<<include "Initializator">>@@.big-name;
Well come!
@@
@@.text-normal;Hello, this is our first game, on average there will be updates within 1-2 weeks. First we will work on the main content, and then on the DLS. I hope you enjoy the game, if you see any errors, write to me on Discord.@@
@@.text-normal;So far, 800+ gifs of various content have been added to the game.
The prologue for each girl will be different, the main storyline will not be much different in the first versions of the game. Depending on your feedback we will make certain changes, we appreciate your help in the development of this game.@@
@@.text-normal;If you like the game, support its development <a href="https://patreon.com/SirenTeam?fan_landing=true" target="_blank">Patreon!</a>@@
@@.text-normal;Have a nice game, I hope you enjoy it.@@
@@.money-minus;The main functionality will be available after passing the prologue (activation of cheats in your room)@@
<<button [[I`m 18+|Im18]]>><</button>>
<<button [[I'm not 18+]]>><</button>><img src="images/avatar.png" width="200" height="200" alt="Avatar">
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Actions: $actionCounter</span>
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Money: $money $</span>
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Corruption: $corruption</span>
<progress @value="$corruption" min ="0" max="200"></progress>
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Fitness: $Fitness</span>
<progress @value="$Fitness" min ="0" max="200"></progress>
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Beauty: $Beauty</span>
<progress @value="$Beauty" min ="0" max="100"></progress>
<div class="image-row">
<div class="image-container">
<a data-passage="Natasha Prolog" class="link-internal link-image">
<img src='images/girl1.png' height="550">
</a>
<p class="image-description">Choose me.</p>
</div>
<div class="image-container">
<a data-passage="Xuila prolog" class="link-internal link-image">
<img src='images/girl2.png' height="550">
</a>
<p class="image-description">In the future release...</p>
</div>
</div>
<div class="image-row">
<div class="image-container">
<a data-passage="Ciganka prolog" class="link-internal link-image">
<img src='images/girl3.png' height="550">
</a>
<p class="image-description">In the future release...</p>
</div>
<div class="image-container">
<a data-passage="Bivshaya Vani prolog" class="link-internal link-image">
<img src='images/girl4.png' height="550">
</a>
<p class="image-description">In the future release...</p>
</div>
</div>Are you sure?
<<button [[No|Im18]]>><</button>>
<<button [[Yes! Back to the beginning... |Intro]]>><</button>>
<<include "Global Variables">><<set $imagechoice to 0>> <!-- Это переменная для выбора рандомной картинки --><<set $random to 0>><<set $avatar = 'images/avatar.png'>><!-- Это стандартный аватар до выбора перса --><<set $clothes1 = 'clothes/work/pl/d21.png'>><<set $clothes2 = 'clothes/work/pl/d22.png'>><<set $clothesZapomnil1 = 'clothes/work/pl/d21.png'>><<set $clothesZapomnil2 = 'clothes/work/pl/d22.png'>><!-- Это переменные для одежды игрока --><<set $money = 0 >><<set $corruption = 0 >><<set $Fitness = 0 >><<set $Beauty = 0 >><!-- Это переменные игрока левая панель--><<set $dancing =0 >><<set $hotdancing =0 >><<set $poledancing =0 >><!-- Это переменные игрока правая панель--><<set $storyNextLocationBlocker = 0>><<set $visitedPassages = []>><<set $corruptionPassages = {}>><!-- Это массивы для проверки уникальности посещения пассажа --><<set $escapeRouteWindow to "???">><<set $escapeRouteDoor to "???">><<set $escapeRouteKey to "???">><!-- Это методы побега --><<set $actionCounter = 5>><!-- Это счётчик тренировок --><<set $days = 0>><<set $fatherRespect = 0>><<set $fatherCorr = 0>><<set $motherRespect = 0>><<set $motherCorr = 0>><<set $brotherRespect = 0>><<set $brotherCorr = 0>><!-- Уважуха от родни и их коррупция--><<set $workedORnot = 0>><<set $workedexperience = 0>><<set $povishenie1 = 0>><<set $povishenie2 = 0>><<set $povishenie3 = 0>><<set $povishenie7 = 0>><<set $povishenie4 = 0>><<set $povishenie5 = 0>><<set $povishenie6 = 0>><<set $bossMood = 100>><<set $clients = 0>><<set $cafeclosed = 0>><!-- Всё что связано с работой --><<set $tips = 0>><<set $salary = 20>><<set $additionalTips =0>><!-- Кухня --><<set $food = 0>><<set $canEat = 1>><<set $prologue1 = 0>><<set $workdialog = 0>><<set $motherDialogue = 0>><<set $dildo =0>><<set $camera =0>><<set $subs =0>><<set $is_pomitaya = 1>><<set $is_coffee = 1>><<set $povishenieCounter =0>><<set $v0 = 'clothes/work/verh/v0.png'>><<set $v0B = 0>><<set $v1 = 'clothes/work/verh/v1.png'>><<set $v1B = 0>><<set $v2 = 'clothes/work/verh/v2.png'>><<set $v2B = 0>><<set $v3 = 'clothes/work/verh/v3.png'>><<set $v3B = 0>><<set $v4 = 'clothes/work/verh/v4.png'>><<set $v4B = 0>><<set $v5 = 'clothes/work/verh/v5.png'>><<set $v5B = 0>><<set $v6 = 'clothes/work/verh/v6.png'>><<set $v6B = 0>><<set $v7 = 'clothes/work/verh/v7.png'>><<set $v7B = 0>><<set $v8 = 'clothes/work/verh/v8.png'>><<set $v8B = 0>><<set $v9 = 'clothes/work/verh/v9.png'>><<set $v9B = 0>><<set $v10 = 'clothes/work/verh/v10.png'>><<set $v10B = 0>><<set $v11 = 'clothes/work/verh/v11.png'>><<set $v11B = 0>><<set $v12 = 'clothes/work/verh/v12.png'>><<set $v12B = 0>><<set $v13 = 'clothes/work/verh/v13.png'>><<set $v13B = 0>><<set $v14 = 'clothes/work/verh/v14.png'>><<set $v14B = 0>><<set $v15 = 'clothes/work/verh/v15.png'>><<set $v15B = 0>><<set $v16 = 'clothes/work/verh/v16.png'>><<set $v16B = 0>><<set $v17 = 'clothes/work/verh/v17.png'>><<set $v17B = 0>><<set $v18 = 'clothes/work/verh/v18.png'>><<set $v18B = 0>><<set $v19 = 'clothes/work/verh/v19.png'>><<set $v19B = 0>><<set $v20 = 'clothes/work/verh/v20.png'>><<set $v20B = 0>><<set $n0 = 'clothes/work/niz/n0.png'>><<set $n0B = 0>><<set $n1 = 'clothes/work/niz/n1.png'>><<set $n1B = 0>><<set $n2 = 'clothes/work/niz/n2.png'>><<set $n2B = 0>><<set $n3 = 'clothes/work/niz/n3.png'>><<set $n3B = 0>><<set $n4 = 'clothes/work/niz/n4.png'>><<set $n4B = 0>><<set $n5 = 'clothes/work/niz/n5.png'>><<set $n5B = 0>><<set $n6 = 'clothes/work/niz/n6.png'>><<set $n6B = 0>><<set $n7 = 'clothes/work/niz/n7.png'>><<set $n7B = 0>><<set $n8 = 'clothes/work/niz/n8.png'>><<set $n8B = 0>><<set $n9 = 'clothes/work/niz/n9.png'>><<set $n9B = 0>><<set $n10 = 'clothes/work/niz/n10.png'>><<set $n10B = 0>><<set $n11 = 'clothes/work/niz/n11.png'>><<set $n11B = 0>><<set $n12 = 'clothes/work/niz/n12.png'>><<set $n12B = 0>><<set $n13 = 'clothes/work/niz/n13.png'>><<set $n13B = 0>><<set $n14 = 'clothes/work/niz/n14.png'>><<set $n14B = 0>><<set $d11 = 'clothes/work/pl/d11.png'>><<set $d12 = 'clothes/work/pl/d12.png'>><<set $d1B = 0>><<set $d21 = 'clothes/work/pl/d21.png'>><<set $d22 = 'clothes/work/pl/d22.png'>><<set $d2B = 0>><<set $d31 ='clothes/work/pl/d31.png'>><<set $d32 = 'clothes/work/pl/d32.png'>><<set $d3B = 0>><<set $d41 = 'clothes/work/pl/d41.png'>><<set $d42 = 'clothes/work/pl/d42.png'>><<set $d4B = 0>><<set $d51 = 'clothes/work/pl/d51.png'>><<set $d52 = 'clothes/work/pl/d52.png'>><<set $d5B = 0>><<set $d61 = 'clothes/work/pl/d61.png'>><<set $d62 = 'clothes/work/pl/d62.png'>><<set $d6B = 0>><<set $d71 = 'clothes/work/pl/d71.png'>><<set $d72 = 'clothes/work/pl/d72.png'>><<set $d7B = 0>><<set $d81 = 'clothes/work/pl/d81.png'>><<set $d82 = 'clothes/work/pl/d82.png'>><<set $d8B = 0>><<set $d91 = 'clothes/work/pl/d91.png'>><<set $d92 = 'clothes/work/pl/d92.png'>><<set $d9B = 0>><<set $d101 = 'clothes/work/pl/d101.png'>><<set $d102 = 'clothes/work/pl/d102.png'>><<set $d10B = 0>><<set $d111 = 'clothes/work/pl/d111.png'>><<set $d112 = 'clothes/work/pl/d112.png'>><<set $d11B = 0>><<set $d121 = 'clothes/work/pl/d121.png'>><<set $d122 = 'clothes/work/pl/d122.png'>><<set $d12B = 0>><<set $d131 = 'clothes/work/pl/d131.png'>><<set $d132 = 'clothes/work/pl/d132.png'>><<set $d13B = 0>><<set $d141 = 'clothes/work/pl/d141.png'>><<set $d142 = 'clothes/work/pl/d142.png'>><<set $d14B = 0>><<set $d151 = 'clothes/work/pl/d151.png'>><<set $d152 = 'clothes/work/pl/d152.png'>><<set $d15B = 0>><<set $d161 = 'clothes/work/pl/d161.png'>><<set $d162 = 'clothes/work/pl/d162.png'>><<set $d16B = 0>><<set $d171 = 'clothes/work/pl/d171.png'>><<set $d172 = 'clothes/work/pl/d172.png'>><<set $d17B = 0>><<set $d181 = 'clothes/work/pl/d181.png'>><<set $d182 = 'clothes/work/pl/d182.png'>><<set $d18B = 0>><<set $d191 = 'clothes/work/pl/d191.png'>><<set $d192 = 'clothes/work/pl/d192.png'>><<set $d19B = 0>><<set $d1 = 'clothes/d1.png'>>
<<set $d2 = 'clothes/d2.png'>><<set $d3 = 'clothes/d3.png'>><<set $d4 = 'clothes/d4.png'>><<set $d5 = 'clothes/d5.png'>><<set $d6 = 'clothes/d6.png'>><<set $d7 = 'clothes/d7.png'>><<set $d8 = 'clothes/d8.png'>><<set $d9 = 'clothes/d9.png'>><<set $d10 = 'clothes/d10.png'>><<set $d11 = 'clothes/d11.png'>><<set $d12 = 'clothes/d12.png'>><<set $d13 = 'clothes/d13.png'>><<set $d14 = 'clothes/d14.png'>><<set $d15 = 'clothes/d15.png'>><<set $d16 = 'clothes/d16.png'>><<set $d17 = 'clothes/d17.png'>><<set $d18 = 'clothes/d18.png'>><<set $d19 = 'clothes/d19.png'>><<set $lightCheatmoney = 0>><<set $lightCheatcorruption = 0>><<set $lightCheatbeauty = 0>><<set $lightCheatfitness = 0>><<set $lightCheatworkedexperience = 0>><<set $mediumCheatmoney = 0>><<set $mediumCheatcorruption = 0>><<set $mediumCheatbeauty = 0>><<set $mediumCheatfitness = 0>><<set $mediumCheatworkedexperience = 0>><<set $mediumCheatdancing = 0>><<set $hardCheatmoney = 0>><<set $hardCheatcorruption = 0>><<set $hardCheatbeauty = 0>><<set $hardCheatfitness = 0>><<set $hardCheatworkedexperience = 0>><<set $hardCheatdancing = 0>><<set $hardCheatsexydancing = 0>><<set $choosenPerson = 0>><<set $quest1 = "">><<set $quest2 = "">><<set $quest3 = "">><<set $quest4 = "">><<set $quest5 = "">><<set $quest6 = "">><<set $quest7 = "">><<set $quest8 = "">><<set $quest9 = "">><<set $quest10 = "">><<set $quest11 = "">><<set $quest12 = "">><<set $dialogueTrue = 0>><<set $BeautyPluser = 0>><<set $workOdezda = 0>><<set $odezdaBeautyPluser = 0>><!-- //<<set $avatar = setup.ImagePath + 'girl2.jpg'>> -->
@@.text-normal;This character will be available in new versions@@
<<button [[Return to selection|Im18]]>><</button>><!-- //<<set $avatar = setup.ImagePath + 'girl3.jpg'>> -->
@@.text-normal;This character will be available in new versions@@
<<button [[Return to selection|Im18]]>><</button>><!-- //<<set $avatar = setup.ImagePath + 'girl4.jpg'>> -->
@@.text-normal;This character will be available in new versions@@
<<button [[Return to selection|Im18]]>><</button>>[[HELP]]
[[Become Patreon]]@@.text-normal;Do you really need help? Don't be ridiculous, start playing, you know what to do.@@
<<button [[Leave|Intro]]>><</button>>@@.text-normal;Did you enjoy the game and want more content? Support us!@@
<a href="https://patreon.com/SirenTeam">Patreon!</a>
@@.text-normal;Are you tired of grind? In vain, because we tried that would diversify the content. But you can always support us because you are generous.@@
<<button [[Leave|Intro]]>><</button>>@@.text-normal;This is an expensive house, with different rooms, each of which hides its own secrets and stories. The majestic hall welcomes guests with its luxury, and each room seems to represent a different aspect of life in this place.@@
@@.specbutton;<<button [[Your room]]>><</button>>@@
@@.specbutton;<<button [[Gym|Gym 1]]>><</button>>@@
@@.specbutton;<<button [[Room|Room 1]]>><</button>>@@
@@.specbutton;<<button [[Take a shower|Room 2]]>><</button>>@@
<<if $storyNextLocationBlocker is 4>>
@@.specbutton;<<button [[Basement]]>><</button>>@@
<</if>>
<<button [[Escape|Exit]]>><</button>>@@.text-normal;This is your room, it's not the worst room you've been in. At least this isn't a basement where you could sit in a cage.
In the distance you see a familiar mountain. This thought makes you happy, it means your city is nearby.@@
<<set $quest1 ="Find all the escape routes and get out of here.">>
@@.specbutton;<<button [[Sleep]]>><</button>>@@
@@.specbutton;<<button [[Window]]>><</button>>@@
@@.specbutton;<<button [[Think about an escape plan]]>><</button>>@@
<<link "Leave">>
<<set $randomResult = random(1, 10)>>
<<if $randomResult > 7>>
<<goto "kidnappers' home">>
<<else>>
<<goto "Guard`s room">>
<</if>>
<</link>>@@.text-normal;I need to look around this house to see what escape routes are available to me.@@
@@.text-normal;$escapeRouteWindow
$escapeRouteDoor
$escapeRouteKey@@
<<button [[Leave|Your room]]>><</button>><<if $days < 10 >>@@.text-normal;You left without strength, and fell into a deep sleep, and you started having interesting dreams, but you only remember fragments.@@
<<set $imagechoice to random(61)>><<set $imagechoicevariable = "img/9 porn/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
<<set $days += 1>>
<<set $actionCounter = 5>>
<<else>>
<<goto SexualRabstvo>>
<</if>>
<<button [[Leave|Your room]]>><</button>>@@.text-normal; You overhear the dialog that he will be taken away in ten days. These words make your ears pop and your heart start to pound. Time is inevitably running out and you need to act faster than ever@@
<<button[[Leave|kidnappers' home]]>><</button>>@@.text-normal;Under the warm stream of water, I feel the tension leave my muscles. The warm moisture envelops me, soothing my mind and body. I savour the moment of tranquility, letting the water wash away the fatigue and stresses of the day@@
<<linkreplace "I think someone's trying to get in">>
@@.speech-guard;Guard:How did you get out of your room?!@@
@@.speech-mia;Mia:I just wanted to....@@
@@.speech-guard;Guard:Nobody said you could, and now you're going to pay for your mistake!@@
<<set $imagechoice to random(22)>><<set $imagechoicevariable = "img/9 bathroom/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
<<set $days += 1>>
<</linkreplace>>
<<button[[Leave|kidnappers' home]]>><</button>><<if $visitedPassages.indexOf("Exit") == -1>>
@@.text-normal;You found a door, it seems there is your way to escape behind it, but after several attempts it became clear that without the key you can not do that, so what's next?@@
@@.find-something-new;You found an escape route!@@
<<set $escapeRouteDoor = "Escape through the door">>
<<set $visitedPassages.push("Exit")>>
<<set $storyNextLocationBlocker += 1>>
<<else>>
<<if $escapeRouteKey == "???">>
@@.text-normal;To open this door, I need to find the key. Maybe I can find it in the basement?@@
<<else>>
@@.text-normal;I've got the key, let's get out of here.@@
<<button [[You ran away]]>><</button>><</if>><</if>>
<<button[[Leave|kidnappers' home]]>><</button>><<if $actionCounter == 0>>@@.text-normal;You're tired, you need to rest@@<<else>><<set $actionCounter -= 1>>
<<set $imagechoice to random(10)>>
<<if $imagechoice > 9>>
@@.find-something-new;You found the key to escape!@@
<<set $escapeRouteKey = "Escape using the key">>
<<else>>
@@.text-normal;After checking a couple of things, you didn't find anything useful@@
<</if>><</if>>
<<button[[Leave|kidnappers' home]]>><</button>>@@.succesfull-something;You've successfully fled from the house. Now, you find yourself at a crossroads with two distinct options:@@
<<set $quest1 = "You need to get to the city.">>
@@.text-normal; To your left lies a thick forest. The towering trees seem to form an impenetrable wall of greenery. Sunlight barely filters through the dense foliage, and the air is cool and refreshing. The forest path promises an adventure through nature's untouched beauty, but it also conceals the mysteries and potential dangers that lurk within its shadowy depths.@@
<<button [[The Forest Path|Forest]]>><</button>>
@@.text-normal; To your right, there's a well-paved highway. It stretches out before you, glistening under the clear blue sky. The road looks inviting and straightforward, with the promise of a faster journey and potential help from passing vehicles.@@
<<button[[The Highway|Highway]]>><</button>>@@.text-normal;You've opted for the highway path. As you walk along the rain-soaked road, you can't help but think about the possibility of catching a ride. Hitchhiking might be your best chance to make a quick escape or find some assistance. The occasional passing car offers hope, and you consider extending your thumb and hoping for a kind-hearted traveler to pick you up.@@
<<button[[Catch a ride]]>><</button>>@@.text-normal;You stood by the highway, and as luck would have it, only one car pulled over. The driver appeared to be a serious-looking man. After you got into the car, he said:@@
@@.speech-guard; I don't do this for free. You'll have to pay for the ride.@@
@@.text-normal;You hesitated for a moment, then replied:@@
@@.speech-mia;I don't have money on me, but I can give you what you want. Please, I really need to get out of here.@@
<<button[[Refuse|The end]]>><</button>>
<<linkreplace "Sex...">>
[img[oneTimeGif/17.gif]]
@@.text-normal;You decide to return the man's favor. An hour later, he drops you off in the center of a busy city, exactly where you wanted to go.@@
@@.corruption-change;Corruption +1@@<<set $corruption += 1>>
<<button[[One hour later|Sex...]]>><</button>>
<</linkreplace>>
<<linkreplace "End of prologue">>@@.text-normal;As you step out of his car, passersby bustle around you, cars rush through the streets, and skyscrapers rise high into the sky. You feel like you are in the middle of nowhere and your adventure is just beginning. Now you have the opportunity to go further, to search for answers and solve the mysteries of this city.@@
<<button[[Wake up|Wake up 1]]>><</button>>
<</linkreplace>><<button[[House]]>><</button>>
<<if $cafeclosed > 0>>
<<link "Cafe. (Closed for $cafeclosed days)">><</link>>
<<else>>
<<button[[Cafe]]>><</button>>
<</if>>
<<button[[Fitness Centre|Фитнес центр]]>><</button>>
<<button[[Park|Парк]]>><</button>>
<<button[[Mall]]>><</button>>
<<button[[The loft (In the future releases)|City]]>><</button>>
<<button[[Red light district (In the future releases)|City]]>><</button>>
<<button[[Uncle house (In the future releases)|City]]>><</button>>
<<set $clothes1 = $clothesZapomnil1>><<set $clothes2 = $clothesZapomnil2>>
<<button[[College Avenue (In the future releases)|City]]>><</button>>
[[School]]
[[University]]
<<button[[Leave|City]]>><</button>>@@.text-normal;The fitness center in the city center is a place for a variety of physical activities. Here you can practice dancing under the guidance of experienced instructors or on your own, as well as delve into the world of sports with a trainer. Men who also visit the center are ready to help and support you. You can take dance here.@@
@@.text-normal;Every 25 fitness gives you +5 beauty.@@<<set $clothes1 = 'clothes/work/pl/d131.png'>><<set $clothes2 = 'clothes/work/pl/d132.png'>>
@@.specbutton;<<button[[Solo training]] (+1 Fitness)>><</button>>@@
<<if $money <25>>
<<link "With a trainer. (25 money needed)">><</link>>
<<else>>
@@.specbutton;<<button[[With a trainer]] (+3 Fitness)>><</button>>@@
<</if>>
@@.specbutton;<<button[[Get help from the men]] (+2 Fitness)>><</button>>@@
@@.specbutton;<<button[[Dancing class (In the future releases)|Фитнес центр]]>><</button>>@@
<<button[[Leave|City]]>><</button>>@@.text-normal;This park is a real harbor in the heart of the city. There are no bright fountains or complex landscapes here, it is just a cozy hideaway amidst the hustle and bustle of the city. Green trees form dense shady alleys, flowers bloom in spring, and the air is filled with the scent of freshness. People come here to simply enjoy nature, take a walk or sit on a bench, retreating into their thoughts to the singing of birds and the sound of leaves.@@
@@.specbutton;<<button[[Running in the park]]>><</button>>@@
@@.specbutton;<<button[[Take a walk]]>><</button>>@@
@@.specbutton;<<button[[Resting on a bench]]>><</button>>@@
@@.specbutton;<<button[[Walk in the forest]]>><</button>>@@
@@.specbutton;<<button[[Bits of memory (In the future releases)|Парк]]>><</button>>@@
<<button[[Leave|City]]>><</button>>@@.specbutton;<<button[[Your room|Your room 1]]>><</button>>@@
@@.specbutton;<<button[[Parents room|Parents room 1]]>><</button>>@@
@@.specbutton;<<button[[Living room]]>><</button>>@@
@@.specbutton;<<button[[Kitchen|Kitchen 1]]>><</button>>@@
@@.specbutton;<<button[[Bathroom|Bathroom 1]]>><</button>>@@
@@.specbutton;<<button[[Pool (In the future releases)|House]]>><</button>>@@
@@.specbutton;<<button[[Brother's room (In the future releases)|House]]>><</button>>@@
<<set $clothes1 = $clothesZapomnil1>><<set $clothes2 = $clothesZapomnil2>>
@@.specbutton;<<button[[Basement (In the future releases)|House]]>><</button>>@@
<<button[[Leave|City]]>><</button>>@@.specbutton;<<button[[Clothing Store|ClothingStore]]>><</button>>@@
@@.specbutton;<<button[[Sex shop]]>><</button>>@@
@@.specbutton;<<button[[Electronics store]]>><</button>>@@
@@.specbutton;<<button[[Sexy clothing store (In the future releases)|Mall]]>><</button>>@@
@@.specbutton;<<button[[Toilets (In the future releases)|Mall]]>><</button>>@@
<<button[[Leave|City]]>><</button>><<button[[Leave|City]]>><</button>>не в этой версии, будет как dls
<<button[[Leave|City]]>><</button>>@@.text-normal;You have entered your room. With your gaze you assess the cozy nook where everything is in its place. Books are stacked neatly on the shelves and the carpet softly muffles your footsteps. The room is filled with your personal memories and items that reflect your personality and interests. Here you can relax and be with yourself and do many things, all that's left is to choose what.@@
