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,,,,,,,,,<div id="fightbox">
<<include "cutterattacking">>
</div>
<div id="enemystatbox">
<img src="enemy/ship/cutter.png" width=75% height=75%><br>
Ship type: cutter<br>
HP: $cutter.health<br>
Lvl: $cutter.lvl<br>
Canons lvl: $cutter.canonlvl<br>
Crew size: $cutter.crew<br>
Speed: $cutter.speed
</div>
<<set $notoriety += 2>><img src="Karten/Karte1.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,14)>>\
/*getting attacked*/
<<if $random > 9>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 30) > 0>>
<<set $shiphealth -= 30>>
<<if $notoriety > 2>>
<<set $notoriety -= 3>>
<</if>>
<<set _psg to either('NWR','NWD')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fightmiddle">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 5>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[East|NWR]]<br>
[[South|NWD]]<br>
<br>
[[Go on deck|Ship]]<br>
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 8>>
You caught up with the freighter and boarded it. <br>
<<if $notoriety > 20>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|NWR]]<br>
[[South|NWD]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|NWR]]<br>
[[South|NWD]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,6)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|NWR]]<br>
[[South|NWD]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|NWR]]<br>
[[South|NWD]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[East|NWR]]<br>
[[South|NWD]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[East|NWR]]<br>
[[South|NWD]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'North West'>><img src="Karten/Karte3.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,16)>>
/*getting attacked*/
<<if $random > 8>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 50) > 0>>
<<set $shiphealth -= 50>>
<<if $notoriety > 4>>
<<set $notoriety -= 5>>
<</if>>
<<set _psg to either('NEL','Center North','NWR')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fighthard">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 6>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[East|NEL]]<br>
[[South|Center North]]<br>
[[West|NWR]]<br>
<br>
[[Go on deck|Ship]] <br>
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 10>>
You caught up with the freighter and boarded it.<br>
<<if $notoriety > 30>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|NEL]]<br>
[[South|Center North]]<br>
[[West|NWR]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|NEL]]<br>
[[South|Center North]]<br>
[[West|NWR]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,10)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|NEL]]<br>
[[South|Center North]]<br>
[[West|NWR]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|NEL]]<br>
[[South|Center North]]<br>
[[West|NWR]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[East|NEL]]<br>
[[South|Center North]]<br>
[[West|NWR]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[East|NEL]]<br>
[[South|Center North]]<br>
[[West|NWR]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'North'>>/*The Harbourmaster asks to pay fee*/
<div id="wrapper">
<span id="harbourtalk">
A well dressed man with a big purse in his left hand approaches you the second you take step on the pier.<br><br>
<<Harbourmaster>> Welcome welcome! Im very happy to welcome you to Nassau. First though you need to pay the fee of 6 gold for the slot in the harbour.<</Harbourmaster>><br>
@@.schwarz;<<linkreplace "pay him the gold">>
<<replace "#harbourtalk">>
<<if $pmoney >= 6>>
<<set $pmoney -= 6>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<Harbourmaster>> Very well. Have a nice stay then.<</Harbourmaster>><br>
@@.schwarz;[[Enter Nassau Harbour|Nassau Harbour]]@@
<<else>>
<<Harbourmaster>> I am sorry, but that is not enaugh.<</Harbourmaster>><br>
@@.schwarz;[[Leave Pier|Ship]]@@
<</if>>
<</replace>>
<</linkreplace>>@@<br>
@@.schwarz;<<linkreplace "threaten him">>
<<replace "#harbourtalk">>
<<if $strength >= 30>>
<<say "You">> I think we can agree that a payment isn't necesarry here, don't you think so too?
<</say>><br>
You rhetorically ask the bastard with a calm voice but grim look.<br><br>
<<Harbourmaster>>
Well... erm.. I think... I think I can do that. Yes... I can do that.
<</Harbourmaster>><br>
Then the man turns around and leaves while mumbling something you can't understand. <br><br>
It seems like it worked.<br><br>
@@.schwarz;[[Enter Nassau|Nassau Harbour]]@@
<<else>>
<<say "You">> I think we can agree that a payment isn't necesarry here, don't you think so too?
<</say>><br>
You rhetorically ask the bastard with a calm voice but grim look.<br><br>
<<Harbourmaster>>
No, I think you either pay 6 gold or I will need you to leave.
<</Harbourmaster>><br>
The man says with a confident voice and expectantly stares you in the eyes.<br><br>
@@.schwarz;<<linkreplace "pay him the gold then">>
<<replace "#harbourtalk">>
<<if $pmoney >= 6>>
<<Harbourmaster>> Very well. Now get out of my sight.<</Harbourmaster>><br><br>
@@.schwarz;[[Enter Nassau Harbour|Nassau Harbour]]@@
<<else>>
<<Harbourmaster>> I am sorry, but that is not enaugh.<</Harbourmaster>><br>
@@.schwarz;[[Leave Pier|Ship]]@@
<</if>>
<</replace>>
<</linkreplace>>@@<br><br>
@@.schwarz;<<link "Leave">>
<<goto "Ship">>
<</link>>@@
<</if>>
<</replace>>
<</linkreplace>>@@
<br>
@@.schwarz;<<link "Leave">>
<<goto "Ship">>
<</link>>@@
</span>
</div>
<<set $loc to passage()>><img src="Karten/Karte4.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,14)>>
/*getting attacked*/
<<if $random > 9>>
Your ship is beeing attacked!!
<<linkappend "Flee">>
You will still get some damage!
<<link "Flee">>
<<if ($shiphealth - 30) > 0>>
<<set $shiphealth -= 30>>
<<if $notoriety > 2>>
<<set $notoriety -= 3>>
<</if>>
<<set _psg to either('North East','Center North East','North')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>>
<<link "Attack">>
<<goto "Fightmiddle">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 5>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[East|North East]]<br>
[[South|Center North East]]<br>
[[West|North]]<br>
<br>
[[Go on deck|Ship]]<br>
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 8>>
You caught up with the freighter and boarded it.
<<if $notoriety > 20>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|North East]]<br>
[[South|Center North East]]<br>
[[West|North]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|North East]]<br>
[[South|Center North East]]<br>
[[West|North]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo.<br>
<<set $attackers to random(1,6)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|North East]]<br>
[[South|Center North East]]<br>
[[West|North]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|North East]]<br>
[[South|Center North East]]<br>
[[West|North]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.
[[East|North East]]<br>
[[South|Center North East]]<br>
[[West|North]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[East|North East]]<br>
[[South|Center North East]]<br>
[[West|North]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'NEL'>><img src="Karten/Karte5.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,16)>>
/*getting attacked*/
<<if $random > 8>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 50) > 0>>
<<set $shiphealth -= 50>>
<<if $notoriety > 4>>
<<set $notoriety -= 5>>
<</if>>
<<set _psg to either('NEL','NED')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fighthard">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 6>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[East|NEL]]<br>
[[South|NED]]<br>
<br>
[[Go on deck|Ship]]<br>
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 10>>
You caught up with the freighter and boarded it.
<<if $notoriety > 30>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|NEL]]<br>
[[South|NED]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|NEL]]<br>
[[South|NED]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,10)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|NEL]]<br>
[[South|NED]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|NEL]]<br>
[[South|NED]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[East|NEL]]<br>
[[South|NED]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[East|NEL]]<br>
[[South|NED]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'North East'>><img src="Karten/Karte11.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,14)>>
/*getting attacked*/
<<if $random > 9>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 30) > 0>>
<<set $shiphealth -= 30>>
<<if $notoriety > 2>>
<<set $notoriety -= 3>>
<</if>>
<<set _psg to either('NWD','Center West','SWU')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fightmiddle">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 5>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|NWD]]<br>
[[East|Center West]]<br>
[[South|SWU]]<br>
<br>
[[Go on deck|Ship]]<br>
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 8>>
You caught up with the freighter and boarded it.
<<if $notoriety > 20>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NWD]]<br>
[[East|Center West]]<br>
[[South|SWU]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NWD]]<br>
[[East|Center West]]<br>
[[South|SWU]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,6)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NWD]]<br>
[[East|Center West]]<br>
[[South|SWU]]<br>
<br>
[[Go on deck|Ship]]<br>
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NWD]]<br>
[[East|Center West]]<br>
[[South|SWU]]<br>
<br>
[[Go on deck|Ship]]<br>
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|NWD]]<br>
[[East|Center West]]<br>
[[South|SWU]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|NWD]]<br>
[[East|Center West]]<br>
[[South|SWU]]<br>
<br>
[[Go on deck|Ship]]<br>
<</if>>
<</nobr>></span></div>
<<set $loc to 'West'>><img src="Karten/Karte15.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,16)>>
/*getting attacked*/
<<if $random > 8>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 50) > 0>>
<<set $shiphealth -= 50>>
<<if $notoriety > 4>>
<<set $notoriety -= 5>>
<</if>>
<<set _psg to either('NED','SEU','Center East')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fighthard">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 6>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|NED]]<br>
[[South|SEU]]<br>
[[West|Center East]]<br>
<br>
[[Go on deck|Ship]]<br>
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 10>>
You caught up with the freighter and boarded it. <br>
<<if $notoriety > 30>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NED]]<br>
[[South|SEU]]<br>
[[West|Center East]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NED]]<br>
[[South|SEU]]<br>
[[West|Center East]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,10)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NED]]<br>
[[South|SEU]]<br>
[[West|Center East]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NED]]<br>
[[South|SEU]]<br>
[[West|Center East]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|NED]]<br>
[[South|SEU]]<br>
[[West|Center East]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|NED]]<br>
[[South|SEU]]<br>
[[West|Center East]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'East'>><img src="Karten/Karte2.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,16)>>
/*getting attacked*/
<<if $random > 8>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 50) > 0>>
<<set $shiphealth -= 50>>
<<if $notoriety > 4>>
<<set $notoriety -= 5>>
<</if>>
<<set _psg to either('North','Center North West','North West')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fighthard">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 6>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[East|North]]<br>
[[South|Center North West]]<br>
[[West|North West]]<br>
<br>
[[Go on deck|Ship]]<br>
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 10>>
You caught up with the freighter and boarded it.<br>
<<if $notoriety > 30>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|North]]<br>
[[South|Center North West]]<br>
[[West|North West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|North]]<br>
[[South|Center North West]]<br>
[[West|North West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,10)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|North]]<br>
[[South|Center North West]]<br>
[[West|North West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[East|North]]<br>
[[South|Center North West]]<br>
[[West|North West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[East|North]]<br>
[[South|Center North West]]<br>
[[West|North West]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[East|North]]<br>
[[South|Center North West]]<br>
[[West|North West]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'NWR'>><img src="Karten/Karte12.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,10)>>
/*getting attacked*/
<<if $random > 8>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 10) > 0>>
<<set $shiphealth -= 10>>
<<if $notoriety > 1>>
<<set $notoriety -= 2>>
<</if>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<set _psg to either('Center North West','Center','Center South West','West')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fighteasy">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 4>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|Center North West]]<br>
[[East|Center]] <br>
[[South|Center South West]]<br>
[[West|West]]<br>
<br>
[[Go on deck|Ship]]
<<linkreplace "Try to board it">>
<<set $notoriety += 2>>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 6>>
You've gained 2 notoriety
You caught up with the freighter and boarded it.<br>
<<if $notoriety > 15>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+50 gold]">>
<<set $pmoney += 50>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center North West]]<br>
[[East|Center]] <br>
[[South|Center South West]]<br>
[[West|West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+2 crewmembers]">>
<<set $shipcrew += 2>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center North West]]<br>
[[East|Center]] <br>
[[South|Center South West]]<br>
[[West|West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo.<br>
<<set $attackers to random(1,3)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+50 gold]">>
<<set $pmoney += 50>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center North West]]<br>
[[East|Center]] <br>
[[South|Center South West]]<br>
[[West|West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+2 crewmembers]">>
<<set $shipcrew += 2>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center North West]]<br>
[[East|Center]] <br>
[[South|Center South West]]<br>
[[West|West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|Center North West]]<br>
[[East|Center]] <br>
[[South|Center South West]]<br>
[[West|West]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|Center North West]]<br>
[[East|Center]] <br>
[[South|Center South West]]<br>
[[West|West]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'Center West'>><img src="Karten/Karte21.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,16)>>
/*getting attacked*/
<<if $random > 8>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 50) > 0>>
<<set $shiphealth -= 50>>
<<if $notoriety > 4>>
<<set $notoriety -= 5>>
<</if>>
<<set _psg to either('SWU','SWR')>>
<<goto "_psg">>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fighthard">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 6>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|SWU]]<br>
[[East|SWR]]<br>
<br>
[[Go on deck|Ship]]<br>
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 10>>
You caught up with the freighter and boarded it.
<<if $notoriety > 30>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|SWU]]<br>
[[East|SWR]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|SWU]]<br>
[[East|SWR]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo.<br>
<<set $attackers to random(1,10)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|SWU]]<br>
[[East|SWR]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|SWU]]<br>
[[East|SWR]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|SWU]]<br>
[[East|SWR]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|SWU]]<br>
[[East|SWR]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'South West'>><img src="Karten/Karte14.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,14)>>
/*getting attacked*/
<<if $random > 9>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 30) > 0>>
<<set $shiphealth -= 30>>
<<if $notoriety > 2>>
<<set $notoriety -= 3>>
<</if>>
<<set _psg to either('Center North East','East','Center South East','Center')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fightmiddle">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 5>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|Center North East]]<br>
[[East|East]] <br>
[[South|Center South East]]<br>
[[West|Center]]<br>
<br>
[[Go on deck|Ship]]<br>
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 8>>
You caught up with the freighter and boarded it. <br>
<<if $notoriety > 20>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center North East]]<br>
[[East|East]] <br>
[[South|Center South East]]<br>
[[West|Center]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center North East]]<br>
[[East|East]] <br>
[[South|Center South East]]<br>
[[West|Center]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,6)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center North East]]<br>
[[East|East]] <br>
[[South|Center South East]]<br>
[[West|Center]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center North East]]<br>
[[East|East]] <br>
[[South|Center South East]]<br>
[[West|Center]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|Center North East]]<br>
[[East|East]] <br>
[[South|Center South East]]<br>
[[West|Center]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|Center North East]]<br>
[[East|East]] <br>
[[South|Center South East]]<br>
[[West|Center]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'Center East'>><img src="Karten/Karte6.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,14)>>
/*getting attacked*/
<<if $random > 9>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 30) > 0>>
<<set $shiphealth -= 30>>
<<if $notoriety > 2>>
<<set $notoriety -= 3>>
<</if>>
<<set _psg to either('North West','Center North West','West')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fightmiddle">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 5>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|North West]]<br>
[[East|Center North West]]<br>
[[South|West]]<br><br>
<br>
[[West End]]<br>
<br>
[[Go on deck|Ship]]
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 8>>
You caught up with the freighter and boarded it.
<<if $notoriety > 20>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|North West]]<br>
[[East|Center North West]]<br>
[[South|West]]<br>
<br>
[[West End]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|North West]]<br>
[[East|Center North West]]<br>
[[South|West]]<br>
<br>
[[West End]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo.<br>
<<set $attackers to random(1,6)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|North West]]<br>
[[East|Center North West]]<br>
[[South|West]]<br>
<br>
[[West End]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|North West]]<br>
[[East|Center North West]]<br>
[[South|West]]<br>
<br>
[[West End]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|North West]]<br>
[[East|Center North West]]<br>
[[South|West]]<br>
<br>
[[West End]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|North West]]<br>
[[East|Center North West]]<br>
[[South|West]]<br>
<br>
[[West End]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'NWD'>><img src="Karten/Karte7.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,14)>>
/*getting attacked*/
<<if $random > 9>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 30) > 0>>
<<set $shiphealth -= 30>>
<<if $notoriety > 2>>
<<set $notoriety -= 3>>
<</if>>
<<set _psg to either('NWR','Center North','Center West','NWD')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fightmiddle">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 5>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|NWR]]<br>
[[East|Center North]] <br>
[[South|Center West]]<br>
[[West|NWD]]<br>
<br>
[[Freeport]]<br>
<br>
[[Go on deck|Ship]]
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 8>>
You caught up with the freighter and boarded it. <br>
<<if $notoriety > 20>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NWR]]<br>
[[East|Center North]] <br>
[[South|Center West]]<br>
[[West|NWD]]<br>
<br>
[[Freeport]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NWR]]<br>
[[East|Center North]] <br>
[[South|Center West]]<br>
[[West|NWD]]<br>
<br>
[[Freeport]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,6)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NWR]]<br>
[[East|Center North]] <br>
[[South|Center West]]<br>
[[West|NWD]]<br>
<br>
[[Freeport]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NWR]]<br>
[[East|Center North]] <br>
[[South|Center West]]<br>
[[West|NWD]]<br>
<br>
[[Freeport]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|NWR]]<br>
[[East|Center North]] <br>
[[South|Center West]]<br>
[[West|NWD]]<br>
<br>
[[Freeport]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|NWR]]<br>
[[East|Center North]] <br>
[[South|Center West]]<br>
[[West|NWD]]<br>
<br>
[[Freeport]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'Center North West'>><img src="Karten/Karte8.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,14)>>
/*getting attacked*/
<<if $random > 9>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<set _psg to either('North','Center North East','Center','Center North West')>>
<<link "Flee">>
<<if ($shiphealth - 30) > 0>>
<<set $shiphealth -= 30>>
<<if $notoriety > 2>>
<<set $notoriety -= 3>>
<</if>>
<<set _psg to either('North','Center North East','Center','Center North West')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fightmiddle">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 5>>\
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|North]]<br>
[[East|Center North East]] <br>
[[South|Center]]<br>
[[West|Center North West]]<br>
<br>
[[Go on deck|Ship]]
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 8>>
You caught up with the freighter and boarded it. <br>
<<if $notoriety > 20>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|North]]<br>
[[East|Center North East]] <br>
[[South|Center]]<br>
[[West|Center North West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|North]]<br>
[[East|Center North East]] <br>
[[South|Center]]<br>
[[West|Center North West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo.<br>
<<set $attackers to random(1,6)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|North]]<br>
[[East|Center North East]] <br>
[[South|Center]]<br>
[[West|Center North West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|North]]<br>
[[East|Center North East]] <br>
[[South|Center]]<br>
[[West|Center North West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|North]]<br>
[[East|Center North East]] <br>
[[South|Center]]<br>
[[West|Center North West]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|North]]<br>
[[East|Center North East]] <br>
[[South|Center]]<br>
[[West|Center North West]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'Center North'>><img src="Karten/Karte9.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,16)>>
/*getting attacked*/
<<if $random > 8>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 50) > 0>>
<<set $shiphealth -= 50>>
<<if $notoriety > 4>>
<<set $notoriety -= 5>>
<</if>>
<<set _psg to either('NEL','NED','Center East','Center North')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fighthard">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 6>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|NEL]]<br>
[[East|NED]] <br>
[[South|Center East]]<br>
[[West|Center North]]<br>
<br>
[[Go on deck|Ship]]
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 10>>
You caught up with the freighter and boarded it.<br>
<<if $notoriety > 30>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NEL]]<br>
[[East|NED]] <br>
[[South|Center East]]<br>
[[West|Center North]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NEL]]<br>
[[East|NED]] <br>
[[South|Center East]]<br>
[[West|Center North]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,10)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NEL]]<br>
[[East|NED]] <br>
[[South|Center East]]<br>
[[West|Center North]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|NEL]]<br>
[[East|NED]] <br>
[[South|Center East]]<br>
[[West|Center North]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|NEL]]<br>
[[East|NED]] <br>
[[South|Center East]]<br>
[[West|Center North]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|NEL]]<br>
[[East|NED]] <br>
[[South|Center East]]<br>
[[West|Center North]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'Center North East'>><img src="Karten/Karte10.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,16)>>
/*getting attacked*/
<<if $random > 8>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 50) > 0>>
<<set $shiphealth -= 50>>
<<if $notoriety > 4>>
<<set $notoriety -= 5>>
<</if>>
<<set _psg to either('North East','East','Center North')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fighthard">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 6>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|North East]]<br>
[[South|East]]<br>
[[West|Center North]]<br>
<br>
[[Go on deck|Ship]]<br>
<br>
[[Go on deck|Ship]]
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 10>>
You caught up with the freighter and boarded it. <br>
<<if $notoriety > 30>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|North East]]<br>
[[South|East]]<br>
[[West|Center North]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|North East]]<br>
[[South|East]]<br>
[[West|Center North]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,10)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|North East]]
[[South|East]]
[[West|Center North]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|North East]]
[[South|East]]
[[West|Center North]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|North East]]<br>
[[South|East]]<br>
[[West|Center North]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|North East]]
[[South|East]]
[[West|Center North]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'NED'>><img src="Karten/Karte16.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,16)>>
/*getting attacked*/
<<if $random > 8>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 50) > 0>>
<<set $shiphealth -= 50>>
<<if $notoriety > 4>>
<<set $notoriety -= 5>>
<</if>>
<<set _psg to either('West','Center South West','South West')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fighthard">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 6>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|West]]<br>
[[East|Center South West]]<br>
[[South|South West]]<br>
<br>
[[Go on deck|Ship]]
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 10>>
You caught up with the freighter and boarded it.<br>
<<if $notoriety > 30>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|West]]<br>
[[East|Center South West]]<br>
[[South|South West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|West]]<br>
[[East|Center South West]]<br>
[[South|South West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,10)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|West]]
[[East|Center South West]]<br>
[[South|South West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|West]]
[[East|Center South West]]<br>
[[South|South West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|West]]<br>
[[East|Center South West]]<br>
[[South|South West]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|West]]
[[East|Center South West]]<br>
[[South|South West]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'SWU'>><img src="Karten/Karte17.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,10)>>
/*getting attacked*/
<<if $random > 8>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 10) > 0>>
<<set $shiphealth -= 10>>
<<if $notoriety > 1>>
<<set $notoriety -= 2>>
<</if>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<set _psg to either('Center West','Center South','SWR','SWU')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fighteasy">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 4>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|Center West]]<br>
[[East|Center South]] <br>
[[South|SWR]]<br>
[[West|SWU]]<br>
<br>
[[Go on deck|Ship]]<br>
<<linkreplace "Try to board it">>
<<set $notoriety += 2>>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 6>>
You've gained 2 notoriety<br>
You caught up with the freighter and boarded it. <br>
<<if $notoriety > 15>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+50 gold]">>
<<set $pmoney += 50>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center West]]<br>
[[East|Center South]] <br>
[[South|SWR]]<br>
[[West|SWU]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+2 crewmembers]">>
<<set $shipcrew += 2>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center West]]<br>
[[East|Center South]] <br>
[[South|SWR]]<br>
[[West|SWU]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,3)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+50 gold]">>
<<set $pmoney += 50>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center West]]<br>
[[East|Center South]] <br>
[[South|SWR]]<br>
[[West|SWU]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+2 crewmembers]">>
<<set $shipcrew += 2>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center West]]<br>
[[East|Center South]] <br>
[[South|SWR]]<br>
[[West|SWU]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|Center West]]<br>
[[East|Center South]] <br>
[[South|SWR]]<br>
[[West|SWU]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|Center West]]<br>
[[East|Center South]] <br>
[[South|SWR]]<br>
[[West|SWU]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'Center South West'>><img src="Karten/Karte18.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,10)>>
/*getting attacked*/
<<if $random > 8>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 10) > 0>>
<<set $shiphealth -= 10>>
<<if $notoriety > 1>>
<<set $notoriety -= 2>>
<</if>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<set _psg to either('Center','Center South East','South','Center South West')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fighteasy">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 4>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|Center]]<br>
[[East|Center South East]] <br>
[[South|South]]<br>
[[West|Center South West]]<br>
<br>
[[Go on deck|Ship]]<br>
<<linkreplace "Try to board it">>
<<set $notoriety += 2>>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 6>>
You've gained 2 notoriety<br>
You caught up with the freighter and boarded it. <br>
<<if $notoriety > 15>>
When the men on board saw your flag they lowered their weapons and yielded.
<br>
<<link "Go for the gold [+50 gold]">>
<<set $pmoney += 50>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center]]<br>
[[East|Center South East]] <br>
[[South|South]]<br>
[[West|Center South West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+2 crewmembers]">>
<<set $shipcrew += 2>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center]]<br>
[[East|Center South East]]<br>
[[South|South]]<br>
[[West|Center South West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,3)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+50 gold]">>
<<set $pmoney += 50>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center]]<br>
[[East|Center South East]]<br>
[[South|South]]<br>
[[West|Center South West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+2 crewmembers]">>
<<set $shipcrew += 2>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center]]<br>
[[East|Center South East]]<br>
[[South|South]]<br>
[[West|Center South West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|Center]]<br>
[[East|Center South East]] <br>
[[South|South]]<br>
[[West|Center South West]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|Center]]<br>
[[East|Center South East]]<br>
[[South|South]]<br>
[[West|Center South West]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'Center South'>><img src="Karten/Karte19.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,10)>>
/*getting attacked*/
<<if $random > 8>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 10) > 0>>
<<set $shiphealth -= 10>>
<<if $notoriety > 1>>
<<set $notoriety -= 2>>
<</if>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<set _psg to either('Center East','SEU','SEL','Center South')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fighteasy">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 4>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|Center East]]<br>
[[East|SEU]] <br>
[[South|SEL]]<br>
[[West|Center South]]<br>
<br>
[[Go on deck|Ship]]<br>
<<linkreplace "Try to board it">>
<<set $notoriety += 2>>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 6>>
You've gained 2 notoriety<br>
You caught up with the freighter and boarded it. <br>
<<if $notoriety > 15>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+50 gold]">>
<<set $pmoney += 50>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center East]]<br>
[[East|SEU]] <br>
[[South|SEL]]<br>
[[West|Center South]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+2 crewmembers]">>
<<set $shipcrew += 2>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center East]]<br>
[[East|SEU]] <br>
[[South|SEL]]<br>
[[West|Center South]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,3)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+50 gold]">>
<<set $pmoney += 50>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center West]]<br>
[[East|Center South]] <br>
[[South|SWR]]<br>
[[West|SWU]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+2 crewmembers]">>
<<set $shipcrew += 2>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center West]]<br>
[[East|Center South]] <br>
[[South|SWR]]<br>
[[West|SWU]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|Center East]]<br>
[[East|SEU]]<br>
[[South|SEL]]<br>
[[West|Center South]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|Center East]]<br>
[[East|SEU]]<br>
[[South|SEL]]<br>
[[West|Center South]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'Center South East'>><img src="Karten/Karte20.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,14)>>
/*getting attacked*/
<<if $random > 9>>
Your ship is beeing attacked!!
<<linkappend "Flee">>
You will still get some damage!
<<link "Flee">>
<<if ($shiphealth - 30) > 0>>
<<set $shiphealth -= 30>>
<<if $notoriety > 2>>
<<set $notoriety -= 3>>
<</if>>
<<set _psg to either('East','South East','Center South East')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>>
<</linkappend>>
<<link "Attack">>
<<goto "Fightmiddle">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 5>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.
[[North|East]]
[[South|South East]]
[[West|Center South East]]<br>
<br>
[[Go on deck|Ship]]
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 8>>
You caught up with the freighter and boarded it.
<<if $notoriety > 20>>
When the men on board saw your flag they lowered their weapons and yielded.
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|East]]
[[South|South East]]
[[West|Center South East]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|East]]
[[South|South East]]
[[West|Center South East]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo.
<<set $attackers to random(1,6)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|East]]<br>
[[South|South East]]<br>
[[West|Center South East]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|East]]<br>
[[South|South East]]<br>
[[West|Center South East]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.
