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,,,,,,,<div align="center">[img[images/title.jpg]] <h6>(Art by https://twitter.com/Kapchynskyi ) </h6> <u> <h1> Welcome to Stuck in Sutton </h1></u></div>
This is an erotic chose your own adventure game. It features many adult and sexual themes that are not suitable to those under the age of 18, such as:<<set $chance to random(1,9)>>
* Various sex acts
* Prostitution and other forms of sex work
* Drug and alcohol use and abuse
* Drug dealing and other criminal activity
* <<if $chance eq 1>> Dying in a rancid truck stop toilet if you stay there for too long<<elseif $chance eq 2>>Getting a golden shower in a truck stop glory hole<<elseif $chance eq 3>>A harmless deer getting killed in a car wreck<<elseif $chance eq 4>>Having to read text instead of seeing the same Porn GIF over and over again <<elseif $chance eq 5>>No hentai harems filled with virginal waifus who fuck like pornstars<<elseif $chance eq 6>>The word 'progressive' being used at least once<<elseif $chance eq 7>>Multiple references to games old enough to play this game<<elseif $chance eq 8>>Me putting the words 'NTR' here so it is in fact, unavoidable<<elseif $chance eq 9>>Embarassing yourself
<</if>>
I do not endorse nor encourage any illegal behavior portrayed in SiS. All I merely wish to do is offer opportunities to engage with the world I created.
All characters depicted in SiS are over the age of 18, and any likeness to real persons is purely coincidental.
<div align='center' style='font-size: 100%;'>\
Are you over the age of 18?
[[Yes, I am over the age of 18|Character]]
[[No]]
</div><<script>>window.close()<</script>>It was a dumb idea to drive to your sister's wedding. You didn't even want to go. That bitch <<if $name isnot "Catherine">>Catherine <<elseif $name is "Catherine">>Miranda <</if>>always thought she was better than you, with her college education and fancy lawyer job. You were the drop out, the fuck up. The girl consumed by wanderlust and partying and one-night stands.
<<set $stress to 90>>
Still, it was a good excuse to meet with some friends from your youth. Plus, you hadn't been in Costa Rosa for a while, and it'd be nice to see how much home had changed. Sure, you could've gotten on a plane and flown, but that was boring. Driving was an excuse to see America the great. To meet new and interesting people whilst seeing the best the US had to offer.
Near the end of your trip, you find yourself outside of Sutton, some bum-fuck nowhere town and the last stop before Costa Rosa itself. It's probably not even worth the stop.
However, a wild deer decides that Sutton is indeed worth the stop. He's so enthusiastic in fact, that he rushes onto the road just to get you to know to slow down.
<<linkappend "You mash on the brakes">> but it isn't enough. Upon impact, metal crunches against the body of the deer. Your airbag smacks you in the face as you are jolted in your seat.
<<set $deer to $deer + 1>>
Once the airbag deflates, you take a deep breath before looking to your mirror. To your surprise, your face doesn't look like it'd been through a hideous car accident. In fact, the only battle scar you have to show for this little incident is a bit of messy hair.
<<set $beauty to $beauty - 5>>
What doesn't look fine is all the smoke billowing from the front of your car. You open your door and step onto the road. Whilst your car appears to be a write off, the deer had seemingly fulfilled his death wish. It wasn't exactly a pretty death, but at least it was a quick one.
Now stuck outside of Sutton, you pull out your phone and call 911. The dispatcher informs you a deputy will be on the way, so all that's left to [[do is wait|deputy you called arrives.]]... <</linkappend>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tatpat is "TEST">>
<<set $tattoo to "slut">>
<</if>>
<<if $tattoo eq "slut">>
<<set $sluttiness to $sluttiness + 10>>
<<elseif $tattoo eq "beauty">>
<<set $beauty to $beauty + 10>>
<<elseif $tattoo eq "NONE">>
<<set $cash to $cash + 100>>
<<set $totalcash to $totalcash + 100>>
<<elseif $tattoo is "Vibrator">>
<<set $vibrator to 1>>
<<set $tattoo to "NONE">>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>Stats:
<<set $stress to 0>>
<<set $sluttiness to 0>>
<<set $tempslut to 0>> <<set $temp1 to 0>>
<<set $beauty to 50>>
<<set $hunger to 0>>
<<set $cash to random(30,50)>> <<set $totalcash to $cash>>
<<set $climax to 0>>
<<set $energy to 8>>
<<set $day to 1>>
<<set $time to 0>>
<<set $Noriety to 0>>
Inventory:
<<set $food to 0>>
<<set $makeup to 0>> - Wetwipes
<<set $condom to 1>>
<<set $smokes to 0>>
<<set $beer to 0>>
<<set $weed to 0>>
<<set $cocaine to 0>>
<<set $lean to 0>>
<<set $ecstasy to 0>>
<<set $coffee to 0>>
<<set $OD1 to 0>> Overdose
<<set $ODDeath to 0>> Overdose death
<<set $drunkness to 0>>
<<set $lollipop to 0>>
<<set $chocbar to 0>>
<<set $mints to 0>>
Apperance:
<<set $name to "Sarah">>
<<set $hair to "brown">>
<<set $eyes to "brown">>
<<set $boobs to "cute">>
<<set $bodyhair to "shaved">>
<<set $tattoo to "NONE">>
Sex Acts:
<<set $handjobs to 0>>
<<set $bjs to 0>>
<<set $sex to 0>>
<<set $les to 0>> - Pussy's Fingered
<<set $cunny to 0>> - Pussy's eaten
<<set $scissor to 0>> - Scissoring sex
<<set $orgasms to 0>>
<<set $cum to 0>>
<<set $tricks to 0>>
<<set $mancum to 0>>
<<set $day to 1>>
Job:
<<set $barjob to 0>>
<<set $stripper to 0>>
<<set $StripName to "Candy">>
<<set $bartend to 0>>
<<set $TimesStripped to 0>>
<<set $drugdeals to 0>>
<<set $tips to 0>>
<<set $MCBDrunk to 0>>
<<set $PLDrunk to 0>>
Love:
<<set $DanLove to 0>>
<<set $DanIntroFuck to 0>>
<<set $McCallLove to 0>>
<<set $DDChanceLove to 0>>
<<set $DennisLove to 0>>
<<set $PLMeet to 0>>
<<set $StripInt to 0>>
<<set $AnnabellLove to 0>> <<set $AnnaCorrupt to 0>>
<<set $Russ to 0>>
Quests:
<<set $METCHANCE to 0>>
<<set $OldMan to 0>> - 451 eq Failed break-in
<<set $bob to 0>>
<<set $PRIEST to 0>>
MISC:
<<set $chance to 0>>
<<set $deer to 0>>
<<set $TVTP to 0>> - Time's Visited this page
<<set $sins to 0>>
<<set $drugdose to 0>>
<<set $chancedrugdealnotice to 0>>
<<set $JOBCYCLE to 0>>
<<set $Vomit to 0>>
<<set $DrinkConsump to 0>>
<<set $dogname = ["Max", "Rover", "Bingo", "Rex", "Dante", "Tex", "Ace", "Buddy", "Troy", "Oscar"]>>
<<set $manname = ["Max", "Jack", "Adam", "Matt", "Alex", "Josh", "John", "Hank", "Zack", "Oscar", "Ben", "George", "Mike", "Craig", "Chad", "Logan", "Charlie", "Patrick", "Vincent", "Bill", "Will", "Neil", "Rich", "Frank", "Nelson", "Bart", "Chris", "Robert", "Thomas", "Ryan", "Nolan", "Aaron", "Harry", "Henry", "Steven", "Bruce", "Sebastian", "Uriah", "Eli", "Dave", "Joseph", "Scott", "Brent", "Ray", "Justin", "Nate", "Nick", "Tony", "Brandon", "Dustin"]>> 50
<<set $vibrator to 0>>The cruiser pulls up and out steps a lone deputy. He is in his early twenties, with a buzz cut and clean shaven face, as if he's fresh out of the academy. He has a rather lanky build, one that seems a little small for his tan uniform.
<<set $stress to $stress - 20>>
As he approaches, he gives you a slight smile before saying "Hey there. Are you the one who called?"
"Yeah, that was me." You reply.
"Are you okay? Any uh... injuries?"
"No I-I'm fine. A little shaken up, but that's all."
"Well that's good to know uh... Sorry, I don't believe I asked your name?"
"<<print $name>>."
"That's a nice name, <<print $name>>."
It's a corny compliment, but one that makes you smile all the same. "Thank you. So uh, guess this is gonna be a write off?"
The deputy nods. "I'm afraid it appears so. You got any friends or family in town?"
"No I was just passing through actually."
"Alright, well, I'll need you to fill out some paperwork, and then we'll see if we can sort out some accommodation."
"Okay. Thank you, deputy..."
"Oh you can just call me Dan."
"Dan it is. Pleasure to meet you." You offer to shake hands with Dan, who gladly accepts.
"Shame it wasn't under better circumstances. You got many bags?"
"Uh, not really. I like to travel light."
"That's good. Not a lot of space in my cruiser. How about I move your bags in?"
"I'd appreciate that Dan."
You pop the boot open, where a rather large travel bag awaits Dan. Inside it are enough clothes and toiletries to last you for at least a week, plus a few things you picked up along the way. Despite his slight frame, Dan doesn't seem to struggle to carry your bags back to his car. You sit in the passenger seat as Dan calls a tow for the remains of your vehicle.
Dan then sits next to you so you start talking about your trip before it came to a crashing stop. It's not long before the tow truck comes around. He and Dan talk for a moment, before your car is hitched to his truck.
As the tow truck drives off, [[Dan comes back to the cruiser.|get into the cruiser with Dan.]]
<<if $DanQ isnot 1>> "Alright <<print $name>>, think it's about time we got you outta here."
<<set $stress to $stress - 10>>
"I suppose so."
<<set $DanQ to 1>>
As Dan drives towards Sutton, you think of what to talk about. You've got a lot of questions on your mind, but you doubt you have enough time to ask them all.
<</if>> <strong>DISCLAIMER:</strong> <em> Some of the things mentioned during this phase may not have been implemented in the game just of yet and is subject to change. </em>
<<if $time isnot 3>> <<if $DanQ1 isnot 1>>
"[[Is there much to do here in Sutton?|DanQ1]]"
<</if>> <<nobr>><<if $JOBCYCLE isnot 1>>
<</if>><</nobr>><<if $DanQ2 isnot 1>> <<nobr>><<if $JOBCYCLE isnot 1>>
<</if>><</nobr>>
"[["Would I be able to get another car here?"|DanQ2]]"
<</if>> <<nobr>><<if $JOBCYCLE isnot 1>>
<</if>><</nobr>><<if $DanQ3 isnot 1>> <<nobr>><<if $JOBCYCLE isnot 1>>
<</if>><</nobr>>
"[["You got any spare change?"|DanQ3]]"
<</if>><<nobr>><<if $JOBCYCLE isnot 1>>
<</if>><</nobr>><<if $DanQ4 isnot 1>><<nobr>><<if $JOBCYCLE isnot 1>>
<</if>><</nobr>>
"[["Are all your deputies as cute as you?"|DanQ4]]"
<</if>><<nobr>><<if $JOBCYCLE isnot 1>>
<</if>><</nobr>><<if $DanQ5 isnot 1>><<nobr>><<if $JOBCYCLE isnot 1>>
<</if>><</nobr>>
"[["Can I stay with you?"|DanQ5]]"
<</if>> <<nobr>><<if $JOBCYCLE isnot 1>>
<</if>><</nobr>><<if $DanQ6 isnot 1>> <<nobr>><<if $JOBCYCLE isnot 1>>
<</if>><</nobr>>
"[["Any places I should avoid?"|DanQ6]]"
<</if>> <<nobr>><<if $JOBCYCLE isnot 1>>
<</if>><</nobr>><<if $DanQ7 isnot 1>> <<nobr>><<if $JOBCYCLE isnot 1>>
<</if>><</nobr>>
[[Adjust your hair in the mirror|DanQ7]]
<</if>> <<nobr>><<if $JOBCYCLE isnot 1>>
<</if>><</nobr>>
<<elseif $time is 3>> <<nobr>><<if $JOBCYCLE isnot 1>>
<</if>><</nobr>>
"[["Alright, here we are." Dan says.|DanStation]]"
<</if>>"Well, it ain't the city, but there's a few things to do. Most people tend to hang out at McCall's, the local bar. Uhh... Apart from that, there's the forest nearby, which is pretty neat. Got a church if you're religious at all, and if you're not, there's also the Pink Lounge, but that's a uh... strip club."
<<set $time to $time + 1>>
"So I guess you have to make your own fun?"
<<set $DanQ1 to 1>>
"I suppose you can say that."
Of course, if you had to make your own fun, you would...
[[Living the easy life|DanQ1_Stress]]
[[Getting high as fuuuuck|DanQ1_Notor]]
[[Having sex|DanQ1_Slut]] "There is a car dealership. Don't know what Bobby has got there, but he oughta have something. I think Russ the mechanic also has a car, but it needed some part he hasn't been able to find or something..."
<<set $time to $time + 1>>
"Right." You say as you nod.
<<set $DanQ2 to 1>>
Your only other option to get out of Sutton is to call your family, but you'd still need a vehicle. That and your sister will probably never let you live it down. Still, you find some relief in the fact you're not completely screwed.
<<set $stress to $stress - 5>>
[[Ask something else|get into the cruiser with Dan.]]
"Uh, whilst I wouldn't mind that, I'm afraid I'm still living with my momma." Dan's voice trails out, as if to hint he's a bit embarrassed by this fact.
<<set $stress to $stress - 5>>
"Nothing wrong with that."
<<set $time to $time + 1>>
"Don't worry, we'll get you a room at the hotel."
<<set $DanQ5 to 1>>
"Thanks Dan."
Admittedly, you do find his words reassuring. You might be in a bad situation, but so far everyone you've met from Sutton has been more than willing to help.
[[Ask something else|get into the cruiser with Dan.]]Dan pulls into the Sheriff's Office. As you'd expect it's pretty small for a town such as Sutton. Your accident is probably the most exciting thing that's happened this month. All things considered, that's probably a good thing.
Dan gives a nod to the deputy at the front desk before leading you into the offices behind. You can feel the eyes of Dan's fellow deputies peering at you. You must be a bit more exciting than filling out paperwork or devouring donuts.
<<set $stress to $stress - 10>>
Eventually, you arrive at the far end of the station, where you're seated at Dan's desk. There, you get on with the formalities of filling out a report and the such.
<<if $DanLove gte 1>>
As you continue to talk, you graze your leg along his, causing him to blush. You could tell he is struggling to think straight, his hands trembling as he fills out the various forms.
<</if>>
By the time you and Dan are done with the report, he offers to take you to the <<linkappend "only hotel in town.">>
After a short drive, you find yourself at what will be home for the next few days. Dan leads you to the front desk of the lobby. Waiting for you there is a pudgy, middle-aged man who has a god-awful bowl cut, thick-rimmed glasses, and leathery skin.
"Hello." The man says, his nasally voice far from a pleasant greeting.
"This here is <<print $name>>." Dan replies.
You give a meager wave. "Hi."
"I'm Greg, the owner of this hotel. I suppose you need a room?" You realize that Greg has yet to smile at his new customer.
"Yeah, that's what I'm here for." You say.
"She was in an accident outside of town." Dan adds.
"Well, I'm not a charity, but I can offer you room six. For tonight, I can let you stay for free, but if you stay any longer, it's going to be one-hundred dollars, okay?"
"I understand."
<<if $cash lt 100>>
You wince a little, realizing you don't have that sort of money to spare at the moment.
<</if>>
"There's a truck stop nearby if you need anything." Dan gives you a smile which while goofy, oozes one-hundred times the charisma of the man trying to sell his services to you.
<<set $time to 0>>
"I'll keep it in mind. Thanks Dan."
<<linkappend "Greg hands you the keys to your room,">> so you take them. Once again, Dan insists on helping you with your bags, so you let him as you take in your new home for the next few days. It's not much, just a queen-sized bed, TV, air conditioner, fridge, and bathroom. Most of all, it's a roof over your head and it's relatively clean, even if whoever planned the decor had 'grandma's house' cleary in mind.
Once he's moved all your bags in, Dan says "So, you need anything else from me <<print $name>>?"
[["No, thanks for all the help."|DanHotel1-No]]
[[Give him a kiss on the cheek|DanHotel1-Kiss]]
<<if $DanLove gte 1 or $sluttiness gte 5>>
[[Offer to give him a 'thank you'|DanHotel1-Blwjob]]
<</if>>
<</linkappend>>
<</linkappend>>"Uh, yeah, I think I left some change in the cup holder." Dan says.
You look to the cup holder, which holds an empty cup of coffee and a ten dollar note.
<<set $cash to $cash + 10>> <<set $totalcash to $totalcash + 10>>
"Thanks."
<<set $time to $time + 1>>
"You can probably pick up some work around town too. There's always a few jobs going around."
<<if $time neq 3>>
[["Anywhere you'd recommend I get work?"|DanQ3-3]]
<<set $DanQ3 to 1>>
[[Ask something else|get into the cruiser with Dan.]]
<<elseif $time gte 3>>
[["Alright, here we are." Dan says.|DanStation]]
<</if>>Dan's cheeks turn red, a reaction that makes you smile.
<<set $DanLove to $DanLove + 1>>
"Uh, no. Not unless you like older men I guess." He stammers.
<<set $time to $time + 1>>
"So it's just you."
<<set $stress to $stress - 5>>
"I guess."
There's a hint of nervousness in his voice. You get a feeling that he's never really had a lot of attention from the ladies. Part of you wonders how well pushing your luck may go.
[[Touch him|TouchDan in the car]]
[[Don't touch him and just ask something else|get into the cruiser with Dan.]]You decide to brave putting your hand on Dan's thigh, causing his cheeks to redden even further.
<<if $JOBCYCLE isnot 1>><<set $time to $time + 1>><</if>>
"You got a girlfriend?" You ask.
<<set $sluttiness to $sluttiness + 5>>
"Oh uh... no I don't, <<print $name>>."
<<set $DanLove to $DanLove + 1>>
"That's a real shame, Dan."
"I suppose it is."
<<if $time neq 3>>
[["Maybe we could spend some time together."|DanFlirt1]]
<<elseif $time gte 3>>
[["Alright, here we are." Dan says.|DanStation]]
<</if>>"That'd be nice." He says.
"Yeah. Maybe you could visit me whilst I stay in town?"
Your hand slides towards the bulgein his pants.
"I'm sure a hardened officer such as yourself is equipped to serve."
<<set $sluttiness to $sluttiness + 5>>
"I-I-I... I'd like to think so."
"Guess you'll have to help me out when I find a place to stay then."
"I guess I will... but we're uh... [[here now.|DanStation]].""I think that's all for now. Thanks." You say.
<<if $JOBCYCLE isnot 1>><<set $stress to $stress - 40>><</if>>
"Anytime ma'am." Dan replies. "Feel free to give me a call if you need any help."
"I'll keep it in mind."
With that, Dan leaves you to your own devices. For now, you decide to flop onto the bed and take a rest, but after a while, you decide to check out [[Bob's Used Cars and Repairs|Bob1st]].You give Dan a kiss on the cheek, before saying "Thank you, for everything."
<<if $JOBCYCLE isnot 1>><<set $stress to $stress - 40>><</if>>
"Uh, no problem <<print $name>>." He replies. "Maybe we could meet again some time."
"I'd like that. Maybe we can arrange something."
<<set $DanLove to $DanLove + 2>>
With that, Dan leaves you to your own devices. For now, you decide to flop onto the bed and take a rest, but after a while, you decide to check out [[Bob's Used Cars and Repairs|Bob1st]].
[[ |Bob1st]]You take a step towards Dan and then put a finger on his chest. "You know, I haven't got the proper chance to thank you yet, have I now?"
<<set $sluttiness to $sluttiness + 5>>
"Uh, I guess not." Dan confesses.
Your finger glides down his uniform, and towards his belt. "How about we fix that?"
"I-I would appreciate that."
Unbuckling his belt, you bite your lip and say "Then it's settled."
"I can't be too long though. Otherwise the Sheriff's gonna be pissed."
"Don't worry baby. I'll take good care of you."
You proceed to yank his pants down, revealing his flaccid cock. In an effort to get him hard, you peel out of your top and then unclasp your bra. His eyes go wide upon seeing <<print $boobs>> breasts.
"You can touch them if you want."
Dan doesn't hesitate to palm your breasts. As he squeezes on your soft pillows, you reach down to grip his stiffening shaft. You proceed to stroke his cock as you think of what you want to do with him next.
[[Blow him|DanHotel1_BJ]]
[[Use your last condom and fuck him (-1 Energy)|DanHotel1_Fuck]]👋 Name: <<print $name>>
💵 Cash: $<<print $cash>>
📅 Day: <<print $day>>
🤯 Stress: <<print $stress>> <<if $stress gte 90>> ❗️ <</if>>
🕵️ Notoriety: <<print $Noriety>> <<if $Noriety gte 90>> ❗️ <</if>>
💄 Beauty: <<print $beauty>> <<if $beauty lte 30>> ❗️ <</if>>
😈 Sluttiness: <<print $sluttiness>> <<if $tempslut gt 0>> (<<print $tempslut>> Temp) <</if>>
🍺 Drunkenness: <<if $drunkness eq 0>> Sober <<elseif $drunkness lt 3>> Buzzed <<elseif $drunkmess lte 4>> Tipsy <<elseif $drunkness lte 6>> Wasted ❗️ <</if>>
🏃 Energy: <<print $energy>>
[[Become a Patreon|https://www.patreon.com/bePatron?u=15173084]]<strong>Food:</strong> <<print $food>>
You'll consume 1 food per day. If you do not have enough food you'll go hungry and have less energy.
<strong>Condoms:</strong> <<print $condom>>
Condoms will be used during sex acts.
<strong>Beer:</strong> <<print $beer>>
<<if $beer gte 1>>
<<button "Drink Beer">>
<<set $beer to $beer - 1>>
<<set $stress to $stress - 25>>
<<set $DrinkConsump to $DrinkConsump + 355>>
<<set $drunkness to $drunkness + 1>>
<<if $tattoo is "Drinker">>
<<set $stress to $stress - 5>>
<</if>>
<<if $tattoo is "Drinker" and $drunkness gte 7>>
<<goto "Too Drunk">>
<<elseif $tattoo isnot "Drinker" and $drunkness gte 5>>
<<goto "Too Drunk">>
<</if>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 5>>
<</if>>
<<if $OD1 gte $ODDeath>>
<<goto "OD Ending">>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<<script>>
Dialog.setup("Inventory");
Dialog.wiki(Story.get("Inventory").processText());
Dialog.open();
<</script>>
<</button>>
<<elseif $beer eq 0>>
You do not have any beer right now.
<</if>>
<strong>Wet Wipes:</strong> <<print $makeup>>
<<if $makeup gte 1>>
<<button "Clean yourself up">>
<<set $makeup to $makeup - 1>>
<<set $beauty to $beauty + 5>>
<<if $beauty gt 50 and $tattoo isnot "beauty">>
<<set $beauty to 50>>
<<elseif $beauty gt 60 and $tattoo is "beauty">>
<<set beauty to 60>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<<script>>
Dialog.setup("Inventory");
Dialog.wiki(Story.get("Inventory").processText());
Dialog.open();
<</script>>
<</button>>
<<elseif $makeup eq 0>>
You do not have any wet wipes right now.
<<elseif $beauty gt 50 and $tattoo isnot "beauty">>
You do not need to clean up right now.
<<elseif $beauty gt 60 and $tattoo is "beauty">>
You do not need to clean up right now.
<</if>>
<strong>Smokes:</strong> <<print $smokes>>
<<if $smokes gte 1>>
<<button "Smoke Cigarettes">>
<<set $smokes to $smokes - 1>>
<<set $stress to $stress - 50>>
<<set $beauty to $beauty - 5>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<<script>>
Dialog.setup("Inventory");
Dialog.wiki(Story.get("Inventory").processText());
Dialog.open();
<</script>>
<</button>>
<<elseif $smokes eq 0>>
You do not have any smokes right now.
<</if>>
<strong>Lollipops:</strong> <<print $lollipop>>
<<if $lollipop gte 1>>
<<button "Suck on a Lollipop">>
<<set $lollipop to $lollipop - 1>>
<<set $stress to $stress - 2>>
<<set $sluttiness to $sluttiness + 1>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<<script>>
Dialog.setup("Inventory");
Dialog.wiki(Story.get("Inventory").processText());
Dialog.open();
<</script>>
<</button>>
<<elseif $lollipop eq 0>>
You do not have any lollipos right now.
<</if>>
<strong>Chocolate Bar:</strong> <<print $chocbar>>
<<if $chocbar gte 1>>
<<button "Eat Chocolate Bar">>
<<set $chocbar to $chocbar - 1>>
<<set $stress to $stress - 3>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<<script>>
Dialog.setup("Inventory");
Dialog.wiki(Story.get("Inventory").processText());
Dialog.open();
<</script>>
<</button>>
<<elseif $chocbar eq 0>>
You do not have any chocolate bars right now.
<</if>>
<strong>Mints:</strong> <<print $mints>>
<<if $mints gte 1>>
<<button "Eat a Mint">>
<<set $mints to $mints - 1>>
<<set $beauty to $beauty + 1>>
<<set $stress to $stress - 1>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<<script>>
Dialog.setup("Inventory");
Dialog.wiki(Story.get("Inventory").processText());
Dialog.open();
<</script>>
<</button>>
<<elseif $mints eq 0>>
You do not have any Mints right now.
<</if>>
Weed: <<print $weed>>
<<if $weed gte 1>>
[[Smoke Weed (Energy - 1)|Smoke Weed]]
<<elseif $weed eq 0>>
You do not have any weed right now.
<</if>>
<strong>Cocaine:</strong> <<print $cocaine>>
<<if $cocaine gte 1 and $snort isnot true>>
<<button "Snort Cocaine">>
<<set $cocaine to $cocaine - 1>>
<<set $stress to $stress + 20>>
<<set $drugdose to + 1>>
<<set $OD1 to $OD1 + 30>>
<<set $energy to $energy + 1>>
<<if $OD1 gte $ODDeath>>
<<goto "OD Ending">>
<</if>>
<<set $snort to true>>
<<script>>
Dialog.setup("Inventory");
Dialog.wiki(Story.get("Inventory").processText());
Dialog.open();
<</script>>
<</button>>
<<elseif $cocaine eq 0 or $snort is true>>
You do not have any cocaine right now or you have already used cocaine for today.
<</if>>
<strong>Lean:</strong> <<print $lean>>
<<if $lean gte 1>>
[[Drink Lean (Energy - 1)|Drink Lean]]
<<elseif $lean eq 0>>
You do not have any lean right now.
<</if>>
<strong>Ecstasy:</strong> <<print $ecstasy>>
<<if $ecstasy gte 1>>
<<button "Pop Ecstasy pill">>
<<set $ecstasy to $ecstasy - 1>>
<<set $OD1 to $OD1 + 15>>
<<set $drugdose to + 1>>
<<set $temp1 to 10>>
<<set $tempslut to $tempslut + $temp1>>
<<if $OD1 gte $ODDeath>>
<<goto "OD Ending">>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<<set $sluttiness to $sluttiness + $temp1>>
<<script>>
Dialog.setup("Inventory");
Dialog.wiki(Story.get("Inventory").processText());
Dialog.open();
<</script>>
<</button>>
<<elseif $ecstasy eq 0>>
You do not have any ecstasy pills right now.
<</if>>
<<set $ODDeath to random(20,80)>>
<div align='center' style='font-size: 150%;'>\
<strong><u>Version 0.3 (Current Version)</u></strong> \
</div>
-Expanded Drunkenness to now have randomized outcomes, with 13 randomized outcomes depending on location.
-Added 8 random outcomes in the world at McCall's Bar, the Pink Lounge, and the Truck Stop.
-Introduced Russ the Mechanic as a major NPC.
-Added End of Day 2 Content with Dan, Mary, Chance, Annabell, and Russ.
-Pussy Galore! Added a female version of the 'Agent Masturbation Fantasy'.
-3 new consumable items (Lollipops, Mints, and Chocolate Nut Bars).
-Changed requirements for Old Man Break In. You'll need at least 20 Notoriety upon meeting the Old Man to unlock the break in as an option.
-Rebalanced 'Martini Glass' tattoo so the buffs are a lot less from drinking. Drink limit bonus is still the same.
-Doubled the amount of Save Slots.
<div align='center' style='font-size: 150%;'>\
<strong><u>Version 0.2 Definitive Edition </u></strong> \
</div>
-Added a tattoo (Pin-up in Martini Glass) and a new option to forgo a tattoo for a vibrator
-Added 1 new Masturbation scene and Lesbian Variants for the other two Masturbation scenes. Masturbation scenes can now be selected rather than randomized.
-Added random Dog encounter at the truck stop.
-Fixed bug with certain events not giving cash.
-Fixed bug where you wouldn't gain points during the Pink Lounge Strip Club interview.
-Added option to buy a six pack of beer for $40 at the Truck Stop.
-Both alcohol consumed and times vomited (vomiting isn't implemented yet)
<div align='center' style='font-size: 150%;'>\
<strong><u>Version 0.2</u></strong> \
</div>
-Added End of Day 1 and Day 2 Content
-3 New Locations (Church, Bob's Used Cars and Repair, Old Man's House)
-1 major NPC (Annabell) and 3 minor NPCs (Bob, Jeff, George) introduced.
-Expanded dialog and interactions with Dan, Chance, and Mary. This includes 1 sex scene and 2 masturbation scenes.
-2 new activities (Prayer, Donation) to reduce Notoriety.
-Added spooning position to the Old Man sex scene during Chance's Pill Quest.
-Truckstop Prostitution expanded to include new scenes and lesbian options for a total of 10 additional scenes (2 Male-Female scenes and 8 Female-Female scenes)
-2 New Quests (Helping the Church, Old Man's House Burglary)
-1 new hair color (Black), 1 new pubic hair option (Triangle) and 1 New Tattoo (Scissors Intertwined)
-2 Random encounters (Flash and Lost Wallet at the Truck Stop)
-Drunkenness values for cocktails reduced to 1. This allows you to drink 4 drinks before becoming too drunk.
-UI improvements. Items from inventory are now applied immediately. Drunkenness and Temp Sluttiness from items are now displayed in the sidebar.
<div align='center' style='font-size: 150%;'>\
<strong><u>Version 0.1</u></strong> \
</div>
-4 locations (Hotel room, Truck Stop, McCall's Bar, Pink Lounge strip club)
-4 major NPCs (Deputy Dan, Mary McCall, Dennis Deveroux, Chance the Drug Dealer)
-Job opportunities such as bartending (at both McCall's Bar and the Pink Lounge), truck stop prostitution, drug dealing, and stripping jobs, each with randomized outcomes.
-Other activities such as shopping, glory hole, playing pool, drug dealing, drug taking, and drinking at the bar.
-3 endings (one good and two bad)
-1 quest (Chance's Pills)"Well... Of the top of my head, Mary might have some shifts available at her bar."
<<if $JOBCYCLE isnot 1>><<set $time to $time + 1>><</if>>
"Anything else?"
"Well, there is the Pink Lounge, but that's a uh... strip club. Not that I'm saying you're a stripper or something."
His cheeks turn red as he starts to stammer.
<<if $time neq 3>>
[[Ask another question and change the subject|get into the cruiser with Dan.]]
[["Would you like to see me strip?"]]
<<elseif $time gte 3>>
[["Alright, here we are." Dan says.|DanStation]]
<</if>>"I uh... I mean, you are really pretty." Dan says.
<<set $DanLove to $DanLove + 1>>
A smile lights up your face as you put your hand on his thigh. "Yeah?"
"Y-yeah."
You put a hand on his thigh. "You're rather cute yourself."
"Th-thanks <<print $name>>."
"No problem."
"Anyway, we're uh... [[here now.|DanStation]]."Your name is <<textbox "$name" "Sarah">>
You have long, luscious hair that is...
* <<radiobutton "$hair" "brown" autocheck>> Basic Brown.
* <<radiobutton "$hair" "blonde" autocheck>> Hollywood Blonde.
* <<radiobutton "$hair" "black" autocheck>> Jet Black.
* <<radiobutton "$hair" "red" autocheck>> Firey Red.
* <<radiobutton "$hair" "blue" autocheck>> Alternatively Blue.
Your eyes are...
* <<radiobutton "$eyes" "brown" autocheck>> Brown.
* <<radiobutton "$eyes" "blue" autocheck>> Blue.
* <<radiobutton "$eyes" "green" autocheck>> Green.
* <<radiobutton "$eyes" "amber" autocheck>> Amber.
Your breasts are (Boob size has minor effects on certain interactions)...
* <<radiobutton "$boobs" "cute" autocheck>> Cute little beestings.
* <<radiobutton "$boobs" "small" autocheck>> Nice small handfuls.
* <<radiobutton "$boobs" "big" autocheck>> Two big ol' bags of fun.
* <<radiobutton "$boobs" "huge" autocheck>> Huge enough to cause back problems.
Downstairs, your pubic hair is...
* <<radiobutton "$bodyhair" "shaved" autocheck>> Completely bald.
* <<radiobutton "$bodyhair" "landing strip" autocheck>> A landing strip.
* <<radiobutton "$bodyhair" "martini" autocheck>> A neat little triangle.
* <<radiobutton "$bodyhair" "love heart" autocheck>> Cut into the shape of a love heart (how cute!)
* <<radiobutton "$bodyhair" "trimmed" autocheck>> Nice and trimmed.
* <<radiobutton "$bodyhair" "bush" autocheck>> Uncut bush.
Along your travels, you also spent some money on a tattoo...
* <<radiobutton "$tattoo" "NONE" autocheck>> You didn't actually get a tattoo, and instead saved some money. (Start with + $100)
* <<radiobutton "$tattoo" "slut" autocheck>> A love heart on your ass. (+10 sluttiness)
* <<radiobutton "$tattoo" "beauty" autocheck>> A tasteful rose on your arm. (+10 beauty and 60 minimum beauty upon washing up)
* <<radiobutton "$tattoo" "Notoriety" autocheck>> 'Thug Life' on your arm. (Notoriety raises slower and earlier access to drug dealing activities)
* <<radiobutton "$tattoo" "Stress" autocheck>> A happy cartoon cat on the palm of your hand. (Stress raises slower than normal)
* <<radiobutton "$tattoo" "Cum" autocheck>> A chalice just below your collarbone. (Cum swallowed is added to sluttiness. Typical load of cum is 3 to 4 mls. Less sluttiness required to give blowjobs in certain activities.)
* <<radiobutton "$tattoo" "LesTat" autocheck>> Two pairs of scissors intertwined on your forearm. (Maximum payment, less stress during lesbian prostitution events and less sluttiness required for lesbian prostitution events).
* <<radiobutton "$tattoo" "Drinker" autocheck>> A pin-up girl in a martini glass on your arm. (Can drink +2 drinks before triggering drunk events. Drinking buffs increased slightly per drink).
* <<radiobutton "$tattoo" "Vibrator" autocheck>> Instead of a tattoo, you bought a vibrator. (Higher buffs from masturbation. Can also be used during certain encounters).
<div align='center' style='font-size: 100%;'>\
[[Onwards to the game|Crash]]
</div>
<div align='center' style='font-size: 150%;'>\
<strong><u>Sex:</u></strong> \
</div> <div align='center'>\
<strong>Dicks tugged:</strong> <<print $handjobs>>
<strong>Cocks sucked:</strong> <<print $bjs>>
<strong>Cum swallowed:</strong> <<print $cum>>ml
<strong>Fucks given:</strong> <<print $sex>>
<strong>Pussies poked:</strong> <<print $les>>
<strong>Carpets munched:</strong> <<print $cunny>>
<strong>Sisters scissored:</strong> <<print $scissor>>
<strong>Orgasms enjoyed:</strong> <<print $orgasms>>
</div>
<div align='center' style='font-size: 150%;'>\
<strong><u>Work:</u></strong> \
</div> <div align='center'>\
<strong>Total Cash Earned:</strong> <<print $totalcash>>
<strong>Tricks turned as a postitute:</strong> <<print $tricks>>
<strong>Bars tended:</strong> <<print $bartend>>
<strong>Strip shows Performed:</strong> <<print $TimesStripped>>
<strong>Drugs sold:</strong> <<print $drugdeals>>
</div>
<div align='center' style='font-size: 150%;'>\
<strong><u>Miscellaneous:</u></strong> \
</div> <div align='center'>\
<strong>Deers killed:</strong> <<print $deer>>
<strong>Alcohol Consumed:</strong> <<print $DrinkConsump>>ml
<strong>Times vomited:</strong> <<print $Vomit>>
<strong>Visits to the Statistics page: </strong><<print $TVTP>> <<if $TVTP eq 70>> Nice <<elseif $TVTP eq 421>> Blaze it! <<set $weed to $weed + 1>> <</if>>
</div>
<<set $TVTP to $TVTP + 1>>
With his dick still in your hand, you squat down and continue to stroke him. He looks down, your <<print $eyes>> eyes locking with his. You then lean forward and kiss the tip of his cock, before wrapping your lips around it.
A smile fills Dan's face as you swallow the head of his cock. Your tongue swirls around as your hand continues to tug on his shaft. Soft moans fill your ear, letting you know that you're the one making him feel so good.
"Ohh <<print $name>>... That feels so good." He says.
But you know it could be better. Your hand lets go of his shaft, allowing your head to plunge down his entire length. As your head bobs back and forth, you listen to his soft moans turn into indulgent groans.
<<set $DanIntroFuck to 1>>
Everything about the morning's drama just melts away. Your worries about getting a new car are drowned out by the sounds of you slurping and sucking on his dick. Your anxiety about your current situation are no match for the thrill of making a defender of the public take place in carnal pleasure rather than fulfill his duties.
For a moment, you decide to retract your mouth and stroke on Dan's spit-soaked shaft.
"How's that?" You ask.
"Really good. Thank you <<print $name>>."
You bite your lip. "I'd say it's only fair."
That's when you lean forward and swallow his cock once more. This time your head bobs back and forth at a vigorous pace. One that'll likely overwhelm Dan judging by the way he's moaning. You yearn for his cock to pulsate inside of your mouth, causing you to move your head back and forth even faster.
"Ohh... I'm so close."
His words only fuel you on to push him towards that release. Sure enough, he erupts inside of your mouth, rope after rope of his cum shooting down your throat. Once you're certain he's been drained, you retract your head and then swallow his load with a smile on your face.
"Oh my God... That was incredible." He says.
"Maybe we'll have to do it again?"
"I'd say so."
After giving you his number Dan leaves you to your own devices. For now, you decide to flop onto the bed and take a rest, but after a while, you decide to check out [[Bob's Used Cars and Repairs|Bob1st]].
[[ |Bob1st]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cum to $cum + random(3,4)>>
<<if $tattoo is "Cum">>
<<set $sluttiness to $sluttiness + $cum>>
<</if>>
<<set $sluttiness to $sluttiness + 5>> <<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
<<set $stress to $stress - 25>>
<</if>><</nobr>>You reach into your pocket, retrieving the final condom you had. Throughout your trip you'd had your fair share of casual sex, and Dan is about to join the lucky few. Or maybe it's more than a few? Who am I to judge?
<<if $JOBCYCLE isnot 1>><<set $sluttiness to $sluttiness + 15>> <<set $sex to $sex + 1>><</if>>
He grabs the condom wrapper and tears it open, before saying "Well I must say, I'm glad I ran into you."
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
He proceeds to roll the condom over his cock as you turn to the wall, pull your jeans down slightly, and bend over. Sure, you could lay down on the bed, but the heat of the moment demands that get going as soon as possible,
<<if $JOBCYCLE isnot 1>><<set $stress to $stress - 40>><</if>>
Once his cock was covered, Dan put his hands on your waist and presses his length inside of your glistening slit. In response, you let out a gasp as he further penetrates you. His thrusts start off timid in pace, but he soon finds himself lost in the heat of the moment.
Your moans and the sounds of your flesh clapping against his fill the hotel room. There was nothing intimate or romantic about the act. Only a desperate attempt to satisfy primal urges. Everything the two of you do, you do with that goal in mind. From Dan bucking his hips faster, to you placing a finger on your clit to further add to your pleasure.
<<set $DanIntroFuck to 1>>
Neither of you exchange any words, only lustful cries. You look over your shoulder to see the intensity on Dan's face. His teeth are clenched and his face is red. Knowing this may very well be the last moment he spends with you, he decides to fondle your <<print $boobs>> breasts.
You soon find yourself getting close to your release, but you can't help but worry that Dan might get there before you. Your legs tremble whilst your finger rubs harder on your sensitive clit. Your breathing grows heavy as you cry "Don't fucking stop. Don't fucking stop!"
Dan lets out a grunt as you feel his cock pulsate inside of you. In spite of his release, he continues to piston away. This ensures you reach your own, body shaking climax.
Once done, Dan pulls out of you so you turn around and smile at him. "Damn, I needed that."
"Well, I'm always around to serve if you need."
"I'll be sure to keep it in mind."
With that, Dan leaves you to your own devices. For now, you decide to flop onto the bed and take a rest, but after a while, you decide to check out [[Bob's Used Cars and Repairs|Bob1st]].
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
This hotel room is your new home for the next few days. It's not much and it looks like the spare room in your grandma's house, but it comes with the essentials. A bed, a shower, and a roof over your head. All you have to do is make sure you pay for the room...
What would you like to do?
[[Masturbate (-1 Energy)|Masturbate]]
<<if $beauty lt 50>>
[[Wash up (- 1 Energy)|Wash up Hotel]]
<<elseif $beauty gte 50 and $tattoo isnot "beauty">>
You cannot improve your look any further right now.
<<elseif $beauty lt 60 and $tattoo is "beauty">>
[[Wash up (Energy - 1)|Wash up Hotel]]
<<elseif $beauty gte 60>>
You cannot improve your look any further right now.
<</if>> <<if $stress lt 100>>
[[Go somewhere else]]
<<elseif $stress gte 100>>
You are too stressed to deal with the outside world.
<</if>>
<<if $energy lte 0>>
<<goto 'End of Day'>>
<</if>>
<<set $chance to 0>>
<<set $JOBCYCLE to 0>><div align='center' style='font-size: 150%;'>\
<strong><u>Stats:</u></strong> \
</div>
<strong>Stress 🤯:</strong> Stress builds up when your character performs actions that come with some sort of risk, whether it be mental strain, physical harm, or legal risks. Too much stress, and you won't be able to do anything but relax.
<strong>Notoriety 🕵️:</strong> Notoriety builds when you commit illegal acts such as drug dealing and prostitution. Going over 100 could mean a trip to jail. Notoriety reduces if you work honest jobs or rest up.
<strong>Beauty 💄:</strong> How attractive and clean you are. If you go below 30, you'll likely need to clean up before gaining access to most places.
<strong>Sluttiness 😈:</strong> How sexually adventurous you are. Handy if you want to engage in stripping or prostitution, but not so much if you're trying to be a good girl.
If you see (+Number) by your sluttiness, this means that you have taken something that has loosened your inhibitions. This buff will last until the end of the day.
<strong>Cash 💵:</strong> Money. Used to buy things.
<strong>Energy 🏃:</strong> Energy dictates how many actions you can take during a day. You can gain energy by either ending the day, or doing cocaine.
<div align='center' style='font-size: 150%;'>\
<strong><u>Consumable Items:</u></strong> \
</div>
<strong>Wet Wipes:</strong> Increases beauty. Cannot increase beauty passed 50 (60 if you have the Rose Tattoo).
<strong>Beer:</strong> Reduces stress slightly. Can contribute to an overdose if you combine with other drugs. Drinking too much beer can also lead to you getting drunk and needing to take a rest. Other concequences may also follow.
<strong>Smokes:</strong> Reduces stress and beauty.
<strong>Lollipop:</strong> Reduces Stress and raises Sluttiness by a minor amount.
<strong>Chocolate Nut Bar:</strong> Slightly reduces stress.
<strong>Mints:</strong> Slightly raises beauty and reduces stress.
<strong>Weed:</strong> Reduces stress, beauty, and energy.
<strong>Ecstasy:</strong> Increases sluttiness, but can lead to an overdose.
<strong>Lean:</strong> Reduces stress and energy and can have random negative side effects. Can also lead to an overdose if taken with other drugs.
<strong>Cocaine:</strong> Increases energy and stress.Can only have one line of coke a day, and it contributes to overdoses.
<strong>Bar Drinks:</strong> Some locations in Sutton offer alcoholic beverages for consumption, ranging from beer to tasty cocktails. They all reduce stress to varying degrees, but some drinks can also give minor buffs to other stats. Drinking too much at a bar can also lead to you getting drunk and needing to take a rest. Other concequences may also follow.
<div align='center' style='font-size: 150%;'>\
<strong><u>Tips:</u></strong> \
</div>
-Make sure you have the cash for hotel rent ($100 a night) and to have food ($25).
-Try your best to keep Notoriety and Stress down. If either of these gets too high, you'll find yourself wasting time to recover. You'll see a ❗️ by a stat if it is getting critically high/low.
-Not all actions are equal in usefulness. Be careful what you do before committing to an action.
-If you need to raise/lower a stat, try seeing if items will help you out before committing to an action that requires energy.
-You do not lose energy traveling between locations, so feel free to explore Sutton at your leisure.
-Use items from the Truck Stop's shop to manage your stats. Drugs can also be helpful, but can also lead to overdoses, which is an immediate game over.
-Drugs and alcohol may mix, but they don't mix well.You decide that you need a little bit of me time. After stripping down, you lay down on your bed and begin rubbing your slit. With your eyes closed, your imagination is free to roam its perverted depths.
What do you imagine?
[[Beach Fantasy]]
[[Lesbian Beach Fantasy]]
[[Secret Agent Fantasy]]
[[Kinky Fantasy]]
[[Lesbian Kinky Fantasy]]
<<set $JOBCYCLE to 0>>Where would you like to go?
[[Hotel Room]]
<<if $beauty gte 20>>
[[Truck Stop][$chance to random(1,20)]]
<<elseif $beauty lt 20>>You're too much of a mess to go out in public.
<</if>> <<if $beauty gte 20>>
[[Bob's Used Cars and Repairs]]
<</if>> <<if $beauty gte 30>>
[[McCall's Bar][$chance to random(0,20)]]
<<elseif $beauty lt 30>>
You're too much of a mess to go to McCall's Bar.
<<elseif $beauty lt 20>>
You're too much of a mess to go out in public. <</if>> <<if $beauty gte 20>>
[[Pink Lounge Strip Club][$chance to random(0,20)]]
<<elseif $beauty lt 20>>
You're too much of a mess to go out in public. <</if>><<if $beauty gte 20 and $AnnaCorrupt lt 1>>
[[Church]]
<<elseif $beauty lt 20>>
You're too much of a mess to go out in public.
<<elseif $AnnaCorrupt gte 1>>
You are currently banned from the church.<</if>> <<if $day isnot 1 and $OldManBreak_in is 1>>
[[Old Man's House]]
<<elseif $Oldman isnot 1>> <</if>>
<<nobr>>
<<if $energy lte 0>>
<<goto 'End of Day'>>
<</if>>
<<if $stress gte 100>>
<<goto 'Stress_100'>>
<</if>>
<<if $beauty lt 20>>
<<goto 'dirty'>>
<</if>>
<</nobr>>
<<set $JOBCYCLE to 0>>The truck stop seems to be one of the busier places in Sutton. For most people, this is just a place to take a break and get some food before heading on the next step of their journey.
There is a shop where you can buy basic items. There's also the bathroom which is probably covered in graffiti and a cornucopia of body fluids. Finally, there are the truckers themselves. They aren't exactly the most attractive bunch, but they probably wouldn't mind some companionship.
<<if $Noriety lt 90>> <<if $beauty gt 20>>
[[Shop]]
<<elseif $beauty lte 20>>
You are too much of a mess to enter the shop.
<<elseif $chance is 20>>
Outside of the shop you see a scrawy, pimple-faced 18 year old who looks to you.
[[Talk to the kid|ShopRE_Talk]]
[[Shop][$chance to random(1,20)]]
<</if>>
[[Toilets|toilets][$chance to random(1,50)]]
[[Truckers]]
[[Go somewhere else]]
<<elseif $Noriety gte 90>>
Due to your previous activity, there has been an increased presence of police in the area. You need to do something to let the heat die down before someone points out you're the one who's been getting up to no good.
[[Go somewhere else]]
<</if>>
<<nobr>>
<<if $energy lte 0>>
<<goto 'End of Day'>>
<</if>>
<<if $stress gte 100>>
<<goto 'Stress_100'>>
<</if>>
<<if $beauty lt 20>>
<<goto 'dirty'>>
<</if>>
<</nobr>>
<<set $JOBCYCLE to 0>>McCall's bar is an intimate space with a retro-American setting. That is a fancy way of saying it's a small dive with tacky Americana plastered all over. Then again, it's not like the locals have much else to do around here than drink, play pool, and hope they can exchange tired pick up lines for sex.
[[Approach the bar]]
[[Approach the pool tables]]
[[Go somewhere else]]
<<if $chance is 19>>
As you think about what you're about to do, you witness a man shove another near the bar. The man that was shoved shouts "Hey! What is your goddamn problem?"
The man's problem is the fact he seemingly wants to be the next Mike Tyson and swing for the fences. The haymaker he throws glides through the air, but the two men soon begin to tussle.
You could ignore the brawl, or you could possibly attempt to intervine and break things up.
[[Break up the fight|MCBFightBreakup][$chance to random(1,3)]]
<<elseif $chance is 18>>
As you think about how to spend your time at the bar, someone stumbles before spilling beer onto you. You gasp before looking at the beer stain on your shirt.
"Shit... I'm sorry." The man says.
[[Swear at him|MCBSpill_Swear]]
[[Ignore him|McCall's Bar][$chance to 1]]
<<if $JOBCYCLE isnot 0>>
<<set $beauty to $beauty - 5>>
<<set $stress to $stress + 10>>
<<if $tattoo is "Stress">>
<<set $stress to $stress - random(3,5)>>
<</if>>
<</if>> <</if>>
<<nobr>>
<<if $energy lte 0>>
<<goto 'End of Day'>>
<</if>>
<<if $stress gte 100>>
<<goto 'Stress_100'>>
<</if>>
<<if $beauty lt 30>>
<<goto 'dirty'>>
<</if>>
<<if $chance eq 20 and $beauty gte 40>> <<goto 'MCBar Manflirt'>> <</if>>
<</nobr>>
<<set $JOBCYCLE to 0>>
The Pink Lounge Strip Club sits on the edge of town. Shame and smut hide under neon signs promising stripteases to those brave enough to enter. You are hoping to find salvation among lonely men, stale beer, and sweaty Benjamins. Well, maybe not salvation, but a stack of money, which is the next best thing.
<<if $chance is 20 and $PLShotgun isnot true>>
Outside the Strip Club, you see a woman holding a shotgun.
<<set $man2name = $manname.random(1,50)>>
"I know you're in there <<print $man2name>>, you son of a bitch."
Truth be told, it might be a good idea to [[go somewhere else|Go somewhere else][$chance to random(0,19)]]. Then again, if you're feeling brave, you might [[intervene|PLSC_Shotgun]]
<<elseif $beauty gte 30>>
Off to the side is a van that catches your eye. You near it, catching the smell of marijuana from the van. Maybe you could [[buy drugs]] from the occupant. Otherwise, you can [[enter the Pink Lounge|Enter the Pink Lounge.]].
<<elseif $beauty lt 30>>
Off to the side is a van that catches your eye. You near it, catching the smell of marijuana from the van. Maybe you could [[buy drugs]] from the occupant. You could also go to the Pink Lounge bar, but you'll need to clean up first before doing so.
<</if>>
[[Go somewhere else]]
<<if $chance is 19 and $PLDad is true>>
<<elseif $chance is 19 and $StripInt gte 3>>
Upon arriving, you see a older man waiting outside the Pink Lounge. If you're feeling brave, [[you can go see what he wants.|PinkLoungeDadEncounter]]
<</if>>
<<set $JOBCYCLE to 0>>You enter the store in hopes of finding day to day supplies. Inside, you're met by a pimple-faced git who gives you a minimum-wage smile as you browse the shelves.
<strong>Food:</strong> It's nothing fancy, but it'll keep you from dying.
You currently have <<print $food>> food.
<<if $cash lt 25>>
You do not have enough cash to buy food.
<<elseif $cash gte 25>>
<<button "Buy Food - $25">>
<<set $cash to $cash - 25>> <<set $food to $food + 1>>
<<goto "Shop">>
<</button>>
<</if>>
<strong>Wet Wipes:</strong> Perfect for wiping of various stains.
You currently have <<print $makeup>> wet wipes.
<<if $cash lt 5>>
You do not have enough cash to buy wet wipes.
<<elseif $cash gte 5>>
<<button "Buy Wet Wipes - $5">>
<<set $cash to $cash - 5>> <<set $makeup to $makeup + 1>>
<<goto "Shop">>
<</button>>
<</if>>
<strong>Condoms:</strong> Because the last thing you need is a kid.
You currently have <<print $condom>> condoms.
<<if $cash lt 5>>
You do not have enough money for condoms.
<<elseif $cash gte 5>>
<<button "Buy Condoms - $5 for 5">>
<<set $cash to $cash - 5>>
<<set $condom to $condom + 5>>
<<goto "Shop">>
<</button>>
<</if>>
<strong>Beer:</strong> The more you drink, the better the truckers out back look.
You currently have <<print $beer>> bottles of beer.
<<if $cash lt 8>>
You do not have enough money for beer.
<<elseif $cash gte 8>>
<<button "Buy Beer - $8">>
<<set $cash to $cash - 8>> <<set $beer to $beer + 1>>
<<goto "Shop">>
<</button>>
<</if>>
<<if $cash lt 40>>
You do not have enough money for a six-pack.
<<elseif $cash gte 40>>
<<button "Buy a Six Pack of Beer - $40">>
<<set $cash to $cash - 40>> <<set $beer to $beer + 6>>
<<goto "Shop">>
<</button>>
<</if>>
<strong>Smokes:</strong> Don't worry, your character will get lung cancer way after the events of the game are over.
You currently have <<print $smokes>> packs of cigarettes.
<<if $cash lt 20>>
You do not have enough cash to buy smokes.
<<elseif $cash gte 20>>
<<button "Buy Smokes - $20">>
<<set $cash to $cash - 20>> <<set $smokes to $smokes + 1>>
<<goto "Shop">>
<</button>>
<</if>>
<strong>Lottery Ticket:</strong> Every 1/5 is a winner.
<<if $cash lt 5>>
You do not have enough cash to buy a lottery ticket.
<<elseif $cash gte 5>>
<<button "Buy Lottery Ticket - $5">>
<<goto "Lottery Ticket - $5">>
<</button>>
<</if>>
<strong>Lollipop:</strong> Lick and suck to your heart's content.
<<if $cash lt 1>>
You do not have enough cash to buy a lollipop.
<<elseif $cash gte 1>>
<<button "Buy Lollipop - $1">>
<<set $cash to $cash - 1>> <<set $lollipop to $lollipop + 1>>
<<goto "Shop">>
<</button>>
<</if>>
<strong>Chocolate Nut Bar:</strong> Yeah girl, put that thick chocolate bar in your mouth and get all that nutty goodness inside.
<<if $cash lt 1>>
You do not have enough cash to buy a chocolate bar.
<<elseif $cash gte 1>>
<<button "Buy Chocolate Nut Bar - $1">>
<<set $cash to $cash - 1>> <<set $chocbar to $chocbar + 1>>
<<goto "Shop">>
<</button>>
<</if>>
<strong>Mints:</strong> Keep your breath nice and fresh.
<<if $cash lt 1>>
You do not have enough cash to buy a pack of mints.
<<elseif $cash gte 1>>
<<button "Buy Mints - $1">>
<<set $cash to $cash - 1>> <<set $mints to $mints + 1>>
<<goto "Shop">>
<</button>>
<</if>>
<<if $energy gte 1>>
[[Truck Stop]]
<<elseif $energy eq 0>>
[[End of Day]]
<</if>>
<<set $JOBCYCLE to 0>>You immediately regret entering this godforsaken place. You're not sure there's enough bleach on this earth to hide the stench of puke, piss and poo. If you want to go to the bathroom, you can do that at the hotel.
<<if $sluttiness gte 20>>
As a self-professed slut, you can see that one of the stalls as a crude penis drawn on it. You open the stall the cartoon dick is pointing too, finding that someone has cut a gloryhole. If you're feeling brave, you [[can wait around to suck a dick. (Energy - 1)|can wait around to suck a dick._start]]
<</if>> <<if $chance is 50 and $ToiletCash isnot 0>>
You notice that waiting by the sinks is a wad of notes. You approach it, seeing a note attached to the stack of bills.
'May whoever find this take it. You need it more than I do now.'
You do just that, wondering who'd left the mystery stack of bills. Turns out you've just pocketed $500.
<<if $JOBCYCLE is 0>><<set $cash to $cash + 500>> <<set $totalcash to $totalcash + 500>> <</if>> <<set $ToiletCash to 0>><</if>>
[[Flee before the smell overwhelms you|Truck Stop]]
<<timed 180s>><<goto "The smell overwhelms you">><</timed>>
<<set $hjtrucker to random(1,10)>>
<<set $JOBCYCLE to 0>>You decide to head around to the back. There are a few truckers gathered around, drinking their drinks of choice and talking about their travels. As a lone, attractive woman, you stick out like a sore thumb among the tired and weary truckers.
<<set $chance to random(1,20)>>
[[Approach the truckers]]
[[Go somewhere else|Truck Stop]]
<<if $chance eq 20>>
As you hang around the area, a pickup truck drives by. Upon seeing you, the driver honks the horn and shouts "Show us ya tits!"
[[Flash]]
<<elseif $chance eq 19>>
You notice a wallet on the ground. It must have fallen out of someone's pocket.
[[Turn it into the Truck Stop|RanTruckWallet_Return]]
[[Steal from it|RanTruckWallet_Look]]
<<elseif $chance eq 18>>
Out of the corner of your eye, you notice a stray German Shepard walking down the street. You can leave it alone, but he does look rather lonely. Maybe he could do with a pat.
[[Approach the dog]]
<</if>>
<<set $JOBCYCLE to 0>> For some reason, you find yourself thrilled at the idea of sucking some random cock off in this place. Not even the smell of piss or sticky floors can stop you from kneeling down and facing the hole.
<<if $hjtrucker lte 6>>
Soon enough, an average-sized cock comes through the hole. It throbs at the thought of what's waiting for it on the other side.
<<link "Give a handjob">><<set $JOBCYCLE to 0>><<goto "GHole_1_HJStart">><</link>>
<<link "Suck on it">><<set $JOBCYCLE to 0>><<goto "GHole_1_BJStart">><</link>>
<<if $sluttiness gte 100 and $condom gte 1>>
<<link "Fuck it">><<set $JOBCYCLE to 0>><<goto "Ghole_2_FuckStart">><</link>>
<</if>>
<<elseif $hjtrucker lte 8>>
Soon enough, an average sized cock comes through the hole, but it is covered in a condom. Maybe it's because they have an STI, or maybe its just becase they are a responsible adult who realizes the dangers of sticking their dick through a truck stop glory hole.
<<link "Give a handjob">><<set $JOBCYCLE to 0>><<goto "Ghole_Condom_HJStart">><</link>>
<<link "Suck on it">><<set $JOBCYCLE to 0>><<goto "Ghole_Condom_BJStart">><</link>>
<<if $sluttiness gte 100>>
<<link "Fuck it">><<set $JOBCYCLE to 0>><<goto "Ghole_Condom_FuckStart">><</link>>
<</if>>
<<elseif $hjtrucker gte 9>>
A few moments later, a hard cock pokes through the hole. You squat down only to be hit with a stream of piss. You immediately put your hands over your face, but it does little to dilute the golden shower. To escape, you rush out of the stall, your face, hands, and clothes coated in piss.
You hear a cackle come out from the stall as you rush out of the toilet. You rush to the hotel room, eager to [[take a shower...|goldenshower_shower]]
<<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 50>>
<<set $stress to $stress + 50>>
<</if>>
<</if>>
<<set $JOBCYCLE to 1>>
<<set $chance to random(1,10)>>
<<goto 'TSOY'>>You decide to approach the truckers, who all turn their gaze to you. You get a feeling that remembering their faces would be a waste of time, seeing as they'll likely be gone in a few hours.
[[Ask them if any of them are heading to Costa Rosa|TruckersQ1]]
[[Ask for money (-1 energy)|TruckersQ2Starts]]
<<if $sluttiness gte 20 and $beauty gte 25>>
[[Prostitute yourself (-1 Energy)|Trucker Sex2]]
<<elseif $tattoo eq 'LesTat' and $beauty gte 25>>
[[Prostitute yourself with female truckers (-1 Energy)]]
<<elseif $tattoo eq 'LesTat' and $beauty lt 25>>
You are too much of a mess to attract the interests of any 'business'.
<<elseif $sluttiness gte 20 and $beauty lt 25>>
You are too much of a mess to attract the interests of any 'business'.
<</if>> <<if $Noriety gte 20 or $tattoo is "Notoriety">>
As someone who's a bit rough and tumble, you know that you might be able to sell [[some drugs around here (-1 energy)|TruckstopDrugsale]]
<</if>>
[[On second though, you'll go somewhere else|Truck Stop]]
<<nobr>>
<<set $weedprice to random(25,50)>>
<<set $cokeprice to random(70,100)>>
<<set $ecstasyprice to random (35,50)>>
<</nobr>>
"Would any of you guys be passing by Costa Rosa?"
You receive a chorus of nos in response Guess you're gonna have to ask [[them something else.|Approach the truckers]]
<<set $stress to $stress + 2>>"You guys wouldn't be able to help a gal out, would ya?"
"Maybe. What do you ya need?" A trucker asks.
"Just some spare change, if you've got any?"
<<if $chance eq 1>>
"Sure, I've got some cash to spare."
<<set $tips to random (0,20)>>
You continue to ask the various truckers around the carpark, spinning sob stories about what happened to you just outside of town. After some time spent begging, you receive $<<print $tips>>. It ain't much, but it'll help you get through the day. <<if $JOBCYCLE isnot 1>><<set $totalcash to $totalcash + $tips>> <<set $cash to $cash + $tips>> <</if>>
<<elseif $chance eq 2>>
"You know, if you wanna make some real money, you could come give me a good time, sugar."
The trucker cruelly chuckles before thrusting his hips, leaving little to the imagination. He did have a point though. Maybe giving some 'service' around here is going to make you more cash than just pleading and begging.
[[Well, maybe you could give him a hand job|Trucker HJStart]]
<<if $sluttiness gte 20>>
[[But a blowjob would make you more|Trucker BJStart]]
<</if>>
[[No thanks|Approach the truckers]]
<<elseif $chance eq 3>>
"Yeah, I can spare some change."
<<set $tips to random (0,20)>>
"Thank you so much."
<<if $JOBCYCLE isnot 1>><<set $totalcash to $totalcash + $tips>> <<set $cash to $cash + $tips>> <</if>>
You proceed to ask the various truckers around the area, giving them sob stories about what's happened to you. All in all you receive is $<<print $tips>>. It ain't much, but it'll help you get through the day.
<<if $JOBCYCLE isnot 1>> <<set $smokes to $smokes + 1>><</if>>
One of the truckers even gives you some smokes. Guess he figured it'd take the edge off.
<<elseif $chance eq 4>>
"Fuck off. I ain't got time for you bitch."
The trucker then spits on you, causing you to run away in tears.
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo is "Stress">>
<<set $stress to $stress + 12>>
<<elseif $tattoo isnot "Stress">>
<<set $stress to $stress + random(20,30)>>
<</if>>
<<set $beauty to $beauty - 5>>
<</if>><</nobr>>
<<elseif $chance eq 5>>
"I can't say no to a pretty face."
He hands you a twenty-dollar note before saying "Don't spend it all at once now."
"Oh my God. Thank you so much."
"Not a problem. Take care." <<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 20>> <<set $totalcash to $totalcash + 20>> <</if>>
With the twenty in hand, you decide not to push your luck and annoy any more of the strangers around.
<<if $JOBCYCLE isnot 1>><<set $stress to $stress - 5>><</if>>
<<elseif $chance eq 6>>
"Hmmm... I'm not too willing to give just anyone some cash, but if you need help, I can buy you some food and stuff."
<<if $JOBCYCLE isnot 1>><<set $food to $food + 1>> <</if>>
"Sure. I won't say no."
<<if $JOBCYCLE isnot 1>><<set $makeup to $makeup + 2>> <</if>>
She takes you into the shop, where he buys you some food and wet wipes. It might not be cash, but it'll save you some money down the road.
<</if>>
[[Truck Stop]]
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $JOBCYCLE to 1>>"Come with me."
The trucker leads you to his cabin. There, you wonder whatever the hell you've gotten yourself into.
<<if $hjtrucker eq 1>>
You arrive at the bed in his cabin. It's a tight squeeze considering it's only made for one person, so your <<print $boobs>> breasts press against his chest. The trucker proceeds to tug down on his pants, pulling out his flaccid cock.
To start, you rub his flaccid member, causing him to smile. You smile back at him as he soon grows hard in your hand, to which he says "Mhmm, can you spit on your hand?"
Eager to please your customer, you do just that. With your hand now lubed up, you begin to stroke on his hardness before asking "Like this?"
"Oh that's perfect... So much better than just jacking off."
You let out a playful chuckle. "So you like my soft little hand on your nice, hard cock?"
"Oh yeah... I wish I could take you with me."
"Well, I'm afraid I can't do that, but I can give you some good memories."
You decide to pick up the pace with your hand. Whilst it's far from the most intimate encounter, you found some enjoyment in giving reprieve to a traveling trucker.
"Oh, you must be such a hard worker." You say, eager to tell him what he wants to hear. "Driving late hours all over the country."
"Yeah..."
"Mhmm... I'm so glad I got to give you a helping hand."
His shaft starts to pulsate in said hand, informing you he's close to blowing his load.
"Are you about to cum for me?"
"Yeah... I'm really close."
"Mhmm. Cum for me."
You put the palm of your other hand to catch his seed. Sure enough, he erupts, his cum coating your hands and his shaft. He lets out a sigh as you figure out what to do with his seed.
[[Lick it up|TruckerHJ1-Eatcum]]
[[Ask for a tissue|TruckerHJ1-tissue]]
<<elseif $hjtrucker eq 2>>
You head into the back of the cabin, where your client sits down on the edge of his bed. You take a seat next to him as he whips out his semi-erect shaft and says "Go on bitch. Get to work."
<<set $stress to $stress + 5>>
He didn't exactly exude charm, but that might be why he has to pay a woman to touch him. You grip his admittedly sizable shaft and start stroking, feeling it grow in your hand.
"Oh yeah. That's a good fuckin' girl."
You start to stroke faster, eager to get this over and done with. He doesn't really seem to mind that you're trying to make this quick, or the fact you look like you'd rather be anywhere else. Maybe he's grown used to women finding him unappealing.
"Keep doing that, slut."
Boldly, he puts a hand on your thigh. You've got a feeling he's gonna touch you in other places, but there's not much you can do about it. You just hope to feel that cock of his pulsate in your hand sooner rather than later.
"Oh fuck. Shame you ain't willing to put those pretty little lips all over my big dick."
Admittedly, that'd get things done a bit quicker, but that doesn't exactly mean you want to do it.
