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<<set $action0 to {power:0, fem:0, rarity:"common", gender:"man", color:"gray", type:"no", name:"No Action", unlock:1, used:0, id:0}>> <<set $actionlocked to {power:0, fem:0, rarity:"common", gender:"man", color:"gray", type:"no", name:"Locked Action", unlock:1, used:0, id:-1}>> <<set $action1text to ["No need to employ any special abilities at this moment.", "No need for special actions during this round.", "Maybe I need to use some Action cards..."]>> <<set $action1 to {power:16, fem:-60, rarity:"legendary", gender:"man", color:"red", type:"strike", name:"Punch", unlock:0, used:0, id:1}>> <<set $action1text to ["Time for a knockout blow! Here comes my punch!", "Get ready for a taste of my fist! It's punch time!", "Prepare to feel the force of my punch!"]>> <<set $action2 to {power:8, fem:-12, rarity:"epic", gender:"man", color:"green", type:"heal", name:"Catch your Breath", unlock:0, used:0, id:2}>> <<set $action2text to ["I seize this opportunity to catch my breath and gather my strength.", "I use this moment to steady myself, taking in the air and finding balance.", "Time to pause and replenish my energy with a deep breath."]>> <<set $action3 to {power:2, fem:-30, rarity:"legendary", gender:"man", color:"pink", type:"debuff", name:"Fierce Look", unlock:0, used:0, id:3}>> <<set $action3text to ["Behold the intensity of my piercing stare!", "I channel my inner warrior, staring $enemy.name down with a fierce and unwavering gaze!", "Witness the power of my fierce gaze!"]>> <<set $action4 to {power:4, fem:-18, rarity:"epic", gender:"man", color:"blue", type:"buff", name:"Concentration", unlock:0, used:0, id:4}>> <<set $action4text to ["With unwavering determination, I center my focus on victory!", "With heightened awareness, I harness my focus to seize every opportunity.", "I block out everything else and direct my focus solely on the fight."]>> <<set $action5 to {power:8, fem:6, rarity:"common", gender:"boy", color:"red", type:"strike", name:"Complain", unlock:0, used:0, id:5}>> <<set $action5text to ["I can't stay silent any longer. It's time for me to complain!", "I'm not happy, and I'm going to let everyone know.", "I'm so tired of running into dead ends and locked doors. It's like this dungeon wants to trap me here forever!"]>> <<set $action6 to {power:4, fem:-8, rarity:"common", gender:"boy", color:"green", type:"heal", name:"Just Nod", unlock:0, used:0, id:6}>> <<set $action6text to ["By just nodding, I can avoid revealing too much information while still acknowledging words of $enemy.name.", "Sometimes actions speak louder than words, and a nod can be more powerful than any verbal response.", "By nodding instead of speaking, I can stay in control of the situation."]>> <<set $action7 to {power:1, fem:-4, rarity:"epic", gender:"boy", color:"pink", type:"debuff", name:"Compliment", unlock:0, used:0, id:7}>> <<set $action7text to ["Your confidence is captivating. $enemy.name has a way of owning the room and making everyone feel at ease.", "A compliment can serve as a conversation starter and a way to connect on a more personal level.", "I couldn't help but notice your well-defined muscles. $enemy.name physique is really impressive."]>> <<set $action8 to {power:2, fem:2, rarity:"rare", gender:"boy", color:"blue", type:"buff", name:"Friendly Smile", unlock:0, used:0, id:8}>> <<set $action8text to ["I want to create a positive first impression and establish a warm environment for conversation.", "I hope my smile can make a difference in someone's mood and bring a little bit of joy.", "A smile can be a powerful tool if used right."]>> <<set $action9 to {power:16, fem:22, rarity:"epic", gender:"femboy", color:"red", type:"strike", name:"Romantic Kiss", unlock:0, used:0, id:9}>> <<set $action9text to ["I'm enjoying the physical and emotional intimacy of this moment.", "I'm experiencing a rush of excitement and passion in this passionate kiss.", "I can't resist anymore. Can I steal a kiss from you?", "I want to feel your lips against mine. May I kiss you?"]>> <<set $action10 to {power:8, fem:14, rarity:"rare", gender:"femboy", color:"green", type:"heal", name:"Soft Touch", unlock:0, used:0, id:10}>> <<set $action10text to ["I hope this touch communicates my comfort and acceptance of $enemy.name, both emotionally and physically.", "I'm feeling a sense of vulnerability and trust as I engage in this gentle touch.", "I wonder how this touch is making $enemy.name feel, and if he's enjoying it as much as I am."]>> <<set $action11 to {power:2, fem:10, rarity:"common", gender:"femboy", color:"pink", type:"debuff", name:"Flirt", unlock:0, used:0, id:11}>> <<set $action11text to ["I flash $enemy.name a warm smile, accompanied by a subtle but lingering gaze.", "While sharing a laugh, I lightly brushed my hand against $enemy.name arm, sending a tingling sensation through both of us.", "My open and inviting posture signaled my eagerness to connect on a deeper level."]>> <<set $action12 to {power:4, fem:18, rarity:"epic", gender:"femboy", color:"blue", type:"buff", name:"Get Closer", unlock:0, used:0, id:12}>> <<set $action12text to ["I'm curious to see how $enemy.name will react to this proximity.", "This moment feels so intimate and exciting.", "I hope $enemy.name understands that I'm trying to show my attraction.", "I wonder if $enemy.name can hear my heart racing."]>> <<set $action13 to {power:24, fem:42, rarity:"legendary", gender:"trap", color:"red", type:"strike", name:"Handjob", unlock:0, used:0, id:13}>> <<set $action13text to ["I reach out with my left hand and take $enemy.name stick. It's so warm and hard.", "I touched $enemy.name tool and $enemy.name stiffened. I stroke it gendtly up and down.", "It was soft and I wanted to make sure it was real, so I getly stroke it.", "I gently squeezed the balls. $enemy.name moaned in pleasure as I slowly stroked their tool."]>> <<set $action14 to {power:12, fem:27, rarity:"rare", gender:"trap", color:"green", type:"heal", name:"Get Spanked", unlock:0, used:0, id:14}>> <<set $action14text to ["I am moaning with each slap of $enemy.name hand.", "$enemy.name is holding my arms behind my back and gives me a spanking.", "I am a bad $player.gender, I need to be spanked."]>> <<set $action15 to {power:3, fem:33, rarity:"rare", gender:"trap", color:"pink", type:"debuff", name:"Grab the Groin", unlock:0, used:0, id:15}>> <<set $action15text to ["You like it? You want more?", "I want to tease $enemy.name prick and make $enemy.name beg for release.", "I could see the bulge in $enemy.name pants. It was a nice bulge, bigger than mine."]>> <<set $action16 to {power:6, fem:22, rarity:"epic", gender:"trap", color:"blue", type:"buff", name:"Obey", unlock:0, used:0, id:16}>> <<set $action16text to ["I have to obey $enemy.name.", "It hurts less when you just submit.", "Now it's time for me to take control of the situation and just obey.", "I am so desperate for it that I would have done anything $enemy.name asked of me."]>> <<set $action17 to {power:32, fem:72, rarity:"legendary", gender:"girl", color:"red", type:"strike", name:"Use Me", unlock:0, used:0, id:17}>> <<set $action17text to ["$enemy.name holds my hips and thusts deep inside of me.", "$enemy.name bone sliding in and out of me. ", "$enemy.name pulled on my hair as used me hard from behind.", "$enemy.name used me harder and faster. The bolt was so hard, it felt like it would split me in two."]>> <<set $action18 to {power:16, fem:24, rarity:"epic", gender:"girl", color:"green", type:"heal", name:"Get Licked", unlock:0, used:0, id:18}>> <<set $action18text to ["It's your turn to make me feel great.", "I think your mouth can do a good job between my legs.", "You want to eat me? Ok then..."]>> <<set $action19 to {power:4, fem:54, rarity:"legendary", gender:"girl", color:"pink", type:"debuff", name:"Blowjob", unlock:0, used:0, id:19}>> <<set $action19text to ["It's still soft, but I know it would get hard when I suck it.", "I licked the head of the prick and ran my tongue aroud the rim, then put the tip in my mouth."]>> <<set $action20 to {power:8, fem:30, rarity:"epic", gender:"girl", color:"blue", type:"buff", name:"Seduction", unlock:0, used:0, id:20}>> <<set $action20text to ["I leaned over and started to seduce $enemy.name.", "I decided to act as seductively as possible to make $enemy.name vulnerable.", "With right Seduction techniques girls can get everything they want. Why not give it a shot?"]>> <<set $baseaction1 to {power:16, fem:-20, rarity:"legendary", gender:"man", color:"red", type:"strike", name:"Punch", unlock:0, used:0, id:1}>> <<set $baseaction2 to {power:8, fem:-3, rarity:"epic", gender:"man", color:"green", type:"heal", name:"Catch your Breath", unlock:0, used:0, id:2}>> <<set $baseaction3 to {power:2, fem:-10, rarity:"legendary", gender:"man", color:"pink", type:"debuff", name:"Fierce Look", unlock:0, used:0, id:3}>> <<set $baseaction4 to {power:4, fem:-6, rarity:"epic", gender:"man", color:"blue", type:"buff", name:"Concentration", unlock:0, used:0, id:4}>> <<set $baseaction5 to {power:8, fem:3, rarity:"common", gender:"boy", color:"red", type:"strike", name:"Complain", unlock:1, used:0, id:5}>> <<set $baseaction6 to {power:4, fem:2, rarity:"common", gender:"boy", color:"green", type:"heal", name:"Just Nod", unlock:1, used:0, id:6}>> <<set $baseaction7 to {power:1, fem:-4, rarity:"epic", gender:"boy", color:"pink", type:"debuff", name:"Compliment", unlock:1, used:0, id:7}>> <<set $baseaction8 to {power:2, fem:-1, rarity:"rare", gender:"boy", color:"blue", type:"buff", name:"Friendly Smile", unlock:1, used:0, id:8}>> <<set $baseaction9 to {power:16, fem:6, rarity:"epic", gender:"femboy", color:"red", type:"strike", name:"Romantic Kiss", unlock:0, used:0, id:9}>> <<set $baseaction10 to {power:8, fem:5, rarity:"rare", gender:"femboy", color:"green", type:"heal", name:"Soft Touch", unlock:0, used:0, id:10}>> <<set $baseaction11 to {power:2, fem:4, rarity:"common", gender:"femboy", color:"pink", type:"debuff", name:"Flirt", unlock:0, used:0, id:11}>> <<set $baseaction12 to {power:4, fem:8, rarity:"epic", gender:"femboy", color:"blue", type:"buff", name:"Get Closer", unlock:0, used:0, id:12}>> <<set $baseaction13 to {power:24, fem:14, rarity:"legendary", gender:"trap", color:"red", type:"strike", name:"Handjob", unlock:0, used:0, id:13}>> <<set $baseaction14 to {power:12, fem:9, rarity:"rare", gender:"trap", color:"green", type:"heal", name:"Get Spanked", unlock:0, used:0, id:14}>> <<set $baseaction15 to {power:3, fem:11, rarity:"rare", gender:"trap", color:"pink", type:"debuff", name:"Grab the Groin", unlock:0, used:0, id:15}>> <<set $baseaction16 to {power:6, fem:6, rarity:"epic", gender:"trap", color:"blue", type:"buff", name:"Obey", unlock:0, used:0, id:16}>> <<set $baseaction17 to {power:32, fem:24, rarity:"legendary", gender:"girl", color:"red", type:"strike", name:"Use Me", unlock:0, used:0, id:17}>> <<set $baseaction18 to {power:16, fem:8, rarity:"epic", gender:"girl", color:"green", type:"heal", name:"Get Licked", unlock:0, used:0, id:18}>> <<set $baseaction19 to {power:4, fem:18, rarity:"legendary", gender:"girl", color:"pink", type:"debuff", name:"Blowjob", unlock:0, used:0, id:19}>> <<set $baseaction20 to {power:8, fem:10, rarity:"epic", gender:"girl", color:"blue", type:"buff", name:"Seduction", unlock:0, used:0, id:20}>> <<set $allactions to [$action1, $action2, $action3, $action4, $action5, $action6, $action7, $action8, $action9, $action10]>> <<set $playaction1 to $action0>> <<set $playaction2 to $action0>> <<set $playaction3 to $action0>> <<set $playaction4 to $action0>> <<set $chosenaction1 to clone($action0)>> <<set $chosenaction2 to clone($action0)>> <<set $chosenaction3 to clone($action0)>> <<set $chosenaction4 to clone($action0)>> <<set $chosenaction5 to clone($action0)>> <<set $chosenaction6 to clone($action0)>> <<set $chosenaction7 to clone($action0)>> <<set $chosenaction8 to clone($action0)>>
