,,,Welcome to to Rain Drops.
This is a story about a man taking the reins of his life in his own hands.
A story of a corporate slave, turning into a criminal overlord.
There are no traditional "love" paths here, you can choose to use force or to corrupt women to your side.
The plan is to add a new fetish for each NPC added, there won't be any NTR in the way that the player is cheated on. Player may steal ladies from other men however.
If you are over the age of 18, and ready for an adventure of a lifetime;
Select a name and press enter <<textbox "$pc.name" "John" "Start">>
If you are under the age of 18, request permission from your guardians before playing this game
Good luck :)
Forward any bugs, advice, comments or flames to the comment section of the F95games thread for this game, or my Patreon/Subscribestar.
If you enjoy the game and want access to exclusive perks, subscribe here:
<a href="https://www.patreon.com/bePatron?u=58372357" data-patreon-widget-type="become-patron-button" target="_blank">Become a Patron!</a>
<a href="https://subscribestar.adult/semporium" target="_blank">Subscribe via Subscribestar!</a><<nobr>>
<img @src="'img/lair/' + $lair.name + '/' + 'hallway.jpg'" width="600" height="450"><br>
<<set $lairmenu to true>>
<<set $objectivesmenu to true>>
This is your lair. <br>
Currently you live in a a $lair.name. <br>
Number of free rooms available: $lair.freeroom. <br>
<br>
<<if $chloe.met is false>>
<<if $pc.recipe.grass is true and $lair.name is not "Small Apartment">>
''[[There is suddenly a knock on your door.]] '' <br>
<</if>>
<</if>>
[[Go Out]]<br>
[[Bedroom]]<br>
[[Bathroom]]<br>
[[Computer]]<br>
[[Basement]]<br>
[[Garden]]
<br>
<br>
<<if $lair.room1 == "Laboratory">>
[[Laboratory]]<br> <</if>>
<<if $lair.room2 is "Chloe's Room">>
[[Chloe's Room]]<br> <</if>>
<<if $lair.gym is true>>
[[Home Gym]] <br> <</if>>
<<if $lair.freeroom gte 1>>
[[Free Room]]<br>
<</if>>
<<endnobr>>
<<nobr>>
<img src="img/city.jpg" width="600" height="450"><br>
You go out of your lair. The city is yours. <br>
<br>
Where will you head to next?<br>
<<if $currenttime is 0>>
<<if $sally.met is false>> [[A lovely young lady is leaving her apartment right now. Meet your neighbor?|SallyFirstMeeting]]<br> <</if>>
<</if>>
<<if $currenttime is 2>>
<<if $sally.corrpath is 1>>
[[Take Sally out to see the sights]]<br>
<</if>>
<</if>>
<<if $currenttime is 2>>
<<if $sally.dompath is 1>>
[[Visit Sally]]<br>
<</if>>
<</if>>
[[Lair]]<br>
<<if $sally.corrpath gte 2>> [[Sally's Apartment|SallyApartment]]<br> <</if>><<if $sally.dompath gte 2>> [[Your Other Apartment|SallyApartmentDom]]<br><</if>>
<<if $currenttime is 3>> It's too late to go anywhere else<br> <<else>>
[[Slums]]<br>
[[Shopping Mall]]<br>
[[Gym]]<br>
[[Library]] <br>
<</if>>
<<endnobr>><img @src="'img/lair/' + $lair.name + '/' + 'bedroom.jpg'" width="600" height="450"><br>
This is your bedroom.
There is a large double bed, a wardrobe and a desk here.
Get some [[Sleep]]
Back to the [[Hallway|Lair]] <img @src="'img/lair/' + $lair.name + '/' + 'bathroom.jpg'" width="600" height="450"><br>
This is your bathroom.
A pretty basic one, all things considered.
[[Take a Shower]]
[[Look at the Mirror]]
Back to the [[Hallway|Lair]]
<img src="img/comp/default.jpg" width="600" height="450">
You sit down in front of your trusty old PC.
<<nobr>>
Research: <br>
<<if $pc.recipe.ceramine is false>> [[Ceramine]] <br><</if>>
<<if $pc.recipe.grass is false>> [[Grass]]<br> <</if>>
<<endnobr>>
Other:
Play [[Duty of Call]]
Work as a [[Proofreader]]
<<if $lair.name is "Small Apartment">> Find a [[Bigger Place]] <</if>><<if $pc.workproficiency gt 10>> Work as a [[Copywriter]] <</if>>
Archive:
<<if $comp.sally is true>> [[Entry: Sally]] <</if>>
<<if $comp.chloe is true>> [[Entry: Chloe]] <</if>>
Back to the [[Hallway|Lair]] <img @src="'img/lair/' + $lair.name + '/' + 'laboratory.jpg'" width="600" height="450"><br>
This is a small laboratory for you to craft any chemicals you want.
Currently available recipes:
<<if $pc.recipe.ceramine is true>>
Ceramine: A drug in white powder form that is highly addictive. Gives the imbiber a sense of joy.
Requirements: 200$
<<if $pc.money gte 200>> [[Craft Ceramine]] <<else>> Not enough money! <</if>>
<</if>>
Go back to the [[hallway|Lair]]<<set $lair to {}>>
<<set $pc to {}>>
<<set $timeperiod to ["Morning", "Noon", "Evening", "Night"]>>
<<set $currenttime to 0>>
<<set $pc.recipe to {}>>
<<set $pc.workproficiency to 0>>
<<set $pc.charisma to 0>>
<<set $pc.physical to 0>>
<<set $pc.mental to 0>>
<<set $pc.money to 2000>>
<<set $pc.gympass to 0>>
<<set $objectivesmenu to false>>
<<set $pc.name to "John">>
<<set $pc.job to "Small Time Crook">>
<<set $whorechoice to 0>>
<<set $game to {}>>
<<set $game.g2d to "deprecated">>
//Lair
<<set $lair.name to "Small Apartment">>
<<set $lair.freeroom to 1>>
<<set $lair.gym to false>>
<<set $lair.grassfarm to {}>>
<<set $lair.grassfarm.exists to false>>
<<set $lair.grassfarm.planted to false>>
<<set $lair.grassfarm.planttime to 0>>
<<set $lair.room1 to "empty">>
<<set $lair.room2 to "empty">>
//Drugs
<<set $pc.ceramine to 0>>
<<set $pc.grass to 0>>
<<set $pc.recipe.ceramine to false>>
<<set $pc.recipe.grass to false>>
//Items
<<set $pc.inventory to {}>>
<<set $pc.inventory.flower to 0>>
<<set $pc.inventory.gardentools to false>>
//Comp
<<set $comp to {}>>
<<set $comp.sally to false>>
<<set $comp.chloe to false>>
/Sally
<<set $sally to {}>>
<<set $sally.blowjob to 0>>
<<set $sally.vaginal to 0>>
<<set $sally.met to false>>
<<set $sally.school to true>>
<<set $sally.scared to 0>>
<<set $sally.corrpath to 0>>
<<set $sally.dompath to 0>>
/Chloe
<<set $chloe to {}>>
<<set $chloe.blowjob to 0>>
<<set $chloe.met to false>>
<<set $chloe.school to true>>
<<set $chloe.daddy to 0>>Author: DustyVersion: 0.0.3Name: <span class="playerspeaker"> $pc.name </span>
Lair: $lair.name
Job: $pc.job
Cash: $pc.money $
Time of Day: $timeperiod[$currenttime]
Charisma: $pc.charisma
Physical: $pc.physical
Mental: $pc.mental
<img @src="'img/lair/' + $lair.name + '/' + 'emptyroom.jpg'" width="600" height="450"><br>
This is a free room for you to do as you please.
