mission should have failed! You cannot condemn her for being true to her duty with the tribes!"//</span>
<span style="color:gray">//"...He's actually right."//</span>
<span style="color:gray">//"Thanks to Eyshelle, we can now save the others!"//</span>
<span style="color:gray">//"What are you talking about? He's just justifying her cowardice!"//</span>
//The odds have largely turned in Maaterasu's favour.//
<span style="color:firebrick">Your enmity with Maaterasu has increased.</span>
<<script>>State.variables.StVars.check1 += 5;
gC("chAte").relations.chPlayerCharacter.enmity.stv += 300;<</script>> \
<span style="color:plum">//"If everyone is finished, I will now communicate my verdict."//</span>
<<if $StVars.check1 gte 0>> \
[[Continue|FASE ImprovTrial Accusation Innocent]]
<<else>> \
[[Continue|FASE ImprovTrial Accusation Guilty]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Once and again through the whole trial, we have seen Eyshelle stumble, drag her words, and generally having a lot of trouble to fluently tell us what happened. This has but one clear explanation: she was making it up."//</span>
//Duh.//
<span @style=$chPlayerCharacter.colorStyleKey>//"And do you know why? Because she purposefully left her companions behind! It could have been out of spite, resentment... Or perhaps heartache."//</span>
<span style="color:goldenrod">//"Exactly! She wanted revenge against Yure!"//</span>
<span style="color:firebrick">Your enmity with Maaterasu has increased.</span>
<<script>>gC("chAte").relations.chPlayerCharacter.enmity.stv += 300;<</script>> \
<span @style=$chRock.colorStyleKey>//"Can you stop with that bad joke already?"//</span> Rock's exhaustion sounds a bit too real, but he quickly modulates his tone. <span @style=$chRock.colorStyleKey>//"We're already having trouble to believe someone was itching for you, let alone two, at the same time!"//</span> The mockery is quickly met by laughs from the audience and visible displeasure from the ungraceful Shapeshifter. <span @style=$chRock.colorStyleKey>//"We're here to determine Eyshelle's guilt or innocence, so what's the use of focusing on her tone or charm? Would you be so quick to condemn someone from your own tribe just because you don't like how she talks?"//</span>
<span style="color:gray">//"Maybe we're going too far with her...?"//</span>
<span style="color:gray">//"That's rubbish! She's obviously not confident in her testimony."//</span>
//The Shapeshifters seem divided.//
<span style="color:plum">//"If everyone is finished, I will now communicate my verdict."//</span>
<<if $StVars.check1 gte 0>> \
[[Continue|FASE ImprovTrial Accusation Innocent]]
<<else>> \
[[Continue|FASE ImprovTrial Accusation Guilty]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It's a consistent testimony."//</span> You admit. <span @style=$chPlayerCharacter.colorStyleKey>//"And I don't think Eyshelle can be blamed for running away. An unexperienced warrior, going against several Lizardlins, all on her own? It's a recipe for disaster."//</span>
<span style="color:gray">//"Wasn't she supposed to be the accusation?"//</span>
<span style="color:gray">//She has to be on our side!"//</span>
<span style="color:plum">//I though your role was to try and attack the accused by whatever means you thought possible."//</span> Seeria points out.
<span @style=$chPlayerCharacter.colorStyleKey>//"And it is. I just don't see how an accusation of treason stands."//</span>
<span style="color:gray">//The human is just taking the side of another Candidate!"//</span> Some annoyed Shapeshifters start to drop the performance.
<span style="color:gray">//If she didn't want to play that role, she shouldn't have taken it."//</span>
<<if $StVars.check4 gte 30>> \
<span style="color:green">Perception AND intelligence AND empathy check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Would you blame me for looking after our own tribe? You may feel dissapointed, but Eyshelle here had one goal above all others: to bring us information about the Lizardlins. What would have happened if she hadn't come back, if she had been captured? Not only she would have failed her mission, but we wouldn't know that the five scouts had been captured. Coming back to us was the greatest service she could do to the tribe, and you would punish her for doing so?"//</span>
You have completely switched sides, but there's no one who can challenge your resolute, well articulated defense.
<<script>>
State.variables.StVars.check1 += 5;
<</script>> \
<<else>> \
<span style="color:firebrick">Perception AND intelligence AND empathy check: failed.</span>
<span style="color:firebrick">Your standing with the Shapeshifter tribe has fallen considerably.</span>
<<script>>State.variables.chPlayerCharacter.ssRsp -= 50;<</script>> \
<</if>> \
<span style="color:khaki">Your friendship with Maaterasu has increased.</span>
<<script>>State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 300;<</script>> \
[[Continue|FASE ImprovTrial Accusation Forfeited]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chHope")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you run away, Eyshelle?"//</span> You decide it's best to ask her to detail her reasoning first.
<span @style=$chAte.colorStyleKey>//"I... I couldn't turn the tide of the fight... So I had to save myself..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"A sensible ans-..."//</span>
<span @style=$chHope.colorStyleKey>//"That's what she had in her mind."//</span> When you notice Hope's mischievous smile, you immediately know she's plotting something. <span @style=$chHope.colorStyleKey>//"Saving herself, her first priority. Not saving her companions, and certainly not fulfilling her duty with her tribe. What do you think about that?"//</span> She asks the audience.
<span style="color:gray">//"She betrayed everyone's trust!"//</span>
<span style="color:yellowgreen">//"A most disgraceful attitude..." //</span>
<span style="color:gray">//"How can we even look at her the same way we used to?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Cut that already! Anyone would think of saving their own skin in that situation!"//</span> You can't contain your indignation. It's clear they're just holding onto any excuse they can.
<span @style=$chHope.colorStyleKey>//"That might as well be true. But warriors who leave to face the Lizardlins must also keep their duty in their mind at all times, and be capable of choosing it above their own selfishness."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What kind of uptight standard is that?"//</span>
Hope's reasoning may appear weak, but a weak reasoning you can't demolish completely is everything the crowd needs to rally behind her.
//The odds have turned against Maaterasu.//
<<script>>State.variables.StVars.check1 -= 3;<</script>> \
<span style="color:plum">//"Sounds like your positions have been made clear, I will now communicate my verdict."//</span>
<<if $StVars.check1 gte 0>> \
[[Continue|FASE ImprovTrial Defendant Innocent]]
<<else>> \
[[Continue|FASE ImprovTrial Defendant Guilty]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course it was justified. She had to save her own life."//</span> You decide it's best to ask her to detail her reasoning first.
<span @style=$chHope.colorStyleKey>//"Oh, I'm sure that's what she was thinking about."//</span> Hope's containing a mischievous smile, making it patently clear that's she's plotting something. <span @style=$chHope.colorStyleKey>//"Wouldn't you agree that was reasonable, Eyshelle?"//</span> She asks Ate directly.
<span @style=$chAte.colorStyleKey>//"Yes. That's was my goal at the moment."//</span> She replies, apparently oblivious to Hope's intentions.
<span @style=$chHope.colorStyleKey>//"Saving herself, her first priority. Not saving her companions, and certainly not fulfilling her duty with her tribe. What do you think about that?"//</span> The accusation now asks the audience.
<span style="color:gray">//"She betrayed everyone's trust!"//</span>
<span style="color:yellowgreen">//"A most disgraceful attitude..." //</span>
<span style="color:gray">//"How can we even look at her the same way we used to?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Cut that already! Anyone would think of saving their own skin in that situation!"//</span> You can't contain your indignation. It's clear they're just holding onto any excuse they can.
<span @style=$chHope.colorStyleKey>//"That might as well be true. But warriors who leave to face the Lizardlins must also keep their duty in their mind at all times, and be capable of choosing it above their own selfishness."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What kind of uptight standard is that?"//</span>
Hope's reasoning may appear weak, but a weak reasoning you can't demolish completely is everything the crowd needs to rally behind her.
//The odds have turned against Maaterasu.//
<<script>>State.variables.StVars.check1 -= 3;<</script>> \
<span style="color:plum">//"Sounds like your positions have been made clear, I will now communicate my verdict."//</span>
<<if $StVars.check1 gte 0>> \
[[Continue|FASE ImprovTrial Defendant Innocent]]
<<else>> \
[[Continue|FASE ImprovTrial Defendant Guilty]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Why should she have stayed? There were far too many Lizardlins for her to turn the tide of battle."//</span>
<span @style=$chHope.colorStyleKey>//"And how do we know that was the actual scenario, and not just what fear made her mind think was happening? Or something made up after the battle to justify her own cowardice?"//</span>
<span style="color:gray">//"I'm bet she was crouching in her tent during the whole fight!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You can doubt her story if you want, but inventing your own, and judge her on the basis of a fiction divorced from reality? That's anything but fair. If you want to claim her testimony isn't enough evidence to declare her innocent, yours is much less valid to declare her guilty."//</span>
<span style="color:gray">//"The human is making sense. None other than Eyshelle knows what happened there."//</span>
<span style="color:gray">//"Which is exactly why she might be lying!"//</span>
//I couldn't bring them all to my side. Could this be enough?//
<span @style=$chHope.colorStyleKey>//"Saving herself, her first priority. Not saving her companions, and certainly not fulfilling her duty with her tribe. What do you think about that?"//</span> The accusation now asks the audience.
//The Shapeshifters seem divided.//
<span style="color:plum">//"If everyone is finished, I will now communicate my verdict."//</span>
<<if $StVars.check1 gte 0>> \
[[Continue|FASE ImprovTrial Defendant Innocent]]
<<else>> \
[[Continue|FASE ImprovTrial Defendant Guilty]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course it was. What was the goal of her mission, after all?"//</span> Hope allows you to see a small frown in her face, her arms tense. <span @style=$chPlayerCharacter.colorStyleKey>//"Our warriors had the goal of bringing us information about the Lizardlins, and that's what Eyshelle did."//</span>
<span @style=$chHope.colorStyleKey>//"But is that really enough? That wasn't her only duty. She also had the responsibility of bringing her companions back."//</span> Hope asks you, despite looking mostly at the audience.
<span @style=$chPlayerCharacter.colorStyleKey>//"So would you condemn her for failing to do the impossible? If she was unable to turn the battle in her favour, she would have failed both the mission and her companions. Should we condemn as traitors the other warriors for being defeated too?"//</span>
<span @style=$chHope.colorStyleKey>//"And how do we even know she was telling the truth? She might have made it all up for all we know."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The other warriors will tell us, when we save them. Which we know we have to do because Eyshelle is now among us. Do you think they'll like the sight of finding her being punished when they're back?"//</span>
<span style="color:gray">//"I'm starting to think that condemning her might be a bit hasty..."//</span>
<span style="color:gray">//"Maybe we should wait to hear the opinion of the other warriors first?"//</span>
//The odds have largely turned in Maaterasu's favour.//
<<script>>State.variables.StVars.check1 += 5;<</script>> \
<span style="color:plum">//"If everyone is finished, I will now communicate my verdict."//</span>
<<if $StVars.check1 gte 0>> \
[[Continue|FASE ImprovTrial Defendant Innocent]]
<<else>> \
[[Continue|FASE ImprovTrial Defendant Guilty]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:gray">//"Guilty, guilty, guilty!"//</span> The audience's sentence is clear. Those who were recently defending Eyshelle no longer seem to be willing to do so.
<span @style=$chRock.colorStyleKey>//"...But it was the correct choice! What would have changed if she had enough guts to keep her head clear? You cannot blame her for obeying her instinct!"//</span>
<span style="color:plum">//"I'm sorry, defendant, but as the public is demanding..."//</span>
<span @style=$chHope.colorStyleKey>//"Excuse me for a moment, my judge."//</span>
<span style="color:plum">//"Yes? I'm just about to dictate sentence."//</span>
<span @style=$chHope.colorStyleKey>//"I'm glad that it's obvious to most of us that such disgraceful behaviour shouldn't be excused, but I'd like to suggest a lesser sentence, in acknowledgment of Eyshelle's lack of experience on the battlefield."//</span>
<span style="color:plum">//"That sounds sensible, so-"//</span>
<span @style=$chHope.colorStyleKey>//"In addition,"//</span> Hope cuts the judge yet again, much to her annoyance, <span @style=$chHope.colorStyleKey>//"now that this matter has been settled and I have everyone's attention, we must take immediate action about something far more urgent."//</span>
<span style="color:gray">//"Something far more urgent? What's that?"//</span>
<span style="color:gray">//"But she must be sentenced guilty..."//</span>
<span @style=$chHope.colorStyleKey>//"While we're here judging a petty crime, as necessary as it may be, what are we doing about our sisters and brothers? What about Yure, Qarim, Tellen and Fersez?"//</span>
<span style="color:gray">//"That's right, they're still captive!"//</span>
<span style="color:gray">//"We have to do something!"//</span>
<span @style=$chHope.colorStyleKey>//"We have to save them, save them from the pain and humilliation of captivity, avenge them for the crimes committed against them! Who's with me!?"//</span>
The Beastkin smiles triumphantly as she receives the general cheering and support of this foreign tribe, many of them getting up from their seats.
<span @style=$chHope.colorStyleKey>//"Let's go to save them!"//</span>
And so, the assembly sees its public leave en masse, even before that the sentence was dictated.
[[Continue|FASE ImprovTrial Watch10]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"That... Isn't how I was expecting this to end."//</span> Seeria admits.
Barely anyone is still attending the play, and no one seems to be anything other than surprised. Maaterasu's restless eyes dance from one corner to the other, wondering if it's safe to leave already.
<span style="color:plum">//"If none of you is particularly interested in continuing, we can finish the play already."//</span>
<span @style=$chRock.colorStyleKey>//"I didn't expect Gaanidan trials to be so... 'Lively'."//</span> Rock says diplomatically, despite a hint of irritation in his tone.
<span @style=$chPlayerCharacter.colorStyleKey>//"It wasn't one."//</span> You complain. <span @style=$chPlayerCharacter.colorStyleKey>//"This was just the Shapeshifters twisting what they thought would be one for their own amusement."//</span>
<span style="color:plum">//"Don't be too though on the youths. They have been restless during the last month."//</span>
<span @style=$chRock.colorStyleKey>//"They themselves could have been less tough on the Aiishen."//</span>
Seeria remains silent, but nods quietly nonetheless. She doesn't want to be too overt at accepting that criticism.
<span @style=$chRock.colorStyleKey>//"I'm not even sure what's the point of interpreting a trial when the facts are fabricated on the spot."//</span>
<span style="color:plum">//"The facts can certainly be fabricated, but they only last as long as the rest of the assembly is willing to believe them. If all the facts on the table are pointing to your guilt, you can still get out of your predicament by making up more convenient facts, if you're convincing enough. Both you and the other Beastkin limited yourselves to make the most out of the story the others had created, like you would have done in real life."//</span>
<span @style=$chRock.colorStyleKey>//"That sounds as if I should have cheated to win."//</span>
<span style="color:plum">//"The Aiishen, as troublesome as it was for her to speak while everyone was focusing on her, managed to create a story that could have made her innocent."//</span>
//Speaking of Maaterasu... She has already left.//
<span @style=$chRock.colorStyleKey>//"Anyway, I should get going. I have to put an eye on Hope before the enthusiasm gets out of control."//</span>
<span style="color:plum">//"Take care, and enjoy your visit to our tribe."//</span>
//Ate has become socially exhausted.//
//The relationships between Hope, Rock and Ate have changed.//
//Maaterasu has become more willing to support Valtan.//
<<link [[Finish conversation|Map]]>><<script>>
finishFaSeTrialImprovisation();
applyAlteredState(["chAte"],createSociallyExhausted(1.5,5));
gC("chAte").supsValPardon += 4;
gC("chAte").relations.chHope.enmity.stv += 150;
gC("chAte").relations.chRock.friendship.stv += 150;
gC("chHope").relations.chAte.friendship.stv += 150;
gC("chRock").relations.chAte.friendship.stv += 300;<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"After taking into account all claims, declarations and arguments... I conclude that there isn't enough evidence to prove that Eyshelle wasn't trying to fulfill her duties to the extent that her skills allowed her to. Therefore, I declare her to be innocent."//</span>
<<if $StVars.check1 gte 4>> \
The celebration among the audience is ample and vigorous, a stark contrast with their previous attitude. The character of Eyshelle has turned out to be a liked figure through the arguments of this trial.
<<else>> \
The reactions in the audience are mixed, ranging from those of celebration to visible annoyance. The character of Eyshelle has managed to win some of their hearts, but she may remain a controversial figure for a while.
<</if>> \
None of this, however, has prevented Maaterasu from fleeing fast enough from the assembly for you to be unable to see her do the deed. Hope takes the opposite direction, walking towards Rock in the stage.
<span @style=$chHope.colorStyleKey>//"Colour me surprised, I wasn't expecting you to nail it."//</span>
<span @style=$chRock.colorStyleKey>//"Haha. The Aiishen did the hardest job."//</span>
//Maaterasu's drives has grown more favorable towards cooperation.//
<<script>>
addPointsToDrive(gC("chAte").dCooperation,150);
addToStVarsList("diAcLs");
<</script>> \
[[Talk to Rock and Hope|FASE ImprovTrial Accusation InnocentPlus]]
<<link [[Leave the assembly|Map]]>><<script>>
finishFaSeTrialImprovisation();
applyAlteredState(["chAte"],createSociallyExhausted(1,4));
gC("chAte").supsValPardon += 4;
gC("chAte").relations.chRock.friendship.stv += 300;
gC("chRock").relations.chAte.friendship.stv += 300;<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"After taking into account all claims, declarations and arguments... I conclude that Eyshelle has failed to provide a believable account of the facts that took place during her mission, which reasonably leads to the deduction that she's attempting to hide information from this court. Therefore, I declare her guilty of desertion."//</span>
<span @style=$chRock.colorStyleKey>//"What? But it's a complete narration! And..."//</span> Rock's complaints fall in deaf ears, as the Shapeshifters are already cheering and celebrating your victory. Maaterasu looks around anxiously, as if evaluating if she should leave now. Hope advances towards the stage and speaks to her companion.
<span @style=$chHope.colorStyleKey>//"Poor, poor, Rock... Was that too much for you to handle?"//</span>
<span @style=$chRock.colorStyleKey>//"Don't mock me."//</span>
Seeria and the audience are already dispersing, slowly leaving the assembly for a while before a new play begins. When you try to spot the Aiishen Candidate, you find that she's already left.
<span style="color:firebrick">Your rivalry with Maaterasu has slightly increased.</span>
<span style="color:firebrick">Your enmity with Maaterasu has largely increased.</span>
//Maaterasu's drives has grown less favorable towards cooperation.//
Your standing with the Shapeshifter tribe has risen considerably.
<<script>>gC("chAte").relations.chPlayerCharacter.rivalry.stv += 150;
gC("chAte").relations.chPlayerCharacter.enmity.stv += 500;
addPointsToDrive(gC("chAte").dCooperation,-150);
State.variables.chPlayerCharacter.ssRsp -= 50;
addToStVarsList("diAcWn");
<</script>> \
[[Talk to Rock and Hope|FASE ImprovTrial Accusation GuiltyPlus]]
<<link [[Leave the assembly|Map]]>><<script>>
finishFaSeTrialImprovisation();
applyAlteredState(["chAte"],createSociallyExhausted(2,6));
gC("chAte").supsValPardon += 4;
gC("chAte").relations.chRock.friendship.stv += 150;
gC("chRock").relations.chAte.friendship.stv += 300;<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"As... Anticlimactic as this is... There is no longer an organized accusation against Eyshelle, which means that the charges of treason have to be dropped."//</span> Seeria declares after a tense while. She's not certain about doing this, taking a different course of action would shake up the whole script.
<<if $StVars.check1 gte 0>> \
<span style="color:green">Trial score check: passed.</span>
<span style="color:gray">//"Is this how the play should have ended...?"//</span>
<span style="color:gray">//"This... This came out of nowhere! Where is the verdict?"//</span>
<span style="color:mediumslateblue">//"Come on now... It wasn't that much of a good accusation anyway. I can understand why the human wouldn't want to keep trying."//</span>
<<else>> \
<span style="color:firebrick">Trial score check: failed.</span>
<span style="color:gray">//"What kind of bad joke is this?"//</span>
<span style="color:goldenrod">//"The priestesses are just protecting each other!"//</span>
<span style="color:gray">//"You can't trust anyone from the Passion Temple... Not a single one of them."//</span>
//The Shapeshifter tribe's respect for the Passion Temple has fallen considerably.//
//The Shapeshifter tribe's respect for you has fallen considerably.//
<<script>>
gC("chPlayerCharacter").ssRsp -= 50;
State.variables.tribes.ssRpt -= 50;
<</script>> \
<</if>> \
<<if $StVars.check5 gte 5>> \
<span style="color:green">Maaterasu relationship check: passed.</span>
Your mind gets suddenly pushed away from these comments when a strange heat envelops your body. Upon moving your eyes leftwards, you find the closed eyes of Maaterasu, who is gently embracing you. Without exchanging a single word with you, she proceeds to leave the assembly.
<span style="color:khaki">Maaterasu's friendship with you has largely increased.</span>
<span style="color:lightcoral">Maaterasu's romance with you has increased.</span>
//Maaterasu's cooperation drive has increased.//
<<script>>
gC("chAte").relations.chPlayerCharacter.friendship.stv += 500;
gC("chAte").relations.chPlayerCharacter.romance.stv += 300;
gC("chPlayerCharacter").relations.chAte.friendship.stv += 300;
gC("chPlayerCharacter").relations.chAte.romance.stv += 150;
addPointsToDrive(gC("chAte").dCooperation,150);
<</script>> \
<span @style=$chRock.colorStyleKey>//"She looks really grateful to you."//</span> Rock comments, approaching you along with Hope.
<span @style=$chHope.colorStyleKey>//"And deservedly so. It takes guts to go against the wishes and expectations of so many."//</span> The fox Beastkin adds.
<<else>> \
<span style="color:red">Maaterasu relationship check: failed.</span>
When you attempt to spot Maaterasu, it's already far too late: she has taken full advantage of the commotion to escape without leaving a trace.
//Maaterasu's cooperation drive has increased.//
<<script>>
addPointsToDrive(gC("chAte").dCooperation,150);
addToStVarsList("diAcFf");
<</script>> \
<span @style=$chRock.colorStyleKey>//"You did a great job in the performance."//</span> Rock comments, approaching you along with Hope.
<span @style=$chHope.colorStyleKey>//"And you proved you have guts. It isn't easy to go against the wishes and expectations of so many."//</span> The fox Beastkin adds.
<</if>> \
[[Continue|FASE ImprovTrial Accusation ForfeitedPlus]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"After taking into account all claims, declarations and arguments... I conclude that there isn't enough evidence to prove that Eyshelle wasn't trying to fulfill her duties to the extent that her skills allowed her to. Therefore, I declare her to be innocent."//</span>
<<if $StVars.check1 gte 4>> \
The celebration among the audience is ample and vigorous, a stark contrast with their previous attitude. The character of Eyshelle has turned out to be a liked figure through the arguments of this trial.
//Your standing with the Shapeshifter tribe has increased.//
<<script>>
gC("chPlayerCharacter").ssRsp += 25;
<</script>> \
<<else>> \
The reactions in the audience are mixed, ranging from those of celebration to visible annoyance. The character of Eyshelle has managed to win some of their hearts, but she may remain a controversial figure for a while.
<</if>> \
<<if $StVars.check5 gte 5>> \
<span style="color:green">Maaterasu relationship check: passed.</span>
But these thoughts are swept aside in your mind as you feel a strange heat enveloping you. Upon moving your eyes leftwards, you find the closed eyes of Maaterasu, who is gently embracing you. Without exchanging a single word with you, she proceeds to leave the assembly.
<span style="color:khaki">Maaterasu's friendship with you has largely increased.</span>
<span style="color:lightcoral">Maaterasu's romance with you has increased.</span>
<<script>>
gC("chAte").relations.chPlayerCharacter.friendship.stv += 500;
gC("chAte").relations.chPlayerCharacter.romance.stv += 300;
gC("chPlayerCharacter").relations.chAte.friendship.stv += 300;
gC("chPlayerCharacter").relations.chAte.romance.stv += 150;
addPointsToDrive(gC("chAte").dCooperation,150);
<</script>> \
<<else>> \
<span style="color:firebrick">Maaterasu relationship check: failed.</span>
None of this, however, has prevented Maaterasu from fleeing fast enough from the assembly for you to be unable to see her do the deed.
<<script>>
addPointsToDrive(gC("chAte").dCooperation,150);
<</script>> \
<</if>> \
Rock takes the opposite direction, walking towards Hope in the stage.
<span @style=$chHope.colorStyleKey>//"Don't mention it."//</span> She says preventively.
<span @style=$chRock.colorStyleKey>//"I was only going to say that you did well, despite everything..."//</span>
<span style="color:khaki">Your friendship with Maaterasu has increased.</span>
//Maaterasu's cooperation drive has increased.//
<span style="color:red">Your rivalry with Hope has increased.</span>
[[Talk to Hope and Rock|FASE ImprovTrial Defendant InnocentPlus]]
<<link [[Leave the assembly|Map]]>><<script>>
finishFaSeTrialImprovisation();<</script>><</link>>
<<script>>
applyAlteredState(["chAte"],createSociallyExhausted(1,4));
gC("chAte").supsValPardon += 4;
gC("chAte").relations.chPlayerCharacter.friendship.stv += 300;
gC("chPlayerCharacter").relations.chAte.friendship.stv += 300;
gC("chHope").relations.chPlayerCharacter.rivalry.stv += 300;
gC("chPlayerCharacter").relations.chHope.rivalry.stv += 300;
addToStVarsList("diDfWn");<</script>> \<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"After taking into account all claims, declarations and arguments..."//</span>
<span @style=$chHope.colorStyleKey>//"Excuse me for a moment, my judge."//</span>
<span style="color:plum">//"Yes? I'm just about to dictate sentence."//</span>
<span @style=$chHope.colorStyleKey>//"I know, I know. I'm glad that it's obvious to most of us that such disgraceful behaviour shouldn't be excused, but I'd like to suggest a lesser sentence, in acknowledgment of Eyshelle's lack of experience on the battlefield."//</span>
<span style="color:plum">//"That sounds sensible, so-"//</span>
<span @style=$chHope.colorStyleKey>//"In addition,"//</span> Hope cuts the judge yet again, much to her annoyance, <span @style=$chHope.colorStyleKey>//"now that this matter has been settled and I have everyone's attention, we must take immediate action about something far more urgent."//</span>
<span style="color:gray">//"Something far more urgent? What's that?"//</span>
<span style="color:gray">//"But she must be sentenced guilty..."//</span>
<span @style=$chHope.colorStyleKey>//"While we're here judging a petty crime, as necessary as it may be, what are we doing about our sisters and brothers? What about Yure, Qarim, Tellen and Fersez?"//</span>
<span style="color:gray">//"That's right, they're still captive!"//</span>
<span style="color:gray">//"We have to do something!"//</span>
<span @style=$chHope.colorStyleKey>//"We have to save them, save them from the pain and humilliation of captivity, avenge them for the crimes committed against them! Who's with me!?"//</span>
The Beastkin smiles triumphantly as she receives the general cheering and support of this foreign tribe, many of them getting up from their seats.
<span @style=$chHope.colorStyleKey>//"Let's go to save them!"//</span>
And so, the assembly sees its public leave en masse, even before that the sentence was dictated.
[[Continue|FASE ImprovTrial Defendant GuiltyPlus]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chHope")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, you did a good job."//</span> You cheer Rock.
<span @style=$chRock.colorStyleKey>//"Apparently not good enough to convince the judge."//</span>
<span @style=$chHope.colorStyleKey>//"Hahaha! Silly you. Did you think you had to convince the judge?"//</span> The confusion is evident in the wolf Beastkin. <span @style=$chHope.colorStyleKey>//"You weren't arguing to prove the Aiishen's innocence, but to draw the Shapeshifters to your side! This is like a game to them, and given how enthusiastic they were to get a guilty verdict, why would the judge go against them?"//</span>
<span @style=$chRock.colorStyleKey>//"Oh, Goddess, you're right."//</span>
<span @style=$chHope.colorStyleKey>//"Of course I am... But I'm still at a loss about why they were so eager to condemn her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let us say that... It's their way of expressing their frustration."//</span>
<span @style=$chHope.colorStyleKey>//"That is one extreme form of coping."//</span>
<span @style=$chRock.colorStyleKey>//"And one that may have hurt the Aiishen... Regardless, I'm glad I performed the play with you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Likewise."//</span>
<span @style=$chHope.colorStyleKey>//"Ever so formal. $chPlayerCharacter.name, was that your name? Would you show around?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! You're going to love the village."//</span>
<span style="color:khaki">Your friendship with Rock has increased.</span>
<span style="color:firebrick">Your rivalry with Rock has increased.</span>
<span style="color:khaki">Your friendship with Hope has slightly increased.</span>
<<link [[Leave|Map]]>><<script>>
finishFaSeTrialImprovisation();
applyAlteredState(["chAte"],createSociallyExhausted(2,6));
gC("chAte").supsValPardon += 4;
gC("chAte").relations.chRock.friendship.stv += 150;
gC("chRock").relations.chAte.friendship.stv += 300;
gC("chPlayerCharacter").relations.chRock.friendship.stv += 300;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 300;
gC("chPlayerCharacter").relations.chRock.rivalry.stv += 300;
gC("chRock").relations.chPlayerCharacter.rivalry.stv += 300;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 150;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 150;<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chHope.colorStyleKey>//"You did a good job too."//</span> Hope mentions politely when she sees you approaching them.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'd lie if I said that I didn't expect it to be easier. Rock put up a good fight."//</span>
<span @style=$chRock.colorStyleKey>//"I'm flattered. I think. That was flattery, right?"//</span>
<span @style=$chHope.colorStyleKey>//"Of course. The human means that the spectators were predisposed towards a guilty verdict."//</span>
<span @style=$chRock.colorStyleKey>//"...And what does that have to do with anything? I had to convince the judge."//</span>
<span @style=$chHope.colorStyleKey>//"Hahaha! Silly you. You're lucky to have won despite being so disoriented."//</span> The confusion is evident in the wolf Beastkin. <span @style=$chHope.colorStyleKey>//"You weren't arguing to prove the Aiishen's innocence, but to draw the Shapeshifters to your side! This is like a game to them, and given how enthusiastic they were to get Eyshelle condemned, why would the judge go against them?"//</span>
<span @style=$chRock.colorStyleKey>//"Oh, Goddess, you're right."//</span>
<span @style=$chHope.colorStyleKey>//"Of course I am... But I'm still at a loss about why they were so eager towards that outcome in particular."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let us say that... It's their way of expressing their frustration."//</span>
<span @style=$chHope.colorStyleKey>//"That is one extreme form of coping."//</span>
<span @style=$chRock.colorStyleKey>//"And one that may have hurt the Aiishen... Regardless, I'm glad I performed the play with you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Likewise."//</span>
<span @style=$chHope.colorStyleKey>//"Ever so formal. $chPlayerCharacter.name, was that your name? Would you show around?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! You're going to love the village."//</span>
<span style="color:khaki">Your friendship with Rock has increased.</span>
<span style="color:firebrick">Your rivalry towards Rock has increased.</span>
<span style="color:khaki">Your friendship with Hope has slightly increased.</span>
<<link [[Leave|Map]]>><<script>>
finishFaSeTrialImprovisation();
applyAlteredState(["chAte"],createSociallyExhausted(1,4));
gC("chAte").supsValPardon += 4;
gC("chAte").relations.chRock.friendship.stv += 150;
gC("chRock").relations.chAte.friendship.stv += 300;
gC("chPlayerCharacter").relations.chRock.friendship.stv += 300;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 300;
gC("chPlayerCharacter").relations.chRock.rivalry.stv += 300;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 150;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 150;<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I only did what I thought I had to."//</span>
<span @style=$chHope.colorStyleKey>//"Don't rest yourself credit. If I was a Candidate, winning the respect of the tribes would be among my top priorities."//</span>
<span @style=$chRock.colorStyleKey>//"Still, I don't see why that was so controversial... You were just playing your role, even if they didn't like your decision."//</span>
<span @style=$chHope.colorStyleKey>//"You can imagine my surprise."//</span> Hope says with condescending irony. <span @style=$chHope.colorStyleKey>//"The Shapeshifters wanted a guilty verdict even before the play started. They didn't want the human to play her role, they wanted her to hand them her victory in a silver plate."//</span>
<span @style=$chRock.colorStyleKey>//"Oh...? Did they, really?"//</span>
<span @style=$chHope.colorStyleKey>//"Of course they did. But I'm still at a loss about why they were so eager towards that outcome in particular."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let us say that... It's their way of expressing their frustration."//</span>
<span @style=$chHope.colorStyleKey>//"That is one extreme form of coping."//</span>
<span @style=$chRock.colorStyleKey>//"And one that may have hurt the Aiishen... Regardless, I'm glad I performed the play with you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Likewise."//</span>
<span @style=$chHope.colorStyleKey>//"Ever so formal. $chPlayerCharacter.name, was that your name? Would you show around?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! You're going to love the village."//</span>
<span style="color:khaki">Your friendship with Rock has increased.</span>
<span style="color:firebrick">Your rivalry towards Rock has increased.</span>
<span style="color:khaki">Your friendship with Hope has slightly increased.</span>
<<link [[Leave|Map]]>><<script>>
finishFaSeTrialImprovisation();
applyAlteredState(["chAte"],createSociallyExhausted(1,4));
gC("chAte").supsValPardon += 4;
gC("chRock").relations.chAte.friendship.stv += 300;
gC("chPlayerCharacter").relations.chRock.friendship.stv += 300;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 300;
gC("chPlayerCharacter").relations.chRock.rivalry.stv += 300;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 150;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 150;<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"What... What was that now?"//</span>
<span style="color:plum">//"I'm about as perpexed as you are."//</span> Seeria admits.
Barely anyone is still attending the play, and no one seems to be anything other than surprised. Maaterasu's restless eyes dance from one corner to the other, wondering if it's safe to leave already.
<span style="color:plum">//"If none of you is particularly interested in continuing, we can finish the play already."//</span>
<span @style=$chRock.colorStyleKey>//"I didn't expect Gaanidan trials to be so... 'Lively'."//</span> Rock says diplomatically.
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't think it could be called that... This was just the Shapeshifters twisting what they thought would be one for their own amusement."//</span>
<span style="color:plum">//"Don't be too though on the youths. They have been restless during the last month."//</span>
<span @style=$chRock.colorStyleKey>//"You can put it like that, if you want to be gentle. But I for one wouldn't have liked to be in the skin of the Aiishen."//</span>
Seeria remains silent, but nods quietly nonetheless. She doesn't want to be too overt at accepting that criticism.
<span @style=$chRock.colorStyleKey>//"I'm not even sure what's the point of interpreting a trial when the facts are fabricated on the spot."//</span>
<span style="color:plum">//"The facts can certainly be fabricated, but they only last as long as the rest of the assembly is willing to believe them. If all the facts on the table are pointing to your guilt, you can still get out of your predicament by making up more convenient facts, if you're convincing enough. Both the human and the other Beastkin limited themselves to make the most out of the story the others had created, like you would have done in real life."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Oh, so I should have just made up my own story?"//</span>
<span style="color:plum">//"The Aiishen, as troublesome as it was for her to speak while everyone was focusing on her, managed to create a story that could have made her innocent."//</span>
//Speaking of Maaterasu... She has already left.//
<span @style=$chRock.colorStyleKey>//"Anyway, I should get going. I have to put an eye on Hope before the enthusiasm gets out of control."//</span>
<span style="color:plum">//"Take care, and enjoy your visit to our tribe."//</span>
//Ate has become socially exhausted.//
//Maaterasu has become more willing to support Valtan.//
<span style="color:khaki">Your friendship with Maaterasu has slightly increased.</span>
<span style="color:khaki">Your friendship with Hope has slightly increased.</span>
<span style="color:firebrick">Your rivalry with Hope has slightly increased.</span>
<<link [[Finish conversation|Map]]>><<script>>
finishFaSeTrialImprovisation();
applyAlteredState(["chAte"],createSociallyExhausted(1.5,5));
gC("chAte").supsValPardon += 4;
gC("chAte").relations.chHope.enmity.stv += 150;
gC("chHope").relations.chAte.friendship.stv += 150;
gC("chPlayerCharacter").relations.chAte.friendship.stv += 300;
gC("chAte").relations.chPlayerCharacter.friendship.stv += 150;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 150;
gC("chPlayerCharacter").relations.chHope.rivalry.stv += 150;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 150;
gC("chHope").relations.chPlayerCharacter.rivalry.stv += 150;
addToStVarsList("diDfLs");<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
Hope's tiredness is evident in her sighing.
<span @style=$chHope.colorStyleKey>//"I know, and I still don't want to hear it!"//</span>
//There goes what I was going to say. What other polite comment can I make?//
<span @style=$chPlayerCharacter.colorStyleKey>//"I hope you don't mind me telling you that I liked to perform with you."//</span>
<span @style=$chHope.colorStyleKey>//"Haha. I must say, I'm honestly impressed by how well you defended the Aiishen."//</span> The fox Beastkin is making an obvious effort to reciprocate your courtesy. <span @style=$chHope.colorStyleKey>//"You didn't exactly have the easiest audience."//</span>
<span @style=$chRock.colorStyleKey>//"What does the audience have to do with anything? The human just made good use of the Aiishen's story and debunked any idea that pointed towards her being ill-intentioned."//</span>
<span @style=$chHope.colorStyleKey>//"Oh, Rock. You're just so innocent. Lucky you that you didn't come to the stage, like you intended. Don't think I didn't notice."//</span>
<span @style=$chRock.colorStyleKey>//"Huh? Hey! Just tell me what it is that I don't know."//</span>
<span @style=$chHope.colorStyleKey>//"The key to winning the trial wasn't to provide the most convincing arguments, even if those were important, but to bring the audience to your side. This is like a game to them, and given how enthusiastic they were to get a guilty verdict, why would the judge go against them?"//</span>
<span @style=$chRock.colorStyleKey>//"Oh, Goddess, you're right."//</span>
<span @style=$chHope.colorStyleKey>//"Of course I am... But I'm still at a loss about why they were so eager to condemn her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let us say that... It's their way of expressing their frustration."//</span>
<span @style=$chHope.colorStyleKey>//"That is one extreme form of coping."//</span>
<span @style=$chRock.colorStyleKey>//"And one that may have hurt the Aiishen..."//</span>
<span @style=$chHope.colorStyleKey>//"Hmm."//</span> A guttural sound is Hope's only response. After some second of watching your worried faces, she adds: <span @style=$chHope.colorStyleKey>//"Hey, $chPlayerCharacter.name, was that your name? Would you show around?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't see why not. You're going to like the village."//</span>
<span style="color:khaki">Your friendship with Rock has slightly increased.</span>
<span style="color:khaki">Your friendship with Hope has slightly increased.</span>
<<link [[Leave|Map]]>><<script>>
finishFaSeTrialImprovisation();
gC("chPlayerCharacter").relations.chRock.friendship.stv += 150;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 150;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 150;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 150;<</script>><</link>>//Artume grants you Capture Nets. You temporarily gain the "Monster Capture" action.//
Use Monster Capture against weakened monsters that you want to bring to Artume. Carrying captured monster will weaken you, and you can't bring them back to the tribes nor the Temple.
<<set $actionDescription to "">> \
<<script>>State.variables.actionDescription = "__" + setup.saList.monsterCapture.name + "__\n";
State.variables.actionDescription += setup.saList.monsterCapture.description<</script>> \
$actionDescription
<<set $actionDescription to "">> \
[[Continue|Map]]<<script>>
State.variables.eventsCalendar.activeEvent = true;
setPasChars([getPresentCharByKey("chArt")]);
setRoomIntro("mapGleamingCaverns","pondIllumination");
addToStVarsList("knHnNt");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm ready to capture a monster."//</span>
<span @style=$chArt.colorStyleKey>//"You are? Excellent! First of all, please take these."//</span> Artume replies cheerily as she reaches out for something.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is this... A net?"//</span>
<span @style=$chArt.colorStyleKey>//"Not just any kind of net. Pay attention."//</span>
Artume calmly infuses the ropes with magic while you're holding them. Seconds later, they're brimming with invisible sparks, and your hurt hands are forced to drop them.
<span @style=$chPlayerCharacter.colorStyleKey>//"Augh! What did you do to them?"//</span>
<span @style=$chArt.colorStyleKey>//"Heh. They're crafted with a special fiber. Do you know about salfis flowers?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I do, the Passion Temple stockpiles them like they're relics."//</span>
<span @style=$chArt.colorStyleKey>//"Then you probably know they store aether, right? And did you know that they may burst if they're holding too much?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, that's new to me."//</span>
<span @style=$chArt.colorStyleKey>//"Many of them usually reach that stage on their own as they're reaching the end of their natural life, but you can also force them into that state. If you're precise enough, you can even make them burst more or less violently, depending on how full you make them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's interesting, but this is relevant to monsters because...?"//</span>
<span @style=$chArt.colorStyleKey>//"Because monsters are constantly oozing aether! If you manage to force them under these nets, they'll get immediately weakened, and you will be able to capture them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oooh!"//</span>
<span @style=$chArt.colorStyleKey>//"They take me a very long time to craft, however, and monsters will rampage in all directions as soon as they feel the damage, so be careful about using them."//</span>
//Artume grants you Capture Nets. You temporarily gain the "Monster Capture" action.//
Use Monster Capture against weakened monsters that you want to bring to Artume. Dragging captured monsters will weaken you, and you can't bring them back to the tribes nor the Temple.
<<set $actionDescription to "">> \
<<script>>State.variables.actionDescription = "__" + setup.saList.monsterCapture.name + "__\n";
State.variables.actionDescription += setup.saList.monsterCapture.description<</script>> \
$actionDescription
<<set $actionDescription to "">> \
<<link [[Continue|Map]]>><<script>>State.variables.eventsCalendar.activeEvent = false;<</script>><</link>> \<<script>>
State.variables.eventsCalendar.activeEvent = true;
setPasChars([getPresentCharByKey("chArt")]);
setRoomIntro("mapGleamingCaverns","pondIllumination");
addToStVarsList("brMnAr");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey...! Look at what... I brought here."//</span> You manage to gasp as you pull the chained beast towards the camp.
<span @style=$chArt.colorStyleKey>//"Woah, you actually did it!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Duh... Were you expecting anything else...? And take this off my hands."//</span> The hunter promptly obliges.
<span @style=$chArt.colorStyleKey>//"I thought that maybe you'd end up running away with your tail between the legs? I know you're a Candidate now, but it's still quite the daunting task..."//</span>
<span style="color:peachpuff">//"It is indeed impressive for someone your age."//</span> Fearsome Leap joins the conversation, shortly after leaving her tent. <span style="color:peachpuff">//"You must be taking advantage of your education at the Temple. But tell me, why was it that you were bringing monsters here again?"//</span>
<span @style=$chArt.colorStyleKey>//"I'm going to study the monsters' magic abilities, along with those who help me capture them."//</span>
<span style="color:peachpuff">//"...Are you, now...? And how do you intend to do that?"//</span>
<span @style=$chArt.colorStyleKey>//"See how the monster still revolves around from time to time?"//</span> The old Candidate and priestess nods. <span @style=$chArt.colorStyleKey>//"The monster is as good as harmless at this point, but if you provoke it..."//</span> Artume pokes the creature with an arrow, and it attempts to lash back, with little success. <span @style=$chArt.colorStyleKey>//"It will attempt to attack you, sometimes using magic - a very weakened form of magic. That's a safe environment where you can study how the monster is manipulating aether, and if you're skilled enough, you can sometimes replicate it."//</span>
<span style="color:peachpuff">//"That's notoriously clever. Did you come up with it? ...Under what circumstances, exactly?"//</span>
<span @style=$chArt.colorStyleKey>//"That's, um... A large... And not such an interesting story, really, hahaha."//</span> You can't help but notice that the laugh is, in fact, quite forced.
<span style="color:peachpuff">//"...Then I won't press the matter. But I hope you don't mind me staying to watch."//</span>
<span @style=$chArt.colorStyleKey>//"Of course not! The more the merrier."//</span>
<<link [[Continue|Interlude]]>><<script>>State.variables.eventsCalendar.activeEvent = false;<</script>><</link>> \$advReqsPassage
<<script>>delete State.variables.advReqsPassage<</script>> \$customRoomIntro
//<span style="color:red">Story check: failed.</span>//
Your mind imagines the worst when you find an obscure, sinister shadow upon taking a new turn through the tunnels - it takes a whole second for your mind to realize that it is just good, old Ate. Her soft hair follows the movement of her head to gaze directly at you, but she turns back and walks away, in silence.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Ate."//</span>
She stops and directly meets your eyes again, and replies with a firm voice: <span @style=$chAte.colorStyleKey>//"Leave me alone."//</span>, without wasting any further time to resume her walk.
//...She looked angry.//
<<link [[Continue|Map]]>><<script>>finishFaSeVoicesFromTheCaverns();<</script>><</link>>$customRoomIntro
//<span style="color:yellow">Story check: partial pass.</span>//
Your mind imagines the worst when you find an obscure, sinister shadow upon taking a new turn through the tunnels - it takes a whole second for your mind to realize that it is just good, old Ate. Her soft hair follows the movement of her head to gaze directly at you, and remains silent for some time...
<<if $StVars.check2 gte 7>> \
//<span style="color:green">Relation check: passed.</span>//
<span @style=$chAte.colorStyleKey>//"...Hello."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hi, Ate. What are you doing here?"//</span>
<span @style=$chAte.colorStyleKey>//"I'm... Listening."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Listening? To what?"//</span>
She gestures to you remain silent.
[[Focus on your hearing|FASE VFtC AttemptListen]]
<<else>> \
//<span style="color:red">Relation check: failed.</span>//
<span @style=$chAte.colorStyleKey>//"I don't wish to speak"//</span> she says, and remains there, in silence, not looking at you anymore.
//Is she... Just going to remain here, doing nothing? How weird.//
Fairly certain that your words aren't going to change her mind, you leave her to her own matters and walk away.
<<link [[Continue|Map]]>><<script>>finishFaSeVoicesFromTheCaverns();<</script>><</link>>
<</if>> \$customRoomIntro
//<span style="color:green">Story check: passed.</span>//
Your mind imagines the worst when you find an obscure, sinister shadow upon taking a new turn through the tunnels - it takes a whole second for your mind to realize that it is just good, old Ate. Her soft hair follows the movement of her head to gaze directly at you, and greets you:
<span @style=$chAte.colorStyleKey>//"Oh, hello."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hi, Ate. What are you doing here?"//</span>
<span @style=$chAte.colorStyleKey>//"I'm listening..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm? To what?"//</span>
She gestures you to remain silent.
[[Focus on your hearing|FASE VFtC AttemptListen]]$customRoomIntro
You leave your mind blank, and even close your eyes, trying to discover the elusive sound. You hear the occasional stream of water, a bit of echo, even your own breathing, and the high pitch anyone hears when they're close to absolute silence...
<<if $StVars.check3 gte 14>> \
//<span style="color:green">Perception check: passed.</span>//
...And you catch the glimpse of a voice, constant, vibrating, barely even audible. It slowly changes its tone in a calm, well calculated manner: it's singing a lullaby. As your mind remains focused on it, it manages to put the melody together and you discover a deeply melancholic song, which briefly tempts you with the promise of turning bright and happy, but quickly betrays your expectations to evoke agonizing sadness.
<<else>> \
//<span style="color:red">Perception check: failed.</span>//
...But you fail to hear anything relevant.
<span @style=$chPlayerCharacter.colorStyleKey>//"...What are you listening to? The water? Your own body?"//</span>
Maaterasu sends you a glance, but her eyes quickly wander off, making you wonder what she's even thinking. Then she approaches you and takes your hand. The Caverns turn slightly brighter, the noise heavier, and among it all, you find it. The glimpse of a voice in the distance, constant, vibrating, hard to hear with clarity. It slowly changes its tone in a calm, well calculated manner: it's singing a lullaby. As your mind remains focused on it, it manages to put the melody together and you discover a deeply melancholic song, which briefly tempts you with the promise of turning bright and happy, but quickly betrays your expectations to evoke agonizing sadness.
<</if>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"It's... It's so sad..."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
//<span style="color:khaki">Your friendship with Ate has slightly grown.</span>//
<span @style=$chPlayerCharacter.colorStyleKey>//"But who's singing? And where are they?"//</span>
<span @style=$chAte.colorStyleKey>//"...It's an Aiishen song."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"An Aiishen song? But you're the only Aiishen in the Gleaming Caverns."//</span>
You quickly discard the idea of another Aiishen remaining hidden around the Shapeshifter tribe, even if you don't have much knowledge or evidence to reach such a conclusion.
<span @style=$chPlayerCharacter.colorStyleKey>//"Have you tried locating the singer?"//</span>
<span @style=$chAte.colorStyleKey>//"I've wandered these tunnels for a long time. This is the place where you can hear it the clearest."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The more I try to make sense of this, the less I understand."//</span>
<span @style=$chAte.colorStyleKey>//"...It's not exactly the song from my tribe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chAte.colorStyleKey>//"Whoever is singing it, is altering it... Making it darker, somber..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Maybe both tribes know the song, but the Shapeshifters have a different version."//</span>
<span @style=$chAte.colorStyleKey>//"...Hmm."//</span>
[[Continue|FASE VFtC FinishListening]]
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 150;<</script>> \$customRoomIntro
<<if $StVars.check4 gte 13>> \
//<span style="color:green">Empathy check: passed.</span>//
//This must have brought a lot of memories back to her. She probably just wants to stay quiet, and connect with her own feelings.//
<<if $StVars.check3 gte 14>> \
You remain next to the Aiishen girl, trying to keep focused in the music, even if it usually avoids the reach of your hearing. Joining her in this experience means allowing her to devote her full attention to that mysterious voice.
//<span style="color:khaki">Your friendship with Ate has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 150;<</script>> \
<<else>> \
You gently keep the grip of her hand, half-physical, half-aethereal, and join her in this moment of quiet peace. Joining her in this experience means allowing her to devote her full attention to that mysterious voice.
//<span style="color:khaki">Your friendship with Ate has slightly grown.</span>//
//<span style="color:lightcoral">Your romance with Ate has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chAte.romance.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.romance.stv += 150;
<</script>> \
<</if>> \
<<link [[Continue|Map]]>><<script>>finishFaSeVoicesFromTheCaverns();<</script>><</link>>
<<else>> \
//<span style="color:red">Empathy check: failed.</span>//
<span @style=$chPlayerCharacter.colorStyleKey>//"Well, I'm going to continue what I was doing. Have fun, okay? Maybe we can ask later about this."//</span>
The Aiishen nods silently, not even returning your gaze.
<span @style=$chPlayerCharacter.colorStyleKey>//"See you!"//</span>
<<link [[Continue|Map]]>><<script>>finishFaSeVoicesFromTheCaverns();<</script>><</link>>
<</if>> \$customRoomIntro
Several meters above the ground, a small opening taunts your newly discovered spelunking abilities, far too high to reach it with a jump, far too thin to stand on your feet inside it, but barely large enough to crawl through it - provided your own two hands are strong enough to allow you to climb the wall separating you from it. A disarming need to conquer that impossible route overtakes you, and the minutes pass by as you try to reach that forbidden place once and once again.
Without you realizing it, the water starts to climb with you, and whereas it used to kiss your ankles when you stood on the floor, it went on to cover your knees, and then your waist. It's common for the streams of water in the Gleaming Caverns to change their volume as the hours come and go, but nowhere else in the whole network of tunnels could it grow so fast as to menace to drown you in a matter of minutes.
And it is thanks to the water that you manage to reach the opening. What soon ripped you of the possibility to jump, now allows you to simply float further and further above ground, and within a small frame of opportunity, the water reaches so high and you can simply grab the higher floor and pull yourself towards it.
[[Continue|FASE CaRe Init2]]$customRoomIntro
A strange taste fills your mouth when you discover that the unreachable tunnel is, in fact, a dead end. It grows in height after a few meters, barely enough to allow you to stand, but it doesn't reach much further. Or at least, that's your impression until you find a small body of water at its end, one that seems to...
//A lot of gleaming crystals at the bottom... Making the end clearly visible.//
Despite your shortly lived hope, the tunnel is still a dead end, just one that reaches a little longer.
//Wait, is that...?//
But at the bottom of this isolated cistern, you spot a strange shape, distorted by the liters of liquid and the refraction of the crystal's glow. You decide to dive deep down, and...
//It's a Shapeshifter!//
Coloured gray to the point of being hard to differentiate her from the rock, her eyes are closely shut and her mouth seems pained, but most importantly, a portion of her waist and legs seem to be stuck between the rocks.
//Stuck? But that's nonsense, she's a Shapeshifter, her body can get squeeze out of there, just let me...//
Acting fast, you grab her arms and place your feet against the wall, pulling away - but the grip of the stone is hard and unforgiving. You desist and switfly swim back to the surface to recover your breath.
//No way! Is her body uncapable of shapeshifting?//
[[Continue|FASE CaRe Init3]]$customRoomIntro
You return down below and pay a more throughout inspection to the rocks grappling her body, and you notice shards of gleaming crystals encrusted within the stone.
//Could it be...?//
<span @style=$chVal.colorStyleKey>//"Beware of the crystals though: whenever you touch them directly, the flow of aether through your body gets disrupted, which makes you unable to cast magic."//</span>
You remember Valtan's words from the day you reached the Caverns, and an idea flashes through your mind:
//The crystals are shutting down her body's capacity to channel magic, and that's why she can't shapeshift.//
Back on the surface, you carefully think about your next move.
<<if $StVars.check2 gte 10>> \
[[Continue|FASE CaRe Valtan doesn't come]]
<<elseif $StVars.check1 gte 4>> \
[[Continue|FASE CaRe Valtan Comes]]
<<else>> \
[[Pull her body from the wall|FASE CaRe Pull Body]] ( <span style="color:limegreen">Costs 10 energy</span> )
[[Bend the crystals with magic|FASE CaRe Bend Crystals]] ( <span style="color:darkslateblue">Costs 10 willpower</span> )
[[Shout for help|FASE CaRe Shout For Help]] ( <span style="color:khaki">Costs 10 social drive</span> )
[[Shout to wake her up|FASE CaRe Shout Wake Up]] ( <span style="color:khaki">Costs 10 social drive</span> )
<</if>> \$customRoomIntro
<span style="color:red">Choices check: failed.</span>
//She barely even moves, I... I don't think I can get her out of here. I should... I should go get help.
You get up and turn around, ready to commit to your decision, but another thought keeps you in place:
//Wait. She didn't choose to hide here on her own, right? That... That wouldn't make sense, this is a place too strange to hide, or to decide to fall sleep in. If the Caverns truly move, and she's lost so much strength that she can't wake up... The Caverns themselves have put her here. If they move again while she's stuck back there, she might end up buried for good.//
You reach the determination to pull her out of this miserable hole here and now, whatever the cost. Choosing something else might as well mean condemning this stranger to remain stuck between these accursed walls for the rest of her life, and the eternal weight on your conscience of not having saved someone in need.
<<link [[Continue|FASE CaRe Valtan doesn't come2]]>><<script>>
setRoomIntro("mapGleamingCaverns","labyrinthEntrance");
gC("chPlayerCharacter").energy.current = 0;
gC("chPlayerCharacter").willpower.current = 0;
gC("chPlayerCharacter").socialdrive.current = 0;
<</script>><</link>>$customRoomIntro
<span style="color:green">Choices check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Alright... One more time..."//</span>
<span @style=$chVal.colorStyleKey>//"...Is everything alright?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh? Ah, you!!!"//</span>
<span @style=$chVal.colorStyleKey>//"Calm down, I'm not going to eat you. Who were you saying was trapped?"//</span>
You don't lose any time, and lead Valtan towards the trapped Shapeshifter. She immediately understands the gravity of the situation.
[[Continue|FASE CaRe Valtan Comes2]]
<<script>>
setPasChars([getPresentCharByKey("chVal")]);
<</script>> \$customRoomIntro
Armed with larger knowledge on how the Shapeshifter is stuck, you dive down and try to pull her again, this time hugging her waist. You believe you have managed to move her body a fraction of an inch before being forced to swim back.
You lost <span style="color:limegreen">10 energy</span>. You're tiring down.
<<if $StVars.check2 gte 10>> \
[[Continue|FASE CaRe Valtan doesn't come]]
<<elseif $StVars.check1 gte 4>> \
[[Continue|FASE CaRe Valtan Comes]]
<<else>> \
[[Pull her body from the wall|FASE CaRe Pull Body]] ( <span style="color:limegreen">Costs 10 energy</span> )
[[Bend the crystals with magic|FASE CaRe Bend Crystals]] ( <span style="color:darkslateblue">Costs 10 willpower</span> )
[[Shout for help|FASE CaRe Shout For Help]] ( <span style="color:khaki">Costs 10 social drive</span> )
[[Shout to wake her up|FASE CaRe Shout Wake Up]] ( <span style="color:khaki">Costs 10 social drive</span> )
<</if>> \
<<script>>
State.variables.StVars.check1 += 1;
State.variables.StVars.check2 += 1;
gC("chPlayerCharacter").energy.changeValue(-10);
fixCharsNegativeBars("chPlayerCharacter");
<</script>> \$customRoomIntro
You position yourself close to the rocks keeping the Shapeshifter trapped, and channel aether from your hands towards the wall. The crystals prove themselves a hard nut to crack, barely bending to yours arts, maybe due to how well crested they've grown in the walls.
You lost <span style="color:darkslateblue">10 willpower</span>. You're tiring down.
<<if $StVars.check2 gte 10>> \
[[Continue|FASE CaRe Valtan doesn't come]]
<<elseif $StVars.check1 gte 4>> \
[[Continue|FASE CaRe Valtan Comes]]
<<else>> \
[[Pull her body from the wall|FASE CaRe Pull Body]] ( <span style="color:limegreen">Costs 10 energy</span> )
[[Bend the crystals with magic|FASE CaRe Bend Crystals]] ( <span style="color:darkslateblue">Costs 10 willpower</span> )
[[Shout for help|FASE CaRe Shout For Help]] ( <span style="color:khaki">Costs 10 social drive</span> )
[[Shout to wake her up|FASE CaRe Shout Wake Up]] ( <span style="color:khaki">Costs 10 social drive</span> )
<</if>> \
<<script>>
State.variables.StVars.check1 += 1;
State.variables.StVars.check2 += 1;
gC("chPlayerCharacter").willpower.changeValue(-10);
fixCharsNegativeBars("chPlayerCharacter");
<</script>> \$customRoomIntro
You turn back, kneel, and place your face in the ground, looking at the fissure through which you entered this sad hole, and desperately shout for help: <span @style=$chPlayerCharacter.colorStyleKey>//"HEEELP! SOMEONE IS TRAPPED HERE! WE NEED HELP!"//</span>
You repeat the exercise a few times, well aware that in the case that anyone is looking for you, they will need to hear your voice a few times to get a proper idea of your strange location.
You lost <span style="color:khaki">10 social drive</span>. You're tiring down.
<<if $StVars.check2 gte 10>> \
[[Continue|FASE CaRe Valtan doesn't come]]
<<elseif $StVars.check1 gte 4>> \
[[Continue|FASE CaRe Valtan Comes]]
<<else>> \
[[Pull her body from the wall|FASE CaRe Pull Body]] ( <span style="color:limegreen">Costs 10 energy</span> )
[[Bend the crystals with magic|FASE CaRe Bend Crystals]] ( <span style="color:darkslateblue">Costs 10 willpower</span> )
[[Shout for help|FASE CaRe Shout For Help]] ( <span style="color:khaki">Costs 10 social drive</span> )
[[Shout to wake her up|FASE CaRe Shout Wake Up]] ( <span style="color:khaki">Costs 10 social drive</span> )
<</if>> \
<<script>>
State.variables.StVars.check1 += 2;
State.variables.StVars.check2 += 1;
gC("chPlayerCharacter").socialdrive.changeValue(-10);
fixCharsNegativeBars("chPlayerCharacter");
if ( State.variables.StVars.check1 < 0 && isStVarOn("vlRtSl") == false && isStVarOn("vlFgSl") == false && isStVarOn("vlNoCv") == false ) { State.variables.StVars.check1 = 0; }
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"YOU HAVE TO WAKE UP!"//</span>, you shout from the surface, moments before going down to shake the Shapeshifter's inert body. She reacts to neither action.
You lost <span style="color:khaki">10 social drive</span>. You're tiring down.
<<if $StVars.check2 gte 10>> \
[[Continue|FASE CaRe Valtan doesn't come]]
<<elseif $StVars.check1 gte 4>> \
[[Continue|FASE CaRe Valtan Comes]]
<<else>> \
[[Pull her body from the wall|FASE CaRe Pull Body]] ( <span style="color:limegreen">Costs 10 energy</span> )
[[Bend the crystals with magic|FASE CaRe Bend Crystals]] ( <span style="color:darkslateblue">Costs 10 willpower</span> )
[[Shout for help|FASE CaRe Shout For Help]] ( <span style="color:khaki">Costs 10 social drive</span> )
[[Shout to wake her up|FASE CaRe Shout Wake Up]] ( <span style="color:khaki">Costs 10 social drive</span> )
<</if>> \
<<script>>
State.variables.StVars.check1 += 1;
State.variables.StVars.check2 += 1;
gC("chPlayerCharacter").socialdrive.changeValue(-10);
fixCharsNegativeBars("chPlayerCharacter");
<</script>> \$customRoomIntro
//We... We're almost there...// You think for the hundredth time, more of a mantra you have stuck in your mind than a fair assessment of your situation. Through a combination of magic, skill and brute strength, you managed to get the Shapeshifter out of the unreachable tunnel, but the trip out of the tortuous labyrinth below the tribe proved to be an equally daunting task while you're exhausted, carrying someone, and out of breath.
//We've almost made it... I only have to drag my feet a little further...//
Your legs beg you to stop, and you barely feel your arms and shoulders, convicted to keep the Shapeshifter steady above your back, but the worst of it all is feeling pain each time your lungs gasp for air, already damaged from the constant effort of diving far more time today than you ever have in your whole life.
//We're... We're there...// Are your final thoughts before falling exhausted on the ground.
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name...? $chPlayerCharacter.name, is that you!?"//</span>
<span @style=$chNash.colorStyleKey>//"Hey, what's wrong?"//</span>
<span @style=$chMir.colorStyleKey>//"Who's this Shapeshifter? Won't any of them wake up?"//</span>
<span @style=$chNash.colorStyleKey>//"We shouldn't leave them in the middle of the path. Come, let's carry them back to the tribe..."//</span>
<<link [[Continue|FASE CaRe Valtan doesn't come3]]>><<script>>
setRoomIntro("mapGleamingCaverns","templeStorage");
<</script>><</link>>$customRoomIntro
You wake up in the storage hours later, unable to move.
<span style="color:mediumvioletred">//"I'm nothing short of impressed."//</span> You hear the Priestess Regent says close to you. <span style="color:mediumvioletred">//""What you did was extremely reckless, but... I cannot in good faith reprimand you for it. You may have just saved someone from a cruel fate."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The Shapeshifter...! Is she ok?"//</span>
<span style="color:mediumvioletred">//"Glien woke up for a short while, but she needs a lot more rest."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I... I can't move."//</span>
<span style="color:mediumvioletred">//"You brought your body to its limits, the following days will be tough. You will need to rest more hours than usual, and any effort will be painful. But you will recover."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span style="color:mediumvioletred">//"You truly acted like a servant of the Goddess today. I'm proud of you."//</span>
//You are considerably weakened.//
//You have gained 20 merit.
You have gained 50 respect from the Shapeshifter tribe.
The Shapeshifter tribe's attitude towards the Passion Temple has improved considerably.//
<<link [[Continue|Map]]>><<script>>finishFaSeCavernsRescue();
var tta = 0;
for ( var sEvent of State.variables.compass.ongoingEvents ) {
if ( sEvent.title == "scenarioEnd" ) { tta = sEvent.timeRemaining; }
}
State.variables.compass.timeToAdvance = tta;
State.variables.compass.pushAllTimeToAdvance();
<</script>><</link>>
<<script>>
State.variables.compass.moveCharsToRoom(["chPlayerCharacter"],"templeStorage");
gC("chNash").relations.chPlayerCharacter.friendship.stv += 300;
gC("chMir").relations.chPlayerCharacter.friendship.stv += 500;
gC("chPlayerCharacter").merit += 20;
gC("chPlayerCharacter").ssRsp += 50;
State.variables.tribes.ssRsp += 100;
addToStVarsList("CaRePl");
applyAlteredState(["chPlayerCharacter"],createTatteredBody(3,5));
<</script>> \$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Oh, Glien..."//</span> Valtan makes a pained expression, a modest but fairly unusual show of empathy coming from her. <span @style=$chVal.colorStyleKey>//"The issues here are that the crystals don't allow her to shapeshift, and they're too solidly embedded within the rocks trapping her. It's a cursed problem, a snake trying to devour itself."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's exactly what I thought. I didn't know that gleaming crystals were so dangerous for Shapeshifters."//</span>
<span @style=$chVal.colorStyleKey>//"Well, they usually aren't. In the immense majority of situations. But as you can see, if all the odds get stacked against us..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So how do we get her out?"//</span>
<span @style=$chVal.colorStyleKey>//"We have to melt the crystals."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Is that even possible?"//</span>
<span @style=$chVal.colorStyleKey>//"Of course. We only have to infuse them with magic, as we usually would to bend them, until the crystal can't take it anymore."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...You make it sound simple."//</span> You reply unconvinced.
<span @style=$chVal.colorStyleKey>//"It's as simple as it is to rip a tree apart from the ground with your nude hands."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Alright, we have nothing to lose for trying."//</span>
Valtan swims down and waits for you, well aware that you can't breath underwater indefinitely. You visualize the task ahead of you, feel your own hands, and dive. Without any further communication other than nods in both directions, Valtan and you turn towards the rock and target the crystals with streams of aether.
<<if $StVars.check3 gte 50>> \
<span style="color:green">Player's and Valtan's Intelligence AND Will AND Willpower check: passed.</span>
One fraction of one crystal slowly moves and twitches, and one part of it turns into dust - moments before the crystal whole dissolves within the water in one hasty sweep. You return to the surface to recover your breath, thinking that there's a lot of work ahead of you, but feeling invigorated after learning that you can indeed succeed.
//You gained 100 intelligence and will experience.//
<<script>>gC("chPlayerCharacter").intelligence.addExperience(100);
gC("chPlayerCharacter").will.addExperience(100);
gC("chVal").intelligence.addExperience(100);
gC("chVal").will.addExperience(100);
<</script>> \
[[Continue|FASE CaRe ReturningWithValtan]]
<<else>> \
<span style="color:red">Player's and Valtan's Intelligence AND Will AND Willpower check: failed.</span>
And the crystal seems to move... And twitch... And fracture... But it isn't enough, and remains intact. You have no choice but to give up and return to the surface to breathe.
[[Continue|FASE CaRe ValtanComes Failure]]
<</if>> \$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Hey now, it's your turn to carry her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh? But we switched a couple of minutes ago."//</span>
<span @style=$chVal.colorStyleKey>//"Maybe, maybe, but I'm just really, really tired, ok? Be a sweetie for me and grant me this wish."//</span> She puts on a clearly forced puppy face.
<span @style=$chPlayerCharacter.colorStyleKey>//"Fineee..."//</span> You sigh.
Glien didn't wake up after taking her out of the water, so you decided to carry her on your backs back to the Shapeshifter village. The journey proved to be quite tortuous while you were carrying an adult on your back, as lightweight as Shapeshifters are, and you shuddered at the thought of having to do it without help and how lucky you were that Valtan was nearby. Valtan takes you out of these thoughts:
<span @style=$chVal.colorStyleKey>//"Hey, maybe you should know..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span @style=$chVal.colorStyleKey>//"I, too, got trapped in the lower Caverns once, a few years ago. Remember when that Ashwalker woman came to the Temple to sell her bondage equipment?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I do. Didn't you get freaked out when Padmiri tried to put something on you?"//</span>
<span @style=$chVal.colorStyleKey>//"Yes. It triggered some memory on me, the memory of feeling helpless, unable to transform myself, as if I couldn't move..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
You look to the ground, trying to put yourself in Valtan's skin. You know you can't truly know what such an experience would be like, but even the watered down exercise of imagining yourself trapped and alone fills you with distress.
<span @style=$chPlayerCharacter.colorStyleKey>//"How did you..."//</span>
<span style="color:gray">//"Hey, is that Glien on your back?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm?"//</span>
Your eyes rise back, and you find some unknown Shapeshifter in front of you.
<span style="color:gray">//"You found Glien! Was she trapped in the Caverns?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, she was. We..."//</span>
You look to your right, but find Valtan isn't there anymore. Nor behind you. She left as soon as she noticed you were about to meet someone.
<span @style=$chPlayerCharacter.colorStyleKey>//"We... Brought her..."//</span>
<span style="color:gray">//"Glien! Glien! Oh, Goddess, she's unconscious. I'm so thankful to you, you must have been very brave to bring her back yourself... Please, let me help you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
//You have turned exhausted.
Some time has passed.//
<span style="color:khaki">//Your friendship with Valtan has increased.//</span>
//You have gained 10 merit.
You have gained 25 respect from the Shapeshifter tribe.
The Shapeshifter tribe's attitude towards the Passion Temple has improved considerably.//
<<link [[Continue|Map]]>><<script>>
State.variables.compass.moveCharsToRoom(["chPlayerCharacter"],"mainStreet1");
finishFaSeCavernsRescue();
State.variables.compass.timeToAdvance = 90;
State.variables.compass.pushAllTimeToAdvance();
<</script>><</link>>
<<script>>
gC("chVal").relations.chPlayerCharacter.friendship.stv += 300;
gC("chPlayerCharacter").relations.chVal.friendship.stv += 300;
gC("chPlayerCharacter").merit += 10;
gC("chPlayerCharacter").ssRsp += 25;
State.variables.tribes.ssRsp += 50;
addToStVarsList("CaReVl");
<</script>> \$customRoomIntro
<span @style=$chVal.colorStyleKey>//"We aren't strong enough."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Curse this... Curse it all."//</span> Your frustration speaks through your mouth, after building up for so long.
<span @style=$chVal.colorStyleKey>//"Just like back then, isn't it..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm? What did you say?"//</span>
<span @style=$chVal.colorStyleKey>//"$chPlayerCharacter.name, do you trust me?"//</span> Valtan's eyes strike you with confidence.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Huh? What kind of question is that?"//</span>
<span @style=$chVal.colorStyleKey>//" I'll put it another way: you are going to have to trust me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you talking ab-"//</span>
You are unable to finish your sentence, as Valtan's mouth is now enveloping yours.
<<link [[Trust Valtan?|Scene]]>><<script>>
valtanPleasuresPlayerCaRe();
<</script>><</link>>$customRoomIntro
Valtan notices you're about to climax even before yourself, and immediately covers your groin with one hand, denying you.
<span @style=$chPlayerCharacter.colorStyleKey>//"What in blazes are you doing..."//</span>
<span @style=$chVal.colorStyleKey>//"Breathe in, fast."//</span>
With her other arm, she embraces you, and pulls you towards the water, a bit of which you swallow due to the speed of her unpredictable actions. She dives down, pushing you with her, and stimulates you once again, saying: <span @style=$chVal.colorStyleKey>//"And now, cum."//</span>
And you have your release right in front of the Shapeshifter named Glien, unconscious to everything and anything taking place around her. The waters cloud disturbed, and Valtan targets the encrusted crystals once again, directing the aether freed from your orgasm against them. One by one, they all dissolve in the water.
<<link [[Continue|FASE CaRe ReturningWithValtan]]>><<<script>>
<</script>><</link>><<script>>
State.variables.eventsCalendar.activeEvent = true;
setPasChars([getPresentCharByKey("chVal")]);
setRoomIntro("mapGleamingCaverns","pondIllumination");
addToStVarsList("vlIlIn");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"So this is where you were hiding."//</span> You catch Valtan by surprise as you find her at the center of the cavity.
<span @style=$chVal.colorStyleKey>//"...Hmm."//</span> The Shapeshifter suddenly opens her eyes, as if she had just been awoken. Despite your trouble to reach this place, it appears she had heard none of it. <span @style=$chVal.colorStyleKey>//"It shouldn't surprise me that you've found me. The place where Glien was trapped at was much better hidden."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"This looks like a refuge, rather than a trap."//</span>
<span @style=$chVal.colorStyleKey>//"Hmm-hmm."//</span> Valtan nods. <span @style=$chVal.colorStyleKey>//"...Did you find me by chance, or is there anything you want to ask me?"//</span>
[[I had something I wanted to ask|FASE ValtanIllumination GeneralOptions]]
<<link [[I was exploring, perhaps I'll come back later|Map]]>><<script>>finishValtanAtIlluminationPond();<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you leave earlier?"//</span>
<span @style=$chVal.colorStyleKey>//"When? I've left a lot of times during my life."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...When we were carrying Glien."//</span>
<span @style=$chVal.colorStyleKey>//"Oh, that's when you meant."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chVal.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Come on, don't drag your words..."//</span>
<span @style=$chVal.colorStyleKey>//"Sigh."//</span> She breathes out in resignation. <span @style=$chVal.colorStyleKey>//"I don't know what to tell you, $chPlayerCharacter.name. I wasn't in the mood to talk to anyone? They could have got the wrong idea? I wanted to let you take the whole credit? Just take the explanation you like the most."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You could have cleaned your image! Saving someone from getting lost in the Caverns must count for something, right?"//</span>
<span @style=$chVal.colorStyleKey>//"I..."//</span> And she stays silent again. This time, however, it's her who breaks the gridlock. <span @style=$chVal.colorStyleKey>//"I don't want to try again. I don't want to keep trying."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But Valtan..."//</span>
It looks like you can't advance any further.
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]<<script>>
State.variables.StVars.check1 = rLvlAbt("chVal","chPlayerCharacter","friendship") * 1 + rLvlAbt("chVal","chPlayerCharacter","romance") * 1 - rLvlAbt("chVal","chPlayerCharacter","enmity") * 1 - rLvlAbt("chVal","chPlayerCharacter","enmity") * 1;
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You were telling me about another time you were trapped."//</span>
<<if $StVars.check1 gte 6>> \
<span style="color:green">Valtan's relation check: passed.</span>
<span @style=$chVal.colorStyleKey>//"...I was exploring the Caverns once, and the floor broke open below me. There were gleaming crystals there, and the rocks had collapsed in such a way that it was impossible to remove them, so my legs got stuck, and I couldn't shapeshift."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And someone saved you."//</span>
<span @style=$chVal.colorStyleKey>//"Aha."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And that person... Was Sillan?"//</span>
<span @style=$chVal.colorStyleKey>//"What do you think?"//</span>
//...It must not have been easy to break away. Poor Valtan.//
<<else>> \
<span style="color:red">Valtan's relation check: failed.</span>
<span @style=$chVal.colorStyleKey>//"That... Nevermind, I shouldn't have spoken about it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey... But you were just about to tell me."//</span>
<span @style=$chVal.colorStyleKey>//"That was then, and now is now. Time is quite the fleeting thing."//</span>
//Why do you have to make everything so difficult?//
<</if>> \
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]$customRoomIntro
An even more damp and humid atmosphere envolves everything here. It's a chilly air, an air that turns welcoming, apathetic or mistrustful of your presence as your thoughts come and go. The walls and domes are adorned with abstract yet beautiful paintings showing the shapes of Shapeshifters, as well as some of Leiriens and Aiishen scattered around, along with a rare, occasional Beastkin.
At the end of the hall, a robed man looks away from you, his eyes set on a static, shining figure welcoming her arms towards everyone in the Temple. He allows the sound of your steps to get closer and closer, and only turns around when you're a few meters away.
<<if $StVars.check2 is true>> \
<span @style=$chNer.colorStyleKey>//"Welcome back, Gaanidan. Your sight is a bittersweet one. If you have important matters to discuss, you already know I have some time to spare - as limited at it might be."//</span>
<<elseif $StVars.check1 is true>> \
<span @style=$chNer.colorStyleKey>//"The Gaanidan Candidate."//</span> Nersmias' voice is strict, carefully calculated to avoid sounding overly hostile, even if a hint of his underlying attitude remains there. <span @style=$chNer.colorStyleKey>//"I have heard what you did for someone from my tribe, and for that you have my thanks."//</span>
//Nersmias' trust has increased.//
<<script>>modifyNersmiasLocalTrust(3);
addToStVarsList("neSBrc");<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"It was my duty. I couldn't just leave someone trapped in the Caverns."//</span>
<span @style=$chNer.colorStyleKey>//"Those are the words of someone whose convictions I may respect, if they were true. Unfortunately, the sharp divide between the Passion Temple and my tribe makes trust a complicated matter. If you have come to discuss your views on the impostor occupying Sillan's place, you must make your case with haste, as my time and even my patience are limited.//"//</span>
<<else>> \
<span @style=$chNer.colorStyleKey>//"The Gaanidan Candidate."//</span> Nersmias' voice is strict, carefully calculated to avoid sounding overly hostile, even if a hint of his underlying attitude remains there. <span @style=$chNer.colorStyleKey>//"You surely understand the sharp divide between the Passion Temple and my tribe. If you have come to discuss your views on the impostor occupying Sillan's place, you must make your case with haste, as my time and patience are limited."//</span>
<</if>> \
//I think I may only have one chance to discuss with him. Should I leave it for later?//
<span style="color:khaki">Tutorial: Nersmias' disposition depends on his trust and conviction, which may be altered by you or other characters. His trust and conviction and your willpower might radically alter the result of your conversation.</span>
[[I have come to defend Valtan|FaSe NSB Init DefendValtan]]
[[I want you to let Valtan talk to Sillan|FaSe NSB Init LetValtanTalk]]
[[I'm worried about Sillan|FaSe NSB Init WorriedAboutSil]]
[[I want to hear about your reasons|FaSe NSB Init NersmiasReasons]]
<<if $StVars.check4 gte 17>> \
<span style="color:green">Perception AND luck check: passed.</span>
[[The murals are beautiful, but why aren't humans in them?|FaSe NSB Init AskAboutMurals]]
<<else>> \
<span style="color:red">Perception AND luck check: failed. Option locked.</span>
<</if>> \
<<link [[Leave for now|Map]]>><<script>>State.variables.eventsCalendar.activeEvent = false;<</script>><</link>>
<<script>>
setPasChars([getPresentCharByKey("chNer")]);
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I have come to defend Valtan. The way you treated her was anything but fair. She didn't deserve it."//</span>
<span @style=$chNer.colorStyleKey>//"Oh, she didn't? Please, enlighten me about the endless virtues you have discovered about her in a few weeks, I'm most certain I could have missed them all through the course of her whole life."//</span>
//Nersmias' trust has decreased, and his conviction increased.//
<<script>>
modifyNersmiasLocalTrust(-3);
modifyNersmiasLocalConviction(5);
<</script>> \
//For someone made of slime, your tongue is irritatingly sharp.// You think while clenching your fist, a gesture that doesn't go unnoticed.
<span @style=$chNer.colorStyleKey>//"If you're considering it, forget about using violence. You're in quite the precarious situation already, and the consequences of assaulting me would be catastrophic for the Passion Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I wasn't thinking about it."//</span> You reply with dubious conviction.
<span @style=$chNer.colorStyleKey>//"Uh-huh."//</span>
[[I want you to let Valtan talk to Sillan|FaSe NSB Init LetValtanTalk]]
[[I'm worried about Sillan|FaSe NSB Init WorriedAboutSil]]
[[Time to speak my mind|FaSe NSB FirstRound]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Regardless of what you think about Valtan, you should allow Sillan to speak to her, for her own sake as well."//</span>
<span @style=$chNer.colorStyleKey>//"I could argue about how it could be harmful for Sillan to see Valtan now, after going through the pain of accepting that she has been betrayed, and how it is my duty as the spiritual authority of my tribe to veil for my people's well-being, but... That will not happen, for the simple reason that Sillan does not will it."//</span>
//Nersmias' conviction has increased.//
<<script>>
modifyNersmiasLocalConviction(5);
<</script>> \
//...Does she not will it, or did you make her not will it?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Then let me speak to Sillan."//</span>
<span @style=$chNer.colorStyleKey>//"Hmm."//</span>
Nersmias doesn't deny your request, or at least, not immediately. The fact that he's even thinking about it gives you a dim hope.
<span @style=$chNer.colorStyleKey>//"Prove to me that you have anything useful to tell her."//</span>
[[Time to speak my mind|FaSe NSB FirstRound]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Listen, I- In truth, I'm worried about Sillan."//</span>
<span @style=$chNer.colorStyleKey>//"How could you even possibly care about her?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You may not believe me, or perhaps consider the magnitude of my concern shallow, but I have heard about her - about her situation. I know she was close to Valtan for many years, that Valtan herself convinced her not to take her position as the Shapeshifter Candidate, that she found herself... Confused, and alone."//</span> You measure your words to make sure they don't sound like you're supporting Valtan's claims here. <span @style=$chPlayerCharacter.colorStyleKey>//"And now she spends her days locked within this temple. I haven't met her, not a single time in my entire life, but it only takes a good heart to worry about what could she be going through."//</span> Nersmias' eyes remain stuck on your face, determined to not to let you know a single detail about what's going through his head. <span @style=$chPlayerCharacter.colorStyleKey>//"And knowing that she cannot even leave these walls -by her own decision, I must assume- only increases my worries."//</span>
<<if $StVars.check3 gte 32>> \
<span style="color:green">Will AND charisma check: passed.</span>
<span @style=$chNer.colorStyleKey>//"...Those are the words of a kind soul."//</span> The priest finally claims, after seconds of tense silence. <span @style=$chNer.colorStyleKey>//"And if I had to judge you by those words alone, they would go a long way. But you still come from the Passion Temple, currently tutored by Drishtya, and I don't know what's your relationship with Valtan. I might be willing to treat you with less cynicism from now on, but you still haven't convinced me to let you pass through that door."//</span>
//Nersmias' trust has increased, and his conviction decreased.//
<<script>>
modifyNersmiasLocalTrust(3);
modifyNersmiasLocalConviction(-5);
<</script>> \
<<else>> \
<span style="color:red">Will AND charisma check: failed.</span>
<span @style=$chNer.colorStyleKey>//"Those are... Kind words, indeed."//</span> He replies fairly soon, allowing you to notice a shade of cynicism in his voice. <span @style=$chNer.colorStyleKey>//"But words are words, and words alone without conviction or actions are something I can't trust. I'm looking forward to watch you in the Twisted Festival, though."//</span>
//...That didn't go like I expected.//
<</if>> \
[[This isn't over|FaSe NSB FirstRound]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Before anything else, I want to hear about your reasons."//</span>
<span @style=$chNer.colorStyleKey>//"My motives."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What's led you to act like this, to the point of directly confronting Drishtya. I have heard the interpretations of others, but I want to hear what you think, out of your own mouth."//</span>
<span @style=$chNer.colorStyleKey>//"That's a smart attitude, I commend it. The Gaanidans are fortunate to have a Candidate who is so thoughtful at your age."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chNer.colorStyleKey>//"My reasons,"//</span> he turns around, <span @style=$chNer.colorStyleKey>//"my reasons are these,"//</span> and waves his arms around, as he very slowly spins, looking at the walls of the Temple. <span @style=$chNer.colorStyleKey>//"I'm the priest of the Temple of Harmony, the spiritual guide of the Shapeshifters, bound by the responsibility of guiding and protecting my people. Not only from any foreign threat, but from themselves."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"From themselves...!?"//</span>
<span @style=$chNer.colorStyleKey>//"From themselves."//</span> He continues. <span @style=$chNer.colorStyleKey>//"Our greatest gift, the one talent that tells us apart from any other among the creations of the Goddess, is also our greatest curse. Our capacity to transform ourselves, to adopt any form, shape or face we wish, carries an inherent danger: you can never know for certain how much you can trust a Shapeshifter - not even if you're one of our own."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You cannot really trust you're talking to the person you believe there is in front of you."//</span>
<span @style=$chNer.colorStyleKey>//"You can't trust it really is them, and you can't trust they always were. And do you know what's even worse?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...No."//</span>
<span @style=$chNer.colorStyleKey>//"That we enjoy it."//</span>
[[Continue|FaSe NSB Init NersmiasReasons2]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I didn't come to ask about it, but I'm intrigued about the murals. How is it that there aren't humans in them?"//</span>
<span @style=$chNer.colorStyleKey>//"The paintings...?"//</span> Nersmias openly looks at them, right after sending you a brief, mistrustful glance. <span @style=$chNer.colorStyleKey>//"They were made by the first generations of Shapeshifters to fully settle in the Caverns, as they were leaving the old city."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The old city? What is that?"//</span>
<span @style=$chNer.colorStyleKey>//"You don't know? Hmm. It shouldn't surprise me that humans are ignorant about old history. But a priestess-to-be such as yourself should be making an effort to learn."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Then a priest-in-service such as yourself shouldn't be shy to educate me."//</span>
<span @style=$chNer.colorStyleKey>//"Ha."//</span> A single, dried laugh. <span @style=$chNer.colorStyleKey>//"Fair enough. The old city is a place where all the tribes used to live together. This was before the Ashwalkers and Gaanidans arrived. For one reason or another, they all slowly left it, and it is now the home to nothing more than ruins. It is very close to the Leirien village."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So there aren't humans in the murals because they hadn't met any yet."//</span>
<span @style=$chNer.colorStyleKey>//"Precisely. The Passion Temple has a rich library, you should learn about the history of the Valley when you return."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I will."//</span>
<span @style=$chNer.colorStyleKey>//"And now, tell me: why did you come here?"//</span>
//Nersmias' trust has slightly increased.//
<<script>>
modifyNersmiasLocalTrust(2);
<</script>> \
[[I have come to defend Valtan|FaSe NSB Init DefendValtan]]
[[I want you to let Valtan talk to Sillan|FaSe NSB Init LetValtanTalk]]
[[I'm worried about Sillan|FaSe NSB Init WorriedAboutSil]]
[[I want to hear about your reasons|FaSe NSB Init NersmiasReasons]]$customRoomIntro
<<script>>
initFaSeNSBsecond();
State.variables.nsbPT = formatNersmiasSocialBattleMainPassage(true) + formatNersmiasSocialBattleMainPassageSecondPart(true);
<</script>> \
$nsbPT<span @style=$chPlayerCharacter.colorStyleKey>//"What... What do you mean you enjoy it!?"//</span>
<span @style=$chNer.colorStyleKey>//"It is in our nature - in the nature of the vast majority of us, at least. We take delight in robbing someone of their face and their identity, in becoming someone we are not as if it was a pack of robes you can put on and discard right away, in being the source of chaos and confusion."//</span>
If there is one Shapeshifter you know up close, everything he says is ringing true.
<span @style=$chNer.colorStyleKey>//"That's why our laws are as strict as they are, why we all must commit to strict self-censorship and fight against our natural impulses. That's why we had some tolerance for Valtan's immaturity and selfishness while she was growing up, and that's also why the line she has crossed is one that demands her exile."//</span>
//...//
<span @style=$chNer.colorStyleKey>//"Well?"//</span> He presses you. <span @style=$chNer.colorStyleKey>//"Was there anything else?"//</span>
[[I have come to defend Valtan|FaSe NSB Init DefendValtan]]
[[I want you to let Valtan talk to Sillan|FaSe NSB Init LetValtanTalk]]
[[I'm worried about Sillan|FaSe NSB Init WorriedAboutSil]]
[[Time to speak my mind|FaSe NSB FirstRound]]
<<script>>
addToStVarsList("nsbRea");
<</script>> \$customRoomIntro
<<script>>
State.variables.nsbPT = formatNersmiasSocialBattleMainPassage(false);
<</script>> \
$nsbPT
<<if $temp is "endingNotReached">><<script>>State.variables.nsbPT2 = formatNersmiasSocialBattleMainPassageSecondPart();<</script>>$nsbPT2<</if>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I have spoken my mind, now. I hope I gave you any perspective you hadn't considered."//</span>
<span @style=$chNer.colorStyleKey>//"Hmm-hmm."//</span>
//Now, I can either leave or press him to change his mind on something... If I think that could be useful at all.//
<span style="color:khaki">Careful: You may only get to choose once.</span>
[[Valtan must be pardoned|FaSe NSB PardonValtan]]
[[Let Valtan speak to Sillan, just once|FaSe NSB ValtanSpeakToSillan]]
[[We should work together|FaSe NSB WorkTogether]]
[[Nothing else to discuss|FaSe NSB NothingElseToDiscuss]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Despite everything, I still think Valtan deserves to be pardoned."//</span>
<span @style=$chNer.colorStyleKey>//"...Have you not heard anything I said? Even if I thought she personally deserves a second chance, which I don't, it would absolutely not outweight the risk of bringing unstability and disrespect to my tribe's laws."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But..."//</span>
<span @style=$chNer.colorStyleKey>//"That's enough. I'm not about to continue arguing with a stone wall."//</span>
//Nersmias' conviction has largely increased, and his trust decreased.//
<<script>>State.variables.nerLocTrust -= 10; State.variables.nerLocConviction += 20;<</script>> \
[[Nothing else to discuss|FaSe NSB NothingElseToDiscuss]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I may not have gotten this impression from you the first time I met you, but you're fairly reasonable."//</span>
<span @style=$chNer.colorStyleKey>//"...?"//</span> He's waiting for a catch, a feint, a trap.
<span @style=$chPlayerCharacter.colorStyleKey>//"What I mean to say is that you have certainly well thought-out motives to act the way you do, and perhaps it would be best for us to be on each other's good side."//</span>
<<if $nerLocTrust gte 60>> \
<span style="color:green">Nersmias' trust check: passed.</span>
<span @style=$chNer.colorStyleKey>//"And what can you offer me, again?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Right now? Not much. But if I become High Priestess, I won't interfere with you or the Shapeshifter tribe the way Drishtya is doing."//</span>
<span @style=$chNer.colorStyleKey>//"...That sounds tempting. And what do you want, in exchange?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Your support for my Candidacy."//</span>
//You have no Candidate, as you know well. But saying it out loud might paint me as an opportunist.//
<span @style=$chNer.colorStyleKey>//"...You're certainly someone reasonable as well. And I'm not sure yet I can say the same of the other Candidates."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So we have a deal?"//</span>
<span @style=$chNer.colorStyleKey>//"We do. Be sensible in your choices, don't oppose my goals, and I will aid you when the time comes."//</span>
//Your respect with the Shapeshifter tribe has increased.
Nersmias' conviction and trust have increased.//
<<script>>
modifyNersmiasLocalTrust(20);
modifyNersmiasLocalConviction(40);
gC("chPlayerCharacter").ssRsp += 150;
<</script>> \
<<link [[Continue|Map]]>><<script>>finishFaSeNSB();<</script>><</link>>
<<else>>
<span style="color:red">Nersmias' trust check: failed.</span>
<span @style=$chNer.colorStyleKey>//"I do not dislike the sound of that. But can you prove to me that you won't oppose the interests of my tribe?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course. Just let me show you."//</span>
<span @style=$chNer.colorStyleKey>//"Good. Then I'll be watching."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chNer.colorStyleKey>//"..."//</span>
//I think he isn't ready for a strong commitment. Might be best to just stay out of his way.//
[[Nothing else to discuss|FaSe NSB NothingElseToDiscuss]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Please allow Valtan to speak to Sillan. It's in no one's interest for them not to meet each other one last time."//</span>
<<if $nerLocConviction gt 20>> \
<span style="color:red">Nersmias' conviction check: failed.</span>
<span @style=$chNer.colorStyleKey>//"I must commend your persistence. If only because I should make the effort to find any positive trait in you."//</span>
//...That's a no.//
<span @style=$chNer.colorStyleKey>//"I have granted you a large share of my time, as any legitimate Candidate would deserve. Now..."//</span>
[[Nothing else to discuss|FaSe NSB NothingElseToDiscuss]]
<<else>> \
<span style="color:green">Nersmias' conviction check: passed.</span>
<span @style=$chNer.colorStyleKey>//"That's impossible."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But-"//</span>
<span @style=$chNer.colorStyleKey>//"But. I could allow you to speak to her, instead."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Me? Why?"//</span>
<span @style=$chNer.colorStyleKey>//"I can't allow Valtan to speak to Sillan against Sillan's wishes, but she mentioned nothing about you, and I can recognize that your words don't lack substance. I could allow you to speak to Sillan, but only if you do something for me, in exchange."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine. What is it?"//</span>
<span @style=$chNer.colorStyleKey>//"I can't tell you the details until you accept, but you must know that it'll involve a sacrifice from your part, and from the Passion Temple. Drishtya and your peers might certainly not like it. And I must ascertain that you will carry it out until the end. It will, however, prove to me that you truly care about either Valtan or Sillan for selfless reasons."//</span>
//That sounds ominous, if nothing else.//
[[Accept|FaSe NSB AcceptOffer]]
[[Refuse|FaSe NSB RejectOffer]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Then I guess that's it. I will be leaving now."//</span>
<<if $nerLocTrust lte 20 and $chPlayerCharacter.willpower.current lte 30>> \
<span style="color:red">Willpower and Nersmias' trust checks: failed.</span>
<span @style=$chNer.colorStyleKey>//"Wait a second."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm? Ugh!"//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
One second is exactly what he needs to break your resistance. One second of your eyes crossing each other's. The floor and the walls seem to tremble, and you lose your balance.
<span @style=$chNer.colorStyleKey>//"Do not fall, now. Are you feeling unwell?"//</span>
He approaches you to hold your arm, and his eyes strike yet again.
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"This will not do, not at all... If you're feeling ill, you do need some treatment. Now follow me inside."//</span>
<<script>>gC("chPlayerCharacter").willpower.changeValue(-40);<</script>> \
<<link [[Continue|FaSe GFS ForcedStart]]>><<script>><</script>><</link>>
<<else>> \
<span style="color:green">Willpower and Nersmias' trust checks: passed.</span>
<span @style=$chNer.colorStyleKey>//"Indeed. Take care if you leave the tribe, and enjoy the Twisted Festival."//</span>
<<link [[Continue|Map]]>><<script>>finishFaSeNSB();<</script>><</link>>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You certainly aren't making this easy for me."//</span>
<span @style=$chNer.colorStyleKey>//"Good. You must be well aware of the consequences."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I accept."//</span>
<span @style=$chNer.colorStyleKey>//"Are you certain?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, yes, I just told you I accept."//</span>
<span @style=$chNer.colorStyleKey>//"Then please follow me."//</span>
<<link [[Continue|FaSe GFS PactStart]]>><<script>>addToStVarsList("nePtPc");<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...That might be far more than I'm willing to give up."//</span>
<span @style=$chNer.colorStyleKey>//"I see. I cannot blame you."//</span>
There is no judgement on his eyes, nor his voice. No contempt, and no condemnation. Just acceptance of your choice.
<span @style=$chNer.colorStyleKey>//"A pity, if you ask me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Then I'll be on my way. Thank you for your time anyway."//</span>
<span @style=$chNer.colorStyleKey>//"Of course. Take care if you leave the tribe, and enjoy the Twisted Festival."//</span>
<<link [[Continue|Map]]>><<script>>finishFaSeNSB();<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chNer")]);
addToStVarsList("nePtPc");
<</script>> \
A dim wave of light massages your closed eyes, seeping in, forcing their way through. Your mind has awoken and is no longer unaware of the world at large. And then the memories flash through your mind.
//Ah! I did... Did I really...?//
Upon inspecting your surroundings, you recognize the insides of the Temple of Harmony.
//Yes. I didn't imagine it. I signed a pact with Nersmias.//
You confront the situation with notorious stoicism, well aware of the consequences for yourself and for the Passion Temple, but eerily unaffected. Now it's time for him to fulfill his part of the deal.
<span @style=$chPlayerCharacter.colorStyleKey>//"Nersmias? Are you there?"//</span>
You perceive the sound of steps, and Nersmias enters the room shortly after.
<span @style=$chNer.colorStyleKey>//"You're awake. Good. Can you speak with Sillan now? You should do so as soon as possible."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes... Yes, I can."//</span>
<span @style=$chNer.colorStyleKey>//"Then follow me."//</span> He concludes as he nods.
[[Continue|FaSe Sillan ReachingSillan]]A single door lies at the end of an austere hallway, alone and undisturbed. Nersmias knocks and breaks its peace.
<span @style=$chNer.colorStyleKey>//"She's here, Sillan."//</span>
<span @style=$chSil.colorStyleKey>//"Oh... Let her in."//</span>
Nersmias steps to the side and waves at the door, instructing you to enter alone. He starts to leave before you even reach the handle.
[[Continue|FaSe Sillan MeetingSillan]]<<script>>
setPasChars([]);
<</script>> \
As you open the door, the room is revealed to your eyes in segments. At the right, shelves with scrolls, a table and a chair, and ink and paper on top of it. Next to them, at the wall opposite to you, a bath continuously filling with water, much like those found in the rooms of the Passion Temple. And at the left, a large stone slab, hard to identify as a bed, and a Shapeshifter sitting on top of it.
<span @style=$chSil.colorStyleKey>//"...Welcome."//</span>
<div align='center'>\
[img[img/portraits/sillan-full.png]]
</div> \
Even though she's determined to keep the eye contact with you, her face is meek and shy. Her head is slightly buried in her shoulders, supporting her tense at each of her sides above the bed. In a similar manner, her forehead is leaning down, which forces her eyes to look up to meet you. Your prolonged inspection takes the better of her, and she has to glance sideways more than once.
<span @style=$chSil.colorStyleKey>//"My name is Sillan. Who are you?"//</span>
[[I'm the Gaanidan Candidate|FaSe Sillan IntroductionGaanidan]]
[[I'm a friend of Valtan|FaSe Sillan IntroductionFriend]]
[[I'm someone who cares for Valtan|FaSe Sillan IntroductionSomeoneCaring]]
<<script>>
// Switches set to false
State.variables.StVars.check1 = false; // Relationship with Valtan
State.variables.StVars.check2 = false; // Did you want to be the Candidate
State.variables.StVars.check3 = false; // Free to leave
State.variables.StVars.check4 = false; // Have you been hypnotized?
State.variables.StVars.check5 = false; // Scroll and Ink
State.variables.StVars.check6 = false; // Do you write?
if ( gC("chPlayerCharacter").getSaList().includes("baHypnoticGlance") ) {
State.variables.StVars.check5 = true;
}
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chSil")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm the Gaanidan Candidate. My name is $chPlayerCharacter.name. I'm pleased to meet you."//</span>
<span @style=$chSil.colorStyleKey>//"Right... I had figured as much."//</span> She replies, somewhat unsatisfied. <span @style=$chSil.colorStyleKey>//"I didn't think Nersmias would send someone to see me. I was really surprised when he told me earlier that someone from other tribe wanted to speak with me. Why are you here?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was worried about you, and..."//</span>
[[What's your relationship with Valtan?|FaSe Sillan YourRelationship]]
[[Did you want to be the Shapeshifter Candidate?|FaSe Sillan WantedToBeCandidate]]
[[Are you free to leave?|FaSe Sillan CanYouLeave]]
[[Have you been hypnotized?|FaSe Sillan AreYouHypnotized]]
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
[[About the scrolls and the ink...|FaSe Sillan ScrollAndInk]]
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chSil")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm a friend of Valtan, from the Passion Temple. My name is $chPlayerCharacter.name. Pleased to meet you."//</span>
<span @style=$chSil.colorStyleKey>//"You're her friend...? Uhm... I mean, likewise."//</span> She appears disoriented and confused for a brief moment, but quickly snaps out of it. <span @style=$chSil.colorStyleKey>//"What did you want to talk about?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was worried about you, and wanted to know..."//</span>
[[What's your relationship with Valtan?|FaSe Sillan YourRelationship]]
[[Did you want to be the Shapeshifter Candidate?|FaSe Sillan WantedToBeCandidate]]
[[Are you free to leave?|FaSe Sillan CanYouLeave]]
[[Have you been hypnotized?|FaSe Sillan AreYouHypnotized]]
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
[[About the scrolls and the ink...|FaSe Sillan ScrollAndInk]]
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \
<<script>>gC("chSil").relations.chPlayerCharacter.friendship.stv += 150;<</script>> \<<script>>
setPasChars([getPresentCharByKey("chSil")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I come from the Passion Temple. I'm... Someone who cares for Valtan."//</span>
<span @style=$chSil.colorStyleKey>//"You do...?"//</span> Her face turns into a crucible of expressions. You can identify curiosity, maybe disbelief, a glimpse of happiness, and... Sadness? Compassion? <span @style=$chSil.colorStyleKey>//"Oh, I didn't mean to interrupt. I didn't hear your name."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't worry, my name is $chPlayerCharacter.name. I'm pleased to meet you."//</span>
<span @style=$chSil.colorStyleKey>//"Likewise. Why did you come to see me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was worried about you, and..."//</span>
[[What's your relationship with Valtan?|FaSe Sillan YourRelationship]]
[[Did you want to be the Shapeshifter Candidate?|FaSe Sillan WantedToBeCandidate]]
[[Are you free to leave?|FaSe Sillan CanYouLeave]]
[[Have you been hypnotized?|FaSe Sillan AreYouHypnotized]]
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
[[About the scrolls and the ink...|FaSe Sillan ScrollAndInk]]
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \<span @style=$chPlayerCharacter.colorStyleKey>//"I'd like to know in your own words... What is Valtan to you?"//</span>
<span @style=$chSil.colorStyleKey>//"...I guess... Nothing. Not anymore. ...But she used to be everything."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What does that even mean...?"//</span>
Sillan takes a long time to answer, perhaps carefully choosing her words, or perhaps wanting to choose not to respond at all.
<span @style=$chSil.colorStyleKey>//"What would it change?"//</span> Is her non-answer. <span @style=$chSil.colorStyleKey>//"What I feel towards her doesn't matter if her life is going to be half a valley away, if she cannot come, if I cannot go."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course it matters!"//</span> You reply, annoyed to see her dance in the darkness after all the trouble you had to go through to get here. <span @style=$chPlayerCharacter.colorStyleKey>//"Even if you're never going to see someone ever again, your feelings towards them are important. They form part of your past life, and a part of who you are."//</span>
<span @style=$chSil.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chSil.colorStyleKey>//"Valtan was the person I used to trust the most. She... Always had my back, and... I'd like to think I always was there for her, too. It's... It's strange. You spend most of your life surrounded by walls, talking to almost nobody but one person, and one good day... She isn't there anymore."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And what do you think of her now?"//</span>
<span @style=$chSil.colorStyleKey>//"I don't know."//</span> Dry words. Silence. And again: <span @style=$chSil.colorStyleKey>//"I don't know. It was easy when I didn't have reasons to think she would ever leave, but when she did... She did so so decidedly, and without looking back, that..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I've heard that the other Shapeshifters didn't have a great opinion of her."//</span>
<span @style=$chSil.colorStyleKey>//"That's... True."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did their opinions affect you?"//</span>
<span @style=$chSil.colorStyleKey>//"...Maybe? She had a rogueish side to her, kind of mischievous, but I always saw it as her trying to have some harmless fun... When I saw myself alone and my certainties about the world broke down, I started to doubt, and... There was so much anger against Valtan. So much frustration, even hate. If that side of her was unknown to me, was my view of her truly clean and fair?"//</span>
<<script>>
State.variables.StVars.check1 = true;
<</script>> \
<<if $StVars.check2 is false>> \
[[Did you want to be the Shapeshifter Candidate?|FaSe Sillan WantedToBeCandidate]]
<</if>> \
<<if $StVars.check3 is false>> \
[[Are you free to leave?|FaSe Sillan CanYouLeave]]
<</if>> \
<<if $StVars.check4 is false>> \
[[Have you been hypnotized?|FaSe Sillan AreYouHypnotized]]
<</if>> \
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
<<if $StVars.check5 is false>> \
[[About the scrolls and the ink...|FaSe Sillan ScrollAndInk]]
<</if>> \
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Did you want to be the Candidate of your tribe?"//</span>
<span @style=$chSil.colorStyleKey>//"I'm not sure. It wasn't even something that was in my mind, when we knew that we'd have to choose a Candidate. Even when we were on the assembly, and each one of us was being discussed, I was certain that someone else would be chosen, like Mesquelles... And all of a sudden, I realized they were speaking my name. Once, and again, and again... And no one spoke against it. ...Not even myself."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Not even Valtan?"//</span>
<span @style=$chSil.colorStyleKey>//"Not even her. I was so astounded that I didn't even look at her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And on the following days...?"//</span>
<span @style=$chSil.colorStyleKey>//"I was a bit of a mess. Quite nervous, very anxious. The more I thought about it, the more insecure I was about the whole thing... But whenever I tried to speak to anyone about it, they dismissed it as something natural."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan had a different opinion."//</span>
<span @style=$chSil.colorStyleKey>//"She was the only one, in fact. Just when I was starting to accept it... She offered me to swap positions, so that she would become the Candidate."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And you didn't care about the honor of being chosen by your tribe, of having the chance to help them? Of becoming someone important in the Valley?"//</span>
<span @style=$chSil.colorStyleKey>//"If anything, it made me a bit dizzy. Me? Becoming the High Priestess? But... Why? I was no one special. Even when I had something important to say, I had Valtan speaking in my stead half the time. I just wanted to stay home, with my scrolls... With her... It made me feel important, and valued, but I mostly saw it as a responsibility."//</span>
<<script>>
State.variables.StVars.check2 = true;
<</script>> \
<<if $StVars.check1 is false>> \
[[What's your relationship with Valtan?|FaSe Sillan YourRelationship]]
<</if>> \
<<if $StVars.check3 is false>> \
[[Are you free to leave?|FaSe Sillan CanYouLeave]]
<</if>> \
<<if $StVars.check4 is false>> \
[[Have you been hypnotized?|FaSe Sillan AreYouHypnotized]]
<</if>> \
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
<<if $StVars.check5 is false>> \
[[About the scrolls and the ink...|FaSe Sillan ScrollAndInk]]
<</if>> \
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Just to be certain... You can leave this place whenever you want, right?"//</span>
<span @style=$chSil.colorStyleKey>//"Huh...? Yes, I can... I can, right? Why couldn't I?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Hmm. It was strange, given that you wouldn't come out of the Temple, not even to greet us."//</span>
<span @style=$chSil.colorStyleKey>//"...I'm just waiting for all of this to be over. So that I can go back to my life... Or whatever is left of it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<<script>>
State.variables.StVars.check3 = true;
<</script>> \
<<if $StVars.check1 is false>> \
[[What's your relationship with Valtan?|FaSe Sillan YourRelationship]]
<</if>> \
<<if $StVars.check2 is false>> \
[[Did you want to be the Shapeshifter Candidate?|FaSe Sillan WantedToBeCandidate]]
<</if>> \
<<if $StVars.check4 is false>> \
[[Have you been hypnotized?|FaSe Sillan AreYouHypnotized]]
<</if>> \
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
<<if $StVars.check5 is false>> \
[[About the scrolls and the ink...|FaSe Sillan ScrollAndInk]]
<</if>> \
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Sillan, are you, by chance..."//</span>
<span style="color:red">Story check: Failed.</span>
//...Hypnotized?//
<span @style=$chSil.colorStyleKey>//"...Yes?"//</span>
//Huh!?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, are you..."//</span>
//Hypnotized?//
<span @style=$chSil.colorStyleKey>//"...?"//</span>
//I cannot finish my line! Is this... Nersmias' hypnosis!?//
<span @style=$chPlayerCharacter.colorStyleKey>//"I forgot what I was going to ask! Haha! Hahaha."//</span> Sillan is now visibly worried about you.
<<script>>
State.variables.StVars.check4 = true;
<</script>> \
<<if $StVars.check1 is false>> \
[[What's your relationship with Valtan?|FaSe Sillan YourRelationship]]
<</if>> \
<<if $StVars.check2 is false>> \
[[Did you want to be the Shapeshifter Candidate?|FaSe Sillan WantedToBeCandidate]]
<</if>> \
<<if $StVars.check3 is false>> \
[[Are you free to leave?|FaSe Sillan CanYouLeave]]
<</if>> \
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
<<if $StVars.check5 is false>> \
[[About the scrolls and the ink...|FaSe Sillan ScrollAndInk]]
<</if>> \
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \//Now, for the moment of truth. Is there anything this girl needs to hear?//
[[You should speak with Valtan one last time|FaSe Sillan OneLastTime]]
[[You must confront Valtan|FaSe Sillan ConfrontValtan]]
[[You're doing the right thing|FaSe Sillan TheRightThing]]
[[The Shapeshifters need to know how you feel|FaSe Sillan YourFeelings]]
[[You shouldn't trust Nersmias|FaSe Sillan DontTrustNersmias]]
<<script>>
State.variables.StVars.check1 = true;
State.variables.StVars.check2 = true;
State.variables.StVars.check3 = true;
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Is that ink, over at the table?"//</span>
<span @style=$chSil.colorStyleKey>//"Um... Yes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you write?"//</span>
<span @style=$chSil.colorStyleKey>//"Th-theater plays, mostly..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh? I thought Shapeshifters only improvised their plays."//</span>
<span @style=$chSil.colorStyleKey>//"Most of the time. Maybe they're only improvising these days, with the Twisted Festival coming close... But we also have scripted plays, occasionally."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Mind if I take a look...?"//</span>
<span @style=$chSil.colorStyleKey>//"Oh, um, let me pick-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Oooh..."//</span> A little too late for her, you have already started reading the unfinished scroll on her table. <span @style=$chPlayerCharacter.colorStyleKey>//"This is..."//</span>
<span @style=$chSil.colorStyleKey>//"Uaaah! Please, put it down!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Kind of... Lewd."//</span>
<span @style=$chSil.colorStyleKey>//"It's- It's a manuscript! It's unfinished! Please stop reading that!"//</span>
You're forced to stop reading when Sillan takes the scroll out of your hands.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Ok."//</span>
<span @style=$chSil.colorStyleKey>//"...I think we should switch the topic."//</span> She says flushed.