@@.specbutton;<<button[[Sleep|Sleep 1]]>><</button>>@@
@@.specbutton;<<button[[Dancing]]>><</button>>@@
@@.specbutton;<<button[[Wardrobe|Wardrobe1]]>><</button>>@@
@@.specbutton;<<button[[Laptop]]>><</button>>@@
@@.specbutton;<<button[[Masturbation|Masturbation 1]]>><</button>>@@
<<button [[Cheats]]>><</button>>
<<button[[Leave|House]]>><</button>><<if $visitedPassages.indexOf("Kitchen 1") == -1>>
<<set $visitedPassages.push("Kitchen 1")>>
@@.text-normal;In the kitchen. The family sits around the table eating breakfast. Mia looks exhausted. Clearly not going to touch the food@@
@@.speech-dad;Dad: Mia, how much money do you have left after last night's party?@@
@@.speech-mia;Mia: I don't know, I didn't count it@@
@@.speech-mom;Mom: How could you count if you lost your wallet yesterday. This is not the first time and we can no longer ignore this problem@@
@@.speech-dad;Dad: *strictly* We're not giving you another penny of pocket money. You have to learn to be more responsible@@
@@.speech-mia;Mia: *inwardly shaking voice* But.... but I promise to be more careful, please!@@
@@.speech-mom;Mom: No, Mia. This is serious. You're an adult now and you have to take responsibility for your actions. We won't turn a blind eye to your mistakes anymore@@
@@.speech-dad;Dad: And maybe it's time to think about work. You've relied on us for too long. Now you have to find your own ways in life@@
@@.text-normal;You have finished your meal. Dad beckons Mia over to him, smiling.@@
@@.speech-dad;Dad: *winks* Here's 150 for you. Until you get a job. But remember, this is the last time.@@
@@.speech-mia;Mia: *smiles, clutching the money to herself* Thank you. I pledge to start looking for a job right away@@
@@.succesfull-something;Money +150@@
<<set $fatherRespect +=3>><<set $money +=150>><<else>>@@.text-normal;You have entered the kitchen. There are kitchen utensils and appliances all around you. The stove is ready to be used, and the food and utensils are laid out on the table. Your gaze glides over the prepared ingredients, telling you what kind of magic you will create in this kitchen today.@@
<div style="text-align: left;">
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Food: $food</span>
<progress @value="$food" min="0" max="10"></progress>
</div>
@@.specbutton;<<button[[Eat|Eat]]>><</button>>@@
@@.specbutton;<<button[[Cooking|Cooking]]>><</button>>@@
@@.specbutton;<<button[[Eat with your family|EatFamily]]>><</button>>@@
<<if $workdialog == 1>>
@@.specbutton;<<button[[Talk about work|TalkWorkDialogue]]>><</button>><</if>><</if>>
<<button[[Leave|House]]>><</button>><<button[[Leave|House]]>><</button>><<button[[Leave|House]]>><</button>>@@.text-normal;His brother's room was full of posters of his favorite music bands, the desk was stacked with various gadgets, and a collection of toys and books stood on a shelf. It smelled like some kind of sweet scented fragrance. His brother was sitting at his PC, absorbed in his own business.@@
@@.find-something-new;In future updates, a story will be made, as well as the ability to switch and play as the brother.@@
<<button[[Leave|House]]>><</button>><<if $motherRespect >19>><<if $dialogueTrue ==0>><<set $quest8 = "Talk to your mom (in your parents' room).">><</if>><</if>><<if $motherRespect >19 and $motherDialogue <3>>
<<button[[Mom, what's wrong?|Mom, what's wrong?]]>><</button>>
<<else>>@@.text-normal;You have entered your parents' room. The space is filled with warm colors and the smell of their favorite scents. The bed is neatly made and the window lets in the soft light of the sun's rays. You feel cozy and safe here, as this is the place where your parents also found peace.@@
<</if>>
<<if $corruption <25 and $fatherCorr <25>>
<<link "Ask your father for money. (Your and Father corruption > 25)">><</link>>
<<else>>
@@.specbutton;<<button[[Ask your father for money|Ask your father for money]]>><</button>>@@
<</if>>
<<if $corruption <50 and $fatherCorr <50>>
<<link "Seduce your father. (Your and Father corruption > 50)">><</link>>
<<else>>
@@.specbutton;<<button[[Seduce your father|Seduce your father ]]>><</button>>@@
<</if>>
<<if $corruption <50 and $motherCorr <50>>
<<link "Seduce your mother. (Your and mother corruption > 50, in the future releases)">><</link>>
<<else>>
@@.specbutton;<<button[[Seduce your mother|Seduce your mother ]]>><</button>>@@
<</if>>
<<button[[Leave|House]]>><</button>>@@.text-normal;You're in the bathroom. The space is filled with light and cleanliness. There are jars of soap and shampoo on the shelves, and the scent of freshness fills the air. The mirror above the sink reflects your reflection and you see your smiling face.@@
@@.specbutton;<<button[[Take a shower|Take a shower]]>><</button>>@@
<<button[[Leave|House]]>><</button>>@@.text-normal;You are in a cozy living room, where the warm light of the lamps creates a peaceful atmosphere. A soft sofa and comfortable armchairs invite you to relax. Bookshelves adorn the walls and a gentle lamp burns in the corner.@@
@@.specbutton;<<button[[Watch TV|TV]]>><</button>>@@
@@.specbutton;<<button[[Yoga|Yoga]]>><</button>>@@
<<set $clothes1 = $clothesZapomnil1>><<set $clothes2 = $clothesZapomnil2>>
@@.specbutton;<<button[[Clean the house|CleanHouse]]>><</button>>@@
<<button[[Leave|House]]>><</button>>[[Сlassroom]]
[[Study hall]]
[[Cafeteria]]
[[Gym]]
[[Library]]
[[Toilets]]
<<button[[Leave|City]]>><</button>>Это уйдёт в длс
[[Футбольчик мальчики походят на качков]]@@.text-normal;You left without strength, and fell into a deep sleep, and you started having interesting dreams, but you only remember fragments.@@
<<set $imagechoice to random(61)>><<set $imagechoicevariable = "img/9 porn/" + $imagechoice + ".gif">><<timed 1s>>[img[$imagechoicevariable]]<</timed>>
<<set $days += 1>><<set $canEat = 1>><<set $is_coffee =1>><<if $Fitness<49>><<set $actionCounter = 3>><<elseif $Fitness>49 and $Fitness<99>><<set $actionCounter = 4>><<elseif $Fitness>99 and $Fitness<149>><<set $actionCounter = 5>><<elseif $Fitness>149>><<set $actionCounter = 6>><</if>><<set $subs -=1>><<if $subs <0>><<set $subs=0>><</if>><<if $cafeclosed> 0 >><<set $cafeclosed -= 1>><</if>><<if $corruption >49>><<set $quest5 = "Raise corruption to 100.">><<elseif $corruption >99>><<set $quest5 = "Raise corruption to 200.">><<elseif $corruption >199>><<set $quest5 = "Quest completed">><</if>><<if $Fitness >49>><<set $quest6 = "Raise Fitness to 100 to get +1 action point.">><<elseif $Fitness >99>><<set $quest6 = "Raise Fitness to 150 to gain +1 action point.">><<elseif $Fitness >149>><<set $quest6 = "Raise Fitness to 200 to gain +1 action point.">><<elseif $Fitness >199>><<set $quest6 = "Quest completed">><</if>><<if $dancing >9>><<set $quest7 = " Learn to dance sexy up to 25 experience.">><<elseif $dancing >24>><<set $quest7 = " Learn to dance on the pylon (in the next updates)">><<elseif $dancing >49>><<set $quest7 = "Quest completed">><</if>><<if $BeautyPluser == 0>><<if $Fitness > 24>><<set $Beauty += 5>> <<set $BeautyPluser += 1>><</if>><<elseif $BeautyPluser == 1>><<if $Fitness > 49>> <<set $Beauty += 5>><<set $BeautyPluser += 1>> <</if>><<elseif $BeautyPluser == 2>><<if $Fitness > 74>><<set $Beauty += 5>><<set $BeautyPluser += 1>><</if>> <<elseif $BeautyPluser == 3>><<if $Fitness > 99>> <<set $Beauty += 5>><<set $BeautyPluser += 1>> <</if>><<elseif $BeautyPluser == 4>> <<if $Fitness > 124>> <<set $Beauty += 5>><<set $BeautyPluser += 1>> <</if>> <<elseif $BeautyPluser == 5>><<if $Fitness > 149>> <<set $Beauty += 5>> <<set $BeautyPluser += 1>><</if>><<elseif $BeautyPluser == 6>> <<if $Fitness > 174>> <<set $Beauty += 5>><<set $BeautyPluser += 1>> <</if>> <<elseif $BeautyPluser == 7>> <<if $Fitness > 199>> <<set $Beauty += 5>> <<set $BeautyPluser += 1>> <</if>><</if>>
<<timed 2s>><<button[[Leave|Your room 1]]>><</button>><</timed>>@@.specbutton;<<button[[Set of clothes|WardrobeSetofclothes]]>><</button>>@@
@@.specbutton;<<button[[Top|WardrobeTop]]>><</button>>@@
@@.specbutton;<<button[[Bottom|WardrobeBottom]]>><</button>>@@
@@.specbutton;<<button[[Mirror]]>><</button>>@@
<<set $clothesZapomnil1 = $clothes1>><<set $clothesZapomnil2 = $clothes2>>
<<button[[Leave|Your room 1]]>><</button>>@@.text-normal;You turn on your laptop, thinking about watching porn, and decide what you're going to help yourself with today.@@
@@.specbutton;<<button[[Hands]]>><</button>>@@
<<if $dildo ==0>>
<<link "Toy set. (You need to buy a toy set)">><</link>>
<<else>>
@@.specbutton;<<button[[Toy set]]>><</button>>@@
<</if>>
@@.specbutton;<<button[[Bind yourself (in the future releases)|Masturbation 1]]>><</button>>@@
<<button[[Leave|Your room 1]]>><</button>><div style="display: flex; flex-direction: row; justify-content: space-between;">
<div style="text-align: center;">
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Dancing: $dancing</span>
<progress @value="$dancing" min ="0" max="10"></progress>
</div>
<div style="text-align: center;">
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Hot dancing: $hotdancing</span>
<progress @value="$hotdancing" min ="0" max="25"></progress>
</div>
<div style="text-align: center;">
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Pole-dancing: $poledancing</span>
<progress @value="$poledancing" min ="0" max="50"></progress>
</div>
</div>
@@.specbutton;<<button[[Regular dances]]>><</button>>@@
<<if $Fitness > 19 and $dancing==10>>
@@.specbutton;<<button[[Sexy dancing]]>><</button>>@@
<<else>>
<<link "Sexy dancing. (20 fitness and dancing skill 10 needed)">><</link>>
<</if>>
@@.specbutton;<<button[[Pole dancing (in the future releases)|Dancing]]>><</button>>@@
<<button[[Leave|Your room 1]]>><</button>><span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Subscribers: $subs</span>
<progress @value="$subs" min ="0" max="200"></progress>
<<if $corruption <99>>
<<link "OnlyFans. (100 corruption needed)">><</link>>
<<else>>
@@.specbutton;<<button[[OnlyFans]]>><</button>>@@
<</if>>
<<button[[Leave|Your room 1]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>><<if $camera ==0>>
@@.text-normal;You open up your laptop and surf the internet looking for something to entertain yourself. But instead of the usual memes, you see that you can earn money on onlyfans. But can you afford to shine your body on the world? What if someone finds out?@@
<<set $actionCounter -=1>>
@@.find-something-new;You need to buy a camera to start making content.@@
<<else>>
@@.text-normal;You open your onlyfans account, and you welcome your viewers.@@<<set $actionCounter -=1>>
<<linkreplace "Hands">>
<<set $imagechoice to random(8)>><<set $imagechoicevariable = "img/solo webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
<<set $money += Math.round((1/10)*($Beauty+$subs))>><<set $imagechoice to random(1)>><<set $subs +=$imagechoice>><<set $onlysalary = Math.round((1/10)*($Beauty+$subs))>>
@@.succesfull-something;Money +$onlysalary@@<</linkreplace>>
<<linkreplace "Toy set">>
<<set $imagechoice to random(16)>><<set $imagechoicevariable = "img/dildo webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
<<set $money += Math.round((1/10)*($Beauty+$subs))>><<set $imagechoice to random(3)>><<set $subs +=$imagechoice>><<set $onlysalary = Math.round((1/10)*($Beauty+$subs))>>
@@.succesfull-something;Money +$onlysalary@@<</linkreplace>>
<<linkreplace "Machine">>
<<set $imagechoice to random(20)>><<set $imagechoicevariable = "img/machine webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
<<set $money += Math.round((1/10)*($Beauty+$subs))>><<set $imagechoice to random(5)>><<set $subs +=$imagechoice>><<set $onlysalary = Math.round((1/10)*($Beauty+$subs))>>
@@.succesfull-something;Money +$onlysalary@@<</linkreplace>>
<</if>><</if>>
<<button[[Leave|Laptop]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>@@.text-normal;You're looking at porn@@<<set $actionCounter -=1>>
<<set $imagechoice to random(61)>><<set $imagechoicevariable = "img/9 porn/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.text-normal;You take the dildo from the shelf, and begin to slowly insert it into yourself feeling every centimeter that penetrates you, increasing the pace each time.@@
<<set $imagechoice to random(16)>><<set $imagechoicevariable = "img/dildo webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption +1@@<<set $corruption +=1>>
<<set $imagechoice to random(100)>>
<<if $imagechoice >50>>
@@.text-normal;You remember that you didn't close the door when it opens, but being in this position, you decide to do nothing and let it go. Let them do whatever they want to you.@@
<<if $imagechoice < 75>>
<<set $imagechoice to random(21)>><<set $imagechoicevariable = "img/9 лесбиянки/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption mom +1@@<<set $motherCorr +=1>>
<<else>>
<<set $imagechoice to random(79)>><<set $imagechoicevariable = "img/9 vaginal/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption dad+1@@<<set $fatherCorr +=1>>
<</if>><</if>>
@@.specbutton;<<button[[More|Toy set]]>><</button>>@@
<</if>>
<<button[[Leave|Masturbation 1]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>
@@.specbutton;<<button[[More|Bind yourself]]>><</button>>@@<<set $actionCounter -=1>>
<</if>>
<<button[[Leave|Masturbation 1]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>
@@.text-normal;You're watching porn@@
<<set $imagechoice to random(61)>><<set $imagechoicevariable = "img/9 porn/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.text-normal;Your hands rushed to pleasure yourself in every possible way until you cum.@@
<<set $imagechoice to random(8)>><<set $imagechoicevariable = "img/solo webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]<<set $actionCounter -=1>>
@@.succesfull-something;Corruption +1@@<<set $corruption +=1>>
@@.specbutton;<<button[[More|Hands]]>><</button>>@@
<</if>>
<<button[[Leave|Masturbation 1]]>><</button>>Кто-то заходитС шансом, или развязалась и вернулась в Bind yourself или кто-то заходит<<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>@@.text-normal;To the rhythmic sounds of the music, I gave myself a real dance session in my room. My body responded to every beat, allowing me to express my emotions through graceful movements. In the rhythm of the music, I forgot about all my worries, immersing myself in the world of dance and freedom.@@<<set $actionCounter -=1>>
<<set $imagechoice to random(3)>><<set $imagechoicevariable = "img/танцы/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Dancing +1@@<<set $dancing+=1>>
<</if>>
@@.specbutton;<<button[[More|Regular dances]]>><</button>>@@
<<button[[Leave|Dancing]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>@@.text-normal;To sexy music, you move your whole body, so that every curve attracts the eye to you.@@
<<if $hotdancing <10 >>
<<set $imagechoice to random(4)>><<set $imagechoicevariable = "img/секси танцы до 10 опыта/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Hot dancing +1@@
<<else>>
<<set $imagechoice to random(5)>><<set $imagechoicevariable = "img/webp танцы после 10 опыта/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
@@.text-normal;You see that you're being watched@@
@@.text-normal;As you make another move, you notice someone watching you through a slightly open door@@
@@.succesfull-something;Hot dancing +1@@
@@.specbutton;<<button[[You decide to walk over and close|Dancing]]>><</button>>@@
@@.specbutton;<<button[[Staring at the door and dancing is still sexy|Staring at the door and dancing is still sexy]]>><</button>>@@
<</if>>
<</if>>
@@.specbutton;<<button[[More|Sexy dancing]]>><</button>>@@
<<button[[Leave|Dancing]]>><</button>>[[More|Pole dancing]]
[[Leave|Dancing]]
[[Leave|School]]
[[Leave|School]]
[[Leave|School]]
[[Leave|School]]
[[Leave|School]]
[[Gloryhole]]
[[Leave|School]]тут будут добавлятся дома людей, которые можно найти по всему городу
<<button[[Leave|City]]>><</button>>
[[Leave|Toilets]]<<if $motherDialogue == 1>>
<<linkreplace "Buy a dress ($200)">>
@@.succesfull-something;You have successfully purchased a dress for your mom.@@<<set $quest8 = "Take the dress to your mom (in your parents' room).">><<set $money -=200>>
<<set $motherDialogue +=1>>
<</linkreplace>>
<</if>>
@@.specbutton;<<button[[Set of clothes|Setofclothes]]>><</button>>@@
@@.specbutton;<<button[[Top]]>><</button>>@@
@@.specbutton;<<button[[Bottom]]>><</button>>@@
<<button[[Leave|Mall]]>><</button>>для того что бы войти, нужен кор
[[Leave|Mall]]<<if $dildo == 0>>
<<linkreplace "Buy a toy set ($200)">>
<<if $money <200>>@@.money-minus;You don`t have enough money.@@
<<else>>
@@.succesfull-something;You have successfully purchased a toy set.@@
<<set $dildo +=1>>
<</if>>
<</linkreplace>>
<</if>>
<<button[[Leave|Mall]]>><</button>><<if $camera == 0>>
<<linkreplace "Buy a camera ($200)">>
@@.succesfull-something;You have successfully purchased the camera.@@
<<set $camera +=1>>
<</linkreplace>>
<</if>>
<<button[[Leave|Mall]]>><</button>>
[[Leave|Mall]]<<if $visitedPassages.indexOf("Try to Find Some Fresh Air") == -1>>
<<set $visitedPassages.push("Try to Find Some Fresh Air")>>
<<set $storyNextLocationBlocker += 1>>
<</if>>@@.text-normal;As the night air brushed against her face, the young woman gracefully made her way out of the lively bar and onto the dimly lit street. She could feel the weight of the evening lifting as she inhaled the crisp, cool air, letting it fill her lungs. The gentle breeze whispered through her hair, carrying with it a sense of freedom and tranquility. Standing on the sidewalk, she closed her eyes for a moment, savoring the peacefulness of the night.@@
<<button [[Approach the Bar]]>><</button>>
@@.text-choice;"You decide to approach the bar and try yet another exotic cocktail. What new flavors await you in this place?"@@
<<button [[Dancing...]]>><</button>>
@@.text-choice;"You notice an intriguing stranger, secluded in a corner. You decide to approach and strike up a conversation. Perhaps this is the beginning of something amazing?"@@
<<if $storyNextLocationBlocker is 3>>
<<button [[One more Cocktail]]>><</button>>
<</if>><<if $visitedPassages.indexOf("Approach a Stranger") == -1>>
<<set $visitedPassages.push("Approach a Stranger")>>
<<set $storyNextLocationBlocker += 1>>
<</if>>@@.text-normal;After a few cocktails, you start feeling more carefree and lighthearted. The music in the club seems to flow through your veins, urging you to let loose and dance. You find an inviting spot on the dance floor, and without hesitation, you start to move to the rhythm of the music.@@
@@.text-normal;As the hours pass, you lose yourself in the music and the company of others on the dance floor. Your body sways gracefully, following the melodies, and your cares seem to melt away.@@
[img[oneTimeGif/7.gif]]
@@.text-normal;People around you begin to notice your captivating dance moves, and some even join you. It's as if the dance floor has become your own world, a place where time stands still, and nothing else matters.@@
<<button [[Approach the Bar]]>><</button>>
@@.text-choice;"You decide to approach the bar and try yet another exotic cocktail. What new flavors await you in this place?"@@
<<button [[Try to Find Some Fresh Air]]>><</button>>
@@.text-choice;"You need a little breather from the crowded party. You decide to try and find your way outside for some fresh air."@@
<<if $storyNextLocationBlocker is 3>>
<<button [[One more Cocktail]]>><</button>>
<</if>><<if $visitedPassages.indexOf("Approach the Bar") == -1>>
<<set $visitedPassages.push("Approach the Bar")>>
<<set $storyNextLocationBlocker += 1>>
<</if>>@@.text-normal;Approaching the Bar, you find yourself in a world of sensory delight. The bar is a masterpiece of liquid artistry, an alchemist's dream manifested. Rows of glistening bottles, each containing a unique elixir, line the shelves, casting a rainbow of hues across the room.@@
@@.text-normal;The bartender, a maestro of mixology, moves with grace and precision, effortlessly crafting cocktails that are both visually stunning and tantalizing to the palate. The aroma of freshly squeezed citrus, aromatic herbs, and aged spirits hangs in the air, weaving an olfactory tapestry that beckons your senses.@@
[img[oneTimeGif/3.gif]]
@@.text-normal;This part of the club feels different, more intimate, as if it holds secrets and stories waiting to be discovered. Soft, ambient lighting casts a warm glow, and the low hum of conversation creates a comforting background melody.@@
@@.text-normal;Amidst the inviting ambiance, you notice a cozy corner seat, upholstered in rich velvet, that seems to call your name. It's a place where you can observe the artistry of the bar while enjoying your own private moments.@@
[img[oneTimeGif/6.gif]]
<<button [[Try to Find Some Fresh Air]]>><</button>>
@@.text-choice;"You need a little breather from the crowded party. You decide to try and find your way outside for some fresh air."@@
<<button [[Dancing...]]>><</button>>
@@.text-choice;"You notice an intriguing stranger, secluded in a corner. You decide to approach and strike up a conversation. Perhaps this is the beginning of something amazing?"@@
<<if $storyNextLocationBlocker is 3>>
<<button [[One more Cocktail]]>><</button>>