[[North|East]]
[[South|South East]]
[[West|Center South East]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|East]]<br>
[[South|South East]]<br>
[[West|Center South East]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'SEU'>><img src="Karten/Karte13.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,10)>>
/*getting attacked*/
<<if $random > 8>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 10) > 0>>
<<set $shiphealth -= 10>>
<<if $notoriety > 1>>
<<set $notoriety -= 2>>
<</if>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<set _psg to either('Center North','Center East','Center South','Center West')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fighteasy">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 4>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|Center North]]<br>
[[East|Center East]]<br>
[[South|Center South]]<br>
[[West|Center West]]<br>
<br>
[[Go on deck|Ship]]<br>
<<linkreplace "Try to board it">>
<<set $notoriety += 2>>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 6>>
You've gained 2 notoriety
You caught up with the freighter and boarded it.<br>
<<if $notoriety > 15>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+50 gold]">>
<<set $pmoney += 50>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center North]]<br>
[[East|Center East]] <br>
[[South|Center South]]<br>
[[West|Center West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+2 crewmembers]">>
<<set $shipcrew += 2>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center North]]<br>
[[East|Center East]]<br>
[[South|Center South]]<br>
[[West|Center West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo.<br>
<<set $attackers to random(1,3)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+50 gold]">>
<<set $pmoney += 50>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center North]]<br>
[[East|Center East]]<br>
[[South|Center South]]<br>
[[West|Center West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+2 crewmembers]">>
<<set $shipcrew += 2>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center North]]<br>
[[East|Center East]]<br>
[[South|Center South]]<br>
[[West|Center West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|Center North]]<br>
[[East|Center East]]<br>
[[South|Center South]]<br>
[[West|Center West]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|Center North]]<br>
[[East|Center East]]<br>
[[South|Center South]]<br>
[[West|Center West]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'Center'>><img src="Karten/Karte22.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,14)>>
/*getting attacked*/
<<if $random > 9>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 30) > 0>>
<<set $shiphealth -= 30>>
<<if $notoriety > 2>>
<<set $notoriety -= 3>>
<</if>>
<<set _psg to either('Center South West','South','South West')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fightmiddle">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 5>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|Center South West]]<br>
[[East|South]]<br>
[[West|South West]]<br>
<br>
[[Go on deck|Ship]]
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 8>>
You caught up with the freighter and boarded it. <br>
<<if $notoriety > 20>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center South West]]<br>
[[East|South]]<br>
[[West|South West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center South West]]<br>
[[East|South]]<br>
[[West|South West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,6)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center South West]]<br>
[[East|South]]<br>
[[West|South West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center South West]]<br>
[[East|South]]<br>
[[West|South West]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|Center South West]]<br>
[[East|South]]<br>
[[West|South West]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|Center South West]]<br>
[[East|South]]<br>
[[West|South West]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'SWR'>><img src="Karten/Karte23.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,14)>>
/*getting attacked*/
<<if $random > 9>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 30) > 0>>
<<set $shiphealth -= 30>>
<<if $notoriety > 2>>
<<set $notoriety -= 3>>
<</if>>
<<set _psg to either('Center South','SEL','SWR')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fightmiddle">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 5>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|Center South]]<br>
[[East|SEL]]<br>
[[West|SWR]]<br>
<br>
[[Nassau]]<br>
<br>
[[Go on deck|Ship]]
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 8>>
You caught up with the freighter and boarded it. <br>
<<if $notoriety > 20>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center South]]<br>
[[East|SEL]]<br>
[[West|SWR]]<br>
<br>
[[Nassau]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center South]]<br>
[[East|SEL]]<br>
[[West|SWR]]<br><br>
<br>
[[Nassau]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,6)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center South]]<br>
[[East|SEL]]<br>
[[West|SWR]]<br>
<br>
[[Nassau]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center South]]<br>
[[East|SEL]]<br>
[[West|SWR]]<br>
<br>
[[Nassau]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|Center South]]<br>
[[East|SEL]]<br>
[[West|SWR]]<br>
<br>
[[Nassau]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|Center South]]<br>
[[East|SEL]]<br>
[[West|SWR]]<br>
<br>
[[Nassau]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'South'>><img src="Karten/Karte24.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,14)>>
/*getting attacked*/
<<if $random > 9>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 30) > 0>>
<<set $shiphealth -= 30>>
<<if $notoriety > 2>>
<<set $notoriety -= 3>>
<</if>>
<<set _psg to either('Center South East','South East','South')>>
<<goto _psg>>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fightmiddle">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 5>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|Center South East]]<br>
[[East|South East]]<br>
[[West|South]]<br>
<br>
[[Go on deck|Ship]]<br>
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 8>>
You caught up with the freighter and boarded it. <br>
<<if $notoriety > 20>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center South East]]<br>
[[East|South East]]<br>
[[West|South]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center South East]]<br>
[[East|South East]]<br>
[[West|South]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,6)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center South East]]<br>
[[East|South East]]<br>
[[West|South]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|Center South East]]<br>
[[East|South East]]<br>
[[West|South]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|Center South East]]<br>
[[East|South East]]<br>
[[West|South]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|Center South East]]<br>
[[East|South East]]<br>
[[West|South]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'SEL'>><img src="Karten/Karte25.png" align="center" width=100% height=100%>\
<div id="wrapper">\
<span id="sgl"><<nobr>>
<<set $random to random(1,14)>>\
/*getting attacked*/
<<if $random > 9>>
Your ship is beeing attacked!!<br>
<<linkappend "Flee">>
You will still get some damage!<br>
<<link "Flee">>
<<if ($shiphealth - 30) > 0>>
<<set $shiphealth -= 30>>
<<if $notoriety > 2>>
<<set $notoriety -= 3>>
<</if>>
<<set _psg to either('SEU','SEL')>>
<<goto "_psg">>
<<else>>
<<goto "You died">>
<</if>>
<</link>><br>
<</linkappend>><br>
<<link "Attack">>
<<goto "Fightmiddle">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 5>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.<br>
[[North|SEU]]<br>
[[West|SEL]]<br>
<br>
[[Go on deck|Ship]]<br>
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 8>>
You caught up with the freighter and boarded it. <br>
<<if $notoriety > 20>>
When the men on board saw your flag they lowered their weapons and yielded.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|SEU]]<br>
[[West|SEL]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|SEU]]<br>
[[West|SEL]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo. <br>
<<set $attackers to random(1,6)>>
<<linkreplace "Charge!!">>
<<if ($shipcrew-$attackers) > 0>>
Victory!!<br>
You and your crew survived the attack and can now loot the freighter.<br>
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|SEU]]<br>
[[West|SEL]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>><br>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
[[North|SEU]]<br>
[[West|SEL]]<br>
<br>
[[Go on deck|Ship]]
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</linkreplace>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.<br>
[[North|SEU]]<br>
[[West|SEL]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
[[North|SEU]]<br>
[[West|SEL]]<br>
<br>
[[Go on deck|Ship]]
<</if>>
<</nobr>></span></div>
<<set $loc to 'South East'>><div id="mappictures"><img src="Karten/Nassau.jpg" width=100%></div>
<div id="wrapper">
<div id="wrapperlinks">
@@.schwarz;
[[The Captains Inn]]<br>
[[Marketplace]]<br>
[[Williams Street]] <br>
[[Shipyard]]
@@<br>
@@.schwarz;
<<if $ship == true>>
<<link "Leave to your ship">>
<<goto "Ship">>
<</link>>
<</if>>
@@
</div>
<br>
<div id="actions">
<h3>Actions</h3>
@@.schwarz;
<<linkappend "Search the area">><br>
You search the area for anything usefull.<br>
<nobr><<itemsearchw>>
<<replace "#inventory">>
<span id="inventory">\
<<=UInv.DisplayItemList("pbackpack", "plural", "nothing", ",<br>", "<br>and", "singular")>>
</span>
<</replace>>
<</linkappend>>@@
</div>
</div>
<<set $loc to passage()>><span id="#wrapper">
<<nobr>>
<<link "Set sail">>
<<goto $loc>>
<</link>>
<<if $kajute == true>>
[[captain's cabin]]
<</if>>
<<if $shiplvl >= 3>>
[[lower deck]]
<</if>>
<</nobr>>
</span>
<<set $loc to passage()>><div id="wrapper">
<<if $notoriety < 20>>
<<Captains-bartender>>
Ey! This bar is not for the comon folk. Get out of here and make yourself a name before you come back!
<</Captains-bartender>>
<<else>>
<<Captains-bartender>>
Welcome, welcome my good friend, how can I be of your service?
<</Captains-bartender>><br>
<<linkreplace "I'll get a drink [20 gold]">>
<<replace "#wrapper">>
<</replace>>
<</linkreplace>><br>
<<linkreplace "I'm good, for now.">>
<<replace "#wrapper">>
<</replace>>
<</linkreplace>>
<<linkreplace "Any news?">>
<<replace "#wrapper">>
<</replace>>
<</linkreplace>>
<</if>><br>
<div id="wrapperlinks">
@@.schwarz;[[Harbour|Nassau Harbour]] @@
</div>
</div>
<<set $loc to passage()>><div id="wrapper">
Woops. Theres nothing here yet. Come back in a later update.
</div><br>
<div id="wrapperlinks">
@@.schwarz;[[Cowpen Alley]]<br>
[[Williams Street]]<br>
[[Gate Street]]<br>
[[Noble Quarter]]<br>
[[Harbour|Nassau Harbour]] @@
</div>
<<set $loc to passage()>><div id="wrapper">
Woops. Theres nothing here yet. Come back in a later update.
</div><br>
<div id="wrapperlinks">
[[Marketplace]]
</div>
<<set $loc to passage()>><img src="street/williamsstreet.jpeg" align="center" width=50% height=50%>
<div id="wrapper">
<div id="wrapperlinks">
@@.schwarz;[[Marketplace]] <br>
[[Harbour|Nassau Harbour]] <br>
[[The Nas Brothel]]<br>
[[Pub Spencer]]<br>
[[Backstreet|Nassau Backstreet]]@@
</div>
</div>
<<set $loc to passage()>><img src="street/nassaubackstreet.jpeg" align="center" width=50% height=50%>
<div id="wrapper">
<<linkappend "Search the area">>
You search the area for anything usefull. <br>
<nobr><<itemsearchw>>
<<replace "#inventory">><span id="inventory">\
<<=UInv.DisplayItemList("pbackpack", "plural", "nothing", ",<br>", "<br>and", "singular")>></span><</replace>></nobr>
<</linkappend>>
<div id="wrapperlinks">
[[Williams Street]]
</div>
</div>
<<set $loc to passage()>>Player
<<set $pmoney to 0>>
<<set $phealth to 100>>
<<set $charisma to 10>>
<<set $strength to 10>>
<<set $notoriety to 0>>
<<set $phealthmax to 100>>
<<set $pxp to 0>>
<<set $plevel to 0>>
<<set $penergy to 5>>
<<set $penergymax to 10>>
<<run UInv.CreateBag("pbackpack")>>
<<run UInv.AddBag("shipinventory","bigtrunk")>>
AddToBagPorpertyValue("shipinventory","scrapmetal","3")
AddToBagPorpertyValue("shipinventory","scrapwood","6")
AddToBagPorpertyValue("shipinventory","can","2")
Fisherhut
<<set $boatprogress to 0>>
<<set $boatmaterials to 0>>
<<set $fisherhutwash to false>>
<<set $fisherhutsleeptimer to 0>>
<<set $fisherhuttradestuff to 0>>
<<set $fisherhuttimer to 4>>
<<set $fisherhutenergymax to 5>>
<<set $fisherhutenergy to 5>>
<<set $mariaaffection to 0>>
<<set $allansuspicion to 0>>
<<set $fisherhuteat to 0>>
<<set $midnightthoughtfisherhut to false>>
<<set $merchantstrust to 0>>
<<set $merchanttruth to false>>
<<set $Allankill to 0>>
<<set $fermbottle to 0>>
<<set $fermtimer to 0>>
Ship
<<set $ship to false>>
<<set $kajute to false>>
<<set $womenquarters to false>>
<<set $shiplvl to 2>>
<<set $shiphealth to 300>>
<<set $shiphealthmax to 100>>
<<set $shipcanonlvl to 2>>
<<set $shipcrew to 2>>
<<set $shipcrewmax to 8>>
<<set $shipspeed to 20>>
<<set $shipwomen to 1>>
Women
Maria
<<set $mariastory to 0>>
Anita
<<character 'Anita' 'characters/Anita/Anita.jpg'>>
<<set $Anita = {
hired: true,
affection: "0",
friendship: "0",
lvl: "6",
ass: "5",
boobs: "3",
experience: "6",
charisma: "4",
}>>
Angelica
<<character 'Angelica' 'characters/Angelica/Angelica.jpg'>>
<<set $Angelica = {
hired: false,
lvl: "4",
ass: "4",
boobs: "4",
experience: "3",
charisma: "3",
}>>
Joelle
<<character 'Joelle' 'characters/Joelle/Joelle.jpg'>>
<<set $Joelle = {
hired: false,
lvl: "10",
ass: "3",
boobs: "5",
experience: "10",
charisma: "8",
}>>
Characters
<<character 'Captains-bartender' 'characters/cbartender.jpg'>>
<<character 'Bartender' 'characters/bartender/bartender.jpg'>>
<<character 'Guard' 'characters/Guard/Guard.jpg'>>
<<character '' 'characters/.jpg'>>
<<character 'Cityguard' ''>>
<<character 'Harbourmaster' 'https://static.wikia.nocookie.net/pirates/images/c/c3/Harbormaster.gif/revision/latest/top-crop/width/360/height/360?cb=20110428170900'>>
<<character 'Phillip' 'characters/Phillip/Phillip.jpg'>>
<<character 'Mason' 'characters/Mason/Mason.jpg'>>
enemy ship classes
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $frigate = {
lvl: "10",
canonlvl: "7",
crew: "30",
health: "300",
speed: "8",
}>>
<<set $brig = {
lvl: "6",
canonlvl: "4",
crew: "20",
health: "200",
speed: "13",
}>>
<<set $cutter = {
lvl: "3",
canonlvl: "2",
crew: "10",
health: "100",
speed: "20",
}>>
World
<<set $worlditems to ['scrapmetal','scrapwood', 'can','','','','','','']>>
<<set $gateplan to false>>
<<set $gateplanmade to false>>
<<set $random to 0>>
Factions
<<set $ravagers to 0>><<nobr>><<silently>>
<<if $shiphealth > $shiphealthmax>>
<<set $shiphealth to $shiphealthmax>>
<</if>>
<<if $shipcrew > $shipcrewmax>>
<<set $shipcrew to $shipcrewmax>>
<</if>>
<</silently>>
<</nobr>>
<<datetime>>
HP: $phealth HP
<progress @value="$phealth" max="$phealthmax"></progress>
Energy: $penergy
Cash: $pmoney $
Charisma: $charisma
Strength: $strength
Notoriety: $notoriety
<<if $ship == true>>
Ship stats
Ship condition:
$shiphealth / $shiphealthmax
<progress @value="$shiphealth" max="$shiphealthmax"></progress>
Ship Level: $shiplvl
Canon Level: $shipcanonlvl
Crew size: $shipcrew / $shipcrewmax<br>
<</if>>
Visit my patreon:
<a href="http://patreon.com/ThePilferer"><img src="Screenshots/patreon.png" width=25%></a><h1>Inventory</h1>
You have
<div id="inventory">\
<<=UInv.DisplayItemList("pbackpack", "plural", "nothing", ",<br>", "and", "singular")>></div> stored in your inventory.
luizflzflzif <div id="tabelle">
<table>
<tr>
<td width=30%>
<img src="brothel/Anne/Anne.jpg" width=100%>
</td>
<td width=30%>
<h3>Anne</h3>
</td>
<<linkreplace "Talk to her">>
<<link "Follow her to her room">>
<<goto "Annes brothel room">>
<</link>>
<</linkreplace>>
<td width=30%>
</td>
</tr>
<tr>
<td width=30%>
<img src="brothel/Marita/Marita.jpg" width=100%>
</td>
<td width=30%>
<h3>Marita</h3>
</td>
<td width=30%>
</td>
</tr>
<tr>
<td width=30%>
<img src="brothel/Fernanda/Fernanda.jpeg" width=100%>
</td>
<td width=30%>
<h3>Fernanda</h3>
</td>
<td width=30%>
</td>
</tr>
<tr>
<td width=30%>
<img src="brothel/Berta/Berta.jpg" width=100%>
</td>
<td width=30%>
<h3>Berta</h3>
</td>
<td width=30%>
</td>
</tr>
</table>
<br>
<div id="wrapperlinks">
@@.schwarz;[[Leave|Williams Street]] @@
</div>
</div>
<<set $loc to passage()>><div id="wrapper">
<<set $randomtext to either('reading a strange book','looking at a map','sipping a drink')>>
<<linkreplace "get a drink [5 gold]">>
<<say "You">>Aye, get me a rum.<</say>><br>
<<Bartender>>Of course, there you are.<</Bartender>><br>
<<linkreplace "Talk with the fellows in the bar">>
You take your drink and wander through the bar. Theres not many people in here but at one table you spot a <<print either('tall','big','strong')>> man whos $randomtext.<br><br>
<<if $randomtext == 'reading a strange book'>>
<<say "You">> Hey man, what is it you are reading there?<</say>><br>
<<say "Fellow">> Exactly, I'm reading. So leave me the fuck alone.<</say>><br>
<<say "You">>Wow, you're a tough on huh?<</say>><br>
He looks up annoyed and then goes back to reading his book. Seems like you better leave him alone...
<<elseif $randomtext == 'sipping a drink'>>
<<say "You">>Good choice.<</say>><br>
You say and point at his drink.<br>
<<say "Fellow">>Sure it is.<</say>><br>
<<say "You">>How is it that you are here this time of the day?<</say>><br>
<<say "Fellow">>Eh..uh. Ah for fucks sake. I lost my job at the harbour weeks ago, my wife fucked one of those british captains when I wasn't home and yesterday these bastards even took my house! Seems like this is the only place where I am welcome now.<</say>><br>
<<linkreplace "Hire him [100 gold]">>
<<if $pmoney >= 100>>
<<say "You">>
Well you see, I've got a ship docking at the harbour. I could use good men like you. How 'bout you join my crew and get a fine share for your work?
<</say>><br>
<<say "Fellow">>
I see... It's not like I wouln't be searching for a job right now you see. What would be in for me?
<</say>><br>
<<say "You">>
Lets say 100 Gold now and a percentage of our loot.
<</say>><br>
<<say "Fellow">>
You know what, I'm in!
<</say>><br>
<<set $shipcrew += 1>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<else>>
<<say "You">>
Well you see, I've got a ship docking at the harbour. I could use good men like you. How 'bout you join my crew and get a fine share for your work?
<</say>><br>
<<say "Fellow">>
I see... It's not like I wouln't be searching for a job right now you see. What would be in for me?
<</say>><br>
<<say "You">>
Err.. I mean I can offer you some fun?
<</say>><br>
<<say "Fellow">>
Are you fucking with me? Get the hell out of here or I'll beat you up.
<</say>>
<</if>>
<</linkreplace>>
<<elseif $randomtext == 'reading a map'>>
<<linkreplace "Hire him [100 gold]">>
<<if $pmoney >= 100>>
<<say "You">>
Well you see, I've got a ship docking at the harbour. I could use good men like you. How 'bout you join my crew and get a fine share for your work?
<</say>><br>
<<say "Fellow">>
I see... It's not like I wouln't be searching for a job right now you see. What would be in for me?
<</say>><br>
<<say "You">>
Lets say 100 Gold now and a percentage of our loot.
<</say>><br>
<<say "Fellow">>
You know what, I'm in!
<</say>><br>
<<set $shipcrew += 1>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<else>>
<<say "You">>
Well you see, I've got a ship docking at the harbour. I could use good men like you. How 'bout you join my crew and get a fine share for your work?
<</say>><br>
<<say "Fellow">>
I see... It's not like I wouln't be searching for a job right now you see. What would be in for me?
<</say>><br>
<<say "You">>
Err.. I mean I can offer you some fun?
<</say>><br>
<<say "Fellow">>
Are you fucking with me? Get the hell out of here or I'll beat you up.
<</say>>
<</if>>
<</linkreplace>>
<</if>>
<</linkreplace>>
<</linkreplace>>
<br>
<div id="wrapperlinks">
@@.schwarz;[[Leave|Williams Street]]@@
</div>
</div>
<<set $loc to passage()>><img src="Ship/cptcabin.png" align="center" width=100% height=100%>
[[Go on deck|Ship]]
<<set $loc to passage()>><img src="Ship/lowerdeck.png" align="center" width=100% height=100%>
<<if $womenquarters == true>>
[[women quarter]]
<</if>>
[[Go on deck|Ship]]
<<set $loc to passage()>><span id="harbourrepair"><div id="wrapper">
<<linkreplace "Talk to the shipyard owner">>
<<say "You">> Hey, I heard you can help me with my ship.<</say>><br>
<<say "Owner">> Then you have heard right. What can we do for you?<</say>><br>
<a id="offerings" data-passage ="offerings" title="hover text">
<<button "view his offerings">><</button>>
</a>
<</linkreplace>>
<br>
<div id="wrapperlinks">
@@.schwarz;[[Harbour|Nassau Harbour]]@@
</div>
</div>
</span>
<<set $loc to passage()>><div id="wrapper">
<<say "Owner">>Thats what I can offer you at the moment<</say>> <br>
<div id="offerkasten">
<div id="offerkasten2">
Offerings
</div><br>
<<linkreplace "Buy a used ship [3000 Gold]">>
<<if $pmoney >= 3000>>
<<set $ship to true>>
<<set $pmoney -= 3000>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<say "Owner">> Have fun with your new baby my new friend!<</say>><br>
<<else>>
<<say "Owner">>That doesn't seem to be enough. Come back when you can pay us!<</say>><br>
<</if>>
<</linkreplace>><br>
<<linkreplace "Ship repairment [100 Gold]">>
<<if $pmoney >= 100>>
<<set $shiphealth to $shiphealthmax>>
<<set $pmoney -= 100>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<say "Owner">> Very well, then let us lose no time and get started.<</say>><br>
<<else>>
<<say "Owner">>That doesn't seem to be enough. Come back when you can pay us!<</say>><br>
<</if>>
<</linkreplace>><br>
<<linkreplace "Ship upgrade [1000 Gold]">>
<<if $pmoney >= 1000>>
<<set $pmoney -= 1000>>
<<set $shiplvl += 1>>
<<set $shipcrewmax += 2>>
<<set $shiphealthmax += 30>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<if $shipspeed > 10>>
<<set $shipspeed -= 2>>
<</if>>
<<say "Owner">> Very well, then let us lose no time and get started.<</say>><br>
<<else>>
<<say "Owner">>I'm sorry but you'll need more than that.<</say>><br>
<</if>>
<</linkreplace>><br>
<<linkreplace "Upgrade canons [500 Gold]">>
<<if $pmoney >= 500>>
<<set $pmoney -= 500>>
<<set $shipcanonlvl += 1>>
<<set $shipcanondamage += 20>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<say "Owner">> Very well, then let us lose no time and get started.<</say>>
<<else>>
<<say "Owner">>I'm sorry but you'll need more than that.<</say>>
<</if>>
<</linkreplace>><br>
<<linkreplace "Build the captains cabin [1500 Gold]">>
<<if $pmoney >= 1500>>
<<set $kajute to true>>
<<set $pmoney -= 1500>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<say "Owner">> Very well, then let us lose no time and get started.<</say>>
<<else>>
<<say "Owner">>That doesn't seem to be enaugh. Come back when you can pay us!<</say>>
<</if>>
<</linkreplace>><br>
<<if $shiplvl >= 3>>
<<linkreplace "Build women quarters [1500 Gold]">>
<<if $pmoney >= 1500>>
<<set $womenquarters to true>>
<<set $pmoney -= 1500>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<say "Owner">> Very well, then let us lose no time and get started.<</say>>
<<else>>
<<say "Owner">>That doesn't seem to be enaugh. Come back when you can pay us!<</say>>
<</if>>
<</linkreplace>><br>
<</if>>
</div><br>
<div id="wrapperlinks">
[[Pass|Shipyard]]
</div>
</div>
<span id="sgl"><nobr>
<<set $random to random(1,16)>>
/*getting attacked*/
<<if $random > 8>>
Your ship is beeing attacked!!
<<linkappend "Flee">>
You will still get some damage!
<<link "Flee">>
<<if ($shiphealth -= 50) > 0>>
<<set $shiphealth -= 50>>
<<if $notoriety > 4>>
<<set $notoriety -= 5>>
<</if>>
<<set _psg to either('NWR','NWD')>>
<<goto "_psg">>
<<else>>
<<goto "You died">>
<</if>>
<</link>>
<</linkappend>>
<<link "Attack">>
<<goto "Fighteasy">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 6>>
About 2 seemiles away you spot a small freighter with probably some valuable cargo loaded.
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 10>>
You caught up with the freighter and boarded it.
<<if $notoriety > 30>>
When the men on board saw your flag they lowered their weapons and yielded.
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
<</replace>>
<</link>>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo.
<<set $attackers to random(1,10)>>
<<if ($shipcrew-$attackers) > 0>>
Victory!!
You and your crew survived the attack and can now loot the freighter.
<<link "Go for the gold [+200 gold]">>
<<set $pmoney += 200>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
<</replace>>
<</link>>
<<link "Hire new crewmembers [+7 crewmembers]">>
<<set $shipcrew += 7>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#sgl">>
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
<</if>>
</nobr></span><span id="sgl"><nobr>
<<set $random to random(1,14)>>
/*getting attacked*/
<<if $random > 9>>
Your ship is beeing attacked!!
<<linkappend "Flee">>
You will still get some damage!
<<link "Flee">>
<<if ($shiphealth -= 30) > 0>>
<<set $shiphealth -= 30>>
<<if $notoriety > 2>>
<<set $notoriety -= 3>>
<</if>>
<<set _psg to either()
<<goto "_psg">>
<<else>>
<<goto "You died">>
<</if>>
<</link>>
<</linkappend>>
<<link "Attack">>
<<goto "Fighteasy">>
<</link>>
/*Cargoship boarding*/
<<elseif $random < 5>>
About 2 seemiles you spot a small freighter with probably some valuable cargo loaded.
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 8>>
You caught up with the freighter and boarded it.
<<if $notoriety > 20>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo.
<<set $attackers to random(1,6)>>
<<if ($shipcrew-$attackers) > 0>>
Victory!!
You and your crew survived the attack and can now loot the freighter.
<<link "Go for the gold [+100 gold]">>
<<set $pmoney += 100>>
<<replace "#sgl">>
<</replace>>
<</link>>
<<link "Hire new crewmembers [+4 crewmembers]">>
<<set $shipcrew += 4>>
<<replace "#sgl">>
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
<</if>>
</nobr></span><span id="sgl"><nobr>
/*getting attacked*/
<<if random(1,10) > 9>>
Your ship is beeing attacked!!
<<linkappend "Flee">>
You will still get some damage!
<<link "Flee">>
<<set $shiphealth -= 20>>
<<if $notoriety > 1>>
<<set $notoriety -= 100>>
<</if>>
<<set _psg to either()
<<goto "_psg">>
<</link>>
<</linkappend>>
<<link "Attack">>
<<goto "Fighteasy">>
<</link>>
/*Cargoship boarding*/
<<elseif random(1,10) < 4>>
About 2 seemiles you spot a small freighter with probably some valuable cargo loaded.<br>
<<linkreplace "Try to board it">>
<<replace "#sgl">>
<<if (random(1,10) + $shiplvl) > 4>>
You caught up with the freighter and boarded it.
<<if $notoriety > 4>>
In fear the enemy crew yielded and left all their belongings to you. Some even joined your crew.
Victory!!
You and your crew survived the attack and can now loot the freighter.
<<link "Go for the gold [+50 gold]">>
<<set $pmoney += 50>>
<<replace "#sgl">>
<</replace>>
<</link>>
<<link "Hire new crewmembers [+2 crewmembers]">>
<<set $shipcrew += 2>>
<<replace "#sgl">>
<</replace>>
<</link>>
<<else>>
The men on deck are already prepared to fight back to protect their valuable cargo.
<<set $attackers to random(1,2)>>
<<if ($shipcrew-$attackers) > 0>>
Victory!!
