You wake up. Your head hurts, and everything is blurry. You're lying on a cold metal table in a messy lab. Broken glass, papers, and broken machines are all around you.
You don't know where you are. You don't even remember who you are. The place looks like it was left in a hurry. You're alone.
You need to figure out what happened.
<<nobr>>
<<linkreplace"take a look around the room">><br>
You look around the room.<br>
[[There is a mirror in the corner->mirror]]
<</linkreplace>>
<</nobr>>
<<set $mirror to false>>
<<set $testtubes to false>>
<<set $desk to false>>
<<set $test to false>>
<<set $breast to 1>>
<<set $hair to 0>>
<<set $vaginahair to 0>>
<<set $vagina to 0>>
<<set $body to 0>>
<<set $puffy to false>>
<<set $buff to false>>
<<set $chubby to false>>
<<set $panty to 0>>
<<set $vial to false>>
<<set $open to false>>
<<set $leftdoor to false>>
<<set $rightdoor to false>>
<<set $ID to false>>
<<set $light to true>>
<<set $keycard to false>>
<<set $power = 1>>
<<set $door3D to false>>
<<set $door1A to false>>
<<set $door2C to false>>
<<set $door4 to false>>
<<set $blastDoor to false>>
<<set $juice to false>>
<<set $screwdriver to false>>
<<set $food to false>>
<<set $beetrans to false>>
<<set $beedoor to false>>
<<set $beehoneyglass to false>>
<<set $vagbee to false>>
<<set $beestun to false>>
<<set $battery to false>>
<<set $freezervial to false>>
<<set $freezer to true>>
<<set $creature to false>>
<<set $creaturechoice to false>><<nobr>>
<div class="image-overlay">
<<if $mirror is true>>
<img src="./images/base/base.png" alt="Base Image" class="base-image">
<</if>>
<<if $hair is 1>>
<img src="./images/hair/short.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $hair is 2>>
<img src="./images/hair/medium.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $hair is 3>>
<img src="./images/hair/long.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $hair is 4>>
<img src="./images/hair/verylong.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $chubby is true>>
<img src="./images/body/chubby.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $buff is true>>
<img src="./images/body/buff.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 0>>
<img src="./images/breast/bsmall.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 2>>
<img src="./images/breast/bmedium.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 3>>
<img src="./images/breast/bbig.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 4>>
<img src="./images/breast/bextrabig.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 5>>
<img src="./images/breast/bbigbig.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 0 && $puffy is true >>
<img src="./images/breast/puffy0.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 1 && $puffy is true >>
<img src="./images/breast/puffy1.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 2 && $puffy is true >>
<img src="./images/breast/puffy2.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 3 && $puffy is true >>
<img src="./images/breast/puffy3.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 4 && $puffy is true >>
<img src="./images/breast/puffy4.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 5 && $puffy is true >>
<img src="./images/breast/puffy5.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vaginahair is 1>>
<img src="./images/vagina/hairylight.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vaginahair is 2>>
<img src="./images/vagina/hairy.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vaginahair is 3>>
<img src="./images/vagina/hairyheavy.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vaginahair is 4>>
<img src="./images/vagina/extreamhairy.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vagina is 4>>
<img src="./images/vagina/penis.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vagina is 1>>
<img src="./images/vagina/clitsmall.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vagina is 2>>
<img src="./images/vagina/mediumclit.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vagina is 3>>
<img src="./images/vagina/bigclit.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $panty is 2>>
<img src="./images/cloth/panty2.png" alt="Overlay Image" class="overlay-image">
<</if>>
</div>
<</nobr>>
<<link "Patreon">><<script>>window.open('https://www.patreon.com/codegremlin/membership')<</script>><</link>>
You find a messy desk covered in broken test tubes. Strange liquid pools on the surface.
[[Drink the liquid->testtubedrink]]
[[Leave the liquid alone. Why should you drink some random liquid who know what it does->start1]]
<<set $mirror to true>>
<br> set hair to +1 <<button [[Buy it->test]]>><br>
<<set $hair to $hair +1>>
<</button>>
<br> set hair to -1 <<button [[Buy it->test]]>><br>
<<set $hair to $hair -1>>
<</button>>
<br> set breast to -1 <<button [[Buy it->test]]>><br>
<<set $breast to $breast -1>>
<</button>>
<br> set breast to +1 <<button [[Buy it->test]]>><br>
<<set $breast to $breast +1>>
<</button>>
<<if $chubby is false>>
<br> set chubby to true <<button [[Buy it->test]]>><br>
<<set $buff to false>>
<<set $chubby to true>>
<</button>>
<</if>>
<<if $buff is false>>
<br> set buff to true <<button [[Buy it->test]]>><br>
<<set $buff to true>>
<<set $chubby to false>>
<</button>>
<</if>>
<br> set vagina to +1 <<button [[Buy it->test]]>><br>
<<set $vagina to $vagina +1>>
<</button>>
<br> set vagina to -1 <<button [[Buy it->test]]>><br>
<<set $vagina to $vagina -1>>
<</button>>
<br> set vaginahair to +1 <<button [[Buy it->test]]>><br>
<<set $vaginahair to $vaginahair +1>>
<</button>>
<br> set vaginahair to -1 <<button [[Buy it->test]]>><br>
<<set $vaginahair to $vaginahair -1>>
<</button>>
<br> set puffy true <<button [[Buy it->test]]>><br>
<<set $puffy to true>>
<</button>>
<br> set puffy false <<button [[Buy it->test]]>><br>
<<set $puffy to false>>
<</button>>
You walk to the mirror
The mirror seems a bit dusty, but you still can see yourself in it.
<<linkreplace"you take a look at yourself">>
<img src="./images/base/base.png" alt="Base Image" style="width: 249px; height: 512px;">
It seems you are a young woman with no remarkable features and a bald head.
Also, you are naked.
You can't remember why you are here, or why you are naked.
[[Try to find anything usefull->start1]]
<<set $mirror to true>>
<</linkreplace>>You take a look at your surroundings.
You are in something that resembles a labatory, exept its completly destroyed.
<<nobr>>
<<if $testtubes is false>>
[[there is a desk with a bunch of test tubes->test tubes]] <br><<else>>
drinking random liquids again is probably not a good idea.<br>
<</if>>
<<if $desk is false>>
[[there is a desk with a bunch paperstacks->paperstack]] <br>
<</if>>
[[there is a big door->door]]
<</nobr>>The table is covered with papers, each scribbled with messy writing. Do you want to take a closer look?
