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You slowly open your eyes, yet darkness doesn't turn into light, but into mist.
A dense, purple mist expands in all directions, to the point that you aren't able to see anything else. Not the sky, and not the ground either - you might as well be stepping on the mist itself, and your mostly asleep mind wouldn't mind.
You advance some steps until you hear a distant voice, a voice that gets clearer and clearer. A voice that is calling you.
<span @style="$chGoddessHerald.colorStyleKey">//"ame... Tell me... Your name..."//</span>
What will you reply?
<<textbox "$chPlayerCharacter.name" "" "GoddessHerald Avatar Selection">>
<span style="color:Khaki">Type in your (female) character's name and press Enter to continue.</span><<set $imgList to new imgList()>>
///// Engine
<<set $settings to new Settings()>>
<<set $charScreenFocus to "chPlayerCharacter">>
<<script>>
//////////////////// CHARACTERS
///// PLAYER CHARACTER
State.variables.chPlayerCharacter = createPlayerCharacter();
State.variables.playerCustomMoods = [0,0,0,0,0,0,0,0];
///// NASHILLBYIR
State.variables.chNash = createNashillbyir();
///// PADMIRI
State.variables.chMir = createPadmiri();
///// CARINE
State.variables.chClaw = createCarine();
///// VALTAN
State.variables.chVal = createValtan();
///// MAATERASU
State.variables.chAte = createMaaterasu();
///// GODDESS HERALD
State.variables.chGoddessHerald = createGoddessHerald();
/*
var requestedBytes = 1024*1024*10; // 10MB
navigator.webkitPersistentStorage.requestQuota (
requestedBytes, function(grantedBytes) {
window.requestFileSystem(TEMPORARY, grantedBytes, onInitFs, errorHandler);
State.variables.logL1.push(grantedBytes);
}, function(e) { console.log('Error', e); }
);
var i = 0;
State.variables.fakeCharacters = [];
while ( i < 20 ) {
State.variables.fakeCharacters.push(createMaaterasu());
i++;
}
*/
setUpRelations();
<</script>>
///// DUMMY
<<script>>State.variables.chDummy = createDrishtya();<</script>>
//////////////////////////
///// STORY INTERRUPTORS
<<set $StVars to 0>>
<<script>>
State.variables.StVars = {};
State.variables.StVars.temp = "red";
State.variables.StVarsList = [];
State.variables.selectedStats = ["physique","physique","physique","physique","physique","physique"];
<</script>>
///// SCENE CLASS
<<set $sc to new scene()>>
///// SCENE ACTIONS
<<script>>
// Items
State.variables.equipmentList = [];
State.variables.currentMerchants = [];
State.variables.enabledMerchants = [];
// Starting weapons
createEquipment("w0","chNash");
equipObjectOnWearer(0,"chNash",-1);
<</script>>
///// UI
<<set $leftUIbarText to "">>
<<set $rightUIbarText to "">>
///// Others
<<set $tempImg to "">>
<<script>>
if ( State.variables.chPlayerCharacter.name == "" ) {
State.variables.chPlayerCharacter.name = "Nameless";
}
State.variables.chPlayerCharacter.setColors("Red","Crimson");
State.variables.chPlayerCharacter.names = [ State.variables.chPlayerCharacter.name , State.variables.chPlayerCharacter.name , State.variables.chPlayerCharacter.name , "the young human" ];
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Yes... I found you."//</span>
Whoever is talking to you, you're able to hear them better by the moment.
<span @style=$chGoddessHerald.colorStyleKey>//"I've seen things about you, $chPlayerCharacter.name. You will play an important role for your people in the near future. Are you ready for it?"//</span>
What will you reply?
<<set $StVars.gh0 to 0>>
[['"There is much I do not yet understand."'|GoddessHerald 3][$StVars.gh0 to 1]]
[['"I don't know everything I need to, but I will in time."'|GoddessHerald 3][$StVars.gh0 to 2]]
[['"Absolutely. My people won't regret choosing me."'|GoddessHerald 3][$StVars.gh0 to 3]]<<if $StVars.gh0 == 1>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Do not worry, small one..."//</span>
//You lost <span style="color:darkslateblue">10 willpower</span>.//
<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-10);<</script>> \
<<elseif $StVars.gh0 == 2>> \
<span @style=$chGoddessHerald.colorStyleKey>//"I'm certain you will."//</span>
<<elseif $StVars.gh0 == 3>> \
<span @style=$chGoddessHerald.colorStyleKey>//"A confident one, aren't you?"//</span>
<</if>> \
A silhouette begins to form within the mist, the silhouette of a toned woman. Slightly taller than you, you catch the glimpse of a perverse smile. She walks slowly towards you, and her figure and features take clearer forms. \
<div align='center'>\
[img[img/portraits/varyonte-full.png]]
</div> \
<<if $StVars.gh0 == 1>>
<span @style=$chGoddessHerald.colorStyleKey>//"I will guide you through your trials."//</span>
//You lost <span style="color:darkslateblue">10 willpower</span>.//
<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-10);<</script>> \
<<elseif $StVars.gh0 == 2>>
<span @style=$chGoddessHerald.colorStyleKey>//"After all, I'm here to guide you through it."//</span>
//You lost <span style="color:darkslateblue">10 willpower.</span>//
<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-10);<</script>> \
<<elseif $StVars.gh0 == 3>>
<span @style=$chGoddessHerald.colorStyleKey>//"You should be able to show me how ready you are, then."//</span>
<</if>> \
The purple leaves room to the crimson of her skin and the violet of her clothes. Above them, two horns. Behind her legs, a calm, dancing, three-pointed tail. Next to each of her arms, large bat wings stand open and powerful.
Her amber eyes strike directly at you, as if they were directly looking at your soul. Her lips and cheeks smile, as if they wanted to devour it.
<<link [[Her arms reach you|Scene]]>><<script>>
State.variables.sc.startScene(
"ss", "fixed",
["chPlayerCharacter"], ["chGoddessHerald"],
'<span style="color:Khaki">Tutorial: You have entered your first scene. During scenes, each involved character uses an action each turn. Your current action is displayed at the box that says "Do nothing" - you should change it before you click on "Commit action". If your selected action is allowed, that will let you advance to the next turn.</span>\n\nThe mist extends in all directions...',
endConditionTurns, 5,
"GoddessHerald 4");
State.variables.chGoddessHerald.hasLead = true;
State.variables.sc.enabledDialogues = false;
State.variables.chGoddessHerald.aiAlgorythm = createAiActionSequence();
State.variables.chGoddessHerald.aiAlgorythm.actionSequence = ["hypnoticGlance","frenchKiss","hypnoticGlance","strokePussy","hypnoticGlance"];
State.variables.chGoddessHerald.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.sc.sceneConditions.push("cantCancelActions");
State.variables.sc.customScript = function() {
switch(this.currentTurn) {
case 2:
this.headingDescription = '<span style="color:Khaki">Tutorial: That\'s how you do it! Remember that you can change your actions\' targets by clicking on the circles next to their names.</span>\n\n'
+'The mist extends in all directions...';
break;
case 3:
this.headingDescription = '<span style="color:Khaki">Tutorial: Each scene has its own mechanics: it may end if a character reaches orgasm or runs out of willpower, or simply because a certain amount of turns have passed. However you shouldn\'t worry much about it for now, just choose what you\'d like your character to do - and have fun!</span>\n\n'
+'The mist extends in all directions...';
break;
case 4:
this.headingDescription = 'The mist extends in all directions...';
break;
}
}
<</script>><</link>>$leftUIbarTextThis is a shortcuts screen only available for testing in some development builds. You may try some of the options here for fun, but remember that they're often unstable and not maintained. You can access the actual game by clicking on "Start the game".
<<set $chPlayerCharacter.name to "Rose">>
<<script>>
initRelationshipDataAmongAllActiveCharacters();
//State.variables.StVars.temp2 = "option2";
//assignPcPortrait();
<</script>> \
\
[[Start the game|Disclaimer]]
[[Supporter Quickstart Room]]
[[Cheat Menu Supporter Room]]
<<link [[Dyn Animation Tests]]>><<script>>initializeSpriteTestVariables();<</script>><</link>>
[[Animations Tests 1]]
<<link [[Map Tests|Map]]>><<script>>
State.variables.StVarsList.push("go0");
//createRelTypeTutorshipSub("chVal","chPlayerCharacter",3);
//createRelTypeTutorshipDom("chPlayerCharacter","chVal",3);
State.variables.chPlayerCharacter.charisma.value = 30;
initTrainingPeriodPassionTemple();
for ( var character of getActiveSimulationCharactersArray() ) {
gC(character).restoreMood();
}
<</script>><</link>>
<<link [[Map Tests Socialization|Map]]>><<script>>
//State.variables.chPlayerCharacter.charisma.value = 30;
for ( var character of getActiveSimulationCharactersArray() ) {
gC(character).restoreMood();
}
State.variables.chPlayerCharacter.infamy = 55;
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initSocializationPeriodPassionTemple();
State.variables.chNash.lust.current = 1;
State.variables.chNash.socialdrive.current = 0;
<</script>><</link>>
<<link [[Map Tests Player Is Sub|Map]]>><<script>>
createRelTypeServitudeDom("chMir","chPlayerCharacter",3);
createRelTypeServitudeSub("chPlayerCharacter","chMir",3);
//State.variables.chPlayerCharacter.charisma.value = 30;
for ( var character of getActiveSimulationCharactersArray() ) {
gC(character).restoreMood();
}
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initSocializationPeriodPassionTemple();
<</script>><</link>>
<<link [[Map Tests Specifics|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initTrainingPeriodPassionTempleTests();
State.variables.chNash.lust.current = 100;
State.variables.chPlayerCharacter.lust.current = 100;
State.variables.chMir.lust.current = 100;
State.variables.chVal.lust.current = 100;
//createRelTypeServitudeDom("chNash","chMir",3);
// createRelTypeServitudeSub("chMir","chNash",3);
State.variables.chPlayerCharacter.empathy.value = 40;
<</script>><</link>>
<<link [[Map Command Tests|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initCommandTestsPeriodPassionTemple();
State.variables.chVal.lust.current = 100;
//createRelTypeServitudeDom("chNash","chMir",3);
// createRelTypeServitudeSub("chMir","chNash",3);
State.variables.chPlayerCharacter.empathy.value = 40;
<</script>><</link>>
----- Add characters to simulation
<<set _activeChars to State.variables.activeSimulationCharacters>> \
Active characters: $activeSimulationCharacters
<<link [[Give submissives to Mir|Quickstarts]]>><<script>>createRelTypeServitudeDom("chMir","chNash",3);
createRelTypeServitudeSub("chNash","chMir",3);
createRelTypeServitudeDom("chMir","chAte",3);
createRelTypeServitudeSub("chAte","chMir",3);
<</script>><</link>>
<<link [[Add Artume|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chArt") == false ) {
State.variables.chArt = createArtume();
State.variables.activeSimulationCharacters.push("chArt");
}
<</script>><</link>>
<<link [[Add Hope|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chHope") == false ) {
State.variables.chHope = createWarmestHope();
State.variables.activeSimulationCharacters.push("chHope");
}
<</script>><</link>>
<<link [[Add Rock|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chRock") == false ) {
State.variables.chRock = createSturdiestRock();
State.variables.activeSimulationCharacters.push("chRock");
}
<</script>><</link>>
<<link [[Add Sillan|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chSil") == false ) {
State.variables.chSil = createSillan();
State.variables.activeSimulationCharacters.push("chSil");
}
<</script>><</link>>
<<link [[Add Nersmias|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chNer") == false ) {
State.variables.chNer = createNersmias();
State.variables.activeSimulationCharacters.push("chNer");
}
<</script>><</link>>
<<link [[Add Mesquelles|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chMes") == false ) {
State.variables.chMes = createMesquelles();
State.variables.activeSimulationCharacters.push("chMes");
}
<</script>><</link>>
<<link [[Add Six from First Adventure|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chArt") == false ) {
State.variables.chArt = createArtume();
State.variables.activeSimulationCharacters.push("chArt");
}
if ( State.variables.activeSimulationCharacters.includes("chHope") == false ) {
State.variables.chHope = createWarmestHope();
State.variables.activeSimulationCharacters.push("chHope");
}
if ( State.variables.activeSimulationCharacters.includes("chRock") == false ) {
State.variables.chRock = createSturdiestRock();
State.variables.activeSimulationCharacters.push("chRock");
}
if ( State.variables.activeSimulationCharacters.includes("chSil") == false ) {
State.variables.chSil = createSillan();
State.variables.activeSimulationCharacters.push("chSil");
}
if ( State.variables.activeSimulationCharacters.includes("chNer") == false ) {
State.variables.chNer = createNersmias();
State.variables.activeSimulationCharacters.push("chNer");
}
if ( State.variables.activeSimulationCharacters.includes("chMes") == false ) {
State.variables.chMes = createMesquelles();
State.variables.activeSimulationCharacters.push("chMes");
}
<</script>><</link>>
<<link [[Add Nimeresh|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chNim") == false ) {
State.variables.chNim = createNimeresh();
State.variables.activeSimulationCharacters.push("chNim");
}
<</script>><</link>>
<<link [[Add Eshir|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chEsh") == false ) {
State.variables.chEsh = createEshir();
State.variables.activeSimulationCharacters.push("chEsh");
}
<</script>><</link>>
<<link [[Add Veel|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chVeel") == false ) {
State.variables.chVeel = createVeel();
State.variables.activeSimulationCharacters.push("chVeel");
}
<</script>><</link>>
<<link [[Add Sethra|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chSet") == false ) {
State.variables.chSet = createSethra();
State.variables.activeSimulationCharacters.push("chSet");
}
<</script>><</link>>
<<link [[Add Unending Pain|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chPain") == false ) {
State.variables.chPain = createTenko();
State.variables.activeSimulationCharacters.push("chPain");
}
<</script>><</link>>
<<link [[Add Sheze|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chSheze") == false ) {
State.variables.chSheze = createSheze();
State.variables.activeSimulationCharacters.push("chSheze");
}
<</script>><</link>>
<<link [[Add Six from Second Adventure|Quickstarts]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chNim") == false ) {
State.variables.chNim = createNimeresh();
State.variables.activeSimulationCharacters.push("chNim");
}
if ( State.variables.activeSimulationCharacters.includes("chEsh") == false ) {
State.variables.chEsh = createEshir();
State.variables.activeSimulationCharacters.push("chEsh");
}
if ( State.variables.activeSimulationCharacters.includes("chVeel") == false ) {
State.variables.chVeel = createVeel();
State.variables.activeSimulationCharacters.push("chVeel");
}
if ( State.variables.activeSimulationCharacters.includes("chSet") == false ) {
State.variables.chSet = createSethra();
State.variables.activeSimulationCharacters.push("chSet");
}
if ( State.variables.activeSimulationCharacters.includes("chPain") == false ) {
State.variables.chPain = createTenko();
State.variables.activeSimulationCharacters.push("chPain");
}
if ( State.variables.activeSimulationCharacters.includes("chSheze") == false ) {
State.variables.chSheze = createSheze();
State.variables.activeSimulationCharacters.push("chSheze");
}
<</script>><</link>>
<<link [[Weapons for NPCs|Quickstarts]]>><<script>>
setUpTestGiveWeaponsToChars();
<</script>><</link>> Gives weapons to the NPC Candidates, as well as to any character from the second adventure whose data has been initialized
<<link [[Add Random Female Char|Quickstarts]]>><<script>>
State.variables.activeSimulationCharacters.push(generateFemaleHumanoidTest());
<</script>><</link>>
<<link [[Add Random Male Char|Quickstarts]]>><<script>>
State.variables.activeSimulationCharacters.push(generateMaleHumanoidTest());
<</script>><</link>>
<<link [[Add Random Futa Char|Quickstarts]]>><<script>>
State.variables.activeSimulationCharacters.push(generateFutaHumanoidTest());<</script>><</link>>
<<link [[Go to Settings|Settings]]>><<script>>State.variables.settings.setExitPassage("Quickstarts");
State.variables.settings.formatAllChoices();<</script>><</link>>
<<link [[Test Gleaming Caverns|Map]]>><<script>>
gC("chPlayerCharacter").agility.value = 40;
addToStVarsList("hddHut");
testGleamingCaverns();
<</script>><</link>>
<<link [[Change init settings|Quickstarts]]>><<script>>
State.variables.chClaw.baseMood.angry = 0;
State.variables.chAte.baseMood.bored = 0;
<</script>><</link>>
<<link [[Fake period tests|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initFakePeriodPassionTemple();
<</script>><</link>>
<<link [[Fake period tests x20|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initFakePeriodPassionTempleXtimes(20);
<</script>><</link>>
<<link [[Fake period tests x60|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initFakePeriodPassionTempleXtimes(60);
<</script>><</link>>
<<link [[Fake period tests x200|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initFakePeriodPassionTempleXtimes(200);
<</script>><</link>>
<<link [[Fake period tests x1000|Map]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
initFakePeriodPassionTempleXtimes(1000);
<</script>><</link>>
<<link [[Candidates become futas|Quickstarts]]>><<script>>
candidatesBecomeFutas();
<</script>><</link>>
--- --- ---
<<link [[Init tests 10 first days|Quickstarts]]>><<script>>
initTestsFirst10Days();
<</script>><</link>> Training and socialization only, Claw and Ate avoid socialization
<<link [[Init tests First Month Second Half|Quickstarts]]>><<script>>
initTestsFirstMonthSecondHalf();
<</script>><</link>> 15 days with standard options unlocked
<<link [[Init tests Second Month|Quickstarts]]>><<script>>
initTestsFirstMonthSecondHalf();
<</script>><</link>> 20 days, extra infamy limit and bondage/relationship duration, and increased training experience
<<link [[Init tests Previous options sequentially|Quickstarts]]>><<script>>
initTestsFirst10Days();
initTestsFirstMonthSecondHalf();
initTestsFirstMonthSecondHalf();
<</script>><</link>> 45 days of tests with changing settings
<<link [[Print all simulated characters' merit, stats, relationships|Printer]]>><<script>>
State.variables.temp = printTestsData();
State.variables.logL1.push(
"NASH 1",gC("chNash").studiedScrolls,"VAL 1",gC("chVal").studiedScrolls,"CLAW 1",gC("chClaw").studiedScrolls,
"NASH 2",compressScrollsList(gC("chNash").studiedScrolls),"VAL 2",compressScrollsList(gC("chVal").studiedScrolls),"CLAW 2",compressScrollsList(gC("chClaw").studiedScrolls) ,
"NASH 3",decompressScrollsList(compressScrollsList(gC("chNash").studiedScrolls)),"VAL 3",decompressScrollsList(compressScrollsList(gC("chVal").studiedScrolls)),"CLAW 3",decompressScrollsList(compressScrollsList(gC("chClaw").studiedScrolls))
);
<</script>><</link>>
--- --- ---
<<link [[Personal Room Tests|Personal Room]]>><<script>>
<</script>><</link>>
<<link [[Personal Room Tests 2|Personal Room]]>><<script>>
State.variables.storyState = 7;
addCharsSpecialExperience("chMir","pntExp",30000);
actorBodyPaintsTargetWithTag("chMir","chPlayerCharacter","honey");
<</script>><</link>> (Player character gets bodypainting)
<<link [[Personal Room Tests Custom|Personal Room]]>><<script>>
State.variables.settings.relationshipTypesAllowed = true;
State.variables.settings.followingAllowed = true;
State.variables.settings.challengingAllowed = true;
State.variables.settings.assaultingAllowed = true;
createRelTypeCompanionship("chPlayerCharacter","chMir",3);
createRelTypeCompanionship("chMir","chPlayerCharacter",3);
createRelTypeServitudeDom("chPlayerCharacter","chNash",3);
createRelTypeServitudeSub("chNash","chPlayerCharacter",3);
createRelTypeServitudeDom("chPlayerCharacter","chVal",3);
createRelTypeServitudeSub("chVal","chPlayerCharacter",3);
createRelTypeCompanionship("chPlayerCharacter","chClaw",3);
createRelTypeCompanionship("chClaw","chPlayerCharacter",3);
createRelTypeCompanionship("chPlayerCharacter","chAte",3);
createRelTypeCompanionship("chAte","chPlayerCharacter",3);
testRelationScores();
<</script>><</link>>
<<link [[Testing Scenes Room]]>><<script>>
for ( var charKey of ["chPlayerCharacter","chNash","chMir","chClaw","chVal","chAte"] ) {
State.variables[charKey].addBodypart("dick","dick");
}
setUpTestScenesRoom();
State.variables.chVal.saList.push("denyOrgasm");
<</script>><</link>>
<<link [[Battle Tests Room]]>><<script>>
for ( var charKey of ["chPlayerCharacter","chNash","chMir","chClaw","chVal","chAte"] ) {
State.variables[charKey].addBodypart("dick","dick");
}
setUpBattleTestsRoom();
<</script>><</link>>
<<link [[Multibattle Test|Scene]]>><<script>>
setUpBattleTestsRoom();
setUpMultiBattleTest();
State.variables.chNash.lust.current = 10;
State.variables.chPlayerCharacter.energy.current = 90;
State.variables.chNash.energy.current = 10;
State.variables.chNash.willpower.current = 3;
State.variables.chNash.control = 1;
State.variables.sc.formatScenePassage();
<</script>><</link>> Player has equipped dildo
<<link [[Multisex Test|Scene]]>><<script>>
setUpMultiSexTest();
State.variables.sc.formatScenePassage();
<</script>><</link>>
<<link [[Multisex Test 2|Scene]]>><<script>>
var dilID = createEquipment("w5","chPlayerCharacter");
equipObjectOnWearer(dilID,"chPlayerCharacter",-1);
setUpMultiSexTestAlt();
State.variables.sc.formatScenePassage();
<</script>><</link>> Player has equipped dildo
[[Item Tests]]
Story Events Tests
<<link [[Test Gleaming Caverns Hidden Camp|Map]]>><<script>>
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"hiddenCamp");
State.variables.compass.currentRoom = "hiddenCamp";
<</script>><</link>>
<<link [[Test Gleaming Caverns Later hour|Map]]>><<script>>
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"workshop");
State.variables.compass.currentRoom = "workshop";
State.variables.daycycle.hours = 16;
gC("chPlayerCharacter").pntExp = 10;
gC("chMir").pntExp = 10;
<</script>><</link>>
<<link [[Test Gleaming Caverns Later hour, High Will|Map]]>><<script>>
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"workshop");
State.variables.compass.currentRoom = "workshop";
State.variables.daycycle.hours = 16;
gC("chPlayerCharacter").pntExp = 10;
gC("chMir").pntExp = 10;
gC("chPlayerCharacter").will.value = 100;
<</script>><</link>>
[[TF Tests]]
<<link [[Test Shartrish Slopes|Map]]>><<script>>
initializeShartrishSlopesAdventure();
initAdventurePeriodShartrishSlopes();
State.variables.mapShartrishSlopes.placeCharacters(["chPlayerCharacter"],"borderHills");
State.variables.compass.currentRoom = "borderHills";
<</script>><</link>><<set $actionDescription to "">> \
<<script>>State.variables.actionDescription = "__" + setup.saList[State.variables.sc.pcChosenAction].name + "__\n";
State.variables.actionDescription += setup.saList[State.variables.sc.pcChosenAction].description<</script>> \
$actionDescription
<<set $actionDescription to "">> \$sc.isPcActionValid.explanation<<set $charInfoBoxText to "a">> \
<<script>>
State.variables.charInfoBoxText = State.variables[State.variables.charScreenFocus].getCharacterScreenInfo();
<</script>> \
$charInfoBoxText <<script>>
setPasChars([getPresentCharByKey("chGoddessHerald")]);
<</script>> \
<<set $StVars.gh1 to 0>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Ah, such sweet lips..."//</span>
The intriguing hunter's hands explore your back...
<span @style=$chGoddessHerald.colorStyleKey>//"I'm just wondering..."//</span>
...your legs...
<span @style=$chGoddessHerald.colorStyleKey>//"How much sweeter..."//</span>
...your thighs...
<span @style=$chGoddessHerald.colorStyleKey>//"Are your other lips?"//</span>
<<if $settings.futa == "disableAll">> \
[['I love this... I want more'|GoddessHerald 5b][$StVars.gh1 to 1]] <<else>> \
[['I love this... I want more'|GoddessHerald 5][$StVars.gh1 to 1]] <</if>> \
<<if $chPlayerCharacter.willpower.current > 55>> \
[['Wait... This is going too fast'|GoddessHerald 5][$StVars.gh1 to 2]] <<else>> \
<span style="color:firebrick">Locked:</span> You need more willpower to unlock this choice. <</if>>
<<if $chPlayerCharacter.willpower.current > 65>>[['What am I doing!? Stop already!'|GoddessHerald 5][$StVars.gh1 to 3]]<<else>><span style="color:firebrick">Locked:</span> You need more willpower to unlock this choice.
<</if>> \<<set $StVars.gh2 to 0>><<if $StVars.gh1 == 1>> \
However, just as she's about to stick her fingers inside you, she stops. She stops and walks back, her tail playfully swinging around.
<span @style=$chGoddessHerald.colorStyleKey>//"Yes, I can see you want me to take you."//</span>
She makes a strange gesture with her arms, painting a grand circle with her hands around herself.
<span @style=$chGoddessHerald.colorStyleKey>//"And I will take you as properly as you deserve for your first time."//</span>
Once her hands are at the top of her head, they start emitting a beautiful, clear light. She moves them to her groin, and something starts to grow...
Brief moments later, the light dispels, allowing you to see that she has grown a cock.
Her eyes, once again, strike at yours, glowing purple.
//You lost <span style="color:darkslateblue">10 willpower</span>.//<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-10);
State.variables.chGoddessHerald.addBodypart("dick","dick");<</script>>
<<link [['Your legs are trembling. Your strength fails you. You surrender to her'|Scene]]>><<script>>
State.variables.sc.startScene(
"ss", "fixed",
["chPlayerCharacter"], ["chGoddessHerald"],
"The mist extends in all directions...",
ghFutaFuckEndCondition, 10,
"GoddessHerald 6a");
State.variables.chGoddessHerald.hasLead = "true";
State.variables.sc.sceneConditions.push("cantCancelActions");
State.variables.sc.sceneConditions.push("cantCancelPositions");
State.variables.chGoddessHerald.aiAlgorythm = createAiActionSequence();
State.variables.chGoddessHerald.aiAlgorythm.actionSequence = ["frottage","mountFromBehind","penetratePussy","thrust","thrust","thrust","piston","piston"];
State.variables.chGoddessHerald.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.StVars.gh1 = 1;
State.variables.sc.enabledDialogues = false;
State.variables.sc.customScript = cssGhFutaFuck;
<</script>><</link>>
<<if $chPlayerCharacter.willpower.current > 55 >> \
[['"Wait! I back down! I don't want this anymore!"'|GoddessHerald 6b][$StVars.gh1 to 2]]
<<else>> \
<span style="color:firebrick">Locked:</span> You need more willpower to unlock this choice.
<</if>> \
<</if>> \
<<if $StVars.gh1 == 2>> \
You step back, putting your hands between you both. You feel a flash of resolve passing through your mind, and you attempt to regain some control.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, please... This is going too fast."//</span>
//You gained <span style="color:darkslateblue">5 willpower</span>.//<<script>>State.variables.chPlayerCharacter.willpower.changeValue(5);<</script>>
//What is this place again?//
The woman shows some light annoyance on her expression, but it quickly fades away. Her eyes don't stop looking at yours.
<span @style=$chGoddessHerald.colorStyleKey>//"Yes, I know you're young and you lack experience. You probably don't even fully understand what's happening."//</span>
//You lost <span style="color:darkslateblue">10 willpower</span>.//<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-10);<</script>>
<span @style=$chGoddessHerald.colorStyleKey>//"But that's fine... I'm here to help you grow and become a woman. Let's take it slowly then. Do you want me to teach you how to pleasure someone, or do you want me to teach you what's pleasure?"//</span>
<<link [['I will pleasure you.'|Scene]]>><<script>>
State.variables.sc.startScene(
"ss", "fixed",
["chPlayerCharacter"], ["chGoddessHerald"],
"The mist extends in all directions...",
ghFutaFuckEndCondition, 10,
"GoddessHerald 6d");
State.variables.sc.sceneConditions.push("cantCancelActions");
State.variables.sc.sceneConditions.push("cantCancelPositions");
State.variables.chGoddessHerald.aiAlgorythm = createAiActionSequence();
State.variables.chGoddessHerald.aiAlgorythm.actionSequence = ["makeKneel","strokeBreasts","hypnoticGlance","strokePussy","strokeBreasts","legHoldHead"];
State.variables.chGoddessHerald.hasLead = "true";
State.variables.chGoddessHerald.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.StVars.gh1 = 1;
State.variables.sc.enabledDialogues = false;
State.variables.sc.customScript = cssGhKneeling;
<</script>><</link>>
<<link [['I... want you to pleasure me.'|Scene]]>><<script>>
State.variables.sc.startScene(
"ss", "fixed",
["chPlayerCharacter"], ["chGoddessHerald"],
"The mist extends in all directions...",
playerOrgasmEndCondition, 10,
"GoddessHerald 6c");
State.variables.chGoddessHerald.hasLead = "true";
State.variables.sc.enabledDialogues = false;
State.variables.sc.sceneConditions.push("cantCancelActions");
State.variables.sc.sceneConditions.push("cantCancelPositions");
State.variables.chGoddessHerald.aiAlgorythm = createAiActionSequence();
State.variables.chGoddessHerald.aiAlgorythm.actionSequence = ["kneel","lickGroin","lustfulGlance","lickGroin","lustfulGlance","lickGroin"];
State.variables.chGoddessHerald.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.sc.customScript = ccsGhStanding;
State.variables.StVars.gh1 = 2;
<</script>><</link>>
<<if $chPlayerCharacter.willpower.current > 60>>[['Nothing at all!'|GoddessHerald 6e][$StVars.gh1 to 3]]
<<else>> \
<span style="color:firebrick">Locked:</span> You need more willpower to unlock this choice.
<</if>> \
<</if>> \
<<if $StVars.gh1 == 3>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, wait. I wasn't thinking clearly. I don't want this."//</span>
The crimson woman frowns. She strikes your eyes with hers, once again, trying to charm you,
//You lost <span style="color:darkslateblue">5 willpower</span>.//<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-5);<</script>>
but you avert her gaze and push her back.
<span @style=$chGoddessHerald.colorStyleKey>//"Huh, you play that hard to get? Fine."//</span>
She appears to have given up, and she turns her back and starts to leave. But she stops and turns her head towards you once more.
<span @style=$chGoddessHerald.colorStyleKey>//"That attitude of yours... Will serve you little where you're going. The sooner your swallow it, the less painful your fall."//</span>
<<set $StVars.ghAnnoyed to true>> \
[['And then you open your eyes'|FirstDay 0]]
<</if>> \<span @style=$chGoddessHerald.colorStyleKey>//"That was wonderful, my dear."//</span>
You're gasping exhausted. The only reason you don't fall to your feet is because she's holding you. You feel her slowly taking her member out of you.
<span @style=$chGoddessHerald.colorStyleKey>//"Yes, you will fit just fine there. I'll make sure to see you making it to the end."//</span>
//What are you talking about?//
The questions flow through your mind, but you don't have enough energy to actually get them through your lips.
<span @style=$chGoddessHerald.colorStyleKey>//"My time here is running short. Believe me If I say it's a pity, I was just getting started with you."//</span>
A chill runs through your back. A chill charged with excitement, fear and your newfound lust.
<span @style=$chGoddessHerald.colorStyleKey>//"I'll see you soon... Look forward to it."//</span>
<<set $StVars.ghAnnoyed to false>> \
[['And then you open your eyes'|FirstDay 0]]$sc.scenePassage
<span @style=$chGoddessHerald.colorStyleKey>//"Oh?"//</span>
Surprise engulfs her face.
<span @style=$chGoddessHerald.colorStyleKey>//"Hahahaha!"//</span>
And she suddenly starts to laugh in disbelief.
<span @style=$chGoddessHerald.colorStyleKey>//"It wouldn't have surprised me that you were a scaredy cat. What I didn't expect was that you'd become a scaredy cat just because you saw some dick!"//</span>
She contains a bit of her laughter when she finds you don't share her sense of humor, and then turns it into a mischieving grin.
<span @style=$chGoddessHerald.colorStyleKey>//"It's fine, it's fine. You're not yet ready for this, you're a late blossomer."//</span>
She approaches you and caresses your face. She leans in, and kisses your lips.
<span @style=$chGoddessHerald.colorStyleKey>//"I'll take the fruit when it's ripe then. Look forward to meet me again."//</span>
<<set $StVars.ghAnnoyed to false>> \
[['And then you open your eyes'|FirstDay 0]]<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, wait. I wasn't thinking clearly. I don't want this."//</span>
The crimson woman frowns. She strikes your eyes with hers, once again, trying to charm you,
//You lost <span style="color:darkslateblue">5 willpower</span>.//<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-5);<</script>>
but you avert her gaze and push her back.
<span @style=$chGoddessHerald.colorStyleKey>//"Huh, you play that hard to get? Fine."//</span>
She appears to have given up, and she turns her back and starts to leave. But she stops and turns her head towards you once more.
<span @style=$chGoddessHerald.colorStyleKey>//"That attitude of yours... Will serve you little where you're going. The sooner your swallow it, the less painful your fall."//</span>
<<set $StVars.ghAnnoyed to true>> \
[['And then you open your eyes'|FirstDay 0]]Sparks vibrate all around your skin - your legs, your abdomen, your back, your chest and your throat. And then you feel numb. It's as If the world - or whatever there's left of it, had stopped all around and you were one with non-existance. Until you get called out of it.
<span @style=$chGoddessHerald.colorStyleKey>//"I see you're enjoying your first orgasm."//</span>
She says with a mischievous grin. She's now standing in front of you, her face relatively close to yours.
<span @style=$chGoddessHerald.colorStyleKey>//"I have more, waiting for you..."//</span>
The woman closes in and licks your lips, then locks her own with yours for a moment, and retreats.
<span @style=$chGoddessHerald.colorStyleKey>//"But you'll have to be a good girl to earn them. My time is running short now, but I'll come back for you. Look forward to it."//</span>
<<set $StVars.ghAnnoyed to false>> \
[['And then you open your eyes'|FirstDay 0]]<span @style=$chGoddessHerald.colorStyleKey>//"Hhnnn... Uaaah..."//</span> she moans.
She takes some seconds to recover, and then she releases your head, only to lock your sight in her eyes. There's something in her that compels you to remain quiet, to stay on your knees, to respect her gaze.
<span @style=$chGoddessHerald.colorStyleKey>//"That was wonderful. Am I not lucky to find a treasure such as you?"//</span>
The woman pats your head, satisfied.
<span @style=$chGoddessHerald.colorStyleKey>//"I have to leave soon, my time is running short. But don't worry, my dear, be a good girl and you'll get a good taste of what this tastes like, when I come back... Look forward to it."//</span>
<<set $StVars.ghAnnoyed to false>> \
[['And then you open your eyes'|FirstDay 0]]<<script>>
setPasChars([]);
<</script>> \
And you see leather. Leather above you, and leather to the sides of your room. Around yourself, wool surrounds you. You're in a wool sleeping bag, placed inside a camping tent.
And then it hits you - you aren't at home: you're travelling to the Passion Temple accompanied by your tribe's elder and some warriors. You'll reach it today, and your training as the High Priestess Candidate will begin. ...Not yours alone, but the training of every Candidate.
//Wait, what if they don't like me?//
Each of the six tribes will be sending their own Candidate, and only one of them will be chosen High Priestess. It's a great honor for a tribe to get their Candidate to win. It's a responsibility that comes with great trust and hopes.
//Wait, what If I don't win and my tribe doesn't like me anymore!?//
The training lasts for several months, perhaps for even longer than a year. During that time, each of the Candidates develops every aspect of their being: from physique and intellect to beauty and charms, and they may often challenge each other to test their progress in each of the Holy Arts: combat, magic and sex.
//WAIT, NO! I FORGOT ABOUT THE SEX! I CAN'T DO THIS!//
Are you seriously telling me you forgot about the sex? Immediately after dreaming about having that much fun with that charming woman?
//Shut, shut up!//
[[In any case, it's about time for you to wake up and wash your face|FirstDay Save Tent]]
<<set $StVars.firstDayTuto to false>> \ <<script>>refreshUIbars()<</script>> \
$rightUIbarText <div align='center'>\
[img[img/tests/sAdvIll1A.png]]
</div> \
//Plenty of interesting insights//
<div align='center'>\
[img[img/tests/sAdvIll1A.png]]
</div> \
<<script>>
charFollowsChar("chMir","chPlayerCharacter");
charLosesFollowers("chPlayerCharacter");
charFollowsChar("chMir","chClaw");
charFollowsChar("chNash","chClaw");
charFollowsChar("chVal","chClaw");
charUnfollowsChar("chNash","chClaw");
<</script>> \
<div class="standardBox">ManysCosasXEXEXEXE</div>
<html>
<button type="button"
onclick="document.getElementById('DynamicText').innerHTML = 'Stuff'">
Click me to display Date and Time.</button>
<p id="DynamicText"></p>
</html>
<<listbox "$lbanswer" autoselect>>
<<option "Towel">>
<<option "π" 3.14159>>
<<option 42>>
<<option 69>>
<<option "∞" Infinity>>
<</listbox>>
<input type="radio" id="male" name="gender" value="male">
<label for="male">Male</label><br>
<input type="radio" id="female" name="gender" value="female">
<label for="female">Female</label><br>
<input type="radio" id="other" name="gender" value="other">
<label for="other">Other</label>
<html>
<input type="radio" id="male" name="gender" value="male">
<label for="male">Male</label><br>
<input type="radio" id="female" name="gender" value="female"
onclick="document.getElementById('DynamicText').innerHTML = 'Gorgeous Stuff'">
<label for="female">Female</label><br>
<input type="radio" id="other" name="gender" value="other">
<label for="other">Other</label>
</html>
<<link [[Mir To Val|Scene]]>><<script>>
stHyInitMirToVal();
State.variables.chVal.addBodypart("dick","dick");
<</script>><</link>>
<<link [[Player To Val|Scene]]>><<script>>
State.variables.chVal.addBodypart("dick","dick");
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitPlToVal();
<</script>><</link>>
<<link [[Val To Player|Scene]]>><<script>>
State.variables.chVal.addBodypart("dick","dick");
State.variables.chPlayerCharacter.addBodypart("dick","dick");
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitValToPl();
<</script>><</link>>
<<link [[Mir surrounded|Scene]]>><<script>>
State.variables.chVal.addBodypart("dick","dick");
State.variables.chMir.addBodypart("dick","dick");
State.variables.chPlayerCharacter.addBodypart("dick","dick");
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitSpitroast();
<</script>><</link>>
<<link [[Global AI Tests|Map]]>><<script>>
initTrainingPeriodPassionTempleTests();
for ( var character of getActiveSimulationCharactersArray() ) {
gC(character).restoreMood();
}
<</script>><</link>>
[[Pathfinder Tests]]
<<link [[Try Social Interactions|Social Interactions]]>><<script>>
State.variables.compass.createNewSis(["chPlayerCharacter","chVal","chNash"]);
State.variables.chNash.body.arms.state = "locked";
<</script>><</link>> ( Temporary test for Social Interactions System with more than 2 characters, "Leave conversation" option will not work)
[-[Tests-]]
[[Tests2]]When you leave your tent, the last sun rays of dawn bathe your face. The Sun has almost finished waking up, and the distinctive colors of early morning won't be back until tomorrow.
<div align='center'>\
[img[img/portraits/set-avatar.png]] [img[img/portraits/veel-avatar.png]]
</div> \
Some warriors are gossiping about some family matters that matter little to you, so you quietly walk past them, expecting them not to notice you, until you reach the elder's tent. When you enter, he's... drinking.
<span style="color:Olive">//"Ah, it's none other than $chPlayerCharacter.name! You didn't sleep in today!"//</span>
//Not the kindest of sights.//
<span style="color:Olive">//"Come in, come in. I bet the jitters are finally eating you. Thank them you'll be fully awake when you reach the Temple! Hraa-haaa!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Greetings, elder."//</span>
The old man isn't the tidiest person early in the morning. His overweight, the partial lack of clothes and the general effects of alcohol all play a part in building a grotesque view. It's hard to avoid being aware of it, but he probably just doesn't care.
<span style="color:Olive">//"Yes, yes, I know, you've come to inhale confidence straight from my wise words. Well, the truth is that you have nothing to worry about!"//</span>
//The elder is known as a great orator. Despite everything, this should be positive. In some way.//
<span style="color:Olive">//"After all, it's basically impossible for you to win, so why worry about it at all? We simple humans can't compete against those... AiiSHEEN in magic, or against beastkin in brute force. I know people back in the tribe cheered you tons, but we all know it's a long shot anywa*HIP*y."//</span>
//Ugh.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Well, we have had High Priestesses from our tribe before, and the Ashwalker Candidate won two generations ago."//</span>
<span style="color:Olive">//"Oh, $chPlayerCharacter.name, they aren't exactly..."//</span>, he notices your angry expression, then corrects his own words, <span style="color:Olive">//"yes, they ARE human, but they aren't exactly like us. Those... people put their kids to fight each other since they're little kids! What could you... ANY Gaanidan possibly do against that?"//</span>
A tense silence follows.
<span style="color:Olive">//"In any case... Even if you don't win it doesn't mean this is going to be a bad experience. Just go there and have fun! Maybe you'll learn something useful too. But above all you should have fun!"//</span>
[["I have some questions."|FirstDay 2a]]
[["I think I should go."|FirstDay 2b]]
<<set $StVars.firstDayElderA to 0>> \
<<set $StVars.firstDayWashed to false>><<if $StVars.firstDayTuto is false>> \
<span style="color:springgreen">You were completely healed.</span>
<<script>>
State.variables.chPlayerCharacter.restoreBars();
State.variables.chPlayerCharacter.virginities.pussy.clean();
State.variables.chPlayerCharacter.virginities.fSex.clean();
State.variables.chPlayerCharacter.virginities.tribbing.clean();
State.variables.chPlayerCharacter.virginities.fKiss.clean();
<</script>> \
<span style="color:Khaki">Tutorial: It isn't always possible to save the game. Whenever it is, you will be notified. Places where it's possible to sleep are likely to be places where you're allowed to save.
</span><</if>> \
<span style="color:green">You can save the game!</span>
You're at your tent in a temporary campment. It won't be long before you have to leave to the Passion Temple. You should get dressed and talk to your tribe's elder before you leave.
<<if $StVars.firstDayTuto is false>> \
[[Get ready for the day|CharCust 0]]
<<set $StVars.firstDayTuto to true>> \
<<set $StVars.firstDayWashed to false>> \
<<set $StVars.firstDayTalkedToElder to false>> \
<</if>> \
<<if $StVars.firstDayWashed is true>> \
<<script>>
State.variables.chPlayerCharacter.lust.restore();
State.variables.chPlayerCharacter.willpower.restore();
<</script>> \
You have refreshed yourself.
[[Go find the elder|FirstDay 1]] \
<</if>> \
\
<<if $StVars.firstDayElderA gt -1>>[[Rest for the last time before leaving|FirstDay 5]]
<</if>> \You dress yourself and get your personal belongings ready. You look at yourself in your small hand mirror for the last time, meditating about your life until now.
<<set $StVars.temp to "red">> \
Choose your character's color. It will affect her displayed name and spoken lines.
<label><<radiobutton "$StVars.temp" "red" checked>> <span style="color:red">Red</span></label>
<label><<radiobutton "$StVars.temp" "pink">> <span style="color:pink">Pink</span></label>
<label><<radiobutton "$StVars.temp" "yellow">> <span style="color:yellow">Yellow</span></label>
<label><<radiobutton "$StVars.temp" "violet">> <span style="color:violet">Violet</span></label>
<label><<radiobutton "$StVars.temp" "lime">> <span style="color:lime">Green</span></label>
<label><<radiobutton "$StVars.temp" "aqua">> <span style="color:aqua">Blue</span></label>
<label><<radiobutton "$StVars.temp" "mediumblue">> <span style="color:mediumblue">Dark Blue</span></label>
<<link [[Move on|CharCust 1]]>><<script>>
State.variables.chPlayerCharacter.setColors(State.variables.StVars.temp,State.variables.StVars.temp);
State.variables.StVars.pcMainBoon = 1;
State.variables.StVars.pcBoon = 2;
State.variables.StVars.pcMainDoom = 1;
State.variables.StVars.pcDoom = 2;
<</script>><</link>> \<<script>>State.variables.StVars.temp = returnAssignTalentsScript();<</script>> \
Looking back at your life, you can't help but wonder: //Is there anything I excel at? What are my weaknesses?// Knowing the answers to these questions may help you in the days to come.
<span style="color:Khaki">Tutorial: Assign your boon and weakness points to any skills you want to. These points do not only increase and decrease those skills, but the ratio at which they raise as well. These boons and weaknesses may stack or nullify each other.</span>
Major boon: $selectStatListBoxes[0]
Minor boon: $selectStatListBoxes[1]
Minor boon: $selectStatListBoxes[2]
Major weakness: $selectStatListBoxes[3]
Minor weakness: $selectStatListBoxes[4]
Minor weakness: $selectStatListBoxes[5]
<span style="color:Khaki">Stats descriptions:</span>
- __Physique__: The capacity of a character to exert physical strength. Used for many physical activities and taxing sexual actions. Raises lust and energy.
- __Agility__: The ability of a character to execute tasks that require precision. Used for many sexual actions, and often used to evade physical attacks. Raises lust and energy.
- __Resilience__: The capacity of a character to resist exhausting physical work and hits. Most commonly used to resist physical attacks and intense sexual pleasure. Raises lust and energy.
- __Will__: Indicates the mental resilience of a character. Often used to resist temptations and evade magical attacks, sometimes useful to cast magic. Raises lust and willpower.
- __Intelligence__: Refers to the strength of the mind. Most commonly used to cast complex, precise magic. Raises lust and willpower.
- __Perception__: The capacity of a character to detect movements and sounds that would otherwise be ignored. Often useful to evade attacks. Raises lust and willpower.
- __Empathy__: Indicates the ability of a character to understand the feelings and motivations of others. Most useful during socialization, also serves to resist social attacks. Raises lust and social drive.
- __Charisma__: Refers to the ability of a character to get the most out of their expressions. Most useful during socialization, and it also powers social attacks. Raises lust and social drive.
- __Luck__: In a world where everything is connected by aether, luck refers to the harmony of a character with all elements of the world. Improves in very small amounts your dealt sexual pleasure, damage, chances to land or evade attacks, and success during socialization.
<span style="color:Khaki">Tutorial: You may check these descriptions again by placing your cursor over a stat's name on any character's Status screen.</span>
<<link [[Confirm selections and move on|FirstDay Save Tent]]>><<script>>
applyPcStatBonusesWeaknesses();
<</script>><</link>>
<<set $StVars.firstDayWashed to true>> \<<if $StVars.firstDayElderA is 0>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"...Anyway."//</span>, you try to change the course of the conversation. There are some doubts you need to clear and the elder may help to solve them. //Maybe.// <span @style=$chPlayerCharacter.colorStyleKey>//"I wanted to ask about..."//</span>
<<else>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I was also wondering about..."//</span>
<</if>> \
[[Life in the Temple|FirstDay 3a]]
[[Goals as a Candidate|FirstDay 3b]]
[[The tribe's thoughts about the Priestesshood|FirstDay 3c]]
[[The tribe's history|FirstDay 3d]]
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"I think I should go."//</span>
<span style="color:Olive">//"I know! You're confident and determined thanks to me now! Ah, my people is so lucky to have me."//</span>
//He... He is not being ironic, is he?//
Making your best effort to hide how embarrassed you are about him in your face, you quickly turn back and leave his tent. While you're walking towards yours, a voice stops you.
<span style="color:chartreuse">//"Morning, $chPlayerCharacter.name."//</span> It's one of the warriors: the elder's son. //Although no one believes that.// Unlike his father, Veel is likable and empathetic, and looks after his own figure. He is also not very talkative, which is the last piece of earth burying the idea of them being related. <span style="color:chartreuse">//"I take it your conversation with my father didn't go well?"//</span>
<div align='center'>\
[img[img/portraits/veel-full.png]]
</div> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you listen to us?"//</span>
<span style="color:chartreuse">//"No, but your face told me."//</span>
//I guess my best effort from earlier wasn't enough.// <span @style=$chPlayerCharacter.colorStyleKey>//"He told me I shouldn't worry about losing, because it's absolutely certain I'm going to lose anyway."//</span>
<span style="color:chartreuse">//"Ah, sounds like an oaf. Just like him."//</span> Veel is clearly not surprised. <span style="color:chartreuse">//"Pay him no mind, he's an idiot who never takes anything seriously."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you think I can actually win?"//</span>
<span style="color:chartreuse">//"I... I don't know."//</span>
//Ah, that definitely reassured me.//
<span style="color:chartreuse">//"What I mean is that you're going to have a tough competition. But you can never be certain about how good you'll be at something until you try, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I can't."//</span>
<span style="color:chartreuse">//"So you may as well discover you're talented enough to keep their pace during the training, and even if you don't start on the same level, you could catch up."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I prefer that way of looking at it."//</span>
<span style="color:chartreuse">//"I hope it helps you. I... I'll be going back with the others."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thanks for the talk, it helped."//</span>
[[Go back to your tent|FirstDay Save Tent]]<span @style=$chPlayerCharacter.colorStyleKey>//"What's life in the Temple like?"//</span>
<<set $StVars.firstDayElderA to 1>> \
<<set $StVars.firstDayElderAndAshwalkers to 0>> \
<span style="color:Olive">//"I haven't lived there myself. In fact, I have barely even been inside. But if it's in any way like I think it is, you all will be fucking each other all day and..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm certain there has to be more to it than that."//</span> you interrupt him.
<span style="color:Olive">//"Yes. I guess so. The priestesses are supposed to be in charge of keeping the Goddess' energy flowing through the Valley. But then again the rituals mainly consist in bending down to each other and-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"MORE TO IT THAN THAT!"//</span>
<span style="color:Olive">//"Hmm. I hear the Candidates have to train everyday to develop their skills. But I don't buy any of that, why would they If they could just-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thank you, I think I have more questions."//</span>
[[Move on|FirstDay 2a]]<span @style=$chPlayerCharacter.colorStyleKey>//"What are my goals as a Candidate?"//</span>
<<set $StVars.firstDayElderA to 1>> \
<span style="color:Olive">//"Ah, you should DEFINITELY,"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I didn't ask what you think I should do, I asked what the people of the Temple expect me to do."//</span>
<span style="color:Olive">//"You're no fun at all."//</span> You look at each other in silence for a moment. <span style="color:Olive">//"The Candidates go to the Passion Temple to become the High Priestess, and the High Priestess is chosen by the Candidates themselves."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"How does that even work?"//</span>
<span style="color:Olive">//"Oh, you don't know?"//</span> He smiles. You frown. He slowly moves his hand to his mouth, and shakes his tongue around the space between his middle and ring fingers.
//What is he even doing...?// Ahem. He's pretending to be licking a pussy.
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, gross."//</span>
He smiles immensely happy with himself.
//I think I should ask about this again in the Temple.//
[[Move on|FirstDay 2a]]<span @style=$chPlayerCharacter.colorStyleKey>//"What does our tribe think about the Priestesshood?"//</span>
<<set $StVars.firstDayElderA to 1>> \
<span style="color:Olive">//"Hrrmm. Hmmmmrr."//</span> The elder cleans his throat, thinking. <span style="color:Olive">//"Truth is, most Gaanidans are thankful."//</span> He sentences. <span style="color:Olive">//"Maybe because we're the last of the six tribes that made it to the Valley, and we remember life without the Goddess more than the rest."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Was life without the Goddess hard?"//</span>
<span style="color:Olive">//"That's what it looks like. You know how hard it is to leave the Valley, right? The only way out is the Tortuous Corridor."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"In the mountains..."//</span>
<span style="color:Olive">//"T's right. Hrrm. Unless you can fly, the Tortuous Corridor is the only way out of the Valley, and it's been ages since anyone's tried. The Corridor is outside the Goddess' Domains, so you only have to go there to see what happens to you. No one likes cold, but cold without the Goddess' magic will sap your life away, and it will eventually kill you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Just... Some cold? Killing people?"//</span>
<span style="color:Olive">//"Yes, not the best outlook, is it? According to our stories, people used to die in all kinds of ways outside the Valley. Cold, cuts, bruises, heat... All of them are annoying, but without the Goddess they could be dangerous enough to end someone's life."//</span>
[[Move on|FirstDay 2a]]<span @style=$chPlayerCharacter.colorStyleKey>//"Could you refresh my memory of the Gaanidans' history?"//</span>
<<set $StVars.firstDayElderA to 1>> \
<span style="color:Olive">//"There isn't much to tell. Not much that's important 'nyway."//</span>
You look at him expectantly.
<span style="color:Olive">//"Allright... You surely know this already. But we were the last of the six tribes to settle in the Valley. We got here through the Tortuous Corridor, apparently fleeing something terrible."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We came from that place? Isn't it really dangerous?"//</span>
<span style="color:Olive">//"It is. That should give you an idea of what kind of things awaited for us at the other side. When we finally reached the Valley, many of us had died, and many others were terribly sick, but those who hadn't left us yet started to heal."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Isn't it normal for sick people to heal?"//</span>
<span style="color:Olive">//"Not out there, no. Then we had fights with the other tribes, but we negotiated peace and they invited us to stay here. They taught us about the Goddess and we have never thought about leaving since then."//</span>
[[Move on|FirstDay 2a]]//I should ask him about the other tribes, since they'll be presenting their own Candidates, and I don't know much about them.//
[[Ashwalkers|FirstDay 4b]]
[[Shapeshifters|FirstDay 4c]]
[[Beastkin|FirstDay 4d]]
[[Leiriens|FirstDay 4e]]
[[Aiishen|FirstDay 4f]]
[[Back to the previous questions|FirstDay 2a]]
[[Finish the conversation|FirstDay 2c]]<span @style=$chPlayerCharacter.colorStyleKey>//"Tell me about the Ashwalkers."//</span>
<<set $StVars.firstDayElderAndAshwalkers to 1>> \
<span style="color:Olive">//"Why?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Because I'll meet an Ashwalker Candidate in the Temple, of course. And I'll have to live with her for a long time."//</span>
The old man frowns. Everyone knows he dislikes Ashwalkers. Most people tends to ignore it. You never learnt why.
<span style="color:Olive">//"They... Ahem. They are humans, like us, but it's like their skin was cooked."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I shouldn't have asked."//</span>
<span style="color:Olive">//"They also put their kids to fight each other since they're small. They're agitated and fra... frarg... flagrant. They don't know how to have a good time. You won't like them."//</span>
//I feel like I haven't learned much.//
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"Tell me about the Shapeshifters."//</span>
<span style="color:Olive">//"Have you seen slimes before?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, they're squishy little creatures, made of goo."//</span>
<span style="color:Olive">//"Right, so Shapeshifters are big, intelligent slimes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Are you serious? How do they even talk then?"//</span>
<span style="color:Olive">//"They can talk because they can take any form they want. One day they're a woman, a man the next and a woman again the following day. Sometimes they even pretend they're not slimes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"How so? Can you not easily recognize the goo?"//</span>
<span style="color:Olive">//"Not if they don't want to. I don't know how they do it, but they make it appear as if they had any kind of skin they want to."//</span>
//That sounds interesting! I want to see it.//
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"Tell me about the Beastkin."//</span>
<span style="color:Olive">//"They're mostly humans, but not really. They have animal ears and tails. They even behave a bit like animals."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Do they, really?"//</span>
<span style="color:Olive">//"What, you don't trust me?"//</span>
//No.// <span @style=$chPlayerCharacter.colorStyleKey>//"Maybe not."//</span>
<span style="color:Olive">//"Hrrm. I haven't seen many of them myself. But the ones I've seen were weird like that, licking their own hands and scratching their ears."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I scratch my ears too."//</span>
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"Tell me about the Leiriens."//</span>
<span style="color:Olive">//"Ah, I like them! I love them. They're so hot you wouldn't believe it, and-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was asking how they are."//</span>
<span style="color:Olive">//"I'm going there, alright? Impatient kid."//</span> He sighs. <span style="color:Olive">//"They have green skin - maybe you shouldn't even call it skin, because it feels like... Like flower stalk. They're also covered in flowers and vines, and they smell so nice."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do their men smell nice too?"//</span> //He's likely talking about Leirien women only.//
<span style="color:Olive">//"Their... men? I guess... so? I didn't pay much attention to them."//</span>
//He was talking about Leirien women only.//
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I can picture them."//</span>
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"What should I know about the Aiishen?"//</span>
<span style="color:Olive">//"Truth is... I don't know."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...You don't? Have you never met any?"//</span>
<span style="color:Olive">//"I think I have. I could also have not. I'm not sure, really."//</span> You're slightly puzzled, but his face reflects honesty. //He seemed to be drunk earlier, but not drunk enough to start babbling this much nonsense.// <span style="color:Olive">//"I think I saw a couple of them during a meeting with other tribes. It should have been them, but I'm not even sure they were there. They seemed to be a mix of smoke and black water... But I couldn't even see them clearly. I didn't hear them talk either, they just appeared to exchange glances with others and make very small gestures..."//</span>
//I'm not so sure that's the alcohol talking now.//
[[Move on|FirstDay 4a]]<span @style=$chPlayerCharacter.colorStyleKey>//"I'll be leaving now."//</span>
<span style="color:Olive">//"Yes, yes, I know you're far more confident now."//</span> He smiles.
//Sigh.// And you leave his tent. While you're walking back to your own, a voice stops you.
<span style="color:chartreuse">//"Morning, $chPlayerCharacter.name."//</span> It's one of the warriors: the elder's son. //Although no one believes that.// Unlike his father, Veel is reliable and empathetic, and looks after his own figure. He is also not very talkative, which is the last piece of earth burying the idea of them being related. <span style="color:chartreuse">//"I take it your conversation with my father didn't go well?"//</span>
<div align='center'>\
[img[img/portraits/veel-full.png]]
</div> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you listen to us?"//</span>
<span style="color:chartreuse">//"No, but your face told me."//</span>
<<if $StVars.firstDayElderAndAshwalkers is 1>><span @style=$chPlayerCharacter.colorStyleKey>//"What is it with your father and the Ashwalkers, anyway? Are they really that bad?"//</span>
<span style="color:chartreuse">//"Goddess, no, haha. He's just mad a lass left him for an Ashwalker when he was young."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And he still has a grudge over that? A grudge that big?"//</span>
<span style="color:chartreuse">//"He'll sooner condemn their whole tribe before admitting there was nothing wrong with her choosing someone else."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... sad."//</span>
<<else>><span @style=$chPlayerCharacter.colorStyleKey>//"I didn't learn much from him. I thought the tribe's elder would be more knowledgeable."//</span>
<span style="color:chartreuse">//"He's not the tribe's elder because he's wise. He's the tribe's elder because he's old."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't you think any of you will be able to tell me much about the Temple, or the other tribes...?"//</span>
<span style="color:chartreuse">//"I really don't think so. We don't have that much contact with the other tribes, much less the Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I'll have to let life surprise me then."//</span>
<</if>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"...And he also told me I shouldn't worry about losing, because it's absolutely certain I'm going to lose anyway."//</span>
<span style="color:chartreuse">//"Ah, sounds like an oaf. Just like him."//</span> Veel is clearly not surprised. <span style="color:chartreuse">//"Pay him no mind, he's an idiot who never takes anything seriously."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you think I can actually win?"//</span>
<span style="color:chartreuse">//"I... I don't know."//</span>
//Ah, that definitely reassured me.//
<span style="color:chartreuse">//"What I mean is that you're going to have a tough competition. But you can never be certain about how good you'll be at something until you try, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I can't."//</span>
<span style="color:chartreuse">//"So you may as well discover you're talented enough to keep their pace during the training, and even if you don't start on the same level, you could catch up."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I prefer that way of looking at it."//</span>
<span style="color:chartreuse">//"I hope it helps you. I... I'll be going back with the others."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thanks for the talk, it helped."//</span>
[[Go back to your tent|FirstDay Save Tent]]Many hours went quiet and without unexpected events.
The warriors packed up the camp and all of you left to complete the rest of the route. You reached the confines of the forest, and the Passion Temple stood far in the distance.
A green prairie remained calm long and wide in front of you. Behind it, there was a considerable hill that turned into mountain as your sight reached its end, a mountain connected to the natural borders of the Confined Valley. Daylight strokes it with strength and majesty, reflecting a bright, distinctive gray back into everyone's eyes.
Slightly beyond the limits between mountain and hill, a fortress rose from the uneven ground, walls and towers higher than any you had ever seen. Its colors and forms made hard to guess if it had been built or carved directly into the rock.
It was the Passion Temple.
The succession rules are fairly strict, and they mandate the Candidates must not bring company, beyond what's necessary to make it safe. The elder suggested the view of the other Candidates may suppose a danger to your young eyes, but his son reprimanded him, and they left you alone to make the rest of the travel yourself.
It's now late afternoon, and you're close to the end of the hill. A badly maintained gravel path is continued by another one built with stone slabs. It leads directly to the Temple.
[[Climb the path|FirstDay 6]]<<set $tsr to new weightedList>> \
<<set $tsr.character to "chNash">> \
<<set $tsr.sceneType to "normalLead">> \
<<script>>
setUpTestsRoom();
State.variables.chPlayerCharacter.race = "leirien";
<</script>> \
\
<span style="color:green">You can save the game!</span>
Tests room
Character
<<radiobutton "$tsr.character" "chNash" checked>> Nashillbyir
<<radiobutton "$tsr.character" "chMir">> Padmiri
<<radiobutton "$tsr.character" "chClaw">> Fiercest Claw
<<radiobutton "$tsr.character" "chVal">> Valtan
<<radiobutton "$tsr.character" "chAte">> Maaterasu
Scene type
<<radiobutton "$tsr.sceneType" "normalLead" checked>> Equal footing
<<radiobutton "$tsr.sceneType" "passive">> Passive companion
<<radiobutton "$tsr.sceneType" "active">> Leading companion
<<radiobutton "$tsr.sceneType" "romantic">> Romantic companion
<<radiobutton "$tsr.sceneType" "competition">> Competitive companion
<<radiobutton "$tsr.sceneType" "submission">> Submissive companion
<<radiobutton "$tsr.sceneType" "domination">> Dominating companion
<<link [[Go for it|Scene]]>><<script>>
configureTestsRoomScene();
State.variables.sc.formatScenePassage();
<</script>><</link>><script>setPasChars([getPresentCharByKey("chMir")]);</script> \
The sides of the roads are filled with oaks, bushes and flowers, as well as the occasional entrance to a side path. It isn't long before you reach a grand square, leading to two considerable gates. There are many benches next to them, and someone's sitting at one. Someone pink and green. This person is waving at you.
//She wants me to go over there, right?//
You take a soft breath and start walking towards her, and you get a clearer look. She is covered by many flowers, some giant, some small. They're mostly pink, but you also notice red and yellow portions. Below them all, the woman's green skin.
//This must be a Leirien.//
She has a genuinely gentle smile, but her confident eyes don't cease to penetrate yours, and you feel uncomfortable in your stomach.
<div align='center'>\
[img[img/portraits/mir-full.png]]
</div> \
<span @style=$chMir.colorStyleKey>//"Welcome to the Temple. My name is Padmiri, but please feel free to call me Mir."//</span>
[["I'm glad to meet you."|FirstDay 6a]]
[["Are you the Leirien Candidate?"|FirstDay 6b]]
[["I... Don't know if I was supposed to come here, could you help me?"|FirstDay 6c]]
[["Can I touch your flower?"|FirstDay 6d]]<span @style=$chPlayerCharacter.colorStyleKey>//"Are you the Leirien Candidate?"//</span>
<span @style=$chMir.colorStyleKey>//"Oh, my. How forward."//</span>
She gets up from her seat.
<span @style=$chMir.colorStyleKey>//"Yes, I'm my tribe's Candidate. I suppose you the Gaanidan's one. Might I know your name?"//</span>
Despite complaining about your forwardness, her expression hasn't yet changed.
<span @style=$chPlayerCharacter.colorStyleKey>//"That's right. My name is $chPlayerCharacter.name."//</span>
<span @style=$chMir.colorStyleKey>//"I'm glad to meet you. I hope we can work together in the future."//</span>
//Work together? Aren't we rivals?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Work together? I thought we had to compete."//</span>
She remains silent for a moment.
<span @style=$chMir.colorStyleKey>//"Yes, it's true we came here to compete and become High Priestess... But at the end of the day, we all will be working for the sake of the Valley."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... A way of looking at it."//</span>
<span @style=$chMir.colorStyleKey>//"I hope you will end up seeing it my way."//</span>
//<span style="color:khaki">Your friendship with Padmiri has lightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
[[Continue|FirstDay 7]]<span @style=$chPlayerCharacter.colorStyleKey>//"My name is $chPlayerCharacter.name, I'm glad to meet you."//</span>
Her smile widens by a bit, and she gets up to give you a proper greeting.
<span @style=$chMir.colorStyleKey>//"You must be the Gaanidan Candidate."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, that's correct."//</span>
<span @style=$chMir.colorStyleKey>//"I'm the Leirien Candidate. I hope we can work together."//</span>
//Work together? Aren't we rivals?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Work together? I thought we had to compete."//</span>
She remains silent for a moment.
<span @style=$chMir.colorStyleKey>//"Yes, it's true we came here to compete and become High Priestess... But at the end of the day, we all will be working for the sake of the Valley."//</span>
Her expression, which had fallen low, regains her high spirit once again.
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... A way of looking at it."//</span>
<span @style=$chMir.colorStyleKey>//"I hope you will end up seeing it my way."//</span>
//<span style="color:khaki">Your friendship with Padmiri has lightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
[[Continue|FirstDay 7]]<<set $StVars.firstDayMirsCare to true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Don't know if I was supposed to come here, could you help me?"//</span>
Her smile widens by a bit, and she gets up.
<span @style=$chMir.colorStyleKey>//"Of course, my dear. I think you're the Gaanidan Candidate, is this true?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I am... And my name is $chPlayerCharacter.name."//</span>
<span @style=$chMir.colorStyleKey>//"Then you've come to the right place."//</span>
She offers you her hand. You hesitate, but you take it nonetheless. It's soft when you push your fingers into it, yet it has a certain roughness when you slide them.
<span @style=$chMir.colorStyleKey>//"I'll be taking good care of you, if you allow me."//</span>
//You lost <span style="color:darkslateblue">5 willpower.</span>
<span style="color:khaki">Your friendship with Padmiri has grown.</span>
<span style="color:purple">Your submission towards Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 5;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 350;
<</script>> \
[[Continue|FirstDay 7]]<<set $StVars.firstDayMirsFlower to true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Can I touch your flower?"//</span>
//Wait, did I just say that?//
<span @style=$chMir.colorStyleKey>//"Excuse me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I asked you if I can touch your flower."//</span>
//Yes, I think I did.//
<span @style=$chMir.colorStyleKey>//"Oh. Oh, hum..."//</span> She is clearly perplexed. <span @style=$chMir.colorStyleKey>//"Yes, I guess you can."//</span>
Whatever fears you have, they're sunk at the bottom of your stomach right now, and you decide to act fast, before they resurface.
Your hand goes straight to the huge, pink, closed flower she has above her head, and lands on it. You feel it, you rub it, you slide your hand through it. It's soft as silk when you go over it vertically, but it has a sour surface when your movement is horizontal. It's thinly malleable and greatly elastic. And then you notice a funny, sweet smell.
//Did it come out of the flower?//
<span @style=$chMir.colorStyleKey>//"Um..."//</span>
You look back at Padmiri's face, the Leirien still on her seat. Her confident smile is no more. Instead, she looks at you expectantly.
<span @style=$chPlayerCharacter.colorStyleKey>//"That was all, thank you."//</span>
<span @style=$chMir.colorStyleKey>//"I think you didn't tell me your name."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm $chPlayerCharacter.name, Candidate of the Gaanidans."//</span>
She gets up.
<span @style=$chMir.colorStyleKey>//"And I'm Candidate of the Leirien. I... I hope we get along."//</span> The smile comes back to her face, but it's more cheerful //and nervous// this time.
//Wait, wasn't I going to touch her //other// flower?//
//You lost <span style="color:lightcoral">10 lust</span>.
You lost <span style="color:khaki">20 social drive</span>.
<span style="color:lightcoral">Your sexual tension with Padmiri has grown.</span>
<span style="color:purple">Your domination towards Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.socialdrive.current -= 20;
State.variables.chMir.lust.current -= 20;
State.variables.chMir.willpower.current -= 20;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 350;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 350;
<</script>> \
[[Continue|FirstDay 7]]<script>setNoPasChars()</script> \
<span @style=$chMir.colorStyleKey>//"...As for the Temple, they won't open the doors just yet."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What? Why?"//</span>
<span @style=$chMir.colorStyleKey>//"I suppose it's part of the ceremonies. They're making us wait until a few minutes before dusk."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Are there others here yet?"//</span>
<span @style=$chMir.colorStyleKey>//"There are others, yes. The Shapeshifter, the Ashwalker and the... Beastkin Candidates are just around these gardens. I think you should meet them in the meantime."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What about the Aiishen?"//</span>
<span @style=$chMir.colorStyleKey>//"She is the last one. But at this rate, I'm not even sure she's going to make it today."//</span> Padmiri's face shows a hint of concern.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's hope she comes soon then. I'll be going to meet the others for now."//</span>
[[Continue|FirstDay Garden Crossroads]]
<<set $StVars.metNash to false>> \
<<set $StVars.metClaw to false>> \
<<set $StVars.metVal to false>> \You remember several paths across the path to the Temple.
[[Go back to Padmiri|FirstDay Padmiri]] [img[img/charIcons/mirIcon.png]]
<<if $StVars.metNash is false>> \
[[Take the windy, simple path|FirstDay MeetingNash]]
<<else>> \
[[Go back to Nash|FirstDay Nash]] [img[img/charIcons/nashIcon.png]]
<</if>> \
<<if $StVars.metClaw is false>> \
[[Take the densely forested path|FirstDay MeetingClaw]]
<<else>> \
<span style="color:firebrick">Locked:</span> You're not going back there.
<</if>> \
<<if $StVars.metVal is false>> \
[[Take the humid path|FirstDay MeetingVal]]
<<else>> \
[[Go back to Sillan|FirstDay Val]] [img[img/charIcons/valIcon.png]]
<</if>> \
<<if $StVars.metVal == true && $StVars.metNash == true && $StVars.metClaw == true>> \
<<set $StVars.FirstDayMetAllCandidates to true>> \
<<else>> \
<<set $StVars.FirstDayMetAllCandidates to false>> \
<</if>><<if $StVars.FirstDayMetAllCandidates != true>> \
Padmiri is here. I could keep talking to her once I've talked to the other Candidates.
[[Go back to the path|FirstDay Garden Crossroads]]
<<else>> \
Padmiri is here, and I have talked to the other Candidates already. Should I wait with her until the gates are opened?
<<link [[Talk to Padmiri|FirstDay Padmiri2]]>><<script>>
setPasChars([getPresentCharByKey("chMir")]);
<</script>><</link>>
[[Go back to the path|FirstDay Garden Crossroads]]
<</if>> \<<set $StVars.metNash to true>> \
''//Thump//''
The sound of someone falling on the ground agitates you as you walk down the way. You advance trying to locate the source of the sound, and-
''//Zrrssshh//''
<span @style=$chNash.colorStyleKey>//"Hyaaaaa!"//</span>
''//Thump//''
You hear more coming from the same place. You take a shortcut between the forage, and when you reach a clear, you see her.
Another human about as old as you swings a long, bland staff as she jumps around. You aren't sure if she's dancing or if she's fighting an invisible enemy, what you're certain about is that she's captivating. Sometimes the movements are short and fast, sometimes they're long and she moves long distances in a single jump. At all moments, she seems to be in control. Her eyes cross yours.
And she keeps dancing. She's definitely aware that you're here, but she's still immersed in her activities. Yet it isn't long until her patterns change: in a couple of seconds, she goes from giving your her back to jumping in your direction, moving the staff in a way that is certain to hit you. Fear overcomes your reflexes and your body won't move just yet, and-
[[Continue|FirstDay MeetingNash 2]]<<if $StVars.FirstDayMetAllCandidates != true>> \
Nash is here. I could keep talking to her once I've talked to the other Candidates.
[[Go back to the path|FirstDay Garden Crossroads]]
<<else>> \
<<if $StVars.FirstDayNashRival is true>> \
Nash is resting next to a tree. She's apparently finished her exercises. When she sees you, she simply gives you a cold look.
//Perhaps I overreacted earlier?//
<<link [[Apologize|FirstDay Nash2b]]>><<script>>
setPasChars([getPresentCharByKey("chNash")]);
<</script>><</link>>
[[Go back to the path|FirstDay Garden Crossroads]]
<<else>> \
Nash is here, and I have talked to the other Candidates already. Should I wait with her until the gates are opened?
<<link [[Talk to Nash|FirstDay Nash2]]>><<script>>
setPasChars([getPresentCharByKey("chNash")]);
<</script>><</link>>
[[Go back to the path|FirstDay Garden Crossroads]]
<</if>> \
<</if>> \<<set $StVars.metClaw to true>> \
The path you're following seems to be more and more broken the more you advance, and the vegetation gets more common.
//It's as if I was leaving a garden to enter a forest. It doesn't look like there's anyone around here anyway, perhaps I should...//
//''Zzzrrrsss''//
You turn around and you find some shaking bushes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is someone there? Or... Something...?"//</span>
Though uncertain, you take some small steps towards the bush, looking closely at it and its surroundings. When you're close enough, you notice a stone trapped between some small branches, but then they break and the stone falls, further shaking the bush.
<span @style=$chPlayerCharacter.colorStyleKey>//"Was it only this? No, wait, how did that stone-"//</span>
Something grabs your neck.
[[Continue|FirstDay MeetingClaw 2]]<<set $StVars.metVal to true>> \
This section of the way is specially well maintained. There aren't barely any wild herbs, and many hedges, bushes and trees keep relatively regular distances from each other. If there's any part of the outer grounds that deserve the name of garden, it's these ones.
Not much further away, the path twists, and just as you go past the corner you find a mass of pristine water. A beautiful lake takes the most out of an ample glade, and the green reflection of the trees covers its surface. Or at least, the majority of it.
A feminine figure was resting on its surface, but it has seen you and it's swimming towards you. She offers you a welcoming, perhaps overconfident smile.
<span @style=$chVal.colorStyleKey>//"We seem to have even more company. And one that nourishes the eyes."//</span>
//Is she complimenting me?//
As she leaves the water, her image gets clearer. Her skin, if it could be called that way, is actually liquid, and it takes a more pronounced blue tone the further away it gets away from the lake. Her fair facial factions get diluted when they reach her hair, which has a different texture despite being likely made with the same material. A turquoise dress covers her private parts, and not much more.
<div align='center'>\
[img[img/portraits/val-full.png]]
</div> \
<span @style=$chVal.colorStyleKey>//"My name is Sillan - or just Sill for you, and I'm the Candidate of the Shapeshifters."//</span>
She stops when she's less than a meter away, grinning at you with expectation.
<script>setPasChars([getPresentCharCustomName("chVal","Sill")]);</script> \
[[Formally introduce yourself|FirstDay MeetingVal 2a]]
[[Flirt back|FirstDay MeetingVal 2b]]
[[Be forward and take the initiative|FirstDay MeetingVal 2c]]<<if $StVars.FirstDayMetAllCandidates != true>> \
Sillan is here. I could keep talking to her once I've talked to the other Candidates.
[[Go back to the path|FirstDay Garden Crossroads]]
<<else>> \
Sillan is here, and I have talked to the other Candidates already. Should I wait with her until the gates are opened?
<<link [[Talk to Sillan|FirstDay Val2]]>><<script>>
setPasChars([getPresentCharCustomName("chVal","Sill")]);
<</script>><</link>>
[[Go back to the path|FirstDay Garden Crossroads]]
<</if>> \<<set $StVars.NashRival to false>> \
The staff stops right in front of your eyes.
She moves it apart and you can clearly see her: dark skin, a white sleeveless tunic, hair split between red and black lines, and a smile. A huge, sympathetic smile that shows nothing but optimism.
<div align='center'>\
[img[img/portraits/nash-full.png]]
</div> \
<span @style=$chNash.colorStyleKey>//"Hello! My name is Nash. Who are you?"//</span>
She offers you her free hand.
<script>setPasChars([getPresentCharByKey("chNash")]);</script> \
[[Formally introduce yourself|FirstDay MeetingNash 2a]]
[[Introduce yourself and be extra nice|FirstDay MeetingNash 2b]]
[[Ask her not to hit you|FirstDay MeetingNash 2c]]
[[Get mad at her|FirstDay MeetingNash 2d]]
<span @style=$chPlayerCharacter.colorStyleKey>//"Ahem."//</span> You regain your composture. <span @style=$chPlayerCharacter.colorStyleKey>//"I'm $chPlayerCharacter.name, Candidate of the Gaanidans."//</span> You take her hand.
<span @style=$chNash.colorStyleKey>//"Um."//</span> Some of her initial optimism shrinks. <span @style=$chNash.colorStyleKey>//"Yes, I'm a Candidate too! I'm from the Ashwalker tribe."//</span>
A small silence follows, then she takes the initiative.
<span @style=$chNash.colorStyleKey>//"Can you fight?"//</span> She spins her staff a couple of times moving her wrist and fingers.
<span @style=$chPlayerCharacter.colorStyleKey>//"Eh, not really. Or at least, not like that."//</span>
For a moment, Nash seems to be a bit dissapointed, but she immediately changes her expression. <span @style=$chNash.colorStyleKey>//"That's fine! I could teach you! If you wanted me to."//</span> After a couple of seconds, the girl lets your hand go, jumps back and swings her weapon once more.
<span @style=$chPlayerCharacter.colorStyleKey>//"You seem to be very skilled. I'll consider your offer."//</span>
She dedicates you another ample smile, then resumes her training.
//<span style="color:khaki">Your friendship with Nashillbyir has lightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]<span @style=$chPlayerCharacter.colorStyleKey>//"I'm $chPlayerCharacter.name, but... That was so cool! Where did you learn to do that?"//</span>
Her face goes from confidence to happiness in a matter of moments. <span @style=$chNash.colorStyleKey>//"Hahaha! Thanks, I guess it really was. I've been practicing to fight since I was small. Many among the Ashwalkers train to become martial artists from childhood."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Are there many who can fight like you?"//</span>
<span @style=$chNash.colorStyleKey>//"There are quite a few. And I still have much to learn from them. Would you like to learn too?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I would!"//</span>
<span @style=$chNash.colorStyleKey>//"I have a lot to teach you then! But I have to finish my exercises right now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, we'll talk later!"//</span>
//You lost <span style="color:khaki">10 social drive</span>.
<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]<span @style=$chPlayerCharacter.colorStyleKey>//"Please don't hit me?"//</span>
Nash supresses a chuckle. <span @style=$chNash.colorStyleKey>//"I hadn't heard a name like that before."//</span> She sticks out her tongue, then places her staff on your head.
<span @style=$chPlayerCharacter.colorStyleKey>//"Please do not do it."//</span>
<span @style=$chNash.colorStyleKey>//"Fine, I won't hit you, but you'll have to do something for me. It may be something you don't even want to do!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I'll do it."//</span>
<span @style=$chNash.colorStyleKey>//"You'll have to tell me a secret you've been hiding from me..."//</span> You look at her expectantly. <span @style=$chNash.colorStyleKey>//"What's your name?"//</span>
The tension dissipates. You sigh, and she laughs.
<span @style=$chPlayerCharacter.colorStyleKey>//"My name is $chPlayerCharacter.name, and I'm the Candidate of the Gaanidans."//</span>
<span @style=$chNash.colorStyleKey>//"I'm the Candidate of the Ashwalkers! I'm sure we'll get along. I have to finish my exercises, but we can keep talking later."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, see you."//</span>
//You lost <span style="color:darkslateblue">10 willpower</span>.
<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
<span style="color:purple">Your submission towards Nashillbyir has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 350;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]<<set $StVars.FirstDayNashRival to true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Someone who will beat your ass!"//</span> You explode. She frowns. <span @style=$chPlayerCharacter.colorStyleKey>//"That's no way to greet anyone!"//</span>
<span @style=$chNash.colorStyleKey>//"I'm sorry, I didn't want to anger you..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's too bad, because I've had it with you now! I'll make you pay for this."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span>
She looks at you in silence for some seconds.
<span @style=$chNash.colorStyleKey>//"Fine, we can be rivals then. Feel free to challenge me when you actually have a weapon. Right now, I have to finish my exercises."//</span>
She goes back to her training, leaving you annoyed and frustrated.
//You lost <span style="color:khaki">20 social drive</span>.
<span style="color:darkred">Your rivalry with Nashillbyir has grown.</span>
<span style="color:darkred">Your enmity with Nashillbyir has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.enmity.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 350;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]<span @style=$chClaw.colorStyleKey>//"If you shout, you lose your neck."//</span>
Fear overwhelms you.
//I want to shout, but nothing will come out of my throat.//
You clearly feel humans fingers, but also some pointy surfaces, like small knives.
//My heart won't even move.//
<span @style=$chClaw.colorStyleKey>//"Good. You're clearly small fry, and you seem to know it."//</span>
She lets you go.
<span @style=$chClaw.colorStyleKey>//"Turn around."//</span>
You meekly obey, and you find brown, deep eyes, looking directly at you and not moving an inch, accompanied by a serious, almost angry expression. She has yellow feline ears with black stripes, in the middle of a wild brown hair. //She's a Beastkin.// You look at her hands. Where there would normally be nails, there are claws.
<div align='center'>\
[img[img/portraits/claw-full.png]]
</div> \
<span @style=$chClaw.colorStyleKey>//"I'm going to win this competition. If you get in my way, you'll get hurt. Understood?"//</span>
<script>setPasChars([getPresentCharByKey("chClaw")]);</script> \
[[Nod|FirstDay MeetingClaw 2a]]
[[Maintain the eye contact and do not reply|FirstDay MeetingClaw 2b]]
[[Tell her there's plenty of competition ahead|FirstDay MeetingClaw 2c]]For one reason or another, you think it's best to avoid trouble with her for now. Whether you actually follow your word and avoid competing with her at all will be a different matter.
Your reply is simply nodding your head.
<span @style=$chClaw.colorStyleKey>//"Hmpf. You looked really dumb earlier, letting yourself get caught like that. But at least you can take the right decision when you have danger in front of your eyes. You better leave right now, and don't come back here."//</span>
You take some small steps towards the Temple gates, and when you confirm she won't attack or chase you, you turn around and leave for good.
//She's the Beastkin Candidate, isn't she? This isn't good.//
//You lost <span style="color:darkslateblue">20 willpower.</span>
<span style="color:purple">Your submission towards Claw has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 20;
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 350;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 350;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]Your eyes stick to her like eagle claws that won't let go of their prey. You're scared. She knows it. But you won't tell her what she wants to hear.
<span @style=$chClaw.colorStyleKey>//"I know you're not mute, and I don't have the whole day. Speak up."//</span>
And your reply is silence. You would swear you can hear her chewing the tension in the air. She's getting annoyed.
<span @style=$chClaw.colorStyleKey>//"Ah, damnit. This stupid place."//</span>
She turns back, looking nowhere, clenching her first.
<span @style=$chClaw.colorStyleKey>//"Just leave. If you don't want to get it now, you'll get it later. Go."//</span>
You stay put for a moment, still directly looking at her face. She's given up with you, and you take advantage and leave.
//She's the Beastkin Candidate, isn't she? This isn't good.//
//You lost <span style="color:darkslateblue">10 willpower.</span>
<span style="color:darkred">Your enmity with Claw has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 350;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 350;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]You frown and make an angry expression. It's true you're scared, but you're not about to let her intimidate you into submission.
<span @style=$chPlayerCharacter.colorStyleKey>//"Just like that? You expect me to give up the Priestesshood because you grabbed my neck?"//</span>
Her face twitches.
<span @style=$chClaw.colorStyleKey>//"Do you seriously think you can best me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, I can't. But the High Priestess won't be chosen today, and I have plenty of time to catch up."//</span>
She crosses her arms. She's actually getting annoyed.
<span @style=$chClaw.colorStyleKey>//"You want to make me lose my time with you? Fine. I will. And you will pay for it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We'll see about that."//</span>
And right after that, you turn around and leave.
//So this is the Beastkin Candidate. This isn't good.//
//You lost <span style="color:khaki">20 social drive.</span>
<span style="color:darkred">Your enmity with Claw has grown a lot.</span>
<span style="color:darkred">Your rivalry with Claw has grown a lot.</span>
You gained 250 will experience.
You gained 250 charisma experience.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 20;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 750;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 750;
State.variables.chPlayerCharacter.will.experience += 250;
State.variables.chPlayerCharacter.charisma.experience += 250;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]<span @style=$chPlayerCharacter.colorStyleKey>//"My greetings, Sillan. I am $chPlayerCharacter.name, the Candidate of the Gaanidans."//</span>
You offer your hand.
<span @style=$chVal.colorStyleKey>//"Oh, my dear."//</span> She takes it and brings it closer to herself, <span @style=$chVal.colorStyleKey>//"I'm certain that meeting you will be..."//</span> grazing her breasts, <span @style=$chVal.colorStyleKey>//"Delightful."//</span> ...And placing it above them, next to where a human would have their heart.
Her skin feels soft and malleable. It's wet, but it doesn't wet your own hand. It's cold, likely because she was just having a bath. You, however, are having trouble not getting heated up.
<span @style=$chPlayerCharacter.colorStyleKey>//"L-likewise. Um, ahem."//</span> You try taking your hand away, and Sillan lets it go. She eyes you intensely.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll... be taking my leave."//</span>
<span @style=$chVal.colorStyleKey>//"Of course. I'll resume my bath. Feel free to come back if you want to chat..."//</span> She winks, slowly, tilting her head.
//<span style="color:khaki">Your friendship with Sillan has lightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]] <span @style=$chPlayerCharacter.colorStyleKey>//"And I'm $chPlayerCharacter.name, the Candidate of the Gaanidans. Feel free to nourish yourself with me."//</span> You attempt to imitate her expression, and smirk confidently.
<span @style=$chVal.colorStyleKey>//"What a wonderful offer."//</span>
Without losing a moment, she approaches you, takes your head with her hands, and engulfs your lips with her own.
//Wait!//
You freeze, eyes open wide. Sill's remain closed most of the time, but she occasionally gets them ajar to check on you. Gelatine, soft gelatine. Her skin feels wet but it doesn't wet you. Her flexible, perhaps malleable lips stretch around yours, rubbing and exploring every inch.
And then she stares, and enters your mouth with her tongue. You can't keep her gaze, and decide it's your turn to close your eyes. The slime massages you, enfolds you and makes you move at its own pace, taking you as its passive partner for a dance. And then it stops.
<span style="color:red">Sillan has taken your first kiss!</span><<script>>
gC("chPlayerCharacter").virginities.fKiss.tryTakeVirginity("chVal","storyForced","");
provokeVirginityBonusRelationshipFixedType("chPlayerCharacter","chVal","forced");
<</script>>
<span @style=$chVal.colorStyleKey>//"You are divinely tasteful."//</span>
The Shapeshifter takes a step back, aparting herself from you.
<span @style=$chVal.colorStyleKey>//"But it's no time for sweets yet. I can take this meal later."//</span> She licks herself.
<span @style=$chPlayerCharacter.colorStyleKey>//"That... Was-"//</span>
<span @style=$chVal.colorStyleKey>//"Ssshhh... We'll have plenty of time. Allow me to finish my bath, and we'll be able to talk more later."//</span>
She leaves you with no choice but to leave.
//You lost <span style="color:lightcoral">10 lust.</span>
You lost <span style="color:darkslateblue">15 willpower.</span>
You lost <span style="color:khaki">10 social drive.</span>
<span style="color:lightcoral">Your sexual tension with Sillan has grown.</span>
<span style="color:purple">Your submission towards Sillan has grown.</span>
You gained 250 charisma experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.willpower.current -= 15;
State.variables.chPlayerCharacter.socialdrive.current -= 10;
State.variables.chVal.lust.current -= 10;
State.variables.chVal.socialdrive.current -= 10;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 350;
State.variables.chPlayerCharacter.charisma.experience += 250;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]] <span @style=$chPlayerCharacter.colorStyleKey>//"And you're a most welcome sight, too."//</span> You smirk. She evaluates you. <span @style=$chPlayerCharacter.colorStyleKey>//"I'm $chPlayerCharacter.name, the Candidate of the Gaanidans."//</span>
You offer your hand, and when she takes it, you pull it, bringing you two closer. Sillan raises an eyebrow, the rest of her expression intact.
Her skin is soft, gelatinous. It's wet, but it doesn't wet your skin, and it appears to be really flexible, malleable, even, and...
//Wait, what's happening?//
...Despite having taken her hand, her arm is now taking yours. The Shapeshifter is showing you the very reason of their race's name, turning her arm into an amorphous body that enfolds your wrist, your elbow, reforming its hand yet again at the end and caressing your armpit.
<span @style=$chVal.colorStyleKey>//"You're so forward, $chPlayerCharacter.name."//</span> She's savoring your shock. <span @style=$chVal.colorStyleKey>//"You surely wouldn't mind if I am, as well..."//</span> Her other arm is now rubbing your waist, and moving towards your lower parts.
Then, Sillan leans in and brings your lips together, giving you a soft kiss.
<span style="color:red">Sillan has taken your first kiss!</span><<script>>
gC("chPlayerCharacter").virginities.fKiss.tryTakeVirginity("chVal","storyForced","");
provokeVirginityBonusRelationshipFixedType("chPlayerCharacter","chVal","forced");
<</script>>
<span @style=$chVal.colorStyleKey>//"But I'm getting ahead of myself."//</span> She stops her hand and begins to return her opposite arm to its original shape, letting yours to go free.
<span @style=$chVal.colorStyleKey>//"I still have to finish my bath, but I'm certain we'll soon have more time to... Get to know each other."//</span>
After ogling your body, she turns around and goes back to the water, leaving you no choice but to leave.
//You lost <span style="color:lightcoral">20 lust.</span>
You lost <span style="color:darkslateblue">20 willpower.</span>
You lost <span style="color:khaki">20 social drive.</span>
<span style="color:lightcoral">Your sexual tension with Sillan has grown a lot.</span>
<span style="color:purple">Your submission towards Sillan has grown.</span>
You gained 250 charisma experience.//
<<script>>
State.variables.chVal.lust.current -= 15;
State.variables.chVal.socialdrive.current -= 25;
State.variables.chVal.energy.current -= 30;
State.variables.chPlayerCharacter.lust.current -= 20;
State.variables.chPlayerCharacter.willpower.current -= 20;
State.variables.chPlayerCharacter.socialdrive.current -= 20;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 750;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 750;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 350;
State.variables.chPlayerCharacter.charisma.experience += 250;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Garden Crossroads]]
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Mir. Can I keep you company for the time being?"//</span>
<span @style=$chMir.colorStyleKey>//"Of course, please take a seat."//</span>
You sit next to her, your back facing the gates, and your eyes facing the path, the forests, the hill below, the horizon and the sinking Sun.
<span @style=$chMir.colorStyleKey>//"Have you seen much of the Valley, $chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I haven't. Among the Gaanidans, only adults travel, and it's almost always to trade."//</span>
<span @style=$chMir.colorStyleKey>//"The Leirien almost never leave our tribe's surroundings. Maybe it's in our nature to remain close to our roots... But that doesn't prevent me from wondering about all life within the Goddess' domains."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It seems appropiate for a High Priestess to have ample knowledge about it."//</span>
<span @style=$chMir.colorStyleKey>//"And that's why travelling accross the Valley is part of the Candidates' training."//</span> She seems happy about it.
\
<<if $chPlayerCharacter.empathy.value > 10>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I take it you see this as a great opportunity for you?"//</span>
<span @style=$chMir.colorStyleKey>//"Definitely. I don't think I would have even left my tribe in my whole life, hadn't it been for this."//</span>
<</if>> \
The conversation flows calmly, discussing some differences in food, lifestyles and customs between your peoples. Yet shortly after, you hear the sound of the gates opening.
//<span style="color:khaki">Your friendship with Padmiri has grown.</span>
<span style="color:lightcoral">Your romance with Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chMir.romance.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.romance.stv += 100;
<</script>> \
<<set $StVars.FirstDayWaitedWith to "Mir">>
<script>setNoPasChars()</script> \
[[Continue|FirstDay Wardens1]]<span @style=$chPlayerCharacter.colorStyleKey>//"Hi, Nash."//</span>
<span @style=$chNash.colorStyleKey>//"Hello again!"//</span>
The Ashwalker seems to have finished her exercises, and she's resting next to a tree.
<span @style=$chNash.colorStyleKey>//"Did you want to keep talking with me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course, let me take a seat."//</span>
<span @style=$chNash.colorStyleKey>//"So..."//</span> She hesitates to put the conversation in motion. <span @style=$chNash.colorStyleKey>//"What do your people do?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chNash.colorStyleKey>//"I mean... We Ashwalkers have many paths in life. Some train the martial arts, others dance, or work the metals... What do the Gaanidans dedicate their lives to?"//</span>
//I didn't expect that question. Do we even do that?//
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm not sure we put that much effort into anything in particular. We celebrate feasts, we also dance and we drink wine... Well, there is people who put a lot of effort into becoming good story tellers."//</span>
<span @style=$chNash.colorStyleKey>//"Do you mean... That they train to become good gossipers?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, not at all! Story tellers narrate tales in front of a lot of people. They have to memorize them and learn how to give them emotion. They also change how the tale goes, or even create their own."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, that sounds like fun."//</span>
You keep talking about some differences between your tribes for a short while, until you hear the sound of the gates opening, in the distance. It's time to go back.
//<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 100;
<</script>> \
<<set $StVars.FirstDayWaitedWith to "Nash">>
<script>setNoPasChars()</script> \
[[Continue|FirstDay Wardens1]] When you reach the glade, Sillan is laid back next to the lake's shore, not paying much attention to anything. When she hears your footsteps, she lazily rolls until she's able to see you.
<span @style=$chVal.colorStyleKey>//"My fair friend is back. How nice."//</span>
You maintain a cautious attitude, evaluating her intentions. Her expression makes a vague attempt to project kindness and openness, but you can't help but wonder if it isn't too different from that of a predator preventively tasting its prey. However, she doesn't even get up from the ground, so you take a seat close to her.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Sill. Did you enjoy your bath?"//</span>
<span @style=$chVal.colorStyleKey>//"Oh, definitely. Especially since you came to visit me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Um."//</span>
<span @style=$chVal.colorStyleKey>//"Tell me, my dear. What can you tell me about yourself?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't think there's anything too significant...? I was a lone child to loving parents. I've always enjoyed my tribe's storytellers' performances. And... I don't really stand out on anything."//</span>
<span @style=$chVal.colorStyleKey>//"Oh, I'm sure you do. Even if you haven't found it just yet."//</span> She keeps smiling.
<span @style=$chPlayerCharacter.colorStyleKey>//"So, is there anything about you you want to share?"//</span>
<span @style=$chVal.colorStyleKey>//"Hmm."//</span> She pauses for a moment. <span @style=$chVal.colorStyleKey>//"I was a quiet child, who always wanted to look after others but was too shy to do anything about it. I spent most of my childhood led around from one place to another by my friend, Valtan. ...She's always up to something, that girl."//</span> Her face suddenly gets dreamy, and she looks into the distance.
<<set $StVars.FirstDayWaitedWith to "Val">>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you like her?"//</span>
<span @style=$chVal.colorStyleKey>//"Hmm?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Your friend."//</span>
She opens her mouth to reply, but a sound coming from far away interrupts her. It's the gates. They're opening.
<span @style=$chVal.colorStyleKey>//"Looks like it's time for us to meet the Priestesses."//</span> She completely avoids the question, instead. <span @style=$chVal.colorStyleKey>//"We don't want to keep them waiting."//</span>
//<span style="color:khaki">Your friendship with Sillan has grown.</span>
<span style="color:lightcoral">Your romance with Sillan has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.romance.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.romance.stv += 100;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Wardens1]] Short minutes later, you and the other four Candidates are reunited in front of the gates. When Padmiri greets the last one, she takes the initiative and leads everyone inside.
The Temple's hall is one great room, with long dimensions and a daring height. The floor and the walls are made with dark gray stone slobs crafted with precision in rectangular shapes, often decorated with columns and other works of art. At its center, a giant white statue of a beautiful woman, arms and hands slightly open towards you, like a mother welcoming its small children.
In front of her feet, there are three women waiting for you.
//What's... What's that?//
One of them immediately catches your attention. She doesn't look like any living creature you have ever met. Instead of skin, it looks like her body is formed by darkness itself, with a halo of tenuous lights forming around it. Her eyes, mouth, nose and other facial features are also formed by a more tenous white light. She has a long sleeveless dress covering most of her body. If she had any other expression, her face may appear to be immature for a woman - she is, however, dead serious.
<div align='center'>\
[img[img/portraits/ate-full.png]]
</div> \
<span style="color:mediumvioletred">//"Welcome, Candidates."//</span> It isn't the woman whose appeareance has entranced you who is talking, but the one at the center. Slightly shorter than the other two, she's a purple Shapeshifter. She has a most peculiar hair, as her slime has taken the form of solid ice shards that form an inverted cone from her jaw upwards.
<span style="color:mediumvioletred">//"My name is Drishtya, and I'm the Priestess Regent. I was chosen by the previous High Priestess to take over her functions once she died, and manage the Temple until the new High Priestess was chosen. This also means I will be in charge of your education."//</span> She pauses for a moment.
<script>setPasChars([getPresentCharByKey("chMir"),getPresentCharCustomName("chVal","Sill")]);</script> \
[[Continue|FirstDay Wardens2]]<span @style=$chPlayerCharacter.colorStyleKey>//"Look,"//</span> you tell her, <span @style=$chPlayerCharacter.colorStyleKey>//"I clearly overreacted earlier. I wanted to apologize."//</span>
She remains silent for a moment, evaluating the situation.
<span @style=$chNash.colorStyleKey>//"Where is your motivation to beat my ass?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Um. Nowhere. Not anymore."//</span>
The Ashwalker sighs.
<span @style=$chNash.colorStyleKey>//"Fine. What are you willing to do to show me you really mean it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh... As long as it isn't something excessive..."//</span>
She takes it as if you have agreed to her request. //Whatever it is.//
<span @style=$chNash.colorStyleKey>//"The truth is that I'm sore from my training."//</span> She pulls her gi's shoulders to the sides. <span @style=$chNash.colorStyleKey>//"I would appreciate it If you massaged me."//</span>
//That... is actually nothing extreme.//
<<set $StVars.FirstDayWaitedWith to "Nash">>
[[Continue|FirstDay Nash2b2]]Her skin is only slightly rougher than your own, and it's still soft. When your restlessness starts to fade, you actually enjoy touching her. The smell of her hair and the sight of its exotic texture are also kind of nice.
//Perhaps I misjudged her? She could have abused my good will, but she only asked me for this.//
<span @style=$chNash.colorStyleKey>//"Nnnhh... Aaah..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad you like my hands."//</span>
<span @style=$chNash.colorStyleKey>//"They came when I needed them the most."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So... Do all Ashwalkers train to become warriors?"//</span>
<span @style=$chNash.colorStyleKey>//"No, not all. Not even half of us practice martial arts regularly. There are many that prefer dancing, or forging tools and weapons..."//</span>
//If half the Gaanidans became warriors we'd have A LOT of warriors.//
You keep chitchatting for a few minutes until you finish with her shoulders, and she gets up.
<span @style=$chNash.colorStyleKey>//"That was great! It would be great if you did this often. Perhaps every day... But I guess I no longer have a reason to beat your ass, I also wanted to do that."//</span>
You are still kneeling in front of her, your head in front of her waist. Her comment makes you turn your eyes down.
[[Ask her if her legs are sore too, after today's travel|FirstDay Nash2b3]]
[[Tell her you can massage her everyday|FirstDay Nash2b3]]
[[Offer your ass for her to beat it|FirstDay Nash2b3]]
[[Remain silent|FirstDay Nash2b3]]
[[That wasn't kind of her, after what you've done|FirstDay Nash2b3]]You move your head, and-
The sound of the gates opening, in the distance.
<span @style=$chNash.colorStyleKey>//"That's our cue."//</span>
Nash gets moving.
<span @style=$chNash.colorStyleKey>//"We'll finally be received in the Temple, let's go."//</span>
//You lost <span style="color:lightcoral">10 lust</span>.
You lost <span style="color:darkslateblue">20 willpower</span>.
You lost <span style="color:limegreen">30 energy</span>.
<span style="color:khaki">Your enmity with Nashillbyir has fallen.</span>
<span style="color:khaki">Your rivalry with Nashillbyir has fallen.</span>
<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has slighty grown.</span>
<span style="color:purple">Your submission towards Nashillbyir has grown a lot.</span>
You gained 100 physique experience.
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 20;
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 30;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv = 0;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv = 0;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv = 0;
State.variables.chNash.relations.chPlayerCharacter.enmity.stv = 0;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chPlayerCharacter.physique.experience += 100;
State.variables.chPlayerCharacter.resilience.experience += 100;
<</script>> \
<script>setNoPasChars()</script> \
[[Continue|FirstDay Wardens1]]<span style="color:mediumvioletred">//"Now, each of you will step forward and introduce yourselves, and explain how your tribe chose you. Leirien Candidate, you may begin."//</span>
Padmiri makes a small cough. She looks at the Priestess Regent in the eyes and speaks with great confidence.
<span @style=$chMir.colorStyleKey>//"I'm Padmiri, Candidate of the Leirien tribe. I was chosen by my peers as the most apt to represent them."//</span>
Drishtya nods, and asks Nash to proceed. She imitiates Mir's tone.
<span @style=$chNash.colorStyleKey>//"I'm Nashillbyir, Candidate of the Ashwalkers. I was chosen by my tribe by defeating all other elegible women in martial combat."//</span>
Drishtya asks you to continue.
//I should follow along, right?//
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm $chPlayerCharacter.name, Candidate of the Gaanidans. I was chosen by lottery among all elegible women."//</span>
Just explaining yourself makes you nervous. The reason why you were chosen plays a big role in why this whole situation makes you feel so intimidated. However Drishtya's expression doesn't change, which makes you feel a tiny bit of validation. You don't look at anyone else.
<span style="color:mediumvioletred">//"The Beastkin Candidate."//</span>
<span @style=$chClaw.colorStyleKey>//"My name is Fiercest Claw. My father sent me to get the High Priestesshood, and that's what I'm going to do."//</span>
The Regent doesn't react to this declaration either. She now asks her fellow Shapeshifter to take her turn. Sill smiles before she starts.
<span @style=$chVal.colorStyleKey>//"My name is Sillan, and I was unanimously chosen by my tribe to become the Shapeshifter Candidate."//</span>
<span style="color:mediumvioletred">//"You are going to try again, and this time you will not lie to me. Who are you?"//</span>
Silence follows. Everyone looks at Sill, many faces astonished. Her smile shows a small crack.
<span @style=$chVal.colorStyleKey>//"I beg your pardon?"//</span>
<span style="color:mediumvioletred">//"You know perfectly well what I mean. Tell us who you are and why you're here, or you will be forcing the Priestesshood to punish you."//</span>
Yet another silence. The blue Shapeshifter slowly accepts she's cornered.
<span @style=$chVal.colorStyleKey>//"Fine."//</span> Her shattered smile subsudes, then she smirks. Mischievously. <span @style=$chVal.colorStyleKey>//"My name is Valtan. Or Val for friends."//</span> She goes out of her way to wink to you. <span @style=$chVal.colorStyleKey>//"I took the appeareance of my friend Sillan, who was unanimously chosen by my tribe, in order to fool them and take her place as the Candidate."//</span>
<span style="color:mediumvioletred">//"That's better."//</span> The Regent turns her face, ready to move on, but she's interrupted.
<span @style=$chVal.colorStyleKey>//"Wait."//</span> Valtan says. <span @style=$chVal.colorStyleKey>//"I just said I'm not the rightful Candidate. I fooled my whole tribe, your tribe, to supplant the real one. Is that all you're going to say? And how did you know about me, anyway?"//</span>
Drishtya looks at Valtan with a small hint of tiredness. <span style="color:mediumvioletred">//"How you were sent by your tribe is not important. If you have come in their name, the Goddess approves, and you're a rightful Candidate, as long as the Temple is concerned. Your tribe, however, may disagree. That's an issue you will have to solve in time. With them."//</span>
Valtan is perplexed. Shortly after, she laughs for several seconds. And once she's stopped, the purple Shapeshifter proceeds.
<script>setPasChars([getPresentCharByKey("chAte")]);</script> \
[[Continue|FirstDay Wardens3]]<span style="color:mediumvioletred">//"And finally, the Aiishen Candidate."//</span>
The girl made of pure darkness steps forward.
//What? She is the Aiishen, the missing Candidate? Why was she already in the Temple?//
<span @style=$chAte.colorStyleKey>//"Greetings, everyone. My name is Maaterasu. I am the Candidate of the Aiishen tribe. The stars chose me."//</span> Her expression doesn't change at any moment, always remaining serious.
<span style="color:mediumvioletred">//"As you must be aware, the Candidates weren't supposed to enter the Temple until a few minutes ago. You will have to excuse her. As you may or may not know, the Aiishen are beings partially made of energy, and they're subjected to the whims of the Goddess' energy waves. As such, she wouldn't be able to travel during these days, and she's been waiting here since last week."//</span>
//I should find a chance to get to know her. Or anything about them, in general.//
<span style="color:mediumvioletred">//"And finally, my friend at my left."//</span> She points to the third person: an old Ashwalker woman wearing a dark grey robe.
<span style="color:saddlebrown">//"Greetings, Candidates. Ny name is Shrezdill, and I'm one of the Temple Wardens. I'll be glad to answer any doubts you have regarding your training."//</span>
<span style="color:mediumvioletred">//"Speaking of which..."//</span>
<script>setNoPasChars()</script> \
[[Continue|FirstDay Wardens4]]<span style="color:mediumvioletred">//"It's mandatory for me to explain what you have come here for, even though I'm certain all of you are aware."//</span>
She closes her eyes and meditates for a couple of seconds, and continues talking.
<span style="color:mediumvioletred">//"The Confined Valley is protected by the Goddess."//</span> Drishtya points to the statue behind herself. <span style="color:mediumvioletred">//"The Goddess maintains her energy, her spirit herself, flowing through her domains. She takes a toll on her subjects, which we pay with each of our daily actions, honoring her. In turn, she protects us. Within the Valley, life is precious, a sacred gift which is to be appreciated and enjoyed, and one that is not easily lost. Outside the Valley, life is short and tragic, a small miracle that doesn't take long to die to sickness and pain.
Our duty in the Temple is to keep the Valley in harmony with her spirit.
To fulfill this goal, you must become dign agents of the Goddess, which requires you to understand all dimensions of life, as well as being well experienced in them. You will learn the arts of magic, combat and love."//</span>
//She means sex, doesn't she?//
<span style="color:mediumvioletred">//"Once your training is finished, one of you will be chosen High Priestess, who will lead all the others, as well as the rest of the Temple, in the mission of maintaining peace, order and harmony in the Valley."//</span>
She pauses and examines each of you, and you follow along. Padmiri seems calm and happy. Nash has crossed her arms. Valtan seems agitated. Maaterasu is as serious as ever. And Claw...
//She looks angry.//
Drishtya clears her throat and continues.
<span style="color:mediumvioletred">//"To this respect, it's true that different philosophies have coexisted in the Valley for centuries. They guide their followers on how to traverse their road through life... In how they relate to others, to their tribe, and to their loved ones. In respect to the late High Priestess, I shall follow the Way of Nurtured Harmony to tutor you during your training, but conflict and evolution are natural parts of the Valley, and I shall respect your adherence to other Ways, and you will have increasing freedom to adopt them all: the Way of Celebrated Union, the Way of Exclusive Love... And yes, Claw, that includes that Way of Imposed Domination that you appear so adamant to follow.
Keeping the peace, after all, implies resolving conflicts, and sometimes these require change and growth."//</span>
//...I think I lost her here. What are those Ways she's talking about?//
<span style="color:mediumvioletred">//"I'm certain that, at the bottom of your heart, all of you desire the same thing: the well-being of the Valley's inhabitants. We will offer you all of our knowledge, all of our resources, our wisdom and our chambers. But as Priestesses to be, it is up to you to find out the answers - to find out how to express your love.
And I think this concludes the introductions. You will now be taken to your chambers, for I'm certain this has been a long day for all of you. Tomorrow you will be shown the Temple, and most importantly, the ceremony of initiation will take place."//</span>
[[Continue|FirstDay Wardens5]]After they exchange a gesture, Drishtya leaves, and Shrezdill asks the rest of you to follow her. You pass through a door on a side of the hall, and walk the Temple corridors and stairs.
No natural light enters them - small torches illuminate your path. Only your steps can be heard, and occasionally some short airstream.
One by one, Shrezdill assigns a room to each of the Candidates, and they leave the group. You get the last one. The Priestess leaves you alone to enter it, and when you do, you're left astonished.
The room itself is as big as the biggest Gaanidan house. It has a huge bed with red sheets, wardrobes and closets, a large mirror, some plants, a desk and even a decently sized pool. If there's any moment of your life you have known the meaning of material luxury, it's this one.
<span style="color:green">You can save the game!</span>
<<if $StVars.FirstDayWaitedWith is "Mir">> \
<script>setPasChars([getPresentCharByKey("chMir")]);</script> \
[[Rest and finish the day|FirstDay RoomWithMir]]
<<elseif $StVars.FirstDayWaitedWith is "Nash">> \
<script>setPasChars([getPresentCharByKey("chNash")]);</script> \
[[Rest and finish the day|FirstDay RoomWithNash]]
<<else>> \
<script>setPasChars([getPresentCharByKey("chVal")]);</script> \
[[Rest and finish the day|FirstDay RoomWithVal]]
<</if>>You sit next to the pool and observe the water.
//Perhaps I will like it here after all.//
The water isn't completely still, it flows in a clear direction. On a closer inspection, it looks like there's a couple of small holes in each extreme of the pool, each of them bringing the liquid in or taking it away.
//I've had at least one bad experience... But there's nice people here too. Perhaps I should befriend some of the other girls. ...My family wouldn't like me being alone, right?//
Just as these words flow through your mind, someone knocks at your door. When you react, you get up and ask:
<span @style=$chPlayerCharacter.colorStyleKey>//"Who is it?"//</span>
<span @style=$chMir.colorStyleKey>//"Hello, $chPlayerCharacter.name, it's me."//</span> //It's Mir.// <span @style=$chMir.colorStyleKey>//"Can I come in? I wanted to talk to you for the last time before the night."//</span>
You open the door.
<span @style=$chPlayerCharacter.colorStyleKey>//"Welcome."//</span>
<span @style=$chMir.colorStyleKey>//"Hello again."//</span> She enters your room and contemplates it for a moment. <span @style=$chMir.colorStyleKey>//"Are you feeling homesick already?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"To tell the truth... I am."//</span>
<span @style=$chMir.colorStyleKey>//"That makes two of us."//</span> She smiles melancholically. <span @style=$chMir.colorStyleKey>//"I thought that... Perhaps..."//</span> She moves a hand through the surface of her neck, the side of her torso, her waist. <span @style=$chMir.colorStyleKey>//"We could get to know each other better? In... Your bed. To not to feel as homesick."//</span>
[[Accept|FirstDay RoomWithMirAccept]]
[[Not this time|FirstDay RoomWithMirReject]]You sit next to the pool and observe the water.
//Perhaps I will like it here after all.//
The water isn't completely still, it flows in a clear direction. On a closer inspection, it looks like there's a couple of small holes in each extreme of the pool, each of them bringing the liquid in or taking it away.
//I've had at least one bad experience... But there's nice people here too. Perhaps I should befriend some of the other girls. ...My family wouldn't like me being alone, right?//
Just as these words flow through your mind, someone knocks at your door. When you react, you get up and ask:
<span @style=$chPlayerCharacter.colorStyleKey>//"Who is it?"//</span>
<span @style=$chNash.colorStyleKey>//"Hi, I'm Nash!"//</span>
You quickly get up, move to the door and let her inside.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, what brings you here?"//</span>
<span @style=$chNash.colorStyleKey>//"Hah, um, well."//</span> She's nervous, but she doesn't look scared. <span @style=$chNash.colorStyleKey>//"You know how we're supposed to train in all aspects of life, right? And one of them is..."//</span> The Ashwalker looks aside, and she invites you to look in the same direction. //It's the bed.// <span @style=$chNash.colorStyleKey>//"After today's workout, I really am in the mood, and I'd like to give it a try. With you."//</span>
[[Accept|FirstDay RoomWithNashAccept]]
[[Not this time|FirstDay RoomWithNashReject]]You sit next to the pool and observe the water.
//Perhaps I will like it here after all.//
The water isn't completely still, it flows in a clear direction. On a closer inspection, it looks like there's a couple of small holes in each extreme of the pool, each of them bringing the liquid in or taking it away.
//I've had at least one bad experience... But there's nice people here too. Perhaps I should befriend some of the other girls. ...My family wouldn't like me being alone, right?//
Just as these words flow through your mind, someone knocks at your door. When you react, you get up and ask:
<span @style=$chPlayerCharacter.colorStyleKey>//"Who is it?"//</span>
<span @style=$chVal.colorStyleKey>//"I'm love itself, knocking at your door."//</span> //It's Sill. I mean, Valtan.//
You get up and let her in.
<span @style=$chVal.colorStyleKey>//"Isn't life full of surprises? Sometimes it enters your home without calling and it tells you which names you can take and which ones you can't."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I certainly never had the chance to pretend to be someone else."//</span>
<span @style=$chVal.colorStyleKey>//"But did I?"//</span> The Shapeshifter smiles wildly and squints, looking at you. <span @style=$chVal.colorStyleKey>//"I may have used another name, another mask, but my self was true to you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So why have you come to my room?"//</span>
<span @style=$chVal.colorStyleKey>//"I came for dessert."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But I have no food."//</span>
<span @style=$chVal.colorStyleKey>//"And for dessert, I meant you."//</span>
//Oh.//
[[Accept sex|FirstDay RoomWithValAccept]]
[[Not this time|FirstDay RoomWithValReject]]<span @style=$chPlayerCharacter.colorStyleKey>//"I... I want you too, Mir."//</span>
<span @style=$chMir.colorStyleKey>//"That's so nice to hear."//</span> Her eyebrows rise and her eyes open up. Her face gets brighter.
You approach her slowly, and you take each other hands. You see yourself in her own pupils, and you feel her breath in your face. Getting closer.
You look at each other one last time, and...
Your lips meet. It's a soft encounter. Slow and kind.
<<script>>
State.variables.StVars.check3 = false;
if ( gC("chPlayerCharacter").virginities.fKiss.taken == false ) {
State.variables.StVars.check3 = true;
gC("chPlayerCharacter").virginities.fKiss.tryTakeVirginity("chMir","storyGiven","");
provokeVirginityBonusRelationshipFixedType("chPlayerCharacter","chMir","given");
}
gC("chMir").virginities.fKiss.tryTakeVirginity("chPlayerCharacter","storyGiven","");
provokeVirginityBonusRelationshipFixedType("chMir","chPlayerCharacter","given");
<</script>>
<<if $StVars.check3 is true>><span style="color:red">Padmiri and you share your first kiss.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Come, let's go to bed."//</span>
<</if>><<link "Continue" "Scene">><<script>>
State.variables.sc.startScene(
"ss", "dynamic",
["chPlayerCharacter"], ["chMir"],
"The water flows quietly.",
reachTurnLimitEndCondition, 30,
"FirstDay RoomWithMirSceneEnding");
State.variables.chMir.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chMir.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chMir.aiAlgorythm.setRoleRomantic();
State.variables.sc.customScript = function() {
switch(this.currentTurn) {
case 2:
this.headingDescription = '<span style="color:Khaki">Tutorial: During sex scenes, the "leading" character is allowed to change positions and begin continued actions.</span>\n\n'
+ 'The water flows quietly.';
break;
case 3:
this.headingDescription = '<span style="color:Khaki">Tutorial: Some scenes have dynamic leaders: this means you can take the lead when your lead bar is full. In this case, select the "Attempt to take Lead" option, and you may get the lead at the end of the turn. This option does not end your turn and you will be able to perform an action afterwards.</span>\n\n'
+ 'The water flows quietly.';
break;
case 4:
this.headingDescription = 'The water flows quietly.';
break;
}
};
<</script>><</link>><span @style=$chPlayerCharacter.colorStyleKey>//"I'm too tired after today. I'm sorry, Padmiri."//</span>
<span @style=$chMir.colorStyleKey>//"Oh."//</span>
Silence follows. She gets nervous. She doesn't know where to look at.
<span @style=$chPlayerCharacter.colorStyleKey>//"I hope you sleep well, though."//</span>
<span @style=$chMir.colorStyleKey>//"Of course, likewise!"//</span> She briefly strokes your arm. <span @style=$chMir.colorStyleKey>//"See you tomorrow."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Good night."//</span>
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]<span @style=$chMir.colorStyleKey>//"I loved that."//</span>
You feel her breath on your skin, as well as yours bouncing to back from hers.
<span @style=$chPlayerCharacter.colorStyleKey>//"So did I."//</span>
<span @style=$chMir.colorStyleKey>//"I should be getting back to my room. We don't want the Priestesses to know we're this... Precocious, do we?"//</span> She says playfully.
You wish her good night and kiss her lips, and she leaves.
//<span style="color:lightcoral">Your romance with Padmiri has grown a lot.
Your sexual tension with Padmiri has grown a lot.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.romance.stv += 500;
State.variables.chMir.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 500;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 500;
<</script>> \
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]In the morning, a strange sensation impregnates your body. Constant waves go through you, as if a huge sound was making your skin vibrate.
//This is weird, but pleasant.//
The waves are soon accompanied by music: a low-pitched wind instrument plays long notes... In your head. It is calm enough to avoid causing you stress when it wakes you up, but interesting enough to activate your mind and filling you with desire to leave the bed. You don't question it too much and get yourself dressed and ready to begin the day.
<<script>>State.variables.chPlayerCharacter.restoreBars();
State.variables.chNash.restoreBars();
State.variables.chMir.restoreBars();
State.variables.chVal.restoreBars();
<</script>> \
<span style="color:springgreen">You were completely healed.</span>
<span style="color:green">You can save the game!</span>
[[Go to the Temple's Hall|SecondDay StartProper]]<span @style=$chPlayerCharacter.colorStyleKey>//"Okay."//</span>
You keep looking at her, and you advance slowly. She does the same, more decidedly, and places her hands on your arms.
<span @style=$chNash.colorStyleKey>//"Out of words?"//</span> She asks playfully.
<span @style=$chPlayerCharacter.colorStyleKey>//"I have something at the tip of my tongue, but it's something else. Want to see it?"//</span>
<span @style=$chNash.colorStyleKey>//"Sure, show me."//</span>
And you quickly attack her lips. Your strike is fast and precise, and you immediately retreat after stealing a kiss.
<<script>>
State.variables.StVars.check3 = false;
if ( gC("chPlayerCharacter").virginities.fKiss.taken == false ) {
State.variables.StVars.check3 = true;
gC("chPlayerCharacter").virginities.fKiss.tryTakeVirginity("chNash","storyGiven","");
provokeVirginityBonusRelationshipFixedType("chPlayerCharacter","chNash","given");
}
gC("chNash").virginities.fKiss.tryTakeVirginity("chPlayerCharacter","storyGiven","");
provokeVirginityBonusRelationshipFixedType("chNash","chPlayerCharacter","given");
<</script>>
<<if $StVars.check3 is true>><span style="color:red">Nashillbyir and you share your first kiss.</span>
<</if>>//I can feel my heart pounding.//
<span @style=$chPlayerCharacter.colorStyleKey>//"What, you can't reply to a surprise attack?"//</span>
<span @style=$chNash.colorStyleKey>//"Oh, you-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Come, let's go to the bed."//</span>
<<link "Continue" "Scene">><<script>>
State.variables.sc.startScene(
"ss", "dynamic",
["chPlayerCharacter"], ["chNash"],
"The water flows quietly.",
reachTurnLimitEndCondition, 30,
"FirstDay RoomWithNashSceneEnding");
State.variables.chNash.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chNash.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chNash.aiAlgorythm.setRoleEqualFooting();
State.variables.sc.customScript = function() {
switch(this.currentTurn) {
case 2:
this.headingDescription = '<span style="color:Khaki">Tutorial: During sex scenes, the "leading" character is allowed to change positions and begin continued actions.</span>\n\n'
+ 'The water flows quietly.';
break;
case 3:
this.headingDescription = '<span style="color:Khaki">Tutorial: Some scenes have dynamic leaders: this means you can take the lead when your lead bar is full. In this case, select the "Attempt to take Lead" option, and you may get the lead at the end of the turn. This option does not end your turn and you will be able to perform an action afterwards.</span>\n\n'
+ 'The water flows quietly.';
break;
case 4:
this.headingDescription = 'The water flows quietly.';
break;
}
};
<</script>><</link>><span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry Nash, but my body is asking me for rest."//</span>
<span @style=$chNash.colorStyleKey>//"Oh."//</span> She looks dejected. <span @style=$chNash.colorStyleKey>//"That's... Fine. Have a good night then."//</span>
She avoids looking at you in the eye.
<span @style=$chPlayerCharacter.colorStyleKey>//"Sleep well you too."//</span>
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]<span @style=$chNash.colorStyleKey>//"That was a lot of fun, actually."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was really nervous, to be honest, but I liked it too."//</span>
Your mouths meet and gently grab each other's lips.
<span @style=$chNash.colorStyleKey>//"I think I'll leave soon."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I hope we do this again."//</span>
<span @style=$chNash.colorStyleKey>//"Of course! But watch out for me, perhaps it'll be you who gets attacked by surprise, the next time."//</span>
You grin at her joke as she gets up and leaves.
//<span style="color:lightcoral">Your romance with Nashillbyir has grown a lot.
Your sexual tension with Nashillbyir has grown a lot.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 500;
<</script>> \
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]<span @style=$chPlayerCharacter.colorStyleKey>//"I think I'm in the mood for some gelatine."//</span> She smirks at your comment.
<span @style=$chVal.colorStyleKey>//"And this gelatine is in the mood for you."//</span>
Valtan walks towards you leaning her waist left and right. She leans her torso and head down, sticks her breasts out, looks at you and pretends to kiss you across the distance. It isn't long before she's envolping you with her arms in a hug, stroking your back and what's below it, too. Despite your insecurities, you follow along and begin to french kiss her.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's go to the bed."//</span>
<<link "Continue" "Scene">><<script>>
State.variables.sc.startScene(
"ss", "dynamic",
["chPlayerCharacter"], ["chVal"],
"The water flows quietly.",
reachTurnLimitEndCondition, 30,
"FirstDay RoomWithValSceneEnding");
State.variables.chVal.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chVal.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chVal.aiAlgorythm.setRoleActive();
State.variables.sc.customScript = function() {
switch(this.currentTurn) {
case 2:
this.headingDescription = '<span style="color:Khaki">Tutorial: During sex scenes, the "leading" character is allowed to change positions and begin continued actions.</span>\n\n'
+ 'The water flows quietly.';
break;
case 3:
this.headingDescription = '<span style="color:Khaki">Tutorial: Some scenes have dynamic leaders: this means you can take the lead when your lead bar is full. In this case, select the "Attempt to take Lead" option, and you may get the lead at the end of the turn. This option does not end your turn and you will be able to perform an action afterwards.</span>\n\n'
+ 'The water flows quietly.';
break;
case 4:
this.headingDescription = 'The water flows quietly.';
break;
}
};
<</script>><</link>><span @style=$chPlayerCharacter.colorStyleKey>//"I'm... The truth is, I'm not in the mood. I'm too tired, after the whole day."//</span>
<span @style=$chVal.colorStyleKey>//"Hmm."//</span> She looks at you, calculating. Trying to read you. <span @style=$chVal.colorStyleKey>//"Another time, then. I promise you will love my touch."//</span> She winks.
You look down, then to the side.
<span @style=$chVal.colorStyleKey>//"But for now, you need to sleep, don't you? I won't steal any more of your time."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Good night, Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"Sweet dreams, $chPlayerCharacter.name. You'll meet me in them."//</span>
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]
<span @style=$chVal.colorStyleKey>//"I wanted to do that since the moment I met you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That was great."//</span>
<span @style=$chVal.colorStyleKey>//"And there's more waiting for you... Look forward to it."//</span>
The Shapeshifter gets up from the bed and stretches her arms towards the sides.
//Wait, do they do that?//
<span @style=$chVal.colorStyleKey>//"I think I should go back to my room."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, you have caught a lot of attention already. In just your first day."//</span>
Her expression tells you she's taken it as a compliment.
<span @style=$chVal.colorStyleKey>//"I'll meet you in your dreams."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Good night."//</span>
//<span style="color:lightcoral">Your romance with Valtan has grown a lot.
Your sexual tension with Valtan has grown a lot.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.romance.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 500;
<</script>> \
<script>setNoPasChars()</script> \
[[Go to sleep|SecondDay Rise]]When you reach the Temple's hall, you find Drishtya, Padmiri, Nashillbyir, Valtan and Maaterasu.
The Priestess Regent greets you.
<span style="color:mediumvioletred">//"Welcome, $chPlayerCharacter.name. I trust your bedroom is well adapted to your needs?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... A way to put it. It's far better than my home back at the tribe."//</span>
<span style="color:mediumvioletred">//"Yes, that's often the case."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What was the music I was hearing a few minutes earlier?"//</span>
<span style="color:mediumvioletred">//"That's our way to communicate to our residents that it's time to wake up. As you must have noticed, the Temple's corridors block light and sound, so we send music directly into everyone's minds."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, but how..."//</span>
<span style="color:mediumvioletred">//"Welcome, Fiercest Claw."//</span>
You turn around and notice the Beastkin, who's just arrived.
<span style="color:mediumvioletred">//"I trust your bedroom is suited to your needs?"//</span>
The Beastkin doesn't reply at first, but the Priestess' penetrating eyes force her to answer.
<span @style=$chClaw.colorStyleKey>//"It's fine enough."//</span>
<span style="color:mediumvioletred">//"I'm glad to hear that."//</span>
<script>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);</script> \
[[Continue|SecondDay TrainingDiscussion]]<span style="color:mediumvioletred">//"Now that everyone's here, I'll tell you about the specifics of your life here."//</span>
The Shapeshifter moves aside, away from the 6 of you and right next to the Goddess statue.
<span style="color:mediumvioletred">//"During your training period, we will channel a considerable amount of the Goddess' energy into the Temple, which will be used to strengthen your advances. This means you'll be able to improve yourselves far faster than ever in the rest of your lives, but it comes at the cost of depriving the peoples of the Valley of a portion of their protection. Therefore, I expect all of you to take your duties seriously, so that your training is finished as soon as possible. Understood?"//</span>
Drishtya waits for your affirmative responses, and then proceeds.
<span style="color:mediumvioletred">//"Your training will take place during the mornings, in the Training Halls, an area with several facilities and means to develop your skills. During afternoons, you will take care of different tasks required to maintain life in the Temple. Evenings are reserved to rest and socialization.
Any questions?"//</span>
<span @style=$chNash.colorStyleKey>//"Can we challenge the other Candidates?"//</span>
<span style="color:mediumvioletred">//"Of course. Competition is a part of training."//</span>
<span @style=$chClaw.colorStyleKey>//"Can we force the others to give up something if they lose a challenge?"//</span>
<span style="color:mediumvioletred">//"...Yes. It was a custom during some generations, so it will be allowed. However, I will dictate the limits of what's an acceptable penalty. The limits will be thin at first, but I'll be willing to widen them as time progresses."//</span>
<span @style=$chVal.colorStyleKey>//"I had another question."//</span> Val intervenes. <span @style=$chVal.colorStyleKey>//"When is it appropiate to indulge in... The arts of pleasure?"//</span>
<span style="color:mediumvioletred">//"Whenever the context allows it. If it helps the training, it's allowed during mornings. If it helps during work, it's allowed during afternoons. It's always allowed during the evenings.
Anything else?"//</span>
Silence follows.
<span style="color:mediumvioletred">//"I'll proceed, then. If the conditions are appropiate, we will also organize expeditions to different parts of the Valley. At the very least, I'd like us to visit the six tribes, but there are also some locations important for its wildlife. If you're to guide the peoples of the Valley through their lives, it's only logical that you get to know the Valley, its different peoples and its customs."//</span>
You take a look at Val.
//She's a bit uneasy.//
<script>setPasChars([getPresentCharByKey("chMir")]);</script> \
[[Continue|SecondDay RelationsDiscussion]]<span style="color:mediumvioletred">//"During this period, it is only natural that you get to know each other. It is important that you learn to get along, since you will likely work together in many occasions for the rest of your lives. However, since you're competing for one of the biggest honors of the Valley, it is also natural that you will sometimes find yourselves pitted against each other. For this reason, many Candidates in the past have developed strong rivalries, or signed alliances against each other. I do not support Candidates doing it, but eventually you will also be allowed to join each other in exclusive relationships as dictated by the Way of Exclusive Love, or to lend yourselves to others in servitude as dictated by other Ways."//</span>
<span @style=$chMir.colorStyleKey>//"In... Servitude? What does that mean?"//</span>
<span style="color:mediumvioletred">//"It means that someone will become someone else's servant, for a specified time, be it as a result of a challenge or any kind of deal."//</span>
<span @style=$chMir.colorStyleKey>//"I... Do not like that."//</span>
<span style="color:mediumvioletred">//"Many share your concerns. If you voice them regarding someone's behavior, you may join efforts with other Candidates in order to punish their continued attitude.
But I must warn you: there were generations in which it was common for one or two Candidates to keep the others in their service for the vast majority of the time, up until they won the High Priestesshood. The same way you can warn the others against these practices, others may seduce you into accepting them."//</span>
//Mir is really serious. I don't think I had seen that expression in her yet.//
<span style="color:mediumvioletred">//"In relation to this matter, you must also know: The Priestesshood will often impose sanctions or privileges to selected Candidates. This is because you mustn't only show your capacities, but your capacity to grow - if any of you dominated the competition at any point, you may deprive the rest of the opportunity to catch up with you. We will take measures to ensure that Candidates with excessive lead face bigger obstacles, and Candidates with trouble to keep up are granted advantages."//</span>
<script>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chNash")]);</script> \
[[Continue|SecondDay VictoryDiscussion]]<span @style=$chAte.colorStyleKey>//"Excuse me, Priestess Regent."//</span> Ate intervenes. The unexpected words of someone who has only talked when absolutely required call unavoidable attention. <span @style=$chAte.colorStyleKey>//"How will the new High Priestess be chosen?"//</span>
<span style="color:mediumvioletred">//"That's a great question, Maaterasu. The new High Priestess will be chosen by the Candidates themselves, that is: all of you."//</span>
<span @style=$chMir.colorStyleKey>//"But all of us want to become High Priestess. How are we expected to support anyone but ourselves?"//</span>
<span style="color:mediumvioletred">//"That's why it's a great question. The process itself is never easy. It's never immediate. During each generation there's always a few Candidates that come to believe in someone else's excellence to represent the Goddess, but that is usually not enough. When that happens, all Candidates agree on different trials that will test everyone's worth. If the election becomes excessively lengthy, the Priestess Regent is expected to arbitrate it."//</span>
<span @style=$chNash.colorStyleKey>//"What kind of trials were chosen by other generations?"//</span>
<span style="color:mediumvioletred">//"There has been variety. The simplest ones consist in competitions of strength and magic. Trials to generate as much pleasure as possible to others were also common. There have also been public trials in which different witnesses testified about a Candidate's capacity to solve conflicts, to lead others, to keep the peace on the Valley.
In short words, if you want to become the next High Priestess, you must pay considerable attention to nurture your relationships with others, to develop yourselves as agents of the Goddess, well-versed in many skills and lore, and to prove your capacity to do good to the Temple and the Valley."//</span>
<script>setPasChars([]);</script> \
[[Continue|SecondDay RitualOfAvatars]]<span style="color:mediumvioletred">//"I think that sums up everything you need to know so far."//</span>
Drishtya takes a moment to look at everyone, walking slowly between two points.
<span style="color:mediumvioletred">//"We can begin the Ritual of Avatars."//</span>
Everyone remains silent. Some Candidates seem to be as lost as you. The purple Shapeshifter catches on and explains:
<span style="color:mediumvioletred">//"As you already know, the Goddess protects and nurtures all life in the Valley. In consequence, it's fair to claim we're partly created by her: everything around us, including ourselves, grows and thrives under her, making it yet another one of her dimensions."//</span> She pauses to let you reflect on her words. <span style="color:mediumvioletred">//"This means that everyone who aims to represent her must fill those dimensions as well. You, who were born women, are as incomplete as anyone who had been born a man. You, who show talent in magic or athletism, are as incomplete as anyone who shows the opposite. You, who love nature or the crafts, are as incomplete as anyone who appreciates the other dimensions of life. We assume it is impossible for us mortals to achieve the completeness of the Goddess, but as her Avatars, you must strive to achieve it.
The Ritual of Avatars will drive you much closer to that goal.
Are you ready to perform the Ritual and swear to grow closer to the Goddess, for the rest of your lives?"//</span>
//This... Looks like an important decision.//
<span @style=$chMir.colorStyleKey>//"I am."//</span>
//Perhaps the most important decision I have taken in my whole life.//
<span @style=$chClaw.colorStyleKey>//"I am."//</span>
//What does this mean again?//
<span @style=$chAte.colorStyleKey>//"I am."//</span>
//She hasn't explained much about it.//
<span @style=$chNash.colorStyleKey>//"I am."//</span>
//Everyone seems to be so... decided.//
<span @style=$chVal.colorStyleKey>//"I am."//</span>
//What if I regret it?//
Drishtya is looking at you.
//She's waiting for my response.//
//Everyone is looking at me, right?//
[["I am."|SecondDay RitualOfAvatars2]]<span style="color:mediumvioletred">//"Very well. Undress."//</span> The Priestess Regent orders. <span style="color:mediumvioletred">//"Everyone."//</span>
//What? Just like that?//
Nash seems to be as undecided as you. Maaterasu, however, obeys without thinking. Val obeys too, much happier.
//She's ogling everyone, right?//
Claw takes her clothes off in abrupt, decided movements, perhaps showing she has nothing to hide. Mir does it calmly, like it is the most natural thing in the world.
You and Nash exchange glances. She shrugs and begins undressing. You follow along. When you're finished, Val is looking at you. She winks. You send your eyes to the ground.
<span style="color:mediumvioletred">//"I will now channel the Goddess' energy directly into each of you. Relax your muscles."//</span>
The Priestess Regent waves her arms from the sides to her own head, then she puts her hands forward, and repeats the whole movement. Pink and golden mist starts to form around her.
<span style="color:mediumvioletred">//"Inhale air, and don't let it out..."//</span>
When she has enough mist, she starts directing it with her hands. By gently pushing the air, the mist follows whatever direction she wants to.
<span style="color:mediumvioletred">//"Exhale."//</span>
Drishtya focuses in covering Maaterasu's nude body with the magic essence. You had avoided looking at anyone who had already undressed, but your curiosity beats your shame and you take a peek. A very long one.
//She is still calm, even in this situation. Does she even have emotions?//
<span style="color:mediumvioletred">//"Inhale air again... Focus on your feet. Check if they're under tension, and release it."//</span>
When only the Aiishen's face is uncovered, Drishtya moves on to Padmiri. The Leirien closes her eyes. You perceive a small twitch, but otherwise her only moves are those of her lungs.
The Priestess Regent continues asking you to perform different relaxation exercises. Nash's turn comes next. You notice how she starts breathing harder and faster when the mist first touches her, but after some seconds she tames the pace and goes back to normal.
Val's reaction, however, is a parade of emotions. A huge grin invades her, which gives place to a sign of pain, and after a breath, she gradually recovers her smile - and a naughty one at that.
Drishtya looks at Claw and you before continuing, and she decides to proceed with the tiger.
<span @style=$chClaw.colorStyleKey>//"Hissssss!"//</span>
It's an uncontrolled reaction. Claw steps back, but then forces herself to stay in place. The Priestess Regent stops for a moment, only continuing when Claw is clearly quiet. She ends covered by the mist as well.
//It's my turn.//
The Priestess' eyes are locked on you. You look back at her, but you decide to close them when the mist is about to reach you.
//Ah!//
Cold. It freezes your skin wherever it touches you, seeping into your very pores. And then it burns.
<span @style=$chPlayerCharacter.colorStyleKey>//"Nngghh."//</span>
But the heat inside and the cold outside decay slowly, up until both temperatures become one and the same. And you become one with the stillness. You can clearly feel your heart's throbing, your breath's movements, and your skin's quiet tingling. It all turns into pleasure - the sky itself is stroking your whole body at the same time.
//You lost <span style="color:lightcoral">50 lust.</span>//
<<script>>State.variables.chPlayerCharacter.lust.current -= 50;<</script>>
<<if $settings.futa == "enableAll">> \
[[Continue|SecondDay RitualOfAvatars3]]
<<elseif $settings.futa == "playerFuta">> \
[[Continue|SecondDay RitualOfAvatars3c]]
<<elseif $settings.futa == "futaPartners">> \
[[Continue|SecondDay RitualOfAvatars3d]]
<<else>> \
[[Continue|SecondDay RitualOfAvatars3b]]
<</if>> \Drishtya steps back, and takes a long look at everyone. She opens her arms, hands and palms long and wide, and pulls them, like a puppeteer controlling the very forces of nature.
The mist massages your skin, and your body vibrates. You feel waves running through your body, from your shoulders to your hands, from your waist to your neck, and from your neck to your groin. And it pulsates.
You feel a force right above your clitoris, pushing inside and out of your body. Your abdomen is weak, your legs tremble. Heat consumes you, and pleasure engulfs you.