You and your crew survived the attack and can now loot the freighter.
<<link "Go for the gold [+50 gold]">>
<<set $pmoney += 50>>
<<replace "#sgl">>
<</replace>>
<</link>>
<<link "Hire new crewmembers [+2 crewmembers]">>
<<set $shipcrew += 2>>
<<replace "#sgl">>
<</replace>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</if>>
<<else>>
You tried to catch up with the freighter but it was to fast for you. Maybe next time.
<</if>>
<</replace>>
<</linkreplace>>
/*nothing happens*/
<<else>>
<</if>>
</nobr></span><h1>You died</h1>
<h3>-You've lost all your money, notoriety and your crew.
-You keep your strength, charisma and ship though.</h3>
<<set $shiphealth to 0>>
<<link "Return to the center of the map">>
<<goto "Center">>
<<set $shiphealth to $shiphealthmax>>
<<set $money to 0>>
<<set $notoriety to 0>>
<<set $shipcrew to 2>>
<</link>>
-------------------------------------------------------------------------------
[[Return to start|Start]]
<div id="startbox"><center>
<h1>Another Pirate</h1>
<br>
In this game you will play as an aspiring young pirate.
You will conquer the seas around Nassau, fight of the ones that stand in your way, plunder and seek for treasures.
<br>
<h3>Legal disclaimer</h3>
This game contains violence and nudity.
If you are "under-age" by legal terms of your country, please don't play this game. I will not take an responsibility for children seeing sensual content.
<br><br>
<<button "Yes, I am of legal age">><<goto "Prologue">><</button>><br>
<a href="https://www.youtube.com/watch?v=auYFE82GSsg&list=RDauYFE82GSsg&index=2"><<button "No, I am not of legal age (I'd recommend to try me anyway)">><</button>></a><br>
</center></div>
<div id="fightbox">
<<include "brigattacking">>
</div>
<div id="enemystatbox">
<img src="enemy/ship/brig.png" width=75% height=75%><br>
Ship type: Brig<br>
HP: $brig.health<br>
Lvl: $brig.lvl<br>
Canons lvl: $brig.canonlvl<br>
Crew size: $brig.crew<br>
Speed: $brig.speed
</div>
<<set $notoriety += 2>><div id="fightbox">
<<include "frigateattacking">>
</div>
<div id="enemystatbox">
<img src="enemy/ship/frigate.png" width=75% height=75%><br>
Ship type: Brig<br>
HP: $frigate.health<br>
Lvl: $frigate.lvl<br>
Canons lvl: $frigate.canonlvl<br>
Crew size: $frigate.crew<br>
Speed: $frigate.speed
</div>
<<set $notoriety += 2>>Woops. Theres nothing here yet. Come back in a later update.
[[Go back|Center North West]]Woops. Theres nothing here yet. Come back in a later update.
[[Go back|NWD]]<div id="intro">
It was a gloomy night when they came. The fog settled over Brians hometown like a veil. First there was silence, then came the screams. The screams snapped him out of his sleep and froze him for a moment.
After seconds of thoughtlessness, a never-before-felt urge to help arose in him, but it was short-lived. The moment he grabbed his saber, the door was kicked in and without hesitation the intruder smashed Brians head in with his club.
When he woke up again, he heard the sound of the sea. Around him whimpered the voices of women and children. Some were crying and some were calling for help, but it would not come. For days he sat with the other prisoners in the lowest deck of the ship without seeing any of the kidnappers. Through the slits in the steerage he could sometimes see movement and hear voices in a language he had never heard before. A desolation and surrender to the situation seemed to spread through the captive group as the days went by. Attempts to escape became fewer and fewer, and more and more each failed attempt put a strain on the prisoners' psyche. Every now and then the kidnappers would send a prisoner down to them to bring them food and drink. Most of the men, it seems, were forced to work above deck. Only the weak were down there. Only the weak and Brian. He never thought of himself as weak, no rather the opposite. But why did they lock him up down there? A question, the answer to which remained forever hidden from him.
In the meantime, it must have been weeks since he were dragged onto the ship, but there were no signs of an end, but then:
In broken English, a man shouted:
<<say "Man">>Stay away from it! What are you doing! Nooooo!!<</say>>
<center>[[And then|Intro2]]</center>
</div>
<<set $loc to passage()>>Widgets
Itemsearch
-------------------Wood-------------------
<<widget "itemsearchw">>\
<nobr><<silently>>
<<set _item to 0>>
<<set _count to 0>>
/% select item and number randomly %/
<<set _item to $worlditems.random()>>
<<set _count to random(5)>>
/% picking up %/
<</silently>></nobr>
<<if _item == '' or _count == 0>>
You've found nothing. You may come back later and search again.<br>
<<else>>
You've found _count of _item.<br>
<<run UInv.AddItem("pbackpack", _item, _count)>>
<</if>>
<</widget>>
-----------------Metal------------------------------
<<widget "itemsearchm">>\
<nobr><<silently>>
<<set _item to 0>>
<<set _count to 0>>
/% select item and number randomly %/
<<set _item to $worlditems.random()>>
<<set _count to random(5)>>
/% picking up %/
<</silently>></nobr>
\
<<if _item == '' or _count == 0>>\
You've found nothing. You may come back later and search again.
<<else>>\
You've found _count of _item.
<<run UInv.AddItem("pbackpack", _item, _count)>>
<</if>>\
\
<</widget>>\
---------------Cans----------------------------------
<<widget "itemsearchc">>\
<nobr><<silently>>
<<set _item to 0>>
<<set _count to 0>>
/% select item and number randomly %/
<<set _item to $worlditems.random()>>
<<set _count to random(5)>>
/% picking up %/
<</silently>></nobr>
\
<<if _item == '' or _count == 0>>\
You've found nothing. You may come back later and search again.
<<else>>\
You've found _count of _item.
<<run UInv.AddItem("pbackpack", _item, _count)>>
<</if>>\
\
<</widget>>\
------------------Time widget---------------------------------
/*
Date & Time Widget Setup
*/
<<set
window.GameDays to [
"Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"
];
window.GameMonths to [
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
];
/*
Below we have to use the multi-parameter version of the Date
constructor, rather than the date string version, because the
date string version treats a missing timezone offset as UTC.
While there are ways to determine players' timezone offsets,
so they could be added to a date string, it's more convenient
simply to use the multi-parameter constructor.
The point of this is so that you can simply initialize the game
world clock to whatever date and time you wish without having to
worry about the players' timezone offsets, while still ensuring
that they all see the same game world dates and times.
*/
/* params: year , month(0-based) , day , hour(24H) , minute [, second ] */
$gameDate to new Date(1670, 2, 17, 6, 30); /* e.g. Mar 17, 2015 03:24 */
>>
/*
Date & Time Advancement Widget Definitions
*/
/* Adds the specified number of minutes. */
<<widget "addmins">>\
<<run $gameDate.setMinutes($gameDate.getMinutes() + $args[0])>>\
<</widget>>
/* Adds the specified number of hours. */
<<widget "addhours">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0])>>\
<</widget>>
/* Adds the specified number of days. */
<<widget "adddays">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0] * 24)>>\
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>\
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>\
<</widget>>
/* Prints the current time (12H). */
<<widget "time12hr">>\
<<if $gameDate.getHours() eq 0>>\
12\
<<elseif $gameDate.getHours() gt 12>>\
<<print $gameDate.getHours() - 12>>\
<<else>>\
<<print $gameDate.getHours()>>\
<</if>>:\
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>> \
<<if $gameDate.getHours() gte 12>>PM<<else>>AM<</if>>\
<</widget>>
/* Prints the current time (24H). */
<<widget "time24hr">>\
<<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>\
<</widget>>
/* Prints the current date and time (24H). */
<<widget "datetime">><<date>> <<time24hr>><</widget>>
-------------------------------------------------------------------<<set $enemyattack to either('attack','getcloser','getdistance')>>
<<if $enemyattack == 'attack'>>
<<if (($frigate.canonlvl * 15) - ($distance * 3)) > 0>>
<<set $damage = (($frigate.canonlvl * 15) - ($distance * 3))>>
<<set $shiphealth -= $damage>>
<<if $shiphealth > 0>>
The enemy dealt $damage damagepoints to you.<br>
<<link "End turn">>
<<replace "#fightbox">>
<<include "frigateattacking">>
<</replace>>
<</link>>
<<set $shiphealth -= $damage>>
<<else>>
The enemy tried to fire at you but missed.<br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/frigate.png" width=75% height=75%><br>
Ship type: Frigate<br>
HP: $frigate.health<br>
Lvl: $frigate.lvl<br>
Canons lvl: $frigate.canonlvl<br>
Crew size: $frigate.crew<br>
Speed: $frigate.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "frigateattack">>
<</replace>>
<</link>>
<</if>>
<<else>>
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $frigate = {
lvl: "10",
canonlvl: "7",
crew: "30",
health: "300",
speed: "8",
}>>
<<goto "You died">>
<</if>>
<<elseif $enemyattack == 'getcloser'>>
<<set $distance -= ($frigate.speed*0.1)>>
<<if $distance > 0>>
The enemy reduced the distance to you.<br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/frigate.png" width=75% height=75%><br>
Ship type: Frigate<br>
HP: $frigate.health<br>
Lvl: $frigate.lvl<br>
Canons lvl: $frigate.canonlvl<br>
Crew size: $frigate.crew<br>
Speed: $frigate.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "frigateattacking">>
<</replace>>
<</link>>
<<else>>
<<set $pcrashdamage to (10*$frigate.speed)>>
<<set $ecrashdamage to (8*$frigate.speed)>>
The enemy crashed into you. <br>
Damage dealt to you: $pcrashdamage<br>
Damage dealt to enemy: $ecrashdamage<br>
<<set $shiphealth -= $pcrashdamage>>
<<set $frigate.health -= $ecrashdamage>>
<<if $shiphealth <= 0>>
Your ship got destoryed by the impact!
<<link "End it">>
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $frigate = {
lvl: "6",
canonlvl: "4",
crew: "20",
health: "200",
speed: "13",
}>>
<<goto "You died">>
<</link>>
<<elseif $frigate.health <= 0>>
Crashing into you dealt severe damage to the enemy ship.
Prepare to board it now!<br>
<<link "board">>
<<goto "boardfrigate">>
<</link>>
<<else>><br>
<<set $distance to 2>>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/frigate.png" width=75% height=75%><br>
Ship type: Frigate<br>
HP: $frigate.health<br>
Lvl: $frigate.lvl<br>
Canons lvl: $frigate.canonlvl<br>
Crew size: $frigate.crew<br>
Speed: $frigate.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "frigateattacking">>
<</replace>>
<</link>>
<</if>>
<</if>>
<<else>>
<<set $distance += ($frigate.speed*0.1)>>
The enemy increased the distance to you.<br>
<<if $distance > 20>>
And managed to get away!<br>
<<link "End fight">>
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $frigate = {
lvl: "10",
canonlvl: "7",
crew: "30",
health: "300",
speed: "8",
}>>
<<goto $loc>>
<</link>>
<<else>>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/frigate.png" width=75% height=75%><br>
Ship type: Frigate<br>
HP: $frigate.health<br>
Lvl: $frigate.lvl<br>
Canons lvl: $frigate.canonlvl<br>
Crew size: $frigate.crew<br>
Speed: $frigate.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "frigateattacking">>
<</replace>>
<</link>>
<</if>>
<</if>><<set $enemyattack to either('attack','getcloser','getdistance')>>
<<if $enemyattack == 'attack'>>
<<if (($brig.canonlvl * 15) - ($distance * 3)) > 0>>
<<set $damage = (($brig.canonlvl * 15) - ($distance * 3))>>
<<set $shiphealth -= $damage>>
<<if $shiphealth > 0>>
The enemy dealt $damage damagepoints to you.<br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/brig.png" width=75% height=75%><br>
Ship type: Brig<br>
HP: $brig.health<br>
Lvl: $brig.lvl<br>
Canons lvl: $brig.canonlvl<br>
Crew size: $brig.crew<br>
Speed: $brig.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "brigattacking">>
<</replace>>
<</link>>
<<set $shiphealth -= $damage>>
<<else>>
The enemy tried to fire at you but missed.<br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/brig.png" width=75% height=75%><br>
Ship type: Brig<br>
HP: $brig.health<br>
Lvl: $brig.lvl<br>
Canons lvl: $brig.canonlvl<br>
Crew size: $brig.crew<br>
Speed: $brig.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "brigattack">>
<</replace>>
<</link>>
<</if>>
<<else>>
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $brig = {
lvl: "6",
canonlvl: "4",
crew: "20",
health: "200",
speed: "13",
}>>
<<goto "You died">>
<</if>>
<<elseif $enemyattack == 'getcloser'>>
<<set $distance -= ($brig.speed*0.1)>>
<<if $distance > 0>>
The enemy reduced the distance to you.<br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/brig.png" width=75% height=75%><br>
Ship type: Brig<br>
HP: $brig.health<br>
Lvl: $brig.lvl<br>
Canons lvl: $brig.canonlvl<br>
Crew size: $brig.crew<br>
Speed: $brig.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "brigattacking">>
<</replace>>
<</link>>
<<else>>
<<set $pcrashdamage to (5*$brig.speed)>>
<<set $ecrashdamage to (4*$brig.speed)>>
The enemy crashed into you. <br>
Damage dealt to you: $pcrashdamage<br>
Damage dealt to enemy: $ecrashdamage<br>
<<set $shiphealth -= $pcrashdamage>>
<<set $brig.health -= $ecrashdamage>>
<<if $shiphealth <= 0>>
Your ship got destoryed by the impact!
<<link "End it">>
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $brig = {
lvl: "6",
canonlvl: "4",
crew: "20",
health: "200",
speed: "13",
}>>
<<goto "You died">>
<</link>>
<<elseif $brig.health <= 0>>
Crashing into you dealt severe damage to the enemy ship.
Prepare to board it now!<br>
<<link "board">>
<<goto "boardbrig">>
<</link>>
<<else>><br>
<<set $distance to 2>>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/brig.png" width=75% height=75%><br>
Ship type: Brig<br>
HP: $brig.health<br>
Lvl: $brig.lvl<br>
Canons lvl: $brig.canonlvl<br>
Crew size: $brig.crew<br>
Speed: $brig.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "brigattacking">>
<</replace>>
<</link>>
<</if>>
<</if>>
<<else>>
<<set $distance += ($brig.speed*0.1)>>
The enemy increased the distance to you.<br>
<<if $distance > 20>>
And managed to get away!<br>
<<link "End fight">>
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $brig = {
lvl: "6",
canonlvl: "4",
crew: "20",
health: "200",
speed: "13",
}>>
<<goto $loc>>
<</link>>
<<else>>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/brig.png" width=75% height=75%><br>
Ship type: Brig<br>
HP: $brig.health<br>
Lvl: $brig.lvl<br>
Canons lvl: $brig.canonlvl<br>
Crew size: $brig.crew<br>
Speed: $brig.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "brigattacking">>
<</replace>>
<</link>>
<</if>>
<</if>><<set $enemyattack to either('attack','getcloser','getdistance')>>
<<if $enemyattack == 'attack'>>
<<if (($cutter.canonlvl * 15) - ($distance * 3)) > 0>>
<<set $damage = (($cutter.canonlvl * 15) - ($distance * 3))>>
<<set $shiphealth -= $damage>>
<<if $shiphealth > 0>>
The enemy dealt $damage damagepoints to you.<br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<img src="enemy/ship/cutter.png" width=75% height=75%><br>
Ship type: cutter<br>
HP: $cutter.health<br>
Lvl: $cutter.lvl<br>
Canons lvl: $cutter.canonlvl<br>
Crew size: $cutter.crew<br>
Speed: $cutter.speed
<</replace>>
<<replace "#fightbox">>
<<include "cutterattacking">>
<</replace>>
<</link>>
<<else>>
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $cutter = {
lvl: "6",
canonlvl: "4",
crew: "20",
health: "200",
speed: "13",
}>>
<</if>>
<<else>>
The enemy tried to fire at you but missed.<br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<img src="enemy/ship/cutter.png" width=75% height=75%><br>
Ship type: cutter<br>
HP: $cutter.health<br>
Lvl: $cutter.lvl<br>
Canons lvl: $cutter.canonlvl<br>
Crew size: $cutter.crew<br>
Speed: $cutter.speed
<</replace>>
<<replace "#fightbox">>
<<include "cutterattack">>
<</replace>>
<</link>>
<<goto "You died">>
<</if>>
<<elseif $enemyattack == 'getcloser'>>
<<set $distance -= ($cutter.speed*0.1)>>
<<if $distance > 0>>
The enemy reduced the distance to you.<br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<img src="enemy/ship/cutter.png" width=75% height=75%><br>
Ship type: cutter<br>
HP: $cutter.health<br>
Lvl: $cutter.lvl<br>
Canons lvl: $cutter.canonlvl<br>
Crew size: $cutter.crew<br>
Speed: $cutter.speed
<</replace>>
<<replace "#fightbox">>
<<include "cutterattacking">>
<</replace>>
<</link>>
<<else>>
<<set $pcrashdamage to (1.5*$cutter.speed)>>
<<set $ecrashdamage to ($cutter.speed)>>
The enemy crashed into you. <br>
Damage dealt to you: $pcrashdamage<br>
Damage dealt to enemy: $ecrashdamage<br>
<<set $shiphealth -= $pcrashdamage>>
<<set $cutter.health -= $ecrashdamage>>
<<if $shiphealth <= 0>>
Your ship got destoryed by the impact!
<<link "End it">>
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $cutter = {
lvl: "6",
canonlvl: "4",
crew: "20",
health: "200",
speed: "13",
}>>
<<goto "You died">>
<</link>>
<<elseif $cutter.health <= 0>>
Crashing into you dealt severe damage to the enemy ship.
Prepare to board it now!<br>
<<link "board">>
<<goto "boardcutter">>
<</link>>
<<else>><br>
<<set $distance to 2>>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<img src="enemy/ship/cutter.png" width=75% height=75%><br>
Ship type: cutter<br>
HP: $cutter.health<br>
Lvl: $cutter.lvl<br>
Canons lvl: $cutter.canonlvl<br>
Crew size: $cutter.crew<br>
Speed: $cutter.speed
<</replace>>
<<replace "#fightbox">>
<<include "cutterattacking">>
<</replace>>
<</link>>
<</if>>
<</if>>
<<else>>
<<set $distance += ($cutter.speed*0.1)>>
The enemy increased the distance to you.<br>
<<if $distance > 20>>
And managed to get away!<br>
<<link "End fight">>
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $cutter = {
lvl: "6",
canonlvl: "4",
crew: "20",
health: "200",
speed: "13",
}>>
<<goto $loc>>
<</link>>
<<else>>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<img src="enemy/ship/cutter.png" width=75% height=75%><br>
Ship type: cutter<br>
HP: $cutter.health<br>
Lvl: $cutter.lvl<br>
Canons lvl: $cutter.canonlvl<br>
Crew size: $cutter.crew<br>
Speed: $cutter.speed
<</replace>>
<<replace "#fightbox">>
<<include "cutterattacking">>
<</replace>>
<</link>>
<</if>>
<</if>> <<set $distanceval to $distance * 7>>
Distance: $distanceval meters <br><br>
@@.schwarz;<<linkreplace "Attack">>
<<replace "#fightbox">>
<<if (($shipcanonlvl * 15) - ($distance * 3)) > 0>>
<<set $damage = (($shipcanonlvl * 15) - ($distance * 3))>>
Your enemy lost $damage health!<br>
<<set $brig.health -= $damage>>
<<if $brig.health <= 0>>
You've done severe damage to the enemy ship.
Now prepare to board it!<br>
<<link "board">>
<<goto "boardbrig">>
<</link>>
<<else>><br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/brig.png" width=75% height=75%><br>
Ship type: Brig<br>
HP: $brig.health<br>
Lvl: $brig.lvl<br>
Canons lvl: $brig.canonlvl<br>
Crew size: $brig.crew<br>
Speed: $brig.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "brigattack">>
<</replace>>
<</link>>
<</if>>
<<else>>
You've dealt no damage, since you are to far away.<br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/brig.png" width=75% height=75%><br>
Ship type: Brig<br>
HP: $brig.health<br>
Lvl: $brig.lvl<br>
Canons lvl: $brig.canonlvl<br>
Crew size: $brig.crew<br>
Speed: $brig.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "brigattack">>
<</replace>>
<</link>>
<</if>>
<</replace>>
<</linkreplace>>@@<br>
@@.schwarz;<<linkreplace "Get closer">>
<<replace "#fightbox">>
<<set $distance -= ($shipspeed*0.1)>>
<<if $distance > 0>>
You've successfully reduces the distance to the enemy ship.<br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/brig.png" width=75% height=75%><br>
Ship type: Brig<br>
HP: $brig.health<br>
Lvl: $brig.lvl<br>
Canons lvl: $brig.canonlvl<br>
Crew size: $brig.crew<br>
Speed: $brig.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "brigattack">>
<</replace>>
<</link>>
<<else>>
<<set $pcrashdamage to (4*$brig.speed)>>
<<set $ecrashdamage to (5*$brig.speed)>>
The enemy crashed into you. <br>
Damage dealt to you: $pcrashdamage<br>
Damage dealt to enemy: $ecrashdamage<br>
<<set $shiphealth -= $pcrashdamage>>
<<set $brig.health -= $ecrashdamage>>
<<if $shiphealth <= 0>>
Your ship got destoryed by the impact!
<<link "End it">>
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $brig = {
lvl: "6",
canonlvl: "4",
crew: "20",
health: "200",
speed: "13",
}>>
<<goto "You died">>
<</link>>
<<elseif $brig.health <= 0>>
You've done severe damage to the enemy ship.
Now prepare to board it!
<<link "board">>
<<goto "boardbrig">>
<</link>>
<<else>><br>
<<set $distance to 2>>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/brig.png" width=75% height=75%><br>
Ship type: Brig<br>
HP: $brig.health<br>
Lvl: $brig.lvl<br>
Canons lvl: $brig.canonlvl<br>
Crew size: $brig.crew<br>
Speed: $brig.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "brigattack">>
<</replace>>
<</link>>
<</if>>
<</if>>
<</replace>>
<</linkreplace>>@@<br>
@@.schwarz;<<linkreplace "Increase distance">>
<<replace "#fightbox">>
You've increased the distance to the enemy.<br>
<<set $distance += ($shipspeed*0.1)>><br>
<<if $distance > 20>>
And you managed to get away!<br>
<<link "End fight">>
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $brig = {
lvl: "6",
canonlvl: "4",
crew: "20",
health: "200",
speed: "13",
}>>
<<goto $loc>>
<</link>>
<<else>>
<<link "End turn">>
<<replace "#fightbox">>
<<include "brigattack">>
<</replace>>
<</link>>
<</if>>
<</replace>>
<</linkreplace>>@@ <<set $distanceval to $distance * 7>>
Distance: $distanceval meters <br><br>
@@.schwarz;<<linkreplace "Attack">>
<<replace "#fightbox">>
<<if (($shipcanonlvl * 15) - ($distance * 3)) > 0>>
<<set $damage = (($shipcanonlvl * 15) - ($distance * 3))>>
Your enemy lost $damage health!<br>
<<set $frigate.health -= $damage>>
<<if $frigate.health <= 0>>
You've done severe damage to the enemy ship.
Now prepare to board it!<br>
<<link "board">>
<<goto "boardfrigate">>
<</link>>
<<else>><br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/frigate.png" width=75% height=75%><br>
Ship type: Frigate<br>
HP: $frigate.health<br>
Lvl: $frigate.lvl<br>
Canons lvl: $frigate.canonlvl<br>
Crew size: $frigate.crew<br>
Speed: $frigate.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "frigateattack">>
<</replace>>
<</link>>
<</if>>
<<else>>
You've dealt no damage, since you are to far away.<br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/frigate.png" width=75% height=75%><br>
Ship type: Frigate<br>
HP: $frigate.health<br>
Lvl: $frigate.lvl<br>
Canons lvl: $frigate.canonlvl<br>
Crew size: $frigate.crew<br>
Speed: $frigate.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "frigateattack">>
<</replace>>
<</link>>
<</if>>
<</replace>>
<</linkreplace>>@@<br>
@@.schwarz;<<linkreplace "Get closer">>
<<replace "#fightbox">>
<<set $distance -= ($shipspeed*0.1)>>
<<if $distance > 0>>
You've successfully reduces the distance to the enemy ship.<br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/frigate.png" width=75% height=75%><br>
Ship type: Frigate<br>
HP: $frigate.health<br>
Lvl: $frigate.lvl<br>
Canons lvl: $frigate.canonlvl<br>
Crew size: $frigate.crew<br>
Speed: $frigate.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "frigateattack">>
<</replace>>
<</link>>
<<else>>
<<set $pcrashdamage to (8*$frigate.speed)>>
<<set $ecrashdamage to (10*$frigate.speed)>>
The enemy crashed into you. <br>
Damage dealt to you: $pcrashdamage<br>
Damage dealt to enemy: $ecrashdamage<br>
<<set $shiphealth -= $pcrashdamage>>
<<set $frigate.health -= $ecrashdamage>>
<<if $shiphealth <= 0>>
Your ship got destoryed by the impact!
<<link "End it">>
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $frigate = {
lvl: "6",
canonlvl: "4",
crew: "20",
health: "200",
speed: "13",
}>>
<<goto "You died">>
<</link>>
<<elseif $frigate.health <= 0>>
You've done severe damage to the enemy ship.
Now prepare to board it!
<<link "board">>
<<goto "boardfrigate">>
<</link>>
<<else>><br>
<<set $distance to 2>>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/frigate.png" width=75% height=75%><br>
Ship type: Frigate<br>
HP: $frigate.health<br>
Lvl: $frigate.lvl<br>
Canons lvl: $frigate.canonlvl<br>
Crew size: $frigate.crew<br>
Speed: $frigate.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "frigateattack">>
<</replace>>
<</link>>
<</if>>
<</if>>
<</replace>>
<</linkreplace>>@@<br>
@@.schwarz;<<linkreplace "Increase distance">>
<<replace "#fightbox">>
You've increased the distance to the enemy.<br>
<<set $distance += ($shipspeed*0.1)>><br>
<<if $distance > 20>>
And you managed to get away!<br>
<<link "End fight">>
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $frigate = {
lvl: "10",
canonlvl: "7",
crew: "30",
health: "300",
speed: "8",
}>>
<<goto $loc>>
<</link>>
<<else>>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<span id="enemystatbox"><img src="enemy/ship/frigate.png" width=75% height=75%><br>
Ship type: Frigate<br>
HP: $frigate.health<br>
Lvl: $frigate.lvl<br>
Canons lvl: $frigate.canonlvl<br>
Crew size: $frigate.crew<br>
Speed: $frigate.speed
</span>
<</replace>>
<<replace "#fightbox">>
<<include "frigateattack">>
<</replace>>
<</link>>
<</if>>
<</replace>>
<</linkreplace>>@@ <<set $distanceval to $distance * 7>>
Distance: $distanceval meters <br><br>
@@.schwarz;<<linkreplace "Attack">>
<<replace "#fightbox">>
<<if (($shipcanonlvl * 15) - ($distance * 3)) > 0>>
<<set $damage = (($shipcanonlvl * 15) - ($distance * 3))>>
Your enemy lost $damage health!<br>
<<set $cutter.health -= $damage>>
<<if $cutter.health <= 0>>
You've done severe damage to the enemy ship.