<<linkreplace"Read the papers">>
The papers are filled with strange symbols and diagrams. You can’t make sense of it, but it feels important.
<<linkreplace"you notice a small tablet on the desk">>
It seems to power on.
[[see if you can find anything interesting on the tablet->tablet1]]<</linkreplace>><</linkreplace>>
[[try to look around a bit more->start1]] You drink the liquid.
Instantly you feel sick.
You bend over and vomit on the floor.
When you fell better again, you noticed your breast have reduced in size.
Not that they were a lot to begins with.
You really should probably not drink random gone bad liquids,
<<set $breast to $breast -1>>
[[Try to find more useful things->start1]]
<<set $testtubes to true>>You walk up to the door.
<<linkreplace"try to open the door">>
You try to open the door but it seems to be locked
<</linkreplace>>
<<if $code is false>>
[[try a different way->start1]]
<<else>>
[[look around more->start1]]
<</if>>You turn on the tablet.
<<linkreplace"Scientist 40603-D. Please submit your Test results">>
It seems the tablet wants the Test results of the scientist which papers you found.
<<linkreplace"try to figure out if the tablet can unlock the door">>
Scientist 40603-D. Please submit your Test results.
<<linkreplace"It seems it needs the research result before you can do anything with it">>
[[take a look at the papers you found again, maybe the results are on it->research1]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>You take a look at the research papers.
Scientist: Dr. Elysia Nova
Lab: Genomica Labs
Version 159.05
We used gene editing and tiny nanobots to control how fast and thick hair grows. Instead of waiting weeks for hair to grow, we can make it happen in hours. At least this what should happen.
So far, all tests have resulted in failure.
I have sent some vials to R&D for testing.
A single Vial is left here in the lab. I put it under the table for Subject 157-F to test.
[[Check under the table->research2]] You reach under the table to actually find a vial of green liquid.
<<linkreplace"drink the vial to get the tablet the result it wants. What is the worst thing that could happen">>
You gulp down the liquid.
<<linkreplace"your head start to itch a lot">>
After a while the itch subsides<<set $hair to $hair +1>><<set $vaginahair to $vaginahair +1>>
[[You want to put the results into the tabled as you feel a sudden pain->tablet2]]
<</linkreplace>>
<</linkreplace>>It seems the hair of your head has sprouted and in other areas as well
You now have short hair and some public hair.
[[You should report the results back to the tablet->tablet3]]You decide to report the results back to the tablet. As you approach the tablet, you notice it flickers to life, displaying a series of prompts and data logs. It seems to be waiting for your input.
<<linkreplace"Enter the data you found">>
Suddenly, a message pops up: “Data received"
You now have access to the tablet
[[check out the tablet->tablet4]]
<</linkreplace>>There are a couple documents and a control panel.
<<linkreplace"check the documents">>
<<linkreplace"Project Log #27: Subject Analysis">>
Project Log #27: Subject Analysis
Project: Honeybee
Scientist: Dr. Felix Mercer
Lab: Xenobiology Division, Hive Research Center
Log Entry: #27
Version: 4.2
We've been studying Apis dulcis, the species known for producing honey of extraordinary sweetness and possessing a venom with unexplored potential. Our primary focus has been on understanding the biochemical mechanisms behind these phenomena.
We recently started to modify the part of the bee that is linked to the sweetness of the honey in order to make the honey more sweet.
Some colleagues had concern that changing the bee we might also change the chemical that makes up the venom.
<</linkreplace>>
<<linkreplace"Project Log #22: Containment Breach">>
Scientist: Dr. Elara Jensen
Lab: Bioengineering Sector, Nexus Research Facility
Log Entry: #1
Version: 1
We have found a strange microorganism in one of our test chamber.
The strange part, we did not place it there. It just was there somehow.
We will start test with the Subject next week
<</linkreplace>>
<</linkreplace>>
<<linkreplace"check the control pannel">>
[[unlock the door->door1]]
<</linkreplace>>You walk trough the door.
After the door you see a corridor leading to an elevator and a few doors.
A heavy metal door marked “Lab 6B” with a small window revealing a dark room beyond. A faint blue light flickers inside.
[[take the door to Lab 6B->take the door on your to Lab 6B]]
A door labeled “Storage 3A.” You can see a bunch of shelfes
[[into the storage]]
The door infront of you seems to be taped off. A sign reads "do not enter. Contaminated room"
[[A bit of contimination never hurt you before. Probably->contamination]]
[[check out the elevator]]
You press the button of the elevator.
<<timed 1s>>
nothing happens
<<if $keycard is false>>
It seems you need some kind of keycard.
[[leave->door1]]
<<else>>
<<linkreplace"use the keycard">>
You use the keycard.
The elevator is now unlocked.
<<linkreplace"press up">>
Nothing happens
<</linkreplace>>
[[press down->floor2]]
[[leave the elevator->door1]]
<</linkreplace>>
<</if>>
<</timed>>
You quietly approach the door on the left, marked "Lab 6B." As you push it open, the faint blue light from inside grows brighter, revealing a room filled with advanced lab equipment. The air is cool, and the hum of machines fills the space.
In the center of the room, a large glass chamber dominates your view. Inside, a strange, luminescent substance pulsates with a rhythm that almost seems alive. Several monitors display complex data streams, but it’s all in a code you don’t recognize.
A workstation nearby has a console with a blinking prompt, awaiting a command. To your right, a small cabinet is slightly open, revealing a few vials of what appears to be the same substance from the chamber.
[[Inspect the glass chamber->glass chamber]]
[[Examine the workstation]]
[[Check the cabinet]]
[[Leave the lab->door1]]You decide to check the storage room with the large electrical cable hanging from the ceiling. The door creaks open as you step inside, revealing a dimly lit space filled with shelves of various equipment and supplies.
[[Take a look at the cable->cable]]
[[look if there is something useful on the shelves->shelfs]]
[[leave the storage->door1]] You approach the workstation, where a blinking console prompt awaits your input.
The monitor displays complex data streams, and nearby, a stack of notes.
[[Look at the notes->notes6b]]
[[Leave the notes->take the door on your to Lab 6B]] <<if $vial is false && $open is false>>
You walk over to the small cabinet, its door slightly open.
<<linkreplace"open the cabinet fully">>
You open the cabinet completely and a sea of paper and glass liquids fall on top of you.
One of the glas jars breaks, and you get covered in a blue-green substance.
Your skin is burning and itching.
[[The itching is slowing down->cabinet]]
<<set $breast to $breast +1>>
<</linkreplace>>
<<set $open to true>>
<<elseif $vial is false && $open is true>>
[[You take another look into the cabinet->cabinet]]
<<else>>
You take another look into the cabinet.