//Nnn... Gghh... Aaaaa//aaa//aaahh....//
//<span style="color:red">You have reached orgasm!</span>//
<<script>>State.variables.chPlayerCharacter.lust.current = 100;<</script>> \
Your breathing had accelerated, but after reaching orgasm, it slowly goes back to normal. You feel disoriented, and you lose half a minute to your dizziness. When you're fully back to normal, the mist is dissipating.
[[Continue|SecondDay RitualOfAvatars4]]You're looking down.
//That... Is mine?//
Yes.
//What is it?//
A penis, obviously.
//But I don't have a penis.//
You do, now.
//Wait, what?//
You send a hand to your groin. Your pussy is still there, as is your clitoris, just below your new tool. You palpate the rest of your body, and it doesn't look like anything else has changed.
You look around. Padmiri is astounded, Claw frowns. Nash is stretching her legs in different directions as she looks down. Valtan looks amused. Maaterasu is...
//Showing interest.//
<span style="color:mediumvioletred">//"Congratulations, my dear ones. You've taken the first step into becoming Avatars of the Goddess.
I trust no one has doubts about what's happened?"//</span>
The silence is an eloquent response.
<span style="color:mediumvioletred">//"Excellent. You will soon have to begin your training, but I must introduce you to the rest of the Temple's inhabitants first."//</span>
<<script>>
for ( var charKey of ["chPlayerCharacter","chNash","chMir","chClaw","chVal","chAte"] ) {
State.variables[charKey].addBodypart("dick","dick");
}
<</script>> \
[[Continue|SecondDay MeetTempleStaff]][[Go back|Disclaimer]]
__Development Team__:
''Deep Interactivity'': Game Design, Programming, Writing, Direction
''Chili Cherry'': Art, Animations, Illustrations
[[Support the developers on Patreon and get access to the latest releases|https://patreon.com/deepinteractivity]]
[[Follow the game on Itch.io: get access to all new public releases and stay updated about the game's development|https://deepinteractivity.itch.io/unholy-arts]]
__Other Collaborators__:
''Shirarin'' - Character portraits and new logo illustration
''Florian "Verdilak" Gelbmann'' - Logo's background, title and old illustration
''2D!PIXX'' - Map Icons
[[2D!PIXX's webpage|https://www.2dpixx.de/]]
''Ikumireii'' - Character portraits
[[Ikumireii's art gallery on Deviant Art|https://www.deviantart.com/ikumireii]]
''Reneg30'' - Character portraits
[[Reneg30's art gallery on Deviant Art|https://www.deviantart.com/reneg30]]
__Supporters__:
__Passion Temple Clergy__
<<set _creditsTier3 to setup.creditsTier3>> \
_creditsTier3
__Passion Temple Preachers__
<<set _creditsTier2 to setup.creditsTier2>> \
_creditsTier2
__Goddess Enthusiasts__
<<set _creditsTier1 to setup.creditsTier1>> \
_creditsTier1
> Missing yourself on this list?
Due to data privacy concerns, patrons who first supported the game before the release of version 0.2 must send Deep Interactivity a notification communicating their consent to being added to this list.
> What if I don't want to appear here?
If you no longer wish your nickname to appear on the credits or you want to support the game without appearing here, make sure you notify Deep Interactivity via Patreon.
> Other reasons why your nickname isn't where it should
If your nickname broke SugarCube standard formatting or my app to automatically transport patrons' data into the credits page, you get the dubious honor of getting stuck at the category where you were first registered.
[[Go back|Disclaimer]]<<script>>
State.variables.tip = getRandomTip();
<</script>> \
<div align='center'>\
[img[img/logo.png]]
__Disclaimer__:
</div> \
Unholy Arts is an erotic fiction game. If you do not have the required legal age in your country to consume this content, or have trouble to distinguish fiction from reality, please close this window.
The game may depict behaviors that aren't acceptable outside of fiction. Remember that all sexual activities in real life require explicit consent from every person involved.
Configure your settings before starting the game: <<link [[Settings|Settings]]>><<script>>State.variables.settings.setExitPassage("Disclaimer");
State.variables.settings.formatAllChoices();<</script>><</link>>
<center><<link [[Everything is in order, let's start the game|GoddessHerald 1]]>>
<<script>>applyDifficultyChanges();<</script>><</link>>
<<set _quickstartLinkText to setup.quickstartLinkText>> \
_quickstartLinkText
[[Take me to the credits|Credits]]</center>
<p style="text-align:left;">[img[img/PatreonButton.png]["https://www.patreon.com/bePatron?u=31941037"]]
- Support the game
- Get the latest updates
- Access the Quickstart and Cheat Menus</p>
<p style="text-align:left;">[img[img/DiscordButton.png]["https://discord.gg/5qFUw9k"]]
- Discuss the game
- Send suggestions
- Report bugs</p>
<<set _versionName to setup.versionName>> \
Current version: _versionName
<p style="text-align:center;"><span style="color:Khaki">Tip: $tip</span></p><<script>>
State.variables.compass.refreshRoomPassage();
<</script>> \
<<script>>
State.variables.compass.refreshRightUImap();
<</script>> \
$compass.roomPassage
<<removeclass "#right-ui-bar" "stowed">> \
<<script>>/*
//$("body #passages").removeEventListener("click", "area[room-key]", clickRoomIconEvent);
var areas = $("body #passages").getElementsByClassName("roomAreaButton");
document.removeEventListener("click",clickRoomIconEvent);
for ( var area of areas ) {
area.removeEventListener("click",clickRoomIconEvent);
area.addEventListener("click",clickRoomIconEvent);
var old_element = area;
var new_element = old_element.cloneNode(true);
area.parentNode.replaceChild(new_element, old_element);
area.addEventListener("click", clickRoomIconEvent,true);
}
*/<</script>> \
<<script>>
//$("body #passages").one("click", "area[room-key]", clickRoomIconEvent);
<</script>> \$compass.interludePassage<<script>>
State.variables.tPathfinder = new Pathfinder("mapTrainingGrounds",["chPlayerCharacter"],"westLibrary",function(nodeKey) {
if ( nodeKey.length > 11 ) { return true; }
else { return false; }
});
State.variables.pfTest = State.variables.tPathfinder.getAllValidRoutes();
State.variables.chPlayerCharacter.currentRoom = "westLibrary";
State.variables.log = getRouteToClosestAltTaggedActivity("mapTrainingGrounds",["chPlayerCharacter"],["physique","will"]);
cMissionRandomMovement("mapTrainingGrounds",["chPlayerCharacter"]);
cMissionRandomMovement("mapTrainingGrounds",["chPlayerCharacter"]);
cMissionRandomMovement("mapTrainingGrounds",["chPlayerCharacter"]);
<</script>> \
\
$tPathfinder.debugInfo$jobsAssigner.passageText<<script>>
if ( State.variables.compass.pcSis != -1 ) {
State.variables.compass.sisList[State.variables.compass.pcSis].feedCharInteractionsOptionsList();
State.variables.compass.sisList[State.variables.compass.pcSis].formatPassageText();
State.variables.compass.sisPassage = State.variables.compass.sisList[State.variables.compass.pcSis].passageText;
}
if ( State.variables.compass.pcSis != -1 ) {
if ( State.variables.compass.sisList[State.variables.compass.pcSis].roundsCount == 0 ) { State.variables.compass.sisList[State.variables.compass.pcSis].roundsCount++; }
}
<</script>> \
$compass.sisPassage<<script>>
State.variables.personalRoom.formatRoomText();
attemptAutosave();
<</script>> \
<<addclass "#right-ui-bar" "stowed">> \
/* <<removeclass "#right-ui-bar" "stowed">> \ */ \
$personalRoom.roomText
<<script>>
fixOwnedEquipmentLists();
// gC("chNash").relations.chPlayerCharacter.friendship = new RelPar(300,300);
<</script>> \<<script>>
State.variables.supToolsData.formatQuickstartRoom();
<</script>> \
$supToolsData.quickstartRoomPassage<<script>>
State.variables.supToolsData.formatCheatMenuRoom();
<</script>> \
$supToolsData.cheatMenuRoomPassage$customRoomIntro
<<removeclass "#right-ui-bar" "stowed">> \
After waking up early, you decide to take a stroll before the training period. It's a relatively warm morning, given how early it is.
You realize Nashillbyir isn't too far away, doing stretches.
<span @style=$chNash.colorStyleKey>//"Hello, $chPlayerCharacter.name! You're up early today."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Nash. Do you always get up this early?"//</span>
<span @style=$chNash.colorStyleKey>//"I do most of the time, yes. Now that you're here, would you mind lending me a hand in my exercises?"//</span>
[[Accept|SE Stretching Help Accept]]
[[Decline|SE Stretching Help EndDecline]]
<<removeclass "#right-ui-bar" "stowed">> \
<<script>>State.variables.StVars.StretchingHelpResult = "unfinished";
State.variables.StVars.StretchingHelpGroped = "false";<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry, but I'm still sleepy. I just wanted the air to hit my face."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, well, that's fine. Take care!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Likewise."//</span>
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "declined";<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"All right, what do you need me to do?"//</span>
<span @style=$chNash.colorStyleKey>//"Move next to my side, for starters. Ah, it's been so many days since I had someone to help me with this!"//</span>
The Ashwalker lies on her back, and you kneel next to her after she asks you to do so.
<span @style=$chNash.colorStyleKey>//"I want to stretch my legs' muscles - you just have to keep hold of my knees at certain positions."//</span>
[[Do as told|SE Stretching Help Phase 1]]$customRoomIntro
Following Nash's directions, you pull and keep your grip on her knees at different points. You're certain that it would hurt you if you were in her position, but she doesn't lose her cool.
<span @style=$chNash.colorStyleKey>//"Well done, let's move on."//</span>
Without moving her back from the ground, she moves her right leg to the left, describing a right angle with her spine.
<span @style=$chNash.colorStyleKey>//"As you can see, my leg isn't straight. Hold me so that it gets as close as possible."//</span>
[[Hold her outer thigh|SE Stretching Help Hold Thigh]]
[[Hold her knee and gluteus|SE Stretching Help Hold Gluteus]]
[[Ask her how to do it|SE Stretching Help Ask How to Hold]]$customRoomIntro
Moving carefully, you place your hands along her thigh. You can feel the tendons in tension, ocasionally shaking.
<span @style=$chNash.colorStyleKey>//"You're doing great, hold for a little longer."//</span>
After some seconds, she exhales and points you to stop. It's the other leg's turn next.
[[Continue|SE Stretching Help Phase 2]]$customRoomIntro
Relatively uncertain about how to proceed, you end up putting your hands right below her knee and her butt.
<span @style=$chNash.colorStyleKey>//"Hmpf."//</span>
You steal a look at her. She's looking at you, smirking.
<span @style=$chNash.colorStyleKey>//"It's fine if you want to grab me there, but don't forget to push my leg down."//</span>
//Oops.//
You correct the strength you're exerting.
<span @style=$chNash.colorStyleKey>//"That's better."//</span>
//<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 100;
<</script>> \
[[Continue|SE Stretching Help Phase 2]]
<<script>>
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, uhm..."//</span>
<span @style=$chNash.colorStyleKey>//"What is it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Where am I supposed to grab you?"//</span>
<span @style=$chNash.colorStyleKey>//"At the extremes of the thigh will be fine."//</span>
She points at the specific places with her index fingers, and your hands follow.
//<span style="color:purple">Your submission towards Nashillbyir has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 100;
<</script>> \
[[Continue|SE Stretching Help Phase 2]]$customRoomIntro
Once she's done, you pull back.
<span @style=$chNash.colorStyleKey>//"This will be our last exercise. My knees have to get as close to my shoulders as possible, just make sure they remain there."//</span>
The young Ashwalker, her back still on the ground, plants her feet on the grass, only to abruptly pull them along with her legs to her own chest. She awaits you.
//How should I do it, though?//
[[Stand up next to her|SE Stretching Help Standing]]
<<if $chPlayerCharacter.resilience.value >= 11>>[[Kneel in front of her|SE Stretching Help Kneeling Passed Check]]
<</if>> \
<<if $chPlayerCharacter.resilience.value < 11>>[[Kneel in front of her|SE Stretching Help Kneeling Failed Check]]
<</if>> \
[[Mount her|SE Stretching Help Mount]]$customRoomIntro
You get up and move next to her side, and bend your back in order to reach her knees with your hands. It doesn't take long for this position to hurt you.
//...This probably wasn't the best choice.//
Nash gives a hint to be in tension this time, but it isn't too noticeable. She's keeping tight control of her breath, slow as a feather's fall.
At some point, she looks at you. You immediately turn your gaze away, but force yourself to look back.
She's smiling calmly.
<span @style=$chNash.colorStyleKey>//"That will be all."//</span>
You let her knees go and take a much more natural posture. Your back still aching, now it's you who needs to stretch.
<span @style=$chNash.colorStyleKey>//"Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help!"//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to help you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nice, I'll look forward to it."//</span>
//You lost <span style="color:limegreen">20 energy.</span>
<span style="color:khaki">Your friendship with Nashillbyir has grown a bit.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown a bit.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 100;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
You put place yourself in front of her rear, and lower yourself down. You are less and less sure about this as you move forwards, but you get in top of her nonetheless, safely locking her knees.
Nash's expression doesn't change much, but...
//Her pupils are... so big.//
You salivate.
[[Keep still|SE Stretching Help Mount Nothing]]
[[Lean in for a kiss|SE Stretching Help Mount Kiss]]
<<if $StVars.futaNash == true>>[[Lower your groin|SE Stretching Help Mount Rub Dick]]
<</if>> \
<<if $StVars.futaNash == false>>[[Lower your groin|SE Stretching Help Mount Rub Pussy]]
<</if>> \$customRoomIntro
Despite everything, you choose not to take advantage of the situation. And yet the both of you share a smile.
<span @style=$chNash.colorStyleKey>//"That will be all."//</span>
You move back and stand up, and she follows.
<span @style=$chNash.colorStyleKey>//"Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help!"//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to help you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nice, I'll look forward to it."//</span>
//You lost <span style="color:limegreen">10 energy.</span>
<span style="color:khaki">Your friendship with Nashillbyir has grown a bit.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "friendly";<</script>> \$customRoomIntro
Her lips, open and humid, have the perfect appeareance for a morning delicacy. You feel her breath in your face, closer, and closer...
<span @style=$chNash.colorStyleKey>//"Mmm..."//</span>
And your mouths meet. It's a gentle union, the lips rubbing slowly up and down. Your eyes open and find hers, warm, intimate. It takes you a few more seconds to notice your arms are giving up.
You suddenly remember what you were doing and pull back.
<span @style=$chNash.colorStyleKey>//"Lips stretches weren't on the routine, but they may be next time."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you want to keep yourself flexible, your routine should be as well."//</span>
Nash rolls her eyes.
<span @style=$chNash.colorStyleKey>//"Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help!"//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to help you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nice, I'll look forward to it."//</span>
//You lost <span style="color:lightcoral">10 lust.</span>
You lost <span style="color:limegreen">10 energy.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown a bit.</span>
<span style="color:purple">Your dominance towards Nashillbyir has grown a bit.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chNash.lust.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 100;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
While both of your are pacing your respiration, you do it for different reasons. Desire finally gets the best of you, and you decide you want to feel her, now. Your arms stick to her legs, your own legs wrap around her. Your waist falls slowly, and you feel hers. Your dick touches the lower part of her pussy, through the clothes.
<span @style=$chNash.colorStyleKey>//"Ah."//</span>
Her breath gets faster and her pupils expand. Your arms are still holding her down, but she now faces the extra challenge of containing the heat rising through her body. You don't stop frotting her, and neither does she.
<span @style=$chNash.colorStyleKey>//"It's... getting late. The others will find us."//</span>
//She's right.//
You pull back and stand up. As the realization of what you've done hits you, you become a tomato-colored human.
<span @style=$chNash.colorStyleKey>//"Your... Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help."//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to... Help you."//</span>
//Ha... Haha...//
//You lost <span style="color:lightcoral">20 lust.</span>
You lost <span style="color:limegreen">20 energy.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown.</span>
<span style="color:purple">Your dominance towards Nashillbyir has grown.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 20;
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chNash.lust.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
While both of your are pacing your respiration, you do it for different reasons. Desire finally gets the best of you, and you decide you want to feel her, now. Your arms stick to her legs, your own legs wrap around her. Your waist falls slowly, and you feel hers. Your groins touch each other, through your clothes.
<span @style=$chNash.colorStyleKey>//"Ah."//</span>
Her breath gets faster and her pupils expand. Your arms are still holding her down, but she now faces the extra challenge of containing the heat rising through her body. You don't stop frotting her, and neither does she.
<span @style=$chNash.colorStyleKey>//"It's... getting late. The others will find us."//</span>
//She's right.//
You pull back and stand up. As the realization of what you've done hits you, you become a tomato-colored human.
<span @style=$chNash.colorStyleKey>//"Your... Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help."//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to... Help you."//</span>
//Ha... Haha...//
//You lost <span style="color:lightcoral">20 lust.</span>
You lost <span style="color:limegreen">20 energy.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown.</span>
<span style="color:purple">Your dominance towards Nashillbyir has grown.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 20;
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chNash.lust.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
You decide that kneeling before her is a good compromise between being close enough to the job and not being too pushy. You put yourself in front of her waist, push yourself forward to reach her knees, and...
<span style="color:red">Resilience check: failed.</span>
You soon realize this was a mistake. You've reached her legs and you're holding them down, but your back's positioning is terrible and you won't be able to maintain it for long. Without barely any time to reflect on your mistakes...
<<if $StVars.futaNash == true>>[[You fall down|SE Stretching Help Failed Check Dick]]
<</if>> \
<<if $StVars.futaNash == false>>[[You fall down|SE Stretching Help Failed Check Pussy]]
<</if>> \$customRoomIntro
You decide that kneeling before her is a good compromise between being close enough to the job and not being too pushy. You put yourself in front of her waist, push yourself forward to reach her knees, and...
<span style="color:green">Resilience check: passed.</span>
You soon realize this posture was a mistake. Your back's position is fairly taxing, but nonetheless you manage to hold on.
//You lost <span style="color:limegreen">15 energy.</span>//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 15;
<</script>> \
You keep holding her knees down, and you feel small shakes in her legs, proof that her tendons are working. She remains calm, her eyes closed, her breathing controlling her thoughts and emotions. From your position, you can see her entirely. Her face, her chest, her legs, her... groin.
//Keep it cool.//
And your eyes turn back to her face. She opens hers, and smiles.
<span @style=$chNash.colorStyleKey>//"This should be enough."//</span>
Half a minute later, both of you are standing up.
<span @style=$chNash.colorStyleKey>//"Your help was great, thanks a lot."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm glad I could help!"//</span>
<span @style=$chNash.colorStyleKey>//"It's about time we reunite with the others, but one of these days it'll be my turn to help you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nice, I'll look forward to it."//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has grown a bit.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown a bit.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "false";<</script>> \$customRoomIntro
Once your back and your arms give up, your head falls like a dead weight - right into Nashillbyir's groin.
<span @style=$chNash.colorStyleKey>//"Eek!"//</span>
Despite the sudden scream, the Askwalker's body doesn't move much.
//This can't be happening.//
Your panicking hands, in the meantime, look desperately for a surface on which to push you back, but it isn't exactly easy since your can't take your mind out of the fact that your nose's tip is entering a fold in her pants. A couple of seconds later, you feel Nash's feet on your shoulders, pushing you, until your head is about to fall again, but to the ground.
Half a minute later, both of you are standing up. You're no longer anxious, but shame is eating you whole.
<span @style=$chNash.colorStyleKey>//"J-Just so you know, I'm not completely against happy endings, but I prefer to finish the exercise first."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm so sorry! I didn't mean to!"//</span>
<span @style=$chNash.colorStyleKey>//"It's fine! It's fine! It could have happened to anyone."//</span>
She taps you on the back.
<span @style=$chNash.colorStyleKey>//"Come on, the rest will be up and ready in any moment. We should go back."//</span>
//You lost <span style="color:lightcoral">20 lust.</span>
You lost <span style="color:darkslateblue">20 willpower.</span>
You lost <span style="color:limegreen">20 energy.</span>
<span style="color:khaki">Your sexual tension with Nashillbyir has grown.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 20;
State.variables.chPlayerCharacter.willpower.current -= 20;
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
Once your back and your arms give up, your head falls like a dead weight - right into Nashillbyir's groin.
<span @style=$chNash.colorStyleKey>//"Eek!"//</span>
Despite the sudden scream, the Askwalker's body doesn't move much.
//This can't be happening.//
Your panicking hands, in the meantime, look desperately for a surface on which to push you back, but it isn't exactly easy since your can't take your mind out of the fact that your mouth fell open and it's now unintentionally kissing something in her pants. A couple of seconds later, you feel Nash's feet on your shoulders, pushing you, until your head is about to fall again, but to the ground.
Half a minute later, both of you are standing up. You're no longer anxious, but shame is eating you whole.
<span @style=$chNash.colorStyleKey>//"J-Just so you know, I'm not completely against happy endings, but I prefer to finish the exercise first."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm so sorry! I didn't mean to!"//</span>
<span @style=$chNash.colorStyleKey>//"It's fine! It's fine! It could have happened to anyone."//</span>
She taps you on the back.
<span @style=$chNash.colorStyleKey>//"Come on, the rest will be up and ready in any moment. We should go back."//</span>
//You lost <span style="color:lightcoral">20 lust.</span>
You lost <span style="color:darkslateblue">20 willpower.</span>
You lost <span style="color:limegreen">20 energy.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown.</span>
You gained 100 resilience experience.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 20;
State.variables.chPlayerCharacter.willpower.current -= 20;
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton
<<script>>State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";<</script>> \$customRoomIntro
While getting closer to the amphitheater, you notice a shape in the distance that you identify as Maaterasu. You're surprised when you notice that the ever quiet and polite girl is actually humming a tune.
It isn't overly complicated: it mainly consists on two main phrases that are repeated over and over, adding minor variations at the end. The main phrases themselves are profoundly melancholic, while the variations add different emotions, from sadness to acceptance, to joy. The contrast is beautiful to your ears.
Suddenly, the Aiishen stops. She has noticed you.
<span @style=$chAte.colorStyleKey>//"What do you think?"//</span>
//She must be asking about the tune, or her interpretation.//
[[Compliment|SE Humming Compliment]]
[[Criticize|SE Humming Criticize]]
[[Ask about the tune's origin|SE Humming Ask About Song]]
[[I want to keep listening to it|SE Humming Listen in silence]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It's beautiful. I loved hearing your music."//</span>
<span @style=$chAte.colorStyleKey>//"That makes me glad."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
A small silence follows. Looks like she isn't going to lead the conversation.
<span @style=$chPlayerCharacter.colorStyleKey>//"We don't play a lot of music in the Gaanidan Tribe, and when we do, it's mainly to accompany the storytellers."//</span>
Maaterasu thinks for a moment, then asks you:
<span @style=$chAte.colorStyleKey>//"Would you like to hum with me?"//</span>
<<if $StVars.seHummingCopyCheck == true>>[[Yes, copy the melody|SE Humming Copy Melody Pass]]
<</if>> \
<<if $StVars.seHummingCopyCheck == false>>[[Yes, copy the melody|SE Humming Copy Melody Fail]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == true>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Pass]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == false>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Fail]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == true>>[[Yes, improvise variations|SE Humming Improvise Pass]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == false>>[[Yes, improvise variations|SE Humming Improvise Fail]]
<</if>> \
[[Yes, but hum something completely different|SE Humming Different Humming]]
[[No, you prefer to listen|SE Humming Prefer To Listen]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It wasn't the greatest melody. It's... very repetitive."//</span>
<span @style=$chAte.colorStyleKey>//"Yes, this song is repetitive."//</span>
A small silence follows. Whether the comment actually annoyed her or not, it doesn't look like she's going to lead the conversation. Or do anything else, in general.
<span @style=$chPlayerCharacter.colorStyleKey>//"You don't mind me criticizing your song?"//</span>
<span @style=$chAte.colorStyleKey>//"Songs are how they are, if you don't like one I can't do anything about it."//</span>
Another tense silence. Her indifference may actually start to annoy you.
<span @style=$chAte.colorStyleKey>//"Would you like to hum with me?"//</span>
<<if $StVars.seHummingCopyCheck == true>>[[Yes, copy the melody|SE Humming Copy Melody Pass]]
<</if>> \
<<if $StVars.seHummingCopyCheck == false>>[[Yes, copy the melody|SE Humming Copy Melody Fail]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == true>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Pass]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == false>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Fail]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == true>>[[Yes, improvise variations|SE Humming Improvise Pass]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == false>>[[Yes, improvise variations|SE Humming Improvise Fail]]
<</if>> \
[[Yes, but hum something completely different|SE Humming Different Humming]]
[[No, you prefer to listen|SE Humming Prefer To Listen]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It interests me. Where does it come from?"//</span>
<span @style=$chAte.colorStyleKey>//"It's a song from the Aiishen Tribe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Does it have lyrics?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...So... What are they? Can you sing them?"//</span>
<span @style=$chAte.colorStyleKey>//"I can't. I forgot them."//</span>
//That's dissapointing. And this isn't the easiest conversation either, it's like I'm tearing answers out of a wall.//
<span @style=$chAte.colorStyleKey>//"Would you like to hum with me?"//</span>
<<if $StVars.seHummingCopyCheck == true>>[[Yes, copy the melody|SE Humming Copy Melody Pass]]
<</if>> \
<<if $StVars.seHummingCopyCheck == false>>[[Yes, copy the melody|SE Humming Copy Melody Fail]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == true>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Pass]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == false>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Fail]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == true>>[[Yes, improvise variations|SE Humming Improvise Pass]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == false>>[[Yes, improvise variations|SE Humming Improvise Fail]]
<</if>> \
[[Yes, but hum something completely different|SE Humming Different Humming]]
[[No, you prefer to listen|SE Humming Prefer To Listen]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Don't know. I'd like to keep listening."//</span>
Maaterasu nods, and the music comes back to her lips. It wasn't common for the Gaanidans to play music without accompanying a storyteller, but you soon reach the conclusion that it's quite the enjoyable experience.
<span @style=$chAte.colorStyleKey>//"Would you like to hum with me?"//</span>
<<if $StVars.seHummingCopyCheck == true>>[[Yes, copy the melody|SE Humming Copy Melody Pass]]
<</if>> \
<<if $StVars.seHummingCopyCheck == false>>[[Yes, copy the melody|SE Humming Copy Melody Fail]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == true>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Pass]]
<</if>> \
<<if $StVars.seHummingHarmonyCheck == false>>[[Yes, add some harmony|SE Humming Harmonic Accompaniment Fail]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == true>>[[Yes, improvise variations|SE Humming Improvise Pass]]
<</if>> \
<<if $StVars.seHummingImproviseCheck == false>>[[Yes, improvise variations|SE Humming Improvise Fail]]
<</if>> \
[[Yes, but hum something completely different|SE Humming Different Humming]]
[[No, you prefer to listen|SE Humming Prefer To Listen]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:green">Perception OR empathy OR charisma OR luck check: passed.</span>
She suddenly starts humming again, and you follow along. The repetitions of the main phrases make it easy to memorize it, and even if the variations sometimes get out of your grasp, you're fast to catch up. It turns out to be fun.
<span @style=$chPlayerCharacter.colorStyleKey>//"Was that it?"//</span>, you ask after she stops, about a minute later.
<span @style=$chAte.colorStyleKey>//"That's the whole song, yes. Thank you for accompanying me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No need to thank me! I enjoyed it too. The training period will start soon, let's come back to the Temple."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:green">Perception OR empathy OR charisma OR luck check: passed.</span>
She suddenly starts humming again, and you follow along. Instead of merely repeating the melody, you keep humming the tone of each dominant beat. It's a simple technique, but it's effective enough in providing some sense of harmony.
<span @style=$chAte.colorStyleKey>//"I liked that. Thank you for accompanying me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It was nothing, thank you for giving me the chance."//</span>
<span @style=$chAte.colorStyleKey>//"I may invite you again."//</span>
//Even though her words express interest, her tone is as monotonous as ever. Except when she's singing.//
<span @style=$chPlayerCharacter.colorStyleKey>//"The training period will start soon. We should go back."//</span>
She nods.
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 120;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 120;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:green">Perception OR intelligence OR charisma OR luck check: passed.</span>
She suddenly starts humming again, and you follow along, but you sometimes get ahead of her and make small variations, such as adding very brief notes before the end of the beat. They work well overall and add some freshness to the music.
<span @style=$chAte.colorStyleKey>//"I... liked that. Thank you for accompanying me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thank you for giving me the chance! I liked it too."//</span>
<span @style=$chAte.colorStyleKey>//"I may invite you again."//</span>
//Even though her words express interest, her tone is as monotonous as ever. Except when she's singing.//
<span @style=$chPlayerCharacter.colorStyleKey>//"The training period will start soon. We should go back."//</span>
She nods.
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
<span style="color:lightcoral">Your sexual tension with Maaterasu has grown a bit.</span>
<span style="color:red">Your rivalry with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chPlayerCharacter.relations.chAte.rivalry.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
State.variables.chAte.charisma.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
She suddenly starts humming again, and you follow along, but your melody and Maaterasu's are nothing alike. As it isn't the tempo, the tonality, the intention or the emotion. The overall result is a disaster.
<span @style=$chAte.colorStyleKey>//"I don't understand. I thought you wanted to join me in humming the same melody."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm not sure what I expected to happen. I'm sorry."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
Her silent gaze penetrates you.
<span @style=$chPlayerCharacter.colorStyleKey>//"We should go back to the Temple. The training period will begin briefly."//</span>
//<span style="color:red">Your enmity with Maaterasu has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.enmity.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 150;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"No, no, I'd just like to keep listening to you. If you don't mind."//</span>
<span @style=$chAte.colorStyleKey>//"I understand."//</span>
And the music resumes once again. The Aiishen keeps her eyes closed while she hums, perhaps causing the rest of the world to disappear.
She finishes the whole melody after a while, and you reunite with the rest to begin the training period.
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:red">Perception OR empathy OR charisma OR luck check: failed.</span>
She suddenly starts humming again, and you follow along. The repetitions of the main phrases make it easy to memorize it, but your lack of musical practice screeches, and it doesn't sound good. While you know what you're supposed to sound like, you constantly miss the correct notes.
<span @style=$chAte.colorStyleKey>//"That wasn't nice."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I know. I'm new to this. I'm sorry."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
You avoid her silent gaze.
<span @style=$chPlayerCharacter.colorStyleKey>//"We should go back to the Temple. The training period will begin briefly."//</span>
//<span style="color:red">Your enmity with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.enmity.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:red">Perception OR empathy OR charisma OR luck check: failed.</span>
She suddenly starts humming again, and you follow along. Instead of merely repeating the melody, you keep humming the tone of each dominant beat... Or you attempt to do so, only to find that you're unable to maintain it. At some point, your sound always goes off, breaking the harmony and provoking an uncomfortable overlap with Maaterasu's melody.
<span @style=$chAte.colorStyleKey>//"That wasn't nice."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I know. I expected it to turn out better. I'm sorry."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
You avoid her silent gaze.
<span @style=$chPlayerCharacter.colorStyleKey>//"We should go back to the Temple. The training period will begin briefly."//</span>
//<span style="color:red">Your enmity with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.enmity.stv += 80;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 80;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, let me give it a try."//</span>
<span style="color:red">Perception OR intelligence OR charisma OR luck check: failed.</span>
She suddenly starts humming again, and you follow along. You try making small variations at different points, like adding brief notes before a beat, but they mostly come out wrong and do little more than disrupt the result.
<span @style=$chAte.colorStyleKey>//"I don't understand why you did that."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I know. I expected it to turn out better. I'm sorry."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
You avoid her silent gaze.
<span @style=$chPlayerCharacter.colorStyleKey>//"We should go back to the Temple. The training period will begin briefly."//</span>
//<span style="color:red">Your enmity with Maaterasu has grown a bit.</span>
You gained 100 perception experience.//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.enmity.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.perception.experience += 100;
State.variables.chAte.empathy.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
As you get closer to the Grand Hall, you hear some murmuring. At its very entrance, you manage to hear the conversation clearly, and identify the participants as Padmiri and Claw.
<span @style=$chMir.colorStyleKey>//"But, why? Why do you have to be so hostile to us?"//</span>
<span @style=$chClaw.colorStyleKey>//"Have I not made myself clear? We, or at least I, am here to become High Priestess, whatever the cost. That makes us rivals, not friends."//</span>
The Leirien girl's face shows a strange blend of indignation and sadness.
<span @style=$chMir.colorStyleKey>//"That doesn't mean you have to treat us like a murder is about to take place."//</span>
<span @style=$chClaw.colorStyleKey>//"Yes, it does. You may need the comfort of thinking that we will all get along, beyond the pain and frustration of the losers. But I'm strong enough to do this on my own, and that means I won't need to think twice when I have to stomp you."//</span>
[[Keep listening|SE EthicsOfPow ClawExplains]]
[[I don't want to see where this is going|SE EthicsOfPow Leave]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
There are many reasons to avoid this. Perhaps you think Claw is hopeless, that there's no point in discussing with her. Perhaps you think she's right, but in that case you should lay low. Perhaps you simply think you aren't capable of gaining anything out of this. Whatever your thoughts are, you stay away of the Grand Hall for a while.
<<script>>
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chClaw.relations.chMir.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 500;
State.variables.chClaw.relations.chMir.rivalry.stv += 500;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chMir.colorStyleKey>//"And what's the point of living such a life? You may become the strongest, you may stomp everyone in your way, and you may become High Priestess, but in the end, you will still be alone."//</span>
<span @style=$chClaw.colorStyleKey>//"The point,"//</span> the Tiger-girl replies, <span @style=$chClaw.colorStyleKey>//"is that power decides everything. If you think that playing nice and looking out for the others will determine whether you are alone or not, you are a naive fool."//</span>
Claw's expression gets darker.
<span @style=$chClaw.colorStyleKey>//"But don't worry, life is ruthless and, sooner or later, it will teach you that lesson. The powerful are the ones who take the decisions in this world, they decide who receives respect, who is ostracized, and even who's deserving of love."//</span>
//Deserving of love...?//
[[Continue|SE EthicsOfPow MirExplains]]$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You call me a fool, despite thinking that way...?"//</span>
Mir frowns looking down for a few seconds. But just before Claw decides to leave, she starts arguing back.
<span @style=$chMir.colorStyleKey>//"But don't you understand the limits of that kind of existence?"//</span> she begins, <span @style=$chMir.colorStyleKey>//"You claim that the powerful decide who is alone, but power alone will never gain love. You may be strong enough to keep someone by your side, to tear someone away from others, but someone who would behave that way would never get to understand what's love, what is it to care for others, to have others to care for you. To have another person's warmth melt your worries away... That kind of person may be able to inflict pain on others, but they will never be able to have anything more than a pitiful, limited existence."//</span>
Padmiri now holds her head high, looking at the Beastkin directly into her eyes.
<span @style=$chMir.colorStyleKey>//"The powerful,"//</span> she continues, <span @style=$chMir.colorStyleKey>//"should look over others, protect them and guide them. Instead of a tool to impose its own will on the world, power should be a lever that propels everyone into making the most out of their own freedom and choices. That's what would bring happiness."//</span>
[[Continue|SE EthicsOfPow PlayerAsked]]$customRoomIntro
Claw and Padmiri look at each other in silence, the discussion having reached a stalemate.
<span @style=$chMir.colorStyleKey>//"...Perhaps our friend here may want to help us reach a conclusion."//</span>
And the two of them look at you.
//Oh, crap, they knew I was here!//
[[Side with Claw|SE EthicsOfPow SideWithClaw]]
[[Find a middle ground|SE EthicsOfPow MiddleGround]]
[[Side with Padmiri|SE EthicsOfPow SideWithMir]]
[[You're above taking a position|SE EthicsOfPow RefuseSides]]
[[You need to think it over|SE EthicsOfPow NeedsToThink]]
<<if $StVars.seEthicsOfPowMUcheck == true>><span style="color:green">Intelligence AND empathy check: passed -</span> [[Look for a mutual understanding|SE EthicsOfPow MutualUnderstanding]]
<</if>> \
<<if $StVars.seEthicsOfPowMUcheck == false>><span style="color:red">Intelligence AND empathy check: failed</span>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Padmiri, what you're saying sounds great, but... What would you do against someone stronger than you that wouldn't share your vision?"//</span>
<span @style=$chMir.colorStyleKey>//"What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You understand that not everyone will be swayed by your words. And some of those people will be stronger than you, and their will may cause you pain. Wouldn't that prove Claw's point?"//</span>
Padmiri looks away, looking sad. After some seconds, she just leaves. Claw gives you a serious look - but not an angry one, and proceeds to the training grounds.
//<span style="color:red">Your enmity with Padmiri has grown.</span>
<span style="color:khaki">Your friendship with Claw has grown.</span>
<span style="color:red">Your rivalry with Claw has grown a bit.</span>
<span style="color:gray">Your enmity with Claw has decreased.</span>
Padmiri's views have grown more favorable to self-improvement, domination, and ambition, and less favorable to cooperation.
Claw's views have grown more favorable to domination and ambition.//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 250;
State.variables.chClaw.relations.chMir.enmity.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 250;
addPointsToDrive(gC("chMir").dImprovement,250);
addPointsToDrive(gC("chMir").dDomination,100);
addPointsToDrive(gC("chMir").dAmbition,250);
addPointsToDrive(gC("chMir").dCooperation,-100);
addPointsToDrive(gC("chClaw").dDomination,100);
addPointsToDrive(gC("chClaw").dAmbition,100);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw, how do you expect to find happiness that way?"//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You surely understand that keeping others by your side by force... Will only cause them pain. And that will not satisfy you. You-"//</span>
<span @style=$chClaw.colorStyleKey>//"Shut up!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Excuse me?"//</span>
<span @style=$chClaw.colorStyleKey>//"You- You understand nothing! Just shut up and get out of my sight!"//</span>
She storms off. Once she's gone, Padmiri and you look at each other in silence, worry showing in your faces.
//<span style="color:red">Your enmity with Claw has grown.</span>
<span style="color:khaki">Your friendship with Padmiri has grown.</span>
Claw's views have grown less favorable to domination.
Padmiri's views have grown more favorable to love and cooperation.//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;
addPointsToDrive(gC("chMir").dLove,100);
addPointsToDrive(gC("chMir").dCooperation,100);
addPointsToDrive(gC("chClaw").dDomination,-100);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, well. We should clearly have some balance between respecting the strong and helping everyone find happiness. Padmiri's vision is clearly great to make sure everyone is happy, and Claw's-"//</span>
<span @style=$chClaw.colorStyleKey>//"Do you really think things will work out that way? Do you think that simply saying nice things about our positions will appease us?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Um, if you'd let me,"//</span>
<span @style=$chClaw.colorStyleKey>//"If you really think so you're probably even a bigger fool, and life will crush you too. I'm done here."//</span>
And Claw leaves.
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chMir.colorStyleKey>//"I'm sorry, but she's right there. Looking for a hollow compromise will solve nothing."//</span>
And Padmiri leaves as well.
//That didn't go exactly like I expected.//
//<span style="color:red">Your enmity with Claw has grown.</span>
<span style="color:red">Your enmity with Padmiri has grown a bit.</span>
<span style="color:gray">Your friendship with Padmiri has decreased a bit.</span>
Claw's views have grown more favorable to domination and ambition.
Padmiri's views have grown more favorable to cooperation and ambition.//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 100;
addPointsToDrive(gC("chMir").dAmbition,100);
addPointsToDrive(gC("chMir").dCooperation,100);
addPointsToDrive(gC("chClaw").dDomination,100);
addPointsToDrive(gC("chClaw").dAmbition,100);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I... don't know. You both make compelling arguments. I think I need to think it over."//</span>
<span @style=$chClaw.colorStyleKey>//"That's fine to me. Keep thinking about it. I already know what I have to do anyway."//</span>
Claw leaves without a second thought.
<span @style=$chMir.colorStyleKey>//"Don't worry, dear. I'll end up solving this, somehow."//</span>
Padmiri looks at you in a patronizing way.
//<span style="color:purple">Your submission towards Claw has grown.</span>
<span style="color:purple">Your submission towards Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chMir.enmity.stv += 250;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You're clearly overthinking this. It's just best to act as you think as opportunities appear before you."//</span>
<span @style=$chMir.colorStyleKey>//"So you aren't even going to think about this?"//</span>
<span @style=$chClaw.colorStyleKey>//"What a fool. One of these days the wolf will declare its intent to devour you, you'll disregard it as something you don't need to think about, and sooner than later you will end up in its belly."//</span>
<span @style=$chMir.colorStyleKey>//"I agree. $chPlayerCharacter.name's position is, without a doubt, the worst."//</span>
<span @style=$chClaw.colorStyleKey>//"There's not a worse place to be than nowhere."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Hey, it's just what I think, okay?"//</span>
They both sigh and leave.
//<span style="color:red">Your enmity with Claw has grown a bit.</span>
<span style="color:red">Your enmity with Padmiri has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chClaw.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chClaw.friendship.stv += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I can see why someone would end up thinking the way Claw does. There's people that you can't simply reason with, people who don't stop at anything until they get what they want, no matter how much suffering and pain they cause."//</span>
Claw is serious. Padmiri looks sad. They both look at you.
<span @style=$chPlayerCharacter.colorStyleKey>//"And you can't deny that the world will bend to them if there's no one to stop them. One simply needs to be strong in order to not to... get stomped by life. But that, on its own, doesn't mean that we should accept that the world will always play by their rules. Life is just what we make it out to be, and I'm sure it has enough room for all of us to be happy if we put work and strength into making it possible."//</span>
<span @style=$chClaw.colorStyleKey>//"You..."//</span> You think you've noticed a small tremor in Claw's lips. <span @style=$chClaw.colorStyleKey>//"You are just too naive. Too hopeless."//</span> She looks away. <span @style=$chClaw.colorStyleKey>//"I'm done with this conversation. Goodbye."//</span>
And she quickly turns her face and leaves.
<span @style=$chMir.colorStyleKey>//"I think you may have a point."//</span> Padmiri admits. <span @style=$chMir.colorStyleKey>//"Thank you for sharing your thoughts."//</span>
//<span style="color:khaki">Your friendship with Padmiri has grown.</span>
<span style="color:khaki">Your friendship with Claw has grown a bit.</span>
<span style="color:red">Your rivalry with Claw has grown a bit.</span>
Padmiri's views have grown more favorable to cooperation and domination.
Claw's views have grown more favorable to cooperation.//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
addPointsToDrive(gC("chMir").dDomination,250);
addPointsToDrive(gC("chMir").dCooperation,100);
addPointsToDrive(gC("chClaw").dCooperation,250);
<</script>> \
$eventsCalendar.finishEventButtonShe walks to the back of the Grand Hall, where a sizable double door stands. Drishtya knocks on it, and it gets opened by Shrezdill, who was on the other side. The Ashwalker, along with four other persons, enters the Grand Hall, and they walk behind the Priestess Regent up to your position.
<span style="color:mediumvioletred">//"I trust you remember Shrezdill, from yesterday. She and I are the last Candidates from the previous generation who remain at the Temple. The rest are people from the tribes who were offered to help with the Temple's preservation."//</span>
She nods at one of them, a human woman of mature age and light skin, who walks forward.
<span style="color:gray">//"Hello, Candidates. I'm Vesia, and I look after the Temple's library, you'll often find me between scrolls, and above them, and before them - but please don't mind me, I can always help you find what you're looking for."//</span>
Her gestures are exaggerated, and her tone, theatrical. She wears a very large white robe, silver bracelets, and a collar that reflects a dim, dark, blue light.
A pair of Leirien advance next, each of them a man and a woman. They have ample, warm smiles, and they glance at each other from time to time. Like Padmiri, they have different assortments of vines and flowers through their bodies, but they also wear slim roots.
<span style="color:gray">//"Welcome, beautiful ones,"//</span> she begins. <span style="color:gray">//"I'm Fastya, the Temple's resident gardener."//</span>
<span style="color:gray">//"And I'm Dutzelt, the Temple's resident chef."//</span>
<span style="color:gray">//"I harvest the gifts the earth provides to us,"//</span>
<span style="color:gray">//"And I get them ready for your plates."//</span>
And they finish in unison: <span style="color:gray">//"You have nothing to worry about while in our care."//</span>
Drishtya makes a small gesture that you interpret as a mute sigh.
The last person is another Aiishen. Unlike Maaterasu, this is a tall man. Like her, he maintains a serious expression, but it's one that evokes maturity, rather than lack of emotion. He makes a serene bow as he moves his hand to his chest right before speaking.
<span style="color:gray">//"Greetings, Candidates. My name is Taototh, and I was selected by the previous High Priestess as the Temple's official researcher."//</span>
<span style="color:mediumvioletred">//"He is too modest to tell you about it, but he also operates some of the Temple's infrastructure, which is fundamental for some of our rituals."//</span>
He coughs, hiding his expression.
<span style="color:mediumvioletred">//"...Now, we should get your first training session ready. Follow me into the library."//</span>
[[Continue|SecondDay StartTraining]]At one side of the Grand Hall, some doors are the entrance to the Temple's library, or at least, its biggest section. There is a fair empty space at its entrance, but lines of shelves extend in all directions from there, full of scrolls. Drishtya turns around at the center of this lobby and resumes the explanations.
<span style="color:mediumvioletred">//"Most of your days as Candidates will follow the same schedule: training during mornings, work from noon to afternoon, and freedom to spend the rest of the time as you choose.
As I explained yesterday, we'll be channeling the Valley's energy to empower your training, but in order to do it as efficiently as possible, we will limit it to the mornings. You can also train it during the rest of the day, but you will get inferior results. Training makes your body and mind tired - and that will not be a problem for now, but there may come a time in which danger lurks around the corner. If it comes to that, you must avoid getting so tired that you can't defend yourselves.
Work is fundamental to keep the Temple running, and everyone who inhabits it is expected to contribute. You will receive money in compensation, but you will only be able to spend it when travelling merchants pass through here.
I advise you to use evenings to build your relationships with your peers.
Past this hall there are the West and East wings of the library, and the rest of the training grounds are beyond them. You will find it easiest to develop different parts of yourselves at different areas, so make sure to have a proper look at all of them.
I trust you'll do your best."//</span>
<<link [[Start training period|Map]]>><<script>>
for ( var character of getActiveSimulationCharactersArray() ) {
gC(character).restoreMood();
}
initTrainingPeriodPassionTemple();
<</script>><</link>>$sc.scenePassage$customRoomIntro
All Candidates are having breakfast together in the Dining Hall. Today's plate is an assortment of fried mushrooms accompanied by smaller pieces of fruits from the forest.
Nashillbyir, Valtan, Padmiri and you share a casual conversation about your new lives. Maaterasu pays attention, but doesn't intervene. Claw doesn't look at any of you - she simply finishes her plate fast and leaves as soon as possible.
Maaterasu finishes soon too, due to avoiding opening her mouth for anything other than eating, and so does Nash, who does everything with haste during the morning. When you're done with your plate, you notice that Val was already done as well, but she stayed to keep talking anyway. You shrug it off and leave to the Training Grounds.
[[Continue|SE Staying Hydrated MirIsLagging]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
However, once you go past the door, you notice a change in the tone of the conversation.
<span @style=$chVal.colorStyleKey>//"Oh, dear, is that a little sap in your mouth?"//</span>
<span @style=$chMir.colorStyleKey>//"Yes, but please don't mind me..."//</span>
<span @style=$chVal.colorStyleKey>//"I don't mind you at all..."//</span>
By now, you're already peeking back into the dining room, and you can clearly see Valtan leaning over to Padmiri and licking her mouth.
<span @style=$chVal.colorStyleKey>//"Mmm. It's just as I thought. You're thirsty, aren't you?"//</span>
<span @style=$chMir.colorStyleKey>//"Um, em, but it's no problem really, I'll go right now to..."//</span>
<span @style=$chVal.colorStyleKey>//"But there's no need for that. What kind of friend would I be if I had a thirsty friend... And didn't offer her to drink from me?"//</span>
Padmiri's face finishes its transition into shock.
//Is she asking her to...?//
<span @style=$chVal.colorStyleKey>//"You only need to get on your knees."//</span>
[[But you are thirsty too!|SE Staying Hydrated ValHydratesPlayer]]
[[No, no, Val can't lose fluids, you have to give her some yourself|SE Staying Hydrated PlayerHydratesVal]]
[[Take advantage and take Mir's "back". For maximum hydration|SE Staying Hydrated MirSurrounded]]
[[Help Padmiri to escape|SE Staying Hydrated MirEscortedToExit]]
[[Tell Val you already keep Padmiri well hydrated|SE Staying Hydrated MirIsHydrated]]
[[Remain hidden. Send a hand down your pants|SE Staying Hydrated Voyeur]]
[[Let them have their fun, you can't miss training|SE Staying Hydrated LeftScene]]<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, you could have also offered me..."//</span>
They both immediately turn their heads to you. Valtan's surprise soon turns into interest. Padmiri recovers herself and takes the initiative.
<span @style=$chMir.colorStyleKey>//"I don't want to be greedy then! Please take care of $chPlayerCharacter.name."//</span> Just as she says so, she starts walking towards you, hurrying to leave the room.
<span @style=$chVal.colorStyleKey>//"Aren't you glad you have such a generous friend? Thanks to Padmiri you'll have access to fresh liquid, directly from the source."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And also thanks to you."//</span>
<span @style=$chVal.colorStyleKey>//"Quite the lucky one, surrounded by such remarkable people! Now, open wide... And kneel for me."//</span>
<<link [[Kneel|Scene]]>><<script>>
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitPlToVal();
if ( gC("chVal").socialAi.conquestTs.includes("chPlayerCharacter") == false ) {
gC("chVal").socialAi.conquestTs.push("chPlayerCharacter");
}
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"But Val, if there's someone who needs to stay hydrated at all times, that's you."//</span>
<span @style=$chVal.colorStyleKey>//"Ah?"//</span> <span @style=$chMir.colorStyleKey>//"Uh?"//</span>
Both of them are equally surprised to see you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Aren't you made of liquid? If you go around giving it away, without control..."//</span>
<span @style=$chMir.colorStyleKey>//"You're definitely right."//</span> Padmiri intervenes. <span @style=$chMir.colorStyleKey>//"You have to listen to your 'dear' friends when they're worried about you, Val. $chPlayerCharacter.name, I think you were offering to help, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! Um, I want Val to stay healthy, after all."//</span>
Val, who had grown increasingly astonished as the discussion advanced, now shows complete amusement.
<span @style=$chVal.colorStyleKey>//"I... can't refuse this much generosity."//</span> She shrugs, closing her eyes, defeated.
You're now next to them.
<span @style=$chMir.colorStyleKey>//"Go on, you can't keep her waiting the whole day. Kneel."//</span>
<<link [[Val kneels before you|Scene]]>><<script>>
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitValToPl();
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"She's right, Padmiri."//</span>
Both girls jump in surprise as soon as they hear you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Just as you want the best for us, we just want the best for you..."//</span>
<span @style=$chVal.colorStyleKey>//"Wise words from our friend $chPlayerCharacter.name."//</span>
You're now next to them and taking Padmiri's arm, inviting her to stand up.
<span @style=$chPlayerCharacter.colorStyleKey>//"We care so much, that we will both be... Hydrating you."//</span>, and you whisper in the Leirien's ear: <span @style=$chPlayerCharacter.colorStyleKey>//"I've got your back."//</span>
Surrounded and unable to stand the social pressure, Padmiri gives in and gives you a meek: <span @style=$chMir.colorStyleKey>//"Ok."//</span>
<<link [[Padmiri gets on all fours|Scene]]>><<script>>
teachBasicMovesToCharacters("chPlayerCharacter");
stHyInitSpitroast();
State.variables.sc.formatScenePassage();
gC("chMir").socialAi.rivalTs.push("chPlayerCharacter");
gC("chMir").socialAi.rivalTs.push("chVal");
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I forgot about something, Padmiri!"//</span> You walk into the dining hall like an elephant into a glass workshop, shouting loudly and breaking Valtan's plot. Both Padmiri and Valtan jump in surprise.
<span @style=$chMir.colorStyleKey>//"Yes! What was it!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Remember that thing you were telling me about yesterday?"//</span> She looks a bit lost. <span @style=$chPlayerCharacter.colorStyleKey>//"...That thing I was so eager to know about, but you didn't have enough time to finish?"//</span> She stays quiet for a moment.
//Please, figure it out!//
<span @style=$chMir.colorStyleKey>//"Oh, that thing! I'm sorry Val, but $chPlayerCharacter.name was dying to hear about it! See you!"//</span>
//Good, she figured out the thing doesn't exist.//
<span @style=$chVal.colorStyleKey>//"So... What is it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We'll tell you later!"//</span>
//<span style="color:khaki">Your friendship with Padmiri has grown.</span>
<span style="color:lightcoral">Your romance with Padmiri has grown a bit.</span>
<span style="color:red">Your rivalry with Valtan has grown.</span>
<span style="color:red">Your enmity with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chMir.romance.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.romance.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 350;
gC("chVal").socialAi.rivalTs.push("chPlayerCharacter");
gC("chMir").socialAi.allyTs.push("chPlayerCharacter");
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You're worrying over nothing, Val!"//</span> You walk into the dining hall like an elephant into a glass workshop, shouting loudly and breaking Valtan's plot. Both Padmiri and Valtan jump in surprise.
<span @style=$chPlayerCharacter.colorStyleKey>//"I already keep Padmiri well hydrated."//</span>
<span @style=$chVal.colorStyleKey>//"...Oh, do you?"//</span> She looks at Padmiri is disbelief.
<span @style=$chMir.colorStyleKey>//"...Well..."//</span>
You're already next to them, and you place your hand over Padmiri's shoulder.
<span @style=$chMir.colorStyleKey>//"Yes! Yes, she does."//</span>
Valtan is reading Padmiri like if she was an open book. She looks at you with contempt. She didn't like that.
<span @style=$chVal.colorStyleKey>//"I guess I WAS worrying over nothing then."//</span>
Both Valtan and Mir get up, and you lower your hand to the Leirien's butt. She looks at you and nods.
//<span style="color:khaki">Your friendship with Padmiri has grown a bit.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri has grown.</span>
<span style="color:purple">Your domination towards Padmiri has grown a bit.</span>
<span style="color:red">Your rivalry with Valtan has grown.</span>
<span style="color:red">Your enmity with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 350;
gC("chVal").socialAi.rivalTs.push("chPlayerCharacter");
gC("chMir").socialAi.loveTs.push("chPlayerCharacter");
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
You slightly retreat your head from the door, remaining hidden in the corridor and keeping your ears open.
<span @style=$chMir.colorStyleKey>//"I... Ok."//</span>
<span @style=$chVal.colorStyleKey>//"That's a good girl, now. You don't want to refuse... Acts of generosity."//</span>
Your hand is already working your groin.
<<link [[Masturbate|Scene]]>><<script>>
stHyInitMirToVal();
gC("chVal").socialAi.covetTs.push("chMir");
gC("chMir").socialAi.rivalTs.push("chVal");
<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
//This... Doesn't concern me, really. So what if Padmiri buries her head in Valtan's thighs and... Nope, nope, I have to focus on training. Focus! Let's leave already.//
<<script>>
State.variables.chVal.relations.chMir.sexualTension.stv += 350;
State.variables.chMir.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chMir.domination.stv += 750;
State.variables.chMir.relations.chVal.submission.stv += 750;
State.variables.chVal.relations.chMir.rivalry.stv -= 350;
State.variables.chMir.relations.chVal.rivalry.stv -= 350;
gC("chVal").socialAi.covetTs.push("chMir");
gC("chMir").socialAi.rivalTs.push("chVal");
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Aaaaah... Ah. Ah..."//</span> Val recovers her breath, one hand on her breast, another one on your head.
//My whole face is wet. ...And sticky.//
<span @style=$chVal.colorStyleKey>//"That was fantastic. But now, what should you say after you're served something to eat?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess... Thanks for the meal?"//</span>
<span @style=$chVal.colorStyleKey>//"Precisely. Good girl."//</span>
She offers you a hand to help you get up from your knees.
<span @style=$chVal.colorStyleKey>//"And now that your belly is full, you're set and ready to have a productive day."//</span> She says as she fondles your butt. <span @style=$chVal.colorStyleKey>//"...You may have to get cleaned before that, though."//</span>
//<span style="color:khaki">Your friendship with Padmiri has grown a bit.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>
<span style="color:purple">Your submission towards Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 350;
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Mmmnnn... Ah, ah, ah..."//</span> You slowly recover you breath, both of your hands over Val's head.
//Her tongue is sooo good...//
<span @style=$chVal.colorStyleKey>//"Looks like you enjoyed it."//</span>
<span @style=$chMir.colorStyleKey>//"Now, now, Val. $chPlayerCharacter.name was all worried about you, don't you have anything to tell her?"//</span>
<span @style=$chVal.colorStyleKey>//"Of course... Thanks, $chPlayerCharacter.name. You are delicious."//</span> She looks at you with lustful eyes and a calculated smile.
<span @style=$chMir.colorStyleKey>//"That's much better."//</span>
//<span style="color:khaki">Your friendship with Padmiri has grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>
<span style="color:purple">Your domination towards Valtan has grown.</span>
<span style="color:red">Your rivalry with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 350;
State.variables.chMir.relations.chVal.domination.stv += 350;
State.variables.chVal.relations.chMir.submission.stv += 350;
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
//You lost <span style="color:lightcoral">50 lust</span>.//
<span @style=$chVal.colorStyleKey>//"Nnggyaa! Gya, hah, ha..."//</span> Val's gasping slowly calms down.
//They're done already? But I haven't finished!//
<span @style=$chVal.colorStyleKey>//"Oh, my dear. I should let you breathe. There. Are you fine now?"//</span>
<span @style=$chMir.colorStyleKey>//"Aaah-... Ah. Yes, I am."//</span>
<span @style=$chVal.colorStyleKey>//"Now, what should you say to those who share their generosity with you?"//</span>
<span @style=$chMir.colorStyleKey>//"Are you really...?"//</span>
<span @style=$chVal.colorStyleKey>//"Yes."//</span>
A moment of silence. You're a bit too tired to risk taking another look at what's happening.
<span @style=$chMir.colorStyleKey>//"Thanks... For the meal."//</span>
<span @style=$chVal.colorStyleKey>//"Of course, you have good manners, of all people. Good girl."//</span> Another pause. <span @style=$chVal.colorStyleKey>//"It's about time we left... But you should clean your face first."//</span>
//I should run away, right now!//
<<script>>
State.variables.chVal.relations.chMir.sexualTension.stv += 350;
State.variables.chMir.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chMir.domination.stv += 750;
State.variables.chMir.relations.chVal.submission.stv += 750;
State.variables.chVal.relations.chMir.rivalry.stv -= 350;
State.variables.chMir.relations.chVal.rivalry.stv -= 350;
<</script>> \
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
The three of you are panting, exhausted. Padmiri is barely able to keep herself from falling to the ground. Valtan is drowned in pleasure.
<span @style=$chVal.colorStyleKey>//"See, Mir? You truly have wonderful friends. Isn't there something you should tell us?"//</span>
<span @style=$chMir.colorStyleKey>//"I... Ah... I..."//</span>
Your hands are on the back of the Leirien's waist. Its movements show her breathing going up and down, her heat hints how she's felt between her legs.
<span @style=$chVal.colorStyleKey>//"Something you'd tell people who have just fed you?"//</span>
<span @style=$chMir.colorStyleKey>//"Yes. Thank you for the meal."//</span>
She barely manages to turn her face to look at you. Anyone would be able to tell she's exhausted.
<span @style=$chPlayerCharacter.colorStyleKey>//"We'll gladly keep you well fed. You only have to ask us."//</span>
<span @style=$chVal.colorStyleKey>//"And sometimes you don't even have to ask."//</span>
Val winks at you.
//<span style="color:lightcoral">Your sexual tension with Padmiri has grown.</span>
<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:red">Your rivalry with Padmiri has grown.</span>
<span style="color:red">Your enmity with Padmiri has grown.</span>
<span style="color:khaki">Your friendship with Valtan has grown.</span>
<span style="color:red">Your rivalry with Valtan has grown.</span>
Padmiri's views have grown more favorable to domination and less favorable to cooperation.//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 350;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.rivalry.stv += 350;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 350;
State.variables.chVal.relations.chMir.sexualTension.stv += 350;
State.variables.chMir.relations.chVal.sexualTension.stv += 350;
State.variables.chVal.relations.chMir.domination.stv += 350;
State.variables.chMir.relations.chVal.submission.stv += 350;
State.variables.chMir.relations.chVal.enmity.stv += 350;
State.variables.chMir.relations.chVal.rivalry.stv += 350;
addPointsToDrive(gC("chMir").dCooperation,-100);
addPointsToDrive(gC("chMir").dDomination,100);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
It's early in the morning, early enough for the sky to be golden and melancholic. You're taking a stroll to see the lake imbued with the particular colors of dawn.
You find someone on their knees next to the shore, their torso inclined forwards to see something in the water. It was strange at first because the blue hair was collected on their shoulder, but the white tunic leaves no room for anyone else, and you recognize her, her face still out of your sight.
//It's Val.//
Once you're just a couple of meters next to her, you greet her: <span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Val, how's the water?"//</span>
[[Continue|SE Friend Back At Home Shes Not Valtan]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
The sweet-faced girl gets up, closes her eyes, and her facial features transform in a couple of seconds. The angel has turned into a well-known succubus.
<span @style=$chVal.colorStyleKey>//"You were right, I'm Val. I wasn't expecting you to come here."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What... What was that?"//</span>
<span @style=$chVal.colorStyleKey>//"I guess you have never seen any of us do it, right? Any of us Shapeshifters."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Oh. So it was true you can... Change shapes."//</span>
<span @style=$chVal.colorStyleKey>//"Aha."//</span>
Valtan's expression isn't usual in her. Instead of her cockiness and enthusiasm, she's calm and serious.
//...Wait, something still doesn't add up.//
<span @style=$chPlayerCharacter.colorStyleKey>//"So what were you doing, exactly?"//</span>
<span @style=$chVal.colorStyleKey>//"...Mm. I guess there won't be harm in telling you."//</span> She closes her eyes for a moment and sighs. <span @style=$chVal.colorStyleKey>//"That was Sillan, the... Actual woman the Shapeshifters chose."//</span>
//Yes, I've heard about this already.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Were you looking at the reflection of her face? Why?"//</span>
<span @style=$chVal.colorStyleKey>//"...I... Just wanted to do that. I wanted to look at her face."//</span>
[[Continue|SE Friend Back At Home Questions]]<<script>>SeFriendBackAtHomeCheck()<</script>> \
$customRoomIntro
//What do I want to ask her?//
[[What kind of person is Sillan?|SE Friend Back At Home HowsSill]]
[[What's Sillan to Valtan?|SE Friend Back At Home WhatsSill]]
[[Why did Valtan take Sillan's place?|SE Friend Back At Home WhyTakePlace]]
<<if $StVars.SeFbahWhyTakePlaceSill is true>>[[Does Valtan regret taking Sillan's place?|SE Friend Back At Home Regret]]
<</if>> \
<<if $StVars.SeFbahAnyQuestions is "none">>[[I have no more questions|SE Friend Back At Home End]]
<</if>> \
<<if $StVars.SeFbahAnyQuestions is "some">>[[I have no more questions|SE Friend Back At Home End2]]
<</if>> \
<<if $StVars.SeFbahAnyQuestions is "all">>[[I have no more questions|SE Friend Back At Home End3]]
<</if>> \$customRoomIntro
<<set $StVars.SeFbahWhatsSill = true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"What is... Sillan to you?"//</span>
<span @style=$chVal.colorStyleKey>//"What is... she to me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I mean... Was she... your sister?"//</span>
<span @style=$chVal.colorStyleKey>//"We... Don't have those kinds of concepts in my tribe. We don't have parents or siblings, we're just part of the tribe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you want to marry her then?"//</span>
<span @style=$chVal.colorStyleKey>//"We don't marry either."//</span>
//Ugh. How can I ask this?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you love her?"//</span>
<span @style=$chVal.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Val?"//</span>
<span @style=$chVal.colorStyleKey>//"Next question."//</span>
//Are her eyes shining?//
[[Continue|SE Friend Back At Home Questions]]$customRoomIntro
<<set $StVars.SeFbahHowsSill = true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"What kind of person is Sillan?"//</span>
<span @style=$chVal.colorStyleKey>//"She's... Like a snowflake. Pure. Beautiful. Innocent. Frail like pristine water against some corrupted, perverted mind..."//</span>
She sets her eyes on the sky, not looking at anything in particular.
<span @style=$chVal.colorStyleKey>//"She was never the kind of person to take matters into her own hands. Someone who didn't think highly of her said that her soul couldn't deal with the weight of life, once... But I was always there to protect her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And now you aren't."//</span>
<span @style=$chVal.colorStyleKey>//"No. Not anymore."//</span>
[[Continue|SE Friend Back At Home Questions]]$customRoomIntro
<<set $StVars.SeFbahWhyTakePlaceSill = true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you take Sillan's place?"//</span>
<span @style=$chVal.colorStyleKey>//"She wouldn't have been able to handle it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What of it?"//</span>
<span @style=$chVal.colorStyleKey>//"Everything. She... Never had the initiative to do anything. It was always me who was taking her places, getting her involved with the other kids... She got scared with ease. And she always got really nervous about sex. She wouldn't have been able to succeed here."//</span>
//...Wait.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, if there's any sex-crazed fiend around here that's you."//</span>
Valtan shrugs and rolls her eyes.
<span @style=$chVal.colorStyleKey>//"Still."//</span>
//Is this all, or is there something more?//
[[Continue|SE Friend Back At Home Questions]]$customRoomIntro
<<set $StVars.SeFbahRegretSill = true>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you regret it?"//</span>
<span @style=$chVal.colorStyleKey>//"What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Coming here."//</span>
Valtan turns her face away from you for a while. She looks back at you with determination.
<span @style=$chVal.colorStyleKey>//"No. I did what I had to do. I... There was no other choice."//</span>
[[Continue|SE Friend Back At Home Questions]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I won't question you. I think that's part of your privacy."//</span>
<span @style=$chVal.colorStyleKey>//"Hm. If you say so."//</span>
She looks away.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll... Leave you alone, ok? I think you need some time."//</span>
She doesn't reply.
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That will be all. I think there are some things best left to your discretion."//</span>
<span @style=$chVal.colorStyleKey>//"Hm."//</span>
Valtan looks away.
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps... You need some more time alone?"//</span>
<span @style=$chVal.colorStyleKey>//"Perhaps."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take my leave, then..."//</span>
<span @style=$chVal.colorStyleKey>//"$chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span @style=$chVal.colorStyleKey>//"Thanks for listening."//</span>
//<span style="color:khaki">Your friendship with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 350;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think that's all I wanted to ask you."//</span>
<span @style=$chVal.colorStyleKey>//"Hm."//</span>
Valtan looks away.
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps... You need some more time alone?"//</span>
<span @style=$chVal.colorStyleKey>//"Perhaps."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take my leave, then..."//</span>
<span @style=$chVal.colorStyleKey>//"$chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span @style=$chVal.colorStyleKey>//"Thanks for listening."//</span>
//<span style="color:khaki">Your friendship with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 350;
gC("chVal").socialAi.allyTs.push("chPlayerCharacter");
gC("chVal").socialAi.rivalTs = [];
<</script>> \
$eventsCalendar.finishEventButton<<script>>
State.variables.sisSpecifics.formatPassageText();
<</script>> \
$sisSpecifics.passageTextSelect your preferences. Beware that changing some of these after the start of the game may cause problems.
$settings.allChoicesDrishtya steps back, and takes a long look at everyone. She opens her arms, hands and palms long and wide, and pulls them, like a puppeteer controlling the very forces of nature.
The mist massages your skin, and your body vibrates. You feel waves running through your body, from your shoulders to your hands, from your waist to your neck, and from your neck to your groin. And it pulsates.
You feel a force wrapping your legs, your waist, your behinds. And then it enters you. Your abdomen is weak, your legs tremble. Heat consumes you, and pleasure engulfs you.
//Nnn... Gghh... Aaaaa//aaa//aaahh....//
//<span style="color:red">You have reached orgasm!</span>//
<<script>>State.variables.chPlayerCharacter.lust.current = 100;<</script>> \
Your breathing had accelerated, but after reaching orgasm, it slowly goes back to normal. You feel disoriented, and you lose half a minute to your dizziness. When you're fully back to normal, the mist is dissipating.
[[Continue|SecondDay RitualOfAvatars4b]]Your legs and arms feel weak and numb, your mind is quiet, your whole body rests relaxed, and behind it all, you feel invigorated, as if the mere act of wishing it would allow you to fly.
Everyone around you seems to share your tranquility. Even Claw, who usually looks like she's about to jump at someone's throat, is now as peaceful as a tired, tamed kitty.
<span style="color:mediumvioletred">//"Congratulations, my dear ones. You've taken the first step into becoming Avatars of the Goddess.
You will soon have to begin your training, but I must introduce you to the rest of the Temple's inhabitants first."//</span>
[[Continue|SecondDay MeetTempleStaff]]<<set $StVars.gh2 to 0>> \
However, just as she's about to stick her fingers inside you, she stops. She stops and walks back, her tail playfully swinging around.
<span @style=$chGoddessHerald.colorStyleKey>//"Yes, I can see you want me to take you."//</span>
She makes a strange gesture with her arms, painting a grand circle with her hands around herself.
<span @style=$chGoddessHerald.colorStyleKey>//"And I will take you as properly as you deserve for your first time."//</span>
Once her hands are at the top of her head, they start emitting a beautiful, clear light. Her hands swing wildly and point at you, and the light engulfs you. You suddenly feel your crotch burning.
Her eyes, once again, strike at yours, glowing purple.
//You lost <span style="color:lightcoral">10 lust</span>.//
//You lost <span style="color:darkslateblue">10 willpower</span>.//<<script>>State.variables.chPlayerCharacter.lust.changeValue(-10);
State.variables.chPlayerCharacter.willpower.changeValue(-10);
// State.variables.chGoddessHerald.addBodypart("dick","dick");<</script>>
<<link [['Your legs are trembling. Your strength fails you. You surrender to her.'|Scene]]>><<script>>
State.variables.sc.startScene(
"ss", "fixed",
["chPlayerCharacter"], ["chGoddessHerald"],
"The mist extends in all directions...",
ghScissorEndCondition, 10,
"GoddessHerald 6f");
State.variables.chGoddessHerald.hasLead = "true";
State.variables.sc.sceneConditions.push("cantCancelActions");
State.variables.sc.sceneConditions.push("cantCancelPositions");
State.variables.chGoddessHerald.aiAlgorythm = createAiActionSequence();
State.variables.chGoddessHerald.aiAlgorythm.actionSequence = ["frottage","mountFaceToFace","interlockLegs","scissor","frenchKiss","scissor","strokeBreasts","scissor"];
State.variables.chGoddessHerald.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.StVars.gh1 = 1;
State.variables.sc.customScript = cssGhScissor;
<</script>><</link>>
<<if $chPlayerCharacter.willpower.current > 55 >> \
[['"Wait! I back down! I don't want this anymore!"'|GoddessHerald 6b][$StVars.gh1 to 2]]
<<else>> \
<span style="color:firebrick">Locked:</span> You need more willpower to unlock this choice.
<</if>> \<<script>>
State.variables.storyState = 5;
gC("chNash").perception.value = 50;
gC("chPlayerCharacter").perception.value = 100;
gC("chNash").perception.value = 100;
gC("chVal").perception.value = 100;
gC("chAte").perception.value = 100;
gC("chMir").perception.value = 100;
gC("chClaw").perception.value = 100;
State.variables.check1 = bdPntData("pet").getDescription("chVal","chNash");
State.variables.check2 = bdPntData("pet").fTeffects("chVal","chNash");
<</script>>
$check1
$check2
[[Quickstarts]]<<set $tsr to new weightedList>> \
<<set $tsr.character to "chNash">> \
<<set $tsr.sceneType to "">> \
<<script>>
setUpBattleTestsRoom();
//State.variables.chNash.control = 0;
//State.variables.chPlayerCharacter.control = 0;
//createBposDP2frontalPounce("chNash",["chPlayerCharacter"]);
//createBposDP2frontalPounce("chPlayerCharacter",["chNash"]);
<</script>> \
\
<span style="color:green">You can save the game!</span>
Tests room
__Opponent__
<<radiobutton "$tsr.character" "chNash" checked>> Nashillbyir
<<radiobutton "$tsr.character" "chMir">> Padmiri
<<radiobutton "$tsr.character" "chClaw">> Fiercest Claw
<<radiobutton "$tsr.character" "chVal">> Valtan
<<radiobutton "$tsr.character" "chAte">> Maaterasu
<<link [[Go for it.|Scene]]>><<script>>
configureBattleTestsRoomScene();
State.variables.sc.formatScenePassage();
<</script>><</link>> $customRoomIntro
It's so early in the morning that the sky itself has barely woken up, yet every Candidate is already reunited in the training grounds, summoned by Drishtya.
<span style="color:mediumvioletred">//"Greetings, Candidates. I hope you're awake and perceptive, despite the time."//</span>
Fortunately, you're awake. Frustrated and tired due to waking up this early, but awake.
<span style="color:mediumvioletred">//"I have called you here because some of you aren't familiar enough with magic, which isn't exactly a balanced situation. This is something that should be corrected as early in your training as possible. And by this I mean we will correct it now."//</span>
//Saying I'm not familiar with magic is quite the understatement.//
<span style="color:mediumvioletred">//"As you must know, every living being is sustained by aether, which is present in all things. When you do actions as basic as walking and talking, you are instinctively using aether to move your body."//</span>
Her left arm moves in circular motion until it is in front of her.
<span style="color:mediumvioletred">//"Magic is a conscious effort to manipulate the aether that is not connected to your own body."//</span>
She closes her hand, and some small wind blows around her, carrying a couple of leaves.
<span style="color:mediumvioletred">//"In order to do this, you must feel the nature around you as part of your very being, and move it as if it was your own selves."//</span>
The wind gets stronger and stronger, and you feel it pulling you towards Drishtya. It suddenly stops - when the Priestess Regent opens her hand, you notice a small ball built from countless moving white and gray threads. She agitates it, and it immediately collapses, turning into a gust of wind that explodes into all directions.
<span style="color:mediumvioletred">//"Achieving mastery of magic takes considerable dedication, and often proper guidance."//</span>
[[Continue|SE Magic Class Getting Started]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span style="color:mediumvioletred">//"Nashillbyir, Claw and $chPlayerCharacter.name, step forward."//</span>
You do as she commands and you look at the other two. Nash returns the look, apparently knowing as little as you.
<span style="color:mediumvioletred">//"I assume you have never used magic."//</span>
<span @style=$chClaw.colorStyleKey>//"I haven't."//</span>
<span @style=$chNash.colorStyleKey>//"Neither have I."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I haven't either."//</span>
<span style="color:mediumvioletred">//"Very well. Extend your hands forwards, and focus on them. Take note of everything they feel, and try extending your consciousness to the elements that are behind those feelings. The Sun, the wind, your own muscles..."//</span>
//My... Consciousness? Extending it? What does she...?//
You understand soon enough. After focusing on it for a few seconds, you read the thoughts of the wind, and you read the thoughts of the sunlight. They're basic and primal, and they could be translated as //I exist// or //I flow//.
<span @style=$chVal.colorStyleKey>//"Drishtya?"//</span>
<span style="color:mediumvioletred">//"Yes?"//</span>
<span @style=$chVal.colorStyleKey>//"We can practice magic as well, right? We didn't come here just to watch."//</span>
<span style="color:mediumvioletred">//"Of course, you're free to practice and ask me anything. These three will appreciate the demonstration as well."//</span>
<span @style=$chVal.colorStyleKey>//"That's nice to hear."//</span>
You turn around to satisfy your curiosity. Val walks confidently towards Mir, who observes her at first but soon turns shy, and avoids her face for moments. When Val is in front of the Leirien, she takes the green girl's shoulders.
<span @style=$chMir.colorStyleKey>//"A-A-Ah, what-what are you-"//</span>
<span @style=$chVal.colorStyleKey>//"Relax, Mir, you have to feel the elements."//</span>
Valtan moves forward and completely hugs her.
<span @style=$chMir.colorStyleKey>//"I'ts coooold! Why! Why do you!?"//</span>
<span @style=$chVal.colorStyleKey>//"I just wanted you to warm me up..."//</span>
<span style="color:mediumvioletred">//"Valtan is projecting cold to Padmiri on touch. That may require some hard work for you - but for Shapeshifters it's relatively natural to learn projecting magic with our own bodies, since we use similar skills during shapeshifting."//</span>
[[Continue|SE Magic Class Catching Up]]$customRoomIntro
<span style="color:mediumvioletred">//"For now, I recommend you try casting manifestations of the elements themselves. Fire, cold and thunder fit the best for new magicians, since they don't require considerably high precision to be used effectively. Focus on the elements around your hand and try moving them as if they were your own limbs, giving them the form and the essence you want."//</span>
You try doing as she asks. You manage to agitate the wind, to move it around, to make it stay quiet. Or at least, you think it is //your// doing, and not the natural movement of the wind... But it doesn't look like it's turning into anything else.
You take a quick look at Claw, who frowns as she looks at her own shaking hand. You glance at Nash too, who is in a similar position... But a very small flash appears out of nowhere and she steps back, scared.
<span style="color:mediumvioletred">//"Good job, Nashillbyir, you're on the right track."//</span>
After a long breath, you go back to "action". After a couple of minutes, you notice a small, persistent, cyan glow above your fingers. You contain your breath, trying not to lose focus, and it finally turns into a snowflake, which breaks into nothingness, but not before another one is formed at its corner... And then another one, and another, and another - but you notice you need to breathe, and they all shatter and disappear.
<span style="color:mediumvioletred">//"Congratulations. It looks like you've got the basics. Continue building from them and you'll achieve great things."//</span>
//What? Me?//
Drishtya is indeed looking at you.
//Oh, no! She means me! I need to hide!//
<span @style=$chAte.colorStyleKey>//"Gaagnnggh!"//</span>
You immediately turn around and notice Maaterasu is bracing herself. The culprit is, as it was to be expected, Valtan, who has had enough of bullying Padmiri and is now freezing Maaterasu from afar. The Aiishen girl was caught by surprise for paying attention to your practice.
//Wait, everyone is looking at Ate and Val, I could catch someone by surprise now... Should I?//
<<link [[Keep practicing on your own|SE Magic Class Observe]]>><<script>>setPasChars([]);
<</script>><</link>>
<<link [[Tease Nash|SE Magic Class Tease Nash]]>><<script>>setPasChars([getPresentCharByKey("chNash")]);
<</script>><</link>> [img[img/charIcons/nashIcon.png]]
<<link [[Tease Claw|SE Magic Class Tease Claw]]>><<script>>setPasChars([getPresentCharByKey("chClaw")]);
<</script>><</link>> [img[img/charIcons/clawIcon.png]]
<<link [[Tease Mir|SE Magic Class Tease Mir]]>><<script>>setPasChars([getPresentCharByKey("chMir")]);
<</script>><</link>> [img[img/charIcons/mirIcon.png]]
<<link [[Tease Ate as well|SE Magic Class Tease Ate]]>><<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal")]);
<</script>><</link>> [img[img/charIcons/ateIcon.png]]
<<link [[Make Val taste her own medicine|SE Magic Class Tease Val]]>><<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>><</link>> [img[img/charIcons/valIcon.png]]$customRoomIntro
You decide against imitating Valtan's foul behavior. You pay no mind to the others and focus instead on perfecting your own casting, before you try it in a real confrontation.
You cast snowflakes again, but this time you move your hands backwards, leaving a trail of cold dust behind them. Next time, you push the snowflakes forwards, but they don't fly too far. After a couple of tries, you paint in your mind the image of the freezing air advancing ahead of you... And you manage to recreate it in reality, though it lacks the intensity you desired.
Briefly later, something else draws your attention...
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
You step to the side, positioning yourself behind the Ashwalker, and focus on your hands, pointing them at her. You recall your earlier feelings and gestures... And soon you're casting cold in front of yourself. But you want to imitate Valtan, and so you visualize ice blending itself with the air, shot out off your hands and directly flying towards...
<span @style=$chNash.colorStyleKey>//"Yeep!"//</span>
Nashillbyir's neck.
<span @style=$chNash.colorStyleKey>//"Have you seriously...?"//</span> She asks, turning around, only to find out you're shooting ice to her again.
She tries covering herself with her arms, moving her head to the sides and away from the cold. Eventually, she stops, looks at your own eyes, and extends her hands forwards...
And a explosion fires up. A very small, short-lived, and not very bright explosion, that barely reaches the distance of half an open hand, but an explosion nonetheless. You both step back, surprised by the event.
[[Attack her again|SE Magic Class Tease Nash Plus]]
[[Congratulate her|SE Magic Class Tease Nash Stop]]$customRoomIntro
But you immediately grow out of your astonishment and attack her again. Nash goes back to covering herself, then stops and tries repeating her previous magic casting... Except this time she fails miserably.
Shortly after, you're chasing her through the fields practicing your ice-shooting. You had never pictured yourself doing something like this, but experience is completely exhilarating.
//<span style="color:purple">Your domination towards Nashillbyir has grown a bit.</span>
<span style="color:red">Your rivalry with Nashillbyir has grown a bit.</span>
You lost <span style="color:darkslateblue">10 willpower</span>.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chNash.willpower.current -= 5;
State.variables.chNash.lust.current -= 10;
State.variables.chNash.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 100;
<</script>> \
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That... Was pretty cool!"//</span>
<span @style=$chNash.colorStyleKey>//"Was it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Absolutely!"//</span>
The Ashwalker's face briefly brims with satisfaction.
//Let's hope that satisfies her and she won't turn on me.//
You decide you don't want to see what happens if she's actually able to defend herself.
//<span style="color:khaki">Your friendship with Nashillbyir has grown a bit.</span>
You lost <span style="color:darkslateblue">5 willpower</span>.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 5;
State.variables.chNash.willpower.current -= 5;
State.variables.chNash.lust.current -= 5;
State.variables.chNash.energy.current -= 5;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
You step to the side and walk behind the Beastkin. You focus the same way you did when snowflakes took form in your fingertips, and point your hands at her...
<span @style=$chClaw.colorStyleKey>//"Hiss!"//</span> She jumps and turns back as soon as she feels the freezing attack, but you chase her with your hands just as fast, and your aggression continues.
Claw tries covering herself, but gives up. She then moves her open hands to the front, as if she wanted to stop the ice stream with them... But she keeps taking the hit anyway. Finally, she curves her back, and prepares to jump on you...
<<if $StVars.seMagicClassClawCheck == true>>[[Continue|SE Magic Class Tease Claw Success]]
<</if>> \
<<if $StVars.seMagicClassClawCheck == false>>[[Continue|SE Magic Class Tease Claw Part Success]]
<</if>> \$customRoomIntro
Claw pounces on you, and...
<span style="color:green">Agility AND perception check: passed.</span>
You move to the side in time, and she falls headlong to the ground. The sight is so painful that you consider stopping your casting, but she looks at you like she wants to tear you apart with her bare hands and you soon discard the idea.
She has trouble to even get up, and her expression starts giving a hint of pain, but in her sturbbornness she won't even attempt to ask you to stop.
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you promise not attacking me back, if I stop this?"//</span>
<span @style=$chClaw.colorStyleKey>//"I... I..."//</span>
//<span style="color:purple">Your domination towards Claw has grown a bit.</span>
<span style="color:red">Your rivalry with Claw has grown a bit.</span>
You lost <span style="color:darkslateblue">10 willpower</span>.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chClaw.willpower.current -= 10;
State.variables.chClaw.lust.current -= 10;
State.variables.chClaw.energy.current -= 15;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 100;
<</script>> \
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
Claw pounces on you, and...
<span style="color:red">Agility AND perception check: failed.</span>
You step to the side, but not fast enough and you fall along with her. After a brief flail, you regain your aim and continue attacking her, without leaving the ground.
The Tiger-girl, however, is right next to you, and with some effort, manages to grab one of your hands. Her nails thrust against your skin and you find a disgusting new form of pain.
...But her other arm won't move, probably because it's being directly hit by your other hand's icestream.
//This... Will only leave us both exhausted.//
<span @style=$chPlayerCharacter.colorStyleKey>//"We should call it a draw..."//</span>
//<span style="color:red">Your rivalry with Claw has grown a bit.</span>
<span style="color:red">Your enmity with Claw has grown a bit.</span>
You lost <span style="color:lightcoral">10 lust</span>.
You lost <span style="color:darkslateblue">10 willpower</span>.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chClaw.lust.current -= 10;
State.variables.chClaw.energy.current -= 15;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 100;
<</script>> \
But something else gets your attention before she can reply.
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
You move past Claw, and further to the side, until you're flanking Valtan. You imitate her pose and gestures, and focus on reigniting the sensations you felt when you casted the snowflakes. You move your arms forward, and...
<span @style=$chVal.colorStyleKey>//"Hya!"//</span> the Shapeshifter shouts, just as soon as your magic hits her.
She turns to you and smiles mischievously, and despite being annoyed by your incessant attack, she embraces the ice stream... And it starts deviating right before it hits her. Despite your best efforts, it just won't hit her.
She moves closer...
[[Continue|SE Magic Class Tease Val Continue]]$customRoomIntro
But she stops dry, and an instant later, she falls to the ground. Behind her, Maaterasu is pointing at her - and small electric threads fly from her fingers straight to Valtan.
<span @style=$chVal.colorStyleKey>//"No, no! I'm -ggghg- sorghrry!"//</span>
She is now fallen on the grass in a fairly miserable position, suffering from sporadic spams.
<span style="color:mediumvioletred">//"That will be it for now. You can stop, Maaterasu."//</span>
<span @style=$chAte.colorStyleKey>//"She started it."//</span>
<span style="color:mediumvioletred">//"I know, and she has learned her lesson already."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
You lost <span style="color:darkslateblue">5 willpower</span>.
Maaterasu's views have grown more favorable to cooperation.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 5;
State.variables.chMir.lust.current -= 5;
State.variables.chMir.energy.current -= 5;
State.variables.chVal.willpower.current -= 5;
State.variables.chVal.lust.current -= 15;
State.variables.chVal.energy.current -= 15;
State.variables.chAte.willpower.current -= 10;
State.variables.chAte.lust.current -= 10;
State.variables.chAte.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chVal.relations.chAte.submission.stv += 100;
State.variables.chAte.relations.chVal.enmity.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
<<link [[Continue|SE Magic Class Aiishen Explanation]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
addPointsToDrive(gC("chAte").dCooperation,100);
<</script>><</link>>$customRoomIntro
You step to the side, behind Nash and beyond, until you're close to Padmiri and out of anyone's sight. You keep in your mind the sight of Val casting ice from afar, and the cold feeling of snowflakes taking form in your fingertips. You focus your gaze on Padmiri, extend your hands towards her, and...
<span @style=$chMir.colorStyleKey>//"Ayee!"//</span> She's startled. The Leirien turns back and finds you. <span @style=$chMir.colorStyleKey>//"You too!? Seriously!"//</span>
Padmiri puts her hands in front of her, and tears the ice stream apart with them. You have trouble to understand what's just happened, but your confusion doesn't make her reaction any slower.
[[Continue|SE Magic Class Tease Mir Continue]]$customRoomIntro
With astounding ease, the Leirien has broken your attack and is now casting cold against you. While she moves closer and closer, you try to imitate what she did earlier - to no avail. Your own hands are now freezing cold and you can simply not focus your mind on anything else.
<span @style=$chMir.colorStyleKey>//"I don't want to do this, but..."//</span>
//She's right in front of me!//
<span @style=$chMir.colorStyleKey>//"If you leave me no choice..."//</span>
She takes one of her own vines and starts tying your hands and fingers.
<span @style=$chMir.colorStyleKey>//"I trust you'll be good for the rest of the lesson."//</span> She gives you a clearly forced smile, which does nothing to appease your blood rushing upon feeling helpless.
//<span style="color:purple">Your submission towards Padmiri has grown a bit.</span>
You lost <span style="color:lightcoral">10 lust</span>.
You lost <span style="color:darkslateblue">10 willpower</span>.
You lost <span style="color:limegreen">10 energy</span>.
//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chMir.willpower.current -= 5;
State.variables.chMir.lust.current -= 5;
State.variables.chMir.energy.current -= 5;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 100;
<</script>> \
<<link [[Continue|SE Magic Class Ate Punishes Val]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
On a foul whim, you have the insensitive idea of joining Val in her aggression.
You set your eyes on the covering Maaterasu, move your hands forwards, and start reliving the sensations you felt when you casted the snowflakes. You take a look at Valtan one last time, picture yourself doing the same, and feel the energy flowing through your arms.
<span @style=$chAte.colorStyleKey>//"Nnh! Brr..."//</span> Maaterasu, attacked by both sides, takes far to long to think about her next move. She finally decides herself, and extends each of her arms towards the Shapeshifter and you. A few strange lightning effects take place around her, and your attack vanishes.
A bit incredulous, you look at your own hands, and you confirm that you're no longer casting magic. When you position yourself to attack again, you find Valtan's cold stream flowing directly against you.
[[Continue|SE Magic Class Tease Ate Continue]]$customRoomIntro
<span @style=$chVal.colorStyleKey>//"No, no! I'm -ggghg- sorghrry!"//</span>
Heads from all directions are turned around towards Valtan. She is on the grass in a fairly miserable position, suffering from sporadic spams. In front of her, Maaterasu has one hand extended forwards. Looking closely, you notice that she's shooting small electric threads to the Shapeshifter.
<span style="color:mediumvioletred">//"That will be it for now. You can stop, Maaterasu."//</span>
<span @style=$chAte.colorStyleKey>//"She started it."//</span>
<span style="color:mediumvioletred">//"I know, and she has learned her lesson already."//</span>
//Maaterasu's views have grown more favorable to domination.//
<<script>>
State.variables.chMir.lust.current -= 5;
State.variables.chMir.energy.current -= 5;
State.variables.chVal.willpower.current -= 5;
State.variables.chVal.lust.current -= 10;
State.variables.chVal.energy.current -= 10;
State.variables.chAte.willpower.current -= 10;
State.variables.chAte.lust.current -= 10;
State.variables.chAte.energy.current -= 10;
State.variables.chVal.relations.chAte.submission.stv += 100;
State.variables.chAte.relations.chVal.enmity.stv += 150;
addPointsToDrive(gC("chAte").dDomination,100);
<</script>> \
[[Continue|SE Magic Class Aiishen Explanation]]$customRoomIntro
<<script>>
State.variables.StVars.temp = charactersLearnSceneActions(["chPlayerCharacter"],["embers","freezeFeet","sparkingRubbing"]); /*
charactersLearnSceneActions(getCandidatesKeysArray(),["embers","freezeFeet","sparkingRubbing"]); */
<</script>> \
<span style="color:mediumvioletred">//"Perhaps you didn't know this yet, but the Aiishen are beings particularly connected to aether. It could even said that they're only partially in the physical world."//</span>
Maaterasu stands serious, looking at Valtan without paying attention to the purple Shapeshifter.
<span style="color:mediumvioletred">//"Among other things, this means that physical interactions that involve them will be weaker: they aren't fit for physical labor and they barely suffer physical damage, but on the other hand, everything related to aether will be significantly stronger. Just as she suffered Valtan's offense far more than anyone else would have, her magic had a stronger effect on Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"I..."//</span> she gasps, recovering her breath. <span @style=$chVal.colorStyleKey>//"I can attest to that."//</span>
<span @style=$chMir.colorStyleKey>//"Is that related to why she had to come to the Temple before the rest of us?"//</span>
<span style="color:mediumvioletred">//"Precisely, that was perceptive of you. The Aiishen predicted the sky's whims would agitate the flow of aether during the last few days, so they had to bring her earlier. Think of it as if they were avoiding a storm."//</span>
Drishtya pauses for a second.
<span style="color:mediumvioletred">//"But I don't want to interrupt you. Continue practicing for a while, it's almost time for you to start your daily routine."//</span>
//You gained 100 intelligence experience.//
$StVars.temp
<<script>>
State.variables.chPlayerCharacter.intelligence.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
And it falls upon your face like a bucket full of river water during the winter. Your lungs tighten in pain and your muscles start trembling, the only thing in your mind is the frozen air envolving you whole.
<span @style=$chVal.colorStyleKey>//"No, no! I'm -ggghg- sorghrry!"//</span> Valtan falls to the ground. She is on the grass in a fairly miserable position, suffering from sporadic spams. In front of her, Maaterasu has one hand extended forwards. Making an effort to understand what's happening, you notice that she's shooting small electric threads to the Shapeshifter.
<span style="color:mediumvioletred">//"That will be it for now. You can stop, Maaterasu."//</span>
<span @style=$chAte.colorStyleKey>//"They started it."//</span>
<span style="color:mediumvioletred">//"I know, and they have learned their lesson already."//</span>
//<span style="color:purple">Your submission towards Maaterasu has grown a bit.</span>
You lost <span style="color:lightcoral">10 lust</span>.
You lost <span style="color:darkslateblue">5 willpower</span>.
You lost <span style="color:limegreen">10 energy</span>.
Maaterasu's views have grown more favorable to domination.//
<<script>>
State.variables.chPlayerCharacter.lust.current -= 10;
State.variables.chPlayerCharacter.willpower.current -= 5;
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chMir.lust.current -= 5;
State.variables.chMir.energy.current -= 5;
State.variables.chVal.willpower.current -= 5;
State.variables.chVal.lust.current -= 10;
State.variables.chVal.energy.current -= 10;
State.variables.chAte.willpower.current -= 10;
State.variables.chAte.lust.current -= 10;
State.variables.chAte.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chAte.submission.stv += 100;
State.variables.chVal.relations.chAte.submission.stv += 100;
State.variables.chAte.relations.chVal.enmity.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.enmity.stv += 100;
addPointsToDrive(gC("chAte").dDomination,150);
<</script>> \
<<link [[Continue|SE Magic Class Aiishen Explanation]]>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>><</link>>$customRoomIntro
A fresh breeze bathes your face as soon as your leave the Temple, and you make sure to savor the moment - but it is interrupted by a distant voice.
<span @style=$chNash.colorStyleKey>//"Good morning! Would you like to..."//</span>
It is Nash, talking to Claw.
<span @style=$chClaw.colorStyleKey>//"I told you no the other day, and I'm telling you no today as well. Save me the trouble to spell my answer the next time."//</span>
And just like that, the Beastkin leaves.
<<if $StVars.seStHeIINashInvites is false>>[[Continue|SE SH II NodeA Nash Enemy]]
<<elseif $StVars.StretchingHelpResult is "unfinished">>[[Continue|SE SH II NodeB Didnt Stretch]]
<<else>>[[Continue|SE SH II Did Stretch]]
<</if>> \
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Nashillbyir. What happened?"//</span>
The Ashwalker's face showed disapointment, but it turns into anger as soon as she meets you.
<span @style=$chNash.colorStyleKey>//"Well, wouldn't YOU like to know?"//</span>, she exhales annoyed, moments before she leaving. Her abrupt response shocks you.
//I guess it's something she doesn't want to discuss with me?//
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Nash. What happened?"//</span>
The Ashwalker's face turns from disappointment into a faint hint of sadness when she sees you.
<span @style=$chNash.colorStyleKey>//"Hello, $chPlayerCharacter.name. It's nothing..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Come on, you can't greet Claw so happily and expect me to believe nothing's wrong with you."//</span> She suppresses a chuckle, but looks at you like if you had said something a bit too mean.
<span @style=$chNash.colorStyleKey>//"I just wanted to train with her, that's all."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm."//</span>
<span @style=$chNash.colorStyleKey>//"Would you like to stretch with me this time?"//</span>
[[Accept the offer|SE SH II Accept New Stretch]]
[[Reject the offer|SE SH II Reject Stretch]]
<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Nash. What happened?"//</span>
The Ashwalker's face turns from disappointment into a faint hint of sadness when she sees you.
<span @style=$chNash.colorStyleKey>//"Hello, $chPlayerCharacter.name. It's nothing..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Come on, you can't greet Claw so happily and expect me to believe nothing's wrong with you."//</span> She suppresses a chuckle, but looks at you like if you had said something a bit too mean.
<span @style=$chNash.colorStyleKey>//"Well, besides me, she's the only Candidate who seems to have had rigorous physical training, so... I wanted to train with her today, perhaps learn something new."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm. That's going to be hard, given her attitude."//</span>
<span @style=$chNash.colorStyleKey>//"You tell me... Say, would you like to stretch with me again?"//</span>
[[Accept the offer|SE SH II Accept New Stretch]]
[[Reject the offer|SE SH II Reject Stretch]]
<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Thanks for the offer, but I want to take it easy today."//</span>
Nash raises an eyebrow. <span @style=$chNash.colorStyleKey>//"Um. Okay. Take care."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You take care too."//</span>
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! What will we be doing today?"//</span>
Nash's face recovers some color. <span @style=$chNash.colorStyleKey>//"Let's sit down."//</span>
Following her instructions, you sit on the ground facing each other.
[[Continue|SE SH II Stage 1]]$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Next we'll open our legs and get our soles in touch."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Mine in contact with yours...?"//</span>
<span @style=$chNash.colorStyleKey>//"Precisely."//</span>
Having your whole body exposed in front of her makes you fairly self conscious, even if she has the same posture. She adjusts her position and you feel your muscles get tense to keep in touch with her.
<span @style=$chNash.colorStyleKey>//"Now give me your hands."//</span>
You reach out to her, which makes you heavily lean forwards.
<span @style=$chNash.colorStyleKey>//"Good, now I'll pull back and you'll feel your back, arms and legs making an effort. Do not slip out!"//</span>
//She's going to... Ah?//
Perhaps too true to her words, you feel as if your muscles were fighting to disassemble your body.
//Do not let her know you're in pain! You can do this, you can...!//
Despite your best efforts, your face is telling enough.
<span @style=$chNash.colorStyleKey>//"Am I overdoing it? Wait, I'll ease it for you..."//</span>
You breathe in relief when you feel her pull gets less intense.
<<if $StVars.StretchingHelpGroped is "false">>[[Continue|SE SH II Stage 2 NodeA Friendly]]
<<else>>[[Continue|SE SH II Stage 2 NodeB Flirty]]
<</if>> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Let's try something easier..."//</span> she says once you're done.
//Yes, something easier next.//
<span @style=$chNash.colorStyleKey>//"Lie on your back."//</span>
Once you're on the ground, she kneels by your side.
<span @style=$chNash.colorStyleKey>//"I'll be moving your legs to different positions. It may feel uncomfortable, but tell me if it hurts you."//</span>
She places both hands on your left knee, and forces it in different directions. This exercise is gentler, and you notice the sunlight reflected on her face, and the morning sun bathing your cold away.
<<if $StVars.StretchingHelpResult is "sexual">>[[Continue|SE SH II Stage 3 NodeB Sexual]]
<<else>>[[Continue|SE SH II Stage 3 NodeA Friendly]]
<</if>> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Let's try something easier..."//</span> she says once you're done.
//Yes, something easier next.//
<span @style=$chNash.colorStyleKey>//"Lie on your back."//</span>
Once you're on the ground, she kneels by your side.
<span @style=$chNash.colorStyleKey>//"I'll be moving your legs to different positions."//</span>
She places a hand on your left knee, and another one next to your waist. The Ashwalker forces your leg to move in different directions, and when she wants to push it a little harder... <span @style=$chPlayerCharacter.colorStyleKey>//"Is that really necessary?"//</span> She takes hold of your ass and presses it forward.
<span @style=$chNash.colorStyleKey>//"No."//</span> She smiles at you brightly, making no effort to amend her behavior.
//<span style="color:lightcoral">Your sexual tension with Nashillbyir has slightly grown.</span>//
<<script>>State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 100;<</script>>
<<if $StVars.StretchingHelpResult is "sexual">>[[Continue|SE SH II Stage 3 NodeB Sexual]]
<<else>>[[Continue|SE SH II Stage 3 NodeA Friendly]]
<</if>> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"And now, for our last exercise..."//</span> she moves her head around, looking for something. <span @style=$chNash.colorStyleKey>//"Let's move to the big guy."//</span>
By "the big guy" she means a dummy particularly corpulent, big enough to hide a person, or a few, behind it.
<span @style=$chNash.colorStyleKey>//"Extend your arms and press your hands against him."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"When did it tell you it is a he?"//</span>
<span @style=$chNash.colorStyleKey>//"Oh, just on my second day here. He's a big talker, once you melt his shyness away."//</span>
You don't discuss it any further and put yourself against the dummy.
<span @style=$chNash.colorStyleKey>//"I'm going to move your leg as high I can, right above your head if possible."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Be gentle, will you?"//</span>
<span @style=$chNash.colorStyleKey>//"When have I not been gentle?"//</span>
[[Continue|SE SH II End NodeA Friendly]]$customRoomIntro
In the end, your foot didn't touch your head.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm happy enough to be able to walk after that."//</span>
<span @style=$chNash.colorStyleKey>//"Don't be so dramatic! If you knew the things people do in my tribe..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm happy I wasn't born there too!"//</span>
<span @style=$chNash.colorStyleKey>//"Oh, jeez. At least tell me you don't regret doing this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, I don't regret it."//</span>
<span @style=$chNash.colorStyleKey>//"Great! Then we agree to train together again."//</span>
And right before you can reply, she runs away.
//...Time to start the day, then.//
//You lost <span style="color:limegreen">10 energy</span>.
<span style="color:khaki">Your friendship with Nashillbyir has grown a bit.</span>
You gained 100 agility experience.
//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chNash.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chNash.colorStyleKey>//"And now, for our last exercise..."//</span> she moves her head around, looking for something. <span @style=$chNash.colorStyleKey>//"Let's move to the big guy."//</span>
By "the big guy" she means a dummy particularly corpulent, big enough to hide a person, or a few, behind it.
<span @style=$chNash.colorStyleKey>//"Extend your arms and press your hands against him."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"When did it tell you it is a he?"//</span>
<span @style=$chNash.colorStyleKey>//"Oh, just on my second day here. He's a big talker, once you melt his shyness away."//</span>
You don't discuss it any further and put yourself against the dummy.
<span @style=$chNash.colorStyleKey>//"I'm going to move your leg as high I can, right above your head if possible."//</span> She takes your upper leg and your waist in her hands, and pulls your leg upwards.
You focus on your breathing and contain the pain, which feels tame when compared with the first exercise, and let Nash do the work.
<span @style=$chNash.colorStyleKey>//"Say..."//</span>
//Is there something off with her voice?//
[[Continue|SE SH II Stage 3 NodeB Proposed Sex]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps some other time."//</span>
<span @style=$chNash.colorStyleKey>//"Not in the mood? Let's finish the exercise then."//</span>
Nash takes well your rejection and continues helping you with the stretching for a couple of minutes.
<span @style=$chNash.colorStyleKey>//"You know, I'm glad you've taken an interest in proper physical training."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I just hope you don't break me before I see some results."//</span>
<span @style=$chNash.colorStyleKey>//"...What tells you I wasn't planning on breaking you anyway?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Huh."//</span>
<span @style=$chNash.colorStyleKey>//"Hahaha! At least now you'll be able to watch your back."//</span>
//You lost <span style="color:limegreen">10 energy</span>.
<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
You gained 100 agility experience.
//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chNash.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 200;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 200;
State.variables.chPlayerCharacter.agility.experience += 100;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Here... A goodbye kiss."//</span>
Before she lets you go, Nash looks for your lips and meets them with hers.
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps someone saw us, after all."//</span>
<span @style=$chNash.colorStyleKey>//"And... isn't that a bonus?"//</span> She smiles mischievously. You roll your eyes.
<span @style=$chNash.colorStyleKey>//"You know, I'm glad you've taken an interest in proper physical training."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I just hope you don't break me before I see some results."//</span>
<span @style=$chNash.colorStyleKey>//"...What tells you I wasn't planning on breaking you anyway?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Huh."//</span>
<span @style=$chNash.colorStyleKey>//"Haha! At least now you'll be able to watch your back."//</span>
//You lost <span style="color:limegreen">10 energy</span>.
<span style="color:lightcoral">Your romance with Nashillbyir has grown.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has grown.</span>
You gained 100 agility experience.
//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chNash.energy.current -= 10;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.agility.experience += 100;
gC("chNash").socialAi.covetTs.push("chPlayerCharacter");
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chNash.colorStyleKey>//"We have plenty of time..."//</span>
Her hand on your waist massages you.
<span @style=$chNash.colorStyleKey>//"I have great 'access' to you."//</span>
It moves down.
<span @style=$chNash.colorStyleKey>//"And no one would see us here if we're fast. Probably. What do you say?"//</span>
<<link [[Accept sex|Scene]]>><<script>>
// Initialize Scene settings
stHpIIinit();
<</script>><</link>>
<<if $StVars.seStHeIIMayRejectSex is true>><<link [[Reject her|SE SH II End NodeB Rejected Sex]]>><<script>>gC("chPlayerCharacter").willpower.changeValue(-State.variables.StVars.seStHeIIwillpowerHit);<</script>><</link>> (Costs <span style="color:darkslateblue">$StVars.seStHeIIwillpowerHit willpower</span>)
<<else>> <span style="color:firebrick">Locked:</span> You need <span style="color:darkslateblue">$StVars.seStHeIIwillpowerHit willpower</span>.
<</if>> \<<script>>
if ( State.variables.chPlayerCharacter.name == "" ) {
State.variables.chPlayerCharacter.name = "Nameless";
}
State.variables.chPlayerCharacter.setColors("Red","Crimson");
State.variables.chPlayerCharacter.names = [ State.variables.chPlayerCharacter.name , State.variables.chPlayerCharacter.name , State.variables.chPlayerCharacter.name , "the young human" ];
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Now... Remember your face. Focus on it."//</span>
<<set $StVars.temp2 to 0>> \
<label><<radiobutton "$StVars.temp2" "option1" checked>> [img[img/portraits/mc1-full.png]] </label>
<label><<radiobutton "$StVars.temp2" "option2">> [img[img/portraits/mc2-full.png]] </label>
<label><<radiobutton "$StVars.temp2" "option3">> [img[img/portraits/mc3-full.png]] </label>
<label><<radiobutton "$StVars.temp2" "optionCustom">> [img[img/portraits/custom-full.png]] </label>
<<link [[Continue|GoddessHerald 2]]>><<script>>
assignPcPortrait();
<</script>><</link>>$customRoomIntro
It's a quiet day in the dining hall. Breakfast came a little later than usual, and everyone started eating straight away. The silence is broken with an unlikely question.
<span @style=$chAte.colorStyleKey>//"How do you make someone have sex with you?"//</span>
The food gets stuck in your throat for a moment. To your relief, you aren't the only one surprised.
<span @style=$chMir.colorStyleKey>//"Where did that question come from?"//</span> Padmiri says after coughing.
<span @style=$chAte.colorStyleKey>//"Developing sexual skills is one of my duties, and I have noticed you have been having sex, but I haven't."//</span>
<span @style=$chNash.colorStyleKey>//"And you... want our advice?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes."//</span> Maaterasu sticks her eyes on Nashillbyir. Nothing is going to save her from answering.
[[Continue|SE Flirting Advice Nash Advice]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Well..."//</span> She asks others for help, clearly on a loss. <span @style=$chNash.colorStyleKey>//"It sort of... Happens naturally?"//</span>
<span @style=$chAte.colorStyleKey>//"If it just happened naturally, I would have no need to ask."//</span>
<span @style=$chNash.colorStyleKey>//"That makes sense. I... I don't know, Ate. I'm sorry, but I just woke up and my head isn't cleared enough for this."//</span>
Maaterasu moves her gaze towards Padmiri, the next victim of her inquisitiveness.
[[Continue|SE Flirting Advice Mir Advice]]
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You want me to answer?"//</span> Ate nods. <span @style=$chMir.colorStyleKey>//"Oh, my."//</span>
The Leirien lowers her gaze, frowning. After a few seconds, she appears to have found her answer and looks back at the Aiishen.
<span @style=$chMir.colorStyleKey>//"Something important is that the person you want to be intimate with feels comfortable with you."//</span>
<span @style=$chAte.colorStyleKey>//"Comfortable?"//</span>
<span @style=$chMir.colorStyleKey>//"Yes. What I mean is... When you have sex, you're offering an intimate side of yourself to your partner, and that... Makes you vulnerable, in a way. So you wouldn't want to feel vulnerable with someone you don't trust, right? Or with someone you aren't at ease with."//</span>
<span @style=$chAte.colorStyleKey>//"I think that makes sense."//</span>
[[Continue|SE Flirting Advice Val Advice]]
<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Ate, my dear,"//</span> Valtan intervenes. <span @style=$chVal.colorStyleKey>//"Your partner feeling comfortable is good, of course, but that won't take you far enough."//</span>
<span @style=$chAte.colorStyleKey>//"What do you mean?"//</span> The white haired girl turns her attention.
<span @style=$chVal.colorStyleKey>//"What you truly need, is for your partner to desire you."//</span> Her expression turns into that of someone offering a poisoned pie. <span @style=$chVal.colorStyleKey>//"You have to show them the pleasure, put it in front of their eyes, promise it to them... And then take it away."//</span>
<span @style=$chAte.colorStyleKey>//"Why?"//</span>
<span @style=$chVal.colorStyleKey>//"Because if there's something people want more than pleasure, it's the pleasure they can't have. When it's been in front of their eyes and they didn't take it, they'll keep thinking about it. After a while, they will be weak and needy... And that is when you strike."//</span>
<span @style=$chAte.colorStyleKey>//"...I'm not sure I understand everything..."//</span>
<span @style=$chVal.colorStyleKey>//"Don't worry, you will soon enough."//</span>
[[Continue|SE Flirting Advice Claw Bs]]
<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Claw barely ever makes any gestures that indicate she is paying attention to the conversation, but when Maaterasu is about to ask her, she talks first.
<span @style=$chClaw.colorStyleKey>//"When I want someone to be my partner, I'll make it happen."//</span>
<span @style=$chAte.colorStyleKey>//"How?"//</span>
<span @style=$chMir.colorStyleKey>//"You don't want to do what Claw does. Please don't worry about it."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
[[Continue|SE Flirting Advice Player Asked]]
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \$customRoomIntro
<span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span @style=$chAte.colorStyleKey>//"Do you have any advice?"//</span>
[[Not really|SE Flirting Advice Player Is Lost]]
[[Ate should socialize more|SE Flirting Advice Just Talk More]]
[[She only has to ask you|SE Flirting Advice Just Have To Ask Me]]
<<if $StVars.flirtingAdviceChecks[0] == true>><span style="color:green">Physique AND agility check: passed.</span> [[Being attractive comes first|SE Flirting Advice Sexy Body]]
<<else>><span style="color:red">Physique AND agility check: failed.</span>
<</if>> \
<<if $StVars.flirtingAdviceChecks[1] == true>><span style="color:green">Empathy check: passed.</span> [[Each partner is different|SE Flirting Advice Understanding]]
<<else>><span style="color:red">Empathy check: failed.</span>
<</if>> \
<<if $StVars.flirtingAdviceChecks[2] == true>><span style="color:green">Charisma check: passed.</span> [[Make them fall with sweet words|SE Flirting Advice Sweet Words]]
<<else>><span style="color:red">Charisma check: failed.</span>
<</if>> \
<<if $StVars.flirtingAdviceChecks[3] == true>><span style="color:green">Charisma AND intelligence check: passed.</span> [[Make sure you're interesting|SE Flirting Advice Interesting]]
<<else>><span style="color:red">Charisma AND intelligence check: failed.</span>
<</if>> \
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"To be totally honest, I think I'm as lost as you are."//</span>
<span @style=$chAte.colorStyleKey>//"But... Have you not gone to bed with anyone?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Well."//</span>
<span @style=$chMir.colorStyleKey>//"What is clear"//</span>, Padmiri intervenes, saving you, <span @style=$chMir.colorStyleKey>//"is that you should spend more time with the rest of us. You won't ever have to chance to have intimacy if you avoid contact with people."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes. Precisely. Padmiri just turned my thoughts into words."//</span>
<span @style=$chAte.colorStyleKey>//"...I should work on that then..."//</span> Maaterasu mumbles.
//<span style="color:khaki">Your friendship with Maaterasu has grown a bit.</span>
<span style="color:khaki">Your friendship with Padmiri has grown a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You see, Ate,"//</span> you begin, <span @style=$chPlayerCharacter.colorStyleKey>//"if you want to have sex with me, you only need to ask."//</span>
//Did I just say that?//
<span @style=$chAte.colorStyleKey>//"Is it that simple?"//</span>
//I did, and everyone is looking at me.//
<span @style=$chPlayerCharacter.colorStyleKey>//"It is a special offer of mine, just for you."//</span> Somehow, you manage to maintain your smile instead of hiding under the table.
<span @style=$chVal.colorStyleKey>//"Look at $chPlayerCharacter.name, she's just as bold as she wants to be."//</span>
<span @style=$chMir.colorStyleKey>//"I'm speechless, really."//</span>
<span @style=$chAte.colorStyleKey>//"That sounds easy. Thank you."//</span>
//<span style="color:lightcoral">Your sexual tension with Maaterasu has grown.</span>
<span style="color:lightcoral">Your romance with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chAte.romance.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.romance.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"If you want people to have sex with you, they must find you attractive, and looking after your own figure is fundamental in that terrain."//</span>
<span @style=$chAte.colorStyleKey>//"Expand on that."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We find people who seem to be healthy attractive, so if you want to be attractive, you should have a healthy lifestyle. Make a lot of exercise and don't be a glutton when you eat."//</span>
<span @style=$chNash.colorStyleKey>//"I can give you further advice there!"//</span>
<span @style=$chAte.colorStyleKey>//"Hmm."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"My tribe's current elder symbolizes everything you shouldn't do: he sits the whole day drinking wine and ordering others around, then he gossips about others' sex life because his doesn't exist."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chNash")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You've had some good answers, but the first thing you need to understand is that different people want different things in a sex partner."//</span>
Ate looks at you with full attention.
<span @style=$chPlayerCharacter.colorStyleKey>//"For instance, you have to be very careful to make some people feel safe with you, like Padmiri said, but there are others who feel very confident and you have to focus on catching their interest, instead. There's also people who simply don't want sex, and people who have their own reasons to not to have sex with any person in particular, and that's something you have to accept and move on."//</span>
<span @style=$chAte.colorStyleKey>//"How can I know what a given person wants?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That depends on the person. You have to figure them out. Experience will help you a lot."//</span>
She seems to meditate on your words.
//<span style="color:khaki">Your friendship with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"If you want to take someone to bed with you, you should start by making them feel desired. Compliment them on things you like about them, specially if you think they'll like you liking them."//</span>
<span @style=$chAte.colorStyleKey>//"Let me try. $chPlayerCharacter.name, you are being helpful right now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...No, not like that."//</span>
<span @style=$chVal.colorStyleKey>//"Ate clearly needs an example here. Look at me, little rose."//</span>
<span @style=$chMir.colorStyleKey>//"What?"//</span>
<span @style=$chVal.colorStyleKey>//"You smell specially good today, so good... That if you aren't careful, I may want to plant you in my own garden."//</span>
<span @style=$chMir.colorStyleKey>//"What did I do to get dragged into this?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You have to... Make it feel special, memorable."//</span>
<span @style=$chAte.colorStyleKey>//"Hmm."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Tell me, Ate. Do you spend much time with us?"//</span>
<span @style=$chAte.colorStyleKey>//"I do. We eat together, and we train together."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"When we eat you barely ever talk, and we can't really say we train together. We just share the same space."//</span>
<span @style=$chAte.colorStyleKey>//"But that is sp..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What I mean is that you may be around, but you don't interact much with us. You may as well be part of the scenery. You need to start by engaging us in conversation, or sex just won't happen."//</span>
<span @style=$chAte.colorStyleKey>//"...I understand."//</span>
She seems to meditate on your words.
//<span style="color:khaki">Your friendship with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You need to show people you are interesting, that will help you make them attracted to you."//</span>
<span @style=$chAte.colorStyleKey>//"How do I do that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"For example... Find something that you and the person you're talking to both like, or something that you're talented at or know a lot about, and bring it up. That will make the other person think you have something to offer them, and they will want your company."//</span>
<span @style=$chAte.colorStyleKey>//"Something I enjoy... such as music?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That could work. People like me who have almost never seen magic could also be interested in learning how it works."//</span>
She seems to meditate on your words.
//<span style="color:khaki">Your friendship with Maaterasu has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE Flirting Advice End]]
<<script>>setPasChars([getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
The conversation continues for a short while, Maaterasu being exhaustive and making sure she asks about everything she doesn't fully grasp, which seems to be a lot. In the end, she thanks you all for your effort.
//You gained 50 charisma experience.//
//You gained 50 empathy experience.//
//Maaterasu seems to be more open to socializing now.
Maaterasu's views have grown more favorable to pleasure, love and cooperation.//
<<script>>
State.variables.chMir.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chMir.friendship.stv += 250;
State.variables.chVal.relations.chAte.friendship.stv += 250;
State.variables.chAte.relations.chVal.friendship.stv += 250;
for ( var charKey of getCandidatesKeysArray() ) {
gC(charKey).empathy.experience += 50;
gC(charKey).charisma.experience += 50;
}
gC("chAte").empathy.experience += 50;
gC("chAte").charisma.experience += 50;
gC("chAte").baseMood.bored -= 50;
gC("chAte").mood.bored = 0;
addPointsToDrive(gC("chAte").dPleasure,100);
addPointsToDrive(gC("chAte").dLove,100);
addPointsToDrive(gC("chAte").dCooperation,100);
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \$customRoomIntro
Nashillbyir, Maaterasu, Valtan and Padmiri sit next to you in the rugged ground of the mountain. Another day of training has finished, and you're sharing a few minutes together before you retire to your chambers.
<span @style=$chMir.colorStyleKey>//"I love how the night looks in the Temple. In the forest, you can't get such a clear view of the stars."//</span>
<span @style=$chVal.colorStyleKey>//"In my tribe you don't even have a view. Our sky is the caverns themselves."//</span>
<span @style=$chNash.colorStyleKey>//"How can you even see if the sunlight doesn't reach the caverns?"//</span>
<span @style=$chVal.colorStyleKey>//"My tribe's cavern is full of shining crystals. More precisely, they emit back the light they save for long periods, so we have to..."//</span>
<span @style=$chAte.colorStyleKey>//"Look."//</span> Ate interrupts the conversation, pointing upwards. A small red light has appeared in the sky, moving slowly but decidedly.
<span @style=$chMir.colorStyleKey>//"What is that?"//</span> Mir asks, astonished.
<span @style=$chNash.colorStyleKey>//"It's a shooting star. They fly the sky until they decide it's time to settle down."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps this one decides to settle down here."//</span>
As if it had heard your words, the shooting star slowly changes its trajectory.
<span @style=$chNash.colorStyleKey>//"How did you do that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What? I... I didn't-"//</span>
<span @style=$chAte.colorStyleKey>//"It's falling into the mountain."//</span>
You turn your eyes back to the falling star and discover Maaterasu is right - it's actually fallen in the same mountain range the Temple is built in. It must be about two days of travel away from here.
<span style="color:mediumvioletred">//"Good evening."//</span> Drishtya intervenes, suddenly appearing out of nowhere.
[[Continue|SE Drishtya Tutorship I Follow Her]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Is this about the star?"//</span> Nash inquires.
<span style="color:mediumvioletred">//"The one that just fell? No. I'm talking to each of you one by one to make sure everything is in order. I just talked to Claw, and now it's $chPlayerCharacter.name's turn."//</span>
<span @style=$chVal.colorStyleKey>//"Oh, she's definitely questioning her about the star, then."//</span> Valtan interrupts with a playful expression.
<span style="color:mediumvioletred">//"Please accompany me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, yes."//</span> You quickly get up and follow Drishtya down the mountain stairs, back into the Temple.
<span style="color:mediumvioletred">//"...What were they talking about?"//</span> You're surprised when you notice Drishtya is arching an eyebrow, genuinely confused.
<span @style=$chPlayerCharacter.colorStyleKey>//"I suggested earlier that the shooting star we saw could fall around here, and right after that it changed its course and fell into the mountains."//</span>
<span style="color:mediumvioletred">//"I see. It makes sense it surprised you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're very... Calm about it."//</span>
<span style="color:mediumvioletred">//"It's not uncommon for shooting stars to change their course when they're close to the Temple."//</span> The Priestess Regent closes her eyes, and you believe you've seen a smile beginning to form in her lips. <span style="color:mediumvioletred">//"Of course, they don't need to know just yet, if you want them to believe that stars listen to you."//</span>
//...Who's this person and what did she do with Drishtya?//
[[Continue|SE Drishtya Tutorship I Life As Candidate]]
<<script>>
setRoomIntro("mapTrainingGrounds","starsTower");
<</script>>$customRoomIntro
The purple Shapeshifter takes you to the Stars Tower. While it's often used by Taototh in his work, it's empty right now.
<span style="color:mediumvioletred">//"How are you feeling?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Exhausted, to be honest."//</span>
<span style="color:mediumvioletred">//"And how have you been feeling since you came to the Temple?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's... It's been a lot of changes in my life..."//</span>
[[I don't think I can handle it|SE Drishtya Tutorship I Cannot Handle It]]
[[I'm having fun|SE Drishtya Tutorship I Having Fun]]
[[I'm learning a lot|SE Drishtya Tutorship I Learning Lots]]
[[I think I'll enjoy becoming a Priestess|SE Drishtya Tutorship I Liking Priestesshood]]
<<script>>
setPasChars([]);
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And I don't think I can handle it."//</span>
You hide your face from Drishtya. After this painful confession, looking at someone else's eyes only serves to rub salt in your wounds.
<span style="color:mediumvioletred">//"I understand. I understand better than you'd believe."//</span>
You feel the Priestess' hand rest in your shoulder.
<span style="color:mediumvioletred">//"This life isn't easy, and it was chosen for you, not by you. This isn't spoken about outside of the Temple, but many Candidates often face existential doubts, especially shortly after they start their new lives.
You must find strength in the idea of your people cheering for you, and solace in thinking that the Goddess will be watching over you, regardless of your merits and your shortcomings."//</span>
A single tear sticks out of your eye, but you clean it immediately.
<span @style=$chPlayerCharacter.colorStyleKey>//"I... I'm sorry. I'm feeling better now."//</span>
When you look at her again, you immediately realize that she won't believe your lie. When you look at yourself reflected in her eyes, you realize you won't believe it either.
[[Continue|SE Drishtya Tutorship I Opinion On Peers]]
<<script>>
State.variables.StVars.DrishtyaTutorLifeAsCandidate = "CannotHandleIt";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And I'm enjoying it, to be honest. I was full of doubts earlier, but as the days go by, I feel my doubts melting and away and realizing that I'm... Having fun."//</span>
<span style="color:mediumvioletred">//"Having fun?"//</span>
You analyze her expression quietly.
//Have I said anything wrong?//
And she shows a brief smile, right before speaking again.
<span style="color:mediumvioletred">//"That's unexpected, but not unwelcome, as long as you don't leave your duties unattended."//</span>
[[Continue|SE Drishtya Tutorship I Opinion On Peers]]
<<script>>
State.variables.StVars.DrishtyaTutorLifeAsCandidate = "HavingFun";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And I'm learning a lot. I feel as if I had spent my whole life trapped in my tribe, and I finally got to know the world as it is."//</span>
<span style="color:mediumvioletred">//"And you have yet far more to learn about. I commend your enthusiasm. Let's hope it lives for long."//</span>
[[Continue|SE Drishtya Tutorship I Opinion On Peers]]
<<script>>
State.variables.StVars.DrishtyaTutorLifeAsCandidate = "LearningLots";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And I'm growing to like the Temple. I had my doubts earlier, but I think I'm beginning to see myself as a Priestess and enjoying the role."//</span>
<span style="color:mediumvioletred">//"I commend your enthusiasm, and I hope it lives for long, but do not think this is what life as a Priestess is like. Priestesshood is, before anything else, a service for the tribes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I understand."//</span>
[[Continue|SE Drishtya Tutorship I Opinion On Peers]]
<<script>>
State.variables.StVars.DrishtyaTutorLifeAsCandidate = "LikePriestesshood";
<</script>> \$customRoomIntro
<span style="color:mediumvioletred">//"As for the other Candidates, what do you think about them?"//</span>
[[I like them all|SE Drishtya Tutorship I Like Them All]]
[[I think they're all good-hearted|SE Drishtya Tutorship I Theyre Good Hearted]]
[[I'm afraid of them|SE Drishtya Tutorship I Theyre Dangerous]]
[[They have some growing up to do|SE Drishtya Tutorship I They Need GrowingUp]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I like them, in their diversity."//</span>
<span style="color:mediumvioletred">//"Can you elaborate?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps I feel more affinity towards one or some of them, but the diversity of perspectives and opinions is a value on its own. I think it will help us all to grow."//</span>
<span style="color:mediumvioletred">//"That's a great answer."//</span> Drishtya doesn't hide her satisfaction. <span style="color:mediumvioletred">//"The tribes and its peoples... Are considerably different from one another, in several fronts. Given that the Goddess has wished it we all share the Valley, it's for the best that we aim to cooperate and learn from one another. This has almost always been the position of the Temple, as it's the most useful one to fulfill our duty of maintaining peace and order. I'm glad to see you understand that this early."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorThoughtsOnPeers = "LikedInDiversity";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I believe they're good people. I'm glad they're my peers."//</span>
<span style="color:mediumvioletred">//"You think so? Why?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Padmiri is an obvious one, she's been trying her best for us to get along right from the start. Nashillbyir is happy and optimistic, and it looks like she has no trouble sharing what she knows."//</span>
<span style="color:mediumvioletred">//"What about Valtan?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She may be obnoxious at times. Perhaps even malicious. But even if she's somewhat selfish, she's also capable of making generous decisions."//</span>
<span style="color:mediumvioletred">//"Maaterasu?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't understand what's going on her head at times... But she hasn't caused trouble so far."//</span>
<span style="color:mediumvioletred">//"And Claw?"//</span>
<<if $StVars.DrishtyaTutorEmpathyCheck == true>> \
//This is a tough one.//
<span style="color:green">Empathy check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps I'm wrong with her,"//</span> you start, <span @style=$chPlayerCharacter.colorStyleKey>//"but no one becomes that aggressive and mean for no reason. My guess is that something in her life made her angry and resentful, and she's taken a very wary attitude to protect herself."//</span>
<span style="color:mediumvioletred">//"That would still not make her a good person, on its own."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's true. "//</span>
<span style="color:mediumvioletred">//"And?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Nothing. That's it. That's my read on her, right now."//</span>
<span style="color:mediumvioletred">//"I see."//</span>
<<else>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I... I don't know. Perhaps she's the exception?"//</span>
<span style="color:mediumvioletred">//"Hmm."//</span>
<</if>> \
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorThoughtsOnPeers = "TheyreAllGood";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't feel completely safe with them."//</span>
<span style="color:mediumvioletred">//"Is that so? Why?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw and Valtan are the obvious ones. They have no boundaries and don't seem to stop anywhere to get what they want."//</span>
<span style="color:mediumvioletred">//"What about the others?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The rest don't seem to be as aggressive... But it isn't lost on me that they may also see me as an obstacle to become High Priestess, and they're stronger than me."//</span>
<span style="color:mediumvioletred">//"That's a fair position."//</span> She stops for a moment. <span style="color:mediumvioletred">//"If you can't defend yourself, you should be thinking about getting allies."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorThoughtsOnPeers = "TheyreDangerous";
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think they have some growing up to do."//</span>
<span style="color:mediumvioletred">//"How blunt."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But fair."//</span>
<span style="color:mediumvioletred">//"Everyone has some growing up to do, $chPlayerCharacter.name. Life takes us to ever-changing places and events, and whatever we learned in the past runs the risk of turning obsolete and useless. The only thing that separates the wise woman from the ignorant one is a change of scenery. You, more than anyone, should have noticed that."//</span>
//...That hurt.//
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorThoughtsOnPeers = "TheyNeedGrowingUp";
<</script>> \$customRoomIntro
<<if $StVars.DrishtyaTutorReachedQuestions == false>> \
<span style="color:mediumvioletred">//"That's what I wanted to ask you, for now. Perhaps you have some questions? Remember I'm here to offer guidance."//</span>
<<else>> \
//Do I have anything else I want to ask?//
<</if>> \
[[I think I'm behind the rest. Can I catch up with them?|SE Drishtya Tutorship I Behind The Rest]]
[[How can I strengthen bonds?|SE Drishtya Tutorship I How Can I Into Friendship]]
[[How can I dominate others?|SE Drishtya Tutorship I How Can I Into Domination]]
[[Can I leave the Temple and go back to my old life?|SE Drishtya Tutorship I How Can I Leave]]
[[That's all|SE Drishtya Tutorship I Closing Up]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I'm behind the rest."//</span>
<span style="color:mediumvioletred">//"Yes, I think so too."//</span>
//...Well, thanks.//
<span @style=$chPlayerCharacter.colorStyleKey>//"How can I catch up?"//</span>
<span style="color:mediumvioletred">//"That may be difficult, but not impossible."//</span> She meditates for a while. <span style="color:mediumvioletred">//"You need a strategy. You must devise a way in which you can face the rest on equal grounds, and focus your energies in getting there. Perhaps that means specializing in a given area, or becoming a jack of all trades. Another option is focusing on the weaknesses of some of your peers and avoiding confrontations with the rest. You should also consider asking another Candidate to tutor you for a while. That would put you in a subordinate position, but you may learn enough to turn the tables in the future."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorBehindTheRest = true;
State.variables.StVars.DrishtyaTutorReachedQuestions = true;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How can I... Strengthen my bonds with others?"//</span>
<span style="color:mediumvioletred">//"Start by spending time with them. Constant socialization is a fundamental pillar."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And beyond that?"//</span>
<span style="color:mediumvioletred">//"Of course, you may also want to share intimacy with someone you want to get close to, and finding yourselves together during success and failure will also leave a mark in their minds.
You must also make an effort to understand their goals, motivations and values. If these allign together with yours, or at least don't clash, you'll have an easier way ahead of you."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorStrengthenBonds = true;
State.variables.StVars.DrishtyaTutorReachedQuestions = true;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How can I dominate others?"//</span>
<span style="color:mediumvioletred">//"A daring question."//</span> She looks at you intensely. <span style="color:mediumvioletred">//"If you wish to dominate others, you must make sure you maintain your own initiative. Be active. Take them to your own ground, on your own rules. And best them."//</span>
//That sounds vague.//
<span style="color:mediumvioletred">//"Of course, they will have initiative of their own. They may strike back, outpace you and end up winning the battle. You must have a strong willpower if you don't want to end on the losing side."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorDominatingOthers = true;
State.variables.StVars.DrishtyaTutorReachedQuestions = true;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How can I leave the Temple and go back to my old life?"//</span>
<span style="color:mediumvioletred">//"..."//</span>
//Oh, joy, she didn't like that?//
<span style="color:mediumvioletred">//"That's one of the most complicated questions you could ask. I trust you know that."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span style="color:mediumvioletred">//"Leaving the Temple is straightforward. If you leave the gates and never come back, no one will stop you. Coming back to your old life is an entirely different matter. After you have been sent to the Temple to represent your tribe, renouncing your position will be seen as an humiliation. I can't recall any Candidate that renounced her position without consequences."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So it's out of the question."//</span>
<span style="color:mediumvioletred">//"At least give this a try. Your training has barely got started, and there may be a million reasons that make you accept this path."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine..."//</span>
<span style="color:mediumvioletred">//"$chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span style="color:mediumvioletred">//"Keep your spirits up. Whatever's troubling you, I'm certain it will get better."//</span>
[[Continue|SE Drishtya Tutorship I Any Other Questions]]
<<script>>
State.variables.StVars.DrishtyaTutorLeaveTheTemple = true;
State.variables.StVars.DrishtyaTutorReachedQuestions = true;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think that's all."//</span>
<span style="color:mediumvioletred">//"Very well. Rest to your heart's content, you deserve it."//</span>
[[Go to sleep|SE Varyonte Tutorship I Start]]When you wake up, you're quick to leave the bed and advance towards the rooms corridor, despite not being completely ready. As you push the door, you take your hand to your mouth to yawn, and you close your eyes. When they open, the corridor isn't there, and neither is the door, or your room.
There's only darkness and mist.
You turn around in panic, several times, looking for the world that has just vanished. A voice finds its way to you.
<span @style=$chGoddessHerald.colorStyleKey>//"Welcome back, my girl."//</span>
You turn around once more, and where there was no one, a familiar face appears.
<span @style=$chPlayerCharacter.colorStyleKey>//"You! The woman from the other dream."//</span>
[[Confront her|SE Varyonte Tutorship I Confront Her]]
[[Run away|SE Varyonte Tutorship I Run Away]]
[[Attack her|SE Varyonte Tutorship I Attack]]<<script>>
setPasChars([getPresentCharByKey("chGoddessHerald")]);
<</script>> \
You form a moderate angle with your legs, putting the right one forwards, and pointing your hands towards the red-skinned woman. It isn't long until you're shooting flames against her.
<span @style=$chGoddessHerald.colorStyleKey>//"You wound my feelings. Is that a way to greet a friend?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're no friend of mine! Bring me back to the Temple!"//</span>
When you stop casting fire, your opponent is no longer there.
<span @style=$chGoddessHerald.colorStyleKey>//"So soon? But you haven't even greeted me yet."//</span>
//That's coming from behind me!//
You quickly turn around, only to find the woman ready to grab your arms. You step back and struggle to get free - and she lets you go, but your hands are now tied by shining, cyan handcuffs.
She smiles confidently, and after a movement of her hands, you stumble and almost lose your balance. Your ankles are now cuffed, too.
//Your arms are now locked.
Your legs are now locked.
You lost <span style="color:darkslateblue">10 willpower.</span>
You lost <span style="color:limegreen">10 energy.</span>//
[[Continue|SE Varyonte Tutorship I Trapped Player]]
<<script>>
State.variables.chPlayerCharacter.body.arms.state = "locked";
State.variables.chPlayerCharacter.body.legs.state = "locked";
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chGoddessHerald")]);
<</script>> \
You lose not a single moment, and run back immediately. Nothing but more mist appears in your way, and you start wondering if you're actually moving at all - when something hits you and you fall straight to the ground.
You start pushing yourself away from the ground with your hands, but they get grabbed and your face falls back yet again.
//I can't see it, but she's pulling my hands back!//
You struggle and struggle, and you manage to turn around, but not to move your hands away from your back. The red-skinned woman has grabbed your ankles and she's casting something.
<span @style=$chGoddessHerald.colorStyleKey>//"There. Now these are locked too."//</span>
When she lets them go, shining cyan cuffs are keeping them together.
<span @style=$chGoddessHerald.colorStyleKey>//"I would complain about your struggling... But I can't lie, I'm happy you gave me an excuse to see you in bonds. Now get up."//</span>
//Your arms are now locked.
Your legs are now locked.
You lost <span style="color:darkslateblue">10 willpower.</span>
You lost <span style="color:limegreen">10 energy.</span>//
[[Continue|SE Varyonte Tutorship I Trapped Player]]
<<script>>
State.variables.chPlayerCharacter.body.arms.state = "locked";
State.variables.chPlayerCharacter.body.legs.state = "locked";
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chGoddessHerald")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Bring me back to the Temple."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"You don't look so nice when you're angry. Why don't you calm down for me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't make me repeat myself!"//</span>
She begins moving her arms, and you set yourself in position to fight back - but she disappears - and then appears again, right in front of you. The sudden events startle you, and you don't manage to react in time when she's grabbing your wrists and casting around them.
When you manage to struggle away, your hands are locked by shining, cyan handcuffs.
<span @style=$chGoddessHerald.colorStyleKey>//"Your skin is so soft..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you...!"//</span>
But she makes a gesture, and you stumble despite being still, which interrupts you. Your ankles are now cuffed, too.
//Your arms are now locked.
Your legs are now locked.
You lost <span style="color:darkslateblue">10 willpower.</span>
You lost <span style="color:limegreen">10 energy.</span>//
[[Continue|SE Varyonte Tutorship I Trapped Player]]
<<script>>
State.variables.chPlayerCharacter.body.arms.state = "locked";
State.variables.chPlayerCharacter.body.legs.state = "locked";
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
<</script>> \<span @style=$chGoddessHerald.colorStyleKey>//"I trust you will remain quiet now... It isn't like you have much of a choice."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You-"//</span>
But she interrupts you with a kiss. An aggressive, pushy kiss, that plays with your lips, mouth and tongue as if they were her toys. She grabs your skin with her lips, she kisses, and she inhales... And you feel your energy slipping away.
//You lost <span style="color:limegreen">10 energy.</span>
You lost <span style="color:lightcoral">10 lust.</span>//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chPlayerCharacter.lust.current -= 10;
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"What... What are you, anyway?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"What am I?"//</span> She laughs. <span @style=$chGoddessHerald.colorStyleKey>//"What do you think I am?"//</span>
[[A foul monster|SE Varyonte Tutorship I Foul Monster]]
[[A figment of my imagination|SE Varyonte Tutorship I Imagination]]
[[The Goddess Herself|SE Varyonte Tutorship I Goddess]]<span @style=$chPlayerCharacter.colorStyleKey>//"You... You're a foul monster."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Am I? Have you seen many monsters yourself?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You don't belong to any tribe, you appear out of nowhere, and you drag me to this... No-place. What else could you be?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"So you fell into the hands of this red, foul monster..."//</span> She licks her lips, her face just a palm away from yours. <span @style=$chGoddessHerald.colorStyleKey>//"And now she wants your aether. Isn't that troublesome?"//</span>
You refuse to look away, challenging her with nothing but your eyes.
She strikes back with hers.