You can turn this room into a:<br>
<<nobr>>
<<if $lair.room1 is not "Laboratory" and $currenttime lt 3>>
Laboratory<br>
Requirements: 1500$. <br>
<<if $pc.money gte 1500>> [[Do it|LaboratoryCreate]]<br><br> <<else>> Not enough money!<br> <br>
<</if>> <</if>>
<<if $lair.room2 is not "Chloe's Room" and $currenttime lt 3>>
<<if $chloe.met is true>>
Chloe's Room<br>
Requirements: 1000$. <br><br>
<<if $pc.money gte 1000>> [[Do it|ChloeRoomCreate]]<br> <<else>> Not enough money!<br> <br>
<</if>> <</if>> <</if>>
<<if $lair.gym is false and $currenttime lt 3>>
<<if $lair.name is not "Small Apartment">>
Home Gym<br>
Requirements: 1000$, 20 Physical<br><br>
<<if $pc.money gte 1000 and $pc.physical gte 20>>
[[Do it|HomeGymCreate]]<br> <<else>> Not Enough Money/Physical!<br> <br>
<</if>> <</if>> <</if>>
<<endnobr>>
Back to the [[hallway|Lair]] <<set $pc.money to $pc.money-1500>>
<<set $lair.room1 to "Laboratory">>
<<set $lair.freeroom to $lair.freeroom-1>>
<<set $currenttime to $currenttime+1>>
It doesn't take long to bring in the supplies needed and set them up discreetly.
You now own a small laboratory.
Go back to your [[Lair]].
<<if $currenttime lt 3>>
<<set $currenttime to $currenttime+1>>
<<set $pc.money to $pc.money-200>>
<<set $pc.ceramine to $pc.ceramine+1>>
<img src="img/cocaine.jpg" width="600" height="450">
A little bit of this, a little bit of that and voila!
Ceramine Crafted: 1
Money Spent: 200
<</if>>
<<if $currenttime is 3>>
It's too late to craft ceramine!
<</if>>
Back to the [[Laboratory]] <img src="img/Sally/sallyfirst.jpg" width="310" height="450">
<<nobr>>
<<set $sally.met to true>>
<<set $comp.sally to true>>
<<set $lairmenu to false>>
<<if $currenttime lt 3>>
<<set $currenttime to $currenttime+1>>
<</if>>
<span class="sallyspeaker">"Oh, hi!" </span> <br>
The young girl beamed with a thousand watt smile.<br>
<span class="sallyspeaker">"I'm Sally, nice to meet you!"</span><br>
How... innocent. Acting truly friendly to an effective stranger. She would make a nice pet wouldn't she?<br>
<span class="playerspeaker">
[[Nice to meet you sweetie.(Corruption Path)]]<br>
[[Nice to meet you Sally.(Violence Path)]]<br>
</span>
<<endnobr>><<if $currenttime is 2>>
<img src="img/Sally/sallyhome.jpg"> <</if>>
<<nobr>>
This is Sally's apartment. It's quite a bit nicer than yours when it comes to decorations.<br><br>
<<if $currenttime lt 2>>
<<if $sally.school is true>>
Sally is at school at this time. <br>
[[Relax on the couch and watch some TV]] <br>
<</if>>
<</if>>
<<if $currenttime is 2>>
Sally is here.<br><br>
<<if $pc.ceramine gte 1>>
[[Give her ceramine]]<br><br>
<<else>>
//Come back with some ceramine to give her.<br>
<</if>>
<<if $sally.corrpath gte 3>>
[[Request Blowjob]]<br><br>
<</if>>
<<if $sally.corrpath gte 4>>
[[Request Sex]]<br><br>
<</if>>
<</if>>
<<if $currenttime is 3>>
Sally is sleeping in [[her bedroom]].<br>
<</if>>
<<endnobr>><br>
Go back to the [[entrance|Go Out]]The bad part of town. You can sell drugs here.
While the risk is minimal, the earnings are minimal as well.
You could also pay for sex, if you wish so.
<<if $currenttime is 3>>
Too late to sell ceramine
<<else>>
<<if $pc.ceramine gte 1>> [[Sell Ceramine]] <</if>>
<</if>>
[[Find a Whore]] (300 $)
[[Return to your neighborhood|Go Out]]<img src="img/mall.jpg" width="600" height="450">
There are various shops here that sell many things you may wish for.
Visit a shop to spend your hard earned money.
[[Electronics Store]]
[[Cosmetics Store]]
[[Gift Shop]]
[[Hobby Store]]
[[Sexual Goods]]
Back to the [[Neighborhood|Go Out]]<<nobr>>
<<set $ceraminesale to [ 'teengirl', 'oldman', 'police', 'housewife', 'whore' ]>>
<<set _saleresult to $ceraminesale.random()>>
<<if _saleresult is 'teengirl'>>
A young girl approaches you hesitantly. <br>
<br>
"A-are you the guy?" She asks.<br>
<br>
How adorable. You show her the package and grab the money off of her hands.<br>
<br>
//Ceramine Sold: 1<br>
//Money Earned: 230$<br>
<<set $pc.ceramine to $pc.ceramine-1>>
<<set $pc.money to $pc.money+230>>
<</if>>
<<if _saleresult is 'oldman'>>
An older man approaches you, and greets you like an old friend.
<br>
With a single well practiced move as you hug, you got the money and he got the drugs.<br>
<br>
//Ceramine Sold: 1<br>
//Money Earned: 500$<br>
<<set $pc.ceramine to $pc.ceramine-1>>
<<set $pc.money to $pc.money+500>>
<</if>>
<<if _saleresult is 'housewife'>>
A woman in her late thirties approach to you. She's visibly nervous, yet she quickly thrusts a wad of cash towards your way. Eyes darting around.<br>
<br>
//Ceramine Sold: 1<br>
//Money Earned: 250$<br>
<<set $pc.ceramine to $pc.ceramine-1>>
<<set $pc.money to $pc.money+250>>
<</if>>
<<if _saleresult is 'whore'>>
A well-used older whore approaches you. While you are sure she'd like to pay another way, she probably carries multiple STD's, so you request cash.<br>
<br>
//Ceramine Sold: 1<br>
//Money Earned: 260$<br>
<<set $pc.ceramine to $pc.ceramine-1>>
<<set $pc.money to $pc.money+260>>
<</if>>
<<if _saleresult is 'police'>>
Suddenly someone grabs you, and you turn around to see a police officer grinning at you. You barely walk away, giving away a lot of your cash as bribe.<br>
<br>
//Money Lost: 200$<br>
<<set $pc.money to $pc.money-300>>
<<if $pc.money lte 0>>
<<set $pc.money to 0>>
<</if>>
<</if>>
<<set $currenttime to $currenttime+1>>
<<endnobr>>
Back to the [[Slums]] This store houses various types of technology for your needs.
Return to the [[Shopping Mall]] For all you cosmetics needs. Brands like L'oreal and Max Factor dominate this store.
Return to the [[Shopping Mall]] A small shop with odds and ends in it.
Flowers: 50$ [[Buy|BuyFlowers]]
Return to the [[Shopping Mall]] This store has various tools and items in it.
<<if $pc.inventory.gardentools is false>>
Gardening Tools: 50 $ [[Buy|Gardening Tools]] <</if>>
Return to the [[Shopping Mall]] This sex shop smells heavily of perfume.