It is completly empty exept the notes
[[Read the notebook->Read more of the notebook]]
<</if>>You carefully reach for the vial marked "Subject 43-X: Unstable," feeling the pulsating energy through the glass.
Maybe this could become useful in the future.
[[Go back to the lab->take the door on your to Lab 6B]]
<<set $vial to true>>You pick up the notebook, its pages worn and filled with hurriedly written notes. As you flip through, several entries stand out:
Entry 9: "Subject 32 Has shown to increase mammal glands in mice during early testing.
Will request to test the Subject on other mammals ."
Entry 12: "Initial tests show promise. Substance 43-X exhibits remarkable energy potential, but it remains highly unstable. Further containment measures required."
Entry 18: "Subject 43-X reacts violently when exposed to open air. Any breach in containment could lead to catastrophic results. Immediate isolation protocols enforced."
Entry 23: "Attempts to stabilize 43-X have failed. Increasingly erratic behavior observed. Recommend halting further experiments until safety protocols are revised."
Final Entry: "Urgent: Vial 43-X to be transferred to secure storage. Extreme caution advised. Handle only with full protective gear. Possible applications still under review, but the risk is substantial."
As you close the notebook, you can't help but feel a sense of unease. The glowing vial in the cabinet seems even more ominous now, its unstable energy quietly pulsing.
<<if $vial is false>>
[[Take the glowing vial]]<br><</if>>
[[close the cabinet->take the door on your to Lab 6B]]
<<nobr>>
<<if $light is true>>
The chamber is large and encased in thick, reinforced glass. Inside, the luminescent substance pulses rhythmically, its light shifting through various hues of blue and green. It appears to be in a state of constant motion, swirling and undulating as if alive.<br>
<br>
You can spot a Keycard inside the liquid.<br>
<br>
There’s a control panel on the side of the chamber with a few buttons and a keypad. <br>The panel looks like it could be used to adjust settings.<br>
<br>
[[Leave the glass chamber be->take the door on your to Lab 6B]]<br>
[[press some buttons->buttons]]<br>
<<else>>
You step close to the chamber.<br>
The dim emergency lights paint it in a red color.<br>
To your surprise, the chamber is completely empty except the keycard.<br>
The subject that was before in the chamber is now gone.<br>
<<linkreplace"turn the leaver">><br>
You reach for the leaver and turn it.<br>
It snaps into place with a loud snap, and slowly the glass container recedes.<br>
<<linkreplace" take the keycard">><br>
<<set $keycard to true>>
[[step back from the chamber->take the door on your to Lab 6B]]
<</linkreplace>>
<</linkreplace>>
<</if>>
<</nobr>>You press some buttons.
<<timed 2s>>
Nothing happens. A message is flashing on a console:
*Access denied.*
There is a lever at the bottom.
<<linkreplace "Try to turn the lever">>
<<timed 2s>>
It does not move. Maybe if you turn off the electricity, it would move.
[[Leave the chamber be->take the door on your to Lab 6B]]
<</timed>>
<</linkreplace>>
<</timed>>You read some handwritten notes.
"We’ve tried to isolate its energy patterns, but they’re too erratic, too... purposeful. The substance seems to anticipate our actions, altering its state before we can even make adjustments. It’s almost like it’s one step ahead of us, thinking."
[[Go back to the workstation->Examine the workstation]] You direct your attention to the large electrical cable running along the ceiling. It’s thick and heavily insulated, clearly designed to carry a significant amount of power.
<<linkreplace "Try to move it">>
<<timed 2s>>
<<if $buff is false>>
You are not strong enough to move it.<br>
[[Check out the rest of the storage->into the storage]]
<<else>>
With your newly found muscle, you rip out the cable.<br>
The lights go out, and the emergency lights switch on.<br><br>
You bet you can now use the lever to get the keycard.<br>
[[All of a sudden, you feel some spasms returning->cable2]]<br>
<<set $buff to false>>
<<set $light to false>>
<</if>>
<</timed>>
<</linkreplace>>
You look at the shelfs.
The top shelf is filled with alot of electrical junk
<<linkreplace"check out this shelf">>
You cant tell if anything is usefull here or not.<</linkreplace>>
The bottom shelf, filled with dusty, old manuals and binders. They look like they haven’t been touched in a long time
<<linkreplace" check out the old binders">>
You kneel down to inspect the old manuals and binders. The covers are thick with dust, and the pages inside are yellowed with age.
<<if $ID is false>>
You flip through the pages, but its just a bunch of old spreadsheets about finances.
When you want to put the binder back you see an ID Card on the floor.
<<linkreplace"take the ID Card">>
You took the ID Card with you<<set $ID to true>><</linkreplace>>
<</if>><</linkreplace>>
[[check out the rest of the storage->into the storage]] You open the door that and go into the room.
To your surprise, the room is clean and not, like the other parts of the lap, completely destroyed.
There is a door on the right and on the left side, while in the middle a small computer screen is placed.
[[Check out the left door->leftdoor]]
[[Check out the left door->rightdoor]]
[[Check out the computer->cpu]]
[[Leave the room->door1]] It seems the liquid had some effect on your body as your breast grew.
You take a look at what is left in the cabinet.
One vial seems to be left. It glows, almost pulsating in a yellow greenish tone. A small tag attached to it reads: "Subject 43-X: Unstable."
Next to the vials, you notice a small notebook with hastily scribbled notes. Flipping through it, you find references to various tests conducted on the substance, with warnings about its volatility and potential side effects.
<<nobr>>
<<if $vial is false>>
[[Take the glowing vial]]<br>
<</if>>
[[Read more of the notebook]]<br>
[[Close the cabinet->take the door on your to Lab 6B]]<br>
[[Leave the lab->door1]]
<</nobr>><<if $leftdoor is false>>
You try to open the door, but it seems to be locked
[[try something else->contamination]]
<</if>><<if $rightdoor is false>>
You try to open the door, but it seems to be locked
[[try something else->contamination]]
<</if>>You approach the flickering control panel on the side of the containment unit. The screen crackles with static, and for a moment, it seems like nothing more than a damaged terminal. But as you reach out to touch the controls, the screen flickers to life, and a distorted voice crackles through the speakers.
