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<<set $travel.currentLocation to 2>>
[[Head Elsewhere->Plan Travel]]
Enter:
[img[Images/Places/Office.jpg][Office]] Office
[img[Images/Places/Salon.jpg][Strapford's Stylist]] Salon
[img[Images/Places/Clinic.jpg][Strapford's Clinic]] Clinic
[img[Images/Places/Psychology.jpg][Strapford's Psychiatric Ward]] Psychiatrist
[img[Images/Places/Gym.jpg][Strapford's Gym]] Gym (Not implemented yet)<img src="./Images/Rooms/HallRoom.jpg">
<<set $travel.currentLocation to 0>>\
[[Head Into Town->Plan Travel]]
<<if $gameDate.days > 2 && $gameDate.hours > 18 && $gameDate.hours < 21>>\
<img src="./Images/People/Custodian/Casual1.jpg">
(Interactions with Chloe not implemented here yet)
<<set $perception to socialPerception($actors.custodian)>>\
<<if $perception[4] == "exhibition">>\
<<if $perception[3] == 5>>\
"What are you doing walking around naked?"
<<elseif $perception[3] == 4>>\
"What are you doing walking around almost naked?"
<<elseif $perception[3] == 3>>\
"You should dress up a bit more"
<<endif>>\
<<elseif $perception[4] == "transvestite">>\
<<if $perception[3] == 5>>\
"What are you doing dressed as a girl?"
<<elseif $perception[3] == 4>>\
"What are you doing dressed as a girl?"
<<elseif $perception[3] == 3>>\
"Why are you dressed up so girly?"
<<elseif $perception[3] == 2>>\
"Why are you wearing girl clothes?"
<<elseif $perception[3] == 1>>\
"Why are you wearing girl clothing?"
<<endif>>\
<<else>>\
<<endif>>\
<<endif>>\
[[Living Room]]
[[Bedroom]]
[[Kitchen]]
[[Washroom]]
<<if $perversions.voyeurism > 2>>\
Sneak into [[Curator's Bedroom]]
<<else>>\
Curator's Bedroom, I shouldn't go there
<<endif>>\
[[Laundry Room]]
<<set $travel.currentLocation to 1>>
[[Head Elsewhere->Plan Travel]]
<<if ($gameDate.hours > 6) && ($gameDate.hours < 21)>>
Enter:
[img[Images/Places/Grocery.jpg][Strapford's FoodStore]] Food Store
[img[Images/Places/Clothing.jpg][Strapford's ClothingStore]] Clothing Store
[img[Images/Places/Shoes.jpg][Strapford's ShoeStore]] Shoe Store
[img[Images/Places/Department.jpg][Strapford's DepartmentStore]] Department Store
[img[Images/Places/Bank.jpg][Strapford's Bank]] Bank
[img[Images/Places/Washrooms.jpg][Public Washrooms]] Washrooms (Not implemented yet)
(Foodcourt to be added)
[[Do Window Shopping->Shopping Center][addTime(30,"Idle")]]
<<else>>
Shopping Center is currently closed
Shopping Center hours are between 7:00 and 21:00 every day
<<endif>>
[[Return->Health Center]]
<<if ($gameDate.days % 7 > 1) && ($gameDate.hours > 6) && ($gameDate.hours < 18)>>\
<<if visited("Office Job Accepted")>>\
[[Head in for Interview->Interview]]
<<elseif visited("Office Job Offer")>>
[[Head in for Interview->First Interview]]
<<else>>\
The office building is for employees only
<<endif>>\
<<else>>\
Office is currently closed
Office hours are between 7:00 and 18:00 every weekday
<<endif>>
<<set $travel.currentLocation to 3>>
[[Head Elsewhere->Plan Travel]]
Enter:
[img[Images/Places/Bank.jpg][Strapford's Bank]] Bank
[img[Images/Places/Club.jpg][Strapford's Bar]] Bar
[img[Images/Places/Movies.jpg][Strapford's Cinema]] Cinema
[img[Images/Places/Park.jpg][Strapford's Park]] Park
[img[Images/Places/Police.jpg][Strapford's Police Station]] Police Station (Not implemented yet)
(movie studio to be added)Why hello there.
You may not believe me, but I wasn't always like this.
My features used to be pretty plain and I wasn't such a social person either.
Maybe I should start by [[describing who I am and what my preferences are->Customize Game]]
Or I could just start telling you on how it [[it all started...->Intro1]]
Or just [[skip the intro->Estate][$actors.custodian.socialRelation++; if ($perversions.voyeurism < 3) $perversions.voyeurism++]] and start playing
[[Physical Stats->Body]]
[[Mental Stats->Mind]]
[[Social Stats->Social]]
[[Inspect Attire->WornClothes]]
[[Inspect Inventory->Inventory]]<<displayGameInfo>>
<<if !visited("Office Job Offer") && $gameDate.days > 1 && $gameDate.days < 4 && $gameDate.hours > 8 && $gameDate.hours < 18 && $items[19].owned>>\
<span style="text-decoration: blink; color: Red">Your phone rings!</span>
[[Answer the phone->Office Job Offer]]
<<endif>>\Add in lots of quick content
Manage facsimilis
Fix Psychiatrist interactions
Fix Facial skin smoothing
Hair silkness and hairstyling
Permanent makeup at tattoo
+2 voice
Permanent nails
HairStyling
- Everyone owes money to mayor.
- I don't.
- Look at bank. Yes
***Character
- Fix and apply socialPerception function
- Setup multiple personas and names based on who knows you
***General
- Add in quest log (Calendar with events and hints as to what to prepare for the event) Provide guidance on what to do.
- Set the daily weather in advance, and show on TV.
- Concentration = 100% - Arousal: Impacts work performance
- Effects of corset on hunger.
***Storyline
- Set up Storyline and events for each Perversion
- Learn of plans. male heir doesn't exist anymore since the "fake" car crash into the ravine. Story is that mainCharacter came to Strapford, stayed a few days and met female psychopath version of main character. She drove male crazy and he drove off out of the city mad and intoxicated, and that's when the accident happened.
- Greater plans is to release a toxic agent into the rest of the world that will turn all males into females. will solve the issue of feminism. New females will act as breeders and the new babies will be brought up "right"
- Main character's mother had a child boy, and for the first few years everything was ok, and then she decided to rescind on the overall plan. She ran away with her boy from Strapford and broke her contacts. It was a huge setback for the corporation. With her passing away and the fortunate events of the will and estate still being owned by mother, it was easy to set the trap to have MC come back to Strapford.
- Wanting to have revenge on him as he was the main cause of all of the setbacks. Mother wanted to protect him from being converted to woman, so revenge is to convert into a parody of a woman. Plan is to have her mother twist in her grave.
***Items
- Changing room in store, with events (allow changing clothes anywhere)
***Locations
* Washroom(Washroom needs)
* Gym (Actions)
* Bar(Food)
* Tattoo Parlor (Manage Tattoos, Manage Piercings)
Modify [[Game Difficulty Level->Setup Game Difficulty]]
Modify initial [[Physical Stats->Setup Physical Stats]]
Modify initial [[Mental Stats->Setup Mental Stats]]
[[Start!->Intro1]]
[[Skip Introduction->Estate]]
<<print "[[Stay Here->"+$travel.locations[$travel.currentLocation]+"]]">>
[[Wait 15 mins->Plan Travel][addTime(15,"Idle")]]
You may head to other destinations via 3 methods
1) Walking (It's free but takes the longest and is the most dangerous)
2) Bus (Costs only 3$ but it's often unreliable and crowded [No service between midnight and 7:00 AM])
3) Taxi (Costs 12$ but it's quick and pretty reliable)
<<for $i = 0; $i < $travel.locations.length ;$i++>>\
<<if $travel.currentLocation neq $i>>\
<<print '<img src="Images/Places/'+ $travel.locationImages[$i] +'">'>>\
<<print $travel.locations[$i]+" by [[Foot("+Math.round($clothingValues.speed * $travel.distances[$travel.currentLocation][$i])+"mins)->Travelling][$travel.currentDestination = "+$i+";$travel.method='Foot']]">>\
<<if $money >= 3 and $gameDate.hours > 6 >>\
<<print "by [[Bus("+Math.round($travel.distances[$travel.currentLocation][$i]/2)+"mins)->Travelling][$travel.currentDestination = "+$i+";$travel.method='Bus']]">>\
<<endif>>\
<<if $money >= 12>>\
<<print "by [[Taxi("+Math.round($travel.distances[$travel.currentLocation][$i]/4)+"mins)->Travelling][$travel.currentDestination = "+$i+";$travel.method='Taxi']]">>\
<<endif>>\
<<print "">>
<<endif>>\
<</for>>\
(Additional locations for later: Farm, BDSM Dungeon, Dolly Mansion)<img src="./Images/Rooms/ManlyRoom.jpg">
[[Leave Bedroom->Estate]]
[[Change Clothes->Changing Room]]
<<if $character.fatigue > 40>>\
[[Go to Bed->WakeUp][addTime(calculateSleepTime(),"Sleep");]]
(Note that the higher my sleep hindrance, the less effective my sleep will be)
<<else>>\
Not tired enough to sleep (Fatigue must be greater than 40)
<<endif>>\
<<if $items[20].owned>>\\
[[Set Alarm Clock->Alarm Clock]]
<<endif>>\
[[Masturbate]] (not implemented yet)<<if ($gameDate.days % 7 > 1) && ($gameDate.hours > 6) && ($gameDate.hours < 18)>>
<<if $gameDate.days > 12 && !visited("Inspector Is Here")>>
<img src="Images/People/OfficeCoWorker/UnderDeskIdea.jpg">
I see Jessica walking quickly and purposefully towards me and say:
"Hey <<print $character.name>>! I just wanted to alert you, I just saw an inspector come into the building. And damn, she's pretty hot. She's already went through one division, asking for the division lead to provide the employee list and then going through a cursory overview of the work area. She's doing it really quickly so she'll likely be here pretty soon since she has asked to see Veronica next."
<<printCharacterText "Oh shit! I should probably hide!">>
"Don't worry too much, you can pass as a girl as long as she doesn't look at you too intently, a cursory glance your way and all she'll see is fairly ugly girl, nothing more."
<<printCharacterText "Damn, I hope so.">>
"Oh look, there she is heading to Veronica's office now. See how sexy she is?"
[["WHAT?! It... It can't be!"->Inspector Is Here]]
<<else>>
<img src="Images/People/OfficeCoWorker/OfficeTease1.jpg">
[[Talk to Jessica->Talk With Jessica]]
Is she flirting with me?
[[Work 1 hour->Office Area][$expectedPayment += 15;addTime(60,"Work");]]
[[Work 2 hours->Office Area][$expectedPayment += 30;addTime(120,"Work");]]
[[Take a break->Office Area][addTime(15,"Rest");]]
[[Washroom->Office Washroom]]
[[Cafeteria->Office Cafeteria]]
[[Check out of the office->Office CheckOut]]
<<endif>>
<<else>>
Office is closing
Office hours are between 7:00 and 18:00 every weekday
[[Check out of the office->Office CheckOut]]
<<endif>>I receive my payment for today of <<print $expectedPayment>>$!
[[Head Out->Health Center][$money += $expectedPayment; $expectedPayment=0;]]
<<if $alarm.hours > 23>>\
<<set $alarm.hours to 0>>\
<<endif>>\
<<if $alarm.hours < 0>>\
<<set $alarm.hours to 23>>\
<<endif>>\
<<if $alarm.minutes > 59>>\
<<set $alarm.minutes to 0>>\
<<endif>>\
<<if $alarm.minutes < 0>>\
<<set $alarm.minutes to 59>>\
<<endif>>\
Alarm Time is currently set to <<print $alarm.hours>>:<<if $alarm.minutes <10>>0<<endif>><<print $alarm.minutes>>
Hour [[(+)->Alarm Clock][$alarm.hours++;]] [[(-)->Alarm Clock][$alarm.hours--;]]
Mins [[(+)->Alarm Clock][$alarm.minutes++;]] [[(-)->Alarm Clock][$alarm.minutes--;]]
<<if $alarm.on == 1>>
<<radiobutton "$alarm.on" 1 checked>> Alarm ON
<<radiobutton "$alarm.on" 0>> Alarm OFF
<<else>>
<<radiobutton "$alarm.on" 1>> Alarm ON
<<radiobutton "$alarm.on" 0 checked>> Alarm OFF
<<endif>>
[[Return->Bedroom]][[Return to Shopping Center Hall->Shopping Center][addTime(5,"Idle");]]
<img src="./Images/People/Varia/ShoeClerk.jpg">
Flirt?
<<if $perversions.transvestism > 1>>\
[[Head to women's section->Women's Shoes]]
<<else>>\
Head to women's section? Oh no, that would be too humiliating
<<endif>>\
[[Head to men's section->Men's Shoes]][[Return to Shopping Center Hall->Shopping Center][addTime(5,"Idle");]]
<<if !visited("Date With Grocer")>>\
<img src="./Images/People/Grocer/Grocer.jpg">
[[Flirt->Flirt With Grocer]]
<<else>>\
<img src="./Images/People/Grocer/GroceryReplacement.jpg">
<<if visited("Talk with Grocer")>>\
She doesn't seem very talkative.
<<else>>\
I wonder where <<print $actors.grocer.name>> is? Maybe I should ask her replacement.
[[Talk with Grocer]]
<<endif>>\
<<endif>>\
<table>
<<for $i = 0; $i < $pantry.length ;$i++>>\
<<if $pantry[$i].foodmartPrice > 0>>\
<tr>
<td>
<<print $pantry[$i].name>>
<<if $money >= 10*$pantry[$i].foodmartPrice>>\
<<print "[[Buy 10 for "+10*$pantry[$i].foodmartPrice+"$->Strapford's FoodStore][$money -= "+10*$pantry[$i].foodmartPrice+";$pantry["+$i+"].pantry+=10;]]<br>">>\
<<endif>>\
<<if $money >= 3*$pantry[$i].foodmartPrice>>\
<<print "[[Buy 3 for "+3*$pantry[$i].foodmartPrice+"$->Strapford's FoodStore][$money -= "+3*$pantry[$i].foodmartPrice+";$pantry["+$i+"].pantry+=3;]]<br>">>\
<<endif>>\
<<if $money >= $pantry[$i].foodmartPrice>>\
<<print "[[Buy 1 for "+$pantry[$i].foodmartPrice+"$->Strapford's FoodStore][$money -= "+$pantry[$i].foodmartPrice+";$pantry["+$i+"].pantry++]]">>\
<<else>>$pantry[$i].name Is Too Costly<<endif>>\
</td>
<td><<showFoodImage $i>></td>
<<if $i+1 < $pantry.length>>\
<<set $i to $i+1>>\
<td>
<<print $pantry[$i].name>>
<<if $money >= 10*$pantry[$i].foodmartPrice>>\
<<print "[[Buy 10 for "+10*$pantry[$i].foodmartPrice+"$->Strapford's FoodStore][$money -= "+10*$pantry[$i].foodmartPrice+";$pantry["+$i+"].pantry+=10;]]<br>">>\
<<endif>>\
<<if $money >= 3*$pantry[$i].foodmartPrice>>\
<<print "[[Buy 3 for "+3*$pantry[$i].foodmartPrice+"$->Strapford's FoodStore][$money -= "+3*$pantry[$i].foodmartPrice+";$pantry["+$i+"].pantry+=3;]]<br>">>\
<<endif>>\
<<if $money >= $pantry[$i].foodmartPrice>>\
<<print "[[Buy 1 for "+$pantry[$i].foodmartPrice+"$->Strapford's FoodStore][$money -= "+$pantry[$i].foodmartPrice+";$pantry["+$i+"].pantry++]]">>\
<<else>>$pantry[$i].name Is Too Costly<<endif>>\
</td>
<td><<showFoodImage $i>></td>
<<else>>\
<td></td>
<<endif>>\
<<if $i+1 < $pantry.length>>\
<<set $i to $i+1>>\
<td>
<<print $pantry[$i].name>>
<<if $money >= 10*$pantry[$i].foodmartPrice>>\
<<print "[[Buy 10 for "+10*$pantry[$i].foodmartPrice+"$->Strapford's FoodStore][$money -= "+10*$pantry[$i].foodmartPrice+";$pantry["+$i+"].pantry+=10;]]<br>">>\
<<endif>>\
<<if $money >= 3*$pantry[$i].foodmartPrice>>\
<<print "[[Buy 3 for "+3*$pantry[$i].foodmartPrice+"$->Strapford's FoodStore][$money -= "+3*$pantry[$i].foodmartPrice+";$pantry["+$i+"].pantry+=3;]]<br>">>\
<<endif>>\
<<if $money >= $pantry[$i].foodmartPrice>>\
<<print "[[Buy 1 for "+$pantry[$i].foodmartPrice+"$->Strapford's FoodStore][$money -= "+$pantry[$i].foodmartPrice+";$pantry["+$i+"].pantry++]]">>\
<<else>>$pantry[$i].name Is Too Costly<<endif>>\
</td>
<td><<showFoodImage $i>></td>
<<else>>\
<td></td>
<<endif>>\
</tr>
<<endif>>\
<</for>>\
</table>[[Go back to bedroom->Bedroom]]
MEMORIZED ENSEMBLES
<table>
<tr><td>[[Birthday Suit->Changing Room][applyEnsemble(0);]]</td><td>[[ Replace->Changing Room][saveEnsemble(0);]]</td><td>[[Preview->Preview Ensembles][$previewedEnsemble = 0;]]</td></tr>
<tr><td>[[Dress for Sleep->Changing Room][applyEnsemble(1);]]</td><td>[[ Replace->Changing Room][saveEnsemble(1);]]</td><td>[[Preview->Preview Ensembles][$previewedEnsemble = 1;]]</td></tr>
<tr><td>[[Dress for Work->Changing Room][applyEnsemble(2);]]</td><td>[[ Replace->Changing Room][saveEnsemble(2);]]</td><td>[[Preview->Preview Ensembles][$previewedEnsemble = 2;]]</td></tr>
<tr><td>[[Dress Sporty->Changing Room][applyEnsemble(3);]]</td><td>[[ Replace->Changing Room][saveEnsemble(3);]]</td><td>[[Preview->Preview Ensembles][$previewedEnsemble = 3;]]</td></tr>
<tr><td>[[Dress Casual->Changing Room][applyEnsemble(4);]]</td><td>[[ Replace->Changing Room][saveEnsemble(4);]]</td><td>[[Preview->Preview Ensembles][$previewedEnsemble = 4;]]</td></tr>
<tr><td>[[Dress Sexy->Changing Room][applyEnsemble(5);]]</td><td>[[ Replace->Changing Room][saveEnsemble(5);]]</td><td>[[Preview->Preview Ensembles][$previewedEnsemble = 5;]]</td></tr>
</table>
Clothing worn, click to remove (if able)
<<set $h = 0>>\
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<if $clothing[$i].worn>>\
<<if isItemLocked($i)>>\
<<print '<img src="Images/Clothing/'+$clothing[$i].image+'">'>>\
<<else>>\
<<print '[img[Images/Clothing/'+$clothing[$i].image+'][Changing Room][removeClothing('+$i+')]]'>>\
<<endif>>\
<<set $h += 1>>\
<<if $h > 3>>\
<<set $h = 0>>\
<<print "">>
<<endif>>\
<<endif>>\
<</for>>\
<table><tr>
<td><button onclick="$('#outerwear').toggle();">Show/Hide Outerwear</button></td>
<td><button onclick="$('#underwear').toggle();">Show/Hide Underwear</button></td>
<td><button onclick="$('#footwear').toggle();">Show/Hide Footwear</button></td>
<td><button onclick="$('#accessories').toggle();">Show/Hide Accessories</button></td>
</tr></table>
<div id="outerwear">Outerwear available to wear, click to don (if able)
<<set $h = 0>>\
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<if $clothing[$i].owned && !$clothing[$i].worn && ($clothing[$i].slot & 0b000010000000100000)>0>>\
<<if ($clothing[$i].slot & $clothingValues.locked) > 0>>\
<<print '<img src="Images/Clothing/'+$clothing[$i].image+'">'>>\
<<else>>\
<<print '[img[Images/Clothing/'+$clothing[$i].image+'][Changing Room][addClothing('+$i+')]]'>>\
<<endif>>\
<<set $h += 1>>\
<<if $h > 3>>\
<<set $h = 0>>\
<<print "">>
<<endif>>\
<<endif>>\
<</for>>\
</div><div id="underwear">Underwear available to wear, click to don (if able)
<<set $h = 0>>\
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<if $clothing[$i].owned && !$clothing[$i].worn && ($clothing[$i].slot & 0b111110110111110111)==0>>\
<<if ($clothing[$i].slot & $clothingValues.locked) > 0>>\
<<print '<img src="Images/Clothing/'+$clothing[$i].image+'">'>>\
<<else>>\
<<print '[img[Images/Clothing/'+$clothing[$i].image+'][Changing Room][addClothing('+$i+')]]'>>\
<<endif>>\
<<set $h += 1>>\
<<if $h > 3>>\
<<set $h = 0>>\
<<print "">>
<<endif>>\
<<endif>>\
<</for>>\
</div><div id="footwear">Footwear available to wear, click to don (if able)
<<set $h = 0>>\
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<if $clothing[$i].owned && !$clothing[$i].worn && ($clothing[$i].slot & 0b000000000000000100)>0>>\
<<if ($clothing[$i].slot & $clothingValues.locked) > 0>>\
<<print '<img src="Images/Clothing/'+$clothing[$i].image+'">'>>\
<<else>>\
<<print '[img[Images/Clothing/'+$clothing[$i].image+'][Changing Room][addClothing('+$i+')]]'>>\
<<endif>>\
<<set $h += 1>>\
<<if $h > 3>>\
<<set $h = 0>>\
<<print "">>
<<endif>>\
<<endif>>\
<</for>>\
</div><div id="accessories">Accessories available to wear, click to don (if able)
<<set $h = 0>>\
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<if $clothing[$i].owned && !$clothing[$i].worn && ($clothing[$i].slot & 0b000011001000101100)==0>>\
<<if ($clothing[$i].slot & $clothingValues.locked) > 0>>\
<<print '<img src="Images/Clothing/'+$clothing[$i].image+'">'>>\
<<else>>\
<<print '[img[Images/Clothing/'+$clothing[$i].image+'][Changing Room][addClothing('+$i+')]]'>>\
<<endif>>\
<<set $h += 1>>\
<<if $h > 3>>\
<<set $h = 0>>\
<<print "">>
<<endif>>\
<<endif>>\
<</for>>\
</div>
<img src="./Images/Rooms/KitchenRoom.jpg">
[[Leave Kitchen->Estate]]
<<if $gameDate.days > 2 && $gameDate.hours < 10 && $gameDate.hours > 7>>
<img src="Images/People/Custodian/Kitchen1.jpg">
(Interactions with Chloe not implemented here yet)
<<if visited("Fix Bathroom Door") && !visited("Reward for Fix Bathroom Door") && ($gameDate.days-$actors.custodian.lastContactDay)<4>>
[["Chloe, about the other day in the bathroom..."->Reward for Fix Bathroom Door]]
<<endif>>
<<endif>>
<<if $pantry[1].pantry > 0>>\
(Baking will take about 20 minutes)
[[Bake Goods->Kitchen][$pantry[1].pantry--;$pantry[0].pantry++;addTime(20,"Active");]]
<<endif>>\
<<if $character.hunger > 0>>
<table>
<<for $i = 0; $i < $pantry.length; $i++>>\
<tr>
<<for $j = $i; $j < $pantry.length; $j++>>\
<<if $pantry[$j].pantry > 0>>\
<td>
<<showFoodImage $j>>\
<<print "[[Eat "+$pantry[$j].name+"("+$pantry[$j].pantry+" left)->Kitchen][consumeFood("+$j+");$pantry["+$j+"].pantry--]]">>\
</td>
<<break>>\
<<endif>>\
<</for>>\
<<for $j = $j+1; $j < $pantry.length ;$j++>>\
<<if $pantry[$j].pantry > 0>>\
<td>
<<showFoodImage $j>>\
<<print "[[Eat "+$pantry[$j].name+"("+$pantry[$j].pantry+" left)->Kitchen][consumeFood("+$j+");$pantry["+$j+"].pantry--]]">>\
</td>
<<break>>\
<<endif>>\
<</for>>\
<<set $i to $j>>\
</tr>
<</for>>\
</table>
<<else>>
Too full to eat
<<endif>>
Dreamland...
Dreamland...
Dreamland...
Wake up time!
<<set $effectWillHappen to 0>>\
<<for $i = 0; $i < $activeNightEffect.length ;$i++>>\
<<if $activeNightEffect[$i].effectDay <= $gameDate.days>>\
<<set $effectWillHappen to 1>>\
<<endif>>\
<</for>>\
<<if $effectWillHappen == 1>>\
[[Wake Up->Night Effect]]
<<else>>\
[[Wake Up->Bedroom]]
<<endif>>\<<if $travel.method eq "Foot">>\
<<set $tempType = "Active">>\
<<set $tempCost = 0>>\
<<set $randomEvent to random(100)>>\
<<if $randomEvent < 0 >>\
Implement new items Umbrella, Pepper Spray
<img src="Images/People/Varia/ThiefBag.jpg">
<img src="Images/People/Varia/ThiefPurse.jpg">
<img src="Images/People/Varia/ThiefPocket.jpg">
<img src="Images/People/Varia/RainSoaked.jpg">
<img src="Images/People/Varia/RainTransparent.jpg">
<<elseif $randomEvent < 10 >>\
<<set $tempTime = Math.round($travel.distances[$travel.currentLocation][$travel.currentDestination]/0.9)>>\
The weather is comfortable, and it feels good to have a bit of fresh air.
<img src="Images/People/Varia/StreetGang.jpg">
It looks like there's a small group of gangers ahead that seem to be causing quite a ruckus with passerbys. You don't see that everyday, but it looks like a it's an all girls gang.
I rather just avoid them for now so I a take a little detour.
<<print "Arrive at [[Destination->"+ $travel.locations[$travel.currentDestination]+"][$money -= "+ $tempCost +"; addTime("+$tempTime+", '"+$tempType+"');]]">>\
<<elseif $randomEvent >= 10 && $randomEvent < 20 >>\
<<set $tempCost = 0>>\
<<set $tempTime = Math.round($travel.distances[$travel.currentLocation][$travel.currentDestination]/0.8)>>\
The weather looked comfortable, but clouds formed quickly overhead and I get caught in a downpour like so many other people walking.
<img src="Images/People/Varia/Rain.jpg">
<<print "Arrive at [[Destination->"+ $travel.locations[$travel.currentDestination]+"][$money -= "+ $tempCost +"; addTime("+$tempTime+", '"+$tempType+"');]]">>\
<<else>>\
<<set $tempTime = Math.round($travel.distances[$travel.currentLocation][$travel.currentDestination]/1)>>\
The weather is comfortable, and it feels good to have a bit of fresh air. The walk was pleasant and uneventful.
<<print "Arrive at [[Destination->"+ $travel.locations[$travel.currentDestination]+"][$money -= "+ $tempCost +"; addTime("+$tempTime+", '"+$tempType+"');]]">>\
<<endif>>\
<<endif>>\
<<if $travel.method eq "Bus">>\
<<set $randomEvent to random(100)>>\
<<set $tempType = "Idle">>\
<<set $tempCost = 3>>\
<<if $randomEvent < 0 >>\
If wearing high heels
<img src="Images/People/Varia/BusFalling.jpg">
If attractive
<img src="Images/People/Varia/BusGang.jpg">
If attractive
<img src="Images/People/Varia/BusGrope.jpg">
After transit event
<img src="Images/People/Varia/BusRepair.jpg">
<<elseif $randomEvent <= 5 >>\
<<set $tempTime = Math.round($travel.distances[$travel.currentLocation][$travel.currentDestination]/1.8)>>\
I pay the 3$ for the bus as I get in. The bus isn't too crowded, so I manage to get a seat. The transit system is pretty good, and covers everywhere I need to go. At one stop this scantily clad girl comes in in a hurry and doesn't look like she has plans on paying. The bus driver stops her from going further inside, and refuses to drive off until she gets off the bus. She refuses, and starts slightly pleading to let her go just this once. The driver refuses and tells her to get off. Everyone in the bus looks on as this scantily clad girl is making everyone late.
The girl then starts asking for money from the other occupants, but before I can do anything, 2 police officers get onto the bus and spot the girl in question. The girl spots them and seems to sigh in resignation, a bit sad but also fuming mad. The officers cuff her and escort her out of the bus.
<img src="Images/People/Varia/BusExpulsion.jpg">
As the bus driver settles back in and finally starts driving off, proffering everyone in the bus excuses for the delay, I see the poor girl being forced into a police car. I wonder what that was all about...
<<print "Arrive at [[Destination->"+ $travel.locations[$travel.currentDestination]+"][$money -= "+ $tempCost +"; addTime("+$tempTime+", '"+$tempType+"');]]">>\
<<elseif $randomEvent > 5 && $randomEvent <= 15>>
<<set $tempTime = Math.round($travel.distances[$travel.currentLocation][$travel.currentDestination]/1.4)>>\
I pay the 3$ for the bus as I get in. And I regret it almost right away. The bus is overcrowded for some reason. I'm stuck standing up the whole trip, getting crushed by other passengers. The bus seems to stop and stay way long at each stop as people worm their way out and other people come in. Would almost have been faster to walk.
<img src="Images/People/Varia/BusFull.jpg">
<<print "Arrive at [[Destination->"+ $travel.locations[$travel.currentDestination]+"][$money -= "+ $tempCost +"; addTime("+$tempTime+", '"+$tempType+"');]]">>\
<<else>>
<<set $tempTime = Math.round($travel.distances[$travel.currentLocation][$travel.currentDestination]/2)>>\
I pay the 3$ for the bus as I get in. The bus isn't too crowded, so I manage to get a seat. The transit system is pretty good, and covers everywhere I need to go so the trip is pleasant and optimal.
<<print "Arrive at [[Destination->"+ $travel.locations[$travel.currentDestination]+"][$money -= "+ $tempCost +"; addTime("+$tempTime+", '"+$tempType+"');]]">>\
<<endif>>\
<<endif>>\
<<if $travel.method eq "Taxi">>\
<<set $randomEvent to random(100)>>\
<<set $tempType = "Idle">>\
<<set $tempCost = 12>>\
<<if $randomEvent < 0 >>\
<img src="Images/People/Varia/TaxiSplash.jpg">
<img src="Images/People/Varia/TaxiSnag.jpg">
<<elseif $randomEvent < 15 >>\
<<set $tempTime = Math.round($travel.distances[$travel.currentLocation][$travel.currentDestination]/3)>>\
Driver is pretty slow. Always seems to stop longer than is necessary and alwys seems to end up being behind a slower driver too. Drive takes longer than expected. I pay the standard rate of 12$ but I probably would have saved time and money taking the bus.
<<print "Arrive at [[Destination->"+ $travel.locations[$travel.currentDestination]+"][$money -= "+ $tempCost +"; addTime("+$tempTime+", '"+$tempType+"');]]">>\
<<else>>\
<<set $tempTime = Math.round($travel.distances[$travel.currentLocation][$travel.currentDestination]/4)>>\
The taxi driver is an efficient, professional and safe driver that quickly brings me to destination. I pay the 12$ for the good service.