Return to the [[Shopping Mall]] <<set $whorechoice to random(5)>>
<<nobr>>
<<if $pc.money lt 300>>
Not Enough Money!<br>
<</if>>
<<if $pc.money gte 300>>
<<set $pc.charisma to $pc.charisma+2>>
<<set $pc.money to $pc.money-300>>
<<if $whorechoice is 0>><img src="img\whore\1.webp"><br>
You find a whore to suck your cock in an park for some cash.<br>
<<elseif $whorechoice is 1>><img src="img\whore\2.webp"><br>
You find a whore to suck your cock in an alleyway for some cash.<br>
<<elseif $whorechoice is 2>><img src="img\whore\4.webp"><br>
You find a whore to suck you cock in an alleyway for some cash.<br>
<<elseif $whorechoice is 3>>You search and search, yet there isn't a single lady of the night around.<br> <<set $pc.money to $pc.money+300>>
<<elseif $whorechoice is 4>><img src="img\whore\5.webp"><br>
You find a whore to suck your cock in an alleyway for some cash.<br>
<<elseif $whorechoice is 5>><img src="img\whore\6.webp"><br>
You find a whore and convince her for a quickie in a dirty toilet.<br>
<</if>>
<</if>>
<<endnobr>>
Back to the [[Slums]] You take a calming shower.
Back to the [[Bathroom]] Well, well you are a handsome one aren't you?
Back to the [[Bathroom]] <<if $currenttime lt 3>>
<<set $currenttime to $currenttime+1>>
<<set $pc.recipe.ceramine to true>>
<img src="img/cocaine.jpg" width="600" height="450">
You spend some time on the deepweb, researching Ceramine.
It's effects, ways to imbibe and even how to craft it.
Recipe learned: Ceramine!
<</if>>
<<if $currenttime is 3>>
It's too late to research!
<</if>>
Back to the [[Desktop|Computer]] <img src="img/comp/game.jpg" width="600" height="450">
Heh, good fun.
Back to the [[Desktop|Computer]]
<img src="img/Sally/sallyfirst.jpg" width="310" height="450">
<<set $sally.corrpath to 1>>
A small blush graces her smiling face.
<span class="sallyspeaker">
"T-thanks. I just moved in here. U-mm I need to go to school now, but do you think you could how me around- I mean only if you have time- I mean if you want to..." </span>
Her rambling is irritating, yet cute somehow. Yet, considering how naive she looks, it would be easy to flirt with her for a few daysi get her hooked on your merchandise and get her to do whatever you want.
<span class="playerspeaker">
"Calm down sweetie, of course I would love to take you out and show you the sights sometime. Should I just knock your door later when we you time?"</span>
She smiles even harder, if such a thing is possible.
<span class="sallyspeaker">
"Yes! I would love to. Come around any evening and we can go out."</span>
She says before scampering off, not able to keep eye contact with you any longer.
You grin behind her, watching her ass as you walk out into the [[neighborhood|Go Out]]
<img src="img/Sally/sallyfirst.jpg" width="310" height="450">
<<set $sally.dompath to 1>>
Her smile dims somewhat, but is still there. She opens her mouth, but you cut her off, not letting her speak.
<span class="playerspeaker">"I live next door. Did you move in recently?"</span> you ask, staring her down.
She looks at you in the eye and seems to want to say something else, but quickly folds under your forceful gaze.
<span class="sallyspeaker"> "Y-yes, I-"</span> she starts saying, eyes looking at her shuffling feet.
You cut her off again.
<span class="player">"Hm, it's not safe for a cute girl like you to live alone around here. I'll visit you later to make sure you are safe."</span>
<span class="sallyspeaker"> "T-thanks.."</span> she is deliciously confused.
<span class="playerspeaker"> "Don't you have somewhere to be right now!?" </span>you raise your voice authoritively.
<span class="sallyspeaker"> "Yes I-I am going to school $pc.name." </span> she responded, still stuttering and quickly walks away, eyes on the ground all the while.
Meek and naive, she'll make a nice pet, you think as you keep walking into the [[neighborhood|Go Out]].<img src="img/Sally/sallyportrait.jpg" width="300" height="300">
A naive smalltown girl, thinking she could make it all alone in the city.
How... naive.
Current Path: <<if $sally.corrpath gte 1>> Corruption<<else>> Violence<</if>>
<<nobr>>
<<if $sally.corrpath gte 1>>
To advance her corruption path, increase her addiction by making her use ceramine. Then cut her off and make her go through withdrawal until she's desperate. Her withdrawal will increase faster if her addiction is high. (Note that even a single dose will reset her withdrawal.)<br><br> <</if>>
<<if $sally.corrpath is 2>>
Current Addiction: $sally.addiction<br> <<if $sally.addiction gt 10>> This is a good place to cut her off.<br><</if>> <</if>>
<<if $sally.corrpath is 3>>
Current Addiction: $sally.addiction <br> <<if $sally.addiction gt 25>> This is a good place to cut her off.<br><</if>> <</if>>
<<if $sally.dompath gte 1>>
To advance her violence path, keep forcing her to take drugs or have sex with you.<br>
<br>
Current Fear: $sally.scared<br>
<</if>>
<<endnobr>>
Go back to the [[Computer]] <<nobr>>
This is your other apartment. Forcibly taken from young Sally.
You may not your name on the contract, nor do you pay rent for it.<br>
<br>
<<if $currenttime lt 2>>
<<if $sally.school is true>>
Sally is at school at this time. <br>
[[Relax on the couch and watch some TV]]
<<else>>
Sally is here.<br>
<img src="img/Sally/sallyreddress.jpg" width="600" height="450"><br>
<br>
<<if $sally.scared gte 10>>
<<if $sally.dompath is 2>>
[[Sally looks at you like she wants to ask you something.]]<br>
<br>
<</if>>
<</if>>
<<if $sally.scared gte 20>>
<<if $sally.dompath is 3>>
[[Sally looks defeated.]]<br>
<br>
<</if>>
<</if>>
<<if $pc.ceramine gte 1>>
[[Force her to take ceramine]]<br>
<<else>>
//Come back with some ceramine to force her.<br>
<</if>>
<<if $sally.dompath gte 3>>
[[Demand Blowjob]]<br>
<</if>>
<<if $sally.dompath gte 4>>
[[Demand Sex]]<br>
<</if>>
<</if>>
<</if>>
<<if $currenttime is 2>>
Sally is here.<br>
<img src="img/Sally/sallyreddress.jpg" width="600" height="450"><br>
<br>
<<if $sally.scared gte 10>>
<<if $sally.dompath is 2>>
[[Sally looks at you like she wants to ask you something.]]<br>
<br>
<</if>>
<</if>>
<<if $sally.scared gte 20>>
<<if $sally.dompath is 3>>
[[Sally looks defeated.]]<br>
<br>
<</if>>
<</if>>
<<if $pc.ceramine gte 1>>
[[Force her to take ceramine]]<br>
<<else>>
//Come back with some ceramine to force her.<br>
<</if>>
<<if $sally.dompath gte 3>>
[[Demand Blowjob]]<br>
<</if>>
<<if $sally.dompath gte 4>>
[[Demand Sex]]<br>
<</if>>
<</if>>
<<if $currenttime is 3>>
Sally is sleeping on the small carpet in the [[living room|SallyLivingRoom]]. She does not have bed privileges yet.<br>
<</if>>
<br>
Go back to the [[entrance|Go Out]]<br>
<<endnobr>>You got some sleep.
<<nobr>>
<<if $currenttime lte 2>>
<<set $currenttime to $currenttime+1>>
<<elseif $currenttime is 3>>
<<if $sally.addiction lte 10>>
<<set $sally.withdrawal to $sally.withdrawal+1>>
<</if>>
<<if $sally.addiction gte 11>>
<<set $sally.withdrawal to $sally.withdrawal+2>>
<</if>>
<<if $sally.addiction gte 21>>
<<set $sally.withdrawal to $sally.withdrawal+1>>
<</if>>
<<set $lair.grassfarm.planttime to $lair.grassfarm.planttime-1>>
<<set $currenttime to 0>>
<</if>>
<<if $currenttime is 0>>
<<if $sally.corrpath is 2>>
<<if $sally.addiction gte 10>>
<<if $sally.withdrawal gte 3>>
[[Sally knocks on your door late at night.]]