//Do the Shapeshifters have such explicit plays? I don't remember having seen any...//
<<script>>
State.variables.StVars.check5 = true;
<</script>> \
<<if $StVars.check1 is false>> \
[[What's your relationship with Valtan?|FaSe Sillan YourRelationship]]
<</if>> \
<<if $StVars.check2 is false>> \
[[Did you want to be the Shapeshifter Candidate?|FaSe Sillan WantedToBeCandidate]]
<</if>> \
<<if $StVars.check3 is false>> \
[[Are you free to leave?|FaSe Sillan CanYouLeave]]
<</if>> \
<<if $StVars.check4 is false>> \
[[Have you been hypnotized?|FaSe Sillan AreYouHypnotized]]
<</if>> \
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \<span @style=$chPlayerCharacter.colorStyleKey>//"You should speak to Valtan at least one last time."//</span>
<span @style=$chSil.colorStyleKey>//"...Why?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Because your image of her has radically changed since she left, and can you truly say that's her fault only?"//</span>
<span @style=$chSil.colorStyleKey>//"...There wouldn't be as much people bad-mouthing her if she was truly guilt-free..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Because behind the selfish, self-centered Valtan everyone knows, there's also a caring, warm Valtan that doesn't deserve your hate."//</span>
<span @style=$chSil.colorStyleKey>//"...But there's also..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And because she's important to you."//</span>
<span @style=$chSil.colorStyleKey>//"..."//</span>
Sillan's response doesn't have words, only tears. The small, contained tears of someone dealing with pain in front of a stranger.
<span @style=$chPlayerCharacter.colorStyleKey>//"This must be difficult for you right now, but I'm sure everything will turn out fine. You must have faith."//</span>
<span @style=$chSil.colorStyleKey>//"...Faith."//</span> She repeats, making yet another effort to stop her crying. And you nod.
<<if $StVars.check2 is true>> \
[[The Shapeshifters need to know how you feel|FaSe Sillan YourFeelings]]
<</if>> \
<<if $StVars.check3 is true>> \
[[You shouldn't trust Nersmias|FaSe Sillan DontTrustNersmias]]
<</if>> \
[[That's all|FaSe Sillan ThatsAll]]
<<script>>
State.variables.chSil.relations.chPlayerCharacter.friendship.stv += 1000;
State.variables.StVars.check1 = false;
addToStVarsList("gcSiTl");
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"You should speak to Valtan at least one last time."//</span>
<span @style=$chSil.colorStyleKey>//"...Why?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"To confront her."//</span> Sillan remains as confused as before, if not more. <span @style=$chPlayerCharacter.colorStyleKey>//"You have discovered a new side of her that you seemed to be oblivious to, someone less caring, and more selfish. But you still hold the other Valtan in your close memory, a Valtan who has been important to you through your whole life. Which one is the real Valtan?"//</span>
<span @style=$chSil.colorStyleKey>//"I don't know."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps one, maybe the other. Or both. But you will not find out if you remain shut in your own room, and even worse: you will never forget her. And the memory of her will corrode you, and you will be eaten alive by the doubts and regrets that perhaps not speaking to her one last time was a mistake. That perhaps you let the Valtan you loved go for no good reason."//</span>
<span @style=$chSil.colorStyleKey>//"Baaaaaah!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
It's a desperate weeping, the honest and live crying of someone regretful of her own choices. Of her loss.
<span @style=$chSil.colorStyleKey>//"I... I know! I know! Valtan... I'm sorry... I'm sorry..."//</span>
//She does love her, doesn't she?//
<span @style=$chPlayerCharacter.colorStyleKey>//"It's fine, Sillan. It's fine. She isn't dead, and you can still make things the right way."//</span>
She nods, slowly getting calmed by your understanding voice.
<<if $StVars.check2 is true>> \
[[The Shapeshifters need to know how you feel|FaSe Sillan YourFeelings]]
<</if>> \
<<if $StVars.check3 is true>> \
[[You shouldn't trust Nersmias|FaSe Sillan DontTrustNersmias]]
<</if>> \
[[That's all|FaSe Sillan ThatsAll]]
<<script>>
State.variables.chSil.relations.chPlayerCharacter.friendship.stv += 750;
State.variables.chSil.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chSil.domination.stv += 500;
State.variables.StVars.check1 = false;
addToStVarsList("gcSiTl");
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"You're doing the right thing. Staying here, I mean."//</span>
<span @style=$chSil.colorStyleKey>//"...You really think so?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes. You have woken up to an uncomfortable reality that you were unaware of... One that seems to be too much for you to handle."//</span>
<span @style=$chSil.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So why should you burden yourself with the trouble of agitating ghosts past? Just stay here until the storm has passed, don't suffer more than you have to."//</span>
<span @style=$chSil.colorStyleKey>//"...If... If you say so..."//</span>
<<if $StVars.check2 is true>> \
[[The Shapeshifters need to know how you feel|FaSe Sillan YourFeelings]]
<</if>> \
[[That's all|FaSe Sillan ThatsAll]]
<<script>>
State.variables.StVars.check1 = false;
State.variables.StVars.check3 = false;
addToStVarsList("gcSiWT");
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Sillan, you must tell the tribe about your feelings."//</span>
<span @style=$chSil.colorStyleKey>//"What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That you have to speak up. Everyone else is doing so, saying you should have become the Candidate, that Valtan shouldn't have, that she has brought you all harm - but you intend to keep to yourself?"//</span>
<span @style=$chSil.colorStyleKey>//"If everyone else thinks otherwise..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Then perhaps they're wrong. But if you're the only person capable of speaking the truth and you stay silent, they will never know. And if it is you who's wrong, it won't be the end of the world anyway. But you cannot live accepting the word of the rest as if it was the only acceptable reality, while you drown your own thoughts and feelings."//</span>
<span @style=$chSil.colorStyleKey>//"It is hard to speak up."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And isn't it hard to spend your whole life in silence?"//</span>
<span @style=$chSil.colorStyleKey>//"...It is."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If there's ever going to be a good moment for you to take the word, it's now."//</span>
<span @style=$chSil.colorStyleKey>//"..."//</span>
<<if $StVars.check1 is true>> \
[[You should speak with Valtan one last time|FaSe Sillan OneLastTime]]
<</if>> \
<<if $StVars.check1 is true>> \
[[You must confront Valtan|FaSe Sillan ConfrontValtan]]
<</if>> \
<<if $StVars.check1 is true or $StVars.check3 is true>> \
[[You're doing the right thing|FaSe Sillan TheRightThing]]
<</if>> \
<<if $StVars.check3 is true>> \
[[You shouldn't trust Nersmias|FaSe Sillan DontTrustNersmias]]
<</if>> \
[[That's all|FaSe Sillan ThatsAll]]
<<script>>
State.variables.StVars.check2 = false;
addToStVarsList("gcSiSp");
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Why are you staying here, at the Temple...?"//</span>
<span @style=$chSil.colorStyleKey>//"I wanted to be alone..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I meant why in the Temple, of all places."//</span>
<span @style=$chSil.colorStyleKey>//"Because Nersmias offered me a room, and he had been so helpful..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Maybe Nersmias isn't the person you should trust the most."//</span>
<span @style=$chSil.colorStyleKey>//"What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm just saying, maybe there are reasons that make Nersmias act in a way he shouldn't, or maybe he doesn't care about you as much as you think..."//</span>
<span @style=$chSil.colorStyleKey>//"And should I trust your word instead?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Eh?"//</span>
<span @style=$chSil.colorStyleKey>//"Who are you, again? Because I know you've met Valtan, but are you going to tell me you've known Nersmias for a month, as well?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Maybe I spoke out of turn. Forgive me."//</span>
<span @style=$chSil.colorStyleKey>//"..."//</span>
Some tension remains in the air after this abrupt conclusion.
<<if $StVars.check1 is true>> \
[[You should speak with Valtan one last time|FaSe Sillan OneLastTime]]
<</if>> \
<<if $StVars.check1 is true>> \
[[You must confront Valtan|FaSe Sillan ConfrontValtan]]
<</if>> \
<<if $StVars.check2 is true>> \
[[The Shapeshifters need to know how you feel|FaSe Sillan YourFeelings]]
<</if>> \
[[That's all|FaSe Sillan ThatsAll]]
<<script>>
State.variables.StVars.check3 = false;
State.variables.chSil.relations.chPlayerCharacter.friendship.stv -= 250;
State.variables.chSil.relations.chPlayerCharacter.enmity.stv += 250;
State.variables.chSil.relations.chNer.friendship.stv -= 100;
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Sillan... I think I have taken enough of your time. Thank you for having me."//</span>
<span @style=$chSil.colorStyleKey>//"Uhm... It's no problem. Thank you for coming."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Take care of yourself, ok...? I'm sure everything will work out in the end."//</span>
She nods silently.
[[Continue|FaSe Sillan ByeNersmias]]<<script>>
setPasChars([getPresentCharByKey("chNer")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Bye, Nersmias."//</span> You tell the Shapeshifter priest upon meeting him, back at the dome.
<span @style=$chNer.colorStyleKey>//"I trust everything went correctly."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Rest easy. Sillan is fine."//</span>
<span @style=$chNer.colorStyleKey>//"...So I hope."//</span> He replies with a dim frown on his eyes. <span @style=$chNer.colorStyleKey>//"I've made a great effort to trust you. I hope I don't regret it."//</span>
//Clearly you didn't trust me enough.//
<<link [[Continue|Map]]>><<script>>finishFaSeNSB();<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chNer")]);
addToStVarsList("nePtFP");
<</script>> \
A dim wave of light massages your closed eyes, seeping in, forcing their way through. Your mind has awoken and is no longer unaware of the world at large. And then the memories flash through your mind.
//Aaah! I did... Did I really...?//
Upon inspecting your surroundings, you recognize the insides of the Temple of Harmony.
//Yes. I didn't imagine it. All of that did really happen.//
You confront the situation with notorious stoicism, well aware of the consequences for yourself and for the Passion Temple, but eerily unaffected. Now, however, remains the question of whether you're truly safe here. It would have been useful to ask yourself that before you woke up thrashing around, for now you're hearing the sound of steps creeping closer to the door in this room. Nersmias comes in.
<span @style=$chNer.colorStyleKey>//"You're awake. Good."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you planning?"//</span>
<span @style=$chNer.colorStyleKey>//"Calm down. I have indeed used you to pay for the crimes of the Passion Temple, but now I intend to repay you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Repay me? How?"//</span>
<span @style=$chNer.colorStyleKey>//"By allowing you to speak to Sillan."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chNer.colorStyleKey>//"Whatever you intended to achieve when you came here, it's now your chance to get it. If you leave now, it will all have been for nothing."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine. Take me to her."//</span>
[[Continue|FaSe Sillan ReachingSillan]]Still held by Nersmias, he takes you through the ever so distant door that goes to the previously forbidden areas of the Temple of Harmony, after he unlocks it.
<span @style=$chNer.colorStyleKey>//"Relax. This will be over before you know it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Why... Are you doing this..."//</span>
<span @style=$chNer.colorStyleKey>//"Because you're far too determined to go through a path that will only bring demise to my tribe, so I might as well stop you now, and guide you in a more sensible direction."//</span>
//I need to get away... I'm too weak to fight back at this moment...//
<span @style=$chNer.colorStyleKey>//"And now relax, and listen to my voice. The Passion Temple has wronged the Shapeshifter tribe. This is an affront that must be fixed."//</span>
<span @style=$chNer.colorStyleKey>//It is only logical.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"You have risked the well-being of my people by acting for the sake of short-sighted, dangerous ideals, so it is fair that you help me to achieve our prosperity, as punishment for your transgressions."//</span>
<span @style=$chNer.colorStyleKey>//For the sake of all that is fair.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"As a servant of the Goddess, you're a servant of the tribes. A servant of the Shapeshifters."//</span>
<span @style=$chNer.colorStyleKey>//Who ought to sacrifice herself for their well-being.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"This simple fact has been forgotten in the Passion Temple, and might get forgotten in the tribes as well."//</span>
<span @style=$chNer.colorStyleKey>//It is simply not right.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Therefore, you will gift yourself to the Shapeshifters."//</span>
<span @style=$chNer.colorStyleKey>//Both in body, mind and will.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Let them satiate their frustration, their desire, and their passion. That is the way towards harmony."//</span>
<span @style=$chNer.colorStyleKey>//The way towards justice.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Who are you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...A servant of the Goddess. A servant of the Shapeshifters."//</span>
//Your <span style="color:darkslateblue">willpower</span> has depleted.
Your absolute defeat has damaged your will, now permanently reduced by 2.//
<<script>>State.variables.chPlayerCharacter.willpower.current = 0;
State.variables.StVars.check1 = false; // No pact
gC("chPlayerCharacter").will.value -= 2;
<</script>> \
<span @style=$chNer.colorStyleKey>//"Stay still."//</span>
Out of nowhere, a hand strikes towards you, and hastily pinches your cheek. Your body doesn't react.
<span @style=$chNer.colorStyleKey>//"Hmm. Seems stable enough. Let us change your clothes, we're going to take a short stroll."//</span>
[[Continue|FaSe GFS StrollInit]]You pass through the ever so distant door that goes to the areas of the Temple that had been previously forbidden for you, after Nersmias unlocks it.
<span @style=$chNer.colorStyleKey>//"I'm going to need you to trust me for a short while."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Fine."//</span>
<span @style=$chNer.colorStyleKey>//"Look into my eyes. Relax yourself. Let your guard down."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
//There isn't much of a point in resisting now that I've come this far. Let's just hope he keeps the end of the bargain.//
<span @style=$chNer.colorStyleKey>//"As you're receiving my trust, you must return it with trust towards me as well."//</span>
<span @style=$chNer.colorStyleKey>//It's only logical.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Everything I have done has been in service of the Shapeshifters, for the sake to keep the peace and protect the innocent."//</span>
<span @style=$chNer.colorStyleKey>//You will not bring discord to this house.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"And you will comply with this goal, and not raise your weapons against anyone under this roof."//</span>
<span @style=$chNer.colorStyleKey>//You shall not raise doubts against my intentions.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"The only tools you're allowed to use are your reason and your tongue, and only for that you consider fair and just."//</span>
<span @style=$chNer.colorStyleKey>//Your will shall not be imposed on anyone.//</span>
//Your <span style="color:darkslateblue">willpower</span> has depleted.//
<span @style=$chNer.colorStyleKey>//"Is this understood?"//</span>
<<script>>State.variables.chPlayerCharacter.willpower.current = 0;<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"...Yes."//</span>
Maybe it is due to misguided honesty, perhaps to utter naivety - but whatever the reason, you have allowed him to impose his suggestions on you.
<span @style=$chNer.colorStyleKey>//"...Then follow me."//</span>
[[Continue|FaSe Sillan ReachingSillan]]You pass through the ever so distant door that goes to the areas of the Temple that had been previously forbidden for you, after Nersmias unlocks it.
<span @style=$chNer.colorStyleKey>//"I'm going to need you to trust me for a short while."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Fine."//</span>
<span @style=$chNer.colorStyleKey>//"Look into my eyes. Relax yourself. Let your guard down."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
//...There isn't much of a point in resisting now that I've come this far. Let's just hope this isn't too terrible. And that he keeps the end of the bargain.//
<span @style=$chNer.colorStyleKey>//"Whatever your intentions might be, the Passion Temple has wronged the Shapeshifter tribe. This is an affront that must be fixed."//</span>
<span @style=$chNer.colorStyleKey>//It is only logical.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Since I'll allow you to do something to change things in a direction you think is just and moral, it is fair that you will help me change things in a direction that I think is just and moral as well."//</span>
<span @style=$chNer.colorStyleKey>//For the sake of us both.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"As a servant of the Goddess, you're a servant of the tribes. A servant of the Shapeshifters."//</span>
<span @style=$chNer.colorStyleKey>//Who ought to sacrifice herself for their well-being.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"This simple fact has been forgotten in the Passion Temple, and might get forgotten in the tribes as well."//</span>
<span @style=$chNer.colorStyleKey>//It is simply not right.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Therefore, you will gift yourself to the Shapeshifters."//</span>
<span @style=$chNer.colorStyleKey>//Both in body, mind and will.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Let them satiate their frustration, their desire, and their passion. That is the way towards harmony."//</span>
<span @style=$chNer.colorStyleKey>//The way towards justice.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Who are you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...A servant of the Goddess. A servant of the Shapeshifters."//</span>
//Your <span style="color:darkslateblue">willpower</span> has depleted.//
<<script>>State.variables.chPlayerCharacter.willpower.current = 0;
State.variables.StVars.check1 = true; // Yes pact<</script>> \
<span @style=$chNer.colorStyleKey>//"Stay still."//</span>
Out of nowhere, a hand strikes towards you, and hastily pinches your cheek. Your body doesn't react.
<span @style=$chNer.colorStyleKey>//"Hmm. Seems stable enough. Let us change your clothes, we're going to take a short stroll."//</span>
[[Continue|FaSe GFS StrollInit]]<<script>>
loadGfsTexts();
setRoomIntro("mapGleamingCaverns","mainStreet2");
setPasChars([getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
It is generally an unusual sight to find a human wandering across the streets of the Shapeshifter village.
<span @style=$chNer.colorStyleKey>//"Come and gather around, everyone! The Shapeshifter tribe has received a gift."//</span>
It is a most unusual sight to find that same human wearing nothing but a few light clothes, strategically covering the most intimate parts of her body, but leaving nothing else to imagination.
<span @style=$chNer.colorStyleKey>//"This Candidate, in a most graceful act of good will, has agreed to serve public penance."//</span>
It is, however, the first time in the history of the Valley when that human is served as an offering to satiate the desires of the Shapeshifters.
<span @style=$chNer.colorStyleKey>//"As a form of paying reparations for the affronts of the Passion Temple against our tribe, you can do as you wish with her."//</span>
<span style="color:gray">//"What is Nersmias doing...?"//</span>
<span style="color:gray">//"Look, the human is following along, willingly."//</span>
<span @style=$chNer.colorStyleKey>//"Do not be shy, do not be shy! I know you are wary due to the evils we have recently suffered, but this is a decision of the human herself to give us back a shred of justice. Isn't that correct?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It is correct, Nersmias. I'm here to serve the Shapeshifters."//</span> You say with little emotion.
<span @style=$chNer.colorStyleKey>//"Are you nervous, curious, or both? Do not be afraid, I will vouch for you, no matter what happens."//</span> Nersmias tells a youth brave enough to get close, but not close enough to do anything. That reassurance is enough.
<<link [[Continue|Scene]]>><<script>>startSceneGfs1();<</script>><</link>> \<<script>>
loadGfsTexts();
setRoomIntro("mapGleamingCaverns","mainStreet1");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
Where there used to be a few curious faces, a crowd is slowly getting formed. The newly arrived first inquire about what's happening, then watch with morbid curiosity, and finally get closer and closer, as if evaluating the risks of joining the action.
<span style="color:gray">//"What is it with those flowers tied to her clothes?"//</span>
<span style="color:gray">//"I'm not sure, but they're really pretty. Maybe I'll go look for some of them when I leave the Caverns."//</span>
<span style="color:gray">//"It isn't exactly easy to find them. They are..."//</span> You lose track of the conversation upon hearing a better known voice.
$StVars.check2
$StVars.check3
The presence of the Candidates, however, gets washed away in the mob. Your mind can only pay attention to the wandering hands seeking your thighs and your breasts.
<<link [[Continue|Scene]]>><<script>>startSceneGfs2();<</script>><</link>> \<<script>>
loadGfsTexts();
setRoomIntro("mapGleamingCaverns","mainStreet3");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chNer.colorStyleKey>//"Do not stop for too long, do not stop! We have to share the joy of justice with all the tribe."//</span> Nersmias preaches as he leads you and the crowd along. You are about to reach the end of the main street, and will soon reach the assembly, if you aren't stopped in the way there.
$StVars.check4
$StVars.check5
While they'd usually be the center of more or less overt attention, no one pays any mind to any Candidate other than you, unless they get the idea of attempting to fight the crowd, in which case they get easily pushed aside by the sheer strength of numbers.
<span style="color:gray">//"Haven't you wondered what happens in the chambers of the Passion Temple?"//</span>
<span style="color:gray">//"I can hardly think of anything else these days!"//</span>
<span style="color:gray">//"Wild idea, but... We can actually get a pretty good picture of what do they usually do at night. Do you remember the faces of the other Candidates?"//</span>
<span style="color:gray">//"I do! I do!"//</span>
<span style="color:gray">//"I like what you're thinking. Let's do this."//</span>
<<link [[Continue|Scene]]>><<script>>startSceneGfs3();<</script>><</link>> \<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"Nersmias! What is the meaning of this!?"//</span> Drishtya shouts authoritative, looking for the responsible of this spectacle.
<span @style=$chNer.colorStyleKey>//"You. Take the salfis flowers off her..."//</span> Nersmias murmurs to a woman you don't recognize, far away from the demands of the Priestess Regent. <span @style=$chNer.colorStyleKey>//"...and drop them at the interior of the Temple of Harmony. Take this key with you..."//</span>
<span style="color:mediumvioletred">//"Let me through, and stop all of this at once!"//</span> Drishtya insists, just about to reach the center of attention.
<span @style=$chNer.colorStyleKey>//"Oh, if it's Drishtya."//</span>
<span style="color:mediumvioletred">//"What do you think you're doing!? Have you gone mad!?"//</span>
<span @style=$chNer.colorStyleKey>//"You have nothing to worry about. The Gaanidan is here out of her own free will. Isn't that correct?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It is... *slurp* it is true."//</span> You manage to let out in the middle of a kiss with some Shapeshifter woman.
<span @style=$chNer.colorStyleKey>//"Besides, all of this was just about to get finished."//</span>
Some Shapeshifters protest in response, but most are cautious enough to understand that the situation is getting too tense.
<span style="color:mediumvioletred">//"What have you done to her?"//</span>
<span @style=$chNer.colorStyleKey>//"She was the one who came to me, demanding me to cease my duties at protecting my tribe. After she proved unable to raise any convincing points, she understood the harm that the Passion Temple has brought against the Shapeshifter tribe, and declared that she wanted to atone."//</span>
<span style="color:mediumvioletred">//"You... You liar..."//</span>
<span @style=$chNer.colorStyleKey>//"You'd call me a liar, after praising one of your students? The Gaanidan is, by far, the person from the Passion Temple who has done the most to improve our relationship in recent times. Wouldn't you all agree?"//</span>
<span style="color:gray">//"Nersmias is right!"//</span>
<span style="color:gray">//"Drishtya is the one who's preventing us from judging Valtan!"//</span>
<span style="color:gray">//"Is she only trying to save face...?"//</span>
<span style="color:mediumvioletred">//"..."//</span>
<span @style=$chNer.colorStyleKey>//"I see you have more to discuss with me. Shall we do so in private, while the Gaanidan is taken to rest? She has made quite the effort..."//</span>
<span style="color:gray">//Your domination towards Maaterasu, Claw, Nashillbyir and Padmiri has largely decreased.//</span>
//You have lost all your merit.//
//The relationship between the Passion Temple and the Shapeshifter tribe has fallen considerably.//
//The Shapeshifter tribe respect towards you has fallen considerably.//
<<script>>
gC("chAte").relations.chPlayerCharacter.submission.stv -= 750;
gC("chPlayerCharacter").relations.chAte.domination.stv -= 750;
gC("chClaw").relations.chPlayerCharacter.submission.stv -= 750;
gC("chPlayerCharacter").relations.chClaw.domination.stv -= 750;
gC("chNash").relations.chPlayerCharacter.submission.stv -= 750;
gC("chPlayerCharacter").relations.chNash.domination.stv -= 750;
gC("chMir").relations.chPlayerCharacter.submission.stv -= 750;
gC("chPlayerCharacter").relations.chMir.domination.stv -= 750;
gC("chPlayerCharacter").merit = 0;
gC("chPlayerCharacter").ssRsp -= 250;
State.variables.tribes.ssRpt -= 100;
addToStVarsList("neStSs");
if ( State.variables.StVars.check1 == true ) {
State.variables.StVars.check8 = 1;
} else if ( isStVarOn("nePtFP") ) {
State.variables.StVars.check8 = 2;
} else {
State.variables.StVars.check8 = 3;
}
<</script>> \
<<if $StVars.check8 is 1>> \
[[Continue|FaSe PtSillan WakingUp]]
<<elseif $StVars.check8 is 2>> \
[[Continue|FaSe FoSillan WakingUp]]
<<else>> \
[[Continue|FaSe Gfs End]]
<</if>> \<<script>>
loadGfsTexts();
setRoomIntro("mapGleamingCaverns","templeStorage");
setPasChars([]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Ah... What's the matter with this bed? It's like it's made of stone..."//</span>
<span style="color:mediumvioletred">//"That's because you're sleeping in a stone bed."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Drishtya? Um, what am I doing? Are you... Watching over me?"//</span>
<span style="color:mediumvioletred">//"Do you even remember what happened?"//</span>
And the memories of everything that's happened during the day flood your mind.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Oh."//</span>
<span style="color:mediumvioletred">//"Oh, so you remember now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I do."//</span>
<span style="color:mediumvioletred">//"...Why did you do it? Do you have any idea of the situation your actions have put us in?"//</span>
<span style="color:red">Story check: failed.</span>
<span @style=$chNer.colorStyleKey>//Tell her what I'd want her to hear.//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I tried to convince Nersmias that he was wrong about Valtan, but I failed."//</span>
//No! There's more, but...//
<span style="color:mediumvioletred">//"And how did you make the jump from there to publicly humilliating yourself in front of the whole tribe, disavowing my authority at that?"//</span>
//...Oh. From her point of view, I did that to claim that her attitude with Valtan was unfair to the Shapeshifter tribe.//
<span style="color:mediumvioletred">//"I should even consider myself lucky that Maaterasu and the others came to tell us what was going on, or else... Well, aren't you going to respond?"//</span>
//...I can't.//
<span @style=$chPlayerCharacter.colorStyleKey>//"...I'm sorry."//</span>
<span style="color:mediumvioletred">//"...Sigh. Everyone is going back to their homes to end their days, perhaps you should go back to sleep."//</span> She mentions coldly as she gets up to leave. <span style="color:mediumvioletred">//"What have I done wrong with you...?"//</span>
//...Drishtya...//
<<link [[Continue|Map]]>><<script>>
finishFaSeNSB();
State.variables.compass.timeToAdvance = 1800;
State.variables.compass.pushAllTimeToAdvance();
<</script>><</link>><<removeclass "#right-ui-bar" "stowed">> \
<<script>>
setRoomIntro("mapGleamingCaverns","templeStorage");
<</script>> \
<span style="color:khaki">//Candidates relationship check.//</span>
<<if $StVars.check1 is "chNash">> \
<<script>>
setPasChars([getPresentCharByKey("chNash")]);
<</script>> \
<span @style=$chNash.colorStyleKey>//"What, do you intend to keep sleeping the whole day?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hrm... Maybe..."//</span> You reply barely half-awake.
<span @style=$chNash.colorStyleKey>//"I didn't think you'd get to love these stone slabs so much."//</span> She mocks you.
<span @style=$chPlayerCharacter.colorStyleKey>//"If I can't get good sleep, I just need to sleep more..."//</span>
<span @style=$chNash.colorStyleKey>//"Maybe your back disagrees, but I haven't asked her."//</span> The Ashwalker pushes you, forcing you to turn around in your stony bed. <span @style=$chNash.colorStyleKey>//"Tell me, $chPlayerCharacter.name's back, are you going to enjoy being beat up and stiff during the whole Twisted Festival today?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Say what? Today's the Festival?"//</span> You reply as you hurriedly get up.
<span @style=$chNash.colorStyleKey>//"Yes it is, you sleepyhead. Are you're going to be late if I don't take you out of bed right now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thank you, thank you! I... I'm getting up right now, just wait a bit."//</span>
[[Continue|TwistedFest InitNash1]]
<<elseif $StVars.check1 is "chClaw">> \
<<script>>
setPasChars([getPresentCharByKey("chClaw")]);
<</script>> \
<span @style=$chClaw.colorStyleKey>//"Alright, you've slept enough. Get your ass up already."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hrm, no... I don't want to fuck... I'm too sleepy..."//</span>
<span @style=$chClaw.colorStyleKey>//"Not an answer you can give to me, and not an answer you can use today."//</span> The Beastkin replies rudely as she places a feet on your pelvis.
<span @style=$chPlayerCharacter.colorStyleKey>//"Will you calm your horny self? Everyone sleeps here..."//</span>
<span @style=$chClaw.colorStyleKey>//"I'm not telling you because I'm horny, you birdbrain. I'm telling you because today is the Twisted Festival and we're going to be late if I don't drag you with me right now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, today was the...!? Oh, sorry! I'll get up right now!"//</span>
<span @style=$chClaw.colorStyleKey>//"Now that's a tone I like to hear better. Hurry up now!"//</span>
[[Continue|TwistedFest InitClaw1]]
<<elseif $StVars.check1 is "chMir">> \
<<script>>
setPasChars([getPresentCharByKey("chMir")]);
<</script>> \
<span @style=$chMir.colorStyleKey>//"You look really peaceful when you sleep."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hrm... Then let me sleep some more."//</span> You reply barely half-awake.
<span @style=$chMir.colorStyleKey>//"It's really tempting to stay here for a little while."//</span> You hear Padmiri say as you feel her fingers gently run through your head. <span @style=$chMir.colorStyleKey>//"And maybe play with your hair, while you can't defend yourself. "//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't play with my hair..."//</span>
<span @style=$chMir.colorStyleKey>//"Don't worry, it won't be for too long. Or else I'd be late for the Twisted Festival."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do not... Wait... Is it today?"//</span>
<span @style=$chMir.colorStyleKey>//"That would explain why I'm teasing you to get you to wake up, wouldn't it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, damn! It was today! Thank you Padmiri, you're saving my life. Just let me get up..."//</span>
[[Continue|TwistedFest InitMir1]]
<<elseif $StVars.check1 is "chAte">> \
<<script>>
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
<span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name... $chPlayerCharacter.name... It's time to wake up."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Just a little while..."//</span>
<span @style=$chAte.colorStyleKey>//"But you're going to be late. Everyone else has left already."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Then let them... I just want to hug the bed..."//</span>
<span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name... I don't want to do this."//</span>
You feel the warm and half-aethereal hand of Maaterasu gently take yours and envelop it in a handshake, only for it to cast a sudden spark that runs through your whole body, your brain immediately turning alert, and waking up.
<span @style=$chPlayerCharacter.colorStyleKey>//"What! What! What is it! Why... Why did you do that!?"//</span>
<span @style=$chAte.colorStyleKey>//"If you don't leave the bed right now, you're going to be late to the Twisted Festival."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The... Twisted... Oh, no, I forgot! Thank you, Ate, you're the best! Let's leave right now."//</span> You reply as the annoyance for such a rude awakening immediately abandons your mind.
[[Continue|TwistedFest InitAte1]]
<<else>> \
<span style="color:mediumvioletred">//"Don't you think you have slept enough?"//</span>
//Is that Drishtya's voice...?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Hrm... My eyes certainly don't think so..."//</span>
<span style="color:mediumvioletred">//"Your eyes may kick and complain, but you still have a duty to fulfill."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes... But I have to sleep first..."//</span>
<span style="color:mediumvioletred">//"$chPlayerCharacter.name, I have had a lot of patience with you, but if you don't wake up right now, you're going to be late to the Twisted Festival."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The Festival...? Oh, damn! It was today."//</span>
<span style="color:mediumvioletred">//"Yes, it was. Yes, it was. And now don't make me tell you to wake up again."//</span>
[[Continue|TwistedFest InitSingle1]]
<</if>> \<<script>>
setRoomIntro("mapGleamingCaverns","mainStreet2");
<</script>> \
$customRoomIntro
Upon leaving to the streets of the Shapeshifter tribe, you're met with an unlikely sight: rather than Shapeshifters only, there are also Leirien and Aiishen, along with the rare human or Beastkin.
<span @style=$chPlayerCharacter.colorStyleKey>//"Isn't it strange...? In the whole Valley, this is probably the only place where this view is possible. And in some way, it's just a farce."//</span>
<span @style=$chNash.colorStyleKey>//"We have the second closest thing, though."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chNash.colorStyleKey>//"The Passion Temple, of course."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, that's right."//</span>
Some chat and joke and laugh, and some walk down the streets, all of them sharing the same destination as you: the assembly. You can't help but notice the exaggerated mannerisms and weird expressions of those shapeshifted into different races, possibly as compensation for their lack of knowledge of the roles they're playing.
Right in the middle of the commotion, surrounded by faces and eyes yet looked at by no one, your hand is taken. You look to your side, and find Nash's smiling face. She soon lets go, but this moment of intimacy at the center of the crowd remains engraved in your mind.
[[Continue|TwistedFest InitAssembly1]]<<script>>
setRoomIntro("mapGleamingCaverns","mainStreet2");
<</script>> \
$customRoomIntro
Upon leaving to the streets of the Shapeshifter tribe, you're met with an unlikely sight: rather than Shapeshifters only, there are also Leirien and Aiishen, along with the rare human or Beastkin.
<span @style=$chPlayerCharacter.colorStyleKey>//"Isn't it strange...? In the whole Valley, this is probably the only place where this view is possible. And in some way, it's just a farce."//</span>
<span @style=$chClaw.colorStyleKey>//"And quite the mediocre one at that."//</span> Claw adds. <span @style=$chClaw.colorStyleKey>//"Some tribes can barely stay together on their own. Imagine if they had to get along with everyone else too."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's really pessimistic."//</span>
<span @style=$chClaw.colorStyleKey>//"Realistic."//</span> She insists, even though her face relents when she notices yours. <span @style=$chClaw.colorStyleKey>//"...But at least you can enjoy this little fantasy while it lasts."//</span>
//...Way to go, Claw.//
Some chat and joke and laugh, and some walk down the streets, all of them sharing the same destination as you: the assembly. You can't help but notice the exaggerated mannerisms and weird expressions of those shapeshifted into different races, possibly as compensation for their lack of knowledge of the roles they're playing.
The Beastkin by your side observes it all, but also sends a furtive gaze to you from time to time, quickly turning her eyes away when you notice her.
<span @style=$chClaw.colorStyleKey>//"...What I meant earlier is that at least you can enjoy today, not that..."//</span>
//It wasn't really a derisive comment? I guess you really don't know how to say something positive.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't worry, don't worry, I got it."//</span> You lie.
<span @style=$chClaw.colorStyleKey>//"Hm."//</span> She protests against herself, unconvinced.
[[Continue|TwistedFest InitAssembly1]]<<script>>
setRoomIntro("mapGleamingCaverns","mainStreet2");
<</script>> \
$customRoomIntro
Upon leaving to the streets of the Shapeshifter tribe, you're met with an unlikely sight: rather than Shapeshifters only, there are also Leirien and Aiishen, along with the rare human or Beastkin.
<span @style=$chPlayerCharacter.colorStyleKey>//"Isn't it strange...? In the whole Valley, this is probably the only place where this view is possible. And in some way, it's just a farce."//</span>
<span @style=$chMir.colorStyleKey>//"Would you like to see it for real?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"All the tribes reunited?"//</span>
<span @style=$chMir.colorStyleKey>//"Yes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Maybe so."//</span>
<span @style=$chMir.colorStyleKey>//"It's a beautiful dream. At least we can enjoy it while it lasts."//</span>
Some chat and joke and laugh, and some walk down the streets, all of them sharing the same destination as you: the assembly. You can't help but notice the exaggerated mannerisms and weird expressions of those shapeshifted into different races, possibly as compensation for their lack of knowledge of the roles they're playing.
Something falls lightly over your shoulder and neck.
<span @style=$chPlayerCharacter.colorStyleKey>//"Eh...?"//</span>
It's Padmiri's head, leaning into you. You quickly turn and look around, agitated by the possible reactions to such a public show of affection, but the intensity of the Festival means that everyone is immersed in their own little social world. You look back at Padmiri once more, but she's already pulling apart, leaving you with nothing but the beauty of her smile.
[[Continue|TwistedFest InitAssembly1]]<<script>>
setRoomIntro("mapGleamingCaverns","mainStreet2");
<</script>> \
$customRoomIntro
Upon leaving to the streets of the Shapeshifter tribe, you're met with an unlikely sight: rather than Shapeshifters only, there are also Leirien and Aiishen, along with the rare human or Beastkin.
<span @style=$chPlayerCharacter.colorStyleKey>//"Isn't it strange...? In the whole Valley, this is probably the only place where this view is possible. And in some way, it's just a farce."//</span>
<span @style=$chAte.colorStyleKey>//"Things were like this once, in the distant past."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Were they?"//</span>
<span @style=$chAte.colorStyleKey>//"Countless generations ago. Or at least, so say the scrolls of the Passion Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Then maybe it isn't just a fleeting fantasy."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
Some chat and joke and laugh, and some walk down the streets, all of them sharing the same destination as you: the assembly. You can't help but notice the exaggerated mannerisms and weird expressions of those shapeshifted into different races, possibly as compensation for their lack of knowledge of the roles they're playing.
An eerie warmth bathes your side, and you notice Ate has gotten closer to you, in the middle of the crowd. You feel her nervous, almost as if she was going to choke - but as soon as your arms graze, the suffocation dispels.
<span @style=$chAte.colorStyleKey>//"Ah!"//</span> She quickly steps apart, her face and thoughts now focused on you.
<span @style=$chPlayerCharacter.colorStyleKey>//"You can come closer if that makes you feel better."//</span>
She inspects you with eyes free of judgement or value, making a most honest effort to evaluate your offer. She replies by closing the distance between the two of you, and grazing your hand.
[[Continue|TwistedFest InitAssembly1]]<<script>>
setRoomIntro("mapGleamingCaverns","mainStreet2");
<</script>> \
$customRoomIntro
Upon leaving to the streets of the Shapeshifter tribe, you're met with an unlikely sight: rather than Shapeshifters only, there are also Leirien and Aiishen, along with the rare human or Beastkin.
//Isn't it strange...? In the whole Valley, this is probably the only place where this view is possible. And in some way, it's just a farce.//
Some chat and joke and laugh, and some walk down the streets, all of them sharing the same destination as you: the assembly. You can't help but notice the exaggerated mannerisms and weird expressions of those shapeshifted into different races, possibly as compensation for their lack of knowledge of the roles they're playing.
[[Continue|TwistedFest InitAssembly1]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
<</script>> \
$customRoomIntro
<<if $StVars.check1 is "chNash">> \
The assembly is as crowded as you have ever seen it, all seats rapidly getting occupied as many spectators are trying to make space to allow as many in their benches as possible. You go down the stairs without all the haste you should, letting Nashillbyir advance without you and focusing your attention instead in all the people gathered to attend a play likely to be unique in their lives. A play where you're one of the most exotic attractions.
<<elseif $StVars.check1 is "chMir">> \
The assembly is as crowded as you have ever seen it, all seats rapidly getting occupied as many spectators are trying to make space to allow as many in their benches as possible. You go down the stairs without all the haste you should, letting Padmiri advance without you and focusing your attention instead in all the people gathered to attend a play likely to be unique in their lives. A play where you're one of the most exotic attractions.
<<elseif $StVars.check1 is "chClaw">> \
The assembly is as crowded as you have ever seen it, all seats rapidly getting occupied as many spectators are trying to make space to allow as many in their benches as possible. You go down the stairs without all the haste you should, letting Claw advance without you and focusing your attention instead in all the people gathered to attend a play likely to be unique in their lives. A play where you're one of the most exotic attractions.
<<elseif $StVars.check1 is "chAte">> \
The assembly is as crowded as you have ever seen it, all seats rapidly getting occupied as many spectators are trying to make space to allow as many in their benches as possible. You go down the stairs without all the haste you should, letting Ate advance without you and focusing your attention instead in all the people gathered to attend a play likely to be unique in their lives. A play where you're one of the most exotic attractions.
<<else>> \
The assembly is as crowded as you have ever seen it, all seats rapidly getting occupied as many spectators are trying to make space to allow as many in their benches as possible. You go down the stairs without all the haste you should, paying attention to all the people gathered to attend a play likely to be unique in their lives. A play where you're one of the most exotic attractions.
<</if>> \
<span style="color:khaki">//Story check.//</span>
//Is that...?//
<<if $StVars.check2 is false>> \
The sight of Valtan's face, serenely sitting among the audience, immediately throws you off. But even though those are Valtan's face, body and clothes, her expression, her demeanor and her very presence are pretty much unlike her.
//Of course. Anyone could be taking her appearance today.//
You shake these thoughts about the fake Valtan out of your mind and continue your way down to the dressing room.
<<else>> \
The sight of Valtan's face, serenely sitting among the audience, immediately throws you off. But even though those are Valtan's face, body and clothes, her expression, her demeanor and her very presence are pretty much unlike her. ...And so are those of the other Valtan sitting right besides her.
// Of course. Anyone could be taking her apperance today.//
You shake these thoughts about the fake Valtans out of your mind and continue your way down to the dressing room.
<</if>> \
[[Continue|TwistedFest InitAssembly2]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
<</script>> \
$customRoomIntro
Just as you enter the backstage, the judge Seeria leaves, barely even crossing eyes. The dressing room itself might as well be as bustling as its exterior, if there was only enough space to fit enough people.
<span style="color:khaki">//Story check.//</span>
<<if $StVars.check3 is true>> \
<span style="color:gray">//"I was starting to think I wouldn't see your face, young lady."//</span> A voice tainted by seniority calls out to you. <span style="color:gray">//"It would have been most unappropriate for a Candidate to miss such a relevant event."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're Mesquelles' teacher, aren't you?"//</span>
<span style="color:gray">//"Of course, of course."//</span> He lets out a half-hearted smile as he gets closer to your ear. <span @style=$chMes.colorStyleKey>//"Or am I? On this day, does it even matter?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Mesq-...!"//</span>
<span style="color:gray">//"Now, now. I'm sure enough surprises await for you today to waste them on me. Maybe you'd do well to talk to the masks, rather than trying to figure out who's behind them."//</span>
<<else>> \
<span @style=$chNer.colorStyleKey>//"And you're late, of course. Why am I not surprised?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"There's no need for such hostility."//</span>
<span @style=$chNer.colorStyleKey>//"My tone should be the last of your concerns, flaunting your carelessness enough to arrive late in the most important day of our tribe! This Gaanidan truly knows no shame..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What, got up with the wrong foot? Perhaps you lost the right one at your bed, or outside the Caverns?"//</span>
<span style="color:mediumaquamarine">//"Hehe. That's only a half decent comeback, but brought by quite the competent delivery."//</span> A most unexpected voice comes out of Nersmias' mouth.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Are you Melesh?"//</span>
<span @style=$chNer.colorStyleKey>//"Ahem! No respect for our traditions, as I was saying. Truly a hopeless generation for the Passion Temple..."//</span> He mumbles as he walks out, suddenly stopping to murmur to your ear. <span style="color:mediumaquamarine">//"A suggestion from your teacher's friend, honey. Put too much effort into figuring out who you're really talking to and you'll be exhausted before lunch. Just enjoy the day as it comes."//</span>
<</if>> \
//...//
[[Continue|TwistedFest InitDR1]]<<script>>
setPasChars([getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"And where are you taking them to?"//</span> Padmiri asks to one of many Shapeshifters carrying bouquets. On a closer inspection, they seem to be exclusively composed of salfis flowers.
<span style="color:gray">//"They're to be placed around the audience during the whole duration of the play."//</span>
<span @style=$chMir.colorStyleKey>//"...But why? And who told you to do that?"//</span>
<span style="color:gray">//"Nersmias, duh. All I know is that it's part of the rituals for the Goddess, shouldn't you be better informed than me?"//</span>
<span @style=$chMir.colorStyleKey>//"..."//</span> Padmiri chooses to remain silent rather than to verbalize her own ignorance.
You take a short look at these Shapeshifters, taking the bouquets out to the assembly, and notice someone talking from the stage.
<span style="color:plum">//"Greetings, my beloved Shapeshifters, and welcome to the assembly. As you know, this one has been one of the most dramatic years in our collective memory..."//</span>
<span style="color:gray">//"Hurry up! Seeria is starting the opening speech, everything has to be ready for yesterday!"//</span>
[[Continue|TwistedFest InitDR2]]<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"...While we were already deeply pained by the loss of our previous High Priestess and her siblings in arms, the ramifications of such a disgrace were still to impact us in full.
The arrival of each new generation of Candidates comes preceded by loss and mourning, but also brings the hope of a new leader to carry the light of the Goddess for us all in the Valley. For such a joyous opportunity, we make the sacrifice of parting with our most promising young woman, someone of undeniable qualities with the potential of leading our tribe and all others into a new age of prosperity. It is an act of profound selflessness that each of the tribes commits to on the basis of mutual trust with the Passion Temple, ensuring fairness and respect to all involved parties.
Or so should have been."//</span>
The audience, silent and respectful so far, needs no further words to turn riled up.
<span @style=$chMir.colorStyleKey>//"It's clear this speech comes with second intentions."//</span> Padmiri points out to her fellow Candidates, gathered in the corner of the backstage from where you're witnessing the speech.
<span @style=$chClaw.colorStyleKey>//"Rather than a purely cultural event, some of the organizers want it to have a political background."//</span>
<span @style=$chNash.colorStyleKey>//"Do we even know what the theme of the play will be?"//</span>
<span @style=$chAte.colorStyleKey>//"They haven't told us yet."//</span> Maaterasu replies.
<span style="color:plum">//"...And yet, this treason was one we got served in two plates. Not having had enough with the heinous crime of a rogue who couldn't accept the will of her own tribe, the Passion Temple has decided to back her up in her noxious plot.
This is why we deserve one day of rest. Despite all the pain those we thought to be our sisters have caused us, we shall smile to the future, we shall smile in the face of adversity, whether we do it accompanied by a Passion Temple that respects our dignity, or we have to advance forwards without them. This Twisted Festival is dedicated to the future of the Shapeshifters. Enjoy the show."//</span>
The audience itself finishes the speech, replying in an oppressive applause.
[[Continue|TwistedFest PlayStart]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
Seeria has barely gone back to the backstage when two other Shapeshifters, a woman and a man, are leaving it, their arms interlocked.
<span style="color:darkseagreen">//"Oh, Esferia! I'm but a small fly drowning in a lake of fortune."//</span> He says. <span style="color:darkseagreen">//"Just a few days ago I could only dream of this moment, longing for your touch. The Goddess must be smiling upon me for you to have corresponded my feelings!"//</span>
<span style="color:thistle">//"Velsin, you sweet goose, I'm the fortunate one! I was just too shy to ever admit it, and so I avoided your gaze whenever you came by... Until the day I gathered enough courage to confess my feelings!"//</span>
Esferia's enthusiastic speech gets cut short as some steps are heard in the distance. She wildly looks to her sides until she finds the source of the steps, then her tone takes a dramatic turn:
<span style="color:thistle">//"Would you excuse me for half a minute, handsome? I forgot a little thing back home!"//</span>
<span style="color:darkseagreen">//"Sure, it's..."//</span> Esferia doesn't even wait for Velsin to say goodbye, and runs away. <span style="color:darkseagreen">//"...ok, I'll wait here..."//</span>
The moment Esferia leaves the stage from one direction, an identical Esferia enters it from the opposite one, walking calmly and eventually leaving Velsin behind.
<span style="color:darkseagreen">//"Oh, Esferia! You're already here? Then let's continue to..."//</span>
<span style="color:thistle">//"What's the matter Velsin? Was I supposed to meet you today?"//</span>
<span style="color:darkseagreen">//"What are you talking about, sweetheart!?"//</span> Suddenly shaken and confused, Velsin takes this new Esferia by her arms. <span style="color:darkseagreen">//"We were going to the Union Lake today, to celebrate our...!"//</span>
<span style="color:thistle">//"To the Union Lake, with you!? What are you talking about, you creep!? Take your hands off me!"//</span>
<span @style=$chVal.colorStyleKey>//"Hahahaha!"//</span> An uncontrolled, almost sadistic laugh is heard from the backstage. Unaware about it, Esferia and Velsin continue their discussion as they slowly leave as they discuss, while two different figures enter the stage from the opposite end.
[[Continue|TwistedFest PlayStart2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chSil")]);
<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Did you see that, Sillan? Did you see it? He's about to break to tears, and she's about to break in sparks! That was too easy..."//</span>
<span @style=$chNash.colorStyleKey>//"Valtan!?"//</span>
<span @style=$chClaw.colorStyleKey>//"It's an actress, moron. Let us hear them."//</span> Claw chastises Nashillbyir to remain quiet and hidden away from the perception of the public, to which the Ashwalker angrily complies.
<span @style=$chSil.colorStyleKey>//"Valtan, how could you! You have broken that boy's heart! I can't believe you did such a thing!"//</span>
<span @style=$chVal.colorStyleKey>//"What, you don't find it funny? Hahaha! They're so dumb, so impressionable..."//</span>
<span @style=$chSil.colorStyleKey>//"Valtan!"//</span> Sillan erupts.
<span @style=$chVal.colorStyleKey>//"Oh, I can't believe you're such a killjoy..."//</span>
Esferia and Velsin enter the stage again as Valtan's mood slowly sours away. Sillan directs her companion a murdering glance before running over to the other arguing duo.
<span @style=$chSil.colorStyleKey>//"Please, hear me out! This whole thing is a huge misunderstanding..."//</span>
[[Continue|TwistedFest PlayStart3]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chVal"),getPresentCharByKey("chSil")]);
<</script>> \
$customRoomIntro
<span @style=$chNer.colorStyleKey>//"I hope you're happy for your actions."//</span> A newly appeared Nersmias scolds Valtan, the voices of Sillan and the rest turning into low mumbles. It's a clearly practiced technique to focus the attention of the audience on the conversation of only two of the characters they see on the stand.
<span @style=$chVal.colorStyleKey>//"How couldn't I!"//</span> Valtan replies with a gesture of pride and confidence. <span @style=$chVal.colorStyleKey>//"It was a magistral act, a faultless interpretation! The poor fool didn't suspect a thing until his doom was hot and served."//</span>
<span @style=$chNer.colorStyleKey>//"And that's all you care about? A job well done, and not a single thought on its results?"//</span>
<span @style=$chVal.colorStyleKey>//"Of course I care about the results! His fall from grace is the funniest thing I've seen all week! All month, even!"//</span>
<span @style=$chNer.colorStyleKey>//"You... You're even more hopeless than I thought..."//</span>
<span @style=$chVal.colorStyleKey>//"Hopeless? Well, I don't need any hope, my rising talent for debauchery needs not of your faith! Ohohoho!"//</span>
<span @style=$chSil.colorStyleKey>//"Valtan... I've talked to them. I told them this was just a prank."//</span>
<span @style=$chVal.colorStyleKey>//"You did what?"//</span> Valtan rolls her eyes, dissapointed and resigned. <span @style=$chVal.colorStyleKey>//"Well this should make YOU happy, at least. No more 'results' you should be caring about now."//</span>
<span @style=$chNer.colorStyleKey>//"Do you intend to do this forever? To have Sillan cleaning after your broken pots until the end of your lives?"//</span>
<span @style=$chVal.colorStyleKey>//"I didn't ask her to! I can keep my broken pots broken if so I want!"//</span>
<span @style=$chSil.colorStyleKey>//"Valtan..."//</span>
<span @style=$chNer.colorStyleKey>//"Is that so?"//</span> Nersmias evaluates quietly for a moment. <span @style=$chNer.colorStyleKey>//"Perhaps no one will be cleaning after your messes soon enough. Then we'd have to see for how long you can keep up with your own chaos."//</span>
[[Continue|TwistedFest Backstage1]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"Fine, I'm taking my turn now."//</span> Padmiri mumbles from the corner you five share, only to be cut short.
<span style="color:plum">//"Hold there."//</span> Says Seeria. <span style="color:plum">//"It isn't your turn yet. Don't you see that these are events from the Shapeshifter tribe?"//</span>
<span @style=$chMir.colorStyleKey>//"But wasn't this supposed to be improvised theater?"//</span>
<span @style=$chNash.colorStyleKey>//"It looks to me like everything here is strictly scripted."//</span>
<span style="color:plum">//"A play as important as the one from the Twisted Festival requires a minimum structure, a base skeleton. You will know when it's your turn."//</span>
<span style="color:gray">//"Seeria, it's your turn..."//</span> Some Shapeshifters appears to draw her attention.
<span style="color:plum">//"Of course, of course. Please make sure they don't show up until they must."//</span>
[[Continue|TwistedFest Backstage2]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chNer.colorStyleKey>//"Sisters and brothers of the Shapeshifter tribe! We're gathered today at the behest of the Passion Temple, as the regency following the unfortunate death of our past High Priestess is aiming to seek a replacement. As you know, it is our duty to send one of our own as the Candidate of our tribe for the High Priestesshood."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"They're interpreting the assembly where they chose Sillan as their Candidate."//</span>
<span @style=$chNash.colorStyleKey>//"...And what's the purpose of this scene? Everyone already knows what happened, even us."//</span>
<span @style=$chClaw.colorStyleKey>//"Maybe this is all a ritual of sorts, to solidify the convictions of the Shapeshifters. A retelling of the facts to fortify a specific narrative."//</span>
<span @style=$chAte.colorStyleKey>//"The audience is participating too."//</span>
[[Continue|TwistedFest Backstage3]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span style="color:gray">//"Sillan has the kindest heart of our tribe! Having her as our High Priestess would be a boon for the whole Valley!"//</span> Some Shapeshifters among the spectators have indeed joined the interpretation, as if this was an actual assembly.
<span style="color:gray">//"I agree, I agree! I cannot think of anyone better than Sillan!"//</span>
<span style="color:gray">//"She's honest, well-meaning and talented, she's the most fit to represent the Goddess!"//</span>
<span @style=$chMir.colorStyleKey>//"...I think this doesn't exactly fit what I've been told about the real election."//</span>
<span @style=$chNash.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chMir.colorStyleKey>//"In the words of Melesh, the assembly started messy, and many names were considered at the start. It was only after a few minutes that some started pushing the name of Sillan, and there wasn't as much consensus until the end."//</span>
[[Continue|TwistedFest PlayStart4]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Sillan? They want to send MY Sillan?"//</span> A Valtan in the stage murmurs, pretending to be talking to herself, but loudly enough for everyone to hear. <span @style=$chVal.colorStyleKey>//"They have a natural-born manipulator, a seasoned webweaver, the most capable puppet master! I could clearly win against the other Candidates in the shortest of breaths, and they dare to choose HER over ME?"//</span>
<span @style=$chNash.colorStyleKey>//"This is... quite the picture of Valtan."//</span> Nashillbyir mumbles.
The other Candidates remain in silence, in stark contrast with the sneering of the audience.
<span @style=$chVal.colorStyleKey>//"...And who would listen to my exploits and achievements if they send her away, who would... Would I... Be left alone? No... I won't let things stay like this."//</span>
[[Continue|TwistedFest Backstage4]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"We already know the general guidelines of what's going to happen next, and they don't want us to enter the play yet. Perhaps we should find something useful to do for the time being."//</span>
<span @style=$chNash.colorStyleKey>//"And what could that be? We can't exactly leave the dressing room without disturbing the play."//</span>
<span @style=$chClaw.colorStyleKey>//"Perhaps we could interrogate someone to find out where they intend to take things from here. Such as the ones who have been pulling the strings."//</span>
<span @style=$chNash.colorStyleKey>//"Yeah, good luck finding them today, even assuming they're in the dressing room itself. We don't have a clue about who's anyone."//</span>
<span @style=$chAte.colorStyleKey>//"We could talk to Melesh."//</span> Ate states, as a simple matter of fact.
<span @style=$chClaw.colorStyleKey>//"And who, out of all of these masked Shapeshifters, is Melesh, exactly?"//</span>
To which Ate replies by walking away, leaving the rest chasing her with your eyes, mouths half open.
[[Continue|TwistedFest Backstage5]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chNer"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"Melesh."//</span>
<span @style=$chNer.colorStyleKey>//"A perfect ruffian, who lacks both principles and convictions."//</span> Replies the Nersmias in the dressing room that Maaterasu is directly looking at.
<span @style=$chAte.colorStyleKey>//"We have some questions, maybe you could help us."//</span>
<span @style=$chNer.colorStyleKey>//"And what could there be to say about her? She's partial to her friends, brass loudmouth, a most annoying tease and quite the tigress in bed, or so I hear."//</span>
The four remaining Candidates look at each other, some rolling their eyes. How Maaterasu figured out Melesh' form isn't a priority right now.
<span @style=$chNash.colorStyleKey>//"What's the purpose of this play? What are they trying to accomplish?"//</span>
<span @style=$chNer.colorStyleKey>//"Beyond showing Valtan as a selfish manipulator, willing to provoke pain left and right for her own gain?"//</span>
<span @style=$chMir.colorStyleKey>//"Nermias, Seeria and others had already convinced the tribe that's who she is. There must be something more."//</span>
<span style="color:mediumaquamarine">//"You're sharp, girls."//</span> Melesh allows you to hear her real voice for a brief moment. She continues with Nersmias' tone, yet on a lower volume. <span @style=$chNer.colorStyleKey>//"It could be mere self-satisfaction, the sore gratification of humilliating in fiction she who they couldn't take revenge against in reality. But wouldn't they take advantage of this opportunity for more useful goals? I have an idea myself, but I'd like to hear what you suspect."//</span>
[[Remain quiet and listen|TwistedFest B6 RemainSilent]]
<<if $StVars.check4 is true>> \
<span style="color:green">Intelligence check: passed.</span>
[[They want to judge Valtan|TwistedFest B6 JudgeValtan]]
<<else>> \
<span style="color:red">Intelligence check: failed.</span>
<</if>> \
<<if $StVars.check5 is true>> \
<span style="color:green">Empathy check: passed.</span>
[[They want to turn us against Valtan|TwistedFest B6 AgainstValtan]]
<<else>> \
<span style="color:red">Empathy check: failed.</span>
<</if>> \<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNer"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"They want to shut down all opposing voices, for good."//</span>
<span @style=$chMir.colorStyleKey>//"Making sure no one even thinks about raising their voices about the dominant opinion."//</span>
<span @style=$chClaw.colorStyleKey>//"Everyone has their own perception on this issue, depending on what they've lived or heard. But if everyone has seen Valtan behaving as the cruel caricature they're showing, even if it's a fiction..."//</span>
//Claw has gained minor respect with the Shapeshifter tribe.//
<<script>>gC("chClaw").ssRsp += 10;<</script>> \
<span @style=$chNer.colorStyleKey>//"Then there is an universal reference that paints it in a light that supports their narrative. Anyone who doubted, remained neutral, or had no opinion, will immediately think of this play."//</span> Melesh finishes Claw's thoughts.
<span @style=$chPlayerCharacter.colorStyleKey>//"Sounds like a real convoluted plan..."//</span>
<span @style=$chAte.colorStyleKey>//"It's despicable."//</span> Everyone turns their heads towards Ate, the ever so reserved and calm girl, who has however spoken the first value judgement of the whole scheme.
<span @style=$chClaw.colorStyleKey>//"...It's power."//</span> Claw replies in a dry voice. <span @style=$chClaw.colorStyleKey>//"You cannot argue against it. Only fight it, if you will."//</span>
<span @style=$chNer.colorStyleKey>//"Besides, there could be a more concrete goal."//</span>
<span @style=$chMir.colorStyleKey>//"Such as?"//</span>
<span @style=$chNer.colorStyleKey>//"Creating the reality they want through fiction."//</span>
<span @style=$chMir.colorStyleKey>//"What... What does that even mean?"//</span>
<span @style=$chNer.colorStyleKey>//"Exactly what I've said. I have yet to figure out the specifics. In any case, be alert."//</span>
<span @style=$chMir.colorStyleKey>//"...//</span> <span @style=$chClaw.colorStyleKey>//...//</span> <span @style=$chPlayerCharacter.colorStyleKey>//...//</span> <span @style=$chAte.colorStyleKey>//...//</span> <span @style=$chNash.colorStyleKey>//..."//</span>
[[Continue|TwistedFest Backstage7]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"They are planning to judge Valtan."//</span>
<span @style=$chNer.colorStyleKey>//"Hmm...? ...Ha."//</span>
<span @style=$chMir.colorStyleKey>//"What do you mean? They cannot judge her, due to Drishtya's decision..."//</span>
<span @style=$chNash.colorStyleKey>//"Besides, the actual Valtan might not be here. Even if she was, she may remain hidden."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And that's why they can only judge her on the Twisted Festival. They can't summon the whole tribe to begin a trial that they aren't allowed to hold, but they can take advantage of an event where everyone is already in the assembly. They can't force Valtan to come, but on this day, any of them might play her role."//</span>
<span @style=$chNash.colorStyleKey>//"But... That's incredibly twisted..."//</span> Nashillbyir isn't the only one whose face is shadowed by concern.
<span @style=$chAte.colorStyleKey>//"It's despicable."//</span> Everyone turns their heads towards Ate, the ever so reserved and calm girl, whose brief words come loaded with a heavy value judgement.
<span @style=$chClaw.colorStyleKey>//"...It's power."//</span> Claw replies in a dry voice. <span @style=$chClaw.colorStyleKey>//"You cannot argue against it. Only fight it, if you will."//</span>
<span @style=$chMir.colorStyleKey>//"But would doing that even be legal, by Shapeshifter law...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That..."//</span>
<span @style=$chNer.colorStyleKey>//"Those who are pulling the strings today think that Drishtya's protection of Valtan was illegitimate. At this point, they might believe it appropriate to fight fire with fire, if they're capable to pulling the tribe to support their pyromania."//</span>
//You have gained minor respect with the Shapeshifter tribe.//
<<script>>gC("chPlayerCharacter").ssRsp += 10;<</script>>
[[Continue|TwistedFest Backstage7]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNer")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"They want to bring to their side the only ones who might still protect Valtan: the Passion Temple."//</span>
<span @style=$chMir.colorStyleKey>//"That... Makes some sense..."//</span>
<span @style=$chNash.colorStyleKey>//"I couldn't help but feel disgusted by the Valtan they showed us earlier."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If they couldn't get Valtan because the Passion Temple is protecting her, maybe luring us, or somehow pushing us into their side might be the key to the door in their way to finally destroy her."//</span>
<span @style=$chAte.colorStyleKey>//"It's despicable."//</span> Everyone turns their heads towards Ate, the ever so reserved and calm girl, whose brief words come loaded with a heavy value judgement.
<span @style=$chClaw.colorStyleKey>//"...It's power."//</span> Claw replies in a dry voice. <span @style=$chClaw.colorStyleKey>//"You cannot argue against it. Only fight it, if you will."//</span>
<span @style=$chMir.colorStyleKey>//"But how could they hope to accomplish that by presenting us a caricature we know it's not ultimately her?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That..."//</span>
<span @style=$chNer.colorStyleKey>//"Give it time. You haven't entered the stage yet, they may have something in store for you."//</span>
//You have gained minor respect with the Shapeshifter tribe.//
<<script>>gC("chPlayerCharacter").ssRsp += 10;<</script>>
[[Continue|TwistedFest Backstage7]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
<span style="color:gray">//"Hey, aren't you all paying attention?"//</span> A different Shapeshifter surprises you when he asks your group. <span style="color:gray">//"It's about to be time for you to join the play. If you aren't ready, we'll have to take your roles for ourselves."//</span>
<span @style=$chClaw.colorStyleKey>//"Let's go."//</span>
<span @style=$chNash.colorStyleKey>//"Yes. We learned as much as we could, hopefully it'll be enough to make it through."//</span>
[[Continue|TwistedFest PlayMiddle1]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
After being reunited with one Valtan and one Drishtya, the latter greets and welcomes you to the Passion Temple, explaining to you your duties and your expectations. It feels like a rather insipid conversation to you, as it's but a watered down version of your past experiences where you don't even have anything to contribute with.
<span style="color:mediumvioletred">//"You are to learn the Holy Arts of the Goddess: the arts of combat, magic and love."//</span>
It might be, however, a necessary introduction to what the Passion Temple is for an audience which, in its vast majority, has never come close to put a foot inside it.
//This Drishtya isn't behaving particularly out of tone. Wouldn't Nersmias want to paint her in an unfavorable light?... Maybe this is the real Drishtya?//
You feel the impulse to turn your back to the presumed actress in front of you and look for Drishtya among the spectators, but you placate it as you don't want to act too out of place.
//Besides, I have no guarantee that Drishtya is using her real form, even if she was in the seats behind us.//
<span style="color:mediumvioletred">//"As all has been said and done, you may now begin your training, Candidates."//</span>
//No Ritual of Avatars, no...//
The introductory ceremony is thankfully shortened, but it's followed by a strange change of pacing. This one Drishtya simply leaves the stage, and leaves you to your own matters.
[[Continue|TwistedFest PlayMiddle2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
The Candidates exchange confused looks, send brief glances to the audience, and murmur.
<span @style=$chPlayerCharacter.colorStyleKey>//"We're just supposed to be training now? Just like that?"//</span>
<span @style=$chNash.colorStyleKey>//"We've been pushed into that direction."//</span>
<span @style=$chMir.colorStyleKey>//"But should we? It's finally our chance to..."//</span>
<span @style=$chClaw.colorStyleKey>//"I've got no issue in giving them what they want."//</span> Claw elevates her voice, careless to let the spectators hear her, and raises her claws against Nashillbyir, with the clear intention to attack.
<span @style=$chNash.colorStyleKey>//"Huh, what?"//</span>
<<link [[Continue|Scene]]>><<script>>
tfClawNashSparInit();
<</script>><</link>><<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"They aren't going too seriously at it. It's just sparring."//</span> Maaterasu points out, quietly observing the events unfold.
<span @style=$chMir.colorStyleKey>//"...But Claw is just using the opportunity to show off, isn't she...?"//</span>
<span @style=$chVal.colorStyleKey>//"Hello, nectar pot. How about we practice some of the loving arts ourselves?"//</span>
<span @style=$chMir.colorStyleKey>//"Ah!?"//</span>
The Valtan at the stage has approached Padmiri from behind, waiting no second to start fondling her curves.
//...This is some weird reminiscence.//
Padmiri groans and protests, making vague efforts to trash around. She is uncomfortable to be put in this position in front of the audience, but isn't exactly certain about what her role is supposed to be. Or what she wants it to be. Or what would be most useful for her own goals.
[[Stay quiet and watch|TwistedFest PlayMiddleQuietWatch1]]
[[Join Valtan and take advantage of Padmiri|TwistedFest PlayMiddleTakeAdvantage]]
[[Turn the tables against Valtan|TwistedFest PlayMiddleTurnTables]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
You decide to let Padmiri handle this by herself, which appears to result in her struggling to handle anything at all. This Valtan is greedily couping her breasts and waist, kissing her neck and tentatively exploring below the navel. Whoever this person really is, she clearly is enjoying her role.
The Leirien makes a weak attempt to tease back, as hard as that is when you're being hugged from behind, but sends a hand down to the Shapeshifter's side bottom and stretches the other to reach her neck. Padmiri turns her head, aiming for a kiss, and...
<span @style=$chVal.colorStyleKey>//"Uuuaaah!"//</span>
Valtan drops to the ground in one swift fall, her bottom resoundingly splashing against the floor.
<span @style=$chMir.colorStyleKey>//"Got you."//</span>
Under everyone's noses, a couple of sneaky vines had taken root around Valtan's feet, then grappled them and pulled apart. Despite her nervous breathing, Padmiri now stands high and powerful in front of a hurt and exposed Valtan, who wouldn't be able to get back up if she tried.
[[Continue|TwistedFest PlayMiddleQuietWatch2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
You find yourself approaching Padmiri, as determined as your blank mind will allow, insentient to the looks of fear and helplessness of your peer. Your hands are soon joining those of the Valtan behind her in feeling her stemy curves.
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name... Why...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Who knows?"//</span> You evade her question. <span @style=$chPlayerCharacter.colorStyleKey>//"Maybe I want to give them this view."//</span> You say as you look to the audience. <span @style=$chPlayerCharacter.colorStyleKey>//"Maybe I want you to feel their eyes on you..."//</span> Padmiri's eyes themselves are wildly looking back and forth, switching between your own, and the witnessing Shapeshifters in the seats at her front. <span @style=$chPlayerCharacter.colorStyleKey>//"Or maybe I just don't care about the circumstances, and I just wanted to fondle you. What will you do about it?"//</span>
You feel a sudden, strong pull at your ankle. It briefly disorients you, but it's so short that you maintain your balance. You notice a vine enwrapped above your foot, which clearly had the intention of taking you to the ground, yet the Valtan on the stage grabbed it as it was doing the deed, saving you from the fall.
With Padmiri's secret weapon exposed and neutralized, she is now defenseless.
<<link [[Continue|Scene]]>><<script>>
tfMirGetsDoubleGropedInit();
<</script>><</link>><<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, hey. I have some interest in these loving arts myself."//</span> You vaguely declare your intentions as you get closer to the pair. Valtan interprets you're taking her side, or at least is enjoying herself so much that almost doesn't notice you're about to put yourself behind her.
However, she trips, and almost falls to the side, but recovers her balance fast enough. You notice a couple of vines close to her feet, controlled by Padmiri.
<span @style=$chMir.colorStyleKey>//"Ah, almost got her."//</span> The Leirien declares much more confident. It appears she had some plan of her own, that has somehow been foiled. <span @style=$chMir.colorStyleKey>//"Still, I like the sound of that plan of yours. Mind to lend me a hand?"//</span> Padmiri and you exchange smiles, before facing the Valtan in front of you. She looks back, aiming for a escape route, but Padmiri dangerously whips a vine in that direction.
<<link [[Continue|Scene]]>><<script>>
tfHelpingMirAgainstValtan();
gC("ch0").lust.current = 20;
<</script>><</link>><<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You have fairly bad manners if that's how you approach someone you've just met."//</span> The Leirien says serious and severe. Her back arches slightly, and presses a foot above Valtan's navel.
<span @style=$chVal.colorStyleKey>//"Ugnh..."//</span>
<span @style=$chMir.colorStyleKey>//"But we can play that game if that's what you wanted."//</span> Padmiri's foot goes down, and starts massaging Valtan's pussy. This isn't the Padmiri you met a month ago, when you first arrived at the Temple. Her demeanor is strict and focused, fueled by something deep inside her just surfacing.
//Is she angry about the play? With how Valtan treated her...? ...Or is she perhaps angry with how she replied to Valtan's harassment weeks ago?//
One of the vines has let go of Valtan's ankle, but only to grab her neck and force her closer to her old victim. When the distance is short enough, Padmiri uses her own hand to press Valtan's head against her crotch.
<span @style=$chMir.colorStyleKey>//"What's the matter? Weren't you looking for this earlier?"//</span>
Valtan's answer is shyly looking above, looking for mercy in the Leirien's eyes. And she finds it when she hears a tired sigh.
<span @style=$chMir.colorStyleKey>//"Just leave. Let this be a lesson for you."//</span>
The Shapeshifter takes the hint, gets up and runs away with haste. <span @style=$chVal.colorStyleKey>//"T-Things won't stay like this!"//</span> A distant scream is heard seconds after she has left the stage.
//The audience mumbles excited, celebrating the feats of Padmiri.//
//Padmiri's drives have grown more favorable towards domination and ambition.//
//Padmiri's respect in the Shapeshifter tribe has increased.//
<<script>>
State.variables.shapeshiftersForgiveValtan += 25;
addPointsToDrive(gC("chMir").dDomination,150);
addPointsToDrive(gC("chMir").dAmbition,150);
gC("chMir").ssRsp += 10;
<</script>> \
[[Continue|TwistedFest PlayMiddleTwoFakes]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Nngh!"//</span> On the other side of the stage, Claw tries to contain a pitiful moan. She is taking a few long steps back, with Nashillbyir chasing her in a strange manner. Bare meters to the side, another Nashillbyir remains stunned, but ultimately decides to follow through and corner Claw.
<span @style=$chPlayerCharacter.colorStyleKey>//"...There are two Nashillbyirs?"//</span>
The Nash facing Claw upfront attacks without a single care, throwing punch after punch. The Nashillbyir at the side attacks occasionally, although paying more attention to maintain a proper positioning. The Beastkin, who has been fully focused on deflecting punches and evading kicks so far, feints both Nashillbyirs at the same time and lands a clean, forceful and direct punch right below the throat of the more aggressive one. This Ashwalker falls on her butt.
<span @style=$chNash.colorStyleKey>//"Ow, ow, ow, ow..."//</span>
<span @style=$chClaw.colorStyleKey>//"Serves you right, after attacking me out of nowhere."//</span>
<span @style=$chNash.colorStyleKey>//"Huh..."//</span> The other Nashillbyir looks at the fallen one with a pitiful look. Her desire to fight is clearly not as strong. Claw sends her a defiant look, which is replied with a shrug. Claw then walks towards the fallen Nashillbyir, with the obvious intention to continue the beating. The fallen Nash notices this, and hastily gets up, raising her arms, and-
[[Continue|TwistedFest PlayMiddleTwoFakes2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"You sure know how to have fun."//</span> The victorious actress tells you, still taking a hold of the exhausted Padmiri, yet without paying too much mind to her. <span @style=$chVal.colorStyleKey>//"What do you think about taking her back for a little while? The spectacle may continue without us."//</span> She murmurs to you, on a much lower tone.
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name."//</span> Padmiri weakly gasps your name. <span @style=$chMir.colorStyleKey>//"Do not trust her."//</span> She begs.
//Can I agree with this? Right now I have some control of the situation, but there's no telling what might happen behind the curtains...//
<span @style=$chVal.colorStyleKey>//"Ayegh!"//</span> The Valtan shouts. It's barely lasted a second, but you have clearly seen a sparkling ray reach her from behind you.
<span @style=$chAte.colorStyleKey>//"I had some interest in trying other arts with you."//</span> Maaterasu says behind you, heads all around turning towards her. <span @style=$chAte.colorStyleKey>//"You looked quite eager earlier. I trust you will be up to the task as well."//</span> A discontinuous stream of electricity runs through her hand, palm looking up, wide open.
<span @style=$chVal.colorStyleKey>//"Excuse me, excuse me."//</span> She laughs nervously. <span @style=$chVal.colorStyleKey>//"I should catch my breath for a couple of minutes. And perhaps refresh myself. I will be right back, ok?"//</span> And thus, Valtan vanishes from the stage.
You're left in front a stone-faced Maaterasu, although you have spent enough time with her to notice small nuances in her demeanor to understand she intends to confront you. As you step aside from the weakened Padmiri, the Aiishen lets you go.
//The audience mumbles angrily, dissatisfied with your support of Valtan.//
<span style="color:firebrick">//Your enmity and rivalry with Padmiri have increased.//</span>
<span style="color:firebrick">//Your enmity and rivalry with Maaterasu have slightly increased.//</span>
//Padmiri's drives have grown less favorable towards cooperation.//
//Your respect in the Shapeshifter tribe has decreased.//
//Padmiri's respect in the Shapeshifter tribe has slightly decreased.//
<<script>>
State.variables.shapeshiftersForgiveValtan -= 50;
addPointsToDrive(gC("chMir").dCooperation,-150);
gC("chPlayerCharacter").ssRsp -= 20;
gC("chMir").ssRsp -= 10;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 300;
State.variables.chMir.relations.chPlayerCharacter.rivalry.stv += 300;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.rivalry.stv += 150;
<</script>> \
[[Continue|TwistedFest PlayMiddleTwoFakes]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"I think she has had enough."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You do? We might as well just be getting started..."//</span>
<span @style=$chMir.colorStyleKey>//"She only needs to be taught a lesson though, doesn't she? Anyone can be led to a righteous path, with the proper guidance..."//</span> Padmiri isn't looking directly at you, but rather subtly switching the target of her eyes, between you and the spectators, probably the real target of her words.
<span @style=$chPlayerCharacter.colorStyleKey>//"Well, I... Hey!"//</span>
But before you get the chance to express your own thoughts, the Valtan below you has taken advantage of your shifting attention, and is now running towards the backstage. <span @style=$chVal.colorStyleKey>//"T-Things won't stay like this!"//</span>
//The audience mumbles excited, celebrating your feats.//
<span style="color:khaki">//Your friendship with Padmiri has increased.//</span>
//Padmiri's drives have grown more favorable towards cooperation.//
//Your respect in the Shapeshifter tribe has increased.//
//Padmiri's respect in the Shapeshifter tribe has increased.//
<<script>>
State.variables.shapeshiftersForgiveValtan += 25;
addPointsToDrive(gC("chMir").dCooperation,150);
gC("chPlayerCharacter").ssRsp += 5;
gC("chMir").ssRsp += 5;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 300;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 300;
<</script>> \
[[Continue|TwistedFest PlayMiddleTwoFakes]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Whaaa-...!"//</span> The shout comes from the Nash at the flank. As the eyes divert towards her, you find her being pushed to the ground by Claw. Or rather, another Claw. Once this Claw has her pinned on the ground, she lets a claw fall down from high above against her, giving her far more than enough time to deflect the blow, despite her surprise. The Claw above's back arches, as the Nashillbyir below has kneed her stomach after thrashing around.
<span @style=$chMir.colorStyleKey>//"There are two Claws, and two Nashes."//</span>
<span @style=$chAte.colorStyleKey>//"So that's how this is going to be."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Are both of them supposed to be Valtan? ...At the same time, without leaving the stage?"//</span>
<span @style=$chMir.colorStyleKey>//"And I don't think they'll be the only ones."//</span>
[[Continue|TwistedFest PlayMiddleTwoFakes3]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"I'm not allowing you to do that."//</span> The Claw at the left has started ignoring her own Nashillbyir and is now talking towards the one who leaped against the other Nash. The newly appeared Claw looks to both sides, her worries consuming her, as she is surrounded by both a Nash and a Claw, even if the former is dropping her arms as it appears both Claws are going to face each other. The other Nashillbyir, left behind, approaches with more curiosity than initiative, probably happy that the assault against her has stopped.
<span @style=$chClaw.colorStyleKey>//"If you're going to use my image to attack someone,"//</span> the Claw with the larger bravado shouts, moments before leaping. <span @style=$chClaw.colorStyleKey>//"You better know how to do it!"//</span> As she is finishing the phrase, she already has the other Claw pinned below herself, and is punching, kicking and tearing her apart. The audience starts growling. For most of them, this is likely their first time watching such relentless violence.
<span @style=$chClaw.colorStyleKey>//"Stop! Stop! Stop, //</span><span style="color:thistle">//please! I beg you!"//</span> As the Claw below begs for mercy, her shape breaks away, and she is shown to have a vaguely familiar Shapeshifter face. No longer having robbed her of her form, the Claw above stops her assault.
<span @style=$chClaw.colorStyleKey>//"Shit. What a sad fake."//</span>
<span @style=$chAte.colorStyleKey>//"That's... Esferia, from earlier, isn't she?"//</span>
<span style="color:thistle">//"Huh???"//</span>
//That's what I remember her face from! She was one of the first characters of the show.//
<span @style=$chNash.colorStyleKey>//"I- I can't believe it!"//</span> The Nash who was previously punched down to her butt says. <span @style=$chNash.colorStyleKey>//"Valtan was taking Claw's form!"//</span>
<span @style=$chClaw.colorStyleKey>//"...Huh?"//</span> Claw sends her one very, very, unamused look. In the meantime, the actress previously known as Esferia takes the hint and shapeshifts to Valtan's form.
<span style="color:thistle">//"Oho..."//</span> She attempts to start to laugh, but a few coughs interrupt her. <span @style=$chVal.colorStyleKey>//"Hohohoho!"//</span> She continues the laugh as she gets up. <span @style=$chVal.colorStyleKey>//"But this is barely the start of the show. I-!"//</span> She is about to be punched again by an increasingly angry Claw, but Claw herself is kicked in the back by the Nashillbyir who just talked, allowing the other "Valtan" to flee to the backstage.
[[Continue|TwistedFest ManyFakes1]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
A doubt has been growing in your mind since a few minutes ago.
<span @style=$chMir.colorStyleKey>//"Hmpf!!!"//</span> This time, the assaulted one is Padmiri, whose mouth is gagged by vines. From behind, a new Padmiri appears.
//While the play of the Twisted Festival is meant to allow everyone to let go of their inner inhibitions, what is its point here?//
<span @style=$chMir.colorStyleKey>//"Hmff... Tmfakhe tphish!"//</span> The gagged Padmiri replies as she casts embers against the newly appeared one.
//Every single person on the stage except for ourselves is clearly following a script, with more or less success. And once we get into the stage, we barely get any chance to do what we actually want. If anything, we've only been able to take minor, pointless decisions as we defend ourselves.//
<span @style=$chAte.colorStyleKey>//"Watch out."//</span> Maaterasu says in the distance.
//Will anything we do change the result, if someone else is directing the plot?//
<span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name!"//</span> She shouts to you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Eh?"//</span>
As you move your head towards Ate at the left, a massive hit embraces you from the right. You fall to the ground, with someone grappling you, and you both roll over the floor several times. After a brief while, you see the face of your attacker:
<<script>>
State.variables.temp = "[img[" + gC("chPlayerCharacter").avatarL + "]]"
<</script>> \
<div align='center'>\
$temp
</div> \
<span @style=$chPlayerCharacter.colorStyleKey>//"It isn't funny, Valtan! Let go of my shape already!"//</span> She shouts to you.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Ah!?"//</span>
[[Continue|TwistedFest ManyFakes2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chPlayerCharacter"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
Despite the outrageous request and having you pinned down, this fake you isn't attacking you just yet. You look to both sides, looking for help.
However, everyone is there, twice, engrossed in their own little fight, when not also involved in that of someone else. And would it even matter if that wasn't the case? You can't identify anyone, would anyone be able to identify the real you?
<<link [[Continue|Scene]]>><<script>>
tfMultiBattleTenCandidates();
<</script>><</link>><<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...Wait! Hold out, everyone!"//</span> You shout in the middle of the fight, while some lay defeated, and some others are still standing, arms still in hand. <span @style=$chPlayerCharacter.colorStyleKey>//"We've beaten all of the fakes, haven't we?"//</span>
<span @style=$chNash.colorStyleKey>//"Welp. I'm myself."//</span>
<span @style=$chMir.colorStyleKey>//"But... How do we prove it?"//</span>
The standing Claw puts a foot on the butt of the defeated one, and presses down. <span @style=$chClaw.colorStyleKey>//"Hey, you. Prove I'm me."//</span>
<span @style=$chClaw.colorStyleKey>//"Ugh... Nngh..."//</span>
She lifts her foot, only to kick down again. <span @style=$chClaw.colorStyleKey>//"Didn't you hear me!? Transform yourself back!"//</span> The defeated Claw complies, and transforms back into the form of a Shapeshifter you don't recognize. The real Claw sends murderous gazes around, and the other Shapeshifters on the stage either catch the hint or are warned by their companions, and they slowly leave the stage.
Seeria slowly walks in, maintaining an icy, impenetrable expression.
[[Continue|TwistedFest SecretVictory2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"And thus, the Candidates of the five other tribes had to suffer through the antics and grievances of the impostor..."//</span> She narrates to the audience, indifferent to any of you.
<span @style=$chPlayerCharacter.colorStyleKey>//"...And that's it?"//</span> The judge is interrupted and mildly tilts her head, but intends to continue.
<span @style=$chMir.colorStyleKey>//"You've put us through that ridiculous performance, and you aren't even going to pay merits to how we've seen through it? What happened to us taking part in the..."//</span> Padmiri is cut short when she feels Claw's hand on her shoulder.
<span @style=$chClaw.colorStyleKey>//"Stop it."//</span>
<span @style=$chMir.colorStyleKey>//"What!? You're the angriest of us all! Just... Just look at your face!"//</span> Her words don't come out of nowhere. Although Claw usually looks annoyed enough to be about to punch anyone, right at this very moment her frown might as well drill deep into her own skull. On a much lower voice, she murmurs.
<span @style=$chClaw.colorStyleKey>//"If you burst out right now, they'll use it against you. Let's lay low."//</span>
//In the background, the spectators have continued growing restless, but you're able to hear cheers for your success amidst the chaos.//
//The respect of all five of you in the Shapeshifter tribe has increased.//
//The other Candidates' drives towards cooperation have slightly increased.//
<<script>>
State.variables.shapeshiftersForgiveValtan += 75;
addToStVarsList("tfWnSF");
State.variables.chPlayerCharacter.ssRsp += 10;
State.variables.chMir.ssRsp += 10;
State.variables.chClaw.ssRsp += 10;
State.variables.chNash.ssRsp += 10;
State.variables.chAte.ssRsp += 10;
addPointsToDrive(gC("chMir").dCooperation,75);
addPointsToDrive(gC("chClaw").dCooperation,75);
addPointsToDrive(gC("chNash").dCooperation,75);
addPointsToDrive(gC("chAte").dCooperation,75);
<</script>> \
[[Continue|TwistedFest MiddleEnding]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"..."//</span> Seeria waits in silence until their conversation ends, then continues as if nothing had happened. <span style="color:plum">//"As much as it would hurt their growth and their capacity to trust each other, they continued their training, until it was time for them to leave..."//</span>
It's at that time when you notice the resounding steps of one Drishtya in the stage. This time, much less wary of looking around, you search across the audience, and manage to spot the actual Drishtya. Or, at the very least, someone else using her own form. Although this doesn't confirm or refute anything, it somehow eases your mind. The Drishtya on the stage directs you to leave back to the dressing room, with which you end up complying.
[[Continue|TwistedFest CalmingDown]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chVal"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Kukukuku."//</span> A laughter resounds across the assembly.
<span @style=$chVal.colorStyleKey>//"Hohohoho..."//</span> Followed by another.
<span @style=$chVal.colorStyleKey>//"Hehehe!"//</span> And another.
Many Candidates lay defeated on the floor, while many others are still standing. However, some of the standing ones reveal themselves to be Shapeshifters, flauntingly taking the form of Valtan. In the middle of the chaos, the real Candidates have ended up attacking each other.
It is then that Seeria comes back into the stage.
<span style="color:plum">//"And thus, the Candidates of the five other tribes had to suffer through the antics and grievances of the impostor..."//</span>
[[Continue|TwistedFest FakesWin2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"The... Impostor...!? You... You..."//</span> An exhausted Padmiri gasps.
The judge tilts her head, interrupted, but nonetheless intends to continue-
<span @style=$chMir.colorStyleKey>//"After you've put us through this...!"//</span>
<span @style=$chClaw.colorStyleKey>//"Padmiri."//</span> Claw cuts Padmiri putting a hand on her shoulder, murmuring on a low voice, barely perceivable to you. <span @style=$chClaw.colorStyleKey>//"If you burst out right now, they'll use it against you. Let's lay low."//</span>
<span @style=$chMir.colorStyleKey>//"But how can you...!"//</span> Despite her words, Claw is quite visibly angry. While she usually looks annoyed enough to be about to punch anyone, right at this very moment her frown might as well drill deep into her own skull. Padmiri understands that she shares her frustrations, but there might be an ulterior reason for them not to fight this out just yet.
<span @style=$chMir.colorStyleKey>//"...Fine."//</span>
[[Continue|TwistedFest MiddleEnding]]<<script>>setPasChars([]);
State.variables.eventsCalendar.activeEvent = true;
State.variables.logL1 = [];
<</script>> \
Welcome to the new update! Press the button below to go back to the story:
[[Continue|TwistedFest CalmingDown]]
// OLD //
You have reached the end of the current content, with the relations between the Passion Temple and the Shapeshifter Tribe, and the fate of Valtan herself still at stake. Stay tuned to get access to the next version as soon as possible!
<span style="color:green">You can save the game, and you should.</span>
From this screen, you can choose the old option from v0.3.3 to go back to the Passion Temple to continue playing, remember to keep a separate save file if you choose to do so.
<<link [[Skip a week and choose which characters you'll bring to the Passion Temple|FA 0.3.3 SkipToPassionTemple]]>><<script>>State.variables.activeSimulationCharacters = ["chPlayerCharacter","chVal","chNash","chMir","chAte","chClaw"];<</script>><</link>>
<<script>>
if ( State.variables.tribes.ssRpt == undefined ) {
State.variables.tribes.ssRpt = -500;
}
<</script>> \<span @style=$chGoddessHerald.colorStyleKey>//"That was wonderful, my dear."//</span>
You're gasping exhausted, unable to do anything but to look up to her. Your back lies down in a formless, void floor as she gets up, further towering you.
<span @style=$chGoddessHerald.colorStyleKey>//"Yes, you will fit just fine there. I'll make sure to see you making it to the end."//</span>
//What are you talking about?//
The questions flow through your mind, but you don't have enough energy to actually get them through your lips.
<span @style=$chGoddessHerald.colorStyleKey>//"My time here is running short. Believe me If I say it's a pity, I was just getting started with you."//</span>
A chill runs through your back. A chill charged with excitement, fear and your newfound lust.
<span @style=$chGoddessHerald.colorStyleKey>//"I'll see you soon... Look forward to it."//</span>
<<set $StVars.ghAnnoyed to false>> \
[['And then you open your eyes'|FirstDay 0]]<div align="center"> \
[img[img/story/adv_01_val_01adj.png]]
</div> \
<div align="center"> \
[img[img/story/adv_01_val_02adj.png]]
</div> \<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span style="color:green">You can save the game!</span>
<span @style=$chMir.colorStyleKey>//"What was that just now!?"//</span> Padmiri bursts out once you're back in your corner of the dressing room. <span @style=$chMir.colorStyleKey>//"They... They had planned to attack us! To turn us against each other!"//</span>
<span @style=$chAte.colorStyleKey>//"It was a dirty trick. I'm exhausted."//</span>
<span @style=$chClaw.colorStyleKey>//"It was clever."//</span> Claw makes a simple, calm remark, fairly incongruous with her angry expression.
<span @style=$chMir.colorStyleKey>//"How can you say that!? Clever how!? We aren't even their enemy here! Why...!"//</span>
<span @style=$chClaw.colorStyleKey>//"Because any reaction we have against it, they'll use it against Valtan."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But it wasn't Valtan who fought us..."//</span>
<span style="color:mediumaquamarine">//"And they don't need to."//</span> Melesh approaches you, using her real feminine form this time. <span style="color:mediumaquamarine">//"They only need the character of Valtan to become a representation of her crime, no matter how distorted of the original one. Making a big deal out of those girls taking your shapes will only serve to reinforce the idea that Valtan's behavior was unacceptable."//</span>
<span @style=$chMir.colorStyleKey>//"But...!"//</span> Padmiri's protest is already choking when it reaches her mouth.
<span @style=$chAte.colorStyleKey>//"But that's not really Valtan's crime."//</span>
<span style="color:mediumaquamarine">//"And to that, they'll respond that Valtan's crime was far worse than trying to humilliate you on the festival, and that accepting such behavior as normal would break any tribe apart, using your indignation and anger as evidence."//</span>
<span @style=$chNash.colorStyleKey>//"...That would be a good point."//</span> Nashillbyir's stance, with her arms crossed and her eyes frowning with worry, creates a stark contrast with the cheery image she almost always projects. It's an acknowledgment she isn't entirely comfortable with.
[[Continue|TwistedFest MeanwhileShapeshifters]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chSil")]);
<</script>> \
$customRoomIntro
<span @style=$chNer.colorStyleKey>//"What a disaster!"//</span> An agitated Nersmias shouts in the stage. <span @style=$chNer.colorStyleKey>//"How could you allow it!? How could you allow Valtan to do this to you!?"//</span>
<span @style=$chSil.colorStyleKey>//"I... I'm not sure. I didn't want to."//</span> Next to him, a Sillan on the verge of tears pulls her eyes apart.
<span style="color:plum">//"Did she threaten you, sweetie? You can put your trust in us."//</span> Seeria's voice is full of artificial warmth.
<span @style=$chSil.colorStyleKey>//"She said it was really important to her, and that I... I wasn't worth it... I wasn't capable of being the Candidate..."//</span>
<span @style=$chNer.colorStyleKey>//"What a bastard!"//</span>
[[Continue|TwistedFest StrategyDiscussion1]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"If that's enough for her to let someone else become the Candidate, maybe she really wasn't a good choice."//</span>
Claw represses a chuckle.
<span @style=$chAte.colorStyleKey>//"Melesh. What do you think they will do next?"//</span>
<span style="color:mediumaquamarine">//"For now, they're representing what happened in the tribe during the last month. Or at least, their own version of the events. In the future, though... I think they're going to force you to take a stance."//</span>
<span @style=$chAte.colorStyleKey>//"Regarding Valtan."//</span>
<span style="color:mediumaquamarine">//"Regarding Valtan."//</span> Melesh confirms. <span style="color:mediumaquamarine">//"Do you remember Seeria's words in her speech at the start of the play? She attacked Drishtya as an ally of Valtan, and presented a dichotomy between a Passion Temple that respected the Shapeshifters, and a Passion Temple that was to be left behind."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So they want us to back them in their condemnation."//</span>
<span @style=$chMir.colorStyleKey>//"Such hypocrisy. They want us to side with them against Valtan for a fake crime they themselves committed?"//</span>
<span @style=$chClaw.colorStyleKey>//"Again, if you make that something worth arguing over, they will spin it for their own purposes."//</span>
[[Continue|TwistedFest StrategyDiscussion2]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span style="color:mediumaquamarine">//"Girls, I want you to maintain a cold head here."//</span> Melesh says looking at everyone, but subtly putting more weight on Padmiri. <span style="color:mediumaquamarine">//"I understand your anger, but if you face them head on and they manage to break the Shapeshifter tribe's ties with the Passion Temple..."//</span>
<span @style=$chMir.colorStyleKey>//"...Melesh? ...Are you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Are you implying that we shouldn't help Valtan here?"//</span>
//But how could that be? Melesh is Drishtya's closest ally, isn't she? Could she...?//
<span @style=$chClaw.colorStyleKey>//"Are you really Melesh?"//</span>
//...//
<span style="color:mediumaquamarine">//"Hohohoho!"//</span> She laughs aplenty, either because she's very amused by the comment, or because she's very tense. <span style="color:mediumaquamarine">//"I apologize if I don't sound like myself. Despite appearances, I turn into a very serious person when things turn dire."//</span>
<span @style=$chMir.colorStyleKey>//"So things are dire right now."//</span>
<span @style=$chClaw.colorStyleKey>//"What did you tell Ate when we approached you earlier?"//</span>
<span style="color:mediumaquamarine">//"That I'm annoying, a tease, a bad judge, and quite the tigress in bed. Or something along those lines, wasn't it?"//</span>
<span @style=$chClaw.colorStyleKey>//"...I think so. At least you're the same person."//</span> Claw turns less defiant, once her doubts have been clenched.
[[Continue|TwistedFest StrategyDiscussion3]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span style="color:mediumaquamarine">//"As I was saying earlier, your first priority should be making sure that the Shapeshifters may trust the Passion Temple once again."//</span>
<span @style=$chNash.colorStyleKey>//"Can we even do that? It's Valtan and Drishtya whom they feel wronged by. Even if we all agreed to side against Valtan, Drishtya is still the Priestess Regent."//</span>
<span style="color:mediumaquamarine">//"Still is the key word. Nersmias might as well be willing to restore relations when one of you ascends to High Priestess, provided he isn't unsatisfied with the winner."//</span>
<span @style=$chMir.colorStyleKey>//"And who would he feel satisfied with? Someone who stands against Valtan?"//</span>
<span style="color:mediumaquamarine">//"I think it might be enough that it's someone who doesn't meddle with his plans."//</span>
<span @style=$chClaw.colorStyleKey>//"And does he only want to humilliate her? To exile her? Will he even be satisfied with anything less than destroying her and any memory anyone may harbor?"//</span>
<span style="color:mediumaquamarine">//"Do not worry about that, that won't happen. Drishtya is committed to see Valtan stay at the Passion Temple, no matter the consequences."//</span>
<span @style=$chClaw.colorStyleKey>//"No matter the consequences...?"//</span>
<span @style=$chNash.colorStyleKey>//"...Drishtya isn't getting unharmed out of here either."//</span>
Melesh nods quietly.
<span @style=$chMir.colorStyleKey>//"And how do you feel about that?"//</span>
<span style="color:mediumaquamarine">//"...I have already prepared my heart."//</span>
[[Continue|TwistedFest StrategyDiscussion4]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"...What do you mean by...?"//</span>
<span @style=$chAte.colorStyleKey>//"Melesh."//</span> Maaterasu speaks out the name of the person whose attention she wants, as usual. <span @style=$chAte.colorStyleKey>//"What happens if we stand against Nersmias and Seeria?"//</span> Padmiri's question falls to be slowly forgotten, perhaps for the best, given how obscure and evasive Melesh is being on this point.
<span style="color:mediumaquamarine">//"You want to restore Valtan's image?"//</span> The Shapeshifter looks at Ate with a mixture of tiredness and compassion. <span style="color:mediumaquamarine">//"Sweetie, that was the first thing I tried when I heard about what happened, and I wasn't alone yet. Even if you all stuck together and chose to defend her, the grip he has on the tribe's wills and minds on this issue is strong and sturdy."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan hasn't had the chance to defend herself. Perhaps then..."//</span>
<span style="color:mediumaquamarine">//"That kid."//</span> Melesh diverts her gaze above, towards the ceiling, almost talking to herself. <span style="color:mediumaquamarine">//"She hasn't had the opportunity to explain herself. She has some guts, but has she grown enough to...?"//</span> And she comes back to earth, looking back at you. <span style="color:mediumaquamarine">//"Even if she did, I think it's a long shot. And given what I know of her, if she intended to appear today, I think she would already have. ...And... Listen... Does she really deserve it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What...?"//</span>
<span @style=$chClaw.colorStyleKey>//"Are you arguing against Drishtya's decision to forgive her?"//</span>
<span style="color:mediumaquamarine">//"No. She doesn't deserve the punishment Nersmias and the others want to impose on her. But are you all willing to risk the ties between the Passion Temple and one of the tribes just for restoring the image of someone like her? She's not the monster they want to paint her like, but is she innocent enough to deserve such relentless risk and effort to defend her?"//</span>
[[Continue|TwistedFest DeclarationIntentions]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<<script>>initGleamingCavernsTwistedFestivalPart2()<</script>> \
<span style="color:khaki">Padmiri makes a decision.</span>
<<if $StVars.check6 is true>> \
<span @style=$chMir.colorStyleKey>//"Are you asking me to put the weight of justice in a balance?"//</span> Padmiri asks, almost incredulous. <span @style=$chMir.colorStyleKey>//"Because I'm not the kind of person willing to put her principles aside for the sake of getting something out of it. If I become High Priestess, it will be to make sure that everyone in the Valley is treated with fairness, and allowing Valtan to be piled on without a just trial is fully contrary to it."//</span>
Melesh shows a melancholic, compassionate smile, while Claw makes a rugged gesture, as if she was about to argue back, but she contains.
<<else>> \
<span @style=$chMir.colorStyleKey>//"That's... That's..."//</span> Padmiri has her hands closed in trembling fists. She's looking for the strength to be true to her own heart. <span @style=$chMir.colorStyleKey>//"I cannot say she is. I cannot say she is the kind of person whose virtues are enough to make up for her vices, I- I cannot even begin to think she would do the same for me."//</span>
<<script>>addPointsToDrive(gC("chMir").dCooperation,-150);<</script>> \
Melesh looks at the Leirien with melancholy and sorrow. She recognizes the words of a person who has given up on someone.
<</if>> \
<span style="color:khaki">Nashillbyir makes a decision.</span>
<<if $StVars.check7 is true>> \
<span @style=$chNash.colorStyleKey>//"The way I see it, Nersmias and the others are crossing several red lines here. I don't think Valtan is an example of virtue, but kick my leg if this isn't an example of a bunch of arrogant jerks abusing their power."//</span>
<<else>> \
<span @style=$chNash.colorStyleKey>//"I don't like what's going on a single inch, but if Melesh who is the closest person here to Drishtya is telling us to stand down... I think I'm going to trust her here."//</span>
<</if>> \
<span style="color:khaki">Claw makes a decision.</span>
<<if $StVars.check8 is true>> \
<span @style=$chClaw.colorStyleKey>//"I..."//</span> Claw keeps her arms crossed, her forehead tense and her left foot constantly tapping against the floor. <span @style=$chClaw.colorStyleKey>//"I think it would be best if we stuck together and defended Valtan. Just this once."//</span> You aren't the only one caught off guard. The fact that Claw has pivoted from her initial position weeks ago without putting any carefully weighted reason on the table is fairly unusual for her.
<<script>>addPointsToDrive(gC("chClaw").dCooperation,150);<</script>> \
<<else>> \
<span @style=$chClaw.colorStyleKey>//"Melesh's arguments are solid. We cannot let the Shapeshifters drift away from the Passion Temple, as the Temple without the support of the tribes is just a hollow husk. If that requires Valtan to face the consequences of making enemies she cannot defeat by herself, so be it."//</span> Despite her cold tone and brutal words, Claw is crossing her arms and her forehead is tense.
<</if>> \
It is when everyone's eyes turn to Ate that you notice the former three were exposing their positions in clock-wise order, and the Aiishen, who had been listening and nodding to everyone else, is next.
<span @style=$chAte.colorStyleKey>//"I'm going to speak out against all of this."//</span> She states as a simple matter of fact which would require no further explanation.
<span style="color:mediumaquamarine">//"Are you sure about that, sweetheart? Are you aware of the consequences this could have over you...?"//</span>
<span @style=$chAte.colorStyleKey>//"I'm aware."//</span> Melesh sighs, her face still worried, but decides not to argue any further with Maaterasu's apparent determination.
You're the last one to complete the circle, and consequently you're bathed by expectant looks.
[[I haven't decided yet|TwistedFest HaventDecided]]
[[I won't defend Valtan|TwistedFest WontDefend]]
[[Valtan doesn't deserve our help|TwistedFest ValtanDoesntDeserve]]
[[The Candidates must support each other|TwistedFest SupportCandidates]]
[[I can't let Valtan be humilliated like this|TwistedFest ValWontBeHumilliated]]
<<if $StVars.check9 is true>> \
<span style="color:green">Choice unlocked: at least one Candidate won't support Valtan.</span> [[I beg you all: please support Valtan|TwistedFest BegForValtan]]
<</if>> \<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I haven't made up my mind yet."//</span>
Padmiri frowns and looks away, as if she was reserving a comment on the tip of her tongue. Nashillbyir shrugs to you empathetically, while Claw sends you a contemptuous gaze.
<span style="color:gray">//Your domination towards Padmiri and Claw has slightly decreased.//</span>
<<script>>State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 150;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv -= 150;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 150;<</script>> \
<span style="color:mediumaquamarine">//"Please be aware that you don't have much more time to decide. If your heart isn't clear when the right moment comes, the course of actions will leave you behind and your choice will be taken away from you."//</span>
[[Continue|TwistedFest BackToStage]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I won't be defending Valtan. There is just too much at stake here for us to be cleaning her broken dishes."//</span>
<span style="color:mediumaquamarine">//"...That expression reminds me of the Nersmias of the play."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span style="color:mediumaquamarine">//"Oh? Oh, sorry, I didn't mean to say that out loud. You are entitled to make your own decision, of course."//</span> Melesh's paper words make little to diminish the sense of disapproval that comes from her, despite the fact that you're literally following her advice. Maybe she wasn't being too true to herself after all.
Whatever the other Candidates decided, they all appear to understand and respect your choice.
[[Continue|TwistedFest BackToStage]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I hate to be as brutally honest, but I don't think Valtan deserves our help. To be crystal clear, she has treated our entire time in the Passion Temple like a game, paying more attention to her own enjoyment than to the competition. Is that what she took the position of the Shapeshifter Candidate for? Is that attitude worthy of dragging us to this mess she provoked?"//</span> Everyone's faces are clearly uncomfortable, but no one's just about to argue with you. <span @style=$chPlayerCharacter.colorStyleKey>//"You're free to do as you want, but I'm not making an enemy out of the Shapeshifters for her sake."//</span>
<<script>>
twistedFestivalProcessValtanDoesntDeserveIt();
<</script>> \
$temp \
Despite the fact that you're following her advice to the letter, you discover a faint look of sadness in Melesh's face. She doesn't take long to recompose, however.
[[Continue|TwistedFest BackToStage]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"In a moment as critical as this one, all of us Candidates should be working together. Some of you may think I'm not being pragmatic in not accepting the possibility of letting Nersmias get his victory this time and try to mend relations later, but keeping the Shapeshifters in the orbit of the Passion Temple with Nersmias as our only link, while we pretend Valtan is out of the picture could only lead to a very weak relationship. If you're tempted to accept because you'd have one rival less for the position of High Priestess... How do you think the rest of us could work with you after you won, knowing that you see us as disposable allies? Whether we like it more or less, we're going to spend a long time working with each other, so it's still in our best interest to look for one another in our moments of largest need."//</span>
<<script>>
addToStVarsList("plSgVF");
twistedFestivalCandidatesShouldWorkTogether();
<</script>> \
$temp \
[[Continue|TwistedFest BackToStage]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I still can't believe you suggested that, Melesh."//</span> You challenge the Shapeshifter with your gaze, your fists closed and trembling. <span @style=$chPlayerCharacter.colorStyleKey>//"You really think we should allow Valtan to be humilliated? To be attacked and turned into a pariah because stepping in could be inconvenient?"//</span>
<span style="color:mediumaquamarine">//"I already tried to step in, and to no avail. I've suggested you not to take a battle that's been prepared for you to lose."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And allow one of my own to suffer through it all, alone? That's horrible."//</span>
//It's despicable.//
<span style="color:mediumaquamarine">//"..."//</span>
Melesh's face is one of compassion and understanding. It isn't the face of someone who is comfortable with her own position.
<<script>>
addToStVarsList("plSgVF");
twistedFestivalWontHumilliateValtan();
<</script>> \
$temp \
[[Continue|TwistedFest BackToStage]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I... I... This... Is insane."//</span> You immediately feel the eyes placed upon you turning worried and concerned. <span @style=$chPlayerCharacter.colorStyleKey>//"How could any of you think any of this is fine? Our fellow Candidate... Our friend has had her own tribe turned against her while she was outside in a matter of weeks, and now her old neighbours and friends want to exile her... And you're seriously considering not standing by her side?"//</span> You try to keep your agitated breath under control. <span @style=$chPlayerCharacter.colorStyleKey>//"I... Have to beg you... If you hold me in any consideration... You will rethink this. The idea that someone who's going to be besides me for such a long time could betray a friend for such a conniving notion... It makes me sick."//</span> Thanks to your best efforts, you manage to let your ideas out while your tears are kept inside.
<<script>>
addToStVarsList("plSgVF");
twistedFestivalBegForValtan();
<</script>> \
$temp \
[[Continue|TwistedFest BackToStage]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span style="color:gray">//"Are you all paying attention? You'll have to come back to the stage soon."//</span> Some Shapeshifter tells you.
<span style="color:mediumaquamarine">//"I guess the girls are now reaching the Shapeshifter tribe?"//</span> Melesh admits without a care that none of you were following the play.
<span style="color:gray">//"Yes, exactly."//</span>
<span style="color:mediumaquamarine">//"Thanks, sweetie. Then I'll be leading them there myself."//</span> After this declaration, Melesh swiftly takes the form of Drishtya.
<span style="color:gray">//"Oh, but there's already someone who..."//</span>
<span style="color:mediumvioletred">//"Let us leave."//</span> She insists. Close to her, someone else with the form of Drishtya was approaching you, but is promptly ignored.
<span @style=$chClaw.colorStyleKey>//"Sure, Drishtya."//</span>
The second Drishtya, likely someone chosen by Nersmias' crew, tries to find anyone's complicity.
<span @style=$chNash.colorStyleKey>//"Sorry. Maybe you'll get a role next time?"//</span> Nashillbyir sympathizes with obviously faked pity.
[[Continue|TwistedFest ReachedTheTribe]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
When you reach the stage, a Nersmias and a group of Shapeshifters are waiting for you. Without drawing much attention, a Valtan has joined your group from behind.
<span @style=$chNer.colorStyleKey>//"Drishtya!"//</span> The priest shouts defiant. <span @style=$chNer.colorStyleKey>//"I have the obligation to allow entrance to the guests of the Passion Temple. But let me make it clear: the slight you have committed against our tribe, our laws and our customs has left a wound that remains raw and fresh."//</span>
<span style="color:mediumvioletred">//"What kind of tone is that, boy? That is no way to talk to your elders."//</span> A most serious Melesh replies.
<span @style=$chNer.colorStyleKey>//"Wha... What...?"//</span> And it is made evident that this isn't the script he was waiting for. <span @style=$chNer.colorStyleKey>//"I mean, I-!"//</span>
<span style="color:mediumvioletred">//"Hahaha!"//</span> Melesh immediately changes course and displays a cheery, happy attitude. <span style="color:mediumvioletred">//"You've always turned shy when you get nervous. I'm so glad to see you haven't changed a bit!"//</span> By the time she finishes saying this, she's turned to the audience, seeking to get them aboard her performance. <span style="color:mediumvioletred">//"Now why don't you give me a hug? I've barely ever seen you since you were a little boy!"//</span> The Nersmias at the front makes a weak attempt to get away, but is ultimately engulfed by a bear hug. Melesh turns towards the spectators once again. <span style="color:mediumvioletred">//"What did I tell you? Shy as a winter flower."//</span>
Any doubt in your mind that the Nersmias on the stage could be the real one vanishes when you see him shrunken and defeated in Melesh's arms. The audience, initially tense after such a different change in tone, finally gives in, and the suffocated smirks turn into decreasingly modest laughs.
[[Continue|TwistedFest ReachedTheTribe2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"Drishtya!"//</span> You hear once again, this time by someone further behind, who goes by the face of Seeria. <span style="color:plum">//"You and the Candidates may enter the tribe, but you won't get away from this with laughs and jokes."//</span>
<span style="color:mediumvioletred">//"My, how tense you are, Seeria. I know of quite a few ways to help you relax... But I better tell you later."//</span> Melesh shamelessly winks at the audience, which replies with the few, sparse laughs of those who've caught on the perverted implications.
<span style="color:plum">//"Enough!"//</span> The Seeria cuts all other voices cold. <span style="color:plum">//"Accompany the Candidates to their rooms. We will have a reunion with all the judges tomorrow."//</span> You all are pointed out to the limits between the stage and the spectators.
A few free seats have been prepared for you, as they already intend you to give up any protagonism before you even get the chance to taste it. However, Melesh directs you to follow along, and once all other Candidates walk behind, you don't see yourself in any position to be the odd one out. Yet someone in your group has a fairly different grasp of the situation.
<span @style=$chVal.colorStyleKey>//"Don't worry, everyone! You will see more of me soon!"//</span> The Valtan behind you shouts to the spectators, only to receive jeers in return. <span @style=$chVal.colorStyleKey>//"Ow!"//</span> As well as a kick in the ankle, which makes her fall off the stage.
<span @style=$chClaw.colorStyleKey>//"Shut up already, you idiot."//</span> The catty aggressor adds. It isn't clear if Claw's aggression is the result of an effort to trash the performance or to bring shame to Valtan's image, or simply annoyance from the ill-intentioned use of her face.