<span @style=$chGoddessHerald.colorStyleKey>//"Fortunately for me, you're a good girl, and you will now behave..."//</span>
You lost <span style="color:darkslateblue">10 willpower.</span>
//My... My head...//
<span @style=$chGoddessHerald.colorStyleKey>//"From now on, call me Varyonte."//</span>
[[Continue|SE Varyonte Tutorship I Offered Powers]]
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"You...? Nothing. You must be nothing. Nothing but a figment of my imagination."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"I exist only within your head?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes. I didn't really wake up, I'm just having another bad dream."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Poor girl... Tormented by nightmares, when her elders expect her to act all grown-up already..."//</span>
You refuse to look away, challenging her with nothing but your eyes.
She strikes back with hers.
<span @style=$chGoddessHerald.colorStyleKey>//"Fortunately for me, you're a good girl, and you will now behave..."//</span>
You lost <span style="color:darkslateblue">10 willpower.</span>
//My... My head...//
<span @style=$chGoddessHerald.colorStyleKey>//"From now on, call me Varyonte."//</span>
[[Continue|SE Varyonte Tutorship I Offered Powers]]
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Are you... The Goddess?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Am I? And shouldn't you know, better than anyone?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't mind me. It was a dumb idea."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Hahaha!"//</span> She makes no effort to hide her amusement. <span @style=$chGoddessHerald.colorStyleKey>//"Then it's about time you play your role, Priestess. Or are you going to defy your own Goddess? Kneel and worship me."//</span>
You refuse to look away, challenging her with nothing but your eyes.
She strikes back with hers.
<span @style=$chGoddessHerald.colorStyleKey>//"Fortunately for me, you're a good girl, and you will now behave..."//</span>
You lost <span style="color:darkslateblue">10 willpower.</span>
//My... My head...//
<span @style=$chGoddessHerald.colorStyleKey>//"From now on, call me Varyonte."//</span>
[[Continue|SE Varyonte Tutorship I Offered Powers]]
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \<<if $StVars.DrishtyaTutorDominatingOthers == true>> \
<span @style=$chGoddessHerald.colorStyleKey>//"I've heard what you were saying earlier."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"I heard you asking the old slime how you could... Bring your new, little girlfriends to her knees. She wasn't very helpful, was she?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Don't worry, my dear..."//</span> She whispers right into your ear. <span @style=$chGoddessHerald.colorStyleKey>//"You have me."//</span>
<<elseif $StVars.DrishtyaTutorThoughtsOnPeers == "TheyreDangerous">> \
<span @style=$chGoddessHerald.colorStyleKey>//"I've heard what you were saying earlier."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"You don't feel at ease around your new, little girlfriends, do you? You feel weak and small next to them... Like a small kitty in front of a... Tiger. But fortunately..."//</span> She whispers right into your ear. <span @style=$chGoddessHerald.colorStyleKey>//"You have me."//</span>
<<else>> \
<span @style=$chGoddessHerald.colorStyleKey>//"I know you're in somewhat of a bind these days."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"How funny."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"I've heard what you were saying earlier."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Aren't your fellow tribesmen mean? Sending you alone, without help, to face martial artists, hunters, magicians of pure talent... Luckily for you..."//</span> She whispers right into your ear. <span @style=$chGoddessHerald.colorStyleKey>//"You have me."//</span>
<</if>> \
<span @style=$chGoddessHerald.colorStyleKey>//"I'm offering you one out of three boons. It will give you the edge you need to close the gap that exists between you and your friends. Choose wisely."//</span>
[[Boon of suggestion|SE Varyonte Tutorship I Hypnosis]]
Melt your foes' minds. Make them submit to your will.<span title="Grants hypnosis actions for conversation, sex and combat, which use charisma and will.">^^(?)^^</span>
[[Boon of draining|SE Varyonte Tutorship I Drain]]
Make the strength of your enemies yours. Rise to the top on their backs.<span title="Grants draining actions for sex and combat, which use agility and empathy.">^^(?)^^</span>
[[Boon of binding|SE Varyonte Tutorship I Bondage]]
Take the freedom of your rivals away. They won't get up from their knees.<span title="Grants a bondage action for combat, which uses intelligence and will.">^^(?)^^</span>
[[Refuse|SE Varyonte Tutorship I Rejected Powers]]<span @style=$chPlayerCharacter.colorStyleKey>//"I... I refuse! I want nothing from you."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"You refuse?"//</span> She crosses her arms and steps back, analyzing you. <span @style=$chGoddessHerald.colorStyleKey>//"How troublesome."//</span> ...But a smile comes back to her face. <span @style=$chGoddessHerald.colorStyleKey>//"You think you have a choice..."//</span> Her eyes turn into dark pits that seem to be swallowing the whole world - you included.
//No! My head again!//
//You lost <span style="color:darkslateblue">30 willpower.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 30;
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"And now, stop insulting my generosity."//</span>
And everything goes back to normal again.
[[Boon of suggestion|SE Varyonte Tutorship I Hypnosis]]
Melt your foes' minds. Make them submit to your will.<span title="Grants hypnosis actions for conversation, sex and combat, which use charisma and will.">^^(?)^^</span>
[[Boon of draining|SE Varyonte Tutorship I Drain]]
Make the strength of your enemies yours. Rise to the top on their backs.<span title="Grants draining actions for sex and combat, which use agility and empathy.">^^(?)^^</span>
[[Boon of binding|SE Varyonte Tutorship I Bondage]]
Take the freedom of your rivals away. They won't get up from their knees.<span title="Grants a bondage action for combat, which uses intelligence and will.">^^(?)^^</span><span @style=$chPlayerCharacter.colorStyleKey>//"I choose... The boon of suggestion."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Suggestion."//</span> Varyonte repeats. <span @style=$chGoddessHerald.colorStyleKey>//"Mischievous choice. Use it properly..."//</span> Your head starts spinning. <span @style=$chGoddessHerald.colorStyleKey>//"...And your victims will not even be aware of your schemes."//</span> The red woman's image slowly turns into two, into three - you're surrounded by copies of her.
She snaps her fingers, and they all disappear.
//You lost <span style="color:darkslateblue">10 willpower.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Playing with your target's minds, like they're disposable toys, yours to bend, twist and break..."//</span>
//You lost <span style="color:darkslateblue">10 willpower.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"It's deliciously intoxicating."//</span>
You suddenly notice you're out of air, and hurriedly fill your lungs.
<span @style=$chGoddessHerald.colorStyleKey>//"Try not to get addicted to it."//</span>
//You learned Hypnotic Glance (Socialization, Sex, Battle)//
<<script>>
charactersLearnSceneActions(["chPlayerCharacter"],["realHypnoticGlance","baHypnoticGlance"]);
State.variables.chPlayerCharacter.extraSocIntList.push("hypnoticGlance");
<</script>> \
[[Continue|SE Varyonte Tutorship I Goodbye]]<span @style=$chPlayerCharacter.colorStyleKey>//"I choose... The boon of draining."//</span>
Varyonte extends a hand to your face. Bound by arms and legs, you're unable to push her apart. Without uttering a word, she moves forward and kisses you again, exploring your lips, your face and your tongue. You feel her other hand taking your breast, and her tail tapping your back, close to your rear.
When you feel the pleasure running through your body, you also feel your energy leaving you.
//You lost <span style="color:limegreen">15 energy.</span>
You lost <span style="color:lightcoral">15 lust.</span>//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 15;
State.variables.chPlayerCharacter.lust.current -= 15;
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"The boon of draining,"//</span> Varyonte says, as she leaves your lips, <span @style=$chGoddessHerald.colorStyleKey>//"turns your victims' pleasure into aether, which you take for yourself."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Take care you don't turn them into hollow husks. Unless that's what you're trying to do..."//</span>
//You learned Energy Draining Kiss (Sex, Battle) and Draining Kiss (Battle)//
<<script>>
charactersLearnSceneActions(["chPlayerCharacter"],["energyDrainingKiss","baDrainingKiss","baEnergyDrainingKiss"]);
<</script>> \
[[Continue|SE Varyonte Tutorship I Goodbye]]<span @style=$chPlayerCharacter.colorStyleKey>//"I choose... The boon of binding."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Exquisite taste."//</span> She moves a hand to your face, <span @style=$chGoddessHerald.colorStyleKey>//"Tell me..."//</span> Then she moves it around your mouth, casting magic. She's casted an aetherial gag. <span @style=$chGoddessHerald.colorStyleKey>//"Is this how you want to see others?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Mmpph!"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Oh, really? Tell me more, I'm all ears."//</span> Without waiting for a response you can't provide, she moves her hands down, and you feel the cold magic of materialized aether taking form around your nethers.
//You lost <span style="color:darkslateblue">10 willpower.</span>//
//You lost <span style="color:limegreen">10 energy.</span>//
//Your mouth is now locked.
Your pussy is now locked.//
<<if $StVars.VaryonteTutorHasDick == true>>//Your dick is now locked.//
<</if>> \
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chPlayerCharacter.lockBodypart("mouth");
State.variables.chPlayerCharacter.lockBodypart("pussy");
State.variables.chPlayerCharacter.lockBodypart("dick");
State.variables.chPlayerCharacter.lockBodypart("anus");
<</script>> \
//Your anus is now locked.//
<span @style=$chGoddessHerald.colorStyleKey>//"With this power, you will turn your enemies helpless and desperate. Be patient, savor their hopelessness, and they will offer their minds and bodies themselves, on silver cutlery."//</span>
//You learned Ethereal Chains (Sex, Battle)//
<<script>>
charactersLearnSceneActions(["chPlayerCharacter"],["etherealChains","baEtherealChains"]);
<</script>> \
[[Continue|SE Varyonte Tutorship I Goodbye]]<span @style=$chGoddessHerald.colorStyleKey>//"I hope you had fun tonight."//</span> She snaps her fingers, and your binds turn into dust, and the dust turns into mist. <span @style=$chGoddessHerald.colorStyleKey>//"I wish I had more time, but I'm just so busy these days..."//</span>
<<script>>
State.variables.chPlayerCharacter.freeBodypart("mouth");
State.variables.chPlayerCharacter.freeBodypart("pussy");
State.variables.chPlayerCharacter.freeBodypart("dick");
State.variables.chPlayerCharacter.freeBodypart("anus");
State.variables.chPlayerCharacter.freeBodypart("arms");
State.variables.chPlayerCharacter.freeBodypart("legs");
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
Varyonte pets your head, patronizing. You push her away.
<<if $StVars.DrishtyaTutorLeaveTheTemple == true>> \
<span @style=$chGoddessHerald.colorStyleKey>//"And don't you dare think again about leaving the Temple."//</span> She gives you a menacing look. <span @style=$chGoddessHerald.colorStyleKey>//"If you do, your tribe shunning you will be the smallest of your worries."//</span>
And just as she finishes talking, you wake up in your bed.
<<else>> \
<span @style=$chGoddessHerald.colorStyleKey>//"I'll be looking forwards to play with you again."//</span>
And just as she finishes talking, you wake up in your bed.
<</if>> \
$eventsCalendar.finishEventButton
<<script>>
setPasChars([]);
<</script>> \$customRoomIntro
Summoned by Drishtya, all Candidates are gathering in the training grounds. You're met by the sight of Claw, first one of them to arrive. Nash, who is coming right besides you, salutes her.
<span @style=$chNash.colorStyleKey>//"Hello. First one to arrive, hmm?"//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
Claw, who was looking at the horizon, turns back and fixates her eyes on Nashillbyir, staring threateningly. After that, she goes back to contemplate the nothingness.
//At least she acknowledged her existence.// You think with bitter irony.
Maaterasu, Valtan and Padmiri arrive next.
[[Continue|SE Beating Kitty Into Friendship New Rules]]
<<removeclass "#right-ui-bar" "stowed">> \<<link [[Magic Class|SE Magic Class Start]]>><<script>>
State.variables.chPlayerCharacter.agility.value = 15;
initializeSeMagicClass();
<</script>><</link>>
<<link [[Stretching help|SE Stretching Help Start]]>><<script>>
setPasChars([getPresentCharByKey("chNash")]);
setRoomIntro("mapTrainingGrounds","dummies");
State.variables.eventsCalendar.setFinishEventButton("Continue","setNoPasChars()");
State.variables.StVars.futaNash = false;
if ( State.variables.chNash.body.hasOwnProperty("dick") ) {
State.variables.StVars.futaNash = true;
}
State.variables.StVars.seshFlirty = false;
if ( State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv > 100 ) {
State.variables.StVars.seshFlirty = true;
}
State.variables.chPlayerCharacter.resilience.value = 11;
<</script>><</link>>
<<link [[Humming|SE Humming Start]]>><<script>>
State.variables.chPlayerCharacter.luck.value = 13;
initializeSeHumming();
<</script>><</link>>
<<link [[Ethics of Powers|SE EthicsOfPow Start]]>><<script>>
State.variables.chPlayerCharacter.intelligence.value = 16;
initializeSeEthicsOfPower();
<</script>><</link>>
<<link [[Staying Hydrated|SE Staying Hydrated Start]]>><<script>>
initializeSeStayingHydrated();
<</script>><</link>>
<<link [[Friend Back At Home|SE Friend Back At Home Start]]>><<script>>
initializeSeFriendBackAtHome();
<</script>><</link>>
<<link [[StretchingHelpII Enemies|SE Stretching Help II Nash Meets Claw]]>><<script>>
State.variables.chNash.relations.chPlayerCharacter.rivalry.level = 12;
State.variables.StVars.StretchingHelpResult = "unfinished";
initializeSeStretchingHelpII();
<</script>><</link>>
<<link [[StretchingHelpII DidntStretch|SE Stretching Help II Nash Meets Claw]]>><<script>>
State.variables.StVars.StretchingHelpResult = "unfinished";
initializeSeStretchingHelpII();
<</script>><</link>>
<<link [[StretchingHelpII Friendly Minus Grope|SE Stretching Help II Nash Meets Claw]]>><<script>>
State.variables.StVars.StretchingHelpResult = "friendly";
State.variables.StVars.StretchingHelpGroped = "false";
initializeSeStretchingHelpII();
<</script>><</link>>
<<link [[StretchingHelpII Friendly Plus Grope|SE Stretching Help II Nash Meets Claw]]>><<script>>
State.variables.StVars.StretchingHelpResult = "friendly";
State.variables.StVars.StretchingHelpGroped = "true";
initializeSeStretchingHelpII();
<</script>><</link>>
<<link [[StretchingHelpII Sexual|SE Stretching Help II Nash Meets Claw]]>><<script>>
State.variables.chPlayerCharacter.willpower.current = 40;
State.variables.chPlayerCharacter.willpower.max = 40;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.level = 3;
State.variables.StVars.StretchingHelpResult = "sexual";
State.variables.StVars.StretchingHelpGroped = "true";
initializeSeStretchingHelpII();
<</script>><</link>>
<<link [[SE Flirting Advice|SE Flirting Advice Start]]>><<script>>
for ( var st of getStatNamesArray() ) {
gC("chPlayerCharacter")[st].value = 20;
}
State.variables.chPlayerCharacter.agility.value = 15;
initializeSeFlirtingAdvice();
<</script>><</link>>
<<link [[SE Drishtya Tutorship I|SE Drishtya Tutorship I Start]]>><<script>>
State.variables.chPlayerCharacter.empathy.value = 15;
initializeSeDrishtyaTutorShip();
<</script>><</link>>
<<link [[SE Beating Kitty Into Friendship|SE Beating Kitty Into Friendship Start]]>><<script>>
initializeSeBeatingKittyIntoFriendship();
<</script>><</link>>
[[First Adventure Tests]]
<<link [[Reached the Swamp|FA ReachedTheSwamp Start]]>><<script>>
charactersLearnSceneActions(["chPlayerCharacter"],["pounceFrontal","baDrainingKiss","baEnergyDrainingKiss"]);
initializeGleamingCavernsAdventure();
<</script>><</link>>
<<link [[Enters Artume|FA EntersArtume]]>><<script>>
initializeGleamingCavernsAdventure();
<</script>><</link>>
<<link [[Another Ambush|FA AnotherAmbush1]]>><<script>>
initializeGleamingCavernsAdventure();
<</script>><</link>>
<<link [[Ceased Fire|FA CeasedFire]]>><<script>>
initializeGleamingCavernsAdventure();
<</script>><</link>>
<<link [[Test Gleaming Workshops|Map]]>><<script>>
gC("chPlayerCharacter").agility.value = 40;
gC("chPlayerCharacter").perception.value = 100;
addToStVarsList("hddHut");
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"workshop");
State.variables.compass.currentRoom = "workshop";
<</script>><</link>>
<<link [[Test Gleaming Workshops|Map]]>><<script>>
gC("chNash").relations.chPlayerCharacter.submission.level = 10;
gC("chPlayerCharacter").agility.value = 40;
gC("chPlayerCharacter").perception.value = 100;
addToStVarsList("hddHut");
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"workshop");
State.variables.compass.currentRoom = "workshop";
<</script>><</link>> High Nash's submission
<<link [[Test Gleaming Caverns|Map]]>><<script>>
gC("chPlayerCharacter").agility.value = 40;
gC("chPlayerCharacter").perception.value = 100;
addToStVarsList("hddHut");
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"cavernMP1");
State.variables.compass.currentRoom = "cavernMP1";
<</script>><</link>> High agility, perception
<<link [[Test Gleaming Caverns|Map]]>><<script>>
gC("chPlayerCharacter").agility.value = 10;
gC("chPlayerCharacter").empathy.value = 100;
gC("chPlayerCharacter").perception.value = 100;
addToStVarsList("hddHut");
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"cavernMP1");
State.variables.compass.currentRoom = "cavernMP1";
<</script>><</link>> High empathy, perception
<<link [[Test Gleaming Caverns|Map]]>><<script>>
gC("chPlayerCharacter").agility.value = 10;
gC("chPlayerCharacter").empathy.value = 100;
gC("chPlayerCharacter").perception.value = 100;
gC("chPlayerCharacter").lust.current = 30;
addToStVarsList("hddHut");
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"cavernMP1");
State.variables.compass.currentRoom = "cavernMP1";
<</script>><</link>> High empathy, perception, weakened
<<link [[Test Gleaming Caverns|Map]]>><<script>>
gC("chPlayerCharacter").agility.value = 10;
gC("chPlayerCharacter").empathy.value = 100;
gC("chPlayerCharacter").perception.value = 100;
gC("chClaw").lust.current = 10;
addToStVarsList("hddHut");
initializeGleamingCavernsAdventure();
initAdventurePeriodGleamingCaverns();
State.variables.mapGleamingCaverns.placeCharacters(["chPlayerCharacter"],"cavernMP1");
State.variables.compass.currentRoom = "cavernMP1";
<</script>><</link>> High empathy, perception, weakened Claw
<<script>>
/*
gC("chMir").addBodypart("dick","dick");
charactersLearnSceneActions(["chPlayerCharacter","chMir","chNash","chClaw"],["strokePussy","strokeBreasts","kissLips","frottage","frenchKiss","kneel","makeKneel","lickGroin","legHoldHead","mountFromBehind","penetratePussy","thrust","piston","finalPush","mountFaceToFace","getBlowjob","suckDick","lickPussy","interlockLegs","scissor","strokeAss","penetrateAss","analThrust","holdArms","vinesHoldArms","dickFootjob","pussyFootjob","lickLegs","rideDick","pushDickBack","extraMountFromBehind","getBlowjob","suckDick","lickPussy","interlockLegs","scissor","strokeAss","penetrateAss","analThrust","holdArms","vinesHoldArms","dickFootjob","pussyFootjob","lickLegs","rideDick","pushDickBack","extraMountFromBehind","extraKneel","extraMakeKneel","extraLegHoldHead","giveCunnilingus","giveBlowjob"]);
*/
<</script>>
Transformation Scenes Tests
<<link [[Tf Scene Test 1|Scene]]>><<script>>
State.variables.sc.startTfScene("ss", "dynamic", ["chPlayerCharacter"], ["chVal"], "Stuff", isTfSceneFinished, 0, "Quickstarts",
["addDick","rebuildFigure"], ["chVal"],"chPlayerCharacter", 5,false,3,"none");
State.variables.sc.customScript = debugTfSceneData;
<</script>><</link>> Val vs Player Character, [Add dick, Rebuild Figure], 3 points
<<link [[Tf Scene Test 2|Scene]]>><<script>>
State.variables.sc.startTfScene("ss", "dynamic", ["chPlayerCharacter"], ["chVal"], "Stuff", isTfSceneFinished, 0, "Quickstarts",
["rebuildFace","removeBreasts","rebuildFigure","removeDick","addPussy","removePussy"],["chPlayerCharacter"], "chVal", 5,false,3,"none");
gC("chPlayerCharacter").race = "shapeshifter";
charactersLearnSceneActions(["chPlayerCharacter"],["slimeHug"]);
gC("chVal").addBodypart("dick","dick");
State.variables.sc.customScript = debugTfSceneData;
<</script>><</link>> Player vs Val, [Rebuild Face,Rebuild Figure,Add Dick], 5 points
<<link [[Tf Scene Test 3|Scene]]>><<script>>
State.variables.sc.startTfScene("ss", "dynamic", ["chPlayerCharacter"], ["chVal"], "Stuff", isTfSceneFinished, 0, "Quickstarts",
["rebuildFace","rebuildFigure","addDick"],["chVal"], "chPlayerCharacter", 5,false,5,"none");
charactersLearnSceneActions(["chVal"],["slimeHug"]);
gC("chVal").addBodypart("dick","dick");
gC("chVal").aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.sc.customScript = debugTfSceneData;
<</script>><</link>> Val vs Player Character, [Rebuild Face, Rebuild Figure, Add Dick], 5 points
- <<link [[Tf Scene Test 1 N|Scene]]>><<script>>
State.variables.sc.startTfScene("ss", "dynamic", ["chPlayerCharacter"], ["chNash"], "Stuff", isTfSceneFinished, 0, "Quickstarts",
["rebuildFace","rebuildFigure","addDick","removePussy"],["chPlayerCharacter"], "chNash", 1,false,2,"masculinize");
gC("chNash").aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.sc.customScript = debugTfSceneData;
<</script>><</link>> Player applies gender bender on Nash Tests, [Add dick, remove pussy, rebuild face, rebuild figure] (Masculinize), 1 point
- <<link [[Tf Scene Test 2 N|Scene]]>><<script>>
State.variables.sc.startTfScene("ss", "dynamic", ["chPlayerCharacter"], ["chVal"], "Stuff", isTfSceneFinished, 0, "Quickstarts",
["rebuildFace","rebuildFigure","addDick","removePussy"],["chVal"], "chPlayerCharacter", 4,false,4,"","img/portraits/mc2-avatar.png","img/portraits/mc2-full.png");
gC("chVal").aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.sc.customScript = debugTfSceneData;
<</script>><</link>> Valtan changes PC's appeareance, temporary futanari transformation (Temp: Remove pussy), [Rebuild Face, Rebuild Figure, Add Dick, Remove Pussy], 4 points
<<link [[Shortcut to Tf Menu Tests|FASE MorphHut MorphMenu]]>><<script>>initializeGleamingCavernsAdventure();<</script>><</link>> (Will eventually break)$compass.sceneResultsPassage$customRoomIntro
<span style="color:mediumvioletred">//"Greetings, Candidates."//</span> The Priestess Regent announces her arrival, Shrezdill standing by her side.
<span style="color:mediumvioletred">//"I believe you have had enough time to start getting used to your life at the Temple. Therefore, it is time to allow you to start competing."//</span>
<span style="color:saddlebrown">//"From now on, you will be allowed to challenge your peers in battle, during training and socialization periods."//</span>
//Map options to challenge, assault and form groups have been enabled.//
<span style="color:mediumvioletred">//"The success of winning in battle does not come empty-handed. Candidates who consistently best the others will be noticed and they will gain merit to become the next High Priestess. This, however, is still a long time away."//</span>
<span style="color:saddlebrown">//"What is not so distant"//</span>, Shrezdill intervenes, <span style="color:saddlebrown">//"is being able to challenge the others in exchange for something. This is sometimes used to solve disputes."//</span>
<span style="color:mediumvioletred">//"It might be possible that some Candidates want to attack you without properly challenging you first. This is dishonourable, but allowed. If you fear the possibility of being assaulted by someone else, consider teaming up."//</span>
[[Continue|SE Beating Kitty Into Friendship Tuto fight]]$customRoomIntro
<span style="color:saddlebrown">//"Now... It would be best to learn with some practical example, don't you think?"//</span>
<span style="color:mediumvioletred">//"I'm sure we'll have volunteers."//</span>
//Hmm. Should I participate?//
<span style="color:mediumvioletred">//"...Such as Padmiri and Maaterasu."//</span>
<span @style=$chMir.colorStyleKey>//"Huh? Us?"//</span> Padmiri says, surprised.
//...What a strange way to ask for volunteers.//
<span @style=$chAte.colorStyleKey>//"Of course. I'll participate."//</span> Ate replies.
<span style="color:saddlebrown">//"Please don't mind Drishtya. She probably just trusts you the most to obey her instructions, for a most instructive exercise."//</span>
<span @style=$chMir.colorStyleKey>//"If that's the case..."//</span>
<span @style=$chNash.colorStyleKey>//"...Wait, what does that say about the rest of us?"//</span>
<span @style=$chVal.colorStyleKey>//"We get no trust from the elders, Nashy."//</span> Valtan says with mockery.
<span @style=$chNash.colorStyleKey>//"I understand why they don't trust you, but what did I do?"//</span>
<span style="color:mediumvioletred">//"That was unnecessary, Shrezdill. Look at what you did."//</span>
<span style="color:saddlebrown">//"Hehe. Don't take me too seriously. Let's begin the match."//</span>
<<link [[Continue|Scene]]>><<script>>
btifFirstBattleInit();
<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chMir.energy.current = State.variables.chMir.energy.max;
State.variables.chMir.willpower.current = State.variables.chMir.willpower.max;
State.variables.chMir.socialdrive.current = State.variables.chMir.socialdrive.max;
State.variables.chAte.lust.current = State.variables.chAte.lust.max;
State.variables.chAte.energy.current = State.variables.chAte.energy.max;
State.variables.chAte.willpower.current = State.variables.chAte.willpower.max;
State.variables.chAte.socialdrive.current = State.variables.chAte.socialdrive.max;
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"It's one thing that you're flaunting your hysterical ideas about how we should behave with one another whenever you have the chance, but why do you have to try so hard at being an asshole!?"//</span> Nashillbyir erupts in anger. Claw is the target of her rebuke.
<span style="color:saddlebrown">//"What's going on here?"//</span> Shrezdill looks at you, looking for an explanation. You can't help but shrug.
<span @style=$chPlayerCharacter.colorStyleKey>//"I was just paying attention to the fight..."//</span>
<span @style=$chClaw.colorStyleKey>//"Do you seriously think you can call me hysterical, with that face you're making?"//</span>
<span style="color:mediumvioletred">//"Let's calm down for a moment. What's the issue here?"//</span>
[[Continue|SE Beating Kitty Into Friendship Challenge]]$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I can't stand Claw's attitude."//</span> Nash states. <span @style=$chNash.colorStyleKey>//"No one in here did anything to her, but she's constantly treating us like the dust she walks on. I've been containing myself for a while already."//</span>
Drishtya and Shrezdill look at each other, perhaps communicating with gestures that no one but themselves would be able to understand.
<span style="color:mediumvioletred">//"Tell me, what would solve your conflict?"//</span>
<span @style=$chNash.colorStyleKey>//"I just want her to treat us with some respect!"//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span>
<span style="color:mediumvioletred">//"It's clear Claw isn't going to change her attitude on her own. What can YOU do about it?"//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span> The Ashwalker stands silent, looking at Drishtya, then at Claw. Then, at the ground. She closes her eyes for one whole second, and opens them to face the Beastkin with determination. <span @style=$chNash.colorStyleKey>//"I challenge you to a duel."//</span>
[[Continue|SE Beating Kitty Into Friendship Challenge Accepted]]$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I'm going to put you on the ground, and when I do... You'll agree to talk to the rest of us, daily. Like fellow sentient beings. That's all I want. If it comes to that and you decide you want to keep being miserable, I'll accept it."//</span>
Drishtya remains silent for a moment, looking at Nash and Claw. Then, she speaks: <span style="color:mediumvioletred">//"Claw, is this acceptable?"//</span>
<<if $StVars.BkifStakes is "servitude">> \
<span @style=$chClaw.colorStyleKey>//"It is. As for my terms... When I put you in your place, you're going to kiss my feet, you're going to swear fealty to me, and you'll be at my beck and call whenever I desire, be it to carry my things or to get on your knees."//</span>
<span @style=$chMir.colorStyleKey>//"What!?"//</span> Padmiri gasps in the distance, disturbed.
<span style="color:mediumvioletred">//"You must change your terms. We will only allow temporary servitude relationships between the Candidates, for a maximum of three days."//</span>
<span @style=$chClaw.colorStyleKey>//"Three days? Tsch. Fine."//</span>
<span style="color:mediumvioletred">//"Nashillbyir?"//</span>
<span @style=$chNash.colorStyleKey>//"I accept."//</span>
<<elseif $StVars.BkifStakes is "sex">> \
<span @style=$chClaw.colorStyleKey>//"It is. As for my terms... I'm going to put you in your place, which is in all fours, and satisfying my every demand."//</span>
<span @style=$chMir.colorStyleKey>//"Oh, no."//</span> Padmiri muses, in the distance.
<span style="color:mediumvioletred">//"These terms are acceptable. Nashillbyir?"//</span>
<span @style=$chNash.colorStyleKey>//"I accept."//</span>
<<else>> \
<span @style=$chClaw.colorStyleKey>//"It is. As for my terms... I'm going to drag you in rags, you'll get in your knees, and you'll apologize for being such a little pest and beg me for mercy."//</span>
<span style="color:mediumvioletred">//"These terms are acceptable. Nashillbyir?"//</span>
<span @style=$chNash.colorStyleKey>//"I accept."//</span>
<</if>> \
[[Continue|SE Beating Kitty Into Friendship Player Choices]]$customRoomIntro
//Am I fine with things going as they are...? Should I do something?//
[[Let things continue|SE Beating Kitty Into Friendship Stay Quiet]]
[[Ask Nashillbyir to back down|SE Beating Kitty Into Friendship Get Nash To Retire]]
[[Fight along with Nashillbyir|SE Beating Kitty Into Friendship Fight Along Nash]]
[[Ask Nashillbyir to fight in her place|SE Beating Kitty Into Friendship Fight Instead Nash]]$customRoomIntro
Drishtya asks Padmiri and Maaterasu to retire, while Shrezdill leads Nash and Claw to take their places. They're soon facing one another, with the older Ashwalker between them.
<span style="color:saddlebrown">//"The first challenge of this generation of Candidates is about to begin! Nashillbyir will battle Claw in order to force her to socialize more with everyone else. Is everyone ready?"//</span>
Both warriors nod silently. Their backs are curved. Nash is placing her body's weight on her left leg, and her arms are extended forwards. Claw is heavily leaning against her opponent, like a giant feline about to leap on its prey.
<span style="color:saddlebrown">//"Let the challenge begin!"//</span>
[[Continue|Scene]]
<<script>>
ccsBtifNashVsClawBattleInit();
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash?"//</span> You call the Ashwalker's attention.
<span @style=$chNash.colorStyleKey>//"Yes?"//</span> She takes a moment to look at you. Her face is serious, determined.
<span @style=$chPlayerCharacter.colorStyleKey>//"Can you reconsider this? I'm not sure this is a great idea..."//</span>
<span @style=$chMir.colorStyleKey>//"Listen to $chPlayerCharacter.name for a moment. Are you sure what you're doing is worth the risk?"//</span> The Leirien intervenes.
<span @style=$chNash.colorStyleKey>//"I'm sorry, but I can't back down on this. Not anymore."//</span>
//<span style="color:gray">Your friendship with Nashillbyir has fallen a bit.</span>//
//<span style="color:khaki">Your friendship with Padmiri has grown a bit.</span>//
[[Continue|SE Beating Kitty Into Friendship Stay Quiet]]
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 100;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 100;
State.variables.chMir.relations.chNash.friendship.stv -= 100;
State.variables.chNash.relations.chMir.friendship.stv -= 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash?"//</span> You call the Ashwalker's attention.
<span @style=$chNash.colorStyleKey>//"Yes?"//</span> She takes a moment to look at you. Her face is serious, determined.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to fight with you."//</span>
<<if $StVars.BkifNashRelScore >= 3>> \
<span style="color:green">Relation check: passed.</span>
<span @style=$chNash.colorStyleKey>//"What?"//</span>
<span @style=$chClaw.colorStyleKey>//"She doesn't think you can win on your own."//</span>
<span style="color:mediumvioletred">//"A challenge of two Candidates against one is out of the table."//</span>
<span @style=$chVal.colorStyleKey>//"Oh, that has a most simple solution."//</span> Valtan declares, stepping forwards. <span @style=$chVal.colorStyleKey>//"I'll fight in Claw's team, that will make the challenge fair."//</span>
<span @style=$chMir.colorStyleKey>//"What are you doing, Val!?"//</span>
<span @style=$chVal.colorStyleKey>//"Relax, honeypot. Let your friends have their fun."//</span>
<span @style=$chNash.colorStyleKey>//"Well... That would solve it... I guess."//</span>
<span @style=$chClaw.colorStyleKey>//"Whatever. Just don't get in my way."//</span>
[[Continue|SE BKIF Nash Accepts Teamfight]]
<<else>> \
<span style="color:red">Relation check: failed.</span>
<span @style=$chNash.colorStyleKey>//"Huh? No way. I'm going to do this by myself."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But-"//</span>
<span @style=$chClaw.colorStyleKey>//"It doesn't look like she thinks you can win."//</span>
<span @style=$chNash.colorStyleKey>//"Well, her mouth is going to shut real fast."//</span>
//<span style="color:gray">Your friendship with Nashillbyir has fallen a bit.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 100;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \
[[Continue|SE Beating Kitty Into Friendship Stay Quiet]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash?"//</span> You call the Ashwalker's attention.
<span @style=$chNash.colorStyleKey>//"Yes?"//</span> She takes a moment to look at you. Her face is serious, determined.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let me fight in your place."//</span>
<<if $StVars.BkifNashRelScore >= 8>> \
<span style="color:green">Relation check: passed.</span>
<span @style=$chNash.colorStyleKey>//"What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Can you just trust me on this one? It's important to me."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span> Nashillbyir stays quiet, thinking. <span @style=$chNash.colorStyleKey>//"That's... Ok. Do your best. Please don't make me regret this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I won't!"//</span>
<span @style=$chClaw.colorStyleKey>//"Are you serious?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What, are you not happy to face me instead?"//</span>
<span @style=$chClaw.colorStyleKey>//"...It will be my pleasure."//</span>
[[Continue|SE BKIF Nash Accepts Player Swap]]
<<else>> \
<span style="color:red">Relation check: failed.</span>
<span @style=$chNash.colorStyleKey>//"Huh? No way. This is my fight."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But-"//</span>
<span @style=$chClaw.colorStyleKey>//"It doesn't look like she thinks you can win."//</span>
<span @style=$chNash.colorStyleKey>//"Well, her mouth is going to shut real fast."//</span>
//<span style="color:gray">Your friendship with Nashillbyir has fallen.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 250;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv -= 250;
<</script>> \
[[Continue|SE Beating Kitty Into Friendship Stay Quiet]]
<</if>> \$customRoomIntro
Silence follows. Claw remains in the ground, defeated. In front of her, Nash stands tall.
<span style="color:saddlebrown">//"Nashillbyir is the victor!"//</span>
Padmiri sighs relieved. Valtan has a faint smile, her thoughts hard to decipher. The young Ashwalker offers a hand to the Beastkin. Claw, in turn, grits her teeth, angry, perhaps feeling humilliated. After a tense pause, she gives in and takes her rival's hand, who helps her to get up.
<span @style=$chNash.colorStyleKey>//"A promise is a promise."//</span>
<span @style=$chClaw.colorStyleKey>//"I... I know. You don't need to remind me."//</span>
<span @style=$chMir.colorStyleKey>//"Congratulations, Nash!"//</span>
<span @style=$chVal.colorStyleKey>//"That was quite the... Interesting fight."//</span>
<span @style=$chNash.colorStyleKey>//"Haha... Thanks!"//</span>
//Nashillbyir has gained 5 merit.//
//Claw seems more open to socializing now.//
<<script>>
State.variables.chNash.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chNash.friendship.stv += 250;
gC("chNash").changeMerit(5);
gC("chClaw").baseMood.angry -= 50;
gC("chClaw").mood.angry = 0;
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. Nash remains in the ground, defeated. In front of her, Claw stands tall.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
Padmiri has a worried look. Valtan, strangely, seems to be serious.
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span>
When the defeated Ashwalker gets her face off the ground, you can see her mouth trembling, and her eyes frowning. She feels frustrated enough as it is, and the fear of whatever Claw may have in store for her is creeping in.
<span @style=$chClaw.colorStyleKey>//"Now beg me for forgiveness."//</span>
<span @style=$chNash.colorStyleKey>//"I... I'm sorry."//</span>
<span @style=$chClaw.colorStyleKey>//"That's far from enough. Try better."//</span>
<span @style=$chNash.colorStyleKey>//"I'm sorry for having annoyed you..."//</span>
<span @style=$chClaw.colorStyleKey>//"Do better."//</span>
<span @style=$chNash.colorStyleKey>//"I'm sorry for having been such a little pest..."//</span>
Claw puts her foot in front of Nash's face.
<span @style=$chClaw.colorStyleKey>//"Kiss it."//</span>
<span @style=$chNash.colorStyleKey>//"I'm sorry for troubling you! I won't bother you again!"//</span>
<span @style=$chClaw.colorStyleKey>//"I said kiss it."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span>
It's hard to tell from the distance, but you'd swear a small tear is falling from the kneeling girl's eye. She moves her head forwards, and places a kiss on top of Claw's foot.
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span>
And with that, Claw pushes Nash's face back, and walks away.
//Claw's infamy has grown by 2.
Claw has gained 5 merit.//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(2);
finishSeBtif();
gC("chClaw").socialAi.rivalTs = ["chNash"];
gC("chNash").socialAi.rivalTs = ["chClaw"];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. Nash remains in the ground, defeated. In front of her, Claw stands tall.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
Padmiri has a worried look. Valtan, strangely, seems to be serious.
<span @style=$chClaw.colorStyleKey>//"Had enough?"//</span>
When the defeated Ashwalker gets her face off the ground, you can see her mouth trembling, and her eyes frowning. She feels frustrated enough as it is, and the fear of whatever Claw may have in store for her is creeping in.
<span @style=$chClaw.colorStyleKey>//"Now get up. We'll continue this in my room."//</span>
<span @style=$chNash.colorStyleKey>//"Y-Yes."//</span> Nashillbyir replies with a meek voice. Her lips are shrunken, pressed against each other.
//She's trying too hard to contain her emotions.//
<span @style=$chMir.colorStyleKey>//"Nash..."//</span>
//Claw's infamy has grown by 3.
Claw has gained 5 merit.//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chNash.relations.chClaw.sexualTension.stv += 250;
State.variables.chClaw.relations.chNash.sexualTension.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(3);
finishSeBtif();
State.variables.sc.startScene(
"ss","fixed",["chClaw"],["chNash"],"The big guy remains imperturbable.",endConditionTurns,40,
"SE SH II End NodeC Had Sex");
State.variables.sc.endSceneScript = processGenericSexSceneEffects;
State.variables.chClaw.hasLead = true;
State.variables.chNash.hasLead = false;
// Assign choices
State.variables.chClaw.hasLead = true;
State.variables.chClaw.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chClaw.aiAlgorythm.fixedTarget = "chNash";
State.variables.chClaw.aiAlgorythm.setRoleDomination();
State.variables.sc.autoResolveScene();
gC("chClaw").socialAi.rivalTs = ["chNash"];
gC("chNash").socialAi.rivalTs = ["chClaw"];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. Nash remains in the ground, defeated. In front of her, Claw stands tall.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
Padmiri has a worried look. Valtan, strangely, seems to be serious.
<span @style=$chClaw.colorStyleKey>//"You sure talked a whole lot for such a small show."//</span>
When the defeated Ashwalker gets her face off the ground, you can see her mouth trembling, and her eyes frowning. She feels frustrated enough as it is, and the fear of whatever Claw may have in store for her is creeping in.
<span @style=$chClaw.colorStyleKey>//"You know what comes next, right?"//</span>
<span @style=$chNash.colorStyleKey>//"Y-Yes..."//</span>
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span>
With some effort, Nash pushes her torso off the ground, and sits on her own feet. Her face looks down.
<span @style=$chClaw.colorStyleKey>//"Swear fealty to me."//</span>
<span @style=$chNash.colorStyleKey>//"I... Swear loyalty to Claw... And I swear to obey her for as long as the challenge forces me to..."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf. That will do for now. I will show you better manners later."//</span>
//Claw's infamy has grown by 5.
Claw has gained 5 merit.
Nashillbyir will become Claw's servant for the next 3 days.//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(5);
finishSeBtif();
createRelTypeServitudeDom("chClaw","chNash",3);
createRelTypeServitudeSub("chNash","chClaw",3);
gC("chClaw").socialAi.covetTs.push("chNash");
gC("chNash").socialAi.rivalTs = [];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Drishtya asks Padmiri and Maaterasu to retire, while Shrezdill leads the four of you to take their places. You're soon facing each other, with the older Ashwalker between you.
<span style="color:saddlebrown">//"The first challenge of this generation of Candidates is about to begin! Nashillbyir and $chPlayerCharacter.name will battle Claw and Valtan in order to force the Beastkin Candidate to socialize more with everyone else. Is everyone ready?"//</span>
All of you nod silently. Nashillbyir is placing her body's weight on her left leg, the right one pointing forwards, along with her arms and open palms. Valtan stands firm but comfortable, one of her hands posed on her waist. Claw's back is curved, her head and torso heavily leaning towards you, like a giant feline about to leap on its prey.
<span @style=$chVal.colorStyleKey>//"Ah, this goes without saying, but if we win, my prize is $chPlayerCharacter.name."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh!?"//</span>
<span style="color:saddlebrown">//"Let the challenge begin!"//</span>
[[Continue|Scene]]
<<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chVal")]);
ccsBtifTeamfightBattleInit();
State.variables.StVars.playerJoinedBkifBattle = true;
<</script>> \$customRoomIntro
Silence follows. Claw and Val lay on the ground, defeated. The rush of the fight still has your blood pumping, and you're just barely beginning to calm down.
<span style="color:saddlebrown">//"Nashilllbyir and $chPlayerCharacter.name are the victors!"//</span>
<span @style=$chNash.colorStyleKey>//"We did it!"//</span> Nash shouts as she takes you in a hug. <span @style=$chNash.colorStyleKey>//"You did great! Thank you!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ah- Yes! We formed a great team."//</span>
<span @style=$chNash.colorStyleKey>//"Ah, as for Claw..."//</span>
When she was mentioned, the Beastkin was just getting up. <span @style=$chClaw.colorStyleKey>//"I know."//</span>
<span @style=$chNash.colorStyleKey>//"I want to see you talking with us daily from now on."//</span>
<span @style=$chClaw.colorStyleKey>//"You don't need to mention it. I... lost. And I will keep my word."//</span>
<span @style=$chMir.colorStyleKey>//"Valtan, where are you going?"//</span> Padmiri says, out of nowhere.
<span @style=$chVal.colorStyleKey>//"Me? I was merely going to leave to allow them to celebrate..."//</span>
<span @style=$chMir.colorStyleKey>//"Say, if you wanted a prize for winning the challenge, shouldn't $chPlayerCharacter.name have one now that she won?"//</span>
<span @style=$chVal.colorStyleKey>//"Haha... What an interesting idea."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That sounds fair to me!"//</span>
//Nashillbyir has gained 5 merit.
You have gained 5 merit.//
//Claw seems more open to socializing now.//
//<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown.</span>
<span style="color:khaki">Your friendship with Padmiri has grown slightly.</span>//
<<script>>
gC("chNash").changeMerit(5);
gC("chPlayerCharacter").changeMerit(5);
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;
gC("chClaw").baseMood.angry -= 50;
gC("chClaw").mood.angry = 0;
<</script>> \
[[Demand nothing|SE BKIF Player No Prize]]
[[Demand Claw humilliation|SE BKIF Player Prize Humilliate Claw]]
[[Demand Val humilliation|SE BKIF Player Prize Humilliate Val]]
<<if $settings.battleDefeatSex == "enable">> \
[[Demand sex with Claw|SE BKIF Player Prize Sex Claw]]
[[Demand sex with Val|SE BKIF Player Prize Sex Val]]
<<else>> \
<span style="color:firebrick">Locked:</span> Your settings don't allow you to demand sex for battles.
<span style="color:firebrick">Locked:</span> Your settings don't allow you to demand sex for battles.
<</if>> \
<<if $settings.servitudeRelationships == "enable">> \
[[Demand servitude from Claw|SE BKIF Player Prize Servant Claw]]
[[Demand servitude from Val|SE BKIF Player Prize Servant Val]]
<<else>> \
<span style="color:firebrick">Locked:</span> Your settings don't allow you to demand servitude relationships.
<span style="color:firebrick">Locked:</span> Your settings don't allow you to demand servitude relationships.
<</if>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. You are in the ground, defeated, and so is Nashillbyir, next to you. You manage to get a glimpse of her, and you notice a single tear falling through her face.
<span style="color:saddlebrown">//"Fiercest Claw and Valtan are the victors!"//</span>
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span> Claw says to Nash.
You put your hands on the ground, ready to get up and intervene, but someone grabs your shoulder.
<span @style=$chVal.colorStyleKey>//"Quiet, my dear. You don't need to watch that. And you're going to have to deal with me..."//</span>
<<if $StVars.BkifStakes == "servitude">> \
[[Continue|SE BKIF Val Defeats Player Servitude]]
<<elseif $StVars.BkifStakes == "sex">> \
[[Continue|SE BKIF Val Defeats Player Sex]]
<<else>> \
[[Continue|SE BKIF Val Defeats Player Humilliation]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw."//</span>
<span @style=$chClaw.colorStyleKey>//"...What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You are going to kneel, as part of my prize."//</span>
<span @style=$chClaw.colorStyleKey>//"Screw- ...Hissss."//</span> After a small mental battle within her own mind, the Beastkin gives in to your demand, and kneels.
<span @style=$chPlayerCharacter.colorStyleKey>//"Now apologize to Nash, for treating her so badly."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name, this isn't necessary..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's up to me to decide. Hurry up, kitty, we don't have the whole day."//</span>
<span @style=$chClaw.colorStyleKey>//"I'm sorry."//</span> Claw says bluntly, merely moments before dedicating you a harsh look.
<span @style=$chPlayerCharacter.colorStyleKey>//"Now apologize for your attitude with me when I first met you."//</span>
<span @style=$chClaw.colorStyleKey>//"I'm sorry."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I'm not sure I feel satisfied with this."//</span>
<span @style=$chVal.colorStyleKey>//"If you expected her to break up in tears, I'm afraid you've wasted your victory."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Sigh."//</span>
//You have gained 1 merit.
You have gained 1 infamy.
<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:red">Your enmity with Claw has grown slightly.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 250;
gC("chPlayerCharacter").changeMerit(1);
gC("chPlayerCharacter").changeInfamy(1);
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"Yes?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You are going to kneel, as part of my prize."//</span>
Valtan opens her arms wide and shrugs, sighing at the sky. Then she advances towards you and kneels... Smiling like a mischievous child far too satisfied with her most recent prank.
<span @style=$chVal.colorStyleKey>//"Are you going to punish this bad girl?"//</span> She asks looking straight to your eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Um, of course."//</span>
<span @style=$chVal.colorStyleKey>//"Oooh, pleaseee, I'll behave better next time!"//</span> Her tone has clearly shifted to that of mockery.
//Ugh, what should I do?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Stop that. Lean and... Kiss my feet."//</span>
She stops complaining and, without losing her smile, places a single kiss in each of your feet.
<span @style=$chVal.colorStyleKey>//"Is that to your satisfaction, mistress? Wouldn't you prefer me to kiss... Somewhere closer to here?"//</span> She says as she gets her head close to your nethers.
<span @style=$chMir.colorStyleKey>//"Why are you enjoying this so much!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, no! That... Won't be necessary. That was your punishment."//</span>
<span @style=$chVal.colorStyleKey>//"That was it? But then I'll have to misbehave again..."//</span>
//Why do I feel like I was the one being humilliated!?//
//You have gained 1 merit.
You have gained 1 infamy.
<span style="color:purple">Your domination towards Valtan has grown slightly.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 500;
gC("chPlayerCharacter").changeMerit(1);
gC("chPlayerCharacter").changeInfamy(1);
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw."//</span>
<span @style=$chClaw.colorStyleKey>//"...What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"My prize will be... Your body."//</span>
<span @style=$chClaw.colorStyleKey>//"Huh!? But that-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You were the one who set the stakes this high. You have no right to complain."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span> The Beastkin looks away, thinking for a moment. <span @style=$chClaw.colorStyleKey>//"Fine."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's go to my room."//</span>
//You have gained 3 infamy.
<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:lightcoral">Your sexual tension with Claw has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 500;
gC("chPlayerCharacter").changeInfamy(3);
finishSeBtif();
State.variables.sc.startScene(
"ss","fixed",["chPlayerCharacter"],["chClaw"],"The water flows quietly.",endConditionTurns,30,
"Map");
State.variables.sc.endSceneScript = processGenericSexSceneEffects;
State.variables.chPlayerCharacter.hasLead = true;
State.variables.chClaw.hasLead = false;
// Assign choices
State.variables.chClaw.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chClaw.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chClaw.aiAlgorythm.setRoleSubmission();
<</script>> \
<<link [[Continue|Scene]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"Yes?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"My prize will be... Your body."//</span>
<span @style=$chVal.colorStyleKey>//"Will it?"//</span> Without much delay, she moves towards you and kisses you. <span @style=$chVal.colorStyleKey>//"Am I not fortunate? I lose the battle and I get rewarded."//</span> Not happy enough with that, she takes your hand and pulls you.
<span @style=$chPlayerCharacter.colorStyleKey>//"W-Wait! We'll continue this in my room."//</span>
//Why does it look like she's the one who won!?//
//You have gained 3 infamy.
<span style="color:purple">Your domination towards Valtan has grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 500;
gC("chPlayerCharacter").changeInfamy(3);
finishSeBtif();
State.variables.sc.startScene(
"ss","fixed",["chPlayerCharacter"],["chVal"],"The water flows quietly.",endConditionTurns,30,
"Map");
State.variables.sc.endSceneScript = processGenericSexSceneEffects;
State.variables.chPlayerCharacter.hasLead = true;
State.variables.chVal.hasLead = false;
// Assign choices
State.variables.chVal.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chVal.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chVal.aiAlgorythm.setRoleSubmission();
<</script>> \
<<link [[Continue|Scene]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Claw."//</span>
<span @style=$chClaw.colorStyleKey>//"...What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You are going to be my prize."//</span>
<span @style=$chClaw.colorStyleKey>//"Screw- ...Hissss."//</span> After a small mental battle within her own mind, the Beastkin gives in to your demand, and faces you.
<span @style=$chPlayerCharacter.colorStyleKey>//"You have no right to complain, you're the one who set the stakes this high. Now, kneel."//</span>
She crosses her arms, but obeys you shortly after.
<span @style=$chPlayerCharacter.colorStyleKey>//"Swear fealty to me."//</span>
Claw sets her gaze straight in your eyes, defying you without words.
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name, are you sure you aren't overdoing it...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, no. She brought this on herself. Claw, I don't have the whole day."//</span>
<span @style=$chClaw.colorStyleKey>//"...I will obey you, for the time being."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess that's good enough."//</span>
//You have gained 5 infamy.
<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:red">Your enmity with Claw has grown slightly.</span>
<span style="color:gray">Your friendship with Padmiri has slightly fallen.</span>
Claw will become your servant for the next 3 days.//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 250;
gC("chPlayerCharacter").changeInfamy(5);
finishSeBtif();
createRelTypeServitudeDom("chPlayerCharacter","chClaw",3);
createRelTypeServitudeSub("chClaw","chPlayerCharacter",3);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"Yes?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You will be my prize?"//</span>
<span @style=$chVal.colorStyleKey>//"Oh? Am I going to become a trophy? Do you want me to pose in your room for you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm serious. And it's only fair, it's want you wanted to demand from me."//</span>
Valtan extends her arms to the sides, shrugging and sighing at the sky. Then she moves towards you, and kneels.
<span @style=$chVal.colorStyleKey>//"Will you take good care of me, Mistress?"//</span> Her tone has shifted to that of a small child, presumably in mockery.
<span @style=$chPlayerCharacter.colorStyleKey>//"H-Hey, stop that."//</span>
<span @style=$chVal.colorStyleKey>//"I promise I will be a good girl."//</span> She says as she takes her ring finger to her lips.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Am I going to have to deal with this from now on? Was this a mistake?"//</span>
<span @style=$chMir.colorStyleKey>//"May the Goddess bless you with patience."//</span>
//You have gained 5 infamy.
<span style="color:purple">Your domination towards Valtan has grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown slightly.</span>
Valtan will become your servant for the next 3 days.//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 250;
gC("chPlayerCharacter").changeInfamy(5);
finishSeBtif();
createRelTypeServitudeDom("chPlayerCharacter","chVal",3);
createRelTypeServitudeSub("chVal","chPlayerCharacter",3);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan, please don't..."//</span>
<span @style=$chVal.colorStyleKey>//"This is my prize for winning, remember? Besides, watching Nash getting punished will do you no good."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I undertand."//</span>
And so, you allow Valtan to take you far away from the rest.
<span @style=$chVal.colorStyleKey>//"Come down here."//</span> She says as she sits next to a tree. <span @style=$chVal.colorStyleKey>//"Massage my ankles, my dear."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine."//</span>
You kneel in front of the Shapeshifter and take one of her feet in your hands. Her skin is highly malleable, and you can push it to unreasonable shapes if you apply enough strength. She seems to like it, however.
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you have to side with Claw?"//</span>
<span @style=$chVal.colorStyleKey>//"If no one did, you would have been asking for a challenge of two versus one. That wasn't acceptable and you would have been left ridiculed. And also..."//</span>
You look at Val's face, intrigued.
<span @style=$chVal.colorStyleKey>//"I didn't tell you to stop your hands."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, sorry."//</span> You continue caressing and working her lower legs, rising an inch from time to time. <span @style=$chPlayerCharacter.colorStyleKey>//"What was your other reason?"//</span>
<span @style=$chVal.colorStyleKey>//"How do you think it looked on Claw's view?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't follow you."//</span>
<span @style=$chVal.colorStyleKey>//"Nashillbyir lashes out against her, getting so angry that she demands her to change her attitude, which seems to be something deeply ingrained within her. Then someone else intervenes, and it's to side with Nash. There's also Padmiri, who you can always count to be against Claw's positions... See where I'm going now?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You think she would feel cornered by us?"//</span>
<span @style=$chVal.colorStyleKey>//"Precisely. And continue with my thighs."//</span> The goo-girl opens her legs wide open, inviting you to position yourself between them, and you comply.
<span @style=$chVal.colorStyleKey>//"What I did is not a perfect solution, but as long as she sees all of us being hostile or indifferent towards her, she will feel vindicated in her position."//</span> You feel her legs closing around your back.
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess... That makes some sense... But wouldn't you have prefered if Claw had lost?"//</span>
<span @style=$chVal.colorStyleKey>//"You're making a difficult case for it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
The goo on your back expands, and you feel a gelatinous wall locking you in place. In front of you, Valtan advances and takes your lips between hers. Trapped between her legs and arms, you have no defense against the tongue penetrating your mouth.
<span @style=$chVal.colorStyleKey>//"And I won't deny that I also wanted this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, damn y-"//</span> Your complaint gets interrupted when the Shapeshifter resumes her kiss.
//Claw's infamy has grown by 2.
Valtan's infamy has grown by 1.
Claw has gained 5 merit.
Valtan has gained 5 merit.
<span style="color:purple">Your submission towards Valtan has grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
State.variables.chMir.relations.chVal.enmity.stv += 100;
State.variables.chMir.relations.chVal.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(2);
gC("chVal").changeMerit(5);
gC("chVal").changeInfamy(1);
finishSeBtif();
gC("chNash").socialAi.rivalTs = ["chClaw"];
gC("chClaw").socialAi.rivalTs = ["chNash"];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan, please don't..."//</span>
<span @style=$chVal.colorStyleKey>//"This is my prize for winning, remember? Besides, watching Nash getting punished will do you no good."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I undertand."//</span>
And so, you allow Valtan to take you far away from the rest.
<span @style=$chVal.colorStyleKey>//"Come down here."//</span> She says as she sits next to a tree. <span @style=$chVal.colorStyleKey>//"Massage my ankles, my dear."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine."//</span>
You kneel in front of the Shapeshifter and take one of her feet in your hands. Her skin is highly malleable, and you can push it to unreasonable shapes if you apply enough strength. She seems to like it, however.
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you have to side with Claw?"//</span>
<span @style=$chVal.colorStyleKey>//"If no one did, you would have been asking for a challenge of two versus one. That wasn't acceptable and you would have been left ridiculed. And also..."//</span>
You look at Val's face, intrigued.
<span @style=$chVal.colorStyleKey>//"I didn't tell you to stop your hands."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, sorry."//</span> You continue caressing and working her lower legs, rising an inch from time to time. <span @style=$chPlayerCharacter.colorStyleKey>//"What was your other reason?"//</span>
<span @style=$chVal.colorStyleKey>//"How do you think it looked on Claw's view?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't follow you."//</span>
<span @style=$chVal.colorStyleKey>//"Nashillbyir lashes out against her, getting so angry that she demands her to change her attitude, which seems to be something deeply ingrained within her. Then someone else intervenes, and it's to side with Nash. There's also Padmiri, who you can always count to be against Claw's positions... See where I'm going now?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You think she would feel cornered by us?"//</span>
<span @style=$chVal.colorStyleKey>//"Precisely. And continue with my thighs."//</span> The goo-girl opens her legs wide open, inviting you to position yourself between them, and you comply.
<span @style=$chVal.colorStyleKey>//"What I did is not a perfect solution, but as long as she sees all of us being hostile or indifferent towards her, she will feel vindicated in her position."//</span> You feel her legs closing around your back.
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess... That makes some sense... But wouldn't you have prefered if Claw had lost?"//</span>
<span @style=$chVal.colorStyleKey>//"You're making a difficult case for it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
The goo on your back expands, and you feel a gelatinous wall locking you in place. In front of you, Valtan advances and takes your lips between hers. Trapped between her legs and arms, you have no defense against the tongue penetrating your mouth.
<span @style=$chVal.colorStyleKey>//"And I won't deny that I also wanted this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, damn y-"//</span> Your complaint gets interrupted when the Shapeshifter resumes her kiss.
//Claw's infamy has grown by 3.
Valtan's infamy has grown by 1.
Claw has gained 5 merit.
Valtan has gained 5 merit.
<span style="color:purple">Your submission towards Valtan has grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chNash.relations.chClaw.sexualTension.stv += 250;
State.variables.chClaw.relations.chNash.sexualTension.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
State.variables.chMir.relations.chVal.enmity.stv += 100;
State.variables.chMir.relations.chVal.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 500;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(3);
gC("chVal").changeMerit(5);
gC("chVal").changeInfamy(1);
finishSeBtif();
State.variables.sc.startScene(
"ss","fixed",["chClaw"],["chNash"],"The big guy remains imperturbable.",endConditionTurns,40,
"SE SH II End NodeC Had Sex");
State.variables.chClaw.hasLead = true;
State.variables.chNash.hasLead = false;
State.variables.sc.endSceneScript = processGenericSexSceneEffects;
// Assign choices
State.variables.chClaw.hasLead = true;
State.variables.chClaw.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chClaw.aiAlgorythm.fixedTarget = "chNash";
State.variables.chClaw.aiAlgorythm.setRoleDomination();
State.variables.sc.autoResolveScene();
gC("chNash").socialAi.rivalTs = ["chClaw"];
gC("chClaw").socialAi.rivalTs = ["chNash"];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan, please don't..."//</span>
<span @style=$chVal.colorStyleKey>//"This is my prize for winning, remember? Besides, watching Nash getting punished will do you no good."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I undertand."//</span>
And so, you allow Valtan to take you far away from the rest.
<span @style=$chVal.colorStyleKey>//"Come down here."//</span> She says as she sits next to a tree. <span @style=$chVal.colorStyleKey>//"Massage my ankles, my dear."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine."//</span>
You kneel in front of the Shapeshifter and take one of her feet in your hands. Her skin is highly malleable, and you can push it to unreasonable shapes if you apply enough strength. She seems to like it, however.
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you have to side with Claw?"//</span>
<span @style=$chVal.colorStyleKey>//"If no one did, you would have been asking for a challenge of two versus one. That wasn't acceptable and you would have been left ridiculed. And also..."//</span>
You look at Val's face, intrigued.
<span @style=$chVal.colorStyleKey>//"I didn't tell you to stop your hands."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, sorry."//</span> You continue caressing and working her lower legs, rising an inch from time to time. <span @style=$chPlayerCharacter.colorStyleKey>//"What was your other reason?"//</span>
<span @style=$chVal.colorStyleKey>//"How do you think it looked on Claw's view?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't follow you."//</span>
<span @style=$chVal.colorStyleKey>//"Nashillbyir lashes out against her, getting so angry that she demands her to change her attitude, which seems to be something deeply ingrained within her. Then someone else intervenes, and it's to side with Nash. There's also Padmiri, who you can always count to be against Claw's positions... See where I'm going now?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You think she would feel cornered by us?"//</span>
<span @style=$chVal.colorStyleKey>//"Precisely. And continue with my thighs."//</span> The goo-girl opens her legs wide open, inviting you to position yourself between them, and you comply.
<span @style=$chVal.colorStyleKey>//"What I did is not a perfect solution, but as long as she sees all of us being hostile or indifferent towards her, she will feel vindicated in her position."//</span> You feel her legs closing around your back.
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess... That makes some sense... But wouldn't you have prefered if Claw had lost?"//</span>
<span @style=$chVal.colorStyleKey>//"You're making a difficult case for it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
The goo on your back expands, and you feel a gelatinous wall locking you in place. In front of you, Valtan advances and takes your lips between hers. Trapped between her legs and arms, you have no defense against the tongue penetrating your mouth.
<span @style=$chVal.colorStyleKey>//"And I won't deny that I also wanted this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, damn y-"//</span> Your complaint gets interrupted when the Shapeshifter resumes her kiss.
A couple of minutes later, she speaks again: <span @style=$chVal.colorStyleKey>//"Of course, you'll understand that I take my prize in full..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chVal.colorStyleKey>//"Claw did set the stakes up for a servitude relationship, didn't she?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, no."//</span>
<span @style=$chVal.colorStyleKey>//"Yes, my dear. You're going to be chasing my behind for a few days."//</span>
//Claw's infamy has grown by 5.
Valtan's infamy has grown by 5.
Claw has gained 5 merit.
Valtan has gained 5 merit.
Nashillbyir will become Claw's servant for the next 3 days.
You will become Valtan's servant for the next 3 days.
<span style="color:purple">Your submission towards Valtan has grown a lot.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has grown.</span>//
<<script>>
State.variables.chNash.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chNash.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
State.variables.chMir.relations.chVal.enmity.stv += 100;
State.variables.chMir.relations.chVal.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 750;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 500;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(5);
gC("chVal").changeMerit(5);
gC("chVal").changeInfamy(5);
finishSeBtif();
createRelTypeServitudeDom("chClaw","chNash",3);
createRelTypeServitudeSub("chNash","chClaw",3);
createRelTypeServitudeDom("chVal","chPlayerCharacter",3);
createRelTypeServitudeSub("chPlayerCharacter","chVal",3);
gC("chClaw").socialAi.covetTs.push("chNash");
gC("chClaw").socialAi.rivalTs = [];
gC("chVal").socialAi.covetTs.push("chPlayerCharacter");
gC("chVal").socialAi.rivalTs = [];
gC("chNash").socialAi.rivalTs = [];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \$customRoomIntro
Silence follows. You are in the ground, defeated. In front of you, you can see Claw's feet.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span>
You obey with some delay, understanding that no one is going to save you from this.
<span @style=$chClaw.colorStyleKey>//"Don't avoid me. Look at my eyes."//</span> With some effort, you comply. Claw looks down at you, smugly, and decides to grab your hair. <span @style=$chClaw.colorStyleKey>//"And now, look at your friend."//</span> And she forces you to look at Nashillbyir. The Ashwalker avoids your gaze. <span @style=$chClaw.colorStyleKey>//"Ask her to forgive you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm... Sorry. I wanted to help you and I've disappointed you."//</span> Even if you wanted to look somewhere else, Claw's hand won't allow you.
<span @style=$chClaw.colorStyleKey>//"I hope you're happy, Ashwalker, letting someone else taking your fights for you. This is what happens when you avoid your responsibility."//</span> When she's done talking, she pushes you head forward, almost causing you to fall to the ground. Luckily for you, she's satisfied with that.
//Claw's infamy has grown by 2.
Claw has gained 5 merit.
<span style="color:purple">Your submission towards Claw has grown a lot.</span>
<span style="color:gray">Your friendship with Nashillbyir has fallen.</span>
<span style="color:gray">Your romance with Nashillbyir has fallen.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 250;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chNash.romance.stv -= 250;
State.variables.chNash.relations.chPlayerCharacter.romance.stv -= 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(2);
finishSeBtif();
gC("chClaw").socialAi.rivalTs = ["chNash"];
gC("chNash").socialAi.rivalTs = ["chClaw"];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. You are in the ground, defeated. In front of you, you can see Claw's feet.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span>
You obey with some delay, understanding that no one is going to save you from this.
<span @style=$chClaw.colorStyleKey>//"Unlike someone else,"//</span> she makes a long pause. When you look up, she's looking at Nashillbyir. <span @style=$chClaw.colorStyleKey>//"You took responsibility for this fight. That means you will also suffer its consequences."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I understand."//</span>
<span @style=$chClaw.colorStyleKey>//"Then get up. We'll continue this in my room."//</span>
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name, I'm so sorry..."//</span> Nashillbyir says, coming close.
<span @style=$chPlayerCharacter.colorStyleKey>//"I lost, it's my own fault..."//</span>
<span @style=$chNash.colorStyleKey>//"But I shouldn't-"//</span>
<span @style=$chClaw.colorStyleKey>//"Enough. $chPlayerCharacter.name is going to be busy for the time being. Let's get going."//</span>
//Claw's infamy has grown by 3.
Claw has gained 5 merit.
<span style="color:purple">Your submission towards Claw has grown a lot.</span>
<span style="color:lightcoral">Your sexual tension with Claw has grown slightly.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(3);
finishSeBtif();
State.variables.sc.startScene(
"ss","fixed",["chPlayerCharacter"],["chClaw"],"A lone dummy stands at the center of the room, severely injured. Someone's been scratching it.",endConditionTurns,30,
"Map");
State.variables.chClaw.hasLead = true;
State.variables.chPlayerCharacter.hasLead = false;
State.variables.sc.endSceneScript = processGenericSexSceneEffects;
// Assign choices
State.variables.chClaw.aiAlgorythm = createAiWeightedMissionsByTaste();
State.variables.chClaw.aiAlgorythm.fixedTarget = "chPlayerCharacter";
State.variables.chClaw.aiAlgorythm.setRoleDomination();
gC("chClaw").socialAi.rivalTs = ["chNash"];
gC("chNash").socialAi.rivalTs = ["chClaw"];
<</script>> \
<<link [[Continue|Scene]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Silence follows. You are in the ground, defeated. In front of you, you can see Claw's feet.
<span style="color:saddlebrown">//"Fiercest Claw is the victor!"//</span>
<span @style=$chClaw.colorStyleKey>//"Get on your knees."//</span>
You obey with some delay, understanding that no one is going to save you from this.
<span @style=$chClaw.colorStyleKey>//"Unlike someone else,"//</span> she makes a long pause. When you look up, she's looking at Nashillbyir. <span @style=$chClaw.colorStyleKey>//"You took responsibility for this fight. That means you will also suffer its consequences."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I understand."//</span>
<span @style=$chClaw.colorStyleKey>//"Swear fealty to me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I..."//</span> You keep silent for a couple of seconds, waiting for a turn of events that is nowhere to be seen. <span @style=$chPlayerCharacter.colorStyleKey>//"I swear loyalty to you, and I will obey you. For three days."//</span>
<span @style=$chClaw.colorStyleKey>//"I hope you're happy with this."//</span> When the Beastkin says this, she isn't looking at you.
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name, I'm so sorry..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I lost, it's my own fault..."//</span>
<span @style=$chNash.colorStyleKey>//"But I shouldn't-"//</span>
<span @style=$chClaw.colorStyleKey>//"Enough. $chPlayerCharacter.name is going to be busy for the time being. Let's get going."//</span>
//Claw's infamy has grown by 5.
Claw has gained 5 merit.
You will become Claw's servant for the next 3 days.
<span style="color:purple">Your submission towards Claw has grown a lot.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 750;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chMir.relations.chClaw.enmity.stv += 500;
State.variables.chMir.relations.chClaw.rivalry.stv += 250;
gC("chClaw").changeMerit(5);
gC("chClaw").changeInfamy(5);
finishSeBtif();
createRelTypeServitudeDom("chClaw","chPlayerCharacter",3);
createRelTypeServitudeSub("chPlayerCharacter","chClaw",3);
gC("chClaw").socialAi.covetTs.push("chPlayerCharacter");
gC("chClaw").socialAi.rivalTs = ["chNash"];
gC("chNash").socialAi.rivalTs = ["chClaw"];
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
Drishtya asks Padmiri and Maaterasu to retire, while Shrezdill leads you and Claw to take their places. You're soon facing one another, with the older Ashwalker between you.
<span style="color:saddlebrown">//"The first challenge of this generation of Candidates is about to begin! $chPlayerCharacter.name will battle Claw in order to force her to socialize more with everyone else. Is everyone ready?"//</span>
Claw nods silently, and so do you. Claw's back is curved, her head and torso heavily leaning towards you, like a giant feline about to leap on its prey.
<span style="color:saddlebrown">//"Let the challenge begin!"//</span>
[[Continue|Scene]]
<<script>>
ccsBtifPlayerVsClawBattleInit();
State.variables.StVars.playerJoinedBkifBattle = true;
<</script>> \$customRoomIntro
Silence follows. Claw remains in the ground, defeated. It's still hard to believe that you could have brought her to such a vulnerable position, and yet she's right in front of your feet.
<span style="color:saddlebrown">//"$chPlayerCharacter.name is the victor!"//</span>
Padmiri sighs relieved. Valtan has a faint smile, her thoughts hard to decipher. Nashillbyir, when you spot her, is jumping straight to you.
<span @style=$chNash.colorStyleKey>//"You did it!"//</span> She says as she tackles you, taking you in a hug.
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't be too rough! I'm exhausted..."//</span>
<span @style=$chNash.colorStyleKey>//"Haha!"//</span>
In the meantime, Claw has gotten up. Before she gets a chance to leave, you manage to get Nashillbyir off of you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait."//</span> You interrupt the Tiger-girl.
<span @style=$chClaw.colorStyleKey>//"I know. I lost and I intend to keep my word."//</span> Right after she finishes speaking, you notice her teeth gritting slightly.
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, I hope you will. I think you'll find it's not so terrible. And also... Good fight."//</span>
Claw looks to the side, unamused. She attempts to turn back, but stops immediately and faces you once more. <span @style=$chClaw.colorStyleKey>//"...Good fight."//</span> And this time, she leaves for good.
//You have gained 5 merit.//
//Claw seems more open to socializing now.//
//<span style="color:khaki">Your friendship with Nashillbyir has grown slightly.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown slightly.</span>
<span style="color:khaki">Your friendship with Claw has grown slightly.</span>
<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:red">Your rivalry with Claw has grown slightly.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 250;
gC("chPlayerCharacter").changeMerit(5);
gC("chClaw").baseMood.angry -= 50;
gC("chClaw").mood.angry = 0;
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...But I won't take a prize anyway."//</span>
<span @style=$chMir.colorStyleKey>//"You won't?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I only wanted to help Nash on this. I achieved it, and that's good enough to me."//</span>
You look at the Ashwalker, and you both smile at each other.
<span @style=$chVal.colorStyleKey>//"Ah, what a wonderful day for the good-hearted!"//</span>
<span @style=$chMir.colorStyleKey>//"With that tone, anyone would think 'the good-hearted' includes you."//</span>
<span @style=$chVal.colorStyleKey>//"And it doesn't? You wound me."//</span> Valtan feigns pain.
Claw has already started leaving. Maaterasu has stayed quiet during the whole incident, and, ever since the fight started, Drishtya and Shrezdill have limited themselves to observe, not wanting to interfere. Nashillbyir looks happy.
//<span style="color:lightcoral">Your romance with Nashillbyir has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 250;
finishSeBtif();
<</script>> \
$eventsCalendar.finishEventButton<<removeclass "#right-ui-bar" "stowed">> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"Nashillbyir."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, it's you. Yes, what is it?"//</span>
While you're on your way to the dining hall to start the day, you meet Maaterasu and Nashillbyir. They haven't noticed you just yet.
<span @style=$chAte.colorStyleKey>//"I do not understand your behavior from yesterday."//</span>
<span @style=$chNash.colorStyleKey>//"My behavior...?"//</span>
<span @style=$chAte.colorStyleKey>//"You are usually a gregarious person. I had never seen you start a confrontation. Did anything change?"//</span>
<span @style=$chNash.colorStyleKey>//"That..."//</span> The Ashwalker looks the other way for a moment. <span @style=$chNash.colorStyleKey>//"I was in a sour mood. That's all. Please don't worry about it."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
The Aiishen maintains the eye contact, but remains silent for a while.
<span @style=$chAte.colorStyleKey>//"If you say so."//</span> With that, Maaterasu turns around and greets you formally, but leaves to the dining hall without delay.
//Should I stop Nash and talk to her in private?//
<<link [[Do not disturb her|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>
[[Ask her about yesterday|SE BKIF Outcome Questioning Nash]]Thank you for playing the game! This is the end of all currently available story events, but you can keep playing if you want to keep enjoying the new mechanics.
If you're interested in knowing about the future features of Unholy Arts, you can check the last devlog post [[on itch.io|https://deepinteractivity.itch.io/unholy-arts/devlog/188744/new-features-after-v02]], and if you aren't doing it already, you can also support the development [[on Patreon|https://www.patreon.com/bePatron?u=31941037]]! Supporting the game will give you access to the latest Supporter builds, which include the Quickstart and Cheat Menus.
Have a good day and enjoy!
$eventsCalendar.finishEventButton<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Nash."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, good morning, $chPlayerCharacter.name."//</span>
[["I'm curious about yesterday too"|SE BKIF Outcome Questioning Nash Failed]]
[["Would you tell about yesterday to a friend?"|SE BKIF Outcome Questioning Nash Friend Check]]
<<if $StVars.playerJoinedBkifBattle == true>> \
<span style="color:green">Story choices check: passed.</span> [["I have the right to know about yesterday"|SE BKIF Outcome Questioning Nash Right To Know]]
<<else>> \
<span style="color:red">Story choices check: failed.</span>
<</if>> \<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I would like to know about yesterday too."//</span>
She sighs.
<span @style=$chNash.colorStyleKey>//"I'm sorry, but I would prefer not to talk about it."//</span>
<<link [[Drop the matter|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>
[["Would you tell about yesterday to a friend?"|SE BKIF Outcome Questioning Nash Friend Check]]
<<if $StVars.playerJoinedBkifBattle == true>> \
<span style="color:green">Story choices check: passed.</span> [["I have the right to know about yesterday"|SE BKIF Outcome Questioning Nash Right To Know]]
<<else>> \
<span style="color:red">Story choices check: failed.</span>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Wouldn't you even tell... me?"//</span>
<<if $StVars.BkifNashRelScore >= 5>> \
<span style="color:green">Relation check: passed.</span>
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name, I... "//</span> but she stops herself, and takes some air. She closes her eyes for a moment, then looks at you with decision. <span @style=$chNash.colorStyleKey>//"Fine. I do want to let it out, and I think you're someone I can trust."//</span>
<<link [[Continue|SE BKIF Outcome Nash Explanation]]>><<script>>setRoomIntro("mapTrainingGrounds","publicBaths");<</script>><</link>>
<<else>> \
<span style="color:red">Relation check: failed.</span>
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name, I... I'm sorry. But this is something I'd like to keep to myself."//</span> Her expression conveys sorrow, but she's looking at you with decision. You probably can't change her mind.
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I have a right to know about why you challenged Claw. I took a risk for your sake, after all."//</span>
<span @style=$chNash.colorStyleKey>//"...That's true, but-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash. Please."//</span> You cut her plainly.
<span @style=$chNash.colorStyleKey>//"...Fine. If I'm honest, I want to let it out, after all."//</span> And she gives up.
<<link [[Continue|SE BKIF Outcome Nash Explanation]]>><<script>>setRoomIntro("mapTrainingGrounds","publicBaths");<</script>><</link>>$customRoomIntro
Your peer wants some privacy before she explains herself, so you agree to move to the baths, which should be empty.
<span @style=$chNash.colorStyleKey>//"Since I was a small kid, I always admired my tribe's warriors. I was fascinated by their speed and strength, by the respect they caused. That much isn't uncommon for Ashwalker children, and even though many follow their steps, that enthusiasm always falls when they understand the discipline it takes to become strong. ...Except for me."//</span>
She pauses. She seems to be calculating her next words.
<span @style=$chNash.colorStyleKey>//"I got to love it. Training every day to become ever faster, constantly sparring to understand my weak spots, to learn how to respond to every strike, to catch every feint. It became a passion that guided my life, and I was certain that it was the path I wanted to follow through my whole life. And yet..."//</span>
Her face twitches. The truth that wants to leave her mouth brings her pain.
<span @style=$chNash.colorStyleKey>//"I felt... Alone."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Alone? Like no one understood you?"//</span>
<span @style=$chNash.colorStyleKey>//"That... Could be a way to put it. I have difficulty to explain this. I've told no one yet."//</span>
[[Continue|SE BKIF Outcome Nash Explanation 2]]
<<script>>setRoomIntro("mapTrainingGrounds","publicBaths");<</script>>$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Perhaps I felt that no one really got me, perhaps it was because it looked like I was alone in my path. In any case, I wanted to meet someone that could make me feel like I was... Not so annoyingly unique. It wasn't like I was treated badly by the other kids, but I felt that there was an unbeatable distance between them and me... And the way to become a Candidate in my tribe was to beat the other women, so I thought the Candidates from the other tribes would have to do something similar, right? They would have to be people with determination. People with drive. People who would like to fight too."//</span>
//I feel like I'm being called out.//
<span @style=$chNash.colorStyleKey>//"And when I came here... Padmiri was a good person, but her main concern is looking after the Valley. Valtan only wants to get into everyone's pants, Maaterasu is a closed, impenetrable book, you... You're fine, but you don't share my motivations either. And Claw..."//</span> Her fist is trembling. <span @style=$chNash.colorStyleKey>//"Claw could have been that person! She only wants to be stronger than anyone else, to the point that she won't even bother to talk to anyone, and she's capable of living up to that goal. But... But I HATE her! I..."//</span> A couple of tears have formed in her eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash! It's fine, calm down..."//</span>
<span @style=$chNash.colorStyleKey>//"I hate it... I hate this..."//</span>
You hold Nash's shoulder, and treat her with patience. It takes a while, but she's slowly crying her sadness away.
[[Console Nash|SE BKIF Outcome Sorry With Nash]]
<<if $StVars.check1 == true>> \
<span style="color:green">Physique affinity OR agility affinity OR resilience affinity check: passed.</span> [[She shouldn't underestimate you|SE BKIF Outcome Dont Underestimate Me]]
<<else>> \
<span style="color:red">Physique affinity OR agility affinity OR resilience affinity check: failed.</span>
<</if>> \
<<if $StVars.check2 == true>> \
<span style="color:green">Will check: passed.</span> [[There's no better company than oneself|SE BKIF Outcome Company Of Oneself]]
<<else>> \
<span style="color:red">Will check: failed.</span>
<</if>> \
<<if $StVars.check3 == true>> \
<span style="color:green">Intelligence OR empathy OR luck check: passed.</span> [[It's wise to temper your expectations|SE BKIF Outcome Cold Expectatives]]
<<else>> \
<span style="color:red">Intelligence OR empathy OR luck check: failed.</span>
<</if>> \
<<if $StVars.check5 == true>> \
<span style="color:green">Physique OR agility OR empathy check: passed.</span> [[Perhaps Nash was unfair to others in her tribe|SE BKIF Outcome Unfair To Tribesmen]]
<<else>> \
<span style="color:red">Physique OR agility OR resilience check: failed.</span>
<</if>> \
<<if $StVars.check4 == true>> \
<span style="color:green">Special relationship check: passed.</span> [[Ask her to train you|SE BKIF Outcome Ask Her To Train You]]
<<else>> \
<span style="color:red">Special relationship check: failed. You need to be free of dominant and submissive relationships, and Nash needs not to be in any submissive relationship.</span>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How are you feeling now?"//</span>
<span @style=$chNash.colorStyleKey>//"I think I'm relaxed now. Perhaps I needed this... So thank you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It was nothing."//</span>
Despite your words, you feel incredibly uncomfortable. You're not certain you're even being that helpful. You wish you knew the magic words that would immediately make her feel better, and the silence only makes your frustration grow.
<span @style=$chNash.colorStyleKey>//"Maybe I've just given far too much thought to all of this, don't you think? If I was so determined to meet my goal... Perhaps I should just embrace the pain it brings me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash..."//</span>
<span @style=$chNash.colorStyleKey>//"And becoming a Candidate was a good step in that direction. If anything, I should feel some shame that I had such bad reasons in mind."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You don't need to be so harsh with yourself. If that was what you had in mind when you took your decision, then it surely was something important to you at the time. And that's all that matters."//</span>
<span @style=$chNash.colorStyleKey>//"I hope you're right."//</span> The Ashwalker takes some water from the bath to clean her face. <span @style=$chNash.colorStyleKey>//"You won't tell anyone about this, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course not!"//</span>
She exhales some air, feeling relieved. After that, you finally go to take your breakfast.
//<span style="color:khaki">Your friendship with Nashillbyir has grown slightly.</span>
Nashillbyir's views have grown more favorable to self-improvement and ambition, and less favorable to love.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 250;
addPointsToDrive(gC("chNash").dImprovement,250);
addPointsToDrive(gC("chNash").dAmbition,350);
addPointsToDrive(gC("chNash").dLove,-350);
<</script>> \
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't you think you're underestimating me though?"//</span>
<span @style=$chNash.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I mean that I'm not you or Claw, but I can handle myself in a sparring too."//</span>
<span @style=$chNash.colorStyleKey>//"Um."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And I wasn't raised at a tribe where people train to become warriors since they're children! Who knows if I wouldn't be cleaning the floor with your ass if I had been born an Ashwalker?"//</span>
Nashillbyir doesn't respond, but she's smiling. You aren't sure if she's happy or amused.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm serious, you know!?"//</span>
<span @style=$chNash.colorStyleKey>//"Hahaha!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What's so funny!?"//</span>
<span @style=$chNash.colorStyleKey>//"Your serious face is funny."//</span> She gets up, not waiting for your response. <span @style=$chNash.colorStyleKey>//"Who knows? Perhaps you're right. What if I was having a tantrum over the person Claw isn't, when the person I was looking for could be someone else?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's right, you better watch your step while I'm around, because I'm going to make sure you're not 'annoyingly unique'."//</span>
<span @style=$chNash.colorStyleKey>//"You better remember your words!"//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has grown a lot.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown a lot.</span>
<span style="color:red">Your rivalry with Nashillbyir has grown a lot.</span>
Nashillbyir's views have grown more favorable to love and ambition.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 750;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 750;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 750;
addPointsToDrive(gC("chNash").dAmbition,300);
addPointsToDrive(gC("chNash").dLove,300);
gC("chNash").socialAi.conquestTs.push("chPlayerCharacter");
gC("chNash").socialAi.loveTs.push("chPlayerCharacter");
<</script>> \
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash... If you aren't able to feel accompanied by others, perhaps you should first learn to enjoy your own company."//</span>
<span @style=$chNash.colorStyleKey>//"My own company?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay quiet. Don't you feel your heart beating? The air running through your chest, through your throat?"//</span>
<span @style=$chNash.colorStyleKey>//"I do."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's a human being, and one that will be with you through your whole life. And that's probably the person who will always understand you the most."//</span>
<span @style=$chNash.colorStyleKey>//"Isn't that... Sad?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps it is. But something even sadder than that is not being able to appreciate yourself. Not being able to tell yourself that there's at least one person that will always care about you. That doesn't mean you shouldn't seek the company of others, but if you learn to be at ease with yourself, you'll be stronger against loneliness."//</span>
<span @style=$chNash.colorStyleKey>//"...Maybe you're right."//</span>
Nash's face is cold, perhaps meditative. After she cleans her face, you finally go to take breakfast.
//Nashillbyir's views have grown less favorable to love and cooperation.//
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");
addPointsToDrive(gC("chNash").dLove,-350);
addPointsToDrive(gC("chNash").dCooperation,-350);<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I can see why that would be painful."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"How long have you been feeling like this? Months? Years?"//</span>
<span @style=$chNash.colorStyleKey>//"Perhaps... About three years."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So you've been feeling alone for years, placed all your expectatives in meeting an ideal person when you came here, and not even this worked."//</span>
<span @style=$chNash.colorStyleKey>//"Yeah..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And don't you think you were demanding far too much from life? Sometimes it's risky to trust your well-being to another person, but to trust your well-being to people you know nothing about...?"//</span>
<span @style=$chNash.colorStyleKey>//"I felt like I had to hold onto something. ...But I see what you mean."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It must have been tough. But tempering your expectations would have probably saved you pain."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span>
Nash keeps her eyes closed, meditating.
<span @style=$chNash.colorStyleKey>//"You're right. It was... Not very mature of me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't be harsh on yourself. The good part of this is that you'll wake up tomorrow being a bit wiser."//</span>
<span @style=$chNash.colorStyleKey>//"Thanks for your words. And your time."//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has grown.</span>
Nashillbyir's views have grown more favorable to cooperation.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 500;
addPointsToDrive(gC("chNash").dCooperation,300);
<</script>> \
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Nash... I'm sorry about this, but I feel like I have to question you on something."//</span>
<span @style=$chNash.colorStyleKey>//"Huh?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm definitely not you, or Claw, but I'm not that weak either. Perhaps I don't share your motivation, but I'm not someone who lazes around without trying to improve myself. And if I'm not good enough... Perhaps you aren't being fair."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span> Nash remains silent, perhaps considering if you're right, perhaps without strength to voice her disagreement.
<span @style=$chPlayerCharacter.colorStyleKey>//"Many Ashwalkers end up becoming warriors, don't they? And they don't exactly go out to fight monsters without knowing how to swing a blade. I don't doubt they're not as driven and determined as you are, but that doesn't mean none of them have those qualities, to some degree. I think your problem is not truly not meeting anyone that meets your expectations, but underestimating the people you do know. And if I'm right, you will always have that problem, as long as you don't change."//</span>
She still does not reply, but her expression has worsened.
<span @style=$chPlayerCharacter.colorStyleKey>//"How are you feeling?"//</span>
<span @style=$chNash.colorStyleKey>//"Not good."//</span> A short but tense silence follows. <span @style=$chNash.colorStyleKey>//"But I will think about your words. Perhaps the problem is something with me, after all..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash, I understand this hurts you... But I think it was something you had to hear."//</span>
<span @style=$chNash.colorStyleKey>//"And I value your honesty."//</span>
//She's definitely not happy.//
<span @style=$chNash.colorStyleKey>//"I think I'm feeling better now. Should we go to have breakfast?"//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has grown slightly.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, if it's so important for you to have someone who shares your path... How about you train me?"//</span>
<span @style=$chNash.colorStyleKey>//"Train you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps this is something strange to ask to another Candidate, but wouldn't you like it if I managed to understand your passion? And I'm sure I have a lot to learn from you."//</span>
Nashillbyir remains silent, serious, considering the idea, then she replies: <span @style=$chNash.colorStyleKey>//"I like the idea."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You do?"//</span>
<span @style=$chNash.colorStyleKey>//"Absolutely! But I won't be letting you back down now."//</span> Nash gets up and brushes the tears off her face. <span @style=$chNash.colorStyleKey>//"No, I'll make sure you give everything you've got! Come, let's go get breakfast, you're going to need to be full if you want to survive me!"//</span>
//Ah, there she goes... Was this really a good idea? At least she looks happy.//
//Nashillbyir will be your tutor for three days.
<span style="color:khaki">Your friendship with Nashillbyir has grown a lot.</span>
<span style="color:lightcoral">Your romance with Nashillbyir has grown a lot.</span>
<span style="color:purple">Your submission towards Nashillbyir has grown a lot.</span>
Nashillbyir's views have grown more favorable to love, cooperation, domination and ambition.//
<<script>>
createRelTypeTutorshipDom("chNash","chPlayerCharacter",3);
createRelTypeTutorshipSub("chPlayerCharacter","chNash",3);
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 750;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 750;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 750;
addPointsToDrive(gC("chNash").dAmbition,150);
addPointsToDrive(gC("chNash").dAmbition,100);
addPointsToDrive(gC("chNash").dCooperation,150);
addPointsToDrive(gC("chNash").dLove,200);
gC("chNash").socialAi.covetTs.push("chPlayerCharacter");
gC("chNash").socialAi.loveTs.push("chPlayerCharacter");
<</script>> \
<<link [[Continue|SE BKIF Outcome Valtan To Ambition]]>><<script>>setRoomIntro("mapTrainingGrounds","grandHall");<</script>><</link>><<script>>setPasChars([getPresentCharByKey("chVal")]);
setRoomIntro("mapTrainingGrounds","grandHall");<</script>> \
$customRoomIntro
Save for Nashillbyir, who seems to be lost in her thoughts, you're the last one to finish your food. You decide not to lose any more time and head out, but you spot Valtan entering the Ambition Corridor while you're on your way.
//Where is she going?//
<<if $StVars.drishtyaSawVaryonteMoves == true>><<link [[Dismiss it and start your training|SE BKIF Outcome Drishtya Interrogation]]>><<script>>setRoomIntro("mapTrainingGrounds","mainLibrary");<</script>><</link>>
<<else>><<link [[Dismiss it and start your training|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
setNoPasChars();
<</script>><</link>>
<</if>><<if $StVars.clawLostBkif == true>><<link [[Spy on Valtan|SE BKIF Outcome Valtan and Claw after Defeat]]>><<script>>setRoomIntro("mapTrainingGrounds","ambitionCorridor");<</script>><</link>>
<<else>><<link [[Spy on Valtan|SE BKIF Outcome Valtan and Claw after Victory]]>><<script>>setRoomIntro("mapTrainingGrounds","ambitionCorridor");<</script>><</link>>
<</if>> \<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chClaw")]);
setRoomIntro("mapTrainingGrounds","grandHall");<</script>> \
$customRoomIntro
You take a look at the Ambition Corridor and find Valtan walking towards Claw, but you walk back before you're seen. Waiting at the stairs leading to the corridor may allow you to hear them out.
<span @style=$chClaw.colorStyleKey>//"There you are. What did you want to discuss?"//</span>
<span @style=$chVal.colorStyleKey>//"I wanted to congratulate you, of course. You just got the lead in this competition, it's only natural that I want to be in your good graces."//</span>
<span @style=$chClaw.colorStyleKey>//"Very funny. What do you really want?"//</span>
<span @style=$chVal.colorStyleKey>//"You think I have further intentions? Oh, Claw, you're not only strong, but also sharp. How unfortunate of me if you ever got to trust me."//</span>
<span @style=$chClaw.colorStyleKey>//"Do you really want to try my patience?"//</span>
<span @style=$chVal.colorStyleKey>//"Goddess, no. I merely wanted to offer you... Some friendly advice."//</span>
<span @style=$chClaw.colorStyleKey>//"Speak, then."//</span>
<span @style=$chVal.colorStyleKey>//"Even though you won yesterday, I think you should give in to Nashillbyir's demand."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
<span @style=$chVal.colorStyleKey>//"If everyone had your attitude, you would definitely be in the best position to win. In a fair competition where everyone fights everyone, it's natural for the strongest one to beat the others. But those aren't the rules of this game. What happened if a few of the other Candidates decided to ally against you?"//</span>
<span @style=$chClaw.colorStyleKey>//"If all of you fought me at once, I would lose."//</span>
<span @style=$chVal.colorStyleKey>//"Precisely. And as things are right now, you're pushing the others towards that decision."//</span>
<span @style=$chClaw.colorStyleKey>//"And wasting time in talking to you..."//</span>
<span @style=$chVal.colorStyleKey>//"...Would do wonders in improving your image, reducing the animosity you've been gathering. I'm not questioning your goals or your values, but I think you can easily understand that you're on the way to create needless obstacles for yourself."//</span>
<span @style=$chClaw.colorStyleKey>//"You're right."//</span>
<span @style=$chVal.colorStyleKey>//"I knew you'd be reasonable. Shall we leave?"//</span>
//I have to leave now if I don't want them to find me.//
<span @style=$chClaw.colorStyleKey>//"Hmm..."//</span>
//Claw seems more open to socializing now.//
<<script>>
State.variables.chVal.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chVal.friendship.stv += 250;
State.variables.chVal.relations.chClaw.sexualTension.stv += 100;
State.variables.chClaw.relations.chVal.sexualTension.stv += 100;
<</script>> \
<<if $StVars.drishtyaSawVaryonteMoves == true>> \
<<link [[Leave|SE BKIF Outcome Drishtya Interrogation]]>><<script>>setRoomIntro("mapTrainingGrounds","mainLibrary");<</script>><</link>>
<<else>> \
<<link [[Leave|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
setNoPasChars();
<</script>><</link>>
<</if>> \<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chClaw")]);
setRoomIntro("mapTrainingGrounds","grandHall");<</script>> \
$customRoomIntro
You take a look at the Ambition Corridor and find Valtan walking towards Claw, but you walk back before you're seen. Waiting at the stairs leading to the corridor may allow you to hear them out.
<span @style=$chClaw.colorStyleKey>//"There you are. What did you want to discuss?"//</span>
<span @style=$chVal.colorStyleKey>//"You actually came. I'm glad to see you're taking so seriously your new... Obligations."//</span>
<span @style=$chClaw.colorStyleKey>//"If you've called me here to mock me..."//</span>
<span @style=$chVal.colorStyleKey>//"Me, mocking someone? You must be mistaking me for my twin."//</span>
<span @style=$chClaw.colorStyleKey>//"That's it, you..."//</span>
<span @style=$chVal.colorStyleKey>//"Wait, wait. What I really wanted to tell you is that you should take advantage of this opportunity."//</span>
<span @style=$chClaw.colorStyleKey>//"Explain yourself."//</span>
<span @style=$chVal.colorStyleKey>//"The competition for the High Priestesshood isn't something you should expect to win on your own. Let's say you're the strongest of us all, let's say you won yesterday's challenge, where would that put you?"//</span>
<span @style=$chClaw.colorStyleKey>//"At the lead."//</span>
<span @style=$chVal.colorStyleKey>//"That's where you're wrong. Having the lead without allies is a mistake: since everyone's goal is coming out on top, being perceived as the strongest of the six is likely to make you the target of everyone else, even more so if your attitude has made you antagonize everyone."//</span>
<span @style=$chClaw.colorStyleKey>//"Are you saying my defeat yesterday benefits me? That makes no sense."//</span>
<span @style=$chVal.colorStyleKey>//"I'm saying,"//</span> Valtan replies, <span @style=$chVal.colorStyleKey>//"that you should be looking at it as an opportunity. Now that you'll be spending more time with us, try to repair your image so that the others don't perceive you as a sworn enemy."//</span>
<span @style=$chClaw.colorStyleKey>//"...And what do you win from this, again? Don't expect me to believe that you're doing this out of sheer generosity."//</span>
<span @style=$chVal.colorStyleKey>//"Who knows? Fufufu. That's all I had to say. I trust you'll find my advice useful."//</span>
//I have to leave now or they will spot me.//
<span @style=$chClaw.colorStyleKey>//"You won't answer me? Scheming witch..."//</span>
<<script>>
State.variables.chVal.relations.chClaw.friendship.stv += 250;
State.variables.chClaw.relations.chVal.friendship.stv += 250;
State.variables.chVal.relations.chClaw.sexualTension.stv += 100;
State.variables.chClaw.relations.chVal.sexualTension.stv += 100;
<</script>> \
<<if $StVars.drishtyaSawVaryonteMoves == true>> \
<<link [[Leave|SE BKIF Outcome Drishtya Interrogation]]>><<script>>setRoomIntro("mapTrainingGrounds","mainLibrary");<</script>><</link>>
<<else>> \
<<link [[Leave|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
setNoPasChars();
<</script>><</link>>
<</if>> \<<script>>setPasChars([]);<</script>> \
$customRoomIntro
But a voice stops you on your way to the Temple's outdoors.
<span style="color:mediumvioletred">//"Wait a moment, $chPlayerCharacter.name. I wish to speak with you."//</span>
//It's Drishtya.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Greetings, Priestess Regent."//</span>
<span style="color:mediumvioletred">//"Greetings. Let's move to a corner."//</span>
And so you follow her to a remote spot of the library, without any explanations. She continues talking in a much lower volume.
<span style="color:mediumvioletred">//"Regarding yesterday's fight... You used a strange technique. Where did you learn about it? As far as I'm aware, you didn't learn any magic before you came to the Temple. Am I correct?"//</span>
//Does she mean... The moves I learned from Varyonte?//
<span @style=$chPlayerCharacter.colorStyleKey>//"No, I didn't learn magic before I came to the Temple. The technique from yesterday... I'm not sure? Perhaps it was a dream?"//</span>
<span style="color:mediumvioletred">//"That's an extremely strange response."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why?"//</span>
<span style="color:mediumvioletred">//"...Nevermind. I have some matters I need to check. I'm sorry I troubled you, carry on with your day."//</span>
//...That was worrying... Should I have told her the whole truth?//
$eventsCalendar.finishEventButton<<removeclass "#right-ui-bar" "stowed">> \
$customRoomIntro
A soft wind agitates the trees' branches, filling your ears with a gentle wheeze.
While you move your eyes through the tall flora, your vision meets with an unexpected shape: Claw is crouching at the top of a branch, looking at a tree in front of her.
The wind and its floral percussion get invigorated, and the elusive shadow turns into a flying shape that jumps from tree to tree. Now that you've turned your attention to it, your ears recognize the noise of the foilage shaken by her moves.
The beastkin offers you a look, acknowledging your presence, but shortly later returns her attention to her exercises.
[[Ask her what she's doing|SE Aspiring TC Checking on Claw]]
<<link [[Leave her alone|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
setNoPasChars();
<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Lost anything up there?"//</span>
<span @style=$chClaw.colorStyleKey>//"...Yes, my breakfast fell off my hands up to the trees."//</span> She replies after a short pause.
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you doing, exactly?"//</span> You ask again, after you decide to ignore her bitter sarcasm.
Claw remains quiet for a few short, tense seconds, then sighs and replies: <span @style=$chClaw.colorStyleKey>//"I'm practicing how to move through rough terrain."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Just like you did when we met in the forests outside the Temple."//</span> You point out.
<span @style=$chClaw.colorStyleKey>//"Precisely."//</span>
[[Give it a try as well|SE Aspiring TC Try Climbing]]
[[Stay and watch|SE Aspiring TC Stay and Observe]]
[[Leave|SE Aspiring TC Leave Early]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Good luck with that."//</span> You say dryly.
<span @style=$chClaw.colorStyleKey>//"Hmm."//</span>
For one reason or another, you're not that interested in her endeavors, so you leave Claw alone in her training.
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Then I'll stay and watch. If it's something you can use against me, I want to learn about it."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
//Perhaps I shouldn't have expressed it so plainly?//
If the idea that she shouldn't allow you to learn about her methods passed through her mind, Claw dismissed it.
Moments later, she was crouching again, putting her eyes in the next branch. This time she didn't wait for the wind to gain intensity. She placed her hands against the wood, and coordinated both arms and legs to push herself forward, making a powerful jump. Her landing was graceful and precise, save for her tail, which moved wildly for half a second, and the beastkin immediately moved closer to the trunk.
<span @style=$chPlayerCharacter.colorStyleKey>//"Were you trying to mask the sound of your jump with the wind earlier?"//</span>
<span @style=$chClaw.colorStyleKey>//"You noticed?"//</span>
You nod.
<span @style=$chClaw.colorStyleKey>//"I'm not doing this just for sport. Moving through impossible paths is a great tool when you're hunting. Or when you're being hunted. In those situations, not being heard is just as important as not being seen."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Have you hunted a lot?"//</span>
<span @style=$chClaw.colorStyleKey>//"Yes. I've been hunting since I was thirteen."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Since you were that young? That sounds dangerous."//</span>
<span @style=$chClaw.colorStyleKey>//"It was. The forests where my tribe lives is rich in game, but so it is in monsters."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And they allowed you to run that risk?"//</span>
Claw meditates for a while, then replies. <span @style=$chClaw.colorStyleKey>//"...It builds character. Some saw it like you, not too many. But most of my people finds it courageous, and a mark of your worth."//</span>
//That sounds too ruthless for such a small girl...// You think, without the words ever leaving your mouth.
//You have gained 250 perception experience.
<span style="color:khaki">Your friendship with Claw has grown slightly.</span>//
<<script>>gC("chPlayerCharacter").perception.addExperience(1000);State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 150;<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to do that too."//</span>
<span @style=$chClaw.colorStyleKey>//"What, you?"//</span> She asks, stunned.
<span @style=$chPlayerCharacter.colorStyleKey>//"Got any problem with that?"//</span>
<span @style=$chClaw.colorStyleKey>//"No, not at all. You'll fall and break a few bones, but that doesn't trouble me."//</span> She jumps off the tree, without much thought, and lands gracefully. <span @style=$chClaw.colorStyleKey>//"In fact, I want to watch you try."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmpf."//</span>
//I'm going to make you eat your words.// You think to yourself, while you walk towards the tree she's just descended from.
<span @style=$chClaw.colorStyleKey>//"No, try... this one, instead."//</span> She says, pointing to a different tree.
<span @style=$chPlayerCharacter.colorStyleKey>//"Why?"//</span>
<span @style=$chClaw.colorStyleKey>//"Its trunk has a rougher surface, it'll be easier for you to hold onto it as you climb."//</span>
The advice is unexpected, but you don't refuse it. You take a good look at the branch you're aiming for, which is merely about two and a half meters above the ground. You grab the wood, and start climbing.
<<if $StVars.check2 == false>> \
<span style="color:red">Physique AND resilience AND agility check: failed.</span>
Just as your feet leave the ground, you start to realize the actual difficulty of your task. It's hard enough to grab segments of wood that allow you to get a good grip - but it's even harder to correctly position your feet, since you can't get a good look at where you're placing them. A wrongly placed hand or foot might provoke you to fall shortly later.
And that's exactly what happens when you're about to reach the branch with your hand. The fall is ugly and the taste of pain comes spiced with defeat, but fortunately you didn't suffer severe damage.
<span @style=$chClaw.colorStyleKey>//"Huh. I expected you to manage to climb the tree, at least. Whatever."//</span>
And the tiger-girl leaves you alone in the ground.
//You lost <span style="color:limegreen">30 energy</span>.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.energy.current -= 30;
<</script>> \
<<else>> \
<span style="color:green">Physique AND resilience AND agility check: passed.</span>
Just as your feet leave the ground, you start to realize the actual difficulty of your task. It's hard enough to grab segments of wood that allow you to get a good grip - but it's even harder to correctly position your feet, since you can't get a good look at where you're placing them. A wrongly placed hand or foot might provoke you to fall shortly later.
But you manage to grab the branch. Your next movements require a lot of effort, but you successfully manage to climb the tree.
//You lost <span style="color:limegreen">15 energy</span>.//
[[Continue|SE Aspiring TC Above the tree]]
<<script>>
State.variables.chPlayerCharacter.energy.current -= 15;
<</script>> \
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Ha, I made it!"//</span>
<span @style=$chClaw.colorStyleKey>//"Yes, you made the first half."//</span>
//You gained 250 resilience experience.//
You look around you. A sea of leaves and branches surrounds you. You also take a look below you, and the reality that falling from this height will not come without pain starts to sink in.
//You lost <span style="color:darkslateblue">5 willpower</span>.//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 5;
gC("chPlayerCharacter").resilience.addExperience(250);
<</script>> \
Claw is looking at you, her arms crossed. You take your eyes back to your height, and you find a branch that is actually pretty close. The jump, however, will not come without risks.
[[Jump to the next branch|SE Aspiring TC Jump to Next Tree]]
[[Jump on Claw|SE Aspiring TC Jump on Claw]]
[[You've done enough, call it a day|SE Aspiring TC Chicken out]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...And I'll get the second part done too, just not today!"//</span>
<span @style=$chClaw.colorStyleKey>//"Are you chickening out? After you made it this far?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I am!"//</span> By the time you say this, you're already hugging the tree you've just climbed, and looking for a route down.
<span @style=$chClaw.colorStyleKey>//"I should have expected it."//</span> She sighs. <span @style=$chClaw.colorStyleKey>//"Try not to waste my time next time."//</span>
When you're back to the safe feeling of having ground under your feet, Claw has already left.
$eventsCalendar.finishEventButton$customRoomIntro
You set your sight on your next goal: a branch less than two meters away, but the longest two meters that you've ever seen. Your hands tremble.
<span @style=$chClaw.colorStyleKey>//"Breath calmly. Focus on your legs."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I-I'm calm."//</span>
<span @style=$chClaw.colorStyleKey>//"Sure, you are. Ah, it's logical that you're afraid. You humans don't even have a tail. What a waste."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why would I need a tail?"//</span>
<span @style=$chClaw.colorStyleKey>//"To maintain your balance, of course."//</span>
You mumble some curses to yourself.
<span @style=$chClaw.colorStyleKey>//"Stand up, and do your best not to lose your balance. When you feel secure, make the jump."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Didn't you push yourself with your arms too?"//</span>
<span @style=$chClaw.colorStyleKey>//"I know how to do it. You don't, so you better stick to jumping like a human."//</span>
//I'm so going to strangle you...//
<<if $StVars.check3 == false>> \
[[Make the jump|SE Aspiring TC Failed Jump]]
<<else>> \
[[Make the jump|SE Aspiring TC Successful Jump]]
<</if>> \$customRoomIntro
//What is learning to climb trees good for if I can't use it against someone else?//
With these thoughts in your mind, you crouch towards the end of your branch, closer to a nearby tree, but closer to Claw as well.
<span @style=$chClaw.colorStyleKey>//"You should pick a different one, such as..."//</span>
//She can't even imagine my intentions, I won't get such a great chance again!//
And so, you let youself fall upon the tiger-girl.
Time stops, and it only advances in frozen images. The smallish aspect of Claw, getting bigger and bigger as you fall. She is looking and pointing at a tree, then she is turning her head, then she notices you, then her mouth falls wide open, in surprise.
<<if $StVars.check4 == false>> \
<span style="color:red">Physique AND agility AND perception AND luck check: failed.</span>
Your arms and legs surround the beastkin, the whole weight of your torso about to fall upon her, but she grabs your arms and revolves around. Movements run fast before your eyes - so fast that you aren't entirely certain what was the order of events that ended with you pinned in the ground, below her.
//You lost <span style="color:limegreen">30 energy</span>.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 30;
<</script>> \
[[Continue|SE Aspiring TC Claws Revenge]]
<<else>> \
<span style="color:green">Physique AND agility AND perception AND luck check: passed.</span>
Your arms and legs surround the beastkin, the whole weight of your torso about to fall upon her, and just as she's about to grab you, you grab her arms first, locking her in place and preventing her from evading the hit.
She cushions your fall, and ends up pinned in the ground below you, ready to react.
//You lost <span style="color:limegreen">15 energy</span>.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 15;
State.variables.chClaw.energy.current -= 15;
<</script>> \
[[Hold her arms|SE Aspiring TC Hold Claw Down]]
<<if $StVars.check1 == "hypnosis">> \
[[Hypnotize her|SE Aspiring TC Hypnotize Claw]]
<<else>> \
<span style="color:red">Locked:</span> Unable to hypnotize.
<</if>> \
<<if $StVars.check1 == "draining">> \
[[Drain her|SE Aspiring TC Drain Claw]]
<<else>> \
<span style="color:red">Locked:</span> Unable to drain.
<</if>> \
<<if $StVars.check1 == "bondage">> \
[[Bind her|SE Aspiring TC Bind Claw]]
<<else>> \
<span style="color:red">Locked:</span> Unable to bind.
<</if>> \
<<if $StVars.check9 == true>> \
[[Order her to stay quiet|SE Aspiring TC Order Claw]]
<<else>> \
<span style="color:red">Locked:</span> Claw isn't submissive to you.
<</if>> \
[[Back down|SE Aspiring TC Back Down]]
<</if>> \$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"What the hell? Did you want to get us both injured?"//</span> She replies, her legs still keeping you pinned under her.
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Was practicing hunting!"//</span>
<<if $StVars.check9 == false>> \
<span @style=$chClaw.colorStyleKey>//"Hunting...? Tsch."//</span>
She grabs your arms and pushes them against the ground.
<span @style=$chClaw.colorStyleKey>//"Then I'll be giving you a lesson on what happens when you hunt so recklessly."//</span>
<<link [[Continue|Scene]]>><<script>>
aspiringTCdommedByClaw();
<</script>><</link>> \
<<else>> \
<span @style=$chClaw.colorStyleKey>//"Hunting...? Tsch."//</span>
She gets up, leaving you free.
<span @style=$chClaw.colorStyleKey>//"You're lucky I have to obey you today. Otherwise I'd give you a real good lesson on what happens when you hunt so recklessly."//</span>
//<span style="color:gray">Your domination towards Claw has fallen somewhat.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv -= 250;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv -= 250;
<</script>> \
$eventsCalendar.finishEventButton
<</if>> \$customRoomIntro
Anticipating her movements, you rush to hold Claw's arms and pin them. Of course, she trashes around, trying to throw you off, and...
<<if $StVars.check5 == false>> \
<span style="color:red">Physique AND resilience check: failed.</span>
She's successful. So successful, in fact, that you're soon the one pinned down, her legs holding your waist and her hands grabbing your arms.
[[Continue|SE Aspiring TC Claws Revenge]]
<<else>> \
<span style="color:green">Physique AND resilience check: passed.</span>
She fails. Perhaps due to her previous training, the hit of your fall, or because you're truly starting to catch up in strength, she's unable to push you away.
<<link [[She will be your prize|Scene]]>><<script>>
aspiringTCdommingClaw();
State.variables.sc.continuedActions.push(createCaHoldArms("chPlayerCharacter",["chClaw"]));
State.variables.sc.formatScenePassage();
<</script>><</link>>
[[Let her go|SE Aspiring TC Not Domming Claw]]
<</if>> \$customRoomIntro
Before she's able to react, you let your torso fall towards her own, bringing your faces closer, and cast an hypnotic stream from your eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let yourself go, give yourself to me."//</span>
<<if $StVars.check6 == false>> \
<span style="color:red">Will AND charisma check: failed.</span>
But she avoids your gaze and shouts, breaking free of the trance. Claw revolves, and you're soon the one pinned down, her legs holding your waist and her hands grabbing your arms.
[[Continue|SE Aspiring TC Claws Revenge]]
<<else>> \
<span style="color:green">Will AND charisma check: passed.</span>
And her eyes go blank, then turn back to normal - but she doesn't have the will to defy you anymore.
<<link [[She will be your prize|Scene]]>><<script>>
State.variables.chClaw.willpower.current -= 10;
aspiringTCdommingClaw();
applyAlteredState(["chClaw"],createAShypnosisStroke(2));
State.variables.sc.formatScenePassage();
<</script>><</link>>
[[Let her go|SE Aspiring TC Not Domming Claw]]
<</if>> \$customRoomIntro
You move your hands above your head, channeling magic, while your whole body weights against her own, and your gaze weights on her eyes. She gets ready to push you off her, and...
<<if $StVars.check7 == false>> \
<span style="color:red">Intelligence AND will check: failed.</span>
She's successful. You take too long to cast the spell, and once she starts revolving around, you lose your concentration and the upper hand. You're soon the one pinned down, her legs holding your waist and her hands grabbing your arms.
[[Continue|SE Aspiring TC Claws Revenge]]
<<else>> \
<span style="color:green">Intelligence AND will check: passed.</span>
You rush to grab her arms and take them to the ground. When you let them go and she tries moving them again, the surprise to learn that they're now chained to the earth hits her hard. She's now in your hands.
<<link [[She will be your prize|Scene]]>><<script>>
State.variables.chClaw.energy.current -= 5;
aspiringTCdommingClaw();
applyAlteredState(["chClaw"],createASaetherialChainsArms(2));
State.variables.sc.formatScenePassage();
<</script>><</link>>
[[Let her go|SE Aspiring TC Not Domming Claw]]
<</if>> \$customRoomIntro
You rush to meet her lips and kiss them. She doesn't return the kiss and tries to move away from you, to no avail, and you start draining...
<<if $StVars.check8 == false>> \
<span style="color:red">Agility AND charisma check: failed.</span>
But you botch the suction, and she takes advantage of your failure to grab you and trash around. You're soon the one below her, with her legs pinning your waist.
[[Continue|SE Aspiring TC Claws Revenge]]
<<else>> \
<span style="color:green">Agility AND charisma check: passed.</span>
Until she's out of strength, unable to oppose you, or your invading tongue.
//You recovered <span style="color:limegreen">10 energy</span>.//
<<link [[She will be your prize|Scene]]>><<script>>
State.variables.chClaw.energy.current -= 10;
State.variables.chPlayerCharacter.energy.current += 10;
aspiringTCdommingClaw();
<</script>><</link>>
[[Let her go|SE Aspiring TC Not Domming Claw]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay quiet, now."//</span>
<span @style=$chClaw.colorStyleKey>//"You, how dare you-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No arguing back. You're mine for today."//</span>
<span @style=$chClaw.colorStyleKey>//"Hissss"//</span>, she keeps complaining for a few seconds, until she finally gives in.
//Now, should I keep pushing this?//
<<link [[She will be your prize|Scene]]>><<script>>
aspiringTCdommingClaw();
<</script>><</link>>
[[Let her go|SE Aspiring TC Not Domming Claw]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you think? I bet you'll start having wet dreams where I assault you, after this."//</span> You say as you let her go.
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hehe."//</span>
<<if $StVars.check10 == false>> \
<span @style=$chClaw.colorStyleKey>//"Don't grow so confident, you just caught me with my guard off."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And that's why you were prey today."//</span>
Claw is fully aware that's she's getting increasingly annoyed - which is probably why she decides to leave without exchanging any further words.
<<else>> \
<span @style=$chClaw.colorStyleKey>//"I'm so going to punish you later..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span> You decide it's best not to keep pushing your luck, and let her leave.
<</if>> \
//<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:lightcoral">Your sexual tension with Claw has slightly grown.</span>
<span style="color:gray">Your rivalry with Claw has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Ah... Ah... Learnt your lesson now...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Guess."//</span> You gasp.
<span @style=$chClaw.colorStyleKey>//"Hmpf. If I have to punish you again..."//</span>
Claw looks down at you with a expression hard to read, not quite an angry one, and definitely not a kind one either. Perhaps it's just the face she makes when she's finished enjoying a hunting prize that gave her trouble.
<span @style=$chClaw.colorStyleKey>//"Go away and let me rest."//</span>
You make sure she doesn't have to ask you twice.
//<span style="color:purple">Your submission towards Claw has grown.</span>
<span style="color:lightcoral">Your sexual tension with Claw has slightly grown.</span>
<span style="color:gray">Your enmity with Claw has slightly disminished.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 150;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
You manage to get up, and gain some confidence when you feel the wood staying stable under your feet. You move one foot forwards and backwards, just to make sure that such small moves won't make you fall, and position yourself near the edge. You visualize yourself flexing your legs, curbing your back and jumping forwards... And you jump.
Your breathing stops, and so does the whole world. Only you are moving, pushing the air out of your way. You are going to make it. You are going to reach it. You feel yourself falling. You aren't going to reach it. Your hand grazes the branch - your other hand grabs it. You
<span style="color:red">Physique AND agility check: failed.</span>
can't hold onto it, and you fall. Your eyes still set on your goal, which moves further and further away, forever out of reach. The floor awaits you-
//THUMP//
You land somewhere - but your fall doesn't stop just yet. You keep falling a bit more.
//PUMP//
Pain overwhelms you. And you find Claw next to you, her arms surrounding you.
<span @style=$chClaw.colorStyleKey>//"Aaah! Curse this! My arms!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you stop my fall?"//</span>
<span @style=$chClaw.colorStyleKey>//"I did, still don't know why! What a waste, what a waste!"//</span>
Claw certainly cushioned your fall, but the pain is eating you nonetheless.
<span @style=$chPlayerCharacter.colorStyleKey>//"It hurts so much... But I have to thank you..."//</span>
<span @style=$chClaw.colorStyleKey>//"You better! Gah, damn you!"//</span>
A few minutes later, both of you go back to the Temple to receive some treatment. Fortunately, the contusions aren't too serious, and you're soon healed back to good shape.
//<span style="color:purple">Your submission towards Claw has grown a lot.</span>//
//<span style="color:khaki">Your friendship with Claw has grown slightly.</span>
<span style="color:lightcoral">Your romance with Claw has grown slightly.</span>
//You lost <span style="color:limegreen">50 energy</span>.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.energy.current -= 50;
State.variables.chClaw.energy.current -= 25;
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.romance.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.romance.stv += 150;
<</script>> \$customRoomIntro
You manage to get up, and gain some confidence when you feel the wood staying stable under your feet. You move one foot forwards and backwards, just to make sure that such small moves won't make you fall, and position yourself near the edge. You visualize yourself flexing your legs, curbing your back and jumping forwards... And you jump.
Your breathing stops, and so does the whole world. Only you are moving, pushing the air out of your way. You are going to make it. You are going to reach it. You feel yourself falling. You aren't going to reach it. Your hand grazes the branch - your other hand grabs it. You
<span style="color:green">Physique AND agility check: passed.</span>
tense muscles that you didn't know that existed, and manage to hold onto it for a moment, and your other hand lands on the tree as well. Your position is much safer now, and it doesn't take you long to raise your torso first, and your legs later, on top of the branch.
<span @style=$chClaw.colorStyleKey>//"You actually made it. I'm impressed."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm impressed too... I mean, damn right I did it."//</span>
You take a long time to recover your breath, contemplating the ground, several meters below.
<span @style=$chClaw.colorStyleKey>//"Well... Congratulations. I'll be leaving now, you can come down when you feel like it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, wait! Can you lend me a hand to get down?"//</span>
<span @style=$chClaw.colorStyleKey>//"Hum, sure, I'll lend you a hand. A metaphorical hand. You have my whole support."//</span> She says smugly, right before waving you goodbye and leaving.
<span @style=$chPlayerCharacter.colorStyleKey>//"You can't be serious..."//</span>
//You have gained 250 physique experience.//
//<span style="color:khaki">Your friendship with Claw has grown slightly.</span>//
//<span style="color:gray">Your enmity with Claw has fallen slightly.</span>//
//You lost <span style="color:limegreen">25 energy</span>.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.energy.current -= 25;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 150;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 150;
gC("chPlayerCharacter").physique.addExperience(250);
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Aren't I great?"//</span> You spout with ample satisfaction, as you let her go and start getting up.
<span @style=$chClaw.colorStyleKey>//"Where do you think you're going?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
And you soon realize the mistake of giving your back to the beastkin: she immediately gets on her feet and jumps on you, throwing you to the ground and pinning you below her.
[[Continue|SE Aspiring TC Claws Revenge]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"An amazing first time, wouldn't you say?"//</span> You say as you let her go and get back on your feet.
<span @style=$chClaw.colorStyleKey>//"You caught me with my guard off."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I did. But I doubt that complaining about that will get you out of a pinch in the wilds."//</span>
<span @style=$chClaw.colorStyleKey>//"Tsch."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Keep an eye open from now on... You never know who could fall upon you."//</span>
And you leave the scene with a smug smile, absurdly satisfied with yourself.
//<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:gray">Your enmity with Claw has slightly disminished.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 150;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 150;
<</script>> \
$eventsCalendar.finishEventButton<<removeclass "#right-ui-bar" "stowed">> \
$customRoomIntro
The water of the lake rests in ease, unaware of anyone's troubles, or misfortunes. You're sitting facing the lake, letting it share its sweet unconsciousness with you, as you'll listen much better to its silence than the lake will listen to your worries.
//Wouldn't it be nice if I could just dissolve myself in water sometimes? Just to rest for a while...//
The trail of your thoughts gets cut in half by two intruding hands, which have just grabbed your breasts.
[[Continue|Luring Masquerade Start 2]]$customRoomIntro
//Ugh, screw that.// You say to yourself. //Whatever that was about, it's not worth the trouble.//
And so, you let your thoughts dissolve in water.
//<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension towards Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 150;
setPasChars([]);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
You're not just about to let this slide, and you chase your aggresor to her hideout.
//Does this deserve retribution? Ugh, perhaps that's what she wants-//
<span @style=$chPlayerCharacter.colorStyleKey>//"There you are!"//</span> You shout as soon as you find her, among the trees.
<span @style=$chMir.colorStyleKey>//"Hmm?"//</span> She turns around to face you. <span @style=$chMir.colorStyleKey>//"Is something troubling you?"//</span> Padmiri asks with an inquisitive expression.
[[Attack Padmiri|Luring Masquerade Attack Padmiri]]
[[Demand an apology|Luring Masquerade Reprimand Padmiri]]
[[Let it be|Luring Masquerade Let It Be]]
<<if $StVars.check1 == false>> \
<span style="color:red">Empathy OR perception OR intelligence check: failed.</span>
<<else>> \
<span style="color:green">Empathy OR perception OR intelligence check: passed.</span>
[[Consider the situation|Luring Masquerade Analyze Situation]]
<</if>> \$customRoomIntro
//...What's this? She looks oblivious. Am I missing something?//
You stand in front of her, unsure of your next move.
//...Is she taunting me? Or am I overreacting?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Ugh."//</span> You give up. <span @style=$chPlayerCharacter.colorStyleKey>//"I give up. Just... Don't do that again."//</span>
<span @style=$chMir.colorStyleKey>//"...Huh?"//</span>
And so you leave, confused and unsatisfied.
//<span style="color:gray">Your friendship with Padmiri has slightly disminished..</span>
<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension towards Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 150;
setPasChars([]);
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't play dumb! I'm here to teach you a lesson, to you and those hands of yours."//</span>
You lean forwards, ready to attack.
<span @style=$chMir.colorStyleKey>//"Just so you know, I'm not just about to sit and take it."//</span>
<span @style=$chVal.colorStyleKey>//"Aah, we're fighting so early in the morning?"//</span> Valtan says, appearing out of nowhere. <span @style=$chVal.colorStyleKey>//"If this girl is looking for a fight, she should have double the trouble."//</span> The Shapeshifter positions besides Padmiri, facing you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay out of this!"//</span>
<span @style=$chMir.colorStyleKey>//"...I'm not sure what's going on, but I'm not going to reject help against such an unereasonable attack."//</span>
<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
ccsLuMaPlayerVsTwoBattleInit();
<</script>> \
[[Continue|Scene]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You know what's troubling me! I want you to apologize?"//</span>
<span @style=$chMir.colorStyleKey>//"What are you talking about? I've done nothing wrong."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Uugh. If that's the case..."//</span> You lean forwards, ready to fight. <span @style=$chPlayerCharacter.colorStyleKey>//"Maybe I should beat the apology out of you."//</span>
<span @style=$chMir.colorStyleKey>//"...Fine, that's a game we both can play. And perhaps you'll be in the mood to explain youself after I win."//</span>
<span @style=$chVal.colorStyleKey>//"Aah, we're fighting so early in the morning?"//</span> Valtan says, appearing out of nowhere. <span @style=$chVal.colorStyleKey>//"If this girl is looking for a fight, she should have double the trouble."//</span> The Shapeshifter positions besides Padmiri, facing you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay out of this! And you-"//</span>
<span @style=$chMir.colorStyleKey>//"...I'm not sure what's going on, but I'm not going to reject help against such an unereasonable attack."//</span>
<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
ccsLuMaPlayerVsTwoBattleInit();
<</script>> \
[[Continue|Scene]]$customRoomIntro
//She... Does not really look like she understand the situation, right? To be fair, that did not look like something Padmiri would do, at all.//
You look around, looking for someone.
//However, it was something a certain someone would do. Someone able to take other people's shapes. Can she really turn into a different race, though?//
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name, are you feeling alright? You're worrying me."//</span>
//Is the person I have in front of me Padmiri?//
[[Explain the situation|Luring Masquerade Explanations To Mir]]
[[Ask where Valtan is|Luring Masquerade Attack Valtan]]
[[Drop the issue, carry on with your day|Luring Masquerade Let Valtan Be]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Ah... Ah..."//</span>
Padmiri and Valtan await defeated in the ground, impressed.
<span @style=$chMir.colorStyleKey>//"How is this possible? For her to win against two of us..."//</span>
<span @style=$chVal.colorStyleKey>//"This makes no sense... What did just happen here?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I hope you've learned your lesson now!"//</span>
<span @style=$chMir.colorStyleKey>//"I still-"//</span>
<span @style=$chVal.colorStyleKey>//"She has! She definitely has. Right, Mir?"//</span> Valtan penetrates Padmiri with her gaze.
<span @style=$chMir.colorStyleKey>//"...Of course. I will be respectful towards you. As always."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's what I wanted to hear. Aaah..."//</span> You sigh, recovering from your exhaustion. <span @style=$chPlayerCharacter.colorStyleKey>//"All in all, this was a good way to start the day."//</span>
//You have gained 5 merit.
<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:purple">Your domination towards Valtan has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.merit += 5;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 350;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 350;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"As if... I could have won that fight..."//</span>
<span @style=$chMir.colorStyleKey>//"I hope this will teach you about starting fights for no reason."//</span>
<span @style=$chVal.colorStyleKey>//"Just in case she hasn't learned enough,"//</span> Valtan intervenes, <span @style=$chVal.colorStyleKey>//"I'm going to take her away to expand on the lesson."//</span>
The Shapeshifter walks towards you, licking her lips.
<span @style=$chMir.colorStyleKey>//"...Wait."//</span>
Valtan gets down, just about to carry you on her arms.
<span @style=$chMir.colorStyleKey>//"How is it that you were just right around the corner when the fight was about to happen? Did you have anything to do with this?"//</span>
//...Huh?//
Just when Valtan is about to reach you, some vines grab her waist, and pull her away.
[[Continue|Luring Masquerade From Chaos To Safety]]$customRoomIntro
<span @style=$chVal.colorStyleKey>//"What is this, Padmiri? This is no way to thank a friend."//</span>
<span @style=$chMir.colorStyleKey>//"But it's the proper way to thank a scheming bastard that steals my face."//</span>
//...Oh. I see.//
<span @style=$chVal.colorStyleKey>//"Bastard is such a strange insult to hurl at me, you know Shapeshifters don't marry."//</span>
<span @style=$chMir.colorStyleKey>//"Surrender now and I will be gentle when I punish you both."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, you want to punish me? Even though you're saying that she tricked me?"//</span>
<span @style=$chMir.colorStyleKey>//"You deserve it for falling for such a cheap trick, and now stay quiet!"//</span>
Mere seconds later, Padmiri and Valtan are fighting each other.
//Don't mind me if I don't stay for my punishment to come.//
You crawl out of the scene.
//<span style="color:purple">Your submission towards Padmiri has grown.</span>
<span style="color:purple">Your submission towards Valtan has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chMir.relations.chVal.enmity.stv += 250;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, I... Ugh, it's a strange day, that's all. Sorry about that."//</span>
<span @style=$chMir.colorStyleKey>//"You don't need to excuse yourself, you did nothing wrong... But it almost looked like you were going to kill me with your eyes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Haha... Ha..."//</span>
You decide to let things be, but a small hint of paranoia accompanies you for the rest of the day.
//You lost <span style="color:darkslateblue">5 willpower</span>.//
//<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>
<span style="color:purple">Your submission towards Valtan has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 5;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I am. I think I am. Have you seen Valtan?"//</span> You ask, lowering your voice.
<span @style=$chMir.colorStyleKey>//"Yes, she was around here just a moment ago."//</span> She lowers her voice as well.
//I knew it.//
<span @style=$chPlayerCharacter.colorStyleKey>//"She groped me, a couple of minutes ago. With your face."//</span>
<span @style=$chMir.colorStyleKey>//"She what?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Play along with me, now. And you won't apologize to me!?"//</span> You shout, suddenly.
<span @style=$chMir.colorStyleKey>//"...But wait!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to teach you a lesson!"//</span>
[[Continue|Luring Masquerade Explanations To Mir 2]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I am. I think I am. Have you seen Valtan?"//</span> You ask, lowering your voice.
<span @style=$chMir.colorStyleKey>//"Yes, she was around here just a moment ago."//</span> She lowers her voice as well.
You look around, cautiously.
<span @style=$chMir.colorStyleKey>//"In fact, she's right behind you."//</span>
//Either Valtan is behind me, or in front of me... Guess I'll find out right now.//
Just as you turn around, you catch a glance of Valtan hiding behind a tree, and you get ready to attack her.
<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
ccsLuMaPlayerVsValBattleInit();
<</script>> \
[[Continue|Scene]]$customRoomIntro
<span @style=$chVal.colorStyleKey>//"You saw right through it, aren't you quite the sharp one?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ugh."//</span>
<span @style=$chMir.colorStyleKey>//"Don't you have something to say to me?"//</span>
<span @style=$chVal.colorStyleKey>//"I'm sorry, Padmiri... I only wanted a bit of fun to start the day. And I didn't have any face more beautiful than yours to choose..."//</span>
<span @style=$chMir.colorStyleKey>//"Sigh."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ahem."//</span>
<span @style=$chVal.colorStyleKey>//"...And you were the sexiest gal around. To lay my hands on."//</span> She tells you with puppy eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't think I'm satisfied yet."//</span>
<span @style=$chMir.colorStyleKey>//"Just let it be... This went on for long enough."//</span>
<span @style=$chVal.colorStyleKey>//"I won't do it again?"//</span> She //lies//, with the face of an innocent child.
//<span style="color:purple">Your domination towards Valtan has grown.</span>
<span style="color:khaki">Your friendship with Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chMir.relations.chVal.domination.stv += 250;
State.variables.chVal.relations.chMir.submission.stv += 250;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chMir.colorStyleKey>//"I can't believe it... What is going on?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She's still on her feet."//</span>
<span @style=$chMir.colorStyleKey>//"But not for long... Just let me catch my breath."//</span>
<span @style=$chVal.colorStyleKey>//"It's been fun playing with you girls!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't you dare!"//</span>
<span @style=$chVal.colorStyleKey>//"Dare? Is that a challenge? Don't mind me if I accept it!"//</span>
And she just runs away, probably estimating that you can still beat her if the fight continues.
//Valtan has gained 5 merit.
<span style="color:purple">Your submission towards Valtan has grown.</span>
<span style="color:khaki">Your friendship with Padmiri has slightly grown.</span>//
<<script>>
State.variables.chVal.merit += 5;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chMir.relations.chVal.submission.stv += 250;
State.variables.chVal.relations.chMir.domination.stv += 250;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Learnt your lesson yet?"//</span>
<span @style=$chVal.colorStyleKey>//"Oh, I did, I did... I must admit I didn't expect you to see so fast through me. Good job."//</span>
<span @style=$chMir.colorStyleKey>//"Can I know what is this about?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure. Valtan groped me while she was wearing your face."//</span>
<span @style=$chMir.colorStyleKey>//"...Did she now."//</span>
<span @style=$chVal.colorStyleKey>//"Haha... A mere small play, just to start the morning with some fun."//</span>
<span @style=$chMir.colorStyleKey>//"Why didn't you tell me earlier, $chPlayerCharacter.name? Now I have to teach Valtan my own lesson..."//</span> She says with a smiling, yet scary face.
<span @style=$chVal.colorStyleKey>//"Wait, my dear. I'm exhausted. Mir, please... $chPlayerCharacter.name, you won't let this happen, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Goodbye, Val. Enjoy your small play."//</span>
<span @style=$chVal.colorStyleKey>//"Ugh."//</span>
//<span style="color:purple">Your domination towards Valtan has grown.</span>
<span style="color:khaki">Your friendship with Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chMir.relations.chVal.domination.stv += 250;
State.variables.chVal.relations.chMir.submission.stv += 250;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Now, now... What was that? Attacking people out of nowhere?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean out of nowhere! Stop playing around!"//</span>
<span @style=$chVal.colorStyleKey>//"What should I do with you...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Lend me a hand, Mir!"//</span>
<span @style=$chMir.colorStyleKey>//"Me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you know why I attacked Val? She groped me while she was wearing your face!"//</span>
<span @style=$chMir.colorStyleKey>//"...Oh. That changes things. Why didn't you tell me earlier?"//</span>
<span @style=$chVal.colorStyleKey>//"Are you going to believe such a bold-faced lie?"//</span>
<span @style=$chMir.colorStyleKey>//"Why not? It's her word against yours, and yours isn't very valuable."//</span>
After some seconds of silence, Valtan breaks the tension - by running away.
<span @style=$chMir.colorStyleKey>//"Oh, no, you won't!"//</span>
And Padmiri runs behind her.
//<span style="color:purple">Your submission towards Valtan has slightly grown.</span>
<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chMir.relations.chVal.enmity.stv += 150;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chMir.colorStyleKey>//"Ah, they're firm and healthy"//</span>, says Padmiri's voice.
The green hands in your chest continue for yet another instant, just as your astonishment starts to give birth to an impulse of self defense.
<span @style=$chMir.colorStyleKey>//"It's good to see you in good shape."//</span> She says, as she retires her hands. <span @style=$chMir.colorStyleKey>//"I'll be seeing you."//</span>
You turn around, still on the ground, and you see Padmiri walk towards the forest, almost fast enough to be considered running.
//You lost <span style="color:lightcoral">5 lust</span>.//
<<link [[Chase her to the forest|Luring Masquerade Chase Padmiri]]>><<script>>setRoomIntro("mapTrainingGrounds","forest");<</script>><</link>>
[[Let her go|Luring Masquerade Early End]]
<<script>>
setPasChars([getPresentCharByKey("chMir")]);
State.variables.chPlayerCharacter.lust.current -= 5;
<</script>> \$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Aah, we're fighting so early in the morning?"//</span> Valtan says, appearing out of nowhere. <span @style=$chVal.colorStyleKey>//"If this girl is looking for a fight, she-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're one to talk!"//</span>
<span @style=$chMir.colorStyleKey>//"...I see now."//</span>
<span @style=$chVal.colorStyleKey>//"Huh?"//</span>
<span @style=$chMir.colorStyleKey>//"You will think twice about using my face after this."//</span> Padmiri gets ready to whip Valtan with a vine.
<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
ccsLuMaTwoVsValBattleInit();
<</script>> \
[[Continue|Scene]]<<removeclass "#right-ui-bar" "stowed">> \
You're the last one to pick a job today, and Lady Luck leaves you with no other choice than leaving to gather salfis flowers with Padmiri.
This is done in the outskirts of the Temple, walking through wild, yet calm vegetation. The flowers are strangely elusive, and you may find none after searching for hours, or you may suddenly find clearings full of them. Sometimes you'll find the little ones in places that, according to your memory, had already be found to be empty.
You were starting to wonder if there was something wrong with you - or if the flowers had a will of their own.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Padmiri. Is it strange if I think that the flowers are hiding from me?"//</span>
<span @style=$chMir.colorStyleKey>//"Hiding from you...? No, you're definitely not the only one to have that opinion."//</span> She smiles as if something had amused her.
<span @style=$chPlayerCharacter.colorStyleKey>//"I must have said something funny."//</span>
<span @style=$chMir.colorStyleKey>//"Do you know why these flowers are so important?"//</span>
[[Reply|SE Gifts For Nature How Safi Flowers Work]]<span @style=$chPlayerCharacter.colorStyleKey>//"I have been told that they're good to store magic energy."//</span>
<span @style=$chMir.colorStyleKey>//"Precisely. Salfis flowers absorb aether from their surroundings, and it's easy to squeeze it out of them, so they're usually used during magical rituals. I've also heard of people who use them to brew potions."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So how does this relate to the flowers hiding from people?"//</span>
<span @style=$chMir.colorStyleKey>//"That's where I'm going. If you want to find salfis flowers, you have to think like a salfis flower."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I'll dig a hole and throw myself in it."//</span> Your joke does not amuse her.
<span @style=$chMir.colorStyleKey>//"If you want to find salfis flowers, you have to follow the aether, like if you were getting ready to cast magic. Or, like... if you were having sex, and you were trying to feel everything going through your body."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...The flowers are horny sorcerers!?"//</span>
<span @style=$chMir.colorStyleKey>//"Ah, you found out. But don't tell anyone, or they'll kick me out of our secret meetings."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you reply so naturally, I may think you're not kidding."//</span> She returns your look, smiling smugly, not just about to deny that there's a secret horny sorcerer underground of flowers.
[[Continue|SE Gifts For Nature Ecology Explanation]]<span @style=$chPlayerCharacter.colorStyleKey>//"So there should be a few around..."//</span> You move some bushes apart with your hands, following the trail of aether. <span @style=$chPlayerCharacter.colorStyleKey>//"Here. Hey, that worked!"//</span> You say enthusiastically, as you crouch to pick the flowers that have just appeared before you.