“...Identify yourself...”<br><<if $ID is false>>
<<linkreplace "Hello?">><br>
"...Researcher, identify yourself..."<br>
It seems you need some kind of ID card for this terminal.<br>
[[Leave the terminal alone->contamination]]<br>
<</linkreplace>>
<<else>>
<<linkreplace "Show the ID card you found">>
"...Identified: Researcher 517 Dr. Maya Wong..."<br>
...initializing B.O.B...<br>
<<timed 1s>>
A smiley face pops up on the monitor.<br>
B.O.B loaded.<br>
[[It looks at you->cpu1]]
<</timed>>
<</linkreplace>>
<</if>>
[[leave the computer->contamination]] <<nobr>>
You are standing in front of the Console.<br>
<br>
"...Dr. Wong, what can I do for you?"<br>
<br>
"...Wait..."<br>
<br>
<<timed 2s>>
"...You are not Dr. Wong..."<br>
<div id="options">
<<linkreplace "You sure? This is my ID.">><br>
<<replace "#options">>
"You show your ID. The voice pauses before responding."<br>
<<timed 2s>>
<<replace "#response">>
"...This is correct, this is the ID of Dr. Wong, but you do not really look like her. Also, she normally wears clothes..."<br>
<br>
<<linkreplace "I did some experiments and now I look like this.">><br>
<<replace "#options">>
<<replace "#response">>"...Experiments? That sounds plausible, but still, you should be wearing something. Dr. Wong, except you want to 'take a break with Dr. Green in the Storage' again...."<br>
So. What can I do for you, Dr. Wong?"<br>
<<linkreplace"I need to get into the contaminated room">><br>
"...Dr. Wong, there is currently no need to go into these rooms, as they contain extremely dangerous subjects...."<br>
The Console shuts itself off.<br>
[[Try something else->cpu]]<br>
<</linkreplace>>
<</replace>>
<</replace>>
<</linkreplace>>
<br> <<linkreplace "Have you looked around? Everything is destroyed.">> <br>
<<replace "#options">>
<<replace "#response">>"...There has been no damage recorded in my memory or an emergency been declared..."<br>
The Console shuts itself off.<br>
[[try something else->cpu]]<br>
<</replace>>
<</replace>>
<</linkreplace>>
<br> <<linkreplace "I have a very unstable subject that I need to seal away.">><br>
<<replace "#options">>
<<if $vial is true>>
<<replace "#response">>[[District A->confinment]]<br>
[[District B->confinment]]<br>
<</replace>>
"...Alright, proceed with caution. But this is highly irregular... The safety of the Laboratory has priority..."<br>
"...Which containment District do you want to enter? District A 'Expanding Forces' or District B 'Hardening substances...'?"<br>
<<else>>
<<replace "#response">>"You do not have such a thing on you. You could try to find an unstable subject or try a different way to convince him."<br>
[[exit the current conversation with the console->cpu]]<br>
<</replace>>
<</if>>
<</replace>>
<</linkreplace>>
<</replace>>
<</timed>>
<</replace>>
<</linkreplace>>
<br> <<linkreplace "Does that matter?">><br>
<<replace "#options">>
<<replace "#response">>"...It does. Only a few people are allowed to enter the containment area..."<br>
The Console shuts itself off.<br>
[[try something else->cpu]]<br>
<</replace>>
<</replace>>
<</linkreplace>>
<br> <<linkreplace "Can you let me through the door?">><br>
<<replace "#options">>
<<replace "#response">>"...Behind these doors are multiple dangerous subjects. I can't let anybody inside without a valid reason..."<br>
"...My Database shows that you currently do not have an active experiment that is in the..."<br>
The Console shuts itself off.<br>
[[try something else->cpu]]<br>
<</replace>>
<</replace>>
<</linkreplace>>
</div>
<</timed>>
<</nobr>>
<div id="response"></div><<if $buff is false>>
You step into the room.
Green light reflects off metal shelving units, each lined with containers marked with biohazard symbols and various warning labels. The floor is cluttered with damaged crates and barrels, some of which have leaked unknown substances that have pooled and congealed into a sticky, toxic mess.
The air inside is heavy with a chemical stench, likely from various failed experiments that got out of its containment.
The organic growths on the walls and the pulsating light give the room an eerie, almost alive feeling, but you know they’re just the result of contamination left unchecked.
As you take in the sight, your eyes are drawn to a small, handheld device partially buried under a spill of this toxic material. It looks like it might have been used to monitor or manage the waste here.
[[Check out the device->device]]
[[store the Subject 43-X->store]]
<<else>>
You have gained a huge amount of muscles, you feel like you could punch a hole into the fall.
This maybe with this you can disable the electric connection in the storage.
[[Make your way towards the storage unit->door1]]
<</if>>You carefully make your way through the clutter and reach for the handheld device partially buried.
<div id="options">
<<linkreplace "Check out the device">>
<<replace "#options">>
You try to turn it on.<br>
A small flicker goes over the screen. It seems to be damaged but still operational.<br><br>
<!-- Presenting the options after checking the device -->
<<linkreplace "Try security disable">>
<<replace "#options">>
You attempt to disable the security features...<br>
The device does not react.<br>
[[Try something else->device]]
<</replace>>
<</linkreplace>><br>
<<linkreplace "Check out Serum 134b">>
<<replace "#options">>
Initializing test...<br>
<<timed 1s>>
The device sprays you with some gas.<br>
You fall to the floor as your whole body spasms.<br>
[[The spasms subside->confinment]]<br>
<<set $buff to true>>
<</timed>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
</div>
You walk towards an open locker where you could deposit the vial.
<div id="options">
[[Leave the locker alone->confinment]]
<<linkreplace "Deposit the Vial">>
<<replace "#options">>
You put the vial into the locker.<br>
<<timed 1s>>
The locker closes.<br>
..... Specimen contained......<br>
[[Step away from the locker->confinment]]<br>
<<set $vial to false>>
<</timed>>
<</replace>>
<</linkreplace>>
</div>It seems the muscle growth was just temporary.
Lucky you could use it before it subsided.
[[Leave the storage->door1]] The Elevator slowly starts moving down.
<<timed 2s>>
the Evelvator stops.
[[the door opens->level2]]
<</timed>>You step into a large, dimly lit room dominated by a central console, its numerous controls and screens glowing faintly in the low light. Surrounding the console are several doors, each placed methodically around the room. At the far end, a massive blast door looms.
[[Check out the door labeled 1A->1A]]
[[Check out the door labeled 2C->2C]]
[[Check out the door labeled 3D->3D]]
[[Check out the door, which label you can't read->4]]
[[Take a look at the massive blast door->blastdoor]]
[[Take a look at the console in the middle->take a look at the console in the middle]]<<nobr>>
<<if $door1A is false>>
You try to open the door, but it won't move a bit. <br>
It seems the door is somehow locked.