[[Continue|TwistedFest ReachedTheTribe3]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"And thus, so did the Candidates and the Temple Regent reach this our tribe."//</span> Seeria narrates. <span style="color:plum">//"I can personally attest to the fact that many of them did a honest effort to learn our customs and culture, as it would be befitting of a representative of the Goddess - some would even go as far as to patrol the outskirts of the swamp to give hunt to vicious monsters... Yet those were also days marked by tension, as there was a most patent unfulfilled desire to bring justice."//</span>
<span @style=$chAte.colorStyleKey>//"Melesh."//</span> Maaterasu asks in a quiet tone, making sure no unwanted ears would take notice, except perhaps yours. <span @style=$chAte.colorStyleKey>//"Why did you take Drishtya's form?"//</span>
<span style="color:mediumvioletred">//"If she isn't there to defend herself, maybe someone else should do so in her stead, don't you think?"//</span>
<span @style=$chAte.colorStyleKey>//"I see."//</span>
<span style="color:mediumvioletred">//"...And also, I wanted to poke some fun at those two. I can't say I'm exactly happy with them..."//</span>
<span @style=$chAte.colorStyleKey>//"If Valtan isn't here to defend herself, who will?"//</span>
<span style="color:mediumvioletred">//"That's-"//</span>
[[Continue|TwistedFest ReachedTheTribe4]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"But do you think that would be a fitting end to their stay here?"//</span> Seeria asks in an increasingly loud tone. <span style="color:plum">//"To share some of their days with us, and then leave as if no affronts had been committed? For us to allow a criminal and her protector to leave without facing any sort of repercussion?"//</span>
<span style="color:mediumvioletred">//"..."//</span>
<span style="color:gray">//"I don't like the sound of it!"//</span> Someone replies from the rows behind you.
<span style="color:gray">//"Seeria's right! We still have a dispute to settle!"//</span>
<span style="color:gray">//"I don't care what the Passion Temple says, we have the right to judge Valtan!"//</span>
<span @style=$chMir.colorStyleKey>//"I don't like how this is looking..."//</span> You hear Padmiri mumble.
<span @style=$chClaw.colorStyleKey>//"Watch out. We don't know how things will evolve."//</span>
<span style="color:plum">//"Unfortunately, we would need the judges to hold the trial, as well as the majority of the Shapeshifters, and of course, Valtan... Oh, hoho, what am I saying? But all the judges and all the Shapeshifters are here today!"//</span>
<span style="color:gray">//"And Valtan...?"//</span>
<span style="color:plum">//"And on this Twisted day, wouldn't it be proper for a traitor who wears any face she wishes to be impersonated by anyone at all?"//</span>
<span style="color:mediumvioletred">//"Oh, dear, they're going to do it."//</span> Melesh sighs.
<span style="color:plum">//"Accompany me here, dear Valtan."//</span>
[[Continue|TwistedFest ReachedTheTribe5]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Of course, Seeria! I'm so glad so many have come to see me today. I was thirsting for a slice of this much attention already!"//</span>
<span style="color:plum">//"Are you aware of the gravity of your actions, of the weight that hovers above your head on this day?"//</span>
<span @style=$chVal.colorStyleKey>//"How couldn't I? Everyone is here to congratulate me and reward me for my mischievous deeds!"//</span>
<span style="color:plum">//"I think that will do. Since I'm already here, I find it appropriate for me to be the one to conduct the trial, but as it is customary, any other current judge of the tribe and the Priest of the Temple of Harmony may cooperate with such labors. Anyone who has anything important to say may ask a judge to be sent to the stage. If the procedures are clear for everyone, let us begin the trial against Valtan for impersonating Sillan and stealing the position as Candidate of the Shapeshifter tribe."//</span>
The excitement in the assembly is wild as you've never seen it before. While some Shapeshifters are cheering and celebrating, the majority are confused or cautious, unsure about what is to be expected. Despite it all, Seeria remains calm and confident, and continues speaking.
<span style="color:plum">//"Let us start by making a clear, extense exposition of the crimes that Valtan has been accused of. Nersmias?"//</span>
[[Continue|TwistedFest TwistedTrial1]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
For a few brief moments, you were certain that the real Nersmias would reveal himself, yet it is the fake Nersmias from earlier who walks next to Seeria, at the center of the stage.
<span @style=$chNer.colorStyleKey>//"Of course, Seeria. As you all know, Sillan was chosen Candidate of the Shapeshifter tribe on this very assembly, ultimately reaching astounding consensus of the whole tribe. This choice was made on the premise of her exceptional qualities, such as her ample capacity to understand the feelings and needs of whoever was in front of her, and her well-known wit, talents that we'd desire to see in someone that was to take the position of High Priestess. However, her ascension to Candidate resulted unrealized, as her shape was stolen by Valtan during the trip towards the Passion Temple."//</span>
<span @style=$chVal.colorStyleKey>//"And none of you suspected a thing. Am I not marvelous?"//</span>
<span style="color:plum">//"Tone it down."//</span> Seeria reprimands the Valtan.
<span @style=$chVal.colorStyleKey>//"Sorry."//</span>
<span @style=$chNer.colorStyleKey>//"When this scheme was discovered, we promptly sent an emissary to the Passion Temple to explain the misunderstanding to Drishtya, the Temple Regent, yet her response was that she had already aware of the deed, and yet the Goddess had accepted Valtan as the Candidate of the Shapeshifter tribe anyway."//</span>
<span style="color:gray">//"To think that she's a Shapeshifter herself!"//</span>
<span @style=$chNer.colorStyleKey>//"Of course, stealing someone's identity is a serious crime in the Shapeshifter tribe, and by this, we mean impersonating someone without making it clear to everyone present that your current appeareance isn't your natural one, most especially when you have an ill purpose in mind. Such behavior, if it went unchecked, would certainly drive the Shapeshifters to chaos and increasing slights, up until the tribe itself broke apart, as it has been the result for other Shapeshifters in the long distant past. While we often look the other way when the culprit is a youth who is still learning to control themselves, as we certainly did with Valtan once and again, fooling larger groups of people and doing so for personal benefit are aggravating factors, and it is certainly hard to find a more selfish goal than stealing the possibility of becoming the next High Priestess against the will of the whole tribe."//</span>
<span style="color:plum">//"Excellent exposition. Do you have anything to say, Valtan?"//</span>
<span @style=$chVal.colorStyleKey>//"Yes, yes. For starters, Nersmias is jelly that I'm going to become his boss."//</span>
<span @style=$chNer.colorStyleKey>//"...Huh?"//</span>
<span @style=$chVal.colorStyleKey>//"And I'm guilty! Guilty of being so breathtakingly amazing."//</span>
//...//
<span style="color:gray">//"If she's confessing her guilt..."//</span>
<span style="color:plum">//"Of course, we cannot use the confession of a replacement of the real accused. And even if she were to confess, a crime of this degree would still require more voices to be heard."//</span>
[[Continue|TwistedFest TwistedTrial2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chNer.colorStyleKey>//"I would like to ask for Drishtya herself to explain her own reasons to allow Valtan to rob us of our Candidate."//</span>
<span style="color:plum">//"It is certainly generous to allow her to start the trial by justifying her affront to the tribe. Please come to the stage."//</span>
Melesh loses not a single second and starts walking towards the center of the row, but she meets another Drishtya there.
<span style="color:mediumvioletred">//"It's fine, Melesh. I must do this, myself."//</span>
<span style="color:mediumvioletred">//"Drishtya...?//</span> <span style="color:mediumaquamarine">//Fine. You can do it."//</span> Without returning to her original shape, she simply recognizes and accepts the real Drishtya's will to defend herself, and returns to her seat.
Drishtya stands in front of Seeria, exchanging a serious and possibly defiant glance with her, then looks towards her tribe.
<span style="color:mediumvioletred">//"I know that many here do not understand my decision. It is certainly not comfortable to find yourself doubted and even challenged by your own people, but such was the will of the Goddess, and it would be arrogant of me to defy it. Every Candidate who comes to represent each of the tribes by the time of the Ritual of Avatars is the one who shall be recognized by the Goddess as a potential High Priestess."//</span>
<span style="color:mediumvioletred">//"Drishtya... You must also tell them..."//</span> Melesh mumbles, much closer to you.
<span style="color:mediumvioletred">//"It is within her realm the capacity to make sure that the legitimately chosen Candidate makes it safely to the Passion Temple in time, or to deny them the entrance. If Valtan was in the Passion Temple instead of Sillan during the Ritual of Avatars, it was the Goddess' will, and it was not my place to question it."//</span>
<span style="color:mediumvioletred">//"Oh, no... Why won't you..."//</span>
<span @style=$chMir.colorStyleKey>//"Is something wrong?"//</span> Padmiri asks her.
<span style="color:mediumvioletred">//"Oh? Don't worry, dear. It's nothing."//</span>
//Melesh didn't intend to express her thoughts out loud?//
[[Continue|TwistedFest TwistedTrial3]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
<span @style=$chNer.colorStyleKey>//"But isn't the High Priestess the one who interprets the will of the Goddess? Isn't the High Priestess, or in this case, the Priestess Regent, the one who decides when is the Ritual of Avatars to be held?"//</span> The Nersmias on the stage inquires.
<span style="color:mediumvioletred">//"Indeed. But that doesn't mean I'm able to make up whatever interpretation I wish. I must accept the capacity of the Goddess to interfere in our world, and if she allowed someone who wasn't legitimately chosen by her tribe to attend in the place of their Candidate, then I must comply. It wouldn't have been the first time that someone who wasn't properly chosen according to her tribe's customs ended up becoming High Priestess."//</span>
<span @style=$chNer.colorStyleKey>//"And it wouldn't have been the first time that a Priestess Regent denies the entry to the Passion Temple to someone who wasn't legitimately chosen by her tribe. Just six generations ago, a similar event took place with the Beastkin tribe, where a fake Candidate was escorted to the Temple due to an internal conflict of the tribe for power, and yet the Priestess Regent from back then rejected her. So it would appear to me that there is indeed quite a mundane, rather than divine, aspect in the art of interpreting the Goddess' will, if two mortals are capable of reaching two different conclusions given the same situation. How could that be?"//</span>
<span style="color:mediumvioletred">//"..."//</span>
<span style="color:mediumvioletred">//"Drishtya! Please!"//</span> Melesh shouts after getting up from her seat, but the only result she achieves is a disapproving look from the actual Drishtya, in a brief pause before looking back to Nersmias.
<span style="color:mediumvioletred">//"I cannot answer for a Priestess Regent from six generations ago who decided to play a role in the internal politics of the Beastkin."//</span>
<span @style=$chNer.colorStyleKey>//"So she wasn't making an impartial interpretation of the will of the Goddess, but you are?"//</span>
<span style="color:mediumvioletred">//"That is correct."//</span>
<span @style=$chNer.colorStyleKey>//"How arrogant. I think everyone understands that the Priestess Regent from back then would have said the same thing against you, with the main difference that at least she respected a different tribe's laws and customs, yet you cannot even respect your own's. That is, if you even consider yourself a Shapeshifter still."//</span>
Drishtya can only respond with the silent dignity of someone who re-affirms themselves in their own position, and has nothing else to do against someone else's subjective disapproval.
<span style="color:mediumvioletred">//"..."//</span>
Unfortunately for her, the disapproval is generalized in the assembly, and no lack of words will make them change their hearts and minds by virtue of being dign.
[[Continue|TwistedFest TwistedTrial4]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"I think everything here is clear now. Thank you, Nersmias. Thank you, Drishtya. You may now return to your seat."//</span>
<span style="color:mediumvioletred">//"I will. But before doing so, I would like to mention that Valtan has been affronting her duties as Candidate as seriously as the position deserves, and has shown to have the strength of character required to be a dign representative of her tribe."//</span>
These words do not sit well with many Shapeshifters, who are quick to show their grievances with all the kinds of words but the kind.
<span style="color:plum">//"Your comment will be noted, but how dutiful she is towards her position is of no relevance as to whether she received her position legitimately or not."//</span>
<span style="color:mediumvioletred">//"I thought you would think that way. After all, you arrogate for yourself the privilege of turning this Twisted Festival into a twisted trial, despite everything wrong with the methods and procedures, simply because it so happens that you currently happen to be a judge. Legitimately, of course."//</span>
<span @style=$chNer.colorStyleKey>//"Oh, the arrogance! You-!"//</span>
<span style="color:plum">//"Quiet. Tell me, Drishtya. If this fake Candidate of yours is so responsible regarding her duties, how comes she hasn't shown her face during the last few days, despite the fact that the Candidates are meant to be visiting the Shapeshifter tribe? In fact, why isn't she here now, celebrating the Twisted Festival with us?"//</span>
<span style="color:mediumvioletred">//"The Candidates are meant to get to know the customs and traditions of each of the tribes, and she has spent her whole life getting to know this one. She just happens to know better than to punish herself with the presence of people who have already exiled her in heart, jumping to conclusions about the nature of her character rather than showing the will to listen for a single moment to her reasons."//</span>
<span style="color:plum">//"If she wants us to listen, there's no moment like the present."//</span>
<span style="color:mediumvioletred">//"Of course. When you're flaunting the death sentence, the executioner and the axe, there's nothing quite like offering your neck. Do not make me laugh."//</span> Drishtya leaves the stage without waiting to hear for any rebuttal. She does so surrounded by shouts and controversy, by all the hate that has been piling up against Valtan now thrown against her.
<span style="color:plum">//"Given the grievances I'm hearing about, maybe it's a good time to hear about Valtan's precedents during all these years. Do you want to start, Vinh?"//</span>
[[Continue|TwistedFest TwistedTrial5]]
<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"...What did just happen, Melesh?"//</span>
<span style="color:mediumaquamarine">//"I think... I think Drishtya just cracked."//</span> A Melesh surpassed by the events no longer bothers no maintain Drishtya's voice. <span style="color:mediumaquamarine">//"This is going all wrong... This isn't how..."//</span>
<span style="color:gray">//"I can understand that a kid might have some malice."//</span> Vinh says from the stage. <span style="color:gray">//"And that's what I thought at the time! Swapping the ceramic slabs back then no longer looks like a simple mischief!"//</span>
<span style="color:plum">//"I think we should move on to something with a little more substance... Zahra, would you like to come to talk?"//</span> Seeria tries to push Vinh away from the stage.
<span @style=$chAte.colorStyleKey>//"I want to go to the stage."//</span> Maaterasu tells Melesh, demanding her to intervene as judge before Seeria.
<span style="color:mediumaquamarine">//"What? But with things going as they are, if you speak to support Valtan right now..."//</span>
<span @style=$chClaw.colorStyleKey>//"Just help her do it. If she wants to jump into the wolf's den, it's not your place to stop her."//</span>
<span style="color:mediumaquamarine">//"..."//</span>
<span @style=$chAte.colorStyleKey>//"I'll just walk up there, then."//</span>
<span style="color:mediumaquamarine">//"No, wait! I'll... Let me find the moment, I will ask for your turn to speak."//</span>
<span style="color:gray">//"There are limits to what a simple prank is, and Valtan crossed it, multiple times! Do you know how long did it take for me to clean up my name?"//</span>
<span style="color:plum">//"This will do... Let's give her plenty of time to speak her heart out."//</span> The judge at the stage mumbles, bathing in satisfaction.
<<if $StVars.check3 is true>> \
[[Continue|TwistedFest TwistedTrial6M]]
<<else>> \
[[Continue|TwistedFest TwistedTrial6]]
<</if>> \<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMes")]);
<</script>> \
$customRoomIntro
<span style="color:mediumaquamarine">//"Seeria! There's a Candidate who wishes to intervene in the trial."//</span>
<span style="color:plum">//"And what could she possibly have to say?"//</span>
<span style="color:mediumaquamarine">//"I don't know of the details, but the Candidates, having known Valtan in a much different scenario, are in a privileged position to grant us unique perspectives on the matter. It would be negligent for us to refuse to hear what she has to say."//</span>
The judge at the stage remains quiet for a while, considering her next move. <span style="color:plum">//"Fine. She'll speak right after Zahra."//</span> Until she decides she has nothing to gain by refusing this request.
<span style="color:green">Story check: Passed.</span>
<span @style=$chMes.colorStyleKey>//"Pssst! $chPlayerCharacter.name, come here!"//</span> A voice to the left calls out your name, all Candidates around you peeking with curiosity. Mesquelles is at an outer corridor of the assembly, sliding next to the walls while trying to draw as little attention as possible. You hurry up to her side to avoid making everyone a witness of your conversation.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hi Mesquelles. What brings you here?"//</span>
<span @style=$chMes.colorStyleKey>//"I was thinking about the direction in which things are going, and maybe... Do you intend to vouch in favor of Valtan? If so, I have an offer for you."//</span>
[[I will speak in defense of Valtan|TwistedFest TwistedTrialMDefendValtan]]
[[I don't think I will|TwistedFest TwistedTrialMWontDefend]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:mediumaquamarine">//"Seeria! There's a Candidate who wishes to intervene in the trial."//</span>
<span style="color:plum">//"And what could she possibly have to say?"//</span>
<span style="color:mediumaquamarine">//"I don't know of the details, but the Candidates, having known Valtan in a much different scenario, are in a privileged position to grant us unique perspectives on the matter. It would be negligent for us to refuse to hear what she has to say."//</span>
The judge at the stage remains quiet for a while, considering her next move. <span style="color:plum">//"Fine. She'll speak right after Zahra."//</span> Until she decides she has nothing to gain by refusing this request.
<span style="color:red">Story check: Failed.</span>
<span @style=$chMir.colorStyleKey>//"Ate... What exactly are you planning to say?"//</span>
<span @style=$chAte.colorStyleKey>//"Just what I need them to hear."//</span>
<span @style=$chMir.colorStyleKey>//"That doesn't sound very... Concrete."//</span>
Maaterasu doesn't even attempt to look back at Padmiri, despite the latter insisting in following her eyes. Whatever she wants to do, she isn't very interested in sharing it with anyone.
[[Continue|TwistedFest TwistedTrialAte]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMes")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That's my intention, of course. This is when she needs my help the most."//</span>
<span @style=$chMes.colorStyleKey>//"And do you know if she's going to appear...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That... Well... No, I don't know."//</span>
<span @style=$chMes.colorStyleKey>//"Sounds like an issue, doesn't it? She isn't going to come out clean after this if the only Valtan here is that one."//</span> Mesquelles discreetly points out to the fake at the stage.
<span @style=$chPlayerCharacter.colorStyleKey>//"What is your stake here? And what are you proposing, will you transform into Valtan?"//</span>
<span @style=$chMes.colorStyleKey>//"Oh, no, no. I don't wish her ill, and I think this distubing masquerade is going out of proportion, but I'm not so close to her to endanger my own goo. But if you're going to defend her, perhaps you'd want to be her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Are you suggesting to transform me into a Shapeshifter?"//</span>
<span @style=$chMes.colorStyleKey>//"I don't think I'm capable of doing that, but I could try to give you her appeareance. I'll give you blue hair, blue skin, and blue eyes, and you'll give them her mischievous smile, if you're good enough of an actress. But I warn you that the transformation might have difficulties."//</span>
[[Transform me into Valtan|TwistedFest TwistedTrialMWillTransform]]
[[Thank you for the offer, but...|TwistedFest TwistedTrialMWontTransform]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMes"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I really don't think I will..."//</span>
<span @style=$chMes.colorStyleKey>//"Is that so...?"//</span> She replies with some dissapointment. <span @style=$chMes.colorStyleKey>//"Well, if you made up your mind, I'll leave you with the other Candidates... Stay safe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Likewise."//</span>
Back at your seat, you hear Padmiri talking to Maaterasu.
<span @style=$chMir.colorStyleKey>//"Ate... What exactly are you planning to say?"//</span>
<span @style=$chAte.colorStyleKey>//"Just what I need them to hear."//</span>
<span @style=$chMir.colorStyleKey>//"That doesn't sound very... Concrete."//</span>
Maaterasu doesn't even attempt to look back at Padmiri, despite the latter insisting in following her eyes. Whatever she wants to do, she isn't very interested in sharing it with anyone.
[[Continue|TwistedFest TwistedTrialAte]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
An aura of uncertainty and concern is choking up the air. What the elusive Aiishen is going to say is a mystery to everyone but herself, making it natural for anyone to feel the anxiousness of entering uncharted territory. While those who know her best might doubt her capable of redeeming the one Shapeshifter who has fallen out of her tribe's graces, her words could steer the future relationship between these peoples and the Passion Temple.
<span @style=$chAte.colorStyleKey>//"This is a farce."//</span>
For good or ill.
<span @style=$chAte.colorStyleKey>//"A trial is meant to be something where the truth is revealed and judged. A ritual where all facts are shown and looked at impartially, not expecting them to be black or white. But only a fool would look at what you're doing here today and think it's anything alike."//</span>
<span style="color:gray">//"And what would you know about anything, girl!?"//</span>
<span style="color:gray">//"You know nothing of Valtan, of how she has humilliated us!"//</span>
<span style="color:gray">//"She had her ear eaten with sweet words, and now she'll just say anything."//</span>
And right before it happens, you see it. Just like you'd never expect a giant tree whose roots stretch everywhere through the lands to move, you would have never expected Ate to burst, to have her face turn, for a single instant, into an ever exploding volcano of anger and maybe even hate. Just for a single instant, as it happens right before everyone notices the whirlwind taking shape right around the Aiishen.
<span @style=$chAte.colorStyleKey>//"Your words are full of self-rightenousness and arrogance because you're hiding what you really want."//</span>
Seeria and Nersmias right behind her cover themselves, the stream of wind fighting to flail their robes around, if not to push them back.
<span @style=$chAte.colorStyleKey>//"And what you really want is to indulge in your sadism."//</span>
Some uncontrolled lightning bolts leaving Ate's body are soon followed by a frightened scream from someone among the back rows.
<span @style=$chAte.colorStyleKey>//"You have already decided the sentence, because you don't want a trial, you want a lynching."//</span>
A couple of figures stand up, raising their hands to cast magic, and-
<span style="color:mediumvioletred">//"Maaterasu!"//</span> Drishtya shouts. <span style="color:mediumvioletred">//"Breathe for a moment, please."//</span> The Priestess Regent walks towards the Aiishen. Her voice is firm, but is much closer to concern than it is to hostility. <span style="color:mediumvioletred">//"You have done really well, these people needed to hear that."//</span> The unchained aether slowly dispels as Ate sees her mentor walk closer, and finally stops for once and for all when she takes her hand. <span style="color:mediumvioletred">//"And now you deserve a rest. Would you come with me?"//</span>
<span @style=$chAte.colorStyleKey>//"...Fine."//</span>
Drishtya turns back with her head high and full of dignity, confident in front of the shocked faces of her kin.
<span style="color:mediumvioletred">//"Well, what is it? The trial isn't over. Take what you have heard to heart and call the next person who wishes to testify."//</span>
Melesh is the first one to react, quick to take the baton and look for any other Candidate who wants to take Ate's place.
<<script>>
twistedFestivalCandidateSpeechEffects("chAte");
State.variables.temp += "\n" + twistedFestivalSpeechesGetNextPassage(0);
<</script>> \
$temp \<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMes")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's do it."//</span>
<span @style=$chMes.colorStyleKey>//"Don't you want to know about...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's hurry up before I change my mind. Where should we go?"//</span>
<span @style=$chMes.colorStyleKey>//"There are wardrobes at the outer corners of the assembly, and no one is going to be paying attention to them. Follow me."//</span>
<<link [[Continue|Scene]]>><<script>>
State.variables.sc.startTfScene("ss",true,["chPlayerCharacter"],["chMes"],"A faint light grants you some vision of the diminutive room. You focus your attention on the figure of the woman in front of you, the agitated voices outside passing to the background of your mind.",isTfSceneFinished,1,"TwistedFest TwistedTrialMTransformedToAteSpeech",
["rebuildFace","rebuildFigure","addBreasts"],["chMes"],"chPlayerCharacter",4,false,1,false,"img/portraits/val-avatar.png",["GrayCharacter"],"img/portraits/val-full.png");
State.variables.chMes.aiAlgorythm = createAiWeightedMissionsByTaste();
gC("chPlayerCharacter").hasLead = false;
gC("chMes").hasLead = true;
<</script>><</link>><<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMes"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Thank you for the offer, but... It would probably be a mistake."//</span>
<span @style=$chMes.colorStyleKey>//"How so?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan's reasons are so personal that my attempt at defending them using her face would probably feel half-baked. And also... It would seem that only lies are being said on this trial. And perhaps what it needs is some truth."//</span>
<span @style=$chMes.colorStyleKey>//"...I see."//</span> Mesquelles' dissapointment is clear as a shining full moon. <span @style=$chMes.colorStyleKey>//"If you made up your mind, I'll leave you with the other Candidates... Stay safe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Likewise."//</span>
Back at your seat, you hear Padmiri talking to Maaterasu.
<span @style=$chMir.colorStyleKey>//"Ate... What exactly are you planning to say?"//</span>
<span @style=$chAte.colorStyleKey>//"Just what I need them to hear."//</span>
<span @style=$chMir.colorStyleKey>//"That doesn't sound very... Concrete."//</span>
Maaterasu doesn't even attempt to look back at Padmiri, despite the latter insisting in following her eyes. Whatever she wants to do, she isn't very interested in sharing it with anyone.
[[Continue|TwistedFest TwistedTrialAte]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMes")]);
<</script>> \
$customRoomIntro
In its insignificant size, the candle remains full of life, watching intently your new form, and bringing light to it. Mesquelles offers you a vessel full of water.
<span @style=$chPlayerCharacter.colorStyleKey>//"Thanks, I'm thirsty."//</span>
<span @style=$chMes.colorStyleKey>//"No, silly. It's for you to take a look at your reflection."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh!"//</span>
You sweep your blunder away from your mind and discover yourself in the water, blue as the sky and soft as only Shapeshifters are. If a reflection of water illuminated by a dim candle light is to be trusted, you're the living image of Valtan.
<span @style=$chMes.colorStyleKey>//"You're a perfect work."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Your pride is well deserved."//</span> You modestly express your admiration.
<span @style=$chMes.colorStyleKey>//"Oh, and don't forget to use Valtan's voice."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's going...//</span> <span @style=$chVal.colorStyleKey>//To be//</span> <span @style=$chPlayerCharacter.colorStyleKey>//difficult."//</span>
<span @style=$chMes.colorStyleKey>//"I can see that. Let's take a peek outside, if any other Candidate is going to speak at the stage, you should let them go first while you practice being Valtan."//</span>
<<script>>addToStVarsList("tfTfVl");
State.variables.chPlayerCharacter.anTags = State.variables.chPlayerCharacter.oldAnTags;
delete State.variables.chPlayerCharacter.oldAnTags;<</script>> \
[[Continue|TwistedFest TwistedTrialAte]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span style="color:khaki">Story check: Padmiri decides to speak.</span>
<span @style=$chMir.colorStyleKey>//"This... Um..."//</span> The Leirien has hurried up to the stage due to Melesh's impetus, but she still hasn't recomposed from the shock. <span @style=$chMir.colorStyleKey>//"What Maaterasu..."//</span>
The rumbling of the Shapeshifters, many of which are rapidly leaving their frightened silence in favor of whispering and agitated comments, doesn't help her to get a good grasp of the situation.
<span style="color:mediumaquamarine">//"Padmiri, sweetie, just tell us what's on your mind."//</span> A caring Melesh tells her from afar.
<span @style=$chMir.colorStyleKey>//"Huh? Ah, yes. I think Maaterasu was saying something sensible. I mean, not in a sensible way."//</span> Despite the fact that her nervous tongue is tumbling around and words and thoughts fight each other to leave her mouth first, the Priestess-to-be is already picking up the pace. <span @style=$chMir.colorStyleKey>//"What I have seen today looked little like an honest attempt to understand Valtan and more like a parody of her worst aspects."//</span> And despite the fact that they might not be the best chosen words, taking control of the situation is exactly what she needs to do. <span @style=$chMir.colorStyleKey>//"I understand that you might be angry, and you have gone for far too long without an explanation about why you've lost your Candidate that satisfied you... But couldn't that lead you to make a mistake? If there is a reason that really justified Valtan's actions but all you can think about is of enacting your revenge, you would never hear about it."//</span>
The Shapeshifters are tense, but silent. On the peace that comes behind the storm, there might be a chance for them to listen.
<span @style=$chMir.colorStyleKey>//"And I can see why you wouldn't take Valtan seriously at a first glance. She doesn't take many things seriously herself, she's usually joking and perhaps doesn't take the feelings of the rest into account as often as she should... But if you're unable to look below that outer layer, you will not find out who the person behind the mask truly is. ...Thank you for listening to me."//</span>
<<script>>
addToStVarsList("tfMrSp");
twistedFestivalCandidateSpeechEffects("chMir");
State.variables.temp += "\n" + twistedFestivalSpeechesGetNextPassage(1);
<</script>> \
$temp \<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span style="color:khaki">Story check: Nashillbyir decides to speak.</span>
<span @style=$chNash.colorStyleKey>//"I don't think this is a level playing field. How could you expect Valtan to defend herself in this kind of situation?"//</span> In constrast to most people in the assembly, Nash is calm, clear and articulate. She doesn't see a lot to gain or lose here, and she isn't the kind of person to get scared from a possible, yet unrealized, dangerous event. <span @style=$chNash.colorStyleKey>//"The play from earlier was a bold-faced attack against Valtan's image from all flanks, and the way in which the trial has been set up is more of the same. I think I could say I don't see any fairness in a fight where a whole tribe gangs up against a single person, and I don't see any justice in a trial that has been cooked up to see the accused charged guilty from the very start."//</span>
The silence of a thoughtful even if unsettled assembly and Nashillbyir's natural confidence only make it all the easier for her to convey her position. She might not be the strongest orator, but all the cards play in her favor today.
<span @style=$chNash.colorStyleKey>//"I'm no one to say If Valtan is innocent or guilty for breaching your laws. I'm not a Shapeshifter, I barely know your tribe. But it doesn't matter if we're in the Gleaming Caverns, the Ashwalker Tribe or the Tortuous Corridor: a trial cannot be fair if the person you're judging isn't given a fair chance to speak their heart with honesty."//</span>
<<script>>
twistedFestivalCandidateSpeechEffects("chNash");
addToStVarsList("tfNsSp");
State.variables.temp += "\n" + twistedFestivalSpeechesGetNextPassage(2);
<</script>> \
$temp \<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span style="color:khaki">Story check: Claw decides to speak.</span>
<span @style=$chClaw.colorStyleKey>//"This whole day is a gigantic load of bullcrap, and whoever has planned it all should feel ashamed."//</span> These words are being spoken by the same Claw who has been advising cautiousness and prudence, and has even defended the idea of letting your heads lay low. <span @style=$chClaw.colorStyleKey>//"You know nothing about me, but I can tell you that I'm going to be the next High Priestess, not only because I'm strong enough to take the title from anyone's hands, but because I'm determined to get it no matter the cost. And do you know what I was still thinking when I woke up this morning? Just let Valtan fall in disgrace. There won't be another Shapeshifter Candidate, and if she loses the support of her tribe I'll have one Candidate less to compete with."//</span>
<span @style=$chNash.colorStyleKey>//"...Does Claw still want the support of the Shapeshifters?"//</span>
<span @style=$chMir.colorStyleKey>//"Hard to say... She isn't usually this agitated."//</span>
<span @style=$chClaw.colorStyleKey>//"But after everything I've seen here? It isn't worth it. Seeria and whoever else who is in charge here have prepared the plainest plot to destroy Valtan's image, to force us into taking their side, and to make you all fall to your lowest instincts after watching a ridiculously exaggerated depiction of a fake reality. If they fail, their ship sinks, and I gain nothing of value for having them on my side. And if they win over your minds and they manage to exile Valtan, and I got them to make your tribe support me instead? Well, screw me still, because I'd have on my side a bunch of grazing sheep, good for nothing but to let themselves be lied to. Fuck that. I'd rather have on my side an exiled and even broken Valtan. She is far better than anyone here gives her credit for."//</span>
It would be hard to describe everyone's reaction as anything other than stunned. Even though it's normal to see Claw being as disruptive as a mammoth trying to enter a shack, her behavior here is on a whole different level, which has a lot of merit in some special way given that she hasn't even punched anyone. The Beastkin returns to her seat without any opposition other than the face of an angry Seeria that she doesn't even look at.
<span style="color:mediumaquamarine">//"Is your friend okay...?"//</span>
<span @style=$chMir.colorStyleKey>//"Our... 'Friend', huh..."//</span>
<span @style=$chNash.colorStyleKey>//"I don't think any of us knows..."//</span>
<<script>>
twistedFestivalCandidateSpeechEffects("chClaw");
addToStVarsList("tfClSp");
State.variables.temp += "\n" + twistedFestivalSpeechesGetNextPassage(3);
<</script>> \
$temp \<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
//It looks like no one else of us is going to speak. Should I take my turn...?//
Everyone in the assembly is restless. While a few voices from the Passion Temple may not be enough to vanquish the reigning narrative, the mere fact that there's people willing to risk their reputation to dissent against it has made the Seeria's band almost as nervous as those who wish to see Valtan to be pardoned.
//If the tribe decides Valtan should be exiled, every voice from the Passion Temple that has supported her will be yet another thorn between them and us- And adding myself to that list might disqualify me to receive their support in the future. But maybe both sides are balanced enough that me taking a side could tip the scales... And not defending Valtan after telling the others that I would could stain my relationship with them.//
[[Ask Melesh to speak on the stage|TwistedFest TwistedTrialStdPlayerSpeech]]
[[Do not defend Valtan|TwistedFest TwistedTrialWontDefendValtan]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Melesh, ask //</span><span @style=$chPlayerCharacter.colorStyleKey>//Seeria//</span> <span @style=$chVal.colorStyleKey>//*ahem* for my turn.""//</span>
There isn't an immediate response. The Shapeshifter and the other Candidates are giving you far more attention than anyone else who saw you walk down the stairs, since any other Valtan under the orders of Seeria would have many other means to be given voice.
<span @style=$chNash.colorStyleKey>//"...Valtan?"//</span> Nashillbyir asks, somewhat incredulous.
//She thinks I could be her? That is good.//
<span style="color:mediumaquamarine">//"That's... Sure. I'll ask her."//</span>
When you're seen climbing to the stage, the Shapeshifters stop seeing you like some anonymous person who has taken an appearance that happens to be somewhat popular today. The faces of Seeria and Nersmias also reflect this idea.
<span style="color:plum">//"Who are you?"//</span>
<span @style=$chVal.colorStyleKey>//"Who do you think I am?"//</span>
<span style="color:plum">//"I'm not sure. But I'm leaning on thinking that you're a liar."//</span>
//Valtan wouldn't let herself be talked down like that. Come up with something witty!//
<span @style=$chVal.colorStyleKey>//"Then I'm a perfect fit! We're a //</span><span @style=$chPlayerCharacter.colorStyleKey>//full//</span><span @style=$chVal.colorStyleKey> //set of those here on the stage."//</span>
The background noise of gossips and private comments explodes. While your performance isn't perfect, the vast majority is buying it.
[[Defend Valtan|TwistedFest TwistedTrialPlayerValtanSpeech]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
<<script>>
State.variables.StVars.check1 = isStVarOn("neStSs");
State.variables.StVars.check3 = isStVarOn("CaRePl") || isStVarOn("CaReVl");
State.variables.StVars.check9 = ( isStVarOn("gcSiTl") || isStVarOn("gcSiWT") ||isStVarOn("gcSiSp") );
addToStVarsList("tfPlSp");
<</script>> \
<span style="color:mediumaquamarine">//"You're very quiet, $chPlayerCharacter.name. Do you intend to go to the stage at all?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure, I was about to ask you."//</span>
A few long minutes later, you find yourself taking the walk from your seat to the most visible spot in the whole assembly, everyone's eyes now set upon you.
//This might be my last shot. How should I use it...?//
<<if $StVars.check3 is true>> \
<span style="color:khaki">Story check: passed.</span>
<span style="color:gray">//"Look, Glien. That's the Gaanidan who saved you."//</span>
//He's here? Maybe I should take merit for saving him.//
<<else>> \
<span style="color:khaki">Story check: failed.</span>
<</if>> \
<<if $StVars.check1 is true>> \
<span style="color:khaki">Story check: passed.</span>
<span style="color:gray">//"Hey, take a look! That's the human who walked naked through the tribe."//</span>
<span style="color:gray">//"She was asking for forgiveness for Valtan's crimes. She won't defend her now, right...?"//</span>
<<else>> \
<span style="color:khaki">Story check: failed.</span>
<</if>> \
[[This cannot be a fair trial without Valtan|TwistedFest TwistedTrialWithoutValtanTestimony]]
<<if $StVars.check9 is true>> \
<span style="color:green">Story check: passed.</span> [[This trial won't make sense without Sillan's testimony|TwistedFest TwistedTrialWithoutSillanTestimony]]
<<else>> \
<span style="color:red">Story check: failed.</span>
<</if>> \
<<if $StVars.check3 is true>> \
<span style="color:green">Story check: passed.</span> [[I'll appeal to my deeds for this tribe|TwistedFest TwistedTrialMyDeeds]]
<<else>> \
<span style="color:red">Story check: failed.</span>
<</if>> \<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
<span style="color:mediumaquamarine">//"You're very quiet, $chPlayerCharacter.name. Do you intend to go to the stage at all?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I've decided it's too dangerous. I'll follow your advice and lay low."//</span>
<span style="color:mediumaquamarine">//"...I see."//</span>
You let your breathe out as if it was full of a gigantic weight that was resting inside of you, now that you have made your choice. Whether it was the correct one or not, only time will tell.
<<script>>
twistedFestivalPlayerDoesntDefendValtan();
<</script>> \
$temp
[[Continue|TwistedFest PlayerStaysQuiet]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
//Staying quiet is the best I can do, anyway.// You reassure yourself from the quietness of your seat. You try to block from your mind the satisfied smile of Seeria upon confirming that you will not participate, but to little avail.
<span style="color:plum">//"We have all just witnessed speeches full of determination. It's enviable, really, to be able to limit yourself to your personal relationships when it's time to decide who's in the right and who's in the wrong."//</span>
<span style="color:mediumaquamarine">//"Seeria! Do you seriously intend to dismiss everything you don't like as the result of favoritisms!? You're perfectly aware that their arguments have strength on their own!"//</span> Melesh lashes out.
<span style="color:plum">//"Oh, but I'm not denying that."//</span> The Shapeshifter under everyone's eyes shows a smile tainted by a sinister aura. <span style="color:plum">//"However, my dear Melesh, you must have noticed that the arguments we've heard, as strong and well thought out as they might be, are all but indents on the general accusation. No one from the Passion Temple has denied the facts that Valtan stole someone's identity and deceived the Shapeshifter tribe in order to take the role of Candidate without legitimate permission from our tribe."//</span>
<span style="color:mediumaquamarine">//"You...! But...!"//</span>
<span style="color:plum">//"All in all, they have put a lot of effort in the defense of their friend, there's no reason to deny it. But we've only seen the rationalization of why we should look the other way upon witnessing a terrible crime, rather than anything that would prove the accused innocent. And that's because they know she's guilty, but they would still protect her due to their favoritism."//</span>
Everyone in your row has turned dead silent, ashamed in front of a Melesh who has been caught unable to argue from a position that she already knew was a losing one, but still felt compelled to take.
[[Continue|TwistedFest EnterFirstFake]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"This trial will never be legitimate without a fundamental, missing element. And that's Valtan's own testimony."//</span>
//I can do this. This is not the first time I've talked in public.//
<span @style=$chPlayerCharacter.colorStyleKey>//"The very nature of this event, which was devised as a plot to destroy Valtan in all conceivable forms, makes it useless. You intend to prove Valtan's guilt, but have created a scenario where it would ever be impossible for her to be taken seriously. And where does that leave us?"//</span>
//Although I don't think the stakes were ever this high...//
<span @style=$chPlayerCharacter.colorStyleKey>//"At a cursed, dead end where you will cast all your grudges and complaints upon a character of a theater play, while the real Valtan is unable to explain herself."//</span>
//But I can do it!//
<span @style=$chPlayerCharacter.colorStyleKey>//"And the ultimate tragedy is that you will retain doubts for the rest of your life about having done the correct thing. If that girl of whom you only knew her most superficial layer could have been the caring, empathetic person that she truly is at the bottom of her heart, all because you didn't care about learning the truth, but only about mindlessly letting your anger out. Even if that destroyed a good person."//</span>
<<if $StVars.check3 is true>> \
<span style="color:gray">//"I for one trust the human!"//</span> Someone shouts from the backseats. <span style="color:gray">//"If it wasn't for her, I would still be stuck in the rocks of the deeper Gleaming Caverns!"//</span>
<span style="color:gray">//"Glien, you shouldn't..."//</span>
<span style="color:gray">//"No, I don't care what anyone thinks of me! I'm not going to stay quiet while the person who saved me is judged by everyone!"//</span>
<</if>> \
<<script>>
twistedFestivalPlayerSpeechEffects(0);
addToStVarsList("tfPlSp");
<</script>> \
$temp \
[[Continue|TwistedFest PlayerLeaves]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"This trial will never be legitimate without a fundamental, missing element. And that's Sillan's testimony."//</span>
//I can do this. This is not the first time I've talked in public.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Haven't you thought it strange? That Valtan was capable of single-handedly steal Sillan's position, as if Sillan couldn't have gone to the Passion Temple on her own as well? Nothing stopped her from going to Drishtya and telling her that she was the legitimate Candidate, and yet she went along with Valtan's deceit."//</span>
//Although I don't think the stakes were ever this high...//
<span @style=$chPlayerCharacter.colorStyleKey>//"This should be reason enough to make understand that there's something in this puzzle that you don't understand, that by judging Valtan without knowing the ultimate truth you might be committing a grave mistake."//</span>
//But I can do it!//
<span @style=$chPlayerCharacter.colorStyleKey>//"And the ultimate tragedy is that you will retain doubts for the rest of your life about having done the correct thing. If that girl of whom you only knew her most superficial layer could have been the caring, empathetic person that she truly is at the bottom of her heart, all because you didn't care about learning the truth, but only about mindlessly letting your anger out. Even if that destroyed a good person."//</span>
<<if $StVars.check3 is true>> \
<span style="color:gray">//"I for one trust the human!"//</span> Someone shouts from the backseats. <span style="color:gray">//"If it wasn't for her, I would still be stuck in the rocks of the deeper Gleaming Caverns!"//</span>
<span style="color:gray">//"Glien, you shouldn't..."//</span>
<span style="color:gray">//"No, I don't care what anyone thinks of me! I'm not going to stay quiet while the person who saved me is judged by everyone!"//</span>
<</if>> \
<<script>>
twistedFestivalPlayerSpeechEffects(15);
addToStVarsList("tfPlSp");
<</script>> \
$temp \
[[Continue|TwistedFest PlayerLeaves]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I know I'm just a stranger to most of you, but I want you to listen to this from the bottom of your hearts: Valtan isn't the monster you think she is."//</span>
//I can do this. This is not the first time I've talked in public.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Although you haven't known me for long, you must have already heard that I saved Glien. It was the most difficult and tense thing I've done in my entire life: I saw myself uncapable of taking him out of the rocks he had got stuck in many times over, but I kept trying despite the danger for myself, because I knew that the condemn for my surrender was indefinite suffering for an innocent person."//</span>
//Although I don't think the stakes were ever this high...//
<span @style=$chPlayerCharacter.colorStyleKey>//"And that's the same conviction of my heart that has brought me here today to defend Valtan. The same Valtan upon whom you have decided to cast all your grudges and frustrations against, despite not even knowing why she did it."//</span>
//But I can do it!//
<span @style=$chPlayerCharacter.colorStyleKey>//"And the ultimate tragedy is that you will retain doubts for the rest of your life about having done the correct thing. If that girl of whom you only knew her most superficial layer could have been the caring, empathetic person that she truly is at the bottom of her heart, all because you didn't care about learning the truth, but only about mindlessly letting your anger out. Even if that destroyed a good person."//</span>
<<if $StVars.check3 is true>> \
<span style="color:gray">//"I for one trust the human!"//</span> Someone shouts from the backseats. <span style="color:gray">//"If it wasn't for her, I would still be stuck in the rocks of the deeper Gleaming Caverns!"//</span>
<span style="color:gray">//"Glien, you shouldn't..."//</span>
<span style="color:gray">//"No, I don't care what anyone thinks of me! I'm not going to stay quiet while the person who saved me is judged by everyone!"//</span>
<</if>> \
<<script>>
twistedFestivalPlayerSpeechEffects(15);
addToStVarsList("tfPlSp");
<</script>> \
$temp \
[[Continue|TwistedFest PlayerLeaves]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
//You've done it. You've done it.// You calm yourself as you try your hardest to maintain your composture during the walk back to your seat. You receive a couple of mildly reassuring faces from your peers, who are probably just as nervous about the consequences of your actions. Seeria takes the word next.
<span style="color:plum">//"We have all just witnessed speeches full of determination. It's enviable, really, to be able to limit yourself to your personal relationships when it's time to decide who's in the right and who's in the wrong."//</span>
<span style="color:mediumaquamarine">//"Seeria! Do you seriously intend to dismiss everything you don't like as the result of favoritisms!? You're perfectly aware that their arguments have strength on their own!"//</span> Melesh lashes out.
<span style="color:plum">//"Oh, but I'm not denying that."//</span> The Shapeshifter under everyone's eyes shows a smile tainted by a sinister aura. <span style="color:plum">//"However, my dear Melesh, you must have noticed that the arguments we've heard, as strong and well thought out as they might be, are all but indents on the general accusation. No one from the Passion Temple has denied the facts that Valtan stole someone's identity and deceived the Shapeshifter tribe in order to take the role of Candidate without legitimate permission from our tribe."//</span>
<span style="color:mediumaquamarine">//"You...! But...!"//</span>
<span style="color:plum">//"All in all, they have put a lot of effort in the defense of their friend, there's no reason to deny it. But we've only seen the rationalization of why we should look the other way upon witnessing a terrible crime, rather than anything that would prove the accused innocent. And that's because they know she's guilty, but they would still protect her due to their favoritism."//</span>
Everyone in your row has turned dead silent, ashamed in front of a Melesh who has been caught unable to argue from a position that she already knew was a losing one, but still felt compelled to take.
[[Continue|TwistedFest EnterFirstFake]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"The Shapeshifter tribe deserves an explanation for my actions, and I have come to answer!
I know the image you have of me. I know that you see me as the girl who annoyed you once and again, for her own fun, but I'm also Sillan's friend, and know her better than anyone. Becoming the Shapeshifter Candidate wasn't her idea, nor her ambition, but something you imposed on her. And... I couldn't stand the idea of seeing her forced to abandon her life for the sake of someone else's plans, much less so when it would mean constant challenges and responsibilities for her. If you must condemn me, condemn me for protecting my friend."//</span>
All sorts of tones are heard through the whole assembly, the maelstrom of comments and opinions menacing with swallowing you whole.
//Did I do the correct thing...?//
You stand dign and firm, waiting for a resolution that might as well take forever to come.
//If Valtan is declared guilty after this, she will blame me...//
<span @style=$chNer.colorStyleKey>//"Seeria, have you seen that?"//</span> You hear Nersmias say from behind.
//Hmm?//
<span style="color:gray">//"What's happening to her?"//</span>
<span style="color:gray">//"Her arms..."//</span>
//My arms?//
When you look at them, your hands aren't blue anymore.
<<link [[Continue|TwistedFest TwistedTrialPlayerUntransformed]]>><<script>>
gC("chPlayerCharacter").fullPortraitL = gC("chPlayerCharacter").originalPortrait;
gC("chPlayerCharacter").avatarL = gC("chPlayerCharacter").originalAvatar;
delete State.variables.chPlayerCharacter.originalPortrait;
delete State.variables.chPlayerCharacter.originalAvatar;
<</script>><</link>><<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
<<script>>
State.variables.StVars.check1 = isStVarOn("neStSs");
State.variables.StVars.check3 = isStVarOn("CaRePl") || isStVarOn("CaReVl");
<</script>> \
//No! The transformation is breaking!//
<span style="color:gray">//"She turned into a human?"//</span>
<span style="color:gray">//"Why would she..."//</span>
<span style="color:plum">//"What sort of joke is this?"//</span> Asks Seeria, advancing towards you. <span style="color:plum">//"You decided this wasn't as well as you expected and don't know how to hide yourself? Whatever it is you're planning, this sad move won't work."//</span>
//No! I-//
<<if $StVars.check3 is true>> \
<span style="color:khaki">Story check: passed.</span>
<span style="color:gray">//"Look, Glien. That's the Gaanidan who saved you."//</span>
<<else>> \
<span style="color:khaki">Story check: failed.</span>
<</if>> \
<<if $StVars.check1 is true>> \
<span style="color:khaki">Story check: passed.</span>
<span style="color:gray">//"Take a look! She transformed into the human who walked naked through the tribe!"//</span>
<span style="color:gray">//"What a weird choice..."//</span>
<<else>> \
<span style="color:khaki">Story check: failed.</span>
<</if>> \
<span @style=$chMes.colorStyleKey>//"Hold on!"//</span>
[[Continue|TwistedFest TwistedTrialPlayerExplainsHerself]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMes")]);
<</script>> \
$customRoomIntro
An uncommonly nervous Mesquelles makes an appearance, waiting for no one's permission to jump up to the stage.
<span @style=$chMes.colorStyleKey>//"This is my fault! I can explain..."//</span>
<span style="color:plum">//"What are you doing here?"//</span> Seeria asks, unamused to see someone jump in to protect her prey.
<span @style=$chMes.colorStyleKey>//"This person is indeed $chPlayerCharacter.name, the Gaanidan Candidate. I can vouch for her, because I transformed her."//</span>
<span style="color:plum">//"What...!?"//</span>
Embarassment swallows you whole and pushes your head between your shoulders, unable to find a way to run away from this.
<span @style=$chMes.colorStyleKey>//"The Candidates of the Passion Temple were worried that Valtan wouldn't be able to receive a proper defense if she didn't come today, and... I offered to help. Because I'm indebted to this human."//</span>
//She's excusing herself, doesn't she? She didn't want to taint her image for defending Valtan...//
<span @style=$chMes.colorStyleKey>//"You know I've been learning how to apply transformation magic onto someone other than myself, and she offered to help..."//</span>
//...And now she's going to get englanted in this mess for defending me.
<span @style=$chMes.colorStyleKey>//"...And she was even willing to try and be transformed into a Shapeshifter, even after I told her that I'm still not talented enough to do that without danger. I truly don't know what to think of Valtan, but if $chPlayerCharacter.name did this despite the risks, she must have her reasons to trust her."//</span>
//Mesquelles...//
<<if $StVars.check3 is true>> \
[[Continue|TwistedFest PlayerAndGlien]]
<<else>> \
[[Continue|TwistedFest PlayerDefenseEnd]]
<</if>> \<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
<<script>>
State.variables.StVars.check3 = isStVarOn("CaReVl");
<</script>> \
<span style="color:gray">//"Then I trust the human!"//</span> Someone shouts from the backseats. <span style="color:gray">//"If it wasn't for her, I would still be stuck in the rocks of the deeper Gleaming Caverns!"//</span>
<span style="color:gray">//"Glien, you shouldn't..."//</span>
<span style="color:gray">//"No, I don't care what anyone thinks of me! I'm not going to stay quiet while the person who saved me is judged by everyone!"//</span>
<<if $StVars.check3 is true>> \
<span style="color:green">Story check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Then you must trust Valtan as well, because it wasn't me alone who saved you."//</span>
<span style="color:plum">//"Oh, no!"//</span> An indignant Seeria complains.
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you know where Valtan has been all these days? In the deeper tunnels of the Caverns, trying to be alone. And she's going to excuse me for disclosing that, but the truth is that I couldn't save Glien alone! Valtan found me almost exhausted, unable to get him out of the rocks, and helped me carry him for most of the way."//</span>
<span @style=$chNer.colorStyleKey>//"Why would you do that?"//</span> Nersmias asks.
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chNer.colorStyleKey>//"You did something truly honest and selfless for the sake of an innocent life, why would you make that up to let Valtan take the merit?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's the truth! Despite what any of you cynical jerks might think, Valtan is a much better person deep inside than what she appears! Why would I be up here antagonizing you if she wasn't someone who deserved it!?"//</span>
<<else>> \
<span style="color:red">Story check: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Then you must trust Valtan as well! I did something selfless because I couldn't stand an innocent person suffer, despite the risks, and I'm doing the same thing right now for another person who doesn't deserve what you're doing to her!"//</span>
<</if>> \
<<script>>
twistedFestivalPlayerSpeechEffects(0);
addToStVarsList("tfPlSp");
<</script>> \
$temp \
[[Continue|TwistedFest PlayerLeaves]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Mesquelles is right. If I'm risking my skin for Valtan is because she deserves it."//</span>
<span style="color:plum">//"That kind of person deserves your self-sacrifice? Someone who isn't even capable of defending herself right now?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You might have shared a tribe with her for a couple decades, watching her from afar, but I've spent a whole month with her living behind my bedroom's wall. You might have seen the outer layer of her person, but I've seen the Valtan who weeps in a lake, looking at the reflection of her lost friend. And that's not the kind of person who would push her own friend away for her own gain!"//</span>
<<script>>
twistedFestivalPlayerSpeechEffects(0);
addToStVarsList("tfPlSp");
<</script>> \
$temp \
[[Continue|TwistedFest PlayerLeaves]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
<span @style=$chNer.colorStyleKey>//"After all, that's what law should be for. To mercilessly crush those who dare defy it, blind to the circumstances."//</span> Your hear Nersmias say. However, it's not the Nersmias at the stage, who looks around in confusion.
<span style="color:plum">//"Who's there!?"//</span>
<span @style=$chNer.colorStyleKey>//"Oh, but I'm here."//</span> A new Nersmias makes his presence clear and obvious, stepping forcefully as he walks down the central stairs of the assembly, in the middle of everyone. <span @style=$chNer.colorStyleKey>//"The law is a brutal hammer that must strike anyone who dares to cross it, why should we bother to discuss the justice of such laws? The law is the law."//</span>
<span style="color:plum">//"I don't remember inviting you to this assembly. Would you mind telling us who you really are?"//</span>
<span @style=$chNer.colorStyleKey>//"Does this face not satisfy you? Or is it my words? I thought those were the words you wanted to hear. I'm not as brave as the women who have just confronted a whole tribe to speak their truth, when no one wanted to hear it."//</span>
<span @style=$chNer.colorStyleKey>//"Why are you wearing my face!?"//</span> Demands to know the Nersmias at the stage.
<span @style=$chNer.colorStyleKey>//"Is this your face? No one would have thought so, given the trending hypocrisy to wear the faces of others to judge someone for doing the very same."//</span>
[[Continue|TwistedFest PrimeFakeExposed]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
<span @style=$chNer.colorStyleKey>//"Drop the act, we know you're not Nersmias!"//</span>
<span @style=$chNer.colorStyleKey>//"Kukuku."//</span> The Nersmias on the stairs contains a mocking laugh. During the following seconds, more and more people notice the mistake. <span @style=$chNer.colorStyleKey>//"'You're not Nersmias', you tell me? Would you then mind to tell us who are YOU?"//</span>
<span @style=$chNer.colorStyleKey>//"What-What do you mean!?"//</span>
<span @style=$chNer.colorStyleKey>//"It's shameful, really. Everyone in this tribe should think of this face as someone strong willed, brave and intelligent. But someone brave and strong willed would be on the stage defending their own opinions, and someone intelligent wouldn't give up their own mask with such a stupid misstep."//</span>
<span @style=$chNer.colorStyleKey>//"But-!"//</span>
<span style="color:plum">//"Drop the act, you buffon."//</span> Seeria cuts the Nersmias on the stage. <span style="color:plum">//"I don't care about your petty vendetta, but we know you're not Nersmias. If you're going to participate in the most important trial of this tribe in generations, you should confess who you are."//</span>
<span @style=$chNer.colorStyleKey>//"Oh? But isn't this face vacant now? You just confessed the clown by your side isn't me. Or do you mean to say that Nersmias is a coward?"//</span>
<span style="color:plum">//"If you try and drag this trial to the height of the mud, I...!"//</span>
<span @style=$chNer.colorStyleKey>//"Nothing further away from my intentions. I've merely presented a relevant idea: we appear to think of the law as a hammer that ought to crush anyone who crosses it. Or at the very least, that's what it appears to be for you. Rules to be enforced for the sake of the rules themselves. Or does anyone here disagree?"//</span>
[[Continue|TwistedFest EnterSecondFake]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"The law is a bulwark of the righteous against the wicked."//</span> It is a strange voice. It is familiar, but in a distant way. It is Valtan's, but it isn't; Valtan-like. <span @style=$chVal.colorStyleKey>//"The law is a sacred protection that we Shapeshifters had to give ourselves to ensure that the tribe wouldn't be destroyed by evil individuals who would misuse the gifts of the Goddess."//</span>
The Nersmias previously in the stage has ran away to the dressing room, and the Nersmias previously in the stairs has walked up to the stage, taking position right in front of Seeria. Someone among the audience has followed some of his steps, and now stands on the central stairs, defying Nersmias with her gaze and wearing Valtan's face.
<span @style=$chNer.colorStyleKey>//"An interesting proposition. Then the law isn't something that ought to be applied for the sake of the law, but rather, it exists to fulfill certain goals."//</span>
<span @style=$chVal.colorStyleKey>//"And yet, it isn't your place, as the accused, to argue on the legitimacy of the laws."//</span>
This Nersmias' determination is now taking an angry shade, far from the confidence grazing mockery used to fight the previous Nersmias. This Valtan, much alike, has nothing to do with the usual Valtan and is instead looking at the Nersmias as if he was a sworn enemy, fated to fight till death.
<span @style=$chNer.colorStyleKey>//"How interesting it is to be called the accused by someone wearing Valtan's face. Isn't it ironic that you're twisting the limits of what's acceptable and legitimate, up to the point of falling to the last resort of using the Twisted Festival to show the one you hate as some kind of perverted monster, in order to accuse her of stealing someone's identity? Who will be there to judge the law? Who will be there to judge you?"//</span>
<span @style=$chVal.colorStyleKey>//"I have seen you commit arson against everything that is sacred to our tribe, and you'd dare to call for my judgement for fighting fire with fire? Sounds to me like the you're the one clutching at your last straw, trying to hide the fact that you've broken our rules, to twist the fact that I haven't crossed its red lines."//</span>
<span @style=$chNer.colorStyleKey>//"Be careful with your flames, lest your pious anger consumes those who wished to do goodness... All for the sake of a blind, all-burning justice."//</span>
[[Continue|TwistedFest WhoAreTheFakes]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Wait a second, WHO are they?"//</span> Nashillbyir excitedly murmurs, doing a vain effort to control her volume.
<span @style=$chClaw.colorStyleKey>//"Shut up, we'll tell you later."//</span>
<span @style=$chNash.colorStyleKey>//"Urgh. Melesh?"//</span>
<span style="color:plum">//"Hold on a second, everyone."//</span> Seeria interrupts the discussion, taking note of Nashillbyir's questions. <span style="color:plum">//"For the sake of making sure everyone understands what's going on, I call for a revelation of identities."//</span>
<span style="color:gray">//"I vote in favour."//</span>
<span style="color:gray">//"So do I."//</span>
A handful of Shapeshifters are getting up from their seats to reply to Seeria's proposal, whatever it is. Melesh is standing up, looking at Nersmias and Valtan. After watching Nersmias nod, he says: <span style="color:mediumaquamarine">//"I vote in favour."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What's going on, Melesh?"//</span>
<span style="color:mediumaquamarine">//"There's a very serious procedure that might be asked for during trials, which is a revelation of identities. We are going to force them both to reverse their shapeshifts."//</span>
<span @style=$chNash.colorStyleKey>//"Is that even possible!?"//</span>
<span style="color:mediumaquamarine">//"Have you seen how the gleaming crystals cut the flow of aether and prevent the use of magic?"//</span>
<span @style=$chClaw.colorStyleKey>//"We know how they work."//</span>
<span style="color:mediumaquamarine">//"Well, we have collars with gleaming crystals embedded in them, and they force transformations to be dispelled. It is, however, seen as something very hostile to demand someone to wear them..."//</span>
<span @style=$chMir.colorStyleKey>//"And a vote from the judges is required to approve it?"//</span>
<span style="color:mediumaquamarine">//"You're sharp, girl."//</span>
[[Continue|TwistedFest WhoAreTheFakes2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
The Nersmias and the Valtan stand on the stage, facing the audience. A couple of Shapeshifters are holding collars on their hands, and they get ready to place them on the pair at the same time.
<span style="color:plum">//"You might proceed."//</span>
Everyone's throats contract upon seeing the truth they already suspected. Nersmias turns into Valtan, and Valtan turns into Nersmias. A low voice goes unheard by everyone except those in the front rows.
<span @style=$chVal.colorStyleKey>//"I finally have you in front of me, you bastard."//</span>
<span @style=$chNer.colorStyleKey>//"And you finally show your cowardly face."//</span>
<span @style=$chVal.colorStyleKey>//"You're going to call me a coward after you tried to have someone play your role for the whole day?"//</span>
<span style="color:mediumvioletred">//"Valtan!"//</span> A voice shouts from the back end of the assembly. <span style="color:mediumvioletred">//"Now is your chance. Do not waste it in a petty fight."//</span> A just arrived Drishtya tells the blue Shapeshifter from the other side of the room. The Candidate listens attentively and turns her eyes towards the whole of her tribe.
[[Continue|TwistedFest ValtanSpeech]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
<<script>>
State.variables.StVars.check1 = twistedFestivalValtanCheck();
<</script>> \
<span @style=$chVal.colorStyleKey>//"Shapeshifters! It would have been easy for me to simply appear here and ask for your forgiveness, to drop a tear and pretend repentance. But I will not ask for you to forgive a deed I don't consider unjust. This tribe chose Sillan as their Candidate because of her many wonderful qualities, the most important of which being that she has a heart far larger than I and anyone else in here. However, you took this decision without paying attention to what she truly felt and wanted, without even considering the fact that she didn't want to leave the tribe. And that's why I asked her to swap places with me hours before leaving to the Passion Temple, to which she agreed. You may sneer at me and condemn me for having made fun of you when I was a small, little monster, for not truly grasping the pain my pranks and humilliation may have caused you, but if you judge me for the most selfless act I have ever done in my whole life, the only ones who are morally bankrupt here are you."//</span>
A week ago, you would have had trouble to believe this is really Valtan. She is truly speaking from the bottom of her heart, facing with her head high a hostile reality that denies what she considers her most virtuous side.
<span @style=$chNer.colorStyleKey>//"And yet, that decision was not for you to make. If you wanted to help your friend, you should have taken the word during the assembly to choose our Candidate, or pressured her to speak her mind when it was appropriate. Instead, you subverted the will and sovereignty of the Shapeshifter tribe through lies and subterfuge. Is that something we must truly consider acceptable?"//</span>
Her opponent, however, is also full of conviction. Both of these sworn enemies are defending justice. What each of them considers their own, personal justice.
<span @style=$chNer.colorStyleKey>//"On the age where the tribes split apart, there wasn't a single, continuously unified Shapeshifter tribe. It was a time where we didn't yet understand the danger of our lies, the danger of our desire to steal someone's face, the danger to step over the trust of our companions. It was a time of pain, backstabbing and heartbreak. It was a time where we Shapeshifters were split apart once, and again, and yet once again, because we hadn't properly understood the responsibility that carried the gift granted to us by the Goddess. Forgiving Valtan today has nothing to do with approving or disapproving of a selfless or selfish act, as obscure as it may be the matter of whether she truly lied to us for the sake of Sillan or for her own selfishness. Instead, forgiving Valtan is a declaration that we may break our most important laws if one considers themself to be the highest arbitrator of right and wrong, a return to the chaos of dishonesty and deceit for the the sake of unclear goals."//</span>
When none of them is speaking, silence reigns absolute in the room.
<span @style=$chVal.colorStyleKey>//"And what is obscure about my actions? Everyone here knows what I did, everyone here may judge if it was legitimate or not, every single one of you may look into your own heart and ask yourself if you might have taken such a wrong decision that me breaking a law could have been justified, to prevent an even larger pain. A law that looks blindly at the stone cold facts and ignores their context is a law that would punish those who hurt others in self defense, those who lied to protect someone, those who murdered a tyrant."//</span>
<<if $StVars.check1 is true>> \
<span style="color:khaki">Valtan's stats check: passed.</span>
<span @style=$chVal.colorStyleKey>//"I... Deceived all of you. I broke the laws of this tribe. I stole the position of Candidate, and perhaps even insulted the Goddess in doing so. And I would do it once again, twice, thrice, and a thousand times that I found myself in that situation I would take the same decision. And that's because I did it for love. The love that makes you put your life in the stake to protect someone. If you can look into your hearts and claim you wouldn't do the same as I did, judge me guilty and exile me, and you won't see me ever again."//</span>
<<script>>
twistedFestivalValtanSpeechEffects(50);
addToStVarsList("tfVlSP");
State.variables.temp += "\n\n" + twistedFestivalChooseEnding();
<</script>> \
$temp \
<<else>> \
<<script>>
twistedFestivalValtanSpeechEffects(0);
State.variables.temp += "\n\n" + twistedFestivalChooseEnding();
<</script>> \
$temp \
<</if>> \
<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span style="color:khaki">Story check.</span>
The assembly remains in a respectful silence. Everything has been said, all the cards have been revealed.
<span style="color:plum">//"If no one else has anything more to say, we will proceed to a few short minutes of respectful thought and deliberation, and then we will vote on the outcome of the trial. You two, come and take the collars off Nersmias' and Valtan's necks..."//</span>
<span @style=$chNash.colorStyleKey>//"Wait, the result of the trial is decided by vote in the assembly?"//</span> Nashillbyir asks.
<span style="color:mediumaquamarine">//"Indeed. Didn't you read about our tribe's customs?"//</span>
<span @style=$chNash.colorStyleKey>//"Um... Haha, good question. But what are judges for, then?"//</span>
<span style="color:mediumaquamarine">//"The judges vote on issues of minor importance, and carry out the procedures of the tribe's most important events."//</span>
<span @style=$chMir.colorStyleKey>//"I have the feeling we aren't invited to the vote."//</span>
<span style="color:mediumaquamarine">//"I'm sorry, sweetie, but as far as I'm aware you aren't made of goo."//</span>
As time passes by, the silence suffers a slow death, as the people of the tribe have made up their minds on the issue and simply pass on to exchanging further impressions with each other.
[[Continue|TwistedFest EndingC2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"Does anyone need more time? Otherwise, we will advance to the vote."//</span>
Valtan and Nersmias remain standing on the stage, quiet and composed. Although it may not seem so at a first glance, the stakes are about as high for the both of them. While Valtan might lose her whole tribe as she knows it, the priest of the Temple of Harmony believes that losing this vote would be the beginning of the end for the tribe itself.
<span style="color:plum">//"Let's start at the last row. Who was there...? Arpad, please, and everyone else to his left."//</span>
<span style="color:gray">//"I vote guilty."//</span>
A ray conducting sheer coldness runs through the assembly, or at least, so it feels like to you.
<span style="color:gray">//"I vote guilty."//</span>
<span style="color:gray">//"Innocent."//</span>
<span style="color:gray">//"Guilty."//</span>
<span style="color:gray">//"I... Innocent."//</span>
<span style="color:gray">//"I vote guilty."//</span>
[[Continue|TwistedFest EndingC3]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
Nersmias looks at the Shapeshifters one by one, as it comes their turn to vote, confronting this decisive moment. Valtan, however, doesn't take her eyes apart from the exit of the assembly, as if there was something more important that was still to come. Something more important than whether she had or not a place in the tribe. And she isn't optimistic about it.
<span @style=$chMir.colorStyleKey>//"Hey, Claw, are you...?"//</span>
<span @style=$chClaw.colorStyleKey>//"Nothing. It's nothing, and you've seen nothing."//</span>
<span @style=$chMir.colorStyleKey>//"Are you sure? You seem unwell?"//</span>
<span @style=$chClaw.colorStyleKey>//"Just shut up."//</span>
<span style="color:gray">//"Guilty."//</span>
<span style="color:gray">//"I... Vote guilty."//</span>
Before you know it, almost all Shapeshifters in the assembly have casted their votes. It doesn't look good for Valtan.
<span style="color:plum">//"You're the last one, Melesh."//</span>
<span style="color:mediumaquamarine">//"I vote innocent."//</span>
<span style="color:plum">//"Thank you. I think every who has paid any attention is aware that guilty has won by a very large margin. Does anyone dispute this fact or do we have to count the votes?"//</span>
No one disputes it. It is indeed obvious for anyone paying attention that the guilties have won at least 3 to 1.
<span style="color:plum">//"Excellent. Then I will pass sentence."//</span>
[[Continue|TwistedFest EndingC4]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"Valtan, born among the Shapeshifters."//</span>
Seeria stands next to the Candidate, directly looking at her. It is a respect that isn't returned.
<span @style=$chMir.colorStyleKey>//"Are Valtan's eyes... Glassy...?"//</span>
Not because she doesn't care about the result of this trial, but because her mind is somewhere else.
<span style="color:plum">//"You have committed the crime of identity stealing, with the aggravants of robbing our tribe of the once-in-a-generation election of a Candidate, deception of the whole tribe, and seek of personal gain. For these deeds, your tribe has judged you guilty. Thereby, I condemn you to lifelong exile."//</span>
Valtan murmurs a few words, of which you can barely hear a couple.
<span @style=$chVal.colorStyleKey>//"...didn't come..."//</span>
<div align="center"> \
[img[img/story/adv_01_val_02adj.png]]
<span style="color:khaki">Shapeshifters, Ending C: Alone in exile.</span> \
</div> \
<<script>>
twistedFestivalEndingCeffects();
<</script>> \
$temp
[[End the day|Personal Room]]--- Update v0.3.15+ ---
[[End the day|Personal Room]]
--- Old ---
You have reached the end of the current content, and the end of the Shapeshifter tribe arc. Whichever ending you got, I hope you enjoyed the ride - and if you hated it, perhaps a different ending will suit your taste better. There's still an epilogue in the making for this adventure that will introduce new elements in the story, so it is recommended that you save here to continue the game on the future version 0.3.15.
<span style="color:green">You can save the game, and you should.</span>
From this screen, you can choose the old option from v0.3.3 to go back to the Passion Temple to continue playing, remember to keep a separate save file if you choose to do so.
<<link [[Skip a week and choose which characters you'll bring to the Passion Temple|FA 0.3.3 SkipToPassionTemple]]>><<script>>State.variables.activeSimulationCharacters = ["chPlayerCharacter","chVal","chNash","chMir","chAte","chClaw"];<</script>><</link>><<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span style="color:khaki">Story check.</span>
The assembly remains in a respectful silence. Everything has been said, all the cards have been revealed.
<span style="color:plum">//"If no one else has anything more to say, we will proceed to a few short minutes of respectful thought and deliberation, and then we will vote on the outcome of the trial. You two, come and take the collars off Nersmias' and Valtan's necks..."//</span>
<span @style=$chSil.colorStyleKey>//"I... I..."//</span> Your ears catch a dim sobbing somewhere in the pews behind you.
<span @style=$chNash.colorStyleKey>//"Wait, the result of the trial is decided by vote in the assembly?"//</span> Nashillbyir asks.
<span style="color:mediumaquamarine">//"Indeed. Didn't you read about our tribe's customs?"//</span>
<span @style=$chSil.colorStyleKey>//"I have something to say!"//</span>
The slowly rising mumbles of the assembly get cut short once again. Everyone is looking around, trying to find the source of the scream. A figure wearing the shape of Valtan leaves a seat, and starts transforming at the central stairs.
[[Continue|TwistedFest EndingB2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chSil")]);
<</script>> \
$customRoomIntro
<span @style=$chSil.colorStyleKey>//"I'm sorry for having doubted you!"//</span>
<span @style=$chVal.colorStyleKey>//"...!"//</span>
The blue skin and hair, general resemblance and emotional commitment leave no room for doubt even to those who do not know her: the person who is shouting is-
<span @style=$chSil.colorStyleKey>//"Please forgive me, Valtan!!!"//</span>
<span @style=$chVal.colorStyleKey>//"Sillan!"//</span>
<span @style=$chSil.colorStyleKey>//"You... You have left your whole life behind, and got in this whole mess for my sake, and I... And I..."//</span>
<span @style=$chVal.colorStyleKey>//"It's fine... It's fine. You don't need to cry."//</span>
<div align="center"> \
[img[img/story/adv_01_val_01adj.png]]
</div> \
Despite her words, Sillan's aren't the only weeping eyes. Valtan's unwavering composture has finally broken, even if only by small cracks. Small cracks that tell the story of a whole life.
<span @style=$chSil.colorStyleKey>//"I... I have something to tell you! To tell all of you!"//</span> Sillan is now speaking to her whole tribe, and appropriately moves to the stage. <span @style=$chSil.colorStyleKey>//"There is something you got wrong from the very beginning! If you're judging Valtan for stealing someone's identity... You also have to judge me!"//</span>
<span @style=$chNer.colorStyleKey>//"What...?"//</span> Nersmias' face turns from tiredness to sudden agitation.
<span @style=$chSil.colorStyleKey>//"You are blaming Valtan for all your woes, and it is true that she stole my identity. But I also stole hers to avoid becoming the Candidate! I have been told uncountable times that she lied to me, that she persuaded me through guiles and deception... But that is just one lie you've been telling to yourselves. When Valtan offered me to swap places, I felt like a door to freedom had suddenly opened for me. And I accepted without thinking, because she understood me better than anyone else here."//</span>
//Sillan's speech shakes the Shapeshifter tribe's convictions.//
[[Continue|TwistedFest EndingB3]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chSil"),getPresentCharByKey("chVal"),getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
<span @style=$chSil.colorStyleKey>//"And that is why... If you're going to exile Valtan... You will also have to exile me! Hers wasn't a crime she committed alone."//</span>
<span @style=$chVal.colorStyleKey>//"Sillan! No... You don't have to!"//</span>
<span @style=$chSil.colorStyleKey>//"It is only what is fair."//</span>
<span style="color:plum">//"I agree."//</span> Seeria suddenly adds. <span style="color:plum">//"We have all the facts on top of the table, so we will be judging both Valtan and Sillan today."//</span>
<span @style=$chNer.colorStyleKey>//"What!? Seeria...!"//</span> Nersmias is obviously not enthusiastic about this idea.
<span style="color:plum">//"What is it? Sillan has committed a crime, by her own admission. Do you think she should receive some sort of preferential treatment?"//</span>
<span @style=$chNer.colorStyleKey>//"That... No."//</span> But he finds himself powerless to stop the course of events. Even if he knew how, he wouldn't be able to justify it to himself.
<span style="color:plum">//"Then it's time to vote. This has dragged on for long enough. Let's start by the last row. Is that you, Arpad...?"//</span>
<span style="color:gray">//"I am. I vote guilty."//</span>
[[Continue|TwistedFest EndingB4]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"Excellent. You may continue until the opposite extreme, then the next rows may continue."//</span>
<span @style=$chMir.colorStyleKey>//"...They wouldn't vote to kick out their own chosen Candidate, would they...?"//</span>
<span style="color:mediumaquamarine">//"Do not get your hopes too high, sweetie. Resentment might be the stronger force here today."//</span>
<span style="color:gray">//"Guilty."//</span>
<span style="color:gray">//"Innocent."//</span>
<span @style=$chClaw.colorStyleKey>//"Their own chosen Candidate has just confessed she lied to avoid being the actual Candidate."//</span> Claw interjects.
<span @style=$chNash.colorStyleKey>//"They have reason to feel disappointed..."//</span>
<span @style=$chClaw.colorStyleKey>//"They have reason to feel outraged."//</span>
<span style="color:gray">//"I'm voting guilty."//</span>
<span style="color:gray">//"Innocent, too. ...I think."//</span>
[[Continue|TwistedFest EndingB5]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
<span style="color:khaki">Story check.</span>
Before you know it, almost all Shapeshifters in the assembly have casted their votes. It doesn't look good for Valtan.
<span style="color:plum">//"You're the last one, Melesh."//</span>
<span style="color:mediumaquamarine">//"I vote innocent."//</span>
<span style="color:plum">//"Thank you. I think it will be no suprise for anyone who has been paying attention that guilties win by a considerable margin, but just to be sure, Leisl, who has been counting, will tell us the results."//</span>
<span style="color:gray">//"Guilties win, in a proportion of almost 2 to 1."//</span>
Valtan and Sillan will be declared guilty.
<span style="color:plum">//"Excellent. Then I will pass sentence."//</span>
And yet...
<span @style=$chVal.colorStyleKey>//"Everything's going to be okay."//</span>
<span @style=$chSil.colorStyleKey>//"I'll be holding you to that..."//</span>
They face their prospects with unexpected optimism.
<span style="color:plum">//"Valtan and Sillan, born among the Shapeshifters..."//</span>
Much to the annoyance of Seeria, and possibly Nersmias.
<span style="color:plum">//"You have committed the crimes of identity stealing against our whole tribe, with the aggravants of robbing our tribe of the once-in-a-generation election of a Candidate, deception of us all, and seek of personal gain. For these deeds, your tribe has judged you both guilty. Thereby, I condemn you to lifelong exile."//</span>
In a sea of frustrated and long faces, one of the tribes finds itself tainted by dissent and resentment, holding the weight of broken hopes and expectations. And yet, in this acidic ocean, two Shapeshifters hold their hands together, cheerful that their linked fates haven't been torn apart.
<div align="center">
<span style="color:khaki">Shapeshifters, Ending B: Banished together.</span>
</div>
<<script>>
twistedFestivalEndingBeffects();
<</script>> \
$temp
[[End the day|Personal Room]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span style="color:khaki">Story check.</span>
The assembly remains in a respectful silence. Everything has been said, all the cards have been revealed.
<span style="color:plum">//"If no one else has anything more to say, we will proceed to a few short minutes of respectful thought and deliberation, and then we will vote on the outcome of the trial. You two, come and take the collars off Nersmias' and Valtan's necks..."//</span>
<span @style=$chSil.colorStyleKey>//"I... I..."//</span> Your ears catch a dim sobbing somewhere in the pews behind you.
<span @style=$chNash.colorStyleKey>//"Wait, the result of the trial is decided by vote in the assembly?"//</span> Nashillbyir asks.
<span style="color:mediumaquamarine">//"Indeed. Didn't you read about our tribe's customs?"//</span>
<span @style=$chSil.colorStyleKey>//"I have something to say!"//</span>
The slowly rising mumbles of the assembly get cut short once again. Everyone is looking around, trying to find the source of the scream. A figure wearing the shape of Valtan leaves a seat, and starts transforming at the central stairs.
[[Continue|TwistedFest EndingA2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chSil")]);
<</script>> \
$customRoomIntro
<span @style=$chSil.colorStyleKey>//"I'm sorry for having doubted you!"//</span>
<span @style=$chVal.colorStyleKey>//"...!"//</span>
The blue skin and hair, general resemblance and emotional commitment leave no room for doubt even to those who do not know her: the person who is shouting is-
<span @style=$chSil.colorStyleKey>//"Please forgive me, Valtan!!!"//</span>
<span @style=$chVal.colorStyleKey>//"Sillan!"//</span>
<span @style=$chSil.colorStyleKey>//"You... You have left your whole life behind, and got in this whole mess for my sake, and I... And I..."//</span>
<span @style=$chVal.colorStyleKey>//"It's fine... It's fine. You don't need to cry."//</span>
<div align="center"> \
[img[img/story/adv_01_val_01adj.png]]
</div> \
Despite her words, Sillan's aren't the only weeping eyes. Valtan's unwavering composture has finally broken, even if only by small cracks. Small cracks that tell the story of a whole life.
<span @style=$chSil.colorStyleKey>//"I... I have something to tell you! To tell all of you!"//</span> Sillan is now speaking to her whole tribe, and appropriately moves to the stage. <span @style=$chSil.colorStyleKey>//"There is something you got wrong from the very beginning! If you're judging Valtan for stealing someone's identity... You also have to judge me!"//</span>
<span @style=$chNer.colorStyleKey>//"What...?"//</span> Nersmias' face turns from tiredness to sudden agitation.
<span @style=$chSil.colorStyleKey>//"You are blaming Valtan for all your woes, and it is true that she stole my identity. But I also stole hers to avoid becoming the Candidate! I have been told uncountable times that she lied to me, that she persuaded me through guiles and deception... But that is just one lie you've been telling to yourselves. When Valtan offered me to swap places, I felt like a door to freedom had suddenly opened for me. And I accepted without thinking, because she understood me better than anyone else here."//</span>
//Sillan's speech shakes the Shapeshifter tribe's convictions.//
[[Continue|TwistedFest EndingA3]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chSil"),getPresentCharByKey("chVal"),getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
<span @style=$chSil.colorStyleKey>//"And that is why... If you're going to exile Valtan... You will also have to exile me! Hers wasn't a crime she committed alone."//</span>
<span @style=$chVal.colorStyleKey>//"Sillan! No... You don't have to!"//</span>
<span @style=$chSil.colorStyleKey>//"It is only what is fair."//</span>
<span style="color:plum">//"I agree."//</span> Seeria suddenly adds. <span style="color:plum">//"We have all the facts on top of the table, so we will be judging both Valtan and Sillan today."//</span>
<span @style=$chNer.colorStyleKey>//"What!? Seeria...!"//</span> Nersmias is obviously not enthusiastic about this idea.
<span style="color:plum">//"What is it? Sillan has committed a crime, by her own admission. Do you think she should receive some sort of preferential treatment?"//</span>
<span @style=$chNer.colorStyleKey>//"That... No."//</span> But he finds himself powerless to stop the course of events. Even if he knew how, he wouldn't be able to justify it to himself.
<span style="color:plum">//"Then it's time to vote. This has dragged on for long enough. Let's start by the last row. Is that you, Arpad...?"//</span>
<span style="color:gray">//"I am. I vote guilty."//</span>
[[Continue|TwistedFest EndingA4]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"Excellent. You may continue until the opposite extreme, then the next rows may continue."//</span>
<span @style=$chMir.colorStyleKey>//"...They wouldn't vote to kick out their own chosen Candidate, would they...?"//</span>
<span style="color:mediumaquamarine">//"Do not get your hopes too high, sweetie. Resentment might be the stronger force here today."//</span>
<span style="color:gray">//"Guilty."//</span>
<span style="color:gray">//"Innocent."//</span>
<span @style=$chClaw.colorStyleKey>//"Their own chosen Candidate has just confessed she lied to avoid being the actual Candidate."//</span> Claw interjects.
<span @style=$chNash.colorStyleKey>//"They have reason to feel disappointed..."//</span>
<span @style=$chClaw.colorStyleKey>//"They have reason to feel outraged."//</span>
<span style="color:gray">//"I'm voting guilty."//</span>
<span style="color:gray">//"Innocent, too. ...I think."//</span>
[[Continue|TwistedFest EndingA5]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span style="color:khaki">Story check.</span>
Before you know it, almost all Shapeshifters in the assembly have casted their votes.
<span style="color:plum">//"...You're the last one, Melesh."//</span>
<span style="color:mediumaquamarine">//"I vote innocent."//</span>
<span style="color:plum">//"Thank you. Now, Leisl who was counting the votes..."//</span>
<span style="color:gray">//"Um, of course, this, um..."//</span>
<span style="color:plum">//"Leisl? What's the problem?"//</span>
<span style="color:gray">//"The guilties... Are currently losing by one vote."//</span>
The air feels frozen solid. No one was expecting Valtan to leave this assembly having been declared innocent, and yet, a contested vote was becoming a clear reality to anyone who was paying attention.
<span @style=$chNash.colorStyleKey>//"Does that mean... That Valtan will be declared innocent!?"//</span>
Nashillbyir's and Padmiri's agitation isn't shared by Melesh, who has her eyes tensely locked... On Nersmias.
[[Continue|TwistedFest EndingA6]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"Hold on that enthusiasm. We haven't voted yet."//</span>
<span @style=$chNash.colorStyleKey>//"No... Way..."//</span>
It's no surprise that everyone is containing their breath. Even though the current count would make Valtan and Sillan innocent by one exact vote, there are two persons who still have to cast their votes.
<span style="color:plum">//"Of course, I vote guilty."//</span>
And no one doubts what they're about to do.
<span style="color:plum">//"Nersmias, if you would do the honors..."//</span>
<span @style=$chNer.colorStyleKey>//"Of course, I..."//</span> Someone, however, is taking his time.
<span style="color:mediumaquamarine">//"Nersmias."//</span>
<span @style=$chNer.colorStyleKey>//"..."//</span>
<span style="color:mediumaquamarine">//"You know that this is a mistake, especially at this very moment."//</span>
<span @style=$chNer.colorStyleKey>//"..."//</span>
<span style="color:mediumaquamarine">//"I understand that you have very strong reasons to see Valtan condemned guilty, but this is one of the most important votes of our tribe in generations. Do you think that a result achieved by a difference of one vote will do any good to all of us?"//</span>
<span @style=$chNer.colorStyleKey>//"It's... It's our customs, Melesh..."//</span> If you hadn't seen this very person be forced to reveal his true identity a short while earlier, you would swear it's any other Shapeshifter taking Nersmias' shape.
<span style="color:mediumaquamarine">//"It may be our law, but our customs also imply consensus. A consensus that will be murdered for years or even decades if these two girls are exiled by the will of half our tribe plus one. I know you understand that."//</span>
<span @style=$chNer.colorStyleKey>//"But... The law..."//</span>
<span style="color:plum">//"Precisely. We're just making sure our law is made effective, and we have good reasons for it."//</span>
[[Continue|TwistedFest EndingA7]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chVal"),getPresentCharByKey("chSil")]);
<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"Would you lend an ear to this fallen into disgrace Priestess Regent?"//</span> Drishtya seizes the opportunity from behind, reaching for the stage.
<span style="color:plum">//"Haven't you done enough damage already!?"//</span>
<span style="color:mediumvioletred">//"Have I? It appears that almost half our tribe wouldn't agree with that claim."//</span>
<span @style=$chNer.colorStyleKey>//"Speak, Drishtya."//</span>
<span style="color:mediumvioletred">//"Thank you, priest of the Temple of Harmony."//</span> She shows a smile that tries not to appear condescending, with moderate success. <span style="color:mediumvioletred">//"It is clear that both declaring them guilty or innocent in absolute terms would split the tribe. And I can understand the reasons on both sides. Be it as it may, could we reach a compromise instead?"//</span>
<span @style=$chNer.colorStyleKey>//"What are you...?"//</span>
<span style="color:mediumaquamarine">//"Drishtya?"//</span>
<span @style=$chVal.colorStyleKey>//"...?"//</span>
[[Continue|TwistedFest EndingA8]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chVal"),getPresentCharByKey("chSil")]);
<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"I propose the following resolution: Valtan's actions were justified, as she was trying to correct a fatal mistake of the Shapeshifter tribe, but her methods were dangerous and imprudent. In consequence, Valtan and Sillan are to receive a symbolic punishment, at least in comparison with the idea of a lifelong exile."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Is Drishtya changing sides...?"//</span> You ask your peers.
<span @style=$chMir.colorStyleKey>//"After coming this far... That's impossible, but..."//</span> Padmiri replies with a very small voice.
You aren't the only ones who feel the need to comment what's happening. The uncharacteristic silence of the last few minutes has been cut apart.
<span style="color:mediumvioletred">//"...And this punishment would be to be exiled, until the current generation of Candidates choose a new High Priestess."//</span>
<span style="color:plum">//"But that's... In comparison..."//</span>
<span @style=$chNer.colorStyleKey>//"They would be allowed to come back fairly soon. And the Candidates aren't even supposed to visit a tribe twice during their training..."//</span>
<span style="color:mediumvioletred">//"Sometimes their training gets prolonged. And this ensures that Valtan will try her hardest to come back here with her head high and proud, as soon as possible."//</span>
Nersmias looks at Valtan, Sillan by her side, with a dubious expression, as if he was trying to look at her for the very first time as the Candidate of her tribe, rather than a vile impostor. Valtan, who was strangely happy a few minutes ago, has returned to an attitude of confidence that grazes defiance.
<span @style=$chNer.colorStyleKey>//"I think... I could live with that..."//</span>
<span style="color:plum">//"Nersmias!?"//</span>
<span style="color:gray">//"I approve the motion!"//</span>
<span style="color:gray">//"I vote in favor!"//</span>
<span @style=$chNer.colorStyleKey>//"Seeria, they would be declared guilty."//</span>
<span style="color:plum">//"But the punishment... The punishment is a joke!"//</span>
<span style="color:gray">//"I'm with Drishtya!"//</span>
<span style="color:gray">//"Symbolic punishment!"//</span>
<span @style=$chSil.colorStyleKey>//"Valtan! Valtan! I... I'm crying...!"//</span>
<span @style=$chNer.colorStyleKey>//"It is a considerably toned down punishment, but it's still a punishment. Would you prefer to split the tribe apart?"//</span>
<span @style=$chVal.colorStyleKey>//"It's fine, Sillan. We're getting out of here together."//</span>
<span style="color:plum">//"..."//</span>
<span style="color:mediumvioletred">//"If you let me be honest, Seeria, what you think doesn't matter much at this point."//</span> Drishtya says. <span style="color:mediumvioletred">//"Just look at them."//</span>
Behind the Priestess Regent, a tribe has many reasons to celebrate. Not only have they overcome the danger of turning against each other, as sibling against sibling, they have found a way to save both their laws and their moral compass, and on top of that they have a Candidate once again, even if she may not be the one they were expecting. At the opposite side of the assembly, two Shapeshifters embrace each other, both of their faces bathed in tears, hopeful for their shared future.
<div align="center">
<span style="color:khaki">Shapeshifters, Ending A: Rightful Candidate.</span>
</div>
<<script>>
twistedFestivalEndingAeffects();
<</script>> \
$temp
[[End the day|Personal Room]]<<removeclass "#right-ui-bar" "stowed">> \
<<if $StVars.check1 is 3>> \
<<script>>
setRoomIntro("mapGleamingCaverns","templeStorage");
setPasChars([getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
The next morning arrives unceremoniously. Even though the Shapeshifters would have reason to celebrate the end of a sour chapter in their lives, most of them are about as cold as the Candidates.
<span @style=$chNer.colorStyleKey>//"I've come to bring the tributes of the Temple of Harmony to the Passion Temple."//</span>
Just when you were all about to leave the tribe, Drishtya is interrupted by Nersmias, who presents a somewhat large sack to the Priestess Regent.
<span style="color:mediumvioletred">//"Not a sight I expected to meet today."//</span>
<span @style=$chNer.colorStyleKey>//"My conflict is with you, not with the institutions of the Goddess. Even though I'm disillusioned with your perversion of her will, I remain faithful that a dign representative of hers will appear before us. Therefore, I shall comply with my duties."//</span>
<span style="color:mediumvioletred">//"Isn't this somewhat light?"//</span> Asks Drishtya, who already holds the sack and has been palpating it. <span style="color:mediumvioletred">//"I'd swear you collected far more bouquets during the last few days..."//</span>
<span @style=$chNer.colorStyleKey>//"Do not test your luck."//</span> Of course, the priest's hostile attitude remains alive and healthy, beyond the surface of his words. <span @style=$chNer.colorStyleKey>//"The Shapeshifter tribe has needs that we have to attend to as well. I'm not just about to give you the whole collection."//</span>
<span style="color:mediumvioletred">//"I'm just surprised that you intend to use so much..."//</span>
<span @style=$chNer.colorStyleKey>//"How very thankful that you are. I'm done here."//</span>
[[Continue|FaEpil Start2c]]
<<elseif $StVars.check1 is 2>> \
<<script>>
setRoomIntro("mapGleamingCaverns","templeStorage");
setPasChars([getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
You wake up the next morning once again in the Temple Storage, although this time accompanied by Valtan and Sillan, whose smiles bring a strange contrast to the otherwise grim athmosphere of the building. Drishtya is urging you all to finish packing up when an unexpected guest arrives.
<span @style=$chNer.colorStyleKey>//"I've come to bring the tributes of the Temple of Harmony to the Passion Temple."//</span>
<span style="color:mediumvioletred">//"Not a sight I expected to meet today."//</span>
<span @style=$chNer.colorStyleKey>//"Do not misinterpret my conflict with you as disloyalty towards the Goddess. As much as I'm disgusted by... Your actions..."//</span> He swiftly eyes Valtan and Sillan. That is one comment that has more than one person in mind. <span @style=$chNer.colorStyleKey>//"...I must still support the efforts to form a new High Priestess."//</span>
<span style="color:mediumvioletred">//"Isn't this somewhat light?"//</span> Asks Drishtya, who already holds the sack and has been palpating it. <span style="color:mediumvioletred">//"I'd swear you collected far more bouquets during the last few days..."//</span>
<span @style=$chNer.colorStyleKey>//"Do not test your luck."//</span> Of course, the priest's attitude is more hostile than he allows the magnitude of his words to reveal. <span @style=$chNer.colorStyleKey>//"The Shapeshifter tribe has needs that we need to attend to as well. I'm not just about to give you the whole collection."//</span>
<span style="color:mediumvioletred">//"I'm just surprised that you intend to use so much..."//</span>
<span @style=$chNer.colorStyleKey>//"How very thankful that you are. I'm done here."//</span> Right before leaving, the priest of the Temple of Harmony looks directly at Sillan, a gaze that is returned. Whatever words they still have to exchange, will remain unspoken.
[[Continue|FaEpil Start2b]]
<<else>> \
<<script>>
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chVal"),getPresentCharByKey("chSil")]);
<</script>> \
For the first time since you arrived to the Gleaming Caverns, you wake up in a bedroom in the Temple of Harmony. The tidiness and spaciousness are certainly things to be thankful for, but the realization that you were still going to have a stone slab for a bed did hit you like one nasty rock. As it turns out, Shapeshifters have no issues sleeping in rough, solid surfaces.
<span style="color:mediumvioletred">//"Have you all packed up everything? We ought to be leaving soon..."//</span> Drishtya urges everyone to get ready from the hallways.
<span @style=$chNer.colorStyleKey>//"Wait. You shouldn't leave without this."//</span> Nersmias addresses the Temple Regent, offering a perfectly shut sack in his hands.
<span style="color:mediumvioletred">//"I wasn't certain you were going to give that to us..."//</span>
<span @style=$chNer.colorStyleKey>//"Do not offend me. No conflict that I have against you extends to the Goddess, and I never had the intention of abandoning my duties towards her, support for the Candidates included."//</span>
<span style="color:mediumvioletred">//"Nonetheless, I'm glad to be proven wrong. Forgive my offense."//</span>
<span @style=$chNer.colorStyleKey>//"It's... Fine. And... Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"Tell me."//</span> Those who wear the white robes remain guarded and serious, expecting the ceasefire to be broken at any moment.
<span @style=$chNer.colorStyleKey>//"I... Would also... Like to be proven wrong about you."//</span> But that moment will certainly not come today. <span @style=$chNer.colorStyleKey>//"Sillan."//</span>
<span @style=$chSil.colorStyleKey>//"Yes, Nersmias?"//</span>
<span @style=$chNer.colorStyleKey>//"Take care of yourself. I hope you enjoy your stay at the Passion Temple."//</span>
<span @style=$chSil.colorStyleKey>//"I will. Thank you for looking after me all this time."//</span> Right before it appears that this would be the end of their farewell, the two Shapeshifters hug each other. Valtan diverts her eyes, arms crossed.
<span style="color:mediumvioletred">//"Thank you, Nersmias. Despite everything."//</span>
The priest's reply is one simple nod. This resolution to the conflict isn't an easy one for him, yet he will still do his best to confront it stoically.
[[Continue|FaEpil Start2a]]
<</if>> \<<script>>
setRoomIntro("mapGleamingCaverns","mainStreet2");
setPasChars([getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span style="color:gray">//"Man, what a beating I took yesterday."//</span> Among the many whispers and conversations that you can hear across the streets of the muddy village, one in particular catches your attention. <span style="color:gray">//"I wasn't expecting the Beastkin to have such a bad temper..."//</span>
<span style="color:gray">//"It was still worth it. The ruffian got what was coming to her..."//</span>
<span style="color:gray">//"That's easy for you to say! You got to play Nersmias, no one laid a hand on you!"//</span>
<span @style=$chNash.colorStyleKey>//"Those must be Seeria's goons from yesterday..."//</span> Nash comments in a low voice. You aren't the only one who has taken note of them.
<span style="color:gray">//"Besides, it's not common that we get to serve the tribe on the stage..."//</span> A third goon from the group says.
<span style="color:gray">//"Are you that convinced that we helped the tribe?"//</span>
<span style="color:gray">//"What do you mean...?"//</span>
<span style="color:gray">//"I'm not sure if it's my place to say this... But perhaps it wasn't very proper to use the Twisted Festival to stage a trial..."//</span>
<span style="color:gray">//"Drago!"//</span> One of his companions reprimands in a hushed voice.
<span style="color:gray">//"What? Can't I say what I think now...?"//</span>
<span style="color:gray">//"Behind you!"//</span>
<span style="color:gray">//"Huh...? Huh!? Oh, Seeria! I... I hadn't seen you, I...!"//</span>
Seeria, who had walked right next to the group in utmost silence, is however not too very interested in their conversation. She limits herself to watch Drishtya and Valtan from afar, as a form of intimidation, or as a warning. The Priestess Regent returns the gaze. The Candidate doesn't.
[[Continue|FaEpil Start3c]]<<script>>
setRoomIntro("mapGleamingCaverns","mainStreet2");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chSil"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
<span style="color:gray">//"Man, what a beating I took yesterday."//</span> Among the many whispers and conversations that you can hear across the streets of the muddy village, one in particular catches your attention. <span style="color:gray">//"I wasn't expecting the Beastkin to have such a bad temper..."//</span>
<span style="color:gray">//"It was still worth it. The ruffian got what was coming to her..."//</span>
<span style="color:gray">//"Are you really satisfied with that? Valtan didn't seem bothered at all in the end."//</span> A third one comments.
<span @style=$chNash.colorStyleKey>//"Those must be Seeria's goons from yesterday..."//</span> Nash comments in a low voice. You aren't the only one who has taken note of them.
<span style="color:gray">//"In any case, we still got rid of her!"//</span>
<span style="color:gray">//"...But Sillan is leaving too. I'm not really sure she deserved it..."//</span>
<span style="color:gray">//"And why wouldn't she? She was an accomplice of Valtan."//</span>
<span style="color:gray">//"But she was also her victim..."//</span>
<span style="color:gray">//"I though Valtan's victim was the whole tribe."//</span>
<span style="color:plum">//"Indeed we were, Drago."//</span> Seeria sentences, after sneaking into the conversation out of nowhere. <span style="color:plum">//"Both Valtan and Sillan committed unforgivable crimes against us. Do not forget that."//</span> Despite the surprised, nervous faces of the Shapeshifters next to her, Seeria's gaze is directed towards your group. After long seconds of doubt, someone decides to confront them.
<span @style=$chSil.colorStyleKey>//"I'm glad that you're coming to the realization of your mistake, even if it's far too late."//</span>
<span style="color:plum">//"Don't you have an exile to leave to?"//</span>
<span @style=$chVal.colorStyleKey>//"Sillan, you don't have to do this..."//</span>
<span @style=$chSil.colorStyleKey>//"I was also almost too late to confront my own mistake too, the worst one in my whole life. And every night I would be accosted and harassed by guilt and nightmares... Until yesterday. This was the first time I have slept peacefully ever since the assembly chose me to become the Shapeshifter Candidate. If you want to get rid of that longing weight, you must confront your errors and denounce them clearly."//</span>
Sillan isn't just talking to Seeria's lackeys anymore. Everyone who was in the street is now listening to her.
<span @style=$chSil.colorStyleKey>//"It's time for me to leave now, but... I still love you all. Despite everything. Farewell."//</span>
And so, the cyan Shapeshifter parts from her tribe, brandishing a bittersweet smile.
[[Continue|FaEpil Start3b]]<<script>>
setRoomIntro("mapGleamingCaverns","mainStreet2");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chVal"),getPresentCharByKey("chSil")]);
<</script>> \
$customRoomIntro
<span style="color:gray">//"Man, what a beating I took yesterday."//</span> Among the many whispers and conversations that you can hear across the streets of the muddy village, one in particular catches your attention. <span style="color:gray">//"I wasn't expecting the Beastkin to have such a bad temper..."//</span>
<span style="color:gray">//"And in the end it only served to let Valtan off the hook. Seeria got even more insufferable later..."//</span>
<span @style=$chNash.colorStyleKey>//"Those must be Seeria's goons from yesterday..."//</span> Nash comments in a low voice. You aren't the only one who has taken note of them.
<span style="color:gray">//"You know what? I'm glad that things turned out the way they did."//</span> A third one says. <span style="color:gray">//"If Sillan didn't have any issues with Valtan, then neither do I."//</span>
<span style="color:gray">//"That's easy for you to say, Drago. What if you had wanted to be the Candidate, and accepted that someone else got chosen... But then a third person stole the position, when she didn't want it either?"//</span>
<span style="color:gray">//"Do you mean you wanted to be the Candidate?"//</span>
<span style="color:gray">//"...Well..."//</span>
<span @style=$chVal.colorStyleKey>//"...//</span> <span @style=$chSil.colorStyleKey>//..."//</span> Valtan and Sillan have gradually slowed their march, ultimately falling behind the group. When you turn around, you find them exchanging uncomfortable glances.
<span @style=$chVal.colorStyleKey>//"I'm sorry for any inconveniences I caused you."//</span> Valtan interrupts their conversation, catching the actors by surprise. <span @style=$chVal.colorStyleKey>//"I swear I will work hard to become a Candidate you can feel proud of."//</span>
<span style="color:gray">//"Huh!? I- I hadn't seen you there, I-"//</span>
<span @style=$chSil.colorStyleKey>//"I want to apologize as well. I should have spoken my feelings out loud when I was chosen. In the end, I have provoked you all a lot of trouble..."//</span>
<span style="color:gray">//"No, no, Sillan! You really aren't to blame here! It was the tribe who pushed you into the position anyway..."//</span>
[[Continue|FaEpil Start2a2]]<<script>>
setRoomIntro("mapGleamingCaverns","mainStreet1");
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"What a whole load of bullshit."//</span> Claw murmurs, far from the ears of anyone outside your group.
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chClaw.colorStyleKey>//"What does he mean Sillan isn't responsible? She could have saved all of these fools from their troubles if she had had the guts at the right time..."//</span>
<span @style=$chMir.colorStyleKey>//"...Maybe they're just trying to be polite. Their plot from yesterday has kicked Sillan out of the tribe, after all..."//</span>
<span @style=$chNash.colorStyleKey>//"And they don't even seem so certain they were in the right."//</span>
<span @style=$chClaw.colorStyleKey>//"So they're hiding their tails after they've lost at life. Pathetic."//</span>
[[Continue|FaEpil Start3a]]<<script>>
setRoomIntro("mapGleamingCaverns","cavernMP2");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chSil"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
The mud houses are left behind, the tribe is lost from sight, and the whole group enters the tunnels. None of you will see the Shapeshifter tribe in a long time, but some carry the promise to come back.
<span @style=$chMir.colorStyleKey>//"You two are awfully quiet. Are you still thinking about your conversation from earlier?"//</span>
<span @style=$chVal.colorStyleKey>//"I mean... How couldn't I?"//</span> Valtan replies with a nostalgic smile.
<span @style=$chSil.colorStyleKey>//"I'm the same... Just a couple of days ago, I wasn't certain I would see Valtan again. Now I have her by my side, but I'll be separated from my tribe for a long time..."//</span>
<span style="color:mediumvioletred">//"By comparison, it's a far kinder destiny than the one Valtan has avoided."//</span> Drishtya says. <span style="color:mediumvioletred">//"But do no think, by any means, that those circumstances don't allow you to feel sorrow. Your perspective of what your life would be has taken several tumbles, and in a very short time."//</span>
<span @style=$chSil.colorStyleKey>//"That's true. One day I was told I would have to leave my tribe. A few days later, I could stay, but only in exchange for losing someone."//</span>
<span @style=$chVal.colorStyleKey>//"I've felt the same way. I'm not going to be so arrogant as to declare that I haven't cared about becoming High Priestess, but... I used to see it only as a goal because I didn't have much else to strive for, but now there are other Shapeshifters that expect me to succeed. It's... A very different perspective."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It does sound like a wild ride. I think the lives of everyone here took a radical turn when we were chosen, but once we got the news there was no going back."//</span> You add.
<span @style=$chMir.colorStyleKey>//"Hey, Valtan... Does that mean you will finally take things more seriously?"//</span>
<span @style=$chVal.colorStyleKey>//"Huuuh? When have I not taken things seriously?"//</span> It's hard to tell who is or isn't mocking the other right now. <span @style=$chVal.colorStyleKey>//"I hope you didn't think I was simply fooling around... If anything, I'll be far more meticulous to get you all wrapped around my fingers, now that I'm looking towards a long term goal."//</span>
<span @style=$chNash.colorStyleKey>//"I don't think you're getting rid of her pranks this easy, Mir."//</span>
<span @style=$chSil.colorStyleKey>//"What troubles have you got the others into...?"//</span> Sillan sighs. <span @style=$chSil.colorStyleKey>//"I guess you will still be you, despite everything..."//</span>
Valtan proceeds to explain her previous plots and deeds in the Passion Temple as pragmatic, well planned strategies to achieve something, in interesting contrast with the others' protests and clarifications. Although Sillan makes an effort to express her discomfort, a morbid curiosity in her questions betrays a somewhat repressed fascination.
[[Accompany Nash and Ate|FaEpil NaA0]]
[[Accompany Mir and Claw|FaEpil PaC0]]
[[Accompany Drishtya|FaEpil D0]]
<<if $StVars.check1 is 3>> \
//Valtan and Melesh seem busy.//
<<else>> \
//Valtan and Sillan seem busy.//
<</if>> \<<script>>
setRoomIntro("mapGleamingCaverns","marshSP1");
setPasChars([getPresentCharByKey("chArt"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chArt.colorStyleKey>//"$chPlayerCharacter.name! Drishtya!"//</span> A hurried voice breaks the tranquility of the otherwise calm expanses of the swamp. Her hectic running and anxious tone are omens that something has gone wrong.
<span @style=$chPlayerCharacter.colorStyleKey>//"Artume? What are you doing here? What's the matter?"//</span>
You precipitate to meet her before the rest of the group. Even though she doesn't say a word, Claw follows close behind.
<span @style=$chArt.colorStyleKey>//"We... We need your help..."//</span> Seeing this seasoned hunter struggle to keep her breathing isn't a common event. She's been running a race against time. <span @style=$chArt.colorStyleKey>//"It's the lizardlins..."//</span>
<span @style=$chClaw.colorStyleKey>//"Where are the other Beastkin?"//</span>
<span @style=$chArt.colorStyleKey>//"They're chasing them... They were going towards the mountain... On top of the Gleaming Caverns..."//</span>
Claw doesn't need anything else to start running beyond the Gaanidan. <span style="color:mediumvioletred">//"Claw! Stop right there!"//</span> But stops immediately, not just about to break Drishtya's authority.
<span style="color:mediumvioletred">//"..."//</span>
<span @style=$chClaw.colorStyleKey>//"Well? Did you stop me with any purpose in mind, or were you just in the mood to make me waste my time!?"//</span>
<span @style=$chNash.colorStyleKey>//"Drishtya's thinking! Calm down for a moment!"//</span>
<span style="color:mediumvioletred">//"Artume, you have to go to the Shapeshifter tribe. Warn them of the danger, and tell them to patrol the main tunnel and send fighters to the mountain, through the deeper caverns."//</span>
<<if $StVars.check1 is 3>> \
[[Continue|FaEpil CampArrival2C]]
<<elseif $StVars.check1 is 2>> \
[[Continue|FaEpil CampArrival2B]]
<<else>> \
[[Continue|FaEpil CampArrival2A]]
<</if>> \<<script>>
setRoomIntro("mapGleamingCaverns","cavernMP2");
setPasChars([getPresentCharByKey("chSil"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
The mud houses are left behind, the tribe is lost from sight, and the whole group enters the tunnels. None of you will see the Shapeshifter tribe in a long time - some never will. The high spirits with which the couple of Shapeshifters woke up this morning have decayed since the conversation in the tribe. And then you hear it - a whimper.
<span @style=$chVal.colorStyleKey>//"Sillan? What's wrong?"//</span>
<span @style=$chSil.colorStyleKey>//"We're really not coming back, are we...?"//</span> Everyone else in the group stops walking, respecting her need to come to terms with everything. <span @style=$chSil.colorStyleKey>//"We have really been exiled..."//</span>
<span @style=$chMir.colorStyleKey>//"But... I thought you were happy yesterday... And this morning..."//</span>
<span @style=$chSil.colorStyleKey>//"And I thought I was. I though so..."//</span> These words visibly fall like ice shards on Valtan.
<span style="color:mediumvioletred">//"There's no reason to believe your happiness wasn't genuine."//</span> Drishtya rushes to intervene. <span style="color:mediumvioletred">//"Your life has turned upside down in a couple of days, and correct me if I'm wrong, but you probably didn't even imagine this was a possible outcome. It would be hard for anyone to fully understand what happened to you yesterday, and you were still embracing a side of your life that had been lost... Just like a moon which you saw whole a few minutes ago, and now it's rapidly waning. Do not forget that it will turn full yet again."//</span>
Sillan clings onto Drishtya's words like one clings onto a burning nail, trying to take whatever solace is to be found in her pain.
<span @style=$chAte.colorStyleKey>//"Valtan, please come here."//</span> Maaterasu asks in a deaf tone, while looking at a wall of the Caverns.
<span @style=$chNash.colorStyleKey>//"I don't think this is the best moment, Ate..."//</span>
<span @style=$chAte.colorStyleKey>//"I wanted to know if these are you two."//</span>
The first reaction of the pair is, naturally, ignoring the Aiishen. But some kind of realization appears to hit them some seconds later, and they both choose to go look at the painting in the wall.
<span @style=$chSil.colorStyleKey>//"Do you... Remember this?"//</span>
<span @style=$chVal.colorStyleKey>//"How couldn't I? I take care to always look at it every time I walk this path."//</span>
Soon enough, everyone gathers around the spot, hoping to discover what's so interesting about it. The ceramic tiles in the wall have a very simple drawing, more likely to be the work of a child than a purposeful attempt to avoid sophistication. In it, you can see the figures of two blue persons, standing next to each other and holding hands. Your mind subconsciously paints them faces where there are none, for the two Shapeshifters directly in front of it are now sharing the same exact posture.