<<print "Arrive at [[Destination->"+ $travel.locations[$travel.currentDestination]+"][$money -= "+ $tempCost +"; addTime("+$tempTime+", '"+$tempType+"');]]">>\
<<endif>>\
<<endif>><<set $travel.currentLocation to 4>>
[[Head Elsewhere->Plan Travel]]
Enter:
<<if $perversions.voyeurism > 2 || $perversions.nymphomania > 2>>\
[img[Images/Places/Sex.jpg][Strapford's Sex Shop]] Sex Shop
<<else>>\
A sex shop? That is too kinky for me. I wouldn't want to be seen in such a place (a higher voyeurism or nymphmania perversion is required)
<<endif>>\
[img[Images/Places/Parlor.jpg][Strapford's Tattoo & Piercing Parlor]] Parlor (Not implemented yet)
<<if $perversions.voyeurism > 2 || $perversions.nymphomania > 2>>\
[img[Images/Places/Strip.jpg][Strapford's Strip Club]] Club (Not implemented yet)
<<else>>\
A strip club? That is way too sexy for me. I wouldn't want to be seen in such a place (a higher voyeurism or nymphomania perversion is required)
<<endif>>\
<<if $perversions.bondage > 2>>\
[img[Images/Places/BDSM.jpg][Strapford's BDSM Store]] BDSM Store
<<else>>\
A BDSM store? That is way too kinky for me. I wouldn't want ot be seen anywhere near such a place (a higher bondage perversion is required)
<<endif>>\
[img[Images/Places/PrivateParty.jpg][Private Party]] Private Party (Not implemented yet)
I don't want to be mean, but my mother had been pretty prude. Kind of mean to say now that she has just recently passed away, but I wouldn't want to be mincing on words. Anyway she had been a purist all of her life, had even sent me to a boys only school. Even in college I had not been one to talk much to girls, it was pretty much a sin to my mother to even be thinking about dating a girl. It's like she wanted to protect me from something. Something that she had only murmured about and something to do with her family predisposition or her past or whatever nonesense she had said, I forget. So it's no wonder that I am still a virgin.
Anyway, so I had just finished school when I had heard the dreadful news of my mother passing away. I had no known relatives (duh, family issues again) and very few friends so the ceremony and all of that was pretty quiet.
With my mother having been a single parent, she had had a good job as a labs researcher but she never seemed to be saving up much money. I once saw how much money she put into "counter research". She was definitely hiding something but never wanted to talk to me about it. We would be moving appartments pretty often too, so whatever money she had saved up barely covered the cost of the burial. I was pretty much in the streets, all I had to my name was some spare change and my old beat up car that probably wouldn't hold another few months. With my overwhelming tuition debt, I really needed to head out there and find an appartment and a job.
My rent had just expired, so it was easy to change places, and I could probably try to find a spot close to where I'd get a job, so the first thing on the list for me to do was findding a job. So it couldn't have come at a better time when a call from some unknown lawyer informed me that I was the sole person on my mother's will, and that they had just discovered that my mother apparently had owned or had just inherited an estate and some large investments. And since I would inherite everything from my mother, I would inherite those as well.
As it so happens, the will indicated that the esteemed individual would receive the totality of the amount of the investments as well as the deeds to the estate. That sounded pretty impressive. It ended up being an amount much greater than I had even imagined. An amount close to 2 million dollars!
Lawyers aren't allowed to make prank calls right?
[[Head over to lawyer's right away->Intro2]]
VOYEURISM
0: repulsed
1: against
2: ambivalent
3: curious
4: closet practitioner
5: shy displaying
6: comfortable showing
7: outgoing
8: proud
PERTAINS TO
-Being intrigued by other bodies
-Seeing naked pictures
-Seeing someone naked
-Seeing the act of sex
TRIGGERED BY (16, +0.5 each)
01) Timed, arriving at the estate Custodian
02) Timed, Bathroom incident with Custodian
03) Event, Talk about sexy custodian with people at work
04) Hiding under the desk at office
05) Talking about spy cam pictures with coworker
06) Event, Seeing Spycam pictures
07) Sneaking into bedroom at night
08) Custodian with boyfriend
09) Movie theater XXX movie
10) 2 girls making out in XXX theater
11) Buying porn at the sex store
12) Item, First Internet Porn
13) Going to strippers
14) Getting a lap dance at strippers
15) Porn stash found at home
16) Porn stash found at work
<<if $travel.currentLocation == 1>>
[[Return->Shopping Center]]
<<else>>
[[Return->Entertainment District]]
<<endif>>
<<if ($gameDate.hours > 6) && ($gameDate.hours < 21)>>\
<img src="Images/People/Varia/BankTeller.jpg">
[[Flirt with bank teller]]
"Can I help you with anything sir?"
<<if !visited("Bank Transfer")>>
<<printCharacterText "Can I take take an additional loan?">>
"We would need you to transfer your account to this branch first, would you like to do that?"
[[Yes please->Bank Transfer]]
<<else>>\
<<if visited("Strapford's Bank Loan") > 2>>\
Bank will not loan you any additional money
<<else>>\
[[Take Extra 500$ loan->Strapford's Bank Loan]]
<<endif>>\
<<if $debt > 0>>\
<<if $money > 500 || $money > $debt>>\
<<if $debt > 500>>\
[[Pay 500$ of debt->Strapford's Bank][$debt-=500;$money-=500;]]
<<else>>\
[[Pay remainder of debt->Strapford's Bank][$money-=$debt;$debt=0;]]
<<endif>>\
<<else>>\
You have insufficient funds to pay back debt
<<endif>>\
<<else>>\
You have no debt to pay back
<<endif>>\
<<endif>>\
<<else>>\
Bank is currently closed
Bank hours are between 7:00 and 21:00 every day
<<endif>>\[[Return to Shopping Center Hall->Shopping Center][addTime(5,"Idle");]]
<img src="./Images/People/Varia/SalesClerk.jpg">
Flirt with sales clerk?
<<if $perversions.transvestism > 1>>\
[[Head to women's section->Women's Clothes]]
<<else>>\
Head to women's section? Oh no, that would be too humiliating
<<endif>>\
[[Head to men's section->Men's Clothes]][[Return to Shopping Center Hall->Shopping Center][addTime(5,"Idle");]]
<img src="./Images/People/Varia/Electronic Store.jpg">
[[Flirt with Department Store Clerk]]
[[Head to containers & electronics section->Electronics]]
[[Head to clothing accessories section->Accessories]][[Return->Entertainment District]]
<<if ($gameDate.hours < 12)>>\
Bar is currently closed
Bar hours are between 13:00 and 24:00 every day
<<else>>\
<img src="Images/People/Varia/BarPatrons.jpg">
Flirt with patrons? (not implemented yet)
[[Public Washrooms]]
[[Order a beer->Strapford's Bar][$money -= 5;addTime(15, "Idle")]]
<<if visited("Grocer Accepts Date") && !visited("Date With Grocer") && (($gameDate.days-$actors.grocer.lastContactDay) == 1) && $gameDate.hours == 18>>
I see my date sitting at a table.
<img src="Images/People/Grocer/DateNeutral.jpg">
[[Go say hello->Date With Grocer]]
<<endif>>
<<endif>>[[Return->Entertainment District]]
<img src="Images/People/Police/Police.jpg">
Flirt with cop?
Make complaints?
Report abuse?
Stolen items?
Pay fines?
[[Return->Entertainment District]]
[[Rest a few moments in the park->Strapford's Park][addTime(15,"Idle");]]
[[Take a long walk in the park->Strapford's Park][addTime(45,"Active");]]
[[Take a quick jog in the park->Strapford's Park][addTime(15,"Workout");]]
<<set $randomEvent to random(100)>>
<<if ($randomEvent < 20 && $randomEvent >= 0)>>
<img src="Images/People/Varia/ParkStalker.jpg">
That looks suspicious.
Go talk to stalker(Not implemented yet)
<<endif>>
<<set $randomEvent to random(100)>>
<<if ($randomEvent < 20 && $randomEvent >= 0 && $gameDate.hours > 6 && $gameDate.hours < 9)>>
<img src="Images/People/Nurse/Park1.jpg">
Go talk to nurse (Not implemented yet)
<<elseif ($randomEvent < 40 && $randomEvent >= 20 && $gameDate.hours > 16 && $gameDate.hours < 19)>>
<img src="Images/People/Varia/ParkRunner.jpg">
Go talk to park girl (Not implemented yet)
<<elseif ($randomEvent < 70 && $randomEvent >= 40 && $gameDate.hours > 10 && $gameDate.hours < 16)>>
<img src="Images/People/YogaGirl/Peace.jpg">
[[Go and talk->Talk To YogaGirl]]
[[Enjoy the sights->YogaGirlStretches][addTime(15,"Idle");]]
<<endif>>
[[Return->Entertainment District]]
<<if ($gameDate.hours > 17)>>\
[[Watch Action Movie->Action Movie][$money -= 10;addTime(90,"Idle");]]
[[Watch Comedy Movie->Comedy Movie][$money -= 10;addTime(90,"Idle");]]
[[Watch Drama Movie->Drama Movie][$money -= 10;addTime(90,"Idle");]]
[[Watch Romance Movie->Romance Movie][$money -= 10;addTime(90,"Idle");]]
<<if $perversions.voyeurism < 3>>
Watch XXX Movie?, no too shy to buy the ticket (my voyeurism needs to be higher)
<<else>>
[[Watch XXX Movie->XXX Movie][$money -= 10;addTime(90,"Idle");]]
<<endif>>
<<else>>\
Cinema is currently closed
Cinema hours are between 18:00 and 24:00 every day
<<endif>>[[Return->Health Center]]
<<if ($gameDate.hours < 8 || $gameDate.hours > 21)>>\
Salon is currently closed
Salon hours are between 8:00 and 22:00 every day
<<else>>\
<img src="./Images/People/Varia/Hairstylist.jpg">
Hairstylist does not look interested in talking much. The ring on her finger indicates she's married and her attitude says she's not interested in anything more than idle chit chat.
[[Buy health and beauty products->Beauty Shop]]
[[Look into dying your hair->HairDyes]]
[[Look into getting a hair cut->Hair Cut]]
[[Look into getting some makeup training or application->Makeup Studio]]
[[Look into getting hair removal->Hair Removal]]
<<endif>>[[Return->Health Center]]
<<if ($gameDate.hours < 8 || $gameDate.hours > 21)>>\
Clinic is currently closed
Clinic hours are between 8:00 and 22:00 every day
<<else>>\
<img src="Images/People/Nurse/Nurse.jpg">
Flirt with Nurse?
[[Check out the Pharmacy->Pharmacy]]
[[Check out the Available Procedures->Procedures]]
<<endif>>
[[Return to Health Center Lobby->Health Center]]
<img src="Images/People/Therapist/Reception.jpg">
<<if visited("Psychiatric Introduction")>>\
<<if $money >= 50>>\
<<if $actors.therapist.availableTopics.length > 0>>\
Pay 50$ to attend a [[therapy session now->Therapy Session][$money-=50;]]
(Not implemented yet)
<<else>>\
I don't have any reasons or topics to discuss with the therapist at this time. (Certain events will add reasons or topics of discussions )
<<endif>>
<<else>>\
I do not have the necessary 50$ to get a therapy session right now
<<endif>>\
<<else>>
Approach the counter to [[book a therapy session->Psychiatric Introduction]]
<<endif>>\[[Return->Health Center]]
<<if ($gameDate.hours < 6 || $gameDate.hours > 22)>>\
Gym is currently closed
Gym hours are between 6:00 and 23:00 every day
<<else>>\
[[Public Washrooms]]
<img src="./Images/People/Varia/GymTrainer.jpg">
Train?
"I'm sorry, men aren't allowed beyond this point. Although there is an emergency washroom down the hall way over to your left that men can use."
Flirt with trainer?
<img src="./Images/People/Varia/GymTrainee.jpg">
Flirt with trainee?
<<set $randomEvent to random(100)>>
<<if $randomEvent < 20 && $randomEvent >= 0>>
<img src="Images/People/YogaGirl/Gym.jpg">
Go talk to yoga girl from the park (Not implemented yet)
<<endif>>
<<set $randomEvent to random(100)>>
<<if $randomEvent < 20 && $randomEvent >= 0>>
<img src="Images/People/Police/GymGettingReady.jpg">
Go talk to police officer (Not implemented yet)
[[Wait until she starts training and watch her->PoliceGymWorkout]]
<<endif>>
<<endif>>[[Return->Red Lights District]]
<<if ($gameDate.hours < 11 || $gameDate.hours > 22)>>\
Shop is currently closed
Shop hours are between 11:00 and 23:00 every day
<<else>>\
<img src="./Images/People/Varia/SexShop.jpg">
Flirt?
Work?
[[Check out the media section->Sex Shop Media]]
[[Check out the apparel section->Sex Shop Apparel]]
[[Check out the sex toy section->Sex Toys]]
<<endif>>[[Return->Red Lights District]]
<<if ($gameDate.hours < 8 || $gameDate.hours > 21)>>\
Parlor is currently closed
Parlor hours are between 8:00 and 22:00 every day
<<else>>\
<img src="Images/People/Tattoo/Tattoo.jpg">
Flirt?
[[Check out the tatoo art catalog->Parlor Tattoo]]
[[Check out the piercing catalog->Parlor Piercing]]
<<endif>>
[[Return->Red Lights District]]
<<if ($gameDate.hours > 3 || $gameDate.hours < 12)>>\
Club is currently closed
Club hours are between 12:00 and 3:00 every day
<<else>>\
[[Public Washrooms]]
<img src="Images/People/ClubOwner/ClubOwner.jpg">
Flirt?
Eat?
Work?
<<endif>>[[Return->Red Lights District]]
<<if ($gameDate.hours < 15)>>\
Store is currently closed
Store hours are between 15:00 and 24:00 every day
<<else>>\
<img src="./Images/People/BDSMGuy/BDSMGuy.jpg">
Flirt?
Work?
[[Check out the toy section->BDSM Toys]]
[[Check out the apparel section->BDSM Apparel]]
<<endif>>[[Return->Red Lights District]]
You have not been invited (Not implemented yet)<img src="./Images/Rooms/WashRoom.jpg">
<<if $gameDate.days > 2 && !visited("Toilet Voyeurism")>>\
<img src="Images/People/Custodian/Toilet1.jpg">
"Iiiiiiiiiiiiiiiiiiiiiii!!!!!"
I gasp. No words can come out of my mouth right now.
"What the hell?!?!?!" she screams.
[["I... I... the door..."->Toilet Voyeurism]]
<<else>>
[[Leave Washroom->Estate]]
<<if visited("Toilet Voyeurism") && !visited("Fix Bathroom Door") && ($gameDate.days-$actors.custodian.lastContactDay)<1>>
It's not my fault that I saw her in the washroom almost naked, but I still feel like I should do something to fix this situation... Hmmm. Maybe I can just fix the door handle? It shouldn't take me too long.
[[Fix the bathroom door handle->Fix Bathroom Door][addTime(20,"Active");]]
<<endif>>\
<<if ($items[16].owned > 0) && visited("Chloe the Inspector") && !visited("Toilet Cam")>>\
I could put a SpyCam in here
[[Place spy cam->Toilet Cam][addTime(5,"Active");]]
<<endif>>\
<<if visited("How to synchronize spy cam") && !visited("Synch Washroom Cam")>>\
Ok, now to synchronize the spy cam with my phone...
[[Finish synchronizing spy cam->Synch Washroom Cam][addTime(5,"Active");]]
<<endif>>\
[[Take a shower->Washroom][addTime(7,"Active");if ($character.stats.makeup < 6) {$character.stats.makeup = 0;}; $character.dirty=0;$character.stats.smell=5;if ($character.stats.hairStyle < 7) {$character.stats.hairStyle = 2;}; if ($character.stats.hairStyle > 7) {$character.stats.hairStyle = 7;};addTime(1,"Resting");]]
(Washes away dirt, makeup, scents and perfumes but may also affect your haistyle)
[[Take a bath->Washroom][addTime(29,"Resting");$character.dirty=0;$character.stats.smell=5;if ($character.stats.hairStyle < 2) {$character.stats.hairStyle+=0.5;};if ($character.stats.hairStyle > 2 && $character.stats.hairStyle < 7) {$character.stats.hairStyle-=0.5;};addTime(1,"Resting");]]
(Same effect as a shower but will take longer, this also has much less impact on your hairstyle and makeup)
[[Use toilet->Washroom][addTime(2,"Idle");]]
(Not implemented yet)
[[Wash my face->Washroom][if ($character.stats.makeup != 3 && $character.stats.makeup != 5 && $character.stats.makeup != 7 && $character.stats.makeup != 9) {$character.stats.makeup = 0;};addTime(2,"Idle");]]
(This will not remove dirt, only removing non-permanent makeup)
<<if $character.stats.hairStyle < 4>>\
[[Comb hair->Washroom][$character.stats.hairStyle++;addTime(Math.round($character.stats.hairLength/2),"Idle");]] (the longer my hair the longer it wil take to comb)
<<endif>>\
<<if $items[41].owned > 0>>\
[[Apply Hair Growth Oils->Washroom][applyItem(41);addTime(15,"Idle");]]
<<endif>>\
<<if $items[6].owned > 0>>\
<<if !visited("Makeup Application Training")>>\
I don't know how to use my <<print $items[6].name>> yet, I would need some training for that
<<else>>\
<<if $character.stats.makeup < 1>>\
* [[Apply Powder->Washroom][$character.stats.makeup=1;applyItem(6);addTime(2,"Idle");]]<<endif>>\
<<if $character.stats.makeup < 2>>\
* [[Apply Light Makeup->Washroom][$character.stats.makeup=2;applyItem(6);addTime(4,"Idle");]]
<<endif>>\
<<endif>>\
<<endif>>\
<<if $items[7].owned > 0>>\
<<if !visited("Advanced Makeup Application Training")>>\
I don't know how to use my <<print $items[7].name>> yet, I would need some training for that
<<else>>\
<<if $character.stats.makeup < 3>>\
* [[Apply Fancy Makeup->Washroom][$character.stats.makeup=3;applyItem(7);addTime(8,"Idle");]]
<<endif>>\
<<endif>>\
<<endif>>\
<<if $items[8].owned > 0>>\
<<if !visited("Advanced Makeup Application Training")>>\
I don't know how to use my <<print $items[8].name>> yet, I would need some training for that
<<else>>\
<<if $character.stats.makeup < 4>>\
* [[Apply Slutty Makeup->Washroom][$character.stats.makeup=4;applyItem(8);addTime(12,"Idle");]]<<endif>>\
<<if $character.stats.makeup < 5>>\
* [[Apply Caricatural Makeup->Washroom][$character.stats.makeup=5;applyItem(8);addTime(15,"Idle");]]
<<endif>>\
<<endif>>\
<<endif>>\
<<if $items[9].owned > 0>>\
<<if $character.stats.smell < 4>>\
I need to wash myself myself before putting on cologne.
<<else>>\
[[Apply Cologne->Washroom][$character.stats.smell=7;applyItem(9);addTime(1,"Idle");]]
<<endif>>\
<<endif>>\
<<if $items[10].owned > 0>>\
<<if $character.stats.smell < 4>>\
I need to wash myself myself before putting on perfume.
<<else>>\
[[Apply Perfume->Washroom][$character.stats.smell=9;applyItem(10);addTime(1,"Idle");]]
<<endif>>\
<<endif>>\
<<if ($items[11].owned > 0)>>\
<<if Math.round($character.stats.skinFace) <4>>\
[[Shave my face with electric razor->Washroom][$character.stats.skinFace=4;applyItem(11);addTime(3,"Idle");]]
<<endif>>\
<<if Math.round($character.stats.skinChest) <4>>\
[[Shave my chest with electric razor->Washroom][$character.stats.skinChest=4;applyItem(11);addTime(5,"Idle");]]
<<endif>>\
<<if Math.round($character.stats.skinLegs) < 4>>\
[[Shave my legs with electric razor->Washroom][$character.stats.skinLegs=4;applyItem(11);addTime(10,"Idle");]]
<<endif>>\
<<if Math.round($character.stats.skinPubic) <4>>\
[[Shave my crotch with electric razor->Washroom][$character.stats.skinPubic=4;applyItem(11);addTime(5,"Idle");]]
<<endif>>\
<<endif>>\
<<if ($items[12].owned > 0)>>\
<<if Math.round($character.stats.skinFace) <4>>\
[[Shave my face with razor->Washroom][$character.stats.skinFace=4;applyItem(12);addTime(5,"Idle");]]
<<endif>>\
<<if Math.round($character.stats.skinChest) <4>>\
[[Shave my chest with razor->Washroom][$character.stats.skinChest=4;applyItem(12);addTime(9,"Idle");]]
<<endif>>\
<<if Math.round($character.stats.skinLegs) < 4>>\
[[Shave my legs with razor->Washroom][$character.stats.skinLegs=4;applyItem(12);addTime(18,"Idle");]]
<<endif>>\
<<if Math.round($character.stats.skinPubic) <4>>\
[[Shave my crotch with razor->Washroom][$character.stats.skinPubic=4;applyItem(12);addTime(9,"Idle");]]
<<endif>>\
<<endif>>\
<<if $items[13].owned > 0>>\
[[Apply Black Nail Polish->Washroom][applyNailPolish(1);applyItem(13);addTime(10,"Idle");]]
<<endif>>\
<<if $items[14].owned > 0>>\
[[Apply Pink Nail Polish->Washroom][applyNailPolish(4);applyItem(14);addTime(10,"Idle");]]
<<endif>>\
<<if $items[15].owned > 0>>\
[[Apply Red Nail Polish->Washroom][applyNailPolish(2);applyItem(15);addTime(10,"Idle");]]
<<endif>>\
<<if $items[42].owned > 0 && Math.ceil($character.stats.nailStyle) > 0 && Math.ceil($character.stats.nailStyle) < 6>>\
[[Apply Nail Polish Remover->Washroom][applyItem(42);addTime(10,"Idle");]]
<<endif>>\
<<if Math.floor($character.stats.nailLength) > 0 && $character.stats.nailLength < 7>>
[[Clip Nails->Washroom][$character.stats.nailLength=0;addTime(4,"Idle");]] (Will cut them very short)
<<endif>>\
<<if Math.floor($character.stats.nailLength) > 0 && $character.stats.nailLength < 7>>
[[File Nails->Washroom][$character.stats.nailLength--;addTime(4,"Idle");]] (Will make them slightly shorter)
<<endif>>\
<<if $items[30].owned > 0>>\
[[Apply Breast Cream->Washroom][applyItem(30);addTime(5,"Idle");]]
<<endif>>\
<<if $items[31].owned > 0>>\
[[Apply Breast Enhancement Shot->Washroom][applyItem(31);addTime(5,"Idle");]]
<<endif>>\
<<if $items[32].owned > 0>>\
[[Take Experimental Drugs->Washroom][applyItem(32);addTime(2,"Idle");]]
<<endif>>\
<<if $items[33].owned > 0>>\
[[Take Hormones->Washroom][applyItem(33);addTime(2,"Idle");]]
<<endif>>\
<<endif>>
<img src="./Images/Rooms/LivingRoom.jpg">
[[Leave Living Room->Estate]]
[[Rest 30 minutes->Living Room][addTime(30,"Rest")]]
[[Rest 1 hour->Living Room][addTime(60,"Rest")]]
<<if ($gameDate.days < 4 && !visited("SIN Rise of the Feminists"))>>
[[Watch TV for 1 hour->SIN Rise of the Feminists][addTime(60,"Idle")]]
<<elseif $gameDate.days > 3 && $gameDate.days < 8 && !visited("SIN Sissies Law")>>
[[Watch TV for 1 hour->SIN Sissies Law][addTime(60,"Idle")]]
<<elseif $gameDate.days > 6 && $gameDate.days < 11 && !visited("SIN Killer on the Loose")>>
[[Watch TV for 1 hour->SIN Killer on the Loose][addTime(60,"Idle")]]
<<elseif $gameDate.days > 11 && $gameDate.days < 16 && !visited("SIN Transportation Facelift")>>
[[Watch TV for 1 hour->SIN Transportation Facelift][addTime(60,"Idle")]]
<<else>>\
[[Watch TV for 1 hour->Living Room][addTime(60,"Idle")]]
<<endif>>
<<if $items[21].owned>>\
[[Play Games for 1 hour->Living Room][addTime(60,"Active")]]
<<endif>>\
<<if $items[22].owned>>\
[[Use Training Video (30 mins)->Living Room][addTime(30,"Workout")]]
<<endif>>\<img src="./Images/Rooms/CuratorRoom.jpg">
[[Leave Bedroom->Estate]]
(Steal clothing?)
<<if $gameDate.days > 2 && $gameDate.hours > 20>>
<img src="Images/People/Custodian/Voyeur-Undressing1.jpg">
"What are you doing in my bedroom? I told you it was off limits!"
[[Leave Bedroom->Estate]]
<<elseif $gameDate.days > 2 && $gameDate.hours < 8>>
<img src="Images/People/Custodian/Sleeping1.jpg">
Wow. She sleeps naked...
<<if $perversions.voyeurism < 4>>\
<i><b><font color="#FFCBED">Voyeurism has increased by +1</font></b></i>
<<set $perversions.voyeurism++>>
<<endif>>\
[[Leave Bedroom->Estate]]
<<else>>
<<if ($items[16].owned > 0) && visited("Chloe the Inspector") && !visited("Bedroom Cam")>>\
I could put a SpyCam in here
[[Place spy cam->Bedroom Cam][addTime(5,"Active");]]
<<endif>>\
<<if visited("How to synchronize spy cam") && !visited("Synch Bedroom Cam")>>\
Ok, now to synchronize the spy cam with my phone...
[[Finish synchronizing spy cam->Synch Bedroom Cam][addTime(5,"Active");]]
<<endif>>\
<<endif>>\<img src="./Images/Rooms/LaundryRoom.jpg">
[[Leave Laundry Room->Estate]]
<<set $clothingToWash = 0>>\
<<set $washingTime = 0>>\
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<set $clothingToWash += $clothing[$i].dirty>>\
<</for>>\
<<set $clothingToWash = Math.round($clothingToWash*100)/100>>\
<<if $clothingToWash <= 0>>\
All of my clothes are clean
<<else>>\
<<set $washingTime = Math.round(30+2*$clothingToWash)>>
<<print "I have "+$clothingToWash+" dirty pieces of clothing to wash and it will take me "+$washingTime+" minutes to wash them all">>
[[Wash Clothes][addTime($washingTime,"Work")]]
<<endif>>\<<if $travel.currentLocation == 1>>
[[Return to Shopping Center Hall->Shopping Center][addTime(3,"Idle");]]
<<elseif $travel.currentLocation == 3>>
[[Return to Bar->Strapford's Bar][addTime(2,"Idle");]]
<<elseif $travel.currentLocation == 2>>
[[Return to Gym->Strapford's Gym][addTime(2,"Idle");]]
<<elseif $travel.currentLocation == 4>>
[[Return to Club->Strapford's Strip Club][addTime(2,"Idle");]]
<<endif>>
[[Men's Washroom]]
<<if $perversions.transvestism > 3 || $perversions.transgenderism > 3 || $perversions.sissyness > 3 >>\
[[Women's Washroom]]
<<else>>\
Head to Women's Washroom? Oh no, that would be too humiliating
<<endif>>\
Big Tittied Lesbian Whore
Sleeps with any girl
Chance Encounter on the street near Clinic (Boob job)
Sleeping with Nurse
Sleeping with CoWorker
Sleeping with Character
Nurse learns of cheating, takes it out on main characterMakeup Artist
Exhibitionist
CoWorker
Hacker
Major Tease at Work or Home
Office Sex
Sleeps with Nurse's girlfriendNurse
Meet at Bar
Performing Surgeries
Meet at Park
Slave Sex
Goes to Prison, cannot perform surgeries while in prison
Main Cop
Arresting
Complaints
Neighbor
Lesbian
Cooking
Tease<<back [[Return to Game->$return]]>>
<<inspectOutfit>>
<<back [[Return to Game->$return]]>>
<<inspectInventory>>
<<back [[Return to Game->$return]]>>
<<inspectBody>>
<<back [[Return to Game->$return]]>>
<<inspectMind>>
<<back [[Return to Game->$return]]>>
<<inspectSocial>>
All of my clothes are now clean!
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<if $clothing[$i].dirty > 0>>
<<set $clothing[$i].dirty to 0>>\
<<endif>>\
<</for>>\
<<set $randomEvent to random(100)>>
<<if !visited("Find Panties in wash") && $randomEvent < 33 >>
There seems to be something extra with my clothes. It looks like a pair of panties? Probably had been forgotten by Chloe since she does clean her clothes here as well...
[[I should just leave them->Laundry Room]]
[[She won't miss them right?->Find Panties in wash]]
<<else>>
[[Return->Laundry Room]]
<<endif>>
I went to see him to make sure this wasn't a hoax or a mistake. It wasn't! The only caveat being that I had to live in the Estate for a whole year in order to be able to claim both the estate and the investments. How was that a downside? Free rent!
So I readily signed the papers and was informed of where the Estate was situated. I asked for the key but lawyer said he didn't have them. A custodian was living there now and would provide me the key once I got there. I looked it up on the map. I couldn't find it. I mean sure the valley where the lawyer had indicated was there, and so was the road to get to it, but it barely looked like a village. I double checked on the internet and there seemed to be no information at all about it. It was too good to be true, it was a hoax. It was just too good of an opportunity to let slide though, and I had time on my hand so I went to check this with another lawyer, just to be sure. It took him a bit of time but he finally came back to validate the whole thing and the documents. He stated that my mother had in fact lived there and worked there a few years before I was born, and she had paid taxes and in fact had owned some small property in that area, but the area had bloomed beyond recognition in the last years and had had a name change. Apparently the lawyer mentioned that the village in that area had recently grown first into a town, then an actual city, and that it wasn't uncommon to have little houses converted into bigger houses when an area developped like that. I thanked him and paid him for his work. It was true!
Strapford city was situated in Strapford County and was truly in the middle of nowhere. It actually looked like a super secluded area with only one main road to get in. Maps indicated it would be an 8 hour drive.
Once there, I would have a place to stay, but I wouldn't have access to any of the money. I'll have to find some work over in Strapford. I couldn't find any job postings from here, I could barely find anything about it at all. I will need to do the research when I'm there. No point in staying here, I was better off going there right away and getting a head start on job searching.
I packed the meager possessions I owned into my rickety car and drove off.
The drive was pretty uneventful at first, rolling mostly uphill into a secluded mountainous area that was pretty much cordoned off from the rest of the world. At one point I thought I got lost because I had been rolling for more than 1 hour without signs of any civilization. The last person I had seen, the girl at the gas station, was adamant that it was along this route though, so I continued on until I saw a a bridge and a sign indicating that I was now in "trapford County"? Oh no, "Strapford County", the "S" looked like it had fallen off or something. I drove another 2 hours without any civilization before I started seeing a few very scattered farmhouses, but I could distinctly see a city at the bottom of the valley. Looked like no more than another 10 minute drive. Which was good since dusk was just about to settle in and I preferred not to have to drive at night somewhere I didn't know trying to find a place I didn't know. It was pretty weird to see such a city in such a remote area. It definitely looked like all of the population of the area was concentrated in the city, with a few buildings that were clearly in the 5-6 story tall range.
[[I was close to the city->Intro3]]That's when my car gave up on me. My left front wheel blew out, it made me swerve and drive into a slight ditch on the side of the road. Good thing I hadn't been going very fast! I was unhurt, but I couldn't say the same about my car. It looks like it had run it's last mile. I was stuck. I looked at my phone to call for help and realized that I had no reception here...I was doomed.