[[Leave the room->level2]]
<<else>>
You step through the door and find yourself in a cafeteria, its once bustling atmosphere now silent. Tables and chairs are scattered haphazardly, as though abandoned in a hurry. The air is stale, carrying the faint scent of old food and cleaning chemicals.<br>
<br>
In the far corner, a vending machine hums faintly, the only sound breaking the silence. The lights on it flicker slightly, casting uneven shadows across the room. The machine looks old and worn, but its buzzing suggests it's still operational. Along one wall, there are lockers and cabinets, likely where workers stored their belongings.<br>
<br>
The note about misplaced power batteries comes to mind as you scan the room. If they’re here, they’re probably in one of these storage areas or near the vending machine.<br>
<br>
<br>
[[Inspect the buzzing vending machine->vending machine]]<br>
[[Inspect the food court->food]]<br>
[[Leave the room->level2]] <br>
<</if>>
<</nobr>><<if $door2C is true>>
You walk into the room, and your eyes are immediately drawn to the red tape stretching across the middle, dividing the space into two identical sections. On both sides of the tape, identical workstations sit neatly arranged, each equipped with similar-looking lamps, papers, and scattered tools.
In the center, there’s a large, industrial-grade freezer, its metallic surface gleaming faintly under the dim lights. The air is cooler here, and a low hum emanates from the freezer.
There is a piece of paper hung to the fridge.
[[Read the piece of paper->paper]]
[[Check out the right half->rhalf]]
[[Check out the left half->lhalf]]
[[Leave the room->level2]]
<<else>>
You try to open the door, but it won't move a bit.
[[Leave the room->level2]]
<</if>><<if $door3D is true>>You step into the room, and immediately your eyes are drawn to the enormous beehive in the far corner. It’s massive, far larger than any hive you've ever seen, pulsating softly behind a thick glass partition. The glass is reinforced, with a door to the left that appears to lead inside the hive's containment area. The hive hums faintly, and you can see the constant movement of bees inside, swarming in and out of intricate tunnels.
On your side of the room, there's a large machine with various dials, switches, and a screen displaying unknown data. A long, coiled tube seems to connect the machine to the hive, possibly feeding or monitoring it. Next to the machine is a simple table, cluttered with papers, some of which are scrawled with diagrams and handwritten notes.
You can spot a massive machine next to the hive, they probably extract the honey with that machine.
This machine probably consumes a lot of power.
The hum of the hive fills the room, adding to the unsettling atmosphere.
[[Check out the machine->machine]]
[[Go to the door->doorbee]]
[[Check out the desk->desk]]
[[Leave the room->level2]]
<<else >>
You try to open the door, but it won't move a bit. <br>
It seems the door is somehow locked.
[[Leave the room->level2]]
<</if>><<if $door4 is true>>
You make your way to the door with the unreadable label, its surface worn and scratched, obscuring whatever identification it once had. Unlike the other doors, this one is noticeably sturdier, reinforced with thick steel plating and heavy bolts. It looks as though it was built to withstand something, or perhaps keep something securely contained within.
<<if $creature is false>>
[[enter the room->4r]]
[[leave the room->level2]] <<elseif $creaturechoice is true>>
[[You walk up to the creature->shadow2]] <<else>>
there is nothing left in the room<</if>>
[[leave the room->level2]]
<<else>>
You try to open the door, but it won't move a bit.
[[leave the room->level2]]
<</if>>You approach the massive blast door at the end of the room. It's towering, made of reinforced steel, with thick bolts securing it in place.
Whatever is behind it can't get in here.
Or whatever is in here can't get out.
There is a console on the right of the door.
Maybe this console can open the door.
<<linkreplace "Inspect the console">>
You press some buttons on the console...
<<timed 2s>>
<<if $blastDoor is false>>
Nothing happens.
It seems the console currently does not have any power.
<<else>>
The blast door opens.
[[Walk through it->lv3]]
<</if>>
<</timed>>
[[Leave the door alone->level2]]
<</linkreplace>>
Approaching the central console, you study the monitor displaying the facility’s power grid. It’s clear this console controls the flow of power to the various doors around the room.
The schematic shows which doors have power, and there are options to reroute the electricity. Currently, only one door is powered, and you notice that the blast door requires four power units, meaning you’ll need to find more power.
The switches below the monitor correspond to each door in the room. With a few adjustments, it looks like you can redistribute the facility’s power as needed.
There are some documents on the console
[[Read the documents->cd]]
[[Reroute the power to a door->power]]
[[Leave the console->level2]] You push open the heavy door, revealing a small, dimly lit room. The air is cold and still, with a faint musty smell. A thick glass partition divides the space, similar to the kind you’ve seen in interrogation rooms from old cop movies. The glass is slightly fogged, making it hard to see clearly.
On the other side of the glass, you notice a small, shadowy figure. It’s sitting motionless in the darkness, its form indistinct. The size suggests it could be human, but you can’t be sure. The dim light flickers slightly, casting long shadows across the room, adding to the unsettling atmosphere.
You see a power battery next to the shadow.
There is a little podium in front of the glass with a button.
<div id="options">
<<linkreplace "Press the button">>
<<replace "#options">>
You press the button.<br>
You see a flash in the body of the shadow.
The button seems to control a shocking device.
The shadow seems to coming closer to the glass.
You can make out a human form, but it's clouded by darkness, so you can really make out the exact details.
<span style="color: violet;">Yes.................what..........want</span>
The shadow just talked.
[[Can you give me the battery?->shadow2]]
<</replace>>
<</linkreplace>>
<<linkreplace "Try to talk to the shadow">>
You say hello to the shadow.
<<timed 2s>>
the shadow does not even move a bit.
<</timed>>
<</linkreplace>>
</div>You sift through the scattered documents on the console, their pages crumpled and worn from use. One particular report catches your attention. It’s a note from a worker complaining about the facility’s power grid. The handwriting is hurried and frustrated:
"The power grid’s a mess. Half the doors aren’t functioning, and rerouting power takes forever. I told them we need more batteries, but no one’s listening! Now we’re down a few units, and I think I left some of the spare power batteries in the break room.
They told us to use them to use them to when the power is out.
What bullshit, we need a more stable power grid and not some god dammed batteries.
Someone should grab them if they’re needed, but I’m done trying to fix this on my own."
You should maybe try to find the extra battery. It could be useful.