[[Blow him|TruckerHJ2 - BJ]]
[[Just keep stroking|TruckerHJ2 - Handy]]
<<elseif $hjtrucker eq 3>>
You head into the back of the cabin. The bed there is really only made for one person, but you're sure you'll manage. The trucker undoes his belt as you take a seat next to him. He then whips out his semi-stiff cock for you to grip.
You start to stroke, feeling him grow hard in your hand. Instead of talking, he lets out some moans, but otherwise stares at the floor. It's almost as if you're not there in the cabin. To break the tension, you decide to ask "Does that feel good?"
"Y-yeah..."
"You have a nice cock." Truth be told it was pretty average, but that's not the sort of comment that gets you the big bucks now, is it?
"Thanks."
The guy might be a charisma vacuum, but it's not like you were expecting to meet Prince Charming offering handjobs at the back of a truck stop. You decide to keep going, hoping to get this over with and get paid.
Your client remains relatively quiet throughout his handjob. Maybe he's regretting his choice to partake in your services. Not that it's your problem. You're just here to get paid for services rendered.
Eventually, the trucker's breath starts to grow heavy. Next, his cock pulsates in your hand, telling you that your work is almost done. It doesn't take long for the trucker to finally blow his load. His seed spurts onto his cabin. Once he's done, he gives you a mumbled thanks before handing you some cash.
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(10,25)>><</if>>
After all is said and done, you're given $<<print $truckercash>> for your efforts. <<set $totalcash to $totalcash + $truckercash>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 5>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(3,5)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(5,10)>>
<</if>>
<<if $JOBCYCLE isnot 1>><<set $handjobs to $handjobs + 1>><</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 7>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(10,15)>>
<</if>>
<</if>><</nobr>>
<<elseif $hjtrucker eq 4>>
You head into the back of the cabin. The bed there is really only big enough for one person, but you're sure you'll manage. Your client then says "Can I ask you something?"
"Uh... sure."
"Well, I know we agreed to a handjob, but I kinda have a thing for feet. I-I'll pay you double."
[[NOPE|TruckerHJ4 - Handjob]]
[[I'm sure we can work something out|TruckerHJ4 Footjob]]
<<elseif $hjtrucker eq 5>>
You head into the back of the cabin. The bed there is really only big enough for one person, but you're sure you'll manage. He undoes his belt as you take a seat next to him. He then whips out his cock.
You take a seat next to him as he reaches for a remote on his TV. Upon turning on, the TV displays a pornography scene. That of a busty blonde getting railed by a man whose only appealing feature is the horse cock between his legs.
Taking the hint, you start to stroke the man off. As you do so, you watch the scene playing out on the TV. Whilst it's a pretty typical porno, you can't deny that it's turning you on to some degree. Her moans might be fake, but they are still really turning you on.
To further add to your frustrations, the man says "Oh yeah. She's such a filthy slut taking that dick."
A small part of you just wants to jump on top of your client. Sure, it's not what you agreed to, but you don't really think he'd complain. For now, you merely continue to stroke the trucker off. After all, this is just another job. The porno movie continues to play as you wonder if it's loud enough for anyone outside to hear.
"Oh fuck yeah. Fuck me fuck me fuck me!" Screams the woman on the TV screen.
Your hand strokes faster as the man on the screen slaps his co-star's ass. This causes the trucker to lean into your ear and say "I bet you liked to get spanked too."
"Yeah." You say, hoping to fulfill the man's fantasies more than anything.
<<if $boobs is "cute">>
His hand then gropes your <<print $boobs>> breast, before he says "You should do porn with a body like this."
<<elseif $boobs is "small">>
His hand then gropes your <<print $boobs>> breast, before he says "You should do porn with a body like this."
<<elseif $boobs is "big">>
His hand then gropes your <<print $boobs>> breast, before he says "You should do porn. Especially with tits like this."
<<elseif $boobs is "huge">>
His hand then gropes your <<print $boobs>> breast, before he says "You should do porn. Especially with such huge juicy tits."
<</if>>
You wince, fearing the trucker might further manhandle you. To make matters worst, the woman on screen cries "Oh fuck yeah. You're making me cum!"
The woman spasms on the screen, causing the trucker to grin. "You know, I could fuck you like that. You'd like that, wouldn't you?"
"J-just the handjob for now. That's what we agreed on."
"I'll pay you more."
"How much more?" <<if $JOBCYCLE isnot 1>><<set $sluttiness to $sluttiness + 5>><<set $truckercash to random(100,250)>> <</if>>
"<<print $truckercash>>."
[[No deal|HJ_5 No Fuck]]
<<if $condom eq 0>>
You need a condom to fuck a client.
<<elseif $condom gte 1>>
[[Deal|HJ_5 Fuck_2]]
<</if>>
<</if>>"Come with me, baby." Your client says.
The trucker leads you to his cabin. There, you wonder whatever the hell you've gotten yourself into.
<<if $hjtrucker eq 1>>
He takes you to the bed in his cabin. It's a tight squeeze considering it's only made for one person, but there's still enough space for you to kneel down in front of your client. Upon doing so, you look him in the eyes and unbuckle his belt.
"You're such a pretty girl." The trucker says, his voice trembling with anxiousness.
"Awww... Thank you." Who knew one of your 'clients' could be so kind?
You proceed to tug his pants down to reveal his flaccid member. Hopefully it won't be too hard to get him hard. First, you pull up your top to flaunt your <<print $boobs>>, something that brings a grin to his face. Next, you begin rubbing on his thighs, introducing him to the touch of your soft hands. Already, his shaft starts to grow so you lean down and begin kissing his tip, before swallowing it.
"Oh yeah baby..." He moans.
<<set $chance to random(1,4)>>
The trucker grows hard in your mouth, your head bobs back and forth as you blow him. The trucker lets out pleasured cries as he runs his hand through your <<print $hair>> hair.
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(30,50)>><</if>>
"Oh you are a fucking angel. It's been too long since I've had my dick sucked."
And with his hand on your head, you don't have the option to do much else. The taste of precum hits your tongue, telling you that his climax is approaching. This spurs you on to move faster, sucking on his length as you do so.
"Oh my God... You're gonna make me nut."
<<if $chance neq 4>> <<set $cum1 to (3,4)>>
With nowhere else to cum, the trucker shoots his load down your throat. You're forced to swallow every drop of his salty load, and [[you do so with a smile.|BJTrucker1aftermath]]
<<elseif $chance eq 4>> <<set $cum1 to (5,6)>>
With nowhere else to cum, the trucker shoots his load down your throat. Rope after rope erupts from is cock. Even though it's a bigger load, there's only one place for it to go. You swallow every drop, and [[you do so with a smile.|BJTrucker1aftermath]]
<</if>>
<<elseif $hjtrucker eq 2>>
You head into the back of the cabin, where your client sits down on the edge of his bed. You take a seat next to him as he whips out his semi-erect shaft and says "Go on slut. Get to work."
<<set $stress to $stress + 5>>
He didn't exactly exude charm, but that's probably why he has to pay a girl. You grip his admittedly sizable shaft and start stroking, feeling it grow in your hand.
"Okay slut. Now how about you get those lips around that dick of mine?"
Well, it is part of your job description. You lean down and drag your tongue from the base to the tip. Then you grip the shaft again as your lips peck at his cockhead.
"Mhmm... Is that big dick a bit too much for you, slut?" He says, flaunting a boastful grin.
"Not at all." You say, doing your best pornstar impersonation.
You proceed to wrap your lips around his tip, before plunging down until your lips meet with your hand. As he moans, you proceed to bob your head back to his tip and swirl your tongue around whilst your hand strokes his shaft. You alternate between moving your hand and your head to keep your client on the edge, something he doesn't seem to mind.
Looking up, you see that he still has that stupid grin on his face. At least someone's enjoying all of this. He rakes a hand through your <<print $hair>> hair before saying "Let's see how much of this dick you can swallow.
He pushes your head down his length, so you move your hand out of the way.
<<if $sluttiness lte 50>>
You do your best to swallow his dick, but you find yourself gagging once you get down about two-thirds of his length. Your <<print $eyes>> eyes start to water as he makes things harder by thrusting. Drool oozes out of your mouth as he throat fucks you, his dick ramming at the back of your throat.
"Oh yeah... That's fucking it. That's fucking it!" He groans.
Just when you think you're hitting your limit, he blows his load, his cum shooting down your throat. Some of it spills out of your mouth as he retracts his dick and cackles.
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(30,50)>><</if>>
[["That's a good fucking slut. Here's your cash."|TruckerBJ2-lowslut]]
<<elseif $sluttiness gt 50>>
You do your best to swallow his cock, which to his amazement you do with ease. His eyes go wide as if to expect you weren't able to swallow his admittedly impressive length. Once he gets over his shell shock, he begins to thrust. You gurgle and gag and his cock, but are able to endure his throat fucking.
"Oh yeah... That's fucking it. That's fucking it!"
Soon enough, he blows his load, his cum shooting down your throat. Some of it spills out of your mouth as he retracts his dick and cackles.
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(30,50)>><</if>>
[["That's a good fucking slut. Here's your cash."|BJTrucker2]]
<</if>>
<<elseif $hjtrucker eq 3>>
He takes you to the bed in his cabin. It's a tight squeeze considering it's only made for one person. He sits down on the edge of the bed, leaving a bit of room for you to kneel down.
"Could you take your top off for me?" He asks.
You smile at your client. "You wanna see my <<print $boobs>> tits?"
"Yes please."
"Well, since you asked politely."
You grip the hem of your shirt, before pulling it upwards.
<<if $boobs eq "cute">>
"Those are real cute."
"Aww... Thanks."
He reaches out to squeeze on them with one hand, whilst his other rubs the growing erection in his pants.
"My little boobies making you hard?" You ask.
"They sure are, darlin'."
"[[How about I get down on my knees and take care of you then?|BJTrucker3 Blowjob]]"
<<elseif $boobs eq "small">>
You proceed to discard your top onto the floor before unclasping your bra. Before removing it, you hold the bra in place for a second to take in the drooling mess of a face you've created. Finally, you discard the bra, flaunting your <<print $boobs>>.
"T-those are real nice." He says.
"Aww... Thanks."
He reaches out to squeeze on them with one hand, whilst his other rubs the growing erection in his pants.
"My boobies making you hard?" You ask.
"They sure are, darlin'."
"[[How about I get down on my knees and take care of you then?|BJTrucker3 Blowjob]]"
<<elseif $boobs eq "big">>
You proceed to discard your top onto the floor before unclasping your bra. Before removing it, you hold the bra in place for a second to take in the drooling mess of a face you've created. Finally, you discard the bra, flaunting your <<print $boobs>>.
"Oh yeah. Those are some big ol' titties. Can I touch 'em?"
"S-sure."
Your client reaches out to squeeze on your breasts.
"Yeah those are nice. Would love to see my dick between them."
[[Offer tit job|BJTrucker3 Tit Wank]]
[[Try to barter|BJTrucker3 Barter]]
[[Stick to the blowjob|BJTrucker3 Blowjob]]
<<elseif $boobs eq "huge">>
You proceed to discard your top onto the floor before unclasping your bra. Before removing it, you hold the bra in place for a second to take in the drooling mess of a face you've created. Finally, you discard the bra, flaunting your <<print $boobs>>.
The trucker's eyes somehow grow wider. "Oh my God. Those have gotta be the biggest tits I've ever seen."
"Are they now?"
"Absolutely. They're incredible. Can I touch them?"
"Go ahead."
He reaches out to squeeze on your breasts.
"Jeez, I'd love to put my dick between those big ol' titties."
[[Offer tit job|BJTrucker3 Tit Wank]]
[[Try to barter|BJTrucker3 Barter]]
[[Stick to the blowjob|BJTrucker3 Blowjob]]
<</if>>
<<elseif $hjtrucker eq 4>>
You head into the back of the cabin, where your client sits down on the edge of his bed. You take a seat next to him as he whips out his semi-erect shaft and says "Go on slut. Get to work."
<<set $stress to $stress + 5>>
He didn't exactly exude charm, but that's probably why he has to pay a girl. You grip his admittedly sizable shaft and start stroking, feeling it grow in your hand.
"Okay slut. Now how about you get those lips around that dick of mine?"
Well, it is part of your job description. You lean down and drag your tongue from the base to the tip. Then you grip the shaft again as your lips peck at his cockhead.
"Mhmm... Is that big dick a bit too much for you, slut?" He says, flaunting a boastful grin.
"Not at all." You say, doing your best pornstar impersonation.
You proceed to wrap your lips around his tip, before plunging down until your lips meet with your hand. As he moans, you proceed to bob your head back to his tip and swirl your tongue around whilst your hand strokes his shaft. You alternate between moving your hand and your head to keep your client on the edge, something he doesn't seem to mind.
Looking up, you see that he still has that stupid grin on his face. At least someone's enjoying all of this. He rakes a hand through your <<print $hair>> hair before saying "Let's see how much of this dick you can swallow.
He pushes your head down his length, so you move your hand out of the way.
<<if $sluttiness lte 50>>
You do your best to swallow his dick, but you find yourself gagging once you get down about two-thirds of his length. Your <<print $eyes>> eyes start to water as he makes things harder by thrusting. Drool oozes out of your mouth as he throat fucks you, his dick ramming at the back of your throat.
"Oh yeah... That's fucking it. That's fucking it!" He groans.
Soon enough, he pulls out and blows his load all over your face. Rope after rope lands on your face, making an absolute mess of it.
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(30,50)>><</if>>
[["That's a good fucking slut. Here's your cash."|TruckerBJ4-lowslut]]
<<elseif $sluttiness gt 50>>
You do your best to swallow his cock, which to his amazement you do with ease. His eyes go wide as if to expect you weren't able to swallow his admittedly impressive length. Once he gets over his shell shock, he begins to thrust. You gurgle and gag and his cock, but are able to endure his throat fucking.
"Oh yeah... That's fucking it. That's fucking it!"
Soon enough, he pulls out and blows his load all over your face. Rope after rope lands on your face, making an absolute mess of it.
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(30,50)>><</if>>
[["That's a good fucking slut. Here's your cash."|BJTrucker4]]
<</if>>
<<elseif $hjtrucker is 5>>
The trucker leads you to the bed of his cabin. There, he tells you to lay on your back, with your head leaning off the edge of the bed. You do just that.
You watch the trucker pull his jeans down, freeing a sizable erection. Next, the man squats down in front of you and guides his hard-on in between your lips. Next, he pushes his length down your throat, seemingly eager to hear you gag on his cock.
All of a sudden, he starts to thrust. Your eyes go wide as you brace yourself for the rough face fucking you've seemingly agreed to. Gurgles and gargles fill the room while saliva flows from your mouth and oozes onto your face. You also take the occasional *THWACK* from the man's ballsack as it slaps your face. The only thing you could do against the oral battering is clench the bedsheets as the man ravaged your throat.
"Oh fuck yeah... That's a good little whore." The man snarls.
<<if $sluttiness lt 60>>
After a while, you start to struggle with the man's rough treatment of your throat. Muffled coughs escape your mouth as your eyes begin to water. Mercifully, the man retracts his length from your mouth, giving you a moment to breathe.
As you get some air back in your lungs, you watch the trucker stroke the length of his shaft.
<<set $chance to random(1,2)>>
"Oh fuck... [[I'm gonna cum|TruckerBJ_5_lowslut]]."
<<elseif $sluttiness gte 60>>
Whilst most girls would struggle in this position, you're able to remain calm. In fact, you find yourself rather aroused by the rough treatment you're receiving. So much so that you slip a hand underneath your pants and massage your slit underneath your sodden panties.
Suddenly, the trucker retracts his spit-soaked shaft from your mouth.
"Damn... You sure can swallow a dick, can't ya?" He says.
"Ahh... Yeah… I guess so." You reply.
"Well, I don't think I can last much longer."
[[Just do what you're here to do and blow him|TruckerBJ5Blow]]
<<if $condom gte 1>>
[[Then how about I turn around so we can make the best of it?|TruckerBJ5Fuck]]
<</if>>
<</if>>
<</if>>"Come with me."
The trucker leads you to his cabin. There, you wonder whatever the hell you've gotten yourself into. <<if $JOBCYCLE isnot 1>><<set $condom to $condom - 1>><</if>>
<<if $hjtrucker eq 1>>
He takes you to the bed in his cabin. It's a tight squeeze considering it's only made for one person, but you think you can make it work. Your 'John' steps to the side and motions for you to get onto the bed.
You do so, crawling on all fours. Once you're in position, he then moves behind you and yanks your pants down to your ankles.
"Oh yeah. That's a sexy ass you've got there." The Trucker says.
"Tha-" *CRACK!*
His hand crashes into your behind, creating a thunderous echo throughout his cabin. The sound of his belt buckle unclasping follows as you look back to him.
"Shame you're making me wear a condom. I bet this pussy is soaking wet for my dick." He says.
"Oh of course it is." You say, doing your best porn star impression.
You look back at the trucker and watch as he rolls the rubber onto his cock. Once he's ready, he proceeds to jam his dick deep inside of you, causing you to yelp. The cabin soon fills with the sound of his flesh clapping against you, his hips bucking frantically.
<<set $stress to $stress + 10>>
In response, you clench the bedsheets as your client ravages your cunt. To the trucker, you're just another hole for him to fuck. He doesn't care if you're having a good time, because he sure as hell is.
Desperate for an orgasm, you reach down to rub on your clit. You're not sure how much longer the trucker has, [[but hopefully it's just long enough...|TruckerFuck_1]]
<<elseif $hjtrucker eq 2>>
He takes you to the bed in his cabin. It's a tight squeeze considering it's only made for one person, but you think you can make it work. The trucker sits down on the edge of the bed and pulls his jeans down. His cock stands at attention so you whip out a condom and tear open the wrapper.
Next, you roll the rubber over your client's cock. He stares at you as he strokes his shaft, waiting for you to strip. After a deep breath, you pull your jeans down to your ankles and then kick them away before moving towards him.
The trucker moves his hand away from his shaft, so yours takes its place, guiding his cock towards your slit. You take a seat on said cock, plunging down its length as your <<print $eyes>> eyes lock with his. A gasp escapes your mouth as he reaches for your top, pulling it off.
<<if $boobs isnot "cute">>
He then unclasps your bra, allowing your <<print $boobs>> breasts to be seen in all their glory.
<</if>>
Then he puts his hands on your ass as you start to grind your hips against him. You kiss his coarse lips, hoping to muffle the sounds of your moans.
As you continue to ride the trucker, you pick up the pace. Part of you wants to get this over and done with, but part of you also wonders if [[you can squeeze at least one orgasm out of this encounter...|TruckerFuck_2]]
<<elseif $hjtrucker eq 3>>
The trucker leads you to the bed in his cabin. It's a pretty tight squeeze considering the space is only intended for one person. Still, there's enough space for you to 'get to work' so to speak.
The trucker asks you to lay on your back, so hand him the condom and do so. Once he's rolled the rubber onto his cock, he proceeds to pull your pants down to your knees, before throwing your legs back. To your surprise, he doesn't continue to remove your pants, and instead flings your legs up in the air, exposing your slit to his throbbing cock.
Without hesitation, he drives his length inside of you. In response, you let out a surprised gasp as the trucker wastes no time bucking his hips. Your face wears a shocked expression while your hands grip the bedsheets for dear life. Your client couldn't care less for the evident surprise he's put you in, digging his fingers into your thighs before saying "Get those titties out for me baby."
<<if $boobs is "cute">>
You rush to please your customer, pulling up your shirt to flaunt your little breasts in all their glory.
<<elseif $boobs isnot "cute">>
You rush to please your customer, pulling up your shirt. You then try your best to unclasp your bra as your customer pounds away. It's a bit of a struggle, but eventually, you're able to undo your bra. Upon removing it with your top, you flaunt your <<print $boobs>> breasts in all their glory. Now free, they bounce up and down as your client continues to ravage you.
<</if>>
[[All the sudden, the trucker pulls out...|Trucker Fuck 3]]
<</if>>"Sure. What can I getcha?"
<<if $cash gte 5>>
[[Beer - $ 5]]
<<elseif $cash lt 5>>
You do not have enough for a beer.
<</if>> <<if $cash gte 15>>
[[Fruity Cocktail - $ 15]]
<<elseif $cash lt 15>>
You do not have enough for a fruity cocktail.
<</if>> <<if $cash gte 15>>
[[Strong Cocktail - $ 15]]
<<elseif $cash lt 15>>
You do not have enough for a strong cocktail.
<</if>> <<if $McCallLove gte 3 and $NAF eq 1>>
[[Naked and Famous - $15]]
<<elseif $McCallLove gte 3>>
[[Can you make me something special?|McCall Special Drink]]
<</if>>
[[Nothing right now|McCall's Bar]]
<<set $JOBCYCLE to 0>>"I'm in need of some work." You say.
"You new in town?" The bartender says.
"Yeah. Name's <<print $name>>."
"Pleasure to meet you. I'm Mary McCall, owner of this fine establishment."
"Oh... I thought the owner would be a bit older."
Mary lets out a sigh. "Yeah, it was my daddy's place before he passed away..."
"Oh... I'm sorry to bring that up. Didn't mean anything about the age thing either."
"It's alright. Not your fault. So what's your story?"
"I had an accident and I'm stuck here for a little bit. Just need a little extra cash."
"Oh you poor thing. I'm assuming you've done some bartending before?"
"A few times."
"Well, you're in luck. I've got a bartender who's as sick as a dog at the moment so I could do with someone else serving drinks. Feel free to pop on by if you want a shift."
"Wow. That easy huh?"
Mary smiles at you. "Well, you're in need. Just so long you can serve drinks you'll be just fine. Oh, and make sure you're at least presentable. I can't have you looking like a mess."
"Anything else?"
"Well, it shouldn't be an issue, but I can't have anyone who's starting up trouble around town. I'm running a clean business and I intend to keep it that way."
<<set $barjob to 1>>
"Understood."
[[Work at the bar (Energy -1)|Bar WorkingStart]]
[[Maybe work a shift later|McCall's Bar]]
You decide to lap up every drop of cum that's on your hand, savoring the taste of his salty seed. As you lap it up, you can't help but wonder if you got some still on your lips.
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(10,25)>><</if>>
After all is said and done, you're given $$<<print $truckercash>> for your efforts.
<<set $totalcash to $totalcash + $truckercash>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cum1 to random(2,3)>>
<<set $cum to $cum + $cum1>>
<<if $tattoo eq $Cum>>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>>
<<if $JOBCYCLE isnot 1>><<set $handjobs to $handjobs + 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 10>>
<<set $tricks to $tricks + 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (3,5)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(5,10)>>
<</if>>
<<if $tattoo is "Stress">>
<<set $stress to $stress + 7>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(10,15)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>"Can I have a tissue?"
"Sure."
The trucker grabs you a tissue to wipe off his seed. It's not exactly perfect, but you'll be able to wash up back at the hotel later.
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(10,25)>><</if>>
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<if $JOBCYCLE isnot 1>><<set $handjobs to $handjobs + 1>><</if>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 5>>
<<set $tricks to $tricks + 1>>
<<if $tattoo is "Notoriety">>
<<set $Noriety to $Noriety + random(3,5)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(5,10)>>
<</if>>
<<if $tattoo is "Stress">>
<<set $stress to $stress + 7>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(10,15)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You lean down and proceed to wrap your lips around his tip, to which he says "Haha, that's it baby girl. Suck on that dick."
Your head starts to bob up and down, your tongue lapping up some pre-cum. At least that was a hint that he was about to blow his load. As you continue to pleasure him, your client lets out a pleasured moan.
"Oh you're not bad at this at all. Bet you make a lot of money doing this, don't ya slut?"
You weren't unable to answer, but considering your dick is down your throat, he's not exactly complaining. His hand squeezes on your ass, and part of you wishes he was about to put a finger inside of you. The rest of you just wants this to be over and done with.
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>> <<set $cum1 to random (3,4)>>
"Oh yeah... I bet you'd rather have that fat dick deep inside your pussy."
Suddenly, he rakes his hand through your <<print $hair>> hair and pushes your head down as he thrusts up, making you gag on his length. Slobber oozes out of your mouth whilst the trucker proceeds to thrust and ravage your throat.
"Oh fuck yeah baby. I'm gonna cum."
You feel his cock pulsate inside of your mouth before the inevitable eruption occurs. All you can do is swallow his load as it flows down your throat. Even worse, he makes sure to grunt loudly so everyone around can hear him orgasm.
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(25,50)>><</if>>
He eventually lets go of your hair, before saying "That's a good little whore. A pleasure doing business with you."
Once you take your pay, you head over to the toilets to wash up. You still can't help but feel like all that spit and seed is on your face, and your hair is now a mess due to that pig, but at least you made a bit of cash.
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 8>>
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 10>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(5,7)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(7,15)>>
<</if>>
<<if $tattoo is "Stress">>
<<set $stress to $stress + 8>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(11,15)>>
<</if>>
<<set $cum to $cum + $cum1>>
<<if $tattoo is "Cum">>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>>
<</if>><</nobr>>You decide to keep stroking away, ignoring the rude trucker's comment. You're already giving him a handjob, which should be more than enough. That's when you feel his hand climb to your breasts and squeeze on one of them.
"You better at least swallow before I blow, bitch. I don't wanna make a mess in my cabin." The trucker states.
"I'm sure you can figure something out."
"You've got a real attitude problem, don't ya bitch?"
[[Just keep stroking|TruckerHJ2 keep stroking]]
[[Give in and suck him off|TruckerHJ2 - BJ]]
"[[How about you get your hand off me before I scream?|TruckerHJ2-scream]]"
[[Punch him in the dick|TruckerHJ2 Punch]]For someone who recently got into a car accident and survived, you sure seem willing to test your luck. <<set $lottery to random(1,250)>>
<<set $cash to $cash - 5>>
[[Lottery Results]]
You hit the big time. Somehow your run of bad luck ended with a fortune. By pure luck you manage to stumble upon a lottery ticket that has won you a fortune. A fortune that you can't wait to flaunt in front of your soon-to-be-married sister.
<<set $cash to $cash + 1000000>> <<set $totalcash to $totalcash + 1000000>>
<div align='center' style='font-size: 150%;'>\
You've reached a good ending!\
</div>
<div align='center' style='font-size: 75%;'>\
Fun fact, you had a 1/250 chance of achieving this.
</div>
"You into cock and ball torture?" You ask.
"What?"
You punch him right in the ballsack, causing the trucker to wince. As he buckles over in pain, you spit in his face and rush out of the cabin, somewhat fearing his wraith.
Once you're out of his truck, you take a deep breath. Whilst it was a bit scary, you couldn't deny it felt great to know that if someone tries to fuck with you, you're willing to stand up for yourself. Still, you might wanna [[head somewhere else,|Go somewhere else]] rather than wait around for the trucker.
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $tricks to $tricks + 1>>
<<set $stress to $stress - 5>>
<<set $sluttiness to $sluttiness - 5>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<</if>><</nobr>>His hand immediately moves away from your breast, before he says "For a hooker, you're a really uptight bitch."
"And you're a huge sook for a trucker."
The trucker remains quiet as you continue to tug him off. Tension fills the air as you feel him turn flaccid in your hand. All the arguing and fussing had put a damper on the mood.
"Ahh fuck..." The trucker says.
"Fuck this, I'm out."
You decide to get out before he starts getting mad. He calls out for you but at that point, you're out the door.
Once you're out of his truck, you take a deep breath. Whilst it was a bit scary, you couldn't deny it felt great to know that if someone tries to fuck with you, you're willing to stand up for yourself. Still, you might wanna [[head somewhere else,|Go somewhere else]] rather than wait around for the trucker.
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $tricks to $tricks + 1>>
<<set $stress to $stress - 5>>
<<set $sluttiness to $sluttiness - 5>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>In spite of his continued demands, you keep stroking him off. All you can do is stroke faster in hopes of getting this whole thing over with. His hand moves to your other breast. At least that might help him get his rocks off sooner rather than later.
<<if $boobs is "cute">>
"You have such cute tits."
<<elseif $boobs is "small">>
"You have some nice tits."
<<elseif $boobs eq "big" or $boobs eq "huge">>
"You've got some huge tits. They'd feel so good wrapped around my dick."
<</if>>
"You getting close yet?" You ask.
"Just keep stroking that fuckin' dick bitch."
You do just that, pumping his shaft in hopes it'll finally spurt. The thought of sucking him off crosses your mind, but you didn't want to give him that victory. Not even if it costs you some extra cash.
Sure enough, you feel his cock throb in your hand. Just to make sure you know what's about to happen, the trucker says "AGH! I'm gonna cum."
[[Put your hand over his cock|THJ2 Palm]]
[[Aim his dick at his face|THJ2 Facial]]
[[Just let him blow|THJ2 Blow]]
"Sorry. Handjob only." You say.
The man shrugs. "Figured it didn't hurt to ask."
You take a seat next to the man and begin stroking his semi-erect shaft. Whilst it might not be exactly what he wants, you can tell that he finds pleasure within your soft hand.
"Is that good, baby?" You ask.
"Yeah."
"Much better than jerking off yourself, isn't it?"
"Oh for sure."
You decide to stroke faster as you continue to talk. "Bet you wish you could take me along for the rest of your trip, don't ya?"
"Yeah... That'd be nice."
"At least I can give you something to dream about."
Your grip tightens around his shaft as you proceed to stroke him off. Whilst it's not the most romantic encounter, you find an odd amount of satisfaction in giving reprieve to a traveling trucker.
"Oh, you must be such a hard worker." You say, eager to tell him what he wants to hear. "Driving late hours all over the country."
"Yeah..."
"Mhmm... I'm so glad I got to help you out."
"Ahh... I think I'm getting close."
He reaches for a paper cup as you stroke faster. By the time he gets his cup in front of his cock, you feel it pulsate in your hand. His load lands inside of his old cup, meaning you don't have to clean up any of the mess.
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(10,25)>><</if>>
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $energy to $energy - 1>>
<<set $handjobs to $handjobs + 1>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 5>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(3,5)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(5,10)>>
<</if>>
<<if $tattoo is "Stress">>
<<set $stress to $stress + 5>>
<<elseif $tattoo isnot "Stress">>
<<set $stress to $stress + random(8,13)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>"Uhh, sure." You say.
"Alright."
Whilst you take off your shoes, he sits up against one side of his bed. Once your feet are bare, you sit on the opposite side and start rubbing his chest with your left foot. He's already practically drooling before he asks "Can I suck on your toes?"
Seeing an opportunity to make even more cash, you say "For ten bucks more."
"Deal."
<<if $boobs isnot "cute">>
You put your foot on his chin, allowing him to suck on your toes. Your other foot then begins to kneed his stiffening member. To further tantalize him, you pull up your top and unclasp your bar to flaunt your <<print $boobs>> breasts.
<<elseif $boobs is "cute">>
You put your foot on his chin, allowing him to suck on your toes. Your other foot then begins to kneed his stiffening member. To further tantalize him, you pull up your top to flaunt your <<print $boobs>> breasts.
<</if>>
Your client is a drooling, beady-eyed mess. This is obviously what he wanted, so hopefully you'll have a proper payday for your efforts. You decide to switch feet, putting your other one in his face before you say "Spit on it."
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(45,65)>> <</if>>
He does just that so you put both feet on his shaft. With the extra lubrication, your soles effortlessly glide up and down his shaft as you say "How's that?"
"Oh that's sooooo good." Your client moans.
"That's good to hear baby."
Your feet keep on pumping as he looks down and spits onto his shaft. This helps to keep your feet gliding along his cock. Seeing the smile on his face, you decide that you yourself deserve some fun as well. A hand of yours slides under your pants as the other fondles your breast.
"Oh fuck... I love how soft your feet are." He says.
"Yeah? You gonna cum for my feet?" You moan, your finger rubbing on your clit.
"Oh I'm gonna cum so hard for you."
"Ahh... How long has it been since you've played with a girl's feet?"
"Ohh... Too fucking long."
You bite your lip as you think over the thought that this trucker has been waiting years for you. Fate has conspired to put the two of you together to indulge in his perversion. He's not exactly Prince Charming, but the idea of being the foot goddess of Sutton is one that's really revving your engines.
Your finger frantically flickers your clit as he again spits on your feet. His breathing then grows heavier as you continue to pump his shaft. Said shaft starts to pulsate, telling you that he's likely to cum soon.
Suddenly, the trucker lets out a grunt as he erupts. His seed shoots all over to you, coating your face and chest. You knew there was a mess, but you couldn't care less. Not when you're this close to orgasm.
You indulge in your orgasm in front of the trucker, throwing your head back as you let out a passionate cry. Once you come down from your orgasmic high, you look back to your client, who smiles "I think I made bit of a mess. Sorry."
"It's okay..."
He hands you a tissue to wipe up. It doesn't do a great job, but you at least look passable.
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<set $handjobs to $handjobs + 1>>
<<set $energy to $energy - 1>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 10>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(5,10)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(10,15)>>
<</if>>
<<if $tattoo is "Stress">>
<<set $stress to $stress + 5>>
<<elseif $tattoo isnot "Stress">>
<<set $stress to $stress + random(8,13)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You head to the bar, ready to work a shift at McCall's Bar.
<<if $beauty lt 35>>
"I'm sorry sweetie, but you need to clean up a bit before I let you tend bar."
[[Go somewhere else]]
<<elseif $beauty gte 35>>
"Alright sweetie."
<<set $energy to $energy - 1>>
You get behind the counter, ready to work a shift. Now behind the bar, you're able to get an appreciation for the curvaceous hips and round ass Mary hides behind the bar.
Of course, your attention soon switches to the work ahead of you. A beer here, a whiskey there, a godawful pickup line everywhere.
<<if $barjob eq 1>>
As you continue to pour drinks, you do your best to smile for those extra tips. You've worked plenty of jobs like this before during your trip, so by now it's second nature.
Once you're done, Mary tells you to meet her in her office.
[[Talk with McCall|BarWorking1]]
<<elseif $barjob eq 2>>
As you continue to serve the drunken masses, you find yourself heading over to the pool tables. There, a man motions you over. You take a deep breath as you immediately get the feeling [[he's gonna be trouble...|Barjob2Flash]].
<<elseif $barjob eq 3>>
As you proceed to mix cocktails, you find yourself nearly overwhelmed. Customer after customer comes to you for another round of drinks. It's a struggle to keep up, but hopefully that means you won't be struggling with your finances.
Once you're done, Mary tells you to meet her in her office.
[[Talk with McCall|BarWorking2]]
<<elseif $barjob eq 4>>
As you continue to serve the drunken masses, you find yourself heading over to the pool tables. That's where someone decides it'd be funny to throw a beer right at you. As he cackles you hear Mary shout "HEY!"
The man looks to Mary, whose green eyes burn with anger. The man immediately stops, seemingly respecting the woman staring daggers right at him.
Mary grabs you by the arm and says "Come with me sweetie, [[we'll get you fixed up.|Barjob4_1]]"
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - random(10,15)>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(20,25)>>
<<set $JOBCYCLE to 1>>
<</if>> <</if>><</nobr>>
<</if>> <</if>>
You head to the bathroom to wash up. After all, you've earned a nice, relaxing shower after all you've been through. Hot water hits your naked flesh, bringing a comforting warmth. The soap in the hotel room isn't amazing, but you still smell a lot better than you did before.
Overall, you step out of the shower feeling refreshed and ready to take on the world once again.
<<return>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $drunkness gte 1>>
<<set $drunkness to $drunkness - 1>>
<</if>>
<<set $beauty to 50>>
<<if $tattoo eq "beauty">>
<<set $beauty to $beauty + 10>>
<</if>>
<<set $stress to $stress - 50>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $Noriety to $Noriety - 5>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>With nothing better to do, you decide to light up a joint in your hotel room. As the smell of marijuana fills the room, you begin to just lay on your bed and laugh at the wall.
<<if $JOBCYCLE isnot 1>><<set $chance to random(1,5)>><</if>> <<if $chance eq 1 and $food gte 1>>
During your high, you find yourself eating some food.
<<if $JOBCYCLE isnot 1>><<set $food to $food - 1>><</if>>
<<elseif $chance eq 1 and $food eq 0>>
During your high, you find yourself feeling rather hungry, but you are unable to find any food to eat. <<set $stress to $stress + 25>>
<</if>>
[[Hotel Room]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $weed to $weed - 1>>
<<set $stress to $stress - 90>>
<<set $beauty to $beauty - 2>>
<<set $energy to $energy - 1>>
<<set $drugdose to + 1>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>In the safety of your hotel room, you decide to drink some lean. Soon enough you find yourself feeling rather sleepy and relaxed.
<<if $JOBCYCLE isnot 1>><<set $chance to random(1,5)>><</if>> <<if $chance eq 1>>
The dose of lean you drink was a lot more potent than you'd expected. So much so, that you find yourself taking a nap. <<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<elseif $chance eq 2>>
As you drink, you spill some lean on yourself. You find yourself having to change your clothes, but the smell still lingers.
<<set $beauty to $beauty - 10>>
<<elseif $chance eq 3>>
To your surprise, it seems like a rather strong brew. Who knew chemistry commited in some sketchy drug house could be so haphazard?
<<set $OD1 to $OD1 + 10>> <</if>>
[[Hotel Room]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $lean to $lean - 1>>
<<set $stress to $stress to 0>>
<<set $energy to $energy - 1>>
<<set $OD1 to $OD1 + 20>>
<<set $drugdose to + 1>>
<<if $OD1 gte $ODDeath>>
<<goto "OD Ending">>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>"Sure. Comin' right up."
Mary pours you a generous glass of beer, which proves to be nice and refreshing.
<<return>><<if $JOBCYCLE isnot 1>> <<nobr>>
<<set $stress to $stress - 25>>
<<set $cash to $cash - 5>>
<<set $drunkness to $drunkness + 1>>
<<set $DrinkConsump to $DrinkConsump + 473>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 3>>
<</if>>
<<if $tattoo is "Drinker">>
<<set $stress to $stress - 5>>
<</if>>
<<if $tattoo is "Drinker" and $drunkness gte 7>>
<<goto "Too drunk_McCallsBar">>
<<elseif $tattoo isnot "Drinker" and $drunkness gte 5>>
<<goto "Too drunk_McCallsBar">>
<</if>> <</nobr>> <</if>>
<<set $JOBCYCLE to 1>>
"To be honest, I feel like something fruity?" You ask.
"Like a mojito?"
"Yeah. That'd be great actually."
"Sure thing, just give me a moment."
You watch as Mary effortlessly mixes a mojito right in front of you. You get a feeling you're the only one who's ever had a mojito here, but you certainly don't mind. In fact the fruity drink goes down a treat. It's the sort of thing that makes you feel confident and maybe even a little flirty.
<<return>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 25>>
<<set $temp1 to 5>>
<<set $tempslut to $tempslut + $temp1>>
<<set $sluttiness to $sluttiness + $temp1>>
<<set $cash to $cash - 15>>
<<set $drunkness to $drunkness + 1>>
<<set $DrinkConsump to $DrinkConsump + 60>>
<<if $tattoo is "Drinker">>
<<set $stress to $stress - 5>>
<<set $temp1 to 1>>
<<set $tempslut to $tempslut + $temp1>>
<<set $sluttiness to $sluttiness + $temp1>>
<</if>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 3>>
<</if>>
<<if $tattoo is "Drinker" and $drunkness gte 7>>
<<goto "Too drunk_McCallsBar">>
<<elseif $tattoo isnot "Drinker" and $drunkness gte 5>>
<<goto "Too drunk_McCallsBar">>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>"How about an Old Fashion?" You ask.
"Sounds good to me."
Mary proceeds to mix your drink. Once she's done, you gulp it down, hit by the bold flavors of the classic cocktail. Certainly a nice way to relax, that's for sure.
<<return>><<nobr>><<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 50>>
<<set $cash to $cash - 15>>
<<set $drunkness to $drunkness + 1>>
<<set $DrinkConsump to $DrinkConsump + 45>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 3>>
<</if>>
<<if $tattoo is "Drinker">>
<<set $stress to $stress - 7>>
<</if>>
<<if $tattoo is "Drinker" and $drunkness gte 7>>
<<goto "Too drunk_McCallsBar">>
<<elseif $tattoo isnot "Drinker" and $drunkness gte 5>>
<<goto "Too drunk_McCallsBar">> <</if>><</if>><</nobr>>
<<set $JOBCYCLE to 1>>At the bar is a busty redhead who looks to be in her late-twenties to early-thirties. She wears a red-plaid shirt that is open enough to flaunt ample cleavage to her patrons. Her freckled face seems to wear a near permanent smile as she serves drink after drink.
<<if $MaryDay1Wank eq 1 and $day eq 2>>
When you look to Mary, it's hard to not think about the dirty thoughts you had about her last night. As you spend a moment gazing at her, she flashes a smile, making you wonder if the feeling is mutual.
Mary breaks you from your pondering by asking "Can I get ya anything <<print $name>>?"
<<elseif $MaryDay1Wank neq 1 or $day neq 2>>
Soon enough, her emerald eyes glance over to you before she asks "Hey there sweetie. What can I getcha?"
<</if>>
[[A drink|Bar Drink]]
<<if $barjob eq 0>>
[[A job|Bar Jpb]]
<<elseif $barjob gte 1>>
[[Work at the bar (Energy -1)|Bar WorkingStart]]
<</if>>
[[Hang around the bar|HATB2][$chance to random(0,100)]]
[[Not right now|McCall's Bar]]
<<set $JOBCYCLE to 0>>You decide to approach the pool tables. There, you see a few casual games of pool being played. [[You can join in if you want (-1 energy)|play pool]], or you can [[go somewhere else if you want.|McCall's Bar]]."Aye... Show us ya tits."
[[Reject his offer|Barjob2-NoFlash]]
<<if $sluttiness gte 10>>
<<linkappend "How much?">>
<<if $boobs eq "cute">>
"Twenty bucks."
It wasn't exactly a great offer, but you could do with the cash.
[[Go for it|Barjob2-Flash]]
<<elseif $boobs eq "small">>
"Thrity bucks."
Double minimum wage for a few quick seconds? Not a bad offer.
[[Go for it|Barjob2-Flash]]
<<elseif $boobs eq "big">>
"Fifty bucks."
It's more than you're gonna make working your shift otherwise, that's for sure.
[[Go for it|Barjob2-Flash]]
<<elseif $boobs eq "huge">>
"Fifty bucks."
It's more than you're gonna make working your shift otherwise, that's for sure.
[[Go for it|Barjob2-Flash]]
<</if>>
<</linkappend>>
<</if>>After your shift, you meet with Mary in her little office. There, she grabs some cash and says "There's your wage. I'm sure a pretty thing such as yourself also got plenty of tips."
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 7>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(10,15)>>
<</if>>
<</if>><</nobr>>
"I sure did."
<<if $JOBCYCLE isnot 1>><<set $tips to Math.round($beauty * 10 / 100 + random(1,15))>><</if>>
You made <<print $tips + 15>> dollars, <<print $tips>> of which was in tips.
<<if $JOBCYCLE isnot 1>><<set $totalcash to $totalcash + $tips + 15>><</if>>
"Is there anything else sweetie?"
<<if $energy neq 0 and $stress lt 90>>
[[Talk to Mary]]
[[Work another shift (Energy -1)|Bar WorkingStart]]
<</if>>
[[That's all|McCall's Bar]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $bartend to $bartend + 1>><</if>>
<<set $cash to $cash + 15 + $tips>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>After your shift, you meet with Mary in her little office. There, she grabs some cash and says "There's your wage. I'm sure a pretty thing such as yourself also got plenty of tips."
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 7>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(10,15)>>
<</if>>
<</if>><</nobr>>
"I sure did."
<<if $JOBCYCLE isnot 1>><<set $tips to Math.round($beauty * 10 / 100 + random(10,30))>><</if>>
You made <<print $tips + 15>> dollars, <<print $tips>> of which was in tips.
<<if $JOBCYCLE isnot 1>><<set $totalcash to $totalcash + $tips + 15>><</if>>
"Is there anything else sweetie?"
<<if $energy neq 0 and $stress lt 90>>
[[Talk to Mary]]
[[Work another shift (Energy -1)|Bar WorkingStart]]
<</if>>
[[That's all|McCall's Bar]]
<<if $JOBCYCLE isnot 1>><<if $JOBCYCLE isnot 1>><<set $bartend to $bartend + 1>><</if>>
<<set $cash to $cash + 15 + $tips>><</if>>
<<set $JOBCYCLE to 1>>
<<if $McCallLove eq 0>>
<<goto 'MaryTalk1'>>
<<elseif $McCallLove lt 4>>
<<goto "MaryTalk2">>
<<elseif $McCallLove gte 4 and $day eq 1>>
<<goto "MaryTalk3">>
<<elseif $bob eq 1 and $McCallLove eq 5>>
<<goto 'MaryTalkBob'>>
<<elseif $McCallLove lt 6 and $day neq 1>>
<<goto "MaryTalk4">>
<<elseif $MaryDay1Visit eq 1 and $McCallLove gte 6>>
<<goto "MaryLove1">>
<<elseif $day eq 2 and $McCallLove gte 7>>
<<goto "MaryTalk3">>
<</if>>
<<set $JOBCYCLE to 0>>
"Nope. Not gonna happen."
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 7>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(10,15)>>
<</if>>
<</if>><</nobr>>
You walk back to the bar where Mary says "Those guys ain't giving you a hard time, are they?"
"Nothing I can't handle."
"Just holler if it is, okay? I can deal with them."
<<if $JOBCYCLE isnot 1>><<set $Noriety to $Noriety - random(6,8)>><</if>>
"Thanks."
The rest of your shift goes by with little drama. After your shift, you meet with Mary in her little office. There, she grabs some cash and says "There's your wage. I'm sure a pretty thing such as yourself also got plenty of tips."
"I sure did."
<<if $JOBCYCLE isnot 1>><<set $tips to Math.round($beauty * 10 / 100 + random(1,15))>> <</if>>
You made <<print $tips + 15>> dollars, <<print $tips>> of which was in tips.
<<if $JOBCYCLE isnot 1>><<set $totalcash to $totalcash + $tips + 15>><</if>>
"Is there anything else sweetie?"
[[Talk to Mary]]
<<if $energy neq 0 and $stress lt 90>>
[[Work another shift (Energy -1)|Bar WorkingStart]]
<</if>>
[[That's all|McCall's Bar]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $bartend to $bartend + 1>><</if>>
<<set $cash to $cash + 15 + $tips>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>"Alright then." You say.
<<if $boobs is "cute">>
You look to the left and then the right, before pulling up your top, flaunting your little beestings. Thankfully, you didn't have a bra to mess around with, which made flashing nice and quick.
<<if $JOBCYCLE isnot 1>><<set $flashrisk to random(1,10)>><</if>>
"Nice." The man says, before placing his money down. You grab the cash and decide to [[continue on with your shift.|Barjob2Switch]]<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 20>>
<<set $totalcash to $totalcash + 20>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(3,5)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(1,3)>>
<</if>><</if>><</nobr>>
<<elseif $boobs eq "small">>
You look to the left and then the right, before pulling up your top, showing your breasts that are still contained in a bra. You work quickly to unclasp said bra to a chorus of cheers, of which you hope will be confused for some expert pool playing.
"Nice." The man says, before placing his money down. You grab the cash and decide to [[continue on with your shift.|Barjob2Switch]]<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 30>>
<<set $totalcash to $totalcash + 30>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(1,3)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(3,5)>>
<</if>><</if>><</nobr>>
<<if $JOBCYCLE isnot 1>><<set $flashrisk to random(1,5)>><</if>>
<<elseif $boobs eq "big">>
You look to the left and then the right, before pulling up your top, showing your breasts that are still contained in a bra. You work quickly to unclasp said bra to a chorus of cheers, of which you hope will be confused for some expert pool playing.
"Nice." The man says, before placing his money down. You grab the cash and decide to [[continue on with your shift.|Barjob2Switch]]<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 50>>
<<set $totalcash to $totalcash + 50>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(1,3)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(3,5)>>
<</if>><</if>><</nobr>>
<<if $JOBCYCLE isnot 1>><<set $flashrisk to random(1,5)>><</if>>
<<elseif $boobs eq "huge">>
You look to the left and then the right, before pulling up your top, showing your breasts that are still contained in a bra. You work quickly to unclasp said bra to a chorus of cheers and whilstes as your huge breasts flop out for display.
<<if $JOBCYCLE isnot 1>><<set $flashrisk to random(1,3)>><</if>>
You proceed to struggle to get them back and contained in your bra, knowing every second you waste is a second more you could get caught. By the time you're dressed again, you see a fifty-dollar note waiting for you. After grabbing the cash, you [[continue on with your shift.|Barjob2Switch]] <<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 50>>
<<set $totalcash to $totalcash + 50>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(1,3)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(3,5)>>
<</if>><</if>><</nobr>>
<</if>>
<<if $JOBCYCLE isnot 1>> <<set $sluttiness to $sluttiness + 5>> <</if>>
<<set $JOBCYCLE to 1>>You walk back to the bar where Mary is waiting. Suddenly, you feel a pang of anxiety. <<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 7>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(10,15)>>
<</if>>
<</if>><</nobr>>
<<if $flashrisk eq 1>>
Mary looks at you with scolding eyes, before saying "This ain't the Pink Lounge, okay? I can't have you doing that here sweetie. I know you're just havin' fun, but I'm not risking my bar's reputation, okay?"
<<set $McCallLove to $McCallLove - 1>>
"I'm sorry, it won't happen again."
<<set $Noriety to $Noriety + random(1,5)>>
"It better not."
<<set $barwarning to + 1>>
The rest of your shift goes by with little drama. After your shift, you meet with Mary in her little office. There, she grabs some cash and says "There's your wage. I'm sure a pretty thing such as yourself also got plenty of tips."
"I sure did."
<<set $tips to Math.round($beauty * 10 / 100 + random(1,15))>>
You made <<print $tips + 15>> dollars, <<print $tips>> of which was in tips. <<set $totalcash to $totalcash + $tips + 15>>
<<elseif $flashrisk eq 1 and $barwarning gte 1>>
Mary looks at you with scolding eyes. With her arms crossed, Mary says "Now what did I tell you about misbehaving?" With her arms crossed, Mary says "Now what did I tell you about misbehaving?"
"I-I uh..."
"I've given you a warning but you seemingly can't help yourself. You can leave now and don't ever think about coming back."
Rather than reply, you hang your head in shame, realizing that you'll now have to [[Go somewhere else]] for employment.
<<elseif $flashrisk neq 1>>
Mary says "Those guys ain't giving you a hard time, are they?"
"Nothing I can't handle."
"Just holler if it is, okay? I can deal with them."
"Thanks."
The rest of your shift goes by with little drama. After your shift, you meet with Mary in her little office. There, she grabs some cash and says "There's your wage. I'm sure a pretty thing such as yourself also got plenty of tips."
"I sure did."
<<set $tips to Math.round($beauty * 10 / 100 + random(1,15))>>
You made <<print $tips + 15>> dollars, <<print $tips>> of which was in tips. <<set $totalcash to $totalcash + $tips + 15>>
<</if>>
"Is there anything else sweetie?"
<<if $energy neq 0 and $stress lt 90>>
[[Talk to Mary]]
[[Work another shift (Energy -1)|Bar WorkingStart]]
<</if>>
[[That's all|McCall's Bar]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 15 + $tips>>
<</if>><</nobr>>
Mary takes you into a small office where she opens her locker. From it, she grabs a plaid shirt similar to hers and a box of wet wipes.
"You can clean yourself up in here sweetie. Take as much time as you need." She says.
"Thank you."
"Not a problem. I'll leave you some cash. You can take the rest of the shift off."
With that, Mary leaves you to get cleaned up. It's not exactly a shower, but it'll do for now. At least you got a free shirt too.
<<set $tips to Math.round($beauty * 10 / 100 + random(1,10))>>
You notice the $20 Mary had left for you, which is a bit more generous than the minimum wage you were expecting. You also made $<<print $tips>> in tips before that dickwad threw beer at you.
<<if $energy isnot 0 and $stress lt 100>>
[[Work another shift (Energy -1)|Bar WorkingStart]]
<</if>>
[[That's all|McCall's Bar]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + $tips + 20>>
<<set $totalcash to $totalcash + $tips + 20>>
<<set $beauty to $beauty + random (5,10)>>
<<if $JOBCYCLE isnot 1>><<set $bartend to $bartend + 1>><</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>
<<if $sluttiness lt 100 and $tattoo is "Cum">>
[[Give a handjob|Trucker HJStart]]
[[Finger a female trucker|Trucker FingerStart]]
[[Give a blowjob|Trucker BJStart]]
<<elseif $sluttiness lt 35 and $tattoo is "LesTat">>
[[Give a handjob|Trucker HJStart]]
[[Finger a female trucker|Trucker FingerStart]]
[[Eat pussy|Trucker CunnyStart]]
<<elseif $sluttiness lt 35>>
[[Give a handjob|Trucker HJStart]]
[[Finger a female trucker|Trucker FingerStart]]
<<elseif $sluttiness lt 100>>
[[Give a handjob|Trucker HJStart]]
[[Finger a female trucker|Trucker FingerStart]]
[[Give a blowjob|Trucker BJStart]]
[[Eat pussy|Trucker CunnyStart]]
<<elseif $sluttiness gte 100 and $condom gte 1>>
[[Give a handjob|Trucker HJStart]]
[[Finger a female trucker|Trucker FingerStart]]
[[Give a blowjob|Trucker BJStart]]
[[Eat pussy|Trucker CunnyStart]]
[[Offer sex|Trucker FuckStart]]
[[Sex with a Female Trucker|Trucker ScissorStart]]
<<elseif $sluttiness gte 100 and $condom eq 0>>
[[Give a handjob|Trucker HJStart]]
[[Finger a female trucker|Trucker FingerStart]]
[[Give a blowjob|Trucker BJStart]]
[[Eat pussy|Trucker CunnyStart]]
You need a condom if you want to offer sex.
[[Sex with a Female Trucker|Trucker ScissorStart]]
<</if>>
<<return>>You begin to stroke on the cock in front of you, your hand gliding up and down the shaft. You can't help but wonder what the person on the other side is thinking right now. Is this what they wanted, or are they craving more?
<<if $JOBCYCLE isnot 1>><<set $handjobs to $handjobs + 1>><</if>>
Either way, you continue to stroke his shaft. Admittedly, you want to get this over and done with as soon as possible. Footsteps come and go, reminding you that you could be caught at any time. Of course, that's part of the thrill. The risk of getting caught gets your heart pumping, so much more than just a normal sexual encounter.
<<if $JOBCYCLE isnot 1>><<if $chance is 69>><<set $chance to random(1,10)>> <</if>><</if>>
You see a drip of precum leak out of his tip. You figure this is a sign of his inevitable orgasm, so you tug with increased vigor. Every stroke brings the man on the other side closer and closer to the orgasm he craves.
<<if $JOBCYCLE isnot 1>> <</if>>
The cock starts to pulsate in your hand, so you move out of the way. This allows the man to blow his load all over the floor, serving as a reminder of how filthy this place is.
<<if $chance eq 1>>
With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 10>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 2>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a five-dollar note that is likely filthy now, but hey, cash is cash.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 10>>
<<set $beauty to $beauty - 5>>
<<set $cash to $cash + 5>>
<<set $totalcash to $totalcash + 5>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 3>>
With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 10>>
<<set $beauty to $beauty - 5>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 4>>
With everything said and done, you notice your 'john' slides something underneath the wall of your booth. It's a [[lottery ticket.|Lottery ticket toilet]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $sluttiness to $sluttiness + 10>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 5>>
With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 10>>
<<set $beauty to $beauty - 5>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 6>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a five-dollar note that is likely filthy now, but hey, cash is cash.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 10>>
<<set $beauty to $beauty - 5>>
<<if $tattoo eq "Stress">>
<<set $cash to $cash + 5>>
<<set $totalcash to $totalcash + 5>>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 7>>
With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 10>>
<<set $beauty to $beauty - 5>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>>
<<elseif $chance eq 8>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a marijuana joint that they've generously put on a piece of toilet paper.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $weed to $weed + 1>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 10>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 10>>
With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 10>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<set $beauty to $beauty - 5>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 9>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a ten-dollar note that is likely filthy now, but hey, cash is cash.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 10>>
<<set $cash to $cash + 10>>
<<set $totalcash to $totalcash + 10>>
<<set $beauty to $beauty - 5>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<</if>>
<<set $JOBCYCLE to 1>>You begin to stroke on the cock in front of you, your hand gliding up and down the shaft. You can't help but wonder what the person on the other side is thinking right now. Is this what they wanted, or are they craving more?<<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>><</if>>
You lean forward and wrap your lips around the tip. Footsteps come and go, reminding you that you could be caught at any time. Of course, that's part of the thrill. The risk of getting caught gets your heart pumping, so much more than just a normal sexual encounter.
<<if $JOBCYCLE isnot 1>><<if $chance is 69>><<set $chance to random(1,10)>> <</if>><</if>>
You move your hand out of the way so your have room to swallow his shaft. Your head goes back and forth on the length of the shaft. A drop of pre-cum hits your mouth, telling you they are close. Every time you bob your head back and forth, you get closer to making him cum.
<<if $JOBCYCLE isnot 1>><</if>>
The cock starts to pulsate in your mouth, so you await the evidble load to hit your tongue.
<<if $chance eq 1>>
Sure enough, semen shoots down your throat as you hear a satisfied groan come from the other stall. With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cum1 to random(3,4)>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 15>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 2>>
Sure enough, semen shoots down your throat as you hear a satisfied groan come from the other stall. With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a ten-dollar note that is likely filthy now, but hey, cash is cash.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cum1 to random(3,4)>>
<<set $beauty to $beauty - 5>>
<<set $cash to $cash + 10>>
<<set $totalcash to $totalcash + 10>>
<<set $sluttiness to $sluttiness + 15>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 3>>
Sure enough, semen shoots down your throat as you hear a satisfied groan come from the other stall. It's a much bigger load than what you're used to, but most of it goes down your throat, with some oozing out to your lips.
With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cum1 to random(5,6)>>
<<set $beauty to $beauty - 8>>
<<set $sluttiness to $sluttiness + 15>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 4>>
Sure enough, semen shoots down your throat as you hear a satisfied groan come from the other stall. With everything said and done, you notice your 'john' slides something underneath the wall of your booth. It's a [[lottery ticket.|Lottery ticket toilet]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cum1 to random(3,4)>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 15>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 5>>
Sure enough, semen shoots down your throat as you hear a satisfied groan come from the other stall. With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cum1 to random(3,4)>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 15>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 6>>
Sure enough, semen shoots down your throat as you hear a satisfied groan come from the other stall. With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a twenty-dollar note that is likely filthy now, but hey, cash is cash.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 20>>
<<set $beauty to $beauty - 5>>
<<set $cum1 to random(3,4)>>
<<set $sluttiness to $sluttiness + 15>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 7>>
Sure enough, semen shoots down your throat as you hear a satisfied groan come from the other stall. With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cum1 to random(3,4)>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 15>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 8>>
Sure enough, semen shoots down your throat as you hear a satisfied groan come from the other stall. With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a marijuana joint that they've generously put on a piece of toilet paper.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cum1 to random(3,4)>>
<<set $beauty to $beauty - 5>>
<<set $weed to $weed + 1>>
<<set $sluttiness to $sluttiness + 15>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 10>>
Sure enough, semen shoots down your throat as you hear a satisfied groan come from the other stall. It's a much bigger load than what you're used to, but it still goes down your throat all the same. With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cum1 to random(5,6)>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 15>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 9>>
Sure enough, semen shoots down your throat as you hear a satisfied groan come from the other stall. With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a ten-dollar note that is likely filthy now, but hey, cash is cash.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cum1 to random(3,4)>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 15>>
<<set $cash to $cash + 10>>
<<set $totalcash to $totalcash + 10>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<</if>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cum to $cum + $cum1>>
<<if $tattoo eq "Cum">>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>>
<</if>><</nobr>>You proceed to roll a condom over the cock, before standing up and pulling your pants down. Next, you lower yourself down onto his length, your ass pressing against the wall between you and the man.
<<if $JOBCYCLE isnot 1>><<set $condom to $condom - 1>><</if>>
You start to slowly buck your hips. Due to the glory hole, there's a lack of penetration. To compensate, you put one hand on your clit and start rubbing on your clitoris. You grit your teeth but moans still escape your mouth. <<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>><</if>>
Footsteps come and go, reminding you that you could be caught at any time. Of course, that's part of the thrill. The risk of getting caught gets your heart pumping, so much more than just a normal sexual encounter.
<<if $JOBCYCLE isnot 1>><<if $chance is 69>><<set $chance to random(1,10)>> <</if>><</if>>
The wall between the two of you shakes as you continue to pump your hips. You give up any pretense of trying not to moan, realizing that it's painfully obvious what you're getting up to. All you can hope is that you and your client soon achieve orgasm.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
You soon find yourself hitting the release you crave, your knees buckly as you brace your hand on the other wall of the stall. Your partner in the other stall also seems to have achieved orgasm, his cock spasming inside of you as he fills the condom.
<<if $chance eq 1>>
With everything said and done, you leave the filthy booth. Your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 20>>
<<set $beauty to $beauty - 10>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 2>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a twenty-dollar note that is likely filthy now, but hey, cash is cash.
As you leave, the booth our heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 20>>
<<set $totalcash to $totalcash + 20>>
<<set $beauty to $beauty - 10>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 3>>
With everything said and done, you leave the filthy booth. Your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 4>>
With everything said and done, you notice your 'john' slides something underneath the wall of your booth. It's a [[lottery ticket.|Lottery ticket toilet]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 5>>
With everything said and done, you leave the filthy booth. Your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 6>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a fifty-dollar note that is likely filthy now, but hey, cash is cash.
As you leave the booth, your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<set $cash to $cash + 50>>
<<set $totalcash to $totalcash + 50>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 7>>
With everything said and done, you leave the filthy booth. Your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 8>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a marijuana joint that they've generously put on a piece of toilet paper.
As you leave the toilets, your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<set $weed to $weed + 1>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 10>>
With everything said and done, you leave the filthy booth. Your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 9>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a twenty-dollar note that is likely filthy now, but hey, cash is cash.
Upon leaving the toilets, your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 20>>
<<set $totalcash to $totalcash + 20>>
<<set $beauty to $beauty - 10>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<</if>>
<<set $JOBCYCLE to 1>>
Well, sucking off a stranger's cock in a glory hole would be considered rock bottom to many, but maybe your fortunes are about to change. <<set $lottery to random(1,250)>>
[[Lottery Results]] After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 10>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (3,5)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(5,10)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 7>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(10,15)>>
<</if>>
<<set $cum to $cum + $cum1>>
<<if $tattoo eq "Cum">>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>> After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 7>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 10>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (3,5)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(5,10)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(20,30)>>
<</if>>
<<set $cum1 to random(3,4)>>
<<set $cum to $cum + $cum1>>
<<if $tattoo is "Cum">>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>> <</nobr>> <</if>>
<<set $JOBCYCLE to 1>>
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 10>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (6,10)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(10,20)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<set $cum1 to random(3,4)>>
<<set $cum to $cum + $cum1>>
<<if $tattoo eq "Cum">>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>> <<if $METCHANCE eq 0>>You head to the van. There, you find a scrawny man. He seems to be about your age, but he has a long, wild brown beard and skin that's been well and truly tanned under the sun. With his long hair, Baja hoodie, boardshorts and sandals, he looks like he'd belong more on a California beach than dealing drugs by a strip joint.
"I haven't seen you here before." The man says, smiling at you.
"Yeah I'm new in town. <<print $name>>."
<<set $METCHANCE to 1>>
"You can call me Chance. I'm guessing you can tell by the smell of this van that I am a provider of alternative pharmaceuticals."
"Yeah, I thought so."
<<elseif $METCHANCE eq 1>>A smile lights up Chance's face. "Well hello again <<print $name>>."
"Hey."
<</if>>
"So what's your flavor?"
[[Buy drugs|BD2]]
[[Go back|Pink Lounge Strip Club]]
<<if $drugdeals gte 5 and $chancedrugdealnotice eq 0>>
<<goto 'Chance Drug Deals'>>
<</if>>
<<set $JOBCYCLE to 0>>
<<if $energy lte 0>>
<<goto 'End of Day'>>
<</if>>You enter the Pink Lounge, only to be immediately confronted by blaring pop music and the sight of a woman dancing around a stage surrounded by men. A rain of cash hits the stage, causing you to see opportunity where others only see sleaze.
The place itself has dark walls that hold neon pink lights of female figures, a bad caricature of what's occurring on stage. Apart from the stage, there's a bar upcharging on drinks to patrons too drunk or horny to care.
Observing all of this from the corner is a grey-haired, leisure suit wearing man dwarfed by two bodybuilders that sit either side of him. It's pretty obvious that he's the man in charge of The Pink Lounge.
<<if $PLDrunk is 0>>
[[Approach the bar|PinkLoungeBar]]
<<elseif $PLDrunk gte 1>>
Dennis has banned you from drinking at the bar. <</if>><<if $PLMeet is 0>>
[[Approach 'Leisure Suit Larry'|PinkLoungeDennis]]
<<elseif $StripInt gte 3 and $stripper eq 0>>
[[Perform a striptease (-1 Energy)|Perform a striptease]]
[[Work at the bar (-1 Energy)|WorkPLBar]]
<<elseif $StripInt gte 3 and $stress gte 80>>
You are too stressed out to work at the Pink Lounge.
<<elseif $StripInt gte 3 and $beauty lt 40>>
You need to clean yourself up before you work at the Pink Lounge.
<<elseif $StripInt gte 3 and $stripper eq 1>>
You've already done a strip tease for today.
[[Work at the bar (-1 Energy)|WorkPLBarStart]]
<<elseif $StripInt lt 3 and $PLMeet is 2>>
You were unable to convince Dennis that you'd be a good stripper.
<</if>>
[[Leave the strip club|Pink Lounge Strip Club]]
<<nobr>>
<<if $energy lte 0>>
<<goto 'End of Day'>>
<</if>>
<<if $stress gte 100>>
<<goto 'Stress_100'>>
<</if>>
<<if $beauty lt 30>>
<<goto 'dirty'>>
<</if>>
<</nobr>>
<<set $JOBCYCLE to 0>>
<<if $PLDrunk is 1>>
<<goto "PLDrunk Response">>
<</if>>
<<if $PLDrunk is 3>>
<<goto "PLDrunk Response">>
<</if>>"You uh... Don't think you could maybe give me a freebie?" You smile.
Chance chuckles. "You know how many times I've been asked that?"
"Not even for a pretty girl like me?"
"Well, there's no denying you are a pretty girl, but there are plenty of pretty girls in the strip club behind me. Truth be told, half of them are my customers. And in case you're gonna offer what I think you're gonna offer, I appreciate it, but I like to form more of a connection. Plus, Mr. Deveroux would get mad at me."
"Oh... Right."
"I'll tell you what. If you need a helping hand, I could do with a favor of sorts."
"What is it?"
"Well, I've got a client who needs some product that'll make him feel young again if you know what I mean. He's an older guy but he won't bite. Just tell him Chance sent you and you'll be right as rain. I'll split the cash 50/50 with you."
"And how much does he pay for this medicine?"
"$50 for this." He holds up a pill box.