<</if>> <</if>> <</if>> <</if>>
<<if $currenttime is 0>>
<<if $sally.corrpath is 3>>
<<if $sally.addiction gte 25>>
<<if $sally.withdrawal gte 5>>
[[You wake up to a hysterical Sally.]]
<</if>> <</if>> <</if>> <</if>>
<<if $currenttime is 0>>
<<if $sally.corrpath is 4>>
<<if $sally.withdrawal gte 5>>
<<if $sally.withdrawal lte 10>>
[[Sally needs drugs]]
<</if>> <</if>> <</if>> <</if>>
<<if $currenttime is 0>>
<<if $sally.corrpath is 4>>
<<if $sally.withdrawal gte 10>>
[[Sally desperately needs drugs]]
<</if>> <</if>> <</if>>
<<endnobr>>
Back to the [[Bedroom]]
You knock on the door and a blushing Sally responds almost instantly.
She gives you one of her pretty smiles as you take her hand go out.
<<set $lairmenu to false>>
<img src="img/Sally/sallydate.jpg" width="600" height="450">
The evening is spent visiting various places in the city she may ever need to visit.
Once you show her the basics, two of you walk into a cafe to sit down and chat a bit.
<span class="playerspeaker">
"So you come from a small town, why did you even do that?"</span>
<span class="sallyspeaker">
"I don't know to be honest $pc.name, I thought there would be more opportunities in the big city. So once I was accepted into the university here, I couldn't say no."</span>
...
<span class="playerspeaker">
"Oh, you have a sister?"</span>
<span class="sallyspeaker">
"Yes, she's awesome! maybe she'll visit one day."</span>
...
<span class="playerspeaker">
"No boyfriends? ever? I find that hard to believe sweetie, you are gorgeous."</span>
She blushes.
<span class="sallyspeaker">
"I-I was always too shy I guess."
</span>
...
and finally, you are back at the apartment complex. This will take some acting.
<span class="playerspeaker">
"Hey Sally, since you are new in the big city and all that.. want me to show you another advantage of being here?"</span>
She smiles unsurely.
<span class="playerspeaker">
"Of course you can say no, but you seem like the adventurous type to me." </span>
She really doesn't. But with her apparent crush on you and her naivete, you are sure your bait will work.
<span class="sallyspeaker">
"Oh, I am am! Just s-show me what to do!" she claims with false bravado.
</span>
Perfect.
You reach down your pocket for the packet of [[white powder]].
Author's Note: If there is ever a good amount of interest in Sally and the game in general, I may implement a non-junkie corruption route for her here. But for now, you will have to take advantage of the questionable substance.<img src="img/Sally/sallysnort.jpg" width="600" height="450">
You are in her home, sitting around the kitchen table. A small batch of white powder is sitting innocently on the said table, almost looking like flour... well it would if Sally hadn't been staring at it with trepidation and a straw in her hand.
<span class="playerspeaker">
"Come on Sally, it's normal to have some fun like this here from time to time. It's best that you try it first with a trusted person with you.. you trust me don't you?"</span> you coax her with sweet words, focusing her attention on you.
Slowly she nods and hesitantly reaches down to snort her first line of ceramine.
and she's yours.
Rest of the night is a barrel of laughs as you have fun telling jokes and stories with her. Even dance with her a bit, but you never let the closeness get too intimate. After all, it wouldn't do to spook her.
At the end of the night, she embraces you tightly as you whisper sweet goodbyes to her ear.
She thinks she has found love... you know you have found a nice little pet once you get her addicted a little bit more.
<<set $sally.corrpath to 2>>
<<set $sally.addiction to 1>>
Sally's Apartment Unlocked!
You walk back to your [[Lair]]
<<set $sally.withdrawal to 0>>
<<set $currenttime to 3>><img src="img/Sally/sallystern.jpg">
Knock. knock. knock.
You knock the door three times with purpouse. She opens the door with an angry expression.
<span class="sallyspeaker">
"What- Who- What do you want?!" she yells, trying to be stern.</span>
You just smile at her and take a few steps towards her.
One step, two steps... she backs down. You keep going until you are well in her living room and she is losing confidence fast.
<span class="playerspeaker">
"One, you don't talk to me that way. Two, you call me Sir from now on...
Understood!?" You speak calmly and authoritively. With that, she loses all her bravado and mumbles something, eyes downcast once more.</span>
<span class="playerspeaker">
"What did you say little girl?"</span>
<span class="sallyspeaker">
"Yes... Sir."</span>
<span class="playerspeaker">
"Good. Now go back inside and return wearing something nicer." You order, while sitting on her couch and making yourself comfortable. After all this is now your second apartment.</span>
She shuffles in and returns a few minutes later, wearing a red dress.
<span class="playerspeaker">
"Good girl. Give me smile now."
</span>
She forces herself to smile as [[you inspect her from all angles.]]<img src="img/Sally/sallyreddress.jpg">
She slowly spins around, showing off her red dress. A somewhat tight smile on her face.
<span class="playerspeaker">
"You will wear that dress from now on when I visit.
</span>
You order... a few seconds pass.
<span class="playerspeaker">
"I expect verbal acknowledgements." </span> you say sternly, raising your voice just a little bit.
<span class="sallyspeaker">
"Y-yes" </span>
You raise one of your eyebrows. Just before you start yelling at her, she remembers.
<span class="sallyspeaker">
"Sir. Yes sir."
</span>
She was way too easy. Guess the small town she grew up in ingrained in her the need to submit to the dominant male figure. Well, that and the fear she probably feels because you are double her size.
<span class="playerspeaker">
"Now, a tiny little thing like you shouldn't live alone in such a big city. So you are going to give me your apartment, and I will keep your sweet little body safe... understood?" </span> you drawl, relishing the emotions playing on her face.
She clearly wants to tell you to fuck off. But she is also very aware that you can hurt her pretty bad if she goes out of line.
<span class="sallyspeaker">
"D-don't you think that's going too far s-sir?!" she stutters finally.
</span>
Your smile grows and you get up from your seat. Here it is, her breaking point.
You reach towards her neck while growling, ready to [[dominate her.]]<<if $currenttime lt 3>>
<img src="img/Sally/sallysnort.jpg" width="600" height="450">
It isn't hard to convince her to do a couple of lines with you. Leaves her nice and happy afterwards.
<<set $sally.addiction to $sally.addiction+1>>
<<set $sally.withdrawal to 0>>
//Giving her ceramine will increase her "Addiction" and resets her "Withdrawal". Progression mostly will happen when you increase her addiction via drugging her and then increasing her withdrawal by cutting her off.
Back to the [[apartment|SallyApartment]]
<<if $sally.addiction gte 20>>
<<if $sally.withdrawal gte 7>>
[[Mix the ceramine with something else]]
<</if>> <</if>>
<</if>>
<<if $currenttime is 3>>
It's too late to give her ceramine. [[Go back|SallyApartment]]
<<else>>
<<set $currenttime to $currenttime+1>>
<</if>>
<<if $sally.blowjob is 0>>
<img src="img/Sally/bj1.gif">
Sally truly believes she loves you, and with a few kisses and sweet nothings you have her on her knees, ready to take your rod.
It's not easy for her once she does, as her pained grunts attest. But she tries her best.
[[Cum on her face]]
<</if>>
<<if $sally.blowjob gte 1>>
<<if $sally.blowjob lte 10>>
<img src="img/Sally/bj2.webp">
Her inexperienced mouth engulfs your cock, trying to get as much of it in as possible. She still makes pained sounds, and will have to rest her throat once done.
[[Cum on her face]]
<</if>>
<</if>>
<<if $sally.blowjob gt 10>>
<img src="img/Sally/bj3.webp">
Sally is an experienced cocksucker now. She easily takes your whole length into her throat, moaning lovingly as she does.