[[Take a look at the console again->take a look at the console in the middle]] A small command prompt is flashing on the screen.<br>
.....Waiting for input.......<br>
You currently have $power
<<nobr>>
<<if $door1A is true>>
<br>Door 1A is open
<</if>>
<<if $door2C is true>>
<br>Door 2C is open
<</if>>
<<if $door3D is true>>
<br>Door 3D is open
<</if>>
<<if $door4 is true>>
<br>The unreadable door is open
<</if>>
<<if $blastdoor is true>>
<br>The Blast door is unlocked
<</if>>
<<if $door1A is false>>
<br><br> <<button [[Open door 1A->power]]>><br>
<<if $power <1>>
You don't have enough power<br><br>
<<else>>
<<set $power to $power -1>>
<<set $door1A to true>>
<</if>>
<</button>>
<</if>>
<<if $door1A is true>>
Door 1A is currently open. <br>
<<button [[Close door 1A->power]]>>
<<set $power to $power +1>>
<<set $door1A to false>>
Door 1A is now closed.<br><br>
<</button>>
<</if>>
<<if $door2C is false>>
<br><br> <<button [[Open door 2C->power]]>><br>
<<if $power <1>>
You don't have enough power<br><br>
<<else>>
<<set $power to $power -1>>
<<set $door2C to true>>
<</if>>
<</button>>
<</if>>
<<if $door2C is true>>
Door 2C is currently open. <br>
<<button [[Close door 2C->power]]>>
<<set $power to $power +1>>
<<set $door2C to false>>
Door 2C is now closed.<br><br>
<</button>>
<</if>>
<<if $door3D is false>>
<br><br> <<button [[Open door 3D->power]]>><br>
<<if $power <1>>
You don't have enough power<br><br>
<<else>>
<<set $power to $power -1>>
<<set $door3D to true>>
<</if>>
<</button>>
<</if>>
<<if $door3D is true>>
<br> Door 3D is currently open. <br>
<<button [[Close door 3D->power]]>>
<<set $power to $power +1>>
<<set $door3D to false>>
Door 3D is now closed.<br><br>
<</button>>
<</if>>
<<if $door4 is false>>
<br><br> <<button [[Open door the unreadable door->power]]>><br>
<<if $power <1>>
You don't have enough power<br><br>
<<else>>
<<set $power to $power -1>>
<<set $door4 to true>>
<</if>>
<</button>>
<</if>>
<<if $door4 is true>>
Door 4 is currently open. <br>
<<button [[Close unreadable door->power]]>>
<<set $power to $power +1>>
<<set $door4 to false>>
the unreadable door is now closed.<br><br>
<</button>>
<</if>>
<<if $blastDoor is false>>
<br><br> <<button [[Open the blast doors->power]]>><br>
<<if $power <3>>
You don't have enough power<br><br>
<<else>>
<<set $power to $power -3>>
<<set $blastDoor to true>>
<</if>>
<</button>>
<</if>>
<<if $blastDoor is true>>
The blast doors are currently open. <br>
<<button [[Close the Blast doors->power]]>>
<<set $power to $power +3>>
<<set $blastDoor to false>>
The blast doors are now closed.<br><br>
<</button>>
<</if>>
<br>[[leave the console alone->take a look at the console in the middle]]
<</nobr>>You approach the vending machine, its faint buzzing growing louder as you get closer. The machine is old, with its glass front smudged and scratched, making it hard to see inside clearly. Faded snack labels line the inside, most of the items long expired.
As you examine it, you notice something unusual: the buzzing isn’t just from the machine operating normally. There’s a compartment at the bottom, slightly open.
Maybe you can open it.
<<linkreplace"try to buy something">>
You don't have any money
<</linkreplace>>
<<if $juice is false && $screwdriver is true>>
<<linkreplace"open the compartment">>
There are a lot of wires behind the compartment. You rip out a couple wires<<timed 2s>>
You hear a loud sound.
It seems the machine dispersed something
You got a can of some kind of juice.<</timed>><<set $juice to true>><</linkreplace>>
<<elseif $screwdriver is false>>
<<linkreplace"open the compartment">>
You try to open the compartment, but it's held together by a set of screws that just won't budge.
<</linkreplace>>
<</if>>
[[leave the machine alone->1A]]You make your way to the food court section of the cafeteria. The area looks frozen in time, as if the workers left in a sudden rush. Trays of half-eaten meals sit abandoned on the tables, and food still rests in the food servers along the counter,
Plates, utensils, and cups are scattered across the counters, some knocked over in the apparent haste to leave.
<<if $food is false>>
There is still left food on an oven
[[check out the food->food2]]
<</if>>
[[leave the foodcourt->1A]]You glance down at the food resting on top of the oven.. Unlike the cold, congealed trays scattered around, this dish appears fresh
still steaming slightly as if it was just cooked. The aroma is unexpectedly appetizing, with a savory scent that doesn't match the abandoned, stale environment around it.
There is a note hanging on the stove
[[eat the food->food3]]
[[read the note->note]]
[[leave the food be->food]] You take a small bite of the food. To your surprise, it tastes fresh and flavorful, just as it looks. There’s nothing immediately unusual about it—no strange aftertaste, no sudden discomfort. For a moment, you feel reassured that perhaps the warnings were exaggerated.
[[The room starts to slightly turn->food4]]The note on the stove reads more like a practical reminder for the kitchen staff, written in clear, direct language:
"If you're using food from Subject 19A, do not reuse leftovers for the next day. A fresh batch will be provided daily. DO NOT SERVE 19A FOOD AFTER 24 HOURS."
[[Turn back to the food->food2]] A strange sensation creeps over you. It starts as a slight tingling at the back of your throat, spreading slowly to your chest and limbs. The room seems to grow dimmer, and a low hum fills your ears. Your vision blurs for a moment before returning to focus, though the room now feels subtly off, like the walls are shifting ever so slightly.
It subsides as quickly as it came, to your surprise you notice that your hair has grown.
<<set $hair to $hair +1>> <<set $vaginahair to $vaginahair +1>>
[[leave the food court->1A]]
<<set $food to true>>You approach the machine, its interface flickering with various options. The controls are complex but seem to revolve around conducting tests on the hive. A large button labeled "Begin Test Sequence" stands out, along with several sliders and dials indicating different variables, such as temperature, substance input, and hive response monitoring. There's also a small hatch where substances can be inserted for feeding into the hive.
<<if $beetrans is false>>
On the screen, a menu offers test options:
[[Nicotinamide adenine dinucleotide->puffy]]
[[5-Hydroxytryptophan->vag]]<<else>>
nothing is showing on the screen
[[leave the machine alone->3D]]
<</if>><<if $beedoor is false>>
You try to open the door to the beehive, but it is closed.