[[Agree (Energy - 1)|Sell Viagra]]
<<return "Think about it">><<link "Version 0.3">>
<<script>>
Dialog.setup("Changelog");
Dialog.wiki(Story.get("Game Version").processText());
Dialog.open();
<</script>>
<</link>>
<<if $Cannabell is true>>
<<link "Annabell's Stats">>
<<script>>
Dialog.setup("Annabell's Stats");
Dialog.wiki(Story.get("Cannabell").processText());
Dialog.open();
<</script>>
<</link>>
<</if>>
<<link "Inventory">>
<<script>>
Dialog.setup("Inventory");
Dialog.wiki(Story.get("Inventory").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Apperance">>
<<script>>
Dialog.setup("Apperance");
Dialog.wiki(Story.get("Apperance").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Statistics">>
<<script>>
Dialog.setup("Statistics");
Dialog.wiki(Story.get("Statistics").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Help">>
<<script>>
Dialog.setup("Help");
Dialog.wiki(Story.get("Help").processText());
Dialog.open();
<</script>>
<</link>>
<<link "Credits">>
<<script>>
Dialog.setup("Credits");
Dialog.wiki(Story.get("Credits").processText());
Dialog.open();
<</script>>
<</link>>
"Alright."
<<set $OldMan to 1>>
Chance hands you the pillbox before sending you on the way. After a bit of walking you find yourself on the front porch of a small house in the middle of Sutton. You knock on the door, only to be met by a man who looks to be pushing his sixties. He has a somewhat portly figure which still has some muscle, and brown hair that's starting to grey.
"Oh... Hello there." The old man says.
"Hey. Chance sent me. I've got those uh... candies you ordered."
The man gives you a nod. "I've got the money inside."
You follow the man into the living room of his house. There doesn't seem to be anyone else around, and considering he's more than happy to invite you in, you get a feeling he's been living alone for a while. As you walk through his living room, you notice the taxidermy head of a trophy buck. Part of you wonders if he was responsible for killing said deer.
The man leads you down a hallway where you accidentally kick a tool box.
The old man turns to you. "You okay?"
"Yeah I'm fine." You reply.
"Sorry about that. Been doing some house renevations recently."
"It's cool."
<<if $Noriety lte 20>>
You then follow the man into his bedroom. As he takes a seat on his bed, you glance at the two packed suitcases. You then watch as he bends down and reaches under his bed, retrieving a shoe box.
<<elseif $Noriety gt 20>>
You then follow the man into his bedroom. As he takes a seat on his bed, you glance at the two packed suitcases. Your inner burglar takes note of this, realizing the old man will be away for a few days at least. Even better, he bends down and retrieves a shoe box from under his bed. When opens it, you notice that there is a substantial amount of cash inside of it. <<set $OldManBreak_in to 1>>
<</if>>
"So fifty dollars, right?" He says, retrieving cash from his shoe box.
"That's correct."
He hands you the cash so you exchange it for the pills. Upon doing so, he says "Do you mind me asking you something?"
"Uh, sure. What's on your mind?"
"Well, you know what these pills are for?"
"Honestly? I didn't ask."
The man chuckles. "You're a true professional, aren't you? Well, they're Viagra."
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
"Oh..."
"And well... this might be a bit forward, but you are a pretty girl and this would be a good chance to test them out."
[[No thanks|Sell Viagra no sex]]
<<if $sluttiness gte 25>>
[[Ask for money|Sell Viagra sex]]
<</if>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 3>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + 5>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>"I'm not that kind of girl. Sorry." You say.
"I understand. A pleasure doing business with you."
[[Go back to Chance]]
<<set $JOBCYCLE to 0>>"What's in it for me?" You ask.
"That's fair. How about two-hundred bucks?"
[[Deal (-1 Energy)|sex 2]]
[[No thanks|Sell Viagra no sex]]"Deal."
"Alrighty then."
<<if $boobs isnot "cute">>
The old man rubs his hands together before swallowing one of his blue pills. Whilst the pill works its magic, you tug on your shirt, before peeling out of it. Next, you unclasp your bra, flaunting your <<print $boobs>> breasts.
<<elseif $boobs is "cute">>
The old man rubs his hands together before swallowing one of his blue pills. Whilst the pill works its magic, you tug on your shirt, before peeling out of it, flaunting your <<print $boobs>> breasts.
<</if>>
"You like those?" You ask.
"Very much."
"Wanna touch them?"
"Sure."
You step forward and let the old man grope your breasts. Your nipples begin to stiffen as he pinches them. Admittedly, his touch felt rather good. In fact, it had you gasping as you reached for pants. You pull them down to your knees, allowing him to tug down on your panties.
<<if $bodyhair is "bush">>
"Oh, so the bush is back in vogue?" He says as he drags his fingers through your bush.
"It is with me at least."
<<elseif $bodyhair is "love heart">>
"Well, that's different." He says as he drags his fingers through your heart-shaped bush.
"Do you like it?"
"It's very cute."
<</if>>
His finger then meets with the lips of your entrance. The old man rubs on it, again causing you to moan. There's a big grin on the dirty old man's face, one that tells you he's been waiting to do this for a while.
"Damn. Didn't know Chance was gonna send me a beautiful girl for me to play with." He says.
"Ahh... Guess it's your lucky day, huh?"
"Guess it is."
His finger soon finds your clit and in response, your knees tremble as his finger circles your sensitive rosebud. Moans escape your mouth as you indulge in his touch. All you need to do is close your eyes and picture someone a lot younger and more handsome is touching you.
"You like that, don't you?" He says.
"Yeah."
"You getting nice and wet for me?"
"Y-yes."
The old man then presses a finger inside of your slit, just to make sure you're true to your word. It sinks inside of you, causing you to clench your fists.
"Oh yeah, you're very wet, my dear." The old man says.
You smile, still stunned at just how much this old man has turned you on. His finger starts to wriggle around inside of you, soon finding your spot with ease. With age has seemingly come experience, which is certainly adding to your experience. That is until he pulls his finger out of you. You let out a sigh of frustration.
"Desperate for more?"
"Yeah."
"Good, 'cause that blue pill has got me ready for action."
<<linkappend "He then pulls down on his pants,">> allowing his massive erection to stand at attention. You can't help but stand dumbfounded at the sight of his humongous member.
"Oh my God... I didn't realize you were packing that." You say.
"No girl ever does, my dear. Do you like it?"
"I-I do."
"How about you show me [[how much you like it then?|sex oldman 3]]"
<</linkappend>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>>
<<set $tricks to $tricks + 1>><</if>>
<<set $JOBCYCLE to 1>><<nobr>><<if $JOBCYCLE isnot 1>>
<<set $snort to false>>
<<set $drunkness to 0>>
<<set $OD1 to 0>>
<</if>><</nobr>>
<<if $Noriety gte 100>>
<<goto 'Arrest Ending'>>
<</if>>
<<if $day eq 1>>
<<goto 'Day 1 End'>>
<</if>>
<<if $day eq 2>>
<<goto 'Day 2 End'>>
<</if>>
<</if>>You drop down to your knees, looking up at the cock that now looms over you. To start, you wrap both hands around his shaft. You then stroke, tugging on his length gently.
"Ohh... You have such soft hands..." The old man says.
"Yeah? Do you like how I'm stroking your big dick?"
<<set $time to 0>>
The old man nods as you move the thumb of your top hand onto his tip. The thumb circles said tip as your lower hand strokes away. Deep down, you're a bit nervous if you can really handle such a behemoth of a cock.
<<set $JOBCYCLE to 0>>
You decide to start with those massive orbs dangling between his legs. Your soft lips caress his sack whilst your hands continue to stroke away. Next, you let go of his shaft, allowing you to drag your tongue all the way up his length.
After planting a kiss below his cockhead, you wrap your lips around the tip. You then start moving your head back and forth. For most cocks you'd be halfway down their length, but for this monster, you're only one-fourth down.
Whilst you continue to suck the old man off, you consider what you should do next...
[[See how much of his cock you can swallow|Sexoldman deepthroat]]
[[Get on top of him|Sexoldman_ride]]
[[Join him in the bed|Sexoldman_fuck]]
<<if $boobs is "big" or $boobs is "huge">>
[[Give him a tit job|Sexoldmantitjob]]
<</if>>
"Sure. Not a problem."
With that, you get down on his knees as he pulls his pants down, revealing his hard erection. An erection you soon engulf with your <<print $boobs>> boobs. Those soft pillows caress his shaft as you move them up and down.
"Ohh fuck yeah... My ex never let me put my dick between her titties." He confesses.
"They probably weren't as nice as these ones anyway."
"Oh not at all baby."
You move your breasts up and down, spitting down on the shaft for extra lubrication. This allows your breasts to slip up and down faster, much to the joy of your moaning client.
"Yeah baby..."
<<set $hjtrucker to random(1,4)>>
You keep stroking your client off with your breasts, causing his cock to ooze with precum. Realizing he might be getting close, you say "Can I finish you off in my mouth? I don't wanna make too much of a mess."
<<if $hjtrucker eq 1>>
The trucker answers you by letting out a grunt, his seed shooting out and spraying your chest and face.
"Ahh... fuck... Sorry baby."
"It's okay. [[At least you enjoyed it |BJTrucker3nobartertitwankfacial]]..."
<<elseif $hjtrucker neq 1>>
"Sounds fair to me."
Your breasts leave his shaft, allowing you to wrap your lips around his tip. Your tongue laps up his pre-cum whilst your hand works his shaft to get the rest out. Sure enough, said shaft begins to pulsate in your hand as the trucker declares "Ohh baby... You're gonna make me cum."
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(30,50)>><</if>>
True to his word, the trucker erupts, flooding your mouth with his seed, and you [[swallow every drop|BJTrucker3titwankswallownobarter]].
<</if>>
<<set $JOBCYCLE to 1>> "Would you pay more?" <<if $JOBCYCLE isnot 1>><<set $chance to random(1,4)>><</if>>
<<if $chance isnot 1>>
"Sure. An extra twenty?"
"Deal."
With that, you get down on his knees as he pulls his pants down, revealing his hard erection. An erection you soon engulf with your <<print $boobs>> boobs. Those soft pillows caress his shaft as you move them up and down.
"Ohh fuck yeah... My ex never let me put my dick between her titties." He confesses.
"They probably weren't as nice as these ones anyway."
"Oh not at all baby."
You move your breasts up and down, spitting down on the shaft for extra lubrication. This allows your breasts to slip up and down faster, much to the joy of your moaning client.
"Yeah baby..."
<<if $JOBCYCLE isnot 1>><<set $hjtrucker to random(1,4)>><</if>>
You keep stroking your client off with your breasts, causing his cock to ooze with precum. Realizing he might be getting close, you say "Can I finish you off in my mouth? I don't wanna make too much of a mess."
<<if $hjtrucker eq 1>>
The trucker answers you by letting out a grunt, his seed shooting out and spraying your chest and face.
"Ahh... fuck... Sorry baby."
"It's okay. [[At least you enjoyed it |BJTrucker3titwankfacial]]..."
<<elseif $hjtrucker neq 1>>
"Sounds fair to me."
Your breasts leave his shaft, allowing you to wrap your lips around his tip. Your tongue laps up his pre-cum whilst your hand works his shaft to get the rest out. Sure enough, said shaft begins to pulsate in your hand as the trucker declares "Ohh baby... You're gonna make me cum."
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(30,50)>><</if>>
True to his word, the trucker erupts, flooding your mouth with his seed, and you [[swallow every drop|BJTrucker3titwankswallow]].
<</if>> <<elseif $chance is 1>>
"Eh, I think I'll stick to the blowjob."
"Alright."
Without further ado, you get down on his knees as he pulls his pants down, revealing his hard erection. An erection you soon engulf with your mouth.
"Oh yeah baby..."
He lets out some pleasured purrs whulst your head bobs back and forth. Admittedly, it feels good to make someone who's spent hours on the road some relief, however brief it may be. He runs a hand through your <<print $hair>> hair, before saying "Oh you are a fucking angel. It's been too long since I've had my dick sucked."
<<set $cum1 to random(3,4)>>
And with his hand on your head, you don't have the option to do much else. The taste of precum hits your tongue, telling you that his climax is approaching. This spurs you on to move faster, sucking on his length in an effort to bring him that orgasm he's oh so desperate for.
"Oh my God... You're gonna make me cum."
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(30,50)>><</if>>
With nowhere else to cum, the trucker shoots his load down your throat. You're forced to swallow every drop of his salty load, and [[you do so with a smile.|BJTrucker1aftermath]]
<</if>>
<<if $boobs eq "big" or $boobs eq "huge">> "I'm sorry, but I didn't exactly agree to that..."
"It's okay. I understand. Not like I'm gonna complain about getting my dick sucked."
<</if>>
Without further ado, you get down on his knees as he pulls his pants down, revealing his hard erection. An erection you soon engulf with your mouth.
"Oh yeah baby..."
He lets out some pleasured purrs whulst your head bobs back and forth. Admittedly, it feels good to make someone who's spent hours on the road some relief, however brief it may be. He runs a hand through your <<print $hair>> hair, before saying "Oh you are a fucking angel. It's been too long since I've had my dick sucked."
<<set $cum1 to random(3,4)>>
And with his hand on your head, you don't have the option to do much else. The taste of precum hits your tongue, telling you that his climax is approaching. This spurs you on to move faster, sucking on his length in an effort to bring him that orgasm he's oh so desperate for.
"Oh my God... You're gonna make me cum."
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(30,50)>><</if>>
With nowhere else to cum, the trucker shoots his load down your throat. You're forced to swallow every drop of his salty load, and [[you do so with a smile.|BJTrucker1aftermath]]The trucker leaves you to do the walk of shame to the toilets, your face covered with his spunk. You do your best to wash up, but you get the feeling some might think you're a fan of There's Something About Mary...
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 15>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 10>>
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
<<set $tricks to $tricks + 1>>
<<set $totalcash to $totalcash + $truckercash>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (8,14)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(15,25)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(35,45)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>> The trucker leaves you to do the walk of shame to the toilets, your face covered with his spunk. You do your best to wash up, but you get the feeling some might think you're a fan of There's Something About Mary...
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 15>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 10>>
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
<<set $tricks to $tricks + 1>>
<<set $totalcash to $totalcash + $truckercash>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (8,14)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(15,25)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(35,45)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>> The trucker leaves you to do the walk of shame to the toilets, your face covered with his spunk. You do your best to wash up, but you get the feeling some might think you're a fan of There's Something About Mary...
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(30,50)>><</if>>
After all is said and done, you're given $<<print $truckercash + 20>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 15>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash + 20>>
<<set $sluttiness to $sluttiness + 15>>
<<set $totalcash to $totalcash + $truckercash>> <<set $tricks to $tricks + 1>>
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (8,14)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(15,25)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 20>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>> After all is said and done, you're given $<<print $truckercash + 20>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash + 20>>
<<set $sluttiness to $sluttiness + 15>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (3,5)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(5,10)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 7>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(10,15)>>
<</if>>
<<set $cum1 to random(3,4)>>
<<set $cum to $cum + $cum1>>
<<if $tattoo eq "Cum">>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>> The trucker leaves you to do the walk of shame to the toilets, your face covered with his spunk. You do your best to wash up, but you get the feeling some might think you're a fan of There's Something About Mary...
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(30,50)>><</if>>
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 15>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 15>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (8,14)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(15,25)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 20>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>> After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 15>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (3,5)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(5,10)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 7>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(10,15)>>
<</if>>
<<set $cum1 to random(3,4)>>
<<set $cum to $cum + $cum1>>
<<if $tattoo eq "Cum">>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>> After selling the pills, you head back to Chance. He greets you with a smile, saying "So did he give you any trouble?"
"Nope."
"Cool. How did your transaction go?"
"Went well enough."
You hand him half of what you made, to which he says "Hope that helps you. Might have a few more little gigs too if you're willing and able."
"I'll be sure to keep it in mind."
"Right, so anything else?"
[[Buy drugs|BD2]]
[[Go back|Pink Lounge Strip Club]]
<<nobr>> <<if $JOBCYCLE isnot 1>>
<<set $DDChanceLove to $DDChanceLove + 1>>
<<set $cash to $cash + 25>>
<<set $totalcash to $totalcash + 25>>
<</if>><</nobr>>
<<set $JOBCYCLE is 1>>After a few too many drinks, you find your vision starting to get blurry. Walking becomes difficult but it's okay. Plenty of people are here to help you, and they certainly pretty people. Much prettier than the ones were before...
<<link "What happenes next is admittedly bit of a blur...">> <<set $JOBCYCLE to 0>> <<goto "Too drunkMCB2">><</link>>
<<set $chance to random(1,5)>>
<<button [[1|Too drunkMCB2]]>><<set $chance to 1>><</button>>
<<button [[2|Too drunkMCB2]]>><<set $chance to 2>><</button>>
<<button [[3|Too drunkMCB2]]>><<set $chance to 3>><</button>>
<<button [[4|Too drunkMCB2]]>><<set $chance to 4>><</button>>
<<button [[5|Too drunkMCB2]]>><<set $chance to 5>><</button>>
Once you're naked, you get in the shower, the warm water hitting your skin. The smell of urine soon fades, replaced by the scent of soap and shampoo. Eventually, you're clean, dressed, and ready to take on the world once more.
[[Hotel Room]] <<if $JOBCYCLE isnot 1>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to 50>>
<<if $tattoo eq "beauty">>
<<set $beauty to $beauty + 10>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>><</if>>You are too stressed out to anything. You either need to use an item from your inventory to reduce stress or spend some me time at your hotel room.
[[Hotel Room]]
<<if $stress lt 100>>
[[Go somewhere else]]
<</if>>
<<if $energy lte 0>>
<<goto 'End of Day'>>
<</if>>With one hand on the base of his cock, and the other resting on his thigh, you proceed to swallow as much of his length as possible. The old man moans as you push more and more of his cock down your throat. Your lips soon meet with your hand, so you let go and push further.
"Oh my God... You're incredible." He says as you start to gag on his massive cock.
Having hit your limit, you retract your head and proceed bobbing back and forth. Spit spills from your mouth as you suck on his length. This has the old man moaning in ecstasy. You get a feeling he's not used to having so much of his lengthy cock swallowed, and you're more than happy to bring that satisfaction to him.
"Ohh fuck... That's a good girl."
You put a free hand on your slit, toying with it before the main event. You're still not exactly how you're going to handle the old man's massive cock, but you also can't wait to try.
It's not long before the old man says "Ahh... That's enough. I want to fuck you before I blow my load."
[[Ride him|Sexoldman_DT_to_ride]]Your lips leave the old man's cock with an audible 'pop' before you wrap your <<print $boobs>> breasts around his shaft. Then you press your hands against them and begin kneading them against his length. As your breasts rub against his shaft, you ask "Hows that feel?"
"Feels good." The old man says with a smile.
You proceed to place your lips around his tip once more. Your tongue swirls around his head as your breasts continue to glide up and down his shaft. Next, you plunge your head down the length your breasts haven't covered. Both head and breasts work in tandem to please the old man, making him moan.
"Ohh my God... You're so good at that."
Your lips pop off of his cock so you can reply. "I've had plenty of practice."
"Oh I can tell."
As you smile at the old man, you move your breasts up and down his entire length. You spit on his shaft for extra lubrication, which allows your <<print $boobs>> to glide along his length. You're still not exactly how you're going to handle the old man's massive cock, but you also can't wait to try.
After a while, you decide to stop moving your breasts and again swallow his cock. You push your throat down until your lips meet with your breasts, which is when the old man says "Fuck... if you keep going I'm gonna cum."
You immediately retract your mouth, before saying "Guess I better stop then."
[[Ride him|Sexoldman_DT_to_ride]]"You got any condoms?" You ask.
"I sure do. Can't afford any accidents now."
You share a chuckle with the old man as he reaches for his nightstand. He grabs an extra-large condom which he proceeds to roll over his extra-large cock. Once he's ready, you step towards him, your slit looming over his throbbing penis.
You grip the base of his monster before pointing it towards your entrance. Bending your knees, you lower yourself down onto his dick. First, his tip enters you, causing your jaw to drop. A passionate moan escapes your mouth as you lower yourself down his length.
"That's it dear... Take as much as you can handle."
"Oh you're so fucking big." You reply.
"Feels good, don't it?"
<<if $JOBCYCLE isnot 1>><<set $time to $time + 1>><</if>>
Nodding, you continue to sink down his length. You then put your hands on the man's chest as you start to move up and down his shaft. He seems more than content to watch you work his dick. Your moans are music to his ears and your bouncing breasts are
"Oh honey. Your pussy is so tight."
"Ahhh... That's because your dick is so huge."
Now that you've gotten used to his size, you start to move faster. One of your hands reaches for your clitoris and starts to toy with the sensitive nub. The added pleasure is more than welcome, making you moan uncontrollably as you ride the old man.
"You gonna cum for me soon?" The old man asks.
"Yeah... I'm gonna cum all over your fat dick."
"Do it. Cum for me."
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
Your hips buck faster whilst pleasure builds throughout your body. Your knees start to tremble as your hands claw into the old man's chest. In response, he grits his teeth and growls "That's fucking it baby!"
That's when it finally hits you. You throw your head back as your body quakes to the overwhelming sensation. Wave after wave of pleasure washes over you until you finally come down from your orgasmic high.
With a smile, you look back at the old man, who smiles back at you.
"I'm so glad Chance sent you over here."
"And I'm glad he sent me."
[[Continue|Sexoldman_ride_2SWITCH]]
<<set $JOBCYCLE to 1>>You decide to stand up and then crawl onto the bed. The old man watches you with eagerness, his hard-cock throbbing at the prospect of being inside of you.
"How do you want me?" You ask.
"Well, first you could grab me a condom." The man looks at the nightstand.
"Oh. Of course."
You reach for the drawer of his nightstand. There you find a new box of extra-large condoms. You pass one to the old man, who tears the packet open before saying "Why don't you lay down on your side for me?"
You do just that, laying on your side. The old man lays down behind you, before lifting up your thigh. This gives his massive member access to your slit. Right now, you're just seconds away from having the biggest cock you've ever seen in person penetrate your pussy.
"Are you ready?" The old man asks.
"Yeah."
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
Without further ado, the old man presses his tip inside of you. A gasp escapes your mouth as his length delves deeper inside of you. The old man starts to thrust gently, easing you into the sensation of his size. As he set a steady rhythm, the old man threaded his other arm under your body and squeezed on your <<print $boobs>> breast.
"How does that feel?" He asks.
"Ahh... Like I'm being fucked by a huge cock." You reply.
"It's not too much?"
"Not at all baby."
The old man starts to pick up the pace. You can't help but moan as he puts years of practice into pleasuring you. One of his hands moves to rub on your clitoris, something you welcome with a passionate cry. For all intents and purposes, you are all his now.
"Ohh fuck... Don't stop baby." You cry.
Between the old man's touch and his cock pounding your pussy, you find yourself getting closer and closer to orgasm. Your body starts to tremble as your hand clenches the bedsheet. When the orgasm inevitably hits, you let out a loud cry whilst your body quivers with bliss.
As you catch your breath, the old man leans over and kisses your cheek.
"I'm so glad Chance sent you over." He said.
<<set $JOBCYCLE to 1>>
"So am I."
[[Ride the old man|Sexoldman_spoon2rideSWITCH]]
[[Let him keep fucking you|Sexoldman_proneboneSWITCH]]You begin to stroke on the cock in front of you, your hand gliding up and down the rubber-covered shaft. You can't help but wonder what the person on the other side is thinking right now. Is this what they wanted, or are they craving more?
<<if $JOBCYCLE isnot 1>><<set $handjobs to $handjobs + 1>><</if>>
Either way, you continue to stroke his dick. Admittedly, you want to get this over and done with as soon as possible. Footsteps come and go, reminding you that you could be caught at any time. Of course, that's part of the thrill. The risk of getting caught gets your heart pumping, so much more than just a normal sexual encounter.
<<if $JOBCYCLE isnot 1>><<if $chance is 69>><<set $chance to random(1,10)>> <</if>><</if>>
You see a drip of precum leak out into the condom, an obvious sign that whoever's on the other side is closer to cumming. You stroke with increased vigor, hoping to get this over and done with.
The cock starts to pulsate in your hand, so you continue until the condom is filled with cum.
<<if $chance eq 1>>
With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 10>>
<<set $beauty to $beauty - 5>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 2>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a five-dollar note that is likely filthy now, but hey, cash is cash.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 10>>
<<set $beauty to $beauty - 5>>
<<set $cash to $cash + 5>>
<<set $totalcash to $totalcash + 5>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 3>>
With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 10>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 4>>
With everything said and done, you notice your 'john' slides something underneath the wall of your booth. It's a [[lottery ticket.|Lottery ticket toilet]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $sluttiness to $sluttiness + 10>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 5>>
With everything said and done, you leave the filthy booth.
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<set $sluttiness to $sluttiness + 10>>
<<set $beauty to $beauty - 5>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 6>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a five-dollar note that is likely filthy now, but hey, cash is cash.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 10>>
<<if $tattoo eq "Stress">>
<<set $cash to $cash + 5>>
<<set $totalcash to $totalcash + 5>>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 7>>
With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 10>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 8>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a marijuana joint that they've generously put on a piece of toilet paper.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $weed to $weed + 1>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 10>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 10>>
With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 10>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 9>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a ten-dollar note that is likely filthy now, but hey, cash is cash.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 10>>
<<set $cash to $cash + 10>>
<<set $totalcash to $totalcash + 10>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<</if>>
You begin to stroke on the cock in front of you, your hand gliding up and down the rubber-covered shaft. You can't help but wonder what the person on the other side is thinking right now. Is this what they wanted, or are they craving more?
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
You lean forward and wrap your lips around the tip. Unfortunately the guy on the other side didn't spend the big bucks for a flavored condom, so you're left sucking on latex. Footsteps come and go, reminding you that you could be caught at any time. Of course, that's part of the thrill. The risk of getting caught gets your heart pumping, so much more than just a normal sexual encounter.
<<if $JOBCYCLE isnot 1>><<if $chance is 69>><<set $chance to random(1,10)>> <</if>><</if>>
You mouth your hand out of the way so your have room to swallow his cock. Your head goes back and forth on the length of the rubber-covered shaft, pushing it closer and closer to orgasm.
The cock starts to pulsate in your mouth, so you await the evidble load to fill the condom.
<<if $chance eq 1>>
Sure enough, you hear a satisfied groan come from the other stall. With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 15>>
<<set $beauty to $beauty - 5>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 2>>
Sure enough, you hear a satisfied groan come from the other stall. With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a ten-dollar note that is likely filthy now, but hey, cash is cash.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 10>>
<<set $totalcash to $totalcash + 10>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 15>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 3>>
To your surprise, the condom tears at the last moment. Semen shoots down your throat as you her a satisfied groan come from the other stall.
<<set $cum to $cum + random(3,4)>>
[[Back to the Truck Stop|Truck Stop]]
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 15>>
<<set $beauty to $beauty - 5>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 4>>
Sure enough, you hear a satisfied groan come from the other stall. With everything said and done, you notice your 'john' slides something underneath the wall of your booth. It's a [[lottery ticket.|Lottery ticket toilet]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $sluttiness to $sluttiness + 15>>
<<set $beauty to $beauty - 5>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 5>>
Sure enough, you hear a satisfied groan come from the other stall. With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 15>>
<<set $beauty to $beauty - 5>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 6>>
Sure enough, you hear a satisfied groan come from the other stall. With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a twenty-dollar note that is likely filthy now, but hey, cash is cash.
<<set $cash to $cash + 20>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 15>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 7>>
Sure enough, you hear a satisfied groan come from the other stall. With everything said and done, you leave the filthy booth.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 15>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 8>>
Sure enough, you hear a satisfied groan come from the other stall. With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a marijuana joint that they've generously put on a piece of toilet paper.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $weed to $weed + 1>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 15>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 10>>
To your surprise, the condom tears at the last moment. Semen shoots down your throat as you her a satisfied groan come from the other stall.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<set $cum1 to $cum1 + random(3,4)>>
<<set $sluttiness to $sluttiness + 15>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 9>>
Sure enough, you hear a satisfied groan come from the other stall. With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a ten-dollar note that is likely filthy now, but hey, cash is cash.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<set $sluttiness to $sluttiness + 15>>
<<set $cash to $cash + 10>>
<<set $totalcash to $totalcash + 10>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,25)>>
<</if>>
<</if>><</nobr>>
<</if>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cum to $cum + $cum1>>
<<if $tattoo eq "Cum">>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>><</if>><</nobr>>
<<set $JOBCYCLE to 1>>You decide to stand up and pull your pants down. Next, you lower yourself down onto his length, your ass pressing against the wall between you and the man.
<<if $JOBCYCLE isnot 1>><<set $condom to $condom - 1>><</if>>
You start to slowly buck your hips. Due to the glory hole, there's a lack of penetration. To compensate, you put one hand on your clit and start rubbing on your clitoris. You grit your teeth but moans still escape your mouth.
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
Footsteps come and go, reminding you that you could be caught at any time. Of course, that's part of the thrill. The risk of getting caught gets your heart pumping, so much more than just a normal sexual encounter.
<<if $JOBCYCLE isnot 1>><<if $chance is 69>><<set $chance to random(1,10)>> <</if>><</if>>
The wall between the two of you shakes as you continue to pump your hips. You give up any pretense of trying not to moan, realizing that it's painfully obvious what you're getting up to. All you can hope is that you and your client soon achieve orgasm.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
You soon find yourself hitting the release you crave, your knees buckly as you brace your hand on the other wall of the stall. Your partner in the other stall also seems to have achieved orgasm, his cock spasming inside of you as he fills the condom.
<<if $chance eq 1>>
With everything said and done, you leave the filthy booth. Your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 20>>
<<set $beauty to $beauty - 10>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 2>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a twenty-dollar note that is likely filthy now, but hey, cash is cash.
As you leave, the booth our heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 20>>
<<set $totalcash to $totalcash + 20>>
<<set $beauty to $beauty - 10>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 3>>
With everything said and done, you leave the filthy booth. Your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 4>>
With everything said and done, you notice your 'john' slides something underneath the wall of your booth. It's a [[lottery ticket.|Lottery ticket toilet]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 5>>
With everything said and done, you leave the filthy booth. Your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 6>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a fifty-dollar note that is likely filthy now, but hey, cash is cash.
As you leave the booth, your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<set $cash to $cash + 50>>
<<set $totalcash to $totalcash + 50>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 7>>
With everything said and done, you leave the filthy booth. Your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 8>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a marijuana joint that they've generously put on a piece of toilet paper.
As you leave the toilets, your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<set $weed to $weed + 1>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 10>>
With everything said and done, you leave the filthy booth. Your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 9>>
With everything said and done, you notice your 'john' sliding something underneath the wall of your booth. It's a twenty-dollar note that is likely filthy now, but hey, cash is cash.
Upon leaving the toilets, your heart races as what you just did starts to sink in. You're about as disgusted as you are excited over having sex with some random stranger in a glory hole. It'd be foolish to risk it again, but part of you knows its a high you won't find anywhere else.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 20>>
<<set $totalcash to $totalcash + 20>>
<<set $beauty to $beauty - 10>>
<<set $sluttiness to $sluttiness + 20>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<</if>><</nobr>>
<</if>>
<<set $JOBCYCLE to 1>>She shrugs. "It'd be nice, but I ain't got the time."
"Maybe one day though."
"Yeah, maybe one day. I guess you've been doing a lot of travelling, haven't you?"
"Sure have."
"What's the best part of that?"
[[Meeting new people|McCall_A1_A1]]
[[Going to new places|McCall_A1_A2]]"Of course. Feel free to pop on by any time."
[[Back to the bar|McCall's Bar]]
<<if $energy isnot 0 and $stress lte 100>>
[[Actually, I might stick around for another shift (Energy -1)|Bar WorkingStart]]
<</if>>
You approach the pool tables, ready to show Sutton what you've got. You're not exactly a pool shark, but win or lose, it's a good way to take your mind over everything that's happened.
<<if $JOBCYCLE isnot 1>><<set $chance to random(1,3)>><</if>>
When a table opens up, you get ready to play.
<<if $chance eq 1>>
"Let's see whatcha got." Says your male opponent.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
You show him what's what, making shot after shot with relative ease. A crowd starts to gather around as you put on a masterclass of pool. Before you know it, you sink the eight ball and win the game, all to a chorus of cheers.
<<set $stress to $stress - 90>>
Even better, Mary comes around with a beer in hand.
<<if $JOBCYCLE isnot 1>><<set $drunkness to $drunkness + 1>><</if>>
"Here sweetie. I think you deserve a round."
"Oh. Thank you."
"Not a problem."
You take a sip of beer, the taste of victory.
[[McCall's Bar]]
<<elseif $chance eq 2>>
"Let's see whatcha got." Says your male opponent.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
You try to do your best, but it seems like you've encountered the local pool shark. No matter what you try, he always seems to get the better of you. Not that it's a big deal, except from the fact you're not winning this lousy friggin' game.
<<if $JOBCYCLE isnot 1>><<set $stress to $stress - 40>><</if>>
After your loss, your opponent says "It was a good game."
"Yeah..."
[[McCall's Bar]]
<<elseif $chance eq 3>>
"Let's see whatcha got." Says your male opponent.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
The game begins with the two of you alternating, seemingly even skilled. Your opponent seems caught off guard that you are actually a decent pool player. This seems to give you the edge as he tries to pull off riskier shots, allowing you to get ahead with smarter plays.
<<if $JOBCYCLE isnot 1>><<set $stress to $stress - 75>><</if>>
Eventually, it comes time for you to sink the eight ball. Upon doing so, your opponent gives you a clap and says "Well played."
"Thank you."
[[McCall's Bar]]
<</if>>
<<if $JOBCYCLE isnot 1>><<set $Noriety to $Noriety - random(6,10)>><</if>>
<<set $JOBCYCLE to 1>>"Meeting new and interesting people, such as yourself."
"Aww. You're too kind."
<<if $JOBCYCLE isnot 1>><<set $McCallLove to $McCallLove + 1>><</if>>
"Kind gets me good tips."
"It sure does. So does being pretty. Anyway, speaking of tips, I better get back to work."
[[Back to the bar|McCall's Bar]]
<<if $energy isnot 0 and $stress lte 100>>
[[So should I (Energy -1)|Bar WorkingStart]]
<</if>>
<<set $JOBCYCLE to 1>>"Sightseeing mainly."
"Yeah... That'd be nice. Anyway, I think I need get back to the bar."
[[Back to the bar|McCall's Bar]]
<<if $energy isnot 0 and $stress lte 100>>
[[So should I (Energy -1)|Bar WorkingStart]]
<</if>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $chance to random(1,2)>>
<</if>><</nobr>><<if $chance eq 1>> <<nobr>><<if $JOBCYCLE isnot 1>><<if $JOBCYCLE isnot 1>><<set $truckercash to random(100,200)>><</if>>
You continue your frantic pace, the bed underneath the two of you shaking as your client suddenly throws his head back. He lets out a grunt as a satisfied smile fills his face. You, however, let out a disappointed sigh, having not achieved your own orgasm. <</if>><</nobr>>
<<elseif $chance eq 2>> <<nobr>><<if $JOBCYCLE isnot 1>><<if $JOBCYCLE isnot 1>><<set $truckercash to random(100,200)>><</if>>
You continue your frantic pace, the bed underneath the two of you shaking. You start to feel your legs tremble as you continue to ride your client. You know you're close, and even though he lets out a satisfied grunt, you continue riding.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>> <</if>><</nobr>>
Suddenly, you hit that release, biting down on your lip as your body shudders throughout your bliss. A passionate cry still leaves your mouth, one that might've been heard by any passers by.
<</if>>
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 20>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (5,10)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(10,15)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 17>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>> You continue to rub on your clit, the bed underneath the two of you creaking and shaking as your client spanks you once more.
<<if $JOBCYCLE isnot 1>><<set $chance to random(1,2)>><</if>>
"That's it baby. Take that fuckin' dick!"
<<if $chance eq 1>>
His words give you a faint bit of hope that he'll keep going for a bit longer, but the grunt that follows swiftly dashes those hopes. All you can do is let out a disappointed sigh, having not achieved your own orgasm. <<if $JOBCYCLE isnot 1>><<set $truckercash to random(100,200)>><</if>>
You continue to rub on your clit, the bed underneath the two of you creaking and shaking as your client spanks you once more.
"That's it baby. Take that fuckin' dick!"
<<elseif $chance eq 2>>
His words give you a faint bit of hope that he'll keep going for a bit longer. Thankfully, that proves to be the case, with your client continuing to piston as he shoves your head into the mattress. His other hand crashes into your ass once more, but you couldn't care less. Not when your body is spasming to the bliss of a climax.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
"That's it bitch. Cum on that dick."
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(100,200)>><</if>>
You don't respond, instead biting down on the bedsheets in an effort to muffle your moans. The trucker continues to plow you, probably thinking he's now the god of sex. Still, your client being in a good mood is only a good thing for you.
Just as you come down from your orgasmic high, the trucker meets his peak, filling the condom you insisted he used. He gives you one last parting smack before saying "Goddamn girl. Shame I gotta keep on truckin'."
<</if>>
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 20>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (10,15)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(15,25)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 20>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>> <<if $sluttiness gt 200>>
<<set $sluttiness to 200>>
<</if>>
<<if $sluttiness lt 0>>
<<set $sluttiness to 0>>
<</if>>
<<if $stress lt 0>>
<<set $stress to 0>>
<</if>>
<<if $Noriety lt 0>>
<<set $Noriety to 0>>
<</if>>
After a quick breather, you start to ride the old man once more. You'd found your rhythm, so you see no reason to change your dance. Not when it feels this damn good.
The old man seems to agree, more than happy to be the audience to your performance. He decides to lay down on his back as you continue to ride him, your hands resting on his chest. You sing a song of passion as your breasts bounce for the old man.
"Oh fuck... Fuck yeah." You cry.
Sweat starts to pour down your forehead as you frantically bounce up and down the old man's cock. Your finger rubs on your clit, desperate to bring you another orgasm. They work in tandem with your legs, which are starting to ache. Still, there's only one thing you crave right now, and you're not going to stop until you get it.
It's not long before you're welcoming that familiar sensation once more. Again, you find yourself convulsing on top of the old man as ecstasy overwhelms you.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
"Ohh fuck... I'm close." The old man says.
[[Continue riding him|Sexoldman_ride_3SWITCH]]
[[Swallow his cum|Sexoldman_Ride_swallowSWITCH]]<<linkappend "You take a look at your lottery ticket to find...">>
<<if $lottery is 251>> <<set $lottery to random(1,250)>><</if>><<if $lottery eq 1>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 2>>
You win a pack of condoms. Whilst you're a bit embarrassed about picking up the prize, it's better than asking your doctor for the treatment for herpes. <<if $JOBCYCLE isnot 1>><<if $JOBCYCLE isnot 1>><<set $condom to $condom + 5>><</if>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 3>>
Unlike most suckers who buy into the lottery, you win a cash prize of $100. <<if $JOBCYCLE isnot 1>><<set $cash to $cash + 100>> <<set $totalcash to $totalcash + 100>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 4>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 5>>
Unlike most suckers who buy into the lottery, you win a cash prize of $100. <<if $JOBCYCLE isnot 1>><<set $cash to $cash + 100>> <<set $totalcash to $totalcash + 100>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 6>>
Unlike most suckers who buy into the lottery, you win a cash prize of $100. <<if $JOBCYCLE isnot 1>><<set $cash to $cash + 100>> <<set $totalcash to $totalcash + 100>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 7>>
Unlike most suckers who buy into the lottery, you win a cash prize of $100. <<if $JOBCYCLE isnot 1>><<set $cash to $cash + 100>> <<set $totalcash to $totalcash + 100>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 8>>
Wow! You've actually won $250. Don't spend it all at once. Especially on lottery tickets. <<set $cash to $cash + 250>><<set $totalcash to $totalcash + 250>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 9>>
Wow! You've actually won $250. Don't spend it all at once. Especially on lottery tickets. <<if $JOBCYCLE isnot 1>><<set $cash to $cash + 250>> <<set $totalcash to $totalcash + 250>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 10>>
You win ten bucks. <<if $JOBCYCLE isnot 1>><<set $cash to $cash + 10>> <<set $totalcash to $totalcash + 10>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 11>>
You win ten bucks. <<if $JOBCYCLE isnot 1>><<set $cash to $cash + 10>> <<set $totalcash to $totalcash + 10>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 12>>
You win ten bucks. <<if $JOBCYCLE isnot 1>><<set $cash to $cash + 10>> <<set $totalcash to $totalcash + 10>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 13>>
You win ten bucks. <<if $JOBCYCLE isnot 1>><<set $cash to $cash + 10>> <<set $totalcash to $totalcash + 10>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 14>>
You win ten bucks. <<if $JOBCYCLE isnot 1>><<set $cash to $cash + 10>> <<set $totalcash to $totalcash + 10>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 15>>
You win ten bucks. <<if $JOBCYCLE isnot 1>><<set $cash to $cash + 100>> <<set $totalcash to $totalcash + 10>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 16>>
You win ten bucks. <<if $JOBCYCLE isnot 1>><<set $cash to $cash + 10>> <<set $totalcash to $totalcash + 10>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 17>>
You win ten bucks. <<if $JOBCYCLE isnot 1>><<set $cash to $cash + 10>> <<set $totalcash to $totalcash + 10>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 18>>
You win ten bucks. <<if $JOBCYCLE isnot 1>><<set $cash to $cash + 10>> <<set $totalcash to $totalcash + 10>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 19>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 20>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 21>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 22>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 23>>
You win five dollars, which is to say you broke even. <<set $cash to $cash + 5>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 24>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 25>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 26>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 27>>
[[YOU'RE A WINNER!]]
<<elseif $lottery eq 28>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 29>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 30>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 31>>
You win a pack of condoms. Whilst you're a bit embarrassed about picking up the prize, it's better than asking your doctor for the treatment for herpes. <<if $JOBCYCLE isnot 1>><<set $condom to $condom + 5>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 32>>
You win a pack of condoms. Whilst you're a bit embarrassed about picking up the prize, it's better than asking your doctor for the treatment for herpes. <<if $JOBCYCLE isnot 1>><<set $condom to $condom + 5>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 33>>
You win a pack of condoms. Whilst you're a bit embarrassed about picking up the prize, it's better than asking your doctor for the treatment for herpes. <<if $JOBCYCLE isnot 1>><<set $condom to $condom + 5>><</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 34>>
You win a a six pack of beer, because encouraging gambling is not enough. We must also encourage excessive drinking. <<if $JOBCYLCE isnot 1>><<set $beet to $beer + 6>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 35>>
You win a a six pack of beer, because encouraging gambling is not enough. We must also encourage excessive drinking. <<if $JOBCYLCE isnot 1>><<set $beet to $beer + 6>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 36>>
You win a a six pack of beer, because encouraging gambling is not enough. We must also encourage excessive drinking. <<if $JOBCYLCE isnot 1>><<set $beet to $beer + 6>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 37>>
You win a a six pack of beer, because encouraging gambling is not enough. We must also encourage excessive drinking. <<if $JOBCYLCE isnot 1>><<set $beet to $beer + 6>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 38>>
You win a a six pack of beer, because encouraging gambling is not enough. We must also encourage excessive drinking. <<if $JOBCYLCE isnot 1>><<set $beet to $beer + 6>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 39>>
You win a a six pack of beer, because encouraging gambling is not enough. We must also encourage excessive drinking. <<if $JOBCYLCE isnot 1>><<set $beet to $beer + 6>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 40>>
You win a a six pack of beer, because encouraging gambling is not enough. We must also encourage excessive drinking. <<if $JOBCYLCE isnot 1>><<set $beet to $beer + 6>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 41>>
You win five dollars, which is to say you broke even. <<set $cash to $beer + 5>> <<set $totalcash to $totalcash + 5>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 42>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 43>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 44>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 45>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 46>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 47>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 48>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 49>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery eq 53>>
You win five dollars, which is to say you broke even. <<if $JOBCYCLE isnot 1>> <<set $cash to $cash + 5>> <<set $totalcash to $totalcash + 5>> <</if>>
[[Back to the shop|Shop]]
<<elseif $lottery gt 56>>
Like most people who gamble, you win nothing.
[[Back to the shop|Shop]]
<<elseif $lottery eq 56>>
What a shame. It was a bad ticket. *lip smack* What a rotten way to lose $5.
[[Back to the shop|Shop]]
<<elseif $lottery eq 51>>
What a shame. It was a bad ticket. *lip smack* What a rotten way to lose $5.
[[Back to the shop|Shop]]
<<elseif $lottery eq 52>>
Like most people who gamble, you win nothing.
[[Back to the shop|Shop]]
<<elseif $lottery eq 54>>
What a shame. It was a bad ticket. *lip smack* What a rotten way to lose $5.
[[Back to the shop|Shop]]
<<elseif $lottery eq 55>>
What a shame. It was a bad ticket. *lip smack* What a rotten way to lose $5.
[[Back to the shop|Shop]]
<</if>>
<</linkappend>>
<<set $JOBCYCLE to 1>>Whilst you doubt you'll squeeze one more orgasm out of the old man, you continue to ride him. Now it was his turn to blow his load, so you ride up and down.
"Ohh fuck... I'm gonna cum." The old man says.
True to his word, the old man blows his load, filling his condom with his seed.
Now done, you smile at the old man and say "There we go."
"Oh baby... I wish I could take you with me."
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
"You're not going to Costa Rosa, are you?"
"No, I'm flying out to Vegas."
"Well, at least the ladies there are in for a good time."
The old man chuckles before saying "I oughta get you your money now."
He hands you $250 before saying "Feel free to use the shower. Think I'm gonna take a nap after all that excitement."
"Sure thing."
<<if $tattoo is "Cum">>
<<linkreplace "Eat the cum from the condom">> Ever eager to consume more cum, you take the condom with you to the bathroom and scoop out what you can before swallowing it. <<set $cum1 to random(2,3)>> <<nobr>><<if $JOBCYCLE isnot 1>><<set $cum to $cum + $cum1>>
<<set $sluttiness to $sluttiness + $cum1>> <</if>><</nobr>><</linkreplace>>
<</if>>
After a quick shower, [[you decide to head back to Chance.|Chance_Oldmansex aftermath]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 10>>
<<set $cash to $cash + 250>>
<<set $totalcash to $totalcash + 250>>
<<set $tricks to $tricks + 1>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You immediately get off of the old man, who sits up to watch you peel the condom off. Then you squat down and wrap your lips around his tip. Both your hands frantically stroke on his shaft, causing him to moan.
"Ohh fuck... I'm gonna cum."
True to his word, the old man blows his load, shooting his seed down your throat. You stroke to drain every last drop out of his balls, before swallowing his load.
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
Now done, you smile at the old man and say "There we go."
"Oh baby... I wish I could take you with me."
"You're not going to Costa Rosa, are you?"
"No, I'm flying out to Vegas."
"Well, at least the ladies there are in for a good time."
The old man chuckles before saying "I oughta get you your money now."
He hands you $250 before saying "Feel free to use the shower. Think I'm gonna take a nap after all that excitement."
"Sure thing."
After a quick shower, [[you decide to head back to Chance.|Chance_Oldmansex aftermath]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 10>>
<<set $cash to $cash + 250>>
<<set $totalcash to $totalcash + 250>>
<<set $tricks to $tricks + 1>>
<<set $cum to $cum + random(3,4)>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>
<<set $DDChanceLove to $DDChanceLove + 1>><<set $cash to $cash - 25>>
<<goto "COA2">>You are <<print $name>>. Hi <<print $name>>!
<br>
<br>
<<if $hair is "brown">>
You are a brunette. So much more sophisticated than those ditzy blondes.
<<elseif $hair is "blonde">>
You're a blonde bombshell. So much more fun than those boring brunettes.
<<elseif $hair is "red">>
You have red hair, so you must be hot stuff.
<<elseif $hair is "black">>
You're hair is naturally black. No, it's not a phase mom.
<<elseif $hair is "blue">>
You have dyed your hair blue. Guess that makes you really unique and special, doesn't it?
<</if>>
<br>
<br>
<<if $eyes is "brown">>
You have brown eyes, like 79% of the world's population.
<<elseif $eyes is "blue">>
You have ocean blue eyes.
<<elseif $eyes is "green">>
Your eyes are green, but not with envy.
<<elseif $eyes is "amber" and $name isnot "Amber">>
You have Amber eyes, but your name is <<print $name>>
<<elseif $eyes is "amber" and $name is "Amber">>
You have Amber eyes, which matches your name.
<</if>>
<br>
<br>
<<if $boobs is "cute">>
You have itty-bitty titties like Riley Reid.
<<elseif $boobs is "small">>
You have fairly average boobs, like Alina Lopez.
<<elseif $boobs is "big">>
You have a rather large rack, like Valentina Nappi.
<<elseif $boobs is "huge">>
You have honkin' huge honkers like Angela White.
<</if>>
<br>
<br>
<<if $tattoo is "NONE">>
You do not have any tattoos right now. Maybe you're afraid of needles. Pussy.
<<elseif $tattoo is "slut">>
You have a tattoo on your ass of a heart, because guys just love dat ass so much.
<<elseif $tattoo is "beauty">>
You have a tattoo of a rose on your arm. Is it in memorial to a lost loved one, or is it just a bit pretty? The random guy at the bar surely doesn't care.
<<elseif $tattoo is "Notoriety">>
You have a tattoo of 'Thug Life' on your arm, so people know not to fuck with you in a non-sexual manner.
<<elseif $tattoo is "Stress">>
You have a tattoo of a cartoon cat. Maybe it's one that hates Mondays, or maybe its one that manages the career of an alcoholic horseman.
<<elseif $tattoo is "Cum">>
You have a tattoo of a chalice. A cum chalice. Consume the cum chalice.
<<elseif $tattoo is "LesTat">>
You have a tattoo of two scissors intertwined. You told your parents its because you're into arts and crafts, but they didn't really believe you.
<<elseif $tattoo is "Drinker">>
You have a tattoo on your arm of a woman in a martini glass. Who knew a high-functioning alcoholic such as yourself could get such a symbolic tattoo?
<<elseif $tattoo is "Vibrator">>
You do not have any tattoos right now. Maybe you're afraid of needles. Pussy.
<</if>>
<br>
<br>
<<if $bodyhair is "shaved">>
Your pussy is completely bald.
<<elseif $bodyhair is "trimmed">>
You have a neaty trimmed bush above your pussy.
<<elseif $bodyhair is "martini">>
You have trimmed your pubic hair into a neat little triangle. It looks like a martini glass. All it needs is a stem. A long, meaty, throbbing stem.
<<elseif $bodyhair is "bush">>
You have a jungle above your pussy.
<<elseif $bodyhair is "landing strip">>
You have a landing strip above your pussy, which is a designated landing zone for cum.
<<elseif $bodyhair is "love heart">>
You've gone to the effort to trim your pubic hair into the shape of a heart. I'm sure every one-night stand you've ever had really appreciates the effort...
<</if>>
<br>
<br>
<<if $beauty gte 50>>
You are rather attractive overall.
<<elseif $beauty gte 40>>
You're still pretty, but you look like you've been working pretty hard.
<<elseif $beauty gte 30>>
You look like bit of a mess, but your true beauty still shines through. Kinda.
<<elseif $beauty gte 20>>
You look like you've seen better days, and that you need a shower sooner rather than later. Most people would be embarrassed to go out in public like this.
<<elseif $beauty lt 20>>
Honestly? You look like a homeless cum dumpster who sucks dick for meth. Hey, at least part of that's true, right?
<</if>>
<br>
<br>
"You got any condoms?" You ask.
"I sure do. Can't afford any accidents now."
You share a chuckle with the old man as he reaches for his nightstand. He grabs an extra-large condom which he proceeds to roll over his extra-large cock. Once he's ready, you step towards him, your slit looming over his throbbing penis.
You grip the base of his monster before pointing it towards your entrance. Bending your knees, you lower yourself down onto his dick. First, his tip enters you, causing your jaw to drop. A passionate moan escapes your mouth as you lower yourself down his length.
"That's it dear... Take as much as you can handle."
"Oh you're so fucking big." You reply.
"Feels good, don't it?"
You nod as you continue to sink down his length. You then put your hands on the man's chest as you start to move up and down his shaft. He seems more than content to watch you work his dick. Your moans are music to his ears and your bouncing breasts are
"Oh honey. Your pussy is so tight."
"Ahhh... That's because your dick is so huge."
Now that you've gotten used to his size, you start to move faster. One of your hands reaches for your clitoris and starts to toy with the sensitive nub. The added pleasure is more than welcome.
"You gonna cum for me soon?" The old man asks.
"Yeah... I'm gonna cum all over your fat dick."
"Do it. Cum for me."
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
Your hips buck faster whilst pleasure builds throughout your body. Your knees start to tremble as your hands claw into the old man's chest. In response, he grits his teeth and growls "That's fucking it baby!"
That's when you feel yourself start to tremble. Your knees grow weak before it finally hits you. You throw your head back as your body quakes to the overwhelming sensation. Wave after wave of pleasure washes over you until you finally come down from your orgasmic high.
With a smile, you look back at the old man, who smiles back at you.
"Ohh fuck... I'm close." The old man says.
[[Continue riding him|Sexoldman_ride_3SWITCH]]
[[Swallow his cum|Sexoldman_Ride_swallowSWITCH]]
<<set $JOBCYCLE to 1>>You head to the bar, where you see a woman wearing a shiny bra. She gives you a practiced grin before asking "What's your poison?"
<<if $cash gte 10>>
[[Beer - $ 10]]
<<elseif $cash lt 10>>
You do not have enough for a beer.
<</if>> <<if $cash gte 15>>
[[Rum and Coke - $ 15]]
<<elseif $cash lt 15>>
You do not have enough for a rum and coke. <</if>> <<if $PLMeet is 0>>
[[I'm looking for a job|PinkLoungeJobAsk]]
<</if>>
[[Nothing right now|Enter the Pink Lounge.]]
<<set $JOBCYCLE to 0>>You approach the grey-haired man's table. Up close, you're able to see some finer details of the man, from his gold watch, to the hint of a scar on his throat. Upon your approach, he unleashes an ear to ear grin, showing off pearly white teeth. His face strains, tight from the botox injections he's taken over the years.
"Well well well. You must be new around here." He says.
"Yeah. My name's <<print $name>>."
"And I'm Dennis, owner of this fine establishment."
"A pleasure to meet you."
"Oh no, I assure you the pleasure is all mine dear. If you don't mind me cutting to the chase, I'm assuming you're here looking for some work."
"I would be, yes."
"Well, if you wish to audition, you may at any time. Not like I have much else better to do. Just remember, you only get one first impression, so make sure you're ready for it."
[[I'm ready. Let's do this audition. (-1 Energy)|PLAudition]]
[[Maybe not just yet|Enter the Pink Lounge.]]"One beer, coming right up."
The bartender pulls out a bottle of beer and hands it to you. You thank her before drinking it down.
<<return>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 25>>
<<set $cash to $cash - 10>>
<<set $drunkness to $drunkness + 1>>
<<set $DrinkConsump to $DrinkConsump + 473>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 3>>
<</if>>
<<if $tattoo is "Drinker">>
<<set $stress to $stress - 5>>
<</if>>
<<if $tattoo is "Drinker" and $drunkness gte 7>>
<<goto "Too drunk_PL">>
<<elseif $tattoo isnot "Drinker" and $drunkness gte 5>>
<<goto "Too drunk_PL">>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>"I'm looking for work actually."
She points to the man in the leisure suit. "Go talk to Dennis. Don't worry about Larry and Barry either. They don't bite. Not us girls anyway."
<<return>>"Alright then, come with me my dear." Dennis says.
<<set $StripInt to 0>>
He leads you behind the bar to a door. That door takes you to a hallway that you walk down, passing a wig-wearing stripper puffing on a cigarette. Part of you wonders just what the hell you've gotten yourself involved in, but truth be told, you're just here for the money. Your journey ends in a small office that is a mess of files and posters of scantily-clad women.
<<set $PLMeet to 2>>
Dennis takes a seat behind his desk and takes a deep breath.
<<if $beauty gte 50>>
"Well I must say, you certainly look the part my dear." He says.
<<if $JOBCYCLE isnot 1>><<set $StripInt to $StripInt + 1>><</if>>
"Thank you, Mr. Deveroux."
"Please, no need to be so formal. Call me Dennis."
"Okay then, Dennis."
"So, what brings you to Sutton?"
"Well, I was in an accident outside of town."
"Oh my. I'm sorry to hear it."
"Yeah, so uh... to be honest I need the cash."
"Don't we all?" Dennis smiles at you. "Do you have any experience?"
<<elseif $beauty lt 50>>
"So, what brings you to Sutton?"
"Well, I was in an accident outside of town."
"Oh my. I'm sorry to hear it."
"Yeah, so uh... to be honest I need the cash."
"Don't we all?" Dennis smiles at you. "Do you have any experience?"
<</if>> <<if $sluttiness gte 25>>
<<link "Yes">> <<set $JOBCYCLE to 0>> <<goto "PLAudition_2_Yes">><</link>>
<</if>>
<<link "No">> <<set $JOBCYCLE to 0>> <<goto "PLAudition_2_No">><</link>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $energy to $energy - 1>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 5>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(10,15)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>Truth be told, you've spent a few nights working like a stripper. It might not be the most glamorous job, but it pays the bills.
"Yeah, I've done some stripping before." You say, making sure to sound confident.
<<if $JOBCYCLE isnot 1>><<set $StripInt to $StripInt + 1>><</if>>
"That's what I like to hear. I'm assuming you're comfortable showing me what's under your clothes?"
"I wouldn't be here if I wasn't."
<<if $boobs eq "cute">>
You start by peeling out of your top. Dennis' eyes go wide upon seeing that you had no bra. Not that you minded. He was gonna see your breasts eventually, so why not now?
<<if $JOBCYCLE isnot 1>><<set $StripInt to $StripInt + 1>><</if>>
"No bra huh?" Dennis asks.
"Nope. Don't need one."
<<elseif $boobs neq "cute">>
You start by peeling out of your top. Dennis smiles upon seeing your <<print $boobs>> breasts contained in your bra. Part of you wonders if he wants to see them.
<<linkappend "You decide to remove your bra,">> flaunting your <<print $boobs>> breasts. His eyes go wide but you don't see what the big deal is, considering he's going to see them eventually. <<if $JOBCYCLE isnot 1>><<set $StripInt to $StripInt + 1>><</if>> <</linkappend>>
<</if>>
<<linkappend "You then proceed to pull your pants down.">> Once you're down to your underwear, you turn around to show Dennis your ass.
<<if $tattoo eq "slut">> <<if $JOBCYCLE isnot 1>><<set $StripInt to $StripInt + 1>><</if>>
He smiles upon seeing the heart tattooed on your buttcheek.
<</if>>
"Very nice my dear. Very nice indeed."
"So you think I look the part?"
"Most certainly, but I need to make sure you can act the part too."
"So you want me to give you a little dance?"
"That's what I'm saying my dear."
<<link "Dance for Dennis">> <<set $JOBCYCLE to 0>><<goto "PLAudition_3">><</link>>
<<set $JOBCYCLE to 1>>
<</linkappend>>
"Uh, no I haven't done this before."
<<set $stress to $stress + 5>>
"That's okay dear. I'm sure you're a fast learner."
<<if $JOBCYCLE isnot 1>><<if $tattoo eq "Stress">> <<set $stress to $stress - 3>> <</if>><</if>>
"I like to think I am."
"Well my dear, first thing first. I will need to see you in all your glory."
"Umm... Okay."
<<if $boobs eq "cute">>
You start by peeling out of your top. Dennis' eyes go wide upon seeing that you had no bra. Not that you minded. He was gonna see your breasts eventually, so why not now?
<<if $JOBCYCLE isnot 1>><<set $StripInt to $StripInt + 1>><</if>>
"No bra huh?" Dennis asks.
"Nope. Don't need one."
<<elseif $boobs neq "cute">>
You start by peeling out of your top. Dennis smiles upon seeing your <<print $boobs>> breasts contained in your bra. Part of you wonders if he wants to see them.
<<if $sluttiness gte 15>> <<linkappend "You decide to remove your bra,">> flaunting your <<print $boobs>> breasts. His eyes go wide but you don't see what the big deal is, considering he's going to see them eventually. <<if $JOBCYCLE isnot 1>><<set $StripInt to $StripInt + 1>><</if>> <</linkappend>>
<<elseif $sluttiness lt 15>> Although you are certain Dennis would like to see your chest bare, you're not quite sure you're ready for that.
<</if>> <</if>>
<<linkappend "You then proceed to pull your pants down.">> Once you're down to your underwear, you turn around to show Dennis your ass.
<<if $tattoo eq "slut">> <<if $JOBCYCLE isnot 1>><<set $StripInt to $StripInt + 1>><</if>>
He smiles upon seeing the heart tattooed on your buttcheek.
<</if>>
"Very nice my dear. Very nice indeed."
"So I've got the body for it?"
"Most certainly, but looks are only so much."
"So you want me to give you a little dance?"
"That is indeed what I'm saying my dear."
<<link "Dance for Dennis">> <<set $JOBCYCLE to 0>><<goto "PLAudition_3">><</link>>
<<set $JOBCYCLE to 1>>
<</linkappend>>
After a deep breath, you do your best to put yourself in the frame of mind for dancing. There's no music, no crowd, no bills, just a dirty old man sitting in front of you, eagerly awaiting your debut performance.
<<if $stress lte 25>>
You close your eyes and try to picture yourself at the club. Dance like no one's watch-no, dance like your dream man is watching. Sway your hips just right. Make him think that you're the only one in the world.
Lean forward and let him see those <<print $boobs>> titties. Every man wants them in their face or in their palms. They can look, but you know damn sure they wish they could touch.
<<if $JOBCYCLE isnot 1>><<set $StripInt to $StripInt + 2>><</if>>
Make sure to turn around too and show him that ass of yours. The ass that's caught a thousand stares. Play with the waistband. Make 'em think that they'll come off if they pay enough.
And most of all, make sure you're smiling. You live for this. The thrill of the moment. Being every man's desire. The thing they close their eyes and picture when they're fucking their wives. Once you're done, you look to Dennis and wink, only to be met by applause.
"That'll be all, my dear."
[[Offer him something more|PLAuditionBJOffer]]
[[Do you get the job|PLAudition_Final]]?
<<elseif $stress lte 50>>
You close your eyes and start to move. It's a bit awkward at first, with no music, but you soon find your rhythm, swaying your hips seductively as Dennis watches.
You're pretty sure guys like your butt too, so you turn around and try to twerk. Again, it's awkward without any music, but you hope your enthusiasm carries through.
"Alright, that'll be all, my dear."
You find yourself feeling nervous, not sure if you gave good enough of a performance.
[[Offer him something more|PLAuditionBJOffer]]
[[Do you get the job|PLAudition_Final]]?
<<elseif $stress gt 50>>
You close your eyes and start to move. It's a bit awkward at first, especially with no music. You take a deep breath and try to do your best, trying to swing your hips.
Then you turn around and try to twerk, but you get a sense it's a bit half-hearted.
"I think that's enough my dear."
<<if $JOBCYCLE isnot 1>><<set $StripInt to $StripInt - 1>><</if>>
Your heart sinks as you get a feeling your nerves got the better of you.
[[Offer him something more|PLAuditionBJOffer]]
[[Do you get the job|PLAudition_Final]]?
<</if>>
<<set $JOBCYCLE to 1>>"So, what do you think?"
<<if $StripInt gte 3>>
"I most certainly think you have what it takes. For sure."
"Really?"
"Absolutely. If you want to put on a show, feel free to do so. We'll fit you in. Now I will be honest with you, I can only have you doing one show a day, okay? If you need more work, you can hop behind the bar and pour drinks for a bit."
"Sounds easy enough."
"One last thing, you might want a stage name."
You take a second to think of a name, before deciding on <<textbox "$Stripname" "Candy">>
<<if $energy gte 1>>
[[Perform a striptease (-1 energy)|Perform a striptease]]
[[For now, just pour some drinks (-1 Energy)|WorkPLBar]]
<</if>>
[[Maybe later|Enter the Pink Lounge.]]
<<elseif $StripInt lt 3>>
"I'm sorry my dear, but I don't think you have what it takes."
"I-I understand."
Dejected, you leave Dennis' office.
[[Go somewhere else]]
<</if>>
<<set $JOBCYCLE to 0>>You head backstage and get ready for your show.
[[Basic Outfit]] - Beauty + Sluttiness + Random pay
<<if $Noriety gte 50>>
[[Cop Outfit]] - Notoriety + Beauty + Sluttiness + Random pay
<<elseif $Noriety lt 50>>
Increase your Notoriety to unlock this stripping outfit.
<</if>><<if $sluttiness gte 100>>
[[School Girl Outfit]] - Beauty + Sluttiness + Increased Random Pay
<<elseif $sluttiness lt 100>>
Increase your sluttiness to unlock this stripping outfit.
<</if>><<if $beauty gte 50 and $sluttiness gte 50>>
[[Nurse's Outfit]] - Beauty x 2 + Sluttiness + Random Pay
<<elseif $beauty lt 50 or $sluttiness lt 50>>
Either you need to clean yourself up or increase your sluttiness to unlock this outfit.
<</if>>
[[Actually, you're not feeling ready to give a show|Enter the Pink Lounge.]].
Rather than dance around the stripper pole, you decide to pour some drinks for the patrons of the Pink Lounge.
<<if $beauty lt 45>>
Before you get behind the bar, the girl says "You're gonna need to clean up a bit there."
"Oh. Okay..."
[[Go somewhere else]]
<<elseif $beauty gte 45>>
Once you're behind the bar, you brace yourself for a busy shift.
<<if $barjob lte 2>>
You find yourself pouring drinks to the chorus of cheers and obnoxious pop music. As you do so, you take a glance at the stripper on the stage. She's doing a decent job at keeping the crowd busy, but you still find yourself serving drinks to the various patrons.
<<if $JOBCYCLE isnot 1>><<set $bartend to $bartend + 1>><</if>>
Eventually, it comes time to [[collect your pay.|WorkPLBar_1_Aftermath]]
<<elseif $barjob lte 5>>
You find yourself pouring drinks to the chorus of cheers and obnoxious pop music. As you do so, you take a glance at the stripper on the stage. She's doing one hell of a job at keeping the crowd entertained, so most of the tips are flying her way. Bitch.
<<if $JOBCYCLE isnot 1>><<set $bartend to $bartend + 1>><</if>>
Eventually, it comes time to [[collect your pay.|WorkPLBar_2_Aftermath]]
<<elseif $barjob eq 6>>
You find yourself serving drinks to the patrons as they wait for a stripper to appear. Maybe it's your lucky day, because she doesn't, meaning you're working flat off your feet to provide some level of entertainment for the patrons of the Pink Lounge.
<<if $JOBCYCLE isnot 1>><<set $bartend to $bartend + 1>><</if>>
As you continue to serve out drinks, one patron asks you "Hey, you know when one of you sluts is gonna finally get on stage and shake what your momma gave ya?"
Before you can answer, Larry or Gary (You can't quite remember who's who) approaches. The bouncer then asks "Is there a problem here?"
"N-no sir." The man whimpers.
"Good. I hope you're tipping well too."
"Y-yes. Of course."
The Bouncer walks away so you continue your service for the time being. Admittedly, you're a little nervous that you might be on the receiving end of another outburst, but luckily, the patrons don't dare to do so.
Eventually, the [[time to collect your pay arrives.|WorkPLBar_3_Aftermath]]
<<elseif $barjob eq 4>>
<</if>>
<</if>>You go back stage to meet Dennis, who takes his 'share' of your hard work. After all is said and done, you've made $<<print $truckercash>> bucks, which is still damn good.
<<set $stripper to 1>>
[[Go back to the Pink Lounge|Enter the Pink Lounge.]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 5>>
<<set $cash to $cash + $truckercash>>
<<set $totalcash to $totalcash + $truckercash>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 10>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(15,20)>>
<</if>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $Noriety to $Noriety - 5>>
<<set $TimesStripped to $TimesStripped + 1>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>After your shift you meet with Dennis at his table. He pulls out a roll of cash and pulls out some notes.