[[Cum on her face]]
<</if>>
<<set $sally.blowjob to $sally.blowjob+1>>
<<set $currenttime to $currenttime +1>><<nobr>>
<<if $sally.vaginal is 0>>
<img src="img/Sally/vaginal1.webp"><br>
A few candles are waiting Sally when she walks into the bedroom from her shower. Wet hair clinging to her towel clad body, ceramine rushing in her veins filling her with joy.<br>
She barely resists as you take her towel off and throw it to the side. You lay her down slowly on the bed and enter her. A few drops of blood barely surprises you as you take her. You are not gentle, but she does not have the experience to notice it, not is she in a state to do something about it.<br>
[[Cum on her face]]<br>
[[Creampie her]]<br>
<</if>>
<<if $sally.vaginal gte 1>>
<<if $sally.vaginal lt 10>>
<img src="img/Sally/vaginal2.webp"><br>
She's still hesitant when it comes to sex, but it's easy to pick her up and throw her on the couch to fuck her hard. She is barely able to take all of you, and she grunts painedly every time you fully enter her, but she'll learn.<br>
[[Cum on her face]]<br>
[[Creampie her]]<br>
<</if>> <</if>>
<<if $sally.vaginal gte 10>>
<img src="img/Sally/vaginal3.webp"><br>
She doesn't even need any nudging at this point. A single look is enough for her to run to the bed, stripping as she goes. When you follow her to the bedroom, she's already wet and ready for you to take her however you want. <br>
[[Cum on her face]]<br>
[[Creampie her]]<br>
<</if>>
<<set $currenttime to $currenttime +1>>
<<set $sally.vaginal to $sally.vaginal +1>>
<br>
<<endnobr>>
Sally is currently asleep.
Sleep actions/Wake her up not implemented yet.
Back to the [[Apartment|SallyApartment]]
You wake up to a knocking sound. Who would visit you at this hour?
<<set $lairmenu to false>>
You grab your trusty baseball bat, and open the door. Surprisingly, it's just Sally.
She looks terrible. Bags under her eyes, dilated pupils, shaky hands...
You of course know what her problem is, you engineered it after all.
<span class="sallyspeaker">
"P-please $pc.name, I need it."
</span>
<span class="playerspeaker">
"What do you need Sally?" </span> you tease her as you reach down into a drawer surreptiously, making sure you have a packet of the white powder ready.
<span class="sallyspeaker">
"You know it, please. I need some more, just a little." </span> She begs.
You smile at her and grab her hand. It only takes the barest of pulls for her to follow. You are not even sure if she realizes that you are taking of her clothes as you walk backwards to your bedroom. Once you reach there, she's naked as the day she was born.
You show her the small packet you grabbed before, her eyes grow wide. Just before she can grab for it however, you stop her.
<span class="playerspeaker">
"U-uh my dear, this is not like the times when we had fun together. You need to pay for this one if you want it. I'll even throw in a discount for you and give it to you for 300 $." </span>
She doesn't have the money, you are well aware of this. She suddenly stops and starts crying. Perfect.
You reach to her and wipe her tears, whispering at the same time.
<span class="playerspeaker">
"Of course for a pretty little thing like you, I can make an exception. Why don't you pay me in another way dear?" </span> your smile is positively evil now.
A shocked expression appears for a brief moment on her face, but it vanishes as soon as it appears
<span class="sallyspeaker">
"I-I don't know how to..." </span> she trails off.
<span class="playerspeaker">
"You'll learn my dear" </span> you say as you lay down on your bed, pulling her [[towards your dick.]]
BANG BANG BANG.
<span class="playerspeaker">
"What the fuck!"</span>
<<set $lairmenu to false>>
You run to your hallway, and open the door with a furious expression.
Sally is there, knelt on the ground shivering.
<span class="playerspeaker">
"P-p-please. M-more."</span> She's crying, barely able to speak.
You fight hard to stop a smile from appearing on your face, but it's not possible. Not that she is in a state to notice anyway.
<span class="playerspeaker">
"Come in my dear Sally"</span> Your voice is almost soothing as you lead her inside. You have hear take a seat as you go inside to grab a pack of ceramine you had lying around.
<span class="playerspeaker">
"Now, now. We already established this is not free yes?" </span>You purr.
She instantly moves to your pants and frees your cock. Just before she can start devouring her, you stop her with your hand.
<span class="playerspeaker">
"U-uh love, the price has increased. I want you on your back on that bed." </span>you say.
You expected her to be hesitant perhaps, or even a few refusals at first. She disappointed you though, eagerly rushing to the bed while divesting herself of her clothes.
You move towards her to [[take her first time.]]Sally story event not implemented! Return to [[Bedroom]] Sally story event not implemented! Return to [[Bedroom]] <<if $pc.money gte 50>>
<<set $pc.money to $pc.money-50>>
<img src="img/flowers.jpg" width="600" height="450">
Flowers Bought!
<<set $pc.inventory.flower to $pc.inventory.flower+1>>
<<else>>
Not enough money!
<</if>>
Back to the [[shop|Gift Shop]]<img src="img/Sally/sallychoke.jpg">
You grab her throat roughly, yelling in her face.
<span class="playerspeaker">
"NOW LISTEN CAREFULLY YOU SLUT!"
"You don't get to make decisions from now on, nor you get to say anything about mine. UNDERSTOOD?!" </span>
<span class="sallyspeaker">
"Y-yes sir."</span> She's not merely scared now, she's terrified.
<span class="playerspeaker">
"Good girl, now go make me some food."
</span>
<<set $sally.dompath to 2>>
<<set $sally.withdrawal to 0>>
She turns around and shuffles to the kitchen as you relax in your [[new apartment.|SallyApartmentDom]]
<<set $currenttime to 3>>
<img src="img/Sally/facial1.gif">
You pull your dick back and facialize her. She smiles at you. Maybe she's happy that it's over, maybe she loves the cum or maybe you just broke her. You don't care, really.
Back to the <<if $sally.corrpath gte 1>> [[apartment|SallyApartment]] <<else>> [[apartment|SallyApartmentDom]] <</if>><img src="img/Sally/creampie1.webp">
With a grunt you cum in her.
Slut better be on the pill, you ain't taking care of any unwanted accidents.
Back to the <<if $sally.corrpath gte 1>> [[apartment|SallyApartment]] <<else>> [[apartment|SallyApartmentDom]] <</if>>
NOT IMPLEMENTED YET!
Back to the [[apartment.|SallyApartment]] <<if $currenttime lt 3>>
<<set $currenttime to $currenttime+1>>
<img src="img/Sally/sallysnort.jpg" width="600" height="450">
You hold her by the back of her neck and push her face down, yelling at her to snort the white powder.
<<set $sally.addiction to $sally.addiction+1>>
<<set $sally.withdrawal to 0>>
//Giving her ceramine will increase her "Addiction" and resets her "Withdrawal". You don't need to increase either to progress in the violence path, but high addiction and withdrawal will unlock additional events.
<<set $sally.scared to $sally.scared+1>>
Back to the [[apartment|SallyApartmentDom]]
<<if $sally.addiction gte 20>>
<<if $sally.withdrawal gte 7>>
[[Mix the ceramine with something else]]
<</if>> <</if>>
<<if $sally.blowjob is 0>>
<img src="img/Sally/bjf1.gif">
As you walk towards her she keeps her eyes to the ground. You grab her hard by the neck and get close to her.
"Now you are going to go down on your knees and suck me off. Got it?!"
She's hesitant, but scared enough. She kneels as she trembles and tries to take your cock into her mouth. You just lay back and enjoy her pained grunts since she can barely take the head in at this point.
[[Cum on her face|FacialDomination]]
<</if>>
<<if $sally.blowjob gte 1>>
<<if $sally.blowjob lte 10>>
<img src="img/Sally/bj2.webp">
She knows what's coming by now. You just put your hand on her shoulder and press her down as she fumbles with your pants to get your dick free.