Now prepare to board it!<br>
<<link "board">>
<<goto "boardcutter">>
<</link>>
<<else>><br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<img src="enemy/ship/cutter.png" width=75% height=75%><br>
Ship type: cutter<br>
HP: $cutter.health<br>
Lvl: $cutter.lvl<br>
Canons lvl: $cutter.canonlvl<br>
Crew size: $cutter.crew<br>
Speed: $cutter.speed
<</replace>>
<<replace "#fightbox">>
<<include "cutterattack">>
<</replace>>
<</link>>
<</if>>
<<else>>
You've dealt no damage, since you are to far away.<br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<img src="enemy/ship/cutter.png" width=75% height=75%><br>
Ship type: cutter<br>
HP: $cutter.health<br>
Lvl: $cutter.lvl<br>
Canons lvl: $cutter.canonlvl<br>
Crew size: $cutter.crew<br>
Speed: $cutter.speed
<</replace>>
<<replace "#fightbox">>
<<include "cutterattack">>
<</replace>>
<</link>>
<</if>>
<</replace>>
<</linkreplace>>@@<br>
@@.schwarz;<<linkreplace "Get closer">>
<<replace "#fightbox">>
<<set $distance -= ($shipspeed*0.1)>>
<<if $distance > 0>>
You've successfully reduces the distance to the enemy ship.<br>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<img src="enemy/ship/cutter.png" width=75% height=75%><br>
Ship type: cutter<br>
HP: $cutter.health<br>
Lvl: $cutter.lvl<br>
Canons lvl: $cutter.canonlvl<br>
Crew size: $cutter.crew<br>
Speed: $cutter.speed
<</replace>>
<<replace "#fightbox">>
<<include "cutterattack">>
<</replace>>
<</link>>
<<else>>
<<set $pcrashdamage to ($cutter.speed)>>
<<set $ecrashdamage to (1.5*$cutter.speed)>>
The enemy crashed into you. <br>
Damage dealt to you: $pcrashdamage<br>
Damage dealt to enemy: $ecrashdamage<br>
<<set $shiphealth -= $pcrashdamage>>
<<set $cutter.health -= $ecrashdamage>>
<<if $shiphealth <= 0>>
Your ship got destoryed by the impact!
<<link "End it">>
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $cutter = {
lvl: "6",
canonlvl: "4",
crew: "20",
health: "200",
speed: "13",
}>>
<<goto "You died">>
<</link>>
<<elseif $cutter.health <= 0>>
You've done severe damage to the enemy ship.
Now prepare to board it!
<<link "board">>
<<goto "boardcutter">>
<</link>>
<<else>><br>
<<set $distance to 2>>
<<link "End turn">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#enemystatbox">>
<img src="enemy/ship/cutter.png" width=75% height=75%><br>
Ship type: cutter<br>
HP: $cutter.health<br>
Lvl: $cutter.lvl<br>
Canons lvl: $cutter.canonlvl<br>
Crew size: $cutter.crew<br>
Speed: $cutter.speed
<</replace>>
<<replace "#fightbox">>
<<include "cutterattack">>
<</replace>>
<</link>>
<</if>>
<</if>>
<</replace>>
<</linkreplace>>@@<br>
@@.schwarz;<<linkreplace "Increase distance">>
<<replace "#fightbox">>
You've increased the distance to the enemy.<br>
<<set $distance += ($shipspeed*0.1)>><br>
<<if $distance > 20>>
And you managed to get away!<br>
<<link "End fight">>
<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to $distance * 7>>
<<set $cutter = {
lvl: "6",
canonlvl: "4",
crew: "20",
health: "200",
speed: "13",
}>>
<<goto $loc>>
<</link>>
<<else>>
<<link "End turn">>
<<replace "#fightbox">>
<<include "cutterattack">>
<</replace>>
<</link>>
<</if>>
<</replace>>
<</linkreplace>>@@<<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to ($distance * 7)>>
<<set $cutter = {
lvl: "3",
canonlvl: "2",
crew: "10",
health: "100",
speed: "20",
}>>
<div id="choice">
You and your crew has successfully boardet the enemy ship!<br><br>
@@.schwarz;<<linkreplace "Attack">>
<<replace "#choice">>
You decide to go for the blood!<br>
<<if $shipcrew >= $cutter.crew>>
...And you win!<br>
<<set $crewgain to ($shipcrew - $cutter.crew)>>
You've gained <br>
$crewgain crewmembers<br>
100 gold<br><br>
<<set $shipcrew += $crewgain>>
<<set $pmoney += 100>>
<<link "Get back on your ship">>
<<goto $loc>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</replace>>
<</linkreplace>>@@<br>
@@.schwarz;<<linkreplace "Negotiate">>
<<replace "#choice">>
<<if $shipcrew > $cutter.crew>>
<<if $notoriety > 10>>
In fear the enemy crew yielded and left all their belongings to you. Some even joined your crew.
You've gained<br>
2 crewmembers<br>
100 gold<br><br>
<<set $shipcrew += 2>>
<<set $pmoney += 100>>
<<link "Get back on your ship">>
<<goto $loc>>
<</link>>
<<else>>
They agree to give up part of their belongings so you leave them alone.
You've gained<br>
50 gold<br><br>
<<set $pmoney += 50>>
<<link "Get back on your ship">>
<<goto $loc>>
<</link>>
<</if>>
<<else>>
<<if $notoriety > 10>>
They agree to give up part of their belongings so you leave them alone.
You've gained<br>
50 gold<br><br>
<<set $pmoney += 50>>
<<link "Get back on your ship">>
<<goto $loc>>
<</link>>
<<else>>
When you approach them with your offer the enemy crew starts laughing until the captain silences them and screams:<br>
<<say "Captain">> Now kill these fools and leave no mercy!!<</say>><br>
Immediately the crew rushes you and your crew.<br>
Your crew fights without a thought of giving up but the enemy is too strong.<br>
With the last glimpse of your eye you can see the enemy celebrating their victory.
Your dead.
<<link "End it">>
<<goto "You died">>
<</link>>
<</if>>
<</if>>
<</replace>>
<</linkreplace>>@@
</div> <<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to ($distance * 7)>>
<<set $brig = {
lvl: "6",
canonlvl: "4",
crew: "20",
health: "200",
speed: "13",
}>>
<div id="choice">
You and your crew has successfully boardet the enemy ship!<br><br>
@@.schwarz;<<linkreplace "Attack">>
<<replace "#choice">>
You decide to go for the blood!<br>
<<if $shipcrew >= $brig.crew>>
...And you win!<br>
<<set $crewgain to ($shipcrew - $brig.crew)>>
You've gained <br>
$crewgain crewmembers<br>
200 gold<br><br>
<<set $shipcrew += $crewgain>>
<<set $pmoney += 250>>
<<link "Get back on your ship">>
<<goto $loc>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</replace>>
<</linkreplace>>@@<br>
@@.schwarz;<<linkreplace "Negotiate">>
<<replace "#choice">>
<<if $shipcrew > $brig.crew>>
<<if $notoriety > 20>>
In fear the enemy crew yielded and left all their belongings to you. Some even joined your crew.
You've gained<br>
5 crewmembers<br>
200 gold<br><br>
<<set $shipcrew += 5>>
<<set $pmoney += 200>>
<<link "Get back on your ship">>
<<goto $loc>>
<</link>>
<<else>>
They agree to give up part of their belongings so you leave them alone.
You've gained<br>
100 gold<br><br>
<<set $pmoney += 100>>
<<link "Get back on your ship">>
<<goto $loc>>
<</link>>
<</if>>
<<else>>
<<if $notoriety > 20>>
They agree to give up part of their belongings so you leave them alone.
You've gained<br>
100 gold<br><br>
<<set $pmoney += 100>>
<<link "Get back on your ship">>
<<goto $loc>>
<</link>>
<<else>>
When you approach them with your offer the enemy crew starts laughing until the captain silences them and screams:<br>
<<say "Captain">> Now kill these fools and leave no mercy!!<</say>><br>
Immediately the crew rushes you and your crew.<br>
Your crew fights without a thought of giving up but the enemy is too strong.<br>
With the last glimpse of your eye you can see the enemy celebrating their victory.
Your dead.
<<link "End it">>
<<goto "You died">>
<</link>>
<</if>>
<</if>>
<</replace>>
<</linkreplace>>@@
</div> <<set $damage to 0>>
<<set $distance to 10>>
<<set $distanceval to ($distance * 7)>>
<<set $frigate = {
lvl: "10",
canonlvl: "7",
crew: "30",
health: "300",
speed: "8",
}>>
<div id="choice">
You and your crew has successfully boardet the enemy ship!<br><br>
@@.schwarz;<<linkreplace "Attack">>
<<replace "#choice">>
You decide to go for the blood!<br>
<<if $shipcrew >= $frigate.crew>>
...And you win!<br>
<<set $crewgain to ($shipcrew - $frigate.crew)>>
You've gained <br>
$crewgain crewmembers<br>
500 gold<br><br>
<<set $shipcrew += $crewgain>>
<<set $pmoney += 500>>
<<link "Get back on your ship">>
<<goto $loc>>
<</link>>
<<else>>
<<goto "You died">>
<</if>>
<</replace>>
<</linkreplace>>@@<br>
@@.schwarz;<<linkreplace "Negotiate">>
<<replace "#choice">>
<<if $shipcrew > $frigate.crew>>
<<if $notoriety > 30>>
In fear the enemy crew yielded and left all their belongings to you. Some even joined your crew.
You've gained<br>
10 crewmembers<br>
500 gold<br><br>
<<set $shipcrew += 10>>
<<set $pmoney += 500>>
<<link "Get back on your ship">>
<<goto $loc>>
<</link>>
<<else>>
They agree to give up part of their belongings so you leave them alone.
You've gained<br>
300 gold<br><br>
<<set $pmoney += 300>>
<<link "Get back on your ship">>
<<goto $loc>>
<</link>>
<</if>>
<<else>>
<<if $notoriety > 30>>
They agree to give up part of their belongings so you leave them alone.
You've gained<br>
300 gold<br><br>
<<set $pmoney += 300>>
<<link "Get back on your ship">>
<<goto $loc>>
<</link>>
<<else>>
When you approach them with your offer the enemy crew starts laughing until the captain silences them and screams:<br>
<<say "Captain">> Now kill these fools and leave no mercy!!<</say>><br>
Immediately the crew rushes you and your crew.<br>
Your crew fights without a thought of giving up but the enemy is too strong.<br>
With the last glimpse of your eye you can see the enemy celebrating their victory.
Your dead.
<<link "End it">>
<<goto "You died">>
<</link>>
<</if>>
<</if>>
<</replace>>
<</linkreplace>>@@
</div><div id="Title">Another Pirate</div><div id="wrapper">
<<if visited() == 1>>
<<say "Cityguard">>I'm sorry, but the gates will stay closed until the marauders plagueing the island are wiped out by our brave men of the town guard.<</Cityguard>><br>
<<say "You">>Shit, I'll need to find another way to get out.<</say>><br>
<<Cityguard>>What was that?<</Cityguard>><br>
<<say "You">> Ah er.. nothing.<</say>><br>
<<Cityguard>>Better be!<</Cityguard>><br>
The guard says and gets back to his business, which is, standing around and trying not to fall asleep.
<<elseif visited() >= 1>>
<<linkreplace "Talk to the guard">>
<<replace "#wrapper">>
<<say "You">>Ey, what about those marauders you talked about? Still there?<</say>><br>
<<Cityguard>>Yep.<</Cityguard>><br>
The guard mumbles annoyed and then turns around again.<br><br>
<<say "You">>Hm.. This guy doesn't seem very talkative. I should try another way.<</say>><br>
You think to yourself while walking away.
<</replace>>
<</linkreplace>><br>
<<if ($gateplan == false) && ($gateplanmade == false) && (visited("Chester Village") == 0)>>
<<linkreplace "Think about a plan to make him let you outside">>
<<replace "#wrapperlinks">><</replace>>
<<replace "#wrapper">>
You seat yourself on a barrel on the opposite side of the road to the guard and watch. Watch for a long, no very long time. <br>
Quickly you come to realize why he's trying not to fall asleep the whole time: It is fucking boring to watch something for a long time. Never before have you watched anything this long and you now know why it better be the last time already. <br><br>
After seemingly hours a bunch of naughty dressed women cross the street infront of the gate. Ripped out of an ethernal cycle of falling asleep and waking up a second later the guard starts gawk at those women without constraint. <br>
"Gosh, he even starts touching his crotch."<br>
"Well this should be easy then, I'll need to get him a woman so he'll be distracted. Nothing easier than that, right?"<br>
You think while looking away disgusted. <br><br>
"I could have thought about that a little earlier. Not that everybody in this bloody world is just grasping to get another women".<br>
That was more time-consuming than you thought, even if the solution was so easy. At least you now, hopefully, know how to get this fucker to 'let you through'.<br>
<<set $gateplanmade to true>>
<<link "Lets get started then">>
<<goto "Gate Street">>
<</link>>
<</replace>>
<</linkreplace>>
<<elseif ($gateplan == true) && (visited("Chester Village") == 0)>>
<<linkreplace "Get Anita to distract him">>
<<replace "#wrapperlinks">><</replace>>
<<replace "#wrapper">>
<<say "You">>Okay Anita, you know what to do right? I just need a couple of minutes of him NOT looking at the gate.<</say>><br>
<<Anita>>Yeah yeah, but you owe me one! You can be gald he's one of the more appealing ones.<</Anita>><br>
<<say "You">> Tz. Of you go.<</say>><br>
"This better be working", you think. Anita opens the upper two buttons of her blouse and then approaches the guard. <br>
<<Cityguard>>Who do we have here, huh?<</Cityguard>><br>
She starts dancing around him and fondling with his uniform.<br>
<<Anita>>Whoever you want my love.<</Anita>><br>
Then he starts touching her to, totaly unaware of what is happening in the background.<br>
Wow, this really worked, what an idiot.<br>
You sneak upon the door of the gate tower, which is, obviously, locked. You get out the lockpicks you got earlier and start to open the door. <br>
*click*<br>
And it's open. Perfect, you say in your head and quickly slip through the door.<br><br>
<<say "You">>This is where the fun begins.<</say>><br>
You whisper while standing infront of the staircase, which gets you to the townwall.<br><br>
As light as a feather you sneak up the stairs while listening closely to every sound you here. Usually the gate is just lightly guarded because most of the guards are out to stop the raid, but you never know. <br>
There it is! The window to get you out. With a tight know you fix the rope you brought to the staircase beam and then throw it out of the window.<br>
Slowly you press yourself through the tight window just to then finally see yourself on the otherside of the wall.<br>
"Holy, this is higher than I thought", you think and then, with a tight grip, abseil yourself to the bottom of the wall.<br><br>
<<say "You">>I'm out!<</say>><br>
You shout and quickly realize that this might have been a bad idea.<br>
Gladly nobody heard you so you follow the road heading to the next village.<br>
[[Follow the path|Chester Village]]
<</replace>>
<</linkreplace>>
<</if>>
<</if>>
<div id="wrapperlinks">
[[Gate Street]]
</div>
</div>
<<set $loc to passage()>><div id="wrapper">
<div id="wrapperlinks">
@@.schwarz;[[Marketplace]]<br>
[[Nassau City Gate]] @@
</div>
</div>
<<set $loc to passage()>><div id="wrapper">
<<Guard>>Hey! What are you doin here? This quarter is only to be visited by the noble class. So get out of here!<</Guard>><br>
<div id="wrapperlinks">
[[Leave|Marketplace]]
</div></div>
<<set $loc to passage()>>Sorry, but this is the end of the story here.
For your efforts I have a little gift for you:
-[200 gold] <<set $pmoney += 200>>
-[2 crewmembers] <<set $shipcrew += 2>>
-[1 shiplevel] <<set $shiplvl += 1>>
[[Get back into the city|Marketplace]]
<<set $loc to passage()>><<linkreplace "Blowjob - 40$">>
<<if $pmoney >= 40>>
<<set $pmoney to $pmoney -40>>
<<linkreplace "Change Position">>
<</linkreplace>>
<<else>>
You dont have enaugh money. Come back when you've made yourself worth getting my services.
<</if>>
<</linkreplace>>
<<linkreplace "Sex - 100$">>
<<if $pmoney >= 100>>
<<set $pmoney to $pmoney -100>>
<<linkreplace "Go on">>
<</linkreplace>>
<<else>>
You dont have enaugh money. Come back when you've made yourself worth getting my services.
<</if>>
<</linkreplace>>
<<linkreplace "Anal - 120$">>
<<if $pmoney >= 120>>
<<set $pmoney to $pmoney -120>>
<<linkreplace "Change Position">>
<</linkreplace>>
<<else>>
You dont have enaugh money. Come back when you've made yourself worth getting my services.
<</if>>
<</linkreplace>>Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<<if $Anita.hired == true>>
<</if>>
<<if $Angelica.hired == true>>
<</if>>
<<if $Joelle.hired == true>>
<</if>>
[[lower deck]]
<<set $loc to passage()>>[[Next Page|Journalp2]]<br><br>
<<if $Anita.hired == true>>
<div id="journalbox">
__Anita's Stats__<br>
Level: $Anita.lvl <br>
Ass: $Anita.ass <br>
Boobs: $Anita.boobs <br>
Exp.: $Anita.experience <br>
Charisma: $Anita.charisma
</div>
<</if>><br>
<<if $Angelica.hired == true>>
__Angelica's Stats__
Level: $Angelica.lvl
Ass: $Angelica.ass
Boobs: $Angelica.boobs
Exp.: $Angelica.experience
Charisma: $Angelica.charisma
<</if>><br>
<<if $Joelle.hired == true>>
__Joelle's Stats__
Level: $Joelle.lvl
Ass: $Joelle.ass
Boobs: $Joelle.boobs
Exp.: $Joelle.experience
Charisma: $Joelle.charisma
<</if>>
<<button "back">>
<<goto $loc>>
<</button>>[[Previous Page|Journalp1]]
[[Next Page|Journalp3]][[Previous Page|Journalp2]]
[[Next Page|Journalp4]][[Previous Page|Journalp3]]
Double-click this passage to edit it.From the corner of the bar a guy, clothed in heavy, black robes, walks towards you. Around his neck he wears a dozen of golden chains which cover on silver one, which holds an amulet in the shape of what seems to be a raven.
First it seems like he is just waliing past you but then he stops right besides of you. Then he wispers to you:
<<say "Stranger">>
You better come with me right now. It is important. You need to trust me with this.
<</say>>
<<say "You">>
Wha.. who the hell are you?
<</say>>
You ask him confused.
<<say "Stranger">>
Quiet. There's no time for introductions. Anne sent me. That's all I can say.
<</say>>
Still confused about the situation you have to decide wether to trust him or not.
<<link "Follow him">>
<<goto "You follow him">>
<</link>>
<<link "Get the heck out of here!">>
<<set $ravagers to 2>>
<</link>><<say "You">>Anne sent you? Alright then.<</say>>
Without any expression he then walks behind the bars counter, nods to the barkeeper and then walks into the storage room of the bar. You follow him.
In the storage room he rolls away a few barrels which uncovers a small hatch.
<<say "Stranger">>Down there, quick.
<</say>>
<<say "You">>Okay, okay. Why the hurry though? Why can't you tell me alread?
<</say>>
<<say "Stranger">>You will learn about it soon enough! Now go down the ladder.
<</say>>
He says and points down the now opened hatchway.
<<say "You">>Alright, but down there you will at least tell me your name.
<</say>>
He stays quite and looks at you with an expecting look, so you decide to just do as he told.
[[Down the hatch]]Down there it is very dark. The only light is the light that shines down through the hatch. The room you are in seems pretty empty, altough you can't see alot anyways.
The robes guy then steps onto the ladder too, whistles and then closes the hatch. Seconds after that you can hear the barrels being rolled back into place. Now that the hatch is closed the room is almost pitch black.
The men walks a few steps from the ladder towards where you think to remember a torch was hanging on the wall. You then hear the a scraping sound and a few sparkels, then the torch ignites and to room is finally lit.
The walls are just the earth they dug into while building this basement kind of room, which really is completely empty, with the only exception, that there is a corridor on the other side of the one you are standing.
You asume that the corridor is where you are about to head to, and that is what the guy does. You follow him, again.
<<say "stranger">>Mason.
<</say>>
<<say "You">>What?
<</say>>
<<say "stranger">>My name. My name is Mason.
<</say>>
<<say "You">>Ah finally some information.
<</say>>
After that he doesn't there's silence again. You walk through the passage for several minutes, pass a few crossings, until theres light at the end of it. As you get closer you hear people talking in a quite.. furious.. manner.
<<say "Man">>... How is it, that we should trust him without getting to know him, huh?<</say>>
<<say "Woman">> I don't ask you to trust him but to trust me. To trust my instincts about him.<</say>>
<<say "Man">> Your instincts? The last time I trusted your..<</say>>
<<say "Woman">> Phillip! Do we have to go through that again? I thought we agreed to not bring that up again?<</say>>
<<say "Man">> I'm sorry, it's just...<</say>>
The man says with a now calm voice.
<<say "Woman">> I know. I know what is at stake. But he can help us. He might even be the only one who can help us. He is..<</say>>
The woman, which you now recognize as Anita, then stops mid sentence as both of you enter the room.
<<Mason>> Phillip, Anita, here he is.<</Mason>>
<<Anita>> Thank you Mason, you can leave now. <</Anita>>
She says with a smile. Then looks towards you as Mason leaves the room.
<<Phillip>>So you must be the prodigy<</Phillip>>
Phillip say with a judging voice. Almost mocking you like he thinks of you as being a wimp.
What does he mean with "prodigy" though you ask yourself.
<<say "You">> Prodigy?<</say>>
<<Anita>>Phillip, leave us alone please. I'll explain everything without your annoying comments.<</Anita>>
<<Phillip>>Alright, I was about to leave anyway.<</Phillip>>
Then he leaves.
Now Anita and you are alone in the room.
The room which is still underground has a size of around 25m². The walls are covered with thick oakwood planks while the floor is tiled with big cobblestones. A big, round table marks the center of the room and hast a map of the town engraved into it. A few technical drawings of things you've never seens cover the edge of the table. Some paintings of buildings, amulets and weapons are hanging...
<<Anita>>Hey, I'm sorry for the confusing situation but I couldn't leave the hideout to get you myself. By now the whole british garrison is looking for me. I planned to tell you all of this in a different way, but times not on our side.<</Anita>>
<<say "You">> Anita, what is going on here?<</say>>
<<Anita>>Sit down, this might take a while.<</Anita>>
She says and points towards the chair infront of you.
She herself sits on the edge of the table. Then she leans forward and you can't not stare at her huge cleavage.
<img src="characters/Anita/Anitacleavage.jpg" width=50%>
<<Anita>>What I'm about to tell you is probably going to change your life forever. You must trust me with this. In a few days everything is going to make sense. But for now you have to believe me. Can you do this for me?<</Anita>>
<<say "You">>Well... I'll try my best I guess.<</say>>
<<Anita>>And that's all I ask of you, to try your best.<</Anita>>
[[Lets get into it then|The explaination of magic]]<<Anita>> So you see, we are some kind of underground organization. We formed once we realized that the Brits are not what they seem. The whole garrison is infiltrated by cultists, that are after some… some relic, which is supposed to be hidden somewhere on this island cluster. They believe that this relic is the key to the power of the gods. The power to reshape the universe to their willing. We suspect that the relic is what people know as the “Apple of Eden”. Created by the ancient gods that lived on earth long before us and went into hiding after they got betrayed by their children, the humans. <</Anita>>
<<say “You”>> Hold on, so you believe in this shit too? <</say>>
You ask her unwilling to belief that you got yourself into the hands of some weird cultists.
<<Anita>> I know how it sounds, but we don’t believe it, we know. We… I saw evidence with my own eyes. Not only evidence of the ancient gods, but evidence of a power that is hidden in some very few humans. A power that… <</Anita>>
She pauses and starts to think.
<<Anita>> You see, the reason we brought you here, is that I think or better said I know, that you have a magical power in you. <</Anita>>
<<say “You”>> A magical power? You are crazy! I don’t have any magical powers in me!? How do you come to that conclusion? <</say>>
<<Anita>> I saw it. It is very weak now since you have never trained it. But your surroundings, they react to your emotions. I saw it. When you get angry fire begins to flicker and when you are calm you…<</Anita>>
<<say “You”>>Stop that, you are messing with me. What do you want? And if I’m supposed to believe me, I need evidence. Good luck with that. <</say>>
<<Anita>> Mason! Take him into the dungeon!<</Anita>>
She shouts angrily and turns around.
<<Anita>> I hoped you’d trust me.. I thought we could do it the easy way… But you proofed me wrong. I’m sorry. <</Anita>>
Then Mason storms into the room walking towards you with a bat in his hand.
<<say “You”>> Wait wait wait. I…<</say>>
Without hesitation Mason then hits your head with the bat and knocks you out.
[[Wake up|The dungeon trial]]
Slowly you wake up. Your head hurts.
It takes you a while to realize that you are in chains and locked up in a prison cell.
In the distance you hear Phillip speaking.
<<Phillip>> Seems like he woke up. Let’s get serious. <</Phillip>>
You then hear steps coming towards you until they stop right in front of your cell. Then the door opens and Phillip and another guy walks in.
<<Phillip>> I told her you are just a fuck up. But she wouldn’t believe me. I just hope she learned her lesson. This might be the end of you, you know. She better be right about your powers. <</Phillip>>
More and more you feel the tension building up in the room. Phillip starts grinning then turns to his companion.
<<Phillip>> Get the device. <</Phillip>>
<<say “Guy”>> As you wish. <</say>>
Immediately he walks out of the room to get that ‘device’ Phillip wanted him to get.
<<say “You”>> What the fuck is it you want? What are you going to do to me? Holy shit! <</say>>
<<Phillip>> The truth my friend, the truth. <</Phillip>>
The guy seems to be coming back already. When he walks back into the cell you heart almost stops. In his hands he holds an old torturing device. The torturing method they are about to use on you is called the “rat torture”.
A metal basket filled with rats is strapped onto your belly. Once attacked the torturer would light a fire on top of the basket. As a result the rats inside the basket get scared and try to escape. Since the rats can’t penetrate the metal so the only way out is through… through you. The rest explains itself.
Suddenly your blood pressure rises. Fear overcomes you. You can’t think rational anymore. Why would she do this to you? How is this supposed to help their situation?
<<say “You”>> Please stop this! I’ll do what you want, but leave this shit of my body! <</say>>
<<Phillip>> You had your chance, Garry, let’s do it. <</Phillip>>
Then “Garry” walks upon you to attach the device.
Everything gets quiet. You feel your blood pressure rise even further and you get tunnel vision. You feel the device cold on your belly and the rats already running around in fear. Then Phillips picks up the torch from the wall. Then, in an outburst of fear and anger, a pressure wave forms around you, knocking Garry and Phillips over. Then you pass out again.
[[Wake up|You passed the test]]
Again you wake up, but now laying on a soft bed. You feel weak and everything hurts. You wonder what they are going to do to you next and what the hell just happened in that cell.
Was she really right about you and your powers? Are you really some kind of magician? Somehow you start to believe she was right. Somehow you believe everything she said might really be true.
Maybe, just maybe, the right thing to do is finding out more by getting into this shit, by acting like you truly believe in it. If they are wrong after all you will know soon.
The room you are in looks similar to the big planning room where you met Anita and Phillip. Theres the bed, a small desk and a tall wardrobe. The room is lit by a few candles distributed around the chamber.
Since the door is closed you wonder wether it is locked or not. You get up to check but just in that moment it opens and Anita walks in.
<<Anita>>You can't believe how sorry I am. But you needed to see it.<</Anita>>
<<say "You">> What the fuck Anita? What is wrong with you people?<</say>>
<<Anita>>I know, but it was necessary and you'll soon realize why. I'm going to make it up to you.<</Anita>>
Anita says and starts to touch you crotch.
[[Tell her to stop]]
[[Get into it|Anitafckapology]]<<set $Anita.friendship += 1>>
Your friendshiplevel has increased.
<<say "You">>No... I can't right now. All of this.. I need to process it first okay?<</say>>
She takes a step back and looks a little disapointed for a second but then stars smiling again.
<<Anita>>You're right... I'm sorry, again. Take your time. Tell us when you are ready, okay? You have a lot to learn.<</Anita>>
<<say "You">> Thanks Anita.<</say>>
You tell her, then she leaves the room.