<<include "action cards init">> <<include "character cards init">> <<include "combo cards init">> <<include "clothing cards init">> <<include "body cards init">> <<include "style cards init">> <<include "char init">> <<include "stats init">> <<include "other init">> <<include "circle init">> <<include "npc card init">> <<include "player stats calc">>
<<widget "actioncard">> <img @src='"img/cards/actions/color_"+$args[0].color+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/images/"+$args[0].name+".png"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/type_"+$args[0].type+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/actions/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/actions/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/actions/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/actions/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<if $args[0].name eq "No Action">> <<elseif $args[0].name eq "Locked Action">> <<else>> <<set _powertemp0 to ($args[0].power%10)>> <<set _powertemp00 to (($args[0].power-_powertemp0)%100)>> <<set _powertemp000 to (($args[0].power-_powertemp0-_powertemp00)%1000)>> <<set _powertemp0000 to (($args[0].power-_powertemp0-_powertemp00-_powertemp000)%10000)>> <img @src='"img/cards/actions/"+$args[0].type+"/"+_powertemp0000/1000+"xxx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/x"+_powertemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/xx"+_powertemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/xxx"+_powertemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <img @src='"img/cards/actions/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</widget>> <<widget "changeactioncard">> <span class="cards1prc95"> <a data-passage="choose slot approve page" data-setter="$actiontoapprove to $args[0]"> <img @src='"img/cards/actions/color_"+$args[0].color+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/images/"+$args[0].name+".png"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/type_"+$args[0].type+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/actions/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/actions/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/actions/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/actions/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<if $args[0].name neq "No Action">> <<set _powertemp0 to ($args[0].power%10)>> <<set _powertemp00 to (($args[0].power-_powertemp0)%100)>> <<set _powertemp000 to (($args[0].power-_powertemp0-_powertemp00)%1000)>> <<set _powertemp0000 to (($args[0].power-_powertemp0-_powertemp00-_powertemp000)%10000)>> <img @src='"img/cards/actions/"+$args[0].type+"/"+_powertemp0000/1000+"xxx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/x"+_powertemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/xx"+_powertemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/xxx"+_powertemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <img @src='"img/cards/actions/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <</widget>> <<widget "chooseaction1card">> <span class="cards1prc95"> <a data-passage="chosen actions page" data-setter="$playaction1 to $args[0]"> <img @src='"img/cards/actions/color_"+$args[0].color+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/images/"+$args[0].name+".png"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/type_"+$args[0].type+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/actions/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/actions/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/actions/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/actions/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<if $args[0].name neq "No Action">> <<set _powertemp0 to ($args[0].power%10)>> <<set _powertemp00 to (($args[0].power-_powertemp0)%100)>> <<set _powertemp000 to (($args[0].power-_powertemp0-_powertemp00)%1000)>> <<set _powertemp0000 to (($args[0].power-_powertemp0-_powertemp00-_powertemp000)%10000)>> <img @src='"img/cards/actions/"+$args[0].type+"/"+_powertemp0000/1000+"xxx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/x"+_powertemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/xx"+_powertemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/xxx"+_powertemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <img @src='"img/cards/actions/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <</widget>> <<widget "chooseaction2card">> <span class="cards1prc95"> <a data-passage="chosen actions page" data-setter="$playaction2 to $args[0]"> <img @src='"img/cards/actions/color_"+$args[0].color+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/images/"+$args[0].name+".png"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/type_"+$args[0].type+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/actions/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/actions/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/actions/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/actions/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<if $args[0].name neq "No Action">> <<set _powertemp0 to ($args[0].power%10)>> <<set _powertemp00 to (($args[0].power-_powertemp0)%100)>> <<set _powertemp000 to (($args[0].power-_powertemp0-_powertemp00)%1000)>> <<set _powertemp0000 to (($args[0].power-_powertemp0-_powertemp00-_powertemp000)%10000)>> <img @src='"img/cards/actions/"+$args[0].type+"/"+_powertemp0000/1000+"xxx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/x"+_powertemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/xx"+_powertemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/xxx"+_powertemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <img @src='"img/cards/actions/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <</widget>> <<widget "chooseaction3card">> <span class="cards1prc95"> <a data-passage="chosen actions page" data-setter="$playaction3 to $args[0]"> <img @src='"img/cards/actions/color_"+$args[0].color+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/images/"+$args[0].name+".png"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/type_"+$args[0].type+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/actions/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/actions/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/actions/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/actions/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<if $args[0].name neq "No Action">> <<set _powertemp0 to ($args[0].power%10)>> <<set _powertemp00 to (($args[0].power-_powertemp0)%100)>> <<set _powertemp000 to (($args[0].power-_powertemp0-_powertemp00)%1000)>> <<set _powertemp0000 to (($args[0].power-_powertemp0-_powertemp00-_powertemp000)%10000)>> <img @src='"img/cards/actions/"+$args[0].type+"/"+_powertemp0000/1000+"xxx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/x"+_powertemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/xx"+_powertemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/xxx"+_powertemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <img @src='"img/cards/actions/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <</widget>> <<widget "chooseaction4card">> <span class="cards1prc95"> <a data-passage="chosen actions page" data-setter="$playaction4 to $args[0]"> <img @src='"img/cards/actions/color_"+$args[0].color+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/images/"+$args[0].name+".png"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/type_"+$args[0].type+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/actions/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/actions/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/actions/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/actions/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<if $args[0].name neq "No Action">> <<set _powertemp0 to ($args[0].power%10)>> <<set _powertemp00 to (($args[0].power-_powertemp0)%100)>> <<set _powertemp000 to (($args[0].power-_powertemp0-_powertemp00)%1000)>> <<set _powertemp0000 to (($args[0].power-_powertemp0-_powertemp00-_powertemp000)%10000)>> <img @src='"img/cards/actions/"+$args[0].type+"/"+_powertemp0000/1000+"xxx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/x"+_powertemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/xx"+_powertemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/xxx"+_powertemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <img @src='"img/cards/actions/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <</widget>> <<widget "charactercard">> <img @src='"img/cards/characters/color_"+$args[0].color+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/characters/images/"+$args[0].name+".png"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/characters/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/characters/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/characters/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/characters/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/characters/resist_"+$args[0].resist+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _hptemp0 to ($args[0].hpshow%10)>> <<set _hptemp00 to (($args[0].hpshow-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hpshow-_hptemp0-_hptemp00)%1000)>> <<set _hptemp0000 to (($args[0].hpshow-_hptemp0-_hptemp00-_hptemp000)%10000)>> <img @src='"img/cards/characters/hp/"+_hptemp0000/1000+"xxx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/characters/hp/x"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/characters/hp/xx"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/characters/hp/xxx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atkshow%10)>> <<set _atktemp00 to (($args[0].atkshow-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atkshow-_atktemp0-_atktemp00)%1000)>> <<set _atktemp0000 to (($args[0].atkshow-_atktemp0-_atktemp00-_atktemp000)%10000)>> <img @src='"img/cards/characters/atk/"+_atktemp0000/1000+"xxx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/characters/atk/x"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/characters/atk/xx"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/characters/atk/xxx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/characters/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</widget>> <<widget "combocard">> <img @src='"img/cards/combos/color_"+$args[0].color+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/combos/images/"+$args[0].name+".png"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/combos/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/combos/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/combos/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/combos/type_"+$args[0].type+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/combos/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/combos/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/combos/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/combos/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/combos/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/combos/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _powertemp0 to ($args[0].power%10)>> <<set _powertemp00 to (($args[0].power-_powertemp0)%100)>> <<set _powertemp000 to (($args[0].power-_powertemp0-_powertemp00)%1000)>> <<set _powertemp0000 to (($args[0].power-_powertemp0-_powertemp00-_powertemp000)%10000)>> <img @src='"img/cards/combos/"+$args[0].type+"/"+_powertemp0000/1000+"xxx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/combos/"+$args[0].type+"/x"+_powertemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/combos/"+$args[0].type+"/xx"+_powertemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/combos/"+$args[0].type+"/xxx"+_powertemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/combos/"+$playaction1.type+"_1.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/combos/"+$playaction2.type+"_2.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/combos/"+$playaction3.type+"_3.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/combos/"+$playaction4.type+"_4.