[[Go back->3D]]
<<elseif $beedoor is true and $beestun is true>>
You open the door to the beehive, which is now completely silent, with all the bees stunned. You make your way toward the machine nestled in the corner of the hive’s containment area. Carefully, you grip the lever and pull it down, deactivating the machine with a soft click. The gentle hum of the device fades away.
Your eyes catch a glass container nearby, filled with a small amount of the modified honey.
<<linkreplace "take the honey">>
You take a glass of the honey with you.
<<set $beehoneyglass to true>>
<</linkreplace>>
<<set $power to $power + 1>>
<<set $beedoor to false>>
<<set $beetrans to true>>
<<set $battery to false>>
[[Leave the room->3D]]
<<elseif $beedoor is true and $beestun is false>>
You step into the bee chamber and hear angry buzzing bees. Before you can react, they swarm toward you, stinging you repeatedly. Pain shoots through your body as the venom quickly spreads. You stagger forward, desperate, and rush to the machine.
With trembling hands, you grab the lever and yank it down, deactivating the machine.
You stumble back toward the door, each step heavier than the last. You stumble through the door, your legs give out, and you collapse onto the floor, darkness creeping in at the edges of your vision as the venom takes hold.
<<if $vagbee is true>>
<<set $vagina += 1>>
<<set $power to $power + 1>>
<<elseif $puffybee is true>>
<<set $puffy = true>>
<<set $power to $power + 1>>
<</if>>
[[Wake up->beewakeup]]
<</if>>Project: Honeybee
Scientist: Dr. Felix Mercer
Lab: Xenobiology Division, Hive Research Center
Log Entry: #28
Version: 5.1
"After initial trials, the genetic modifications to the Apis dulcis have succeeded in enhancing the sweetness of the honey. Early taste tests confirm that the sweetness levels have increased by 30%. However, there are some unforeseen consequences."
"In conjunction with the increase in sweetness, the bees' venom composition has indeed been altered, as feared by my colleagues. The venom is now exhibiting unpredictable properties, including mild hallucinogenic effects in smaller doses, and severe neurotoxic reactions in higher concentrations. Several lab assistants have reported vivid visual and auditory hallucinations after minor stings."
"Furthermore, the bees themselves seem to be undergoing behavioral changes. They’ve become more aggressive and protective of the hive. Even approaching the glass barrier without protective gear has caused them to try to swarm you."
"We will try to change up the chemicals that we feed them in order to get different results."
[[Leave the desk be->3D]] The machine hums quietly, ready to deliver the substance to the hive.
You press the "Begin Test Sequence" button. A soft whirring sound fills the room as the machine activates, sending the chemical into the hive through the coiled tube. The bees immediately react, within seconds, the hive becomes a flurry of activity. You watch as the bees move in rapid, synchronized patterns, their buzzing intensifying.
The screen asks:
should bee stunning process be activated?
<<linkreplace"dont activate the process">>
[[walk to the bee door->doorbee]] <</linkreplace>>
<<linkreplace"activate the bee stunning process">>
<<if $battery is true>>
You activate the stunning process, and the machine quietly begins pumping gas into the hive. Within moments, the frantic buzzing dies down, and the hive falls eerily silent. The bees' movements slow until the entire hive goes completely still, as if frozen in place.<<set $beestun to true>>
[[enter the beechamper->doorbee]]
<<else>>
You don't have a battery on hand. You could go in anyway or try to find one.
[[Go into the beehive->doorbee]]
[[Leave the machine alone and try to find a battery->3D]]
<</if>>
<</linkreplace>>
<<set $puffybee to true>>
<<set $beedoor to true>>The machine hums quietly, ready to deliver the substance to the hive.
You press the "Begin Test Sequence" button. A soft whirring sound fills the room as the machine activates, sending the chemical into the hive through the coiled tube. The bees immediately react, within seconds, the hive becomes a flurry of activity. You watch as the bees move in rapid, synchronized patterns, their buzzing intensifying.
The screen asks:
should bee stunning process be activated?
<<linkreplace"dont activate the provess">>
[[walk to the bee door->doorbee]] <</linkreplace>>
<<linkreplace"activate the bee stunning process">>
<<if $battery is true>>
You activate the stunning process, and the machine quietly begins pumping gas into the hive. Within moments, the frantic buzzing dies down, and the hive falls eerily silent. The bees' movements slow until the entire hive goes completely still, as if frozen in place.<<set $beestun to true>>
[[enter the beechamper->doorbee]]
<<else>>
You don't have a battery on hand. You could go in anyway or try to find one.
[[go into the beehive->doorbee]]
[[leave the machine alone and try to find a battery->3D]]
<</if>>
<</linkreplace>>
<<set $vagbee to true>>
<<set $beedoor to true>>After some time, you regain your consciousness.
It seems that the venom of the bees has affected your body
<<if $vagbee is true>>
Your once pretty normal vagina has swollen and no sits prominent between your legs
<<elseif $puffybee is true>>
Your areola has swollen and you now have puffy nipples
<</if>>
[[stand up->3D]]
<<set $beetrans to true>>You approach the freezer and notice a note hastily taped to its door. As you read, it becomes clear that this is no ordinary experiment:
Rules of the Competition: Participants: Dr. Fiona and Dr. Marcus
Objective: Create the best transformation potion to enhance our sex life.
Rules:
No permanent changes! All potions must wear off within 24 hours.
Equal dosages. Both participants must drink the same amount, no cheating!
No interfering with the other's potion. That means no sabotaging ingredients, Marcus!
Must be safe for consumption. Lab-grade only, no toxic mutations.
Winner gets to choose the next fantasy scenario.
Test potions go in the freezer. Label clearly with effects and warnings.
The note ends with a playful scrawl:
"You're going down, Marcus! 😉"
[[open the freezer->freezer]]
[[leave the freezer be->2C]] You go to the left part of the laboratory.
There is nothing standing out to you, as it is filled with beakers, and coils.
On a desk in the middle there are some documents.
<<linkreplace" read the documents">>
"The serum worked even better than expected! Marcus's... ahem, member grew significantly longer, and the texture was surprisingly pleasant. It felt amazing firm, yet with just the right amount of flexibility. He didn't complain, obviously, and we both enjoyed the results thoroughly."
"I'm starting to wonder if I can take this further. Maybe some slight modifications next time, like bumps or ridges? That might add an interesting sensation, something more... intense. I’ll have to tweak the formula. I can’t wait to test this on him again."