[[Rest some more|First day]]<<set $Anita.affection += 1>>
Her affection to you has increased.
<<say "You">>I guess thats exactly what I need right now.<</say>>
You tell her and drop your pants. She then kisses you and gets right on her knees...
<<linkreplace "...and starts sucking your dick passionately">>
<img src="characters/Anita/Sex/suck.gif">
<img src="characters/Anita/Sex/suck2.gif">
<<linkreplace "cum">>
<img src="characters/Anita/Sex/cum.gif">
<<say "You">>Wow, that was amazing!<</say>>
<<Anita>>I know, but now rest. We have a lot ahead of us and you'll need the energy.<</Anita>>
Anita says, wipes her face with a napkin and the leaves the room.
[[Rest some more|First day]]
<</linkreplace>>
<</linkreplace>>
A heavy knocking on your door tears you from. Then a voice you can't quite assign somebody to shouts:
<<say "">>Wake up, be ready in 10 minutes!<</say>>
<div id="intro">
<img src="Ereignisse/explosion.gif" border-radius=10%;>
A huge explosion ripped open the side of the ship in seconds, opening the way to their freedom. Some of the prisoners were hit by the explosion, for them it was too late.Brian was the first to call the others to flee. But where to?As he stepped up to the blast hole, he saw some bodies floating between the burning planks through the smoke. As he leaned out a little, a falling dinghy almost knocked his head off, but he jerked back in time to dodge. There it was, their chance!
<<say "Women">>But we don't all fit in there!<</say>>
<<say "Brian">>Then you'll have to be quick, we have no other option!<</say>>
He yelled to her and jumped into the boat. Right after him followed another one of the women, who was convinced of his idea.
At the same moment someone tore open the hatch to the lower deck and a dozen men rushed down to stop the other fugitives. Without hesitation, Brian's partner pushed them off the side of the ship and picked up one of the paddles.
<<say "Woman">> We need to get out of here, fast. The others are already lost!<</say>>
<<say "Brian">> You are right.<</say>>
Before the men could stop them the two were already too far away. From a distance they saw the ship begin to sink while the screams returned from the night.
For what seemed like an eternity they sailed across the ocean with no sign of land. The sun felt more and more like a fire in the middle of their boat and the salt water settled over their skin like a crust. Inert as two corpses, they lay in the small dinghy, helpless and desperate.
As fate would have it, however, they were found on the third day by a fishing boat. It was a lonely man out here to catch some fish.He took good care of Brian and the woman, gave them food and water and promised them they'll set foot on land again soon.
Mainland.There was nothing Brian longed for more in those days of return than dry ground. Back on land, the fisherman named Allan offered them to work for him and stay with him until you could stand on your own two feet again. Brian accepted the offer gratefully, but they did not.
It was a short goodbye, but something told Brian that he had not seen the last of her.
Just before she was gone, he yelled after her:
<<say "Brian">> Hey! What's your name anyway?<</say>>
<<say "Joelle">> Joelle sweetie! I thought you'd never ask<</say>>
And then she was gone.
<<say "Allan">>Well, come on, there's stuff to do. I'll show you how to mend the fishing nets<</say>>
And so began his new life as a fisherman's helper.
But that was not to be forever. From here on you decide about the further course of his story.
<center>[[Join Allan]]</center>
</div>
<<set $loc to passage()>><div id="intro">
Later that day, after work, Allan introduces you to his wife Maria. She has been out of town for a few days and came back with some goods they needed.
Maria, who is way younger than Allan, is the daughter of a merchant from spain, who sold her to him when she was only 15. The only reason he did so, was to prevent her from getting into the hands of some filthy pervs. At least that is what he tells you. Maria seems to like his hero story and since he offered you his hospitality you don't think about questioning it.
During dinner though, you see her glimpsing at you quite a few times, while Allan doesn't notice, almost as if he doens't want her to look at other man.
Nevertheless, you have a pleasant and long evening together. You drink and laugh and swap stories. In his younger years, Allan was a sailor on a large pirate ship, but after the British seized the islands for themselves, he withdrew from the business. The island you are on was renamed "New Providence" after the British took it over, and its capital is Nassau. A large port city in the northeast of the island.
Later that night, Allan takes you to your room. A small room with a bed and a small closet. Not much, but more than you could have hoped for days before.
<<say "Allan">>I'm really glad I picked you up. You seem like a good kid and I can really use your help. I'll see you tomorrow.<</say>>
<<say "You">>I don't know how to thank you for this opportunity Allan...without you...we probably would have died of thirst out there. Well then, good night.<</say>>
<center>[[Next Day]]</center>
</div>
<<set $allanaway to 4>>
<<set $loc to passage()>><div id="Yourroom">
<div id="fishermenbox">
<table>
<tr>
<td>
<img src="https://i.pinimg.com/236x/88/72/60/887260470f67635318350b206f971dd3--upstairs-bedroom-attic-bedrooms.jpg">
<br>
</td>
<tr>
<table>
<tr>
<div id="fishermenbox">
__Schedule__<br>
Every 3rd day you'll have to clean the house<br>
Every 5th day of the week merchants arrive<br>
Every 7th day Allan leaves with his boat.<br>
</div>
</tr>
<tr><br></tr>
<tr>
<div id="fisherhutstatbar">
Days here: $fisherhuttimer<br>
Marias affection: $mariaaffection<br>
<<if $allansuspicion <= 10>>
Allans suspicion: $allansuspicion<br>
<<elseif ($allansuspicion > 10 && $allansuspicion < 20)>>
<span class='coralcolor'>
Allans suspicion: $allansuspicion<br>
</span>
<<else>>
<span class='crimsoncolor'>
Allans suspicion: $allansuspicion<br>
</span>
<</if>>
Merchants trust: $merchantstrust<br>
</div>
</tr>
</table>
</tr>
</tr>
</table>
<div id="fishermenbox">
<center><span class='bluelink'>
<<linkreplace "Leave the room">>
<<goto "Fisherhut">>
<</linkreplace>>
<br>
<<linkreplace "Wash yourself">>
<<if $fisherhutwash == false>>
<div id="aktionen">
You washed youself. You're clean again.
<<addmins 10>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
</div>
<<set $penergy += 1>>
<<addmins 30>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<set $fisherhutwash to true>>
<<else>>
<div id="aktionen">
You've already washed today.
</div>
<</if>>
<</linkreplace>>
<br>
<<linkreplace "Take a nap">>
<<if $fisherhutsleeptimer <3>>
<<addhours 1>>
<<set $penergy += 1>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#Yourroom">><<display "Next Day">><</replace>>
<<set $fisherhutsleeptimer += 1>>
<<else>>
<div id="aktionen">
You've napped enough for today.
</div>
<</if>><br>
<</linkreplace>>
<br>
<<if !($fisherhuttimer % 3) && $notcleanedyet == true>>
<<linkreplace "Clean the house [10 gold]">>
<div id="aktionen">
You've cleaned the house and earned 10 gold.
</div>
<<set $pmoney += 10>>
<<set $penergy -= 4>>
<<set $notcleanedyet to false>>
<<addhours 5>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<</linkreplace>><br>
<<elseif !($fisherhuttimer % 3) && $notcleanedyet == false>>
<<linkreplace "Clean the house [10 gold]">>
<div id="aktionen">
You've already cleaned the house today.
</div>
<</linkreplace>><br>
<</if>>
<<if !($fisherhuttimer % 7)>>
<<linkreplace "Leave with Allan on the fisherboat">>
<<goto "Fisherboat1">>
<<set $allanaway to 0>>
<</linkreplace>><br>
<</if>>
<<link "Pass time">>
<<addhours 1>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<replace "#Yourroom">><<display "Next Day">><</replace>>
<</link>><br>
<<if $gameDate.getHours() gt 18>>
<<link "Go to sleep">>
<<goto "fisherhutsleep">>
<</link>>
<</if>>
</span></center>
</div>
</div>
</div>
<<set $loc to passage()>> <div id="fishing">
<center><img src="https://upload.wikimedia.org/wikipedia/commons/0/0c/Arabian_Sea_-_n22e70.jpg"></center>
<<set $fishingday to 1>>
<<set $fishsum to 0>>
<<set $fishmoney to 0>>
<<set $energy to 15>>
<<set $i to random(1,20)>>
<br>
<span class='bluelink1'><center>
<<linkreplace "Let's fish">>
<<if $i < 10>>
<<goto "Normalfishingday">>
<<elseif $i == 11 or $i == 12 or $i == 13>>
<<goto "Greatfishingday">>
<<elseif $i < 19 and $i > 13>>
<<goto "Badfishingday">>
<<else>>
<<goto "Fishingboatbreaks">>
<</if>>
<</linkreplace>>
</center></span>
<<set $loc to 'Fisherboat1'>>
</div><<if $fisherhuttimer == 30>>
<<goto "fisherhutlateend">>
<</if>>
<center>
<div id="fisermenimage">
<img src="">
</div>
</center>
<div id="fishermenbox">
<center>
<<if $fisherhuttimer == 15>>
Today Maria and Allan left for a trip to Nassau to get some important things.
<<else>>
<<if $allanaway < 4>>
Allan is away with his fishing boat. Maybe this is the best time to get closer to Maria.
<<else>>
Allan is here. I should be carefull when talking to Maria.
<</if>>
<</if>>
</center>
</div>
<br>
<center>
<div id="fishermenbox">
<span class='bluelink'>
<<if $fisherhuttimer == 15>>
[[Go on a trip yourself]]<br>
[[Your room|Next Day]]<br>
[[Storage Room|Fisherhut storage]]<br>
[[Living Room|Fisherhut kitchen]]<br>
Maria and Allans room is locked.
<<else>>
[[Your room|Next Day]]<br>
[[Storage Room|Fisherhut storage]]<br>
[[Living Room|Fisherhut kitchen]]<br>
<<linkreplace "Marias and Allans Room">>
<<if $gameDate.getHours() gt 18>>
You knock on the door of the room and Allan answers.<br>
<<say "Allan">>Who is it?<</say>><br>
You hear Allan shouting out of the room.<br>
<<say "You">>It's me Allan, Brian.<</say>><br>
<<say "Allan">>Oh okay, come in then.<</say>>
[[Enter|Allans Room]]
<<elseif $gameDate.getHours() > 13 && $gameDate.getHours() <= 18>>
You knock on the door of the room.
<<say "Maria">> Come in!<</say>>
[[Enter|Maria and Allans Room]]
<<elseif $gameDate.getHours() <= 13 && $gameDate.getHours() > 10>>
You knock, but theres nobody there right now.
<<elseif $gameDate.getHours() <= 8>>
They seem to be still asleep.
<<else>>
They seem to be asleep already.
<</if>>
<</linkreplace>><br>
[[Go outside|Fisherhut outside]]
<<if !($fisherhuttimer % 5)>>
[[Talk to the merchants|Fisherhutmerchants]]
<</if>>
<</if>>
</span>
</div>
</center>
<<set $loc to 'Fisherhut'>>Days here: $fisherhuttimer
Marias affection: $mariaaffection
Allans suspicion: $allansuspicion<div id="fishermenbox">
<center><span class='bluelink'>
You enter the small storage room. It is filled with vegetables and meat storaged in salt.
[[Leave|Fisherhut]]
</span></center>
</div>
<<set $loc to 'Fisherhut storage'>><center><div id="fishermenimage">
<img src="https://i.pinimg.com/originals/a1/40/62/a14062bed60f1b69cf1ccb632555dfdb.jpg">
</div></center>
<div id="fishermenbox">
<center><span class='bluelink'>
<<if $fisherhuteat == 0>>
<<linkreplace "Eat something">>
<<addmins 30>>
<<say "You">>Let's get something to eat. I'm starving!<</say>><br>
You gained +3 Energy!<br>
<<set $penergy += 3>>
<<set $fisherhuteat to 1>>
<</linkreplace>>
<</if>>
<br>
<<if $gameDate.getHours() == 12>>
<<linkreplace "Talk with Maria">
<<addmins 40>>
<<say "You">>Hey Maria, how are you doing?<</say>><br>
<<say "Maria">>Oh hey Brian. Didn't realize you where here. I'm preparing some food for later right now.<</say>><br>
Then you so some smalltalk for a while.
<</linkreplace>><br>
<</if>><br>
[[Leave|Fisherhut]]
</span></center>
</div>
<<set $loc to 'Fisherhut kitchen'>><div id="fishermenbox">
<center><span class='bluelink'>
<<if $allanaway < 4>>
<img src="https://media.wsimag.com/attachments/02ac701939e613b8b6ac2f44a29ef840ecbcf231/store/fill/860/645/2ae935952e4593e5119b0250fac280c2c6ae90f7225625fad4aedb14f914/Amarna-Miller-Foto-de-Xenia-Lau.jpg" width=70%> <br><br>
Maria is sitting on her desk combing her hair. As you walk in she turns around and looks at you with her beautiful eyes.<br>
<<say "Maria">>Hey there! How are you doing?<</say>>
<<linkreplace "Talk to her">>
<<if $penergy >= 2>>
<<addhours 1>>
<<set $penergy -= 2>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<goto "Mariatalk1">>
<<else>>
You don't have enough energy for this.
<</if>>
<</linkreplace>><br>
<<if $midnightthoughtfisherhut == true && $Allankill == 0>>
<<linkreplace "Talk with her about your thoughts the other night">>
<<goto "Makeproposalfisherhut">>
<</linkreplace>><br>
<</if>>
<<linkreplace "Ask for work">>
<<if $penergy >= 5>>
<<goto "Mariawork1">>
<<else>>
You don't have enough energy for this.
<</if>>
<</linkreplace>><br>
<<linkreplace "Flirt with her">>
<<if $penergy >= 4>>
<<addhours 1>>
<<set $penergy -= 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<goto "Mariaflirt1">>
<<else>>
You don't have enough energy for this.
<</if>>
<</linkreplace>><br>
<<if $mariaaffection > 30>>
<<linkreplace "Kiss her">>
<<if $penergy >= 2>>
<<addmins 20>>
<<set $penergy -= 2>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<goto "Mariakiss1">>
<<else>>
You don't have enough energy for this.
<</if>>
<</linkreplace>><br>
<</if>>
<<if $mariaaffection > 45>>
<<linkreplace "Get a blowjob from her">>
<<if $penergy >= 3>>
<<addmins 50>>
<<set $penergy -= 3>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<goto "Mariablow1">>
<<else>>
You don't have enough energy for this.
<</if>>
<</linkreplace>><br>
<</if>>
<<if $mariaaffection > 55>>
<<linkreplace "Fuck her">>
<<addhours 1>>
<<if $penergy >= 5>>
<<set $penergy -= 5>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<goto "Mariasex1">>
<<else>>
You don't have enough energy for this.
<</if>>
<</linkreplace>><br>
<</if>>
<<else>>
<img src="https://media.wsimag.com/attachments/02ac701939e613b8b6ac2f44a29ef840ecbcf231/store/fill/860/645/2ae935952e4593e5119b0250fac280c2c6ae90f7225625fad4aedb14f914/Amarna-Miller-Foto-de-Xenia-Lau.jpg" width=70%><br><br>
Maria is sitting on her desk and writing in her budget book. As you walk in she turns around and get's nervous when she sees you.<br>
<<say "Maria">>Brian. You know you shouldn't be here. Allan could be here any moment.<</say>><br>
<<linkreplace "Talk to her">>
<<if $penergy >= 2>>
<<addhours 1>>
<<set $penergy -= 2>>
<<replace "#story-caption">><<display "StoryCaption">> <</replace>>
<<goto "Mariatalk2">>
<<else>>
You don't have enough energy for this.
<</if>>
<</linkreplace>><br>
<<linkreplace "Ask for work">>
<<if $penergy >= 5>>
<<goto "Mariawork1">>
<<else>>
You don't have enough energy for this.
<</if>>
<</linkreplace>><br>
<<linkreplace "Flirt with her">>
<<if $penergy >= 4>>
<<addmins 20>>
<<set $penergy -= 4>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<goto "Mariaflirt2">>
<<else>>
You don't have enough energy for this.
<</if>>
<</linkreplace>><br>
<<if $mariaaffection > 35>>
<<linkreplace "Kiss her">>
<<if $penergy >= 2>>
<<addmins 20>>
<<set $penergy -= 2>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<goto "Mariakiss2">>
<<else>>
You don't have enough energy for this.
<</if>>
<</linkreplace>><br>
<</if>>
<<if $mariaaffection > 50>>
<<linkreplace "Get a blowjob from her">>
<<if $penergy >= 3>>
<<addmins 50>>
<<set $penergy -= 3>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<goto "Mariablow2">>
<<else>>
You don't have enough energy for this.
<</if>>
<</linkreplace>><br>
<</if>>
<<if $mariaaffection > 60>>
<<linkreplace "Fuck her">>
<<if $penergy >= 5>>
<<addhours 1>>
<<set $penergy -= 5>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<goto "Mariasex2">>
<<else>>
You don't have enough energy for this.
<</if>>
<</linkreplace>><br>
<</if>>
<</if>>
[[Leave her room|Fisherhut]]
</span></center></div>
<<set $loc to 'Maria und Allans Room'>><div id="fishermenbox">
<center><span class='bluelink'>
<<set $mariaaffection += 2>>
You start flirting with Maria and she even seems to like it. After a while she tells you, that she needs to get back to "work".
<br>
Marias affection to you rose by 2.<br>
<<notify 5s>>Your charisma increased by 1.<</notify>>
<<set $charisma += 1>>
<br>
[[Leave her room|Fisherhut]]
</span></center>
</div>
<<set $loc to 'Mariaflirt1'>><div id="fishermenbox">
<center><span class='bluelink'>
<<if random(1,5) > 2>>
<<set $allansuspicion += 3>>
<<if $mariaaffection > 1>>
<<set $mariaaffection -= 2>>
<</if>>
You start flirting with Maria but suddenly the door opens behind you. Allan comes in and stares at Maria.<br>
<<say "Allan">>Brian, do you need anything?<</say>><br>
<<say "You">>No, sorry Allan, I was just...<</say>><br>
<<say "Allan">>Come on boy, get out of here.<</say>><br>
<br>
[[You better leave|Fisherhut]]
<<if $allansuspicion > 20>>
<<goto "Allanthrowout">>
<</if>>
<br><br>
<<notify 5s>>Marias affection to you decreased by 2.<br>Allans suspicion increased by 3.<</notify>>
<<else>>
<<set $mariaaffection += 4>>
You start flirting with Maria and she even seems to like it. After a while she tells you, that she needs to get back to "work".
<br>
<<notify 5s>>Marias affection to you rose by 4.<</notify>>
<br>
[[Leave her room|Fisherhut]]
<</if>>
</span></center>
</div>
<<set $loc to 'Mariaflirt2'>><div id="fishermenbox">
For quite a while you sit in her room and talk about this and that with her.
<center><span class='bluelink'>
[[Leave her room|Fisherhut]]
</span></center>
</div>
<<set $loc to 'Mariatalk1'>><div id="fishermenbox">
For quite a while you sit in her room and talk about this and that with her.
<center><span class='bluelink'>
[[Leave her room|Fisherhut]]
</span></center>
</div>
<<set $loc to 'Mariatalk2'>><div id="fishermenbox">
<<say "You">>Hey uhm do you happen to have any work for me?<</say>><br>
<<say "Maria">>Yeah sure Brian. You could actually take care of the plants outside. Some of them might already be ripe and the plants should be watered. Oh and Allan said that some of the nets have quite a few holes in them so you could repair them. Oh and tell me when you are done okay?<</say>><br>
<<say "You">>Thanks, it almost started to get boring around here. I think I'm going to:<</say>><br>
<center><span class='bluelink'>
<<linkreplace "Take care of the plants">>
<<goto "Plantwork">>
<</linkreplace>><br>
<<linkreplace "Repair the fishing nets">>
<<goto "Repairnets">>
<</linkreplace>><br>
<<linkreplace "Take care of the bees">>
<<goto "Beework">>
<</linkreplace>><br>
[[Leave her room|Fisherhut]]
</span></center>
</div>
<<set $loc to 'Mariawork1'>><div id="fishermenbox">
After finishing your work you go back to Maria to tell her.
<<say "You">>I've finished the work Maria.<</say>>
<<say "Maria">>Great! Here, take that for your effort.<</say>>
Maria says and gives you 5 gold coins.
<<say "You">>Thanks Maria.<</say>>
<center><span class='bluelink'>
[[Leave her room|Fisherhut]]
</span></center>
</div>
<<set $pmoney += 5>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<set $loc to 'Mariawork2'>><div id="fishermenimage">
<center><img src="https://64.media.tumblr.com/a0d15231c2d0035b2d6a78331ab2961e/tumblr_pt3vf9PGSi1rido3to1_500.gif"></center>
</div>
<div id="fishermenbox">
<center><span class='bluelink'>
<<linkreplace "Talk to the merchants">>
<div id="aktionen">
<<if $penergy < 3>>
You're energy is to low. Comeback when you've got more.<br>
<<else>>
<<addhours 1>>
<<if $merchantstrust < 5>>
You talk to the merchants for a while and get to know them better.<br>
<br>
The merchants trust to you rose by 1.<br>
<<set $merchantstrust += 1>>
<<set $penergy -= 3>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<elseif $merchantstrust == 5>>
Once you got to know these people quite well you realize that they are hiding something so you just ask about it.<br>
<br>
<<say "You">>I feel like there's something you didn't tell me... Something that stands in our way somehow.<</say>><br>
<<say "Merchant">>Next time okay. I think you should know the truth. Ask me next time we are here.<</say>><br>
<<set $merchantstrust += 1>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<elseif $merchanttrust == 6>>
There they are again. Today you really want to know what they have been hiding from you. As you approach them he signals you to come with him. Behind their cart he then starts to tell you a story that shocks you more than anything.<br>
He tells you about the past of Allan and who he "really" is. According to him he obtained this place by force. He was one of the people that invaded this land years ago. In an last act of brutality he then killed the family that lived here before so he could start a new live away from his army duties. More and more you feel hatred coming up in you against Allan and you know that you must tell Maria about it, as she surely never heard of that story. Maybe that's your chance to get her on your said and against him.<br>
<<say "You">>Wow... that's alot my friend. I think I need some time to let this sink in.<</say>><br>
<<say "Merchant">>Don't you worry. I just hope that it helps more than it destorys things.<</say>><br>
[[Get back inside|Fisherhut]]<br>
<<set $merchanttruth to true>>
<<set $merchantstrust += 1>>
<<set $penery to -= 3>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<else>>
You talk to the merchants for a while and get to know them better.
<br>
The merchants trust to you rose by 1.
<<set $merchantstrust += 1>>
<<set $penergy -= 3>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<</if>>
<</if>>
</div>
<</linkreplace>><br>
<<if $fisherhuttradestuff > 0>>
<<linkreplace "Trade with the merchants">>
<div id="aktionen">
<<addmins 30>>
<<set $random to (2*$fisherhuttradestuff)>>
<<say "You">>Hey, I've got something for you to buy, look at this.<</say>><br>
<<say "Merchant">>Well well, nothing to valuable but I can give you $random gold for it. Deal?<</say>><br>
<<say "You">>Deal!<</say>><br>
You got $random gold.<br>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<set $pmoney += $random>>
</div>
<</linkreplace>><br>
<</if>>
[[Get back inside|Fisherhut]]
</span></center>
</div>
<<set $loc to 'Fisherhutmerchants'>> <div id="fishing">
<center><img src="https://upload.wikimedia.org/wikipedia/commons/0/0c/Arabian_Sea_-_n22e70.jpg">
<<set $energy to 15>>
<<set $i to random(1,20)>>
<br>You've caught a total sum of $fishsum fish already.<br><br>
<span class='bluelink1'>
<<linkreplace "Let's fish">>
<<if $i < 10>>
<<goto "Normalfishingday">>
<<elseif $i == 11 or $i == 12 or $i == 13>>
<<goto "Greatfishingday">>
<<elseif $i < 19 and $i > 13>>
<<goto "Badfishingday">>
<<else>>
<<goto "Fishingboatbreaks">>
<</if>>
<</linkreplace>>
</span></center>
<<set $loc to 'Fisherboat2'>>
</div> <div id="fishing">
<center><img src="https://upload.wikimedia.org/wikipedia/commons/0/0c/Arabian_Sea_-_n22e70.jpg"></center>
<<set $energy to 15>>
<<set $i to random(1,20)>>
<br>You've caught a total sum of $fishsum fish already.<br><br>
<span class='bluelink1'><center>
<<linkreplace "Let's fish">>
<<if $i < 10>>
<<goto "Normalfishingday">>
<<elseif $i == 11 or $i == 12 or $i == 13>>
<<goto "Greatfishingday">>
<<elseif $i < 19 and $i > 13>>
<<goto "Badfishingday">>
<<else>>
<<goto "Fishingboatbreaks">>
<</if>>
<</linkreplace>>
</center></span>
<<set $loc to 'Fisherboat3'>>
</div> <div id="fishing">
<<set $fisherhuttimer += 1>>
<center><img src="https://www.agatebaylodge.com/wp-content/uploads/2020/01/Fishing-Net.jpg"></center><br><br>
Allan and you throw out the fishing nets early in the morning.<br><br>
At the end of the day you managed to get<br>
<<set $fishcount to random(10,15)>><<set $fishsum += $fishcount>>
$fishcount fish <br>
into you net. <br>
Allan seems quite happy with the catch and thanks you for your help. Since it is late already you eat and soon go to sleep to get some rest.
<br>
<<if $allansuspicion > 2>>
<<set $allansuspicion -= 2>>
<<notify 5s>>Allans suspicion decreased by 2!<</nptify>>
<<else>>
<<set $allansuspicion to 0>>
<<notify 5s>>Allans trust increased! (suspicion decreased by 2)<</notify>>
<</if>>
Your strength increased by 1!
<<set $strength += 1>>
<br>
<br>
<span class='bluelink1'><center>
<<link "End the day">>
<<if $fishingday == 1>>
<<set $fishingday += 1>>
<<adddays 1>>
<<goto "Fisherboat2">>
<<elseif $fishingday == 2>>
<<set $fishingday += 1>>
<<adddays 1>>
<<goto "Fisherboat3">>
<<else>>
<<set $fishingday to 0>>
<<adddays 1>>
<<goto "Endfishingjourney">>
<</if>>
<</link>>
</center></span>
</div>
<<set $loc to 'Normalfishingday'>> <div id="fishing">
<<set $fisherhuttimer += 1>>
<center><img src="https://imgc.artprintimages.com/img/print/fishing-net-with-silvery-and-golden-fish-inside_u-l-pyalab0.jpg"></center><br><br>
Allan and you throw out the fishing nets early in the morning.<br><br>
At the end of the day you managed to get<br>
<<set $fishcount to random(15,20)>><<set $fishsum += $fishcount>>
$fishcount fish <br>
into you net. <br>
Allan is very happy with the catch and thanks you for your help. Since it is late already you eat and soon go to sleep to get some rest.<br>
<br>
<<if $allansuspicion > 3>>
<<set $allansuspicion -= 3>>
<<notify 5s>>Allans suspicion decreased by 3!<</notify>>
<<else>>
<<set $allansuspicion to 0>>
<<notify 5s>>Allans trust increased! (suspicion decreased by 3)<</notify>>
<</if>>
Your strength increased by 1!