[[Accompany Nash and Ate|FaEpil NaA0]]
[[Accompany Mir and Claw|FaEpil PaC0]]
[[Accompany Drishtya|FaEpil D0]]
<<if $StVars.check1 is 3>> \
//Valtan and Melesh seem busy.//
<<else>> \
//Valtan and Sillan seem busy.//
<</if>> \<<script>>
setRoomIntro("mapGleamingCaverns","cavernMP2");
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
The mud houses are left behind, the tribe is lost from sight, and the whole group enters the tunnels. None of you will see the Shapeshifter tribe in a long time - some never will. A few minutes into a walk marked by a tense silence, a frigid whistle runs across the air.
<span @style=$chMir.colorStyleKey>//"Valtan...?"//</span>
Valtan is a few steps behind the group, facing a wall with anger and resentment. She is casting a freezing stream against it - then flames, and ice, and flames again, and in the end, she punches the rock.
<span @style=$chVal.colorStyleKey>//"I... I only wanted to see her one more time!"//</span>
The shattered fragments of painted tiles fall from the wall, next to her feet.
<span @style=$chVal.colorStyleKey>//"I knew our lives would split apart after one of us went to the Passion Temple..."//</span> Two of those fragments show two cyan Shapeshifters, who were holding hands before Valtan's strike broke them. <span @style=$chVal.colorStyleKey>//"I didn't expect that to change, I didn't expect my tribe to forgive me... But couldn't she at least say goodbye!?"//</span>
The rage in Valtan's eyes is honest, free of any performances or forced interpretations. She is just openly expressing her feelings, her frustration, now bathed in tears.
<span @style=$chVal.colorStyleKey>//"I just...!"//</span> She pulls the tears apart from her face with one arms. When she is able to see again, she finds Maaterasu approaching, coming to take her other hand.
<span style="color:mediumaquamarine">//"I caught up to you!"//</span> A hurried voice shouts from far behind. <span style="color:mediumaquamarine">//"Weren't you going to tell me you were leaving, Drishtya!?"//</span> The masculine form of Melesh appears behind a turn of the tunnel paths.
<span style="color:mediumvioletred">//"Oh, Melesh... I only wanted the Candidates to leave that place as fast as possible. I hope you'll forgive me."//</span>
<span style="color:mediumaquamarine">//"Of course I won't! I didn't even have time to... Hmm? What happened, sweetie?"//</span> The judge stops in front of Valtan as soon as he notices her now muffled cries. Maaterasu falls back when Melesh starts attending her. <span style="color:mediumaquamarine">//"Oh, I see... Excuse me, I don't know where's my head. Listen, sweetie, heartbreaks are really tough at your age, but in a few years you will look back and..."//</span>
Valtan contains her true emotions once again, perhaps because she hadn't readied herself to open her heart to the newcomer. It's clear that his speech isn't one she is willing or ready to listen to, but she maintains her feelings shielded away nonetheless.
[[Accompany Nash and Ate|FaEpil NaA0]]
[[Accompany Mir and Claw|FaEpil PaC0]]
[[Accompany Drishtya|FaEpil D0]]
<<if $StVars.check1 is 3>> \
//Valtan and Melesh seem busy.//
<<else>> \
//Valtan and Sillan seem busy.//
<</if>> \<<script>>
setRoomIntro("mapGleamingCaverns","marshSP1");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Will they... Even listen to her? After everything that happened yesterday, they might take words from an outsider with suspicion..."//</span>
<span style="color:mediumaquamarine">//"Padmiri is right. I will accompany the Gaanidan."//</span>
<span style="color:mediumvioletred">//"I entrust you with that mission, Melesh. The rest of us will march to meet with Leap. I want all of you to remain in high alert, and by no means will any of you will leave the group on your own."//</span> Drishtya gives special emphasis to these words. <span style="color:mediumvioletred">//"Is this clear? Claw? Maaterasu?"//</span>
Both of them nod, with different degrees of enthusiasm.
<span style="color:mediumvioletred">//"Then let's leave immediately."//</span>
[[Continue|FaEpil CampArrival3]]<<script>>
setRoomIntro("mapGleamingCaverns","marshSP1");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chSil"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Will they... Even listen to her? After everything that happened yesterday, they might take words from an outsider with suspicion..."//</span>
<span @style=$chSil.colorStyleKey>//"Perhaps I should go with her..."//</span>
<span @style=$chMir.colorStyleKey>//"That might not be the best idea. They could be wary of seeing you coming back..."//</span>
<span @style=$chSil.colorStyleKey>//"...Maybe, but..."//</span>
<span style="color:mediumvioletred">//"We have no choice, then. Artume will go alone. The rest of us will march to meet with Leap. I want all of you to remain in high alert, and by no means will any of you will leave the group on your own."//</span> Drishtya gives special emphasis to these words. <span style="color:mediumvioletred">//"Is this clear? Claw? Maaterasu?"//</span>
Both of them nod, with different degrees of enthusiasm.
<span style="color:mediumvioletred">//"Then let's leave immediately."//</span>
[[Continue|FaEpil CampArrival3]]<<script>>
setRoomIntro("mapGleamingCaverns","marshSP1");
setPasChars([getPresentCharByKey("chSil"),getPresentCharByKey("chNash"),getPresentCharByKey("chArt")]);
<</script>> \
$customRoomIntro
<span @style=$chSil.colorStyleKey>//"They may have trouble to listen to someone they've never seen..."//</span>
<span @style=$chNash.colorStyleKey>//"But she seems too exhausted to put up a fight. If we have to send someone away from battle..."//</span>
<span @style=$chArt.colorStyleKey>//"Hey, don't count me off... Like that..."//</span> Artume complains, an instant before being defeated by generalized looks of skepticism. <span @style=$chArt.colorStyleKey>//"Uh... Perhaps you are right."//</span>
<span @style=$chSil.colorStyleKey>//"I don't think I'd be that useful in a fight either. I can accompany Artume back to the tribe, and I know the way through the deeper caverns."//</span>
<span style="color:mediumvioletred">//"Sounds appropriate to me. The rest of us will march to meet with Leap. I want all of you to remain in high alert, and by no means will any of you will leave the group on your own."//</span> Drishtya gives special emphasis to these words. <span style="color:mediumvioletred">//"Is this clear? Claw? Maaterasu?"//</span>
Both of them nod, with different degrees of enthusiasm.
<span style="color:mediumvioletred">//"Then let's leave immediately."//</span>
[[Continue|FaEpil CampArrival3]]<<script>>
setRoomIntro("mapGleamingCaverns","marshSP1");
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Hurry up already! They must be further ahead."//</span>
<span style="color:mediumvioletred">//"Reaching battle exhausted is a surefire way to ensure you're on the losing end."//</span>
<span @style=$chNash.colorStyleKey>//"We've just reached the mountain, the march will only get more tiring from now on."//</span>
<span @style=$chClaw.colorStyleKey>//"If I'm too late because of you, and the worst happens, I'll..."//</span>
<span @style=$chMir.colorStyleKey>//"I understand how you feel, Claw, but we haven't even heard hints of any ongoing fight..."//</span> The tiger-girl is unable to reply with anything other than a look of unfairly earned hate.
<span @style=$chPlayerCharacter.colorStyleKey>//"I haven't been in the mountain. What should we be expecting?"//</span>
<span @style=$chVal.colorStyleKey>//"The mountain..."//</span> Valtan starts replying with an uncharacteristically prudent tone. <span @style=$chVal.colorStyleKey>//"Its walkable roads are often steep and unkind to traverse. But once you get past this corridor, it's easy to see large sections of the hillside. If there was a battle, it should be easy to hear as well."//</span>
As if she had just casted a mystical spell, the ground under her feet, and under everyone's feet, shakes. Claw defies Drishtya with her eyes. Even though she doesn't open her mouth, the message is clear.
//"I'm going up ahead whether you allow it or not."//
<span style="color:mediumvioletred">//"Let's make haste."//</span>
[[Continue|FaEpil LizIntro1]]<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
<</script>> \
The end of the entrance proper is at the turn of a hill, and upon reaching it, you find them.
<span @style=$chHope.colorStyleKey>//"Don't even dream about it!"//</span>
Hope is jumping backwards, leaving a trail of fire in her path. Once she lands, she channels the path of flames and launches them back against her enemy. The menacing creature and his eyes warning of danger remind you of the time you first met Claw, brimming with unbridled hostility. A giant, green tail coils around his body, trying to get some cover from the fire, and when he shakes them off, you discover gray, shinning clothes covering his chest. On his arms, he is holding a staff, or rather, a spear.
He gets ready to charge and counter attack, but a different shape falls upon him. Fearsome Leap throws him to the ground in a tackle, but instead of continuing the attack, she falls fack to avoid getting surrounded. Several other lizardlins were trying to encircle them, but the one at the center orders a change of plans.
<span style="color:olive">//"Hold on!"//</span>
<div align="center">\
[img[img/portraits/ton-full.png]]
</div> \
<span style="color:olive">//"Many of them have just appeared further ahead. Spread out!"//</span>
<span @style=$chRock.colorStyleKey>//"It's Claw and the others!"//</span>
Hope shares Rock's enthusiasm, even if she doesn't verbalize it. Drishtya takes her place next to Leap, right in front of the enemy leader, and directs you all to cover the flanks.
<<link [[Continue|Scene]]>><<script>>gCepFirstBattleLizardlins();<</script>><</link>> \<<script>>
setPasChars([presentCharTitleColorInfo("???","olive","[img[img/portraits/ton-avatar.png]]"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);
<</script>> \
<span style="color:olive">//"There's nothing to gain here. Fall back!"//</span>
<span style="color:peachpuff">//"Don't let them get away!"//</span> Leap orders in response.
With enviable coordination, all lizardlins begin helping each other to get back on their feet. All of their attacks cease, and they retreat in jumps, avoiding almost all magic projectiles sent in their way. Their goal: a thin, steep slope at the end of the esplanade, towards which they take wild leaps. Most of your group reasonably decides to stop the chase, as almost no tribe can compete with such agility. One Candidate, however, has a fairly different perspective.
<span style="color:mediumvioletred">//"Let them go! You're straying away!"//</span>
Claw has followed them in the jumps across the slope, and after one fierce push, she manages to grab a lizardlin tail. Her victim pulls and kicks and roars, but cannot continue climbing - until a spear thrust from one of their companions falls upon Claw.
<span @style=$chClaw.colorStyleKey>//"Nngh!"//</span>
The weapon lands a clean hit on her forearm and grazes her head. The reptile tail she was holding finally slips away, and slams her back. When Claw falls to the base of the slope, their retreat is complete.
<span @style=$chMir.colorStyleKey>//"They're throwing boulders down the hill...!"//</span> Padmiri warns.
<span @style=$chNash.colorStyleKey>//"Don't stay down there!"//</span> Nashillbyir rushes to aid Claw, helping her to get back on her feet, a handful of seconds before the boulder meets its destination.
<span style="color:peachpuff">//"As obstinate and reckless as always."//</span> The mother of the tiger-girl murmurs, which earns her a fierce look of indignation from her own daughter.
[[Continue|FaEpil LizIntro3]]<<script>>
setPasChars([presentCharTitleColorInfo("???","olive","[img[img/portraits/ton-avatar.png]]"),getPresentCharByKey("chNash"),getPresentCharByKey("chHope"),getPresentCharByKey("chClaw")]);
<</script>> \
<span style="color:olive">//"...nna split... chinol... ryone else and... regroup."//</span>
When the lizardlin finishes talking, all but a handful of them leaves their group and starts running across the mountain.
<span @style=$chNash.colorStyleKey>//"They're separating...?"//</span>
<span style="color:mediumvioletred">//"He thinks they only need those few to stop us, as long as they have the high ground in a choke point."//</span> Drishtya says. <span style="color:mediumvioletred">//"And he's probably right."//</span>
<span style="color:peachpuff">//"If we all attempt to go after the second group through a different route, they will find a different point where they can stop us. We'll have to split as well, we can't let them leave on their own while we don't know their intentions."//</span>
<span style="color:mediumvioletred">//"But given how agile they are..."//</span>
<span style="color:peachpuff">//"I know. That's why we're only sending the Beastkin and the humans after them."//</span>
<span @style=$chHope.colorStyleKey>//"You're going to stay here, Leap?"//</span>
<span style="color:peachpuff">//"The reptile up there is the most dangerous one by far. I have to keep him in check, or else he might prepare a trap against the weaker group."//</span>
<span @style=$chClaw.colorStyleKey>//"Great plan. Except for the fact that we don't know the mountain. Weren't you calling someone reckless earlier?"//</span>
While daughter and mother challenge each other, the other Candidates ask for Drishtya to find a resolution.
[[Continue|FaEpil LizIntro4]]<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chMir")]);
if ( State.variables.StVars.check1 == 2 ) {
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chMir"),getPresentCharByKey("chSil")]);
}
<</script>> \
<span style="color:mediumvioletred">//"...I think Leap's suggestion allows us to keep the lizardlins in check and the Shapeshifters safe, while we take in the lowest amount of risk for ourselves. As long as you are careful."//</span>
<span @style=$chClaw.colorStyleKey>//"Tsch."//</span>
<span @style=$chHope.colorStyleKey>//"You can count on Rock and me! We'll keep the Candidates safe."//</span>
<span @style=$chMir.colorStyleKey>//"Be careful... We barely know what they're capable of."//</span>
<<if $StVars.check1 is 2>> \
<span @style=$chSil.colorStyleKey>//"Please come back safe to us."//</span>
<</if>> \
<span style="color:peachpuff">//"Enough chitchat, they're getting away. Find a different path you can use to reach them."//</span>
Claw, Nashillbyir and you exchange looks. There's little room for you all to do anything other than to obey Drishtya, and therefore, little room to hesitate either. You part along with Hope and Rock, while you hear murmurs behind you.
<span style="color:peachpuff">//"Artume didn't come with you. Did she go to warn the Shapeshifters?"//</span>
[[Continue|FaEpil LizIntro5]]<<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chHope")]);
<</script>> \
<span @style=$chNash.colorStyleKey>//"I cannot shake this off my head, but... That wasn't what I expected lizardlins to look like."//</span>
<span @style=$chClaw.colorStyleKey>//"Look up there."//</span> Claw says, stopping short. After a long while of intense scouting, you manage to find a few of the lizardlins. Quiet, almost as if they were waiting for you.
<span style="color:gray">//"They're here!"//</span>
<span style="color:gray">//"Some of them, at least."//</span>
They raise their weapons, ready to attack, but take care not to charge immediately, and neither does your group.
<span @style=$chPlayerCharacter.colorStyleKey>//"It isn't all of them. Should we go and attack or just keep our distance?"//</span>
<span @style=$chClaw.colorStyleKey>//"Things are good enough as they are. It'll be far the easier for us to win if they keep splitting apart."//</span>
<span @style=$chHope.colorStyleKey>//"This could be another trap..."//</span>
<span style="color:gray">//"We have to tell Atelechinol..."//</span>
<span style="color:gray">//"It's just those pups from earlier. We can take on them-"//</span>
<span @style=$chClaw.colorStyleKey>//"Attack!"//</span>
<span @style=$chNash.colorStyleKey>//"Claw! Wait!"//</span>
<<link [[Continue|Scene]]>><<script>>gCepSecondBattleLizardlins();<</script>><</link>> \<<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chHope"),getPresentCharByKey("chRock"),getPresentCharByKey("chClaw")]);
<</script>> \
A lizardlin falls to the ground in front of your feet. None of them is in any condition to keep on fighting.
//You have gained 300 exp for all stats.//
//You have gained 2 merit.//
<span style="color:gray">//"Curse you... This... Doesn't end here..."//</span>
<span @style=$chNash.colorStyleKey>//"Have you two had enough!?"//</span> Nash says far behind. In front of her, a pair of foes stand humbled. They haven't fallen yet, but they know this is a fight they cannot win.
<span @style=$chHope.colorStyleKey>//"Now tell us, what are you planning to do here?"//</span>
<span @style=$chRock.colorStyleKey>//"What are you...!?"//</span>
Claw and Hope get tackled from behind. The lizardlins that Nash and Rock were fighting have jumped past them, and charge to help their companions escape.
<span @style=$chPlayerCharacter.colorStyleKey>//"I won't let you!"//</span> You stand in front of them, shining with resolution. But no amount of determination helps you prevent the trio you've just defeated from getting up and running away when you can only focus on dodging spear thrusts.
<span @style=$chClaw.colorStyleKey>//"Let's chase them, they'll take us to the others."//</span>
<<script>>
for ( var ch of ["chPlayerCharacter","chClaw","chHope"] ) {
for ( var stat of setup.baseStats ) {
gC(ch)[stat].experience += 300;
}
gC(ch).merit += 2;
}
<</script>> \
[[Continue|FaEpil LizIntro7A]]<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chRock")]);
<</script>> \
You fall to your knees, and so do your companions at your sides.
<span @style=$chHope.colorStyleKey>//"If you th-think you've won, you're so-sorely mistaken."//</span> Hope says between gasps.
<span @style=$chClaw.colorStyleKey>//"Yeah, like hell we're going down right here..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No... They don't intend to keep on fighting..."//</span>
It doesn't take long to discover why.
<span @style=$chNash.colorStyleKey>//"Do you need any help!?"//</span>
<span @style=$chRock.colorStyleKey>//"The lizardlins from behind are running away, we're here to lend a hand."//</span>
The foes in front of you are aware of the situation. Worn down as they are, staying up against all of you is a losing move.
<span @style=$chClaw.colorStyleKey>//"Where are you going...!? I'm not done with you...!"//</span>
But Claw's fangless complaints fall on deaf ears.
<span @style=$chNash.colorStyleKey>//"These guys are tough... Maybe we should regroup with Drishtya."//</span>
<span @style=$chHope.colorStyleKey>//"I don't think we can afford that luxury. If the lizardlins have split up even more, they're just trying to win time for the other group."//</span>
<span @style=$chRock.colorStyleKey>//"I agree. If whatever the other lizardlins are doing is so important that they're trying to keep us away from them by all means, it could be dangerous for the tribes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But... What can we even do when we find them? We've almost lost our fight here, if they outnumber us..."//</span>
<span @style=$chClaw.colorStyleKey>//"That's right. Which is why we won't fight. We will only scout ahead, and call for the others if the lizardlins must absolutely be stopped."//</span> It's clear in Claw's tone that she doesn't enjoy spouting these words, but she can't deny the obvious. You're not ready to defeat the lizardlins.
<span @style=$chHope.colorStyleKey>//"Let's go, let's not lose any more time."//</span>
[[Continue|FaEpil LizIntro7B]]<<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chHope"),getPresentCharByKey("chRock"),getPresentCharByKey("chClaw")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"On the cliff!"//</span>
You're the first one in your group to spot the remaining lizardlins. Most of them are grouped in a most narrow passage, already aware of you and taking positions to charge. Further above, a pair of them are having difficulties to climb and conquer a ragged crag.
<span @style=$chNash.colorStyleKey>//"What are they trying to do up there...? Is there anything atop the mountain?"//</span>
<span @style=$chHope.colorStyleKey>//"Not as far as we know. Could they be trying to gain vision?"//</span>
<span @style=$chRock.colorStyleKey>//"We're high enough that we can see almost the whole swamps. A few extra meters of height won't help them."//</span>
<span @style=$chClaw.colorStyleKey>//"Stop the chatter and get ready, they're going to attack."//</span>
[[Continue|FaEpil LizIntro8A]]<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chRock")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"On the cliff!"//</span>
You're the first one in your group to spot the remaining lizardlins. Most of them are grouped in a most narrow passage, already aware of you and taking positions to charge. Further above, a pair of them are having difficulties to climb and conquer a ragged crag.
<span @style=$chNash.colorStyleKey>//"What are they trying to do up there...? Is there anything atop the mountain?"//</span>
<span @style=$chHope.colorStyleKey>//"Not as far as we know. Could they be trying to gain vision?"//</span>
<span @style=$chRock.colorStyleKey>//"We're high enough that we can see almost the whole swamps. A few extra meters of height won't help them."//</span>
<span @style=$chClaw.colorStyleKey>//"They're coming to attack us, we have to get back and maintain the distance."//</span>
<span @style=$chNash.colorStyleKey>//"But we don't know what they're doing...!"//</span>
[[Continue|FaEpil LizIntro8B]]<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chHope")]);
<</script>> \
<span @style=$chChin.colorStyleKey>//"You can't defeat all of us, your little assault is over. It's time to turn around and leave with your tails shrunk between your legs, or suffer the consequences."//</span>
At the center of the lizardlin squad, a young, scaly woman holds a spear firm and decisively against you. Her metal-like clothes stand out in her thin body: despite her proportions, this warrior has been moving at the same speed as everyone else in her group, which hints at you the idea that she might be deceptively strong.
<div align="center">\
[img[img/portraits/chinol-full.png]]
</div> \
<span @style=$chClaw.colorStyleKey>//"I'm so going to enjoy seeing how you eat those words."//</span>
<span @style=$chHope.colorStyleKey>//"Right. You should come back to the hole you crawled out of."//</span>
<span @style=$chChin.colorStyleKey>//"Tsssgcht."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you doing in these mount-...!?"//</span>
<span @style=$chChin.colorStyleKey>//"Wrong move, you horrid beasts. Attack!"//</span> But she interrupts you before you can finish. The dice has been cast.
<<link [[Continue|Scene]]>><<script>>gCepBossBattleLizardlins();<</script>><</link>> \<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chHope")]);
<</script>> \
Even though the group's mixed intentions doesn't help, there's little you can do against the lizardlins' superior mobility. Rock tries and raises a wall up from the ground, and Hope leaves a trail of flames and flares in her way for your foes to suffer it, but it eventually becomes apparent that they've caught up with you and you have no choice but to stand up to them.
<span @style=$chChin.colorStyleKey>//"Your little assault is over. After we're finished with you, you won't be able to stand in our way ever again."//</span>
<div align="center">\
[img[img/portraits/chinol-full.png]]
</div> \
<span @style=$chClaw.colorStyleKey>//"I'm so going to enjoy seeing how you eat those words."//</span>
<span @style=$chHope.colorStyleKey>//"Right. You should come back to the hole you crawled out of."//</span>
<span @style=$chChin.colorStyleKey>//"Tsssgcht."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you doing in these mount-...!?"//</span>
<span @style=$chChin.colorStyleKey>//"You're going to regret that, you horrid beasts. Attack!"//</span> But she interrupts you before you can finish. The dice has been cast.
<<link [[Continue|Scene]]>><<script>>gCepBossBattleLizardlins();<</script>><</link>> \<<script>>
setPasChars([getPresentCharByKey("chChin"),getPresentCharByKey("chRock"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chHope")]);
<</script>> \
A spear gets parried to the side, and while its owner tries to pull it back, her owner receives a devastating kick. Another charges against his opponent, but trips at a most unfortunate moment and falls to the ground - it's hard to blame the warrior, for the earth was raised just before his feet. One by one, the lizardlins get further pushed back as it becomes evident that they're unable to resist the assault.
//You have gained 1000 exp for all stats.//
//You have gained 10 merit.//
<<script>>
for ( var ch of ["chPlayerCharacter","chClaw","chHope"] ) {
for ( var stat of setup.baseStats ) {
gC(ch)[stat].experience += 1000;
}
gC(ch).merit += 10;
}
<</script>> \
<span style="color:gray">//"Atelechinol! We can't hold them back!"//</span>
<span @style=$chChin.colorStyleKey>//"We must endure... How are the others progressing?"//</span>
<span style="color:gray">//"It's almost within my reach! I'm gonna..."//</span> One of the lizardlins climbing the wall shouts far behind.
<span @style=$chRock.colorStyleKey>//"What are they doing back there...?"//</span>
<span style="color:gray">//"No! It's slipped off my hand!"//</span>
Tick. Tack. A small, rock solid object falls by the second through the rugged mountain, closer and closer to your height. The ragged surface makes it a challenge for even the lizardlins who were climbing to chase it, as they have trouble to identify where it's safe to place hands and feet.
<span @style=$chChin.colorStyleKey>//"Turn back! We have to take it!"//</span>
<span @style=$chNash.colorStyleKey>//"Don't let them!"//</span> Nashillbyir shouts from a flank, the furthest away from the enemy's rearguard. Claw is quick to take the lead, and for a tight second she almost jumps onto Atelechinol - but a lizardlin tackles her in the way. Hope surpasses her through the right, but her indirect style of fighting puts her at a difficult position when the dangerous reach of two spearmen block her way. You leave them behind next, and find yourself directly behind Atelechinol, chasing her, with no one able to stop you. Your mind is so excitedly turbulent with the thought that this is your enemies' first priority, that the idea that this is an incredibly dangerous move dies as an afterthought.
[[Tackle the lizardlin|FaEpil LizIntro10]]<<script>>
setPasChars([getPresentCharByKey("chChin"),getPresentCharByKey("chHope"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chRock")]);
<</script>> \
Thanks to a decently timed jump, a flare finds not its target, and continues flying until its dissolution. Hope has no time to regret the failed shot, for she is immediately hit on her back and thrown to the ground. Nashillbyir parries one spear thrust and jumps away to avoid another, but a fire breath has been aimed directly at her destination, making her suffer the attack in full.
<span @style=$chChin.colorStyleKey>//"Surround them! They will soon be too exhausted to resist, we're taking them back with us."//</span>
<span style="color:gray">//"It's almost within my reach! I'm gonna..."//</span> One of the lizardlins climbing the wall shouts far behind.
<span @style=$chRock.colorStyleKey>//"What are they doing back there...?"//</span>
<span style="color:gray">//"No! It's slipped off my hand!"//</span>
Tick. Tack. A small, rock solid object falls by the second through the rugged mountain, closer and closer to your height. The ragged surface makes it a challenge for even the lizardlins who were climbing to chase it, as they have trouble to identify where it's safe to place hands and feet.
<span @style=$chChin.colorStyleKey>//"Turn back! We have to take it!"//</span>
<span @style=$chNash.colorStyleKey>//"Don't let them!"//</span> Nashillbyir shouts from a flank, the furthest away from the enemy's rearguard. Claw is quick to take the lead, and for a tight second she almost jumps onto Atelechinol - but a lizardlin tackles her in the way. Rock surpasses her through the right, but his safe and almost methodic style of fighting impedes him to go past a lizardlin that decides to block him in a race against time. You leave them behind next, and find yourself directly behind Atelechinol, chasing her, with no one able to stop you. Your mind is so excitedly turbulent with the thought that this is your enemies' first priority, that the idea that this is an incredibly dangerous move dies as an afterthought.
[[Tackle the lizardlin|FaEpil LizIntro10]]<<script>>
setPasChars([getPresentCharByKey("chChin")]);
<</script>> \
The one they call Atelechinol stops dry, her back turned to you and her arms raised. This is your opportunity to knock her out of the race. You lower your neck, bend the knees and take impulse. Your legs flex themselves against the ground with all the strength you're capable of mustering, and moments later, the lizardlin is falling to the ground, below you, her arms still extended forwards.
//What is she trying to catch?//
And when you raise your eyes up, you see it: a diminute purple sphere, shining in magenta shades, is falling towards you. Behind it, lizardlins frantically trying to get down the wall. You raise your arms and stretch your back upwards, you're almost at the perfect position to grab the object before it falls - but a green tail, Atelechinol's tail, appears out of nowhere before your eyes to slam your face in full. You lose all sense of orientation and your hands wave chaotically. As the tail is pulled back, a dark shape appears at the center of your vision, growing larger, and larger, and larger, and-
//Gulp.//
<span @style=$chChin.colorStyleKey>//"You didn't! You...!"//</span>
//What... What is happening...?//
<span @style=$chNash.colorStyleKey>//"They're here! We're surrounded!"//</span>
//What is this pain in my throat...? It's...//
<span @style=$chHope.colorStyleKey>//"Everyone gather together and retreat!"//</span>
<span @style=$chChin.colorStyleKey>//"Spit it out! Spit it out!"//</span> Someone shouts directly in front of you. Your shoulders are grabbed by angry hands, pushing you back and forth.
//Not so loud... Don't shake me...//
<span @style=$chRock.colorStyleKey>//"The Gaanidan is further ahead! We have to save her!"//</span>
<span @style=$chChin.colorStyleKey>//"If you don't spit it out...!"//</span>
//Gulp.//
You swallow your own saliva, in a mostly automatic but successful attempt of your body to finish swallowing whatever had got stuck right above your chest. Immediately next, a pair of hands that taste of metal try to make room for themselves inside your mouth.
<span @style=$chChin.colorStyleKey>//"I'm going to take it out myself!"//</span>
[[Continue|FaEpil LizIntro11]]<<script>>
setPasChars([getPresentCharByKey("chChin"),presentCharTitleColorInfo("???","olive","[img[img/portraits/ton-avatar.png]]")]);
<</script>> \
<span style="color:olive">//"Atelechinol!"//</span>
<span @style=$chChin.colorStyleKey>//"Boss! I... She...!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//Cough, cough...//</span>
//Right, the lizardlins!//
As your senses come back to you, you find yourself in front of a distracted green warrior with a couple of horridly untasteful fingers inside your mouth. You take her hand out and push her back, but someone grabs you from behind.
<span style="color:olive">//"Where's the artifact?"//</span>
<span @style=$chChin.colorStyleKey>//"She's just swallowed it!"//</span>
You turn your head back as you try to free yourself, and find the towering, inquisitive face of the lizardlin commander from earlier.
//If he's here...! Drishtya and the others...!//
<span style="color:olive">//"Then she's coming back with us."//</span>
The sound of hectic steps. The lizardlin mildly archs his head and, without letting your arms go free, he spins his whole body, sending a kick backwards. <span @style=$chClaw.colorStyleKey>//"Urrggh!"//</span> Claw receives the blow whole, falling back as she covers her pained stomach.
<span @style=$chPlayerCharacter.colorStyleKey>//"You aren't taking me anywhere...!"//</span>
<span style="color:olive">//"You should have thought about that before you got in our way."//</span>
[[Continue|FaEpil LizIntro12]]<<script>>
setPasChars([presentCharTitleColorInfo("???","olive","[img[img/portraits/ton-avatar.png]]"),getPresentCharByKey("chChin"),getPresentCharByKey("chNer"),getPresentCharByKey("chMes")]);
<</script>> \
The sound of crashed crystals on the ground. Sparks and embers. A gigantic gust of wind.
<span style="color:gray">//"They're on our rear!"//</span>
<span style="color:gray">//"We're surrounded!"//</span>
On the direction opposite to Claw, the lizardlins who have just managed to climb off the wall are moving back in hasteful steps, as they avoid different magical attacks. Further ahead, a large group of robed figures are slowly advancing.
//It's the Shapeshifters!//
<span @style=$chChin.colorStyleKey>//"There's even more of them?"//</span>
<span style="color:olive">//"We are finished here! Regroup and flee away!"//</span> The brown man commands to his subordinates, pulling you with him. You kick and attack and scream, but he's dragging you away faster than the Shapeshifters are advancing.
<span @style=$chPlayerCharacter.colorStyleKey>//"Heeelp! They want to abduct me!"//</span>
Claw tries to reach you once again, this time with Nashillbyir by her side, and Hope and Rock coming from further behind. However, Atelechinol and another pair of lizardlins block their way.
<span @style=$chNer.colorStyleKey>//"Run! Attack the monster holding the human!"//</span> Nersmias shouts far apart, at the front of his tribes' warriors.
<<if $StVars.check7 is true>> \
<span @style=$chMes.colorStyleKey>//"That's $chPlayerCharacter.name! We have to save her!"//</span> But Mesquelles quickly surpasses him, not just about to let you get taken away.
<</if>> \
[[Continue|FaEpil LizIntro13]]<<script>>
setPasChars([presentCharTitleColorInfo("???","olive","[img[img/portraits/ton-avatar.png]]"),getPresentCharByKey("chChin"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chHope"),getPresentCharByKey("chRock"),getPresentCharByKey("chMes"),getPresentCharByKey("chNer")]);
<</script>> \
The lizardlins reach a steep hill. They clearly intend to escape by climbing it, as it's one path where no one else will be able to chase them through.
//But he won't be able to climb while he carries me away! I have to keep fighting back!//
The world below your feet falls apart, or rather, you're taken above. The lizardlin leader needs no time to prove your thoughts wrong, as he starts going up meter after meter, despite your kicks and punches, your magic and insults. After a whole day running and fighting, it's no surprise that you have no energy left.
<span @style=$chNash.colorStyleKey>//"Nooo! We can't let them take her away!"//</span>
<span @style=$chClaw.colorStyleKey>//"Monsters! I'm going to tear you apart!"//</span>
//This isn't the end... This isn't... Isn't it...?// You think as you look down to your companions.
<span style="color:olive">//"Hsss..."//</span>
//If I don't manage to knock him off now, no one is going to be able to reach out to me...!// They are all doing their hardest to save you, despite your past fights and disputes, they're willing to suffer all kinds of pain just to take you out of the lizardlins' hands-
<span style="color:olive">//"HIIIIISSSSSSSSS!!!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What...!? What's hap...-"//</span>
On a sudden moment, only hinted by the growing, angry whistle of the creature, he forcefully tries and jumps to the side - and naturally, you push against him, but he pulls back. During a fraction of a second, a shape falls from above and hits the lizardlin, and it looks like his arm is about to give up. By the time you get a better look at the shape, you find a Beastkin -//Leap!//-, taking ahold of your captor's back. The figure kicks and scratches, attacks and swings once again, and you finally break free.
You begin falling. You begin falling, faster than the drop of your tears, faster than the Beastkin who has just saved you, faster than the spears that thrust upon her skin. You are going to hit the ground, but before you do, a gust of wind pushes against you, it pushes against you and turns a painful fall into a soft welcome. The Beastkin falls behind you, faster than her own blood.
<span @style=$chClaw.colorStyleKey>//"Mother!!!"//</span> <span @style=$chHope.colorStyleKey>//"Le//</span><span @style=$chRock.colorStyleKey>//ap!"//</span>
You are welcomed in the ground, received by soft hands, saved in your escape. Leap is welcomed in the ground, received by crying screams, injured by your rescue.
<span style="color:mediumvioletred">//"$chPlayerCharacter.name! Leaaap!"//</span>
You hear the muffled shouts of Drishtya and Padmiri in the distance, you see the lizardlins slithering away through the heights of the mountain. Your consciousness fades.
[[Sleep|FaEpil WakingUp0]]<<script>>
setPasChars([presentCharTitleColorInfo("???","gray","[img[img/portraits/unknown-avatar.png]]")]);
<</script>> \
You wake up, for the second time of the day, in the Gleaming Caverns. A makeshift bed has been prepared for you in the main tunnels, close to the caverns' entrance.
<span style="color:khaki">Relationship check.</span>
<<if $StVars.check8 is "chNash">> \
<span @style=$chNash.colorStyleKey>//"You're awake!"//</span> Nashillbyir shouts with utmost excitement as soon as you open your eyes. Most of the other Candidates rush to come by your side. <span @style=$chNash.colorStyleKey>//"I was so worried... I was so worried for you..."//</span> Your back is pulled away from the bed as the Ashwalker pulls you towards her, embracing you, your face getting wet with her tears.
<span @style=$chMir.colorStyleKey>//"You had us all anxious sick for you... And especially Nashillbyir."//</span>
<<elseif $StVars.check8 is "chMir">> \
<span @style=$chMir.colorStyleKey>//"Thank the Goddess...!"//</span> You hear between whimpers a choked voice, Padmiri's voice. Kneeling next to you, she bends over to kiss your cheek as she holds your face. Most of the other Candidates soon gather around you.
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name! You had us worried sick."//</span>
<<elseif $StVars.check8 is "chVal">> \
<span @style=$chVal.colorStyleKey>//"$chPlayerCharacter.name! $chPlayerCharacter.name! You're awake!"//</span> Valtan shouts, fighting to make herself heard between her own cries. Most of the other Candidates also gather around you.
<span style="color:khaki">Story.</span>
<<if $StVars.check1 is 3>><span @style=$chVal.colorStyleKey>//"I... I wasn't ready to lose someone else so soon..."//</span> Padmiri kneels next to her, holding a hand on her back and another on your hair.
<<else>><span @style=$chVal.colorStyleKey>//"I couldn't lose you today... Not after... Not after all of this..."//</span> Sillan kneels next to her, holding a hand on her back, and offering you a relieved smile.<</if>>
<<elseif $StVars.check8 is "chAte">> \
Looking around, you immediately meet Maaterasu's watchful eyes. Without saying anything, she bends over and embraces you. The world around you both gets darkened, and only a warm light illuminates the two of you. Your face slowly gets wet with the tears on the Aiishen's face, and a muffled cry seeps into your ear.
<span @style=$chNash.colorStyleKey>//"Look, $chPlayerCharacter.name is awake now!"//</span> The intimate athmosphere immediately dispels as most of the other Candidates, now aware of your condition, gather around you.
<<else>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"What... What's happened...?"//</span> You ask to no one in particular, and to anyone who happens to be there.
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name!"//</span>
<span @style=$chNash.colorStyleKey>//"You're finally awake!"//</span>
<</if>> \
<span style="color:mediumvioletred">//"I told you you had no reason to be worried."//</span> A most calm Drishtya says from behind all of them. <span style="color:mediumvioletred">//"$chPlayerCharacter.name was too exhausted from such an erratic day, and once she got to safety, she just needed rest. A lot of it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Drishtya! What's happened? How is Leap? Did the lizardlins...?"//</span>
<span style="color:mediumvioletred">//"The lizardlins ran away and we haven't heard of them since. We believe they failed to achieve their goals, but the Shapeshifters are patrolling the entrances to the Gleaming Caverns anyway. As for Leap..."//</span>
The faces of everyone have turned sour, many even avoid any eye contact. Your heart sinks.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is she d...?"//</span>
<span style="color:mediumvioletred">//"Of course she is not dead, don't be ridiculous. The power of the Goddess protects us all in the Valley."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Then..."//</span>
<span style="color:mediumvioletred">//"...However, her injuries were anything but mild. Even though the power of the Goddess heals all injuries... Some were far too savage. It's possible that her recovery isn't complete."//</span> You have trouble to process what you're hearing right now. At no point did you think that this could be a possibility while you were fighting the lizardlins. You knew there were risks, but not this one. <span style="color:mediumvioletred">//"The other Beastkin are tending to her. They will stay in the Shapeshifter tribe for a few days, until she is once again able to run on her own."//</span>
//What's this...? Why are my hands dead cold...?//
//All Candidates' drives towards self-improvement, domination and ambition have increased.//
//Claw's drive for self-improvement has largely increased.//
[[Continue|FaEpil WakingUp1]]<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chMir")]);
<</script>> \
<span style="color:mediumvioletred">//"But I'm afraid we have lost too much time already. We have to conclude right now what I expected us to do this morning, when we arrived to Leap's camp..."//</span>
<span @style=$chClaw.colorStyleKey>//"What is going on?"//</span> Claw asks, appearing from behind a corner.
<span style="color:mediumvioletred">//"Perfect. I was about to ask for you to be called here."//</span>
<span @style=$chClaw.colorStyleKey>//"$chPlayerCharacter.name woke up...? ...That's good."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Claw."//</span>
<span @style=$chMir.colorStyleKey>//"How are you...?"//</span>
<span @style=$chClaw.colorStyleKey>//"...Fine."//</span>
<span style="color:mediumvioletred">//"Now that you are all together, you will vote on who should or shouldn't be invited to use the Passion Temple's facilities, along with you, the Candidates, during your training."//</span>
<span @style=$chNash.colorStyleKey>//"We can invite anyone...?"//</span>
<span style="color:mediumvioletred">//"No, only individuals nominated by me. They must both be young enough so that their training might be useful for the Valley during their whole life, and must be people who have already proven great worth. They will only be able to attend occasionally, so that you are the ones who get the most out of the Temple's facilities, but still get the chance to develop your relationships with other people who might earn great influence in the Valley."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...This is a lot to take after I just woke up."//</span>
<span style="color:mediumvioletred">//"I understand that, $chPlayerCharacter.name. Unfortunately, it's going to be difficult to contact some of the people I have in mind if we let this matter rest any longer."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Fine."//</span>
[[Continue|GcCv Guests Selection]]
<<script>>
gCepigInitGuestsChecks();
<</script>> \<<script>>
setPasChars([]);
<</script>> \
<span style="color:green">You can save the game.</span>
<span style="color:khaki">Tutorial: You can now choose which secondary protagonists will be invited as guests to the Passion Temple. These characters will appear from time to time during ordinary training and socialization periods to be interacted with just like any Candidate. Having some of these characters in the Passion Temple might allow specific side story events, influence the course of the story, and more rarely, allow special mechanics.</span>
<span style="color:khaki">Your choices will override the votes of all other Candidates at no cost. However, some characters might only be invited if some story requirements are fulfilled.</span>
<span style="color:mediumseagreen">Artume</span>: By virtue of her large experience hunting and subjugating monsters, as well as her innovative methods to learn and teach obscure magical arts.
<<if $StVars.check3 is true>> \
Invited <<link [[Disable|GcCv Guests Selection]]>><<script>>
State.variables.StVars.check3 = false;
<</script>><</link>>
<<else>> \
Not invited <<link [[Enable|GcCv Guests Selection]]>><<script>>
State.variables.StVars.check3 = true;
<</script>><</link>>
<</if>> \
<span style="color:darkorange">Warmest Hope</span>: By virtue of her merits fighting the lizardlin and protecting her own people.
<<if $StVars.check4 is true>> \
Invited <<link [[Disable|GcCv Guests Selection]]>><<script>>
State.variables.StVars.check4 = false;
<</script>><</link>>
<<else>> \
Not invited <<link [[Enable|GcCv Guests Selection]]>><<script>>
State.variables.StVars.check4 = true;
<</script>><</link>>
<</if>> \
<span style="color:cadetblue">Sturdiest Rock</span>: By virtue of his merits fighting the lizardlin and protecting his own people.
<<if $StVars.check5 is true>> \
Invited <<link [[Disable|GcCv Guests Selection]]>><<script>>
State.variables.StVars.check5 = false;
<</script>><</link>>
<<else>> \
Not invited <<link [[Enable|GcCv Guests Selection]]>><<script>>
State.variables.StVars.check5 = true;
<</script>><</link>>
<span style="color:red">Note: Rock will reject the invitation to the Passion Temple if Hope isn't invited.</span>
<</if>> \
<span style="color:hotpink">Mesquelles</span>: <<if $StVars.check8 is true>>By virtue of her outstanding knowledge of transformation magic.
<<if $StVars.check6 is true>> \
Invited <<link [[Disable|GcCv Guests Selection]]>><<script>>
State.variables.StVars.check6 = false;
<</script>><</link>> \
<<else>> \
Not invited <<link [[Enable|GcCv Guests Selection]]>><<script>>
State.variables.StVars.check6 = true;
<</script>><</link>> \
<</if>> \
<<else>><span style="color:firebrick">Locked. The strings of fate have been broken, preventing this character from reaching her maximum potential.</span>
<span style="color:khaki">Hint: Mesquelles wants someone to help her practice her transformation magic.</span> \
<</if>>
<span style="color:lightskyblue">Sillan</span>: <<if $StVars.check9 is true>>By virtue of her merits in fighting the lizardlin and her unsuspected creativity.
<<if $StVars.check7 is true>> \
Invited <<link [[Disable|GcCv Guests Selection]]>><<script>>
State.variables.StVars.check7 = false;
<</script>><</link>> \
<<else>> \
Not invited <<link [[Enable|GcCv Guests Selection]]>><<script>>
State.variables.StVars.check7 = true;
<</script>><</link>> \
<</if>> \
<<else>><span style="color:firebrick">Locked. The strings of fate have been broken, preventing this character from reaching her maximum potential.</span>
<span style="color:khaki">Hint: Valtan must be forgiven.</span><</if>>
<span style="color:MediumOrchid">Nersmias</span>: <<if $StVars.check10 is true>><span style="color:firebrick">Locked. Drishtya would not allow Nersmias as a guest today</span>, but the seeds of forgiveness have been sowed.<<else>><span style="color:firebrick">Locked. The strings of fate have been broken, preventing this character from reaching his maximum potential.</span>
<span style="color:khaki">Hint: Drishtya would not allow Nersmias as a guest. But perhaps if Valtan was forgiven...?</span> \
<</if>>
<<link [[Confirm selections and return to the Passion Temple|Personal Room]]>><<script>>endGleamingCavernsEpilogue();<</script>><</link>><<script>>
setRoomIntro("mapGleamingCaverns","marshCentrance");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Heya, Ate!"//</span>
<span @style=$chAte.colorStyleKey>//"...?"//</span> Nashillbyir's enthusiasm is met by a stone cold reaction, of which the best that could be said is that Maaterasu has returned her gaze.
<span @style=$chNash.colorStyleKey>//"I just wanted to tell you... You were really brave to face the whole Shapeshifter tribe like that. It does really take some guts to say the things you said."//</span>
<span @style=$chAte.colorStyleKey>//"Hmm."//</span>
//Not the easiest converation to maintain.//
<span @style=$chAte.colorStyleKey>//"I just couldn't stand the hypocrisy."//</span>
<span @style=$chNash.colorStyleKey>//"Even so, not everyone would have dared to charge head-on. You should really feel proud of yourself!"//</span>
After a few seconds of silence, the Aiishen makes a most austere nod and speeds up her pace, leaving you and Nashillbyir behind.
[[How rude|FaEpil NaA1a]]
[[She might be tired|FaEpil NaA1b]]
[[Does something worry you, Nash?|FaEpil NaA1c]]<<script>>
setRoomIntro("mapGleamingCaverns","marshCentrance");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<<script>>
State.variables.StVars.check9 = isStVarOn("tfClSp");
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chClaw.relations.chMir.rivalry.stv += 150;
<</script>> \
<span @style=$chMir.colorStyleKey>//"I have a theory about you, Claw."//</span>
<span @style=$chClaw.colorStyleKey>//"I don't want to hear it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I do, though."//</span> You interject.
<span @style=$chMir.colorStyleKey>//"My theory is"//</span>, Padmiri cheerily continues as she faces you, still close to Claw's side, <span @style=$chMir.colorStyleKey>//"that our friend Claw here has a softer heart than she allows us to see."//</span> The Beastkin's face twitches, but doesn't add anything.
<span style="color:khaki">Story check.</span>
<<if $StVars.check9 is true>> \
<span @style=$chMir.colorStyleKey>//"Claw defended for long before we came to the Shapeshifter tribe that we had no reason to take Valtan's side. And in all honesty, it wasn't a decision that came only from spite or sheer selfishness, there was some rationality to it. ...And in the end, she was so hostile to the tribe!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Her speech wasn't one trying to negotiate her way into common ground, that's for sure."//</span>
<span @style=$chMir.colorStyleKey>//"Not even one to convince the Shapeshifters. Even though she could have sided with Seeria and Nersmias, get in their good side and gain their unanimous support, she made an enemy out of them. Of course, it would have been a bold move, earning her Valtan's enmity, but I don't think Claw here is doing much for her own image in front of the rest of us, so she could have simply taken that loss."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She was truly angry."//</span>
<span @style=$chMir.colorStyleKey>//"Angry even in the Claw-anger-scale."//</span>
<<else>> \
<span @style=$chMir.colorStyleKey>//"Claw defended for long before we came to the Shapeshifter tribe that we had no reason to take Valtan's side. And in all honesty, it wasn't a decision that came only from spite or selfishness, there was some rationality to it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And where are you going with this...? Claw didn't go to the stage to support Valtan anyway."//</span>
<span @style=$chMir.colorStyleKey>//"But she could have sided with Seeria and Nersmias. It would have been bold, and it might have earned her Valtan's enmity, but I don't think Claw here is doing much for her own image in front of the rest of us, so she could have simply taken the loss in exchange for getting on the good side of the Shapeshifters."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span> Claw slightly hastens the pace, making it difficult for any of you to see her face.
<span @style=$chMir.colorStyleKey>//"...And yet, she got angry at them. Not angry as she is all the time, but angry in the Claw-anger-scale."//</span>
<</if>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"The Claw-anger-scale! I hope we don't see the end of it. It must be dangerous, unexplored territory."//</span>
<span style="color:red">//Claw's rivalry with you and Padmiri has slightly increased.//</span>
<span @style=$chMir.colorStyleKey>//"And I think that's because she got indignant at the treatment Valtan was receiving."//</span>
Padmiri and you surround Claw, looking for her eyes, trying to get a reaction out of her.
//She needs an extra little push.//
[[Claw holds Valtan in some esteem|FaEpil PaC1a]]
[[She actually has a good heart|FaEpil PaC1b]]
[[She was just angry at the Shapeshifters|FaEpil PaC1c]]<<script>>
setRoomIntro("mapGleamingCaverns","marshCentrance");
setPasChars([]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, would you lend me a few minutes?"//</span> You ask a Drishtya lost in her own thoughts.
<span style="color:mediumvioletred">//"Hmm? Oh, $chPlayerCharacter.name. Yes... Yes, I certainly would."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you really go so far to defend Valtan? I understand that you had to stand by your position, but Melesh seemed to disagree quite strongly... Up to the point of recommending us to simply lay low."//</span>
<span style="color:mediumvioletred">//"Aaah..."//</span> She sighs. <span style="color:mediumvioletred">//"And here I thought I could turn the page and leave this chapter behind..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Drishtya...?"//</span>
<span style="color:mediumvioletred">//"But you should know. Let the others get ahead."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
The both of you greatly decrease your speed, ultimately letting everyone else pass over you. When the Priestess Regent resumes talking, she does so in a much softer voice, as if she was afraid that the walls could hear her.
<span style="color:mediumvioletred">//"You will mention this to no one, but... I haven't been completely honest."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You... Haven't?"//</span>
<span style="color:mediumvioletred">//"My reasons for accepting Valtan as the Candidate weren't theological, not in their entirety."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But you only argued that it was the will of the Goddess to accept Valtan during the trial..."//</span>
<span style="color:mediumvioletred">//"We will get there. Do you remember when you first met me? When Valtan introduced herself?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course. She introduced herself as Sillan, and you immediately called her out. Yet you allowed her to take the place of Candidate anyway."//</span>
<span style="color:mediumvioletred">//"Exactly. In truth, I had already met Valtan and Sillan many years ago, while I was visiting the tribe. They were young enough that they probably didn't understand who I was, and would end up forgetting me. At least, that would explain why Valtan introduced herself as Sillan while keeping her own face, expecting me not to know better."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And what was the real reason why you accepted Valtan?"//</span>
<span style="color:mediumvioletred">//"Because if I didn't, she would have nowhere to go."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
[[Continue|FaEpil D2a]]<<script>>
setRoomIntro("mapGleamingCaverns","marshCentrance");
setPasChars([getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How rude. She might as well have thanked you for the compliment."//</span>
<span @style=$chNash.colorStyleKey>//"It was awkward, to say the least."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She should really put more effort into getting along with everyone else. It's not like we're just scenery..."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span> Even though Nashillbyir pays attention to you, her reaction doesn't go further than a concerned expression, perhaps evaluating the merit of your comments, or perhaps considering if she herself might have done something that annoyed Maaterasu.
//The enmity between Nashillbyir and Maaterasu has slightly increased.//
//The friendship between Nashillbyir and Maaterasu has slightly decreased.//
<<script>>
State.variables.chNash.relations.chAte.enmity.stv += 150;
State.variables.chAte.relations.chNash.enmity.stv += 150;
State.variables.chNash.relations.chAte.friendship.stv -= 150;
State.variables.chAte.relations.chNash.friendship.stv -= 150;
<</script>> \
[[Continue|FaEpil CampArrival1]]<<script>>
setRoomIntro("mapGleamingCaverns","marshCentrance");
setPasChars([getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<<script>>
State.variables.StVars.check9 = isStVarOn("tfTfVl");
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Does something worry you, Nash?"//</span>
<span @style=$chNash.colorStyleKey>//"Did you read my mind?"//</span>
Her open admission leaves you somewhat puzzled, yet you manage not to show it. Not too much, at least. After a brief laugh, she continues talking.
<span @style=$chNash.colorStyleKey>//"I was thinking about yesterday. It seemed to me like Claw was constantly thinking ahead, trying to figure out what would happen next so that she could be ready for anything. I thought that it was just something about her, especifically, that it was in her nature to do her best to stay on top of the situation and be prepared to react... But then Maaterasu was the first one of us to go to the stage! That was something I didn't expect."//</span>
<<if $StVars.check9 is true>> \
<span style="color:green">Story check: passed.</span>
<span @style=$chNash.colorStyleKey>//"And you even went way out of your way to transform into Valtan! You, a human! That absolutely blew my mind."//</span>
<span style="color:khaki">//Your relationship with Nashillbyir increased.//</span>
<<script>>
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 300;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 300;
<</script>> \
<<else>> \
<span style="color:red">Story check: failed.</span>
<</if>> \
<span @style=$chNash.colorStyleKey>//"I guess what I'm trying to say is... There's something I'm not doing right. If I want to be the High Priestess, I have to learn how to take initiative, how to stay ahead of the circumstances."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That will probably come on its own, as long as you put your heart into it."//</span>
<span @style=$chNash.colorStyleKey>//"My heart, huh...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But, hey, if it's too much trouble for you, you can just let me be the High Priestess. I'll take good care of you, I promise."//</span>
<span @style=$chNash.colorStyleKey>//"Ha! You wish!"//</span>
//You gain 100 will experience.//
//Nashillbyir gains will experience.//
<<script>>
gC("chPlayerCharacter").will.addExperience(100);
gC("chNash").will.addExperience(100);
<</script>> \
[[Continue|FaEpil CampArrival1]]<<script>>
setRoomIntro("mapGleamingCaverns","marshCentrance");
setPasChars([getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<<script>>
State.variables.StVars.check9 = isStVarOn("trImpr");
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Pay no mind to her, she might be tired."//</span>
<span @style=$chNash.colorStyleKey>//"You think so?"//</span>
<<if $StVars.check9 is true>> \
<span style="color:green">Story check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's clear that talking to others is exhausting to her. And, besides her speech yesterday, the Shapeshifters in the theater chose her for the accused role out of nowhere in a mock trial of sorts... It was anything but comforting for her."//</span>
<span @style=$chNash.colorStyleKey>//"Is that so? I had no idea..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yeah. She's probably just about to shut herself for the rest of the week. She must need some rest."//</span>
<span style="color:khaki">//Your friendship with Nashillbyir has increased.//</span>
//Nashillbyir has gained empathy experience.//
//Nashillbyir's friendship with Maaterasu has slightly increased.//
<<script>>
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 300;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 300;
State.variables.chNash.relations.chAte.friendship.stv += 150;
State.variables.chAte.relations.chNash.friendship.stv += 150;
gC("chNash").empathy.addExperience(300);
<</script>> \
<<else>> \
<span style="color:red">Story check: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's clear that talking to others is exhausting to her, and it isn't like she was short of words yesterday."//</span>
<span @style=$chNash.colorStyleKey>//"Hmm... Perhaps you're right."//</span> Nashillbyir might not be fully convinced, but at least her uneasy look has ameliorated.
<span style="color:khaki">//Your friendship with Nashillbyir has slightly increased.//</span>
//Nashillbyir has gained empathy experience.//
<<script>>
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 150;
gC("chNash").empathy.addExperience(300);
<</script>> \
<</if>> \
[[Continue|FaEpil CampArrival1]]<<script>>
setRoomIntro("mapGleamingCaverns","marshCentrance");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw actually holds Valtan in good esteem, for some reason."//</span>
<span @style=$chMir.colorStyleKey>//"You think so?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm still not sure about the reason though..."//</span>
<span @style=$chMir.colorStyleKey>//"They both are very... Independently-minded. They have a tendency to do whatever they want, regardless of whatever everyone else thinks."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sympathy between a couple of renegades."//</span>
<span @style=$chClaw.colorStyleKey>//"You two are insufferable..."//</span> The tiger-girl complains as she leaves you behind for good.
<span @style=$chMir.colorStyleKey>//"Hehehe..."//</span>
<span style="color:khaki">//Your friendship with Padmiri has slightly increased.//</span>
<<script>>
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
<</script>> \
[[Continue|FaEpil CampArrival1]]<<script>>
setRoomIntro("mapGleamingCaverns","marshCentrance");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Beyond her rough surface and scary attitude, she actually has a good heart, hidden deep inside. It might take a lot of work to get it unburied."//</span>
<span @style=$chMir.colorStyleKey>//"I bet she doesn't truly believe a word of what she says..."//</span>
<span @style=$chClaw.colorStyleKey>//"Shut up already!"//</span> Both you and Padmiri are cut short, and even the rest of the group interrupts their conversations to pay attention to Claw's sudden outburst. <span @style=$chClaw.colorStyleKey>//"You have no idea of what you're talking about, so why don't you just stick your noses wherever they're wanted!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...//</span> <span @style=$chMir.colorStyleKey>//..."//</span> The Leirien and you are perplexed, not expecting at all this kind of reaction.
<span @style=$chClaw.colorStyleKey>//"...Just leave me alone..."//</span>
The Beastkin, however, turns much calmer when you stop talking back, and simply walks away in silence, her head slightly shrunk between her shoulders.
<span @style=$chMir.colorStyleKey>//"That... Caught me by surprise..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Me too... Did we... Did we say something wrong...?"//</span>
<span @style=$chMir.colorStyleKey>//"Perhaps we touched a delicate matter, without us knowing..."//</span>
[[Continue|FaEpil CampArrival1]]<<script>>
setRoomIntro("mapGleamingCaverns","marshCentrance");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...Naaah, it was just that she got annoyed at the Shapeshifters."//</span>
<span @style=$chMir.colorStyleKey>//"Do you think so...?"//</span>
<span @style=$chClaw.colorStyleKey>//"That's exactly right. They were annoying little pests and they had to be put in their place."//</span> The Beastkin's decisive response contrasts with her previous attempts to avoid the conversation. Paradoxically, this sparks further doubts, as it makes you suspect that she's just trying to shut down the conversation before it delves into somewhere she doesn't want. <span @style=$chClaw.colorStyleKey>//"What is it?"//</span> She faces you angrily, defying your inquiring eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Now I'm... Not so certain..."//</span>
<span @style=$chClaw.colorStyleKey>//"You're kidding me."//</span> She waves you off, eyes rolling, as she hastens her pace enough to leave you behind for good.
<span @style=$chMir.colorStyleKey>//"Something is off..."//</span> But you won't be solving this puzzle today.
//Padmiri and you gained 100 empathy experience.//
<<script>>
gC("chPlayerCharacter").empathy.addExperience(100);
gC("chMir").empathy.addExperience(100);
<</script>> \
[[Continue|FaEpil CampArrival1]]<<script>>
setRoomIntro("mapGleamingCaverns","marshCentrance");
setPasChars([]);
<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"You know how strict our tribe's laws might get. So does every Shapeshifter adult. Taking the gamble of supplanting the Candidate requires one to either be extremely stupid, or to have extremely important reasons... And it's very hard to pull it off without the complicity of the real chosen Candidate."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And you thought about all of this when we first met?"//</span>
<span style="color:mediumvioletred">//"In broad strokes. I wasn't just about to simply take Valtan's word for it, so I asked Shrezdill to visit the Shapeshifters and learn everything she could from Melesh."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"For a few days, she was nowhere to be seen..."//</span>
<span style="color:mediumvioletred">//"That's how I learned that Sillan was, at least initially, defensive about Valtan, and that there was a large conflict among the Shapeshifters. At that point, I had no choice but to maintain Valtan as their Candidate, or else she would be expelled from both her own tribe and the Temple, and it would have been for reasons that might have not been entirely selfish."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...You certainly had a larger insight into all of this than you allowed us to know. Why didn't you say any of it during the trial?"//</span>
<span style="color:mediumvioletred">//"Because that would have meant that the legitimacy of Valtan as a Candidate would have relied on the subjective judgement of the Shapeshifters to choose whether Valtan was justified in committing such serious crimes or not. By limiting myself to shield my decision on my hierarchical position and theological arguments, as weak as those might be, the tribe could have still rejected Valtan, but I still ensured that she would have one place to be safe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I... I see..."//</span>
[[Continue|FaEpil D3a]]<<script>>
setRoomIntro("mapGleamingCaverns","marshCentrance");
setPasChars([]);
<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"Melesh asked me to be sincere about it all, to allow the Shapeshifters to make up their own mind about Valtan, regardless of the consequences for her. That would have meant a better chance to mend relations between the tribe and the Temple, and saving myself from the risk of becoming a persona non grata."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And you chose to risk it all for Valtan."//</span>
<span style="color:mediumvioletred">//"Politics sway in one direction or the other. Sometimes conflicts grow out of control and a large degree of suffering is unleashed upon the tribes of the Valley, but ultimately, the Temple has always come back to be the most important institution over all others. I couldn't, in good faith, ruin one person's life because it would be inconvenient for the sake of the Temple, or to have a few less personal issues during whatever years or decades of life I have left."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Regarding the theological argument..."//</span>
<span style="color:mediumvioletred">//"The position of the real Nersmias, which was well represented by the fake one, had as much weight as mine. In truth, it is a largely obscure topic that we barely know anything about, and you will find one High Priestess who defends one position only for the next one to defend the other."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That sounds quite arbitrary."//</span>
<span style="color:mediumvioletred">//"Because it is."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span style="color:mediumvioletred">//"Many aspects about the Goddess are a mystery to us and will always be. That means that whoever happens to be representing the Goddess has free reign to interpret the dark spots however she sees fit. ...If you become the High Priestess, make sure you use that privilege wisely."//</span>
//You have gained 150 intelligence experience.//
//You have gained 150 empathy experience.//
<<script>>
gC("chPlayerCharacter").intelligence.addExperience(150);
gC("chPlayerCharacter").empathy.addExperience(150);
<</script>> \
[[Continue|FaEpil CampArrival1]]<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"It's of the utmost importance for all the tribes to meet again..."//</span>
<span style="color:gray">//"You know the Aiishen will shoulder their share of responsibility, as we always have."//</span>
<span style="color:mediumvioletred">//"If we don't get them all to agree on uniting their efforts..."//</span>
<span style="color:saddlebrown">//"We're aware of what the stakes are, Drishtya, you know that's not the issue."//</span>
The Priestess Regent exchanges her last words with Shrezdill and Taototh before their departure. This is a complex situation, where much is to be done in far too little time, and any room for error is an unforgivable risk. Even though the pair she's talking to are the most competent ones she could delegate this task to, her sense of duty forces her to ensure they know what she's already aware they know, even at the last moment.
<span style="color:mediumvioletred">//"..."//</span>
When she returns to the six of you, she is still absent, her mind worrying over matters not under her control anymore.
<span @style=$chMir.colorStyleKey>//"Drishtya?"//</span> Padmiri brings her back. <span @style=$chMir.colorStyleKey>//"You can share what's going on with us..."//</span>
<span style="color:mediumvioletred">//"Of course. Of course."//</span> She pushes herself to overcome her state of mind. <span style="color:mediumvioletred">//"I'm summoning the leaders of all six tribes to gather at the Passion Temple, to discuss the Lizardlin menace. When we came across them years ago, we made the mistake of taking them lightly. It is an error we must not commit again."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So they have gone to speak with the different tribes."//</span>
<span style="color:mediumvioletred">//"Shrezdill will visit the Leirien, at the center of the Valley, and the Beastkin after them. Taototh will meet the Aiishen. I must assume that Artume has already reached the Gaanidans, and that they will communicate the news to the Ashwalkers."//</span>
[[Continue|TftG Init2]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Understood. So what will we be doing here today? $chPlayerCharacter.name didn't tell us."//</span>
<span style="color:mediumvioletred">//"..."//</span> Lack of respect aside, it is a pertinent question. Ever since your first arrival at the Passion Temple, you hadn't all been summoned again at the Hall of the Temple, below the watchful gaze of the Goddess carved in stone. <span style="color:mediumvioletred">//"Padmiri. Did you bring the package?"//</span>
<span @style=$chMir.colorStyleKey>//"Of course! It's right here, behind me."//</span> She swiftly moves aside, showing everyone the sack delivered by Nersmias to Drishtya, during your last day on the Gleaming Caverns.
<span style="color:mediumvioletred">//"You can open it now, with all the care you're capable of. We don't want its contents to be damaged."//</span>
<span @style=$chNash.colorStyleKey>//"These are... Salfis flowers?"//</span>
<span style="color:mediumvioletred">//"Correct. Does anyone know why do we have them here?"//</span>
[[Continue|TftG Init3]]<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"They're a tribute for the Goddess."//</span> Ate replies, as if it was a simple matter of fact.
<span style="color:mediumvioletred">//"Indeed, Maaterasu. These flowers contain the unadulterated feelings and hopes of the Shapeshifters, collected during the Twisted Festival."//</span>
<span @style=$chMir.colorStyleKey>//"In salfis flowers? But that... That means..."//</span>
<span @style=$chAte.colorStyleKey>//"They've been turned into aether."//</span>
<span @style=$chVal.colorStyleKey>//"...And why? For what purpose?"//</span> Valtan demands to know, intrigued and serious.
<span style="color:mediumvioletred">//"The power of the Goddess flows through the whole Valley. This power is an extension of her will, as it protects us from fatal harm and disease, but her reach is not infinite, neither in length nor in power. It is a boon that we must respond to by making offerings to her, so that she has the strength to protect us..."//</span>
<span @style=$chVal.colorStyleKey>//"But why was the Twisted Festival used for this, specifically?"//</span>
<span style="color:mediumvioletred">//"Because such events are pure explosions of the peoples' emotions and passions. Each of the tribes looks forwards to them with plenty of anticipation, investing themselves in the promise of a day that will for long be remembered, which makes them prime opportunities to collect aether. That is why the priestesses and priests of each tribe treat them, or ought to treat them, with the same deference that they would treat any ritual, as it is, in truth, one."//</span>
The Priestess Regent makes a long pause, allowing you all to meditate on the meaning of her words.
[[Continue|TftG Init4]]<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"And how will we present this... Tribute?"//</span>
<span style="color:mediumvioletred">//"Why, with your passion, of course."//</span>
<span @style=$chNash.colorStyleKey>//"Our... Carnal passion?"//</span>
The Priestess Regent nods, feeling no need to elaborate. <span style="color:mediumvioletred">//"Pay attention to what I'm about to do."//</span> She walks past all of you, and kneels in front of the statue. The Goddess looks down on her, her gaze kind and compassive, welcoming her long lost child. Drishtya's body glows, the energy concentrating all around her body, and she raises her arms in prayer. The aether moves to her hands, and she blasts it away.
<span @style=$chNash.colorStyleKey>//"The statue...!"//</span>
The Goddess receives the offering in full, and it flows through her. Her eyes and heart shine as the aether propagates from them to her feet, and from her feet through all the ground. The Grand Hall reveals its semicircles and circumferences, its lines and stars carved into the ground, which had been waiting invisible for the day they were to be fed again.
<span @style=$chMir.colorStyleKey>//"Everything is shining..."//</span>
It is hard to notice it at first, but the air is turning thick and heavy, pressing your lungs and obstructing your eyes as it turns into a dense mist, reminiscent of the Ritual of Avatars.
<span style="color:mediumvioletred">//"Huff!"//</span> Drishtya inhales and exhales with haste, as if she had just ran out of air for a moment, and once recovered, she gets up and picks up the bouquets. <span style="color:mediumvioletred">//"Huff..."//</span> She places them in front of the Goddess, and with one single finger, she lights up a diminutive, almost elusive, purple flame, and leaves it on top of the flowers. To your surprise, the fire remains small and constant, not in any hurry to devour them. <span style="color:mediumvioletred">//"Huff..."//</span>
<span @style=$chAte.colorStyleKey>//"Are you unwell?"//</span>
<span style="color:mediumvioletred">//"No... I'm fine now... This... Is the start of the Ritual of Passion. Have you all followed my steps?"//</span> Everyone assents silently. <span style="color:mediumvioletred">//"Good... The Goddess is now ready to collect the aether, but you must make it erupt with your passion, which will light up the mist and make the fire consume the flowers in full. I will leave you alone now... Next time, you will have to begin the ritual yourselves."//</span>
[[Continue|TftG Selection]]<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
Who will you ask to join your bodies with?
<<if $StVars.check1[0] is false>>[[Nashillbyir|TftG ChooseNash]]
<<else>><span style="color:red">Locked: Nashillbyir has rejected you.</span>
<</if>><<if $StVars.check1[1] is false>>[[Padmiri|TftG ChooseMir]]
<<else>><span style="color:red">Locked: Padmiri has rejected you.</span>
<</if>><<if $StVars.check1[2] is false>>[[Valtan|TftG ChooseVal]]
<<else>><span style="color:red">Locked: Valtan has rejected you.</span>
<</if>><<if $StVars.check1[3] is false>>[[Claw|TftG ChooseClaw]]
<<else>><span style="color:red">Locked: Claw has rejected you.</span>
<</if>><<if $StVars.check1[4] is false>>[[Maaterasu|TftG ChooseAte]]
<<else>><span style="color:red">Locked: Maaterasu has rejected you.</span>
<</if>>[[I will show my passion on my own|TftG Alone]]
<<if $StVars.check1[5] is false>>[[Everyone|TftG ChooseEveryone]]
<<else>><span style="color:red">Locked: The others haven't warmed up to the idea.</span>
<</if>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Should we begin?"//</span> You show Nashillbyir a complicit smile, the meaning of your words playfully hidden barely below the surface, obvious to anyone who wishes to look.
<<if $StVars.check2[0] is true>> \
<span style="color:green">Relationship check: passed.</span>
<span @style=$chNash.colorStyleKey>//"I was about to ask you myself."//</span> The Ashwalker takes your initiative as a challenge, a game you've dared to offer her to play where her pride wouldn't ever let you on top.
<<link [[Continue|Scene]]>><<script>>
tftgCustomChar("chNash");
tributeForTheGoddessMiddleScript("chNash");
<</script>><</link>>
<<else>> \
<span style="color:red">Relationship check: failed.</span>
<span @style=$chNash.colorStyleKey>//"...I don't know, $chPlayerCharacter.name. Maybe we should start with someone else? Someone we're closer with."//</span> She turns you down with an aggressive balance of politeness and assertivity.
[[Continue|TftG Selection]]
<<script>>
State.variables.StVars.check1[0] = true;
<</script>> \
<</if>> \<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Would you accompany me?"//</span> Your words match the Leirien's gentle nature, running a thin veil of pretended innocence over your much less innocent intentions.
<<if $StVars.check2[1] is true>> \
<span style="color:green">Relationship check: passed.</span>
<span @style=$chMir.colorStyleKey>//"Of course, $chPlayerCharacter.name. It'd be my pleasure."//</span>
<<link [[Continue|Scene]]>><<script>>
tftgCustomChar("chMir");
tributeForTheGoddessMiddleScript("chMir");
<</script>><</link>>
<<else>> \
<span style="color:red">Relationship check: failed.</span>
<span @style=$chMir.colorStyleKey>//"Um... Maybe... Another day?"//</span> She smiles with a hint of shame. <span @style=$chMir.colorStyleKey>//"I was... Hoping to perform the ritual with... Someone I was closer with."//</span>
[[Continue|TftG Selection]]
<<script>>
State.variables.StVars.check1[1] = true;
<</script>> \
<</if>> \<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
<span style="color:khaki">Story check.</span>
<<if $StVars.check3 is true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Valtan, do you feel well to...?"//</span>
<<if $StVars.check2[2] is true>> \
<span style="color:green">Relationship check: passed.</span>
<span @style=$chVal.colorStyleKey>//"Hmpf."//</span> Valtan scoffs at your question. <span @style=$chVal.colorStyleKey>//"And why wouldn't I?"//</span>
She laughs your kindness off and approaches you to have you as if there were no problems in the world - and it is precisely her forced confidence what betrays that she does, in fact, not feel well.
<span @style=$chVal.colorStyleKey>//"I'm always ready for a taste of you."//</span>
//I will take care of you, Valtan.//
<<link [[Continue|Scene]]>><<script>>
tftgCustomChar("chVal");
tributeForTheGoddessMiddleScript("chVal");
<</script>><</link>>
<<else>> \
<span style="color:red">Relationship check: failed.</span>
<span @style=$chVal.colorStyleKey>//"I do not need your pity, $chPlayerCharacter.name. Go with someone you really want to be with."//</span> She turns you down without mercy.
[[Continue|TftG Selection]]
<<script>>
State.variables.StVars.check1[2] = true;
<</script>> \
<</if>> \
<<else>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Valtan, would you fulfill your duties with me?"//</span>
<<if $StVars.check2[2] is true>> \
<span style="color:green">Relationship check: passed.</span>
<span @style=$chVal.colorStyleKey>//"And who wouldn't, sweet swallow? My hands are jealous that my eyes have had you all for themselves."//</span>
//The usual Valtan is back. It's good to hear her.//
<<link [[Continue|Scene]]>><<script>>
tftgCustomChar("chVal");
tributeForTheGoddessMiddleScript("chVal");
<</script>><</link>>
<<else>> \
<span style="color:red">Relationship check: failed.</span>
<span @style=$chVal.colorStyleKey>//"I'm sure there's someone else you might have grown closer to...?"//</span> Her words aren't direct, but her rejection is clear.
[[Continue|TftG Selection]]
<<script>>
State.variables.StVars.check1[2] = true;
<</script>> \
<</if>> \
<</if>> \<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How are you feeling, Claw?"//</span>
<<if $StVars.check2[3] is true>> \
<span style="color:green">Relationship check: passed.</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span> The Tiger-girl takes her time to respond. It's a question she doesn't want to answer. <span @style=$chClaw.colorStyleKey>//"Ready to fulfill my duties."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Yes, it would be best to... Focus on our duties."//</span>
<<link [[Continue|Scene]]>><<script>>
tftgCustomChar("chClaw");
tributeForTheGoddessMiddleScript("chClaw");
<</script>><</link>>
<<else>> \
<span style="color:red">Relationship check: failed.</span>
<span @style=$chClaw.colorStyleKey>//"Go away. I don't have the patience to deal with you right now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
Paradoxically, her stance isn't quite as aggressive as her usual self, even if her words still lash at you.
[[Continue|TftG Selection]]
<<script>>
State.variables.StVars.check1[3] = true;
<</script>> \
<</if>> \<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Maaterasu?"//</span>
<<if $StVars.check2[4] is true>> \
<span style="color:green">Relationship check: passed.</span>
<span @style=$chAte.colorStyleKey>//"Yes. Let's begin."//</span> She hurries to answer the question on the tip of your tongue.
<span @style=$chPlayerCharacter.colorStyleKey>//"We don't need to run..."//</span> You hush her, slowly tempting her lips with yours, and marking a quiet pace.
<<link [[Continue|Scene]]>><<script>>
tftgCustomChar("chAte");
tributeForTheGoddessMiddleScript("chAte");
<</script>><</link>>
<<else>> \
<span style="color:red">Relationship check: failed.</span>
<span @style=$chAte.colorStyleKey>//"Yes?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Would you perform the ritual with me?"//</span>
<span @style=$chAte.colorStyleKey>//"You and me...?"//</span> She shakes her head, eyes closed. <span @style=$chAte.colorStyleKey>//"The ritual is most effective when the people performing it are close to each other. You should seek someone else."//</span>
//Ouch.//
[[Continue|TftG Selection]]
<<script>>
State.variables.StVars.check1[4] = true;
<</script>> \
<</if>> \<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([]);<</script>> \
$customRoomIntro
It might be the desire to shut yourself from the world, a wild whim, or an unexpected thought that the ritual is a strangely intimate moment between the Goddess and yourself, but nonetheless you have taken the decision to explore your own body, yourself. Whoever said that self love couldn't have passion was, without a doubt, an ignorant fool.
//Let's begin...//
<<link [[Continue|Scene]]>><<script>>
tftgSolo();
tributeForTheGoddessMiddleScript("solo");
<</script>><</link>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"This being a ritual dedicated to the Goddess... It would be ill-fitting of us, her Candidates, to not to take part in it together."//</span>
<span @style=$chNash.colorStyleKey>//"Do you mean... We should have a free-for-all?"//</span>
<span @style=$chVal.colorStyleKey>//"You can just call it an orgy, Nash. None of us is innocent enough to faint at the word anymore."//</span>
<<if $StVars.check2[5] is true>> \
Nash score: $StVars.check5[0]
Mir score: $StVars.check5[1]
Val score: $StVars.check5[2]
Claw score: $StVars.check5[3]
Ate score: $StVars.check5[4]
Stats score: $StVars.check6
<span style="color:green">Relationship with everyone AND [ [Physique, agility, resilience] OR [Charisma, Empathy] ] AND luck check: passed.</span>
<span @style=$chMir.colorStyleKey>//"I for one think it's a good idea. We should all be together to get in contact with the Goddess."//</span>
<span @style=$chNash.colorStyleKey>//"Yes, of course! The ritual would probably be more effective that way, right...?"//</span>
Valtan smirks, and Claw sighs. For one reason or the other, they all seem to agree with the idea, or at least, they won't actively oppose it.
<span @style=$chAte.colorStyleKey>//"...If $chPlayerCharacter.name will participate, I will too."//</span>
Such a simple, innocent comment, and yet it is enough to make the rest blush or shy off: Ate has said the quiet part out loud. Even if some might have been more or less open to the idea from the start, there is one common denominator capable of making everyone in such a diverse group feel safe, despite their personal quarrels and vendettas, and that's you.
<span style="color:khaki">Friendship with everyone slightly increased.</span>
<span style="color:purple">Domination towards everyone slightly increased.</span>
<<link [[Continue|Scene]]>><<script>>
tftgOrgy();
tributeForTheGoddessMiddleScript("all");
<</script>><</link>>
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 100;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 100;
State.variables.chPlayerCharacter.relations.chAte.domination.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.submission.stv += 100;
<</script>> \
<<else>> \
Nash score: $StVars.check5[0]
Mir score: $StVars.check5[1]
Val score: $StVars.check5[2]
Claw score: $StVars.check5[3]
Ate score: $StVars.check5[4]
Stats score: $StVars.check6
<span style="color:red">Relationship with everyone AND [ [Physique, agility, resilience] OR [Charisma, Empathy] AND luck] ] check: failed.</span>
<span @style=$chMir.colorStyleKey>//"I... I don't know, $chPlayerCharacter.name. Do we all really know each other that well?"//</span>
<span @style=$chClaw.colorStyleKey>//"I agree. This isn't going to work."//</span>
<span @style=$chAte.colorStyleKey>//"If we distrust each other, this kind of intimacy will only make us botch the ritual."//</span>
<span style="color:gray">Your romance with everyone has slightly decreased.</span>
<span style="color:gray">Your sexual tension with everyone has slightly decreased.</span>
[[Continue|TftG Selection]]
<<script>>
State.variables.StVars.check1[5] = true;
State.variables.chPlayerCharacter.relations.chNash.romance.stv -= 100;
State.variables.chPlayerCharacter.relations.chMir.romance.stv -= 100;
State.variables.chPlayerCharacter.relations.chVal.romance.stv -= 100;
State.variables.chPlayerCharacter.relations.chClaw.romance.stv -= 100;
State.variables.chPlayerCharacter.relations.chAte.romance.stv -= 100;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv -= 100;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv -= 100;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv -= 100;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv -= 100;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv -= 100;
State.variables.chNash.relations.chPlayerCharacter.romance.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.romance.stv -= 100;
State.variables.chVal.relations.chPlayerCharacter.romance.stv -= 100;
State.variables.chClaw.relations.chPlayerCharacter.romance.stv -= 100;
State.variables.chAte.relations.chPlayerCharacter.romance.stv -= 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv -= 100;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv -= 100;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv -= 100;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv -= 100;
<</script>> \
<</if>> \<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span style="color:khaki">Your friendship with Nashillbyir has slightly increased.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has increased.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has slightly increased.</span>
You feel the embrace of the mist all around your body, warm and possessive, protective up to a suffocating degree. It has conquered the whole hall, and with it, covered everything in whitish purple, turning almost opaque and hiding everything from your eyes. Everything, except for the flames, now vigorous and aggressive, burning in a darker, more contrasting shade, viciously consuming whatever is left of the flowers.
<span @style=$chPlayerCharacter.colorStyleKey>//"Look at that... They have barely anything to do with the little flame from earlier."//</span>
Although you can't see them -or precisely because of it-, you're almost certain that the other Candidates are also contemplating the offering, being accepted. The fire is now as large as it has ever been, but it cannot grow no more. It has exhausted most of its food, and from now on, it can only starve and dissipate. It is not a enticing prospect, and it makes sure to convey it, lashing out, whipping its surroundings, groaning in an anguishing desire for more. When it can no longer stand it, it explodes.
An aura of energy bursts out of the Goddess and shakes the grand hall, the whole Passion Temple, even. With it, the mist breaks apart, turning into shattered layers. And second wave follows it, and a third one after that. The mist tries to resist it at first, refusing to surrender, but ultimately understands that this is a call it cannot defy forever. A few seconds later, the Temple is as clean and pristine as usual, allowing only a few rays of the Sun to reflect on its walls and enlighten the whole building.
[[Continue|TftG Ending]]<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"I see you have completed the ritual."//</span> A recently arrived Drishtya says from a faraway entrance. <span style="color:mediumvioletred">//"Everything seems to have gone smoothly, I trust."//</span>
<span @style=$chNash.colorStyleKey>//"Could anything have gone wrong...?"//</span>
<span style="color:mediumvioletred">//"Nevermind me. Thanks to your deeds and the tribute from the Shapeshifters, the Passion Temple is now getting charged with the energy of the Goddess, and that will aid you in your training. You will soon notice what I'm talking about. For now... You may return to your usual routines."//</span>
//Generic sex scenes may now overcharge your orgasms for a while, depending on your orgasms.//
<span style="color:khaki">Story check.</span>
<<if $StVars.check4 is true>>
//Training in the Passion Temple is now 50% more effective.//
<<else>>
//Training in the Passion Temple is now 40% more effective.//
<</if>> \
$eventsCalendar.finishEventButton<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span style="color:khaki">Your friendship with Padmiri has slightly increased.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri has increased.</span>
<span style="color:lightcoral">Your romance with Padmiri has slightly increased.</span>
You feel the embrace of the mist all around your body, warm and possessive, protective up to a suffocating degree. It has conquered the whole hall, and with it, covered everything in whitish purple, turning almost opaque and hiding everything from your eyes. Everything, except for the flames, now vigorous and aggressive, burning in a darker, more contrasting shade, viciously consuming whatever is left of the flowers.
<span @style=$chPlayerCharacter.colorStyleKey>//"Look at that... They have barely anything to do with the little flame from earlier."//</span>
Although you can't see them -or precisely because of it-, you're almost certain that the other Candidates are also contemplating the offering, being accepted. The fire is now as large as it has ever been, but it cannot grow no more. It has exhausted most of its food, and from now on, it can only starve and dissipate. It is not a enticing prospect, and it makes sure to convey it, lashing out, whipping its surroundings, groaning in an anguishing desire for more. When it can no longer stand it, it explodes.
An aura of energy bursts out of the Goddess and shakes the grand hall, the whole Passion Temple, even. With it, the mist breaks apart, turning into shattered layers. And second wave follows it, and a third one after that. The mist tries to resist it at first, refusing to surrender, but ultimately understands that this is a call it cannot defy forever. A few seconds later, the Temple is as clean and pristine as usual, allowing only a few rays of the Sun to reflect on its walls and enlighten the whole building.
[[Continue|TftG Ending]]<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
<span style="color:khaki">Your friendship with Valtan has slightly increased.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has increased.</span>
<span style="color:lightcoral">Your romance with Valtan has slightly increased.</span>
You feel the embrace of the mist all around your body, warm and possessive, protective up to a suffocating degree. It has conquered the whole hall, and with it, covered everything in whitish purple, turning almost opaque and hiding everything from your eyes. Everything, except for the flames, now vigorous and aggressive, burning in a darker, more contrasting shade, viciously consuming whatever is left of the flowers.
<span @style=$chPlayerCharacter.colorStyleKey>//"Look at that... They have barely anything to do with the little flame from earlier."//</span>
Although you can't see them -or precisely because of it-, you're almost certain that the other Candidates are also contemplating the offering, being accepted. The fire is now as large as it has ever been, but it cannot grow no more. It has exhausted most of its food, and from now on, it can only starve and dissipate. It is not a enticing prospect, and it makes sure to convey it, lashing out, whipping its surroundings, groaning in an anguishing desire for more. When it can no longer stand it, it explodes.
An aura of energy bursts out of the Goddess and shakes the grand hall, the whole Passion Temple, even. With it, the mist breaks apart, turning into shattered layers. And second wave follows it, and a third one after that. The mist tries to resist it at first, refusing to surrender, but ultimately understands that this is a call it cannot defy forever. A few seconds later, the Temple is as clean and pristine as usual, allowing only a few rays of the Sun to reflect on its walls and enlighten the whole building.
[[Continue|TftG Ending]]<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span style="color:khaki">Your friendship with Claw has slightly increased.</span>
<span style="color:lightcoral">Your sexual tension with Claw has increased.</span>
<span style="color:lightcoral">Your romance with Claw has slightly increased.</span>
You feel the embrace of the mist all around your body, warm and possessive, protective up to a suffocating degree. It has conquered the whole hall, and with it, covered everything in whitish purple, turning almost opaque and hiding everything from your eyes. Everything, except for the flames, now vigorous and aggressive, burning in a darker, more contrasting shade, viciously consuming whatever is left of the flowers.
<span @style=$chPlayerCharacter.colorStyleKey>//"Look at that... They have barely anything to do with the little flame from earlier."//</span>
Although you can't see them -or precisely because of it-, you're almost certain that the other Candidates are also contemplating the offering, being accepted. The fire is now as large as it has ever been, but it cannot grow no more. It has exhausted most of its food, and from now on, it can only starve and dissipate. It is not a enticing prospect, and it makes sure to convey it, lashing out, whipping its surroundings, groaning in an anguishing desire for more. When it can no longer stand it, it explodes.
An aura of energy bursts out of the Goddess and shakes the grand hall, the whole Passion Temple, even. With it, the mist breaks apart, turning into shattered layers. And second wave follows it, and a third one after that. The mist tries to resist it at first, refusing to surrender, but ultimately understands that this is a call it cannot defy forever. A few seconds later, the Temple is as clean and pristine as usual, allowing only a few rays of the Sun to reflect on its walls and enlighten the whole building.
[[Continue|TftG Ending]]<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
<span style="color:khaki">Your friendship with Maaterasu has slightly increased.</span>
<span style="color:lightcoral">Your sexual tension with Maaterasu has increased.</span>
<span style="color:lightcoral">Your romance with Maaterasu has slightly increased.</span>
You feel the embrace of the mist all around your body, warm and possessive, protective up to a suffocating degree. It has conquered the whole hall, and with it, covered everything in whitish purple, turning almost opaque and hiding everything from your eyes. Everything, except for the flames, now vigorous and aggressive, burning in a darker, more contrasting shade, viciously consuming whatever is left of the flowers.
<span @style=$chPlayerCharacter.colorStyleKey>//"Look at that... They have barely anything to do with the little flame from earlier."//</span>
Although you can't see them -or precisely because of it-, you're almost certain that the other Candidates are also contemplating the offering, being accepted. The fire is now as large as it has ever been, but it cannot grow no more. It has exhausted most of its food, and from now on, it can only starve and dissipate. It is not a enticing prospect, and it makes sure to convey it, lashing out, whipping its surroundings, groaning in an anguishing desire for more. When it can no longer stand it, it explodes.
An aura of energy bursts out of the Goddess and shakes the grand hall, the whole Passion Temple, even. With it, the mist breaks apart, turning into shattered layers. And second wave follows it, and a third one after that. The mist tries to resist it at first, refusing to surrender, but ultimately understands that this is a call it cannot defy forever. A few seconds later, the Temple is as clean and pristine as usual, allowing only a few rays of the Sun to reflect on its walls and enlighten the whole building.
[[Continue|TftG Ending]]<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([]);<</script>> \
$customRoomIntro
You feel the embrace of the mist all around your body, warm and possessive, protective up to a suffocating degree. It has conquered the whole hall, and with it, covered everything in whitish purple, turning almost opaque and hiding everything from your eyes. Everything, except for the flames, now vigorous and aggressive, burning in a darker, more contrasting shade, viciously consuming whatever is left of the flowers.
<span @style=$chPlayerCharacter.colorStyleKey>//"Look at that... They have barely anything to do with the little flame from earlier."//</span>
Although you can't see them -or precisely because of it-, you're almost certain that the other Candidates are also contemplating the offering, being accepted. The fire is now as large as it has ever been, but it cannot grow no more. It has exhausted most of its food, and from now on, it can only starve and dissipate. It is not a enticing prospect, and it makes sure to convey it, lashing out, whipping its surroundings, groaning in an anguishing desire for more. When it can no longer stand it, it explodes.
An aura of energy bursts out of the Goddess and shakes the grand hall, the whole Passion Temple, even. With it, the mist breaks apart, turning into shattered layers. And second wave follows it, and a third one after that. The mist tries to resist it at first, refusing to surrender, but ultimately understands that this is a call it cannot defy forever. A few seconds later, the Temple is as clean and pristine as usual, allowing only a few rays of the Sun to reflect on its walls and enlighten the whole building.
[[Continue|TftG Ending]]<<script>>setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span style="color:khaki">Your friendship with everyone has slightly increased.</span>
<span style="color:lightcoral">Your sexual tension with everyone has increased.</span>
<span style="color:lightcoral">Your romance with everyone has slightly increased.</span>
You feel the embrace of the mist all around your body, warm and possessive, protective up to a suffocating degree. It has conquered the whole hall, and with it, covered everything in whitish purple, turning almost opaque and hiding everything from your eyes. Everything, except for the flames, now vigorous and aggressive, burning in a darker, more contrasting shade, viciously consuming whatever is left of the flowers.
<span @style=$chPlayerCharacter.colorStyleKey>//"Look at that... They have barely anything to do with the little flame from earlier."//</span>
Although you can't see them -or precisely because of it-, you're almost certain that the other Candidates are also contemplating the offering, being accepted. The fire is now as large as it has ever been, but it cannot grow no more. It has exhausted most of its food, and from now on, it can only starve and dissipate. It is not a enticing prospect, and it makes sure to convey it, lashing out, whipping its surroundings, groaning in an anguishing desire for more. When it can no longer stand it, it explodes.
An aura of energy bursts out of the Goddess and shakes the grand hall, the whole Passion Temple, even. With it, the mist breaks apart, turning into shattered layers. And second wave follows it, and a third one after that. The mist tries to resist it at first, refusing to surrender, but ultimately understands that this is a call it cannot defy forever. A few seconds later, the Temple is as clean and pristine as usual, allowing only a few rays of the Sun to reflect on its walls and enlighten the whole building.
[[Continue|TftG Ending]]$compass.mapMenuPassage<<script>>State.variables.temp = formatScSpritesList([700,400],
"img/tests/tests-bg-alt.png",
["mffTHeadMcr",
"mffTTrunkWh",
"mffTRarmWh",
"mffTChestWhmed",
"mffTLarmWh",
"mffTLhandWh",
"mffTLlegWh",
"mffBHeadMcy",
"mffBChestWhbig",
//"mffBChestWhmed",
//"mffBChestWhsma",
"mffBTrunkWh",
"mffBDickWh",
"mffBRarmWh",
"mffBLarmWh",
"mffBLFootWh",
"mffBLlegWh",
"mffBRlegWh",
"mffBLFingerWh",
"mffBRhandWh"
]);<</script>> \
$temp
[[Quickstarts]]<<script>>
updateScsOlText();
generateDynTestAnimationCommand();
<</script>> \
<<link [[Quickstarts]]>><<script>>cleanSpriteTestVariables();<</script>><</link>>
$scsTestAnimation
$scsOlText
$scsOptIndex
$logL1It is a movement driven by selfishness, it is a movement full of devotion. The tongue navigates your skin looking for your pleasure as much as it tries to sate its own thirst, although such a thing could never be acknowledged. It is a movement that swims in the waters of subconscious hypocrisy, giving itself to your enjoyment while seeking its own in that duty. It swims in the waters of your skin, the waters of your own body and those expelled by it. The Leirien raises her eyes, looking for your approval.
<<if $StVars.check1 is true>>
Two faces push themselves between the two of you. You also have one Shapeshifter at each of your sides, massaging your waist, your abdomen, your chest, pushing their hands inside you like only Shapeshifters can massage each other. You hug the waist of the woman at your left, and push the head of the man to your right towards your nipple, and they both are most happy to comply. The masseause with her free mouth lowers her face to yours, and your lips and tongues dance in a whirlpool of embraces and mutual desire.
<<else>>
Two faces push themselves between the two of you. You also have one Shapeshifter at each of your sides, massaging your waist, your abdomen, your chest, pushing their hands inside you like only Shapeshifters can massage each other. You hug the waist of the woman at your left, and push the head of the one to your right towards your nipple, and they both are most happy to comply. The masseause with her free mouth lowers her face to yours, and your lips and tongues dance in a whirlpool of embraces and mutual desire.
<</if>>
Just as you start caressing her pristine hairs, you notice your crotch turning awfully unattended. You push the head of the other Shapeshifter down, greedily looking for the Leirien who was just serving you, and you find her getting up and raising a leg to mount you. She's fighting back for your attention, although she would never admit so. You enjoy their competition for your charms and graces, although you would never express it with those words.
[[Continue|SE A Sacrifice of Aether 2]]
<<removeclass "#right-ui-bar" "stowed">> \<<if $StVars.check2 is true>>The Leirien aims to frot your clitoris with her own, but a surprise awaits her in her way down. You move your glans upwards, eager to meet her, but penetrating her insides, rather than kissing her entrance. Your jelly turns hard and imposing, blocking her movement and filling her without warning. Her face turns from carefulness, to surprise, to satiated desire, a small drop of sap slipping through the corner of her mouth, and you nod to order her to start moving.
<<else>>The Leirien aims to frot your clitoris with her own, and you intend to welcome her initiative. So much so, that once her hips have landed over your legs, these open wide for an instant, getting the Leirien stuck over the surface of your skin. It is an unexpected movement, requiring of such precision and practice that only very few Shapeshifters employ it. Her face turns from carefulness to surprise, and then to a devious grin. You nod to her and she properly reads your intentions: if she wants to get free, she will have to struggle against your genitals. You don't even need to ask her.
<</if>>
Yet another soul offers you her touch at the lower end of your body. She's mostly remained unnoticed so far, but this other Leirien is leaving the pores of her hands in working your legs. Her intensity, too, has fallen, but rather than increasing her focus on you, you find her kissing the waist of the Leirien riding your groin, which is absolutely unacceptable. After a swift movement of yours, she stops cold, requiring a moment to catch her breath. Your leg is now sliding through the surface of her abdomen, her stomach, and right between her legs. Your foot enters her insides with greed, adopting a more appropriate form on the go. Everyone below your eyes is once again fully devoting themselves to you, and so the natural order has been restored.
The first Leirien moves up and down, coveting your body, passion burning through her, whole. She believes her only desire in life is honoring you. It isn't true, but all her other wants are born from that prime wish. In all her submission, in all her servitude, there is also a blinding fire for more, one that is yet to realize. And that's what makes her so promising.
<span style="color:crimson">//"Nngh... Eeeaaaargh! Nnnnggggghhhh!!!"//</span>
<span style="color:olivedrab">//"Aaaah!"//</span> <span style="color:gray">//"Ooh!"//</span> <span style="color:gray">//"...!"//</span>
As you explode in pleasure, so does everyone else, like leaves being shaken away from a tree as soon as the trunk receives one good tumble.
<span style="color:mediumpurple">//"That should be enough."//</span> This is a voice that wasn't in the room seconds ago. <span style="color:mediumpurple">//"We have enough for the sacrifice..."//</span>
<span style="color:crimson">//"I know, and I didn't need that interruption."//</span>
<span style="color:mediumpurple">//"My apologies...! I didn't mean to...!"//</span>
<span style="color:crimson">//"..."//</span> Your expression leaves no need for words.
<span style="color:mediumpurple">//"I-I'll leave."//</span>
This one, in the other hand... So talented for procedures and logistics, yet so inept for bringing you the slightest slice of...
<<link [[Continue|SE A Sacrifice of Aether End]]>><<script>>finishSacrificeOfAether();<</script>><</link>><span @style=$chPlayerCharacter.colorStyleKey>//"Aaaah! Ah... I... The Leirien..."//</span>
Yet everything is dark. You've just woken up, in your room, at the Passion Temple.
<span @style=$chPlayerCharacter.colorStyleKey>//"I was... Dreaming...?"//</span>
$eventsCalendar.finishEventButton<<script>>
setRoomIntro("mapTrainingGrounds","roomsInnerSouth");
if ( State.variables.StVars.check1 == "chNash" ) {
setPasChars([getPresentCharByKey("chNash")]);
} else if ( State.variables.StVars.check1 == "chMir" ) {
setPasChars([getPresentCharByKey("chMir")]);
} else if ( State.variables.StVars.check1 == "chVal" ) {
setPasChars([getPresentCharByKey("chVal")]);
} else if ( State.variables.StVars.check1 == "chSil" ) {
setPasChars([getPresentCharByKey("chVal")]);
} else if ( State.variables.StVars.check1 == "chClaw" ) {
setPasChars([getPresentCharByKey("chClaw")]);
} else {
setPasChars([getPresentCharByKey("chAte")]);
}
<</script>> \
$customRoomIntro
It is a cold night at the Passion Temple. Much has changed in your life ever since you first arrived here, the most obvious of which might as well be yourself. Whereas life was simple and straightforward a few months ago, you now hold the reins over its very direction. What's your place in the world and how you will shape it according to your goals and ideals feels less like a wild, directionless river now, and more like the direct consequences of your actions. Are these the responsibilities and privileges of becoming an adult? And if they are, and your life is now truly in your hands, why is it that you don't know what to do about this all-consuming cold?
<span style="color:khaki">Relationship check.</span>
<<if $StVars.check1 is "chNash">> \
<span @style=$chNash.colorStyleKey>//"You're looking quite nice today, $chPlayerCharacter.name."//</span>
Nash stands behind you, in one of the long hallways of the Passion Temple. Although her voice is playful and flirty, her arms are unusually tight to her body, almost as if she wanted to embrace herself. It doesn't take her long to close the gap within the both of you, and you welcome the warm feeling of her breathing on your neck.
<span @style=$chNash.colorStyleKey>//"Say, wouldn't you like to spend the night with me?"//</span>
<<if $StVars.check2 is true>> \
<span style="color:green">Empathy AND perception check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Color me surprised. The almighty Nashillbyir has come to request my aid to avoid falling to mere cold?"//</span>
<span @style=$chNash.colorStyleKey>//"Hey, you're trembling too! You don't have the right to tease me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hahaha..."//</span>
<<else>> \
<span style="color:red">Empathy AND perception check: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Well, aren't you affectionate today? Aren't you afraid to lose sleep if I'm next to you in bed?"//</span>
<span @style=$chNash.colorStyleKey>//"That would be bad, wouldn't it...? But if I get to have you next to me, maybe I don't mind."//</span>
<</if>> \
[[Spend the night with Nash|Sharing the Night Nash1]]
[[Excuse yourself|Sharing the Night NoToNash]]
<<elseif $StVars.check1 is "chMir">> \
<span @style=$chMir.colorStyleKey>//"Hey, $chPlayerCharacter.name."//</span> Padmiri beckons to you from behind. Her voice is clear, but her eyes seem distant. <span @style=$chMir.colorStyleKey>//"I was wondering... Could you keep me company in my room for a while? Perhaps for the night?"//</span>
<<if $StVars.check2 is true>> \
<span style="color:green">Empathy AND perception check: passed.</span>
She doesn't just want you to accompany her to have someone to embrace. There's something worrying her.
<</if>> \
[[Spend the night with Padmiri|Sharing the Night Mir1]]
[[Excuse yourself|Sharing the Night NoToMir]]
<<elseif $StVars.check1 is "chVal">> \
<span style="color:khaki">Story check.</span>
<span @style=$chVal.colorStyleKey>//"Hello, there..."//</span> Valtan greets you from behind. She's brandishing an ample smile, although it is clear that she's forcing herself to do so. Perhaps more than usual. <span @style=$chVal.colorStyleKey>//"What do you say about sharing this one night, the two of us?"//</span> She's more straightforward about her intentions with her movements than she is with her words, taking daring steps towards you and closing in the gap between your faces.
<<if $StVars.check2 is true>> \
<span style="color:green">Empathy AND perception check: passed.</span>
//Although... Beneath that facade of femme fatale, isn't there a shade of a puppy begging for attention?//
<</if>> \
[[Spend the night with Valtan|Sharing the Night Val1]]
[[Excuse yourself|Sharing the Night NoToVal]]
<<elseif $StVars.check1 is "chSil">> \
<span style="color:khaki">Story check.</span>
<span @style=$chVal.colorStyleKey>//"What's this!?"//</span> The overly loud voice of Valtan surprises you from behind. When you turn around, she's actually looking at you. <span @style=$chVal.colorStyleKey>//"Is that... The most beautiful Candidate of the Passion Temple? Right in front of me?"//</span> Her tone and movements are clearly exaggerated, her intention to flatter you as clear as her gooey skin. <span @style=$chVal.colorStyleKey>//"And so close to my room, too...! Say, shouldn't we take this opportunity and share the night together?"//</span>
The Shapeshifter has been closing the gap between you two further and further, up to the point of taking your hands and strike her gaze directly against your eyes. Will you say no to this overflowing enthusiasm?
[[Spend the night with Valtan|Sharing the Night Sil1]]
[[Excuse yourself|Sharing the Night NoToSil]]
<<elseif $StVars.check1 is "chClaw">> \
<span @style=$chClaw.colorStyleKey>//"Hey, you."//</span> An authoritarian voice beckons to you from behind. //It can only be-// <span @style=$chClaw.colorStyleKey>//"Come with me. You're going to keep my bed warm tonight."//</span>
//Claw, of course,// you confirm as you turn around and find the Beastkin, hands in her waist and her whole body turned towards you.
<<if $StVars.check2 is true>> \
<span style="color:green">Empathy AND perception check: passed.</span>
//It feels more like she's challenging me than ordering me around, doesn't it?//
<</if>> \
[[Spend the night with Claw|Sharing the Night Claw1]]
[[Excuse yourself|Sharing the Night NoToClaw]]
<<else>> \
<span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name?"//</span> A succinct beckoning, coming from none other than Maaterasu.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Ate. What is it?"//</span>
<span @style=$chAte.colorStyleKey>//"It is a cold night. Would you like to share my bed?"//</span>
Blunt, without detours, and straight to the point. //In all honesty, she couldn't have arrived in a more opportune moment.//
[[Spend the night with Ate|Sharing the Night Ate1]]
[[Excuse yourself|Sharing the Night NoToAte]]
<</if>> \
<<removeclass "#right-ui-bar" "stowed">> \<<script>>
setRoomIntro("mapTrainingGrounds","nashRoom");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's go."//</span> You tell her with a smile that mirrors her own confidence. She leads you to her room, and offers you to enter first. She has barely closed the door and she's already hugging you from behind, walking your neck with brief kisses and gulps of her warm breath, her hands exploring your waist, your abdomen, looking for an entrance between your legs.
[[Reject her advances, you don't want such physical affection tonight|Sharing the Night Nash2NoSex]]
[[Surrender to her touch|Sharing the Night Nash2Sub]]
<<if $StVars.check3 is false>> \
<span style="color:red">Relationship check: failed. The balance of domination and submission between Nashillbyir and you isn't high enough.</span>
<<else>> \
<span style="color:green">Relationship check: passed. The balance of domination and submission between Nashillbyir and you is high enough.</span>
[[Turn back and put your own hands to use|Sharing the Night Nash2Ega]]
<</if>> \
<<if $StVars.check4 is false>> \
<span style="color:red">Relationship check: failed. The balance of domination and submission between Nashillbyir and you isn't high enough.</span>
<<else>> \
<span style="color:green">Relationship check: passed. The balance of domination and submission between Nashillbyir and you is high enough.</span>
[[Turn back and pin Nashillbyir against the wall|Sharing the Night Nash2Dom]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry, Nash... I have an appointment with my own thoughts. Too much going on in my head right now, and I have to get it all in order."//</span>
The Ashwalker inspects you with a worried look, as if she was trying to find a hidden message written in your face.
<span @style=$chNash.colorStyleKey>//"Is that so...? Then I'm sorry for intruding, I guess."//</span> Despite her politeness, she doesn't seem all quite satisfied by your answer. <span @style=$chNash.colorStyleKey>//"I hope you save some of those thoughts for me."//</span>
You wave each other goodbye, and you return to your room, accompanied only by the coldness of this night.
$StVars.check9
$eventsCalendar.finishEventButton<<script>>
setRoomIntro("mapTrainingGrounds","mirRoom");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure, Padmiri, you can trust me with whatever that it's troubling you."//</span> You reply with a kind smile. <span @style=$chPlayerCharacter.colorStyleKey>//"Let's go to your room."//</span>
Once inside, she goes straight to sit on the bed, and invites you to do the same.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm all ears."//</span>
<span @style=$chMir.colorStyleKey>//"Perhaps this doesn't speak well of me as a Candidate... But I've grown increasingly anxious ever since we got to the Gleaming Caverns. And even now that I'm here, I feel like my chest is trying to implode and take the rest of me behind it..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And do you know why could that be?"//</span>
<span @style=$chMir.colorStyleKey>//"I've thought of many reasons... The whole conflict regarding Valtan in the Shapeshifter tribe, the attack of the Lizardlin... Perhaps the anticipation that the tribes will have to reunite to decide what to do."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"There's nothing wrong for feeling unwell due to those reasons. Although maybe the last one is the odd one out. If the tribes gather together to decide on a course of action, that would be positive, wouldn't it?"//</span>
<span @style=$chMir.colorStyleKey>//"Was it, the last time? What I remember from the last time the Lizardlin were in the Valley was seeing my people getting worried, probably even moreso than they would admit. Tense faces of those who had to negotiate with the other tribes, and... After the conflict ended, all of us mourned for the previous High Priestess."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She was a Leirien, right?"//</span>
<span @style=$chMir.colorStyleKey>//"She was. She had this aura of confidence around her... Like she knew where was going to land every single step of her life."//</span>
//I barely have any memories of the previous Lizardlin attack. It's true that I didn't pay much attention to the state of the Valley back home, but isn't there far too much difference between our experiences?//
<span @style=$chMir.colorStyleKey>//"Perhaps I'm just scared that it'll be the same all over again... Or perhaps I'm just averse to conflict."//</span>
[[Whatever happens, I'll protect you|Sharing the Night Mir2ProtectYou]]
[[Let's face it together|Sharing the Night Mir2FaceItTogether]]
[[You need to grow stronger|Sharing the Night Mir2GrowStronger]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry, Padmiri... I have an appointment with my own thoughts. Too much going on in my head right now, and I have to get it all in order."//</span>
<span @style=$chMir.colorStyleKey>//"You too, huh."//</span> The Leirien mumbles, almost inaudible. <span @style=$chMir.colorStyleKey>//"It's fine, I understand."//</span> She excuses herself, mildly bowing her head. <span @style=$chMir.colorStyleKey>//"I hope you find an end to your troubles."//</span> And she makes an effort to grant you one last smile, although it turns out to be a rather bittersweet one.
$StVars.check9
$eventsCalendar.finishEventButton<<script>>
setRoomIntro("mapTrainingGrounds","valRoom");
<</script>> \
$customRoomIntro
The movements of Valtan are wild and possessive, unafraid to direct you towards the wall first, and towards her bed later, in the middle of your embrace, taking hold of your abdomen, your waist, your breasts and handling them without respite until it's time for the next destination. Her lust is controlling her like hunger drives a hawk mad, thirsting for its prey, thirsting for your body, to merge with it, to dissolve herself with it, within you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Have you spent the last month in a chastity belt without me knowing about it?"//</span>
The Shapeshifter barely acknowledges your joke, as if her mind was consumed by an animalistic desire to have your body, to dig for the pleasure that she's craving like it was oxygen itself, hidding buried deep below the earth, or deep within your body.
[[Let Valtan have you|Sharing the Night Val2BeHad]]
[[Rein in Valtan|Sharing the Night Val2ReinInHer]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry, Val... I have an appointment with my own thoughts. Too much going on in my head right now, and I have to get it all in order."//</span>
<span @style=$chVal.colorStyleKey>//"..."//</span> Her smile cracks, but doesn't collapse in its entirety. <span @style=$chVal.colorStyleKey>//"Oh, of course, hoho. I'm too much for you to handle all the time, I understand."//</span> Despite her words full of narcissism, she's actually opening a way to accept your rejection that doesn't hurt your relationship. Or perhaps one that doesn't break her already injured ego. <span @style=$chVal.colorStyleKey>//"...Take care of yourself, will you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course. Good night."//</span>
<span @style=$chVal.colorStyleKey>//"Good night."//</span>
It is only during the fraction of a second, but just as she's turning around, you catch a glimpse of her expression breaking down.
$StVars.check9
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm the most beautiful Candidate? Are you sure that isn't what you tell yourself in front of the mirror?"//</span> You smirk at the Shapeshifter, mocking her unmeasured flattery. You don't take your hands away, however, and she interprets it as a sign to push further.
<span @style=$chVal.colorStyleKey>//"I might have, at some point, but only because I hadn't taken a look close enough at you."//</span> She brings her eyes and gaze even closer, as if to illustrate her point, and ultimately strikes in a sudden instant, kissing you. After a couple seconds, she slowly pulls apart, but pushes you close to her, continuing the kiss even as she moves towards her room.
<span @style=$chPlayerCharacter.colorStyleKey>//"You're out to hunt tonight, aren't you? Making everything so transparent is almost below you."//</span> You continue mocking her even as you're pushed back against the door to her bedroom.
<span @style=$chVal.colorStyleKey>//"Is it? I guess I'm just too simple for your brilliant mind. But you won't deny me the pleasure of your company because of it, would you?"//</span> Valtan mirrors both your smile and your confidence, apparently almost enjoying your derision. Valtan pushes you inside right after she opens the door, but rather than looking inside, you pull her towards yourself to continue the kiss.
[[Be pushed inside|Sharing the Night Sil2]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry, Val... I have an appointment with my own thoughts. Too much going on in my head right now, and I have to get it all in order."//</span>
<span @style=$chVal.colorStyleKey>//"Is that so?"//</span> She replies with a sympathetic face. <span @style=$chVal.colorStyleKey>//"I shall not impose, then..."//</span> A couple of her fingers fall carefully through your face, her eyes getting lost following them. <span @style=$chVal.colorStyleKey>//"But remember that my door is open for you, alright?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I will... Thanks for the offer."//</span>
<span @style=$chVal.colorStyleKey>//"Hmm."//</span> She parts, but not before landing a soft kiss right on your cheek. <span @style=$chVal.colorStyleKey>//"Take care of yourself. Good night..."//</span>
$StVars.check9
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Sounds good to me. It is pretty cold today."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span>
She accepts your pragmatic answer, devoid of submission, or affection, and turns around to lead the way. You speed up your pace close behind her, and once you reach her side, you take her hand.