I hadn't crossed a single car in more than 4 hours so I wasn't expecting to see any. I pondered my option for a few minutes before deciding. I couldn't just stay here and wait. I needed to pick up my few belongings and to start walking before the sun set. It would be much easier to walk with a bit of sunlight, so I started organising my stuff and was ready to start walking. But that's when I saw the police car. I was relieved!
The police car stopped next to me and this nice looking chick walks out.
<img src="Images/People/Police/Cop1.jpg">
"Are you ok?" she asks.
<<printCharacterText "Yeah, I'm good. Not my car though">>
"I don't remember seeing you before. You're not from around here are you? Where are you heading?"
<<printCharacterText "No, I'm not. I'm heading to town, heading to my Estate actually">>
"Your Estate? Can I see your ID and registration please?"
<<printCharacterText "Sure can">> And I hand her my papers.
She looks at my papers, hands them back to me and then verifies a few things on her phone.
"All right, pleased to meet you sir and welcome to Strapford. No owner had claimed that place for quite some time now it appears. I'm guessing you're here to stay? I'll call for towing... Although... Your car looks pretty bad, and I don't even mean because of the accident. It's a wonder you even managed to drive all the way here in that junk, we're quite isolated in this area. With the difficulty it will be to take your car out of that ditch, I'm thinking your car's probably worth as much as the towing costs. Towing will probably make almost no profit from the scrap metal."
<<printCharacterText "Damn. I was fearing as much. So what can I do officer?">>
"Well, I'll make the call for towing and see what they can do about it. I can give you a ride to your estate if you like?"
<<printCharacterText "Ok, but how will I manage without a car?">>
"Well it isn't too bad, the town is pretty dense and we have a good taxi and bus transit system, so you can still get around pretty good if you don't head out of town."
So the officer took a picture of my car, and called in for towing, sending them the picture. After a few minutes of being asked to wait, and then confirmation that my car would indeed cover only the towing costs, I had little choice left but to agree for the lift to my [[new home.->Intro4]]
As we drove into the suburban part of town I could finally see more people moving about. Damn, it loked like the girls living here were quite the attractive types! And so many girls too! It definitely looked like there were very few men around here, or maybe they were just all working or doing somewhere else right now.
And then we finally arrived.
<img src="Images/Places/Estate.jpg">
Well, the place looked nice and almost new! Wow! Even nicer than I had imagined. It even looked like the nicest property in the area. And the custodian seemed to be doing a good job of keeping it maintained.
<<printCharacterText "Thank you officer!">>
"You're welcome. Have a nice stay in Strapford!"
So with my few belongings I went to ring the doorbell to my new house.
Barely a few seconds later, my jaw almost dropped when the [[door opened->Intro5]]<img src="Images/People/Custodian/Greeting1.jpg">
<<set $actors.custodian.socialRelation++>>
<<if $perversions.voyeurism < 3>>\
<i><b><font color="#FFCBED">Voyeurism has increased by +1</font></b></i>
<<set $perversions.voyeurism++>>
<<endif>>\
Holy shit she was georgous!
"Hello" she says in a fairly sensual voice. "who might you be?"
So I told her my name and my story.
"Well pleased to meet you <<print $character.name>>. You can call me Chloe. I had received a call from your lawyer stating that you'd be here. I was expecting you, but not this quickly though. It's a good thing you arrived when you did, I was just about to go out".
So that's why she's dressed that way, she's probably going off on a date or something. Lucky guy...
[[Discuss Specifics->Intro6]]<img src="Images/People/Custodian/Greeting3.jpg">
So we did a quick tour of the house.
- "Kitchen, we're going to be sharing the fridge and pantry. To get you started, you can eat the food that's currently there, but any other food you'll need to buy yourself."
- "Living Room, you can watch TV, we only get the basic channels."
- "Guest room, that's my room. It is forbidden for you to enter it."
- "Laundry room, detergent is free, but you gotta do your own cleaning."
- "Washroom, shampoo and soap are provided. The door and lock get a little jammed sometimes so I called someone to come repair it. Said they'd pass by sometime next week or so."
- "Master bedroom, which is now your room, and now off limits for me."
- "There's a few more guest rooms, but I'm keeping them locked for now, it really saves on cleaning time!"
<<printCharacterText "Oh, before I forget, is there a phone or a computer I can use here?">> you ask.
"There are no land phones currently active on the estate, but you can use my computer in the living room until I get back. But if you don't have a phone, I highly suggest you go and buy one. The password for my computer is pinkbunny69"
Wow. Not only did she give her password, but what a password, how can I forget it! (you may want to take note of this password)
"Alright, I really need to head off, and you must be exhausted, I'll likely see you tomorrow. Here are the master keys to the Estate, I keep the spares."
A honk can be heard from outside.
"Oh, perfect timing, that's my lift out. Have a good night!" she says before darting off outside in a rush.
I stay still a few moments, getting my bearings back together on how awesome all of this is. I still can't believe it. This just keeps on getting better and better every time. I finally start unpacking my meager belongings and head [[straight to bed->Intro8]] exhausted. And suffice to say, my dreams were trully pleasant as well...<img src="Images/People/Custodian/Greeting2.jpg">
Wow. It almost looks like she's flirting with me.
"So you will be staying here?" she asks.
<<printCharacterText "Yes">> I stammer. <<printCharacterText "Are you staying here too?">>
"Yeah, but I won't be sleeping here tonight"
<<printCharacterText "But you'll still be living here right?">>
"Yes, it's kind of been my home for the last year or so. As the appointed city official and by decree of the will on this property, I am required to tend to the estate until such a time as the new owner claims it. So technically speaking, in a full year from now if I remember the contract correctly."
<<printCharacterText "That's right">>
"Oh, where are my manners. Well don't be shy, come on in, it IS your house now, well kind of. Let me show you around before I need to head off."
Hot damn! I'll be living with this super hot chick for a year! This is almost too good to be true.
[[Get a tour->Intro7]]<<printCharacterText "Hello?">>
"Why hello sir" you hear a female voice say. "We have selected you as a candidate for the job posting as data clerk. Are you still interested in the offer?"
<<printCharacterText "Of course!">>
"Excellent. We do not currently have any full time employee positions right now but are willing to offer you a contractor's job. The pay would be hourly with no fixed schedules or limits in regards to hours worked, although we do open at 7:00 AM sharp and close at around 6:00 PM everyday of the week. We do sometimes receive customer visits and thus expect our employees to abide by our dress codes at all times such as a business suit. Would you have any questions?"
<<printCharacterText "Yes, how much is the pay and when can I start?">>
"We have one last face to face formal interview before you can start. It is then that you will be able to discuss salary with your supervisor. You can pass by for your interview during any business hours. We are also easy to get to, as one of the top Pharmacology Labs here in Strapford, we are pretty much situated right in the center of the Health District. We hope to see you soon"
<<printCharacterText "Thank you!">>
Damn, that was quick. But I got an interview!
Best I arrive well dressed!
<<return>>Waking up early in the morning, eating a quick breakfast and jumping onto the computer that she offered for me to use, I quickly looked for more information about Strapford and companies that were hiring here.
The broswer opened up on a default web page that looked like a Strapford managed internet search engine. I tried entering the usual search Engines I typically use, Goggles, Bangs and YouWho, and I couldn't find them at all?! I tried a few other sites I typically use, and they wouldn't work either, so I started using the Strapford engine.
It was really odd, but it looked like the internet access was very limited here or something. I typed a few keywords like, job market, job postings and things like that on the Strapford search and was finally finding some info about the place.
Looks like the market is pretty good for new jobs, there has been a recent population boom here, which explains the big city and limited rural development. The main industries in Strapford revolve around Services, Agriculture, Fashion, Pharmacology, Medicine and Film. There aren't many new families here and the population is rather young and vibrant with a slightly unnatural bell curve. Oddly enough the population is predominantly female.
Hmm, well that explains all the hot babes and the few men I've seen so far. So I tried finding more information, but seemed like it wasn't really made available to the public. I then noticed a "Favorite's" link to some municipality info. I guess as custodian and municipal worker, she had a special access. And then I found some really intersting info. Holy SHIT!
Last Census for the Municipality of Strapford
Population 28469
<table>
<tr><td>Age Group</td> <td>Females</td> <td>Males</td></tr>
<tr><td>0 to 10 </td> <td>3426</td> <td>609</td></tr>
<tr><td>11 to 20</td> <td>5716</td> <td>1118</td></tr>
<tr><td>21 to 29</td> <td>8386</td> <td>2249</td></tr>
<tr><td>30 to 39</td> <td>4293</td> <td>1109</td></tr>
<tr><td>40 and over</td> <td>1043</td> <td>520</td></tr>
<tr><td>TOTAL</td> <td>22864</td> <td>5605</td></tr>
</table>
What the HELL?! That's close to 4:1 female!
That is freakishly crazy! I'm definitely going to score in this city!
But first I had to find a job. So I saw a bunch of jobs:
- Farmhand, must be willing to live at the farm and wake up early... Nope. I gotta live here in the estate and I don't own a car anymore.
- Model, looking for a lingerie model
Nope, girls only right?
- Sales Clerk, Clothing Store...
Maybe, sent CV
- Waitress, working at a bar...
Nope, not my kind of work being a waiter
- Data Analyst, pharmacology company
That sounds good, right up my alley too! CV definitely sent
- Developper, special FX programming for video games
I can do that too, CV sent
- Actor or actress for a local movie production
Who knows, I can act right? I had done ok in my drama class, CV sent
- Manager, manage a group of 10 employees, need at least 5 years of experience as a manager
Whatever, they always exaggerate on number of years experience. I'll just send in case, CV sent
- Nurse assistant, need to have nursing degree
Nope
So, sue me, I just decided to post to as many as possible. I really needed a job. I've sent out the resumes, and will easily be able to update them with my phone number once I get one. They'll need to reach out to me, and so I need to head into town to get a few things.
- I'll definitely need a phone that actually works here if I'm to answer for job offers. (You just need to buy one at the Department Store and wait until the business week starts to receive a phone call)
- I'll more than likely need a business suit to wear on my first day at the office. (try to aim for a high Business Look, verify under the "Inspect Attire" Menu)
- It might also be good to buy an alarm clock to make sure I wake up on time. (You just need to buy one at the Department Store, this should help with waking up at a prescribed hour instead of sleeping in too much)
- I should probably explore the town a little bit and get acquainted with it. (lots of places to visit, make sure you lose time now to lose less of it when it will really count)
- I need some money to buy all of these things before getting a job. I should probably go to the bank to get an extra small loan to get me started.
- Watching TV, particularly the news may help getting myself more acquainted with what's going on in Strapford
[[Start your new life!->Estate]]by kittysarahWelcome to Strapford<<if $gameDate.days > 3 && !visited("Office Hiring Policy Change")>>\
<img src="Images/People/OfficeBoss/BossNo.jpg">
"Oh my, have you heard on the news about the new law? We need to talk".
Oh crap. This is [[not good->Office Hiring Policy Change]]
<<elseif $gameDate.days < 9>>\
<<if $clothingValues.business < 7>>
"I'm sorry, I can't let you in, you're not wearing a proper business attire. You may return when you are more properly dressed."(I'll need to wear clothing that are business 7 or more)
<img src="Images/People/OfficeBoss/BossNo.jpg">
[[Entry Refused->Office]]
<<elseif $clothingValues.dirty > 0.4>>
"Oh my, is that you stinking like that? You are way too dirty to head into the office like that. Please go clean yourself up before returning." (My clothes can't be more than 0.4 dirty)
<img src="Images/People/OfficeBoss/BossNo.jpg">
[[Entry Refused->Office]]
<<else>>
"Hello. So it looks like you are ready to work!"
<img src="Images/People/OfficeBoss/BossOk.jpg">
[[Start Working->Office Area][$expectedPayment = 0;]]
<<endif>>
<<elseif $gameDate.days >= 12>>
<<if $clothingValues.business < 5 || $clothingValues.masculine > 0 || $character.masculine > 15>>
"I heard they have started sending inspectors to take quick assessments of employees. I'm sorry, with the new rules in place, I can't let you in unless you're wearing a feminine only business attire and you at least don't look too masculine. My job is also on the line here! You should only return when you are more properly dressed and at least looking less masculine." (I'll need to wear clothing that are business 5 or more, and clothing masculine 0, check my attire to make sure. I also need to make sure that visible parts of my body are less than 15 masculine. Try shaving and and grooming.)
<img src="Images/People/OfficeBoss/BossNo.jpg">
[[Entry Refused->Office]]
<<elseif $clothingValues.dirty > 0.33>>
"Oh my, is that you stinking like that? You are way too dirty to head into the office like that. Please go clean yourself up before returning."
<img src="Images/People/OfficeBoss/BossNo.jpg">
[[Entry Refused->Office]]
<<else>>
"Hello. So it looks like you are ready to work!"
<img src="Images/People/OfficeBoss/BossOk.jpg">
[[Start Working->Office Area][$expectedPayment = 0;]]
<<endif>>
<<elseif $gameDate.days >= 9>>
<<if $clothingValues.business < 5 || $clothingValues.masculine > 0>>
"I'm sorry, with the new rules in place, I can't let you in unless you're wearing a feminine only business attire. My job is also on the line here! You should only return when you are more properly dressed." (I'll need to wear clothing that are business 5 or more, and clothing masculine 0, check my attire to make sure.)
<img src="Images/People/OfficeBoss/BossNo.jpg">
[[Entry Refused->Office]]
<<elseif $clothingValues.dirty > 0.33>>
"Oh my, is that you stinking like that? You are way too dirty to head into the office like that. Please go clean yourself up before returning."
<img src="Images/People/OfficeBoss/BossNo.jpg">
[[Entry Refused->Office]]
<<else>>
"Hello. So it looks like you are ready to work!"
<img src="Images/People/OfficeBoss/BossOk.jpg">
[[Start Working->Office Area][$expectedPayment = 0;]]
<<endif>>
<<endif>><<set $actors.officeBoss.socialRelation++>>\
<<if $clothingValues.business < 7 || $clothingValues.dirty > 0.4>>
A security guard at the entrance blocks you.
"I'm sorry sir, but only employees can enter here."
<<printCharacterText "But I have an interview planned">>
"Not dressed like that you don't" (I'll need to wear clothing that are business 7 or more and can't be more than 0.4 dirty)
[[Entry Refused->Office]]
<<else>>
"Hello. Who might you be sir?"
<<printCharacterText "Hi, I'm $character.name and I have an interview planned today">>
"Oh, yes, your the first of the candidates to arrive, she is expecting you, please head on in to the front office"
[[Head inside->Office Job Interview]]
<<endif>>
"So this is going to be your desk. Your computer, and all of the notes and guides that you need to read up on are right there. Please be sure to get familiar with the company policies."
"These are the other members that will be sharing your office space, they are data analyst doctors specialising in Pharmacology, they are eseentially the ones that will be reading up on the data that you will be classfying."
<img src="Images/People/OfficeCoWorker/CoWorkers.jpg">
"Everyone, please meet <<print $character.name>>, it's his first day at the office and he will be replacing Beatrice and thus working closely with Jessica."
Everyone greets me. So many hot women... Definitely right into the demographics of this city.
"Oh, and speaking of which, here's Jessica now. <<print $character.name>>, please meet Jessica, she's the one that will be working with you most as she's the onyly other person right now doing data archiving. She has a few years of experience here and studying to become a doctor herself. She will likely be the fastest to bring you up to speed."
<img src="Images/People/OfficeCoWorker/CoWorker.jpg">
Hot damn. I feel like I'm being speedily brought up already.
<<set $actors.coWorker.socialRelation++>>\
"So, are you ready to [[start work?->Office Area]]" <img src="Images/People/OfficeBoss/Boss.jpg">
"Welcome to our offices Mr <<print $character.name>>. We can dispense most of the details since our HR has already told you almost everything over the phone. Our standard salary for someone with no experience like yourself is at 12$ an hour, but salaries have a tendency to increase pretty quickly here once you get the hang of things. Your tasks will mostly be data entry, meaning we get excessive amounts of test data from the various lab experiments, and all of the data needs to be classified properly for later comparisons. Do you have any questions?"
<<printCharacterText "Well... Not really... Oh wait yeah, so what kind of experiments are we talking about here, and how do I class all of it?">>
"We will be providing you with a guide to follow, and that should explain all of the classification details. As for the experiements, as you may have noticed, we're a bit far from other towns here so we tend to try to make everything here in the Strapford so as to be self-sufficient. So we take a bunch of generic drugs and replicate them here in our labs, but we also do some amount of research as well. The HealthCare system is pretty adamant about ensuring the safest practices, so we need to ensure that every batch is properly tested, and each test result is stored just in case. So, are you ready to begin?"
Well, this interview has been easier than anticipated. She hasn't even waited to review other applicants. I really need this job since I haven't received any more replies. This is pretty much my only option right now... And asking for some time would look bad, mostly if she has other candidates awaiting to arrive...
[[Yes!->Office Job Accepted]][[Close TV for now->Living Room]]
"...We interrupt your regular broadcasting for this public announcement brought to you by the Strapford Insider News. The council has been very busy yesterday in heavy discussions over new laws as had been promised by the new council's priorities to improve Strapford's economy. After yesterday's deliberations, the council has unanimously ratified the equal-opportunity bylaw. Multiple company policies are being affected by these new laws. Of note, the bylaw's most important impact may be contained with the corporation bylaw Subsection 155 Law Number 35, also known as S155l35 which will be inforced starting next week.
With just under 1% unemployement rate for men and close to 6.8% unemployment rate for women, this law aims to provide more eqality for women in the workplace. Employers will be unable to hire new male employees if a ratio of less than 3 female to every male is not respected. City officials will randomly do spot checks to validate this and large fines are to be expected for lack of compliance."
What the hell is this? I wonder what that means..."Please sit. I was reading up on the new law, and, since you are not a full time employee, the limitation applies to you. S155l35 means that we have to let you go."
<<printCharacterText "What?! Why?">>
"Well, the law clearly talks about the whole company as a whole, and we clearly aren't matching the numbers needed. And again, since you aren't a full time employee, and you are the last male to be added to the company, it only makes sense to have to let you go. I'm really sorry about this. It makes my job a lot harder as well. "
<<printCharacterText "Can't you do anything about this? I could work off the books, I really need this job!">>
"I've never seen someone so attached to such a boring job as data entry. I have been unable to find anyone else wanting to do that. And now with this new law, that means better jobs would likely be available, so even fewer people wanting your job. I'm sorry, but even if I don't think I'll ever be able to hire anyone else to replace you, it's just too risky. It would essentially be my job on the line, as well as yours."
<<printCharacterText "But how can they verify? No one would know">>
"Well, I have you on record here as a male"
<<printCharacterText "Can't you change that?">>
"Technically I could. Your application is so new that I haven't filed it on record yet. But we aren't that big of a company. A cursory headcount, or camera surveillance, which is likely the most they would ever do in any impromptu verification, would instantly flag you as being different than the person on file. And they would definitely take a closer look at the application to a new job in closer detail. So... Well I don't see how that could work... You have been doing pretty good work so far. And Jessica definitely needs your help. So maybe..."
<<printCharacterText "What are you thinking">>
"Well, I haven't filed on record that Beatrice has left yet either. And since for now new hires verifications would only be light, and the few people you work with would be in the know..."
<<printCharacterText "Spit it out">>
"It would perhaps be possible if you pass off as a girl, as Beatrice in fact."
<<printCharacterText "Wait... WHAT?">>
"Well, your build isn't that big, pretty similar to Beatrice's. You even pretty much have same hair color. A clean shaved face and wearing a dress and no one would be the wiser."
<<printCharacterText "I can't do that...">>
"Why not? I don't really see many other options here for you, and I am taking a risk of my own doing this... Up to you if you want this job hard enough. But with the new law in place, I'm betting it'll be even harder finding a new job anywhere right... Well, you don't have to decide now. IF you are on board, then just make sure that you dress up for the part next Monday, cause if not, I wouldn't bother showing up at work here if I were you."
Damn. Well, that sucks, but she's right. I definitely don't have many choices...
<i><b><font color="#FFCBED">You have just gained +1 to transvestism</font></b></i>
<<set $perversions.transvestism++>>
[[What am I to do?...->Interview]][[Estate]]
[[Changing Room]]
[[Add 1 day->Debugging][addTime(960,"Idle");addTime(480,"Sleep");$character.energy = 0; $character.hunger = 0;]]
[[Add 1 day less sleep->Debugging][addTime(1360,"Active");addTime(80,"Sleep");$character.energy = 0; $character.hunger = 0;]]
[[test->randomEvent(20, "Travelling", "Travelling Event")]]
CHAR Mas/Fem
<<print $character.masculine>>
<<print $character.feminine>>
CLOT Mas/Fem
<<print $clothingValues.masculine>>
<<print $clothingValues.feminine>>
<<set $perception to socialPerception("")>>\
<<if $perception[4] == "exhibition">>\
<<if $perception[3] == 5>>\
Everyone is looking at me and pointing at my complete nakedness
<<elseif $perception[3] == 4>>\
Everyone is looking at me and pointing at my nakedness
<<elseif $perception[3] == 3>>\
People are looking at me, pointing and laughing at my partial nakedness
<<elseif $perception[3] == 2>>\
A few people are looking at me a little oddly and pointing fingers, whispering
<<elseif $perception[3] == 1>>\
A few people are looking at me a little oddly
<<endif>>
<<endif>>\
<<if $perception[4] == "transvestite">>\
<<if $perception[3] == 5>>\
Everyone is looking at me and snickering from wearing clothing from the opposite gender
<<elseif $perception[3] == 4>>\
Everyone is looking at me and pointing at my transvestite sillyness
<<elseif $perception[3] == 3>>\
People are looking at me, pointing and laughing at my partial transvestism
<<elseif $perception[3] == 2>>\
A few people are looking at me a little oddly and pointing fingers, whispering about how silly I look in drag
<<elseif $perception[3] == 1>>\
A few people are looking at me a little oddly from the few feminine clothes worn
<<endif>>
<<endif>>\
I surreptitiously hide the panties amongst the rest of my clothes before bringing them to my room.
<<set $clothing[94].owned++>>
<<if $perversions.transvestism < 4>>
<i><b><font color="#FFCBED">I have just gained +1 to transvestism</font></b></i>
<<set $perversions.transvestism++>>
<<endif>>
[[Take the panties->Laundry Room]]
Changelog
0.1.14
- Fixed smells as well as crotch image
- Fixed image with Jessica
- More TV insights
- Corrected and (re-)implemented breast growth items
- Renaming of Energy to Calories (to avoid confusion)
- Possibly fixed issue with Willpower dropping when it shouldn't
Synopsis
Welcome to Strapford aims to be a life simulator and resource management game, where your resources are time and money. You must balance those well while at the same time managing the various perversions included in the game. The game intends to have challenges whether you are actively trying to corrupt yourself or actively trying to avoid the corruption.
The setting is a remote self-governed city in a secluded hardly accessible valley, even internet and phone lines have a hard time reaching the outside world. There is no magic, but technology is slightly more advanced in certain fields such as biotechnology, but may be less advanced in certain other areas.
A list of possible sexual partners is also planned and is mostly geared towards female dominant partners but will also include some shemale and male options. Most characters in the story will have deep personalities and backgrounds. MC actions, and friendships with other characters will dictate how helpful or how mean other people met will be to the main character's plight.
The list of corruptions planned to be included in the game are:
- Voyeurism and Exhibitionism
- Nymphomania and Bisexualism
- Sissyness, Transgenderism and Bimbofication
- Transvesticism, Fetishism and Bondage
The development of the main character will follow the path you choose, but certain starting topics such as voyeurism, exhibitionism, nymphomania, sissyness and transvesticism are forced. The other half of the corruptions will be optional but aim to go from light to full extreme.
Most of the groundwork is currently added into the game, but many of the stats are not tweaked or impacting the game mechanics at this time.
Still in alpha stage of development seeing as the core is being built but almost none of the events have been added, but hoping to get more content out regularly.
Inspired by the following great games:
Perverted Education by bobbob9999 and AprilRyan (AMAZING game that has greatly inspired this one)
Cohabitation by sissykisses
A New Dawn by whiteraven
Accidental Woman by ThaumX
I regrettably didn't come up with the city name of Strapford, that goes to the great artist kaokatt
Plot
Virgin with few friends and fewer family members, and just out of school but with a large debt weighing heavily on your options, a chance inheritance drives you to head to an extremely secluded, secretive area where the population is predominantly female.
You've just fallen into the trap!
Can you manage to work and seduce your way into becoming a wealthy Master to a harem of women? Or will you lose the millions in inheritance while struggling to keep your manhood and avoid becoming the next bimbo slave girl?
You will need to figure out what's happening in Strapford. Some investigative work, some socializing and some sacrifices or tasks may need to be done. And do try to make friends and avoid making too many ennemies, the city isn't that big and you're bound to meet the same people a few times.
Characters
Main Cast
You, as the main character
Kayden Kross, as your Estate's Custodian
Jayden James, office co-worker
Lexi Belle, as your nurse
Love Larkin, as your therapist
Pia Miller, as the cop
Emily Addison, as your boss
And many more
Supporting Characters
Jessica Barth, as the Grocer
Sunny Leone, as the Sales Clerk
Aydin Montmaz, as the club owner
ButchGrand, as the BDSMGuy
Jay Hutton, as the artist
Lana Rhoades, as the Park Girl
Jordan Carver, as the Yoga Girl
And many more
Walkthrough
Intends to be a semi-linear series of events along with some non-linear options and corruption choices. So play around and explore, plenty of things things to discover already, and WAY more to come.
- Try watching television from time to time, there should be some information about things to come watching the news.
- First mission is to get some money, and to do this, you'll likely ned to borrow some additional funds from the bank in order to get you going.
- Try to get the job, for that you'll need to get calls and you need to be dressed appropriately. Be sure to get a phone, some business clothes and to stay clean. So don't forget to take a shower and clean your clothes from time to time. You may need to do a few extra things along the way to keep your job too.
- Try to figure out why there are so many women in Strapford. You'll need to make friends in order to get people to talk. Try to get on a date with the Grocer.[[Go back->Strapford's ClothingStore]]
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<if ($clothing[$i].stores & 0b10000) > 0 && $clothing[$i].valueMasculine == 0>>\
<<showClothingImage $i>>\
<<if $clothing[$i].owned >= $clothing[$i].maxQuantity>>\
Cannot buy more
<<else>>\
<<if $money >= $clothing[$i].price>><<print "[[Buy "+$clothing[$i].name+" for "+$clothing[$i].price+"$->Women's Clothes][$money -="+$clothing[$i].price+";$clothing["+$i+"].owned++]]">>
<<else>>\
$clothing[$i].name Is Too Costly
<<endif>>\
<<endif>>\
<<endif>>\
<</for>>\[[Go back->Strapford's ShoeStore]]
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<if ($clothing[$i].stores & 0b01000) > 0 && $clothing[$i].valueFeminine == 0>>\
<<showClothingImage $i>>\
<<if $clothing[$i].owned >= $clothing[$i].maxQuantity>>\
Cannot buy more
<<else>>\
<<if $money >= $clothing[$i].price>><<print "[[Buy "+$clothing[$i].name+" for "+$clothing[$i].price+"$->Men's Shoes][$money -="+$clothing[$i].price+";$clothing["+$i+"].owned++]]">>
<<else>>\
$clothing[$i].name Is Too Costly
<<endif>>\
<<endif>>\
<<endif>>\
<</for>>\<img src="Images/People/Varia/BankTeller.jpg">
"Please fill out this form so that we may perform a bank transfer"
Filling out multi page form.
"We just need your signature here and here, as well as your initials on the following 5 pages please"
Signing the pages.
This is pretty boring stuff, good thing I didn't have to readt through all of that mumbo jumo crap.
Well, that only took 45 minutes...
"Thank you, we're now [[all set!->Strapford's Bank][addTime(45,"Idle")]]"[[Return to main area->Strapford's Sex Shop]]
<table>
<<for $i = 0; $i < $items.length ;$i++>>\
<tr>
<<for $j = $i; $j < $items.length ;$j++>>\
<<if ($items[$j].stores & 0b1000) > 0>>\
<td>
<<print '<img src="Images/Tools/'+$items[$j].image+'"><br>'>>\
<<if Math.ceil($items[$j].owned) >= $items[$j].maxOwned>>\
I do not need any more
<<else>>\
<<if $money >= $items[$j].price>><<print "[[Buy "+$items[$j].name+" for "+$items[$j].price+"$->Sex Shop Media][$money -="+$items[$j].price+";$items["+$j+"].owned++]]">>
<<else>>\
$items[$j].name is too costly
<<endif>>\
<<endif>>\
</td><td>
$items[$j].description
</td>
<<break>>\
<<endif>>\
<</for>>\
<<for $j = $j+1; $j < $items.length ;$j++>>\
<<if ($items[$j].stores & 0b1000) > 0>>\
<td>
<<print '<img src="Images/Tools/'+$items[$j].image+'"><br>'>>\
<<if Math.ceil($items[$j].owned) >= $items[$j].maxOwned>>\
I do not need any more
<<else>>\
<<if $money >= $items[$j].price>><<print "[[Buy "+$items[$j].name+" for "+$items[$j].price+"$->Sex Shop Media][$money -="+$items[$j].price+";$items["+$j+"].owned++]]">>
<<else>>\
$items[$j].name is too costly
<<endif>>\
<<endif>>\
</td><td>
$items[$j].description
</td>
<<break>>\
<<endif>>\
<</for>>\
<<set $i to $j>>\
</tr>
<</for>>\
</table>[[Return to main area->Strapford's Sex Shop]]
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<if ($clothing[$i].stores & 0b00010) > 0 && ($clothing[$i].slot & 0b000011001000101100) > 0>>\
<<if $perversions.bondage < 2 && $clothing[$i].valueBondage > 0>>\
<<print "I have no use for "+$clothing[$i].name>>
<<else>>\
<<showClothingImage $i>>\
<<if $clothing[$i].owned >= $clothing[$i].maxQuantity>>\
Cannot buy more
<<else>>\
<<if $money >= $clothing[$i].price>><<print "[[Buy "+$clothing[$i].name+" for "+$clothing[$i].price+"$->Sex Shop Apparel][$money -="+$clothing[$i].price+";$clothing["+$i+"].owned++]]">>
<<else>>\
$clothing[$i].name Is Too Costly
<<endif>>\
<<endif>>\
<<endif>>\
<<endif>>\
<</for>>\[[Return to main area->Strapford's Tattoo & Piercing Parlor]][[Return to main area->Strapford's Tattoo & Piercing Parlor]][[Return to main area->Strapford's BDSM Store]]
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<if ($clothing[$i].stores & 0b00001) > 0 && (($clothing[$i].slot & 0b000011001000101100) == 0)>>\
<<showClothingImage $i>>\
<<if $clothing[$i].owned >= $clothing[$i].maxQuantity>>\
Cannot buy more
<<else>>\
<<if $money >= $clothing[$i].price>><<print "[[Buy "+$clothing[$i].name+" for "+$clothing[$i].price+"$->BDSM Toys][$money -="+$clothing[$i].price+";$clothing["+$i+"].owned++]]">>
<<else>>\
$clothing[$i].name Is Too Costly
<<endif>>\
<<endif>>\
<<endif>>\
<</for>>\[[Return to main area->Strapford's BDSM Store]]
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<if ($clothing[$i].stores & 0b00001) > 0 && (($clothing[$i].slot & 0b000011001000101100) > 0)>>\
<<showClothingImage $i>>\
<<if $clothing[$i].owned >= $clothing[$i].maxQuantity>>\
Cannot buy more
<<else>>\
<<if $money >= $clothing[$i].price>><<print "[[Buy "+$clothing[$i].name+" for "+$clothing[$i].price+"$->BDSM Apparel][$money -="+$clothing[$i].price+";$clothing["+$i+"].owned++]]">>
<<else>>\
$clothing[$i].name Is Too Costly
<<endif>>\
<<endif>>\
<<endif>>\
<</for>>\[[Leave washroom->Public Washrooms]][[Leave washroom->Public Washrooms]][[Strapford's Bank]]
<img src="Images/People/Varia/BankTeller.jpg">
She seems completely annoyed by any talk whatsoever. She looks like she's just there to do her job.