"Thank you for your work my dear."
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
You didn't exactly make a lot in tips, considering that sort of money went to the strippers. Then again, Dennis did pay you more than minimum wage.
<<if $JOBCYCLE isnot 1>><<set $tips to Math.round($beauty * 5 / 100 + random(5,10))>><</if>>
You made <<print $tips + 20>> dollars, <<print $tips>> of which was in tips.
<<if $energy gt 0 and $stress lt 100>>
[[Work another shift (Energy -1)|WorkPLBarStart]]
<</if>>
[[That's all|Enter the Pink Lounge.]]
<<nobr>>
<<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 20 + $tips>>
<<set $totalcash to $totalcash + 20 + $tips>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 10>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(12,17)>>
<<set $Noriety to $Noriety - 5>>
<</if>><</if>> <</nobr>>
<<set $JOBCYCLE to 1>>After your shift you meet with Dennis at his table. He pulls out a roll of cash and pulls out some notes.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
"Thank you for your work my dear. Keep the tips."
You didn't exactly make a lot in tips, considering that sort of money went to the strippers. Then again, Dennis did pay you more than minimum wage.
<<if $JOBCYCLE isnot 1>><<set $tips to random(5,10)>><</if>>
You made <<print $tips + 20>> dollars, <<print $tips>> of which was in tips.
<<if $energy gt 0 and $stress lt 100>>
[[Work another shift (Energy -1)|WorkPLBarStart]]
<</if>>
[[That's all|Enter the Pink Lounge.]]
<<nobr>>
<<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 20 + $tips>>
<<set $totalcash to $totalcash + 20 + $tips>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 10>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(12,17)>>
<</if>>
<<set $Noriety to $Noriety - 5>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>After your shift you head to Dennis' table. It takes a minute for him to arrive back, but when he does, he smiles at you.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
"Well, that wasn't ideal, but you certainly kept things going. Good work my girl."
He pulls out a roll of cash and peels out two notes.
"Here. For the extra hard work."
"Wow, thank you."
Not only did you double your base pay, but you also made a fair amount in tips. Still, it was a lot of work.
<<if $JOBCYCLE isnot 1>><<set $tips to Math.round($beauty * 10 / 100 + random(20,40))>><</if>>
You made <<print $tips + 40>> dollars, <<print $tips>> of which was in tips.
<<if $energy gt 0 and $stress lt 100>>
[[Work another shift (Energy -1)|WorkPLBarStart]]
<</if>>
[[That's all|Enter the Pink Lounge.]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $Noriety to $Noriety - 5>>
<<set $cash to $cash + 40 + $tips>>
<<set $totalcash to $totalcash + 40 + $tips>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 20>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(25,35)>>
<</if>>
<</if>>
<</nobr>>
<<set $JOBCYCLE to 1>>Asking around, you find there are various demands for illegal substances that can't be bought at the shop here.
Truckers are buying weed for <<print $weedprice>>, which you have <<print $weed>> of.
<<if $weed gte 1>>
<<button "Sell Weed">>
<<set $drugdeals to $drugdeals + 1>>
<<set $cash to $cash + $weedprice>> <<set $weed to $weed - 1>>
<<set $totalcash to $totalcash + $weedprice>>
<<if $tattoo is "Notoriety">>
<<set $Noriety to $Noriety + random(7,10)>>
<<elseif $tattoo isnot "Notoriety">>
<<set $Noriety to $Noriety + random(10,20)>>
<</if>>
<<if $tattoo is "Stress">>
<<set $stress to $stress + random(7,10)>>
<<elseif $tattoo isnot "Stress">>
<<set $stress to $stress + random(10,20)>>
<</if>>
<<set $drugdeals to $drugdeals + 1>>
<<goto "TruckstopDrugsale">>
<</button>>
<<elseif $weed eq 0>>
You do not have any weed to sell right now.
<</if>>
Truckers are buying cocaine for <<print $cokeprice>>, of which you have <<print $cocaine>> of.
<<if $cocaine gte 1>>
<<button "Sell Coke">>
<<set $drugdeals to $drugdeals + 1>>
<<set $cash to $cash + $cokeprice>> <<set $cocaine to $cocaine - 1>>
<<set $totalcash to $totalcash + $cokeprice>>
<<if $tattoo is "Notoriety">>
<<set $Noriety to $Noriety + random(10,15)>>
<<elseif $tattoo isnot "Notoriety">>
<<set $Noriety to $Noriety + random(15,25)>>
<</if>>
<<if $tattoo is "Stress">>
<<set $stress to $stress + random(7,10)>>
<<elseif $tattoo isnot "Stress">>
<<set $stress to $stress + random(10,20)>>
<</if>>
<<set $drugdeals to $drugdeals + 1>>
<<goto "TruckstopDrugsale">>
<</button>>
<<elseif $cocaine eq 0>>
You do not have any cocaine to sell right now.
<</if>>
Truckers are buying ecstasy for <<print $ecstasyprice>>, of which you have <<print $ecstasy>> of.
<<if $ecstasy gte 1>>
<<button "Sell Ecstasy">>
<<set $drugdeals to $drugdeals + 1>>
<<set $cash to $cash + $ecstasyprice>> <<set $ecstasy to $ecstasy - 1>>
<<set $totalcash to $totalcash + $ecstasyprice>>
<<if $tattoo is "Notoriety">>
<<set $Noriety to $Noriety + random(7,10)>>
<<elseif $tattoo isnot "Notoriety">>
<<set $Noriety to $Noriety + random(10,20)>>
<</if>>
<<if $tattoo is "Stress">>
<<set $stress to $stress + random(7,10)>>
<<elseif $tattoo isnot "Stress">>
<<set $stress to $stress + random(10,20)>>
<</if>>
<<set $drugdeals to $drugdeals + 1>>
<<goto "TruckstopDrugsale">>
<</button>>
<<elseif $ecstasy eq 0>>
You do not have any ecstasy to sell right now.
<</if>>
[[Stop selling drugs|Nomoredrugs]]
<<if $stress gte 100>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<goto Stress_100>>
<</if>>
<<set $chance to random(1,100)>>
<<if $Noriety gte 90>>
<<goto "Truckstop Notoriety">>
<</if>>
<<if $chance gte 95>>
<</if>>After some successful drug deals, you decide to go somewhere else and let the heat die down.
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
[[Go somewhere else]] "You know, all this dancing has me kinda worked up."
You strut towards Dennis who holds his hand up.
"I appreciate the offer, but I live by the tenant of not getting high on your own supply."
"Oh... Sorry."
<<if $JOBCYCLE isnot 1>><<set $stress to $stress + 5>><</if>>
"It's okay."
<<if $JOBCYCLE isnot 1>><<set $StripInt to $StripInt - 1>><</if>>
In spite of Dennis' assurances, you have a feeling he is a bit disappointed in you.
[[Do you get the job|PLAudition_Final]]?
<<set $JOBCYCLE to 1>>You put on a set of shiny silver bra and panties. It's nothing fancy, but the guys in the club didn't come for fancy. They came for the bad girl who's about to tear up the stage.
You take a deep breath and wait for the DJ to <<linkappend "call out your stripper name.">>
"Gentlemen, get ready for the Pink Lounge's latest girl. She might be new to the Pink Lounge, but she is here to shine. Give it up for <<print $StripName>>!"
You walk onto the stage to hear cheers from the crowd. To begin, you demonstrate your skills on the stripper pole. Truth be told, you didn't know all that much, but the guys in the crowd couldn't care less. They still cheer for the pretty girl spinning around the pool.
When you land back on your feet, you swivel your head in search of the man with the most bills. When you see him, you struct over and spin around, twerking in his face before pausing for a second so he can stuff notes into your panties.
You proceed to stand up and take another swing around the pole. After your spin, you walk over to the other side of the stage and twerk for them. A few more notes enter the strap of your panties before you stand up and start toying with the straps of your bra.
"Take 'em off!" A man shouts from the crowd.
You reach behind and unclasp your bra, before pulling it off. This allows your <<print $boobs>> tits to hang free as you spin the bra in the air. It lands in the crowd before you go for one last turn on the pole.
Eventually, the music comes to an end, so you <<link "collect all the cash">><<set $JOBCYCLE to 0>><<goto "Stripper Payday">><</link>>.
<</linkappend>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $truckercash to random(100,200) + $Noriety + $sluttiness + $beauty>>
<<set $beauty to $beauty - 5>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You put on a skimpy cop outfit. You're certain that all cops wish they could look this damn good. That's probably why they all chase after you.
You take a deep breath and wait for the DJ to <<linkappend "call out your stripper name.">>
"Gentlemen, get ready for the Pink Lounge's latest girl. This bad bitch is a whole world of trouble and she knows it. Give it up for the Nortorious <<print $StripName>>!"
Cheers fill the room as you strut towards the stripper pole. This is your stage and these are your little piggies, all salivating for the chance to catch you. You start by spinning around a pair of fake handcuffs with your finger, before throwing it into the crowd.
When you arrive at the pole, you grind up against it before taking a spin around. Once you land back on the ground, you whip out a plastic cap gun from your holster. Next, you squat down with your knees parted to flaunt the g-string you're wearing. Then, you lick on the barrel of the fake revolver before blowing on the end of it. One of the patrons locks eyes with you so you give him a wink before rubbing the toy against your crotch.
When you stand back up, you discard the toy and arch your back, sticking your ass against the pole and giving the crowd the perfect view of your cleavage. You proceed to toy with the knot in your blue crop top, pulling it up and down as you circle the stage.
"Take it off <<print $StripName>>!" Comes from the crowd. You wait for a few more Benjamins to land on the stage before doing so, putting your <<print $boobs>> on full display. Next to go are the sad excuse of a belt and micro skirt that falls to your feet, leaving you only in a pair of high-heels, fishnet stockings, and a black g-string.
You decide to spin around the pole once more, before you crawl to the man holding the most money. Licking your lips, you lean into his ear and say "Have you been a bad boy? You need to pay the fine."
You turn around so he can stuff some cash into the strap of your g-string. In response, you shake your ass right in his face. Another man holds up some cash so you decide to give him similar attention, crawling towards him before bouncing your breasts in front of him.
By the time he's stuffed his cash into your thong, the music <<link "comes to an end">><<set $JOBCYCLE to 0>><<goto "Stripper Payday">><</link>>.
<</linkappend>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $truckercash to random(100,200) + $Noriety + $sluttiness + $beauty>>
<<set $beauty to $beauty - 5>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You get dressed in a schoolgirl outfit. The sort of thing that makes men think you're barely legal. The sort of girl they shouldn't be into any more.
You take a deep breath and wait for the DJ to <<linkappend "call out your stripper name.">>
"Gentlemen, get ready for the Pink Lounge's latest girl. She may look innocent, but you and I both know that deep down every girl who walks that stage is a lustful little sinner. Give it up for the Naughty <<print $StripName>>!"
Cheers erupt as you struct onto the stage, lollipop in mouth. You shake your ass, which is barely covered by the shortest of plaid skirts. Next, you pull the lollipop out of your mouth and swirl your tongue around it. You're certain every man in the audience wishes it was their cock instead.
You then discard the lollipop into the crowd. Some pervert will probably enjoy it to a concerning degree. Not that it's your problem. Your problem is that you're wearing this stupid white crop top and it just has to go, leaving only a red plaid bra between your breasts and a crowd of horny men.
After a few spins around the pole, you do a lap of the stage, hoisting up the back of your dress to flaunt the red g-string you have on. That skirt suddenly falls to the ground as you turn so your rear is facing the crowd, arching your back, you make sure your booty is on full display as you give it the spanking it deserves. After all, you've been a very bad girl.
Now done with your punishment, you seek your reward. You find it in the hands of a punter, who holds some precious Benjamins in hand. You strut over to him before scooting up to the edge of the stage. There, you spread your legs before shaking your bra, making your <<print $boobs>> breasts jiggle.
Once his crumpled bank notes are snug and secure in the strap of your g-strip, you discard your bra. With your set soon coming to an end, you crawl back to the pole and proceed to lick it as you stand up. Next, you take it for a spin, going around and around until you end the show by hanging upside down, your <<print $boobs>> tits on full display.
When the music comes to a stop you <<link "collect up all the cast">><<set $JOBCYCLE to 0>><<goto "Stripper Payday">><</link>>.
<</linkappend>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $truckercash to random(169,269) + $sluttiness + $beauty>>
<<set $beauty to $beauty - 5>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You dress up as a sexy nurse. Can't be a classic now, can we?
You take a deep breath and wait for the DJ to <<linkappend "call out your stripper name.">>
"Gentlemen, get ready for the Pink Lounge's latest girl. This girl belongs on the silver screen, but for you lucky dogs, she's here to get your hearts racing. Give it up for the Beautiful <<print $StripName>>!"
You strut onto the stage to a chorus of cheers. Smiling, you toy with the front zipper of your dress, pulling it up and down to tease your cleavage. When you near the pole, you circle around it before facing the pole and finally undoing your dress. You proceed to grip either side of the opening before turning around and throwing it open, flaunting the matching set of red underwear you've got on.
Once the dress hits the ground, you grab the pole and start to spin around it. You throw your legs as far as they'll possibly spread and continue to spin. Next, you put your thighs against the pole and loosen your grip on the pole, letting you slide down.
Now in a kneeling position, you grind your crotch against the pole, before standing up and walking around so your ass is once again facing the crowd. Arching your back, you flaunt your plump rump to the crowd before standing straight up. You do your best to sway your hips as your hands reach for the back of your bra.
"Take it off! Take it off!" You hear the crowd cheer.
You look over your shoulder and smile, before unclasping your bra. Cash hits the stage as you finally discard your bra. You then grab onto the pole and take it for a spin, flaunting your now bare breasts to the crowd.
Whilst you spin, you watch for anyone holding a significant amount of cash. Sure enough, you see your mark, so you stop spinning and start strutting towards your mark. When you're near the edge of the stage, you proceed to squat down, legs spread as you bite your lip. The man showers you in cash, so you lean back and sit down to fully spread your legs, right as <<link "the song comes to an end">><<set $JOBCYCLE to 0>><<goto "Stripper Payday">><</link>>.
<</linkappend>>
<<nobr>>
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(100,200) + ($beauty * 2) + $sluttiness>>
<<set $beauty to $beauty - 5>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>A game by Ben Rosewood<<goto 'OD Ending 2'>>People are starting to catch on that you're dealing drugs, and those people are Unfortunately not interested in buying said drugs. You need to go do something else to let the heat die down.
[[Go somewhere else]] "Eh, Sutton's pretty save for the most part. There's always a few tussles at the bar and the strip club, but it's otherwise safe." Dan says.
<<set $time to $time + 1>>
"Good to know."
<<set $stress to $stress - 5>>
"Oh... Actually I should say there has been rumors that people have been dealing dope around the truck stop. Lotta people coming and going there, but they won't be trouble if you don't pay them no mind."
Still, judging by Dan's words, you chose a good place to get involved in a sudden car wreck.
[[Ask something else|get into the cruiser with Dan.]]
<<set $DanQ6 to 1>>"Do you have a signature drink at all?" You ask.
"Something special huh? Well, ever had a Naked and Famous?"
<<set $NAF to 1>> <<if $JOBCYCLE isnot 1>><<set $McCallLove to $McCallLove + 1>><</if>>
"Well, I've never been the later, and right now I'm not the former."
Mary chuckles. "Well, I'm sure you'll enjoy it. Never get to make this much so how about I make this one on the house."
"That'd be great. Thank you."
"Not a problem."
You watch as Mary mixes the drink for you. Once it's ready, she says "Enjoy."
You indeed do so, indulging in the mix of flavors the drink provides you. From sweet to smoky to citrus to bitter, it all feels so sophisticated on your tongue.
<<return>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 50>>
<<set $beauty to $beauty + 5>>
<<set $temp1 to + 5>>
<<set $tempslut to $tempslut + $temp1>>
<<set $sluttiness to $sluttiness + $temp1>>
<<set $cash to $cash - 15>>
<<set $drunkness to $drunkness + 1>>
<<set $DrinkConsump to $DrinkConsump + 67.5>>
<<if $tattoo is "Drinker">>
<<set $stress to $stress - 5>>
<<set $temp1 to 1>>
<<set $tempslut to $tempslut + $temp1>>
<<set $sluttiness to $sluttiness + $temp1>>
<<set $beauty to $beauty + 1>>
<</if>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 3>>
<</if>>
<<if $tattoo is "Drinker" and $drunkness gte 7>>
<<goto "Too drunk_McCallsBar">>
<<elseif $tattoo isnot "Drinker" and $drunkness gte 5>>
<<goto "Too drunk_McCallsBar">>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>
<<if $tattoo eq "beauty" and $beauty gt 60>>
<<set $beauty to 60>>
<<elseif $beauty gt 50>>
<<set $beauty to 50>>
<</if>>"Another Naked and Famous, please."
"Sure thing sweetie."
You watch as Mary mixes the drink for you. As she does so, you can't help but think that she seems to enjoy giving you special service. Maybe she's
Once the drink is ready ready, Mary says "Enjoy."
You indeed do so, indulging in the mix of flavors the drink provides you. From sweet to smoky to citrus to bitter, it all feels so sophisticated on your tongue.
<<return>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 50>>
<<set $beauty to $beauty + 5>>
<<set $temp1 to + 5>>
<<set $tempslut to $tempslut + $temp1>>
<<set $sluttiness to $sluttiness + $temp1>>
<<set $cash to $cash - 15>>
<<set $drunkness to $drunkness + 1>>
<<set $DrinkConsump to $DrinkConsump + 67.5>>
<<if $tattoo is "Drinker">>
<<set $stress to $stress - 5>>
<<set $temp1 to 1>>
<<set $tempslut to $tempslut + $temp1>>
<<set $sluttiness to $sluttiness + $temp1>>
<<set $beauty to $beauty + 1>>
<</if>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 3>>
<</if>>
<<if $tattoo is "Drinker" and $drunkness gte 7>>
<<goto "Too drunk_McCallsBar">>
<<elseif $tattoo isnot "Drinker" and $drunkness gte 5>>
<<goto "Too drunk_McCallsBar">>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>
<<if $tattoo eq "beauty" and $beauty gt 60>>
<<set $beauty to 60>>
<<elseif $beauty gt 50>>
<<set $beauty to 50>>
<</if>>"One rum and coke, coming right up."
The bartender pours you the mix of soft drink and hard liquor. You sip the drink down, happy to drink something a bit stronger than the average beer.
<<return>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 35>>
<<set $cash to $cash - 15>>
<<set $drunkness to $drunkness + 1>>
<<set $DrinkConsump to $DrinkConsump + 50>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 3>>
<<if $tattoo is "Drinker">>
<<set $stress to $stress - 5>>
<</if>>
<</if>>
<<if $tattoo is "Drinker" and $drunkness gte 7>>
<<goto "Too drunk_PL">>
<<elseif $tattoo isnot "Drinker" and $drunkness gte 5>>
<<goto "Too drunk_PL">>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You've made a real mess of yourself and need to go clean up.
[[Go somewhere else]]
[[Hotel Room]] In spite of just how annoying your client has been, you decide to stick your hand out in front of his cock to prevent him from making a mess. When he does spurt, his jizz coats your hand.
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(30,50)>><</if>>
"Ohh fuck yeah. Now lick it all up."
You decide to fulfill your client's demand. Even as you lap up his cum, part of you is certain you still have some mess on your hand.
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cum1 to random(2,3)>>
<<set $cum to $cum + $cum1>>
<<if $tattoo eq $Cum>>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>>
<<if $JOBCYCLE isnot 1>><<set $handjobs to $handjobs + 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 10>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (3,5)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(5,10)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 7>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(11,20)>>
<</if>>
<</if>><</nobr>>
<<set JOBCYCLE to 1>>With a sinful little smirk on your face, you push his cock towards him right as he blows. Cum jets out from his cock and all over his clothes, causing him to shout "Ah fucking god damn-"
The last jet of his seed hits his tongue as he shouts at you, causing him to spit it out. To add insult to injury, you rub what cum landed on your hand into his face before rushing out of the cabin.
Sure, you didn't get paid, but it felt good to get a little payback for all his bickering.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<if $JOBCYCLE isnot 1>><<set $handjobs to $handjobs + 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 5>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(3,5)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(5,10)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 5>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(10,15)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>Sure enough, his cock erupts, blowing his load onto his cabin.
"Ahh dammit... Look at the mess you made."
"Whoops. My bad."
"Just take your money and fuck off."
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(10,20)>> <</if>>
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $energy to $energy - 1>>
<<set $handjobs to $handjobs + 1>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 5>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(3,5)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(5,10)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 7>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(11,20)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You think about all the fun people you could meet in Sutton. Maybe some rugged farmer types. The sort of guy who has plenty of stamina to keep you up all night long. Who needed the tourist trappings of museums and fun parks when mother nature already gave us fucking?
<<set $sluttiness to $sluttiness + 5>>
[[Ask something else|get into the cruiser with Dan.]]Not a lot to do? Man, who wants to 'do' things? This trip was supposed to be a holiday for you, so why not take a load off? Sure, you've been in an accident, but it could be worse. You're still breathing, and that's the main thing.
<<set $stress to $stress - 5>>
[[Ask something else|get into the cruiser with Dan.]]Boredom is a choice, and one you actively avoid. Sutton might seem like an innocent country town, but you're certain you'll be able to get your hands on something that'll give you a buzz. Afterall, reality is for those who can't face drugs.
<<set $Noriety to $Noriety + 5>>
[[Ask something else|get into the cruiser with Dan.]]<strong>Weed:</strong> I'm sure you're buying for medicinal purposes, and not to get high...
You currently have <<print $weed>> joints on you.
<<if $cash lt 20>>
You do not have enough cash to buy weed.
<<elseif $cash gte 20>>
<<button "Buy some weed - $20">>
<<set $cash to $cash - 20>>
<<goto "BD2">>
<<set $weed to $weed + 1>>
<</button>>
<</if>>
<strong>Cocaine:</strong> Columbian Nose Candy that'll have you bouncing off the walls.
You currently have <<print $cocaine>> cocaine baggies on you.
<<if $cash lt 50>>
You do not have enough cash to buy cocaine.
<<elseif $cash gte 50>>
<<button "Buy cocaine - $50">>
<<set $cash to $cash - 50>>
<<set $cocaine to $cocaine + 1>>
<<goto "BD2">>
<</button>>
<</if>>
<strong>Lean:</strong> To be fair, masking the taste of cough syrup with soda probably seems like a good idea to most people.
You currently own <<print $lean>> bottles of lean.
<<if $cash lt 10>>
You do not have enough money for lean.
<<elseif $cash gte 10>>
<<button "Buy some lean - $10">>
<<set $cash to $cash - 10>>
<<set $lean to $lean + 1>>
<<goto "BD2">>
<</button>>
<</if>>
<strong>Ecstasy:</strong> Loosens inhibitions and makes god-awful electronic dance music tolerable.
You currently have <<print $ecstasy>> pills on you.
<<if $cash lt 20>>
You do not have enough money for ecstasy pills.
<<elseif $cash gte 20>>
<<button "Buy an ecstasy pill - $20">>
<<set $cash to $cash - 20>>
<<set $ecstasy to $ecstasy + 1>>
<<goto "BD2">>
<</button>>
<</if>> <<if $OldMan is 0 and $day is 1>>
[[I'm a bit low on cash, can I get a freebie?|Chance1]]
<<elseif $ChanceD2 is 1>>
[[Do you have any gigs for me today?|ChanceDay2]]
<</if>>
[[Go back|Pink Lounge Strip Club]] Rather than ask any questions, you decide to look into the mirror and adjust your hair. A girl's gotta look her best, right?
<<set $time to $time + 1>><<set $beauty to $beauty + 5>>
[[Ask something else|get into the cruiser with Dan.]]
<<set $DanQ7 to 1>>Well, that certainly was a busy day full of adventure, and now it's come to an end. Whilst you're too tired to do anything else, you can visit [[the truck stop shop if there's anything you need.|Shop]]
Otherwise, you need to rest up at the hotel.
<<if $DanLove gte 2 and $McCallLove gte 2>>
[[Dan comes for a visit|DanDay1 Visit]]
[[Mary comes to visit you|MaryDay1 Visit]]
<<elseif $McCallLove gte 2>>
[[Mary comes to visit you|MaryDay1 Visit]]
<<elseif $DanLove gte 1>>
[[Dan comes for a visit|DanDay1 Visit]]
<</if>>
[[Just Rest|Day Rest]]
<<set $stripper to 0>>
<<if $OldMan gte 1>>
<<set $ChanceD2 to 1>>
<</if>>
<<set $JOBCYCLE to 0>>You hear a knock on the door, so you head over. Upon opening the door, you see Dan holding a shopping bag. He smiles at you and says "Hey there $name. Momma figured you could do with some things to help you."
<<if $JOBCYCLE isnot 1>><<set $food to $food + 1>> <<set $makeup to $makeup + 4>> <</if>>
"Oh. Thank you Dan."
"Not a problem."
[[Invite him in|Dan Day One Invite]]
[[Say goodbye|Dan Day One Goodbye]]
<<set $JOBCYCLE to 1>>Just as you lay down on the bed, you hear a knock on your door. With a groan, you leave your well earned bed time for whoever's decided to disturb you. Upon opening that door, you find that person was none other than Mary, the busty bartender, waiting for you.
<<if $JOBCYCLE isnot 1>><<set $stress to $stress - 10>><</if>>
"Hiya $name. I know you've had bit of a rough day, so I thought you could do with a few drinks." Mary holds up a six pack of beer.
"Oh. Thanks Mary."
"Not a problem. Don't drink 'em all at once."
<<set $MaryDay1Visit to 1>>
"I won't."
<<set $beer to $beer + 6>>
"Good. Anyway, I oughta get back to the bar."
"Sure. I'll see you tomorrow?"
"I'm hopin' I will Sweetie."
Mary proceeds to walk to her car, before leaving you to your own devices. You place the six pack in the fridge, before wondering if you should leave only five in the fridge. Considering all that you've been through, you certainly deserve a cold drink.
[[Save them for later|Day 1 End No Drink]]
[[Drink one|Day 1 End Drink a Beer]]After such a busy day, you take the chance to refresh. To start, you head for the warm embrace of a shower. Hot water cascades down your body as you run shampoo through your <<print $hair>> hair. Then you bring your attention to the rest of your body, rubbing the soap bar over your skin.
Once you're done with the shower, you get under the bedsheets and turn the TV on. The rest of your night is spent watching a mindless mix of re-runs which all start to blur. Whilst the range of crime documentaries and reality TV shows aren't all that interesting, they still prove to be a nice break from the day you've had. Eventually, that day comes to an end and you drift off to sleep.
<<set $energy to 8>> <<if $stress gte 50>>
In spite of your best efforts, you find it fairly hard to get to sleep. Maybe it's because you've been through a lot today, and you just can't stop stressing over it <<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>> <<elseif $stress lt 50>>
Whilst you'd had a rough day, you still manage to get a good night's rest. This means you're more than ready for whatever today throws at you<</if>>
<<if $food eq 0>>
Having not bought any food, you find yourself starting the day with an empty stomach. <<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>><<elseif $food gte 1>> <<if $JOBCYCLE isnot 1>> <<set $food to $food -1>> <</if>>
You wake up and eat the breakfast you'd purchased at the truck stop. It's far from fine dining, but it'll keep you alive, which is the most important thing.<<set $stress to 0>> <</if>>
Upon getting dressed, you leave your hotel room, ready to take on Sutton for another day. The first thing you have to deal with is Greg, who's seemingly waiting for you outside of the lobby, a coffee in his hand.
"Good morning." You say.
"Don't forget you'll need to pay for your room from now on if you want to stay here from now on."
You smile as you picture slapping Greg as hard as humanly possible. "Of course."
<<if $cash gte 100>>
A sense of relief fills you as you realize you've got enough to
<<elseif $cash lt 100>>
That smile soon fades upon realizing you're $<<print 100 - $cash>> short of what Greg wants.
<</if>>
"Good. I'll see you soon."
"You too Greg. Have a nice day."
Greg turns his back as he hobbles inside. This gives you the perfect chance to flip him off without him noticing. Now having expressed your opinion of the hotel owner, you think about what else you're going to do with your day.
[[Go somewhere else]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $drunkness to 0>>
<<set $day to $day + 1>>
<<set $sluttiness to $sluttiness - $tempslut>>
<<if $sluttiness lt 0>>
<<set $sluttiness to 0>>
<</if>>
<<set $tempslut to 0>>
<<set $stripper to 0>>
<<set $beauty to 50>>
<<if $tattoo eq "beauty">>
<<set $beauty to $beauty + 10>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>
<<set $JOBCYCLE to 1>>"Do you wanna come on in?" You ask.
<<if $Noriety gte 75>>
"Uh... I'm right thanks. Needa get back home. Got a busy day tomorrow."
Before you can even say goodbye, Dan heads off to his car. It seems a bit weird, but when you go back into your hotel room, you consider the fact that you've been up to some 'less than legal' activities since you got into Sutton. Word seems to spread rather quick here, that's for sure.
[[With nothing better to do, you go back to your hotel room alone.|Day Rest]]
<<elseif $Noriety lt 75>>
"Uh sure." Dan says.
You invite him into your humble hotel room, before saying "So, anything else happen to you today?"
<<if $DanIntroFuck eq 1>>
"Not really. You're about the most exciting thing to happen. Especially considering what we did here earlier."
<<elseif $DanIntroFuck eq 0>>
"Not really. You're about the most exciting thing to happen."
<</if>>
You let out a playful chuckle. "Is that why you decided to spend some time with me?"
Dan's cheeks turn red once more. "Maybe."
"So, how much time do you have?"
"Well, I can't stay the night, but I've got some time."
You smile at Dan as you think of how to spend that time.
[[Get to know him better|Dan Day One End Talk]]
<<if $sluttiness gte 25>>
[[Have sex|Dan DAy One End Fuck]]
<</if>>
<</if>>
<<set $JOBCYCLE to 0>>"See you around." You say.
"Oh uh yeah... See you <<print $name>>."
You feel a hint of disappointment in Dan's voice. Maybe he was hoping you'd invite him in. Unfortunately for him, the feeling isn't mutual. Right now, all you want to do is [[spend the night alone.|Day Rest]]On the edge of Sutton is a small church that looks like it's been standing ever since America was first settled. To your knowledge, it's the oldest building in town, and it would've been the last building you'd passed on your way to Costa Rosa. It's surrounded by the nearby forest that looms over the graveyard at the back.
<<set $church to 1>>
Rays of light beam in from the stain-glass windows, illuminating white walls and wooden pews that are barren. The pews face a stage where sermons are most likely given by a pastor that currently is absent. In his place is a young brunette who sweeps the floors.
<<if $sluttiness lt 100>>
The girl looks delicate as a flower, her frame short and slender and her face round with mouse-like features. She wears a pastel pink floral midi dress and seems perfectly content to keep her eyes to her sweeping rather than you.
<<elseif $sluttiness gte 100>>
The girl looks delicate as a flower, her frame short and slender and her face gaunt. She wears a pastel pink floral midi dress and seems perfectly content to keep her eyes to her sweeping rather than you.
As you spend a bit of time inside, you begin sweating like a whore in church, because well... you are a whore and right now, you're in a church...
<</if>>
[[Pray (-1 Energy)|Pray - 1 Energy]]
[[Put money in the donation box]]
<<if $AnnabellLove eq 0>>
[[Talk to the girl]]
<<elseif $AnnabellLove gte 1>>
[[Talk to Annabell|Talk to the girl]]
<<elseif $PRIEST is 1>>
You've reached the end of Annabell's content for this current version.
<</if>>
[[Go somewhere else]]
<<nobr>>
<<if $energy lte 0>>
<<goto 'End of Day'>>
<</if>>
<<if $stress gte 100>>
<<goto 'Stress_100'>>
<</if>>
<<if $beauty lt 20>>
<<goto 'dirty'>>
<</if>>
<</nobr>>
<<set $JOBCYCLE to 0>>You take a moment to say a prayer.
<<if $StripInt gte 3 and $stripper eq 0>>
You pray that the men at the Pink Lounge will throw you plenty of cash when you next perform a strip tease. Such blasphemy has probably bought yourself a one-way ticket to hell.
<<elseif $cash lt 100>>
You pray for a change in your fortunes. Jesus could turn water into wine but unfortuately he can't change ones to one-hundreds.
<<elseif $Noriety gte 75 and $tricks gte 1 and $drugdeals gte 1>>
You pray that the pigs will leave you alone. It's not like you've done anything that bad. You've only sold drugs <<print $drugdeals>> times and prostituted yourself <<print $tricks>> times.
<<elseif $Noriety gte 75 and $drugdeals gte 1>>
You pray that the pigs will leave you alone. It's not like you've done anything that bad. You've only sold drugs <<print $drugdeals>> times,
<<elseif $Noriety gte 75 and $tricks gte 1>>
You pray that the pigs will leave you alone. It's not like you've done anything that bad. You've only prostituted yourself <<print $tricks>> times.
<<elseif $stress gte 75>>
You pray for some easier times. You've been through too much for one person.
<<elseif $sluttiness gte 100>>
You pray for some booty, but the big man above knows you don't need any help with that. You're probably the reason that they're going to call Sutton Sluttown from now on.
<<elseif $cash gt 100>>
You pray that the deer you crashed into is in heaven. Do animals go to heaven?
<</if>>
<<return>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 50>>
<<if $tattoo eq "Stress">> <<set $stress to $stress - 10>> <</if>>
<<set $sluttiness to $sluttiness - 5>>
<<set $Noriety to $Noriety - random(50,60)>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>Once again, you find Annabell sweeping the floors of the church. Upon seeing you, she smiles before saying "Back again <<print $name>>?"
<<if $AnnabellLove lt 1>> <<goto 'AnnaMeet'>><</if>>
"Yeah. You mind if we talk?"
<<if $AnnabellLove lte 3>>
"Guess it'd be nice to have some company. What's on your mind?"
[[Ask about the church|Ann Quest 1]]
<<elseif $AnnabellLove gt 3 and $day eq 1>>
"Uh... I better keep sweeping. Dad'll get mad if I don't get this done."
"Oh... Okay."
<<return>>
<<elseif $AnnabellD2Q is 1>>
"Uh... I better keep sweeping. Dad'll get mad if I don't get this done."
"Oh... Okay."
<<return>>
<<elseif $AnnabellLove gte 3 and $day eq 2>>
"Actually, would you be able to help me with something?"
"Sure. What do you need?"
"I'm supposed to be making up some packages for my dad to donate. It's just that it's a lot of work, you know?"
[[Sure, I can help you (-1 Energy)|AnnaDay2 Help]]
[[I'll have to see if I've got the time|Church]]
<</if>>How much would you like to donate?
<<numberbox "$donation" 0>>
[[Donate]]<<if $donation eq 0>>You do realize you're supposed to donate something, right? <<return>>
<<elseif $donation gt $cash>>Whilst it is most charitable of you to want to donate that much, you're unfortunately $<<print $donation - $cash>> short. <<return>>
<<elseif $donation eq 666>>You probably think it's really funny donating the number of the beast, but this is also the most cash the donation box has ever seen, so who's laughing now?
<<if $JOBCYCLE isnot 1>><<set $cash to $cash - $donation>><</if>>
[[Church]]
<<nobr>>
<<if $JOBCYCLE isnot 1>><<set $Noriety to $Noriety - ($donation / 2)>><</if>>
<<if $Noriety lt 0>>
<<set $Noriety to 0>>
<</if>><</nobr>>
<<set $donation to 0>>
<<elseif $donation lte $cash>>After pulling out $<<print $donation>>, you place it in the box. Upon making the donation, you feel a weight lifted off of your shoulders. Sure, you could do with the cash, but there are others who are in even more dire need of the money.
[[Church]]
<<nobr>>
<<if $JOBCYCLE isnot 1>>
<<set $cash to $cash - $donation>>
<<set $Noriety to Math.round($Noriety - ($donation / 2))>>
<<if $Noriety lt 0>>
<<set $Noriety to 0>>
<</if>>
<<set $donation to 0>>
<</if>> <</nobr>><</if>>
<<set $JOBCYCLE to 1>>
You decide to save the drinks for later. Instead, you find comfort with a lengthy shower before watching some TV. Eventually, you drift off to sleep. <<set $energy to 8>>
<<if $stress gte 50>>
In spite of your best efforts, you find it fairly hard to get to sleep. Maybe it's because you've been through a lot today, and you just can't stop thinking about it. <<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<elseif $stress lt 50>>
Whilst you'd had a rough day, you still manage to get a good night's rest, leaving you nice and refreshed for tomorrow. <</if>>
<<if $food eq 0>>
Having not bought any food, you find yourself starting the day with an empty stomach. <<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<elseif $food gte 1>>
You wake up and eat the breakfast you'd purchased at the truck stop. It's far from fine dining, but it'll keep you alive, which is the most important thing. <<if $JOBCYCLE isnot 1>><<set $food to $food - 1>><</if>><<set $stress to 0>>
<</if>>
Upon getting dressed, you leave your hotel room, ready to take on Sutton for another day. As you walk by the lobby, you find Greg there waiting.
"Good morning." You say.
"Morning. Don't forget you'll need to pay for your room from now on if you want to stay here."
You smile as you picture slapping Greg as hard as humanly possible. "Of course."
"Have a nice day."
"You too Greg."
[[Go somewhere else]]
<nobr>
<<set $day to $day + 1>>
<<set $sluttiness to $sluttiness - $tempslut>>
<<if $sluttiness lt 0>>
<<set $sluttiness to 0>>
<</if>>
<<set $tempslut to 0>>
<<set $beauty to 50>>
<<if $tattoo eq "beauty">>
<<set $beauty to $beauty + 10>>
<</if>>
</nobr>
You decide that after such a stressful day you've well and truly earned a beer. After cracking a beer open, you begin to drink the sweet nectar inside. It goes down a treat, and with it disappear all your troubles. Sure, you might be stuck in a small country town trying to figure out how to raise three-grand in a week's time, but you've at least got people like Mary supporting you.
<<set $beer to $beer - 1>>
Once the bottle is empty, you look at it. Something about gripping the cylindrical shape and using your mouth to extract its contents has your mind thinking of just how phallic the bottle is. Whilst Mary didn't stick around for tonight, that doesn't exactly mean you're alone. With a bit of imagination, the bottle might just be what you need to satisfy certain urges.
<<set $stress to $stress - 25>>
[[Use the bottle to Masturbate|Day 1 End Bottle wank]]
<<set $drunkness to 1>> <<if $vibrator is 1>>
[[Bottle? Why would you use a bottle when you've got a vibrator!|Day 1 End Vibrator Wank]]<</if>>
[[Don't|Day 1 End Beer Sleep]]With a cheeky smile on your face, you pull your pants and panties down. You then close your eyes as you rub the neck of the glass bottle against your slit.
In your mind, you picture Mary opening the hotel door back up, but this time she's wearing red lingerie that can barely contain her bountiful bosoms. A grin lights up your face as you imagine her removing her bra, showing you her massive mounds.
Next, you part your legs, imagining Mary prying your legs open and whispering "Lemme take care of ya, Sweetie."
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
Whilst you picture her pressing her finger inside of you, you plunge the bottle between the lips of your entrance. A gasp escapes your mouth before you start to pump the bottle back and forth. It's not the same as having Mary there, kissing your lips and whispering sweet nothings, but you still find pleasure at the end of the bottle.
Your free hand reaches for your swollen clitoris while a tirade of passionate moans flows from your mouth. Part of you hopes that Mary is still around to hear your cries for her help. That she'll come rushing in and see the state that she's left you in. And to think that her soft lips have yet to meet yours, or that your hands haven't felt her soft bosoms, or that you haven't ever made her moan in the way you're moaning right now.
<<set $stress to 0>>
Your breathing grows heavier and heavier as ecstasy builds up in your body. You welcome the familiar sensation with trembling legs and gritted teeth. Once again you imagine Mary looming over you, her heavy breasts hanging in front of your face as she looks at you, cooing "That's it Sweetie. Cum for me."
And you do just that, letting out one final cry as hit your climax, crying out "Mary... Oh Mary..."
As you come down from your orgasmic high, the fact that you're alone tonight starts to sink in. Part of you isn't even sure if Mary feels the same way you do. All you can do is hope that you'll get the chance to show her just how much you love her before you leave Sutton.
<<set $MaryDay1Wank to 1>>
These thoughts run around that pretty head of yours whilst you [[drift off to sleep...|Day 2 Wake Up After Mary WAnk][$JOBCYCLE to 0]]With the beer finished, you take the chance to refresh. You start with a lengthy shower before watching some TV. Eventually, you drift off to sleep. <<set $energy to 8>>
<<if $stress gte 50>>
In spite of your best efforts, you find it fairly hard to get to sleep. Maybe it's because you've been through a lot today, and you just can't stop thinking about it. <<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<elseif $stress lt 50>>
Whilst you'd had a rough day, you still manage to get a good night's rest, leaving you nice and refreshed for tomorrow. <</if>>
<<if $food eq 0>>
Having not bought any food, you find yourself starting the day with an empty stomach. <<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<elseif $food gte 1>>
You wake up and eat the breakfast you'd purchased at the truck stop. It's far from fine dining, but it'll keep you alive, which is the most important thing.<<if $JOBCYCLE isnot 1>><<set $food to $food - 1>><</if>><<set $stress to 0>> <</if>>
Upon getting dressed, you leave your hotel room, ready to take on Sutton for another day. As you walk by the lobby, you find Greg there waiting.
"Good morning." You say.
"Morning. Don't forget you'll need to pay for your room from now on if you want to stay here."
You smile as you picture slapping Greg as hard as humanly possible. "Of course."
"Have a nice day."
"You too Greg."
[[Go somewhere else]]
<nobr>
<<set $day to $day + 1>>
<<set $sluttiness to $sluttiness - $tempslut>>
<<if $sluttiness lt 0>>
<<set $sluttiness to 0>>
<</if>>
<<set $tempslut to 0>>
<<set $beauty to 50>>
<<if $tattoo eq "beauty">>
<<set $beauty to $beauty + 10>>
<</if>>
</nobr>After a night's sleep, you wake up for a refreshing morning shower. Warm water and soap grace your skin, making you nice and clean for another day in Sutton. <<set $energy to 8>>
<<if $food eq 0>>
Having not bought any food, you find yourself starting the day with an empty stomach. <<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<elseif $food gte 1>>
You wake up and eat the breakfast you'd purchased at the truck stop. It's far from fine dining, but it'll keep you alive, which is the most important thing.<<set $stress to 0>> <<if $JOBCYCLE isnot 1>><<set $food to $food - 1>><</if>><</if>>
Upon getting dressed, you leave your hotel room, ready to take on Sutton for another day. As you walk by the lobby, you find Greg there waiting.
"Good morning." You say.
"Morning. Don't forget you'll need to pay for your room from now on if you want to stay here."
You smile as you picture slapping Greg as hard as humanly possible. "Of course."
"Have a nice day."
"You too Greg."
[[Go somewhere else]]
<nobr>
<<set $drunkness to 0>>
<<set $day to $day + 1>>
<<set $sluttiness to $sluttiness - $tempslut>>
<<if $sluttiness lt 0>>
<<set $sluttiness to 0>>
<</if>>
<<set $tempslut to 0>>
<<set $beauty to 50>>
<<if $tattoo eq "beauty">>
<<set $beauty to $beauty + 10>>
<</if>>
</nobr>"So how long have you been a deputy?" You ask.
"It'd be almost a year. Still fairly new to it and all." Dan says.
"Do you enjoy it?"
"Yeah it's pretty nice, especially here in Sutton. Things are pretty quiet 'round here. What about you? What do you do for work?"
You shrug. "Odd jobs mostly. A bar here, a cafe there. That sort of thing."
"Okay, so what do you get up to today?"
"Well, after the accident, I asked Bob about a car."
"How did that go?"
"Well, he has a Fauxwagon Fore for three-grand."
"Jeez. That's a chunk of change, isn't it?"
"Yeah, but you never know. Maybe something else will come around."
<<if $barjob gte 1>>
"I got some work at Mary's bar." You say.
"Yeah? How's that going?" Dan asks.
"Not bad. Certainly one of the milder bars I've worked."
"What was the wildest?"
<<if $Noriety gt 30>>
"Once I worked at a biker bar. That place had at least three fights a night."
"Jeez. You ever get hurt there?"
"No. Let's just say hurting a bar girl had dire consequences at that place."
"That's uh… Fair I suppose."
<<elseif $sluttiness gt 50>>
"Well, my first bar job was at a strip club."
"Really?"
"Yep. Wasn't great. You only get good tips if you're dancing on stage."
"Did you dance on stage?"
You can't help but unleash a devious smile. "Maybe."
Dan's only reply is a nervous chuckle.
<<elseif $sluttiness lte 50>>
"I used to work at a tiki bar in Miami. That place was a madhouse during Spring Break."
"I can imagine. Were tips good at least?"
"Oh yeah. I certainly miss the tips, but McCall's bar is a nice change of pace."
"I'm sure it is."
<</if>> <</if>> <<if $stripper gte 1 and $sluttiness gt 50>>
"Speaking of strip clubs, I got a job here at the Pink Lounge."
"Oh..." Dan's face falls into a shocked expression.
You give Dan a shrug. "Well, a girl's gotta work."
<<if $DanQ1 is 1>>
"I mean, I suppose I did mention it."
"That you did." You let out a chuckle.
<<elseif $DanQ1 isnot 1>>
"Suppose that's true. I mean, there's nothing wrong with that either."
"It's cool. It was bit of a bomb to drop."
<</if>><<elseif $stripper gte 1>>
"I uh... got a job at the strip club."
"Oh..." Dan's face falls into a shocked expression.
You give Dan a shrug. "Well, a girl's gotta work."
<<if $DanQ1 is 1>>
"I mean, I suppose I did mention it."
"That you did." You let out a chuckle.
<<elseif $DanQ1 isnot 1>>
"Suppose that's true. I mean, there's nothing wrong with that either."
"It's cool. It was bit of a bomb to drop."
<</if>> <</if>> <<if $church eq 1>>
"I visited the church." You say. "It's pretty nice for a small-town church."
"You go to church often?"
"Not really if I'm honest, but I think I need all the help I can get right now." <</if>>
<<if $JOBCYCLE isnot 1>><<set $DanLove to $DanLove + 1>><</if>>
You and Dan continue to exchange small talk until Dan tells you he needs to get back home. The two of you arrive at the door, where Dan says "Suppose I'll see you around sometime?"
"Yeah. I'd like that."
Dan stands around for a second more before you ask "You uh... waiting for something?"
"Well, I uh..."
You interrupt him by kissing him on the lips. It's a quick little kiss, and once it's over, you say "You don't have to ask for any of those."
"R-right... I'll be sure to keep it in mind."
"Good."
"Anyway. I oughta get going. See you soon, <<print $name>>."
"See you."
With Dan gone, you decide to go <<link "back to your bed.">><<set $JOBCYCLE to 0>><<goto "Day Rest">><</link>>
<<if $JOBCYCLE isnot 1>><<set $stress to $stress - 50>><</if>>"I think I've got an idea of what I want to do." You say with a sinful little smile.
<<set $DanIntroFuck to 2>>
You proceed to pull Dan in for a kiss which soon leads to another and another until you're on your back. That's when Dan sits up and peels out of his shirt. Despite how slim he is, Dan has a surprising amount of muscle on his slender frame. Despite how impressive his physic is, Dan still looks a little nervous, so you decide to flaunt your own chest, removing both your own shirt and bra.
"C-can I touch them?" Dan asks, looking at your <<print $boobs>> breasts.
"Feel free to touch me where ever you want, Dan."
Your words give Dan enough confidence to on your boobs. He then leans down and kisses your lips. This in turn presses the bulge in his pants against you, your clothing being the only thing preventing the penetration you both lust for. Without further ado, you reach for Dan's belt. Once it's unbuckled, you throw it across the room before tugging down on his jeans. Finally, you free Dan's throbbing erection, only to see that nervous expression hit his face once more.
"Uh... I forgot to bring protection..." He mutters.
<<if $condom gte 1>>
[[That's okay, I've got one|Dan Day 1 Condom]]
<</if>>
[[Well, that sucks...|Dan Day 1 No Condom]]
You arrive outside the old man's house. The one you sold those blue pills to. There's only one reason to be here, and that's to steal the cash out of that shoebox of his. The thought of such fills you with a barrage of emotions, from greed to anxiety. Could you get away with such a crime? Even in the middle of this neighborhood? Does he really deserve that?
[[Go somewhere else]]
[[Break in (-1 Energy)|Break in OMH]]After taking a second to think it through, you reach the conclusion that you indeed want to commit a burglary today. Adrenaline pumps throughout your veins as you make your approach, giving the streets one last nervous glance.
<<set $OldManBreak_in to 69>>
Once you're on the front porch, you take a deep breath and think about how best to break in. The most obvious option would be to smash through the front window. Of course, that'd also be noisy and the jagged glass could present a serious hazard.
Then there's the front door. You don't know how to pick locks, but it's possible that there's a spare key hiding somewhere around. With any luck, you'll find said key and make it inside without breaking a sweat, or any windows.
Whilst you think about your approach, you remember that the old man's bedroom also had a window. If you hop around the fence, you might find a way in through the back, away from any prying eyes.
<<link "Search the front">><<set $JOBCYCLE to 0>><<goto "OMH Front">><</link>>
<<if $JOBCYCLE isnot 1>><<set $oldman to $oldman + 1>><</if>>
<<link "Hop over the fence">><<set $JOBCYCLE to 0>><<goto "OMH back">><</link>>
[[You know what? I know you hinted that smashing the window would be a bad idea, but I'm gonna do it anyway|OMH Window]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 5>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(5,8)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You decide to approach the girl, your footsteps echoing in the otherwise empty church. Her doe-like brown eyes glance at you as you approach, but her face remains blank, as if she doesn't quite know how to react to you.
"Hello there." You say.
"H-hey." She stutters, her voice soft as cotton.
"Do you uh... work here?"
"Yeah. My father is the local pastor in Sutton. I'm Annabell by the way."
"<<print $name>>. Nice to meet you."
"Y-yeah. You too. Are you new in town?"
"Kind of. I was just passing through Sutton, when I hit a deer."
Annabell's blank face falls into disarray. "Oh my… Are you okay?"
"Yeah I'm fine for the most part. The car was a write-off, but I'm still alive, so that's the main thing."
"I suppose it is."
You scratch the back of your head, thinking how else to carry the conversation before Annabell says "Do you need any food or anything? Dad usually gathers up food and things for those in need."
"Uh yeah... That'd be helpful to be honest." You reply.
"Okay… I'll go get some stuff for you."
Annabell leads you towards a door and into a small office. Among what is an otherwise standard office is a pile of cardboard boxes. You watch Annabell stand on her tippy toes and open the topmost box. From it, she retrieves a can of food and some wet wipes.
"That's probably as much as I can give you right now. Sorry's not much, but hopefully it should get you through the day."
"I appreciate all the help I can get, Annabell. Thanks."
Annabell smiles at you. "Not a problem. Feel free to come by if ever you need more help and I'll see what I can do."
"Then I'll probably see you sooner rather than later."
"Right. See you."
[[Go somewhere else]]
<<nobr>>
<<if $JOBCYCLE isnot 1>><<set $AnnabellLove to 1>>
<<set $food to $food + 1>>
<<set $makeup to $makeup + 5>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>"How about I get on top?"
"I could do with a breather." The old man confesses.
As he rolls onto his back, you think of how much of a stud this guy would've been in his prime. Hell, he's already made you cum once, which is more than most guys can say. Now it's your turn to do the work.
You get on top of the old man, gripping his girthy shaft and lining it up with your pussy. The old man barely had time to blink before you were sinking down his length, your hands clawing into his chest as you let out a cry.
Pumping up and down, you work the old man's length to your own pleasure. At this point, he's basically a big dildo, but that's more than fine by you. Once you get into a cadence, you move a hand to your clit, further adding to your pleasure.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
"Oh fuck yeah..." You moan.
The old man continues to watch you and your <<print $boobs>> breasts bounce up and down. Soon enough, all that movement has your body racing towards another body shaking climax. You throw your head back as you indulge in another blissful orgasm.
The only thing that brings you back down to earth is the old man, who says "I think I'm close..."
[[Continue riding him|Sexoldman_ride_3SWITCH]]
[[Swallow his cum|Sexoldman_bed_swallowSWITCH]]
<<set $JOBCYCLE to 1>>The two of you take a chance to catch your breath, before the old man rolls you onto your stomach. You raise your butt up, allowing him to plunge deep inside of you.
"Ohh fuck!" You cry.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
The old man seemingly catches a second wind, pistoning away with vigor as you grip the bedsheets for dear life. The mattress shakes underneath you whilst the thunderous clapping of your flesh against his echoes throughout the room.
"That's it you little slut. Take that dick." The old man snarls.
He smacks your ass before continuing to ravage you. You don't know what's gotten into the old man, but part of you enjoys the rough treatment. He's probably been waiting months, if not years, for a slut like you to ravage and now you've given him the chance to do just that.
Despite how rough the old man is fucking you, he's still somehow hitting your spot. So much so that you're starting to tremble underneath him. Sure enough, your orgasm hits like a truck, causing you to convulse underneath the old man.
As you indulge in your bliss, the old man lets out a guttural groan. This tells you that he's just filled his condom with his seed. Now done, the old man says "Oh baby... I wish I could take you with me."
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
"You're not going to Costa Rosa, are you?"
"No, I'm flying out to Vegas."
"Well, at least the ladies there are in for a good time."
The old man chuckles before saying "I oughta get you your money now."
He hands you $250 before saying "Feel free to use the shower. Think I'm gonna take a nap after all that excitement."
"Sure thing."
<<if $tattoo is "Cum">>
<<linkreplace "Eat the cum from the condom">> Ever eager to consume more cum, you take the condom with you to the bathroom and scoop out what you can before swallowing it. <<set $cum1 to random(2,3)>> <<nobr>><<if $JOBCYCLE isnot 1>><<set $cum to $cum + $cum1>>
<<set $sluttiness to $sluttiness + $cum1>> <</if>><</nobr>><</linkreplace>>
<</if>>
After a quick shower, [[you decide to head back to Chance.|Chance_Oldmansex aftermath]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 10>>
<<set $cash to $cash + 250>>
<<set $totalcash to $totalcash + 250>>
<<set $tricks to $tricks + 1>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>"It's okay. I come prepared." You reply.
"Oh. Phew. Glad one of us was prepared..."
"Well, lesson learned, huh?"
"Guess so."
Of course, you don't have to put on the condom right now, if you don't want to.
<<link "But I do want to put the condom on right now">><<set $JOBCYCLE to 0>><<goto "Dan Day 1 condom On">><</link>>
<<link "Have him eat your pussy">><<set $JOBCYCLE to 0>><<goto "Dan Day 1 Eat Pussy">><</link>>
<<link "Blowjob">><<set $JOBCYCLE to 0>><<goto "Dan Day 1 Blowjob">><</link>>
<<link "69">><<set $JOBCYCLE to 0>><<goto "Dan Day 1 69">><</link>>"Uh... I don't have one either." You confess.
Dan scratches the back of his head. "Dang..."
"It's okay, we can still have some fun."
<<link "Have him eat your pussy (After all, he did forget to bring protection)">><<set $JOBCYCLE to 0>><<goto "Dan Day 1 Eat Pussy">><</link>>
<<link "Blowjob">><<set $JOBCYCLE to 0>><<goto "Dan Day 1 Blowjob">><</link>>
<<link "69">><<set $JOBCYCLE to 0>><<goto "Dan Day 1 69">><</link>>You head out to the used car lot, where you're greeted by one of those wavy inflatable tube men shaking his money maker. To your surprise, there are plenty of cars waiting for a new owner, including that Fauxwagon Fore that's got your name on it. You're only $<<print 3000 - $cash>> away from owning it.
Attached to the side is a garage, which you assume handles the 'repair' side of Bob's business. In and around the garage are men who wear navy blue-dyed-oil black overalls who do their best to keep Sutton's citizens on the road.
Among it all is Bob, standing among his stock of cars with a permanent smile on his
face. Upon seeing you, the middle-aged man approaches you.
"Hello again <<print $name>>. Have you changed your mind about the Fauxwagon Fore yet?"
[[Visit the Mechanics|Russ BUCR]]
<<if $bob eq 1 and $cash gte 3000>>
[[Buy the Car]]
<<elseif $bob eq 1 and $cash lt 3000>>
You do not have enough money for the Fauxwagon Fore.
<</if>>
[[Go somewhere else]] "I uh... Did you hear about the accident outside of town?" You ask.
Bob nods. "Russ brought the wreck over here. Real sorry to hear about it, uh…"
"<<print $name>>."
"<<print $name>>. A pleasure to meet you, even if it's not in the most ideal of circumstances. But enough about that, by the sounds of it, you need a new car?"
"Yeah."
"Well you've certainly come to the right place. What are you looking for?"
"To be honest... I haven't got a lot of money."
Whilst you're certain it's not what any salesman wants to hear, Bob's smile doesn't falter for a second. "Don't you worry <<print $name>>. I pride myself on having a vehicle for every budget.. Doublely so if you can drive a manual."
You scratch the back of your head. "I uh... can't."
"Oh well..." Bob lets out a nervous chuckle. "Not to worry, I believe we still have something that may still suit your budget."
Bob leads you to a Fauxwagon Fore. The compact red car is about your age and has probably seen plenty of mileage. Of course, none of that matters. What matters is that it has four wheels, an engine, and an automatic transmission.
"Well, this right here is the cheapest automatic I've got available. Now, this little guy might not look like much, but he's fully featured. Radio, air con, automatic transition…'
Bob's words drown out as you look at the sticker on the front windshield, which reads $3,999, which is <<print 3999 - $cash>> more than you have.
"That certainly looks like a good deal, but is there anything we can do about the price?" You ask.
"Of course, of course. Obviously, you're in some dire straights all things considered, so how about this? Just for you, I'll round the price down to $3000. How does that sound?"
"It's uh... better."
"I'm afraid it's the best I can do."
<<set $bob to 1>>
"Of course. I'm just a little short of that right now."
In fact, you're a lot short of what Bob's asking. The smart thing to do would be to call your sister and ask for help. But that would mean admitting defeat to her and spending the rest of your life having her rub it in your face. Sure, right now you're stuck in Sutton, but who knows what could happen in the next 7 or so days?
[[Go somewhere else]]If you're reading this than you must've cheated somehow.
I dunno, rocks fall and you die.
Fuck you.You immediately get off of the old man, who sits up to watch you peel the condom off. Then you lay down and wrap your lips around his tip. Both your hands frantically stroke on his shaft, causing him to moan.
"Ohh fuck... I'm gonna cum."
True to his word, the old man blows his load, shooting his seed down your throat. You stroke to drain every last drop out of his balls, before swallowing his load.
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
Now done, you smile at the old man and say "There we go."
"Oh baby... I wish I could take you with me."
"You're not going to Costa Rosa, are you?"
"No, I'm flying out to Vegas."
"Well, at least the ladies there are in for a good time."
The old man chuckles before saying "I oughta get you your money now."
He hands you $250 before saying "Feel free to use the shower. Think I'm gonna take a nap after all that excitement."
"Sure thing."
After a quick shower, [[you decide to head back to Chance.|Chance_Oldmansex aftermath]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 10>>
<<set $cash to $cash + 250>>
<<set $totalcash to $totalcash + 250>>
<<set $tricks to $tricks + 1>>
<<set $cum to $cum + random(3,4)>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You spread your legs and then say "Pull my pants down. I want you to eat my pussy."
"Uh sure..." Dan's voice trembles with a hint of uncertainty.
He reaches for your pants and proceeds to pull them down. Once they're off, you spread your legs.
<<if $bodyhair is "love heart">>
Dan looks at your pubic hair. "Huh… That's certainly new."
"You like it?" You say.
"Yeah. In fact you could say I love it." Dan lets out a chuckle which you join in on.
When he calms down, Dan leans down and plants a kiss on your slit. His eyes look up at you so you nod to reassure him.
<<elseif $bodyhair is "bush">>
Dan looks to the full bush above your pussy. "Whoa… All natural huh?"
"Yeah. You okay with that?"
Dan shrugs. "Pussy's pussy."
He proceeds to lean down and plants a kiss on your slit. His eyes look up at you so you nod to reassure him.
<<elseif $bodyhair isnot "bush">>
Dan leans down and then plants a kiss on your slit. His eyes look up at you so you nod to reassure him.
<</if>>
He kisses again and again, before you say "Use your tongue and lick up and down."
To your relief, Dan immediately does as he's told. In response, you purr with pleasure, letting him know that he's on the right track. While indulging in his tongue, you proceed to fondle your breasts.
<<if $JOBCYCLE isnot 1>><<set $stress to $stress - 25>><</if>>
"Now focus on my clit." You coo.
Dan gives the dumbfounded look every woman dreads seeing upon asking that question. After a sigh, you point to where you want him to lick. He follows, his tongue focusing on your sensitive nub.
You let him lick away for a few seconds, before saying "Oh yeah... That's it. Now put a finger in."
Again, Dan follows your instructions and presses a finger inside your wet pussy. It goes back and forth so you say "Ahh... Push up like you're calling me over."
Dan does just that, causing you to let out a loud cry. It might've taken a little guidance, but now Dan's bringing you immense pleasure. In fact, you can't help but moan as Dan takes your lessons to heart.
"That's it baby. Make me cum."
You take a deep breath as your thighs start to tremble against Dan's head. That orgasm you so desperately crave is rapidly approaching with every motion he makes. You grit your teeth as your hand clenches the bedsheet, your bliss now inevitable.
When it finally hits, it hits like a sledgehammer. You go cross-eyed as your body convulses uncontrollably. With a smile, Dan admires the fact that he's turned you into such a trembling mess of a woman. One that is now breathless after such bliss.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
"So, I guess that was pretty good, huh?" Dan says.
"Yeah… pretty good."
Now, it's time to return the favor.
<<link "Blowjob">><<set $JOBCYCLE to 0>><<goto "Dan Day 1 Blowjob">><</link>>
<<if $condom gte 1>>
<<link "Tell him to put a condom on">><<set $JOBCYCLE to 0>><<goto "Dan Day 1 Condom On 2">><</link>>
<</if>>
<<set $JOBCYCLE to 1>>You grip Dan's hardness before leaning down and kissing the tip of his dick. As your hand pumps up and down his length, your tongue flickers up, down, and around his cockhead. This causes Dan to let out a moan, which proves to be music to your ears.
For a moment, you let go of his shaft. This gives you room to drag your tongue down his length and towards his ballsack. Next, you wrap your lips around one of his balls and begin sucking on it. As you suckle on Dan's orbs, his cock twitches, so you start stroking him once more.
"Oh my God... <<print $name>>." Dan moans.
Your lips leave his balls with an audible smack. "You like that huh?"
"Yeah... That's real good <<print $name>>."
You go back to pleasuring Dan, your tongue dancing around his orbs as your hand strokes away. Whilst you continue to suckle on his balls, you consider what you'll do next. You're pretty confident that he'll enjoy whatever you do, but if you're not careful, he might enjoy it a little too much.
[[Continue blowing him|Dan Day 1 Blowjob 2]]
<<if $condom gte 1>>
[[Get a condom|Dan Day 1 condom On]]
<</if>>
<<set $JOBCYCLE to 0>>"How about you lay down for me, Dan?" You say.
"Sure."
As Dan gets into position, you proceed to peel out of your pants. Now that you're naked, you move on top of Dan, your pussy merely inches from his mouth.
"You ever done this before?" You ask.
"Uh, I'm afraid I haven't."
"Guess there's a new time for everything, huh?"
"I guess so."
You lower yourself towards his face. "How about you give my pussy a few licks."
"Okay."
His tongue lashes out to the lips of your entrance. For a moment, you indulge in the way he licks you and let out pleasured purrs. Then you decide to return the favor, wrapping one of your hands around his throbbing cock. As you stroke with a twisting motion, you say "Now, focus on my clit."
To your dismay, Dan stops licking. "W-where's that?"
After a sigh, you point to your sensitive button. Taking the hint, Dan begins circling your rosebud with his tongue. Once again, you find yourself indulging in Dan's tongue, moaning away as he licks you. Of course, once you've spent a few moments moaning away, you decide to return the favor.
As you stroke one more, you proceed to lean down and seal your lips around Dan's tip. Your tongue follows his, circling around his cock head whilst his continues to whirl around your clit. Muffled cries escape your mouth before you decide to move your hand away, allowing you to pump your head up and down Dan's length.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
Suddenly, Dan gets the idea to suck on your clit, causing you to immediately lift your head up to let out a loud, lustful cry.
"Oh my fucking God! Dan!" You scream.
Dan might've needed a little guidance, but he's turned out to be a natural. Right now he has you frozen, your fingers digging into his thighs as his cock throbs for your attention. Next, you start to tremble with anticipation at what's to come next.
"Don't stop don't stop don't stop don't stop."
Much to your relief, Dan doesn't stop for a second. All of the sudden, you find yourself throwing your head back as waves of pleasure wash over your body. By the time you've come down from your orgasmic high, you find yourself looking at Dan's knob, which is twitching and aching for attention.
<<if $condom gte 1>>
[[Grab a condom and ride him|Dan Day 1 69 ride]]
<</if>>
<<link "Finish him off with your mouth">><<set $JOBCYCLE to 0>><<goto "Dan Day 1 60 blow">><</link>>
<<set $JOBCYCLE to 1>>You reach for your pocket, retrieving a condom. Upon opening up the wrapper, you think of how exactly you want to put the condom on.
[[Just roll it on|Dan Day 1 Condom On 2]]
<<if $sluttiness gte 50>>
[[Show off and use your mouth|Dan Day 1 Condom on mouth]]
<</if>>
<<if $JOBCYCLE isnot 1>><<set $condom to $condom - 1>><</if>>
<<set $JOBCYCLE to 1>>With the condom free from the wrapper, you decide to simply roll it onto Dan's throbbing erection. With his cock now covered, Dan leans down and kisses your lips. Whilst you lock lips with your lover, he pulls your pants down before finally removing them.
<<if $bodyhair is "love heart">>
Dan looks at your pubic hair. "Huh… That's certainly new."
"You like it?" You say.
"Yeah. In fact you could say I love it." Dan lets out a chuckle which you join in on.
Once he calms down, Dan says "So uh... How do you want to do it?"
<<elseif $bodyhair is "bush">>
Dan looks to the full bush above your pussy. "Whoa… All natural huh?"
"Yeah. You okay with that?"
Dan shrugs. "Pussy's pussy.So uh... How do you want to do it?"
<<elseif $bodyhair isnot "bush">>
Now that he has you naked, Dan says "So uh... How do you want to do it?"
<</if>>
[[Missonary|Dan Day 1 Missionary]]
[[Cowgirl|Dan Day 1 Cowgirl]]
<<set $JOBCYCLE to 0>>Rather than simply put the condom on, you place it in your mouth and proceed to swallow Dan's cock. He looks down in amazement as you engulf his length. Once you're done, you retract your mouth to reveal a cock that now wears a condom.
<<set $JOBCYCLE to 0>>
As you peel out of your pants, Dan says "Whoa... So uh... How do you want to do it?"
[[Missonary|Dan Day 1 Missionary]]
[[Cowgirl|Dan Day 1 Cowgirl]]<<goto 'Arrest Ending 2'>>To your surprise, the man rips off the condom. Gone is the gusto that your customer had started with, replaced with a groan as he strokes his dick. Before you can react, his cock erupts, splattering your chest and face with his seed. <<if $JOBCYCLE isnot 1>><<set $truckercash to random(100,200)>><</if>>
Now done, the trucker says "Now clean yourself up and get outta here."