<span @style=$chClaw.colorStyleKey>//"Huh?"//</span> She makes a sudden gesture to take it away, but suddenly contains herself, lest she'd appear as nervous as she obviously is. <span @style=$chClaw.colorStyleKey>//"What are you doing?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean 'What am I doing'? Taking your hand, obviously."//</span> A nip of defiance appears on her face, and right before she has the chance to complain again, you continue: <span @style=$chPlayerCharacter.colorStyleKey>//"Didn't you invite me because it's cold? You aren't going to turn shy because I'm making some physical contact with you, are you?"//</span>
She contains her anger and annoyance. Rather than letting them burst against you, she turns her head. It's her most dignified move and she knows it. You smile at your small victory, claw of the feline in your hand.
[[Enter Claw's room|Sharing the Night Claw2]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry, Claw... I have an-"//</span>
<span @style=$chClaw.colorStyleKey>//"Sigh."//</span> She turns to her side, disregarding what you have to say. <span @style=$chClaw.colorStyleKey>//"Fine, go do whatever you want... How unreliable."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
While the emotional detachment is characteristic of the Beastkin, you cannot help but feel that this specific reaction comes across as somewhat strange.
$StVars.check9
$eventsCalendar.finishEventButton<<script>>
setRoomIntro("mapTrainingGrounds","ateRoom");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'd love to, Ate"//</span>, you reply, equally succinctly.
Once in her room, you're met by the sight of an orb placed atop a small column. It could be said that it is dark for sure, but if you try to focus on the exact gradient of its shades, your head will spin. It looks as if changes in light were modifying its composition, but aren't the lights calm and stable? Why does it look like an eye fixed on you, following you as you walk across the room...?
<span @style=$chAte.colorStyleKey>//"The bed is ready."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm coming."//</span> You're fast to reply.
The bed seems to be spacious with only Ate inside. It is an impression that quickly fades out once you're sharing it with her, its welcoming and ample surface turning tightly cozy instead. Maaterasu is lying face up, looking at the ceiling - you copy her position by pure instinct. A burning candle is exhaling its latest sighs, and the peaceful quietness of the Temple is joined by darkness.
There is an air of familiarity and even nostalgia around, strange thing when you consider how little time you have spent on this room, and even in the Temple. Your mind flashes back to images of stone rooms, deep within the mountain; shades of affection, temperance, authority, and even though you see these images linked to the idea of home, you know for certain that you have never been in that place in your whole life. Are these your own thoughts, or... Maaterasu's...?
//Huh?//
A warm weight has been placed over your shoulder. A thin glance down, and you see the head of the Aiishen, resting over you.
[[Embrace her|Sharing the Night Ate2Embrace]]
[[This calls for some adult mischief|Sharing the Night Ate2Mischief]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry, Ate... I have an appointment with my own thoughts. Too much going on in my head right now, and I have to get it all in order."//</span>
<span @style=$chAte.colorStyleKey>//"...And how would sleeping with me get in the way of your meditation?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's-"//</span> You have to stop to think earnestly about it. If she means it most literally, you could actually just let your mind wander around, //but- No, no, that-s// <span @style=$chPlayerCharacter.colorStyleKey>//"I just need to be alone."//</span>
<span @style=$chAte.colorStyleKey>//"Oh, I see."//</span> She looks to the side, perhaps pondering your words, perhaps feeling dejected. <span @style=$chAte.colorStyleKey>//"If you change your mind, please come to my room. Good night."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Good night, Ate."//</span>
$StVars.check9
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Aren't you quite the thirsty one today?"//</span> You cool down her initiative as you turn back, taking one of her wrists and embracing her waist on the opposite side. Your determination takes her off guard, and attempts to struggle against your advance, but her resistance crumbles down when you push a knee below her center and, somewhat carefully, push your leg up against her crotch.
<span @style=$chNash.colorStyleKey>//"Hah... Hah..."//</span> She keeps her moans in check. <span @style=$chNash.colorStyleKey>//"What kind of attack is that? You broke through me like it was nothing."//</span> Her face is slightly bowed down, looking at you playfully. She's obviously not struggling with all her might, but clearly enjoys your control over her enough to justify not wrestling back.
Your hand on her waist lowers down to her butt, and you push the Ashwalker back once and again until you make her wrist touch the wall. <span @style=$chPlayerCharacter.colorStyleKey>//"Did I break through you? Or did your own mind open the gates for me all on their own?"//</span> Before giving her time to reply, your mouth strikes against her neck. You grab one of her legs and move it upwards from below the thigh.
<span style="color:lightcoral">//Your romance with Nashillbyir has increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Nashillbyir has increased.//</span>
<span style="color:purple">//Your domination towards Nashillbyir has slightly increased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 250;<</script>> \
<<link [[Continue|Scene]]>><<script>>
stnStdDsScene("chNash",true,"Weapon frames decorate the walls, featuring a staff, a pike and a bow.","Sharing the Night Nash3");
<</script>><</link>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Haah... You aren't going to catch your breath if you don't slow down."//</span>
<span @style=$chNash.colorStyleKey>//"Then maybe my breath should put some work to catch up to me."//</span>
Your words are met with her unrelentlessness, and you decide to face her completely, turning around and letting your hands play as eager as her own. But she isn't just about to let you take the initiative that easily, and you get slowly pushed to the bed, now at your back.
Trying to overpower her now might kill the mood, and you might even lose. //But maybe I can let her overpower herself?//
She is giving you the final pushes, and there's barely any room until your back falls over the mattress. When she's about to pin you down, you embrace her tightly, and close your legs around her. In her final push, the inertia and your weight makes her fall immediately above you - except with none of her previous balance. In a swift movement, you roll around, taking her with you before she recovers from your feint, and you end up on top.
<span @style=$chPlayerCharacter.colorStyleKey>//"Maybe you should have waited for your breath after all."//</span>
<span @style=$chNash.colorStyleKey>//"Ha! Well played."//</span> She takes the loss with sportsmanship - but only the loss of the round, not the battle's.
<span style="color:lightcoral">//Your romance with Nashillbyir has increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Nashillbyir has increased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 500;<</script>> \
<<link [[Continue|Scene]]>><<script>>
stnStdEgaScene("chNash","Weapon frames decorate the walls, featuring a staff, a pike and a bow.","Sharing the Night Nash3");
<</script>><</link>> \$customRoomIntro
And you're just about to let her do as she pleases. She taunts your waist, and upon confirming your passivity, she grabs your genitals.
<span @style=$chNash.colorStyleKey>//"Did you come all wrapped up for me to enjoy?"//</span> She whispers to your ear.
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps I did."//</span> And your clothes fly away, though not as fast as the Ashwalker would have liked to take them off you. You are soon naked in front of her clothed body, turned around towards her only for her hands to hold you by your thighs, forcing you to cling on to her if you don't want to fall. She only has her mouth free to tease you, and tease you she does, as the kisses continue though your chin, your cheeks, and finally, your lips.
Nash lays you on the bed behind you, and climbs on top of you.
<span style="color:lightcoral">//Your romance with Nashillbyir has increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Nashillbyir has increased.//</span>
<span style="color:purple">//Your submission towards Nashillbyir has slightly increased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 250;<</script>> \
<<link [[Continue|Scene]]>><<script>>
stnStdDsScene("chNash",false,"Weapon frames decorate the walls, featuring a staff, a pike and a bow.","Sharing the Night Nash3");
<</script>><</link>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait..."//</span> You put restraints to Nashillbyir's assertivity, <span @style=$chPlayerCharacter.colorStyleKey>//"Wait, Nash."//</span> But she continues kissing and groping you. <span @style=$chPlayerCharacter.colorStyleKey>//"Nash, stop."//</span>
<span @style=$chNash.colorStyleKey>//"...Is something wrong?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I came to spend the night with you, but I'm not in the mood for something that carnal."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, really...?"//</span> There's some dissapointment in her voice, but her relentless advances have completely ceased.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wouldn't you just like to embrace me, enjoying this quietness...? I don't think we have given much of a chance to a more... Relaxed kind of affection."//</span>
<span @style=$chNash.colorStyleKey>//"Hehe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What's funny?"//</span>
<span @style=$chNash.colorStyleKey>//"I didn't expect you to turn out that cute."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"H-Hey."//</span>
<span @style=$chNash.colorStyleKey>//"Come on, let's get to bed. Snuggle up to me, or I'll hug you so tightly I won't let you escape."//</span>
<span style="color:lightcoral">//Your romance with Nashillbyir has increased.//</span>
<span style="color:khaki">//Your friendship with Nashillbyir has increased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 500;<</script>> \
[[A quiet night|Sharing the Night Nash3]]$customRoomIntro
Diminutive rays of light enter from below the door to Nashillbyir's room, usual proof that the night is coming to an end. The Ashwalker breathes behind you, her arm surrounding you like a child guards their most precious stuffed toy during their sleep. One of her legs rubs against yours, hinting at the fact that she, too, is getting awake.
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you sleep warm in the end?"//</span>
<span @style=$chNash.colorStyleKey>//"Nnhn..."//</span> She stretches her arms, telling her body to start getting ready. <span @style=$chNash.colorStyleKey>//"The warmest I could've ever desired. It's great to find you by my side upon waking up."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"A most familiar feeling."//</span>
Far from the shy, almost lazy movements of barely a few seconds ago, Nashillbyir presses her back against the bed, taking impulse to straighten her back, and immediately next jump out to the floor. The brutal shake of the mattress almost sends you flying.
<span @style=$chPlayerCharacter.colorStyleKey>//"He-HEY! Be careful out there!"//</span>
<span @style=$chNash.colorStyleKey>//"Hahaha! If you don't start the day with more energy, the day will leave you behind!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Aren't you awfully agile for someone who has just woken up!?"//</span>
<span @style=$chNash.colorStyleKey>//"And why wouldn't I? I'm the happiest I've ever been in years."//</span> Your companion gifts you an immense smile, born out of pure, raw joy. The idea that you may drown in her enthusiasm begins gaining new meanings. She looks to her side, looking for words. <span @style=$chNash.colorStyleKey>//"It's not just because of you. For many years, I was deeply convinced that practicing my arts and honing my body was the meaning of my life. That remains true, but now I feel like all that work, all this work, is far more significant than I ever thought it could become. I'm no longer becoming stronger just for myself, but for the sake of the Valley... And after feeling the gift of the Goddess, I feel like the Valley is trusting me to protect it as well."//</span>
You lay your head back on the bed, looking up to the ceiling. //Is the Valley trusting us to protect it? From the monsters? From the lizardlins?//
<span @style=$chNash.colorStyleKey>//"Don't you feel the same way?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I guess I do."//</span>
<span @style=$chNash.colorStyleKey>//"What a half-baked response! Come, let's go to the dummies!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Huh? We haven't even had breakf-"//</span>
<span @style=$chNash.colorStyleKey>//"I don't care! I'm going to work your body until you feel the call of the Valley itself running through your veins!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We should discuss this fi- Nash! Wait up!"//</span>
$StVars.check9
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Whatever happens, you can trust me to be there to protect you."//</span>
<span @style=$chMir.colorStyleKey>//"I appreciate the sentiment, but just that will not do."//</span> Her eyes have turned distant. For some reason, your reply has left her quite unsatisfied. <span @style=$chMir.colorStyleKey>//"I may trust you to protect me in front of whatever dangers we have ahead, but I'm not just worried for me. I'm worried for the Leirien, and for the peoples of the other tribes too, of course. We may be close to another period of pain... And I now have the duty of protecting the Valley."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...That's quite a mature response."//</span>
She returns your gaze, this time with an air of melancholy and weight on her shoulders. You may not have guided her to a solution for her problems, but at least you now understand her a little better.
<span style="color:khaki">//Your friendship with Padmiri has slightly increased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;<</script>> \
<span style="color:red">Story check: failed.</span>
<span style="color:red">Story check: failed.</span>
[[Do you want me to stay for the night?|Sharing the Night Mir3StayTheNight]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't know what's ahead of the road for us, but whatever it is, let's face it together."//</span>
After the Leirien's eyes briefly fall down, they return to meet your gaze. <span @style=$chMir.colorStyleKey>//"That's right. I'm not alone in this fight."//</span> At the very least, you have managed to put a smile on her face. <span @style=$chMir.colorStyleKey>//"It isn't only the menace of the Lizardlin what worries me, but also the well-being of the tribes, at a deeper level. I'm afraid that we may be close to another period of pain... And this time I have the duty of protecting them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We both have it."//</span>
<span @style=$chMir.colorStyleKey>//"Of course."//</span>
<span style="color:lightcoral">//Your romance with Padmiri has increased.//</span>
<span style="color:khaki">//Your friendship with Padmiri has increased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chMir.romance.stv += 500;
State.variables.chMir.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 500;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 500;<</script>> \
<<if $StVars.check4 is false>> \
<span style="color:red">Relationship check: failed. The balance of domination and submission between Padmiri and you isn't high enough.</span>
<<else>> \
<span style="color:green">Relationship check: passed. The balance of domination and submission between Padmiri and you is high enough.</span>
[[Push Padmiri down|Sharing the Night Mir3Dom]]
<</if>> \
[[Kiss Padmiri|Sharing the Night Mir3Ega]]
[[Do you want me to stay for the night?|Sharing the Night Mir3StayTheNight]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...What's making you anxious is that you need to become stronger."//</span>
<span @style=$chMir.colorStyleKey>//"Huh?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's it, isn't it? You're no longer the girl who saw the adults get worried over matters that may or may not be under their control. You're one of those adults now, it's your turn to face the problems, and you're not sure you're capable of dealing with them on your own."//</span>
<span @style=$chMir.colorStyleKey>//"...That's a way to put it. No, you're entirely right."//</span> The Leirien clenches her legs together and moves both of her hands to her center. Her head tilts down, maybe even less confident than she was a few moments ago, now that the phantom haunting her has taken a more well defined form. <span @style=$chMir.colorStyleKey>//"I'm worried for the people of the Valley... That there's a period of pain awaiting for them, even beyond the aggressions of the Lizardlin, and I'm not sure I'll be capable of protecting them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Then I have good news for you. You are no longer the girl who had never left her own tribe. You can face any of the other Candidates as their equal, and as their equal, fight side by side against monsters. You are growing, Padmiri, and you will become who you need to be."//</span>
The eyes of the green woman are now fixated on you, attentive and glassy, with small tears struggling not to leave. You lose sight of them when she sends herself against you, trapping you in a hug.
<span @style=$chMir.colorStyleKey>//"...I needed to hear that. Thank you."//</span>
<span style="color:lightcoral">//Your romance with Padmiri has increased.//</span>
<span style="color:purple">//Your domination towards Padmiri has slightly increased.//</span>
<span style="color:khaki">//Your friendship with Padmiri has slightly increased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chMir.romance.stv += 500;
State.variables.chMir.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;<</script>> \
<<if $StVars.check4 is false>> \
<span style="color:red">Relationship check: failed. The balance of domination and submission between Padmiri and you isn't high enough.</span>
<<else>> \
<span style="color:green">Relationship check: passed. The balance of domination and submission between Padmiri and you is high enough.</span>
[[Push Padmiri down|Sharing the Night Mir3Dom]]
<</if>> \
[[Kiss Padmiri|Sharing the Night Mir3Ega]]
[[Do you want me to stay for the night?|Sharing the Night Mir3StayTheNight]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you want me to stay for the night?"//</span>
<span @style=$chMir.colorStyleKey>//"I do!"//</span> She hastens to say. <span @style=$chMir.colorStyleKey>//"I do. I would do me some good for sure."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Great. Make room for me in the bed."//</span>
Padmiri enters under the floral quilt, leaving it open for you to follow her behind. It is a somewhat tight space, but it's a tightness that invites to intimacy.
<span @style=$chPlayerCharacter.colorStyleKey>//"But as long as I'm here, its forbidden to drown your mind in worries, alright?"//</span>
<span @style=$chMir.colorStyleKey>//"Hum. That's one hard promise to fulfill..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Padmiri..."//</span>
<span @style=$chMir.colorStyleKey>//"Fine, I promise."//</span>
You reward her by caressing her hair, and embracing with an arm below her waist. Soon enough, it isn't just the size of the bed what's keeping you close, but the interlocking of your legs and hands, and the brief rubbing of the tips of your noses. Each of you falls sleep with a comforting sight.
$StVars.check9
$eventsCalendar.finishEventButton$customRoomIntro
You embrace the Leirien by her waist, fully feeling her back and curves in their thick texture, and move your lips towards her neck.
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ssshhh... You carry a heavy weight over your shoulders. It is praiseworthy and I admire you because of it. But you also have to let me take it off you from time to time."//</span>
<span @style=$chMir.colorStyleKey>//"...Yes, you're right."//</span> Padmiri becomes more relaxed, her reactions to your caresses turning less pronounced. <span @style=$chMir.colorStyleKey>//"My duty with the Valley doesn't mean I can't let myself feel good from your hands... And what isn't your hands."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Good girl. Tomorrow you'll have more time to worry over the tribes, but right here, and right now, you are mine for us both to enjoy each other."//</span>
<<link [[Continue|Scene]]>><<script>>
stnStdDsScene("chMir",true,"A bed made of giant leaves sits at the center of the room. Vines, mushrooms, roots and many other plants grow around the walls.","Sharing the Night Mir3TiredFromTonight");
<</script>><</link>> \$customRoomIntro
After a small feint, the lips of the Leirien are met with yours.
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You have worried enough for today, haven't you? Now it's time to relax."//</span>
And her lips open, and your tongue enters between them, and they seek the warmth of her intimacy. Your eyes close, focusing on the kiss, and then they open back, just to tell the eyes of the other that they're there, and that everything is fine, and then they close again. It is a physical language, and the words emitted speak of trust, affection and desire.
<<link [[Continue|Scene]]>><<script>>
stnStdEgaScene("chMir","A bed made of giant leaves sits at the center of the room. Vines, mushrooms, roots and many other plants grow around the walls.","Sharing the Night Mir3TiredFromTonight");
<</script>><</link>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Uoh- Uaaaaahhh..."//</span> You yawn, exhausted. Your arms struggle to stretch, and your legs beg you stay asleep.
<span @style=$chMir.colorStyleKey>//"It's about time to get up, isn't it..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't tell me..."//</span>
<span @style=$chMir.colorStyleKey>//"Fine, I won't tell you."//</span> You feel Padmiri leaving the bed, your eyes still closed. Many long seconds later, they're forced open by the scare of a vine pulling your ankle. <span @style=$chMir.colorStyleKey>//"We've overslept... Come on, the others may be waiting us for breakfast."//</span>
And so, a most comforting night comes to an end, just as routine and responsabilities come knocking at your door.
$StVars.check9
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"If you want me this much... I'm yours..."//</span>
Your eyes cross, your submission acknowledged, and her hedonistic voracity continues. Her hands explore you, grope you, possess you, her legs surround you and you feel the whole weight of her body falling onto you. The slime surrounds you more and more, and you briefly wonder if you're in Valtan's bed or swimming barely below the surface of water, as the liquid covers almost every inch of your skin and seeks to enter your every orifice.
<span style="color:purple">//Your submission towards Valtan has increased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 500;<</script>> \
<<link [[Continue|Scene]]>><<script>>
stnStdDsScene("chVal",false,"A large pond covers most of the room.","Sharing the Night Val3");
<</script>><</link>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan. Stop it."//</span> She is detained for a moment. A long one. But then she attempts to continue. <span @style=$chPlayerCharacter.colorStyleKey>//"No."//</span> You grab her wrists, and she doesn't attempt to fight you, to struggle free, nor to unmake the form of her arms to get them free. <span @style=$chPlayerCharacter.colorStyleKey>//"You are out of yourself. What's going on...?"//</span>
She remains quiet much longer this time, and you even get the chance to look directly at her eyes. There's no smile below them, no expression of panic, fear, joy, sadness or even lust. Just the agitation of someone doing intense physical exercise. And then she attempts to kiss you. You accept it briefly, but then interrupt her again.
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine. If this is the only language you're capable of speaking, we'll talk with it. But we will do so in my terms."//</span>
<span style="color:purple">//Your domination towards Valtan has increased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 500;<</script>> \
<<link [[Continue|Scene]]>><<script>>
stnStdDsScene("chVal",true,"A large pond covers most of the room.","Sharing the Night Val3");
<</script>><</link>> \$customRoomIntro
Small rays of light shyly enter from below the door of Valtan's room, reminding you that it's time to wake up and begin a new day. The Shapeshifter Candidate lies exhausted besides you, giving you her back.
<span @style=$chPlayerCharacter.colorStyleKey>//"Good morning."//</span>
<span @style=$chVal.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I know you're awake. Your breathing is more carefree when you sleep."//</span>
<span @style=$chVal.colorStyleKey>//"...I'm sorry for yesterday."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's fine... You scared me for a moment, but as long you're back to being yourself and no one's hurt..."//</span>
Your words and thoughts are interrupted by a single sob, although they are soon followed by a few others. You turn around back to Valtan, and lean your head on top of her, trying to find her face.
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan... You can tell me why you're crying."//</span>
<span @style=$chVal.colorStyleKey>//"...My life is a failure."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do not say that..."//</span>
<span @style=$chVal.colorStyleKey>//"But it is."//</span> She turns to the side, lying up and facing you. <span @style=$chVal.colorStyleKey>//"I have become the number one enemy of my whole tribe, I've been left behind by everyone I used to hold dear... Even the person I loved the most. The person I thought loved me the most..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chVal.colorStyleKey>//"And the person for whom I did everything, for whom I am here right now. And now... All I have left is this shallow side of mine, flirty, mundane, obsessed with vanal pleasure. Except that now it is no longer a pleasure, but a refuge. A refuge that lacks a roof in the middle of this storm that is my life."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You are more than that. And you have people by your side."//</span>
<span @style=$chVal.colorStyleKey>//"Am I? Do I? How can I trust the strength of the bonds I'm supposed to have right now, after those I thought were far stronger turned out to be nothing but lies made out of thin air?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...It's a difficult situation."//</span>
<span @style=$chVal.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But I'm by your side right now, am I not?"//</span>
<span @style=$chVal.colorStyleKey>//"..."//</span> She looks intently at you. She's trying to gauge what you are worth to her. What might anything be worth after your whole life has crumbled below your feet. <span @style=$chVal.colorStyleKey>//"I guess you are."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Then not everything is lost. I cannot possibly begin to understand what you're going through, but I can feel that you're in pain. It's only natural. But that pain doesn't have to stay with you forever. Maybe your life is indeed broken in pieces... But we can still put them back together to build a new one, and I'm sure that you might find happiness in it."//</span>
<span @style=$chVal.colorStyleKey>//"..."//</span> There are no argumentative words, no acknowledgements, or thanks, or insults. Just one simple nod between the tears. You kiss the Shapeshifter's forehead.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's take the time you need."//</span>
<span style="color:lightcoral">//Your romance with Valtan has slightly increased.//</span>
<span style="color:khaki">//Your friendship with Valtan has slightly increased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chVal.romance.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 250;<</script>> \
$StVars.check9
$eventsCalendar.finishEventButton<<script>>
setRoomIntro("mapTrainingGrounds","valRoom");
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
She returns a brief peck to your lips, but pulls apart and turns you around with a brusque movement.
<span @style=$chPlayerCharacter.colorStyleKey>//"Val... tan?"//</span> You say as you find the Valtan in front of you, sitting on the bed, different from the one right behind you. You hear a resounding strike as the door to the room gets closed.
<span @style=$chVal.colorStyleKey>//"Um... Welcome to my room."//</span>
<span @style=$chVal.colorStyleKey>//"My, isn't it obvious and transparent? If you enter Valtan's room, you should find Valtan inside."//</span> The Valtan behind you says, hugging you with one hand and groping your chest with the other. <span @style=$chVal.colorStyleKey>//"And if you go meet her inside her room, what would Valtan do?"//</span>
And the Valtan in front of you, as if she had just been prompted to do so, approaches you to take your face between her hands, and your mouth between her lips.
<<if $StVars.check3 is true>> \
<span style="color:green">Intelligence AND Empathy AND perception check: passed.</span>
//Damn it! One of them is Sillan! What are they planning? Is this a trap?//
<<else>> \
<span style="color:red">Intelligence AND Empathy AND perception check: failed.</span>
//Wait! What's going on!? When did Valtan split herself in two!?//
<</if>> \
<span @style=$chVal.colorStyleKey>//"Don't tell me... Did it catch you by surprise that you might be falling right into my hand?"//</span> She whispers in your ear. A flurry of hands and fingers dance around your body, exploring it, massaging it, tasting it and possessing it. The kiss at your front is joined by many others, in your shoulders, in the back of your neck, sometimes taking the time to savor your skin and sometimes mildly sliding the tip of a tongue on its surface, sending you shivers to the point of making your arms tremble.
<span @style=$chVal.colorStyleKey>//"But this isn't the bad kind of trap, isn't it...?"//</span>
<span @style=$chVal.colorStyleKey>//"Of course not... This is a gift for you, a show of my affection."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And what might that gift be?"//</span>
<span @style=$chVal.colorStyleKey>//"Becoming my plaything for the night."//</span>
//Nnngh, this is bad-//
But it's too late to resist. It is hard enough to struggle against two bodies pushing against you, and to make matters worse, your own body doesn't want to, as it's craving their touch and attention. Any push against them is only half-baked, as any effort for control is an effort to be rid of their caresses.
And so you become entangled by their limbs, submerged in their slime, pushed down to the bed.
<<link [[Continue|Scene]]>><<script>>
stnValSilThreesome();
<</script>><</link>> \<<script>>
cleanSillansAppearance();
setPasChars([getPresentCharByKey("chVal"),presentCharTitleColorInfo("Sillan","lightskyblue","[img[img/portraits/sillan-avatar.png]]")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Just what we needed in the Temple... She's multiplying."//</span> You say with sarcasm once everyone is too exhausted to continue. Sillan returns to her own form, which by this point would have surprised nobody.
<span @style=$chVal.colorStyleKey>//"Fun for the whole family."//</span> Valtan puts the cherry on top of your sentence, twisting its meaning, as she leans over you to briefly kiss Sillan. She then drops down to hug you, and beckons Sillan to do the same from the other side.
<span @style=$chPlayerCharacter.colorStyleKey>//"You know, I was under the impression that you were going to be her responsible side, putting some common sense in her head..."//</span> You tell Sillan.
<span style="color:lightskyblue">//"What makes you think I'm not the responsible one?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The fact that you were waiting inside her room to ambush me?"//</span>
<span style="color:lightskyblue">//"Perhaps you should have heard her original plan..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It was going to be worse!?"//</span>
<span @style=$chVal.colorStyleKey>//"I meant what I said earlier, $chPlayerCharacter.name."//</span> Valtan's tone has turned serious, leaving playfulness and empty flirts aside. <span @style=$chVal.colorStyleKey>//"You have been a good friend to me, and I wanted you to relax with us for tonight."//</span>
The Shapeshifter Candidate is looking at you intently, making an honest effort to make sure you take her words earnestly.
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span style="color:lightskyblue">//"And you also wanted to have her lick your pussy until she fell asleep."//</span>
<span @style=$chVal.colorStyleKey>//"That would have also been fun!"//</span>
<span style="color:lightskyblue">//"More fun for you than for her!"//</span>
<span @style=$chVal.colorStyleKey>//"It was... A first draft of the plan!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Haaaaah..."//</span> You sigh exhausted, not just about to enter their small quarrel. Once they finish, the sleep falls them down besides you, and you pass the night warmed by the affectionate embrace of the Shapeshifters.
<span style="color:lightcoral">//Your sexual tension with Valtan and Sillan has increased.//</span>
<span style="color:purple">//Your submission towards Valtan and Sillan has increased.//</span>
<span style="color:lightcoral">//Your romance with Valtan and Sillan has slightly increased.//</span>
<span style="color:khaki">//Your friendship with Valtan has slightly increased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chVal.romance.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 500;
if ( State.variables.hasOwnProperty("chSil") ) {
State.variables.chPlayerCharacter.relations.chSil.romance.stv += 250;
State.variables.chSil.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chSil.friendship.stv += 250;
State.variables.chSil.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chSil.sexualTension.stv += 500;
State.variables.chSil.relations.chPlayerCharacter.sexualTension.stv += 500;
State.variables.chPlayerCharacter.relations.chSil.submission.stv += 500;
State.variables.chSil.relations.chPlayerCharacter.domination.stv += 500;
}
<</script>> \
$StVars.check9
$eventsCalendar.finishEventButton<<script>>
setRoomIntro("mapTrainingGrounds","clawRoom");
<</script>> \
$customRoomIntro
You enter Claw's room. She comes behind you, closes the door, and before you have the time to sneak away, she grabs your neck from behind.
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw?"//</span>
<span @style=$chClaw.colorStyleKey>//"I hope you aren't going to ask me what am I doing."//</span>
She pushes you against the wall, and the frustration from a few moments ago bursts out. One hand feels you up, massages you and gropes your breast and groin from time to time, but the other is keeping you tightly locked in place. Your body begins to act on its own, faced with the forceful actions of the Beastkin. Your hands are holding you against the stone, but your waist and abdomen lash out against her touch, and your behind suddenly touches Claw's nethers. She pushes her whole body against you in response.
<span @style=$chClaw.colorStyleKey>//"Feeling warmer now?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hah... You vindictive cat."//</span>
<<if $StVars.check4 is false>> \
<span style="color:red">Relationship check: failed. The balance of domination and submission between Claw and you isn't high enough.</span>
<<else>> \
<span style="color:green">Relationship check: passed. The balance of domination and submission between Claw and you is high enough.</span>
[[You aren't submitting so easily|Sharing the Night Claw3TurnedScales]]
<</if>> \
[[Surrender to Claw|Sharing the Night Claw3Surrender]]$customRoomIntro
But no derisive words are going to get you out of your twisted situation. Claw is overpowering you, and so you're unable to physically slip away - but even more worryingly, if you let her continue for too long, it will be your own body what keeps you under her grip, lusting for more. Your eyes stretch to look to the sides, looking for an opening that hasn't presented itself, for a way out that doesn't exist.
<span @style=$chClaw.colorStyleKey>//"Nothing else to say? Has the cat got your tongue?"//</span>
And immediately before you reply, you see it: Claw is sneaking her hand towards your mouth.
<span @style=$chClaw.colorStyleKey>//"Yargh!"//</span> She shouts as you bit the tip of her fingers, out of her range of vision. She retires her bitten hand and loosens the grip of the other, and you push back against her, freeing yourself.
<span @style=$chPlayerCharacter.colorStyleKey>//"Has the monkey taken your paws?"//</span>
She takes her nails out, getting ready for a fight, but the fight she meets instant next is the one of your lips against her mouth. She turns frozen for a couple of seconds, then pushes you back. But you jump on top of her, hugging her waist with your legs and ultimately making her fall back due to the inertia of your weight.
<span @style=$chPlayerCharacter.colorStyleKey>//"Bold of you to assume you were the one who was going to tame me tonight."//</span> Your now continued kiss is briefly broken by words of mutual defiance.
<span @style=$chClaw.colorStyleKey>//"Bold of you... Hmm... To assume I'm not punishing you after this... Nnggh!"//</span> She protests when you pinch her buttcheek.
<span @style=$chPlayerCharacter.colorStyleKey>//"Can we drop our unending battle for a while and... Just enjoy ourselves?"//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span> She returns your gaze, calculating and somewhat distrustful. <span @style=$chClaw.colorStyleKey>//"We can."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wonderful."//</span>
<span style="color:lightcoral">//Your romance with Claw has increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Claw has increased.//</span>
<span style="color:khaki">//Your friendship with Claw has slightly increased.//</span>
<span style="color:red">//Your rivalry with Claw has increased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.romance.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 250;<</script>> \
<<link [[Continue|Scene]]>><<script>>
stnStdEgaScene("chClaw","A lone dummy stands at the center of the room, severely injured. Someone's been scratching it.","Sharing the Night Claw4Morning");
<</script>><</link>> \$customRoomIntro
But no derisive words are going to get you out of your twisted situation. Claw is overpowering you, and so you're unable to physically slip away, and even if you wanted to, would your lusting body allow you to? As much as the Beastkin's grip is keeping your muscles in check, her forceful touch is dominating your senses, and your senses are telling you that this is where you want to be. Where you are meant to be taken.
<span @style=$chClaw.colorStyleKey>//"Nothing else to say? Has the cat got your tongue?"//</span>
You do intend to reply, but the moment you open your mouth, Claw's fingers enter it, and do, in fact, grab your tongue. <span @style=$chClaw.colorStyleKey>//"Gotcha."//</span> Keeping it down with her ring finger, the index and middle ones push further inside. <span @style=$chClaw.colorStyleKey>//"Moan for me."//</span> You open your mouth even more, both to obey her order and to avoid harm from the space demanded from the invading hand. The sudden thought that she could take her nails out at any moment makes your blood freeze - but she wouldn't do such a thing, right?
<span @style=$chClaw.colorStyleKey>//"Don't we get along better this way? I tell you what you have to do, and you obey meekly."//</span>
//...She would definitely not do such a thing. Not as long as I submit to her.//
<span @style=$chClaw.colorStyleKey>//"You are somewhat cheeky at times, but I can yet train you out of such misbehaving..."//</span>
She lets go of your neck, and brings her hand down below.
<span @style=$chClaw.colorStyleKey>//"Time for the main dish."//</span>
<span style="color:purple">//Your submission towards Claw has largely increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Claw has increased.//</span>
<span style="color:lightcoral">//Your romance with Claw has slightly increased.//</span>
<span style="color:gray">//Your rivalry with Claw has slightly decreased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.romance.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv -= 250;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv -= 250;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 750;<</script>> \
<<link [[Continue|Scene]]>><<script>>
stnStdDsScene("chClaw",false,"A lone dummy stands at the center of the room, severely injured. Someone's been scratching it.","Sharing the Night Claw4Morning");
<</script>><</link>> \$customRoomIntro
It would have been hard to imagine it any amount of time earlier, but Claw's body has kept you warm for the night after all. Her apprehension for physical intimacy made her turn her back towards you as soon as you went to sleep, but that only made her become the little spoon once you embraced her so tightly that any complaints from her throat would end up as nothing more than kitty groans.
That was many hours earlier, however. You are woken up by tiny rays of light making their way through the small margins of the door frame, signalling the end of the night, and the characteristic cold of early in the morning. Claw lies besides you, apparently asleep, with some more distance between the two of you than there was last night. What catches your attention, however, is not her relative position, but the fact that she's trembling in her sleep.
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw...?"//</span> You place a hand on her shoulder, unsure if you want to take her out of her nightmare, or dispel your fear that it might be something worse - and she wakes up. Her eyes open like a wild spark, her face stumbles around, and right before she finds herself, she has pushed her chest away from the bed, her breathing eerily fast, yet very slowly calming down. <span @style=$chPlayerCharacter.colorStyleKey>//"It's fine, I'm here with you."//</span>
She faces you like a scared, disoriented animal, and seconds later understands why you're here. <span @style=$chClaw.colorStyleKey>//"This was a mistake."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What...?"//</span>
<span @style=$chClaw.colorStyleKey>//"Leave my room, now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What's going on with you? Everyone has nightmares..."//</span>
<span @style=$chClaw.colorStyleKey>//"Now."//</span>
This is the last time she's asking, say her eyes, turning furious.
//For all her bravado, intimacy scares her like it was the end of the world...//
$StVars.check9
$eventsCalendar.finishEventButton$customRoomIntro
You slide an arm below her back, and turn to the side to embrace her whole.
<span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name..."//</span> Her eyes open shyly, observing in detail your every movement. Strokes of her hair, as if you were bathing your hand in fervent water. Caresses of her cheeks, feeling physical and aetherial in equal parts, and your body pulled by her arms against her face and chest, in the middle of a night where nothing can be seen and everything can be felt: it all comes to you as a surreal dream, possibly more likely to come from an overactive imagination than the reality perceived by your own senses.
You hold the Aiishen's chin, and pull it upwards, towards your face. Your lips meet, your tongues join, and you begin speaking a language that requires of no words, with which you talk of affection, beauty, peace, desire and love. Dream, nightmare or fantasy, you are only certain that you do not want to wake up.
<span style="color:lightcoral">//Your romance with Ate has increased.//</span>
<span style="color:khaki">//Your friendship with Ate has slightly increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Ate has slightly increased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chAte.romance.stv += 500;
State.variables.chAte.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;<</script>> \
[[Your mind drifts to sleep|Sharing the Night Ate3]]$customRoomIntro
Without moving your back, you caress her hand, holding it briefly only to let it go right next, and advance towards her abdomen. You massage it softly at first, but your friendly visit turns into hostile incursion as your fingers move further below.
<span @style=$chAte.colorStyleKey>//"...$chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Not in the mood to play a little? You're the one who has invited me to her room, after all."//</span>
<span @style=$chAte.colorStyleKey>//"Nngrm."//</span> She contains a small groan.
You turn to the side, facing your companion directly and letting her head fall from your shoulder. While one of your hands continues teasing her nether region, never quite fully touching her most intimate parts, the other possessively holds the back of her thigh, and ultimately pulls her whole leg towards you. It is then that your groins meet.
<<if $StVars.check4 is false>> \
<span style="color:khaki">Relationship check. The balance of domination and submission between Ate and you isn't high enough.</span>
<span @style=$chAte.colorStyleKey>//"Fine..."//</span> Your teasing and mischievous hands finally get to her, and she decides she isn't going to simply become your toy. Her leg already being almost above your waist, she has no problem sliding it right below your groin as she gets up. Once properly positioned, she takes hold of one of your legs and pushes it up. <span @style=$chAte.colorStyleKey>//"It isn't really like I didn't want it..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Good, because I was getting thirsty for you."//</span>
The athmosphere has turned hot and humid, and the faint layers of light are dyed in red and purple. She stops for a moment, pacing her breath and taking a good look at you. Yet slowing down isn't really your intention. You briefly raise your back, just the bare minimum required to reach her arms and pull her towards yourself.
<span style="color:lightcoral">//Your sexual tension with Ate has increased.//</span>
<span style="color:lightcoral">//Your romance with Ate has increased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chAte.romance.stv += 500;
State.variables.chAte.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv += 500;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv += 500;<</script>> \
<<link [[Continue|Scene]]>><<script>>
stnStdEgaScene("chAte","The darkness of this night isn't absolute yet.","Sharing the Night Ate3");
<</script>><</link>> \
<<else>> \
<span style="color:khaki">Relationship check. The balance of domination and submission between Ate and you is high enough.</span>
Her breathing has turned irregular and her eyes barely remain open. You hold her chin and turn her head upwards, making her look directly at you.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to push further, alright?"//</span>
<span @style=$chAte.colorStyleKey>//"I..."//</span> Your mind perceives the idea that your heart is pumping bursting in desire, your back mildly shivers and your legs briefly tremble. And what is between them, aches in lust. Yet these are alien feelings, for they aren't yours, but Ate's. <span @style=$chAte.colorStyleKey>//"You can do whatever you want to me. I'm... I'm y-yours."//</span> Just as she finally brings herself to say it, Ate surrounds you with her arms in the tighest embrace you've received in years.
<span style="color:lightcoral">//Your sexual tension with Ate has increased.//</span>
<span style="color:lightcoral">//Your romance with Ate has increased.//</span>
<span style="color:purple">//Your domination Ate has increased.//</span>
<<script>>
State.variables.chPlayerCharacter.relations.chAte.romance.stv += 500;
State.variables.chAte.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv += 500;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv += 500;
State.variables.chPlayerCharacter.relations.chAte.domination.stv += 500;
State.variables.chAte.relations.chPlayerCharacter.submission.stv += 500;<</script>> \
<<link [[Continue|Scene]]>><<script>>
stnStdDsScene("chAte",true,"The darkness of this night isn't absolute yet.","Sharing the Night Ate3");
<</script>><</link>> \
<</if>> \$customRoomIntro
You are embraced by a cold, humid fog. Images of the swamps flash through to you, or rather, perversions of it. Quasi static pictures of dead, hollow sceneries, a barren too sterile to harbor any life other than that which is only passing by. You are alone, away from home, away from even the Temple, with no one to extend you hands to, even-
//Where is Ate?//
You open your eyes.
And you are back in Ate's bed, hopefully close to the next morning. Less than half a meter away from you, you encounter your companion trembling, accosted by a nightmare. Likely the nightmare you just woke yourself from.
<span @style=$chPlayerCharacter.colorStyleKey>//"It's okay. I'm here with you."//</span> You keep your voice low and soft, and carefully place your hand over her shoulder. As she doesn't wake up, you slide closer and take the Aiishen between your arms. <span @style=$chPlayerCharacter.colorStyleKey>//"Everything is fine, Ate. You just have to wake up."//</span>
And so she does return to the world of the awakened, among hectic gasps.
<span @style=$chAte.colorStyleKey>//"Where...? Where... My room... The Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It was just a nightmare."//</span> You slide your hand along her back, trying to comfort her.
<span @style=$chAte.colorStyleKey>//"You... Brought me back?"//</span> You reply with a silent nod. <span @style=$chAte.colorStyleKey>//"...Thank you..."//</span> Her breathing calms down, and eventually, she leans over towards you. <span @style=$chAte.colorStyleKey>//"Let us... Stay here for a while... Please..."//</span>
$StVars.check9
$eventsCalendar.finishEventButton<<link [[Testing Scenes Room]]>><<script>>
for ( var charKey of ["chPlayerCharacter","chNash","chMir","chClaw","chVal","chAte"] ) {
State.variables[charKey].addBodypart("dick","dick");
}
setUpTestScenesRoom();
State.variables.chVal.saList.push("denyOrgasm");
<</script>><</link>>
<<link [[Battle Tests Room]]>><<script>>
for ( var charKey of ["chPlayerCharacter","chNash","chMir","chClaw","chVal","chAte"] ) {
State.variables[charKey].addBodypart("dick","dick");
}
setUpBattleTestsRoom();
<</script>><</link>>
<<link [[Multibattle Test|Scene]]>><<script>>
setUpBattleTestsRoom();
setUpMultiBattleTest();
State.variables.chNash.energy.current = 3;
State.variables.chNash.willpower.current = 3;
State.variables.chNash.control = 1;
State.variables.sc.formatScenePassage();
<</script>><</link>> Player has equipped dildo
<<link [[Multisex Test|Scene]]>><<script>>
setUpMultiSexTest();
State.variables.sc.formatScenePassage();
<</script>><</link>>
<<link [[Multisex Test 2|Scene]]>><<script>>
var dilID = createEquipment("w5","chPlayerCharacter");
equipObjectOnWearer(dilID,"chPlayerCharacter",-1);
setUpMultiSexTestAlt();
State.variables.sc.formatScenePassage();
<</script>><</link>> Player has equipped dildo<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"Well met, Candidates. I hope you've gotten used to be back at the Passion Temple."//</span> Even before having breakfast, Drishtya has summoned the six of you at the hall. <span style="color:mediumvioletred">//"During the first month of your stay, I had imposed tight rules to make sure all of you had a chance to take advantage of the Temple's facilities to develop your skills and grow into skillful servants of the Goddess. Although you are still far away from reaching your full potential, I must acknowledge this early progress of yours and grant you the opportunity to conduct your training with extra autonomy, having more leeway to solve your own conflicts without my mediation."//</span>
<span @style=$chClaw.colorStyleKey>//"What would that mean, exactly? Putting a stop to the punishments?"//</span>
<span style="color:mediumvioletred">//"If you want to get into the specifics, you'd have further freedom to establish rules amongst yourselves for a more extended period, and you'd have to provoke more trouble than usual for me to intervene."//</span>
<span @style=$chNash.colorStyleKey>//"Is that really something positive? If we get embroiled in our own conflicts, we may turn our attention away from training..."//</span>
<span style="color:mediumvioletred">//"That is up for yourselves to decide. If only three of you vote in favour, these changes will become effective starting today."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Can we attempt to sway others to vote in favor of our position?"//</span> You decide to ask.
<span style="color:mediumvioletred">//"You're allowed to try, and even to negotiate for it. Of course, those with stronger convictions will reject any offer you may make."//</span> After a brief pause, the Priestess Regent asks: <span style="color:mediumvioletred">//"Will there be any further questions?"//</span>
The silence responds in your name.
<span style="color:mediumvioletred">//"Good. I'll come to check on your decision after a short while."//</span>
$StVars.check9
$StVars.check5
<<removeclass "#right-ui-bar" "stowed">> \ <<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey(State.variables.StVars.check3)]);
<</script>> \
$customRoomIntro
Sway Attempt
$StVars.check9
$StVars.check6
<span style="color:khaki">//Accepting to be swayed will prevent you from swaying other characters.//</span><<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
$StVars.check9
__Vote intentions__:
$chMir.formattedName: $StVars.check1[1] <<if $StVars.check1[1] gte 0>><span style="color:green">Will vote in favor</span><<else>><span style="color:red">Will vote against</span><</if>> <<if $StVars.check7 is "">><<if $StVars.check1[1] gte 0>><<if $StVars.check1[1] lt 20>><<if $StVars.check2[1] gte 3>><<link [[Sway to vote no|SE Candidates Negotiation SwayTarget]]>><<script>>State.variables.StVars.check3 = "chMir"; State.variables.StVars.check4 = "no";<</script>><</link>> (20 favors)<</if>><</if>><</if>><<if $StVars.check1[1] lt 0>><<if $StVars.check1[1] gt -20>><<if $StVars.check2[1] gte 3>><<link [[Sway to vote yes|SE Candidates Negotiation SwayTarget]]>><<script>>State.variables.StVars.check3 = "chMir"; State.variables.StVars.check4 = "yes";<</script>><</link>> (20 favors)<</if>><</if>><</if>><</if>>
$chClaw.formattedName: $StVars.check1[2] <<if $StVars.check1[2] gte 0>><span style="color:green">Will vote in favor</span><<else>><span style="color:red">Will vote against</span><</if>> <<if $StVars.check7 is "">><<if $StVars.check1[2] gte 0>><<if $StVars.check1[2] lt 20>><<if $StVars.check2[2] gte 3>><<link [[Sway to vote no|SE Candidates Negotiation SwayTarget]]>><<script>>State.variables.StVars.check3 = "chClaw"; State.variables.StVars.check4 = "no";<</script>><</link>> (20 favors)<</if>><</if>><</if>><<if $StVars.check1[2] lt 0>><<if $StVars.check1[2] gt -20>><<if $StVars.check2[2] gte 3>><<link [[Sway to vote yes|SE Candidates Negotiation SwayTarget]]>><<script>>State.variables.StVars.check3 = "chClaw"; State.variables.StVars.check4 = "yes";<</script>><</link>> (20 favors)<</if>><</if>><</if>><</if>>
$chNash.formattedName: $StVars.check1[0] <<if $StVars.check1[0] gte 0>><span style="color:green">Will vote in favor</span><<else>><span style="color:red">Will vote against</span><</if>> <<if $StVars.check7 is "">><<if $StVars.check1[0] gte 0>><<if $StVars.check1[0] lt 20>><<if $StVars.check2[0] gte 3>><<link [[Sway to vote no|SE Candidates Negotiation SwayTarget]]>><<script>>State.variables.StVars.check3 = "chNash"; State.variables.StVars.check4 = "no";<</script>><</link>> (20 favors)<</if>><</if>><</if>><<if $StVars.check1[0] lt 0>><<if $StVars.check1[0] gt -20>><<if $StVars.check2[0] gte 3>><<link [[Sway to vote yes|SE Candidates Negotiation SwayTarget]]>><<script>>State.variables.StVars.check3 = "chNash"; State.variables.StVars.check4 = "yes";<</script>><</link>> (20 favors)<</if>><</if>><</if>><</if>>
$chAte.formattedName: $StVars.check1[4] <<if $StVars.check1[4] gte 0>><span style="color:green">Will vote in favor</span><<else>><span style="color:red">Will vote against</span><</if>> <<if $StVars.check7 is "">><<if $StVars.check1[4] gte 0>><<if $StVars.check1[4] lt 20>><<if $StVars.check2[4] gte 3>><<link [[Sway to vote no|SE Candidates Negotiation SwayTarget]]>><<script>>State.variables.StVars.check3 = "chAte"; State.variables.StVars.check4 = "no";<</script>><</link>> (20 favors)<</if>><</if>><</if>><<if $StVars.check1[4] lt 0>><<if $StVars.check1[4] gt -20>><<if $StVars.check2[4] gte 3>><<link [[Sway to vote yes|SE Candidates Negotiation SwayTarget]]>><<script>>State.variables.StVars.check3 = "chAte"; State.variables.StVars.check4 = "yes";<</script>><</link>> (20 favors)<</if>><</if>><</if>><</if>>
$chVal.formattedName: $StVars.check1[3] <<if $StVars.check1[3] gte 0>><span style="color:green">Will vote in favor</span><<else>><span style="color:red">Will vote against</span><</if>> <<if $StVars.check7 is "">><<if $StVars.check1[3] gte 0>><<if $StVars.check1[3] lt 20>><<if $StVars.check2[3] gte 3>><<link [[Sway to vote no|SE Candidates Negotiation SwayTarget]]>><<script>>State.variables.StVars.check3 = "chVal"; State.variables.StVars.check4 = "no";<</script>><</link>> (20 favors)<</if>><</if>><</if>><<if $StVars.check1[3] lt 0>><<if $StVars.check1[3] gt -20>><<if $StVars.check2[3] gte 3>><<link [[Sway to vote yes|SE Candidates Negotiation SwayTarget]]>><<script>>State.variables.StVars.check3 = "chVal"; State.variables.StVars.check4 = "yes";<</script>><</link>> (20 favors)<</if>><</if>><</if>><</if>>
$chPlayerCharacter.formattedName: <<if $StVars.check7 is "votesYes">>[[Swayed to vote yes|SE Candidates Negotiation Results]]<<elseif $StVars.check7 is "votesNo">>[[Swayed to vote no|SE Candidates Negotiation Results]]<<else>><<link [[Vote yes|SE Candidates Negotiation Results]]>><<script>>State.variables.StVars.check7 = "votesYes";<</script>><</link>> <<link [[Vote no|SE Candidates Negotiation Results]]>><<script>>State.variables.StVars.check7 = "votesNo";<</script>><</link>><</if>>
3 votes required for proposal to pass<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey(State.variables.StVars.check4)]);
<</script>> \
$customRoomIntro
Sway Attempt
$StVars.check9
$StVars.check6
<span style="color:khaki">//Accepting to be swayed will prevent you from swaying other characters.//</span><<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey(State.variables.StVars.check3)]);
<</script>> \
$customRoomIntro
$temp<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey(State.variables.StVars.check4)]);
<</script>> \
$customRoomIntro
$temp<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey(State.variables.StVars.check3)]);
<</script>> \
$customRoomIntro
$temp<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey(State.variables.StVars.check4)]);
<</script>> \
$customRoomIntro
$temp<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey(State.variables.StVars.check3)]);
<</script>> \
$customRoomIntro
$temp<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey(State.variables.StVars.check4)]);
<</script>> \
$customRoomIntro
$temp<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey(State.variables.StVars.check3)]);
<</script>> \
$customRoomIntro
$temp<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"What's worrying you, Padmiri?"//</span> Nashillbyir asks shortly after gulping a bite of food. Half the Candidates have already left to begin training, but Padmiri seems to be having a particularly difficult time finishing breakfast.
<span @style=$chMir.colorStyleKey>//"Nothing, it's just... There's a lot going on in my head."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of the kind you shouldn't tell us?"//</span>
The Leirien's eyes rise up to meet your increasingly intrigued faces. After a brief scan, she decides there's nothing wrong with sharing her thoughts, after all.
<span @style=$chMir.colorStyleKey>//"My mind keeps going back to Valtan's trial. I found it perverse, grotesque, a brazen lynching to drop the whole weight of a tribe on a single person, with the express intention of destroying her life... But... I can also understand those who were upset with Valtan's actions."//</span> Padmiri's words are painfully slow, as if she was measuring them, or as if she wasn't entirely sure what her whole point is.
<span @style=$chPlayerCharacter.colorStyleKey>//"Are you still putting your thoughts in order, or are you going somewhere with this?"//</span>
<span @style=$chMir.colorStyleKey>//"My point is... How much freedom did Nersmias have to act as he did, really?"//</span>
<span @style=$chNash.colorStyleKey>//"I'm not sure I follow."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yeah, you've taken quite the leap there."//</span>
<span @style=$chMir.colorStyleKey>//"Someone in your tribe commits a crime of proportions difficult to grasp, and you personally decide they had a really good reason to do so. However, not everyone shares the same impression, and some people are demanding justice, which you have the responsibility to deliver. What do you do?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, I see... If I refused to punish that person, the people who want justice would see me as an obstacle, perhaps even as an enemy."//</span>
[[Continue|SE RulersResp 1]]
<<removeclass "#right-ui-bar" "stowed">> \
<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir")]);
seCandidatesNegotiationCountVotes();
<</script>> \
$customRoomIntro
$temp
$eventsCalendar.finishEventButton<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey(State.variables.StVars.check3)]);
seCandidatesNegotiationPlayerSwaysNPC();
<</script>> \
$customRoomIntro
$temp
[[Continue|SE Candidates Negotiation Votes Screen]]<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"But Nermias didn't seem to be all that angry about having to judge Valtan."//</span>
<span @style=$chMir.colorStyleKey>//"I know, but what if you found yourself in that situation?"//</span>
<span @style=$chNash.colorStyleKey>//"Is that why you've been all that gloomy during breakfast?"//</span>
<span @style=$chMir.colorStyleKey>//"Well, yes."//</span>
<span @style=$chNash.colorStyleKey>//"But why? All of that is well behind us already."//</span>
<span @style=$chMir.colorStyleKey>//"...Nash, we're Candidates to High Priestess. At least one of us will find herself with that kind of responsibility for the rest of her life."//</span>
<span @style=$chNash.colorStyleKey>//"...Oh."//</span> Something seems to break in Nashillbyir, and all her cheer and openness give room to a distress that seems to mirror Padmiri's.
//Padmiri's and Nashillbyir's ambition have slightly increased.//
Nonetheless, that state of mind is quite short-lived. <span @style=$chNash.colorStyleKey>//"But I'm not the High Priestess now! Why should I worry for something that is so far away?"//</span>
<span @style=$chMir.colorStyleKey>//"What...? How could you say that?"//</span>
<span @style=$chNash.colorStyleKey>//"Is there someone awaiting for me to condemn them to spend the rest of their life massaging my feet? No? Well, then I'm not going to let that rest me sleep for the time being."//</span>
//Padmiri's enmity towards Nashillbyir has slightly increased.//
After a brief moment of disbelief, Padmiri's eyes seek yours. <span @style=$chMir.colorStyleKey>//"...$chPlayerCharacter.name, you understand my concern, right? What would you do if you had to judge someone in a gray situation?"//</span>
[[As Candidates, we have the responsibility to figure it out|SE RulersResp 2A]]
[[That's an interesting and difficult question|SE RulersResp 2B]]
<<if $StVars.check1 gte 32>><span style="color:green">Intelligence AND empathy check: passed.</span> [[It's best to err on the side of forgiveness|SE RulersResp 2C]]
<span style="color:green">Intelligence AND empathy check: passed.</span> [[We cannot be lax on exerting justice|SE RulersResp 2D]]
<<else>><span style="color:red">Intelligence AND empathy check: failed.</span>
<span style="color:red">Intelligence AND empathy check: failed.</span>
<</if>> \
[[You are overthinking this|SE RulersResp 2E]]
<<script>>
gC("chMir").relations.chNash.enmity.stv += 150;
addPointsToDrive(gC("chMir").dAmbition,150);
addPointsToDrive(gC("chNash").dAmbition,150);
<</script>> \<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span style="color:gray">//"With your permission, I'll take the plates away."//</span> Dutzelt, the Temple's cook, interrupts your conversation. <span style="color:gray">//"This is most unusual, Padmiri. Did my cooking displease you so much for you to eat so little?"//</span>
<span @style=$chMir.colorStyleKey>//"Nothing further away from the truth!"//</span>
<span @style=$chNash.colorStyleKey>//"She's just having an odd day."//</span>
<span style="color:gray">//"Oh? And why would that be?"//</span> The Leirien asks, his bodily flora dancing around as his hand flies towards his own chin.
<span @style=$chMir.colorStyleKey>//"I've been putting a lot of thought into Valtan's trial. Did you hear what happened in the Shapeshifter tribe?"//</span>
<span style="color:gray">//"Of course. She might not look like it, but Drishtya can't stop herself from gossipping when an old friend bugs her a little bit..."//</span>
<span @style=$chMir.colorStyleKey>//"I was wondering about what should one do when you have to judge someone for a crime they had good reason to commit."//</span>
<span style="color:gray">//"Oh, the small Padmiri! She barely became a Candidate a month ago and she's already picturing herself a full-fledged Priestess."//</span>
<span @style=$chMir.colorStyleKey>//"Could you not...?"//</span> The Leirien represses her obvious embarrassment, and instead decides to redirect the flow of the conversation. <span @style=$chMir.colorStyleKey>//"Tell me, Dutzelt, what would you do in such a situation?"//</span>
[[Continue|SE RulersResp 4]]<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span style="color:gray">//"What would I do if I had to judge someone... But I thought they didn't deserve a punishment? Good Goddess, I'm but a simple cook, girl, I know nothing of laws and rulership."//</span>
<span @style=$chMir.colorStyleKey>//"But... The dilemma must surely evoke some thought, right? What do your guts tell you?"//</span> Padmiri insists, eager in tearing a response out of the poor man.
<span style="color:gray">//"I cannot tell you what would I do in such a situation. Not this early in the morning. And not later during the day either, for that matter. But what I can tell you is that a Leirien gardener who's seen as arbitrary and unjust will soon find themself with a dwindling, withering family."//</span>
<span @style=$chMir.colorStyleKey>//"That much is true..."//</span>
<span @style=$chNash.colorStyleKey>//"Is that a metaphor?"//</span>
<span @style=$chMir.colorStyleKey>//"Not at all. Adult Leirien choose their own gardeners, or... How would you call them? Heads of family, or perhaps rulers. Not that they have to be related. But his point is that a Leirien who has others under their rule must make sure to have their approval, or else they will leave for someone else."//</span>
<span style="color:gray">//"Flenya was one who had a sweet tongue, always capable of making others see things her way! If she had stayed in the tribe, rather than becoming a Candidate, she'd have an even larger family than her sister, and that woman commands dozens."//</span>
//I've heard that name. Wasn't Flenya the previous High Priestess?//
<span @style=$chNash.colorStyleKey>//"...Your families sound so weird."//</span> Padmiri sends a mildly upset look in Nash's way, yet Dutzelt simply laughs it off.
[[The best means to rule is fear|SE RulersResp 5A]]
[[Any ruler needs the guarantee of power|SE RulersResp 5B]]
[[No leader remains one without the support of the people|SE RulersResp 5C]]
<<if $StVars.check2 gte 45>><span style="color:green">Intelligence AND perception AND empathy check: passed.</span> [[Different customs mean different ways to rule|SE RulersResp 5D]]
<<else>><span style="color:red">Intelligence AND perception AND empathy check: failed.</span>
<</if>> \
[[This is all too complicated|SE RulersResp 5E]]<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span style="color:gray">//"Regardless, little Mir."//</span> Dutzelt turns to the Leirien Candidate, who immediately tenses once again upon being called 'little'. <span style="color:gray">//"I sure am glad that you're already thinking so far into the future! When my partner and I were you age... Hoho, we were a pair of little imps."//</span>
<span @style=$chNash.colorStyleKey>//"She's thinking too far into the future. It isn't clear at all she has a chance to become the High Priestess yet!"//</span>
<span style="color:gray">//"Yet she's working hard to become a good one."//</span> The cook replies quick and full of conviction. <span style="color:gray">//"I'm familiar with your impulsiveness, Nashillbyir, but as the years begin to weigh on you, you regret more and more not having been more insightful when you were younger. And for someone in your position... Formulating the questions Padmiri is making is, in its own way, a form of training."//</span>
<span @style=$chNash.colorStyleKey>//"Training? Are you serious?"//</span>
<span style="color:gray">//"Not all training is dedicated to the muscles."//</span> Dutzelt lets a brief chuckle get in the way of his words. <span style="color:gray">//"For many years, I have trained my tongue, and Fastya has trained her nose. That was an integral part of our service to the Temple... As Candidates to represent the Goddess, you can't neglect any dimension of hers, much less philosophy. Or at least, that's somewhat like the things Flenya used to say."//</span>
Nashillbyir turns mute, apparently giving deep thought to the Leirien's words.
<span style="color:gray">//"As for you, little Mir,"//</span> Padmiri starts to look like she cannot get a rest, <span style="color:gray">//"I won't hold it against you that you didn't finish the food."//</span> And he lets out an ample smile. <span style="color:gray">//"Don't get too lazy today. Or if you're going to, don't let Drishtya see you."//</span> He jokes as he leaves, plates in hands.
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't know what the answer is, but I understand why you're giving it so much thought. If the fate of my life rested on someone whose ideal of justice had merely been a fleeting thought up until that point, I'd feel hopelessly mortified."//</span>
The Ashwalker's facial features begin to tense, and she diverts her gaze away from you.
<span style="color:red">//Your enmity with Nashillbyir has increased.//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Even if I don't know what I'd do today, perhaps study and experience will make us better prepared to take the right decision if we ever find ourselves with that responsibility. Our tribes have trusted us to be here, so I think we ought to make that effort."//</span>
<span @style=$chMir.colorStyleKey>//"It's reassuring to hear that I'm not alone on this."//</span>
<span style="color:khaki">//Your friendship with Padmiri has largely increased.//</span>
//Padmiri's and Nashillbyir's ambition have slightly increased.//
[[Continue|SE RulersResp 3]]
<<script>>
gC("chPlayerCharacter").relations.chNash.enmity.stv += 300;
gC("chNash").relations.chPlayerCharacter.enmity.stv += 300;
gC("chPlayerCharacter").relations.chMir.friendship.stv += 500;
gC("chMir").relations.chPlayerCharacter.friendship.stv += 500;
addPointsToDrive(gC("chMir").dAmbition,150);
addPointsToDrive(gC("chNash").dAmbition,150);
<</script>> \<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That's an interesting question. Would I be willing to risk the peace between the tribes to save someone from a punishment they don't deserve? Would I be promoting other people to enact justice by their own hand?"//</span>
Padmiri leans forward, eager to continue to hear you talk.
<span @style=$chPlayerCharacter.colorStyleKey>//"And would my position change depending on the crime, and the person who committed it...? Perhaps my decision would change depending on the circumstances. I don't think I can answer that before finding myself in that situation. Sorry for not giving you something anything clearer."//</span>
<span @style=$chMir.colorStyleKey>//"No, no, that's great. ...Perhaps it isn't going to help me sleep at night, but it gives me more to think about."//</span>
Nashillbyir rolls her eyes and lets her face rest on her fist.
<span style="color:khaki">//Your friendship with Padmiri has increased.//</span>
<span style="color:gray">//Your friendship with Nashillbyir has slightly decreased.//</span>
[[Continue|SE RulersResp 3]]
<<script>>
gC("chPlayerCharacter").relations.chNash.friendship.stv -= 150;
gC("chNash").relations.chPlayerCharacter.friendship.stv -= 150;
gC("chPlayerCharacter").relations.chMir.friendship.stv += 300;
gC("chMir").relations.chPlayerCharacter.friendship.stv += 300;
<</script>> \<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"If the circumstances are muddy, I think it's best to err on the side of forgiveness. To paraphrase you: perhaps the person who committed the crime didn't have much freedom. I think Valtan didn't see much future to her life if Sillan became the Candidate, but we have an even better example: what would you do if your tribe's law was about to degrade you to slavery?"//</span>
<span @style=$chMir.colorStyleKey>//"That's..."//</span>
<span @style=$chNash.colorStyleKey>//"I'd kick the face of whoever was about to pass such a stupid law."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And Nashillbyir has just become a criminal and an outcast in the forests, along with Hope and Rock. But I don't see myself with the heart to condemn her."//</span>
<span @style=$chMir.colorStyleKey>//"I see..."//</span>
<span style="color:khaki">//Your friendship with Padmiri and Nashillbyir has slightly increased.//</span>
//Padmiri's and Nashillbyir's ambition, cooperation and love drives have minimally increased.//
[[Continue|SE RulersResp 3]]
<<script>>
gC("chPlayerCharacter").relations.chNash.friendship.stv += 150;
gC("chNash").relations.chPlayerCharacter.friendship.stv += 150;
gC("chPlayerCharacter").relations.chMir.friendship.stv += 150;
gC("chMir").relations.chPlayerCharacter.friendship.stv += 150;
addPointsToDrive(gC("chMir").dAmbition,75);
addPointsToDrive(gC("chNash").dAmbition,75);
addPointsToDrive(gC("chMir").dLove,75);
addPointsToDrive(gC("chNash").dLove,75);
addPointsToDrive(gC("chMir").dCooperation,75);
addPointsToDrive(gC("chNash").dCooperation,75);
<</script>> \<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"The law may be harsh sometimes, but choosing to disregard it might become very dangerous. Suppose you have a conflict with someone, it turns into a fight, and you give them a beating... The other person then feels humilliated, and attacks you in revenge. Whoever should hand out a punishment here understands that, in their point of view, they were just trying to get justice, and decides to be lenient... But now it's you who's left without justice. What do you do?"//</span>
<span @style=$chMir.colorStyleKey>//"I..."//</span>
<span @style=$chNash.colorStyleKey>//"I'd kick the face of that person in turn."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So either you bow you head in shame or you seek your revenge from their revenge, which might turn into a vicious cycle. And now you have to choose between an everlasting conflict or accepting that you aren't going to get justice."//</span>
<span @style=$chMir.colorStyleKey>//"I see..."//</span>
<span style="color:khaki">//Your friendship with Padmiri and Nashillbyir has slightly increased.//</span>
//Padmiri's and Nashillbyir's domination drive has slightly increased, and their ambition has minimally increased.//
[[Continue|SE RulersResp 3]]
<<script>>
gC("chPlayerCharacter").relations.chNash.friendship.stv += 150;
gC("chNash").relations.chPlayerCharacter.friendship.stv += 150;
gC("chPlayerCharacter").relations.chMir.friendship.stv += 150;
gC("chMir").relations.chPlayerCharacter.friendship.stv += 150;
addPointsToDrive(gC("chMir").dAmbition,75);
addPointsToDrive(gC("chNash").dAmbition,75);
addPointsToDrive(gC("chMir").dDomination,150);
addPointsToDrive(gC("chNash").dDomination,150);
<</script>> \<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I agree with Nash. You're troubling your head for no good reason."//</span>
<span @style=$chMir.colorStyleKey>//"I can't believe what I'm hearing from you two..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you going to achieve by continuing to think about it? What's done is done. And you don't even have any guarantee you'll become the next High Priestess, perhaps you'll spend the rest of your life following someone else's orders, and what then? Are you going to continue doubting the High Priestess decisions, thinking things should be done any other way? You're just going to let yourself rot in frustration."//</span>
The Leirien frowns as if her very eyes were going to slap you, her lips just about to open to formulate a response. She chooses not to, but the grudge remains.
<span style="color:red">//Your enmity with Padmiri has increased.//</span>
<span style="color:khaki">//Your friendship with Nashillbyir has slightly increased.//</span>
//Padmiri's ambition drive has slightly decreased, and her domination and self-improvement drives have slightly increased.//
[[Continue|SE RulersResp 3]]
<<script>>
gC("chPlayerCharacter").relations.chNash.friendship.stv += 150;
gC("chNash").relations.chPlayerCharacter.friendship.stv += 150;
gC("chPlayerCharacter").relations.chMir.enmity.stv += 300;
gC("chMir").relations.chPlayerCharacter.enmity.stv += 300;
addPointsToDrive(gC("chMir").dAmbition,-150);
addPointsToDrive(gC("chMir").dDomination,150);
addPointsToDrive(gC("chMir").dImprovement,150);
<</script>> \<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Sounds like a faulty system to me."//</span>
<span @style=$chMir.colorStyleKey>//"How so?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What would the Leirien do in a situation where dire action must be taken? If the leaders are afraid that their decisions might be unpopular, they will just fall to the lowest common denominator and freeze in times of crisis. A good ruler must be able to strike fear to do what's necessary."//</span>
<span @style=$chMir.colorStyleKey>//"But that's horrible..."//</span>
<span @style=$chNash.colorStyleKey>//"Wow, $chPlayerCharacter.name just turned into Claw. Or are you Claw disguised as $chPlayerCharacter.name?"//</span>
<span style="color:gray">//"If you'll forgive my boldness, my lady, it wasn't the Leirien who didn't heed the call to fight the Lizardlins three years ago."//</span> Dutzelt's tone has taken a sudden turn, the cheer of his face vanished in a matter of seconds. <span style="color:gray">//"And it pains me to utter words that may sound rash, but I must remind you that the Gaanidans only joined when it was too late, and didn't even contribute with much of significance."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...The Leirien replied to the call of a Leirien High Priestess, yet three tribes didn't: the Gaanidans, the Ashwalkers and the Shapeshifters, as long as I know."//</span> You stop for a second, waiting for a correction that doesn't come. This is a sign that you didn't say anything wrong. <span @style=$chPlayerCharacter.colorStyleKey>//"So perhaps the previous High Priestess didn't command enough fear into the tribes that didn't want to listen."//</span>
The cook's face turns into clear hostility, his whole demeanor deeply resentful of your words. Yet he does not have a response, or does not want to give one. Padmiri and Nashillbyir meditate on the conversation.
<span style="color:gray">//Your friendship with Padmiri has slightly decreased.//</span>
//Padmiri's and Nashillbyir's domination drive has increased, and their cooperation drive has decreased.//
[[Continue|SE RulersResp 6]]
<<script>>
gC("chPlayerCharacter").relations.chMir.friendship.stv -= 150;
gC("chMir").relations.chPlayerCharacter.friendship.stv -= 150;
addPointsToDrive(gC("chMir").dDomination,150);
addPointsToDrive(gC("chMir").dCooperation,-150);
addPointsToDrive(gC("chNash").dDomination,150);
addPointsToDrive(gC("chNash").dCooperation,-150);
<</script>> \<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Regardless of how you treat others, anyone who wants to rule needs to be powerful."//</span>
<span @style=$chNash.colorStyleKey>//"Not a lot of people are going to respect a weak leader."//</span>
<span @style=$chMir.colorStyleKey>//"But many Leirien gardeners are old and frail, and despite that, they're venerable. Age brings weakness, but also wisdom, and that's important for anyone who wants to lead."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And what good is wisdom for if others can freely defy your authority?"//</span>
<span @style=$chMir.colorStyleKey>//"Some may defy you, but when many Leirien freely choose leaders who are physically weak, it's clear you don't absolutely need to be strong above all other things."//</span>
<span @style=$chNash.colorStyleKey>//"And how does such a chief stop harassment and abuse? Nice words alone aren't going to cool the mood of someone looking to stir trouble."//</span>
<span @style=$chMir.colorStyleKey>//"You can convince others stronger than you to put a stop to it..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Then you depend on those who are stronger than you. What happens if all of those who are strong to fight defy your judgement? You're powerless, and no longer a ruler."//</span>
Padmiri frowns, remaining silent for a moment.
<span @style=$chMir.colorStyleKey>//"...I'm sure there's something wrong in your reasoning, but I cannot point out what it is."//</span>
Nashillbyir gives you a high five, satisfied with the tacit victory in the argument.
<span style="color:khaki">//Your friendship with Nashillbyir has slightly increased.//</span>
//Padmiri's and Nashillbyir's self-improvement has increased.//
[[Continue|SE RulersResp 6]]
<<script>>
gC("chPlayerCharacter").relations.chMir.friendship.stv -= 150;
gC("chMir").relations.chPlayerCharacter.friendship.stv -= 150;
addPointsToDrive(gC("chMir").dDomination,150);
addPointsToDrive(gC("chMir").dCooperation,-150);
addPointsToDrive(gC("chNash").dDomination,150);
addPointsToDrive(gC("chNash").dCooperation,-150);
<</script>> \<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Up to some degree, isn't it the same in all the tribes? No single leader remains one without the support of their people."//</span>
<span @style=$chNash.colorStyleKey>//"Are you sure about that? Claw's father doesn't seem to be the most beloved guy."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"His decisions have earned him hate, and they have also split his tribe apart."//</span>
<span @style=$chNash.colorStyleKey>//"And yet, he remains the chief of the Beastkin."//</span>
<span @style=$chMir.colorStyleKey>//"For how long, however? If Hope and the others defeat him, he will have lost his position over some stupid decision that many Beastkin didn't like."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No matter who wins, it's clear that it's a lot of trouble that he could have easily avoided."//</span>
<span style="color:khaki">//Your friendship with Nashillbyir has slightly increased.//</span>
//Padmiri's and Nashillbyir's cooperation drive has increased.//
[[Continue|SE RulersResp 6]]
<<script>>
gC("chPlayerCharacter").relations.chMir.friendship.stv += 150;
gC("chMir").relations.chPlayerCharacter.friendship.stv += 150;
addPointsToDrive(gC("chMir").dCooperation,150);
addPointsToDrive(gC("chNash").dCooperation,150);
<</script>> \<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Isn't it interesting how different that sounds from the other tribes? Many tribes seem to be really different in how they organize themselves, in fact."//</span>
<span @style=$chMir.colorStyleKey>//"Only two tribes are of the same species. It's logical that they'd want to live life in different ways."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And how does that relate to how rulers have to behave? The Leirien leaders have to avoid any controversial decisions, yet the leader of the Beastkin is literally enslaving his own people and he may get away with it."//</span>
<span style="color:gray">//"That Scourge guy sounds like a real piece of work."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Meanwhile, Shapeshifters are supposed to try and reach a consensus, but that also means that you might have to bring the whole tribe down to discuss something of a large magnitude, even if that will turn everyone angry."//</span>
<span @style=$chNash.colorStyleKey>//"I hadn't thought about it that way..."//</span>
<span @style=$chMir.colorStyleKey>//"You are really insightful, $chPlayerCharacter.name."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thanks."//</span> An ample smile instinctively takes shape in your lips.
<span style="color:khaki">//Your friendship with Padmiri and Nashillbyir has slightly increased.//</span>
//You, Padmiri and Nashillbyir gain 100 intelligence, perception and empathy experience.//
[[Continue|SE RulersResp 6]]
<<script>>
gC("chPlayerCharacter").relations.chMir.friendship.stv += 150;
gC("chMir").relations.chPlayerCharacter.friendship.stv += 150;
gC("chPlayerCharacter").relations.chNash.friendship.stv += 150;
gC("chNash").relations.chPlayerCharacter.friendship.stv += 150;
gC("chPlayerCharacter").intelligence.addExperience(150);
gC("chMir").intelligence.addExperience(150);
gC("chNash").intelligence.addExperience(150);
gC("chPlayerCharacter").perception.addExperience(150);
gC("chMir").perception.addExperience(150);
gC("chNash").perception.addExperience(150);
gC("chPlayerCharacter").empathy.addExperience(150);
gC("chMir").empathy.addExperience(150);
gC("chNash").empathy.addExperience(150);
<</script>> \<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...This conversation is too complicated. I think I want to go back to bed."//</span>
<span @style=$chNash.colorStyleKey>//"Heh, the day hasn't even started and you're already this tired?"//</span>
<span @style=$chMir.colorStyleKey>//"It's fine, $chPlayerCharacter.name, sweetheart. Leave the rest of us to handle these matters."//</span>
<span @style=$chNash.colorStyleKey>//"Yeah, $chPlayerCharacter.name, you may not be High Priestess material, but we'll still make sure to treat you well."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why- Why are you ganging up on me!?"//</span> //Nash, you fiend! You were barely following the conversation either!//
//Padmiri's and Nashillbyir's friendship has slightly increased.//
<span style="color:purple">//Your submission towards Padmiri and Nashillbyir has slightly increased.//</span>
//Padmiri and Nashillbyir have gained ambition drive.//
[[Continue|SE RulersResp 6]]
<<script>>
gC("chPlayerCharacter").relations.chMir.submission.stv += 150;
gC("chMir").relations.chPlayerCharacter.domination.stv += 150;
gC("chPlayerCharacter").relations.chNash.submission.stv += 150;
gC("chNash").relations.chPlayerCharacter.friendship.stv += 150;
gC("chNash").relations.chMir.friendship.stv += 150;
gC("chMir").relations.chNash.friendship.stv += 150;
addPointsToDrive(gC("chNash").dAmbition,150);
addPointsToDrive(gC("chMir").dAmbition,150);
<</script>> \<<if $StVars.check1 is true>> \
<<script>>setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);<</script>> \
$customRoomIntro
An uncommon sight greets you when you take the exit to the training grounds: a couple of Beastkin foreign to the Temple training in it as if they were any other Candidate. The foxgirl jumps and dances around, leaving a trail of floating ashes on her path, while the wolfboy holds his hands against the ground, casting aether to move earth mounds one way or the other.
//I have the feeling that Drishtya wouldn't be happy if she discovered the mess they're provoking.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, guys!"//</span> You greet them. <span @style=$chPlayerCharacter.colorStyleKey>//"How are you liking the Temple so far?"//</span>
<span @style=$chRock.colorStyleKey>//"Hello there. Your name was $chPlayerCharacter.name, right?"//</span> Rock is fast to put a pause to his training. Hope is more reticent, but follows close behind.
<span @style=$chHope.colorStyleKey>//"Greetings, Gaanidan."//</span> She salutes you after you nod to Rock's question. <span @style=$chHope.colorStyleKey>//"I'm not sure what I was expecting of the Temple. The library is legitimately impressive, but the rest of the facilities seem somewhat... Mundane? There must be something else..."//</span> By the end of the sentence, her voice has dropped so low that she seems to be talking to herself, as if there was a puzzle which solution she was trying to figure out.
<span @style=$chRock.colorStyleKey>//"We're thankful that you invited us to join you, of course."//</span> Her companion tries to water down Hope's air of arrogance.
<span @style=$chPlayerCharacter.colorStyleKey>//"Right... Besides that... How is Leap doing?"//</span>
[[Continue|SE OwedResp WIR 1]]
<<else>> \
<<script>>setPasChars([getPresentCharByKey("chHope")]);<</script>> \
$customRoomIntro
An uncommon sight greets you when you take the exit to the training grounds: a Beastkin foreign to the Temple, training as if she was any other Candidate. The red-haired foxgirl jumps and leaps around, leaving trails of ashes on her path that might as well be confused with a dangerous form of dance.
//Let's hope she doesn't set the fields on fire...//
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Hope!"//</span> You greet the Beastkin. <span @style=$chPlayerCharacter.colorStyleKey>//"How are you liking the Temple so far?"//</span>
<span @style=$chHope.colorStyleKey>//"Hmm? Oh, hello, Gaanidan."//</span> She finishes her exercise without apparent hurry or enthusiasm, but at least she's willing to return the courtesy of joining you in conversation. <span @style=$chHope.colorStyleKey>//"I'm not sure what I was expecting of the Temple. The library is legitimately impressive, but the rest of the facilities seem somewhat... Mundane? There must be something else..."//</span> By the end of the sentence, her voice has dropped so low that she seems to be talking to herself, as if there was a puzzle which solution she was trying to figure out.
<span @style=$chPlayerCharacter.colorStyleKey>//"Does that mean you regret coming here...?"//</span>
<span @style=$chHope.colorStyleKey>//"Oh, no, not at all. Do not mistake me as ungrateful for the invitation. Please pay me no mind."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Right... Besides that... How is Leap doing?"//</span>
[[Continue|SE OwedResp WOR 1]]
<</if>> \
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
The pair of Beastkin exchange a stern look before answering. <span @style=$chRock.colorStyleKey>//"Fearsome Leap is... Not in the best shape she's ever been."//</span>
<span @style=$chHope.colorStyleKey>//"She's in no condition to fight, and she might even have difficulties if she was to be chased across a long distance. This puts the Beastkin who were following her to escape from Scourge's grip at a serious disadvantage."//</span>
<span @style=$chRock.colorStyleKey>//"Her wounds were so severe that the magic of the Goddess couldn't properly sew them. We're lucky that there was this Shapeshifter who could restore some muscle through transformation magic, or else she might not have been able to..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm... I'm so sorry to hear that..."//</span>
<span @style=$chHope.colorStyleKey>//"She paid a severe price to save you, you know? And she would do it again."//</span>
<span @style=$chRock.colorStyleKey>//"For as long as I can remember, Fearsome Leap has always been like that, putting her duty towards others before herself."//</span>
//What can I say at a moment such as this? I didn't even know her, and yet I owe her so much.// <span @style=$chPlayerCharacter.colorStyleKey>//"I'm so very grateful to her, of course..."//</span>
Rock's face is one of compassion and understanding, not seeming to be the kind of person to demand you to pay a debt you didn't choose to accrue.
<span @style=$chHope.colorStyleKey>//"There isn't much you can do for her right now. However..."//</span> Hope's expression is in the opposite field, ready to chase you and reclaim that which you owe. <span @style=$chHope.colorStyleKey>//"There was some fool that day who tried to rescue you the same way. Fortunately for her, she fell down before she suffered any comparable damage. Have you thanked her yet?"//</span>
//Some fool?//
The foxgirl turns her torso, now looking at a corner of the field. The goal isn't to turn her back towards you, but to make you notice Claw in the distance, stretching her muscles between exercises.
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw jumped after that lizardlin too?"//</span>
<span @style=$chHope.colorStyleKey>//"Didn't you see it?"//</span>
<span @style=$chRock.colorStyleKey>//"With so many enemies, she didn't manage to get very far, but..."//</span>
<span @style=$chHope.colorStyleKey>//"One of them hit her with the tail straight in her face. It was pretty pathetic, all things considered, but if you have to thank someone and Leap isn't here, you might as well thank Claw."//</span>
<span @style=$chClaw.colorStyleKey>//"What's going on in here?"//</span>
[[Continue|SE OwedResp WIR 2]]<<script>>setPasChars([getPresentCharByKey("chHope")]);<</script>> \
$customRoomIntro
An uncommon sight greets you when you take the exit to the training grounds: a Beastkin foreign to the Temple, training as if she was any other Candidate. The red-haired foxgirl jumps and leaps around, leaving trails of ashes on her path that might as well be confused with a dangerous form of dance.
//Let's hope she doesn't set the fields on fire...//
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Hope!"//</span> You greet the Beastkin. <span @style=$chPlayerCharacter.colorStyleKey>//"How are you liking the Temple so far?"//</span>
<span @style=$chHope.colorStyleKey>//"Hmm? Oh, hello, Gaanidan."//</span> She finishes her exercise without apparent hurry or enthusiasm, but at least she's willing to return the courtesy of joining you in conversation. <span @style=$chHope.colorStyleKey>//"I'm not sure what I was expecting of the Temple. The library is legitimately impressive, but the rest of the facilities seem somewhat... Mundane? There must be something else..."//</span> By the end of the sentence, her voice has dropped so low that she seems to be talking to herself, as if there was a puzzle which solution she was trying to figure out.
<span @style=$chPlayerCharacter.colorStyleKey>//"Does that mean you regret coming here...?"//</span>
<span @style=$chHope.colorStyleKey>//"Oh, no, not at all. Do not mistake me as ungrateful for the invitation. Please pay me no mind."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Right... Besides that... How is Leap doing?"//</span>
[[Continue|SE OwedResp WOR 1]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
The Beastkin frowns and closes her eyes for a moment, before answering. <span @style=$chHope.colorStyleKey>//"Leap's in no condition to fight, and she might even have difficulties if she was to be chased across a long distance. This puts the Beastkin who were following her to escape from Scourge's grip at a serious disadvantage."//</span>
//What? She really hasn't healed yet?//
<span @style=$chHope.colorStyleKey>//"Her wounds were so severe that the magic of the Goddess didn't properly sew them. If we hadn't come across this Shapeshifter who managed to restore some of her muscle through transformation magic, she might have stayed crippled."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm... I'm so sorry to hear that..."//</span>
<span @style=$chHope.colorStyleKey>//"She paid a severe price to save you, you know? And she would do it again. That's the kind of person she's always been."//</span>
//What can I say at a moment such as this? I didn't even know her, and yet I owe her so much.// <span @style=$chPlayerCharacter.colorStyleKey>//"I'm so very grateful to her, of course..."//</span>
Hope's eyes inquire into your soul, as if she was a judge sent by the Goddess herself to demand you to pay back your debt.
<span @style=$chHope.colorStyleKey>//"There isn't much you can do for her right now. However... There was some fool that day who tried to rescue you the same way. Fortunately for her, she fell down before she suffered any comparable damage. Have you thanked her yet?"//</span>
//Some fool?//
The foxgirl turns her torso, now looking at a corner of the field. The goal isn't to turn her back towards you, but to make you notice Claw in the distance, stretching her muscles between exercises.
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw jumped after that lizardlin too?"//</span>
<span @style=$chHope.colorStyleKey>//"You didn't see it? One of the lizards hit her with the tail straight in her face. It was pretty pathetic, all things considered, but if you have to thank someone and Leap isn't here, you might as well thank Claw."//</span>
<span @style=$chClaw.colorStyleKey>//"What's going on in here?"//</span>
[[Continue|SE OwedResp WOR 2]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hahahaha! Did you wake up uncontrollably horny this morning or what?"//</span>
She doesn't budge, however. Her gaze continues to command you to thank her, physically.
<span style="color:green">Special relationship check: Passed.</span>
//You really think you can command me with those eyes?//
<span @style=$chPlayerCharacter.colorStyleKey>//"You won't take a no for an answer, hmm?"//</span>
You walk towards the tigergirl with confident step, <<if $StVars.check1 is true>>Rock and Hope speechless as they watch the whole scene unfold.<<else>>Hope speechless as she watches the whole scene unfold.<</if>>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, if it's my touch what you want so much..."//</span>
You approach her defiant eyes, her commanding presence, and-
<span @style=$chPlayerCharacter.colorStyleKey>//"...my touch you will have."//</span>
And you place your hand on top of her head.
<span @style=$chPlayerCharacter.colorStyleKey>//"You have been a really good kitty, you know that? Looking after me like that."//</span>
Her lips tremble, and her eyes shine, still not letting go of you.
<<if $StVars.check1 is true>><span @style=$chHope.colorStyleKey>//"Kujuju..."//</span>
<span @style=$chRock.colorStyleKey>//"Shut up...!"//</span>
Behind you, Hope represses a chuckle. You hear a soft smack, possibly coming from Rock as he chastises her.<<else>><span @style=$chHope.colorStyleKey>//"Kujuju..."//</span> Behind you, Hope represses a chuckle. It doesn't seem to be about to sprout into something truly humiliating, however.<</if>>
<span @style=$chPlayerCharacter.colorStyleKey>//"It really paints you in a different light. Thank you."//</span> You whisper to Claw's hear, long away from prying ears. You continue to pat her head for a few seconds, enjoying the sour touch of her hair. For all her prideful antics, she seems to be satisfied with this reward.
<<if $StVars.check1 is true>> \
<span style="color:khaki">//Your friendship with Claw, Hope and Rock has increased.//</span>
//Claw's love and self improvement drives have increased.//
<<script>>
gC("chPlayerCharacter").relations.chClaw.friendship.stv += 350;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 350;
gC("chPlayerCharacter").relations.chRock.friendship.stv += 350;
gC("chClaw").relations.chPlayerCharacter.friendship.stv += 350;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 350;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 350;
addPointsToDrive(gC("chClaw").dLove,150);
addPointsToDrive(gC("chClaw").dImprovement,150);
<</script>> \
<<else>> \
<span style="color:khaki">//Your friendship with Claw and Hope has increased.//</span>
//Claw's love and self improvement drives have increased.//
<<script>>
gC("chPlayerCharacter").relations.chClaw.friendship.stv += 350;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 350;
gC("chClaw").relations.chPlayerCharacter.friendship.stv += 350;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 350;
addPointsToDrive(gC("chClaw").dLove,150);
addPointsToDrive(gC("chClaw").dImprovement,150);
<</script>> \
<</if>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I agree, there's nothing to talk about."//</span>
<span @style=$chRock.colorStyleKey>//"Not even after Claw risked herself like that...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"A lot of people fought for me that day, and I'm thankful to all of you. I don't understand why you're singling out Claw like that."//</span>
Claw's arms are crossed, her eyes looking down.
<span @style=$chHope.colorStyleKey>//"How so very cold of you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I will personally give my thanks to Leap when I get the chance. The price she had to pay wasn't fair."//</span>
<span @style=$chClaw.colorStyleKey>//"I wasn't me who saved you, anyway..."//</span> Claw mumbles almost inaudibly.
<span style="color:red">//Your enmity with Hope and Rock has increased.//</span>
//Claw's self improvement drive has increased.//
<<script>>
gC("chHope").relations.chPlayerCharacter.enmity.stv += 350;
gC("chRock").relations.chPlayerCharacter.enmity.stv += 350;
addPointsToDrive(gC("chClaw").dImprovement,150);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I agree, there's nothing to talk about."//</span>
<span @style=$chHope.colorStyleKey>//"Not even after Claw risked herself like that...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"A lot of people fought for me that day, and I'm thankful to all of you. I don't understand why you're singling out Claw like that."//</span>
Claw's arms are crossed, her eyes looking down.
<span @style=$chHope.colorStyleKey>//"How so very cold of you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I will personally give my thanks to Leap when I get the chance. The price she had to pay wasn't fair."//</span>
<span @style=$chClaw.colorStyleKey>//"I wasn't me who saved you, anyway."//</span> Claw mumbles almost inaudibly.
<span style="color:red">//Your enmity with Hope has increased.//</span>
//Claw's self improvement drive has increased.//
<<script>>
gC("chHope").relations.chPlayerCharacter.enmity.stv += 350;
addPointsToDrive(gC("chClaw").dImprovement,150);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course not! It was admirable of you to put yourself at risk for me, Claw."//</span>
<span style="color:purple">//Your submission towards Hope has slightly increased.//</span>
Hope smirks satisfied. Claw, however, doesn't seem to be very appreciative.
<<script>>
gC("chHope").relations.chPlayerCharacter.domination.stv += 150;
gC("chPlayerCharacter").relations.chHope.submission.stv += 150;
<</script>> \
<span @style=$chClaw.colorStyleKey>//"Do you really think so?"//</span> She asks, still cynical.
<span @style=$chPlayerCharacter.colorStyleKey>//"Naturally. Why would I be dishonest about something like that?"//</span>
<span @style=$chClaw.colorStyleKey>//"Then put your body where your words are. Thank me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Eh?"//</span>
Claw's whole body is faced towards you, her hands on her hips and her eyes penetrating you. She isn't asking you for more words: she wants you to pleasure her.
<<if $StVars.check2 is "clSub">> \
<span style="color:khaki">Special relationship check: Claw is submissive.</span>
<span style="color:firebrick">Locked.</span>
[[Kneel and take control|SE OwedResp KneelNControl]]
[[Grope her from behind|SE OwedResp GropeDom]]
[[Laugh it off|SE OwedResp LaughDom]]
<<elseif $StVars.check2 is "none">> \
<span style="color:khaki">Special relationship check: no domination between you and Claw.</span>
[[Kneel submissively|SE OwedResp KneelSub]]
[[Kneel and take control|SE OwedResp KneelNControl]]
[[Grope her head-on|SE OwedResp GropeEga]]
[[Laugh it off|SE OwedResp LaughEga]]
<<elseif $StVars.check2 is "clDom">> \
<span style="color:khaki">Special relationship check: Claw is dominant.</span>
[[Kneel submissively|SE OwedResp KneelSub]]
<span style="color:firebrick">Locked.</span>
<span style="color:firebrick">Locked.</span>
<span style="color:firebrick">Locked.</span>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hahahaha! Did you wake up uncontrollably horny this morning or what?"//</span>
She doesn't budge, however. Her gaze continues to command you to thank her, physically.
<span style="color:red">Special relationship check: Failed.</span>
//She REALLY does expect me to drop to my knees. I think I'll take the safe route today.//
You remain frozen in place, waiting for her to cease in her intentions. It is someone else who must break the ice, however.
<span @style=$chHope.colorStyleKey>//"Ha... Haha... Hahaha...! You're too funny, Claw! I almost fell for it, hahaha!"//</span>
The whole tension dissipates as soon as Hope breaks into laughter.
//She... She really thinks this is a joke from Claw's part, doesn't she?//
<<if $StVars.check1 is true>><span @style=$chRock.colorStyleKey>//"Huh... Hope, I don't really think..."//</span>
<</if>><span @style=$chClaw.colorStyleKey>//"Pah."//</span> Claw exhales. Tired of contemplating the continued results of her failure, she turns back and leaves.
<span @style=$chHope.colorStyleKey>//"Haha... Ha... Ha... Hmm, she... She wasn't serious right?"//</span>
<<if $StVars.check1 is true>>Rock and you sigh in unison.<<else>>The only response Hope receives is your sigh.<</if>>
<span style="color:gray">//Your friendship with Claw has decreased.//</span>
<span style="color:red">//Your rivalry with Claw has increased.//</span>
<span style="color:khaki">//Your friendship with Hope has largely increased.//</span>
<<if $StVars.check1 is true>><span style="color:khaki">//Your friendship with Rock has increased.//</span>
//Claw's self improvement drive has increased.//
<<script>>
gC("chPlayerCharacter").relations.chClaw.friendship.stv -= 300;
gC("chClaw").relations.chPlayerCharacter.friendship.stv -= 300;
gC("chPlayerCharacter").relations.chClaw.rivalry.stv += 300;
gC("chClaw").relations.chPlayerCharacter.rivalry.stv += 300;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 500;
gC("chPlayerCharacter").relations.chRock.friendship.stv += 350;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 500;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 350;
addPointsToDrive(gC("chClaw").dImprovement,150);
<</script>> \
<<else>>//Claw's self improvement drive has increased.//
<<script>>
gC("chPlayerCharacter").relations.chClaw.friendship.stv -= 300;
gC("chClaw").relations.chPlayerCharacter.friendship.stv -= 300;
gC("chPlayerCharacter").relations.chClaw.rivalry.stv += 300;
gC("chClaw").relations.chPlayerCharacter.rivalry.stv += 300;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 350;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 350;
addPointsToDrive(gC("chClaw").dImprovement,150);
<</script>> \
<</if>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Well, I- I have reward you, don't I?"//</span> You say as you begin walking towards Claw.
<span @style=$chHope.colorStyleKey>//"Huh?"//</span>
Claw remains impassive while you remain out of her reach, allowing you to get closer like a crocodile awaits for an absentminded prey to walk straight into its mouth.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to..."//</span> The tigergirl begins pushing you down even before you have time to finish the sentence. <span @style=$chPlayerCharacter.colorStyleKey>//"Yeah- Yeah! Exactly. That's what I was going to do."//</span> You babble nervously as you try returning her gaze. In your lack of confidence, only one of your eyes remains open.
<span @style=$chHope.colorStyleKey>//"Oi, this is a joke, right?"//</span><<if $StVars.check1 is true>>
<span @style=$chRock.colorStyleKey>//"Aren't they going a bit too far for a joke...?"//</span><</if>>
Claw's hand grabs the back of your head like a toddler handles a replaceable toy, forcefully pushing you towards herself, towards her groin, <<if $StVars.check3 is "dick">>her dick unceremoniously hugging your cheek.
<span @style=$chClaw.colorStyleKey>//"Don't stay there looking stupid. Get it in your mouth."//</span><<else>>your nose unintentionally french kissing the entrance of her pussy.
<span @style=$chClaw.colorStyleKey>//"Don't stay there looking stupid. Start licking."//</span><</if>>
Your first move is struggling to get a couple of centimeters away from her crotch. Your second move, just as instinctively, is to look at the Candidate with puppy eyes.
<span @style=$chClaw.colorStyleKey>//"Now."//</span>
<<link [[Continue|Scene]]>><<script>>
owGrSubKneelClaw();
<</script>><</link>> \<span @style=$chClaw.colorStyleKey>//"Hah... Hah..."//</span> Claw gasps satisfied as you clean your mouth, licking your lips and gulping down whatever juices you still have around your tongue.
<span @style=$chHope.colorStyleKey>//"That was...! That was horrible! I can't believe you did such a thing!"//</span>
<span @style=$chClaw.colorStyleKey>//"If you feel so strongly about it, why didn't you stop me? Or were you too busy fantasizing about joining her?"//</span> Claw replies as she places a hand atop your head.
<span @style=$chHope.colorStyleKey>//"Shut up! Who could want such a thing...!?"//</span>
You lower your head, trying to remain invisible.<<if $StVars.check1 is true>>
<span @style=$chRock.colorStyleKey>//"It might be wise to leave, Ruri..."//</span>
<span @style=$chClaw.colorStyleKey>//"Listen to your pup. If you come and try to fight me, you are going to lose against your own groin."//</span>
The taunt is a critical success against Hope, but her shame and Rock's cautiousness prevent her from acting on it.<<else>>
<span @style=$chHope.colorStyleKey>//"I'm l-leaving for today, but only because I can't stop you anymore!"//</span>
<span @style=$chClaw.colorStyleKey>//"I allow you to go relieve yourself, but only because I know you'll think about me."//</span>
It is a stroke of luck for Claw that eyes cannot kill, because if they could, Hope's expression would shatter the protection of the Goddess herself.<</if>>
$eventsCalendar.finishEventButton
<<if $StVars.check1 is true>> \
<span style="color:purple">//Claw's domination towards you, Hope and Rock has increased.//</span>
<span style="color:lightcoral">//The sexual tension between you, Claw, Hope and Rock has increased.//</span>
<span style="color:red">//The rivalry between Hope and Claw has increased.//</span>
<<script>>
gC("chClaw").relations.chPlayerCharacter.domination.stv += 350;
gC("chPlayerCharacter").relations.chClaw.submission.stv += 350;
gC("chClaw").relations.chHope.domination.stv += 350;
gC("chHope").relations.chClaw.submission.stv += 350;
gC("chClaw").relations.chRock.domination.stv += 350;
gC("chRock").relations.chClaw.submission.stv += 350;
gC("chClaw").relations.chHope.rivalry.stv += 350;
gC("chHope").relations.chClaw.rivalry.stv += 350;
for ( var a of ["chPlayerCharacter","chClaw","chHope","chRock"] ) {
for ( var b of ["chPlayerCharacter","chClaw","chHope","chRock"] ) {
if ( a != b ) {
gC(a).relations[b].sexualTension.stv += 350;
}
}
}
<</script>> \
<<else>> \
<span style="color:purple">//Claw's domination towards you and Hope has increased.//</span>
<span style="color:lightcoral">//The sexual tension between you, Claw and Hope has increased.//</span>
<span style="color:red">//The rivalry between Hope and Claw has increased.//</span>
<<script>>
gC("chClaw").relations.chPlayerCharacter.domination.stv += 350;
gC("chPlayerCharacter").relations.chClaw.submission.stv += 350;
gC("chClaw").relations.chHope.domination.stv += 350;
gC("chHope").relations.chClaw.submission.stv += 350;
gC("chClaw").relations.chHope.rivalry.stv += 350;
gC("chHope").relations.chClaw.rivalry.stv += 350;
for ( var a of ["chPlayerCharacter","chClaw","chHope"] ) {
for ( var b of ["chPlayerCharacter","chClaw","chHope"] ) {
if ( a != b ) {
gC(a).relations[b].sexualTension.stv += 350;
}
}
}
<</script>> \
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I'll have to reward you, then..."//</span> You say as you begin walking towards Claw.
<span @style=$chHope.colorStyleKey>//"Huh?"//</span>
Claw remains impassive while you remain out of her reach, allowing you to get closer like a crocodile awaits for an absentminded prey to walk straight into its mouth.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to..."//</span> The tigergirl strikes you down even before you have time to finish the sentence. <span @style=$chPlayerCharacter.colorStyleKey>//"Hold on right there!"//</span> But you manage to intercept her arm in time. <span @style=$chPlayerCharacter.colorStyleKey>//"This is something I'm choosing to do for you, not a prize ripe for your taking."//</span>
<span @style=$chHope.colorStyleKey>//"Oi, you two are kidding, right?"//</span><<if $StVars.check1 is true>>
<span @style=$chRock.colorStyleKey>//"This doesn't have the looks of a joke..."//</span><</if>>
Claw spits a bunch of air, accepting your terms, albeit not without defiance. You soon find yourself in your knees, <<if $StVars.check3 is "dick">>forcefully grabbing her dick by the base, making it clear that it will only cum if you allow it.<<else>>teasing her clitoris with one hand as you push the fingers of the other deep inside her pussy.<</if>> You look back at her prideful eyes from down below - they don't seem so powerful now that she has to pace her breathing.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll try not to have more fun than you."//</span> You smile.
<<link [[Continue|Scene]]>><<script>>
owGrEgaKneelClaw();
<</script>><</link>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Sigh. Why do you have to take everything so seriously?"//</span>
She doesn't budge. Her demands are clear, and her pretensions, non-negotiable.
<span @style=$chPlayerCharacter.colorStyleKey>//"Looks like you won't take a no for an answer."//</span> You declare as you begin walking towards her. <span @style=$chPlayerCharacter.colorStyleKey>//"So be it, then."//</span>
<<if $StVars.check1 is true>>Rock and Hope look at you, unsettled but unable to raise a single hair.<<else>>Hope looks at you, curious yet anxious, met with a scenario that didn't fit in her calculations.<</if>>
<span @style=$chPlayerCharacter.colorStyleKey>//"If it's my touch what you want..."//</span> Claw throws a hand towards your shoulder, aiming to push you down. <span @style=$chPlayerCharacter.colorStyleKey>//"No."//</span> But you cut it in place. <span @style=$chPlayerCharacter.colorStyleKey>//"That's an order. I'm giving you your reward in my terms."//</span>
Her defiant eyes remain locked onto you, but she doesn't challenge your decision any more. You continue walking, uninterrumpted, until you are behind Claw, and your hands, around her waist.
<span @style=$chPlayerCharacter.colorStyleKey>//"It wouldn't be fitting for you to receive a reward for your good behavior if you just misbehaved, don't you think?"//</span> You whisper to her ear. <<if $StVars.check1 is true>>The other two Beastkin are unsure about what should they be looking at. Now that you're behind her, the tigergirl is looking straight at them.<<else>>The other Beastkin is unsure about where should she be looking at. Now that you're behind her, the tigergirl is looking straight at her.<</if>>
Some of your fingers run across her abdomen, rising to her chest. <<if $StVars.check3 is "dick">>The rest of them forcefully grip her dick, ruling from its base about how erect it is allowed to get.<<else>>The rest of them take hold of her pussy, teasing about entering while your palm massages the clitoris.<</if>>
<span @style=$chPlayerCharacter.colorStyleKey>//"Say please."//</span>
<span @style=$chClaw.colorStyleKey>//"Nng... P... Please."//</span>
<<link [[Continue|Scene]]>><<script>>
owGrDomGropingClaw();
<</script>><</link>> \$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Ha... Ha..."//</span> Claw takes tired gasps while you clean yourself, licking your own lips and gulping down any fluids that may yet remain within your mouth.
<span @style=$chHope.colorStyleKey>//"Are you- Are you two done already!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"There's enough room down here for you too, if that's why you're asking."//</span>
<span @style=$chHope.colorStyleKey>//"Don't you- Don't joke like that!"//</span> She shouts back, almost hysterical.
<span @style=$chClaw.colorStyleKey>//"We know you wouldn't. You don't have the guts."//</span>
<span @style=$chHope.colorStyleKey>//"Do you not- Do you not have any shame!?"//</span>
<<if $StVars.check1 is true>><span @style=$chRock.colorStyleKey>//"Let it be, Ruri..."//</span> Rock tries to bring her back into composture, despite being almost as red.<<else>>For all her indignation, she does indeed not have the guts.<</if>>
<<if $StVars.check1 is true>> \
<span style="color:khaki">//Your friendship with Claw has increased.//</span>
<span style="color:purple">//Your domination towards Hope and Rock has increased.//</span>
<span style="color:purple">//Claw's domination towards Hope and Rock has increased.//</span>
<span style="color:lightcoral">//The sexual tension between you, Claw, Hope and Rock has increased.//</span>
<<script>>
gC("chPlayerCharacter").relations.chClaw.friendship.stv += 350;
gC("chClaw").relations.chPlayerCharacter.friendship.stv += 350;
gC("chPlayerCharacter").relations.chHope.domination.stv += 350;
gC("chHope").relations.chPlayerCharacter.submission.stv += 350;
gC("chPlayerCharacter").relations.chRock.domination.stv += 350;
gC("chRock").relations.chPlayerCharacter.submission.stv += 350;
gC("chClaw").relations.chHope.domination.stv += 350;
gC("chHope").relations.chClaw.submission.stv += 350;
gC("chClaw").relations.chRock.domination.stv += 350;
gC("chRock").relations.chClaw.submission.stv += 350;
for ( var a of ["chPlayerCharacter","chClaw","chHope","chRock"] ) {
for ( var b of ["chPlayerCharacter","chClaw","chHope","chRock"] ) {
if ( a != b ) {
gC(a).relations[b].sexualTension.stv += 350;
}
}
}
<</script>> \
<<else>> \
<span style="color:khaki">//Your friendship with Claw has increased.//</span>
<span style="color:purple">//Your domination towards Hope has increased.//</span>
<span style="color:purple">//Claw's domination towards Hope has increased.//</span>
<span style="color:lightcoral">//The sexual tension between you, Claw and Hope has increased.//</span>
<<script>>
gC("chPlayerCharacter").relations.chClaw.friendship.stv += 350;
gC("chClaw").relations.chPlayerCharacter.friendship.stv += 350;
gC("chPlayerCharacter").relations.chHope.domination.stv += 350;
gC("chHope").relations.chPlayerCharacter.submission.stv += 350;
gC("chClaw").relations.chHope.domination.stv += 350;
gC("chHope").relations.chClaw.submission.stv += 350;
for ( var a of ["chPlayerCharacter","chClaw","chHope"] ) {
for ( var b of ["chPlayerCharacter","chClaw","chHope"] ) {
if ( a != b ) {
gC(a).relations[b].sexualTension.stv += 350;
}
}
}
<</script>> \
<</if>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Ha..."//</span> <span @style=$chPlayerCharacter.colorStyleKey>//"Ha..."//</span> <span @style=$chClaw.colorStyleKey>//"Ha..."//</span> Claw and you gasp almost in unison.
<span @style=$chHope.colorStyleKey>//"Are you- Are you two done already!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why do you ask? Did you want to join?"//</span>
<span @style=$chHope.colorStyleKey>//"Don't you- Don't joke like that!"//</span> She shouts back, almost hysterical.
<span @style=$chClaw.colorStyleKey>//"We know you wouldn't. You don't have the guts."//</span>
<span @style=$chHope.colorStyleKey>//"Do you not- Do you not have any shame!?"//</span>
<<if $StVars.check1 is true>><span @style=$chRock.colorStyleKey>//"Let it be, Ruri..."//</span> Rock tries to bring her back into composture, despite being almost as red.<<else>>For all her indignation, she does indeed not have the guts.<</if>>
<<if $StVars.check1 is true>><span style="color:khaki">//Your friendship with Claw has increased.//</span>
<span style="color:purple">//Your domination towards Hope and Rock has increased.//</span>
<span style="color:purple">//Claw's domination towards Hope and Rock has increased.//</span>
<span style="color:lightcoral">//The sexual tension between you, Claw, Hope and Rock has increased.//</span>
<<script>>
gC("chPlayerCharacter").relations.chClaw.friendship.stv += 350;
gC("chClaw").relations.chPlayerCharacter.friendship.stv += 350;
gC("chPlayerCharacter").relations.chHope.domination.stv += 350;
gC("chHope").relations.chPlayerCharacter.submission.stv += 350;
gC("chPlayerCharacter").relations.chRock.domination.stv += 350;
gC("chRock").relations.chPlayerCharacter.submission.stv += 350;
gC("chClaw").relations.chHope.domination.stv += 350;
gC("chHope").relations.chClaw.submission.stv += 350;
gC("chClaw").relations.chRock.domination.stv += 350;
gC("chRock").relations.chClaw.submission.stv += 350;
for ( var a of ["chPlayerCharacter","chClaw","chHope","chRock"] ) {
for ( var b of ["chPlayerCharacter","chClaw","chHope","chRock"] ) {
if ( a != b ) {
gC(a).relations[b].sexualTension.stv += 350;
}
}
}
<</script>><<else>> \
<span style="color:khaki">//Your friendship with Claw has increased.//</span>
<span style="color:purple">//Your domination towards Hope has increased.//</span>
<span style="color:purple">//Claw's domination towards Hope has increased.//</span>
<span style="color:lightcoral">//The sexual tension between you, Claw and Hope has increased.//</span>
<<script>>
gC("chPlayerCharacter").relations.chClaw.friendship.stv += 350;
gC("chClaw").relations.chPlayerCharacter.friendship.stv += 350;
gC("chPlayerCharacter").relations.chHope.domination.stv += 350;
gC("chHope").relations.chPlayerCharacter.submission.stv += 350;
gC("chClaw").relations.chHope.domination.stv += 350;
gC("chHope").relations.chClaw.submission.stv += 350;
for ( var a of ["chPlayerCharacter","chClaw","chHope"] ) {
for ( var b of ["chPlayerCharacter","chClaw","chHope"] ) {
if ( a != b ) {
gC(a).relations[b].sexualTension.stv += 350;
}
}
}
<</script>><</if>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Sigh. Why do you have to take everything so seriously?"//</span>
She doesn't budge. Her demands are clear, and her pretensions, non-negotiable.
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine... We'll be doing this, then."//</span> You declare as you begin walking towards her.
<<if $StVars.check1 is true>>Rock and Hope look at you, unsettled but unable to raise a single hair.<<else>>Hope looks at you, curious yet anxious, met with a scenario that didn't fit in her calculations.<</if>>
<span @style=$chPlayerCharacter.colorStyleKey>//"If it's my touch what you want..."//</span> Claw throws a hand towards your shoulder, aiming to push you down. <span @style=$chPlayerCharacter.colorStyleKey>//"Hey. I'll be doing this on my terms or I won't do it at all."//</span> You protest as you catch her hand in the air. Your other hand, in the meantime, has started to explore her body - and the woman in front of you mirrors your intentions.