<span @style=$chMir.colorStyleKey>//"You're welcome. ...Hey, don't pick them all."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why? If we need them in the Temple, we should get as many as possible."//</span>
<span @style=$chMir.colorStyleKey>//"Yes, but you should always leave a few behind to let them repopulate. Otherwise we'll deplete them in this area."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh."//</span>
<span @style=$chMir.colorStyleKey>//"That is a fundamental part of keeping a garden... If you consume your whole garden, you'll have nothing left the next day."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You know, it's really odd to hear you speaking about... Gardening. Plants tend to be on the... Receiving part of that."//</span>
<span @style=$chMir.colorStyleKey>//"Really...? Oh, ooh, I think I understand. For us Leirien, being a gardener or being the ones being gardened, it's just a matter of perspective."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I need you to expand on that..."//</span>
<span @style=$chMir.colorStyleKey>//"Sure. Humans have mothers and fathers, right? And they look over their children."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's right."//</span>
<span @style=$chMir.colorStyleKey>//"And some day, those children will have their own children, and they'll look after them as well."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So you're saying that parents garden their children..."//</span>
<span @style=$chMir.colorStyleKey>//"And the children become gardeners later. In my tribe, there's not only parents, but also heads of family, who look over everyone in their family, whether they're adults or not, so parents are also on the side of the gardened. You don't get all the answers to life when you become an adult, so the heads of family keep providing you with some guidance."//</span>
[[Continue|SE Gifts For Nature Theology]]<span @style=$chMir.colorStyleKey>//"...And things don't stop there. Even the children look over the smaller forms of life around them. And above all of us, the Goddess guides us as well."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And don't gardeners always expect to get something out of their gardens?"//</span>
<span @style=$chMir.colorStyleKey>//"Sure. Keeping your children happy brings you happiness in the long run."//</span>
[[How would a gardener guide me?|SE Gifts For Nature Gardeners Guidance]]
[[But a gardener could be exceptionally selfish|SE Gifts For Nature Gardeners May Be Selfish]]
[[A gardener may see someone as a weed|SE Gifts For Nature Gardeners May Be Mean]]
[[How was the head of Padmiri's family?|SE Gifts For Nature Who Gardened Padmiri]]
[[I could have used a gardener in my life|SE Gifts For Nature Would Want A Gardener]]
[[I would like to garden Padmiri|SE Gifts For Nature Garden Padmiri]]
[[I would be a selfish gardener|SE Gifts For Nature Player Would Be Selfish Gardener]]
[[I have no other questions|SE Gifts For Nature Continue Gathering]]Do I have more questions?
<<if $StVars.check2 is false>>[[How would a gardener guide me?|SE Gifts For Nature Gardeners Guidance]]
<</if>> \
<<if $StVars.check3 is false>>[[But a gardener could be exceptionally selfish|SE Gifts For Nature Gardeners May Be Selfish]]
<</if>> \
<<if $StVars.check4 is false>>[[A gardener may see someone as a weed|SE Gifts For Nature Gardeners May Be Mean]]
<</if>> \
<<if $StVars.check7 is false>>[[How was the head of Padmiri's family?|SE Gifts For Nature Who Gardened Padmiri]]
<</if>> \
<<if $StVars.check5 is false && $StVars.check6 is false>>[[I could have used a gardener in my life|SE Gifts For Nature Would Want A Gardener]]
<</if>> \
<<if $StVars.check5 is false && $StVars.check6 is false>>[[I would like to garden Padmiri|SE Gifts For Nature Garden Padmiri]]
<</if>> \
<<if $StVars.check8 is false>>[[I would be a selfish gardener|SE Gifts For Nature Player Would Be Selfish Gardener]]
<</if>> \
[[I have no other questions|SE Gifts For Nature Continue Gathering]]<span @style=$chPlayerCharacter.colorStyleKey>//"What if one of those gardeners doesn't have such a selfless attitude, though?"//</span> You ask. <span @style=$chPlayerCharacter.colorStyleKey>//"You could end up with a gardener that wants to eat the fruit before it's ripe, maybe even demand something that their protegees do not wish to give."//</span>
<span @style=$chMir.colorStyleKey>//"Then their garden would wither away, and they would be a gardener no more. Take more than it's due to you and you will lose more than you expected to consume."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That sounds great for someone seeking some sort of cosmic justice,"//</span> you reply, <span @style=$chPlayerCharacter.colorStyleKey>//"but what happens to those who form part of that garden when it starts to decay?"//</span>
<span @style=$chMir.colorStyleKey>//"That..."//</span> She meditates. <span @style=$chMir.colorStyleKey>//"I guess they'd have to leave the garden to avoid harm. That's also part of the garden withering away."//</span>
<<script>>
State.variables.StVars.check3 = true;
<</script>> \
[[Continue|SE Gifts For Nature Further Questions]]<span @style=$chPlayerCharacter.colorStyleKey>//"What happens if your gardener considers you a bad weed?"//</span>
<span @style=$chMir.colorStyleKey>//"Excuse me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You could end up with a protegee that you consider harmful, or your gardener may consider you harmful to others under their care. What would happen then?"//</span>
<span @style=$chMir.colorStyleKey>//"That's up to the gardener to solve. If different parts of your garden are fighting each other, you have to figure out how to establish harmony."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And... What about someone you'd consider a lost cause? You may decide that someone is irredeemable."//</span>
<span @style=$chMir.colorStyleKey>//"No one is truly irredeemable. Someone who harms others must still grow and learn, but that's not impossible for anyone."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Imagine that you have such a person, and you're absolutely unable to set them on the right path."//</span>
<span @style=$chMir.colorStyleKey>//"Then... Perhaps I would require them to find another garden. But that's an extreme case. You're giving me quite the difficult conversation."//</span>
<<script>>
State.variables.StVars.check4 = true;
<</script>> \
[[Continue|SE Gifts For Nature Further Questions]]<span @style=$chPlayerCharacter.colorStyleKey>//"You know, after giving it a good thought, I could have liked having a gardener."//</span>
<span @style=$chMir.colorStyleKey>//"It's never too late."//</span> She smiles provocatively. <span @style=$chMir.colorStyleKey>//"You should make sure it's someone who knows the ropes... Someone that would take... Good care of you."//</span>
//She means herself.//
//<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 150;
State.variables.StVars.check5 = true;
<</script>> \
[[Continue|SE Gifts For Nature Further Questions]]<span @style=$chPlayerCharacter.colorStyleKey>//"I guess I would enjoy being a gardener."//</span>
<<if $StVars.check8 is false>> \
<span @style=$chMir.colorStyleKey>//"That's wonderful to hear. It's always positive to hear that there are others willing to look out for the rest, and help them grow."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And I would particularly enjoy it if you were part of my garden."//</span>
<span @style=$chMir.colorStyleKey>//"And also, as priestesses-to-be... Ah?"//</span>
You approach her slowly, maintaining the eye contact, and gently stroke her face with one of your fingers.
<span @style=$chPlayerCharacter.colorStyleKey>//"...And I bet you would enjoy it too."//</span> You briefly lick your lips.
<span @style=$chMir.colorStyleKey>//"As... As I was saying... Um... Other questions?"//</span>
//<span style="color:purple">Your domination towards Padmiri has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 150;
State.variables.StVars.check6 = true;
<</script>> \
<<else>> \
Padmiri sighs. <span @style=$chMir.colorStyleKey>//"After what you said earlier, I don't think you understand what it means, at all."//</span>
//<span style="color:red">Your enmity with Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 300;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 300;
State.variables.StVars.check6 = true;
State.variables.StVars.check9 = true;
<</script>> \
<</if>> \
[[Continue|SE Gifts For Nature Further Questions]]<span @style=$chPlayerCharacter.colorStyleKey>//"I'm curious, how was the head of your family?"//</span>
<span @style=$chMir.colorStyleKey>//"He was a very gentle, patient old man. Slightly shorter than me, due to his age."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"He was... Growing back to his roots."//</span>
<span @style=$chMir.colorStyleKey>//"Don't be mean to him!"//</span> Padmiri protests, looking sad. <span @style=$chMir.colorStyleKey>//"He was a person so nice that his heart could barely fit in his chest. Metaphorically speaking. If anyone had troubles looming over them, he would stay awake until the end of the night, listening to their worries."//</span>
<<script>>
State.variables.StVars.check7 = true;
<</script>> \
[[Continue|SE Gifts For Nature Further Questions]]<span @style=$chPlayerCharacter.colorStyleKey>//"I must admit, I would probably be quite the selfish gardener."//</span>
<span @style=$chMir.colorStyleKey>//"...How so?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That kind of authority... Would allow you to raise others to become who you'd like them to be, rather than what would help them the most."//</span>
She gives you a worried look.
<<if $StVars.check6 is false>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"It's hard for me to believe that I'm the only one who finds it tempting."//</span>
//<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>
<span style="color:gray">Your romance with Padmiri has slightly decreased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 150;
State.variables.chPlayerCharacter.relations.chMir.romance.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.romance.stv -= 150;
State.variables.StVars.check8 = true;
<</script>> \
<<else>> \
<span @style=$chMir.colorStyleKey>//"Wait, didn't you just say you'd like me to be under your care?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I did."//</span>
<span @style=$chMir.colorStyleKey>//"And you boldly declare that you would use me as you desired... I think I must keep an eye on you."//</span>
//<span style="color:gray">Your dominance towards Padmiri has slightly decreased.</span>
<span style="color:red">Your enmity with Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 150;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 300;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 300;
State.variables.StVars.check8 = true;
State.variables.StVars.check9 = true;
<</script>> \
<</if>> \
[[Continue|SE Gifts For Nature Further Questions]]After the conversation, you keep gathering flowers in the area. The search feels much less hopeless, now that you have a clearer understanding of the activity.
You end up at a relatively hidden clearing with dozens and dozens of salfis flowers in plain sight, and each of you approach a different group of them.
Upon taking a couple, you discover another one with ample petals of orange color, instead of the typical yellow, partially buried in the soil.
<span @style=$chPlayerCharacter.colorStyleKey>//"Look at this flower... It's orange."//</span>
<<if $StVars.check9 is false>> \
<span @style=$chMir.colorStyleKey>//"Orange, you say...? Don't get close to it! Back out!"//</span>
<<if $StVars.check1 is false>> \
<span style="color:red">Will OR perception OR agility check: failed.</span>
But her warning comes too late for you, and the flower's scent invades your nose...
[[Continue|SE Gifts For Nature Got trapped]]
<<else>> \
<span style="color:green">Will OR perception OR agility check: passed.</span>
You feel the flower's scent invading your nose...
[[Take a better smell|SE Gifts For Nature Diving In]]
[[Retreat immediately|SE Gifts For Nature Got Away]]
<</if>> \
<<else>> \
<span @style=$chMir.colorStyleKey>//"Orange, you say...?"//</span>
You feel the flower's scent invading your nose...
[[Continue|SE Gifts For Nature Got trapped]]
<</if>> \You get up and walk back, one step after another, and only then you notice that your legs are failing you. When you're just about to lose balance and fall, Padmiri holds your back.
Your mind is dizzy and your vision, foggy, but they slowly go back to normal.
<span @style=$chMir.colorStyleKey>//"Are you alright?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm... I'll be fine in a moment. I think."//</span> She sighs, relieved. <span @style=$chPlayerCharacter.colorStyleKey>//"What was that?"//</span>
<span @style=$chMir.colorStyleKey>//"That's a parasalfis flower. They release scents that turn their victims horny and deprive them of their will."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And why is such a thing here?"//</span>
<span @style=$chMir.colorStyleKey>//"Because there are salfis flowers around. The victims of the parasalfis end up releasing aether, usually as the result of masturbating, which feeds the salfis flowers, and the parasalfis parasites them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That sounds dangerous."//</span>
<span @style=$chMir.colorStyleKey>//"It's not that terrible. And they feed the salfis flowers, which is good for us. But we should leave this place."//</span>
$eventsCalendar.finishEventButtonYou fall to dizziness at lightning speed, your head getting clouded, and your very sense of self gets washed away. The world becomes a drama play that takes place before your eyes, out of your reach, out of your control. The heat that is warming your skin and setting your groin on fire is just part of the scenery, your hand seeking to satisfy your body, just a natural event.
//You lost <span style="color:darkslateblue">50 willpower</span>.//
//You lost <span style="color:lightcoral">35 lust</span>.//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 50;
State.variables.chPlayerCharacter.lust.current -= 35;
<</script>> \
<<if $StVars.check9 is false>> \
<span @style=$chMir.colorStyleKey>//"Ah, look at what you did."//</span> Padmiri says to the selfless puppet that is your body. <span @style=$chMir.colorStyleKey>//"That isn't going to do at all... I shouldn't get closer, either. Can you hear me? Come over here."//</span>
But your body doesn't react.
Some seconds later, you feel vines grabbing your legs, and pulling them towards Padmiri.
<span @style=$chMir.colorStyleKey>//"Nngh... Come here, please..."//</span>
And your legs finally obey, taking you to the Leirien.
<span @style=$chMir.colorStyleKey>//"Her mind went completely blank so fast... Just look at you, touching yourself like if you weren't in front of me."//</span> She sighs. <span @style=$chMir.colorStyleKey>//"Just let me take care of you."//</span>
<<link [[She takes you in her arms|Scene]]>><<script>>
giftsForNatureInPadmirisCare();
<</script>><</link>> \
<<else>> \
<span @style=$chMir.colorStyleKey>//"Ah, look at what you did."//</span> Padmiri says to the selfless puppet that is your body. <span @style=$chMir.colorStyleKey>//"That isn't going to do at all... I shouldn't get closer, either. Can you hear me? Come over here."//</span>
But your body doesn't react.
Some seconds later, you feel vines grabbing your legs, and pulling them towards Padmiri.
<span @style=$chMir.colorStyleKey>//"Nngh... Come here, please..."//</span>
And your legs finally obey, taking you to the Leirien.
<span @style=$chMir.colorStyleKey>//"Her mind went completely blank so fast... Just look at you, touching yourself like if you weren't in front of me."//</span> She sighs. <span @style=$chMir.colorStyleKey>//"Luckily for you, I'm responsible enough not to abuse the situation... And I'm going to limit myself to take care of you."//</span>
<<link [[She takes you in her arms|Scene]]>><<script>>
giftsForNatureInPadmirisCare();
<</script>><</link>> \
<</if>> \<span @style=$chPlayerCharacter.colorStyleKey>//"What... What was that?"//</span> You ask, shocked after you've turned into a lifeless puppet - even if it only was for a short while.
<span @style=$chMir.colorStyleKey>//"That was a parasalfis flower."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm still scared, I think I could throw up..."//</span>
<span @style=$chMir.colorStyleKey>//"You're healthy now, please don't worry. Parasalfis flowers release scents that turn their victims horny, and annul their senses of self. The victims release aether while they're masturbating, and this feeds the salfis flowers, which the parasalfis flower parasites."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's set it on fire."//</span>
<span @style=$chMir.colorStyleKey>//"Calm yourself. If you start a fire, you'll put the whole forest in danger. And parasalfis help salfis flowers to feed, which is good for us."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But..."//</span>
<span @style=$chMir.colorStyleKey>//"You're safe now, aren't you?"//</span>
You remain silent, unable to deny it.
<span @style=$chMir.colorStyleKey>//"You'll feel better about this when you've rested. Let's leave."//</span>
//<span style="color:purple">Your submission towards Padmiri has grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 300;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 300;
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
<</script>> \
$eventsCalendar.finishEventButtonBut the smell intrigues you, and you want to feel it for yet another second. And another one... And another one...
You fall to dizziness at lightning speed, your head getting clouded, and your very sense of self gets washed away. The world becomes a drama play that takes place before your eyes, out of your reach, out of your control. The heat that is warming your skin and setting your groin on fire is just part of the scenery, your hand seeking to satisfy your body, just a natural event.
//You lost <span style="color:darkslateblue">50 willpower</span>.//
//You lost <span style="color:lightcoral">35 lust</span>.//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 50;
State.variables.chPlayerCharacter.lust.current -= 35;
<</script>> \
<span @style=$chMir.colorStyleKey>//"Ah, look at what you did."//</span> Padmiri says to the selfless puppet that is your body. <span @style=$chMir.colorStyleKey>//"That isn't going to do at all... I shouldn't get closer, either. Can you hear me? Come over here."//</span>
But your body doesn't react.
Some seconds later, you feel vines grabbing your legs, and pulling them towards Padmiri.
<span @style=$chMir.colorStyleKey>//"Nngh... Come here, please..."//</span>
And your legs finally obey, taking you to the Leirien.
<span @style=$chMir.colorStyleKey>//"Her mind went completely blank so fast... Just look at you, touching yourself like if you weren't in front of me."//</span> She sighs. <span @style=$chMir.colorStyleKey>//"Just let me take care of you."//</span>
<<link [[She takes you in her arms|Scene]]>><<script>>
giftsForNatureInPadmirisCare();
gC("chMir").socialAi.covetTs.push("chPlayerCharacter");
<</script>><</link>> \<span @style=$chPlayerCharacter.colorStyleKey>//"I'm wondering, what would a gardener do for me, exactly?"//</span>
<span @style=$chMir.colorStyleKey>//"Basically the same Drishtya does for us."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Drishtya is our gardener?"//</span>
<span @style=$chMir.colorStyleKey>//"I see it that way. She guides us in our way to solve our troubles, and helps us learn and grow strong. Hasn't she asked you about your more... Personal issues?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Um, kind of."//</span>
<<script>>
State.variables.StVars.check2 = true;
<</script>> \
[[Continue|SE Gifts For Nature Further Questions]]<<removeclass "#right-ui-bar" "stowed">> \
$customRoomIntro
The corridors of the library are always silent and peaceful, and it's rare to hear anything other than quiet steps or the movement of paper as it splits the air. It is for this reason that something as simple as hearing someone calling your name quickly puts you on alert.
<span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Uh, what?"//</span>
It's just Maaterasu, as quiet as your own shadow.
<span @style=$chAte.colorStyleKey>//"I find this play difficult to understand. I would like to hear your opinion."//</span>
//Should you help Maaterasu?//
[[Agree to help her|SE Discovering The Others Check Ate]]
[[You're busy|SE Discovering The Others Leave Early]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I have a lot of things to do today. Some other time, perhaps?"//</span>
<span @style=$chAte.colorStyleKey>//"...Fine."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"See you!"//</span>
<<script>>effectsSeDiscoveringTheOthersEarlyEnd();<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I could give it a look. Is it long?"//</span>
<span @style=$chAte.colorStyleKey>//"It's very short. It has three scenes and three characters."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's see..."//</span>
[[Read the play|SE Discovering The Others Love Weaving Maiden]]__Love weaving maiden, love unweaving maiden:__
- Scene 1
Sherellez: Surrounded by unending dunes, confined in the limits of a sea of sands, dust and heat, lies my palace. Nothing could I ever miss, they say, as I have wine, and almonds, and oils, and perfumes: they're the best a princess could ever desire, they say. My mother, and father, my subjects and servants all seem to agree, no one has a better existence than mine. Do you agree, my dear friend?
Mizzin: As much as it may weigh in your heart, my dear princess, I must confess I agree as well.
Sherellez: And so my dearest friend, safekeeper of all secrets mine, fails too to understand my heart. Locked in my tower, I watch over my kingdom of red horizons, home to adventures, secrets and stories, that will never be mine to tell. I'm the fair reigning rose of the desert, that's bound to be forever chained, inside a crystal urn.
- Scene 2
Mashtracan: Warrior among warriors and chief among chiefs, the deserts all I have made mine, and theirs are the skulls of my buried foes. Behind my horde, I leave a trail of corpses and peace. Before my feet, large roads of honor and glory are built. Yet one last bastion remains to be subjugated, free of my yoke, and fearing of my might: they've tried to appease me with gifts and honors. The latest of them, their dearest servant. But as fair as she is, won't the wonders that this shrinking kingdom is trying to protect, be far more grandiose? Answer my question, maid.
Mizzin: Your words may speak true, my Lord, yet my mind knows not of the wonders you've met in this and past lives. Thus, who am I to tell if my kingdom's wonders will satisfy you?
Mashtracan: Many feats are sung about my sword and vassals, brave and fierce. Am I to risk them all in one last campaign, when this weakly girl shows so little desire to return to her home? Bitter fate would I suffer, if the last of my tales was one that turned pale, in front of my legend.
- Scene 3
Mizzin: She who received the highest trust and the warmest love, has now burned it all. In a past life, I swore to serve my princess. In this one, I receive her word in secret, and cast it to the flames. For what am I to do, if she confesses her love for a warlord she's never met? Grand souls guide everyone's fates, and inspire devotion and awe, mine among them. They seek wonders, and comfort and pleasure unknown to them, and in their unquestioned desire, they risk and plunder the happiness of others. The happiness of their servants, of their friends, and mine.
[[Continue|SE Discovering The Others Explain The Play]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm. The first character, the princess, feels trapped at her home, and wishes to leave and see the world."//</span>
<span @style=$chAte.colorStyleKey>//"She also feels no one can understand her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Precisely. Then there's the warlord, who isn't certain about invading the city of the princess, because he thinks it would be his last battle."//</span>
<span @style=$chAte.colorStyleKey>//"The maid's indecision makes him think the city may not be as wealthy as he thought."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And finally, there's the maid, who used to serve the princess, but was given in tribute to the warlord. She 'casts the secret word of the princess into the flames'. This surely means that she burns a letter she's received from the princess."//</span>
<span @style=$chAte.colorStyleKey>//"I think the princess isn't really in love with the warlord, but she wishes to see the world like him."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That could be true. What is it that you don't understand?"//</span>
<span @style=$chAte.colorStyleKey>//"Why does the maid burn the princess' letter?"//</span>
[[The maid loves the princess|SE Discovering The Others She Loves the Princess]]
[[The maid loves the warlord|SE Discovering The Others She Loves the Warlord]]
[[The maid hates them both|SE Discovering The Others She Hates Both]]
<<if $StVars.check3 == true>> \
<span style="color:green">Empathy check: passed.</span> [[It's intentionally vague|SE Discovering The Others Intentionally Vague]]
<<else>> \
<span style="color:red">Empathy check: failed.</span>
<</if>> \
<<if $StVars.check2 == true>> \
<span style="color:green">Charisma check: passed.</span> [[It's intentionally open|SE Discovering The Others Intentionally Open]]
<<else>> \
<span style="color:red">Charisma check: failed.</span>
<</if>> \
<<if $StVars.check1 == true>> \
<span style="color:green">Intelligence OR perception check: passed.</span> [[The maid wants to protect her people|SE Discovering The Others She Fears For the City]]
<<else>> \
<span style="color:red">Intelligence OR perception check: failed.</span>
<</if>> \
<<script>>
gC("chAte").socialAi.rivalTs = [];
gC("chAte").socialAi.allyTs.push("chPlayerCharacter");
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"She clearly loves the princess."//</span>
<span @style=$chAte.colorStyleKey>//"The maid loves the princess?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Absolutely. That's why she's protecting her from the warlord. By burning the letter, she's closing her door to the possibility of running away. That's also why she doesn't tell the warlord that the city is rich in luxuries: so that he doesn't invade it."//</span>
<span @style=$chAte.colorStyleKey>//"But the princess wants to leave the city..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And the maid thinks that will make her have a worse life."//</span>
<span @style=$chAte.colorStyleKey>//"That makes sense."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown more favorable to love and domination.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dLove,50);
addPointsToDrive(gC("chAte").dDomination,50);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"She clearly loves the warlord."//</span>
<span @style=$chAte.colorStyleKey>//"The maid loves the warlord?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Absolutely. That's why she burns the letter. The princess is more beautiful than the maid, and by making sure they can't meet each other, she's preventing the warlord from choosing the princess over her. That's also why she convinces the warlord that the city isn't worth attacking."//</span>
<span @style=$chAte.colorStyleKey>//"That makes sense."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown more favorable to pleasure and domination.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dPleasure,50);
addPointsToDrive(gC("chAte").dDomination,50);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"She hates both of them."//</span>
<span @style=$chAte.colorStyleKey>//"She hates them?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course. She is a maid. A life of serving others was chosen for her, and they had no trouble in gifting her to a violent warlord when it was convenient. The princess and the warlord have far better lives than she will ever have, and they clearly have no issue with endangering others to satisfy their own selfish desires. And yet she is forced to obey them? It's only natural that she doesn't help the princess to flee, and convinces the warlord that the city isn't worth attacking."//</span>
<span @style=$chAte.colorStyleKey>//"...I see."//</span> Maaterasu meditates for a long while.
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown less favorable to domination.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dDomination,-100);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"The maid wants to protect the people of her city."//</span>
<span @style=$chAte.colorStyleKey>//"How so?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The warlord has conquered the deserts with violence, and he's considering finishing his campaign with the city where the princess lives - but the maid convinces him not to do so. The princess wants to flee and meet the warlord, but she's supposed to rule the city one day. If the warlord gets her, he will conquer the city without moving a finger, and the maid thinks this will be horrible for her people. This is why she laments that the warlord and the princess don't care about the happiness of others."//</span>
<span @style=$chAte.colorStyleKey>//"...I see."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown more favorable to cooperation and ambition.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dCooperation,100);
addPointsToDrive(gC("chAte").dAmbition,100);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"The author of the play"//</span>, you claim, <span @style=$chPlayerCharacter.colorStyleKey>//"didn't want the maid's reasons to be clear."//</span>
<span @style=$chAte.colorStyleKey>//"Why do you think so?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You could interpret it in many different ways. Perhaps she loves the princess, and wants to protect her from the warlord. Perhaps she wants to be with the warlord, and she would be less likely to have it her way if she had to compete with the princess. Or perhaps she thinks both of them are selfish, and doesn't want any of them to fulfill their goals."//</span>
<span @style=$chAte.colorStyleKey>//"And why would the author write it this way?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't know. But perhaps that is the point?"//</span> You reply as the thoughts get formed in your brain. <span @style=$chPlayerCharacter.colorStyleKey>//"You can't always understand what's moving other people. Just like you can't say for sure what's moving the maid, you can't say for sure what was the author's reason. Perhaps this was what the author had in mind."//</span>
<span @style=$chAte.colorStyleKey>//"...I see."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown more favorable to cooperation.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dCooperation,100);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"The author of the play"//</span>, you claim, <span @style=$chPlayerCharacter.colorStyleKey>//"wanted the reader to interpret the maid in their own way."//</span>
<span @style=$chAte.colorStyleKey>//"I don't understand."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"There are many reasons why the maid could have burned the letter. Perhaps she loves the princess, and wants to protect her from the warlord. Perhaps she wants to be with the warlord, and she would be less likely to have it her way if she had to compete with the princess. Or perhaps she thinks both of them are selfish, and doesn't want any of them to fulfill their goals."//</span>
<span @style=$chAte.colorStyleKey>//"And which one of those is correct?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Whichever the reader wants it to be. It is intentionally open so that everyone interprets the maid in a different way."//</span>
<span @style=$chAte.colorStyleKey>//"...I think that makes sense."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has slightly grown.</span>
Maaterasu's views have grown more favorable to cooperation.//
//You lost <span style="color:khaki">25 social drive</span>.//
<<script>>
State.variables.chPlayerCharacter.socialdrive.current -= 25;
<</script>> \
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 100;
addPointsToDrive(gC("chAte").dCooperation,100);
<</script>> \
[[Continue|SE Discovering The Others Enters Taototh]]$customRoomIntro
<span style="color:gray">//"Good morning, Candidates."//</span> Says a serious male voice. As you turn around, you find Taototh, the Temple's Aiishen researcher. <span style="color:gray">//"Maaterasu, $chPlayerCharacter.name."//</span> He remarks.
<span @style=$chAte.colorStyleKey>//"Good morning, Taototh."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello."//</span>
<span style="color:gray">//"I hope I'm not interrupting you..."//</span>
You glance at Maaterasu. <span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name was helping me in my studies, but we had finished."//</span>
<span style="color:gray">//"Good, good. I have the artifact I mentioned the other day."//</span> He hands her a strange, golden, yet rusty cube to your peer, decorated by aquamarine hemispheres that bulge out of each of its sides. Maaterasu contemplates it for a moment, then finally takes it.
[[Continue|SE Discovering The Others Gift For Ate]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"What is that? If I may ask."//</span>
<span style="color:gray">//"That is a casting artifact. Gifts from the Goddess to the tribes that serve to cast some forms of magic, at greater ease."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And isn't that going to make Maaterasu even more dangerous in combat?"//</span>
He looks back at the Aiishen Candidate, as if expecting her to answer your question.
<span @style=$chAte.colorStyleKey>//"This artifact will only help me to understand others."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh?"//</span>
<span style="color:gray">//"The form of magic that this artifact promotes,"//</span> Taototh intervenes, <span style="color:gray">//"creates emotional connections between different persons. Perhaps you'd like to help your fellow Candidate to give it a first try?"//</span>
[[Accept|SE Discovering The Others Feeling Ease]]
[[Refuse|SE Discovering The Others Refuse to Feel]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I must confess I'm intrigued. I accept."//</span>
Taototh shows a very faint smile.
<span style="color:gray">//"It would be best for you to hold each other's hands for this exercise."//</span>
Maaterasu takes your hand without much contemplation, and your eyes meet soon later.
In them, you find a black lake, devouring of all lights, that engulf all illumination and warmth. It's only when everything has been devoured by them that you find the image of the Moon, white and whole... Which turns into an Aiishen. An Aiishen that has Maaterasu's face, and hands, and voice, but an expression completely alien to her. An expression of longing, of sad hope, that looks at you and beyond you as it offers you her hand. You're about to take it and-
Everything vanishes. You're back at the library, at the Temple, holding the real Maaterasu's hand and the real Maaterasu's eyes are placed on you.
<span @style=$chPlayerCharacter.colorStyleKey>//"...What was that?"//</span>
<span style="color:gray">//"Breath at ease."//</span> Taototh gives you a moment to realize that your breathing is, in fact, agitated, then continues. <span style="color:gray">//"No one knows with certainty what each of you saw, but this spell should transform each involved person's honest feelings into forms best understood by those who receive them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Does that mean... That I saw Maaterasu's feelings?"//</span>
<span style="color:gray">//"Your own interpretation of what she's truly feeling, assuming that everything went right."//</span>
You look back at your Aiishen companion, whose eyes are closed - but it isn't long until she opens them.
<span style="color:gray">//"Are you both feeling well?"//</span>
<span @style=$chAte.colorStyleKey>//"I am."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I... I guess I am, too."//</span>
//<span style="color:khaki">Your friendship with Maaterasu has grown a lot.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 500;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 500;
<</script>> \
<<if $StVars.check4 > 2>> \
[[Continue|SE Discovering The Others Taototh Explanation]]
<<else>> \
[[Continue|SE Discovering The Others Leave Them]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry, but I... Feel tired."//</span> Whether it is truly tiredness, fear or the rejection of potential intimancy what made you say that, is only known by you. But the disappointment in Taototh's face is obvious to anyone capable of reading expressions.
<span style="color:gray">//"I understand."//</span>
<span @style=$chAte.colorStyleKey>//"Thank you for your help, Taototh."//</span>
<span style="color:gray">//"It was nothing."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I'll be taking my leave. It's about time to start the daily routine."//</span>
<span style="color:gray">//"Yes, yes. I won't steal any more of your time. Farewell."//</span>
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Then... I guess I'll be taking my leave. It's about time to start the day."//</span>
<span style="color:gray">//"Yes, yes. I won't rob you of any more time. Farewell."//</span>
$eventsCalendar.finishEventButton$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Then... I guess I'll be taking my leave. It's about time to start the day."//</span>
<span style="color:gray">//"Yes, yes. Farewell."//</span>
All of you leave towards your destinations, but a short while later Taototh interrupts you yet again.
<span style="color:gray">//"Excuse me. I couldn't help but notice that you've invested some time in getting to know Maaterasu."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Yes, I have."//</span>
<span style="color:gray">//"And you also seem to be keen to trouble yourself for her sake. This is why I think I may trust you with something about her."//</span>
His expression is serene, but you can't help but suspect that he isn't entirely certain that he should be having this conversation.
<span style="color:gray">//"That girl... That woman, I should say, hasn't had an easy childhood. Our tribe's leadership determined that she was fated to be someone of high importance for the Valley when she was born."//</span>
You suddenly remember Maaterasu's words when you first met her.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is that what she meant by having been chosen by the stars?"//</span>
<span style="color:gray">//"That is exactly what she meant. What our tribe's tradition dictates. As the tradition dictates, she was forced to seclusion for long periods of her life."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...What!? Why?"//</span>
<span style="color:gray">//"Because our tradition dictates that those who are chosen by the stars must not grow overly attached to others."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Are you telling me to stay away from her?"//</span>
<span style="color:gray">//"No. I'm telling you to stay by her side, because she's ignorant in vital matters and needs your help. For the sake of the Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
Taototh sighs. <span style="color:gray">//"I hope I was right to trust you. Only time will tell. I won't rob you any more time, you probably have things to think about."//</span> And he leaves.
$eventsCalendar.finishEventButton<<script>>
createEquipment("b7","chNash");
createEquipment("b7","chPlayerCharacter");
createEquipment("b0","chPlayerCharacter");
createEquipment("b1","chPlayerCharacter");
createEquipment("b2","chPlayerCharacter");
createEquipment("w0","chPlayerCharacter");
createEquipment("w1","chPlayerCharacter");
createEquipment("w2","chPlayerCharacter");
createEquipment("w3","chPlayerCharacter");
createEquipment("b0","chNash");
createEquipment("b1","chNash");
createEquipment("b0","chNash");
createEquipment("b2","chNash");
createEquipment("b3","chNash");
createEquipment("b4","chNash");
createEquipment("b5","chNash");
createEquipment("b7","chNash");
createEquipment("b7","chClaw");
createEquipment("b5","chDummy");
createEquipment("b7","chDummy");
createEquipment("b7","chDummy");
createEquipment("b0","chAte");
createEquipment("b0","chVal");
createEquipment("b0","chMir");
equipObjectOnWearer(9,"chClaw",3);
equipObjectOnWearer(10,"chVal",3);
equipObjectOnWearer(11,"chPlayerCharacter",3);
State.variables.chNash.lust.current = 1;
equipObjectOnWearer(1,"chPlayerCharacter",2);
equipObjectOnWearer(2,"chNash",3);
//unequipObject(0);
//createRelTypeServitudeDom("chNash","chPlayerCharacter",3);
//createRelTypeServitudeSub("chPlayerCharacter","chNash",3);
//createRelTypeServitudeDom("chNash","chMir",3);
//createRelTypeServitudeSub("chMir","chNash",3);
State.variables.StVars.check1 = "physique";
State.variables.StVars.check2 = "resilience";
State.variables.StVars.check3 = "physique";
State.variables.StVars.check4 = "agility";
State.variables.StVars.check5 = "empathy";
State.variables.StVars.check6 = "physique";
State.variables.chPlayerCharacter.physique.value = 4;
State.variables.chPlayerCharacter.resilience.value = 12;
reassignPlayerStats();
State.variables.chNash.tastes.useDick.w = 1000;
State.variables.chVal.tastes.usePussy.w = 1000;
State.variables.enabledMerchants = [0,30];
<</script>> \
[[Quickstarts]]$customRoomIntro
An unfamiliar sight welcomes you at the Grand Hall. Many Candidates are gathered around a dancing Ashwalker man, who finishes some of his moves by punching the air, much like Nashillbyir practices her sparring. Nash herself appears by your side, and greets another Ashwalker woman who has also arrived today.
<span @style=$chNash.colorStyleKey>//"Nimeresh! You're here!"//</span> Nash shouts enthusiastically, hugging her.
<div align="center">\
[img[img/portraits/nim-full.png]]
</div> \
<span style="color:gray">//"Hello, little cousin. My, aren't you happy to see me?"//</span>
<span style="color:saddlebrown">//"And Abibdill has come too."//</span> Says Shrezdill, who has just appeared, looking at the man.
<span style="color:gray">//"Ah, Shrezdill, it's been a long time. Hello you too, Nash."//</span>
<span style="color:saddlebrown">//"Have you explained to them what are you doing here?"//</span>
<span style="color:gray">//"No, we were waiting for all of them to come."//</span> He replies, soon to be interrupted by her partner.
<span style="color:gray">//"Or at least, he was. I was busy preparing the goods."//</span>
Your eyes move to a couple of tables that the pair seems to have brought. One of them displays several weapons, but you can't quite identify the objects at the other one.
[[Continue|SE The Merchants Explanation]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span style="color:gray">//"Ahaha. Let me introduce properly. I'm Abibdill, and my friend here is Nimeresh. We're artisans from the Ashwalker tribe. We periodically supply the Passion Temple with some of our wares, and we hope that you find them useful during your training."//</span>
<span style="color:saddlebrown">//"For a price, you forget to mention."//</span>
<span style="color:gray">//"For a price, of course. Abibdill here crafts weapons, as you could imagine. As for myself,"//</span> Nimeresh explains, now pointing to one of the tables, <span style="color:gray">//"I make toys."//</span>
You take another look at the objects you couldn't identify earlier. There are couples of leather cylinders bound by chains, black clothes the size of a palm with thick threads, small clamps, and more.
//Toys? How do you play with those?//
<span @style=$chAte.colorStyleKey>//"I don't remember ever seeing that kind of toys. What are they?"//</span>
<span style="color:gray">//"They're bondage."//</span> Nimeresh hurries to answer, unable to hide an ample smile. <span style="color:gray">//"They serve to incapacitate a friend or lover... Or a foe."//</span>
<span @style=$chMir.colorStyleKey>//"I'm not sure 'toys' is the best word to describe them..."//</span>
<span style="color:gray">//"Oh, don't worry, you'll have plenty of time to change your mind... Perhaps you'd like to give them a try?"//</span>
<span @style=$chMir.colorStyleKey>//"Me? Uh-"//</span>
[[Continue|SE The Merchants Bound Shapeshifter]]$customRoomIntro
<span @style=$chVal.colorStyleKey>//"I'd like to."//</span> Valtan interrupts Padmiri, smiling confidently.
<span style="color:gray">//"The Shapeshifter will try them? Fine, fine..."//</span> Nimeresh leads Valtan to her table, and holds one of her toys for everyone to see. <span style="color:gray">//"These are called handcuffs,"//</span> she explains, <span style="color:gray">//"And they are placed around the wrists... And locked, like this."//</span>
<span @style=$chVal.colorStyleKey>//"Aha."//</span>
<span style="color:gray">//"If you have these on, it'll be considerably difficult for you to manipulate any object with your hands, and..."//</span>
<span @style=$chVal.colorStyleKey>//"Wait, I can't move!"//</span>
<span style="color:gray">//"...You may be in for a hard time."//</span> She says looking at Valtan's panicked face, enjoying herself.
<span @style=$chNash.colorStyleKey>//"That is kind of the point, Val..."//</span>
<span @style=$chVal.colorStyleKey>//"No, you don't get it, I can't... I can't shapeshift my arms out of this thing!"//</span>
<span @style=$chClaw.colorStyleKey>//"That was your plan all along?"//</span>
<span style="color:gray">//"Of course, my toys would be quite useless if the wearer could simply wiggle their way out of them, which is why they're magically enchanted to prevent shapeshifting."//</span>
<span @style=$chVal.colorStyleKey>//"They're what!?"//</span>
<span @style=$chMir.colorStyleKey>//"I'm never going to forget that face of yours."//</span> Mir chuckles.
<span style="color:gray">//"You should still be able to transform your appearance, but if someone traps you in these, you're still in for as much trouble as they want to give you."//</span> Nimeresh winks at the Shapeshifter.
<span style="color:saddlebrown">//"Of course, it could be possible to build an extreme advantage against the other Candidates with these things, which is why we'll be imposing some rules of use. If you find yourself in a position in which you can force bondage on someone, it may only be one item at a time, and it will have to come off in a few days."//</span>
[[Continue|SE The Merchants Choose Wares]]$customRoomIntro
<span style="color:gray">//"You're all free to take a closer look..."//</span>
<span style="color:gray">//"Check my weapons as well! You just ask and I'll demonstrate how you use each of them."//</span> The man intervenes.
<span @style=$chVal.colorStyleKey>//"Wait, wait, get me out of these."//</span> Valtan protests, visibly uncomfortable.
<span style="color:gray">//"Oh, but you look so cute with them..."//</span>
[[Check weapons|SE The Merchants Check Weapons]]
[[Check bondage|SE The Merchants Check Bondage]]$customRoomIntro
Your interest for weaponry is larger today, and so you approach the weapons stand. Abibdill doesn't lose a second to catch your attention, and starts swinging a wooden staff around. Despite his efforts, he isn't really showing any technique you haven't seen in the last few days.
There are four types of objects on the table: there are staves, knuckles, as well as fans for some reason, and short sticks made of wood or minerals of diverse colors.
<span @style=$chPlayerCharacter.colorStyleKey>//"What are these?"//</span> You ask.
<span style="color:gray">//"Yes, those are-"//</span>
<span @style=$chAte.colorStyleKey>//"Wands. They're filled with materials that conduct aether, and they're used to channel magic with ease."//</span>
<span style="color:gray">//"Ahem."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And why are you selling fans?"//</span>
<span style="color:gray">//"They're not the easiest weapon to use,"//</span> Abibdill answers, <span style="color:gray">//"but they go well with certain techniques."//</span> He takes one, opens it, and places it in front on his face, right below his eyes, as he gazes you intensely. <span style="color:gray">//"When someone is hiding their expression, it's only natural to be curious about what their eyes are saying. And when you've captured someone's eyes, your words will reach them deeper."//</span>
<span @style=$chClaw.colorStyleKey>//"But not as deep as a good punch in the guts."//</span> Opines Claw, who is checking the looks of the knuckles she's now wearing.
<span style="color:gray">//"The knuckles are great if you're capable of maintaining the offensive. The staff, on the other hand, is a much safer weapon."//</span>
<<if $StVars.check1 eq "nash">> \
[[Continue|SE The Merchants Nash Offensive]]
<<elseif $StVars.check1 eq "mir">> \
[[Continue|SE The Merchants Mir Offensive]]
<<else>> \
[[Continue|SE The Merchants Val Offensive]]
<</if>> \$customRoomIntro
You decide to approach the table of the bondage items, not as well known for you. Nimeresh gives in to Valtan's cries and frees her arms, which allows her to dedicate her soon-to-be clients her full attention.
<span @style=$chPlayerCharacter.colorStyleKey>//"What is this loin of cloth?"//</span> You ask.
<span style="color:gray">//"That is a blindfold. You place it on your partner's eyes, put the thread behind their head, tie it, and close it with a lock. Put the cloth in front of your eyes."//</span>
Perhaps too innocently, you do as she says.
//This doesn't completely block my vision, but everything's turned into very vague shapes of black.//
Fortunately, no one's taking advantage of your position to close the blindfold's lock.
<span style="color:gray">//"That piece of cloth is... Magical, in its own way."//</span> As you hear her words, getting closer and closer, you feel a finger running through your face, and something viscous caress your ear. <span style="color:gray">//"When you aren't certain about what's happening, even the most mundane things may turn into fantasy."//</span> This time, the words are whispered into your ear, and you feel the finger falling to your neck.
You decide to take the blindfold off, and you find Nimeresh's face right next to yours, as she licks her lips.
<span @style=$chPlayerCharacter.colorStyleKey>//"...I've noticed that the blindfold doesn't completely block my vision."//</span> You mention.
<span style="color:gray">//"Then it's working as intended. The pieces I'll be selling here are for long-term use, so it would be problematic if they turned someone completely uncapable."//</span>
<span @style=$chNash.colorStyleKey>//"Hey, Nim. I'm wondering about this thing..."//</span>
<span style="color:gray">//"Yes, tell me."//</span>
Nimeresh leaves your side to solve the doubts of the other Candidates. In front of you, a collar lies open...
<<if $StVars.check5 eq "true">>[[Lock it on Nashillbyir|SE The Merchants Locked Nash]]
<<else>>[[Lock it on Nashillbyir|SE The Merchants Free Nash]]
<</if>> \
<<if $StVars.check6 eq "true">> \
[[Lock it on Padmiri|SE The Merchants Locked Mir]]
<<else>>[[Lock it on Padmiri|SE The Merchants Free Mir]]
<</if>> \
<<if $StVars.check7 eq "true">> \
[[Lock it on Valtan|SE The Merchants Locked Val]]
<<else>>[[Lock it on Valtan|SE The Merchants Free Val]]
<</if>> \
<<if $StVars.check8 eq "true">>[[Lock it on Maaterasu|SE The Merchants Locked Ate]]
<<else>>[[Lock it on Maaterasu|SE The Merchants Free Ate]]
<</if>> \
<<if $StVars.check9 eq "true">>[[Lock it on Claw|SE The Merchants Locked Claw]]
<<else>>[[Lock it on Claw|SE The Merchants Free Claw]]
<</if>>
[[Dismiss the idea|SE The Merchants Choosing Weapons]]$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Hey, $chPlayerCharacter.name, turn around."//</span>
You turn towards Nashillbyir, who's calling you from behind. When you see her, she's holding an open collar... And she's about to put it on you.
<span @style=$chNash.colorStyleKey>//"Let me try this on you!"//</span>
<<if $StVars.check10 is true>><span style="color:firebrick">Locked:</span> You need <span style="color:darkslateblue">$StVars.check3 willpower</span>.<<else>>[[Stop her|SE The Merchants Nash Fails]] (Costs <span style="color:darkslateblue">$StVars.check3 willpower</span>)<</if>>
[[Surrender your neck|SE The Merchants Nash Locks You]]$customRoomIntro
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name, would you mind facing me?"//</span>
You turn around upon hearing Padmiri's voice, who was right behind you... With an open collar right in front of your neck.
<span @style=$chMir.colorStyleKey>//"I want to see how this looks on you."//</span>
<<if $StVars.check10 is true>><span style="color:firebrick">Locked:</span> You need <span style="color:darkslateblue">$StVars.check2 willpower</span>.<<else>>[[Stop her|SE The Merchants Mir Fails]] (Costs <span style="color:darkslateblue">$StVars.check2 willpower</span>)<</if>>
[[Surrender your neck|SE The Merchants Mir Locks You]]$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Hey, $chPlayerCharacter.name, I have something for you."//</span>
Your turn back to see Valtan, who has just called you. What she's holding for you, is an open collar, getting dangerously closer to you.
<span @style=$chVal.colorStyleKey>//"You're going to look lovely with this."//</span>
<<if $StVars.check10 is true>><span style="color:firebrick">Locked:</span> You need <span style="color:darkslateblue">$StVars.check4 willpower</span>.<<else>>[[Stop her|SE The Merchants Val Fails]] (Costs <span style="color:darkslateblue">$StVars.check4 willpower</span>)<</if>>
[[Surrender your neck|SE The Merchants Val Locks You]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I-I-"//</span> You mumble as the bondage piece gets locked.
//Your neck is now locked.//
<span @style=$chNash.colorStyleKey>//"It looks great! How are you feeling?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"A bit... Weak in my knees? It feels like someone is grabbing my heart..."//</span>
<span style="color:gray">//"Are you trying my toys already? Nash, Nash, if you close a lock, you have to pay for the key."//</span> Nimeresh says. <span style="color:gray">//"But I must say that you have good taste."//</span>
<span @style=$chNash.colorStyleKey>//"How much will it be?"//</span>
<span style="color:gray">//"For just a collar, 750 veerens."//</span>
<span @style=$chNash.colorStyleKey>//"Right, here you go."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, excuse me... Shouldn't I have the key?"//</span>
Both Ashwalkers look at you with a confused expression.
<span style="color:gray">//"Honey, bondage is locked by its owner. That collar stays on for as long as Nash wants."//</span>
<span style="color:saddlebrown">//"Or until it's been enough days, according to our rules."//</span> Shrezdill adds.
<span style="color:gray">//"Right."//</span>
<span @style=$chNash.colorStyleKey>//"Let's just leave it on for a bit longer, alright?"//</span>
//What's happening to me? I want to refuse, but my throat feels heavy...//
//<span style="color:purple">Your submission towards Nashillbyir has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has slightly grown.</span>
<span style="color:darkred">Your rivalry with Nashillbyir has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chNash.money -= 750;
createEquipment("b0","chNash");
equipObjectOnWearer(1,"chPlayerCharacter",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 150;
gC("chNash").socialAi.covetTs.push("chPlayerCharacter");
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Stop that!"//</span>
//You lost <span style="color:darkslateblue">$StVars.check3 willpower</span>.//
You rush to grab the collar, stopping it before it closes in.
<span @style=$chNash.colorStyleKey>//"I only want to see how it looks on you..."//</span>
<span style="color:gray">//"If you close the lock, you'll have to buy the key from me."//</span> Nimeresh says. <span style="color:gray">//"But I'm sure you have the money."//</span> She adds, smiling.
<span @style=$chPlayerCharacter.colorStyleKey>//"How about we try it on you, then?"//</span> You answer to Nash.
<span @style=$chNash.colorStyleKey>//"Nngh, fine, nevermind..."//</span>
//<span style="color:gray">Your submission towards Nashillbyir has slightly decreased.</span>
<span style="color:gray">Your sexual tension with Nashillbyir has slightly decreased.</span>
<span style="color:darkred">Your enmity with Nashillbyir has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.willpower.current -= State.variables.StVars.check3;
State.variables.chPlayerCharacter.relations.chNash.submission.stv -= 150;
State.variables.chNash.relations.chPlayerCharacter.domination.stv -= 150;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv -= 150;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv -= 150;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.enmity.stv += 150;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"W-Wait-"//</span> You mumble as the bondage piece gets locked.
//Your neck is now locked.//
<span @style=$chMir.colorStyleKey>//"Aah, you look so cute. How does it feel?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's cold... But it also feels like it's hugging me, it's trapping me in a hug and it won't let me go."//</span>
<span style="color:gray">//"Are you trying my toys already? If you close a lock, you have to pay for the key."//</span> Nimeresh says. <span style="color:gray">//"But I must say that you have good taste."//</span>
<span @style=$chMir.colorStyleKey>//"Sure. How much do I owe you?"//</span>
<span style="color:gray">//"For just a collar, 750 veerens."//</span>
<span @style=$chMir.colorStyleKey>//"Let's see... Here, have this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Um, excuse me... Shouldn't I have the key?"//</span>
Both Padmiri and Nimeresh look at you with a confused expression.
<span style="color:gray">//"Honey, bondage is locked by its owner. That collar stays on for as long as the Leirien wants."//</span>
<span style="color:saddlebrown">//"Or until it's been enough days, according to our rules."//</span> Shrezdill adds.
<span style="color:gray">//"Right."//</span>
<span @style=$chMir.colorStyleKey>//"Oh, then let's leave it on for a few days."//</span>
//What's happening to me? I want to refuse, but my throat feels heavy...//
//<span style="color:purple">Your submission towards Padmiri has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri has slightly grown.</span>
<span style="color:darkred">Your rivalry with Padmiri has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chMir.money -= 750;
createEquipment("b0","chMir");
equipObjectOnWearer(1,"chPlayerCharacter",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.rivalry.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.rivalry.stv += 150;
gC("chMir").socialAi.covetTs.push("chPlayerCharacter");
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And I don't want to see how it looks on me."//</span> You say immediately after pushing the collar aside.
//You lost <span style="color:darkslateblue">$StVars.check2 willpower</span>.//
<span @style=$chMir.colorStyleKey>//"Is that so?"//</span> She says, slightly dissapointed.
<span style="color:gray">//"If you close the lock, you'll have to buy the key from me."//</span> Nimeresh says. <span style="color:gray">//"But I'm sure you have the money."//</span> She adds, smiling.
<span @style=$chMir.colorStyleKey>//"Hmm. Perhaps another day, then."//</span>
//<span style="color:gray">Your submission towards Padmiri has slightly decreased.</span>
<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>
<span style="color:gray">Your sexual tension with Padmiri has slightly decreased.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.willpower.current -= State.variables.StVars.check2;
State.variables.chPlayerCharacter.relations.chMir.submission.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.domination.stv -= 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv -= 150;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 150;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't..."//</span> But your words are barely leaving your mouth when the collar closes in.
//Your neck is now locked.//
<span @style=$chVal.colorStyleKey>//"It looks gorgeous. You'll agree when you see it for yourself."//</span>
//What's this? I'm feeling dizzy...//
<span style="color:gray">//"Are you trying my toys already? If you close a lock, you have to pay for the key."//</span> Nimeresh says. <span style="color:gray">//"But I must say that you have good taste."//</span>
<span @style=$chVal.colorStyleKey>//"Of course. How much is it?"//</span>
<span style="color:gray">//"For just a collar, 750 veerens."//</span>
<span @style=$chVal.colorStyleKey>//"Hmm... Here, this should be enough."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait... Shouldn't I have the key?"//</span>
Both Valtan and Nimeresh look at you with a confused expression.
<span style="color:gray">//"Honey, bondage is locked by its owner. That collar stays on for as long as the Shapeshifter wants."//</span>
<span style="color:saddlebrown">//"Or until it's been enough days, according to our rules."//</span> Shrezdill adds.
<span style="color:gray">//"Right."//</span>
<span @style=$chVal.colorStyleKey>//"Let's leave it on for as long as the rules allow, then."//</span>
//What? Wait, what's happening to me? I want to protest, but my throat feels heavy...//
//<span style="color:purple">Your submission towards Valtan has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has slightly grown.</span>
<span style="color:darkred">Your rivalry with Valtan has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chVal.money -= 750;
createEquipment("b0","chVal");
equipObjectOnWearer(1,"chPlayerCharacter",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 150;
gC("chVal").socialAi.covetTs.push("chPlayerCharacter");
<</script>> \$customRoomIntro
But you stop the collar in its tracks, right before it gets closed around you. <span @style=$chPlayerCharacter.colorStyleKey>//"I'm not going to look anything, because you aren't putting it on me."//</span>
//You lost <span style="color:darkslateblue">$StVars.check4 willpower</span>.//
<span @style=$chVal.colorStyleKey>//"Oh? But I'll take it off real soon."//</span>
<span style="color:gray">//"If you close the lock, you'll have to buy the key from me."//</span> Nimeresh says. <span style="color:gray">//"But I'm sure you have the money."//</span> She adds, smiling.
<span @style=$chPlayerCharacter.colorStyleKey>//"How about you desist right now, instead?"//</span>
<span @style=$chVal.colorStyleKey>//"Hmpf. Fine."//</span> She surrenders.
//<span style="color:gray">Your submission towards Valtan has slightly decreased.</span>
<span style="color:gray">Your sexual tension with Valtan has slightly decreased.</span>
<span style="color:darkred">Your enmity with Valtan has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.willpower.current -= State.variables.StVars.check4;
State.variables.chPlayerCharacter.relations.chVal.submission.stv -= 150;
State.variables.chVal.relations.chPlayerCharacter.domination.stv -= 150;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv -= 150;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv -= 150;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 150;
<</script>> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"And there is really no way to take them off? It would be really troublesome if I couldn't move freely..."//</span> Nash asks to Nimeresh, unaware of your intentions.
<span style="color:gray">//"You know the affection I have for you, but do you really think I'd tell you, or anyone, if my crafts were flawed?"//</span>
<span @style=$chNash.colorStyleKey>//"So what happens if someone loses a key?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash, look at me for a moment."//</span> You call her.
<span @style=$chNash.colorStyleKey>//"Hum?"//</span>
<span style="color:green">Charisma AND will AND submission AND sexual tension check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Keep quiet and smile for me."//</span> You order as you lock the collar on her neck, without waiting for her reaction.
<span @style=$chNash.colorStyleKey>//"What are you...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"There."//</span>
<span style="color:gray">//"Woah! This girl has guts."//</span>
<span @style=$chNash.colorStyleKey>//"Have you just...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure I have! It looks great on you. Will you pose for me?"//</span>
<span style="color:gray">//"Sorry to interrupt you, but if you lock any of my items, you have to buy the key. It will be 750 veerens."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"750? Let me see... Here you go."//</span>
Nash contemplates with a palid face how you take the key to her collar, but remains frozen in place.
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash? I asked you to smile. Are you well?"//</span>
<span @style=$chNash.colorStyleKey>//"Ah? S-Sure. I'm f-fine."//</span> She replies, and she fakes a smile for you.
<span style="color:gray">//"You got played there, Nashy! Enjoy yourself, and don't fight your guts too much."//</span>
//You have bought a collar.//
//<span style="color:purple">Your domination towards Nashillbyir has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has slightly grown.</span>
<span style="color:darkred">Your rivalry with Nashillbyir has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.money -= 750;
createEquipment("b0","chPlayerCharacter");
equipObjectOnWearer(1,"chNash",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 150;
gC("chNash").socialAi.rivalTs = [];
<</script>> \$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You have to admit that was really funny. You were absolutely certain that you were going to have a laugh at the expense of that woman, and you ran straight into a trap with your name on it."//</span> Padmiri mocks Val.
<span @style=$chVal.colorStyleKey>//"Shut up. I got really scared for a moment."//</span>
<span @style=$chMir.colorStyleKey>//"You, scared? Aren't you the one who always acts like the world is a toy in her hands? I thought that you would have enjoyed even that."//</span>
Valtan sighs, tired of hearing Padmiri's thoughts.
<span @style=$chPlayerCharacter.colorStyleKey>//"Mind facing me for a moment, Padmiri?"//</span>
<span @style=$chMir.colorStyleKey>//"Sure, what is it...?"//</span>
<span style="color:green">Charisma AND will AND submission AND sexual tension check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Give me a bright smile."//</span> You don't wait to hear her opinion on the matter - as soon as she's looking at you, you place the collar around her neck, and click the lock.
<span @style=$chMir.colorStyleKey>//"Huh? Huh!?"//</span>
<span @style=$chVal.colorStyleKey>//"Ha! Haha!"//</span> Valtan laughs satisfied.
<span style="color:gray">//"Are you playing with my collars? If you've locked that you'll have to pay for the key."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, sure. How much will it be?"//</span>
<span style="color:gray">//"For just a collar, 750 veerens."//</span>
You pay her the money and receive the key, in front of Padmiri's astonished face.
<span @style=$chVal.colorStyleKey>//"Well? $chPlayerCharacter.name asked you to smile for her."//</span>
<span @style=$chMir.colorStyleKey>//"Um... Yes..."//</span> Padmiri fakes a smile, trying to comply with your earlier demand. The smile, however, isn't natural at all.
//You have bought a collar.//
//<span style="color:purple">Your domination towards Padmiri has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri has slightly grown.</span>
<span style="color:darkred">Your rivalry with Padmiri has slightly grown.</span>
<span style="color:khaki">Your friendship with Valtan has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.money -= 750;
createEquipment("b0","chPlayerCharacter");
equipObjectOnWearer(1,"chMir",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.rivalry.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 150;
gC("chMir").socialAi.rivalTs = [];
<</script>> \$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You have to admit that was really funny. You were absolutely certain that you were going to have a laugh at the expense of that woman, and you ran straight into a trap with your name on it."//</span> Padmiri mocks Val.
<span @style=$chVal.colorStyleKey>//"Shut up. I got really scared for a moment."//</span>
<span @style=$chMir.colorStyleKey>//"You, scared? Aren't you the one who always acts like the world is a toy in her hands? I thought that you would have enjoyed even that."//</span>
Valtan sighs, tired of hearing Padmiri's thoughts.
<span @style=$chPlayerCharacter.colorStyleKey>//"Mind facing me for a moment, Valtan?"//</span>
<span @style=$chVal.colorStyleKey>//"What is it now?"//</span>
<span style="color:green">Agility AND will AND submission AND sexual tension check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Be good and smile for me."//</span> You say as you push the collar towards her neck, waiting for no answer.
<span @style=$chVal.colorStyleKey>//"What? Why!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I thought you'd look cute. I wasn't wrong!"//</span>
<span @style=$chMir.colorStyleKey>//"Looks like you weren't done for today."//</span> Padmiri comments, containing her laughter.
<span style="color:gray">//"Are you playing with my collars? If you've locked that you'll have to pay for the key."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, sure. How much will it be?"//</span>
<span style="color:gray">//"For just a collar, 750 veerens."//</span>
You pay her the money and receive the key, in front of Valtan's indignated face.
<span @style=$chVal.colorStyleKey>//"But... I didn't..."//</span> She mumbles, defeated.
//You have bought a collar.//
//<span style="color:purple">Your domination towards Valtan has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has slightly grown.</span>
<span style="color:darkred">Your enmity with Valtan has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.money -= 750;
createEquipment("b0","chPlayerCharacter");
equipObjectOnWearer(1,"chVal",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 150;
gC("chVal").socialAi.rivalTs = [];
<</script>> \$customRoomIntro
<span @style=$chAte.colorStyleKey>//"I still don't understand. Why would you waste your time insulting your opponent?"//</span> Maaterasu asks Abibdill, who is holding a fan, next to his face.
<span style="color:gray">//"To cloud their judgement, of course! An angry adversary is an adversary who will let their guard down."//</span>
<span @style=$chClaw.colorStyleKey>//"In short words: you don't trust your own strength and you need your enemy to commit mistakes."//</span> Claw says.
<span style="color:gray">//"That's not exactly how I'd put it..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ate, would you mind turning to me?"//</span> You ask her, and she complies.
<span style="color:green">Luck AND will AND submission AND sexual tension check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay still for a moment, ok?"//</span> You say as you move the collar towards her.
<span @style=$chAte.colorStyleKey>//"I don't..."//</span> But her fate is sealed - or rather, her neck is, and the words die in her throat.
<span style="color:gray">//"That was... Certainly something."//</span> Abibdill says.
<span @style=$chClaw.colorStyleKey>//"Tsch. Pitiful."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Can you smile for me? I've been wanting to see you smile for a while."//</span>
<span @style=$chAte.colorStyleKey>//"I..."//</span>
<span style="color:gray">//"Have you locked one of my collars?"//</span> Nimeresh asks. <span style="color:gray">//"You'll have to buy the key, then. It's 750 veerens."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure, have this."//</span>
Maaterasu tries to object as you take the key, but the words just won't leave her mouth. Given that she's not having an easy time, you decide to let her off the hook, for now.
//You have bought a collar.//
//<span style="color:purple">Your domination towards Maaterasu has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Maaterasu has slightly grown.</span>
<span style="color:darkred">Your rivalry with Maaterasu has slightly grown.</span>
<span style="color:darkred">Your enmity with Claw has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.money -= 750;
createEquipment("b0","chPlayerCharacter");
equipObjectOnWearer(1,"chAte",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chAte.domination.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chAte.rivalry.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.rivalry.stv += 150;
gC("chAte").socialAi.rivalTs = [];
<</script>> \$customRoomIntro
<span @style=$chAte.colorStyleKey>//"I still don't understand. Why would you waste your time insulting your opponent?"//</span> Maaterasu asks Abibdill, who is holding a fan, next to his face.
<span style="color:gray">//"To cloud their judgement, of course! An angry adversary is an adversary who will let their guard down."//</span>
<span @style=$chClaw.colorStyleKey>//"In short words: you don't trust your own strength and you need your enemy to commit mistakes."//</span> Claw says.
<span style="color:gray">//"That's not exactly how I'd put it..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Claw!"//</span> You call the Beastkin.
<span style="color:green">Agility AND will AND submission AND sexual tension check: passed.</span>
<span @style=$chClaw.colorStyleKey>//"What?"//</span> She says while she turns back to face you, only to feel the collar closing around her neck. <span @style=$chClaw.colorStyleKey>//"What have you just...!?"//</span> Her expression turns ugly, as ugly as the murder she's already planning.
<span style="color:gray">//"That was... Certainly something."//</span> Abibdill says.
<span @style=$chPlayerCharacter.colorStyleKey>//"I wanted to see how it looked on you. It looks great!"//</span>
<span @style=$chAte.colorStyleKey>//"That is a collar of submission. The constant pressure it provokes on the neck, as well as the enchantments that they usually carry, are designed to force the will of the wearer to submit."//</span>
<span @style=$chClaw.colorStyleKey>//"I know that, you little...!"//</span>
<span style="color:gray">//"Have you locked one of my collars?"//</span> Nimeresh asks. <span style="color:gray">//"You'll have to buy the key, then. It's 750 veerens."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure, have this."//</span>
Claw looks horrified as you take the key off Nimeresh's hands, but is unable to protest. You savor the feel of victory.
//You have bought a collar.//
//<span style="color:purple">Your domination towards Claw has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Claw has slightly grown.</span>
<span style="color:darkred">Your rivalry with Claw has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.money -= 750;
createEquipment("b0","chPlayerCharacter");
equipObjectOnWearer(1,"chClaw",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
gC("chClaw").socialAi.rivalTs = [];
<</script>> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"And there is really no way to take them off? It would be really troublesome if I couldn't move freely..."//</span> Nash asks to Nimeresh, unaware of your intentions.
<span style="color:gray">//"You know the affection I have for you, but do you really think I'd tell you, or anyone, if my crafts were flawed?"//</span>
<span @style=$chNash.colorStyleKey>//"So what happens if someone loses a key?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash, look at me for a moment."//</span> You call her.
<span @style=$chNash.colorStyleKey>//"Hum?"//</span>
<span style="color:red">Charisma AND will AND submission AND sexual tension check: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Just wait for a moment."//</span> Your order as you try to lock the collar in her neck, but she reacts in the last second and stops your arm.
<span @style=$chNash.colorStyleKey>//"What are you doing?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Trying the collar on you."//</span>
<span @style=$chNash.colorStyleKey>//"And have you thought that perhaps I didn't want that?"//</span>
<span style="color:gray">//"Sheesh, Nash, what a way to spoil the fun."//</span>
Nashillbyir looks at Nimeresh with a face that could pierce her from side to side, and so does to you a second later.
//That didn't go well.//
//<span style="color:gray">Your domination towards Nashillbyir has slightly decreased.</span>
<span style="color:gray">Your sexual tension with Nashillbyir has slightly decreased.</span>
<span style="color:darkred">Your enmity with Nashillbyir has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.relations.chNash.domination.stv -= 150;
State.variables.chNash.relations.chPlayerCharacter.submission.stv -= 150;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv -= 150;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv -= 150;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.enmity.stv += 150;
<</script>> \$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You have to admit that was really funny. You were absolutely certain that you were going to have a laugh at the expense of that woman, and you ran straight into a trap with your name on it."//</span> Padmiri mocks Val.
<span @style=$chVal.colorStyleKey>//"Shut up. I got really scared for a moment."//</span>
<span @style=$chMir.colorStyleKey>//"You, scared? Aren't you the one who always acts like the world is a toy in her hands? I thought that you would have enjoyed even that."//</span>
Valtan sighs, tired of hearing Padmiri's thoughts.
<span @style=$chPlayerCharacter.colorStyleKey>//"Mind facing me for a moment, Padmiri?"//</span>
<span @style=$chMir.colorStyleKey>//"Sure, what is it...?"//</span>
<span style="color:red">Charisma AND will AND submission AND sexual tension check: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Just keep quiet for a moment."//</span> You order as you calmly bring the collar to her neck.
<span @style=$chMir.colorStyleKey>//"Wait! What are you doing!?"//</span> She shouts, having stopped you just before you were successful.
<span @style=$chPlayerCharacter.colorStyleKey>//"Just... Checking how it looks on you?"//</span>
<span @style=$chMir.colorStyleKey>//"And who gave you the right to...? Wait, no, hahaha! Hahahaha!"//</span>
Much to your surprise, Valtan has started tickling Padmiri's armpits, which appear to be a weak spot. The Shapeshifter gives you a short look. You understand her intentions, and take advantage of the situation to finish what you started.
<span @style=$chMir.colorStyleKey>//"How dare...! ...You..."//</span> Padmiri's voice dies off.
<span style="color:gray">//"Are you playing with my collars? If you closed a lock, you'll have to pay for the key."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure. How much is it?"//</span>
<span style="color:gray">//"Just 750 veerens."//</span>
You pay her the money and receive the key, in front of Padmiri's defeated face.
<span @style=$chVal.colorStyleKey>//"What's the problem, Mir? I thought you were in the mood for some laughs today."//</span>
<span @style=$chMir.colorStyleKey>//"...Just... Shut up."//</span>
//You have bought a collar.//
//<span style="color:purple">Your domination towards Padmiri has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri has slightly grown.</span>
<span style="color:darkred">Your enmity with Padmiri has grown.</span>
<span style="color:khaki">Your friendship with Valtan has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.money -= 750;
createEquipment("b0","chPlayerCharacter");
equipObjectOnWearer(1,"chMir",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 300;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 300;
State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chVal.relations.chMir.rivalry.stv += 300;
State.variables.chMir.relations.chVal.rivalry.stv += 300;
State.variables.chVal.relations.chMir.submission.stv -= 150;
State.variables.chMir.relations.chVal.domination.stv -= 150;
<</script>> \$customRoomIntro
<span @style=$chMir.colorStyleKey>//"You have to admit that was really funny. You were absolutely certain that you were going to have a laugh at the expense of that woman, and you ran straight into a trap with your name on it."//</span> Padmiri mocks Val.
<span @style=$chVal.colorStyleKey>//"Shut up. I got really scared for a moment."//</span>
<span @style=$chMir.colorStyleKey>//"You, scared? Aren't you the one who always acts like the world is a toy in her hands? I thought that you would have enjoyed even that."//</span>
Valtan sighs, tired of hearing Padmiri's thoughts.
<span @style=$chPlayerCharacter.colorStyleKey>//"Mind facing me for a moment, Valtan?"//</span>
<span @style=$chVal.colorStyleKey>//"What is it now?"//</span>
<span style="color:red">Agility AND will AND submission AND sexual tension check: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay quiet for a moment, ok?"//</span> You say as you prepare to lock the collar on her neck.
<span @style=$chVal.colorStyleKey>//"No!"//</span> She shouts, grabbing your arm. <span @style=$chVal.colorStyleKey>//"What's your problem!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I thought..."//</span>
<span @style=$chMir.colorStyleKey>//"Calm down, Val."//</span> Padmiri comments.
<span @style=$chVal.colorStyleKey>//"Why would you...! Ngh."//</span> She protests, right before pushing you aside and walking away.
<span @style=$chMir.colorStyleKey>//"Looks like she's really annoyed, after all..."//</span>
//<span style="color:gray">Your domination towards Valtan has slightly decreased.</span>
<span style="color:gray">Your sexual tension with Valtan has slightly decreased.</span>
<span style="color:darkred">Your enmity with Valtan has grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.relations.chVal.domination.stv -= 150;
State.variables.chVal.relations.chPlayerCharacter.submission.stv -= 150;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv -= 150;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv -= 150;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 300;
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 300;
<</script>> \$customRoomIntro
<span @style=$chAte.colorStyleKey>//"I still don't understand. Why would you waste your time insulting your opponent?"//</span> Maaterasu asks Abibdill, who is holding a fan, next to his face.
<span style="color:gray">//"To cloud their judgement, of course! An angry adversary is an adversary who will let their guard down."//</span>
<span @style=$chClaw.colorStyleKey>//"In short words: you don't trust your own strength and you need your enemy to commit mistakes."//</span> Claw says.
<span style="color:gray">//"That's not exactly how I'd put it..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ate, would you mind turning to me?"//</span> You ask her, and she complies.
<span style="color:red">Luck AND will AND submission AND sexual tension check: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Stay still for me, just for a second."//</span> You say as you move the collar towards her.
<span @style=$chAte.colorStyleKey>//"Wait."//</span> She says, stopping your hand in place. <span @style=$chAte.colorStyleKey>//"I've heard of the effects of these collars. I don't want to wear that."//</span> She states, almost expressionless.
<span @style=$chClaw.colorStyleKey>//"Hmpf. What a sad try."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But... How do you know you won't like it until you try?"//</span>
<span @style=$chAte.colorStyleKey>//"...I just know."//</span>
Her eyes pierce your face, commanding you to stop struggling, until you give up and let her go.
//<span style="color:gray">Your domination towards Maaterasu has slightly decreased.</span>
<span style="color:gray">Your sexual tension with Maaterasu has slightly decreased.</span>
<span style="color:darkred">Your rivalry with Maaterasu has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chPlayerCharacter.relations.chAte.domination.stv -= 150;
State.variables.chAte.relations.chPlayerCharacter.submission.stv -= 150;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv -= 150;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv -= 150;
State.variables.chPlayerCharacter.relations.chAte.rivalry.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.rivalry.stv += 150;
<</script>> \$customRoomIntro
<span @style=$chAte.colorStyleKey>//"I still don't understand. Why would you waste your time insulting your opponent?"//</span> Maaterasu asks Abibdill, who is holding a fan, next to his face.
<span style="color:gray">//"To cloud their judgement, of course! An angry adversary is an adversary who will let their guard down."//</span>
<span @style=$chClaw.colorStyleKey>//"In short words: you don't trust your own strength and you need your enemy to commit mistakes."//</span> Claw says.
<span style="color:gray">//"That's not exactly how I'd put it..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Claw!"//</span> You call the Beastkin.
<span style="color:red">Agility AND will AND submission AND sexual tension check: failed.</span>
<span @style=$chClaw.colorStyleKey>//"What?"//</span> She asks, turning to you. <span @style=$chClaw.colorStyleKey>//"Wait, what the blazes!?"//</span> She has spotted the collar and grabbed your arm.
<span @style=$chPlayerCharacter.colorStyleKey>//"I... Wanted to see how it looked on you?"//</span>
<span @style=$chAte.colorStyleKey>//"That is a collar of submission. The constant pressure it provokes on the neck, as well as the enchantments that they usually carry, are designed to force the will of the wearer to submit."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thank you Ate, but... Ah!"//</span>
Claw has just scratched your face, and you instinctively take your hands to the wound. You notice too late: Claw has taken the collar off your hands and she's locking it around //your// neck.
<span @style=$chClaw.colorStyleKey>//"Serves you right."//</span>
<span style="color:gray">//"Have you locked one of my collars?"//</span> Nimeresh asks. <span style="color:gray">//"You'll have to buy the key, then. It's 750 veerens."//</span>
<span @style=$chClaw.colorStyleKey>//"Ssshhh... Fine."//</span>
//<span style="color:purple">Your submission towards Claw has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Claw has slightly grown.</span>
<span style="color:darkred">Your rivalry with Claw has slightly grown.</span>//
[[Continue|SE The Merchants Choosing Weapons]]
<<script>>
State.variables.chClaw.money -= 750;
createEquipment("b0","chClaw");
equipObjectOnWearer(1,"chPlayerCharacter",gSettings().equipmentDuration);
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
<</script>> \$customRoomIntro
<span style="color:saddlebrown">//"Listen to me, everyone."//</span> Shrezdill calls with an authoritative tone. <span style="color:saddlebrown">//"Whenever merchants come to the Temple, you will always have the opportunity to browse their wares and buy at the end of the day. This time, however, the Temple will put in the money for every Candidate who doesn't have a weapon yet, in order to level the field. If you still haven't, take a moment to look at the weapons and choose one."//</span>
''Staff of battle''
A wooden staff, great for physical offense and defense. Increases physique and resilience.
[[Choose the staff of battle|SE The Merchants Staff End]]
''Knuckles''
Brass knuckles that will make the user pack a punch. Increases physique and agility.
[[Choose the knuckles|SE The Merchants Knuckles End]]
''Wand''
A magical wand, most useful to control the flow of aether. Increases intelligence and will.
[[Choose the wand|SE The Merchants Wand End]]
''Hand fan''
A magical fan, favored by illusionists. Increases perception and charisma.
[[Choose the hand fan|SE The Merchants Fan End]] $customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take the staff."//</span> You decide, taking one in your hands, and getting used to its weight and form.
Some of your peers have already made their minds, and the rest don't take much longer. Padmiri and Maaterasu choose wands, Valtan takes a fan, and Claw gets the knuckles.
<span style="color:saddlebrown">//"Perfect. Now go and practice with them for a while, while I handle the payment. Come with me too, Nimeresh, the Temple needs some of your wares as well."//</span>
<span style="color:gray">//"Remember to come back later to buy some toys!"//</span> Nimeresh adds.
<span style="color:gray">//"All of you made great choices! I hope you'll make good use of my weapons."//</span>
[[Continue|SE The Merchants Taototh Interruption]]
<<script>>
createEquipment("w0","chPlayerCharacter");
effectsSeTheMerchantsEnd();
<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take the knuckles."//</span> You decide, putting them on, and trying their weight.
Some of your peers have already made their minds, and the rest don't take much longer. Padmiri and Maaterasu choose wands, Valtan takes a fan, and Claw gets the knuckles.
<span style="color:saddlebrown">//"Perfect. Now go and practice with them for a while, while I handle the payment. Come with me too, Nimeresh, the Temple needs some of your wares as well."//</span>
<span style="color:gray">//"Remember to come back later to buy some toys!"//</span> Nimeresh adds.
<span style="color:gray">//"All of you made great choices! I hope you'll make good use of my weapons."//</span>
[[Continue|SE The Merchants Taototh Interruption]]
<<script>>
createEquipment("w1","chPlayerCharacter");
effectsSeTheMerchantsEnd();
<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take the wand."//</span> You decide, taking one and trying to channel some aether with it.
Some of your peers have already made their minds, and the rest don't take much longer. Padmiri and Maaterasu choose wands, Valtan takes a fan, and Claw gets the knuckles.
<span style="color:saddlebrown">//"Perfect. Now go and practice with them for a while, while I handle the payment. Come with me too, Nimeresh, the Temple needs some of your wares as well."//</span>
<span style="color:gray">//"Remember to come back later to buy some toys!"//</span> Nimeresh adds.
<span style="color:gray">//"All of you made great choices! I hope you'll make good use of my weapons."//</span>
[[Continue|SE The Merchants Taototh Interruption]]
<<script>>
createEquipment("w2","chPlayerCharacter");
effectsSeTheMerchantsEnd();
<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take the fan."//</span> You decide, taking one and practicing some moves with it.
Some of your peers have already made their minds, and the rest don't take much longer. Padmiri and Maaterasu choose wands, Valtan takes a fan, and Claw gets the knuckles.
<span style="color:saddlebrown">//"Perfect. Now go and practice with them for a while, while I handle the payment. Come with me too, Nimeresh, the Temple needs some of your wares as well."//</span>
<span style="color:gray">//"Remember to come back later to buy some toys!"//</span> Nimeresh adds.
<span style="color:gray">//"All of you made great choices! I hope you'll make good use of my weapons."//</span>
[[Continue|SE The Merchants Taototh Interruption]]
<<script>>
createEquipment("w3","chPlayerCharacter");
effectsSeTheMerchantsEnd();
<</script>><span style="color:gray">//"$chPlayerCharacter.name, a moment of your time."//</span> A serious, masculine voice invokes your attention from behind. It's Taototh, the Aiishen in charge of the Stars Tower.
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, what is it?"//</span>
<span style="color:gray">//"Drishtya has asked me to present a gift to you, in order to help you close the gap with your peers."//</span> He shows you an orb that shines in dark green lights. <span style="color:gray">//"You must have noticed that the other Candidates are well versed in specific arts. Fiercest Claw is a master hunter, while Maaterasu's talent at manipulating aether has few rivals. Do you have such a talent?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Me?"//</span> You feel an invisible finger pointing at you, drawing attention over your faults and shortcomings. <span @style=$chPlayerCharacter.colorStyleKey>//"W-Why do you ask?"//</span>
<span style="color:gray">//"You don't need to answer me if you don't want to. But, if you have ever felt your life would be any easier with different aptitudes, this artifact might be most useful to you, for it might be used to swap someone's strengths and weaknesses. However..."//</span> He hides the orb inside a pocket in his tunic. <span style="color:gray">//"It will only work on someone whose potential has not yet been well defined, and it's likely to break on its first use."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That sounds like a lot of responsibility. If the orb was used on me and I couldn't take advantage of it..."//</span>
<span style="color:gray">//"You seem to have a good grasp of the situation."//</span> He smiles faintly. <span style="color:gray">//"That's why my advice is to consider it carefully for a few days. If you decide to accept this gift, come find me at the Stars Tower."//</span> He starts to leave, without waiting for your answer, but immediately turns back to you. <span style="color:gray">//"Oh, and before I forget. You surely have found about the training of energy reading on the library, correct?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I have... It seems to be a very... Cryptic exercise. I'm not sure what its practical applications could be."//</span>
<span style="color:gray">//"Hoho. it's most opportune that you'd mention that. I was also going to mention that you could try and use the orbs of clairvoyance."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Clairvoyance? Do they allow you to see the future?"//</span>
<span style="color:gray">//"Not quite, they're too capricious to do such a thing. But skilled users of the magical arts are capable of catching glimpses of... Their different potentialities. Perhaps you'll find it useful."//</span>
$eventsCalendar.finishEventButton
<<script>>
setPasChars([]);
State.variables.StVarsList.push("go0");
<</script>> \You can customize your character's sex preferences on this menu.
When your character is affected by sex actions that match their preferences, their received damage will increase.
Your character's preferences are often modified as the result of sex, and will vary over time, but you have a one-time chance to boost some of them.
If you use the "Cancel" button, you will exit this menu and will be able to customize your character's preferences later.
Duplicated selections will be ignored.
Highly preferred: <<listbox "$chosenRankTwoTastes[0]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Highly preferred: <<listbox "$chosenRankTwoTastes[1]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Highly preferred: <<listbox "$chosenRankTwoTastes[2]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Highly preferred: <<listbox "$chosenRankTwoTastes[3]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[0]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[1]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[2]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[3]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[4]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[5]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[6]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
Preferred: <<listbox "$chosenRankOneTastes[7]" autoselect>>
<<option "Foreplay" "foreplay">>
<<option "Oral" "oral">>
<<option "Full sex" "fullsex">>
<<option "Banter" "talk">>
<<option "Use dick" "useDick">>
<<option "Use pussy" "usePussy">>
<<option "Use ass" "useAnus">>
<<option "Use mouth" "useMouth">>
<<option "Use eyes" "useEyes">>
<<option "Use hands" "useHands">>
<<option "Use legs" "useLegs">>
<<option "Use tail" "useTail">>
<<option "Target dick" "targetDick">>
<<option "Target pussy" "targetPussy">>
<<option "Target ass" "targetAnus">>
<<option "Target breasts" "targetBreasts">>
<<option "Target mouth" "targetMouth">>
<<option "Target eyes" "targetEyes">>
<<option "Target hands" "targetHands">>
<<option "Target legs" "targetLegs">>
<<option "Target tail" "targetTail">>
<<option "Top" "top">>
<<option "Bottom" "bottom">>
<<option "Domination" "domination">>
<<option "Submission" "submission">>
<<option "Bondage" "bondage">>
<<option "Teasing" "teasing">>
<<option "Hypnosis" "hypnosis">>
<<option "Draining" "draining">>
<<option "Charm" "charm">>
<<option "Romantic" "romantic">>
<<option "Use pain" "usePain">>
<<option "Receive pain" "receivePain">>
<<option "Denial" "denial">>
<</listbox>>
<<link [[Confirm selections and leave|Personal Room]]>><<script>> processSexPreferencesMenu();
<</script>><</link>>
[[Cancel|Personal Room]]
__Extra explanations__
"Use [bodypart]" tastes refer to all actions involving your character's bodypart, while "Target [bodypart]" refers to all actions involving your partner's bodyparts. If you use an action with the tag "Target pussy", it will be more effective on you if you have a highly ranked "Target pussy", but it will be more effective on your partner if they have a highly ranked "Use pussy" taste, and viceversa.$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Hey, these are pretty sweet!"//</span> Valtan exclaims, shortly after tasting her second grape.
<span @style=$chPlayerCharacter.colorStyleKey>//"I told you, and even Claw agreed."//</span>
<span @style=$chClaw.colorStyleKey>//"I didn't..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You didn't say it out loud, but you didn't have your usual grumpy expression while you were eating."//</span>
<span @style=$chVal.colorStyleKey>//"That's true, Claw. She caught you with your paws on the cake."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span>
Valtan, Claw and you have been sent to look for Maaterasu, before you even had time to have breakfast in the dining hall. Apparently, Vesia reported watching her leaving towards the training grounds early in dawn. You were given some grapes to eat on the way, and you're carrying an extra cluster for Maaterasu.
<span @style=$chPlayerCharacter.colorStyleKey>//"Back in my tribe, we do not only eat grapes, we also ferment them into wine."//</span>
<span @style=$chVal.colorStyleKey>//"Wine? What's that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh, it's a dark beverage, somewhat sweet, somewhat sour, that makes your mind fuzzy and lets you go of your inhibitions..."//</span>
<span @style=$chClaw.colorStyleKey>//"It's an alcoholic drink. Poison, basically."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What!? It's not poison!"//</span>
<span @style=$chClaw.colorStyleKey>//"Many plants and creatures in the forests expel odors that alter your mind, sometimes turning you groggy or immobile, or blind with lust. Are those not poisons?"//</span>
<span @style=$chVal.colorStyleKey>//"It gets rid of inhibitions, blind with lust...?"//</span> Valtan mutters to herself.
<span @style=$chPlayerCharacter.colorStyleKey>//"Those are completely different."//</span>
<span @style=$chClaw.colorStyleKey>//"How so?"//</span>
[[Continue|SE TGoL Found Ate]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
setRoomIntro("mapTrainingGrounds","lake");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Well, for starters, wine only affects you if you choose to drink it, and-"//</span>
<span @style=$chVal.colorStyleKey>//"Found Ate. She didn't go very far."//</span> Valtan says, in the middle of her chewing.
As soon as you take your eyes off Claw, it's easy to spot her. Near the shore of the lake, the water moves in an unnatural, wild manner, forming small whirlpools and reverse waterfalls. In front of the spectacle, Maaterasu is weaving the strings of aether, practicing her magical casting.
<span @style=$chVal.colorStyleKey>//"Let's sit around here and see how long she takes to notice us."//</span>
<span @style=$chClaw.colorStyleKey>//"...I'm giving it a minute. ...Just to see how unaware she is."//</span>
<span @style=$chVal.colorStyleKey>//"She always gets that focused when she's training, right? It should be easy to attack her by surprise..."//</span>
<span @style=$chAte.colorStyleKey>//"Hmm?"//</span> Ate suddenly stops.
[[Continue|SE TGoL Val's Offer]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chVal"),getPresentCharByKey("chClaw")]);
setRoomIntro("mapTrainingGrounds","lake");
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"...I forgot to eat, didn't I?"//</span> Maaterasu proclaims, not having noticed your presence yet.
<span @style=$chClaw.colorStyleKey>//"Sigh."//</span>
Valtan smiles, amused.
Short seconds later, the Aiishen turns around and finds you.
<span @style=$chAte.colorStyleKey>//"Oh, you're there."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Ate, Drishtya gave me this for..."//</span> Just as you're finishing the sentence, you realize you no longer have the cluster of grapes.
<span @style=$chVal.colorStyleKey>//"Are you hungry? Look at what I have here, just for you."//</span> Valtan stands up. It takes you a bit to realize that she's flaunting the grapes that were previously in your possession. <span @style=$chVal.colorStyleKey>//"You won't believe how sweet these berries are, just..."//</span> The Shapeshifter, who was born with no shame at all, tears each grape apart, and pushes them into her pussy one by one, slowly making space for them all. <span @style=$chVal.colorStyleKey>//"...you'll have to slurp them out of me. It's the least you could do for me, after I came all the way to bring breakfast to poor, hungry Ate..."//</span>
[[Continue|SE TGoL Claw Leaves]]$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Hmpf. I've wasted enough time already. I'm leaving."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What!? I can't believe this."//</span>
<span @style=$chAte.colorStyleKey>//"If I eat you out, I can eat the berries?"//</span>
<span @style=$chVal.colorStyleKey>//"Sure, they'll be fresh and wet, just ready for you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ate, we all brought you the grapes, not just Valtan."//</span>
<span @style=$chAte.colorStyleKey>//"I know, but it's her who has them right now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Uuugghh."//</span>
[[Just leave|SE TGoL Player Leaves]]
[[Protest about Valtan's attitude|SE TGoL Player Protests]]
[[Attack Valtan for the berries|SE TGoL Defy Valtan]]
[[Offer to help Maaterasu to suck the grapes out|SE TGoL Join Ate]]
[[Appeal to Maaterasu's pride|SE TGoL Ate's Pride]]<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, whatever!"//</span> You shout, frustrated. <span @style=$chPlayerCharacter.colorStyleKey>//"I shouldn't even have bothered."//</span>
You head towards the bridge without looking back, looking to start your training and leave the beginning of the day behind as soon as possible.
<span style="color:gray">Your friendship, sexual tension and romance with Valtan have slightly decreased.</span>
<span style="color:darkred">Your enmity with Valtan has slightly increased.</span>
<span style="color:gray">Your opinion of Maaterasu has slightly decreased.</span>
//Valtan's preferences for oral, use pussy and target mouth have increased.//
//Maaterasu's preferences for oral, target pussy and use mouth have increased.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv -= 100;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv -= 100;
State.variables.chPlayerCharacter.relations.chVal.romance.stv -= 100;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv -= 100;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv -= 100;
State.variables.chVal.relations.chPlayerCharacter.romance.stv -= 100;
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv -= 50;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv -= 50;
State.variables.chPlayerCharacter.relations.chAte.romance.stv -= 50;
State.variables.chVal.relations.chAte.sexualTension.stv += 250;
State.variables.chVal.relations.chAte.domination.stv += 400;
State.variables.chAte.relations.chVal.sexualTension.stv += 250;
State.variables.chAte.relations.chVal.submission.stv += 250;
State.variables.chVal.tastes.oral.w += 10;
State.variables.chVal.tastes.usePussy.w += 10;
State.variables.chVal.tastes.targetMouth.w += 20;
State.variables.chAte.tastes.oral.w += 10;
State.variables.chAte.tastes.targetPussy.w += 10;
State.variables.chAte.tastes.useMouth.w += 20;
addPointsToDrive(gC("chAte").dPleasure,100);
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"But... This isn't fair, you just took the grapes off my hand, and..."//</span>
Ignoring your words, Valtan stands in front of you, high and mighty, looking to the docile Aiishen.
<span @style=$chVal.colorStyleKey>//"Good girl, they are going to taste just great..."//</span>
Maaterasu, on her part, simply gets on her knees and moves her head towards the Shapeshifter's nethers.
<span @style=$chPlayerCharacter.colorStyleKey>//"...They both are ignoring me, aren't they?"//</span>
[[Just leave|SE TGoL Player Leaves]]
<<link [[Watch scene|Scene]]>><<script>>
cssTgolValxAte();
<</script>><</link>> \<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
Maaterasu swallows the last grape, and licks her lips reservedly.
<span @style=$chAte.colorStyleKey>//"Thank you for the meal."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What!?"//</span>
<span @style=$chVal.colorStyleKey>//"You're welcome, sweetie. I wish our friend $chPlayerCharacter.name here was as open-minded as you, I'm sure $chPlayerCharacter.perPr would have loved it as well."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I-I can't even-"//</span>
The Shapeshifter turns her eyes towards you, <span @style=$chVal.colorStyleKey>//"You can tell she actually wanted it because... She stayed to watch."//</span>, throwing her words like darts towards you.
<span @style=$chPlayerCharacter.colorStyleKey>//"You're so annoying. I'm leaving."//</span>
<span @style=$chVal.colorStyleKey>//"Come back when you come to terms with your desires... And I'll let you have a taste, as well."//</span>
<span style="color:gray">Your friendship with Valtan has slightly decreased.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has slightly increased.</span>
<span style="color:darkred">Your enmity with Valtan has slightly increased.</span>
<span style="color:gray">Your friendship with Maaterasu has slightly decreased.</span>
<span style="color:lightcoral">Your sexual tension with Maaterasu has slightly increased.</span>
//Valtan's preferences for oral, use pussy and target mouth have increased.//
//Maaterasu's preferences for oral, target pussy and use mouth have increased.//
//Your preference for oral has slightly increased.//
//Maaterasu's views have grown more favorable to pleasure.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv -= 100;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 100;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv -= 100;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv -= 100;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv -= 100;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chVal.relations.chAte.sexualTension.stv += 250;
State.variables.chVal.relations.chAte.domination.stv += 400;
State.variables.chAte.relations.chVal.sexualTension.stv += 250;
State.variables.chAte.relations.chVal.submission.stv += 250;
State.variables.chVal.tastes.oral.w += 10;
State.variables.chVal.tastes.usePussy.w += 10;
State.variables.chVal.tastes.targetMouth.w += 20;
State.variables.chAte.tastes.oral.w += 10;
State.variables.chAte.tastes.targetPussy.w += 10;
State.variables.chAte.tastes.useMouth.w += 20;
State.variables.chPlayerCharacter.tastes.oral.w += 10;
addPointsToDrive(gC("chAte").dPleasure,100);
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Look, I'm not letting this happen."//</span> You adopt a battle stance, looking straight at Valtan. She rolls her eyes.
<span @style=$chVal.colorStyleKey>//"You're such a bore, did you know that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Maybe I am, but you need someone to put you in your place. From time to time, at the very least."//</span>
<span @style=$chVal.colorStyleKey>//"Even if poor Ate can't eat after this? The grapes aren't going to survive our fight."//</span>
Maaterasu stays silent, observing the events unfold.
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't push your responsibility about this on me! It wasn't me who pushed a cluster of grapes inside her pussy."//</span>
<span @style=$chVal.colorStyleKey>//"Uugh! Fine, let's have it your way."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Will you give her the...?"//</span> Valtan replies to your question by casting a flameball aimed at you, which you barely avoid. <span @style=$chPlayerCharacter.colorStyleKey>//"Uh, I guess not."//</span>
<<link [[Continue to battle|Scene]]>><<script>>
cssTgolValVsPlayer();
<</script>><</link>> \<<script>>
setPasChars([getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
The grapes have all fallen through the ground. Some frozen, some burned, others splashed against the dirt. Next to them, Valtan lies defeated.
<span @style=$chPlayerCharacter.colorStyleKey>//"I hope you're happy with this. It's your fault."//</span>
<span @style=$chVal.colorStyleKey>//"Way to ruin a girl's morning happy hour."//</span> She replies, annoyed.
<span @style=$chPlayerCharacter.colorStyleKey>//"Where is Ate...?"//</span>
<span @style=$chVal.colorStyleKey>//"She left soon after our fight started. I guess she wasn't in the mood to eat the grapes out of the ground."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Can't blame her, really."//</span>
A short while later, Maaterasu gets a different meal in the dining hall. Word of this reaches Drishtya, and blames Valtan, Claw and you for not being able to deliver the Aiishen's breakfast.
<span style="color:gray">Your friendship with Valtan has slightly decreased.</span>
<span style="color:purple">Your domination towards Valtan has increased.</span>
<span style="color:darkred">Your rivalry with Valtan has slightly increased.</span>
<span style="color:darkred">Your enmity with Claw has slightly increased.</span>
<span style="color:gray">Your friendship with Maaterasu has slightly decreased.</span>
//Claw, Valtan and you have lost 1 merit.//
//Valtan's views have grown less favorable to pleasure, and more favorable to self-improvement.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv -= 100;
State.variables.chPlayerCharacter.relations.chVal.domination.stv += 400;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv -= 100;
State.variables.chVal.relations.chPlayerCharacter.submission.stv += 400;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv -= 150;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 100;
State.variables.chClaw.relations.chVal.enmity.stv += 100;
State.variables.chPlayerCharacter.changeMerit(-1);
State.variables.chVal.changeMerit(-1);
State.variables.chClaw.changeMerit(-1);
addPointsToDrive(gC("chVal").dPleasure,-100);
addPointsToDrive(gC("chVal").dImprovement,100);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chVal.lust.current = State.variables.chVal.lust.max;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Sigh. I'll just help Ate, I guess."//</span>
<span @style=$chVal.colorStyleKey>//"Hmm? Will you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That will be the easiest way for her to get the grapes, right? So let's just be done with it."//</span>
<span @style=$chVal.colorStyleKey>//"Oooh? You're so timid it's cute. You don't need to find such excuses if you want to taste me, you know?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Just shut up! You aren't making this any easier."//</span>
<<link [[Continue to scene|Scene]]>><<script>>
cssTgolValxAtePlayer();
<</script>><</link>> \<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
You slowly lick your lips, savoring the strange mixture of grape juice and slime. From time to time, sweetness and saltiness blend together in a very particular way, and it tastes heavenly.
<span @style=$chVal.colorStyleKey>//"Looks like someone couldn't get enough of me. We can still continue for a while."//</span> Valtan winks at you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh? No, no, I did what I wanted to. You're finished, right, Ate?"//</span>
<span @style=$chAte.colorStyleKey>//"I am. Thank you for the meal."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Why are you thanking her, exactly?"//</span>
<span @style=$chVal.colorStyleKey>//"Because she has manners. You should learn from her. Thanks, Ate, you're so sweet."//</span> Ate's face remains undisturbed, as usual.
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's... Let's just leave."//</span>
<span @style=$chVal.colorStyleKey>//"So timid, and so cute."//</span> Valtan mocks you.
<span style="color:purple">Your submission towards Valtan has increased.</span>
<span style="color:lightcoral">Your sexual tension with Valtan has increased.</span>
<span style="color:darkred">Your enmity with Valtan has slightly increased.</span>
<span style="color:khaki">Your friendship with Maaterasu has increased.</span>
<span style="color:lightcoral">Your sexual tension with Maaterasu has increased.</span>
//Valtan's preferences for oral, use pussy and target mouth have increased.//
//Maaterasu's preferences for oral, target pussy and use mouth have increased.//
//Your preferences for oral, target pussy and use mouth have increased.//
//Maaterasu's views have grown more favorable to pleasure.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 250;
State.variables.chPlayerCharacter.relations.chVal.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chVal.enmity.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chVal.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chAte.sexualTension.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chAte.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chVal.relations.chAte.sexualTension.stv += 250;
State.variables.chVal.relations.chAte.domination.stv += 400;
State.variables.chAte.relations.chVal.sexualTension.stv += 250;
State.variables.chAte.relations.chVal.submission.stv += 250;
State.variables.chVal.tastes.oral.w += 10;
State.variables.chVal.tastes.usePussy.w += 10;
State.variables.chVal.tastes.targetMouth.w += 20;
State.variables.chAte.tastes.oral.w += 10;
State.variables.chAte.tastes.targetPussy.w += 10;
State.variables.chAte.tastes.useMouth.w += 20;
State.variables.chPlayerCharacter.tastes.oral.w += 10;
State.variables.chPlayerCharacter.tastes.targetPussy.w += 10;
State.variables.chPlayerCharacter.tastes.useMouth.w += 20;
addPointsToDrive(gC("chAte").dPleasure,100);
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, but are you really fine with this?"//</span>
<<if $StVars.check1 is true>> \
<span style="color:green">Charisma AND empathy check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We were told to bring you food, and she's using that to her advantage, making you pleasure her for you to get something you were entitled to. Does that seem fair to you?"//</span>
<span @style=$chAte.colorStyleKey>//"No, it isn't."//</span>
<span @style=$chVal.colorStyleKey>//"$chPlayerCharacter.name, sweetie, you don't have to do this."//</span>
<span @style=$chAte.colorStyleKey>//"...But Valtan still has the food."//</span>
<span @style=$chVal.colorStyleKey>//"That I do."//</span> //No! I'm not letting you hold on to that nail.//
<span @style=$chPlayerCharacter.colorStyleKey>//"But! But, if you give in to her blackmail, you will reward her behavior, and she'll keep doing that in the future. And then they'll say that the Shapeshifter Candidate has the Aiishen Candidate get on her knees whenever she wants! Would you like that to be said about you?"//</span>
Valtan's face retorts in annoyance and stress, as she looks for the words that would let her slip out the mess you're getting her into.
<span @style=$chAte.colorStyleKey>//"...I wouldn't. So you think I should punish her for taking my grapes, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That... Would be a solution to this..."//</span>
<span @style=$chVal.colorStyleKey>//"Wait, let's not take hurried decisions h-"//</span> Valtan's words are interrupted by an expression of shock and pain. Maaterasu has directed harsh, frozen winds against the Shapeshifter's nethers, right at the entrance of her pussy. <span @style=$chVal.colorStyleKey>//"S-S-S-st-t-top, I'm s-s-sorry, I'm s-s-sooorryyy."//</span>
<span @style=$chAte.colorStyleKey>//"I think I won't have grapes after all."//</span>
Watching the poor Val cover her genitals in pain and shrink against the cold makes a chill run through your waist, and you almost decide that the punishment was a bit excessive... But you reached your goal. With that happy thought in mind, you leave the Shapeshifter to suffer her misfortune alone.
<span style="color:khaki">Your friendship with Maaterasu has slightly increased.</span>
<span style="color:darkred">Your enmity with Valtan has increased.</span>
//Maaterasu's views have grown more favorable towards domination.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chVal.relations.chPlayerCharacter.enmity.stv += 350;
State.variables.chVal.relations.chAte.enmity.stv += 350;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 150;
addPointsToDrive(gC("chAte").dDomination,100);
applyAlteredState(["chVal"],createFrozenPussy());
<</script>> \
<<else>> \
<span style="color:red">Charisma AND empathy check: failed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So you think that being hungry is worth getting on your knees and eating her out? Doesn't that sound a bit off to you?"//</span>
<span @style=$chAte.colorStyleKey>//"No, why would it? I'm really hungry right now."//</span>
Her conviction at claiming that leaves you disarmed, your mouth half-open as it's unable to utter any more arguments. You finally sigh, and accept your loss.
[[You leave|SE TGoL Player Leaves]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
The grapes have all fallen through the ground. Some frozen, some burned, others splashed against the dirt. Next to them, you lie defeated.
<span @style=$chVal.colorStyleKey>//"So, was this worth ruining my morning happy hour?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You know what?"//</span> You say as you recover your breath. <span @style=$chPlayerCharacter.colorStyleKey>//"It absolutely was. You may have beaten me soundly, but you still didn't get what you wanted."//</span>
<span @style=$chVal.colorStyleKey>//"You have messed up priorities."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do I?"//</span> You take a look around. <span @style=$chPlayerCharacter.colorStyleKey>//"And where is Ate?"//</span>
<span @style=$chVal.colorStyleKey>//"She left shortly after we started fighting. She probably didn't want to eat the grapes out of the ground."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Makes sense."//</span>
A short while later, Maaterasu gets a different meal in the dining hall. Word of this reaches Drishtya, and blames both Valtan, Claw and you for not being able to deliver the Aiishen's breakfast.
<span style="color:gray">Your friendship with Valtan has slightly decreased.</span>
<span style="color:purple">Your submission towards Valtan has increased.</span>
<span style="color:darkred">Your rivalry with Valtan has slightly increased.</span>
<span style="color:darkred">Your enmity with Claw has slightly increased.</span>
<span style="color:gray">Your friendship with Maaterasu has slightly decreased.</span>
//Claw, Valtan and you have lost 1 merit.//
//Valtan's views have grown more favorable towards domination.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chVal.friendship.stv -= 100;
State.variables.chPlayerCharacter.relations.chVal.submission.stv += 400;
State.variables.chPlayerCharacter.relations.chVal.rivalry.stv += 100;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv -= 100;
State.variables.chVal.relations.chPlayerCharacter.domination.stv += 400;
State.variables.chVal.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv -= 150;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 100;
State.variables.chClaw.relations.chVal.enmity.stv += 100;
State.variables.chPlayerCharacter.changeMerit(-1);
State.variables.chVal.changeMerit(-1);
State.variables.chClaw.changeMerit(-1);
addPointsToDrive(gC("chVal").dDomination,100);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chVal.lust.current = State.variables.chVal.lust.max;
<</script>> \<div id="parent">
<img class="image1" src="img/logo.png" style="height:125px; width:125px;">
<img class="image2" src="img/energyIcon.png" style="height:20px; width:20px; top:-50px">
</div>
<img src="img/energyIcon.png" style="height:125px; width:125px;">
[img[img/temp.gif]]<<script>><</script>> \
And when she turns her face to you, you discover she's not Val.
<span @style=$chPlayerCharacter.colorStyleKey>//"Aah!? Who are you!?"//</span>
Worry and caution show in her diminutive face, outlined soft and small curves that end in a small chin. Her eyes are small, sincere and beautiful. This is a teal angel.
<div align='center'>\
[img[img/portraits/sillan-full.png]]
</div> \
<span @style=$chVal.colorStyleKey>//"No, don't worry, please."//</span>
[[Continue|SE Friend Back At Home ShesValtan]]$customRoomIntro
All the Candidates have already finished their breakfast, yet no one is leaving the dining hall. Dutzelt told you that Drishtya had something important to discuss with all of you today, and thus, everyone waits. Nashillbyir, Padmiri, Valtan and you have a lively discussion, and Maaterasu intervenes from time to time. Claw is lost in their own thoughts, pointlessly poking her empty plate - but Dutzelt soon takes her only entertainment away when he cleans the whole table.
<span style="color:mediumvioletred">//"I'm sorry for the wait."//</span> Drishtya's voice immediately draws everyone's attention, putting an abrupt end to your conversation. <span style="color:mediumvioletred">//"Today we will be discussing your first travel as Candidates."//</span> She declares as she takes a seat at the end of the table.
<span @style=$chMir.colorStyleKey>//"Ooh? Will we be parting soon?"//</span> Padmiri asks enthusiastically.
<span style="color:mediumvioletred">//"We will leave the Temple in seven days from today, and we'll be visiting the Shapeshifter tribe."//</span>
Padmiri's face turns from enthusiasm to surprise, then to shock. You turn your eyes towards Valtan, who is starting to lose her usual smile.
//Did I miss something? Did Drishtya say something bad?//
[[Continue|SE Gleaming Caverns Overview Rules]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"The Shapeshifter tribe will be celebrating the Twisted Festival soon, which is one of their most important traditions. As Candidates to High Priestess, it's fundamental for you to be familiar with all of the tribes' customs."//</span>
<span @style=$chNash.colorStyleKey>//"The Twisted Festival? That's quite a strange name."//</span> Nashillbyir wonders, oblivious to whatever is worrying Padmiri.
<span style="color:mediumvioletred">//"In our tribe, the act of supplanting the identities of others with ill intent is severely frowned upon. Therefore, those who wish to shapeshift as someone else, must only do so for brief periods, and not allow the lie to live for long."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmm. That's the most characteristic trait of the Shapeshifters, and you condemn its use?"//</span> Claw asks with mild disbelief.
<span style="color:mediumvioletred">//"Our tribe reached that decision after a period of severe turmoil, intrigues and conflict, when no one could be trusted. It's a harsh rule, and it goes against our nature, up to some point, but if we didn't respect it our tribe may return to darker times."//</span> Valtan listens quiet to Drishtya's explanation, in utmost silence. It doesn't fly over your head that she may be feeling this as a reprimand.
<span style="color:mediumvioletred">//"The exception to this rule is the Twisted Festival: for one day, everyone is allowed to take anyone's identity and do as they wish, as long as they don't commit any other serious crimes. It is taken for granted that nothing anyone does during that day should be taken seriously, for it was probably not done by the person you saw doing it."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, so you weren't ignoring my question."//</span> Drishtya sticks her eyes on Nashillbyir. <span @style=$chNash.colorStyleKey>//"I-I didn't meant that as... I mean, thank you for answering."//</span> The Priestess Regent closes her eyes for a couple of seconds, then continues.
<span style="color:mediumvioletred">//"On top of that, during the Twisted Festival there's also an improvised play. Unlike the drama plays you're used to reading, the play of the Twisted Festival has no written script, but some background and a few characters, and everything else is improvised by the performers: characters may come and go, their ideas and affiliations could change, and even the main plot usually takes a couple of unexpected turns. It is preferred for the improvisation to keep a balance between what's logical and what's absolutely unexpected, but there are no absolute rights or wrongs. Everyone followed me so far?"//</span>
<span @style=$chMir.colorStyleKey>//"I... I think I did, but it sounds fairly strange. I don't think I'll understand it until I've seen it."//</span>
<span style="color:mediumvioletred">//"Then you will not be glad to hear that, during the years when there are Candidates in training, they are expected to participate as performers."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, no. Wait, that will not influence our chances to win the competition, right?"//</span>
<span style="color:mediumvioletred">//"It absolutely will. The tribes' perception of you influence your merit, and participation in their traditions plays a large role in how they perceive you."//</span>
<span @style=$chNash.colorStyleKey>//"...But that's horrible. I'm a horrible actress, this- I'm going to be a disaster."//</span> The realization that not everything in the competition may be solved with a well landed kick hits the Ashwalker like an unblocked punch in the stomach.
<span style="color:mediumvioletred">//"If you feel that strongly about it, I recommend you to dedicate extra time to training in the amphitheater during the following days, as well as to reading."//</span>
[[Continue|SE Gleaming Caverns Overview Valtan Crime]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
Padmiri whispers something to Maaterasu, and she replies with another whisper. Then they nod in agreement, and ask: <span @style=$chMir.colorStyleKey>//"Drishtya, Ate and I had something we wanted to ask about."//</span>
<span style="color:mediumvioletred">//"Sure, we may begin the turn of questions."//</span> Drishtya replies.
<span @style=$chAte.colorStyleKey>//"Can Valtan even go back to her tribe?"//</span> The Aiishen says, like a tree falling on top of a house.
<span @style=$chMir.colorStyleKey>//"Ate! Don't put it so bluntly!"//</span>
<span @style=$chAte.colorStyleKey>//"Did I say something wrong?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, why shouldn't Valtan be able to...?"//</span> You turn your eyes yet again towards the blue Shapeshifter, who has stayed silent ever since the moment Drishtya announced your travel. Her expression has finished its transition to complete seriousness. <span @style=$chPlayerCharacter.colorStyleKey>//"Is it because she took the place of the other Candidate?"//</span>
<span style="color:mediumvioletred">//"..."//</span> The Head Priestess remains silent, waiting for the commotion and the whispers to calm down, somewhat. <span style="color:mediumvioletred">//"Supplanting someone's identity is a crime in our tribe, supplanting someone's identity to get something in return is an even more serious crime, and fooling the whole tribe in the process only makes things far worse. Under normal circumstances, such a crime would be punished with exile."//</span>
//What!?//
The air in the dining hall turns tense. <span style="color:mediumvioletred">//"But members of the Passion Temple may only be judged by the head of the Passion Temple, which, due to the circumstances of life, happened to be me a few weeks ago, when I judged Valtan."//</span>
<span @style=$chMir.colorStyleKey>//"You judged Valtan!?"//</span>
<span style="color:mediumvioletred">//"I judged Valtan, and sentenced that her punishment would be to accept the treatment she would receive from her tribe."//</span>
<span @style=$chNash.colorStyleKey>//"Wait, but this..."//</span>
<span @style=$chClaw.colorStyleKey>//"If the Shapeshifter tribe refuses to acknowledge her, can she even be their Candidate?"//</span> Claw strikes with the curiosity and lack of empathy of a feline that plays with wounded prey - //yet there's a small hint of sincere concern in her face.//
<span style="color:mediumvioletred">//"Yes, once a Candidate has been accepted by the Passion Temple, they no longer require the support of their tribe."//</span>
<span @style=$chNash.colorStyleKey>//"Will they let Valtan enter?"//</span>
<span style="color:mediumvioletred">//"They will. The owe that respect to the Temple. But I wouldn't count on them treating her kindly."//</span>
[[Continue|SE Gleaming Caverns Overview Concern]]<<script>>
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"...Valtan, are you feeling ok?"//</span>
<span @style=$chVal.colorStyleKey>//"Me? Of course I'm fine. Why wouldn't I?"//</span>
Everyone stares at her. Even if it wasn't a fact as clear as the light of the day that no one believes her, her unusually stoic face betrays what possibly was the most obvious lie of her life - perhaps directed at herself, rather than you.
<span @style=$chVal.colorStyleKey>//"Sigh."//</span> She turns her face to the side for one moment, only to look back to everyone and reassert her position. <span @style=$chVal.colorStyleKey>//"I took a decision while I was fully aware of its implications. I knew the lie wouldn't last forever, probably not even for very long. I knew all of that and went ahead anyway. I've had time to come to terms with this, and, and I'm fine."//</span>
Another tense silence follows, but not for long.
<span @style=$chClaw.colorStyleKey>//"Valtan."//</span>
<span @style=$chVal.colorStyleKey>//"What?"//</span>
<span @style=$chClaw.colorStyleKey>//"Your fist is shaking."//</span>
The Shapeshifter quickly hides her hands below the table.
<span style="color:mediumvioletred">//"Let's move on."//</span> Drishtya tries to put an end to the conversation.
<span @style=$chVal.colorStyleKey>//"Yes. Let's do that."//</span>
[[Continue|SE Gleaming Caverns Overview Monsters]]<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"Are there any other questions?"//</span>
<span @style=$chClaw.colorStyleKey>//"Are there any monsters near the Gleaming Caverns that we should be aware of?"//</span>
<span style="color:mediumvioletred">//"Not many. The Gleaming Caverns and their surroundings are a very calm area. Just to ensure everyone is on the same page, I'll remind you that monsters are neither animals nor sentient people, just formations of aether that hunt living beings to feed on their energy."//</span>
<span @style=$chNash.colorStyleKey>//"Monsters are formations of aether?"//</span>
<span style="color:mediumvioletred">//"I don't fully understand it myself, but it's on our written tradition since times immemorial, and scholars of magic don't dispute that claim. Perhaps you can ask Taototh later. In any case, we will follow standard security measures: it'll be forbidden for you to explore the wilds without anyone by your side. Before you ask me, Claw, this applies to you as well."//</span> Claw had her mouth open, but she promptly shuts up. <span style="color:mediumvioletred">//"Right before we leave, I'll teach you a magical technique that has always been taught to the Temple's Priestesses and Priests to defend themselves against monsters."//</span>
<span @style=$chAte.colorStyleKey>//"I have another question. Will servitude relationships remain as they are when we leave the Temple?"//</span>
<span style="color:mediumvioletred">//"An appropriate inquiry. All special agreements and deals you have formed while we're at the Temple will be declared null and void, and everyone will be freed of any bondage they happen to be locked in, for they could interfere with your goals and duties during the travels. Anything else?"//</span> A brief silence follows. Drishtya takes it for an answer. <span style="color:mediumvioletred">//"Then I'll consider this meeting finished. Remember to pay special attention to your training in the social arts if you esteem it appropriate, and consider reading on the Shapeshifter traditions and the Gleaming Caverns in the library, if you haven't yet. Have a productive day."//</span>
<span style="color:khaki">The Candidates' affinities are now focused on charisma and empathy.</span>
$eventsCalendar.finishEventButton<span style="color:khaki">Placeholder event: The Candidates' affinities have returned to normal.</span>
$eventsCalendar.finishEventButtonDrishtya steps back, and takes a long look at everyone. She opens her arms, hands and palms long and wide, and pulls them, like a puppeteer controlling the very forces of nature.
The mist massages your skin, and your body vibrates. You feel waves running through your body, from your shoulders to your hands, from your waist to your neck, and from your neck to your groin. And it pulsates.
You feel a force right above your clitoris, pushing inside and out of your body. Your abdomen is weak, your legs tremble. Heat consumes you, and pleasure engulfs you.
//Nnn... Gghh... Aaaaa//aaa//aaahh....//
//<span style="color:red">You have reached orgasm!</span>//
<<script>>State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;<</script>> \
Your breathing had accelerated, but after reaching orgasm, it slowly goes back to normal. You feel disoriented, and you lose half a minute to your dizziness. When you're fully back to normal, the mist is dissipating.
[[Continue|SecondDay RitualOfAvatars4c]]Drishtya steps back, and takes a long look at everyone. She opens her arms, hands and palms long and wide, and pulls them, like a puppeteer controlling the very forces of nature.
The mist massages your skin, and your body vibrates. You feel waves running through your body, from your shoulders to your hands, from your waist to your neck, and from your neck to your groin. And it pulsates.
You feel a force wrapping your legs, your waist, your behinds. And then it enters you. Your abdomen is weak, your legs tremble. Heat consumes you, and pleasure engulfs you.
//Nnn... Gghh... Aaaaa//aaa//aaahh....//
//<span style="color:red">You have reached orgasm!</span>//
<<script>>State.variables.chPlayerCharacter.lust.current = 100;<</script>> \
Your breathing had accelerated, but after reaching orgasm, it slowly goes back to normal. You feel disoriented, and you lose half a minute to your dizziness. When you're fully back to normal, the mist is dissipating.
[[Continue|SecondDay RitualOfAvatars4d]]You're looking down.
//That... Is mine?//
Yes.
//What is it?//
A penis, obviously.
//But I don't have a penis.//
You do, now.
//Wait, what?//
You send a hand to your groin. Your pussy is still there, as is your clitoris, just below your new tool. You palpate the rest of your body, and it doesn't look like anything else has changed.
<span @style=$chMir.colorStyleKey>//"Huh? What's that?"//</span>
Short seconds later, everyone's attention has turned to you. Apparently, no one else had a dick grow between their legs.
<span style="color:mediumvioletred">//"It looks like someone reacted differently to the Ritual."//</span>
<span @style=$chVal.colorStyleKey>//"We can see that."//</span> Valtan says, smirking.
//Why do I feel far more naked than earlier!?//
<span style="color:mediumvioletred">//"This is completely normal, albeit unusual. The Goddess has many faces and forms, and sometimes, tuning someone's spirit with the Goddess comes with surprises. This is a blessing, and I hope you enjoy it as such."//</span>
//Wait, do I have no say in this!?// You think to yourself, as you shrink between your shoulders, assaulted by everyone's interest.
<<script>>
for ( var charKey of ["chPlayerCharacter"] ) {
State.variables[charKey].addBodypart("dick","dick");
}
<</script>> \
[[Continue|SecondDay MeetTempleStaff]]Your legs and arms feel weak and numb, your mind is quiet, your whole body rests relaxed, and behind it all, you feel invigorated, as if the mere act of wishing it would allow you to fly.
...But a surprise awaits you as you turn your gaze to the others. Where there were only clitorises, there are now dicks as well.
//Wait, have I...?//
Your nethers, however, are the same.
//But... Why!?//
<span @style=$chMir.colorStyleKey>//"Hm, Head Priestess? I think something went wrong with $chPlayerCharacter.name..."//</span>
Everyone's eyes turn towards you.
//Why do I feel ever more naked than before!?//
<span style="color:mediumvioletred">//"Don't worry about it. This is completely normal, albeit unusual. The Goddess has many faces and forms, and sometimes, tuning someone's spirit with the Goddess comes with exceptions. This is a blessing of the Goddess as all others."//</span>
//Do I get no say in this!?//
<<script>>
for ( var charKey of ["chVal","chMir","chNash","chAte","chClaw"] ) {
State.variables[charKey].addBodypart("dick","dick");
}
<</script>> \
[[Continue|SecondDay MeetTempleStaff]]$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Come on, run! It's time for your first class!"//</span> Nash shouts.
//I already noticed that the idea of becoming my tutor excited her... I just hope I don't get overcome by her enthusiasm.//
<<if $StVars.check1 is "none">> \
<span @style=$chNash.colorStyleKey>//"You still have no weapon."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yeah, well-"//</span>
<span @style=$chNash.colorStyleKey>//"That's terrible, if I have to be honest. The competition is only going to get more dangerous from now on, and being armed is an advantage you can't renounce to. ...But I can lend you this, just for today."//</span> The Ashwalker hands you a staff of battle, painted by a lighter color than her usual one. You get used to its weight in the little time she grants you. <span @style=$chNash.colorStyleKey>//"Hold it high, in front of your chest!"//</span>
<<elseif $StVars.check1 is "staff">> \
<span @style=$chNash.colorStyleKey>//"You have a staff, great. You will need one for today's lesson. Hold it high, in front of your chest!"//</span>
<<else>> \
<span @style=$chNash.colorStyleKey>//"For today's lesson, you'll need this."//</span> The Ashwalker hands you a staff of battle, painted by a lighter color than her usual one. You get used to its weight in the little time she grants you. <span @style=$chNash.colorStyleKey>//"Hold it high, in front of your chest!"//</span>
<</if>> \
You do as you're told, holding the staff with both hands in front of you... And you immediately hold it tighter, just in time to block Nashillbyir's hit.
<span @style=$chPlayerCharacter.colorStyleKey>//"Nash, wait-"//</span>
<span @style=$chNash.colorStyleKey>//"Good, you're awake! That was an easy one, just testing if you were aware. Now focus on the strength of your legs."//</span>
//She just isn't going to give me the time to rest, right?//
[[Continue|SE MartialTutorshipI Balance]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"The most fundamental thing in battle is controlling your weight and your inertia. The difference between mastering your control and not paying attention to it is the difference between being as resilient as a tree and tripping over. Move one of your legs back as much as you can, and let the whole weight of your body fall over it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It doesn't feel too comfortable."//</span>
<span @style=$chNash.colorStyleKey>//"Because you are used to have both of your legs to hold your weight. It's practical, most of the time, but during the heat of battle you'll be constantly moving around, being forced to disadvantageous positions, and sometimes making risky, extreme movements to press your advantage. The balance of your weight dictates where you can move, where you can't move, and even..."//</span>
Before giving you time to fix your position, she attacks you again.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey! Don't do that without warning!"//</span>
<span @style=$chNash.colorStyleKey>//"Good block!"//</span> She doesn't stop pushing her staff against yours. If she was using all her strength, you would easily fall. <span @style=$chNash.colorStyleKey>//"But you can feel how your position requires you to use more strength to hold against me than I need to push you down, right?"//</span> Nash stops pressing against you, and you quickly straighten up.
//I think I'm tired already.//
<span @style=$chNash.colorStyleKey>//"Something else that you should learn from that: the strength in your arms comes from your legs. Now, to put it into practice,"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We will sit down and you tell me about how you trained when you were younger?"//</span>
<span @style=$chNash.colorStyleKey>//"Nope! I will chase you down and attack you! You'll have to run away from me while you block my blows, so you'll have to keep a balance between running around and maintaining your equilibrium to project your strength against me!"//</span>
//You child of a...//
[[Some time later|SE MartialTutorshipI Question]]$customRoomIntro
You hold on to your staff, trying to catch your breath. Nashillbyir hasn't been terribly aggressive against you, but the constant exercise without rest has worn you down.
<span @style=$chNash.colorStyleKey>//"So, are you assimilating what I just told you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm assimilating the fact that you're a sadist and want to see me suffer."//</span>
<span @style=$chNash.colorStyleKey>//"Damn, I was found out. I'll have to punish you so you don't spread the word..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to attack you back if you don't let me rest!"//</span>
<span @style=$chNash.colorStyleKey>//"Hahaha! Rest easy, rest easy, we were going to have a short break."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You only want me to let my guard down."//</span>
Nash shrugs at your comment, her mischievous smile not hiding the fact that she's enjoying pushing you to your limits.
<span @style=$chNash.colorStyleKey>//"Regardless, you know that blocking isn't the only options you have when someone is attacking you. If we weren't practicing, but in a real fight, and I was just"//</span>, she moves her staff around, simulating a vertical blow against you, <span @style=$chNash.colorStyleKey>//"about to strike you, what would you do?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Accept my fate and get beaten down, just to have the chance to rest?"//</span>
<span @style=$chNash.colorStyleKey>//"And your second option?"//</span>
[[Block it|SE MartialTutorshipI ResponseBlock]]
[[Evade it|SE MartialTutorshipI ResponseEvade]]
[[Deflect it|SE MartialTutorshipI ResponseDeflect]]
[[Attack back|SE MartialTutorshipI ResponseAttack]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I would block it. It's the most straightforward choice."//</span>
<span @style=$chNash.colorStyleKey>//"It is a good option, as long as you're strong enough to take the hit, and it doesn't require an overly complex technique. But the most effective response is usually deflecting the blow. This way, you require as little strength and energy as possible to push your opponent towards a disadvantageous position, and get yourself ready to attack - but it requires a lot of precision. You may not be ready to do it just yet, but it is the ideal goal. And now that you've caught your breath..."//</span>
Nashillbyir spins her weapon around, takes impulse, and -<span @style=$chNash.colorStyleKey>//"Let's see if you've learned something!"//</span>- charges against you.
<<script>>
State.variables.StVars.check2 = "block";
<</script>><<if $StVars.check4 > 27>>[[Block|SE MartialTutorshipI ReactionBlock]]
<<else>>[[Block|SE MartialTutorshipI ReactionBlockFail]]
<</if>><<if $StVars.check6 > 26>>[[Evade|SE MartialTutorshipI ReactionEvade]]
<<else>>[[Evade|SE MartialTutorshipI ReactionEvadeFail]]
<</if>><<if $StVars.check5 > 43>>[[Deflect|SE MartialTutorshipI ReactionDeflect]]
<<else>>[[Deflect|SE MartialTutorshipI ReactionDeflectFail]]
<</if>><<if $StVars.check7 > 25>>[[Attack|SE MartialTutorshipI ReactionAttack]]
<<else>>[[Attack|SE MartialTutorshipI ReactionAttackFail]]
<</if>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I would evade it. It may take some effort, but it's the safest choice."//</span>
<span @style=$chNash.colorStyleKey>//"It's definitely the safest, as long as you're agile and perceptive enough. But the most effective response is usually deflecting the blow. This way, you require as little strength and energy as possible to push your opponent towards a disadvantageous position, and get yourself ready to attack - but it requires a lot of precision. You may not be ready to do it just yet, but it is the ideal goal. And now that you've caught your breath..."//</span>
Nashillbyir spins her weapon around, takes impulse, and -<span @style=$chNash.colorStyleKey>//"Let's see if you've learned something!"//</span>- charges against you.
<<script>>
State.variables.StVars.check2 = "evade";
<</script>><<if $StVars.check4 > 27>>[[Block|SE MartialTutorshipI ReactionBlock]]
<<else>>[[Block|SE MartialTutorshipI ReactionBlockFail]]
<</if>><<if $StVars.check6 > 26>>[[Evade|SE MartialTutorshipI ReactionEvade]]
<<else>>[[Evade|SE MartialTutorshipI ReactionEvadeFail]]
<</if>><<if $StVars.check5 > 43>>[[Deflect|SE MartialTutorshipI ReactionDeflect]]
<<else>>[[Deflect|SE MartialTutorshipI ReactionDeflectFail]]
<</if>><<if $StVars.check7 > 25>>[[Attack|SE MartialTutorshipI ReactionAttack]]
<<else>>[[Attack|SE MartialTutorshipI ReactionAttackFail]]
<</if>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I would deflect it, just enough to get a better position than my opponent."//</span>
<span @style=$chNash.colorStyleKey>//"That would be the ideal reaction! Deflecting leaves your opponent in a disadvantageous position if done properly, and it's far faster than evading. The only problem is that it requires proper precision and technique, so you'll need to practice a lot if you want to do it consistently. If you don't consider yourself ready to execute a proper deflection, don't be afraid of blocking or moving away, those are safe enough anyway. And now that you've caught your breath..."//</span>
Nashillbyir spins her weapon around, takes impulse, and -<span @style=$chNash.colorStyleKey>//"Let's see if you've learned something!"//</span>- charges against you.
<<script>>
State.variables.StVars.check2 = "deflect";
<</script>><<if $StVars.check4 > 27>>[[Block|SE MartialTutorshipI ReactionBlock]]
<<else>>[[Block|SE MartialTutorshipI ReactionBlockFail]]
<</if>><<if $StVars.check6 > 26>>[[Evade|SE MartialTutorshipI ReactionEvade]]
<<else>>[[Evade|SE MartialTutorshipI ReactionEvadeFail]]
<</if>><<if $StVars.check5 > 43>>[[Deflect|SE MartialTutorshipI ReactionDeflect]]
<<else>>[[Deflect|SE MartialTutorshipI ReactionDeflectFail]]
<</if>><<if $StVars.check7 > 25>>[[Attack|SE MartialTutorshipI ReactionAttack]]
<<else>>[[Attack|SE MartialTutorshipI ReactionAttackFail]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I would just attack back. If they want to hurt me, they'll get the painful end of the stick as well."//</span>
<span @style=$chNash.colorStyleKey>//"That's... That's a terrible choice. Trading your opponent's pain for yours? The purpose of combat is defeating your opponent, not mutual defeat...//</span> She gives you a worried look. <span @style=$chNash.colorStyleKey>//"Regardless, the ideal option would be deflecting your enemy's blow. Deflecting leaves your opponent in a disadvantageous position if done properly, and it's far faster than evading. The only problem is that it requires proper precision and technique, so you'll need to practice a lot if you want to do it consistently. If you don't consider yourself ready to execute a proper deflection, don't be afraid of blocking or moving away, those are safe enough anyway. And now that you've caught your breath...//</span>
Nashillbyir spins her weapon around, takes impulse, and -<span @style=$chNash.colorStyleKey>//"Let's see if you've learned something!"//</span>- charges against you.
<<script>>
State.variables.StVars.check2 = "attack";
<</script>><<if $StVars.check4 > 27>>[[Block|SE MartialTutorshipI ReactionBlock]]
<<else>>[[Block|SE MartialTutorshipI ReactionBlockFail]]
<</if>><<if $StVars.check6 > 26>>[[Evade|SE MartialTutorshipI ReactionEvade]]
<<else>>[[Evade|SE MartialTutorshipI ReactionEvadeFail]]
<</if>><<if $StVars.check5 > 43>>[[Deflect|SE MartialTutorshipI ReactionDeflect]]
<<else>>[[Deflect|SE MartialTutorshipI ReactionDeflectFail]]
<</if>><<if $StVars.check7 > 25>>[[Attack|SE MartialTutorshipI ReactionAttack]]
<<else>>[[Attack|SE MartialTutorshipI ReactionAttackFail]]
<</if>> \$customRoomIntro
You slightly slide a leg back and distribute your weight between your front and your back. You rush your staff forwards, placing each hand at one extreme, and hold yourself.
<span style="color:green">Resilience AND physique check: passed.</span>
The blow strikes against you, the energy from the hit flowing into your staff, your arms, your legs, pushing you back... And you hold your ground.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hah...! Hah, take that!"//</span>
<span @style=$chNash.colorStyleKey>//"Well done! You barely even flinched!"//</span> Nash steps back, placing the bottom of her weapon on the ground. <span @style=$chNash.colorStyleKey>//"For all your complaining, you aren't doing so bad."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmpf."//</span>
She giggles. <span @style=$chNash.colorStyleKey>//"That was a great start, don't you think? I'll go easy on you for the rest of the day, but only because you put in the effort."//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has slightly increased.</span>
<span style="color:purple">Your submission towards Nashillbyir has slightly increased.</span>
You gained 100 resilience experience.
You have gained weapon resistance.
You lost <span style="color:limegreen">20 energy.</span>//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.combatAffinities.weapon.rst += 5;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.charisma.experience += 200;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
You predict the trajectory of the staff with your eyes, flex your legs, and quickly glance to the side...
<span style="color:green">Agility AND perception check: passed.</span>
And you switfly jump to your left, quickly swinging your staff forwards - but Nash is fast enough to meet it with hers.
<span @style=$chNash.colorStyleKey>//"Heh, you're a couple of years late if you want to meet me with my pants down!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Figuratively, I hope."//</span>
<span @style=$chNash.colorStyleKey>//"Figuratively, yes, you can still do it if you come to my room later."//</span>
You push your staff harder, but she nimbly deflects it, and takes the lead yet again.
<span @style=$chNash.colorStyleKey>//"That was a great start, don't you think? I'll go easy on you for the rest of the day, but only because you put in the effort."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmf."//</span> You mumble, annoyed that you didn't get the chance to get back at her.
//<span style="color:khaki">Your friendship with Nashillbyir has slightly increased.</span>
<span style="color:purple">Your submission towards Nashillbyir has slightly increased.</span>
You gained 100 agility experience.
You have gained weapon resistance.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.combatAffinities.weapon.rst += 5;
State.variables.chPlayerCharacter.agility.experience += 100;
State.variables.chNash.charisma.experience += 200;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
The staff falls towards you... And that is your chance. You barely move half a step to your side, while your left hand pushes your weapon upwards, seeking to meet Nash's.
<span style="color:green">Agility AND perception AND physique check: passed.</span>
And the wood slides against the wood, slightly changing the incoming blow's trajectory. A hit sure to strike you into the ground achieves nothing else than pushing Nashillbyir fowards, your staff ending in top of hers. When she notices this, she attempts to stop the charge, but it's too late.
//Where's your disadvantageous position now!?//
For half a second, the Ashwalker is stuck trying to move back, and it's more than enough for you. You take impulse with your right leg, and your left foot flies upwards - kicking Nash's hand.
<span @style=$chNash.colorStyleKey>//"Aw!"//</span>
Your offensive stops there, and your tutor steps back several times, moving her injured hand to her mouth.
<span @style=$chNash.colorStyleKey>//"Hey, that was pretty good!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Does that make me the teacher now?"//</span>
She smiles, defiant. <span @style=$chNash.colorStyleKey>//"Don't try to set off to fly just because you proved you can jump! You still have a lot to learn. Come on, we've just barely started the day!"//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has slightly increased.</span>
You gained 100 physique experience.
You have gained weapon resistance.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.combatAffinities.weapon.rst += 5;
State.variables.chPlayerCharacter.physique.experience += 100;
State.variables.chNash.charisma.experience += 200;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
The staff falls towards you... And you decide to grab the bull by his horns. You push your weapon forwards, aiming to stab Nashillbyir, and
<span style="color:green">Physique AND agility check: passed.</span>
Your hit and Nashillbyir's connect at the same time, your sholders receiving the blows in their entirety.
<span @style=$chNash.colorStyleKey>//"Aaaugh! What the hell was that!?"//</span>
You promptly drop the staff, your healthy hand moving to cover your pained joint.
<span @style=$chNash.colorStyleKey>//"That isn't what we discussed, at all!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yeah, but I hit you as well."//</span>
<span @style=$chNash.colorStyleKey>//"And now look at this! Can you even move your shoulder?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Well, hardly."//</span>
<span @style=$chNash.colorStyleKey>//"Great, so both of us are injured."//</span> She sighs annoyed. <span @style=$chNash.colorStyleKey>//"I think we should rest for a while. If you disregard my advice so harshly..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Still, I hurt you as badly as you hurt me, so it's not your win."//</span>
<span @style=$chNash.colorStyleKey>//"...I can't believe you."//</span>
//<span style="color:khaki">Your enmity with Nashillbyir has increased.</span>
You have gained weapon strength.
You lost <span style="color:limegreen">60 energy.</span>
You have been injured.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 60;
State.variables.chNash.energy.current -= 40;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.enmity.stv += 350;
State.variables.chPlayerCharacter.combatAffinities.weapon.strength += 5;
State.variables.chNash.charisma.experience += 100;
applyAlteredState(["chPlayerCharacter"],createInjury());
applyAlteredState(["chNash"],createInjury());
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
You quickly rush to hold your staff forwards, bracing yourself for the impact...
<span style="color:red">Resilience AND physique check: failed.</span>
The blow strikes against you, the energy from the hit flowing into your staff, your arms, your legs, pushing you back... And your muscles fail. You fall backwards.
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name! Are you ok!?"//</span> Nashillbyir throws her staff away and runs to your side. She holds your hand and checks your arms and legs.
<span @style=$chPlayerCharacter.colorStyleKey>//"It... It hurts... I can move, but not too much..."//</span>
<span @style=$chNash.colorStyleKey>//"Oh, Goddess. I pushed you too hard, didn't I...? Look, you injured your elbow in the fall."//</span>
Taking a look at it, you find some blood and a scar, slowly getting healed.
<span @style=$chNash.colorStyleKey>//"Let me..."//</span> The Ashwalker takes you by your legs and shoulder, and starts carrying you, not without considerable effort. <span @style=$chNash.colorStyleKey>//"I'll take you to the baths, you need to rest for a while. Take it easy for the rest of the day, will you?"//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has increased.</span>
<span style="color:purple">Your submission towards Nashillbyir has increased.</span>
You gained 100 resilience experience.
You have gained weapon resistance.
You lost <span style="color:limegreen">60 energy.</span>
You have been injured.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 60;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 350;
State.variables.chPlayerCharacter.combatAffinities.weapon.rst += 5;
State.variables.chPlayerCharacter.resilience.experience += 100;
State.variables.chNash.charisma.experience += 200;
applyAlteredState(["chPlayerCharacter"],createInjury());
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
You project the trayectory of the staff with your eyes, flex your legs, and quickly glance to the side...
<span style="color:red">Agility AND perception check: failed.</span>
And you quickly jump to your left, but in the intensity of the moment, you trip and fall.
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name! Are you ok!?"//</span> Nashillbyir throws her staff away and runs to your side.
<span @style=$chPlayerCharacter.colorStyleKey>//"It hurts... But I'm fine, I think."//</span>
She breathes, relieved. <span @style=$chNash.colorStyleKey>//"It looked more serious. That fall was pretty ugly. I didn't hit you, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, you didn't. So I passed the class anyway."//</span>
<span @style=$chNash.colorStyleKey>//"Hah! You sure did. Perhaps this was the least bad choice. Can you get up?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure, in a minute."//</span>
<span @style=$chNash.colorStyleKey>//"Hmm. Despite everything, today was a pretty good start, don't you think? I'll go easy on you for the rest of the day, but only because you put in the effort."//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has slightly increased.</span>
<span style="color:purple">Your submission towards Nashillbyir has slightly increased.</span>
You gained 100 agility experience.
You have gained weapon resistance.
You lost <span style="color:limegreen">40 energy.</span>//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 40;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 150;
State.variables.chPlayerCharacter.combatAffinities.weapon.rst += 5;
State.variables.chPlayerCharacter.agility.experience += 100;
State.variables.chNash.charisma.experience += 200;
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
The staff falls towards you... And that is your chance. You barely move half a step to your side, while your left hand pushes your weapon upwards, seeking to meet Nash's.
<span style="color:red">Agility AND perception AND physique check: failed.</span>
...But you fail to connect by half a hand. The blow falls towards its intended goal, and you haven't moved enough to evade it.
<span @style=$chPlayerCharacter.colorStyleKey>//"Ayegh!"//</span> You rush your hands to your stricken knee, which has received the hit whole.
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name! Are you fine?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No! No, I'm not!"//</span>
<span @style=$chNash.colorStyleKey>//"Oh, Goddess, I think I pushed you too hard there... You've got some blood, let me clean it."//</span> She grabs a handful of her clothes and presses it slowly against your skin, letting it absorb the blood. <span @style=$chNash.colorStyleKey>//"That scar is going to take a while to heal. Can you walk?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Not easily..."//</span>
<span @style=$chNash.colorStyleKey>//"Then I'll take you to the baths so that you can rest for a while. Let's take the rest of the day easy, ok?"//</span>
//<span style="color:khaki">Your friendship with Nashillbyir has increased.</span>
<span style="color:purple">Your submission towards Nashillbyir has increased.</span>
You gained 100 physique experience.
You have gained weapon resistance.