The most you get out of her is that she apparently has a twin working the exact same job at the other branch in the other district... And they're called Teena & Tina. They seem to pronounce it slightly differently but it's hard to tell the difference. Go figure.[[Go back->Strapford's ClothingStore]]
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<if ($clothing[$i].stores & 0b10000) > 0 && $clothing[$i].valueFeminine == 0>>\
<<showClothingImage $i>>\
<<if $clothing[$i].owned >= $clothing[$i].maxQuantity>>\
Cannot buy more
<<else>>\
<<if $money >= $clothing[$i].price>><<print "[[Buy "+$clothing[$i].name+" for "+$clothing[$i].price+"$->Men's Clothes][$money -="+$clothing[$i].price+";$clothing["+$i+"].owned++]]">>
<<else>>\
$clothing[$i].name Is Too Costly
<<endif>>\
<<endif>>\
<<endif>>\
<</for>>\
[[Go back->Strapford's ShoeStore]]
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<if ($clothing[$i].stores & 0b01000) > 0 && $clothing[$i].valueMasculine == 0>>\
<<showClothingImage $i>>\
<<if $clothing[$i].owned >= $clothing[$i].maxQuantity>>\
Cannot buy more
<<else>>\
<<if $money >= $clothing[$i].price>><<print "[[Buy "+$clothing[$i].name+" for "+$clothing[$i].price+"$->Women's Shoes][$money -="+$clothing[$i].price+";$clothing["+$i+"].owned++]]">>
<<else>>\
$clothing[$i].name Is Too Costly
<<endif>>\
<<endif>>\
<<endif>>\
<</for>>\[[End conversation->Strapford's FoodStore]]
<<if visited("GrocerAcceptsDate")>>\
<<if ($gameDate.days-$actors.grocer.lastContactDay) > 1>>
<img src="./Images/People/Grocer/GrocerBlunder.jpg">
She is ignoring me. She is still pissed about having skipped date with her.
<<else>>/
<img src="./Images/People/Grocer/Grocer.jpg">
We don't have much else to talk about right now.
<<endif>>/
<<elseif $actors.grocer.socialLevel < 4>>\
<img src="./Images/People/Grocer/GrocerBlunder.jpg">
She is too pissed at me to ever talk to me again.
<<elseif $actors.grocer.socialLevel < 7 && ($gameDate.days-$actors.grocer.lastContactDay) <= (7-$actors.grocer.socialLevel)>>
<img src="./Images/People/Grocer/GrocerBlunder.jpg">
She doesn't look like she wants to be disturbed right now. I should probably come back to talk to her another day.
<<set $actors.grocer.socialLevel++>>
<<else>>
<img src="./Images/People/Grocer/Grocer.jpg">
(verify for attractiveness and adequate clothing, not implemented yet)
<<if $actors.grocer.socialRelation < 1>>\
<<set $actors.grocer.socialRelation++>>\
I spot her name on her name tag and approach her.
<<printCharacterText "Hi $actors.grocer.name">>
"Hi" she responds absent-mindedly
<<printCharacterText "My name is $character.name">>
"Pleased to meet you <<print $character.name>>"
Ok... So far so good. What should I ask her though?
<<elseif $actors.grocer.socialRelation < 2>>\
<<printCharacterText "Hi again "$actors.grocer.name>>
"Hi... ummm <<print $character.name>> right?"
<<if ($gameDate.days-$actors.grocer.lastContactDay) > 0>>\
<<set $actors.grocer.socialRelation++>>\
<<endif>>\
<<elseif $actors.grocer.socialRelation < 3>>\
<<if ($gameDate.days-$actors.grocer.lastContactDay) > 0>>\
<<set $actors.grocer.socialRelation++>>\
<<printCharacterText "Hi again "$actors.grocer.name>>
"Hi <<print $character.name>>"
<<endif>>\
<<endif>>\
Ask about:
[[Weather->Chat With Grocer][$actors.grocer.currentTopic = "weather"]]
[[Her job->Chat With Grocer][$actors.grocer.currentTopic = "job"]]
[[A walk in the park->Chat With Grocer][$actors.grocer.currentTopic = "park"]]
[[If she is busy later today->Chat With Grocer][$actors.grocer.currentTopic = "today"]]
[[If she is busy tomorrow->Chat With Grocer][$actors.grocer.currentTopic = "tomorrow"]]
[[Her phone number->Chat With Grocer][$actors.grocer.currentTopic = "phone"]]
[[Activities to do around here->Chat With Grocer][$actors.grocer.currentTopic = "activities"]]
[[Going out on a date->Chat With Grocer][$actors.grocer.currentTopic = "date"]]
<<if !$actors.grocer.coveredTopics.indexOf("activities")>>\
[[Drama movies->Chat With Grocer][$actors.grocer.currentTopic = "drama"]]
[[Comedy movies->Chat With Grocer][$actors.grocer.currentTopic = "comedy"]]
[[Action movies->Chat With Grocer][$actors.grocer.currentTopic = "action"]]
[[Romance movies->Chat With Grocer][$actors.grocer.currentTopic = "romance"]]
[[Porn movies->Chat With Grocer][$actors.grocer.currentTopic = "porn"]]
<<endif>>\
<<set $actors.grocer.lastContactDay to $gameDate.days>>\
<<endif>>
[[Strapford's DepartmentStore]]
(Not implemented yet)[[Go back->Strapford's DepartmentStore]]
<table>
<<for $i = 0; $i < $items.length ;$i++>>\
<tr>
<<for $j = $i; $j < $items.length ;$j++>>\
<<if ($items[$j].stores & 0b0001) > 0>>\
<td>
<<print '<img src="Images/Tools/'+$items[$j].image+'"><br>'>>\
<<if Math.ceil($items[$j].owned) >= $items[$j].maxOwned>>\
I do not need any more
<<else>>\
<<if $money >= $items[$j].price>><<print "[[Buy "+$items[$j].name+" for "+$items[$j].price+"$->Electronics][$money -="+$items[$j].price+";$items["+$j+"].owned++]]">>
<<else>>\
$items[$j].name is too costly
<<endif>>\
<<endif>>\
</td><td>
$items[$j].description
</td>
<<break>>\
<<endif>>\
<</for>>\
<<for $j = $j+1; $j < $items.length ;$j++>>\
<<if ($items[$j].stores & 0b0001) > 0>>\
<td>
<<print '<img src="Images/Tools/'+$items[$j].image+'"><br>'>>\
<<if Math.ceil($items[$j].owned) >= $items[$j].maxOwned>>\
I do not need any more
<<else>>\
<<if $money >= $items[$j].price>><<print "[[Buy "+$items[$j].name+" for "+$items[$j].price+"$->Electronics][$money -="+$items[$j].price+";$items["+$j+"].owned++]]">>
<<else>>\
$items[$j].name is too costly
<<endif>>\
<<endif>>\
</td><td>
$items[$j].description
</td>
<<break>>\
<<endif>>\
<</for>>\
<<set $i to $j>>\
</tr>
<</for>>\
</table>
[[Go back->Strapford's DepartmentStore]]
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<if ($clothing[$i].stores & 0b00100) > 0>>\
<<if $perversions.bondage < 2 && $clothing[$i].valueBondage > 0>>\
<<print "I have no use for "+$clothing[$i].name>>
<<else>>\
<<showClothingImage $i>>\
<<if $clothing[$i].owned >= $clothing[$i].maxQuantity>>\
Cannot buy more
<<else>>\
<<if $money >= $clothing[$i].price>><<print "[[Buy "+$clothing[$i].name+" for "+$clothing[$i].price+"$->Accessories][$money -="+$clothing[$i].price+";$clothing["+$i+"].owned++]]">>
<<else>>\
$clothing[$i].name is too costly
<<endif>>\
<<endif>>\
<<endif>>\
<<endif>>\
<</for>>\[[Accept Changes->Customize Game]]
*** Name
My name is <<textbox "$character.name" $character.name>>
*** Perversion Levels
0: I am initially repulsed by this perversion and think it is evil
1: I am initially against this perversion and would rather not see any of it
2: I am initially ambivalent about this perversion and think it's ok for others
3: I am initially curious about this perversion and may look into it
4: I am initially a closet practitioner of this perversion and very few are aware
5: I am initially shy displaying this perversion to others
6: I am initially comfortable showing my perversion to others from time to time
7: I am initially outgoing about my perversion and is part of my day to day life
8: I am initially proud of my perversion and constantly seek for more
REM: EXCLUDE THIS FROM THE GAME, I am so against this I do not even want to see it at all in the game (not implemented yet)
*** Starting Perversion Values
I start the game as close minded by default, but I may increase the levels of perversions here.
Although not currently balanced, the intent of the game will be to balance between starting with more closed doors or falling into corruption too quickly.
<table>
<tr><th>PERVERSION</th><th>0</th><th>1</th><th>2</th><th>3</th><th>4</th><th>5</th><th>6</th><th>7</th><th>8</th><th>REM</th><th>Removal Effect</th></tr>
<tr><td>Voyeurism</td>
<td><<radiobutton "$perversions.voyeurism" "0" checked>></td>
<td><<radiobutton "$perversions.voyeurism" "1">></td>
<td><<radiobutton "$perversions.voyeurism" "2">></td>
<td><<radiobutton "$perversions.voyeurism" "3">></td>
<td><<radiobutton "$perversions.voyeurism" "4">></td>
<td><<radiobutton "$perversions.voyeurism" "5">></td>
<td><<radiobutton "$perversions.voyeurism" "6">></td>
<td><<radiobutton "$perversions.voyeurism" "7">></td>
<td><<radiobutton "$perversions.voyeurism" "8">></td>
<td></td>
<td>Cannot be removed from the game</td>
</tr>
<tr><td>Nymphomania</td>
<td><<radiobutton "$perversions.nymphomania" "0" checked>></td>
<td><<radiobutton "$perversions.nymphomania" "1">></td>
<td><<radiobutton "$perversions.nymphomania" "2">></td>
<td><<radiobutton "$perversions.nymphomania" "3">></td>
<td><<radiobutton "$perversions.nymphomania" "4">></td>
<td><<radiobutton "$perversions.nymphomania" "5">></td>
<td><<radiobutton "$perversions.nymphomania" "6">></td>
<td><<radiobutton "$perversions.nymphomania" "7">></td>
<td><<radiobutton "$perversions.nymphomania" "8">></td>
<td><<radiobutton "$perversions.nymphomania" "-1">></td>
<td>Removing this will prevent rape scenes</td>
</tr>
<tr><td>Bisexuality</td>
<td><<radiobutton "$perversions.bisexuality" "0" checked>></td>
<td><<radiobutton "$perversions.bisexuality" "1">></td>
<td><<radiobutton "$perversions.bisexuality" "2">></td>
<td><<radiobutton "$perversions.bisexuality" "3">></td>
<td><<radiobutton "$perversions.bisexuality" "4">></td>
<td><<radiobutton "$perversions.bisexuality" "5">></td>
<td><<radiobutton "$perversions.bisexuality" "6">></td>
<td><<radiobutton "$perversions.bisexuality" "7">></td>
<td><<radiobutton "$perversions.bisexuality" "8">></td>
<td><<radiobutton "$perversions.bisexuality" "-1">></td>
<td>Removing this will limit sexual partners to women only</td>
</tr>
<tr><td>Sissyness</td>
<td><<radiobutton "$perversions.sissyness" "0" checked>></td>
<td><<radiobutton "$perversions.sissyness" "1">></td>
<td><<radiobutton "$perversions.sissyness" "2">></td>
<td><<radiobutton "$perversions.sissyness" "3">></td>
<td><<radiobutton "$perversions.sissyness" "4">></td>
<td><<radiobutton "$perversions.sissyness" "5">></td>
<td><<radiobutton "$perversions.sissyness" "6">></td>
<td><<radiobutton "$perversions.sissyness" "7">></td>
<td><<radiobutton "$perversions.sissyness" "8">></td>
<td></td>
<td>Cannot be removed from the game</td>
</tr>
<tr><td>Transgenderism</td>
<td><<radiobutton "$perversions.transgenderism" "0" checked>></td>
<td><<radiobutton "$perversions.transgenderism" "1">></td>
<td><<radiobutton "$perversions.transgenderism" "2">></td>
<td><<radiobutton "$perversions.transgenderism" "3">></td>
<td><<radiobutton "$perversions.transgenderism" "4">></td>
<td><<radiobutton "$perversions.transgenderism" "5">></td>
<td><<radiobutton "$perversions.transgenderism" "6">></td>
<td><<radiobutton "$perversions.transgenderism" "7">></td>
<td><<radiobutton "$perversions.transgenderism" "8">></td>
<td></td>
<td>Cannot be removed from the game</td>
</tr>
<tr><td>Bimbofication</td>
<td><<radiobutton "$perversions.bimbofication" "0" checked>></td>
<td><<radiobutton "$perversions.bimbofication" "1">></td>
<td><<radiobutton "$perversions.bimbofication" "2">></td>
<td><<radiobutton "$perversions.bimbofication" "3">></td>
<td><<radiobutton "$perversions.bimbofication" "4">></td>
<td><<radiobutton "$perversions.bimbofication" "5">></td>
<td><<radiobutton "$perversions.bimbofication" "6">></td>
<td><<radiobutton "$perversions.bimbofication" "7">></td>
<td><<radiobutton "$perversions.bimbofication" "8">></td>
<td><<radiobutton "$perversions.bimbofication" "-1">></td>
<td>Removing this will limit extreme bimbofication</td>
</tr>
<tr><td>Transvesticism</td>
<td><<radiobutton "$perversions.transvestism" "0" checked>></td>
<td><<radiobutton "$perversions.transvestism" "1">></td>
<td><<radiobutton "$perversions.transvestism" "2">></td>
<td><<radiobutton "$perversions.transvestism" "3">></td>
<td><<radiobutton "$perversions.transvestism" "4">></td>
<td><<radiobutton "$perversions.transvestism" "5">></td>
<td><<radiobutton "$perversions.transvestism" "6">></td>
<td><<radiobutton "$perversions.transvestism" "7">></td>
<td><<radiobutton "$perversions.transvestism" "8">></td>
<td></td>
<td>Cannot be removed from the game</td>
</tr>
<tr><td>Fetishism</td>
<td><<radiobutton "$perversions.fetishism" "0" checked>></td>
<td><<radiobutton "$perversions.fetishism" "1">></td>
<td><<radiobutton "$perversions.fetishism" "2">></td>
<td><<radiobutton "$perversions.fetishism" "3">></td>
<td><<radiobutton "$perversions.fetishism" "4">></td>
<td><<radiobutton "$perversions.fetishism" "5">></td>
<td><<radiobutton "$perversions.fetishism" "6">></td>
<td><<radiobutton "$perversions.fetishism" "7">></td>
<td><<radiobutton "$perversions.fetishism" "8">></td>
<td></td>
<td>Cannot be removed from the game</td>
</tr>
<tr><td>Exhibitionism</td>
<td><<radiobutton "$perversions.exhibitionism" "0" checked>></td>
<td><<radiobutton "$perversions.exhibitionism" "1">></td>
<td><<radiobutton "$perversions.exhibitionism" "2">></td>
<td><<radiobutton "$perversions.exhibitionism" "3">></td>
<td><<radiobutton "$perversions.exhibitionism" "4">></td>
<td><<radiobutton "$perversions.exhibitionism" "5">></td>
<td><<radiobutton "$perversions.exhibitionism" "6">></td>
<td><<radiobutton "$perversions.exhibitionism" "7">></td>
<td><<radiobutton "$perversions.exhibitionism" "8">></td>
<td></td>
<td>Cannot be removed from the game</td>
</tr>
<tr><td>Bondage</td>
<td><<radiobutton "$perversions.bondage" "0" checked>></td>
<td><<radiobutton "$perversions.bondage" "1">></td>
<td><<radiobutton "$perversions.bondage" "2">></td>
<td><<radiobutton "$perversions.bondage" "3">></td>
<td><<radiobutton "$perversions.bondage" "4">></td>
<td><<radiobutton "$perversions.bondage" "5">></td>
<td><<radiobutton "$perversions.bondage" "6">></td>
<td><<radiobutton "$perversions.bondage" "7">></td>
<td><<radiobutton "$perversions.bondage" "8">></td>
<td><<radiobutton "$perversions.bondage" "-1">></td>
<td>Removing this will limit bondage elements from the game</td>
</tr>
</table>
[[Accept Changes->Customize Game]]
Here is where I can change a few of my physical characteristics that essentially define who I am at the start of the game.
***Set My Starting Hair Color
This choice is currently for fluff only and has no impact on gameplay
Additional hair dye colors are available in game
<<radiobutton "$character.stats.hairColor" 0 checked>> Chestnut Brown
<<radiobutton "$character.stats.hairColor" 1>> Raven Black
<<radiobutton "$character.stats.hairColor" 2>> Orange Red
<<radiobutton "$character.stats.hairColor" 3>> Medium Blonde
***Set My Starting Hair Length
Shorter hair makes me more masculine looking, while longer is more feminine
My hair will naturally grow and I can get it cut shorter
<<radiobutton "$character.stats.hairLength" 1>> Crew Cut (shortest and most masculine starting value)
<<radiobutton "$character.stats.hairLength" 2 checked>> Very Short
<<radiobutton "$character.stats.hairLength" 3>> Short (longest and most feminine starting value)
***Set My Starting Height
The taller I am, the more imposing I am. Men also have a tendency to be taller
Height is difficult to change in game and starting value may help or hinder depending on the situation
<<radiobutton "$character.stats.height" "7">> 5'5" (smallest and most feminine starting value)
<<radiobutton "$character.stats.height" 8>> 5'6"
<<radiobutton "$character.stats.height" 9>> 5'7"
<<radiobutton "$character.stats.height" 10 checked>> 5'8"
<<radiobutton "$character.stats.height" 11>> 5'9"
<<radiobutton "$character.stats.height" 12>> 5'10"
<<radiobutton "$character.stats.height" 13>> 5'11"
<<radiobutton "$character.stats.height" 14>> 6'0" (tallest and most masculine starting value)
***Set My Starting Waistline Size
The chubbier I am the higher my maximum energy stores whilst the slimmer I am, the more attractive I am perceived
In game, choices of food and exercise will make this fluctuate
<<radiobutton "$character.stats.waist" 2>> Chubby
<<radiobutton "$character.stats.waist" 3 checked>> Slightly Chubby
<<radiobutton "$character.stats.waist" 4>> Average
<<radiobutton "$character.stats.waist" 5>> Slim
***Set My Starting Fitness Level
The more fit I am, the less fatigue I accumulate from active actions
but I also burn energy faster
In game, amount of exercise will make this fluctuate
<<radiobutton "$character.stats.fitness" 3>> Fit
<<radiobutton "$character.stats.fitness" 4 checked>> Active
<<radiobutton "$character.stats.fitness" 5>> Average
<<radiobutton "$character.stats.fitness" 6>> Under Average
***Set My Starting Voice Level
My voice level also determines how masculine or feminine I sound
This can be changed in game and starting value may help or hinder depending on situation
Bass (Deepest male voice, not available)
<<radiobutton "$character.stats.voice" 0 checked>> Baritone (regular male voice)
<<radiobutton "$character.stats.voice" 1>> Tenor (slightly higher male voice)
<<radiobutton "$character.stats.voice" 2>> Countertenor (highest male voice that sounds almost feminine)
[[Accept Changes->Customize Game]]
Here I can set a few game variables that will affect the overall difficulty of the game
***Set Economic Difficulty Level
Repaying my debt is my main goal for this game, and the larger the debt, the more compound interest will accumulate
<<radiobutton "$debt" 40000>>I start with an average debt (40000$, easier)
<<radiobutton "$debt" 50000 checked>>I start with a large debt (50000$, default)
<<radiobutton "$debt" 60000>>I start with a very large debt (60000$, harder)
<<radiobutton "$debt" 80000>>I start with a crippling debt (80000$, hardest)
***Set Social Difficulty Level
(not implemented yet)
People of Strapford are typically kind to outsiders
People of Strapford are typically indifferent to outsiders
People of Strapford are typically hostile to outsiders
***Set Mental Pre-dispositions
(not implemented yet, and cannot be changed in game)
Outgoing - Lower Humiliation Gains
Average - Average Humiliation Gains
Shy - Greater Humiliation Gains
***Game Cheats
I am the developper and need this to test the game
OR
I am a known cheater and that's how I roll
[[GIVE ME MONEY!->Setup Game Difficulty][$money+=1*10000;]]
<img src="Images/People/Varia/BankTeller.jpg">
[[Sign the Papers!->Strapford's Bank][addTime(15,"Idle");$debt+=1*500;$money+=1*500;]][[Return to main area->Strapford's Sex Shop]]
<<for $i = 0; $i < $clothing.length ;$i++>>\
<<if ($clothing[$i].stores & 0b00010) > 0 && ($clothing[$i].slot & 0b000011001000101100) == 0>>\
<<if $perversions.bondage < 2 && $clothing[$i].valueBondage > 0>>\
<<print "I have no use for "+$clothing[$i].name>>
<<else>>\
<<showClothingImage $i>>\
<<if $clothing[$i].owned >= $clothing[$i].maxQuantity>>\
Cannot buy more
<<else>>\
<<if $money >= $clothing[$i].price>><<print "[[Buy "+$clothing[$i].name+" for "+$clothing[$i].price+"$->Sex Toys][$money -="+$clothing[$i].price+";$clothing["+$i+"].owned++]]">>
<<else>>\
$clothing[$i].name Is Too Costly
<<endif>>\
<<endif>>\
<<endif>>\
<<endif>>\
<</for>>\[[Return to main area->Strapford's Clinic]]
<table>
<<for $i = 0; $i < $items.length ;$i++>>\
<tr>
<<for $j = $i; $j < $items.length ;$j++>>\
<<if ($items[$j].stores & 0b0010) > 0>>\
<td>
<<print '<img src="Images/Tools/'+$items[$j].image+'"><br>'>>\
<<if Math.ceil($items[$j].owned) >= $items[$j].maxOwned>>\
I do not need any more
<<else>>\
<<if $money >= $items[$j].price>><<print "[[Buy "+$items[$j].name+" for "+$items[$j].price+"$->Pharmacy][$money -="+$items[$j].price+";$items["+$j+"].owned++]]">>
<<else>>\
$items[$j].name is too costly
<<endif>>\
<<endif>>\
</td><td>
$items[$j].description
</td>
<<break>>\
<<endif>>\
<</for>>\
<<for $j = $j+1; $j < $items.length ;$j++>>\
<<if ($items[$j].stores & 0b0010) > 0>>\
<td>
<<print '<img src="Images/Tools/'+$items[$j].image+'"><br>'>>\
<<if Math.ceil($items[$j].owned) >= $items[$j].maxOwned>>\
I do not need any more
<<else>>\
<<if $money >= $items[$j].price>><<print "[[Buy "+$items[$j].name+" for "+$items[$j].price+"$->Pharmacy][$money -="+$items[$j].price+";$items["+$j+"].owned++]]">>
<<else>>\
$items[$j].name is too costly
<<endif>>\
<<endif>>\
</td><td>
$items[$j].description
</td>
<<break>>\
<<endif>>\
<</for>>\
<<set $i to $j>>\
</tr>
<</for>>\
</table>[[Return to main area->Strapford's Clinic]]
<table>
<<if !visited("Skin Body Smoothing")>>\<tr>
<<if $character.stats.skinLegs != 6>>
<td><img src='Images/Services/SkinBodySmoothing.jpg'></td><td>I need to have my legs permanently hairless and smooth before doing this</td>
<<else>>\
<<if $money < 500>><td><img src='Images/Services/SkinBodySmoothing.jpg'></td><td>I can't afford this as it costs 500$</td><<else>>\<td>[img[Images/Services/SkinBodySmoothing.jpg]["Skin Body Smoothing"][$money-=500;]]</td><td> Get my "Skin Body Smoothing" for 500$</td><<endif>><td>Skin Body Smoothing Surgery will do wonders for getting the softest legs, only available when legs are permanently devoid of hair</td>
<<endif>></tr><<endif>>\
<<if !visited("Skin Face Smoothing")>>\<tr>
<<if $character.stats.skinFace >= 6>>
<td><img src='Images/Services/SkinFaceSmoothing.jpg'></td><td>I need to have my face permanently hairless and smooth before doing this</td>
<<else>>\
<<if $money < 500>><td><img src='Images/Services/SkinFaceSmoothing.jpg'></td><td>I can't afford this as it costs 500$</td><<else>>\<td>[img[Images/Services/SkinFaceSmoothing.jpg]["Skin Face Smoothing"][$money-=500;]]</td><td>Get my "Skin Face Smoothing" for 500$</td><<endif>><td>Facial Skin Smoothing Surgery will provide a perfect unblemished look even without makeup, only available when face is permanently devoid of hair</td>
<<endif>></tr><<endif>>\
<<if !visited("Adams' Apple Removed")>>\<tr>
<<if $money < 1000>><td><img src='Images/Services/SRSAdamsRemoval.jpg'></td><td>I can't afford this as it costs 1000$</td><<else>>\<td>[img[Images/Services/SRSAdamsRemoval.jpg]["Adams' Apple Removed"][$money-=1000;]]</td><td>Get my "Adams' Apple Removed" for 1000$</td><<endif>><td>Adam's Apple Removal Surgery will make a throat look more feminine and will also provide a slightly higher voice pitch</td></tr>
<<endif>>\
<<if !visited("Body Bone Sculpting I")>>\<tr>
<<if $money < 500>><td><img src='Images/Services/SRSBodySculpting.jpg'></td><td>I can't afford this as it costs 500$</td><<else>>\<td>[img[Images/Services/SRSBodySculpting.jpg]["Body Bone Sculpting I"][$money-=500;]]</td><td>Get my "Body Sculpting I" for 500$</td><<endif>><td>Body Sculpting I (1 of 5) Surgery provides body contouring with buttocks augmentation and targeted liposuction from other areas of the body (required for Body Sculpting II)</td></tr>
<<endif>>\
<<if visited("Body Bone Sculpting I") && !visited("Body Bone Sculpting II")>>\<tr>
<<if $money < 500>><td><img src='Images/Services/SRSBodySculpting.jpg'></td><td>I can't afford this as it costs 500$</td><<else>>\<td>[img[Images/Services/SRSBodySculpting.jpg]["Body Bone Sculpting II"][$money-=500;]]</td><td>Get my "Body Sculpting II" for 500$</td><<endif>><td>Body Sculpting II (2 of 5) Surgery provides bone softening through chemical injection, making bones slightly less large and solid and thus more compliant to further procedures (required for Body Sculpting III)</td></tr>
<<endif>>\
<<if visited("Body Bone Sculpting II") && !visited("Body Bone Sculpting III")>>\<tr>
<<if $money < 1000>><td><img src='Images/Services/SRSBodySculpting.jpg'></td><td>I can't afford this as it costs 1000$</td><<else>>\<td>[img[Images/Services/SRSBodySculpting.jpg]["Body Bone Sculpting III"][$money-=1000;]]</td><td>Get my "Body Sculpting III" for 1000$</td><<endif>><td>Body Sculpting III (3 of 5) Surgery provides pelvic bone breaking and reshaping to make the bone wider and larger for a greatly feminine hip and ass size (required for Body Sculpting IV)</td></tr>
<<endif>>\
<<if visited("Body Bone Sculpting III") && !visited("Body Bone Sculpting IV")>>\<tr>
<<if $money < 1000>><td><img src='Images/Services/SRSBodySculpting.jpg'></td><td>I can't afford this as it costs 1000$</td><<else>>\<td>[img[Images/Services/SRSBodySculpting.jpg]["Body Bone Sculpting IV"][$money-=1000;]]</td><td>Get my "Body Sculpting IV" for 1000$</td><<endif>><td>Body Sculpting IV (4 of 5) Surgery provides targeted bone chiseling to remove excess bone and create finer more delicate bone structure (required for Body Sculpting V)</td></tr>
<<endif>>\
<<if visited("Body Bone Sculpting IV") && !visited("Body Bone Sculpting V")>><tr><<if $money < 1500>><td><img src='Images/Services/SRSBodySculpting.jpg'></td><td>I can't afford this as it costs 1500$</td><<else>><td>[img[Images/Services/SRSBodySculpting.jpg]["Body Bone Sculpting V"][$money-=1500;]]</td><td>Get my "Body Sculpting V" for 1500$</td><<endif>><td>Body Sculpting V (5 of 5) Surgery provides targeted chemical injections to densify and further shrink bone structure while making them less brittle providing the most delicate look without sacrificing fragility</td></tr>
<<endif>>\
<<if visited("Breast Implants") <= visited("Breast Implants Removed")>><tr><<if $money < 1000>><td><img src='Images/Services/SRSBreastImplantProcedure.jpg'></td><td>I can't afford this as it costs 1000$</td><<else>>\<td>[img[Images/Services/SRSBreastImplantProcedure.jpg]["Breast Implants Selection"]]</td><td>Get my "Breast Implants" for 1000$</td><<endif>><td>Breast Implants Surgery allows insertion of an implant under the pectoral muscles, providing a good level of projection to the chest area. Prior purchase of an implant is necessary and requires some amount of natural prior growth in order to have enough skin tissue to accept the added volume</td></tr>
<<endif>>\
<<if visited("Breast Implants") > visited("Breast Implants Removed")>><tr><<if $money < 2000>><td><img src='Images/Services/SRSBreastImplantProcedure.jpg'></td><td>I can't afford this as it costs 2000$</td><<else>>\<td>[img[Images/Services/SRSBreastImplantProcedure.jpg]["Breast Implants Removed"][$money-=2000;]]</td><td>Get my "Breast Implants Removed" for 2000$</td><<endif>><td>Breast Implants Removal Surgery allows the removal of an existing breast implant. This is performed if you have had enough of your current breast implant or if you need it replaced with another</td></tr>
<<endif>>\
<<if ($character.stats.breasts-6) > $character.breastImplants>><tr><<if $money < 3000>><td><img src='Images/Services/BreastReduction.jpg'></td><td>I can't afford this as it costs 3000$</td><<else>>\<td>[img[Images/Services/BreastReduction.jpg]["Breast Reduction Surgery"][$money-=3000;]]</td><td>Get my "Breasts Reduced" for 3000$</td><<endif>><td>Breast Reduction Surgery removes some amount of fatty tissue and will reduce overall breast size</td></tr>
<<endif>>\
<<if !visited("Cheek Bone Restructured")>><tr><<if $money < 1000>><td><img src='Images/Services/SRSCheekRestructure.jpg'></td><td>I can't afford this as it costs 1000$</td><<else>><td>[img[Images/Services/SRSCheekRestructure.jpg]["Cheek Bone Restructured"][$money-=1000;]]</td><td>Get my "Cheek Bone Restructured" for 1000$</td><<endif>><td>Cheek Bone Restructure Surgery softens and increases cheek roundness to provide a softer feminine facial feature</td></tr>
<<endif>>\
<<if !visited("Chin Bone Restructured")>><tr><<if $money < 1000>><td><img src='Images/Services/SRSChinRestructure.jpg'></td><td>I can't afford this as it costs 1000$</td><<else>><td>[img[Images/Services/SRSChinRestructure.jpg]["Chin Bone Restructured"][$money-=1000;]]</td><td>Get my "Chin Bone Restructured" for 1000$</td><<endif>><td>Chin Bone Restructure Surgery softens and slightly diminishes chin protrusion and creates a softer roundness</td></tr>
<<endif>>\
<<if !visited("Facial Bone Softening")>><tr><<if $money < 1500>><td><img src='Images/Services/SRSFacialBoneSoftening.jpg'></td><td>I can't afford this as it costs 1500$</td><<else>><td>[img[Images/Services/SRSFacialBoneSoftening.jpg]["Facial Bone Softening"][$money-=1500;]]</td><td>Get my "Facial Bone Softening" for 1500$</td><<endif>><td>Facial Bone Softening Surgery provides forehead bone contouring and reshaping to provide a more feminine appearance</td></tr>
<<endif>>\
<<if !visited("Jaw Bone Restructured")>><tr><<if $money < 1000>><td><img src='Images/Services/SRSJawRestructure.jpg'></td><td>I can't afford this as it costs 1000$</td><<else>><td>[img[Images/Services/SRSJawRestructure.jpg]["Jaw Bone Restructured"][$money-=1000;]]</td><td>Get my "Jaw Bone Restructured" for 1000$</td><<endif>><td>Jaw Bone Restructuring Surgery shortens the jaw bones and thus provides a less angular manly jaw</td></tr>
<<endif>>\
<<if !visited("Lips Injected")>><tr><<if $money < 500>><td><img src='Images/Services/SRSLipEnhancement.jpg'></td><td>I can't afford this as it costs 500$</td><<else>><td>[img[Images/Services/SRSLipEnhancement.jpg]["Lips Injected"][$money-=500;]]</td><td>Get my "Lips Injected" for 500$</td><<endif>><td>Lip Injection Surgery fattens lips to provide more volume and softer look to the mouth</td></tr>
<<endif>>\
<<if !visited("Rhinoplasty")>><tr><<if $money < 500>><td><img src='Images/Services/SRSRhinoplasty.jpg'></td><td>I can't afford this as it costs 500$</td><<else>><td>[img[Images/Services/SRSRhinoplasty.jpg]["Rhinoplasty"][$money-=500;]]</td><td>Get my "Rhinoplasty" for 500$</td><<endif>><td>Rhinoplasty Surgery makes the nose smaller and thinner while making it slightly upturned, like a button nose</td></tr>
<<endif>>\
<<if !visited("Vaginoplasty")>><tr><<if $money < 4000>><td><img src='Images/Services/SRSVaginoplasty.jpg'></td><td>I can't afford this as it costs 4000$</td><<else>><td>[img[Images/Services/SRSVaginoplasty.jpg]["Vaginoplasty"][$money-=4000;]]</td><td>Get my "Vaginoplasty" for 4000$</td><<endif>><td>Vaginoplasty Surgery creates a fully sensitive and functional clit and vagina out of a penis head and ball sac</td></tr>
<<endif>>\
<<if $character.stats.height < $physicalLevels.height.length-1>><tr><<if $money < 1500>><td><img src='Images/Services/SurgeryGrowth.jpg'></td><td>I can't afford this as it costs 1500$</td><<else>><td>[img[Images/Services/SurgeryGrowth.jpg]["Grow"][$money-=1500;]]</td><td>Get my "Height Increase Surgery" for 1500$</td><<endif>><td>Growth Surgery lengthens bones through chemically induced stretching providing elegeant longer legs and body made for runway modeling and a powerful look</td></tr>
<<endif>>\
<<if $character.stats.height > 0>><tr><<if $money < 1500>><td><img src='Images/Services/SurgeryShrink.jpg'></td><td>I can't afford this as it costs 1500$</td><<else>><td>[img[Images/Services/SurgeryShrink.jpg]["Shrink"][$money-=1500;]]</td><td>Get my "Height Reduction Surgery" for 3000$</td><<endif>><td>Shrink Surgery shortens bones through chemically induced crushing providing a cuter shorter more fragile body stature made for a more petite and fragile look catering to many of the adult industry preferences</td></tr>
<<endif>>\
</table>
[[Return to main area->Strapford's Stylist]]
Get my Hair Dyed for 20$
<<if $money < 20>> I have insufficient funds to pay for a hair dye <<else>>\
<table>
<tr>
<td>[img[Images/BodyMods/Hair/Brown1.jpg]["Strapford's Stylist"][$money-=20;$character.stats.hairColor = 0;]]</td>
<td>[img[Images/BodyMods/Hair/Brown2.jpg]["Strapford's Stylist"][$money-=20;$character.stats.hairColor = 4;]]</td>
<td>[img[Images/BodyMods/Hair/Brown3.jpg]["Strapford's Stylist"][$money-=20;$character.stats.hairColor = 8;]]</td>
</tr><tr>
<td>[img[Images/BodyMods/Hair/Black1.jpg]["Strapford's Stylist"][$money-=20;$character.stats.hairColor = 1;]]</td>
<td>[img[Images/BodyMods/Hair/Black2.jpg]["Strapford's Stylist"][$money-=20;$character.stats.hairColor = 5;]]</td>
<td>[img[Images/BodyMods/Hair/Black3.jpg]["Strapford's Stylist"][$money-=20;$character.stats.hairColor = 9;]]</td>
</tr><tr>
<td>[img[Images/BodyMods/Hair/Red1.jpg]["Strapford's Stylist"][$money-=20;$character.stats.hairColor = 2;]]</td>
<td>[img[Images/BodyMods/Hair/Red2.jpg]["Strapford's Stylist"][$money-=20;$character.stats.hairColor = 6;]]</td>
<td>[img[Images/BodyMods/Hair/Red3.jpg]["Strapford's Stylist"][$money-=20;$character.stats.hairColor = 10;]]</td>
</tr><tr>
<td>[img[Images/BodyMods/Hair/Blonde1.jpg]["Strapford's Stylist"][$money-=20;$character.stats.hairColor = 3;]]</td>
<td>[img[Images/BodyMods/Hair/Blonde2.jpg]["Strapford's Stylist"][$money-=20;$character.stats.hairColor = 7;]]</td>
<td>[img[Images/BodyMods/Hair/Blonde3.jpg]["Strapford's Stylist"][$money-=20;$character.stats.hairColor = 11;]]</td>
</tr>
</table>
<<endif>>
Add/remove highlights for 15$
<<if $money < 15>> I have insufficient funds to change my hair highlights<<else>>\
<table>
<tr>
<td>[img[Images/BodyMods/Hair/NoHighlights.jpg]["Strapford's Stylist"][$money-=15;$character.stats.highlights = 0;]]</td>
<td>[img[Images/BodyMods/Hair/PlainHighlights.jpg]["Strapford's Stylist"][$money-=15;$character.stats.highlights = 1;]]</td>
<td>[img[Images/BodyMods/Hair/PinkHighlights.jpg]["Strapford's Stylist"][$money-=15;$character.stats.highlights = 2;]]</td>
</tr>
</table>
<<endif>>
[[Return to main area->Strapford's Stylist]]
Get a haircut for 12$. How short do I want my hair? (Not implemented yet, but getting a haircut will destroy most hairstyles)
<<if $money >= 12>>\
<<for $i = 0; $i < $physicalLevels.hairLength.length; $i++>>\
<<if Math.round($character.stats.hairLength) > $i>>\
<<print "[["+$physicalLevels.hairLength[$i]+"->Strapford's Stylist][$money -=12;$character.stats.hairLength="+$i+";addTime(30,'Idle');]]">>
<<endif>>\
<</for>>\
<<else>>
I can't afford a haircut.