She's still scared, but she has at least learned that trying her best will make it end quicker.
[[Cum on her face|FacialDomination]]
<</if>>
<</if>>
<<if $sally.blowjob gt 10>>
<img src="img/Sally/bj3.webp">
It doesn't take more than a look to get her down on her knees now. You can see a few stray tears escaping, but she takes your cock into her throat like a champ.
[[Cum on her face|FacialDomination]]
<</if>>
<<set $sally.blowjob to $sally.blowjob+1>>
<<set $sally.scared to $sally.scared+1>>
<<set $currenttime to $currenttime +1>><<if $sally.vaginal is 0>>
<img src="img/Sally/vaginal1.webp">
You grab her and throw her to the bed. She's completely dry on your first insertion, but gets moist enough for you to get off as you rape her cunt over and over again. Her cries give you a small headache though.
[[Cum on her face]]
[[Creampie her]]
<</if>>
<<if $sally.vaginal gte 1 and $sally.vaginal lt 10>>
<img src="img/Sally/vaginal2.webp">
She has learned it's better to not to resist. She still tears up as you fuck her, but her body is unresisting now.
[[Cum on her face]]
[[Creampie her]]
<</if>>
<<if $sally.vaginal gte 10>>
<img src="img/Sally/vaginal3.webp">
It only takes a single look for her to come to your bed and shed her clothes now. She's not happy, but she has learned to find pleasure in whatever she can. Not like her hating it would change your mind.
[[Cum on her face]]
[[Creampie her]]
<</if>>
<<set $currenttime to $currenttime +1>>
<<set $sally.vaginal to $sally.vaginal +1>>Sally sleeps on a small rug she has placed on the ground. She is not allowed to sleep on a bed yet.
You think about what you have done to this sweet, innocent girl as you watch her sleep. She's on the path to be nicely broken...
Back to the [[Apartment|SallyApartmentDom]]Hello $pc.name.
You have been working as a corporate lackey for years now. After graduating with a major in chemistry, all you could find was a desk job in a cosmetics firm that had you do non-sensical work every single day. The monotone life had been sucking every bit of energy from you. One day, you snapped.
You requested a leave of absence, which you easily got due to your perfect work history. You went back to your home... no, it can't be called your home anymore.
After all, you not going to be a doormat for the corporate world anymore, you are going to rise to the top, however necessary.
To do that, you need money and power. And you know the easiest way to achieve both is crime. So you will be a so called "villain", ready to perform any act necesarry in your rise to power.
Walk into your [[Lair]] now $pc.name, your story begins today.<<if $lairmenu is true>>
[[The Lair|Lair]]
<</if>>
<<if $objectivesmenu is true>>
[[Objectives]]
<</if>>
[[Inventory]]
[[Cheats]]<img src="img/Sally/bjstory1.gif">
She's inexperienced and hesitant, yet her innocence is a great turn-on.
<span class="playerspeaker">
"Shh my dear, keep those teeth away" </span>
One thing she's good at, is following orders. You are training her to be a better cocksucker just with whispered words.
Once she's done, you give her the packet and send her back home.
//Sally: Blowjob Unlocked!
<<set $sally.corrpath to 3>>
[[Lair]]<<if $currenttime lt 3>>
<<set $currenttime to $currenttime+1>>
\
You work as a proofreader, earning a small amount of cash.
//Money Earned: 50$
<<set $pc.money to $pc.money+50>>
<<set $pc.workproficiency to $pc.workproficiency+1>>
\
<</if>>
<<if $currenttime is 3>>
Too late to work!
<<else>>
Work [[again|Proofreader]]
<</if>>
Go back to the [[Computer]].
<img src="img/Sally/facial1.gif">
You pull your dick back and facialize her. She smiles at you. Maybe she's happy that it's over, maybe she loves the cum or maybe you just broke her. You don't care, really.
Back to the [[apartment|SallyApartmentDom]]You relaxed. Time has passed.
<<set $currenttime to $currenttime+1>>
<<nobr>>
<<if $sally.corrpath gt 0>>
Back to the [[apartment|SallyApartment]]
<<else>>
Back to the [[apartment.|SallyApartmentDom]]
<</if>>
<<endnobr>><img src="img/Sally/sallyforcestory1.jpg">
<span class="playerspeaker">
"Come the fuck here Sally." </span> you yell at sally. Once she takes a few steps towards you, you rip the dress off of her and force her to her knees.
<<set $lairmenu to false>>
<span class="playerspeaker">
"Smile. Bitch." </span> She forces a fake smile on her face. She keeps fidgeting as you look over her and nudge her with your feet to change her stance a bit.
<span class="playerspeaker">
"What is it girl?" </span> you ask roughly as you get annoyed by her fidgeting.
She speaks up, stuttering a bit.
<span class="sallyspeaker">
"S-sir I wondered, if I could have some free time for my s-studies tonight?"</span>
There is a semblance of hope in her face as she gets her question out. She pales as she looks at you though, as she can see the evil grin on your face as you approach her.
<span class="playerspeaker">
"So let me get this fucking straight. I protect you in this fucked up city, I give you free drugs... I even haven't even touched your sexy little body and you fucking want time for your studies?!" </span> you yell at her face.
<span class="playerspeaker">
"Alright. Let's solve the problem shall we? No more fucking school for you."</span>
<span class="sallyspeaker">
"W-what?!" </span> she is shocked.
<span class="playerspeaker">
"WAS I NOT FUCKING CLEAR?! YOUR ASS WILL STAY AT HOME UNLESS I TELL YOU TO GO OUT FOR ANYTHING. UNDERSTOOD?!" </span> you are screaming at her face.
She stutters a few words but they die under your glare. At this point she's accepting the fact that you own her as she can't run away.
You already know she's not on speaking terms with her family, nor she has made any friends in the city yet. You have also made sure tell her often that police was in your pockets... not like she would be able to confirm.
A few minutes pass as you dare her to speak, when she doesn't... you push her down and rip open her clothes.
<span class="playerspeaker">
"Now whore, let's celebrate your new status shall we? [[Suck]]."
</span>
As you walk in to the living room. Sally is in a corner on her knees.
She's studiously looking downcast, yet she forces on a smile as soon as she hears your footsteps.
She doesn't say anything, she has learned that she is not to speak if not spoken to.
You walk towards her and start speaking.
<span class="playerspeaker">
"It's time my little Sally, you are going to be fully mine now."
</span>
Her eyes widen. She opens her mouth to say something, but catches herself as tears start to drizzle from her eyes.
<span class="playerspeaker">
"Yep, I am going to take your maidenhood today... isn't it a good day?" </span>you say cruelly.
<span class="sallyspeaker">
"Y-yes master, a great day."</span> She never loses the smile, even as her silent tears increase.
[[You suddenly grab her and turn her around]]
<<set $lairmenu to false>><img src="img/Sally/bjstory2.webp">
You force Sally to suck your cock as best as she can. It's clear this is her first time, but you don't care. Once you feel the familiar pressure, you simply blow your load [[All over her face.]] <img src="img/Sally/facialstory.jpg">
<span class="playerspeaker">
"Remember slut, if I come during the day and you aren't at home. I will hurt you." </span>
She can only nod mutely.
<span class="playerspeaker">
"Now go fucking clean yourself, disgusting little pig." </span>
//Sally: Blowjob Unlocked!