You lost <span style="color:limegreen">20 energy.</span>
You have been injured.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 20;
State.variables.chPlayerCharacter.relations.chNash.friendship.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 350;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 350;
State.variables.chPlayerCharacter.combatAffinities.weapon.rst += 5;
State.variables.chPlayerCharacter.physique.experience += 100;
State.variables.chNash.charisma.experience += 200;
applyAlteredState(["chPlayerCharacter"],createInjury());
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
The staff falls towards you... And you decide to grab the bull by his horns. You push your weapon forwards, aiming to stab Nashillbyir, and
<span style="color:red">Physique AND agility check: failed.</span>
...Your shoulder receives the blow in its entirety, provoking you to drop your staff.
<span @style=$chNash.colorStyleKey>//"$chPlayerCharacter.name! What the hell!?"//</span> The Ashwalker barely takes a couple of seconds to recover from her shock, then she throws her weapon away and runs over to your side. <span @style=$chNash.colorStyleKey>//"What were you even doing!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was... Fighting fire with fire."//</span>
Nash covers her face with her hand, perplexed.
<span @style=$chNash.colorStyleKey>//"That isn't what we talked about, at all. If you disregard my advice this way... Look, it's turning purple."//</span>
An ugly bruise has formed in your shoulder, but at least you haven't even bled.
<span @style=$chNash.colorStyleKey>//"We should take the rest of the day easy. Come, lean on my shoulder, I'll take you somewhere else for you to rest."//</span>
//<span style="color:purple">Your submission towards Nashillbyir has increased a lot.</span>
You lost <span style="color:limegreen">60 energy.</span>
You have been injured.//
<<script>>
State.variables.chPlayerCharacter.energy.current -= 60;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 750;
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chNash.charisma.experience += 200;
applyAlteredState(["chPlayerCharacter"],createInjury());
<</script>> \
$eventsCalendar.finishEventButton$customRoomIntro
A snort hits your ears like the protest of an annoyed, yet obedient kid who passively opposes their parents. Claw is certainly not a fan of being forced to obey you, but she isn't actively resisting either. At least, not during the whole day.
She is accompanying you while you traverse the library to reach the training grounds, when you find Padmiri entranced by what appears to be a drama.
//These two have had their share of conflict, haven't they? Now that Claw is obeying me... Could I get something out of making her harass Padmiri... In a sexual way?//
[[Make Claw harass Padmiri|SE FAK Telling Claw]]
[[Maybe another day|SE FAK Another Day]]
[[It's a bad idea|SE FAK Bad Idea]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"So here's the plan: you're going to be harassing Padmiri."//</span>
<span @style=$chClaw.colorStyleKey>//"That isn't an absolutely terrible idea."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"In a sexual way."//</span>
<span @style=$chClaw.colorStyleKey>//"...How about you do it yourself?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Nope, you will be doing it. Unless you want me to start the day giving you a good spanking."//</span>
The tiger-girl sighs deeply, making an effort to swallow her annoyment. <span @style=$chClaw.colorStyleKey>//"Do you have a goal in mind? Or are you only doing this because it amuses you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's provisionally say I want some entertainment."//</span>
She rolls her eyes. <span @style=$chClaw.colorStyleKey>//"Sounds like a waste of time. Let's just get done with this as fast as possible."//</span>
[[Continue|SE FAK Harassment options]]$customRoomIntro
//It's not a bad idea... But I'm not in the mood today.//
You resume your walk, signaling Claw to continue following you. It's a good plan, but perhaps there are things you want to get ready first.
$eventsCalendar.finishEventButton
<<script>>
State.variables.eventsCalendar.playedStoryEvents = arrayMinusA(State.variables.eventsCalendar.playedStoryEvents,"fak0");
<</script>> \$customRoomIntro
//Not, it's a terrible idea. I don't need them both to be hating me.//
You resume your walk, signaling Claw to continue following you. You have decided to play your cards safe and not put yourself in the middle of their disputes.
$eventsCalendar.finishEventButton$customRoomIntro
<<script>>
seFaKpadmiriBotheredScore();
<</script>> \
<<if $StVars.check2 is 0>> \
Padmiri quietly reads the play, unaware of the plot targeting her.
<<elseif $StVars.check2 is 1>> \
Padmiri focuses on the play she's reading, sporadically looking around.
<<elseif $StVars.check2 is 2>> \
The Leirien is having issues to concentrate, her legs frotting each other from time to time.
<<elseif $StVars.check2 is 3>> \
The flower-girl can barely hide how hot and bothered she is, her breathing is getting heavier and her eyes barely focus on the scroll in her hands.
<</if>> \
Barely hidden behind some distant shelves, you whisper to Claw:
<span @style=$chPlayerCharacter.colorStyleKey>//"You are going to..."//</span>
<<if $StVars.check1[0] is false>> \
[[Show skin|SE FAK Show skin]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already showed skin.
<</if>> \
<<if $StVars.check1[1] is false>> \
[[Masturbate in front of her|SE FAK Masturbate]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already masturbated.
<</if>> \
<<if $StVars.check1[2] is false>> \
[[Eat her out briefly|SE FAK Eat her out]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already ate her out.
<</if>> \
<<if $StVars.check1[3] is false>> \
[[Moan from here|SE FAK Moaning kitty]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already moaned.
<</if>> \
[[Get used in front of her|SE FAK Using Claw]] <span style="color:red">(This option will advance the event)</span>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Walk in front of her and show her your goods."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmm."//</span>
<span style="color:darkred">Your enmity with Claw has increased very slightly.</span>
<<script>>State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 50;<</script>> \
Claw enters the corridor where Padmiri is reading and stands in front of her, displaying a confident and strong demeanor, but without letting go of her clothes. Padmiri has eyed her, but otherwise keeps reading.
You cross eyes with Claw, and signal her to get started. She kills you with her gaze, but promptly obeys. She pulls down the cloth covering her breasts with an abrupt movement, and lets her elbows fall over the table in front of Padmiri, fully displaying her body like a merchant would present her wares - except for her murderous expression. Padmiri doesn't take note of her face, however, as her eyes get lost in the sudden presentation of Claw's twins.
The proud tiger-girl suddenly straightens her back and turns around in one fast twirl, provoking her lower clothes to show very clear glimpses of her nethers, and leaves.
<span @style=$chMir.colorStyleKey>//"Umm... Bye."//</span>
//Padmiri is getting nervous.//
<<script>>
applyBarPercentualDamage("chMir","lust",0.1);
applyBarPercentualDamage("chMir","willpower",0.05);
State.variables.chMir.relations.chClaw.sexualTension.stv += 150;
State.variables.chMir.mood.aroused += 5;
State.variables.StVars.check1[0] = true;
<</script>> \
[[Continue|SE FAK Harassment options]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Get in front of her and masturbate."//</span>
<span @style=$chClaw.colorStyleKey>//"Tsch."//</span>
<span style="color:darkred">Your enmity with Claw has increased very slightly.</span>
<<script>>State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 75;<</script>> \
The tiger-girl parades along the library until she is a few meters away from the Leirien, and lets out an annoyed moan, trying to draw her attention. When Padmiri takes her eyes off the scroll, Claw is massaging her own breasts, rubbing them, pinching them, squeezing them.
One of her hands reaches behind her loincloth, and starts moving rapidly, leaving the details of her pleasuring to the imagination of the spectators, which gets further stimulated by the obviously forced moans of the Beastkin. Padmiri's face grows as red as a timid rose, and looks around, looking for somewhere to hide. When she finds you, half-hidden behind a shelf, she quickly understands what's going on.
//Has Padmiri just hidden a hand under the table? What a dirty girl//, you observe amused, and satisfied. Not much later, Claw comes back to you.
//Padmiri is getting nervous.//
//<span style="color:purple">Your domination towards Padmiri has slightly grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri has slightly grown.</span>//
<<script>>
applyBarPercentualDamage("chMir","lust",0.1);
applyBarPercentualDamage("chMir","willpower",0.05);
State.variables.chMir.relations.chClaw.sexualTension.stv += 100;
State.variables.chClaw.relations.chMir.sexualTension.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 100;
State.variables.chMir.mood.aroused += 5;
State.variables.chMir.mood.submissive += 5;
State.variables.StVars.check1[1] = true;
<</script>> \
[[Continue|SE FAK Harassment options]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Get under her table and give her some tongue. Have no mercy."//</span>
Claw is just about to complain, but she thinks twice for a moment and decides to let it go.
<span style="color:darkred">Your enmity with Claw has increased very slightly.</span>
<<script>>State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 50;<</script>> \
Padmiri hears the steps of Claw, but chooses not to pay her any attention. She gets suddenly startled, however, when a sudden intruder begins exploring her legs. When she lets the scroll down, her face displays her thoughts like an open book: <span @style=$chMir.colorStyleKey>//"Please tell me she isn't under the table."//</span>
<<link [[Continue to scene|Scene]]>><<script>>
fakClawOralsPadmiriInit();
<</script>><</link>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"We'll remain hidden here while I have my way with you for a little while... Make sure she hears you."//</span>
Claw looks away, grumpy as always, not letting a single opportunity to let you know she doesn't approve.
<span style="color:darkred">Your enmity with Claw has increased slightly.</span>
<<script>>State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 100;<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Lift up your skirt... Fast."//</span>
Your unwilling servant bends over, letting the weight of her torso rest against a shelf while she displays her body -but not her eyes- towards you.
<<link [[Continue to scene|Scene]]>><<script>>
fakPlayerPleasuresClaw();
<</script>><</link>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's gamble it. I'm going to use you right in front of her."//</span>
The Beastkin crosses her arms, looking right at your eyes. Finally, she nods and follows you.
<span style="color:darkred">Your enmity with Claw has increased.</span>
<<script>>State.variables.chClaw.relations.chPlayerCharacter.enmity.stv += 150;
seFaKupdatePadmiriSubmissionScore();
<</script>> \
As you advance through the library's corridor, you first take Claw's hand, then move yours to her waist. You giggle briefly, just enough for Padmiri to take notice and observe you for a moment.
When you're at the opposite side of her table, you push Claw's back towards Padmiri, bending her over in front of you.
<span @style=$chClaw.colorStyleKey>//"Nnh."//</span>
<<if $StVars.check3 > 12>> \
<span style="color:green">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: passed.</span>
Padmiri's mouth almost falls open when she meets Claw's subjugated head half a meter away from her, protesting and struggling. Her eyes meets yours for the shortest of seconds, but quickly hide under the scroll.
<<link [[Take Claw|Scene]]>><<script>>
fakPlayerTakesClaw();
<</script>><</link>> \
<<else>> \
<span style="color:red">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"Um, excuse me."//</span>
Without much of a fight, the Leirien grabs the scroll and gets up from her chair. Claw and you watch her go without much trouble.
<span @style=$chClaw.colorStyleKey>//"Are you happy now?"//</span> Claw rubs your defeat in your face, her chest still over the table. You clench her arm, despite her protest.
<span @style=$chPlayerCharacter.colorStyleKey>//"Shut up."//</span>
//Not really what I had in mind.//
//<span style="color:gray">Your domination towards Padmiri has decreased.</span>
<span style="color:gray">Your sexual tension with Padmiri has decreased.</span>
<span style="color:gray">Your domination towards Claw has decreased.</span>//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 200;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 200;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv -= 150;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv -= 200;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv -= 200;
<</script>> \
<</if>> \$customRoomIntro
Without any former notice, Claw stops dry, and gets out of Padmiri's legs. The Leirien girl's face gets torn between relief, desire and embarrassment.
<span @style=$chMir.colorStyleKey>//"...What... What was that for?"//</span> She says so meekly that you're almost unable to hear. Claw doesn't reply.
//Padmiri is getting nervous.//
//<span style="color:purple">Your domination towards Claw has grown very slightly.</span>
<span style="color:lightcoral">Your sexual tension with Claw has grown very slightly.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 50;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 50;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 50;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 50;
State.variables.chMir.relations.chClaw.sexualTension.stv += 100;
State.variables.chClaw.relations.chMir.sexualTension.stv += 100;
State.variables.chMir.relations.chClaw.submission.stv += 100;
State.variables.chClaw.relations.chMir.domination.stv += 100;
State.variables.chMir.mood.aroused += 10;
State.variables.chMir.mood.submissive += 5;
State.variables.chClaw.mood.aroused += 5;
State.variables.chClaw.mood.dominant += 5;
State.variables.StVars.check1[2] = true;
<</script>> \
[[Continue|SE FAK Harassment options]]$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Aah! Aah! Ah-nyaaah!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What was that?"//</span>
<span @style=$chClaw.colorStyleKey>//"Ah... What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you just meow?"//</span>
<span @style=$chClaw.colorStyleKey>//"No, I didn't."//</span>
You send an inquisitive glance towards Claw, fairly certain that your ears didn't lie to you.
//Regardless.//
You lean over to the corner of the shelf, peeking at the corridor where Padmiri is reading. She has moved the scroll even higher, completely hiding her face.
//Someone's embarrassed//, you think victoriously.
//Padmiri is getting nervous.//
//<span style="color:purple">Your domination towards Claw has grown very slightly.</span>
<span style="color:lightcoral">Your sexual tension with Claw has grown very slightly.</span>//
<<script>>
applyBarPercentualDamage("chMir","lust",0.05);
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 50;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 50;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 50;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 50;
State.variables.chMir.relations.chClaw.sexualTension.stv += 100;
State.variables.chMir.mood.aroused += 5;
State.variables.chClaw.mood.aroused += 5;
State.variables.chClaw.mood.dominant += 5;
State.variables.StVars.check1[3] = true;
<</script>> \
[[Continue|SE FAK Harassment options]]$customRoomIntro
<span @style=$chMir.colorStyleKey>//"Wait. Wait, please wait."//</span>
The Leirien gets up, showing far more decision than she has ever had during the rest of the morning. Something in her mind has clicked.
<span @style=$chMir.colorStyleKey>//"Listen, I know what you're trying to do, and... You win. I'm in."//</span>
She slowly walks around the table, getting closer to you.
//She took the bait. Time to reel her in, but she could still get scared if I push her too much...//
[[Let's share Claw|SE FAK Sharing Claw]]
[[Padmiri has to submit as well|SE FAK Submitting Padmiri]]
[[Claw and you will use Padmiri|SE FAK Using Padmiri]]
<<if $StVars.check4[0] is false>> \
<span style="color:firebrick">Locked:</span> You can't equip a collar on Padmiri.
<<else>> \
[[You will lock a collar on her|SE FAK Lock collar]]
<</if>> \
<<if $StVars.check4[1] is false>> \
<span style="color:firebrick">Locked:</span> You can't equip a chastity belt on Padmiri.
<<else>> \
[[You will put a chastity belt on her|SE FAK Lock belt]]
<</if>> \
<<if $StVars.check4[2] is false>> \
<span style="color:firebrick">Locked:</span> You can't equip a chastity cage on Padmiri.
<<else>> \
[[You will put a chastity cage on her|SE FAK Lock cage]]
<</if>> \
[[She must become your servant|SE FAK Servant Padmiri]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Take a good look at my kitty."//</span> You move your hand to your waist, only to briefly touch it and move it back towards Claw's hips. <span @style=$chPlayerCharacter.colorStyleKey>//"She has such a bright skin, soft, appetizing... Are you lusting for her?"//</span>
<span @style=$chMir.colorStyleKey>//"I-I am."//</span> She admits, right after she gulps.
<span @style=$chPlayerCharacter.colorStyleKey>//"I wouldn't like to share her with someone who isn't that interested. Prove me your interest, with your lips."//</span> You give a very soft spank to Claw's ass, showing Padmiri where she must head to. She obediently kneels, and moves her tongue through Claw's leg, then through her bottom, licking, tasting, kissing, almost as if she was trying to convince you that she hasn't had breakfast.
//<span style="color:purple">Your domination towards Padmiri and Claw has grown very slightly.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has grown very slightly.</span>//
<<script>>
State.variables.chMir.relations.chClaw.sexualTension.stv += 50;
State.variables.chClaw.relations.chMir.sexualTension.stv += 50;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 50;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 50;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 50;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 50;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 50;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 50;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 50;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 50;
State.variables.chMir.mood.aroused += 5;
State.variables.chMir.mood.submissive += 5;
State.variables.chClaw.mood.aroused += 5;
State.variables.chClaw.mood.submissive += 5;
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Come, let's have her together."//</span>
<<link [[Continue to scene|Scene]]>><<script>>
fakClawGetsShared("SE FAK Shared Claw");
<</script>><</link>> \$customRoomIntro
You get between Claw's vulnerable body and Padmiri, taking your hands to the Leirien's body.
<span @style=$chPlayerCharacter.colorStyleKey>//"Poor Mir, unable to contain her urges. She finds her two friends having some fun, and all of a sudden, her body makes her feel..."//</span> Your touch moves from the side of her torso, down to her abdomen, down to her lower belly, carrying her attention and desires. <span @style=$chPlayerCharacter.colorStyleKey>//"Needy."//</span>
She moves her eyes between your face and Claw's. //She wants to get started already.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course you can join our fun. You'll just have to be as obedient as her."//</span> You move to the Leirien's side, giving her full view of Claw's body while you embrace her waist.
<<if $StVars.check3 < 14>> \
<span style="color:red">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"Um."//</span> She breaks your hug and quickly makes some distance. <span @style=$chMir.colorStyleKey>//"I think I just had a glimpse of clarity? I don't think I'm that needy, after all."//</span> She laughs and smiles, as if she didn't want to offend you for rejecting your demand for submission. <span @style=$chMir.colorStyleKey>//"But I-I appreciate the offer!"//</span> Barely giving you any time to reply, she runs off.
<span @style=$chClaw.colorStyleKey>//"And so your prey just ran away. I hate it when that happens."//</span> Most unfortunately for Claw, she's in a great position for you to take out your frustration on her. <span @style=$chClaw.colorStyleKey>//"Aw!"//</span> She complains when she receives a sudden spank.
//<span style="color:gray">Your domination towards Padmiri has decreased.</span>
<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 200;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 200;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \
<<else>> \
<span style="color:green">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"Do you want me to... Get right next to her?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That would be lovely."//</span>
She doesn't take long to obey, and you find yourself with both a lovely Leirien and a fierce, yet somewhat tamed Beastkin bending over the table, offering themselves to you.
<<link [[Continue to scene|Scene]]>><<script>>
fakMirSubmits("SE FAK Submitted Mir");
<</script>><</link>> \
<</if>> \$customRoomIntro
You give a small clap to Claw's ass and signal her to get up, then approach Padmiri, taking your hands to the Leirien's body.
<span @style=$chPlayerCharacter.colorStyleKey>//"Poor Mir, unable to contain her urges. She finds her two friends having some fun, and all of a sudden, her body makes her feel..."//</span> Your touch moves from the side of her torso, down to her abdomen, down to her lower belly, carrying her attention and desires. <span @style=$chPlayerCharacter.colorStyleKey>//"Needy."//</span>
She moves her eyes between your face and Claw's. //She wants to get started already.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course you can join our fun. You'll just have to be obedient,"//</span> You move to the Leirien's side, putting her between you and your servant. <span @style=$chPlayerCharacter.colorStyleKey>//"to both of us."//</span>
<<if $StVars.check3 < 16>> \
<span style="color:red">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"Um."//</span> She breaks your hug and quickly makes some distance. <span @style=$chMir.colorStyleKey>//"I think I just had a glimpse of clarity? I don't think I'm that needy, after all."//</span> She laughs and smiles, as if she didn't want to offend you for rejecting your demand for submission. <span @style=$chMir.colorStyleKey>//"But I-I appreciate the offer!"//</span> Barely giving you any time to reply, she runs off.
<span @style=$chClaw.colorStyleKey>//"And so your prey just ran away. Just when I had started to like where this was going."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Damnit."//</span>
//<span style="color:gray">Your domination towards Padmiri has decreased.</span>
<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 200;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 200;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \
<<else>> \
<span style="color:green">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"Do you want me to submit to you both?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're going to love it."//</span> You get behind her, your hands envolving her hips, claiming them for yourself.
She gulps, expressing herself not with words, but with her compliance.
<<link [[Continue to scene|Scene]]>><<script>>
fakMirGetsShared("SE FAK Shared Mir");
<</script>><</link>> \
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Poor Mir, unable to contain her urges. She finds her two friends having some fun, and all of a sudden, her body makes her feel..."//</span> Your touch moves from the side of her torso, down to her abdomen, down to her lower belly, carrying her attention and desires. <span @style=$chPlayerCharacter.colorStyleKey>//"Needy."//</span>
She moves her eyes between your face and Claw's. //She wants to get started already.//
<span @style=$chPlayerCharacter.colorStyleKey>//"I only have one small request from you."//</span> You place a collar on the table next to you, the mere act already declaring your intentions. <span @style=$chPlayerCharacter.colorStyleKey>//"Wear this for me in your pretty neck."//</span>
<<if $StVars.check3 < 18>> \
<span style="color:red">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"My-my neck?"//</span> She breaks your hug and quickly makes some distance. <span @style=$chMir.colorStyleKey>//"I think I just had a glimpse of clarity? I don't think I'm that needy, after all."//</span> She laughs and smiles, as if she didn't want to offend you for rejecting your demand for submission. <span @style=$chMir.colorStyleKey>//"But I-I appreciate the offer!"//</span> Barely giving you any time to reply, she runs off.
<span @style=$chClaw.colorStyleKey>//"And so your prey just ran away. I hate it when that happens. You almost got her!"//</span> Most unfortunately for Claw, she's in a great position for you to take out your frustration on her. <span @style=$chClaw.colorStyleKey>//"Aw!"//</span> She complains when she receives a sudden spank.
//<span style="color:gray">Your domination towards Padmiri has decreased.</span>
<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 200;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 200;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \
<<else>> \
<span style="color:green">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"You want to collar me?"//</span> She doesn't stutter, but her voice is crearly trembling.
<span @style=$chPlayerCharacter.colorStyleKey>//"I want you to be beautiful, for me."//</span> Without waiting for her approval, you slowly move the piece of bondage along her back, right to the back of her neck. She gulps right before you lock it.
<span @style=$chPlayerCharacter.colorStyleKey>//"Delightful."//</span> You kiss her neck, right above the collar. You can almost feel her shiver. <span @style=$chPlayerCharacter.colorStyleKey>//"Let's get started."//</span>
//You have equipped a collar on Padmiri.//
<<script>>
equipObjectOnWearer(State.variables.StVars.check4[0],"chMir",State.variables.settings.equipmentDuration);
<</script>> \
<<link [[Continue to scene|Scene]]>><<script>>
fakClawGetsShared("SE FAK Collared Mir");
<</script>><</link>> \
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Poor Mir, unable to contain her urges. She finds her two friends having some fun, and all of a sudden, her body makes her feel..."//</span> Your touch moves from the side of her torso, down to her abdomen, down to her lower belly, carrying her attention and desires. <span @style=$chPlayerCharacter.colorStyleKey>//"Needy."//</span>
She moves her eyes between your face and Claw's. //She wants to get started already.//
<span @style=$chPlayerCharacter.colorStyleKey>//"I only have one small request from you."//</span> You get closer to her ear, and demand with a very loud whisper: <span @style=$chPlayerCharacter.colorStyleKey>//"You will let me belt your pussy later."//</span>
<<if $StVars.check3 < 20>> \
<span style="color:red">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"Uh? Uh? Uh?"//</span> She breaks your hug and quickly makes some distance. <span @style=$chMir.colorStyleKey>//"That is- I can't- I can't cross that line."//</span> Her face has grown cold, and her expression, frigid. //I've scared her too much?// <span @style=$chMir.colorStyleKey>//"But I-I appreciate the offer! I guess. Bye!"//</span> Barely giving you any time to reply, she runs off.
<span @style=$chClaw.colorStyleKey>//"And so your prey just ran away. You can't blame her, you practically showed her the teeth that you were going to devour her with."//</span> Most unfortunately for Claw, she's in a great position for you to take out your frustration on her. <span @style=$chClaw.colorStyleKey>//"Aw!"//</span> She complains when she receives a sudden spank.
//<span style="color:gray">Your domination towards Padmiri has decreased.</span>
<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 200;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 200;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \
<<else>> \
<span style="color:green">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"I- But that- I can't-"//</span> Despite her words, she's frozen in place.
You finger her with confidence. She's overwhelmingly wet.
<span @style=$chPlayerCharacter.colorStyleKey>//"This part of you seems to be a little more honest."//</span> Her breathing finally abandons her, her face turning pale and frigid.
<span @style=$chClaw.colorStyleKey>//"Let's take that for a yes, then."//</span> Says Claw, who has left her position without your permission and has flanked Padmiri by the opposite side. You can't really be annoyed by her initiative.
<span @style=$chPlayerCharacter.colorStyleKey>//"Well done, Claw. Let's enjoy ourselves, will we?"//</span>
<<link [[Continue to scene|Scene]]>><<script>>
fakMirGetsShared("SE FAK Belted Mir");
<</script>><</link>> \
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Poor Mir, unable to contain her urges. She finds her two friends having some fun, and all of a sudden, her body makes her feel..."//</span> Your touch moves from the side of her torso, down to her abdomen, down to her lower belly, carrying her attention and desires. <span @style=$chPlayerCharacter.colorStyleKey>//"Needy."//</span>
She moves her eyes between your face and Claw's. //She wants to get started already.//
<span @style=$chPlayerCharacter.colorStyleKey>//"I only have one small request from you."//</span> You place a chastity cage on the table next to you, the mere act already declaring your intentions. <span @style=$chPlayerCharacter.colorStyleKey>//"You will wear this once we're done."//</span>
<<if $StVars.check3 < 20>> \
<span style="color:red">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"Uh? Uh? Uh?"//</span> She breaks your hug and quickly makes some distance. <span @style=$chMir.colorStyleKey>//"That is- I can't- I can't cross that line."//</span> Her face has grown cold, and her expression, frigid. //I've scared her too much?// <span @style=$chMir.colorStyleKey>//"But I-I appreciate the offer! I guess. Bye!"//</span> Barely giving you any time to reply, she runs off.
<span @style=$chClaw.colorStyleKey>//"And so your prey just ran away. You can't blame her, you practically showed her the teeth that you were going to devour her with."//</span> Most unfortunately for Claw, she's in a great position for you to take out your frustration on her. <span @style=$chClaw.colorStyleKey>//"Aw!"//</span> She complains when she receives a sudden spank.
//<span style="color:gray">Your domination towards Padmiri has decreased.</span>
<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 200;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 200;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \
<<else>> \
<span style="color:green">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"I- But that- I can't-"//</span> Despite her words, she's frozen in place.
You grab her penis with confidence. It's leaking precum.
<span @style=$chPlayerCharacter.colorStyleKey>//"Looks like your little friend thinks otherwise."//</span> Her breathing finally abandons her, her face turning pale and frigid.
<span @style=$chClaw.colorStyleKey>//"Let's take that for a yes, then."//</span> Says Claw, who has left her position without your permission and has flanked Padmiri by the opposite side. You can't really be annoyed by her initiative.
<span @style=$chPlayerCharacter.colorStyleKey>//"Well done, Claw. Let's enjoy ourselves, shall we?"//</span>
<<link [[Continue to scene|Scene]]>><<script>>
fakMirGetsShared("SE FAK Caged Mir");
<</script>><</link>> \
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Take a good look at my kitty."//</span> You move your hand to your waist, only to briefly touch it and move it back towards Claw's hips. <span @style=$chPlayerCharacter.colorStyleKey>//"She has such a bright skin, soft, appetizing... Are you lusting for her?"//</span>
<span @style=$chMir.colorStyleKey>//"I-I am."//</span> She admits, right after she gulps.
<span @style=$chPlayerCharacter.colorStyleKey>//"I wouldn't like to share her with someone who isn't that interested though..."//</span> You move away from Claw and hug Mir from behind. You embrace her waist, and grab her chin, inviting her to keep looking at your servant. <span @style=$chPlayerCharacter.colorStyleKey>//"If you truly want her,"//</span> you whisper, <span @style=$chPlayerCharacter.colorStyleKey>//"You wouldn't mind becoming mine for a few days."//</span>
<<if $StVars.check3 < 24>> \
<span style="color:red">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: failed.</span>
After a few seconds, she suddenly gasps. <span @style=$chMir.colorStyleKey>//"Uh? Did you just say I have to become yours?"//</span> She breaks your hug and quickly makes some distance. <span @style=$chMir.colorStyleKey>//"I- I have to refuse. That's a mean offer."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm. What a shame. To think that you were so close to getting lost in her curves..."//</span>
<span @style=$chMir.colorStyleKey>//"No, and that's my final decision. If you can't accept that, we're done here."//</span> And so she starts leaving.
<span @style=$chClaw.colorStyleKey>//"Look at her, walking away. You can't blame her, you practically showed her the teeth that you were going to devour her with."//</span> Most unfortunately for Claw, she's in a great position for you to take out your frustration on her. <span @style=$chClaw.colorStyleKey>//"Aw!"//</span> She complains when she receives a sudden spank.
//<span style="color:gray">Your domination towards Padmiri has decreased.</span>
<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv -= 200;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 100;
State.variables.chMir.relations.chPlayerCharacter.submission.stv -= 200;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 100;
<</script>> \
<<else>> \
<span style="color:green">Nervousness AND submission AND sexual tension AND pleasure drive MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"I... Sure, why not."//</span> She replies, possibly not completely aware of what she's just accepted. You grab her left breast and right cheek.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wonderful. We're going to have so much fun."//</span>
<<link [[Continue to scene|Scene]]>><<script>>
fakClawGetsShared("SE FAK Subdued Padmiri");
<</script>><</link>> \
<</if>> \$customRoomIntro
After such a satisfying exercise, you get in the mood for some cuddling, so you get above Claw's back and embrace her completely. She barely has the strength to resist.
<span @style=$chPlayerCharacter.colorStyleKey>//"See, Claw? It isn't so bad to be docile for a change."//</span>
<span @style=$chClaw.colorStyleKey>//"Pray to the Goddess I don't show you the sa- Hmpf!"//</span> The retort meets your fingers, which enter Claw's mouth in a most casual way.
<span @style=$chPlayerCharacter.colorStyleKey>//"No need to ruin such a nice moment."//</span>
<span @style=$chMir.colorStyleKey>//"I almost feel bad for taking advantage of her."//</span> The tiger-girl turns her sight to the side, avoiding eye-contact.
<span @style=$chPlayerCharacter.colorStyleKey>//"She's actually satisfied with this, even if she's not willing to admit it. Shush, don't press your teeth!"//</span>
<span @style=$chMir.colorStyleKey>//"What if this was for the best...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm? Did you say something?"//</span>
<span @style=$chMir.colorStyleKey>//"No, it was nothing."//</span> Says Padmiri, as she places her hand on Claw's hair, stroking it and patting her, much to the kitty's mental exhaustion.
//<span style="color:khaki">Your friendship with Padmiri has slightly grown.</span>
<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has slightly increased.</span>
Padmiri's views have grown more favorable towards domination and pleasure.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chMir.relations.chClaw.domination.stv += 250;
State.variables.chClaw.relations.chMir.submission.stv += 250;
State.variables.chClaw.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chClaw.sexualTension.stv += 150;
addPointsToDrive(gC("chMir").dDomination,150);
addPointsToDrive(gC("chMir").dPleasure,150);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chClaw.lust.current = State.variables.chClaw.lust.max;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hyaaa! I'm spent."//</span> You throw your back to the table, dragging the girls right towards you. Padmiri complies, Claw does too, but she soon turns around and gives you her back.
<span @style=$chPlayerCharacter.colorStyleKey>//"And I'm certain you loved that too. I saw that face you were making."//</span>
<span @style=$chMir.colorStyleKey>//"You're not wrong..."//</span> Mir smiles timidly, trying not too hard to hide her feelings.
<span @style=$chPlayerCharacter.colorStyleKey>//"Then it's decided. We'll be repeating this soon."//</span>
<span @style=$chClaw.colorStyleKey>//"That will be IF I'm still bound."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Look at you, clearly the most timid of the two."//</span> You tease her, tickling her leg.
<span @style=$chClaw.colorStyleKey>//"Hmpf!"//</span>
//<span style="color:purple">Your domination towards Padmiri and Claw has grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has slightly increased.</span>
Padmiri's views have grown more favorable towards pleasure.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 200;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 200;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 200;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 200;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 200;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chClaw.relations.chMir.sexualTension.stv += 200;
State.variables.chMir.relations.chClaw.sexualTension.stv += 200;
addPointsToDrive(gC("chMir").dPleasure,100);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chClaw.lust.current = State.variables.chClaw.lust.max;
<</script>> \$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"I can't say I absolutely hated that."//</span> The tiger-girl lays back on the table, wildly streching her arms.
<span @style=$chPlayerCharacter.colorStyleKey>//"Neither can she."//</span> You claim, looking straight at Padmiri, who can't help but attempt to hide from your gaze.
<span @style=$chMir.colorStyleKey>//"I-I-Uh-I-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why don't you become mine as well? You could serve both me and Claw. Not only would she be more docile,"//</span>
<span @style=$chClaw.colorStyleKey>//"Hiss."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You could also be quite happy with that ride."//</span>
<span @style=$chMir.colorStyleKey>//"I have to leave! I had to meet with... Someone!"//</span>
<span @style=$chClaw.colorStyleKey>//"You aren't going to finish the scroll either?"//</span>
Padmiri's response is to keep running away.
<span @style=$chClaw.colorStyleKey>//"I have to admit, I like how you played your cards right there. It was almost... Like you were hunting her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you weren't so stubborn, you could learn a couple of things from me. You could start by not giving me so much trouble for a couple of days, and pay some attention instead."//</span>
<span @style=$chClaw.colorStyleKey>//"Not a chance."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It was worth the try."//</span>
//<span style="color:khaki">Your friendship with Claw has grown.</span>
<span style="color:gray">Your enmity with Claw has decreased.</span>
<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has slightly increased.</span>
Claw's views have grown more favorable towards pleasure.
Padmiri's views have grown more favorable towards pleasure.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 200;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 200;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 200;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 200;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 200;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 200;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 200;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 200;
State.variables.chClaw.relations.chMir.sexualTension.stv += 200;
State.variables.chMir.relations.chClaw.sexualTension.stv += 200;
State.variables.chClaw.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chClaw.submission.stv += 200;
addPointsToDrive(gC("chMir").dPleasure,100);
addPointsToDrive(gC("chClaw").dPleasure,200);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chClaw.lust.current = State.variables.chClaw.lust.max;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hyaaa! That was great."//</span> You say as you stretch your arms, turning your back to your companions. No one responds to you, and when you turn back, you find Padmiri snuggling, or even hiding, next to Claw's shoulder. <span @style=$chPlayerCharacter.colorStyleKey>//"You've suddenly grown timid?"//</span> You pull her by her collar to force her to face you.
<span @style=$chMir.colorStyleKey>//"It... Was... Pretty good."//</span> Is her meek response.
<span @style=$chPlayerCharacter.colorStyleKey>//"Did the collar choke the words in your throat?"//</span>
<span @style=$chClaw.colorStyleKey>//"I have to admit, you truly played her like a fiddle."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't be mean to our friend, Claw."//</span> You pull Padmiri towards you, putting her head next to your neck. She welcomes the chance to hide her face. <span @style=$chPlayerCharacter.colorStyleKey>//"She's a little too meek to be honest to her own desires, but luckily she has me to guide her through them."//</span>
<span @style=$chClaw.colorStyleKey>//"At least it's going to be fun to watch her melt in your presence."//</span>
//<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has slightly increased.</span>
Padmiri's views have grown more favorable towards pleasure.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 200;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chClaw.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chClaw.submission.stv += 200;
State.variables.chClaw.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chClaw.sexualTension.stv += 150;
addPointsToDrive(gC("chMir").dPleasure,150);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chClaw.lust.current = State.variables.chClaw.lust.max;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hyaaa! That was great."//</span> You say as you stretch your arms, turning your back to your companions. No one responds to you, and when you turn back, you find Padmiri snuggling, or even hiding, next to Claw's shoulder. <span @style=$chPlayerCharacter.colorStyleKey>//"You've suddenly grown timid?"//</span> You hug her from behind, making it very clear that she isn't going away. <span @style=$chPlayerCharacter.colorStyleKey>//"We have something else to take care of."//</span>
The Leirien girl hides her nethers behind her hands. Claw pulls them away, giving you access to her cock.
<span @style=$chPlayerCharacter.colorStyleKey>//"Good job. Now, this goes here and... Done. Your cute dick is in my hands now."//</span> You declare, flaunting the key in your hands.
<span @style=$chClaw.colorStyleKey>//"I didn't take you for someone so merciless, but I guess I can respect your determination. You truly played her like a fiddle."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't be mean to our friend, Claw."//</span> You pull Padmiri towards you, putting her head next to your neck. She welcomes the chance to hide her face. <span @style=$chPlayerCharacter.colorStyleKey>//"She's a little too meek to be honest to her own desires, but luckily she has me to guide her through them."//</span>
<span @style=$chClaw.colorStyleKey>//"At least it's going to be fun to watch her melt in your presence."//</span>
//You have equipped a chastity cage on Padmiri.//
<<script>>
equipObjectOnWearer(State.variables.StVars.check4[2],"chMir",State.variables.settings.equipmentDuration);
<</script>> \
//<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has slightly increased.</span>
<span style="color:red">Your rivalry with Claw has slightly increased.</span>
<span style="color:red">Your enmity with Padmiri has slightly increased.</span>
Padmiri's views have grown more favorable towards pleasure.
Claw's views have grown more favorable towards domination.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 200;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chClaw.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chClaw.submission.stv += 200;
State.variables.chClaw.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chClaw.sexualTension.stv += 150;
addPointsToDrive(gC("chMir").dPleasure,100);
addPointsToDrive(gC("chClaw").dDomination,100);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chClaw.lust.current = State.variables.chClaw.lust.max;
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hyaaa! That was great."//</span> You say as you stretch your arms, turning your back to your companions. No one responds to you, and when you turn back, you find Padmiri snuggling, or even hiding, next to Claw's shoulder. <span @style=$chPlayerCharacter.colorStyleKey>//"You've suddenly grown timid?"//</span> You hug her from behind, making it very clear that she isn't going away. <span @style=$chPlayerCharacter.colorStyleKey>//"We have something else to take care of."//</span>
The Leirien girl hides her nethers behind her hands. Claw pulls them away, giving you access to her lower entrance.
<span @style=$chPlayerCharacter.colorStyleKey>//"Good job. Now, this goes here and... Done. Your pussy belongs to me now."//</span> You declare, flaunting the key in your hands.
<span @style=$chClaw.colorStyleKey>//"I didn't take you for someone so merciless, but I guess I can respect your determination. You truly played her like a fiddle."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't be mean to our friend, Claw."//</span> You pull Padmiri towards you, putting her head next to your neck. She welcomes the chance to hide her face. <span @style=$chPlayerCharacter.colorStyleKey>//"She's a little too meek to be honest to her own desires, but luckily she has me to guide her through them."//</span>
<span @style=$chClaw.colorStyleKey>//"At least it's going to be fun to watch her melt in your presence."//</span>
//You have equipped a chastity belt on Padmiri.//
<<script>>
equipObjectOnWearer(State.variables.StVars.check4[1],"chMir",State.variables.settings.equipmentDuration);
<</script>> \
//<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has slightly increased.</span>
<span style="color:red">Your rivalry with Claw has slightly increased.</span>
<span style="color:red">Your enmity with Padmiri has slightly increased.</span>
Padmiri's views have grown more favorable towards pleasure.
Claw's views have grown more favorable towards domination.//
$eventsCalendar.finishEventButton
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 100;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 100;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 200;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 200;
State.variables.chClaw.relations.chMir.domination.stv += 200;
State.variables.chMir.relations.chClaw.submission.stv += 200;
State.variables.chClaw.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chClaw.sexualTension.stv += 150;
addPointsToDrive(gC("chMir").dPleasure,100);
addPointsToDrive(gC("chClaw").dDomination,100);
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chClaw.lust.current = State.variables.chClaw.lust.max;
<</script>> \$customRoomIntro
<span @style=$chMir.colorStyleKey>//"Wait, that was just a mistake, wasn't it?"//</span>
<span @style=$chClaw.colorStyleKey>//"Look at the birdbrain, suddenly having a glimpse of clarity!"//</span> Claw makes a most diplomatic observation.
<span @style=$chPlayerCharacter.colorStyleKey>//"You're just mad that I get with words what you can't get with your fists."//</span> You hug the waists of both Padmiri and Claw. <span @style=$chPlayerCharacter.colorStyleKey>//"You may as well enjoy yourself for a few days and pay attention to me. Perhaps you'll learn something."//</span>
<span @style=$chClaw.colorStyleKey>//"Tsch! I admit you're good at those games you're playing. Just don't expect them to work on me."//</span>
<span @style=$chMir.colorStyleKey>//"I can't believe I said yes. What was I thinking?"//</span>
<span @style=$chClaw.colorStyleKey>//"Perhaps by tomorrow she will have fully grasped the situation."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Shush! Be nice to her, you will be spending some time in your knees together later."//</span>
<span @style=$chClaw.colorStyleKey>//"Pah."//</span>
//Padmiri is now your servant.
<span style="color:purple">Your domination towards Padmiri has grown.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri and Claw has slightly increased.</span>//
$eventsCalendar.finishEventButton
<<script>>
createRelTypeServitudeSub("chMir","chPlayerCharacter",State.variables.settings.relationshipsDuration);
createRelTypeServitudeDom("chPlayerCharacter","chMir",State.variables.settings.relationshipsDuration);
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 150;
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chClaw.relations.chMir.domination.stv += 100;
State.variables.chMir.relations.chClaw.submission.stv += 100;
State.variables.chClaw.relations.chMir.sexualTension.stv += 100;
State.variables.chMir.relations.chClaw.sexualTension.stv += 100;
State.variables.chPlayerCharacter.lust.current = State.variables.chPlayerCharacter.lust.max;
State.variables.chMir.lust.current = State.variables.chMir.lust.max;
State.variables.chClaw.lust.current = State.variables.chClaw.lust.max;
<</script>> \$customRoomIntro
<span @style=$chNash.colorStyleKey>//"This is where your misdeeds end, foul villain! You claim to bring love and harmony, to be moved by the highest feelings one may hold, yet what is it what you've brought? The greatest chaos, the biggest of pains, for what could the woman you claim to love be feeling if not pain!? Take a look at her!"//</span> The Red Knight finishes her spech with a grand wave, opening her arm in the direction of Lady Leaf.
<span @style=$chMir.colorStyleKey>//"I confess, I confess you speak the truth! For my heart is broken in half, yet how else could it be? I once thought I had all the answers, I once thought the puzzle of my life was solved, that I would spend the rest of my springs by your side. But who could keep such a conviction when my heart suffers such falls and tumbles? When the feelings I thought I'd only hold for you are matched or even surpassed by a shooting star?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Lady Leaf, love of my life, light of my soul! We hear accusations of pain, accusations of blame, yet who is truly in guilt here? I'm guilty of evoking your love and admiration, your affection and desire, yet it is only the Red Knight who has made those feelings blossom into sorrow and bad conscience. Rather than challenging me for your love, she has challenged you for your rue."//</span>
<span @style=$chMir.colorStyleKey>//"Stop, Blue Knight! For neither you nor her are to hold the blame. It is my fallible heart, my selfish soul, which has brought the both of you into this conflict, my indecision and my narcissism which deemed you both worthy of playing with your feelings. Curse me! For I deserve no one."//</span>
<span @style=$chNash.colorStyleKey>//"Blue Knight! The longer our struggle lives, the more my love - and perhaps even your love, if you're not just a lying scoundrel, will suffer. Let us end this!"//</span>
[["Raise your weapon! We'll fight till the last drop of blood!"|SE ShunnedByHerOwn Weapons]]
[["Lady Leaf doesn't deserve my love, nor yours! Join me instead, Red Knight."|SE ShunnedByHerOwn Treason]]
[["There is only one sensible solution. Let's all be together!"|SE ShunnedByHerOwn Threesome]]
[["Lady Leaf is already joined to me in fate, for I'm with her child!"|SE ShunnedByHerOwn Her Child]]
<<removeclass "#right-ui-bar" "stowed">> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Raise your weapon! We'll fight till the last drop of blood!"//</span>
<span @style=$chNash.colorStyleKey>//"You're finally speaking my language."//</span> The Red Knight suddenly abandons all her poise, and charges you with her wooden blade. The lightning flashes and loud clashes fill the battlefield. The time of the speeches has perished, the time of blood has been born.
<span @style=$chMir.colorStyleKey>//"Stop, stop at once, I tell you! My love doesn't deserve anyone's death!"//</span>
Yet the pleas and woes fly without response.
<span @style=$chMir.colorStyleKey>//"A tragic fate awaits me, if one of my loved ones departs from this world. My weak, selfish heart wouldn't be able to take it, and thus, I choose to take my own life before any of you falls!"//</span>
<<if $StVars.check1 > 0>> \
<span style="color:yellow">Nashillbyir relation check: $chPlayerCharacter.name.</span>
They are ignored, even.
<span @style=$chMir.colorStyleKey>//"Um, hello? Won't any you valorous knight aid me in this time of sorrow?"//</span>
<span @style=$chNash.colorStyleKey>//"Were you saying something?"//</span>
<span @style=$chMir.colorStyleKey>//"I'll take my own life before any of you dies!"//</span>
<span @style=$chNash.colorStyleKey>//"Can you not wait for a moment? We're sparring here."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yeah, Pad- Lady Leaf, this is pretty tense."//</span>
<span @style=$chMir.colorStyleKey>//"..."//</span>
[[Continue|SE ShunnedByHerOwn Weapons 2]]
<<else>> \
<span style="color:yellow">Nashillbyir relation check: Padmiri.</span>
<span @style=$chNash.colorStyleKey>//"Ah? Cry not, my loved one, for I will accompany you in your..."//</span> The Red Knight parries a most diabolical slash. <span @style=$chNash.colorStyleKey>//"Uf! I'll accompany you in your sorrow! Just give me a moment to finish this fight."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Can you not wait for a moment? We're about to finish. Any second now."//</span>
<span @style=$chMir.colorStyleKey>//"..."//</span>
[[Continue|SE ShunnedByHerOwn Weapons 2]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Could it be? My feelings have surely blinded me, for those words reflect truth. Lady Leaf doesn't deserve my love, nor yours! It would be a most twisted fate if we clashed in blood when your soul and mine hold such beautiful feelings. Join me instead, Red Knight!"//</span>
<span @style=$chMir.colorStyleKey>//"Ah? Wait, I didn't really mean-"//</span>
<<if $StVars.check1 > 0>> \
<span style="color:yellow">Nashillbyir relation check: $chPlayerCharacter.name.</span>
<span @style=$chNash.colorStyleKey>//"Blindness, indeed, has afflicted me as well! My mind was clouded by your gallantry and daringness, consumed by the notion of my loved one leaving me for someone who matched me in worth. Yet it was but a veil! A veil that prevented me from seeing that I, too, have nothing but admiration for you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let a new era begin! An era where the Red Knight and the Blue Knight are joined in arms and warmth, in steel and sheets!"//</span>
<span @style=$chMir.colorStyleKey>//"I didn't think that through."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Mir, don't get lost."//</span>
<span @style=$chMir.colorStyleKey>//"Ahem. Ah, such is the misfortune in which fate dares to drown me! In my indecision and my sorrow, my guilt and my laments, I couldn't let my heart choose one over another, and now no one would ever choose me."//</span>
[[Continue|SE ShunnedByHerOwn Treason 2]]
<<else>> \
<span style="color:yellow">Nashillbyir relation check: Padmiri.</span>
<span @style=$chNash.colorStyleKey>//"The debauchery of the Blue Knight is made manifest! With kind, yet poisoned words she made her way into my beloved's chambers, yet the vermin's true feelings were so fleeting and fickle that she has no trouble in chasing one or another as soon as the opportunity presents itself! It breaks my heart to reveal this, my love, but you have been deceived by this ruffian."//</span>
<span @style=$chMir.colorStyleKey>//"Oh, Red Knight! What a fool I've made of myself! Despite everything we've shared, everything we've gone through, I allowed myself to be led astray by sweetened lies! Would you ever forgive me?"//</span>
[[Continue|SE ShunnedByHerOwn Treason 2]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"A soul-devouring sorrow engulfs us, if this conflict continues we all will reach the end of a river of pain, with our hearts broken and our spirits struck down. There is only one sensible solution. Let's all be together!"//</span>
<span @style=$chNash.colorStyleKey>//"...Huh?"//</span>
<span @style=$chMir.colorStyleKey>//"A daring proposal! In the face of jealousy and selfishness, let us double down in our gamble for love! Love not for two, but three! It may not be a path of roses, as we must first bury our mistrust, but won't our gain be threefold greater?"//</span>
The Red Knight doubts for a few seconds, her wooden blade high and ready for blood, but she gives in to the pressure and joins you both, lowering her weapon.
<span @style=$chNash.colorStyleKey>//"Our hearts have spoken, and love charges fiercely towards victory! I stand persuaded by your passion, Blue Knight, and I accept your proposal! Let us join together in a quest to make your dream come true!"//</span>
[[Continue|SE ShunnedByHerOwn Threesome 2]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm afraid that the unstoppable wind of life has already left you behind, Red Knight, for Lady Leaf is already joined to me in fate: I'm with her child!"//</span>
<span @style=$chMir.colorStyleKey>//"What!?"//</span>
<span @style=$chNash.colorStyleKey>//"No way! Um, ahem. We are then between diabolical crossroads, my sworn enemy. Fate has played us both, as I carry Lady Leaf's child as well!"//</span>
<span @style=$chMir.colorStyleKey>//"You too!?"//</span>
<span style="color:yellow">Padmiri relation check: ???žVxÃG4ù×TçE???</span>
<span @style=$chMir.colorStyleKey>//"You are so unfair! I have no idea what to do in this situation! Can you not make up something less far fetched?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You aren't going to have the chance to complain when we're on stage."//</span>
<span @style=$chMir.colorStyleKey>//"Then what am I supposed to do!? You've led me to a dead end."//</span>
<span @style=$chNash.colorStyleKey>//"Isn't that the charm of the play, though? To find some way to get out of ridiculous situations?"//</span>
<span @style=$chMir.colorStyleKey>//"So what would YOU do then?"//</span>
[[Continue|SE ShunnedByHerOwn Her Child 2]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
<span @style=$chMir.colorStyleKey>//"Then I will- Hmpff, pmff!"//</span>
<span @style=$chClaw.colorStyleKey>//"It's the time for your repentance, you fools! Unable to see anywhere beyond your childish competition, I'll snatch your little green trophy right in front of your eyes!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What was that?"//</span>
<span @style=$chNash.colorStyleKey>//"Who are you, fiend!?"//</span>
<span @style=$chClaw.colorStyleKey>//"I'm your bane and your perdition, I'm the Avenger of the Perished! Ages ago, your parents killed mine, and laid waste to my peoples. Tomorrow, I will repopulate my lands, with your beloved!"//</span>
The Avenger of the Perished holds Lady Leaf's mouth shut, and gets her up her shoulder, ready to run away. With a bite, Lady Leaf manages to talk.
<span @style=$chMir.colorStyleKey>//"Violence deprived you of your life, Avenger of the Perished, but what will you solve with revenge? Hatred begets hat- Aw!"//</span> Lady Leaf's speech gets interrupted by a spank in her lower cheeks.
<span @style=$chClaw.colorStyleKey>//"Shut up, you. What right do you have to moralize, you who inherited the vicious crimes of your parents!?"//</span>
[[Continue|SE ShunnedByHerOwn Enters Ate]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
<span @style=$chClaw.colorStyleKey>//"Unfortunately for you, none of you will come back home with their beloved tonight, for I'm taking the Red Knight!"//</span> A sinister figure has fallen upon the Red Knight. As you paid attention to Lady Leaf's speech, you failed to notice the ambush, and this new contender is now holding the other knight's arms tight on her back.
<span @style=$chNash.colorStyleKey>//"Let go of me, perfidious fiend!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And who might you be!?"//</span>
<span @style=$chClaw.colorStyleKey>//"I'm your bane and your perdition, I'm the Avenger of the Perished! Ages ago, your parents killed mine, and laid waste to my peoples. Tomorrow, I will repopulate my lands, with your beloved!"//</span>
<span @style=$chMir.colorStyleKey>//"Curses be cast upon you, demon! Your name claims the morals of someone who seeks justice, yet what justice is that which you bring? To punish the innocent heirs of those who wronged you?"//</span>
<span @style=$chNash.colorStyleKey>//"That's right! You're just a foul villain!"//</span> The Red Knight struggles to break free, to no avail.
<<if $StVars.check1 > 0>> \
<span style="color:yellow">Padmiri relation check: $chPlayerCharacter.name.</span>
<span @style=$chMir.colorStyleKey>//"Such is the cruelty of fate, to send such a terrible monster to us! And yet, it does not bring such despair without another healthy dose of hope."//</span> Lady Leaf walks towards you, and takes you by your hand. <span @style=$chMir.colorStyleKey>//"In my misery, at least my path is at last clear! I might lose the Red Knight tonight, but the Blue Knight will not allow me to grow lonely."//</span>
<span @style=$chNash.colorStyleKey>//"What do you mean you'll lose me!? Come to save me already!"//</span>
<<else>> \
<span style="color:yellow">Padmiri relation check: Nashillbyir.</span>
<span @style=$chNash.colorStyleKey>//"Blue Knight! Let us cast our differences aside, and save the Red Knight from the perverse designs of this sad creature!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Today, righteousness will reign over misguided vengeance! Surrender now or face my might, Avenger of the Perished!"//</span>
<</if>> \
[[Continue|SE ShunnedByHerOwn Enters Ate]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
An abrupt strike falls upon you: a hand covers your mouth and another surrounds you from behind.
<span @style=$chClaw.colorStyleKey>//"There shall be love for none tonight! Your plates are served, and there's only retribution in them!"//</span>
<span @style=$chNash.colorStyleKey>//"And who are you, you who intrude in our happy resolution!?"//</span>
<span @style=$chClaw.colorStyleKey>//"I'm your bane and your perdition, I'm the Avenger of the Perished! Ages ago, your parents killed mine, and laid waste to my peoples. Tomorrow, I will repopulate my lands, with your beloved!"//</span> You shake around upon hearing about the fate that awaits you, but you can't manage to break free.
<span @style=$chMir.colorStyleKey>//"Curses be cast upon you, demon! Your name claims the morals of someone who seeks justice, yet what justice is that which you bring? To punish the innocent heirs of those who wronged you?"//</span>
<span @style=$chClaw.colorStyleKey>//"Don't you dare to speak to me of justice! The greatest of your troubles is to whom you will grant your heart, while my life has only ever been continued suffering since the moment I gained conscience. And what was my sin? To be born to the victims of your peoples!? On your justice I spit!"//</span>
[[Continue|SE ShunnedByHerOwn Enters Ate]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
<span @style=$chClaw.colorStyleKey>//"Lady Leaf won't be able to care for any of you, for she is with my child as well!"//</span>
<span @style=$chNash.colorStyleKey>//"What!?"//</span>
<span @style=$chMir.colorStyleKey>//"As ridiculous as that is, at least it gets me out of this mess."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Who are you!?"//</span>
<span @style=$chClaw.colorStyleKey>//"I'm your bane and your perdition, I'm the Avenger of the Perished! Ages ago, your parents killed mine, and laid waste to my peoples. Today, I repopulate my lands, with your beloved!"//</span>
<span @style=$chMir.colorStyleKey>//"What? But that is..."//</span>
The Avenger of the Perished locks her eyes on those of Lady Leaf, and she promptly backpedals.
<span @style=$chMir.colorStyleKey>//"Such is the truth! When I was torn between both of your loves, I learned of the suffering of the Avenger's peoples, and decided to dedicate my heart and body to her cause!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"How dare you!? How could you do this to me, to us!?"//</span>
<span @style=$chNash.colorStyleKey>//"Yeah, don't you know how hard it is to be a single mother!? And you are leaving not one behind, but TWO!?"//</span>
<span @style=$chMir.colorStyleKey>//"Uh, I, uh..."//</span>
[[Continue|SE ShunnedByHerOwn Enters Ate Alt]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \
<span @style=$chAte.colorStyleKey>//"What is going on here? Are you fighting?"//</span>
<span @style=$chMir.colorStyleKey>//"The horrible vicissitudes of love and violence! What will your role be in this our conflict?"//</span>
<span @style=$chAte.colorStyleKey>//"What are you talking about? Is someone on a challenge or not?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ate, we're practicing improvised theater for the Twisted Festival. If you enter the stage, you have to create a character and play their role."//</span>
<span @style=$chNash.colorStyleKey>//"Don't interrupt us if you don't know what you have to do! You have no idea how much work it was for me to get into character!"//</span>
<span @style=$chAte.colorStyleKey>//"And how was I supposed to know that?"//</span>
<span @style=$chClaw.colorStyleKey>//"I didn't know what they were doing at first, but I caught up."//</span>
<span @style=$chAte.colorStyleKey>//"It looked to me like you were fighting. You are being unfair."//</span>
[[Continue|SE ShunnedByHerOwn Practice Ends]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \
<span @style=$chAte.colorStyleKey>//"What is going on here? Are you fighting?"//</span>
<span @style=$chMir.colorStyleKey>//"The horrible vicissitudes of love and violence! What will your role be in this our conflict?"//</span>
<span @style=$chAte.colorStyleKey>//"What are you talking about? Is someone-"//</span>
<span @style=$chNash.colorStyleKey>//"It isn't just you the one who twists the fate of others, Lady Leaf! For she is with my child as well!"//</span> The Red Knight claims, taking the newcomer's arm.
<span @style=$chAte.colorStyleKey>//"...What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And mine too, at the same time! You wouldn't believe what a crazy night it was!"//</span> You declare, taking the other arm of the newcomer.
<span @style=$chMir.colorStyleKey>//"Ok, look, you're crossing the line already. You can't just keep on making the plot more and more ridiculous."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean we can't? You'll have to force me."//</span>
<span @style=$chAte.colorStyleKey>//"Can someone explain to me what is going on?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Ate, we're practicing improvised theater for the Twisted Festival. If you enter the stage, you have to create a character and play their role."//</span>
<span @style=$chNash.colorStyleKey>//"Don't interrupt us if you don't know what you have to do! You have no idea how much work it was for me to get into character!"//</span>
<span @style=$chAte.colorStyleKey>//"And how was I supposed to know that?"//</span>
<span @style=$chClaw.colorStyleKey>//"I didn't know what they were doing at first, but I caught up."//</span>
<span @style=$chAte.colorStyleKey>//"It looked to me like you were about to fight. You are being unfair."//</span>
[[Continue|SE ShunnedByHerOwn Practice Ends]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);<</script>> \
The practice doesn't go swiftly after Maaterasu's interruption. She has trouble to decide on a character, to pick a role for it, and to perform it. Nashillbyir grows increasingly anxious and gives up completely. In the end, you decide to call it for a day.
//You have gained 500 charisma experience.
You have gained 500 empathy experience.//
<span @style=$chNash.colorStyleKey>//"There's something I've been wondering. Why would Valtan take the place of her tribe's Candidate, despite the consequences it would have for her?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
Your mind takes you back to the day when you found Valtan shapeshifting as Sillan in the lake. //Should I tell them...?//
<span @style=$chMir.colorStyleKey>//"...I'm not sure if it's my place to tell, but Valtan claims she did it for the sake of their original Candidate. She thought she had the responsibility to protect her."//</span>
<span @style=$chNash.colorStyleKey>//"Huh? That's the same Valtan we're talking about?"//</span>
<span @style=$chClaw.colorStyleKey>//"Sounds to me like she fooled you like a child."//</span>
<<if $StVars.check5 > 0>> \
<span style="color:green">Padmiri relation AND Valtan drives check: passed.</span>
<span @style=$chMir.colorStyleKey>//"I know it doesn't sound like her, but I'd really like to believe her."//</span> Padmiri stays silent for a moment, the group's attention still focused on her. <span @style=$chMir.colorStyleKey>//"The... Pushy Valtan, the Valtan who does whatever she wants, the... That clown who is always brewing trouble is real, but I want to believe that there's also a caring person behind it all. Even if she barely ever shows it."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
//The group's opinions have been influenced.//
<<script>>
gC("chNash").supsValLove += 2;
gC("chClaw").supsValLove += 3;
gC("chAte").supsValLove += 1;
<</script>> \
<<else>> \
<span style="color:red">Padmiri relation AND Valtan drives check: failed.</span>
<span @style=$chMir.colorStyleKey>//"The truth is I'd really like to believe her, I'd like to think that there's a selfless person inside all of us, even if we don't always choose to listen to her, but..."//</span> Padmiri stays silent for a moment, the group's attention still focused on her. <span @style=$chMir.colorStyleKey>//"When I think about Valtan, it's hard for me to maintain that conviction."//</span>
A heavy silence weights over everyone's shoulders.
//The group's opinions have been influenced.//
<<script>>
gC("chMir").relations.chVal.friendship.stv -= 750;
gC("chMir").relations.chVal.romance.stv -= 750;
gC("chMir").relations.chVal.enmity.stv += 750;
gC("chMir").relations.chVal.rivalry.stv += 750;
gC("chNash").supsValLove -= 2;
gC("chClaw").supsValLove -= 2;
gC("chAte").supsValLove -= 2;
<</script>> \
<</if>> \
[[Support Valtan|SE ShunnedByHerOwn SupportValtansLove]]
[[Raise doubts over Valtan|SE ShunnedByHerOwn RejectValtansLove]]
[[Stay silent|SE ShunnedByHerOwn Shunned]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);<</script>> \
<<if $StVars.check6 > 3>> \
<span style="color:green">Charisma AND empathy AND luck check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think you're making a mistake."//</span> You say, as you take a step forward. <span @style=$chPlayerCharacter.colorStyleKey>//"Who's the Valtan you know? Pretty much a stranger. I know it might be harsh to say this, but do we really know each other all that much? We've only been here for a few weeks."//</span> You catch a glimpse of worry among some of the faces listening to you. <span @style=$chPlayerCharacter.colorStyleKey>//"So who are we to say what kind of person is or isn't Valtan, over the few interactions we've had with her for a few days? How do we know what kind of person was she with her tribe? With the people she cared about? With the people she loved? I cannot know for certain, but it's true that she risked a lot by coming here, and none of you would have betrayed your tribes on a whim. Whatever her reason was, I'm sure it was a good one."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span> Claw shows her discomfort with your opinion, but chooses not to argue.
//The group's opinions have been influenced by your stats.//
<<script>>
gC("chMir").supsValLove += State.variables.StVars.check6;
gC("chNash").supsValLove += State.variables.StVars.check6;
gC("chClaw").supsValLove += State.variables.StVars.check6;
gC("chAte").supsValLove += State.variables.StVars.check6;
<</script>> \
<<else>> \
<span style="color:yellow">Charisma AND empathy AND luck check: partial pass.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yeah, she's a renowned liar, so what?"//</span> You spout. <span @style=$chPlayerCharacter.colorStyleKey>//"She can fool around us all she wants, but we didn't know about the consequences of her crime from her, we knew from Drishtya, so we know those consequences are real. Would any of you betray your tribe, your whole tribe? Despite knowing that they would shun you in doing so? Perhaps she's lying to us about having a very special someone back home, but we'll find out about it when we get there anyway - what we know is that she must have had a horribly important reason to do what she did, and we shouldn't take that lightly."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span> Claw shows her discomfort with your opinion, but chooses not to argue.
//The group's opinions have been influenced by your stats.//
<<script>>
gC("chMir").supsValLove += State.variables.StVars.check6;
gC("chNash").supsValLove += State.variables.StVars.check6;
gC("chClaw").supsValLove += State.variables.StVars.check6;
gC("chAte").supsValLove += State.variables.StVars.check6;
<</script>> \
<</if>> \
<<if $chNash.supsValLove > 1>> \
<span style="color:green">Nash relation AND Nash's drives check: passed.</span>
<span @style=$chNash.colorStyleKey>//"You know what? I don't care if she has lied to us or not. She lies to us, do we lose anything because of it? Nothing at all. But if she's been sincere just on this one thing, then I admire her courage. Risking getting exiled just for the sake of someone you love? Even if that choice breaks you two apart? That's amazing."//</span>
//The group's opinions have been influenced.//
<<script>>
gC("chNash").relations.chVal.friendship.stv += 750;
gC("chMir").supsValLove += 1;
gC("chClaw").supsValLove += 1;
gC("chAte").supsValLove += 1;
<</script>> \
<</if>> \
[[Continue|SE ShunnedByHerOwn Shunned]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);<</script>> \
<<if $StVars.check6 > 3>> \
<span style="color:green">Charisma AND empathy AND luck check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps the lie isn't as obvious as we think."//</span> You ponder, still trying to put in order the thoughts your mind is going through. <span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps she really had a special relationship with the original Shapeshifter Candidate - that would explain why she managed to convince her to go along with the plan. But that doesn't mean her reasons were honest and pure. Perhaps she would have been as equally hurt if the original Candidate had to come to the Temple as she would have been if she herself had to leave her own life behind, and in front of that choice, she simply decided she didn't like her own tribe all that much. If that were the case, what would be adding an extra lie to the pile, if that makes her look sympathetic to us?"//</span> The faces on everyone look hurt and gloomy, as if they were accepting a painful truth.
<span @style=$chMir.colorStyleKey>//"That's..."//</span> Padmiri's expression betrays her aching.
//The group's opinions have been influenced by your stats.//
<<script>>
gC("chNash").relations.chVal.friendship.stv -= 250;
gC("chMir").relations.chVal.friendship.stv -= 250;
gC("chClaw").relations.chVal.friendship.stv -= 250;
gC("chAte").relations.chVal.friendship.stv -= 250;
gC("chAte").relations.chVal.romance.stv -= 250;
gC("chClaw").relations.chVal.romance.stv -= 250;
gC("chMir").relations.chVal.romance.stv -= 250;
gC("chNash").relations.chVal.romance.stv -= 250;
gC("chMir").supsValLove -= State.variables.StVars.check6;
gC("chNash").supsValLove -= State.variables.StVars.check6;
gC("chClaw").supsValLove -= State.variables.StVars.check6;
gC("chAte").supsValLove -= State.variables.StVars.check6;
<</script>> \
<<if $chNash.supsValLove > 1>> \
<span style="color:green">Nash relation AND Nash's drives check: passed.</span>
Nashillbyir, however, doesn't look convinced.
<span @style=$chNash.colorStyleKey>//"You know what? I don't care if she has lied to us or not. She lies to us, do we lose anything because of it? Nothing at all. But if she's been sincere just on this one thing, then I admire her courage. Risking getting exiled just for the sake of someone you love? Even if that choice breaks you two apart? That's amazing."//</span>
//The group's opinions have been influenced.//
<<script>>
gC("chNash").relations.chVal.friendship.stv += 750;
gC("chMir").supsValLove += 1;
gC("chClaw").supsValLove += 1;
gC("chAte").supsValLove += 1;
<</script>> \
<</if>> \
<<else>> \
<span style="color:yellow">Charisma AND empathy AND luck check: partial pass.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't know why we're doubting over this. It's Valtan. She's lied to us at every opportunity she's had."//</span> You say, as if it was the most obvious fact in the world. <span @style=$chPlayerCharacter.colorStyleKey>//"If she was willing to get on the bad side of her tribe, she must not have liked it there all that much. And one good day, the opportunity to get away from them, for the rest of her life, presents itself, you think she wouldn't take it? And what's adding one more lie to the pile, if that makes her look sympathetic to us?"//</span> The faces on everyone look hurt and gloomy, as if they were accepting a painful truth.
<span @style=$chMir.colorStyleKey>//"That's..."//</span> Padmiri's expression betrays her aching.
//The group's opinions have been influenced.//
<<script>>
gC("chNash").relations.chVal.friendship.stv -= 250;
gC("chMir").relations.chVal.friendship.stv -= 250;
gC("chClaw").relations.chVal.friendship.stv -= 250;
gC("chAte").relations.chVal.friendship.stv -= 250;
gC("chAte").relations.chVal.romance.stv -= 250;
gC("chClaw").relations.chVal.romance.stv -= 250;
gC("chMir").relations.chVal.romance.stv -= 250;
gC("chNash").relations.chVal.romance.stv -= 250;
gC("chMir").supsValLove -= State.variables.StVars.check6;
gC("chNash").supsValLove -= State.variables.StVars.check6;
gC("chClaw").supsValLove -= State.variables.StVars.check6;
gC("chAte").supsValLove -= State.variables.StVars.check6;
<</script>> \
<<if $chNash.supsValLove > 1>> \
<span style="color:green">Nash relation AND Nash's drives check: passed.</span>
Nashillbyir, however, doesn't look convinced.
<span @style=$chNash.colorStyleKey>//"You know what? I don't care if she has lied to us or not. She lies to us, do we lose anything because of it? Nothing at all. But if she's been sincere just on this one thing, then I admire her courage. Risking getting exiled just for the sake of someone you love? Even if that choice breaks you two apart? That's amazing."//</span>
//The group's opinions have been influenced by your stats.//
<<script>>
gC("chNash").relations.chVal.friendship.stv += 750;
gC("chMir").supsValLove += 1;
gC("chClaw").supsValLove += 1;
gC("chAte").supsValLove += 1;
<</script>> \
<</if>> \
<</if>> \
[[Continue|SE ShunnedByHerOwn Shunned]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
<span @style=$chAte.colorStyleKey>//"Regardless."//</span> Maaterasu takes the floor. <span @style=$chAte.colorStyleKey>//"We should also decide what to do regarding Valtan's position in her tribe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chAte.colorStyleKey>//"Valtan is the only Candidate who isn't supported by her tribe."//</span>
<span @style=$chMir.colorStyleKey>//"And... You think we might have the chance to influence that?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes."//</span> She replies plainly.
<<if $StVars.check4 < 1>> \
<span style="color:red">Claw relation and Claw's drives check: failed.</span>
<span @style=$chClaw.colorStyleKey>//"Isn't it obvious?"//</span> Claw raises a palm, as if holding an invisible answer on it. <span @style=$chClaw.colorStyleKey>//"We stay silent and watch. She should face the consequences of her actions, and we aren't her allies on this. A Candidate without the support of her tribe is a Candidate who is going to lose the competition, plain and simple. As things stand now, each of us only has four competitors, not five. Let's let things stay that way."//</span>
//The group's opinions have been influenced.//
<<script>>
gC("chNash").supsValPardon -= 1;
gC("chMir").supsValPardon -= 1;
gC("chAte").supsValPardon -= 2;
<</script>> \
<span @style=$chAte.colorStyleKey>//"It's not that simple."//</span> Maaterasu argues back. <<else>> \
<span style="color:green">Claw relation and Claw's drives check: passed.</span>
<span @style=$chClaw.colorStyleKey>//"I'm... I'm torn on this."//</span> Such doubt isn't usual on Claw. Your attention is trapped. <span @style=$chClaw.colorStyleKey>//"The answer should be obvious, right? A Candidate without the support of her tribe, is a Candidate who has lost the competition. As things stand right now, each of us only has four competitors, not five, but..."//</span> A brief silence interrupts the sentence. <span @style=$chClaw.colorStyleKey>//"I'd be lying if I said it sits well with me to let her be shunned."//</span>
//The group's opinions have been influenced.//
<<script>>
gC("chNash").supsValPardon += 1;
gC("chMir").supsValPardon += 2;
gC("chAte").supsValPardon += 1;
<</script>> \
<span @style=$chAte.colorStyleKey>//"Not only that."//</span> Maaterasu adds. <</if>> \
<span @style=$chAte.colorStyleKey>//"No matter who wins the competition, the current situation isn't positive for the Passion Temple, and neither is for us, as priestesses. The authority of the Temple is respected due to the trust each tribe places on their Candidate. A whole generation of a tribe who despises their Candidate is dangerous."//</span>
<span @style=$chMir.colorStyleKey>//"And a Candidate they didn't choose themselves, at that."//</span>
<span @style=$chNash.colorStyleKey>//"And one they wanted to put on trial, but couldn't."//</span>
Everyone meditates in silence over the weight of the situation.
//The group's opinions have been influenced.//
<<script>>
gC("chNash").supsValPardon += 2;
gC("chMir").supsValPardon += 2;
<</script>> \
[[We have to find the way to repair Valtan's image|SE ShunnedByHerOwn RepairHerImage]]
[[We may not have the chance to do anything, anyway|SE ShunnedByHerOwn NotAChance]]
[[We should let the Shapeshifters judge Valtan|SE ShunnedByHerOwn JudgeValtan]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);<</script>> \
<<script>>
State.variables.StVarsList.push("repairValsImage");
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"We have to repair her image, then."//</span>
<span @style=$chClaw.colorStyleKey>//"And how do you plan on doing that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We'll find out when we get there. We may not know how yet, but it's clear that this is our first responsibility as priestesses-to-be."//</span>
//The group's opinions have been influenced.//
<<script>>
gC("chClaw").supsValPardon += (State.variables.StVars.check6 * 0.5);
gC("chNash").supsValPardon += (State.variables.StVars.check6 * 0.5);
gC("chMir").supsValPardon += (State.variables.StVars.check6 * 0.5);
gC("chAte").supsValPardon += (State.variables.StVars.check6 * 0.5);
<</script>> \
<<if $chMir.supsValPardon > 1>> \
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name is right. Regardless of what we can actually achieve, it's clear what our job is. We can't give up before we even try."//</span>
<<elseif $chNash.supsValPardon > 1>> \
<span @style=$chNash.colorStyleKey>//"Well said, $chPlayerCharacter.name! Sometimes you have to charge at problems head-on, or they'll run over you. I'm sure we'll find a way."//</span>
<<elseif $chAte.supsValPardon > 1>> \
<span @style=$chAte.colorStyleKey>//"It would be troublesome if we let the Temple get damaged because we put the competition first."//</span>
<<else>> \
<span style="color:red">Group's opinions check: failed.</span>
The others welcome your initiative with a tense silence. Self-doubt, personal frictions or even excessive ambition might stop them from following you in your quest.
<</if>> \
[[Continue|SE ShunnedByHerOwn End]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);<</script>> \
<<script>>
State.variables.StVarsList.push("undecidedValsImage");
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"We may not have the chance to do anything. We don't even know what's going on among the Shapeshifters."//</span>
<span @style=$chAte.colorStyleKey>//"That doesn't change the fact that it's in the interest of the Temple to support Valtan."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Is it, really? What if getting our heads in this conflict makes them antagonize us as well? Perhaps they'd be willing to support any Head Priestess other than Val, as long as they respect her."//</span>
<<if $chMir.supsValPardon < 1>> \
<span @style=$chMir.colorStyleKey>//"I agree with that. We should play our cards safe."//</span>
<</if>> \
<<if $chClaw.supsValPardon < 0>> \
<span @style=$chClaw.colorStyleKey>//"It's pointless to risk everyone's reputation with the Shapeshifters for the sake of Valtan. Don't count on me for help."//</span>
<</if>> \
<<if $chAte.supsValPardon > 1>> \
<span @style=$chAte.colorStyleKey>//"...It's still a mistake."//</span> The Aiishen doesn't elaborate further.
<</if>> \
[[Continue|SE ShunnedByHerOwn End]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \
<<script>>
State.variables.StVarsList.push("judgeValsImage");
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"You know, I think our best bet is letting the Shapeshifters judge her."//</span>
<span @style=$chMir.colorStyleKey>//"What!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's not a wild idea. It's clear that the Shapeshifters must be angry about not being able to judge someone who has wronged them all, what's in for us to gain from that? Their resentment towards the Temple? If they actually got the chance to judge her, we could at least prevent them from feeling wronged by us as well."//</span>
<span @style=$chAte.colorStyleKey>//"That's a terrible idea. They have already been deprived of that by Drishtya, if she backed down, her authority would be put in doubt."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It must already be in doubt."//</span>
<span @style=$chMir.colorStyleKey>//"...And what would happen to Val after that?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She can remain with us. Even if she's exiled from her tribe, she'll still be a priestess. I don't think anything would change for her - and I think she's already accepted that fate anyway."//</span>
<span @style=$chMir.colorStyleKey>//"..."//</span>
<span @style=$chNash.colorStyleKey>//"..."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
//The group's opinions have been influenced.//
<<script>>
gC("chClaw").supsValPardon -= (State.variables.StVars.check6 * 0.5);
gC("chNash").supsValPardon -= (State.variables.StVars.check6 * 0.5);
gC("chMir").supsValPardon -= (State.variables.StVars.check6 * 0.5);
gC("chAte").supsValPardon -= (State.variables.StVars.check6 * 0.5);
<</script>> \
<<if $chAte.supsValPardon > 1>> \
<span @style=$chAte.colorStyleKey>//"You're still wrong."//</span> The Aiishen doesn't elaborate further.
<</if>> \
[[Continue|SE ShunnedByHerOwn End]]$customRoomIntro
<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);<</script>> \
<span @style=$chMir.colorStyleKey>//"In any case, I hope you don't mention that I explained what she told me. I thought you deserved to know in order to make up your minds, but..."//</span>
<span @style=$chClaw.colorStyleKey>//"You don't want her to know you betrayed her trust."//</span>
<span @style=$chMir.colorStyleKey>//"...Can you not put it that way?"//</span>
<span @style=$chNash.colorStyleKey>//"It's still what happened, though."//</span>
<span @style=$chMir.colorStyleKey>//"Sigh. I admit it is. But I think my reasons were good. Please do it for me."//</span>
Padmiri is met with silence for a response, but you don't think they will actually tell Valtan. Instead, the heavy atmosphere is caused by the fact that everyone is coming to terms with the weight of your discussion. //"Can the Shapeshifters really lose their trust in the Passion Temple?"// That question lingers in your mind.
$eventsCalendar.finishEventButton
<<script>>
State.variables.chNash.relations.chMir.friendship.stv -= 500;
State.variables.chNash.relations.chMir.enmity.stv += 500;
State.variables.chClaw.relations.chMir.friendship.stv -= 500;
State.variables.chClaw.relations.chMir.enmity.stv += 500;
<</script>> \$customRoomIntro
The limbs of nature extend in all directions, a web of aether keeps the whole world connected. Your legs, folded over the grass, discover the almost indistinguishable tremors of the earth, as natural and common during your average day as the birds' flapping of their wings-
<span @style=$chNash.colorStyleKey>//"Would you be more careful!? You almost hit me!"//</span>
<span @style=$chClaw.colorStyleKey>//"Almost hit you? You were at least two meters away."//</span>
//...//
The waters dance unperturbed by the chaos of the Valley. Except for the events taking place in their most immediate borders, nothing alters them, and they alter nothing, save for your submerged hands. The bottom of the lake-
<span @style=$chClaw.colorStyleKey>//"If you're trying to get back at me, I told you I wasn't going to hit you! Put the staff away!"//</span>
<span @style=$chNash.colorStyleKey>//"If you don't want me to hit you, you can move somewhere else! This place doesn't belong to you!"//</span>
<span @style=$chClaw.colorStyleKey>//"You little-"//</span>
//.........//
Quiet flaming waves bathe your face, seducing the pores of your skin, and entering them. You can feel the light of the Sun cleansing your body in-
<span @style=$chClaw.colorStyleKey>//"You're going to complain about that? How about you leave yourself, if that annoyed you so much?"//</span>
[[Continue|SE BoAw OpenedEyes]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"We aren't going to get much meditation done if this goes on."//</span>
Padmiri's words give you the last push, and you decide to stop your training and open your eyes.
<span @style=$chNash.colorStyleKey>//"And why would it have to be ME the one who leaves? I was just doing my usual exercises, you're the one who started this whole fight."//</span>
<span @style=$chClaw.colorStyleKey>//"Are you for real? Are you saying that right after you swung your weapon against me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you think they're still angry at each other after their fight the other day?"//</span>
<span @style=$chMir.colorStyleKey>//"Could be. I haven't heard of anything else that explains why they're acting like children."//</span>
[[Complain to Padmiri|SE BoAw Complain]]
[[Ask Padmiri to get them tied up in vines|SE BoAw AskPadmiri]]
[[Confront Claw and Nash|SE BoAw Confrontation]]
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"They're so annoying. Couldn't they just take their fighting somewhere else?"//</span>
<span @style=$chMir.colorStyleKey>//"Maybe they haven't noticed they're bothering us?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Would they even care?"//</span>
<span @style=$chMir.colorStyleKey>//"...I'd like to think they would."//</span>
//<span style="color:gray">Your opinion of Claw and Nashillbyir has decreased.</span>
Padmiri is growing annoyed.//
<<script>>
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv -= 250;
State.variables.chMir.relations.chNash.friendship.stv -= 250;
State.variables.chMir.relations.chClaw.friendship.stv -= 250;
State.variables.StVars.check8[0] = true;
State.variables.StVars.check1 += 3;
<</script>> \
<<if $StVars.check8[1] is false>> \
[[Ask Padmiri to get them tied up in vines|SE BoAw AskPadmiri]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already asked Padmiri for help.
<</if>> \
<<if $StVars.check8[2] is false>> \
[[Confront Claw and Nash|SE BoAw Confrontation]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already confronted Claw and Nash.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Mir."//</span>
<span @style=$chMir.colorStyleKey>//"Yes?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was thinking..."//</span>
[[Order Padmiri to get them in vines|SE BoAw AskPadmiriOrder]]
[[Beg Padmiri to get them in vines|SE BoAw AskPadmiriBeg]]
<<if $StVars.check4 is false>> \
<span style="color:firebrick">Locked:</span> $chPlayerCharacter.name cannot use hypnosis.
<<else>> \
[[Hypnotize Padmiri|SE BoAw AskPadmiriHypnosis]]
<</if>> \
<<script>>
State.variables.StVars.check8[1] = true;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine. Let's handle this head-on..."//</span> You walk towards the noisy duo, decided to put an end to this yourself.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, hello, in case you haven't noticed..."//</span>
<span @style=$chNash.colorStyleKey>//"You are going to take that back!"//</span>
<span @style=$chClaw.colorStyleKey>//"Why should I? It's the truth."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Listen to me! You two..."//</span>
<span @style=$chNash.colorStyleKey>//"Don't //</span><span @style=$chClaw.colorStyleKey>//get //</span><span @style=$chNash.colorStyleKey>//into //</span><span @style=$chClaw.colorStyleKey>//this!"//</span> They say in unison, mere seconds right before going back to attacking each other.
//...Diplomacy failed, then.//
//Padmiri is growing annoyed.//
<<script>>
State.variables.StVars.check8[2] = true;
State.variables.StVars.check1 += 6;
<</script>> \
[[Join the discussion|SE BoAw EscalateDiscussion]]
<<if $StVars.check2 is false>> \
<span style="color:firebrick">Locked:</span> $chPlayerCharacter.name cannot cast atherial bondage.
<<else>> \
[[Cast chains against them|SE BoAw AetherialChains]]
<</if>> \
<<if $StVars.check8[0] is false>> \
[[Complain to Padmiri|SE BoAw Complain]] <span style="color:firebrick">(This option will disable direct confrontation choices)</span>
<<else>> \
<span style="color:firebrick">Locked:</span> Already complained to Padmiri.
<</if>> \
<<if $StVars.check8[1] is false>> \
[[Ask Padmiri to get them tied up in vines|SE BoAw AskPadmiri]] <span style="color:firebrick">(This option will disable direct confrontation choices)</span>
<<else>> \
<span style="color:firebrick">Locked:</span> Already asked Padmiri for help.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
Having decided you can do nothing else in here worth trying to improve your situtation, you finally give up.
<span @style=$chPlayerCharacter.colorStyleKey>//"I've had enough, let's leave to the forest."//</span>
<<if $StVars.check1 < 10>> \
<span style="color:red">Drives AND annoyance check: failed.</span>
<span @style=$chMir.colorStyleKey>//"Seems like it's the best we can do. It's a pity, really, that they can't let go of such a petty quarrel."//</span>
//<span style="color:gray">Your opinion of Claw and Nashillbyir has decreased.</span>
<span style="color:red">Your enmity towards Claw and Nashillbyir has increased.</span>
Padmiri's views have grown more favorable to ambition.//
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chMir").dAmbition,100)
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv -= 250;
State.variables.chMir.relations.chNash.friendship.stv -= 250;
State.variables.chMir.relations.chClaw.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chMir.relations.chNash.enmity.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 250;
<</script>> \
<<else>> \
<span style="color:green">Drives AND annoyance check: passed.</span>
<span @style=$chMir.colorStyleKey>//"No, wait... I've made up my mind."//</span> The Leirien Candidate replies as she gets up from her meditating position, getting closer to her quarreling peers.
[[Continue|SE BoAw PadmirisVines PadmiriLeads]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You have to get them trapped between vines, then we'll teach them a lesson."//</span>
The Leirien fixates her eyes on you, intently listening.
<span @style=$chPlayerCharacter.colorStyleKey>//"They're so enraptured with their discussion that they won't notice your attack until you're already tying up their feet. They won't see it coming."//</span>
<<if ($StVars.check9 + $StVars.check1) < 5>> \
<span style="color:red">Submission AND friendship AND romance AND drives AND annoyance MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"I'd rather not do that. Those two are trouble today, and I don't want to see myself getting dragged into it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And you're fine with them not letting you finish your training?"//</span>
<span @style=$chMir.colorStyleKey>//"...It's just not worth the trouble."//</span>
//<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 150;
<</script>> \
<<if $StVars.check8[0] is false>> \
[[Complain to Padmiri|SE BoAw Complain]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already complained to Padmiri.
<</if>> \
<<if $StVars.check8[2] is false>> \
[[Confront Claw and Nash|SE BoAw Confrontation]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already confronted Claw and Nash.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]
<<elseif ($StVars.check9 + $StVars.check1) < 10>> \
<span style="color:yellow">Submission AND friendship AND romance AND drives AND annoyance MINUS enmity check: partial pass.</span>
<span @style=$chMir.colorStyleKey>//"...I see your point, but..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You hesitate? You know you have good reasons to do it."//</span>
<span @style=$chMir.colorStyleKey>//"I know, but is it really worth the trouble?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you don't do it, you're declaring it's fine for them to step on you if they feel like it."//</span>
<span @style=$chMir.colorStyleKey>//"Um."//</span> The Leirien's face shows discomfort, clearly disliking how you make her see herself, but she is still undecided.
//<span style="color:purple">Your dominance towards Padmiri has increased.</span>
Padmiri is growing annoyed.//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 250;
State.variables.StVars.check1 += 5;
<</script>> \
<<if $StVars.check8[0] is false>> \
[[Complain to Padmiri|SE BoAw Complain]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already complained to Padmiri.
<</if>> \
<<if $StVars.check8[2] is false>> \
[[Confront Claw and Nash|SE BoAw Confrontation]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already confronted Claw and Nash.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]
<<else>> \
<span style="color:green">Submission AND friendship AND romance AND drives AND annoyance MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"...You're right. I can do it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You can, you must and you will. I'll protect you if anything goes wrong."//</span>
<span @style=$chMir.colorStyleKey>//"Fine, I'll count on you."//</span>
//<span style="color:purple">Your dominance towards Padmiri has increased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 250;
<</script>> \
[[Continue|SE BoAw PadmirisVines PlayerLeads]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps you could put them in their place? Please? For me?"//</span>
The Leirien blinks twice, a bit perplexed. <span @style=$chMir.colorStyleKey>//"You expect me to go against both of them on my own?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"They aren't paying attention to you. If you moved some vines around them they probably wouldn't notice until you got their feet tied up."//</span>
<<if ($StVars.check10 + $StVars.check1) < 5>> \
<span style="color:red">Domination AND friendship AND romance AND drives AND annoyance MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"I'd rather not do that. Those two are trouble today, and I don't want to see myself getting dragged into it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But... They won't let us finish our training."//</span>
<span @style=$chMir.colorStyleKey>//"...It's just not worth it."//</span>
//<span style="color:gray">Your friendship with Padmiri has slightly decreased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 150;
<</script>> \
<<if $StVars.check8[0] is false>> \
[[Complain to Padmiri|SE BoAw Complain]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already complained to Padmiri.
<</if>> \
<<if $StVars.check8[2] is false>> \
[[Confront Claw and Nash|SE BoAw Confrontation]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already confronted Claw and Nash.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]
<<elseif ($StVars.check9 + $StVars.check1) < 10>> \
<span style="color:yellow">Domination AND friendship AND romance AND drives AND annoyance MINUS enmity check: partial pass.</span>
<span @style=$chMir.colorStyleKey>//"...Perhaps I could do it, but..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Please? We aren't going to get any training done at this rate."//</span>
<span @style=$chMir.colorStyleKey>//"I know, I know, but... It's not as easy to say it as it is to do it, ok? Give me some time."//</span>
//<span style="color:purple">Your submission towards Padmiri has increased.</span>
Padmiri is growing annoyed.//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 250;
State.variables.StVars.check1 += 8;
<</script>> \
<<if $StVars.check8[0] is false>> \
[[Complain to Padmiri|SE BoAw Complain]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already complained to Padmiri.
<</if>> \
<<if $StVars.check8[2] is false>> \
[[Confront Claw and Nash|SE BoAw Confrontation]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already confronted Claw and Nash.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]
<<else>> \
<span style="color:green">Domination AND friendship AND romance AND drives AND annoyance MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"You know what? Perhaps I will do that. It isn't really my style, but perhaps this is the kind of situation that calls for it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I knew I could count on you! You're the best, Padmiri."//</span>
<span @style=$chMir.colorStyleKey>//"Hehe. Don't cheer me up so much, I haven't done anything yet."//</span>
//<span style="color:khaki">Your friendship with Padmiri has increased.</span>//
//<span style="color:purple">Your submission towards Padmiri has increased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;
<</script>> \
[[Continue|SE BoAw PadmirisVines PadmiriLeads]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"This isn't fair, not fair at all, is it, Padmiri? Look at me."//</span>
<span @style=$chMir.colorStyleKey>//"Of course it isn't."//</span> She replies, her eyes fixated on yours, and ready for the taking.
<span @style=$chPlayerCharacter.colorStyleKey>//"And that's why we're going to put an end to it. Follow my instructions and we'll teach those two to behave."//</span>
//You lost <span style="color:darkslateblue">10 willpower.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \
<<if ($StVars.check5 + $StVars.check1) < 6>> \
<span style="color:red">Charisma AND will AND romance AND Padmiri's submission AND Padmiri's drives AND annoyance MINUS enmity check: failed.</span>
<span @style=$chMir.colorStyleKey>//"Are you...?"//</span> Padmiri breaks the eye contact with you, covering her face. <span @style=$chMir.colorStyleKey>//"Are you doing something to my head?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean? I have a plan to get them in their place, if you just..."//</span>
<span @style=$chMir.colorStyleKey>//"Then you should have asked like any normal person."//</span>
//<span style="color:gray">Your friendship with Padmiri has decreased.</span>
<span style="color:red">Your enmity with Padmiri has increased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chMir.enmity.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.enmity.stv += 250;
<</script>> \
<<if $StVars.check8[0] is false>> \
[[Complain to Padmiri|SE BoAw Complain]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already complained to Padmiri.
<</if>> \
<<if $StVars.check8[2] is false>> \
[[Confront Claw and Nash|SE BoAw Confrontation]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already confronted Claw and Nash.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]
<<elseif ($StVars.check9 + $StVars.check1) < 11>> \
<span style="color:yellow">Charisma AND will AND romance AND Padmiri's submission AND Padmiri's drives AND annoyance MINUS enmity check: partial pass.</span>
<span @style=$chMir.colorStyleKey>//"What is... Why does my head feel fuzzy...?"//</span> Padmiri breaks eye contact with you, taking a hand to her face.
<span @style=$chPlayerCharacter.colorStyleKey>//"Mir, focus, keep looking at me."//</span> She obeys, but your grip on her mind is feeble.
<span @style=$chMir.colorStyleKey>//"Yes, I'm listening."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you move your vines towards them, they won't even notice until you're already tying up their feet."//</span>
<span @style=$chMir.colorStyleKey>//"And why... But why would I do that...?"//</span> She attempts from time to time to stop looking at you, sometimes getting close.
<span @style=$chPlayerCharacter.colorStyleKey>//"Because they are being rude to us, remember? Get them tied up for me and I'll teach them to behave appropriately."//</span>
<span @style=$chMir.colorStyleKey>//"Perhaps... I should do that..."//</span>
//That didn't go as well as I wanted.//
//<span style="color:purple">Your dominance towards Padmiri has increased.</span>
Padmiri is growing annoyed.//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 250;
State.variables.StVars.check1 += 10;
<</script>> \
<<if $StVars.check8[0] is false>> \
[[Complain to Padmiri|SE BoAw Complain]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already complained to Padmiri.
<</if>> \
<<if $StVars.check8[2] is false>> \
[[Confront Claw and Nash|SE BoAw Confrontation]]
<<else>> \
<span style="color:firebrick">Locked:</span> Already confronted Claw and Nash.
<</if>> \
[[Suggest to meditate somewhere else|SE BoAw SuggestToLeave]]
<<else>> \
<span style="color:green">Charisma AND will AND romance AND Padmiri's submission AND Padmiri's drives AND annoyance MINUS enmity check: passed.</span>
<span @style=$chMir.colorStyleKey>//"Your instructions...? What do you want me to do?"//</span> Your grip on her isn't tight, but she appears willing to listen to you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Move your vines towards them, and they won't even notice until you're already tying up their feet. When you're got them all wrapped up, hand them over to me and I'll teach them to be good girls."//</span>
<span @style=$chMir.colorStyleKey>//"Do you have to teach them to be good girls...? Why...?"//</span> She asks, her mind half-absent.
<span @style=$chPlayerCharacter.colorStyleKey>//"Because they're rude, and don't respect their friends, they don't respect you, or me. That's not how they should behave, right?"//</span>
<span @style=$chMir.colorStyleKey>//"No... They have to respect us. I'll go get them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Good girl."//</span>
//<span style="color:purple">Your dominance towards Padmiri has increased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.domination.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.submission.stv += 250;
<</script>> \
[[Continue|SE BoAw PadmirisVines PlayerLeads]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I've had it with you and your bullshit! If you won't be reasonable when I ask you to be..."//</span>
<<script>>
applyVinesBondageToChars(["chNash","chClaw"],4,1);
<</script>> \
<span @style=$chClaw.colorStyleKey>//"Can you even get your legs to stop trembling? I was certain you were just about to run away crying."//</span>
<span @style=$chNash.colorStyleKey>//"Now you've done it, take this...!"//</span>
But Claw doesn't take anything. When Nashillbyir is about to swing her left, she completely loses the balance, or rather, something pulls her feet back. By the time the astounded Claw has time to realize what's just happened, Padmiri's vines are pulling her feet away as well.
<span @style=$chMir.colorStyleKey>//"And now..."//</span>
But the vines don't stop there. They ensnare the feet of both girls, then their knees, and then their arms. When they start to shout, complaining and menacing, the plants block their mouths as well, acting as gags.
<span @style=$chMir.colorStyleKey>//"That should do it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Well done, Mir. Let's..."//</span>
<span @style=$chMir.colorStyleKey>//"No, I did all the work, and it's my call now. About you..."//</span>
<span @style=$chClaw.colorStyleKey>//"Grr."//</span> <span @style=$chNash.colorStyleKey>//"Hrmpf, prrfmh!"//</span> They manage to mumble.
<span @style=$chMir.colorStyleKey>//"This will not do at all. You're free to have your differences, your disputes, to hate each other even, if you're too immature to find a way to establish peace. But if you reach the point where your fighting bothers the others, then you'll have crossed me."//</span>
<<if $StVars.check6 < 4>> \
<span style="color:red">Padmiri's pleasure drive AND sexual tension check: failed.</span>
<span @style=$chMir.colorStyleKey>//"...And that's why you're going to spend the rest of the day in these things."//</span>
<span @style=$chClaw.colorStyleKey>//"Mmp!?"//</span> <span @style=$chNash.colorStyleKey>//"Hmpf!"//</span> <span @style=$chClaw.colorStyleKey>//"Nngh!"//</span> <span @style=$chNash.colorStyleKey>//"Nnmpf, nnfmpf!"//</span> The duo trapped in bondage suddenly gets nervous.
<span @style=$chMir.colorStyleKey>//"I know it's perhaps a bit too excessive, but if I let you go now, you won't learn your lesson."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're making a good call."//</span>
<span @style=$chClaw.colorStyleKey>//"Ggrrmnphfg!"//</span>
<span @style=$chMir.colorStyleKey>//"Now let us finish the meditation in peace, or I'll have to raise the stakes."//</span>
//Padmiri's drives have grown more favorable towards cooperation, domination and ambition.
Nash's and Claw's drives have grown less favorable towards domination.
Padmiri's preferences have grown more favorable to bondage.//
//<span style="color:purple">Your submission towards Padmiri has slightly increased.</span>
<span style="color:khaki">Your friendship with Padmiri has increased.</span>//
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chMir").dCooperation,100);
addPointsToDrive(gC("chMir").dDomination,100);
addPointsToDrive(gC("chMir").dAmbition,100);
addPointsToDrive(gC("chNash").dDomination,-100);
addPointsToDrive(gC("chClaw").dDomination,-100);
gC("chMir").tastes.bondage.w += 65;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chMir.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chMir.rivalry.stv += 150;
State.variables.chMir.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chMir.rivalry.stv += 150;
State.variables.chNash.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chNash.domination.stv += 750;
State.variables.chClaw.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chClaw.domination.stv += 750;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 150;
<</script>> \
<<else>> \
<span style="color:green">Padmiri's pleasure drive AND sexual tension check: passed.</span>
<span @style=$chMir.colorStyleKey>//"...And that's why I'll have to punish you. I didn't want it to come to this, but I don't think you're going to learn any other way than by teaching your body the consequences. $chPlayerCharacter.name, come here."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure!"//</span>
<<link [[Continue|Scene]]>><<script>>
BoAwPairAbusesDuo("SE BoAw PairAbusesDuo");
<</script>><</link>> \
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I've had it with you and your bullshit! If you won't be reasonable when I ask you to be..."//</span>
<<script>>
applyVinesBondageToChars(["chNash","chClaw"],4,1);
<</script>> \
<span @style=$chClaw.colorStyleKey>//"Can you even get your legs to stop trembling? I was certain you were just about to run away crying."//</span>
<span @style=$chNash.colorStyleKey>//"Now you've done it, take this...!"//</span>
But Claw doesn't take anything. When Nashillbyir is about to swing her left, she completely loses the balance, or rather, something pulls her feet back. By the time the astounded Claw has time to realize what's just happened, Padmiri's vines are pulling her feet away as well.
<span @style=$chMir.colorStyleKey>//"And now..."//</span>
But the vines don't stop there. They ensnare the feet of both girls, then their knees, and then their arms. When they start to shout, complaining and menacing, the plants block their mouths as well, acting as gags.
<span @style=$chMir.colorStyleKey>//"That should do it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Well done, Mir. Let me handle the rest. Hey, you two!"//</span>
<span @style=$chClaw.colorStyleKey>//"Grr."//</span> <span @style=$chNash.colorStyleKey>//"Hrmpf, prrfmh!"//</span> They manage to mumble.
<span @style=$chPlayerCharacter.colorStyleKey>//"You've done it, you've got in trouble. You had the chance to stop bothering your friends, who had wronged none of you, but did that stop you? Not at all! You put your little dispute above the needs of whoever else you could be bothering. And as punishment, now..."//</span>
[[You'll stay like that the whole day|SE BoAw PlayerChains FastEnd]]
<<link [[I'm going to have my way with you|Scene]]>><<script>>
BoAwPlayerAbusesDuo("SE BoAw PlayerAbusesDuo");
<</script>><</link>>
<<link [[Padmiri and I will have our way with you|Scene]]>><<script>>
BoAwPairAbusesDuo("SE BoAw PairAbusesDuo");
<</script>><</link>> \<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You know what!? You both are a pair of children!"//</span> For a few short seconds, you manage to tear some silence out of them.
<span @style=$chNash.colorStyleKey>//"Are you saying I'm as much in fault as she is?"//</span>
<span @style=$chClaw.colorStyleKey>//"That's my line."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes! You had a dispute a few days ago, there was a fight, someone won, someone lost, now get over it!"//</span>
No response. //Is that it? I convinced them?//
<span @style=$chNash.colorStyleKey>//"How dare you!?"//</span>
<span @style=$chClaw.colorStyleKey>//"Have you just interrupted us just to berate us both?"//</span>
//Here we go again.//
<span @style=$chPlayerCharacter.colorStyleKey>//"I have, and I'd do it again! Why did you have to choose this exact place to have your stupid fight in? While there were other people trying to focus on their training? Do you have no-"//</span>
<span @style=$chNash.colorStyleKey>//"You too think I should leave!? You're also going that road!?"//</span>
<span @style=$chClaw.colorStyleKey>//"If you were looking for a fight, you could have said so from the very beginning. Now you're going to... What is this?"//</span>
Both Claw and Nashillbyir lose a bit of their balance, then they fall completely. A few vines have trapped their ankles together, and further vines are heading towards their arms.
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, Mir, you did it!"//</span>
[[Continue|SE BoAw Trapped Trio]]<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
Just as you move back some steps, both girls gladly go back to ignore you and fight each other, which is an optimal situation for your attack to still be surprising. You spend a fair amount of time concentrating, visualizing the aether, its form, its trayectory, its integrity - and you launch it.
<<if $StVars.check3 < 59>> \
<span style="color:red">Intelligence AND will AND luck check: failed.</span>
But both of your targets jump away, barely getting grazed. Their personal quarrels suddenly washed away, Claw crackles her knuckles, and Nashillbyir swings her staff: they both are now united against you. Not much longer after your eyes cross each other, they start charging, and so you start fleeing.
//You lost <span style="color:darkslateblue">20 willpower.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 20;
<</script>> \
//I'm not getting away if these two are the ones chasing me!//
<span @style=$chNash.colorStyleKey>//"Ouch!"//</span> The Ashwalker complains after a sonorous "plof": Padmiri has used vines to hinder their pursuit, but it isn't a foolproof solution.
<span @style=$chMir.colorStyleKey>//"Keep running! Let's just get out of here!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes!"//</span>
//<span style="color:gray">Your friendship with Claw and Nashillbyir has decreased.</span>
<span style="color:red">Your enmity towards Claw and Nashillbyir has increased.</span>
Claw's and Nash's views have grown less favorable to cooperation.//
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chNash").dCooperation,-100);
addPointsToDrive(gC("chClaw").dCooperation,-100);
State.variables.chPlayerCharacter.relations.chNash.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv -= 250;
State.variables.chMir.relations.chNash.friendship.stv -= 250;
State.variables.chMir.relations.chClaw.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chNash.enmity.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv += 250;
State.variables.chMir.relations.chNash.enmity.stv += 250;
State.variables.chMir.relations.chClaw.enmity.stv += 250;
<</script>> \
<<else>> \
<span style="color:yellow">Intelligence AND will AND luck check: partial pass.</span>
Both of your targets jump right away - but the chains still graze Nashillbyir, and they rotate around her, ensnaring her, until she's completely immobile. The Beastkin, however, evades the attack completely, and runs straight against you, ready to attack.
//You lost <span style="color:darkslateblue">10 willpower.</span>//
<<script>>
State.variables.chPlayerCharacter.willpower.current -= 10;
applyAetherialBondageToChars(["chNash"],4,1);
applyVinesBondageToChars(["chClaw"],4,1);
<</script>> \
//Come to me, I'll-!//
But her charge doesn't get realized, for she gets hit, gripped and completely trapped by several vines.
<span @style=$chPlayerCharacter.colorStyleKey>//"Good job, Mir!"//</span>
<span @style=$chMir.colorStyleKey>//"Don't mention it."//</span>
[[Continue|SE BoAw PlayerChains]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm almost going to regret it if you behave from now on, I wouldn't like losing an excuse to punish you like this!"//</span>
<span @style=$chMir.colorStyleKey>//"I, on the other hand, would pretty much prefer it if you lost that excuse."//</span>
Your victims' faces don't hide the fact that they completely agree.
<span @style=$chMir.colorStyleKey>//"We can still meditate for a little while. Otherwise this all would have been for nothing."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Right, for nothing."//</span>
//Padmiri's drives have grown more favorable towards cooperation and ambition, and less favorable towards pleasure.
Nash's and Claw's drives have grown less favorable towards domination.
Padmiri's preferences have grown more favorable to bondage.//
//<span style="color:purple">Your domination towards Nashillbyir and Claw has increased considerably.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir and Claw has increased.</span>
<span style="color:red">Your rivalry with Nashillbyir and Claw has increased slightly.</span>
<span style="color:khaki">Your friendship with Padmiri has slightly increased.</span>//
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chMir").dCooperation,100);
addPointsToDrive(gC("chMir").dPleasure,-100);
addPointsToDrive(gC("chMir").dAmbition,100);
addPointsToDrive(gC("chNash").dDomination,-100);
addPointsToDrive(gC("chClaw").dDomination,-100);
gC("chMir").tastes.bondage.w += 65;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chMir.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chMir.rivalry.stv += 150;
State.variables.chMir.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chMir.rivalry.stv += 150;
State.variables.chNash.relations.chMir.submission.stv += 500;
State.variables.chMir.relations.chNash.domination.stv += 500;
State.variables.chClaw.relations.chMir.submission.stv += 500;
State.variables.chMir.relations.chClaw.domination.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm almost going to regret it if you behave from now on, I wouldn't like losing an excuse to punish you like this!"//</span>
<span @style=$chMir.colorStyleKey>//"I, on the other hand-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I have the feeling you would regret it as well, actually."//</span>
The bound Claw and Nash mumble and nod in agreement.
<span @style=$chMir.colorStyleKey>//"Everything I've just done had the clear purpose of instilling good values among our friends."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Right..."//</span>
//Padmiri's drives have grown more favorable towards pleasure, domination and ambition.
Nash's and Claw's drives have grown less favorable towards domination.
Padmiri's preferences have grown far more favorable to bondage.//
//<span style="color:purple">Your domination towards Nashillbyir and Claw has increased considerably.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir and Claw has increased.</span>
<span style="color:red">Your rivalry with Nashillbyir and Claw has increased slightly.</span>
<span style="color:khaki">Your friendship with Padmiri has slightly increased.</span>//
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chMir").dDomination,100);
addPointsToDrive(gC("chMir").dPleasure,100);
addPointsToDrive(gC("chMir").dAmbition,100);
addPointsToDrive(gC("chNash").dDomination,-100);
addPointsToDrive(gC("chClaw").dDomination,-100);
gC("chMir").tastes.bondage.w += 85;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chClaw.sexualTension.stv += 250;
State.variables.chClaw.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chMir.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chMir.rivalry.stv += 150;
State.variables.chMir.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chMir.rivalry.stv += 150;
State.variables.chNash.relations.chMir.submission.stv += 500;
State.variables.chMir.relations.chNash.domination.stv += 500;
State.variables.chClaw.relations.chMir.submission.stv += 500;
State.variables.chMir.relations.chClaw.domination.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
But the world suddenly falls to the side - or rather, your body falls to the ground, and your celebration meets an abrupt end. Claw and Nash aren't the only ones getting trapped by Padmiri's vines.
<span @style=$chMir.colorStyleKey>//"Are you serious, $chPlayerCharacter.name!? Are you for real!?"//</span> The Leirien shouts angry. <span @style=$chMir.colorStyleKey>//"You claim you're going to stop them from causing a ruckus and you join them!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What!? I was trying to get them to shut up!"//</span>
<span @style=$chMir.colorStyleKey>//"By JOINING them in their shouting!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That isn't- Brurrmbgh-"//</span> A few extra vines have now entered your mouth, and get a tight grip on your tongue. Padmiri stands above you, looking at you with disgust, and placing her foot in your stomach.
//Your arms, legs and mouth are now locked.//
<<script>>
State.variables.chMir.willpower.current -= 60;
applyVinesBondageToChars(["chPlayerCharacter","chNash","chClaw"],4,1);
<</script>> \
<span @style=$chMir.colorStyleKey>//"In all honesty, I almost could understand them two having a pointless fight, but you had no reason to join- At all!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmmppf!"//</span>
Your captor eyes both Claw and Nash. <span @style=$chMir.colorStyleKey>//"Not that you're blameless here. You should be ashamed to consider your pointless argument important enough to disregard the fact that you were annoying your fellow Candidates. So you are all getting punished."//</span>
<<if $StVars.check7 < 5>> \
<span style="color:red">Padmiri's pleasure drive AND sexual tension check: failed.</span>
The vines strangling your arms and legs both get tighter, streching to form a few extra knots. You try pulling your arms and legs apart, but you only manage to graze a couple of ivies, hurting your skin. You aren't getting out of them on your own any time soon.
<span @style=$chMir.colorStyleKey>//"I hope you're far more sensible in the future."//</span> Is her final message, before leaving you all behind, still bound and helpless.
//Padmiri's drives have grown more favorable towards domination and ambition.
Padmiri's preferences have grown far more favorable to bondage.//
<span style="color:purple">Your submission towards Padmiri has increased a lot.</span>
<span style="color:gray">Your friendship with Padmiri has decreased.</span>
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chMir").dDomination,250);
addPointsToDrive(gC("chMir").dAmbition,250);
gC("chMir").tastes.bondage.w += 85;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 250;
State.variables.chNash.relations.chMir.friendship.stv -= 250;
State.variables.chClaw.relations.chMir.friendship.stv -= 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 250;
State.variables.chMir.relations.chNash.friendship.stv -= 250;
State.variables.chMir.relations.chClaw.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chNash.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chNash.domination.stv += 750;
State.variables.chClaw.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chClaw.domination.stv += 750;
<</script>> \
<<else>> \
<span style="color:green">Padmiri's pleasure drive AND sexual tension check: passed.</span>
The vines strangling your limbs increase their grip on you, trapping you harder, and forcing you to lie on your back, with your legs open.
<span @style=$chMir.colorStyleKey>//"A punishment that you won't forget too soon."//</span>
<<link [[Continue to scene|Scene]]>><<script>>
BoAwPadmiriAbusesTrio();
<</script>><</link>> \
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"That was good... That was pretty good... I mean, I hope you learned your lesson."//</span>
You move your itchy legs, anxious for pleasure after seeing it get taken and dispensed beyond your control.
<span @style=$chNash.colorStyleKey>//"Hmmf, hmm, hmpf, mpff."//</span> While none of her noises actually form any words, Nash's annoyed expression gives enough context to understand their meaning. After Mir waves a hand in an abrupt move, a lone vine strikes at Nash's butt.
<span @style=$chMir.colorStyleKey>//"Nash, watch your language."//</span>
<span @style=$chNash.colorStyleKey>//"Pfff."//</span>
<span @style=$chMir.colorStyleKey>//"I'm going to leave you like that for the rest of the day. It may sound a bit harsh, but hopefully it will help you reflect on your actions."//</span>
//Padmiri's drives have grown more favorable towards pleasure, domination and ambition.
Padmiri's preferences have grown far more favorable to bondage.//
<span style="color:purple">Your submission towards Padmiri has increased a lot.</span>
<span style="color:lightcoral">Your sexual tension with Padmiri has increased.</span>
<span style="color:gray">Your friendship with Padmiri has decreased.</span>
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chMir").dDomination,250);
addPointsToDrive(gC("chMir").dAmbition,250);
gC("chMir").tastes.bondage.w += 85;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv -= 250;
State.variables.chNash.relations.chMir.friendship.stv -= 250;
State.variables.chClaw.relations.chMir.friendship.stv -= 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv -= 250;
State.variables.chMir.relations.chNash.friendship.stv -= 250;
State.variables.chMir.relations.chClaw.friendship.stv -= 250;
State.variables.chPlayerCharacter.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chPlayerCharacter.domination.stv += 750;
State.variables.chNash.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chNash.domination.stv += 750;
State.variables.chClaw.relations.chMir.submission.stv += 750;
State.variables.chMir.relations.chClaw.domination.stv += 750;
State.variables.chPlayerCharacter.relations.chMir.sexualTension.stv += 250;
State.variables.chNash.relations.chMir.sexualTension.stv += 250;
State.variables.chClaw.relations.chMir.sexualTension.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chMir.relations.chNash.sexualTension.stv += 250;
State.variables.chMir.relations.chClaw.sexualTension.stv += 250;
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Screw off, this isn't your fight."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, right, I was missing something."//</span>
You form some more solidified aether, and tie it up around Nash's mouth, gagging her.
<span @style=$chPlayerCharacter.colorStyleKey>//"Much better now."//</span>
<span @style=$chNash.colorStyleKey>//"Frfncg ryfuf!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"We normally wouldn't care about you two being unable to behave around each other, but if you can't respect everyone else around you, we'll have to take matters into our own hands."//</span>
Claw and Nash look at you, no longer attempting to make any noise, but the intent to murder you with their eyes is crystal clear.
<span @style=$chPlayerCharacter.colorStyleKey>//"And that's why..."//</span>
[[You'll stay like that the whole day|SE BoAw PlayerChains FastEnd]]
<<link [[I'm going to have my way with you|Scene]]>><<script>>
BoAwPlayerAbusesDuo("SE BoAw PlayerAbusesDuo");
<</script>><</link>>
<<link [[Padmiri and I will have our way with you, as punishment|Scene]]>><<script>>
BoAwPairAbusesDuo("SE BoAw PairAbusesDuo");
<</script>><</link>> \<<script>>
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You'll stay like that the whole day."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmmpff!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you expect to achieve that way? It's not like you're going to persuade me while you can't talk."//</span>
<span @style=$chMir.colorStyleKey>//"The whole day may be somewhat excessive."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Maybe, but that will make it a better lesson as well."//</span>
<span @style=$chMir.colorStyleKey>//"...I have to admit, it feels nice not to hear their shouts anymore. Should we continue our meditation?"//</span>
//Padmiri's drives have grown more favorable towards cooperation, domination and ambition.
Nash's and Claw's drives have grown less favorable towards domination.
Padmiri's preferences have grown more favorable to bondage.//
//<span style="color:purple">Your domination towards Nashillbyir and Claw has increased considerably.</span>
<span style="color:red">Your rivalry with Nashillbyir and Claw has increased slightly.</span>
<span style="color:khaki">Your friendship with Padmiri has slightly increased.</span>//
$eventsCalendar.finishEventButton
<<script>>
addPointsToDrive(gC("chMir").dCooperation,100);
addPointsToDrive(gC("chMir").dDomination,100);
addPointsToDrive(gC("chMir").dAmbition,100);
addPointsToDrive(gC("chNash").dDomination,-100);
addPointsToDrive(gC("chClaw").dDomination,-100);
gC("chMir").tastes.bondage.w += 65;
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 250;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chMir.relations.chNash.rivalry.stv += 150;
State.variables.chNash.relations.chMir.rivalry.stv += 150;
State.variables.chMir.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chMir.rivalry.stv += 150;
State.variables.chNash.relations.chMir.submission.stv += 500;
State.variables.chMir.relations.chNash.domination.stv += 500;
State.variables.chClaw.relations.chMir.submission.stv += 500;
State.variables.chMir.relations.chClaw.domination.stv += 500;
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 500;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 500;
<</script>> \<<link [[SE Gleaming Caverns Overview|SE Gleaming Caverns Overview Start]]>><<script>>
initializeGleamingCavernsOverview();
<</script>><</link>>
<<link [[SE The Grapes of Lust|SE TGoL Start]]>><<script>>
initializeSeTGoL();
<</script>><</link>>
<<link [[SE The Grapes of Lust More charisma|SE TGoL Start]]>><<script>>
State.variables.chPlayerCharacter.charisma.value = 24;
State.variables.chVal.lust.current = 1;
initializeSeTGoL();
<</script>><</link>>
<<link [[SE Post Adventure Placeholder|SE Post Adventure Placeholder]]>><<script>>
initializePostAdventurePlaceholder();
<</script>><</link>>
<<link [[SE Martial Tutorship I|SE MartialTutorshipI Start]]>><<script>>
initializeMartialTutorshipI();
<</script>><</link>>
<<link [[SE Martial Tutorship I WithStaff|SE MartialTutorshipI Start]]>><<script>>
createEquipment("w0","chPlayerCharacter");
equipObjectOnWearer(1,"chPlayerCharacter",2);
initializeMartialTutorshipI();
<</script>><</link>>
<<link [[SE Martial Tutorship I WithOtherWeapon|SE MartialTutorshipI Start]]>><<script>>
State.variables.chPlayerCharacter.physique.value = 20;
State.variables.chPlayerCharacter.agility.value = 20;
State.variables.chPlayerCharacter.resilience.value = 20;
State.variables.chPlayerCharacter.perception.value = 20;
createEquipment("w1","chPlayerCharacter");
equipObjectOnWearer(1,"chPlayerCharacter",2);
initializeMartialTutorshipI();
<</script>><</link>>
<<link [[Flaunting A Kitty|SE FAK Start]]>><<script>>
initializeSeFaK();
<</script>><</link>>
<<link [[Flaunting A Kitty Extra Relationships|SE FAK Start]]>><<script>>
State.variables.chMir.relations.chPlayerCharacter.submission.level = 10;
initializeSeFaK();
<</script>><</link>>
<<link [[Flaunting A Kitty Extra Bondage|SE FAK Start]]>><<script>>
State.variables.chMir.relations.chPlayerCharacter.submission.level = 25;
initializeSeFaK();
<</script>><</link>>
<<link [[Flaunting A Kitty Mir Gives In Low sub|SE FAK Padmiri Gives In]]>><<script>>
State.variables.chMir.relations.chPlayerCharacter.submission.level = 10;
initializeSeFaK();
<</script>><</link>>
<<link [[Flaunting A Kitty Mir Gives In Extra Bondage Low sub|SE FAK Padmiri Gives In]]>><<script>>
State.variables.chMir.relations.chPlayerCharacter.submission.level = 9;
createEquipment("b0","chPlayerCharacter");
createEquipment("b7","chPlayerCharacter");
createEquipment("b8","chPlayerCharacter");
initializeSeFaK();
seFaKupdatePadmiriSubmissionScore();
<</script>><</link>>
<<link [[Flaunting A Kitty Mir Gives In Extra Bondage High sub|SE FAK Padmiri Gives In]]>><<script>>
State.variables.chMir.relations.chPlayerCharacter.submission.level = 25;
createEquipment("b0","chPlayerCharacter");
createEquipment("b7","chPlayerCharacter");
createEquipment("b8","chPlayerCharacter");
gC("chMir").addBodypart("dick","dick");
initializeSeFaK();
seFaKupdatePadmiriSubmissionScore();
<</script>><</link>>
<<link [[Shunned By Her Own Stats 1|SE ShunnedByHerOwn Start]]>><<script>>
State.variables.chNash.relations.chPlayerCharacter.romance.level = 10;
initializeShunnedByHerOwn();
<</script>><</link>>
<<link [[Shunned By Her Own Stats 2|SE ShunnedByHerOwn Start]]>><<script>>
State.variables.chNash.relations.chMir.romance.level = 10;
State.variables.chPlayerCharacter.charisma.value = 70;
State.variables.chNash.relations.chVal.friendship.level = 7;
initializeShunnedByHerOwn();
<</script>><</link>>
<<link [[Bondage Awakening|SE BoAw Start]]>><<script>>
initializeBondageAwakening();
<</script>><</link>>
<<link [[Bondage Awakening Stats+|SE BoAw Start]]>><<script>>
initializeBondageAwakening();
State.variables.StVars.check1 += 7;
<</script>><</link>>
<<link [[Bondage Awakening Stats++|SE BoAw Start]]>><<script>>
State.variables.chMir.relations.chNash.sexualTension.level = 10;
State.variables.chPlayerCharacter.will.value = 50;
initializeBondageAwakening();
State.variables.StVars.check1 += 20;
<</script>><</link>>
<<link [[Flying Lookout|Scene]]>><<script>>
var mon0 = createFlyingLookout(2,0,1);
var mon1 = createFlyingLookout(2,0,2);
State.variables.sc.startScene(
"bs","fixed",["chPlayerCharacter","chNash"],[mon0,mon1],"__Field__\nThis is the clearest area in the training grounds. You're guaranteed to find a spot in which you can unleash hellflames without destroying anything.",createEndConditionStoryBattleWithDraw("Quickstarts","Quickstarts","Quickstarts"),6,
"SE BKIF Player Victory");
gC("chNash").aiAlgorythm = createAiBattleAlgorithm();
gC(mon0).aiAlgorythm = createAiBattleAlgorithm();
gC(mon1).aiAlgorythm = createAiBattleAlgorithm();
<</script>><</link>>
<<link [[Essence-sucker|Scene]]>><<script>>
var mon0 = createEssenceSucker(1,0,1);
var mon1 = createEssenceSucker(1,0,2);
State.variables.sc.startScene(
"bs","fixed",["chPlayerCharacter","chNash"],[mon0,mon1],"__Field__\nThis is the clearest area in the training grounds. You're guaranteed to find a spot in which you can unleash hellflames without destroying anything.",createEndConditionStoryBattleWithDraw("Quickstarts","Quickstarts","Quickstarts"),6,
"SE BKIF Player Victory");
gC("chNash").aiAlgorythm = createAiBattleAlgorithm();
gC(mon0).aiAlgorythm = createAiBattleAlgorithm();
gC(mon1).aiAlgorythm = createAiBattleAlgorithm();
<</script>><</link>>
<<script>>
charactersLearnSceneActions(["chPlayerCharacter"],returnBaList());
<</script>>$customRoomIntro
//A power granted by the Goddess to vanquish monsters.//
Despite being in a new, unknown world, your mind drifts back to a couple of days ago. Before leaving the Passion Temple to meet the Shapeshifter tribe, Drishtya taught you all a new technique to protect yourselves against monsters. By entrusting yourself to the Goddess, you were able to draw her power to unleash raw, unaltered energy.
The price, however, still undermines your self-confidence.
//Why would the Goddess ask for such a painful sacrifice to protect ourselves from monsters...?//
As soon as you casted the new technique, your flesh burned as if it was submerged in heated ashes. You proved masterful technique right on your first attempt, Drishtya had said later - but your mind was so focused on the pain that you didn't even watch the results. There wasn't a second attempt.
You shake your head, and its intrusive thoughts out of it. It's time to become acquaintanced with these confines of the Valley.
//You have learned Holy Blast.//
[[Continue|FA ReachedTheSwamp 2]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>setRoomIntro("mapGleamingCaverns","marshLP4");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"We're just about to enter the swamps, aren't we? Even the color of the grass is turning grayer."//</span>
<span @style=$chVal.colorStyleKey>//"Yes, we're just a few hours away from the Caverns. We should find the first lakes soon enough. ...Look, there's one over there."//</span>
<span @style=$chMir.colorStyleKey>//"I can see it!"//</span>
<span style="color:mediumvioletred">//"We won't detour to get a closer look, there are far bigger lakes up ahead."//</span> Drishtya sentences.
<span @style=$chNash.colorStyleKey>//"We have been quite lucky we haven't met any monsters yet."//</span>
<span @style=$chClaw.colorStyleKey>//"Very. I had several encounters with them on my way to the Passion Temple."//</span>
<span style="color:mediumvioletred">//"It appears our good luck has come to an end."//</span>
[[Continue|FA ReachedTheSwamp 3]]<<script>>setRoomIntro("mapGleamingCaverns","marshLP4");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"I can see them."//</span>
Drishtya and Padmiri both are looking towards some backwaters to the left of the path. What initially appeared to be a large withering plant surprises you when you see it crawling.
Even though its colors may be in harmony with the sad, brownish shades of this zone's vegetation, no plant that you've ever met before was entirely painted in gray. A large cylinder of giant leaves completely covers the sides of its body, and you can barely notice some ropes that fall from its top.
<span @style=$chPlayerCharacter.colorStyleKey>//"There are two... No, three of them. It looks like they have not seen us."//</span>
<span @style=$chNash.colorStyleKey>//"We could slip by then, and avoid the fight."//</span>
<span style="color:mediumvioletred">//"Hmm... You're going to attack them."//</span>
<span @style=$chClaw.colorStyleKey>//"I like that idea, I needed some exercise already."//</span>
<span @style=$chMir.colorStyleKey>//"But why?"//</span>
<span style="color:mediumvioletred">//"Because you need a taste of what fighting against monsters is like, you can take these ones by surprise, and we're far more than them. If anything gets out of hand, I'll be there to take you out of trouble."//</span>
[[Continue|FA ReachedTheSwamp 4]]<<script>>setRoomIntro("mapGleamingCaverns","marshLPlake");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"You'll separate by pairs. Nashillbyir and Valtan, Fiercest Claw and Padmiri, Maaterasu and $chPlayerCharacter.name, each group will focus on one of them. Keep in mind that fighting monsters and fighting tribespeoples are nothing alike: there's no use in grappling with monsters, but they will take full advantage of your weaknesses. Do not be afraid of using the technique I taught you at the Temple, and call for help if you're getting overwhelmed. Everything clear?"//</span>
<span @style=$chAte.colorStyleKey>//"Understood."//</span>
<span @style=$chNash.colorStyleKey>//"We'll beat them in no time!"//</span>
<<link [[Attack|Scene]]>><<script>>
ccsFAplayerAteFightOneSucker();
<</script>><</link>><<script>>setRoomIntro("mapGleamingCaverns","marshLPlake");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It's too strong!"//</span>
<span @style=$chAte.colorStyleKey>//"We must fall back."//</span>
<span @style=$chNash.colorStyleKey>//"Let me take care of this one."//</span>
As if things weren't going bad enough, several new essence-suckers appear, flanking the Candidates who are still fighting. Maaterasu and you are still providing ranged cover, but Drishtya decides she must intervene before things get too out of hand.
<span style="color:mediumvioletred">//"Make some distance, Claw, I will attack that one."//</span>
The Beastkin returns a small nod in acknowledgement and feints its enemy, before kicking it into the ground and jumping away.
The old Shapeshifter has finished her preparations, and casts a technique that only by chance you recognize as Holy Blast.
[[Continue|FA SuckerVictory 2]]<<script>>setRoomIntro("mapGleamingCaverns","marshLPlake");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
The foul creature lies before you, sporadically trying to get up in spasms. The rush of victory fills your veins, and you are filled with the conviction that you'd be able to overcome any obstacle.
<span @style=$chPlayerCharacter.colorStyleKey>//"We did it!"//</span>
<span @style=$chAte.colorStyleKey>//"How is everyone else?"//</span>
<span @style=$chNash.colorStyleKey>//"Watch out over there!"//</span>
A quick look around you reveals the bad news: more essence-suckers are coming and surrounding you.
<span style="color:mediumvioletred">//"Hold your positions and don't panic. We have everything under control."//</span>
<<link [[Hold on|Scene]]>><<script>>
ccsFAplayerAteFightTwoSuckers();
<</script>><</link>><<script>>setRoomIntro("mapGleamingCaverns","marshLPlake");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
A blast of blinding light passes right besides you, hitting both monsters at the same time. When you're able to see them again, many of their leaves are calcined, reduced to a mere fraction of what they were a few seconds ago.
Your heart pumps, instinctively shrinking at the sight of such power. The fear of becoming the target of such an attack freezes you in place.
<span style="color:mediumvioletred">//"Give me a moment, I'll deal with the rest of them as well."//</span>
<span @style=$chAte.colorStyleKey>//"There's one running away, leave it to me."//</span>
<span @style=$chMir.colorStyleKey>//"Don't chase after them!"//</span>
The warning falls to deaf ears, the Aiishen already focused on chasing her enemy.
<span style="color:mediumvioletred">//"$chPlayerCharacter.name, catch Maaterasu and bring her back. There might be more monsters that we haven't spotted yet."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Leave it to me."//</span>
[[Continue|FA AmbushingEye]]<<script>>setRoomIntro("mapGleamingCaverns","marshLriver2");
deleteAllMonsters();
gC("chPlayerCharacter").willpower.current -= 10;<</script>> \
<<script>>setPasChars([]);<</script>> \
$customRoomIntro
You don't think twice and chase after Maaterasu, shouting her to stop. At some point, she stops running along the shore and enters a grove besides it.
//These things jump surprisingly fast, but has it really fled all the way here?//
You're about to lose sight of Maaterasu, so you try jumping above some reeds to take a shortcut, but you miscalculate the distance and fall right at the border of a small pond of water. You lose your balance, fall deeper, and when you rise your eyes, you can no longer see the Aiishen. Not about to be defeated by this, you take a hold on the ground, get out of the water, and-
//!!!!!//
A giant eye is suddenly in front of you, holding you in place with the mere power of its will. It doesn't move, and neither do you, and you soon realize that the strange beast is floating. An eye as long as an arm and a half is floating right in front of you, and menacing tentacles connected to its sides and back are agitated by the wind the same way the algae dance with the tides of the water.
You lost <span style="color:darkslateblue">//10 willpower//</span>.
You lost //3 control//.
After managing to get out of its mindlock, you try kicking it. It merely flies a couple of meters away, but you're back on your feet to give it a proper fight.
<<link [[Attack|Scene]]>><<script>>
ccsFAplayerFightsFlyingLookout();
<</script>><</link>><<script>>setRoomIntro("mapGleamingCaverns","marshLriver2");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([]);<</script>> \
$customRoomIntro
You quickly get back on your feet and raise your arms, ready to continue fighting. The monster doesn't entertain your enthusiasm, and simply flees away. You don't chase it.
//Was that an arrow? Who has...?//
<span @style=$chArt.colorStyleKey>//"Hey! Are you fine?"//</span>
You turn to the sound of the voice, and find a familiar face.
<div align='center'>\
[img[img/portraits/artume-full.png]]
</div> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Artume!? Is that you?"//</span>
<span @style=$chArt.colorStyleKey>//"$chPlayerCharacter.name! I can't believe it!"//</span>
[[Greet Artume|FA GreetArtume]]<<script>>setRoomIntro("mapGleamingCaverns","marshLriver2");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chArt")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I can't believe I've found you here, of all places!"//</span>
<span @style=$chArt.colorStyleKey>//"And I still can't believe you're the Gaanidan Candidate! I come back to the tribe one good day, and they tell me you're gone. It was all so sudden! And why are you here right now?"//</span>
//Right, I'm in the middle of something.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, we can't chat just yet. I have to find Maaterasu... And the others were also fighting monsters."//</span>
<span @style=$chArt.colorStyleKey>//"Where did this Maaterasu go?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She's the Aiishen Candidate, I was following her track when she entered that grove over there..."//</span>
Just as if she was waiting for you to mention it, the purple girl comes out of the trees.
[[Continue|FA GreetArtume2]]<<script>>setRoomIntro("mapGleamingCaverns","marshLriver2");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chArt")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Ate! You're there! We have to come back!"//</span>
She walks towards you without much of a hurry, and only replies when she's close enough to not to have the need to shout.
<span @style=$chAte.colorStyleKey>//"I couldn't find it."//</span>
A short scolding and a stoic introduction follows, as you still have to regroup with Drishtya. Fortunately, thanks to the Priestess Regent no one else went through too much trouble.
[[Continue|FA GreetArtume3]]<<script>>setRoomIntro("mapGleamingCaverns","marshLPlake");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chArt")]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"It was most fortunate that you were so close. You have my sincere gratitude for aiding the Candidates."//</span>
<span @style=$chArt.colorStyleKey>//"I was already tracking that monster, so it was no issue. It's a shame that it got away though..."//</span>
<span style="color:mediumvioletred">//"You wanted... To catch a monster? On your own?"//</span>
<span @style=$chArt.colorStyleKey>//"It's a rare goal, isn't it? Hahaha. But yes."//</span>
<span style="color:mediumvioletred">//"That is... Most unusual. Would you join us for the day? I'd like to inquire about your goals, and I'm sure $chPlayerCharacter.name would love to speak with another Gaanidan for a while."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes! Come with us, Artume."//</span>
<span @style=$chArt.colorStyleKey>//"You're going to the Gleaming Caverns, right?"//</span>
<span style="color:mediumvioletred">//"Precisely."//</span>
<span @style=$chArt.colorStyleKey>//"Then I'll join you. I had already planned to spend the few following days in the area."//</span>
<span style="color:mediumvioletred">//"Wonderful. I'll leave you some time to properly greet each other. Before anything else, there's someone I have to scold. Maaterasu, come here."//</span>
//Maaterasu has lost 3 merit.//<<script>>gC("chAte").merit -= 3;<</script>>
[[Continue|FA GreetArtume4]]<<script>>setRoomIntro("mapGleamingCaverns","marshLPlake");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
The blast of blinding light passes right besides you, obliterating the monster. When you're able to see it again, many of its leaves are calcined, reduced to a mere fraction of what they were a few seconds ago.
Your heart pumps, instinctively shrinking at the sight of such power. The fear of becoming the target of such an attack freezes you in place.
<span style="color:mediumvioletred">//"Give me a moment, I'll deal with the rest of them as well."//</span>
<span @style=$chAte.colorStyleKey>//"There's one running away, leave it to me."//</span>
<span @style=$chMir.colorStyleKey>//"Don't chase after them! You're in no condition to keep fighting!"//</span>
The warning falls to deaf ears, the Aiishen already focused on chasing her enemy.
<span style="color:mediumvioletred">//"Everyone else is still busy, $chPlayerCharacter.name, catch her and bring her back. There might be more monsters that we haven't spotted yet. Avoid fighting."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine. Leave it to me."//</span>
[[Continue|FA AmbushingEye]]<<script>>setRoomIntro("mapGleamingCaverns","marshLP1");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chArt"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"Would you introduce us?"//</span> Nash asks you after the group resumes the hike.
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! This is Artume, a huntress from my tribe, and a friend as well. This is Nashillbyir, the Ashwalker Candidate, and... That one is Claw. Pardon her timidness, I'm sure she's also interested in you."//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span> Claw crosses her arms, protesting your joke.
<span @style=$chArt.colorStyleKey>//"I'm glad to meet you both!"//</span>
<span @style=$chNash.colorStyleKey>//"Likewise!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Even though Artume is a few years older than me, we used to spend a lot of time together a few years ago. Then she started her hunting trips..."//</span>
<span @style=$chArt.colorStyleKey>//"It's true that I don't spend that much time in the tribe anymore."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"At first, she used to be away for one, maybe even two days. But her expeditions got longer and longer, and she's usually away for several weeks, these days..."//</span>
<span @style=$chNash.colorStyleKey>//"You hunt on your own for weeks? That's amazing."//</span>
<span @style=$chArt.colorStyleKey>//"Haha."//</span>
[[Continue|FA GreetArtume5]]<<script>>setRoomIntro("mapGleamingCaverns","marshLP1");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chArt"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"What was that about trapping monsters?"//</span> Claw drops a blunt question, secure about where she wants to take the conversation.
<span @style=$chArt.colorStyleKey>//"I'm glad you ask! Monsters are the reason I spend so much time in the wilds, I'm trying to learn as much about them as I can."//</span>
<span @style=$chNash.colorStyleKey>//"Why? Did you have a bad experience with them?"//</span>
<span @style=$chArt.colorStyleKey>//"Uh? No. Well, yes. But that's besides the point. We know a lot about the world, about the Valley, if you think about it. The plants feed on soil and water, and seek the Sun, animals feed on plants and on each other, they sleep, they have whelps, they feel fear and hunger. The people of the tribes are similar to them in many ways, we need sustance to keep on living, we need to rest, we feel love and lust... But what do we know about monsters?"//</span>
<span @style=$chClaw.colorStyleKey>//"They feed on aether."//</span>
<span @style=$chArt.colorStyleKey>//"Yes, but what do they need it for? Do they thirst for it? Do they die without it? Can they even die?"//</span>
<span @style=$chClaw.colorStyleKey>//"We can leave them crippled, and deform them for a long while... But they always recover their shape."//</span>
<span @style=$chArt.colorStyleKey>//"Exactly. They are completely different from plants, from animals, from the tribespeoples. Why are they even here? What's their role in the Valley, in the world?"//</span>
<span @style=$chNash.colorStyleKey>//"You are //quite// enthusiastic about this."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's Artume for you. Now you'll have to listen to her for hours."//</span>
[[Continue|FA GreetArtume6]]<<script>>setRoomIntro("mapGleamingCaverns","marshLbridge");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chArt"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"But how were you planning to trap one?"//</span>
<span @style=$chArt.colorStyleKey>//"I'm still working out on the logistics... But the plan right now is tying them up."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why don't you just beat them?"//</span>
<span @style=$chArt.colorStyleKey>//"Been there, done that. The problem is that monsters behave erratically after they receive enough damage, but I want to learn more about their normal behavior."//</span>
<span @style=$chNash.colorStyleKey>//"And what do you expect to learn once you've captured one?"//</span>
<span @style=$chArt.colorStyleKey>//"Well, right now... I'm trying to replicate their magic."//</span>
<span @style=$chClaw.colorStyleKey>//"Their magic?"//</span>
<span @style=$chNash.colorStyleKey>//"Can you do that!?"//</span>
<span @style=$chArt.colorStyleKey>//"Sure, lend me your hands."//</span>
Nash offers her hands without blinking. Claw doubts for a long while, but her curiosity makes her give in.
Artume puts her own hands a couple of palms above theirs, and begins pulling aether. A weak fog takes form, gains intensity and, very slowly, turns solid. The Ashwalker and the Beastkin are now chained to each other by their wrists.
[[Continue|FA GreetArtume7]]<<script>>setRoomIntro("mapGleamingCaverns","marshLbridge");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chArt"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't think that was a great idea..."//</span>
<span @style=$chNash.colorStyleKey>//"What did you just do!?"//</span>
Both Candidates start pulling their arms away, only to struggle against each other.
<span @style=$chClaw.colorStyleKey>//"How dare you!? I hope for your sake that these come off..."//</span> The Beastkin tries scratching her chains, to no avail.
<span @style=$chArt.colorStyleKey>//"Dont worry, don't worry! They'll come off on their own. This is a spell used by Oppressive Yokes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"When did you even learn to cast magic? Certainly not at the tribe..."//</span>
<span @style=$chArt.colorStyleKey>//"A couple of Leirien were kind enough to teach me, a long time ago."//</span>
<span @style=$chNash.colorStyleKey>//"And... This?"//</span> Nash raises her wrist, showing off the aetherial chain. <span @style=$chNash.colorStyleKey>//"How did you learn the spell of a monster?"//</span>
<span @style=$chArt.colorStyleKey>//"That's a longer story..."//</span>
<<script>>
State.variables.StVars.check1 = false;
if ( State.variables.StVarsList.includes("monActUs") ) { State.variables.StVars.check1 = true; }
<</script>> \
<<if $StVars.check1 is true>> \
<span @style=$chNash.colorStyleKey>//"Wait, didn't $chPlayerCharacter.name use the spell of a monster as well...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Uh?"//</span> A chill runs down your spine.