<<endif>>\
The operation went smoothly.
<<set $character.stats.breasts -= $character.breastImplants>>
<<set $character.breastImplants = -1>>
<<for $i = 0; $i < $activeNightEffect.length ;$i++>>\
<<if $activeNightEffect[$i].effectName == "Polypropylene">>\
<<set $activeNightEffect.splice($i,1)>>\
<<endif>>
<</for>>\
[[Head out of the surgery room->Procedures]]The operation went smoothly.
<<if $character.stats.bonesBody < $physicalLevels.bones.length-1>>\
<<set $character.stats.bonesBody++>><<endif>>
[[Head out of the surgery room->Procedures]]
The operation went smoothly.
<<if $character.stats.bonesBody < $physicalLevels.bones.length-1>>\
<<set $character.stats.bonesBody++>><<endif>>
[[Head out of the surgery room->Procedures]]The operation went smoothly.
<<if $character.stats.bonesBody < $physicalLevels.bones.length-1>>\
<<set $character.stats.bonesBody++>><<endif>>
[[Head out of the surgery room->Procedures]]
The operation went smoothly.
<<if $character.stats.voice < $physicalLevels.voice.length-1>>\
<<set $character.stats.voice++>><<endif>>
[[Head out of the surgery room->Procedures]]
The operation went smoothly.
<<if $character.stats.skinFace < $physicalLevels.skin.length-1>>\
<<set $character.stats.skinFace++>><<endif>>
[[Head out of the surgery room->Procedures]]
The operation went smoothly.
<<if $character.stats.skinLegs < $physicalLevels.skin.length-1>>\
<<set $character.stats.skinLegs++>><<endif>>
[[Head out of the surgery room->Procedures]]
The operation went smoothly.
<<set $character.stats.breasts += $character.breastImplants>>
[[Head out of the surgery room->Procedures]]
The operation went smoothly.
<<if $character.stats.bonesBody < $physicalLevels.bones.length-1>>\
<<set $character.stats.bonesBody++>><<endif>>
[[Head out of the surgery room->Procedures]]
The operation went smoothly.
<<if $character.stats.bonesFace < $physicalLevels.bones.length-1>>\
<<set $character.stats.bonesFace++>><<endif>>
[[Head out of the surgery room->Procedures]]The operation went smoothly.
<<if $character.stats.bonesBody < $physicalLevels.bones.length-1>>\
<<set $character.stats.bonesBody++>><<endif>>
[[Head out of the surgery room->Procedures]]The operation went smoothly.
<<if $character.stats.bonesFace < $physicalLevels.bones.length-1>>\
<<set $character.stats.bonesFace++>><<endif>>
[[Head out of the surgery room->Procedures]]The operation went smoothly.
<<if $character.stats.voice < $physicalLevels.voice.length-1>>\
<<set $character.stats.voice++>><<endif>>
[[Head out of the surgery room->Procedures]]The operation went smoothly.
<<if $character.stats.bonesFace < $physicalLevels.bones.length-1>>\
<<set $character.stats.bonesFace++>><<endif>>
[[Head out of the surgery room->Procedures]]The operation went smoothly.
<<if $character.stats.bonesFace < $physicalLevels.bones.length-1>>\
<<set $character.stats.bonesFace++>><<endif>>
[[Head out of the surgery room->Procedures]]The operation went smoothly.
<<if $character.stats.bonesFace < $physicalLevels.bones.length-1>>\
<<set $character.stats.bonesFace++>><<endif>>
[[Head out of the surgery room->Procedures]]The operation went smoothly. You now have a tiny slit instead of a dick!
<<set $character.stats.crotch to 4>>
[[Head out of the surgery room->Procedures]]I've just learned how to apply makeup like a professional
[[Head out of the training class->Strapford's Stylist]]I just learned the basics of makeup application
[[Head out of the training class->Strapford's Stylist]][[Return to main area->Strapford's Stylist]]
Face:
<<if $character.stats.skinFace < 4>><<if $money < 5>><img src='Images/Services/SkinShaving.jpg'>I can't afford this as it costs 5$<<else>>[img[Images/Services/SkinShaving.jpg]["Hair Removal"][$money-=5;$character.stats.skinFace=4;]] Get my "Facial Hair Shaved" for 5$<<endif>><<endif>>
<<if $character.stats.skinFace < 5>><<if $money < 20>><img src='Images/Services/SkinWaxing.jpg'>I can't afford this as it costs 20$<<else>>[img[Images/Services/SkinWaxing.jpg]["Hair Removal"][$money-=20;$character.stats.skinFace = 5;]] Get my "Facial Hair Waxed" for 20$<<endif>><<endif>>
<<if $character.stats.skinFace < 6>><<if $money < 300>><img src='Images/Services/SkinLaser.jpg'>I can't afford this as it costs 300$<<else>>[img[Images/Services/SkinLaser.jpg]["Hair Removal"][$money-=300;$character.stats.skinFace = 6;]] Get my "Facial Laser Hair Removed" for 300$<<endif>><<endif>>
Torso:
<<if $character.stats.skinChest < 4>><<if $money < 5>><img src='Images/Services/SkinShaving.jpg'>I can't afford this as it costs 5$<<else>>[img[Images/Services/SkinShaving.jpg]["Hair Removal"][$money-=5;$character.stats.skinChest = 4;]] Get my "Torso Hair Shaved" for 5$<<endif>><<endif>>
<<if $character.stats.skinChest < 5>><<if $money < 20>><img src='Images/Services/SkinWaxing.jpg'>I can't afford this as it costs 20$<<else>>[img[Images/Services/SkinWaxing.jpg]["Hair Removal"][$money-=20;$character.stats.skinChest = 5;]] Get my "Torso Hair Waxed" for 20$<<endif>><<endif>>
<<if $character.stats.skinChest < 6>><<if $money < 300>><img src='Images/Services/SkinLaser.jpg'>I can't afford this as it costs 300$<<else>>[img[Images/Services/SkinLaser.jpg]["Hair Removal"][$money-=300;$character.stats.skinChest = 6;]] Get my "Torso Laser Hair Removed" for 300$<<endif>><<endif>>
Legs:
<<if $character.stats.skinLegs < 4>><<if $money < 5>><img src='Images/Services/SkinShaving.jpg'>I can't afford this as it costs 5$<<else>>[img[Images/Services/SkinShaving.jpg]["Hair Removal"][$money-=5;$character.stats.skinLegs = 4;]] Get my "Leg Hair Shaved" for 5$<<endif>><<endif>>
<<if $character.stats.skinLegs < 5>><<if $money < 20>><img src='Images/Services/SkinWaxing.jpg'>I can't afford this as it costs 20$<<else>>[img[Images/Services/SkinWaxing.jpg]["Hair Removal"][$money-=20;$character.stats.skinLegs = 5;]] Get my "Leg Hair Waxed" for 20$<<endif>><<endif>>
<<if $character.stats.skinLegs < 6>><<if $money < 300>><img src='Images/Services/SkinLaser.jpg'>I can't afford this as it costs 300$<<else>>[img[Images/Services/SkinLaser.jpg]["Hair Removal"][$money-=300;$character.stats.skinLegs = 6;]] Get my "Leg Laser Hair Removed" for 300$<<endif>><<endif>>
Pubic Area:
<<if $character.stats.skinPubic < 4>><<if $money < 5>><img src='Images/Services/SkinShaving.jpg'>I can't afford this as it costs 5$<<else>>[img[Images/Services/SkinShaving.jpg]["Hair Removal"][$money-=5;$character.stats.skinPubic = 4;]] Get my "Pubic Hair Shaved" for 5$<<endif>><<endif>>
<<if $character.stats.skinPubic < 5>><<if $money < 20>><img src='Images/Services/SkinWaxing.jpg'>I can't afford this as it costs 20$<<else>>[img[Images/Services/SkinWaxing.jpg]["Hair Removal"][$money-=20;$character.stats.skinPubic = 5;]] Get my "Pubic Hair Waxed" for 20$<<endif>><<endif>>
<<if $character.stats.skinPubic < 6>><<if $money < 300>><img src='Images/Services/SkinLaser.jpg'>I can't afford this as it costs 300$<<else>>[img[Images/Services/SkinLaser.jpg]["Hair Removal"][$money-=300;$character.stats.skinPubic = 6;]] Get my "Pubic Laser Hair Removed" for 300$<<endif>><<endif>>
[[Return to main area->Strapford's Stylist]]
<<if visited("Makeup Application Training") && visited("Advanced Makeup Application Training")>>I have already mastered the art of makeup application
<<endif>>
<<if !visited("Makeup Application Training")>><<if $money < 150>><img src='Images/Services/MakeupTraining.jpg'>I can't afford this as it costs 150$<<else>>[img[Images/Services/MakeupTraining.jpg]["Makeup Application Training"][$money-=150;]] Get my "Makeup Application Training" for 150$<<endif>><<endif>>
<<if visited("Makeup Application Training") && !visited("Advanced Makeup Application Training")>><<if $money < 600>><img src='Images/Services/MakeupTrainingAdvanced.jpg'>I can't afford this as it costs 600$<<else>>[img[Images/Services/MakeupTrainingAdvanced.jpg]["Advanced Makeup Application Training"][$money-=600;]] Get my "Advanced Makeup Application Training" for 600$<<endif>><<endif>>
<<if $character.stats.makeup < 1>><<if $money < 4>><img src='Images/Services/MakeupApplication.jpg'>I can't afford this as it costs 4$<<else>>[img[Images/Services/MakeupApplication.jpg]["Strapford's Stylist"][$money-=4;$character.stats.makeup=1;]] Get my "Basic Foundation Applied" for 4$<<endif>><<endif>>
<<if $character.stats.makeup < 2>><<if $money < 10>><img src='Images/Services/MakeupApplication.jpg'>I can't afford this as it costs 10$<<else>>[img[Images/Services/MakeupApplication.jpg]["Strapford's Stylist"][$money-=10;$character.stats.makeup=2;]] Get my "Basic Makeup Applied" for 10$<<endif>><<endif>>
<<if $character.stats.makeup < 3>><<if $money < 15>><img src='Images/Services/MakeupApplication.jpg'>I can't afford this as it costs 15$<<else>>[img[Images/Services/MakeupApplication.jpg]["Strapford's Stylist"][$money-=15;$character.stats.makeup=3;]] Get my "Fancy Makeup Applied" for 15$<<endif>><<endif>>
<<if $character.stats.makeup < 4>><<if $money < 20>><img src='Images/Services/MakeupApplication.jpg'>I can't afford this as it costs 20$<<else>>[img[Images/Services/MakeupApplication.jpg]["Strapford's Stylist"][$money-=20;$character.stats.makeup=4;]] Get my "Bimbo Makeup Applied" for 20$<<endif>><<endif>>
<<if $character.stats.makeup < 5>><<if $money < 25>><img src='Images/Services/MakeupApplication.jpg'>I can't afford this as it costs 25$<<else>>[img[Images/Services/MakeupApplication.jpg]["Strapford's Stylist"][$money-=25;$character.stats.makeup=5;]] Get my "Doll Makeup Applied" for 25$<<endif>><<endif>>
<<if $character.stats.nailStyle < 5>><<if $money < 30>><img src='Images/Services/NailFrenchManicure.jpg'>I can't afford this as it costs 30$<<else>>[img[Images/Services/NailFrenchManicure.jpg]["Strapford's Stylist"][$money-=30;applyNailPolish(5);]] Get my "French Manicure" for 30$<<endif>><<endif>>[[Go back to movie theater main hall->Strapford's Cinema]]
Probably the first action movie I've ever seen that had so few male roles. Cat burglary, really impressive athletic flips, some interesting police chases, and last but not least, lots of girl on girl wrestling. What's not to like?
Based on the police cars and the ratio of female characters playing in the movie, you guessed it way before the credits that this movie was made locally.
The actresses looked like they really liked their roles, and it had some pretty steamy action, wouldn't have taken much to change this into a porn movie for sure.[[Go back to movie theater main hall->Strapford's Cinema]]
Slapstick humor. And surprisingly a lot of ass slapping included as well. Everyone else in the theater thought it was pretty funny for some reason. Not sure what I missed or if comedy is different in this town, but it felt more like the actress was being abused and humiliated more than a comedy. Might be some inside joke or something?
Main actress didn't look like she was having any fun in this movie, and her acting was horrendous.
Looked like a mocally made movie since the city landscape looked exactly like Strapford.[[Go back to movie theater main hall->Strapford's Cinema]]
Pretty bad movie. Your typical ransom-a-hostage type police movie, with a slight twist. Based on the scenery and the police uniforms, I managed to notice that this movie was definitely made locally. I even noticed in the background in one of the Police Precinct scenes the police officer that gave me the lift into town.
The main twist is that the hostage made the whole story up of kidnapping in order to get the ransom money herself. Seems she needed to get a "life"-saving operation but never detailed what it was. The main actress' acting looked pretty genuine, and the special effects about the abuse she gets from captor and police looked pretty real too. Too bad the story itself was so badly stictched together. Some scenes were just too long for their own good and other scenes were just cut really badly, or else it could have been a decent movie. [[Go back to movie theater main hall->Strapford's Cinema]]
Typical boy meets girl, boy falls in love with girl story. Nothing special about this one it seems. But apparently this film was made locally.
The acting is really cheesy, but at least the actress looked hot.[[Go back to movie theater main hall->Strapford's Cinema]]
<<set $randomEvent to random(100)>>
<<if $randomEvent < 20 && $randomEvent >= 0>>
Oh wow! This is even better than the movie!
<img src="Images/People/Cinema/Cinema1.jpg">
<img src="Images/People/Cinema/Cinema2.jpg">
<img src="Images/People/Cinema/Cinema3.jpg">
<img src="Images/People/Cinema/Cinema4.jpg">
<img src="Images/People/Cinema/Cinema5.jpg">
<img src="Images/People/Cinema/Cinema6.jpg">
<img src="Images/People/Cinema/Cinema7.jpg">
<img src="Images/People/Cinema/Cinema8.jpg">
Go Join (Not implemented yet)
<<else>>
Wow. That was unexpected. There was actually a plot in there with some character development. Who would have thought that from a porn movie. Decent all around.
Pretty interesting on how the whole movie seems to have been shot in the same luxurious house, but it really felt like it worked for the movie since the whole story revolved around the live-in maid. All of the action and conflicts between her, the Mistress of the house and all of the guests seemed to be pretty intense and their orgasms didn't look fake at all.
But the best part is surely how sexy the main actress was. She looked like she was made for sex, a perfectly sculpted body, permanenetly glistening skin, a pair of hugely impressive breasts that surprisingly looked all natural.
The credits indicated it was filmed right here in Strapford, but regrettably the cast of characters only mentioned "The maid" as herself. There was no mention of the maid's real name at all, which, with a body like that, makes sense to try and stay as anonymous as possible.
<<if $perversions.nymphomania < 4>>\
<i><b><font color="#FFCBED">You have just gained +1 to nymphomania</font></b></i>
<<set $perversions.nymphomania++>>
<<endif>>\
<<if $perversions.voyeurism < 5>>\
<i><b><font color="#FFCBED">You have just gained +1 to voyeurism</font></b></i>
<<set $perversions.voyeurism++>>
<<endif>>\
<<endif>>"Yeah, what about it?" she says.
<<printCharacterText "I'm really sorry about that. I really didn't mean to barge in like that... I did fix the bathroom door, so it won't happen again.">>
"Thank you <<print $character.name>>, I understand it wasn't your fault, and I thank you for having repaired the door. We don't speak of this ever again ok?"
<<printCharacterText "Ok.">>
<i><b><font color="#FFCBED">Chloe's mood has improved</font></b></i>
<<set $actors.custodian.socialLevel++>>
[[Go do something else->Kitchen]]
There all fixed. I should go and talk to her about it before she calls the repair guy. I'll likely find her in the morning in the kitchen
[[Washroom]]<<printCharacterText "The door handle, it was broken... I didn't even push hard on it...">> I blabber.
<img src="Images/People/Custodian/Toilet2.jpg">
"JUST GET OUT!" she screams.
<<set $actors.therapist.availableTopics.push("I saw the custodian in the toilet.")>>\
<i><b><font color="#FFCBED">Chloe's mood has decreased</font></b></i>
<<set $actors.custodian.socialLevel-->>
<<if $perversions.voyeurism < 4>>\
<i><b><font color="#FFCBED">Voyeurism has increased by +1</font></b></i>
<<set $perversions.voyeurism++>>
<<endif>>\
[[Quickly close back the door->Estate][$actors.custodian.lastContactDay=$gameDate.days;]][[Return to your desk->Office Area]]
(not implemented yet)[[Return to your desk->Office Area]]
<<if $character.hunger > 0>>\
[[Order Cafeteria food for 12$->Office Cafeteria][addTime(30,"Idle");consumeFood(9);$money-=12;]]
<<endif>>\
[[Order coffee for 1$->Office Cafeteria][addTime(5,"Idle");consumeFood(15);$money-=1;]]
<<if $items[2].owned>>\
<<set $h = 0>>
<<if $character.hunger > 0>>
<<for $i = 0; $i < $pantry.length; $i++>>\
<<if $pantry[$i].pantry > 0>>\
<<print "[[Eat "+$pantry[$i].name+"("+$pantry[$i].pantry+" left)->Office Cafeteria][addTime(5,'Idle');consumeFood("+$i+");$pantry["+$i+"].pantry--]]">>\
<<showFoodImage $i>><<print "">>\
<<set $h += 1>>\
<<if $h > 2>>\
<<set $h = 0>>\
<<print "">>
<<endif>>\
<<endif>>\
<</for>>\
<<else>>\
Too full to eat
<<endif>>\
<<else>>\
Maybe I could save some money by bringing my own food to work. I should buy a lunchbox for that.
<<endif>>"Like um. Yeah shure, it might be fun" she replies.
<<printCharacterText "Excellent! So we can maybe go eat out and then watch a movie?">>
"Like, ok. I wouldn't mind seeing that movie again!"
<<printCharacterText "Cool, so you know this the entertainment district better than I, where do you suggest we go eat?">>
"Well, like, I just love the bar that's right next to the cinema, they all know me there, hihi"
<<printCharacterText "That sounds good, so we can meet there at 6:30 PM?">>
"Like, yeah, that works"
<<printCharacterText "Perfect, so I'll see you tomorrow!">>
[[I have a date!->Strapford's FoodStore]]
I should really plan it so that I arrive well dressed and on time.
<<set $actors.grocer.lastContactDay to $gameDate.days>>\<<if $actors.grocer.coveredTopics.indexOf($actors.grocer.currentTopic) != -1>>
I already asked this
<<else>>
<<set addTime(1,"Idle")>>
<<if $actors.grocer.currentTopic == "weather">>\
<<printCharacterText "So, the weather is nice today isn't it?">>
<img src="./Images/People/Grocer/Grocer.jpg">
"Yeah, it's nice out, but I don't really care"
<<elseif $actors.grocer.currentTopic == "job">>\
<<printCharacterText "So, do you like your job?">>
<img src="./Images/People/Grocer/GrocerConfused.jpg">
<<if ($actors.grocer.socialRelation < 3) || ($actors.grocer.socialLevel < 8)>>
"Yeah, it's not bad"
<<else>>
"No, it's a crummy job, but don't tell my boss. I'm just doing this until I become an actress!
<<endif>>
<<elseif $actors.grocer.currentTopic == "park">>\
<<printCharacterText "So, do you like going to the park?">>
<img src="./Images/People/Grocer/GrocerConfused.jpg">
"No, not really"
<<elseif $actors.grocer.currentTopic == "today">>\
<<printCharacterText "So, what are you doing later today?">>
<<if $actors.grocer.socialLevel < 9>>
<img src="./Images/People/Grocer/GrocerRidicule.jpg">
"That's none of your business"
<<set $actors.grocer.socialLevel-=2>>\
<<else>>
<img src="./Images/People/Grocer/Grocer.jpg">
"Oh no, I have something with friends tonight already"
<<endif>>
<<elseif $actors.grocer.currentTopic == "tomorrow">>\
<<printCharacterText "So, what are your plans for tomorrow night?">>
<<if $actors.grocer.socialLevel < 9>>\
<img src="./Images/People/Grocer/GrocerBlunder.jpg">
"That's none of your business"
<<set $actors.grocer.socialLevel-=2>>\
<<else>>\
<<if $actors.grocer.socialRelation < 3>>
<img src="./Images/People/Grocer/GrocerRidicule.jpg">
"Well, you seem kind of nice, but I don't know you very well"
I probably need to come and see her a few times.
<<else>>\
<img src="./Images/People/Grocer/GrocerLaughing.jpg">
"Well... I don't know..." she starts saying.
[["Oh, come now, you need to eat and you can show me around this new town. What do you say?"->Grocer Accepts Date]]
<<endif>>\
<<endif>>\
<<elseif $actors.grocer.currentTopic == "phone">>\
<<printCharacterText "So, what's you phone number?">>
<<if $actors.grocer.socialLevel < 9>>
<img src="./Images/People/Grocer/GrocerConfused.jpg">
<<set $actors.grocer.socialLevel-->>\
"No, you creep... Why would I give you my phone number?"
<<else>>
"I don't have one. If you want to talk to me, I'm usually working here"
<<endif>>\
<<elseif $actors.grocer.currentTopic == "activities">>\
<<set $actors.grocer.coveredTopics.push($actors.grocer.currentTopic)>>
<<printCharacterText "So, whats there to do in this city?">>
<img src="./Images/People/Grocer/GrocerRidicule.jpg">
<<set $actors.grocer.socialLevel++>>\
"You're not from around here are you? I don't remember having seen you around?" She asks.
<<printCharacterText "No, I'm from out of town, just moved into the area just recently. So I just wanted to know, from someone that seems pretty outgoing, where are the good places to hang out in, and what are the best things to do in this city">>
"I don't really like the park at all, I'm more of like, a Mall or indoors girl. Like walking around in the mall is fun, but the best is watching movies!"
<<printCharacterText "So you like movies then?">>
"I LOVE movies. They're like the funnest thing to do, don't you think?" shes asks.
<<printCharacterText "Yeah, I love movies too">>
"And there are so many different types of movies"
I should maybe ask her about type of movie she likes
<<elseif $actors.grocer.currentTopic == "date">>\
<<printCharacterText "So, you want to go out sometime?">>
<<if $actors.grocer.socialLevel < 9>>
<img src="./Images/People/Grocer/GrocerRidicule.jpg">
"Euh, no"
<<set $actors.grocer.socialLevel-=2>>\
<<else>>
<img src="./Images/People/Grocer/GrocerLaughing.jpg">
"Maybe, I wouldn't mind"
<<endif>>
<<elseif $actors.grocer.currentTopic == "drama">>\
<<printCharacterText "So, that drama movie, right?">>
<img src="./Images/People/Grocer/GrocerLaughing.jpg">
<<set $actors.grocer.socialLevel++>>\
"Oh yeah! Those are the best movies, have you seen the last one?"
[["Yes, I have"->Chat With Grocer][$actors.grocer.currentTopic = "SeenDrama";]]
[["No, I haven't seen it yet"->Chat With Grocer][$actors.grocer.currentTopic = "NotSeenDrama";]]
<<elseif $actors.grocer.currentTopic == "action">>\
<<printCharacterText "So, that action movie, right?">>
<img src="./Images/People/Grocer/GrocerLaughing.jpg">
<<set $actors.grocer.socialLevel++>>\
"Oh yeah! I really like those kind of movies. Have you seen the latest one?"
[["Yes, I have"->Chat With Grocer][$actors.grocer.currentTopic = "SeenAction";]]
[["No, I haven't seen it yet"->Chat With Grocer][$actors.grocer.currentTopic = "NotSeenAction";]]
<<elseif $actors.grocer.currentTopic == "comedy">>\
<<printCharacterText "So, that comedy movie, right?">>
<img src="./Images/People/Grocer/GrocerRidicule.jpg">
"Comedy movies are ok, but I don't really dig em you know?"