<<if $makeup is 0>>
The trucker leaves you to clean up. With not much around, you simply scoop up his seed and swallow it. Then you get dressed before going to collect your pay. Part of you wonders if you still have some cum on you. Maybe you ought to go back to your hotel room and wash up...
<<elseif $makeup gte 1>>
The trucker leaves you to clean up. With not much around, you simply scoop up his seed and swallow it. Then you get dressed before going to collect your pay. Part of you wonders if you still have some cum on you. Maybe you ought to put some of those wet wipes to use....
<</if>>
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 15>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 20>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
<<set $cum1 to random(2,3)>>
<<set $cum to $cum + $cum1>>
<<if $tattoo eq $Cum>>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (10,15)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(15,25)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(35,50)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>> You spread your legs for Dan before saying "Just fuck me already."
Needing no further hints, Dan moves on top of you and grips his dick. He proceeds to guide it inside of your wetness. You welcome his penetration with a moan and a nod, encouraging at him to keep going. Dan does just that, thrusting at a timid pace.
"Ah... You can go harder." You say.
After a nod, Dan starts bucking his hips faster. He still seems a little nervous, but you figure that his nerves will fade away soon enough. That is until his cock slides out of you, causing Dan to say "Oops... Sorry."
You smile at him. "It's okay. Happens to the best of us."
Dan smiles as he fumbles to get your cock back inside of you. When he penetrates you once more, you wrap your legs around his waist. Next, you wrap your arms around your lover and pulling him in closer for a kiss he gladly accepts. This puts his pelvic mound right on your clit, causing it to rub on your sensitive nub. You soon part lips with Dan and unleash a tirade of passionate moans.
Excited by these moans, Dan starts to piston faster. You certainly aren't complaining, now that his cock is hitting your spot just right. Your hands dig into his back as Dan's grunts and growls fill your ears.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
"Oh yeah... Don't stop baby." You tell Dan.
Much to your relief, Dan doesn't dare stop. He continues to plow you, even as your limbs tighten around his body. Those limbs start to tremble as you feel your first climax of the night approach. Moans flow from your mouth before one final cry declares your climax to Dan.
You shudder underneath Dan while he takes the chance to catch his breath. By the time you've calmed down, Dan is looking at you with an ear to ear smile. After you catch your breath, Dan leans down to kiss you once more.
The two of you continue to make out whilst you wonder if you should let Dan continue like he just had, or if you should change things up.
<<link "Keep going">><<set $JOBCYCLE to 0>><<goto "Dan Day 1 Missionary 2">><</link>>
<<link "Giddy up cowgirl">><<set $JOBCYCLE to 0>><<goto "Dan Day 1 Missionary 2 CW">><</link>>
<<set $JOBCYCLE to 1>>With today's ever progressive society, you manage to find a female trucker. She gives you a smile before saying "Come with me."
The trucker leads you to her cabin. There, you wonder whatever the hell you've gotten yourself into. The cabin itself is pretty cramped, but there ought to be enough room for the two of you to get intimate.
<<if $hjtrucker eq 1>>
The trucker tells you to take a seat on the edge of the bed. You do as you're told and spread your legs. In return, the trucker smiles at you and proceeds to take a seat between those legs, your <<print $boobs>> breasts pressing up against her back. After a deep breath, she tugs her pants down to her ankles, before parting her legs so her knees meet yours.
"What would you like me to do?" You ask.
"Anything you want, darlin'."
<<if $JOBCYCLE isnot 1>><<set $les to $les + 1>><</if>>
To start, you wrap one hand around the trucker's stomach as your other rubs on her thigh. Your client takes a deep breath, indulging your touch. Next, the hand that you had rubbing her thigh climbs up towards her craving slit. Your fingers graze her pubic hair and then arrive on the lips of her entrance, ready to take things even further.<<if $tattoo is "LesTat">> <<set $truckercash to 25>> <<elseif $tattoo isnot "LesTat">><<if $JOBCYCLE isnot 1>><<set $truckercash to random(10,25)>><</if>><</if>>
"Mhmm. That's it darlin'. Play with that pussy." She coos.
You can't help but squeeze on her breast as your other hand toys with the woman's clit. Pleasured purrs escape the woman's mouth, which turns out to be the perfect tease. Deep down you know who you'd rather be at this very moment. That being the woman moaning to your touch, and the pleasure it brings her. Worse of all is that the only thing you can do about it is let out a sigh and bury your frustrations.
"Ohh yeah... That's good darlin'." The trucker moans.
"You want me to keep going like this?" You ask.
"Yeah... This is perfect."
You plant a kiss on her cheek as you continue to masturbate your client. It's obvious where your efforts are going to lead her, and you can't wait to get her there. Her breathing grows heavy as her body shivers against yours. It's painfully obvious that this is what the woman craves so your finger rubs frantically on the woman's clit. In response, she bites her lip in an effort to stifle her moan. It does her little good, as her pleasured cries fill your ears, reminding you of your own, unsatisfied cravings. When the pleasure finally overwhelms the woman in front of you, she begins to quiver against you.
The trucker soon comes down from her orgasmic high, saying "Thanks Darling... I really needed that."
The trucker pulls her pants up and then hands you the cash. After all is said and done, you're given $<<print $truckercash>> for your efforts. re given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 5>>
<<set $totalcash to $totalcash + $truckercash>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + 3>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(4,8)>>
<</if>>
<<if $tattoo eq "Stress" or "LesTat">>
<<set $stress to $stress + 10>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(15,20)>>
<</if>>
<</if>><</nobr>>
<<elseif $hjtrucker eq 2>>
The trucker leads you to the bed in the cabin. There, she unceremoniously pulls her pants down, before sitting on the edge of her bed. She leans back and then points to the floor in front of her. Taking the hint, you get down on your knees and begin to rub her slit.<<if $tattoo is "LesTat">> <<set $truckercash to 25>> <<elseif $tattoo isnot "LesTat">><<if $JOBCYCLE isnot 1>><<set $truckercash to random(10,25)>><</if>><</if>>
The trucker lets out a moan in approval of what you're doing, so you continue to touch her. Your finger massages the lips of her entrance, but it doesn't seem to be doing much for the woman. All she does is give you a blank stare at you as she breathes deeply. There's a sense of awkwardness to the whole act, which is furthered when she says "I ain't got all day girl. Get a finger in that cunt now."
"S-sorry."
You sink a finger inside her wetness, causing the woman's jaw to finally drop. This gives you an odd sense of satisfaction, so to follow up, you put your thumb on her clit. Both finger and thumb work in tandem to pleasure the woman sitting in front of you. Within seconds you'd turned her from a blank-faced trucker to a woman moaning with ecstasy as she claws into the edge of her bed.
"That's better girly." She cries.
You continue to finger the woman in front of you, hoping to finish things sooner rather than later. Every moan she lets out is a frustrating tease. One that makes you want to touch yourself more than anything else. Still, you've managed to turn the one-stone cold woman into a moaning mess, a fact you find a little bit of satisfaction in.
"Oh yeah... I'm fuckin' close baby."
You watch with jealousy as the woman trembles in front of you. Loud cries leave her mouth, making you wonder if there's anyone outside that can hear her. Not that she cares. Not when that tremble suddenly turns into a body-shaking climax. The woman ends up looking at the roof, heaving heavily before she looks down at you and says "That's a good girly."
She proceeds to hand you the cash. You grab it with your still-wet finger. Hopefully the next person to handle the note will just assume you really enjoy tuna.
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $beauty to $beauty - 5>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 5>>
<<set $totalcash to $totalcash + $truckercash>>
<<if $JOBCYCLE isnot 1>><<set $les to $les + 1>><</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + 3>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(4,8)>>
<</if>>
<<if $tattoo eq "Stress" or "LesTat">>
<<set $stress to $stress + 12>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,22)>>
<</if>>
<</if>><</nobr>>
<<elseif $hjtrucker eq 3>>
The trucker leads you to the bed in the cabin. There, she hastily pulls her pants down, before taking a seat on the edge of her bed. Next, she leans back and beckons you over with her finger. Taking the hint, you get down on your knees, finding yourself face to face with her hairy slit. You proceed to run your hands up her thighs until your right hand arrives on her bush. That's when you begin to tease her pussy, rubbing it with your thumb.
"That's it girly. Rub Momma's pussy. Get it nice and wet." The trucker says.
The trucker lets out a moan, so you continue to massage her pussy. It's not long before your thumb finds her clit, causing the woman to shudder for a second. She clenches her fish, before reaching out and running a hand through your <<print $hair>> hair.
"Oh yeah.... Now put a finger in Momma."
With your other hand, you sink a finger inside her wetness. This has the woman purring with passion as your wriggle your finger around. Looking up, you see a woman lost in the euphoria you're bringing her. The euphoria you're desperate to receive, but are forced to merely witness for the moment.
"That's it... That's fucking it," She cries.
Both of your hands work together to please the woman in front of you. Every moan she lets out is driving you absolutely mad. If you had a hand free, you'd probably consider touching yourself in hopes of getting off with your client. Instead, you find yourself desperate to give what the woman is so desperate for.
"Oh yeah... Fuck. I'm so fuckin' close."
You'd swear you'd never seen a woman so damn happy. Her knees are trembling with anticipation as her hand scrunches up a bunch of your hair. Loud cries flow freely her mouth, making you fear that someone outside might be able to hear her. Then again, when you see how damn happy she looks, you're certain she couldn't care about anyone outside. That point is further illustrated when she suddenly squirts her juices over your hand and face.
The woman takes a second to catch her breath, before she finally looks down to the mess she's made. "Damn girly... Looks like you really know what you're doing."
"Yeah... Appears that way..."
She proceeds to hand you a napkin, which is barely enough to clean yourself up. The trucker then hands you cash, seemingly handing you a bit extra than agreed upon for your troubles.<<if $JOBCYCLE isnot 1>><<if $tattoo is "LesTat">> <<set $truckercash to 50>> <<elseif $tattoo isnot "LesTat">> <<set $truckercash to random(20,50)>> <</if>>
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $energy to $energy - 1>>
<<set $beauty to $beauty - 10>>
<<if $JOBCYCLE isnot 1>><<set $les to $les + 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 5>>
<<set $totalcash to $totalcash + $truckercash>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + 5>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(8,16)>>
<</if>>
<<if $tattoo eq "Stress" or "LesTat">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(20,30)>>
<</if>>
<</if>><</nobr>>
<</if>> <</if>>
<<set $JOBCYCLE to 1>>With today's ever changing society, you manage to find a female trucker. She gives you a smile before saying "Come with me."
<<if $JOBCYCLE isnot 1>><<set $cunny to $cunny + 1>><</if>>
The trucker leads you to her cabin. There, you wonder whatever the hell you've gotten yourself into. The cabin itself is pretty cramped, but there ought to be enough room for the two of you to get down to business.
<<if $hjtrucker eq 1>>
Your client motions for you to get on the bed. You do so, laying on your back. As you wait for whatever comes next, you watch the trucker strip off her pants and panties. Once her lower half is naked, she joins you on the bed. Within seconds she takes a seat on your face, bringing the musky, sweaty smell of her crotch straight to your nose.
"Ohh baby. Get that tongue in my cunt." She moans.
You drive your tongue between her folds, pushing inside of her wetness. Now inside of her, you wriggle the tongue around her pussy as she grinds her hips against your face. The trucker moans with passion whilst she rides your face. Next, she peels out of her shirt, discarding it on the ground. Her bra soon follows, leaving her completely naked.
That's when the woman grabs your wrists with a surprising amount of strength. It suddenly sinks in that you're at her mercy. From having her sitting on your face and licking her pussy, to her iron grasp forcing you to fondle her breasts. Worst of all are those loud moans that fill your ears. The ones that have you wishing she'd return the favor to any degree.
"Ohh fuck... You're doing such a good job." The trucker cries.
Your tongue moves at a frantic pace, desperate to finish the woman off. In addition to her passionate cries, you also start to wonder how much longer you can remain underneath the woman. She seems to have no regard for the fact that you need to breathe, just the carnal instinct to feel orgasmic bliss pulsate throughout her body.
"Ah baby... I'm gonna cum sooon!"
You feel the trucker tremble on top of you and her hands clench your wrists. That tremble of hers is followed by a loud cry as the trucker finally cums all over your face. Just as you think you'll be able to get some air, the trucker makes sure to rub it in by grinding her hips as she moans uncontrollably.
When she finally gets off of your face, you get that gasp of air you're so desperate for. Your face is a mess, and you probably smell of sweaty crotch and grool. The only upside is that you're at least compensated for your hard work. Who knew making a living laying on your back could be so hard?<<if $tattoo is "LesTat">> <<set $truckercash to 50>> <<elseif $tattoo isnot "LesTat">><<if $JOBCYCLE isnot 1>><<set $truckercash to random(30,50)>><</if>><</if>>
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $beauty to $beauty - 15>>
<<if $JOBCYCLE isnot 1>><<set $cunny to $cunny + 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 10>>
<<set $totalcash to $totalcash + $truckercash>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + 8>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(10,18)>>
<</if>>
<<if $tattoo eq "Stress" or "LesTat">>
<<set $stress to $stress + 20>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<</if>><</nobr>>
<<elseif $hjtrucker eq 2>>
The trucker sits on the edge of her bed, before tugging down on her pants. As she removes her top, the trucker spreads her legs to reveal her shaven slit. Taking the hint, you get down on your knees right in front of her and put your legs on her thighs. Next, you lean down until your tongue meets with the lips of her entrance. Your first lick is welcomed by soft purrs from your client. Those soft purrs continue as your tongue drags up and down her pussy.
"Ahh... lick my clit baby." The trucker asks.
Ever eager to please, you do just that, focusing your efforts on her clitoris. Your tongue circles the sensitive nub, causing the trucker to lean back as her hands dig into the mattress. There's no shortage of passionate cries, and each and every one is a torrid tease. you merely focus on the job at hand and press a finger inside the woman's pussy, the walls of which clench your digit with a vice-like grip.
"Oh yeah... Just like that." She coos.
Both your finger and tongue work in unison to bring the woman to the climax she's desperate for. Desperation she makes obvious as she unleashes a tirade of passionate moans. You're certain that anyone who walks near the truck will hear her, but at least she's giving those people a glowing review of your services.
"Don't stop don't stop don't stop!" She pleads.
Her urgency has your heart racing. The pleasured expression on her face tells you that you're on the right track, so you keep on trucking. It's not long before the woman in front of you starts to tremble, the walls of her wetness vibrating against your finger. Your eyes glance up to witness the trucker throw her head back and unleash one final, triumphant cry.
Once she comes down from her orgasmic high, the trucker rubs your head before saying "Oh baby... That's just what I needed."
"Yeah... By the sounds of it, you really needed that."
The trucker chuckles as she proceeds to pull her pants. After fishing out some cash, she hands you some notes for your hard work.
<<if $tattoo is "LesTat">> <<set $truckercash to 50>> <<elseif $tattoo isnot "LesTat">><<if $JOBCYCLE isnot 1>><<set $truckercash to random(30,50)>><</if>>
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $beauty to $beauty - 2>>
<<if $JOBCYCLE isnot 1>><<set $cunny to $cunny + 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 10>>
<<set $totalcash to $totalcash + $truckercash>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + 5>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(8,15)>>
<</if>>
<<if $tattoo eq "Stress" or "LesTat">>
<<set $stress to $stress + 10>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<</if>><</nobr>>
<<elseif $hjtrucker eq 3>>
Your client tells you to head to her bed and lay down. Upon doing that, you find yourself watching as the trucker pull her pants and panties off. As she proceeds to unbutton her shirt, the trucker says "You enjoying the show?"
"Sure am. Do you want me to get naked?"
The trucker throws her top open, revealing her sizable breasts that are contained in a sports bra. "Sure. Feel free to get comfortable."
You rush to join the woman in nudity, swiftly removing your top and exposing your <<print $boobs>> breasts. As you reach for the hem of your pants, the trucker joins you in bed. Biting her lip, she grips your pants and sits up over you, letting her perky tits loom over your face. "Here... Let me help you with that."
The trucker then pulls your pants and panties down to your ankles. Now that you are practically naked, the woman leans down, her breasts pressing against yours as she kisses your lips. Just as you start to wonder who's supposed to be serving who, the woman moves forward until her pussy is looming over your face. She then proceeds to turn around so she can lean down and return the favor.
Both of you proceed to lick each other, with muted moans escaping each other's mouths. When you focus on the woman's clit, she does the same, her tongue following the same circling motions you make. Despite her being a total stranger, it had taken mere seconds to be in sync with each other. Time seems to stand still as you both continue to pleasure each other.
It's not long before your legs start to tremble around the same time hers quiver against your head. Then your hands dig into her round rump whilst hers clench the bedsheets. You know she's feeling as good as you are, and that she must be on the brink of an orgasm. <<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
To your surprise, you're first to reach the peak of orgasmic bliss. In spite of all the pleasure pulsating throughout your body, you continue to lick your client, eager to return the favor. Now that the trucker is no longer eating you out, she begins to scream like a banshee. You swear half of Sutton would be able to hear her right now, but you also know she couldn't care less. Not when she finally reaches orgasmic nirvana.
When the trucker finally calms down, she rolls off of you, allowing you to say "Damn... I think I ought to be paying you for that."
"It takes two to tango baby." The trucker replies.
She reaches for some nearby cash and hands it to you, before allowing you to get dressed and continue on with the rest of your day.
<<if $tattoo is "LesTat">> <<set $truckercash to 50>> <<elseif $tattoo isnot "LesTat">><<if $JOBCYCLE isnot 1>><<set $truckercash to random(30,50)>><</if>><</if>>
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $beauty to $beauty - 2>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 10>>
<<set $totalcash to $totalcash + $truckercash>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + 5>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(8,15)>>
<</if>>
<<if $tattoo eq "Stress" or "LesTat">>
<<set $stress to $stress + 10>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<</if>><</nobr>>
<</if>> <</if>>
<<set $JOBCYCLE to 1>> With today's ever changing society, you manage to find a female trucker. She gives you a smile before saying "Come with me."
The trucker leads you to her cabin. There, you wonder whatever the hell you've gotten yourself into. The cabin itself is pretty cramped, but there ought to be enough room for the two of you to get down to business.
<<if $hjtrucker eq 1>>
The woman reaches for her pants, starting a race between the two of you to strip off. Whilst you come second place, you still feel like a winner upon seeing the woman's fit body on full display, including her small yet perky tits and bald slit. The woman moves onto her bed and you follow her.
She spreads her legs so you do the same. Once your legs are intertwined with hers, you move your crotch against hers, your slits kissing in the middle. The trucker seizes the initiative, moving her hips in a circular motion. You do your best to follow her motions, your slits rubbing together as you both unleash passionate moans.
You lock gazes with the woman opposite you. Desire burns in her eyes whilst cries of ecstasy escape her mouth. Both of you grip the bedsheets while the mattress creaks to the rhythm the two of you had gotten into. A rhythm that had you both singing a song of passion with lustful moans.
"That's it baby... Keep going. Keep going!" The trucker cries.
It's not long before you begin to wonder who's going to cum first. You're dead certain that your partner is feeling a similar fire burning inside of her, and that it's coming closer to boiling over. You feel the trucker's legs start to tremble against yours. Her face tenses up right before she lets out one final cry. Next, her body convulses throughout her ecstasy as you desperately seek what she's found. A moment later, you find yourself lost in the same orgasmic high, your body quivering with bliss.
<<if $tattoo is "LesTat">> <<set $truckercash to 150>> <<elseif $tattoo isnot "LesTat">><<set $truckercash to random(75,150)>><</if>>
Once you both calm down, you get out of the bed and get dressed. The trucker lays on her bed, eager to bask in the afterglow as she points to her pants.
"Should be some cash in the back pocket." The trucker says.
After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>><</if>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 20>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $JOBCYCLE isnot 1>><<set $scissor to $scissor + 1>><</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (10,15)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(15,25)>>
<</if>>
<<if $tattoo eq "Stress" or "LesTat">>
<<set $stress to $stress + 20>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<<set $JOBCYCLE to 1>>
<</if>><</nobr>>
<<elseif $hjtrucker eq 2>>
Before you can gather your bearings, the woman shoves you onto the bed. The only reaction you manage is a gasp as your client rips her pants off. By the time you got over your shock, the woman is already on the bed, prying your pants off.
As soon as your lower half is naked, the trucker pulls your legs up in the air, before pressing her crotch against yours. Next, she starts to grind her hips back and forth, rubbing her pussy against yours. Somehow, you've ended up in a strange mix of some sort of professional wrestling submission and the kinkiest karma sutra position your client could come up with.
Part of you wonders if being stuck like this will give you back problems, but the rest of you gives in to the pleasure of the trucker grinding her body against yours. She makes no effort to hide how much she's enjoying this, unleashing a tirade of passionate moans as she scissors yours.
"Ohh fuck yeah..." The trucker cries.
There's nothing you can do but lay there and wait for your client to finish up. Underneath her lustful cries is the whimpering mix of pain and pleasure you let out. Your knuckles turn white as you grip the bedsheets, wondering how much more [[you'll have to endure of this awkward position...|Trucker Scissor 2]]
<<if $tattoo is "LesTat">> <<set $truckercash to 150>> <<elseif $tattoo isnot "LesTat">><<set $truckercash to random(75,150)>><</if>>
<</if>>
"Nope. Handjob is what we agreed on." You say, standing your ground.
The man doesn't say anything in reply, and lets you continue stroking his dick. The porno continues to play out, with the two actors changing positions. Now the girl is on top, her fake tits bouncing as her equally fake moans flow freely from her mouth.
Underneath those moans, you hear the trucker's breathing grow heavy. His cock starts to pulsate in your hand, telling you he's very close to cumming. Sure enough, the inevitable happens. The trucker erupts, cumming over your hand and the floor.
After a sigh, the trucker hands you a tissue to clean up your hand, and the cash you were owed for the handjob.
<<if $JOBCYCLE isnot 1>><<set $truckercash to random(10,25)>><</if>>
With all that said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $energy to $energy - 1>>
<<set $handjobs to $handjobs + 1>>
<<set $beauty to $beauty - 2>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 5>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $tattoo is "Notoriety">>
<<set $Noriety to $Noriety + random(4,6)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(6,12)>>
<</if>>
<<if $tattoo is "Stress">>
<<set $stress to $stress + 7>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(10,15)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>> You proceed to wrap your limbs around Dan once more, suggesting that you want him to keep fucking you. He soon obliges, pressing his dick back inside of you.
"Oh, fuck me Dan." You coo.
Just as you desired, Dan begins to rock his hips, causing the bed underneath you to shake and creak. He might be inexperienced, but Dan's also a quick learner. One that has you filling the room with your passionate cries.
"Oh fuck yeah... Keep going. Keep going." You moan, hoping to encourage him further. You can feel Dan's heavy breathing on your neck. It's apparent that he's struggling to do his best, but you smile at the fact that he's giving you his all.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
The TV in another room comes on in an attempt to drown out your passionate moans. You couldn't care less if anyone can hear you. They're probably just jealous of the great time you're having right now. As far as you're concerned, you want this to last all night long.
Once again you feel your orgasm build once more, so you say "Keep fucking me I'm gonna cum!"
Dan looks into your eyes, only to witness them roll into the back of your head as ecstasy takes over your body. Whilst you convulse underneath your lover, he lets out a guttural groan, informing you of his own release.
The two of you kiss some more before Dan says "That was amazing <<print $name>>."
"It sure was." You reply.
"So you enjoyed it too?"
"I mean you had me screaming like a banshee."
An awkward smile fills Dan's face. "Right... Just good to hear it, you know?"
"Of course."
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
Dan then rolls off of you. "I probably should get back home now."
"Sure... Feel free to stop by any time."
"I will, <<print $name>>."
You share a parting kiss with Dan, before he leaves you to <<link "rest up.">><<set $JOBCYCLE to 0>><<goto "Day Rest">><</link>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 5>>
<<set $DanLove to $DanLove + 1>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>"Fine then." You sigh.
"Yeah, I knew that deep down that you were a slut." The trucker taunts.
<<if $JOBCYCLE isnot 1>><<set $condom to $condom - 1>><</if>>
You proceed to throw a condom at him before pulling your pants and panties down to your ankles. You then bend over the bed, assuming the exact position the porno slut in the video was in.
The trucker gets behind you right as you hear another spank come from the TV's speaker. In the tradition of monkey see, monkey do, the trucker decides to mimic the slap. His hand crashes into your ass, right before he jams his cock inside of you. In response, you let out a yelp and brace yourself for what's to follow.
You grip the bedsheets as the trucker does his best to re-inact the porno playing on screen. He pistons wildly, his hips clapping against your ass. It's not hard to picture the dumb grin that's on his face. He probably thinks he's god's gift to fucking, even if he is just a fucking moron.
<<set $chance to random(1,2)>>
"That's it baby. Take that fucking dick you slut." He shouts, seemingly happy to broadcast what is going on to everyone outside of his truck. As soon as you step out of the cabin, everyone around is going to know that you were re-inacting a porn movie.
<<if $chance eq 1>>
In spite of all the bragging, the trucker was unable to come close to the stamina to match a pornstar's performance. You feel his cock pulsate inside of you as he lets out a grunt, the condom filling with his seed.
<<elseif $chance eq 2>>
In spite of all the bragging, the trucker was unable to come close to the stamina to match a pornstar's performance. You feel him pull out of you before he removes the condom.
<<set $cum1 to (3,4)>> <<set $cum to $cum + $cum1>>
"Get on your knees and finish me off, slut."
<<if $tattoo eq "Cum">> <<set $sluttiness to $sluttiness + $cum1>> <</if>>
You obey the trucker's demands, wrapping your lips around his tip before stroking with your hand. Your tongue swirls around his cockhead, lapping up pre-cum.
"Ohh fuck yeah." He moans, right as he erupts. Cum jets down your throat, forcing you to swallow every drop.
<</if>>
"Oh yeah. You should be paying me for that, baby."
"Oh absolutely..." You flash a smile at the trucker, trying your best not to laugh.
Fortuately, the trucked does decide to pay you. In fact, you earn $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
<<set $beauty to $beauty - 10>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 20>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $tattoo is "Notoriety">>
<<set $Noriety to $Noriety + random(12,15)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(15,25)>>
<</if>>
<<if $tattoo is "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>> It's rather obvious that you're going to have to do the heavy lifting when it comes to the conversation.
"So, can you tell me much about the church?"
<<if $JOBCYCLE isnot 1>><<set $chance to random(1,2)>> <</if>>
"Well, it was built when Sutton was first founded. Been mostly the same I think." She lets out a slight laugh. "Guess it's hard to say. Haven't been around that long."
"You'd be looking really good for your age if you had."
Whilst you meant it in jest, your comment makes Annabell blush.
"I'm willing to guess that a building this old has a few stories to tell?"
<<if $AnnabellLove eq 1>>
"Well, during the 1930s, the church doubled as the local school." Annabell says.
"Really? Why was that?"
<<if $JOBCYCLE isnot 1>><<set $AnnabellLove to $AnnabellLove + 1>> <</if>>
"Well, the Los Angeles Flood of 1938 reached Sutton, and the school was flooded out. Then there was the tropical storm of 1939 on top of that. Think they had to rebuild the school altogether."
"So I'm guessing this was the school for a while?"
"Yeah. I think at least throughout World War Two... I'll have to ask Dad how long it actually was."
"Still an interesting tale. Thanks for the chat."
"No problem. Feel free to visit any time."
[[Go back|Church]]
<<elseif $chance eq 1>>
"Well, one story I heard is that during Prohibition, the cellar here stored a distillery."
<<if $JOBCYCLE isnot 1>><<set $AnnabellLove to $AnnabellLove + 1>><</if>>
"That uh... Sounds a bit sacrilegious."
"Yeah, but I believe the priest in charge back then found more comfort from the drink than the bible."
"What happened to the distillery in the end?"
"No one really knows. Rumors were that the sheriff at the time was on the take."
"Huh. That's pretty interesting. Thanks Annabell."
"No problem. Feel free to visit any time."
[[Go back|Church]]
<<elseif $chance eq 2>>
"Well, the first person to either die in Sutton died right here at the church." Anna said.
<<if $JOBCYCLE isnot 1>><<set $AnnabellLove to $AnnabellLove + 1>><</if>>
"Really? How did that happen?"
"James Whittaker was his name. He was a cattle thief who was shot by the sheriff at the time. Although he managed to run away, he collapsed in the front doorway."
"That's uh... interesting."
"They say his last words were a prayer. Makes you wonder, huh?"
"Wonder what?"
"If there's redemption in the end." Annabell's eyes then dart away from you. "I guess that was kind of morbid, isn't it?"
"Yeah, but it's interesting nonetheless. Anyway, I better not keep you from your sweeping."
"Sure. Feel free to visit any time."
[[Go back|Church]]
<<set $JOBCYCLE to 1>> <</if>>Double-click this passage to edit it.If you are reading this, you are at the end of Day 2. Therefore, you are at the end of version 0.3 of Stuck in Sutton. If you enjoyed the game so far, please consider joining my [[Patreon|https://www.patreon.com/bePatron?u=15173084]] or donating via [[itch.io|https://ben-rosewood.itch.io/sis]].
Be sure to go back and save on the last chapter to keep your progress for the next version.
Whilst this is the end of the current version, you may not have explored everything.
-Did you meet Russ the mechanic?
-How drunk did you get?
-Were you able to indulge your sweet tooth?
-Did you meet the Foggy Man?
-How many times did you vomit?
-Did someone come to meet you after Day 2 came to an end?
You're playing the Patreon version, so you can continue on. Be warned that doing so may cause issues with certain events.
<<link "Let me continue">> <<set $energy to 8>> <<goto "Hotel Room">> <</link>>You follow Annabell down to the basement of the church. The dark, stone-walled room is barely lit by a lightbulb working overtime, but you're still able to see a folding table with multiple boxes waiting to bef illed with goods. Annabell leads you to the table, where you ask "So what do you need me to do?"
"I'll show you how to fill the boxes and then you should be able to do it. It's pretty easy to be honest." She replies.
You watch as Annabell packs the boxes with the items required to help those in need. As Annabell said, it was an easy task, but it's also a monotonous one. Still, with some company it ought to be a decent way to pass the time.
You start to pack the first box, before asking "So who are these for?"
"Oh um... I think Dad's sending this to the Costa Rosa Homeless Fund."
Your ears perk upon hearing the name of your destination.
"Does he drop them off?" You ask.
"Yeah. Why's that?"
"Tell you the truth, I could do with a ride to Costa Rosa."
"Oh, I think he won't be going for another week or so."
"Dang, need it a bit sooner than that."
"I'm sorry to get your hopes up."
"It's okay. So where is your Dad anyway? Shouldn't he be helping you with all of this?"
Annabell shrugs ever so slightly. "Once he's done with his sermons, he likes to help out in nearby towns. Charity work and all that."
"Oh that's nice I guess."
There's a lull in the conversation, telling you that you're going to be carrying the discussion.
[["So what do you like to do when you're not here?"|AnnaDay2 Q1]]"Could we talk?" You ask.
"Sure, I can spare some time." Mary says.
"Can I ask about the bar?"
"Sure. It was my Daddy's before he passed away. He loved the place." Mary lets out a sigh as somberness fills her face. "More than he loved Momma I think."
You scratch the back of your head as you think of how to break the awkward silence. "Oh... Sorry to bring it up."
"It's okay sweetie. Life ain't all sunshine and daisies."
"So, you own this place?"
"Yep."
"Must be a big effort to keep it running."
"It is, but tell you the truth, it's all I really know. Plus, I've always liked talking to people." Mary lets out a sigh as she glances around her little office. There's an awkward second of silence which you break by saying:
[[You ever thought about travelling?|McCall Answer 1]]
[[Uh... I'll guess I'll see you around|McCall Answer 2]]"Sure, I can spare some time. Anything on your mind?" Mary says.
"Just wanted to chat to be honest." You say.
<<if $JOBCYCLE isnot 1>><<set $chance to random(1,3)>><</if>>
"Nothin' wrong with that. Maybe I could tell you a story about the bar?"
"I'm sure you've got a few of those, don't you?"
A smile fills Mary's face. "I sure do. Now, let me think..."
<<if $chance eq 1>>
"Well, there was this one time a drunk fella tried to impress me by dancing on the bar."
You roll your eyes. "Let me guess, guy couldn't dance to save his life?"
"No. Quite the opposite actually. I think he got in about two or three hip thrusts before he slipped off the bar and crashed into the floor."
"Ouch."
<<if $JOBCYCLE isnot 1>><<set $stress to $stress - 5>><</if>>
"Yeah ouch indeed. So no disco on the bar, okay?"
"I'll keep it in mind."
<<if $JOBCYCLE isnot 1>><<set $McCallLove to $McCallLove + 1>><</if>>
"Anyway, I better get back to the bar."
[[Back to the bar|McCall's Bar]]
<<if $energy isnot 0 and $stress lte 100>>
[["So should I." (Energy -1)|Bar WorkingStart]]
<</if>>
<<elseif $chance eq 2>>
"You know there was this one time where my Daddy had to chase a raccoon out of the bar before opening."
<<if $JOBCYCLE isnot 1>><<set $stress to $stress - 5>><</if>>
"How did he catch him?"
"Actually, I was the one who caught him. He ran right into me so I picked him up. Wanted to keep the little guy as a pet until he bit me."
<<if $JOBCYCLE isnot 1>><<set $McCallLove to $McCallLove + 1>><</if>>
"Ouch."
"Yeah... At least the little fella didn't give me rabies."
You smile at Mary. "Guess that's an upside."
"Guess so. Anyway, I oughta get back to work."
[[Back to the bar|McCall's Bar]]
<<if $energy isnot 0 and $stress lte 100>>
[["So should I." (Energy -1)|Bar WorkingStart]]
<</if>>
<<elseif $chance eq 3>>
"Well back in the day Daddy had a man called Old Leroy working for him. He was a nice enough guy, but he had one problem."
"What was that?"
"He liked to drink. A lot."
<<if $JOBCYCLE isnot 1>><<set $McCallLove to $McCallLove + 1>><</if>>
"I'm guessing a bar wasn't the best place for an alcoholic to work?"
"Nope, but my Daddy felt pity for him. Well, for a while anyway, but one day Daddy had enough of him pinching beer, so he kicked Leroy out of the bar. Apparently he got really drunk that night too."
"How drunk?"
<<if $JOBCYCLE isnot 1>><<set $stress to $stress - 5>><</if>>
"So drunk that he'd forgot he'd been fired and showed up the next day."
The two of you share a chuckle, before Mary says "Anyway, I should get back to the bar."
<<if $energy isnot 0 and $stress lte 100>>
[[So should I (Energy -1)|Bar WorkingStart]]
<</if>>
[[Back to the bar|McCall's Bar]]
<</if>>
<<set $JOBCYCLE to 1>>"Could we talk?"
Mary shakes her head. "Sorry sweetie. It's been nice chatting to you, but I oughta keep working."
"Oh. Of course."
The two of you share a smile before Mary heads out to the bar.
<<if $energy isnot 0 and $stress lte 100>>
[[Work another shift (Energy -1)|Bar WorkingStart]]
<</if>>
[[Back to the bar|McCall's Bar]]
"Sure, I can spare some time. Anything on your mind?" Mary says.
"Tell you the truth, I just wanted to chat and take my mind off things."
<<if $JOBCYCLE isnot 1>><<set $chance to random(1,2)>><</if>>
"Nothin' wrong with that. Maybe I can tell you a story about the bar?"
"I'm sure you've got a few of those, don't you?"
<<if $JOBCYCLE isnot 1>><<set $stress to $stress - 5>><</if>>
A smile fills Mary's face. "I sure do. Now, let me think..."
<<if $chance eq 1>>
"You know I had my first kiss here in the bar?"
"Yeah. Who was that with?"
"Oh just some boy from high school. Wasn't a very good kiss to be honest."
"Were you supposed to be here?"
Mary shakes her head. "Not really, but there was a party being planned and they needed some drinks. He convinced me to pinch a few, but between you and me, I think he wanted to get me drunk so we'd fool around."
"Did you?"
"Nah. Maybe if he'd been a better kisser."
<<if $JOBCYCLE isnot 1>><<set $McCallLove to $McCallLove + 1>><</if>>
The two of you share a chuckle, but you can't help but think about showing Mary how good of a kisser you can be. Certainly good enough to earn some 'foolin' around'. Mary, however, seems to have other ideas.
"Anyway, I oughta get back to the bar." She says.
<<set $stress to $stress - 5>>
[[Back to the bar|McCall's Bar]]
<<if $energy isnot 0 and $stress lte 100>>
[["So should I." (Energy -1)|Bar WorkingStart]]
<</if>>
<<elseif $chance eq 2>>
"You know I won my first bet here."
<<set $stress to $stress - 5>>
"What was the bet?"
"Some guy thought he'd beat me at a game of pool, but I've been playing ever since I could hold a cue."
"So how much did you win?"
"Only twenty bucks, but I can't say I was complaining."
"Better than losing, that's for sure."
"Certainly. Didn't hurt that he couldn't stop staring at my rack either."
"Can't say I blame him."
<<if $JOBCYCLE isnot 1>><<set $McCallLove to $McCallLove + 1>><</if>>
Mary lets out a nervous chuckle, which you soon join in. There's a hint of tension in the air, now that your slip of the tongue has told Mary where you really want to slip your tongue.
<<if $boobs eq "big" or "huge">>
"You'd be used to that, wouldn't ya?" Mary says.
"Yeah. Guilty as charged."
<</if>>
"Anyway, I better get back to work."
[[Back to the bar|McCall's Bar]]
<<if $energy isnot 0 and $stress lte 100>>
[[Work at the bar (Energy -1)|Bar WorkingStart]]
<</if>>
<<elseif $chance eq 3>>
"Well, this won't be a surprise, but I did have my first legal drink here." Mary says.
"What did you have?"
"Well, I'd just completed my bartender's course, so I wanted to show off and make something my Dad hadn't ever had, so I tried to make a Naked and Famous."
"Tried?"
"Yeah, the cocktail shaker slipped on my hand so I had drink all over me."
"Oh."
"Even worse, I was wearing a white top."
You give Mary a blank stare as her words start to sink in. That's when the mental image of Mary wearing nothing but a white top that had just become see-through due to all the alcohol on it. To try and conceal your true feelings, you let out a giggle, which Mary mirrors.
"So I'm not gonna see you out here with a white top any time soon?"
"Afraid not, Sweetie. Anyway, I ought to get back to the bar."
<<if $energy isnot 0 and $stress lte 100>>
[[So should I (Energy -1)|Bar WorkingStart]]
<</if>>
[[Back to the bar|McCall's Bar]]
<</if>>
<<set $JOBCYCLE to 1>>"I uh... I just wanted to thank you for bringing me the beer last night." You say.
"Oh please. It's the least I could do Sweetie." Mary replies.
"And I still appreciate it."
<<set $MaryDay1Visit to 0>>
"Do you need anything else?"
"You've done enough as it is."
"Right. You know, if you need someone to talk to, I could come around to your hotel room."
"Don't you need to be here?"
"Oh, I should be able to visit you a night or two without the place burnin' down."
"Well, I'd appreciate that."
<<if $JOBCYCLE isnot 1>><<set $McCallLove to $McCallLove + 1>><</if>>
"I guess I'll see you then, <<print $name>>."
"Sure. See you then."
<<if $MaryDay1Wank is 1>>
As Mary walks off, you wonder what might happen if she comes over to your hotel room. Your mind races to those filthy thoughts you had last nights. The one's that involved that buxom woman coming to your room and rocking your world. It's enough to get you flustered and thinking about indulging in a repeat of what you did last night.
[[Masturbate in the office|MaryLove1 Masturbate]]
[[Take a deep breath and go back to the bar|McCall's Bar]]
<<elseif $MaryDay1Wank isnot 1>>
As Mary walks off, you wonder what might happen if she comes to your hotel room. A small part of you certainly hopes that it will for more than just a talk, that's for sure.
[[Go back to the bar|McCall's Bar]]
<</if>>
<<set $JOBCYCLE to 1>>"Could we talk?" You ask.
<<if $JOBCYCLE isnot 1>><<set $McCallLove to $McCallLove + 1>><</if>>
"Sure. You doing alright Sweetie?"
"I guess." Your tone contradicts the words you speak.
"What's the problem?"
"I'm just uh..." You let out a sigh. "Money's bit of a problem."
"You know I'd pay you more if I could, Sweetie."
"I know I know. It's just that..."
Tears begin to fill your eyes, to which Mary says "Come here."
She proceeds to hug you, her massive mounds pressing against your body.
All you can really do is sniffle as you accept Mary's tight embrace. Then again, it felt comforting being hugged tightly by her. Part of you doesn't want the hug to end.
"You'll be okay <<print $name>>." Mary pats your back.
"I-I know." You mutter.
"How much money do you need?" She asks.
"About three-thousand for a new car."
"Jeez... I uh... I don't know if I can get ya that much, but I can set up a tip jar for you."
<<set $stress to $stress - 5>>
"You don't have to do that."
"No no. don't be silly Sweetie. There's nothing wrong with accepting a helping hand now and then."
<<set $tipjar to 1>> <<set $tipjarAmount to 0>>
Mary lets go so you wipe away a tear before saying "Thank you."
"Not a problem Sweetie. You take as much time as you need now."
Mary then leaves you to go tend to her bar. While you know that a tip jar won't cover the amount you need, as Mary said, every little bit helps. <<set $tipjar to 1>> <<set $tipjarAmount to 0>>
[[Back to the bar|McCall's Bar]]
After a deep breath, you pull down your pants. Far enough that you can slip a hand under your panties, but not so far that you can't pull them up in a hurry. Before you finally cross that line, you give the door one more nervous glance.
<<if $bodyhair eq 'bald'>>
Your hand slides over your crotch and towards your slit. As your finger meets with your pussy, you bite your lip in hopes of muting any moans that may leave your mouth.
<<elseif $bodyhair isnot 'bald'>>
Your hand glides through your bush, before meeting with your slit. As your finger meets with your pussy, you bite your lip in hopes of muting any moans that may leave your mouth.
<</if>>
It's easy to picture Mary walking back into the office and encountering you playing with yourself. Maybe she'd scold you, but maybe she'd press up against you. You'd be breast to breast with the bustiest woman you've seen all trip. You try to imagine what she'd do with her hands. Would her hand take the place of yours? Or would she put her hand over your mouth to make sure you're as quiet as possible?
You open your eyes to glance at the door. It's still closed, but you know it could open at any second. Any second now someone might discover you in your most intimate. That someone might also be Mary, wondering what's taking you so long this time.
Once again you ponder what might occur if you were to be caught. You imagine giving a shocked gasp as Mary approaches. While you could imagine her taking care of your carnal desires, a part of you can also imagine her punishing you. Maybe instead of pleasuring you, she'd turn you around and spank you for being such a naughty girl. Maybe she'd force you to work another shift. A shift you'd have to spend serving patron after patron as your mind struggles with its devious thoughts.
Everything starts to overwhelm you. From your dirty thoughts to your ravenous touch and the adrenaline pumping through your veins. Your knees buckle. You've never been so eager for an orgasm in your life. Your face tenses up as you do your best to bottle up your impending climax. Inevitably, a gasp escapes your mouth as your knees buckle once more, causing you to slip against the wall. Pleasure ripples throughout your body, putting you way past the point of no return. There's nothing you can do if Mary comes through that door now, as all your body is good for right now is squirming and spasming in climatic bliss.
Once you come down from your orgasmic high, you start to feel the lows of anxiety. What you just did was foolish, stupid, and everything you needed. Best of all, you weren't caught, so after composing yourself, you step through the door to find yourself face to face with Mary.
"You okay?" She asks.
"Yeah. Just... taking a moment."
"Sure. Feel free to holler if you need anything Sweetie."
"Will do."
All you could think was 'If only she knew.' Not just about what you did, but about how you truly feel about her.
[[McCall's Bar]]
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
<<if $JOBCYCLE isnot 1>><<set $stress to $stress + 5>><</if>>
<<if $JOBCYCLE isnot 1>><<set $sluttiness to $sluttiness + 5>><</if>>
<<set $JOBCYCLE to 1>>
For tonight, the only satisfaction you need is that o pleasuring another man. Your tongue glides back up his shaft before it rolls around his tip. For a moment, you leave Dan hanging, your tongue simply swirling around his tip as he awaits what you'll do next.
Suddenly, you plunge your head down his length, swallowing his entire shaft. Your head bobs back and forth whilst the room fills with the sounds of you sucking and slurping on Dan's cock. When you look up, you see a beaming smile on Dan's face. One that tells you he's enjoying every moment of this blowjob.
With Dan's cock now slick with saliva, you once again pause at his tip. Your hand takes the place of your mouth and glides up and down his spit-soaked shaft. Meanwhile, your tongue flicks up and down, soon lapping up a bit of pre-cum that oozes out of Dan's tip.
You retract your mouth, before asking "You getting close, Dan?"
"Y-yeah... I'm gonna cum soon."
At this point, it's obvious Dan isn't going to last much longer. The only decision to make at this point is where you want him to cum.
[[Swallow his cum|Dan Day 1 Blowjob Cum]]
[[Facial|Dan Day 1 Blowjob Facial]]Your lips seal around his cock once more whilst your hand moves to the base of Dan's shaft. This gives you room to move your head back and forth in an effort to finish Dan off.
"Oh... Don't stop. Don't stop…" Dan moans.
He runs a hand through your <<print $hair>> hair whilst you continue to pleasure him. Drool oozes onto his cock and out of your mouth, making everything nice and sloppy. Moaning, Dan clenches your hair right as you feel his cock pulsate in your mouth.
That's when he finally blows his load, shooting his seed right down your throat. Once he's well and truly drained, you retract your mouth and swallow his load.
"Mhmm... Was that good baby?" You ask.
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
"Yeah… That was incredible <<print $name>>."
You smile back at him. "We should do it again sometime?"
"Absolutely…. I probably should get back home now."
"See you soon."
Dan heads for the door, leaving you to <<link "wash up the mess he left on your face.">><<set $JOBCYCLE to 0>><<goto "Day Rest">><</link>>
<<nobr>> <<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 5>>
<<set $stress to $stress - 25>>
<<set $DanLove to $DanLove + 1>>
<<set $cum1 to random(3,4)>>
<<set $cum to $cum + $cum1>>
<<if $tattoo eq "Cum">>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You point the tip of his cock before you continue to jerk on his length. Looking into Dan's eyes, you say "Ever jizzed on a girl's face before?"
"N-no." Dan mutters.
"Well tonight's your lucky night, Dan."
You drop your jaw and stick your tongue out, ready to receive Dan's seed. His breathing grows heavier and heavier as you await the inevitable eruption. Then you feel his cock pulsate in your hand. To ensure he'll give you a big load, you pinch under his tip and hold for a second before stroking with vigor.
Finally, Dan blows his load. Rope after rope of his seed coats your face from forehead to chin. Once he's well and truly drained, you let out a giggle, before saying "How do I look?"
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
"Uh… like you've got cum on your face." Dan says.
"I sure do." You lap up some of his seed with your tongue. "Mhmm… tastes good."
"Whoa… You're something else <<print $name>>."
You smile back at him. "Ain't I just?"
"Yeah… Anyway, I probably should get back home now."
"We'll have to do this again then, huh?"
"I guess so <<print $name>>."
"See you soon, Dan."
Dan heads for the door, leaving you to <<link "wash up the mess he left on your face.">><<set $JOBCYCLE to 0>><<goto "Day Rest">><</link>>
<<nobr>> <<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 5>>
<<set $stress to $stress - 25>>
<<set $DanLove to $DanLove + 1>>
<<set $cum1 to random(1,2)>>
<<set $cum to $cum + $cum1>>
<<if $tattoo eq "Cum">>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>[[Finger a female trucker|Trucker FingerStart]]
[[Eat pussy|Trucker CunnyStart]]You decide to shuffle your crotch onto Dan's torso, before reaching for a condom. After tearing the wrapper open, you roll the rubber over Dan's throbbing erection. Next, you grip his dick and move forward, placing your pussy within inches of his cock.
Looking over your shoulder, you ask Dan "How's the view baby?"
[[Just perfect (Reverse Cowgirl)|Dan Day 1 69 Reverse]]
[[I'd rather see your pretty face (Cowgirl)|Dan Day 1 69 Cowgirl]]
<<set $JOBCYCLE to 0>>After catching your breath, you lean down and swallow Dan's cock. In response, he lets out a moan whilst you massage his ballsack with your hands. Drool oozes out of your mouth as your head bobs up and down.
Dan seems too lost in the pleasure of your oral talents to return the favor. Not that you minded all that much. You'd gotten your release, so it's only fair that he receives his.
"Oh yeah..." He moans.
You shuffle off his body slighty to his right, before looking back at the smile on his face. Deciding that variety is the spice of a blowjob, you decide to let your hand take over from your mouth. With all the spit your mouth had left in your wake, your hand glides up and down effortlessly.
As you jerk Dan off, you decide to lean down and wrap your lips around his ballsack. A moan escapes Dan's mouth whilst your tongue flickers along one of his swollen orbs. All Dan can do is let out a moan as your hand and mouth work in tandem to get him off.
"Oh <<print $name>>... You're so good at that." He moans.
To further mix things up, you let go of his cock and let your tongue slide along it. Once you're at the tip, you lap up a drip of precum before plunging down his length once more. Again, your head bobs back and forth. It doesn't take long for you to feel his length pulstate in your mouth, signaling his impending climax.
Cum floods your mouth, and you soon swallow every drop, before sitting up and smiling at Dan.
"Mhmm... That's a proper load." You say.
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
"Was it too much?"
You smile back at him. "Nope."
"Good... I uh... probably should get back home now."
"We'll have to do this again then, huh?"
"That'd be nice, <<print $name>>."
"Well, see you soon Dan."
Dan gets dressed and then heads for the door, leaving you to <<link "wash up the mess he left on your face.">><<set $JOBCYCLE to 0>><<goto "Day Rest">><</link>>
<<nobr>> <<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 5>>
<<set $DanLove to $DanLove + 1>>
<<set $stress to $stress - 50>>
<<set $cum1 to random(3,4)>>
<<set $cum to $cum + $cum1>>
<<if $tattoo eq "Cum">>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>With your day coming to an end, you find yourself waiting for Mary to come and visit. To kill time you take a shower. After getting washed and dressed, you sit on the edge of your bed. There, you engage in a staring contest with your door.
Eventually, you hear the knock on the door you've been waiting all night to hear. You rush to answer it, and upon doing so, find Mary waiting for you.
"Hey there Sweetie. How are ya?" Mary says.
<<if $stress gte 50>>
"Been better." You sigh.
"Awwww. I'm sorry to hear that."
Mary proceeds to give you a hug.
"It's alright."
<<elseif $stress lt 50>>
"Pretty good."
"That's good to hear." Mary smiles before giving you a hug.
<</if>>
You lead Mary inside, where the two of you take a seat on the bed.
"So has anything happened since I've been at the bar?" You ask.
"Not particularly, but it's nice to take a break."
"It sure is, even if I do need the money."
"So how are you going for cash?"
<<if $cash gte 500>>
"Better than you might think, to be honest."
"That's good to hear, Sweetie."
<<elseif $cash lt 500>>
"Could be better, but I can't complain."
"Well, at least you've got a half-full glass."
You smile. "Yeah. Don't think I'll get much for it."
After a chuckle, Mary says "I'd say it's worth holding onto."
<</if>>
"Anyway, if you need more cash, there's gonna be a concert here in 4 days. It'll be a lotta work, but hopefully, we'll make a chunk of change in tips."
"Oh. Who's coming to play?" You ask.
"The Dusties. They're a band from a nearby town. Country rock sorta thing."
"They any good?"
"Yeah, they're a bit simple, but I like their music."
[[Are any of the band member's cute?|Day 2 Mary Visit Q1]]
Game by Ben Rosewood.
Cover art by Kapchynskyi. Check out his artwork on [[Twitter|https://twitter.com/Kapchynskyi]]
A thank you to my Patreon Supporters and itch.io donators who've helped make this game possible. Every donation, no matter how big or small is truly appreciated.
Thank you to everyone who's ever written a guide or written a forum post to help with coding in Twine. If it was not for you I'd be stuck way before I ever got to Sutton."Oh I um... I like reading and going on hikes." Annabell says.
"On your own?" You ask.
"Yeah. I don't really have anyone to walk with me." Annabell's voice trails out as a bashful look fills her face.
"So you like your quiet time, huh?"
"Yeah, I'm not really all that into partying I guess. Not like my Dad would let me out for a party anyway." Annabell's words drift into a mutter as she talks.
"[[You ever thought about sneaking out?|AnnaDAy 2 Q1-1]]"
<<set $JOBCYCLE to 0>>Rather than attempt to sneak around the back, you decide to stick with the entrance in front of you. There are a few places you can think of that could hide the key you need. The first is the doormat that reads welcome. It's a blatantly obvious hiding place, but sometimes the most obvious answer is the right one.
Secondly, there is a cactus sitting on the front porch. It stands out as the only plant in the man's front yard, which makes you wonder if it doubles as a hiding spot for a spare key.
<<set $time to 0>>
The last place you consider looking is the mailbox. There's a good chance the only thing you'll find is junk mail and bills. You'll also look like you're trying to snoop through someone else's mail. Then again, the risk will be worth the reward if you do indeed find the key.
<<link "Check under the doormat">><<set $JOBCYCLE to 0>><<goto "OMH Door">><</link>>
<<if $tattoo is "Notoriety">>
<<link "You've got a good feeling the pot plant is where the key is hidden">><<set $JOBCYCLE to 0>><<goto "OMH Pot Plant">><</link>>
<<elseif $tattoo isnot "Notoriety">>
<<link "Check the pot plant">><<set $JOBCYCLE to 0>><<goto "OMH Pot Plant">><</link>>
<</if>>
<<link "Check the Mailbox">><<set $JOBCYCLE to 0>><<goto "OMH Mailbox">><</link>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(3,5)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(5,8)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>
Like a real naughty girl, you prefer a rear entrance. The fence blocking you off from the back is about as tall as you, so you figure you'll be able to climb over it with relative ease.
<<if $boobs eq "huge">>
And maybe that would be the case if you didn't have such <<print $boobs>> tits. Unfortuately, your massive rack gets caught on the fence as you try and hop over. This causes you to tumble over and land on the pavement. Thankfully, nothing is broken, but your rough landing certainly hurt. <<if $JOBCYCLE isnot 1>><<if $tattoo eq "Stress">><<set $stress to $stress + 20>><<elseif $tattoo neq "Stress">><<set $stress to $stress + random(21,27)>><</if>><</if>>
<<elseif $boobs eq "big">>
And maybe that would be the case if you didn't have such <<print $boobs>> tits. Unfortuately, your massive rack gets caught on the fence as you try and hop over. This causes you to tumble over and land on the pavement. Thankfully, nothing is broken, but your rough landing certainly hurt. <<if $JOBCYCLE isnot 1>><<if $tattoo eq "Stress">><<set $stress to $stress + 20>><<elseif $tattoo neq "Stress">><<set $stress to $stress + random(21,27)>><</if>><</if>>
<<elseif $boobs eq "cute">>
Sure enough, you're able to climb over the fence without issue, landing on your feet with the grace of a cat burglar.
<<elseif $boobs eq "small">>
Sure enough, you're able to climb over the fence without issue, landing on your feet with the grace of a cat burglar.
<</if>>
Now that you're over the fence, you head to the back porch. There you see two entry points: The window to the bedroom and the back door. You try to open both, only to find they are both locked.
With Plan A out the window, you look around for Plan B. What you find are a bunch of tools that have been left on the back porch, by some replacement boards. Among those tools is a crowbar that was used to pry the old boards out. It didn't take a criminal mastermind to figure out that you could put said crowbar to use.
The most obvious option would be to smash the window open, but much like the front window, there's a good chance you could end up cutting yourself. The sound might also alert any nearby neighbors, who can call either the police or an ambulance, depending on what happens when you pass through the window frame.
Of course, most would think to use a crowbar for prying. With enough elbow grease, you should be able to pry open either the window or the door.
<<if $Noriety gt 50 or $tattoo eq "Notoriety">>
Having committed a few break-ins before, you know that people are less likely to secure windows than they are doors. With that in mind, you realize that prying the window open would be your best bet. <</if>>
<<link "Grab the crowbar and pry the window">><<set $JOBCYCLE to 0>><<goto "OMH Window Pry">><</link>>
<<link "Grab the crowbar but use it on the door instead">><<set $JOBCYCLE to 0>><<goto "OMH Door Attempt">><</link>>
<<link "Just smash the window">><<set $JOBCYCLE to 0>><<goto "OMH Smash">><</link>>
<<nobr>>
<<if $stress gte 100>>
<<goto 'OMH Freakout'>>
<</if>>
<</nobr>>
<<set $JOBCYCLE to 1>>
<<goto 'OMH Window End'>>Your bold defiance of a fourth wall break starts with you breaking a glass window. The sound is loud and obvious to those in the neighborhood. Still, that doesn't deter you from climbing through the window frame.
Unfortunately, you cut your hand on the way in. This causes you to lose your footing and hit your head on the hardwood floor. The good news is you didn't hear the sickening thud upon impact.
The bad news is that you didn't hear that thud because you're dead.
<div align='center' style='font-size: 150%;'>\
I tried to warn you, but you ignored me. Now you've reached a bad ending. \
</div>After taking some drugs, you begin to feel your heart pound. Then everything starts to blur. Your brain seems to spin as your eyes burn. Vomit erupts from your stomach, coating your shoes and the floor. As your knees buckle, you realize that you've just made yourself a bed of puke that you can't help but lay in.
Things start to get more labored. Your limbs feel like lead weights, weighing you down to the ground. As your vision turns from blurred to black, you realize that you've finally overdone it.
<div align='center' style='font-size: 150%;'>\
Winners don't do drugs, they just get bad endings. \
</div>After spending too long in the Truckstop toilet, you find yourself succumbing to the smell. There is nothing you can do but wait and hope someone will come save you, but by the time someone else braves the toilets, you've contributed to the vile smell of the place.
<div align='center' style='font-size: 150%;'>\
Well shit, you've reached a bad ending \
</div>When you get back to your hotel room, you lay down on your bed. Your relaxation time is suddenly cut short by a deputy who bursts through the door, shotgun in hand.
"Hands up. You're under arrest!"
Seemingly, your criminal activity has not gone unnoticed, and the local authorities have gathered enough evidence for your arrest. You are soon placed in handcuffs and taken down to the police station. There, you find yourself locked up in the jail cell.
By the looks of it, you're up for a lengthy stint in prison, stemming from <<print $tricks>> counts of prostitution and <<print $drugdeals>> counts of selling illegal narcotics.
<div align='center' style='font-size: 150%;'>\
You've reached a bad ending, complete with lengthy jail sentence. \
</div>You look underneath the doormat. Underneath you find four quarters, equalling a dollar. While it's not the key you're looking for, nor quite the change your financial situation you need, you still gladly pocket them before moving on. <<if $JOBCYCLE isnot 1>><<set $cash to $cash + 1>><</if>>
<<if $tattoo is "Notoriety">>
<<link "You've got a good feeling the pot plant is where the key is hidden">><<set $JOBCYCLE to 0>><<goto "OMH Pot Plant">><</link>>
<<elseif $tattoo isnot "Notoriety">>
<<link "Check the pot plant">><<set $JOBCYCLE to 0>><<goto "OMH Pot Plant">><</link>>
<</if>>
<<link "Check the Mailbox">><<set $JOBCYCLE to 0>><<goto "OMH Mailbox">><</link>>
<<if $JOBCYCLE isnot 1>><<set $time to $time + 1>><</if>>
<<if $JOBCYCLE isnot 1>><<set $stress to $stress + 10>><</if>>
<<nobr>>
<<if $stress gte 100>>
<<goto 'OMH Freakout'>>
<</if>>
<</nobr>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(7,10)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(12,18)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You decide to look underneath the cactus. Waiting for you is the exact key you need to get inside. All that's left to do is open the door and walk on in. You retrace your steps you took during your first day in Sutton. The deer head looks at you with its empty eyes, serving as a grim reminder of what could happen if the owner of this house ever catches you with his money.
<<if $JOBCYCLE isnot 1>><<set $Noriety to $Noriety + 10>><</if>>
Undeterred, you go to the bedroom. Sure enough, the shoe box is still there, just waiting to be looted. Upon opening it, you see a pile of notes, adding up to five-hundred dollars.
<<if $JOBCYCLE isnot 1>><<set $time to $time + 1>><</if>>
<<link "Feel guilty and leave">><<set $JOBCYCLE to 0>><<goto "OMH Leave">><</link>>
<<if $JOBCYCLE isnot 1>><<set $stress to $stress + 5>><</if>>
<<link "Just take $100 and hope the old man doesn't notice">><<set $JOBCYCLE to 0>><<goto "OMH 100">><</link>>
<<link "Take it all. Not like you plan on sticking around this dump of a town">><<set $JOBCYCLE to 0>><<goto "OMH 500">><</link>>
<<nobr>>
<<if $stress gte 100>>
<<goto 'OMH Freakout'>>
<</if>>
<<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(5,10)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(12,18)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 5>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(11,20)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You walk back to the mailbox, center stage for any neighbors still at home right now. A twinge of anxiety hits you as you wonder if anyone is watching. By the time you open the mailbox, you realize someone could be on the phone with 911.
Inside, you find a catalog for 'Bobby Ray's Guns and Things'. Not only did you fail to find the key, but you now realize you're stealing from a guy who buys semi-automatic rifles for those 'extra aggressive deer'.
<<if $JOBCYCLE isnot 1>><<set $time to $time + 1>><</if>>
<<link "Check under the doormat">><<set $JOBCYCLE to 0>><<goto "OMH Door">><</link>>
<<if $tattoo is "Notoriety">>
<<link "You've got a good feeling the pot plant is where the key is hidden">><<set $JOBCYCLE to 0>><<goto "OMH Pot Plant">><</link>>
<<elseif $tattoo isnot "Notoriety">>
<<link "Check the pot plant">><<set $JOBCYCLE to 0>><<goto "OMH Pot Plant">><</link>>
<</if>>
<<nobr>>
<<if $stress gte 100>>
<<goto 'OMH Freakout'>>
<</if>>
<<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(25,35)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 12>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(15,25)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You head out to the used car lot, where you're greeted by one of those wavy inflatable tube men shaking his money maker. In spite of being such a small town, there are plenty of cars waiting for a new owner. Maybe that new owner will be you.
Attached to the side is a garage, which you assume handles the 'repair' side of Bob's business. In and around the garage are men who wear navy blue-dyed-oil black overalls who do their best to keep Sutton's citizens on the road.
You're greeted by Bob. The balding salesman is rather short and round, and wears a white dress shirt and a novelty tie with a bunch of cars on it. In spite of being a splitting image of the ails of aging, he has a big old grin upon seeing you.
"Hello there. I'm Bob, owner of Bob's Used Cars and Repairs. How can I help you?"
[[Ask about a car]]As you continue to look at the money, a sense of guilt starts to sink in. Sure, maybe you need the money more than he does, but that doesn't give you the right to steal from him. With a sigh, you decide to place the money back and leave.
<<set $oldmancrime to 0>>
[[Leave|OMH Exit]]
<<if $JOBCYCLE isnot 1>><<set $time to $time + 1>><</if>>
<<set $JOBCYCLE to 1>>You're not exactly sure how long you're going to be staying in Sutton, or how short the old man's trip is gonna be. With that concern in mind, you grab one-hundred dollars. Sure, you're leaving most of the money behind, but right now one-hundred bucks will go a long way.
<<if $JOBCYCLE isnot 1>><<set $time to $time + 1>><</if>>
[[Leave|OMH Exit]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $oldmancrime to 100>>
<<set $cash to $cash + 100>>
<<set $totalcash to $totalcash + 100>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + random(10,15)>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,24)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>That old bastard should've known better than to keep that much cash laying around. He also should've known not to let a drug-peddling stranger know where he kept that amount of money laying around. Of course, the best way to teach this lesson is to take every single dollar he kept stashed away.
<<set $oldmancrime to 500>>
Getting paid five-hundred dollars to teach someone a lesson? You bet most teachers wished they got paid this well.
<<if $JOBCYCLE isnot 1>><<set $time to $time + 1>><</if>>
[[Leave|OMH Exit]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 500>>
<<set $totalcash to $totalcash + 500>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + random(10,15)>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,24)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>><<if $time gte 4>>
<<goto 'OMH Meet Friend'>>
<<elseif $time lt 4>>
<<goto 'OMH ExitExit'>>
<</if>>
<<set $JOBCYCLE to 0>>
<<set $OldMan to 201>>With a hasty pace, you head out the way you came, before getting some distance between yourself and the house. Although you've seemingly gotten away with your crime, you still can't shake the feeling that someone saw what you just did. Then again, what's done is done, and it's probably best that you [[go somewhere else|Go somewhere else]].As you head for the front door, the worst thing happens. Someone opens the very door you were planning to leave through. You feel a pit in your stomach as you think of how you'll get yourself out of this mess. The three options that come to mind are to run out the back, hide in the bedroom, or try and smooth talk your way out of this one.
Whatever you choose, you better pick fast.
<<if $stress lt 90>>
<<link "Run">><<set $JOBCYCLE to 0>><<goto "OMH Run">><</link>>
<<link "Hide">><<set $JOBCYCLE to 0>><<goto "OMH Hide">><</link>>
<<link "Talk">><<set $JOBCYCLE to 0>><<goto "OMh Talk">><</link>>
<<elseif $stress gte 90>>
<<link "Freeze in panic">><<set $JOBCYCLE to 0>><<goto "OMh Talk">><</link>>
<</if>>
<<nobr>> <<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + random(10,15)>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,24)>>
<</if>>
<</if>> <</nobr>>
<<set $JOBCYCLE to 1>>"Do you have any more jobs for me?"
Chance shakes his head. "Not today <<print $name>>."
"It's cool."
"You know, I heard about the accident outside town. Was that you?"
"Yeah..."
"That's a bummer man."
"Could be worse I suppose, but thanks."
"Hey if you want a joint, you can have one. Seems like you could do with a pick me up."
"You sure? I know you gotta make your money too."
"Eh, life finds a way you know?" Chance looks to the sky as he waves his arms in the air.
"I certainly hope so."
<<if $JOBCYCLE isnot 1>><<set $weed to $weed + 1>><</if>>
"Hey, keep your head up <<print $name>>. It'll all work out."
Chance proceeds to hold out a joint which you grab. "Thanks."
<<set $ChanceD2 to 2>>
"No problemo <<print $name>>."
[[Hang out with Chance|ChanceDay2Chill_1]]
[[Leave before he overloads you with vague inspiration advice|Pink Lounge Strip Club]]
<<set $JOBCYCLE to 1>>Whilst you desperately need the cash inside the old man's house, your fears get the better of you. What if someone's seen you trying to break in? And what will the old man do if he finds out?
Maybe it's better to forget about this and [[go somewhere else|Go somewhere else]].
<<set $OldMan to 451>>"You don't mind if I chill here for a moment?" You ask.
"Go ahead. No problem with just takin' a break from it all."
You do just that, taking a seat in the doorframe of Chance's van. The smell of marijuana and natural soaps hit your nose as you take a peak inside. You see a home away from home, complete with a mattress, blankets, and at least two duffel bags.
"So what brings you to Sutton?" Chance asks.
"I was heading to Costa Rosa until I hit a deer."
"Sorry to hear it. Any reason you were heading to Costa Rosa?"
"My sister's getting married there."
"Oh that's nice."