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/combos/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</widget>> <<widget "bottomcard">> <a data-passage="all cards page" data-setter="$bottom to $args[0]"> <span class="cards1prc95"> <img @src='"img/cards/clothes/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/clothes/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/clothes/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/clothes/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/clothes/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/clothes/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/clothes/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> </a> <</widget>> <<widget "undiescard">> <a data-passage="all cards page" data-setter="$undies to $args[0]"> <span class="cards1prc95"> <img @src='"img/cards/clothes/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/clothes/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/clothes/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/clothes/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/clothes/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/clothes/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/clothes/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> </a> <</widget>> <<widget "topcard">> <a data-passage="all cards page" data-setter="$top to $args[0]"> <span class="cards1prc95"> <img @src='"img/cards/clothes/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/clothes/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/clothes/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/clothes/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/clothes/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/clothes/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/clothes/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> </a> <</widget>> <<widget "bracard">> <a data-passage="all cards page" data-setter="$bra to $args[0]"> <span class="cards1prc95"> <img @src='"img/cards/clothes/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/clothes/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/clothes/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/clothes/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/clothes/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/clothes/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/clothes/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> </a> <</widget>> <<widget "clothingcard">> <span class="cards1prc95"> <img @src='"img/cards/clothes/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/clothes/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/clothes/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/clothes/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/clothes/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/clothes/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/clothes/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/clothes/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> <</widget>> <<widget "peniscard">> <a data-passage="all cards page" data-setter="$penis to $args[0]"> <span class="cards1prc95"> <img @src='"img/cards/body/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/body/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/body/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/body/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/body/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/body/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/body/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> </a> <</widget>> <<widget "facecard">> <a data-passage="all cards page" data-setter="$face to $args[0]"> <span class="cards1prc95"> <img @src='"img/cards/body/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/body/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/body/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/body/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/body/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/body/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/body/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> </a> <</widget>> <<widget "facecardnoclick">> <span class="cards1prc95"> <img @src='"img/cards/body/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/body/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/body/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/body/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/body/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/body/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/body/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> <</widget>> <<widget "bodycard">> <a data-passage="all cards page" data-setter="$body to $args[0]"> <span class="cards1prc95"> <img @src='"img/cards/body/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/body/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/body/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/body/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/body/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/body/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/body/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> </a> <</widget>> <<widget "allbodycard">> <span class="cards1prc95"> <img @src='"img/cards/body/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/body/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/body/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/body/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/body/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/body/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/body/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/body/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> <</widget>> <<widget "makeupcard">> <a data-passage="all cards page" data-setter="$makeup to $args[0]"> <span class="cards1prc95"> <img @src='"img/cards/style/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/images/"+$args[0].name+".png"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/style/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/style/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/style/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/style/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/style/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/style/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> </a> <</widget>> <<widget "makeupcardnoclick">> <span class="cards1prc95"> <img @src='"img/cards/style/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/images/"+$args[0].name+".png"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/style/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/style/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/style/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/style/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/style/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/style/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> <</widget>> <<widget "haircard">> <a data-passage="all cards page" data-setter="$hair to $args[0]"> <span class="cards1prc95"> <img @src='"img/cards/style/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/images/Makeup.png"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/style/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/style/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/style/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/style/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/style/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/style/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> </a> <</widget>> <<widget "haircardnoclick">> <span class="cards1prc95"> <img @src='"img/cards/style/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/images/Makeup.png"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/style/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/style/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/style/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/style/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/style/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/style/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> <</widget>> <<widget "nailscard">> <a data-passage="all cards page" data-setter="$nails to $args[0]"> <span class="cards1prc95"> <img @src='"img/cards/style/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/style/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/style/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/style/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/style/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/style/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/style/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> </a> <</widget>> <<widget "nailscardnoclick">> <span class="cards1prc95"> <img @src='"img/cards/style/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/style/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/style/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/style/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/style/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/style/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/style/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> <</widget>> <<widget "feetnailscard">> <a data-passage="all cards page" data-setter="$feetnails to $args[0]"> <span class="cards1prc95"> <img @src='"img/cards/style/color_"+$args[0].style+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/names/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/style/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/style/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/style/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/style/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<set _hptemp0 to ($args[0].hp%10)>> <<set _hptemp00 to (($args[0].hp-_hptemp0)%100)>> <<set _hptemp000 to (($args[0].hp-_hptemp0-_hptemp00)%1000)>> <img @src='"img/cards/style/hp/"+_hptemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/hp/x"+_hptemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/hp/xx"+_hptemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _atktemp0 to ($args[0].atk%10)>> <<set _atktemp00 to (($args[0].atk-_atktemp0)%100)>> <<set _atktemp000 to (($args[0].atk-_atktemp0-_atktemp00)%1000)>> <img @src='"img/cards/style/atk/"+_atktemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/atk/x"+_atktemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/atk/xx"+_atktemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/style/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> </a> <</widget>> <<widget "buttoncards">> <span class="cards1"> <img @src='"img/buttons/button_"+$args[0]+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/buttons/onbutton_"+$args[1]+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/buttons/frame_"+$args[0]+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> <</widget>> <<widget "buttoncards75">> <span class="cards1prc75"> <img @src='"img/buttons/button_"+$args[0]+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/buttons/onbutton_"+$args[1]+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/buttons/frame_"+$args[0]+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> <</widget>> <<widget "buttoncards60">> <span class="cards1prc60"> <img @src='"img/buttons/button_"+$args[0]+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/buttons/onbutton_"+$args[1]+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/buttons/frame_"+$args[0]+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </span> <</widget>> <<widget "npccard">> <img @src='"img/cards/npc/"+$args[0].name+".png"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/npc/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</widget>> <<widget "chooseaction1cardtrial">> <span class="cards1prc95"> <a data-passage="intro 14" data-setter="$playaction1 to $args[0]"> <img @src='"img/cards/actions/color_"+$args[0].color+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/images/"+$args[0].name+".png"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/rarity_"+$args[0].rarity+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/grid.