<span @style=$chPlayerCharacter.colorStyleKey>//"It wouldn't really be a reward for your good behavior if you just took it by force, don't you think?"//</span> You whisper to her ear. <<if $StVars.check1 is true>>The other Beastkin are unsure about what should they be looking at. Now that you're behind her, the tigergirl is looking straight at them.<<else>>The other Beastkin is unsure about where should she be looking at. Now that you're behind her, the tigergirl is looking straight at her.<</if>>
Some of your fingers run across her abdomen, rising to her chest. <<if $StVars.check3 is "dick">>The rest of them forcefully grip her dick, ruling from its base about how erect it is allowed to get.<<else>>The rest of them take hold of her pussy, teasing about entering while your palm massages the clitoris.<</if>> You feel your behinds groped, engulfed, possessed by Claw's greedy hands.
<<link [[Continue|Scene]]>><<script>>
owGrEgaGropingClaw();
<</script>><</link>> \$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Ha..."//</span> <span @style=$chPlayerCharacter.colorStyleKey>//"Ha..."//</span> <span @style=$chClaw.colorStyleKey>//"Ha..."//</span> Claw and you gasp almost in unison.
<span @style=$chHope.colorStyleKey>//"Are you- Are you two done already!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why do you ask? Did you want to join?"//</span>
<span @style=$chHope.colorStyleKey>//"Don't you- Don't joke like that!"//</span> She shouts back, almost hysterical.
<span @style=$chClaw.colorStyleKey>//"We know you wouldn't. You don't have the guts."//</span>
<span @style=$chHope.colorStyleKey>//"Do you not- Do you not have any shame!?"//</span>
<<if $StVars.check1 is true>><span @style=$chRock.colorStyleKey>//"Let it be, Ruri..."//</span> Rock tries to bring her back into composture, despite being almost as red.<<else>>For all her indignation, she does indeed not have the guts.<</if>>
<<if $StVars.check1 is true>> \
<span style="color:purple">//Your domination towards Claw, Hope and Rock has increased.//</span>
<span style="color:purple">//Claw's domination towards Hope and Rock has increased.//</span>
<span style="color:lightcoral">//The sexual tension between you, Claw, Hope and Rock has increased.//</span>
<<script>>
gC("chPlayerCharacter").relations.chClaw.domination.stv += 350;
gC("chClaw").relations.chPlayerCharacter.submission.stv += 350;
gC("chPlayerCharacter").relations.chHope.domination.stv += 350;
gC("chHope").relations.chPlayerCharacter.submission.stv += 350;
gC("chPlayerCharacter").relations.chRock.domination.stv += 350;
gC("chRock").relations.chPlayerCharacter.submission.stv += 350;
gC("chClaw").relations.chHope.domination.stv += 350;
gC("chHope").relations.chClaw.submission.stv += 350;
gC("chClaw").relations.chRock.domination.stv += 350;
gC("chRock").relations.chClaw.submission.stv += 350;
for ( var a of ["chPlayerCharacter","chClaw","chHope","chRock"] ) {
for ( var b of ["chPlayerCharacter","chClaw","chHope","chRock"] ) {
if ( a != b ) {
gC(a).relations[b].sexualTension.stv += 350;
}
}
}
<</script>> \
<<else>> \
<span style="color:purple">//Your domination towards Claw and Hope has increased.//</span>
<span style="color:purple">//Claw's domination towards Hope has increased.//</span>
<span style="color:lightcoral">//The sexual tension between you, Claw and Hope has increased.//</span>
<<script>>
gC("chPlayerCharacter").relations.chClaw.domination.stv += 350;
gC("chClaw").relations.chPlayerCharacter.submission.stv += 350;
gC("chPlayerCharacter").relations.chHope.domination.stv += 350;
gC("chHope").relations.chPlayerCharacter.submission.stv += 350;
gC("chClaw").relations.chHope.domination.stv += 350;
gC("chHope").relations.chClaw.submission.stv += 350;
for ( var a of ["chPlayerCharacter","chClaw","chHope"] ) {
for ( var b of ["chPlayerCharacter","chClaw","chHope"] ) {
if ( a != b ) {
gC(a).relations[b].sexualTension.stv += 350;
}
}
}
<</script>> \
<</if>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);<</script>> \
$customRoomIntro
Perhaps having caught a glimpse of your conversation, Claw has approached you. If she had the suspicion that you were talking about her, she no longer has doubts about it. Hope replies even before your tongue gets a second to react.
<span @style=$chHope.colorStyleKey>//"I was telling the human about how you tried to jump after the lizardlin leader, when they were just about to take her away."//</span>
<span @style=$chClaw.colorStyleKey>//"There's nothing to discuss about that."//</span> She sends a defiant expression towards Hope, but quickly gives up and turns to the side. The foxgirl flashes a mild smirk.
//Why is Hope even praising Claw? Didn't they have a pretty serious conflict?//
<span @style=$chHope.colorStyleKey>//"Do you think so too?"//</span> Hope asks you directly.
//Did Claw really try to...?//
[[Nothing to talk about|SE OwedResp WIR EarlyEnd]]
[[Thank Claw|SE OwedResp 3]]<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chHope")]);<</script>> \
$customRoomIntro
Perhaps having caught a glimpse of your conversation, Claw has approached you. If she had the suspicion that you were talking about her, she no longer has doubts about it. Hope replies even before your tongue gets a second to react.
<span @style=$chHope.colorStyleKey>//"I was telling the human about how you tried to jump after the lizardlin leader, when they were just about to take her away."//</span>
<span @style=$chClaw.colorStyleKey>//"There's nothing to discuss about that."//</span> She sends a defiant expression towards Hope, but quickly gives up and turns to the side. The foxgirl flashes a mild smirk.
//Why is Hope even praising Claw? Didn't they have a pretty serious conflict?//
<span @style=$chHope.colorStyleKey>//"Do you think so too?"//</span> Hope asks you directly.
//Did Claw really try to...?//
[[Nothing to talk about|SE OwedResp WOR EarlyEnd]]
[[Thank Claw|SE OwedResp 3]]<<script>>setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);<</script>> \
$customRoomIntro
<span @style=$chHope.colorStyleKey>//"You're a hopeless brute, you know that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chHope.colorStyleKey>//"What do you mean, what do I mean? We're here because you think brute force gives you the right to order others around!"//</span>
You sit calm atop the bed in your room, placidly enjoying the sight of your two Beastkin servants, kneeling in front of you.
<span @style=$chPlayerCharacter.colorStyleKey>//"You knew how things worked at the Passion Temple when you accepted the invitation to come to train here, didn't you? If anything, I'd say you're here because you overestimated your strength. Regardless, if you're unhappy about your predicament, you always have the choice to challenge me at the start of the training period."//</span>
<span @style=$chHope.colorStyleKey>//"Oh, I'm just waiting to drag your precious face across the ground, and..."//</span>
<span @style=$chRock.colorStyleKey>//"It's fine, Hope. Getting worked over all of this will not be useful."//</span>
The foxgirl does definitely not appreciate the comment of her no longer silent companion, who is taking the situation with imperturbable stoicism.
<span @style=$chHope.colorStyleKey>//"Don't tell me you're taking $chPlayerCharacter.comPr side here..."//</span>
<span @style=$chRock.colorStyleKey>//"You know that's not the case."//</span>
Their petty quarrels aside, there's a reason for you to have brought them here this early.
[[Continue|SE CagedLovebirds 2]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Regardless, there's something you two are going to tell me."//</span>
<span @style=$chHope.colorStyleKey>//"What is it?"//</span> She asks arching an eyebrow, not with the desire to be useful to you, but for you to hurry and be done with them.
<span @style=$chPlayerCharacter.colorStyleKey>//"What's exactly the relationship between you two?"//</span>
The foxgirl minimally bows her head, and hesitates to answer. The wolfboy takes the word, instead. <span @style=$chRock.colorStyleKey>//"Hope is the pupil of Fearsome Leap as priestess-to-be, and I'm lending her my strength during her training."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I- Huh, I could figure that out. Most of it, anyway. But I'm asking you about your relationship at a more interpersonal level."//</span>
<span @style=$chRock.colorStyleKey>//"What... Do you mean?"//</span>
<span @style=$chHope.colorStyleKey>//"We're friends. We have been since we were kids."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I have childhood friends too, but I'm not sure I'd follow one of them across the Valley out of pure friendship..."//</span>
<span @style=$chHope.colorStyleKey>//"What are you getting at?"//</span>
<span @style=$chRock.colorStyleKey>//"As far as I know, your tribe isn't sunk in the middle of a civil war. If it was, your attitude would change really fast."//</span> He says while looking straight at you, although his eyes soon wander away. Hope, too, looks to the ground.
//That... Sounds like a very solid response. But is that really all there is to it...?//
[[That sounds logical. You can leave|SE CagedLovebirds EarlyEnd]]
[[Do any of you have feelings for the other?|SE CagedLovebirds 3]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That makes sense. Perhaps I just have a very different life experience."//</span>
<span @style=$chHope.colorStyleKey>//"Naturally. Otherwise, you wouldn't be wasting our time."//</span>
<span @style=$chRock.colorStyleKey>//"...Thank you for your understanding, $chPlayerCharacter.name."//</span>
You cannot help but throw a chastening expression at Hope, but any effects it might have had on anyone else simply roll down the mountains of her ego. Regardless, you have already taken a decision.
<span @style=$chPlayerCharacter.colorStyleKey>//"That will be all, then. You can leave."//</span>
<span @style=$chHope.colorStyleKey>//"...Seriously? Aw."//</span>
Rock hits Hope's shoulder with the side of his hand, and hurries to speak. <span @style=$chRock.colorStyleKey>//"You seem like a sensible person. I hope we will get along in the following days."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I trust we will."//</span> You threaten Hope. <span @style=$chPlayerCharacter.colorStyleKey>//"See you soon."//</span>
<span style="color:khaki">//Your friendship with Rock has increased.//</span>
<span style="color:khaki">//Your friendship with Hope has slightly increased.//</span>
<<script>>
gC("chPlayerCharacter").relations.chHope.friendship.stv += 150;
gC("chPlayerCharacter").relations.chRock.friendship.stv += 300;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 150;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 300;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That may very well be true. But I'm asking you if you have feelings towards each other."//</span>
<span @style=$chRock.colorStyleKey>//"Fee-feelings of which kind?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of the romantic kind. Or sexual. Or both."//</span>
<span @style=$chHope.colorStyleKey>//"That's- That doesn't concern you!"//</span> Hope screams flustered.
<span @style=$chRock.colorStyleKey>//"...We've mantained a very strong friendship during our whole lives..."//</span>
<<if $StVars.check3 is true>><span style="color:green">Perception OR empathy check: Passed.</span>
//Neither of them has denied it,// you think as a smile forms in your face.<<else>><span style="color:red">Perception OR empathy check: Failed.</span>
//These two are so annoying.//<</if>>
[[That's enough. You can leave|SE CagedLovebirds EarlyEnd2]]
[[I'm going to make you spit the words|SE CagedLovebirds 4]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I have heard enough. You can leave."//</span>
<span @style=$chHope.colorStyleKey>//"What? Just like that?"//</span> Both Beastkin are clearly confused by your sudden disinterest.
<span @style=$chRock.colorStyleKey>//"That is, um, thanks."//</span> Rock says as soon as he understands you aren't joking.
<span @style=$chHope.colorStyleKey>//"Wait, what's this about...? Aw."//</span>
Rock hits Hope's shoulder with the side of his hand, and hurries to speak. <span @style=$chRock.colorStyleKey>//"You seem like a sensible person. I hope we will get along in the following days."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure. Take care."//</span>
<span style="color:khaki">//Your friendship with Rock has slightly increased.//</span>
<<script>>
gC("chPlayerCharacter").relations.chRock.friendship.stv += 150;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think you two need training..."//</span>
<span @style=$chHope.colorStyleKey>//"That's gross."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...In honesty."//</span>
<span @style=$chHope.colorStyleKey>//"In what?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, I know you haven't heard the term."//</span>
<span @style=$chRock.colorStyleKey>//"...And how exactly do you intend to...?"//</span>
<<if $StVars.check4[0] is false>>[[Give them an ultimatum|SE CagedLovebirds Ultimatum]] - Threaten them to confess their love. You will let them go if they accept.<<else>><span style="color:red">Locked: Hope needs punishment.</span><</if>>
[[Let's take this to bed|SE CagedLovebirds SexChoices 0]] - They're your servants for a reason
<<if $StVars.check4[1] is true>><span style="color:green">Will OR Intelligence OR Charisma OR empathy: Passed.</span>
<<if $StVars.check4[2] is true>><span style="color:green">Items check: Passed.</span> You own the corresponding chastity devices.
[[You'll auction for each other's frustration|SE CagedLovebirds PrGa 0]] - Make them play the prisoner's dilemma in exchange for days of chastity.<<else>><span style="color:red">Items check: Failed.</span> You need a chastity belt and a chastity cage, which are either unequipped or equipped on Hope and Rock.<</if>><<else>><span style="color:red">Will OR Intelligence OR Charisma OR empathy: Failed.</span>
I was never that good at that game anyway.<</if>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"If you don't confess your feelings for each other, I'll do as I please with either of you, or both."//</span><<script>>
State.variables.StVars.check4[0] = true;
<</script>>
<span @style=$chRock.colorStyleKey>//"What? You wouldn't..."//</span>
<span @style=$chHope.colorStyleKey>//"...Is that it? You only want us to 'confess'?"//</span> While Rock has suddenly gotten gloomy, Hope doesn't seem to be taking you seriously.
<span @style=$chPlayerCharacter.colorStyleKey>//"...I just want you to tell me what's going on in your minds."//</span>
<span @style=$chHope.colorStyleKey>//"...Fufufu."//</span>
<span @style=$chRock.colorStyleKey>//"Are you laughing...?"//</span>
<span @style=$chHope.colorStyleKey>//"I don't know what I'm so scared of."//</span> Hope shrugs. <span @style=$chHope.colorStyleKey>//"I have, um, dirty desires for him."//</span>
<span @style=$chRock.colorStyleKey>//"Ruri!?"//</span>
You silently stick your eyes in the foxgirl, making it clear that that isn't going to cut it.
<span @style=$chHope.colorStyleKey>//"That isn't enough? Well, then... I want to... Ride his dick. And suck it."//</span> She returns your gaze, as if checking if those were the magic words that will make you leave her alone. <span @style=$chHope.colorStyleKey>//"And make him lick me. Down there. And above. ...And... My feet, too...?"//</span>
Rock catches on the game she's playing, and exhales his scare away. You sigh too, annoyed.
<span @style=$chPlayerCharacter.colorStyleKey>//"That must have sounded funny in your mind, but now I'm not letting you off the hook."//</span>
<span @style=$chHope.colorStyleKey>//"Are you going to back down on your word?"//</span> She smiles cynically, as if she had just beaten you in some sort of game.
<span style="color:red">//Your rivalry with Hope has increased.//</span>
//Hope's and Rock's sexual tension has increased.//
<<script>>
gC("chPlayerCharacter").relations.chHope.rivalry.stv += 350;
gC("chHope").relations.chPlayerCharacter.rivalry.stv += 350;
gC("chRock").relations.chHope.sexualTension.stv += 350;
gC("chHope").relations.chRock.sexualTension.stv += 350;
<</script>> \
<<if $StVars.check4[0] is false>>[[Give them an ultimatum|SE CagedLovebirds Ultimatum]] - Threaten them to confess their love. You will let them go if they accept.<<else>><span style="color:red">Locked: Hope needs punishment.</span><</if>>
[[Let's take this to bed|SE CagedLovebirds SexChoices 0]] - They're your servants for a reason
<<if $StVars.check4[1] is true>><span style="color:green">Will OR Intelligence OR Charisma OR empathy: Passed.</span>
<<if $StVars.check4[2] is true>><span style="color:green">Items check: Passed.</span> You own the corresponding chastity devices.
[[You'll auction for each other's frustration|SE CagedLovebirds PrGa 0]] - Make them play the prisoner's dilemma in exchange for days of chastity.<<else>><span style="color:red">Items check: Failed.</span> You need a chastity belt and a chastity cage, which are either unequipped or equipped on Hope and Rock.<</if>><<else>><span style="color:red">Will OR Intelligence OR Charisma OR empathy: Failed.</span>
I was never that good at that game anyway.<</if>>$customRoomIntro
//I cannot get either of them to confess because they're united against me, and they both see me as their opponent. But perhaps I can break their united front.//
<<if $StVars.check1[0] is "locked" || $StVars.check1[1] is "locked">><span @style=$chPlayerCharacter.colorStyleKey>//"Let's start by taking this off."//</span><<if $StVars.check1[0] is "locked">>
//You have unequipped Hope's chastity belt.//
<</if>><<if $StVars.check1[1] is "locked">>//You have unequipped Rock's chastity cage.//<</if>><</if>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"We are going to play a game. Have you heard about the prisoner's dilemma?"//</span>
Both Beastkin exchange a confused look.
<span @style=$chHope.colorStyleKey>//"No. Tell us what it is about."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"There are two criminals locked up in prison, awaiting for their trial. There is light evidence against both, but not too much, so the judge visits each of them, individually, and offers them a deal: give us evidence against the other, and justice will be lenient with you."//</span>
<span @style=$chHope.colorStyleKey>//"Sounds like that judge is corrupt to the forehead."//</span>
<span @style=$chRock.colorStyleKey>//"Yeah, I'm not sure I'd trust someone like that..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's just the premise of a game we play in my tribe, don't take it too literally. The point is..."//</span> You flaunt a chastity belt and cage for them. <span @style=$chPlayerCharacter.colorStyleKey>//"To test how much you're willing to give up for each other."//</span>
<span @style=$chHope.colorStyleKey>//"If you think we're going to stab each other in the back, you're a bigger fool than I thought."//</span>
[[Continue|SE CagedLovebirds PrGa 1]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"So, we'll continue up here."//</span> You announce, patting your bed.
<span @style=$chRock.colorStyleKey>//"..."//</span>
<span @style=$chHope.colorStyleKey>//"Hmpf."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you really have no feelings for each other, there's no reason to get jealous, right?"//</span> You smile sadistically.
//What will I do with them, exactly?//
<<script>>cgLbUpdateCages();<</script>>
[[Take Hope|SE CagedLovebirds TakeHope]]
[[Take Rock|SE CagedLovebirds TakeRock]]
[[Unbind them and command them to join you|SE CagedLovebirds Threesome]]
[[Tie them together in your bed and leave|SE CagedLovebirds TiedTogether]]
<span style="color:khaki">Preliminary choices</span>
<<if $StVars.check4[3] is true>><span style="color:green">Items check: Passed. You own an available chastity belt.</span>
<<if $StVars.check1[0] is "locked">><<link [[Unlock Hope's chastity belt|SE CagedLovebirds SexChoices 0B]]>><<script>>
cbLbUnlockHope();
<</script>><</link>><<else>><<link [[Lock a chastity belt on Hope|SE CagedLovebirds SexChoices 0B]]>><<script>>
cgLbLockHope();
<</script>><</link>><</if>><<else>><span style="color:red">Items check: Failed. You don't own an available chastity belt.</span><</if>>
<<if $StVars.check4[4] is true>><span style="color:green">Items check: Passed. You own an available chastity cage.</span>
<<if $StVars.check1[1] is "locked">><<link [[Unlock Rock's chastity cage|SE CagedLovebirds SexChoices 0B]]>><<script>>
cbLbUnlockRock();
<</script>><</link>><<else>><<link [[Lock a chastity cage on Rock|SE CagedLovebirds SexChoices 0B]]>><<script>>
cgLbLockRock();
<</script>><</link>><</if>><<else>><span style="color:red">Items check: Failed. You don't own an available chastity cage.</span><</if>>
<<if $StVars.check3 is true>><span style="color:green">Perception OR empathy check: Passed.</span>
//They shouldn't hate it too much if I made them come to me together... But making one of them watch the other come with me could push them to their very limits, or break them in the process...//<<else>><span style="color:red">Perception OR empathy check: Failed.</span><</if>>
//Despite it all, refusing to obey direct commands of mine while they're my servants would break the rules established by Drishtya. They wouldn't want to risk getting expelled as guests of the Temple, would they?//$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"We will play three rounds of the game. During each round, each of you has to choose between cooperating with each other or betraying them."//</span>
Hope and Rock listen with full attention.
<span @style=$chPlayerCharacter.colorStyleKey>//"If both of you cooperate, both will have to spend one day locked with a chastity device.
If one attempts to cooperate, but the other chooses to betray, the former will get four days in chastity, while the other gets none.
If both of you betray each other, both will get three days in chastity."//</span>
<span @style=$chRock.colorStyleKey>//"That sounds like you want us to cooperate..."//</span>
<span @style=$chHope.colorStyleKey>//"You really didn't think this through, didn't you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh... Perhaps I didn't."//</span> You reply smiling, as you approach Rock. <span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps I just wanted to see how you both are willing to suffer a little bit together. Or perhaps..."//</span> You step over Rock's thigh, looking straight into his eyes. <span @style=$chPlayerCharacter.colorStyleKey>//"I want to give you both the chance of delaying the day in which I get to taste you."//</span>
<span @style=$chHope.colorStyleKey>//"That's- That's ridiculous! We aren't going to fall for such an obvious mind game! Right, Rock!?"//</span> Hope protests, and you approach her next, and kneel by her side. She feels your hand below her chin, forcing her to look at you, then forcing her to look at Rock.
<span @style=$chPlayerCharacter.colorStyleKey>//"Or perhaps I'm giving you the chance to protect the other one from lascivious intentions, just in case you want them all for yourselves..."//</span> Your other hand is now exploring near Hope's twitching groin, as if it was about to find a treasure to claim and keep, all in front of the attentive eyes of Rock.
<span @style=$chHope.colorStyleKey>//"Nngh... Right, Rock...? Hey, that's enough..."//</span>
<span @style=$chRock.colorStyleKey>//"Huh!? Uhm... Yes, sure...!"//</span> The wolfboy replies, sweat starting to drop by his cheeks, possibly not too very certain about the nature of the question.
[[First Round|SE CagedLovebirds PrGa 2]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Each of you will whisper your action for the round at my ear, and I will announce the results afterwards. Attempting to let the other know of your intention will be punished with a few extra days in the device, as well as an extra round. Now that that's clear... Let's start with Hope."//</span>
You crouch next to the kneeling foxgirl, placing your ear next to her mouth.
<span @style=$chHope.colorStyleKey>//"Cooperate, obviously."//</span> She whispers carefully. She makes sure you remain aware of her defiant attitude as you get up.
Next, it's Rock's turn. <span @style=$chRock.colorStyleKey>//"I... I betray."//</span> A smile the size of the sun gets drawn in your face.
<span @style=$chPlayerCharacter.colorStyleKey>//"It is with great pleasure that I announce that Rock has betrayed Hope, so she's staying at 4 days of chastity against Rock's 0."//</span>
<span @style=$chHope.colorStyleKey>//"What did you just say?"//</span> An incredulous Hope asks. <span @style=$chHope.colorStyleKey>//"Hey, you cannot make up our answers!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Didn't you choose to cooperate?"//</span> You reply as you flaunt the chastity belt, getting closer to the foxgirl.
<span @style=$chHope.colorStyleKey>//"Yes, I did! But...! Rock didn't...!"//</span> Rock tries his hardest not to meet Hope's eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Raise up your left leg."//</span> You command her for ease of access, as you need to place the lower arm of the belt below her groin.
<span @style=$chHope.colorStyleKey>//"You didn't, right!?"//</span>
<span @style=$chRock.colorStyleKey>//"Well, I... I did! I just didn't want you to... With them, to...!"//</span>
<span @style=$chHope.colorStyleKey>//"What in the blazing...! How could you- How can you be such a cretin!"//</span>
[[Second Round|SE CagedLovebirds PrGa 3]]$customRoomIntro
A click seals the Beastkin's pussy. You caress the surface of her prison and pocket the key.
<span @style=$chPlayerCharacter.colorStyleKey>//"Safe and secure. We'll have to advance to the second round, then."//</span> You declare in a cheery tone.
<span @style=$chRock.colorStyleKey>//"Look, Ruri, I'm sorry, I got scared...!"//</span>
<span @style=$chHope.colorStyleKey>//"Shut up, Nou..."//</span> She replies, shrugging and looking away.
<span @style=$chPlayerCharacter.colorStyleKey>//"We'll start with you this time, Rock. Tell me your move."//</span>
<span @style=$chRock.colorStyleKey>//"I... Cooperate."//</span> He whispers to you, almost inaudibly.
<span @style=$chPlayerCharacter.colorStyleKey>//"Great. Come closer, Hope."//</span>
<span @style=$chHope.colorStyleKey>//"I betray that idiot."//</span> She confesses to your ear.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wonderful. In a beautiful turn of events, it is now Hope who betrays Rock. You both are now tied at 4 to 4 days of punishment."//</span> You reach out to take the other chastity device.
<span @style=$chRock.colorStyleKey>//"I see..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't get too excited now, we don't want this to turn painful."//</span>
<span @style=$chHope.colorStyleKey>//"I think I get it, Nou."//</span>
You check that the ring is safely fastened around the base of the wolfboy's genitals, and put his dick inside the cage, which you connect to the ring.
<span @style=$chRock.colorStyleKey>//"What... Nmmg... Do you mean?"//</span>
[[Third Round|SE CagedLovebirds PrGa 4]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's continue with the last round."//</span> You say right before another click crowns your words, allowing you to safely put away the second key.
<span @style=$chHope.colorStyleKey>//"Your feelings. You can be honest with them."//</span>
<span @style=$chRock.colorStyleKey>//"What... Do you mean...?"//</span>
<span @style=$chHope.colorStyleKey>//"Be honest with your feelings this round."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Stop right now, or I'll have to penalize you... It's your turn, Hope."//</span>
<span @style=$chHope.colorStyleKey>//"I betray."//</span> She says, softly.
<span @style=$chPlayerCharacter.colorStyleKey>//"Very well. Rock?"//</span> You ask once you're next to him.
<span @style=$chRock.colorStyleKey>//"I... Betray. I think..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Great! You two don't cease to surprise me. Both Hope and Rock have betrayed each other. You both can go home with the wonderful prize of 7 days in chastity. I hope you can endure it."//</span>
[[Continue|SE CagedLovebirds PrGa 5]]$customRoomIntro
<span @style=$chRock.colorStyleKey>//"I'm not sure I understand..."//</span>
<span @style=$chHope.colorStyleKey>//"What is there to understand? You didn't want me to go... Engaging in 'intimate activities' with anyone else. So I've decided I didn't want you to go doing that, either."//</span> The foxgirl replies, her arms crossed, safeguarding the last bastion of her locked honesty.
<span @style=$chRock.colorStyleKey>//"Does that mean...?"//</span> The tails of both Beastkin become tense and rigid, but Hope doesn't answer.
<span @style=$chPlayerCharacter.colorStyleKey>//"You two are the silliest couple I've ever known. But at least you've finally been sincere with each other. Kiss each other already, you pair of idiots."//</span>
As if they had just been received a permission they had been expecting for years, the silly pair rushes to each other's arms, and start a clumsy kiss, betraying their inexperience. You quietly enjoy the spectacle, glad to have done a good deed - although not exactly in the selfless way.
//Isn't it funny? For all of their initial confidence in how things would turn out, there was not one single round where they both cooperated.//
<span @style=$chPlayerCharacter.colorStyleKey>//"I take it you're done?"//</span>
<span @style=$chHope.colorStyleKey>//"For now. What do you want?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Besides congratulating you two... I hope you've realized that you and your lower parts be under my locks and keys for the next week."//</span> You respond, dangling the keys in your hand.
<span @style=$chRock.colorStyleKey>//"Where are you going at...?"//</span>
<span @style=$chHope.colorStyleKey>//"Oh, Goddess."//</span> She covers her face with her palm, fully grasping what they've just done.
<span @style=$chPlayerCharacter.colorStyleKey>//"That you're going to have to be on my good graces if you want me to let you have your intimate time together first, of course."//</span> You smile sadistically.
<span @style=$chRock.colorStyleKey>//"What...!? But, you wouldn't...!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Who knows? Will you two be obedient?"//</span>
//The chastity belt will remain equipped on Hope for 7 days.//
//The chastity cage will remain equipped on Rock for 7 days.//
<span style="color:lightcoral">//Hope's and Rock's romance has largely increased.//</span>
<span style="color:lightcoral">//Hope's and Rock's sexual tension has increased.//</span>
<span style="color:purple">//Your domination towards Hope and Rock has largely increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Hope and Rock has increased.//</span>
<span style="color:khaki">//Your friendship with Hope and Rock has slightly increased.//</span>
<<script>>
gC("chHope").relations.chRock.romance.stv += 750;
gC("chRock").relations.chHope.romance.stv += 750;
gC("chHope").relations.chRock.sexualTension.stv += 350;
gC("chRock").relations.chHope.sexualTension.stv += 350;
gC("chPlayerCharacter").relations.chHope.domination.stv += 650;
gC("chPlayerCharacter").relations.chRock.domination.stv += 650;
gC("chHope").relations.chPlayerCharacter.submission.stv += 650;
gC("chRock").relations.chPlayerCharacter.submission.stv += 650;
gC("chPlayerCharacter").relations.chHope.sexualTension.stv += 300;
gC("chPlayerCharacter").relations.chRock.sexualTension.stv += 300;
gC("chHope").relations.chPlayerCharacter.sexualTension.stv += 300;
gC("chRock").relations.chPlayerCharacter.sexualTension.stv += 300;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 150;
gC("chPlayerCharacter").relations.chRock.friendship.stv += 150;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 150;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 150;
cgLbPrisonersDilemmaEquips();
<</script>> \
[[Continue|SE CagedLovebirds PrGa 6]]$customRoomIntro
A few minutes pass, and you're about to leave your room to finally start the training regime, when Rock brings up a question.
<span @style=$chRock.colorStyleKey>//"Hold on. Do the Gaanidans test their trust in each other with chastity devices...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What? No! We play the prisoner's dilemma with candies! And sometimes wine, if there aren't children around, but mostly candy!"//</span>
<span @style=$chHope.colorStyleKey>//"So this perverted sadism is something you've entirely developed on your own, not something you learned at your tribe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess... You could say that. Hey, are you sure you want to test the patience of the person who's figuratively got you grabbed by your crotch?"//</span>
<span @style=$chHope.colorStyleKey>//"Eep! I... Didn't mean it as criticism."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Have you ever been told you're a terrible liar?"//</span>
<span @style=$chRock.colorStyleKey>//"She means she's sorry, $chPlayerCharacter.name! Please pay it no mind...!"//</span>
$eventsCalendar.finishEventButton$customRoomIntro
//What will I do with them, exactly?//
<<script>>cgLbUpdateCages();<</script>>
[[Take Hope|SE CagedLovebirds TakeHope]]
[[Take Rock|SE CagedLovebirds TakeRock]]
[[Unbind them and command them to join you|SE CagedLovebirds Threesome]]
[[Tie them together in your bed and leave|SE CagedLovebirds TiedTogether]]
<span style="color:khaki">Preliminary choices</span>
<<if $StVars.check4[3] is true>><span style="color:green">Items check: Passed. You own an available chastity belt.</span>
<<if $StVars.check1[0] is "locked">><<link [[Unlock Hope's chastity belt|SE CagedLovebirds SexChoices 0B]]>><<script>>
cbLbUnlockHope();
<</script>><</link>><<else>><<link [[Lock a chastity belt on Hope|SE CagedLovebirds SexChoices 0B]]>><<script>>
cgLbLockHope();
<</script>><</link>><</if>><<else>><span style="color:red">Items check: Failed. You don't own an available chastity belt.</span><</if>>
<<if $StVars.check4[4] is true>><span style="color:green">Items check: Passed. You own an available chastity cage.</span>
<<if $StVars.check1[1] is "locked">><<link [[Unlock Rock's chastity cage|SE CagedLovebirds SexChoices 0B]]>><<script>>
cbLbUnlockRock();
<</script>><</link>><<else>><<link [[Lock a chastity cage on Rock|SE CagedLovebirds SexChoices 0B]]>><<script>>
cgLbLockRock();
<</script>><</link>><</if>><<else>><span style="color:red">Items check: Failed. You don't own an available chastity cage.</span><</if>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Rock... Can stay down, and watch me take Hope."//</span>
Rock's face shatters, and Hope's revolves in defiance.
<span @style=$chHope.colorStyleKey>//"So that's how it's going to be?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"My reward for my efforts is ripe and right in front of me. I wouldn't have it any other way."//</span>
<span @style=$chHope.colorStyleKey>//"I'll have you swallow those words."//</span> She threatens you as she gets up, complying with your commands.
<span @style=$chRock.colorStyleKey>//"Ruri..."//</span>
<span @style=$chHope.colorStyleKey>//"It's fine, Rock. Let's get this over with, and look forward."//</span>
<span @style=$chRock.colorStyleKey>//"$chPlayerCharacter.name, please, stop..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And why should I?"//</span>
<span @style=$chRock.colorStyleKey>//"...Because I love Ruri."//</span>
<span @style=$chHope.colorStyleKey>//"Huh!?"//</span>
The wolfboy looks at you with teary eyes, the pains of the plight of his companion, of his own jealousy, of his powerlessness all converging in his face.
<span @style=$chRock.colorStyleKey>//"...Is that... What you wanted to hear?"//</span>
[[You two can leave|SE CagedLovebirds TakeHope 2A]]
[[Rock will join us|SE CagedLovebirds TakeHope 2B]]
[[It is too late for that|SE CagedLovebirds TakeHope 2C]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hope... Will stay down. Come here, Rock."//</span>
The foxgirl freezes, the wolfboy bows his head. He looks down, then towards Hope, with hopeless eyes, and gets up to approach you. You make an effort to maintain your smile.
<span @style=$chHope.colorStyleKey>//"You, miserable, little...!"//</span> She manages to mumble at you between gritting teeth. <span @style=$chHope.colorStyleKey>//"You might manage to get away with this today, but you're making an enemy for life!"//</span>
[[Focus on Rock|SE CagedLovebirds TakeRock 1A]]
[[Taunt Hope|SE CagedLovebirds TakeRock 1B]]<<script>>cgLbUpdateCages();
<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you waiting for? Come up here already."//</span>
<<if $StVars.check1[0] is "locked" && $StVars.check1[1] is "locked">><span style="color:khaki">Items check.</span>
<span @style=$chHope.colorStyleKey>//"Hold up. We're still locked down there."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So?"//</span>
<span @style=$chRock.colorStyleKey>//"Wait, is your intention simply to get us frustrated?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"As the saying goes: nothing ventured, nothing gained. You don't want to pull the courage to tell the truth, so you don't get the privilege of getting to enjoy yourselves."//</span>
<span @style=$chHope.colorStyleKey>//"You... You're perverse!"//</span> Hope cries out, indignant.
<span @style=$chPlayerCharacter.colorStyleKey>//"Do not worry, though. I do very much intend to enjoy your frustration."//</span> You reply as you pat the bed once again.
<span style="color:purple">//Your domination towards Hope and Rock has increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Hope and Rock has slightly increased.//</span><<script>>
gC("chPlayerCharacter").relations.chHope.domination.stv += 300;
gC("chHope").relations.chPlayerCharacter.submission.stv += 300;
gC("chPlayerCharacter").relations.chHope.sexualTension.stv += 150;
gC("chHope").relations.chPlayerCharacter.sexualTension.stv += 150;
gC("chPlayerCharacter").relations.chRock.domination.stv += 300;
gC("chRock").relations.chPlayerCharacter.submission.stv += 300;
gC("chPlayerCharacter").relations.chRock.sexualTension.stv += 150;
gC("chRock").relations.chPlayerCharacter.sexualTension.stv += 150;<</script>>
<<elseif $StVars.check1[0] is "locked">><span style="color:khaki">Items check.</span>
<span @style=$chHope.colorStyleKey>//"Hold up. I'm still locked down here."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, that didn't go unnoticed."//</span>
<span @style=$chHope.colorStyleKey>//"Wait, you do actually intend for me to... You perverse bastard!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do not worry, though. I do very much intend to enjoy your frustration."//</span> You reply as you pat the bed once again.
<span style="color:purple">//Your domination towards Hope has increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Hope has slightly increased.//</span><<script>>
gC("chPlayerCharacter").relations.chHope.domination.stv += 300;
gC("chHope").relations.chPlayerCharacter.submission.stv += 300;
gC("chPlayerCharacter").relations.chHope.sexualTension.stv += 150;
gC("chHope").relations.chPlayerCharacter.sexualTension.stv += 150;<</script>>
<<elseif $StVars.check1[1] is "locked">><span style="color:khaki">Items check.</span>
<span @style=$chRock.colorStyleKey>//"Wait, $chPlayerCharacter.name. Have you noticed that I'm still... Locked, down here...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I have, yeah."//</span>
<span @style=$chRock.colorStyleKey>//"Oh."//</span> He blushes, embarrassed.
<span @style=$chPlayerCharacter.colorStyleKey>//"Do not worry, though. I do very much intend to enjoy your frustration."//</span> You reply as you pat the bed once again.
<span style="color:purple">//Your domination towards Rock has increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Rock has slightly increased.//</span><<script>>
gC("chPlayerCharacter").relations.chRock.domination.stv += 300;
gC("chRock").relations.chPlayerCharacter.submission.stv += 300;
gC("chPlayerCharacter").relations.chRock.sexualTension.stv += 150;
gC("chRock").relations.chPlayerCharacter.sexualTension.stv += 150;<</script>>
<<else>>The pair of Beastkin look at each once one more time, but quickly turn their gaze down. They both have something they want to say, something they want to hear, but no courage to ever take the first step.
And in their meekness, they get dragged down the current of your will.
<span @style=$chPlayerCharacter.colorStyleKey>//"You two are too cute."//</span>
<span @style=$chRock.colorStyleKey>//"Huh?"//</span>
<span @style=$chHope.colorStyleKey>//"What's that supposed to mean?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That you're lucky that I've caught you both under my wing, because otherwise you wouldn't get to kiss each other in a hundred years. Now come here."//</span> You reply as you pat the bed once again.
<span style="color:khaki">//Your friendship with Hope and Rock has slightly increased.//</span>
<span style="color:purple">//Your domination towards Hope and Rock has slightly increased.//</span>
<span style="color:lightcoral">//The romance between Hope and Rock has slightly increased.//</span><<script>>
gC("chPlayerCharacter").relations.chRock.friendship.stv += 150;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 150;
gC("chPlayerCharacter").relations.chRock.domination.stv += 150;
gC("chRock").relations.chPlayerCharacter.submission.stv += 150;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 150;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 150;
gC("chPlayerCharacter").relations.chHope.domination.stv += 150;
gC("chHope").relations.chPlayerCharacter.submission.stv += 150;
gC("chHope").relations.chRock.romance.stv += 150;
gC("chRock").relations.chHope.romance.stv += 150;<</script>>
<</if>>
<<link [[Continue|Scene]]>><<script>>
cbLbThreesome();
<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Come up here, both of you."//</span> You command them. They look at each other, somewhat restless, but comply nonetheless.
Next, you present a bunch of rope, and order Hope to kneel while facing away from you, and offer her arms.
<span @style=$chHope.colorStyleKey>//"I don't know what kind of twisted game you have in mind, but..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you get invited to a game, you should attend with the intention to have fun."//</span> You kid around as you tie her limbs.
<span @style=$chHope.colorStyleKey>//"I'd like to see you in my position. You'd immediately lose all will to tell lame jokes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Your turn, Rock."//</span>
Rock assumes the same position far more silently, ready to face your whims with stoicism, and soon finds himself with his arms similarly bound.
<span @style=$chPlayerCharacter.colorStyleKey>//"You too look great. Now turn around, and face each other."//</span>
They do so with caution, unsure if they should be looking at you or at each other. You take even more rope and begin forming circles with it, around the torsos of both Beastkin.
<span @style=$chHope.colorStyleKey>//"Eh? Eh? Eh!?"//</span>
<span @style=$chRock.colorStyleKey>//"Wait, what do you intend to...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Now I'm going to get you both real tight. Come on, get closer to each other so that I can tighten it."//</span>
<span @style=$chHope.colorStyleKey>//"Wait, can we talk about this first...? Aw!"//</span>
You pinch Hope's behind with a magical spark.
<span @style=$chPlayerCharacter.colorStyleKey>//"This is going to happen. There, we talked about it. Chop, chop, move your butt already."//</span>
[[Continue|SE CagedLovebirds TiedTogether 2]]$customRoomIntro
The pair's faces begin to get bathed in sweat, their trembling mouths revealing the extent of their fear. They frantically try to avoid crossing eyes, as they have found that doing so sinks them further in their whirlwind of panic.
<span @style=$chPlayerCharacter.colorStyleKey>//"There. I hope you two are comfy. As comfy as the ropes allow you to, I mean."//</span>
<span @style=$chHope.colorStyleKey>//"You, human...! I won't forget this...! This act of...!"//</span>
<span @style=$chRock.colorStyleKey>//"What are you trying to do, $chPlayerCharacter.name!?"//</span> You hear a very unusual cry from Rock.
<span @style=$chPlayerCharacter.colorStyleKey>//"Me? Nothing. I've already left you bound and secure, and now I'll leave to take a walk."//</span>
<span @style=$chHope.colorStyleKey>//"You're leaving us here!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course! You clearly have a lot to talk about. I wouldn't like to get in the way of that."//</span>
<span @style=$chHope.colorStyleKey>//"WAAAAAIT! I CONF-"//</span> //*THUMB*//
The noise of your room's closing door drowns a plea at the latest of seconds.
<<link [[Continue|SE CagedLovebirds TiedTogether 3]]>><<script>>
cbLbTiedHopeRockAutoSex();
<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
setRoomIntro("mapTrainingGrounds","roomsInnerSouth");
<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...What in tarnation?"//</span>
Right outside your room, you find three familiar faces, their ears almost touching the walls.
<span @style=$chVal.colorStyleKey>//"Sssshhh!"//</span> Valtan shushes you, taking you by the arm and pushing you down the corridor, Padmiri and Claw following close behind.
<span @style=$chMir.colorStyleKey>//"Don't let them know we're here!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But why are you here in the first place!?"//</span>
<span @style=$chVal.colorStyleKey>//"If you don't want us to spy on you, you shouldn't have so much fun! Or at least, not without us!"//</span>
<span @style=$chClaw.colorStyleKey>//"I was only making sure that you weren't crossing any red lines."//</span> Claw lies.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll believe you when flowers spit fire. Why is even Padmiri here!?"//</span>
<span @style=$chMir.colorStyleKey>//"I, I- I, too, was making sure you were well behaved, of course."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why is everyone here so bad at lying...?"//</span>
<span @style=$chVal.colorStyleKey>//"I have to congratulate you, $chPlayerCharacter.name. I didn't think you had it in you, but you're a true adept of the arts of debauchery."//</span> Valtan winks.
<span @style=$chMir.colorStyleKey>//"And you're doing it all in the name of a good cause."//</span>
<span @style=$chClaw.colorStyleKey>//"Are you going to try and play it that way just a couple minutes after you were touching yourself?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to bonk all your heads."//</span>
<span style="color:khaki">//Your friendship with Padmiri and Valtan has slightly increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Padmiri and Valtan has slightly increased.//</span>
<span style="color:khaki">//Your friendship with Claw has increased.//</span>
<<script>>
gC("chPlayerCharacter").relations.chMir.friendship.stv += 150;
gC("chPlayerCharacter").relations.chVal.friendship.stv += 150;
gC("chPlayerCharacter").relations.chMir.sexualTension.stv += 150;
gC("chPlayerCharacter").relations.chVal.sexualTension.stv += 150;
gC("chMir").relations.chPlayerCharacter.friendship.stv += 150;
gC("chVal").relations.chPlayerCharacter.friendship.stv += 150;
gC("chMir").relations.chPlayerCharacter.sexualTension.stv += 150;
gC("chVal").relations.chPlayerCharacter.sexualTension.stv += 150;
gC("chPlayerCharacter").relations.chClaw.friendship.stv += 300;
gC("chClaw").relations.chPlayerCharacter.friendship.stv += 300;
<</script>> \
[[Continue|SE CagedLovebirds TiedTogether 4]]<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
setRoomIntro("mapTrainingGrounds","playerRoom");
<</script>>$customRoomIntro
You silently enter back in your room half an hour later, after sharing breakfast with the other Candidates. Your mind, clouded with thoughts about the potential gossips that will certainly run across the Temple in the following days, crashes back to the present as soon as you find Hope and Rock, panting and sweating, in the bliss they've found after torture.
<span @style=$chPlayerCharacter.colorStyleKey>//"Congratulations, my little lovebirds."//</span>
<<if $StVars.check1[0] is "locked" || $StVars.check1[1] is "locked">><span style="color:khaki">Items check.</span>
<span @style=$chHope.colorStyleKey>//"Why... Why did you have to... Leave us in chastity..."//</span>
...Or perhaps they didn't find the bliss, after all.
<span @style=$chPlayerCharacter.colorStyleKey>//"Oops. Did I actually do that?"//</span>
<span @style=$chRock.colorStyleKey>//"You... Are the true manifestation of evil..."//</span>
<span style="color:purple">//Your domination towards Hope and Rock has largely increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Hope and Rock has largely increased.//</span>
<span style="color:red">//Hope's rivalry with you has increased.//</span>
<span style="color:lightcoral">//Hope's and Rock's sexual tension has largely increased.//</span>
<span style="color:lightcoral">//Hope's and Rock's romance has increased.//</span>
//Hope's and Rock's pleasure drive has increased.//
//Hope's and Rock's love drive has slightly increased.//<<script>>
gC("chPlayerCharacter").relations.chHope.domination.stv += 500;
gC("chPlayerCharacter").relations.chRock.domination.stv += 500;
gC("chHope").relations.chPlayerCharacter.submission.stv += 500;
gC("chRock").relations.chPlayerCharacter.submission.stv += 500;
gC("chPlayerCharacter").relations.chHope.sexualTension.stv += 500;
gC("chPlayerCharacter").relations.chRock.sexualTension.stv += 500;
gC("chHope").relations.chPlayerCharacter.sexualTension.stv += 500;
gC("chRock").relations.chPlayerCharacter.sexualTension.stv += 500;
gC("chPlayerCharacter").relations.chHope.rivalry.stv += 350;
gC("chHope").relations.chPlayerCharacter.rivalry.stv += 350;
gC("chHope").relations.chRock.romance.stv += 350;
gC("chRock").relations.chHope.romance.stv += 350;
gC("chHope").relations.chRock.sexualTension.stv += 500;
gC("chRock").relations.chHope.sexualTension.stv += 500;
addPointsToDrive(gC("chHope").dLove,150);
addPointsToDrive(gC("chRock").dLove,150);
addPointsToDrive(gC("chHope").dPleasure,300);
addPointsToDrive(gC("chRock").dPleasure,300);
<</script>><<else>><span @style=$chHope.colorStyleKey>//"...Hmpf."//</span>
<span @style=$chRock.colorStyleKey>//"..."//</span>
Despite their very recent endeavors, the couple is clearly too embarrassed to actually talk about it.
<span @style=$chPlayerCharacter.colorStyleKey>//"Grateful till your last breath, I see."//</span>
<span @style=$chHope.colorStyleKey>//"You... Might not be such a terrible person."//</span>
<span @style=$chRock.colorStyleKey>//"That means a lot coming from her, you know how she is. Thanks, $chPlayerCharacter.name."//</span>
<span style="color:purple">//Your domination towards Hope and Rock has increased.//</span>
<span style="color:khaki">//Your friendship with Hope and Rock has increased.//</span>
<span style="color:lightcoral">//Hope's and Rock's sexual tension towards you has slightly increased.//</span>
<span style="color:lightcoral">//Hope's and Rock's romance has immensely increased.//</span>
<span style="color:lightcoral">//Hope's and Rock's sexual tension has largely increased.//</span>
//Hope's and Rock's love drive has increased.//
//Hope's and Rock's pleasure drive has slightly increased.//<<script>>
gC("chPlayerCharacter").relations.chHope.friendship.stv += 300;
gC("chPlayerCharacter").relations.chRock.friendship.stv += 300;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 300;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 300;
gC("chPlayerCharacter").relations.chHope.domination.stv += 300;
gC("chPlayerCharacter").relations.chRock.domination.stv += 300;
gC("chHope").relations.chPlayerCharacter.submission.stv += 300;
gC("chRock").relations.chPlayerCharacter.submission.stv += 300;
gC("chPlayerCharacter").relations.chHope.sexualTension.stv += 150;
gC("chPlayerCharacter").relations.chRock.sexualTension.stv += 150;
gC("chHope").relations.chPlayerCharacter.sexualTension.stv += 150;
gC("chRock").relations.chPlayerCharacter.sexualTension.stv += 150;
gC("chHope").relations.chRock.romance.stv += 1000;
gC("chRock").relations.chHope.romance.stv += 1000;
gC("chHope").relations.chRock.sexualTension.stv += 500;
gC("chRock").relations.chHope.sexualTension.stv += 500;
addPointsToDrive(gC("chHope").dLove,300);
addPointsToDrive(gC("chRock").dLove,300);
addPointsToDrive(gC("chHope").dPleasure,150);
addPointsToDrive(gC("chRock").dPleasure,150);
<</script>><</if>>
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"There's no need to look at me with those puppy eyes, that fear is unbefitting of you."//</span> You murmur as you stroke his gray hair.
<span @style=$chHope.colorStyleKey>//"Rock, don't listen to $chPlayerCharacter.comPr! You have to...!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Pay no mind to that background noise. Focus on the person who has enough guts to admit $chPlayerCharacter.posPr desire for you."//</span>
<span @style=$chRock.colorStyleKey>//"$chPlayerCharacter.name, I..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I know, I know what's on your mind."//</span> You pet his head. <span @style=$chPlayerCharacter.colorStyleKey>//"But that option has long sailed. Now be a good boy for me, will you?"//</span>
<span style="color:purple">//Your domination towards Rock has increased.//</span>
<<link [[Continue|Scene]]>><<script>>
gC("chPlayerCharacter").relations.chRock.domination.stv += 300;
gC("chRock").relations.chPlayerCharacter.submission.stv += 300;
cbLbTakeRockScene();
<</script>><</link>>$customRoomIntro
After putting Rock on his knees in front of you, you embrace him, but look at the person behind him. <span @style=$chPlayerCharacter.colorStyleKey>//"You would blame me for hastening to take what you've hesitated to reach out to for years? Fufufu. You have no one to blame but yourself, little fox. As much as you like to flaunt your ego, you're nothing but a spineless coward the moment the stakes get raised."//</span> You taunt the red-headed Beastkin on the floor.
<span @style=$chHope.colorStyleKey>//"I wasn't...! That isn't...!"//</span> She gasps.
<span @style=$chPlayerCharacter.colorStyleKey>//"Then why is it that you're on the verge of tears?"//</span> You tear her heart apart with a wicked smile.
<span @style=$chRock.colorStyleKey>//"$chPlayerCharacter.name, please... Focus on me."//</span> Your chosen partner beckons to you. You move your head back, and find his cheeks to be wet. A small sob is heard in your room, but it does not come from him.
<span style="color:purple">//Your domination towards Hope has increased.//</span>
//Hope has lost 1 will.//
<<link [[Continue|Scene]]>><<script>>
gC("chPlayerCharacter").relations.chHope.domination.stv += 300;
gC("chHope").relations.chPlayerCharacter.submission.stv += 300;
gC("chHope").will.value -= 1;
cbLbTakeRockScene();
<</script>><</link>><<script>>
State.variables.sc.enabledDialogues = true;
cgLbUpdateRockVirginityVar();
<</script>>$customRoomIntro
A defeated Rock lies below you, seeking the eyes of a similarly defeated Hope who will not return the gaze. The sobbing has finally subsided, and only gasps for air remain in its place.
//Neither of them will open their mouth? How boring.//
<span @style=$chPlayerCharacter.colorStyleKey>//"That was delicious."//</span>
<span @style=$chHope.colorStyleKey>//"You... You're insane..."//</span>
<span @style=$chRock.colorStyleKey>//"It's ok, Ruri... It's over."//</span> He tries to console her, even now.
<span @style=$chPlayerCharacter.colorStyleKey>//"...For the time being."//</span>
//You have gained 5 infamy.//
<span style="color:purple">//Your domination towards Rock has largely increased.//</span>
<span style="color:red">//Your enmity with Rock has increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Rock has slightly increased.//</span>
<span style="color:purple">//Your domination towards Hope has increased.//</span>
<span style="color:red">//Your rivalry and enmity with Hope have largely increased.//</span>
//Hope's ambition and domination drives have largely increased.//
<<if $StVars.check6 is true>><span style="color:green">Virginity check: Passed.</span> You have taken Rock's penile virginity.
<span style="color:purple">//Your domination towards Rock has increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Rock has slightly increased.//</span>
<span style="color:red">//Your rivalry with Hope has increased.//</span>
//Hope has lost 3 will.//<<else>><span style="color:red">Virginity check: Failed.</span> You didn't take Rock's penile virginity.<</if>>
<<script>>
gC("chPlayerCharacter").relations.chRock.domination.stv += 500;
gC("chRock").relations.chPlayerCharacter.submission.stv += 500;
gC("chPlayerCharacter").relations.chRock.enmity.stv += 300;
gC("chRock").relations.chPlayerCharacter.enmity.stv += 300;
gC("chPlayerCharacter").relations.chRock.sexualTension.stv += 150;
gC("chRock").relations.chPlayerCharacter.sexualTension.stv += 150;
gC("chPlayerCharacter").relations.chHope.domination.stv += 300;
gC("chHope").relations.chPlayerCharacter.submission.stv += 300;
gC("chPlayerCharacter").relations.chHope.rivalry.stv += 500;
gC("chHope").relations.chPlayerCharacter.rivalry.stv += 500;
gC("chPlayerCharacter").relations.chHope.enmity.stv += 500;
gC("chHope").relations.chPlayerCharacter.enmity.stv += 500;
addPointsToDrive(gC("chHope").dAmbition,500);
addPointsToDrive(gC("chHope").dDomination,500);
if ( State.variables.StVars.check6 == true ) {
gC("chPlayerCharacter").relations.chRock.domination.stv += 300;
gC("chRock").relations.chPlayerCharacter.submission.stv += 300;
gC("chPlayerCharacter").relations.chRock.sexualTension.stv += 150;
gC("chRock").relations.chPlayerCharacter.sexualTension.stv += 150;
gC("chPlayerCharacter").relations.chHope.rivalry.stv += 300;
gC("chHope").relations.chPlayerCharacter.rivalry.stv += 300;
gC("chHope").will.value -= 3;
}
cbLbInfamyPenalty();
State.variables.sc.enabledDialogues = true;
<</script>>
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Aaaah!"//</span> You collapse backwards on the bed, pulling the Beastkin pair with you with your hands on their shoulders. <span @style=$chPlayerCharacter.colorStyleKey>//"All's well that ends well, wouldn't you say?"//</span>
<span @style=$chHope.colorStyleKey>//"Why- Why are you acting so satisfied!? You didn't have to butt your head in our matters, for starters!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, didn't I? So one of you was planning to confess to the other?"//</span>
<span @style=$chHope.colorStyleKey>//"Well, I...!"//</span> But the sentence dies unfinished.
<span @style=$chRock.colorStyleKey>//"...I wasn't..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So you've learned of the other's feelings thanks to good old me? Wow, thank you, $chPlayerCharacter.name, you're so magnificent, we wouldn't have been able to do it without you, we want to have your children! Why am I not hearing this coming from your mouths?"//</span>
<span @style=$chHope.colorStyleKey>//"You're a jerk!"//</span>
Rock sighs, expiating the last remains of his stress away. <span @style=$chRock.colorStyleKey>//"...Thank you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're welcome, you pup."//</span> You tell him, petting his head. <span @style=$chPlayerCharacter.colorStyleKey>//"And now I'm leaving you two in here for a while. You have things to discuss, don't you?"//</span>
They nod their heads silently, after shyly checking up on each other.
<span @style=$chPlayerCharacter.colorStyleKey>//"Come look for me later, remember that you still have to obey me for a little while."//</span>
<span style="color:khaki">//Your friendship with Hope and Rock has largely increased.//</span>
<span style="color:purple">//Your domination towards Hope and Rock has increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Hope and Rock has slightly increased.//</span>
<span style="color:lightcoral">//Hope's and Rock's romance and sexual tension have immensely increased.//</span>
//Hope's and Rock's love drive has increased.//
<<script>>
for ( var ch of ["chHope","chRock"] ) {
gC("chPlayerCharacter").relations[ch].friendship.stv += 500;
gC(ch).relations.chPlayerCharacter.friendship.stv += 500;
gC("chPlayerCharacter").relations[ch].domination.stv += 300;
gC(ch).relations.chPlayerCharacter.submission.stv += 300;
gC("chPlayerCharacter").relations[ch].sexualTension.stv += 150;
gC(ch).relations.chPlayerCharacter.sexualTension.stv += 150;
}
gC("chRock").relations.chHope.romance.stv += 1000;
gC("chHope").relations.chRock.romance.stv += 1000;
gC("chRock").relations.chHope.sexualTension.stv += 1000;
gC("chHope").relations.chRock.sexualTension.stv += 1000;
addPointsToDrive(gC("chHope").dLove,300);
addPointsToDrive(gC("chRock").dLove,300);
<</script>>
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That wasn't so hard, was it?"//</span> You reply with carelessness. The humilliated face of the kneeling Beastkin tells you otherwise.
<span @style=$chHope.colorStyleKey>//"Rock...! I mean, Nou, I...!"//</span> The words pile up on Hope's mouth, too many feelings trying to leave it at the same time.
<span @style=$chRock.colorStyleKey>//"So... Will you please not do this to me? To us?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course. If you're finally going to be honest, I no longer have a reason to do this."//</span>
Hope turns towards you, teary and pained, perhaps angry, perhaps sad, but wastes no words for you.
<span @style=$chHope.colorStyleKey>//"Nou, let's go..."//</span>
<span @style=$chRock.colorStyleKey>//"Let's go, Ruri... Thank you, $chPlayerCharacter.name."//</span> He tells you with little gratitude in his eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course. Take care."//</span>
<span style="color:khaki">//Your friendship with Hope has slightly increased.//</span>
<span style="color:red">//Your rivalry with Hope has slightly increased.//</span>
<span style="color:khaki">//Your friendship with Rock has slightly increased.//</span>
<span style="color:purple">//Your domination towards Rock has increased.//</span>
<span style="color:lightcoral">//Hope's and Rock's romance has largely increased.//</span>
<<script>>
gC("chPlayerCharacter").relations.chRock.friendship.stv += 150;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 150;
gC("chPlayerCharacter").relations.chRock.domination.stv += 300;
gC("chRock").relations.chPlayerCharacter.submission.stv += 300;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 150;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 150;
gC("chPlayerCharacter").relations.chHope.rivalry.stv += 150;
gC("chHope").relations.chPlayerCharacter.rivalry.stv += 150;
gC("chRock").relations.chHope.romance.stv += 500;
gC("chHope").relations.chRock.romance.stv += 500;
<</script>>
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That's great! You come up here, too."//</span> You say cheerily, patting the bed.
<span @style=$chRock.colorStyleKey>//"Um, what?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's a reward for your honesty. Don't you want it?"//</span>
Rock, in his shock, seeks Hope's eyes, who has her fist in her heart, expectant.
<span @style=$chRock.colorStyleKey>//"...What do you want me to do?"//</span>
<span @style=$chHope.colorStyleKey>//"...What do I want you to...? Come with me, you- you idiot! You don't intend to leave me alone with $chPlayerCharacter.comPr, do you!?"//</span>
<span @style=$chRock.colorStyleKey>//"No, no! Just let me..."//</span>
You soon have the couple kneeling in front of you, exchanging uncertain glances.
<<link [[Continue|Scene]]>><<script>>
cbLbKneelingThreesome();
<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It is too late for that."//</span>
<span @style=$chHope.colorStyleKey>//"What!? But isn't that what you wanted to hear from the start!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And yet it took him far too long, and you haven't even corresponded his feelings. It doesn't speak well of you to require to be pushed to your latest limits to finally decide to fight for what you want."//</span>
The wolfboy has a lifeless gaze, blurred both by tears and his growing desperation.
<span @style=$chHope.colorStyleKey>//"You're a lying bastard."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh?"//</span>
<span @style=$chHope.colorStyleKey>//"You didn't just want to know about our feelings, you wanted us to confess just in time to further humilliate us by robbing us of the chance to be together!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you really think so?"//</span> You evade the accusation with a wicked smile.
<span @style=$chHope.colorStyleKey>//"You won't even deny it!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you really want me to? Do you want me to say that I rejoice in your pain, mere moments before you open your legs for me?"//</span>
<span @style=$chHope.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take your silence as a sign that you're intelligent enough to let this go. And now, come here."//</span>
<<link [[Continue|Scene]]>><<script>>
cbLbTakeHopeScene();
<</script>><</link>><<script>>
State.variables.sc.enabledDialogues = true;
cgLbUpdateHopeVirginityVar();
<</script>>$customRoomIntro
A defeated Hope lies on your bed, gasping for air, gasping for energy, gasping for some sanity. Rock is curled up on the floor, his ears plugged and his eyes hidden from what's just happened at his back.
<span @style=$chPlayerCharacter.colorStyleKey>//"Aaaah! That was delicious."//</span> You say as you stretch, sadistically observing the state of your servants. <span @style=$chPlayerCharacter.colorStyleKey>//"You have no idea about what you've just missed, Rock."//</span>
<span @style=$chHope.colorStyleKey>//"...You're a monster..."//</span>
<<if $StVars.check6 is true>><span style="color:green">Virginity check: Passed.</span> You have taken Hope's vaginal virginity.
<span @style=$chPlayerCharacter.colorStyleKey>//"And can you believe it? It was her first time, too. Could she perhaps have been saving herself for you?"//</span>
//Hope has lost 3 will.//<<else>><span style="color:red">Virginity check: Failed.</span> You didn't take Hope's vaginal virginity.
<span @style=$chPlayerCharacter.colorStyleKey>//"It wasn't her first time, though... Perhaps she didn't want to correspond your feelings earlier because she has had her mind in... Less platonic matters."//</span><</if>>
And yet, no matter how much you twist the dagger, they don't seem to have any more will left to fight.
//You have gained 5 infamy.//
<span style="color:purple">//Your domination towards Hope has largely increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Hope has slightly increased.//</span>
<span style="color:red">//Your rivalry with Hope has largely increased.//</span>
<span style="color:red">//Your enmity with Hope has immensely increased.//</span>
<span style="color:purple">//Your domination towards Rock has largely increased.//</span>
<span style="color:red">//Your rivalry with Rock has increased.//</span>
<span style="color:red">//Your enmity with Rock has largely increased.//</span>
//Hope's ambition and domination drives have largely increased.//
//Hope has gained 3 will.//
//Hope and Rock have lost considerable willpower.//
<<if $StVars.check6 is true>><span style="color:green">Virginity check: Passed.</span> You have taken Hope's vaginal virginity.
<span style="color:purple">//Your domination towards Hope has increased.//</span>
<span style="color:red">//Your rivalry with Hope has increased.//</span>
<span style="color:purple">//Your domination towards Rock has increased.//</span>
//Rock has lost 3 will.//<<else>><span style="color:red">Virginity check: Failed.</span> You didn't take Hope's vaginal virginity.<</if>>
<<script>>
gC("chPlayerCharacter").relations.chHope.domination.stv += 500;
gC("chHope").relations.chPlayerCharacter.submission.stv += 500;
gC("chPlayerCharacter").relations.chHope.sexualTension.stv += 150;
gC("chHope").relations.chPlayerCharacter.sexualTension.stv += 150;
gC("chPlayerCharacter").relations.chHope.enmity.stv += 1000;
gC("chHope").relations.chPlayerCharacter.enmity.stv += 1000;
gC("chPlayerCharacter").relations.chHope.rivalry.stv += 500;
gC("chHope").relations.chPlayerCharacter.rivalry.stv += 500;
gC("chPlayerCharacter").relations.chRock.domination.stv += 500;
gC("chRock").relations.chPlayerCharacter.submission.stv += 500;
gC("chPlayerCharacter").relations.chRock.enmity.stv += 500;
gC("chRock").relations.chPlayerCharacter.enmity.stv += 500;
gC("chPlayerCharacter").relations.chRock.rivalry.stv += 300;
gC("chRock").relations.chPlayerCharacter.rivalry.stv += 300;
addPointsToDrive(gC("chHope").dAmbition,500);
addPointsToDrive(gC("chHope").dDomination,500);
gC("chHope").will.value += 3;
if ( State.variables.StVars.check6 == true ) {
gC("chPlayerCharacter").relations.chHope.domination.stv += 300;
gC("chHope").relations.chPlayerCharacter.submission.stv += 300;
gC("chPlayerCharacter").relations.chRock.domination.stv += 300;
gC("chRock").relations.chPlayerCharacter.submission.stv += 300;
gC("chPlayerCharacter").relations.chHope.rivalry.stv += 300;
gC("chHope").relations.chPlayerCharacter.rivalry.stv += 300;
gC("chRock").will.value -= 3;
}
cbLbInfamyPenalty();
<</script>>
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It hasn't gone unnoticed for me, you know?"//</span>
<span @style=$chRock.colorStyleKey>//"What are you talking about?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That you only had eyes for each other, of course."//</span>
No denial or witty response ensues, only their characteristic shyness. What they were doing mere moments ago makes it feel especially out of place.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hahahaha! What are you two getting embarrassed about after getting all dirty with each other's fluids? You would be lost without me."//</span> You reach out to pet them.
<span @style=$chHope.colorStyleKey>//"He-Hey, stop that..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But worry not, for I'm a most generous master. Under my tutelage, I grant you the most treasured of privileges... I give you permission to hold hands."//</span>
<span @style=$chHope.colorStyleKey>//"You-you must think yourself so- Eh!?"//</span>
Hope eeps away as soon as she notices her hand being taken.
<span @style=$chRock.colorStyleKey>//"...That doesn't sound so terrible to me..."//</span>
Silence follows, accompanied with a warm exchange of gazes.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll consider that to be a happy ending."//</span> You declare merrily. <span @style=$chPlayerCharacter.colorStyleKey>//"And now I'm going to leave you two alone for a while. You must have a lot of discuss about."//</span>
<span @style=$chHope.colorStyleKey>//"...Bye, human."//</span>
<span @style=$chRock.colorStyleKey>//"And thank you."//</span>
<span style="color:khaki">//Your friendship with Hope and Rock has increased.//</span>
<span style="color:purple">//Your domination towards Hope and Rock has increased.//</span>
<span style="color:lightcoral">//Your sexual tension with Hope and Rock has slightly increased.//</span>
<span style="color:lightcoral">//Hope's and Rock's romance and sexual tension have largely increased.//</span>
//Hope's and Rock's love drive has increased.//
<<script>>
for ( var ch of ["chHope","chRock"] ) {
gC("chPlayerCharacter").relations[ch].friendship.stv += 300;
gC(ch).relations.chPlayerCharacter.friendship.stv += 300;
gC("chPlayerCharacter").relations[ch].domination.stv += 300;
gC(ch).relations.chPlayerCharacter.submission.stv += 300;
gC("chPlayerCharacter").relations[ch].sexualTension.stv += 150;
gC(ch).relations.chPlayerCharacter.sexualTension.stv += 150;
}
gC("chRock").relations.chHope.romance.stv += 500;
gC("chHope").relations.chRock.romance.stv += 500;
gC("chRock").relations.chHope.sexualTension.stv += 500;
gC("chHope").relations.chRock.sexualTension.stv += 500;
addPointsToDrive(gC("chHope").dLove,300);
addPointsToDrive(gC("chRock").dLove,300);
<</script>>
$eventsCalendar.finishEventButton<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([presentCharTitleColorInfo("Artume","mediumseagreen","[img[img/portraits/artume-avatar.png]]"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:mediumseagreen">//"Hey, $chPlayerCharacter.name!"//</span> A familiar voice greets you in the Grand Hall, early in the morning. Coming from the entrance to the Ambition Corridor, Artume hurries to meet with you.
<span style="color:khaki">Story check.</span>
<<if $StVars.check1 is true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Artume! You decided to accept the invitation, after all?"//</span>
The other Candidates have taken clear notice, and slowly form a semicircle next to the guest.
<span style="color:mediumseagreen">//"Correct, but not only! I've also just received permission from Drishtya to offer my services to the Candidates."//</span>
<<else>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Artume? What are you doing in the Passion Temple? Is everything alright?"//</span>
<span style="color:mediumseagreen">//"More than right! I've just received permission from Drishtya to offer my services to the Candidates."//</span>
<</if>> \
<span @style=$chVal.colorStyleKey>//"Your services?"//</span>
<span @style=$chAte.colorStyleKey>//"Will you be teaching us monster magic here as well?"//</span>
<span @style=$chVal.colorStyleKey>//"...Did I miss something...?"//</span>
<span style="color:mediumseagreen">//"Yep, even if you didn't have the chance to bring me any monsters back at the Gleaming Caverns, I can still teach you whatever spells I could learn from them. Provided you pay the fee, of course."//</span>
Valtan looks at everyone's faces, somewhat surprised, but ultimately decides not to ask for now.
<span @style=$chAte.colorStyleKey>//"That sounds useful."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, that's great to hear, Artume. We'll be glad to have you around here."//</span>
[[Continue|SE Monster Adept 1]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([presentCharTitleColorInfo("Artume","mediumseagreen","[img[img/portraits/artume-avatar.png]]"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"If you don't mind me asking..."//</span> Padmiri takes the lead in the conversation. <span @style=$chMir.colorStyleKey>//"I heard you first learnt magic from some Leirien, isn't it?"//</span>
<span style="color:mediumseagreen">//"That's true! They came to our tribe in celebration of our festival. They made some tricks to entertain the children, me among them. It was many years ago, you see..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I remember that. You were a little too enthusiastic to get in front of everyone else... I haven't forgotten about how you pushed me down to the ground."//</span><<if $StVars.check1 is true>> \
<span style="color:firebrick">//Your rivalry with Artume has increased.//</span><</if>>
<span style="color:mediumseagreen">//"Hehehe..."//</span> Artume laughs nervously, trying to rest weight to your jab. Valtan discreetly pulls Claw to the background, now certain that the conversation is leaning into trivialities.
<span @style=$chMir.colorStyleKey>//"Did one of them have a pale blue spot on his forehead?"//</span>
<span style="color:mediumseagreen">//"Why, yes. I think his name was Dult... Dult..."//</span>
<span @style=$chMir.colorStyleKey>//"Dultselor."//</span> Padmiri finishes with a bright smile.
<span style="color:mediumseagreen">//"Oh, you know him?"//</span>
<span @style=$chMir.colorStyleKey>//"Know him? He's the head of my garden."//</span> She replies, laughing. <span @style=$chMir.colorStyleKey>//"In human terms, he's akin to a grandfather to me."//</span>
[[Continue|SE Monster Adept 2]]<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([presentCharTitleColorInfo("Artume","mediumseagreen","[img[img/portraits/artume-avatar.png]]"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Did you really learn to cast magic from a pair of Leirien doing a few tricks while they were visiting your tribe...?"//</span>
<span style="color:mediumseagreen">//"Huh?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, Nash, you don't know how obsessed she was..."//</span>
<span style="color:mediumseagreen">//"Th-that's right, at some point I started following them along, begging them to perform for me."//</span>
<span @style=$chMir.colorStyleKey>//"Hahaha! Poor Dultselor, you really took advantage of his patience."//</span>
<span style="color:mediumseagreen">//"Perhaps I'm kinda stubborn when something catches my interest..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Besides, how else would she learn magic? The only magic user at the Gaanidan tribe is an ill-tempered priestess who only knows the bare minimum for ceremonial rites..."//</span>
<span @style=$chMir.colorStyleKey>//"Wouldn't the previous Gaanidan Candidate give her some training?"//</span>
<span style="color:mediumseagreen">//"About that..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, you don't know about her?"//</span>
<span @style=$chMir.colorStyleKey>//"Huh? Did I say something strange...?"//</span>
[[Continue|SE Monster Adept 3]]<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([presentCharTitleColorInfo("Artume","mediumseagreen","[img[img/portraits/artume-avatar.png]]"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"The previous Gaanidan Candidate... Simply disappeared long ago."//</span>
<span @style=$chMir.colorStyleKey>//"I beg your pardon?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She used to visit the tribe yearly, for the festival, until a certain occasion when she didn't... A courier went to the Passion Temple to ask what had happened, but they said that she had left to visit the Gaanidans just like every other year."//</span>
<span style="color:mediumseagreen">//"The tribe and the Passion Temple tried to find her across the Valley, but..."//</span>
<span @style=$chMir.colorStyleKey>//"And she hasn't appeared ever since? Have you asked Drishtya about this, $chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I haven't, no."//</span>
<span @style=$chMir.colorStyleKey>//"Why?"//</span>
[[Her figure has scarred me, as the Gaanidan Candidate|SE Monster Adept 4 Scarred]]
[[Her life was her own, not something that defines me|SE Monster Adept 4 Her Own]]
[[I'm too scared to ask|SE Monster Adept 4 Scared]]<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte"),presentCharTitleColorInfo("Artume","mediumseagreen","[img[img/portraits/artume-avatar.png]]")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Because I'm resentful of her."//</span>
<span @style=$chNash.colorStyleKey>//"Resentful?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I didn't know about it until I was chosen to become the Candidate, but a lot of older Gaanidans felt contempt for her. Whether it was because they thought she didn't care about the tribe, or because they thought she was humiliated in the competition, or... Because they thought she just chose to seclude herself."//</span>
<span style="color:mediumseagreen">//"..."//</span>
<span @style=$chMir.colorStyleKey>//"...And you perceived their disdain for her as a burden you were inheriting..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I didn't just feel it. It was clear in how they talked about me becoming the Candidate. Some preemptively decided that I was going to bring shame to the tribe just like she did."//</span>
<span @style=$chAte.colorStyleKey>//"Why would they judge you for the actions of your predecessor?"//</span>
<span @style=$chNash.colorStyleKey>//"Well, because they're fools, that's why! Only an idiot boos a loser before they even enter the arena!"//</span> Nashillbyir hurries to judge them in a small fit of indignation.
[[Continue|SE Monster Adept 5]]<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),presentCharTitleColorInfo("Artume","mediumseagreen","[img[img/portraits/artume-avatar.png]]")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Because she was her, and I'm myself. A lot of older Gaanidans were spiteful towards her, for one reason or another... Perhaps Rantha didn't care about the tribe, or she had brought us shame, or whatever else... And when I felt their resentment directed towards me, I began to feel unworthy of coming here."//</span>
<span style="color:mediumseagreen">//"..."//</span>
<span @style=$chMir.colorStyleKey>//"That sounds pretty unfair..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I've come to learn that during my time here. Whether I turn out to be dign to represent the Gaanidans or not will be my own merit, not anyone else's."//</span>
<span @style=$chNash.colorStyleKey>//"That's the spirit! You cannot let others judge you before you have the chance to prove yourself!"//</span>
<span style="color:khaki">//Your friendship with Nashillbyir has slightly increased.//</span>
<<script>>
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 150;<</script>>
Padmiri takes her chin with her hand, pondering, as if your response didn't completely make sense.
[[Continue|SE Monster Adept 5]]<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chAte"),getPresentCharByKey("chNash"),presentCharTitleColorInfo("Artume","mediumseagreen","[img[img/portraits/artume-avatar.png]]")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Because... I'm not sure if I want to know the answer."//</span> You sigh, and look down. The following silence and the eyes upon you compel you to explain yourself. <span @style=$chPlayerCharacter.colorStyleKey>//"When I was chosen to become the Candidate, I came to learn that a lot of older Gaanidans didn't have the best of opinions about her. Some thought she didn't care about the tribe, that she had brought us shame for doing badly in the competition... And I felt their frustration against her fall upon me."//</span>
<span @style=$chMir.colorStyleKey>//"...And you perceived that as a burden you were inheriting..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Exactly, and that's why... If it turns out she chose to seclude herself, rather than getting lost, or falling victim to an attack... I think I'd demand answers from her."//</span>
<span style="color:mediumseagreen">//"..."//</span>
<span @style=$chAte.colorStyleKey>//"But she didn't commit an affront against you."//</span>
<span @style=$chNash.colorStyleKey>//"That's right. Why would you feel her running away as an attack against you? The actual idiots here are the Gaanidans who are judging you for someone else's actions."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Maybe. I don't know if I see it the same way."//</span>
[[Continue|SE Monster Adept 5]]<<script>>
setRoomIntro("mapTrainingGrounds","grandHall");
setPasChars([presentCharTitleColorInfo("Artume","mediumseagreen","[img[img/portraits/artume-avatar.png]]"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"Despite it all, perhaps that's something you should ask Drishtya about..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I..."//</span> You sigh, short of an answer.
<span style="color:mediumseagreen">//"Aaanyyyway!"//</span> Artume loudly takes the word. <span style="color:mediumseagreen">//"I hope you'll ask for my services aplenty! I want to make some savings of my own, and the occasional hides don't pay all that well."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And what do you need the money for?"//</span>
<span style="color:mediumseagreen">//"Well, a huntress has her expenses... I might need some ropes of good quality bought from the tribes... Some newly woven clothes... A bottle of wine every then and now..."//</span>
<span @style=$chAte.colorStyleKey>//"I didn't know wine bottles were hunting supplies."//</span> Ate declares, perhaps innocently, or perhaps not so.
<span @style=$chNash.colorStyleKey>//"Hahaha! Hey, you just can't aim as well without taking a little joy in the morning!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You start taking wine when you shouldn't, and you'll end up like our elder..."//</span>
<span style="color:mediumseagreen">//"Don't tease me! I have the right to develop a little bad habit, too!"//</span>
<<if $StVars.check1 is true>> \
<span style="color:khaki">//You can now finance Artume's bad habits by buying monster actions from her, during the nights she's staying at the Passion Temple.//</span>
<<else>> \
<span style="color:khaki">//You can now finance Artume's bad habits by buying monster actions from her, when she visits the Passion Temple as a merchant.//</span>
<</if>> \
//Now that I think about it, did I ever witness Artume casting magic, growing up...?//
$eventsCalendar.finishEventButton$customRoomIntro
<span style="color:khaki">Story check.</span>
<<if $StVars.check1 is false>> \
<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);<</script>>You look through the shelves of the library to find the spot that the scroll in your hands belongs to, doing your best to meet a troublesome balance between quietness and switfness. You're trying to leave this place fast and unnoticed.
<span @style=$chMir.colorStyleKey>//"What do you think about this one? It seems to be a tale of the Ashwalkers, from before they came to the Confined Valley. It is about a kingdom, a maid, and... Uhm... No, forget it, I'll look for another one."//</span>
A sighing Valtan lies with her torso surrendered above the table, not quite ready to study, but not quite ready to do anything else, either.
//She is having one of those days again... And Padmiri is trying to help her get back on her feet.//
<span @style=$chMir.colorStyleKey>//"Should we look for something less narrative?"//</span> The Leirien speaks up, mostly to herself.
//Valtan still cannot get out of the hole she's been since our travel to the Gleaming Caverns. I'd like to do something to support her, too, but... Just looking at her puts a lump in my throat.//
Light, yet determined steps echo accross the room. You take a quick look behind.
<span @style=$chAte.colorStyleKey>//"Valtan. I want you to teach me."//</span>
[[Continue|SE Communication Teacher 1b]]
<<else>> \<<script>>setPasChars([getPresentCharByKey("chVal"),presentCharTitleColorInfo("Sillan","lightskyblue","[img[img/portraits/sillan-avatar.png]]")]);<</script>>
You look through the shelves of the library to find the spot that the scroll in your hands belongs to, doing your best to actually keep your cool.
<span @style=$chVal.colorStyleKey>//"Take a look here. This seems to be a relatively normal report to the High Priestess on a certain punishment, but if you read between lines, you can figure out the rivalries between some priestesses."//</span>
<span style="color:lightskyblue">//"Let me see..."//</span> Sillan replies to Valtan, both of them sitting at a table, reading through different scrolls. <span style="color:lightskyblue">//"Va-Valtan! This, this- This is just orgies through the whole text!"//</span>
<span @style=$chVal.colorStyleKey>//"And what's so bad about it?"//</span> She replies with a shamelessly artificial tone evoking innocence and pity. <span @style=$chVal.colorStyleKey>//"You wanted me to suggest inspirations for your next story... You don't want to write a story I would enjoy?"//</span>
<span style="color:lightskyblue">//"D-Don't manipulate me!"//</span>
//Is this a form of flirting I'm not aware of...? The shelves, the shelves! I'm never going to leave the library this rate!//
Light, yet determined steps echo accross the room. You try focusing on your task.
<span @style=$chAte.colorStyleKey>//"Valtan. I want you to teach me."//</span>
[[Continue|SE Communication Teacher 1a]]
<</if>> \
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \
<span @style=$chVal.colorStyleKey>//"...What did you just say?"//</span>
<span @style=$chAte.colorStyleKey>//"I want you to be my communication teacher."//</span>
Maaterasu approaches Valtan with a strange, yet resolute request. You turn your face back to the shelves, but your attention remains captive by the conversation.
<span @style=$chVal.colorStyleKey>//"I... I'm not sure I get it..."//</span>
<span @style=$chMir.colorStyleKey>//"...Do you mean you want a teacher in non-Aiishen communication?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes. I want my voice to get everyone's attention, just like Valtan's does."//</span>
//Ah, I think the correct shelf was just about here...//
<span @style=$chVal.colorStyleKey>//"And by non-Aiishen communication, you mean..."//</span>
<span @style=$chMir.colorStyleKey>//"Conveying as much meaning as possible through words, tonality... The Aiishen manipulate their own aether to add nuance to their words, according to what I've read, but the other tribes cannot actually perceive that. So when we hear them talk, it just sounds... Dry."//</span>
<span @style=$chAte.colorStyleKey>//"Exactly. I want everyone to hear the full extent of what I want to say."//</span>
[[Continue|SE Communication Teacher 2b]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte"),presentCharTitleColorInfo("Sillan","lightskyblue","[img[img/portraits/sillan-avatar.png]]")]);<</script>> \
<span @style=$chVal.colorStyleKey>//"...Huh? Oh, I'm Sillan, she's Valtan. We swapped faces."//</span>
<span style="color:lightskyblue">//"What!? Don't lie to her! Tell us, Ma-a-te-rasu, what do you want?"//</span> Sillan tries imposing some order in the chaos that is the general presence of Valtan, and makes an effort to remember Ate's full name.
<span @style=$chAte.colorStyleKey>//"I want you to be my communication teacher."//</span>
Valtan looks both sides, leaves a prolonged sigh off her mouth, and decides to take things seriously for a change. <span @style=$chVal.colorStyleKey>//"...I'm going to need you to elaborate on that."//</span>
<span @style=$chAte.colorStyleKey>//"I want to learn to speak like the people from the other tribes do."//</span>
The Shapeshifter in front of her is still at a loss, and upon noticing it, Sillan takes the word in her place. <span style="color:lightskyblue">//"Please, tell me if I understand what you mean. The Aiishen use magic to speak with each other, right...? And in doing so, they add further meaning to what they say aloud. This means that you don't pay much attention to tonality and facial gestures in your tribe..."//</span> Ate nods. <span style="color:lightskyblue">//"...So you want someone to guide you with the nuances of speaking with people from the other tribes."//</span> The Shapeshifter's cadence is slow, yet constant, carefully choosing her words to convey her ideas with precision.
<span @style=$chAte.colorStyleKey>//"That is correct."//</span>
<span @style=$chVal.colorStyleKey>//"You're so smart. Where did you learn that?"//</span> Valtan tells Sillan, her chin resting on her hands as a dreamy, admiring grin gets formed in her face.
<span style="color:lightskyblue">//"I bothered to read the non-erotic scrolls from this very library."//</span> She replies with repressed pride and a little contempt.
[[Continue|SE Communication Teacher 2a]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),presentCharTitleColorInfo("Sillan","lightskyblue","[img[img/portraits/sillan-avatar.png]]"),getPresentCharByKey("chVal")]);<</script>> \
<span style="color:lightskyblue">//"So you're having trouble to... Convey what you mean to others, Ma-a-te... Ate?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes."//</span> She replies bluntly, slightly disorienting Sillan, who expected to receive some extra context.
<span style="color:lightskyblue">//"Oh, uhm. Uhm. I... I used to have some trouble to speak with most people... I was really shy when I was younger, you see..."//</span>
<span @style=$chVal.colorStyleKey>//"As opposed to some version of you that I've yet to meet."//</span>
<span style="color:lightskyblue">//"Shut- Shut up! ...So, uhm, I used to spend a lot of time writing... Finding the appropriate words for whatever I wanted to say... And that helped me put my ideas in order when I had someone in front of me... And leave my shy self behind..."//</span>
//...If you say it with that voice, it doesn't sound convincing AT ALL.//
<span style="color:lightskyblue">//"I know it's not the same thing, but... Did you look for your own way of communicating?"//</span>
<span @style=$chAte.colorStyleKey>//"Taototh gave me this. It helps a non-Aiishen close to me see my own aether, but it is cumbersome to use."//</span> Ate stops for a couple of seconds. <span @style=$chAte.colorStyleKey>//"...I also tried making everyone in the Shapeshifter assembly see what I was feeling."//</span>
<span style="color:lightskyblue">//"Huh? During... the festival...?"//</span>
Ate nods. <span @style=$chAte.colorStyleKey>//"That is why I want Valtan's help. There is no one better at speaking to the other tribes than her."//</span>
[[Continue|SE Communication Teacher 3a]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chVal"),presentCharTitleColorInfo("Sillan","lightskyblue","[img[img/portraits/sillan-avatar.png]]"),getPresentCharByKey("chAte")]);<</script>> \
<span @style=$chVal.colorStyleKey>//"Oh, dear Ate, sweet Ate, I'm afraid this is all a big misunderstanding... You see me using all these fanciful words, double entendres and eye-catching performances, but there's just one little problem... I'm just a big idiot trying to find my way without stumbling around."//</span> She concludes with a plain, almost honest smile.
<span style="color:lightskyblue">//"You're finally speaking some sense... Wait, no, don't you dare crawl your way out of this! You have no reason to deny her some help."//</span> Sillan quickly corrects herself, upon noticing the intentions of her friend.
//Ah! The correct shelf! Finally!//
<span @style=$chVal.colorStyleKey>//"I'm actually kind of serious though..."//</span> She replies as her face transitions towards a much less self-complacent expression. <span @style=$chVal.colorStyleKey>//"I admit I'm a good performer, but you ask me to explain what I'm doing at the stage and why? I'd probably just start mumbling nonsense."//</span>
<span style="color:lightskyblue">//"...That sounds a bit more like you."//</span> The other Shapeshifter ponders the thought. <span style="color:lightskyblue">//"But regardless. You're underestimating what you're capable of. Even if you turn out to be a terrible teacher, I could join in too to add my little share..."//</span>
[[I should leave already|SE Communication Teacher Early End A]]
[[Ate should focus on Aiishen communication|SE Communication Teacher AiishenCom A]]
[[Valtan will make a great teacher|SE Communication Teacher ValTeach A]]
[[I'd be a better teacher|SE Communication Teacher PlaTeach A]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chAte"),getPresentCharByKey("chVal")]);<</script>> \
<span @style=$chMir.colorStyleKey>//"But are you sure about that...? You're already a few years late in that race, wouldn't it be easier for you to figure out how to make others hear what you're saying in... Your own Aiishen way?"//</span>
<span @style=$chAte.colorStyleKey>//"I have tried that."//</span>
//Ah, this is the correct shelf!//
<span @style=$chAte.colorStyleKey>//"Taototh gave me this. It helps a non-Aiishen close to me see my own aether, but it is cumbersome to use."//</span> Ate stops for a couple of seconds, but just when Padmiri is about to reply, she speaks again. <span @style=$chAte.colorStyleKey>//"...I also tried making everyone in the Shapeshifter assembly see what I was feeling."//</span>
<span @style=$chMir.colorStyleKey>//"In the assembly...?"//</span> She asks back, pondering. The answer is silent.
<span @style=$chAte.colorStyleKey>//"That is why I want Valtan's help. There is no one better at speaking to the other tribes than her."//</span>
[[Continue|SE Communication Teacher 3b]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \
<span @style=$chVal.colorStyleKey>//"What are you saying, Ate...? That is not true."//</span>
<span @style=$chAte.colorStyleKey>//"Yes. It is."//</span>
<span @style=$chVal.colorStyleKey>//"How can you claim I'm any good when I had my chance to change everyone's minds, and... Yet..."//</span> Valtan exhales air, trying to maintain her composure. <span @style=$chVal.colorStyleKey>//"They... Kicked me out..."//</span> There is silence for a few instants, but Maaterasu resumes the charge.
<span @style=$chAte.colorStyleKey>//"You were fighting at a disadvantage. Many of them did already see you as their enemy, yet you managed to debate them effectively."//</span>
[[I should leave already|SE Communication Teacher Early End B]]
[[Support Padmiri's point of view|SE Communication Teacher AiishenCom B]]
[[Valtan will make a great teacher|SE Communication Teacher ValTeach B]]
[[I'd be a better teacher|SE Communication Teacher PlaTeach B]]$customRoomIntro
For one reason or another, you decide this doesn't concern you. You have found the correct shelf and placed the scroll already, and nothing prevents you from leaving. You feel the curious eyes of the Leirien observe you on your way out.
$eventsCalendar.finishEventButton
<<script>>
addToStVarsList("VlTtAt");
createRelTypeTutorshipSub("chAte","chVal",gSettings().relationshipsDuration);
createRelTypeTutorshipDom("chVal","chAte",gSettings().relationshipsDuration);
State.variables.chAte.relations.chVal.friendship.stv += 500;
State.variables.chVal.relations.chAte.friendship.stv += 500;
<</script>> \$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I agree with Padmiri here."//</span> You jump out of nowhere, offering your opinion unprompted. <span @style=$chPlayerCharacter.colorStyleKey>//"Why not continue giving it a try to communicate with us through aether? You might be closer to a breakthrough than you think, and at that point, all of your effort so far might turn out to be fruitful."//</span>
<span @style=$chAte.colorStyleKey>//"It's not that easy."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But-"//</span>
<span @style=$chAte.colorStyleKey>//"No matter how hard I try, I will not be heard if I speak with a voice others cannot see."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span> The very idea leaves you speechless, pushing you to reconsider your whole position.
<span @style=$chVal.colorStyleKey>//"I think... I get it now."//</span>
//But is that true, really...? Couldn't we see her voice during the Twisted Festival...?//
<span @style=$chVal.colorStyleKey>//"I think I understand how you feel. I will help you, Ate."//</span> Valtan tells Ate with some conviction. The Aiishen exhales, and then nods.
<span @style=$chAte.colorStyleKey>//"I'm grateful."//</span>
<span @style=$chMir.colorStyleKey>//"Did we pick up the correct Valtan at the Shapeshifter tribe? Look at you, looking all sincere and serious all of a sudden."//</span> Padmiri teases Valtan.
<span @style=$chVal.colorStyleKey>//"Wha- What does that mean? I can take things seriously when I want to."//</span>
<span @style=$chMir.colorStyleKey>//"Hahahaha."//</span> The Leirien laughs as she pats Valtan's head, satisfied to see her get flustered.
//Ate's affinities have changed.//
//Valtan has become Maaterasu's tutor.//
//Valtan's and Maaterasu's friendship has largely increased.//
$eventsCalendar.finishEventButton
<<script>>
addToStVarsList("VlTtAt");
createRelTypeTutorshipSub("chAte","chVal",gSettings().relationshipsDuration);
createRelTypeTutorshipDom("chVal","chAte",gSettings().relationshipsDuration);
State.variables.chAte.relations.chVal.friendship.stv += 500;
State.variables.chVal.relations.chAte.friendship.stv += 500;
<</script>> \$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I think that's a great idea, Ate. Valtan will be a pretty good teacher."//</span> You join the conversation unprompted, wearing an ample, supportive smile.
<span @style=$chVal.colorStyleKey>//"Me, a good teacher? Where have you gotten that idea of me?"//</span>
<span @style=$chMir.colorStyleKey>//"Yep, I agree! Valtan will do a great job."//</span> Padmiri adds, playing with the Shapeshifter's hair, right before having her hand pushed away.
<span @style=$chVal.colorStyleKey>//"You- You both are just talking nonsense! I'm not the kind of person you ask that from!"//</span>
<span @style=$chAte.colorStyleKey>//"Valtan."//</span> Maaterasu intervenes. <span @style=$chAte.colorStyleKey>//"You are disparaging yourself. I'm asking for your help because I think you're the best option. ...Please."//</span> The Aiishen adds with a little bow, showing the sincerity of her request.
<span @style=$chVal.colorStyleKey>//"I... I..."//</span> Valtan is almost out of words, and looks at both Padmiri and you. <span @style=$chVal.colorStyleKey>//"You're a pair of idiots."//</span> She spouts with a tight throat and shining eyes. <span @style=$chVal.colorStyleKey>//"I will teach you what I can, Ate."//</span>
And so, Valtan begins to get mercilessly teased, after Ate's request has come to a satisfying conclusion.
//Ate's affinities have changed.//
//Valtan has become Maaterasu's tutor.//
//Valtan's and Maaterasu's friendship has largely increased.//
<span style="color:khaki">//Padmiri's and your friendship with Valtan and Maaterasu has slightly increased.//</span>
<span style="color:purple">//Padmiri's and your domination towards Valtan has slightly increased.//</span>
$eventsCalendar.finishEventButton
<<script>>
addToStVarsList("VlTtAt");
createRelTypeTutorshipSub("chAte","chVal",gSettings().relationshipsDuration);
createRelTypeTutorshipDom("chVal","chAte",gSettings().relationshipsDuration);
State.variables.chAte.relations.chVal.friendship.stv += 500;
State.variables.chVal.relations.chAte.friendship.stv += 500;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 75;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 75;
State.variables.chAte.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chAte.friendship.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 75;
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 75;
State.variables.chVal.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chVal.friendship.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 75;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 75;
State.variables.chVal.relations.chMir.submission.stv += 150;
State.variables.chMir.relations.chVal.domination.stv += 150;
<</script>> \$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't sweat it, Ate. If she doesn't want to, I'll be your teacher instead."//</span> You join the conversation unprompted, bold to take the chance as soon as it appears.
<span @style=$chMir.colorStyleKey>//"Huh?"//</span> Padmiri and Valtan turn towards you, caught by surprise.
<span @style=$chAte.colorStyleKey>//"You...?"//</span>
<<if $StVars.check2 gt 0>>
<span style="color:green">Relationship AND charisma check: passed.</span>
<span @style=$chAte.colorStyleKey>//"That is not a bad idea."//</span> Ate concludes, after taking one last look at Valtan. <span @style=$chAte.colorStyleKey>//"I'll put in my best effort."//</span>
The Shapeshifter remains quiet and expectant, like a rabbit observing larger animals walking past her, until she finally turns her gaze down. Padmiri sends you a mildly concerned look.
<span @style=$chMir.colorStyleKey>//"Hey, both of you can give some pointers to Ate. What do you think about it?"//</span>
<span @style=$chAte.colorStyleKey>//"I'll welcome all the help I can get."//</span>
<span @style=$chVal.colorStyleKey>//"If you insist..."//</span>
//Ate's affinities have changed.//
//You have become Maaterasu's tutor.//
<span style="color:khaki">//Your friendship with Maaterasu has increased.//</span>
<span style="color:red">//Your rivalry with Valtan has slightly increased.//</span>
$eventsCalendar.finishEventButton
<<script>>
addToStVarsList("PlTtAt");
createRelTypeTutorshipSub("chAte","chPlayerCharacter",gSettings().relationshipsDuration);
createRelTypeTutorshipDom("chPlayerCharacter","chAte",gSettings().relationshipsDuration);
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 200;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 200;
<</script>> \
<<else>>
<span style="color:red">Relationship AND charisma check: failed.</span>
<span @style=$chAte.colorStyleKey>//"No, Valtan would be a more appropriate option."//</span> Ate concludes, after coldly evaluating the offer.
//...That was merciless.//
<span @style=$chVal.colorStyleKey>//"...But why me...?"//</span>
<span @style=$chAte.colorStyleKey>//"Because you're the best teacher I could ask for."//</span> The Aiishen makes a small bow, asking most sincerely. <span @style=$chAte.colorStyleKey>//"...Please."//</span>
<span @style=$chVal.colorStyleKey>//"..."//</span> Valtan looks back and forth, trying to find in Padmiri and you for decisiveness that can only be born out of herself. <span @style=$chVal.colorStyleKey>//"Alright, I will teach you what I can. But do not expect too much, ok?"//</span>
<span @style=$chAte.colorStyleKey>//"Thank you. It means a lot to me."//</span>
<span @style=$chVal.colorStyleKey>//"...Um."//</span>
<span @style=$chMir.colorStyleKey>//"Hahaha! Is Valtan getting shy, of all people? I guess we'll now discover if Shapeshifter faces turn red as well."//</span>
<span @style=$chVal.colorStyleKey>//"You...! Geez, shut up...!"//</span>
//Ate's affinities have changed.//
//Valtan has become Maaterasu's tutor.//
//Valtan's and Maaterasu's friendship has largely increased.//
<span style="color:red">//Your rivalry with Valtan has largely increased.//</span>
$eventsCalendar.finishEventButton
<<script>>
addToStVarsList("VlTtAt");
createRelTypeTutorshipSub("chAte","chVal",gSettings().relationshipsDuration);
createRelTypeTutorshipDom("chVal","chAte",gSettings().relationshipsDuration);
State.variables.chAte.relations.chVal.friendship.stv += 500;
State.variables.chVal.relations.chAte.friendship.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 250;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 500;
<</script>> \
<</if>>$customRoomIntro
For one reason or another, you decide this doesn't concern you. You have found the correct shelf and placed the scroll already, and nothing prevents you from leaving.
$eventsCalendar.finishEventButton
<<script>>
addToStVarsList("VlTtAt");
createRelTypeTutorshipSub("chAte","chVal",gSettings().relationshipsDuration);
createRelTypeTutorshipDom("chVal","chAte",gSettings().relationshipsDuration);
State.variables.chAte.relations.chVal.friendship.stv += 500;
State.variables.chVal.relations.chAte.friendship.stv += 500;
if ( State.variables.chSil != undefined ) {
State.variables.chAte.relations.chSil.friendship.stv += 250;
State.variables.chSil.relations.chAte.friendship.stv += 250;
}
<</script>> \$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),presentCharTitleColorInfo("Sillan","lightskyblue","[img[img/portraits/sillan-avatar.png]]")]);<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I, for one, think you should continue trying to reach us with your own voice, Ate."//</span> You jump out of nowhere, offering your opinion unprompted. <span @style=$chPlayerCharacter.colorStyleKey>//"You might be much closer to a breakthrough than you think, and by that point, you would find that all your effort so far has been worth it!"//</span>
<span @style=$chAte.colorStyleKey>//"It's not that easy."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But-"//</span>
<span @style=$chAte.colorStyleKey>//"No matter how hard I try, I will not be heard if I speak with a voice others cannot see."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span> The very idea leaves you speechless, pushing you to reconsider your whole position.
//But is that true, really...? Couldn't we see her voice during the Twisted Festival...?//
<span @style=$chVal.colorStyleKey>//"Alright, Ate, I've made up my mind. I'll teach you whatever I can, but please do not expect too much."//</span>
<span @style=$chAte.colorStyleKey>//"Thank you. It means a lot to me."//</span> She replies looking straight at Valtan's face.
<span @style=$chVal.colorStyleKey>//"Um..."//</span>
<span style="color:lightskyblue">//"Hehe! Don't worry, you'll be glad you did put your faith in us."//</span> Sillan exclaims in a voice sparking with childish joy, enthusiastic to join the wagon without the Aiishen herself asking her to do so.
//Ate's affinities have changed.//
//Valtan has become Maaterasu's tutor.//
//Valtan's and Maaterasu's friendship has largely increased.//
//Maaterasu's and Sillan's friendship has increased.//
$eventsCalendar.finishEventButton
<<script>>
addToStVarsList("VlTtAt");
createRelTypeTutorshipSub("chAte","chVal",gSettings().relationshipsDuration);
createRelTypeTutorshipDom("chVal","chAte",gSettings().relationshipsDuration);
State.variables.chAte.relations.chVal.friendship.stv += 500;
State.variables.chVal.relations.chAte.friendship.stv += 500;
if ( State.variables.chSil != undefined ) {
State.variables.chAte.relations.chSil.friendship.stv += 250;
State.variables.chSil.relations.chAte.friendship.stv += 250;
}
<</script>> \$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chVal"),presentCharTitleColorInfo("Sillan","lightskyblue","[img[img/portraits/sillan-avatar.png]]")],getPresentCharByKey("chAte"));<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I think that's a great idea, Ate. Valtan will be a better teacher than she's painting herself as."//</span> You join the conversation unprompted, wearing an ample, supportive smile.
<span @style=$chVal.colorStyleKey>//"Hey, if all of you keep insisting on it, I'm going to end up believing it! ...Alright, Ate, I accept."//</span>
<span style="color:lightskyblue">//"By the Goddess, no, don't smirk like that... You better not grow full of yourself after this."//</span>
<span @style=$chAte.colorStyleKey>//"Thank you. It means a lot to me."//</span> She replies looking straight at Valtan's face.
<span style="color:lightskyblue">//"Um, yes! You'll be glad you did put your faith in us, Ate."//</span> Sillan quickly switches to a voice sparking with childish joy, enthusiastic to join the wagon without the Aiishen herself asking her to do so.
//Ate's affinities have changed.//
//Valtan has become Maaterasu's tutor.//
//Valtan's and Maaterasu's friendship has largely increased.//
//Sillan's and Maaterasu's friendship has increased.//
<span style="color:khaki">//You friendship with Valtan, Ate and Sillan has minimally increased.//</span>
$eventsCalendar.finishEventButton
<<script>>
addToStVarsList("VlTtAt");
createRelTypeTutorshipSub("chAte","chVal",gSettings().relationshipsDuration);
createRelTypeTutorshipDom("chVal","chAte",gSettings().relationshipsDuration);
State.variables.chAte.relations.chVal.friendship.stv += 500;
State.variables.chVal.relations.chAte.friendship.stv += 500;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 75;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 75;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 75;
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 75;
if ( State.variables.chSil != undefined ) {
State.variables.chAte.relations.chSil.friendship.stv += 250;
State.variables.chSil.relations.chAte.friendship.stv += 250;
State.variables.chSil.relations.chPlayerCharacter.friendship.stv += 75;
State.variables.chPlayerCharacter.relations.chSil.friendship.stv += 75;
}
<</script>> \$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),presentCharTitleColorInfo("Sillan","lightskyblue","[img[img/portraits/sillan-avatar.png]]")]);<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't worry, Ate, I will teach you whatever you need. I'll do a better job than this lazy weasel, anyway."//</span> You join the conversation unprompted, bold to take the chance as soon as it appears.
<span @style=$chAte.colorStyleKey>//"You...?"//</span>
<span @style=$chVal.colorStyleKey>//"W-Wait! I'm still in the process of being persuaded of my value as a tutor! I haven't said 'no' yet! Not definitely, anyway."//</span>
<<if $StVars.check2 gt 0>><span style="color:green">Relationship AND charisma check: passed.</span>
<span @style=$chAte.colorStyleKey>//"...That might actually be a better option."//</span> Maaterasu mumbles. <span @style=$chAte.colorStyleKey>//"Very well. Thank you for your offer, $chPlayerCharacter.name, I'll put in my best efforts."//</span>
<span @style=$chVal.colorStyleKey>//"E-Eh!? Was I just pushed aside without the bare minimum remose!?"//</span> Valtan looks back and forth between you and Ate, to which Sillan simply sighs.
<span style="color:lightskyblue">//"It serves you right, honestly... You're going to act all hurt after you tried to slip away..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And I will teach you as best as I can. You won't regret it, Ate."//</span>
<span @style=$chAte.colorStyleKey>//"Thank you. It means a lot to me."//</span> She replies looking straight at you.
//H-Hey, that gaze is pretty intense...//
//Ate's affinities have changed.//
//You have become Maaterasu's tutor.//
<span style="color:khaki">//Your friendship with Maaterasu has largely increased.//</span>
<span style="color:red">//Your rivalry with Valtan has largely increased.//</span>
$eventsCalendar.finishEventButton
<<script>>
addToStVarsList("PlTtAt");
createRelTypeTutorshipSub("chAte","chPlayerCharacter",gSettings().relationshipsDuration);
createRelTypeTutorshipDom("chPlayerCharacter","chAte",gSettings().relationshipsDuration);
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 500;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 500;
<</script>>
<<else>><span style="color:red">Relationship AND charisma check: failed.</span>
The Aiishen weights your offer with some consideration, but ultimately faces the Shapeshifter back. <span @style=$chAte.colorStyleKey>//"Valtan. I'm asking you because you're the best teacher I could ask for. Please do not hesitate."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"H-hey, I'm still here... ...That was pretty brutal..."//</span> You mumble as you shrink yourself into a corner.
<span @style=$chVal.colorStyleKey>//"Alright! I will not let this merciless humiliation of $chPlayerCharacter.name go in vain. I will teach you what I can, Ate."//</span>
<span @style=$chAte.colorStyleKey>//"Thank you. It means a lot to me."//</span> She replies looking straight at Valtan's face.
<span style="color:lightskyblue">//"I-it's ok... Do not take it personally... I think..."//</span> Sillan tells you somewhat worried, finding herself a bit out of place after the sudden turn of events.
//Ate's affinities have changed.//
//Valtan has become Maaterasu's tutor.//
//Valtan's and Maaterasu's friendship has largely increased.//
<span style="color:red">//Your rivalry with Valtan has largely increased.//</span>
$eventsCalendar.finishEventButton
<<script>>
addToStVarsList("VlTtAt");
createRelTypeTutorshipSub("chAte","chVal",gSettings().relationshipsDuration);
createRelTypeTutorshipDom("chVal","chAte",gSettings().relationshipsDuration);
State.variables.chAte.relations.chVal.friendship.stv += 500;
State.variables.chVal.relations.chAte.friendship.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 500;
<</script>> \
<</if>>[[Back to Quickstarts|Quickstarts]]
$temp<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
//How might my parents be feeling right now...? And the rest of the tribe...? They're a stalking weight, these feelings, ambushing me when I least expect it...//
<span @style=$chVal.colorStyleKey>//"So who was your first time with?"//</span>
//But it is natural, isn't it? I cannot deny that I've grown to enjoy my new life here, where I share most of my life with all the others, but after such sudden changes...//
<span @style=$chMir.colorStyleKey>//"Don't press me like that, Val, you're embarrassing me... But it was $chPlayerCharacter.name."//</span>
<span @style=$chVal.colorStyleKey>//"Oooh, she rushed to drill through that shyness of yours and suck on your sap, hmmm?"//</span>
//It's only logical that my mind sometimes wanders to my tribe, of whom I barely have any news. They had been my whole life until barely a few weeks ago. I cannot pretend that never thinking about them, never caring about them, would be normal.//
<span @style=$chVal.colorStyleKey>//"What about you, Nash?"//</span>
<span @style=$chNash.colorStyleKey>//"It was $chPlayerCharacter.name, too! Haha..."//</span>
<span @style=$chVal.colorStyleKey>//"$chPlayerCharacter.name, too?"//</span>
<span @style=$chMir.colorStyleKey>//"Was it, really...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Eh? Are you talking about me?"//</span>
//What is it with these inquisitive faces, all of a sudden...?//
[[Continue|SE Virginities Collector 1]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Ate, sweetie?"//</span> Valtan turns to Ate, turning her eyes off me, and everyone else follows immediately next.
<span @style=$chAte.colorStyleKey>//"...Yes?"//</span>
<span @style=$chVal.colorStyleKey>//"Who was your first time with?"//</span>
Everyone's eyes are stuck at Ate, awaiting tense for a response that takes its dear time to arrive. The Aiishen turns towards you to respond.
<span @style=$chAte.colorStyleKey>//"It was $chPlayerCharacter.name, too."//</span>
Padmiri and Nashillbyir twitch uncomfortable, but Valtan has a smile so large it barely fits in her face.
<span @style=$chPlayerCharacter.colorStyleKey>//"What- Where are these questions coming from, again?"//</span> You ask, troubled, but rather than receiving an answer, Valtan looks at Claw.
<span @style=$chVal.colorStyleKey>//"And what about you?"//</span>
All eyes now upon her, Claw returns a serious gaze at Valtan, but rather than verbalizing her answer, her hostile, accusatory eyes are thrown like daggers against you.
<span @style=$chVal.colorStyleKey>//"It was $chPlayerCharacter.name as well!"//</span>
[[Continue|SE Virginities Collector 2]]<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"What is all of this about...?"//</span>
<span @style=$chNash.colorStyleKey>//"...Did you really try and make it a point to get in everyone's pants before anyone else...?"//</span> You hear the concerned voice of Nashillbyir, lost in a sea of blurry faces.
<span @style=$chPlayerCharacter.colorStyleKey>//"I- What? I wasn't... I didn't... I mean..."//</span>
<span @style=$chVal.colorStyleKey>//"You really did!"//</span> An enthusiastic Valtan contrasts with everyone else's tone. <span @style=$chVal.colorStyleKey>//"I really didn't expect this from you, $chPlayerCharacter.name. I didn't take you for the type to try and collect everyone's virginities!"//</span>
<span @style=$chMir.colorStyleKey>//"Is that really what you were after...?"//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
[[I didn't!|SE Virginities Collector 3]]
[[I did!|SE Virginities Collector 3]]
[[Please, soil, swallow me...|SE Virginities Collector 3]]
[[What are we talking about!?|SE Virginities Collector 3]]
[[I am but the product of my circumstances|SE Virginities Collector 3]]
[[I am the real victim here!|SE Virginities Collector 3]]
[[I didn't steal anyone's panties!|SE Virginities Collector 3]]
[[That deer was asking for it!|SE Virginities Collector 3b]]<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte")]);<</script>> \
<<script>>virgColCoolSequenceChecks();<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Listen for a second-"//</span>
<span @style=$chClaw.colorStyleKey>//"If $chPlayerCharacter.name is so interested in what's between our legs, I say we give it to her."//</span>
//What!?//
<span @style=$chMir.colorStyleKey>//"What are you saying, Claw...?"//</span>
<span @style=$chClaw.colorStyleKey>//"All of us at once, right here and right now, until she's not able to walk for the rest of the day."//</span>
There's a silence for a couple of seconds, as the suggestion takes hold in everyone's minds.