<</if>>@@.text-normal;After a couple of cocktails@@
[img[oneTimeGif/8.gif]]
@@.text-normal;As the night unfolds, you find yourself craving more excitement and new experiences. Your eyes scan the crowd, searching for something thrilling. And then, you see him – a complete stranger who seems to radiate intrigue.@@
@@.text-normal;With a newfound sense of boldness fueled by the night's adventures and a desire for thrilling encounters, you decide to make your move. You weave your way through the crowd, your heart racing with anticipation. The music pulsates around you, creating an electric atmosphere that matches your mood.@@
@@.text-normal;Approaching the stranger, you strike up a conversation, your words carrying the promise of an unforgettable encounter. The exchange is laced with the thrill of the unknown, and you can't help but be drawn to the mystery that surrounds this captivating stranger.@@
<<linkreplace "Talk...">>
@@.speech-stranger;Stranger: You're turning this place into paradise with your presence.@@
@@.speech-mia;Mia: *blushes* Well, paradise can be a thrilling place.@@
@@.speech-stranger;Stranger: Thrills, huh? I think you and I could create some excitement together."@@
@@.speech-mia;Mia: Oh, you think so? Tell me more.@@
@@.speech-stranger;Stranger: I have a feeling you're full of surprises.@@
@@.speech-mia;Mia: You have no idea...@@
@@.speech-stranger;Stranger: Care to show me just how exciting paradise can be?@@
@@.speech-mia;Mia: Maybe I can give you a taste.@@
<<button [[Go to his house]]>><</button>>
<</linkreplace>>@@.text-normal;Upon her arrival back home, a sense of anticipation filled the air. The moment had finally come - their first sex. As they stood face to face, time seemed to stand still. The electricity between them was palpable, and in that instant, an irresistible attraction flared. Their eyes locked in a magnetic gaze, and the world around them faded into obscurity. It was a meeting filled with longing, desire, and an undeniable, fiery passion that neither could resist.@@
<<linkreplace "Pounce on him">>
@@.speech-stranger;You're one horny slut!@@
[img[oneTimeGif/5.webp]]
@@.speech-mia;... slow down, pleeaase ...@@
[img[oneTimeGif/9.webp]]
@@.speech-mia;fuck me harder@@
[img[oneTimeGif/10.gif]]
@@.speech-stranger;Come here, you whore!@@
[img[oneTimeGif/11.gif]]
@@.speech-mia;AAAAAAAH@@
[img[oneTimeGif/12.webp]]
@@.speech-stranger;You deserved it@@
@@.corruption-change;Corruption +1@@
<<set $corruption += 1>>
<<button [[Sleep|Sleep1]]>><</button>>
<</linkreplace>>@@.text-normal;As the morning light filters into your hazy consciousness, you're greeted by a disorienting sense of unfamiliarity. The room around you is foreign, and it dawns on you that this isn't the location where you were with that enigmatic stranger. You scan your surroundings, a growing unease settling in as you begin to discern subtle discrepancies.@@
<<linkreplace "Look around the room">>[img[oneTimeGif/13.gif]]
@@.text-normal;The room you find yourself in appears to be a small, dimly lit bedroom. The walls are painted a muted shade of blue, and the air is heavy with a musty scent. Sunlight filters through heavy curtains, casting faint rays across the room.@@
@@.text-normal;You spot a worn wooden dresser against one wall, its surface adorned with a few dusty knick-knacks. A faded floral-patterned rug covers the creaky wooden floorboards, and a solitary window offers a glimpse of an unfamiliar cityscape outside. The bed you're lying on is unmade, with rumpled sheets and a single worn pillow.@@
@@.text-normal;A quick examination reveals that this room lacks any personal belongings, photos, or signs of occupation. The absence of your companion from the previous night's adventure adds to the sense of disorientation. It's clear that this room is not your own, and you wonder how you ended up here.@@
<<linkreplace "Try to open the door">>
@@.text-normal;You muster your strength and approach the door, hoping to make a quick exit and find some answers. However, as you try to turn the doorknob, it refuses to budge. You push and pull with increasing desperation, but the door remains firmly shut, as if it's been locked from the outside.@@
@@.text-normal;Panic begins to set in as you realize you're trapped in this unfamiliar room with no clear way out. Thoughts race through your mind, and the events of the previous night become even more elusive. You start to wonder if this is some sort of elaborate prank or if there's a more sinister reason behind your predicament.@@
<<button [[A security guard enters the room]]>><</button>>
<</linkreplace>>
<</linkreplace>>
<<set $days += 1>>@@.text-normal;The door swings open, and a stern-looking security guard enters the room. His presence only intensifies your anxiety. He speaks in a low, authoritarian tone.@@
@@.speech-guard; Guard: If you don't keep quiet, you'll be my personal whore.@@
@@.text-normal;You're taken aback by the sudden intrusion and the nature of his threat. Fear and confusion grip you as you weigh your options. What will you do in this unsettling situation?@@
@@.speech-mia;Mia: Please, just let me leave.@@
<<button [[Scream|Scream]]>><</button>>
<<button [[Silence|Your room]]>><</button>>@@.text-normal;It was a desperate decision, but you started screaming. The security guard warned...@@
@@.speech-guard;Guard: You whore, I said no yelling! You're about to find out what your life will be like if you don't listen to what you're told!@@
[img[oneTimeGif/14.gif]]
@@.speech-guard;Guard: Eat bitch!@@
[img[oneTimeGif/15.gif]]
@@.corruption-change;Corruption +1@@
<<set $corruption += 1>>
<<button [[Your room]]>><</button>><<if $visitedPassages.indexOf("Window") == -1>>
<<set $visitedPassages.push("Window")>>
<<set $escapeRouteWindow = "Escape through the window">>
@@.text-normal;You scan the room and notice that one of your potential means of escape is a window. Opening it, you gaze out onto the city, bathed in the harsh sunlight. However, to your escape, you'll need to improve a physical form.@@
@@.find-something-new;You have discovered a new escape route!@@
<<else>>
@@.text-normal;If my physical fitness is high enough, I can escape through the window without
getting injured.@@
<<link "Try to escape (20 Fitness needed)">>
<<if $Fitness >19>>
@@.text-normal;You managed to use your superior fitness to escape successfully!@@
<<goto StelsScene>>
<<else>>
@@.text-normal; Your physical fitness was inadequate and you were taken to a room where a doctor eventually arrived.@@
<<goto Doctor>>
<</if>>
<</link>>
<</if>>
<<button [[Leave|Your room]]>><</button>>@@.text-normal;You tried to escape through a window, due to lack of fitness, you fell and passed out. You woke up in a room where the guards took you.
When you woke up you saw a man in a white coat.@@
@@.speech-mia;Who are you?@@
@@.speech-guard;I'm a doctor, I'm here to help.@@
@@.text-normal;The doctor applies a bandage and gives you some pills. After taking them, you start to feel drowsy and your consciousness begins to fade@@
<<linkreplace "Try to stay conscious">><<set $imagechoice to random(79)>><<set $imagechoicevariable = "img/9 vaginal/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]@@.corruption-change;Corruption +1@@<<set $corruption += 1>><</linkreplace>>
<<button [[Losing consciousness|Your room]]>><</button>>@@.text-normal;You tried to walk out the door, but you see the guards standing there, feeling anxious. Your mind considers several courses of action. Before deciding what to do, you assess the situation around you.
Should you take your chances and slip past the guards, hoping they won't notice you? Or be blunt and say hello to them, trying to gain their trust? Or perhaps run, trying to get out of the building as quickly as possible?.@@
<<button [[Say hello!]]>><</button>>
<<button [[Run away]]>><</button>>
<<button [[Sneak in|kidnappers' home]]>><</button>>@@.text-normal;As you ventured deeper into the dense forest, it seemed like hours had passed, and a sense of disorientation had begun to set in. The twisting trees and tangled undergrowth made it feel as if you were walking in circles. Exhaustion weighed heavily upon you, and with each step, your legs grew weaker. Finally, your strength gave way, and you collapsed to the forest floor, consciousness slipping away.@@
<<button[[Wake up]]>><</button>>@@.succesfull-something;You've jumped out of the window and now need to pass by two security guards.@@
@@.text-normal;You decide to act swiftly and decisively. Sliding through the wet grass, you aim to pass by the guards as quickly as possible. Your heart races with each step, and the tension in the air feels unbearable. You must rely on your speed and agility to slip past the guards, but there's a risk they might notice you.@@
<<button [[Quickly Slip By|Guard`s room]]>><</button>>
@@.text-normal;Instead of rushing, you opt to move quietly and with precision. Each step is calculated, and you take great care not to make a sound. Your goal is to blend into the darkness and shadows, minimizing the chances of the guards detecting your presence. This approach requires patience and careful maneuvering, but it reduces the risk of being noticed.@@
<<button [[Move Quietly and Carefully|You ran away]]>><</button>>@@.text-normal;You refused to pay the man for his favor, and there were consequences. He turned off the road and you are left in an unfamiliar and gloomy place, with no way to get out.@@
<<set $imagechoice to random(55)>><<set $imagechoicevariable = "img/9 rape/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.corruption-change;The game is over without a happy ending for you.@@
<<link "Restart">>
<<goto Intro>>
<</link>>@@.text-normal;Upon regaining consciousness, you found yourself inside the old man's rustic cabin. He had brought you to this shelter and, as you stirred, he spoke softly,@@
@@.text-normal;The interior of the cabin was filled with the warm, flickering light of a crackling fireplace. The scent of herbs and woods permeated the air, and the walls were adorned with curious artifacts and symbols.@@
@@.speech-guard;I know the way to the city you seek, and I can guide you there.@@
@@.speech-mia;What do you want for it?@@
@@.speech-guard;It's not a big deal, but it's been a long time since I've seen a woman's boobs.@@
<<linkreplace "Show boobs">>
[img[oneTimeGif/0.gif]]
@@.corruption-change;Corruption +1@@<<set $corruption += 1>>
<<button[[City outskirts]]>><</button>>
<</linkreplace>><<linkreplace "End of prologue">>@@.text-normal;The old man led you through the dense woods until you reached the outskirts of the city you had been seeking. As you approached the edge of the forest, he stopped and turned to you, his eyes filled with a mixture of wisdom and kindness.
You nodded in gratitude, feeling a sense of appreciation for the guidance he had provided so far. The city's distant lights beckoned, promising both sanctuary and mystery. With a final nod of thanks to the old man, you took your first steps towards the city.@@
<<button[[Wake up|Wake up 1]]>><</button>>
<</linkreplace>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>
@@.text-normal;You work out your muscles hard in the gym, feeling both more athletic, and more beautiful@@
<<set $imagechoice to random(8)>><<set $imagechoicevariable = "img/зал тренировка/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Fitness +1@@<<set $Fitness +=1>>
<<if $Fitness > 24>>
<<linkreplace "To show off in the mirror">>
@@.text-normal;You flaunt your toned form in front of the mirror. Many men in the gym look at you, you are sure that they want you, it makes you happy, because that's why you train.@@
@@.succesfull-something;Corruption +1@@<<set $corruption +=1>>
<</linkreplace>>
<<else>><<link "To show off in the mirror. (25+ fitness needed)">><</link>><</if>>
<<set $actionCounter -= 1>>
<</if>>
<<button[[Leave|Фитнес центр]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>@@.text-normal;When I decided to improve the effectiveness of my workouts, I decided to turn to a professional trainer. His expert guidance made training more interesting.@@<<set $$actionCounter -=1>>
<<set $imagechoice to random(8)>><<set $imagechoicevariable = "img/зал тренировка/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Fitness +3@@<<set $Fitness +=3>>
@@.money-minus;Money -25@@<<set $money -=25>>
<<if $corruption > 49>>
<<linkreplace "Seduce the coach">>
@@.text-normal;You wiggle every part of your body, pressing tightly against him, getting into seductive poses.@@
@@.speech-dad;Coach: Mia, what are you doing?@@
@@.speech-mia;Mia: Don't you understand what I want?@@
@@.speech-dad;Coach: It's a good thing there's no one in the gym right now.@@
<<set $imagechoice to random(19)>><<set $imagechoicevariable = "img/9 gym/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption +1@@<<set $corruption +=1>>
<</linkreplace>>
<<else>><<link "Seduce the coach. (50+ corruption needed)">><</link>><</if>><</if>>
<<button[[Leave|Фитнес центр]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>@@.text-normal;You look at the guys in the audience, and you pick the best-looking one.@@<<set $$actionCounter -=1>>
<<if $Fitness < 25>>
@@.speech-dad;Stranger: Sorry, babe, I'm busy, maybe some other time.@@
@@.money-minus;Raise fitness to 25.@@
<<else>>
@@.speech-dad;Stranger: Of course, beautiful, let me help you.@@
@@.speech-mia;Mia: Thanks, I've always thought that two is better than one.@@
@@.text-normal;He helps you do the exercises, and you feel it's much more effective than doing it alone.@@
@@.succesfull-something;Fitness +2@@<<set $Fitness +=2>>
<<if $corruption > 49>>
<<linkreplace "Seduce the coach">>
@@.speech-mia;Mia: You know, I should thank you somehow for your help to me.@@
@@.speech-dad;Stranger: How?@@
@@.text-normal;You grab his cock with your hand and start stroking it.@@
@@.speech-mia;Mia: I have a couple of options.@@
<<set $imagechoice to random(19)>><<set $imagechoicevariable = "img/9 gym/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption +1@@<<set $corruption +=1>>
<</linkreplace>><<else>><<link "Seduce the coach. (50+ corruption needed)">><</link>><</if>><</if>>
<</if>><<button[[Leave|Фитнес центр]]>><</button>><<if $choosenPerson ==1>>
<span class="smaller1">
[img[$clothes1]][img[$clothes2]]
</span>
<</if>>
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF; margin-top: 10px; line-height: 3.5;">Days: $days</span>
<div class="dropdown"><p style="font-weight: bold; border: 1px solid lightblue; width: 200px; height: 23px; padding: 5px; cursor: pointer;" onclick="toggleDropdown( 'statsContent1' )"><span class="glowy" style="color: white; text-shadow: none;">Work Quests</span></p>
<div class="dropdown-content " id="statsContent1" style="border: 1px solid lightblue;"><<if $quest1 =="You need to celebrate a birthday party and get really drunk.">>
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Celebrate a birthday: $quest1</span>
<<elseif $quest1 =="Find all the escape routes and get out of here.">>
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Escape: $quest1</span>
<<elseif $quest1 =="You need to get to the city.">>
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">City: $quest1</span>
<<elseif $quest1 =="Find a job (cafe).">>
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Quests:</span>
<span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">$quest2</span>
<</if>><<if $quest3 =="Raise the number of visitors to 50.">><span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">$quest3</span><</if>><<if $quest4 =="Dance naked on a pylon for everyone in the cafe (in the next updates).">>
<span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">$quest4</span>
<</if>>
</div></div>
<script> function toggleDropdown(contentId) {var contentElement = document.getElementById(contentId);contentElement.classList.toggle('show'); }
</script><<if $prologue1 == 1>>
<div class="dropdown"><p style="font-weight: bold; border: 1px solid lightblue; width: 200px; height: 23px; padding: 5px; cursor: pointer;" onclick="toggleDropdown( 'statsContent2' )"><span class="glowy" style="color: white; text-shadow: none;">Family Quests</span></p>
<div class="dropdown-content " id="statsContent2" style="border: 1px solid lightblue;">
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Quests:</span>
<span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">$quest8</span>
<span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">$quest9</span>
<span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">$quest10</span>
<span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">$quest11</span>
<span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">$quest12</span>
</div></div>
<script> function toggleDropdown(contentId) {var contentElement = document.getElementById(contentId);contentElement.classList.toggle('show'); }
</script>
<div class="dropdown"><p style="font-weight: bold; border: 1px solid lightblue; width: 200px; height: 23px; padding: 5px; cursor: pointer;" onclick="toggleDropdown( 'statsContent' )"><span class="glowy" style="color: white; text-shadow: none;">Family stats</span></p>
<div class="dropdown-content " id="statsContent" style="border: 1px solid lightblue;"><span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">Father Respect: $fatherRespect</span>
<progress @value="$dancing" min ="0" max="100"></progress>
<span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">Father Corr: $fatherCorr</span>
<progress @value="$fatherCorr" min ="0" max="100"></progress>
<span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">Mother Respect: $motherRespect</span>
<progress @value="$dancing" min ="0" max="100"></progress>
<span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">Mother Corr: $motherCorr</span>
<progress @value="$motherCorr" min ="0" max="100"></progress>
<span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">Brother Respect: $brotherRespect</span>
<progress @value="$dancing" min ="0" max="100"></progress>
<span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">Brother Corr: $brotherCorr</span>
<progress @value="$brotherCorr" min ="0" max="100"></progress>
</div></div>
<script> function toggleDropdown(contentId) {var contentElement = document.getElementById(contentId);contentElement.classList.toggle('show'); }
</script>
<div class="dropdown"><p style="font-weight: bold; border: 1px solid lightblue; width: 200px; height: 23px; padding: 5px; cursor: pointer;" onclick="toggleDropdown( 'statsContent3' )"><span class="glowy" style="color: white; text-shadow: none;">Stats Quests</span></p>
<div class="dropdown-content " id="statsContent3" style="border: 1px solid lightblue;">
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Quests:</span>
<span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">$quest5</span>
<span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">$quest6</span>
<span style="font-size: 14px; font-weight: bold; color: #FFFFFF;">$quest7</span>
</div></div>
<script> function toggleDropdown(contentId) {var contentElement = document.getElementById(contentId);contentElement.classList.toggle('show'); }
</script>
<</if>><<if $actionCounter == 0>>@@.text-normal;You're tired, you need to rest@@ <<button [[Your room]]>><</button>><<else>>
@@.speech-mia;Mia:Hey, guys. How's your day going today?@@
@@.speech-guard;Guard:Decided to come over and entertain us with your body?@@
@@.speech-mia;Mia:What? No!@@
@@.speech-guard;Guard:Get her, guys!@@
<<set $imagechoice to random(37)>><<set $imagechoicevariable = "img/9 Gangbang/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.speech-guard;Guard:Do you like bitch?@@
<<set $imagechoice to random(55)>><<set $imagechoicevariable = "img/9 rape/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.speech-mia;Mia: ... ... Nooo ...@@
<<set $imagechoice to random(32)>><<set $imagechoicevariable = "img/9 cumOutside/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.corruption-change;Corruption +1@@<<set $corruption += 1>>
<<button [[The guards throw you back into the room|Your room]]>><</button>>
<<set $actionCounter -= 1>>
<</if>><<if $actionCounter == 0>>@@.text-normal;You're tired, you need to rest@@<<button [[Your room]]>><</button>><<else>>
@@.speech-guard;Guard:Hey you! Stop right there!@@
@@.text-normal;A guard knocks you down and grabs you by the hair.@@
<<set $imagechoice to random(29)>><<set $imagechoicevariable = "img/9 bjforced/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.speech-guard;Guard:You're running away, bitch?@@
<<set $imagechoice to random(55)>><<set $imagechoicevariable = "img/9 rape/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.speech-mia;Mia:No, no, no, not again.@@
<<set $imagechoice to random(13)>><<set $imagechoicevariable = "img/9 cumInside/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.speech-guard;Guard:I hope you enjoyed it.@@
@@.corruption-change;Corruption +1@@<<set $corruption += 1>>
<<button [[Guard throws you back into the room|Your room]]>><</button>>
<<set $actionCounter -= 1>>
<</if>>@@.text-normal;It was an enchanting day, your 18th birthday. The air was fool of excitement as you reveled in the festivities, making it abundantly clear to everyone in the club that this day belonged to you.