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/gender_"+$args[0].gender+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/type_"+$args[0].type+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/images/"+$args[0].name+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<if $args[0].fem gte 0>> <img @src='"img/cards/actions/fem_+.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ($args[0].fem%10)>> <<set _femtemp00 to (($args[0].fem-_femtemp0)%100)>> <<else>> <img @src='"img/cards/actions/fem_-.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<set _femtemp0 to ((-1*$args[0].fem)%10)>> <<set _femtemp00 to ((-1*$args[0].fem-_femtemp0)%100)>> <</if>> <<if _femtemp00 gt 0>> <img @src='"img/cards/actions/fem/"+_femtemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/fem/x"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <<else>> <img @src='"img/cards/actions/fem/"+_femtemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <<if $args[0].name neq "No Action">> <<set _powertemp0 to ($args[0].power%10)>> <<set _powertemp00 to (($args[0].power-_powertemp0)%100)>> <<set _powertemp000 to (($args[0].power-_powertemp0-_powertemp00)%1000)>> <<set _powertemp0000 to (($args[0].power-_powertemp0-_powertemp00-_powertemp000)%10000)>> <img @src='"img/cards/actions/"+$args[0].type+"/"+_powertemp0000/1000+"xxx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/x"+_powertemp000/100+"xx.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/xx"+_powertemp00/10+"x.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <img @src='"img/cards/actions/"+$args[0].type+"/xxx"+_powertemp0+".svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> <</if>> <img @src='"img/cards/actions/frame.svg"' style="position:absolute; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <</widget>>
<span class="cards4"> <<for _x to 1; _x lte 8; _x++>> <<set _t to State.variables["chosenaction"+_x]>> <<if _t.unlock eq 1 and _t.name neq "No Action">> <<if $playaction2.name neq _t.name and $playaction3.name neq _t.name and $playaction4.name neq _t.name>> <<chooseaction1card _t>> <<else>> <span class="cards1prc95"> <<actioncard _t>> </span> <</if>> <<else>> <<chooseaction1card _t>> <</if>> <</for>> </span>
<<nobr>> <span class="cards3gap"> <span class="cards1prc85"> <<charactercard $player>> </span> <span> </span> <span class="cards1prc95"> <<combocard $combocard>> </span> <span> </span> <span class="cards1prc85"> <<charactercard $enemy>> </span> </span> <a data-passage="battle results calc"> <img @src='"img/icons/button_done.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> <span class="cards4"> <span class="cards1prc95"> <a data-passage="choose action1 page"> <<actioncard $playaction1>> </a> </span> <span class="cards1prc95"> <a data-passage="choose action2 page"> <<actioncard $playaction2>> </a> </span> <span class="cards1prc95"> <a data-passage="choose action3 page"> <<actioncard $playaction3>> </a> </span> <span class="cards1prc95"> <a data-passage="choose action4 page"> <<actioncard $playaction4>> </a> </span> </span> <</nobr>>
<br> <div id="buttons4gaps3"> <span> </span> <span> </span> <span> </span> <span> <<if $enemy.hpshow lte 0>> <<if $enemy.name eq "Boss">> <a data-passage="new avatar calc"> <img @src='"img/buttons/button_win.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> <<else>> <a data-passage="action card drop calc"> <img @src='"img/buttons/button_win.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> <</if>> <<elseif $player.hpshow lte 0>> <a data-passage="battle lose calc"> <img @src='"img/buttons/button_lose.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> <<else>> <a data-passage="chosen actions page"> <img @src='"img/buttons/button_fight.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> <</if>> </span> <span> </span> <span> </span> <span> </span> </div> /* step 1*/ <<if $enemystep1.hpshow gt 0 and $playerstep1.hpshow gt 0>> <span class="cards2left"> <span class="cards1"> <<charactercard $playerstep1>> </span> <span class="cards1"> <<actioncard $playaction1>> </span> <span> </span> <span> <<if $playaction1.name neq "No Action">> <i> <<print State.variables["action"+$playaction1.id+"text"].random()>> <br> </i> <</if>> <<if $playaction1.type eq "debuff" and $enemy.resist neq "debuff">> Debuff: Enemy's ATK <<print $enemystep1.atkshow>>-<<print $playaction1.power>> <<elseif $playaction1.type eq "strike" and $enemy.resist neq "strike">> Strike: Enemy's HP <<print $enemystep1.hpshow>>-<<print $playaction1.power>> <<elseif $playaction1.type eq "buff" and $enemy.resist neq "buff">> Buff: Player's ATK <<print $playerstep1.atkshow>>+<<print $playaction1.power>> <<elseif $playaction1.type eq "heal" and $enemy.resist neq "heal">> Heal: Player's HP <<print $playerstep1.hpshow>>+<<print $playaction1.power>> <<elseif $playaction1.type eq $enemy.resist>> $enemy.name prevents you from using "$enemy.resist" cards. <</if>> <<if $playaction1.name neq "No Action">> <br> You get $playaction1.fem experience in Feminity for your action. <br> <</if>> /* step 2*/ Regular Attack: Enemy's HP <<print $enemystep2.hpshow>>-<<print $playerstep2.atkshow>> </span> </span> <</if>> /* step 3*/ <<if $enemystep3.hpshow gt 0 and $playerstep3.hpshow gt 0>> <span class="cards1right"> <span> Regular Attack: Player's HP <<print $playerstep3.hpshow>>-<<print $enemystep3.atkshow>> <br> After $enemy.name action you got used to your current look a bit and got <<print $body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> experience in Feminity. </span> <span> </span> <span class="cards1"> <<charactercard $enemystep3>> </span> </span> <</if>> /* step 4*/ <<if $enemystep4.hpshow gt 0 and $playerstep4.hpshow gt 0>> <span class="cards2left"> <span class="cards1"> <<charactercard $playerstep4>> </span> <span class="cards1"> <<actioncard $playaction2>> </span> <span> </span> <span> <<if $playaction2.name neq "No Action">> <i> <<print State.variables["action"+$playaction2.id+"text"].random()>> <br> </i> <</if>> <<if $playaction2.type eq "debuff" and $enemy.resist neq "debuff">> Debuff: Enemy's ATK <<print $enemystep4.atkshow>>-<<print $playaction2.power>> <<elseif $playaction2.type eq "strike" and $enemy.resist neq "strike">> Strike: Enemy's HP <<print $enemystep4.hpshow>>-<<print $playaction2.power>> <<elseif $playaction2.type eq "buff" and $enemy.resist neq "buff">> Buff: Player's ATK <<print $playerstep4.atkshow>>+<<print $playaction2.power>> <<elseif $playaction2.type eq "heal" and $enemy.resist neq "heal">> Heal: Player's HP <<print $playerstep4.hpshow>>+<<print $playaction2.power>> <<elseif $playaction2.type eq $enemy.resist>> $enemy.name prevents you from using "$enemy.resist" cards. <</if>> <<if $playaction2.name neq "No Action">> <br> You get $playaction2.fem experience in Feminity for your action. <br> <</if>> /* step 5*/ Regular Attack: Enemy's HP <<print $enemystep5.hpshow>>-<<print $playerstep5.atkshow>> </span> </span> <</if>> /* step 6*/ <<if $enemystep6.hpshow gt 0 and $playerstep6.hpshow gt 0>> <span class="cards1right"> <span> Regular Attack: Player's HP <<print $playerstep6.hpshow>>-<<print $enemystep6.atkshow>> <br> After $enemy.name action you got used to your current look a bit and got <<print $body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> experience in Feminity. </span> <span> </span> <span class="cards1"> <<charactercard $enemystep6>> </span> </span> <</if>> /* step 7*/ <<if $enemystep7.hpshow gt 0 and $playerstep7.hpshow gt 0>> <span class="cards2left"> <span class="cards1"> <<charactercard $playerstep7>> </span> <span class="cards1"> <<actioncard $playaction3>> </span> <span> </span> <span> <<if $playaction3.name neq "No Action">> <i> <<print State.variables["action"+$playaction3.id+"text"].random()>> <br> </i> <</if>> <<if $playaction3.type eq "debuff" and $enemy.resist neq "debuff">> Debuff: Enemy's ATK <<print $enemystep7.atkshow>>-<<print $playaction3.power>> <<elseif $playaction3.type eq "strike" and $enemy.resist neq "strike">> Strike: Enemy's HP <<print $enemystep7.hpshow>>-<<print $playaction3.power>> <<elseif $playaction3.type eq "buff" and $enemy.resist neq "buff">> Buff: Player's ATK <<print $playerstep7.atkshow>>+<<print $playaction3.power>> <<elseif $playaction3.type eq "heal" and $enemy.resist neq "heal">> Heal: Player's HP <<print $playerstep7.hpshow>>+<<print $playaction3.power>> <<elseif $playaction3.type eq $enemy.resist>> $enemy.name prevents you from using "$enemy.resist" cards. <</if>> <<if $playaction3.name neq "No Action">> <br> You get $playaction3.fem experience in Feminity for your action. <br> <</if>> /* step 8*/ Regular Attack: Enemy's HP <<print $enemystep8.hpshow>>-<<print $playerstep8.atkshow>> </span> </span> <</if>> /* step 9*/ <<if $enemystep9.hpshow gt 0 and $playerstep9.hpshow gt 0>> <span class="cards1right"> <span> Regular Attack: Player's HP <<print $playerstep9.hpshow>>-<<print $enemystep9.atkshow>> <br> After $enemy.name action you got used to your current look a bit and got <<print $body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> experience in Feminity. </span> <span> </span> <span class="cards1"> <<charactercard $enemystep9>> </span> </span> <</if>> /* step 10*/ <<if $enemystep10.hpshow gt 0 and $playerstep10.hpshow gt 0>> <span class="cards2left"> <span class="cards1"> <<charactercard $playerstep10>> </span> <span class="cards1"> <<actioncard $playaction4>> </span> <span> </span> <span> <<if $playaction4.name neq "No Action">> <i> <<print State.variables["action"+$playaction4.id+"text"].random()>> <br> </i> <</if>> <<if $playaction4.type eq "debuff" and $enemy.resist neq "debuff">> Debuff: Enemy's ATK <<print $enemystep10.atkshow>>-<<print $playaction4.power>> <<elseif $playaction4.type eq "strike" and $enemy.resist neq "strike">> Strike: Enemy's HP <<print $enemystep10.hpshow>>-<<print $playaction4.power>> <<elseif $playaction4.type eq "buff" and $enemy.resist neq "buff">> Buff: Player's ATK <<print $playerstep10.atkshow>>+<<print $playaction4.power>> <<elseif $playaction4.type eq "heal" and $enemy.resist neq "heal">> Heal: Player's HP <<print $playerstep10.hpshow>>+<<print $playaction4.power>> <<elseif $playaction4.type eq $enemy.resist>> $enemy.name prevents you from using "$enemy.resist" cards. <</if>> <<if $playaction4.name neq "No Action">> <br> You get $playaction4.fem experience in Feminity for your action. <br> <</if>> /* step 11*/ Regular Attack: Enemy's HP <<print $enemystep11.hpshow>>-<<print $playerstep11.atkshow>> </span> </span> <</if>> /* step 12*/ <<if $enemystep12.hpshow gt 0 and $playerstep12.hpshow gt 0>> <span class="cards1right"> <span> Regular Attack: Player's HP <<print $playerstep12.hpshow>>-<<print $enemystep12.atkshow>> <br> After $enemy.name action you got used to your current look a bit and got <<print $body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> experience in Feminity. </span> <span> </span> <span class="cards1"> <<charactercard $enemystep12>> </span> </span> <</if>> /* results */ <span class="cards2leftright"> <span class="cards1"> <<charactercard $player>> </span> <span> </span> <span> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> Looks like $enemy.name is waiting for my next move. <<elseif $enemy.hpshow gt 0 and $player.hpshow lte 0>> Ohh... no... I've lost... $enemy.name comes... closer... what's... next... I'm... faintin... <<elseif $enemy.hpshow lte 0 and $player.hpshow gt 0>> $enemy.name has been defeated and just disappeared! Let's see what is left, maybe I can find something useful. <</if>> </span> <span> </span> <span class="cards1"> <<if $enemy.hpshow gt 0 and $player.hpshow lte 0>> <<set $enemy.name to "Enhanced">> <</if>> <<charactercard $enemy>> </span> </span> <div id="buttons4gaps3"> <span> </span> <span> </span> <span> </span> <span> <<if $enemy.hpshow lte 0>> <<if $enemy.name eq "Boss">> <a data-passage="new avatar calc"> <img @src='"img/buttons/button_win.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> <<else>> <a data-passage="action card drop calc"> <img @src='"img/buttons/button_win.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> <</if>> <<elseif $player.hpshow lte 0>> <a data-passage="battle lose calc"> <img @src='"img/buttons/button_lose.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> <<else>> <a data-passage="chosen actions page"> <img @src='"img/buttons/button_fight.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> <</if>> </span> <span> </span> <span> </span> <span> </span> </div>