<</if>> \
<span @style=$chMir.colorStyleKey>//"Hello, Artume, nice to meet you."//</span> The Leirien Candidate comes from Drishtya's position.
<span @style=$chArt.colorStyleKey>//"I think I remember you. Was your name Padmiri?"//</span>
<span @style=$chMir.colorStyleKey>//"That's me. Drishtya wants to talk to you already, up ahead."//</span>
<span @style=$chArt.colorStyleKey>//"Then I better leave."//</span>
<span @style=$chClaw.colorStyleKey>//"You better do before these come off, or else."//</span>
[[Continue|FA AnotherAmbush1]]<<script>>setRoomIntro("mapGleamingCaverns","marshMP2");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
Since she's probably going to repeat her explanations once again to Drishtya, you decide against accompanying Artume for the time being. Claw's and Nash's chains don't take long to fall off, and the conversation resumes.
<span @style=$chClaw.colorStyleKey>//"Oppressive Yokes are quite the large creatures. If you wanted to tie a monster in ropes, it should definitely not be your first choice."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Where are you going with this?"//</span>
<span @style=$chClaw.colorStyleKey>//"She didn't learn that spell from a monster she had subdued."//</span>
<span @style=$chNash.colorStyleKey>//"How can you even learn a spell from a monster, anyway?"//</span>
The image of Varyonte invades your mind, forcing you to choose among one of her so called "boons". It doesn't take you long to realize that the vast majority of the magic you've seen her cast is used by monsters as well.
<span @style=$chNash.colorStyleKey>//"I guess I'll have to keep asking Artume later. $chPlayerCharacter.name, do you know how she manages to live for so long on the wilds, on her own?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"She told us some stories, but I don't think they hold all the details you'd need to make it by yourself. She mentioned that she constantly had to be attentive to all details, keeping an ear always searching for dangers, making sure not to make too much noise..."//</span>
<span @style=$chNash.colorStyleKey>//"Now that you mention it, we should all be doing the same, even if Drishtya is protecting us."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I bet Claw does all that."//</span>
<span @style=$chNash.colorStyleKey>//"Is that true, Claw? Claw?"//</span>
Claw isn't besides you anymore.
[[Continue|FA AnotherAmbush2]]<<script>>setRoomIntro("mapGleamingCaverns","marshMP2");
deleteAllMonsters();<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
When you look back, you find Claw in a fighting stance, jumping away from a flare. The attacker is further beyond.
<div align='center'>\
[img[img/portraits/hope-full.png]]
</div> \
Another Beastkin, proud in her pose and defiant in her attitude, is attacking your peer without holding back.
<<link [[Continue|Scene]]>><<script>>
ccsFAhopeAttacksClaw();
<</script>><</link>><<script>>setRoomIntro("mapGleamingCaverns","marshMP2");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Who's that?"//</span>
<span @style=$chNash.colorStyleKey>//"I don't know, but we can't stay here with our arms crossed! Let's go help Claw!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes!"//</span>
<span @style=$chRock.colorStyleKey>//"Not so fast."//</span> Someone runs in front of you two, blocking your way.
<span @style=$chRock.colorStyleKey>//"This isn't your fight. Stay back."//</span>
<span @style=$chNash.colorStyleKey>//"And let a stranger attack one of our own? You're dreaming!"//</span>
<<link [[Attack|Scene]]>><<script>>
gC("chRock").avatar = function() {
return "[img[img/portraits/rock-avatar-b.png]]";
}
gC("chRock").avatarL = "img/portraits/rock-avatar-b.png";
ccsFArockInYourWay();
<</script>><</link>><<script>>setRoomIntro("mapGleamingCaverns","marshMP2");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chHope"),getPresentCharByKey("chNash"),getPresentCharByKey("chRock")]);<</script>> \
$customRoomIntro
<span style="color:peachpuff">//"Stop this at once! This isn't befitting of you!"//</span>
<span style="color:mediumvioletred">//"What's the matter in here?"//</span>
Two women are approaching the battlefield from both sides. One of them is Drishtya, who has turned back after noticing the commotion. The other one is an old Beastkin woman, wearing robes most similar to the fox-girl who was fighting Claw mere seconds ago, and whose head is crowned by tiger ears, much like those of your peer from the Temple.
<span @style=$chClaw.colorStyleKey>//"What, you...?"//</span>
<span @style=$chHope.colorStyleKey>//"I'm just settling an old grudge, that's all."//</span> The fox-girl replies, immediately turned more docile.
<span style="color:peachpuff">//"This isn't what we came here for, and..."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span> The young and the old tiger women cross eyes, and everyone remains quiet staring at the scene.
Drishtya passes by your side, clearly not in a hurry to take the spotlight now that the fighting has stopped. The male Beastkin that you've just fought doesn't attempt to stop her.
<span style="color:peachpuff">//"Oh, Carine, you've grown so much."//</span> The lady's voice leaves a clear trail of nostalgia, and her cheeks and a single tear falling through her face betray her joy. She welcomes Claw in her arms.
<span @style=$chNash.colorStyleKey>//"Wait, is that... Claw's mother?"//</span> Nashillbyir asks you, almost whispering, her mouth wide-open.
<span style="color:peachpuff">//"You don't know how much I've missed you... I'm so glad to see you well."//</span>
<span @style=$chClaw.colorStyleKey>//"...Likewise."//</span>
[[Continue|FA CeasedFire2]]
<<script>>
gC("chRock").avatar = function() {
return "[img[img/portraits/rock-avatar.png]]";
}
gC("chRock").avatarL = "img/portraits/rock-avatar.png";
<</script>><<script>>setRoomIntro("mapGleamingCaverns","marshMP2");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chHope"),getPresentCharByKey("chNash"),getPresentCharByKey("chRock")]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"It's good to see you all safe, Leap."//</span>
<span style="color:peachpuff">//"Greetings, Drishtya. Please, excuse the rash attitude of my pupil."//</span>
<span @style=$chHope.colorStyleKey>//"Hmm."//</span> The fox-girl cleans her throat.
<span style="color:mediumvioletred">//"I'm sure we'll have time to discuss that later. What are you doing here?"//</span>
<span style="color:peachpuff">//"I heard you had parted to visit the Gleaming Caverns, and I considered it a good opportunity for Hope to get to know the Valley as well."//</span>
<span style="color:mediumvioletred">//"I trust you're keeping an eye out for any... Potential danger."//</span>
<span style="color:peachpuff">//"Absolutely. We're currently camping in a secret site close to here. We'd be honoured if you visited us."//</span>
<span style="color:mediumvioletred">//"We can't pass up the opportunity. Some of the Candidates must be exhausted, and it's been a long time since we had the opportunity to talk."//</span>
Drishtya takes a look at Claw, and so does Leap. The Candidate keeps her arms closed, perhaps more tense than when she was fighting. The tiger-girl shuns the Regent's gaze.
[[Continue|FA CeasedFire3]]<<script>>setRoomIntro("mapGleamingCaverns","marshMP2");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chRock")]);<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I hope you don't raise a wall to leave us behind."//</span> Nash pokes the gray-haired Beastkin.
<span @style=$chRock.colorStyleKey>//"Hahaha. If the Priestess invited you, you will be most welcomed."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Is that woman a Priestess?"//</span>
<span @style=$chRock.colorStyleKey>//"Yes, she's the spiritual leader of our tribe, and she was our Candidate for High Priestess in the previous generation."//</span>
<span @style=$chNash.colorStyleKey>//"Was she!? Then she's friends with Drishtya and Shrezdill? Or..."//</span> Nashillbyir quickly takes her words back.
//They may as well hate each other's guts.//
<span @style=$chRock.colorStyleKey>//"I think they are, yes."//</span>
Drishtya interrupts your conversation. <span style="color:mediumvioletred">//"I trust you must have heard us, we'll accompany Fearsome Leap and her pupils and rest in their camp. Let's not waste any time."//</span>
[[Continue|FA ToTheCamp 1]]<<script>>setRoomIntro("mapGleamingCaverns","marshNP4");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chClaw"),getPresentCharByKey("chHope"),getPresentCharByKey("chVal"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
After regrouping with Padmiri, Valtan, Maaterasu and Artume, the group turns towards the north, switching its course. Drishtya and Leap stay ahead, and it isn't long until there's a clear distance between the new pair of young Beastkins and the others. The wolf-boy attempts to cross that bridge.
<span @style=$chRock.colorStyleKey>//"It's been a while, Carine."//</span>
<div align='center'>\
[img[img/portraits/rock-full.png]]
</div> \
<span @style=$chClaw.colorStyleKey>//"That will be Fiercest Claw for you, Nou."//</span>
<span @style=$chRock.colorStyleKey>//"Fiercest Claw. It fits you. My name is now Sturdiest Rock, and Ruri's is Warmest Hope."//</span>
<span @style=$chVal.colorStyleKey>//"Do you switch names in the Beastkin tribe?"//</span> Valtan interjects.
<span @style=$chRock.colorStyleKey>//"Yes, we do. We receive a name from our parents when we're born, like everyone else, but after reaching maturity and passing a trial, we are free to choose a new name for ourselves."//</span>
<span @style=$chNash.colorStyleKey>//"I like that! Maybe I should pick a name for myself. What do you think about... 'I-Bring-Your-Doom'."//</span>
<span @style=$chMir.colorStyleKey>//"...It doesn't sound too practical."//</span> Padmiri moderates her honesty with diplomacy.
<span @style=$chPlayerCharacter.colorStyleKey>//"And you didn't know each other's chosen names? Have you been apart for a long time?"//</span>
<span @style=$chRock.colorStyleKey>//"I think I mentioned it earlier, didn't I? We ran away from our tribe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why?"//</span>
<span @style=$chHope.colorStyleKey>//"Because the disgusting father of that grumpy cat decided that the lives of those he didn't like were worthless."//</span> Hope jumps in to reply.
<span @style=$chClaw.colorStyleKey>//"Don't you dare to speak of my father that way, or not even the Goddess' blessing will be able to fix your face."//</span>
<span @style=$chHope.colorStyleKey>//"I speak only the truth, and you know it."//</span>
<span @style=$chClaw.colorStyleKey>//"If you didn't like how things were, you could have stepped up. And what did you do? You abandoned your tribe, you ran away with the tail between your legs."//</span>
<span @style=$chRock.colorStyleKey>//"Hey, hey, now is not the time for a discussion... Sorry, but perhaps you can ask Leap to answer that later."//</span>
[[Continue|FA ToTheCamp 2]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chArt"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
The conversation quickly perishes after that, and Hope and Rock mostly keep to themselves. If it wasn't for Artume and your mutual desire to know about the other's recent experiences, things wouldn't be much livelier by your side either.
<span @style=$chNash.colorStyleKey>//"And how about... Flurry of Kicks?"//</span>
<span @style=$chMir.colorStyleKey>//"I'm not calling you by that name."//</span>
Save for the occasional attempt of Nashillbyir to rename herself.
At some point, Leap leads you all through a bothersome thicket, revealing a hidden path leading to a hill that otherwise looked unscalable. At the top, you find the Beastkins' campment, and you are taken inside.
<span style="color:green">You can save the game!</span>
[[Continue|FA LeapsStory1]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
Leap invites all of her guests to take seats around the camp, and asks Hope and Rock to bring you supplies from the tents in order to comply with the demands of courtesy.
<span style="color:peachpuff">//"I heard you were asking earlier why we've left the Beastkin tribe. It's important for all Candidates to understand what's the situation in all corners of the Valley. Just to make sure, does any of you know what happened to the previous High Priestess?"//</span>
<span @style=$chVal.colorStyleKey>//"What could have happened to her? She died, otherwise there wouldn't be new Candidates."//</span>
<span style="color:peachpuff">//"Of course, but has Drishtya explained to you how it happened?"//</span>
<span style="color:mediumvioletred">//"I haven't yet. I considered they already had enough in their minds with getting used to their lives. But perhaps it's about time."//</span>
Claw is looking outwards, to the ranges of the swamp. She already knows this story.
<span style="color:mediumvioletred">//"At some points of the borders of the Confined Valley there are entrances to a web of grottos, tunnels that extend under the mountains. Inside them, a different kind of monster than any of the ones you've seen so far, roams free. They're the Lizardlins."//</span> Drishtya takes a moment to rest, and Leap takes the lead, resuming the explanation.
<span style="color:peachpuff">//"These... Monsters,"//</span> the Beastkin lets these words linger, <span style="color:peachpuff">//"the Lizardlins, have been living there for centuries, they were there even before the human tribes joined us in the Valley. Unlike the other monsters you've met, they hold weapons, they plot, they communicate. For some periods in our history, they mostly kept to themselves, but they've also been known to wage war against the tribes."//</span>
[[Continue|FA LeapsStory2]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
Hope and Rock are handing out edibles that they've brought from the tents. You receive some berries from the fox-girl.
<span style="color:mediumvioletred">//"The previous High Priestess, Flenya, took the decision to attempt to negotiate with them."//</span>
<span @style=$chMir.colorStyleKey>//"She was a Leirien. I have fond memories of her."//</span> And sad memories of the moment she stopped appearing, Padmiri's expression adds.
<span @style=$chNash.colorStyleKey>//"Negotiate, with monsters? After what we've just gone through I simply can't imagine monsters being able to talk, let alone negotiate."//</span>
<span style="color:peachpuff">//"Like Drishtya mentioned earlier, the capacity to communicate of these creatures is far closer to the tribespeoples' than it is to that of the other monsters you've encountered."//</span>
<span style="color:mediumvioletred">//"It was after several skirmishes between the tribes and the Lizardlins that were scaling in magnitude. Flenya thought that it would be better for everyone to attempt to find peace with words. Those beasts took her life, and those of everyone who were with her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What? But that's not possible. Doesn't the Goddess prevent everyone from dying for any reason other than old age?"//</span>
<span style="color:peachpuff">//"Yes, but only within the limits of the Confined Valley. If you take someone far enough, it becomes possible to rob them of their life."//</span>
<span style="color:mediumvioletred">//"And there are also... Sacrilegious methods... That suspend the powers of the Goddess, even within the Valley. But that's an entirely different matter."//</span>
<span style="color:peachpuff">//"That day, Flenya had taken Sanesh with her, the old Aiishen Candidate, as well as my son, with her."//</span>
<span @style=$chMir.colorStyleKey>//"Your son? Claw's brother? Why?"//</span>
<span style="color:peachpuff">//"My son was one of the best warriors of our tribe, and we had already struggled a fair share against the Lizardlins. His father sent him to aid Flenya in everything he could, to help her goals be fulfilled."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So Claw had a brother... And he died."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span> <span style="color:peachpuff">//"...That's correct."//</span> Both sister and mother take your observation with stoicism.
<span @style=$chRock.colorStyleKey>//"He was a man with a noble heart. The whole tribe mourned his loss."//</span>
[[Continue|FA LeapsStory3]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chHope")]);<</script>> \
$customRoomIntro
<span style="color:peachpuff">//"After their crime, the Lizardlins marauded and pillaged whatever corners of the Valley they could reach, and the Beastkin and the Aiishen tribes, the different Temples, and to some extent the Leirien as well, initiated campaigns of retribution against them. It was the closest we had been to war in ages."//</span>
<span style="color:mediumvioletred">//"In the end, we decided to collapse all the entrances to their grottos, as it was done many times by our ancestors. But they always come back."//</span>
<span style="color:peachpuff">//"Shall the earth swallow them one day, for good."//</span>
Both women stay in silence for a while, bathing in their own resentment.
<span @style=$chMir.colorStyleKey>//"As for the Beastkin tribe..."//</span> Padmiri tries to get them to continue their explanation.
<span style="color:peachpuff">//"Yes. The death of my son left our tribe shaken, and my old partner, Scourge... Took it the hardest."//</span>
<span @style=$chHope.colorStyleKey>//"You shouldn't paint him in a positive light."//</span> Hope protests.
<span style="color:peachpuff">//"I'm not trying to. Scourge had always had a somewhat elitist attitude. He didn't hate weak people, but he took them for granted, and he didn't take them into consideration as much as he listened to the stronger warriors."//</span>
[[Continue|FA LeapsStory4]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chHope"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span style="color:peachpuff">//"After the death of the High Priestess, he gained further conviction in those ideas."//</span>
<span @style=$chClaw.colorStyleKey>//"The strong must receive from the weak as much as they provide for them. The equality between the weak and the strong is the tyranny of the weak against the strong."//</span>
<span style="color:peachpuff">//"...That's exactly how he'd put it."//</span> Leap replies with a deeply saddened face, unsure if she was talking to her daughter or to Scourge. Hope becomes agitated, but doesn't open her mouth. <span style="color:peachpuff">//"Scourge was, and is, the chieftain of the Beastkin tribe. As such, he has full say on our laws, and he decided that those who couldn't pass the Coming-of-age Trial would lose their right to personhood."//</span>
<span @style=$chAte.colorStyleKey>//"What does that mean?"//</span> Maaterasu asks, the specifics of the concept of personhood not being exactly clear.
Hope hurries to provide the answer: <span @style=$chHope.colorStyleKey>//"It means that anyone who wasn't strong enough could be taken as a slave by the warriors."//</span>
<span @style=$chMir.colorStyleKey>//"What!?"//</span> Padmiri's discomposure becomes generalized among the other Candidates.
<span style="color:peachpuff">//"In short, that's exactly how it is. If you don't prove yourself to be worthy, you lose all your rights, and any free Beastkin may challenge you to force you to become their servant."//</span>
<span @style=$chMir.colorStyleKey>//"And that was... Simply accepted? No one refused to comply?"//</span>
<span style="color:peachpuff">//"Usually, the Beastkin chieftain chooses a heir to take their place after their death, but it is also accepted that anyone who defeats them in a clean challenge for the position may supplant the current chieftain."//</span>
<span @style=$chClaw.colorStyleKey>//"Many challenged my father, and all of them lost."//</span>
[[Continue|FA LeapsStory5]]<<script>>setPasChars([]);
<</script>> \
Welcome to a newer version! You can continue the story since you last left it at version 0.3.2.
<span style="color:green">You can save the game!</span>
[[Continue the story|FA LeavingCampment]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chVal"),getPresentCharByKey("chMir"),getPresentCharByKey("chHope"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span style="color:peachpuff">//"Of course, that doesn't mean everyone accepted the new state of affairs. Many of the younger Beastkin who still had to pass their Coming-of-age Trial, and some adverse-minded older ones decided to leave the tribe in secret, with me at their head."//</span>
<span @style=$chRock.colorStyleKey>//"Basically put, we're fugitives right now."//</span>
<span @style=$chVal.colorStyleKey>//"...And you can't go back to your tribe."//</span> Valtan says, empathetic.
<span @style=$chMir.colorStyleKey>//"Can't the Passion Temple do anything about this? I loathe the idea of knowing about this situation and staying quiet."//</span>
<span style="color:mediumvioletred">//"The Passion Temple is expected to mediate in conflicts between the tribes, not to rule above their rulers, although it's true that we have done that in the past as well. Since we don't even have a High Priestess right now, the authority of the Temple is even further limited."//</span>
<span @style=$chHope.colorStyleKey>//"Claw."//</span> Warmest Hope speaks to Claw directly, without averting her eyes a single inch. Claw matches the defiance in her own eyes.
<span @style=$chClaw.colorStyleKey>//"What?"//</span>
<span @style=$chHope.colorStyleKey>//"I want to hear you speak out loud what you think about this."//</span>
[[Continue|FA LeapsStory6]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chHope")]);<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Did anyone defeat Relentless Scourge?"//</span>
<span @style=$chHope.colorStyleKey>//"What does that have to do with anything?"//</span>
<span @style=$chClaw.colorStyleKey>//"If no one defeated the chieftain, what I think doesn't matter."//</span>
<span @style=$chHope.colorStyleKey>//"Of course it matters. You're his only daughter now, for starters,"//</span>
<span @style=$chClaw.colorStyleKey>//"Hmpf."//</span>
<span @style=$chHope.colorStyleKey>//"And you intend to become the Valley's High Priestess. Of course what you think is important, so don't avoid the question. What do you think about your father's rule?"//</span>
<span @style=$chClaw.colorStyleKey>//"...Why would anyone want to fight for our tribe if they were to receive no reward? Our warriors no longer risk just the humilliation of defeat, of the pain of monsters sucking out their aether, they also risk death. Why should anyone risk their own life just for the sake of letting everyone else live?"//</span>
<span style="color:peachpuff">//"Claw..."//</span> She already expected this, but this woman has just been deeply disappointed by her daughter, her last living child. Claw's face flinches.
<span @style=$chHope.colorStyleKey>//"And that justifies turning our own people into slaves?"//</span>
<span @style=$chClaw.colorStyleKey>//"If you don't agree, you only have to take down Scourge."//</span> Claw's and Hope's previously verbal clash continues for some seconds, this time in silence, until Hope decides to change her target.
[[Continue|FA ChallengedCandidacy1]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span @style=$chHope.colorStyleKey>//"You have all heard her."//</span> This time, she speaks to the rest of the Candidates. <span @style=$chHope.colorStyleKey>//"This woman is fine with her own people enslaving each other, and she intends to become the Confined Valley's High Priestess, the highest representative of the Goddess for us all. I want you all to consider the implicit dangers in allowing her to triumph, not just for yourselves, but also for your peoples."//</span>
Padmiri takes her eyes down, Nashillbyir and Valtan don't know where to hide their faces. Maaterasu listens to it all with stoicism, and Artume sends you a worried look.
<span @style=$chHope.colorStyleKey>//"And now that that is clear, Fearsome Leap had something she wanted to tell Drishtya."//</span>
<span style="color:peachpuff">//"..."//</span> The older Beastkin doesn't hide her contained ire, nor her determination, but she takes a short while to take the word. <span style="color:peachpuff">//"That's correct. Drishtya, Priestess Regent, and my friend. As the spiritual leader of the Beastkin, I must request you to retire the Candidacy of Fiercest Claw, and to accept my pupil, Warmest Hope, as the new Candidate of the Beastkin."//</span>
Claw fights with all her strength to contain her grimace, but fails. Drishtya sighs, and looks at her old companion in the eye.
<span style="color:mediumvioletred">//"Leap, my friend... We have already discussed this, and my answer remains the same. It is not the privilege of the servants of the Goddess to choose the Candidates, but the tribes'. And Scourge, as of this day, is the law of the Beastkin. This is a fact."//</span>
<span style="color:peachpuff">//"And would you condemn half my people to live as slaves?"//</span>
<span style="color:mediumvioletred">//"I cannot defy the rules of the Goddess, and I cannot let a whole tribe to position itself against the Passion Temple. These are the kind of decisions that ignite wars. And besides, Claw was already initiated as your tribe's Candidate."//</span>
[[Continue|FA ChallengedCandidacy2]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span style="color:peachpuff">//"...Fine. Then I think that will be all."//</span>
<span style="color:mediumvioletred">//"It will be, yes. Get up, everyone, we have to leave soon to reach the Gleaming Caverns today. Thank you for helping me with the explanation, Leap. It was good to see you."//</span>
<span style="color:peachpuff">//"...Likewise."//</span>
Claw does as Drishtya says and starts walking away, not about to bid farewell to anyone. Her mother and Hope do not stop her, but Rock does.
<span @style=$chRock.colorStyleKey>//"Claw! I wish you the best, despite everything."//</span>
<span @style=$chClaw.colorStyleKey>//"Go to hide between Ruri's legs, it fits you better."//</span>
<span @style=$chRock.colorStyleKey>//"Before you leave, I wanted to ask you, how's Oren?"//</span>
<span @style=$chClaw.colorStyleKey>//"He's... ...Fine."//</span>
<span @style=$chRock.colorStyleKey>//"..."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
<span @style=$chRock.colorStyleKey>//"I'll take your word for it. You do well."//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span>
[[Continue|FA LeavingCampment]]<<script>>setRoomIntro("mapGleamingCaverns","hiddenCamp");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chArt"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
<span @style=$chArt.colorStyleKey>//"Hey, $chPlayerCharacter.name? I'm going to ask the Beastkin to let me stay with them. I hear there aren't any monsters in the Caverns, so staying here will save me a lot of time, if they allow me to."//</span> Artume hastily reaches out to you, fairly aware that the events that just unfolded require your group to leave.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is that so? Well, I'm glad I could meet you, Artume."//</span>
<span @style=$chNash.colorStyleKey>//"You're staying? But I still had questions for you."//</span>
<span @style=$chArt.colorStyleKey>//"If you have the time, come back to see me in the following days! In fact, I was going to ask you for help with the monsters."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You want our help? What did you have in mind?"//</span>
<span @style=$chArt.colorStyleKey>//"Didn't I tell you earlier? I want to get the monsters tied up and under control, but lively enough for them to keep attempting to behave as usual."//</span>
<span @style=$chNash.colorStyleKey>//"Do you think you could learn their techniques that way?"//</span>
<span @style=$chArt.colorStyleKey>//"My intent is both to learn them and to teach them to you. That would be useful for you as Candidates, right?"//</span>
<span @style=$chNash.colorStyleKey>//"Are you kidding? That would be great! Beating everyone else would be so easy if I could drain them like those essence-suckers."//</span>
//...//
<span @style=$chArt.colorStyleKey>//"Then I'll be glad to welcome your help! I'll see you tomorrow!"//</span>
With that, the Gaanidan runs away to talk to Leap, apparently fairly certain that she'll be welcomed in the camp. You continue your journey with Drishtya and the Candidates.
[[Continue|FA LeavingCampment2]]Placeholder Story Event
$eventsCalendar.finishEventButton
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<<script>>
State.variables.personalRoom.initializeNewDay();
<</script>> \<<script>>setRoomIntro("mapGleamingCaverns","cavernMP3");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
A dim cyan light beckons you into entering the cave. At the first turn between the walls of rock, the wind ceases, the air turns chilly, and you find the origin of the lights.
<span @style=$chMir.colorStyleKey>//"Are these gleaming crystals?"//</span>
<span style="color:mediumvioletred">//"Precisely. Once they get charged up with sunlight, they spend years reflecting it back. It's only thanks to them that we don't need any extra illumination in the Caverns. Besides..."//</span>
The Priestess Regent places her hands a few inches above one of them, and short seconds later, the crystal twists and bends with her movements.
<span style="color:mediumvioletred">//"They're easy to give shape to for someone with some experience at casting magic. Which leads us to..."//</span>
Drishtya then points to further ahead in the Caverns, up to some glowing ceramic tiles attached to the walls. The tiles have geometrical figures painted in them, trying to resemble nothing but the beauty of pure forms and shapes.
<span style="color:mediumvioletred">//"The tiles. These are crafted at the tribe to mark the way through the tunnels, and they have crystals embedded in them to ensure that they're clearly visible."//</span>
<span @style=$chVal.colorStyleKey>//"Beware of the crystals though,"//</span> Valtan warns, <span @style=$chVal.colorStyleKey>//"whenever you touch them directly, the flow of aether through your body gets disrupted, which makes you unable to cast magic."//</span>
Your march through the Caverns continues peacefully, meeting no people, meeting no souls, just the ever quiet collection of Shapeshifter art. From time to time, the appreciation for the merely abstract gives place to paintings of people, travelling, eating, working, making love and waging war. Which ones of these refer to real, historic events, and which ones come from the imagination of their artists, not even Drishtya can always tell for sure.
[[Continue|FA EnteringSsTribe1]]<<script>>setRoomIntro("mapGleamingCaverns","marshSP1");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chVal"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
A fair while after leaving the hidden campment, the spirits are still decayed. Judging by her gestures, you'd claim that Valtan has attempted to talk to Claw several times, but backed off at the first word. Padmiri has been remarkably quiet, mostly looking to her own feet, rather than the marshes she had never set a foot in.
<span @style=$chNash.colorStyleKey>//"These bugs are going to eat me alive!"//</span> Nashillbyir complains, shaking her arms against a small swarm of flying insects.
<span @style=$chVal.colorStyleKey>//"It'll get better soon, we're just about to reach the Caverns."//</span>
<span @style=$chAte.colorStyleKey>//"There are no insects inside?"//</span>
<span @style=$chVal.colorStyleKey>//"There are no animals, no plants and no monsters. The only living things in the Caverns are us Shapeshifters... And maybe the Caverns themselves."//</span>
<span @style=$chAte.colorStyleKey>//"The Caverns are alive?"//</span>
<span style="color:mediumvioletred">//"I wouldn't call them alive, but you could say that they breathe and drink."//</span> Drishtya intervenes, expanding your doubts instead of solving them.
<span @style=$chMir.colorStyleKey>//"...What does that even mean?"//</span>
<span style="color:mediumvioletred">//"Many of the walls of the Caverns are highly permeable, and it's nothing uncommon to find water falling from the ceilings and forming rivers and even lakes. This could make them difficult to traverse on its own, but many of its minerals also have strong reactions to aether. And when enough aether is carried by the water..."//</span>
<span @style=$chVal.colorStyleKey>//"The tunnels move."//</span>
<span @style=$chMir.colorStyleKey>//"...That sounds like we could easily get lost."//</span>
<span @style=$chVal.colorStyleKey>//"Not just lost, but trapped as well."//</span>
<span style="color:mediumvioletred">//"Fortunately, not all the Caverns are the same. There are a handful of tunnels and sections that almost always stay the same, so our tribe marked them and used them to build our homes."//</span>
<span @style=$chVal.colorStyleKey>//"If you DO enter the unmarked tunnels, however, it may be dangerous for you."//</span>
<span @style=$chAte.colorStyleKey>//"I think I can see the entrance."//</span>
[[Continue|FA LeavingCampment3]]<<script>>setRoomIntro("mapGleamingCaverns","mainStreet1");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"And we're finally here."//</span>
At some point of your path, the tunnel ends, giving birth to a gargantuan room both wide, large and tall. Within it, dozens of buildings made of clay form streets in all directions.
<span style="color:gray">//"Oh, you are..."//</span> A young Shapeshifter woman finds you, her face showing surprise, and no other emotions. <span style="color:gray">//"Drishtya, and... Valtan. The rest of you must be the Candidates, right?"//</span>
It isn't long before a small crowd surrounds you, their general mood hard to describe as anything other than cautious.
<span style="color:mediumvioletred">//"I'm glad to meet you all. Mersche, Tsalvin... A lot of faces I don't recognize."//</span> Drishtya greets them openly and welcoming, in contrast with their coldness.
<span style="color:gray">//"We should call the judges."//</span>
<span style="color:mediumvioletred">//"Of course, a formal welcome would be in order."//</span> A couple of persons from the tribe leave through the streets.
<span @style=$chNash.colorStyleKey>//"Are they bringing judges...? Should we be worried?"//</span> Nashillbyir asks her peers, wary of drawing attention from Drishtya in this situation, now that she's making sure to become the focus of everyone around you.
<span @style=$chMir.colorStyleKey>//"I don't think so, stay calm for now."//</span>
[[Continue|FA EnteringSsTribe2]]<<script>>setRoomIntro("mapGleamingCaverns","mainStreet1");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);<</script>> \
$customRoomIntro
<span style="color:mediumaquamarine">//"Drishtya, honey! You look stunning!"//</span> A green Shapeshifter man, effeminate in his mannerisms and somewhat decayed in the complexion of his skin, is allowed to pass through the crowd and shows no restraint to get closer to the Priestess Regent. They exchange kisses in each other's cheeks.
<span style="color:mediumvioletred">//"You're looking great yourself, Melesh."//</span>
<span style="color:mediumaquamarine">//"They are the current generation of Candidates, right? You all look divine as well."//</span> Drishtya visibly contains a smirk at what probably is the worst pun she has heard in the whole week. <span style="color:mediumaquamarine">//"As the oldest Shapeshifter judge in office, it is my pleasure to welcome you all to our tribe."//</span> No special salute is offered to Valtan. No one has directed any word to her so far.
<span style="color:mediumvioletred">//"You're a judge right now?"//</span> The purple Shapeshifter stops herself right before commenting on the matter. Instead, she neutrally asks: <span style="color:mediumvioletred">//"Is the job treating you well?"//</span>
<span style="color:mediumaquamarine">//"I can't complain about it."//</span>
<span style="color:plum">//"Drishtya!"//</span>
<span style="color:mediumaquamarine">//"...Literally."//</span>
Another purple woman, younger than your mentor, but full of drive and authority nonetheless, charges in and demands to be heard.
<span style="color:plum">//"You can't disrespect our tribe, your own tribe, like this! Our traditions demand a trial against the impostor!"//</span> The muttering of the crowd soars. Even though they're visibly altered, no one else dares to draw attention to themself. Valtan, for the first time since you reached the tribe, is trying to hide her face.
<span style="color:mediumaquamarine">//"Seeria, we have already discussed this. This was a matter for the Temple to judge, not ours."//</span>
<span style="color:plum">//"And why is that? Because Drishtya decided to play along with the game of the impostor? What a sorry excuse, what a farce!"//</span>
<span style="color:mediumvioletred">//"Greetings Seeria, it's good to see you. The person you refer to has been accepted by the Goddess as a Candidate. It is no longer the duty of our tribe to judge her, or to give her punishment. I assume you have been named a judge?"//</span> Drishtya replies, maintaining her composure at all times.
<span style="color:plum">//"I have, and it is my duty to make sure the law of the Shapeshifters is upheld!"//</span>
<span style="color:mediumvioletred">//"And it is being upheld. Someone who committed a crime in our tribe is now committed to the service of the Goddess, and in the name of the Goddess, I have cast my judgement upon her. You may rest at ease."//</span> The crowd, which had ceased in its muttering, turns wild once again.
<span style="color:plum">//"You have... What...?"//</span>
<span style="color:mediumaquamarine">//"Let us pass through, everyone! I must show the Candidates the way to their rooms!"//</span> Melesh fights to be heard and take control of the situation. A small corridor is opened to let you advance, and the protests of Seeria are dissolved within the uncontrolled noise of the masses.
[[Continue|FA EnteringSsTribe3]]<<script>>setRoomIntro("mapGleamingCaverns","templeShrine");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
You hurriedly traverse the tribe, led by Melesh and Drishtya, and followed by some curious Shapeshifters, which Padmiri and Nashillbyir salute briefly. While these aren't the best circumstances to examine the town in detail, you get a good view of the building you're heading towards: the pillars of a large stone dome keep its entrance open to all, like carelessly large teeth would keep a maw unclosable.
Inside, you meet a statue of the Goddess, much like the one at the Passion Temple.
<span style="color:mediumaquamarine">//"Welcome to the Temple of Harmony, Candidates."//</span> The judge says, soon, to be interrupted.
<span @style=$chNer.colorStyleKey>//"That's my line, Melesh."//</span>
<div align='center'>\
[img[img/portraits/nersmias-full.png]]
</div> \
Another purple Shapeshifter is fast to get in front of all of you. You immediately notice his robes, similar to Valtan's in almost every detail. His character, however, couldn't be any more different. Serious and severe, his eyes stare at your very being as if they were judging the fate of your soul. His hands remains behind his back, contained yet serene, not just about to make a gesture of friendliness.
<span style="color:mediumvioletred">//"Greetings, Nersmias."//</span> Drishtya breaks the silence.
<span @style=$chNer.colorStyleKey>//"Welcome, Priestess Regent of the Passion Temple. Welcome, Candidates, and Valtan. Melesh. I'm the priest in charge of the Temple of Harmony."//</span> He replies.
<span @style=$chVal.colorStyleKey>//"Hello."//</span> Valtan says most plainly.
//Is it just me or is this the first time I hear Valtan's name since we arrived?//
<span style="color:mediumaquamarine">//"You're so charming, Nersmias."//</span> The judge compliments him in sarcasm.
[[Continue|FA AtTheTemple1]]<<script>>setRoomIntro("mapGleamingCaverns","templeShrine");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chVal")]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"We've come to the Temple to receive accommodation during our stay at the tribe."//</span>
<span @style=$chNer.colorStyleKey>//"I thought so. That will be a problem, you see, as all the rooms in the Temple are currently being used. But do not worry, I have prepared proper beddings for you in the storage."//</span>
<span style="color:mediumvioletred">//"Really? And how is it that all rooms are occupied?"//</span>
<span @style=$chNer.colorStyleKey>//"We have someone in dire need of spiritual healing, someone who might risk her recovery were she to get in contact with... Some of our guests."//</span>
<span style="color:mediumvioletred">//"And who is this person?"//</span>
<span @style=$chNer.colorStyleKey>//"You might have not heard of her, given your actions, but she's the rightful Shapeshifter Candidate: Sillan."//</span>
<span @style=$chVal.colorStyleKey>//"What did you say?"//</span> Valtan immediately snaps at the mention of her friend.
<span style="color:mediumvioletred">//"If she's in need of spiritual healing, it would be best for me to meet her."//</span>
<span @style=$chNer.colorStyleKey>//"You, the one person who denied her the right to represent the Goddess? That is not going to happen."//</span> The atmosphere turns colder by the moment, its tension almost as tangible as any material object.
<span style="color:mediumvioletred">//"Are you going to refuse the Head Priestess entrance to the Temple of Harmony? Do I need to remind you of our laws?"//</span>
<span @style=$chNer.colorStyleKey>//"Do I need to remind you? You are the Priestess Regent, a charge devoid of the full authority of the Head Priestess. As such, you don't have the power to order me around, and I will not allow you to provoke further harm to our pious."//</span>
<span style="color:mediumvioletred">//"..."//</span>
<span @style=$chNer.colorStyleKey>//"..."//</span>
The only thing preventing this verbal clash from advancing into a violent one is Drishtya's restraint. Any simple flash could fire this conflict-
<span style="color:mediumvioletred">//"Fine."//</span>
...But it doesn't come, and the Priestess Regent takes a decision.
[[Continue|FA AtTheTemple2]]<<script>>setRoomIntro("mapGleamingCaverns","templeShrine");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chNer")]);<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Yeah, fine, I'm going to see Sillan."//</span> Valtan declares as she begins to walk.
<span @style=$chNer.colorStyleKey>//"Leave immediately, Valtan."//</span> But Nersmias stands in front of her.
<span @style=$chVal.colorStyleKey>//"Get out of my way! You have no right to forbid me to see her!"//</span> The Shapeshifter Candidate defies the priest with all the might of her gaze, angry as you have never seen her before.
<span @style=$chNer.colorStyleKey>//"No, you're the one who has renounced to any right to speak to her."//</span> His eyes return the challenge, immovable.
<span @style=$chVal.colorStyleKey>//"What are you talking about!? Move away!"//</span>
<span @style=$chNer.colorStyleKey>//"You have hurt her."//</span> He states, and Valtan freezes in place. <span @style=$chNer.colorStyleKey>//"You were her dearest friend in the whole world, that's for certain. Not that you ever did anything to deserve it. You dragged her along in every of your petty plans, no matter whoever got hurt in the way, nor how much..."//</span>
<span @style=$chVal.colorStyleKey>//"You... Have no idea..."//</span>
<span @style=$chNer.colorStyleKey>//"Someone so innocent, someone so pure, defiled by your selfishness, degraded by your debauchery. Always a tool at your disposal. But that isn't the most unfair side of this disgusting mess, is it?"//</span>
<span @style=$chVal.colorStyleKey>//"Shut up..."//</span>
<span @style=$chNer.colorStyleKey>//"The worst side of it all is that, in the end, the last person you got to hurt was her. Her chance to shine above everyone in our tribe, above everyone in the Valley, to have the sacred privilege to guide us closer to the Goddess, and you took it from her... The one person she trusted the most."//</span>
<span @style=$chVal.colorStyleKey>//"Just shut up..."//</span>
<span @style=$chNer.colorStyleKey>//"Leave."//</span>
Valtan turns back towards the rest of you, and you see her eyes shut, and her cheeks full of tears.
<span @style=$chNer.colorStyleKey>//"And don't ever come back."//</span>
[[Continue|FA AtTheTemple3]]<<script>>setRoomIntro("mapGleamingCaverns","templeStorage");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
<span style="color:mediumaquamarine">//"Are you sure that's all you need?"//</span>
<span style="color:mediumvioletred">//"It is, Melesh, you have been very kind."//</span>
You have set up camp at the Temple's storage, cramped between boxes and dizzied by the smell of salfis flowers. Valtan and Claw have hidden further inside between the wares, but you can clearly hear Valtan's sobs from time to time. When the group tried to appease her earlier, she wanted to hear nothing.
<span @style=$chNash.colorStyleKey>//"...It's been quite the troubling day."//</span> Nashillbyir says.
<span @style=$chMir.colorStyleKey>//"To put it mildly. This isn't exactly how I expected our first travel to be like. At least, I didn't expect so a few weeks ago."//</span>
Maaterasu nods in silence, sometimes turning her head towards the corners where Valtan and Claw went to.
<span @style=$chPlayerCharacter.colorStyleKey>//"At least, from now on, things can only get better..."//</span>
<span @style=$chMir.colorStyleKey>//"...Let's hope so."//</span>
<<link [[Continue|Personal Room]]>><<script>>State.variables.personalRoom.initPersonalRoom();<</script>><</link>><div align='center'>\
[img[img/portraits/nersmias-avatar.png]]
</div> \
<span @style=$chNer.colorStyleKey>//"Leave."//</span>
His words have pierced your defenses, stricken you where you expected it the least. You no longer have the power to keep on fighting, to keep on trying.
<span @style=$chNer.colorStyleKey>//"And don't ever come back."//</span>
You're unable to contain your weeping, and your eyes get flooded. You turn away and run, run, run as far away as your legs will let you. Which is nowhere, because you're not in the real world. None of this is real.
<span @style=$chGoddessHerald.colorStyleKey>//"Aren't you having quite the interesting dream?"//</span> You hear from behind.
[[Continue|FA VaryonteOffer2]]
<<removeclass "#right-ui-bar" "stowed">> \<<script>>setPasChars([getPresentCharByKey("chGoddessHerald")]);
State.variables.StVars.check1 = gC("chPlayerCharacter").lust.max * 0.1;
gC("chPlayerCharacter").lust.current -= State.variables.StVars.check1;
State.variables.StVars.check1 = State.variables.StVars.check1.toFixed(1);
<</script>> \
A phantom of fear races through your body, reminding you of the powerlessness this being has made you feel, how small and insignificant you see yourself next to her might and tricks, and you react without thinking. You call upon the power of the Goddess, and you throw everything you have against her.
You have lost <span style="color:lightcoral">//$StVars.check1 lust//</span>.
She takes the whole hit. You catch a glimpse of pain in her face, but that's as far as it goes.
<span @style=$chGoddessHerald.colorStyleKey>//"Weak."//</span>
She doesn't hide her inconvenience, but she's as far as you could ever be from being maimed.
<span @style=$chGoddessHerald.colorStyleKey>//"Were you expecting something else to happen?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's a holy attack, blessed by the Goddess... If it didn't hurt you..."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"A holy attack?"//</span> She smirks agitatedly, perhaps containing a whole laughter. <span @style=$chGoddessHerald.colorStyleKey>//"There is nothing holy in this world."//</span>
//Nothing... Holy?//
[[Continue|FA VaryonteOffer3]]<<script>>State.variables.StVars.check2 = false;
if ( State.variables.StVarsList.contains("monActUs") ) {
State.variables.check2 = true;
}
<</script>> \
<span @style=$chGoddessHerald.colorStyleKey>//"Besides, is that the proper way to greet someone who has helped you get here? Given what I just saw in your mind, I thought you'd be far happier to see someone willing to lend you a hand. Again."//</span> <<if $StVars.check2 is true>><span @style=$chGoddessHerald.colorStyleKey>//"It's not like you have contained yourself from using my gifts, either."//</span>
//...That is true.//<</if>>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you want from me?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"This isn't about what I want, but about what you need. You saw it, didn't you? His hypnosis."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you talking about?"//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Don't tell me... You didn't notice?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I think I didn't."//</span>
Varyonte sighs, and extends both hands to her sides, facing upwards. Above them, two familiar faces take shape out of thick fog.
<div align='center'>\
[img[img/portraits/nersmias-avatar.png]] [img[img/portraits/val-avatar.png]]
</div> \
<span @style=$chGoddessHerald.colorStyleKey>//"When the Shapeshifter Candidate was arguing with that priest... They never stopped looking at each other. The Candidate went into that fight confident and full of herself, but she ended up defeated, broken, at the verge of tears."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But that's because Nersmias made her see herself as someone horrible, someone who had betrayed someone she holds dear."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"And why should he be able to do that? Is the Candidate's link with her friend so weak that someone's words would undermine her confidence so easily? Does she look like the kind of person who'd let herself be defeated by words, at such an important moment?"//</span>
//She has a point... But it's also true that Valtan went through a lot yesterday.//
<span @style=$chGoddessHerald.colorStyleKey>//"You seem undecided. Let me be clear: if you intend to go over that priest, you need my help."//</span>
[[I will do it without you|FA VaryonteOffer WithoutYou]]
[[What are you offering?|FA VaryonteOffer WhatDoYouOffer]]
[[This isn't my fight|FA VaryonteOffer NotMyFight]]<span @style=$chPlayerCharacter.colorStyleKey>//"Whatever it is I'll have to face, I'll do it without your help."//</span>
<<if $StVars.check2 is true>><span @style=$chGoddessHerald.colorStyleKey>//"Oh, my. Mighty words, coming from you."//</span> She chuckles.<<else>><span @style=$chGoddessHerald.colorStyleKey>//"Sticking to your pride?"//</span> She smirks.<</if>> <span @style=$chGoddessHerald.colorStyleKey>//"Don't you understand the situation of that Shapeshifter? She's only now starting to realize the consequences of her actions, of how utterly alone she is. She hasn't just become a pariah among her own people, she's completely lost the person who mattered the most to her, the one she thought she was sacrificing her old life for. The one thing she needs in her life is her friend to come back to her... And you're telling me that you'd refuse my offer to help?"//</span>
//That's not...//
<span @style=$chGoddessHerald.colorStyleKey>//"What is it that moves you? Your pride? Fear? Or is it... That you're insecure on whether you're able to make it on your own? That you need to prove to yourself that you don't need my help?"//</span>
//...//
<span @style=$chGoddessHerald.colorStyleKey>//"And you would put any of those petty feelings over what that Shapeshifter needs?"//</span>
[[Ask about her offer|FA VaryonteOffer WhatDoYouOfferAlt]]
[[Reject her again|FA VaryonteOffer WithoutYouPlus]]<span @style=$chPlayerCharacter.colorStyleKey>//"...What are you offering?"//</span>
Varyonte dedicates you a clear smile as she hears your response.
<span @style=$chGoddessHerald.colorStyleKey>//"I will fortify your willpower, making you stronger against suggestion and hypnosis - and to many kinds of magic, to some extent."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...You're willing to do that? Why?"//</span> You ask perplexed. //Would this woman really make me more resilient against one of her own powers?//
<span @style=$chGoddessHerald.colorStyleKey>//"Because I want to see you thrive, plain and simple."//</span>
[[Accept the boon|FA VaryonteOffer AcceptBoon]]
[[Reject the offer|FA VaryonteOffer RejectOffer]]<span @style=$chPlayerCharacter.colorStyleKey>//"And who told you that I intend to take a part in this mess? This isn't my fight."//</span>
Varyonte's eyes open wide, her astonishment almost catching you by surprise.
<span @style=$chGoddessHerald.colorStyleKey>//"Hoo? We've got quite the cold-hearted witch."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm not going to help Valtan here, so I don't need your help. It's just that simple. Now leave me be."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Hehehe... Have it as you wish."//</span>
Without further arguing, she snaps her fingers, and you wake up.
[[Continue|FA SecondDay Start]]<span @style=$chPlayerCharacter.colorStyleKey>//"...I accept."//</span> //Despite whatever it is you're hiding from me.//
<span @style=$chGoddessHerald.colorStyleKey>//"Good girl."//</span>
She places a hand on your forehead, casting magic through it. Your muscles tighten involuntarily, your veins become tense, your vision gets cloudy. You feel your mind being touched.
<span @style=$chPlayerCharacter.colorStyleKey>//"Nnggh..."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Don't resist, accept it."//</span>
You do your best to relax, much against the best efforts of your body. In the end, you gasp, freeing yourself from the tension, your blood allowed to run again, your senses returning to you in full.
//Your willpower has risen by 5.//
//Your resistance to hypnosis has risen by 50.//
You lost <span style="color:limegreen">//10 energy//</span>.
You lost <span style="color:darkslateblue">//10 willpower//</span>.
<span @style=$chGoddessHerald.colorStyleKey>//"There you go... All ready to put up a fight. You may feel dizzy now, but you will be far more focused in a few minutes.
...Still recovering your breath? That's fine, you can thank me later. I wouldn't want you to be late to the matters you have to attend to."//</span>
Varyonte snaps her fingers, and you wake up.
[[Continue|FA SecondDay Start]]
<<script>>
applyAlteredState(["chPlayerCharacter"],createHypnosisResistanceBoon());
addCharsSpecialExperience("chPlayerCharacter","VarDom",10);
State.variables.chPlayerCharacter.energy.current -= 10;
State.variables.chPlayerCharacter.willpower.current -= 10;
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"No, I won't accept."//</span>
The winged woman raises an eyebrow, certainly not expecting this response.
<span @style=$chGoddessHerald.colorStyleKey>//"Fine. But you won't be able to come back crying to me when your companion ends up broken, a hollow shell of her self."//</span>
Dedicating you a frustrated expression, she snaps her fingers, and you wake up.
[[Continue|FA SecondDay Start]]<<script>>setRoomIntro("mapGleamingCaverns","templeStorage");<</script>> \
<<script>>setPasChars([]);<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"I will discuss everything with the judges, keep things under control..."//</span> You groggily hear from your bed, your mind still recovering orientation. There are faint voices coming from the back of the storage.
<span style="color:mediumaquamarine">//"I will be there with you. There are a few who are restless right now, but we can smooth-talk enough of them to turn things in our favour."//</span>
In front of Drishtya, there's an old Shapeshifter woman with somewhat familiar robes.
<span style="color:mediumaquamarine">//"You woke up already? Your name was $chPlayerCharacter.name, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It is... And who are you?"//</span>
<span style="color:mediumaquamarine">//"Hmm? Oh, sorry, perhaps you'll recognize me with this face?"//</span> The woman's body and face rapidly change shapes to those of a man.
<span @style=$chPlayerCharacter.colorStyleKey>//"Melesh?"//</span>
<span style="color:mediumaquamarine">//"I'm glad to hear you remember my name."//</span>
<span style="color:mediumvioletred">//"Melesh feels the need to change his looks... Basically on a daily basis. But we can discuss it later. You should get going, everyone else is outside, about to leave."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine. I hope things go smoothly in the tribe."//</span>
<span style="color:mediumvioletred">//"I'm sure they will. But don't save on efforts to fall on their good side. Do your best to get in touch with our customs, to learn about our home. You will find people who will teach you, one way or another."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Understood."//</span>
<span style="color:mediumvioletred">//"Now, if you excuse us..."//</span>
[[Continue|FA SecondDay Start2]]<span @style=$chPlayerCharacter.colorStyleKey>//"I don't need to tell you my reasons, the answer is still no."//</span>
<span @style=$chGoddessHerald.colorStyleKey>//"Foolish child."//</span> Varyonte rolls her eyes, annoyed. <span @style=$chGoddessHerald.colorStyleKey>//"Fine. But you won't be able to come back crying to me when your companion ends up broken, a hollow shell of her former self."//</span>
She snaps her fingers, and you wake up.
[[Continue|FA SecondDay Start]]<span @style=$chPlayerCharacter.colorStyleKey>//"...What are you offering?"//</span>
Varyonte dedicates you a clear smile as she hears your response, victorious on your backing down.
<span @style=$chGoddessHerald.colorStyleKey>//"I will fortify your willpower, making you stronger against suggestion and hypnosis - and to many kinds of magic, to some extent."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...You're willing to do that? Why?"//</span> You ask perplexed. //Would this woman really make me more resilient against one of her own powers?//
<span @style=$chGoddessHerald.colorStyleKey>//"Because you need it."//</span>
[[Accept the boon|FA VaryonteOffer AcceptBoon]]
[[Reject the offer|FA VaryonteOffer RejectOffer]]<<script>>setPasChars([]);
State.variables.eventsCalendar.activeEvent = false;
State.variables.logL1 = [];
<</script>> \
You have reached the end of the first part of the first adventure! It is advised to keep a separate savefile at this passage.
While the first adventure is close to end, its final segment will be heavily influenced by your actions in the Gleaming Caverns, and you may want to reload the game back to this point.
At the moment, you can choose between continuing the game through the intended path, which will allow you to freely roam the maps of the Gleaming Caverns or skipping to a separate passage that will take you to the main game loop, right after you choose which secondary characters you want to bring to the Temple as guests.
<span style="color:green">You can save the game!</span>
<<link [[Don't skip time, explore the Gleaming Caverns maps|Map]]>><<script>>
for ( var charKey of getCurrentMap().characters ) {cleanCharGroup(charKey);} State.variables.eventsCalendar.newDayScript();<</script>><</link>>
<<link [[Skip a week and choose which characters you'll bring to the Passion Temple|FA 0.3.3 SkipToPassionTemple]]>><<script>>State.variables.activeSimulationCharacters = ["chPlayerCharacter","chVal","chNash","chMir","chAte","chClaw"];<</script>><</link>>Selecting characters to bring to the Temple
Active characters (variable names, meanings below): $activeSimulationCharacters
<<link [[The characters above are fine, proceed to the Temple|Personal Room]]>><<script>>State.variables.daycycle.month = 2;
State.variables.daycycle.day = 4;
finishGleamingCavernsAdventure();<</script>><</link>>
<<link [[Add Artume|FA 0.3.3 SkipToPassionTemple]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chArt") == false ) {
State.variables.activeSimulationCharacters.push("chArt");
}
<</script>><</link>>
<<link [[Add Hope|FA 0.3.3 SkipToPassionTemple]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chHope") == false ) {
State.variables.activeSimulationCharacters.push("chHope");
}
<</script>><</link>>
<<link [[Add Rock|FA 0.3.3 SkipToPassionTemple]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chRock") == false ) {
State.variables.activeSimulationCharacters.push("chRock");
}
<</script>><</link>>
<<link [[Add Sillan|FA 0.3.3 SkipToPassionTemple]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chSil") == false ) {
State.variables.activeSimulationCharacters.push("chSil");
}
<</script>><</link>>
<<link [[Add Nersmias|FA 0.3.3 SkipToPassionTemple]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chNer") == false ) {
State.variables.activeSimulationCharacters.push("chNer");
}
<</script>><</link>>
<<link [[Add Mesquelles|FA 0.3.3 SkipToPassionTemple]]>><<script>>
if ( State.variables.activeSimulationCharacters.includes("chMes") == false ) {
State.variables.activeSimulationCharacters.push("chMes");
}
<</script>><</link>>
Variables names:
chPlayerCharacter: Player Character
chNash: Nashillbyir
chMir: Padmiri
chVal: Valtan
chAte: Maaterasu
chClaw: Claw
chArt: Artume
chHope: Hope
chRock: Rock
chSil: Sillan
chNer: Nersmias
chMes: Mesquelles<<script>>setRoomIntro("mapGleamingCaverns","templeShrine");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
You take the exit to the outskirts of the Temple, and you find Claw, Padmiri, Nashillbyir and Maaterasu.
<span @style=$chPlayerCharacter.colorStyleKey>//"Morning... It is morning, right?"//</span> You ask raising your eyes, trying to find the Sun in the ceiling of the Caverns.
<span @style=$chNash.colorStyleKey>//"Sure it is. Probably."//</span> Nashillbyir frees you not of your doubt.
<span @style=$chPlayerCharacter.colorStyleKey>//"Where's Valtan?"//</span>
<span @style=$chClaw.colorStyleKey>//"She woke up and left while we were sleeping."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And you have no idea where she went to..."//</span>
<span @style=$chAte.colorStyleKey>//"No one went after her, so no."//</span>
<span @style=$chMir.colorStyleKey>//"Now that all of us are here... What will we do with Nersmias?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"About that-"//</span>
<span style="color:gray">//"Take it off me, take it off!"//</span> A wild voice down the streets interrupts you. Since it sounds like an emergency, you all part with haste to find out what's it about.
[[Continue|FA SecondDay Start3]]<<script>>setRoomIntro("mapGleamingCaverns","mainStreet2");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash")]);<</script>> \
$customRoomIntro
Around the center of the town, a crowd of Shapeshifters has gathered around something. Your group has little issue to make their way through the people, and what you find is frankly dissapointing.
<span style="color:gray">//"It's attacking me! It won't let go!"//</span>
<span style="color:gray">//"We can't do anything if you don't calm down first..."//</span> A passerby comments.
A woman is flailing her robes around. Her purpose: to kick out a rat that has clawed into them, probably more scared than the woman herself. Your Beastkin companion lets out a sound snort, and calmly walks towards them.
<span @style=$chClaw.colorStyleKey>//"STOP MOVING!!!"//</span> She lashes out in a sudden turn.
Both the woman and the rat freeze in place, and Claw quickly grabs the rat by its back. When she takes it off the woman's clothes, her robes stay attached to the rat's paws.
<span style="color:gray">//"Stop pulling! Everyone is going to see my private parts!"//</span>
<span style="color:gray">//"But you go to the public baths every day..."//</span>
<span @style=$chClaw.colorStyleKey>//"Fine."//</span> Without further consideration, the Beastkin respects the wishes of the woman and tears the patch of cloth that the rat is holding, separating them at last.
<span style="color:gray">//"Nooo! Don't torn my clothes!"//</span>
<span @style=$chNash.colorStyleKey>//"She's certainly hard to please..."//</span>
<span @style=$chClaw.colorStyleKey>//"Let's take it out of the village."//</span>
[[Continue|FA SecondDay Start4]]<<script>>setRoomIntro("mapGleamingCaverns","mainStreet3");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chMir")]);<</script>> \
$customRoomIntro
At the edge of the tribe, Claw crouches and lets the frightened rat go, but then and only then you all notice that the rat has difficulty to walk.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is it limping?"//</span>
Claw grabs the rat again, much to its agony, and inspects its paws.
<span @style=$chClaw.colorStyleKey>//"Blazes, what is this thing?"//</span> Everyone, including the few tribespeoples who are still curious about the Candidates, lean their heads towards the rat, trying to see what's so surprising. <span @style=$chClaw.colorStyleKey>//"A pointed pebble has pierced one of its hind legs."//</span>
<span @style=$chMir.colorStyleKey>//"Oh, no..."//</span>
<span @style=$chClaw.colorStyleKey>//"And it's a large one as well. If I take it out, it'll bleed to death. It's clear that it won't make it very far, so I'm going to..."//</span> Claw moves back her free hand, taking aim to deal a fatal blow to the creature.
<span @style=$chMes.colorStyleKey>//"Hold on!"//</span> One of the curious Shapeshifters shouts, running towards Claw. <span @style=$chMes.colorStyleKey>//"There's another way."//</span>
<div align='center'>\
[img[img/portraits/mesquelles-full.png]]
</div> \
A barrage of bright pinks and reds are shot against your eyes, the woman in front of you being a giant magnet for attention. Her hair waves around freely as it tries to keep on with her long steps, flying almost as wildly as the wind. Her clothes are tight and humble in their dimensions, but boastful of the wearer's figure. It is hard to explain how this woman didn't stand up among the previous crowds you've seen.
[[Continue|FA SecondDay Start5]]<<script>>setRoomIntro("mapGleamingCaverns","mainStreet3");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chMes"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
<span @style=$chMes.colorStyleKey>//"I may be able to heal the animal. Would you bring it closer to me?"//</span>
Claw inspects the Shapeshifter, wary as always, but promptly decides to present the rat. The pink woman takes a closer look at the injured leg, then envolves it whole with one of her hands. The rat attempts to revolve around, but it is humbled down when Claw tightens her grip on its back. A faint pink fog is formed around the stranger's hands, clouding everyone's vision - even though your heads are getting closer and closer by the moment, desiring to see what's happening.
<span @style=$chMes.colorStyleKey>//"There."//</span>
The Shapeshifter moves her hands away, the fog dissolves. She points to the leg of the rat with a palm, showing it perfectly healthy, then displays the pointed pebble in her other hand. Everyone's faces cringe a little when they find it to be bathed in blood, including the stranger's. But the rat squeaks and shakes its legs, full of vitality.
<span style="color:gray">//"Greatly done, Mesquelles!"//</span> Someone in the crowd shouts, revealing her name, along with some applause.
<span @style=$chPlayerCharacter.colorStyleKey>//"That was great! How did you do it?"//</span>
<span @style=$chAte.colorStyleKey>//"It was... Transformation magic?"//</span> Maaterasu guesses.
<span @style=$chMes.colorStyleKey>//"The Aiishen is correct! I'm learning to practice transformation magic, it's a wonderful art."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Transformation magic...? Didn't Drishtya use it, a few weeks ago?"//</span>
<span @style=$chAte.colorStyleKey>//"She did. The Ritual of Avatars involves a lot of transformation magic. Though the execution was different..."//</span>
[[Continue|FA SecondDay Start6]]<<script>>setRoomIntro("mapGleamingCaverns","mainStreet3");<</script>> \
<<script>>setPasChars([getPresentCharByKey("chMes"),getPresentCharByKey("chMir"),getPresentCharByKey("chAte")]);<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"Isn't there something that sounds off here...?"//</span> Padmiri wonders.
<span @style=$chMes.colorStyleKey>//"I must mention it: I'm glad to meet the Candidates of the Passion Temple, and so closely. My name is Mesquelles, as you have just heard."//</span>
Everyone in your group introduces themself to Mesquelles.
<span @style=$chMir.colorStyleKey>//"Now I get what's wrong. Why would a Shapeshifter learn transformation magic? If there's someone who won't ever need it, it's your tribe."//</span>
<span @style=$chMes.colorStyleKey>//"Why would someone learn the amatory arts? For the sake of beauty, of course. The world is a canvas to be filled with our creativity, with our ideas, and I've merely chosen an unusual brush to master."//</span>
<span @style=$chAte.colorStyleKey>//"Transformation magic is one of the hardest forms of magic to cast properly. You must be very talented."//</span>
<span @style=$chMes.colorStyleKey>//"Terribly dedicated to my passion, I'd say. Besides, transformation magic is easier for Shapeshifters to learn. In truth, it is just a different form of our natural skills."//</span>
<span style="color:gray">//"Do not be so modest, girl,"//</span> an aged man intervenes, <span style="color:gray">//"in all of my years, never would I have imagined myself transforming any other living being, much less at my age."//</span>
<span @style=$chMes.colorStyleKey>//"I also have my teacher to thank. I could have never been able to do it alone."//</span>
<span @style=$chMir.colorStyleKey>//"Who is your teacher?"//</span>
<span @style=$chMes.colorStyleKey>//"A kind hermit who lives close to the entrance of the Caverns, you should come to visit."//</span>
<span style="color:gray">//"He's an odd one, for sure. Living by himself for so many years..."//</span>
<span @style=$chMes.colorStyleKey>//"He prefers to live closer to the wildlife outside of the Caverns, that's all. Speaking of which..."//</span> She takes the rat off the hands of Claw, who had kept the poor animal within her grasp for all this time. <span @style=$chMes.colorStyleKey>//"Since I'm going to see him, I might as well take this little thing to the exit. We wouldn't want it to get lost."//</span>
<span @style=$chMir.colorStyleKey>//"It was a pleasure to meet you."//</span>
<span @style=$chMes.colorStyleKey>//"Likewise! I hope we see each other again during these days."//</span>
<<link [[Continue|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
for ( var charKey of getCurrentMap().characters ) {cleanCharGroup(charKey);} State.variables.eventsCalendar.newDayScript();<</script>><</link>>$customRoomIntro
Your heart jumps out of your chest, your throat shrunken like that of a child who's been caught during their mischief. You turn around like a scared cat who's just noticed a tiger about to prey on them, and you find Claw, casting a severe expression upon you.
<span @style=$chClaw.colorStyleKey>//"What would they think if they found out you're spying on them having sex in private? What would the word be around the tribe?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm too far away to be recognized, I wouldn't be found."//</span>
<span @style=$chClaw.colorStyleKey>//"And we've got a prize for the flimsiest excuse of the day. How can you say that with a straight face when you've just been caught?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"By you, not by them... And you don't want the Shapeshifters to lump us all together, right?"//</span>
<span @style=$chClaw.colorStyleKey>//"Right, I don't... So I think it's high time for you to receive some discipline, to make sure you won't repeat this mistake. Turn around, and get on all fours, or I'll tell everyone about what you just did."//</span>
[[Obey Claw|FASE BbC Obey]]
[[Refuse and leave|FASE BbC Refuse]]
<<if $StVars.check1 > 44>> \
<span style="color:green">Empathy AND intelligence AND will check: passed.</span>
[[Blackmail her back|FASE BbC Fight]]
<<else>> \
<span style="color:red">Empathy AND intelligence AND will check: failed.</span>
<</if>> \$customRoomIntro
Your ears catch the faint noise of your teeth gritting, a result of the time it takes for your mind to reach a resolution.
<span @style=$chClaw.colorStyleKey>//"Well?"//</span> Claw asks with the tone of a warning.
You turn around, your waist falls back, and you get on your knees, aparting yourself from the cliff. Then you feel a hand on your neck, forcing you to move forwards.
<span @style=$chClaw.colorStyleKey>//"No, move closer to the edge."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If I do they'll be able to see me! Wasn't the whole point of this to punish me for endangering the Temple with my recklessness?"//</span>
<span @style=$chClaw.colorStyleKey>//"It is, but you'll learn your lesson better if you're running the risk of those strangers below watching the dumb face you make when I fuck your brains out."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're just making up excuses to make me do what you want! Yipp!"//</span> You shout in response to a sudden spank in your bottom.
<span @style=$chClaw.colorStyleKey>//"Less complaining, more sticking your ass out. And don't shout too much if you don't want anyone to turn their heads here."//</span>
<<link [[Continue|Scene]]>>
<<script>>
bbCdommedByClaw("FASE BbC Obey Result");
<</script>><</link>>$customRoomIntro
//This is bad. Real bad. I can't let her get her way with me with this blackmail...//
You look around nerviously. The orography of the ridge has put you in a seriously complicated spot, as Claw is blocking your only way out of here.
<span @style=$chClaw.colorStyleKey>//"Oh, no, you won't."//</span> She sentences as she begins approaching you, closing the gap that separates you.
//She's read what I was planning!?//
You've ran out of time, if you're going to run away, you have to do it now. You take impulse and sprint towards her flank...
<<if $StVars.check2 > 59>> \
[[Continue|FASE BbC Refuse Success]]
<<else>> \
[[Continue|FASE BbC Refuse Failure]]
<</if>> \$customRoomIntro
//Does she really have an upper hand here, though?//
<span @style=$chClaw.colorStyleKey>//"Well?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You will tell everyone? And what if say it was you who was spying on them, instead?"//</span>
<span @style=$chClaw.colorStyleKey>//"Huh?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What proof do you have, your word? Well, so do I. So I'll just go and propagate the same rumours about you."//</span>
<span @style=$chClaw.colorStyleKey>//"You'd drop such bold lies? I didn't take you for that type of person. ...What am I saying? It's an obvious bluff, there's no way you'd do that."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Right, I wouldn't. So I'll just be on my way to totally not tell everyone about how I've found you here, presumably to violate the Shapeshifters' intimacy."//</span>
You step forward, but Claw stands in your way. She isn't going to let you go that easily.
<<link [[Fight|Scene]]>><<script>>bbCfightingClaw();<</script>><</link>>$customRoomIntro
As it couldn't be any other way, the Beastkin attempts to block you, stepping in front of you and getting ready to pounce against you-
<span style="color:green">Physique AND agility AND perception AND luck check: passed.</span>
-but you manage to jump down just in time. Falling on your back hurts you greatly, but get a glimpse of Claw's horrified face as she realizes that her jump has been a grave mistake.
Like a flying fish that has just jumped straight into a pelican's open mouth, Claw falls down the cliff. You hear her splashing against the water, certifying her demise, and a couple of surprised screams immediately follow.
You decide to leave the place immediately, before anyone can find about your involvement in the incident.
//Claw's respect in the Shapeshifter tribe has fallen greatly.
The Shapeshifter's tribe respect for the Passion Temple has fallen.//
//You lost <span style="color:limegreen">5 energy</span>.//
<span style="color:red">Your rivalry with Claw has grown slightly.</span>
<<link [[Continue|Map]]>><<script>>
State.variables.chClaw.ssRsp -= 50;
State.variables.tribes.ssRpt -= 20;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.compass.moveCharsToRoom(["chClaw"],"unionLakeWest");
applyBarDamage("chPlayerCharacter","energy",-5);
applyBarDamage("chClaw","energy",-25);<</script>><</link>>$customRoomIntro
As it couldn't be any other way, the Beastkin attempts to block you, stepping in front of you and getting ready to pounce against you-
<span style="color:red">Physique AND agility AND perception AND luck check: failed.</span>
-and you receive the tackle in its entirety, pushing you back so hard that you seem to believe that you're falling off the cliff.
//Wait, I'm actually falling-//
The lake below you welcomes you with a painful splash, alerting everyone around of your presence, as a couple of surprised screams make fairly clear. Once you overcome the shock of the fall, you realize that the pain isn't big enough to prevent you from moving freely, and you decide to leave as soon as possible.
You send a last glance to the platform above, and find that Claw had good enough sense to make herself scarce before you could point at her.
//Your respect in the Shapeshifter tribe has fallen greatly.
The Shapeshifter's tribe respect for the Passion Temple has fallen.//
//You lost <span style="color:limegreen">25 energy</span>.//
<span style="color:red">Your rivalry with Claw has grown slightly.</span>
<<link [[Continue|Map]]>><<script>>
State.variables.chPlayerCharacter.ssRsp -= 50;
State.variables.tribes.ssRpt -= 20;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.compass.moveCharsToRoom(["chPlayerCharacter"],"unionLakeWest");
applyBarDamage("chClaw","energy",-5);
applyBarDamage("chPlayerCharacter","energy",-25);<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You.. Were trying to make them notice me!"//</span>
<span @style=$chClaw.colorStyleKey>//"And it was well deserved, I'd say."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And all that about protecting the reputation of the Temple? What a load of rubbish! You just wanted to humilliate me!"//</span>
<span @style=$chClaw.colorStyleKey>//"Call it humilliation, call it disciplining, it's all the same to me."//</span> She replies, unfazed from your accusations. <span @style=$chClaw.colorStyleKey>//"You better remember about this for the next time you decide to do something foolish."//</span>
//"I won't forget it... And I'll serve it back to you, you can be certain."// You avoid saying out loud.
//<span style="color:red">Your rivalry with Claw has grown.</span>
<span style="color:purple">Your submission towards Claw has grown.</span>//
<<link [[Continue|Map]]>><<script>>
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 300;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 100;
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 300;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 300;<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You sure talk a lot for how little of a fight you can put up."//</span>
<span @style=$chClaw.colorStyleKey>//"Hah... Screw you."//</span>
Claw lies before you, defeated and unable to keep resisting.
[[Make her taste her own medicine|FASE BbC Victory Punishment]]
[[Pardon Claw|FASE BbC Victory Merciful]]$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"Nngh... So, that was it?"//</span>
You stand silent, unable to keep resisting.
<span @style=$chClaw.colorStyleKey>//"Are you done with your little tantrum?"//</span> She insists.
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes... I guess you win."//</span>
<span @style=$chClaw.colorStyleKey>//"Then don't make me repeat myself and get yourself ready."//</span>
//<span style="color:purple">Your submission towards Claw has grown.</span>//
<<link [[Get on all fours|Scene]]>>
<<script>>
bbCdommedByClaw("FASE BbC Obey Result");
State.variables.chPlayerCharacter.relations.chClaw.submission.stv += 300;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv += 300;
<</script>><</link>>$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"You didn't hold back, you little... Were you trying to get me caught?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It would have been an insipid revenge otherwise, don't you think?"//</span>
<span @style=$chClaw.colorStyleKey>//"Tsch. Let me go already, you've had what you wanted."//</span> She demands, hiding her shame in an attempt to finish this situation as soon as possible.
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure, I'll let you go..."//</span> You approach her head, and whisper next to her ear: <span @style=$chPlayerCharacter.colorStyleKey>//"But I'm not leaving your mind for the rest of the day."//</span>
She shakes, angry at the realization that you're right. Her damaged pride will not let her think about anything else for a while. Despite that, she leaves without any more of a fuss after you let her.
//<span style="color:purple">Your domination towards Claw has grown.</span>
<span style="color:red">Your rivalry with Claw has grown.</span>//
<<link [[Continue|Map]]>><<script>>
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv += 100;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv += 300;
State.variables.chPlayerCharacter.relations.chClaw.domination.stv += 300;
State.variables.chClaw.relations.chPlayerCharacter.submission.stv += 300;<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"So... What was what you were ordering me to do a few minutes ago?"//</span> You ask as you get closer to Claw and grab the back of her neck. <span @style=$chPlayerCharacter.colorStyleKey>//"Getting closer to the edge..."//</span> You apart your eyes towards the cliff. <span @style=$chPlayerCharacter.colorStyleKey>//"And get on all fours?"//</span>
<span @style=$chClaw.colorStyleKey>//"..."//</span> The beastkin's expression is an open book: she's clearly tasting the humilliation, the defeat, feeling powerless at your mercy. She's all but comfortable.
<span @style=$chPlayerCharacter.colorStyleKey>//"Looks like a fitting punishment for trying to blackmail me, don't you think?"//</span>
Not uttering a single word, Claw starts moving towards the edge of the cliff. You allow her to, and follow close behind.
<<link [[Continue|Scene]]>>
<<script>>
bbCdommingClaw("FASE BbC Obey Result");
<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You know what? I'm going to let you go. Just this once."//</span>
She returns your gaze with clear skepticism.
<span @style=$chClaw.colorStyleKey>//"...You're serious?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure. I'm going to be extra generous: I'm even going to believe that you were truly doing this for the sake of the Temple. But return me the favor and behave yourself from now on, alright?"//</span>
<span @style=$chClaw.colorStyleKey>//"...Fine."//</span> She replies simply, any other words she may have in her mind choking on her throat. She leaves calmly, not just about to disturb you again.
//<span style="color:khaki">Your friendship with Claw has slightly grown.</span>
<span style="color:gray">Your submission towards Claw has diminished.</span>
<span style="color:gray">Your rivalry with Claw has diminished.</span>
<span style="color:gray">Your enmity with Claw has diminished.</span>
Claw's drives have grown less favorable towards domination.
Claw owes you extra favour.//
<<link [[Continue|Map]]>><<script>>
State.variables.chPlayerCharacter.relations.chClaw.friendship.stv += 150;
State.variables.chClaw.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chClaw.rivalry.stv -= 250;
State.variables.chClaw.relations.chPlayerCharacter.rivalry.stv -= 250;
State.variables.chPlayerCharacter.relations.chClaw.enmity.stv -= 250;
State.variables.chClaw.relations.chPlayerCharacter.enmity.stv -= 250;
State.variables.chPlayerCharacter.relations.chClaw.submission.stv -= 250;
State.variables.chClaw.relations.chPlayerCharacter.domination.stv -= 250;
addPointsToDrive(gC("chClaw").dDomination,-100);
payFavorDebt("chPlayerCharacter","chClaw",3);
<</script>><</link>>$customRoomIntro
As the hours go by molding the clay, you become used to the process and it becomes a mechanical task, but a time-consuming one nonetheless. Your mind cannot avoid jumping from one idea to another, and it goes over the situation of this tribe, your first encounters with monsters, your relationships with the other Candidates, and...
//Could I actually make something a bit more interesting with this?//
Rather than the usual square or rectangle, you make a long cylinder, slightly bent along its length and funnily crowned at both its ends.
//Wait, this is too obvious, right?//
You move your chair to put yourself between your creation and everyone else in the room - you don't want anyone else to see you making a "tile" this phallic.
As soon as the shapeshifter using the oven leaves, you take your piece and place it on the plate above the flames. Drying the clay is fundamental for it to turn properly solid, and it must be done with great patience, as rushing the process may provoke the piece to end up cracked. However, you deem not being caught as more important than doing things safely, so you cast embers into the oven to speed things up.
When you notice someone approaching the furnace, you infuse the clay with ice, confident in your decision that you've waited enough. You take it in your hands and hastily walk away, offering a tense smile to the hopefully unaware shapeshifter, as you gulp down your throat the heat in your hands.
[[Run away to the workshops' warehouse|FASE Crafting a Dildo 2]]$customRoomIntro
<<script>>State.variables.chPlayerCharacter.willpower.changeValue(-40);
State.variables.chPlayerCharacter.energy.changeValue(-20);
if ( gC("chPlayerCharacter").willpower.current < 0 ) { gC("chPlayerCharacter").willpower.current = 0; }
if ( gC("chPlayerCharacter").energy.current < 0 ) { gC("chPlayerCharacter").energy.current = 0; }<</script>> \
Your eyes are filled with tears and you have to kick the floor, but you've resisted the burning hot clay and successfully taken your creation to the warehouse.
//Goddess, what a disaster. After rushing the drying so much, it'll be a miracle if this doesn't have over a dozen cracks...// You think as you regret that you might have acted a little too carelessly. However, as you examine the piece, you find it to be on a suspiciously good state. You place a finger on it, worried that it may still be somewhat malleable, but the texture is, indeed, solid and hardy. ...Too hardy, perhaps.
//This is too rough to the touch. Could I have something around here to cover it...?//
Fortune smiles at you once again, and soon after you begin thrashing around in the warehouse, you find some silk fabrics gentle with the skin and decently permeable. You boldly decide to take them borrowed for the rest of your life and turn them into the wrapper of your new toy.
//You have gained a Dildo.//
//You lost <span style="color:limegreen">20 energy</span>.
You lost <span style="color:darkslateblue">40 willpower</span>.//
[[Leave|Map]]
<<link [[Equip the dildo and leave|Map]]>><<script>>
unequipToolTypeFromChar("weaponID","chPlayerCharacter");
equipObjectOnWearer(State.variables.StVars.check1,"chPlayerCharacter",-1);
<</script>><</link>><span title="Weapon. Increases physique and agility, as well as sex strength and weakness. Provides with several actions in sex and combat scenes.">^^(?)^^</span>
<<link [[Play with it|FASE Dildo Play 1]]>><<script>>
<</script>><</link>><span title="You may also do this at a later time.">^^(?)^^</span><<script>>
initializeFaSeDildoPlay();
<</script>> \
$customRoomIntro
After finding a well hidden spot among the warehouse's stockpiles of clay, dyes, fabrics and ores, you sit on the ground and take your new toy to your groin. You begin by pushing it against your pussy lips, massaging them, while your free hand plays with your clitoris. Thanks to the anticipation of this moment, it barely takes any effort for your lower parts to turn wet, and the time for the main dish comes.
You slowly push the dildo inside, savoring its texture and thickness. Your arm and hips fight a small battle to push against each other, until the dildo finally makes it all the way inside.
//The silk was a great choice, wasnt it?//
Your body asks you to speed things a bit, and you're happy to comply. The first penetration is soon followed by another one, and another, and another, each faster than the previous one, your mind now focused on the success of your work and the petty deviousness of your current endeavor, engulfed by the moment between the thrusts and-
//You lost <span style="color:lightcoral">$StVars.check4 lust.</span>//
<<if $StVars.check2 == "botNash">> \
[[Continue|FASE DldPly BotNash]]
<<else>> \
[[Continue|FASE DldPly TopNash]]
<</if>> \<<script>>
State.variables.compass.characterEventEndsPrematurely("chNash");
State.variables.compass.moveCharsToRoom(["chNash"],"workshop");
setPasChars([getPresentCharByKey("chNash")]);
State.variables.eventsCalendar.activeEvent = true;
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"What a sight."//</span> Nashillbyir appears before your eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wh- Wha-"//</span> You pull back your arm from the shock, involuntarily impaling yourself in the dildo. <span @style=$chPlayerCharacter.colorStyleKey>//"Nngh!"//</span>
<span @style=$chNash.colorStyleKey>//"Oh my, someone's happy to see me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What... What are you doing here?"//</span>
<span @style=$chNash.colorStyleKey>//"The workshop was running low on supplies and I came to gather some, then I heard someone's voice in the backroom, and wondered if they might need help."//</span>
//I must have moaned. That was careless of me.//
<span style="color:yellow">Nashillbyir relation and drives check.</span>
<span @style=$chNash.colorStyleKey>//"...But it was you, having fun! I didn't know you could craft toys."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Neither did I. This is my first one."//</span> You reply, taking the attention away from your shame, even though you're clearly putting quite the effort to cover yourself.
<span @style=$chNash.colorStyleKey>//"Sounded like you're have talent then. How about we both have some fun with it?"//</span> She suggests, crouching closer to your height, then crawling towards you.
[[Accept her offer|FASE DldPly EgaPlayerDld Alt]]
[[Accept her offer and lend her the dildo|FASE DldPly EgaNashDld Alt]]
<<if $chPlayerCharacter.willpower.current >= $StVars.check3>> \
[[She can only stay if she's obedient|FASE DldPly PlayerTakesControl]] (Costs <span style="color:darkslateblue">$StVars.check3 willpower</span>)
<<else>> \
<span style="color:firebrick">-Locked: You need $StVars.check3 willpower to unlock this choice.</span>
<</if>> \
<<if $chPlayerCharacter.willpower.current >= $StVars.check3>> \
[[Swallow your lust and leave|FASE DldPly Leave Early]] (Costs <span style="color:darkslateblue">$StVars.check3 willpower</span>)
<<else>> \
<span style="color:firebrick">-Locked: You need $StVars.check3 willpower to unlock this choice.</span>
<</if>> \<<script>>
State.variables.compass.characterEventEndsPrematurely("chNash");
State.variables.compass.moveCharsToRoom(["chNash"],"workshop");
setPasChars([getPresentCharByKey("chNash")]);
State.variables.eventsCalendar.activeEvent = true;
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"What a sight."//</span> Nashillbyir appears before your eyes.
<span @style=$chPlayerCharacter.colorStyleKey>//"Wh- Wha-"//</span> You pull back your arm from the shock, involuntarily impaling yourself in the dildo. <span @style=$chPlayerCharacter.colorStyleKey>//"Nngh!"//</span>
<span @style=$chNash.colorStyleKey>//"Wow, you truly are happy to see me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What... What are you doing here?"//</span>
<span @style=$chNash.colorStyleKey>//"The workshop was running low on supplies and I came to gather some, then I heard someone's voice in the backroom, and wondered if they might need help."//</span>
//I must have moaned. That was careless of me.//
<span style="color:yellow">Nashillbyir relation and drives check.</span>
<span @style=$chNash.colorStyleKey>//"...And it looks like I was right."//</span> She decides confidently, not dissimulating the fact that her eyes are penetrating your flooding groin, covered only by your hands. <span @style=$chNash.colorStyleKey>//"You'll have far more fun when it's me who's holding that for you."//</span>
[[Let Nash play with you|FASE DldPly NashTakesControl]]
<<if $chPlayerCharacter.willpower.current >= $StVars.check3>> \
[[Hand Nash the dildo and tell her to get on her knees|FASE DldPly EgaNashDld]] (Costs <span style="color:darkslateblue">$StVars.check3 willpower</span>)
<<else>> \
<span style="color:firebrick">-Locked: You need $StVars.check3 willpower to unlock this choice.</span>
<</if>> \
<<if $chPlayerCharacter.willpower.current >= $StVars.check3>> \
[[Tell Nash that she's welcome to taste the toy, but it won't be leaving your hands|FASE DldPly EgaPlayerDld]] (Costs <span style="color:darkslateblue">$StVars.check3 willpower</span>)
<<else>> \
<span style="color:firebrick">-Locked: You need $StVars.check3 willpower to unlock this choice.</span>
<</if>> \
<<if $chPlayerCharacter.willpower.current >= $StVars.check3>> \
[[Swallow your lust and leave|FASE DldPly Leave Early]] (Costs <span style="color:darkslateblue">$StVars.check3 willpower</span>)
<<else>> \
<span style="color:firebrick">-Locked: You need $StVars.check3 willpower to unlock this choice.</span>
<</if>> \$customRoomIntro
You're unable -or unwilling- to reply to her with anything more than your gasps, and she meets no resistance when she takes the dildo off your hands. The Ashwalker kneels in front of you, and opens your legs wide.
<span @style=$chNash.colorStyleKey>//"Hmm."//</span> She thoroughly licks the toy, enjoying your taste, while her other hand plays with your lower lips. <span @style=$chNash.colorStyleKey>//"I caught you at a busy moment, right? I think we can skip the foreplay this time."//</span>
<<link [[Continue|Scene]]>><<script>>dldPlyNashTopsPlayer();<</script>><</link>><<script>>
State.variables.chPlayerCharacter.willpower.current -= State.variables.StVars.check3;
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
<</script>> \
$customRoomIntro
//You lost <span style="color:darkslateblue">$StVars.check3 willpower.</span>//
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, take it. It's only fair that you finish what you interrupted."//</span> You manage to overcome the heat engulfing your body and take back some control in the situation. <span @style=$chPlayerCharacter.colorStyleKey>//"Get on your knees next to me."//</span>
Nashillbyir takes the dildo and gives it one long lick, tasting whatever's left of you. <span @style=$chNash.colorStyleKey>//"Given how wet this is, I think I can skip foreplay."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You can, but hurry up already!"//</span>
She teases you by making deliberately slow movements, but ultimately complies.
<<link [[Continue|Scene]]>><<script>>dldPlyEgaNashHasDildo();<</script>><</link>><<script>>
State.variables.chPlayerCharacter.willpower.current -= State.variables.StVars.check3;
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 150;
<</script>> \
$customRoomIntro
//You lost <span style="color:darkslateblue">$StVars.check3 willpower.</span>//
<span @style=$chPlayerCharacter.colorStyleKey>//"If you're so eager to have fun, you're welcome to get closer, but it'll be my hands which thrust it inside you."//</span> You manage to utter between gasps.
<span @style=$chNash.colorStyleKey>//"Are you sure you don't prefer to climax already? You seem to be so close, that it'd be a shame that you'd have to turn your attention to me..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If you don't like it, you can also leave."//</span>
//<span style="color:red">Your rivalry with Nash has slightly increased.</span>//
<span @style=$chNash.colorStyleKey>//"...Fine."//</span>
<<link [[Continue|Scene]]>><<script>>dldPlyEgaPlayerHasDildo();<</script>><</link>><<script>>
State.variables.chPlayerCharacter.willpower.current -= State.variables.StVars.check3;
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
State.variables.chNash.relations.chPlayerCharacter.rivalry.stv += 150;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv -= 350;
State.variables.chPlayerCharacter.relations.chNash.rivalry.stv += 150;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv -= 350;
<</script>> \
$customRoomIntro
//You lost <span style="color:darkslateblue">$StVars.check3 willpower.</span>//
Ironing your will, you begin to dress yourself, and stand up to leave the room.
<span @style=$chNash.colorStyleKey>//"What a cold answer."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I lost the enthusiasm with that scare. I'm not in the mood to keep going."//</span>
<span @style=$chNash.colorStyleKey>//"Hmpf. Your choice."//</span>
//<span style="color:red">Your rivalry with Nash has slightly increased.</span>
<span style="color:gray">Your sexual tension with Nash has decreased.</span>//
<<link [[Continue|Map]]>><<script>>finishFaSeDildoPlay();<</script>><</link>><<script>>
State.variables.chPlayerCharacter.willpower.current -= State.variables.StVars.check3;
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
<</script>> \
$customRoomIntro
//You lost <span style="color:darkslateblue">$StVars.check3 willpower.</span>//
<span @style=$chPlayerCharacter.colorStyleKey>//"You want me... To share the fun with you? After you interrupted me? After you scared all of a sudden?"//</span>
<span @style=$chNash.colorStyleKey>//"If you put it like that-"//</span> She's immediately taken aback, not expecting you to turn so confrontational.
<span @style=$chPlayerCharacter.colorStyleKey>//"It's alright, it's alright. You'll get your share of fun."//</span>
<span @style=$chNash.colorStyleKey>//"I will?"//</span>
//She bit the hook. And now...// <span @style=$chPlayerCharacter.colorStyleKey>//"Yes, but you will have to do as I say. This thing"//</span>, you intercalate a little lick to the dildo in the middle of your words, <span @style=$chPlayerCharacter.colorStyleKey>//"is going so deep inside you that you're going to see the starry sky without leaving the Cavern, but I'm going to see your face defeated by pleasure as compensation."//</span>
<span @style=$chNash.colorStyleKey>//"T-that's-"//</span> She takes some seconds to realize how much of her arm you're taking, after she offered you her hand. <span @style=$chNash.colorStyleKey>//"...looks fine to me."//</span>
You don't let her think twice.
<<link [[Continue|Scene]]>><<script>>dldPlyPlayerTopsNash();<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...An interesting idea."//</span> You reply, more confident now that Nash has opened herself. <span @style=$chPlayerCharacter.colorStyleKey>//"I'd love to get a second opinion."//</span>
<span @style=$chNash.colorStyleKey>//"Just what I wanted to hear."//</span>
<<link [[Continue|Scene]]>><<script>>dldPlyEgaPlayerHasDildo();<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...A timely proposition. I was thinking that you should make up to me for your interruption."//</span> You reply, more confident now that she's opened up herself. You hand the dildo over to her. <span @style=$chPlayerCharacter.colorStyleKey>//"Take it, and help me finish."//</span>
<span @style=$chNash.colorStyleKey>//"So greedy, wanting all the pleasure for yourself."//</span> She acts deliberately slowly, teasing you, as if to compensate for your sudden bossiness.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hurry up already..."//</span>
But ultimately complies. <span @style=$chNash.colorStyleKey>//"Since you asked me so nicely."//</span>
<<link [[Continue|Scene]]>><<script>>dldPlyEgaNashHasDildo();<</script>><</link>><<script>>
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
State.variables.chNash.relations.chPlayerCharacter.domination.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.submission.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
addPointsToDrive(gC("chNash").dPleasure,50);
addPointsToDrive(gC("chNash").dDomination,50);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"You know, I've taken quite the liking to this... Staff of yours."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... Great to hear."//</span> You reply, recovering your energy.
<span @style=$chNash.colorStyleKey>//"You did a great job at crafting it! But perhaps you should recognize the value in letting it be wielded by someone with more experience with them."//</span> Nashillbyir slowly waves it around, as if it was a weapon made to deflect imaginary blows.
//...Is she implying that she's going to steal it from me?//
<span @style=$chNash.colorStyleKey>//"Hahaha! Just kidding, just kidding. No need to keep that face on."//</span> She returns the dildo to your hands. <span @style=$chNash.colorStyleKey>//"But I wouldn't oppose you if you wanted to make another one for me."//</span>
//<span style="color:purple">Your submission towards Nashillbyir has increased.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has increased.</span>
Nashillbyir's drives have grown more favorable towards domination and pleasure.//
<<link [[Continue|Map]]>><<script>>finishFaSeDildoPlay();<</script>><</link>><<script>>
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
addPointsToDrive(gC("chNash").dPleasure,40);
addPointsToDrive(gC("chNash").dLove,40);
addPointsToDrive(gC("chNash").dCooperation,40);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I think I'm in love with this thing. Would you mind if I took it with me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Alright, I think that was enough play for you. You can give it back."//</span>
<span @style=$chNash.colorStyleKey>//"Just for a few days? A week at most?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chNash.colorStyleKey>//"Maybe one night during the travel back to the Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll think about it."//</span> The Ashwalker decides to take that noncommittal response as a minor victory, and returns you the toy.
//<span style="color:lightcoral">Your romance with Nashillbyir has increased.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has increased.</span>
Nashillbyir's drives have grown more favorable towards pleasure, love and cooperation.//
<<link [[Continue|Map]]>><<script>>finishFaSeDildoPlay();<</script>><</link>><<script>>
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
State.variables.chNash.relations.chPlayerCharacter.romance.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.romance.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
addPointsToDrive(gC("chNash").dPleasure,40);
addPointsToDrive(gC("chNash").dLove,40);
addPointsToDrive(gC("chNash").dCooperation,40);
<</script>> \
$customRoomIntro
<span @style=$chNash.colorStyleKey>//"I think I'm in love with this thing. Would you mind if I took it with me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Alright, I think that was enough play for you. You can give it back."//</span>
<span @style=$chNash.colorStyleKey>//"Just for a few days? A week at most?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chNash.colorStyleKey>//"Maybe one night during the travel back to the Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll think about it."//</span> The Ashwalker decides to take that noncommittal response as a minor victory, and stops pestering you about it.
//<span style="color:lightcoral">Your romance with Nashillbyir has increased.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has increased.</span>
Nashillbyir's drives have grown more favorable towards pleasure, love and cooperation.//
<<link [[Continue|Map]]>><<script>>finishFaSeDildoPlay();<</script>><</link>><<script>>
if ( State.variables.chPlayerCharacter.willpower.current < 0 ) { State.variables.chPlayerCharacter.willpower.current = 0; }
State.variables.chNash.relations.chPlayerCharacter.submission.stv += 250;
State.variables.chNash.relations.chPlayerCharacter.sexualTension.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.domination.stv += 250;
State.variables.chPlayerCharacter.relations.chNash.sexualTension.stv += 250;
addPointsToDrive(gC("chNash").dPleasure,100);
<</script>> \
$customRoomIntro
Nashillbyir's face shows that she has, indeed, seen the stars.
<span @style=$chPlayerCharacter.colorStyleKey>//"Looks like my toy took your breath away."//</span>
Still gasping, the Ashwalker doesn't have enough energy to reply to you with anything other than her gaze.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take it as a sign that you liked it. ...And I guess we can consider your debt settled."//</span> Nash nods.
//If she's enjoyed it this much, I'll probably be able to leverage the dildo with her in the future.// You think as you leave her behind recovering her breath, the most playful side of your mind focusing on the new possibilities opening before you.
//<span style="color:purple">Your domination towards Nashillbyir has increased.</span>
<span style="color:lightcoral">Your sexual tension with Nashillbyir has increased.</span>
Nashillbyir's drives have grown more favorable towards pleasure.//
<<link [[Continue|Map]]>><<script>>finishFaSeDildoPlay();<</script>><</link>><<script>>
setRoomIntro("mapGleamingCaverns","hiddenHut");
setPasChars([getPresentCharByKey("chMes")]);
State.variables.StVars.check1 = gC("chPlayerCharacter").intelligence.value + gC("chPlayerCharacter").perception.value;
<</script>> \
$customRoomIntro
Following Mesquelles' indications, you find a relatively hidden tunel near the entrance of the Caverns. In the room at its end, you reach a mud hut humble in size, but boastful in decorations. A diminute stream of water fills a puddle a couple of meters away from the house, and an even smaller river flows in the opposite direction, until the water gets lost in different cracks. The hut's door opens.
<span @style=$chMes.colorStyleKey>//"Oh! You're one of the human Candidates."//</span> Mesquelles says when she meets you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, hello there. I was curious about the magic you used earlier."//</span>
<span @style=$chMes.colorStyleKey>//"You're interested? That's great!"//</span> Her face beams. <span @style=$chMes.colorStyleKey>//"Perhaps you'd like to experience a transformation yourself? I'd love to have you as a canvas!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"As a what...?"//</span>
<span style="color:gray">//"Do we have a visitor?"//</span> A Shapeshifter man with grayish blue colours and a slow, tired voice leaves the hut. <span style="color:gray">//"You must be from the Passion Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I am. My name is $chPlayerCharacter.name, and I'm the Gaanidan Candidate. I was told by Mesquelles that you're teaching her transformation magic."//</span>
<span style="color:gray">//"And you came to see me? Ho, ho, ho..."//</span> He laughs with some effort, as if the mere act of moving his throat was a challenge. <span style="color:gray">//"My name is Veshmren, young lady. It's true, I'm Mesquelles' teacher. I mastered the art of transformation magic many decades ago, after a whole life of committing myself to discipline the love for beauty..."//</span> <<if $StVars.check1 gte 30>>
<span style="color:green">Intelligence AND perception check: passed.</span>
//He spent a whole life learning, and has lived for decades after that? How old is he...?//<</if>>
<span style="color:gray">//"Now, I have one last wish in life, and that's to leave as much of my knowledge as I possibly can with my tribe."//</span>
[[Continue|FASE MorphHut Init2]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And that's where Mesquelles comes in."//</span>
<span style="color:gray">//"Indeed... It's not easy for me to find committed students. Mesquelles has endured a few years so far."//</span>
<span @style=$chMes.colorStyleKey>//"And I'm determined to continue as many years as possible! That's why, if you were so kind, would you let me practice with you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You wanted to transform me."//</span>
<span style="color:gray">//"Please excuse Mesquelles' enthusiasm. Our art is easy for us Shapeshifters to practice on ourselves, and after some years it becomes as easy as walking, or talking. But when it comes to anything other than Shapeshifters, it requires a large degree of mastery over aether. And it isn't easy for us to find appropriate living beings to work with."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I like myself as I am..."//</span>
<span style="color:gray">//"Mesquelles isn't yet adept enough to perform a permanent transformation on you, so don't worry about that."//</span>
<span @style=$chMes.colorStyleKey>//"Think of it as wearing a mask."//</span> She covers her face with her hands, then uncovers it - but the facial features of a smiling Valtan appear over a puddle of pink. <span @style=$chMes.colorStyleKey>//"I bet you must have wondered how it would feel to be someone else, at least to everyone's eyes."//</span> And the face of your peer slowly fades into Mesquelles'.
[[Continue|FASE MorphHut Init3]]<<script>>addToStVarsList("mphInit");<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I guess we could try a small one."//</span>
<span @style=$chMes.colorStyleKey>//"Yes! Please, come to the bath."//</span> The pink apprentice eagerly takes your hand and brings you next to the puddle of water. Thanks to the illumation of some crystals, your reflections are completely clear.
<span style="color:gray">//"Mesquelles will start by examining your aethereal structure."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What's that?"//</span>
<span style="color:gray">//"All living creatures have it, and it's the very essence of their being, as I see it. The form your body must take, how it must grow, how it must heal itself, is determined by your aethereal structure."//</span> As Veshmren talks, Mesquelles moves her hands a few inches above your skin, as if she was feeling something surrounding you. <span style="color:gray">//"Our magic alters that structure, molds it as if it was clay, and makes it change the physical manifestation of your being."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And what do you see in mine?"//</span> You ask, curious, moving your eyes from the teacher to the student, whose eyes are frowned, restless.
<span @style=$chMes.colorStyleKey>//"I... This must be wrong. I must be doing something wrong."//</span>
<span style="color:gray">//"What is it, Mesq?"//</span>
<span @style=$chMes.colorStyleKey>//"I sense her structure to be weak, even weaker than the rat's I told you about."//</span>
<span style="color:gray">//"As weak as that of a Shapeshifter?"//</span>
<span @style=$chMes.colorStyleKey>//"It comes close."//</span>
//What does that mean? Are they going to melt me?//
<span style="color:gray">//"Then be soft in your touch."//</span>
<span @style=$chMes.colorStyleKey>//"Maybe I'm reading it wrong."//</span>
<span style="color:gray">//"Perhaps. That's why a cautious approach is most appropriate here, as you will do no damage either way and you'll test if your examination is correct."//</span>
//They are going to melt me - with caution.//
Despite your dramatic inner monologue, Mesquelles' technique isn't just not painful - you discover it to be even pleasant. Her hands gently massage your ears with the care and precision of a painter obsessed to extenutation with the thinnest of brushes that will give form to a minimum detail almost no one will ever notice. In the reflection of the water, your ears are now pointed.
<span @style=$chMes.colorStyleKey>//"And... I'm finished."//</span>
<span style="color:gray">//"A creative idea. Was it that hard in the end?"//</span>
<span @style=$chMes.colorStyleKey>//"Not really."//</span> She replies, her confidence floating back to surface after a job well done.
<span @style=$chPlayerCharacter.colorStyleKey>//"Does that mean I'm safe?"//</span>
<span style="color:gray">//"Ho, ho... You were always safe, my dear."//</span>
<span @style=$chMes.colorStyleKey>//"Your ears will go back to normal in a few minutes, I hope you liked the demonstration. If you were so kind, we could also try... Bolder changes."//</span>
<span style="color:gray">//"For what it's worth,"//</span> the tired-looking Shapeshifter adds, <span style="color:gray">//"it would mean a lot to me if you could assist my student."//</span>
[[Questions and transformations|FASE MorphHut Main]]<<script>>State.variables.StVars.check1 = gCstat("chPlayerCharacter","intelligence") + gCstat("chPlayerCharacter","perception");
State.variables.compass.pushAllTimeToAdvance();
if ( isStVarOn("mphFsTf") == true ) { State.variables.StVars.check2 = true; }
else { State.variables.StVars.check2 = false; }
<</script>> \
$customRoomIntro
Mesquelles brims with anticipation, wishing to get the opportunity to lay her hands on you again.
[[Weak aetherial structure?|FASE MorphHut WAS]]
[[Learning transformation magic|FASE MorphHut Learning]]
<<if $StVars.check1 gte 30>> \
<span style="color:green">Intelligence AND perception check: passed.</span>
[[How old is Veshmren?|FASE MorphHut VeshremAge]]
<<else>> \
<span style="color:red">Intelligence AND perception check: failed.</span>
<</if>> \
<<if $StVars.check2 is false>> \
[[I have a transformation in mind|FASE MorphHut FirstTransformation]]
<<else>> \
[[I have a transformation in mind|FASE MorphHut MorphMenu]]
<</if>> \
[[Leave|Map]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You mentioned that my... Aetherial structure is weak. What does it mean? Is that dangerous?"//</span>
<span style="color:gray">//"As I told you earlier, all living beings have an aetherial structure of their own, but each of them have different degrees of robustness. Those with weak ones may be easily transformed, and permanent transformations would be easier to perform."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And I guess that mine is too weak for a human."//</span>
<span @style=$chMes.colorStyleKey>//"Small animals are supposed to have far weaker structures than Leiriens, Aiishen, humans... But yours was weaker than any animal I've examined. That means I have to be more careful when I perform transformations on you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What would happen if you were too careless?"//</span>
<span style="color:gray">//"It could hurt you, but nothing beyond that. Transformations that twist one's body to the point of making life impossible simply don't get finished."//</span>
<span @style=$chMes.colorStyleKey>//"I wonder why $chPlayerCharacter.name's structure is so weak..."//</span>
<span style="color:gray">//"Are you particularly weak to magic?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"About as much as the other Candidates. Maybe less than Maaterasu, the Aiishen."//</span>
<span style="color:gray">//"Continued exposure to transformation magic might weaken the structure, or at least make it more malleable. But that isn't your case, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Definitely not."//</span>
<span style="color:gray">//"The Ritual of Avatars uses transformation magic, but it shouldn't be able to provoke such drastic effects."//</span> The grayish man gets lost in his own thoughts for a short while. <span style="color:gray">//"It's definitely intriguing. Maybe I should talk to Drishtya while I still have the chance."//</span>
[[Continue|FASE MorphHut Main]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I hope you don't mind me asking, but... How old are you, Veshmren?"//</span>
<span style="color:gray">//"How old... You're asking me for a number of years, right? We don't keep track of time like the other tribes do."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Uh."//</span>
<span style="color:gray">//"But maybe I could answer your question if I tell you that I've outlived three High Priestesses, so the one from your generation will be the fourth during my lifetime."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, how is that even possible? That would make you... Probably over a hundred years old! Do all Shapeshifters live that long?"//</span>
<span style="color:gray">//"Ho, ho, ho... No, we definitely don't."//</span> His laugh is even more tired than the others, and he lets out a long breath afterwards.
<span @style=$chMes.colorStyleKey>//"Veshmren has been artificially prolonging his own life using magic."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You can use magic to do that? Why aren't more people doing it, then?"//</span>
<span style="color:gray">//"The form of your body, anyone's body,"//</span> he decides to explain, <span style="color:gray">//"is determined by your aetherial structure. Each day from the moment you reach adulthood, it degrades, and with it, your own body. It's possible to repair it, but it gets harder with time... And tiresome... And painful."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But... You're well on your way to live two lives."//</span>
<span style="color:gray">//"The length of one's life loses importance when each day becomes harder and harder to walk... To make love... And even to breathe. It's not as much of an appealing fate as you think, and if it were, where are the others like me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And yet, you're extending your own life."//</span>
<span style="color:gray">//"I think I told you earlier... I have one final wish. If I took my final sleep before I was done, I'd probably force my eyes open again."//</span> He dedicates you a tired smile.
[[Continue|FASE MorphHut Main]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Could I learn transformation magic?"//</span>
<span style="color:gray">//"It's possible you will, at some point."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Is it?"//</span>
<span style="color:gray">//"As a priestess of the Passion Temple, it's useful for you to be capable of performing the Ritual of Avatars, just in case you have to become the regent for the generation that comes after yours."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh! That makes sense."//</span>
<span style="color:gray">//"...However, I doubt it'll be any time soon. This discipline requires a lot of dedication for a long time, and a new generation of Candidates has different priorities during their early years."//</span>
<span @style=$chMes.colorStyleKey>//"Maybe it's easier for $chPlayerCharacter.name to learn it, since she's predisposed to be transformed herself."//</span>
<span style="color:gray">//"That certainly helps, but do not ignore how many Shapeshifters, with their natural affinity towards transformation magic, give up from further honing their own skill as soon as it's good enough to transform themselves."//</span>
[[Continue|FASE MorphHut Main]]<<script>>
if ( State.variables.tfTarget == undefined ) {
setupTfMenu("chPlayerCharacter","chMes","FASE MorphHut MorphMenu");
}
updateSelectedTransformationsText("chPlayerCharacter","chMes","FASE MorphHut MorphMenu");<</script>> \
Mesquelles will transform $chPlayerCharacter.name. Define the transformation.
$tfMenuString
<<link [[Cancel, back to conversation options|FASE MorphHut Main]]>><<script>>cleanTfMenu();<</script>><</link>>
<<link [[Cancel, back to map|Map]]>><<script>>cleanTfMenu();<</script>><</link>><<script>>
addToStVarsList("mphFsTf");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I want to try a larger transformation."//</span>
<span @style=$chMes.colorStyleKey>//"That's fantastic! You are going to love what I do with you."//</span>
<span style="color:gray">//"Mesquelles. Since you will be transforming a person from a different tribe, it's probably about time for you to start using advanced techniques."//</span>
<span @style=$chMes.colorStyleKey>//"...!"//</span> Mesquelles covers her mouth, quickly turning towards her teacher. <span @style=$chMes.colorStyleKey>//"That is... I understand."//</span>
<span style="color:gray">//"Very good. Then I'll take my leave for a while, it'll be better for both of you."//</span> Veshmren sentences before he heads for the exit.
<span @style=$chPlayerCharacter.colorStyleKey>//"...That was eerie. What are these mysterious techniques you were talking about?"//</span>
<span @style=$chMes.colorStyleKey>//"Come."//</span> She replies, taking your hand and bringing you closer to her. <span @style=$chMes.colorStyleKey>//"As you know, transformation magic alters your aetherial structure..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Aha."//</span>
<span @style=$chMes.colorStyleKey>//"And that's easier to do when the aether of the person to be transformed is... Flowing freely."//</span> You feel one of Mesquelles' fingers slowly tracing a line across your face. The softness and delicaly of her touch turns your skin receptive, longing for further caresses.
<span @style=$chPlayerCharacter.colorStyleKey>//"And you'll make me activate my flow of aether by..."//</span> You interrupt the phrase as her face comes closer to yours, planting a quiet kiss on your cheek.
<span @style=$chMes.colorStyleKey>//"You must know this already, coming from the Temple. Aether flows better when someone's in deep touch with their feelings."//</span> Mesquelles places a hand on your waist, the other at your neck, and on its opposite side, she thoroughly licks. <span @style=$chMes.colorStyleKey>//"Such as joy, courage, harmony... And passion."//</span>
You accept her.
[[Continue|FASE MorphHut MorphMenu]]$tfAvatarMenuString<<script>>
if ( State.variables.tfTarget == undefined ) {
setupTfMenu("chPlayerCharacter","chMes","TF Std Menu");
State.variables.tfTarget = "chPlayerCharacter";
State.variables.tfActor = "chVal";
}
updateSelectedTransformationsText(State.variables.tfTarget,State.variables.tfActor,"TF Std Menu");
State.variables.StVars.check1 = gC(State.variables.tfTarget).getFormattedName();<</script>> \
Define the transformation for $StVars.check1.
$tfMenuString
<<link [[Cancel, back to map|Map]]>><<script>>cleanTfMenu();<</script>><</link>><<script>>
addToStVarsList("mphFnTf");
<</script>> \
$customRoomIntro
<span @style=$chMes.colorStyleKey>//"And... Finished."//</span> Mesquelles proclaims after giving you one final touch with her fingertips. <span @style=$chMes.colorStyleKey>//"Take a good look. That's you now."//</span>
She takes your arm and looks to the small lake, where you too can examine your new, shapeshifted, naked body. A ghostly chill embraces you as you see the alien figure mirror your movements - that unfamiliar figure is, without a doubt, yours. You.
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... That's me."//</span>
<span @style=$chMes.colorStyleKey>//"So? Do you like it?"//</span>
[[It's beautiful|FASE MorphHut Beautiful]]
[[I can't believe it|FASE MorphHut CantBelieveIt]]
[[It's scary|FASE MorphHut Scary]]
[[You can transform me as much as you want!|FASE MorphHut TransformMeMore]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It's beautiful. My face, my body... I could even like staying like this."//</span>
<span @style=$chMes.colorStyleKey>//"Hahaha! Maybe you could, in the future. But for now, you'll have to keep coming back to me every time you want those looks. The transformation will start dispelling soon."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're very talented, you know? Not just at using magic, but creating images too."//</span>
Mesquelles tries to conceal the enjoyment she's feeling from your praise, but not very well. <span @style=$chMes.colorStyleKey>//"It's just but the result of hard work and study, and the guidance of Veshmren, of course. That aside, I have to thank you yet again for letting me practice with you. You should know that we will be speaking highly of you to the rest of the tribe for your help."//</span>
//You gained 10 respect with the Shapeshifter tribe.//
//<span style="color:khaki">Your friendship with Mesquelles has grown.</span>
<span style="color:lightcoral">Your romance with Mesquelles has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMes.friendship.stv += 350;
State.variables.chMes.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chMes.romance.stv += 150;
State.variables.chMes.relations.chPlayerCharacter.romance.stv += 150;
<</script>> \
<<link [[Continue|Map]]>><<script>><</script>>tfGleamingCavernsEndScript();
State.variables.compass.sceneResultsPassage = "";<</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I can hardly believe it. It's so... Surreal."//</span>
<span @style=$chMes.colorStyleKey>//"It must be quite a shock, but that's really you. For a little while, at least. This transformation will dispel soon."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you Shapeshifters ever forget who you are?"//</span>
<span @style=$chMes.colorStyleKey>//"What an interesting question. ...I can recall some occasions when I did let myself get drawn by the stream of my performance, when I had someone else's form. But to forget who I truly am...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If the idea surprises you so much, it must be nothing to worry about."//</span>
<span @style=$chMes.colorStyleKey>//"That aside, I have to thank you yet again for letting me practice with you. You should know that we will be speaking highly of you to the rest of the tribe for your help."//</span>
//You gained 10 respect with the Shapeshifter tribe.//
//<span style="color:khaki">Your friendship with Mesquelles has grown.</span>
<span style="color:lightcoral">Your romance with Mesquelles has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMes.friendship.stv += 350;
State.variables.chMes.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chMes.romance.stv += 150;
State.variables.chMes.relations.chPlayerCharacter.romance.stv += 150;
<</script>> \
<<link [[Continue|Map]]>><<script>><</script>>tfGleamingCavernsEndScript();
State.variables.compass.sceneResultsPassage = "";<</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"That's not me, and yet... It is. It's as if I had been completely washed away. It scares me."//</span>
<span @style=$chMes.colorStyleKey>//"You're still very much you, below that form. You're just disguised, and the costume will fade away briefly."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do you Shapeshifters... Ever forget who you are? Let your identity be lost and forgotten?"//</span>
<span @style=$chMes.colorStyleKey>//"No, definitely not. I can recall some occasions when I did let myself get drawn by the stream of my performance, when I had someone else's form. But to forget who I truly am...? I haven't heard of such a thing, at least."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It must just be my surprise talking. You do this all the time."//</span>
<span @style=$chMes.colorStyleKey>//"Precisely. And that aside, I have to thank you yet again for letting me practice with you. You should know that we will be speaking highly of you to the rest of the tribe for your help. Perhaps you'd like to try again when you return to your usual self."//</span>
//You gained 10 respect with the Shapeshifter tribe.//
//<span style="color:khaki">Your friendship with Mesquelles has slightly grown.</span>
<span style="color:purple">Your submission towards Mesquelles has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMes.friendship.stv += 150;
State.variables.chMes.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chMes.submission.stv += 150;
State.variables.chMes.relations.chPlayerCharacter.domination.stv += 150;
<</script>> \
<<link [[Continue|Map]]>><<script>><</script>>tfGleamingCavernsEndScript();
State.variables.compass.sceneResultsPassage = "";<</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It's amazing!"//</span> You burst, after recovering from the surprise. <span @style=$chPlayerCharacter.colorStyleKey>//"That... That person..."//</span> You move your eyes back and forth between your reflection and your own body, as the conviction that you have, in fact, completely changed your outer shell settles in. <span @style=$chPlayerCharacter.colorStyleKey>//"Is me!"//</span>
Mesquelles doesn't attempt to conceal a joyous smile. <span @style=$chMes.colorStyleKey>//"I'm glad you're enjoying yourself so much. Maybe you should have been born a Shapeshifter."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It's exhilarating. I could be anyone I wanted..."//</span>
<span @style=$chMes.colorStyleKey>//"I assume that means you'll allow me to keep practicing on you, right?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course! You can transform me as much as you want. I'll be your canvas, if you want me to!"//</span>
Mesquelles' eyes widen, her satisfaction turning into something else. She hasn't lost her smile, but its nature has changed.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Did I say something wrong?"//</span>
<span @style=$chMes.colorStyleKey>//"No, not at all! You're more than welcome to... Become my canvas. I'm sure that you will love becoming my art."//</span> Something has awaken inside the Shapeshifter.
//You gained 10 respect with the Shapeshifter tribe.//
//<span style="color:khaki">Your friendship with Mesquelles has grown.</span>
<span style="color:lightcoral">Your romance with Mesquelles has grown.</span>
<span style="color:purple">Your submission towards Mesquelles has greatly grown.</span>
Mesquelles' views have grown more favorable to domination, ambition and self-improvement.//
<<script>>
State.variables.chPlayerCharacter.relations.chMes.friendship.stv += 350;
State.variables.chMes.relations.chPlayerCharacter.friendship.stv += 350;
State.variables.chPlayerCharacter.relations.chMes.romance.stv += 500;
State.variables.chMes.relations.chPlayerCharacter.romance.stv += 500;
State.variables.chPlayerCharacter.relations.chMes.submission.stv += 850;
State.variables.chMes.relations.chPlayerCharacter.domination.stv += 850;
addPointsToDrive(gC("chMes").dAmbition,250);
addPointsToDrive(gC("chMes").dDomination,250);
addPointsToDrive(gC("chMes").dImprovement,250);
<</script>> \
<<link [[Continue|Map]]>><<script>><</script>>tfGleamingCavernsEndScript();
State.variables.compass.sceneResultsPassage = "";<</link>>Deciding tf settings
<<script>>
npcDecidesTransformationsOnSelf("chVal");
npcDecidesTransformationsOnTarget("chMir","chNash");
<</script>>$customRoomIntro
After exhaustive work in a field new for you, it's inevitable to feel the need for rest, and so your eyes wander off through the workshop. You decide to study the work of your peers.
The art of the Shapeshifters is divided among many categories: some dedicate themselves to portray the living, usually their own tribespeoples; others to show the beauty they've found on the nature of the swamps, the Caverns or the mountains; and some choose more abstract forms of art, playing with geometry and the purest forms of composition. You have haven't ventured far beyond this category yourself, as it's the best one to obtain decent results with your lack of experience, but it's clear that mastery pays off even there.
One particular Shapeshifter is using a most peculiar technique: rather than using a pencil to draw lines and shapes, he's absorbing the paint into his hand itself, and slowly releasing it into the clay in precise, well calculated quantities.
//That's... A limit I'm never going to surpass, no matter my effort.//
As if to throw salt in your wound, the Shapeshifter takes inks of different colors in each hand, and bends them together - allowing only specific proportions of liquid to pass from one hand to the other, in other to create a new shade.
<span @style=$chMir.colorStyleKey>//"It's amazing, don't you think?"//</span> Padmiri asks, besides you, having taken note of what you're looking at.
<span @style=$chPlayerCharacter.colorStyleKey>//"Amazing... Yes, it is amazing. And demoralizing. That's something I'll never be able to do."//</span> You open your mind. She offers you a smile in return, sympathing.
<span @style=$chMir.colorStyleKey>//"He definitely has it easier, but that doesn't mean we're helpless. Come with me."//</span>
[[Follow Padmiri|FASE PntWthMir 2]]$customRoomIntro
<span @style=$chMir.colorStyleKey>//"If you want to achieve a specific mixture, draw some of the inks you want to combine to a new position, and just blend them together with the paintbrush."//</span> The Leirien explains, along with a practical demonstration.
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure, I can do that. But I'll never achieve the same degree of precision."//</span>
<span @style=$chMir.colorStyleKey>//"Not as easily, but it's definitely possible if you practice hard enough."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And what about imprinting inks from his hand itself into the clay? I can't just squeeze the tip of the brush."//</span>
<span @style=$chMir.colorStyleKey>//"Hmm... You could use more or less pressure depending on the intensity you want, or just take less paint."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I still feel like I'm on a fight with a hand tied to my back."//</span>
<span @style=$chMir.colorStyleKey>//"Even if you can't reach the same degree of dexterity -which I'm sure you can-, you can definitely learn from this experience. Just practice with me for a while."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine..."//</span>
[[Continue|FASE PntWthMir 3]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You're kidding me!"//</span> You shout outraged, barely believing what your eyes have just seen.
<span @style=$chMir.colorStyleKey>//"W-What do you mean?"//</span> She feigns innocence, //the bastard//.
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course it's easy for you to tell me that I can paint like the other Shapeshifter just fine! You can do the same!"//</span>
<span @style=$chMir.colorStyleKey>//"I d-don't know what you mean. And please, lower your voice, you're drawing attention to us..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You just exuded ink out of your fingers, just like him! You Leirien can do the same!"//</span>
<span @style=$chMir.colorStyleKey>//"Um... Maybe I did... But that doesn't change anything I told you..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Uuuurgh!"//</span> You groan. <span @style=$chPlayerCharacter.colorStyleKey>//"I'm starting to hate this. I can't believe I allowed myself to get cheered by you."//</span>
//<span style="color:firebrick">Your rivalry with Padmiri has slightly increased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.rivalry.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.rivalry.stv += 150;
<</script>> \
<span @style=$chMir.colorStyleKey>//"Hey, I was only trying to help..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I've had it with your help."//</span> You put your hands on the ink, and lavishly drench them on it. <span @style=$chPlayerCharacter.colorStyleKey>//"You're all going to paint with your hands? Well, I can paint with my hands too."//</span> ...And start brushing the clay with your own hands without any care, leaving dirty, amorphous shapes on their path.
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name...!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't $chPlayerCharacter.name me."//</span> You swing your next handbrush at Padmiri's face, who is left astounded as well as mute. Murmurs and glances are directed to your table, but no one dares to interrupt you. <span @style=$chPlayerCharacter.colorStyleKey>//"I'm going to paint with my own, human hands, and I'm going to leave you all speechless..."//</span>
Padmiri keeps observing you, wary and curious in equal parts, until she finally realizes that you've decided to channel your indignation in a more constructive way. She sighs relieved, and comes back to continue painting - after she wipes the paint off her face.
//<span style="color:khaki">Your friendship with Padmiri has slightly increased.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chMir.friendship.stv += 150;
State.variables.chMir.relations.chPlayerCharacter.friendship.stv += 150;
<</script>> \
<<if $StVars.check1 gte $StVars.check2>> \
[[Continue|FASE PntWthMir MirSleeps]]
<<else>> \
[[Continue|FASE PntWthMir PlayerSleeps]]
<</if>> \<<script>>State.variables.StVars.check3 = getCharsBdPntSkill("chPlayerCharacter");
if ( State.variables.StVars.check3 >= 14 ) { State.variables.StVars.check3 = true; }<</script>>
$customRoomIntro
The minutes continue passing by, and so does your energy. A long day of effort takes its toll, and if your body has been kind enough to allow you to work so much, isn't it only fair that you allow it to rest in return?
<span style="color:green">Energy AND willpower AND will AND resilience check: passed.</span>
//I'll just carry on for a little while longer. I will show her...//
Your patience and hard work pay off - even if you're not satisfied with the results. What you've painted is... Unusual. Innovative. Definitely a learning experience. But it'd be hard for anyone around here to proudly present your work as the result of their mastery.
<span @style=$chPlayerCharacter.colorStyleKey>//"Sigh... Hey, Padmiri, I..."//</span>
Padmiri doesn't reply. In fact, Padmiri cannot even hear you, since she isn't awake.
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh."//</span>
//...Isn't that face quite the fancy... Canvas? I might as well get back at her for earlier.//
[[Let's be mature. Discard the idea|FASE PntWthMir NoPainting]]
[[Paint something patronizing|FASE PntWthMir PetMark]]
<<if $StVars.check3 is true>> \
[[Write a sexually provocative message|FASE PntWthMir SlutMark]]
<<else>> \
<span style="color:red">Painting skill check: failed.</span>
<</if>> \<<script>>actorBodyPaintsTargetWithTag("chMir","chPlayerCharacter","honey");
State.variables.StVars.check1 = "__" + bdPntData("honey").name + "__ Level: " + bdPntData("honey").calcLevel("chMir","chPlayerCharacter") + "\n" + bdPntData("honey").getDescription("chMir","chPlayerCharacter");
getCurrentRoomInfo().getActions(getCharGroup("chMir"))[1].eventToPile(60,getCharGroup("chMir"));
getCurrentRoomInfo().getActions(getPlayerCharsGroup())[1].eventToPile(60,State.variables.compass.getPlayerGroupChars());
State.variables.compass.pushAllTimeToAdvance();
finishFaSePaintingPadmiri();
<</script>> \
$customRoomIntro
The minutes continue passing by, and so does your energy. A long day of effort takes its toll, and if your body has been kind enough to allow you to work so much, isn't it only fair that you allow it to rest in return?
<span style="color:red">Energy AND willpower AND will AND resilience check: failed.</span>
//Of course it is... I have to thank my body. I'll let my eyes rest, just for one short, little while...//
When you open your eyes, you find Padmiri dangerously close to your face, one of her hands in your chin.
<span @style=$chPlayerCharacter.colorStyleKey>//"...What are you doing?"//</span>
<span @style=$chMir.colorStyleKey>//"I was... Taking a look at your face. You looked really cute, all asleep."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I've been sleeping? Guess I got a bit distracted. ...And where does that calling me cute come from?"//</span>
<span @style=$chMir.colorStyleKey>//"You should see for yourself. I would go so far as to say that your face is a work of art."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What-what was th..."//</span>
<span @style=$chMir.colorStyleKey>//"Anyway, it's about time for me to leave! I enjoyed a lot our practice together!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Hm."//</span>
You yawn, and head towards the nearest well. There is indeed a "work of art" in your face.
$StVars.check1
$bdPntDesc
//Body paintings are now enabled as battle demands.//
$compass.interludePassage<<script>>getCurrentRoomInfo().getActions(getCharGroup("chMir"))[1].eventToPile(60,getCharGroup("chMir"));
getCurrentRoomInfo().getActions(getPlayerCharsGroup())[1].eventToPile(60,State.variables.compass.getPlayerGroupChars());
State.variables.compass.pushAllTimeToAdvance();
finishFaSePaintingPadmiri();
<</script>> \
$customRoomIntro
//No! No. That would be silly. ...Maybe I've just gotten too worked up about this.//
You take another look around you, everyone is immersed in their work, in their art.
//Do they even come here day after day comparing themselves to each other? Or even if they do, why should I? I'm just here to learn about them, and possibly leave a good impression.//
You reflect on your behavior from earlier.
//...Let's hope they forget soon about that.//
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm leaving, Padmiri, rest easy."//</span>
$compass.interludePassage<<script>>actorBodyPaintsTargetWithTag("chPlayerCharacter","chMir","pet");
State.variables.StVars.check1 = "__" + bdPntData("pet").name + "__ Level: " + bdPntData("pet").calcLevel("chPlayerCharacter","chMir") + "\n" + bdPntData("pet").getDescription("chPlayerCharacter","chMir");
getCurrentRoomInfo().getActions(getCharGroup("chMir"))[1].eventToPile(60,getCharGroup("chMir"));
getCurrentRoomInfo().getActions(getPlayerCharsGroup())[1].eventToPile(60,State.variables.compass.getPlayerGroupChars());
State.variables.compass.pushAllTimeToAdvance();
finishFaSePaintingPadmiri();
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes... Yes. That should do it."//</span>
<span @style=$chMir.colorStyleKey>//"...Hmm... What... What are you doing?"//</span> A yawning Padmiri asks half-asleep.
<span @style=$chPlayerCharacter.colorStyleKey>//"Me? Fixing your face. Falling asleep in a desk full of ink and paint has its dangers."//</span>
<span @style=$chMir.colorStyleKey>//"Oh! I fell asleep? And you were washing me? That is so nice of you."//</span>
You smile at her comment, but offer no further response.
<span @style=$chPlayerCharacter.colorStyleKey>//"And that was enough practice for me, for the time being! I think I'm very happy with my work after all."//</span>
<span @style=$chMir.colorStyleKey>//"Will you show me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! You will find soon enough."//</span>
And you leave the desk abruptly, heading towards the exit of the workshop. Padmiri remains quiet, confused, but she will indeed find out soon enough - just as soon as she sees her own reflection.
$StVars.check1
$bdPntDesc
//Body paintings are now enabled as battle demands.//
$compass.interludePassage<<script>>actorBodyPaintsTargetWithTag("chPlayerCharacter","chMir","honey");
State.variables.StVars.check1 = "__" + bdPntData("slut").name + "__ Level: " + bdPntData("slut").calcLevel("chPlayerCharacter","chMir") + "\n" + bdPntData("slut").getDescription("chPlayerCharacter","chMir");
getCurrentRoomInfo().getActions(getCharGroup("chMir"))[1].eventToPile(60,getCharGroup("chMir"));
getCurrentRoomInfo().getActions(getPlayerCharsGroup())[1].eventToPile(60,State.variables.compass.getPlayerGroupChars());
State.variables.compass.pushAllTimeToAdvance();
finishFaSePaintingPadmiri();
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes... Yes. That should do it."//</span>
<span @style=$chMir.colorStyleKey>//"...Hmm... What... What are you doing?"//</span> A yawning Padmiri asks half-asleep.
<span @style=$chPlayerCharacter.colorStyleKey>//"Me? Fixing your face. Falling asleep in a desk full of ink and paint has its dangers."//</span>
<span @style=$chMir.colorStyleKey>//"Oh! I fell asleep? And you were washing me? That is so nice of you."//</span>
You smile at her comment, but offer no further response.
<span @style=$chPlayerCharacter.colorStyleKey>//"And that was enough practice for me, for the time being! I think I'm very happy with my work after all."//</span>
<span @style=$chMir.colorStyleKey>//"Will you show me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! You will find soon enough."//</span>
And you leave the desk abruptly, heading towards the exit of the workshop. Padmiri remains quiet, confused, but she will indeed find out soon enough - just as soon as she sees her own reflection.
$StVars.check1
$bdPntDesc
//Body paintings are now enabled as battle demands.//
$compass.interludePassage$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hello, Drishtya, are you available?"//</span>
<<if $StVars.check1 is true>> \
<span style="color:mediumvioletred">//"We are, we are. Is there anything I can help you with?"//</span>
[[What should I do?|FASE DrishtyaMelesh WhatToDo]]
[[About Valtan...|FASE DrishtyaMelesh WheresValtan]]
[[I'm curious about Melesh|FASE DrishtyaMelesh OnMelesh]]
<<link [[Finish conversation|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>>
<<else>> \
<span style="color:mediumvioletred">//"Yes, $chPlayerCharacter.name, I was already waving Lizell goodbye."//</span>
A serene Shapeshifter nods and greets you with a smile, right before leaving Drishtya and Melesh.
<span style="color:mediumvioletred">//"I'm sorry I wasn't available right at the start of your first morning here, but some duties are as heavy as a yoke."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't you worry about it. How did the meeting with the other judges go?"//</span>
<span style="color:mediumvioletred">//"About as well as I had hoped it to go."//</span>
<span style="color:mediumaquamarine">//"Drishtya is tempered as a thick mountain. She handled herself great back there."//</span> Melesh compliments her old friend.
<span style="color:mediumvioletred">//"Maybe so, but we still have nothing to celebrate about."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Have they accepted your decision on Valtan?"//</span>
<span style="color:mediumvioletred">//"Not all of them, but the consensus is that there's nothing else they can do about it. ...Regretfully, neither can I."//</span>
[[Other topics|FASE DrishtyaMelesh Conv Topics]]
<<link [[Finish conversation|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>>
<<script>>addToStVarsList("drMlCon")<</script>> \
<</if>> \$customRoomIntro
//What I should discuss with Drishtya?//
[[What should I do?|FASE DrishtyaMelesh WhatToDo]]
[[About Valtan...|FASE DrishtyaMelesh WheresValtan]]
[[I'm curious about Melesh|FASE DrishtyaMelesh OnMelesh]]
<<link [[Finish conversation|Map]]>><<script>>
State.variables.eventsCalendar.activeEvent = false;
<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm somewhat directionless. What should I do around here?"//</span>
<span style="color:mediumvioletred">//"First and foremost, remember your duties as a Candidate: you must immerse yourself in the cultures of the other tribes, learn their customs and ways of thinking and prove yourself to them as a worthy High Priestess."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And how would you do that here?"//</span>
<span style="color:mediumaquamarine">//"There is plenty to choose from. We Shapeshifters love all forms of arts, so you could give tile painting or ceramics a try. These days there are also a lot of youths improvising drama at the assembly, practicing for the Twisted Festival, so you could join them."//</span>
<span style="color:mediumvioletred">//"Remember that you're expected to participate in the Twisted Festival as well. Getting some experience will definitely serve you well."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What if I'm tired for the day?"//</span>
<span style="color:mediumvioletred">//"Then feel free to explore the tribe to your heart's content. You might come across interesting events that you won't be able to experience again later."//</span>
<span style="color:mediumaquamarine">//"I've heard that Mesquelles asked the Candidates to go and visit her and Veshmren at the old man's hut. He's teaching her the art of using transformation magic on other living beings, so I wonder if they intend to ask you to lend them a hand?"//</span>
[[Continue|FASE DrishtyaMelesh Conv Topics]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I was wondering about Valtan... Do you know where she is?"//</span>
<span style="color:mediumvioletred">//"She informed me that she needed some time for herself, away from the tribe. I do not blame her."//</span>
<span style="color:mediumaquamarine">//"...She could have gone to the inner Gleaming Caverns."//</span> Melesh intervenes. <span style="color:mediumaquamarine">//"She used to take Sillan there to explore when they were little, despite the constant reprimands of her elders. It has a few quiet, well hidden spots."//</span>
<span style="color:mediumvioletred">//"Be extremely careful if you're going to search for her. The lower passages of the Caverns are treacherous, to the point that some Shapeshifters get stuck down there from time to time. It has sometimes taken a few days to get them out of there, and for humans, it could be damaging to your health to go without eating for too long."//</span>
[[Will she ever be forgiven?|FASE DrishtyaMelesh ForgiveValtan]]
[[About Sillan and Nersmias|FASE DrishtyaMelesh Sillan]]
[[Go back|FASE DrishtyaMelesh Conv Topics]]
<<script>>addToStVarsList("drMlVal")<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...Will Valtan ever be forgiven? By the Shapeshifter tribe?"//</span>
<span style="color:mediumaquamarine">//"The chances are... Slim."//</span> Drishtya keeps her silence, knowing that Melesh is better informed.
<span @style=$chPlayerCharacter.colorStyleKey>//"You can be blunt with me."//</span>
<span style="color:mediumaquamarine">//"Most Shapeshifters are, at the very least, mildly annoyed with her, and some judges and his young holiness have kept stoking the flames."//</span>
//His young holiness? She must mean Nersmias.//
<span style="color:mediumaquamarine">//"There were a few voices shyly defending her at first, Sillan's among them, but as the days went by and they got to Sillan's head, they all lost their will to stay by her side."//</span> Melesh stops for a moment, as if she was deciding whether to continue speaking her mind. <span style="color:mediumaquamarine">//"Allow me to add, it didn't help that Valtan had always been a child with little consideration for most people. She had already broken our tribe's rules a few times, mostly doing pranks and jests, and the judges often dismissed it as the behavior of an unruly child. When she and Sillan decided to switch places, however... Everyone who was already predisposed against Valtan had a strong argument in that she had crossed a line."//</span>
[[Do you think this is fair towards her?|FASE DrishtyaMelesh FairTowardsValtan]]
[[About Sillan and Nersmias|FASE DrishtyaMelesh Sillan]]
[[Go back|FASE DrishtyaMelesh Conv Topics]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Are you fine with Sillan being kept locked by Nersmias in the temple? Is she even there by her own will?"//</span>
<span style="color:mediumaquamarine">//"She did enter by her own will. After being repeatedly told by many that Valtan had betrayed her and used her, and that she was not to be trusted. And no, I'm not fine with her not talking to Valtan to hear what she has to say."//</span>
<span style="color:mediumvioletred">//"I'm of the same opinion."//</span>
<span style="color:mediumaquamarine">//"Of course, the Priestess Regent is not going to take happily the idea of not being able to enter the Temple of Harmony, and so she will be biased against Nersmias. But don't let that distract you from the fact that she's right anyway."//</span> Melesh adds half-jokingly. Drishtya isn't entertained, but doesn't take the joke with ill disposition either.
<span @style=$chPlayerCharacter.colorStyleKey>//"Would it be possible to change Nersmias' mind?"//</span>
<span style="color:mediumaquamarine">//"About as possible as me growing wings and flying away from the Valley."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Well, you could grow wings."//</span>
<span style="color:mediumaquamarine">//"Oh. Right."//</span>
<span style="color:mediumvioletred">//"It could be possible, but you better arm yourself with patience. That man has made up his mind, and is willing to spend the rest of his life defending it. Maybe you should ask other like-minded Candidates to help you on this."//</span>
[[Mention that Nersmias might have used hypnosis|FASE DrishtyaMelesh Hypnosis]]
[[Go back|FASE DrishtyaMelesh Conv Topics]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And what do you think? Is the treatment she's receiving fair to her?"//</span>
<span style="color:mediumaquamarine">//"I don't think she should be let off the hook, but this is entirely out of proportion."//</span> Melesh is fast to reply, her mind already made up on this matter. <span style="color:mediumaquamarine">//"You can't deny that her actions have been unjust to the whole tribe, as the choice to replace our Candidate wasn't hers to make. But if Sillan, the Candidate we had chosen, was willing to cover Valtan's farce, doesn't the tribe hold some blame too for selecting a Candidate who would so easily give up her position?"//</span>
You take some seconds to consider Melesh's point of view, then ask your mentor, who has remained silent for a while.
<span @style=$chPlayerCharacter.colorStyleKey>//"Drishtya? What's your opinion?"//</span>
<span style="color:mediumvioletred">//"I'm not fit to make a moral judgement of Valtan's character."//</span>
<span style="color:mediumaquamarine">//"Hahaha! And she says it so naturally, the woman who took her judgement to her own hands."//</span>
<span style="color:mediumvioletred">//"I haven't really lived in the tribe for a long time. I was barely present when Valtan and Sillan were growing up, and I am not fully aware of the conditions that led Valtan to take her decision. However, I managed to confirm that it wasn't Valtan's decision only, but Sillan's too, and in that situation, it was clear to me that making broad, fully black or white judgements wasn't appropriate. That meant that letting her become a pariah was completely out of the question, but whether she would be expelled from the tribe or not wasn't something I could decide. I could only choose if I would call Sillan to reclaim her place, or if I would let my tribe be represented by a Candidate they were aggrieved by."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And you took the latter option."//</span>
<span style="color:mediumvioletred">//"I chose to prevent someone from being outcast to the wilds over the interest of my tribe, because I thought she didn't deserve it."//</span>
<span style="color:mediumaquamarine">//"As you can imagine, that choice has gained Drishtya a lot of friends around here."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Didn't you say that Valtan had taken Sillan's place because the Goddess had willed it so?"//</span>
<span style="color:mediumvioletred">//"I did. But that doesn't mean that the Goddess willed it to go without punishment. If I had taken the choice to send Valtan back here, and she had been exiled, that would have been the will of the Goddess."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
//...Not the answer I expected.//
<<script>>
State.variables.StVars.check9 = true;
if ( isStVarOn("neSBin") == true ) {
State.variables.StVars.check9 = false;
}
<</script>> \
<<if $StVars.check9 is true>> \
[[About Sillan and Nersmias|FASE DrishtyaMelesh Sillan]]
<</if>> \
[[Go back|FASE DrishtyaMelesh Conv Topics]]$customRoomIntro
<span @style=$chGoddessHerald.colorStyleKey>//"You saw it, didn't you? His hypnosis. Don't tell me... You didn't notice?"//</span> Varyonte's words resonate in your head. Drishtya hasn't yet mentioned it, and your suspicions on this issue aren't even your own. How should you bring up the topic?
<span @style=$chPlayerCharacter.colorStyleKey>//"Say... Didn't you notice anything strange in Nersmias' gaze when he was talking to Valtan?"//</span>
<span style="color:mediumaquamarine">//"Of course. He hates her with a passion, the girl is everything that guy fears. Chaos, emotion, joy, even."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What? No, I mean... I caught a glimpse of his eyes shining like those of monsters..."//</span>
<span style="color:mediumvioletred">//"Are you certain about that, $chPlayerCharacter.name?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Well... Sort of?"//</span>
<span style="color:mediumvioletred">//"..."//</span> Drishtya's expression has turned sour and concerned. Her eyes look for Melesh's.