<<elseif $actors.grocer.currentTopic == "romance">>\
<<printCharacterText "So, that romantic movie, right?">>
<img src="./Images/People/Grocer/GrocerRidicule.jpg">
"Romance movies aren't really my thing"
<<elseif $actors.grocer.currentTopic == "porn">>\
<<printCharacterText "So, that porn movie, right?">>
<img src="./Images/People/Grocer/GrocerBlunder.jpg">
<<set $actors.grocer.socialLevel-=3>>\
"Like O! M! G! You a purrvert or somethin?"
<<elseif $actors.grocer.currentTopic == "SeenDrama">>\
<<if visited("Drama Movie")>>
<img src="./Images/People/Grocer/GrocerLaughing.jpg">
<<set $actors.grocer.socialLevel++>>\
<<set $actors.grocer.coveredTopics.push($actors.grocer.currentTopic)>>\
"You saw it? So how'd you like it?"
<<printCharacterText "It was alright, it could have been more interesting had they put more effort into better more realistic dialog">>
"Yeah, like, for shure"
<<else>>
<img src="./Images/People/Grocer/GrocerBlunder.jpg">
<<set $actors.grocer.socialLevel-=3>>\
"You saw it? So how'd you like it?"
<<printCharacterText "It was really good!">>
"What? You liked that piece of crap movie? I like, usually love drama movies but this one was just so boring..."
<<endif>>
<<elseif $actors.grocer.currentTopic == "SeenAction">>\
<<set $actors.grocer.coveredTopics.push($actors.grocer.currentTopic)>>\
<<if visited("Action Movie")>>
<img src="./Images/People/Grocer/GrocerLaughing.jpg">
<<set $actors.grocer.socialLevel++>>\
"You saw it? Wasn't it just the greatest? What's your favorite part?"
<<printCharacterText "When the cop wrestled down that burglar, that was pretty epic">>
"I know right!"
<<else>>
<img src="./Images/People/Grocer/GrocerBlunder.jpg">
<<set $actors.grocer.socialLevel-=5>>\
"You saw it? Wasn't it just the greatest? What's your favorite part?"
<<printCharacterText "Oh, uh... the part where, um...">>
"You didn't see it did you?"
<<printCharacterText "Well I was planning on seeing it with you">>
"Eeww, no way you lying losah"
<<endif>>
<<elseif $actors.grocer.currentTopic == "NotSeenDrama">>\
<img src="./Images/People/Grocer/GrocerConfused.jpg">
"Oh it's a great movie, you just gotta go see it."
<<printCharacterText "Yeah, I think I will">>
<<elseif $actors.grocer.currentTopic == "NotSeenAction">>\
<img src="./Images/People/Grocer/GrocerConfused.jpg">
"Like O! M! G!, you REALLY gotta see it, like, my favorite actress plays in it and she's just so, like, kickass you know?"
<<else>>\
That didn't come out right...
<<endif>>\
<<endif>>\
[[Ask something else->Flirt With Grocer]]
[[Leave Session->Strapford's Psychiatric Ward]]
<img src="Images/People/Therapist/Listening.jpg">
<<if $actors.therapist.socialRelation == 0>>\
<<set $actors.therapist.socialRelation++>>\
<<endif>>\
<<set $actors.therapist.currentTopic to "">>
<<for $i = 0; $i < $actors.therapist.availableTopics.length; $i++>>\
<<print '[['+$actors.therapist.availableTopics[$i]+'->Therapy Question][$actors.therapist.currentTopic+="' +$actors.therapist.availableTopics[$i]+'";addTime(2,"Idle");]]<br>'>>
<</for>>\
<img src="Images/People/Therapist/Writing.jpg">
<<set $indexString to $actors.therapist.availableTopics.indexOf($actors.therapist.currentTopic)>>\
<<if $indexString >= 0>>\
<<set $actors.therapist.availableTopics.splice($indexString,1)>>\
<<endif>>\
<<set $actors.therapist.coveredTopics.push($actors.therapist.currentTopic)>>\
<<if $actors.therapist.currentTopic == "FALSE">>\
Ok
<<elseif $actors.therapist.currentTopic == "TRUE">>
Ok
<<endif>>
[[Ask something else->Therapy Session]]
<<if visited("FALSE")>>
"Would you be willing to try some hypnotherapy?"
<img src="Images/People/Therapist/H1Advise.jpg">
<img src="Images/People/Therapist/H1Hypnotise.jpg">
<img src="Images/People/Therapist/H1Suggest.jpg">
<<endif>>[[Get back to work->Office Area]]
Talk about:
[[Work->Jessica Question][$actors.coWorker.currentTopic = "work"]]
[[Veronica->Jessica Question][$actors.coWorker.currentTopic = "veronica"]]
<<if visited("Chloe the Inspector") && !visited("Right Pictures")>>\
[[Chloe's Pictures]]
<<endif>>\
<<if visited("Chloe the Inspector") && !visited("Right Password")>>\
[[Chloe's Password]]
<<endif>>\
<<if visited("Right Password") && visited("Right Pictures") && !visited("Chloe Hacked")>>\
[[So, you can hack her system now?->Chloe Hacked]]
<<endif>>\<img src="./Images/People/OfficeCoWorker/CoWorker.jpg">
<<if $actors.coWorker.coveredTopics.indexOf($actors.coWorker.currentTopic) != -1>>
I already asked this
<<else>>
<<set addTime(1,"Idle")>>
<<if $actors.coWorker.currentTopic == "work">>\
<<printCharacterText "So, what kind of work do I need to do here?">>
"Don't worry, just a bit of paperwork to do and if you follow my instructions to the letter, you'll be done in no time"
<<elseif $actors.coWorker.currentTopic == "chloe">>\
<<printCharacterText "So, you want to get to know Chloe?">>
"Of course I do, she's so damn sexy, wish I could date her. Or even get to see her naked sometime, she has such a great bod! Don't you think?" she asks.
<<if visited("Toilet Voyeurism")>>
(you may want to tell about "nakedchloe")
<<endif>>
<<elseif $actors.coWorker.currentTopic == "nakedchloe">>\
<<printCharacterText "I've seen her naked">>
"No way?!" <<print $actors.coWorker.name>> blurts out, "Where and when? Could you get some pictures or videos of her naked? I'll owe you one, or I would even be ready to pay you for it!"
<<elseif $actors.coWorker.currentTopic == "veronica">>\
<<printCharacterText "How's Veronica as a boss?">>
"She's pretty good, she can be a bit of a bitch sometimes, but she's very classy and a good disciplinarian when needed, as well as being pretty fair about office issues."
<<else>>\
That didn't come out right... (Must be a mistake)
<<endif>>\
<<endif>>\
[[Ask something else->Talk With Jessica]][[Go back->Strapford's Stylist]]
<table>
<<for $i = 0; $i < $items.length ;$i++>>\
<tr>
<<for $j = $i; $j < $items.length ;$j++>>\
<<if ($items[$j].stores & 0b0100) > 0>>\
<td>
<<print '<img src="Images/Tools/'+$items[$j].image+'"><br>'>>\
<<if Math.ceil($items[$j].owned) >= $items[$j].maxOwned>>\
I do not need any more
<<else>>\
<<if $money >= $items[$j].price>><<print "[[Buy "+$items[$j].name+" for "+$items[$j].price+"$->Beauty Shop][$money -="+$items[$j].price+";$items["+$j+"].owned++]]">>
<<else>>\
$items[$j].name is too costly
<<endif>>\
<<endif>>\
</td><td>
$items[$j].description
</td>
<<break>>\
<<endif>>\
<</for>>\
<<for $j = $j+1; $j < $items.length ;$j++>>\
<<if ($items[$j].stores & 0b0100) > 0>>\
<td>
<<print '<img src="Images/Tools/'+$items[$j].image+'"><br>'>>\
<<if Math.ceil($items[$j].owned) >= $items[$j].maxOwned>>\
I do not need any more
<<else>>\
<<if $money >= $items[$j].price>><<print "[[Buy "+$items[$j].name+" for "+$items[$j].price+"$->Beauty Shop][$money -="+$items[$j].price+";$items["+$j+"].owned++]]">>
<<else>>\
$items[$j].name is too costly
<<endif>>\
<<endif>>\
</td><td>
$items[$j].description
</td>
<<break>>\
<<endif>>\
<</for>>\
<<set $i to $j>>\
</tr>
<</for>>\
</table>[[Return to Changing Room->Changing Room]]
Clothing Set
<<set $h = 0>>\
<<for $i = 0; $i < $ensembles[$previewedEnsemble].length ;$i++>>\
<<set $item = $clothing[$ensembles[$previewedEnsemble][$i]]>>\
<<if $item.owned>>\
<<print '<img src="Images/Clothing/'+$item.image+'">'>>\
<<else>>\
<<print $item.name>> is missing
<<endif>>\
<<set $h += 1>>\
<<if $h > 3>>\
<<set $h = 0>>\
<<print "">>
<<endif>>\
<</for>>\
<br>
My will is completely spent.
I am totally broken
Game Over...
(add in here flavor end games based on debt and stats)[[I'm done->Bedroom]]
(Not implemented yet)
(Need to check to see if you are in the mod first)
(Use various medias or toys to help with the mood)
(Add dirty if deed is done)As I groggily wake up from bed, I notice a few things about myself:
<<for $i = 0; $i < $activeNightEffect.length ;$i++>>\
<<if $activeNightEffect[$i].effectDay <= $gameDate.days>>\
<<if $activeNightEffect[$i].effectName == "NailPolishFading">>\
My <<print $physicalLevels.nailStyle[$character.stats.nailStyle]>> nailpolish is slowly fading away, it will probably be gone in a couple of days
<<elseif $activeNightEffect[$i].effectName == "NailPolishFaded">>\
My <<print $physicalLevels.nailStyle[$character.stats.nailStyle]>> nailpolish has completely faded away
<<set $character.stats.nailStyle to 0>>\
<<elseif $activeNightEffect[$i].effectName == "BreastCream">>\
<<if $character.stats.breasts < $physicalLevels.chest.length-1>>\
My breasts feel a little warm, the cream must be having it's effect
<<set $character.stats.breasts to 1*$character.stats.breasts+0.4>>\
<<endif>>\
<<elseif $activeNightEffect[$i].effectName == "Polypropylene">>\
<<if $character.stats.breasts < $physicalLevels.chest.length-1>>\
My breasts feel like they are still growing from the string implant
<<set $character.stats.breasts to 1*$character.stats.breasts+0.2>>\
<<set $activeNightEffect.push(new NightEffect({
effectDay: $gameDate.days+2,
effectType: "Implant",
effectName: "Polypropylene"}))>>\
<<endif>>\
<<elseif $activeNightEffect[$i].effectName == "HairGrowth">>\
<<if $character.stats.hairLength < $physicalLevels.hairLength.length-1>>\
My hair definitely grew faster than usual, the oils are really effective
<<set $character.stats.hairLength to 1*$character.stats.hairLength+0.3>>\
<<endif>>\
<<elseif $activeNightEffect[$i].effectName == "BreastEnhancement">>\
<<if $character.stats.breasts < $physicalLevels.chest.length-1>>\
My breasts feel they have deflated a little, might be the breast enhancement shots losing effect
<<set $character.stats.breasts to 1*$character.stats.breasts-0.70>>\
<<endif>>\
<<elseif $activeNightEffect[$i].effectName == "Experimental">>\
Some drugs seem to have had some affects on certain parts of my body, I may want to check in the mirror to see what has changed.
<<set $nbrEffects to random(3)+4>>\
<<for $j = 0; $j < $nbrEffects ;$j++>>\
<<set $rndDraw to random(100)>>\
<<if $rndDraw < 30>>\
<<if $character.stats.breasts < $physicalLevels.chest.length-1>>\
<<set $character.stats.breasts to 1*$character.stats.breasts+0.6>>\
<<endif>>\
<<elseif $rndDraw < 45>>\
<<if $character.stats.crotch != 3 && $character.stats.crotch < $physicalLevels.crotch.length-1>>\
<<set $character.stats.crotch to 1*$character.stats.crotch+0.3>>\
<<endif>>\
<<elseif $rndDraw < 55>>\
<<if $character.stats.fitness < $physicalLevels.fitness.length-1>>\
<<set $character.stats.fitness to 1*$character.stats.fitness+0.3>>\
<<endif>>\
<<elseif $rndDraw < 65>>\
<<if $character.stats.hairLength < $physicalLevels.hairLength.length-1>>\
<<set $character.stats.hairLength to 1*$character.stats.hairLength+0.2>>\
<<endif>>\
<<elseif $rndDraw < 70>>\
<<if $character.stats.skinChest < $physicalLevels.skin.length-1>>\
<<set $character.stats.skinChest to 1*$character.stats.skinChest+0.2>><<endif>>\
<<elseif $rndDraw < 75>>\
<<if $character.stats.skinLegs < $physicalLevels.skin.length-1>>\
<<set $character.stats.skinLegs to 1*$character.stats.skinLegs+0.15>><<endif>>\
<<elseif $rndDraw < 80>>\
<<if $character.stats.skinFace < $physicalLevels.skin.length-1>>\
<<set $character.stats.skinFace to 1*$character.stats.skinFace+0.2>><<endif>>\
<<elseif $rndDraw < 85>>\
<<if $character.stats.skinPubic < $physicalLevels.skin.length-1>>\
<<set $character.stats.skinPubic to 1*$character.stats.skinPubic+0.1>><<endif>>\
<<elseif $rndDraw < 90>>\
<<if $character.stats.bonesBody < $physicalLevels.bones.length-1>>\
<<set $character.stats.bonesBody to 1*$character.stats.bonesBody+0.1>><<endif>>\
<<elseif $rndDraw < 95>>\
<<if $character.stats.bonesFace < $physicalLevels.bones.length-1>>\
<<set $character.stats.bonesFace to 1*$character.stats.bonesFace+0.1>><<endif>>\
<<elseif $rndDraw < 100>>\
<<if $character.stats.voice < $physicalLevels.voice.length-1>>\
<<set $character.stats.voice to 1*$character.stats.voice+0.1>><<endif>>\
<<endif>>\
<</for>>\
<<elseif $activeNightEffect[$i].effectName == "Hormones">>\
Hormones seem to have affected my whole body a little bit, may want to check in the mirror if there's anything noticeable yet.
<<if $character.stats.breasts < 8>>\
<<set $character.stats.breasts to 1*$character.stats.breasts+0.2>>\
<<endif>>\
<<if $character.stats.crotch < 3>>\
<<set $character.stats.crotch to 1*$character.stats.crotch+0.1>>\
<<endif>>\
<<if $character.stats.fitness < $physicalLevels.fitness.length-1>>\
<<set $character.stats.fitness to 1*$character.stats.fitness+0.1>>\
<<endif>>\
<<if $character.stats.hairLength < $physicalLevels.hairLength.length-1>>\
<<set $character.stats.hairLength to 1*$character.stats.hairLength+0.1>>\
<<endif>>\
<<if $character.stats.skinChest < 6>>\
<<set $character.stats.skinChest to 1*$character.stats.skinChest+0.1>><<endif>>\
<<if $character.stats.skinLegs < 6>>\
<<set $character.stats.skinLegs to 1*$character.stats.skinLegs+0.05>><<endif>>\
<<if $character.stats.skinFace < 6>>\
<<set $character.stats.skinFace to 1*$character.stats.skinFace+0.1>><<endif>>\
<<endif>>\
<<set $activeNightEffect.splice($i,1)>>\
<<endif>>\
<</for>>\
[[Get out of bed->Bedroom]]
<img src="Images/People/Custodian/AtOffice.jpg">
<<printCharacterText "Oh SHIT. I am so screwed">>
<img src="Images/People/OfficeCoWorker/UnderDeskIdea.jpg">
"What is it <<print $character.name>>"
<<printCharacterText "She's going to recognize me right away">>
"You know her?"
<<printCharacterText "Yes I know her, I live with her, her name is Chloe and she's the custodian of my estate">>
"Oh, damn. Well, she is a municipal worker, so it would make sense that she would be one of the people making the inspections."
<<printCharacterText "Fuck, I can't run out either, she can come back out of Veronica's office at any time now!">>
"I've got an idea! But if I help you out, you'll owe me one. You accept?"
[[Accept->Hide Under Desk]]
[[Refuse->Hide Under Desk]] (not implemented yet, so same as Accept)
<img src="Images/People/OfficeCoWorker/UnderDesk2.jpg">
<<if $perversions.voyeurism < 5>>
<i><b><font color="#FFCBED">Voyeurism has increased by +1</font></b></i>
<<set $perversions.voyeurism++>>
<<endif>>
I stay hidden under the desk for a while longer, just to be sure Chloe has trully left.
"Ok she's gone now, you can get out from under there"
<<printCharacterText "Damn, that was a close call. Thank you Jessica">>
"My pleasure. She is such a hottie, I can't believe you live with her. Are you banging her?"
<<printCharacterText "What?! No! What the hell am I going to do next time she comes? I can't keep on hidding all the time!">>
"Just bad luck that she knows you. Another inspector wouldn't have looked twice in your direction. She said she would be back next timeMaybe we could get her to be replaced?"
<<printCharacterText "And praytell how you suggest we get that done?">>
"Well, if I had her computer password or something, I could probably hack her schedule, and know where she's heading at all times. That way I'd be able to tell you way in advance when she's planning on inspecting here next time around. You could then skip work during that time until she gets replaced."
<<printCharacterText "You could do that?">>
"Sure, on one condition."
<<printCharacterText "Name it?">>
"You gotta get me some GOOD pictures of her. Preferably completely naked."
<<printCharacterText "WHAT?! How would I even get that?">>
"I don't know, but the quicker you get her password and some pictures, the better"
[[Talk With Jessica]]In a hushed voice: "Hide under the desk, and I'll cover for you! Quick! I see her coming back out!"
I quickly take her advice and hide under her ample dsk, it's positioned in such a way that no one can see me unless they are pretty much sitting at Jessica's desk. My heart beats fast as I hear nothing at first, and then my pulse beats faster as I distinctly hear Chloe's footsteps approach.
<img src="Images/People/Custodian/AtOffice2.jpg">
"Hi there. You must be Jessica."
"Hi. Yes, I'm Jessica, and VERY pleased to meet you."
"My name is Chloe, and I'm the municipal worker tasked with verifying that the new law is respected. I had the distinct impression that everyone was supposed to be at the office today, but I don't see the new girl that is supposed to be working with you"
<img src="Images/People/OfficeCoWorker/UnderDesk.jpg">
"Oh no, she was just here a minute ago, she told me she received a call about an important emergency and had to leave in a hurry. Said it would take no more than an hour or so. You are more than welcome to wait for her here if you like?"
<img src="Images/People/Custodian/AtOffice3.jpg">
"An hour? I don't have time for that, since I have other places to visit today. "
"Oh. That's too bad, I was really looking forward to getting to know you a lot better. Maybe on your next visit then?"
Wow. Yeah, she's definitely flirting with Chloe...
"Yeah, I'll likely be back in a few days. We could talk again then. Goodbye for now Jessica."
"Bye Miss Chloe"
[[Chole has left->Chloe the Inspector]]<<initVariables>>
<<set $items = [
new Inventory ({name: "Gym Tote", image: "GymBag.jpg", price: 30, stores: 0b0001, owned: 0, maxOwned: 1, uses: 0, description: "Gym bag that allows to easily carry clothing to change elsewhere"}),
new Inventory ({name: "Fancy Handbag", image: "HandbagYoungSingleLesbian.jpg", price: 100, stores: 0b0001, owned: 0, maxOwned: 1, uses: 0, description: "Fancy and elegeant way to carry wallet, phone and other items without need of pockets"}),
new Inventory ({name: "Girly Lunchbox", image: "LunchBox.jpg", price: 9, stores: 0b0001, owned: 0, maxOwned: 1, uses: 0, description: "Lunch box allows carrying food to work cafeterias"}),
new Inventory ({name: "Purse", image: "Purse.jpg", price: 14, stores: 0b0001, owned: 0, maxOwned: 1, uses: 0, description: "Allows to carry wallet, phone and other items without needing pockets"}),
new Inventory ({name: "Man's Wallet", image: "MansWallet.jpg", price: 6, stores: 0b0001, owned: 1, maxOwned: 1, uses: 0, description: "Manly way to carry cash"}),
new Inventory ({name: "Woman's Wallet", image: "WomensWallet.jpg", price: 8, stores: 0b0001, owned: 0, maxOwned: 1, uses: 0, description: "Womenly way to carry cash"}),
new Inventory ({name: "Basic Makeup Kit", image: "MakeupKitBasic.jpg", price: 20, stores: 0b0100, owned: 0, maxOwned: 2, uses: 0.04, description: "Basic makeup kit allowing powdering and basic makeup application. Requires basic makeup training to use. Good for 25 applications"}),
new Inventory ({name: "Advanced Makeup Kit", image: "MakeupKitFancy.jpg", price: 50, stores: 0b0100, owned: 0, maxOwned: 2, uses: 0.04, description: "Full makeup kit allowing fancy levels of makeup. Requires advanced makeup training to use. Good for 25 applications"}),
new Inventory ({name: "Professional Makeup Kit", image: "MakeupKitFullBimbo.jpg", price: 80, stores: 0b0100, owned: 0, maxOwned: 2, uses: 0.04, description: "Extensive makeup kit allowing slutty or bimbo levels of makeup. Requires advanced makeup training to use. Good for 25 applications"}),
new Inventory ({name: "Cologne", image: "Cologne.jpg", price: 45, stores: 0b0101, owned: 0, maxOwned: 2, uses: 0.02, description: "Provides a pleasant and strong manly smell. Good for 50 uses"}),
new Inventory ({name: "Perfume", image: "Perfume.jpg", price: 45, stores: 0b0101, owned: 0, maxOwned: 2, uses: 0.02, description: "Provides a pleasant and sweet flowery smell. Good for 50 uses"}),
new Inventory ({name: "Electric Razor", image: "ElectricRazor.jpg", price: 80, stores: 0b0101, owned: 0, maxOwned: 2, uses: 0.01, description: "Quick method to shave off daily hair growth. Good for 100 uses"}),
new Inventory ({name: "Pack of 8 Razors", image: "Razor.jpg", price: 20, stores: 0b0101, owned: 0, maxOwned: 12, uses: 0.05, description: "Most cost effective way to shave daily hair growth. Good for 20 uses"}),
new Inventory ({name: "Black Nail Polish", image: "NailPolishBlack.jpg", price: 5, stores: 0b0100, owned: 0, maxOwned: 2, uses: 0.04, description: "Allows applying black nail polish to nails. Good for 25 applications"}),
new Inventory ({name: "Pink Nail Polish", image: "NailPolishPink.jpg", price: 5, stores: 0b0100, owned: 0, maxOwned: 2, uses: 0.04, description: "Allows applying pink nail polish to nails. Good for 25 applications"}),
new Inventory ({name: "Red Nail Polish", image: "NailPolishRed.jpg", price: 5, stores: 0b0100, owned: 0, maxOwned: 2, uses: 0.04, description: "Allows applying red nail polish to nails. Good for 25 applications"}),
new Inventory ({name: "Spy Camera", image: "SpyCam.jpg", price: 35, stores: 0b0001, owned: 0, maxOwned: 2, uses: 0, description: "Allows placement of spying and recording camera. Read instructions on how to use"}),
new Inventory ({name: "Women's Phone Casing", image: "WomensCasing.jpg", price: 10, stores: 0b0001, owned: 0, maxOwned: 1, uses: 0, description: "Womenly way to protect your phone"}),
new Inventory ({name: "Men's Phone Casing", image: "MensCasing.jpg", price: 10, stores: 0b0001, owned: 0, maxOwned: 1, uses: 0, description: "Manly way to protect your phone"}),
new Inventory ({name: "Phone", image: "Phone.jpg", price: 150, stores: 0b0001, owned: 0, maxOwned: 1, uses: 0, description: "Vital tool to make and receive calls"}),
new Inventory ({name: "Alarm", image: "Alarm.jpg", price: 15, stores: 0b0001, owned: 0, maxOwned: 1, uses: 0, description: "Great bedroom tool to ensure a timely wakeup"}),
new Inventory ({name: "Console and Games" , image: "Gaming.jpg", price: 150, stores: 0b0001, owned: 0, maxOwned: 1, uses: 0, description: "Great entertainment system. Only the cool kids have this and have time to play"}),
new Inventory ({name: "Workout Videos", image: "WorkoutVideo.jpg", price: 10, stores: 0b0001, owned: 0, maxOwned: 1, uses: 0, description: "Great and easy way to get into shape. Good for home use"}),
new Inventory ({name: "Internet Porn Subscription", image: "Porn.jpg", price: 20, stores: 0b1000, owned: 0, maxOwned: 1, uses: 0, description: "Most accessible and anonymous porn available, great for stress relief"}),
new Inventory ({name: "Porn Magazine", image: "PornMag.jpg", price: 5, stores: 0b1000, owned: 0, maxOwned: 1, uses: 0, description: "Cheapest porn available, good for stress relief"}),
new Inventory ({name: "Supply of condoms", image: "Condoms.jpg", price: 20, stores: 0b1000, owned: 0, maxOwned: 2, uses: 0.125, description: "Safety first. Box of 8."}),
new Inventory ({name: "Massage Oils", image: "MassageOil.jpg", price: 12, stores: 0b1000, owned: 0, maxOwned: 2, uses: 0.04, description: "Sensual and fun. Increases pleasure. Good for 25 uses"}),
new Inventory ({name: "Book on Womanhood", image: "Women.jpg", price: 20, stores: 0b1000, owned: 0, maxOwned: 1, uses: 0, description: "Great way to learn about womanhood. Recommended read for all girls"}),
new Inventory ({name: "Blow Job Lessons", image: "BlowJobs.jpg", price: 16, stores: 0b1000, owned: 0, maxOwned: 1, uses: 0, description: "Great way to learn how to give the best blow jobs. Recommended read by all glory hole users"}),
new Inventory ({name: "Lovemaking Guide", image: "KamaSutra.jpg", price: 15, stores: 0b1000, owned: 0, maxOwned: 1, uses: 0, description: "Best selling sex book for all positions. Recommend read by all whores and gigolos or anyone wanting to spice it up in bed."}),
new Inventory ({name: "Breast Cream", image: "BreastCream.jpg", price: 50, stores: 0b0010, owned: 0, maxOwned: 4, uses: 0.25, description: "Most natural breast growth method available but also the slowest. Jar contains enough for 4 doses"}),
new Inventory ({name: "Breast Enhancement Shot", image: "BreastEnhancement.jpg", price: 60, stores: 0b0010, owned: 0, maxOwned: 4, uses: 1, description: "Saline shots to be used directly within breast tissue. Provides a temporary increase and not recommended for multiple use"}),
new Inventory ({name: "Experimental Drugs", image: "ExperimentalDrugs.jpg", price: 400, stores: 0b0010, owned: 0, maxOwned: 4, uses: 0.5, description: "Try at your own risk. These pills have not been tested yet and are made for feminization. Contains 2 pills"}),
new Inventory ({name: "Hormone Pills", image: "HormonePills.jpg", price: 50, stores: 0b0010, owned: 0, maxOwned: 5, uses: 0.125, description: "Estrogens ideal for hormone replacement therapy. Contains 8 pills"}),
new Inventory ({name: "270 cc Breast Implant", image: "Implant270cc.jpg", price: 50, stores: 0b0010, owned: 0, maxOwned: 1, uses: 0, description: "Smallest breast implants available. Great to give a small boost without it being too obvious. Surgery not included."}),
new Inventory ({name: "304 cc Breast Implant", image: "Implant304cc.jpg", price: 60, stores: 0b0010, owned: 0, maxOwned: 1, uses: 0, description: "Small breast implants ideal for those wanting a decent boost without looking trashy. Surgery not included."}),
new Inventory ({name: "425 cc Breast Implant", image: "Implant425cc.jpg", price: 70, stores: 0b0010, owned: 0, maxOwned: 1, uses: 0, description: "Large breast implants ideal for those wanting a good boost and not worried about showing it off. Surgery not included."}),
new Inventory ({name: "500 cc Breast Implant", image: "Implant500cc.jpg", price: 80, stores: 0b0010, owned: 0, maxOwned: 1, uses: 0, description: "Largest of the safe breast implants available. Great projection for those wanting attention"}),
new Inventory ({name: "Implant Trial Facsimli", image: "ImplantFacsimili.jpg", price: 50, stores: 0b0010, owned: 0, maxOwned: 1, uses: 0, description: "Breast enhancers without the need for surgery. Great to add into your bra cups for added projection, or simply to test out breast increase prior to getting implants"}),
new Inventory ({name: "String Implant", image: "ImplantPolypropylene.jpg", price: 100, stores: 0b0010, owned: 0, maxOwned: 1, uses: 0, description: "Breast implants for those wanting to go big. Considered unsafe and illegal in some areas, these breast implants may not be big but they grow on you, literally. These string implants continuously promote natural breast growth so make sure you remove them once the desired size is achieved. Surgeries not included."}),
new Inventory ({name: "Expandable Implant", image: "ExpandableImplant.jpg", price: 200, stores: 0b0010, owned: 0, maxOwned: 1, uses: 0, description: "Breast implants perfectly made to fit the occasion. Easy to fill or empty for the desired size. Surgery not included."}),
new Inventory ({name: "Hair Growth Kit", image: "HairGrowthKit.jpg", price: 40, stores: 0b0100, owned: 0, maxOwned: 2, uses: 0.25, description: "Hair growth accelerating oils. Contains 4 doses"}),
new Inventory ({name: "Nail Polish Remover", image: "NailPolishRemover.jpg", price: 2, stores: 0b0100, owned: 0, maxOwned: 2, uses: 0.05, description: "Allows quick removal of nail polish. Good for 20 uses."}),
new Inventory ({name: "Pepper Spray", image: "PepperSpray.jpg", price: 25, stores: 0b0001, owned: 0, maxOwned: 2, uses: 0.5, description: "Great deterrent to bullies, muggers and rapists. Good for 2 uses."}),
new Inventory ({name: "Umbrella", image: "Umbrella.jpg", price: 30, stores: 0b0001, owned: 0, maxOwned: 1, uses: 0, description: "Great to have on a rainy day"})
];>>
<<set $clothing = [
new Gear ({name: "Ankle Silk Ties", image: "SilkTies.jpg",description: "", slot: 0b000000000000000001, coverage: 0b00000000000, lockedSlot: 0b000000001000101101, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 0, valueFetish: 2, valueBondage: 3,arousalActivate: 0, arousal: 0, speed: 20, price: 10, stores: 0b00110,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Ankle Rope", image: "Rope.jpg",description: "", slot: 0b000000000000000001, coverage: 0b00000000000, lockedSlot: 0b000000001000101101, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 0, valueFetish: 2, valueBondage: 5,arousalActivate: 0, arousal: 0, speed: 20, price: 15, stores: 0b00110,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Ankle Cuffs", image: "AnkleCuffs.jpg",description: "", slot: 0b000000000000000001, coverage: 0b00000000000, lockedSlot: 0b000000001000101101, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 0, valueFetish: 4, valueBondage: 7,arousalActivate: 0, arousal: 0, speed: 4, price: 40, stores: 0b00011,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Spreader Bar", image: "SpreaderBar.jpg",description: "", slot: 0b000000000000000001, coverage: 0b00000000000, lockedSlot: 0b000000001000101101, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 0, valueFetish: 5, valueBondage: 10,arousalActivate: 0, arousal: 0, speed: 4, price: 70, stores: 0b00011,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Small Plug", image: "SmallPlug.jpg",description: "", slot: 0b000000000010000000, coverage: 0b00000000000, lockedSlot: 0b000000000010000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 0, valueFetish: 5, valueBondage: 0,arousalActivate: 0, arousal: 1, speed: 1, price: 10, stores: 0b00011,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Big Plug", image: "BigPlug.jpg",description: "", slot: 0b000000000010000000, coverage: 0b00000000000, lockedSlot: 0b000000000010000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 0, valueFetish: 7, valueBondage: 0,arousalActivate: 0, arousal: 2, speed: 1.1, price: 15, stores: 0b00011,stainable: 1, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "RC Plug", image: "RCButtPlug.jpg",description: "", slot: 0b000000000010000000, coverage: 0b00000000000, lockedSlot: 0b000000000010000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 0, valueFetish: 10, valueBondage: 2,arousalActivate: 1, arousal: 2, speed: 1.1, price: 65, stores: 0b00001,stainable: 1, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Chastity Cage", image: "Cage.jpg",description: "", slot: 0b000000000100000000, coverage: 0b00000000000, lockedSlot: 0b000000000100000000, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 0, valueFetish: 5, valueBondage: 5,arousalActivate: 0, arousal: 0, speed: 1, price: 100, stores: 0b00001,stainable: 1, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "RC Chastity Cage", image: "RCCage.jpg",description: "", slot: 0b000000000100000000, coverage: 0b00000000000, lockedSlot: 0b000000000100000000, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 0, valueFetish: 7, valueBondage: 7,arousalActivate: 1, arousal: 1, speed: 1, price: 150, stores: 0b00001,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Chastity Belt", image: "ChastityBelt.jpg",description: "", slot: 0b000000000100000000, coverage: 0b00000000000, lockedSlot: 0b000000000111000000, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 0, valueFetish: 10, valueBondage: 7,arousalActivate: 0, arousal: 0, speed: 1, price: 250, stores: 0b00001,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Silk Blindfold", image: "SilkTies.jpg",description: "", slot: 0b001000000000000000, coverage: 0b00000000000, lockedSlot: 0b001000000000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 0, valueMasculine: 0, valueFeminine: 0, valueFetish: 2, valueBondage: 3,arousalActivate: 0, arousal: 0, speed: 4, price: 8, stores: 0b00110,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Blindfold", image: "Blindfold.jpg",description: "", slot: 0b001000000000000000, coverage: 0b00000000000, lockedSlot: 0b001000000000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 0, valueMasculine: 0, valueFeminine: 0, valueFetish: 2, valueBondage: 5,arousalActivate: 0, arousal: 0, speed: 4, price: 10, stores: 0b00010,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Latex Hood", image: "LatexHood.jpg",description: "", slot: 0b001000000000000000, coverage: 0b10000000000, lockedSlot: 0b001100000000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 0, valueFetish: 4, valueBondage: 7,arousalActivate: 0, arousal: 0, speed: 4, price: 20, stores: 0b00011,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Leather Hood", image: "LeatherHood.jpg",description: "", slot: 0b001000000000000000, coverage: 0b10000000000, lockedSlot: 0b001100000000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 0, valueFetish: 5, valueBondage: 10,arousalActivate: 0, arousal: 0, speed: 4, price: 90, stores: 0b00001,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Small Dildo", image: "SmallDildo.jpg",description: "", slot: 0b000000000001000000, coverage: 0b00000000000, lockedSlot: 0b000000000001000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 0, valueFetish: 5, valueBondage: 0,arousalActivate: 0, arousal: 1, speed: 1, price: 15, stores: 0b00011,stainable: 1, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Big Dildo", image: "BigDildo.jpg",description: "", slot: 0b000000000001000000, coverage: 0b00000000000, lockedSlot: 0b000000000001000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 0, valueFetish: 7, valueBondage: 0,arousalActivate: 0, arousal: 2, speed: 1.1, price: 30, stores: 0b00011,stainable: 1, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "RC Vibrating Bullet", image: "RCVibratingBullet.jpg",description: "", slot: 0b000000000001000000, coverage: 0b00000000000, lockedSlot: 0b000000000001000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 0, valueMasculine: 0, valueFeminine: 0, valueFetish: 7, valueBondage: 2,arousalActivate: 1, arousal: 1, speed: 1, price: 50, stores: 0b00001,stainable: 1, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "RC Dildo", image: "RCDildo.jpg",description: "", slot: 0b000000000001000000, coverage: 0b00000000000, lockedSlot: 0b000000000001000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 0, valueFetish: 10, valueBondage: 2,arousalActivate: 1, arousal: 2, speed: 1.1, price: 80, stores: 0b00001,stainable: 1, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Men's Belt", image: "MensBelt.jpg",description: "", slot: 0b000000000000010000, coverage: 0b00000000000, lockedSlot: 0b000000000000110000, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 1, valueMasculine: 2, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 10, stores: 0b00100,stainable: 0, dirty: 0, owned: 1, maxQuantity: 1, worn: 1}),