@@<<set $choosenPerson = 1>><<set $money = 23000000 >>
[img[oneTimeGif/1.gif]]<<set $quest1 ="You need to celebrate a birthday party and get really drunk.">>
@@.text-normal;
Cocktails flowed endlessly, one by another, blurring the count beyond anyone's reckoning. The neon lights danced to the rhythm of your laughter, and the music pulsed through your veins, filling you with an exhilarating sense of freedom.
@@
[img[oneTimeGif/2.gif]]
@@.text-normal;
As the night wore on, you found yourself at a crossroads. The world was yours to explore, and you had the power to shape the course of this unforgettable night. Would you continue to dance the night away, lost in the music and the moment, or perhaps venture into the dimly lit corners of the club, where intriguing conversations and new connections awaited? The choices were yours to make, and the possibilities were as boundless as the night itself.
@@
<<button [[Approach the Bar]]>><</button>>
@@.text-choice;"You decide to approach the bar and try yet another exotic cocktail. What new flavors await you in this place?"@@
<<button [[Try to Find Some Fresh Air]]>><</button>>
@@.text-choice;"You need a little breather from the crowded party. You decide to try and find your way outside for some fresh air."@@
<<button [[Dancing...]]>><</button>>
@@.text-choice;"You notice an intriguing stranger, secluded in a corner. You decide to approach and strike up a conversation. Perhaps this is the beginning of something amazing?"@@<<if $Fitness < 20 >>
<<if $actionCounter == 0>>@@.text-normal;You're tired, you need to rest@@
<<else>>@@.text-normal;You feel a little stronger@@<<set $actionCounter -= 1>><<set $Fitness += 1 >>
@@.fitness-change; Fitness +1@@
<<set $randomResult = random(1, 10)>><<if $randomResult > 5>>
@@.text-normal;Someone overheard you practicing and is headed your way@@
@@.speech-mia;Mia: Oh, no..@@
<<set $imagechoice to random(19)>><<set $imagechoicevariable = "img/9 gym/" +
$imagechoice + ".gif">>[img[$imagechoicevariable]]<</if>><</if>>
<<else>>@@.text-normal;You're trained enough to try to escape through a window@@<</if>>
<<button[[Leave|kidnappers' home]]>><</button>>@@.text-normal;Ten days later, I found myself auctioned off as a bargain item and sold into slavery. No man ever saw me again, disappearing into the shadows of oblivion, as if my fate was sealed in the dark corners of history.@@
<<set $imagechoice to random(55)>><<set $imagechoicevariable = "img/9 rape/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.corruption-change;The game is over without a happy ending for you.@@
<<link "Restart">>
<<goto Intro>>
<</link>>@@.text-normal;Dawn. Mia wakes up with a bad headache and sees her parents standing at her bedside. They look worried.@@
@@.speech-mia;Mia: You were in a terrible condition. How did I get here?@@
@@.speech-mom;Mom: Mia, your friends brought you in this morning. You were in a terrible. You couldn't stand on your feet.@@
@@.speech-dad;Dad: You literally crawled. I don't remember you that drunk. You're lucky it was your birthday because our punishment would seem much worse than alcohol.@@
@@.speech-mia;Mia: I don't remember any of that, fuck, I was kidnapped and locked in a house by maniacs, I was us for a few days and escaped!@@
@@.speech-mom;Mom: That was just a nightmare. You were brought home at 11pm and you went to the club at 8, if a few days are the same as a couple of hours, then yeah, you definitely need to drink less.@@
@@.speech-dad;Dad: Mia, I understand it was your 18th birthday, but still.@@
@@.text-normal;Through a severe headache, Mia realizes that it was just a dream, and that she seriously messed up this time.@@
@@.speech-mia;Mia: I'm sorry I caused you so much trouble.@@
@@.speech-mom;Mom: Enough of this idle chatter, we're waiting for you in the kitchen.@@
@@.speech-mia;Mia: I'll be right there.@@
@@.text-normal;Mia's parents are leaving.@@
@@.speech-mia;Mia: Fuck, my head hurts so fucking bad. How did you even get so drunk in a couple hours? At least everything else was just a dream though. Gotta call the guys to find out what happened.@@
@@.text-normal;All of your dream characterizations were made up, but it's hard to stay the same after a dream like that.@@
@@.text-normal;You lost your wallet with all your savings and gifts.@@
@@.money-minus;Money - 23,000,000@@<<set $quest1 = "Find a job (cafe).">><<set $quest2 = "Talk with your family (in the kitchen).">><<set $quest5 = "Raise corruption to 50.">><<set $quest6 = "Raise Fitness to 50 to gain +1 action point.">><<set $quest7 = "Learn to dance up to 10 experience.">><<set $quest8 = "Raise your relationship with your mother to 20.">><<set $quest9 = "Raise corruption with your mother to 50 to sex with her (in the future releases).">><<set $quest10 = "Talk to the father (in the future releases).">><<set $quest11 = "Raise corruption with father to 50 to sex with him.">><<set $quest12 = "Talk to your brother (in the future releases).">>
@@.text-normal;Turns out if you exercise in your sleep, you won't get better in life.@@
<<set $money = 0 >><<set $corruption = 5 >><<set $Fitness = 10 >><<set $actionCounter = 3>>@@.corruption-change;Corruption: $corruption@@
@@.fitness-change;Fitness: $Fitness@@<<set $prologue1 = 1>><<set $d2B = 1>>
<<set $d13B = 1>><<set $d17B = 1>>
<<button[[Get out of bed|Your room 1]]>><</button>><<if $workedORnot == 0>><<button[[Find a work]]>><</button>><</if>><<if $workedORnot == 1>><<button[[Work]]>><</button>><</if>>
<<button[[Drink coffee]]>><</button>>
<<button[[Leave|City]]>><</button>>@@.text-normal;Tempting Treats Cafe. Mia is being interviewed by her future boss. After 5 minutes of dialog, he realizes that she's never worked anywhere, and this could be an interesting story.@@
@@.speech-guard;Boss: Okay, Mia, you've never worked anywhere, you lucky person, why start now?@@
@@.speech-mia;Mia: Yes, you're right. I'm just finishing my degree and looking for my first job.@@
@@.speech-guard;Boss: *sighs mockingly* I see. So what do you think, can you handle our customers? Our visitors can be quite... demanding.@@
@@.speech-mia;Mia: *unsure* I think I can learn quickly. I try to be teachable and responsible.@@
@@.speech-guard;Boss: *raises an eyebrow* Trainable, you say? Maybe you can show us how teachable you are?@@
@@.speech-mia;Mia: *confused for words* I... I just want to work and learn. I don't think my skills can be used in other areas.@@
@@.speech-guard;Boss: *chuckles* Okay, Mia, we'll consider you. But remember, we have very demanding clients and the slightest mistake can go wrong. And, trust me, you don't want anything to go sideways.@@
@@.speech-mia;Mia: *feels tense* I'll try to be very careful and considerate, I promise.@@
@@.speech-guard;Boss: Good. And remember, if anything goes wrong, you will not only disappoint me, but you will be punished for your mistakes.@@
@@.speech-mia;Mia: *unsure* I get it... I'll do my best not to fail.@@<<set $workedORnot = 1>>
@@.succesfull-something;Now you can work as a waitress. The more corruption you have, the more opportunities you will have in the cafe.@@<<set $workdialog = 1>>
<<set $quest2 = "Earn 10 job points, and talk to the boss.">>
<<button[[Leave|Cafe]]>><</button>><<if $is_coffee ==1>>@@.text-normal;When you drink coffee in a cafe, the warm cup rests in your hands, creating a cozy feeling. The aroma of freshly brewed coffee fills you as if an invisible blanket of comfort surrounds you. The first sip is an encounter with the deep taste and aroma of coffee beans, which is satisfying. In this moment you simply enjoy and relax, forgetting about worldly cares.@@
@@.money-minus;Money -10@@<<set $money -=10>>
@@.succesfull-something;Action point +1@@<<set $actionCounter +=1>><<set $is_coffee =0>>
<<else>>
@@.text-normal;You have adequate caffeine levels for today.@@
<</if>>
<<button[[Leave|City]]>><</button>><div style="display: flex; flex-direction: row; justify-content: space-between;">
<div style="text-align: center;">
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Work experience: $workedexperience</span>
<progress @value="$workedexperience" min="0" max="100"></progress>
</div>
<<if $povishenie7 == 1>>
<div style="text-align: center;">
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">The boss's mood: $bossMood</span>
<progress @value="$bossMood" min="0" max="100"></progress>
</div>
<</if>>
<<if $povishenie1 == 1>>
<div style="text-align: center;">
<span style="font-size: 18px; font-weight: bold; color: #FFFFFF;">Clients: $clients</span>
<progress @value="$clients" min="0" max="100"></progress>
</div>
<</if>>
</div><<if $workOdezda ==0>><<set $odezdaBeautyPluser =10>><<set $clothes1 ='clothes/work/of1_v.png'>><<set $clothes2 ='clothes/work/of1_n.png'>><<elseif $workOdezda ==1>><<set $odezdaBeautyPluser =20>><<set $clothes1 ='clothes/work/of2_v.png'>><<set $clothes2 ='clothes/work/of2_n.png'>><<elseif $workOdezda ==2>><<set $odezdaBeautyPluser =30>><<set $clothes1 ='clothes/work/of3_v.png'>><<set $clothes2 ='clothes/work/of3_n.png'>><<elseif $workOdezda ==3>><<set $odezdaBeautyPluser =40>><<set $clothes1 ='clothes/work/of4_v.png'>><<set $clothes2 ='clothes/work/of4_n.png'>><<elseif $workOdezda ==4>><<set $odezdaBeautyPluser =50>><<set $clothes1 ='clothes/work/of5_v.png'>><<set $clothes2 ='clothes/work/of5_n.png'>><</if>>
@@.text-normal;Don't forget to keep your boss in a good mood, whether you can work today depends on it.@@
<<if $bossMood >5 >><<button[[Start a shift as a waitress]]>><</button>>
<<if $workedexperience <40 >><<button[[???]]>><</button>><<else>><<if $povishenie1 == 0 & $povishenieCounter==3>><<button[[Your boss wants to see you|Walk up to your boss1]]>><</button>><<else>><<button[[Attract customers]]>><</button>><</if>><</if>>
<<if $workedexperience < 75 >><<button[[???]]>><</button>><<else>><<if $povishenie2 == 0 & $povishenieCounter==5>><<button[[Your boss wants to see you|Walk up to your boss4]]>><</button>><<else>><<button[[Working as a PJ (In the future releases)|Work]]>><</button>><</if>><</if>><<if $workedexperience > 9 & $povishenie7 == 0 & $povishenieCounter==0>>
<<button[[Your boss wants to see you|Walk up to your boss]]>><</button>>
<</if>><<if $workedexperience > 19 & $povishenie3 == 0 & $povishenieCounter ==1>>
<<button[[Your boss wants to see you|Walk up to your boss2]]>><</button>>
<</if>><<if $workedexperience > 29 & $povishenie4 == 0 & $povishenieCounter==2>>
<<button[[Your boss wants to see you|Walk up to your boss3]]>><</button>>
<</if>><<if $workedexperience > 49 & $povishenie5 == 0 & $povishenieCounter==4>>
<<button[[Your boss wants to see you|Walk up to your boss5]]>><</button>><</if>><<if $workedexperience > 90 & $povishenie6 == 0 & $povishenieCounter==6>>
<<button[[Your boss wants to see you|Walk up to your boss6]]>><</button>><</if>><</if>><<if $povishenie7 == 1>>
<<if $corruption > 24>>
<<button[[Going in to see the boss]]>><</button>>
<<else>>
<<link "Going in to see the boss. (25 corruption needed)">><</link>>
<</if>>
<</if>><<if $corruption > 149 and $clients >49>><<button[[Make money in the toilet]]>><</button>>
<<else>>
<<link "Make money in the toilet. (150 corruption and 50 clients needed)">><</link>>
<</if>>
<<button[[Leave|City]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<button[[House|House]]>><</button>>
<<button[[Leave|Work]]>><</button>><<else>>
<<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@<<if $workedexperience == 36 or (random(100) > 98)>>
<<button[[Inspector|Inspector event]]>><</button>><</if>>
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@<</if>><<set $dengi = $salary + ($tips*$clients) +$additionalTips>>
@@.succesfull-something;Salary +$dengi@@
<<set $workedexperience +=2>><<set $imagechoice to random(20)>><<set $bossMood -=5>><<set $tips = random(10)>><<set $money += $salary + ($tips*$clients) +$additionalTips>><<set $actionCounter -=1>>
<<if $imagechoice ==1>>
@@.speech-dad;Customer: Oh no, I lost my wallet! I'm sure I took it with me when I left the café.@@
@@.speech-mia;Mia: Please don't worry. We'll help you find it. Maybe you accidentally dropped it on the street? Let's check around the café.@@
<<button[[Refuse|Refuse_event_2]]>><</button>>
<<button[[Help|Refuse_event_2_2]]>><</button>>
<<elseif $imagechoice ==2>>@@.speech-dad;Customer: Hey, we've been waiting forever for our order! Where the hell did you forget it?@@
@@.speech-mia;Mia: *irritated* I'm sorry, it's our misunderstanding. I was just about to go to the kitchen to find out what's wrong.@@
@@.speech-dad;Customer: What kind of jealousy is it that no one knows anything?!@@<<if $corruption > 49>>
<<button[[Apologize harder|apologize_event_3]]>><</button>>
<<else>>
<<link "Apologize harder. (50 corruption needed)">><</link>>
<</if>>
<<button[[Walk away|apologize_event_3_2]]>><</button>>
<<elseif $imagechoice ==3>>@@.text-normal;You go into the men's room to clean up, thinking there is no one in the bathroom. But as you bend down to pick up the trash from the floor, you feel a smack on your ass.@@
@@.speech-mia;Mia: Ouch.@@
@@.speech-dad;Customer: Hey, baby. Would you like to earn a little tip?@@
<<if $corruption > 49>><<button[[Make some money|make_mone-event_4]]>><</button>>
<<else>><<link "Make some money. (50 corruption needed)">><</link>>
<</if>>
<<button[[Not today|Work]]>><</button>><<elseif $imagechoice ==4>>@@.speech-dad;Customer: Hey, you, waitress! What's taking so long for this to go down? Are you really just here to be dumb?@@
@@.speech-mia;Mia: I apologize for the delay. We try to serve all customers as quickly as possible. Your order will be ready in the next few minutes.@@
@@.speech-dad;Customer: I hope you know how to work faster than you talk. I don't have time to wait in this place forever.@@
<<button[[Try to apologize|try_to_event_5]]>><</button>>
<<if $corruption > 39>>
<<button[[Try to apologize harder|try_to_event_5_2]]>><</button>>
<<else>>
<<link "Try to apologize harder. (40 corruption needed)">><</link>>
<</if>>
<<button[[Be rude back|try_to_event_5_3]]>><</button>><<elseif $imagechoice ==5>>@@.speech-dad;Customer: Oh, Mia, you're looking... umm... rather revealing.@@
@@.speech-mia;Mia: Thank you, I'm glad you like it. This is our new uniform, we hope it creates a cozy atmosphere for our customers.@@
@@.speech-dad;Customer: Cozy? I would say it creates more than cozy. She's quite... attractive. I bet I can literally see you naked.@@
@@.speech-mia;Mia: Well, we try to cater to the tastes of all customers. If you have any other requests or orders, I am available to assist you.@@
@@.speech-dad;Customer: Yes I have one order, right under the table. Maybe you want to earn a bigger tip.@@<<if $corruption > 39>>
<<button[[Agree|agree_event_6]]>><</button>>
<<else>>
<<link "Agree. (40 corruption needed)">><</link>>
<</if>>
<<button[[I'm busy right now, maybe another time|Work]]>><</button>>
<<elseif $imagechoice ==6>>@@.text-normal;One of the waitresses approaches Mia, asking for help in serving a customer.@@
@@.speech-dad;Waitress: I can't cope, he's just groping me instead of ordering, can you help me?@@
<<button[[Agree|take_event_7]]>><</button>>
<<button[[Refuse|take_event_7_2]]>><</button>>
<<button[[Take your hand away, and try to kick him out|take_event_7_3]]>><</button>>
<<elseif $imagechoice ==7>>@@.text-normal;Mia cleaning up the stall sees a hole in the wall. Hoping that no one will be watching her, she tries to clean up quickly. A few moments later, someone enters the next stall.@@
@@.speech-dad;Customer: Hey, you want to make 20 bucks?@@
<<button[[Agree|agree_event_8]]>><</button>>
<<button[[Refuse|agree_event_8_2]]>><</button>>
<<elseif $imagechoice ==8>>@@.text-normal;Mia walks over to another table to take an order.@@
@@.speech-mia;Mia: What would you like to order?@@
@@.speech-dad;Customer: I want you to blow me.@@
@@.speech-mia;Mia: What?@@
@@.speech-dad;Customer: A blowjob. Me. Now.@@
<<if $corruption > 39>><<button[[Agree|agree_event_9]]>><</button>>
<<else>>
<<link "Agree. (40 corruption needed)">><</link>>
<</if>>
<<button[[Refuse|agree_event_9_2]]>><</button>>
<<elseif $imagechoice ==9>>@@.text-normal;You go to the bar to take another order. But as I approached the bar, I found that the bartender was not there. I stayed waiting, looking around hoping to see him, but I felt a pair of hands grabbing my breasts.@@
[img[oneTimeGif/16.gif]]
@@.speech-dad;Customer: I have a special order but I didn't find it on the menu, can I order now?@@
@@.speech-mia;Mia: Mmmmm@@
<<if $corruption > 49>><<button[[Take me to the restroom|agree_event_10]]>><</button>>
<<else>>
<<link "Take me to the restroom. (50 corruption needed)">><</link>>
<</if>>
<<button[[Refuse|Work]]>><</button>>
<<elseif $imagechoice ==10>>@@.text-normal;As you were carrying another order, one of the customers kicked you in the ass, causing you to trip, and knocking the order over onto another customer.@@
@@.speech-mia;Mia: I'm sorry, I'll clean that up.@@
@@.speech-dad;Customer: You stupid bitch, next time watch where you're going.@@
@@.speech-mia;Mia: I'm sorry, I'm really sorry about that.@@
@@.speech-dad;Customer: Save your apologies for someone else, I'm leaving.@@
@@.money-minus;The boss's mood -20, clients -5@@<<set $clients -=5>><<set $bossMood -=20>><<if $clients <0>><<set $clients =0>><</if>><<if $bossMood <0>><<set $bossMood = 0>><</if>>
<</if>><<if $imagechoice >9 or $imagechoice==0>>
<<button[[Leave|Work]]>><</button>>
<</if>>
<</if>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<button[[House|House]]>><</button>>
<<button[[Leave|Work]]>><</button>><<else>><<if $clients >50>><<set $quest3 = "Raise the number of customers to 100.">><<elseif $clients >99>><<set $quest3 = "Quest completed.">><</if>>@@.text-normal;Mia stands on the street, casting glances at people passing by. In her hands she holds a menu booklet and sample dishes from the café. With a smile on her face, she approaches passersby, trying to draw their attention to the cafe.@@
<<set $actionCounter -=1>>
<<set $imagechoice to random(100)>><<if $imagechoice+$Beauty+$odezdaBeautyPluser > 100>>@@.text-normal;After a few hours of standing on the street, Mia found that her efforts had not been wasted. She was able to attract the attention of many shoppers with her flamboyance and beauty. Passersby began to stop to learn more about the café that Mia had so diligently advertised.@@
<<set $imagechoice to random(10)>><<set $clients =5+$imagechoice>>@@.succesfull-something;Your beauty has played right into your hands! + $clients clients@@<<else>>@@.text-normal;After several hours of standing on the street, Mia still didn't see much results. The passersby didn't seem to notice her efforts.@@<<set $imagechoice to random(3)>>
<<set $clients =1+$imagechoice>>@@.money-minus;You're out of luck, enhance the beauty for more success. + $clients clients@@<</if>><<set $random to random(6)>><<if $random ==0>>@@.text-normal;A car stopped near Mia, the driver got out, and walked over to her.@@
@@.speech-mia;Mia: Hello, come into our restaurant, I'm sure a man like you can find a lot of new things to do.@@
@@.text-normal;The stranger just handed her a note that said if she wanted to earn some money, she could get in his car and drive to his house.@@
<<button[[Agree|customer_event_2]]>><</button>>
<<button[[Refuse|Work]]>><</button>>
<<elseif $random ==1>>@@.text-normal;A guy crept up behind you, surprisingly there was no one else on the street at that moment, and dragged you into a dark alley.@@
@@.speech-mia;Mia: No, no, no, don't do that!@@
@@.speech-guard;Passerby: Shut the fuck up! You think you can stand there practically naked and nothing happens?!@@
<<set $imagechoice to random(29)>><<set $imagechoicevariable = "img/9 На стрит/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
<<button[[Leave|Work]]>><</button>><<elseif $random ==2>>@@.speech-guard;Passerby: *smiling* Hello beautiful, are you here alone?@@
@@.speech-mia;Mia: *with a strained smile* Hi. Yes, I'm here representing our cafe. I can help you with information about our dishes and promotions.@@
@@.speech-guard;Passerby: And besides the dishes, do you have anything else tasty? Because when I look at you, I want you. You can make some money, too, how about 50 bucks?@@
<<button[[I'll take it|customer_event_1_1]]>><</button>>
<<button[[Refuse|customer_event_1]]>><</button>>
<</if>><<if $random >2>>
<<button[[Leave|Work]]>><</button>><</if>><</if>>@@.text-normal;Work harder to open up this type of work@@
<<button[[Leave|Work]]>><</button>>@@.text-normal;You walk into your boss's office, he looks sullen as always. He beckons you to come closer.@@<<set $povishenieCounter +=1>>
@@.speech-guard;Boss: Mia, let's be clear. Your work leaves a lot to be desired. If you want to get promoted, you're going to have to seriously sharpen your skills. We don't have time for people who aren't useful.@@
@@.speech-mia;Mia: I realize I have shortcomings. I promise that I will work on myself and try to improve my performance.@@
@@.speech-guard;Boss: Promises are not results. We expect results from you, not empty words. If you don't start showing real improvement right away, I see no point in keeping you here. This is your final warning.@@<<set $workOdezda +=1>>
<<if $corruption > 24>>
<<linkreplace "I can act now">>@@.speech-mia;Mia: I can demonstrate in action right now@@ <<set $bossMood +=100>>