<span @style=$chVal.colorStyleKey>//"How tastefully devious! I love it!"//</span>
<span @style=$chNash.colorStyleKey>//"That sounds only fair to me."//</span>
<span @style=$chAte.colorStyleKey>//"She's the furthest away from the exit. She won't escape if we cooperate."//</span>
//What happened just now!?!?!?//
[[Continue|SE Virginities Collector 4]]<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte")]);<</script>> \
<<script>>applyAlteredState(["chPlayerCharacter"],createASwhatInTarnation(1));
virgColCoolSequenceChecks();<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That deer was asking for it!"//</span> You shout in indignant rage. You aren't just about to stand this slander without defending yourself.
<span @style=$chAte.colorStyleKey>//"..."//</span> <span @style=$chVal.colorStyleKey>//"..."//</span> <span @style=$chNash.colorStyleKey>//"..."//</span>
<span @style=$chMir.colorStyleKey>//"...What are you talking about?"//</span>
//Huh!? What's going on!?//
<span style="color:firebrick">Your crimes against all kinds of good sense have damaged your luck.</span>
<span @style=$chClaw.colorStyleKey>//"If $chPlayerCharacter.name is so interested in what's between our legs, I say we give it to her."//</span> Claw proposes, blatantly ignoring your nonsense.
//What!?//
<span @style=$chMir.colorStyleKey>//"What are you saying, Claw...?"//</span>
<span @style=$chClaw.colorStyleKey>//"All of us at once, right here and right now, until she's not able to walk for the rest of the day."//</span>
There's a silence for a couple of seconds, as the suggestion takes hold in everyone's minds.
<span @style=$chVal.colorStyleKey>//"How tastefully devious! I love it!"//</span>
<span @style=$chNash.colorStyleKey>//"That sounds only fair to me."//</span>
<span @style=$chAte.colorStyleKey>//"She's the furthest away from the exit. She won't escape if we cooperate."//</span>
//What happened just now!?!?!?//
[[Continue|SE Virginities Collector 4]]<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's remain calm and discuss it all with honesty..."//</span>
<<if $StVars.check2[0] is true>><span style="color:green">Luck check: passed.</span>
You place your heart in your chest as you get up, just about to explain your honest feelings, and-
''//Thump//''
The chair you were just sitting on suddenly falls to the side, a vine grasping one of its legs. It looks like Padmiri isn't just about to engage in diplomacy.
And neither is anyone else.
[[Run|SE Virginities CoolSeq 1]]
<<else>><span style="color:red">Luck check: failed.</span>
<<if $StVars.check2[1] is true>><span style="color:green">Perception check: passed.</span>
Your ear catches a faint, creeping noise, something sliding through the floor. Your eye follows the perturbation, and-
''//Thump//''
You get up from the chair immediately, moments before a vine pulls your chair to the ground, and you with it. It looks like Padmiri isn't just about to engage in diplomacy.
And neither is anyone else.
[[Run|SE Virginities CoolSeq 1]]
<<else>><span style="color:red">Perception check: failed.</span>
The world spins whole to the sight of your eyes- Or rather, you are spinning to the eyes of the world. The chair you were sitting on falls painfully and brings you down with it. The culprit lies guilty in front of your eyes: a green, treacherous vine that had moved right below the table.
<<if $StVars.check2[2] is true>><span style="color:green">Agility AND resilience AND will check: passed.</span>
But you have no time to lick your wounds, as everyone is getting up left and right. You get up almost in a jump and run back, certainly further away from the exit, but also further away from the immediate reality of a certain beating.
[[Run|SE Virginities CoolSeq 1]]
<<else>><span style="color:red">Agility AND resilience AND will check: failed.</span>
You brace yourself like a hedgehog, bemoaning the pain stinging in your elbows and waist. It's an indecorous image, but just as you feel the arms of Nashillbyir and Fiercest Claw pulling you up, you realize that it's little in comparison to what awaits you.
[[Continue|SE Virginities Gangbang 0a]]
<</if>> \
<</if>> \
<</if>> \<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
Your peers spread out, strategically covering all possible routes of escape. If you've ever had anything akin to strategic genius, it is the time to show it, for it will take nothing short of a miracle to get past all the other Candidates out of the dining hall.
//If I give them enough time, they'll completely surround me! I have to start running!//
Not losing a single second, the first person to get in your way is Nashillbyir, ready to bring to fruition an unappealable argument: you can't run away if you get your legs beat up. Thus, she gets in position to unleash a lateral staff swing below your waist, and charges against you.
<<if $StVars.check3[0] is true>><span style="color:green">Luck check: passed.</span>
//Alright, this is my chance, I must-//
But before you have the opportunity to decide how to pass this trial, the floor slides below your foot. You watch astonished as your grasp on the world slips away from your control as the result of your feet choosing to trip. Your body flies away headfirst against the uncaring attack of Nashillbyir's staff, which fails to connect as it just goes right below you. Your hands touch the floor, and the rest of you comes next, gracefully landing in a perfect somersault. Or at least, that's how it's perceived by your mind.
Before Nash has the time to even come to terms with what's just happened, your legs run on their own.
[[Continue|SE Virginities CoolSeq 2]]
<<else>><span style="color:red">Luck check: failed.</span>
[[Jump above the swing|SE Virginities CoolSeq 1a]]
[[Shoot a frozen blast|SE Virginities CoolSeq 1b]]
[[Ask Nash to be merciful|SE Virginities CoolSeq 1c]]
<</if>><<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
//Padmiri gains 2 merit.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Can we- Can we discuss this for a moment? I think you're overreacting..."//</span>
<span @style=$chNash.colorStyleKey>//"Perhaps we're overreacting, but you've definitely 'overperformed' these few weeks."//</span>
<span @style=$chMir.colorStyleKey>//"Precisely. This is just for the sake of balance."//</span>
You are laid down in the middle of the floor, all other Candidates surrounding you.
<<link [[Continue|Scene]]>><<script>>
gC("chMir").changeMerit(2);
viCoGangbansSequenceStart();
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
As you leave Nashillbyir behind, Maaterasu and Claw stand at each of your flanks. The Aiishen holds her hands high, sparking with the promise of the electrical barrage that awaits you. Meanwhile, the Beastkin intends to take a claws-on approach, as she begins to take impulse to jump upon you.
<<if $StVars.check4[0] is true>><span style="color:green">Luck check: passed.</span>
//Wait! What is Ate casting, exactly!?//
You maintain your inquisitive gaze attentive to the Aiishen's casting, wary of the imminent danger, but also somewhat fascinated by the colorful flickering.
//Was Ate's magic always... So pretty...?//
The noise of a powerful dash retrieves your attention, and notice that a pouncing Claw is now about to collide with you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hold it, I'm not ready-!!!"//</span>
Your running fails to stop as your feet press back once and once again against the floor, and just when you're certain that slipping is already inevitable, the merciless Tiger-girl reaches you - but fails to grab you. The hit pushes you back and she flies above you, and the whole hall goes dark for an instant, as several lightning whips flash and blind everyone in it.
[[Continue|SE Virginities CoolSeq 2b]]
<<else>><span style="color:red">Luck check: failed.</span>
//I'm going to get hit by both of them at the same time!//
[[Throw Claw against Maaterasu's attack|SE Virginities CoolSeq 2d]]
[[Deflect Maaterasu's lightning against Claw|SE Virginities CoolSeq 2c]]
<</if>><<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
You lean forwards, flex your legs, and jump- Jump like you have never jumped,
<<if $StVars.check3[1] is true>><span style="color:green">Physique AND agility check: passed.</span>
and once again flex your knees, thighs, ankles and even the very last of your toes, and you somehow manage to fly right above Nash's weapon, who has clearly not aimed high enough. Not just about to bring her performance into question, you continue running.
[[Continue|SE Virginities CoolSeq 2]]
<<else>><span style="color:red">Physique AND agility check: failed.</span>
but it is clearly not enough. Nash's staff hits clean in your flexing knees, stomping your trajectory and leading you to an ugly crash against the floor. The Ashwalker spins her staff victorious right before she lands one of its ends bluntly against the floor, next to your face. You take your dear time gasping from the damage, and there's little resistance you can oppose when your opponent begins pulling you towards the rest.
You lost <span style="color:limegreen">20 energy.</span>//
[[Continue|SE Virginities Gangbang 0b]]
<<script>>State.variables.chPlayerCharacter.energy.current -= 20;<</script>> \
<</if>><<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
You stop dry, and rather than blindly charging forwards, prepare your own attack. The distance favors you, and Nash has begun her swing far too early, so you channel the aether towards your hands, and,
<<if $StVars.check3[2] is true>><span style="color:green">Intelligence AND will check: passed.</span>
release a blast of ice barely a couple of meters away from Nash's chest.
<span @style=$chNash.colorStyleKey>//"Gyaaah-"//</span> Is as much as she manages to utter as her voice gets stuck in her troat, cursing your family line from your parents till the most distant of your cousins as a point-blank shot of frozen air runs through her whole respiratory system. <span @style=$chNash.colorStyleKey>//"Daaaaamn... You...!"//</span> She complains as she braces herself.
Your physical body is far beyond the distant karmic consequences of mute curses, so you continue running past your opponent.
[[Continue|SE Virginities CoolSeq 2]]
<<else>><span style="color:red">Intelligence AND will check: failed.</span>
the magic dispels right at the end of your fingers.
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
One would think it's been long enough since you began practicing magic that you'd be above such pitiful flops, but you have little time to question your impotence when there's a wooden staff just about to hit your legs.
<span @style=$chPlayerCharacter.colorStyleKey>//"Gyaaah!"//</span> You shout as you fall to the ground, the swing having hit your knees whole.
//Now// you have more than enough time to blame yourself, as Nashillbyir leans down to begin to pull your defenseless body.
You lost <span style="color:limegreen">20 energy.</span>//
[[Continue|SE Virginities Gangbang 0b]]
<<script>>State.variables.chPlayerCharacter.energy.current -= 20;<</script>> \
<</if>><<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Stop it!"//</span> You shout as you stop dry, seeking to win through words a fight you're clearly going to lose with brawn.
Nashillbyir detains her attack, granting you a brief moment to listen to you. She isn't offering you the kindest of glances, however.
<span @style=$chPlayerCharacter.colorStyleKey>//"Think for a second of the good moments you've spent with me! Aren't they worth a slice of mercy?"//</span>
<<if $StVars.check3[3] is true>><span style="color:green">Charisma AND empathy AND friendship MINUS romance AND sexual tension AND enmity AND rivalry check: passed.</span>
The Ashwalker's will wavers, manifesting in a troubled grimace. Her indecision comes to a close when she gives her staff several full spins, above her head and by her side, right before planting it on the ground.
<span @style=$chNash.colorStyleKey>//"Run before I change my mind again."//</span>
You aren't just about to question her.
[[Continue|SE Virginities CoolSeq 2]]
<<else>><span style="color:red">Charisma AND empathy AND friendship MINUS romance AND sexual tension AND enmity AND rivalry check: failed.</span>
The Ashwalker meditates on your words. She really does. She considers the good moments she's spent with you, and the bad moments, and the so-so moments,
<span @style=$chPlayerCharacter.colorStyleKey>//"Ough!"//</span>
and she decides to beat you in the gut after thinking once again about the good moments. You can barely offer any resistance as she pulls you away towards the others.
You lost <span style="color:limegreen">20 energy.</span>//
[[Continue|SE Virginities Gangbang 0b]]
<<script>>State.variables.chPlayerCharacter.energy.current -= 20;<</script>> \
<</if>><<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
//Nashillbyir gains 2 merit.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Come on, Nash, this isn't funny..."//</span>
You're walking slowly towards the center of the dining hall as all the other Candidates form a circle around you. Nashillbyir keeps a strong grip on your hands from behind.
<span @style=$chNash.colorStyleKey>//"Of course it is funny. You just aren't looking at it from the right angle."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And what's the- Ow!"//</span> You cry after Nash slaps your ass.
<span @style=$chNash.colorStyleKey>//"See? This is the butt of the joke."//</span>
<<link [[Continue|Scene]]>><<script>>
gC("chNash").changeMerit(2);
viCoGangbansSequenceStart();
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Gyah!"//</span> Claw protests, still mid-air, as she resists the pain of Ate's attack. You feel your butt get slapped by the uncaring ground, then Claw falls upon you, and you roll back with her below you.
By the time you have so little inertia that you're capable of moving on your own again, you're sitting quiet on the ground, your bottom having found a comfortable seat on Claw's face.
<span @style=$chPlayerCharacter.colorStyleKey>//"Thanks for that, I guess...?"//</span>
Claw mumbles something, unable to speak with your crotch right on top of her mouth, then extends her arms and shows you her bare nails, ready to attack you with them.
<span @style=$chPlayerCharacter.colorStyleKey>//"Waaaah!"//</span> You shout, scared, as you jump backwards, yet the shout is accompanied by further lightning. Some of its falls to your sides, and some of it lands on your previous position, punishing Claw yet again.
<span @style=$chNash.colorStyleKey>//"Be careful with that!"//</span>
<span @style=$chAte.colorStyleKey>//"I didn't intend to..."//</span>
You resume your flight, leaving Nash and Ate to their bickering.
[[Continue|SE Virginities CoolSeq 3]]<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
Rather than shying away from either blow, you get ready to confront Claw's tackle, visualizing your next move. When the Tiger-girl is about to fall, everything happens in a matter of seconds.
<<if $StVars.check4[2] is true>><span style="color:green">Physique AND resilience AND perception check: passed.</span>
You hit and grab Claw's wrists, still mid-air, and pull them sideways, curving your whole body to throw her away. It isn't a perfect counter-attack: Claw's body is moving with such speed that you receive some of the hit nonetheless. It is then that the whole hall goes dark, several lightning darts whipping everything in their way. By the time you're confident you aren't going to fall, you realize that the Beastkin has received the full blow of Maaterasu's attack, and is going to need a few seconds to recover.
You lost <span style="color:limegreen">10 energy.</span>//
[[Continue|SE Virginities CoolSeq 3]]
<<script>>State.variables.chPlayerCharacter.energy.current -= 10;<</script>> \
<<else>><span style="color:red">Physique AND resilience AND perception: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Gyaaah!"//</span>
It's easy to decide you're going to grab the wrists of a flying cat with murderous intent. From the world of the ideal to the world of facts, however, your hands fail to find the correct way, and hold onto Claw's unsheathed nails. The whole weight of her body comes behind her, and in the passing of less than two seconds, you feel your fingers stabbed, your torso tackled, your butt spanked by the ground, and your whole body zapped by Maaterasu's blow.
You lost <span style="color:limegreen">40 energy.</span>//
You lost <span style="color:limegreen">40 willpower.</span>//
//Me and my brilliant ideas...//
[[Continue|SE Virginities Gangbang 0c]]
<<script>>State.variables.chPlayerCharacter.willpower.current -= 40;
State.variables.chPlayerCharacter.energy.current -= 40;<</script>> \
<</if>><<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
You stop in place and focus on the aether in your hands. It is possible to deflect someone else's magical attacks by treating the energy in them as if they were natural entities, available to be grasped and manipulated, but a lightning dart should be a particularly difficult projectile to parry, both due to its speed and nature. Maaterasu pushes her hands forwards, and you mirror the movement.
<<if $StVars.check4[1] is true>><span style="color:green">Intelligence AND will check: passed.</span>
The bolt zaps you, but in the very middle of the shock, you manage to connect with it. Some energy flies in various directions, some simply gets dispelled, but some of it actually follows the decree of your very will and lets itself be redirected.
<span @style=$chClaw.colorStyleKey>//"Nnggh!"//</span>
The Beastkin, still mid-air, receives the full blow of your parry, unable to connect her own attack, and ultimately just falls unceremoniously. Ate is taken aback, and with neither of your foes able to intercept you, you resume the race.
You lost <span style="color:darkslateblue">10 willpower.</span>//
[[Continue|SE Virginities CoolSeq 3]]
<<script>>State.variables.chPlayerCharacter.willpower.current -= 10;<</script>> \
<<else>><span style="color:red">Intelligence AND will check: failed.</span>
The bolt connects with you, and you feel the whole power of the current in every fiber of your body. Rather than managing to channel it in any other direction, however, you end up fried up. Then Claw falls upon you, ready to enjoy her newly cooked grilled $chPlayerCharacter.name.
You lost <span style="color:limegreen">30 willpower.</span>//
You lost <span style="color:limegreen">30 energy.</span>//
[[Continue|SE Virginities Gangbang 0c]]
<<script>>State.variables.chPlayerCharacter.willpower.current -= 30;
State.variables.chPlayerCharacter.energy.current -= 30;<</script>> \
<</if>><<script>>setPasChars([getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
You're getting closer to the end of the dining hall, but just as you have left plenty of Candidates behind, you still have a couple right ahead. Stop running now and you'll be completely surrounded and relentlessly screwed, without mercy.
Padmiri stands in front of you, wary in her expression but looking straight at your eyes. She doesn't seem to be preparing an attack, but she is very purposefully in your way.
<<if $StVars.check5[0] is true>><span style="color:green">Luck check: passed.</span>
//What about the others I've left behind?//
In what might not be the brighest move of the day, you look back without delaying your flight, and find Nash and Ate arguing with each other, as well as a grumpy Claw just about to be finished licking her wounds.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wah!"//</span>
Something makes you trip, but you manage to avoid falling. This doesn't mean you keep your balance, only that you're now running tumble by tumble, rather than step by step, and this somehow makes you avoid the vines that Padmiri had set in front of you while you weren't looking. Transformed into a rag doll, you no longer move by the freely willed movement of your limbs, but by the uncompromising inertia of a fate beyond your hands.
<span @style=$chMir.colorStyleKey>//"Nggh-! You-!"//</span> Padmiri's voice is muffled. It is hard to vocalize full words when a mouth has fallen upon yours.
You pull back as soon as you regain some control over yourself, and find the Leirien in front of you avoiding your eyes and drowning in her own blush.
<span @style=$chMir.colorStyleKey>//"I- I didn't give you permission to fall and kiss me... You dummy..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry! I can't apologize right now!"//</span>
[[Continue|SE Virginities CoolSeq 4]]
<<else>><span style="color:red">Luck check: failed.</span>
//That cannot be right. She is plotting something.//
Indeed, Padmiri is preparing yet more vine attacks, her green appendages carefully laid out in the ground as she waits for you to come close enough.
[[Use fire|SE Virginities CoolSeq 3b]]
[[Dive roll|SE Virginities CoolSeq 3c]]
[[Ask Padmiri for forgiveness|SE Virginities CoolSeq 3d]]
<</if>><<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
//Claw and Maaterasu gain 2 merit.//
Claw quickly takes hold of your arms, and forces you to walk in front of her towards a circle formed by all other Candidates.
<span @style=$chPlayerCharacter.colorStyleKey>//"This is kind of unfair, don't you think?"//</span>
<span @style=$chClaw.colorStyleKey>//"Life is unfair. But in your case, it was you and you alone who chose to chase a five versus one."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, no? I did not?"//</span>
<span @style=$chAte.colorStyleKey>//"You first did it sequentially, now you're doing it at the same time."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, that's what you meant. However, I- Ow!"//</span> A slap in your bottom interrupts your plea.
<span @style=$chClaw.colorStyleKey>//"We're heard you enough already. Now you're going to put your mouth to work on somewhere else."//</span>
<<link [[Continue|Scene]]>><<script>>
gC("chClaw").changeMerit(2);
gC("chAte").changeMerit(2);
viCoGangbansSequenceStart();
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
The exit to the dining hall is right ahead of you, yet the last obstacle of them all promises to be the most exasperating. Right around the very exit, Valtan has barricaded herself with chairs.
//What in blazes is she doing!?//
<span @style=$chVal.colorStyleKey>//"You have handled yourself well, you mischievous heartbreaker, but this is the end of your journey. I shall not let you pass, and in this wooden trap, you will succumb to vice and pleasure."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Who are you calling mischievous, you machinating rat!?"//</span>
Claw and Ate, and Nashillbyir behind them, are approaching you. You have no time to waste, so you jump into the first line of chairs, and Valtan spares no second to grab you.
<span @style=$chVal.colorStyleKey>//"Hehehe. We're going to have plenty of fun today. I hope your legs aren't trembling yet."//</span>
Your time is running short.
<<if $StVars.check6[0] is true>><span style="color:green">Luck check: passed.</span>
[[Continue|SE Virginities CoolSeq 4a]]
<<else>><span style="color:red">Luck check: failed.</span>
[[Channel wind and blow her away|SE Virginities CoolSeq 4b]]
[[Stomp on the leg of a chair|SE Virginities CoolSeq 4c]]
[[Ask her to think of the good times you've spent together|SE Virginities CoolSeq 4d]]
[[Claim that Valtan robbed your identity|SE Virginities CoolSeq 4e]]
<</if>><<script>>setPasChars([getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You shouldn't hide your traps in plain sight!"//</span> You shout as you begin heating up your hands.
<span @style=$chMir.colorStyleKey>//"Huh? You wouldn't-"//</span>
<<if $StVars.check5[1] is true>><span style="color:green">Intelligence AND will check: passed.</span>
A sadistic smile forms in your lips as the sparks turn into flames, and the flames into flares.
<span @style=$chMir.colorStyleKey>//"Nooo! Anything but that!"//</span> A panicked Padmiri shouts, her vines finally lashing out, but with little of the precision she was expecting.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let me pass and- Ough!"//</span> A green whip slaps your face, interrupting your sentence. <span @style=$chPlayerCharacter.colorStyleKey>//"Just get away!"//</span>
The chaotic flurry of tendrils slowly breaks away as your order somehow reaches Mir's mind, who is more scared than actually hurt.
<span style="color:red">Your enmity with Padmiri has increased.</span>
You lost <span style="color:limegreen">10 energy.</span>//
[[Continue|SE Virginities CoolSeq 4]]
<<script>>State.variables.chPlayerCharacter.energy.current -= 10;<</script>> \
<<else>><span style="color:red">Intelligence AND will check: failed.</span>
A sadistic smile forms in your lips as the sparks turn into flames, and the flames into... Sparks?
//Huh? Did I botch the casting?//
You have little time to cry your failure, however, as the panicked vines of the Leirien are now flying and whipping around.
<span @style=$chMir.colorStyleKey>//"Don't you dare!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait! I failed-"//</span> You cannot finish the sentence, as a green whip slaps you right in the face, followed by another in your waist and another that takes hold of your ankle.
<span @style=$chPlayerCharacter.colorStyleKey>//"It's fine, I surr-!"//</span> This panicked Leirien is taking no prisoners, however, as the last vine pulls forcefully, and you fall on your butt and get dragged around. Despite everything, she is still more afraid than you.
<span style="color:red">Your enmity with Padmiri has increased.</span>
You lost <span style="color:limegreen">30 energy.</span>//
[[Continue|SE Virginities Gangbang 0d]]
<<script>>State.variables.chPlayerCharacter.energy.current -= 30;<</script>> \
<</if>>
<<script>>
gC("chPlayerCharacter").relations.chMir.enmity.stv += 250;
gC("chMir").relations.chPlayerCharacter.enmity.stv += 250;
<</script>><<script>>setPasChars([getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
//Doesn't Padmiri always attack in horizontal swings with her vines? If I don't let her hit my legs...//
The tendrils raise and turn tense for an instant, signaling the imminent attack. You arch your back forwards, take impulse, and-
<<if $StVars.check5[2] is true>><span style="color:green">Physique AND agility AND resilience check: passed.</span>
You jump, stretching your body whole and diving headfirst. The vines whip at you, but are directed either too high or too low, save for a couple grazes that leave faint burns in your skin. Your hands reach the floor first, leading your fall and taking you forwards in a roll.
<span @style=$chMir.colorStyleKey>//"Huh!? When did you learn to...!? Wait, my vines are tangled up!"//</span>
In the chaotic flurry that was Padmiri's attack, her appendages have hit each other, rendering them unable to be used again for the time being. You don't waste the opportunity.
[[Continue|SE Virginities CoolSeq 4]]
<<else>><span style="color:red">Physique AND agility AND resilience check: failed.</span>
You... Jump. It is a jump indeed, one where you're going headfirst, but not one where you're taking the correct angle.
<span @style=$chPlayerCharacter.colorStyleKey>//"Augh!"//</span>
You fall flat on your stomach, the whole floor punishing your audacity in every part of your body.
You lost <span style="color:limegreen">20 energy.</span>//
<span @style=$chMir.colorStyleKey>//"...Are you ok?"//</span> A suddenly concerned Padmiri asks you. You thank her without words for not carrying out the attack after all.
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Am... As in, I am here... Which is the best thing I can say about myself right now..."//</span>
<span @style=$chMir.colorStyleKey>//"Haha... Yeah..."//</span> You feel your wrists and ankles get grabbed and tied up. <span @style=$chMir.colorStyleKey>//"I don't think the others would be happy if I just let you go. I'll try to be gentle, ok?"//</span> The Leirien apologizes somewhat sincerely.
[[Continue|SE Virginities Gangbang 0d]]
<<script>>State.variables.chPlayerCharacter.energy.current -= 20;<</script>> \
<</if>><<script>>setPasChars([getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry, Padmiri! Please forgive me!"//</span>
The Leirien archs her eyebrows, clearly taken aback by your cry.
<<if $StVars.check5[3] is true>><span style="color:green">Charisma AND empathy AND friendship AND romance check: passed.</span>
<span @style=$chMir.colorStyleKey>//"I... Just... Just go, okay?"//</span> She says as she crosses her arms, almost pouting. She cannot bring herself to commit to attack you, after all.
<span @style=$chPlayerCharacter.colorStyleKey>//"Thanks a ton! And I'm sorry again!"//</span>
[[Continue|SE Virginities CoolSeq 4]]
<<else>><span style="color:red">Charisma AND empathy AND friendship AND romance check: failed.</span>
She sighs, and then replies: <span @style=$chMir.colorStyleKey>//"Maybe later."//</span>
A vine takes hold of your ankle, pulling you towards your fall.
<span @style=$chPlayerCharacter.colorStyleKey>//"Waah!"//</span>
And you land on the floor, mere palms away from the Leirien's feet.
[[Continue|SE Virginities Gangbang 0d]]
<</if>><<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
//Padmiri gains 2 merit.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Padmiri... These vines are too tight..."//</span> You're being walked by Padmiri, who keeps your arms bound in vines as she takes you to a circle formed by all other Candidates.
<span @style=$chMir.colorStyleKey>//"Oh, how troublesome..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I know, right? Could you please take care of it? Pretty please?"//</span>
<span @style=$chMir.colorStyleKey>//"Hold on..."//</span>
Yet another vine moves around you, its tip holding still in front of your face. Then, it forces itself into your mouth.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm!"//</span>
<span @style=$chMir.colorStyleKey>//"There it is, problem solved. You cannot make me feel bad about this. It wouldn't be fair, you know?"//</span>
<<link [[Continue|Scene]]>><<script>>
gC("chMir").changeMerit(2);
viCoGangbansSequenceStart();
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Stop right now, all of you!!!"//</span>
As if forced by forces beyond their control, the arriving Candidates stop right in front of the barricade, tensely observing the struggle between you and Valtan.
<span @style=$chPlayerCharacter.colorStyleKey>//"You have been fooled!!!"//</span> You declare. No one dares to say anything. <span @style=$chPlayerCharacter.colorStyleKey>//"You have been lied to! You have been tricked! Everything you thought was true was a deceitful fabrication, a web of lies and a sick, twisted joke! You've been bamboozled, even!"//</span>
<span @style=$chVal.colorStyleKey>//"What are you going to...?"//</span>
<span @style=$chNash.colorStyleKey>//"Tell us where you're going with this already!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm actually Valtan, and this is the real $chPlayerCharacter.name!"//</span>
<span @style=$chVal.colorStyleKey>//"Huh?"//</span>
No one and nothing moves for the next couple of seconds. You could cut the silence with a knife.
<span @style=$chAte.colorStyleKey>//"But that's impossible."//</span>
//Huh!?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Ehrm, I mean, that's the point, exactly! I'm the real $chPlayerCharacter.name, and this is the real Valtan!"//</span>
''//Blomp//''
Immediately next, the very end of Nash's staff passing right next to your head, and hits Valtan, knocking her back.
<span @style=$chNash.colorStyleKey>//"Don't let her get away!"//</span>
Everything happens in an instant. Valtan falls down, the other Candidates enter the barricade, and all of you grab the Shapeshifter, ready to get her back into the dining hall.
<span @style=$chVal.colorStyleKey>//"What's going on now!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're going to pay for your lies!"//</span>
<span @style=$chVal.colorStyleKey>//"What lies!?!?!?"//</span>
//By the Goddess, that's true, I can't let myself get carried away!//
Valtan's question goes unanswered, or rather, is answered by an unintelligible mishmash and shouts and cries. In the meantime, you quietly fall to the background, and climb over the second line of chairs away from the dining hall, before anyone else realizes that Nashillbyir has dragged them into mass hysteria.
//You gain 5 merit.//
//<span style="color:red">Your rivalry with Valtan has increased.</span>
<span style="color:red">Your enmity with Valtan has slightly increased.</span>
Valtan's submission, sexual tension, rivalry and enmity with Nashillbyir, Claw, Maaterasu and Padmiri has increased.//
//Valtan's in for a fun time.//
//Valtan has gained a 5% weakness to sex.//
$eventsCalendar.finishEventButton
<<script>>
gC("chPlayerCharacter").changeMerit(5);
viCoFoiledValtan();
<</script>><<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You won't get out of my way, huh...?"//</span>
You push your hands against Valtan, reaching out to her waist.
<span @style=$chPlayerCharacter.colorStyleKey>//"Then perhaps I'll have to..."//</span>
<<if $StVars.check6[1] is true>><span style="color:green">Intelligence AND will check: passed.</span>
You push out all the aether concentrated in your hands, forming a couple of air bubbles, compressed in the couple of centimeters between you and the Shapeshifter.
<span @style=$chPlayerCharacter.colorStyleKey>//"Take you along with me!"//</span>
<span @style=$chVal.colorStyleKey>//"Eh?"//</span>
And the bubbles explode, blowing Valtan away. Since she's holding onto you, you're dragged right behind. The sight isn't pretty: she crashes onto the chairs behind her, breaking apart on her way out.
<span @style=$chVal.colorStyleKey>//"Gyaaah!"//</span> <span @style=$chPlayerCharacter.colorStyleKey>//"Waaah!"//</span>
//You have gained 5 merit.
You lost <span style="color:limegreen">10 energy.</span>
You lost <span style="color:limegreen">10 willpower.</span>//
All in all, every hit that comes your way comes softened by your opponent's slimey skin. She isn't so lucky, as she has nothing but dancing stars in her dizzy eyes.
<span @style=$chVal.colorStyleKey>//"$chPlayerCharacter.name... You..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm... Going to take my leave now! I'm sorry for nothing!"//</span>
<<script>>State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chVal.energy.current -= 40;
gC("chPlayerCharacter").changeMerit(5);<</script>> \
$eventsCalendar.finishEventButton
<<else>><span style="color:red">Intelligence AND will check: failed.</span>
You push out all the aether concentrated in your hands, forming a couple of air bubbles, compressed in the couple of centimeters between you and the Shapeshifter...
<span @style=$chVal.colorStyleKey>//"Grhrmrhm... Are you massaging me? That's so thoughtful of you."//</span>
...To little effect.
<span @style=$chPlayerCharacter.colorStyleKey>//"That... That was so weak!"//</span>
<span @style=$chVal.colorStyleKey>//"But not as weak as you're going to be by the end of the morning..."//</span> She murmurs smiling. Two pairs of hands reach out to you from behind.
[[Continue|SE Virginities Gangbang 0e]]
<</if>><<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You're so annoying! Lie down and get away already!"//</span>
<span @style=$chVal.colorStyleKey>//"Me? Lying down? Perhaps after you."//</span> She teases you, even in the middle of the struggle.
<span @style=$chPlayerCharacter.colorStyleKey>//"Nggh!"//</span>
<span @style=$chVal.colorStyleKey>//"And above you, to be more specific."//</span>
You raise your knee, taking your foot right above the leg of one of the chairs that lies besides you, and stomp down on it.
<<if $StVars.check6[2] is true>><span style="color:green">Physique AND resilience check: passed.</span>
This movement makes the leg of the furniture act as a lever, and the chair spins in an instant,
<span @style=$chVal.colorStyleKey>//"HOLY-"//</span>
hitting Valtan's groin with great precision.
<span @style=$chVal.colorStyleKey>//"...mother of everything precious."//</span> She mumbles in a defeated, tiny voice, as strength dissipates from her body. She lets go of your arms, and slowly falls down.
<span @style=$chPlayerCharacter.colorStyleKey>//"And stop provoking trouble for once!"//</span>
You don't have any extra time to punish her, however, as everyone else is just about to arrive.
//You have gained 5 merit.//
$eventsCalendar.finishEventButton
<<script>>gC("chPlayerCharacter").changeMerit(5);<</script>> \
<<else>><span style="color:red">Physique AND resilience check: failed.</span>
This movement makes the leg of the furniture act as a lever, and the chair spins in an instant,
<span @style=$chPlayerCharacter.colorStyleKey>//"Cough-"//</span>
but you botch the movement, changing the orientation of the chair, which hits you right in the abdomen.
<span @style=$chVal.colorStyleKey>//"Oh, my. Was that intended for me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why, you little..."//</span>
<span @style=$chVal.colorStyleKey>//"There, there, it's no longer time to feel bad."//</span> She replies smiling. Two pairs of hands reach out to you from behind. <span @style=$chVal.colorStyleKey>//"It's now time to feel real good."//</span>
[[Continue|SE Virginities Gangbang 0e]]
<</if>><<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan, please."//</span> Your voice cracks mildly. <span @style=$chPlayerCharacter.colorStyleKey>//"You have had a lot of fun already. Can you just not let it go? Not even for the nice times we've spent together?"//</span> You shrink your eyebrows, making the best puppy face that your face is physically capable of. Valtan's grip weakens for a second.
<span @style=$chVal.colorStyleKey>//"Oh, $chPlayerCharacter.name, I didn't notice you were this scared..."//</span> She releases your wrists, and immediately hugs you. <span @style=$chVal.colorStyleKey>//"That is..."//</span> Her slime begins surrounding you. <span @style=$chVal.colorStyleKey>//"...Absolutely adorable. We're going to have so much fun."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Val-!"//</span> Your shout is immediately muffled, however, as she takes your mouth in an overwhelming kiss, your head now locked in place by her hand and your own arms stuck in her gooey sides.
<span @style=$chVal.colorStyleKey>//"Will you be good for me now?"//</span> She smiles as she breaks the kiss. You don't have time to reply, however, as two pairs of hands grab you from behind.
//<span style="color:red">Your enmity with Valtan has slightly increased.</span>
<span style="color:purple">Your submission towards Valtan has slightly increased.</span>
<span style="lightcoral:">Your sexual tension with Valtan has slightly increased.</span>//
[[Continue|SE Virginities Gangbang 0e]]
<<script>>
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 150;
<</script>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"This is all a mistake! You're being lied to!"//</span> You shout in the middle of your struggle with Valtan. Nashillbyir, Claw and Ate miss a step, advancing slower now and paying attention to your words.
<<if $StVars.check6[3] is true>><span style="color:green">Charisma check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you think I went to bed with all of you, that's wrong! So Valtan must have been using my appearance!"//</span>
<span @style=$chVal.colorStyleKey>//"Hah! What a ludicrous idea!"//</span> The Shapeshifter forces a smile as she persists in the tussle, both physically and verbally.
<span @style=$chPlayerCharacter.colorStyleKey>//"And now she's using the opportunity to punish me for her own misdeeds!"//</span>
<span @style=$chAte.colorStyleKey>//"Is that true, Valtan?"//</span>
<span @style=$chVal.colorStyleKey>//"Of- Of course not! I would never...!"//</span>
<span @style=$chClaw.colorStyleKey>//"You would NEVER?"//</span>
<span @style=$chVal.colorStyleKey>//"If- If that's true, who exactly DID YOU go to bed w...!? Ngah!"//</span> Valtan's question is cut short as she receives a staff swing right in the face. It looks like Nashillbir has all the evidence she needs.
//If I had had to answer that, I would have been caught!//
<span @style=$chNash.colorStyleKey>//"Quick, grab her!"//</span>
Claw and Nash jump into the chair barricade and quickly take hold of Valtan. You feel your heart throbbing in your very throat.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm feeling exhausted right now, so if you'll excuse me..."//</span>
<span @style=$chVal.colorStyleKey>//"Just let her answer the question!"//</span>
<span @style=$chNash.colorStyleKey>//"You're just trying to trick us again! Shut up for a little while, we're going to give you some of your own medicine..."//</span>
<span @style=$chVal.colorStyleKey>//"Ha... Haha. You've won for today, $chPlayerCharacter.name! But I...! Hey! No need to slap my ass, I'm going, I'm going..."//</span>
//You gain 5 merit.//
//<span style="color:red">Your rivalry with Valtan has increased.</span>
<span style="color:red">Your enmity with Valtan has slightly increased.</span>
//Valtan's submission, sexual tension, rivalry and enmity with Nashillbyir, Claw, Maaterasu and Padmiri has increased.//
//Valtan's in for a fun time.//
//Valtan has gained a 5% weakness to sex.//
$eventsCalendar.finishEventButton
<<script>>
gC("chPlayerCharacter").changeMerit(5);
viCoFoiledValtan();
<</script>>
<<else>><span style="color:red">Charisma check: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I- I'm being framed! Valtan did all of those things! I'm as pure as a newborn snowflake!"//</span>
<span @style=$chVal.colorStyleKey>//"What... What are you saying, $chPlayerCharacter.name? You'd tell all of these girls that everything they lived with you was a lie?"//</span> The Shapeshifter forces a smile as she persists in the tussle, both physically and verbally.
<span @style=$chPlayerCharacter.colorStyleKey>//"And- And now she's trying to blame it all on me! You're all being played!"//</span>
<span @style=$chNash.colorStyleKey>//"That does sound like something Valtan would do..."//</span>
<span @style=$chClaw.colorStyleKey>//"I don't know. 'As pure as a newborn snowflake'? I think she's just saying whatever will get her out of trouble."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Listen, I-"//</span> But your plea is interrupted by the crash of an icicle against your back. Maaterasu has decided to take matters into her owns hands. <span @style=$chPlayerCharacter.colorStyleKey>//"C-c-cold!"//</span>
<span @style=$chVal.colorStyleKey>//"Quick, grab her!"//</span>
The reaction is immediate, and Nash and Claw grab you from behind.
//<span style="color:gray">Your romance with Nashillbyir, Padmiri, Maaterasu and Claw has slightly decreased.</span>//
[[Continue|SE Virginities Gangbang 0e]]
<<script>>
State.variables.chPlayerCharacter.relations.chNash.romance.stv -= 150;
State.variables.chNash.relations.chPlayerCharacter.romance.stv -= 150;
State.variables.chPlayerCharacter.relations.chMir.romance.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.romance.stv -= 150;
State.variables.chPlayerCharacter.relations.chClaw.romance.stv -= 150;
State.variables.chClaw.relations.chPlayerCharacter.romance.stv -= 150;
State.variables.chPlayerCharacter.relations.chAte.romance.stv -= 150;
State.variables.chAte.relations.chPlayerCharacter.romance.stv -= 150;
<</script>>
<</if>><<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
//Valtan gains 2 merit.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Could you not take some pity on me? Perhaps, just maybe, you have the right to feel hurt, but is vengeance even going to fix anything?"//</span>
<span @style=$chVal.colorStyleKey>//"I'm not trying to fix anything, I just want to have some fun."//</span>
<span @style=$chClaw.colorStyleKey>//"I'm going to take advantage of the opportunity to put you in your place, anyway."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Padmiri? Nash? Ate, maybe?"//</span>
<span @style=$chNash.colorStyleKey>//"Look, we just can't let you get away after you almost leave us all behind. It would be kinda humiliating."//</span>
<span @style=$chMir.colorStyleKey>//"Perhaps I'll regret it later, but... This whole idea is starting to excite me."//</span>
<span @style=$chAte.colorStyleKey>//"You've put yourself at a position where everyone could easily choose to gang up on you. You should be more careful with your choices next time."//</span>
Claw and Nash drop you at the floor, all Candidates forming a circle around you. You've gotten caught for good.
<<link [[Continue|Scene]]>><<script>>
gC("chVal").changeMerit(2);
viCoGangbansSequenceStart();
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It's not too late to back down, you know!? I won't hold any ill will if you let me go now!"//</span>
<span @style=$chAte.colorStyleKey>//"You don't seem to be well aware of your situation. You are in no condition to negotiate."//</span>
Claw nods in agreement, pleased with Maaterasu's eloquence to express her own thoughts.
<<if $StVars.check3[1] is true>><span style="color:green">Will check: passed.</span>
<span style="color:darkgreen">You remain strong.</span>
<<else>><span style="color:red">Will check: failed.</span>
<span style="color:firebrick">Your defenses are shattering.</span><<script>>State.variables.StVars.check2++;<</script>>
<</if>>
<<link [[Continue|Scene]]>><<script>>
viCoSecondGangbang();
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"If- If you don't end this right now, I... I won't forgive you! Not in a very long time, at least!"//</span>
<span @style=$chVal.colorStyleKey>//"But $chPlayerCharacter.name, that would be quite unfair towards our fair Padmiri, who has been quietly awaiting for her turn. You wouldn't want to deprive her of a bit of yourself, would you?"//</span>
<span @style=$chMir.colorStyleKey>//"Um, it's true that I was getting a bit impatient. You don't mind to continue for a little bit longer, right?"//</span>
<<if $StVars.check3[0] is true>><span style="color:green">Resilience check: passed.</span>
<span style="color:darkgreen">You remain strong.</span>
<<else>><span style="color:red">Resilience check: failed.</span>
<span style="color:firebrick">Your defenses are shattering.</span><<script>>State.variables.StVars.check2++;<</script>>
<</if>>
<<link [[Continue|Scene]]>><<script>>
viCoThirdGangbang();
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You may think you'll break my will like this, but you don't know how- Heeey!"//</span> While you're laying on the floor, Nashillbyir spins your whole body, turning you towards Claw.
<span @style=$chNash.colorStyleKey>//"Your turn now."//</span>
<span @style=$chClaw.colorStyleKey>//"...I won't argue with you on that."//</span>
<<if $StVars.check3[0] is true>><span style="color:green">Luck check: passed.</span>
<span style="color:darkgreen">You remain strong.</span>
<<else>><span style="color:red">Luck check: failed.</span>
<span style="color:firebrick">Your defenses are shattering.</span><<script>>State.variables.StVars.check2++;<</script>>
<</if>>
<<link [[Continue|Scene]]>><<script>>
viCoFourthGangbang();
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It's... It's ok, I confess, I might have possibly done something wrong, maybe... Please, forgive me already..."//</span>
<span @style=$chAte.colorStyleKey>//"I'm starting to enjoy this kind of group activity. Perhaps I'd describe it as... Delightful."//</span>
<span @style=$chMir.colorStyleKey>//"We should turn it into a tradition. It could bring us all together in trying times!"//</span>
<<if $chPlayerCharacter.energy.current gte $chPlayerCharacter.energy.max * 0.2>><span style="color:green">Energy check: passed.</span>
<span style="color:darkgreen">You remain strong.</span>
<<else>><span style="color:red">Energy check: failed.</span>
<span style="color:firebrick">Your defenses are shattering.</span><<script>>State.variables.StVars.check2++;<</script>>
<</if>>
<<link [[Continue|Scene]]>><<script>>
viCoLastGangbang();
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chNash")]);
viCoGangbangsEnding();
<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"I'm... I'm truly proud of you, $chPlayerCharacter.name, having all of us just for yourself... I think I'm going to cry..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I can't feel my legs..."//</span> That is one among plenty of inconveniences plaguing your immediate future, such as being so mentally exhausted that you can only process simple thoughts, or the fact that it's going to take hours of bathing to take so much girlcum out of... Everywhere in your body.
<span @style=$chMir.colorStyleKey>//"The dining hall is kind of a mess right now... Perhaps we should..."//</span>
<span @style=$chClaw.colorStyleKey>//"That's a problem for whoever gets found here. And that's not going to be me."//</span>
<span @style=$chAte.colorStyleKey>//"We should have begun with our daily duties about an hour ago."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, damn, that's right! My morning routine! It's time to go!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Eh? Is everyone leaving...? Can you help me get up...?"//</span>
<span @style=$chMir.colorStyleKey>//"I'm sorry, $chPlayerCharacter.name, I'm, um... Kind of busy..."//</span>
<span @style=$chVal.colorStyleKey>//"You can relish in your glory, my champion. Your deeds today shall be forever remembered."//</span> Valtan says as she gives you a heartfelt peck.
<<if $chPlayerCharacter.willpower.current gte $chPlayerCharacter.willpower.max * 0.2>><span style="color:green">Willpower check: passed.</span>
<span style="color:darkgreen">You remain strong.</span>
<<else>><span style="color:red">Willpower check: failed.</span>
<span style="color:firebrick">Your defenses are shattering.</span>
<</if>>
//You have lost 5 merit.//
//Everyone's pleasure drives have slightly increased.//
//Everyone's cooperation drives have slightly increased.//
//<span style="color:gray">Your friendship with Nashillbyir, Padmiri, Claw and Maaterasu has slightly decreased.</span>
<span style="color:gray">Your romance with Nashillbyir, Padmiri, Claw and Maaterasu has slightly decreased.</span>
<span style="color:red">Your enmity with Nashillbyir, Padmiri, Claw and Maaterasu has slightly increased.</span>
<span style="color:red">Your rivalry towards Valtan has largely increased.</span>
<span style="color:lightcoral">Valtan's sexual tension towards you has largely increased.</span>//
<<if $StVars.check2 gte 4>><span style="color:purple">You are overwhelmed after taking what's undoubtedly far too much pounding for you.</span>
//<span style="color:firebrick">You have gained a 10% weakness to sex.</span>
<span style="color:lightcoral">Your sexual tension with all Candidates has largely increased.</span>
<span style="color:purple">Your submission towards all Candidates has largely increased.</span>//
<<elseif $StVars.check2 gte 2>><span style="color:lightcoral">Your exhaustion is considerable but not severe. You should rest for the day.</span>
//<span style="color:firebrick">You have gained a 5% weakness to sex.</span>
<span style="color:lightcoral">Your sexual tension with all Candidates has increased.</span>
<span style="color:purple">Your submission towards all Candidates has increased.</span>//
<<else>><span style="color:khaki">You are pretty tired, but you will recover. Take it easy for the time being.</span>
//<span style="color:lightcoral">Your sexual tension with all Candidates has slightly increased.</span>
<span style="color:purple">Your submission towards all Candidates has slightly increased.</span>//
<</if>>
$eventsCalendar.finishEventButton<<script>>setRoomIntro("mapTrainingGrounds","storage");
setPasChars([]);<</script>> \
$customRoomIntro
Even though you're back at the Passion Temple, the sight of these familiar corridors won't wash the image of the Lizardlins from your mind. You have been safe ever since the battle against them, but an uneasy feeling has nested within and has no intention of leaving any time soon. Even now that you're being examined, your mind remains flooded with the idea that you could have been captured, with the thought that Leap suffered a serious, long-lasting injury, despite the protection of the Goddess. You weren't expecting to have your most basic assumptions of safety shattered twice in the same day.
<span style="color:mediumvioletred">//"There is nothing to be nervous about."//</span> Drishtya tries to calm you to little avail. <span style="color:mediumvioletred">//"This a safe procedure, even if unusual."//</span>
You stand in the middle of the room, your belly uncovered, with Taototh's hand almost touching it, trying to find a thread of aether.
<span style="color:gray">//"Can you describe the item you swallowed again?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't know what else to tell you, it was just a magenta sphere with a strange, irregular gleaming."//</span>
<span style="color:gray">//"Forgive me for repeating this question, but you haven't noticed anything unusual on your body ever since then, have you?"//</span>
//Something unusual? Perhaps the dreams with a certain red-skinned, horned monster... But I was having those before the battle with the Lizardlin.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Nothing as far as I'm aware."//</span>
<span style="color:gray">//"And you're absolutely certain it was what the Lizardlins were looking for?"//</span>
<span style="color:mediumvioletred">//"They attempted to kidnap her immediately after she swallowed it. I've corroborated with different witnesses."//</span>
<span style="color:gray">//"And it hasn't come out of your body so far."//</span> The Aiishen asks with some modesty but not too much tact.
<span @style=$chPlayerCharacter.colorStyleKey>//"Not as far as I'm aware."//</span>
<span style="color:mediumvioletred">//"Can't find it?"//</span>
<span style="color:gray">//"Not really, no."//</span>
[[Continue|AeEx 1]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>setRoomIntro("mapTrainingGrounds","storage");
setPasChars([]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"Allow me to try something."//</span>
Drishtya places her hand on the lower half of your back, and you feel her casting something.
<span @style=$chPlayerCharacter.colorStyleKey>//"Dr-Drishtya? That feels like a holy blast..."//</span>
<span style="color:mediumvioletred">//"Sshhh, calm down."//</span>
Drishtya is indeed casting holy magic, although at very low intensity. While the anticipation of an attack catches you off guard at first, the spell only results in a few soft waves that leave you with a slightly warm feeling around you back and torso.
<span style="color:gray">//"Ah, here it is. Mighty ingenious of you."//</span>
<span style="color:mediumvioletred">//"Naturally. I'm the Priestess Regent for a reason."//</span> Drishtya scoffs, in an unusually prideful tone.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, what's going on? What do you mean you found it?"//</span> You ask. Taototh retires his hand and begins looking for something among the drawers.
<span style="color:mediumvioletred">//"If it is what we think it is, it should emit some aether of its own, but even if it doesn't, it should at least distort the aether passing through."//</span>
<span style="color:gray">//"And holy magic tends to be fairly pure and uniform, so it's easier to notice alterations at a given section of a wave."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I'm not sure I get it."//</span>
<span style="color:mediumvioletred">//"Imagine you're swimming below a lake, and someone on land can see the surface, but not what's below. They might be able to notice the water getting agitated right above you, and therefore deduce that someone's down there, but only if there isn't a raging storm."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...In that metaphor, what I swallowed is the swimming person...?"//</span>
<span style="color:mediumvioletred">//"Correct. And my spell is the lake on a calm day."//</span>
[[Continue|AeEx 2]]<<script>>setRoomIntro("mapTrainingGrounds","storage");
setPasChars([]);<</script>> \
$customRoomIntro
<span style="color:gray">//"And now..."//</span> Taototh has taken a small pyramidal figure from a drawer, and is now casting similar waves of holy magic with the opposite hand, mere inches away.
<span style="color:mediumvioletred">//"Well? Is the distortion similar?"//</span>
<span style="color:gray">//"...I'm not sure. I may need more artifacts to compare."//</span>
<span style="color:mediumvioletred">//"Then it might be a good thing that you have to leave to the Aiishen tribe just today."//</span>
<span style="color:gray">//"I do?"//</span>
<span style="color:mediumvioletred">//"We've just had an encounter with the Lizardlins, who did you think was going to...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Drishtya? I'm sorry to interrupt, but what does this mean for me...?"//</span>
<span style="color:mediumvioletred">//"Hmm? Oh, you're probably safe. Nothing has happened to you ever since you swallowed it, has it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, but..."//</span>
<span style="color:mediumvioletred">//"Listen, we have a lot of work this morning, and there's no point in discussing this matter further until Taototh can tell us more. Now, I need you to gather all Candidates at the Grand Hall, but I'll some more help here... Padmiri. Tell Padmiri to come here instead, while you gather everyone else."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Drishtya...?"//</span>
But Drishtya simply compels you too leave.
//...Perhaps she's stressed.//
[[Continue|TftG Init1]]<<script>>setRoomIntro("mapTrainingGrounds","roomsInnerSouth");
setPasChars([getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
Your mouth opens miles wide, as if you were about to swallow the whole corridor, giving room to a sleep-inducing yawn. If it depended just on you and no one else, you'd spend the whole morning in bed, but life in the Temple is busy and doesn't wait for the lazy.
<span @style=$chMir.colorStyleKey>//"Didn't sleep well last night?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm... Oh, hello, Mir. I've had a great sleep, I just wish it could be a bit longer..."//</span>
<span @style=$chMir.colorStyleKey>//"Then it's the waking up part what isn't going so well."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"He."//</span> You force yourself to return Padmiri's smile, as it's typical courtesy for anyone who cares about your well-being, and continue on your way towards the Dining Hall, now with the Leirien by your side.
<<if $StVars.check1 is true>><span style="color:green">Perception check: passed.</span>
The sound of Padmiri's steps vanishes, however, and you turn towards her. She has stopped dry, head slightly bowed, her eyes looking straight at the Ambition Corridor. When she meets your eyes, she gestures for you to follow her, in complete silence, and the mental fog of those who would rather stay at bed dies in an instant.
//What has she seen?//
[[Continue|SE Tribes Response 1B]]
<<else>><span style="color:red">Perception check: failed.</span>
<<if $StVars.check2 is true>><span style="color:green">Relationship check: passed.</span>
<span @style=$chMir.colorStyleKey>//"Psst, $chPlayerCharacter.name!"//</span> Padmiri calls your name, suddenly switching to a very low tone. Her head is slightly bowed, and her eyes are looking straight at the Ambition Corridor. She gestures for you to follow her, in complete silence, and the mental fog of those who would rather stay in bed dies in an instant.
//What has she seen?//
[[Continue|SE Tribes Response 1B]]
<<else>><span style="color:red">Relationship check: failed.</span>
[[Continue|SE Tribes Response 1A]]
<</if>>
<</if>>
<<removeclass "#right-ui-bar" "stowed">> \<<script>>setRoomIntro("mapTrainingGrounds","ambitionCorridor");
setPasChars([getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
You advance quiet and nimble, across the Grand Hall, and into the corridor leading further into a lower wing of the Temple. By the time you reach the Ambition Corridor, a door closes just in time to prevent you from seeing who you're following.
<span @style=$chPlayerCharacter.colorStyleKey>//"The Stars Tower."//</span>
The Leirien Candidate nods, and the chase continues. You take care to climb the steps to the tower with utmost care, and stop yourselves right on the last turn, right before reaching the door.
<span style="color:mediumvioletred">//"And how did they reply?"//</span>
<span style="color:gray">//"Lainomia agreed without hesitation."//</span>
<span style="color:mediumvioletred">//"I wouldn't have expected otherwise from her."//</span>
<span style="color:saddlebrown">//"The Leirien were fairly concerned about... Well, everything. It took a few arguments here and there, but Dultselor and Eyfrein will come in representation of their tribe."//</span>
<span style="color:mediumvioletred">//"Two gardeners? That smells like trouble. Is there factionalism of any kind?"//</span>
<span style="color:saddlebrown">//"Not as far as I could find. Rather, it seemed to be due to concerns about Dultselor's age."//</span>
Padmiri's face takes all sorts of spins and turns as she hears them talk about her own tribe, but remains just as silent as you do.
[[Continue|SE Tribes Response 2B]]
<<script>>
State.variables.StVars.check5 = true;
<</script>>
<<script>>setRoomIntro("mapTrainingGrounds","diningHall");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
You curse your best efforts to be responsible as you find yourself at the Dining Hall a tad far too soon, waiting for a breakfast that just refuses to come in time.
<span @style=$chNash.colorStyleKey>//"And then she says: 'Miss, I'll have you know we don't approve of such a lifestyle in this house!' So you can imagine, the both of them are scared shitless, believing the mom isn't going to let them be together..."//</span>
You're accompanied by an overly enthusiastic Nashillbyir, telling an anecdote to both you and Maaterasu. It's a very difficult audience, considering that you're still half-asleep and Ate is Ate, but she's nonetheless happy to deliver.
//How are you so awake this early, Nash...?//
<span @style=$chNash.colorStyleKey>//"And she finishes the scolding: 'I'm not going to allow a daughter of mine not to eat the beef I cooked!' Hahahaha!"//</span> The laugh sprouts out of her mouth almost before she finishes the story. Somehow, it feels wrong to you that she's having more fun that the people she's telling it to.
<span @style=$chAte.colorStyleKey>//"Hahahaha."//</span> Maaterasu echoes the Ashwalker's laugh, her eyes fixated on her with full attention. It comes across as quite unnatural, but Nashillbyir is happy with it regardless.
//Hold on, hadn't Padmiri come with me?//
It is then when it hits you. You vividly remember Padmiri walking alongside you just as you reached the Grand Hall, but she simply disappeared afterwards. You take a look at the entrance of the Dining Hall, and-
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name? Could you come with me?"//</span>
[[Continue|SE Tribes Response 2A]]<<script>>setRoomIntro("mapTrainingGrounds","ambitionCorridor");
setPasChars([getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"...Fair enough. We'll keep an eye on them. And now, for the bad news of the day."//</span> Drishtya sentences with a sigh.
<span style="color:saddlebrown">//"...About that. Well, the Beastkin will come."//</span>
<span style="color:mediumvioletred">//"...But?"//</span>
<span style="color:saddlebrown">//"But."//</span> Shrezdill sighs as well, gathering strength to continue. <span style="color:saddlebrown">//"Scourge made sure to make a spectacle out of it. He made sure there were many of his most notable warriors around when he received me, and berated the Passion Temple at every opportunity, attacking... Our leadership, and our capabilities."//</span>
<span style="color:mediumvioletred">//"I know how to read between your lines, Shrezdill. You can say he attacked me and my incompetence."//</span>
<span style="color:saddlebrown">//"Haha..."//</span> The Ashwalker priestess forces a small laugh.
<span style="color:mediumvioletred">//"But still, he agreed to assist."//</span>
<span style="color:saddlebrown">//"Indeed. Plenty of barking, but he still answers our call."//</span>
<span style="color:mediumvioletred">//"We'll have to figure out if he's just rallying his own leadership or if he's the..."//</span> Drishtya suddenly stops mid-sentence, and a few seconds pass in utmost silence.
<span style="color:gray">//"Oh! There's certainly plenty to discuss about..."//</span>
The screech of the door stairs up interrupts the sentence, a flash of light coming out of it just to burn your very eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"What!?"//</span>
<span @style=$chMir.colorStyleKey>//"Aiiee! Stop that!"//</span>
[[Continue|SE Tribes Response 3B]]<<script>>setRoomIntro("mapTrainingGrounds","starsTower");
setPasChars([getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span style="color:saddlebrown">//"Oh, it's just you two."//</span> You hear Shrezdill's voice right in front of you, her shape slowly taking place in your retinas as you regain your sight.
The tired snort of Drishtya accompanies her. <span style="color:mediumvioletred">//"What were you doing there? Aren't you a little too old to go eavesdropping on conversations you haven't been invited to?"//</span>
<span @style=$chMir.colorStyleKey>//"I'm sorry! I- I saw Shrezdill had just come back to the Passion Temple in such secrecy, and- And I was worried something bad could have happened at my tribe..."//</span>
<span style="color:mediumvioletred">//"...Very well. What about $chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I-"//</span>
<span @style=$chMir.colorStyleKey>//"That's my fault as well! I told her to come along..."//</span>
<span style="color:mediumvioletred">//"What am I going to do with you...?"//</span> Drishtya ponders in silence, one hand resting at her chin, and the other, at the opposite elbow. <span style="color:mediumvioletred">//"I guess we can continue the conversation later. Shrezdill, accompany Padmiri to the Dining Hall."//</span>
<span @style=$chMir.colorStyleKey>//"Alright... Huh?"//</span>
//Only Padmiri...?//
<span style="color:saddlebrown">//"Come on, come on, be grateful that you're leaving scot-free."//</span>
[[Continue|SE ArtExCont 0]]<<script>>setRoomIntro("mapTrainingGrounds","starsTower");
setPasChars([]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"So, why do you want me here?"//</span>
<span style="color:mediumvioletred">//"Taototh has brought some Aiishen instruments, so we can finally finish the examination where we left it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, right! The orb!"//</span>
It is then that a few objects on a table at the middle of the room catch your eye. Most of them have a spherical shape, although a few appear to be the combination of several symmetrical tridimensional forms. Some shine in a way that reminds you of the sphere you swallowed during the battle with the Lizardlins, but they aren't quite the same.
<span style="color:gray">//"Any changes on yourself ever since we last saw each other?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nothing wrong with me so far, and the orb is still inside me."//</span>
<span style="color:gray">//"Very well. Sit on the table and uncover your stomach, please, with caution not to push any of the artifacts away."//</span>
You position yourself as instructed. Drishtya walks behind you and begins casting mild holy magic, while Taototh examines the aether next to your body with one hand, and the objects on the table with the other.
<span @style=$chPlayerCharacter.colorStyleKey>//"You're comparing the aether from the thing I swallowed and these other ones?"//</span>
<span style="color:gray">//"Correct. I brought the ones that resemble the energy we found the other day the most, but you shouldn't trust anyone's memory with such fleeting sensations."//</span>
<span style="color:mediumvioletred">//"Which is why we're repeating the test from the other day, with more appropriate tools at our disposal."//</span>
<span style="color:gray">//"And... I'm finished."//</span> He says, making a small, confident nod towards Drishtya, communicating something to her that you simply have no context to know.
[[Continue|SE ArtExCont 1]]<<script>>setRoomIntro("mapTrainingGrounds","ambitionCorridor");
setPasChars([getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I didn't hallucinate just earlier, did I? Where were you even hiding?"//</span> You ask her, roughly a minute later, after she gives you the news that Drishtya is summoning you.
<span @style=$chMir.colorStyleKey>//"Ah, uhm- Let's just say I forgot something in my room, alright? Haha..."//</span>
The mental fog of waking up against your will is finally vanishing, just in time to notice the gigantic warning sign that the Leirien is hiding something.
You reach the Stars Tower shortly later, and you find not only Drishtya, but Shrezdill and Taototh as well.
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh? You two are back already?"//</span>
<span style="color:saddlebrown">//"Hello there, $chPlayerCharacter.name. We arrived a very short while ago, indeed. Everything went well in our missions."//</span>
<span @style=$chMir.colorStyleKey>//"If that's all you needed me for..."//</span>
<span style="color:mediumvioletred">//"Of course. Shrezdill, accompany Padmiri to the Dining Hall. Make sure she doesn't get lost in someone else's conversation."//</span>
<span style="color:saddlebrown">//"Hahaha! I'll see what I can do."//</span> The Ashwalker priestess replies, taking a noticeably embarrassed Mir away.
[[Continue|SE ArtExCont 0]]<<script>>setRoomIntro("mapTrainingGrounds","starsTower");
setPasChars([]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"So what have you found...?"//</span>
<span style="color:khaki">Story check.</span>
<<if $StVars.check3 is true>> \
<span style="color:gray">//"Well, $chPlayerCharacter.name. Do you know what these things are?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I've seen Ate with one, but... No."//</span>
<span style="color:gray">//"These are known as casting artifacts. They are gifts from the Goddess, small magical tools with unique properties to manipulate aether in particular ways. Or... At least, most of them are."//</span>
<<else>> \
<span style="color:gray">//"Well, $chPlayerCharacter.name. Do you know what these things are?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"They're... Quite similar to the casting artifact you gave to Ate."//</span>
<span style="color:gray">//"Indeed. They are gifts from the Goddess, small magical tools with unique properties to manipulate aether in particular ways. Or... At least, most of them are."//</span>
<</if>>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Which means...?"//</span>
<span style="color:mediumvioletred">//"There are some of these artifacts that have no use or purpose. Taototh thought that the one you swallowed was one of them, and now he has confirmed that idea."//</span>
<span style="color:gray">//"With a few caveats, that's fundamentally correct, though it should be noted that just because we haven't found any utility in them yet..."//</span>
<span style="color:mediumvioletred">//"Ahem."//</span> Drishtya interrupts him. <span style="color:mediumvioletred">//"There's no need to worry $chPlayerCharacter.name with wild hypotheses."//</span>
<span style="color:gray">//"Oh, of course. Forgive me."//</span>
[[Continue|SE ArtExCont 2]]<<script>>setRoomIntro("mapTrainingGrounds","starsTower");
setPasChars([]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"But... Regardless of that, are you just not going to do anything about the fact that it looks like the artifact is going to remain inside me? If it hasn't come out yet..."//</span>
<span style="color:mediumvioletred">//"If you said you haven't had any health issues, that means your digestion must have gone fine, hasn't it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes..."//</span>
<span style="color:gray">//"This is just a guess of ours, but it's possible that the artifact was digested long ago, and its properties just remained within your body. Which could have been dangerous, if only the artifact actually had any effect."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So... I shouldn't worry about it anymore?"//</span>
<span style="color:mediumvioletred">//"That's correct, $chPlayerCharacter.name. You can rest at ease now."//</span>
The eyes of both Drishtya and Taototh are fixated on you, the Priestess Regent in particular maintaining an aura of confidence, warmth and authority. By all means, she wants you to know you can trust her word.
[[Thank them and leave|SE ArtExCont Early End]]
[[Demand to know more|SE ArtExCont 3]]<<script>>setRoomIntro("mapTrainingGrounds","starsTower");
setPasChars([]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That's a relief... Thanks for all the work you've done."//</span>
<span style="color:mediumvioletred">//"It's just our duty. You might have similar responsibilities one day."//</span> The Shapeshifter smiles softly as she puts a hand on your shoulder, leading you to the exit.
<span @style=$chPlayerCharacter.colorStyleKey>//"I was just scared you were going to open my guts like I was cattle..."//</span>
<span style="color:mediumvioletred">//"Hahahaha. We wouldn't open up a Candidate just to get our hands on some orb."//</span>
<span style="color:gray">//"Not for an useless one, anyway."//</span>
<span style="color:mediumvioletred">//"Hahaha!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's- That's a joke, right? Right?"//</span>
$eventsCalendar.finishEventButton<<script>>setRoomIntro("mapTrainingGrounds","starsTower");
setPasChars([]);<</script>> \
$customRoomIntro
Drishtya places a hand on your shoulder, smiling warmly and just about to lead you to the exit.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hold on, I still have questions."//</span>
<span style="color:mediumvioletred">//"$chPlayerCharacter.name..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, no. I'm not taking a no for an answer."//</span> Drishtya immediately frowns, and even Taototh seems to be slightly taken aback, but you have good reason to be pushy. <span @style=$chPlayerCharacter.colorStyleKey>//"Drishtya, I was just this close to be captured by the Lizardlins! I- I have something inside me that not even you know what effects could provoke, and... I have the right to have answers."//</span> You have a knot in your throat, growing increasingly aware of how defiant you're coming across as you speak, but nonetheless confident that you're on the right.
<span style="color:mediumvioletred">//"...Fine."//</span> She concedes after a few seconds of tense silence. <span style="color:mediumvioletred">//"What do you want to know?"//</span>
//Most importantly...//
<span @style=$chPlayerCharacter.colorStyleKey>//"Could the Lizardlins want to attack me again?"//</span>
The Priestess Regent closes her frowned eyes for a long moment, clearing her mind. <span style="color:mediumvioletred">//"We do not know. We do not know exactly why the Lizardlins wanted the artifact to the point of trying to capture you, but it isn't an unreasonable idea. As long as you're here, you're acceptably safe, but when you're traveling you should stick to the other Candidates when we have good suspicions that the Lizardlins are close. But this is good advice for anyone, really."//</span>
[[Continue|SE ArtExCont 4]]<<script>>setRoomIntro("mapTrainingGrounds","starsTower");
setPasChars([]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"These artifacts are 'gifts of the Goddess', but where do they come from?"//</span>
<span style="color:gray">//"For the most part, they're kept by the different temples of the tribes. The Aiishen have the largest amount, followed by the Leirien, and the Passion Temple after them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But this one was in the middle of the mountain..."//</span>
<span style="color:gray">//"There are stories. People who are told about them by the Goddess in dreams. People who follow the stroke painted by shooting stars in the sky, for days and nights. Even discoveries of completely new artifacts at plain sight. But they're scarce and distant in time, both from ours and from each other."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And isn't that really strange? The fact that the Lizardlins went to the middle of nowhere to find one of them?"//</span>
<span style="color:mediumvioletred">//"We're as astonished as you are."//</span> Drishtya's mien is tense, almost angry. She has been wondering the same question, and it corrodes her.
<span style="color:gray">//"It isn't just that they know about how these artifacts might be potentially useful, but they had a very good general approximation of where they could find one and sent tens of warriors to retrieve it, to the point that the tribes only found out when they were almost finished."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And... You can't explain why..."//</span>
<span style="color:gray">//"It is indeed quite the conundrum. This is a lot to ask of you, but you can share with us any idea you might have."//</span>
[[Thank them and leave|SE ArtExCont Early End2]]
<<if $StVars.check4 is true>><span style="color:green">Perception AND empathy AND intelligence AND resilience AND luck check: passed.</span>
[[Ask Drishtya what she's hiding|SE ArtExCont 5]]
<<else>><span style="color:red">Perception AND empathy AND intelligence AND resilience AND luck check: failed.</span>
<</if>><<script>>setRoomIntro("mapTrainingGrounds","starsTower");
setPasChars([]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...I'll keep that in mind, then. Thank you for being honest with me."//</span>
Drishtya sighs heavily. <span style="color:mediumvioletred">//"It's fine, it's fine, you just... Let us work on it by ourselves. You have your duties as Candidate to focus on already, the Goddess knows it's no small task."//</span>
Taototh offers you a compassionate smile. They understand that this situation is difficult for you to handle now that it's got you personally involved, but perhaps it is for the best to let them work on it all.
$eventsCalendar.finishEventButton
<<script>>
addToStVarsList("DbLlEx");
<</script>><<script>>setRoomIntro("mapTrainingGrounds","starsTower");
setPasChars([]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And what else is it that you're not telling me?"//</span>
Drishtya returns your gaze once again, and you defy her. Your stomach turns and your entrails burn, your skin becomes rigid as you're quite consciously sending an accusation beyond the authority of your rank.
<span style="color:gray">//"...Perhaps $chPlayerCharacter.name would sleep easier if we just told her."//</span> As if she had to carry a heavy weight, Drishtya tears her eyes apart from you and now looks straight at Taototh. <span style="color:gray">//"There isn't all that much to tell her, anyway."//</span>
//And he sides with me so casually. Is he not afraid of antagonizing Drishtya?//
<span style="color:mediumvioletred">//"$chPlayerCharacter.name, listen. You are absolutely forbidden from acting on what I'm about to tell you, or to make any inquiries or even to tell anyone. The Goddess knows I'll punish you to a degree that your Candidacy will be at risk if you disobey me. Is this understood?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Alright."//</span> Your voice suddenly grows weak and timid. You weren't expecting that.
Before continuing to speak, Drishtya walks past you and opens the door to the stairs, looks below, then closes the door again and returns to the center of the room.
<span style="color:mediumvioletred">//"We suspect there's a traitor among the tribes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"A what?"//</span>
<span style="color:mediumvioletred">//"You have heard me well. The idea that the Lizardlins would venture so far from their lairs with such a specific goal in mind, an artifact gifted by the Goddess, nothing less, just on their own and without any prior warning? There's no precedent, and we have no other way of explaining it."//</span>
[[Continue|SE ArtExCont 6]]<<script>>setRoomIntro("mapTrainingGrounds","starsTower");
setPasChars([]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"But... Why? Who could want such a thing? To side with the Lizardlins...?"//</span>
<span style="color:mediumvioletred">//"We have no idea, which is why we're going to handle this matter with maximum secrecy. There are enough issues in the Confined Valley already to send wild accusations without concrete evidence. That would put the authority of the Passion Temple under question, which is an unacceptable risk during a regency, and would drive the tribes to distrust each other, which we must avoid at all costs while the Lizardlins are roaming wild."//</span>
<span style="color:gray">//"And yet, there is no other explanation."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But- But what are we going to do, then?"//</span>
<span style="color:mediumvioletred">//"You, specifically, are going to do nothing, like I've just told you. You are going to take this information to a very little corner of your mind and store it shut under lock and key, and whenever you see any of us acting suspicious, you will remember that we need discretion, not just for our sake, or for yours, but because it is a very delicate matter for the whole Confined Valley."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span style="color:mediumvioletred">//"Is. This. Understood?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes. Yes, ma'am. I'm sorry."//</span> Your head has shrunk between your shoulders, suddenly timid at the thought that you have definitely snuck your attention into somewhere you should not have.
<span style="color:mediumvioletred">//"And now... You have your duties as a Candidate to take care of. Focus on your training, on building up your relationships with your companions, and... Perhaps pray that we'll have solved this matter before any of you becomes High Priestess."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Yes."//</span>
$eventsCalendar.finishEventButton
<<script>>
addToStVarsList("DbLlEx");
addToStVarsList("SpTtCv");
<</script>>This is a temporary passage until the second aventure is finished. In the next update, you will be able to start the adventure from here, so make sure to create a separate savefile here.
<span style="color:green">You can save the game!</span>
<<link [[Begin the adventure|SA FirstStorm Start]]>><<script>>
abortMapSimulation();
initializeShartrishSlopesAdventure();
<</script>><</link>>. You can use this button to experience the content already available in the adventure. Please keep many separate external saves whenever possible.
If you'd like to continue playing at the Passion Temple and skip the adventure, <<link [[click here|Personal Room]]>><<script>>
abortMapSimulation();
abortSSAdventure();
<</script>><</link>>.$customRoomIntro
<span style="color:mediumvioletred">//"Greetings, Candidates."//</span> Drishtya salutes all six of you in the Dining Hall, Shrezdill by her side, as you have barely finished breakfast. <span style="color:mediumvioletred">//"We have two important topics to discuss today, your next travel first amongst them."//</span>
<span @style=$chNash.colorStyleKey>//"Ah! We're going to my tribe, aren't we!?"//</span> Nashillbyir exlaims enthusiastic.
<span style="color:saddlebrown">//"Bingo. You're going to get to see home quite soon. And this time it'll be me who goes by your side, rather than Drishtya."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"How did you know?"//</span>
<span @style=$chNash.colorStyleKey>//"Hehe. The martial arts tournament of the Ashwalkers is taking place soon. If we're visiting each tribe when they celebrate something significant, there wouldn't have been a better time!"//</span>
<span style="color:mediumvioletred">//"That much is correct. As per our goals, it is most appropriate to visit each tribe whenever you'd be able to get in closest contact with their customs and traditions."//</span>
//Then, would we visit my tribe for the Storytelling Night? That is roughly three months away...//
<span @style=$chAte.colorStyleKey>//"What is it that we should know about the tournament?"//</span>
<span style="color:saddlebrown">//"Well,"//</span> Shrezdill gets ready to explain, but Nashillbyir has taken the word at almost the very same moment.
<span @style=$chNash.colorStyleKey>//"The Ashwalker tournament is the custom that keeps the martial arts alive in our tribe."//</span> The Candidate claims proudly. Shrezdill decides to respect her initiative. <span @style=$chNash.colorStyleKey>//"As it is said in our tradition, using sex to fight outside the Valley would be impossible, yet fighting without it here would put you at a disadvantage. When the Ashwalkers of remote times realized this, they began to organize the tournament every year to make sure that our fighting arts wouldn't be forgotten."//</span>
<span @style=$chMir.colorStyleKey>//"I wouldn't have taken Nash for the type to get up from the chair to give a lecture."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's clear she's enthusiastic about this."//</span>
[[Continue|SE Shartrish Slopes Overview 1]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"Of course, that means you won't be able to attack using magic or take your opponents down for a ride."//</span>
<span @style=$chMir.colorStyleKey>//"What about using vines or spores?"//</span>
<span style="color:saddlebrown">//"You should be able to use vines as long as you don't move them through magic, but spores won't be allowed. You should ask the chief once we get there, however."//</span>
<span style="color:khaki">Story check.</span>
<<if $StVars.check1 is "a">>
<span @style=$chVal.colorStyleKey>//"Oh, Goddess... I was going to give it a serious shot to try and become High Priestess, but asking me to join a tournment of pure physical combat? You might as well put a leash on me and parade me nude through the tribe, it might as well not be as humiliating."//</span>
<span @style=$chMir.colorStyleKey>//"...Are you offering?"//</span> Padmiri hurries to interject with a shy grin.
<span style="color:mediumvioletred">//"You would be surprised. It isn't too uncommon for someone who isn't an Ashwalker to win the tournament whenever the Candidates are participating. And even if you aren't confident in your capacity to win, you should at least try and leave a good impression, and learn as much about them as you can."//</span>
<span @style=$chVal.colorStyleKey>//"But do we even stand a chance if we don't specialize in physical fighting?"//</span>
<span style="color:saddlebrown">//"Well, not with that attitude."//</span> The Ashwalker priestess mocks her. <span style="color:saddlebrown">//"Still, you should follow Drishtya's advice and try earnestly."//</span>
<<elseif $StVars.check1 is "b">>
<span @style=$chVal.colorStyleKey>//"Oh, well! I don't have a shot at this whole High Priestess thing anymore, but it'll be fun to go sight-seeing."//</span>
//Nashillbyir's friendship with Valtan has slightly fallen, and her enmity towards her has slightly increased.//
<span style="color:mediumvioletred">//"Valtan!"//</span> Drishtya immediately reprimands Valtan's carelessness, which has left everyone else standing on the wrong foot. <span style="color:mediumvioletred">//"First of all, while your current situation is a considerable setback to become High Priestess, it has not yet become impossible."//</span>
//Is that true, or is Drishtya only trying to get Valtan to put in some effort...?//
<span style="color:mediumvioletred">//"But even if you truly had been disqualified, you're still indebted to the Goddess for the opportunity to receive her blessing, as well as the duty to grow into a valuable servant of the Confined Valley."//</span>
<span @style=$chVal.colorStyleKey>//"But do those of us who don't specialize in physical combat even have a chance to win?"//</span>
<span style="color:mediumvioletred">//"It's not impossible. But regardless, you should focus on leaving a good impression and learning about the tribe."//</span>
<<script>>
getRelation("chNash","chVal").friendship.stv -= 150;
getRelation("chNash","chVal").enmity.stv += 150;<</script>>
<<else>>
<span @style=$chVal.colorStyleKey>//"...What's even the point of me participating? It's not like I have a shot of becoming High Priestess at this point."//</span>
The aura of revelry dispels in a moment, as no one was expecting such a depressing declaration.
//Nashillbyir's friendship with Valtan has fallen, and her enmity towards her has increased.//
<<script>>
getRelation("chNash","chVal").friendship.stv -= 300;
getRelation("chNash","chVal").enmity.stv += 300;<</script>>
<span style="color:mediumvioletred">//"Not counting with the support of your tribe is a considerable setback, but it doesn't mean you have no chance at all."//</span> Drishtya reprimands Valtan.
//Is that true, or is Drishtya only trying to get Valtan to put in some effort...?//
<span style="color:mediumvioletred">//"And regardless, you're indebted to the Goddess for the opportunity to receive her blessing. You must still use the opportunity to grow into a valuable servant of the Confined Valley."//</span>
<span @style=$chVal.colorStyleKey>//"But do those of us who don't specialize in physical combat even have a chance to win?"//</span>
<span style="color:mediumvioletred">//"It's not impossible. But more importantly, you should focus on leaving a good impression and learning about the tribe."//</span>
<</if>>
<span style="color:khaki">The Candidates' affinities are now focused on physique, agility and resilience.</span>
[[Continue|SE Shartrish Slopes Overview 2]]<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Are people who are neither Ashwalkers nor Candidates allowed to join?"//</span> Claw asks, suddenly taking the word after staying silent for the whole conversation.
<span style="color:saddlebrown">//"They are indeed. It isn't extraordinarily common, but there's been a few years when Gaanidans and even Beastkin traveled to our tribe to test their mettle."//</span>
<span @style=$chClaw.colorStyleKey>//"I thought so."//</span>
<span @style=$chNash.colorStyleKey>//"What is it, Claw? Too scared to try and beat us Ashwalkers all at once by yourself?"//</span> Nashillbyir mocks Claw with a ridiculous challenge.
<span @style=$chClaw.colorStyleKey>//"I'm just asking because I'd very much prefer not to have anyone to try and get in my way."//</span> She replies in what seems an oddly honest and non-confrontational response. <span @style=$chClaw.colorStyleKey>//"...As I beat your ass, of course."//</span> She decides to add, seconds later.
//Nashillbyir's rivalry with Claw has slightly increased.//
<<script>>
getRelation("chNash","chClaw").rivalry.stv -= 150;
getRelation("chClaw","chNash").rivalry.stv += 150;<</script>>
<span style="color:mediumvioletred">//"Tell me, $chPlayerCharacter.name, isn't the current leader of your tribe an old man called Vetune?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"He is indeed. Don't you know him? I thought he came to trade with the Passion Temple from time to time."//</span>
Drishtya exchanges an knowing smile with Shrezdill after confirming her suspicion. <span style="color:mediumvioletred">//"Oh, he has the strange custom of sending someone else to the interior of the Temple to actually trade in his stead. You might as well ask him why when you have the chance."//</span>
//Why are we suddenly talking about that guy?//
<span style="color:saddlebrown">//"That's right! This 'Vetune' participated in the tournament when we were Candidates, didn't he?"//</span>
//...Wait, wouldn't he be more of the type to stick his nose where it doesn't belong? Why would he not want to enter the Temple?//
<span @style=$chNash.colorStyleKey>//"Oh, did he!? And how did he do?"//</span> Nashillbyir asks with sudden interest about tales of ages past.
<span style="color:mediumvioletred">//"It is, uhm, an old story."//</span> Drishtya says as she makes an effort to hide a mocking smile. <span style="color:mediumvioletred">//"And by that I mean I'd need to think my words very carefully, before I speak about the leader of a tribe with anything less than the decorum my position requires."//</span>
<span style="color:saddlebrown">//"Hahahaha! That's quite a difficult task, indeed!"//</span> The two priestesses laugh at very different intensities, as if they were remembering a great joke they have no intention of sharing.
[[Continue|SE Shartrish Slopes Overview 3]]<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"Old glories aside, the other matter..."//</span>
//She is definitely not going to tell us what happened, then.//
<span style="color:mediumvioletred">//"...Is actually a very serious one."//</span> The Priestess Regent clears her voice and regains her composture, with some effort. <span style="color:mediumvioletred">//"Soon after you're back from your journey, the leaders of the Confined Valley will gather here at the Passion Temple, and we will discuss the Lizardlin menace."//</span>
<span @style=$chMir.colorStyleKey>//"O-oh, I see."//</span> Padmiri adds, earning a sigh from the purple Shapeshifter after she looks at her with some sustained silence.
<span style="color:mediumvioletred">//"As Candidates, you are far from a position where you'd be able to lead the tribes of the Valley, so you will only assist as neutral spectators."//</span>
<span @style=$chAte.colorStyleKey>//"What is our goal at the meeting, as Candidates?"//</span>
<span style="color:mediumvioletred">//"Fundamentally, you will be there to watch and learn of the... Complex dynamics of bringing the tribes to a consensus. Beyond the interests of each tribe, the personalities of their leaders and representatives play a role too in such negotiations."//</span>
<span style="color:saddlebrown">//"Usually for the worse."//</span> Shrezdill adds, her arms crossed. Drishtya doesn't confirm nor reject the idea.
<span style="color:mediumvioletred">//"I understand that you might be tempted to take the spotlight to earn the favor of some of the tribes, but believe me when I say you are not yet ready for such a task. And... I hope you understand how important it is that the negotiations are successful."//</span>
[[Continue|SE Shartrish Slopes Overview 4]]<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You make it sound like it will be a battle, rather than... A meeting between people with shared interests."//</span>
<span style="color:mediumvioletred">//"Oh, Padmiri."//</span>
<span @style=$chClaw.colorStyleKey>//"Your innocence is charming."//</span> The Beastkin claws with sarcasm. <span @style=$chClaw.colorStyleKey>//"Don't you know of the troubles to get the tribes to act together three years ago? Of the issues that followed from it?"//</span>
<span @style=$chMir.colorStyleKey>//"I remember some heated discussions, but..."//</span>
<span style="color:mediumvioletred">//"This is why you must remain on the sidelines for the time being. Seeing with your own eyes will be the best teacher you could possibly have."//</span> Drishtya replies cautious, avoiding to directly express her honest thoughts. Claw looks slightly agitated for a few seconds, but quickly returns to her usual image of tranquility. <span style="color:mediumvioletred">//"...That should be all for today."//</span>
The Priestess Regent finishes the talk in an eerily negative tone, avoiding detours through any details other than the strictly necessary. Shrezdill's eyes silently follow her figure for a few seconds as she leaves, before she waves goodbye to all of you as well. All of the Candidates seem to be lost in thought, not daring to continue the conversation.
<span @style=$chNash.colorStyleKey>//"You're going to love visiting my tribe! Even if the tournament isn't all that interesting to you, we also have..."//</span> Except for Nashillbyir, who breaks the silence like a glass shattering against the floor. In the end, everyone's minds go to a somewhat kinder place before you must begin your training.
$eventsCalendar.finishEventButton<<script>>
//setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);
setCustomRoomIntro("Wilderness","mapIcons/windrose-med.png","The middle of nowhere.");
<</script>> \
$customRoomIntro
Out of all the tribes of the Confined Valley, the Ashwalkers is the one the furthest away from the Passion Temple, as the travel to get there requires to traverse from the eastern border to its opposite. Almost the whole journey so far has taken place under the watchful gaze of the forests, which populate the vast majority of the domains of the Goddess. With the amenities of the Passion Temple far behind, what little baggage you carry pulls heavy from your back, but listening to your fellow Candidates takes your mind off the complaints of your body.
<span style="color:khaki">Relationships check.</span>
<<if $StVars.check1 is true>><span @style=$chMir.colorStyleKey>//"So how is it that you learned to fight, Nash?"//</span> Padmiri asks the Ashwalker, who is leading the group. Claw follows right besides you, and Valtan and Maaterasu lag further behind. Shrezdill is further at the back, like a shepherd keeping watch over all her sheep.
<span @style=$chNash.colorStyleKey>//"How did I learn? Same as all other children, I guess. You frequently have the chance to watch fights at the arena, and before you know it, kids are already swinging a stick around!"//</span>
<span @style=$chMir.colorStyleKey>//"That's it? You watch others fight, and you jump right into it?"//</span>
<span @style=$chNash.colorStyleKey>//"That's how you get started. If you want to take it more seriously, you look for veteran fighters when they're training, and copy their moves. If they aren't ill-humored, they may instruct you about the correct way to perform a movement, during which kind of opening you should use them, what responses they may be weak to..."//</span>
<span @style=$chMir.colorStyleKey>//"So, if I'm picturing it correctly... Kids play copying an adult who's training seriously, and push themselves into getting adopted by a mentor? That's adorable."//</span>
<span @style=$chNash.colorStyleKey>//"Hahaha! Yes, I guess that's how you see it once you're no longer a kid."//</span>
[[Continue|SA FirstStorm 2a]]
<<else>><span @style=$chVal.colorStyleKey>//"But if you put your head like this..."//</span> The Shapeshifter leans her head forwards, slightly tilting it to the side, displaying a clearly fake shy smile. <span @style=$chVal.colorStyleKey>//"You look coquettish. See?"//</span>
<span @style=$chAte.colorStyleKey>//"Coquettish... What does that mean?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Coquettish means flirty, but in a girly way."//</span>
<span @style=$chVal.colorStyleKey>//"It makes you pretend to be innocent, but showing a hint that you really aren't. You use it to invite the other person to take the initiative, but you still hold the reins."//</span>
<span @style=$chAte.colorStyleKey>//"...And someone who sees that face is supposed to understand that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Well..."//</span>
<span @style=$chVal.colorStyleKey>//"Of course! Well, they'll understand the relevant parts."//</span>
//...Are you sure about that?// You question Valtan in your head. Ate's apprehension makes more and more sense the more you think about her question.
[[Continue|SA FirstStorm 2b]]
<</if>>
<<removeclass "#right-ui-bar" "stowed">> \<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"What about you, Claw?"//</span>
<span @style=$chClaw.colorStyleKey>//"What about me?"//</span>
<span @style=$chMir.colorStyleKey>//"How did you learn to fight?"//</span>
<span @style=$chClaw.colorStyleKey>//"Hrmph."//</span> Claw protests with her throat. She's looking for the right words, rather than refusing the question. <span @style=$chClaw.colorStyleKey>//"I had thirteen springs. On one night... My brother took me out of bed and covered my face. He took me to the middle of the forest, and told me... 'Carine, tonight is your Trial of Maturity. Survive the whole night, and you'll get to choose your own name.'"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And he left you alone? Just like that?"//</span>
<span @style=$chClaw.colorStyleKey>//"He jumped away, out of my sight, and I shouted for him, scared at first, then angry, and then scared again... I heard monsters approaching from everywhere, although they were mostly branches and bushes shaken by the wind. I hid myself on a dark corner, braced myself, and just waited... When something really crept up to me, I jumped on it, scratching and screeching, and... It just jumped and ran away."//</span>
Padmiri, Nash and you are completely ensnared by her tale, taking the mental place of a scared, lone teenager who has been left alone in the forest against her will.
<span @style=$chClaw.colorStyleKey>//"When the first rays of sunshine showed up, my brother revealed himself, offering me the carcass of the pitiful fox I thought had attacked me. He had never left, just hid away from my sight."//</span>
<span @style=$chMir.colorStyleKey>//"That is horrible... You must have suffered a lot."//</span>
<span @style=$chClaw.colorStyleKey>//"It toughened me."//</span> The Beastkin cuts Padmiri dry. <span @style=$chClaw.colorStyleKey>//"I needed to learn to stand up for myself. I was weak. I still was, the next morning... But it made me decide I had to grow up."//</span>
<span @style=$chNash.colorStyleKey>//"And then you chose to name yourself Claw?"//</span> Nashillbyir asks, far more eager to accept Claw's interpretation of events.
<span @style=$chClaw.colorStyleKey>//"No, no... That was a sham. We take the Trial of Maturity when we're on our eighteenth spring, without anyone watching over us in the distance."//</span>
<span @style=$chMir.colorStyleKey>//"I still think that was-"//</span>
[[Continue|SA FirstStorm 3]]<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Now try it yourself!"//</span>
<span @style=$chAte.colorStyleKey>//"Of course."//</span> Ate faces you without interrupting her march. She leans forward, arching her back in a way that highlights the relief of her figure. You look at her eyes, shrunk, looking innocent at you as if begging for your pardon as she covers her mouth with one single finger. <span @style=$chAte.colorStyleKey>//"Is this fine?"//</span> She asks in a completely neutral tone, barely throwing you away from your charmed state.
<span @style=$chPlayerCharacter.colorStyleKey>//"Uhm- The tone is off."//</span> You mumble as you regain your composure, still having trouble to believe that that cute expression was Ate's.
<span @style=$chVal.colorStyleKey>//"Try speaking like this: 'I'm sorry I spilled the juice all over you... Can I please lick it clean?'"//</span> Valtan instructs, imbuing her voice with three quarters of shame and a fourth one of mockery.
<span @style=$chAte.colorStyleKey>//"Ahem... 'I'm sorry I spilled the juice all over you... Can I please lick it clean?'"//</span>
<span @style=$chVal.colorStyleKey>//"Yes! That's perfect!"//</span>
Valtan showers the Aiishen with praise, who nods with the eagerness of a foreigner who's finally learning the more intricate ins and outs of an alien language.
//But... Doesn't something feel odd about all of this...?//
The conversation advances with little pause for you to collect your thoughts, and Valtan sets the next test for Maaterasu.
<span @style=$chVal.colorStyleKey>//"...You'll do great, believe me!"//</span>
The Aiishen simply nods, and speeds up her step to reach the other Candidates.
<span @style=$chPlayerCharacter.colorStyleKey>//"What happened? What did you tell her?"//</span>
<span @style=$chVal.colorStyleKey>//"Ssshhh! Observe."//</span>
<span @style=$chMir.colorStyleKey>//"I still think that was-"//</span>
[[Continue|SA FirstStorm 3]]<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"Hello there."//</span> Padmiri is greeted from behind by Maaterasu, who assertively seeks to meet her face to face.
<span @style=$chMir.colorStyleKey>//"Oh- Hey...?"//</span>
<span @style=$chAte.colorStyleKey>//"I've been feeling really lonely, Padmiri..."//</span> She continues, with a hint of longing in her speech. <span @style=$chAte.colorStyleKey>//"Would you mind if I... Sought company between your arms?"//</span> Ate looks straight at the Leirien's eyes, mildly shrinking her lips, perhaps aiming for a kiss.
<span @style=$chMir.colorStyleKey>//"Ah! Uhm- That is- Oh, well, but-"//</span>
This newborn predator waits not for her prey, however, and hugs the green Candidate's arm without further delay, and lays her head to rest over her unwilling companion's shoulder.
<span @style=$chAte.colorStyleKey>//"You are so warm... I think I could melt in here."//</span>
<span @style=$chMir.colorStyleKey>//"What... Where did this come from...!? Are you V..."//</span>
<span @style=$chVal.colorStyleKey>//"Splendid!"//</span>
[[Continue|SA FirstStorm 4]]<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Wondrous work! Pose, cadence and tone all are fantastic. Perhaps we'd have to work a little more on your facial cues..."//</span>
<span @style=$chMir.colorStyleKey>//"Hold on, this is really Ate, not transformed Valtan... But you were... What are you two playing!?"//</span>
<span @style=$chAte.colorStyleKey>//"I'm learning non-Aiishen communication."//</span> Ate replies, matter-of-factly.
<span @style=$chMir.colorStyleKey>//"You- You could have told me beforehand...! And let go of my arm already!"//</span>
<<if $StVars.check1 is true>>Valtan and Ate turn back, drifting closer to Shrezdill, while a flustered Padmiri rushes further ahead of everyone.
<span style="color:khaki">Story check.</span>
<<if $StVars.check2 is true>><span @style=$chNash.colorStyleKey>//"Ah, Valtan sure seems to be having fun, doesn't she?"//</span>
<span @style=$chClaw.colorStyleKey>//"She's really cocky for someone who almost lost everything just a few weeks ago."//</span>
<span @style=$chNash.colorStyleKey>//"And how should she be behaving, one month later? Bowing her head and asking for permission to breathe?"//</span> Nash mocks Claw's comment.
[[Continue|SA FirstStorm 5a]]
<<else>><span @style=$chNash.colorStyleKey>//"Ah, Valtan sure seems to be having fun, doesn't she?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you think she's already over having gotten exiled?"//</span>
<span @style=$chClaw.colorStyleKey>//"You don't get over something like that. She's... Awfully cocky for someone in her position."//</span>
<span @style=$chNash.colorStyleKey>//"And how should she be behaving, one month later? Bowing her head and asking for permission to breathe?"//</span> Nash mocks Claw's comment.
[[Continue|SA FirstStorm 5a]]
<</if>><<else>>Valtan and Ate turn back, returning to your side, while a flustered Padmiri runs even further ahead of Nash and Claw.
<span @style=$chVal.colorStyleKey>//"You got her all nervous, too, did you see that? Her legs were shaking a little... It's true that Padmiri is the easiest one of the bunch, but you've absolutely got her where you wanted."//</span>
<span @style=$chAte.colorStyleKey>//"How am I even supposed to know I'm really seducing her?"//</span>
<span @style=$chVal.colorStyleKey>//"Ah, it varies from person to person, it's something you just know... Wait... No, I guess you don't. We'll have to work on that too..."//</span>
[[Continue|SA FirstStorm 5b]]
<</if>><<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"You wouldn't understand, Nashillbyir. We may be the same age, but you're still a child."//</span> There's no ill blood or recrimination in the Beastkin's voice.
<span @style=$chNash.colorStyleKey>//"What's that supposed to mean, now?"//</span> But the Ashwalker clearly finds it disrespectful.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, hey, let's not get too excited..."//</span>
<span @style=$chClaw.colorStyleKey>//"I don't mean any offense. You just haven't lost anything truly dear to you yet."//</span>
<span @style=$chNash.colorStyleKey>//"The nerve!? You barely know me! How can you say something like that with a straight face!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Listen-"//</span>
<span @style=$chClaw.colorStyleKey>//"You wouldn't get it. You just don't have the baggage. You will understand some day, perhaps."//</span> With a face that has turned sour and tired, Claw picks up the pace, leaving Nashillbyir and you behind.
<span @style=$chNash.colorStyleKey>//"Dropping shit like that out of the blue, who does she think she is?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
[[Continue|SA FirstStorm 6]]<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I've just been thinking."//</span> You finally say out loud. <span @style=$chPlayerCharacter.colorStyleKey>//"Isn't Ate just doing the equivalent of reading a script? She isn't exactly expressing her honest feelings."//</span>
<span @style=$chAte.colorStyleKey>//"It is true that this feels quite unnatural, in comparison to talking with other Aiishen. But I have to learn this 'language' before I can... Sing my own songs."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That... Makes sense, I think. But... There's something else to Valtan's guidelines. When she flirts with someone, she's also playing a role, rather than simply being herself."//</span>
<span @style=$chVal.colorStyleKey>//"$chPlayerCharacter.name, dear..."//</span> The Shapeshifter takes the word, sighing. <span @style=$chVal.colorStyleKey>//"People are full of all sorts of baggage. Insecurities, fears, dreams, childishness... When you flirt with someone, you have to put on a mask, or else everything you have inside yourself is going to spill out and scare them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But... Is that really going to lead to the relationship you want? What's the point of acting like that if you have to keep the mask on so that the spell doesn't break?"//</span>
<span @style=$chVal.colorStyleKey>//"You can poke holes at it all you want, but pure, unbridled honesty isn't going to take anyone to your bed."//</span>
There's a prolonged silence, as the both of you digest the point of view of the other. Maaterasu breaks it.
<span @style=$chAte.colorStyleKey>//"Weren't you being honest when you spoke at your tribe's assembly?"//</span>
<span @style=$chVal.colorStyleKey>//"Well- That's different. That has nothing to do with this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Haven't you been honest in your relationship with Sillan?"//</span>
<span @style=$chVal.colorStyleKey>//"That's- Very different too."//</span> A few extra tense seconds of silence follow. <span @style=$chVal.colorStyleKey>//"Listen, at the end of the day, I'm honest with the things that matter to me."//</span> She adds, perhaps talking to Ate, perhaps talking to you, perhaps talking to herself.
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chAte.colorStyleKey>//"...What does this mean for me?"//</span> Ate mumbles, a whole minute later, but everyone is too deep in their own thoughts to follow.
[[Continue|SA FirstStorm 6]]<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
As the hours pass by, what little baggage you carry on your back pulls heavy, taking your mind off the baggage you carry on your head, the baggage of your relationships with others, the baggage of your own thoughts about yourself and your place on the world. The baggage that always accompanies everyone, for which you need different, immaterial muscles to carry.
<span style="color:saddlebrown">//"Gather around, everyone!"//</span> Shrezdill shouts, and you all wait for her to reach you. <span style="color:saddlebrown">//"This is gonna be it for today. Begin setting up your tents, pick up some branches to make a fire... You know the drill."//</span>
<span @style=$chNash.colorStyleKey>//"We're going to stop now? But we're so close to the Shartrish Slopes... If we press on we could get to the tribe by midnight."//</span>
<span style="color:saddlebrown">//"Don't you feel what's going on with the air?"//</span>
All the Candidates turn silent, trying to figure out what the old priestess means. It is Maaterasu who replies her question.
<span @style=$chAte.colorStyleKey>//"The aether is agitated. Do you think there will be a storm?"//</span>
<span style="color:saddlebrown">//"It's possible. And given how unpredictable the skies have been in the last few months... I'd rather not risk it. Much less so with an Aiishen in the group."//</span>
<span @style=$chVal.colorStyleKey>//"What do you mean?"//</span>
<span style="color:saddlebrown">//"Gah, hasn't Drishtya explained this to you...?"//</span> Shrezdill shows a light sign of discomfort. She's owes an explanation she doesn't feel qualified to provide. <span style="color:saddlebrown">//"You know that Aiishen are mostly made of aether, right? Rather than having flesh, or slime, or stalk... Their skin is pure aether that has taken an almost solid form. That doesn't only mean that they're more... Naturally capable of handling magic, but they're also more susceptible to it as well."//</span>
<span @style=$chMir.colorStyleKey>//"So what does that mean for Ate?"//</span>
<span style="color:saddlebrown">//"She might have to rely on us, if we do get a nasty storm. Which is why we're going to make camp rather than running the risk of getting into an unfortunate position."//</span>
[[Continue|SA FirstStorm 7]]<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
The preparations progress smoothly, but unfortunately, so does the storm. Shrezdill's hypothetical concerns soon become a reality, and the light blue of the sky is slowly bathed away by bitter waves of grey and purple. The tender caress of the sun departs, along with the chirping of the little birds and the playful running of the small mammals, and you're left alone in the forest with the distant cries of longing wolves, trying to reassure each other that they'll remain together under the scorching weeping of the Goddess.
<span @style=$chNash.colorStyleKey>//"I picked up some apples, along with the branches."//</span>
<span @style=$chClaw.colorStyleKey>//"I don't think we'll be able to make a fire with this much wind."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Should we just save the firewood, then?"//</span>
<span style="color:saddlebrown">//"We'll have to. Put it all inside the tent, we'll make a fire later in the night, if the storm subsides early."//</span>
You help Nash move the wood inside, where the other Candidates are cutting some fruits. You instantly catch Valtan and Padmiri glancing at Maaterasu.
<span @style=$chPlayerCharacter.colorStyleKey>//"How are you feeling, Ate?"//</span>
<span @style=$chAte.colorStyleKey>//"My arms are barely itching, and I think I'm going to get a headache."//</span> Due to her choice of words, it would seem as if this was nothing to her, but her eyes threatening to shut close and the sluggishness of her movements make you suspect otherwise.
<span @style=$chMir.colorStyleKey>//"You should lay down and rest for a while. We can finish the rest ourselves."//</span>
The Aiishen is just about to reject the idea, but something inside stops her. She takes a hand to her forehead, and slowly nods.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll help you with the futon."//</span>
[[Continue|SA FirstStorm 8]]<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);
setCustomRoomIntro("Tent","mapIcons/windrose-med.png","Safe from the capriciousness of nature.");
<</script>> \
$customRoomIntro
The storm keeps turning harsher for a while, ultimately envolving the sky in a dark magenta shade, roaring furious right outside the tent. The fabrics shake with violence, slapping once and again the bars holding the tent in place, yet Shrezdill and Claw look calm. The same cannot be said for Valtan, who looks for reassurance in the eyes of everyone else, gathered around the dim light of one lone candle.
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't remember ever having seen a storm this bad..."//</span>
<span style="color:saddlebrown">//"We've had worse. But it's normal for this to startle you, if you've spent your whole life with your tribe. You don't see the worst side of the skies when you have a solid stone house where you can immediately take shelter."//</span>
<span @style=$chVal.colorStyleKey>//"So, we're confident that we'll make it safe and unharmed, right...?"//</span>
<span style="color:saddlebrown">//"Unless the circumstances change, we're completely safe."//</span>
<span @style=$chVal.colorStyleKey>//"...What do you mean by that?"//</span>
<span style="color:saddlebrown">//"I mean that the tent will resist the storm, of course. We've dug the poles deep into the ground, the tent's corners are well tied up, and..."//</span>
Amongst the groans of the wind, a faint whistle makes it to your tent.
<span @style=$chNash.colorStyleKey>//"Was that a scream?"//</span>
<span @style=$chMir.colorStyleKey>//"There's someone outside."//</span>
<span @style=$chClaw.colorStyleKey>//"We're in the middle of nowhere. What are the chances? You must have imagined it."//</span>
[[Continue|SA FirstStorm 9]]<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"It was very faint, but it was someone's voice, shouting."//</span>
<span style="color:saddlebrown">//"You're probably just a bit too tense. Just sit down and relax. It's not like we can leave Maaterasu anyway."//</span>
<span @style=$chMir.colorStyleKey>//"She... She doesn't need us all to stay here with her. I'm going to go out and see if I can find them."//</span>
<span style="color:saddlebrown">//"Padmiri..."//</span> The older priestess attempts to continue arguing, but the Leirien gets up and turns towards the exit. <span style="color:saddlebrown">//"Hold on and listen for a second!"//</span> Shrezdill shouts, and finally manages to make Padmiri stop. <span style="color:saddlebrown">//"If I can't stop you from leaving, so be it, but do not leave alone. Nash and $chPlayerCharacter.name, go with her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh!?"//</span> Is all that leaves your mouth, as you realize that you've just been ordered to throw yourself at the storm.
<span @style=$chNash.colorStyleKey>//"If you're certain about that... Alright. Let's go."//</span>
Padmiri nods to Nashillbyir, and then looks straight at you.
//Great, I can't let them down now.//
As you leave the tent, the groans of the wind cease to be a warning not to come out, and become a reality threatening to tear apart the feeblest trees, and distorting the sight of whatever is right in front of you.
<span @style=$chNash.colorStyleKey>//"Where do we go now!?"//</span> Nashillbyir struggles for her voice to be heard, now competing with the noise of the elements.
<span @style=$chMir.colorStyleKey>//"There's a clear a couple of minutes away! Let's go there!"//</span>
While you aren't completely certain about the Leirien's plan, you aren't in the best conditions to discuss it either.
//Let's hope she knows what she's doing.//
[[Continue|SA FirstStorm 10]]<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);
setCustomRoomIntro("Wilderness","mapIcons/windrose-med.png","Under the storm.");
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Why did we come here!? The wind is even stronger!"//</span> Nashillbyir asks, already in the clear, her will wavering now that she's receiving the full blow of nature from all directions.
<span @style=$chMir.colorStyleKey>//"Because sound travels better here!"//</span> Padmiri gives a short answer to the Ashwalker, austere in words.
//So you say, but you're now shouting louder...//
<span @style=$chNash.colorStyleKey>//"Anyone hears me!?"//</span> The Ashwalker shouts in all directions, hoping to reach the lost soul.
<<if $StVars.check3 is true>><span style="color:green">Perception check: passed.</span>
There's a flickering in the air. Not a shout, not even a voice, but something that should not be there, camouflaged deep within the flare of noise.
<span @style=$chPlayerCharacter.colorStyleKey>//"Someone's fighting!"//</span>
<span @style=$chMir.colorStyleKey>//"How do you know!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Something crashed against a tree!"//</span>
<span @style=$chNash.colorStyleKey>//"We're in the middle of a storm!"//</span>
<<else>><span style="color:red">Perception check: failed.</span>
But no one replies. Not one second later, nor five, nor ten.
<span @style=$chNash.colorStyleKey>//"This was a loss of time!"//</span>
<span @style=$chMir.colorStyleKey>//"Shut up!"//</span>
<span style="color:gray">//Nashillbyir's friendship with Padmiri has slightly decreased.//</span><<script>>
State.variables.chNash.relations.chMir.friendship.stv -= 150;
State.variables.chMir.relations.chNash.friendship.stv -= 150;
<</script>>
Something in Nashillbyir's face twitches, but Padmiri isn't arguing with her, she's just trying to hear something.
<</if>>
<span style="color:gray">//"Wraaa...!"//</span> Everyone clearly hears a distant groan, putting an end to the discussion.
<span @style=$chMir.colorStyleKey>//"This way!"//</span>
[[Continue|SA FirstStorm 11]]<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
Your group struggles to advance through the forest, but the increasingly close sounds of fighting clear your minds of any and all hesitation. Right behind a large group of bushes, you finally spot your mark.
Two couples of shadows are clashing behind a cloud of mist. Inside it, the shapes closest to you are those of a petite, animal-eared woman, and a giant, floating eye staring right at her. She turns for an instant, having noticed you. The magic emanating from her body, buoyant and dancing between the permanent and the ephemeral, looks far more similar to the aether stains of the storm than to your own magic, but immediately becomes unimportant when you see her face.
//Why does she look so calm?//
<div align='center'>\
[img[img/portraits/sheze-full.png]]
</div> \
And she turns again towards her enemy, pointing her open hand against it, yet before any of them follows through with their intentions, a third figure falls upon the monster.
[[Continue|SA FirstStorm 12]]<<script>>setPasChars([getPresentCharByKey("chSheze"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
A club, almost as gigantic as the bear wielding it, falls upon the floating beast, pushing it down into the ground like a kid would carelessly throw a stone.
<span @style=$chPain.colorStyleKey>//"Get! Crushed! Already!"//</span>
You blink once, and twice. That isn't a bear, but a woman. Yet before you're able to get a good look, the fourth and final shadow comes into view, aiming to pierce her. You and your companions hold your weapons, ready to jump, but the other woman moves as well, and before any of you has the chance to do anything-
//Was that a thunderbolt?//
-it is once again the club-wielding beast which seems to deal the first blow, turning around in an instant and smashing the monster away.
//...Did I imagine that?//
<span @style=$chPain.colorStyleKey>//"Did you all come here to watch?"//</span> She says, turning yet again, finally facing you.
<div align='center'>\
[img[img/portraits/pain-full.png]]
</div> \
She's a Beastkin, her movements followed by the two bear arms of the pelt she's wearing, and her head crowned by two bear ears that are very much her own.
[[Continue|SA FirstStorm 13]]<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chPain"),getPresentCharByKey("chSheze"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"We're here to aid you!"//</span>
<span @style=$chPain.colorStyleKey>//"Then you're late! I just had all the fun for myself!"//</span> The bear-eared woman boasts in reply, cocky.
<span @style=$chMir.colorStyleKey>//"Come with us to our camp!"//</span>
The smaller one turns her eyes to her companion, as if she was mute.
<span @style=$chPain.colorStyleKey>//"Beats being here! Take us there!"//</span>
She casually walks over the inert body of one of the monsters, the other one long gone, and you finally manage to get a good look at the two strangers. The height of both is impressive, one because it's lacking, and the other because she's taller than any man you've met, and perhaps a little bit bigger, flaunting her size proud and brash. She still needs to put in the effort to break through the storm, just like everyone else, but she wouldn't ever acknowledge it as anything more than a minor inconvenience, perhaps not without reason. Save for the pelt, her clothes are few and far between, as if she had lost the rest of the set due to the storm, or maybe it's a conscious choice to show off as much of her body as possible.
<span @style=$chNash.colorStyleKey>//"Let's get moving, $chPlayerCharacter.name!"//</span> Nashillbyir tears you out of your trance. You, too, have to lead these two back to the tent.
[[Continue|SA FirstStorm 14]]<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chPain")]);
setCustomRoomIntro("Tent","mapIcons/windrose-med.png","Safe from the capriciousness of nature.");
<</script>> \
$customRoomIntro
By the time you reach the tent, your body is screaming at you to finally drop dead on a bedroll, exhausted from the turnabouts of the day. Nash retires the weight holding the entry in place, and you get inside first. Shrezdill, Valtan and Claw look at you with mild interest, but the Beastkin Candidate's face soon turns alert.