<<set $strength += 1>>
<br>
<br>
<span class='bluelink1'><center>
<<link "End the day">>
<<if $fishingday == 1>>
<<set $fishingday += 1>>
<<adddays 1>>
<<goto "Fisherboat2">>
<<elseif $fishingday == 2>>
<<set $fishingday += 1>>
<<adddays 1>>
<<goto "Fisherboat3">>
<<else>>
<<set $fishingday to 0>>
<<adddays 1>>
<<goto "Endfishingjourney">>
<</if>>
<</link>>
</center></span>
<<set $loc to 'Greatfishingday'>>
</div> <div id="fishing">
<<set $fisherhuttimer += (4 - $fishingday)>>
Today the weather gets worse with the hour and you realize that Allan is getting nervous. Soon a huge storm comes up and forces you to return back home!<br>
Due to the huge waves that form in the storm you lose all your alreay caught fish.<br>
<<say "Allan">>Don't worry kid, at least we managed to get back alive!<</say>><br>
Allan tries to better your mood, but seems quite pissed himself.<br>
In the end he is right though... Let's not think about it and get some rest.<br>
<br>
<<notify 5s>>Your strength increased by 2<</notify>>
<<set $strength += 2>>
<br>
<span class='bluelink1'>
[[Next Day]]
</center></span>
<<set $loc to 'Fishingboatbreaks'>>
</div>
<<adddays 1>> <div id="fishing">
<center><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/d/d2/Fishing_Boat_BD1.JPG/240px-Fishing_Boat_BD1.JPG"></center><br>
This is the end of your fishing jouney with Allan.<br>
Alltogether you've caught a total sum of $fishsum fish.<br>
<<set $fishmoney to (2*$fishsum)>>
Since you get 2 gold per fish from Allan you earned a total of $fishmoney gold at the journey.<br><br>
<<set $pmoney += $fishmoney>>
<span class='bluelink1'><center>
[[Get back home|Next Day]]
</center></span>
<<set $loc to 'Endfishingjourney'>>
</div> <div id="fishing">
<<set $fisherhuttimer += 1>>
<center><img src="https://cdna.artstation.com/p/assets/images/images/025/705/724/large/karyna-trychyk-fishing-net-render01.jpg?1586681827"></center><br><br>
Allan and you throw out the fishing nets early in the morning.<br><br>
At the end of the day you managed to get<br>
<<set $fishcount to random(0,10)>><<set $fishsum += $fishcount>>
$fishcount fish<br>
into you net. <br>
Allan doesn't seem happy with the catch but thanks you for your help anyway. Since it is late already you eat and soon go to sleep to get some rest.<br>
<br>
<<if $allansuspicion > 1>>
<<set $allansuspicion -= 1>>
<<notify 5s>>Allans suspicion decreased by 1!<</notify>>
<<else>>
<<set $allansuspicion to 0>>
<<notify 5s>>Allans trust increased! (suspicion decreased by 1)<</notify>>
<</if>>
Your strength increased by 1!
<<set $strength += 1>>
<br><br>
<span class='bluelink1'><center>
<<link "End the day">>
<<if $fishingday == 1>>
<<set $fishingday += 1>>
<<adddays 1>>
<<goto "Fisherboat2">>
<<elseif $fishingday == 2>>
<<set $fishingday += 1>>
<<adddays 1>>
<<goto "Fisherboat3">>
<<else>>
<<set $fishingday to 0>>
<<adddays 1>>
<<goto "Endfishingjourney">>
<</if>>
<</link>>
</center></span>
<<set $loc to 'Basfishingday'>>
</div><div id="fishermenbox">
<center><span class='bluelink'>
<img src="https://static1.definebabe.com/p/1/110/122722/04_.jpg" width=70%>
[[Leave|Fisherhut]]
</span></center>
</div>
<<set $loc to 'Mariakiss1'>><div id="fishermenbox">
<center><span class='bluelink'>
<img src="https://pic2.hotntubes.com/imgt/a/b/j/d/e/amarna_miller_corrida_interna_-4_tmb.jpg" width=70%>
<<if random(1,6) > 5>>
<<goto "Allan throwout">>
<<else>>
[[Leave|Fisherhut]]
<</if>>
</span></center>
</div>
<<set $loc to 'Mariakiss2'>><div id="fishermenbox">
<center><span class='bluelink'>
<img src="https://64.media.tumblr.com/8223ac2ac84e466e9b382e0e57852d32/tumblr_nl632sgRAb1s1bhx2o1_400.gif" width=70%>
<img src="https://q3s5q3h7.ssl.hwcdn.net/0/e/1/f/8/0e1f8b877ff82/c9172_main316.jpg" width=70%>
[[Leave|Fisherhut]]
</span></center>
</div>
<<set $loc to 'Mariablow1'>><div id="fishermenbox">
<center><span class='bluelink'>
<img src="https://bestporngifs.org/wp-content/uploads/2020/11/oral-pleasure_5faafea255c80.gif" width=70%>
<img src="https://thumbs2.redgifs.com/SplendidScientificGreendarnerdragonfly-size_restricted.gif" width=70%>
<<if random(1,6) > 4>>
<<say "Maria">>Off you go now. Quick, before Allan sees you. Oh and Brian, we should repeat that soon.<</say>>
[[Leave|Fisherhut]]
<<else>>
<<goto "Allan throwout">>
<</if>>
</span></center>
</div>
<<set $loc to 'Mariablow2'>><div id="fishermenbox">
<center><span class='bluelink'>
<img src="https://sexwall.me/media/2016/01/tumblr_ntr66ff9SB1tdjtzjo2_r1_500-1.gif" width=70%>
<img src="https://lindajanssons.com/img/redhead-ginger-gif-siri-pornstar-interracial-cumonface-cumcovered-bigtits-titwank-10.gif" width=70%>
[[Leave|Fisherhut]]
</span></center>
</div>
<<set $loc to 'Mariasex1'>><div id="fishermenbox">
<center><span class='bluelink'>
<img src="https://thumb-p7.xhcdn.com/a/UcJF_phyBYqIHsesBD319A/000/170/746/097_1000.gif" width=70%>
<img src="https://thumb-p8.xhcdn.com/a/hVyFjmDLKpL3s6hHqIfjrg/000/186/640/628_1000.gif" width=70%>
<<if random(1,6) > 3>>
<<say "Maria">>Off you go now. Quick, before Allan sees you. Oh and Brian, we should repeat that soon.<</say>>
[[Leave|Fisherhut]]
<<else>>
<<goto "Allanthrowout">>
<</if>>
</span></center>
</div>
<<set $loc to 'Mariasex2'>><div id="fishermenbox">
After packing your things you think that you should tell Maria about your decision, so you search for her.
You find Maria outside infront of the main entrance sitting in a chair watching the sun go down.
<<say "Maria">>Oh hey Brian, what are you up to.<</say>>
<<say "You">>Hey Maria. I wanted to talk to you about something... some decision I made.<</say>>
<<say "Maria">>I know. Allan already told me.<</say>>
Maria says and you realize that shes looks quite sad.
<<say "You">>I'm sorry.. but theres so much more out there for me you see..<</say>>
Then Maria gets up and gives you a big and long hug which gets interrupted by Allan joining outside.
<<say "You">>Oh Allan, I just..<</say>>
<<say "Allan">>No problem, but you wouldn't mind giving me and my wife some time alone wouldn't you!<</say>>
He tells you visibly unhappy about your passionate embrace while Maria just stands there in sorrow.
<<say "You">>Sure Allan.<</say>>
You say and leave them to themselves. Since everything is packed and done you decide to go to bed early.
<center>
<span class='bluelink'>
[[Wake up|Thebigleave]]
</span>
</center>
</div>
<<set $loc to 'Fisherhutend'>><div id="fishermenbox">
<center>
<span class='bluelink'>
<<say "Allan">> Hey kid, how can I help you?<</say>>
<br>
<<linkreplace "Tell him you want to leave">>
<<goto "Earlyleave">>
<</linkreplace>><br>
<<linkreplace "Try to overwhelm him">>
<<goto "Allankill">>
<</linkreplace>>
</span>
</center>
</div>
<div id="fishermenbox">
<center><span class='bluelink'>
[[Leave|Fisherhut]]
</span></center>
</div>
<<set $loc to 'Allans Room'>><div id="fishermenbox">
<<say "You">>Allan, I've decided to leave already. I feel like on one hand I'm able to get by out there on my own by now, and on the other hand I don't want to keep standing in your way. <</say>>
<<say "Allan">> Well son, I have to say that your decision surprises me a bit and also hits me a bit. Nevertheless, I respect it of course.<</say>>
<<say "You">>Thank you Allan. Thank you for everything. You have done more for me in these few days than I could ever have expected from anyone.<</say>>
<<say "Allan">>That's all right.<</say>>
<<say "Allan">>Is there anything else you need for your trip<</say>>
<<say "You">>In fact, I should have everything. I was actually planning to go first thing in the morning too and not make a big deal out of it. I'm sure you understand.<</say>>
<<say "Allan">>Of course.<</say>>
Then you nod at each other and you head for the door.
<<say "Allan">>Oh wait Brian. I have something else for you. For your efforts.<</say>>
As he says this he reaches into the drawer under his desk and pulls out a small bag and tosses it to you.
<<set $pmoney += 50>>
<<say "You">>I can't take that! You've already done too much for me<</say>>
<<say "Allan">>Yes you can. And don't you dare argue.<</say>>
<<say "You">>You can't imagine how grateful I am to you.<</say>>
You tell him and then leave the room to prepare for tomorrow.
<center>
<span class='bluelink'>
[[Prepare for tomorrow|Fisherhutend]]
</span>
</center>
</div>
<<set $loc to 'Earlyleave'>>
<<set $mariastory to 2>><div id="fishermenbox">
<center><span class='bluelink'>
In the last few days you have gained a lot of experience and muscle mass. In the meantime, you even think you are stronger than Allan and can manage without him. At the latest when you saw how he oppressed Maria and wanted to prevent the relationship between you, you realised that you had to do something. Allan must be removed from the way.
<<say "You">>Allan... I've realised that you're just in our way. You know exactly how Maria feels about me and that you can't do anything about it. Yet you stand between us and...<</say>>
<<say "Allan">> Are you kidding me? Maria is my wife! Who the fuck do you think you are, coming in here and bullshitting me like this?!<</say>>
<<if $Allankill == 1>>
<<if $strength >= 25>>
<<say "Brian">>Allan, theres nothing to discuss. Any last words?<</say>>
<<say "Allan">>Son of a bitch! I sav...<</say>>
You've had enough of him talking. You walk towards him and try to stab him with the knife you brought from the kitchen. Allan doges though and tries to slap the knife out of your hand but you hold it tight.
The fight goes back and forth for a few minutes but then you score the critical hit. You manage to stab him in the back of the knee with the knife so that he goes down. Then you stand behind him, grab him by the hair and put the knife to his throat.
<<say "You">>Thank you for saving me Allan. I will take good care of your wife<</say>>.
Blood spurts from his scrag as you pull the blade through his throat.
Allan is dead. You did it, at least the hardest part. Now you just have to take care of Maria.
[[Go search for Maria]]
<<else>>
<<say "Brian">>Allan, theres nothing to discuss. Any last words?<</say>>
<<say "Allan">>Son of a bitch! I sav...<</say>>
You've had enough of him talking. You walk towards him and try to stab him with the knife you brought from the kitchen. Allan doges though, slapps the knife out of your hand and shoves his knee into your stomach.
Fear overcomes you and adrenaline surges through you. Things don't quite go according to plan. You would have thought the adrenaline would make you think more clear but it seemingly does just the opposite. Everything happens so fast. Allan twists your arm and throws you to the ground. You try to push him away from you but he is to stong.
<<say "Allan">>Any last words, Brian? Oh wait, I don't care.<</say>>
Then his slits your throat with the knive and walks away.
[[You died!|You died2]]
<</if>>
<<elseif $Allankill == 2>>
Just in that moment Maria steps into the room to stand beside you.
<<say "Allan">>Maria? Why are you with him? Wasn't I always there for you? Saved you, raised you and protected you? Why are you doing this to me?<</say>>
<<say "Maria">>Oh stop with you hero storys. You never cared about me and now you're going to pay for what you did to the familiy that owned this place.<</say>>
<<say "Allan">>Wha.. Who told you that?<</say>>
<<say "Brian">>Allan, theres nothing to discuss. Any last words?<</say>>
<<say "Allan">>Son of a bitch! I sav...<</say>>
You have enough of him talking. You walk towards him and try to stab him with the knife you brought from the kitchen. Allan doges though, slapps the knife out of your hand and shoves his knee into your stomach.
Fear overcomes you and adrenaline surges through you. Things don't quite go according to plan. You need Maria's help now.
<<say "You">>Maria!<</say>>.
You call out to her as he kicks you once more in the stomach.
One moment you see Allan reach for the knife and think it's over for you, but then Maria kicks him in the face. Immediately you throw yourself on top of him and put your arm around his neck and squeeze. He hangs in your arms, struggling for breath and close to death as he reaches for his belt, on which he carries a small knife. He pulls it out and stabs you in the arm, causing you to let go in pain. That's it for you, you think, but then Allan's breath catches.
Maria has grabbed the knife while you are wrestling and has ruthlessly stabbed him in the back. Then he goes down like a sack of rice.
It's over, you've done it. Allan is dead.
You and Maria fall into each other's arms and are relieved.
[[The following days]]
<<else>>
<<if $strength >= 25>>
<<say "Brian">>Allan, theres nothing to discuss. Any last words?<</say>>
<<say "Allan">>Son of a bitch! I sav...<</say>>
You've had enough of him talking. You walk towards him and try to stab him with the knife you brought from the kitchen. Allan doges though and tries to slap the knife out of your hand but you hold it tight.
The fight goes back and forth for a few minutes but then you score the critical hit. You manage to stab him in the back of the knee with the knife so that he goes down. Then you stand behind him, grab him by the hair and put the knife to his throat.
<<say "You">>Thank you for saving me Allan. I will take good care of your wife<</say>>.
Blood spurts from his scrag as you pull the blade through his throat.
Allan is dead. You did it, at least the hardest part. Now you just have to take care of Maria.
[[Go search for Maria]]
<<else>>
<<say "Brian">>Allan, theres nothing to discuss. Any last words?<</say>>
<<say "Allan">>Son of a bitch! I sav...<</say>>
You've had enough of him talking. You walk towards him and try to stab him with the knife you brought from the kitchen. Allan doges though, slapps the knife out of your hand and shoves his knee into your stomach.
Fear overcomes you and adrenaline surges through you. Things don't quite go according to plan. You would have thought the adrenaline would make you think more clear but it seemingly does just the opposite. Everything happens so fast. Allan twists your arm and throws you to the ground. You try to push him away from you but he is to stong.
<<say "Allan">>Any last words, Brian? Oh wait, I don't care.<</say>>
Then his slits your throat with the knive and walks away.
[[You died!|You died2]]
<</if>>
<</if>>
</span></center>
</div>
<<set $loc to 'Allankill'>><div id="fishermenbox">
Suddenly the door slams open and Allan is standing in the doorway with a high red head and clenched fists.
<<say "Allan">>You son of a bitch!<</say>>
He screams at you while waling towards you, then Maria gets in his way and trys to stop him.
<<say "Maria">>NO Allan! It's not his fault!<</say>>
But Allan doesn't care and pushes her out of the way.
<<say "Allan">>You stay out of that Maria. I fucking trusted you.<</say>>
Allan shouts at you and Maria, which makes her shriek together, then grabs you by the neck and drags you out of the room.
<<say "You">>Allan I'm so..<</say>>
<<say "Allan">>Shut the fuck up! You fucking bastard. I took you in and the only thing you can think of is to betray me? Pack your bags and get the fuck out before I cut your throat!<</say>>
<<say "You">>Sorry! I'm sorry! I'm gonna..<</say>>
<<say "Allan">>You're gonna leave. NOW!<</say>>
Then he slams the door of his room shut and starts shouting at Maria. Without hesitation you run to your room and pack you shit. You think you could have stood up to him but it wasn't worth it. You had your chance and had to risk it because of what your dick wanted. Quickly you finish up and leave the house. When you look back you just hear Allan shouting further more. You just hope he doesn't do anything to Maria but soon decide to leave for good.
[[Into the wide world|The journey begins]]
<center><span class='bluelink'>
</span></center>
</div>
<<set $loc to 'Allanthrowout'>>
<<set $mariastory to 3>><div id="fishermenbox">
<center><span class='bluelink'>
Allan ist alt und es wird nicht lange dauern bis er Maria nicht mehr schützen kann geschweige denn Geld ins Haus zu bringen. Hinzu kommt noch, dass du dir seit Tagen ernsthaft die Frage stellst, ob Maria wirklich so glücklich ist mit der Situation als sein Lebenspartner.
Du hingegen bist jung, stark, hast perspektive und bist neben allem auch in Marias Alter.
Vielleicht solltest du einmal mit Maria reden und sie nach ihren Gedanken fragen und um ihr eventuell einen gewagten Vorschlag zu machen.
[[Try to sleep for now|Next Day]]
<<set $midnightthoughtfisherhut to true>>
</span></center>
</div>
<<set $loc to 'Midnightthoughfisherhut'>>
<<set $loc to passage()>><div id="fishermenbox">
<center><span class='bluelink'>
<<say "You">>Hey Maria, how are you today?<</say>>
<<say "Maria">>Good, how about you?<</say>>
<<say "You">>I wanted to talk to you about something. I think... how should I put it? I'll be honest with you, I think this place needs a change. You need change in your life. In the last few days, I've realised that your potential is much greater than what's being realised here. You can do and see so much more and we both know what the only reason is that is holding you back. Allan.<</say>>
You tell her in a very serious and confident way. Maria herself looks shocked in the first moment but in her eyes you can see that she is hiding something.
<<say "Maria">>Wha... what are you trying to tell me Brian? I'm happy here!<</say>>
<<say "Brian">>No, you're not. Please be honest with me. Allan is old and soon he won't even be able to take care of you. He's only keeping you in check because he knows what your true potential is. You can't seriously tell me that you are happy with him.<</say>>
She feels a little helpless while you tell her your truth.
<<say "Maria">>...<</say>>
<<say "You">>You see. <</say>>
In your eyes, her long pause is an admission that you are telling the truth. The only question is whether she will help you with the plan or whether you have to take care of Allan alone.
Perhaps you should make it clear to her that Allan is only using her and has only fed her his heroic story for his own justification. That he never really cared about your safety but only about his own advantages and that he has always oppressed you.
But maybe you should leave her alone with her thoughts for the time being and make sure she doesn't get in your way too.
<<linkreplace "Try to get her to help you">>
<<goto "TryMariahelp">>
<</linkreplace>>
<<linkreplace "Leave her out of it for now">>
<<goto "LeaveMariabe">>
<</linkreplace>>
</span></center>
</div>
<<set $loc to 'Makeproposalfisherhut'>><div id="fishermenbox">
<center><span class='bluelink'>
<<if $Mariaaffection > 65>>
<<say "You">>You see, I really don't want to do this but he doesn't love you. He never cared for you. And especially he never bought you for your own good but for his.<</say>>
<<say "Maria">>Brian, you know since you arrived here I started to realize what my relationship to Allan is. How he thinks about us. And... that I don't love him. You are right. I even think that I'm starting to like you... in a more serious way. But what is it you propose to do?<</say>>
<<say "You">>Well, he can't stay and I'll make sure he goes. One way or the other. The only question is whether you will support me.<</say>>
By now you can feel the tension in the air. One wrong word and she could tell Allan... And then what?
<<say "Maria">>Why does he have to go? This is his house? Do you think he'll go willingly?<</say>>
<<if $merchanttruth == true>>
<<say "You">>His house? Years ago he took the house by force from a fishing family, murdered them in their sleep. He was one of the first British to seize this land for himself and took what they wanted without scruples. He probably just took us in to try and clear his conscience one more time. <</say>>
<<say "Maria">>And who told you that? Where did you get such an idea<</say>>?
<<say "You">>The traders told me everything.... They were some of the few in this area at the time who were spared. I know that's vague but you can trust them. Believe me. <</say>>
Maria has shock literally written all over her face. You realise she needs to process this first, but you need an answer.
<<say "You">>I know this is a lot right now. But I need your approval Maria. What do you say?<</say>>
Maria takes a deep breath, wipes a tear from her face and answers with conviction:
<<say "Maria">>If this is really true.... If this is really true I never want to see that pig again. He told me he's not one of those oppressors.... That he was different and came here to find peace. And... and... Brian, do what you have to. I'm on it.<</say>>
Her shock and disappointment turns more and more to hate. You achieved what you wanted and probably shouldn't push it any further. But it's best you act as soon as possible, lest she change her mind.
<<say "You">>I'm really glad you see it the same way. We'd best act soon<</say>>.
<<say "Maria">>All right. Right now, though, I need my rest. It was a bit too much for me all at once.<</say>>.
<<say "You">>No problem.<</say>>
You tell her and give her a kiss on the forehead.
<<set $Allankill to 2>>
[[leave|Fisherhut]]
<<else>>
<<say "You">>I mean... do you have another idea? Hes old and his days are counted. We could make so much more out of this place!<</say>>
You say while realizing that she is pushing you into a corner.
<<say "Maria">>Who do you think you are? That you can take whatever you want from other people just because you think you are better suited for it? I agree that Allen never was the best husband and usually only cared about his ego but thats too much. You better get out of here right now or otherwise I'll let Allan know of your nonsense.<</say>>
<<say "You">>But Mari...<</say>>
<<say "Maria">>OUT! NOW!<</say>>
<<say "You">>Okay okay I'm leaving already.<</say>>
<<set $Mariaaffection -= 40>>
Marias affection dropped by 40!
<<set $Allankill to 1>>
[[Leave|Fisherhut]]
<</if>>
<<else>>
<<say "You">>You see, I really don't want to do this but he doesn't love you. He never cared for you. And especially he never bought you for your own good but for his.<</say>>
<<say "Maria">>You are too much right now. You don't know me and you don't know Allan. You should be glad he saved you and all you do is turn on him. You better leave right now or otherwise Allan will now of your stupid plan.<</say>>
Maria says furiously. Overwhelmed by her speech you stutter.
<<say "You">>But.. Maria.. I..<</say>>
<<say "Maria">>Exactly! You! It is you who only thinks about yourself! OUT! NOW!<</say>>
You failed.. now you are on your own.
<<if $Mariaaffection >= 40>>\
<<set $Mariaaffection -= 40>>\
<<else>>\
<<set $Mariaaffection to 0>>\
<</if>>\
<<set $Allankill to 1>>
Marias affection dropped by 40!
[[Leave|Fisherhut]]
<</if>>
</span></center>
</div>
<<set $loc to 'TryMariahelp'>><div id="fishermenbox">
<center><span class='bluelink'>
<<say "You">>I know this is much.. and I don't ask anything of you. I just wanted you to know about how I feel.. And try to get you to realize... who he really is.<</say>>
She just sits there. A tear rolls down her cheek and she is sobbing.
You better leave...
<<set $Allankill to 1>>
[[Leave|Fisherhut]]
</span></center>
</div>
<<set $loc to 'LeaveMariabe'>><div id="fishermenbox">
<center><span class='bluelink'>
The following days you will spruce up the fishing hut. In particular, Allan had to be buried and the villagers had to be given a credible story of how he died so suddenly.
After a kind of everyday life had slowly settled in again, the question arose as to what you now wanted to do with your future together. After all, you had hoped to travel the world or at least get out of this hole at some point.
During a dreary twilight, you then sat down together in front of the fire to decide on your future.
<<say "Maria">>Don't you think maybe we should make a little more of our home first? Are we running out of time?<</say>>
<<say "You">>No... but I can't stand it here anymore.... This is no life for people our age... there is so much more out there.<</say>>
<<say "Maria">>Maybe you are right. I just can't quite imagine leaving all this behind.<</say>>
<<say "You">>We'll find something better, I'm sure of it. <</say>>
<<say "Maria">>You know, I want to leave the decision up to you. <</say>>
<<say "You">> Thank you Maria. I appreciate your trust.<</say>>
<<linkreplace "Stay here">>
<<goto "Stayininthehut">>
<</linkreplace>>
<<linkreplace "Leave into the adventure">>
<<goto "Leavingthehut">>
<</linkreplace>>
</span></center>
</div>
<<set $loc to 'Go search for Maria'>><div id="fishermenbox">
<center><span class='bluelink'>
The following days you spruced up the fishing hut. In particular, Allan had to be buried and the villagers had to be given a credible story of how he died so suddenly.
After a kind of everyday life had slowly settled in again, the question arose as to what you now wanted to do with your future together. After all, you had hoped to travel the world or at least get out of this hole at some point.
During a dreary twilight, you then sat down together in front of the fire to decide on your future.
<<say "Maria">>Don't you think maybe we should make a little more of our home first? Are we running out of time?<</say>>
<<say "You">>No... but I can't stand it here anymore.... This is no life for people our age... there is so much more out there.<</say>>
<<say "Maria">>Maybe you are right. I just can't quite imagine leaving all this behind.<</say>>
<<say "You">>We'll find something better, I'm sure of it. <</say>>
<<say "Maria">>You know, I want to leave the decision up to you. <</say>>
<<say "You">> Thank you Maria. I appreciate your trust.<</say>>
<<linkreplace "Stay here">>
<<goto "Stayininthehut">>
<</linkreplace>>
<<linkreplace "Leave into the adventure">>
<<goto "Leavingthehut">>
<</linkreplace>>
</span></center>
</div>
<<set $loc to 'The following days'>><div id="fishermenbox">
<center><span class='bluelink'>
</span></center>
</div><div id="fishermenbox">
After you decide to leave the hut behind, you start preparing for the journey.
On the one hand, there was a certain eagerness to leave, but Maria in particular seemed unable to part completely from her soon-to-be old abode. Out there, anything could be waiting for you, here you had it good and safe. During these days you made it clear to her several times that for positive change it also needs courage and will and that you are sure that she will soon forget this place. Soon, when you explore the big wide world and keep looking for the next adventure.
<br><br>
Now, finally, the day of departure had come. You both had packed a backpack each with provisions, valuables and small tools, especially to be able to manage the first time self-sufficient.
<br><br>
Fortunately for you, Maria is relatively familiar with the wider surroundings, so that you got the first day well over the round. In a small village further inland you came to a stop to prepare for the night. Maria suggested to stay in an inn, the other, cheaper option would be to just camp outside.<br><br>
<span class='bluelink'>
<<linkreplace "Stay at the Inn [20 Gold]">>
<<if $pmoney >= 20>>
<<goto "StayattheInn">>
<<else>>
<<say "You">>I'm sorry Maria, but at this point we can't afford such an expensive place. But soon it will be different, trust me!<</say>><br>
<</if>>
<</linkreplace>><br>
<<linkreplace "Stay outside">>
<<goto "Stayoutside">>
<</linkreplace>>
</span>
</div>
<<set $loc to 'Leavingthehut'>>
<<set $mariastory to 1>>You decide to stay in the old cabin to live your live here in peace.
You and Maria will have 4 happy children together that soon strived to live the adventures you always dreamed of.
This is the end of this story path for now.
Thanks for playing!
(Just go back and decide to leave the fisher cabin for the way longer story line.)
<<set $loc to 'Stayinthehut'>><div id="darkforest">
Outraged and out of breath, she answers you frantically.
<<say "Maria">>Bandits! They are raiding the villages. Houses are on fire everywhere and do you hear the screams? They murder everyone who stands in their way. We have to get out of here!<</say>>
Within seconds you get up and pack your things with her. In a hurry you run through the forest, avoiding the paths and trying to make your way further towards the safe city of Nassau.
<<say "You">>Down Maria! There are riders coming, we need to hide.<</say>>
You tell her and push her behind a bush while two bandits on horses pass you on the nearby path. Fortunately, however, they don't spot you and you move on unnoticed.
Completely out of breath, you then come to a stop at a crossroads on the edge of the small forest, because suddenly hoof trampling can be heard from all sides.
<<say "Bandit">>Get the fresh meat!<</say>>.
Shouts one of the bandits as they ride towards you with a barbaric look on their face. Each holding a saber, they come closer and closer and panic rises in you.
<<say "You">>Hide, run to Nassau, I will stop them.<</say>>
You tell Maria to at least save her.
<<say "Maria">>But!? I'll let...<</say>>
<<say "You">> Run!<</say>>
Maria shrinks back a little as you shout at her, but then obeys you and flees.