new Gear ({name: "Women's Belt", image: "WomensBelt.jpg",description: "", slot: 0b000000000000010000, coverage: 0b00000000000, lockedSlot: 0b000000000000110000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 2, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 12, stores: 0b00100,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Body Harness", image: "BodyHarness.jpg",description: "", slot: 0b000000000000010000, coverage: 0b00000000000, lockedSlot: 0b000000001000010000, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 0, valueFetish: 5, valueBondage: 10,arousalActivate: 0, arousal: 0, speed: 1, price: 80, stores: 0b00001,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Light Leash", image: "LightLeash.jpg",description: "", slot: 0b010000000000000000, coverage: 0b00000000000, lockedSlot: 0b010000000000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 0, valueMasculine: 0, valueFeminine: 0, valueFetish: 2, valueBondage: 5,arousalActivate: 0, arousal: 0, speed: 1, price: 15, stores: 0b00010,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Heavy Leash", image: "HeavyLeash.jpg",description: "", slot: 0b010000000000000000, coverage: 0b00000000000, lockedSlot: 0b010000000000000000, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 0, valueMasculine: 0, valueFeminine: 0, valueFetish: 5, valueBondage: 8,arousalActivate: 0, arousal: 0, speed: 1, price: 40, stores: 0b00011,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Cloth Gag", image: "ClothGag.jpg",description: "", slot: 0b000100000000000000, coverage: 0b00000000000, lockedSlot: 0b000100000000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 0, valueFetish: 2, valueBondage: 5,arousalActivate: 0, arousal: 0, speed: 1, price: 5, stores: 0b00110,stainable: 1, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Ball Gag", image: "BallGag.jpg",description: "", slot: 0b000100000000000000, coverage: 0b00000000000, lockedSlot: 0b000100000000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 0, valueFetish: 4, valueBondage: 7,arousalActivate: 0, arousal: 0, speed: 1, price: 25, stores: 0b00011,stainable: 1, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Head Harness", image: "HeadHarness.jpg",description: "", slot: 0b000100000000000000, coverage: 0b00000000000, lockedSlot: 0b000100000000000000, lockable: 1, key: 0, valueBusiness: 0, valueSleep: 4, valueMasculine: 0, valueFeminine: 0, valueFetish: 5, valueBondage: 10,arousalActivate: 0, arousal: 0, speed: 1, price: 40, stores: 0b00011,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Necklace", image: "Necklace.jpg",description: "", slot: 0b100000000000000000, coverage: 0b00000000000, lockedSlot: 0b100000000000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 1, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 10, stores: 0b00100,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Fancy Necklace", image: "FancyNecklace.jpg",description: "", slot: 0b100000000000000000, coverage: 0b00000000000, lockedSlot: 0b100000000000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 3, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 20, stores: 0b00110,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Choker", image: "Choker.jpg",description: "", slot: 0b100000000000000000, coverage: 0b00000000000, lockedSlot: 0b100000000000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 5, valueFetish: 1, valueBondage: 1,arousalActivate: 0, arousal: 0, speed: 1, price: 15, stores: 0b00010,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Leather Collar", image: "LeatherCollar.jpg",description: "", slot: 0b100000000000000000, coverage: 0b00000000000, lockedSlot: 0b100000000000000000, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 0, valueFetish: 2, valueBondage: 5,arousalActivate: 0, arousal: 0, speed: 1, price: 15, stores: 0b00010,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Steel Collar", image: "Collar.jpg",description: "", slot: 0b100000000000000000, coverage: 0b00000000000, lockedSlot: 0b100000000000000000, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 0, valueFetish: 4, valueBondage: 7,arousalActivate: 0, arousal: 0, speed: 1, price: 100, stores: 0b00011,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Permanenet Collar", image: "PermanentCollar.jpg",description: "", slot: 0b100000000000000000, coverage: 0b00000000000, lockedSlot: 0b100000000000000000, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 0, valueFetish: 5, valueBondage: 10,arousalActivate: 0, arousal: 0, speed: 1, price: 140, stores: 0b00001,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Nipple Bells", image: "NippleBells.jpg",description: "", slot: 0b000000010000000000, coverage: 0b00000000000, lockedSlot: 0b000000010000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 0, valueFetish: 5, valueBondage: 0,arousalActivate: 0, arousal: 1, speed: 1, price: 15, stores: 0b00011,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "RC Nipple Vibrators", image: "RCVibroNipples.jpg",description: "", slot: 0b000000010000000000, coverage: 0b00000000000, lockedSlot: 0b000000010000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 0, valueFetish: 10, valueBondage: 2,arousalActivate: 1, arousal: 1, speed: 1, price: 40, stores: 0b00001,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Business Shoes", image: "BusinessShoes.jpg",description: "", slot: 0b000000000000000100, coverage: 0b00000000001, lockedSlot: 0b000000001000001100, lockable: 0, key: 0, valueBusiness: 2, valueSleep: 3, valueMasculine: 5, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 80, stores: 0b01000,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Men's Running Shoes", image: "MensRunningShoes.jpg",description: "", slot: 0b000000000000000100, coverage: 0b00000000001, lockedSlot: 0b000000001000001100, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 3, valueMasculine: 3, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 0.9, price: 50, stores: 0b01000,stainable: 0, dirty: 0, owned: 1, maxQuantity: 1, worn: 1}),
new Gear ({name: "Loafers", image: "Loafers.jpg",description: "", slot: 0b000000000000000100, coverage: 0b00000000001, lockedSlot: 0b000000001000001100, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 3, valueMasculine: 2, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 50, stores: 0b01000,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Sneakers", image: "Sneakers.jpg",description: "", slot: 0b000000000000000100, coverage: 0b00000000001, lockedSlot: 0b000000001000001100, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 40, stores: 0b01000,stainable: 0, dirty: 0, owned: 1, maxQuantity: 1, worn: 0}),
new Gear ({name: "Women's Running Shoes", image: "WomensRunningShoes.jpg",description: "", slot: 0b000000000000000100, coverage: 0b00000000001, lockedSlot: 0b000000001000001100, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 3, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 0.9, price: 50, stores: 0b01000,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Slippers", image: "Slippers.jpg",description: "", slot: 0b000000000000000100, coverage: 0b00000000001, lockedSlot: 0b000000001000001100, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 2, valueMasculine: 0, valueFeminine: 3, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 30, stores: 0b01000,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Kitten Heels", image: "KittenHeels.jpg",description: "", slot: 0b000000000000000100, coverage: 0b00000000001, lockedSlot: 0b000000001000001100, lockable: 0, key: 0, valueBusiness: 2, valueSleep: 3, valueMasculine: 0, valueFeminine: 5, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1.1, price: 40, stores: 0b01000,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "High Heels", image: "HighHeels.jpg",description: "", slot: 0b000000000000000100, coverage: 0b00000000001, lockedSlot: 0b000000001000001100, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 4, valueMasculine: 0, valueFeminine: 7, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1.5, price: 50, stores: 0b01010,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Stiletto Heels", image: "StilettoHeels.jpg",description: "", slot: 0b000000000000000100, coverage: 0b00000000001, lockedSlot: 0b000000001000001100, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 4, valueMasculine: 0, valueFeminine: 10, valueFetish: 1, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 2, price: 60, stores: 0b01010,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Fetish Boots", image: "FetishBoots.jpg",description: "", slot: 0b000000000000000100, coverage: 0b00000000001, lockedSlot: 0b000000001000001100, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 4, valueMasculine: 0, valueFeminine: 10, valueFetish: 5, valueBondage: 3,arousalActivate: 0, arousal: 0, speed: 2, price: 70, stores: 0b00011,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Stripper Heels", image: "StripperHeels.jpg",description: "", slot: 0b000000000000000100, coverage: 0b00000000001, lockedSlot: 0b000000001000001100, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 4, valueMasculine: 0, valueFeminine: 10, valueFetish: 3, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 2.5, price: 80, stores: 0b00011,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Ballet Boots", image: "BalletBoots.jpg",description: "", slot: 0b000000000000000100, coverage: 0b00000000001, lockedSlot: 0b000000001000001100, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 4, valueMasculine: 0, valueFeminine: 10, valueFetish: 7, valueBondage: 5,arousalActivate: 0, arousal: 0, speed: 4, price: 110, stores: 0b00011,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Heelless Ballet Boots", image: "HeellessBallet.jpg",description: "", slot: 0b000000000000000100, coverage: 0b00000000001, lockedSlot: 0b000000001000001100, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 4, valueMasculine: 0, valueFeminine: 10, valueFetish: 10, valueBondage: 7,arousalActivate: 0, arousal: 0, speed: 5, price: 140, stores: 0b00001,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Men's Watch", image: "MensWatch.jpg",description: "", slot: 0b000000000000000010, coverage: 0b00000000000, lockedSlot: 0b000000000000000010, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 1, valueMasculine: 3, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 150, stores: 0b00100,stainable: 0, dirty: 0, owned: 1, maxQuantity: 1, worn: 1}),
new Gear ({name: "Women's Watch", image: "WomensWatch.jpg",description: "", slot: 0b000000000000000010, coverage: 0b00000000000, lockedSlot: 0b000000000000000010, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 1, valueMasculine: 0, valueFeminine: 3, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 150, stores: 0b00100,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Bracelet", image: "Bracelet.jpg",description: "", slot: 0b000000000000000010, coverage: 0b00000000000, lockedSlot: 0b000000000000000010, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 3, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 10, stores: 0b00100,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Wrist Silk Ties", image: "SilkTies.jpg",description: "", slot: 0b000000000000000010, coverage: 0b00000000000, lockedSlot: 0b000011000000000010, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 0, valueFetish: 2, valueBondage: 1,arousalActivate: 0, arousal: 0, speed: 1, price: 10, stores: 0b00110,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Playful Handcuffs", image: "PlayfulHandcuffs.jpg",description: "", slot: 0b000000000000000010, coverage: 0b00000000000, lockedSlot: 0b000011000000000010, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 0, valueFetish: 2, valueBondage: 3,arousalActivate: 0, arousal: 0, speed: 1, price: 30, stores: 0b00010,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Wrist Rope", image: "Rope.jpg",description: "", slot: 0b000000000000000010, coverage: 0b00000000000, lockedSlot: 0b000011000000000010, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 0, valueFetish: 4, valueBondage: 5,arousalActivate: 0, arousal: 0, speed: 1, price: 15, stores: 0b00110,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Padded Handcuffs", image: "PaddedHandcuffs.jpg",description: "", slot: 0b000000000000000010, coverage: 0b00000000000, lockedSlot: 0b000011000000000010, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 0, valueFetish: 4, valueBondage: 7,arousalActivate: 0, arousal: 0, speed: 1, price: 60, stores: 0b00011,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Armbinder", image: "Armbinder.jpg",description: "", slot: 0b000000000000000010, coverage: 0b00000000000, lockedSlot: 0b000011000000000010, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 4, valueMasculine: 0, valueFeminine: 0, valueFetish: 5, valueBondage: 10,arousalActivate: 0, arousal: 0, speed: 1, price: 80, stores: 0b00001,stainable: 0, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Bra A-B", image: "Bra-AB.jpg",description: "", slot: 0b000001000000000000, coverage: 0b01100000000, lockedSlot: 0b000001010000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 5, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 35, stores: 0b10000,stainable: 0.6, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Bra C-D", image: "Bra-CD.jpg",description: "", slot: 0b000001000000000000, coverage: 0b01100000000, lockedSlot: 0b000001010000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 5, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 35, stores: 0b10000,stainable: 0.6, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Bra DD-F", image: "Bra-EF.jpg",description: "", slot: 0b000001000000000000, coverage: 0b01100000000, lockedSlot: 0b000001010000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 5, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 35, stores: 0b10000,stainable: 0.6, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Bra G-H", image: "Bra-GH.jpg",description: "", slot: 0b000001000000000000, coverage: 0b01000000000, lockedSlot: 0b000001010000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 5, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 40, stores: 0b10000,stainable: 0.6, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Bra I-J", image: "Bra-IJ.jpg",description: "", slot: 0b000001000000000000, coverage: 0b00000000000, lockedSlot: 0b000001010000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 5, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 45, stores: 0b10000,stainable: 0.6, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Bra K-L-M", image: "Bra-KLM.jpg",description: "", slot: 0b000001000000000000, coverage: 0b00000000000, lockedSlot: 0b000001010000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 5, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 50, stores: 0b10000,stainable: 0.6, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Pants", image: "Pants.jpg",description: "", slot: 0b000000000000110000, coverage: 0b00001111110, lockedSlot: 0b000000001111100000, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 1, valueMasculine: 3, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 40, stores: 0b10000,stainable: 0.5, dirty: 0, owned: 2, maxQuantity: 7, worn: 1}),
new Gear ({name: "Shorts", image: "Shorts.jpg",description: "", slot: 0b000000000000110000, coverage: 0b00001111100, lockedSlot: 0b000000001111100000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 1, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 20, stores: 0b10000,stainable: 0.5, dirty: 0, owned: 1, maxQuantity: 7, worn: 0}),
new Gear ({name: "Three Quarter Pants", image: "ThreeQuarterPants.jpg",description: "", slot: 0b000000000000110000, coverage: 0b00001111110, lockedSlot: 0b000000001111100000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 30, stores: 0b10000,stainable: 0.5, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Short Shorts", image: "ShortShorts.jpg",description: "", slot: 0b000000000000110000, coverage: 0b00001111100, lockedSlot: 0b000000001111100000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 3, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 25, stores: 0b10000,stainable: 0.5, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Skirt", image: "Skirt.jpg",description: "", slot: 0b000000000000110000, coverage: 0b00001111100, lockedSlot: 0b000000000000100000, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 1, valueMasculine: 0, valueFeminine: 5, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 15, stores: 0b10000,stainable: 0.5, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Miniskirt", image: "MiniSkirt.jpg",description: "", slot: 0b000000000000110000, coverage: 0b00001111000, lockedSlot: 0b000000000000100000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 6, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 15, stores: 0b10000,stainable: 0.5, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Microskirt", image: "MicroSkirt.jpg",description: "", slot: 0b000000000000110000, coverage: 0b00000111000, lockedSlot: 0b000000000000100000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 7, valueFetish: 1, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 15, stores: 0b10010,stainable: 0.5, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Plain Dress", image: "PlainDress.jpg",description: "", slot: 0b000010000000110000, coverage: 0b01111111100, lockedSlot: 0b000011110000100000, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 2, valueMasculine: 0, valueFeminine: 8, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 30, stores: 0b10000,stainable: 0.5, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Clubbing Dress", image: "ClubbingDress.jpg",description: "", slot: 0b000010000000110000, coverage: 0b01101111000, lockedSlot: 0b000011110000100000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 12, valueFetish: 1, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 40, stores: 0b10010,stainable: 0.5, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Stripper Dress", image: "StripperDress.jpg",description: "", slot: 0b000010000000110000, coverage: 0b00100111000, lockedSlot: 0b000011110000100000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 18, valueFetish: 1, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 50, stores: 0b00010,stainable: 0.5, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Roleplay Costume", image: "Costume.jpg",description: "", slot: 0b000011111000010000, coverage: 0b00000111000, lockedSlot: 0b000011011000100000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 14, valueFetish: 5, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 40, stores: 0b00010,stainable: 0.5, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Latex Roleplay Costume", image: "LatexRoleplay.jpg",description: "", slot: 0b000011101111011000, coverage: 0b00010101000, lockedSlot: 0b000011001111101000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 4, valueMasculine: 0, valueFeminine: 16, valueFetish: 7, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 90, stores: 0b00011,stainable: 0.1, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Transparent Latex Body Suit", image: "TransparentLatexBodySuit.jpg",description: "", slot: 0b000011111111111000, coverage: 0b00000000000, lockedSlot: 0b000011011111101000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 4, valueMasculine: 0, valueFeminine: 18, valueFetish: 7, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 120, stores: 0b00001,stainable: 0.1, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Men's Pyjamas", image: "BluePyjamas.jpg",description: "", slot: 0b000011001000110000, coverage: 0b01111111110, lockedSlot: 0b000011111111100000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 0, valueMasculine: 3, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 30, stores: 0b10000,stainable: 0.2, dirty: 0, owned: 1, maxQuantity: 3, worn: 0}),
new Gear ({name: "Women's Pyjamas", image: "PinkPyjamas.jpg",description: "", slot: 0b000011011111110000, coverage: 0b01111111110, lockedSlot: 0b000011111111100000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 0, valueMasculine: 0, valueFeminine: 3, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 30, stores: 0b10000,stainable: 0.2, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Nightgown", image: "Nightgown.jpg",description: "", slot: 0b000011101000010000, coverage: 0b01111111000, lockedSlot: 0b000011001000100000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 0, valueMasculine: 0, valueFeminine: 5, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 16, stores: 0b10000,stainable: 0.2, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Teddy", image: "Teddy.jpg",description: "", slot: 0b000011101000010000, coverage: 0b00000101000, lockedSlot: 0b000011000000100000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 0, valueMasculine: 0, valueFeminine: 7, valueFetish: 1, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 25, stores: 0b10010,stainable: 0.2, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Cotton Socks", image: "CottonSocks.jpg",description: "", slot: 0b000000000000001000, coverage: 0b00000000001, lockedSlot: 0b000000000000001000, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 1, valueMasculine: 1, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 3, stores: 0b10000,stainable: 1, dirty: 0, owned: 2, maxQuantity: 7, worn: 1}),
new Gear ({name: "Silk Socks", image: "SilkSocks.jpg",description: "", slot: 0b000000000000001000, coverage: 0b00000000001, lockedSlot: 0b000000000000001000, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 1, valueMasculine: 0, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 5, stores: 0b10000,stainable: 1, dirty: 0, owned: 2, maxQuantity: 7, worn: 0}),
new Gear ({name: "Frilly Socks", image: "FrillySocks.jpg",description: "", slot: 0b000000000000001000, coverage: 0b00000000001, lockedSlot: 0b000000000000001000, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 1, valueMasculine: 0, valueFeminine: 3, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 4, stores: 0b10000,stainable: 1, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Opaque Pantyhose", image: "OpaquePantyhose.jpg",description: "", slot: 0b000000001000001000, coverage: 0b00001111111, lockedSlot: 0b000000000111001000, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 1, valueMasculine: 0, valueFeminine: 5, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 12, stores: 0b10010,stainable: 1, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Sheer Pantyhose", image: "SheerPantyhose.jpg",description: "", slot: 0b000000001000001000, coverage: 0b00001111000, lockedSlot: 0b000000000111001000, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 1, valueMasculine: 0, valueFeminine: 7, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 10, stores: 0b10010,stainable: 1, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Fishnet Panthose", image: "Fishnet.jpg",description: "", slot: 0b000000001000001000, coverage: 0b00000000000, lockedSlot: 0b000000000111001000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 10, valueFetish: 1, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 8, stores: 0b00010,stainable: 1, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Crotchless Latex Pantyhose", image: "CrotchlessLatexPantyhose.jpg",description: "", slot: 0b000000000000001000, coverage: 0b00000000111, lockedSlot: 0b000000000000001000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 10, valueFetish: 3, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 70, stores: 0b00011,stainable: 0.1, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Catsuit", image: "CatsuitPlain.jpg",description: "", slot: 0b000011101000101000, coverage: 0b01111111110, lockedSlot: 0b000011011111101000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 6, valueFetish: 3, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 80, stores: 0b00010,stainable: 0.5, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Provocative Catsuit", image: "ProvocativeCatsuit.jpg",description: "", slot: 0b000011101000101000, coverage: 0b00011000110, lockedSlot: 0b000011001000101000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 20, valueFetish: 10, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 100, stores: 0b00001,stainable: 0.4, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Dress Shirt", image: "DressShirt.jpg",description: "", slot: 0b000010000000000000, coverage: 0b01110000000, lockedSlot: 0b000011110000000000, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 2, valueMasculine: 3, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 30, stores: 0b10000,stainable: 0.5, dirty: 0, owned: 1, maxQuantity: 7, worn: 0}),
new Gear ({name: "Tank Top", image: "TankTop.jpg",description: "", slot: 0b000010000000000000, coverage: 0b01110000000, lockedSlot: 0b000011110000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 10, stores: 0b10000,stainable: 1, dirty: 0, owned: 1, maxQuantity: 7, worn: 0}),
new Gear ({name: "T-Shirt", image: "Tshirt.jpg",description: "", slot: 0b000010000000000000, coverage: 0b01110000000, lockedSlot: 0b000011110000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 12, stores: 0b10000,stainable: 1, dirty: 0, owned: 2, maxQuantity: 7, worn: 1}),
new Gear ({name: "Blouse", image: "Blouse.jpg",description: "", slot: 0b000010000000000000, coverage: 0b01110000000, lockedSlot: 0b000011110000000000, lockable: 0, key: 0, valueBusiness: 1, valueSleep: 2, valueMasculine: 0, valueFeminine: 3, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 15, stores: 0b10000,stainable: 1, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Crop Top", image: "CropTop.jpg",description: "", slot: 0b000010000000000000, coverage: 0b01100000000, lockedSlot: 0b000011010000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 5, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 10, stores: 0b10000,stainable: 1, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Boxers", image: "Boxers.jpg",description: "", slot: 0b000000001000000000, coverage: 0b00001111000, lockedSlot: 0b000000001111000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 2, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 8, stores: 0b10000,stainable: 1, dirty: 0, owned: 2, maxQuantity: 7, worn: 1}),
new Gear ({name: "Briefs", image: "Briefs.jpg",description: "", slot: 0b000000001000000000, coverage: 0b00001111000, lockedSlot: 0b000000001111000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 6, stores: 0b10000,stainable: 1, dirty: 0, owned: 2, maxQuantity: 7, worn: 0}),
new Gear ({name: "Bikini Panties", image: "BikiniPanties.jpg",description: "", slot: 0b000000001000000000, coverage: 0b00001111000, lockedSlot: 0b000000001111000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 3, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 5, stores: 0b10000,stainable: 1, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Cheeky Panties", image: "CheekyPanties.jpg",description: "", slot: 0b000000001000000000, coverage: 0b00000111000, lockedSlot: 0b000000001111000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 5, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 7, stores: 0b10010,stainable: 1, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "G-String", image: "Gstring.jpg",description: "", slot: 0b000000001000000000, coverage: 0b00000101000, lockedSlot: 0b000000001100000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 7, valueFetish: 1, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 18, stores: 0b10010,stainable: 1, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Crotchless Panties", image: "CrotchlessPanties.jpg",description: "", slot: 0b000000001000000000, coverage: 0b00000100000, lockedSlot: 0b000000001100000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 10, valueFetish: 3, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 8, stores: 0b00010,stainable: 1, dirty: 0, owned: 0, maxQuantity: 7, worn: 0}),
new Gear ({name: "Transparent Latex Panties", image: "TransparentLatexPanties.jpg",description: "", slot: 0b000000001000000000, coverage: 0b00000000000, lockedSlot: 0b000000001111000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 10, valueFetish: 5, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 25, stores: 0b00011,stainable: 0.1, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Cincher", image: "Cincher.jpg",description: "", slot: 0b000000100000000000, coverage: 0b00010000000, lockedSlot: 0b000000100000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 3, valueFetish: 1, valueBondage: 1,arousalActivate: 0, arousal: 0, speed: 1, price: 30, stores: 0b00010,stainable: 0.1, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Corset", image: "Corset.jpg",description: "", slot: 0b000000100000000000, coverage: 0b00010000000, lockedSlot: 0b000000100000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 5, valueFetish: 2, valueBondage: 5,arousalActivate: 0, arousal: 0, speed: 1, price: 60, stores: 0b00011,stainable: 0.1, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Lockable Corset", image: "LockedCorset.jpg",description: "", slot: 0b000000100000000000, coverage: 0b00010000000, lockedSlot: 0b000000100000000000, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 7, valueFetish: 3, valueBondage: 10,arousalActivate: 0, arousal: 0, speed: 1, price: 150, stores: 0b00001,stainable: 0.1, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Business Suit & Pressed Shirt", image: "Suit&Shirt.jpg",description: "", slot: 0b000010000000110000, coverage: 0b01111111110, lockedSlot: 0b000011111111100000, lockable: 0, key: 0, valueBusiness: 3, valueSleep: 4, valueMasculine: 7, valueFeminine: 0, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 250, stores: 0b10000,stainable: 0.4, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Business Dress & Blouse", image: "Dress&Blouse.jpg",description: "", slot: 0b000010000000110000, coverage: 0b01111111100, lockedSlot: 0b000011111111100000, lockable: 0, key: 0, valueBusiness: 3, valueSleep: 4, valueMasculine: 0, valueFeminine: 8, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 150, stores: 0b10000,stainable: 0.4, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Plain Maid Suit", image: "MaidSuit.jpg",description: "", slot: 0b000011010000111000, coverage: 0b01111111000, lockedSlot: 0b000011110000101000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 4, valueMasculine: 0, valueFeminine: 8, valueFetish: 1, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 50, stores: 0b00010,stainable: 0.4, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Skimpy Maid Suit", image: "SkimpyMaid.jpg",description: "", slot: 0b000011011000011000, coverage: 0b00110111000, lockedSlot: 0b000011110000101000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 10, valueFetish: 5, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 40, stores: 0b00010,stainable: 0.4, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Bikini Maid Suit", image: "BikiniMaid.jpg",description: "", slot: 0b000011001000011000, coverage: 0b00100101000, lockedSlot: 0b000011001000101000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 10, valueFetish: 6, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 20, stores: 0b00010,stainable: 0.4, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Latex Maid Suit", image: "LatexMaid.jpg",description: "", slot: 0b000011001000011000, coverage: 0b00110101000, lockedSlot: 0b000011101000101000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 3, valueMasculine: 0, valueFeminine: 15, valueFetish: 7, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 75, stores: 0b00011,stainable: 0.1, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Extreme Maid Suit", image: "ExtremeMaid.jpg",description: "", slot: 0b000011101000011000, coverage: 0b00010000000, lockedSlot: 0b000011001000101000, lockable: 1, key: 1, valueBusiness: 0, valueSleep: 4, valueMasculine: 0, valueFeminine: 20, valueFetish: 10, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 90, stores: 0b00001,stainable: 0.1, dirty: 0, owned: 0, maxQuantity: 3, worn: 0}),
new Gear ({name: "Flower Hat", image: "FlowerHat.jpg",description: "", slot: 0b001000000000000000, coverage: 0b10000000000, lockedSlot: 0b001000000000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 2, valueMasculine: 0, valueFeminine: 5, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 15, stores: 0b00100,stainable: 0.1, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Short Wig", image: "WigShort.jpg",description: "", slot: 0b001000000000000000, coverage: 0b10000000000, lockedSlot: 0b001000000000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 5, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 60, stores: 0b00100,stainable: 0.1, dirty: 0, owned: 0, maxQuantity: 1, worn: 0}),
new Gear ({name: "Long Wig", image: "WigLong.jpg",description: "", slot: 0b001000000000000000, coverage: 0b10000000000, lockedSlot: 0b001000000000000000, lockable: 0, key: 0, valueBusiness: 0, valueSleep: 1, valueMasculine: 0, valueFeminine: 7, valueFetish: 0, valueBondage: 0,arousalActivate: 0, arousal: 0, speed: 1, price: 90, stores: 0b00100,stainable: 0.1, dirty: 0, owned: 0, maxQuantity: 1, worn: 0})
];>>
<<set $pantry = [
new Food({
name: "Baked Goods",
image: "BakedGoods.jpg",
pantry: 4,
cooked: -1,
foodmartPrice: 8,
restaurantPrice: 10,
energy: 240,
hunger: 60
}),
new Food({
name: "Baking Goods",
image: "BakingGoods.jpg",
pantry: 4,
cooked: 0,
foodmartPrice: 3,
restaurantPrice: 0,
energy: 0,
hunger: 0
}),
new Food({
name: "Sandwich",
image: "Sandwich.jpg",
pantry: 4,
cooked: -1,
foodmartPrice: 6,
restaurantPrice: 10,
energy: 200,
hunger: 100
}),
new Food({
name: "Fruits",
image: "Fruits.jpg",
pantry: 0,
cooked: -1,
foodmartPrice: 3,
restaurantPrice: 5,
energy: 100,
hunger: 60
}),
new Food({
name: "Salad & Cruds",
image: "Salad.jpg",
pantry: 0,
cooked: -1,
foodmartPrice: 4,
restaurantPrice: 8,
energy: 80,
hunger: 80
}),
new Food({
name: "Veggies",
image: "Veggies.jpg",
pantry: 0,
cooked: 0,
foodmartPrice: 2,
restaurantPrice: 4,
energy: 80,
hunger: 60
}),
new Food({
name: "Rice or Potatoes",
image: "PotatoesRice.jpg",
pantry: 0,
cooked: 0,
foodmartPrice: 2,
restaurantPrice: 4,
energy: 200,
hunger: 60
}),
new Food({
name: "Pasta",
image: "Pasta.jpg",
pantry: 0,
cooked: 0,
foodmartPrice: 2,
restaurantPrice: 6,
energy: 200,
hunger: 60
}),
new Food({
name: "Meats",
image: "Meats.jpg",
pantry: 0,
cooked: 0,
foodmartPrice: 7,
restaurantPrice: 10,
energy: 200,
hunger: 60
}),
new Food({
name: "TV Dinner",
image: "TVDinner.jpg",
pantry: 0,
cooked: 0,
foodmartPrice: 10,
restaurantPrice: 0,
energy: 340,
hunger: 100
}),
new Food({
name: "Soup",
image: "Soups.jpg",
pantry: 0,
cooked: 0,
foodmartPrice: 5,
restaurantPrice: 8,
energy: 100,
hunger: 50
}),
new Food({
name: "Junk Food",
image: "JunkFood.jpg",
pantry: 0,
cooked: -1,
foodmartPrice: 2,
restaurantPrice: 4,
energy: 250,
hunger: 50
}),
new Food({
name: "Eggs & Bacon",
image: "eggsBacon.jpg",
pantry: 0,
cooked: 0,
foodmartPrice: 4,
restaurantPrice: 8,
energy: 240,
hunger: 100
}),
new Food({
name: "Milk & Cereals",
image: "Cereals.jpg",
pantry: 0,
cooked: -1,
foodmartPrice: 2,
restaurantPrice: 5,
energy: 160,
hunger: 100
}),
new Food({
name: "Diet Shake",
image: "DietShake.jpg",
pantry: 0,
cooked: -1,
foodmartPrice: 6,
restaurantPrice: 0,
energy: 100,
hunger: 80
}),
new Food({
name: "Coffee",
image: "coffee.jpg",
pantry: 0,
cooked: 0,
foodmartPrice: 1,
restaurantPrice: 2,
energy: 15,
hunger: 0
}),
new Food({
name: "Beer",
image: "Beer.jpg",
pantry: 0,
cooked: 0,
foodmartPrice: 2,
restaurantPrice: 5,
energy: 140,
hunger: 25
}),
new Food({
name: "Drinks",
image: "Drinks.jpg",
pantry: 0,
cooked: 0,
foodmartPrice: 3,
restaurantPrice: 7,
energy: 100,
hunger: 25
})
];
>>
<<initValues>><hr>This is probably the best place to put the spy cam. It can be pretty well hidden in a corner and I can get a good view of both the shower and the bath.