"Eh, not really. She's kind of a bitch, but I figured it'd be a good chance to catch up with some old friends."
Chance nods. "Costa Rosa's a cool place man. Plenty of waves to catch."
"You should take a trip there."
He smiles back at you. "Maybe. Got a bit to take care of, but if I can fit it in I'll fit it in."
"Are you always this relaxed?"
"Try to be. I dunno, I just see everyone stressing out over stuff they can't control you know? Sometimes you just gotta go with the flow and make it work."
"Yeah... I'm trying."
"I'd say you're doing pretty good."
"I like to think so."
In an odd way, you start to feel at ease upon letting Chance's words sink in. It's possible he's right. All you gotta do is go with the flow and eventually you'll flow on down to Costa Rosa.
"So you got a place to stay, <<print $name>>?"
"Yeah, I'm at the hotel."
"With that Gary guy?"
"Greg actually."
Chance winces. "Yeah I don't like that guy. I get a weird vibe from him. Maybe I'm just wrong on that though."
"I dunno. I don't think many people give you bad vibes."
"You'd be surprised. Plenty of bad hombres in my line of work."
"True, but I imagine you have a good reason for getting those bad vibes."
"Maybe."
That's when one of the strippers from The Pink Lounge approaches. Seeing as she probably didn't want any witnesses to her illegal purchase, you say "Alright Chance, I guess I better get going."
"Sure thing. Maybe I'll come 'round the hotel later?"
"<<link "Sure, why not?">><<set $JOBCYCLE to 0>><<set $DDChanceLove to $DDChanceLove + 1>><<goto "Pink Lounge Strip Club">><</link>>"
"<<link "Maybe">><<set $JOBCYCLE to 0>><<goto "Pink Lounge Strip Club">><</link>>"
<<nobr>> <<if $JOBCYCLE isnot 1>>
<<set $DDChanceLove to 7>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress - 10>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress - 5>>
<</if>>
<</if>> <</nobr>>
<<set $JOBCYCLE to 1>>Rather than stick around, you head for the bedroom. You remember there is a window that you open up. You proceed to climb out of it before making a run for the fence.
You hop over said fence, but not before landing in a bush. Your hair becomes a tangled mess as leaves and dirt find their way onto your clothes. To make matters worse, the sound of a dog barking its head off rings through your head, you look around only to see a rottweiler trying its best to hop over a fence and maul your face off.
There's only one thing you can do. Run. Run and hope that you can get away before the cops come. Either way, you know this little incident is going to be the latest gossip in this little town, and there's a good chance you're going to be the prime suspect.
<<set $OldMan to 250>>
[[Hotel Room]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(22,34)>>
<</if>>
<<set $beauty to $beauty - 8>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + random(20,25)>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>Figuring a direct confrontation won't go your way, you decide to retreat back to the bedroom. There, you rush to get inside of the wardrobe. Upon entering, your foot grazes a box of bullets, but you do not see any accompanying guns. Upon closing the door, you take a deep breath, taking in the smell of musky old man clothes fills your nose.
<<if $JOBCYCLE isnot 1>><<if $tattoo eq "Stress">><<set $stress to $stress + 10>><<elseif $tattoo neq "Stress">><<set $stress to $stress + random(13,18)>><</if>> <</if>>
All you can do is close your eyes and hope whoever has entered the house will go away. You find yourself alone with your fears, your hands trembling to the thought of getting caught. Who is this person? Is it a curious neighbor or a friend of the man? What if its someone with similar intent to you?
Your worst fears hear footsteps approach the bedroom. The door then creaks open, causing your heart to skip a beat. Whoever this person is, they could be mere inches away from you. Things go from bad to worse when you hear the shoebox being dragged along the carpet. Whoever this is knows about the box, and they might realize it's been tampered with.
<<if $oldmancrime lt 500>>
After a moment, you hear the door open once more. You take a deep breath, realising that you might just get away with your crime. Of course, you decide to wait a few moments before leaving your hiding spot to make sure whoever that was is gone.
Now certain you're in the clear, you head out the front door. After locking the door, you place the key back where you found it and walk away, your heart pounding like a jackhammer.
<<set $OldMan to 201>>
[[Go somewhere else]]
<<elseif $oldmancrime eq 500>>
Obviously, whoever is looking at the shoebox would find it empty. You consider running out of the wardrobe and making your escape, but before you can, the door in front of you is opened.
You find yourself face to face with a man of similar age to the owner of the house. This man has the opposite build, being rather slight in build. His five-o'clock shadow and shoulder-length hair give him a gruff appearance, furthered by his greasy polo shirt and cargo pants.
"Look what we have here." He snarls.
You've got mere seconds to plead your case, or do something else.
<<link "Knee him in the groin">><<set $JOBCYCLE to 0>><<goto "OMH Bedroom knee">><</link>>
<<link "Try to beg for forgiveness">><<set $JOBCYCLE to 0>><<goto "OMH Bedroom Beg">><</link>>
<<set $JOBCYCLE to 1>>
<</if>>Rather than flee, you decide to approach whoever entered the house. You find yourself face to face with a man of similar age to the owner of the house. This man has the opposite build, being rather slight in build. His five-o'clock shadow and shoulder-length hair give him a gruff appearance, furthered by his greasy polo shirt and cargo pants.
He has a slender frame and to your surprise, a smile upon seeing you.
"Well look what we got here." He says.
[[Say you're a relative|OMH Relative]]
[[Flirt|OMH Flirt]]
<<set $JOBCYCLE to 0>>You turn to the driver and pull up your shirt and bra, flaunting your <<print $boobs>> tits to the driver. A cheer comes roaring from the cabin as the driver glances away from the road, making you fear for a second that you might've caused another accident in Sutton. Thankfully, the driver is able to stay on the road, but you still feel a pang of guilt over what you just did.
<<link "Turn your attention back to the truckers">><<set $JOBCYCLE to 0>><<goto "Approach the truckers">><</link>>
<<if $JOBCYCLE isnot 1>><<set $Noriety to $Noriety + 5>> <<set $stress to $stress + 5>>
<<set $sluttiness to $sluttiness + 2>><</if>>
<<set $JOBCYCLE to 1>>With flight no longer an option, you chose to fight. With your movement restricted, you figure you only have one option, and that is to drive your knee into the man's groin. Upon impact, the man immediately collapses onto the ground, allowing you to make a clean getaway. Sure, you have a witness to your crime, but hopefully, he'll keep things quiet. That and you'll be out of town soon enough.
<<set $OldMan to 250>>
Now certain you're in the clear, you head out the front door. After locking the door, you place the key back where you found it and walk away, your heart pounding like a jackhammer.
[[Go somewhere else]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(10,19)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(20,30)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 20>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(25,35)>>
<</if>>
<</if>><</nobr>>"P-please don't hurt me." You ask.
"It's alright. I know all about Bill and his little harlots." The man sighs. "If you hand over the money, I'll let you leave. No cops involved."
It'll mean leaving empty handed, but that might just be the price you have to pay to avoid going to jail.
[[Hand over the cash|OMH give cash]]
<<if $sluttiness gte 75 and $energy gte 1>>
[[Make him an offer he can't refuse (-1 Energy)|OMH Sex]]
<</if>>After a sigh, you say "Alright then."
You hand over the stolen cash to the man, hoping that's all he wants. The grin on his face fills you with anxiety, but once he has the cash in hand, he says"Good. Now get on outta here before I change my mind."
After a meager nod, you decide to head out the front door. Sure, you left empty handed, but at least you're not filling a jail cell.
[[Go somewhere else]]
<<set $OldMan to 451>>
<<if $JOBCYCLE isnot 1>><<set $cash to $cash - 500>><</if>>
<<set $JOBCYCLE to 1>>A devious smile fills Mary's face, to which you ask "What?"
"Oh, I dunno if I should kiss and tell." Mary replies.
You perk up, realizing that Mary had at least done the former. "But there is something to tell?"
Mary nods, her emerald eyes sparkling with a devious gleam.
"Well. Go on."
Mary winces as she realizes that you've put her back against the wall. You do the opposite, your smile growing as you wait for Mary to finally face the music. After letting out a sigh, Mary says "How about this? You get me a beer and I might tell you."
<<if $beer gte 1>>
[[Grab her a beer|Q1 Beer]]
[[Grab a beer for yourself too|Q1 Beer 2]]
<<elseif $beer gte 2>>
[[Grab one for both you and Mary|Q1 Beer 2]]
<<elseif $beer eq 0>>
[[Actually, I'm out of beer|Day2MaryNoBeer]]
<</if>>"Alright."
You grab You head to the fridge, retrieving a beer. You then come back to the bed and pass Mary her beverage.
<<set $beer to $beer - 1>>
Mary holds up a finger before chugging some of her alcohol. After swallowing, she says "Well... Last time the Dusties were in town, their singer Clay needed a place to stay. He was gonna sleep in his van but I told him that he could come to my place."
"And then one thing led to another?"
"Yep. Pretty much."
A smile fills your face. "So how was he?"
Mary shakes her head. "Nuh-uh. That's too much information."
<<if $beer lt 1>>
"Oh come on now. It'll be our secret."
<<elseif $beer gte 1>>
"Oh come on now. Do I need to get another beer?"
<</if>>
"Well, let's just say I call dibs this time around."
[[You're not willing to share?|Q1 Beer Share]]
[[That's a shame, I was hoping to call dibs on you|Q1 Beer Dibs]]
You head to the fridge, retrieving two beers. Once you hand Mary her beer, she opens it up. You do the same, before asking "So?"
<<set $beer to $beer - 2>>
Mary holds up a finger before chugging some of her alcohol. After swallowing, she says "Well... Last time the Dusties were in town, their singer Clay needed a place to stay. He was gonna sleep in his van but I told him that he could come to my place."
You decide to take a sip of your beer. "And then one thing led to another?"
"Yep. Pretty much."
After another sip of beer, you smile. "So how was he?"
Mary shakes her head. "Nuh-uh. That's too much information."
<<if $beer lt 1>>
"Oh come on now. It'll be our secret."
<<elseif $beer gte 1>>
"Oh come on now. Do I need to get another beer?"
<</if>>
"Well, let's just say I call dibs this time around."
[[You're not willing to share?|Q1 Beer 2 Share]]
[[That's a shame, I was hoping to call dibs on you|Q1 Beer 2 dibs]]
<<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 25>>
<<set $drunkness to $drunkness + 1>>
<</if>>
<<set $JOBCYCLE to 1>>"Maybe. There's plenty to go around." Mary replies.
Your eyes go wide as Mary sips her beer with a smile. You then poke one of her massive chest mounds before saying "You talking about these?"
Mary chuckles, spitting out some of her beer. "Not just those Sweetie."
"Oh yeah?"
Mary gives you a nod.
"So how big was it?"
"Hmmm... About this big." Mary holds her hands out to a length of about 10 inches. Immediately, your eyes go wide as you wonder if Mary was exaggerating.
"What? No way." You gasp.
"Oh c'mon Sweetie. I wouldn't lie about that. He had the biggest dick I've ever seen on a man."
"Well, if you've got dibs on Clay, what about the others?"
Mary shrugs. "I mean they're a handsome enough bunch I suppose. I'm sure a pretty thing such as yourself will have her pick of the bunch."
[[Mary thinks your pretty? Maybe she wants you|Mary Day 2 Share to Sex]]
[[Ask her more about what might happen during the gig|Mary Day 2 Share Talkmore]]"Wait..." You say.
"What is it?" The man asks.
You put a finger on his chest. "What if we come to an arrangement?"
The man raises an eyebrow. "You really need that money, huh?"
"Yeah. Desperately."
You feel the man's strength as he grips your wrist and guides your hand to his beltline. A sense of helplessness fills you, furthered by the grin that appears on the man's face. Just as you begin to toy with his belt buckle, he moves your hands to your waist.
"Strip for me first. I wanna make sure you don't go runnin' off." He says.
"R-right. Of course."
<<if $boobs isnot "cute">>
The man looms over you as you do your best to strip out of your clothes. It's a bit awkward in what little space you have, but you soon manage to peel out of your top. Next, you unclasp your bra while you gaze at the grin on the man's face. It's obvious how much enjoyment the man has gotten out of backing you into the closet so to speak. When your bra falls to the floor, his eyes soon gaze down at your <<print $boobs>> breasts.
<<elseif $boobs is "cute">>
The man looms over you as you do your best to strip out of your clothes. It's a bit awkward in what little space you have, but you soon manage to peel out of your top. His eyes gaze down at your <<print $boobs>> breasts as you look at the grin on his face. It's obvious how much enjoyment the man has gotten out of backing you into the closet so to speak
<</if>>
Before you can reach for your pants, the man does so, pulling them down to about your knees. Het hen pulls you forward, yanking you out of the closet. A yelp escapes your mouth as your world starts to spin, his strong grip twisting you around. You brace your hands on the wall you end up facing. You then lean forward, bracing yourself for some doggystyle action.
<<set $chance to random(285,534)>>
"Which pocket do you have the cash in?" The man asks.
"The right one."
The man reaches down and pulls out the cash you'd stolen. "Now, how much did this pretty piece of pussy cost Bill?"
<<link "100">><<set $JOBCYCLE to 0>><<set $hjtrucker to 100>> <<goto 'OMH Sex 2'>><</link>>
<<link "200">><<set $JOBCYCLE to 0>><<set $hjtrucker to 200>> <<goto 'OMH Sex 2'>><</link>>
<<link "300">><<set $JOBCYCLE to 0>><<set $hjtrucker to 300>> <<goto 'OMH Sex 2'>><</link>>
<<link "400">><<set $JOBCYCLE to 0>><<set $hjtrucker to 400>> <<goto 'OMH Sex 2'>><</link>>
<<link "500">><<set $JOBCYCLE to 0>><<set $hjtrucker to 500>> <<goto 'OMH Sex 2'>><</link>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + random(7,10)>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(12,18)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>"Oh hey there." You say.
<<set $OldMan to 2>>
"This ain't your house, is it?" The man says.
"N-no it's my Dad's." You curse yourself for not asking the old man's name yesterday.
"Dad's? I didn't know Bill had a daughter?"
"Uh, he had me outside of wedlock."
"Oh..." The man chuckles. "Yeah that sounds like Bill. Hate to say it, but he's outta town right now though."
"Oh... Do you know when he'll be back?"
"In a few days. He's on a business trip."
You nod. "Thanks. So are you his friend?"
"Yeah. I'm just checking in on his place."
"That makes sense."
"I'm Jeff by the way."
"<<print $name>>."
"Nice to meet you, <<print $name>>. Anyway, I better get back to work."
"Yeah, I should probably go too."
"You wanna lift?"
"I'm fine, thanks."
"Alright. Well, I'll see you around."
The two of you leave the house, with you placing the key back where it belongs. Once you get some distance from Jeff, you take in a deep breath in an effort to calm yourself down. It was a close call, but you managed to talk your way out of the situation.
[[Go somewhere else]]
<<set $OldMan to 201>>
<<set $JOBCYCLE to 1>>"Oh hey there handsome." You say in a sultry tone.
<<set $sluttiness to $sluttiness + 2>>
"Ahh... You're one of Bill's girls?"
"He has a few huh?"
"Yeah, that old horn dog can't help himself."
"You a friend of his?"
"Yeah, I'm Jeff."
"Nice to meet you Jeff."
"So why are you here?"
"Oh, I uh... left my phone here." You let out a nervous chuckle.
"Can't live without that, huh?"
<<set $OldMan to 2>>
"No."
"Well, don't let me hold you up."
Jeff has given you an out, which you might wanna take. Of course, if you're feeling greedy, you could always try and get some more money out of him by coming to a similar arrangement you did with Bill.
[[Just get out whilst the going's good|OMH ExitExit]]
[[Offer to give Jeff some fun|OMH Jeff]]
<<set $JOBCYCLE to 1>>
<<set $OldMan to 250>>"You ever thought about sneaking away?" You ask.
"Yeah I uh... tried it once last year. Got grounded for a month because of that..." Annabell says.
"Jeez, that sucks."
"Yeah… I suppose it does."
"But you wouldn't mind going to a party?"
"Yeah, it'd be neat I guess."
"You know about any parties coming up?"
"Eh, I'm a bit out of the loop, but I do know there's a band coming in a few days to McCall's Bar. I've never been to a concert before, even if it is a small one."
"Aren't you under 21?"
"Well... I guess you have a point." Annabell lets out a sigh.
"You never know. You might be able to sneak in."
"I think my Dad would call you a bad influence."
<<if $Noriety gte 20>>
"Wouldn't be the first time I've heard that."
<<elseif $Noriety lt 20>>
"Hey, I'm just saying there's nothing wrong with having a good time."
<</if>>
Annabell lets out a nervous chuckle, so you say "Would you go if I could get you in?"
"I… I suppose."
Annabell smiles at you so you smile back. She might be a bit of a wallflower, but she's starting to blossom around you. Part of you wonders if all she ever needed was a push from someone such as yourself to come out of her shell.
You then reach for another can of food, only to find that there are none left. You look at the box in front of you, which has everything else it needs.
"Oh I uh... I think we're short." You say. "Is that an issue?"
Annabell closes her eyes and clenches her fists, as if she's trying to bottle up some form of long-building anger. "Yeah it's an issue... Dammit Mom."
"You okay?"
A sigh leaves Annabell's mouth. "Yeah… I'm okay."
"What's going on?"
"Mom hasn't bought enough stuff for boxes and now I'm stuck here-"
"Hey now, it'll be okay. Maybe you can call her?"
Annabell lets out another sigh, telling you this isn't the first time this has happened. "She probably won't pick up. She's usually too busy drinking with her friends this time of day."
It's obvious Annabell is at a boiling point. Whilst she does seem to have a good reason to feel the way she does, you also recognize that she could probably do with a solution to the problem at hand.
[[Ask when her father will be back|AnnaDay 2 Dad Talk 1]]
[[Encourage Anna to stand up for herself|AnnaDay 2 Pep Talk]]
<<if $cash gte 25>>
[[Buy some extra food|AnnaDay 2 Quest Buy]]
<</if>><<if $food gte 1>>
[[Donate food|AnnaDay 2 Quest Donation]]
<</if>>Feeling a sudden urge to smash something, you grab the crowbar and swing it right at the window. The glass shatters upon impact, the sound screaming throughout the streets. Just as you're about to enter the house, your ears are hit by a dog's furious bark.
You turn your head to see a slobbering rottweiler trying its best to hop over the fence. For a second you find yourself frozen in fear, picturing what would happen if the hound managed to get over the fence. Among the barks, you hear a man shout "What's goin' on over there?"
At this point, you realize nothing good is going to come from sticking around. Whoever's calling out is probably seconds away from calling the cops, and if they don't get you, that rottweiler is going to rip your throat out.
Rather than wait around for either of those to happen, you figure it's best to get outta here whilst you still have the chance.
<<if $JOBCYCLE isnot 1>><<set $stress to $stress + 50>><</if>>
[[Hotel Room]]
<<set $OldMan to 451>>
<<set $JOBCYCLE to 1>>"You know, I think I've got food to spare." You say.
Annabell gives you a puzzled look. "Are you sure? I thought you needed some food after the accident and all that?"
"I'll be fine. I'm due for a good deed anyway."
"Well, that's very kind of you, <<print $name>>."
"C'mon. We'll go to my hotel room and pick up the food."
[[Walk to the hotel|AnnaDay 2 Hotel]]"So let me get this straight? You're stuck here doing work for your father and the reason it's going wrong is because your mother doesn't care."
"I-I suppose you've got a point but..." Annabell looks to the ground as she clutches her chest.
"Annabell... It's a yes or no question."
"Yes."
"Right. And you're gonna get punished if for your mother's mistake?"
"Well... Yeah I guess that's true."
"That's not right Annabell."
"I know..."
"Then why do you put up with it?"
Annabell sighs before looking up to the roof. She then begins to sniffle before saying "I guess I'm just... used to things being like this."
A sense of guilt hits you upon realizing you'd upset Annabell. Then again, maybe it needed to happen. You put a hand on her shoulder, before saying "Look, all I'm saying is that there isn't anything wrong with standing up for yourself Annabell."
Annabell exhales, before she nods.. "Thanks <<print $name>>."
"Not a problem."
"Say, why don't we take a break?"
"Sounds like a plan to me. You wanna go somewhere?"
"Yeah. You know what? I do want to go somewhere." Annabell's voice hits with a sense of confidence you wouldn't have ever expected from someone who's usually as quiet as a church mouse.
[["Lead the way."|AnnaDay2 Lead the Way]]You follow Annabell outside, heading towards wherever she plans to take you. She leads you through the local graveyard and towards the forest looming over it. You get a feeling said forest could go on forever, so you ask "Where are we heading?"
"Not far. I just like to come here. It takes my mind off things." Annabell says.
Sure enough, you find yourself in a small clearing with what was once a see-saw in the middle of it. It'd been converted into a bench by someone who'd put metal legs on either side. Annabell sits down on it so you do the same.
"This is neat. Did they make this when the church was a school?" You ask.
"Yeah. I think it was turned into a bench when a boy broke his arm."
You wince. "Ouch… So you come here often?" You ask.
"Yeah... I like to come here when I want some quiet."
You nod. "It's certainly peaceful here."
"Say, <<print $name>>. Can I ask you something?"
"Sure."
"What's it like traveling?"
[[Chaotic|AD2 LtW Chaos]]
[[Fascinating|AD2 LtW Fas]]
Upon grabbing the crowbar, you head to the window and jam the end into the frame. With a grunt, you pull down on the crowbar, only to be rewarded by the satisfying sound of wood cracking. Now all that's left to do is open the window up and climb on in.
You find yourself back in the bedroom where you met the old man. Sure enough, the shoe box is still under the bed, just waiting to be looted. Upon opening it, you see a pile of notes, adding up to about $500.
<<if $JOBCYCLE isnot 1>><<set $time to $time + 1>><</if>>
<<link "Feel guilty and leave">><<set $JOBCYCLE to 0>><<goto "OMH Leave_1">><</link>>
<<if $JOBCYCLE isnot 1>><<set $stress to $stress + 5>><</if>>
<<link "Just take $100 and hope the old man doesn't notice">><<set $JOBCYCLE to 0>><<goto "OMH 100_1">><</link>>
<<link "Take it all. Not like you plan on sticking around this dump of a town">><<set $JOBCYCLE to 0>><<goto "OMH 500_1">><</link>>
<<nobr>>
<<if $stress gte 100>>
<<goto 'OMH Freakout'>>
<</if>>
<<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 5>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(8,12)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You're not exactly sure how long you're going to be staying in Sutton, or how short the old man's trip is gonna be. With that concern in mind, you grab one-hundred dollars. Sure, you're leaving most of the money behind, but right now one-hundred bucks will go a long way.
<<if $JOBCYCLE isnot 1>><<set $time to $time + 1>><</if>>
[[Leave|OMH Exit_1]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $oldmancrime to 100>>
<<set $cash to $cash + 100>>
<<set $totalcash to $totalcash + 100>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + random(10,15)>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,24)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>As you continue to look at the money, a sense of guilt starts to sink in. Sure, maybe you need the money more than he does, but that doesn't give you the right to steal from him. With a sigh, you decide to place the money back and leave.
<<set $oldmancrime to 0>>
[[Leave|OMH Exit_1]]
<<set $JOBCYCLE to 1>>That old bastard should've known better than to keep that much cash laying around. He also should've known not to let a drug-peddling stranger know where he kept that amount of money laying around. Of course, the best way to teach this lesson is to take every single dollar he kept stashed away.
<<set $oldmancrime to 500>>
Getting paid five-hundred dollars to teach someone a lesson? You bet most teachers wished they got paid this well.
<<if $JOBCYCLE isnot 1>><<set $time to $time + 1>><</if>>
[[Leave|OMH Exit_1]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 500>>
<<set $totalcash to $totalcash + 500>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + random(10,15)>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,24)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>><<if $time gte 3>>
<<goto 'OMH Run2'>>
<</if>>
<<goto 'OMH ExitExit'>>
<<set $OldMan to 201>>
<<set $JOBCYCLE to 0>>You grab the crowbar and head for the door. Upon jamming the crowbar in between the door and its frame, you begin to pry. To your surprise, it seems rather difficult to pop open, as if it has some sort of improved frame designed to keep people like you out.
<<if $JOBCYCLE isnot 1>><<set $time to $time + 1>><</if>>
You give it another crack, but unfortunately, you do not hear the crack you're oh so desperate for. You're gonna have to either go through the window or get out before anyone notices.
<<link "Grab the crowbar and pry the window">><<set $JOBCYCLE to 0>><<goto "OMH Window Pry">><</link>>
<<link "Just smash the window">><<set $JOBCYCLE to 0>><<goto "OMH Smash">><</link>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $stress gte 100>>
<<goto 'OMH Freakout'>>
<</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(5,10)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(12,18)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + random(10,15)>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(16,27)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>McCall's bar is an intimate space with a retro-American setting. That is a fancy way of saying it's a small dive with tacky Americana plastered all over. Then again, it's not like the locals have much else to do around here than drink, play pool, and hope they can exchange tired pick up lines for sex.
As you consider how best to spend your time, a man approaches you. You brace yourself for whatever godawful attempt at flirting you're about to hear.
"Hey there pretty. Can I get you a drink?" The man says.
[[No thanks|McCall's Bar-2][$chance to random(1,15)]]
[[Sure|McCall Drink]]
<<set $chance to random(0,10)>> "I'm good. Thanks."
"Ah..." The man seems to deflate for a moment, disappointed in your answer. He proceeds to walk off in search of another woman to spend his time with.
[[Approach the bar]]
[[Approach the pool tables]]
[[Go somewhere else]] "Sure, I could do with a drink." You say.
You follow the man to the bar, where Mary is waiting. The man then asks "So, what would you like?"
[[Beer]]
[[Fruity Cocktail]]
[[Strong Cocktail]]"Ah... Just a beer." You say.
<<set $man2name = $manname.random(1,50)>>
"Two beers please." The man says.
"Comin' right up." Mary replies.
Mary pours two drinks, so you sip yours as the man says "So, I'm $man2name."
"<<print $name>>." You reply.
"A pleasure to meet you."
"Uh yeah... you too."
"You new in town?"
"Yeah. Just passing through. What about you?"
$man2name starts to blab on about whatever he does. Not that you care. You probably won't remember his face after all is said and done. All you care about is the possibility of a good time.
[[Take the man back to your hotel room (-1 Energy)|Barpickup]]
[[Maybe he'll be more handsome if you have another drink|BarAsk4another]]
[[Thank him for the drink and GTFO|Go somewhere else]]
<<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 25>>
<<set $drunkness to $drunkness + 1>>
<<set $DrinkConsump to $DrinkConsump + 473>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 3>>
<</if>>
<<if $tattoo is "Drinker">>
<<set $stress to $stress - 5>>
<</if>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 3>>
<</if>>
<<if $tattoo is "Drinker" and $drunkness gte 7>>
<<set $chance to 2>>
<<goto "Too drunkMCB2">>
<<elseif $tattoo isnot "Drinker" and $drunkness gte 5>>
<<set $chance to 2>>
<<goto "Too drunkMCB2">>
<</if>> <</if>>
<<set $JOBCYCLE to 1>>"To be honest, I feel like something fruity. Could I have a mojito?" You ask.
<<set $man2name = $manname.random(1,50)>>
"Sure. A beer and a... mojo-thingo."
Mary lets out a chuckle. "Comin' right up."
Mary serves the man a beer before she begins to mix a mojito for you. As you wait for your drink, the man says "I'm $man2name, by the way."
"$name."
"A pleasure to meet you."
"Uh yeah... you too."
"You new in town?"
"Yeah. Just passing through. What about you?"
$man2name starts to blab on about whatever he does. Not that you care. You probably won't remember his face after all is said and done. All you care about is the possibility of a good time. That and the mojito Mary passes you, which admittedly goes down a treat.
[[Take the man back to your hotel room (-1 Energy)|Barpickup]]
[[Maybe he'll be more handsome if you have another drink|BarAsk4another]]
[[Thank him for the drink and GTFO|Go somewhere else]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 25>>
<<set $temp1 to 5>>
<<set $tempslut to $tempslut + $temp1>>
<<set $sluttiness to $sluttiness + $temp1>>
<<set $drunkness to $drunkness + 1>>
<<set $DrinkConsump to $DrinkConsump + 60>>
<<if $tattoo is "Drinker">>
<<set $stress to $stress - 5>>
<<set $temp1 to 1>>
<<set $tempslut to $tempslut + $temp1>>
<<set $sluttiness to $sluttiness + $temp1>>
<</if>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 3>>
<</if>>
<<if $tattoo is "Drinker" and $drunkness gte 7>>
<<set $chance to 2>>
<<goto "Too drunkMCB2">>
<<elseif $tattoo isnot "Drinker" and $drunkness gte 5>>
<<set $chance to 2>>
<<goto "Too drunkMCB2">>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>"I'm feeling like an Old Fashioned." You ask.
<<set $man2name = $manname.random(1,50)>>
"Sure. One beer and an Old Fashioned." The man says.
"Comin' right up." Mary says.
Mary serves the man a beer before she begins to mix an Old Fashioned for you. As you wait for your drink, the man says "I'm $man2name, by the way."
"$name."
"A pleasure to meet you."
"Uh yeah... you too."
"You new in town?"
"Yeah. Just passing through. What about you?"
$man2name starts to blab on about whatever he does. Not that you care. You probably won't remember his face after all is said and done. All you care about is the possibility of a good time. That and the mojito Mary passes you, which admittedly goes down a treat.
[[Take the man back to your hotel room (-1 Energy)|Barpickup]]
[[Maybe he'll be more handsome if you have another drink|BarAsk4another]]
[[Thank him for the drink and GTFO|Go somewhere else]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 50>>
<<set $drunkness to $drunkness + 1>>
<<set $DrinkConsump to $DrinkConsump + 45>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 3>>
<</if>>
<<if $tattoo is "Drinker">>
<<set $stress to $stress - 7>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>With a plan now set, you proceed to walk with Annabell to the hotel. Sure, having to get extra food is a bit frustratiing, but you also appreciate the fact that you're out of that cold, dark basement. Whilst you walk down the street, Annabell asks "Do you get sick of walking around town at all?"
<<if $stress lt 50>>
"Honestly, it's a nice change in pace from just being stuck in the driver's seat all day." You reply.
Annabell nods. "You're a real glass half full kinda person, aren't you?"
"I try to be."
<<elseif $stress gte 50>>
"A bit yeah... Would be nice if my car wasn't a complete wreck." You say.
"Well it could be worse. At least you're not a wreck along with it, right?"
"Right."
"Sorry… That was a bit grim."
"It's okay. It's not like you're wrong."
<</if>>
"Say, <<print $name>>. Can I ask you something?"
"Sure."
"What's it like traveling?"
[[Chaotic|AD2 Walk Chaos]]
[[Fascinating|AD2 Walk Fas]]THIS IS UNFINISHED CONTENT.
News of you selling drugs around the truckstop has spread. Unfortuately, it's spread to someone with nefarous intent. A hoodie-wearing man approaches you, his hand jammed in the kanagroo pouch. When he gets close, he says "Gimme whatcha got bitch!"
He points whatever is in his pocket, whether it be a gun or just his finger. Still, you might not want to play around. Not like you can call the cops.
<<set $chance to random(0,100)>>
[[Run bitch! Run for yo life|DDR Run]]
[[Hand over cash|DDR Cash]]
<<if $weed or $cocaine or $lean or $ecstasy gte 1>>
[[Offer drugs|DDR Drugs]]
<</if>>
"Hey there. Heard someone's been dealin' around town." Chance says. It's obvious that he's referring to you, but his lackadaisical tone tells you he doesn't consider you a threat.
You raise an eyebrow. "And?"
"No bother. They stay out my way I stay outta theirs if you catch my drift?"
"Totally."
"And if they need to restock well, then they've come to the right place."
[[Restock|BD2]]
[[Maybe later|Pink Lounge Strip Club]]
<<set $chancedrugdealnotice to 69>>THIS IS UNFINISHED CONTENT.
Figuring your pretty close to a public area, you decide to make a run for it. Whilst you make your getaway, you decide to look over your shoulder.
<<if $chance lt 20>>
<<goto 'DDR Shooting 1'>>
<<elseif $chance lte 50>>
As you run away, you watch the man curse. To your amazement, he merely stands there. That's when you realize he wasn't armed at all. At least you didn't give him any money.
<<elseif $chance lte 100>>
As you run away, you watch the man pull a pistol out. For whatever reason, the man decides he doesn't want to catch a murder case today, and decides to run off in the other direction.
<</if>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo is "Stress">>
<<set $stress to $stress + 30>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(35,50)>>
<</if>>
<</if>><</nobr>>THIS IS UNFINISHED CONTENT.
How much cash will you hand over?
<<numberbox "$robbery" 0>>
[[Hope that's enough]]
THIS IS UNFINISHED CONTENT.THIS IS UNFINISHED CONTENT.
<<if $robbery eq 0>> Look, I know you don't want to give this asshole anything, but <<return>>
<<elseif $robbery gt $cash>> You don't have that much to give! <<return>>
<<elseif $robbery gte 0>> You pull out <<print $robbery>> and proceed to hand it to your assaliant. <</if>>
<<if $chance lte 10>>
"Thanks bitch."
<<set $cash to $cash - $robbery>>
The robber makes a break for it and you decide to do the same.
<<elseif $chance lte 60>>
The man grabs the wad of cash you've just handed him.
<<if $robbery gte 100>>
"That'll do just fine. Thanks bitch."
<<elseif $robbery lt 100>>
"C'mon. That's not all that you've got you bitch!"
[[Give him everything|DDR Robbery Everything]]
<</if>>
<<elseif $chance lte 90>>
The man grabs the wad of cash you've just handed him.
<<if $robbery gte 250>>
"That'll do just fine. Thanks bitch."
<<elseif $robbery lt 250>>
"C'mon. That's not all that you've got you bitch!"
[[Give him everything|DDR Robbery Everything]]
<</if>>
<<if $chance gt 90>>
The man reaches for the cash but in his hurry drops it. Some of it is blown by the wind, so you grab a handful and run away. Luckily for you, the mugger seems more interested in grabbing the cash you'd dropped.
<<set $robbery to $robbery * 0.5>> <<set $cash to $cash + $robbery>>
<</if>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo is "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<</if>><</nobr>>
<</if>>THIS IS UNFINISHED CONTENT.
"Here's everything I've got." You say in a panic.
<<set $cash to 0>>
You proceed to pull out all the cash you've earned so far."Chaotic I guess. Part of you doesn't know what's gonna happen. One day you're cruising bars and the next you're exploring the Grand Canyon. I mean, If you told me that yesterday I'd end up having an accident, I'd probably laugh." You say.
"Right..." Annabell says.
"You ever thought about travelling Annabell?"
"Maybe if I had the money."
"Well that's part of the chaos, you know?"
"Yeah... I don't know if I could cope with that."
"You don't know until you try."
"I guess that's one way of seeing things... Say, what's the most interesting thing you've done during your trip?"
[[Kissing a girl|AD2 LtW Lesbian]]
[[Smoking weed|AD2 LtW Weed]]
<<if $tattoo isnot 'NONE'>>
[[Getting a tattoo|AD2 LtW Tattoo]]
<</if>>"To be honest, it's been fascinating. You just don't know what's out there until you take a look around."
"Yeah?" Annabell perks up, seemingly eager to hear more about your travels."
"Yeah. I mean before yesterday Sutton was just some town I was going to pass through, but now that I'm here, I've met plenty of interesting people. Like you."
Annabell's cheeks start to blush. "Thanks... but, don't you get worried?"
"About what?"
"You know. Not being able to make it back home?"
<<if $JOBCYCLE isnot 1>><<set $AnnabellLove to $AnnabellLove + 1>><</if>>
You shrug. "Life finds a way."
"I guess."
"So what about you Annabell. You ever thought about travelling?"
"Yeah, I think it'd be neat to try new things for once."
"If you could try something right now, what would you do?"
"I dunno to be honest... What's something new you tried during your trip?"
<<link "Kissing a girl">><<set $JOBCYCLE to 0>><<goto "AD2 LtW Lesbian">><</link>>
<<link "Smoking weed">><<set $JOBCYCLE to 0>><<goto "AD2 LtW Weed">><</link>>
<<if $tattoo isnot 'NONE'>>
<<link "Getting a tattoo">><<set $JOBCYCLE to 0>><<goto "AD2 LtW Tattoo">><</link>>
<</if>>
<<set $JOBCYCLE to 1>>Figuring your pretty close to a public area, you decide to make a run for it. Whilst you make your getaway, you decide to look over your shoulder. You witness the man pull out a pistol from his pocket and fire. A bullet rips through your back, puncturing your lung.
You spend your last moments coughing up blood as you watch your killer rifle your pockets for whatever valuables you have on you.
<div align='center' style='font-size: 150%;'>\
Uh-oh, you got a bad ending. \
</div>"Well, I've got some cash to spare." You say.
A befuddled expression fills Annabell's face. "Are you sure? I thought you needed the cash after the accident and everything."
"Eh, I'm due for a good deed."
"Well, if you're certain. I might be able to get Dad to pay you back if you really need it too."
"We'll cross that bridge when we get there. C'mon, let's go to the truck stop."
[[Walk to the truckstop|AnnaDay 2 tstop]]"You know I'd never kissed a girl before." You say.
"Oh..." Annabell winces. "I've never kissed anyone before to be honest."
"There's nothing wrong with that."
"You don't think I'm weird for that?"
"Not at all. It's important to do things when you're comfortable to do so."
She smiles. "That's fair... And I think it's okay to be gay too."
"Oh yeah?"
Annabell meets your gaze. "Yeah, I mean, love is love."
"Absolutely."
The shy girl braves touching your thigh, making you smile. The two of you look into each other's eyes as you wonder if Annabell is ready to finally cross that bridge. Suddenly, she seems to freeze up, so you say "Annabell."
"Am I doing something wrong?" She asks.
"Just take things at your own pace."
Annabell retracts her hand as her cheeks turn red. "Right..."
That's when you hear a man call out "Annabell? Are you there?"
Annabell gasps as she turns to her voice. If you didn't know any better, you'd think she was a starlet in an 80's slasher film who'd gotten caught by the killer.
[[But its not a killer, right?|AD2 LtW George]]
<<set $AnnaDay2Choice to "Lesbian">> <<set $JOBCYCLE to 0>>"Smoking pot." You say.
Annabell's eyes went wide, making it evident how much she was caught off guard by your statement. "Isn't that illegal?"
"Depends where you are."
"So what's it like to smoke marijuana?"
You shrug. "It's hard to describe. At one moment I was laughing at the wall, and then the next I was about ready to eat a horse."
"That does sound interesting... but isn't it addictive?"
"Maybe for some people, but you can say that for just about anything."
"I guess that's true… I mean it's no different to drinking alcohol, right?"
"Among other things."
"Well, I guess there's a first time for everything, right?"
"Absolutely."
That's when you hear a man call out "Annabell? Are you there?"
Annabell gasps as she turns to her voice. If you didn't know any better, you'd think she was a starlet in an 80's slasher film who'd gotten caught by the killer.
[[But its not a killer, right?|AD2 LtW George]]
<<set $AnnaDay2Choice to "Weed">> <<set $JOBCYCLE to 0>>"Well I got my first tattoo." You say.
"Oh yeah? Can I see it?" Annabell asks.
"Of course."
<<if $tattoo is "slut">>
You proceed to stand up and pull your pants down to flaunt the love heart you have on your ass. Looking over your shoulder, you see Annabell's jaw drop in shock.
"You weren't expecting that, were you?" You say.
"Gosh... N-not at all. Did that hurt?"
"A bit, but there's plenty of padding."
<<elseif $tattoo is "beauty">>
You pull your sleeve up, further flaunting the rose tattooed on your forearm.
"Oh. That's neat. Did it hurt?" Annabell asked.
"A little, but I think it was worth it."
<<elseif $tattoo is "Stress" >>
You open your hand and wave at Annabell, showing the cartoon cat on your palm.
A smile fills Annabell's face. . ”"That's pretty neat."
"Isn't it just?"
”Did it hurt?"
"A bit, but I know how to stay calm."
<<elseif $tattoo is "Cum">>
You pull down on the collar of your shirt, revealing the chalice that is etched just below your collarbone.
"Oh... That's uh... interesting. Is there a meaning behind it?"
"No. I just thought it looked interesting." You say, lying through your teeth. You didn't really want to give away the meaning to the preacher's daughter. Not just yet anyway.
<<elseif $tattoo is "LesTat">>
You hold up your arm to show the intertwined scissors on your arm.
"Oh... That's neat I guess. Are you into arts and crafts?"
A smile fills your face. "It's not about arts and crafts."
"Oh... What does it mean then?"
"You ever heard of scissoring?"
"I uh… not really."
<<elseif $tattoo is "Notoriety">>
You pull up your sleeve, showing the words 'Thug Life' that are permanently tattooed on your body.
"Whoa... That's a bit uh... extreme." Anna's voice quivers.
"Well, I'm a pretty extreme person."
"Did it hurt?"
"Oh please. I barely felt it."
<<elseif $tattoo is "Drinker">>
You pull up your sleeve, showing the pin-up sitting in a martini glass.
"Oh... She's pretty." Annabell says.
You smile, imaging Annabell saying that when you remove other pieces of clothing. "Isn't she just?"
"Did it hurt to get?"
"Honestly, I barely remember getting it."
"Oh... I thought tattoos kinda hurt?"
"Eh, guess I'm kinda numb to those things."
<</if>>
That's when you hear a man call out "Annabell? Are you there?"
Annabell gasps as she turns to her voice. If you didn't know any better, you'd think she was a starlet in an 80's slasher film who'd gotten caught by the killer.
[[But its not a killer, right?|AD2 LtW George]] <<set $JOBCYCLE to 0>>An older man staggers into the forest, wearing a plaid shirt and ill-fitting jeans.
"Father." Annabell said.
He proceeds to cross his arms and shoot dagger eyes at the pair of you.
"What are you two doing lolly gagging out here, when all the boxes haven't been packed yet?"
Annabell stood up. "You know why they're not packed? Because one again Mom didn't buy enough food."
"Watch it young lady. You won't talk back to me like th-"
<<set $AnnaCorrupt to 1>>
"Screw you. You know I'm sick and tired of being your slave."
Annabell's father seems to tremble as his anger comes to a boil. "That's it Annabell. You're going to come home with me and you're going to be grounded."
He then looks to you.
"And you! You are never coming here again, seeing it's obvious you're such a bad influence. If I ever see you here again, I'm gonna call the cops. Now get outta here now."
There was no doubt that at this point you're doing more harm than good. You walk off, fearing the worse for Annabell, but for now, you decide to [[go somewhere else|Go somewhere else]].
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 20>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>><</if>><</nobr>>
<<set $JOBCYCLE to 1>>
<<set $AnnabellD2Q to 1>>
<<set $AnnaCorrupt to 1>>"Chaotic I guess. Part of you doesn't know what's gonna happen. One day you're cruising bars and the next you're exploring the Grand Canyon. I mean, If you told me that yesterday I'd end up having an accident, I'd probably laugh." You say.
"Right..." Annabell says.
"You ever thought about travelling Annabell?"
"Maybe if I had the money."
"Well that's part of the chaos, you know?"
"Yeah... I don't know if I could cope with that."
"You don't know until you try."
"I guess that's one way of seeing things... Say, what's the most interesting thing you've done during your trip?"
[[Kissing a girl|AD2 Walk Lesbian]]
[[Smoking weed|AD2 Walk Weed]]
<<if $tattoo isnot 'NONE'>>
[[Getting a tattoo|AD2 Walk Tattoo]]
<</if>>"To be honest, it's been fascinating. You just don't know what's out there until you take a look around."
"Yeah?" Annabell perks up, seemingly eager to hear more about your travels."
"Yeah. I mean before yesterday Sutton was just some town I was going to pass through, but now that I'm here, I've met plenty of interesting people. Like you."
Annabell's cheeks start to blush. "Thanks... but, don't you get worried?"
"About what?"
"You know. Not being able to make it back home?"
<<if $JOBCYCLE isnot 1>><<set $AnnabellLove to $AnnabellLove + 1>><</if>>
You shrug. "Life finds a way."
"I guess."
"So what about you Annabell. You ever thought about travelling?"
"Yeah, I think it'd be neat to try new things for once."
"If you could try something right now, what would you do?"
"I dunno to be honest... What's something new you tried during your trip?"
<<link "Kissing a girl">><<set $JOBCYCLE to 0>><<goto "AD2 Walk Lesbian">><</link>>
<<link "Smoking weed">><<set $JOBCYCLE to 0>><<goto "AD2 Walk Weed">><</link>>
<<if $tattoo isnot 'NONE'>>
<<link "Getting a tattoo">><<set $JOBCYCLE to 0>><<goto "AD2 Walk Tattoo">><</link>>
<</if>>
<<set $JOBCYCLE to 1>>With a plan now set, you proceed to walk with Annabell to the hotel. Sure, having to get extra food is a bit frustratiing, but you also appreciate the fact that you're out of that cold, dark basement. Whilst you walk down the street, Annabell asks "Do you get sick of walking around town at all?"
<<if $stress lt 50>>
"Honestly, it's a nice change in pace from just being stuck in the driver's seat all day."
Annabell nods. "You're a real glass half full kinda person, aren't you?"
"I try to be."
<<elseif $stress gte 50>>
"A bit yeah... Would be nice if my car wasn't a complete wreck."
"Well it could be worse. At least you're not a wreck along with it, right?"
You shrug. "Right."
<</if>>
"Say, <<print $name>>. Can I ask you something?"
"Sure."
"What's it like traveling?"
[[Chaotic|AD2 Walk2 Chaos]]
[[Fascinating|AD2 Walk2 Fas]]As you open the door to your room, you say. "You know I'd never kissed a girl before."
"Oh..." Annabell winces as she follows you inside. "I've never kissed anyone before to be honest."
"There's nothing wrong with that."
"You don't think I'm weird for that?"
"Not at all. It's important to do things when you're comfortable to do so."
<<if $JOBCYCLE isnot 1>><<set $AnnabellLove to $AnnabellLove + 1>><</if>>
She smiles. "That's fair... And I think it's okay to be gay too."
"Oh yeah?"
Annabell meets your gaze. "Yeah, I mean, love is love."
"Absolutely."
Suddenly, Annabell grabs your hand. She seems to freeze, not sure what to do next. Her eyes sparkle with desire as she inhales deeply. Before she makes a move, you say "Annabell."
"Am I doing something wrong?" She asks.
"Just take things at your own pace."
Annabell retracts her hand as her cheeks turn red. "Right... I guess we should get the food and get going. My father could be back anytime soon."
<<if $JOBCYCLE isnot 1>><<set $food to $food - 1>><</if>>
"Of course."
You head to the fridge in the hotel and grab the food that the church needs. Then you turn back to Annabell. The sparkle in her eyes is gone, replaced by an anxious staring contest with the floor. You tell her you're ready to go so she follows you back to the church. The walk back is silent, letting your own anxieties to swell as you wonder just what's going on in that pretty little head of Annabell's.
[[Eventually, you arrive back at the church.|AD2 Walk Church]]
<<set $AnnaDay2Choice to "Lesbian">>
<<set $JOBCYCLE to 1>>"Smoking pot." You say.
Annabell's eyes went wide, making it evident how much she was caught off guard by your statement. "Isn't that illegal?"
"Depends where you are."
"So what's it like to smoke marijuana?"
You shrug. "It's hard to describe. At one moment I was laughing at the wall, and then the next I was about ready to eat a horse."
"That does sound interesting... but isn't it addictive?"
"Maybe for some people, but you can say that for just about anything."
"I guess that's true… I mean it's no different to drinking alcohol, right?"
"Among other things."
"Well, I guess there's a first time for everything, right?"
"Absolutely."
You head to the fridge in the hotel and grab the food.
"You think this should do?" You ask.
"Yeah. That should do it. Thanks <<print $name>>."
"Not a problem."
"We oughta get back. Father might be back soon."
"Of course."
<<if $JOBCYCLE isnot 1>><<set $food to $food - 1>><</if>>
Annabell follows you back to the church. The walk back is silent, letting your own anxieties to swell as you wonder just what's going on in that pretty little head of Annabell's.
[[Eventually, you arrive back at the church.|AD2 Walk Church]]
<<set $AnnaDay2Choice to "Weed">>
<<set $JOBCYCLE to 1>>"Well I got my first tattoo." You say.
"Oh yeah? Can I see it?" Annabell asks.
"Of course."
<<if $tattoo is "slut">>
You proceed to stand up and pull your pants down to flaunt the love heart you have on your ass. Looking over your shoulder, you see Annabell's jaw drop in shock.
"You weren't expecting that, were you?" You say.
"Gosh... N-not at all. Did that hurt?"
"A bit, but there's plenty of padding."
<<elseif $tattoo is "beauty">>
You pull your sleeve up, further flaunting the rose tattooed on your forearm.
"Oh. That's neat. Did it hurt?" Annabell asked.
"A little, but I think it was worth it."
<<elseif $tattoo is "Stress" >>
You open your hand and wave at Annabell, showing the cartoon cat on your palm.
A smile fills Annabell's face. . ”"That's pretty neat."
"Isn't it just?"
”Did it hurt?"
"A bit, but I know how to stay calm."
<<elseif $tattoo is "Cum">>
You pull down on the collar of your shirt, revealing the chalice that is etched just below your collarbone.
"Oh... That's uh... interesting. Is there a meaning behind it?"
"No. I just thought it looked interesting." You say, lying through your teeth. You didn't really want to give away the meaning to the preacher's daughter. Not just yet anyway.
<<elseif $tattoo is "LesTat">>
You hold up your arm to show the intertwined scissors on your arm.
"Oh... That's neat I guess. Are you into arts and crafts?"
A smile fills your face. "It's not about arts and crafts."
"Oh... What does it mean then?"
"You ever heard of scissoring?"
"I uh… not really."
"Maybe I'll have to show you what it's all about then."
<<elseif $tattoo is "Notoriety">>
You pull up your sleeve, showing the words 'Thug Life' that are permanently tattooed on your body.
"Whoa... That's a bit uh... extreme." Anna's voice quivers.
"Well, I'm a pretty extreme person."
"Did it hurt?"
"Oh please. I barely felt it."
<<elseif $tattoo is "Drinker">>
You pull up your sleeve, showing the pin-up sitting in a martini glass.
"Oh... She's pretty." Annabell says.
You smile, imaging Annabell saying that when you remove other pieces of clothing. "Isn't she just?"
"Did it hurt to get?"
"Honestly, I barely remember getting it."
"Oh... I thought tattoos kinda hurt?"
"Eh, guess I'm kinda numb to those things."
<</if>>
You proceed to grab the food in the fridge.
"You think this will do?" You ask.
"Yeah. That should do it. Thanks <<print $name>>."
"Not a problem."
"We oughta get back. Father might be back soon."
"Of course."
<<if $JOBCYCLE isnot 1>><<set $food to $food - 1>><</if>>
You and Annabell make the journey back to the church. During the walk back, you ask "So if you were to get a tattoo, what would you get?"
"I dunno. It seems like a pretty big decision to get something so permanent."
"Oh it certainly is."
"Plus, my parents would freak out if they ever saw me with a tattoo."
"Well some places are less obvious than others."
"Like?"
<<if $tattoo is "slut">>
With a sly little smile, you say "You know where."
"Oh... Yeah I suppose."
Annabell remains silent for the rest of the walk. This lets your own anxieties to swell as you wonder just what's going on in that pretty little head of Annabell's.
<<elseif $tattoo isnot "slut">>
"Well, the butt has plenty of padding."
Annabell giggles for a second.
"What? I'm not wrong."
"I suppose not."
"So, tattoo of a dot on your butt."
"Yeah... Maybe I need to go back to the drawing board on that."
"Maybe."
<</if>>
[[Eventually, you arrive back at the church.|AD2 Walk Church]]
<<set $JOBCYCLE to 1>>"You know, if I'm honest, I could do with a bit of extra cash." You bite your lip as you try to look bashful.
"Oh, I see how it is." Jeff says with a smile.
"You think you could help me?"
"Well, if you can do something in return."
He puts his hand on your hips as you ask "What would you want from me?"
"How fast do you think that pretty little mouth of yours can make me cum?"
"How about we find out?"
Jeff nods so you squat down, finding yourself face to face with his belt buckle. With practiced dexterity, you undo his belt and then his fly. Next, you tug his pants down, freeing his semi-erect cock. It's rather average in size, although the wild bush of hair around it is doing it no favors in appearing large.
Still, a deal's a deal, so you grip his shaft and start to stroke him to stiffness. Every motion your hand makes has Jeff growing harder and harder. You then look up to him before saying "Do you like my soft little hand?"
"Oh yeah…"
You then lean forward, kissing the tip of his cock. After a second kiss, Jeff says "I hate to rush you, but I ain't got all day baby."
"Oh of course. I understand."
You proceed to seal your lips around his tip, before plunging down. As soon as your lips meet with your hand, you bob your head back and forth with vigor. All you can do is suck and slurp in hopes the rapid pace you've set will soon overwhelm Jeff.
"Yeahh baby... That feels so damn good."
You alter between moving your head and your hand, hoping to give what Jeff wants. Much to your relief, it's not long before you feel Jeff's cock pulsate in your hand. You keep your lips sealed around his dick while he erupts, his seed shooting down your throat.
Now done, you swallow his seed and say "How was that?"
"Pretty damn good, girl."
<<if $oldmancrime gt 1>>
Jeff reaches into his pocket, before throwing you a $50 note. You pocket it with the rest of your ill-gotten gains, before heading for the front door.
<<elseif $oldmancrime eq 0>>
Jeff reaches into his pocket, before chucking your a $50 note. It's not a whole lot, but it's fifty-bucks more than you were originally going to walk out with.
<</if>>
[[Make your exit|OMH ExitExit]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 50>>
<<set $bjs to $bjs + 1>>
<<set $tricks to $tricks + 1>>
<<set $cum1 to random(3,4)>>
<<set $cum to $cum + $cum1>>
<<if $tattoo is "Cum">>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + random(4,8)>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(5,10)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>
<<set $OldMan to 269>>"Chaotic I guess. Part of you doesn't know what's gonna happen. One day you're cruising bars and the next you're exploring the Grand Canyon. I mean, If you told me that yesterday I'd end up having an accident, I'd probably laugh." You say.
"Right..." Annabell says.
"You ever thought about travelling Annabell?"
"Maybe if I had the money."
"Well that's part of the chaos, you know?"
"Yeah... I don't know if I could cope with that."
"You don't know until you try."
"I guess that's one way of seeing things... Say, what's the most interesting thing you've done during your trip?"
[[Kissing a girl|AD3 Walk Lesbian]]
[[Smoking weed|AD3 Walk Weed]]
<<if $tattoo isnot 'NONE'>>
[[Getting a tattoo|AD3 Walk Tattoo]]
<</if>>"To be honest, it's been fascinating. You just don't know what's out there until you take a look around."
"Yeah?" Annabell perks up, seemingly eager to hear more about your travels."
"Yeah. I mean before yesterday Sutton was just some town I was going to pass through, but now that I'm here, I've met plenty of interesting people. Like you."
Annabell's cheeks start to blush. "Thanks... but, don't you get worried?"
"About what?"
"You know. Not being able to make it back home?"
<<if $JOBCYCLE isnot 1>><<set $AnnabellLove to $AnnabellLove + 1>><</if>>
You shrug. "Life finds a way."
"I guess."
"So what about you Annabell. You ever thought about travelling?"
"Yeah, I think it'd be neat to try new things for once."
"If you could try something right now, what would you do?"
"I dunno to be honest... What's something new you tried during your trip?"
<<link "Kissing a girl">><<set $JOBCYCLE to 0>><<goto "AD3 Walk Lesbian">><</link>>
<<link "Smoking weed">><<set $JOBCYCLE to 0>><<goto "AD3 Walk Weed">><</link>>
<<if $tattoo isnot 'NONE'>>
<<link "Getting a tattoo">><<set $JOBCYCLE to 0>><<goto "AD3 Walk Tattoo">><</link>>
<</if>>
<<set $JOBCYCLE to 1>>As you open the door to your room, you say. "You know I'd never kissed a girl before."
"Oh..." Annabell winces as she follows you inside. "I've never kissed anyone before to be honest."
"There's nothing wrong with that."
"You don't think I'm weird for that?"
"Not at all. It's important to do things when you're comfortable to do so."
<<if $JOBCYCLE isnot 1>><<set $AnnabellLove to $AnnabellLove + 1>><</if>>
She smiles. "That's fair... And I think it's okay to be gay too."
"Oh yeah?"
Annabell meets your gaze. "Yeah, I mean, love is love."
"Absolutely."
Suddenly, Annabell grabs your hand. She seems to freeze, not sure what to do next. Her eyes sparkle with desire as she inhales deeply as she looks around the store.
"Annabell." You say.
Suddenly, she lets go. "Sorry... I just-"
"It's okay. You don't have to do anything until you're ready, Annabell."
She flashes a smile upon hearing your words. "T-thanks for understanding..."
"How about we get some food then?"
You arrive the food aisle where you grab a few cans of food. Upon doing so, you look to Annabell and ask "Will that do?"
"Y-yeah. I think that ought to do."
You head the cashier and pay for the food the church needed. While you could do with both the food and the money, part of you found some comfort in providing for those who are in even more need than you are.
<<if $JOBCYCLE isnot 1>><<set $cash to $cash - 25>><</if>>
After making your purchase, you look back to Annabell. The sparkle in her eyes is gone, replaced by an anxious staring contest with the floor. You tell her you're ready to go so she follows you back to the church. The walk back is silent, letting your own anxieties to swell as you wonder just what's going on in that pretty little head of Annabell's.
[[Eventually, you arrive back at the church.|AD2 Walk Church]]
<<set $JOBCYCLE to 1>>"Smoking pot." You say.
Annabell's eyes went wide, making it evident how much she was caught off guard by your statement. "Isn't that illegal?"
"Depends where you are."
"So what's it like to smoke marijuana?"
You shrug. "It's hard to describe. At one moment I was laughing at the wall, and then the next I was about ready to eat a horse."
"That does sound interesting... but isn't it addictive?"
"Maybe for some people, but you can say that for just about anything."
"I guess that's true… I mean it's no different to drinking alcohol, right?"
"Among other things."
"Well, I guess there's a first time for everything, right?"
"Absolutely."
You arrive the food aisle where you grab a few cans of food. Upon doing so, you look to Annabell and ask "Will that do?"
"Y-yeah. I think that ought to do."
You head the cashier and pay for the food the church needed. While you could do with both the food and the money, part of you found some comfort in providing for those who are in even more need than you are.
<<if $JOBCYCLE isnot 1>><<set $cash to $cash - 25>><</if>>
The walk back to the church is silent, letting your own anxieties to swell as you wonder just what's going on in that pretty little head of Annabell's.
[[Eventually, you arrive back at the church.|AD2 Walk Church]]
<<set $JOBCYCLE to 1>>"Well I got my first tattoo." You say.
"Oh yeah? Can I see it?" Annabell asks.
"Of course."
<<if $tattoo is "slut">>
You proceed to stand up and pull your pants down to flaunt the love heart you have on your ass. Looking over your shoulder, you see Annabell's jaw drop in shock.
"You weren't expecting that, were you?" You say.
"Gosh... N-not at all. Did that hurt?"
"A bit, but there's plenty of padding."
<<elseif $tattoo is "beauty">>
You pull your sleeve up, further flaunting the rose tattooed on your forearm.
"Oh. That's neat. Did it hurt?" Annabell asked.
"A little, but I think it was worth it."
<<elseif $tattoo is "Stress" >>
You open your hand and wave at Annabell, showing the cartoon cat on your palm.
A smile fills Annabell's face. . ”"That's pretty neat."
"Isn't it just?"
”Did it hurt?"
"A bit, but I know how to stay calm."
<<elseif $tattoo is "Cum">>
You pull down on the collar of your shirt, revealing the chalice that is etched just below your collarbone.
"Oh... That's uh... interesting. Is there a meaning behind it?"
"No. I just thought it looked interesting." You say, lying through your teeth. You didn't really want to give away the meaning to the preacher's daughter. Not just yet anyway.
<<elseif $tattoo is "LesTat">>
You hold up your arm to show the intertwined scissors on your arm.
"Oh... That's neat I guess. Are you into arts and crafts?"
A smile fills your face. "It's not about arts and crafts."
"Oh... What does it mean then?"
"You ever heard of scissoring?"
"I uh… not really."
<<elseif $tattoo is "Notoriety">>
You pull up your sleeve, showing the words 'Thug Life' that are permanently tattooed on your body.
"Whoa... That's a bit uh... extreme." Anna's voice quivers.
"Well, I'm a pretty extreme person."
"Did it hurt?"
"Oh please. I barely felt it."
<<elseif $tattoo is "Drinker">>
You pull up your sleeve, showing the pin-up sitting in a martini glass.
"Oh... She's pretty." Annabell says.
You smile, imaging Annabell saying that when you remove other pieces of clothing. "Isn't she just?"
"Did it hurt to get?"
"Honestly, I barely remember getting it."
"Oh... I thought tattoos kinda hurt?"
"Eh, guess I'm kinda numb to those things."
<</if>>
You arrive the food aisle where you grab a few cans of food. Upon doing so, you look to Annabell and ask "Will that do?"
"Y-yeah. I think that ought to do."
You head the cashier and pay for the food the church needed. While you could do with both the food and the money, part of you found some comfort in providing for those who are in even more need than you are.
<<if $JOBCYCLE isnot 1>><<set $cash to $cash - 25>><</if>>
After making your purchase, you head back to the church. During the walk back, you ask "So if you were to get a tattoo, what would you get?"
"I dunno. It seems like a pretty big decision to get something so permanent."
"Oh it certainly is."
"Plus, my parents would freak out if they ever saw me with a tattoo."
"Well some places are less obvious than others."
"Like?"
<<if $tattoo is "slut">>
With a sly little smile, you say "You know where."
"Oh... Yeah I suppose."
Annabell remains silent for the rest of the walk. This lets your own anxieties to swell as you wonder just what's going on in that pretty little head of Annabell's.
<<elseif $tattoo isnot "slut">>
"Well, the butt has plenty of padding."
Annabell giggles for a second.
"What? I'm not wrong."
"I suppose not."
"So, tattoo of a dot on your butt."
"Yeah... Maybe I need to go back to the drawing board on that."
"Maybe."
<</if>>
[[Eventually, you arrive back at the church.|AD2 Walk Church]]
<<set $JOBCYCLE to 1>><<if $hjtrucker lt $chance>>
<<goto 'OMH Sex 3'>>
<<elseif $chance lt $hjtrucker>>
<<goto 'OMH NoSex'>>
<</if>>
<<set $energy to $energy - 1>>"Yeah, that sounds about right." The man says.
<<if $JOBCYCLE isnot 1>><<set $cash to $cash - $hjtrucker>><</if>>
You look over your shoulder to witness him pull his pants down, freeing his hard, hairy cock. He's about half the size of Bill, which puts him in the spectrum of average. With a grip, he gropes your plump rump and snarls "You're a bad girl, aren't ya?"
"Yeah I'm a bad girl. What are you going to do about it?" You reply.
With a grin, the man slaps your ass. Pain sears throughout your body, but you grit your teeth and bear it all the same.
"How's that?" He asks.
<<if $Noriety gte 70>>
"You're gonna have to try a lot harder than that." You reply.
He spanks you once more, and you do your best to hide how much it hurts.
"You're probably right, but I don't have the fuckin' time right now."
<<elseif $sluttiness gte 70>>
"Mhmm... That all you got old man? Most guys can slap me harder than that."
"And I bet a naughty skank like you has had her fair share of dick, haven't you?"
Before you can mutter a reply, The man slaps your ass once more, this time leaving a mark as you wince in pain.
"That's a bit more like it, isn't it?"
<</if>>
The man then pulls out a condom and proceeds to roll it over his hard-on. As soon as he's ready, he proceeds to press his length between the lips of your entrance. A grunt escapes your mouth as the man drives his length inside of you, his fingers digging into your hips.
"Ah... fuck yeah." He moans.
That's when the man begins to thrust. You hold up your end of the deal by letting out a barrage of fake moans. You figure that your false passion will get your partner off sooner rather than later, allowing you to get away with the cash you so desperately need.
<<set $OldMan to 269>>
In response to your pornstar performance, The man begins to piston faster. Even with this effort, the man behind you doesn't hold a candle to his friend. Hell, you could picture the surprised Las Vegas escort having her best work day on that old bastard's magnificent cock.
Back in Sutton, however, the man is starting to run out of steam. His breathing grows heavy. Reality sinks in that he's probably close to blowing his load. All of the sudden, he pulls out. You give him a confused look right as he says "Oh... Get on fuckin' your knees..."
You obey his demand, turning around and dropping to your knees. With vigor, the man strokes his cock as you hold your mouth open in hopes that his aim will put most of his load in your mouth.
Unfortunately for you, his load coats your face from hairline to chin. Some even drips down onto your <<print $boobs>> breasts. Once he's done he says "Now clean yourself up and get the fuck outta here."
You grab your clothes and head for the bathroom. Once you wash all the cum off, you head for the front door and [[onto the next misadventure|Go somewhere else]].
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + random(7,10)>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(12,18)>>
<<set $sex to $sex + 1>>
<<set $tricks to $tricks + 1>>
<</if>>
<</if>><</nobr>>
As you and Annabell arrive at the church, you see a car pull up. From the driver seat comes a portly man wearing cargo pants and a plaid shirt. Upon seeing you and Annabell, he smiled.
"Oh. Hello Annabell." He says.
"Hey Dad." Annabell replies.
"Who's your friend here?"
"I'm <<print $name>>." You say.
"We needed more food for the donations, so <<print $name>> offered to contribute." Annabell interjects.
The preacher smiles. "Oh... That's very kind of you <<print $name>>."
<<set $PRIEST to 1>>
"Well, like I said to Annabell, I was due for a good deed." You felt a need to say what Annabell wouldn't about the situation, but you clench your fist and hold your tongue.
"And I appreciate it all the same. If you ever need a helping hand, feel free to ask. We here at the church try to help as many people we can."
"I… Thank you."
The man offers a hand out to shake. "I'm George by the way."
"A pleasure to meet you."
"Anyway, I better not keep you two from it.
"Actually, I think I'm right to finish up if you need to go somewhere else <<print $name>>." Annabell interjects.
"Sure. I'll see you around Annabell."
"See you."
[[Go somewhere else]]
<<set $AnnabellD2Q to 1>>You could see the trucker's face starting to turn red as sweat pours down her face. Between her passionate moans come ragged breaths for air. Despite showing all the signs of slowing down, the trucker keeps going. In spite of the uncomfortable position you find yourself in, you don't want her to stop. Not when you can feel that familiar yet welcome sensation building towards its peak.
<<if $JOBCYCLE isnot 1>><<set $chance to random(1,3)>><</if>> <<if $chance eq 1>>
You grit your teeth as you clench the sheets underneath you. Next, your body trembles with anticipation. Any moment now, you're going to be experiencing orgasmic bliss. Finally, you let out a loud cry as you arch your back, causing your client to lose her place and fall onto the bed. Not that you cared. You already found your reward in being able to lay flat on your back as you bask in post-orgasmic afterglow.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
The trucker leans against the wall of her cabin and begins to rub herself. You watch as her hand frantically works to bring her the o she's oh-so desperate for. The one you were paid to bring her. Fortunately, she seems too caught up in playing with herself to be concerned with who's supposed to make who cum.