The men are now only about 50 meters away from you, your time is running out. Your thoughts begin to focus and time seems to slow down. In the corner of your eye, you see a dead soldier lying on the side of the road with a saber next to him. Without hesitation, you run up to him and grab the weapon to defend yourself.
<<say "Bandit">>Ha! So you want to defend yourself? This is going to be fun!<</say>>
Meanwhile right in front of you, the three bandits jump off their horses and surround you in a big circle. This doesn't look good for you, you think to yourself, now a miracle must happen for you to get out of here alive.
And God willing, hoofbeats begin to sound again on the horizon. More bandits? Or maybe your salvation. In any case, the attackers are completely focused on you.
One of the bandits steps forward and challenges you to a fight.
<<say "Bandit">> Leave him to me! I'll finish him off.<</say>>
At least that makes the situation a little easier. I guess these idiots want to prove themselves to each other.
[[Attack that bastard|Banditattacking]]
</div>
<<set $loc to passage()>><div id="darkforest">
<<say "You">>I'm sorry Maria, but we have to save the money. Soon we will have enough but for now we should be frugal. Let's make camp out in the woods. I'm sure we can make ourselves comfortable there too.<</say>>
In her eyes you can see understanding, but you realize that she is not completely satisfied with your decision. Nevertheless, she agrees with you and you move on.
At a smaller plateau between two trees with thick trunks you let yourselves down then to late hour. The sun has almost completely set and only a few rays of sunlight still shine through between the trees. Together you lay out your sleeping place with the cloths you brought and the twigs you found to make the area a little more comfortable. Not long after, you both lie down and try to sleep quickly. Even though it constantly pinches your back and the "bed" is very hard despite the piles of leaves, you both fall asleep after a while.
In the middle of the night, however, a loud scream in the distance wakes you up. People start a yowling and bawling, which makes you cringe. Fearfully, Maria huddles up to you and you feel her trembling slightly. For some time you try to appease her until finally calm returns and you also soon fall asleep again, overcome by fatigue.
<<say "Maria">>Wake up Brian! Wake up! <</say>>
Screams Maria to you while she shakes you out of your sleep.
Confused, you straighten up and try to understand what's going on.
[[What's going on Maria?|Banditsattackforest]]
</div>
<<set $penergy to 2>><<say "You">>Very well, let's stay here. It's safer in here and we have the spare money.<</say>>
<<say "Maria">>That's great Brian. I need the rest after this exhausting day.<</say>>
Maria tells you and gives you a warm smile. Both of you then follow the Innkeeper upstairs to your room.
<<say "Innkeeper">>There you are, this is where you're gonna stay for the night.<</say>>
<<say "You">>Thank you.<</say>>
Then he leaves you to yourself.
It is a small room with a bed that barely fits for you two and a table in the opposite corner of the bed. Maria seems happy though, so you are too. Since it is already late Maria prepares to go to bed right away.
<<linkreplace "Have some fun before sleeping">>
<<set $penergy to 3>>
<<goto "Innfun">>
<</linkreplace>>
<<linkreplace "Go to bed">>
<<set $penergy to 5>>
<<goto "GotobedInn">>
<</linkreplace>><div id="darkforest">
Relatively early in the morning you are woken up by loud clanking and shouting. Is it already so late, you ask yourself as you see bright light shining through the window, you realize that it is houses on fire that are shining so brightly there. Adrenaline shoots up in you and you drag Maria out of bed.
<<say "You">> MARIA! We have to get out of here, now! The village is being attacked!<</say>>
<<say "Maria">> Wa wa what?<</say>>
She asks, still completely overtired and caught off guard by the situation.
Hastily you pack all your things together and make the situation clear to her. Quickly you dress in your everyday clothes and then flee down the stairs to the parlor where the owner of the Inn welcomed you the day before. Through the back door out into a back alley, you escape from the Inn as it begins to burn. Farther and farther away from the screams you make it out of the village into the forest ahead. Quickly you leave the blazing village behind you and run deeper into the forest to get to safety.
<<say "You">>Down Maria! There are riders coming, we need to hide.<</say>>
You tell her and push her behind a bush while two bandits on horses pass you on the nearby path. Fortunately, however, they don't spot you and you move on unnoticed.
Completely out of breath, you then come to a stop at a crossroads on the edge of the small forest, because suddenly hoof trampling can be heard from all sides.
<<say "Bandit">>Get the fresh meat!<</say>>.
Shouts one of the bandits as they ride towards you with a barbaric look on their face. Each holding a saber, they come closer and closer and panic rises in you.
<<say "You">>Hide, run to Nassau, I will stop them.<</say>>
You tell Maria to at least save her.
<<say "Maria">>But!? I'll let...<</say>>
<<say "You">> Run!<</say>>
Maria shrinks back a little as you shout at her, but then obeys you and flees.
The men are now only about 50 meters away from you, your time is running out. Your thoughts begin to focus and time seems to slow down. In the corner of your eye, you see a dead soldier lying on the side of the road with a saber next to him. Without hesitation, you run up to him and grab the weapon to defend yourself.
<<say "Bandit">>Ha! So you want to defend yourself? This is going to be fun!<</say>>
Meanwhile right in front of you, the three bandits jump off their horses and surround you in a big circle. This doesn't look good for you, you think to yourself, now a miracle must happen for you to get out of here alive.
And God willing, hoofbeats begin to sound again on the horizon. More bandits? Or maybe your salvation. In any case, the attackers are completely focused on you.
One of the bandits steps forward and challenges you to a fight.
<<say "Bandit">> Leave him to me! I'll finish him off.<</say>>
At least that makes the situation a little easier. I guess these idiots want to prove themselves to each other.
[[Attack that bastard|Banditattacking]]
</div>
<<set $loc to passage()>>Conten coming soon
[[Sleep|GotobedInn]]
<<set $loc to passage()>>Soon, both of you will try to sleep to get the well-deserved sleep that should give you the necessary energy you need for the day ahead.
[[Wake up|BanditsattackInn]]
<<set $loc to passage()>><img src="https://iv1.lisimg.com/image/21798425/740full.jpg" alt="Workplace" usemap="#amarnamap" width="740" height="925">
<map name="amarnamap">
<area target="" alt="Bra" title="Bra" data-passage="Bra" coords="190,367,167,433,112,483,69,556,28,628,14,717,17,816,168,817,415,819,426,752,463,697,423,577,365,461,348,499,317,628,281,724,208,749,154,668,172,494,195,415,206,370" shape="poly">
<area target="" alt="Kiss" title="Kiss" data-passage="Kiss" coords="301,405,372,404,398,379,366,349,317,320,265,308,278,379,288,397" shape="poly">
<area target="" alt="Pants" title="Pants" data-passage="Pants" coords="556,859,36,923" shape="rect">
</map><img src="https://www.brdteengal.com/galleries/5/8/1/e/9/581e93353eb64/amarna-miller-hairy-girl-in-jeans-13.jpg">
[[Map]]<img src="https://thumbs2.redgifs.com/PoshJovialAiredaleterrier-size_restricted.gif">
[[Map]]<img src="data:image/jpeg;base64,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">
[[Map]]<div id="darkforest"><br>
The attacker now stands right in front of you. Never in you life have you felt such fear before. The fear to die and the fear what could happen to Maria afterwards. With strong will though you stand your ground and make your first move against him.
<br><br>
(Click on the area where you want to attack him)<br>
</div><br><br>
<img src="https://i.gyazo.com/b1c2f26687613046f8e9ea2e237757d0.png" usemap="#image-map">
<map name="image-map">
<area target="" alt="Weaponhand" title="Weaponhand" data-passage="Attackweaponhand" coords="277,709,226,758,254,816,326,805,331,763,330,727,325,712" shape="poly">
<area target="" alt="Arm" title="Arm" data-passage="Attackarm" coords="666,490,596,484,547,373,655,273,731,379,764,513,751,596,686,583" shape="poly">
<area target="" alt="Head" title="Head" data-passage="Attackhead" coords="388,42,518,22,566,137,618,249,492,291,390,301" shape="poly">
<area target="" alt="Stomache" title="Stomache" data-passage="Attackstomache" coords="359,475,479,487,587,499,663,533,640,576,653,648,542,703,433,700,366,678,318,586" shape="poly">
</map>
<<set $loc to passage()>><div id="darkforest">
With a predictable swing, you aim for the villain's arm. Unimpressed by your attack, he dodges your saber with a twist and now stands only a few centimeters in front of you.
Suddenly, a chill runs down your spine and your breath catches. As you look down at your body, you see his dagger stuck in the side of your body. You go to the ground and you feel sick until it gradually dawns on you. Just before you pass out, you hear the clink of metal again. Black.
[[Wake up|Soldierrescuepassout]]
</div>
<<set $loc to passage()>><div id="darkforest">
With a predictable swing, you aim for the villain's stomach. Unimpressed by your attack, he dodges your saber with a twist and now stands only a few centimeters in front of you.
Suddenly, a chill runs down your spine and your breath catches. As you look down at your body, you see his dagger stuck in the side of your body. You go to the ground and you feel sick until it gradually dawns on you. Just before you pass out, you hear the clink of metal again. Black.
[[Wake up|Soldierrescuepassout]]
</div>
<<set $loc to passage()>><div id="darkforest">
With a quick punch you try to hit his head. Surprised by your attack, the bandit pulls up his dagger to block your attack. Your saber then hits his dagger with a loud clang but slides upwards. Hit! His saber hits his forehead after sliding down and gives him a critical wound.
<<say "Bandit">>Shit!<</say>>
He shouts in shock as blood runs down his face. Staggering, he backs away from you and calls out to his minions.
<<say "Bandit">>Tear the bastard down! Finish him off!<</say>>
That's it for you you think. Your little victory was more luck than understanding and now two even more aggressive bandits attacked you.
Suddenly you recognize behind the attackers the source for the hoofbeats! A single soldier is riding towards you at lightning speed. Your rescue!
Completely taken by surprise, one of the two bandits recoils. The other immediately becomes the target of the sword stroke of the riding rescuer. A scream and he goes down. Elegantly he swings himself off his steed and stands resolutely beside you.
<<say "Soldier">>I guess you could use some help!?<</say>>
Without saying anything you nod to him and you both go against the remaining criminals. Flooded with fear, the bandits turn around and swing onto their horses, leaving their crony behind.
<<say "You">>You saved my life, I already thought it was over! How can I thank you?<</say>>
<<say "Soldier">>Don't worry, that's what we're here for. But you could help me get this pig back to Nassau<</say>>
As your state of shock shuts down a bit again you remember that Maria is out there somewhere.
<<say "You">>Actually yes, except my friend is out there on the run by herself. We need to find her before she falls into the hands of more of those bandits.<</say>>
<<say "Soldier">>All right, we'll try what we can.<</say>>
He then turns to the badly wounded bandit and calls out to him.
<<say "Soldier">> I guess this is your lucky day. I advise you to learn from it. Now get out of here.<</say>>
Pain-stricken, he crawls away from you while realizing that his horse is now yours.
Both of you mount the horses and hurry in the direction Maria fled. It does not take long until you can recognize Maria in front of you. Surrounded by at least a dozen bandits, you only see her being tied up and placed on a cart pulled by two horses, and then the cart leaves.
<<say "You">>Damn! There she is, we have to get her!<</say>>
<<say "Soldier">>There are too many of them! We'll never make it! We should retreat and return later united.<</say>>
<<say "You">>NO! I can take them...<</say>>
<<say "Soldier">> You are not thinking clearly! There's nothing we can do here. You're not doing anyone any favors with this!<</say>>
Even though you know he's right you keep heading towards the bandits. At a crossroads he then pushes you away and you suddenly ride away from Maria and towards Nassau.
<<say "You">> What was that! I was going to get her!<</say>>
<<say "Soldier">>No you wouldn't have, thank me later! I promise you we will save her with united strength. When we get our heads back on straight.<</say>>
Flooded with rage, you nevertheless realize he is right and ride to safety. Arriving at the gates of Nassau, you then get off your horse and walk through the gate.
<<say "Soldier">>Close the gates! I am the last and the attackers are too many.<</say>>
Then the gates close behind you.
<<say "Soldier">>So my friend, I feel this is the end of our journey together for now. Theres important busines for me to attend to. And trust me I'm sure we'll be able to safe your woman soon. In case you need something you might find me in the barracks. Just ask for Garren okay?<</say>>
<<say "You">>Well then Garren. I hope we meet again soon. And thank you again for saving me.<</say>>
You then shake hands and you part your ways.
[[Chapter 1]]
</div>
<<set $loc to passage()>><div id="darkforest">
With a wide swing, you aim at the bandit's hand. He tries to repel the attack with his dagger, which he succeeds in doing. Your saber hits the dagger and slides off it until it gets caught in the guard. Your saber now caught, he tries to disarm you by skillfully twisting the dagger, but you manage to get your saber free in time.
</div>
<img src="https://i.gyazo.com/b1c2f26687613046f8e9ea2e237757d0.png" usemap="#image-map">
<map name="image-map">
<area target="" alt="Weaponhand" title="Weaponhand2" data-passage="Attackweaponhand2" coords="277,709,226,758,254,816,326,805,331,763,330,727,325,712" shape="poly">
<area target="" alt="Arm" title="Arm" data-passage="Attackarm" coords="666,490,596,484,547,373,655,273,731,379,764,513,751,596,686,583" shape="poly">
<area target="" alt="Head" title="Head" data-passage="Attackhead" coords="388,42,518,22,566,137,618,249,492,291,390,301" shape="poly">
<area target="" alt="Stomache" title="Stomache" data-passage="Attackstomache" coords="359,475,479,487,587,499,663,533,640,576,653,648,542,703,433,700,366,678,318,586" shape="poly">
</map>
<<set $loc to passage()>><div id="hospitalchp2">
<img src="https://data.whicdn.com/images/91219678/original.jpg" width=60%>
When you regain consciousness, you find yourself in a large hall. You quickly realize that you are in a hospital bed, probably in a hospital. Around you lie other wounded people who probably also fell victim to the barbaric attack.
At the end of the row of beds, you recognize a soldier talking to one of the nurses. When he notices that you have regained consciousness, he runs towards you with a smile.
<<say "Soldier">>Back among the living my friend? I thought I had lost you.<</say>>
Confused you look at him until you realize that he probably saved you.
<<say "You">>I suppose you brought me here and for that I am infinitely grateful. My girlfriend? Did you bring her here too?<</say>>
<<say "Soldier">>No, I'm sorry. You were the only one I could save before more bandits almost overran us.<</say>>
You straighten up and feel a sharp pain in your side.
<<say "You">>I have to go back and find her. Can I count on you?<</say>>
The soldier's smile disappears and he disappointedly has to tell you that the gates of Nassau have been closed for everyone until the army could eliminate the threat.
<<say "You">>Surely there is a way!?<</say>>.
<<say "Soldier">>No... unfortunately not. The orders are very strict about that.<</say>>
<<say "Soldier">>Only the best of our men are out there. I'm sure they will find your wife soon.<</say>>
You stay silent.
<<say "Soldier">>So my friend, I feel this is the end of our journey together for now. Theres important busines for me to attend to. And trust me I'm sure we'll be able to safe your woman soon. In case you need something you might find me in the barracks. Just ask for Garren okay?<</say>>
<<say "You">>Well... thanks again... Garren.<</say>>
You then shake hands and he leaves.
[[Chapter 1]]
</div><div id="darkforest">
One more time you aim at his weapon hand to disarm him. This time, however, he is prepared and takes a step towards you as your saber gets caught in the guard again. With his other hand, he grabs you by your collar, lets your saber out of the clamp, and then stabs you.
Suddenly, a chill runs down your spine and your breath catches. As you look down at your body, you see his dagger stuck in the side of your body. You go to the ground and you feel sick until it gradually dawns on you. Just before you pass out, you hear the clink of metal again. Black.
[[Wake up|Soldierrescuepassout]]
</div><div id="chapter"><span class="slowfade" data-passage="Beginchp1" ><<timed 2s t8n>>__Chapter 1__<</timed>></span></div>Chapter 1 is coming soon.
Thank you so much for playing until here. As this is just the prologue the real adventure is just about to come.
If you have any tips, ideas or bugs I'd be happy if you'd leave a comment here or on my patreon page.
Visit my patreon:
<a href="http://patreon.com/ThePilferer"><img src="Screenshots/patreon.png" width=20%></a><div id="fishermenbox">
You decide to go on a trip yourself to explore the island a little more. Where do you want to go though?<br>
<center>
<span class='bluelink'>
[[Visit the nearby town]]
[[Walk along the shore]]
</span>
</center>
</div><div id="fishermenbox">
<img src="https://b.rgbimg.com/users/m/mi/micromoth/600/ok2aQbQ.jpg" width=70%>
------------------------------------------------------------------------
<center>
<span class='bluelink'>
<<linkreplace "Visit the Inn">>
<<if visited('Fisherhut Inn') == 0>>
<<goto "Fisherhut Inn">>
<<else>>
It's propably better to stay away from this place for now.
<</if>>
<</linkreplace>><br>
[[Visit the Tavern|Fisherhut Tavern]]<br>
[[Visit the Shop|Fisherhut Shop]]<br>
</span>
</center>
</div><div id="fishermenimage">
<center><img src="https://shorelinebeachservices.com/wp-content/uploads/2016/04/Beach2131-1.jpg" width=80%></center>
</div>
<div id="fishermenbox">
You walk along the short for quite a while but decide to turn back as there was nothing interesting.
<<set $penergy to 0>>
<center><span class='bluelink'>
[[Go back|Fisherhut]]
</span></center>
</div><div id="fishermenbox">
<img src="https://i.scdn.co/image/ab67706c0000bebbddf6cce404fd45da7e97c3cd" width=60%>
----------------------------------------------------------------------
You enter the tavern and expect that no one is here, however, your expectation does not meet.
Behind the counter stands a good-looking lady, who seems to be the bartender. She looks at you with irritation, but then welcomes you.
<<say "barkeeper">>Hello handsome, welcome to my little tavern, I'm Janine. How can I be of your service?<</say>>
She explains to you while leaning on her counter and presenting her cleavage.
<<say "You">>Hey Janine. I was hoping to get a drink, but maybe first the question, why is this town so empty?<</say>>
<<say "Janine">>Hah, of course you get a drink and to your question, people have fled.<</say>>
<<say "You">>Fleeing? From what?<</say>>
<<say "Janine">>From whom is the question. Bandits. A few days ago, a group of bandits invaded here and took what was not nailed down. Although they left relatively quickly and hurt almost no one, the very fearful inhabitants of this small village were afraid of another, larger attack. Some are said to have heard that this is only a vanguard. Complete nonsense if you ask me. But I am one of the few who stayed.<</say>>
As she tells you the story, you notice that her shelves are almost empty and some things are battered. But she doesn't seem to be affected by the situation, much more she seems proud to have defied the fear and to have stayed.
<<say "You">>And you are sure that staying was the right choice?<</say>>
<<say "Janine">>Of course. Who else was going to take care of this place and where else was I going to go?<</say>>
Somewhat you have to grin because of her statement, but you continue to avoid getting to the bottom of the problem.
<<say "You">>Well, where you are right... what else do you have in store?<</say>>
<<say "Janine">>Beer of course! The best of the island!<</say>>
She proudly declares and drops beer from the keg behind her into a slightly dusty glass.
<<say "Janine">> Here you go.<</say>>
Says she and puts the glass down for you. Immediately afterwards she pours herself a glass to toast with you.
For quite a while you chat about everything that comes to mind. At some point she comes from behind the counter and sits down next to you.
<<say "Janine">>I like you Brian and I haven't had a real man here in a long time...<</say>>
She flatters you while putting her hand on your crotch.
You both look into each other's eyes and you both realize what is about to happen.
Accepting her offer you get up and stand behind her to fondle her body. You start kissing her neck and soon you start kissing passionately.
<span class='bluelink'>
<<linkreplace "Take her">>
<img src="https://64.media.tumblr.com/tumblr_m09xlnRihI1qky13po2_400.gif">
After several minutes of just kissing and touching you rip the clothes of her and get your dick out. Without hesitation she gets down on her knees to suck it.
<<say "You">>Get up! I want to fuck you!<</say>>
You order her and she complies.
<img src="https://the-sex.me/wp-content/uploads/2013/12/iQLNGpgmgd8SL.gif">
<<say "Janine">>Wow, that was great, I really needed that.<</say>>
She says after you're done with her.
<<say "You">>I can't agree more.<</say>>
<<say "Janine">>Well, I think you should leave now though.. there still are some things for me to do you know.<</say>>
She asks you and you know shes lying, but you don't question her and leave.
<span class='bluelink'>
[[Go back home|fisherhutsleep]]
</span>
<</linkreplace>>
</span>
</div><div id="fishermenbox">
<img src="https://i.pinimg.com/originals/17/f7/04/17f704d9dab193d5ec65776682220696.jpg" width=70%>
------------------------------------------------------------------------
<br>
You enter the shop and realize, that it is empty too. Empty meaning, no people and no goods too. You wonder what happened here.
<br>
<span class='bluelink'>
[[Get back outside|Visit the nearby town]]
</span>
</div><div id="chapter"><span class="slowfade" data-passage="Intro" ><<timed 2s t8n>>__Prologue__<</timed>></span></div>-The journey begins fertig schreiben.Double-click this passage to edit it.<<set $fisherhuttimer += 1>>
<<set $fisherhuteat to 0>>
<<set $notcleanedyet to true>>
<<set $penergy to 5>>
<<set $allanaway += 1>>
<<run $gameDate.setHours($gameDate.getHours() + 1 * 24)>>
<<run $gameDate.setMinutes(0)>>
<<run $gameDate.setHours(7)>>
<<set $fisherhutsleeptimer to 0>>
<<set $fisherhutwash to false>>
<<if $allanaway == 8>>
<<set $allanaway to 1>>
<</if>>
<<if $fisherhuttimer == 30>>
<<goto "Fisherhutend">>
<</if>>
<<if $fermbottle == 2>>
<<set $fermtimer += 1>>
<</if>>
<<if $mariaaffection > 45 && $fisherhuttimer > 20 && $midnightthoughtfisherhut == false>>
<<goto "Midnightthoughtfisherhut">>
<</if>>
<div id="fishermenbox">
<center><img src="Ereignisse/shipdream.gif"></center>
----------------------------------------------------------------------
<br>
Long into the night you dream of owning your own ship someday.
<br>
[[Wake up|Next Day]]
</div>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<div id="fishermenbox">
<center><img src="https://flowerdepot.files.wordpress.com/2012/03/425163_391712580858676_185062881523648_1428115_551411572_n1.jpg" width=60%></center>
<br>
Today's to-do list is pretty packed. You need to water the plants, remove weeds, harvest ripe fruit and build a new rack for vines. To begin, as always, gather all the tools and materials and then start working.
<br><br>
Since the hot sun is beaming down on you all the time, you keep going into the halfway pleasantly cool kitchen.
<br><br>
After a few hours you are finally finished and go back to Maria to tell her about the completion of your task.
<br><br>
<center><span class='bluelink'>
<<linkreplace "Finish your work">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<addhours 5>>
<<set $penergy -= 5>>
<<goto "Mariawork2">>
<</linkreplace>>
</span></center>
<<set $loc to passage()>>
</div><div id="fishermenbox">
After Maria explains what you have to do, you immediately go to get everything you need for the repair. Since Allan is not the most orderly of people, it takes you a while to gather nets, ropes and tools. <br>
After that you look for a nice place at the water to do the work.
<br>
<span class='bluelink'><center>
<<linkreplace "Take the damaged net">>
<center><img src="Ereignisse/Damagednet.png"></center><br>
<<linkreplace "Repair net">>
<center><img src="Ereignisse/Repairednet.png"></center>
Starting of you cut out a chunk around the damaged parts of the net. Then, with mostly spare materials, you weave in the new net structure. Since there are quite a few damaged nets it takes you hours to finish the job.
<center><span class='bluelink'>
<<linkreplace "Finish your work">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<addhours 5>>
<<set $penergy -= 5>>
<<goto "Mariawork2">>
<</linkreplace>>
</span></center>
<</linkreplace>>
<</linkreplace>>
</center></span>
</div>
<<set $loc to passage()>><div id="darkforest"><br>
The attacker now stands right in front of you. Never in you life have you felt such fear before. The fear to die and the fear what could happen to Maria afterwards. With strong will though you stand your ground and make your first move against him.
<br><br>
(Click on the area where you want to attack him)<br>
</div><br><br>
<img src="https://i.gyazo.com/b1c2f26687613046f8e9ea2e237757d0.png" usemap="#image-map">
<map name="image-map">
<area target="" alt="Weaponhand" title="Weaponhand" data-passage="Attackweaponhand3" coords="277,709,226,758,254,816,326,805,331,763,330,727,325,712" shape="poly">
<area target="" alt="Arm" title="Arm" data-passage="Attackarm2" coords="666,490,596,484,547,373,655,273,731,379,764,513,751,596,686,583" shape="poly">
<area target="" alt="Head" title="Head" data-passage="Attackhead2" coords="388,42,518,22,566,137,618,249,492,291,390,301" shape="poly">
<area target="" alt="Stomache" title="Stomache" data-passage="Attackstomache2" coords="359,475,479,487,587,499,663,533,640,576,653,648,542,703,433,700,366,678,318,586" shape="poly">
</map>
<<set $loc to passage()>><div id="darkforest">
With a predictable swing, you aim for the villain's stomach. Unimpressed by your attack, he dodges your saber with a twist and now stands only a few centimeters in front of you.
Suddenly, a chill runs down your spine and your breath catches. As you look down at your body, you see his dagger stuck in the side of your body. You go to the ground and you feel sick until it gradually dawns on you. Just before you pass out, you hear the clink of metal again. Black.
[[Wake up|Soldierrescuepassout2]]
</div>
<<set $loc to passage()>><div id="darkforest">
With a wide swing, you aim at the bandit's hand. He tries to repel the attack with his dagger, which he succeeds in doing. Your saber hits the dagger and slides off it until it gets caught in the guard. Your saber now caught, he tries to disarm you by skillfully twisting the dagger, but you manage to get your saber free in time.
</div>
<img src="https://i.gyazo.com/b1c2f26687613046f8e9ea2e237757d0.png" usemap="#image-map">
<map name="image-map">
<area target="" alt="Weaponhand" title="Weaponhand2" data-passage="Attackweaponhand4" coords="277,709,226,758,254,816,326,805,331,763,330,727,325,712" shape="poly">
<area target="" alt="Arm" title="Arm" data-passage="Attackarm2" coords="666,490,596,484,547,373,655,273,731,379,764,513,751,596,686,583" shape="poly">
<area target="" alt="Head" title="Head" data-passage="Attackhead2" coords="388,42,518,22,566,137,618,249,492,291,390,301" shape="poly">
<area target="" alt="Stomache" title="Stomache" data-passage="Attackstomache2" coords="359,475,479,487,587,499,663,533,640,576,653,648,542,703,433,700,366,678,318,586" shape="poly">
</map>
<<set $loc to passage()>><div id="darkforest">
With a quick punch you try to hit his head. Surprised by your attack, the bandit pulls up his dagger to block your attack. Your saber then hits his dagger with a loud clang but slides upwards. Hit! His saber hits his forehead after sliding down and gives him a critical wound.
<<say "Bandit">>Shit!<</say>>
He shouts in shock as blood runs down his face. Staggering, he backs away from you and calls out to his minions.
<<say "Bandit">>Tear the bastard down! Finish him off!<</say>>
That's it for you you think. Your little victory was more luck than understanding and now two even more aggressive bandits attacked you.
Suddenly you recognize behind the attackers the source for the hoofbeats! A single soldier is riding towards you at lightning speed. Your rescue!
Completely taken by surprise, one of the two bandits recoils. The other immediately becomes the target of the sword stroke of the riding rescuer. A scream and he goes down. Elegantly he swings himself off his steed and stands resolutely beside you.
<<say "Soldier">>I guess you could use some help!?<</say>>
Without saying anything you nod to him and you both go against the remaining criminals. Flooded with fear, the bandits turn around and swing onto their horses, leaving their crony behind.