<span class="cards4"> <<for _x to 1; _x lte 8; _x++>> <<set _t to State.variables["chosenaction"+_x]>> <<if _t.unlock eq 1 and _t.name neq "No Action">> <<if $playaction1.name neq _t.name and $playaction3.name neq _t.name and $playaction4.name neq _t.name>> <<chooseaction2card _t>> <<else>> <span class="cards1prc95"> <<actioncard _t>> </span> <</if>> <<else>> <<chooseaction2card _t>> <</if>> <</for>> </span>
<span class="cards4"> <<for _x to 1; _x lte 8; _x++>> <<set _t to State.variables["chosenaction"+_x]>> <<if _t.unlock eq 1 and _t.name neq "No Action">> <<if $playaction1.name neq _t.name and $playaction2.name neq _t.name and $playaction4.name neq _t.name>> <<chooseaction3card _t>> <<else>> <span class="cards1prc95"> <<actioncard _t>> </span> <</if>> <<else>> <<chooseaction3card _t>> <</if>> <</for>> </span>
<span class="cards4"> <<for _x to 1; _x lte 8; _x++>> <<set _t to State.variables["chosenaction"+_x]>> <<if _t.unlock eq 1 and _t.name neq "No Action">> <<if $playaction1.name neq _t.name and $playaction2.name neq _t.name and $playaction3.name neq _t.name>> <<chooseaction4card _t>> <<else>> <span class="cards1prc95"> <<actioncard _t>> </span> <</if>> <<else>> <<chooseaction4card _t>> <</if>> <</for>> </span>
<<set $characterplayer1 to {id:1, atk:60, atkshow:60, hp:600, hpshow:600, dmg:0, buff:0, rarity:"rare", gender:"man", color:"blue", name:"Real Man", unlock:1, resist:"no"}>> <<set $characterplayer2 to {id:2, atk:50, atkshow:50, hp:500, hpshow:500, dmg:0, buff:0, rarity:"common", gender:"boy", color:"blue", name:"Bad Boy", unlock:1, resist:"no"}>> <<set $characterplayer3 to {id:3, atk:60, atkshow:60, hp:600, hpshow:600, dmg:0, buff:0, rarity:"rare", gender:"femboy", color:"green", name:"Shy Femboy", unlock:1, resist:"no"}>> <<set $characterplayer4 to {id:4, atk:70, atkshow:70, hp:700, hpshow:700, dmg:0, buff:0, rarity:"epic", gender:"trap", color:"pink", name:"Cute Trap", unlock:1, resist:"no"}>> <<set $characterplayer5 to {id:5, atk:80, atkshow:80, hp:800, hpshow:800, dmg:0, buff:0, rarity:"legendary", gender:"girl", color:"red", name:"Sweet Girl", unlock:1, resist:"no"}>> <<set $player to clone($characterplayer1)>> <<set $enemy1 to {id:1, atk:40, atkshow:40, hp:400, hpshow:400, dmg:0, buff:0, rarity:"common", gender:"boy", color:"pink", name:"Pervert", unlock:1, resist:"heal"}>> <<set $enemy2 to {id:2, atk:30, atkshow:30, hp:500, hpshow:500, dmg:0, buff:0, rarity:"rare", gender:"man", color:"green", name:"Abuser", unlock:1, resist:"buff"}>> <<set $enemy3 to {id:3, atk:50, atkshow:50, hp:300, hpshow:300, dmg:0, buff:0, rarity:"epic", gender:"girl", color:"red", name:"Mistress", unlock:1, resist:"debuff"}>> <<set $enemy4 to {id:4, atk:100, atkshow:100, hp:1000, hpshow:1000, dmg:0, buff:0, rarity:"legendary", gender:"man", color:"blue", name:"Boss", unlock:1, resist:"no"}>>
<<set $combo1 to {power:0, fem:0, rarity:"legendary", gender:"femboy", color:"gray", type:"heal", name:"Work in Progress Combo", unlock:1, used:9, id:1}>> <<set $combocard to $combo1>>
<<if $room neq 10>> <<set _dice to random(1,3)>> <<set $enemy to clone(State.variables["enemy"+_dice])>> <<else>> <<set $enemy to clone($enemy4)>> <</if>> <<set $enemy.hp to Number(($enemy.hp*$stage*$difficulty).toFixed(0))>> <<set $enemy.atk to Number(($enemy.atk*$stage*$difficulty).toFixed(0))>> <<set $enemy.hpshow to Number(($enemy.hpshow*$stage*$difficulty).toFixed(0))>> <<set $enemy.atkshow to Number(($enemy.atkshow*$stage*$difficulty).toFixed(0))>> <<if $enemy.hp gt 9999>> <<set $enemy.hp to 9999>> <</if>> <<if $enemy.atk gt 9999>> <<set $enemy.atk to 9999>> <</if>> <<if $enemy.hpshow gt 9999>> <<set $enemy.hpshow to 9999>> <</if>> <<if $enemy.atkshow gt 9999>> <<set $enemy.atkshow to 9999>> <</if>> <<goto "chosen actions page">>
<<set $undies0 to {id:0, name:"No Undies", gender:"femboy", color:"no", style:"casual", place:"undies", fem:1, rarity:"common", atk:0, hp:0, multi:1}>> <<set $undies1 to {id:1, name:"Black Boxers", gender:"man", fem:-4, color:"black", style:"casual", place:"undies", rarity:"common", atk:4, hp:40, multi:1}>> <<set $undies2 to {id:2, name:"Blue Boxers", gender:"man", fem:-3, color:"blue", style:"casual", place:"undies", rarity:"common", atk:4, hp:40, multi:1}>> <<set $undies3 to {id:3, name:"Red Boxers", gender:"boy", fem:-2, color:"red", style:"casual", place:"undies", rarity:"common", atk:4, hp:40, multi:1}>> <<set $undies4 to {id:4, name:"Black Briefs", gender:"boy", fem:-1, color:"black", style:"casual", place:"undies", rarity:"common", atk:4, hp:40, multi:1}>> <<set $undies5 to {id:5, name:"White Boxers", gender:"femboy", fem:1, color:"white", style:"casual", place:"undies", rarity:"common", atk:4, hp:40, multi:1}>> <<set $undies6 to {id:6, name:"Blue Briefs", gender:"femboy", fem:2, color:"blue", style:"casual", place:"undies", rarity:"common", atk:4, hp:40, multi:1}>> <<set $undies7 to {id:7, name:"Red Briefs", gender:"trap", fem:3, color:"red", style:"casual", place:"undies", rarity:"common", atk:4, hp:40, multi:1}>> <<set $undies8 to {id:8, name:"Pink Boxers", gender:"trap", fem:4, color:"pink", style:"casual", place:"undies", rarity:"common", atk:4, hp:40, multi:1}>> <<set $undies9 to {id:9, name:"White Briefs", gender:"girl", fem:5, color:"white", style:"casual", place:"undies", rarity:"common", atk:4, hp:40, multi:1}>> <<set $undies10 to {id:10, name:"Pink Briefs", gender:"girl", fem:6, color:"pink", style:"casual", place:"undies", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bra0 to {id:0, name:"No Bra", gender:"femboy", color:"no", style:"casual", place:"bra", fem:0, rarity:"common", atk:0, hp:0, multi:1}>> <<set $bra1 to {id:1, name:"Black Beginners Bra", gender:"femboy", fem:1, color:"black", style:"casual", place:"bra", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bra2 to {id:2, name:"Blue Beginners Bra", gender:"femboy", fem:2, color:"blue", style:"casual", place:"bra", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bra3 to {id:3, name:"Red Beginners Bra", gender:"femboy", fem:2, color:"red", style:"casual", place:"bra", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bra4 to {id:4, name:"White Beginners Bra", gender:"trap", fem:3, color:"white", style:"casual", place:"bra", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bra5 to {id:5, name:"Black Push-Up Bra", gender:"trap", fem:4, color:"black", style:"casual", place:"bra", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bra6 to {id:6, name:"Blue Push-Up Bra", gender:"trap", fem:4, color:"blue", style:"casual", place:"bra", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bra7 to {id:7, name:"Pink Beginners Bra", gender:"girl", fem:5, color:"pink", style:"casual", place:"bra", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bra8 to {id:8, name:"White Push-Up Bra", gender:"girl", fem:5, color:"white", style:"casual", place:"bra", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bra9 to {id:9, name:"Red Push-Up Bra", gender:"girl", fem:6, color:"red", style:"casual", place:"bra", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bra10 to {id:10, name:"Pink Push-Up Bra", gender:"girl", fem:6, color:"pink", style:"casual", place:"bra", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bottom0 to {id:0, name:"No Bottom", gender:"femboy", color:"no", style:"casual", place:"bottom", fem:1, rarity:"common", atk:0, hp:0, multi:1}>> <<set $bottom1 to {id:1, name:"Black Pants", gender:"man", fem:-4, color:"black", style:"casual", place:"bottom", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bottom2 to {id:2, name:"White Pants", gender:"boy", fem:-2, color:"white", style:"casual", place:"bottom", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bottom3 to {id:3, name:"Black High Waisted Pants", gender:"boy", fem:-1, color:"black", style:"casual", place:"bottom", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bottom4 to {id:4, name:"Pink Pants", gender:"femboy", fem:1, color:"pink", style:"casual", place:"bottom", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bottom5 to {id:5, name:"White High Waisted Pants", gender:"femboy", fem:2, color:"white", style:"casual", place:"bottom", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bottom6 to {id:6, name:"Black Tube Skirt", gender:"trap", fem:3, color:"black", style:"casual", place:"bottom", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bottom7 to {id:7, name:"Pink High Waisted Pants", gender:"trap", fem:4, color:"pink", style:"casual", place:"bottom", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bottom8 to {id:8, name:"White Tube Skirt", gender:"trap", fem:4, color:"white", style:"casual", place:"bottom", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bottom9 to {id:9, name:"Black Mini Tube Skirt", gender:"girl", fem:5, color:"black", style:"casual", place:"bottom", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bottom10 to {id:10, name:"Pink Tube Skirt", gender:"girl", fem:5, color:"pink", style:"casual", place:"bottom", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bottom11 to {id:11, name:"White Mini Tube Skirt", gender:"girl", fem:6, color:"white", style:"casual", place:"bottom", rarity:"common", atk:4, hp:40, multi:1}>> <<set $bottom12 to {id:12, name:"Pink Mini Tube Skirt", gender:"girl", fem:7, color:"pink", style:"casual", place:"bottom", rarity:"common", atk:4, hp:40, multi:1}>> <<set $top0 to {id:0, name:"No Top", gender:"boy", color:"no", style:"casual", place:"top", fem:0, rarity:"common", atk:0, hp:0, multi:1}>> <<set $top1 to {id:1, name:"Black T-Shirt", gender:"man", fem:-4, color:"black", style:"casual", place:"top", rarity:"common", atk:4, hp:40, multi:1}>> <<set $top2 to {id:2, name:"White T-Shirt", gender:"man", fem:-3, color:"white", style:"casual", place:"top", rarity:"common", atk:4, hp:40, multi:1}>> <<set $top3 to {id:3, name:"Black Tank Top", gender:"man", fem:-3, color:"black", style:"casual", place:"top", rarity:"common", atk:4, hp:40, multi:1}>> <<set $top4 to {id:4, name:"White Tank Top", gender:"boy", fem:-2, color:"white", style:"casual", place:"top", rarity:"common", atk:4, hp:40, multi:1}>> <<set $top5 to {id:5, name:"Pink T-Shirt", gender:"boy", fem:-1, color:"pink", style:"casual", place:"top", rarity:"common", atk:4, hp:40, multi:1}>> <<set $top6 to {id:6, name:"Pink Tank Top", gender:"femboy", fem:1, color:"pink", style:"casual", place:"top", rarity:"common", atk:4, hp:40, multi:1}>> <<set $top7 to {id:7, name:"Black Crop Top", gender:"femboy", fem:1, color:"black", style:"casual", place:"top", rarity:"common", atk:4, hp:40, multi:1}>> <<set $top8 to {id:8, name:"White Crop Top", gender:"femboy", fem:2, color:"white", style:"casual", place:"top", rarity:"common", atk:4, hp:40, multi:1}>> <<set $top9 to {id:9, name:"Red Crop Top", gender:"trap", fem:3, color:"red", style:"casual", place:"top", rarity:"common", atk:4, hp:40, multi:1}>> <<set $top10 to {id:10, name:"Black Crop Cami", gender:"trap", fem:4, color:"black", style:"casual", place:"top", rarity:"common", atk:4, hp:40, multi:1}>> <<set $top11 to {id:11, name:"Pink Crop Top", gender:"trap", fem:4, color:"pink", style:"casual", place:"top", rarity:"common", atk:4, hp:40, multi:1}>> <<set $top12 to {id:12, name:"White Crop Cami", gender:"girl", fem:5, color:"white", style:"casual", place:"top", rarity:"common", atk:4, hp:40, multi:1}>> <<set $top13 to {id:13, name:"Blue Crop Cami", gender:"girl", fem:5, color:"blue", style:"casual", place:"top", rarity:"common", atk:4, hp:40, multi:1}>> <<set $top14 to {id:14, name:"Red Crop Cami", gender:"girl", fem:6, color:"red", style:"casual", place:"top", rarity:"common", atk:4, hp:40, multi:1}>> <<set $top15 to {id:15, name:"Pink Crop Cami", gender:"girl", fem:7, color:"pink", style:"casual", place:"top", rarity:"common", atk:4, hp:40, multi:1}>>