"Need to run more trials... for science, of course."
Beneath this vivid description, you see a detailed hand-drawn picture of Marcus’s altered anatomy. The sketch is surprisingly meticulous, showing not only the size but potential future additions like small bumps and textures, complete with notes on how they might improve the overall experience.
You must admit that it looks appealing, and you feel a little tingle in your nether region while looking at the drawing.
<</linkreplace>>
[[leave this side of the lab->2C]] You go to the right part of the laboratory.
There is nothing standing out to you, as it is filled with beakers, and coils.
On a desk in the middle there are some documents.
<<linkreplace"read the paper">>
"I’ll admit it
Fiona’s potion worked far better than mine. I was aiming for something similar, but the results were... underwhelming. My idea to enhance her sensitivity didn't have the desired effect, and frankly, it didn't work as expected. They work only a little bit with some side effects.."
"Meanwhile, she's basking in her victory. I’ll need to up my game if I’m going to compete with her on this one."<<if $freezervial is false>>
You see under some papers a vial.
[[Drink the vial->freezerdrink]]<</if>><</linkreplace>>
[[Leave this side->2C]]You open the freezer, expecting to see the mysterious vials, but to your surprise, it's completely empty. Inside, there’s only a small note taped to the back wall. The message is stern and official:
Notice: This experiment was not authorized by the facility. All vials have been confiscated and transferred to secure storage for safety reasons. For further inquiries, please contact the administration.
However, just below the note, sitting on the cold metal shelf, is a screwdriver, almost as if it had been left behind by someone in a hurry.
[[Leave the freezer alone->2C]] <<if $freezer is true>>
[[see if you maybe can turn the freezer off->freezeroff]]
<</if>><<linkreplace"take the screwdriver">>
You took the screwdriver
<<set $screwdriver to true>>
<</linkreplace>>You look behind the freezer. The buzzing sound grows louder as you approach. Bending down, you spot the plug tucked behind the freezer. With a firm tug, you pull it out of the socket. The hum of the machine stops abruptly, and the room falls into a silence.
[[Step away from the freezer->2C]]
<<set $freezer to false>>
<<set $power to $power +1>>You uncork the vial, the liquid inside emitting a faint, chemical scent. Without hesitation, you down the potion. Almost instantly, a wave of heat courses through your body. It starts slowly but quickly intensifies, radiating outward from your core. You fall to your knees, gasping as the heat concentrates in your lower abdomen and nether regions.
Your muscles tense as if responding to some internal surge, and you feel a strange heaviness spreading throughout your body. It’s not just in your chest and limbs, your entire form seems to be gaining weight. Every sensation is heightened, but the overwhelming heat pulsating through your groin is unlike anything you’ve ever felt.
You groan as your body continues to change, the effects of the potion twisting through you.
<<set $chubby to true>>
[[Try to stand and examine yourself->drinkfre2]]
<<set $breast to $breast +1>>As you struggle to stand, you notice the changes in your body. You’ve gained noticeable weight, your form now softer and chubbier. The heat coursing through you has settled intensely in your lower abdomen, particularly around your vagina, which feels like it's burning with overwhelming sensitivity.
Curiosity and the overwhelming sensation push you to explore the changes further. Your hands roam over your altered body, tracing the new curves, until you reach your vagina. The heat and sensitivity are unbearable, and without thinking, you begin touching yourself, tracing the edges of your vagina and massage your swollen breasts
The intensity grows rapidly, each touch sending waves of pleasure through your entire body. Before you know it, you’re consumed by the sensation, and in a moment of overwhelming release, you erupt in a massive, shuddering orgasm, leaving you breathless on the floor.
[[Bathe in the afterglow->drinkfre3]]After it's over, you find yourself lying on the floor, basking in the afterglow. Your body feels exhausted, your breathing slowly returning to normal as the sensations fade. Once you've recovered, you notice that your weight has returned to normal, the strange heat that had consumed you now completely gone.
A flush of embarrassment creeps over you as you think back on what just happened, and you can't help but blush a bit.
<<set $freezervial to true>>
[[stand up->2C]]
<<set $breast to $breast -1>>
<<set $chubby to false>>The shadow looks at you strangely, as it does not really understand what you want from it.
<span style="color: violet;">You...............want?</span>
<<linkreplace "Yes!">>
<span style="color: violet;">Not..................free</span>
<<if $juice is true>>
<<linkreplace "Give it the juice you have">>
The creature walks into a corner and comes back, handing you a pair of panties.
<<set $panty to 2>>
<<linkreplace "No, not that. I want the battery">>
The creature looks at you strangely.
<span style="color: violet;">You...............want...........shiny?</span>
<<linkreplace "Yes!">>
<span style="color: violet;">You...............stop.................hurt!</span>
It seems it wants you to disable the machine.
[[Disable the machine->m4]]
[[Leave the shadow be->l4]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You have nothing to give.
[[leave->level2]]
<</if>>
<</linkreplace>>
As you hold up the delicate white panties, you notice they are made from a sheer, almost translucent fabric, you decide to try them on, as they are better than wearing nothing.
Carefully, you slide them up your legs, feeling the cool, smooth material against your skin. The panties fit snugly but comfortably, their transparency revealing most of your sensitive part.
You somehow feel more exposed than before.
While wearing your panties. You discover a small, hidden button on the side of the panties, partially obscured by the fabric. Next to it is a sticky note that reads, “Do not press.” Despite the warning, your curiosity gets the better of you, and you press the button.
Immediately, the room plunges into darkness. The silence is profound, and you’re left in complete uncertainty about what might happen next.
When the lights flicker back on, you find that the creature has vanished without a trace. You glance around, disoriented but resolute.
You are not sure if that was the right call to make
With the room now empty, you walk into the containment cell and retrieve the battery that was previously housed there.
<<set $battery to true>>
<<set $creaturechoice to true>>
<<set $creature to true>>
[[leave the room->level2]] As you hold up the delicate white panties, you notice they are made from a sheer, almost translucent fabric, you decide to try them on, as they are better than wearing nothing.
Carefully, you slide them up your legs, feeling the cool, smooth material against your skin. The panties fit snugly but comfortably, their transparency revealing most of your sensitive part.
You somehow feel more exposed than before.
[[You leave the creature behind and walk out of the room.->level2]]
<<set $panty to 2>>
<<set $creaturechoice to true>>This is the end of Version 0.2
Version 0.3 will be available next month.
Thank you for playing.
Did you find all the stuff in Version 0.2?
Maybe something different will happen if you do a different choice :)