It's not long before the woman gets what she craves, her body trembling throughout her ecstasy. Now done, the woman looks to you and says "I've got the cash in my pocket."
"Thanks."
After you get dressed, you rifle through her pockets. There you find your pay. Once everything is said and done, you end up earning $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<set $energy to $energy - 1>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 20>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<set $scissor to $scissor + 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (10,15)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(15,25)>>
<</if>>
<<if $tattoo eq "Stress" or "LesTat">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(35,45)>>
<</if>> <</if>> <</nobr>>
<<elseif $chance eq 2>>
The trucker's breathing grows heavier and heavier, and so does yours. You can't help but wonder if she's getting close to the same orgasmic peak you are. The two of you begin to quiver in anticipation of what's to come next. When you both hit your peaks, you both sprawl out on the bed, delirious from the shared orgasm.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
"Well... That was certainly worth the money..."
Laying on your back, you say "Totally."
Once you take a moment to catch your breath, you get dressed and take your pay. After all is said and done, you're given $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 5>>
<<set $energy to $energy - 1>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 20>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<set $scissor to $scissor + 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (10,15)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(15,25)>><</if>>
<<if $tattoo eq "Stress" or "LesTat">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(35,45)>>
<</if>>
<</if>><</nobr>>
<<elseif $chance eq 3>>
You grit your teeth as you clench the sheets underneath you. As your body begins to tremble, the trucker lets out a triumphant cry. All you can do is watch in defeat as the woman experiences body-shaking bliss.
Once she's done, the trucker leaves you to lay on your back. You let out a sigh and do your best to bury your frustrations. Not only did you have to spend minutes contorting your back, but you've also been left hanging on the edge of an orgasm. For a moment, you consider touching yourself to finish the job, but that thought is interrupted by the trucker throwing a wad of cash on you.
"See ya around." The trucker says.
Once you get dressed, you pocket the cash and go on your way. After all is said and done, you end up with $<<print $truckercash>> for your efforts.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 7>>
<<set $energy to $energy - 1>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 20>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<set $scissor to $scissor + 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (10,15)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(15,25)>>
<</if>>
<<if $tattoo eq "Stress" or "LesTat">>
<<set $stress to $stress + 30>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(40,50)>>
<</if>>
<</if>><</nobr>> <</if>>
<<set $JOBCYCLE to 1>>"Why don't you lay down for me?" You ask.
"Sure. Okay then."
Dan does as he's told, laying down on the bed. This allows you to get on top of him and rub the lips of your entrance against his hardness. A gasp leaves your mouth as you look to the dumbfounded face on Dan's face.
You can't help but lean down and give him a kiss. As you lock lips with your lover, you grip his shaft and guide it towards your slit. When you part lips with him, you push the shaft inside of you, letting out a gasp upon enveloping his length.
With your hands on his chest, you sit up, letting his length push deep inside of you. Next, you begin to grind your hips, rubbing your clit against his pelvis. Ardent cries soon fill the room while you work his cock just how you like to. With nothing to do but just lay there, Dan decides to explore your body with his hands.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
His hands start on your thighs before gliding up to your hips. With the way he's looking at your <<print $boobs>> breasts, you know exactly where those hands are going to end up. Sure enough, those hands slide up your waist and towards your chest.
"Don't be shy baby. Grab those titties." You coo.
Dan does just that, squeezing on your <<$print boobs>> boobs.
"How do they feel?"
"Oh they feel so soft <<print $name>>."
"Ahhh... feel free to play with the nipples."
Taking the hint, Dan pinches on both of your nipples. This has you wincing in both pain and pleasure as you continue to work his length. Every motion you make has you inching closer and closer to climax.
Your face tightens, before your body starts to tense up. The pressure builds and builds until it finally unleashes, causing you to shudder on top of Dan. He watches in awe whilst you indulge in your climax.
When you come down from your orgasmic high, you look back to Dan with a smile and think of what to do with him next.
<<link "Keep Riding">><<set $JOBCYCLE to 0>><<goto "Dan Day 1 Cowgirl 2">><</link>>
<<link "Have Dan get on top">><<set $JOBCYCLE to 0>><<goto "Dan Day 1 Cowgirl to Missionary">><</link>>
<<set $JOBCYCLE to 1>>After inhaling deeply, you realize there's zero point in changing things up. Not when you've already set a steady rhythm. Once again you begin rocking your hips, starting slow to begin with.
Seemingly not content with just laying down amd being a human dildo, Dan sits upright so you lean down to lock lips with your lover. You exchange kiss after kiss as you pick up the pace. Eventually, your mouths separate so you tilt your head back, allowing Dan to kiss your neck while his hands squeeze on your ass.
"That's it baby... Feel every inch of me." You moan.
The bed starts to creak underneath you, but that's soon drowned out by your neighbor turning up the TV to drown out your passionate moans. You couldn't care less if anyone could hear you. They're probably just jealous of the great time you're having tonight. As far as you're concerned, you want this to last all night long.
It's not long before you feel another orgasm approaching so you tell Dan "I'm gonna cum... I'm gonna cum."
Holding Dan tight, you continue to frantically ride him as you get closer and closer to another climax. Your moans fill his ear as your body trembles against his. Right as you feel your release approach, you also feel Dan's cock pulsate inside of you.
In unison, you let out a climactic cry with Dan. You hold each other tightly before collapsing onto the bed. After catching your breath, you and Dan kiss some more.
After the fourth or fifth kiss, Dan says "That was amazing <<print $name>>."
"It sure was." You reply.
"So you enjoyed it too?"
"I mean you had me screaming like a banshee."
An awkward smile fills Dan's face. "Right... Just good to hear it, you know?"
"Of course."
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
Dan then rolls off of you. "I probably should get back home now."
"Sure... Feel free to stop by any time."
"I will, <<print $name>>."
You share a parting kiss with Dan, before he leaves you to <<link "rest up.">><<set $JOBCYCLE to 0>><<goto "Day Rest">><</link>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 5>>
<<set $DanLove to $DanLove + 1>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>After putting the shoebox back, you hear another door open. Either the owner's come back, or someone's come to investigate the place. You look to the window you'd cracked open, an obvious sign that an intruder had been inside.
You figure your best bet is to leave the way you came, opening the window. Once you climb out, you look to the nearest fence, which is about as tall as you are.
You hop over said fence, but not before landing in a bush. Your hair becomes a tangled mess as leaves and dirt find their way onto your clothes. To make matters worse, the sound of a dog barking its head off rings through your head, you look around only to see a rottweiler trying its best to hop over a fence and maul your face off.
There's only one thing you can do. Run. Run and hope that you can get away before the cops come. Either way, you know this little incident is going to be the latest gossip in this little town, and there's a good chance you're going to be the prime suspect.
<<set $OldMan to 250>>
[[Hotel Room]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random(15,20)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(22,34)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + random(20,25)>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>While many would see a wallet as free money, you see it as a chance to commit a good deed. The clerk seems rather indifferent to your kindness as you hand him the wallet. Then again, who cares what he thinks? You don't. You're too busy feeling the good vibes from your good deed.
<<return>> <<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 20>>
<<set $Noriety to $Noriety - random(10,15)>><</if>>
<<set $JOBCYCLE to 1>>Finders keepers, right? You decide to take a look through the wallet to see what you might find. <<if $JOBCYCLE isnot 1>>
<<set $tips to random(10,100)>> <<set $chance to random(1,2)>><</if>>
Waiting for you is $<<print $tips>>.
<<if $chance eq 2>> <<if $JOBCYCLE isnot 1>>
You also find a condom, which might come in handy. <<set $condom to $condom + 1>> <</if>>
You look around, hoping no one caught you stealing from the wallet before you discard it.
<</if>>
<<return>>
<<nobr>>
<<if $JOBCYCLE isnot 1>>
<<if $tattoo is "Notoriety">>
<<set $Noriety to $Noriety + random(2,5)>>
<<elseif $tattoo isnot "Notoriety">>
<<set $Noriety to $Noriety + random(6,10)>>
<<set $totalcash to $totalcash + $tips>>
<<set $cash to $cash + $tips>>
<</if>> <</if>> <</nobr>>
<<set $JOBCYCLE to 1>>"Yeah? You like that juicy ass?" You ask.
"I sure do." Dan replies.
You proceed to lower yourself onto his length, letting out a moan as you do so. With either hand resting on Dan's thighs, you begin to bounce that ass he likes so much up and down his length. Your cheeks clap against his body, giving a beat to the ardent cries you can't help but sing.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
"Oh fuck... How does that ass look bouncing up and down your dick?" You cry.
"Really good." Dan replies.
"You wanna slap that ass?"
Dan responds by lightly tapping your asscheek, seemingly afraid of hurting you.
"C'mon Dan. Spank me harder."
Once again Dan swings. This time, there's a slight crack, but you barely feel the impact.
"Harder."
You find yourself caught off guard by the fact Dan had finally decided to really spank you. A whimper interrupts your passionate cries as pain sears throughout your body.
"Again." You say. "I'm a bad fuckin' girl."
Dan slaps you again as your neighbors turn up the volume of the TV. Guess you really are a bad girl, disturbing other hotel guests like that. Then again, you're so bad that you couldn't care less if anyone can hear you. They're probably just jealous of the great time you're having right now. As far as you're concerned, you want this to last all night long.
You decide to rub on your clit, which proves to be the cherry on top of all the pleasure you're feeling right now. Your legs start to tremble in anticipation of your impending orgasm. When it finally hits, you throw your head back and let out one last, climactic cry.
When you come down from your orgasmic high, you feel Dan's cock pulsate inside of you as he lets out a growl. As he gasps, you lean down and begin to make out with him once more.
After the fourth or fifth kiss, Dan says "That was amazing <<print $name>>."
"It sure was." You reply.
"So you enjoyed it too?"
"I mean you had me screaming like a banshee."
An awkward smile fills Dan's face. "Right... Just good to hear it, you know?"
"Of course."
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
Dan then rolls off of you. "I probably should get back home now."
"Sure... Feel free to stop by any time."
"I will, <<print $name>>."
You share a parting kiss with Dan, before he leaves you to <<link "rest up.">><<set $JOBCYCLE to 0>><<goto "Day Rest">><</link>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 5>>
<<set $stress to $stress - 50>>
<<set $DanLove to $DanLove + 1>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You proceed to turn around, before saying "My pretty face, or my <<print $boobs>> tits?"
"Both." Dan says with a smile.
"Heh... Good answer."
You then rub the lips of your entrance against his hardness. A gasp leaves your mouth as you look to the dumbfounded face on Dan's face.
You can't help but lean down and give him a kiss. As you lock lips with your lover, you grip his shaft and guide it towards your slit. When you part lips with him, you push the shaft inside of you, letting out a gasp upon enveloping his length.
With your hands on his chest, you sit up, letting his length push deep inside of you. Next, you begin to grind your hips, rubbing your clit against his pelvis. Ardent cries soon fill the room while you work his cock just how you like to. With nothing to do but just lay there, Dan decides to explore your body with his hands.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
His hands start on your thighs before gliding up to your hips. With the way he's looking at your <<print $boobs>> breasts, you know exactly where those hands are going to end up. Sure enough, those hands slide up your waist and towards your chest.
"Don't be shy baby. Grab those titties." You coo.
Dan does just that, squeezing on your <<$print boobs>> boobs.
"How do they feel?"
"Oh they feel so soft <<print $name>>."
"Ahhh... feel free to play with the nipples."
Taking the hint, Dan pinches on both of your nipples. This has you wincing in both pain and pleasure as you continue to work his length. Every motion you make has you inching closer and closer to climax.
Your face tightens, before your body starts to tense up. The pressure builds and builds until it finally unleashes, causing you to shudder on top of Dan. He watches in awe whilst you indulge in your climax.
When you come down from your orgasmic high, you feel Dan's cock pulsate inside of you as he lets out a growl. As he gasps, you lean down and begin to make out with him once more.
After the fourth or fifth kiss, Dan says "That was amazing <<print $name>>."
"It sure was." You reply.
"So you enjoyed it too?"
"I mean you had me screaming like a banshee."
An awkward smile fills Dan's face. "Right... Just good to hear it, you know?"
"Of course."
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
Dan then rolls off of you. "I probably should get back home now."
"Sure... Feel free to stop by any time."
"I will, <<print $name>>."
You share a parting kiss with Dan, before he leaves you to <<link "rest up.">><<set $JOBCYCLE to 0>><<goto "Day Rest">><</link>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 5>>
<<set $stress to $stress - 50>>
<<set $DanLove to $DanLove + 1>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>><<set $hjtrucker to random(1,5)>><<goto "Trucker HJ">>
<<button [[Random|Trucker HJ]]>><</button>>
<<button [[Basic Customer|Trucker HJ]]>><<set $hjtrucker to 1>><</button>>
<<button [[Asshole Customer|Trucker HJ]]>><<set $hjtrucker to 2>><</button>>
<<button [[Boring Customer|Trucker HJ]]>><<set $hjtrucker to 3>><</button>>
<<button [[Footjob Customer|Trucker HJ]]>><<set $hjtrucker to 4>><</button>>
<<button [[Porn-Watching Customer|Trucker HJ]]>><<set $hjtrucker to 5>><</button>>
<<set $JOBCYCLE to 0>>
<<button [[Random|Trucker Finger]]>><<set $hjtrucker to random(1,3)>><</button>>
<<button [[Basic Customer|Trucker Finger]]>><<set $hjtrucker to 2>><</button>>
<<button [[Mean Customer|Trucker Finger]]>><<set $hjtrucker to 1>><</button>>
<<button [[Squirting Customer|Trucker Finger]]>><<set $hjtrucker to 3>><</button>>
<<set $JOBCYCLE to 0>>
<<set $hjtrucker to random(1,3)>> <<goto "Trucker Finger">>
<<set $hjtrucker to random(1,4)>><<goto "Trucker BJ">><<button [[Random|Trucker BJ]]>><</button>>
<<button [[Basic Customer|Trucker BJ]]>><<set $hjtrucker to 1>><</button>>
<<button [[Rough Customer|Trucker BJ]]>><<set $hjtrucker to 2>><</button>>
<<button [[Rough Customer w/Facial|Trucker BJ]]>><<set $hjtrucker to 4>><</button>>
<<button [[Boob Loving Customer|Trucker BJ]]>><<set $hjtrucker to 3>><</button>>
<<button [[Throat Fuck Customer|Trucker BJ]]>><<set $hjtrucker to 5>><</button>>
<<set $JOBCYCLE to 0>>
<<set $hjtrucker to random(1,5)>>
<<button [[Random|Trucker Cunny]]>><<set $hjtrucker to random(1,3)>><</button>>
<<button [[Basic Customer|Trucker Cunny]]>><<set $hjtrucker to 2>><</button>>
<<button [[Face-Sitting Customer|Trucker Cunny]]>><<set $hjtrucker to 1>><</button>>
<<button [[69 Customer|Trucker Cunny]]>><<set $hjtrucker to 3>><</button>>
<<set $JOBCYCLE to 0>>
<<set $hjtrucker to random(1,3)>><<goto "Trucker Cunny">>
<<button [[Random|Trucker Fuck]]>><</button>> <<set $hjtrucker to random(1,3)>><<goto "Trucker Fuck">>
<<button [[Basic Customer|Trucker Fuck]]>><<set $hjtrucker to 2>><</button>>
<<button [[Rough Customer|Trucker Fuck]]>><<set $hjtrucker to 1>><</button>>
<<button [[Pull Out Customer|Trucker Fuck]]>><<set $hjtrucker to 3>><</button>>
<<set $JOBCYCLE to 0>>
<<set $hjtrucker to random(1,3)>>
<<button [[Random|Trucker Scissor]]>><<set $hjtrucker to random(1,2)>><</button>>
<<button [[Basic Customer|Trucker Scissor]]>><<set $hjtrucker to 1>><</button>>
<<button [[Kinky, Back-Wrecker Customer|Trucker Scissor]]>><<set $hjtrucker to 2>><</button>>
<<set $JOBCYCLE to 0>>
<<set $hjtrucker to random(1,2)>> <<goto "Trucker Scissor">>
<<button [[Random|WorkPLBar]]>><<set $barjob to random(1,6)>><</button>>
<<button [[Basic Shift|WorkPLBar]]>><<set $barjob to 2>><</button>>
<<button [[Slow Shift|WorkPLBar]]>><<set $barjob to 5>><</button>>
<<button [[Busy Shift|WorkPLBar]]>><<set $barjob to 6>><</button>>
<<set $JOBCYCLE to 0>>
<<set $barjob to random(1,6)>> <<goto "WorkPLBar">>
"Do you know when you're Dad will get back?" You ask.
"Not really, but he's usually not out all that long."
"Why don't we take a break and wait for him?"
"I suppose. How about we sit outside?"
"Sounds good to me."
You follow Annabell outside, heading towards wherever she plans to take you. She leads you through the local graveyard and towards the forest looming over it. You get a feeling said forest could go on forever, so you ask "Where are we heading?"
"Not far. I just like to come here. It takes my mind off things." Annabell says.
Sure enough, you find yourself in a small clearing with what was once a see-saw in the middle of it. It'd been converted into a bench by someone who'd put metal legs on either side. Annabell sits down on it so you do the same.
"This is neat. Did they make this when the church was a school?" You ask.
"Yeah. I think it was turned into a bench when a boy broke his arm."
You wince. "Ouch… So you come here often?" You ask.
"Yeah... I like to come here when I want some quiet."
You nod. "It's certainly peaceful here."
"Say, <<print $name>>. Can I ask you something?"
"Sure."
"What's it like traveling?"
[[Chaotic|AD2 dt Chaos]]
[[Fascinating|AD2 dt Fas]]"Chaotic I guess. Part of you doesn't know what's gonna happen. One day you're cruising bars and the next you're exploring the Grand Canyon. I mean, If you told me that yesterday I'd end up having an accident, I'd probably laugh." You say.
"Right..." Annabell says.
"You ever thought about travelling Annabell?"
"Maybe if I had the money."
"Well that's part of the chaos, you know?"
"Yeah... I don't know if I could cope with that."
"You don't know until you try."
"I guess that's one way of seeing things... Say, what's the most interesting thing you've done during your trip?"
[[Kissing a girl|AD2 TD Lesbian]]
[[Smoking weed|AD2 TD Weed]]
<<if $tattoo isnot 'NONE'>>
[[Getting a tattoo|AD2 TD Tattoo]]
<</if>>"To be honest, it's been fascinating. You just don't know what's out there until you take a look around."
"Yeah?" Annabell perks up, seemingly eager to hear more about your travels."
"Yeah. I mean before yesterday Sutton was just some town I was going to pass through, but now that I'm here, I've met plenty of interesting people. Like you."
Annabell's cheeks start to blush. "Thanks... but, don't you get worried?"
"About what?"
"You know. Not being able to make it back home?"
<<if $JOBCYCLE isnot 1>><<set $AnnabellLove to $AnnabellLove + 1>><</if>>
You shrug. "Life finds a way."
"I guess."
"So what about you Annabell. You ever thought about travelling?"
"Yeah, I think it'd be neat to try new things for once."
"If you could try something right now, what would you do?"
"I dunno to be honest... What's something new you tried during your trip?"
<<link "Kissing a girl">><<set $JOBCYCLE to 0>><<goto "AD2 TD Lesbian">><</link>>
<<link "Smoking weed">><<set $JOBCYCLE to 0>><<goto "AD2 TD Weed">><</link>>
<<if $tattoo isnot 'NONE'>>
<<link "Getting a tattoo">><<set $JOBCYCLE to 0>><<goto "AD2 TD Tattoo">><</link>>
<</if>>
<<set $JOBCYCLE to 1>>"You know I'd never kissed a girl before." You say.
"Oh..." Annabell winces. "I've never kissed anyone before to be honest."
"There's nothing wrong with that."
"You don't think I'm weird for that?"
"Not at all. It's important to do things when you're comfortable to do so."
She smiles. "That's fair... And I think it's okay to be gay too."
"Oh yeah?"
Annabell meets your gaze. "Yeah, I mean, love is love."
"Absolutely."
The shy girl braves touching your thigh, making you smile. The two of you look into each other's eyes as you wonder if Annabell is ready to finally cross that bridge. Suddenly, she seems to freeze up, so you say "Annabell."
"Am I doing something wrong?" She asks.
"Just take things at your own pace."
Annabell retracts her hand as her cheeks turn red. "Right..."
That's when you hear a man call out "Annabell? Are you there?"
Annabell gasps as she turns to her voice. If you didn't know any better, you'd think she was a starlet in an 80's slasher film who'd gotten caught by the killer.
[[That's when the door to the basement opens...|AD2 TD Dadarrives]]
<<set $AnnaDay2Choice to "Lesbian">>
<<set $JOBCYCLE to 1>>"Smoking pot." You say.
Annabell's eyes went wide, making it evident how much she was caught off guard by your statement. "Isn't that illegal?"
"Depends where you are."
"So what's it like to smoke marijuana?"
You shrug. "It's hard to describe. At one moment I was laughing at the wall, and then the next I was about ready to eat a horse."
"That does sound interesting... but isn't it addictive?"
"Maybe for some people, but you can say that for just about anything."
"I guess that's true… I mean it's no different to drinking alcohol, right?"
"Among other things."
"Well, I guess there's a first time for everything, right?"
"Absolutely."
That's when you hear a man call out "Annabell? Are you there?"
Annabell gasps as she turns to her voice. If you didn't know any better, you'd think she was a starlet in an 80's slasher film who'd gotten caught by the killer.
[[That's when the door to the basement opens...|AD2 TD Dadarrives]]
<<set $AnnaDay2Choice to "Weed">>
<<set $JOBCYCLE to 1>>"Well I got my first tattoo." You say.
"Oh yeah? Can I see it?" Annabell asks.
"Of course."
<<if $tattoo is "slut">>
You proceed to stand up and pull your pants down to flaunt the love heart you have on your ass. Looking over your shoulder, you see Annabell's jaw drop in shock.
"You weren't expecting that, were you?" You say.
"Gosh... N-not at all. Did that hurt?"
"A bit, but there's plenty of padding."
<<elseif $tattoo is "beauty">>
You pull your sleeve up, further flaunting the rose tattooed on your forearm.
"Oh. That's neat. Did it hurt?" Annabell asked.
"A little, but I think it was worth it."
<<elseif $tattoo is "Stress" >>
You open your hand and wave at Annabell, showing the cartoon cat on your palm.
A smile fills Annabell's face. . ”"That's pretty neat."
"Isn't it just?"
”Did it hurt?"
"A bit, but I know how to stay calm."
<<elseif $tattoo is "Cum">>
You pull down on the collar of your shirt, revealing the chalice that is etched just below your collarbone.
"Oh... That's uh... interesting. Is there a meaning behind it?"
"No. I just thought it looked interesting." You say, lying through your teeth. You didn't really want to give away the meaning to the preacher's daughter. Not just yet anyway.
<<elseif $tattoo is "LesTat">>
You hold up your arm to show the intertwined scissors on your arm.
"Oh... That's neat I guess. Are you into arts and crafts?"
A smile fills your face. "It's not about arts and crafts."
"Oh... What does it mean then?"
"You ever heard of scissoring?"
"I uh… not really."
<<elseif $tattoo is "Notoriety">>
You pull up your sleeve, showing the words 'Thug Life' that are permanently tattooed on your body.
"Whoa... That's a bit uh... extreme." Anna's voice quivers.
"Well, I'm a pretty extreme person."
"Did it hurt?"
"Oh please. I barely felt it."
<<elseif $tattoo is "Drinker">>
You pull up your sleeve, showing the pin-up sitting in a martini glass.
"Oh... She's pretty." Annabell says.
You smile, imaging Annabell saying that when you remove other pieces of clothing. "Isn't she just?"
"Did it hurt to get?"
"Honestly, I barely remember getting it."
"Oh... I thought tattoos kinda hurt?"
"Eh, guess I'm kinda numb to those things."
<</if>>
That's when you hear a man call out "Annabell? Are you there?"
Annabell gasps as she turns to her voice. If you didn't know any better, you'd think she was a starlet in an 80's slasher film who'd gotten caught by the killer.
[[That's when the door to the basement opens...|AD2 TD Dadarrives]] <<set $JOBCYCLE to 0>>An older man staggers into the forest, wearing a plaid shirt and ill-fitting jeans.
"Father." Annabell said.
He proceeds to cross his arms and shoot dagger eyes at the pair of you.
"What are you two doing lollygagging out here, when all the boxes haven't been packed yet?"
"I can explain." You say, standing up.
"And just who might you be?"
"<<print $name>>. She was the woman who had the accident." Annabell interjects.
"So she's the reason you're not doing what I asked you to do?"
"It's not like that." You reply. "There wasn't quite enough food."
The man lets out a sigh. "Again?"
His face crumples up for a second as he looks to a nearby tree, making you wonder what exactly is on his mind.
"Are most of the boxes done?" He asks.
"Yes Father." Annabell says.
"Okay... I'll sort it out."
The man walks away as you turn to Annabell, who's holding her hands against her chest. You pat her back before saying "You okay?"
"Yeah..."
"You sure?"
Annabell nods. "Yeah I'm fine. Father will probably want me back at the church though, so you might want to get going."
"Sure. I'll see you around Annabell."
"Yeah. See you."
As you walk away, you begin to wonder just how Annabell will cope. Part of you knows that all you've gotten is a glimpse at the dysfunction of her home life. Either way, [[all you can do about it is go somewhere else|Go somewhere else]].
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(20,33)>>
<</if>><</if>><</nobr>>
<<set $AnnabellD2Q to 1>><<button [[Random|Bar Working]]>><<set $barjob to random(1,4)>><</button>>
<<button [[Basic Shift|Bar Working]]>><<set $barjob to 1>><</button>>
<<button [[Show us ya tits Shift|Bar Working]]>><<set $barjob to 2>><</button>>
<<button [[Busy Shift|Bar Working]]>><<set $barjob to 4>><</button>>
<<button [[Spilled Drink Shift|Bar Working]]>><<set $barjob to 3>><</button>>
<<set $JOBCYCLE to 0>>
<<set $barjob to random(1,4)>> <<goto "Bar Working">>
<<set $JOBCYCLE to 0>>
<<goto "Barjob4">><<set $JOBCYCLE to 0>>
<<goto "Barflashresult">>
<<set $JOBCYCLE to 0>>
<<goto "ChanceDay2Chill">><<set $JOBCYCLE to 0>>
<<goto "Sexoldman_ride_2">><<set $JOBCYCLE to 0>>
<<goto "Sexoldman_spoon2ride">><<set $JOBCYCLE to 0>>
<<goto "Sexoldman_pronebone">><<set $JOBCYCLE to 0>>
<<goto "Sexoldman_ride_3">><<set $JOBCYCLE to 0>>
<<goto "Sexoldman_bed_swallow">><<set $JOBCYCLE to 0>>
<<goto "Sexoldman_Ride_swallow">>After selling the pills, you head back to Chance. He greets you with an ear to ear smile, saying "You took your time."
"I uh... Guess your client is into trying before buying."
"Cool. You got my cash?"
You hand him twenty-five bucks to which he says "Hope that helps you. Might have a few more little gigs too if you're willing."
"I'll be sure to keep it in mind."
"Right, so anything else?"
[[Buy drugs|BD2]]
[[Go back|Pink Lounge Strip Club]] "Yeah, nice try." The man says.
<<if $JOBCYCLE isnot 1>><<set $cash to $cash - 400>><</if>>
You look over your shoulder to witness him pull his pants down, freeing his hard, hairy cock. He's about half the size of Bill, which puts him in the spectrum of average. With a grip, he gropes your plump rump and snarls "You're a bad girl, aren't ya?"
"Yeah I'm a bad girl. What are you going to do about it?" You reply.
With a grin, the man slaps your ass. Pain sears throughout your body, but you grit your teeth and bear it all the same.
"How's that?" He asks.
<<if $Noriety gte 70>>
"You're gonna have to try a lot harder than that." You reply.
He spanks you once more, and you do your best to hide how much it hurts.
"You're probably right, but I don't have the fuckin' time right now."
<<elseif $sluttiness gte 70>>
"Mhmm... That all you got old man? Most guys can slap me harder than that."
"And I bet a naughty skank like you has had her fair share of dick, haven't you?"
Before you can mutter a reply, The man slaps your ass once more, this time leaving a mark as you wince in pain.
"That's a bit more like it, isn't it?"
<</if>>
The man then pulls out a condom and proceeds to roll it over his hard-on. As soon as he's ready, he proceeds to press his length between the lips of your entrance. A grunt escapes your mouth as the man drives his length inside of you, his fingers digging into your hips.
"Ah... fuck yeah." He moans.
That's when the man begins to thrust. You hold up your end of the deal by letting out a barrage of fake moans. You figure that your false passion will get your partner off sooner rather than later, allowing you to get away with the cash you so desperately need.
<<set $OldMan to 269>>
In response to your pornstar performance, The man begins to piston faster. Even with this effort, the man behind you doesn't hold a candle to his friend. Hell, you could picture the surprised Las Vegas escort having her best work day on that old bastard's magnificent cock.
Back in Sutton, however, the man is starting to run out of steam. His breathing grows heavy. Reality sinks in that he's probably close to blowing his load. All of the sudden, he pulls out. You give him a confused look right as he says "Oh... Get on fuckin' your knees..."
You obey his demand, turning around and dropping to your knees. With vigor, the man strokes his cock as you hold your mouth open in hopes that his aim will put most of his load in your mouth.
Unfortunately for you, his load coats your face from hairline to chin. Some even drips down onto your <<print $boobs>> breasts. Once he's done he says "Now clean yourself up and get the fuck outta here."
You grab your clothes and head for the bathroom. Once you wash all the cum off, you head for the front door and [[onto the next misadventure|Go somewhere else]].
<<nobr>><<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + random(10,13)>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(15,23)>>
<<set $sex to $sex + 1>>
<<set $tricks to $tricks + 1>>
<</if>>
<</if>><</nobr>>
"How about you get on top now?" You say.
"Sure."
You grip Dan tightly and let him roll you onto your back. You proceed to snare him in your limbs, suggesting that you want him to keep fucking you. He soon obliges, pressing his dick back inside of you.
"Oh, fuck me Dan." You coo.
Just as you desired, Dan begins to rock his hips, causing the bed underneath you to shake and creak. He might be inexperienced, but Dan's also a quick learner. One that has you filling the room with your passionate cries.
"Oh fuck yeah... Keep going. Keep going." You moan, hoping to encourage him further. You can feel Dan's heavy breathing on your neck. It's apparent that he's struggling to do his best, but you smile at the fact that he's giving you his all.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
The TV in another room comes on in an attempt to drown out your passionate moans. You couldn't care less if anyone can hear you. They're probably just jealous of the great time you're having right now. As far as you're concerned, you want this to last all night long.
Once again you feel your orgasm build once more, so you say "Keep fucking me I'm gonna cum!"
Dan looks into your eyes, only to witness them roll into the back of your head as ecstasy takes over your body. Whilst you convulse underneath your lover, he lets out a guttural groan, informing you of his own release.
The two of you kiss some more before Dan says "That was amazing <<print $name>>."
"It sure was." You reply.
"So you enjoyed it too?"
"I mean you had me screaming like a banshee."
An awkward smile fills Dan's face. "Right... Just good to hear it, you know?"
"Of course."
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
Dan then rolls off of you. "I probably should get back home now."
"Sure... Feel free to stop by any time."
"I will, <<print $name>>."
You share a parting kiss with Dan, before he leaves you to <<link "rest up.">><<set $JOBCYCLE to 0>><<goto "Day Rest">><</link>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 5>>
<<set $stress to $stress - 50>>
<<set $DanLove to $DanLove + 1>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>"How about you let me go on top?" You ask.
Concern fills Dan's face. "I'm not doing anything wrong, am I?"
"Not at all. I just wanna change things up."
"O-okay then."
Dan does as he's told, laying down on the bed. This allows you to get on top of him and rub the lips of your entrance against his hardness. A gasp leaves your mouth as you look to the dumbfounded face on Dan's face.
You can't help but lean down and give him a kiss. As you lock lips with your lover, you grip his shaft and guide it towards your slit. When you part lips with him, you push the shaft inside of you, letting out a gasp upon enveloping his length.
With your hands on his chest, you sit up, letting his length push deep inside of you. Next, you begin to grind your hips, rubbing your clit against his pelvis. Ardent cries soon fill the room while you work his cock just how you like to. With nothing to do but just lay there, Dan decides to explore your body with his hands.
<<if $JOBCYCLE isnot 1>><<set $orgasms to $orgasms + 1>><</if>>
His hands start on your thighs before gliding up to your hips. With the way he's looking at your <<print $boobs>> breasts, you know exactly where those hands are going to end up. Sure enough, those hands slide up your waist and towards your chest.
"Don't be shy baby. Grab those titties." You coo.
Dan does just that, squeezing on your <<$print boobs>> boobs.
"How do they feel?"
"Oh they feel so soft <<print $name>>."
"Ahhh... feel free to play with the nipples."
Taking the hint, Dan pinches on both of your nipples. This has you wincing in both pain and pleasure as you continue to work his length. Every motion you make has you inching closer and closer to climax.
Your face tightens, before your body starts to tense up. The pressure builds and builds until it finally unleashes, causing you to shudder on top of Dan. He watches in awe whilst you indulge in your climax.
When you come down from your orgasmic high, you feel Dan's cock pulsate inside of you as he lets out a growl. As he gasps, you lean down and begin to make out with him once more.
After the fourth or fifth kiss, Dan says "That was amazing <<print $name>>."
"It sure was." You reply.
"So you enjoyed it too?"
"I mean you had me screaming like a banshee."
An awkward smile fills Dan's face. "Right... Just good to hear it, you know?"
"Of course."
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
Dan then rolls off of you. "I probably should get back home now."
"Sure... Feel free to stop by any time."
"I will, <<print $name>>."
You share a parting kiss with Dan, before he leaves you to <<link "rest up.">><<set $JOBCYCLE to 0>><<goto "Day Rest">><</link>>
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $sluttiness to $sluttiness + 5>>
<<set $stress to $stress - 50>>
<<set $DanLove to $DanLove + 1>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>Huh?
<<set $hjtrucker to random(1,10)>>
<<goto "can wait around to suck a dick.">>Your name is <<textbox "$name" $name>>
You have long, luscious hair that is...
* <<radiobutton "$hair" "brown" autocheck>> Basic Brown.
* <<radiobutton "$hair" "blonde" autocheck>> Hollywood Blonde.
* <<radiobutton "$hair" "black" autocheck>> Jet Black.
* <<radiobutton "$hair" "red" autocheck>> Firey Red.
* <<radiobutton "$hair" "blue" autocheck>> Alternatively Blue.
Your eyes are...
* <<radiobutton "$eyes" "brown" autocheck>> Brown.
* <<radiobutton "$eyes" "blue" autocheck>> Blue.
* <<radiobutton "$eyes" "green" autocheck>> Green.
* <<radiobutton "$eyes" "amber" autocheck>> Amber.
Your breasts are (Boob size has minor effects on certain interactions)...
* <<radiobutton "$boobs" "cute" autocheck>> Cute little beestings.
* <<radiobutton "$boobs" "small" autocheck>> Nice small handfuls.
* <<radiobutton "$boobs" "big" autocheck>> Two big ol' bags of fun.
* <<radiobutton "$boobs" "huge" autocheck>> Huge enough to cause back problems.
Downstairs, your pubic hair is...
* <<radiobutton "$bodyhair" "shaved" autocheck>> Completely bald.
* <<radiobutton "$bodyhair" "landing strip" autocheck>> A landing strip.
* <<radiobutton "$bodyhair" "martini" autocheck>> A neat little triangle.
* <<radiobutton "$bodyhair" "love heart" autocheck>> Cut into the shape of a love heart (how cute!)
* <<radiobutton "$bodyhair" "trimmed" autocheck>> Nice and trimmed.
* <<radiobutton "$bodyhair" "bush" autocheck>> Uncut bush.
Along your travels, you also spent some money on a tattoo...
* <<radiobutton "$tattoo" "NONE" autocheck>> You didn't actually get a tattoo, and instead saved some money. (Start with + $100)
* <<radiobutton "$tattoo" "slut" autocheck>> A love heart on your ass. (+10 sluttiness)
* <<radiobutton "$tattoo" "beauty" autocheck>> A tasteful rose on your arm. (+10 beauty and 60 minimum beauty upon washing up)
* <<radiobutton "$tattoo" "Notoriety" autocheck>> 'Thug Life' on your arm. (Notoriety raises slower and earlier access to drug dealing activities)
* <<radiobutton "$tattoo" "Stress" autocheck>> A happy cartoon cat on the palm of your hand. (Stress raises slower than normal)
* <<radiobutton "$tattoo" "Cum" autocheck>> A chalice just below your collarbone. (Cum swallowed is added to sluttiness. Typical load of cum is 3 to 4 mls. Less sluttiness required to give blowjobs in certain activities.)
* <<radiobutton "$tattoo" "LesTat" autocheck>> Two pairs of scissors intertwined on your forearm. (Maximum payment, less stress during lesbian prostitution events and less sluttiness required for lesbian prostitution events).
* <<radiobutton "$tattoo" "Drinker" autocheck>> A pin-up girl in a martini glass on your arm. (Can drink +2 drinks before triggering drunk events. Drinking buffs increased).
* <<radiobutton "$tattoo" "Vibrator" autocheck>> Instead of a tattoo, you bought a vibrator. (Higher buffs from masturbation. Can also be used during certain encounters).
<div align='center' style='font-size: 100%;'>\
<<return>>
</div>
<<goto "GHole_1_HJ">>
Select Reward:
<<listbox "$chance">>
<<option "Random" 69>>
<<option "$10" 9>>
<<option "Weed" 8>>
<<option "$5" 6>>
<<option "Lottery Ticket" 4>>
<</listbox>>
<<set $JOBCYCLE to 0>>
<<goto "GHole_1_BJ">>
Select Reward:
<<listbox "$chance">>
<<option "Random" 69>>
<<option "$10" 9>>
<<option "Weed" 8>>
<<option "$20" 6>>
<<option "Lottery Ticket" 4>>
<<option "Big Load" 3>>
<</listbox>>
<<set $JOBCYCLE to 0>>
<<goto "Ghole_2_Fuck">>
Select Reward:
<<listbox "$chance">>
<<option "Random" 69>>
<<option "$20" 9>>
<<option "Weed" 8>>
<<option "$50" 6>>
<<option "Lottery Ticket" 4>>
<</listbox>>
<<set $JOBCYCLE to 0>> <<goto "Ghole_Condom_HJ">>
Select Reward:
<<listbox "$chance">>
<<option "Random" 69>>
<<option "$10" 9>>
<<option "Weed" 8>>
<<option "$5" 6>>
<<option "Lottery Ticket" 4>>
<</listbox>>
<<set $JOBCYCLE to 0>>
<<goto "Ghole_Condom_BlowJ">>
Select Reward:
<<listbox "$chance">>
<<option "Random" 69>>
<<option "Cum" 10>>
<<option "$10" 9>>
<<option "Weed" 8>>
<<option "$20" 6>>
<<option "Lottery Ticket" 4>>
<</listbox>>
<<set $JOBCYCLE to 0>>
<<goto "Ghole_Condom_Fuck">>
Select Reward:
<<listbox "$chance">>
<<option "Random" 69>>
<<option "$20" 9>>
<<option "Weed" 8>>
<<option "$50" 6>>
<<option "Lottery Ticket" 4>>
<</listbox>>
<<set $JOBCYCLE to 0>>
Set Lottery Result
<<listbox "$lottery">>
<<option "Random" 251>>
<<option "Condoms" 30>>
<<option "Beer" 32>>
<<option "$5 (Break Even)" 47>>
<<option "$10" 12>>
<<option "$100" 3>>
<<option "$250" 9>>
<<option "The Prize Ending" 27>>
<<option "Deus Ex Reference" 51>>
<<option "Nothing (You suck at cheating)" 220>>
<</listbox>><<if $chance eq 1>>Suddenly, you have the urge to rid your body of what it doesn't need. This includes dumping a torrent of vomit on the floor and flooding your pants with urine. People laugh at your sudden eruption of body fluids but one good samaritan carries you outside and to the back of their car.
<<set $beauty to 0>>
Whoever is driving has red hair and seems to speak about Sweet Es or something. It's all a bit much to make out for you in your drunken state, so you just sprawl out in the back seat.
Whoever your red-headed savior is, they lead you to some small room with a nice comfy bed to lay in. Yeah… [[That'd be nice…|MCB2_wakeup]]
<<elseif $chance eq 2>>A random stranger puts his arm around you. Mind you, he's a rather handsome stranger. Between the blur of a face and the strong support of his arm keeping you upright, you swear you're with the splitting image of a supermodel.
"You're handsome." You slur, before further showing your affection by planting a big, sloppy kiss on that foggy face of his.
He carries you away from the bar, and you continue to kiss him all the way down the street. And why not? There's no need to be shy when you've managed to bag such a stud. Eventually, you find yourself inside some sort of building.
"Is this your house?" You ask.
"Yeah, it's-"
Before the man can finish his sentence, you wrap your arms around him before sealing your lips on his. As you make out, he carries you toward his bed. The blur in front of you then starts to go from colorful to pale. You figure he's removing his clothes so you try to do the same and pull down on your pants.
As you struggle to get your pants to your knees, your partner decides he doesn't need to see you in all your naked glory. Instead, he flings your legs up and presses something plasticly and phallic against your pussy.
"Oh yeah. Give me your fucking dick." You cry.
The man gives you what you want, thrusting away with gusto. The sound of flesh slapping flesh fills your ears as the blur above you becomes even blurrier. Whatever is underneath you rocks like the ocean, making your head spin. [[In fact, you start to feel a bit sea-sick to all the motion going on.
|MCB2sex]] <<set $hjtrucker to random(1,3)>>
<<elseif $chance eq 3>>All of a sudden, you have the urge to hop up on the nearest pool table. Somehow, you manage to get on top of the table without falling. Next, you grab the hem of your top before bellowing "HEY EVERYONE!"
<<if $boobs isnot "cute">>
You then pull both your top and bra, showing all the patrons your <<print $boobs>> titties. You then let out a loud cheer which your newfound audience returns.
<<elseif $boobs is "cute">>
You then pull both your top, showing all the patrons your <<print $boobs>> titties. You then let out a loud cheer which your newfound audience returns.
<</if>>
Seemingly not amused by the show, Mary then pulls you down from the table. You give her a tight hug, pressing up against her massive mounds. Why doesn't she flaunt those beautiful bosoms? It's probably why most of the men in this town come to drink here.
She leads you outside and then to the back of the car. You decide to sprawl out on the backseat as you're driven to your destination. Maybe flashing Mary had convinced Mary to take you to Costa Rosa. Who knew your <<print $boobs>> pair of boobs would come in so handy?
Even better, it seems that Mary has gone to the liberty of booking a hotel room. She also carries you inside, before letting you [[take a much needed rest.|MCB2_4_wakeup]]
<<elseif $chance eq 4>>Suddenly, you feel all the alcohol you've been drinking building in your bladder. You also realize that it's about to exit your bladder very soon. With that in mind, you stagger towards [[the toilets, hoping you'll make it in time...|Too drunkMCB2_Piss]]
<<set $hjtrucker to random(1,3)>>
<<elseif $chance eq 5>> You manage to stagger outside to the carpark. There, you see your car. All you need to do is unlock it. The thingo with the button to unlock the door seems a lot bigger, but you can't find the button. Instead, you jab the key at the door, hoping to find the hole.
That's when someone shouts "Hey! That's my car!"
You turn to the Foggy Man. "Excuse me, but this is my car."
You jab the key at the Foggy Man to let him know that you're nothing to mess with. Your car ain't for sale and it's gonna cost him his life if he tries to take it. Wisely, the Foggy Man decides to back off.
That's when you see a police cruiser pull up. Perfect. Now someone can arrest the [[Foggy Man before you have to stab him...
|TooDrunkMCB2_5]].
<<set $Noriety to $Noriety + 10>>
<<if $tattoo is $Notoriety>>
<<set $Noriety to $Noriety - random(3,5)>>
<<set $chance to random(1,5)>>
<</if>>
<</if>>
<<set $JOBCYCLE to 0>><<if $hjtrucker is 1>> The man continues to piston as you wait for him to finish up. There is plenty of enthusiasm in his thrusts, but they're not doing much for you. Maybe the blur above you just needs to find his rhythm.
Unfortunately, he never finds that rhythm. Even in your drunken state, you know what the guttural growl means. All the thrusting comes to a stop and the man pulls out. You're left to lay down on the bed, left with nothing but disappointment and drunkenness.
After a nice little nap, you get dressed and try and find the front door. You know the drill. You're probably never going to see this guy again, but at least one of you scratched an itch, and that's all that he ever wanted from you.
[[Go somewhere else]]
<<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 10>>
<<if $tattoo is "Stress">>
<<set $stress to $stress - random (3,5)>>
<</if>> <</if>>
<<elseif $hjtrucker is 2>>The man continues to piston as you grip the edge of the bed. There is plenty of enthusiasm in his thrusts. Too much in fact. You start to feel nauseous from all the motion and before you know it, vomit suddenly erupts from your mouth and onto yourself.
The Foggy Man steps away, seemingly repulsed by a little puke. Still, at least all the rocking around has stopped. You sit upright and let out a groan, before looking at the blur of a man in front of you.
"Goddamit!" He says.
After burying your face in your palm, you say "Ugh... Not so loud."
<<set $Vomit to $Vomit + 1>>
"Did you really have to puke all over my bed?" The man asks.
You look over to the pool of vomit on the bedsheets.
"Yeah... Yeah I did." You groan.
"Goddamnit woman."
"Ugh… I said not so loud."
You lay down on your back as the man smacks the bed. "Off. I gotta clean the damn sheets now."
"Ugh... fine."
You somehow manage to get onto your feet, before trying to stagger towards the exit. Of course, with your pants around your knees, you suddenly find yourself falling towards the wall. In the nick of time, you throw your hands up to brace on the wall and prevent yourself from hitting the floor.
You then look down at your pants. Why did you pull them down again? Maybe you needed to do a pee or a poo. Hopefully not, because the Foggy Man is already mad enough as it is with your most recent discarge of waste.
Instead, you pull your pants up and hold them up before heading towards the next room. There, you find a nice comfy couch where you take a nice little nap. Fortunately, you've seemingly gotten all the vomit out of your system, so you won't anger the Foggy Man any further.
You wake up to a thumping headache. Not much you can do about it except walk away. You know the drill. You're probably never going to see this guy again, but you both scratched an itch, and that's all that matters.
[[Go somewhere else]]
<<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - random(7,11)>>
<<set $stress to $stress - 15>>
<<if $tattoo is "Stress">>
<<set $stress to $stress - random (3,4)>>
<</if>><</if>>
<<elseif $hjtrucker is 3>>The man continues to piston as you grip the edge of the bed. There is plenty of enthusiasm in his thrusts, and you return said enthusiasm with a barrage of passionate moans. You might not be able to make out his face, but you're certain he knows what he's doing.
"Oh yeah. Fuck me just like that!" You scream.
The Foggy Man hears you loud and clear, thrusting away. You can't help but scream "Yes yes yes" as you head towards orgasmic bliss. Suddenly, waves of pleasure wash over your body as it shudders uncontrollably.
As you calm down, the man lets out a cry. Even in your drunken state, you know what the guttural growl means. All the thrusting comes to a stop and the man pulls out. You then lay down on the bed. The Foggy Man leaves you to take a rest and sober up.
After a nice little nap, you get dressed and try and find the front door. You know the drill. You're probably never going to see this guy again, but you both scratched an itch, and that's all that matters.
[[Go somewhere else]]
<<if $JOBCYCLE isnot 1>>
<<set $orgasms to $orgasms + 1>>
<<set $stress to $stress - 10>>
<<if $tattoo is "Stress">>
<<set $stress to $stress - random (3,5)>>
<</if>><</if>>
<</if>>
<<if $JOBCYCLE isnot 1>> <<set $sex to $sex + 1>><</if>>
<<set $JOBCYCLE to 1>>
<<set $drunkness to 0>>Upon awakening from your drunken slumber, you find yourself confronted by the smell of piss and vomit. The smell of a good time that's long since passed. You're not exactly sure how you got back to your hotel room, but you're thankful you did nonetheless.
With your head still swimming in alcohol, you head to the shower. The smell of body fluids is soon replaced by steamy water and soap. It's certainly an improvement, but you're also certain you've made a right fool of yourself.
[[Go somewhere else]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $Vomit to $Vomit + 1>>
<<set $energy to $energy - 1>>
<<set $drunkness to 0>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>You rush to the bathroom, passing patrons as you stumble towards the toilet. With every step, you feel yourself getting closer and closer to unleashing the urine building inside of you.
<<if $hjtrucker eq 1>>
You crash through the door, before stumbling passed a patron who shouts "Hey! Watch where ya going."
Rather than apologize, you rush to the door to the toilet. You then wonder if he spilled something on your pants. Something rather warm. Do they serve warm beer here?
<<if $JOBCYCLE isnot 1>> <<set $stress to $stress + 50>><</if>>
You then stagger through another door and into a stall. There, you pull down your pants and go to pee. That's when you realize that the man hadn't spilled anything on you. Instead, you've just pissed yourself.
After a sigh, you lean against the wall. There's not much you can do about your urine-soaked pants now. It's certainly not the kind of walk of shame you're used to having after a long period of drinking, but it's one you're gonna have to walk all the same.
As you try to find the courage for the inevitble embarassment you'll have to face, you hear a knock on the stall.
"Just a minute." You say.
"It's me Sweetie." Mary says. "I've got a shirt to tie around your waist."
Great. Guess everyone knows about your little accident. At least Mary can give you something to wear. You stagger up to your feet and then open the stall. Upon doing so, you let Mary tie the plaid top over your piss-stained pants.
<<if $McCallLove gte 5>>
You take the chance to glance at Mary's cleavage. Part of you wants to reach out and touch her, but you figure your drunken antics had already pushed the boundaries enough as it is.
<</if>>
"You reckon you're right to get back to your hotel?" Mary asks.
"Y-yeah. I'll be fine." You say in a rather glum tone.
[[Hotel Room]]
<<if $JOBCYCLE isnot 1>>
<<set $drunkness to $drunkness - 1>>
<<set $stress to $stress + 20>>
<<if $tattoo is "Stress">>
<<set $stress to $stress - random(3,5)>>
<<set $beauty to $beauty - 25>><</if>><</if>>
<<elseif $hjtrucker gt 1>>
You crash through the door, before stumbling passed a patron who shouts "Hey! Watch where ya going."
Rather than apologize, you rush to the door to the toilet. Next, you head to the nearest stall, hoping that it won't be too late. In the stall, you pull your pants down and take a seat on the porcelain throne. You let out a sigh of relief as urine flows freely into the toilet bowl.
Once you've completely drained yourself, you attempt to stand up. In your drunken state, you stagger before bracing on the walls with your hands. Maybe it's a good idea to sit down for a moment.
After a minute or so, you take a deep breath and stand up once more. This time you feel a bit more stable on your feet. Your next step is a bit wobbly, but you manage to make it out of the stall.
<<if $JOBCYCLE isnot 1>> <<set $drunkness to $drunkness - 1>><</if>>
You even able to make it back to the bar. You're a little sober now, but you might want to think twice before having another drink.
[[McCall's Bar]]
<</if>>
<<set $JOBCYCLE to 1>>
You head over to the garage, where most of the mechanics are hard at work. This includes a bearded, middle-aged man with a shaggy mess of brown hair. He has a burly build and whilst he has a bit of a belly, he's also got a lot of muscle.
<<if $Russ is 0>>
"Oh, hey there little lady." The man says. "How you holdin' up?"
"Well, could be better, but I'm still alive." You reply.
"That you are. I'm Russ."
"<<print $name>>. Thanks for towing my car."
"Not a problem. So, I guess you're gonna be here for a while, huh?"
"Well, a few days at least by the looks of it."
"Do you need a little bit of cash."
"Well to be honest I need a lot."
The man chuckles. "Don't we all? How about this? I'm having the boys over tonight and could do with a few extra drinks. If you go down to the truck stop and get me a six-pack, I'll let you keep the change. How does that sound?"
"Sounds fair to me."
Russ hands you a fifty-dollar note. "I'll be here all day, so feel free to bring 'em around whenever."
"Sure thing."
<<set $Russ to 1>>
You pocket the fifty dollars, taken aback about just how trusting Russ has been. You could very easily run off with the money and not look back, but maybe it'll be worth helping Russ out.
[[Go somewhere else]]
[[Go straight to the Truck Stop|Truck Stop]]
<<if $JOBCYCLE isnot 1>><<set $cash to $cash + 50>><<set $totalcash to $totalcash + 50>><</if>>
<<set $JOBCYCLE to 1>>
<<elseif $day is 1 and $Russ lte 1 and $beer lt 6>>
"Oh, hey there little lady." Russ says. "You got those drinks yet?"
"Not just yet."
<<return>>
<<elseif $day is 1 and $Russ lte 1 and $beer gte 6>>
"Oh, hey there little lady." Russ says. "You got those drinks yet?"
"I sure do."
<<if $JOBCYCLE isnot 1>><<set $beer to $beer - 6>><</if>>
You hand Russ the six-pack of beer, to which he smiles. "Thank you very much. That saves me a trip."
<<set $JOBCYCLE to 1>>
"Not a problem. Need anything else?"
Russ looks to the cars in the garage. "Honestly, I better get back to work, but feel free to pop in tomorrow. I might have some other odd jobs I need help with."
<<set $Russ to 2>>
You raise an eyebrow. "What kind of odd jobs?"
"I tend to collect scrap and other junk for cash. I could always do with a spare set of hands so long you don't mind getting them a little dirty."
"I'll be sure to keep it in mind."
<<return>>
<<elseif $day is 1 and $Russ is 2>>
You suddenly remember that Russ said that he better keep on working rather than talk.
<<return>>
<<elseif $day is 2 and $Russ is 1>>
You remember that you forgot to buy Russ the six-pack of beer. Just as you feel a hint of guilt, you notice Russ approach you.
"Hey there little lady." He says.
"Hey... Uh, sorry about yesterday. I got caught up with other things."
"Ah it's okay. I'm sure you've got a lot on your mind right now."
[[Don't bring it up and just say goodbye|Go somewhere else]]
<<if $beer gte 6>>
[[Offer to buy him some beer|RussD2Beeroffer]]<</if>>
<<if $cash gte 50>>
[[Offer to pay him back the money|RussD2Payback]]<</if>>
<<elseif $day is 2 and $Russ is 2>>
"Hey there little lady. Come in to check in on me, huh?"
"Yeah I guess." You say. "You said you might have some more work for me?"
"Well, if you're free later tonight, I've got to pick up a few things and pieces for a neighbor of mine."
<<set $Russ to 3>>
"I'll see what I'm up to."
"Sure thing little lady. Meet me here tonight."
"Alright. See you then."
Russ proceeds to go back to work, so you figure you best [[go somewhere else|Go somewhere else]].
<</if>>You find yourself on a beach with a long-haired man with bronzed skin and bulging muscles. He pulls you in and speaks in his sexy European accent. "Now my dear, it is time for us to make love."
Your lips melt with his as he pushes you onto the beach. Your clothes disappear like magic before he slides himself inside your craving wetness. He proceeds to thrust tenderly as she makes love to you.
<<if $vibrator is 0>>
Back in the real world, your finger finds the clit, rubbing it in an effort to bring you to climax. After toying with your clit for a bit, you decide to sink a finger inside. It soon meets with your spot, turning your soft purrs into passionate moans.
<<elseif $vibrator is 1>>
Back in the real world, your vibrator comes to rest on your clit. Soft purrs leave your mouth as the toy hums against your sensitive button. After a moment of teasing, you decide to plunge your toy inside. It soon meets with your spot, turning your soft purrs into passionate moans.
<</if>> <<if $JOBCYCLE isnot 1>> <<set $stress to $stress - 5>><</if>>
Of course, the lover of your dreams is able to find your spot with ease and hammer it just as well. And why not? He's your fantasy man. He can be anything you want him to be. Maybe he's a hunky pirate prince, or maybe he's a billionaire who made his money selling rare kittens.
Either way, he's perfect. From head to toe he's gorgeous, and he also able to get you off like no other man can. Hell, he probably does charity work on the weekends because he's just that good of a guy. The only thing wrong with him is that he just isn't real.
What is real though, is the way your legs are starting to tremble. Your body starts to convulse as pleasure pulsates throughout it. In the afterglow of your orgasm, you take a second to catch your breath and relax, [[before going on with your day...|Hotel Room]]
<<nobr>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>>
<<set $stress to $stress - 69>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress - 6>>
<</if>>
<<if $vibrator eq 1>>
<<set $stress to $stress - 11>>
<<set $sluttiness to $sluttiness + random(2,3)>>
<<set $Noriety to $Noriety - 5>>
<</if>>
<<set $orgasms to $orgasms + 1>>
<<set $Noriety to $Noriety - 5>>
<<set $JOBCYCLE to 1>>
<</if>>
<</nobr>>You find yourself tied to a chair. Standing over you is a balaclava-clad man. He wears only pants to make sure that chiseled body of his is on full display.
"Are you ready to play, my dear?"
<<if $JOBCYCLE is 1>><<set $sluttiness to $sluttiness + 5>><</if>>
"Yes Master."
<<if $vibrator is 0>>
Master walks forward to press his finger against the lips of your entrance. You strum along to the teasing motions you imagine. The sort that are a sweet torture.
<<elseif $vibrator is 1>>
Master walks forward to press a vibrator against the lips of your entrance. You purr along to the teasing pulsations of the toy in hand. Of course, as much as you enjoy the vibrations, you know Master wouldn't let you enjoy them for too long.
<</if>>
Your mouth salivates for the thick, meaty cock that you can picture pitched up in his pants. Of course, in this dream, you can't move. You're bound to the chair and at the mercy of Master's touch.
<<if $vibrator is 0>>
His finger penetrates your craving cunt, causing you to gasp. Maybe he is done playing, but maybe he isn't. A grin fills his face as 'his' finger wriggles around, finding your spot with no effort.
Just as things start to feel really good, Master retracts his finger. He forces you to suckle on the finger, which is drenched in your nectar.
<<elseif $vibrator is 1>>
The vibrator penetrates your craving cunt, causing you to gasp. Maybe he is done playing, but maybe he isn't. A grin fills his face as 'his' finger wriggles around, finding your spot with no effort.
Just as things start to feel really good, Master retracts the vibrator. The hum of the toy comes to a stop as he then presses the toy against your lips, forcing you to lick off your nectar.
<</if>>
"That's a good girl. Now time for the main event."
Master whips out that perfect dick of his and presses it inside of you. He fucks you rough and hard. This isn't love, this is savagery. The sort of thing that you don't usually admit you crave. Not on the first few dates anyway.
You cum in unison with your fantasy man, his seed filling your tight little pussy with his seed.
"Until we meet again." Master says.
Until we do indeed. Until then, you have [[the rest of the day...|Hotel Room]]
<<nobr>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>>
<<set $stress to $stress - 69>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress - 6>>
<</if>>
<<if $vibrator eq 1>>
<<set $stress to $stress - 11>>
<<set $sluttiness to $sluttiness + random(2,3)>>
<<set $Noriety to $Noriety - 5>>
<</if>>
<<set $orgasms to $orgasms + 1>>
<<set $Noriety to $Noriety - 5>>
<<set $JOBCYCLE to 1>>
<</if>>
<</nobr>>
You find yourself on a beach with a long-haired woman with bronzed skin and an athletic build. She pulls you in and then speaks in a European accent. "Now my dear, it is time for us to make love."
Your lips melt with her as she pushes you onto the beach. Your clothes disappear like magic before she begins fondling your sensitive areas. Soft moans escape your mouth whilst you revel in her touch.
<<if $vibrator is 0>>
Back in the real world, your finger finds your clit. You rub it in an effort to bring you to climax. After toying with your clit for a bit, you decide to sink a finger inside. It soon meets with your spot, turning your soft purrs into passionate moans.
<<elseif $vibrator is 1>>
Back in the real world, your vibrator comes to rest on your clit. Soft purrs leave your mouth as the toy hums against your sensitive button. After a moment of teasing, you decide to plunge your toy inside. It soon meets with your spot, turning your soft purrs into passionate moans.
<</if>> <<if $JOBCYCLE isnot 1>> <<set $stress to $stress - 5>><</if>>
Of course, the lover of your dreams is able to find your spot with ease and pleasure it just as well. And why not? She's your fantasy lover. She can be anything you want her to be. Maybe she's a daring pirate princess, or maybe she's a champion netball player.
Either way, she's perfect. Her body's perfect, her breasts are perfect, and so is her ass. She even knows how to make you cum with ease. The only thing wrong with her is that he just isn't real.
What is real though, is the way your legs are starting to tremble. Your body starts to convulse as pleasure pulsates throughout it. In the afterglow of your orgasm, you take a second to catch your breath and relax, [[before going on with your day...|Hotel Room]]
<<nobr>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>>
<<set $stress to $stress - 69>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress - 6>>
<</if>>
<<if $vibrator eq 1>>
<<set $stress to $stress - 11>>
<<set $sluttiness to $sluttiness + random(2,3)>>
<<set $Noriety to $Noriety - 5>>
<</if>>
<<set $orgasms to $orgasms + 1>>
<<set $Noriety to $Noriety - 5>>
<<set $JOBCYCLE to 1>>
<</if>>
<</nobr>>You imagine yourself as a secret female agent. Jane Bond traveling along with James through the streets of some foreign paradise. Maybe you're tracking an elusive terrorist in Bangkok, or maybe it's some seedy border town where the Russian mob is operating.
Either way, you're on a stakeout next to your Bond actor of choice. It's boring. Real boring. You're waiting for your target to do something remotely interesting, but before that happens, a patrol approaches. You turn your head to the threat before Mr. Bond says "Cops!"
<<if $JOBCYCLE isnot 1>> <<set $stress to $stress - 5>><</if>>
In response, you pull Mr. Bond in for a kiss. You're not here to stake out, but to make out. Of course, one kiss isn't enough. You need another and another and another. Eventually, you give into more primal urges, with Mr. Bond pulling out his hard-on.
<<if $vibrator is 0>>
As you imagine hopping onto your lover's lap, you begin to rub your pussy. A gasp escapes your mouth. One that you imagine you'd have to hold so as to not give away your position.
<<elseif $vibrator is 1>>
As you imagine hopping onto your lover's lap, you begin to tease your pussy with your vibrator. A gasp escapes your mouth. One that you imagine you'd have to hold so as to not give away your position.
<</if>>
Of course, Mr. Bond can't keep his hands off of you. The night back in the safehouse is going to be even more amazing for fantasy you, but for now, you're content to ride him.
<<if $vibrator is 0>>
Your finger might not compare well to your imaginary lover's cock, but it more than does the job. You let moans flow freely as you continue to touch yourself to the orgasm you so desperately need.
<<elseif $vibrator is 1>>
Most men might not be able to compete with a good vibrator, but a part of you likes to imagine that Q gave Bond an upgrade. Now that's a million dollar invention.
Back in the real world, you'd plunged the vibrator inside of your pussy. Moans flow freely as you continue to touch yourself to the orgasm you so desperately need.
<</if>>
Your climax sends ripples throughout your body. You picture Mr. Bond holding you tightly as you spasm against him. Your lips press against his, partly to mute yourself, and partly to prevent a god-awful one-liner from escaping his mouth.
In the real world, you have no reason to restrain yourself, so you don't. You let out a loud cry as you indulged in the pleasure pumping through your veins. Once that sensation subsides, you let out a sigh before opening your eyes.
[[Hotel Room]]
<<nobr>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>>
<<set $stress to $stress - 69>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress - 6>>
<</if>>
<<if $vibrator eq 1>>
<<set $stress to $stress - 11>>
<<set $sluttiness to $sluttiness + random(2,3)>>
<<set $Noriety to $Noriety - 5>>
<</if>>
<<set $orgasms to $orgasms + 1>>
<<set $Noriety to $Noriety - 5>>
<<set $JOBCYCLE to 1>>
<</if>>
<</nobr>>You imagine yourself as a secret female agent. Jane Bond traveling along with your partner through the streets of some foreign paradise. Maybe you're tracking an elusive terrorist in Bangkok, or maybe it's some seedy border town where the Russian mob is operating.
Either way, you're on a stakeout next to your favorite femme fatale actress of choice. It's boring. Real boring. You're waiting for your target to do something remotely interesting, but before that happens, a patrol approaches. You turn your head to the threat before your partner says "Cops!"
<<if $JOBCYCLE isnot 1>> <<set $stress to $stress - 5>><</if>>
In response, you pull her in for a kiss. You're not here to stake out, but to make out. Of course, one kiss isn't enough. You need another and another and another. Eventually, you give into more primal urges, with your partner slipping a hand underneath your pants.
<<if $vibrator is 0>>
As you imagine returning the favor to your lover, you begin to rub your pussy. A gasp escapes your mouth. One that you imagine you'd have to hold so as to not give away your position.
<<elseif $vibrator is 1>>
As you imagine returning the favor to your lover, you begin to tease your pussy with your vibrator. A gasp escapes your mouth. One that you imagine you'd have to hold so as to not give away your position.
<</if>>
Of course, your partner can't keep his hands off of you. The night back in the safehouse is going to be even more amazing for fantasy you, but for now, you're content to finger her.
<<if $vibrator is 0>>
Your finger might not compare well to your imaginary lover's touch, but it more than does the job. You let moans flow freely as you continue to touch yourself to the orgasm you so desperately need.
<<elseif $vibrator is 1>>
You then imagine your partner pulling out a vibrator to use on you. It's certainly not standard issue, but that didn't stop her from bringing it along. After all, a good spy always knows how to acquire mission essetinals.
Back in the real world, you'd plunged the vibrator inside of your pussy. Moans flow freely as you continue to touch yourself to the orgasm you so desperately need.
<</if>>
Your climax sends ripples throughout your body. You picture your partner spasming in uinson with you. Your lips press against hers, partly to mute yourself, and partly to prevent a god-awful one-liner from escaping his mouth.
In the real world, you have no reason to restrain yourself, so you don't. You let out a loud cry as you indulged in the pleasure pumping through your veins. Once that sensation subsides, you let out a sigh before opening your eyes.
[[Hotel Room]]
<<nobr>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>>
<<set $stress to $stress - 69>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress - 6>>
<</if>>
<<if $vibrator eq 1>>
<<set $stress to $stress - 11>>
<<set $sluttiness to $sluttiness + random(2,3)>>
<<set $Noriety to $Noriety - 5>>
<</if>>
<<set $orgasms to $orgasms + 1>>
<<set $Noriety to $Noriety - 5>>
<<set $JOBCYCLE to 1>>
<</if>>
<</nobr>>You find yourself tied to a chair. Looming over you is a tattoo and latex-covered woman with a towering mohawk. She also wears a sizable strap-on that you're certain she's willing to use on you when the time comes.
"Are you ready to play, my dear?"
<<if $JOBCYCLE is 1>><<set $sluttiness to $sluttiness + 5>><</if>>
"Yes Madam."
<<if $vibrator is 0>>
Madam walks forward to press her finger against the lips of your entrance. You strum along to the teasing motions you imagine. The sort that are a sweet torture.
<<elseif $vibrator is 1>>
Madam walks forward to press a vibrator against the lips of your entrance. You purr along to the teasing pulsations of the toy in hand. Of course, as much as you enjoy the vibrations, you know Madam wouldn't let you enjoy them for too long.
<</if>>
Your mouth salivates for the thick strap-on that you can picture danging right in front of you. Of course, in this dream, you can't move. You're bound to the chair and at the mercy of Madam's touch.