<<set $imagechoice to random(31)>><<set $imagechoicevariable = "img/9 офис/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;The boss's mood +100@@
<</linkreplace>>
<<else>>
<<link "I can act now. (25 corruption needed)">><</link>>
<</if>>
<<set $quest2 = "Earn 20 job points and talk to the boss.">>
<<button[[You don't have a choice|Work]]>><</button>><<set $povishenie7 = 1>>@@.text-normal;You walk into your boss's office, he looks sullen as always. He beckons you to come closer.@@<<set $povishenieCounter+=1>>
@@.speech-guard;Boss: Mia, we're launching a new promotion today. I want you to go out and do some street marketing to get more customers into the cafe.@@
@@.speech-mia;Mia: *a little unsure* But I don't know how to do that. It's beyond my normal waitressing job.@@
@@.speech-guard;Boss: Mia, don't make a big deal out of it. Get a booklet, sample menus and just go outside. Whine like you have a choice.@@
@@.speech-mia;Mia: But...@@<<set $quest2 = "Earn 50 job points and talk to a boss.">><<set $quest3 = "Raise the number of visitors to 50.">>
@@.speech-guard;Boss: Quick!@@
@@.succesfull-something;Now available to you, customer acquisition work, the more customers you have in the cafe, the more tips you can get@@
<<set $povishenie1 = 1>><<button[[Leave|Work]]>><</button>>@@.text-normal;You walk into your boss's office with only one thought, "You need money, and to make money he has to let me work." You're willing to do anything until you find a better job.@@
@@.speech-mia;Mia: Boss, I got something for you.@@
@@.speech-guard;Boss: What is it?@@
@@.speech-mia;Mia: Me.@@
<<set $imagechoice to random(31)>><<set $imagechoicevariable = "img/9 офис/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;The boss's mood +25@@<<set $bossMood +=25>>
<<button[[Leave|Work]]>><</button>>@@.text-normal;You walk into your boss's office, he looks sullen as always. He beckons you to come closer.@@<<set $povishenieCounter +=1>>
@@.speech-guard;Boss: Hey, Mia, listen, we have a new uniform for the waitresses. We think it's supposed to attract more customers. So put it on, baby, and show them that we have more than just great food.@@
@@.speech-mia;Mia: *uncomfortable* But, Warden, that's, uh. um...rather provocative form. Maybe there are other ways to attract customers?@@
@@.speech-guard;Boss: *smirking* Look, you're here to please customers. If that's what it takes, then do it. You don't want to? Well, you can look for another job if you think you can afford to say no.@@<<set $quest2 = "Earn 30 job points and talk to the boss.">><<set $workOdezda +=1>>
<<set $povishenie3 = 1>>@@.succesfull-something; You now have a new uniform. Now you get 10 tips more@@<<set $additionalTips +=10>>
<<button[[You don't have a choice|Work]]>><</button>>@@.text-normal;You walk into your boss's office, he looks sullen as always. He beckons you to come closer.@@<<set $povishenieCounter +=1>>
@@.speech-guard;Boss: Hey, Mia, I hear you want to be a head waitress. Well, I guess you have some "skills" that could come in handy in that role.@@
@@.speech-mia;Mia: Yes, I want more responsibility and I'm ready for a new challenge.@@<<set $quest2 = "Earn 40 job points, and talk to a boss.">>
@@.speech-guard;Boss: You see, senior waitressing roles require... how should I put it..... more "flexibility." Well, not just in service.@@
@@.speech-mia;Mia: I'm ready for the job and any new skills that may be needed.@@
@@.speech-guard;Boss: I hope you realize that some "extra effort" will be expected here. Well, I guess we can give it a try. We'll see if you can handle it.@@
<<set $corruption = 50>><<set $workOdezda +=1>>
<<button[[Agree|Agree_walk_boss3]]>><</button>>
<<button[[Not this time|Agree_walk_boss3_2]]>><</button>>
@@.text-normal;You walk into your boss's office, he looks sullen as always. He beckons you to come closer.@@<<set $povishenieCounter +=1>>
@@.speech-guard;Boss: Mia, since you're the head waiter, I thought I'd let you know. I'm opening up a position for pylon dancers. As we speak, the guys are setting up the pylon, so if you want to make some money, you can try it out.@@
@@.speech-mia;Mia: But I... I'm not sure it's right for our place.@@
@@.speech-guard;Boss: You don't have to worry about whether it's the right place. I make the decisions here. Either you accept or look for another job. Those are the rules. I hope you remember them.@@
@@.speech-mia;Mia: Yes, boss.@@<<set $quest2 = "Earn 90 job points, and talk to a boss.">><<set $quest4 = "Dance naked on a pylon for everyone in the cafe (in the next updates).">>
@@.succesfull-something;A new job is now available to you, but you need to learn how to dance on a pylon, you can do it at a fitness club@@
<<set $povishenie2 = 1>>
<<button[[Leave|Work]]>><</button>>@@.text-normal;You walk into your boss's office, he looks sullen as always. He beckons you to come closer.@@<<set $povishenieCounter +=1>>
@@.speech-guard;Boss: Hey, Mia, we're introducing a new waitress uniform. I have to admit, it's pretty, uh. provocative outfit. But we're in the business of attracting customers, so you agree?@@<<set $quest2 = "Earn 75 job points, and talk to a boss.">><<set $workOdezda +=1>>
@@.speech-mia;Mia: (uncomfortable) But, Warden, I feel a little uncomfortable in this uniform. Couldn't we try something more moderate?@@
@@.speech-guard;Boss: (mockingly) Look, it's part of the job. If you want customers to throw more tips, then wear that uniform and smile. Understand, this is no place for modesty. Don't like it? There are plenty of others ready to take your place.@@
<<set $povishenie5 = 1>>@@.succesfull-something; You now have a new uniform. Now you get 10 tips more@@<<set $additionalTips +=10>>
<<button[[You don't have a choice|Work]]>><</button>>@@.text-normal;You walk into your boss's office, he looks sullen as always. He beckons you to come closer.@@<<set $povishenieCounter +=1>>
@@.speech-guard;Boss: Hey, Mia, we have a new uniform for you to wear. It covers almost nothing, but it's something that will attract customers. Are you ready to show them what you can do?@@<<set $workOdezda +=1>>
@@.speech-mia;Mia: *in surprise* But, warden, that's, uh. it's too revealing. I'm not sure I can work in it.@@<<set $quest2 = "Main work quests completed">>
@@.speech-guard;Boss: You're not here to be sure. You're here to make money. If you don't like it, get another job. In the meantime, that's our condition.@@
<<set $povishenie6 = 1>>@@.succesfull-something; You now have a new uniform. Now you get 10 tips more@@<<set $additionalTips +=10>>
<<button[[You don't have a choice|Work]]>><</button>>@@.speech-guard;Boss: Hey, Mia, I hear you want to be a head waitress. Well, I guess you have some "skills" that could come in handy in that role.@@
@@.speech-mia;Mia: Yes, I want more responsibility and I'm ready for a new challenge.@@
@@.speech-guard;Boss: You see, senior waitressing roles require... how should I put it..... more "flexibility." Well, not just in service.@@
@@.speech-mia;Mia: I'm ready for the job and any new skills that may be needed.@@
@@.speech-guard;Boss: I hope you realize that some "extra effort" will be expected here. Well, I guess we can give it a try. We'll see if you can handle it.@@<<if $corruption >49>><<set $imagechoice to random(31)>>
<<set $imagechoicevariable = "img/9 офис/" + $imagechoice + ".gif">>
[img[$imagechoicevariable]]
@@.succesfull-something;Congratulations you are now a senior waiter, +10$ salary@@<<set $salary +=10>>
<<set $povishenie4 = 1>><<button[[Leave|Work]]>><</button>>
<<else>>
@@.money-minus;Your corruption isn't enough (50 needed)@@
<<button[[Not this time|Agree_walk_boss3_2]]>><</button>>
<</if>>
@@.speech-guard;Boss: Hey, Mia, I hear you want to be a head waitress. Well, I guess you have some "skills" that could come in handy in that role.@@
@@.speech-mia;Mia: Yes, I want more responsibility and I'm ready for a new challenge.@@
@@.speech-guard;Boss: You see, senior waitressing roles require... how should I put it..... more "flexibility." Well, not just in service.@@
@@.speech-mia;Mia: I'm ready for the job and any new skills that may be needed.@@
@@.speech-guard;Boss: I hope you realize that some "extra effort" will be expected here. Well, I guess we can give it a try. We'll see if you can handle it.@@
@@.money-minus;You did not agree to the promotion - 10 experience@@<<set $workedexperience -= 10>>
<<button[[Leave|Work]]>><</button>>
<<set $povishenie4 = 1>>@@.text-normal;Mia is standing at a table serving customers when a strict man in uniform enters the café. He approaches the counter.@@
@@.speech-guard;Inspector: "Good afternoon. I am the catering health inspector. I need to speak to your manager about some issues and conduct an inspection."@@
@@.speech-mia;Mia: "Unfortunately, the supervisor is not on site right now. But I am a senior waiter and I can be in his place."@@
@@.speech-guard;Inspector: Well, since he's not here, then it's up to you. Let's go in.@@
@@.speech-mia;Mia: *thinking* God, why me, and why that asshole isn't here when I need him.@@
@@.text-normal;An hour later, after inspecting the whole place and the papers, he comes in with a list of problems.@@
@@.speech-guard;Inspector: There are sanitation problems in the kitchen, as well as violations of fire safety, licensing and certification regulations. Your cafe will be closed for at least 2 weeks, pending proceedings.@@
<<if $money > 999>><<button[[Offer money]]>><</button>>
<<else>>
<<link "Offer money. (1000 money needed)">><</link>>
<</if>>
<<if $corruption >49>><<button[[Offer to iron out the deficiencies and turn a blind eye to a couple of problems]]>><</button>>
<<else>>
<<link "Offer to iron out the deficiencies and turn a blind eye to a couple of problems. (50 corruption needed)">><</link>>
<</if>>
<<button[[You don't care what happens to the cafe, whether it closes for 2 weeks or not]]>><</button>>@@.speech-mia;Mia is standing at a table serving customers when a strict man in uniform enters the café. He approaches the counter.@@
@@.speech-guard;Inspector: "Good afternoon. I am the catering health inspector. I need to speak to your manager about some issues and conduct an inspection."@@
@@.speech-mia;Mia: "Unfortunately, the supervisor is not on site right now. But I am a senior waiter and I can be in his place."@@
@@.speech-guard;Inspector: Well, since he's not here, then it's up to you. Let's go in.@@
@@.speech-mia;Mia: *thinking* God, why me, and why that asshole isn't here when I need him.@@
@@.text-normal;An hour later, after inspecting the whole place and the papers, he comes in with a list of problems.@@
@@.speech-guard;Inspector: There are sanitation problems in the kitchen, as well as violations of fire safety, licensing and certification regulations. Your cafe will be closed for at least 2 weeks, pending proceedings.@@
@@.speech-mia;Mia: "This is a disaster for our business. I could offer you a 'favor' to avoid such measures?"@@
@@.speech-guard;Inspector: *looks you over with a stare*@@
<<if $Beauty >49>>
@@.succesfull-something;Beauty test passed@@
@@.speech-guard;Inspector: You know, I think I can make some big concessions if you promise to solve these problems.@@
<<set $imagechoice to random(31)>><<set $imagechoicevariable = "img/9 офис/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Congratulations, you managed to convince the inspector not to close the cafe for two weeks@@
<<button[[Leave|Work]]>><</button>>
<<else>>
@@.money-minus;Beauty test fails@@
@@.speech-guard;Inspector: I can't turn a blind eye to everything, but I can make some concessions, your cafe will only be closed for a couple of days.@@
<<set $imagechoice to random(31)>><<set $imagechoicevariable = "img/9 офис/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.find-something-new; You haven't completely convinced the inspector, the cafe will be closed for 5 days. Boss's mood -50, visitors -50@@<<set $bossMood -= 50>><<set $clients -= 50>>
<<button[[Leave|City]]>><</button>>
<</if>>@@.text-normal;Mia is standing at a table serving customers when a strict man in uniform enters the café. He approaches the counter.@@
@@.speech-guard;Inspector: "Good afternoon. I am the catering health inspector. I need to speak to your manager about some issues and conduct an inspection."@@
@@.speech-mia;Mia: "Unfortunately, the supervisor is not on site right now. But I am a senior waiter and I can be in his place."@@
@@.speech-guard;Inspector: Well, since he's not here, then it's up to you. Let's go in.@@
@@.speech-mia;Mia: *thinking* God, why me, and why that asshole isn't here when I need him.@@
@@.text-normal;An hour later, after inspecting the whole place and the papers, he comes in with a list of problems.@@
@@.speech-guard;Inspector: There are sanitation problems in the kitchen, as well as violations of fire safety, licensing and certification regulations. Your cafe will be closed for at least 2 weeks, pending proceedings.@@
@@.speech-mia;Mia (hesitantly): "I could offer you some financial compensation to avoid closing the café. Would that be our agreement?"@@
@@.speech-guard;Inspector (smiling): "You're discovering the right path. Let's talk about the terms."@@
<<button[[Offer 1000]]>><</button>>
<<if $money > 2999>><<button[[Offer 3000]]>><</button>>
<<else>><<link "Offer 3000. (3000 money needed)">><</link>>
<</if>>
<<if $money > 4999>><<button[[Offer 5000]]>><</button>>
<<else>><<link "Offer 5000. (5000 money needed)">><</link>>
<</if>>@@.speech-mia;Mia is standing at a table serving customers when a strict man in uniform enters the café. He approaches the counter.@@
@@.speech-guard;Inspector: "Good afternoon. I am the catering health inspector. I need to speak to your manager about some issues and conduct an inspection."@@
@@.speech-mia;Mia: "Unfortunately, the supervisor is not on site right now. But I am a senior waiter and I can be in his place."@@
@@.speech-guard;Inspector: Well, since he's not here, then it's up to you. Let's go in.@@
@@.speech-mia;Mia: *thinking* God, why me, and why that asshole isn't here when I need him.@@
@@.text-normal;An hour later, after inspecting the whole place and the papers, he comes in with a list of problems.@@
@@.speech-guard;Inspector: There are sanitation problems in the kitchen, as well as violations of fire safety, licensing and certification regulations. Your cafe will be closed for at least 2 weeks, pending proceedings.@@
@@.speech-mia;Mia: I don't care about the cafe, let my boss handle it.@@
@@.speech-guard;Inspector: As you see fit, I'll send him a summons. No need to escort him out, I'll find my own way out.@@
@@.money-minus;Because you choose to do nothing, the cafe is closed for 14 days. Boss's mood -100, visitors -100@@<<set $bossMood -= 100>><<set $clients -= 100>>
<<button[[Leave|City]]>><</button>>@@.text-normal;Mia is standing at a table serving customers when a strict man in uniform enters the café. He approaches the counter.@@
@@.speech-guard;Inspector: "Good afternoon. I am the catering health inspector. I need to speak to your manager about some issues and conduct an inspection."@@
@@.speech-mia;Mia: "Unfortunately, the supervisor is not on site right now. But I am a senior waiter and I can be in his place."@@
@@.speech-guard;Inspector: Well, since he's not here, then it's up to you. Let's go in.@@
@@.speech-mia;Mia: *thinking* God, why me, and why that asshole isn't here when I need him.@@
@@.text-normal;An hour later, after inspecting the whole place and the papers, he comes in with a list of problems.@@
@@.speech-guard;Inspector: There are sanitation problems in the kitchen, as well as violations of fire safety, licensing and certification regulations. Your cafe will be closed for at least 2 weeks, pending proceedings.@@
@@.speech-mia;Mia (hesitantly): "I could offer you some financial compensation to avoid closing the café. Would that be our agreement?"@@
@@.speech-guard;Inspector (smiling): "You're discovering the right path. Let's talk about the terms."@@
@@.text-normal;You give the inspector 1,000 cash@@
@@.speech-guard;Inspector: That's not gonna be good enough baby.@@
@@.money-minus;Because you choose to do nothing, the cafe is closed for 14 days. Boss's mood -100, visitors -100, money -1000@@<<set $bossMood -= 100>><<set $clients -= 100>><<set $money -=1000>><<if $bossMood <0>><<set $bossMood =0>><</if>><<if $clients <0>><<set $clients =0>><</if>><<if $money <0>><<set $money =0>><</if>>
<<button[[Leave|City]]>><</button>><<set $cafeclosed = 14>>@@.speech-mia;Mia is standing at a table serving customers when a strict man in uniform enters the café. He approaches the counter.@@
@@.speech-guard;Inspector: "Good afternoon. I am the catering health inspector. I need to speak to your manager about some issues and conduct an inspection."@@
@@.speech-mia;Mia: "Unfortunately, the supervisor is not on site right now. But I am a senior waiter and I can be in his place."@@
@@.speech-guard;Inspector: Well, since he's not here, then it's up to you. Let's go in.@@
@@.speech-mia;Mia: *thinking* God, why me, and why that asshole isn't here when I need him.@@
@@.text-normal;An hour later, after inspecting the whole place and the papers, he comes in with a list of problems.@@
@@.speech-guard;Inspector: There are sanitation problems in the kitchen, as well as violations of fire safety, licensing and certification regulations. Your cafe will be closed for at least 2 weeks, pending proceedings.@@
@@.speech-mia;Mia (hesitantly): "I could offer you some financial compensation to avoid closing the café. Would that be our agreement?"@@
@@.speech-guard;Inspector (smiling): "You're discovering the right path. Let's talk about the terms."@@
@@.text-normal;You give the inspector 3,000 cash@@
@@.speech-guard;Inspector: It's not enough to cover all the problems of this place. But it will certainly reduce the sentence.@@
@@.find-something-new;you haven't completely convinced the inspector, the cafe will be closed for 5 days. Boss's mood -25, visitors -50, money -3000@@<<set $bossMood -= 50>><<set $clients -= 50>><<set $money -=3000>><<if $bossMood <0>><<set $bossMood =0>><</if>><<if $clients <0>><<set $clients =0>><</if>><<if $money <0>><<set $money =0>><</if>>
<<button[[Leave|City]]>><</button>><<set $cafeclosed = 5>>@@.speech-mia;Mia is standing at a table serving customers when a strict man in uniform enters the café. He approaches the counter.@@
@@.speech-guard;Inspector: "Good afternoon. I am the catering health inspector. I need to speak to your manager about some issues and conduct an inspection."@@
@@.speech-mia;Mia: "Unfortunately, the supervisor is not on site right now. But I am a senior waiter and I can be in his place."@@
@@.speech-guard;Inspector: Well, since he's not here, then it's up to you. Let's go in.@@
@@.speech-mia;Mia: *thinking* God, why me, and why that asshole isn't here when I need him.@@
@@.text-normal;An hour later, after inspecting the whole place and the papers, he comes in with a list of problems.@@
@@.speech-guard;Inspector: There are sanitation problems in the kitchen, as well as violations of fire safety, licensing and certification regulations. Your cafe will be closed for at least 2 weeks, pending proceedings.@@
@@.speech-mia;Mia (hesitantly): "I could offer you some financial compensation to avoid closing the café. Would that be our agreement?"@@
@@.speech-guard;Inspector (smiling): "You're discovering the right path. Let's talk about the terms."@@
@@.text-normal;You give the inspector 5,000 cash@@
@@.speech-guard;Inspector: You have a beautiful establishment, I guess everything I said earlier seemed to me, have a nice day.@@
@@.succesfull-something;Congratulations, you managed to convince the inspector not to close the cafe for two weeks. money -5000@@<<set $money -=5000>><<if $bossMood <0>><<set $bossMood =0>><</if>><<if $clients <0>><<set $clients =0>><</if>><<if $money <0>><<set $money =0>><</if>>
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.speech-dad;Customer: Oh no, I lost my wallet! I'm sure I took it with me when I left the café.@@
@@.speech-mia;Mia: Please don't worry. We'll help you find it. Maybe you accidentally dropped it on the street? Let's check around the café.@@
@@.speech-guard;Boss: Why didn't you help him find the wallet?! Do you think he'll come back here again?!@@
@@.money-minus;The boss's mood -20@@<<set $bossMood -=20>><<if $bossMood <0>><<set $bossMood =0>><</if>>
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.speech-dad;Customer: Oh no, I lost my wallet! I'm sure I took it with me when I left the café.@@
@@.speech-mia;Mia: Please don't worry. We'll help you find it. Maybe you accidentally dropped it on the street? Let's check around the café.@@
@@.text-normal;You come around the corner, a customer grabs your hands and covers your mouth.@@
@@.speech-mia;Mia: Nah. Mm-hmm.@@
<<set $imagechoice to random(29)>><<set $imagechoicevariable = "img/9 На стрит/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.text-normal;You feel like he's about to come.@@
@@.speech-mia;Mia: No, no, no, not inside!@@
<<set $imagechoice to random(13)>><<set $imagechoicevariable = "img/9 cumInside/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.text-normal;After an hour of bullying, you pull yourself together and go back to work, thinking you don't need to help strangers.@@