Spy cam manual says the battery should be good for a few days and that I can access the feed directly from my phone. How cool is that?
[[I finish placing the spy cam->Washroom][$items[16].owned--;]][[Close TV for now->Living Room]]
"... be nice and sunny today with clouds forming up early tomorrow morning. In other news, Town Hall is busier than it has ever been. In a surpirsing display of efficiency not seen in many years here, the newly appointed mayor Miss Susan Anthony has finished nominating all council members. As could be expected from the feminist party leader, quite a few changes have been made, but a little less drastic than anticipated. The most notable changes have been replacement to the Chair of Transportation and the one for Commerce and Ethics. As promised, the new mayor and council have already planned a series of law reviews to start as early as tomorrow.
It's refreshing to see some changes come about don't you agree..."
News is so boring...This is probably the best place to put the spy cam. It can be pretty well hidden in a corner and I can get a good view of both the bed and near her closet.
Spy cam manual says the battery should be good for a few days and that I can access the feed directly from my phone. How cool is that?
[[I finish placing the spy cam->Curator's Bedroom][$items[16].owned--;]][[Talk about something else->Talk With Jessica]]
"Do you know what her password was?"
<<printCharacterText "Yes, it was...">>
<<set $password = "">>
<<textbox "$password" $password>>
[[Confirm password->Chloe's Password Guess][$actors.coWorker.currentTopic = $password]][[Talk about something else->Talk With Jessica]]
<<if $items[19].owned && (visited("Bedroom Cam") || visited("Toilet Cam"))>>\
<<if (visited("Synch Bedroom Cam") || visited("Synch Washroom Cam"))>>\
<<printCharacterText "I think I have some pics of her, I just haven't managed to see them on my phone yet.">>
"Here, let me see... oh wow!"
[[What?! Let me see!->Right Pictures]]
<<else>>\
<<printCharacterText "I think I have some pics of her, I just haven't managed to see them on my phone yet.">>
"Let me see your phone... You... The application. You haven't synchronized the cam to your phone have you?"
<<printCharacterText "What? Of course I did... n't. How was I supposed to know I needed to do that?">>
"Oh boy. You've never used spy cams before have you?"
[[No. Why would I have?->How to synchronize spy cam]]
<<endif>>\
<<else>>\
"Do you have pictures of Jessica for me?"
<<printCharacterText "No. How would I even get any? It's not like I see her walking around naked all the time.">> I whisper.
"I don't know, maybe you can sneak in on her and take a picture?"
<<printCharacterText "What? No way, she'd know for sure, and then she'd assuredly confiscate the pictures.">>
"Then maybe what you need is something like a spy camera. You could get one at the mall. And then place it strategically somewhere where she is bound to be naked, like the washroom, or her bedroom."
<<printCharacterText "I don't know. I would feel so creepy doing this. Isn't there another way, come on. I'll owe you one.">>
"No, I really want those pictures. You get me those, and I promise I'll help you"
<<printCharacterText "Well, let me think about it, and let me see what I can do..">>
<<endif>>\<<printCharacterText "So, you can help me out then?">>
"Sure thing. I'll keep tabs on her and warn you when she is scheduled to pass. For now I don't see anything planned on her agenda for here"
[[Thank you Jessica!->Talk With Jessica]]"Oh wow. This is exactly what I was looking for."
<<printCharacterText "Let me see!">>
<<if visited("Synch Bedroom Cam")>>\
<img src="./Images/People/Custodian/Voyeur-Undressing1.jpg">
<img src="./Images/People/Custodian/Voyeur-Undressing2.jpg">
<img src="./Images/People/Custodian/Voyeur-Undressing3.jpg">
<img src="./Images/People/Custodian/Voyeur-Undressing4.jpg">
<<endif>>\
<<if visited("Synch Washroom Cam")>>\
<img src="./Images/People/Custodian/Voyeur-Bath1.jpg">
<img src="./Images/People/Custodian/Voyeur-Bath2.jpg">
<<endif>>\
Holly shit! This is awesome!
<i><b><font color="#FFCBED">Voyeurism has increased by +1</font></b></i>
<<set $perversions.voyeurism++>>
"Alright. I owe you one for these."
[[Excellent->Talk With Jessica]]
<<set addTime(1,"Idle")>>
<<printCharacterText "What can you do with that password?">>
"For now, I can just see her schedule. So I can know in advance when she's planning on coming over here for an inspection."
<<printCharacterText "Can I see? And what else can you do?">>
"Not yet, I want to look into this a lot more, see what other info I can get on her and what's the limit of what I can change with this access."
<<printCharacterText "How long is that going to take?">>
"No idea, but I'll tell you as soon as I find anything interesting"
[[So, what's next?->Talk With Jessica]]
<<set addTime(1,"Idle")>>
<img src="./Images/People/OfficeCoWorker/Typing.jpg">
<<if $actors.coWorker.currentTopic == "pinkbunny69">>\
<<printCharacterText "So, I think the password was pinkbunny69, all in small caps">>
"Ok, trying to access her account now... It worked! I got in!"
[[So, what can you do with that password?->Right Password]]
<<else>>\
<<printCharacterText "So, I think it was $actors.coWorker.currentTopic">>
"Ok, trying to access her account now... Nope, that didn't work. Are you sure you spelled it right? How did you even manage to get her password in the first place?"
[[So, what's next?->Talk With Jessica]]
<<endif>>Stupid lack of manuals for these spy cams.
[[I synchronize the spy cam to my phone->Washroom]]Stupid lack of manuals for these spy cams.
[[I synchronize the spy cam to my phone->Curator's Bedroom]]<<printCharacterText "Ok, so can you synchronize them for me?">>
"You need click the On button for a few seconds while your phone is near and the application is running"
<<printCharacterText "Shit, so I have to go back home to do this?">>
"Yes. And make sure the light turns green for a few seconds on both your phone and the camera, that way you'll know they are synchronized.
<<printCharacterText "And you know this how?">>
"Well, lets just say I like videos and pictures"
[[Talk about something else->Talk With Jessica]]There she is sitting at the table.
<img src="Images/People/Grocer/DateArrive.jpg">
<<printCharacterText "Hi "$actors.grocer.name>>
"Hi <<print $character.name>>"
<<set $actors.grocer.availableTopics = ["You look good", "How was your day?", "What do you recommend I order?"];>>
[[Sit down to eat->Dating Grocer Discussions]]<img src="./Images/People/Grocer/GroceryReplacement.jpg">
<<printCharacterText "Hi, ummm...">>
Well, she isn't wearing a name tag. I guess I could have prepared my question better.
"What can I do for you?"
<<printCharacterText "Would you happen to know where $actors.grocer.name is?">>
"Nope, I don't know anyone by that name"
<<printCharacterText "Well, she works here">>
"I've worked here a couple of weeks now and I don't know anyone by that name..."
<<printCharacterText "What? How is that possible? I know she works here.">>
"I don't know. Maybe we've just been working different shifts. I have been getting way more hours lately since one of the cashiers left.
<<printCharacterText "She left? Why did she leave? What do you know about it?">>
"Nothing much. You could ask my manager, she should know. Here she comes now actually."
[[Ask manager about $actors.grocer.name->Where is Grocer]]<img src="./Images/People/Grocer/GroceryManager.jpg">
<<printCharacterText "Hi">>
"Hello. Can I help you with anything?"
<<printCharacterText "I hope so, I'm looking for $actors.grocer.name, she used to work here?">>
"I'm sorry, I cannot provide any information about employees"
<<printCharacterText "But, I have to talk to her again. Can you tell me why she left and how I can reach her?">>
"All I can say is that we've had an employee leave because of threats from a stalker. And if you ask any more questions I will be forced to call the police."
"Wait. What?!"
What the hell is going on here?
[[Return to shopping->Strapford's FoodStore]]
Press the issue (Not implemented yet)<img src="Images/People/Grocer/DateNeutral.jpg">
She doesn't seem to be very outgoing. I guess I need to be the one asking the questions:
<<set $actors.grocer.currentTopic to "">>
<<for $i = 0; $i < $actors.grocer.availableTopics.length; $i++>>\
<<print '[['+$actors.grocer.availableTopics[$i]+'->Dating Grocer Responses][$actors.grocer.currentTopic+="' +$actors.grocer.availableTopics[$i]+'";addTime(2,"Idle");]]<br>'>>
<</for>>\<<set $indexString to $actors.grocer.availableTopics.indexOf($actors.grocer.currentTopic)>>\
<<if $indexString >= 0>>\
<<set $actors.grocer.availableTopics.splice($indexString,1)>>\
<<endif>>\
<<set $actors.grocer.coveredTopics.push($actors.grocer.currentTopic)>>\
<<if $actors.grocer.currentTopic == "You look good">>\
<img src="Images/People/Grocer/DateGood.jpg">
"Thank you"
<<printCharacterText "And even better without your work clothes">>
"I know right. It's like, so ugly what they ask us to wear there."
[[Ask Something else->Dating Grocer Discussions]]
<<elseif $actors.grocer.currentTopic == "How was your day?">>
<img src="Images/People/Grocer/DateNeutral.jpg">
"It was, like, pretty boring as usual. So it's really cool that we can be having some fun tonight."
<<set $actors.grocer.availableTopics.push("So what do you consider as fun?")>>\
[[Ask Something else->Dating Grocer Discussions]]
<<elseif $actors.grocer.currentTopic == "What do you recommend I order?">>\
<img src="Images/People/Grocer/DateQuestion.jpg">
"I don't know. The salad is really good here, that's what I always take."
<<printCharacterText "So you think I should go with the salad too?">>
"What? Why would you take the salad?"
<<printCharacterText "Well, you did say it was good">>
"Yeah, but like, I've never seen a guy taking a salad. And I don't really date guys that tend to eat salads."
<<set $actors.grocer.availableTopics.push("So what would you consider the ideal guy?")>>\
[[Ask Something else->Dating Grocer Discussions]]
<<elseif $actors.grocer.currentTopic == "So what do you consider as fun?">>\
<img src="Images/People/Grocer/DateGood.jpg">
"Movies! I can't wait to go see the movie again, it's been like, 2 days, no... wait, like THREE whole days since I haven't seen that movie."
<<printCharacterText "Wow. So you really go and see movies quite a bit don't you?">>
"Of course, there isn't much else to do here in Strapford. And dating is pretty tough since there aren't a lot of guys here. So I've been seeing tons of movies ever since I was a little girl."
<<set $actors.grocer.availableTopics.push("How long have you been in Strapford?")>>\
<<set $actors.grocer.availableTopics.push("Any idea why there are so few guys here?")>>\
[[Ask Something else->Dating Grocer Discussions]]
<<elseif $actors.grocer.currentTopic == "How long have you been in Strapford?">>\
<img src="Images/People/Grocer/DateNeutral.jpg">
"I was born here and I've lived here my whole life. My parents both work here in the city too."
<<set $actors.grocer.availableTopics.push("Have you travelled a lot?")>>\
[[Ask Something else->Dating Grocer Discussions]]
<<elseif $actors.grocer.currentTopic == "Have you travelled a lot?">>\
<img src="Images/People/Grocer/DateNeutral.jpg">
"Sometimes I go to the park and I've walked around the city a few times."
<<printCharacterText "No, I mean outside of the city?">>
"Oh, I've only been out to the farms a couple of times, but that was a long time ago, they are like pretty far away, so I had only gone there with my parents when I was a lot younger. I don't remember much about the farm though. My mind, like, feels blank when I think about it."
<<printCharacterText "What about other cities?">>
"What other cities?"
<<printCharacterText "OTHER cities. You've never been to another city?">>
"No, why would I? They're like, far far away. I don't have a car, cause I don't really need one, but even then, it's forbidden to go out."
<<set $actors.grocer.availableTopics.push("Why is it forbidden to travel?")>>\
[[Ask Something else->Dating Grocer Discussions]]
<<elseif $actors.grocer.currentTopic == "Any idea why there are so few guys here?">>\
<img src="Images/People/Grocer/DateQuestion.jpg">
"I don't know. I asked my parents once and they told me it was simply because almost all babies are girls. And since there aren't a lot of guys invited here in Strapford, the numbers make sense. And I'm like, pretty good with numbers, that's wwhy I work as a cashier."
<<printCharacterText "That doesn't make much sense. Why are there so many girl babies?">>
"Are you calling me stupid?"
<<printCharacterText "No, I mean, usually the ratio is about 50/50 boy/girl.">>
"Haha. Like as if. You're so silly"
<<printCharacterText "You said guys were invited here. What do you mean by that?">>
"Well, I heard people get invited into Strapford by some of the rich people here. Oh I'm not supposed to say that. Please forget it."
<<set $actors.grocer.availableTopics.push("What do you mean, not supposed to say that. Why are people invited to Strapford?")>>\
[[Ask Something else->Dating Grocer Discussions]]
<<elseif $actors.grocer.currentTopic == "So what would you consider the ideal guy?">>\
<img src="Images/People/Grocer/DateBlunder.jpg">
"Like, what kind of question is that? EEEVVeryone knows guys need to be rich, big and strong. That's why salads aren't made for guys. Are you, like, one of those sissy guys that want to be more like girls?"
[["Yes, I want to become a girl"->Dating Grocer Responses][$actors.grocer.currentTopic="Yes, I want to become a girl"]]
[["No, I'm a not sissy!"->Dating Grocer Responses][$actors.grocer.currentTopic="No, I'm a not sissy!"]]
<<elseif $actors.grocer.currentTopic == "Yes, I want to become a girl">>\
<img src="Images/People/Grocer/DateAngry.jpg">
"What the hell! You TOO! SHIT! Every guy here is turning into a girl! I want to be with a guy damn it! How hard is that?! That's it, I'm out of here!"
<<printCharacterText "Wait, can't we at least still go see the movie together?">>
"No. I... I'm not in the mood anymore. Goodbye"
She storms off.
[[End date->Strapford's Bar]]
<<elseif $actors.grocer.currentTopic == "No, I'm a not sissy!">>\
<img src="Images/People/Grocer/DateGood.jpg">
"Oh good. There's already too many girls here, and so many guys that are also turning into sissies, I'm glad you're not one of them."
[[Ask Something else->Dating Grocer Discussions]]
<<elseif $actors.grocer.currentTopic == "Why is it forbidden to travel?">>\
<img src="Images/People/Grocer/DateQuestion.jpg">
"I don't know. It just is. You have to have permission to leave."
<<printCharacterText "Permission? From whom?">>
"From the police I think, to like, drive away."
<<printCharacterText "Oh... You mean a drivers permit?">>
[[Ask Something else->Dating Grocer Discussions]]
<<elseif $actors.grocer.currentTopic == "What do you mean, not supposed to say that. Why are people invited to Strapford?">>\
<img src="Images/People/Grocer/DateAngry.jpg">
"I asked you not to talk about that. I'm not supposed to say anything about that. Oh no. They are going to be so mad at me! I need to leave!"
<<printCharacterText "What?! No wait!">>
"NO!!!" she screams, as everyone in the bar looks towards the two of you. "I can't talk to you anymore!"
She storms off...
[[End date->Strapford's Bar]]
<<endif>>
[[Reconsider Operation->Procedures]]
Select from the following implants owned:
<<if $items[34].owned>>\\
<<if $character.stats.breasts < 4>>\
Procedure cannot be performed without additional natural breast tissue. Another more natural breast enhancement method needs to be done beforehand.
<<else>>\
[[Continue with 270CC implants->Breast Implants][$money-=1000;$character.breastImplants = 3;$items[34].owned = 0;]]
<<endif>>\
<<endif>>\
<<if $items[35].owned>>\\
<<if $character.stats.breasts < 6>>\
Procedure cannot be performed without additional natural breast tissue. Another more natural breast enhancement method needs to be done beforehand.
<<else>>\
[[Continue with 304CC implants->Breast Implants][$money-=1000;$character.breastImplants = 4;$items[35].owned = 0;]]
<<endif>>\
<<endif>>\
<<if $items[36].owned>>\\
<<if $character.stats.breasts < 8>>\
Procedure cannot be performed without additional natural breast tissue. Another more natural breast enhancement method needs to be done beforehand.
<<else>>\
[[Continue with 425CC implants->Breast Implants][$money-=1000;$character.breastImplants = 5;$items[36].owned = 0;]]
<<endif>>\
<<endif>>\
<<if $items[37].owned>>\\
<<if $character.stats.breasts < 10>>\
Procedure cannot be performed without additional natural breast tissue. Another more natural breast enhancement method needs to be done beforehand.
<<else>>\
[[Continue with 500CC implants->Breast Implants][$money-=1000;$character.breastImplants = 6;$items[37].owned = 0;]]
<<endif>>\
<<endif>>\
<<if $items[39].owned>>\\
<<if $character.stats.breasts < 8>>\
Procedure cannot be performed without additional natural breast tissue. Another more natural breast enhancement method needs to be done beforehand.
<<else>>\
[[Continue with polypropylene implants->Breast Implants][$money-=1000;$character.breastImplants = 0;$items[39].owned = 0;applyItem(39);]]
<<endif>>\
<<endif>>\
<<if $items[40].owned>>\\
<<if $character.stats.breasts < 6>>\
Procedure cannot be performed without additional natural breast tissue. Another more natural breast enhancement method needs to be done beforehand.
<<else>>\
[[Continue with expandable implants->Breast Implants][$money-=1000;$character.breastImplants = 3;$items[40].owned = 0;]]
<<endif>>\
<<endif>>\The operation went smoothly.
<<set $character.stats.breasts -= 4>>
[[Head out of the surgery room->Procedures]]The operation went smoothly.
<<set $character.stats.height-->>
[[Head out of the surgery room->Procedures]]The operation went smoothly.
<<set $character.stats.height++>>
[[Head out of the surgery room->Procedures]][[Return to the waiting room->Strapford's Psychiatric Ward]]
<<printCharacterText "Hi">>
We'd like you to meet your new councilor.
<img src="Images/People/Therapist/Meet.jpg">
(Placeholder text)[[Stop gawking->Strapford's Park]]
<img src="Images/People/YogaGirl/SettingUp.jpg">
<img src="Images/People/YogaGirl/Stretching1.jpg">
<img src="Images/People/YogaGirl/Stretching2.jpg">
<img src="Images/People/YogaGirl/Stretching3.jpg">
<img src="Images/People/YogaGirl/Stretching4.jpg">
<img src="Images/People/YogaGirl/Stretching5.jpg">
<img src="Images/People/YogaGirl/Stretching6.jpg">
[[Stop stalking->Strapford's Gym]]
<img src="Images/People/Police/GymWarmup.jpg">
<img src="Images/People/Police/GymBike1.jpg">
<img src="Images/People/Police/GymBike2.jpg">
<img src="Images/People/Police/GymBench1.jpg">
<img src="Images/People/Police/GymBench2.jpg">[[Close TV for now->Living Room]]
"...We interrupt your regular broadcasting for this public announcement brought to you by the Strapford Insider News. The newly appointed Chair of Transportation, barely a few weeks in office, has already divulged big plans for the city transit system. Due to some recent events, taxis and buses will now also be equipped with cameras and security glass pannels to increase driver and passenger safety.
<img src="./Images/Places/PinkTaxi.jpg">
The Taxis will also be falling under new management, with a thorough change in branding as well to <font color=pink><b>Pink Taxi</b></font>. The aging fleet of yellow cabs and city buses will slowly be replaced by the new bus and new taxi look, so you can expect to see more of those on the roads in the next following weeks.
The Chair of Transportation was quoted as saying 'We wanted to give a new image to this great city, and I believe this is one great step towards that goal. And the extra money will help our city thrive while at the same time allow our drivers to provide more services to public transportation users.'
The extra money mentioned by the Chair of Transportation, alludes to a potential hike in service costs by incorporating a 'Courtesy Tax' to your regular fare. The Chair of Transportation was a little vague on the additional services provided, but it seemed to include more frequent buses, more taxis on the road, and some personnal assistance to relieve some of the stresses of travel. We assume she meant tasks like bag carrying, door opening and other similar stress relief methods but no additional comments were provided."
[[Close TV for now->Living Room]]
"...We interrupt your regular broadcasting for this public announcement brought to you by the Strapford Insider News. A naked woman was found dead in an alley in the Red Lights District. The dead woman, which showed signs of sexual assault and strangulation, was later identified by the authorities as a taxi driver that had been doing her shift. Her taxi cab was later found near the Entertainement District a few miles away. If you have any information regarding this incident, please contact the Police immediately."
[[Stop gawking->Strapford's Park]]
(Not implemented yet)
<img src="Images/People/YogaGirl/Talking.jpg">Yoga Girl
Yoga at the Park
And Training at the GymSex Shop Girl
Prostitute/GirlfriendStripper
Meet at Bar
Lesbian
Into BondageCustodian Chloe's Boyfriend
Antagonist
Unscrupulous mercenary
TherapistTransgender Contender
Loves guys
Movies and PicturesCustodian
Pictures
Sleep
Tasks
Bondage
Bisexual
Daughter of MayorBoss
LesbianTransexual
Maid
BondageFetish Stripper
ImplantsBar Girl
Straight
BondageStraight
Studio ArtistWith Office Co-WorkerBDSM guyClub Owner
Straight
Stylish
Talent Scout
HiringMayor
Lesbian MILF
DominatrixSales Girl
Strip Club DancerDouble-click this passage to edit it.<hr>Double-click this passage to edit it.NYMPHOMANIA
0: repulsed
1: against
2: ambivalent
3: curious
4: closet practitioner
5: shy displaying
6: comfortable showing
7: outgoing
8: proud
PERTAINS TO
-Having sex with a woman
-Masturbation
-Talking about sex
-Being well versed about sex
-Kissing
TRIGGERED BY (16, +0.5 each)
01) First Hardon
02) Talk about masturbation at work
03) Hardon at work is visible, leads to chastity belt
04) Masturbation
05) Masturbation with tools
06) Caught Masturbating
07) Cunnilingus
08) Sex addiction Therapy
09) Sex addiction
10) Sex in public/Group sex
11) Sex with a prostitute
12) First sex experience
13) Fondling a girl
14) Kama Sutra Book
15) Learning how to kiss
16) Kissing a girl0: repulsed
1: against
2: ambivalent
3: curious
4: closet practitioner
5: shy displaying
6: comfortable showing
7: outgoing
8: proud
PERTAINS TO
-Tattoos
-Piercings
-Extreme fashion
TRIGGERED BY (16, +0.5 each)
01)
02)
03)
04)
05)
06)
07)
08)
09)
10)
11)
12)
13)
14)
15)
16) 0: repulsed
1: against
2: ambivalent
3: curious
4: closet practitioner
5: shy displaying
6: comfortable showing
7: outgoing
8: proud
Can be removed
PERTAINS TO
-Bondage items
-Helplessness
TRIGGERED BY (16, +0.5 each)
01)
02)
03)
04)
05)
06)
07)
08)
09)
10)
11)
12)
13)
14)
15)
16) 0: repulsed
1: against
2: ambivalent
3: curious
4: closet practitioner
5: shy displaying
6: comfortable showing
7: outgoing
8: proud
PERTAINS TO
-Showing off body in lingerie
-Showing off body naked
-Naked Pictures
-Videos
-Stripping
-Streaking
-Nudist
TRIGGERED BY (16, +0.5 each)
01) Having <50% coverage
02)
03)
04)
05) Partially naked in public
06)
07)
08)
09)
10) Being caught naked
11) Undressing in front of someone
12) Being naked in front of someone
13) Nudist on teh streets
14) Naked videos/naked pictures
15) Streaking
16) Stripping0: repulsed
1: against
2: ambivalent
3: curious
4: closet practitioner
5: shy displaying
6: comfortable showing
7: outgoing
8: proud
Can be removed
PERTAINS TO
-Blowjobs
-Dildo
-Butt Plug
-Sex with guy
-Imagining having sex with guy
TRIGGERED BY (16, +0.5 each)
01) Book, how to give a blowjob
02)
03)
04)
05)
06)
07)
08)
09)
10)
11)
12)
13)
14)
15)
16) 0: repulsed
1: against
2: ambivalent
3: curious
4: closet practitioner
5: shy displaying
6: comfortable showing
7: outgoing
8: proud
PERTAINS TO
-Permanent changes to body
-Breast growth
-SRS
TRIGGERED BY (16, +0.5 each)
01) Acting like a girl
02)
03)
04)
05)
06)
07) Thinking about hormone pills
08) Taking Hormone Pills
09)
10)
11) Feeling more like a girl than a guy
12) Thinking about SRS
13)
14) Going through with Sex Change Operation
15)
16) 0: repulsed
1: against
2: ambivalent
3: curious
4: closet practitioner
5: shy displaying
6: comfortable showing
7: outgoing
8: proud
Can be removed
PERTAINS TO
-Overfeminization
TRIGGERED BY (16, +0.5 each)
01) Shaving Crotch
02) Big boobs
03) Impractical nails
04) Cunt
05) Silky Styled Hair
06) Highlights
07) Thin
08) Bimbo Makeup
09) Model Body
10) Model Face
11) Bigger Boobs
12) Bigger Fake Boobs
13) Doll Makeup
14) Supermodel Body
15) Supermodel Face
16) Biggest Impractical Boobs0: repulsed
1: against
2: ambivalent
3: curious
4: closet practitioner
5: shy displaying
6: comfortable showing
7: outgoing
8: proud
PERTAINS TO
-Shaving completely
-Breast Forms
-Makeup
-Nail Polish
-Earrings
TRIGGERED BY (16, +0.5 each)
01)
02)
03)
04)
05)
06)
07)
08)
09)
10)
11)
12)
13)
14)
15)
16)
01) Shaving Chest
02) Shaving Legs
03) Permanent Shave Face
04) Permanent Shave Chest
05) Permanent Shave Legs
06) Getting Ears Pierced
07) Wearing Earrings in Public
08) Wearing Nail Polish
09) Wearing foundation
10) Wearing Makeup
11) Wearing Breast Forms
12) Talking about shaving
13) Talk about makeup
14) Talk about nails
15) Talk about Earrings
16) Talk about breast forms
TRANSVESTISM)
0: repulsed
1: against
2: ambivalent
3: curious
4: closet practitioner
5: shy displaying
6: comfortable showing
7: outgoing
8: proud
PERTAINS TO
-Wearing Women's Clothing
-Wearing Women's Shoes
-Stealing Hosiery/Panties
-Buying Women's Clothing
-Touching Women's Clothing
TRIGGERED BY (16, +0.5 each)
01) Timed Panties in wash
02) Sneaking into Custodian Bedroom to steal panties, dare
03) Talk about crossdressing with therapist
04) Talk about having to dress in women's clothing
05) Buying clothing
06) Stealing clothing
07) First time weraing women's clothing
08) First time seen in women's clothing at work
09) First time seen in women's clothing in public
10) Buying shoes
11) Practising in high heels
12) Walking in public in high heels
13) Wearing pantyhose/panties
14) Wearing a bra
15) Agreeing to wearing girl clothing if needed
16) Caught owning women's clothing