<span style="color:mediumaquamarine">//"Nersmias? Using monster magic? That would be news to me. I have never, in my entire life, seen him do anything like that."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Maybe it was my imagination."//</span>
<span style="color:mediumvioletred">//"$chPlayerCharacter.name."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span style="color:mediumvioletred">//"Promise me you will be cautious around him."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span style="color:mediumaquamarine">//"...Huh."//</span> Melesh doesn't hide her surprise to find Drishtya taking your words seriously.
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine, I will."//</span>
[[Go back|FASE DrishtyaMelesh Conv Topics]]
<<script>>addToStVarsList("drMlHyp")<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I was curious about Melesh."//</span>
<span style="color:mediumaquamarine">//"I cannot blame you, honey, who wouldn't?"//</span> She replies with a grandiose air and stunning confidence. <span style="color:mediumaquamarine">//"But I must commend you for your honesty. It doesn't take a very astute eye to notice beauty, but to be so forward to-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I meant about you changing form, every day. And gender."//</span>
<span style="color:mediumaquamarine">//"Oh."//</span>
<span style="color:mediumvioletred">//"Melesh's is a rather peculiar case."//</span> Drishtya takes the word. <span style="color:mediumvioletred">//"Most Shapeshifters have a clear natural body, a form they feel most comfortable with which requires no effort for them to take or maintain. But Melesh's natural self changes, sometimes on a daily basis, sometimes after a couple weeks, so she, or he, simply takes the form that comes natural."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And doesn't that go against the Shapeshifter tribe's rules?"//</span>
<span style="color:mediumvioletred">//"Not at all. Our tribe frowns upon those who steal the identity of others for nefarious purposes, but all of Melesh's faces are Melesh's. We already know them, so no one is being lied to."//</span>
Melesh nods satisfied with her friend's explanation.
[[Inquiry about how that works in bed|FASE DrishtyaMelesh MeleshInBed]]
[[Go back|FASE DrishtyaMelesh Conv Topics]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And how does that work in bed?"//</span> You shoot. Drishtya's face shatters in small cracks. <span @style=$chPlayerCharacter.colorStyleKey>//"Do all your partners like all of your faces, all of your forms?"//</span>
<span style="color:mediumaquamarine">//"If only you knew!"//</span> She takes back the initiative, eager to satisfy your curiosity. <span style="color:mediumaquamarine">//"Most people usually only like one or two of my selves, sure. But that's only at the start, you wouldn't believe how many are willing to... Expand their interests, once they've warmed up to me and I give them the chance."//</span>
<span style="color:mediumvioletred">//"You might be importuning $chPlayerCharacter.name-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, no, I want to know."//</span>
<span style="color:mediumaquamarine">//"There are some who only want to stick with one of my selves, sure. Sometimes I make the effort to give them what they want, sometimes I'm simply not in the mood, and look for a partner who has a bigger desire for who I am at that moment. It's one of the advantages of living in a tribe without the so-called 'marriages' nor compromises for life, I couldn't stand living at one of the human tribes, if you'll forgive me for saying so."//</span> You decline with your head, pointing that there's no need to worry. <span style="color:mediumaquamarine">//"But you seem to be awfully interested in all of this. Were you, by any chance, wanting to... Getting involved with the local culture?"//</span>
<span style="color:mediumvioletred">//"Alright, Melesh, that's enough. She's decades younger than you."//</span>
//Is she, really?//
<span style="color:mediumaquamarine">//"Oh... Sorry, $chPlayerCharacter.name, but I couldn't let Drishtya get jealous of her own student. ...But come find me after you become High Priestess, will you?"//</span>
<span style="color:mediumvioletred">//"Melesh!"//</span>
<span style="color:mediumaquamarine">//"Fine, fine, I won't tease you anymore..."//</span> She surrenders to the Priestess Regent's demands, but not without some laughter.
[[Go back|FASE DrishtyaMelesh Conv Topics]]<<script>>
State.variables.eventsCalendar.activeEvent = true;
setPasChars([getPresentCharByKey("chVal")]);
setRoomIntro("mapGleamingCaverns","pondIllumination");
addToStVarsList("vlIlIn");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan! It's you!"//</span> You manage to utter, when you find your peer sitting at the center of the elusive cavity.
<span @style=$chVal.colorStyleKey>//"...!"//</span> The Shapeshifter suddenly opens her eyes, as if she had just been awoken. Despite your trouble to reach this place, it appears she had heard none of it. <span @style=$chVal.colorStyleKey>//"What are you doing here?"//</span> She asks in a sour tone.
[[I was exploring the Caverns|FASE ValtanIllumination Exploring]]
[[I expected to find you here|FASE ValtanIllumination FindYou]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I was just exploring the inner Caverns. I had never seen a place like this."//</span>
<span @style=$chVal.colorStyleKey>//"It is a place like none other. It may keep you trapped and block you from ever leaving to the outer world. ...And it may block the outer world from ever reaching you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
[[I want to talk to you, now that I've found you|FASE ValtanIllumination ExploringToConv]]
[[I'm glad I found you, I'll keep exploring|FASE ValtanIllumination ExploringGoodbye]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I expected to find you here. Somewhere in the Caverns."//</span>
<span @style=$chVal.colorStyleKey>//"You came all the way down here... Looking for me?"//</span>
<<if $StVars.check1 is true>> \
<span style="color:green">Valtan's relation check: passed.</span>
<span @style=$chVal.colorStyleKey>//"How could you be such a fool!? Don't you know how dangerous the inner Caverns are!?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"He-hey, calm down..."//</span> You reply, as you take one step back and she takes another one forwards.
Valtan's eyes shine, her mouth trembles. She averts your gaze, all of a sudden.
<span style="color:khaki">Your friendship with Valtan has slightly increased.</span>
<<script>>gC("chPlayerCharacter").relations.chVal.friendship.stv += 150;
gC("chVal").relations.chPlayerCharacter.friendship.stv += 150;<</script>> \
<span @style=$chVal.colorStyleKey>//"I'm- I'm fine. I'm fine."//</span> She shuts her eyes down for an instant, and takes a strong breath. <span @style=$chVal.colorStyleKey>//"...Tell me. What did you want?"//</span>
[[How are you?|FASE ValtanIllumination HowIsValtan]]
[[Back at the Temple of Harmony...|FASE ValtanIllumination TempleOfHarmony]]
[[What are you doing here|FASE ValtanIllumination DoingAtThePond]]
<<else>> \
<span style="color:red">Valtan's relation check: failed.</span>
<span @style=$chVal.colorStyleKey>//"Yeah, right."//</span> She replies, dismissive. <span @style=$chVal.colorStyleKey>//"You just came across me by chance, didn't you? You were foolish enough to decide to explore the inner Caverns alone, and randomly ended up here. Maybe you've even gotten lost."//</span>
<span style="color:firebrick">Your enmity with Valtan has slightly increased.</span>
<<script>>gC("chPlayerCharacter").relations.chVal.enmity.stv += 150;
gC("chVal").relations.chPlayerCharacter.enmity.stv += 150;<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan..."//</span>
<<if $StVars.check2 is true>> \
<span style="color:red">Valtan's relation check: failed.</span>
<span @style=$chVal.colorStyleKey>//"..."//</span> She doesn't trust you, and she doesn't want you here. Anyone could tell by taking a brief look at her. <span @style=$chVal.colorStyleKey>//"If you're lost though, you're in luck. There is a small cavity that goes down, directly to the entrance of the inner Caverns. Go and take it, and leave me alone."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<<link [[Continue|Map]]>><<script>>finishValtanAtIlluminationPond();<</script>><</link>>
<<else>> \
<span style="color:green">Valtan's relation check: passed.</span>
<span @style=$chVal.colorStyleKey>//"..."//</span> She takes a small breath, calming down. <span @style=$chVal.colorStyleKey>//"I'm sorry, perhaps I was too severe."//</span> The Shapeshifter makes a sincere effort to reduce the tension. <span @style=$chVal.colorStyleKey>//"Tell me what you want."//</span>
[[How are you?|FASE ValtanIllumination HowIsValtan]]
[[Back at the Temple of Harmony...|FASE ValtanIllumination TempleOfHarmony]]
[[What are you doing here|FASE ValtanIllumination DoingAtThePond]]
<</if>> \
<</if>> \Double-click this passage to edit it.$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I wanted to talk to you, now that I've found you."//</span>
Valtan doesn't respond at first. Her gloomy, evasive eyes make some decisive contact with yours, inspecting you.
//Not particularly happy.//
<<if $StVars.check2 is false>> \
<span style="color:green">Valtan's relation check: passed.</span>
<span @style=$chVal.colorStyleKey>//"Fine. What do you want?"//</span>
[[How are you?|FASE ValtanIllumination HowIsValtan]]
[[Back at the Temple of Harmony...|FASE ValtanIllumination TempleOfHarmony]]
[[What are you doing here|FASE ValtanIllumination DoingAtThePond]]
<<else>> \
<span style="color:red">Valtan's relation check: failed.</span>
<span @style=$chVal.colorStyleKey>//"You cannot get a hint, can you? I came here to be alone. I don't want to talk to anyone. And not with you, either."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan..."//</span>
<span @style=$chVal.colorStyleKey>//"No. Just let me be."//</span>
<<link [[Continue|Map]]>><<script>>finishValtanAtIlluminationPond();
<</script>><</link>>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...I understand what you mean. I will take my leave, then."//</span>
<span @style=$chVal.colorStyleKey>//"Be careful out there. These Caverns are somewhat dangerous for us Shapeshifters, but for you humans? You'll be lucky if you just harm your skin, and might need some rescuing if you're not."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'll take note. I hope I'll see you soon."//</span>
<<link [[Continue|Map]]>><<script>>finishValtanAtIlluminationPond();<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How are you feeling?"//</span>
<span @style=$chVal.colorStyleKey>//"What do you think?"//</span> Her face could be read in different ways: stress, tiredness, sadness. Nothing you didn't expect. <span @style=$chVal.colorStyleKey>//"Even if I was nervous about it, I had already come to terms with not being welcomed in the tribe. But not being able to see Sillan? That she herself wouldn't come out to talk to me? That... That hurt. I didn't expect that blow."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You two were close."//</span>
<span @style=$chVal.colorStyleKey>//"She was... Like a part of me. We were always together, we grew together, we were even born together."//</span>
[[Could she hold resentment towards you for switching places?|FASE ValtanIllumination Resentment]]
[[I'm sorry, Valtan|FASE ValtanIllumination Sorry]]
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]
<<script>>addToStVarsList("ssBth");<</script>> \
<<script>>addToStVarsList("vlTlk1")<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Back at the Temple of Harmony..."//</span>
<span @style=$chVal.colorStyleKey>//"I couldn't stand it anymore."//</span> She's quick to reply. <span @style=$chVal.colorStyleKey>//"He's always been a stuck-up jerk, he's always despised me... And I didn't care. But this time I was suffering the humilliation of being an outcast among my own, and he was between me and Sillan... And you know what's the worst part? Everything he said ringed as true."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
[[Suggest that Nersmias may have used hypnosis|FASE ValtanIllumination NersmiasHypno]]
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]
<<script>>addToStVarsList("vlTlk2")<</script>> \<<script>>State.variables.StVars.check6 = true;
if ( isStVarOn("vlTlk3") ) { State.variables.StVars.check6 = false; }<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"How long have you been here? What do you even do with your time?"//</span>
<span @style=$chVal.colorStyleKey>//"Sometimes I put my thoughts in order... Sometimes I try to shut them all. Meditation."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... A bit unlike you."//</span>
<span @style=$chVal.colorStyleKey>//"I guess it is."//</span> She replies with a sour smirk. <span @style=$chVal.colorStyleKey>//"There was someone else in charge of the Temple of Harmony a few years ago, a plain, boring man... But a good-hearted one, I guess. Very occasionally, he gathered the children of the tribe and forced us to meditate with him. I absolutely hated it, saw it as a waste of time, often provoked trouble and sometimes slipped away... He must have hated dealing with me as well."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What happened to him?"//</span>
<span @style=$chVal.colorStyleKey>//"The Goddess called him to sleep."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I see."//</span>
<span @style=$chVal.colorStyleKey>//"It's quite an irony. I resent him for wasting my time and not letting me run away... But thanks to him, I grasped the basics of meditation, which is now preventing me from going crazy, years later."//</span>
The Shapeshifter walks around the walls, rubbing her watery hand against the rock.
<span @style=$chVal.colorStyleKey>//"Though he never approved of me getting lost around here all on my own, and thanks to that I found this place. Probably the best spot in the whole Gleaming Caverns to give peace to one's mind."//</span>
<<if $StVars.check6 is true>> \
<<if $daycycle.hours lt 21>> \
<span style="color:green">Time check: passed, there's enough time in the day.</span>
[[Suggest to meditate together|FASE ValtanIllumination SharedMeditation]]
<<else>> \
<span style="color:firebrick">Time check: failed, there's not enough time in the day to suggest to meditate together.</span>
<</if>> \
<</if>> \
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]<<script>>
State.variables.eventsCalendar.activeEvent = true;
setPasChars([getPresentCharByKey("chVal")]);
setRoomIntro("mapGleamingCaverns","pondIllumination");
addToStVarsList("vlIlIn");
State.variables.StVars.check5 = false;
State.variables.StVars.check6 = false;
if ( isStVarOn("vlTlk1") && isStVarOn("vlTlk2") && isStVarOn("vlTlk3") && isStVarOn("vlHyp") == false ) {
State.variables.StVars.check5 = true;
}
if ( gC("chPlayerCharacter").getSaList().includes("baHypnoticGlance") ) {
State.variables.StVars.check6 = true;
}
State.variables.StVars.check8 = gCstat("chPlayerCharacter","charisma") * 0.8 + gCstat("chPlayerCharacter","will") * 0.6 + gCstat("chPlayerCharacter","empathy") * 0.6;
State.variables.StVars.check9 = isStVarOn("CaReVl");
<</script>> \
$customRoomIntro
//What do I want to discuss with Valtan?//
[[How are you?|FASE ValtanIllumination HowIsValtan]]
[[Back at the Temple of Harmony...|FASE ValtanIllumination TempleOfHarmony]]
[[What are you doing here?|FASE ValtanIllumination DoingAtThePond]]
<<if $StVars.check9 is true>> \
<span style="color:green">Story check: passed.</span>
[[Why did you leave when we were carrying Glien?|FASE ValtanIllumination WhyDidYouLeave]]
[[You were telling me about the time you were trapped|FASE ValtanIllumination WhenTrapped]]
<</if>> \
<<if $StVars.check5 is true>> \
<<if $StVars.check6 is true>> \
<span style="color:green">Unlocked: You know hypnosis actions.</span>
<<if $daycycle.hours lt 21>> \
<span style="color:green">Time check: passed, there's enough time in the day.</span>
<<if $StVars.check8 gte 30>> \
<span style="color:green">Charisma AND will AND empathy check: passed.</span>
<<if $chPlayerCharacter.willpower.current gte 20>> \
<span style="color:green">Willpower check: passed. You may need extra willpower to continue through the dialogues.</span>
[[Suggest to guide the meditation (You will use hypnosis)|FASE ValtanIllumination HypnoticMeditation]]
<<else>> \
<span style="color:firebrick">Willpower check: failed. You may need a lot of willpower here.</span>
<</if>> \
<<else>> \
<span style="color:firebrick">Charisma AND will AND empathy check: failed.</span>
<</if>> \
<<else>> \
<span style="color:firebrick">Time check: failed, there's not enough time in the day to suggest to meditate together.</span>
<</if>> \
<<else>> \
<span style="color:firebrick">Locked: You cannot use hypnosis.</span>
<</if>> \
<</if>> \
<<link [[Finish conversation|Map]]>><<script>>finishValtanAtIlluminationPond();<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Could Sillan resent you for switching places with her?"//</span>
<span @style=$chVal.colorStyleKey>//"She... She..."//</span> Valtan is having a hard time to find an answer. Or at least, one she feels comfortable enough to share with you. <span @style=$chVal.colorStyleKey>//"She was very anxious about becoming a Candidate, and refused when she was first proposed. She ended up giving up... And I later convinced her to let me take her place. I have hurt her... But how? And why?"//</span>
<<if $StVars.check4 is false>> \
<span style="color:green">Empathy AND intelligence AND perception check: passed.</span>
[[Did you take her place out of selfishness?|FASE ValtanIllumination Selfishness]]
<</if>> \
[[I'm sorry, Valtan|FASE ValtanIllumination Sorry]]
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm sorry, Valtan. I cannot even begin to imagine how you must be feeling."//</span>
She represses her response. She fears the floodgates in her face will break if she gives in.
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Did you take her place out of selfishness?"//</span>
<span @style=$chVal.colorStyleKey>//"What!? I...! I..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Maybe you preferred the life that you could live as a Candidate of the Temple. Perhaps you didn't want to live shackled by your tribe's laws."//</span>
<span @style=$chVal.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It could be that you didn't want her to leave you behind, or to see her taken away from you... Or that she managed to become someone without you."//</span>
The Shapeshifter's eyes are consumed by emptiness. She doesn't have the willpower to argue back.
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps she decided that's what you really thought."//</span>
//Valtan's drives have grown less favorable towards ambition, love, pleasure and self-improvement.
Valtan's willpower was severely damaged.//
<<script>>
addPointsToDrive(gC("chVal").dLove,-200);
addPointsToDrive(gC("chVal").dAmbition,-200);
addPointsToDrive(gC("chVal").dPleasure,-200);
addPointsToDrive(gC("chVal").dImprovement,-200);
gC("chVal").willpower.changeValue(-60);
State.variables.StVars.check4 = true;
addToStVarsList("vlSfsh");<</script>> \
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Didn't you see anything off about him?"//</span>
<span @style=$chVal.colorStyleKey>//"Anything off about him? What isn't, you mean."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I mean the way he looked at you. Didn't his eyes shine like those of the monsters we found on our way to the Caverns?"//</span>
<span @style=$chVal.colorStyleKey>//"...Are you serious?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Didn't you see that?"//</span>
Valtan focuses her attention on her memories, trying to determine if what you're saying could be true.
<span @style=$chVal.colorStyleKey>//"I... I'm not sure. I feel dizzy, all of a sudden."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, don't fall."//</span>
<span @style=$chVal.colorStyleKey>//"I won't, I won't. I just lost my balance for a moment. ...I don't think I want to keep remembering though."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]<<script>>
State.variables.compass.interludePassage = "";
State.variables.compass.skipInterludeInfoFlag = true;
State.variables.compass.characterEventEndsPrematurely("chVal");
eventToPile(createSystemEventSecludedMeditation(60,["chPlayerCharacter","chVal"]));
State.variables.compass.pushAllTimeToAdvance();
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Let's do it together. Teach me as that priest taught you."//</span>
<span @style=$chVal.colorStyleKey>//"Hmm. Fine. Take a seat."//</span>
You do as told and sit on the clayey floor, which you find to be an unexpectedly comfortable spot. She does the same behind you, turning her back to you.
<span @style=$chVal.colorStyleKey>//"Close your eyes, and listen mindfully."//</span>
You hear nothing but the somewhat constant stream of water, within and beyond the stone surrounding you.
<span @style=$chVal.colorStyleKey>//"You can now only hear my voice, your own thoughts, and the water of the Caverns. You are going to pick the voices in your mind that bring you harm, and drop them in the stream, letting the water wash them away and the Caverns to swallow them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's... Quite an abstract thing to do."//</span>
<span @style=$chVal.colorStyleKey>//"It will be easy, because I'm here to guide you through it."//</span> She sentences. <span @style=$chVal.colorStyleKey>//"Whenever anything nefarious spawns in your mind, you will accept it as a passing fly, on its way to swim and never return. Whenever you think of anything that brings you joy, you will hold onto it and won't let it go. You will invoke it to stay with you, and my voice will invoke it to stay with us."//</span>
$compass.interludePassage \
<span style="color:khaki">Your friendship with Valtan has slightly increased.</span>
[[Continue|FASE ValtanIllumination SharedMeditation2]]
<<script>>State.variables.chPlayerCharacter.relations.chVal.friendship.stv += 150;
State.variables.chVal.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.compass.interludePassage = "";
delete State.variables.compass.skipInterludeInfoFlag;<</script>> \$customRoomIntro
//You are calm, well on your way to have a fulfilling life.//
//You are stoic, understanding and accepting of the challenges imposed on you, well aware that they are fleeting and temporary.//
//You are content, at peace with the world, one and whole with nature and the Goddess.//
The different mantras that Valtan has repeated once and again during the exercise keep resonating in your head. Once... And again... And again...
<span @style=$chVal.colorStyleKey>//"Are you awake?"//</span> Valtan suddenly asks you.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Yeah."//</span>
It's hard to tell how much time has actually passed. At some point, Valtan stopped talking, and just allowed you continue the exercise on your own.
<span @style=$chVal.colorStyleKey>//"And how do you feel?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Calm. Relaxed. Safe."//</span>
<span @style=$chVal.colorStyleKey>//"Ha. Haha. I'm glad it's worked for you."//</span>
You turn around, and place your hand on the other Candidate's shoulder.
<span @style=$chPlayerCharacter.colorStyleKey>//"You're dealing with a burden far heavier than mine. It's fine."//</span>
She doesn't turn back.
<span @style=$chVal.colorStyleKey>//"Meditation is a tool to train your mind, to train your focus. You may use it to relax, to center your attention, to change your mindset, to confront pain... Or to avoid it. I've tried it all, and it's helping me not to break, but..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You feel it's not enough?"//</span>
<span @style=$chVal.colorStyleKey>//"Exactly. It helps to keep the pain at bay, but the moment I get distracted, or the moment I fall asleep... I'm haunted by my own mind."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan..."//</span>
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]
<<script>>addToStVarsList("vlTlk3")<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Maybe I should guide you through the meditation. Just like the previous priest used to do."//</span>
<span @style=$chVal.colorStyleKey>//"You follow my lead one time and you think yourself capable?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Who knows, I might surprise you."//</span>
<span @style=$chVal.colorStyleKey>//"Surprise me then."//</span> She replies with a sarcastic smirk, skeptical, yet intrigued.
<span @style=$chPlayerCharacter.colorStyleKey>//"Please take a seat"//</span>, you begin, and pause until she follows your command. <span @style=$chPlayerCharacter.colorStyleKey>//"Close your eyes. I want you to put your full attention on my voice. When I'm not talking, my last words will echo in your ear."//</span> You are calmly walking around her. Your steps clash against the ground, resonating clear and sound. <span @style=$chPlayerCharacter.colorStyleKey>//"Imagine me in your head, looking at you. Whenever anything intrudes in your thoughts, my words will pierce through it and cast it away. Breathe calmly, and allow your limbs to be at ease."//</span>
Your speech is slow, as you're taking your time to carefully choose your words. You want Valtan to let her guard down for your key move to be as effective as possible.
<span @style=$chPlayerCharacter.colorStyleKey>//"My words will lay the way for your mind to follow - do not go astray and you'll have nothing to fear. As long as you're with me, within these walls, you're safe. No one will hunt for you. No one will hurt you."//</span>
You sit in front on her.
<span @style=$chPlayerCharacter.colorStyleKey>//"You will now see me, right as you can imagine me in your head. You will look right into my eyes, trustful of the fact that I'm guiding you right into a truth that you need to hear, a truth that elludes your heart. Open your eyes."//</span>
And so she does, and she falls right into your spell. Your eyes swallow hers, devouring her will, and making it your own.
<span style="color:darkslateblue">//You have lost 20 willpower.//</span>
//Your hypnosis strength has slightly increased.//
//Valtan's weakness against hypnosis has slightly increased.//
<<link [[Continue|FASE ValtanIllumination HypnosisOptions]]>><<script>>
State.variables.StVars.check1 = State.variables.StVars.check8;
State.variables.StVars.check2 = (rLvlAbt("chVal","chPlayerCharacter","submission") - rLvlAbt("chVal","chPlayerCharacter","domination")) * 3;
State.variables.StVars.check3 = State.variables.StVars.check1 + State.variables.StVars.check2;
State.variables.StVars.check4 = false;
State.variables.StVars.check5 = false;
State.variables.StVars.check6 = false;
State.variables.StVars.check7 = false;
State.variables.StVars.check8 = false;
addToStVarsList("vlHyp");
gC("chPlayerCharacter").combatAffinities.hypnosis.strength += 5;
gC("chVal").combatAffinities.hypnosis.wkn += 5;
<</script>><</link>>
<<script>>gC("chPlayerCharacter").willpower.changeValue(-20);<</script>> \<<script>>
/* Variables in use
State.variables.StVars.check1 = State.variables.StVars.check8;
State.variables.StVars.check2 = 0; // Rel score
State.variables.StVars.check3 = 0; // Total score (Stats+Rel+Extra)
State.variables.StVars.check4 = false;
State.variables.StVars.check5 = false;
State.variables.StVars.check6 = false;
State.variables.StVars.check7 = false;
State.variables.StVars.check8 = false;
*/
<</script>> \
$customRoomIntro
//Valtan is entranced.//
<<if $chPlayerCharacter.willpower.current gte 10>> \
<span style="color:green">Willpower check: passed. You may continue the hypnosis.</span>
NX: Incompatible with other NX options
<<if $StVars.check4 is false>> \
[[You aren't guilty (N1)|FASE ValtanIllumination NotGuilty]]
[[You must atone for your sins (N1)|FASE ValtanIllumination AtoneForSins]]
<</if>> \
<<if $StVars.check5 is false>> \
[[Deep down, you care about others|FASE ValtanIllumination CareAboutOthers]]
<</if>> \
<<if $StVars.check6 is false>> \
[[You will focus on your duties as Candidate (N2)|FASE ValtanIllumination FocusOnDuties]]
[[You will devote yourself to pleasure (N2)|FASE ValtanIllumination FocusOnPleasure]]
[[You will devote yourself to me (N2)|FASE ValtanIllumination FocusOnPlayer]]
<</if>> \
<<if $StVars.check7 is false>> \
[[You are weak (N3)|FASE ValtanIllumination YoureWeak]]
[[You are strong (N3)|FASE ValtanIllumination YoureStrong]]
<</if>> \
<<if $StVars.check8 is false>> \
[[You must forget Sillan|FASE ValtanIllumination ForgetSillan]] <span style="color:firebrick">(!!!)</span>
<</if>> \
<<else>> \
<span style="color:firebrick">Willpower check: failed. You cannot continue the hypnosis.</span>
<</if>> \
[[Finish hypnosis (will deplete your willpower)|FASE ValtanIllumination HypnosisEnd]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You will now slowly fall asleep, letting your mind rest, assimilating the truths that have been revealed to you, as simple matters of fact."//</span> Valtan nods, her eyes empty of joy, of sadness, of will. <span @style=$chPlayerCharacter.colorStyleKey>//"You will not attempt to remember how they were revealed. You will not question how they were revealed. Do you understand?"//</span>
<span @style=$chVal.colorStyleKey>//"I do."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Good girl. Rest easy."//</span>
<span style="color:darkslateblue">//You depleted your willpower.//</span>
<<link [[Finish conversation|Map]]>><<script>>finishValtanAtIlluminationPond();<</script>><</link>>
<<script>>gC("chPlayerCharacter").willpower.current = 0;<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You are innocent, Valtan. The looks and says that others send in your way are but feathers, weightless and powerless to affect your conscience. You stood up for what you believed was right, and no one has the right to condemn you. You are, ultimately, an honest person."//</span>
The Shapeshifter's eyes show a small hint of emotion, trembling. Her mouth attempts to move, but fails.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
//Valtan's drives have grown more favorable towards cooperation.//
//Valtan's will has strengthened.//
//Your hypnosis weakens.//
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
addPointsToDrive(gC("chVal").dCooperation,100);
addPointsToDrive(gC("chVal").dLove,100);
State.variables.StVars.check3 -= 3;
gC("chVal").will.value += 1;
State.variables.StVars.check4 = 1;<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Your only way to grow is to admit your faults and wrongs. You must strive to become a better person in order to achieve redemption. You must acknowledge the pain you have inflicted upon others. Your sins against your fellow Candidates, against your own tribe, against Sillan. Once you have accepted your guilt, you shall grow into a new you."//</span>
<<if $StVars.check3 gte 35>> \
<span style="color:green">Hypnosis strength check: passed.</span>
The Shapeshifter's mouth twitches... And so do her eyes. She is accepting the pain, gathering the resolve she needs to accept the truth you are imposing upon her.
<span @style=$chPlayerCharacter.colorStyleKey>//"Breathe calmly. Trust my voice. Accept the truth."//</span>
...And she calms down.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
//Valtan's drives have grown less favorable towards pleasure, domination and ambition.//
//Valtan's will has weakened.//
//Your hypnosis gains strength.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
addPointsToDrive(gC("chVal").dPleasure,-500);
addPointsToDrive(gC("chVal").dDomination,-300);
addPointsToDrive(gC("chVal").dAmbition,-300);
gC("chVal").will.value -= 1;
State.variables.StVars.check3 += 3;<</script>> \
<<else>> \
<span style="color:firebrick">Hypnosis strength check: failed.</span>
The Shapeshifter's mouth twitches. ...Once... And again. A small expression of anger is slowly taking shape.
<span @style=$chPlayerCharacter.colorStyleKey>//"Breathe calmly. Focus on my voice. Disregard intrusive thoughts."//</span>
...But you manage to steer her back to stillness.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
<span style="color:firebrick">//Your enmity with Valtan has increased.//</span>
//Your hypnosis weakens.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
gC("chVal").relations.chPlayerCharacter.enmity.stv += 350;
State.variables.StVars.check3 -= 3;
addToStVarsList("vlAtn");<</script>> \
<</if>> \
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>State.variables.StVars.check4 = 2;<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Beneath your selfish facade, you care for those around you. You do not see the others as toys to play around with, but as sentient beings who deserve your compassion and empathy. Whenever nefarious accusations of selfishness and greed are sent against you, you will be assaulted by the love you feel towards those closest to you. Whenever you feel the temptation to use others for your own satisfaction, you will grow conscious of their own desires, wants and needs."//</span>
You can perceive almost no reaction in Valtan. She does not fight you.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
//Valtan's drives have grown more favorable towards love and cooperation, and less favorable towards pleasure and domination.//
<span style="color:khaki">//Valtan has slightly gained friendship and lost sexual tension towards all Candidates.//</span>
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
addPointsToDrive(gC("chVal").dCooperation,100);
addPointsToDrive(gC("chVal").dLove,100);
addPointsToDrive(gC("chVal").dDomination,-100);
addPointsToDrive(gC("chVal").dPleasure,-100);
for ( var cKey of ["chPlayerCharacter","chNash","chMir","chClaw","chAte"] ) {
gC("chVal").relations[cKey].friendship.stv += 150;
gC("chVal").relations[cKey].sexualTension.stv -= 150;
}
State.variables.StVars.check5 = 1;<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"This is a turning point for your life, and it's time for you to steer its course towards righteousness. You are, before all else, a Candidate, and a Servant of the Goddess. You will take it to heart to serve the Goddess, the Temple, the Valley and your tribe, regardless of what they think about you. It is your duty, and you will accept it as such."//</span>
<<if $StVars.check3 gte 45>> \
<span style="color:green">Hypnosis strength check: passed.</span>
Valtan is getting agitated, trembling. You can't allow her to slip out of your control.
<span @style=$chPlayerCharacter.colorStyleKey>//"Do not lose yourself, listen to my voice. Look into my eyes. I'm guiding you towards the right path. Do not listen to the voice that compels you to avoid your duties, to treat life like a game at every opportunity. It is the voice of evil, diverting you away from your destiny, from who you are fated to be. Accept yourself, Valtan, as the rightful Candidate of the Shapeshifters."//</span>
Her breathing slowly calms down, her eyes almost get shut. You reinforce your focus, and force them to keep looking at you.
<span @style=$chPlayerCharacter.colorStyleKey>//"Commit yourself to these words."//</span>
...And she nods.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
//Valtan's drives have grown more favorable towards ambition and self-improvement, and less favorable towards pleasure.//
//Valtan's will has strengthened.//
//Your hypnosis gains strength.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
addPointsToDrive(gC("chVal").dPleasure,-500);
addPointsToDrive(gC("chVal").dImprovement,500);
addPointsToDrive(gC("chVal").dAmbition,500);
gC("chVal").will.value += 1;
State.variables.StVars.check3 += 3;<</script>> \
<<else>> \
<span style="color:firebrick">Hypnosis strength check: failed.</span>
Valtan trembles, nervous, getting out of //your// control. You need to regain the upper hand.
<span @style=$chPlayerCharacter.colorStyleKey>//"It's fine. Do not lose yourself. Breathe calmly. ...Calmly... That's right. Focus on my voice."//</span>
You decide against push her harder down this route, well aware that it's more trouble than it's worth.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
//Your hypnosis weakens.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
State.variables.StVars.check3 -= 3;<</script>> \
<</if>> \
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>State.variables.StVars.check6 = 1;<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"This is a turning point for your life, and it's time for you to steer its course for the better. You may have been shunned by your own, you may be forced to spend the rest of your life with the Temple, but you will still make the most out of it and enjoy it."//</span> You put a strong remark in your next words: <span @style=$chPlayerCharacter.colorStyleKey>//"Embrace joy. Embrace pleasure. Surrender yourself to the joy of merging your body with those of others, to share vicious feelings of hedonism and debauchery. Accept your desires and drown in depravity."//</span>
Valtan's breathing has turned heavy, one of her hands moving closer and closer to her crotch.
<span @style=$chPlayerCharacter.colorStyleKey>//"You feel the heat consuming you, and that's fine. Let it devour you. Break your chains of shame and give in to pleasure."//</span>
And she obeys. You give her the time she needs, and once she's finished, you praise her: <span @style=$chPlayerCharacter.colorStyleKey>//"...That's a good girl."//</span>
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
//Valtan's drives have grown more favorable towards pleasure.//
<span style="color:lightcoral">//Valtan's sexual tension towards you has greatly increased.//</span>
<span style="color:purple">//Valtan's submission towards you has increased.//</span>
<span style="color:lightcoral">//Valtan's sexual tension towards other Candidates has increased.//</span>
//Valtan's sex actions strength has increased.//
//Valtan's weakness against sex actions has increased.//
//Your hypnosis is strengthened.//
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
addPointsToDrive(gC("chVal").dPleasure,1000);
gC("chVal").relations.chPlayerCharacter.sexualTension.stv += 1000;
gC("chVal").relations.chPlayerCharacter.submission.stv += 350;
gC("chVal").relations.chMir.sexualTension.stv += 350;
gC("chVal").relations.chNash.sexualTension.stv += 350;
gC("chVal").relations.chAte.sexualTension.stv += 350;
gC("chVal").relations.chClaw.sexualTension.stv += 350;
gC("chVal").combatAffinities.sex.strength += 5;
gC("chVal").combatAffinities.sex.wkn += 10;
State.variables.StVars.check3 += 3;
State.variables.StVars.check6 = 2;
addToStVarsList("vlPlsr");<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"This is a turning point for your life, and it's time for you to take the correct path. You have been hurt, you have been left behind by your own, who didn't want to take your reasons for honest. You will heal. But you do not have to do it alone."//</span> You place your hand in Valtan's chin, caressing it, and even pushing a finger inside her face. <span @style=$chPlayerCharacter.colorStyleKey>//"You have me. To look after you. To care for you. To protect you, and..."//</span> You come closer to her face, and lick her lips. <span @style=$chPlayerCharacter.colorStyleKey>//"To enjoy you."//</span>
<<if $StVars.check3 gte 50>> \
<span style="color:green">Hypnosis strength check: passed.</span>
And she returns your kiss. First lightly, then with conviction.
<span @style=$chPlayerCharacter.colorStyleKey>//"Become mine, Valtan, and you won't have to be alone ever again."//</span>
Her obedient, lifeless eyes agree, while your passionate tongue shares your passion with her tongue... Pulled by your own strings. She might as well be your doll.
<span @style=$chPlayerCharacter.colorStyleKey>//"You are mine, and with me you will be safe, and happy. These words will continue resonating in your head."//</span>
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
<span style="color:purple">//Valtan's submission towards you has greatly increased.//</span>
//Valtan's drives have grown less favorable towards ambition and domination.//
//Valtan's will has weakened.//
//Valtan's weakness towards hypnosis has increased.//
//Your hypnosis gains strength.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
gC("chVal").relations.chPlayerCharacter.submission.stv += 1000;
addPointsToDrive(gC("chVal").dDomination,-500);
addPointsToDrive(gC("chVal").dAmbition,-500);
gC("chVal").will.value -= 1;
gC("chVal").combatAffinities.hypnosis.wkn += 5;
State.variables.StVars.check3 += 5;<</script>> \
<<else>> \
<span style="color:firebrick">Hypnosis strength check: failed.</span>
But she breaks apart from the kiss, trembling. Her eyes show she's still hypnotized, but your grip over her is weakening. You have no choice but to back down.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm by your side, helping you."//</span> You say as you take a step back. <span @style=$chPlayerCharacter.colorStyleKey>//"You are safe, free from danger. My voice is a guide towards a peaceful haven."//</span>
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
<span style="color:gray">//Valtan's submission towards you has largely decreased.//</span>
//Your hypnosis weakens.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
gC("chVal").relations.chPlayerCharacter.submission.stv -= 500;
State.variables.StVars.check3 -= 5;
addToStVarsList("vlDvtd");<</script>> \
<</if>> \
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>State.variables.StVars.check6 = 3;<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You're weak, Valtan. The world has turned itself against you, and it's simply too much for you to handle. That's why you're here, protecting yourself from the world, listening to my answers. You must accept your own weakness, your own inability to survive alone, and welcome my help. Listen to my voice, do as I say, and I shall keep you safe."//</span>
<<if $StVars.check3 gte 35>> \
<span style="color:green">Hypnosis strength check: passed.</span>
...She calmly nods, accepting your words as a matter of fact.
//Good.//
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
<span style="color:purple">//Valtan's submission towards you has increased.//</span>
//Valtan's drives have grown less favorable towards domination and ambition.//
//Valtan's will has weakened.//
//Your hypnosis gains strength.//
//Valtan's weakness against hypnosis has increased.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
gC("chVal").relations.chPlayerCharacter.submission.stv += 350;
addPointsToDrive(gC("chVal").dDomination,-100);
addPointsToDrive(gC("chVal").dAmbition,-100);
gC("chVal").will.value -= 1;
State.variables.StVars.check3 += 5;
gC("chVal").combatAffinities.hypnosis.wkn += 10;<</script>> \
<<else>> \
<span style="color:firebrick">Hypnosis strength check: failed.</span>
<span @style=$chVal.colorStyleKey>//"...Nnngh."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Relax... Relax, take it easy."//</span> You back down, not wanting her to break your control apart.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
<span style="color:firebrick">//Your enmity with Valtan has increased.//</span>
//Your hypnosis weakens.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
gC("chVal").relations.chPlayerCharacter.enmity.stv += 350;
State.variables.StVars.check3 -= 3;<</script>> \
<</if>> \
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>State.variables.StVars.check7 = 2;<</script>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Despite everything, you're strong, Valtan. It would appear as if the world itself had turned against you, yet you remain here, standing tall and high, licking your wounds, but only to rise even stronger. Believe in yourself. You deserve it."//</span>
...The Shapeshifter nods, accepting.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
<span style="color:gray">//Valtan's submission towards the other Candidates has decreased.//</span>
//Valtan's will has strengthened.//
//Your hypnosis weakens.//
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
State.variables.StVars.check3 -= 3;
gC("chVal").will.value += 1;
gC("chVal").relations.chNash.submission.stv -= 350;
gC("chVal").relations.chMir.submission.stv -= 350;
gC("chVal").relations.chAte.submission.stv -= 350;
gC("chVal").relations.chClaw.submission.stv -= 350;
State.variables.StVars.check7 = 1;<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It is time to accept the harshest truth. Sillan is gone, and she will not come back."//</span> Valtan reacts immediately, her chest contracts, her breathing becomes agitated. <span @style=$chPlayerCharacter.colorStyleKey>//"Yet everything is fine. You are still alive, with a promising future in front of you. You just have to accept that your company will not be the same. You will have someone else by your side."//</span>
<<if $StVars.check3 gte 60>> \
<span style="color:yellow">Hypnosis strength check: partial success.</span>
Her lifeless eyes, her inert mouth slowly move, turning into those of a desperate, pained child. Valtan, still hypnotized, has broken out in tears.
<span @style=$chPlayerCharacter.colorStyleKey>//"It's fine, Valtan. It's fine. Pain is fleeting, but your life will continue."//</span>
She shakes her head, defying your imposed dogma.
<span @style=$chPlayerCharacter.colorStyleKey>//"There's no use in fighting back..."//</span>
There's no use for you to keep trying. You have only brought her pain.
<span style="color:darkslateblue">//You have lost 10 willpower.//</span>
<span style="color:gray">//Valtan's friendship, romance and sexual tension towards Sillan have decreased.//</span>
//Valtan's drives have grown less favorable towards love, pleasure, self-improvement and ambition.//
//Valtan's will has severely weakened.//
//Valtan's weakness towards hypnosis has increased.//
//Your hypnosis gains strength.//
<<script>>gC("chPlayerCharacter").willpower.changeValue(-10);
gC("chVal").relations.chSil.friendship.ltv -= 600;
gC("chVal").relations.chSil.romance.ltv -= 500;
gC("chVal").relations.chSil.sexualTension.ltv -= 300;
addPointsToDrive(gC("chVal").dLove,-300);
addPointsToDrive(gC("chVal").dPleasure,-300);
addPointsToDrive(gC("chVal").dImprovement,-300);
addPointsToDrive(gC("chVal").dAmbition,-300);
gC("chVal").will.value -= 3;
gC("chVal").combatAffinities.hypnosis.wkn += 10;
State.variables.StVars.check3 += 5;
addToStVarsList("vlFgSl");<</script>> \
[[Continue|FASE ValtanIllumination HypnosisOptions]]
<<else>> \
<span style="color:firebrick">Hypnosis strength check: failed.</span>
A pained scream resonates through the chamber, its volume only further increased by the echo. You have committed a terrible mistake.
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan! Valtan! Calm down!"//</span>
<span @style=$chVal.colorStyleKey>//"No! No! You're lying! Give her back! Give her back to me!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't have her, she's not here. You have to calm down. Look into my eyes."//</span>
<span @style=$chVal.colorStyleKey>//"No! Leave! Leave! What... What are you doing!? Leave this place, leave! Burn you, curse you, die! Die!"//</span>
Her eyes are blank and unfocused, but she's almost broken out of her hypnosis. You can no longer fix this situation. You can only leave and hope for the best.
<span style="color:darkslateblue">//You have depleted your willpower.//</span>
<span style="color:gray">//Valtan's friendship, romance, sexual tension and submission towards you have largely decreased.//</span>
<span style="color:firebrick">//Valtan's enmity towards you has massively increased.//</span>
//Valtan's will has been damaged.//
//Valtan's resistance to hypnosis has increased.//
<<script>>gC("chPlayerCharacter").willpower.current = 0;
gC("chVal").relations.chPlayerCharacter.friendship.stv -= 1000;
gC("chVal").relations.chPlayerCharacter.romance.stv -= 1000;
gC("chVal").relations.chPlayerCharacter.sexualTension.stv -= 1000;
gC("chVal").relations.chPlayerCharacter.submission.stv -= 1000;
gC("chVal").relations.chPlayerCharacter.enmity.stv += 2000;
State.variables.chVal.will.value -= 3;
gC("chVal").combatAffinities.hypnosis.rst += 20;
addToStVarsList("vlRtSl");<</script>> \
<<link [[Finish conversation|Map]]>><<script>>State.variables.compass.moveCharsToRoom(["chPlayerCharacter"],"labyrinthEntrance");
finishValtanAtIlluminationPond();<</script>><</link>>
<</if>> \
<<script>>State.variables.StVars.check8 = 1;<</script>>$customRoomIntro
<span style="color:mediumslateblue">//"Guilty! Guilty! Guilty! Hahahaha!"//</span>
A few youths chant in unison while they leave the assembly. Their tone is celebratory: there is evident joy among them.
<span @style=$chAte.colorStyleKey>//"The Shapeshifters really like to play trials."//</span> Ate comments. She has been close to your side since you both came to the assembly, a while earlier.
<span @style=$chPlayerCharacter.colorStyleKey>//"It's probably related to the general mood of the tribe. They do in the stage what they'd like to do for real."//</span>
Maaterasu doubts for a few seconds, but ends up catching what you mean. <span @style=$chAte.colorStyleKey>//"You think they're interpreting trials because they couldn't judge Valtan?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Pretty much. There's a lot of people angry against her, but their hands are tied, so they vent their frustrations in fantasy."//</span>
<span @style=$chHope.colorStyleKey>//"Hey, it's you two."//</span> You're greeted from behind.
[[Turn around|FASE ImprovTrial GreetHope]]<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chRock.colorStyleKey>//"Glad to see you around here."//</span> Rock joins Hope's salute.
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh? You've come to the Gleaming Caverns."//</span> You point out.
<span @style=$chHope.colorStyleKey>//"Real perceptive."//</span> Hope doesn't attempt to hide her irony. <span @style=$chHope.colorStyleKey>//"The one and only."//</span> She adds with a flourish, confident about drawing attention towards herself.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is it really safe for you to be here? If you are being chased, your way out of the Caverns could be blocked..."//</span>
<span @style=$chRock.colorStyleKey>//"They aren't looking for us in the swamps. We would have found traces of them in the last few days, otherwise."//</span>
<span @style=$chHope.colorStyleKey>//"Besides, it would have been a waste to come to the Gleaming Caverns without visiting the Shapeshifters."//</span>
<span style="color:gray">//"Hey! I haven't seen those Beastkin before!"//</span>
[[Continue|FASE ImprovTrial FoundHope]]$customRoomIntro
The shouting Shapeshifter is quick to bring her friends, quickly swarming around Hope and Rock.
<span style="color:gray">//"Who are you two?"//</span>
<span style="color:gray">//"Have you come with the Candidates?"//</span>
<span style="color:gray">//"Are you Beastkin or Gaanidans? My friend here says that humans also have... Hey, don't hit me!"//</span>
<span @style=$chHope.colorStyleKey>//"I'm glad you asked!"//</span> Hope replies in a loud, confident voice. <span @style=$chHope.colorStyleKey>//"My name is Warmest Hope, and I'm here as a priestess of the Temple of Bravery! My friend next to me is Rock, and we've come to foster relations on behalf of the Beastkin tribe."//</span>
<span @style=$chRock.colorStyleKey>//"Glad to meet you."//</span>
<span style="color:gray">//"Warmest Hope? What a flashy name."//</span>
<span style="color:gray">//"A bit arrogant, don't you think?"//</span>
<span style="color:gray">//"That 'Rock' boy looks cute."//</span>
<span @style=$chHope.colorStyleKey>//"Anyway! We have come to see your fabled improvised plays. This is the assembly, right? I heard this was where they were practiced."//</span>
<span style="color:gray">//"Yes! We're interpreting trials."//</span>
<span style="color:gray">//"I'm a bit bored of doing that, to be honest."//</span>
<span style="color:gray">//"Excuse me!?"//</span>
You're having increasing trouble to follow who's saying what. The maelstrom of questions, opinions and expressions is usually bad enough in any Shapeshifter crowd, but these people seem to be overexcited.
<span style="color:gray">//"I know, I know! How about we do a trial play where we follow a different tribe's laws and customs?"//</span>
<span style="color:gray">//"I approve! Rock, Rock, how do Beastkin trials work?"//</span>
<span @style=$chRock.colorStyleKey>//"Huh? Where did that come from?"//</span>
<span @style=$chHope.colorStyleKey>//"Someone is accused of having broken the tribe's rules."//</span> Hope cuts him immediately, not being entirely clear if she wants to get him out of trouble, to prevent him from getting too much attention, or to keep the spotlight for herself. <span @style=$chHope.colorStyleKey>//"Then the chieftain hears out the accusation and the accused, and decides the verdict and sentence."//</span>
<span style="color:gray">//"And what about Gaanidan trials?"//</span> A different Shapeshifter asks you.
[[Reply|FASE ImprovTrial GaanidanTrials]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
<</script>> \
<<script>>State.variables.StVars.check1 = 0;
// Trial Score. Positive -> Ate will be found innocent; negative, Ate will be found guilty.
State.variables.StVars.check2 = gCstat("chPlayerCharacter","charisma") * 1 + gCstat("chPlayerCharacter","will") * 0.5 + gCstat("chPlayerCharacter","empathy") * 0.5;
// Player charm
State.variables.StVars.check3 = rLvlAbt("chPlayerCharacter","chAte","romance") * 3 + rLvlAbt("chPlayerCharacter","chAte","sexualTension") * 2 + rLvlAbt("chPlayerCharacter","chAte","friendship") * 2 - rLvlAbt("chPlayerCharacter","chAte","enmity") * 3 - rLvlAbt("chPlayerCharacter","chAte","rivalry") * 2;
// Player relation to Ate
State.variables.StVars.check5 =
rLvlAbt("chAte","chPlayerCharacter","romance") * 3 + rLvlAbt("chAte","chPlayerCharacter","sexualTension") * 2 + rLvlAbt("chAte","chPlayerCharacter","friendship") * 2 - rLvlAbt("chAte","chPlayerCharacter","enmity") * 3 - rLvlAbt("chAte","chPlayerCharacter","rivalry") * 2;
// Ate relation to Player
State.variables.StVars.check4 = gCstat("chPlayerCharacter","intelligence") * 0.5 + gCstat("chPlayerCharacter","perception") * 1 + gCstat("chPlayerCharacter","empathy") * 0.5;
// Player awareness
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"In my tribe?"//</span> The question almost catches you by surprise, but fortunately you had started to get the answer ready as soon as you saw Rock fall apart. <span @style=$chPlayerCharacter.colorStyleKey>//"When someone is accused, we need to choose a judge, and two persons who will defend the cases of the accused and the accusation, who may or may not be themselves."//</span>
<span style="color:gray">//"And you only have one judge?"//</span>
<span style="color:gray">//"They could just sentence whatever they wanted!"//</span>
<span style="color:gray">//"Still, let's do a trial like that. We need some variety."//</span>
They keep deliberating for one very short minute, until they seem to reach an agreement.
<span style="color:mediumslateblue">//"The Aiishen will be judged!"//</span> One of them decides.
<span @style=$chAte.colorStyleKey>//"What?"//</span>
<span style="color:mediumslateblue">//"For the heinous crime of... Abandoning her siblings in arms, during battle against the Lizardlins!"//</span>
<span style="color:gray">//"I love the idea! Take her to the stage!"//</span> Without giving Ate any time to react, a man and a woman take her by the arms and push her stairs above.
<span @style=$chAte.colorStyleKey>//"I haven't given my opinion on this-"//</span>
<span style="color:gray">//"Seeria can be the judge!"//</span>
<span style="color:plum">//"I would be fine with that."//</span> The actual Shapeshifter judge says calmly, much less driven by emotion than the people pushing the events forward.
<span style="color:gray">//"The human should play an important role too, since we're using her tribe's customs. What will you be?"//</span>
[[I will defend Ate|FASE ImprovTrial Defendant]]
[[I will be the accusation|FASE ImprovTrial Accusation]]
[[I will only watch|FASE ImprovTrial Watch]]<<script>>
setPasChars([getPresentCharByKey("chHope")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I will defend Ate."//</span>
//I have the feeling she's going to need it.//
<span @style=$chHope.colorStyleKey>//"Then I will play the accusation. Treason is a most terrible crime, and it will not go unpunished under my watch!"//</span> Hope steps forward with decision. It is the right call: she's immediately cheered by the same Shapeshifters who have just met her.
<span style="color:plum">//"If all the roles are taken, follow me to the stage."//</span> Seeria commands you.
//I better go take my place next to Ate.//
[[Continue|FASE ImprovTrial Defendant2]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chHope")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I will be the accusation."//</span>
//Sorry, Maaterasu, but you're an easy target and getting you convicted will give me points with these peoples.//
<span @style=$chHope.colorStyleKey>//"Then I will play the- Eh?"//</span> Hope trips over her own words.
//Was she going to take my role?//
<span @style=$chRock.colorStyleKey>//"I will be the defense."//</span> Rock says immediately.
<span @style=$chHope.colorStyleKey>//"Hey, you weren't supposed to do that."//</span>
<span @style=$chRock.colorStyleKey>//"You can take the floor the next time. It isn't like this was your only chance to show off."//</span>
<span @style=$chHope.colorStyleKey>//"...You will regret that."//</span>
<span style="color:plum">//"If all the roles are taken, follow me to the stage."//</span> Seeria commands you.
[[Continue|FASE ImprovTrial Accusation2]]<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I will just watch."//</span>
<span style="color:gray">//"We got a shy one."//</span>
<span style="color:gray">//"That isn't good. If we're going to perform a Gaanidan trial, the one person here who has seen one should participate!"//</span>
<span @style=$chHope.colorStyleKey>//"I will be the accusation."//</span> Hope proclaims confident, silencing the complains of the Shapeshifters.
<span @style=$chRock.colorStyleKey>//"And I will be the defense."//</span> Rock says right away.
<span @style=$chHope.colorStyleKey>//"Oh, will you? Be careful not to end up scorched."//</span> The beastkin crosses her arms, and her companion replies only with a smile.
<span style="color:plum">//"If all the roles are taken, follow me to the stage."//</span> Seeria commands them.
//I'll go sit with the rest of the audience.//
[[Continue|FASE ImprovTrial Watch2]]<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"We are here today to pass judgement onto one of our own, who has been accused of a sin severe among the severe. It is said that the warrior Eyshelle has abandoned her siblings in arms during battle against the Lizardlins, committing treason and desertion."//</span> Seeria states.
Maaterasu is no longer actively resisting, but she is still visibly restless.
<span style="color:plum">//"Does the accusation want to present her case?"//</span>
<span @style=$chHope.colorStyleKey>//"Of course. It is known that Eyshelle left among many other chosen warriors to fight the Lizardlins-"//</span>
<span style="color:mediumslateblue">//"I saw it all!"//</span> A man with a tired voice manages to shout. <span style="color:mediumslateblue">//"Tellen, Qarim, Fersez, Yure and Eyshelle parted during the morning, among sobs and heart-warming goodbyes. All of our tribe was there to see them leave! Yet two days later, Eyshelle came back alone!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, this is the turn of the accusation-"//</span>
<span style="color:yellowgreen">//"I'm a hunter by trade, rather than warrior,"//</span> a woman in the audience interrupts you, <span style="color:yellowgreen">//"but if I have learned anything, that's that the most important thing outside of our tribe is loyalty. There is no excuse for someone who leaves to fight accompanied by her comrades and comes back alone!"//</span>
//Am I going to have to argue against the whole theater?//
<span style="color:goldenrod">//"This is but the result of bitter jealousy! I know for certain that Eyshelle couldn't get over the fact that I returned Yure's love but not hers. I bet she left her to be taken prisoner out of pure spite!"//</span> The already disturbed audience roars, as if they had just learned a dark secret, rather than a tired fiction.
<span @style=$chAte.colorStyleKey>//"...Who are you?"//</span> Maaterasu asks with brutal innocence, which only serves to further enrage the public.
<span style="color:goldenrod">//"Outrageous, the limits she's willing to cross! To pretend that she doesn't know me, when she almost drools every time I pass by her side!"//</span>
//What am I even witnessing right now?//
//The odds have turned against Maaterasu.//
<<if $StVars.check2 gte 30>> \
<span style="color:green">Charisma AND will AND empathy check: passed.</span>
<<if $StVars.check3 gte 12>> \
<span style="color:green">Relation check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Shut up, loverboy. The only place where people drool over you is in your imagination."//</span>
The audience erupts in laughter, your snarky comment catching them by surprise.
//You managed to push back against some of the accusations.//
<<script>>State.variables.StVars.check1 += 3;<</script>> \
<<else>> \
<span style="color:red">Relation check: failed.</span>
<</if>> \
<<else>> \
<span style="color:red">Charisma AND will AND empathy check: failed.</span>
<</if>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Your Honour, any telling of the facts will be incomplete if we don't take the accused's version itself into account."//</span>
<span style="color:plum">//"Of course. Eyshelle, tell us what happened when you left to fight the Lizardlins."//</span>
Maaterasu's face, however, is frozen.
//You can do it, Ate.//
[[Continue|FASE ImprovTrial Defendant3]]
<<script>>State.variables.StVars.check1 -= 3;<</script>> \<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"We are here today to pass judgement onto one of our own, who has been accused of a sin severe among the severe. It is said that the warrior Eyshelle has abandoned her siblings in arms during battle against the Lizardlins, committing treason and desertion."//</span> Seeria states.
Maaterasu is no longer actively resisting, but she is still visibly restless.
<span style="color:plum">//"Does the accusation want to present her case?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, I will. Earlier during this week, we sent an expedition to fight the Lizardlins-"//</span> You are interrupted by the sight of Ate's inquiring eyes, forcing you to avert your gaze.
<span style="color:mediumslateblue">//"I saw it all!"//</span> A man with a tired voice manages to shout. <span style="color:mediumslateblue">//"Tellen, Qarim, Fersez, Yure and Eyshelle parted during the morning, among sobs and heart-warming goodbyes. All of our tribe was there to see them leave! Yet two days later, Eyshelle came back alone!"//</span>
//Not that I'm complaining, but that's quite the elaborated narration.//
<span style="color:yellowgreen">//"I'm a hunter by trade, rather than warrior,"//</span> a woman in the audience says, <span style="color:yellowgreen">//"but if I have learned anything, that's that the most important thing outside of our tribe is loyalty. There is no excuse for someone who leaves to fight accompanied by her comrades and comes back alone!"//</span>
//...I guess this is good for me.//
<span style="color:goldenrod">//"This is but the result of bitter jealousy! I know for certain that Eyshelle couldn't get over the fact that I returned Yure's love but not hers! I bet she left her to be taken prisoner out of pure spite!"//</span> The already disturbed audience roars, as if they had just learned a dark secret, rather than a tired fiction.
<span @style=$chAte.colorStyleKey>//"...Who are you?"//</span> Maaterasu asks with brutal innocence, which only serves to further enrage the public.
<span style="color:goldenrod">//"Outrageous, the limits she's willing to cross! To pretend that she doesn't know me, when she almost drools every time I pass by her side!"//</span>
//What am I even witnessing right now? Why am I up here?//
//The odds have turned against Maaterasu.//
Suddenly, Rock interrupts the audience, grappling for the control of the situation.
<span @style=$chRock.colorStyleKey>//"My judge, I think it's about time that Eyshelle tells us all her version of the facts."//</span>
<span style="color:plum">//"Of course. Eyshelle, if you will."//</span>
[[Continue|FASE ImprovTrial Accusation3]]
<<script>>State.variables.StVars.check1 -= 3;<</script>> \<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"We are here today to pass judgement onto one of our own, who has been accused of a sin severe among the severe. It is said that the warrior Eyshelle has abandoned her siblings in arms during battle against the Lizardlins, committing treason and desertion."//</span> Seeria states.
Maaterasu is no longer actively resisting, but she is still visibly restless.
<span style="color:plum">//"Does the accusation want to present her case?"//</span>
<span @style=$chHope.colorStyleKey>//"Of course. It is known that Eyshelle left among many other chosen warriors to fight the Lizardlins-"//</span>
<span style="color:mediumslateblue">//"I saw it all!"//</span> A man with a tired voice manages to shout. <span style="color:mediumslateblue">//"Tellen, Qarim, Fersez, Yure and Eyshelle parted during the morning, among sobs and heart-warming goodbyes. All of our tribe was there to see them leave! Yet two days later, Eyshelle came back alone!"//</span>
//That's awfully detailed.//
<span style="color:yellowgreen">//"I'm a hunter by trade, rather than warrior,"//</span> a woman next to you says, <span style="color:yellowgreen">//"but if I have learned anything, that's that the most important thing outside of our tribe is loyalty. There is no excuse for someone who leaves to fight accompanied by her comrades and comes back alone!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Why are all of you talking? It's the turn of the accusation-"//</span> You manage to mumble, but another voice steps over yours.
<span style="color:goldenrod">//"This is but the result of bitter jealousy! I know for certain that Eyshelle couldn't get over the fact that I returned Yure's love but not hers! I bet she left her to be taken prisoner out of pure spite!"//</span> The already disturbed audience roars, as if they had just learned a dark secret, rather than a tired fiction.
<span @style=$chAte.colorStyleKey>//"...Who are you?"//</span> Maaterasu asks with brutal innocence, which only serves to further enrage the public.
<span style="color:goldenrod">//"Outrageous, the limits she's willing to cross! To pretend that she doesn't know me, when she almost drools every time I pass by her side!"//</span>
//What am I even witnessing right now?//
//The odds have turned against Maaterasu.//
Hope maintains an apparently calm demeanor. She's happy to let the tides push in her favour, but her crossed arms reveal that she's not entirely confident about not controlling the situation. Rock, in a very different position, attempts to push back.
<span @style=$chRock.colorStyleKey>//"My judge, I think it's about time that Eyshelle tells us all her version of the facts."//</span>
<span style="color:plum">//"Of course. Eyshelle, if you will."//</span>
[[Continue|FASE ImprovTrial Watch3]]
<<script>>State.variables.StVars.check1 -= 3;<</script>> \<<script>>
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"We... We left a few days ago..."//</span>
Maaterasu looks like she's having trouble to remember. A fortuitous facade to cover for the fact that she still has trouble to get into her character.
<span @style=$chAte.colorStyleKey>//"Everyone in the tribe had gathered to convey their best wishes and make sure we had enough rations. Qarim even received a lucky charm."//</span>
//Going surprisingly well so far...//
<span @style=$chAte.colorStyleKey>//"In truth, we weren't that many to fight the Lizardlins. Rather than fighting, the four of us only had to scout the forest and take note of the real menace they represented..."//</span>
[[Continue|FASE ImprovTrial Watch4]]<<script>>
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"We... We left a few days ago..."//</span>
Maaterasu looks like she's having trouble to remember. A fortuitous facade to cover for the fact that she still has trouble to get into her character.
<span @style=$chAte.colorStyleKey>//"Everyone in the tribe had gathered to convey their best wishes and make sure we had enough rations. Qarim even received a lucky charm."//</span>
//My, when did you learn to make things up along the way?//
<span @style=$chAte.colorStyleKey>//"In truth, we weren't that many to fight the Lizardlins. Rather than fighting, the four of us only had to scout the forest and take note of the real menace they represented..."//</span>
<<if $StVars.check4 gte 25>> \
<span style="color:green">Perception AND intelligence AND empathy check: passed.</span>
[[Call out the wrong number of warriors|FASE ImprovTrial Accusation4a]]
<<else>> \
<span style="color:firebrick">Perception AND intelligence AND empathy check: failed.</span>
<</if>> \
[[Keep listening|FASE ImprovTrial Accusation4b]]<<script>>
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"We... We left a few days ago..."//</span>
Maaterasu looks like she's having trouble to remember. A fortuitous facade to cover for the fact that she still has trouble to get into her character.
<span @style=$chAte.colorStyleKey>//"Everyone in the tribe had gathered to convey their best wishes and make sure we had enough rations. Qarim even received a lucky charm."//</span>
//Hey, she's picking up the pace.//
<span @style=$chAte.colorStyleKey>//"In truth, we weren't that many to fight the Lizardlins. Rather than fighting, the four of us only had to scout the forest and take note of the real menace they represented..."//</span>
<<if $StVars.check4 gte 25>> \
<span style="color:green">Perception AND intelligence AND empathy check: passed.</span>
[[Correct the wrong number of warriors|FASE ImprovTrial Defendant4a]]
<<else>> \
<span style="color:firebrick">Perception AND intelligence AND empathy check: failed.</span>
<</if>> \
[[Keep listening|FASE ImprovTrial Defendant4b]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte"),getPresentCharByKey("chHope")]);
<</script>> \
$customRoomIntro
<span @style=$chRock.colorStyleKey>//"Surely you mean the five of you?"//</span> Rock interrupts Ate, instants before Hope opened her mouth.
<span @style=$chAte.colorStyleKey>//"The five of us?"//</span>
<span @style=$chRock.colorStyleKey>//"Right. You said four of you left the tribe, but it was mentioned earlier that there were five people in your group."//</span>
<span @style=$chAte.colorStyleKey>//"Oh, my mouth must have slipped."//</span> Some murmurs run across the audicience.
<span style="color:plum">//"Please make sure this doesn't happen again."//</span> Seeria warns.
<span @style=$chAte.colorStyleKey>//"I will."//</span> Ate nods rigidly. <span @style=$chAte.colorStyleKey>//"After leaving the tribe... We ventured down the mountain, until we reached the forest. We were trying to be quiet in our movements, as we didn't want to draw the attention of monsters, nor the enemy..."//</span> Her pace gets increasingly slower. <span @style=$chAte.colorStyleKey>//"We were unlucky. We found no tracks... No hints..."//</span> You notice that her stumbles are not casual.
//Is she getting nervous because she's now looking at the audience?//
Not only have the spectators not ceased in their gossiping: this has formed a vicious cycle in which the murmurs get fed on Maaterasu's nervousness, and her insecurity feeds them back.
[[Continue|FASE ImprovTrial Watch5]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chRock.colorStyleKey>//"Surely-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Eyshelle! Are you trying to remove someone from the picture?"//</span> You cut Rock in place.
<span @style=$chAte.colorStyleKey>//"What-What are you talking about?"//</span>
Murmus run across the audience, quickly increasing in intensity.
<span @style=$chPlayerCharacter.colorStyleKey>//"You claim that there were four persons in your group, yet we know that there were five of you. Was any of them... Inconvenient, perhaps?"//</span>
<span style="color:yellowgreen">//"She doesn't even remember how many were with her!"//</span>
<span @style=$chRock.colorStyleKey>//"My judge, you surely understand that anyone could commit a small mistake. Eyshelle is a bit distracted, isn't she?"//</span> He looks towards Ate, looking for her complicity in his argument.
<span style="color:plum">//"...The accused may continue her testimony."//</span>
//The odds have turned against Maaterasu.//
<span style="color:firebrick">Your rivalry with Maaterasu has slightly increased.</span>
<<script>>State.variables.StVars.check1 -= 2;
gC("chAte").relations.chPlayerCharacter.rivalry.stv += 100;
gC("chPlayerCharacter").relations.chAte.rivalry.stv += 100;<</script>> \
<span @style=$chAte.colorStyleKey>//"...I will."//</span> Ate nods rigidly. <span @style=$chAte.colorStyleKey>//"After leaving the tribe... We ventured down the mountain, until we reached the forest. We were trying to be quiet in our movements, as we didn't want to draw the attention of monsters, nor the enemy..."//</span> Her pace gets increasingly slower. <span @style=$chAte.colorStyleKey>//"We were unlucky. We found no tracks... No hints..."//</span> You notice that her stumbles are not casual.
//Is she getting nervous because she's now looking at the audience?//
Not only have the spectators not ceased in their gossiping: this has formed a vicious cycle in which the murmurs get fed on Maaterasu's nervousness, and her insecurity feeds them back.
[[Sternly warn Ate to focus on the narration|FASE ImprovTrial Accusation5sternly]]
[[Agitate the audience|FASE ImprovTrial Accusation5agitate]]
[[Calm Maaterasu|FASE ImprovTrial Accusation5calm]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chRock.colorStyleKey>//"Surely you mean the five of you?"//</span> Rock interrupts Ate, instants before Hope opened her mouth.
<span @style=$chAte.colorStyleKey>//"The five of us?"//</span>
<span @style=$chRock.colorStyleKey>//"Right. You said four of you left the tribe, but it was mentioned earlier that there were five people in your group."//</span>
<span @style=$chAte.colorStyleKey>//"Oh, my mouth must have slipped."//</span> Some murmurs run across the audicience.
<span style="color:plum">//"Please make sure this doesn't happen again."//</span> Seeria warns.
<span @style=$chAte.colorStyleKey>//"...I will."//</span> Ate nods rigidly. <span @style=$chAte.colorStyleKey>//"After leaving the tribe... We ventured down the mountain, until we reached the forest. We were trying to be quiet in our movements, as we didn't want to draw the attention of monsters, nor the enemy..."//</span> Her pace gets increasingly slower. <span @style=$chAte.colorStyleKey>//"We were unlucky. We found no tracks... No hints..."//</span> You notice that her stumbles are not casual.
//Is she getting nervous because she's now looking at the audience?//
Not only have the spectators not ceased in their gossiping: this has formed a vicious cycle in which the murmurs get fed on Maaterasu's nervousness, and her insecurity feeds them back.
[[Sternly warn Ate to focus on the narration|FASE ImprovTrial Accusation5sternly]]
[[Agitate the audience|FASE ImprovTrial Accusation5agitate]]
[[Calm Maaterasu|FASE ImprovTrial Accusation5calm]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chHope")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Please excuse Eyshelle, your Honour. She surely means the five of them."//</span>
Seeria sends a look towards Ate's face, and so do you. You nod, inviting her to follow your lead.
<span @style=$chAte.colorStyleKey>//"Exactly. My tongue must have slipped."//</span>
<span style="color:plum">//"Please make sure this doesn't happen again."//</span> Seeria warns.
<span @style=$chAte.colorStyleKey>//"...I will."//</span> Ate nods rigidly. <span @style=$chAte.colorStyleKey>//"After leaving the tribe... We ventured down the mountain, until we reached the forest. We were trying to be quiet in our movements, as we didn't want to draw the attention of monsters, nor the enemy..."//</span> Her pace gets increasingly slower. <span @style=$chAte.colorStyleKey>//"We were unlucky. We found no tracks... No hints..."//</span> You notice that her stumbles are not casual.
//Is she getting nervous because she's now looking at the audience?//
Not only have the spectators not ceased in their gossiping: this has formed a vicious cycle in which the murmurs get fed on Maaterasu's nervousness, and her insecurity feeds them back.
[[Continue|FASE ImprovTrial Defendant5]]<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chHope.colorStyleKey>//"Hold up! Where did the fifth warrior go? Are you trying to remove someone from the picture?"//</span> Hope shouts.
<span @style=$chAte.colorStyleKey>//"What-What are you talking about?"//</span>
Murmus run across the audience, quickly increasing in intensity.
<span @style=$chHope.colorStyleKey>//"You claim that there were four persons in your group, yet we know that there were five of you. Was any of them... Inconvenient, perhaps?"//</span>
<span style="color:yellowgreen">//"She doesn't even remember how many were with her!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Your Honour, let's not make a mountain out a small mistake. Eyshelle is merely tired, after suffering so much in such little time."//</span> You try to salvage the situation.
<span style="color:plum">//"...The accused may continue her testimony."//</span>
//The odds have turned against Maaterasu.//
<<script>>State.variables.StVars.check1 -= 2;<</script>> \
<span @style=$chAte.colorStyleKey>//"...I will."//</span> Ate nods rigidly. <span @style=$chAte.colorStyleKey>//"After leaving the tribe... We ventured down the mountain, until we reached the forest. We were trying to be quiet in our movements, as we didn't want to draw the attention of monsters, nor the enemy..."//</span> Her pace gets increasingly slower. <span @style=$chAte.colorStyleKey>//"We were unlucky. We found no tracks... No hints..."//</span> You notice that her stumbles are not casual.
//Is she getting nervous because she's now looking at the audience?//
Not only have the spectators not ceased in their gossiping: this has formed a vicious cycle in which the murmurs get fed on Maaterasu's nervousness, and her insecurity feeds them back.
[[Continue|FASE ImprovTrial Defendant5]]<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chHope.colorStyleKey>//"Eyshelle! The facts we're discussing are of the utmost importance. Get over yourself immediately and stop stuttering."//</span>
Hope's merciless attack invigorates the spectators, a couple of them even joining the verbal aggression.
<span @style=$chAte.colorStyleKey>//"I... I..."//</span>
<span @style=$chRock.colorStyleKey>//"Please focus, Eyshelle."//</span> Rock draws the Aiishen attention. <span @style=$chRock.colorStyleKey>//"You were saying you found nothing during the first day. Where did you make camp?"//</span>
<span @style=$chAte.colorStyleKey>//"That's it... We made camp on a secluded clear... We all went to sleep, and..."//</span>
<span @style=$chRock.colorStyleKey>//"Something happened during the night?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes. I woke up during the night, when the fighting had already started."//</span>
<span @style=$chRock.colorStyleKey>//"You were all ambushed in your sleep?"//</span>
<span @style=$chAte.colorStyleKey>//"That's what I found."//</span>
<span style="color:plum">//"Accused! Elaborate immediately on what happened during the fight."//</span> The judge shouts, with an oddly intrigued voice.
[[Continue|FASE ImprovTrial Watch7]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"This is important, Eyshelle, several of our people have been lost to the Lizardlins! Focus on what happened next!"//</span>
The spectators get infected by the virulence of your pressure, and a couple of them even join the verbal aggression.
<span @style=$chAte.colorStyleKey>//"I... I..."//</span>
<span @style=$chRock.colorStyleKey>//"Please focus, Eyshelle."//</span> Rock draws the Aiishen attention. <span @style=$chRock.colorStyleKey>//"You were saying you found nothing during the first day. Where did you make camp?"//</span>
<span @style=$chAte.colorStyleKey>//"That's it... We made camp on a secluded clear... We all went to sleep, and..."//</span>
<span @style=$chRock.colorStyleKey>//"Something happened during the night?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes. I woke up during the night, when the fighting had already started."//</span>
<span @style=$chRock.colorStyleKey>//"You were all ambushed in your sleep?"//</span>
<span @style=$chAte.colorStyleKey>//"That's what I found."//</span>
<span style="color:plum">//"Accused! Elaborate immediately on what happened during the fight."//</span> The judge shouts, with an oddly intrigued voice.
[[Continue|FASE ImprovTrial Accusation7]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Are you all seeing this? She's unable to continue, because she knows that being honest about what happened will reveal a truth ugly for her!"//</span> You land a low blow, framing what you know is the result of a lack of preparation as malicious practices.
The most vicious Shapeshifters need nothing more to join an ugly carnage, and her attacks are piling up with yours.
<span style="color:gray">//"Don't be a coward! Come forward with the truth!"//</span>
<span style="color:gray">//"Look at how she hides her face! She knows she's cornered!"//</span>
<span style="color:gray">//"I was doubting if she could be innocent, but now I'm speechless..."//</span>
//The odds have turned against Maaterasu.//
<span style="color:gray">Your friendship with Maaterasu has slightly decreased.</span>
<span style="color:firebrick">Your enmity with Maaterasu has slightly increased.</span>
<span @style=$chRock.colorStyleKey>//"Eyshelle, don't pay attention to them."//</span> Rock attempts yet again to gain the upper hand. <span @style=$chRock.colorStyleKey>//"You were saying you found nothing during the first day. Where did you make camp?"//</span>
<span @style=$chAte.colorStyleKey>//"That's it... We made camp on a secluded clear... We all went to sleep, and..."//</span>
<span @style=$chRock.colorStyleKey>//"Something happened during the night?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes. I woke up during the night, when the fighting had already started."//</span>
<span @style=$chRock.colorStyleKey>//"You were all ambushed in your sleep?"//</span>
<span @style=$chAte.colorStyleKey>//"That's what I found."//</span>
<span style="color:plum">//"Accused! Elaborate immediately on what happened during the fight."//</span> The judge shouts, with an oddly intrigued voice.
[[Continue|FASE ImprovTrial Accusation7]]
<<script>>State.variables.StVars.check1 -= 3;
gC("chAte").relations.chPlayerCharacter.enmity.stv += 150;
gC("chAte").relations.chPlayerCharacter.friendship.stv -= 150;
addToStVarsList("diVcAt");
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Focus on that day, Eyshelle, disregard everything else. If the day was uneventful, did anything happen during the night?"//</span> Rock is surprised by your non-confrontative approach, and welcomes it. Maaterasu snaps out of the vicious cycle, and answers you.
<span @style=$chAte.colorStyleKey>//"...Yes. We made camp in a secluded clear, and in the middle of my sleep, I was waken up by the sound of fighting."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You were ambushed."//</span>
<span @style=$chAte.colorStyleKey>//"Precisely."//</span>
//The odds of Maaterasu have improved.//
<span style="color:khaki">Your friendship with Maaterasu has slightly increased.</span>
<span style="color:plum">//"Accused! Elaborate immediately on what happened during the fight."//</span> The judge shouts, with an oddly intrigued voice.
[[Continue|FASE ImprovTrial Accusation7]]
<<script>>State.variables.StVars.check1 += 3;
gC("chAte").relations.chPlayerCharacter.friendship.stv += 150;
addToStVarsList("diHeAt");
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chHope.colorStyleKey>//"Eyshelle! The facts we're discussing are of the utmost importance. Get over yourself immediately and stop stuttering."//</span>
Hope's merciless attack invigorates the spectators, a couple of them even joining the verbal aggression.
<span @style=$chAte.colorStyleKey>//"I... I..."//</span>
[[Argue with the audience|FASE ImprovTrial Defendant6a]]
[[Help Maaterasu to build her narration|FASE ImprovTrial Defendant6b]]
[[Reassure Ate|FASE ImprovTrial Defendant6c]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"I first heard shouts,"//</span> Maaterasu takes care to choose her words with precision, not paying much attention to the flow of her speech, <span @style=$chAte.colorStyleKey>//"then strikes, and I left my tent in a hurry. I immediately found... Qarim, fighting off two of them. They were using polearms with blades at one of their extremes, meant to provoke as much pain as possible."//</span>
<span style="color:gray">//"How barbaric!"//</span>
//That's oddly specific. When did she develop so much imagination?//
<span @style=$chAte.colorStyleKey>//"I casted icicles against one of them, and he jumped back... But Qarim told me to assist the others, as they needed my help more, so I left him."//</span>
Everyone in the assembly is paying dear attention to the story, which allows Ate to continue without obstacles.
<span @style=$chAte.colorStyleKey>//"Yure and the others were trading blows... With many of them, far too many. Eight of them. They were losing terrain at high speed. I attacked the Lizardlins once and again, from the distance, but they knocked Yure down, and when I saw them capturing her, I froze. When I came back to my senses, I saw everyone else falling down too, and I understood that I could only run away."//</span>
<span style="color:gray">//"That's scary! I wouldn't like to see myself in that situation."//</span>
<span style="color:yellowgreen">//"And you ran away, rather than fighting with all you had? You could have saved them!"//</span>
<span style="color:gray">//"Give her some slack, you don't know what she must have felt."//</span>
<span style="color:goldenrod">//"And you let them take my Yure away!? How dare you, shame on you! What kind of friend would do such a thing?"//</span>
//The audience is now divided, rather than completely opposed to her. She may still get a chance to win their hearts.//
<span style="color:plum">//"Order, silence! Silence! Eyshelle, did anything noteworthy take place while you were running back?"//</span>
<span @style=$chAte.colorStyleKey>//"No."//</span> Initially, she doesn't have the intention of expanding on her answer, but she gives in upon noticing the numerous eyes set on her. <span @style=$chAte.colorStyleKey>//"...I heard a lot of sounds that I thought could be the Lizardlins - I was always looking behind my back, and around me. But they didn't manage to catch me. In the end, I came back to the tribe."//</span>
<span style="color:plum">//"I think that's all we needed to hear. If no one has any objections, I'll ask the accusation and the defense: was running away from battle justified?"//</span>
[[Continue|FASE ImprovTrial Watch8]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"I first heard shouts,"//</span> Maaterasu takes excessive care to choose her words with precision, not paying much attention to the flow of her speech, <span @style=$chAte.colorStyleKey>//"then strikes, and I left my tent in a hurry. I immediately found... Qarim, fighting off two of them. They were using polearms with blades at one of their extremes, meant to provoke as much pain as possible."//</span>
<span style="color:gray">//"How barbaric!"//</span>
//That's oddly specific. When did she develop so much imagination?//
<span @style=$chAte.colorStyleKey>//"I casted icicles against one of them, and he jumped back... But Qarim told me to assist the others, as they needed my help more, so I left him."//</span>
Everyone in the assembly is paying dear attention to the story, which allows Ate to continue without obstacles.
<span @style=$chAte.colorStyleKey>//"Yure and the others were trading blows... With many of them, far too many. Eight of them. They were losing terrain at high speed. I attacked the Lizardlins once and again, from the distance, but they knocked Yure down, and when I saw them capturing her, I froze. When I came back to my senses, I saw everyone else falling down too, and I understood that I could only run away."//</span>
<span style="color:gray">//"That's scary! I wouldn't like to see myself in that situation."//</span>
<span style="color:yellowgreen">//"And you ran away, rather than fighting with all you had? You could have saved them!"//</span>
<span style="color:gray">//"Give her some slack, you don't know what she must have felt."//</span>
<span style="color:goldenrod">//"And you let them take my Yure away!? How dare you, shame on you! What kind of friend would do such a thing?"//</span>
//The audience is now divided, rather than completely opposed to her. I have to turn things around, before she takes the chance to win their hearts.//
<span style="color:plum">//"Order, silence! Silence! Eyshelle, did anything noteworthy take place while you were running back?"//</span>
<span @style=$chAte.colorStyleKey>//"No."//</span> Initially, she doesn't have the intention of expanding on her answer, but she gives in upon noticing the numerous eyes set on her. <span @style=$chAte.colorStyleKey>//"...I heard a lot of sounds that I thought could be the Lizardlins - I was always looking behind my back, and around me. But they didn't manage to catch me. In the end, I came back to the tribe."//</span>
<span style="color:plum">//"I think that's all we needed to hear. If no one has any objections, I'll ask the accusation and the defense: was running away from battle justified?"//</span>
[[She's hiding information or altered the facts|FASE ImprovTrial Accusation HidingInfo]]
[[Appeal to a warrior's honour|FASE ImprovTrial Accusation Honour]]
[[She had ill intentions|FASE ImprovTrial Accusation IllIntention]]
[[Forfeit: She had to come back|FASE ImprovTrial Accusation HadToComeBack]]<<script>>
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Will you all shut up for a moment!? She can't concentrate with all that noise!"//</span> You erupt against the Shapeshifters.
<span style="color:gray">//"Is she fighting the whole assembly?"//</span>
<span style="color:gray">//"How shameless! She's blaming us for the accused's weak story!"//</span>
<span style="color:gray">//"If I had someone defend me like this, I'd prefer to have no one defending me at all..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you talking about? She can't even respond because you're intimidating her!"//</span>
<span style="color:plum">//"Defendant! Stop confronting the public."//</span> Seeria reprimands you.
//But...!//
//The odds have turned against Maaterasu.//
<<script>>State.variables.StVars.check1 -= 2;<</script>> \
<span style="color:plum">//"Eyshelle! Continue telling me what happened during the rest of the day."//</span>
<span @style=$chAte.colorStyleKey>//"We didn't find anything, so we made camp at a secluded clear..."//</span>
<span style="color:plum">//"And during the night?"//</span>
<span @style=$chAte.colorStyleKey>//"...And during the night, I woke to the sound of fighting."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You had been ambushed."//</span>
<span @style=$chAte.colorStyleKey>//"Exactly."//</span>
<span style="color:plum">//"Elaborate on what happened during the fight."//</span>
[[Continue|FASE ImprovTrial Defendant7]]<<script>>
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It's fine, Ayshelle. You said you found nothing during the day, so I assume you made camp?"//</span>
<span @style=$chAte.colorStyleKey>//"Exactly. We made camp on a secluded clear... We all went to sleep, and..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did something happen during the night?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes. I woke up during the night, when the fighting had already started."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You were all ambushed in your sleep?"//</span>
<span @style=$chAte.colorStyleKey>//"That's what I found."//</span>
<span style="color:plum">//"Accused! Elaborate immediately on what happened during the fight."//</span> The judge shouts, with an oddly intrigued voice.
[[Continue|FASE ImprovTrial Defendant7]]<<script>>
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't worry, Eyshelle."//</span> You reassure her, walking next to her and taking her hand-
And everything turns grim. The lights of the Caverns grow feeble, the murmurs turn into shouting, and the bunch of callous Shapeshifters stoking the ashes for the sake of finding some fun turn into sadistic beasts who seek to twist reality. They're everywhere, blocking the exits. They're everywhere, throwing ill-intentioned lies. They're everywhere, plotting your-
//Stop.//
You turn your eyes back to Maaterasu, their chosen prey, surrounded, trapped. Sinking in fear, she can't find the words. The words that will allow her to leave this place.
<span @style=$chPlayerCharacter.colorStyleKey>//"Ate, look at me. You have to focus."//</span>
<span @style=$chAte.colorStyleKey>//"...Yes?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Pay attention to me and me only. You didn't find anything during the day."//</span>
<span @style=$chAte.colorStyleKey>//"No, we didn't. We..."//</span> The darkness recedes, a shining path opening through the kingdom of shadows. <span @style=$chAte.colorStyleKey>//"We found a secluded clear that seemed safe enough... So... We decided to make camp there. We hadn't found traces of the Lizardlins anywhere, but we still wanted to act with caution."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sounds sensible to me."//</span> She recovers her breath while you talk, then resumes with recovered confindece.
<span @style=$chAte.colorStyleKey>//"We later went to sleep, but in the middle of the night, I was abruptly woken up by the sounds of clashes and shouts."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You had been ambushed?"//</span>
<span @style=$chAte.colorStyleKey>//"Yes, by the Lizardlins themselves."//</span>
The audience barely speaks anymore, focused on Ate's story.
//The odds of Maaterasu have improved.//
<span style="color:khaki">Your friendship with Maaterasu has slightly increased.</span>
<span style="color:lightcoral">Your romance with Maaterasu has slightly increased.</span>
//Maaterasu's views have grown closer to love and cooperation.//
<<script>>State.variables.StVars.check1 += 3;
gC("chAte").relations.chPlayerCharacter.friendship.stv += 150;
gC("chAte").relations.chPlayerCharacter.romance.stv += 150;
gC("chPlayerCharacter").relations.chAte.romance.stv += 150;
gC("chPlayerCharacter").relations.chAte.romance.stv += 150;
addToStVarsList("diSwAt");
<</script>> \
<span style="color:plum">//"Eyshelle! Elaborate immediately on what happened during the fight."//</span> The judge shouts, clearly intrigued.
[[Continue|FASE ImprovTrial Defendant7]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chHope")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"I first heard shouts,"//</span> Maaterasu takes care to choose her words with precision, not paying much attention to the flow of her speech, <span @style=$chAte.colorStyleKey>//"then strikes, and I left my tent in a hurry. I immediately found... Qarim, fighting off two of them. They were using polearms with blades at one of their extremes, meant to provoke as much pain as possible."//</span>
<span style="color:gray">//"How barbaric!"//</span>
//...That's oddly specific, but I'm not going to complain about her developing imagination just now.//
<span @style=$chAte.colorStyleKey>//"I casted icicles against one of them, and he jumped back... But Qarim told me to assist the others, as they needed my help more, so I left him."//</span>
Everyone in the assembly is paying dear attention to the story, which allows Ate to continue without obstacles.
<span @style=$chAte.colorStyleKey>//"Yure and the others were trading blows... With many of them, far too many. Eight of them. They were losing terrain at high speed. I attacked the Lizardlins once and again, from the distance, but they knocked Yure down, and when I saw them capturing her, I froze. When I came back to my senses, I saw everyone else falling down too, and I understood that I could only run away."//</span>
<span style="color:gray">//"That's scary! I wouldn't like to see myself in that situation."//</span>
<span style="color:yellowgreen">//"And you ran away, rather than fighting with all you had? You could have saved them!"//</span>
<span style="color:gray">//"Give her some slack, you don't know what she must have felt."//</span>
<span style="color:goldenrod">//"And you let them take my Yure away!? How dare you, shame on you! What kind of friend would do such a thing?"//</span>
//The audience is now divided, rather than completely opposed to her. This is our chance to bring them to our side.//
<span style="color:plum">//"Order, silence! Silence! Eyshelle, did anything noteworthy take place while you were running back?"//</span>
<span @style=$chAte.colorStyleKey>//"No."//</span> Initially, she doesn't have the intention of expanding on her answer, but she gives in upon noticing the numerous eyes set on her. <span @style=$chAte.colorStyleKey>//"...I heard a lot of sounds that I thought could be the Lizardlins - I was always looking behind my back, and around me. But they didn't manage to catch me. In the end, I came back to the tribe."//</span>
<span style="color:plum">//"I think that's all we needed to hear. If no one has any objections, I'll ask the accusation and the defense: was running away from battle justified?"//</span>
[[Ask Ate to explain why she fled|FASE ImprovTrial Defendant AteReplies]]
[[Eyshelle had to save her own life|FASE ImprovTrial Defendant SaveHerLife]]
[[It was impossible to win|FASE ImprovTrial Defendant ImpossibleToWin]]
[[She had to report back|FASE ImprovTrial Defendant BringIntelBack]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chRock.colorStyleKey>//"Well, it's obvious, isn't it?"//</span> Rock looks around confident, looking for a complicity that is just not there. In front of him, Hope remains strangely quiet, her eyes frowning. <span @style=$chRock.colorStyleKey>//"Why did you come back, Eyshelle?"//</span>
<span @style=$chAte.colorStyleKey>//"I... I couldn't turn the tide of the fight... So I had to save myself..."//</span>
<span @style=$chRock.colorStyleKey>//"What?"//</span>
<span style="color:mediumslateblue">//"She left her companions to meet their doom!"//</span>
<span style="color:yellowgreen">//"What a disgrace to her tribe."//</span>
The assembly immediately returns to its previous chaos, leaving no room for quarter.
<span style="color:gray">//"I understand where she's coming from..."//</span>
<span style="color:gray">//"What do you mean you understand her? Perhaps she could have saved the others!"//</span>
<span @style=$chRock.colorStyleKey>//"Wait, no, no! There was a far more important reason for her to come back."//</span>
<span style="color:plum">//"And what would that be?"//</span> The judge asks.
<span @style=$chRock.colorStyleKey>//"They went on a scouting mission, so at least one of them had to return!"//</span>
<span style="color:plum">//"Oh! That makes sense."//</span>
<span @style=$chHope.colorStyleKey>//"...That makes perfect sense. Which only makes it even more tragic."//</span> Hope's mouth has formed an eerie smile, like a predator who has just secured her prey - and is now merely playing with it.
<span style="color:plum">//"More tragic? How?"//</span>
<span @style=$chHope.colorStyleKey>//"We aren't judging if her actions were the correct ones."//</span> Hope extends an arm in an abrupt movement, pointing to Maaterasu. <span @style=$chHope.colorStyleKey>//"We're judging her for treason, and she herself has revealed what was important in her heart: saving herself! Not her companions, much less the mission!"//</span>
<span @style=$chAte.colorStyleKey>//"Huh?"//</span>
<span @style=$chRock.colorStyleKey>//"Noooo!"//</span>
//Oh, damn. That was a low blow.//
//The odds have turned against Maaterasu.//
<<script>>State.variables.StVars.check1 -= 3;<</script>> \
[[Continue|FASE ImprovTrial Watch9]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"And what does this story prove?"//</span> You thrust immediately. <span @style=$chPlayerCharacter.colorStyleKey>//"All Eyshelle has put on the table is her own testimony, backed by no one but herself. It's coherent with the fact that none of the other warriors came back, but that fact alone doesn't prove her testimony. What's more, can we even trust her narration when she had such trouble to put it together, even to the point that she required support from her defense to tell it?"//</span>
<span style="color:gray">//"Of course we can't!"//</span>
<span style="color:gray">//"It's a clear fabrication!"//</span>
<span @style=$chRock.colorStyleKey>//"Then, if she's saying the truth, she can't be proven innocent."//</span>
<span style="color:goldenrod">//"But she isn't! She's lying about Yure!"//</span>
<span style="color:gray">//"That's right, she had a reason to betray her companions!"//</span>
<span style="color:yellowgreen">//"How can we trust someone like that?"//</span>
<span @style=$chRock.colorStyleKey>//"These people... They're impossible."//</span> Rock's defeatism speaks.
//The odds have turned against Maaterasu.//
<span style="color:firebrick">Your enmity with Maaterasu has increased.</span>
<<script>>State.variables.StVars.check1 -= 3;
gC("chAte").relations.chPlayerCharacter.enmity.stv += 300;<</script>> \
<span style="color:plum">//"If everyone is finished, I will now communicate my verdict."//</span>
<<if $StVars.check1 gte 0>> \
[[Continue|FASE ImprovTrial Accusation Innocent]]
<<else>> \
[[Continue|FASE ImprovTrial Accusation Guilty]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"If anything is now clear, it's that Eyshelle has no honour."//</span> You strike without mercy. <span @style=$chPlayerCharacter.colorStyleKey>//"Each of her fellow companions placed their trust in her, to look after them, protect them, and what did she do? She put herself first at the first opportunity. If she could have saved them from the humilliation of being taken captives by the Lizardlins is now something we will never know, because she didn't even try."//</span>
<span style="color:mediumslateblue">//"Well spoken! It warms my heart to see someone who would defend such noble values."//</span>
<span @style=$chRock.colorStyleKey>//"That's one beautiful speech... For someone with no idea about what she's talking about."//</span> Rock has his arms crossed, but smiles confident. It doesn't take long for the audience to complain, but he cuts them and continues. <span @style=$chRock.colorStyleKey>//"There has been plenty of talk about Eyshelle not being true to her duties, or to her companions, and all who have claimed so are forgetting a vital detail: they left on a scouting mission, and Eyshelle has been the only one to fulfill her duty by coming back and telling us about the Lizardlin assault."//</span> The murmurs among the Shapeshifters get enlivened yet again. <span @style=$chRock.colorStyleKey>//"All of you who have claimed she should have stayed and risk being captured, despite being outnumbered and falling one by one, are defending that the mission should have failed! You cannot condemn her for being true to her duty with the tribes!"//</span>
<span style="color:gray">//"...He's actually right."//</span>
<span style="color:gray">//"Thanks to Eyshelle, we can now save the others!"//</span>
<span style="color:gray">//"What are you talking about? He's just justifying her cowardice!"//</span>
//The odds have largely turned in Maaterasu's favour.//
<span style="color:firebrick">Your enmity with Maaterasu has increased.</span>
<<script>>State.variables.StVars.check1 += 5;
gC("chAte").relations.chPlayerCharacter.enmity.stv += 300;<</script>> \
<span style="color:plum">//"If everyone is finished, I will now communicate my verdict."//</span>
<<if $StVars.check1 gte 0>> \
[[Continue|FASE ImprovTrial Accusation Innocent]]
<<else>> \
[[Continue|FASE ImprovTrial Accusation Guilty]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Once and again through the whole trial, we have seen Eyshelle stumble, drag her words, and generally having a lot of trouble to fluently tell us what happened. This has but one clear explanation: she was making it up."//</span>
//Duh.//
<span @style=$chPlayerCharacter.colorStyleKey>//"And do you know why? Because she purposefully left her companions behind! It could have been out of spite, resentment... Or perhaps heartache."//</span>
<span style="color:goldenrod">//"Exactly! She wanted revenge against Yure!"//</span>
<span style="color:firebrick">Your enmity with Maaterasu has increased.</span>
<<script>>gC("chAte").relations.chPlayerCharacter.enmity.stv += 300;<</script>> \
<span @style=$chRock.colorStyleKey>//"Can you stop with that bad joke already?"//</span> Rock's exhaustion sounds a bit too real, but he quickly modulates his tone. <span @style=$chRock.colorStyleKey>//"We're already having trouble to believe someone was itching for you, let alone two, at the same time!"//</span> The mockery is quickly met by laughs from the audience and visible displeasure from the ungraceful Shapeshifter. <span @style=$chRock.colorStyleKey>//"We're here to determine Eyshelle's guilt or innocence, so what's the use of focusing on her tone or charm? Would you be so quick to condemn someone from your own tribe just because you don't like how she talks?"//</span>
<span style="color:gray">//"Maybe we're going too far with her...?"//</span>
<span style="color:gray">//"That's rubbish! She's obviously not confident in her testimony."//</span>
//The Shapeshifters seem divided.//
<span style="color:plum">//"If everyone is finished, I will now communicate my verdict."//</span>
<<if $StVars.check1 gte 0>> \
[[Continue|FASE ImprovTrial Accusation Innocent]]
<<else>> \
[[Continue|FASE ImprovTrial Accusation Guilty]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"It's a consistent testimony."//</span> You admit. <span @style=$chPlayerCharacter.colorStyleKey>//"And I don't think Eyshelle can be blamed for running away. An unexperienced warrior, going against several Lizardlins, all on her own? It's a recipe for disaster."//</span>
<span style="color:gray">//"Wasn't she supposed to be the accusation?"//</span>
<span style="color:gray">//She has to be on our side!"//</span>
<span style="color:plum">//I though your role was to try and attack the accused by whatever means you thought possible."//</span> Seeria points out.
<span @style=$chPlayerCharacter.colorStyleKey>//"And it is. I just don't see how an accusation of treason stands."//</span>
<span style="color:gray">//The human is just taking the side of another Candidate!"//</span> Some annoyed Shapeshifters start to drop the performance.
<span style="color:gray">//If she didn't want to play that role, she shouldn't have taken it."//</span>
<<if $StVars.check4 gte 30>> \
<span style="color:green">Perception AND intelligence AND empathy check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Would you blame me for looking after our own tribe? You may feel dissapointed, but Eyshelle here had one goal above all others: to bring us information about the Lizardlins. What would have happened if she hadn't come back, if she had been captured? Not only she would have failed her mission, but we wouldn't know that the five scouts had been captured. Coming back to us was the greatest service she could do to the tribe, and you would punish her for doing so?"//</span>
You have completely switched sides, but there's no one who can challenge your resolute, well articulated defense.
<<script>>
State.variables.StVars.check1 += 5;
<</script>> \
<<else>> \
<span style="color:firebrick">Perception AND intelligence AND empathy check: failed.</span>
<span style="color:firebrick">Your standing with the Shapeshifter tribe has fallen considerably.</span>
<<script>>State.variables.chPlayerCharacter.ssRsp -= 50;<</script>> \
<</if>> \
<span style="color:khaki">Your friendship with Maaterasu has increased.</span>
<<script>>State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 300;<</script>> \
[[Continue|FASE ImprovTrial Accusation Forfeited]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chHope")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you run away, Eyshelle?"//</span> You decide it's best to ask her to detail her reasoning first.
<span @style=$chAte.colorStyleKey>//"I... I couldn't turn the tide of the fight... So I had to save myself..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"A sensible ans-..."//</span>
<span @style=$chHope.colorStyleKey>//"That's what she had in her mind."//</span> When you notice Hope's mischievous smile, you immediately know she's plotting something. <span @style=$chHope.colorStyleKey>//"Saving herself, her first priority. Not saving her companions, and certainly not fulfilling her duty with her tribe. What do you think about that?"//</span> She asks the audience.
<span style="color:gray">//"She betrayed everyone's trust!"//</span>
<span style="color:yellowgreen">//"A most disgraceful attitude..." //</span>
<span style="color:gray">//"How can we even look at her the same way we used to?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Cut that already! Anyone would think of saving their own skin in that situation!"//</span> You can't contain your indignation. It's clear they're just holding onto any excuse they can.
<span @style=$chHope.colorStyleKey>//"That might as well be true. But warriors who leave to face the Lizardlins must also keep their duty in their mind at all times, and be capable of choosing it above their own selfishness."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What kind of uptight standard is that?"//</span>
Hope's reasoning may appear weak, but a weak reasoning you can't demolish completely is everything the crowd needs to rally behind her.
//The odds have turned against Maaterasu.//
<<script>>State.variables.StVars.check1 -= 3;<</script>> \
<span style="color:plum">//"Sounds like your positions have been made clear, I will now communicate my verdict."//</span>
<<if $StVars.check1 gte 0>> \
[[Continue|FASE ImprovTrial Defendant Innocent]]
<<else>> \
[[Continue|FASE ImprovTrial Defendant Guilty]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course it was justified. She had to save her own life."//</span> You decide it's best to ask her to detail her reasoning first.
<span @style=$chHope.colorStyleKey>//"Oh, I'm sure that's what she was thinking about."//</span> Hope's containing a mischievous smile, making it patently clear that's she's plotting something. <span @style=$chHope.colorStyleKey>//"Wouldn't you agree that was reasonable, Eyshelle?"//</span> She asks Ate directly.
<span @style=$chAte.colorStyleKey>//"Yes. That's was my goal at the moment."//</span> She replies, apparently oblivious to Hope's intentions.
<span @style=$chHope.colorStyleKey>//"Saving herself, her first priority. Not saving her companions, and certainly not fulfilling her duty with her tribe. What do you think about that?"//</span> The accusation now asks the audience.
<span style="color:gray">//"She betrayed everyone's trust!"//</span>
<span style="color:yellowgreen">//"A most disgraceful attitude..." //</span>
<span style="color:gray">//"How can we even look at her the same way we used to?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Cut that already! Anyone would think of saving their own skin in that situation!"//</span> You can't contain your indignation. It's clear they're just holding onto any excuse they can.
<span @style=$chHope.colorStyleKey>//"That might as well be true. But warriors who leave to face the Lizardlins must also keep their duty in their mind at all times, and be capable of choosing it above their own selfishness."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What kind of uptight standard is that?"//</span>
Hope's reasoning may appear weak, but a weak reasoning you can't demolish completely is everything the crowd needs to rally behind her.
//The odds have turned against Maaterasu.//
<<script>>State.variables.StVars.check1 -= 3;<</script>> \
<span style="color:plum">//"Sounds like your positions have been made clear, I will now communicate my verdict."//</span>
<<if $StVars.check1 gte 0>> \
[[Continue|FASE ImprovTrial Defendant Innocent]]
<<else>> \
[[Continue|FASE ImprovTrial Defendant Guilty]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Why should she have stayed? There were far too many Lizardlins for her to turn the tide of battle."//</span>
<span @style=$chHope.colorStyleKey>//"And how do we know that was the actual scenario, and not just what fear made her mind think was happening? Or something made up after the battle to justify her own cowardice?"//</span>
<span style="color:gray">//"I'm bet she was crouching in her tent during the whole fight!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You can doubt her story if you want, but inventing your own, and judge her on the basis of a fiction divorced from reality? That's anything but fair. If you want to claim her testimony isn't enough evidence to declare her innocent, yours is much less valid to declare her guilty."//</span>
<span style="color:gray">//"The human is making sense. None other than Eyshelle knows what happened there."//</span>
<span style="color:gray">//"Which is exactly why she might be lying!"//</span>
//I couldn't bring them all to my side. Could this be enough?//
<span @style=$chHope.colorStyleKey>//"Saving herself, her first priority. Not saving her companions, and certainly not fulfilling her duty with her tribe. What do you think about that?"//</span> The accusation now asks the audience.
//The Shapeshifters seem divided.//
<span style="color:plum">//"If everyone is finished, I will now communicate my verdict."//</span>
<<if $StVars.check1 gte 0>> \
[[Continue|FASE ImprovTrial Defendant Innocent]]
<<else>> \
[[Continue|FASE ImprovTrial Defendant Guilty]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course it was. What was the goal of her mission, after all?"//</span> Hope allows you to see a small frown in her face, her arms tense. <span @style=$chPlayerCharacter.colorStyleKey>//"Our warriors had the goal of bringing us information about the Lizardlins, and that's what Eyshelle did."//</span>
<span @style=$chHope.colorStyleKey>//"But is that really enough? That wasn't her only duty. She also had the responsibility of bringing her companions back."//</span> Hope asks you, despite looking mostly at the audience.
<span @style=$chPlayerCharacter.colorStyleKey>//"So would you condemn her for failing to do the impossible? If she was unable to turn the battle in her favour, she would have failed both the mission and her companions. Should we condemn as traitors the other warriors for being defeated too?"//</span>
<span @style=$chHope.colorStyleKey>//"And how do we even know she was telling the truth? She might have made it all up for all we know."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The other warriors will tell us, when we save them. Which we know we have to do because Eyshelle is now among us. Do you think they'll like the sight of finding her being punished when they're back?"//</span>
<span style="color:gray">//"I'm starting to think that condemning her might be a bit hasty..."//</span>
<span style="color:gray">//"Maybe we should wait to hear the opinion of the other warriors first?"//</span>
//The odds have largely turned in Maaterasu's favour.//
<<script>>State.variables.StVars.check1 += 5;<</script>> \
<span style="color:plum">//"If everyone is finished, I will now communicate my verdict."//</span>
<<if $StVars.check1 gte 0>> \
[[Continue|FASE ImprovTrial Defendant Innocent]]
<<else>> \
[[Continue|FASE ImprovTrial Defendant Guilty]]
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:gray">//"Guilty, guilty, guilty!"//</span> The audience's sentence is clear. Those who were recently defending Eyshelle no longer seem to be willing to do so.
<span @style=$chRock.colorStyleKey>//"...But it was the correct choice! What would have changed if she had enough guts to keep her head clear? You cannot blame her for obeying her instinct!"//</span>
<span style="color:plum">//"I'm sorry, defendant, but as the public is demanding..."//</span>
<span @style=$chHope.colorStyleKey>//"Excuse me for a moment, my judge."//</span>
<span style="color:plum">//"Yes? I'm just about to dictate sentence."//</span>
<span @style=$chHope.colorStyleKey>//"I'm glad that it's obvious to most of us that such disgraceful behaviour shouldn't be excused, but I'd like to suggest a lesser sentence, in acknowledgment of Eyshelle's lack of experience on the battlefield."//</span>
<span style="color:plum">//"That sounds sensible, so-"//</span>
<span @style=$chHope.colorStyleKey>//"In addition,"//</span> Hope cuts the judge yet again, much to her annoyance, <span @style=$chHope.colorStyleKey>//"now that this matter has been settled and I have everyone's attention, we must take immediate action about something far more urgent."//</span>
<span style="color:gray">//"Something far more urgent? What's that?"//</span>
<span style="color:gray">//"But she must be sentenced guilty..."//</span>
<span @style=$chHope.colorStyleKey>//"While we're here judging a petty crime, as necessary as it may be, what are we doing about our sisters and brothers? What about Yure, Qarim, Tellen and Fersez?"//</span>
<span style="color:gray">//"That's right, they're still captive!"//</span>
<span style="color:gray">//"We have to do something!"//</span>
<span @style=$chHope.colorStyleKey>//"We have to save them, save them from the pain and humilliation of captivity, avenge them for the crimes committed against them! Who's with me!?"//</span>
The Beastkin smiles triumphantly as she receives the general cheering and support of this foreign tribe, many of them getting up from their seats.
<span @style=$chHope.colorStyleKey>//"Let's go to save them!"//</span>
And so, the assembly sees its public leave en masse, even before that the sentence was dictated.
[[Continue|FASE ImprovTrial Watch10]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"That... Isn't how I was expecting this to end."//</span> Seeria admits.
Barely anyone is still attending the play, and no one seems to be anything other than surprised. Maaterasu's restless eyes dance from one corner to the other, wondering if it's safe to leave already.
<span style="color:plum">//"If none of you is particularly interested in continuing, we can finish the play already."//</span>
<span @style=$chRock.colorStyleKey>//"I didn't expect Gaanidan trials to be so... 'Lively'."//</span> Rock says diplomatically, despite a hint of irritation in his tone.
<span @style=$chPlayerCharacter.colorStyleKey>//"It wasn't one."//</span> You complain. <span @style=$chPlayerCharacter.colorStyleKey>//"This was just the Shapeshifters twisting what they thought would be one for their own amusement."//</span>
<span style="color:plum">//"Don't be too though on the youths. They have been restless during the last month."//</span>
<span @style=$chRock.colorStyleKey>//"They themselves could have been less tough on the Aiishen."//</span>
Seeria remains silent, but nods quietly nonetheless. She doesn't want to be too overt at accepting that criticism.
<span @style=$chRock.colorStyleKey>//"I'm not even sure what's the point of interpreting a trial when the facts are fabricated on the spot."//</span>
<span style="color:plum">//"The facts can certainly be fabricated, but they only last as long as the rest of the assembly is willing to believe them. If all the facts on the table are pointing to your guilt, you can still get out of your predicament by making up more convenient facts, if you're convincing enough. Both you and the other Beastkin limited yourselves to make the most out of the story the others had created, like you would have done in real life."//</span>
<span @style=$chRock.colorStyleKey>//"That sounds as if I should have cheated to win."//</span>
<span style="color:plum">//"The Aiishen, as troublesome as it was for her to speak while everyone was focusing on her, managed to create a story that could have made her innocent."//</span>
//Speaking of Maaterasu... She has already left.//
<span @style=$chRock.colorStyleKey>//"Anyway, I should get going. I have to put an eye on Hope before the enthusiasm gets out of control."//</span>
<span style="color:plum">//"Take care, and enjoy your visit to our tribe."//</span>
//Ate has become socially exhausted.//
//The relationships between Hope, Rock and Ate have changed.//
//Maaterasu has become more willing to support Valtan.//
<<link [[Finish conversation|Map]]>><<script>>
finishFaSeTrialImprovisation();
applyAlteredState(["chAte"],createSociallyExhausted(1.5,5));
gC("chAte").supsValPardon += 4;
gC("chAte").relations.chHope.enmity.stv += 150;
gC("chAte").relations.chRock.friendship.stv += 150;
gC("chHope").relations.chAte.friendship.stv += 150;
gC("chRock").relations.chAte.friendship.stv += 300;<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"After taking into account all claims, declarations and arguments... I conclude that there isn't enough evidence to prove that Eyshelle wasn't trying to fulfill her duties to the extent that her skills allowed her to. Therefore, I declare her to be innocent."//</span>
<<if $StVars.check1 gte 4>> \
The celebration among the audience is ample and vigorous, a stark contrast with their previous attitude. The character of Eyshelle has turned out to be a liked figure through the arguments of this trial.
<<else>> \
The reactions in the audience are mixed, ranging from those of celebration to visible annoyance. The character of Eyshelle has managed to win some of their hearts, but she may remain a controversial figure for a while.
<</if>> \
None of this, however, has prevented Maaterasu from fleeing fast enough from the assembly for you to be unable to see her do the deed. Hope takes the opposite direction, walking towards Rock in the stage.
<span @style=$chHope.colorStyleKey>//"Colour me surprised, I wasn't expecting you to nail it."//</span>
<span @style=$chRock.colorStyleKey>//"Haha. The Aiishen did the hardest job."//</span>
//Maaterasu's drives has grown more favorable towards cooperation.//
<<script>>
addPointsToDrive(gC("chAte").dCooperation,150);
addToStVarsList("diAcLs");
<</script>> \
[[Talk to Rock and Hope|FASE ImprovTrial Accusation InnocentPlus]]
<<link [[Leave the assembly|Map]]>><<script>>
finishFaSeTrialImprovisation();
applyAlteredState(["chAte"],createSociallyExhausted(1,4));
gC("chAte").supsValPardon += 4;
gC("chAte").relations.chRock.friendship.stv += 300;
gC("chRock").relations.chAte.friendship.stv += 300;<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"After taking into account all claims, declarations and arguments... I conclude that Eyshelle has failed to provide a believable account of the facts that took place during her mission, which reasonably leads to the deduction that she's attempting to hide information from this court. Therefore, I declare her guilty of desertion."//</span>
<span @style=$chRock.colorStyleKey>//"What? But it's a complete narration! And..."//</span> Rock's complaints fall in deaf ears, as the Shapeshifters are already cheering and celebrating your victory. Maaterasu looks around anxiously, as if evaluating if she should leave now. Hope advances towards the stage and speaks to her companion.
<span @style=$chHope.colorStyleKey>//"Poor, poor, Rock... Was that too much for you to handle?"//</span>
<span @style=$chRock.colorStyleKey>//"Don't mock me."//</span>
Seeria and the audience are already dispersing, slowly leaving the assembly for a while before a new play begins. When you try to spot the Aiishen Candidate, you find that she's already left.
<span style="color:firebrick">Your rivalry with Maaterasu has slightly increased.</span>
<span style="color:firebrick">Your enmity with Maaterasu has largely increased.</span>
//Maaterasu's drives has grown less favorable towards cooperation.//
Your standing with the Shapeshifter tribe has risen considerably.
<<script>>gC("chAte").relations.chPlayerCharacter.rivalry.stv += 150;
gC("chAte").relations.chPlayerCharacter.enmity.stv += 500;
addPointsToDrive(gC("chAte").dCooperation,-150);
State.variables.chPlayerCharacter.ssRsp -= 50;
addToStVarsList("diAcWn");
<</script>> \
[[Talk to Rock and Hope|FASE ImprovTrial Accusation GuiltyPlus]]
<<link [[Leave the assembly|Map]]>><<script>>
finishFaSeTrialImprovisation();
applyAlteredState(["chAte"],createSociallyExhausted(2,6));
gC("chAte").supsValPardon += 4;
gC("chAte").relations.chRock.friendship.stv += 150;
gC("chRock").relations.chAte.friendship.stv += 300;<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"As... Anticlimactic as this is... There is no longer an organized accusation against Eyshelle, which means that the charges of treason have to be dropped."//</span> Seeria declares after a tense while. She's not certain about doing this, taking a different course of action would shake up the whole script.
<<if $StVars.check1 gte 0>> \
<span style="color:green">Trial score check: passed.</span>
<span style="color:gray">//"Is this how the play should have ended...?"//</span>
<span style="color:gray">//"This... This came out of nowhere! Where is the verdict?"//</span>
<span style="color:mediumslateblue">//"Come on now... It wasn't that much of a good accusation anyway. I can understand why the human wouldn't want to keep trying."//</span>
<<else>> \
<span style="color:firebrick">Trial score check: failed.</span>
<span style="color:gray">//"What kind of bad joke is this?"//</span>
<span style="color:goldenrod">//"The priestesses are just protecting each other!"//</span>
<span style="color:gray">//"You can't trust anyone from the Passion Temple... Not a single one of them."//</span>
//The Shapeshifter tribe's respect for the Passion Temple has fallen considerably.//
//The Shapeshifter tribe's respect for you has fallen considerably.//
<<script>>
gC("chPlayerCharacter").ssRsp -= 50;
State.variables.tribes.ssRpt -= 50;
<</script>> \
<</if>> \
<<if $StVars.check5 gte 5>> \
<span style="color:green">Maaterasu relationship check: passed.</span>
Your mind gets suddenly pushed away from these comments when a strange heat envelops your body. Upon moving your eyes leftwards, you find the closed eyes of Maaterasu, who is gently embracing you. Without exchanging a single word with you, she proceeds to leave the assembly.
<span style="color:khaki">Maaterasu's friendship with you has largely increased.</span>
<span style="color:lightcoral">Maaterasu's romance with you has increased.</span>
//Maaterasu's cooperation drive has increased.//
<<script>>
gC("chAte").relations.chPlayerCharacter.friendship.stv += 500;
gC("chAte").relations.chPlayerCharacter.romance.stv += 300;
gC("chPlayerCharacter").relations.chAte.friendship.stv += 300;
gC("chPlayerCharacter").relations.chAte.romance.stv += 150;
addPointsToDrive(gC("chAte").dCooperation,150);
<</script>> \
<span @style=$chRock.colorStyleKey>//"She looks really grateful to you."//</span> Rock comments, approaching you along with Hope.
<span @style=$chHope.colorStyleKey>//"And deservedly so. It takes guts to go against the wishes and expectations of so many."//</span> The fox Beastkin adds.
<<else>> \
<span style="color:red">Maaterasu relationship check: failed.</span>
When you attempt to spot Maaterasu, it's already far too late: she has taken full advantage of the commotion to escape without leaving a trace.
//Maaterasu's cooperation drive has increased.//
<<script>>
addPointsToDrive(gC("chAte").dCooperation,150);
addToStVarsList("diAcFf");
<</script>> \
<span @style=$chRock.colorStyleKey>//"You did a great job in the performance."//</span> Rock comments, approaching you along with Hope.
<span @style=$chHope.colorStyleKey>//"And you proved you have guts. It isn't easy to go against the wishes and expectations of so many."//</span> The fox Beastkin adds.
<</if>> \
[[Continue|FASE ImprovTrial Accusation ForfeitedPlus]]<<script>>
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"After taking into account all claims, declarations and arguments... I conclude that there isn't enough evidence to prove that Eyshelle wasn't trying to fulfill her duties to the extent that her skills allowed her to. Therefore, I declare her to be innocent."//</span>
<<if $StVars.check1 gte 4>> \
The celebration among the audience is ample and vigorous, a stark contrast with their previous attitude. The character of Eyshelle has turned out to be a liked figure through the arguments of this trial.
//Your standing with the Shapeshifter tribe has increased.//
<<script>>
gC("chPlayerCharacter").ssRsp += 25;
<</script>> \
<<else>> \
The reactions in the audience are mixed, ranging from those of celebration to visible annoyance. The character of Eyshelle has managed to win some of their hearts, but she may remain a controversial figure for a while.
<</if>> \
<<if $StVars.check5 gte 5>> \
<span style="color:green">Maaterasu relationship check: passed.</span>
But these thoughts are swept aside in your mind as you feel a strange heat enveloping you. Upon moving your eyes leftwards, you find the closed eyes of Maaterasu, who is gently embracing you. Without exchanging a single word with you, she proceeds to leave the assembly.
<span style="color:khaki">Maaterasu's friendship with you has largely increased.</span>
<span style="color:lightcoral">Maaterasu's romance with you has increased.</span>
<<script>>
gC("chAte").relations.chPlayerCharacter.friendship.stv += 500;
gC("chAte").relations.chPlayerCharacter.romance.stv += 300;
gC("chPlayerCharacter").relations.chAte.friendship.stv += 300;
gC("chPlayerCharacter").relations.chAte.romance.stv += 150;
addPointsToDrive(gC("chAte").dCooperation,150);
<</script>> \
<<else>> \
<span style="color:firebrick">Maaterasu relationship check: failed.</span>
None of this, however, has prevented Maaterasu from fleeing fast enough from the assembly for you to be unable to see her do the deed.
<<script>>
addPointsToDrive(gC("chAte").dCooperation,150);
<</script>> \
<</if>> \
Rock takes the opposite direction, walking towards Hope in the stage.
<span @style=$chHope.colorStyleKey>//"Don't mention it."//</span> She says preventively.
<span @style=$chRock.colorStyleKey>//"I was only going to say that you did well, despite everything..."//</span>
<span style="color:khaki">Your friendship with Maaterasu has increased.</span>
//Maaterasu's cooperation drive has increased.//
<span style="color:red">Your rivalry with Hope has increased.</span>
[[Talk to Hope and Rock|FASE ImprovTrial Defendant InnocentPlus]]
<<link [[Leave the assembly|Map]]>><<script>>
finishFaSeTrialImprovisation();<</script>><</link>>
<<script>>
applyAlteredState(["chAte"],createSociallyExhausted(1,4));
gC("chAte").supsValPardon += 4;
gC("chAte").relations.chPlayerCharacter.friendship.stv += 300;
gC("chPlayerCharacter").relations.chAte.friendship.stv += 300;
gC("chHope").relations.chPlayerCharacter.rivalry.stv += 300;
gC("chPlayerCharacter").relations.chHope.rivalry.stv += 300;
addToStVarsList("diDfWn");<</script>> \<<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"After taking into account all claims, declarations and arguments..."//</span>
<span @style=$chHope.colorStyleKey>//"Excuse me for a moment, my judge."//</span>
<span style="color:plum">//"Yes? I'm just about to dictate sentence."//</span>
<span @style=$chHope.colorStyleKey>//"I know, I know. I'm glad that it's obvious to most of us that such disgraceful behaviour shouldn't be excused, but I'd like to suggest a lesser sentence, in acknowledgment of Eyshelle's lack of experience on the battlefield."//</span>
<span style="color:plum">//"That sounds sensible, so-"//</span>
<span @style=$chHope.colorStyleKey>//"In addition,"//</span> Hope cuts the judge yet again, much to her annoyance, <span @style=$chHope.colorStyleKey>//"now that this matter has been settled and I have everyone's attention, we must take immediate action about something far more urgent."//</span>
<span style="color:gray">//"Something far more urgent? What's that?"//</span>
<span style="color:gray">//"But she must be sentenced guilty..."//</span>
<span @style=$chHope.colorStyleKey>//"While we're here judging a petty crime, as necessary as it may be, what are we doing about our sisters and brothers? What about Yure, Qarim, Tellen and Fersez?"//</span>
<span style="color:gray">//"That's right, they're still captive!"//</span>
<span style="color:gray">//"We have to do something!"//</span>
<span @style=$chHope.colorStyleKey>//"We have to save them, save them from the pain and humilliation of captivity, avenge them for the crimes committed against them! Who's with me!?"//</span>
The Beastkin smiles triumphantly as she receives the general cheering and support of this foreign tribe, many of them getting up from their seats.
<span @style=$chHope.colorStyleKey>//"Let's go to save them!"//</span>
And so, the assembly sees its public leave en masse, even before that the sentence was dictated.
[[Continue|FASE ImprovTrial Defendant GuiltyPlus]]<<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chHope")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, you did a good job."//</span> You cheer Rock.
<span @style=$chRock.colorStyleKey>//"Apparently not good enough to convince the judge."//</span>
<span @style=$chHope.colorStyleKey>//"Hahaha! Silly you. Did you think you had to convince the judge?"//</span> The confusion is evident in the wolf Beastkin. <span @style=$chHope.colorStyleKey>//"You weren't arguing to prove the Aiishen's innocence, but to draw the Shapeshifters to your side! This is like a game to them, and given how enthusiastic they were to get a guilty verdict, why would the judge go against them?"//</span>
<span @style=$chRock.colorStyleKey>//"Oh, Goddess, you're right."//</span>
<span @style=$chHope.colorStyleKey>//"Of course I am... But I'm still at a loss about why they were so eager to condemn her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let us say that... It's their way of expressing their frustration."//</span>
<span @style=$chHope.colorStyleKey>//"That is one extreme form of coping."//</span>
<span @style=$chRock.colorStyleKey>//"And one that may have hurt the Aiishen... Regardless, I'm glad I performed the play with you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Likewise."//</span>
<span @style=$chHope.colorStyleKey>//"Ever so formal. $chPlayerCharacter.name, was that your name? Would you show around?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! You're going to love the village."//</span>
<span style="color:khaki">Your friendship with Rock has increased.</span>
<span style="color:firebrick">Your rivalry with Rock has increased.</span>
<span style="color:khaki">Your friendship with Hope has slightly increased.</span>
<<link [[Leave|Map]]>><<script>>
finishFaSeTrialImprovisation();
applyAlteredState(["chAte"],createSociallyExhausted(2,6));
gC("chAte").supsValPardon += 4;
gC("chAte").relations.chRock.friendship.stv += 150;
gC("chRock").relations.chAte.friendship.stv += 300;
gC("chPlayerCharacter").relations.chRock.friendship.stv += 300;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 300;
gC("chPlayerCharacter").relations.chRock.rivalry.stv += 300;
gC("chRock").relations.chPlayerCharacter.rivalry.stv += 300;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 150;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 150;<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chHope.colorStyleKey>//"You did a good job too."//</span> Hope mentions politely when she sees you approaching them.
<span @style=$chPlayerCharacter.colorStyleKey>//"I'd lie if I said that I didn't expect it to be easier. Rock put up a good fight."//</span>
<span @style=$chRock.colorStyleKey>//"I'm flattered. I think. That was flattery, right?"//</span>
<span @style=$chHope.colorStyleKey>//"Of course. The human means that the spectators were predisposed towards a guilty verdict."//</span>
<span @style=$chRock.colorStyleKey>//"...And what does that have to do with anything? I had to convince the judge."//</span>
<span @style=$chHope.colorStyleKey>//"Hahaha! Silly you. You're lucky to have won despite being so disoriented."//</span> The confusion is evident in the wolf Beastkin. <span @style=$chHope.colorStyleKey>//"You weren't arguing to prove the Aiishen's innocence, but to draw the Shapeshifters to your side! This is like a game to them, and given how enthusiastic they were to get Eyshelle condemned, why would the judge go against them?"//</span>
<span @style=$chRock.colorStyleKey>//"Oh, Goddess, you're right."//</span>
<span @style=$chHope.colorStyleKey>//"Of course I am... But I'm still at a loss about why they were so eager towards that outcome in particular."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let us say that... It's their way of expressing their frustration."//</span>
<span @style=$chHope.colorStyleKey>//"That is one extreme form of coping."//</span>
<span @style=$chRock.colorStyleKey>//"And one that may have hurt the Aiishen... Regardless, I'm glad I performed the play with you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Likewise."//</span>
<span @style=$chHope.colorStyleKey>//"Ever so formal. $chPlayerCharacter.name, was that your name? Would you show around?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! You're going to love the village."//</span>
<span style="color:khaki">Your friendship with Rock has increased.</span>
<span style="color:firebrick">Your rivalry towards Rock has increased.</span>
<span style="color:khaki">Your friendship with Hope has slightly increased.</span>
<<link [[Leave|Map]]>><<script>>
finishFaSeTrialImprovisation();
applyAlteredState(["chAte"],createSociallyExhausted(1,4));
gC("chAte").supsValPardon += 4;
gC("chAte").relations.chRock.friendship.stv += 150;
gC("chRock").relations.chAte.friendship.stv += 300;
gC("chPlayerCharacter").relations.chRock.friendship.stv += 300;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 300;
gC("chPlayerCharacter").relations.chRock.rivalry.stv += 300;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 150;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 150;<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I only did what I thought I had to."//</span>
<span @style=$chHope.colorStyleKey>//"Don't rest yourself credit. If I was a Candidate, winning the respect of the tribes would be among my top priorities."//</span>
<span @style=$chRock.colorStyleKey>//"Still, I don't see why that was so controversial... You were just playing your role, even if they didn't like your decision."//</span>
<span @style=$chHope.colorStyleKey>//"You can imagine my surprise."//</span> Hope says with condescending irony. <span @style=$chHope.colorStyleKey>//"The Shapeshifters wanted a guilty verdict even before the play started. They didn't want the human to play her role, they wanted her to hand them her victory in a silver plate."//</span>
<span @style=$chRock.colorStyleKey>//"Oh...? Did they, really?"//</span>
<span @style=$chHope.colorStyleKey>//"Of course they did. But I'm still at a loss about why they were so eager towards that outcome in particular."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let us say that... It's their way of expressing their frustration."//</span>
<span @style=$chHope.colorStyleKey>//"That is one extreme form of coping."//</span>
<span @style=$chRock.colorStyleKey>//"And one that may have hurt the Aiishen... Regardless, I'm glad I performed the play with you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Likewise."//</span>
<span @style=$chHope.colorStyleKey>//"Ever so formal. $chPlayerCharacter.name, was that your name? Would you show around?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Sure! You're going to love the village."//</span>
<span style="color:khaki">Your friendship with Rock has increased.</span>
<span style="color:firebrick">Your rivalry towards Rock has increased.</span>
<span style="color:khaki">Your friendship with Hope has slightly increased.</span>
<<link [[Leave|Map]]>><<script>>
finishFaSeTrialImprovisation();
applyAlteredState(["chAte"],createSociallyExhausted(1,4));
gC("chAte").supsValPardon += 4;
gC("chRock").relations.chAte.friendship.stv += 300;
gC("chPlayerCharacter").relations.chRock.friendship.stv += 300;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 300;
gC("chPlayerCharacter").relations.chRock.rivalry.stv += 300;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 150;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 150;<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chRock"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"What... What was that now?"//</span>
<span style="color:plum">//"I'm about as perpexed as you are."//</span> Seeria admits.
Barely anyone is still attending the play, and no one seems to be anything other than surprised. Maaterasu's restless eyes dance from one corner to the other, wondering if it's safe to leave already.
<span style="color:plum">//"If none of you is particularly interested in continuing, we can finish the play already."//</span>
<span @style=$chRock.colorStyleKey>//"I didn't expect Gaanidan trials to be so... 'Lively'."//</span> Rock says diplomatically.
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't think it could be called that... This was just the Shapeshifters twisting what they thought would be one for their own amusement."//</span>
<span style="color:plum">//"Don't be too though on the youths. They have been restless during the last month."//</span>
<span @style=$chRock.colorStyleKey>//"You can put it like that, if you want to be gentle. But I for one wouldn't have liked to be in the skin of the Aiishen."//</span>
Seeria remains silent, but nods quietly nonetheless. She doesn't want to be too overt at accepting that criticism.
<span @style=$chRock.colorStyleKey>//"I'm not even sure what's the point of interpreting a trial when the facts are fabricated on the spot."//</span>
<span style="color:plum">//"The facts can certainly be fabricated, but they only last as long as the rest of the assembly is willing to believe them. If all the facts on the table are pointing to your guilt, you can still get out of your predicament by making up more convenient facts, if you're convincing enough. Both the human and the other Beastkin limited themselves to make the most out of the story the others had created, like you would have done in real life."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Oh, so I should have just made up my own story?"//</span>
<span style="color:plum">//"The Aiishen, as troublesome as it was for her to speak while everyone was focusing on her, managed to create a story that could have made her innocent."//</span>
//Speaking of Maaterasu... She has already left.//
<span @style=$chRock.colorStyleKey>//"Anyway, I should get going. I have to put an eye on Hope before the enthusiasm gets out of control."//</span>
<span style="color:plum">//"Take care, and enjoy your visit to our tribe."//</span>
//Ate has become socially exhausted.//
//Maaterasu has become more willing to support Valtan.//
<span style="color:khaki">Your friendship with Maaterasu has slightly increased.</span>
<span style="color:khaki">Your friendship with Hope has slightly increased.</span>
<span style="color:firebrick">Your rivalry with Hope has slightly increased.</span>
<<link [[Finish conversation|Map]]>><<script>>
finishFaSeTrialImprovisation();
applyAlteredState(["chAte"],createSociallyExhausted(1.5,5));
gC("chAte").supsValPardon += 4;
gC("chAte").relations.chHope.enmity.stv += 150;
gC("chHope").relations.chAte.friendship.stv += 150;
gC("chPlayerCharacter").relations.chAte.friendship.stv += 300;
gC("chAte").relations.chPlayerCharacter.friendship.stv += 150;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 150;
gC("chPlayerCharacter").relations.chHope.rivalry.stv += 150;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 150;
gC("chHope").relations.chPlayerCharacter.rivalry.stv += 150;
addToStVarsList("diDfLs");<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chHope"),getPresentCharByKey("chRock")]);
<</script>> \
$customRoomIntro
Hope's tiredness is evident in her sighing.
<span @style=$chHope.colorStyleKey>//"I know, and I still don't want to hear it!"//</span>
//There goes what I was going to say. What other polite comment can I make?//
<span @style=$chPlayerCharacter.colorStyleKey>//"I hope you don't mind me telling you that I liked to perform with you."//</span>
<span @style=$chHope.colorStyleKey>//"Haha. I must say, I'm honestly impressed by how well you defended the Aiishen."//</span> The fox Beastkin is making an obvious effort to reciprocate your courtesy. <span @style=$chHope.colorStyleKey>//"You didn't exactly have the easiest audience."//</span>
<span @style=$chRock.colorStyleKey>//"What does the audience have to do with anything? The human just made good use of the Aiishen's story and debunked any idea that pointed towards her being ill-intentioned."//</span>
<span @style=$chHope.colorStyleKey>//"Oh, Rock. You're just so innocent. Lucky you that you didn't come to the stage, like you intended. Don't think I didn't notice."//</span>
<span @style=$chRock.colorStyleKey>//"Huh? Hey! Just tell me what it is that I don't know."//</span>
<span @style=$chHope.colorStyleKey>//"The key to winning the trial wasn't to provide the most convincing arguments, even if those were important, but to bring the audience to your side. This is like a game to them, and given how enthusiastic they were to get a guilty verdict, why would the judge go against them?"//</span>
<span @style=$chRock.colorStyleKey>//"Oh, Goddess, you're right."//</span>
<span @style=$chHope.colorStyleKey>//"Of course I am... But I'm still at a loss about why they were so eager to condemn her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Let us say that... It's their way of expressing their frustration."//</span>
<span @style=$chHope.colorStyleKey>//"That is one extreme form of coping."//</span>
<span @style=$chRock.colorStyleKey>//"And one that may have hurt the Aiishen..."//</span>
<span @style=$chHope.colorStyleKey>//"Hmm."//</span> A guttural sound is Hope's only response. After some second of watching your worried faces, she adds: <span @style=$chHope.colorStyleKey>//"Hey, $chPlayerCharacter.name, was that your name? Would you show around?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I don't see why not. You're going to like the village."//</span>
<span style="color:khaki">Your friendship with Rock has slightly increased.</span>
<span style="color:khaki">Your friendship with Hope has slightly increased.</span>
<<link [[Leave|Map]]>><<script>>
finishFaSeTrialImprovisation();
gC("chPlayerCharacter").relations.chRock.friendship.stv += 150;
gC("chRock").relations.chPlayerCharacter.friendship.stv += 150;
gC("chPlayerCharacter").relations.chHope.friendship.stv += 150;
gC("chHope").relations.chPlayerCharacter.friendship.stv += 150;<</script>><</link>>//Artume grants you Capture Nets. You temporarily gain the "Monster Capture" action.//
Use Monster Capture against weakened monsters that you want to bring to Artume. Carrying captured monster will weaken you, and you can't bring them back to the tribes nor the Temple.
<<set $actionDescription to "">> \
<<script>>State.variables.actionDescription = "__" + setup.saList.monsterCapture.name + "__\n";
State.variables.actionDescription += setup.saList.monsterCapture.description<</script>> \
$actionDescription
<<set $actionDescription to "">> \
[[Continue|Map]]<<script>>
State.variables.eventsCalendar.activeEvent = true;
setPasChars([getPresentCharByKey("chArt")]);
setRoomIntro("mapGleamingCaverns","pondIllumination");
addToStVarsList("knHnNt");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm ready to capture a monster."//</span>
<span @style=$chArt.colorStyleKey>//"You are? Excellent! First of all, please take these."//</span> Artume replies cheerily as she reaches out for something.
<span @style=$chPlayerCharacter.colorStyleKey>//"Is this... A net?"//</span>
<span @style=$chArt.colorStyleKey>//"Not just any kind of net. Pay attention."//</span>
Artume calmly infuses the ropes with magic while you're holding them. Seconds later, they're brimming with invisible sparks, and your hurt hands are forced to drop them.
<span @style=$chPlayerCharacter.colorStyleKey>//"Augh! What did you do to them?"//</span>
<span @style=$chArt.colorStyleKey>//"Heh. They're crafted with a special fiber. Do you know about salfis flowers?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I do, the Passion Temple stockpiles them like they're relics."//</span>
<span @style=$chArt.colorStyleKey>//"Then you probably know they store aether, right? And did you know that they may burst if they're holding too much?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"No, that's new to me."//</span>
<span @style=$chArt.colorStyleKey>//"Many of them usually reach that stage on their own as they're reaching the end of their natural life, but you can also force them into that state. If you're precise enough, you can even make them burst more or less violently, depending on how full you make them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's interesting, but this is relevant to monsters because...?"//</span>
<span @style=$chArt.colorStyleKey>//"Because monsters are constantly oozing aether! If you manage to force them under these nets, they'll get immediately weakened, and you will be able to capture them."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oooh!"//</span>
<span @style=$chArt.colorStyleKey>//"They take me a very long time to craft, however, and monsters will rampage in all directions as soon as they feel the damage, so be careful about using them."//</span>
//Artume grants you Capture Nets. You temporarily gain the "Monster Capture" action.//
Use Monster Capture against weakened monsters that you want to bring to Artume. Dragging captured monsters will weaken you, and you can't bring them back to the tribes nor the Temple.
<<set $actionDescription to "">> \
<<script>>State.variables.actionDescription = "__" + setup.saList.monsterCapture.name + "__\n";
State.variables.actionDescription += setup.saList.monsterCapture.description<</script>> \
$actionDescription
<<set $actionDescription to "">> \
<<link [[Continue|Map]]>><<script>>State.variables.eventsCalendar.activeEvent = false;<</script>><</link>> \<<script>>
State.variables.eventsCalendar.activeEvent = true;
setPasChars([getPresentCharByKey("chArt")]);
setRoomIntro("mapGleamingCaverns","pondIllumination");
addToStVarsList("brMnAr");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey...! Look at what... I brought here."//</span> You manage to gasp as you pull the chained beast towards the camp.
<span @style=$chArt.colorStyleKey>//"Woah, you actually did it!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Duh... Were you expecting anything else...? And take this off my hands."//</span> The hunter promptly obliges.
<span @style=$chArt.colorStyleKey>//"I thought that maybe you'd end up running away with your tail between the legs? I know you're a Candidate now, but it's still quite the daunting task..."//</span>
<span style="color:peachpuff">//"It is indeed impressive for someone your age."//</span> Fearsome Leap joins the conversation, shortly after leaving her tent. <span style="color:peachpuff">//"You must be taking advantage of your education at the Temple. But tell me, why was it that you were bringing monsters here again?"//</span>
<span @style=$chArt.colorStyleKey>//"I'm going to study the monsters' magic abilities, along with those who help me capture them."//</span>
<span style="color:peachpuff">//"...Are you, now...? And how do you intend to do that?"//</span>
<span @style=$chArt.colorStyleKey>//"See how the monster still revolves around from time to time?"//</span> The old Candidate and priestess nods. <span @style=$chArt.colorStyleKey>//"The monster is as good as harmless at this point, but if you provoke it..."//</span> Artume pokes the creature with an arrow, and it attempts to lash back, with little success. <span @style=$chArt.colorStyleKey>//"It will attempt to attack you, sometimes using magic - a very weakened form of magic. That's a safe environment where you can study how the monster is manipulating aether, and if you're skilled enough, you can sometimes replicate it."//</span>
<span style="color:peachpuff">//"That's notoriously clever. Did you come up with it? ...Under what circumstances, exactly?"//</span>
<span @style=$chArt.colorStyleKey>//"That's, um... A large... And not such an interesting story, really, hahaha."//</span> You can't help but notice that the laugh is, in fact, quite forced.