@@.succesfull-something;corruption +1@@<<set $corruption +=1>>
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.speech-dad;Customer: Hey, we've been waiting forever for our order! Where the hell did you forget it?@@
@@.speech-mia;Mia: *irritated* I'm sorry, it's our misunderstanding. I was just about to go to the kitchen to find out what's wrong.@@
@@.speech-dad;Customer: What kind of jealousy is it that no one knows anything?!@@
@@.speech-mia;Mia:I apologize, I know something to brighten your wait.@@
<<set $imagechoice to random(11)>><<set $imagechoicevariable = "img/cafe webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.speech-dad;Customer: Hey, we've been waiting forever for our order! Where the hell did you forget it?@@
@@.speech-mia;Mia: *irritated* I'm sorry, it's our misunderstanding. I was just about to go to the kitchen to find out what's wrong.@@
@@.speech-dad;Customer: What kind of jealousy is it that no one knows anything?!@@
@@.speech-guard;Boss: Jesus Mia, you can't apologize to the customer properly?! What are you doing here?!@@
@@.money-minus;The boss's mood -20@@<<set $bossMood -=20>><<if $bossMood <0>><<set $bossMood =0>><</if>>
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.text-normal;You go into the men's room to clean up, thinking there is no one in the bathroom. But as you bend down to pick up the trash from the floor, you feel a smack on your ass.@@
@@.speech-mia;Mia: Ouch.@@
@@.speech-dad;Customer: Hey, baby. Would you like to earn a little tip?@@
@@.speech-mia;Mia: Just make it quick.@@
<<set $imagechoice to random(28)>><<set $imagechoicevariable = "img/Restroom webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
@@.succesfull-something;money +30, corruption +1@@<<set $money +=30>><<set $corruption +=1>>
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.speech-dad;Customer: Hey, you, waitress! What's taking so long for this to go down? Are you really just here to be dumb?@@
@@.speech-mia;Mia: I apologize for the delay. We try to serve all customers as quickly as possible. Your order will be ready in the next few minutes.@@
@@.speech-dad;Customer: I hope you know how to work faster than you talk. I don't have time to wait in this place forever.@@
@@.speech-mia;Mia: I apologize for the delay and any inconvenience you are experiencing. We try to provide quality service to all visitors.@@
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.speech-dad;Customer: Hey, you, waitress! What's taking so long for this to go down? Are you really just here to be dumb?@@
@@.speech-mia;Mia: I apologize for the delay. We try to serve all customers as quickly as possible. Your order will be ready in the next few minutes.@@
@@.speech-dad;Customer: I hope you know how to work faster than you talk. I don't have time to wait in this place forever.@@
@@.speech-mia;Mia: I have something to brighten your wait.@@
<<set $imagechoice to random(11)>><<set $imagechoicevariable = "img/cafe webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
@@.succesfull-something;corruption +1@@<<set $corruption +=1>>
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.speech-dad;Customer: Hey, you, waitress! What's taking so long for this to go down? Are you really just here to be dumb?@@
@@.speech-mia;Mia: I apologize for the delay. We try to serve all customers as quickly as possible. Your order will be ready in the next few minutes.@@
@@.speech-dad;Customer: I hope you know how to work faster than you talk. I don't have time to wait in this place forever.@@
@@.speech-mia;Mia: Listen you piece of shit, I'm not here to listen to your stupid bullshit. We work for everyone, so if you can't show a little patience, I can only advise you to go fuck yourself.@@
@@.speech-dad;Customer: You fucking bitch, I'll show you how to be rude to me.@@
@@.text-normal;He grabs you by the hair, and drags you to the bathroom.@@
@@.speech-mia;Mia: No, no, no, where are you taking me?@@
<<set $imagechoice to random(28)>><<set $imagechoicevariable = "img/Restroom webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
@@.succesfull-something;corruption +1@@<<set $corruption +=1>>
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.speech-dad;Customer: Oh, Mia, you're looking... umm... rather revealing.@@
@@.speech-mia;Mia: Thank you, I'm glad you like it. This is our new uniform, we hope it creates a cozy atmosphere for our customers.@@
@@.speech-dad;Customer: Cozy? I would say it creates more than cozy. She's quite... attractive. I bet I can literally see you naked.@@
@@.speech-mia;Mia: Well, we try to cater to the tastes of all customers. If you have any other requests or orders, I am available to assist you.@@
@@.speech-dad;Customer: Yes I have one order, right under the table. Maybe you want to earn a bigger tip.@@
@@.speech-mia;Mia: I think that's fine.@@
<<set $imagechoice to random(11)>><<set $imagechoicevariable = "img/cafe webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
@@.succesfull-something;money +30, corruption +1@@<<set $corruption +=1>><<set $money +=30>>
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.text-normal;One of the waitresses approaches Mia, asking for help in serving a customer.@@
@@.speech-dad;Waitress: I can't cope, he's just groping me instead of ordering, can you help me?@@
@@.speech-mia;Mia: I think you should leave, this isn't a brothel!@@
@@.speech-dad;Customer: I can't tell from your uniform.@@
@@.text-normal;He stands up and rips off the top of your clothes.@@
@@.speech-dad;Customer: Now you'll realize that you shouldn't kick regular customers out of your brothel!@@
<<set $imagechoice to random(11)>><<set $imagechoicevariable = "img/cafe webp/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.text-normal;When he finishes, he drops a couple coins on the table. After you get fucked right on the table, in front of all the customers, they are sure to get cocky.@@
@@.succesfull-something;money +30, corruption +5, the boss's mood +10@@<<set $money +=30>><<set $corruption +=5>><<set $bossMood +=10>>
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.text-normal;One of the waitresses approaches Mia, asking for help in serving a customer.@@
@@.speech-dad;Waitress: I can't cope, he's just groping me instead of ordering, can you help me?@@
@@.text-normal;You approach the customer.@@
@@.speech-dad;Customer: Wow, you're even better than the last one. I couldn't find the item on the menu I wanted. Maybe you have a special menu?@@
@@.text-normal;As he spoke, that hand was already squeezing your ass.@@
@@.speech-mia;Mia: I have something for you that you want.@@
<<set $imagechoice to random(11)>><<set $imagechoicevariable = "img/cafe webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
@@.succesfull-something;money +10, client +1@@<<set $money +=10>><<set $clients +=1>>
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.text-normal;One of the waitresses approaches Mia, asking for help in serving a customer.@@
@@.speech-dad;Waitress: I can't cope, he's just groping me instead of ordering, can you help me?@@
@@.speech-mia;Mia: No, I have enough customers of my own, deal with it yourself.@@
@@.text-normal;Later, you're called in by the boss.@@
@@.speech-guard;Boss: Mia, you are a senior waiter, if your subordinates ask you for help, you have to help them, or did I make a mistake by promoting you?!@@
@@.speech-mia;Mia: No, sorry, it won't happen again.@@
@@.speech-guard;Boss: Get out of my sight!@@
@@.money-minus;The boss's mood -20, clients -3@@<<set $clients -=3>><<set $bossMood -=20>><<if $bossMood <0>><<set $bossMood =0>><</if>><<if $clients <0>><<set $clients =0>><</if>>
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.text-normal;Mia cleaning up the stall sees a hole in the wall. Hoping that no one will be watching her, she tries to clean up quickly. A few moments later, someone enters the next stall.@@
@@.speech-dad;Customer: Hey, you want to make 20 bucks?@@
@@.speech-mia;Mia: Just make it quick, I have more work to do.@@
<<set $imagechoice to random(6)>><<set $imagechoicevariable = "img/1 glory (почти)/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;corruption +1@@<<set $corruption +=1>>
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.text-normal;Mia cleaning up the stall sees a hole in the wall. Hoping that no one will be watching her, she tries to clean up quickly. A few moments later, someone enters the next stall.@@
@@.speech-dad;Customer: Hey, you want to make 20 bucks?@@
@@.text-normal;Mia Runs out of the restroom.@@
@@.money-minus;clients -3@@<<set $clients -=3>><<if $clients <0>><<set $clients =0>><</if>>
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.text-normal;Mia walks over to another table to take an order.@@
@@.speech-mia;Mia: What would you like to order?@@
@@.speech-dad;Customer: I want you to blow me.@@
@@.speech-mia;Mia: What?@@
@@.speech-dad;Customer: A blow job. Me. Now.@@
<<set $imagechoice to random(11)>><<set $imagechoicevariable = "img/cafe webp/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;corruption +1@@<<set $corruption +=1>>
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.text-normal;Mia walks over to another table to take an order.@@
@@.speech-mia;Mia: What would you like to order?@@
@@.speech-dad;Customer: I want you to blow me.@@
@@.speech-mia;Mia: What?@@
@@.speech-dad;Customer: A blow job. Me. Now.@@
@@.speech-mia;Mia: Blow yourself.@@
@@.money-minus;clients -5@@<<set $clients -=5>><<if $clients <0>><<set $clients =0>><</if>>
<<button[[Leave|Work]]>><</button>><<if $workedexperience < 25>>@@.text-normal;A normal working day at the café went by at a pace familiar to all the employees. Waiters rushed from one side to the other, delivering food and drinks to the tables, trying to please all the customers. There were a lot of people in the hall you could feel their gazes on all parts of your body.@@
<<elseif $workedexperience > 24 & $workedexperience <50>>
@@.text-normal;A normal workday is not so normal anymore, since you started working here, a lot has changed. Here and there, you see customers groping waitresses and offering them services for money. You occasionally see waitresses under the table, but you don't let on.@@
<<elseif $workedexperience > 49 & $workedexperience <75>>
@@.text-normal;Things have changed, groping waitresses has literally become the norm in this establishment. If before it was a rarity that one of them sucked the customers, now it happens all the time, and no one hides it. Customers are happy, and you get more tips.@@
<<elseif $workedexperience > 74>>
@@.text-normal;Now it's more of a bardel than a cafe. Dancers spinning on a pylon. You can see waitresses getting fucked right in the cafe, they almost have no uniforms on, and if someone just sucks under the table, it's already something unusual.@@
<</if>>@@.text-normal;You go to the bar to take another order. But as I approached the bar, I found that the bartender was not there. I stayed waiting, looking around hoping to see him, but I felt a pair of hands grabbing my breasts.@@
[img[oneTimeGif/16.gif]]
@@.speech-dad;Customer: I have a special order but I didn't find it on the menu, can I order now?@@
@@.speech-mia;Mia: Mmmmm@@
@@.speech-mia;Mia: I think I have a couple minutes@@
@@.succesfull-something;money +30, corruption +1@@<<set $money +=30>><<set $corruption +=1>>
<<button[[Leave|Work]]>><</button>>@@.text-normal;Mia stands on the street, casting glances at people passing by. In her hands she holds a menu booklet and sample dishes from the café. With a smile on her face, she approaches passersby, trying to draw their attention to the cafe.@@
@@.speech-guard;Passerby: *smiling* Hello beautiful, are you here alone?@@
@@.speech-mia;Mia: *with a strained smile* Hi. Yes, I'm here representing our cafe. I can help you with information about our dishes and promotions.@@
@@.speech-guard;Passerby: And besides the dishes, do you have anything else tasty? Because when I look at you, I want you. You can make some money, too, how about 50 bucks?@@
@@.money-minus;clients -5@@<<set $clients -=5>><<if $clients <0>><<set $clients =0>>
<<button[[Leave|Work]]>><</button>>@@.text-normal;Mia stands on the street, casting glances at people passing by. In her hands she holds a menu booklet and sample dishes from the café. With a smile on her face, she approaches passersby, trying to draw their attention to the cafe.@@
@@.speech-guard;Passerby: *smiling* Hello beautiful, are you here alone?@@
@@.speech-mia;Mia: *with a strained smile* Hi. Yes, I'm here representing our cafe. I can help you with information about our dishes and promotions.@@
@@.speech-guard;Passerby: And besides the dishes, do you have anything else tasty? Because when I look at you, I want you. You can make some money, too, how about 50 bucks?@@
<<set $imagechoice to random(29)>><<set $imagechoicevariable = "img/9 На стрит/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;money +50@@<<set $money +=50>>
<<button[[Leave|Work]]>><</button>>@@.text-normal;Mia stands on the street, casting glances at people passing by. In her hands she holds a menu booklet and sample dishes from the café. With a smile on her face, she approaches passersby, trying to draw their attention to the cafe.@@
@@.text-normal;A car stopped near Mia, the driver got out, and walked over to her.@@
@@.speech-mia;Mia: Hello, come into our restaurant, I'm sure a man like you can find a lot of new things to do.@@
@@.text-normal;The stranger just handed her a note that said if she wanted to earn some money, she could get in his car and drive to his house.@@
@@.text-normal;You get in the car, the driver without saying anything takes you a couple blocks further where he stops and you follow him up to his apartment. Once inside you see several men, realizing you want to back out, but the door has already closed behind you.@@
@@.speech-mia;Mia: Guys, just be gentle.@@
@@.speech-guard;Stranger: Grab the bitch!@@
<<set $imagechoice to random(37)>><<set $imagechoicevariable = "img/9 Gangbang/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;money +200, corruption +1@@<<set $money +=200>><<set $corruption +=1>>
<<button[[Leave|Work]]>><</button>>@@.text-normal;You have entered the kitchen. There are kitchen utensils and appliances all around you. The stove is ready to be used, and the food and utensils are laid out on the table. Your gaze glides over the prepared ingredients, telling you what kind of magic you will create in this kitchen today.@@
<<if $food <1 >>
@@.text-normal;After looking through the fridge, you realize there's no food ready to eat, perhaps you should make some?@@
<<else>>
<<if $canEat ==1>>@@.text-normal;With a sense of satisfaction, you realize how the food brings you new energy with each bite. You feel your strength returning to you, filling you with invigorating energy and revitalizing your body. This nourishment gives you the strength and enthusiasm to continue your adventures in this world.@@
<<set $canEat = 0>><<set $food -=1>>
@@.succesfull-something;Action +1@@<<set $actionCounter +=1>>
@@.money-minus;Food -1@@<<else>>@@.text-normal;You've already eaten today and you don't want any more.@@<</if>>
<</if>>
<<button[[Leave|Kitchen 1]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>@@.text-normal;You have entered the kitchen. There are kitchen utensils and appliances all around you. The stove is ready to be used, and the food and utensils are laid out on the table. Your gaze glides over the prepared ingredients, telling you what kind of magic you will create in this kitchen today.@@
@@.text-normal;You are in the kitchen, surrounded by fresh produce and pots and pans. You start cooking, smelling the odors of the various spices and ingredients that fill the kitchen. Your hands deftly stir, chop and cook the food, creating a flavorful dish. With each movement, you feel the recipe taking shape and flavor that promises to be delicious. As you prepare your food, you savor the process and look forward to enjoying the result of your culinary magic.@@
@@.succesfull-something;It's so nice that our family always has something to cook with and doesn't have to buy groceries.@@
@@.succesfull-something;Food +5@@<<set $food +=5>><<set $actionCounter -=1>><<if $food >10>><<set $food = 10>><</if>>
<</if>>
<<button[[Leave|Kitchen 1]]>><</button>>
<<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>><<if $food <3 >>
@@.text-normal;There is no prepared food, you need to cook something to spend time with your family.@@
<<else>>@@.text-normal;You have entered the kitchen. There are kitchen utensils and appliances all around you. The stove is ready to be used, and the food and utensils are laid out on the table. Your gaze glides over the prepared ingredients, telling you what kind of magic you will create in this kitchen today.@@
@@.text-normal;You are sitting at the table in the cozy atmosphere of your home. The aroma of freshly cooked food fills the air, creating an atmosphere of comfort and warmth. There are friendly conversations about recent events, travels and future plans. Family dinners have become a kind of meeting and news exchange, where each member of the family shares their impressions and experiences, creating a warm atmosphere.@@
@@.succesfull-something;Relationship mom and dad +1@@
@@.money-minus;Food -3, Action point -1@@<<set $fatherRespect += 1>><<set $motherRespect += 1>><<set $actionCounter -=1>><<set $food -=3>>
<</if>><</if>>
<<button[[Leave|Kitchen 1]]>><</button>>@@.text-normal;You flip through the list of movies, pondering which one would be the perfect choice for tonight's viewing.@@
<<if $corruption <99>>
<<link "Watch Porn. (100 corruption needed)">><</link>>
<<else>>
@@.specbutton;<<button[[Watch Porn|Watch Porn]]>><</button>>@@
<</if>>
@@.specbutton;<<button[[Watch movies with your family|Watch movies with your family]]>><</button>>@@
<<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>><<set $actionCounter -=1>>@@.text-normal;When you engage in fitness, your body is filled with energy and strength. You follow a workout regimen, performing exercises with dedication and determination. Your muscles tense and relax, creating a feeling of satisfaction and accomplishment. Exercise becomes part of your routine, helping you stay healthy and fit.@@
<<set $imagechoice to random(16)>><<set $imagechoicevariable = "img/yoga webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
@@.succesfull-something;Fitness +1@@<<set clothes1 = 'clothes/work/pl/d131.png'>><<set clothes2 = 'clothes/work/pl/d132.png'>>
<<if $corruption > 49 and $fatherCorr>49>>
<<button[[ You see your father| You see your father]]>><</button>>
<<else>>
<<link " You see your father. (Mia and the father must have > 50 corruption)">><</link>>
<</if>><</if>>
<<button[[Leave|Living room]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>><<set $actionCounter -=1>>@@.text-normal;When you clean your home, your hands move rhythmically, removing dust and giving your space a fresh feel. The sounds of the vacuum cleaner fill the house and your efforts give it order and cleanliness. Your home is transformed, becoming a cozy and tidy place to live.@@<<set $clothes1 ='clothes/work/pl/d171.png'>><<set $clothes2 = 'clothes/work/pl/d172.png'>>
@@.succesfull-something;Relationship mom and dad +1@@<<set $motherRespect +=1>><<set $fatherRespect +=1>>
<<set $imagechoice to random(10)>><<if $imagechoice <3 >>
@@.speech-mia;Mia: Oh no, I think I'm stuck! HELLO! CAN SOMEONE HELP ME?! I'M STUCK HERE!@@
@@.speech-guard;Unknown: Today is my lucky day.@@
<<set $imagechoice to random(6)>><<set $imagechoicevariable = "img/Stuck webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption +1@@<<set $corruption +=1>>
<</if>><</if>>
<<button[[Leave|Living room]]>><</button>>@@.text-normal;You see your father walk into the living room as you were practicing yoga. Your exercise slows down, and you greet him with a smile.@@
@@.speech-mia;Mia: Could you help me stretch from the inside out?@@
@@.speech-guard;Father: That's something I'm always willing to help with.@@
<<set $imagechoice to random(16)>><<set $imagechoicevariable = "img/yoga webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption dad +3@@<<set $fatherCorr +=3>>
<<button[[Leave|Living room]]>><</button>>@@.text-normal;You walk into the kitchen, and you see your parents there chatting sweetly about something, you walk over, interrupting their conversation.@@
@@.speech-mia;Mia: Mom, Dad, something terrible has happened that I hoped would never happen.@@
@@.speech-mom;Mom: What happened?@@
@@.speech-dad;Dad: I bet you a hundred she got a job.@@
@@.speech-mia;Mia: Exactly. I hope it doesn't happen that fast.@@
@@.speech-dad;Dad: Ha-ha, suffer, you shouldn't have lost all the money we gave you.@@
@@.speech-mom;Mom: Yes, I'm sure it will be a good lesson for you.@@
@@.speech-mia;Mia: I just went to the cafe and asked if there was any work. I was hoping that would be the end of it, but instead they started interviewing me and then they agreed to hire me, it's unthinkable.@@
@@.speech-dad;Dad: You're really lucky, it's hard to get a job these days.@@
@@.speech-mia;Mia: Mia, it's hard to find a good job these days, and various shit in the service industry no problem.@@
@@.speech-dad;Dad: Any job is a job and it brings money, maybe this "shitty" job will teach you how to make money.@@