<<set $sally.dompath to 3>>
<<set $sally.school to false>>
Back to the [[apartment|SallyApartmentDom]] <<nobr>>
Main Objective:<br>
<<if $pc.recipe.ceramine is false>>
*Research a drug recipe to craft.<br>
<br>
<</if>>
<<if $lair.room1 is not "Laboratory">>
*Create a laboratory.<br>
<br>
<</if>>
<<if $lair.room1 is "Laboratory">>
<<if $lair.name is "Small Apartment">>
*Make some money and find a bigger place for larger projects.<br>
-(Requires at least 6000$)<br>
<br>
<</if>> <</if>>
<<if $sally.corrpath gte 1>>
<<if $sally.corrpath lt 5>>
*Corrupt Sally completely.<br>
<br>
<</if>> <</if>>
<<if $sally.dompath gte 1>>
<<if $sally.dompath lt 5>>
*Dominate Sally completely.<br>
<br>
<</if>> <</if>>
Side Objectives: <br>
<<if $chloe.met is true>>
*Make Chloe Yours<br>
<br>
<</if>>
<<if $pc.recipe.grass is true>>
<<if $lair.grassfarm is false>>
Create a grass farm.<br>
<</if>> <</if>>
<br>
<<return "Go Back">>
<<endnobr>>
<img src="img/gym/default.jpg">
This is the local gym.
<<if $pc.gympass gte 1>>
<<if $currenttime lt 3>>
[[Workout]]
<<else>>
Too late to work out.
<</if>>
Extend [[Gym Pass]] (current remaining days: $pc.gympass)
<</if>>
<<if $pc.gympass is 0>>
<<if $pc.money gte 300>>
Buy a [[Gym Pass]] (300 $ per week)
<<elseif $pc.money lt 300>>
Not Enough money to buy a Gym Pass! <</if>> <</if>>
Back to the [[City|Go Out]] After meticulous research, you find a house that would suit your needs that's close enough to your former apartment.
The house has 3 free rooms and costs 6000 $.
<<if $pc.money gte 6000>>
[[BUY HOUSE]]
<<else>>
Not Enough Money.
<</if>>
[[Go Back|Computer]]House Bought.
<<set $lair.room1 to "Laboratory">>
You turn one room into a laboratory instantly.
It's a nice house.
<<set $lair.name to "House">>
<<set $lair.freeroom to 2>>
<<set $pc.money to $pc.money-6000>>
<<set $lair.gym to false>>
Go to your new [[House|Lair]][[Call Chloe]]
[[Go Back|Lair]]You have bought some furniture and tastefully decorated a girls room.
Chloe can now move in.
<<set $lair.freeroom to $lair.freeroom-1>>
<<set $pc.money to $pc.money-1000>>
<<set $lair.room2 to "Chloe's Room">>
Go to [[Chloe's Room]]
Chloe story event not implemented!
[[Go Back|Chloe's Room]]<img @src="'img/lair/' + $lair.name + '/' + 'basement.jpg'" width="600" height="450"><br>
This is an empty basement. For now.
[[Go back.|Lair]] <img @src="'img/lair/' + $lair.name + '/' + 'homegym.jpg'" width="600" height="450"><br>
This is your home gym.
You can work out here. The return will be less than a professional gym.
<<if $currenttime lt 3>>
[[Work Out]]
<<else>>
Too late to work out.
<</if>>
[[Back to the Lair|Lair]]<<nobr>>
<<set $gymphoto to [ '1', '2', '3', '4', '5', '6', '7', '8' ]>>
<<set _gymresult to $gymphoto.random()>>
<<if _gymresult is '1'>>
<img src="img/gym/0.webp"><br>
<</if>>
<<if _gymresult is '2'>>
<img src="img/gym/1.webp"><br>
<</if>>
<<if _gymresult is '3'>>
<img src="img/gym/2.webp"><br>
<</if>>
<<if _gymresult is '4'>>
<img src="img/gym/3.webp"><br>
<</if>>
<<if _gymresult is '5'>>
<img src="img/gym/4.webp"><br>
<</if>>
<<if _gymresult is '6'>>
<img src="img/gym/5.webp"><br>
<</if>>
<<if _gymresult is '7'>>
<img src="img/gym/6.webp"><br>
<</if>>
<<if _gymresult is '8'>>
<img src="img/gym/7.webp"><br>
<</if>>
<<endnobr>>
You build up a sweat while keeping a look out for any hot chicks.
<<set $pc.physical to $pc.physical+2>>
<<set $currenttime to $currenttime+1>>
Back to the [[Gym]] <<if $pc.gympass is 0>>
You pay 300 $ and get your gym pass for 7 days.
<<else>>
You pay 300$ and extend your gym pass by 7 days.
<</if>>
<<set $pc.gympass to $pc.gympass+7>>
<<set $pc.currentmoney to $pc.currentmoney-300>>
Back to the [[Gym]] <img src="img/sally/vaginalstory.gif" width="600" height="250">
You lay her down, grab her hair and do her nice and hard.
With the state she's in, she doesn't complain or utter any words beyond exclamations as you claim her virginity.
Finally, when you are done, you throw a pack of white powder towards her and throw her back to her apartment.
<<set $sally.corrpath to 4>>
//Sally Vaginal Sex: Unlocked
Back to the [[Bedroom]] <img src="img/sally/vaginalfstory1.webp" width="250" height="400">
<span class="playerspeaker">
"Now you little cunt, shut your mouth up."</span>
Her cries and pained moans are like the sweetest song in your ears as you take the virginity of this once innocent girl.
She's fairly broken now.
<<set $sally.dompath to 4>>
//Sally Vaginal Sex: Unlocked
When you are done, you leave her on the ground crying as you go back to your [[home|Lair]]<img src="img/chloe/story1.jpg">
Chloe is the sweet little daughter of your former workmate.
Her mother was the greatest bitch you have ever met, yet she was the face of innocence every time she visited the company and talked to you.
She has apparently ran away from her house, probably because of her mother. An unexpected, yet welcome surprise.
(Chloe story events are not implemented yet!)
Go back to the [[Computer]] If you have 1000$ and a free room, you can turn it into "Chloe's Room" now and call her to settle.
She will stay in a motel on her own dwindling funds for now if you don't have the money.
Be careful! You have a set amount of days before she runs out of money and goes back to her mother, who will send her away overseas, causing her to be inaccessible.
<<set $chloe.motel to true>>
<<set $chloe.moteltimer to 10>>
(Note: Currently the story event is not implemented, as such the timer for her to go back to her mother will not start.)
[[Go back to your lair|Lair]]<<nobr>>
<<if $pc.money gte 250>>
<<set $pc.money to $pc.money-250>>
Gardening Tools Bought!
<<set $pc.inventory.gardentools to true>>
<<else>>
Not Enough Money!
<</if>>
<<endnobr>>
[[Go Back|Hobby Store]] You have learned to how to farm Grass.
You will need a set of "Gardening Tools" and some space to turn into a "Grass Farm".
<<set $pc.recipe.grass to true>>
[[Go Back|Computer]]<img @src="'img/lair/' + $lair.name + '/' + 'garden.jpg'" width="600" height="450"><br>
<<nobr>>
This is your back yard.<br>
<<if $lair.grassfarm.exists is false and $pc.recipe.grass is false>>
If only you knew how to grow some addictive substances in this area, perhaps some research may help?<br>
<<elseif $lair.grassfarm.exists is false and $pc.recipe.grass is true>>
It can be turned into a [[Grass Farm]] (500 $)<br>
<</if>>
<<if $lair.grassfarm.exists is true>>
A small part of your garden is turned into a [[Grass Farm|grassfarm]]
<</if>>
<<endnobr>>
Go back to the [[Lair]] You spend some time with some hired hands to turn this place into a proper grass farm. They think you are going to grow your own organic goods here, how naive.
<<set $lair.grassfarm.exists to true>>
Back to the [[Garden]]You have planted 5 Grass'.
<<set $lair.grassfarm.planted to true>>
<<set $lair.grassfarm.planttime to 7>>
<<set $currenttime to $currenttime+1>>
[[Go Back|Garden]]You have harvested 5 Grass'!