\<<if $charview gt 3>> \<<set $charview to 1>> \<</if>> \<a data-passage="passage()" data-setter="$charview to $charview+1"> \ \<span class="cards1"> \ \/* char bg */ \<img @src='"img/char/other/charbg.svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* back hair */ \<img @src='"img/char/head/hair/b_"+$hair.name+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* buttocks */ \<img @src='"img/char/body/buttocks.svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* body */ \<img @src='"img/char/body/body/h"+$body.hips+"_w"+$body.waist+"_s"+$body.shoulders+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \<<if $undies.name eq "No Undies" and $bottom.name eq "No Bottom">> \/* thights shadow */ \<img @src='"img/char/body/thights_shadow.svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* testicles */ \<img @src='"img/char/body/penis/testicles"+$penis.id+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \<<if $arousal.show lt 50>> \/* penis */ \<img @src='"img/char/body/penis/soft"+$penis.id+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \<</if>> \<<elseif $charview eq 1>> \/* thights shadow */ \<img @src='"img/char/body/thights_shadow.svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* testicles */ \<img @src='"img/char/body/penis/testicles"+$penis.id+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \<<if $arousal.show lt 50>> \/* penis */ \<img @src='"img/char/body/penis/soft"+$penis.id+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \<</if>> \<<elseif $charview eq 2 and $undies.name eq "No Undies">> \/* thights shadow */ \<img @src='"img/char/body/thights_shadow.svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* testicles */ \<img @src='"img/char/body/penis/testicles"+$penis.id+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \<<if $arousal.show lt 50>> \/* penis */ \<img @src='"img/char/body/penis/soft"+$penis.id+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \<</if>> \<</if>> \ \<<if $arousal.show gte 50>> \/* penis erect*/ \<img @src='"img/char/body/penis/erect"+$penis.id+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \<</if>> \ \/* boobs */ \<img @src='"img/char/body/boobs/b"+$body.boobs+"_s"+$body.shoulders+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* nipples */ \<img @src='"img/char/body/nipples/n"+$body.nipples+"_b"+$body.boobs+"_s"+$body.shoulders+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* feetnails */ \<img @src='"img/char/body/feetnails/"+$feetnails.name+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* nails */ \<img @src='"img/char/body/nails/s"+$body.shoulders+"_"+$nails.name+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* undies */ \<<if $charview gt 1>> \<img @src='"img/char/clothes/undies/"+$undies.name+"_h"+$body.hips+"w"+$body.waist+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* undies penis */ \<img @src='"img/char/clothes/undies/"+$undies.name+"_p"+$penis.id+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* bra */ \<img @src='"img/char/clothes/bra/"+$bra.name+"_b"+$body.boobs+"w"+$body.waist+"s"+$body.shoulders+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \<</if>> \ \<<if $charview eq 3>> \ \/* tops */ \<img @src='"img/char/clothes/tops/"+$top.name+"_b"+$body.boobs+"h"+$body.hips+"w"+$body.waist+"s"+$body.shoulders+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* bottoms */ \<img @src='"img/char/clothes/bottoms/"+$bottom.name+"_h"+$body.hips+"w"+$body.waist+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* bottoms penis */ \<img @src='"img/char/clothes/bottoms/"+$bottom.name+"_p"+$penis.id+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \<</if>> \ \<<if $bra.name eq "No Bra">> \/* nipples shadow */ \<img @src='"img/char/body/nipples/shad_n"+$body.nipples+"_b"+$body.boobs+"_s"+$body.shoulders+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \<</if>> \ \/* head */ \<img @src='"img/char/head/head.svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* front hair */ \<img @src='"img/char/head/hair/f_"+$hair.name+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* front ears */ \<img @src='"img/char/head/hair/ears_"+$hair.ears+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* makeup png */ \<img @src='"img/char/head/makeup/"+$makeup.name+".png"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* makeup svg */ \<img @src='"img/char/head/makeup/"+$makeup.name+"_f"+$face.id+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* face */ \<img @src='"img/char/head/face/"+$face.name+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%"> \ \/* layer */ \<img @src='"img/char/other/layer"+$charview+".svg"' style="position:absolute; left:0; top: ; width: 100%; height: `100%" title="Click to swap layers"> \ \</span> \ \</a>
<<set $charview to 3>> <<set $clothingcardsview to 1>> <<set $cardroomview to 1>> <<set $bodycardsview to 1>> <<set $stylecardsview to 1>> <<set $window to "normal">> <<set $nextroom to 0>> <<set $stage to 1>> <<set $room to 1>> <<set $headerview to 0>> <<set $version to "sigma">> /*temporary*/ <<set $arousal to {show:40}>>
<<set $body to clone($body3)>> <<set $gradebody to 1>> <<set $penis to clone($penis3)>> <<set $gradepenis to 1>> <<set $face to clone($face1)>> <<set $gradeface to 1>> <<set $hair to clone($hair2)>> <<set $gradehair to 1>> <<set $feetnails to clone($feetnails1)>> <<set $gradefeetnails to 1>> <<set $nails to clone($nails1)>> <<set $gradenails to 1>> <<set $makeup to clone($makeup0)>> <<set $grademakeup to 1>> <<set $undies to clone($undies2)>> <<set $gradeundies to 1>> <<set $bra to clone($bra0)>> <<set $gradebra to 1>> <<set $top to clone($top2)>> <<set $gradetop to 1>> <<set $bottom to clone($bottom1)>> <<set $gradebottom to 1>>
<<set $body1 to {id:1, name:"Body 1", gender:"man", fem:-6, style:"casual", rarity:"common", atk:8, hp:80, hips:1, waist:1, shoulders:1, boobs:0, nipples:1, multi:1}>> <<set $body2 to {id:2, name:"Body 2", gender:"man", fem:-5, style:"casual", rarity:"common", atk:8, hp:80, hips:1, waist:1, shoulders:1, boobs:0, nipples:2, multi:1}>> <<set $body3 to {id:3, name:"Body 3", gender:"boy", fem:-3, style:"casual", rarity:"common", atk:8, hp:80, hips:1, waist:2, shoulders:1, boobs:0, nipples:2, multi:1}>> <<set $body4 to {id:4, name:"Body 4", gender:"boy", fem:-1, style:"casual", rarity:"common", atk:8, hp:80, hips:2, waist:2, shoulders:1, boobs:0, nipples:2, multi:1}>> <<set $body5 to {id:5, name:"Body 5", gender:"femboy", fem:1, style:"casual", rarity:"common", atk:8, hp:80, hips:2, waist:2, shoulders:2, boobs:0, nipples:2, multi:1}>> <<set $body6 to {id:6, name:"Body 6", gender:"femboy", fem:4, style:"casual", rarity:"common", atk:8, hp:80, hips:2, waist:2, shoulders:2, boobs:2, nipples:2, multi:1}>> <<set $body7 to {id:7, name:"Body 7", gender:"trap", fem:6, style:"casual", rarity:"common", atk:8, hp:80, hips:2, waist:3, shoulders:2, boobs:2, nipples:2, multi:1}>> <<set $body8 to {id:8, name:"Body 8", gender:"trap", fem:7, style:"casual", rarity:"common", atk:8, hp:80, hips:2, waist:3, shoulders:2, boobs:2, nipples:3, multi:1}>> <<set $body9 to {id:9, name:"Body 9", gender:"girl", fem:9, style:"casual", rarity:"common", atk:8, hp:80, hips:2, waist:3, shoulders:3, boobs:2, nipples:3, multi:1}>> <<set $body10 to {id:10, name:"Body 10", gender:"girl", fem:22, style:"casual", rarity:"common", atk:8, hp:80, hips:2, waist:3, shoulders:3, boobs:4, nipples:3, multi:1}>> <<set $body11 to {id:11, name:"Body 11", gender:"girl", fem:27, style:"casual", rarity:"common", atk:8, hp:80, hips:3, waist:3, shoulders:3, boobs:4, nipples:3, multi:1}>> <<set $body12 to {id:12, name:"Body 12", gender:"girl", fem:29, style:"casual", rarity:"common", atk:8, hp:80, hips:3, waist:3, shoulders:3, boobs:4, nipples:4, multi:1}>> <<set $penis5 to {id:5, name:"Big Tool", gender:"man", fem:-6, style:"casual", rarity:"common", atk:8, hp:80, multi:1}>> <<set $penis4 to {id:4, name:"Normal Stick", gender:"boy", fem:-3, style:"casual", rarity:"common", atk:8, hp:80, multi:1}>> <<set $penis3 to {id:3, name:"Small Prick", gender:"femboy", fem:0, style:"casual", rarity:"common", atk:8, hp:80, multi:1}>> <<set $penis2 to {id:2, name:"Little Winkle", gender:"trap", fem:3, style:"casual", rarity:"common", atk:8, hp:80, multi:1}>> <<set $penis1 to {id:1, name:"Tiny Clitty", gender:"girl", fem:6, style:"casual", rarity:"common", atk:8, hp:80, multi:1}>> <<set $penis0 to {id:0, name:"Pussy", gender:"girl", fem:10, style:"casual", rarity:"common", atk:8, hp:80, multi:1}>> <<set $face1 to {id:1, name:"Boy Face", gender:"boy", fem:-6, style:"casual", rarity:"common", atk:8, hp:80, multi:1}>> <<set $face2 to {id:2, name:"Femboy Face", gender:"femboy", fem:0, style:"casual", rarity:"common", atk:8, hp:80, multi:1}>> <<set $face3 to {id:3, name:"Girly Face", gender:"girl", fem:6, style:"casual", rarity:"common", atk:8, hp:80, multi:1}>>
<<set $hair1 to {id:1, ears:1, name:"Black Short Natural Hair", gender:"man", color:"no", style:"casual", place:"hair", fem:-4, rarity:"common", atk:4, hp:40, multi:1}>> <<set $hair2 to {id:2, ears:1, name:"Brown Short Natural Hair", gender:"boy", color:"no", style:"casual", place:"hair", fem:-2, rarity:"common", atk:4, hp:40, multi:1}>> <<set $hair3 to {id:3, ears:1, name:"Blonde Short Natural Hair", gender:"boy", color:"no", style:"casual", place:"hair", fem:-1, rarity:"common", atk:4, hp:40, multi:1}>> <<set $hair4 to {id:4, ears:2, name:"Black Natural Hair", gender:"femboy", color:"no", style:"casual", place:"hair", fem:1, rarity:"common", atk:4, hp:40, multi:1}>> <<set $hair5 to {id:5, ears:2, name:"Brown Natural Hair", gender:"femboy", color:"no", style:"casual", place:"hair", fem:2, rarity:"common", atk:4, hp:40, multi:1}>> <<set $hair6 to {id:6, ears:1, name:"Pink Short Natural Hair", gender:"femboy", color:"no", style:"casual", place:"hair", fem:2, rarity:"common", atk:4, hp:40, multi:1}>> <<set $hair7 to {id:7, ears:3, name:"Black Long Straight Hair", gender:"trap", color:"no", style:"casual", place:"hair", fem:3, rarity:"common", atk:4, hp:40, multi:1}>> <<set $hair8 to {id:8, ears:2, name:"Blonde Natural Hair", gender:"trap", color:"no", style:"casual", place:"hair", fem:3, rarity:"common", atk:4, hp:40, multi:1}>> <<set $hair9 to {id:9, ears:3, name:"Brown Long Straight Hair", gender:"trap", color:"no", style:"casual", place:"hair", fem:4, rarity:"common", atk:4, hp:40, multi:1}>> <<set $hair10 to {id:10, ears:2, name:"Pink Natural Hair", gender:"girl", color:"no", style:"casual", place:"hair", fem:5, rarity:"common", atk:4, hp:40, multi:1}>> <<set $hair11 to {id:11, ears:3, name:"Blonde Long Straight Hair", gender:"girl", color:"no", style:"casual", place:"hair", fem:6, rarity:"common", atk:4, hp:40, multi:1}>> <<set $hair12 to {id:12, ears:3, name:"Pink Long Straight Hair", gender:"girl", color:"no", style:"casual", place:"hair", fem:7, rarity:"common", atk:4, hp:40, multi:1}>> <<set $makeup0 to {id:0, name:"No Makeup", gender:"man", color:"no", style:"casual", place:"makeup", fem:-2, rarity:"common", atk:0, hp:0, multi:1}>> <<set $makeup1 to {id:1, name:"Black Natural Makeup", gender:"femboy", color:"no", style:"casual", place:"makeup", fem:1, rarity:"common", atk:3, hp:30, multi:1}>> <<set $makeup2 to {id:2, name:"Red Natural Makeup", gender:"femboy", color:"no", style:"casual", place:"makeup", fem:2, rarity:"common", atk:3, hp:30, multi:1}>> <<set $makeup3 to {id:3, name:"Pink Natural Makeup", gender:"trap", color:"no", style:"casual", place:"makeup", fem:3, rarity:"common", atk:3, hp:30, multi:1}>> <<set $makeup4 to {id:4, name:"Black Light Makeup", gender:"trap", color:"no", style:"casual", place:"makeup", fem:3, rarity:"common", atk:3, hp:30, multi:1}>> <<set $makeup5 to {id:5, name:"Red Light Makeup", gender:"trap", color:"no", style:"casual", place:"makeup", fem:4, rarity:"common", atk:3, hp:30, multi:1}>> <<set $makeup6 to {id:6, name:"Pink Light Makeup", gender:"girl", color:"no", style:"casual", place:"makeup", fem:5, rarity:"common", atk:3, hp:30, multi:1}>> <<set $makeup7 to {id:7, name:"Black Heavy Makeup", gender:"girl", color:"no", style:"casual", place:"makeup", fem:5, rarity:"common", atk:3, hp:30, multi:1}>> <<set $makeup8 to {id:8, name:"Red Heavy Makeup", gender:"girl", color:"no", style:"casual", place:"makeup", fem:6, rarity:"common", atk:3, hp:30, multi:1}>> <<set $makeup9 to {id:9, name:"Pink Heavy Makeup", gender:"girl", color:"no", style:"casual", place:"makeup", fem:7, rarity:"common", atk:3, hp:30, multi:1}>> <<set $nails1 to {id:1, name:"Natural Short Nails", gender:"man", color:"no", style:"casual", place:"hair", fem:-2, rarity:"common", atk:0, hp:0, multi:1}>> <<set $nails2 to {id:2, name:"Transparent Short Nails", gender:"boy", color:"no", style:"casual", place:"hair", fem:1, rarity:"common", atk:2, hp:20, multi:1}>> <<set $nails3 to {id:3, name:"Natural Long Nails", gender:"boy", color:"no", style:"casual", place:"hair", fem:1, rarity:"common", atk:2, hp:20, multi:1}>> <<set $nails4 to {id:4, name:"Black Short Nails", gender:"femboy", color:"no", style:"casual", place:"hair", fem:2, rarity:"common", atk:2, hp:20, multi:1}>> <<set $nails5 to {id:5, name:"Transparent Long Nails", gender:"femboy", color:"no", style:"casual", place:"hair", fem:2, rarity:"common", atk:2, hp:20, multi:1}>> <<set $nails6 to {id:6, name:"Black Long Nails", gender:"femboy", color:"no", style:"casual", place:"hair", fem:3, rarity:"common", atk:2, hp:20, multi:1}>> <<set $nails7 to {id:7, name:"White Short Nails", gender:"trap", color:"no", style:"casual", place:"hair", fem:3, rarity:"common", atk:2, hp:20, multi:1}>> <<set $nails8 to {id:8, name:"Blue Short Nails", gender:"trap", color:"no", style:"casual", place:"hair", fem:4, rarity:"common", atk:2, hp:20, multi:1}>> <<set $nails9 to {id:9, name:"White Long Nails", gender:"trap", color:"no", style:"casual", place:"hair", fem:4, rarity:"common", atk:2, hp:20, multi:1}>> <<set $nails10 to {id:10, name:"Blue Long Nails", gender:"trap", color:"no", style:"casual", place:"hair", fem:5, rarity:"common", atk:2, hp:20, multi:1}>> <<set $nails11 to {id:11, name:"Red Short Nails", gender:"girl", color:"no", style:"casual", place:"hair", fem:5, rarity:"common", atk:2, hp:20, multi:1}>> <<set $nails12 to {id:12, name:"Pink Short Nails", gender:"girl", color:"no", style:"casual", place:"hair", fem:6, rarity:"common", atk:2, hp:20, multi:1}>> <<set $nails13 to {id:13, name:"Red Long Nails", gender:"girl", color:"no", style:"casual", place:"hair", fem:6, rarity:"common", atk:2, hp:20, multi:1}>> <<set $nails14 to {id:14, name:"Pink Long Nails", gender:"girl", color:"no", style:"casual", place:"hair", fem:7, rarity:"common", atk:2, hp:20, multi:1}>> <<set $feetnails1 to {id:1, name:"Natural Feetnails", gender:"man", color:"no", style:"casual", place:"hair", fem:-2, rarity:"common", atk:0, hp:0, multi:1}>> <<set $feetnails2 to {id:2, name:"Transparent Feetnails", gender:"boy", color:"no", style:"casual", place:"hair", fem:1, rarity:"common", atk:2, hp:20, multi:1}>> <<set $feetnails3 to {id:3, name:"Black Feetnails", gender:"femboy", color:"no", style:"casual", place:"hair", fem:2, rarity:"common", atk:2, hp:20, multi:1}>> <<set $feetnails4 to {id:4, name:"White Feetnails", gender:"trap", color:"no", style:"casual", place:"hair", fem:3, rarity:"common", atk:2, hp:20, multi:1}>> <<set $feetnails5 to {id:5, name:"Blue Feetnails", gender:"trap", color:"no", style:"casual", place:"hair", fem:4, rarity:"common", atk:2, hp:20, multi:1}>> <<set $feetnails6 to {id:6, name:"Red Feetnails", gender:"girl", color:"no", style:"casual", place:"hair", fem:5, rarity:"common", atk:2, hp:20, multi:1}>> <<set $feetnails7 to {id:7, name:"Pink Feetnails", gender:"girl", color:"no", style:"casual", place:"hair", fem:6, rarity:"common", atk:2, hp:20, multi:1}>>
<<set $playerstep1 to clone($player)>> <<set $enemystep1 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$playaction1.fem>> <<if $playaction1.type eq "debuff" and $enemy.resist neq "debuff">> <<set $enemy.buff to $enemy.buff-$playaction1.power>> <<if $enemy.buff+$enemy.atk lte 0>> <<set $enemy.buff to $enemy.atk*(-1)>> <</if>> <<set $enemy.atkshow to $enemy.atk+$enemy.buff>> <<elseif $playaction1.type eq "strike" and $enemy.resist neq "strike">> <<set $enemy.dmg to $enemy.dmg-$playaction1.power>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg to $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <<elseif $playaction1.type eq "buff" and $enemy.resist neq "buff">> <<set $player.buff to $player.buff+$playaction1.power>> <<if $player.buff+$player.atk gte 9999>> <<set $player.buff to 9999-$player.atk>> <</if>> <<set $player.atkshow to $player.buff+$player.atk>> <<elseif $playaction1.type eq "heal" and $enemy.resist neq "heal">> <<set $player.dmg to $player.dmg+$playaction1.power>> <<if $player.dmg gt 0>> <<set $player.dmg to 0>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep2 to clone($player)>> <<set $enemystep2 to clone($enemy)>> <<set $enemy.dmg to $enemy.dmg-$player.atkshow>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg to $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <</if>> <<set $playerstep3 to clone($player)>> <<set $enemystep3 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> <<set $player.dmg to $player.dmg-$enemy.atkshow>> <<if $player.dmg+$player.hp lte 0>> <<set $player.dmg to $player.hp*(-1)>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep4 to clone($player)>> <<set $enemystep4 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$playaction2.fem>> <<if $playaction2.type eq "debuff" and $enemy.resist neq "debuff">> <<set $enemy.buff to $enemy.buff-$playaction2.power>> <<if $enemy.buff+$enemy.atk lte 0>> <<set $enemy.buff to $enemy.atk*(-1)>> <</if>> <<set $enemy.atkshow to $enemy.atk+$enemy.buff>> <<elseif $playaction2.type eq "strike" and $enemy.resist neq "strike">> <<set $enemy.dmg to $enemy.dmg-$playaction2.power>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <<elseif $playaction2.type eq "buff" and $enemy.resist neq "buff">> <<set $player.buff to $player.buff+$playaction2.power>> <<if $player.buff+$player.atk gte 9999>> <<set $player.buff to 9999-$player.atk>> <</if>> <<set $player.atkshow to $player.buff+$player.atk>> <<elseif $playaction2.type eq "heal" and $enemy.resist neq "heal">> <<set $player.dmg to $player.dmg+$playaction2.power>> <<if $player.dmg gt 0>> <<set $player.dmg to 0>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep5 to clone($player)>> <<set $enemystep5 to clone($enemy)>> <<set $enemy.dmg to $enemy.dmg-$player.atkshow>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg to $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <</if>> <<set $playerstep6 to clone($player)>> <<set $enemystep6 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> <<set $player.dmg to $player.dmg-$enemy.atkshow>> <<if $player.dmg+$player.hp lte 0>> <<set $player.dmg to $player.hp*(-1)>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep7 to clone($player)>> <<set $enemystep7 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$playaction3.fem>> <<if $playaction3.type eq "debuff" and $enemy.resist neq "debuff">> <<set $enemy.buff to $enemy.buff-$playaction3.power>> <<if $enemy.buff+$enemy.atk lte 0>> <<set $enemy.buff to $enemy.atk*(-1)>> <</if>> <<set $enemy.atkshow to $enemy.atk+$enemy.buff>> <<elseif $playaction3.type eq "strike" and $enemy.resist neq "strike">> <<set $enemy.dmg to $enemy.dmg-$playaction3.power>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <<elseif $playaction3.type eq "buff" and $enemy.resist neq "buff">> <<set $player.buff to $player.buff+$playaction3.power>> <<if $player.buff+$player.atk gte 9999>> <<set $player.buff to 9999-$player.atk>> <</if>> <<set $player.atkshow to $player.buff+$player.atk>> <<elseif $playaction3.type eq "heal" and $enemy.resist neq "heal">> <<set $player.dmg to $player.dmg+$playaction3.power>> <<if $player.dmg gt 0>> <<set $player.dmg to 0>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep8 to clone($player)>> <<set $enemystep8 to clone($enemy)>> <<set $enemy.dmg to $enemy.dmg-$player.atkshow>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg to $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <</if>> <<set $playerstep9 to clone($player)>> <<set $enemystep9 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> <<set $player.dmg to $player.dmg-$enemy.atkshow>> <<if $player.dmg+$player.hp lte 0>> <<set $player.dmg to $player.hp*(-1)>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep10 to clone($player)>> <<set $enemystep10 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$playaction4.fem>> <<if $playaction4.type eq "debuff" and $enemy.resist neq "debuff">> <<set $enemy.buff to $enemy.buff-$playaction4.power>> <<if $enemy.buff+$enemy.atk lte 0>> <<set $enemy.buff to $enemy.atk*(-1)>> <</if>> <<set $enemy.atkshow to $enemy.atk+$enemy.buff>> <<elseif $playaction4.type eq "strike" and $enemy.resist neq "strike">> <<set $enemy.dmg to $enemy.dmg-$playaction4.power>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <<elseif $playaction4.type eq "buff" and $enemy.resist neq "buff">> <<set $player.buff to $player.buff+$playaction4.power>> <<if $player.buff+$player.atk gte 9999>> <<set $player.buff to 9999-$player.atk>> <</if>> <<set $player.atkshow to $player.buff+$player.atk>> <<elseif $playaction4.type eq "heal" and $enemy.resist neq "heal">> <<set $player.dmg to $player.dmg+$playaction4.power>> <<if $player.dmg gt 0>> <<set $player.dmg to 0>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep11 to clone($player)>> <<set $enemystep11 to clone($enemy)>> <<set $enemy.dmg to $enemy.dmg-$player.atkshow>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg to $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <</if>> <<set $playerstep12 to clone($player)>> <<set $enemystep12 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> <<set $player.dmg to $player.dmg-$enemy.atkshow>> <<if $player.dmg+$player.hp lte 0>> <<set $player.dmg to $player.hp*(-1)>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep13 to clone($player)>> <<set $enemystep13 to clone($enemy)>> <<if $feminity.exp lt 0>> <<set $feminity.lvl to $feminity.lvl-1>> <<if $feminity.lvl lt 0>> <<set $feminity.cap to 400+$feminity.lvl*(-100)>> <<else>> <<set $feminity.cap to 400+$feminity.lvl*100>> <</if>> <<set $feminity.exp to $feminity.cap+$feminity.exp>> <<elseif $feminity.exp gte $feminity.cap>> <<set $feminity.lvl to $feminity.lvl+1>> <<set $feminity.exp to $feminity.exp-$feminity.cap>> <<if $feminity.lvl lt 0>> <<set $feminity.cap to 400+$feminity.lvl*(-100)>> <<else>> <<set $feminity.cap to 400+$feminity.lvl*100>> <</if>> <</if>> <<if $feminity.lvl gt 10>> <<set $feminity.lvl to 10>> <<set $feminity.cap to 400+$feminity.lvl*100>> <<set $feminity.exp to 399+$feminity.lvl*100>> <<elseif $feminity.lvl lt -10>> <<set $feminity.lvl to -10>> <<set $feminity.cap to 400+$feminity.lvl*(-100)>> <<set $feminity.exp to 1>> <</if>> <<goto "battle results page">>
<<set $feminity to {exp:400, lvl:-10, cap:800, gender:"boy"}>>
<span class="cards3gaps"> <span> <<if $cardroomview neq 1>> <a data-passage="collected cards page" data-setter="$cardroomview to 1"> <<buttoncards75 "red" "clothes">> </a> <<else>> <<buttoncards75 "green" "clothes">> <</if>> </span> <span> </span> <span> <<if $cardroomview neq 2>> <a data-passage="collected cards page" data-setter="$cardroomview to 2"> <<buttoncards75 "red" "body">> </a> <<else>> <<buttoncards75 "green" "body">> <</if>> </span> <span> </span> <span> <<if $cardroomview neq 3>> <a data-passage="collected cards page" data-setter="$cardroomview to 3"> <<buttoncards75 "red" "style">> </a> <<else>> <<buttoncards75 "green" "style">> <</if>> </span> </span> <<if $cardroomview eq 1>> <<include "collected clothing cards page">> <<elseif $cardroomview eq 2>> <<include "collected body cards page">> <<elseif $cardroomview eq 3>> <<include "collected style cards page">> <</if>>