@@.speech-mia;Mia: Yeah, kind of.@@
@@.text-normal;Your mom, took the conversation to another direction not wanting to dwell on the failed conversation, after a few more better dialogues, you said your goodbyes, and went about your business.@@
@@.succesfull-something;Relationship with mom +1@@<<set $motherRespect +=1>>
@@.succesfull-something;Relationship with dad +3@@<<set $fatherRespect +=3>><<set $workdialog = 0>>
<<button[[Leave|Kitchen 1]]>><</button>><<if $motherDialogue ==0>>@@.text-normal;You walk into the bedroom and see your mom sitting on the edge of the bed, clearly overwhelmed with emotion.@@
@@.speech-mia;Mia: Hey mom, what's wrong? Why are you sitting so sad?@@
@@.speech-mom;Mom: I feel like my whole life is work-home-work. No fun. I go to the park once in a while, but nothing else.@@
@@.speech-mia;Mia: I recently went to a club to celebrate my birthday.@@
@@.speech-mom;Mom: Yes, I remember it very well, you couldn't stand on your feet and you were just dragged home by your friends.@@
@@.speech-mia;Mia: Moooom, that's not what I'm talking about. I'm talking about walking. I'm just saying we need to get out somewhere.@@
@@.speech-mom;Mom: Yeah, you're right. It's just how am I going to go to a club, I don't even have a dress and your dad will obviously object.@@
@@.speech-mia;Mia: I'll buy you a dress, and don't worry about dad, he'll obviously be all for being home alone.@@
@@.speech-mom;Mom: Okay, I'll think about it.@@
@@.speech-mia;Mia: Great, I'll buy you a dress and we'll go to the club!@@
<<set $quest8 = "You need to buy a dress (at a clothing store).">>
@@.find-something-new;Purchase the dress at the store.@@<<set $motherDialogue +=1>><<set $dialogueTrue =1>>
<<elseif $motherDialogue ==2>>
<<button[[I bought a dress|I bought a dress.]]>><</button>>
<</if>>
<<button[[Leave|Parents room 1]]>><</button>>@@.text-normal;You walk into your parents' room, and you see your mom sitting on the computer. You decide to have a dialog right from the start.@@
@@.speech-mia;Mia: Guess what! I bought you a dress!@@
@@.speech-mom;Mom: Are you serious? I thought you were just trying to comfort me.@@
@@.speech-mia;Mia: I said I would, I did, and now you have no choice, you're definitely coming to the club with me. Here's the dress, go try it on.@@
@@.text-normal;In 5 minutes.@@
@@.speech-mom;Mom: Mia! What did you buy me! It's not a dress, it's just a couple of pieces of fabric! It doesn't cover anything!@@
@@.speech-mia;Mia: *sighs* That's the point! You and I are going to a club, not a pension fund, you need to draw attention to yourself.@@
@@.speech-mom;Mom: Mia, no! You're just messing with me! Look at me, I look like a whore!@@
@@.speech-mia;Mia: Mom! You look beautiful, this dress is just perfect for your figure. So come on, stop playing hard to get and let's go to the club.@@
<<button[[2 hours later...|2 hours later...]]>><</button>>@@.text-normal;Two hours later at the club.@@
@@.speech-mom;Mom: *in a very drunken voice* You know Mia, this wasn't such a bad idea, I really needed this.@@
@@.speech-mia;Mia: I'm glad you went, have fun before it's morning or you'll be sorry you drank so much in the morning.@@
@@.speech-mom;Mom: Ha! You think it's a lot, now I'll show you what's really a lot!@@
@@.money-minus;-200$@@<<if $money <200>><<set $money =0>><<else>><<set $money -=200>><</if>>
<<button[[An hour later|An hour later]]>><</button>>@@.text-normal;An Hour Later You are trying to find your mom who has gone to the restroom and hasn't returned.@@
@@.text-normal;As you approach the restroom, you can definitely hear someone fucking, which is not surprising for this place. You cautiously peek into the stall.@@
@@.speech-mia;Mia: *thinks* Oh my god, mom!@@
@@.text-normal;You see your mom fucking a stranger in the restroom.@@
<<set $imagechoice to random(28)>><<set $imagechoicevariable = "img/Restroom webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
@@.speech-mom;Mom: Yes, yes, yes, more, fuck me like you've never fucked anyone before!@@
@@.speech-mom;Mia: *thinks* This is fucking fucked up, what is she doing! And why does it turn me on?@@
@@.succesfull-something;Corruption +1@@<<set $corruption +=1>>
@@.text-normal;You decide to leave for the bar before anyone notices you. You have absolutely no idea what to do in this situation and what to do if your father finds out.@@
@@.text-normal;Toward morning, you find your mom on the dance floor, drag her into a cab and drive home. Deciding you'll deal with it later.@@
@@.succesfull-something;Relationship with mom +5, Corruption mom +5@@<<set $motherRespect +=5>><<set $motherCorr += 5>><<set $motherDialogue +=1>>
<<set $quest8 = "Raise your relationship with your mother to 30 (in future releases).">>
<<button[[Leave|Parents room 1]]>><</button>>@@.text-normal;Now it's not just a dance for yourself, everything you've learned along the way, you try to apply to the person watching you.@
<<set $imagechoice to random(5)>><<set $imagechoicevariable = "img/webp танцы после 10 опыта/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.text-normal;A few minutes later, you hear a groan, and that someone's@@
@@.succesfull-something;Brother corruption +1@@<<set $brotherCorr +=1>>
[[Leave|Dancing]]<<if $is_pomitaya ==0>>@@.text-normal;You've already showered today.@@<<else>>@@.text-normal;When you take a shower, the flow of water washes over your body, washing away the fatigue and tension of the day. The warm water soothes your thoughts and the scents of the shower gel create an atmosphere of relaxation.@@
@@.succesfull-something;Action point +1@@<<set $actionCounter +=1>>
<<set $imagechoice to random(100)>>
<<if $imagechoice > 50>><<if $imagechoice<75>>@@.speech-mom;Mom: Why didn't you close the door? What if your dad had come in!@@
@@.succesfull-something;Corruption mom +1@@<<set $motherCorr +=1>>
<<else>>@@.speech-dad;Dad: Oh, Mia, I'm sorry I didn't know you were here.@@
@@.succesfull-something;Corruption dad+1@@<<set $fatherCorr +=1>>
<<if $corruption <50 and $fatherCorr <50>>
<<link "Invite my father to join me. (Your and Father corruption > 50)">><</link>>
<<else>>
<<linkreplace "Invite my father to join me">>@@.speech-dad;Dad: Oh, Mia, I'm sorry I didn't know you were here.@@
@@.speech-mia;Mia: I was just hoping you'd stop by, maybe you could join me?@@
@@.speech-dad;Dad: I was just planning on taking a shower, I'm just going to close the door so no one else comes in.@@
<<set $imagechoice to random(22)>><<set $imagechoicevariable = "img/9 bathroom/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
<</linkreplace>>
<</if>>
<</if>><</if>><</if>>
<<button[[Leave|House]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>@@.speech-mia;Mia: Dad, I need some help with money, I can't manage on my own.@@<<set $actionCounter -=1>>
@@.speech-dad;Dad: I told you I won't give you any more money.@@
@@.text-normal;You move closer and put your hand on his cock.@@
@@.speech-mia;Mia: You said to make money I need to work. And now I see one job that I have piled up.@@
<<set $imagechoice to random(48)>><<set $imagechoicevariable = "img/9 bj/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption dad+1, Money +50@@<<set $fatherCorr +=1>><<set $money +=50>>
<</if>>
<<button[[Leave|House]]>><</button>>@@.speech-dad;Dad: You want me to fuck you, don't you?@@
<<button[[BJ forced]]>><</button>> <<button[[Vaginal]]>><</button>> <<button[[Anal]]>><</button>>
<<button[[Leave|House]]>><</button>>@@.speech-dad;Dad: Your poor throat should be able to take anything, you little slut!@@
<<set $imagechoice to random(29)>><<set $imagechoicevariable = "img/9 bjforced/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.speech-dad;Dad: Anything for you, baby.@@
<<set $imagechoice to random(32)>><<set $imagechoicevariable = "img/9 cumOutside/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption +1, Corruption dad +1. @@<<set $fatherCorr +=1>><<set $corruption += 1>>
<<button[[Leave|House]]>><</button>>@@.speech-dad;Dad: I'm gonna stretch your pussy beyond belief!@@
<<set $imagechoice to random(79)>><<set $imagechoicevariable = "img/9 vaginal/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.speech-dad;Dad: Take it all!@@
<<set $imagechoice to random(13)>><<set $imagechoicevariable = "img/9 cumInside/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption +1, Corruption dad +1. @@<<set $fatherCorr +=1>><<set $corruption += 1>>
<<button[[Leave|House]]>><</button>>@@.speech-dad;Dad: So tight it's like you've never been fucked in the ass, it's okay, I'll fix it.@@
<<set $imagechoice to random(68)>><<set $imagechoicevariable = "img/9 anal/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.speech-dad;Dad: You should do it more often.@@
<<set $imagechoice to random(7)>><<set $imagechoicevariable = "img/1 CumAnal (почти)/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption +1, Corruption dad +1. @@<<set $fatherCorr +=1>><<set $corruption += 1>>
<<button[[Leave|House]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>@@.text-normal;You're watching porn right in your living room, where anyone can walk in at any moment.@@
<<set $imagechoice to random(61)>><<set $imagechoicevariable = "img/9 porn/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
<<set $imagechoice to random(100)>>
<<if $imagechoice<33>>
@@.speech-dad;Dad: Mia! Oh, my God! Why are you doing this here? Don't you have your own room?@@
@@.succesfull-something;Corruption dad +2@@<<set $fatherCorr +=2>>
<<if $corruption >50 and $fatherCorr >50>>
@@.speech-dad;Dad: Mia, you could have asked if you needed to be satisfied.@@
@@.speech-mia;Mia: I wanted to get caught, *giggles*@@
<<set $imagechoice to random(79)>><<set $imagechoicevariable = "img/9 vaginal/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption +1@@<<set $corruption +=1>>
<</if>>
<<elseif $imagechoice >66>>
@@.speech-mom;Mom: Mia! Go satisfy yourself somewhere else!@@
@@.succesfull-something;Corruption mom +2@@<<set $motherCorr +=2>>
<<if $corruption >50 and $motherCorr >50>>
@@.speech-mom;Mom: Mia, you could come to me if you need help.@@
@@.speech-mia;Mia: I wanted to get caught, *giggles*@@
<<set $imagechoice to random(21)>><<set $imagechoicevariable = "img/9 лесбиянки/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption +1@@<<set $corruption +=1>>
<</if>>
<</if>>
<</if>>
<<button[[Leave|House]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>@@.text-normal;When you watch a movie with your family, each member of your home finds a cozy spot on the couch or chair. The room fills with an atmosphere of anticipation and fascination. You share impressions and laughter, experiencing along with the characters on the screen. These moments bring you closer together, creating a warm and unique atmosphere in your home.@@
@@.succesfull-something;Relationship with mom and dad +1. @@<<set $fatherRespect +=1>><<set $motherRespect += 1>>
<</if>>
<<button[[Leave|House]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>@@.text-normal;You decide to walk and run in the park. Under the summer sun, the paths of the park seem especially picturesque. People are walking slowly, some jogging and others just enjoying the atmosphere of nature. With every run you take, you feel the fresh air fill your lungs and fatigue begins to leave.@@
@@.succesfull-something;Fitness +1@@<<set $Fitness +=1>><<set $actionCounter -=1>>
<<if $corruption <99>>
<<link "Flesh stranger. (Corruption 100 needed)">><</link>>
<<else>>
<<button[[Flesh stranger]]>><</button>>
<</if>><</if>>
<<button[[Leave|Парк]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>
@@.text-normal;You are walking through the park, coloring it with your beauty. And then you notice a lot of eyes staring at you. You see men with their wives, who obviously regret that they are around now, and just passers-by, who look back at you.@@<<set $actionCounter -=1>>
@@.text-normal;Out of all these people, one man decides to approach you.@@
@@.speech-guard;Stranger: Hey, I'll give you 50 bucks for a quickie.@@
<<button[[Take it]]>><</button>>
<<button[[Refuse|Парк]]>><</button>>
<</if>>
<<button[[Leave|Парк]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>
<</if>>
<<button[[Leave|Парк]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>
@@.text-normal;You decide to take a little rest and sit down on a secluded bench in the park. All around you, the leaves are buzzing and the air is filled with the fresh scent of flowers. Birds are chirping in the bushes and children are having fun playing on the playground. You enjoy the peace and tranquility of looking at what's going on around you. Spending time peacefully in nature helps you to relax and forget about everyday worries.@@
@@.text-normal;You see your mom walking in the park, you decide to join her, you have a nice chat, and say goodbye.@@
<<set $actionCounter -=1>>
@@.succesfull-something;Relationship with mother +1@@<<set $motherRespect +=1>><</if>>
<<button[[Leave|Парк]]>><</button>><<if $actionCounter == 0>>
@@.text-normal;You have no energy left to do anything, a good solid sleep will help you.@@
<<else>>
@@.text-normal;You decide to go to the forest to enjoy nature and solitude. With each step you hear the crackling of dry leaves under your feet, and the air is filled with the scent of pine needles and earth. Around you, tall trees create thick shade and you can hear birds singing. You find a cozy spot and decide to sit down, enjoying the silence and beauty of the surrounding nature.@@
<<set $actionCounter -=1>>
@@.text-normal;You are running along a path in the forest, feeling the fresh air and listening to the sounds of nature. Suddenly, your gaze is caught by a stranger standing nearby. He looks like a traveler, dressed in old leather clothes, with a bag over his shoulder and a map in his hands. His gaze seems interesting.@@
<<button[[Walk up and meet]]>><</button>>
<<button[[Run away from there|Парк]]>><</button>>
<</if>>
<<button[[Leave|Парк]]>><</button>><<set $imagechoice to random(0)>><<set $imagechoicevariable = "img/9 flash/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption +1@@<<set $corruption +=1>>
<<set $imagechoice to random(100)>><<if $imagechoice>50>>
@@.text-normal;While you were showing off your intimate parts, a man snuck up on you and grabbed her.@@
@@.speech-mia;Mia: Where are you taking me! Let go of me!@@
@@.speech-guard;Stranger: Shut up - bitch, and enjoy yourself!@@
<<set $imagechoice to random(29)>><<set $imagechoicevariable = "img/9 На стрит/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption +1. Fitness +1@@<<set $corruption +=1>><<set $Fitness +=1>>
<</if>>
<<button[[Leave|Парк]]>><</button>>@@.speech-mia;Mia: Only if it's really quick.@@
<<set $imagechoice to random(29)>><<set $imagechoicevariable = "img/9 На стрит/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption +1. Money +50.@@<<set $corruption +=1>><<set $money +=50>>
<<button[[Leave|Парк]]>><</button>>@@.speech-mia;Mia: Hi, are you enjoying this beautiful forest too?@@
@@.speech-guard;Stranger: Yes, the nature here is amazing. I am exploring this forest, looking for something special. And I think I've found it.@@
@@.speech-mia;Mia: What do you mean?@@
@@.speech-guard;Stranger: Come here slut, today is my lucky day.@@
<<set $imagechoice to random(14)>><<set $imagechoicevariable = "img/1 forest (почти)/" + $imagechoice + ".gif">>[img[$imagechoicevariable]]
@@.succesfull-something;Corruption +1. Fitness +1@@<<set $corruption +=1>><<set $Fitness +=1>>
<<button[[Leave|Парк]]>><</button>>@@.text-normal;You're walking through a cafe, and you're looking for your target. The one lucky guy you're gonna take to the restroom and make a buck.@@
@@.speech-mia;Mia: Hey, handsome, you want to party?@@
@@.speech-dad;Stranger: What are you talking about?@@
@@.speech-mia;Mia: Come to the restroom in five minutes.@@
<<set $imagechoice to random(28)>><<set $imagechoicevariable = "img/Restroom webp/" + $imagechoice + ".webp">>[img[$imagechoicevariable]]
@@.succesfull-something;Money +50@@<<set $money +=50>>
<<button[[Leave|Work]]>><</button>><span class="smaller1">
<<nobr>>
<<if $d1B == 0>>[img[$d1]]<<if $money >= 250>><<linkreplace "Buy for 250">><<set $d1B = 1>><<set $money -= 250>><<goto Setofclothes>><</linkreplace>><<else>><<link "250$ need">><</link>><</if>><</if>>
<<if $d3B == 0>>[img[$d3]]<<if $money >= 250>><<linkreplace "Buy for 250">><<set $d3B = 1>><<set $money -= 250>><<goto Setofclothes>><</linkreplace>><<else>><<link "250$ need">><</link>><</if>><</if>>
<<if $d4B == 0>>[img[$d4]]<<if $money >= 250>><<linkreplace "Buy for 250">><<set $d4B = 1>><<set $money -= 250>><<goto Setofclothes>><</linkreplace>><<else>><<link "250$ need">><</link>><</if>><</if>>
<<if $d5B == 0>>[img[$d5]]<<if $money >= 250>><<linkreplace "Buy for 250">><<set $d5B = 1>><<set $money -= 250>><<goto Setofclothes>><</linkreplace>><<else>><<link "250$ need">><</link>><</if>><</if>>
<<if $d6B == 0>>[img[$d6]]<<if $money >= 250>><<linkreplace "Buy for 250">><<set $d6B = 1>><<set $money -= 250>><<goto Setofclothes>><</linkreplace>><<else>><<link "250$ need">><</link>><</if>><</if>>
<<if $d7B == 0>>[img[$d7]]<<if $money >= 250>><<linkreplace "Buy for 250">><<set $d7B = 1>><<set $money -= 250>><<goto Setofclothes>><</linkreplace>><<else>><<link "250$ need">><</link>><</if>><</if>>
<<if $d8B == 0>>[img[$d8]]<<if $money >= 250>><<linkreplace "Buy for 250">><<set $d8B = 1>><<set $money -= 250>><<goto Setofclothes>><</linkreplace>><<else>><<link "250$ need">><</link>><</if>><</if>>
<<if $d9B == 0>>[img[$d9]]<<if $money >= 250>><<linkreplace "Buy for 250">><<set $d9B = 1>><<set $money -= 250>><<goto Setofclothes>><</linkreplace>><<else>><<link "250$ need">><</link>><</if>><</if>>
<<if $d10B == 0>>[img[$d10]]<<if $money >= 250>><<linkreplace "Buy for 250">><<set $d10B = 1>><<set $money -= 250>><<goto Setofclothes>><</linkreplace>><<else>><<link "250$ need">><</link>><</if>><</if>>
<<if $d11B == 0>>[img[$d11]]<<if $money >= 250>><<linkreplace "Buy for 250">><<set $d11B = 1>><<set $money -= 250>><<goto Setofclothes>><</linkreplace>><<else>><<link "250$ need">><</link>><</if>><</if>>
<<if $d12B == 0>>[img[$d12]]<<if $money >= 250>><<linkreplace "Buy for 250">><<set $d12B = 1>><<set $money -= 250>><<goto Setofclothes>><</linkreplace>><<else>><<link "250$ need">><</link>><</if>><</if>>
<<if $d14B == 0>>[img[$d14]]<<if $money >= 250>><<linkreplace "Buy for 250">><<set $d14B = 1>><<set $money -= 250>><<goto Setofclothes>><</linkreplace>><<else>><<link "250$ need">><</link>><</if>><</if>>
<<if $d15B == 0>>[img[$d15]]<<if $money >= 250>><<linkreplace "Buy for 250">><<set $d15B = 1>><<set $money -= 250>><<goto Setofclothes>><</linkreplace>><<else>><<link "250$ need">><</link>><</if>><</if>>
<<if $d16B == 0>>[img[$d16]]<<if $money >= 250>><<linkreplace "Buy for 250">><<set $d16B = 1>><<set $money -= 250>><<goto Setofclothes>><</linkreplace>><<else>><<link "250$ need">><</link>><</if>><</if>>
<<if $d18B == 0>>[img[$d18]]<<if $money >= 250>><<linkreplace "Buy for 250">><<set $d18B = 1>><<set $money -= 250>><<goto Setofclothes>><</linkreplace>><<else>><<link "250$ need">><</link>><</if>><</if>>
<</nobr>>
</span>
<<button[[Leave|ClothingStore]]>><</button>><span class="smaller1">
<<nobr>>
<<if $v1B == 0>>[img[$v1]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v1B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v2B == 0>>[img[$v2]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v2B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v3B == 0>>[img[$v3]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v3B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v4B == 0>>[img[$v4]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v4B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v5B == 0>>[img[$v5]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v5B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v6B == 0>>[img[$v6]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v6B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v7B == 0>>[img[$v7]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v7B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v8B == 0>>[img[$v8]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v8B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v9B == 0>>[img[$v9]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v9B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v10B == 0>>[img[$v10]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v10B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v11B == 0>>[img[$v11]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v11B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v12B == 0>>[img[$v12]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v12B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v13B == 0>>[img[$v13]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v13B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v14B == 0>>[img[$v14]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v14B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v15B == 0>>[img[$v15]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v15B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v16B == 0>>[img[$v16]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v16B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v17B == 0>>[img[$v17]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v17B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v18B == 0>>[img[$v18]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v18B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v19B == 0>>[img[$v19]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v19B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $v20B == 0>>[img[$v20]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $v20B = 1>><<set $money -= 100>><<goto Top>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<</nobr>>