<<set $pc.grass to $pc.grass+5>>
<<set $lair.grassfarm.planted to false>>
<<set $currenttime to $currenttime+1>>
[[Go Back|Garden]]You Currently Have:
Ceramine: $pc.ceramine
Grass: $pc.grass
<<if $pc.inventory.gardentools is true>> Gardening Tools. <</if>>
Go Back to your [[Lair]]You build up a sweat and work as much as you can.
<<set $pc.physical to $pc.physical+1>>
<<set $currenttime to $currenttime+1>>
[[Go Back|Home Gym]][[Enter the Cheat Code]]
<<if $game.g2d is "658941">>
Thank you for helping me develop this game!
Get [[Money|MoneyCheat]]
Get [[Charisma|CharismaCheat]]
Get [[Physical|PhysicalCheat]]
Get [[Mental|MentalCheat]]
Get [[Ceramine|CeramineCheat]]
Get [[Grass|GrassCheat]]
Get a [[Free Room|FreeRoomCheat]]
<<if $sally.corrpath gt 0>>
Increase [[Sally's Addiction by 1]]
Increase [[Sally's Withdrawal by 1]]
<</if>>
<<if $sally.dompath gt 0>>
Increase [[Sally's Addiction by 1]]
Increase [[Sally's Withdrawal by 1]]
Increase [[Sally's Fear by 1]]
<</if>>
(Warning: Usage of cheats may break the game or cause some events to be inaccesible)
<<else>>
To find out the cheat codes:
<a href="https://www.patreon.com/bePatron?u=58372357" data-patreon-widget-type="become-patron-button" target="_blank">Become a Patron!</a>
<a href="https://subscribestar.adult/semporium" target="_blank">Subscribe via Subscribestar!</a>
<</if>>
Go Back to your [[Lair]]<<textbox "$game.g2d" "00000000" "Cheats">>
Press Enter once done. If the code is correct, cheats will appear.5000 $ Added!
<<set $pc.money to $pc.money+5000>>
Back to the [[Cheats]]50 Charisma Added!
<<set $pc.charisma to $pc.charisma+50>>
Back to the [[Cheats]]50 Physical Added!
<<set $pc.physical to $pc.physical+50>>
Back to the [[Cheats]]50 Mental Added!
<<set $pc.mental to $pc.mental+50>>
Back to the [[Cheats]]50 Ceramine Added!
<<set $pc.ceramine to $pc.ceramine+50>>
Back to the [[Cheats]]50 Grass Added!
<<set $pc.grass to $pc.grass+50>>
Back to the [[Cheats]]1 free room Added!
<<set $lair.freeroom to $lair.freeroom+1>>
Back to the [[Cheats]]You've built a home gym. Now you can work out for free!
<<set $lair.gym to true>>
<<set $lair.freeroom to $lair.freeroom-1>>
[[Back to the lair.|Lair]]<img src="img/library/default.jpg">
This is the local library where you can read books and improve yourself mentally.
<<if $currenttime lt 3>>
[[Read a book]] <<else>> Too late to read a book!. <</if>>
Back to the [[Streets|Go Out]] <<nobr>>
<<set $libraryphoto to [ '1', '2', '3', '4', '5', '6', '7', '8' ]>>
<<set _libraryresult to $libraryphoto.random()>>
\
\
<<if _libraryresult is '1'>>
<img src="img/library/0.webp"><br>
<</if>>
<<if _libraryresult is '2'>>
<img src="img/library/1.webp"><br>
<</if>>
<<if _libraryresult is '3'>>
<img src="img/library/2.webp"><br>
<</if>>
<<if _libraryresult is '4'>>
<img src="img/library/3.webp"><br>
<</if>>
<<if _libraryresult is '5'>>
<img src="img/library/4.webp"><br>
<</if>>
<<if _libraryresult is '6'>>
<img src="img/library/5.webp"><br>
<</if>>
<<if _libraryresult is '7'>>
<img src="img/library/6.webp"><br>
<</if>>
<<if _libraryresult is '8'>>
<img src="img/library/7.webp"><br>
<</if>>
<<endnobr>>
You pick a nice book and settle down to read. You look around every once in a while to see if anything interesting is happening. There usually is.
<<set $pc.mental to $pc.mental+2>>
<<set $currenttime to $currenttime+1>>
Go back to [[Library]]
<img src="img/chloe/story1.jpg">
When you open the door, you suddenly come face to face with a pretty young blonde.
<<set $lairmenu to false>>
<span class="chloespeaker">
"Hi! Mr. $pc.name. Do you remember me?"</span> She asks in a chipper voice.
Of course you know her. She's the daughter of your former boss, Katherine.
Katherine was a total bitch who liked to overwork all her employees, including you. You hated her with a passion. You liked little Chloe though, she was always kind to everyone when she visited her mother, and you talked to her on more than a few occasions to give her advice.
Knowing there was no father figure and her mother working 12 hours a day, you had pitied the girl. None of that pity is in sight now though as you take in her nubile young body.
<span class="playerspeaker">
"Of course my dear, Chloe, was it?"</span> You answer with a genial smile.
<span class="chloespeaker">
"Yes sir! I was wondering... uhmm.. could I..."</span> Her chipper voice drops down to a whisper as she tries to get to the point of why she's here.
"Get on with it darling. It's okay." You spur her on.
<span class="playerspeaker">
"Could I, I mean only if you have space, stay here for a few days."</span> She finally finishes her sentence.
Well, well. With the small backpack she's carrying, it's pretty obvious that she has ran away from home. You don't know how she found your adress, but you have sent your new adress to the company since you are still technically an employee.
Now, you didn't have any plans to take your revenge from Katherine, but if her daughter is going to deliver herself on a silver platter, [[why not.]]
<<set $comp.chloe to true>>
<<set $chloe.met to true>>
<<nobr>>
This is your grass farm. If you have gardening tools, you can farm grass here. Each batch costs 50$ and takes a week to mature. You will have 5 Grass per batch. <br>
<<if $pc.inventory.gardentools is true>>
<<if $pc.money gte 50 and $lair.grassfarm.planted is false>>
[[Buy and Plant a batch of seeds]](50$)<br>
<<elseif $lair.grassfarm.planted is true>>
Already Planted!<br>
<<elseif $pc.money lt 50>>
Not Enough Money!<br>
<</if>>
<<elseif $pc.inventory.gardentools is false>>
//You should buy a set of gardening tools if you want to plant anything here. Maybe the hobby shop will have some?<br>
<</if>>
---
<<if $lair.grassfarm.planted is true>>
<<if $lair.grassfarm.planttime gt 0>>
You have a few plants of Grass growing here. They will take $lair.grassfarm.planttime to mature.<br>
<</if>> <</if>>
<<if $lair.grassfarm.planttime is 0>>
[[Harvest!]]<br>
<</if>>
<<endnobr>>
Go back to the [[Garden]] <<set $sally.addiction to $sally.addiction+1>>
Sally's addiction increased by 1.
Current addiction: $sally.addiction .
Go back to [[Cheats]] <<set $sally.withdrawal to $sally.withdrawal+1>>
Sally's Withdrawal increased by 1.
Current Withdrawal: $sally.withdrawal .
Go back to [[Cheats]] <<set $sally.scared to $sally.scared+1>>
Sally's Fear increased by 1.
Current Fear: $sally.scared .
Go back to [[Cheats]] <<if $currenttime lt 3>>
<<set $currenttime to $currenttime+1>>
You work as a copywriter, earning a decent amount of cash.
//Money Earned: 120$
<<set $pc.money to $pc.money+120>>
<<set $pc.workproficiency to $pc.workproficiency+1>>
<</if>>
<<if $currenttime is 3>>
Too late to work!
<<else>>
Work [[again|Proofreader]]
<</if>>
Go back to the [[Computer]].