<span style="color:peachpuff">//"...Then I won't press the matter. But I hope you don't mind me staying to watch."//</span>
<span @style=$chArt.colorStyleKey>//"Of course not! The more the merrier."//</span>
<<link [[Continue|Interlude]]>><<script>>State.variables.eventsCalendar.activeEvent = false;<</script>><</link>> \$advReqsPassage
<<script>>delete State.variables.advReqsPassage<</script>> \$customRoomIntro
//<span style="color:red">Story check: failed.</span>//
Your mind imagines the worst when you find an obscure, sinister shadow upon taking a new turn through the tunnels - it takes a whole second for your mind to realize that it is just good, old Ate. Her soft hair follows the movement of her head to gaze directly at you, but she turns back and walks away, in silence.
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Ate."//</span>
She stops and directly meets your eyes again, and replies with a firm voice: <span @style=$chAte.colorStyleKey>//"Leave me alone."//</span>, without wasting any further time to resume her walk.
//...She looked angry.//
<<link [[Continue|Map]]>><<script>>finishFaSeVoicesFromTheCaverns();<</script>><</link>>$customRoomIntro
//<span style="color:yellow">Story check: partial pass.</span>//
Your mind imagines the worst when you find an obscure, sinister shadow upon taking a new turn through the tunnels - it takes a whole second for your mind to realize that it is just good, old Ate. Her soft hair follows the movement of her head to gaze directly at you, and remains silent for some time...
<<if $StVars.check2 gte 7>> \
//<span style="color:green">Relation check: passed.</span>//
<span @style=$chAte.colorStyleKey>//"...Hello."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hi, Ate. What are you doing here?"//</span>
<span @style=$chAte.colorStyleKey>//"I'm... Listening."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Listening? To what?"//</span>
She gestures to you remain silent.
[[Focus on your hearing|FASE VFtC AttemptListen]]
<<else>> \
//<span style="color:red">Relation check: failed.</span>//
<span @style=$chAte.colorStyleKey>//"I don't wish to speak"//</span> she says, and remains there, in silence, not looking at you anymore.
//Is she... Just going to remain here, doing nothing? How weird.//
Fairly certain that your words aren't going to change her mind, you leave her to her own matters and walk away.
<<link [[Continue|Map]]>><<script>>finishFaSeVoicesFromTheCaverns();<</script>><</link>>
<</if>> \$customRoomIntro
//<span style="color:green">Story check: passed.</span>//
Your mind imagines the worst when you find an obscure, sinister shadow upon taking a new turn through the tunnels - it takes a whole second for your mind to realize that it is just good, old Ate. Her soft hair follows the movement of her head to gaze directly at you, and greets you:
<span @style=$chAte.colorStyleKey>//"Oh, hello."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hi, Ate. What are you doing here?"//</span>
<span @style=$chAte.colorStyleKey>//"I'm listening..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm? To what?"//</span>
She gestures you to remain silent.
[[Focus on your hearing|FASE VFtC AttemptListen]]$customRoomIntro
You leave your mind blank, and even close your eyes, trying to discover the elusive sound. You hear the occasional stream of water, a bit of echo, even your own breathing, and the high pitch anyone hears when they're close to absolute silence...
<<if $StVars.check3 gte 14>> \
//<span style="color:green">Perception check: passed.</span>//
...And you catch the glimpse of a voice, constant, vibrating, barely even audible. It slowly changes its tone in a calm, well calculated manner: it's singing a lullaby. As your mind remains focused on it, it manages to put the melody together and you discover a deeply melancholic song, which briefly tempts you with the promise of turning bright and happy, but quickly betrays your expectations to evoke agonizing sadness.
<<else>> \
//<span style="color:red">Perception check: failed.</span>//
...But you fail to hear anything relevant.
<span @style=$chPlayerCharacter.colorStyleKey>//"...What are you listening to? The water? Your own body?"//</span>
Maaterasu sends you a glance, but her eyes quickly wander off, making you wonder what she's even thinking. Then she approaches you and takes your hand. The Caverns turn slightly brighter, the noise heavier, and among it all, you find it. The glimpse of a voice in the distance, constant, vibrating, hard to hear with clarity. It slowly changes its tone in a calm, well calculated manner: it's singing a lullaby. As your mind remains focused on it, it manages to put the melody together and you discover a deeply melancholic song, which briefly tempts you with the promise of turning bright and happy, but quickly betrays your expectations to evoke agonizing sadness.
<</if>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"It's... It's so sad..."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
//<span style="color:khaki">Your friendship with Ate has slightly grown.</span>//
<span @style=$chPlayerCharacter.colorStyleKey>//"But who's singing? And where are they?"//</span>
<span @style=$chAte.colorStyleKey>//"...It's an Aiishen song."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"An Aiishen song? But you're the only Aiishen in the Gleaming Caverns."//</span>
You quickly discard the idea of another Aiishen remaining hidden around the Shapeshifter tribe, even if you don't have much knowledge or evidence to reach such a conclusion.
<span @style=$chPlayerCharacter.colorStyleKey>//"Have you tried locating the singer?"//</span>
<span @style=$chAte.colorStyleKey>//"I've wandered these tunnels for a long time. This is the place where you can hear it the clearest."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The more I try to make sense of this, the less I understand."//</span>
<span @style=$chAte.colorStyleKey>//"...It's not exactly the song from my tribe."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chAte.colorStyleKey>//"Whoever is singing it, is altering it... Making it darker, somber..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Maybe both tribes know the song, but the Shapeshifters have a different version."//</span>
<span @style=$chAte.colorStyleKey>//"...Hmm."//</span>
[[Continue|FASE VFtC FinishListening]]
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 150;<</script>> \$customRoomIntro
<<if $StVars.check4 gte 13>> \
//<span style="color:green">Empathy check: passed.</span>//
//This must have brought a lot of memories back to her. She probably just wants to stay quiet, and connect with her own feelings.//
<<if $StVars.check3 gte 14>> \
You remain next to the Aiishen girl, trying to keep focused in the music, even if it usually avoids the reach of your hearing. Joining her in this experience means allowing her to devote her full attention to that mysterious voice.
//<span style="color:khaki">Your friendship with Ate has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 150;<</script>> \
<<else>> \
You gently keep the grip of her hand, half-physical, half-aethereal, and join her in this moment of quiet peace. Joining her in this experience means allowing her to devote her full attention to that mysterious voice.
//<span style="color:khaki">Your friendship with Ate has slightly grown.</span>//
//<span style="color:lightcoral">Your romance with Ate has slightly grown.</span>//
<<script>>
State.variables.chPlayerCharacter.relations.chAte.friendship.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.friendship.stv += 150;
State.variables.chPlayerCharacter.relations.chAte.romance.stv += 150;
State.variables.chAte.relations.chPlayerCharacter.romance.stv += 150;
<</script>> \
<</if>> \
<<link [[Continue|Map]]>><<script>>finishFaSeVoicesFromTheCaverns();<</script>><</link>>
<<else>> \
//<span style="color:red">Empathy check: failed.</span>//
<span @style=$chPlayerCharacter.colorStyleKey>//"Well, I'm going to continue what I was doing. Have fun, okay? Maybe we can ask later about this."//</span>
The Aiishen nods silently, not even returning your gaze.
<span @style=$chPlayerCharacter.colorStyleKey>//"See you!"//</span>
<<link [[Continue|Map]]>><<script>>finishFaSeVoicesFromTheCaverns();<</script>><</link>>
<</if>> \$customRoomIntro
Several meters above the ground, a small opening taunts your newly discovered spelunking abilities, far too high to reach it with a jump, far too thin to stand on your feet inside it, but barely large enough to crawl through it - provided your own two hands are strong enough to allow you to climb the wall separating you from it. A disarming need to conquer that impossible route overtakes you, and the minutes pass by as you try to reach that forbidden place once and once again.
Without you realizing it, the water starts to climb with you, and whereas it used to kiss your ankles when you stood on the floor, it went on to cover your knees, and then your waist. It's common for the streams of water in the Gleaming Caverns to change their volume as the hours come and go, but nowhere else in the whole network of tunnels could it grow so fast as to menace to drown you in a matter of minutes.
And it is thanks to the water that you manage to reach the opening. What soon ripped you of the possibility to jump, now allows you to simply float further and further above ground, and within a small frame of opportunity, the water reaches so high and you can simply grab the higher floor and pull yourself towards it.
[[Continue|FASE CaRe Init2]]$customRoomIntro
A strange taste fills your mouth when you discover that the unreachable tunnel is, in fact, a dead end. It grows in height after a few meters, barely enough to allow you to stand, but it doesn't reach much further. Or at least, that's your impression until you find a small body of water at its end, one that seems to...
//A lot of gleaming crystals at the bottom... Making the end clearly visible.//
Despite your shortly lived hope, the tunnel is still a dead end, just one that reaches a little longer.
//Wait, is that...?//
But at the bottom of this isolated cistern, you spot a strange shape, distorted by the liters of liquid and the refraction of the crystal's glow. You decide to dive deep down, and...
//It's a Shapeshifter!//
Coloured gray to the point of being hard to differentiate her from the rock, her eyes are closely shut and her mouth seems pained, but most importantly, a portion of her waist and legs seem to be stuck between the rocks.
//Stuck? But that's nonsense, she's a Shapeshifter, her body can get squeeze out of there, just let me...//
Acting fast, you grab her arms and place your feet against the wall, pulling away - but the grip of the stone is hard and unforgiving. You desist and switfly swim back to the surface to recover your breath.
//No way! Is her body uncapable of shapeshifting?//
[[Continue|FASE CaRe Init3]]$customRoomIntro
You return down below and pay a more throughout inspection to the rocks grappling her body, and you notice shards of gleaming crystals encrusted within the stone.
//Could it be...?//
<span @style=$chVal.colorStyleKey>//"Beware of the crystals though: whenever you touch them directly, the flow of aether through your body gets disrupted, which makes you unable to cast magic."//</span>
You remember Valtan's words from the day you reached the Caverns, and an idea flashes through your mind:
//The crystals are shutting down her body's capacity to channel magic, and that's why she can't shapeshift.//
Back on the surface, you carefully think about your next move.
<<if $StVars.check2 gte 10>> \
[[Continue|FASE CaRe Valtan doesn't come]]
<<elseif $StVars.check1 gte 4>> \
[[Continue|FASE CaRe Valtan Comes]]
<<else>> \
[[Pull her body from the wall|FASE CaRe Pull Body]] ( <span style="color:limegreen">Costs 10 energy</span> )
[[Bend the crystals with magic|FASE CaRe Bend Crystals]] ( <span style="color:darkslateblue">Costs 10 willpower</span> )
[[Shout for help|FASE CaRe Shout For Help]] ( <span style="color:khaki">Costs 10 social drive</span> )
[[Shout to wake her up|FASE CaRe Shout Wake Up]] ( <span style="color:khaki">Costs 10 social drive</span> )
<</if>> \$customRoomIntro
<span style="color:red">Choices check: failed.</span>
//She barely even moves, I... I don't think I can get her out of here. I should... I should go get help.
You get up and turn around, ready to commit to your decision, but another thought keeps you in place:
//Wait. She didn't choose to hide here on her own, right? That... That wouldn't make sense, this is a place too strange to hide, or to decide to fall sleep in. If the Caverns truly move, and she's lost so much strength that she can't wake up... The Caverns themselves have put her here. If they move again while she's stuck back there, she might end up buried for good.//
You reach the determination to pull her out of this miserable hole here and now, whatever the cost. Choosing something else might as well mean condemning this stranger to remain stuck between these accursed walls for the rest of her life, and the eternal weight on your conscience of not having saved someone in need.
<<link [[Continue|FASE CaRe Valtan doesn't come2]]>><<script>>
setRoomIntro("mapGleamingCaverns","labyrinthEntrance");
gC("chPlayerCharacter").energy.current = 0;
gC("chPlayerCharacter").willpower.current = 0;
gC("chPlayerCharacter").socialdrive.current = 0;
<</script>><</link>>$customRoomIntro
<span style="color:green">Choices check: passed.</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Alright... One more time..."//</span>
<span @style=$chVal.colorStyleKey>//"...Is everything alright?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh? Ah, you!!!"//</span>
<span @style=$chVal.colorStyleKey>//"Calm down, I'm not going to eat you. Who were you saying was trapped?"//</span>
You don't lose any time, and lead Valtan towards the trapped Shapeshifter. She immediately understands the gravity of the situation.
[[Continue|FASE CaRe Valtan Comes2]]
<<script>>
setPasChars([getPresentCharByKey("chVal")]);
<</script>> \$customRoomIntro
Armed with larger knowledge on how the Shapeshifter is stuck, you dive down and try to pull her again, this time hugging her waist. You believe you have managed to move her body a fraction of an inch before being forced to swim back.
You lost <span style="color:limegreen">10 energy</span>. You're tiring down.
<<if $StVars.check2 gte 10>> \
[[Continue|FASE CaRe Valtan doesn't come]]
<<elseif $StVars.check1 gte 4>> \
[[Continue|FASE CaRe Valtan Comes]]
<<else>> \
[[Pull her body from the wall|FASE CaRe Pull Body]] ( <span style="color:limegreen">Costs 10 energy</span> )
[[Bend the crystals with magic|FASE CaRe Bend Crystals]] ( <span style="color:darkslateblue">Costs 10 willpower</span> )
[[Shout for help|FASE CaRe Shout For Help]] ( <span style="color:khaki">Costs 10 social drive</span> )
[[Shout to wake her up|FASE CaRe Shout Wake Up]] ( <span style="color:khaki">Costs 10 social drive</span> )
<</if>> \
<<script>>
State.variables.StVars.check1 += 1;
State.variables.StVars.check2 += 1;
gC("chPlayerCharacter").energy.changeValue(-10);
fixCharsNegativeBars("chPlayerCharacter");
<</script>> \$customRoomIntro
You position yourself close to the rocks keeping the Shapeshifter trapped, and channel aether from your hands towards the wall. The crystals prove themselves a hard nut to crack, barely bending to yours arts, maybe due to how well crested they've grown in the walls.
You lost <span style="color:darkslateblue">10 willpower</span>. You're tiring down.
<<if $StVars.check2 gte 10>> \
[[Continue|FASE CaRe Valtan doesn't come]]
<<elseif $StVars.check1 gte 4>> \
[[Continue|FASE CaRe Valtan Comes]]
<<else>> \
[[Pull her body from the wall|FASE CaRe Pull Body]] ( <span style="color:limegreen">Costs 10 energy</span> )
[[Bend the crystals with magic|FASE CaRe Bend Crystals]] ( <span style="color:darkslateblue">Costs 10 willpower</span> )
[[Shout for help|FASE CaRe Shout For Help]] ( <span style="color:khaki">Costs 10 social drive</span> )
[[Shout to wake her up|FASE CaRe Shout Wake Up]] ( <span style="color:khaki">Costs 10 social drive</span> )
<</if>> \
<<script>>
State.variables.StVars.check1 += 1;
State.variables.StVars.check2 += 1;
gC("chPlayerCharacter").willpower.changeValue(-10);
fixCharsNegativeBars("chPlayerCharacter");
<</script>> \$customRoomIntro
You turn back, kneel, and place your face in the ground, looking at the fissure through which you entered this sad hole, and desperately shout for help: <span @style=$chPlayerCharacter.colorStyleKey>//"HEEELP! SOMEONE IS TRAPPED HERE! WE NEED HELP!"//</span>
You repeat the exercise a few times, well aware that in the case that anyone is looking for you, they will need to hear your voice a few times to get a proper idea of your strange location.
You lost <span style="color:khaki">10 social drive</span>. You're tiring down.
<<if $StVars.check2 gte 10>> \
[[Continue|FASE CaRe Valtan doesn't come]]
<<elseif $StVars.check1 gte 4>> \
[[Continue|FASE CaRe Valtan Comes]]
<<else>> \
[[Pull her body from the wall|FASE CaRe Pull Body]] ( <span style="color:limegreen">Costs 10 energy</span> )
[[Bend the crystals with magic|FASE CaRe Bend Crystals]] ( <span style="color:darkslateblue">Costs 10 willpower</span> )
[[Shout for help|FASE CaRe Shout For Help]] ( <span style="color:khaki">Costs 10 social drive</span> )
[[Shout to wake her up|FASE CaRe Shout Wake Up]] ( <span style="color:khaki">Costs 10 social drive</span> )
<</if>> \
<<script>>
State.variables.StVars.check1 += 2;
State.variables.StVars.check2 += 1;
gC("chPlayerCharacter").socialdrive.changeValue(-10);
fixCharsNegativeBars("chPlayerCharacter");
if ( State.variables.StVars.check1 < 0 && isStVarOn("vlRtSl") == false && isStVarOn("vlFgSl") == false && isStVarOn("vlNoCv") == false ) { State.variables.StVars.check1 = 0; }
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"YOU HAVE TO WAKE UP!"//</span>, you shout from the surface, moments before going down to shake the Shapeshifter's inert body. She reacts to neither action.
You lost <span style="color:khaki">10 social drive</span>. You're tiring down.
<<if $StVars.check2 gte 10>> \
[[Continue|FASE CaRe Valtan doesn't come]]
<<elseif $StVars.check1 gte 4>> \
[[Continue|FASE CaRe Valtan Comes]]
<<else>> \
[[Pull her body from the wall|FASE CaRe Pull Body]] ( <span style="color:limegreen">Costs 10 energy</span> )
[[Bend the crystals with magic|FASE CaRe Bend Crystals]] ( <span style="color:darkslateblue">Costs 10 willpower</span> )
[[Shout for help|FASE CaRe Shout For Help]] ( <span style="color:khaki">Costs 10 social drive</span> )
[[Shout to wake her up|FASE CaRe Shout Wake Up]] ( <span style="color:khaki">Costs 10 social drive</span> )
<</if>> \
<<script>>
State.variables.StVars.check1 += 1;
State.variables.StVars.check2 += 1;
gC("chPlayerCharacter").socialdrive.changeValue(-10);
fixCharsNegativeBars("chPlayerCharacter");
<</script>> \$customRoomIntro
//We... We're almost there...// You think for the hundredth time, more of a mantra you have stuck in your mind than a fair assessment of your situation. Through a combination of magic, skill and brute strength, you managed to get the Shapeshifter out of the unreachable tunnel, but the trip out of the tortuous labyrinth below the tribe proved to be an equally daunting task while you're exhausted, carrying someone, and out of breath.
//We've almost made it... I only have to drag my feet a little further...//
Your legs beg you to stop, and you barely feel your arms and shoulders, convicted to keep the Shapeshifter steady above your back, but the worst of it all is feeling pain each time your lungs gasp for air, already damaged from the constant effort of diving far more time today than you ever have in your whole life.
//We're... We're there...// Are your final thoughts before falling exhausted on the ground.
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name...? $chPlayerCharacter.name, is that you!?"//</span>
<span @style=$chNash.colorStyleKey>//"Hey, what's wrong?"//</span>
<span @style=$chMir.colorStyleKey>//"Who's this Shapeshifter? Won't any of them wake up?"//</span>
<span @style=$chNash.colorStyleKey>//"We shouldn't leave them in the middle of the path. Come, let's carry them back to the tribe..."//</span>
<<link [[Continue|FASE CaRe Valtan doesn't come3]]>><<script>>
setRoomIntro("mapGleamingCaverns","templeStorage");
<</script>><</link>>$customRoomIntro
You wake up in the storage hours later, unable to move.
<span style="color:mediumvioletred">//"I'm nothing short of impressed."//</span> You hear the Priestess Regent says close to you. <span style="color:mediumvioletred">//""What you did was extremely reckless, but... I cannot in good faith reprimand you for it. You may have just saved someone from a cruel fate."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The Shapeshifter...! Is she ok?"//</span>
<span style="color:mediumvioletred">//"Glien woke up for a short while, but she needs a lot more rest."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I... I can't move."//</span>
<span style="color:mediumvioletred">//"You brought your body to its limits, the following days will be tough. You will need to rest more hours than usual, and any effort will be painful. But you will recover."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span style="color:mediumvioletred">//"You truly acted like a servant of the Goddess today. I'm proud of you."//</span>
//You are considerably weakened.//
//You have gained 20 merit.
You have gained 50 respect from the Shapeshifter tribe.
The Shapeshifter tribe's attitude towards the Passion Temple has improved considerably.//
<<link [[Continue|Map]]>><<script>>finishFaSeCavernsRescue();
var tta = 0;
for ( var sEvent of State.variables.compass.ongoingEvents ) {
if ( sEvent.title == "scenarioEnd" ) { tta = sEvent.timeRemaining; }
}
State.variables.compass.timeToAdvance = tta;
State.variables.compass.pushAllTimeToAdvance();
<</script>><</link>>
<<script>>
State.variables.compass.moveCharsToRoom(["chPlayerCharacter"],"templeStorage");
gC("chNash").relations.chPlayerCharacter.friendship.stv += 300;
gC("chMir").relations.chPlayerCharacter.friendship.stv += 500;
gC("chPlayerCharacter").merit += 20;
gC("chPlayerCharacter").ssRsp += 50;
State.variables.tribes.ssRsp += 100;
addToStVarsList("CaRePl");
applyAlteredState(["chPlayerCharacter"],createTatteredBody(3,5));
<</script>> \$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Oh, Glien..."//</span> Valtan makes a pained expression, a modest but fairly unusual show of empathy coming from her. <span @style=$chVal.colorStyleKey>//"The issues here are that the crystals don't allow her to shapeshift, and they're too solidly embedded within the rocks trapping her. It's a cursed problem, a snake trying to devour itself."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's exactly what I thought. I didn't know that gleaming crystals were so dangerous for Shapeshifters."//</span>
<span @style=$chVal.colorStyleKey>//"Well, they usually aren't. In the immense majority of situations. But as you can see, if all the odds get stacked against us..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So how do we get her out?"//</span>
<span @style=$chVal.colorStyleKey>//"We have to melt the crystals."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Is that even possible?"//</span>
<span @style=$chVal.colorStyleKey>//"Of course. We only have to infuse them with magic, as we usually would to bend them, until the crystal can't take it anymore."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...You make it sound simple."//</span> You reply unconvinced.
<span @style=$chVal.colorStyleKey>//"It's as simple as it is to rip a tree apart from the ground with your nude hands."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Alright, we have nothing to lose for trying."//</span>
Valtan swims down and waits for you, well aware that you can't breath underwater indefinitely. You visualize the task ahead of you, feel your own hands, and dive. Without any further communication other than nods in both directions, Valtan and you turn towards the rock and target the crystals with streams of aether.
<<if $StVars.check3 gte 50>> \
<span style="color:green">Player's and Valtan's Intelligence AND Will AND Willpower check: passed.</span>
One fraction of one crystal slowly moves and twitches, and one part of it turns into dust - moments before the crystal whole dissolves within the water in one hasty sweep. You return to the surface to recover your breath, thinking that there's a lot of work ahead of you, but feeling invigorated after learning that you can indeed succeed.
//You gained 100 intelligence and will experience.//
<<script>>gC("chPlayerCharacter").intelligence.addExperience(100);
gC("chPlayerCharacter").will.addExperience(100);
gC("chVal").intelligence.addExperience(100);
gC("chVal").will.addExperience(100);
<</script>> \
[[Continue|FASE CaRe ReturningWithValtan]]
<<else>> \
<span style="color:red">Player's and Valtan's Intelligence AND Will AND Willpower check: failed.</span>
And the crystal seems to move... And twitch... And fracture... But it isn't enough, and remains intact. You have no choice but to give up and return to the surface to breathe.
[[Continue|FASE CaRe ValtanComes Failure]]
<</if>> \$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Hey now, it's your turn to carry her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Huh? But we switched a couple of minutes ago."//</span>
<span @style=$chVal.colorStyleKey>//"Maybe, maybe, but I'm just really, really tired, ok? Be a sweetie for me and grant me this wish."//</span> She puts on a clearly forced puppy face.
<span @style=$chPlayerCharacter.colorStyleKey>//"Fineee..."//</span> You sigh.
Glien didn't wake up after taking her out of the water, so you decided to carry her on your backs back to the Shapeshifter village. The journey proved to be quite tortuous while you were carrying an adult on your back, as lightweight as Shapeshifters are, and you shuddered at the thought of having to do it without help and how lucky you were that Valtan was nearby. Valtan takes you out of these thoughts:
<span @style=$chVal.colorStyleKey>//"Hey, maybe you should know..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes?"//</span>
<span @style=$chVal.colorStyleKey>//"I, too, got trapped in the lower Caverns once, a few years ago. Remember when that Ashwalker woman came to the Temple to sell her bondage equipment?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I think I do. Didn't you get freaked out when Padmiri tried to put something on you?"//</span>
<span @style=$chVal.colorStyleKey>//"Yes. It triggered some memory on me, the memory of feeling helpless, unable to transform myself, as if I couldn't move..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
You look to the ground, trying to put yourself in Valtan's skin. You know you can't truly know what such an experience would be like, but even the watered down exercise of imagining yourself trapped and alone fills you with distress.
<span @style=$chPlayerCharacter.colorStyleKey>//"How did you..."//</span>
<span style="color:gray">//"Hey, is that Glien on your back?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm?"//</span>
Your eyes rise back, and you find some unknown Shapeshifter in front of you.
<span style="color:gray">//"You found Glien! Was she trapped in the Caverns?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, she was. We..."//</span>
You look to your right, but find Valtan isn't there anymore. Nor behind you. She left as soon as she noticed you were about to meet someone.
<span @style=$chPlayerCharacter.colorStyleKey>//"We... Brought her..."//</span>
<span style="color:gray">//"Glien! Glien! Oh, Goddess, she's unconscious. I'm so thankful to you, you must have been very brave to bring her back yourself... Please, let me help you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
//You have turned exhausted.
Some time has passed.//
<span style="color:khaki">//Your friendship with Valtan has increased.//</span>
//You have gained 10 merit.
You have gained 25 respect from the Shapeshifter tribe.
The Shapeshifter tribe's attitude towards the Passion Temple has improved considerably.//
<<link [[Continue|Map]]>><<script>>
State.variables.compass.moveCharsToRoom(["chPlayerCharacter"],"mainStreet1");
finishFaSeCavernsRescue();
State.variables.compass.timeToAdvance = 90;
State.variables.compass.pushAllTimeToAdvance();
<</script>><</link>>
<<script>>
gC("chVal").relations.chPlayerCharacter.friendship.stv += 300;
gC("chPlayerCharacter").relations.chVal.friendship.stv += 300;
gC("chPlayerCharacter").merit += 10;
gC("chPlayerCharacter").ssRsp += 25;
State.variables.tribes.ssRsp += 50;
addToStVarsList("CaReVl");
<</script>> \$customRoomIntro
<span @style=$chVal.colorStyleKey>//"We aren't strong enough."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Curse this... Curse it all."//</span> Your frustration speaks through your mouth, after building up for so long.
<span @style=$chVal.colorStyleKey>//"Just like back then, isn't it..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm? What did you say?"//</span>
<span @style=$chVal.colorStyleKey>//"$chPlayerCharacter.name, do you trust me?"//</span> Valtan's eyes strike you with confidence.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Huh? What kind of question is that?"//</span>
<span @style=$chVal.colorStyleKey>//" I'll put it another way: you are going to have to trust me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you talking ab-"//</span>
You are unable to finish your sentence, as Valtan's mouth is now enveloping yours.
<<link [[Trust Valtan?|Scene]]>><<script>>
valtanPleasuresPlayerCaRe();
<</script>><</link>>$customRoomIntro
Valtan notices you're about to climax even before yourself, and immediately covers your groin with one hand, denying you.
<span @style=$chPlayerCharacter.colorStyleKey>//"What in blazes are you doing..."//</span>
<span @style=$chVal.colorStyleKey>//"Breathe in, fast."//</span>
With her other arm, she embraces you, and pulls you towards the water, a bit of which you swallow due to the speed of her unpredictable actions. She dives down, pushing you with her, and stimulates you once again, saying: <span @style=$chVal.colorStyleKey>//"And now, cum."//</span>
And you have your release right in front of the Shapeshifter named Glien, unconscious to everything and anything taking place around her. The waters cloud disturbed, and Valtan targets the encrusted crystals once again, directing the aether freed from your orgasm against them. One by one, they all dissolve in the water.
<<link [[Continue|FASE CaRe ReturningWithValtan]]>><<<script>>
<</script>><</link>><<script>>
State.variables.eventsCalendar.activeEvent = true;
setPasChars([getPresentCharByKey("chVal")]);
setRoomIntro("mapGleamingCaverns","pondIllumination");
addToStVarsList("vlIlIn");
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"So this is where you were hiding."//</span> You catch Valtan by surprise as you find her at the center of the cavity.
<span @style=$chVal.colorStyleKey>//"...Hmm."//</span> The Shapeshifter suddenly opens her eyes, as if she had just been awoken. Despite your trouble to reach this place, it appears she had heard none of it. <span @style=$chVal.colorStyleKey>//"It shouldn't surprise me that you've found me. The place where Glien was trapped at was much better hidden."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"This looks like a refuge, rather than a trap."//</span>
<span @style=$chVal.colorStyleKey>//"Hmm-hmm."//</span> Valtan nods. <span @style=$chVal.colorStyleKey>//"...Did you find me by chance, or is there anything you want to ask me?"//</span>
[[I had something I wanted to ask|FASE ValtanIllumination GeneralOptions]]
<<link [[I was exploring, perhaps I'll come back later|Map]]>><<script>>finishValtanAtIlluminationPond();<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Why did you leave earlier?"//</span>
<span @style=$chVal.colorStyleKey>//"When? I've left a lot of times during my life."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...When we were carrying Glien."//</span>
<span @style=$chVal.colorStyleKey>//"Oh, that's when you meant."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chVal.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Come on, don't drag your words..."//</span>
<span @style=$chVal.colorStyleKey>//"Sigh."//</span> She breathes out in resignation. <span @style=$chVal.colorStyleKey>//"I don't know what to tell you, $chPlayerCharacter.name. I wasn't in the mood to talk to anyone? They could have got the wrong idea? I wanted to let you take the whole credit? Just take the explanation you like the most."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You could have cleaned your image! Saving someone from getting lost in the Caverns must count for something, right?"//</span>
<span @style=$chVal.colorStyleKey>//"I..."//</span> And she stays silent again. This time, however, it's her who breaks the gridlock. <span @style=$chVal.colorStyleKey>//"I don't want to try again. I don't want to keep trying."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But Valtan..."//</span>
It looks like you can't advance any further.
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]<<script>>
State.variables.StVars.check1 = rLvlAbt("chVal","chPlayerCharacter","friendship") * 1 + rLvlAbt("chVal","chPlayerCharacter","romance") * 1 - rLvlAbt("chVal","chPlayerCharacter","enmity") * 1 - rLvlAbt("chVal","chPlayerCharacter","enmity") * 1;
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You were telling me about another time you were trapped."//</span>
<<if $StVars.check1 gte 6>> \
<span style="color:green">Valtan's relation check: passed.</span>
<span @style=$chVal.colorStyleKey>//"...I was exploring the Caverns once, and the floor broke open below me. There were gleaming crystals there, and the rocks had collapsed in such a way that it was impossible to remove them, so my legs got stuck, and I couldn't shapeshift."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And someone saved you."//</span>
<span @style=$chVal.colorStyleKey>//"Aha."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And that person... Was Sillan?"//</span>
<span @style=$chVal.colorStyleKey>//"What do you think?"//</span>
//...It must not have been easy to break away. Poor Valtan.//
<<else>> \
<span style="color:red">Valtan's relation check: failed.</span>
<span @style=$chVal.colorStyleKey>//"That... Nevermind, I shouldn't have spoken about it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hey... But you were just about to tell me."//</span>
<span @style=$chVal.colorStyleKey>//"That was then, and now is now. Time is quite the fleeting thing."//</span>
//Why do you have to make everything so difficult?//
<</if>> \
[[Back to other topics|FASE ValtanIllumination GeneralOptions]]$customRoomIntro
An even more damp and humid atmosphere envolves everything here. It's a chilly air, an air that turns welcoming, apathetic or mistrustful of your presence as your thoughts come and go. The walls and domes are adorned with abstract yet beautiful paintings showing the shapes of Shapeshifters, as well as some of Leiriens and Aiishen scattered around, along with a rare, occasional Beastkin.
At the end of the hall, a robed man looks away from you, his eyes set on a static, shining figure welcoming her arms towards everyone in the Temple. He allows the sound of your steps to get closer and closer, and only turns around when you're a few meters away.
<<if $StVars.check2 is true>> \
<span @style=$chNer.colorStyleKey>//"Welcome back, Gaanidan. Your sight is a bittersweet one. If you have important matters to discuss, you already know I have some time to spare - as limited at it might be."//</span>
<<elseif $StVars.check1 is true>> \
<span @style=$chNer.colorStyleKey>//"The Gaanidan Candidate."//</span> Nersmias' voice is strict, carefully calculated to avoid sounding overly hostile, even if a hint of his underlying attitude remains there. <span @style=$chNer.colorStyleKey>//"I have heard what you did for someone from my tribe, and for that you have my thanks."//</span>
//Nersmias' trust has increased.//
<<script>>modifyNersmiasLocalTrust(3);
addToStVarsList("neSBrc");<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"It was my duty. I couldn't just leave someone trapped in the Caverns."//</span>
<span @style=$chNer.colorStyleKey>//"Those are the words of someone whose convictions I may respect, if they were true. Unfortunately, the sharp divide between the Passion Temple and my tribe makes trust a complicated matter. If you have come to discuss your views on the impostor occupying Sillan's place, you must make your case with haste, as my time and even my patience are limited.//"//</span>
<<else>> \
<span @style=$chNer.colorStyleKey>//"The Gaanidan Candidate."//</span> Nersmias' voice is strict, carefully calculated to avoid sounding overly hostile, even if a hint of his underlying attitude remains there. <span @style=$chNer.colorStyleKey>//"You surely understand the sharp divide between the Passion Temple and my tribe. If you have come to discuss your views on the impostor occupying Sillan's place, you must make your case with haste, as my time and patience are limited."//</span>
<</if>> \
//I think I may only have one chance to discuss with him. Should I leave it for later?//
<span style="color:khaki">Tutorial: Nersmias' disposition depends on his trust and conviction, which may be altered by you or other characters. His trust and conviction and your willpower might radically alter the result of your conversation.</span>
[[I have come to defend Valtan|FaSe NSB Init DefendValtan]]
[[I want you to let Valtan talk to Sillan|FaSe NSB Init LetValtanTalk]]
[[I'm worried about Sillan|FaSe NSB Init WorriedAboutSil]]
[[I want to hear about your reasons|FaSe NSB Init NersmiasReasons]]
<<if $StVars.check4 gte 17>> \
<span style="color:green">Perception AND luck check: passed.</span>
[[The murals are beautiful, but why aren't humans in them?|FaSe NSB Init AskAboutMurals]]
<<else>> \
<span style="color:red">Perception AND luck check: failed. Option locked.</span>
<</if>> \
<<link [[Leave for now|Map]]>><<script>>State.variables.eventsCalendar.activeEvent = false;<</script>><</link>>
<<script>>
setPasChars([getPresentCharByKey("chNer")]);
<</script>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I have come to defend Valtan. The way you treated her was anything but fair. She didn't deserve it."//</span>
<span @style=$chNer.colorStyleKey>//"Oh, she didn't? Please, enlighten me about the endless virtues you have discovered about her in a few weeks, I'm most certain I could have missed them all through the course of her whole life."//</span>
//Nersmias' trust has decreased, and his conviction increased.//
<<script>>
modifyNersmiasLocalTrust(-3);
modifyNersmiasLocalConviction(5);
<</script>> \
//For someone made of slime, your tongue is irritatingly sharp.// You think while clenching your fist, a gesture that doesn't go unnoticed.
<span @style=$chNer.colorStyleKey>//"If you're considering it, forget about using violence. You're in quite the precarious situation already, and the consequences of assaulting me would be catastrophic for the Passion Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I wasn't thinking about it."//</span> You reply with dubious conviction.
<span @style=$chNer.colorStyleKey>//"Uh-huh."//</span>
[[I want you to let Valtan talk to Sillan|FaSe NSB Init LetValtanTalk]]
[[I'm worried about Sillan|FaSe NSB Init WorriedAboutSil]]
[[Time to speak my mind|FaSe NSB FirstRound]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Regardless of what you think about Valtan, you should allow Sillan to speak to her, for her own sake as well."//</span>
<span @style=$chNer.colorStyleKey>//"I could argue about how it could be harmful for Sillan to see Valtan now, after going through the pain of accepting that she has been betrayed, and how it is my duty as the spiritual authority of my tribe to veil for my people's well-being, but... That will not happen, for the simple reason that Sillan does not will it."//</span>
//Nersmias' conviction has increased.//
<<script>>
modifyNersmiasLocalConviction(5);
<</script>> \
//...Does she not will it, or did you make her not will it?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Then let me speak to Sillan."//</span>
<span @style=$chNer.colorStyleKey>//"Hmm."//</span>
Nersmias doesn't deny your request, or at least, not immediately. The fact that he's even thinking about it gives you a dim hope.
<span @style=$chNer.colorStyleKey>//"Prove to me that you have anything useful to tell her."//</span>
[[Time to speak my mind|FaSe NSB FirstRound]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Listen, I- In truth, I'm worried about Sillan."//</span>
<span @style=$chNer.colorStyleKey>//"How could you even possibly care about her?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You may not believe me, or perhaps consider the magnitude of my concern shallow, but I have heard about her - about her situation. I know she was close to Valtan for many years, that Valtan herself convinced her not to take her position as the Shapeshifter Candidate, that she found herself... Confused, and alone."//</span> You measure your words to make sure they don't sound like you're supporting Valtan's claims here. <span @style=$chPlayerCharacter.colorStyleKey>//"And now she spends her days locked within this temple. I haven't met her, not a single time in my entire life, but it only takes a good heart to worry about what could she be going through."//</span> Nersmias' eyes remain stuck on your face, determined to not to let you know a single detail about what's going through his head. <span @style=$chPlayerCharacter.colorStyleKey>//"And knowing that she cannot even leave these walls -by her own decision, I must assume- only increases my worries."//</span>
<<if $StVars.check3 gte 32>> \
<span style="color:green">Will AND charisma check: passed.</span>
<span @style=$chNer.colorStyleKey>//"...Those are the words of a kind soul."//</span> The priest finally claims, after seconds of tense silence. <span @style=$chNer.colorStyleKey>//"And if I had to judge you by those words alone, they would go a long way. But you still come from the Passion Temple, currently tutored by Drishtya, and I don't know what's your relationship with Valtan. I might be willing to treat you with less cynicism from now on, but you still haven't convinced me to let you pass through that door."//</span>
//Nersmias' trust has increased, and his conviction decreased.//
<<script>>
modifyNersmiasLocalTrust(3);
modifyNersmiasLocalConviction(-5);
<</script>> \
<<else>> \
<span style="color:red">Will AND charisma check: failed.</span>
<span @style=$chNer.colorStyleKey>//"Those are... Kind words, indeed."//</span> He replies fairly soon, allowing you to notice a shade of cynicism in his voice. <span @style=$chNer.colorStyleKey>//"But words are words, and words alone without conviction or actions are something I can't trust. I'm looking forward to watch you in the Twisted Festival, though."//</span>
//...That didn't go like I expected.//
<</if>> \
[[This isn't over|FaSe NSB FirstRound]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Before anything else, I want to hear about your reasons."//</span>
<span @style=$chNer.colorStyleKey>//"My motives."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What's led you to act like this, to the point of directly confronting Drishtya. I have heard the interpretations of others, but I want to hear what you think, out of your own mouth."//</span>
<span @style=$chNer.colorStyleKey>//"That's a smart attitude, I commend it. The Gaanidans are fortunate to have a Candidate who is so thoughtful at your age."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chNer.colorStyleKey>//"My reasons,"//</span> he turns around, <span @style=$chNer.colorStyleKey>//"my reasons are these,"//</span> and waves his arms around, as he very slowly spins, looking at the walls of the Temple. <span @style=$chNer.colorStyleKey>//"I'm the priest of the Temple of Harmony, the spiritual guide of the Shapeshifters, bound by the responsibility of guiding and protecting my people. Not only from any foreign threat, but from themselves."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"From themselves...!?"//</span>
<span @style=$chNer.colorStyleKey>//"From themselves."//</span> He continues. <span @style=$chNer.colorStyleKey>//"Our greatest gift, the one talent that tells us apart from any other among the creations of the Goddess, is also our greatest curse. Our capacity to transform ourselves, to adopt any form, shape or face we wish, carries an inherent danger: you can never know for certain how much you can trust a Shapeshifter - not even if you're one of our own."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You cannot really trust you're talking to the person you believe there is in front of you."//</span>
<span @style=$chNer.colorStyleKey>//"You can't trust it really is them, and you can't trust they always were. And do you know what's even worse?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...No."//</span>
<span @style=$chNer.colorStyleKey>//"That we enjoy it."//</span>
[[Continue|FaSe NSB Init NersmiasReasons2]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I didn't come to ask about it, but I'm intrigued about the murals. How is it that there aren't humans in them?"//</span>
<span @style=$chNer.colorStyleKey>//"The paintings...?"//</span> Nersmias openly looks at them, right after sending you a brief, mistrustful glance. <span @style=$chNer.colorStyleKey>//"They were made by the first generations of Shapeshifters to fully settle in the Caverns, as they were leaving the old city."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The old city? What is that?"//</span>
<span @style=$chNer.colorStyleKey>//"You don't know? Hmm. It shouldn't surprise me that humans are ignorant about old history. But a priestess-to-be such as yourself should be making an effort to learn."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Then a priest-in-service such as yourself shouldn't be shy to educate me."//</span>
<span @style=$chNer.colorStyleKey>//"Ha."//</span> A single, dried laugh. <span @style=$chNer.colorStyleKey>//"Fair enough. The old city is a place where all the tribes used to live together. This was before the Ashwalkers and Gaanidans arrived. For one reason or another, they all slowly left it, and it is now the home to nothing more than ruins. It is very close to the Leirien village."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So there aren't humans in the murals because they hadn't met any yet."//</span>
<span @style=$chNer.colorStyleKey>//"Precisely. The Passion Temple has a rich library, you should learn about the history of the Valley when you return."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I will."//</span>
<span @style=$chNer.colorStyleKey>//"And now, tell me: why did you come here?"//</span>
//Nersmias' trust has slightly increased.//
<<script>>
modifyNersmiasLocalTrust(2);
<</script>> \
[[I have come to defend Valtan|FaSe NSB Init DefendValtan]]
[[I want you to let Valtan talk to Sillan|FaSe NSB Init LetValtanTalk]]
[[I'm worried about Sillan|FaSe NSB Init WorriedAboutSil]]
[[I want to hear about your reasons|FaSe NSB Init NersmiasReasons]]$customRoomIntro
<<script>>
initFaSeNSBsecond();
State.variables.nsbPT = formatNersmiasSocialBattleMainPassage(true) + formatNersmiasSocialBattleMainPassageSecondPart(true);
<</script>> \
$nsbPT<span @style=$chPlayerCharacter.colorStyleKey>//"What... What do you mean you enjoy it!?"//</span>
<span @style=$chNer.colorStyleKey>//"It is in our nature - in the nature of the vast majority of us, at least. We take delight in robbing someone of their face and their identity, in becoming someone we are not as if it was a pack of robes you can put on and discard right away, in being the source of chaos and confusion."//</span>
If there is one Shapeshifter you know up close, everything he says is ringing true.
<span @style=$chNer.colorStyleKey>//"That's why our laws are as strict as they are, why we all must commit to strict self-censorship and fight against our natural impulses. That's why we had some tolerance for Valtan's immaturity and selfishness while she was growing up, and that's also why the line she has crossed is one that demands her exile."//</span>
//...//
<span @style=$chNer.colorStyleKey>//"Well?"//</span> He presses you. <span @style=$chNer.colorStyleKey>//"Was there anything else?"//</span>
[[I have come to defend Valtan|FaSe NSB Init DefendValtan]]
[[I want you to let Valtan talk to Sillan|FaSe NSB Init LetValtanTalk]]
[[I'm worried about Sillan|FaSe NSB Init WorriedAboutSil]]
[[Time to speak my mind|FaSe NSB FirstRound]]
<<script>>
addToStVarsList("nsbRea");
<</script>> \$customRoomIntro
<<script>>
State.variables.nsbPT = formatNersmiasSocialBattleMainPassage(false);
<</script>> \
$nsbPT
<<if $temp is "endingNotReached">><<script>>State.variables.nsbPT2 = formatNersmiasSocialBattleMainPassageSecondPart();<</script>>$nsbPT2<</if>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I have spoken my mind, now. I hope I gave you any perspective you hadn't considered."//</span>
<span @style=$chNer.colorStyleKey>//"Hmm-hmm."//</span>
//Now, I can either leave or press him to change his mind on something... If I think that could be useful at all.//
<span style="color:khaki">Careful: You may only get to choose once.</span>
[[Valtan must be pardoned|FaSe NSB PardonValtan]]
[[Let Valtan speak to Sillan, just once|FaSe NSB ValtanSpeakToSillan]]
[[We should work together|FaSe NSB WorkTogether]]
[[Nothing else to discuss|FaSe NSB NothingElseToDiscuss]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Despite everything, I still think Valtan deserves to be pardoned."//</span>
<span @style=$chNer.colorStyleKey>//"...Have you not heard anything I said? Even if I thought she personally deserves a second chance, which I don't, it would absolutely not outweight the risk of bringing unstability and disrespect to my tribe's laws."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But..."//</span>
<span @style=$chNer.colorStyleKey>//"That's enough. I'm not about to continue arguing with a stone wall."//</span>
//Nersmias' conviction has largely increased, and his trust decreased.//
<<script>>State.variables.nerLocTrust -= 10; State.variables.nerLocConviction += 20;<</script>> \
[[Nothing else to discuss|FaSe NSB NothingElseToDiscuss]]$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"I may not have gotten this impression from you the first time I met you, but you're fairly reasonable."//</span>
<span @style=$chNer.colorStyleKey>//"...?"//</span> He's waiting for a catch, a feint, a trap.
<span @style=$chPlayerCharacter.colorStyleKey>//"What I mean to say is that you have certainly well thought-out motives to act the way you do, and perhaps it would be best for us to be on each other's good side."//</span>
<<if $nerLocTrust gte 60>> \
<span style="color:green">Nersmias' trust check: passed.</span>
<span @style=$chNer.colorStyleKey>//"And what can you offer me, again?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Right now? Not much. But if I become High Priestess, I won't interfere with you or the Shapeshifter tribe the way Drishtya is doing."//</span>
<span @style=$chNer.colorStyleKey>//"...That sounds tempting. And what do you want, in exchange?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Your support for my Candidacy."//</span>
//You have no Candidate, as you know well. But saying it out loud might paint me as an opportunist.//
<span @style=$chNer.colorStyleKey>//"...You're certainly someone reasonable as well. And I'm not sure yet I can say the same of the other Candidates."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So we have a deal?"//</span>
<span @style=$chNer.colorStyleKey>//"We do. Be sensible in your choices, don't oppose my goals, and I will aid you when the time comes."//</span>
//Your respect with the Shapeshifter tribe has increased.
Nersmias' conviction and trust have increased.//
<<script>>
modifyNersmiasLocalTrust(20);
modifyNersmiasLocalConviction(40);
gC("chPlayerCharacter").ssRsp += 150;
<</script>> \
<<link [[Continue|Map]]>><<script>>finishFaSeNSB();<</script>><</link>>
<<else>>
<span style="color:red">Nersmias' trust check: failed.</span>
<span @style=$chNer.colorStyleKey>//"I do not dislike the sound of that. But can you prove to me that you won't oppose the interests of my tribe?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course. Just let me show you."//</span>
<span @style=$chNer.colorStyleKey>//"Good. Then I'll be watching."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chNer.colorStyleKey>//"..."//</span>
//I think he isn't ready for a strong commitment. Might be best to just stay out of his way.//
[[Nothing else to discuss|FaSe NSB NothingElseToDiscuss]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Please allow Valtan to speak to Sillan. It's in no one's interest for them not to meet each other one last time."//</span>
<<if $nerLocConviction gt 20>> \
<span style="color:red">Nersmias' conviction check: failed.</span>
<span @style=$chNer.colorStyleKey>//"I must commend your persistence. If only because I should make the effort to find any positive trait in you."//</span>
//...That's a no.//
<span @style=$chNer.colorStyleKey>//"I have granted you a large share of my time, as any legitimate Candidate would deserve. Now..."//</span>
[[Nothing else to discuss|FaSe NSB NothingElseToDiscuss]]
<<else>> \
<span style="color:green">Nersmias' conviction check: passed.</span>
<span @style=$chNer.colorStyleKey>//"That's impossible."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"But-"//</span>
<span @style=$chNer.colorStyleKey>//"But. I could allow you to speak to her, instead."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Me? Why?"//</span>
<span @style=$chNer.colorStyleKey>//"I can't allow Valtan to speak to Sillan against Sillan's wishes, but she mentioned nothing about you, and I can recognize that your words don't lack substance. I could allow you to speak to Sillan, but only if you do something for me, in exchange."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine. What is it?"//</span>
<span @style=$chNer.colorStyleKey>//"I can't tell you the details until you accept, but you must know that it'll involve a sacrifice from your part, and from the Passion Temple. Drishtya and your peers might certainly not like it. And I must ascertain that you will carry it out until the end. It will, however, prove to me that you truly care about either Valtan or Sillan for selfless reasons."//</span>
//That sounds ominous, if nothing else.//
[[Accept|FaSe NSB AcceptOffer]]
[[Refuse|FaSe NSB RejectOffer]]
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Then I guess that's it. I will be leaving now."//</span>
<<if $nerLocTrust lte 20 and $chPlayerCharacter.willpower.current lte 30>> \
<span style="color:red">Willpower and Nersmias' trust checks: failed.</span>
<span @style=$chNer.colorStyleKey>//"Wait a second."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hmm? Ugh!"//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
One second is exactly what he needs to break your resistance. One second of your eyes crossing each other's. The floor and the walls seem to tremble, and you lose your balance.
<span @style=$chNer.colorStyleKey>//"Do not fall, now. Are you feeling unwell?"//</span>
He approaches you to hold your arm, and his eyes strike yet again.
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"This will not do, not at all... If you're feeling ill, you do need some treatment. Now follow me inside."//</span>
<<script>>gC("chPlayerCharacter").willpower.changeValue(-40);<</script>> \
<<link [[Continue|FaSe GFS ForcedStart]]>><<script>><</script>><</link>>
<<else>> \
<span style="color:green">Willpower and Nersmias' trust checks: passed.</span>
<span @style=$chNer.colorStyleKey>//"Indeed. Take care if you leave the tribe, and enjoy the Twisted Festival."//</span>
<<link [[Continue|Map]]>><<script>>finishFaSeNSB();<</script>><</link>>
<</if>> \$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"You certainly aren't making this easy for me."//</span>
<span @style=$chNer.colorStyleKey>//"Good. You must be well aware of the consequences."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I accept."//</span>
<span @style=$chNer.colorStyleKey>//"Are you certain?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, yes, I just told you I accept."//</span>
<span @style=$chNer.colorStyleKey>//"Then please follow me."//</span>
<<link [[Continue|FaSe GFS PactStart]]>><<script>>addToStVarsList("nePtPc");<</script>><</link>>$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"...That might be far more than I'm willing to give up."//</span>
<span @style=$chNer.colorStyleKey>//"I see. I cannot blame you."//</span>
There is no judgement on his eyes, nor his voice. No contempt, and no condemnation. Just acceptance of your choice.
<span @style=$chNer.colorStyleKey>//"A pity, if you ask me."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Then I'll be on my way. Thank you for your time anyway."//</span>
<span @style=$chNer.colorStyleKey>//"Of course. Take care if you leave the tribe, and enjoy the Twisted Festival."//</span>
<<link [[Continue|Map]]>><<script>>finishFaSeNSB();<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chNer")]);
addToStVarsList("nePtPc");
<</script>> \
A dim wave of light massages your closed eyes, seeping in, forcing their way through. Your mind has awoken and is no longer unaware of the world at large. And then the memories flash through your mind.
//Ah! I did... Did I really...?//
Upon inspecting your surroundings, you recognize the insides of the Temple of Harmony.
//Yes. I didn't imagine it. I signed a pact with Nersmias.//
You confront the situation with notorious stoicism, well aware of the consequences for yourself and for the Passion Temple, but eerily unaffected. Now it's time for him to fulfill his part of the deal.
<span @style=$chPlayerCharacter.colorStyleKey>//"Nersmias? Are you there?"//</span>
You perceive the sound of steps, and Nersmias enters the room shortly after.
<span @style=$chNer.colorStyleKey>//"You're awake. Good. Can you speak with Sillan now? You should do so as soon as possible."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes... Yes, I can."//</span>
<span @style=$chNer.colorStyleKey>//"Then follow me."//</span> He concludes as he nods.
[[Continue|FaSe Sillan ReachingSillan]]A single door lies at the end of an austere hallway, alone and undisturbed. Nersmias knocks and breaks its peace.
<span @style=$chNer.colorStyleKey>//"She's here, Sillan."//</span>
<span @style=$chSil.colorStyleKey>//"Oh... Let her in."//</span>
Nersmias steps to the side and waves at the door, instructing you to enter alone. He starts to leave before you even reach the handle.
[[Continue|FaSe Sillan MeetingSillan]]<<script>>
setPasChars([]);
<</script>> \
As you open the door, the room is revealed to your eyes in segments. At the right, shelves with scrolls, a table and a chair, and ink and paper on top of it. Next to them, at the wall opposite to you, a bath continuously filling with water, much like those found in the rooms of the Passion Temple. And at the left, a large stone slab, hard to identify as a bed, and a Shapeshifter sitting on top of it.
<span @style=$chSil.colorStyleKey>//"...Welcome."//</span>
<div align='center'>\
[img[img/portraits/sillan-full.png]]
</div> \
Even though she's determined to keep the eye contact with you, her face is meek and shy. Her head is slightly buried in her shoulders, supporting her tense at each of her sides above the bed. In a similar manner, her forehead is leaning down, which forces her eyes to look up to meet you. Your prolonged inspection takes the better of her, and she has to glance sideways more than once.
<span @style=$chSil.colorStyleKey>//"My name is Sillan. Who are you?"//</span>
[[I'm the Gaanidan Candidate|FaSe Sillan IntroductionGaanidan]]
[[I'm a friend of Valtan|FaSe Sillan IntroductionFriend]]
[[I'm someone who cares for Valtan|FaSe Sillan IntroductionSomeoneCaring]]
<<script>>
// Switches set to false
State.variables.StVars.check1 = false; // Relationship with Valtan
State.variables.StVars.check2 = false; // Did you want to be the Candidate
State.variables.StVars.check3 = false; // Free to leave
State.variables.StVars.check4 = false; // Have you been hypnotized?
State.variables.StVars.check5 = false; // Scroll and Ink
State.variables.StVars.check6 = false; // Do you write?
if ( gC("chPlayerCharacter").getSaList().includes("baHypnoticGlance") ) {
State.variables.StVars.check5 = true;
}
<</script>> \<<script>>
setPasChars([getPresentCharByKey("chSil")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm the Gaanidan Candidate. My name is $chPlayerCharacter.name. I'm pleased to meet you."//</span>
<span @style=$chSil.colorStyleKey>//"Right... I had figured as much."//</span> She replies, somewhat unsatisfied. <span @style=$chSil.colorStyleKey>//"I didn't think Nersmias would send someone to see me. I was really surprised when he told me earlier that someone from other tribe wanted to speak with me. Why are you here?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was worried about you, and..."//</span>
[[What's your relationship with Valtan?|FaSe Sillan YourRelationship]]
[[Did you want to be the Shapeshifter Candidate?|FaSe Sillan WantedToBeCandidate]]
[[Are you free to leave?|FaSe Sillan CanYouLeave]]
[[Have you been hypnotized?|FaSe Sillan AreYouHypnotized]]
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
[[About the scrolls and the ink...|FaSe Sillan ScrollAndInk]]
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \<<script>>
setPasChars([getPresentCharByKey("chSil")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm a friend of Valtan, from the Passion Temple. My name is $chPlayerCharacter.name. Pleased to meet you."//</span>
<span @style=$chSil.colorStyleKey>//"You're her friend...? Uhm... I mean, likewise."//</span> She appears disoriented and confused for a brief moment, but quickly snaps out of it. <span @style=$chSil.colorStyleKey>//"What did you want to talk about?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was worried about you, and wanted to know..."//</span>
[[What's your relationship with Valtan?|FaSe Sillan YourRelationship]]
[[Did you want to be the Shapeshifter Candidate?|FaSe Sillan WantedToBeCandidate]]
[[Are you free to leave?|FaSe Sillan CanYouLeave]]
[[Have you been hypnotized?|FaSe Sillan AreYouHypnotized]]
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
[[About the scrolls and the ink...|FaSe Sillan ScrollAndInk]]
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \
<<script>>gC("chSil").relations.chPlayerCharacter.friendship.stv += 150;<</script>> \<<script>>
setPasChars([getPresentCharByKey("chSil")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"I come from the Passion Temple. I'm... Someone who cares for Valtan."//</span>
<span @style=$chSil.colorStyleKey>//"You do...?"//</span> Her face turns into a crucible of expressions. You can identify curiosity, maybe disbelief, a glimpse of happiness, and... Sadness? Compassion? <span @style=$chSil.colorStyleKey>//"Oh, I didn't mean to interrupt. I didn't hear your name."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't worry, my name is $chPlayerCharacter.name. I'm pleased to meet you."//</span>
<span @style=$chSil.colorStyleKey>//"Likewise. Why did you come to see me?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I was worried about you, and..."//</span>
[[What's your relationship with Valtan?|FaSe Sillan YourRelationship]]
[[Did you want to be the Shapeshifter Candidate?|FaSe Sillan WantedToBeCandidate]]
[[Are you free to leave?|FaSe Sillan CanYouLeave]]
[[Have you been hypnotized?|FaSe Sillan AreYouHypnotized]]
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
[[About the scrolls and the ink...|FaSe Sillan ScrollAndInk]]
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \<span @style=$chPlayerCharacter.colorStyleKey>//"I'd like to know in your own words... What is Valtan to you?"//</span>
<span @style=$chSil.colorStyleKey>//"...I guess... Nothing. Not anymore. ...But she used to be everything."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What does that even mean...?"//</span>
Sillan takes a long time to answer, perhaps carefully choosing her words, or perhaps wanting to choose not to respond at all.
<span @style=$chSil.colorStyleKey>//"What would it change?"//</span> Is her non-answer. <span @style=$chSil.colorStyleKey>//"What I feel towards her doesn't matter if her life is going to be half a valley away, if she cannot come, if I cannot go."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Of course it matters!"//</span> You reply, annoyed to see her dance in the darkness after all the trouble you had to go through to get here. <span @style=$chPlayerCharacter.colorStyleKey>//"Even if you're never going to see someone ever again, your feelings towards them are important. They form part of your past life, and a part of who you are."//</span>
<span @style=$chSil.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chSil.colorStyleKey>//"Valtan was the person I used to trust the most. She... Always had my back, and... I'd like to think I always was there for her, too. It's... It's strange. You spend most of your life surrounded by walls, talking to almost nobody but one person, and one good day... She isn't there anymore."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...And what do you think of her now?"//</span>
<span @style=$chSil.colorStyleKey>//"I don't know."//</span> Dry words. Silence. And again: <span @style=$chSil.colorStyleKey>//"I don't know. It was easy when I didn't have reasons to think she would ever leave, but when she did... She did so so decidedly, and without looking back, that..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I've heard that the other Shapeshifters didn't have a great opinion of her."//</span>
<span @style=$chSil.colorStyleKey>//"That's... True."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Did their opinions affect you?"//</span>
<span @style=$chSil.colorStyleKey>//"...Maybe? She had a rogueish side to her, kind of mischievous, but I always saw it as her trying to have some harmless fun... When I saw myself alone and my certainties about the world broke down, I started to doubt, and... There was so much anger against Valtan. So much frustration, even hate. If that side of her was unknown to me, was my view of her truly clean and fair?"//</span>
<<script>>
State.variables.StVars.check1 = true;
<</script>> \
<<if $StVars.check2 is false>> \
[[Did you want to be the Shapeshifter Candidate?|FaSe Sillan WantedToBeCandidate]]
<</if>> \
<<if $StVars.check3 is false>> \
[[Are you free to leave?|FaSe Sillan CanYouLeave]]
<</if>> \
<<if $StVars.check4 is false>> \
[[Have you been hypnotized?|FaSe Sillan AreYouHypnotized]]
<</if>> \
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
<<if $StVars.check5 is false>> \
[[About the scrolls and the ink...|FaSe Sillan ScrollAndInk]]
<</if>> \
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Did you want to be the Candidate of your tribe?"//</span>
<span @style=$chSil.colorStyleKey>//"I'm not sure. It wasn't even something that was in my mind, when we knew that we'd have to choose a Candidate. Even when we were on the assembly, and each one of us was being discussed, I was certain that someone else would be chosen, like Mesquelles... And all of a sudden, I realized they were speaking my name. Once, and again, and again... And no one spoke against it. ...Not even myself."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Not even Valtan?"//</span>
<span @style=$chSil.colorStyleKey>//"Not even her. I was so astounded that I didn't even look at her."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And on the following days...?"//</span>
<span @style=$chSil.colorStyleKey>//"I was a bit of a mess. Quite nervous, very anxious. The more I thought about it, the more insecure I was about the whole thing... But whenever I tried to speak to anyone about it, they dismissed it as something natural."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Valtan had a different opinion."//</span>
<span @style=$chSil.colorStyleKey>//"She was the only one, in fact. Just when I was starting to accept it... She offered me to swap positions, so that she would become the Candidate."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And you didn't care about the honor of being chosen by your tribe, of having the chance to help them? Of becoming someone important in the Valley?"//</span>
<span @style=$chSil.colorStyleKey>//"If anything, it made me a bit dizzy. Me? Becoming the High Priestess? But... Why? I was no one special. Even when I had something important to say, I had Valtan speaking in my stead half the time. I just wanted to stay home, with my scrolls... With her... It made me feel important, and valued, but I mostly saw it as a responsibility."//</span>
<<script>>
State.variables.StVars.check2 = true;
<</script>> \
<<if $StVars.check1 is false>> \
[[What's your relationship with Valtan?|FaSe Sillan YourRelationship]]
<</if>> \
<<if $StVars.check3 is false>> \
[[Are you free to leave?|FaSe Sillan CanYouLeave]]
<</if>> \
<<if $StVars.check4 is false>> \
[[Have you been hypnotized?|FaSe Sillan AreYouHypnotized]]
<</if>> \
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
<<if $StVars.check5 is false>> \
[[About the scrolls and the ink...|FaSe Sillan ScrollAndInk]]
<</if>> \
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Just to be certain... You can leave this place whenever you want, right?"//</span>
<span @style=$chSil.colorStyleKey>//"Huh...? Yes, I can... I can, right? Why couldn't I?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Hmm. It was strange, given that you wouldn't come out of the Temple, not even to greet us."//</span>
<span @style=$chSil.colorStyleKey>//"...I'm just waiting for all of this to be over. So that I can go back to my life... Or whatever is left of it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<<script>>
State.variables.StVars.check3 = true;
<</script>> \
<<if $StVars.check1 is false>> \
[[What's your relationship with Valtan?|FaSe Sillan YourRelationship]]
<</if>> \
<<if $StVars.check2 is false>> \
[[Did you want to be the Shapeshifter Candidate?|FaSe Sillan WantedToBeCandidate]]
<</if>> \
<<if $StVars.check4 is false>> \
[[Have you been hypnotized?|FaSe Sillan AreYouHypnotized]]
<</if>> \
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
<<if $StVars.check5 is false>> \
[[About the scrolls and the ink...|FaSe Sillan ScrollAndInk]]
<</if>> \
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Sillan, are you, by chance..."//</span>
<span style="color:red">Story check: Failed.</span>
//...Hypnotized?//
<span @style=$chSil.colorStyleKey>//"...Yes?"//</span>
//Huh!?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes, are you..."//</span>
//Hypnotized?//
<span @style=$chSil.colorStyleKey>//"...?"//</span>
//I cannot finish my line! Is this... Nersmias' hypnosis!?//
<span @style=$chPlayerCharacter.colorStyleKey>//"I forgot what I was going to ask! Haha! Hahaha."//</span> Sillan is now visibly worried about you.
<<script>>
State.variables.StVars.check4 = true;
<</script>> \
<<if $StVars.check1 is false>> \
[[What's your relationship with Valtan?|FaSe Sillan YourRelationship]]
<</if>> \
<<if $StVars.check2 is false>> \
[[Did you want to be the Shapeshifter Candidate?|FaSe Sillan WantedToBeCandidate]]
<</if>> \
<<if $StVars.check3 is false>> \
[[Are you free to leave?|FaSe Sillan CanYouLeave]]
<</if>> \
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
<<if $StVars.check5 is false>> \
[[About the scrolls and the ink...|FaSe Sillan ScrollAndInk]]
<</if>> \
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \//Now, for the moment of truth. Is there anything this girl needs to hear?//
[[You should speak with Valtan one last time|FaSe Sillan OneLastTime]]
[[You must confront Valtan|FaSe Sillan ConfrontValtan]]
[[You're doing the right thing|FaSe Sillan TheRightThing]]
[[The Shapeshifters need to know how you feel|FaSe Sillan YourFeelings]]
[[You shouldn't trust Nersmias|FaSe Sillan DontTrustNersmias]]
<<script>>
State.variables.StVars.check1 = true;
State.variables.StVars.check2 = true;
State.variables.StVars.check3 = true;
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Is that ink, over at the table?"//</span>
<span @style=$chSil.colorStyleKey>//"Um... Yes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you write?"//</span>
<span @style=$chSil.colorStyleKey>//"Th-theater plays, mostly..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh? I thought Shapeshifters only improvised their plays."//</span>
<span @style=$chSil.colorStyleKey>//"Most of the time. Maybe they're only improvising these days, with the Twisted Festival coming close... But we also have scripted plays, occasionally."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Mind if I take a look...?"//</span>
<span @style=$chSil.colorStyleKey>//"Oh, um, let me pick-"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Oooh..."//</span> A little too late for her, you have already started reading the unfinished scroll on her table. <span @style=$chPlayerCharacter.colorStyleKey>//"This is..."//</span>
<span @style=$chSil.colorStyleKey>//"Uaaah! Please, put it down!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Kind of... Lewd."//</span>
<span @style=$chSil.colorStyleKey>//"It's- It's a manuscript! It's unfinished! Please stop reading that!"//</span>
You're forced to stop reading when Sillan takes the scroll out of your hands.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Ok."//</span>
<span @style=$chSil.colorStyleKey>//"...I think we should switch the topic."//</span> She says flushed.
//Do the Shapeshifters have such explicit plays? I don't remember having seen any...//
<<script>>
State.variables.StVars.check5 = true;
<</script>> \
<<if $StVars.check1 is false>> \
[[What's your relationship with Valtan?|FaSe Sillan YourRelationship]]
<</if>> \
<<if $StVars.check2 is false>> \
[[Did you want to be the Shapeshifter Candidate?|FaSe Sillan WantedToBeCandidate]]
<</if>> \
<<if $StVars.check3 is false>> \
[[Are you free to leave?|FaSe Sillan CanYouLeave]]
<</if>> \
<<if $StVars.check4 is false>> \
[[Have you been hypnotized?|FaSe Sillan AreYouHypnotized]]
<</if>> \
[[I'll give you a piece of my mind|FaSe Sillan APieceOfMyMind]] <span style="color:khaki">(Will make the story advance)</span>
<<if $StVars.check6 is true>> \
<span style="color:red">Willpower check: Failed.</span> You cannot use hypnosis.
<</if>> \<span @style=$chPlayerCharacter.colorStyleKey>//"You should speak to Valtan at least one last time."//</span>
<span @style=$chSil.colorStyleKey>//"...Why?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Because your image of her has radically changed since she left, and can you truly say that's her fault only?"//</span>
<span @style=$chSil.colorStyleKey>//"...There wouldn't be as much people bad-mouthing her if she was truly guilt-free..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Because behind the selfish, self-centered Valtan everyone knows, there's also a caring, warm Valtan that doesn't deserve your hate."//</span>
<span @style=$chSil.colorStyleKey>//"...But there's also..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And because she's important to you."//</span>
<span @style=$chSil.colorStyleKey>//"..."//</span>
Sillan's response doesn't have words, only tears. The small, contained tears of someone dealing with pain in front of a stranger.
<span @style=$chPlayerCharacter.colorStyleKey>//"This must be difficult for you right now, but I'm sure everything will turn out fine. You must have faith."//</span>
<span @style=$chSil.colorStyleKey>//"...Faith."//</span> She repeats, making yet another effort to stop her crying. And you nod.
<<if $StVars.check2 is true>> \
[[The Shapeshifters need to know how you feel|FaSe Sillan YourFeelings]]
<</if>> \
<<if $StVars.check3 is true>> \
[[You shouldn't trust Nersmias|FaSe Sillan DontTrustNersmias]]
<</if>> \
[[That's all|FaSe Sillan ThatsAll]]
<<script>>
State.variables.chSil.relations.chPlayerCharacter.friendship.stv += 1000;
State.variables.StVars.check1 = false;
addToStVarsList("gcSiTl");
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"You should speak to Valtan at least one last time."//</span>
<span @style=$chSil.colorStyleKey>//"...Why?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"To confront her."//</span> Sillan remains as confused as before, if not more. <span @style=$chPlayerCharacter.colorStyleKey>//"You have discovered a new side of her that you seemed to be oblivious to, someone less caring, and more selfish. But you still hold the other Valtan in your close memory, a Valtan who has been important to you through your whole life. Which one is the real Valtan?"//</span>
<span @style=$chSil.colorStyleKey>//"I don't know."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Perhaps one, maybe the other. Or both. But you will not find out if you remain shut in your own room, and even worse: you will never forget her. And the memory of her will corrode you, and you will be eaten alive by the doubts and regrets that perhaps not speaking to her one last time was a mistake. That perhaps you let the Valtan you loved go for no good reason."//</span>
<span @style=$chSil.colorStyleKey>//"Baaaaaah!"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
It's a desperate weeping, the honest and live crying of someone regretful of her own choices. Of her loss.
<span @style=$chSil.colorStyleKey>//"I... I know! I know! Valtan... I'm sorry... I'm sorry..."//</span>
//She does love her, doesn't she?//
<span @style=$chPlayerCharacter.colorStyleKey>//"It's fine, Sillan. It's fine. She isn't dead, and you can still make things the right way."//</span>
She nods, slowly getting calmed by your understanding voice.
<<if $StVars.check2 is true>> \
[[The Shapeshifters need to know how you feel|FaSe Sillan YourFeelings]]
<</if>> \
<<if $StVars.check3 is true>> \
[[You shouldn't trust Nersmias|FaSe Sillan DontTrustNersmias]]
<</if>> \
[[That's all|FaSe Sillan ThatsAll]]
<<script>>
State.variables.chSil.relations.chPlayerCharacter.friendship.stv += 750;
State.variables.chSil.relations.chPlayerCharacter.submission.stv += 500;
State.variables.chPlayerCharacter.relations.chSil.domination.stv += 500;
State.variables.StVars.check1 = false;
addToStVarsList("gcSiTl");
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"You're doing the right thing. Staying here, I mean."//</span>
<span @style=$chSil.colorStyleKey>//"...You really think so?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes. You have woken up to an uncomfortable reality that you were unaware of... One that seems to be too much for you to handle."//</span>
<span @style=$chSil.colorStyleKey>//"..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"So why should you burden yourself with the trouble of agitating ghosts past? Just stay here until the storm has passed, don't suffer more than you have to."//</span>
<span @style=$chSil.colorStyleKey>//"...If... If you say so..."//</span>
<<if $StVars.check2 is true>> \
[[The Shapeshifters need to know how you feel|FaSe Sillan YourFeelings]]
<</if>> \
[[That's all|FaSe Sillan ThatsAll]]
<<script>>
State.variables.StVars.check1 = false;
State.variables.StVars.check3 = false;
addToStVarsList("gcSiWT");
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Sillan, you must tell the tribe about your feelings."//</span>
<span @style=$chSil.colorStyleKey>//"What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That you have to speak up. Everyone else is doing so, saying you should have become the Candidate, that Valtan shouldn't have, that she has brought you all harm - but you intend to keep to yourself?"//</span>
<span @style=$chSil.colorStyleKey>//"If everyone else thinks otherwise..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Then perhaps they're wrong. But if you're the only person capable of speaking the truth and you stay silent, they will never know. And if it is you who's wrong, it won't be the end of the world anyway. But you cannot live accepting the word of the rest as if it was the only acceptable reality, while you drown your own thoughts and feelings."//</span>
<span @style=$chSil.colorStyleKey>//"It is hard to speak up."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And isn't it hard to spend your whole life in silence?"//</span>
<span @style=$chSil.colorStyleKey>//"...It is."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If there's ever going to be a good moment for you to take the word, it's now."//</span>
<span @style=$chSil.colorStyleKey>//"..."//</span>
<<if $StVars.check1 is true>> \
[[You should speak with Valtan one last time|FaSe Sillan OneLastTime]]
<</if>> \
<<if $StVars.check1 is true>> \
[[You must confront Valtan|FaSe Sillan ConfrontValtan]]
<</if>> \
<<if $StVars.check1 is true or $StVars.check3 is true>> \
[[You're doing the right thing|FaSe Sillan TheRightThing]]
<</if>> \
<<if $StVars.check3 is true>> \
[[You shouldn't trust Nersmias|FaSe Sillan DontTrustNersmias]]
<</if>> \
[[That's all|FaSe Sillan ThatsAll]]
<<script>>
State.variables.StVars.check2 = false;
addToStVarsList("gcSiSp");
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Why are you staying here, at the Temple...?"//</span>
<span @style=$chSil.colorStyleKey>//"I wanted to be alone..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I meant why in the Temple, of all places."//</span>
<span @style=$chSil.colorStyleKey>//"Because Nersmias offered me a room, and he had been so helpful..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Maybe Nersmias isn't the person you should trust the most."//</span>
<span @style=$chSil.colorStyleKey>//"What?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"I'm just saying, maybe there are reasons that make Nersmias act in a way he shouldn't, or maybe he doesn't care about you as much as you think..."//</span>
<span @style=$chSil.colorStyleKey>//"And should I trust your word instead?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Eh?"//</span>
<span @style=$chSil.colorStyleKey>//"Who are you, again? Because I know you've met Valtan, but are you going to tell me you've known Nersmias for a month, as well?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Maybe I spoke out of turn. Forgive me."//</span>
<span @style=$chSil.colorStyleKey>//"..."//</span>
Some tension remains in the air after this abrupt conclusion.
<<if $StVars.check1 is true>> \
[[You should speak with Valtan one last time|FaSe Sillan OneLastTime]]
<</if>> \
<<if $StVars.check1 is true>> \
[[You must confront Valtan|FaSe Sillan ConfrontValtan]]
<</if>> \
<<if $StVars.check2 is true>> \
[[The Shapeshifters need to know how you feel|FaSe Sillan YourFeelings]]
<</if>> \
[[That's all|FaSe Sillan ThatsAll]]
<<script>>
State.variables.StVars.check3 = false;
State.variables.chSil.relations.chPlayerCharacter.friendship.stv -= 250;
State.variables.chSil.relations.chPlayerCharacter.enmity.stv += 250;
State.variables.chSil.relations.chNer.friendship.stv -= 100;
<</script>> \<span @style=$chPlayerCharacter.colorStyleKey>//"Hey, Sillan... I think I have taken enough of your time. Thank you for having me."//</span>
<span @style=$chSil.colorStyleKey>//"Uhm... It's no problem. Thank you for coming."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Take care of yourself, ok...? I'm sure everything will work out in the end."//</span>
She nods silently.
[[Continue|FaSe Sillan ByeNersmias]]<<script>>
setPasChars([getPresentCharByKey("chNer")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"Bye, Nersmias."//</span> You tell the Shapeshifter priest upon meeting him, back at the dome.
<span @style=$chNer.colorStyleKey>//"I trust everything went correctly."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Rest easy. Sillan is fine."//</span>
<span @style=$chNer.colorStyleKey>//"...So I hope."//</span> He replies with a dim frown on his eyes. <span @style=$chNer.colorStyleKey>//"I've made a great effort to trust you. I hope I don't regret it."//</span>
//Clearly you didn't trust me enough.//
<<link [[Continue|Map]]>><<script>>finishFaSeNSB();<</script>><</link>><<script>>
setPasChars([getPresentCharByKey("chNer")]);
addToStVarsList("nePtFP");
<</script>> \
A dim wave of light massages your closed eyes, seeping in, forcing their way through. Your mind has awoken and is no longer unaware of the world at large. And then the memories flash through your mind.
//Aaah! I did... Did I really...?//
Upon inspecting your surroundings, you recognize the insides of the Temple of Harmony.
//Yes. I didn't imagine it. All of that did really happen.//
You confront the situation with notorious stoicism, well aware of the consequences for yourself and for the Passion Temple, but eerily unaffected. Now, however, remains the question of whether you're truly safe here. It would have been useful to ask yourself that before you woke up thrashing around, for now you're hearing the sound of steps creeping closer to the door in this room. Nersmias comes in.
<span @style=$chNer.colorStyleKey>//"You're awake. Good."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What are you planning?"//</span>
<span @style=$chNer.colorStyleKey>//"Calm down. I have indeed used you to pay for the crimes of the Passion Temple, but now I intend to repay you."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Repay me? How?"//</span>
<span @style=$chNer.colorStyleKey>//"By allowing you to speak to Sillan."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
<span @style=$chNer.colorStyleKey>//"Whatever you intended to achieve when you came here, it's now your chance to get it. If you leave now, it will all have been for nothing."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Fine. Take me to her."//</span>
[[Continue|FaSe Sillan ReachingSillan]]Still held by Nersmias, he takes you through the ever so distant door that goes to the previously forbidden areas of the Temple of Harmony, after he unlocks it.
<span @style=$chNer.colorStyleKey>//"Relax. This will be over before you know it."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Why... Are you doing this..."//</span>
<span @style=$chNer.colorStyleKey>//"Because you're far too determined to go through a path that will only bring demise to my tribe, so I might as well stop you now, and guide you in a more sensible direction."//</span>
//I need to get away... I'm too weak to fight back at this moment...//
<span @style=$chNer.colorStyleKey>//"And now relax, and listen to my voice. The Passion Temple has wronged the Shapeshifter tribe. This is an affront that must be fixed."//</span>
<span @style=$chNer.colorStyleKey>//It is only logical.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"You have risked the well-being of my people by acting for the sake of short-sighted, dangerous ideals, so it is fair that you help me to achieve our prosperity, as punishment for your transgressions."//</span>
<span @style=$chNer.colorStyleKey>//For the sake of all that is fair.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"As a servant of the Goddess, you're a servant of the tribes. A servant of the Shapeshifters."//</span>
<span @style=$chNer.colorStyleKey>//Who ought to sacrifice herself for their well-being.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"This simple fact has been forgotten in the Passion Temple, and might get forgotten in the tribes as well."//</span>
<span @style=$chNer.colorStyleKey>//It is simply not right.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Therefore, you will gift yourself to the Shapeshifters."//</span>
<span @style=$chNer.colorStyleKey>//Both in body, mind and will.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Let them satiate their frustration, their desire, and their passion. That is the way towards harmony."//</span>
<span @style=$chNer.colorStyleKey>//The way towards justice.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Who are you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...A servant of the Goddess. A servant of the Shapeshifters."//</span>
//Your <span style="color:darkslateblue">willpower</span> has depleted.
Your absolute defeat has damaged your will, now permanently reduced by 2.//
<<script>>State.variables.chPlayerCharacter.willpower.current = 0;
State.variables.StVars.check1 = false; // No pact
gC("chPlayerCharacter").will.value -= 2;
<</script>> \
<span @style=$chNer.colorStyleKey>//"Stay still."//</span>
Out of nowhere, a hand strikes towards you, and hastily pinches your cheek. Your body doesn't react.
<span @style=$chNer.colorStyleKey>//"Hmm. Seems stable enough. Let us change your clothes, we're going to take a short stroll."//</span>
[[Continue|FaSe GFS StrollInit]]You pass through the ever so distant door that goes to the areas of the Temple that had been previously forbidden for you, after Nersmias unlocks it.
<span @style=$chNer.colorStyleKey>//"I'm going to need you to trust me for a short while."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Fine."//</span>
<span @style=$chNer.colorStyleKey>//"Look into my eyes. Relax yourself. Let your guard down."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
//There isn't much of a point in resisting now that I've come this far. Let's just hope he keeps the end of the bargain.//
<span @style=$chNer.colorStyleKey>//"As you're receiving my trust, you must return it with trust towards me as well."//</span>
<span @style=$chNer.colorStyleKey>//It's only logical.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Everything I have done has been in service of the Shapeshifters, for the sake to keep the peace and protect the innocent."//</span>
<span @style=$chNer.colorStyleKey>//You will not bring discord to this house.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"And you will comply with this goal, and not raise your weapons against anyone under this roof."//</span>
<span @style=$chNer.colorStyleKey>//You shall not raise doubts against my intentions.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"The only tools you're allowed to use are your reason and your tongue, and only for that you consider fair and just."//</span>
<span @style=$chNer.colorStyleKey>//Your will shall not be imposed on anyone.//</span>
//Your <span style="color:darkslateblue">willpower</span> has depleted.//
<span @style=$chNer.colorStyleKey>//"Is this understood?"//</span>
<<script>>State.variables.chPlayerCharacter.willpower.current = 0;<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"...Yes."//</span>
Maybe it is due to misguided honesty, perhaps to utter naivety - but whatever the reason, you have allowed him to impose his suggestions on you.
<span @style=$chNer.colorStyleKey>//"...Then follow me."//</span>
[[Continue|FaSe Sillan ReachingSillan]]You pass through the ever so distant door that goes to the areas of the Temple that had been previously forbidden for you, after Nersmias unlocks it.
<span @style=$chNer.colorStyleKey>//"I'm going to need you to trust me for a short while."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Fine."//</span>
<span @style=$chNer.colorStyleKey>//"Look into my eyes. Relax yourself. Let your guard down."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"..."//</span>
//...There isn't much of a point in resisting now that I've come this far. Let's just hope this isn't too terrible. And that he keeps the end of the bargain.//
<span @style=$chNer.colorStyleKey>//"Whatever your intentions might be, the Passion Temple has wronged the Shapeshifter tribe. This is an affront that must be fixed."//</span>
<span @style=$chNer.colorStyleKey>//It is only logical.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Since I'll allow you to do something to change things in a direction you think is just and moral, it is fair that you will help me change things in a direction that I think is just and moral as well."//</span>
<span @style=$chNer.colorStyleKey>//For the sake of us both.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"As a servant of the Goddess, you're a servant of the tribes. A servant of the Shapeshifters."//</span>
<span @style=$chNer.colorStyleKey>//Who ought to sacrifice herself for their well-being.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"This simple fact has been forgotten in the Passion Temple, and might get forgotten in the tribes as well."//</span>
<span @style=$chNer.colorStyleKey>//It is simply not right.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Therefore, you will gift yourself to the Shapeshifters."//</span>
<span @style=$chNer.colorStyleKey>//Both in body, mind and will.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Let them satiate their frustration, their desire, and their passion. That is the way towards harmony."//</span>
<span @style=$chNer.colorStyleKey>//The way towards justice.//</span>
//You have lost <span style="color:darkslateblue">10 willpower</span>.//
<span @style=$chNer.colorStyleKey>//"Who are you?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...A servant of the Goddess. A servant of the Shapeshifters."//</span>
//Your <span style="color:darkslateblue">willpower</span> has depleted.//
<<script>>State.variables.chPlayerCharacter.willpower.current = 0;
State.variables.StVars.check1 = true; // Yes pact<</script>> \
<span @style=$chNer.colorStyleKey>//"Stay still."//</span>
Out of nowhere, a hand strikes towards you, and hastily pinches your cheek. Your body doesn't react.
<span @style=$chNer.colorStyleKey>//"Hmm. Seems stable enough. Let us change your clothes, we're going to take a short stroll."//</span>
[[Continue|FaSe GFS StrollInit]]<<script>>
loadGfsTexts();
setRoomIntro("mapGleamingCaverns","mainStreet2");
setPasChars([getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
It is generally an unusual sight to find a human wandering across the streets of the Shapeshifter village.
<span @style=$chNer.colorStyleKey>//"Come and gather around, everyone! The Shapeshifter tribe has received a gift."//</span>
It is a most unusual sight to find that same human wearing nothing but a few light clothes, strategically covering the most intimate parts of her body, but leaving nothing else to imagination.
<span @style=$chNer.colorStyleKey>//"This Candidate, in a most graceful act of good will, has agreed to serve public penance."//</span>
It is, however, the first time in the history of the Valley when that human is served as an offering to satiate the desires of the Shapeshifters.
<span @style=$chNer.colorStyleKey>//"As a form of paying reparations for the affronts of the Passion Temple against our tribe, you can do as you wish with her."//</span>
<span style="color:gray">//"What is Nersmias doing...?"//</span>
<span style="color:gray">//"Look, the human is following along, willingly."//</span>
<span @style=$chNer.colorStyleKey>//"Do not be shy, do not be shy! I know you are wary due to the evils we have recently suffered, but this is a decision of the human herself to give us back a shred of justice. Isn't that correct?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It is correct, Nersmias. I'm here to serve the Shapeshifters."//</span> You say with little emotion.
<span @style=$chNer.colorStyleKey>//"Are you nervous, curious, or both? Do not be afraid, I will vouch for you, no matter what happens."//</span> Nersmias tells a youth brave enough to get close, but not close enough to do anything. That reassurance is enough.
<<link [[Continue|Scene]]>><<script>>startSceneGfs1();<</script>><</link>> \<<script>>
loadGfsTexts();
setRoomIntro("mapGleamingCaverns","mainStreet1");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
Where there used to be a few curious faces, a crowd is slowly getting formed. The newly arrived first inquire about what's happening, then watch with morbid curiosity, and finally get closer and closer, as if evaluating the risks of joining the action.
<span style="color:gray">//"What is it with those flowers tied to her clothes?"//</span>
<span style="color:gray">//"I'm not sure, but they're really pretty. Maybe I'll go look for some of them when I leave the Caverns."//</span>
<span style="color:gray">//"It isn't exactly easy to find them. They are..."//</span> You lose track of the conversation upon hearing a better known voice.
$StVars.check2
$StVars.check3
The presence of the Candidates, however, gets washed away in the mob. Your mind can only pay attention to the wandering hands seeking your thighs and your breasts.
<<link [[Continue|Scene]]>><<script>>startSceneGfs2();<</script>><</link>> \<<script>>
loadGfsTexts();
setRoomIntro("mapGleamingCaverns","mainStreet3");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chNer.colorStyleKey>//"Do not stop for too long, do not stop! We have to share the joy of justice with all the tribe."//</span> Nersmias preaches as he leads you and the crowd along. You are about to reach the end of the main street, and will soon reach the assembly, if you aren't stopped in the way there.
$StVars.check4
$StVars.check5
While they'd usually be the center of more or less overt attention, no one pays any mind to any Candidate other than you, unless they get the idea of attempting to fight the crowd, in which case they get easily pushed aside by the sheer strength of numbers.
<span style="color:gray">//"Haven't you wondered what happens in the chambers of the Passion Temple?"//</span>
<span style="color:gray">//"I can hardly think of anything else these days!"//</span>
<span style="color:gray">//"Wild idea, but... We can actually get a pretty good picture of what do they usually do at night. Do you remember the faces of the other Candidates?"//</span>
<span style="color:gray">//"I do! I do!"//</span>
<span style="color:gray">//"I like what you're thinking. Let's do this."//</span>
<<link [[Continue|Scene]]>><<script>>startSceneGfs3();<</script>><</link>> \<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
<span style="color:mediumvioletred">//"Nersmias! What is the meaning of this!?"//</span> Drishtya shouts authoritative, looking for the responsible of this spectacle.
<span @style=$chNer.colorStyleKey>//"You. Take the salfis flowers off her..."//</span> Nersmias murmurs to a woman you don't recognize, far away from the demands of the Priestess Regent. <span @style=$chNer.colorStyleKey>//"...and drop them at the interior of the Temple of Harmony. Take this key with you..."//</span>
<span style="color:mediumvioletred">//"Let me through, and stop all of this at once!"//</span> Drishtya insists, just about to reach the center of attention.
<span @style=$chNer.colorStyleKey>//"Oh, if it's Drishtya."//</span>
<span style="color:mediumvioletred">//"What do you think you're doing!? Have you gone mad!?"//</span>
<span @style=$chNer.colorStyleKey>//"You have nothing to worry about. The Gaanidan is here out of her own free will. Isn't that correct?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"It is... *slurp* it is true."//</span> You manage to let out in the middle of a kiss with some Shapeshifter woman.
<span @style=$chNer.colorStyleKey>//"Besides, all of this was just about to get finished."//</span>
Some Shapeshifters protest in response, but most are cautious enough to understand that the situation is getting too tense.
<span style="color:mediumvioletred">//"What have you done to her?"//</span>
<span @style=$chNer.colorStyleKey>//"She was the one who came to me, demanding me to cease my duties at protecting my tribe. After she proved unable to raise any convincing points, she understood the harm that the Passion Temple has brought against the Shapeshifter tribe, and declared that she wanted to atone."//</span>
<span style="color:mediumvioletred">//"You... You liar..."//</span>
<span @style=$chNer.colorStyleKey>//"You'd call me a liar, after praising one of your students? The Gaanidan is, by far, the person from the Passion Temple who has done the most to improve our relationship in recent times. Wouldn't you all agree?"//</span>
<span style="color:gray">//"Nersmias is right!"//</span>
<span style="color:gray">//"Drishtya is the one who's preventing us from judging Valtan!"//</span>
<span style="color:gray">//"Is she only trying to save face...?"//</span>
<span style="color:mediumvioletred">//"..."//</span>
<span @style=$chNer.colorStyleKey>//"I see you have more to discuss with me. Shall we do so in private, while the Gaanidan is taken to rest? She has made quite the effort..."//</span>
<span style="color:gray">//Your domination towards Maaterasu, Claw, Nashillbyir and Padmiri has largely decreased.//</span>
//You have lost all your merit.//
//The relationship between the Passion Temple and the Shapeshifter tribe has fallen considerably.//
//The Shapeshifter tribe respect towards you has fallen considerably.//
<<script>>
gC("chAte").relations.chPlayerCharacter.submission.stv -= 750;
gC("chPlayerCharacter").relations.chAte.domination.stv -= 750;
gC("chClaw").relations.chPlayerCharacter.submission.stv -= 750;
gC("chPlayerCharacter").relations.chClaw.domination.stv -= 750;
gC("chNash").relations.chPlayerCharacter.submission.stv -= 750;
gC("chPlayerCharacter").relations.chNash.domination.stv -= 750;
gC("chMir").relations.chPlayerCharacter.submission.stv -= 750;
gC("chPlayerCharacter").relations.chMir.domination.stv -= 750;
gC("chPlayerCharacter").merit = 0;
gC("chPlayerCharacter").ssRsp -= 250;
State.variables.tribes.ssRpt -= 100;
addToStVarsList("neStSs");
if ( State.variables.StVars.check1 == true ) {
State.variables.StVars.check8 = 1;
} else if ( isStVarOn("nePtFP") ) {
State.variables.StVars.check8 = 2;
} else {
State.variables.StVars.check8 = 3;
}
<</script>> \
<<if $StVars.check8 is 1>> \
[[Continue|FaSe PtSillan WakingUp]]
<<elseif $StVars.check8 is 2>> \
[[Continue|FaSe FoSillan WakingUp]]
<<else>> \
[[Continue|FaSe Gfs End]]
<</if>> \<<script>>
loadGfsTexts();
setRoomIntro("mapGleamingCaverns","templeStorage");
setPasChars([]);
<</script>> \
$customRoomIntro
<span @style=$chPlayerCharacter.colorStyleKey>//"Ah... What's the matter with this bed? It's like it's made of stone..."//</span>
<span style="color:mediumvioletred">//"That's because you're sleeping in a stone bed."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Drishtya? Um, what am I doing? Are you... Watching over me?"//</span>
<span style="color:mediumvioletred">//"Do you even remember what happened?"//</span>
And the memories of everything that's happened during the day flood your mind.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Oh."//</span>
<span style="color:mediumvioletred">//"Oh, so you remember now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I do."//</span>
<span style="color:mediumvioletred">//"...Why did you do it? Do you have any idea of the situation your actions have put us in?"//</span>
<span style="color:red">Story check: failed.</span>
<span @style=$chNer.colorStyleKey>//Tell her what I'd want her to hear.//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...I tried to convince Nersmias that he was wrong about Valtan, but I failed."//</span>
//No! There's more, but...//
<span style="color:mediumvioletred">//"And how did you make the jump from there to publicly humilliating yourself in front of the whole tribe, disavowing my authority at that?"//</span>
//...Oh. From her point of view, I did that to claim that her attitude with Valtan was unfair to the Shapeshifter tribe.//
<span style="color:mediumvioletred">//"I should even consider myself lucky that Maaterasu and the others came to tell us what was going on, or else... Well, aren't you going to respond?"//</span>
//...I can't.//
<span @style=$chPlayerCharacter.colorStyleKey>//"...I'm sorry."//</span>
<span style="color:mediumvioletred">//"...Sigh. Everyone is going back to their homes to end their days, perhaps you should go back to sleep."//</span> She mentions coldly as she gets up to leave. <span style="color:mediumvioletred">//"What have I done wrong with you...?"//</span>
//...Drishtya...//
<<link [[Continue|Map]]>><<script>>
finishFaSeNSB();
State.variables.compass.timeToAdvance = 1800;
State.variables.compass.pushAllTimeToAdvance();
<</script>><</link>><<removeclass "#right-ui-bar" "stowed">> \
<<script>>
setRoomIntro("mapGleamingCaverns","templeStorage");
<</script>> \
<span style="color:khaki">//Candidates relationship check.//</span>
<<if $StVars.check1 is "chNash">> \
<<script>>
setPasChars([getPresentCharByKey("chNash")]);
<</script>> \
<span @style=$chNash.colorStyleKey>//"What, do you intend to keep sleeping the whole day?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hrm... Maybe..."//</span> You reply barely half-awake.
<span @style=$chNash.colorStyleKey>//"I didn't think you'd get to love these stone slabs so much."//</span> She mocks you.
<span @style=$chPlayerCharacter.colorStyleKey>//"If I can't get good sleep, I just need to sleep more..."//</span>
<span @style=$chNash.colorStyleKey>//"Maybe your back disagrees, but I haven't asked her."//</span> The Ashwalker pushes you, forcing you to turn around in your stony bed. <span @style=$chNash.colorStyleKey>//"Tell me, $chPlayerCharacter.name's back, are you going to enjoy being beat up and stiff during the whole Twisted Festival today?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Say what? Today's the Festival?"//</span> You reply as you hurriedly get up.
<span @style=$chNash.colorStyleKey>//"Yes it is, you sleepyhead. Are you're going to be late if I don't take you out of bed right now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Thank you, thank you! I... I'm getting up right now, just wait a bit."//</span>
[[Continue|TwistedFest InitNash1]]
<<elseif $StVars.check1 is "chClaw">> \
<<script>>
setPasChars([getPresentCharByKey("chClaw")]);
<</script>> \
<span @style=$chClaw.colorStyleKey>//"Alright, you've slept enough. Get your ass up already."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hrm, no... I don't want to fuck... I'm too sleepy..."//</span>
<span @style=$chClaw.colorStyleKey>//"Not an answer you can give to me, and not an answer you can use today."//</span> The Beastkin replies rudely as she places a feet on your pelvis.
<span @style=$chPlayerCharacter.colorStyleKey>//"Will you calm your horny self? Everyone sleeps here..."//</span>
<span @style=$chClaw.colorStyleKey>//"I'm not telling you because I'm horny, you birdbrain. I'm telling you because today is the Twisted Festival and we're going to be late if I don't drag you with me right now."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Wait, today was the...!? Oh, sorry! I'll get up right now!"//</span>
<span @style=$chClaw.colorStyleKey>//"Now that's a tone I like to hear better. Hurry up now!"//</span>
[[Continue|TwistedFest InitClaw1]]
<<elseif $StVars.check1 is "chMir">> \
<<script>>
setPasChars([getPresentCharByKey("chMir")]);
<</script>> \
<span @style=$chMir.colorStyleKey>//"You look really peaceful when you sleep."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Hrm... Then let me sleep some more."//</span> You reply barely half-awake.
<span @style=$chMir.colorStyleKey>//"It's really tempting to stay here for a little while."//</span> You hear Padmiri say as you feel her fingers gently run through your head. <span @style=$chMir.colorStyleKey>//"And maybe play with your hair, while you can't defend yourself. "//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't play with my hair..."//</span>
<span @style=$chMir.colorStyleKey>//"Don't worry, it won't be for too long. Or else I'd be late for the Twisted Festival."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Do not... Wait... Is it today?"//</span>
<span @style=$chMir.colorStyleKey>//"That would explain why I'm teasing you to get you to wake up, wouldn't it?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, damn! It was today! Thank you Padmiri, you're saving my life. Just let me get up..."//</span>
[[Continue|TwistedFest InitMir1]]
<<elseif $StVars.check1 is "chAte">> \
<<script>>
setPasChars([getPresentCharByKey("chAte")]);
<</script>> \
<span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name... $chPlayerCharacter.name... It's time to wake up."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Just a little while..."//</span>
<span @style=$chAte.colorStyleKey>//"But you're going to be late. Everyone else has left already."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Then let them... I just want to hug the bed..."//</span>
<span @style=$chAte.colorStyleKey>//"$chPlayerCharacter.name... I don't want to do this."//</span>
You feel the warm and half-aethereal hand of Maaterasu gently take yours and envelop it in a handshake, only for it to cast a sudden spark that runs through your whole body, your brain immediately turning alert, and waking up.
<span @style=$chPlayerCharacter.colorStyleKey>//"What! What! What is it! Why... Why did you do that!?"//</span>
<span @style=$chAte.colorStyleKey>//"If you don't leave the bed right now, you're going to be late to the Twisted Festival."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The... Twisted... Oh, no, I forgot! Thank you, Ate, you're the best! Let's leave right now."//</span> You reply as the annoyance for such a rude awakening immediately abandons your mind.
[[Continue|TwistedFest InitAte1]]
<<else>> \
<span style="color:mediumvioletred">//"Don't you think you have slept enough?"//</span>
//Is that Drishtya's voice...?//
<span @style=$chPlayerCharacter.colorStyleKey>//"Hrm... My eyes certainly don't think so..."//</span>
<span style="color:mediumvioletred">//"Your eyes may kick and complain, but you still have a duty to fulfill."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Yes... But I have to sleep first..."//</span>
<span style="color:mediumvioletred">//"$chPlayerCharacter.name, I have had a lot of patience with you, but if you don't wake up right now, you're going to be late to the Twisted Festival."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"The Festival...? Oh, damn! It was today."//</span>
<span style="color:mediumvioletred">//"Yes, it was. Yes, it was. And now don't make me tell you to wake up again."//</span>
[[Continue|TwistedFest InitSingle1]]
<</if>> \<<script>>
setRoomIntro("mapGleamingCaverns","mainStreet2");
<</script>> \
$customRoomIntro
Upon leaving to the streets of the Shapeshifter tribe, you're met with an unlikely sight: rather than Shapeshifters only, there are also Leirien and Aiishen, along with the rare human or Beastkin.
<span @style=$chPlayerCharacter.colorStyleKey>//"Isn't it strange...? In the whole Valley, this is probably the only place where this view is possible. And in some way, it's just a farce."//</span>
<span @style=$chNash.colorStyleKey>//"We have the second closest thing, though."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chNash.colorStyleKey>//"The Passion Temple, of course."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Oh, that's right."//</span>
Some chat and joke and laugh, and some walk down the streets, all of them sharing the same destination as you: the assembly. You can't help but notice the exaggerated mannerisms and weird expressions of those shapeshifted into different races, possibly as compensation for their lack of knowledge of the roles they're playing.
Right in the middle of the commotion, surrounded by faces and eyes yet looked at by no one, your hand is taken. You look to your side, and find Nash's smiling face. She soon lets go, but this moment of intimacy at the center of the crowd remains engraved in your mind.
[[Continue|TwistedFest InitAssembly1]]<<script>>
setRoomIntro("mapGleamingCaverns","mainStreet2");
<</script>> \
$customRoomIntro
Upon leaving to the streets of the Shapeshifter tribe, you're met with an unlikely sight: rather than Shapeshifters only, there are also Leirien and Aiishen, along with the rare human or Beastkin.
<span @style=$chPlayerCharacter.colorStyleKey>//"Isn't it strange...? In the whole Valley, this is probably the only place where this view is possible. And in some way, it's just a farce."//</span>
<span @style=$chClaw.colorStyleKey>//"And quite the mediocre one at that."//</span> Claw adds. <span @style=$chClaw.colorStyleKey>//"Some tribes can barely stay together on their own. Imagine if they had to get along with everyone else too."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That's really pessimistic."//</span>
<span @style=$chClaw.colorStyleKey>//"Realistic."//</span> She insists, even though her face relents when she notices yours. <span @style=$chClaw.colorStyleKey>//"...But at least you can enjoy this little fantasy while it lasts."//</span>
//...Way to go, Claw.//
Some chat and joke and laugh, and some walk down the streets, all of them sharing the same destination as you: the assembly. You can't help but notice the exaggerated mannerisms and weird expressions of those shapeshifted into different races, possibly as compensation for their lack of knowledge of the roles they're playing.
The Beastkin by your side observes it all, but also sends a furtive gaze to you from time to time, quickly turning her eyes away when you notice her.
<span @style=$chClaw.colorStyleKey>//"...What I meant earlier is that at least you can enjoy today, not that..."//</span>
//It wasn't really a derisive comment? I guess you really don't know how to say something positive.//
<span @style=$chPlayerCharacter.colorStyleKey>//"Don't worry, don't worry, I got it."//</span> You lie.
<span @style=$chClaw.colorStyleKey>//"Hm."//</span> She protests against herself, unconvinced.
[[Continue|TwistedFest InitAssembly1]]<<script>>
setRoomIntro("mapGleamingCaverns","mainStreet2");
<</script>> \
$customRoomIntro
Upon leaving to the streets of the Shapeshifter tribe, you're met with an unlikely sight: rather than Shapeshifters only, there are also Leirien and Aiishen, along with the rare human or Beastkin.
<span @style=$chPlayerCharacter.colorStyleKey>//"Isn't it strange...? In the whole Valley, this is probably the only place where this view is possible. And in some way, it's just a farce."//</span>
<span @style=$chMir.colorStyleKey>//"Would you like to see it for real?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"All the tribes reunited?"//</span>
<span @style=$chMir.colorStyleKey>//"Yes."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"...Maybe so."//</span>
<span @style=$chMir.colorStyleKey>//"It's a beautiful dream. At least we can enjoy it while it lasts."//</span>
Some chat and joke and laugh, and some walk down the streets, all of them sharing the same destination as you: the assembly. You can't help but notice the exaggerated mannerisms and weird expressions of those shapeshifted into different races, possibly as compensation for their lack of knowledge of the roles they're playing.
Something falls lightly over your shoulder and neck.
<span @style=$chPlayerCharacter.colorStyleKey>//"Eh...?"//</span>
It's Padmiri's head, leaning into you. You quickly turn and look around, agitated by the possible reactions to such a public show of affection, but the intensity of the Festival means that everyone is immersed in their own little social world. You look back at Padmiri once more, but she's already pulling apart, leaving you with nothing but the beauty of her smile.
[[Continue|TwistedFest InitAssembly1]]<<script>>
setRoomIntro("mapGleamingCaverns","mainStreet2");
<</script>> \
$customRoomIntro
Upon leaving to the streets of the Shapeshifter tribe, you're met with an unlikely sight: rather than Shapeshifters only, there are also Leirien and Aiishen, along with the rare human or Beastkin.
<span @style=$chPlayerCharacter.colorStyleKey>//"Isn't it strange...? In the whole Valley, this is probably the only place where this view is possible. And in some way, it's just a farce."//</span>
<span @style=$chAte.colorStyleKey>//"Things were like this once, in the distant past."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Were they?"//</span>
<span @style=$chAte.colorStyleKey>//"Countless generations ago. Or at least, so say the scrolls of the Passion Temple."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Then maybe it isn't just a fleeting fantasy."//</span>
<span @style=$chAte.colorStyleKey>//"..."//</span>
Some chat and joke and laugh, and some walk down the streets, all of them sharing the same destination as you: the assembly. You can't help but notice the exaggerated mannerisms and weird expressions of those shapeshifted into different races, possibly as compensation for their lack of knowledge of the roles they're playing.
An eerie warmth bathes your side, and you notice Ate has gotten closer to you, in the middle of the crowd. You feel her nervous, almost as if she was going to choke - but as soon as your arms graze, the suffocation dispels.
<span @style=$chAte.colorStyleKey>//"Ah!"//</span> She quickly steps apart, her face and thoughts now focused on you.
<span @style=$chPlayerCharacter.colorStyleKey>//"You can come closer if that makes you feel better."//</span>
She inspects you with eyes free of judgement or value, making a most honest effort to evaluate your offer. She replies by closing the distance between the two of you, and grazing your hand.
[[Continue|TwistedFest InitAssembly1]]<<script>>
setRoomIntro("mapGleamingCaverns","mainStreet2");
<</script>> \
$customRoomIntro
Upon leaving to the streets of the Shapeshifter tribe, you're met with an unlikely sight: rather than Shapeshifters only, there are also Leirien and Aiishen, along with the rare human or Beastkin.
//Isn't it strange...? In the whole Valley, this is probably the only place where this view is possible. And in some way, it's just a farce.//
Some chat and joke and laugh, and some walk down the streets, all of them sharing the same destination as you: the assembly. You can't help but notice the exaggerated mannerisms and weird expressions of those shapeshifted into different races, possibly as compensation for their lack of knowledge of the roles they're playing.
[[Continue|TwistedFest InitAssembly1]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
<</script>> \
$customRoomIntro
<<if $StVars.check1 is "chNash">> \
The assembly is as crowded as you have ever seen it, all seats rapidly getting occupied as many spectators are trying to make space to allow as many in their benches as possible. You go down the stairs without all the haste you should, letting Nashillbyir advance without you and focusing your attention instead in all the people gathered to attend a play likely to be unique in their lives. A play where you're one of the most exotic attractions.
<<elseif $StVars.check1 is "chMir">> \
The assembly is as crowded as you have ever seen it, all seats rapidly getting occupied as many spectators are trying to make space to allow as many in their benches as possible. You go down the stairs without all the haste you should, letting Padmiri advance without you and focusing your attention instead in all the people gathered to attend a play likely to be unique in their lives. A play where you're one of the most exotic attractions.
<<elseif $StVars.check1 is "chClaw">> \
The assembly is as crowded as you have ever seen it, all seats rapidly getting occupied as many spectators are trying to make space to allow as many in their benches as possible. You go down the stairs without all the haste you should, letting Claw advance without you and focusing your attention instead in all the people gathered to attend a play likely to be unique in their lives. A play where you're one of the most exotic attractions.
<<elseif $StVars.check1 is "chAte">> \
The assembly is as crowded as you have ever seen it, all seats rapidly getting occupied as many spectators are trying to make space to allow as many in their benches as possible. You go down the stairs without all the haste you should, letting Ate advance without you and focusing your attention instead in all the people gathered to attend a play likely to be unique in their lives. A play where you're one of the most exotic attractions.
<<else>> \
The assembly is as crowded as you have ever seen it, all seats rapidly getting occupied as many spectators are trying to make space to allow as many in their benches as possible. You go down the stairs without all the haste you should, paying attention to all the people gathered to attend a play likely to be unique in their lives. A play where you're one of the most exotic attractions.
<</if>> \
<span style="color:khaki">//Story check.//</span>
//Is that...?//
<<if $StVars.check2 is false>> \
The sight of Valtan's face, serenely sitting among the audience, immediately throws you off. But even though those are Valtan's face, body and clothes, her expression, her demeanor and her very presence are pretty much unlike her.
//Of course. Anyone could be taking her appearance today.//
You shake these thoughts about the fake Valtan out of your mind and continue your way down to the dressing room.
<<else>> \
The sight of Valtan's face, serenely sitting among the audience, immediately throws you off. But even though those are Valtan's face, body and clothes, her expression, her demeanor and her very presence are pretty much unlike her. ...And so are those of the other Valtan sitting right besides her.
// Of course. Anyone could be taking her apperance today.//
You shake these thoughts about the fake Valtans out of your mind and continue your way down to the dressing room.
<</if>> \
[[Continue|TwistedFest InitAssembly2]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
<</script>> \
$customRoomIntro
Just as you enter the backstage, the judge Seeria leaves, barely even crossing eyes. The dressing room itself might as well be as bustling as its exterior, if there was only enough space to fit enough people.
<span style="color:khaki">//Story check.//</span>
<<if $StVars.check3 is true>> \
<span style="color:gray">//"I was starting to think I wouldn't see your face, young lady."//</span> A voice tainted by seniority calls out to you. <span style="color:gray">//"It would have been most unappropriate for a Candidate to miss such a relevant event."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"You're Mesquelles' teacher, aren't you?"//</span>
<span style="color:gray">//"Of course, of course."//</span> He lets out a half-hearted smile as he gets closer to your ear. <span @style=$chMes.colorStyleKey>//"Or am I? On this day, does it even matter?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Mesq-...!"//</span>
<span style="color:gray">//"Now, now. I'm sure enough surprises await for you today to waste them on me. Maybe you'd do well to talk to the masks, rather than trying to figure out who's behind them."//</span>
<<else>> \
<span @style=$chNer.colorStyleKey>//"And you're late, of course. Why am I not surprised?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"There's no need for such hostility."//</span>
<span @style=$chNer.colorStyleKey>//"My tone should be the last of your concerns, flaunting your carelessness enough to arrive late in the most important day of our tribe! This Gaanidan truly knows no shame..."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"What, got up with the wrong foot? Perhaps you lost the right one at your bed, or outside the Caverns?"//</span>
<span style="color:mediumaquamarine">//"Hehe. That's only a half decent comeback, but brought by quite the competent delivery."//</span> A most unexpected voice comes out of Nersmias' mouth.
<span @style=$chPlayerCharacter.colorStyleKey>//"...Are you Melesh?"//</span>
<span @style=$chNer.colorStyleKey>//"Ahem! No respect for our traditions, as I was saying. Truly a hopeless generation for the Passion Temple..."//</span> He mumbles as he walks out, suddenly stopping to murmur to your ear. <span style="color:mediumaquamarine">//"A suggestion from your teacher's friend, honey. Put too much effort into figuring out who you're really talking to and you'll be exhausted before lunch. Just enjoy the day as it comes."//</span>
<</if>> \
//...//
[[Continue|TwistedFest InitDR1]]<<script>>
setPasChars([getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"And where are you taking them to?"//</span> Padmiri asks to one of many Shapeshifters carrying bouquets. On a closer inspection, they seem to be exclusively composed of salfis flowers.
<span style="color:gray">//"They're to be placed around the audience during the whole duration of the play."//</span>
<span @style=$chMir.colorStyleKey>//"...But why? And who told you to do that?"//</span>
<span style="color:gray">//"Nersmias, duh. All I know is that it's part of the rituals for the Goddess, shouldn't you be better informed than me?"//</span>
<span @style=$chMir.colorStyleKey>//"..."//</span> Padmiri chooses to remain silent rather than to verbalize her own ignorance.
You take a short look at these Shapeshifters, taking the bouquets out to the assembly, and notice someone talking from the stage.
<span style="color:plum">//"Greetings, my beloved Shapeshifters, and welcome to the assembly. As you know, this one has been one of the most dramatic years in our collective memory..."//</span>
<span style="color:gray">//"Hurry up! Seeria is starting the opening speech, everything has to be ready for yesterday!"//</span>
[[Continue|TwistedFest InitDR2]]<<script>>
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span style="color:plum">//"...While we were already deeply pained by the loss of our previous High Priestess and her siblings in arms, the ramifications of such a disgrace were still to impact us in full.
The arrival of each new generation of Candidates comes preceded by loss and mourning, but also brings the hope of a new leader to carry the light of the Goddess for us all in the Valley. For such a joyous opportunity, we make the sacrifice of parting with our most promising young woman, someone of undeniable qualities with the potential of leading our tribe and all others into a new age of prosperity. It is an act of profound selflessness that each of the tribes commits to on the basis of mutual trust with the Passion Temple, ensuring fairness and respect to all involved parties.
Or so should have been."//</span>
The audience, silent and respectful so far, needs no further words to turn riled up.
<span @style=$chMir.colorStyleKey>//"It's clear this speech comes with second intentions."//</span> Padmiri points out to her fellow Candidates, gathered in the corner of the backstage from where you're witnessing the speech.
<span @style=$chClaw.colorStyleKey>//"Rather than a purely cultural event, some of the organizers want it to have a political background."//</span>
<span @style=$chNash.colorStyleKey>//"Do we even know what the theme of the play will be?"//</span>
<span @style=$chAte.colorStyleKey>//"They haven't told us yet."//</span> Maaterasu replies.
<span style="color:plum">//"...And yet, this treason was one we got served in two plates. Not having had enough with the heinous crime of a rogue who couldn't accept the will of her own tribe, the Passion Temple has decided to back her up in her noxious plot.
This is why we deserve one day of rest. Despite all the pain those we thought to be our sisters have caused us, we shall smile to the future, we shall smile in the face of adversity, whether we do it accompanied by a Passion Temple that respects our dignity, or we have to advance forwards without them. This Twisted Festival is dedicated to the future of the Shapeshifters. Enjoy the show."//</span>
The audience itself finishes the speech, replying in an oppressive applause.
[[Continue|TwistedFest PlayStart]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([]);
<</script>> \
$customRoomIntro
Seeria has barely gone back to the backstage when two other Shapeshifters, a woman and a man, are leaving it, their arms interlocked.
<span style="color:darkseagreen">//"Oh, Esferia! I'm but a small fly drowning in a lake of fortune."//</span> He says. <span style="color:darkseagreen">//"Just a few days ago I could only dream of this moment, longing for your touch. The Goddess must be smiling upon me for you to have corresponded my feelings!"//</span>
<span style="color:thistle">//"Velsin, you sweet goose, I'm the fortunate one! I was just too shy to ever admit it, and so I avoided your gaze whenever you came by... Until the day I gathered enough courage to confess my feelings!"//</span>
Esferia's enthusiastic speech gets cut short as some steps are heard in the distance. She wildly looks to her sides until she finds the source of the steps, then her tone takes a dramatic turn:
<span style="color:thistle">//"Would you excuse me for half a minute, handsome? I forgot a little thing back home!"//</span>
<span style="color:darkseagreen">//"Sure, it's..."//</span> Esferia doesn't even wait for Velsin to say goodbye, and runs away. <span style="color:darkseagreen">//"...ok, I'll wait here..."//</span>
The moment Esferia leaves the stage from one direction, an identical Esferia enters it from the opposite one, walking calmly and eventually leaving Velsin behind.
<span style="color:darkseagreen">//"Oh, Esferia! You're already here? Then let's continue to..."//</span>
<span style="color:thistle">//"What's the matter Velsin? Was I supposed to meet you today?"//</span>
<span style="color:darkseagreen">//"What are you talking about, sweetheart!?"//</span> Suddenly shaken and confused, Velsin takes this new Esferia by her arms. <span style="color:darkseagreen">//"We were going to the Union Lake today, to celebrate our...!"//</span>
<span style="color:thistle">//"To the Union Lake, with you!? What are you talking about, you creep!? Take your hands off me!"//</span>
<span @style=$chVal.colorStyleKey>//"Hahahaha!"//</span> An uncontrolled, almost sadistic laugh is heard from the backstage. Unaware about it, Esferia and Velsin continue their discussion as they slowly leave as they discuss, while two different figures enter the stage from the opposite end.
[[Continue|TwistedFest PlayStart2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chSil")]);
<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Did you see that, Sillan? Did you see it? He's about to break to tears, and she's about to break in sparks! That was too easy..."//</span>
<span @style=$chNash.colorStyleKey>//"Valtan!?"//</span>
<span @style=$chClaw.colorStyleKey>//"It's an actress, moron. Let us hear them."//</span> Claw chastises Nashillbyir to remain quiet and hidden away from the perception of the public, to which the Ashwalker angrily complies.
<span @style=$chSil.colorStyleKey>//"Valtan, how could you! You have broken that boy's heart! I can't believe you did such a thing!"//</span>
<span @style=$chVal.colorStyleKey>//"What, you don't find it funny? Hahaha! They're so dumb, so impressionable..."//</span>
<span @style=$chSil.colorStyleKey>//"Valtan!"//</span> Sillan erupts.
<span @style=$chVal.colorStyleKey>//"Oh, I can't believe you're such a killjoy..."//</span>
Esferia and Velsin enter the stage again as Valtan's mood slowly sours away. Sillan directs her companion a murdering glance before running over to the other arguing duo.
<span @style=$chSil.colorStyleKey>//"Please, hear me out! This whole thing is a huge misunderstanding..."//</span>
[[Continue|TwistedFest PlayStart3]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chVal"),getPresentCharByKey("chSil")]);
<</script>> \
$customRoomIntro
<span @style=$chNer.colorStyleKey>//"I hope you're happy for your actions."//</span> A newly appeared Nersmias scolds Valtan, the voices of Sillan and the rest turning into low mumbles. It's a clearly practiced technique to focus the attention of the audience on the conversation of only two of the characters they see on the stand.
<span @style=$chVal.colorStyleKey>//"How couldn't I!"//</span> Valtan replies with a gesture of pride and confidence. <span @style=$chVal.colorStyleKey>//"It was a magistral act, a faultless interpretation! The poor fool didn't suspect a thing until his doom was hot and served."//</span>
<span @style=$chNer.colorStyleKey>//"And that's all you care about? A job well done, and not a single thought on its results?"//</span>
<span @style=$chVal.colorStyleKey>//"Of course I care about the results! His fall from grace is the funniest thing I've seen all week! All month, even!"//</span>
<span @style=$chNer.colorStyleKey>//"You... You're even more hopeless than I thought..."//</span>
<span @style=$chVal.colorStyleKey>//"Hopeless? Well, I don't need any hope, my rising talent for debauchery needs not of your faith! Ohohoho!"//</span>
<span @style=$chSil.colorStyleKey>//"Valtan... I've talked to them. I told them this was just a prank."//</span>
<span @style=$chVal.colorStyleKey>//"You did what?"//</span> Valtan rolls her eyes, dissapointed and resigned. <span @style=$chVal.colorStyleKey>//"Well this should make YOU happy, at least. No more 'results' you should be caring about now."//</span>
<span @style=$chNer.colorStyleKey>//"Do you intend to do this forever? To have Sillan cleaning after your broken pots until the end of your lives?"//</span>
<span @style=$chVal.colorStyleKey>//"I didn't ask her to! I can keep my broken pots broken if so I want!"//</span>
<span @style=$chSil.colorStyleKey>//"Valtan..."//</span>
<span @style=$chNer.colorStyleKey>//"Is that so?"//</span> Nersmias evaluates quietly for a moment. <span @style=$chNer.colorStyleKey>//"Perhaps no one will be cleaning after your messes soon enough. Then we'd have to see for how long you can keep up with your own chaos."//</span>
[[Continue|TwistedFest Backstage1]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"Fine, I'm taking my turn now."//</span> Padmiri mumbles from the corner you five share, only to be cut short.
<span style="color:plum">//"Hold there."//</span> Says Seeria. <span style="color:plum">//"It isn't your turn yet. Don't you see that these are events from the Shapeshifter tribe?"//</span>
<span @style=$chMir.colorStyleKey>//"But wasn't this supposed to be improvised theater?"//</span>
<span @style=$chNash.colorStyleKey>//"It looks to me like everything here is strictly scripted."//</span>
<span style="color:plum">//"A play as important as the one from the Twisted Festival requires a minimum structure, a base skeleton. You will know when it's your turn."//</span>
<span style="color:gray">//"Seeria, it's your turn..."//</span> Some Shapeshifters appears to draw her attention.
<span style="color:plum">//"Of course, of course. Please make sure they don't show up until they must."//</span>
[[Continue|TwistedFest Backstage2]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chNer.colorStyleKey>//"Sisters and brothers of the Shapeshifter tribe! We're gathered today at the behest of the Passion Temple, as the regency following the unfortunate death of our past High Priestess is aiming to seek a replacement. As you know, it is our duty to send one of our own as the Candidate of our tribe for the High Priestesshood."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"They're interpreting the assembly where they chose Sillan as their Candidate."//</span>
<span @style=$chNash.colorStyleKey>//"...And what's the purpose of this scene? Everyone already knows what happened, even us."//</span>
<span @style=$chClaw.colorStyleKey>//"Maybe this is all a ritual of sorts, to solidify the convictions of the Shapeshifters. A retelling of the facts to fortify a specific narrative."//</span>
<span @style=$chAte.colorStyleKey>//"The audience is participating too."//</span>
[[Continue|TwistedFest Backstage3]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
<span style="color:gray">//"Sillan has the kindest heart of our tribe! Having her as our High Priestess would be a boon for the whole Valley!"//</span> Some Shapeshifters among the spectators have indeed joined the interpretation, as if this was an actual assembly.
<span style="color:gray">//"I agree, I agree! I cannot think of anyone better than Sillan!"//</span>
<span style="color:gray">//"She's honest, well-meaning and talented, she's the most fit to represent the Goddess!"//</span>
<span @style=$chMir.colorStyleKey>//"...I think this doesn't exactly fit what I've been told about the real election."//</span>
<span @style=$chNash.colorStyleKey>//"What do you mean?"//</span>
<span @style=$chMir.colorStyleKey>//"In the words of Melesh, the assembly started messy, and many names were considered at the start. It was only after a few minutes that some started pushing the name of Sillan, and there wasn't as much consensus until the end."//</span>
[[Continue|TwistedFest PlayStart4]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
<span @style=$chVal.colorStyleKey>//"Sillan? They want to send MY Sillan?"//</span> A Valtan in the stage murmurs, pretending to be talking to herself, but loudly enough for everyone to hear. <span @style=$chVal.colorStyleKey>//"They have a natural-born manipulator, a seasoned webweaver, the most capable puppet master! I could clearly win against the other Candidates in the shortest of breaths, and they dare to choose HER over ME?"//</span>
<span @style=$chNash.colorStyleKey>//"This is... quite the picture of Valtan."//</span> Nashillbyir mumbles.
The other Candidates remain in silence, in stark contrast with the sneering of the audience.
<span @style=$chVal.colorStyleKey>//"...And who would listen to my exploits and achievements if they send her away, who would... Would I... Be left alone? No... I won't let things stay like this."//</span>
[[Continue|TwistedFest Backstage4]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chClaw"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chMir.colorStyleKey>//"We already know the general guidelines of what's going to happen next, and they don't want us to enter the play yet. Perhaps we should find something useful to do for the time being."//</span>
<span @style=$chNash.colorStyleKey>//"And what could that be? We can't exactly leave the dressing room without disturbing the play."//</span>
<span @style=$chClaw.colorStyleKey>//"Perhaps we could interrogate someone to find out where they intend to take things from here. Such as the ones who have been pulling the strings."//</span>
<span @style=$chNash.colorStyleKey>//"Yeah, good luck finding them today, even assuming they're in the dressing room itself. We don't have a clue about who's anyone."//</span>
<span @style=$chAte.colorStyleKey>//"We could talk to Melesh."//</span> Ate states, as a simple matter of fact.
<span @style=$chClaw.colorStyleKey>//"And who, out of all of these masked Shapeshifters, is Melesh, exactly?"//</span>
To which Ate replies by walking away, leaving the rest chasing her with your eyes, mouths half open.
[[Continue|TwistedFest Backstage5]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chNer"),getPresentCharByKey("chNash"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"Melesh."//</span>
<span @style=$chNer.colorStyleKey>//"A perfect ruffian, who lacks both principles and convictions."//</span> Replies the Nersmias in the dressing room that Maaterasu is directly looking at.
<span @style=$chAte.colorStyleKey>//"We have some questions, maybe you could help us."//</span>
<span @style=$chNer.colorStyleKey>//"And what could there be to say about her? She's partial to her friends, brass loudmouth, a most annoying tease and quite the tigress in bed, or so I hear."//</span>
The four remaining Candidates look at each other, some rolling their eyes. How Maaterasu figured out Melesh' form isn't a priority right now.
<span @style=$chNash.colorStyleKey>//"What's the purpose of this play? What are they trying to accomplish?"//</span>
<span @style=$chNer.colorStyleKey>//"Beyond showing Valtan as a selfish manipulator, willing to provoke pain left and right for her own gain?"//</span>
<span @style=$chMir.colorStyleKey>//"Nermias, Seeria and others had already convinced the tribe that's who she is. There must be something more."//</span>
<span style="color:mediumaquamarine">//"You're sharp, girls."//</span> Melesh allows you to hear her real voice for a brief moment. She continues with Nersmias' tone, yet on a lower volume. <span @style=$chNer.colorStyleKey>//"It could be mere self-satisfaction, the sore gratification of humilliating in fiction she who they couldn't take revenge against in reality. But wouldn't they take advantage of this opportunity for more useful goals? I have an idea myself, but I'd like to hear what you suspect."//</span>
[[Remain quiet and listen|TwistedFest B6 RemainSilent]]
<<if $StVars.check4 is true>> \
<span style="color:green">Intelligence check: passed.</span>
[[They want to judge Valtan|TwistedFest B6 JudgeValtan]]
<<else>> \
<span style="color:red">Intelligence check: failed.</span>
<</if>> \
<<if $StVars.check5 is true>> \
<span style="color:green">Empathy check: passed.</span>
[[They want to turn us against Valtan|TwistedFest B6 AgainstValtan]]
<<else>> \
<span style="color:red">Empathy check: failed.</span>
<</if>> \<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNer"),getPresentCharByKey("chAte")]);
<</script>> \
$customRoomIntro
<span @style=$chClaw.colorStyleKey>//"They want to shut down all opposing voices, for good."//</span>
<span @style=$chMir.colorStyleKey>//"Making sure no one even thinks about raising their voices about the dominant opinion."//</span>
<span @style=$chClaw.colorStyleKey>//"Everyone has their own perception on this issue, depending on what they've lived or heard. But if everyone has seen Valtan behaving as the cruel caricature they're showing, even if it's a fiction..."//</span>
//Claw has gained minor respect with the Shapeshifter tribe.//
<<script>>gC("chClaw").ssRsp += 10;<</script>> \
<span @style=$chNer.colorStyleKey>//"Then there is an universal reference that paints it in a light that supports their narrative. Anyone who doubted, remained neutral, or had no opinion, will immediately think of this play."//</span> Melesh finishes Claw's thoughts.
<span @style=$chPlayerCharacter.colorStyleKey>//"Sounds like a real convoluted plan..."//</span>
<span @style=$chAte.colorStyleKey>//"It's despicable."//</span> Everyone turns their heads towards Ate, the ever so reserved and calm girl, who has however spoken the first value judgement of the whole scheme.
<span @style=$chClaw.colorStyleKey>//"...It's power."//</span> Claw replies in a dry voice. <span @style=$chClaw.colorStyleKey>//"You cannot argue against it. Only fight it, if you will."//</span>
<span @style=$chNer.colorStyleKey>//"Besides, there could be a more concrete goal."//</span>
<span @style=$chMir.colorStyleKey>//"Such as?"//</span>
<span @style=$chNer.colorStyleKey>//"Creating the reality they want through fiction."//</span>
<span @style=$chMir.colorStyleKey>//"What... What does that even mean?"//</span>
<span @style=$chNer.colorStyleKey>//"Exactly what I've said. I have yet to figure out the specifics. In any case, be alert."//</span>
<span @style=$chMir.colorStyleKey>//"...//</span> <span @style=$chClaw.colorStyleKey>//...//</span> <span @style=$chPlayerCharacter.colorStyleKey>//...//</span> <span @style=$chAte.colorStyleKey>//...//</span> <span @style=$chNash.colorStyleKey>//..."//</span>
[[Continue|TwistedFest Backstage7]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chNer"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"They are planning to judge Valtan."//</span>
<span @style=$chNer.colorStyleKey>//"Hmm...? ...Ha."//</span>
<span @style=$chMir.colorStyleKey>//"What do you mean? They cannot judge her, due to Drishtya's decision..."//</span>
<span @style=$chNash.colorStyleKey>//"Besides, the actual Valtan might not be here. Even if she was, she may remain hidden."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"And that's why they can only judge her on the Twisted Festival. They can't summon the whole tribe to begin a trial that they aren't allowed to hold, but they can take advantage of an event where everyone is already in the assembly. They can't force Valtan to come, but on this day, any of them might play her role."//</span>
<span @style=$chNash.colorStyleKey>//"But... That's incredibly twisted..."//</span> Nashillbyir isn't the only one whose face is shadowed by concern.
<span @style=$chAte.colorStyleKey>//"It's despicable."//</span> Everyone turns their heads towards Ate, the ever so reserved and calm girl, whose brief words come loaded with a heavy value judgement.
<span @style=$chClaw.colorStyleKey>//"...It's power."//</span> Claw replies in a dry voice. <span @style=$chClaw.colorStyleKey>//"You cannot argue against it. Only fight it, if you will."//</span>
<span @style=$chMir.colorStyleKey>//"But would doing that even be legal, by Shapeshifter law...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That..."//</span>
<span @style=$chNer.colorStyleKey>//"Those who are pulling the strings today think that Drishtya's protection of Valtan was illegitimate. At this point, they might believe it appropriate to fight fire with fire, if they're capable to pulling the tribe to support their pyromania."//</span>
//You have gained minor respect with the Shapeshifter tribe.//
<<script>>gC("chPlayerCharacter").ssRsp += 10;<</script>>
[[Continue|TwistedFest Backstage7]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw"),getPresentCharByKey("chNer")]);
<</script>> \
<span @style=$chPlayerCharacter.colorStyleKey>//"They want to bring to their side the only ones who might still protect Valtan: the Passion Temple."//</span>
<span @style=$chMir.colorStyleKey>//"That... Makes some sense..."//</span>
<span @style=$chNash.colorStyleKey>//"I couldn't help but feel disgusted by the Valtan they showed us earlier."//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"If they couldn't get Valtan because the Passion Temple is protecting her, maybe luring us, or somehow pushing us into their side might be the key to the door in their way to finally destroy her."//</span>
<span @style=$chAte.colorStyleKey>//"It's despicable."//</span> Everyone turns their heads towards Ate, the ever so reserved and calm girl, whose brief words come loaded with a heavy value judgement.
<span @style=$chClaw.colorStyleKey>//"...It's power."//</span> Claw replies in a dry voice. <span @style=$chClaw.colorStyleKey>//"You cannot argue against it. Only fight it, if you will."//</span>
<span @style=$chMir.colorStyleKey>//"But how could they hope to accomplish that by presenting us a caricature we know it's not ultimately her?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"That..."//</span>
<span @style=$chNer.colorStyleKey>//"Give it time. You haven't entered the stage yet, they may have something in store for you."//</span>
//You have gained minor respect with the Shapeshifter tribe.//
<<script>>gC("chPlayerCharacter").ssRsp += 10;<</script>>
[[Continue|TwistedFest Backstage7]]<<script>>
setRoomIntro("mapGleamingCaverns","dressingRoom");
setPasChars([getPresentCharByKey("chClaw"),getPresentCharByKey("chNash"),getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chNer")]);
<</script>> \
$customRoomIntro
<span style="color:gray">//"Hey, aren't you all paying attention?"//</span> A different Shapeshifter surprises you when he asks your group. <span style="color:gray">//"It's about to be time for you to join the play. If you aren't ready, we'll have to take your roles for ourselves."//</span>
<span @style=$chClaw.colorStyleKey>//"Let's go."//</span>
<span @style=$chNash.colorStyleKey>//"Yes. We learned as much as we could, hopefully it'll be enough to make it through."//</span>
[[Continue|TwistedFest PlayMiddle1]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chAte"),getPresentCharByKey("chClaw"),getPresentCharByKey("chMir"),getPresentCharByKey("chNash")]);
<</script>> \
$customRoomIntro
After being reunited with one Valtan and one Drishtya, the latter greets and welcomes you to the Passion Temple, explaining to you your duties and your expectations. It feels like a rather insipid conversation to you, as it's but a watered down version of your past experiences where you don't even have anything to contribute with.
<span style="color:mediumvioletred">//"You are to learn the Holy Arts of the Goddess: the arts of combat, magic and love."//</span>
It might be, however, a necessary introduction to what the Passion Temple is for an audience which, in its vast majority, has never come close to put a foot inside it.
//This Drishtya isn't behaving particularly out of tone. Wouldn't Nersmias want to paint her in an unfavorable light?... Maybe this is the real Drishtya?//
You feel the impulse to turn your back to the presumed actress in front of you and look for Drishtya among the spectators, but you placate it as you don't want to act too out of place.
//Besides, I have no guarantee that Drishtya is using her real form, even if she was in the seats behind us.//
<span style="color:mediumvioletred">//"As all has been said and done, you may now begin your training, Candidates."//</span>
//No Ritual of Avatars, no...//
The introductory ceremony is thankfully shortened, but it's followed by a strange change of pacing. This one Drishtya simply leaves the stage, and leaves you to your own matters.
[[Continue|TwistedFest PlayMiddle2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chNash"),getPresentCharByKey("chMir"),getPresentCharByKey("chClaw")]);
<</script>> \
$customRoomIntro
The Candidates exchange confused looks, send brief glances to the audience, and murmur.
<span @style=$chPlayerCharacter.colorStyleKey>//"We're just supposed to be training now? Just like that?"//</span>
<span @style=$chNash.colorStyleKey>//"We've been pushed into that direction."//</span>
<span @style=$chMir.colorStyleKey>//"But should we? It's finally our chance to..."//</span>
<span @style=$chClaw.colorStyleKey>//"I've got no issue in giving them what they want."//</span> Claw elevates her voice, careless to let the spectators hear her, and raises her claws against Nashillbyir, with the clear intention to attack.
<span @style=$chNash.colorStyleKey>//"Huh, what?"//</span>
<<link [[Continue|Scene]]>><<script>>
tfClawNashSparInit();
<</script>><</link>><<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chAte"),getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
<span @style=$chAte.colorStyleKey>//"They aren't going too seriously at it. It's just sparring."//</span> Maaterasu points out, quietly observing the events unfold.
<span @style=$chMir.colorStyleKey>//"...But Claw is just using the opportunity to show off, isn't she...?"//</span>
<span @style=$chVal.colorStyleKey>//"Hello, nectar pot. How about we practice some of the loving arts ourselves?"//</span>
<span @style=$chMir.colorStyleKey>//"Ah!?"//</span>
The Valtan at the stage has approached Padmiri from behind, waiting no second to start fondling her curves.
//...This is some weird reminiscence.//
Padmiri groans and protests, making vague efforts to trash around. She is uncomfortable to be put in this position in front of the audience, but isn't exactly certain about what her role is supposed to be. Or what she wants it to be. Or what would be most useful for her own goals.
[[Stay quiet and watch|TwistedFest PlayMiddleQuietWatch1]]
[[Join Valtan and take advantage of Padmiri|TwistedFest PlayMiddleTakeAdvantage]]
[[Turn the tables against Valtan|TwistedFest PlayMiddleTurnTables]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("chMir")]);
<</script>> \
$customRoomIntro
You decide to let Padmiri handle this by herself, which appears to result in her struggling to handle anything at all. This Valtan is greedily couping her breasts and waist, kissing her neck and tentatively exploring below the navel. Whoever this person really is, she clearly is enjoying her role.
The Leirien makes a weak attempt to tease back, as hard as that is when you're being hugged from behind, but sends a hand down to the Shapeshifter's side bottom and stretches the other to reach her neck. Padmiri turns her head, aiming for a kiss, and...
<span @style=$chVal.colorStyleKey>//"Uuuaaah!"//</span>
Valtan drops to the ground in one swift fall, her bottom resoundingly splashing against the floor.
<span @style=$chMir.colorStyleKey>//"Got you."//</span>
Under everyone's noses, a couple of sneaky vines had taken root around Valtan's feet, then grappled them and pulled apart. Despite her nervous breathing, Padmiri now stands high and powerful in front of a hurt and exposed Valtan, who wouldn't be able to get back up if she tried.
[[Continue|TwistedFest PlayMiddleQuietWatch2]]<<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chMir"),getPresentCharByKey("chVal")]);
<</script>> \
$customRoomIntro
You find yourself approaching Padmiri, as determined as your blank mind will allow, insentient to the looks of fear and helplessness of your peer. Your hands are soon joining those of the Valtan behind her in feeling her stemy curves.
<span @style=$chMir.colorStyleKey>//"$chPlayerCharacter.name... Why...?"//</span>
<span @style=$chPlayerCharacter.colorStyleKey>//"Who knows?"//</span> You evade her question. <span @style=$chPlayerCharacter.colorStyleKey>//"Maybe I want to give them this view."//</span> You say as you look to the audience. <span @style=$chPlayerCharacter.colorStyleKey>//"Maybe I want you to feel their eyes on you..."//</span> Padmiri's eyes themselves are wildly looking back and forth, switching between your own, and the witnessing Shapeshifters in the seats at her front. <span @style=$chPlayerCharacter.colorStyleKey>//"Or maybe I just don't care about the circumstances, and I just wanted to fondle you. What will you do about it?"//</span>
You feel a sudden, strong pull at your ankle. It briefly disorients you, but it's so short that you maintain your balance. You notice a vine enwrapped above your foot, which clearly had the intention of taking you to the ground, yet the Valtan on the stage grabbed it as it was doing the deed, saving you from the fall.
With Padmiri's secret weapon exposed and neutralized, she is now defenseless.
<<link [[Continue|Scene]]>><<script>>
tfMirGetsDoubleGropedInit();
<</script>><</link>><<script>>
setRoomIntro("mapGleamingCaverns","assembly");
setPasChars([getPresentCharByKey("chVal"),getPresentCharByKey("