</span>
<<button[[Leave|ClothingStore]]>><</button>><span class="smaller1">
<<nobr>>
<<if $n1B == 0>>[img[$n1]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $n1B = 1>><<set $money -= 100>><<goto Bottom>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $n2B == 0>>[img[$n2]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $n2B = 1>><<set $money -= 100>><<goto Bottom>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $n3B == 0>>[img[$n3]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $n3B = 1>><<set $money -= 100>><<goto Bottom>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $n4B == 0>>[img[$n4]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $n4B = 1>><<set $money -= 100>><<goto Bottom>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $n5B == 0>>[img[$n5]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $n5B = 1>><<set $money -= 100>><<goto Bottom>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $n6B == 0>>[img[$n6]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $n6B = 1>><<set $money -= 100>><<goto Bottom>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $n7B == 0>>[img[$n7]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $n7B = 1>><<set $money -= 100>><<goto Bottom>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $n8B == 0>>[img[$n8]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $n8B = 1>><<set $money -= 100>><<goto Bottom>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $n9B == 0>>[img[$n9]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $n9B = 1>><<set $money -= 100>><<goto Bottom>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $n10B == 0>>[img[$n10]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $n10B = 1>><<set $money -= 100>><<goto Bottom>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $n11B == 0>>[img[$n11]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $n11B = 1>><<set $money -= 100>><<goto Bottom>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $n12B == 0>>[img[$n12]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $n12B = 1>><<set $money -= 100>><<goto Bottom>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $n13B == 0>>[img[$n13]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $n13B = 1>><<set $money -= 100>><<goto Bottom>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<<if $n14B == 0>>[img[$n14]]<<if $money >= 100>><<linkreplace "Buy for 100">><<set $n14B = 1>><<set $money -= 100>><<goto Bottom>><</linkreplace>><<else>><<link "100$ need">><</link>><</if>><</if>>
<</nobr>>
</span>
<<button[[Leave|ClothingStore]]>><</button>><span class="smaller1">
<<nobr>>
<<if $d1B == 1>>[img[$d1]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d11.png'>><<set $clothes2 = 'clothes/work/pl/d12.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d2B == 1>>[img[$d2]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d21.png'>><<set $clothes2 = 'clothes/work/pl/d22.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d3B == 1>>[img[$d3]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d31.png'>><<set $clothes2 = 'clothes/work/pl/d32.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d4B == 1>>[img[$d4]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d41.png'>><<set $clothes2 = 'clothes/work/pl/d42.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d5B == 1>>[img[$d5]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d51.png'>><<set $clothes2 = 'clothes/work/pl/d52.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d6B == 1>>[img[$d6]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d61.png'>><<set $clothes2 = 'clothes/work/pl/d62.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d7B == 1>>[img[$d7]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d71.png'>><<set $clothes2 = 'clothes/work/pl/d72.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d8B == 1>>[img[$d8]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d81.png'>><<set $clothes2 = 'clothes/work/pl/d82.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d9B == 1>>[img[$d9]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d91.png'>><<set $clothes2 = 'clothes/work/pl/d92.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d10B == 1>>[img[$d10]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d101.png'>><<set $clothes2 = 'clothes/work/pl/d102.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d11B == 1>>[img[$d11]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d111.png'>><<set $clothes2 = 'clothes/work/pl/d112.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d12B == 1>>[img[$d12]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d121.png'>><<set $clothes2 = 'clothes/work/pl/d122.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d13B == 1>>[img[$d13]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d131.png'>><<set $clothes2 = 'clothes/work/pl/d132.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d14B == 1>>[img[$d14]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d141.png'>><<set $clothes2 = 'clothes/work/pl/d142.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d15B == 1>>[img[$d15]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d151.png'>><<set $clothes2 = 'clothes/work/pl/d152.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d16B == 1>>[img[$d16]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d161.png'>><<set $clothes2 = 'clothes/work/pl/d162.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d17B == 1>>[img[$d17]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d171.png'>><<set $clothes2 = 'clothes/work/pl/d172.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d18B == 1>>[img[$d18]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d181.png'>><<set $clothes2 = 'clothes/work/pl/d182.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<<if $d19B == 1>>[img[$d19]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/pl/d191.png'>><<set $clothes2 = 'clothes/work/pl/d192.png'>><<goto WardrobeSetofclothes>><</linkreplace>><</if>>
<</nobr>>
</span>
<<button[[Leave|Wardrobe1]]>><</button>><<if $clothes1 == 'clothes/work/pl/d11.png' or $clothes1 == 'clothes/work/pl/d21.png' or $clothes1 == 'clothes/work/pl/d31.png' or $clothes1 == 'clothes/work/pl/d41.png' or $clothes1 == 'clothes/work/pl/d51.png' or $clothes1 == 'clothes/work/pl/d61.png' or $clothes1 == 'clothes/work/pl/d71.png' or $clothes1 == 'clothes/work/pl/d81.png' or $clothes1 == 'clothes/work/pl/d91.png' or $clothes1 == 'clothes/work/pl/d101.png' or $clothes1 == 'clothes/work/pl/d111.png' or $clothes1 == 'clothes/work/pl/d121.png' or $clothes1 == 'clothes/work/pl/d131.png' or $clothes1 == 'clothes/work/pl/d141.png' or $clothes1 == 'clothes/work/pl/d151.png' or $clothes1 == 'clothes/work/pl/d161.png' or $clothes1 == 'clothes/work/pl/d171.png' or $clothes1 == 'clothes/work/pl/d181.png' or $clothes1 == 'clothes/work/pl/d191.png'>>
<<set $clothes1 = 'clothes/work/verh/v0.png'>>
<<set $clothes2 = 'clothes/work/niz/n0.png'>>
<</if>><<if $clothes2 == 'clothes/work/pl/d12.png' or $clothes2 == 'clothes/work/pl/d22.png' or $clothes2 == 'clothes/work/pl/d32.png' or $clothes2 == 'clothes/work/pl/d42.png' or $clothes2 == 'clothes/work/pl/d52.png' or $clothes2 == 'clothes/work/pl/d62.png' or $clothes2 == 'clothes/work/pl/d72.png' or $clothes2 == 'clothes/work/pl/d82.png' or $clothes2 == 'clothes/work/pl/d92.png' or $clothes2 == 'clothes/work/pl/d102.png' or $clothes2 == 'clothes/work/pl/d112.png' or $clothes2 == 'clothes/work/pl/d122.png' or $clothes2 == 'clothes/work/pl/d132.png' or $clothes2 == 'clothes/work/pl/d142.png' or $clothes2 == 'clothes/work/pl/d152.png' or $clothes2 == 'clothes/work/pl/d162.png' or $clothes2 == 'clothes/work/pl/d172.png' or $clothes2 == 'clothes/work/pl/d182.png' or $clothes2 == 'clothes/work/pl/d192.png'>>
<<set $clothes1 = 'clothes/work/verh/v0.png'>>
<<set $clothes2 = 'clothes/work/niz/n0.png'>>
<</if>><span class="smaller1">
<<nobr>>
<<if $v0B == 1>>[img[$v0]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v0.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v1B == 1>>[img[$v1]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v1.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v2B == 1>>[img[$v2]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v2.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v3B == 1>>[img[$v3]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v3.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v4B == 1>>[img[$v4]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v4.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v5B == 1>>[img[$v5]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v5.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v6B == 1>>[img[$v6]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v6.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v7B == 1>>[img[$v7]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v7.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v8B == 1>>[img[$v8]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v8.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v9B == 1>>[img[$v9]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v9.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v10B == 1>>[img[$v10]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v10.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v11B == 1>>[img[$v11]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v11.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v12B == 1>>[img[$v12]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v12.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v13B == 1>>[img[$v13]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v13.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v14B == 1>>[img[$v14]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v14.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v15B == 1>>[img[$v15]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v15.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v16B == 1>>[img[$v16]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v16.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v17B == 1>>[img[$v17]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v17.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v18B == 1>>[img[$v18]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v18.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v19B == 1>>[img[$v19]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v19.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<<if $v20B == 1>>[img[$v20]]<<linkreplace "Wear">><<set $clothes1 = 'clothes/work/verh/v20.png'>><<goto WardrobeTop>><</linkreplace>><</if>>
<</nobr>>
</span>
<<button[[Leave|Wardrobe1]]>><</button>><<if $clothes1 == 'clothes/work/pl/d11.png' or $clothes1 == 'clothes/work/pl/d21.png' or $clothes1 == 'clothes/work/pl/d31.png' or $clothes1 == 'clothes/work/pl/d41.png' or $clothes1 == 'clothes/work/pl/d51.png' or $clothes1 == 'clothes/work/pl/d61.png' or $clothes1 == 'clothes/work/pl/d71.png' or $clothes1 == 'clothes/work/pl/d81.png' or $clothes1 == 'clothes/work/pl/d91.png' or $clothes1 == 'clothes/work/pl/d101.png' or $clothes1 == 'clothes/work/pl/d111.png' or $clothes1 == 'clothes/work/pl/d121.png' or $clothes1 == 'clothes/work/pl/d131.png' or $clothes1 == 'clothes/work/pl/d141.png' or $clothes1 == 'clothes/work/pl/d151.png' or $clothes1 == 'clothes/work/pl/d161.png' or $clothes1 == 'clothes/work/pl/d171.png' or $clothes1 == 'clothes/work/pl/d181.png' or $clothes1 == 'clothes/work/pl/d191.png'>>
<<set $clothes1 = 'clothes/work/verh/v0.png'>>
<<set $clothes2 = 'clothes/work/niz/n0.png'>>
<</if>><<if $clothes2 == 'clothes/work/pl/d12.png' or $clothes2 == 'clothes/work/pl/d22.png' or $clothes2 == 'clothes/work/pl/d32.png' or $clothes2 == 'clothes/work/pl/d42.png' or $clothes2 == 'clothes/work/pl/d52.png' or $clothes2 == 'clothes/work/pl/d62.png' or $clothes2 == 'clothes/work/pl/d72.png' or $clothes2 == 'clothes/work/pl/d82.png' or $clothes2 == 'clothes/work/pl/d92.png' or $clothes2 == 'clothes/work/pl/d102.png' or $clothes2 == 'clothes/work/pl/d112.png' or $clothes2 == 'clothes/work/pl/d122.png' or $clothes2 == 'clothes/work/pl/d132.png' or $clothes2 == 'clothes/work/pl/d142.png' or $clothes2 == 'clothes/work/pl/d152.png' or $clothes2 == 'clothes/work/pl/d162.png' or $clothes2 == 'clothes/work/pl/d172.png' or $clothes2 == 'clothes/work/pl/d182.png' or $clothes2 == 'clothes/work/pl/d192.png'>>
<<set $clothes1 = 'clothes/work/verh/v0.png'>>
<<set $clothes2 = 'clothes/work/niz/n0.png'>>
<</if>><span class="smaller1">
<<nobr>>
<<if $n0B == 1>>[img[$n0]]<<linkreplace "Wear">><<set $clothes2 = 'clothes/work/niz/n0.png'>><<goto WardrobeBottom>><</linkreplace>><</if>>
<<if $n1B == 1>>[img[$n1]]<<linkreplace "Wear">><<set $clothes2 = 'clothes/work/niz/n1.png'>><<goto WardrobeBottom>><</linkreplace>><</if>>
<<if $n2B == 1>>[img[$n2]]<<linkreplace "Wear">><<set $clothes2 = 'clothes/work/niz/n2.png'>><<goto WardrobeBottom>><</linkreplace>><</if>>
<<if $n3B == 1>>[img[$n3]]<<linkreplace "Wear">><<set $clothes2 = 'clothes/work/niz/n3.png'>><<goto WardrobeBottom>><</linkreplace>><</if>>
<<if $n4B == 1>>[img[$n4]]<<linkreplace "Wear">><<set $clothes2 = 'clothes/work/niz/n4.png'>><<goto WardrobeBottom>><</linkreplace>><</if>>
<<if $n5B == 1>>[img[$n5]]<<linkreplace "Wear">><<set $clothes2 = 'clothes/work/niz/n5.png'>><<goto WardrobeBottom>><</linkreplace>><</if>>
<<if $n6B == 1>>[img[$n6]]<<linkreplace "Wear">><<set $clothes2 = 'clothes/work/niz/n6.png'>><<goto WardrobeBottom>><</linkreplace>><</if>>
<<if $n7B == 1>>[img[$n7]]<<linkreplace "Wear">><<set $clothes2 = 'clothes/work/niz/n7.png'>><<goto WardrobeBottom>><</linkreplace>><</if>>
<<if $n8B == 1>>[img[$n8]]<<linkreplace "Wear">><<set $clothes2 = 'clothes/work/niz/n8.png'>><<goto WardrobeBottom>><</linkreplace>><</if>>
<<if $n9B == 1>>[img[$n9]]<<linkreplace "Wear">><<set $clothes2 = 'clothes/work/niz/n9.png'>><<goto WardrobeBottom>><</linkreplace>><</if>>
<<if $n10B == 1>>[img[$n10]]<<linkreplace "Wear">><<set $clothes2 = 'clothes/work/niz/n10.png'>><<goto WardrobeBottom>><</linkreplace>><</if>>
<<if $n11B == 1>>[img[$n11]]<<linkreplace "Wear">><<set $clothes2 = 'clothes/work/niz/n11.png'>><<goto WardrobeBottom>><</linkreplace>><</if>>
<<if $n12B == 1>>[img[$n12]]<<linkreplace "Wear">><<set $clothes2 = 'clothes/work/niz/n12.png'>><<goto WardrobeBottom>><</linkreplace>><</if>>
<<if $n13B == 1>>[img[$n13]]<<linkreplace "Wear">><<set $clothes2 = 'clothes/work/niz/n13.png'>><<goto WardrobeBottom>><</linkreplace>><</if>>
<<if $n14B == 1>>[img[$n14]]<<linkreplace "Wear">><<set $clothes2 = 'clothes/work/niz/n14.png'>><<goto WardrobeBottom>><</linkreplace>><</if>>
<</nobr>>
</span>
<<button[[Leave|Wardrobe1]]>><</button>>@@.specbutton;<<button[[Light Cheats]]>><</button>>@@
@@.specbutton;<<button[[Medium Cheats]]>><</button>>@@
@@.specbutton;<<button[[Hard Cheats]]>><</button>>@@
<<button[[Leave|Your room 1]]>><</button>><<set $patron = "" >>
@@.text-normal;Type here patreon acess code and press enter@@ <<textbox "$patron" "Code..." "Access Confirmed Light">> <<set $patron = "" >>
@@.text-normal;Type here patreon acess code and press enter@@ <<textbox "$patron" "Code..." "Access Confirmed Medium">> <<set $patron = "" >>
@@.text-normal;Type here patreon acess code and press enter@@ <<textbox "$patron" "Code..." "Access Confirmed Hard">> <<if hashStr($patron) == 1542733213>>
@@.text-normal;You can either get it all at once or come back here later. Choose your strategy and get 100% pleasure from the gameplay.@@
<<if $lightCheatmoney ==0>>
<<linkreplace "Money +1000">>
<<set $money +=1000>>
<<set $lightCheatmoney =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The money had already been received.@@
<</if>>
<<if $lightCheatcorruption ==0>>
<<linkreplace "Corruption +50">>
<<set $corruption +=50>>
<<set $lightCheatcorruption =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The corruption had already been received.@@
<</if>>
<<if $lightCheatfitness ==0>>
<<linkreplace "Fitness +50">>
<<set $Fitness +=50>>
<<set $lightCheatfitness =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The fitness had already been received.@@
<</if>>
<<if $lightCheatbeauty ==0>>
<<linkreplace "Beauty +25">>
<<set $Beauty +=25>>
<<set $lightCheatbeauty =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The beauty had already been received.@@
<</if>>
<<button[[Already activated?|Your room 1]]>><</button>>
<<else>>
@@.text-normal;To my deepest regret you entered the wrong code :(@@
@@.text-normal;Perhaps you haven't bought the cheat codes yet, then go to <a href="https://patreon.com/SirenTeam?fan_landing=true" target="_blank">Patreon!</a>@@
<<button[[Leave|Your room 1]]>><</button>>
<</if>><<if hashStr($patron) == -944030841>>
@@.text-normal;You can either get it all at once or come back here later. Choose your strategy and get 100% pleasure from the gameplay.@@
<<if $mediumCheatmoney ==0>>
<<linkreplace "Money +5000">>
<<set $money +=5000>>
<<set $mediumCheatmoney =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The money had already been received.@@
<</if>>
<<if $mediumCheatcorruption ==0>>
<<linkreplace "Corruption +100">>
<<set $corruption +=100>>
<<set $mediumCheatcorruption =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The corruption had already been received.@@
<</if>>
<<if $mediumCheatfitness ==0>>
<<linkreplace "Fitness +100">>
<<set $Fitness +=100>>
<<set $mediumCheatfitness =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The fitness had already been received.@@
<</if>>
<<if $mediumCheatbeauty ==0>>
<<linkreplace "Beauty +50">>
<<set $Beauty +=50>>
<<set $mediumCheatbeauty =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The beauty had already been received.@@
<</if>>
<<if $mediumCheatdancing ==0>>
<<linkreplace "Dancing +10">>
<<set $dancing +=10>>
<<set $mediumCheatdancing =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The dancing had already been received.@@
<</if>>
<<if $mediumCheatworkedexperience ==0>>
<<linkreplace "Work experience +25">>
<<set $workedexperience +=25>>
<<set $mediumCheatworkedexperience =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The experience had already been received.@@
<</if>>
<<button[[Already activated?|Your room 1]]>><</button>>
<<else>>
@@.text-normal;To my deepest regret you entered the wrong code :(@@
@@.text-normal;Perhaps you haven't bought the cheat codes yet, then go to <a href="https://patreon.com/SirenTeam?fan_landing=true" target="_blank">Patreon!</a>@@
<<button[[Leave|Your room 1]]>><</button>>
<</if>><<if hashStr($patron) == 835434369>>
@@.text-normal;You can either get it all at once or come back here later. Choose your strategy and get 100% pleasure from the gameplay.@@
<<if $hardCheatmoney ==0>>
<<linkreplace "Money +10000">>
<<set $money +=10000>>
<<set $hardCheatmoney =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The money had already been received.@@
<</if>>
<<if $hardCheatcorruption ==0>>
<<linkreplace "Corruption +200">>
<<set $corruption +=200>>
<<set $hardCheatcorruption =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The corruption had already been received.@@
<</if>>
<<if $hardCheatfitness ==0>>
<<linkreplace "Fitness +200">>
<<set $Fitness +=200>>
<<set $hardCheatfitness =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The fitness had already been received.@@
<</if>>
<<if $hardCheatbeauty ==0>>
<<linkreplace "Beauty +100">>
<<set $Beauty +=100>>
<<set $hardCheatbeauty =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The beauty had already been received.@@
<</if>>
<<if $hardCheatdancing ==0>>
<<linkreplace "Dancing +10">>
<<set $dancing +=10>>
<<set $hardCheatdancing =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The dancing had already been received.@@
<</if>>
<<if $hardCheatsexydancing ==0>>
<<linkreplace "Dancing +25">>
<<set $hotdancing +=25>>
<<set $hardCheatsexydancing =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The dancing had already been received.@@
<</if>>
<<if $hardCheatworkedexperience ==0>>
<<linkreplace "Work experience +100">>
<<set $workedexperience +=100>>
<<set $hardCheatworkedexperience =1>>
<</linkreplace>>
<<else>>
@@.text-normal;The experience had already been received.@@
<</if>>
<<button[[Already activated?|Your room 1]]>><</button>>
<<else>>
@@.text-normal;To my deepest regret you entered the wrong code :(@@
@@.text-normal;Perhaps you haven't bought the cheat codes yet, then go to <a href="https://patreon.com/SirenTeam?fan_landing=true" target="_blank">Patreon!</a>@@
<<button[[Leave|Your room 1]]>><</button>>
<</if>><div class="center-text">@@.text-normal;You looked in the mirror and saw what you looked like.@@
<span class="smaller2">
[img[$clothes1]]
[img[$clothes2]]
</span>
</div>
<<button[[Leave|Wardrobe1]]>><</button>>ІІ