<<say "You">>You saved my life, I already thought it was over! How can I thank you?<</say>>
<<say "Soldier">>Don't worry, that's what we're here for. But you could help me get this pig back to Nassau<</say>>
---------------------------------------------------------------------
<<say "Soldier">>Close the gates! I am the last and the attackers are too many.<</say>>
Then the gates close behind you.
<<say "Soldier">>So my friend, I feel this is the end of our journey together for now. Theres important busines for me to attend to. And trust me I'm sure we'll be able to safe your woman soon. In case you need something you might find me in the barracks. Just ask for Garren okay?<</say>>
<<say "You">>Well then Garren. I hope we meet again soon. And thank you again for saving me.<</say>>
You then shake hands and you part your ways.
[[Chapter 1]]
</div>
<<set $loc to passage()>><div id="darkforest">
With a predictable swing, you aim for the villain's arm. Unimpressed by your attack, he dodges your saber with a twist and now stands only a few centimeters in front of you.
Suddenly, a chill runs down your spine and your breath catches. As you look down at your body, you see his dagger stuck in the side of your body. You go to the ground and you feel sick until it gradually dawns on you. Just before you pass out, you hear the clink of metal again. Black.
[[Wake up|Soldierrescuepassout2]]
</div>
<<set $loc to passage()>><div id="darkforest">
When you regain consciousness, you find yourself in a large hall. You quickly realize that you are in a hospital bed, probably in a hospital. Around you lie other wounded people who probably also fell victim to the barbaric attack.
At the end of the row of beds, you recognize a soldier talking to one of the nurses. When he notices that you have regained consciousness, he runs towards you with a smile.
<<say "Soldier">>Back among the living my friend? I thought I had lost you.<</say>>
Confused you look at him until you realize that he probably saved you.
<<say "You">>I suppose you brought me here and for that I am infinitely grateful. What about the other people out there though?<</say>>
<<say "Soldier">>I'm sorry... We got overwhelmed by them and couldn't even really save ourselves. You were the only one I could save before more bandits almost overran us.<</say>>
You straighten up and feel a sharp pain in your side.
<<say "You">>I just left a good friend of mine and now shes out there, alone and without protection. I have to get her into safety. Can I count on you?<</say>>
The soldier's smile disappears and he disappointedly has to tell you that the gates of Nassau have been closed for everyone until the army could eliminate the threat.
<<say "You">>Surely there is a way!?<</say>>.
<<say "Soldier">>No... unfortunately not. The orders are very strict about that.<</say>>
<<say "Soldier">>Only the best of our men are out there. I'm sure they will find your wife soon.<</say>>
You stay silent.
<<say "Soldier">>So my friend, I feel this is the end of our journey together for now. Theres important busines for me to attend to. And trust me I'm sure we'll be able to safe your woman soon. In case you need something you might find me in the barracks. Just ask for Garren okay?<</say>>
<<say "You">>Well... thanks again... Garren.<</say>>
You then shake hands and he leaves.
[[Chapter 1]]
</div><div id="darkforest">
One more time you aim at his weapon hand to disarm him. This time, however, he is prepared and takes a step towards you as your saber gets caught in the guard again. With his other hand, he grabs you by your collar, lets your saber out of the clamp, and then stabs you.
Suddenly, a chill runs down your spine and your breath catches. As you look down at your body, you see his dagger stuck in the side of your body. You go to the ground and you feel sick until it gradually dawns on you. Just before you pass out, you hear the clink of metal again. Black.
[[Wake up|Soldierrescuepassout2]]
</div><div id="fishermenbox">
Early in the morning you are ready to leave this place that was your home for a while. You are infinitely grateful to them for their hospitality and all the things they have shown and taught you. Nevertheless, you want to do more with your life and explore the big wide world, so you have recommended yourself for this step.
<br>
After leaving your things at the entrance of the house, you look for Allan and Maria to say goodbye and find Allan in their room.
<br>
<<say "You">>So Allan, I'm ready then<</say>><br>
<<say "Allan">>I hope you've thought this through. Here you have everything a man needs and...<</say>><br>
<<say "You">>You're right, but it's just not what I need. Where is Maria? I came to say goodbye to her too.<</say>><br>
<<say "Allan">>Unfortunately, she left early for town to get a few things. She told me to wish you well from her.<</say>><br>
He explains to you and you recognize a suspicious smile in his face. Something tells you that she didn't leave of her own free will. You have the feeling he sent her away to destroy your bond by any means necessary and to prevent you from getting any stupid ideas with her.<br>
<<say "You">>Oh, all right. Then I want to thank you again for everything and wish you all the best. And well, thank Maria from me too.<</say>><br>
<<say "Allan">>I will. And Brian, feel free to come visit us whenever you want.<</say>><br>
He offers, even though you know he'd like to never see you again because he's jealous of you and Maria. You shake both hands in farewell and then you leave the house for the last time for a long time.<br>
<span class='bluelink'>
[[Leave|The journey begins]]
</span>
</div><div id="fishermenbox">
<center><img src="fisherhut/outside.png" usemap="#image-map"></center>
----------------------------------------------------------------------
<span class='bluelink'><br>
<<linkreplace "Train with the big rocks">>
<div id="aktionen">
<<if $penergy > 2>>
<<goto "Fisherhut rock training">>
<<else>>
You are too exhausted for training. <br>
<</if>>
</div>
<</linkreplace>><br>
<<linkreplace "Go for a walk">>
<div id="aktionen">
<<if $penergy > 1>>
<<goto "Fisherhut walk">>
<<else>>
You are too exhausted for a walk. <br>
<</if>>
</div>
<</linkreplace>><br>
<<linkreplace "Go swimming">>
<div id="aktionen">
<<if $penergy > 2>>
<<goto "Fisherhut swim">>
<<else>>
You are too exhausted for swimming. <br>
<</if>>
</div>
<</linkreplace>>
<br>
[[Go back inside|Fisherhut]]
</span>
</div>
<map name="image-map">
<area target="" alt="Outside" title="Outside" data-passage="Fisherhutshed" coords="278,275,278,253,300,244,285,198,136,193,117,233,126,242,127,271,166,280" shape="poly">
<area target="" alt="Searchingoutside" title="Searchingoutside" data-passage="fisherhutsearchingoutside" coords="305,294,297,299,254,305,213,334,294,335,325,324,362,334,436,330,431,311,379,296,317,279,303,283" shape="poly">
</map><div id="fishermenbox">
<<addhours 2>>
<<set $strength += 1>>
<<set $penergy -= 3>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<img src="https://www.theunconventionalroute.com/wp-content/uploads/2017/09/rocks-1160x773.jpg" width=60%><br>
To exercise your muscles you use big stones lying around. Until your muscles ache from exhaustion, you lift the stones and bend your arms while holding them in your hands. <br>
<br>
Your strength has increased!
<br><br>
<span class='bluelink'>
[[Finish|Fisherhut outside]]
</span>
</div>
<<set $loc to passage()>><div id="fishermenbox">
<<set $penergy -= 2>>
<<addhours 2>>
<img src="https://www.fti.de/blog/wp-content/uploads/2017/11/karibik.jpg" width=60%><br>
------------------------------------------------------------------------
<br>
<<set $random to random(1,10)>>
<<if $random < 8>>
In your free time you decide to explore the shore line for a while. After a while the sun burns on your back and you get bored, since you don't find anything interesting. <br>
<br>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<span class='bluelink'>
[[Time to get back|Fisherhut outside]]
</span><br>
<<elseif ($random == 8 or $random == 9)>>
In your free time you decide to explore the shore line for a while. While on your trip you find a few things that you could trade with the merchants. After a while the sun burns on your back and you get bored, since you don't find anything interesting. <br>
<<set $fisherhuttradestuff += 1>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<span class='bluelink'>
[[Time to get back|Fisherhut outside]]
</span><br>
<<else>>
In your free time you decide to explore the shore line for a while. After walking for a while you descover a beautiful lagoon.<br>
<span class='bluelink'>
[[To the lagoon|Fisherhut lagoon]]
</span><br>
<</if>>
</div>
<<set $loc to passage()>><div id="fishermenbox">
<br>
<img src="https://www.portugalparadies.de/wp-content/uploads/2021/01/wasserfaelle-da-serra-de-arga.jpeg" width=60%><br>
------------------------------------------------------------------------
<br>
<<say "You">>Wow, what a beautiful place. I should take Maria here some day!<</say>><br>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<span class='bluelink'>
[[Time to get back|Fisherhut outside]]
</span><br>
</div>
<<set $loc to passage()>><div id="fishermenbox">
While trying to forget about all the things that happened at Allans place you fight your way further into the Islands core. For a long time, you've looked to stand on your own two feet and explore the world. Maybe this is the beginning of it. At home, you could never have imagined such a thing. The oppression by the resident ruler in your homeland was simply too great and your freedoms were not worth mentioning at all. Perhaps, or actually quite certainly, the attempted enslavement of you was your path to freedom.
Now you are making your way to Nassau, apparently one of the most famous port cities around here, at least that's what you were told, because a few weeks ago you had never heard of it before.
As you fight your way further inland, your led into a forest and then come to a crossroads with a signpost. One way leads to "Binsenbohl" and the other to "Watikat".
[[Go to Binsenbohl|Binsenbohl]]
[[Go to Watikat|Watikat]]
</div><div id="fishermenbox">
Heading towards Binsenbohl you wonder wether it was the right decision to got there, not that you had anything to found you decision on, but still it could make a huge difference.
As you arrive at the small town your breath stops. The whole city is destroyed, dead people lay on the ground and others are wounded. You hear people cry and others scream.
To find out what happend here you approach a woman who is helping a wounded man.
<<say "You">>What happened here?<</say>>
<<say "Woman">>Help me carry him inside.
His wounds need to be treated immediately, otherwise it's probably possible it's too late.<</say>>.
She asks you without paying attention to your question. Without hesitation you grab him by the shoulders and carry him into the house he was leaning against.
<<say "Woman">>On the table there and be careful when putting it down.<</say>>
Then you heave the man onto the table and the woman starts to get a bundle of bandages out of her bag.
<<say "Woman">>Alcohol.<</say>>
And points to a bottle on the shelf behind you. Confused why she needs alcohol now you turn around and bring her the bottle.
<<say "You">>Is this really the right moment for drinking?<</say>>.
<<say "Woman">>Not for me you twit, I need to disinfect his wounds.<</say>>.
<<say "You">>Oh okay.<</say>>
Stammer, realizing you've never heard of such a technique before. However, since your medical expertise is severely limited, you decide not to comment further on her procedure.
After she cleans his wounds with a cloth soaked in alcohol, she bandages them with the remaining bandages and then gives the man a sip from the bottle.
<<say "Woman">>Against the pain.<</say>>
<<say "Woman">>Now he needs rest, let's go outside.<</say>>
As the two of you walk out you look back at the injured man who continues to lie in pain on the table, lolling around.
<<say "Woman">>How can I help you?<</say>>.
<<say "You">>What happened here? I came from the coast and didn't notice anything.<</say>>
<<say "Woman">>Bandits, they looted the whole village and attacked the men. Never in my life have I seen so many of them.<</say>>
She says while keeping an eye out for more casualties.
<<say "You">>Damn. And the local military? Have they done anything yet?<</say>>.
<<say "Woman">>Yes, but they had to retreat. The troops are too spread out to be able to fend off such a concentrated attack.<</say>>
Another Man across the street seems to have woken up from his unconsciousness and starts screaming about his injuries. Quickly you both rush to him and she orders you to apply pressure to one abdominal wound while she tends to the other. Not too long and this patient is also as well taken care of as possible.
<<say "Woman">>We could use your help here. If you stay I could offer you a bed in my house until the worst of the damage is repaired.<</say>>.
She offers you with a hopeful look while wiping her bloody hands with a cloth.
<<linkreplace "Accept her offer">>
<<goto "Acceptsmalltownoffer">>
<</linkreplace>>
<<linkreplace "Decline">>
<<goto "Declinesmalltownoffer">>
<</linkreplace>>
</div><div id="fishermenbox">
Heading towards Watikat you wonder wether it was the right decision to got there, not that you had anything to found you decision on, but still it could make a huge difference.
As you arrive at the small town your breath stops. The whole city is destroyed, dead people lay on the ground and others are wounded. You hear people cry and others scream.
To find out what happend here you approach a woman who is helping a wounded man.
<<say "You">>What happened here?<</say>>
<<say "Woman">>Help me carry him inside.
His wounds need to be treated immediately, otherwise it's probably possible it's too late.<</say>>.
She asks you without paying attention to your question. Without hesitation you grab him by the shoulders and carry him into the house he was leaning against.
<<say "Woman">>On the table there and be careful when putting it down.<</say>>
Then you heave the man onto the table and the woman starts to get a bundle of bandages out of her bag.
<<say "Woman">>Alcohol.<</say>>
And points to a bottle on the shelf behind you. Confused why she needs alcohol now you turn around and bring her the bottle.
<<say "You">>Is this really the right moment for drinking?<</say>>.
<<say "Woman">>Not for me you twit, I need to disinfect his wounds.<</say>>.
<<say "You">>Oh okay.<</say>>
Stammer, realizing you've never heard of such a technique before. However, since your medical expertise is severely limited, you decide not to comment further on her procedure.
After she cleans his wounds with a cloth soaked in alcohol, she bandages them with the remaining bandages and then gives the man a sip from the bottle.
<<say "Woman">>Against the pain.<</say>>
<<say "Woman">>Now he needs rest, let's go outside.<</say>>
As the two of you walk out you look back at the injured man who continues to lie in pain on the table, lolling around.
<<say "Woman">>How can I help you?<</say>>.
<<say "You">>What happened here? I came from the coast and didn't notice anything.<</say>>
<<say "Woman">>Bandits, they looted the whole village and attacked the men. Never in my life have I seen so many of them.<</say>>
She says while keeping an eye out for more casualties.
<<say "You">>Damn. And the local military? Have they done anything yet?<</say>>.
<<say "Woman">>Yes, but they had to retreat. The troops are too spread out to be able to fend off such a concentrated attack.<</say>>
Another Man across the street seems to have woken up from his unconsciousness and starts screaming about his injuries. Quickly you both rush to him and she orders you to apply pressure to one abdominal wound while she tends to the other. Not too long and this patient is also as well taken care of as possible.
<<say "Woman">>We could use your help here. If you stay I could offer you a bed in my house until the worst of the damage is repaired.<</say>>.
She offers you with a hopeful look while wiping her bloody hands with a cloth.
<<linkreplace "Accept her offer">>
<<goto "Acceptsmalltownoffer">>
<</linkreplace>>
<<linkreplace "Decline">>
<<goto "Declinesmalltownoffer">>
<</linkreplace>>
</div><div id="fishermenbox">
Having thought about leaving for a couple of days you finally decide to inform Allan about it. You love this place and for sure love Maria, but you realize that this place just keeps you low and hinders you at progressing further in your life. Out there must be so much more and that is what you want to explore. While your stay you talked to a few people about the city of Nassau and others where you want to head to, to start your journey. First step though is talking to Allan and Maria, so you go to their room to do so.
With a heavy knock you make yourself noticed and enter, as Allan calls you in.
<<say "Allan">>Hey kid, how can I help you?<</say>>
<<say "You">>Allan, I've decided to leave already. I feel like on one hand I'm able to get by out there on my own by now, and on the other hand I don't want to keep standing in your way. <</say>>
<<say "Allan">> Well son, I have to say that your decision surprises me a bit and also hits me a bit. Nevertheless, I respect it of course.<</say>>
<<say "You">>Thank you Allan. Thank you for everything. You have done more for me in these few days than I could ever have expected from anyone.<</say>>
<<say "Allan">>That's all right.<</say>>
<<say "Allan">>Is there anything else you need for your trip<</say>>
<<say "You">>In fact, I should have everything. I was actually planning to go first thing in the morning too and not make a big deal out of it. I'm sure you understand.<</say>>
<<say "Allan">>Of course.<</say>>
Then you nod at each other and you head for the door.
<<say "Allan">>Oh wait Brian. I have something else for you. For your efforts.<</say>>
As he says this he reaches into the drawer under his desk and pulls out a small bag and tosses it to you.
<<set $pmoney += 50>>
<<say "You">>I can't take that! You've already done too much for me<</say>>
<<say "Allan">>Yes you can. And don't you dare argue.<</say>>
<<say "You">>You can't imagine how grateful I am to you.<</say>>
You tell him and then leave the room to prepare for tomorrow.
<center>
<span class='bluelink'>
[[Prepare for tomorrow|Fisherhutend]]
</span>
</center>
</div>
<<set $loc to 'Earlyleave'>>
<<set $mariastory to 2>><div id="fishermenbox">
Leaving the screaming and crying townspeople behind you wander back into the forest again heading towards Nassau.
For some time you manage to avoid the paths to avoid the bandits. Again and again armed men ride past you and you have to hide in the thicket of the forest in order not to attract attention. Then you come to a crossroads and are forced to pass the way for a short time. For a few minutes you keep a lookout and listen for possible attackers riding towards the crossroads. When you feel safe because you think no one is there, you venture on the path.
A few seconds later, four bandits jump out of the bushes from two sides. An ambush!
Adrenaline rushes through your veins and you start breathing heavily. Your thoughts focus and you know you have only a few seconds to find a way out. Then you see a dead soldier lying three meters to your right with a saber stuck in him. Without hesitation, you run to him and grab the weapon.
<<say "Bandit">>Oho, he must want to fight back<</say>>
The others start to laugh.
<<say "Other Bandit">>Leave him to me! I'll finish him off by myself!<</say>>
The man steps forward and raises his dagger while the others form a large ring around you. You are scared to death, but still try to look strong and confident.
This doesn't look good for you, you think to yourself, now a miracle must happen for you to get out of here alive.
And God willing, hoofbeats begin to sound on the horizon. More bandits? Or maybe your salvation. In any case, the attackers are completely focused on you.
Let's begin to fight then!
[[Attack that bastard|Banditattacking]]
</div><div id="fishermenbox">
Content coming soon, stay tuned! Take that for trying though:
<<set $pmoney += 50>>
You gained 50 gold!
[[Decline|Declinesmalltownoffer]]
</div><div id="fishermenbox">
<<say "You">>I'm really sorry, but I'm just passing through and need to move on before they close Nassau's gates because of the threat.<</say>>
<<say "Women">>Pity, I almost thought there were still good men out there.<</say>>
Then she turns away disappointed to continue tending to injured people. So you're on your own again and continue on your way.
[[Leave the town|Leaving the town]]
</div><div id="fishermenbox">
<span class='bluelink'>
<img src="https://miro.medium.com/max/1100/0*q-R4giKMCVDY4l_T.jpeg" width=60%>
------------------------------------------------------------------------
<<set $penergy -= 2>><<addhours 1>><br>
With the weather being that great, as always, you decide to go swimming for a while.
<br>
<<say "You">>That was refreshing!<</say>><br>
[[Get out of the water|Fisherhut outside]]
</span>
</div>
<<replace "#story-caption">><<display "StoryCaption">><</replace>><img src="" width=70%>
----------------------------------------------------------------------
<div id="fishermenbox">
<span class='bluelink'>
<<if visited("Fisherhutshed") == 1>>
<<say "You">>Wow, what a beautiful rotten boat. Maybe I could fix it if I had the materials and tools for it.<</say>>
<br>
<<if $fermbottle == 0>>
<<linkreplace "Search the shed">>
<<goto "Meadrecipe">>
<</linkreplace>>
<<else>>
<<linkreplace "Search the shed">>
There's nothing to be found.
<</linkreplace>>
<</if>>
<br>
[[Go back|Fisherhut outside]]
<<else>>
<<if $fermbottle == 0>>
<<linkreplace "Search the shed">>
<<goto "Meadrecipe">>
<</linkreplace>>
<<else>>
<<linkreplace "Search the shed">>
There's nothing to be found.
<</linkreplace>>
<</if>>
/*
<<linkappend "Repair the boat">>
<<if ($boatmaterials > 0 && $penergy > 1>>
<<set $boatprogress += 10>>
<<set $boatmaterials -= 1>>
<<set $penergy -= 2>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<br>
You successfully made progress on repairing the boat. The boat is now $boatprogress % finished.
<<else>>
<<if $boatmaterials == 0>>
You need more materials.<br>
<</if>>
<<if $penergy < 2>>
You don't have enough energy.
<</if>>
<</if>>
<</linkappend>>
*/
<br>
[[Go back|Fisherhut outside]]
<</if>>
</span>
</div>
<<set $loc to passage()>><div id="fishermenbox">
<img src="https://images.freeimages.com/images/large-previews/e7f/beach-rocks-3-1565932.jpg" width=60%><br>
------------------------------------------------------------------------
<br>
<span class='bluelink'>
<<if $penergy > 0>>
<<if random(1,14) == 10>>
<<set $penergy -= 1>>
<<addhours 1>>
<<set $boatmaterials += 1>>
You search the area for materials and things that have flushed in and that you could use. After some searching, you actually find some driftwood that you could use for any repairs.
[[Go back|Fisherhut outside]]
<<else>>
<<set $penergy -= 1>>
<<addhours 1>>
Despite your efforts you can't find anything in the area.
<br>
[[Go back|Fisherhut outside]]
<</if>>
<<else>>
You need more energy to search the area.
<</if>>
</span>
</div>
<<set $loc to passage()>><div id="shadyfishermenbox" class='shadylink'>
<img src="https://i.pinimg.com/originals/1d/9d/3e/1d9d3e92cf209b9e55b15e256aea4e91.jpg" width=60%>
------------------------------------------------------------------------
<br>
You step into the entrance hall and realize it is empty too. <br><br>
<<say "You">>Hello? Where the hell is everybody?<</say>><br>
You shout without expecting anything to happen. Suddenly though, you hear a noice coming from further into the Inn. <br>
<br>
[[Look into it|FisherhutInnsearchstart]]<br>
[[Leave|Visit the nearby town]]
</div><div id="shadyfishermenbox" class='shadylink'>
<img src="https://i.pinimg.com/originals/1d/9d/3e/1d9d3e92cf209b9e55b15e256aea4e91.jpg" width=60%>
------------------------------------------------------------------------
<br>
As you thrive through the main hall approaching the hallway infront of you, a cold feeling overcomes your body. You realize, that it is'nt your surroundings but just your inside freezing. Is it fear? Maybe this is a bad idea and you should turn back you think, but on the other hand, what could happen right? <br>
You never believed in ghosts or anything like it, altough right now, that might have changed. The thoughts in your head stumble over themselves while trying to figure out what could be happening in this Inn. Meanwhile you stand in the middle of the entrance hall, totaly vulnerable and frozen into place, when another, even louder, noise emerges from the hallway infront of you.
<br>
[[Fuck it! I bet it's just a rat or whatever.|FisherhutInnHallway]]
<br>
</div><div id="shadyfishermenbox" class='shadylink'>
<img src="https://images.squarespace-cdn.com/content/v1/52da37f6e4b0ce276346f11c/1390469566192-XU3A2Y89JETQDQOH4WXB/SuperStoked-SuperStoked.me--2013-07-1844-X3.jpg?format=750w" width=60%>
------------------------------------------------------------------------
<br>
As you progress onto the first floor a sudden, strange, feeling overcomes you. It feels like you are walking through a thick mass that trys to hinder you from getting further. Then a bright light infront of you forces you to close you eyes. After you open them again you can't believe what you are seeing. You can't explain yourself how, but you are in a different corridor now. Not only a different one, but a totally different style of architecture and design. It looks like nothing you have ever seen before. The weird things on the wall emmit light without a flame! How is this possible? How is all of this possible? Where am I, you think. <br>
Trying to find out what the hell happened to you, you walk down the corridor to search the rooms around here, in hope to find anything usefull.
<br>
[[Go around the corner|FisherhutInnFirstEnd]]
</div><h1>You died</h1>
Better try to be more carefull next time!
<<link "Restart story">>
<<script>>
state.restart();
<<endscript>>
<</link>><div id="fishermenbox"><span class='bluelink'>
As you search the shed for things, you find, buried under old wooden planks, a large bottle with a small book leaning against it. To reach it, you move the planks aside, stack them against the shed wall, and then grab the bottle and the book.
<br>
The bottle appears to be a fermentation balloon used to ferment wine.
Maybe you come up with something to produce with it.
<br>
------------------------------------------------------------------------
<br>
A bottle and a book have been added to your inventory!
<table>
<tbody>
<td width=50%>
<div id="smallpictureframel">
<img id="roundimg" src="https://a.1stdibscdn.com/archivesE/upload/1722654/f_51071731468871341845/99968780_IMG_9805_org_master.jpg?width=768">
</div>
</td>
<td width=50%>
<div id="smallpictureframer">
<img id="roundimg" src="https://www.medievalchronicles.com/wp-content/uploads/2015/04/Medieval-Monk-sneaking-a-medieval-ale-drink.jpg">
</div>
</td>
</tbody>
</table>
------------------------------------------------------------------------
<br> [[Go back|Fisherhutshed]]
</span></div>
<<run UInv.AddItem("pbackpack", 'fermentationbottle', 1)>>
<<run UInv.AddItem("pbackpack", 'fermentationbook', 1)>>
<<set $fermbottle to 1>>
<<set $loc to passage()>><<set _honey to 0>>
<div id="fishermenbox"><span class='bluelink'>
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/d/d4/27-alimenti%2C_miele%2C_Taccuino_Sanitatis%2C_Casanatense_4182..jpg/800px-27-alimenti%2C_miele%2C_Taccuino_Sanitatis%2C_Casanatense_4182..jpg" width=70%>
--------------------------------------------------------------------
<br>
Managing honey bees includes:<br>
<br>
Regular hive inspections to assess conditions such as:<br>
-The status and health of the queen<br>
-Population and space needs<br>
-Adequacy of food stores<br>
-Evidence of pests or illness<br>
-Colony’s disposition<br>
-Physical condition of hive components<br>
Taking steps to remediate problems noted during hive inspections;<br>
-Adding and removing boxes and frames as dictated by the colony’s population and activities;<br>
-Limiting the impact of robbing on your hives;<br>
-Preparing your hives for winter;<br>
And eventually, harvesting honey and other hive products.<br>
<br>
So that is what you do. At the end of the process,
<<set _honey to either(0,100,200,300,400,500,600,700)>>
_honey g of honey have been added to your inventory.
<<run UInv.AddItem("pbackpack", 'honey', _honey)>>
<br><br>
<<linkreplace "Finish your work">>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<<addhours 5>>
<<set $penergy -= 5>>
<<goto "Mariawork2">>
<</linkreplace>>
</span></div>
<<set $loc to passage()>>
<div id="fishermenbox">
Text source about beekeeping: https://www.beekeepingfornewbies.com
</div><div id="shadyfishermenbox" class='shadylink'>
<img src="" width=70%>
------------------------------------------------------------------------
<br>
As you walk around the corner, you trip, in your still slight absence, over a fold of carpet. You try to catch yourself in time, but your skull hits the edge of a decorative side table in the hallway with full force.
<br>
When you come to again after the impact, everything is back to the old. The hotel is suddenly again decayed and held in the time style of 20 years ago. The smell of mustiness and old shoe returns to your nose and makes you startle.
<br>
Your skull hurts and throbs from the fall and does not allow you to think clearly. You quickly make the decision that it's probably better to come back later, when you're back to full strength and can be sure your head isn't playing games with you. There is something wrong with this place and what has just happened there seems to exceed the limits of reality. Maybe you should seek help for your next visit.
<br>
[[Get out of here|Visit the nearby town]]
</div><div id="fishermenbox">
<img src="" width=70%>
------------------------------------------------------------------------
<br>
<<if $fermbottle == 1>>
<<elseif $fermbottle == 2>>
<<if $fermtimer == 7>>
<<elseif $fermtimer < 7>>
<<elseif $fermtime > 7>>
<</if>>
<</if>>
<span class='bluelink'>
[[Leave it for now|Fisherhut]]
</span>
</div>