<span @style=$chPain.colorStyleKey>//"Ah, you have a cat inside! That's great, I was looking forward to get a new rug."//</span> The Bear-girl groans, entering immediately right after you, slowly followed by her companion.
<span @style=$chClaw.colorStyleKey>//"What are YOU doing here?"//</span> Claw replies tense, suddenly leaning forwards as if getting ready for a fight. Valtan follows her movements with their eyes, slightly infected by her mood. Shrezdill exhales a mouthful of air as she takes a hand to her eyes, not trying too hard to hide her emotions.
<span @style=$chPain.colorStyleKey>//"Hahahaha! So angry and nervous! Aren't you priestesses supposed to show me some hospitality?"//</span>
The giant makes herself home, and sits a couple feet away from the Tiger-girl at the opposite side of the entrance. Nash and Padmiri enter the tent, perhaps not having heard the confrontation, and take seats forming an almost perfect circle with everyone else. The only spot left for you is between the Ashwalker and the club-wielding beast. The other Beastkin sits slightly outside of the circle, between you, her companion, and a sleeping Maaterasu.
<span style="color:saddlebrown">//"You can make yourselves welcome, I can guarantee this is a peaceful place. We've already met, but you should introduce yourselves to the Candidates."//</span> Shrezdill greets them, quickly regaining her composure.
<span @style=$chPain.colorStyleKey>//"Yes, you all should know who I am. My name is Unending Pain, and I will become the next chieftain of the Beastkin, when this cat's father gets too old. Remember that."//</span>
//Perhaps I'd have a quieter rest if I went outside to sleep below the storm.//
[[Continue|SA FirstStorm 15]]
<<script>>
gC("chPain").name = "Pain";
gC("chPain").formattedName = '<span style="color:'+gC("chPain").nameColor+'">'+gC("chPain").name+'</span>';
<</script>><<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chPain"),getPresentCharByKey("chSheze")]);
setCustomRoomIntro("Tent","mapIcons/windrose-med.png","Safe from the capriciousness of nature, but not from much else.");
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"I'm Padmiri, the Leirien Candidate. I'm... Glad to meet you two. I'd like to know your name as well."//</span> Padmiri says, not quite perfectly emulating Shrezdill's serenity, but somehow coming close.
<span @style=$chPain.colorStyleKey>//"That's just my servant."//</span> Pain replies unprompted, as if that was everything Padmiri needed to know.
<span @style=$chMir.colorStyleKey>//"I've asked her for her name, not you."//</span> The Leirien retorts, not completely unfazed, but showing more fortitude than you would have given her credit for. Pain's face, for the first time, shows a very faint hint of annoyance.
<span @style=$chSheze.colorStyleKey>//"My name is Sheze."//</span> The Beastkin finally replies, after some seconds of silence. You turn towards her, and finally take a good look. Her ears are not quite those of a wolf or a feline, and her tail has a strange purple color, unlike that of any animal you've seen before. Even thought you could have sworn it was far more beautiful under the mystical illumination of her magic, her blue dress is quite plain and simple, and only a thin black choker draws your attention now. <span @style=$chSheze.colorStyleKey>//"I'm just Pain's slave, please pay me no mind."//</span> She continues, in her ever meek tone.
//Did she just say 'slave'?//
<span @style=$chPain.colorStyleKey>//"Hey! Don't you know that staring is bad manners!?"//</span> The beast shouts almost right next to your ears.
[[Sorry for staring|SA FirstStorm 16a]]
[[What do you know about good manners?|SA FirstStorm 16b]]
[[I'm the Gaanidan Candidate. Remember that|SA FirstStorm 16c]]
<<if $StVars.check4 is true>><span style="color:green">Charisma AND intelligence check: passed.</span>
[[Sorry for intruding into your domain|SA FirstStorm 16d]]
<<else>><span style="color:red">Charisma AND intelligence check: failed.</span>
<</if>>
<<script>>
gC("chSheze").name = "Sheze";
gC("chSheze").formattedName = '<span style="color:'+gC("chSheze").nameColor+'">'+gC("chSheze").name+'</span>';
<</script>><<script>>setPasChars([getPresentCharByKey("chPain"),getPresentCharByKey("chSheze"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry. That wasn't my intention."//</span> You apologize to Sheze, who makes an apologetic gesture. Pain smiles, confident.
<span @style=$chPain.colorStyleKey>//"That's better."//</span>
<span style="color:purple">//Your submission towards Pain has increased.//</span>
<span style="color:gray">//Your friendship with Claw has slightly decreased.//</span>
<span @style=$chVal.colorStyleKey>//"Forgive my curiosity, but I don't recognize Sheze's animal features. And I'm the Shapeshifter Candidate, pleased to meet you."//</span> Valtan asks, luckily being spared of Pain's jealousy.
<span @style=$chSheze.colorStyleKey>//"Pleased to meet you. My tail and ears are akin to those of a small, elusive animal known as tapir. You've probably never seen any."//</span>
<span @style=$chMir.colorStyleKey>//"That's strange. I've seen tapirs before, but none with purple skin or hair."//</span>
<span @style=$chSheze.colorStyleKey>//"They are very rare, after all."//</span> Sheze replies fast, as if she had already had this conversation before.
[[Continue|SA FirstStorm 17]]
<<script>>
State.variables.chPlayerCharacter.relations.chPain.submission.stv += 300;
State.variables.chPain.relations.chPlayerCharacter.domination.stv += 300;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv -= 150;
<</script>><<script>>setPasChars([getPresentCharByKey("chPain"),getPresentCharByKey("chSheze"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And what do you know about good manners, again?"//</span> You challenge Pain, who twitches for a second, but then sneers.
<span @style=$chPain.colorStyleKey>//"Enough to teach some to you, little brat!"//</span> She leans forward, almost threatening you with just her very presence, and looks straight at your eyes. <span @style=$chPain.colorStyleKey>//"Perhaps I'll get the chance one of these days."//</span>
<span style="color:red">//Your rivalry towards Pain has increased.//</span>
<span style="color:khaki">//Your friendship with Claw has slightly increased.//</span>
<span style="color:saddlebrown">//"Only I will be teaching good manners around here."//</span> Shrezdill makes a rather pathetic attempt to bring order.
<span @style=$chVal.colorStyleKey>//"Forgive my curiosity, but I don't recognize Sheze's animal features. And I'm the Shapeshifter Candidate, pleased to meet you."//</span> Valtan asks, luckily being spared of Pain's jealousy.
<span @style=$chSheze.colorStyleKey>//"Pleased to meet you. My tail and ears are akin to those of a small, elusive animal known as tapir. You've probably never seen any."//</span>
<span @style=$chMir.colorStyleKey>//"That's strange. I've seen tapirs before, but none with purple skin or hair."//</span>
<span @style=$chSheze.colorStyleKey>//"They are very rare, after all."//</span> Sheze replies fast, as if she had already had this conversation before.
[[Continue|SA FirstStorm 17]]
<<script>>
State.variables.chPlayerCharacter.relations.chPain.rivalry.stv += 300;
State.variables.chPain.relations.chPlayerCharacter.rivalry.stv += 300;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 150;
<</script>><<script>>setPasChars([getPresentCharByKey("chPain"),getPresentCharByKey("chSheze"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You should know who I am. My name is $chPlayerCharacter.name, and I'm the Gaanidan Candidate and next High Priestess. Remember that."//</span> You meet Pain straight at the eye, your spirit high and unwavering. There's little doubt in her eyes, suddenly showing a hint of rage: you have managed to annoy her.
//You have gained 1 merit.//
<span style="color:red">//Your rivalry towards Pain has considerably increased.//</span>
<span style="color:khaki">//Your friendship with Claw has slightly increased.//</span>
<span @style=$chVal.colorStyleKey>//"Staring contests aside, forgive my curiosity, but I don't recognize Sheze's animal features. I'm Valtan, the Shapeshifter Candidate, pleased to meet you."//</span> Valtan asks, perhaps trying to defuse your confrontation.
<span @style=$chSheze.colorStyleKey>//"Pleased to meet you. My tail and ears are akin to those of a small, elusive animal known as tapir. You've probably never seen any."//</span>
<span @style=$chMir.colorStyleKey>//"That's strange. I've seen tapirs before, but none with purple skin or hair."//</span>
<span @style=$chSheze.colorStyleKey>//"They are very rare, after all."//</span> Sheze replies fast, as if she had already had this conversation before.
[[Continue|SA FirstStorm 17]]
<<script>>
State.variables.chPlayerCharacter.merit += 1;
State.variables.chPlayerCharacter.relations.chPain.rivalry.stv += 750;
State.variables.chPain.relations.chPlayerCharacter.rivalry.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 150;
addToStVarsList("SsReMe");
<</script>><<script>>setPasChars([getPresentCharByKey("chPain"),getPresentCharByKey("chSheze"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh! Excuse me then, I didn't mean to intrude in your domain."//</span> You tell her with obviously fake obeisance. You see little in her eyes other than confusion, but you manage to get some laughs out of Shrezdill and some Candidates.
<span style="color:khaki">//Your friendship with Valtan has increased.//</span>
<span style="color:khaki">//Your friendship with Padmiri has increased.//</span>
<span style="color:khaki">//Your friendship with Claw has slightly increased.//</span>
<span style="color:khaki">//Your friendship with Nash has slightly increased.//</span>
Pain slowly comes to realize that she has been completely outmaneuvered, but the conversation has already left her behind.
<span @style=$chVal.colorStyleKey>//"Forgive my curiosity, but I don't recognize Sheze's animal features. And I'm the Shapeshifter Candidate, pleased to meet you."//</span> Valtan asks, now safe from Pain's outbursts.
<span @style=$chSheze.colorStyleKey>//"Pleased to meet you. My tail and ears are akin to those of a small, elusive animal known as tapir. You've probably never seen any."//</span>
<span @style=$chMir.colorStyleKey>//"That's strange. I've seen tapirs before, but none with purple skin or hair."//</span>
<span @style=$chSheze.colorStyleKey>//"They are very rare, after all."//</span> Sheze replies fast, as if she had already had this conversation before.
[[Continue|SA FirstStorm 17]]
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 300;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 300;
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 300;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 300;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 150;
<</script>><<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chPain"),getPresentCharByKey("chSheze"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"So I guess you two are coming to the Ashwalker tournament?"//</span> Nashillbyir asks, drawing the conversation to her focus of interest.
<span @style=$chPain.colorStyleKey>//"Of course. Why else would I drop by?"//</span>
<span @style=$chNash.colorStyleKey>//"That's great. I was wondering how many kicks to the face you could withstand."//</span> The Bear-girl's face brightens. Rather than feeling offended, she seems to enjoy the threat, or rather, the challenge.
<span style="color:saddlebrown">//"Nash..."//</span> Shrezdill warns, making a half-baked attempt to prevent further arguments.
<span @style=$chNash.colorStyleKey>//"Yes?"//</span> She replies, almost cheery, taking a moment to realize that she's being reprimanded. <span @style=$chNash.colorStyleKey>//"Oh! My manners! Of course. I'm Nashillbyir, the Ashwalker Candidate. Pleased to meet you, I guess."//</span> And she completely misses the point. Shrezdill sighs, but chooses not to push it any further.
<span @style=$chSheze.colorStyleKey>//"And this is the Aiishen Candidate."//</span> The Tapir-girl says, behind you. She is looking at Ate.
<span style="color:saddlebrown">//"Yes, her name is Maaterasu. She had to go to bed early, due to the storm."//</span>
<span @style=$chSheze.colorStyleKey>//"She seems to be having a placid dream."//</span>
You turn around completely, until you can look at the Aiishen without effort. She has her eyes shut indeed, but despite Sheze's words, her hands seem to tremble from time to time.
<<if $StVars.check5 is true>><span style="color:green">Will AND intelligence check: passed.</span>
//What does she mean, a placid dream? Can she read her aether...?//
<<else>><span style="color:red">Will AND intelligence check: failed.</span>
//What does she mean, a placid dream? That looks like a nightmare, at best...//
<</if>>
<span @style=$chPain.colorStyleKey>//"Have you taken a liking to her? Perhaps I should take her home with us, I'm in the mood for a new pet."//</span> Sheze twitches slightly upon hearing that, a very mild reaction in comparison to that of your own muscles.
//Has she just...?//
[[Stay frozen|SA FirstStorm 18a]]
<<if $StVars.check6 is true>><span style="color:green">Will OR resilience OR resilience AND physique check: passed.</span>
[[Everything has a limit|SA FirstStorm 18b]]
<<else>><span style="color:red">Will OR resilience OR resilience AND physique check: failed.</span>
<</if>><<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chPain"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
You want to scream, you want to punch her, but your disgust has taken such a gangrenous form that your muscles just stay tense and rigid, looking at her disgusting smirk.
<span @style=$chClaw.colorStyleKey>//"Shut the hell up for once and for all, or I swear, I'm going to slice your damned throat from side to side."//</span> Claw spouts, brimming with an anger that exceeds even her usual standards.
<span @style=$chPain.colorStyleKey>//"What? Are you going to..."//</span>
<span @style=$chVal.colorStyleKey>//"Have you even taken a good look at where you are, dear?"//</span> Valtan gives a foul intonation to the last word, reaching the upper limits of sarcasm. <span @style=$chVal.colorStyleKey>//"When did you ever think it wise to make an enemy out of everyone in here?"//</span>
Pain looks at one and the other, then glances at everyone inside the tent. It seems to finally hit her that she's stepping over the line.
<span @style=$chPain.colorStyleKey>//"Fine! By the Goddess, none of you can take a joke..."//</span>
<span style="color:red">//Pain's enmity with Claw, Valtan, and other Candidates has considerably increased.//</span>
<span style="color:khaki">//Claw's and Valtan's friendship with several Candidates has increased.//</span>
<span @style=$chMir.colorStyleKey>//"Sheze, I'm curious now."//</span> Padmiri intervenes, her voice gelid and sour. <span @style=$chMir.colorStyleKey>//"How does one end up a slave in your tribe?"//</span>
[[Continue|SA FirstStorm 19]]
<<script>>altShoutAtPain();<</script>><<script>>setPasChars([getPresentCharByKey("chPain"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chSheze")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"What the hell is wrong with you!? Do you want me to kick you outside!?"//</span> You burst out.
//Everything has a limit, and this boar doesn't seem to have enough with playing right in front of it. She has to step over the line and taunt us about it.//
You look up to her, head high and mighty. Despite the difference in size, you feel your blood warm enough that you might as well just scorch her with your very touch.
<span @style=$chPain.colorStyleKey>//"What!? What are you going..."//</span>
<span @style=$chClaw.colorStyleKey>//"No, she's right. Just shut up already."//</span> Claw attacks from the opposite flank, apparently calmer than you. Her upper back is slightly arched, however, like that of a tiger calculating her next pounce.
Pain looks at her, and then glances around. It seems to finally hit her that she can't just make an enemy out of everyone in here.
<span @style=$chPain.colorStyleKey>//"Fine! By the Goddess, none of you can take a joke..."//</span>
<span style="color:red">//Pain's enmity with you, Claw, and other Candidates has considerably increased.//</span>
<span style="color:khaki">//Claw's and your friendship with several Candidates has increased.//</span>
<span @style=$chMir.colorStyleKey>//"Sheze, I'm curious now."//</span> Padmiri intervenes, her voice gelid and sour. <span @style=$chMir.colorStyleKey>//"How does one end up a slave in your tribe?"//</span>
[[Continue|SA FirstStorm 19]]
<<script>>shoutAtPain();<</script>><<script>>setPasChars([getPresentCharByKey("chSheze"),getPresentCharByKey("chMir"),getPresentCharByKey("chPain")]);
<</script>> \
$customRoomIntro
<span @style=$chSheze.colorStyleKey>//"Those who don't prove to be able to stand against nature by themselves when they reach adulthood are put under someone's care."//</span>
<span @style=$chMir.colorStyleKey>//"And how is the person under which 'care' they're put decided?"//</span>
<span @style=$chSheze.colorStyleKey>//"Any free adult can claim them, and fight against anyone to make them relinquish their claims."//</span>
<span @style=$chMir.colorStyleKey>//"So, if I were to fight this woman..."//</span>
<span @style=$chPain.colorStyleKey>//"Hey!"//</span> Pain protests, not liking one bit the direction Padmiri is taking the conversation to.
<span @style=$chSheze.colorStyleKey>//"With all due respect, I haven't asked you to meddle in my matters."//</span> She declares, as calm as ever. <span @style=$chSheze.colorStyleKey>//"I'm only telling you because I thought it'd be informative."//</span> By the time she ends the sentence, her face is slightly tilted down, just for the fragment of a second looking straight at Padmiri, almost threatening her.
<span @style=$chMir.colorStyleKey>//"Wha...?"//</span>
<span @style=$chPain.colorStyleKey>//"Ha! That's right. You shouldn't stick your nose in anyone else's matters."//</span>
<span style="color:gray">//Pain's enmity and rivalry with Padmiri has increased.//</span>
//Is she rejecting someone's offer to attempt to free her? Is she just afraid of...?// You're just as dumbfounded as anybody else. //Something doesn't add up.//
<span @style=$chSheze.colorStyleKey>//"Besides, I don't think it is your role to intervene in the matters of other tribes."//</span>
[[Continue|SA FirstStorm 20]]
<<script>>
State.variables.chMir.relations.chPain.rivalry.stv += 300;
State.variables.chPain.relations.chMir.rivalry.stv += 300;
State.variables.chMir.relations.chPain.enmity.stv += 300;
State.variables.chPain.relations.chMir.enmity.stv += 300;
<</script>><<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chPain")]);
setCustomRoomIntro("Tent","mapIcons/windrose-med.png","It is calm outside.");
<</script>> \
$customRoomIntro
<span style="color:saddlebrown">//"Alright, that seems to be enough chatting for today!"//</span> Shrezdill claims vigorously, perhaps a few minutes late. <span style="color:saddlebrown">//"The storm has finally subsided, so Padmiri and I are going to go outside to make a fire, lest we get a cold snap in the aftermath. The rest of you should get your beds ready."//</span>
Still shocked from the recent turn of events, Padmiri doesn't argue against the older priestess, and tags along. Claw gets up, extends some fabrics at a corner of the tent, and taps them with her feet.
<span @style=$chClaw.colorStyleKey>//"Make yourself at home. You're welcome for the bed."//</span> She tells straight at Pain, then proceeds to prepare her own futon at the very opposite extreme of the tent. Everyone but the pair of guests proceed to do the same, happy to put an end to this exhausting day.
<span style="color:khaki">This is currently the end of the story as of version 0.4.4. Save on a separate file on the next screen, and look forward to meet the rest of the Shartrish Slopes characters on version 0.4.5.</span>
<<link [[Continue|Personal Room]]>><<script>>
setNoPasChars();
State.variables.eventsCalendar.activeEvent = false;
State.variables.personalRoom.initPersonalRoom();
<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chVal"),getPresentCharByKey("chPain"),getPresentCharByKey("chSheze")]);
setCustomRoomIntro("Tent","mapIcons/windrose-med.png","The fabrics remain sturdy, even after yesterday's thrashing.");
<</script>> \
$customRoomIntro
When you wake up, you do so full of energy. You stretched yourself to your limits last night, and even then, went to sleep in tension. As if you had to be ready for a fight at a moment's notice, you plant your hands on the ground and raise your torso, looking for your assaulters.
...Yet there's none. Everyone in the tent is still sleeping, or at the very least, pretending to do so. This includes the troublemaker you invited yesterday and her eerily loyal companion.
//Where is Ate?//
You leave your bed for good, and after straightening your clothes, you leave the tent.
[[Continue|SA TCEV 1]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>
setPasChars([getPresentCharByKey("chAte")]);
setCustomRoomIntro("Wilderness","mapIcons/windrose-med.png","The middle of nowhere.");
<</script>> \
$customRoomIntro
The search doesn't take long at all. Maaterasu is sitting in front of the bonfire, her eyes lost in the flames.
<span @style=$chPlayerCharacter.colorStyleKey>//"Good morning, Ate. How are you feeling?"//</span>
<span @style=$chAte.colorStyleKey>//"I've had better nights. I had a really annoying nightmare pester me."//</span>
<<if $StVars.check1 is true>><span style="color:green">Empathy check: passed.</span>
//If what's annoying her the most is a nightmare, she must have recovered from the storm.//<<else>><span style="color:red">Empathy check: failed.</span><</if>>
<span @style=$chPlayerCharacter.colorStyleKey>//"A nightmare? Someone suggested you were having a placid dream."//</span>
<span @style=$chAte.colorStyleKey>//"What a strange idea."//</span> The Aiishen lets out a long sigh, without opening her mouth. <span @style=$chAte.colorStyleKey>//"Who are those two Beastkin in the tent?"//</span>
[[They're travelling to the Ashwalker tournament|SA TCEV 1a]]
[[They're a bear and a tapir|SA TCEV 1b]]
[[They're a headache|SA TCEV 1c]]
[[Beastkin? No, one of them is a monster|SA TCEV 1d]]<<script>>
setPasChars([getPresentCharByKey("chAte")]);
setCustomRoomIntro("Wilderness","mapIcons/windrose-med.png","The middle of nowhere.");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"They're travelling to the Ashwalker tribe. The big one seems to want to join the tournament."//</span>
<span @style=$chAte.colorStyleKey>//"And the other one?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Apparently, the slave of the other one."//</span>
<span @style=$chAte.colorStyleKey>//"Oh."//</span> Your response gives the Aiishen pause, her eyes immediately turning to the ground, almost frowning. <span @style=$chAte.colorStyleKey>//"...I see."//</span>
//Ate's ambition and domination drives have very slightly increased.//<<script>>
addPointsToDrive(gC("chAte").dAmbition,50);
addPointsToDrive(gC("chAte").dDomination,50);
<</script>>
<span @style=$chPlayerCharacter.colorStyleKey>//"They're a lot of trouble. The less we talk to them, the better."//</span>
<span style="color:saddlebrown">//"Get up already! You'll get real beds when we reach the tribe!"//</span> Shrezdill shouts from inside the tent. She must not have been awake for long, but it's more than enough for her to start giving orders. Soon after that, the whole group is packing up the camp.
[[Continue|SA TCEV 2]]<<script>>
setPasChars([getPresentCharByKey("chAte")]);
setCustomRoomIntro("Wilderness","mapIcons/windrose-med.png","The middle of nowhere.");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"They're a bear and a tapir. We found them yesterday, in the middle of the storm."//</span>
<span @style=$chAte.colorStyleKey>//"Is that so?"//</span> Ate asks, not for you to reassert your answer, but for herself to meditate it.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is something the matter?"//</span>
<span @style=$chAte.colorStyleKey>//"No... No, it's nothing. I must have imagined it."//</span>
<span style="color:saddlebrown">//"Get up already! You'll get real beds when we reach the tribe!"//</span> Shrezdill shouts from inside the tent. She must not have been awake for long, but it's more than enough for her to start giving orders. Soon after that, the whole group is packing up the camp.
[[Continue|SA TCEV 2]]<<script>>
setPasChars([getPresentCharByKey("chAte")]);
setCustomRoomIntro("Wilderness","mapIcons/windrose-med.png","The middle of nowhere.");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"They're a headache, that's who."//</span> You exhale a mouthful of air, exhausted merely from having to talk about them. <span @style=$chPlayerCharacter.colorStyleKey>//"The name of the larger one is Pain, quite literally. She was looking for trouble at every opportunity."//</span>
<span @style=$chAte.colorStyleKey>//"What about the other one?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The smaller one is called Sheze. She actually has good manners, most of the time, but... I'm not sure about her. I think it's best not to engage them at all."//</span>
<span @style=$chAte.colorStyleKey>//"You have a bad feeling about her."//</span> Ate concludes, apparently satisfied with your answer.
<span style="color:khaki">Your friendship with Ate has minimally increased.</span><<script>>
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 50;
<</script>>
<span style="color:saddlebrown">//"Get up already! You'll get real beds when we reach the tribe!"//</span> Shrezdill shouts from inside the tent. She must not have been awake for long, but it's more than enough for her to start giving orders. Soon after, the whole group is packing up the camp.
[[Continue|SA TCEV 2]]<<script>>
setPasChars([getPresentCharByKey("chAte")]);
setCustomRoomIntro("Wilderness","mapIcons/windrose-med.png","The middle of nowhere.");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Beastkin? No, you got it all wrong. One of them is a monster we picked up during the storm. As soon as she wakes up, we're taking her down."//</span>
<span @style=$chAte.colorStyleKey>//"What? A monster who takes the form of a Beastkin...? And you let her sleep next to that Bear-woman?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh? No, no, that was a joke. It's just that we had a... Particularly unpleasant conversation with them yesterday. Wait, why did you..."//</span>
<span style="color:saddlebrown">//"Get up already! You'll get real beds when we reach the tribe!"//</span> Shrezdill interrupts you, shouting from inside the tent. She must not have been awake for long, but it's more than enough for her to start giving orders. Soon after, the whole group is packing up the camp.
[[Continue|SA TCEV 2]]<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);
setCustomRoomIntro("Wilderness","mapIcons/windrose-med.png","The middle of nowhere.");
<</script>> \
$customRoomIntro
Life waits not for the unready, and neither does Shrezdill. She draws forth diligence out of a chaos of her own making, forcing everyone to get up and pack their things immediately after waking them up, shouting commands left and right. Her iron fist doesn't earn her any favor amongst the Candidates, but in this new climate of strictness and never-ending haste, no one has any time to argue, nor to start any fights.
Once everyone's ready -or ready enough-, she marches on right ahead, forcing the Candidates to follow close behind. Pain and her slave tag along, although from a fairly considerable distance. At a certain point, she doesn't look as much as part of your group as she resembles a calculating predator, keeping her eye on a guarded pack until one of them commits a mistake grave enough to become prey.
<span @style=$chVal.colorStyleKey>//"By the Goddess, yesterday was certainly a night. And here I thought Claw was the brash one in her tribe."//</span> Valtan finally mentions the elephant in the room. <span @style=$chVal.colorStyleKey>//"What's your friend's issue? Did everyone ignore her when she was a kid?"//</span>
<span @style=$chClaw.colorStyleKey>//"I don't know and I don't care. She could get swallowed by the earth and my only regret would be not burying her myself.//</span> Claw replies without skipping a beat. She might as well have engraved those words in her heart. <span @style=$chClaw.colorStyleKey>//"And don't call her my friend."//</span>
<span @style=$chMir.colorStyleKey>//"She is certainly quite unbelievable. You'd think she would act a little more humble right after we escorted her to safety."//</span>
<span @style=$chNash.colorStyleKey>//"Perhaps we should have brought the monsters to the tent instead."//</span>
<span @style=$chClaw.colorStyleKey>//"I would have certainly had a quieter night."//</span>
[[Continue|SA TCEV 3]]<<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
setRoomIntro("mapShartrishSlopes","borderHills");
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Look, we're getting close!"//</span> Nashillbyir suddenly shouts, hurrying forward, past Shrezdill.
She's correct. Past this point, the forest begins to falter. Flora soon becomes scarce, and the limits of your sight are no longer at green treetops a few dozen meters away, but at increasingly distant maroon hills that hide less and less of the horizon, right up until the gigantic mountains that mark the end of the Confined Valley are revealed. Whereas a few minutes ago you couldn't reach to see where you'd be standing now, the land now expands, indomitable, into all directions.
<span style="color:saddlebrown">//"See that plateau in the distance?"//</span> The older Priestess points out with an unflinching finger. <span style="color:saddlebrown">//"We make it up there, and we'll have made it to the tribe."//</span>
<span @style=$chMir.colorStyleKey>//"This place looks... So lifeless."//</span> Padmiri says, astonished by the lack of greenery.
<span style="color:saddlebrown">//"We don't see that as much of a problem! Animals and water may be scarce here, but so are monsters."//</span>
Shrezdill leads you to a gravel path that continues monotonous and even boring. While Nash clashes with Padmiri making a comment about the claustrophobia of wandering through thick forests, you cannot help but feel a claustrophobia of a very different kind: the certainty that you may run without pause in any direction, and you would still see the same landmarks in the horizon.
[[Continue|SA TCEV 4]]<<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
setCustomRoomIntro("Town Entrance","mapIcons/shaSlo/ashwalker-entrance-med.jpg","You've reached your destination.");
<</script>> \
$customRoomIntro
Even though the road remains plain and simple for most of the way, doing its best to avoid steep slopes up or down, in the end it does demand you to climb into the hills. It isn't a thankless effort, however, for as soon as you finish the ascent, you find a large structure sustained by three pillars, and a couple of minutes behind it, the very first houses of the tribe.
<span style="color:saddlebrown">//"Wake up, Nequtshesh! It's unbecoming of a watchman to sleep on duty."//</span> Shrezdill shouts at the structure. Looking up, you find a sitting man hurriedly opening his eyes, who immediately greets the priestess.
<span style="color:gray">//"Shrezdill and the Candidates! It's a relief to see you all in one piece."//</span>
<span style="color:saddlebrown">//"What, you thought a little storm was going to be the end of us?"//</span>
<span style="color:gray">//"Hahaha, of course not! Let me announce your arrival."//</span> The easy-going watchman takes a horn from his belt, and sounds it as he faces the tribe. A couple of figures turn towards you, back in the distance, and they begin gossipping and waving their hands. Shrezdill leads you forth once again, and Nashillbyir quickly takes her side.
[[Continue|SA TCEV 5]]<<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chPain")]);
setCustomRoomIntro("Bustling Home","mapIcons/shaSlo/ashwalker-streets-med.jpg","Houses rise thin, packed and high, competing to have the tallest terrace the same way treetops compete for sunlight.");
<</script>> \
$customRoomIntro
<span style="color:gray">//"Yes, that's Nashillbyir!"//</span>
<span style="color:gray">//"And those must be the other Candidates."//</span>
<span @style=$chNash.colorStyleKey>//"Hello, everyone! We're here for the tournament! I'm glad to see you all!"//</span> The Ashwalker Candidate greets her old neighbours with a smile as wide as the Shartrish Slopes themselves, referring to some by name, but quickly returning to Shrezdill's side at the front of the group when she finds herself falling behind. The Ashwalkers are few at the start, but quickly begin gathering around your group, up to the point that the priestess has to ask them to form a corridor.
<span style="color:saddlebrown">//"I understand your enthusiasm to see us, but the journey has left us weary, and we need to reach the Temple! You'll have the time to get to know them all later."//</span>
The crowd keeps growing, with many of those you leave behind closing your rear, apparently eager to follow your steps.
<span style="color:gray">//"Are those flowers real?"//</span>
<span @style=$chMir.colorStyleKey>//"Yes, they are, haha..."//</span> Padmiri replies politely.
<span style="color:gray">//"Look at the hair of the blue one! Is it actual hair, or gelatine?"//</span>
<span @style=$chPain.colorStyleKey>//"What's up with this mob? They're blocking the whole street..."//</span>
You briefly turn your head upon hearing the voice of Pain, who has almost caught up with you, yet she and Sheze are now at the other side of the multitude, with the distance only growing larger by the second.
[[Continue|SA TCEV 6]]<<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);
setCustomRoomIntro("High Home","mapIcons/shaSlo/dorm-rooms-med.jpg","The street continues climbing through the slope of a hill, the buildings at each side doing their best effort to adapt to the difficult terrain. After a couple of minutes, you reach a large, flattened square.");
<</script>> \
$customRoomIntro
<span style="color:MediumBlue">//"By the Goddess in all her glory! If it isn't the two mightiest Ashwalkers of the Passion Temple!"//</span> A man whose corpulence is barely disguised by his robes and the width of his turban shouts a powerful greeting, almost commanding a few curious locals to stand away for him to get a clear view of your group.
<span style="color:saddlebrown">//"You look well for an old man, but perhaps not as wise as you should! I'm going to have to join the tournament myself to show you that I'm still the strongest warrior of the whole tribe itself!"//</span>
<span style="color:MediumBlue">//"Hahaha! We better leave the honours to the younglings, Shrezdill. Would you mind introducing us?"//</span>
<span style="color:saddlebrown">//"But of course. Candidates, this is Dirillsur, the leader of the Ashwalkers. Until someone has the good sense to kick his ass, that is."//</span>
<span style="color:MediumBlue">//"Hahahaha!"//</span> The old man takes the jab well, making it clear that the trust to trash talk the other is mutually shared. Some of the tribespeople join him in the laugh, most of them somewhat nervously.
<span style="color:saddlebrown">//"And these are the Candidates. They are Valtan, Padmiri, Maaterasu, $chPlayerCharacter.name, and Fiercest Claw. And you already know Nash, of course."//</span>
Some Candidates exchange short, cordial greetings with the chieftain, trying to find their opening in the tide of a conversation that isn't being steered by any of them.
<span style="color:MediumBlue">//"I'm sure they're a hardy bunch, after enduring the storm from last night! They'll give us a tournament to remember!"//</span> He turns his head, looking towards a less towering figure, yet still somewhat similar to the chieftain in both the style of clothing and facial features. <span style="color:MediumBlue">//"Come here already, I'm going to introduce you as well!"//</span>
[[Continue|SA TCEV 7]]<<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chAte")]);
setCustomRoomIntro("High Home","mapIcons/shaSlo/dorm-rooms-med.jpg","The street continues climbing through the slope of a hill, the buildings at each side doing their best effort to adapt to the difficult terrain. After a couple of minutes, you reach a large, flattened square.");
<</script>> \
$customRoomIntro
<span style="color:MediumBlue">//"This is Eshir, my son! He's inherited all my good qualities!"//</span> Dirillsur grabs the youth by the shoulder and pulls him towards your group.
<<if $StVars.check2 is true>><span style="color:green">Empathy AND perception check: passed.</span>
Shrezdill archs an eyebrow for a moment, but lets things be. The younger man sends a slightly troubled expression towards his father, but once he finds himself inevitably turned into the center of attention, he looks all over your group, and offers you a polite smile.<<else>><span style="color:red">Empathy AND perception check: failed.</span>
The younger man has a serious expression at first, but offers a polite smile after taking a look at your group.<</if>>
<div align='center'>\
[img[img/portraits/esh-full.png]]
</div> \
<span @style=$chEsh.colorStyleKey>//"I'm pleased to meet you, Candidates. I hope you enjoy your stay at our tribe."//</span> He says with almost rigidly good manners, barely bowing his head. <span @style=$chEsh.colorStyleKey>//"I'm glad to see you doing well too, Nash."//</span>
<span @style=$chNash.colorStyleKey>//"Likewise."//</span> Nashillbyir replies short and discreet, with little of the energy she was showing a few minutes ago.
<<if $StVars.check3 is true>><span style="color:green">Will AND perception check: passed.</span>
Eshir bows once again, yet he isn't exactly looking at the Ashwalker Candidate. It is faint, but you manage to notice a quiet wave of aether. By your side, you find Maaterasu bowing as well, sending a similar greeting to the chieftain's son. Whereas you had some doubts about what had this man inherited from his father apart from his face, now you're not even certain that he's human, rather than Aiishen.<<else>><span style="color:red">Will AND perception check: failed.</span>
Eshir makes another short bow, and takes a step back. You aren't quite so certain about what he has inherited from his father, apart from his face. In manners and poise, at least, they couldn't be any more different.<</if>>
<span style="color:MediumBlue">//"Look at him, acting all timid now, just like his mother! He won't tell you, but I will: you'll have to watch your step, because as things are right now, he's going to win the tournament!"//</span> Dirillsur slaps his son's shoulder, and seeks complicity amongst his fellow Ashwalkers with his eyes, getting a few to cheer and back him up.
[[Continue|SA TCEV 8]]<<script>>
setPasChars([getPresentCharByKey("chEsh"),getPresentCharByKey("chNash")]);
setCustomRoomIntro("High Home","mapIcons/shaSlo/dorm-rooms-med.jpg","The street continues climbing through the slope of a hill, the buildings at each side doing their best effort to adapt to the difficult terrain. After a couple of minutes, you reach a large, flattened square.");
<</script>> \
$customRoomIntro
Nashillbyir frowns immediately, almost taking offense, while Shrezdill's face and arms tense, taking air as she takes hold of her composure. Yet it is the chieftain's son himself who complains first.
<span @style=$chEsh.colorStyleKey>//"Hold on, father. I still haven't decided if I'll be participating."//</span>
<span style="color:MediumBlue">//"What nonsense! You spend months and months and even years away from home, and now you won't be joining the tournament!? On the year that the Candidates themselves are here, of all times!"//</span>
<span @style=$chEsh.colorStyleKey>//"I'm just worried that I might be subverting the spirit of our traditions..."//</span> Eshir replies immediately, as if he had the response ready on the tip of his tongue. His father is having none of it, however, and turns fully towards him, ready to have a discussion here and now.
<span @style=$chNim.colorStyleKey>//"Nash! You're here already!"//</span> It is none other than Nimeresh, the Ashwalker merchant that sells bondage at the Passion Temple. She pushes herself into the conversation, opening her way through curious onlookers.
<div align="center">\
[img[img/portraits/nim-full.png]]
</div> \
<span @style=$chNash.colorStyleKey>//"Nimeresh!"//</span>
<span @style=$chNim.colorStyleKey>//"Your parents asked me to drag you home as soon as you reached the tribe. Wanna come?"//</span>
<span @style=$chNash.colorStyleKey>//"Of course! Let's go!"//</span>
[[Continue|SA TCEV 9]]<<script>>
setPasChars([getPresentCharByKey("chEsh"),getPresentCharByKey("chPain"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
setCustomRoomIntro("High Home","mapIcons/shaSlo/dorm-rooms-med.jpg","The street continues climbing through the slope of a hill, the buildings at each side doing their best effort to adapt to the difficult terrain. After a couple of minutes, you reach a large, flattened square.");
<</script>> \
$customRoomIntro
<span style="color:saddlebrown">//"Come to the Temple of Flux when you're finished!"//</span> Shrezdill shouts out to Nash as she runs away.
<span style="color:MediumBlue">//"The youths, eh? You look away for a moment, and..."//</span> Dirillsur begins telling the priestess, yet he turns his face towards Eshir with an angry look mid-sentence, ready to continue their discussion.
<span @style=$chPain.colorStyleKey>//"That's enough! If you don't get away, I'm going to...!"//</span> A particular shout stands out among those of the ever-growing crowd. You recognize Pain's voice, who's trying to reach the end of the street.
<span style="color:gray">//"Shut up, we all want to see... And who are..."//</span>
<span style="color:gray">//"Watch out, those are claws!"//</span>
<span style="color:MediumBlue">//"What nonsense is it now... Let me pass, I'll find out what's going on."//</span>
<span style="color:saddlebrown">//"I'll leave you to it. I'm taking the Candidates to the Temple of Flux."//</span>
<span style="color:MediumBlue">//"Sure, sure, we'll talk later."//</span>
And so, Shrezdill manages to drag the group out of the public square, with the attention of the Ashwalkers quickly turning towards the other newcomers.
<span @style=$chVal.colorStyleKey>//"Thank goodness, we're actually leaving the crowd behind."//</span>
<span @style=$chMir.colorStyleKey>//"People in this tribe seem a bit intense..."//</span>
<span @style=$chClaw.colorStyleKey>//"I almost preferred the reception at the Shapeshifter tribe."//</span> Padmiri laughs nervously at the comment, while Valtan takes a hand to her nape and looks away. Maaterasu, however, disagrees with Claw's cynicism.
<span @style=$chAte.colorStyleKey>//"The Ashwalkers actually treat us like servants of the Goddess. I think it is a comforting sight."//</span>
[[Continue|SA TCEV 10]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
setCustomRoomIntro("Temple of Flux","mapIcons/shaSlo/temple-of-flux-med.jpg","The street grows lonely in this direction, slowly replacing homes at its sides for small gardens of dry-looking plants.");
<</script>> \
$customRoomIntro
You've almost had not enough time to appreciate leaving the chaos of countless, curious eyes and whispers, when you reach the Temple of Flux. While the building as a whole is incomparably smaller than the Passion Temple, it makes the other Ashwalker homes look like shacks. Its style is a more sophisticated form of the Ashwalker architecture you've managed to see so far, lavish in its use of columns and archs and extravant in its forms, standing out as a monument that might be unique in its kind, at least in the Confined Valley.
<span style="color:LightSeaGreen">//"Greetings, Candidates. It is an honor to welcome you here, at this home of the Goddess."//</span> A woman in robes awaits for you near the entrance, presumably a local priestess.
<span style="color:saddlebrown">//"Hello, Allyshiye. We're extremely weary from the travel, and if you may allow me to be so honest, I'd love it if you could take us to our rooms to rest in peace."//</span>
<span style="color:LightSeaGreen">//"Rest in peace? I can take you to your rooms, indeed, but the Temple is a bit noisier than usual, with the current guests..."//</span>
<span style="color:saddlebrown">//"You have guests other than us?"//</span>
<span style="color:LightSeaGreen">//"Indeed. The Gaanidan merchants are currently staying at the Temple, the leader of their tribe included."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh? They're here now, of all times?"//</span>
<span style="color:saddlebrown">//"They intend to participate in the tournament, I presume?"//</span>
<span style="color:LightSeaGreen">//"That... I'm not extremely sure of it, myself."//</span>
<span style="color:saddlebrown">//"It's unlike you to be this enigmatic. Whatever, lead us inside, please."//</span> Shrezdill concludes, fighting to not to run out of patience.
[[Continue|SA TCEV 11]]<<script>>
setPasChars([getPresentCharByKey("chVeel"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte"),getPresentCharByKey("chVal")]);
setCustomRoomIntro("Inner Rooms","mapIcons/storage-med.png","Allyshiye leads you through the main corridor of the Temple of Flux. When you reach the main hall, you find familiar faces.");
<</script>> \
$customRoomIntro
<span style="color:Olive">//"For everything that's damned and rotten, how many times do you want me to tell you no?"//</span>
<span @style=$chSet.colorStyleKey>//"Just imagine how excited everyone will be in a few days! We'll be able to..."//</span>
<span @style=$chVeel.colorStyleKey>//"Leave it be, Sethra, this goddamned oaf only thinks about himself, even if everyone else wants to stay, he..."//</span>
The Gaanidan leader, who was discussing with two of his subordinates, notices your group approaching in the distance, and cuts their conversation short to meet you head on, grandiosely extending his arms to the sides. <span style="color:Olive">//"Ah, the priestesses have blessed us with their presence! I consider myself bathed in good fortune to have our paths cross so far from home."//</span> He makes a radical tone shift, perhaps genuinely happy to have an excuse to leave that conversation.
<span style="color:saddlebrown">//"Glad to meet you here, Cneve."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, everyone. It has been a while."//</span> You deem it appropriate to advance next to Shrezdill, and greet your fellow Gaanidans face to face.
<span @style=$chSet.colorStyleKey>//"$chPlayerCharacter.name! You have such a bright face! Has life at the Passion Temple been treating you well?"//</span>
<div align="center">\
[img[img/portraits/set-full.png]]
</div> \
Sethra exclaims, happy to meet you. This woman has been participating in your tribe's trade expeditions for quite many years already. As one of the most charismatic and beloved underlings of your tribe's leader, it is no surprise that she has become his right hand.
<span @style=$chVeel.colorStyleKey>//"Hello, $chPlayerCharacter.name. I'm glad to see you in one piece."//</span> Says Veel, the leader's son. He's not as energetic as his travel partner, but you know for a fact that he means it.
<span style="color:Olive">//"Our very Candidate herself! Growing into the very image of a devout servant of the Goddess, I'm quite sure."//</span>
[[Doing my best to serve the Valley and its tribes|SA TCEV 12a]]
<<link [[I've made wonderful companions who have my back|SA TCEV 12b]]>><<script>>
shSlSecondDayWonderfulCompanionsScript()<</script>><</link>>
<<if $StVars.check4 is true>><span style="color:green">Merit check: passed.</span> [[Every day, one step closer to becoming High Priestess|SA TCEV 12c]]
<span style="color:green">Merit check: passed.</span> [[The Gaanidan tribe will be proud of me|SA TCEV 12d]]<<else>><span style="color:firebrick">Locked: </span> Not enough merit.
<span style="color:firebrick">Locked: </span> Not enough merit.
<</if>>
[[I'm doing what I can|SA TCEV 12e]]<<script>>
setPasChars([getPresentCharByKey("chSet"),getPresentCharByKey("chVeel")]);
setCustomRoomIntro("Inner Rooms","mapIcons/storage-med.png","");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm doing my best to serve the Valley and its tribes."//</span> You reply with a polite, yet somewhat proud smile.
<span style="color:Olive">//"Ahaha! You're beginning to speak like a very priestess of the Passion Temple! Always speaking of the sake of the Valley!"//</span> Shrezdill's face briefly loses shape, a gesture that doesn't go unnoticed. <span style="color:Olive">//"Which is a wonderful thing, of course! Who else to look for us all than the servants of the Goddess."//</span> He adds.
//You gained 5 respect with the Ashwalker tribe.//
<span @style=$chSet.colorStyleKey>//"Look at you, speaking all priestess-like. I would have never imagined you growing so fast. You're sure you're $chPlayerCharacter.name, right?"//</span> Sethra manages to drag a smirk out of you, yet Cneve takes the word yet again.<<script>>
gC("chPlayerCharacter").awRsp += 5;
<</script>>
<span style="color:Olive">//"There couldn't be a more opportune moment to return your good news with some of my own. When they heard the news that my group and yours would briefly meet here, at this tribe, they insisted, and insisted..."//</span> //Who do you mean they?// <span style="color:Olive">//"...And in all my generosity, I couldn't resist to perform a good deed, so I brought them with me. If you'd like to meet them, the lady from this Temple would be able to take you to the room where your parents are staying."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What did you just say?"//</span> Your mouth moves on its own, your arms suddenly chilled.
<span style="color:saddlebrown">//"You brought her parents?"//</span>
<span style="color:Olive">//"Ohoho, there's no need to thank me, really. What is a couple of extra heads to protect in this kind of journey..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Please take me to them."//</span> You ask Allyshiye as soon as you regain control over your own muscles. Cneve loudly claps his hands, bathing in his own self-satisfaction, somewhat shared by a smiling Sethra, while Shrezdill and Veel observe the events unfold in silence. None of your companions dare speak their thoughts either as you leave the hall.
//What is he thinking? They're too old to run such unnecessary risks...//
[[Continue|SA TCEV 13]]<<script>>
setPasChars([getPresentCharByKey("chSet"),getPresentCharByKey("chVeel")]);
setCustomRoomIntro("Inner Rooms","mapIcons/storage-med.png","");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm happy I went to the Passion Temple. I've made wonderful companions who have my back."//</span> You say with an ample, confident smile, quite certain that they will be happy for you.$StVars.check3
<span @style=$chSet.colorStyleKey>//"Aaah, I see you haven't wasted any time to put your boots on, haven't you?"//</span> Sethra replies with a Gaanidan idiom and a slightly mischievous smile, implying that you've rushed to get intimate with the other Candidates. Cneve puts his hand on her shoulder, however, noting that she should let him take the lead.
<span style="color:Olive">//"Such wondrous news, $chPlayerCharacter.name, I'm ever so grateful that you've managed to find a place with the rest of the Candidates. That augurs a good, prosperous future for the tribes and the Valley. But it isn't just me who you should tell."//</span> Cneve continues slowly, still measuring every word, and every gesture. <span style="color:Olive">//"When they heard the news that my group and yours would briefly meet here, at this tribe, they insisted, and insisted..."//</span> //Who do you mean they?// <span style="color:Olive">//"...And in all my generosity, I couldn't resist to perform a good deed, so I brought them with me. If you'd like to meet them, the lady from this Temple would be able to take you to the room where your parents are staying."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What did you just say?"//</span> Your mouth moves on its own, your arms suddenly chilled.
<span style="color:saddlebrown">//"You brought her parents?"//</span>
<span style="color:Olive">//"Ohoho, there's no need to thank me, really. What is a couple of extra heads to protect in this kind of journey..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Please take me to them."//</span> You ask Allyshiye as soon as you regain control over your own muscles. Cneve loudly claps his hands, bathing in his own self-satisfaction, somewhat shared by a smiling Sethra, while Shrezdill and Veel observe the events unfold in silence. None of your companions dare speak their thoughts either as you leave the hall.
//What is he thinking? They're too old to run such unnecessary risks...//
[[Continue|SA TCEV 13]]<<script>>
setPasChars([getPresentCharByKey("chSet"),getPresentCharByKey("chVeel")]);
setCustomRoomIntro("Inner Rooms","mapIcons/storage-med.png","");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Every day I'm one step closer to becoming High Priestess. I suggest you not to blink too hard, or you'll miss it."//</span>
Cneve hesitates for an instant, and Sethra takes the initiative. <span @style=$chSet.colorStyleKey>//"That is great to hear, $chPlayerCharacter.name! I heard some faithless fool suggest you'd be ready to give up and return home by now. We're rooting for you, okay?"//</span>
//You gained 15 respect with the Gaanidan tribe.//
<span style="color:khaki">Your friendship with Sethra has increased.</span><<script>>
State.variables.chSet.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chSet.friendship.stv += 150;
gC("chPlayerCharacter").gdRsp += 15;
<</script>>
<span style="color:Olive">//"I certainly wouldn't have hoped anything else from our Candidate."//</span> The old man adds. His drunk words suggesting you to give up a couple of months ago resonate in your head. <span style="color:Olive">//"Just as I'm certain that you will continue to do a great job at the Passion Temple and bring our tribe honor. But mere words aren't enough to repay your efforts, are they?"//</span> He pauses for a moment, his smile only growing larger by the seconds. <span style="color:Olive">//"When they heard the news that my group and yours would briefly meet here, at this tribe, they insisted, and insisted..."//</span> //Who do you mean they?// <span style="color:Olive">//"...And in all my generosity, I couldn't resist to perform a good deed, so I brought them with me. If you'd like to meet them, the lady from this Temple would be able to take you to the room where your parents are staying."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What did you just say?"//</span> Your mouth moves on its own, your arms suddenly chilled.
<span style="color:saddlebrown">//"You brought her parents?"//</span>
<span style="color:Olive">//"Ohoho, there's no need to thank me, really. What is a couple of extra heads to protect in this kind of journey..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Please take me to them."//</span> You ask Allyshiye as soon as you regain control over your own muscles. Cneve loudly claps his hands, bathing in his own self-satisfaction, somewhat shared by a smiling Sethra, while Shrezdill and Veel observe the events unfold in silence. None of your companions dare speak their thoughts either as you leave the hall.
//What is he thinking? They're too old to run such unnecessary risks...//
[[Continue|SA TCEV 13]]<<script>>
setPasChars([getPresentCharByKey("chSet"),getPresentCharByKey("chVeel")]);
setCustomRoomIntro("Inner Rooms","mapIcons/storage-med.png","");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I know some don't expect great things from me back at the tribe, but I'll prove them wrong. The Gaanidans will be proud to have me as their Candidate."//</span> You reply with a conviction that almost catches yourself by surprise, as well as all other Gaanidans.
<span style="color:Olive">//"Is that so? That would certainly be a surprise to be welcomed."//</span> He says slowly, caressing the tip of his short beard.
<span @style=$chSet.colorStyleKey>//"Is that really you, $chPlayerCharacter.name? We leave you at the Passion Temple some months ago, and the next time I meet you, you have a predator's smile. It suits you well."//</span>
//You gained 30 respect with the Gaanidan tribe.//<<script>>
gC("chPlayerCharacter").gdRsp += 30;
addToStVarsList("SsCnRp");
<</script>>
<span style="color:Olive">//"It suits her divinely, and we'll be glad to celebrate that fact."//</span> He pauses for a moment, briefly meditating on his next words. <span style="color:Olive">//"Listen, $chPlayerCharacter.name, I'm not entirely certain if I made the right choice, but when they heard the news that my group and yours would briefly meet here, at this tribe, they insisted, and insisted..."//</span> //Who do you mean they?// <span style="color:Olive">//"...And in all my generosity, I couldn't resist to perform a good deed, so I brought them with me. If you'd like to meet them, the lady from this Temple would be able to take you to the room where your parents are staying."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What did you just say?"//</span> Your mouth moves on its own, your arms suddenly chilled.
<span style="color:saddlebrown">//"You brought her parents?"//</span>
<span style="color:Olive">//"I hope you enjoy the meeting. They certainly will."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Please take me to them."//</span> You ask Allyshiye as soon as you regain control over your own muscles. Cneve observes slowly, with a mild smile, accompanied by a far more enthusiastic Sethra, while Shrezdill and Veel observe the events unfold in silence. None of your companions dare speak their thoughts either as you leave the hall.
//What is he thinking? They're too old to run such unnecessary risks...//
[[Continue|SA TCEV 13]]<<script>>
setPasChars([getPresentCharByKey("chVeel"),getPresentCharByKey("chSet")]);
setCustomRoomIntro("Inner Rooms","mapIcons/storage-med.png","");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I would lie if I said that everything is going great, but I'm doing what I can."//</span> You manage to say, with honesty and some resolve. You manage to spot a hint of pity at Sethra's frown, while Cneve gulps his words as he maintains his forced smile.
<span @style=$chVeel.colorStyleKey>//"You didn't choose this path, so only a fool would judge you if things go awry. No matter what happens, don't forget that you still have the right to hold your head high."//</span>
<span style="color:khaki">//Your friendship with Veel has slightly increased.//</span>
<span style="color:gray">//Valtan's friendship towards Veel has increased.//</span>
<span style="color:Olive">//"My very thoughts, indeed."//</span> Veel's father claps his hands as the son finishes speaking, and opens his own big mouth. <span style="color:Olive">//"But do not allow doubt to hamper your determination, will you? We brought you a pleasant surprise."//</span> //...A surprise?// <span style="color:Olive">//"When they heard the news that my group and yours would briefly meet here, at this tribe, they insisted, and insisted..."//</span> //Who do you mean they?// <span style="color:Olive">//"...And in all my generosity, I couldn't resist to perform a good deed, so I brought them with me. If you'd like to meet them, the lady from this Temple would be able to take you to the room where your parents are staying."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What did you just say?"//</span> Your mouth moves on its own, your arms suddenly chilled.
<span style="color:saddlebrown">//"You brought her parents?"//</span>
<span style="color:Olive">//"Ohoho, there's no need to thank me, really. What is a couple of extra heads to protect in this kind of journey..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Please take me to them."//</span> You ask Allyshiye as soon as you regain control over your own muscles. Cneve loudly claps his hands, bathing in his own self-satisfaction, somewhat shared by a smiling Sethra, while Shrezdill and Veel observe the events unfold in silence. None of your companions dare speak their thoughts either as you leave the hall.
//What is he thinking? They're too old to run such unnecessary risks...//
[[Continue|SA TCEV 13]] <<script>>
State.variables.chVeel.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chVeel.friendship.stv += 150;
State.variables.chVal.relations.chVeel.friendship.stv += 350;
<</script>><<script>>
setPasChars([]);
setCustomRoomIntro("Inner Rooms","mapIcons/candidates-room.png","");
<</script>> \
$customRoomIntro
You open the door, and you see them, turning their faces towards you. Your father's large nose shrinks for an instant, then expands in all directions like a lotus flower as he briefly breaks into tears. He turns towards his wife for a moment, then gets up from his chair and hurries to hug you.
<span style="color:SlateBlue">//"$chPlayerCharacter.name. Oh, $chPlayerCharacter.name. My little girl, I'm so happy to see you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, dad..."//</span>
He breaks the hug while he mops his face, and leaves room for your mother to look directly at you.
<span style="color:gray">//"Is that you, $chPlayerCharacter.name...?"//</span> She asks, almost frowning, as if something was wrong with her eye-sight. <span style="color:gray">//"But you were so small so little time ago..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I haven't been gone for that long, mom."//</span> You smirk, somewhat nervously.
<span style="color:SlateBlue">//"Darling."//</span> Your father struggles to say, slow to react. <span style="color:SlateBlue">//"Darling, $chPlayerCharacter.name looks the same as when she left. She stopped growing any taller many years ago."//</span>
<span style="color:gray">//"Oh."//</span> She spouts. <span style="color:BlanchedAlmond">//"Oh, that's right. My... My $chPlayerCharacter.name..."//</span>
<span style="color:SlateBlue">//"Don't you... Want to hug her, darling?"//</span>
<span style="color:BlanchedAlmond">//"Of course! Come here!"//</span> She shouts, suddenly eager to embrace you, and yet she follows with movements that are not quite her own. She gets up from the bed with a little effort, and once she's up, she's rough and even imprecise to navigate the room. Her arms envelop you, and your warmth envelops her. Your father breaks up in tears again, but not in quite the same way as earlier, or so tell you your wet eyes.
<span style="color:LightSeaGreen">//"I think I'll give you some privacy..."//</span> Allyshiye tries to leave, yet she is stopped.
<span style="color:SlateBlue">//"No, no. Please, stay here, I need a moment outside..."//</span> When your hug with your mom ends, you excuse yourself and follow your father outside.
[[Continue|SA TCEV 14]]<<script>>
setPasChars([]);
setCustomRoomIntro("Corridor","mapIcons/storage-med.png","");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Dad, what's going on?"//</span> Is all you manage to say. Something's going on with your body, but you aren't even receptive to it.
<span style="color:SlateBlue">//"You know your mom has... Some quirky moments from time to time..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course, but that... That wasn't like anything I remember. And those moments make you laugh, not cry. They don't make me cry."//</span>
<span style="color:SlateBlue">//"It has gotten worse, $chPlayerCharacter.name. It has gotten worse."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean? Tell me everything."//</span>
<span style="color:SlateBlue">//"Ever since you left, she started acting strange... So I took her to our tribe's priestess, and... She says she has an affliction."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't understand."//</span>
<span style="color:SlateBlue">//"There's something wrong with her soul, $chPlayerCharacter.name."//</span> He says between sobs, struggling for air, struggling to talk as if to free himself from a twisted secret he had been cursed to carry. The already aging face of this man finds new ways to disfigure itself by the moment, fighting to sustain the pain he's feeling right now. Your whole attention is focused on every detail, on every cry, on every facial feature distorted by your father's pain, which you feel as your own, because the second you stop focusing on it you'll have to realize that you don't feel your legs, that your heart is about to break your chest open, that your mother's soul is afflicted.
<span style="color:SlateBlue">//"I had..."//</span> He embraces you again, but this hug isn't one to share his joy, but his grief. <span style="color:SlateBlue">//"I had to bring her to you... I don't know what for... I just thought..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's okay. It's okay, dad. You did it."//</span>
<span style="color:SlateBlue">//"I... I did it."//</span> He chokes on his own tears.
[[Continue|SA TCEV 15]]<<script>>
setPasChars([]);
setCustomRoomIntro("Inner Rooms","mapIcons/candidates-room.png","");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And then she tells me: //</span><span @style=$chNash.colorStyleKey>//<Fate has played us both, as I carry Lady Leaf's child as well!>//</span><span @style=$chPlayerCharacter.colorStyleKey>//"//</span>
<span style="color:BlanchedAlmond">//"Oh! Hahahaha. You and your friends are such jests."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And then Padmiri freezes out, and when she can't handle it anymore, she tells us we're being unfair!"//</span>
<span style="color:BlanchedAlmond">//"Oooh! Hahahahahaha!"//</span>
After the brief conversation on the corridor with your father, you both entered the room again, and Allyshiye left. Your fears and worries are still there, crawling on your skin, yet telling your parents stories about your days at the Passion Temple tempers them. Thankfully, your mother is behaving much like her usual self, at least for now.
<span style="color:SlateBlue">//"You left her trapped between pincers, when you were supposed to fight for her hand. I would call you unfair too."//</span> Although he was engulfed by his own demons at first, your father ended up getting embroiled in your tales too, much to your gratefulness.
//What were you thinking, father, when you asked Cneve to bring you? Did you expect me to be able to cure her, somehow? No, don't stop talking, focus on them.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, no, we were practicing for the Twisted Festival. There was no room for clemency!"//</span>
//But if that was what you wanted, you would have already asked for it. No, you would have gotten that request to reach Drishtya instead, somehow.//
<span style="color:BlanchedAlmond">//"And how did the Twisted Festival go? Did you like the Shapeshifters?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Well... I liked some more than others."//</span>
A knock at the door interrupts you. It's Allyshiye. <span style="color:LightSeaGreen">//"I'm so very sorry to interrupt you..."//</span> She says, clearly restrained by the knowledge of the gravity of the situation. <span style="color:LightSeaGreen">//"You must come back with me to the entrance. The chieftain wants to discuss the tournament with all the Candidates."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh... Alright. Mom, dad, I'll be back later."//</span>
<span style="color:BlanchedAlmond">//"Of course, of course, you must speak to the elders, wouldn't want to miss on your duties as Candidate."//</span> Your mom says, full of pride of your newfound rank, now that she's aware of it again. You cannot return anything more than a bittersweet smile as you leave through the door.
//But if the only thing you wanted was for the three of us to meet, dad... Why were you in such a hurry? Did you think, maybe...?//
[[Continue|SA TCEV 16]]<<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chEsh"),getPresentCharByKey("chVeel"),getPresentCharByKey("chSet"),getPresentCharByKey("chPain"),getPresentCharByKey("chSheze")]);
setCustomRoomIntro("Entrance of the Temple of Flux","mapIcons/shaSlo/temple-of-flux-med.jpg","The light of a tired Sun bathes the stone of the Temple of Flux.");
<</script>> \
$customRoomIntro
The Ashwalker chieftain and his son await for you at the entrance of the Temple of Flux, along with the rest of the Candidates, Nashillbyir included, Nimeresh, and Shrezdill, who has her arms crossed. Right outside the gate of the temple, there's another handful of Ashwalkers, as well as Sheze and a particularly malhumored Pain.
<span style="color:MediumBlue">//"There you are at last! But what about the other Gaanidans?"//</span>
<span style="color:LightSeaGreen">//"I relayed the message, Dirillsur, I cannot take them out of their rooms by brute force."//</span>
By your flank, your fellow Candidates ask you how did things go with your parents. The only thing that comes out of you is an apologetic smile. Thankfully, someone appears behind you before you find yourself forced to respond.
<span @style=$chVeel.colorStyleKey>//"We're here."//</span> Says Veel, followed by a few Gaanidan warriors, who briefly greet you. Much further behind, Cneve and Sethra are chasing their steps.
<span style="color:Olive">//"This ungrateful boy... I'm going to..."//</span> You hear his father say, in the distance.
<span style="color:MediumBlue">//"Fantastic! Gaanidans! Beastkin! Candidates! This is the last day to join the Ashwalker tournament! Proclaim your names and where you hail from, and this kind scribe will register you."//</span>
<span @style=$chNash.colorStyleKey>//"Nashillbyir, Ashwalker Candidate."//</span>
<span @style=$chVeel.colorStyleKey>//"Veel, Gaanidan war..."//</span>
<span style="color:Olive">//"What ARE all of you doing!? The caravan will leave tomorrow! You won't have time to join...!"//</span>
[[Continue|SA TCEV 17]]<<script>>
setPasChars([getPresentCharByKey("chVeel"),getPresentCharByKey("chNash"),getPresentCharByKey("chEsh"),getPresentCharByKey("chNim"),getPresentCharByKey("chSet")]);
setCustomRoomIntro("Entrance of the Temple of Flux","mapIcons/shaSlo/temple-of-flux-med.jpg","The light of a tired Sun bathes the stone of the Temple of Flux.");
<</script>> \
$customRoomIntro
<span @style=$chVeel.colorStyleKey>//"We can come back to the tribe on our own, once the tournament's finished."//</span>
<span style="color:gray">//"Don't take it personally, Cneve, it's just been too many years since I last participated."//</span> Says one of the other Gaanidans.
<span style="color:MediumBlue">//"You show your face at last! I thought you intended to hide until the end of your days!"//</span> The Ashwalker leader opens his way up until he manages to meet Cneve face to face.
<span style="color:Olive">//"This is none of your business, Dirillsur. This is between me and my subordinates."//</span>
<span @style=$chEsh.colorStyleKey>//"Father, leave them be..."//</span> Eshir tries to intervene, yet is promptly ignored.
<span style="color:MediumBlue">//"Is it, short man? If they want to join, I'd say it is between them and my tribe."//</span>
<span style="color:Olive">//"You insolent...! I was taller than you thirty years ago!"//</span>
<span style="color:saddlebrown">//"No personal attacks, both of you!"//</span> Shrezdill advances from the flank, making Claw and Valtan step to the side.
<span @style=$chNash.colorStyleKey>//"If they want to join the tournament, no one should be allowed to stop them."//</span> Nashillbyir joins the discussion, unprompted.
<span style="color:MediumBlue">//"No, no! I understand!"//</span> Dirillsur shouts theatrically, clearly wanting to draw even more attention, even though everyone present is already looking. <span style="color:MediumBlue">//"He doesn't want to relive the humilliation he went through the last time. If he wants to be such a coward, let him be!"//</span>
<span style="color:saddlebrown">//"I'm going to deliver a Goddess-sanctioned kick to your face if you don't stop it right now, Dirillsur!"//</span>
<span style="color:Olive">//"You rubbish-babblering, hideous, brutish, person-resembling, little...- So be it!"//</span> Before anyone has the chance to react, Cneve grabs his son by the back of the neck and pushes him forward. <span style="color:Olive">//"Join the tournament if that's what you want!"//</span> Then points his finger at Eshir, and shouts at Dirillsur again. <span style="color:Olive">//"That's the boy you won't shut up about, isn't he!? Have him pray to the Goddess this useless son of mine doesn't crush him, or I'll come back every year to laugh at your misery!"//</span>
[[Continue|SA TCEV 18]]<<script>>
setPasChars([getPresentCharByKey("chVeel"),getPresentCharByKey("chEsh"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
setCustomRoomIntro("Entrance of the Temple of Flux","mapIcons/shaSlo/temple-of-flux-med.jpg","The light of a tired Sun bathes the stone of the Temple of Flux.");
<</script>> \
$customRoomIntro
Shrezdill physically positions herself between the leaders of both tribes, and looks at both of them coldly.
<span style="color:saddlebrown">//"This discussion ends now."//</span>
<span style="color:Olive">//"Yes, yes! Whatever! He should be satisfied by now. Pah!"//</span> Cneve turns his back, and walks back to his room in the Temple of Flux, Sethra by his side.
<span style="color:saddlebrown">//"And you should be ashamed of yourself, pulling these stunts weeks before all the leaders have to gather at the Passion Temple."//</span> The older priestess tells her tribe's chieftain.
<span style="color:MediumBlue">//"Aaah, so where were we?"//</span> Dirillsur has a smile on his face he couldn't contain if he put all the muscles of his body to try and stop it. When Shrezdill realizes he's going to ignore her comment, she turns around and throws curses while she goes to her room.
//Wait...! No, this... This isn't the best moment...//
<span @style=$chVeel.colorStyleKey>//"...Veel, Gaanidan warrior."//</span> Veel reaffirms himself, this time without anyone to stop it.
<span style="color:MediumBlue">//"Do you have it, scribe?"//</span> The scribe behind nods, his face serious, and clearly tense.
<span @style=$chClaw.colorStyleKey>//"Fiercest Claw, Beastkin Candidate."//</span> Claw is one of the few onlookers who doesn't seem distraught by the discussion, yet her apparent calm forces everyone to follow along. The names continue filling the scroll one by one.
[[Continue|SA TCEV 19]]<<script>>
setPasChars([getPresentCharByKey("chSet"),getPresentCharByKey("chEsh"),getPresentCharByKey("chVeel"),getPresentCharByKey("chNash")]);
setCustomRoomIntro("Entrance of the Temple of Flux","mapIcons/shaSlo/temple-of-flux-med.jpg","The light of a tired Sun bathes the stone of the Temple of Flux.");
<</script>> \
$customRoomIntro
<span @style=$chSet.colorStyleKey>//"Sethra, Gaanidan warrior. I'm not too late, am I?"//</span> Sethra comes out of the Temple, having left Cneve long behind, right before you're formally registered.
<span style="color:MediumBlue">//"No, no! Welcome to the tournament!"//</span>
<span style="color:gray">//"Hey, how's the old man doing?"//</span> Another Gaanidan whispers to her.
<span @style=$chSet.colorStyleKey>//"Oh, you know how he is. He'll drink a few bottles and he'll get over it."//</span> She murmurs back.
<span @style=$chPlayerCharacter.colorStyleKey>//"...$chPlayerCharacter.name, Gaanidan Candidate."//</span>
<span style="color:MediumBlue">//"And that's almost everyone, correct?"//</span> The Ashwalker looks around, his inquisitive eyes aiming to make sure no potential participant is left behind. Some people here have already stopped paying attention to the bureaucracy of the tournament and begun discussing their own issues, or even leaving.
<span @style=$chEsh.colorStyleKey>//"It looks like that's everyone."//</span> His son concludes.
<span style="color:MediumBlue">//"Scribe, add one last name to the list: Eshir, Ashwalker warrior."//</span>
<span @style=$chEsh.colorStyleKey>//"Father..."//</span> Eshir protests with the strength of a tired, weakly foal.
<span style="color:MediumBlue">//"And now, that's really everyone. I'll come back tomorrow morning to give all the new contestants a rundown of the rules and the schedule. I hope you're morning people!"//</span>
And finally, the assembly begins dissolving. Most of the Ashwalkers walk towards the center of the tribe; Allyshiye seeks the attention of the Beastkin, to whom she's probably going to offer a roof; most of the Gaanidans return back to their chambers; and your mind gets ready to retreat into its own thoughts.
<<link [[Continue|Personal Room]]>><<script>>
setNoPasChars();
State.variables.eventsCalendar.activeEvent = false;
State.variables.personalRoom.initPersonalRoom();
<</script>><</link>><<script>>
setPasChars([]);
<</script>> \
<span style="color:SlateBlue">//"Don't you... Want to hug her, darling?"//</span>
You stand next to your father, looking at your mother. A hopeful smile is drawn at your face, yet you aren't oblivious enough not to realize that something is wrong.
<span @style=$chPlayerCharacter.colorStyleKey>//"I've been waiting for so long to see you, mom..."//</span>
<span style="color:gray">//"But... Who are you?"//</span> Something breaks in your father's throat, which represses a pathetic whimper. You feel a painful sob echo somewhere within you, yet your voice remains tranquil.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm your daughter, who has come from so long to meet you."//</span>
<span style="color:BlanchedAlmond">//"My daughter... That's right..."//</span>
She extends her hand towards you, but for every further centimeter she tries to reach, her figure becomes ever more distant.
<span style="color:BlanchedAlmond">//"You are... $chPlayerCharacter.name..."//</span> <span style="color:gray">//"$chPlayerCharacter.name..."//</span> <span style="color:gray">//"$chPlayerCharacter.name..."//</span> <span @style=$chGoddessHerald.colorStyleKey>//"$chPlayerCharacter.name...?"//</span>
[[Continue|SA SoAf 1]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>
setPasChars([getPresentCharByKey("chGoddessHerald")]);
<</script>><span @style=$chGoddessHerald.colorStyleKey>//"$chPlayerCharacter.name...? Ah, there you are. Where the hell are you that you're so hard to find?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"A nightmare again... I should have figured."//</span>
If there's one face you didn't want to see right now, it's this one. You immediately form the idea of attacking her, dispelling her as it deserves an annoying fly that dares intrude in your dreams. Yet you remember the outcome of the last time you tried, and the idea vanishes like a fleeting gust.
Varyonte looks around, inspecting the environment. Yet as far as you can see, your surroundings are just a faint fog merely existing in the darkness of nothingness, same as the previous times you've talked to her. For some reason, she suddenly finds this empty, oniric world more interesting today.
<span @style=$chGoddessHerald.colorStyleKey>//"...Huh. Have you had any visitors here?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Any visitors? What is that supposed to mean?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"I'll take that as a no. Nevermind then."//</span>
//Does she mean someone like herself?//
<span @style=$chGoddessHerald.colorStyleKey>//"I've come once again to offer my help."//</span>
[[Request a boon|SA SoAf 2]]<span @style=$chPlayerCharacter.colorStyleKey>//"I want to heal a soul affliction."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"A soul affliction?"//</span> She repeats, her eyebrows betraying a brief confusion. <span @style=$chGoddessHerald.colorStyleKey>//"Ah. I know what you mean."//</span> Yet the confusion doesn't give way to her usual smugness, her predatory smile. Rather, she seems... Annoyed. <span @style=$chGoddessHerald.colorStyleKey>//"Couldn't you ask for something simpler, such as the power to conjure storms? Or immortality?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What, is that too much for you?"//</span> You challenge her.
<span @style=$chGoddessHerald.colorStyleKey>//"Know you place, kid."//</span> She replies, unusually angered. <span @style=$chGoddessHerald.colorStyleKey>//"A 'soul affliction'"//</span>, she gives special intonation to those words, <span @style=$chGoddessHerald.colorStyleKey>//"begins to form in very rare occasions, when one's very being begins to forget their own essence, and thus is unable to reproduce its own shape in the world."//</span> She takes another moment to think. You're paying her your full attention. <span @style=$chGoddessHerald.colorStyleKey>//"Let me guess: it's someone old. Someone from your family."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span> //Do I want to give her more information than I need to?//
<span @style=$chGoddessHerald.colorStyleKey>//"There are plenty of humans around here, aren't there? It matters little if you don't tell me. I'll take a look around and I'll figure it out by myself."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"This person isn't elderly yet. She hasn't reached her fiftieth winter."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Less than fifty? It must be something mild for now, then. You should enjoy the time you may still spend with her."//</span>
[[Continue|SA SoAf 3]]<span @style=$chPlayerCharacter.colorStyleKey>//"What about a cure?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"There's no cure."//</span> She judges immediately, with the mercilessness of a butcher who turns a calf into veal. <span @style=$chGoddessHerald.colorStyleKey>//"Once your being cracks, it has already begun its inexorable process to break itself apart, piece by piece. Learning magic from a very early age will make that initial tragedy far, far less likely, but even an extraordinarily long-lived magic user runs a real risk of suffering it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So... So..."//</span> You struggle to find the words, trying to find a compromise with this herald of cursed fates. <span @style=$chPlayerCharacter.colorStyleKey>//"...She should learn magic, then?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Are you even listening to me? I said that makes the initial tragedy less likely. Nothing more, and nothing less. It will not help at this moment."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...So what help do you have for me?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"..."//</span> She has an answer at the tip of her tongue. Though she doesn't like it. And she knows you won't, either. <span @style=$chGoddessHerald.colorStyleKey>//"For this matter, none."//</span> She finally says.
<span @style=$chPlayerCharacter.colorStyleKey>//"I..."//</span> Is all you manage to say, despite Varyonte's unusual patience.
<span @style=$chGoddessHerald.colorStyleKey>//"You need some time, I know. I do as well."//</span>
[[Continue|SA SoAf 4]]Varyonte waits for some minutes, her arms crossed as she looks into the horizon of nothingness. You don't know if you should feel like you're a prisoner in your own dream, but you nonetheless make good use of the time to collect yourself.
//...She was going to offer me some help. Even if I'll probably reject it, I may lose nothing for listening to her.// You finally decide, once your less tempered feelings have been put in order, at least, for the time being.
<span @style=$chGoddessHerald.colorStyleKey>//"Are you done?"//</span> She asks when you move next to her. You just nod. <span @style=$chGoddessHerald.colorStyleKey>//"Fine."//</span> She exhales, still very different from her usual self. Perhaps //she// does need more time. <span @style=$chGoddessHerald.colorStyleKey>//"This time, I'll offer you some physical aptitude. Stronger swings, faster legs, a sturdier back, you get the whole package. It should come in handy for that human competition."//</span>
[[I accept it|SA SoAf 5a]]
[[I'll win the tournament anyway|SA SoAf 5b]]
[[I'm not interested in the tournament|SA SoAf 5c]]
[[Don't you have anything else?|SA SoAf 5d]]
[[I don't want your help|SA SoAf 5e]]
<<if $StVars.check1 is true>><span style="color:green">Story check: passed.</span>
[[You help did hurt me last time|SA SoAf 5f]]
<<else>><span style="color:red">Story check: failed.</span>
<</if>><span @style=$chPlayerCharacter.colorStyleKey>//"Fine, I accept."//</span> //Let's hope I don't regret it.//
<span @style=$chGoddessHerald.colorStyleKey>//"Wonderful."//</span> She celebrates, eager to begin. She extends her arms wide, and raises them, and lets them fall along with a shower of aether. She massages the energy, pushing it against your arms, and your chest, and your neck, and you feel it burn in your skin - painlessly, although it begets an uneasy feeling.
<span @style=$chPlayerCharacter.colorStyleKey>//"It burns."//</span> You say with a quiet voice.
<span @style=$chGoddessHerald.colorStyleKey>//"And yet, it doesn't."//</span>
Not much later, Varyonte declares herself satisfied, and lets you go.
//Your physique has risen by 4.//
//Your agility has risen by 4.//
//Your resilience has risen by 4.//
You lost <span style="color:limegreen">//15 energy//</span>.
<span @style=$chGoddessHerald.colorStyleKey>//"There you are. You better win this little tournament now, or else I'll take your loss personally."//</span> She raises a hand, and gets ready to snap her fingers. Before you can react, the dream vanishes, and you wake up.
[[Continue|SA TourRules 1]]
<<script>>
applyAlteredState(["chPlayerCharacter"],createPhysicalPowerBoon());
addCharsSpecialExperience("chPlayerCharacter","VarDom",15);
State.variables.chPlayerCharacter.energy.current -= 15;
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"I'll win the tournament anyway."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"How confident of you."//</span> She takes her hand to her chin as she inspects you whole.
<<if $StVars.check2 is true>><span style="color:green">Stats check: passed.</span>
<span @style=$chGoddessHerald.colorStyleKey>//"You have certainly put in the effort to prepare yourself for this, but we don't live in a world where effort is rewarded fairly. Train as much as you can, and you may still fall short right before the finishing line because the person next to you had a much better tutor, or was simply born with more talent. Accepting my help will simply... Level the playing field."//</span>
<<else>><span style="color:red">Stats check: failed.</span>
<span @style=$chGoddessHerald.colorStyleKey>//"But might you not be... Fooling yourself? Look at yourself at the mirror for too long, and you might... Forget to realize that others may be capable too. Even more capable than you, probably. I've met no shortage of people whose worst enemy was their own overconfidence. And some would simply refuse to learn the lesson."//</span>
<</if>>
[[I accept your help|SA SoAf 5a]]
[[I still refuse|SA SoAf 5e]]<span @style=$chPlayerCharacter.colorStyleKey>//"The tournament isn't too important to me, anyway."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"You aren't one to fall for such vanity, are you?"//</span> Varyonte smirks with an undisguised tint of enjoyment. <span @style=$chGoddessHerald.colorStyleKey>//"That's perfectly valid. Focusing too much on glory makes many lose sight of the bigger picture."//</span> She caresses her own chin, savoring the conversation, or perhaps relishing the sound of her own voice. <span @style=$chGoddessHerald.colorStyleKey>//"Let me share a little secret with you. What's most important about tournaments is almost never who wins, but rather, what takes place in the backstage. Priests and kings sit atop the arena, a marvelous opportunity to discuss business... Alliances... Or rivalries to be settled... They do so in front of everyone, and yet, everyone's eyes are set on the champion. Do you follow me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I do."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Great. For you, then, I'm no longer offering a boon to become the champion, but a boon to discover spies with your eyes and enchant kings with your words. Isn't that far more fitting for someone aiming to rule over the Valley?"//</span>
[[I accept|SA SoAf 5g]]
[[I still refuse|SA SoAf 5e]]<span @style=$chPlayerCharacter.colorStyleKey>//"Isn't there anything else you can offer me?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Not too interested in showing off some muscle?"//</span> Varyonte sharpens her eyes, looking at you, or perhaps right through you, as she thinks of something. <span @style=$chGoddessHerald.colorStyleKey>//"Let me share a little secret with you. What's most important about tournaments is almost never who wins, but rather, what takes place in the backstage. Priests and kings sit atop the arena, a marvelous opportunity to discuss business... Alliances... Or rivalries to be settled... They do so in front of everyone, and yet, everyone's eyes are set on the champion. Do you follow me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I do."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Great. For you, then, I'm no longer offering a boon to become the champion, but a boon to discover spies with your eyes and enchant kings with your words. Isn't that far more fitting for someone aiming to rule over the Valley?"//</span>
[[I accept|SA SoAf 5g]]
[[I still refuse|SA SoAf 5e]]<span @style=$chPlayerCharacter.colorStyleKey>//"I don't want your help."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Is that so? I might also have..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I've already figured out the extent to which you can help me. I'm not interested."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"How very ungrateful."//</span> She says with sincere indignation. <span @style=$chGoddessHerald.colorStyleKey>//"I've done nothing but helping you so far, and you still treat me with such contempt."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span> Rather than returning a verbal response, your eyes fixate on Varyonte's, your face cold and unwelcoming as it could ever be. You will not be taking any boons from her, at least, not willingly.
<span @style=$chGoddessHerald.colorStyleKey>//"As you wish."//</span> She says, finally, shrugging and saying no with her head. <span @style=$chGoddessHerald.colorStyleKey>//"Remember that remaining powerless was your choice. I hope you'll be able to sleep with its weight, should things take a turn for the worse."//</span> And with that, she turns around, slowly vanishing.
And, without further delay, your mind returns to the world of the awoken.
[[Continue|SA TourRules 1]]<span @style=$chPlayerCharacter.colorStyleKey>//"Last time I accepted your help, it ended up costing me dearly."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"And what do you mean by that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I became... More focused, more strong-willed, for a few days, but by the time we got back to the Passion Temple, it all went away, and became weaker than I initially was."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"That's unfortunate. I guess you weren't capable of holding onto that power."//</span> She says, mostly unconcerned. <span @style=$chGoddessHerald.colorStyleKey>//"But you could still wield it for a while, couldn't you? Even if you crashed afterwards, an offer of temporary power for the moment you will need it the most is still a good gift."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So you don't guarantee your offer won't hurt me in the long run?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"I don't. But I trust you're smart enough to realize that it's still to your benefit."//</span>
[[I accept it|SA SoAf 5a]]
[[I'll win the tournament anyway|SA SoAf 5b]]
[[I'm not interested in the tournament|SA SoAf 5c]]
[[Don't you have a different boon?|SA SoAf 5d]]
[[I don't want your help|SA SoAf 5e]]
<<script>>addToStVarsList("VrBnDb");<</script>><<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
setCustomRoomIntro("Inner Rooms","mapIcons/candidates-room.png","The tenuous light of one single candle prevents the room from falling into complete darkness.");
<</script>> \
You wake up in the quietness of the night, with everything as still as it still was when you last went to bed. Taking a look around, you find the asleep bodies of Padmiri and Valtan, who were assigned to share a room with you yesterday.
//I guess it is still too early.//
And you throw yourself back to the mattress, briefly considering the idea of going back to sleep, then deciding against it, as you're not in the mood to receive any more unwanted visits in your mind for the time being.
<span @style=$chMir.colorStyleKey>//"You can't sleep either?"//</span> The sudden voice of the Leirien Candidate startles you. She turns around, still lying on her bed, and you meet her not so asleep open eyes.
<span @style=$chVal.colorStyleKey>//"Oh, goodness, it wasn't just me."//</span> Valtan joins the party as she sits up, even more energetic than her peer.
<span @style=$chPlayerCharacter.colorStyleKey>//"Morning... I guess I have a lot going on in my head."//</span> You reply, somewhat figuratively.
<span @style=$chMir.colorStyleKey>//"No wonder why. I still have goosebumps from the discussion between the chieftains, and I belong to neither tribe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Eh... Yeah, right..."//</span>
//I had already forgotten about the entire existence of those two. I haven't told anyone about mom's affliction, but... Should I tell the other Candidates? I would only worry them for little gain.//
[[Continue|SA TourRules 2]]<span @style=$chPlayerCharacter.colorStyleKey>//"I'll admit you have managed to intrigue me. Perhaps this is a mistake, but if there's something going on behind the scenes, I wouldn't like to miss it."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Smart girl."//</span> She compliments your decision, losing almost no time to get started. She holds a hand right in front of your face, some of its fingers getting intimately close to your eyes, and everything around them gets cloudy. As she caresses your nose, you think it is just the natural effect of focusing your sight on something right in front of you, but then she retires the hand, and she as a whole remains foggy as she manipulates the aether envolving your head. <span @style=$chGoddessHerald.colorStyleKey>//"I'm almost done..."//</span>
And she unravels it at once, making you lose your balance. <span @style=$chPlayerCharacter.colorStyleKey>//"Nggh..."//</span> But seconds later you manage to see with clarity again.
//Your will has risen by 4.//
//Your perception has risen by 4.//
//Your empathy has risen by 4.//
You lost <span style="color:limegreen">//10 energy//</span>.
You lost <span style="color:darkslateblue">//10 willpower//</span>.
<span @style=$chGoddessHerald.colorStyleKey>//"It always feels good to do some artisan work. Enjoy your gift, and don't lose track of the shadows."//</span> She raises a hand, and gets ready to snap her fingers. Before you can react, the dream vanishes, and you wake up.
[[Continue|SA TourRules 1]]
<<script>>
applyAlteredState(["chPlayerCharacter"],createHeightenedAwarenessBoon());
addCharsSpecialExperience("chPlayerCharacter","VarDom",15);
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);
setCustomRoomIntro("Inner Rooms","mapIcons/candidates-room.png","The tenuous light of one single candle prevents the room from falling into complete darkness.");
<</script>> \
<span @style=$chVal.colorStyleKey>//"Do you have any idea about why the chieftains hate each other, $chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I couldn't say with certainty. I heard some gossipping about an old partner of Cneve moving away from our tribe, but I haven't even met that person."//</span>
<span @style=$chMir.colorStyleKey>//"Do you think she left him for...?"//</span>
<span @style=$chVal.colorStyleKey>//"For the Ashwalker chief. And yet, it was Dirillsur who was seeking a fight with Cneve, so shouldn't it be Cneve who had a quarrel now?"//</span>
<span @style=$chMir.colorStyleKey>//"Right, something doesn't fit here."//</span> Padmiri concludes. <span @style=$chMir.colorStyleKey>//"What kind of person is Cneve, $chPlayerCharacter.name?"//</span>
[[He's a doofus|SA TourRules 3a]]
[[He's a moron|SA TourRules 3b]]
[[He's two-faced|SA TourRules 3c]]<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
setCustomRoomIntro("Inner Rooms","mapIcons/candidates-room.png","The tenuous light of one single candle prevents the room from falling into complete darkness.");
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"The more I understand him, the closer I get to the realization that he is, simply put, a deeply unserious person."//</span> You allow yourself to let out. Your companions are now more curious than earlier, however. <span @style=$chPlayerCharacter.colorStyleKey>//"He usually has very good manners, but he means very little of what he says, and what he really means is usually not good. He'll speak highly of his work for the tribe, leading the Gaanidan trading caravan, as if it was a passion he has true devotion for... But I'm not sure he has any passion other than getting intoxicated."//</span>
Valtan looks somewhat uncomfortable, and so does Padmiri, to a lesser degree.
<span @style=$chMir.colorStyleKey>//"Doesn't sound like the kind of chieftain I'd like to deal with, as a priestess."//</span>
//Padmiri's and Valtan's self-improvement drives have increased.//
<span @style=$chPlayerCharacter.colorStyleKey>//"I can see your point. It's difficult to work with someone who simply doesn't care about the result."//</span>
<span @style=$chVal.colorStyleKey>//"Regardless, that doesn't really throw light into the little dispute we have in our hands."//</span>
[[Continue|SA TourRules 4]]
<<script>>
addPointsToDrive(gC("chMir").dImprovement,100);
addPointsToDrive(gC("chVal").dImprovement,100);
<</script>><<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
setCustomRoomIntro("Inner Rooms","mapIcons/candidates-room.png","The tenuous light of one single candle prevents the room from falling into complete darkness.");
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I didn't know much of him until recently, when I was chosen as the Gaanidan Candidate, but... I've come to the realization that the people who have the best opinion of him are those who only know him superficially. It was always strange to me that he had such a cold relationship with Veel, his son..."//</span>
<span @style=$chMir.colorStyleKey>//"The boy with the topknot?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, that one. I now understand why. He thinks very little of everyone. And you may not notice it if he doesn't play an important role in your life, but if you're his son, or the Candidate of his tribe, when he's the chieftain... He may not care about you, at best, or at worst, he'll treat you with contempt."//</span>
Valtan shows a hint of concern. Padmiri doesn't. Padmiri is angry.
<span @style=$chMir.colorStyleKey>//"Sounds like a moron."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's a way to put it."//</span> You smile, amused that the usually meek Padmiri dropped a word perhaps too disrespectful to refer to the leader of a tribe, but the word you had at the tip of your tongue nonetheless.
<span @style=$chMir.colorStyleKey>//"Why would anyone treat those under his care like that...? The role of those with that kind of responsibility is to guide and nourish those below them. You cannot despise someone because they failed to grow into the thing you didn't care to help them become."//</span>
//Padmiri's ambition and domination drives have increased.//
<span @style=$chVal.colorStyleKey>//"Regardless, I don't think that serves to explain why the Ashwalker chieftain is at odds with him, as I certainly don't think he's ever been his subordinate."//</span>
[[Continue|SA TourRules 4]]
<<script>>
addPointsToDrive(gC("chMir").dAmbition,100);
addPointsToDrive(gC("chMir").dImprovement,100);
<</script>><<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
setCustomRoomIntro("Inner Rooms","mapIcons/candidates-room.png","The tenuous light of one single candle prevents the room from falling into complete darkness.");
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"You shouldn't take anything he says seriously."//</span> You sentence. <span @style=$chPlayerCharacter.colorStyleKey>//"He'll put great efforts to try and charm you if there's any reason why he thinks he should, but it's all empty talk. You only realize it with enough time, or... If you happen to run into him when he's intoxicated. Or if you get him on his nerves. Most people will buy it, too. It's easy for many to look the other way at someone's dishonesty when it's pleasant... Not so much when you're the target of his contempt."//</span>
<span @style=$chMir.colorStyleKey>//"Perhaps that's a bit too cynical..."//</span>
<span @style=$chVal.colorStyleKey>//"No, I don't think it is. People are perfectly happy to delude themselves into accepting an obvious, happy lie, if not doing so would be inconvenient."//</span> Valtan shuts Padmiri down, her mind crystal clear on the issue.
<span @style=$chMir.colorStyleKey>//"I- I guess I see what you mean."//</span> Perhaps Padmiri doesn't truly agree, but having Valtan make that argument immediately summons the ghost of her misfortunes with her own tribe, which makes for a case incredibly difficult to argue against. <span @style=$chMir.colorStyleKey>//"...As a priestess, having to deal with that kind of leader is... Not ideal."//</span> She changes the topic, after a brief consideration.
<span @style=$chPlayerCharacter.colorStyleKey>//"I can see what you mean. I wouldn't like to be showered in pretty words for months only to find out that he always intended to oppose my position in an upcoming conflict."//</span>
//Padmiri's and Valtan's ambition drives have increased.//
<span @style=$chVal.colorStyleKey>//"Regardless, none of this really throws light into the little dispute we have in our hands."//</span>
[[Continue|SA TourRules 4]]
<<script>>
addPointsToDrive(gC("chMir").dAmbition,100);
addPointsToDrive(gC("chVal").dAmbition,100);
<</script>><<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
setCustomRoomIntro("Inner Rooms","mapIcons/candidates-room.png","The tenuous light of one single candle prevents the room from falling into complete darkness.");
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't think we'll figure it out now, at this room."//</span>
<span @style=$chMir.colorStyleKey>//"Doesn't seem likely. But I'm still worried that this dispute between a couple of men might escalate into something more serious."//</span>
<span @style=$chVal.colorStyleKey>//"And just weeks before the meeting between the leaders of the tribes, on top of it all."//</span> Valtan adds, as if they were competing to invoke the worst omen. Perhaps chilled enough by the thought, it takes a while before anyone breaks the ensuing silence.
In the end, you all agree that you should enjoy the tournament for the time being, as <span @style=$chMir.colorStyleKey>//"we shouldn't worry too much for problems that aren't here yet"//</span>, and keep an eye out in the meanwhile.
[[Continue|SA TourRules 5]]<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chEsh"),getPresentCharByKey("chSet"),getPresentCharByKey("chNash"),getPresentCharByKey("chVeel")]);
setCustomRoomIntro("Inner Rooms","mapIcons/storage-med.png","The main hall of the Temple of Flux has thin, high windows that create a clear contrast between light and darkness, making the center an intensely bright spot by comparison. Whoever stands there will naturally draw attention.");
<</script>> \
$customRoomIntro
<span style="color:MediumBlue">//"You're all here now. Good, good."//</span> Dirillsur says, satisfied. All around him, the Candidates, the other priestesses, the Gaanidan warriors, the Beastkin guests and a handful or Ashwalkers stand cramped around the main hall of the Temple of Flux. Cneve is nowhere to be seen. <span style="color:MediumBlue">//"Tomorrow will be the start of our Martial Tournament, and it's important to lay out the rules for all outsiders. This is a tradition established to keep alive the flame of our martial arts, so that they may survive even when they're not deemed essential for our people. For this reason, you may only attack your opponents through physical means, using your own body or your weapons, with the explicit goal of taking them down."//</span>
<span @style=$chMir.colorStyleKey>//"I had a question about that."//</span> Padmiri intervenes. <span @style=$chMir.colorStyleKey>//"Am I allowed to attack using my vines? Even though they're a part of my body, Leirien use more magic than muscle to wield them."//</span>
<span style="color:MediumBlue">//"And that's why it's important to talk to the outsiders in private before the tournament, to deal with the interesting questions."//</span> Dirillsur replies, smiling. <span style="color:MediumBlue">//"The use of magic is allowed exclusively and specifically if it's directed at yourself only, never if it targets the battlefield or your opponent."//</span>
<span @style=$chEsh.colorStyleKey>//"It would be a waste for our magic-wielding guests not to be capable of using their talents at the tournament, so I will be teaching some magic techniques that are allowed later during the morning. You'll find me at the outskirts of the tribe, next to the arena."//</span>
<span @style=$chSet.colorStyleKey>//"Are there any restrictions on what you can say or shout during combat?"//</span>
<span style="color:MediumBlue">//"Of course not! Some banter always spices things up! Make sure to scream to your heart's content!"//</span>
[[Continue|SA TourRules 6]]<<script>>
setPasChars([getPresentCharByKey("chNim"),getPresentCharByKey("chVal"),getPresentCharByKey("chPain"),getPresentCharByKey("chSheze")]);
setCustomRoomIntro("Inner Rooms","mapIcons/storage-med.png","The main hall of the Temple of Flux has thin, high windows that create a clear contrast between light and darkness, making the center an intensely bright spot by comparison. Whoever stands there will naturally draw attention.");
<</script>> \
$customRoomIntro
<span @style=$chNim.colorStyleKey>//"What about the erotic arts? They're divinely approved by the Goddess, after all!"//</span> Nimeresh asks, although it sounds more like a proposal than an actual question.
<span @style=$chVal.colorStyleKey>//"What an interesting idea. We should listen to this woman."//</span> Says an unbiased Shapeshifter.
<span style="color:MediumBlue">//"No! I've already said it, the tournament serves to keep our traditions alive."//</span>
<span @style=$chNim.colorStyleKey>//"But the Candidates are here this year! We could spice things up for a change!"//</span>
<span style="color:MediumBlue">//"Nimeresh!"//</span> The little patience the chieftain was willing to show is quickly running short. Nashillbyir, who is sitting next to Nimeresh, gives her a small hit with her elbow, prompting her give it up already.
<span @style=$chNim.colorStyleKey>//"Fine! Then I'll make my own tournament, with sex and bondage!"//</span> She concludes with playful indignation. Dirillsur remains annoyed by the interruption, but chooses to drop the matter.
<span style="color:MediumBlue">//"...The matches will be decided by a ladder of which you will be informed tomorrow. Lose a fight, and you'll be disqualified. Easy enough to grasp for everyone here, I hope. Every participant who hasn't lost yet will have a battle per day."//</span>
<span @style=$chPain.colorStyleKey>//"Only one battle a day... Anything more must be too much for these weaklings."//</span> You catch a murmur coming from Pain towards Sheze. Dirillsur makes a troubled face, looking around. He's heard part of it, but isn't certain who did it come from.
<span style="color:MediumBlue">//"As much as we enjoy boasting in this tribe, it is best done in public, with vigor, when everyone is watching you. Hiding one's bravado in the shadows is just sad."//</span> The chieftain challenges the unidentified culprit, but Pain merely displays a sour smile, perhaps not seeking a fight right here. <span style="color:MediumBlue">//"Have it your way, then. The arena puts everyone in their place, anyway."//</span> And he keeps dragging it on, injecting further discomfort into the hall.
[[Continue|SA TourRules 7]]<<script>>
setPasChars([getPresentCharByKey("chNim"),getPresentCharByKey("chVal"),getPresentCharByKey("chPain"),getPresentCharByKey("chSheze")]);
setCustomRoomIntro("Inner Rooms","mapIcons/storage-med.png","The main hall of the Temple of Flux has thin, high windows that create a clear contrast between light and darkness, making the center an intensely bright spot by comparison. Whoever stands there will naturally draw attention.");
<</script>> \
$customRoomIntro
<span style="color:MediumBlue">//"That will be all. I'll see you tomorrow at the arena, fighting for honor and glory!"//</span> Dirillsur decides to conclude the meeting. Nashillbyir gets up from her seat and shouts in agreement, and a few other people, including Sethra, Nimeresh and plenty of the Gaanidan warriors follow along. The mood seems to have been saved right at the last moment.
As most begin leaving the crowded hall, the toy-maker gets in front of the Candidates. She has a few words for you. <span @style=$chNim.colorStyleKey>//"I wasn't completely kidding earlier, by the way. I host a little fair every year during the tournament, for people to explore the most... Risque side of their sexuality."//</span>
<span @style=$chVal.colorStyleKey>//"You've just brightened my day, you know that?"//</span>
<span @style=$chMir.colorStyleKey>//"Do you host it //exactly// during the same time as the tournament? If that's the case..."//</span>
<span @style=$chNim.colorStyleKey>//"Not //exactly// at the same time, silly. The fighting almost never finishes much later than noon, and I won't have my stuff ready until evening. It would honor me to have the Candidates pass by to try my toys."//</span> She says, winking, trying to win you all over. <span @style=$chNim.colorStyleKey>//"Will I see you dropping by, Nash? You haven't had the chance to pass by any year yet."//</span>
<span @style=$chNash.colorStyleKey>//"Ah, you see... I'd like to get good sleep for all the matches, but I could try..."//</span>
As interesting as this conversation might be, Shrezdill is leaving, and you have business with her. You quietly excuse yourself and approach the priestess.
<span @style=$chPlayerCharacter.colorStyleKey>//"Shrezdill, can we talk in private?"//</span>
<span style="color:saddlebrown">//"Hmm...? Oh, sure. Please, come with me."//</span>
[[Continue|SA TourRules 8]]<<script>>
setPasChars([]);
setCustomRoomIntro("Inner Rooms","mapIcons/candidates-room.png","Shrezdill invites you to her room, which is slightly better furnished than your own, despite being almost as equally packed. This is probably Allyshiye's usual bedroom, reorganized to temporarily host more people.");
<</script>> \
$customRoomIntro
<span style="color:saddlebrown">//"Please tell me this is about your parents, because if it's about Cneve, I'm not sure I'll have the patience to..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It is about my mom."//</span>
<span style="color:saddlebrown">//"Thank the Goddess."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you know about the situation?"//</span>
<span style="color:saddlebrown">//"Only what Allyshiye has told me. That your father talked to her, asking what to do when someone has a soul affliction..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The priestess back at the Gaanidan tribe... Thinks my mom is afflicted."//</span>
<span style="color:saddlebrown">//"Why?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm not sure what the other priestess saw, but... Yesterday, for a moment, it seemed as though my mom didn't remember me."//</span>
<span style="color:saddlebrown">//"I can see why you're worried. ...I'm sorry, $chPlayerCharacter.name."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's... It's okay. What are we going to do to help her?"//</span>
<span style="color:saddlebrown">//"This is not my area of expertise... Drishtya would have a far better answer. But I know there are rituals to deal with this kind of thing. Give me a couple of days and I'll try to see if there's anything in this temple's library. Just don't get your expectatives too high."//</span>
[[Thank Shrezdill|SA TourRules 9a]]
[[Ask if there's really a cure|SA TourRules 9b]]<<script>>
setPasChars([]);
setCustomRoomIntro("Inner Rooms","mapIcons/candidates-room.png","Shrezdill's room is slightly better furnished than your own, despite being almost as equally packed. This is probably Allyshiye's usual bedroom, reorganized to temporarily host more people.");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Thanks a lot, Shrezdill."//</span>
<span style="color:saddlebrown">//"Don't mention it, it's just my duty. Make sure to focus on the tournament and getting acquaintanced with my tribe, alright? Enjoy it to whatever extent it's possible. And keep an eye on the groaning... On our most esteemed chieftains, while you're at it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Will do. Thanks again."//</span>
<<link [[Continue|Map]]>><<script>>
setNoPasChars();
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>><<script>>
setPasChars([]);
setCustomRoomIntro("Inner Rooms","mapIcons/candidates-room.png","Shrezdill's room is slightly better furnished than your own, despite being almost as equally packed. This is probably Allyshiye's usual bedroom, reorganized to temporarily host more people.");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I... I think I have heard there's no remedy. That nothing we can do will work."//</span>
<span style="color:saddlebrown">//"Where have you heard that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm not sure, I just woke up with that idea. Perhaps I did read about it at the Passion Temple."//</span> You lie.
<span style="color:saddlebrown">//"I repeat that I'm not an expert on the matter, but I'm under the impression that the ritual uses salfis flowers. It would be a waste to exhaust them if it was useless, don't you think?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess so... Sorry for troubling you with my doubts. And thanks for everything."//</span>
<span style="color:saddlebrown">//"It's no trouble at all, it's just my duty. Make sure to focus on the tournament and getting acquaintanced with my tribe, alright? Enjoy it to whatever extent it's possible. And keep an eye on the groaning... On our most esteemed chieftains, while you're at it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Will do. Thanks again."//</span>
<<link [[Continue|Map]]>><<script>>
setNoPasChars();
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>><<script>>
setRoomIntro("mapShartrishSlopes","cliffs");
setPasChars([getPresentCharByKey("chEsh"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);
State.variables.StVars.check1 = gCstat("chPlayerCharacter","will") + gCstat("chPlayerCharacter","perception");
<</script>> \
$customRoomIntro
<span @style=$chEsh.colorStyleKey>//"It's an honor to meet you here."//</span> Eshir says upon seeing the four of you come to learn from him, his face covered by his usual wall of politeness.
<span @style=$chVal.colorStyleKey>//"We're curious to see what you've got to teach us. If you manage to make me have a chance at the tournament..."//</span>
<span @style=$chEsh.colorStyleKey>//"Before that, I'd like to apologize on behalf of my father..."//</span>
<span @style=$chMir.colorStyleKey>//"There's no need for it. You're not responsible for his actions, are you?"//</span> The Ashwalker smiles for a moment at Padmiri's comment, relieving himself from some of his second-hand guilt.
<span @style=$chEsh.colorStyleKey>//"Thank you. I take it all of you already have some familiarity with the use of magic, correct? Including the Gaanidan?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"$chPlayerCharacter.name. And yes, we can handle some basic spells, at least."//</span>
<span @style=$chEsh.colorStyleKey>//"Great. Then we can jump straight to the matter at hand."//</span>
[[Continue|MSE Eshir Magic Class 1]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>
setPasChars([getPresentCharByKey("chEsh"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chEsh.colorStyleKey>//"I want you to flex you arm, as if you were going to brace yourselves from a hit."//</span> The four of you follow his instructions. <span @style=$chEsh.colorStyleKey>//"Maaterasu and the Shapeshifter... Valtan? Please try and relax the use of magic for now. Try and make it so that there's as little aether as possible flowing through your arm."//</span>
<span @style=$chVal.colorStyleKey>//"How are you expecting me to...? It just comes natural to me."//</span>
<span @style=$chAte.colorStyleKey>//"We aren't humans, Eshir. Our bodies naturally keep their shape through aether."//</span>
<span @style=$chEsh.colorStyleKey>//"Correct, but you don't need to consciously direct your aether to move your body."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Mir, what are they talking about...?"//</span> You ask Padmiri, not fully following the conversation.
<span @style=$chMir.colorStyleKey>//"Ehm... It's complicated to explain..."//</span>
<span @style=$chAte.colorStyleKey>//"Is this good enough?"//</span>
<<if $StVars.check1 >= 36>><span style="color:green">Perception AND will check: passed.</span>
//She does have a somewhat less vibrant color...//<<else>><span style="color:red">Perception AND will check: failed.</span><</if>>
<span @style=$chEsh.colorStyleKey>//"You're getting the hang of it, but you can do even better."//</span> He replies to Ate, then briefly turns towards you. <span @style=$chEsh.colorStyleKey>//"Please be patient, $chPlayerCharacter.name. We need everyone to be at the same starting line."//</span>
Padmiri finally gives it a try to answer your question, however. <span @style=$chMir.colorStyleKey>//"When I move my vines, I feel like I'm moving my muscles, but I'm really not. It's like it's a limb of my body that is connected to my arms by an invisible line."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...So Ate and Valtan... Move their bodies through magic?"//</span>
<span @style=$chMir.colorStyleKey>//"Well... Kind of?"//</span>
[[Continue|MSE Eshir Magic Class 2]]<<script>>
setPasChars([getPresentCharByKey("chEsh"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chEsh.colorStyleKey>//"That's perfect, Valtan. Please keep flexing your arm just like that."//</span>
<span @style=$chVal.colorStyleKey>//"But it feels really weak... Is this how you expect me to...?"//</span>
<span @style=$chEsh.colorStyleKey>//"We're getting there. Now, I want all of you to observe the aether that is still flowing through your arm when you flex it, without using magic."//</span>
//But hasn't he just asked us NOT to use magic?// Nonetheless, you fixate your eyes on your arm, and try and feel whatever is flowing through it.
<<if $StVars.check1 >= 32>><span style="color:green">Perception AND will check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I only feel the vibration of my muscles... No, wait."//</span> It is something very faint, but you notice an energy somewhat alike the one you feel surging through you when you unleash elemental energy, although in much lesser intensity. <span @style=$chPlayerCharacter.colorStyleKey>//"I think... I think I've got it."//</span><<else>><span style="color:red">Perception AND will check: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I only feel the vibration of my muscles... There's no magic here."//</span>
<span @style=$chEsh.colorStyleKey>//"Please keep trying. Take all the time you need."//</span>
It is a tiresome effort. Apart from having to keep the muscle in tension, your fellow Candidates soon begin announcing their success, which slowly erodes your morale. Yet you keep on trying.
You lost <span style="color:darkslateblue">20 willpower</span>.<<script>>
gC("chPlayerCharacter").willpower.current -= 20;
<</script>>
...Eventually, you notice it too.
<span @style=$chPlayerCharacter.colorStyleKey>//"I got it!"//</span> It's something extremely faint, to the point that you doubt yourself and begin considering it might just be an imagined figment of your tired mind. And yet, you feel it: a thread of energy somewhat alike the one you feel through you when you unleash elemental energy, although much weaker.<</if>>
<span @style=$chEsh.colorStyleKey>//"That's great. As I would have expected of the Candidates. That is the aether your arms generate naturally when in tension, without magical intervention of any kind."//</span>
[[Continue|MSE Eshir Magic Class 3]]<<script>>
setPasChars([getPresentCharByKey("chEsh"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait. Does that mean my arm is using magic?"//</span> You conclude, confused, taking what you're hearing to its natural conclusion.
<span @style=$chEsh.colorStyleKey>//"I don't know if I'd put it like that... Everything that moves, or burns, or harms does it through aether, but magic, specifically, is the conscious manipulation of aether by a willing mind."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...So there's a distinction."//</span>
<span @style=$chEsh.colorStyleKey>//"At least that's how I understand it. In any case, here comes the fun part: now you have to use magic to strengthen your arm with the same kind of aether you've just found."//</span>
<span @style=$chMir.colorStyleKey>//"Oh! So you wanted us to identify the energy generated by our arms so that we could replicate it."//</span>
<span @style=$chEsh.colorStyleKey>//"Indeed. Although it is easier said than done..."//</span>
After some minutes of practice, the reason behind the comment quickly becomes apparent. While the casting of fire and ice could be described as brute forcing nature into briefly taking the shape you want, altering the fortitude of your body requires precision, for as not properly channeling the aether in the correct form through the correct direction will result in the energy just dissipating, letting it all go to waste.
//If it wasn't for the purpose of not breaking the tournament's rules, would there even be any point to this kind of magic...?//
<span @style=$chAte.colorStyleKey>//"This form of casting is really interesting, Eshir. I hadn't learnt anything like it."//</span>
<span @style=$chEsh.colorStyleKey>//"Thank you. Although it was ultimately your tribe which set me in the way to learn it."//</span>
[[Continue|MSE Eshir Magic Class 4]]<<script>>
setPasChars([getPresentCharByKey("chEsh"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"The Aiishen did teach you magic? It's very rare for them to venture out of their tribe."//</span>
<span @style=$chEsh.colorStyleKey>//"Ah, well, you see..."//</span> Eshir averts his gaze, delaying his answer. Maaterasu answers for him, instead.
<span @style=$chAte.colorStyleKey>//"Eshir has spent the better part of the last few years living in my tribe."//</span>
<span @style=$chVal.colorStyleKey>//"Oh? So you two already knew each other?"//</span>
<span @style=$chEsh.colorStyleKey>//"Not much beyond being aware of each other's existance. Maaterasu was heavily sheltered, being who she was..."//</span>
<span @style=$chMir.colorStyleKey>//"Huh? What does that mean?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I got it!"//</span> You shout in celebration when you finally manage to strengthen yourself at the same time you kick forwards. You repeat the move once more, and once again, ecstatic due to having finally grasped it.
<span @style=$chEsh.colorStyleKey>//"That's a very decent technique, $chPlayerCharacter.name. It might serve you in the tournament if you manage to pull it off consistently."//</span>
<span @style=$chAte.colorStyleKey>//"Would you try it against me?"//</span> Maaterasu offers to spar, taking a fighting stance.
<span @style=$chPlayerCharacter.colorStyleKey>//"With pleasure! You better get ready!"//</span>
<span @style=$chMir.colorStyleKey>//"Uhm..."//</span> The Leirien makes a shy attempt to resume the conversation, yet everyone's attention has now shifted back to the training. Whatever curiosity she has will not be sated just yet.
$compass.interludePassage
<<script>>
addToStVarsList("SsEsMc");
<</script>>