<<if $vibrator is 0>>
Her finger penetrates your craving cunt, causing you to gasp. Maybe she's done playing, but maybe he isn't. A grin fills her face as 'her' finger wriggles around, finding your spot with no effort.
Just as things start to feel really good, Madam retracts her finger. She forces you to suckle on the finger, which is drenched in your nectar.
<<elseif $vibrator is 1>>
The vibrator penetrates your craving cunt, causing you to gasp. Maybe she is done playing, but maybe he isn't. A grin fills her face as the vibrator pulsates inside of you. Just as things start to feel really good, Madam retracts the vibrator. The hum of the toy comes to a stop as he then presses the toy against your lips, forcing you to lick off your nectar.
<</if>>
"That's a good girl. Now time for the main event."
Madam lines up that strap-on of hers and presses it inside of you. She fucks you rough and hard. This isn't love, this is savagery. The sort of thing that you don't usually admit you crave. Not on the first few dates anyway.
You cum in unison with your fantasy woman, who like you, gives in to the bliss pulsating throughout your body.
"Until we meet again." Madam says.
Until we do indeed. Until then, you have [[the rest of the day...|Hotel Room]]
<<nobr>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>>
<<set $stress to $stress - 69>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress - 6>>
<</if>>
<<if $vibrator eq 1>>
<<set $stress to $stress - 11>>
<<set $sluttiness to $sluttiness + random(2,3)>>
<<set $Noriety to $Noriety - 5>>
<</if>>
<<set $orgasms to $orgasms + 1>>
<<set $Noriety to $Noriety - 5>>
<<set $JOBCYCLE to 1>>
<</if>>
<</nobr>>set $chance to random(1,5)
<<set $JOBCYCLE is 0>>
goto Too drunk_PL2
[[1|Too drunk_PL2][$chance to 1]]
[[2|Too drunk_PL2][$chance to 2]]
[[3|Too drunk_PL2][$chance to 3]]
[[2|Too drunk_PL2][$chance to 4]]
[[3|Too drunk_PL2][$chance to 5]]After one more drink, you proceed to stand up. This leads to you falling down on all fours. Cheers echo throughout your throbbing brain, making you groan as you attempt to get back up to your feet.
You're helped up by one of the big bouncers that always accompany Mr. Leisure Suit. He says something about going outside so you let him lead you there.
The man leads you to a car. Hey? Maybe he's going to drive you to Costa Rosa. Either way, you take a seat in the back seat.
<<if $chance is 1>>
The man then starts the engine before driving towards your destination. Not much you can do about it except go with the flow. Between your drunken vision and the speed of the car, the world outside the window is a blur speeding by, making your head spin.
You then decide to check your pockets. There you find a set of keys. Maybe it's the keys for your car. The car that's been driven right now. That doesn't make any sense now, does it?
The drive to Costa Rosa is rather short. You arrive at some sort of small hotel. Maybe your driver cheaped out. Then again, he did buy you a hotel room, which is pretty nice all things considered.
He heads to the room and takes the keys from you. After he opens the door, you head straight for the bed. Sure, it wasn't a long trip, but you still feel rather tired. A little cat nap would do you some good.
The man doesn't seem anywhere near as tired. Rather than join you in bed, he takes a seat in one of the chairs in the room.
"It's me boss... Yeah she's fine... We're at the hotel... No. Of course I'm not... Yeah, she'll sleep it off... Alright boss, I'll be back in a few minutes..."
The man proceeds to leave the room, so you decide to do what he'd said and [[sleep it off...|Hotel Room]]
<<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 25>>
<<set $Noriety to $Noriety + 5>>
<<set $energy to $energy - 1>><</if>>
<<elseif $chance is 2>>
The man then starts the engine before driving towards your destination. There's not much you can do about it, so you decide to just go with the flow. Between your drunken vision and the motion of the car, the world outside the window is a blur speeding by. Part of you starts to feel nauseous, so you go to lean out the window, only to bump your head into the glass.
"Ugh, hang on." The driver says.
By some magic, the window winds down, allowing you to pop your head out and unleash a torrent of vomit on the side of the road. Yeah. One final fuck you to this little shit-hole of a town called Sutton. Once you're sure you've gotten all the vomit out of your system, you shout "Next stop Costa Rosa WOOOO!"
The drive to Costa Rosa is rather short. You arrive at some sort of small hotel. Maybe your driver cheaped out. Then again, he did buy you a hotel room, which is pretty nice all things considered.
He heads to the room and takes the keys from you. Wait? That doesn't make any sense. You didn't pay for this room. Oh well, at least there's a bed here. Sure, it wasn't a long trip, but you're still tired nonetheless. A little cat nap would do you some good.
The man doesn't seem anywhere near as tired. Rather than join you in bed, he takes a seat in one of the chairs in the room.
"It's me boss... Yeah she's fine... We're at the hotel... No. Of course I'm not... Yeah, she'll sleep it off... Alright boss, I'll be back in a few minutes..."
The man proceeds to leave the room, so you decide to do what he'd said and [[sleep it off...|Hotel Room]]
<<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 25>>
<<set $energy to $energy - 1>>
<<set $Noriety to $Noriety + 5>>
<<set $beauty to $beauty - 5>>
<</if>>
<<elseif $chance is 3>>
The man then starts the engine before driving towards your destination. Not much you can do about it except go with the flow. Between your drunken vision and the speed of the car, the world outside the window is a blur speeding by, making your head spin.
You feel a sudden need to empty your bladder. After letting out a sigh, you proceed to let urine flow into your pants and onto the backseat.
"Agh... goddamnit!" The driver says.
After a giggle, you decide to check your pockets. There you find a set of keys. Maybe it's the keys for your car. The car that's been driven right now. That doesn't make any sense now, does it?
The drive to Costa Rosa is rather short. You arrive at some sort of small hotel. Maybe your driver cheaped out. Then again, he did buy you a hotel room, which is pretty nice all things considered.
He heads to the room and takes the keys from you. After opening the door, he leads you inside to the bed. Yeah, a nap would be nice right about now, but maybe not in these soggy pants. You remove them without any consideration for the man in front of you, who averts his eyes like a true gentleman. Guess that makes sense, considering he works at a gentleman's club.
Once you're under the blankets, the man heads outside, leaving you to sleep it off. Upon waking up, you realize that you reek of urine, but that's nothing a shower couldn't fix.
[[Hotel Room]]
<<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 25>>
<<set $energy to $energy - 1>>
<<set $beauty to $beauty - 25>>
<<set $Noriety to $Noriety + 5>>
<</if>>
<<elseif $chance is 4>>
The man then starts the engine before driving towards your destination. There's not much you can do about it except to just go with the flow. The world outside the window is a blur speeding by, but you're more interested in the handsome man in the driver's seat.
You reach out and put a hand on his shoulder. "You're cute. What's your name?"
"Imgay."
You immediately lean back and begin to roar with laughter. "Imgay? Is that like, Spanish or something?"
"Imeanimnotinterested."
"Ish that your last name? That's a mouthful." Again you unleash a torrent of laughter. "Bet ya dick isha mouthful tooooo."
"Fuck me." The man mutters.
"That's what I'm trying to do! I wanna fuck you tooooooooo."
For some reason, the bozo in the driver's seat keeps driving. You have no idea why. He wants to fuck, and you want to fuck, so why aren't you fucking?
Maybe you need to show him the goods. With that in mind, you pull your top up, showing off your <<print $boobs>>, beautiful tits. No man can resist such a magnificent pair.
That is except for the man driving you to your destination. Maybe he's gay or something. Of course, you manage to run into the one homosexual that lives in this stupid hick town.
The drive to Costa Rosa is rather short. You arrive at some sort of small hotel. Maybe your driver cheaped out. Then again, he did buy you a hotel room, which is pretty nice all things considered.
He heads to the room and takes the keys from you. After opening the door, he leads you inside to the bed. Maybe he isn't gay. Maybe he does want you. You turn to the man, who pushes you off. Maybe he likes it rough. You proceed to pull your top off, struggling to get it off. By the time it is off, you see that the man has left...
Oh well, that's his loss. [[You can always take care of yourself anyway|Masturbate]]
<<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 25>>
<<set $Noriety to $Noriety + 5>>
<</if>>
<<elseif $chance is 5>>
The man then starts the engine before driving towards your destination. Not much you can do about it except go with the flow. Between your drunken vision and the speed of the car, the world outside the window is a blur speeding by. It all starts to make you feel rather tired. So tired in fact, that you decide the back seat is the ideal place to take a nice nap...
[[I wonder where you'll wake up|Hotel Room]]
<<set $energy to $energy - 1>>
<<set $stress to 0>>
<</if>>
<<set $PLDrunk to $PLDrunk + 1>><<if $StripInt gte 3>> Upon entering the Pink Lounge, you see Larry or Barry who glares at you. He motions to you to join him and Dennis at his table. Your boss gives you a scolding look, before saying "<<print $name>>, my dear. I'm disappointed in you."
"Is this about me getting drunk?" You ask.
Dennis merely nods, but the look on his face says everything.
"I-I... I'm sorry."
"Whilst that may be true, I frankly cannot have you getting wasted in my club. This will be your one and only warning. Am I understood?"
"Yes Mr. Deveroux."
"Good. To make sure this doesn't happen again, I am banning you from the bar. I'm sure you can understand why, considering the circumstances."
"Yes Mr. Deveroux. Thank you for letting me to continue to work here."
<<if $JOBCYCLE isnot 1>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 10>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(15,20)>>
<</if>>
<<set $PLDrunk to 2>>
<</if>>
<<elseif $PLDrunk gte 3>>Upon entering the Pink Lounge, you see Dennis motion to Larry and/or Barry. One of the bouncers approaches you, giving you a sinking sensation.
Once he's looming over you, he says "What did the boss say?"
"N-no more drinking?"
"Exactly. I'm sorry, but we can't have you working here any more."
You decide that might be a good idea, and swiftly [[go somewhere else|Go somewhere else]].
<<elseif $StripInt lt 3>> Upon entering the Pink Lounge, one of the big bouncers approaches you. Once he's looming over you, he says "Leave."
You decide that might be a good idea, and swiftly [[go somewhere else|Go somewhere else]].
<</if>>
<<set $JOBCYCLE to 1>><<set $chance to random(1,5)>>
<<goto "TruckersQ2">>After slamming down a few drinks, you find yourself in a world of blurs and foggy faces. You're pretty much wasted at this point, and you need to find your way back to your hotel room.
[[Begin your drunken Oddessy|Drunk][$chance to random(1,3)]]
<<if $chance is 1>> The man suddenly blows his load, coating your face from chin to forehead. You didn't need a mirror to tell your face is a mess of saliva and semen. All you can hope is that no one will see your make over before washing your face.
<<set $truckercash to random(30,50)>>
At least the trucker throws you $<<print $truckercash>> for your hard work.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 15>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 10>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (6,10)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(10,20)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>
<<elseif $chance is 2>>The man suddenly blows his load. To your surprise, he's able to accurately shoot his load into your mouth. Your only option is to swallow every drop of his salty seed, but that's nothing new in this line of work, is it now?
<<set $truckercash to random(30,50)>>
Now spent, the trucker throws you $<<print $truckercash>> for your hard work.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 10>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (6,10)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(10,20)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<set $cum1 to random(3,4)>>
<<set $cum to $cum + $cum1>>
<<if $tattoo eq "Cum">>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>
<</if>>"How about you take a breather whilst I get more comfortable?" You say.
<<set $truckercash to 100 + random(30,50)>>
"S-sure."
<<if $boobs is "cute">>
You spin around before peeling out of your top. With your tiny tits in view, you next reach into your pocket, retrieving a condom which you throw to the man.
<<elseif $boobs isnot "cute">>
You spin around before peeling out of your top. Next, you unclasp your bra, flaunting your <<print $boobs>> tit. Finally, you reach into your pocket, retrieving a condom which you throw to the man.
<</if>>
"Here. You'll need this." You say.
Next, you pull down your pants and panties. Now that you're practically naked, you lay on your back. Whilst the man rolls the rubber over his cock, you spread your legs as an invitation. He doesn't take it right away, so instead, you play with your pussy.
"Mhmm. Whenever you're ready, baby." You say.
The man nods. "Okay."
Just as you begin to wonder if the man is getting cold feet, he steps forward. The tip of his lengthy dick presses against your slit, so you say "Nice and slow, big boy."
The man does what you ask, sinking his length inside of you. You let out a gasp as you engulf his impressively sized member. True to his word, the trucker starts slowly, seemingly indulging in the tightness of your pussy.
"That's it. Just like that." You moan.
In spite of what you'd just said, the man picks up the pace and begins to thrust faster. The only thing you can do is grit your teeth as you take the hammering. Still, part of you finds pleasure in his roughness. Your grunts and growls sing along to the thudding beat of flesh slapping against flesh. Anyone outside would know you're getting railed, but you couldn't give a damn. His frantic fucking combined with your finger rubbing your clit, you find yourself trembling in anticipation.
Suddenly, you throw your head back as your toes curl. Bliss takes over your body, causing it to convulse uncontrollably. As you catch your breath, you watch the trucker pull out, the condom that covers his cock now filled with cum.
Once you're dressed, the trucker hands you $<<print $truckercash>> for your work.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $orgasms to $orgasms + 1>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 30>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $JOBCYCLE isnot 1>><<set $sex to $sex + 1>><</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (10,15)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(15,25)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 17>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>> "Isn't that the point, big boy?" You say.
"Yeah, I suppose it is."
Without further ado, the man plunges his length back down your throat. His hips buck back and forth, eager to get the release he's paid for. All you can do is endure the throat fucking as you wait for his seed to shoot down your throat.
It's not long before you hear the man shout "Oh fuck yeah."
That's when the man's cock quiver inside your throat. His cum shoots down your throat, forcing you to swallow it all. Now that he's done hammering your mouth, the man pulls his meaty dick out, leaving your face a saliva-slathered mess.
<<set $truckercash to random(30,50)>>
Now spent, the trucker throws you $<<print $truckercash>> for your hard work.
[[Back to the Truck Stop|Truck Stop]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - 10>>
<<if $JOBCYCLE isnot 1>><<set $energy to $energy - 1>><</if>>
<<set $cash to $cash + $truckercash>>
<<set $sluttiness to $sluttiness + 10>>
<<set $totalcash to $totalcash + $truckercash>>
<<set $tricks to $tricks + 1>>
<<if $JOBCYCLE isnot 1>><<set $bjs to $bjs + 1>><</if>>
<<if $tattoo eq "Notoriety">>
<<set $Noriety to $Noriety + random (6,10)>>
<<elseif $tattoo neq "Notoriety">>
<<set $Noriety to $Noriety + random(10,20)>>
<</if>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 25>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(30,40)>>
<</if>>
<<set $cum1 to random(3,4)>>
<<set $cum to $cum + $cum1>>
<<if $tattoo eq "Cum">>
<<set $sluttiness to $sluttiness + $cum1>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>
You decide to approach the pooch and give him a bit of company. <<set _puppername = $dogname.random(1,10)>>
<<set $chance to random(1,6)>> <<if $chance eq 6>>
Upon nearing the dog, he leaps up and bites your hand. In response, you recoil back, yelping in pain from the bite.
"Hey! <<print _puppername>>."
The dog looks up to someone so you look down at your hand. Whilst it stings, there's no blood, so you should be okay. After shaking your hand, you turn to the dog's owner, who's seemingly calmed his pet down.
"You okay?" The dog owner asks.
"Yeah. I'm fine." You reply.
"Hey I'm sorry about that. <<print _puppername>> is usually a friendly fella."
"It's okay. I probably just startled him."
"You sure you're fine?"
"Yeah. I'm fine thanks." You form a forced smile on your face, hoping the man would leave you alone to tend to your dog bite.
"Alright... Again, I'm sorry about that."
"I know."
The man then finally walks away, so you head to the toilet to wash the wound and make sure the wound is clean. Once done, you decide to get on with the rest of your day, just hopefully with less dog bites.
<<return>>
<<if $JOBCYCLE isnot 1>>
<<set $beauty to $beauty - random(2,3)>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 5>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(7,11)>>
<</if>><</if>>
<<elseif $chance isnot 6>>
You approach the dog and squat down before patting him. He seems perfectly fine with the pats, smiling and panting at you.
"Who's a good boy? Who's a good boy?"
As you continue to pat the dog, you hear someone say "Looks like you've made a new friend <<print _puppername>>."
You turn to the owner. "Is he your dog?"
"Yeah. He broke free of his lease. Thanks for calming him down."
"No problem. He looks like he needed a pat."
The man proceeds to hook the dog up to a spare lease, before saying "Well either way, I appreciate it."
"Not a problem." You then look to <<print _puppername>>. "See you <<print _puppername>>. Don't run away-"
Before you can finish your sentence, <<print _puppername>> is leading his owner away. You give them both a wave before continuing on with the rest of your day.
<<return>>
<<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 7>>
<<set $Noriety to $Noriety - random(3,5)>>
<</if>>
<</if>>
<<set $JOBCYCLE to 1>>
All of a sudden you feel someone strong pull your arm. It's another Foggy Man attacking you! What's happening to this town? Is it being invaded by the Foggy Men? Are end times upon us?
The Foggy Man pulls your arms behind you as you scream for help. No help comes, so you find yourself being dragged away, albeit kicking and screaming. Soon, you find yourself in the back of a car that has some sort of metal bars between you and the driver.
The car drives off. The Foggy Man is kidnapping you. You try to push against the door, hoping to escape from your captor. Try as you might, the door doesn't budge, so the only thing you earn is a bruise on your shoulder.
The Foggy Man pulls up at what must be their base of operations. The door opens so you make a dash for freedom, only to be caught by your captor. You are then dragged into the base of the Foggy Men. They all watch as you're led to your fate.
<<if $sluttiness lt 50>>
You find yourself placed in some sort of prison room. This must be where the Foggy Men keep their prisoners so they can experiment on them. The only question is, what are they going to do to you?
<<elseif $sluttiness gte 50>>
You find yourself placed in some sort of prison room. This must be where the Foggy Men keep their prisoners so they can experiment on them. The only question is, what are they going to do to you? With any luck, maybe they'll just anal probe you. Hell, getting probed is part of the reason you went to the bar in the first place.
<</if>>
Whatever that may be, [[you ought to sleep it off...|TooDrunkMCB2_5-1]]You wake up in a prison cell with a throbbing headache. Upon approaching the bars, you see a Sheriff's Deputy who approaches your cell.
"You alright there?" He asks.
"Wha-what happened?" You ask, your head throbbing with the aftermath of what you assume was a heavy drinking session.
"You were drunk in public."
"Ugh. Great... Am I under arrest?"
<<if $Noriety lt 80>>
"No, but don't let it happen again, okay?"
"Yeah… I don't plan to."
The Deputy unlocks the door to your cell. As you walk to the front door, you can't shake the feeling that you're being judged by everyone. Was it something you did or said? Either way, you figure it's best you get on with the rest of your day and [[go somewhere else|Go somewhere else]].
<<nobr>>
<<if $JOBCYLCE isnot 1>>
<<set $Noriety to $Noriety + random(15,20)>>
<<if $tattoo is "Notoriety">>
<<set $Noriety to $Noriety - 5>>
<</if>>
<<set $stress to $stress + random (15,20)>>
<<if $tattoo is "Stress">>
<<set $stress to $stress - 5>>
<</if>>
<<set $beauty to $beauty - random(2,4)>>
<</if>> <</nobr>>
<<elseif $Noriety gte 80>>
"Well, we want to keep you here for further questioning."
You suddenly get a sinking feeling that [[you might be in a lot of trouble.|TooDrunkArrestEnding]]
<</if>>
<<if $JOBCYCLE isnot 1>>
<<set $energy to $energy - 1>> <</if>>
<<set $JOBCYCLE to 1>>
<<set $drunkness to 0>>
Upon awakening from your drunken slumber, you find yourself confronted by the smell of booze on your breath. The smell of a good time that's long since passed.
With your head still swimming in alcohol, you slowly get up before taking a deep breath. You're not exactly sure how the hell you got back to your hotel room, but you notice your top is a bit ruffled as if it was suddenly pulled off. Maybe you'd had some fun with a lucky guy?
[[Go somewhere else]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $temp1 to + 5>>
<<set $tempslut to $tempslut + $temp1>>
<<set $sluttiness to $sluttiness + $temp1>>
<<set $energy to $energy - 1>>
<<set $drunkness to 0>>
<<if $tattoo eq "Stress">>
<<set $stress to $stress + 15>>
<<elseif $tattoo neq "Stress">>
<<set $stress to $stress + random(25,35)>>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>><<if $chance is 1>> "Hey hey. Break it up." You shout.
You then try to pull one of the men off, only to cop an elbow to the face. Turns out you're no Herb Dean. Then again, you did manage to bring the fight to a stop, but at the cost of a bloody nose. The two men step away as Mary comes from around the bar to console you.
She proceeds to lead you to the back office, before asking "Are you okay Sweetie?"
"Is it bad?" You ask.
"No. It's just a little boo-boo Sweetie."
Mary grabs a tissue, in hopes of stemming the flow of blood coming from your nose. You take it from her, pinch your nose, and tilt your head back. You then take a deep breath, before Mary says "Take as much time as you need Sweetie."
"Thanks Mary."
Now that she's done tending to you, Mary goes back to tending the bar. You on the other hand, take a moment to gather yourself. It's not long before the bleeding stops, so you decide to [[leave the office.|McCall's Bar][$chance to 0]]
<<if $JOBCYCLE isnot 1>>
<<set $Noriety to $Noriety - 5>>
<<set $stress to $stress + random(15,25)>>
<<if $tattoo is "Stress">>
<<set $stress to $stress - random(5,7)>>
<</if>>
<<set $beauty to $beauty - 5>>
<</if>>
<<elseif $chance is 2>>"Hey hey. Break it up." You shout.
As the man winds up another punch, you grab the man's arm and pull him back. Finding himself off-balanced, you manage to pull the man away before he can swing another blow.
Both men take a deep breath, realizing there's no point in throwing hands over whatever they were arguing about. As things calm down, Mary comes around and says "Thanks for that, Sweetie. That could've gotten ugly."
"Not a problem." You reply.
"How about a drink, on the house?" Mary gives you a wink.
[[Sure|MCBFight_FreeDrink][$chance to 0]]
[[Maybe later|McCall's Bar][$chance to 0]]
<<if $JOBCYCLE isnot 1>><<set $stress to $stress - 5>><</if>>
<<elseif $chance is 3>> "Hey hey. Break it up." You shout.
Before you can reach either man, one of them connects with a wild punch. You step back as the brawl becomes a furious exchange of blows. Whilst you initially hoped to break the fight up, you realize that there's no hope of bringing an end to the melee in front of you.
Mary makes a call to the police as you watch the fight go on. The rather sloppy brawl comes to an end when one man connects with a punch that causes the other to collapse into the ground.
The winner of the brawl decides to run before the police arrive. Mary, on the other hand, tends to the unconscious man. Wanting to help, you wait with the man until he opens his eyes.
"Stay down Sweetie. You got hit pretty hard." Mary says.
"W-what happened?" The man asks.
"You got knocked out." You reply.
"Ugh... Yeah feels like it."
Eventually, a deputy comes by to take statements. Whilst you're a bit shaken by the sudden violence, you're also thankful that things ended relatively well. Plus, people will think better of you due to your act of kindness.
[[McCall's Bar][$chance to 0]]
<<if $JOBCYCLE isnot 1>>
<<set $stress to $stress + random(7,10)>>
<<if $tattoo is "Stress">>
<<set $stress to $stress - random(3,5)>>
<<set $Noriety to $Noriety - random(5,10)>>
<</if>>
<</if>>
<</if>>
<<set $JOBCYCLE to 1>>"So, what can I getcha?"
[[Beer_F]]
<<if $McCallLove gte 1>>
[[Fruity Cocktail_F]]
[[Strong Cocktail_F]]
<<elseif $McCallLove gte 3 and $NAF eq 1>>
[[Fruity Cocktail_F]]
[[Strong Cocktail_F]]
[[Naked and Famous_F]]
<</if>>
<<set $JOBCYCLE to 0>>"Ah... Just a beer."
"Comin' right up." Mary replies.
Mary pours you a generous glass of beer, which proves to be nice and refreshing after what just happened.
[[Back to the bar|McCall's Bar]]
<<if $JOBCYCLE isnot 1>> <<nobr>>
<<set $stress to $stress - 25>>
<<set $drunkness to $drunkness + 1>>
<<set $DrinkConsump to $DrinkConsump + 473>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 3>>
<</if>>
<<if $tattoo is "Drinker">>
<<set $stress to $stress - 5>>
<</if>>
<<if $tattoo is "Drinker" and $drunkness gte 7>>
<<goto "Too drunk_McCallsBar">>
<<elseif $tattoo isnot "Drinker" and $drunkness gte 5>>
<<goto "Too drunk_McCallsBar">>
<</if>> <</nobr>> <</if>>
<<set $JOBCYCLE to 1>>
"Could I have a mojito?" You ask.
"Absolutely."
You watch as Mary effortlessly mixes a mojito right in front of you. You get a feeling you're the only one who's ever had a mojito here, but you certainly don't mind. The fruity drink goes down a treat. It's the sort of thing that makes you feel confident and maybe even a little flirty.
[[Back to the bar|McCall's Bar]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 25>>
<<set $temp1 to 5>>
<<set $tempslut to $tempslut + $temp1>>
<<set $sluttiness to $sluttiness + $temp1>>
<<set $drunkness to $drunkness + 1>>
<<set $DrinkConsump to $DrinkConsump + 60>>
<<if $tattoo is "Drinker">>
<<set $stress to $stress - 5>>
<<set $temp1 to 1>>
<<set $tempslut to $tempslut + $temp1>>
<<set $sluttiness to $sluttiness + $temp1>>
<</if>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 3>>
<</if>>
<<if $tattoo is "Drinker" and $drunkness gte 7>>
<<goto "Too drunk_McCallsBar">>
<<elseif $tattoo isnot "Drinker" and $drunkness gte 5>>
<<goto "Too drunk_McCallsBar">>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>"How about an Old Fashion?" You ask.
"Sure. Comin' right up."
Mary proceeds to mix your drink. Once she's done, you gulp it down, hit by the bold flavors of the classic cocktail. Certainly a nice way to relax, that's for sure.
[[Back to the bar|McCall's Bar]]
<<return>><<nobr>><<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 50>>
<<set $drunkness to $drunkness + 1>>
<<set $DrinkConsump to $DrinkConsump + 45>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 3>>
<</if>>
<<if $tattoo is "Drinker">>
<<set $stress to $stress - 7>>
<</if>>
<<if $tattoo is "Drinker" and $drunkness gte 7>>
<<goto "Too drunk_McCallsBar">>
<<elseif $tattoo isnot "Drinker" and $drunkness gte 5>>
<<goto "Too drunk_McCallsBar">> <</if>> <</if>><</nobr>>
<<set $JOBCYCLE to 1>>"Do you think you could make me a Naked and Famous?"
"Sure thing sweetie."
You watch as Mary mixes the drink for you. As she does so, you can't help but think that she seems to enjoy giving you special service. Maybe she's
Once the drink is ready ready, Mary says "Enjoy."
You indeed do so, indulging in the mix of flavors the drink provides you. From sweet to smoky to citrus to bitter, it all feels so sophisticated on your tongue.
[[Back to the bar|McCall's Bar]]
<<nobr>><<if $JOBCYCLE isnot 1>>
<<set $stress to $stress - 50>>
<<set $beauty to $beauty + 5>>
<<set $temp1 to + 5>>
<<set $tempslut to $tempslut + $temp1>>
<<set $sluttiness to $sluttiness + $temp1>>
<<set $cash to $cash - 15>>
<<set $drunkness to $drunkness + 1>>
<<set $DrinkConsump to $DrinkConsump + 67.5>>
<<if $tattoo is "Drinker">>
<<set $stress to $stress - 5>>
<<set $temp1 to 1>>
<<set $tempslut to $tempslut + $temp1>>
<<set $sluttiness to $sluttiness + $temp1>>
<<set $beauty to $beauty + 1>>
<</if>>
<<if $OD1 gte 5>>
<<set $OD1 to $OD1 + 3>>
<</if>>
<<if $tattoo is "Drinker" and $drunkness gte 7>>
<<goto "Too drunk_McCallsBar">>
<<elseif $tattoo isnot "Drinker" and $drunkness gte 5>>
<<goto "Too drunk_McCallsBar">>
<</if>>
<</if>><</nobr>>
<<set $JOBCYCLE to 1>>"I know it's a day late, but how about I get you that beer now?" You say.
Russ shrugs. "It'll be a cold day in hell if I ever say no to free beer."
"Here."
You hand Russ a six-pack of beer, to which he smiles. "Thanks. Say, if you're free later tonight, I've got to pick up a few things and pieces for a neighbor of mine."
"I'll see what I'm up to."
"Sure thing little lady. Meet me here tonight."
"I'll keep it in mind. Thanks Russ."
[[Go somewhere else]]
<<if $JOBCYCLE isnot 1>><<set $beer to $beer - 6>><<set $Russ to $Russ + 2>><<set $RussBeerDay2 to 1>><</if>>
<<set $JOBCYCLE to 1>>"I could pay you back." You say.
"Ah..." Russ winces. "Just give me the forty. I know you could do with the cash."
"Okay then. Again, I'm sorry about yesterday."
You hand Russ the cash, to which he smiles. "Thanks. Say, if you're free later tonight, I've got to pick up a few things and pieces for a neighbor of mine."
"I'll see what I'm up to."
"Sure thing little lady. Just meet me here tonight."
"I'll keep it in mind. Thanks Russ."
"Don't forget this time." Russ says, with a smile on his face.
[[Go somewhere else]]
<<if $JOBCYCLE isnot 1>><<set $cash to $cash - 40>><<set $Russ to $Russ + 2>><</if>>
<<set $JOBCYCLE to 1>>"You wanna go back to my hotel room?" You ask.
<<set $energy to $energy - 1>>
The man smiles. "I suppose."
<<set $time to random(3,8)>><<set $mancum to 0>>
"C'mon then."
<<set $hjtrucker to random(1,3)>>
The man joins you on the journey to your hotel room. Once there, you open the door and lead $man2name inside. With the door now closed behind him, $man2name proceeds to peel out of his shirt, flaunting a fit physique.
<<set $climax to 0>>
Seeing how things are proceeding, you decide to join the man in stripping off. It's not long before the two of you are naked and ready to go. $man2name stands in front of you, his cock throbbing for the attention it will soon receive.
$man2name then pulls you in, locking lips with you. As the two of you exchange kisses, you fondle the man's privates. He might be average in size, but you're not complaining. In response, $man2name gropes your <<print $boobs>> breast, befure running his hand down your side.
<<if $bodyhair is "shaved">>
That hand of his then glides along your shaven crotch, and meets with the lips of your entrance. He proceeds to give you a teasing massage, making you purr with pleasure.
<<elseif $bodyhair is "bush">>
That hand of his then glides through the bush you have above your pussy, to which $man2name says "All natural huh?"
"You don't mind?" You ask.
"Not at all."
You chuckle. "Good. Sometimes I ge-ahh…"
You find yourself interupted by the man touching your slit, causing you to gasp.
<<elseif $bodyhair is "love heart">>
That hand of his then glides through the love heart you've trimmed. The man says "That's kinda cute what you've done with your bush."
A smile lights up your face. "You like it?"
"I sure do."
The man then touches the lips of your entrance. He proceeds to give you a teasing massage, making you purr with pleasure.
<<elseif $bodyhair isnot "love heart">>
That hand of his then glides through your bush and meets with the lips of your entrance. He proceeds to give you a teasing massage, making you purr with pleasure.
<</if>>
"I'm guessing that's good?" $man2name says.
You nod. "Yeah..."
"So what should we do?"
[[Finger me|Randy_Finger]]
[[Eat me out|Randy_Pussy]]
[[Handjob|Randy_Handjob]]
[[Blowjob|Randy_Blowjob]]
<<if $boobs is "big" or $boobs is "huge">>
[[Tit Job|Randy_Titwank]]
<</if>>
<<linkreplace "Ask if he has a condom">><<if $hjtrucker is 3>>"No sorry. I wasn't expecting to meet a pretty lady today."
Well, at least he came prepared with a compliment.
<<if $condom gte 1>>
[[Sex|Randy_sex][$condom to $condom - 1]]
<</if>>
<<elseif $hjtrucker isnot 3>> "Always pays to be prepared."
[[Sex|Randy_sex]]
<</if>>
<</linkreplace>>
<<set $JOBCYLCE to 0>>"How about another drink?" You ask.
<<set $chance to random(1,10)>> <<if $chance lt 7>>
"Sure, what do you want?"
[[Beer]]
[[Fruity Cocktail]]
[[Strong Cocktail]]
<<elseif $chance gte 7>>
"Eh, I don't feel like another drink."
Welp, there goes your free drinks dispenser. Guess you'll have to either [[pay for a drink|Bar Drink]], or [[do something else|McCall's Bar]].
<</if>>"What the fuck is your problem?" You shout.
The man backs off, his hands in the air. Whilst swearing does nothing to remove the stain in your shirt, it sure felt good to let out your frustrations.
[[McCall's Bar][$chance to 0]]
<<if $JOBYCYCLE isnot 1>>
<<set $stress to $stress - 5>>
<<set $Noriety to $Noriety + 3>>
<</if>>You approach the irrate woman, who continues to shout at the top of her lungs.
"C'mon $man2name. I know you're in there with those whores!" She shrieks.
<<set $PLShotgun to true>>
Right now, the woman seems too preoccupied with swearing at her spouse to notice you. Whatever you do, you're going to have to be careful, lest you end up on the receiving end of the 12-gauge shotgun in her hands.
[[Leave whilst the going is good|Go somewhere else]]
[[Try to talk her down|PLSC_ShotgunTalkNoStrip_Empathy]]
[[Attempt to wrestle the shotgun away|PLSC_ShotgunWrestle][$chance to random(1,100)]]
<<nobr>>
<<set $stress to $stress + random(20,30)>>
<<if $tattoo is "Stress">>
<<set $stress to $stress - random(5,10)>>
<</if>><</nobr>><<if $chance gte 50>> You reach for the shotgun and immediately point the muzzle away from you. The gun goes off, causing your ears to ring as buckshot flies past your head.
The woman gives you an empty look before stepping back, stunned that she'd just fired the shotgun. She freezes for a second, before rushing towards a nearby car.
<<if $PLMeet lt 2>>
That's when a bouncer comes out of the strip club. He looks to you and says "Are you okay?"
"Y-yeah... She didn't hit me."
"That's good to know. I know it ain't much compensation, but the bossman wanted you to have this."
The man hands you $100, which you pocket with trembling hands. It might not be much compensation for what you just went through, but it's certainly more than you expected.
[[Go somewhere else]]
<<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 100>>
<<set $totalcash to $totalcash + 100>>
<<set $stress to $stress + 50>>
<<if $tattoo is "Stress">>
<<set $stress to $stress - random(5,10)>>
<</if>><</if>>
<<elseif $StripInt gte 3>>
That's when a Larry (or is it Barry?) comes out of the strip club. He looks to you and says "Are you alright <<print $Stripname>>?"
"Y-yeah... She missed her shot."
"That's good to know. I know it ain't much compensation, but the bossman wanted you to have this."
The man hands you $100, which you pocket with trembling hands. It might not be much compensation for what you just went through, but it's certainly more than you expected.
[[Go somewhere else]]
<<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + 100>>
<<set $totalcash to $totalcash + 100>>
<<set $stress to $stress + 50>>
<<if $tattoo is "Stress">>
<<set $stress to $stress - random(5,10)>>
<</if>><</if>>
<<elseif $chance lt 50>> <<goto "ShotgunDeath">>
<</if>><</if>>
<<set $JOBCYCLE to 1>>
"Hey, what's going on?" You ask the woman.
She swings her shotgun towards you, which admittedly is making you second guess your decision to be a good samaritan.
"Get back! That rat bastard $man2name is spending my money on those filthy whores in there. Whores like you."
<<if $StripInt lt 3>>
You put your hands up. "I don't even work here."
"Do you think I care?"
<</if>>
<<if $stress lt 50>>"Look, I know you're upset right now. I know what it's like to be cheated on. In fact, my first boyfriend in high school cheated on me. I spent weeks dealing with the betrayal and the self-doubt, but you know what I realized?"
"What?"
"That it's not worth letting whoever hurt you ruin your life? Is <<print $man2name>> really worth spending the rest of your life in jail over?"
The woman takes a deep breath as your words sink in. There's a nervous second or so before she finally lowers the shotgun and says "Yeah... I guess you're right."
<<if $PLMeet lt 2>>
The woman proceeds to walk off to her car and leave. Whilst you wonder what she might do, those thoughts quickly subside when a big bouncer comes out of the club.
"You okay?" He asks.
"Yeah. I think I managed to talk her down."
"Well, the bossman appreciates it. If you need a job, feel free to come on in and we'll see what we can do."
The man hands you a Benjamin, to which you say "Thanks."
<<elseif $StripInt gte 3>>
She proceeds to walk off to her car and leave. Whilst you wonder what the woman might do, those thoughts quickly subside when Larry (or is it Barry?) comes out.
"You okay?" He asks.
"Yeah. I think I managed to talk her down."
"Good job. Bossman said to give you this."
Barry/Larry hands you a Benjamin, to which you say "Thanks."
<</if>><<if $JOBCYCLE isnot 1>><<set $totalcash to $totalcash + 100>><<set $cash to $cash + 100>><</if>>
<<elseif $stress gte 50>>"Look I know you're upset right now. I can totally understand why, but that doesn't mean you need to do anything foolish." Your words come out as a bit of a ramble.
"Oh you think I'm a fool huh? The only fool I know is that damn rat bastard that's inside there."
The woman racks the slide of the shotgun, emphasizing the danger you're in right now. All the confidence you had before approaching the woman has left you, so you decide it's time to follow said confidence [[and leave.|Go somewhere else]]
<<if $JOBCYCLE isnot 1>>
<<set $stress to $stress + randon(30,40)>>
<<if $tattoo is "Stress">>
<<set $stress to $stress - random(5,10)>>
<</if>><</if>>
<</if>>You reach for the shotgun in the woman's hand. Unfortunately, you inadvertently point the muzzle right at your chest. The sudden motion combined with her finger on the trigger means the shotgun goes off, riddling your internal organs with buckshot.
<div align='center' style='font-size: 150%;'>\
Like many people at the end of a shotgun, you have reached a bad ending. \
</div>"How about you warm me up?" You ask.
"Sure." $man2name says.
You take a seat on the edge of the bed, before spreading your legs. Your partner squats down in front of you. Next, he rubs your thighs, sending a shiver down your spine.
His finger meets with your slit once more. Gasps escape your mouth whilst he rubs your vulva. You find yourself on the edge of your seat, wondering when $man2name would eventually penetrate you.
When his finger does press inside of your soaking channel, you moan. $man2name looks up to watch the expression on your face. His finger rubs back and forth, making you moan.
"That's it <<print $man2name>>. Just like that..." You moan.
Maybe this country boy's had his fair share of roll in the hay, because he certainly knows what he's doing with that finger of his. Obviously, you wouldn't mind letting him continue, but a part of you also wants to reward him.
[[Let him continue|Randy_Finger_Continue][$JOBCYCLE to 0]]
<<if $JOBCYCLE isnot 1>><<set $climax to $climax + 1>><</if>>
<<set $JOBCYCLE to 1>>"How about you warm me up?" You ask.
"Sure." $man2name says.
You take a seat on the edge of the bed, before spreading your legs. Your partner squats down in front of you. Next, he rubs your thighs, sending a shiver down your spine.
<<if $JOBCYCLE isnot 1>><<set $climax to $climax + 1>><</if>>
He then leans down, his tongue lashing at your slit. With every lick, you let our pleasured purrs. A smile fills your face as you close your eyes, picturing where else this encounter is going to go. Of course, it's getting off to a good start.
[[Let him continue|Randy_Pussy_Continue][$JOBCYCLE to 0]]
<<set $JOBCYCLE to 1>>You take a seat on the edge of the bed, before beckoning $man2name over to you. Your partner stands in front of you, his erection pointing at your face. With a smile, you wrap your soft hand around his shaft before stroking his shaft ever so gently, giving him a taste of what's to come.
<<if $JOBCYCLE isnot 1>><<set $mancum to $mancum + 1>><</if>>
In return, <<print $man2name>> smiles at you. Like most guys, he's probably content with you to tug away. Of course, that's not all that interesting for you, but maybe this moment isn't all about you.
[[Continue Stroking|Randy_Handjob_Continue][$JOBCYCLE to 0]]
<<set $JOBCYCLE to 1>>You take a seat on the edge of the bed, before beckoning $man2name over to you. Your partner stands in front of you, his erection pointing at your face. With a smile, you wrap your soft hand around his shaft before stroking his shaft ever so gently, giving him a taste of what's to come.
You then lean forward and seal your lips around the head of <<print $man2name>>'s cock. Next, you plunge down, your lips meeting with your hand. Upon looking up, you see $man2name smiling down at you. You're certain he's content with having you just blow him, but are you?
<<if $JOBCYCLE isnot 1>><<set $mancum to $mancum + random(1,2)>><</if>>
[[Continue Sucking|Randy_Blowjob_Continue][$JOBCYCLE to 0]]
<<set $chance to random(1,3)>>
<<set $JOBCYCLE to 1>>"Do you wanna put that dick of yours between my <<print $boobs>> tits?" You ask.
$man2name smiles. "Sounds good to me."
He then steps forward, so you sit upright and put his dick between your $boobs breasts. You then press your mounds together, sandwiching <<print $man2name>>'s cock. With his erection now lost in the softness of your bosoms, $man2name begins to thrust. A soft moan then escapes his mouth as the sound of his pelvis clapping against your breasts fills the room.
[[Continue|Randy_Titwank_Continue]]
<<if $JOBCYCLE isnot 1>><<set $mancum to $mancum + random(1,2)>>
<<set $sluttiness to $sluttiness + 1>>
<</if>>
<<set $JOBCYCLE to 1>>"How about you put a condom on?" You say.
<<if $hjtrucker isnot 3>>
"Sure."
<<elseif $hjtrucker eq 3>>
"Do you have one?"
<<set $condom to $condom - 1>>
"Here."
You hand $man2name a condom.<</if>>He proceeds to roll the condom onto his throbbing erection. Now that he's all ready to go, all that's left to do is for you to get into position.
<div id="choices">\
<<link "Lay down on your back">>
<<replace "#choices">>You decide to take things easy and lay down on your back, before spreading your legs. $man2name smiles before walking forward and leaning down, his cock meeting with the lips of your entrance.
Without further ado, $man2name pushes his length inside of you, making you moan. He starts to thrust slowly, easing you into the filling sensation of his length. You lock eyes with your partner, smiling at him as he starts to find his rhythm.
<<nobr>><<if $JOBCYCLE isnot 1>>><<set $sluttiness to $sluttiness + 1>><<set $climax to $climax + 1>><<set $mancum to $mancum + random(1,2)>><<set $JOBCYCLE to 1>><</if>> <</nobr>>
[[Continue|Randy_Missionary]]
<</replace>><</link>>
<<link "Get on all fours">>
<<replace "#choices">>You decide to crawl onto your bed and get onto all fours. When you look over your shoulders, you see $man2name approach. He then proceeds to put one hand on your waist as he uses the other to guide his cock inside of you.
Without further ado, $man2name pushes his length inside of you, making you moan. He starts to thrust slowly, easing you into the filling sensation of his length. You look over your shoulder and lock eyes with your partner, smiling at him as he starts to find his rhythm.
<<if $JOBCYCLE isnot 1>><<set $sluttiness to $sluttiness + 1>><<set $climax to $climax + 1>><<set $mancum to $mancum + random(1,2)>> <<set $JOBCYCLE to 1>> <</if>>
[[Continue|Randy_Doggy]]
<</replace>>
<</link>>
</div>
You let $man2name continue doing what he's doing because what he's doing is damn good. In fact, you can't help but smile with pleasure as you relish in his touch. Soft moans escape your mouth as you look down at your partner. $man2name smiles back at you, seemingly content with the satisfaction that comes from pleasing one's partner.
<<if $JOBCYCLE isnot 1>> <<set $climax to $climax + 1>><</if>><<if $climax eq 5>>
His touch finally overwhelms you, causing you to lose control of your body. Your toes curl as your knees buckle inwards. Your hands claw into the bedsheets as you throw your head back, letting out a loud cry as you do so.
<<set $climax to 0>>
After coming back down to earth, you see your partner stand up, seemingly eager for you to return the favor.
[[Do something else|Randy_Branching]]
<<elseif $climax gte 3>>
You feel your legs start to tremble in anticipation. You're building closer and closer to the orgasm you oh so crave. Only a little more now...
[[Let him continue|Randy_Finger_Continue][$JOBCYCLE to 0]]
<<if $chance isnot 2>>
[[Ask to go down on you|Randy_Finger_to_Oral][$chance to random(1,3)]]
<</if>>
[[Do something else|Randy_Branching]]
<<elseif $climax lt 3>>
[[Let him continue|Randy_Finger_Continue][$JOBCYCLE to 0]]
<<if $chance isnot 2>>
[[Ask to go down on you|Randy_Finger_to_Oral][$chance to random(1,3)]]
<</if>>
[[Do something else|Randy_Branching]]
<</if>>
<<set $JOBCYCLE to 1>><<if $tipjar is 1>>With your day coming to an end, you head to McCall's bar to collect money from the tip jar. Waiting for you is <<print $tipjarAmount>>, which ought to help with the upcoming days.
<<set $tipjarAmount to random(21,103)>>
<<nobr>>
<<if $JOBCYCLE isnot 1>>
<<set $cash to $cash + $tipjarAmount>>
<<set $totalcash to $totalcash + $tipjarAmount>> <</if>><</nobr>>
After collecting your money, you head to the hotel lobby. There you find Greg, who is seemingly more interested in his crossword puzzle book than you, his customer.
<<elseif $tipjar is 0>>
With your day coming to an end, you head to the hotel lobby. Waiting there is Greg, seemingly more interested in his crossword puzzle book than his customer.
<</if>>
As you step up to the counter, he finally glances up from his puzzle to you. "Oh. Are you here to pay for your room?"
<<if $cash gte 100>>
"Yep." You reply
You pull the money out as fast as possible, wanting to get away from the repulsive slug in front of you. Then again, with the way he picks up his stupid puzzle book, you get a sense that the feeling is mutual.
[[Go to your room|Day 2 EndEnd]]
<<if $JOBCYCLE isnot 1>><<set $cash to $cash - 100>><</if>>
<<elseif $cash lt 100>>
You scratch the back of your head. "I uh... I'm a bit short."
"What did I tell you?"
<<if $JOBCYCLE isnot 1>><<set $debt to 100 - $cash>><</if>>
"That I need to have the money by tongiht. Look, I should be good for it tomorrow."
"You better be, and I want to have everything you have right now."
<<set $cash to 0>>
With a grimace, you hand him every dollar you have. Still, it beats having to sleep outside in the cold.
[[Go to your room|Day 2 EndEnd]]
<</if>>
<<set $JOBCYCLE to 1>>$man2name proceeds to lick you more, his tongue circling your clit. You can't help but gasp as your hands clench the edge of the mattress. Sure, you might have a stranger between your legs, but he seems more than familiar with the task at hand.
<<if $JOBCYCLE isnot 1>> <<set $climax to $climax + random(1,2)>><</if>><<if $climax eq 5>>
His tounge finally overwhelms you, causing you to lose control of your body. Your toes curl as your knees buckle inwards. Your hands claw into the bedsheets as you throw your head back, letting out a loud cry as you do so.
<<set $climax to 0>>
After coming back down to earth, you see your partner stand up, seemingly eager for you to return the favor.
[[Do something else|Randy_Branching]]
<<elseif $climax gte 3>>
You feel your legs start to tremble in anticipation. You're building closer and closer to the orgasm you oh so crave. Only a little more now...
[[Let him continue|Randy_Pussy_Continue][$JOBCYCLE to 0]]
[[Ask to do something else|Randy_Branching][$JOBCYCLE to 0]]
<<elseif $climax lt 3>>
[[Let him continue|Randy_Pussy_Continue][$JOBCYCLE to 0]]
[[Ask to do something else|Randy_Branching][$JOBCYCLE to 0]]
<</if>>
<<set $JOBCYCLE to 1>>Whilst you were enjoying the current foreplay, part of you wants to take things further, so you say "Ahh... I think I'm ready for more."
The man looks up to you. "Yeah? What did you have in mind?"
[[Handjob|Randy_Handjob]]
[[Blowjob|Randy_Blowjob]]
<<if $boobs is "big" or $boobs is "huge">>
[[Tit Job|Randy_Titwank]]
<</if>>
[[Sex|Randy_sex]]
With your day coming to an end, you find yourself waiting for Dan to visit you. Sure enough, you hear a knock on the door. This has you to springing to your feet and answering the door.
<<if $DanIntroFuck is 0>>
You find Dan wearing a casual pair of jeans and a flannel shirt that looks rather warm.
"Hey <<print $name>>." Dan says.
"Hey there. Do you wanna come in?"
"Actually, I was wondering if we could hang out tonight?"
"I'd love to. What do you have in mind?"
Dan perks up upon hearing your answer. "Well, I figured we could go hang out at McCall's Bar. Not a lot else to do in town otherwise."
<<if $StripInt gte 3>>
"Except the Pink Lounge."
Dan shrugs. "Yeah. Except the Pink Lounge."
<</if>>
"Well, it sounds good to me. Let's go."
Dan leads you to his car. Once inside, he says "So how was your day?"
<<if $stress lt 50>>
"Not bad. How was yours?"
<<elseif $stress gte 50>>
"Pretty busy to tell you the truth. It'll be good to kick back for a bit."
"Heh. I know the feeling."
"So how was your day?"
<</if>>
"Eh, fairly quiet. Then again that's not a bad thing considering my line of work."
<div id="choices">\
<<link "Do you ever get scared?">>
<<replace "#choices">>"Do you ever get scared?" You ask.
"What? At work?"
"Yeah…"
"I-I suppose you could say that."
<<set $DanDay2Date to 0>>
You consider asking him to expand, but the blank expression on his face tells you that you maybe don't want to know. Tension fills the air as Dan continues to drive toward [[McCall's Bar.|DanDateDay 2]]
<</replace>>
<</link>>
<<link "You got any funny stories from work?">>
<<replace "#choices">>"You got any funny stories from work?" You ask.
"Yeah, I've got a few."
"Like?"
"Well, you know last time I went to McCall's Bar was a work call."
You raise an eyebrow. "What was it for?"
"I had to deal with quite the crafty suspect. So crafty in fact, she managed to escape from the nearby pig farm."
"She must've been pretty thirsty."
"You'd think, but when I approached the pig, it turns out she was rather hungry. So hungry in fact she bit my dang hand."
"Pigs bite people?"
"Uh... guess if those people have they've eaten peanut butter sandwiches."
"Oh. I guess that'd do it."
Dan nods. "Yep. Never been able to eat peanut butter ever since. We had to try and herd her back to her farm, which was about a mile or so away."
"How did that go?"
"Prety good, until she suddenly decided to go wallow in a puddle of mud on the side of the road."
"At least you got a chance to catch your breath."
"Yeah... Also got mud all over my uniform."
"Oh..."
"Yep. At least I got the rest of the day off."
<<set $DanDay2Date to 1>>
"Well, at least there's that."
Dan suddenly brings the car to a stop, ready to start your [[date|DanDateDay 2]].
<</replace>><</link>>
</div>
<<elseif $DanIntroFuck gte 1>>
You find Dan wearing a casual pair of jeans and a t-shirt. Upon seeing you, he says "May I come in?"
You give Dan a coy smile. "Sure."
You let Dan enter your room, making sure to shake your hips just right as you do so. He makes sure to shut the door behind himself, telling you exactly how [[he intends to spend the night.|DanDay2NoDateJustFuck]]
<</if>>With your day coming to an end, you find yourself winding down. That is until there's a knock on the door. Admittedly, you're not sure who could be knocking, so you call out "Who is it?"
"It's Annabell."
Your face falls into befuddlement, wondering what the preacher's daughter is doing here.
"Can I come in?" She asks.
"Y-yeah. Sure."
Annabell throws the door open. She no longer wears a floral dress, instead wearing a pair of figure-hugging jeans and a surplus military jacket that is a few sizes too big for her. Slung over her back is a hefty backpack that you can only assume is fully packed.
"Aren't you grounded?" You ask.
"And?"
"And won't you get into trouble?"
Annabell slams her bag down on the ground, as if to plant herself far away from her home. "Trouble? I'm a grown woman. I'm not gonna let him run my life anymore."
"So you're staying here I guess?"
"Well, if you don't mind." Annabell's voice fades for a second as she scratches the back of her head.
"Yeah, that's fine. Come take a seat."
With a smile on her face, Annabell does just that, sitting down next to you.
"[[You know, I've been thinking about what you said earlier today.|Cannabell Day 2]]"Your hand strokes <<print $man2name>>'s shaft with enthusiasm. Back and forth, back and forth. Whilst you're certain he's enjoying it, you get a feeling he didn't just come back here for a mere handjob.
<<if $chance gte 3>>
"So uh... You gonna do more than just jerk me off, right?" $man2name says.
<<if $JOBCYCLE isnot 0>><<set $stress to $stress + 5>><</if>>
"Sure. If you want me to." You reply, somewhat disheartened by <<print $man2name>>'s dissatisfaction.
[[Lean down and blow him|Randy_HJ to BJ]]
[[Have sex|Randy_sex]]
<<elseif $chance lt 3>>
[[Continue stroking|Randy_Handjob_Continue][$chance to random(1,4)]]
[[Lean down and blow him|Randy_HJ to BJ]]
[[Have sex|Randy_sex]]
<<elseif $mancum gte $time>>Your hand strokes <<print $man2name>>'s shaft with vigor. A gasp leaves his mouth as you feel his dick pulsate in your hand. Instinctively, you close your eyes before the inevitable happens. Sure enough, rope after rope of pearly semen coats your face until $man2name is well and truly drained.
"Oh fuck..." $man2name says.
He proceeds to get dressed.
$man2name proceeds to get dressed, before leaving you alone. You take the chance to wash your face in the bathroom before getting dressed.
[[Hotel Room]]
<<if $JOBCYCLE isnot 0>>
<<set $stress to $stress - 10>>
<<set $handjobs to $handjobs + 1>>
<</if>>
<</if>>
<<set $JOBCYCLE to 0>>You raise an eyebrow. "Yeah?"
<<if $AnnaDay2Choice is "Lesbian">>
Annabell puts her hand on your thigh, before leaning towards you.
"You said something about kissing a girl for the first time." She says.
"I sure did."
"Well I was thinking that it's about time for me to have my first kiss."
For a second, Annabell freezes. Just as you begin to question if Annabell will finally cross that line, she leans forward and locks lips with you. To your surprise, she doesn't back away, and instead pushes on you, putting you on your back.
The two of you start to wrestle tongues as Annabell's hand explores your body. Her hand palms one of your <<print $boobs>> breasts, before continuing down your stomach. Eventually, Annabell's fingers grip the hem of your shirt, before pulling it upwards.
<<if $boobs is "cute">>
With your shirt off, Annabell gets a full view of your <<print $boobs>> breasts. Whilst she gazes at your pair, you say "You like them?"
"Yeah... they're kinda cute."
"You can touch 'em if you want."
<<elseif $boobs isnot "cute">>
With your shirt off, you reach behind to unclasp your bra. Upon removing it, you flaunt your <<print $boobs>> pair. Annabell indulges in the sight, gazing at your breasts as you say "So I guess you like those?"
"Y-yeah... I do."
"You can touch 'em if you want.'
<</if>>
Needing no further permission, Annabell fondles your left breast. Then she touches the right one. As she continues to knead your soft mounds, her fingers toy with your nipples. They grow hard as she continues to knead your breasts, making you gasp.
"Does that feel good?" Annabell asks.
"Yeah."
"D-do you want to see mine?"
"Only if you're comfortable."
After a meager nod, Annabell proceeds to throw her jacket open, revealing a red shirt that soon joins said jacket on the ground. Next, she rushes to unclasp her bra. As she struggles to unclasp it, her face starts to scrunch up.
"You alright?"
"Yeah... Almost got it."
All of a sudden, Annabell unclasps her bra and throws it to the ground. Whilst her breasts are on the smaller side, but are rather perky, with puffy, pink nipples.
"Do you like them?" She asks.
"They're perfect."
Annabell's eyes go wide."Really?"
"Absolutely."
Annabell's eyes start to water, although the smile remains on her face.
"Are you okay?"
"Y-yeah... I'm just not used to people being... romantic with me."
You sit upright and proceed to hug Annabell. "It's okay. It's a lot to take in."
Annabell starts to sniffle. "I... I guess I was just excited you know? I mean you're probably gonna leave town in a few days and I don't when I'll get another chance and-"
"Just take a deep breath Annabell."
She does just that, so you lean back and look her in the eyes.
"I'm here for a few more days, so there's no rush, okay?"
Nodding, Annabell says "Okay."
[["How about we lay down?"|CannabellDay2Les]]
<<elseif $AnnaDay2Choice is "Weed">>
"You said you tried smoking weed?" Annabell asks.
"I sure did."
"Well... do you have any?"
<<if $weed gte 1>>
[[Yes|Cannabell Day 2 Weed]]
<<elseif $beer gte 1>>
[[No, but I've got some beer|Cannabell Day 2 Beer]]
<<elseif $beer lt 1>>
[[I don't have any at the moment|CAnnabell Day 2 No weed]]
<</if>>
<<elseif $tattoo is "LesTat">>
"Well I... I looked up scissoring."
A smile filled your face. "Yeah?"
"It was... I guess it was something else."
"Did you like it?"
Annabell scratches the back of her head. "Y-yeah. They seemed like they were having a good time."
"Yeah?"
Annabell puts her hand on your thigh, before leaning towards you.
"Well I was thinking that I'd like to do something like that."
For a second, Annabell freezes. Just as you begin to question if Annabell will finally cross that line, she leans forward and locks lips with you. To your surprise, she doesn't back away, and instead pushes on you, putting you on your back.
The two of you start to wrestle tongues as Annabell's hand explores your body. Her hand palms one of your <<print $boobs>> breasts, before continuing down your stomach. Eventually, Annabell's fingers grip the hem of your shirt, before pulling it upwards.
<<if $boobs is "cute">>
With your shirt off, Annabell gets a full view of your <<print $boobs>> breasts. Whilst she gazes at your pair, you say "You like them?"
"Yeah... they're kinda cute."
"You can touch 'em if you want."
<<elseif $boobs isnot "cute">>
With your shirt off, you reach behind to unclasp your bra. Upon removing it, you flaunt your <<print $boobs>> pair. Annabell indulges in the sight, gazing at your breasts as you say "So I guess you like those?"
"Y-yeah... I do."
"You can touch 'em if you want.'
<</if>>
Needing no further permission, Annabell fondles your left breast. Then she touches the right one. As she continues to knead your soft mounds, her fingers toy with your nipples. They grow hard as she continues to knead your breasts, making you gasp.
"Does that feel good?" Annabell asks.
"Yeah."
"D-do you want to see mine?"
"Only if you're comfortable."
After a meager nod, Annabell proceeds to throw her jacket open, revealing a red shirt that soon joins said jacket on the ground. Next, she rushes to unclasp her bra. As she struggles to unclasp it, her face starts to scrunch up.
"You alright?"
"Yeah... Almost got it."
All of a sudden, Annabell unclasps her bra and throws it to the ground. Whilst her breasts are on the smaller side, but are rather perky, with puffy, pink nipples.
"Do you like them?" She asks.
"They're perfect."
Annabell's eyes go wide."Really?"
"Absolutely."
Annabell's eyes start to water, although the smile remains on her face.
"Are you okay?"
"Y-yeah... I'm just not used to people being... romantic with me."
You sit upright and proceed to hug Annabell. "It's okay. It's a lot to take in."
Annabell starts to sniffle. "I... I guess I was just excited you know? I mean you're probably gonna leave town in a few days and I don't when I'll get another chance and-"
"Just take a deep breath Annabell."
She does just that, so you lean back and look her in the eyes.
"I'm here for a few more days, so there's no rush, okay?"
Nodding, Annabell says "Okay."
[["How about we lay down?"|CannabellDay2Les]]
<<elseif $tattoo is "Slut">>
Ammabell says "It was a neat tattoo. Hard to forget."
"The tattoo or the butt?"
"Both."
"Ohh..."
For a second, Annabell freezes. Just as you begin to question if Annabell will finally cross that line, she leans forward and locks lips with you. To your surprise, she doesn't back away, and instead pushes on you, putting you on your back.
The two of you start to wrestle tongues as Annabell's hand explores your body. Her hand palms one of your <<print $boobs>> breasts, before continuing down your stomach. Eventually, Annabell's fingers grip the hem of your shirt, before pulling it upwards.
<<if $boobs is "cute">>
With your shirt off, Annabell gets a full view of your <<print $boobs>> breasts. Whilst she gazes at your pair, you say "You like them?"
"Yeah... they're kinda cute."
"You can touch 'em if you want."
<<elseif $boobs isnot "cute">>
With your shirt off, you reach behind to unclasp your bra. Upon removing it, you flaunt your <<print $boobs>> pair. Annabell indulges in the sight, gazing at your breasts as you say "So I guess you like those?"
"Y-yeah... I do."
"You can touch 'em if you want.'
<</if>>
Needing no further permission, Annabell fondles your left breast. Then she touches the right one. As she continues to knead your soft mounds, her fingers toy with your nipples. They grow hard as she continues to knead your breasts, making you gasp.
"Does that feel good?" Annabell asks.
"Yeah."
"D-do you want to see mine?"
"Only if you're comfortable."
After a meager nod, Annabell proceeds to throw her jacket open, revealing a red shirt that soon joins said jacket on the ground. Next, she rushes to unclasp her bra. As she struggles to unclasp it, her face starts to scrunch up.
"You alright?"
"Yeah... Almost got it."
All of a sudden, Annabell unclasps her bra and throws it to the ground. Whilst her breasts are on the smaller side, but are rather perky, with puffy, pink nipples.
"Do you like them?" She asks.
"They're perfect."
Annabell's eyes go wide."Really?"
"Absolutely."
Annabell's eyes start to water, although the smile remains on her face.
"Are you okay?"
"Y-yeah... I'm just not used to people being... romantic with me."
You sit upright and proceed to hug Annabell. "It's okay. It's a lot to take in."
Annabell starts to sniffle. "I... I guess I was just excited you know? I mean you're probably gonna leave town in a few days and I don't when I'll get another chance and-"
"Just take a deep breath Annabell."
She does just that, so you lean back and look her in the eyes.
"I'm here for a few more days, so there's no rush, okay?"
Nodding, Annabell says "Okay."
[["How about we lay down?"|CannabellDay2Les]]
<<elseif $tattoo isnot "Slut">>
"Yeah... About exploring and all that."
"You think you're ready for a bit of an adventure?"
"I guess."
"So that's why you came here?"
"Y-yeah. Is that okay?"
You put an arm around Annabell. "Of course it is."
In response, she smiles, before saying "You know, maybe I should try something now?"
[[Try kissing|Cannabell Day 2_TattootoKiss]]
<<if $weed gte 1>>
[[Try smoking pot|Cannabell Day 2 Weed]]
<</if>><<if $beer gte 1>>
[[Try drinking beer|Cannabell Day 2 Beer]]
<</if>>
<</if>>"Yeah sure." You say.
<<if $JOBCYCLE isnot 1>> <<set $weed to $weed - 1>> <</if>>
You grab a blunt and light it up. Next, you hand it to Annabell, who puts it between her lips. After she inhales, Annabell starts to cough. You immediately reach for the joint before it falls out of her hand, before taking a puff yourself.
Once Annabell recovers from her coughing fit, you turn to her. She reaches for your cheeks and pulls on them, giggling as she does so. You blow a raspberry at her, causing Annabell's laughter to grow. She even starts to make silly faces at you, something that you find utterly hilarious in your delirious state.
The laughs continue until you hear a noise come from behind the walls. Annabell immediately turns to face the noise.
"W-what was that?" She says, seemingly now worried.
"The wall is talking!" You state.
Annabell starts to chuckle. "Hello Mr. Wall."
You begin to wonder what Mr. Wall will have to say, but to begin, he plays menacing, suspenseful music. Finally, Mr. Wall says "On a warm summer day in 1989, a young couple went for a stroll in the woods. Only one of them would return."
More music plays as Annabell says "Tell me more Mr. Wall."
"Nurse and mother of two Shannon Jackson met whom she thought was the love of her life." Mr. Wall says.
"Ohh… Are we playing a game of Clue? I love Clue!" Annabell says.
More music plays before Mr. Wall then continues, albeit with a different voice. "How much are you paying for car insurance?"
"Car insurance? That's what you need." Annabell says.
"No I need a new car Mr. Walllll…" You ask.
"Call the number on screen to get a great deal."
"What number Mr. Wall? I need to knoooow."
You look at the TV screen in your room, but it is merely a black void. After a sigh, you decide to lie down on the mattress. You seem to sink into the hotel mattress. In fact, it's never felt softer during your stay. Yeah, this is a [[nice, cozy bed alright...|EndofCV]]
<<set $Cannabell to true>>
<<set $CannabellStress to 0>>
<<set $CannabellOpen to 10>>
<<set $CannabellSlut to 0>>
<<set $CannabellDrunk to 0>>You head over to Bob's Used Cars and Repairs, where you find Russ sucking on a lollipop as he leans on his pickup truck. He gives you a nod before saying "Hey there little lady."
"Hey. Didn't take you to be a lollipop sorta guy?"
Russ shrugs. "I used to be a smoker but I've been trying to break the habit. Guess I figured diabetes was better than lung cancer."
"Heh… Fair enough."
<<if $smokes gte 1>>
You felt a little guilty about the fact you have some cigarettes on you. Hopefully, they don't fall out of your pocket.
<</if>>
"So, you ready to go?"
"Yeah."
Russ motions you over. "Come on in."
You take a seat in the passenger seat, with food packaging crunching under your feet. You get a feeling that this truck is almost like a second home to Russ, much like your car was until it met with a certain deer. When Russ turns the engine on, the radio follows, blasting some old-school rock 'n' roll he soon turns down.
"It's only a short drive from here." Russ puts his car into gear and then pulls onto the road.
"So do you do this sort of thing often?" You ask.
"From time to time. I think it's what your generation calls a side hustle."
"Something like that."
"Plus it gives me something to do apart from drink beer."
"So what do you do for fun?"
"Fix things and break things."
"And you usually fix the things you break?"
Russ chuckles. "Yeah."
"Is that why you're a car mechanic?"
"You guessed it. What about you?"
"Eh, a little of this, and a little of that."
"Still trying to find your place in the world?"
"Yeah, I guess so."
"Nothin' wrong with that." Russ turns down a dirt road. "Anyway. We're almost there."
Sure enough, about a minute later you arrive at a gate. Waiting by it is a slight, old man who waves at the two of you. He approaches the driver's seat and says "Hey Russ. See ya got a friend with ya."
"Yep. This is <<print $name>>."
You wavt at the old man.
"Nice to meet you. I'm Hank." The old man says.
As you shake hands with Hank, Russ asks "We right to head down the barn?"
"Yep. All the stuff is waiting for you down there."
Hank opens the gate, allowing Russ to drive [[down to the barn.|Russ Day 2 Barn]]"Well, I haven't got any pot, but I've got some beer." You say.
"Oh... Well, I suppose it'll do."
You