<br> <span class="cards4"> <span> <<buttoncards60 "green" "top">> </span> <span> <<buttoncards60 "green" "bottom">> </span> <span> <<buttoncards60 "green" "undies">> </span> <span> <<buttoncards60 "green" "bra">> </span> </span> <span class="cards4"> <<clothingcard $top>> <<clothingcard $bottom>> <<clothingcard $undies>> <<clothingcard $bra>> </span>
<br> <span class="cards3gaps"> <span> <<buttoncards60 "green" "body1">> </span> <span> </span> <span> <<buttoncards60 "green" "body2">> </span> <span> </span> <span> <<buttoncards60 "green" "body3">> </span> </span> <span class="cards3gaps"> <<facecardnoclick $face>> <span> </span> <<allbodycard $body>> <span> </span> <<allbodycard $penis>> </span>
<br> <span class="cards4"> <span> <<buttoncards60 "green" "hair">> </span> <span> <<buttoncards60 "green" "makeup">> </span> <span> <<buttoncards60 "green" "nails">> </span> <span> <<buttoncards60 "green" "feetnails">> </span> </span> <span class="cards4"> <<haircardnoclick $hair>> <<makeupcardnoclick $makeup>> <<nailscardnoclick $nails>> <<nailscardnoclick $feetnails>> </span>
<<if $headerview eq 0>> <<else>> <div id="headerframe1"> <span> </span> <span> <<if $window eq "actions">> <a data-passage="$temppassage" data-setter="$window to 'normal'"> <img @src='"img/buttons/button_noactions.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: 100%"> </a> <<elseif $window eq "character">> <img @src='"img/buttons/button_actions.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: 100%"> <<else>> <a data-passage="collected actions page" data-setter="$temppassage to passage(), $window to 'actions'"> <img @src='"img/buttons/button_actions.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: 100%"> </a> <</if>> </span> <span> </span> <div class="hover"> <img @src='"img/icons/fembar/"+$feminity.lvl+".svg"' style="position:relative; left:0; top:0 ; width: 100%; height: 100%"> <span class="hovertop"> <<print $feminity.exp>>/<<print $feminity.cap>> </span> </div> <span> </span> <span> <<if $window eq "character">> <a data-passage="$temppassage" data-setter="$window to 'normal'"> <img @src='"img/buttons/button_nocharacter.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: 100%"> </a> <<elseif $window eq "actions">> <img @src='"img/buttons/button_character.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: 100%"> <<else>> <a data-passage="collected cards page" data-setter="$temppassage to passage(), $window to 'character'"> <img @src='"img/buttons/button_character.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: 100%"> </a> <</if>> </span> <span> </span> </div> <</if>>
<span class="cards4"> <<for _x to 1; _x lte 20; _x++>> <<set _t to State.variables["action"+_x]>> <span class="cards1prc95"> <<if _t.unlock eq 1>> <<actioncard _t>> <<else>> <<actioncard $actionlocked>> <</if>> </span> <</for>> </span>
<<set $x to random(1,20)>> <<set State.variables["action"+$x].unlock to 1>> <<set $rewardaction to State.variables["action"+$x]>> <<set _t to State.variables["baseaction"+$x]>> <<if $rewardaction.used eq 0>> <<if $rewardaction.unlock eq 0>> <<set $rewardaction.unlock to 1> <<else>> <<set $rewardaction.power to $rewardaction.power+_t.power>> <</if>> <<goto "reward action page">> <<else>> <<set $oldrewardaction to clone($rewardaction)>> <<set $rewardaction.power to $rewardaction.power+_t.power>> <<if $rewardaction.power gt 9999>> <<set $rewardaction.power to 9999>> <</if>> <<set State.variables["chosenaction"+$rewardaction.used] to $rewardaction>> <<goto "improved action page">> <</if>> <<if $rewardaction.power gt 9999>> <<set $rewardaction.power to 9999>> <</if>>
<span class="cards4"> <<for _x to 1; _x lte 8; _x++>> <<set State.variables["chosenaction"+_x].used to _x>> <<set _t to State.variables["chosenaction"+_x]>> <<changeactioncard _t>> <</for>> </span>
<<set State.variables["action"+$actiontoapprove.id].used to 0>> <<set State.variables["chosenaction"+$actiontoapprove.used] to $rewardaction>> <<set State.variables["chosenaction"+$actiontoapprove.used].used to $actiontoapprove.used>> <<set State.variables["action"+$x].used to $actiontoapprove.used>> <<goto "next room calc">>
<br> <span class="cards3gap"> <span> </span> <span> <a data-passage="choose slot page"> <img @src='"img/buttons/button_no.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> </span> <span> <a data-passage="choose slot calc"> <img @src='"img/buttons/button_yes.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> </span> </span> <span class="cards3"> <span class="cards1prc95"> <<actioncard $actiontoapprove>> </span> <span class="cards1prc95"> <img @src='"img/icons/arrow_left_big.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </span> <span class="cards1prc95"> <<actioncard $rewardaction>> </span> </span>
Waiting room <<button "Ok" "action card drop calc">><</button>> <<button "Battle" "battle pre calc">><</button>>
<br> <span class="cards2"> <span class="cards1prc95"> <<actioncard $rewardaction>> </span> <span> </span> <span> The enemy is defeated! It's your new Action Card. Hope you like it and will use it well. Who knows when you need to break your limits... <br> Now you need to swap your new card with an old one. You can't avoid this decision. <span class="cards3"> <span> </span> <span> <a data-passage="choose slot page"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> </span> </span> </span>
<br> <span class="leftbuttontext"> <span> The enemy is defeated! You were lucky enough to improve one of your chosen Actions. <br> Well done! Consider using "$rewardaction.name" action more often. </span> <span> </span> <span> <a data-passage="next room calc"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> </span> <span class="cards3"> <span class="cards1prc95"> <<actioncard $oldrewardaction>> </span> <span class="cards1prc95"> <img @src='"img/icons/arrow_left_big.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </span> <span class="cards1prc95"> <<actioncard $rewardaction>> </span> </span>
<<if $room eq 10>> <<set $room to 0>> <<set $stage to $stage+1>> <</if>> <<set $room to $room+1>> <<if $stage eq 6>> <<goto "win the game page">> <<else>> <<include "choose upgrade pre calc">> <</if>>
<br> <span class="cards3gaps"> <span> <a data-passage="all cards page" data-setter="$difficulty to 1/2"> <img @src='"img/buttons/button_easy.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> </span> <span> </span> <span> <a data-passage="all cards page" data-setter="$difficulty to 1"> <img @src='"img/buttons/button_normal.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> </span> <span> </span> <span> <a data-passage="all cards page" data-setter="$difficulty to 2"> <img @src='"img/buttons/button_hard.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> </span> </span> <span class="cards3gaps"> <span> All the Enemies have 50% of their power. </span> <span> </span> <span> All the Enemies have 100% of their power. </span> <span> </span> <span> All the Enemies have 200% of their power. </span> </span>
<<if $player.id eq 1>> <<set $oldplayer to clone($characterplayer1)>> <<elseif $player.id eq 2>> <<set $oldplayer to clone($characterplayer2)>> <<elseif $player.id eq 3>> <<set $oldplayer to clone($characterplayer3)>> <<elseif $player.id eq 4>> <<set $oldplayer to clone($characterplayer4)>> <<elseif $player.id eq 5>> <<set $oldplayer to clone($characterplayer5)>> <</if>> <<if $feminity.lvl lte -7>> <<set $feminity.lvl to $feminity.lvl+4>> <<elseif $feminity.lvl lte -3>> <<set $feminity.lvl to $feminity.lvl+3>> <<elseif $feminity.lvl lte 2>> <<set $feminity.lvl to $feminity.lvl+2>> <<elseif $feminity.lvl lte 6>> <<set $feminity.lvl to $feminity.lvl+1>> <<elseif $feminity.lvl lte 10>> <<set $feminity.lvl to $feminity.lvl+0>> <</if>> <<if $feminity.lvl lte -7>> <<set $feminity.gender to "man">> <<set $newplayer to clone($characterplayer1)>> <<set $player to clone($characterplayer1)>> <<elseif $feminity.lvl lte -3>> <<set $feminity.gender to "boy">> <<set $newplayer to clone($characterplayer2)>> <<set $player to clone($characterplayer2)>> <<elseif $feminity.lvl lte 2>> <<set $feminity.gender to "femboy">> <<set $newplayer to clone($characterplayer3)>> <<set $player to clone($characterplayer3)>> <<elseif $feminity.lvl lte 6>> <<set $feminity.gender to "trap">> <<set $newplayer to clone($characterplayer4)>> <<set $player to clone($characterplayer4)>> <<elseif $feminity.lvl lte 10>> <<set $feminity.gender to "girl">> <<set $newplayer to clone($characterplayer5)>> <<set $player to clone($characterplayer5)>> <</if>> <<if $top.gender neq $feminity.gender>> <<set $top to clone($top0)>> <</if>> <<if $bottom.gender neq $feminity.gender>> <<set $bottom to clone($bottom0)>> <</if>> <<if $bra.gender neq $feminity.gender>> <<set $bra to clone($bra0)>> <</if>> <<if $undies.gender neq $feminity.gender>> <<set $undies to clone($undies0)>> <</if>> <<set _f to $body.id*21/12-11>> <<if _f gte $feminity.lvl and $body.id gt 1>> <<set $body to clone(State.variables["body"+($body.id-1)])>> <<elseif _f lt $feminity.lvl and $body.id lt 12>> <<set $body to clone(State.variables["body"+($body.id+1)])>> <</if>> <<if _f gte $feminity.lvl and $body.id gt 1>> <<set $body to clone(State.variables["body"+($body.id-1)])>> <<elseif _f lt $feminity.lvl and $body.id lt 12>> <<set $body to clone(State.variables["body"+($body.id+1)])>> <</if>> <<set _f to $face.id*21/3-11>> <<if _f gte $feminity.lvl and $face.id gt 1>> <<set $face to clone(State.variables["face"+($face.id-1)])>> <<elseif _f lt $feminity.lvl and $face.id lt 3>> <<set $face to clone(State.variables["face"+($face.id+1)])>> <</if>> <<set _f to ($penis.id-6)*(-21)/6-11>> <<if _f gte $feminity.lvl and $penis.id lt 5>> <<set $penis to clone(State.variables["penis"+($penis.id+1)])>> <<elseif _f lt $feminity.lvl and $penis.id gt 0>> <<set $penis to clone(State.variables["penis"+($penis.id-1)])>> <</if>> <<set _f to $hair.id*21/12-11>> <<if _f gte $feminity.lvl and $hair.id gt 1>> <<set $hair to clone(State.variables["hair"+($hair.id-1)])>> <<elseif _f lt $feminity.lvl and $hair.id lt 12>> <<set $hair to clone(State.variables["hair"+($hair.id+1)])>> <</if>> <<if _f gte $feminity.lvl and $hair.id gt 1>> <<set $hair to clone(State.variables["hair"+($hair.id-1)])>> <<elseif _f lt $feminity.lvl and $hair.id lt 12>> <<set $hair to clone(State.variables["hair"+($hair.id+1)])>> <</if>> <<set _f to ($makeup.id+1)*21/10-11>> <<if _f gte $feminity.lvl and $makeup.id gt 0>> <<set $makeup to clone(State.variables["makeup"+($makeup.id-1)])>> <<elseif _f lt $feminity.lvl and $makeup.id lt 9>> <<set $makeup to clone(State.variables["makeup"+($makeup.id+1)])>> <</if>> <<set _f to $nails.id*21/14-11>> <<if _f gte $feminity.lvl and $nails.id gt 1>> <<set $nails to clone(State.variables["nails"+($nails.id-1)])>> <<elseif _f lt $feminity.lvl and $nails.id lt 14>> <<set $nails to clone(State.variables["nails"+($nails.id+1)])>> <</if>> <<if _f gte $feminity.lvl and $nails.id gt 1>> <<set $nails to clone(State.variables["nails"+($nails.id-1)])>> <<elseif _f lt $feminity.lvl and $nails.id lt 14>> <<set $nails to clone(State.variables["nails"+($nails.id+1)])>> <</if>> <<set _f to $feetnails.id*21/9-11>> <<if _f gte $feminity.lvl and $feetnails.id gt 1>> <<set $feetnails to clone(State.variables["feetnails"+($feetnails.id-1)])>> <<elseif _f lt $feminity.lvl and $feetnails.id lt 7>> <<set $feetnails to clone(State.variables["feetnails"+($feetnails.id+1)])>> <</if>> <<include "player stats calc">> <<for _x to 1; _x lte 8; _x++>> <<set _t to State.variables["chosenaction"+_x]>> <<if _t.gender neq $feminity.gender>> <<set State.variables["chosenaction"+_x].used to 0>> <<set State.variables["chosenaction"+_x] to $action0>> <</if>> <</for>> <<for _x to 1; _x lte 4; _x++>> <<set _t to State.variables["playaction"+_x]>> <<if _t.gender neq $feminity.gender>> <<set State.variables["playaction"+_x].used to 0>> <<set State.variables["playaction"+_x] to $action0>> <</if>> <</for>> <<set $room to 0>> <<goto "battle lose page">>
<<set $circleturn to $circleturn+1>> <<if $circleturn gt 2>> <<set $circleturn to 0>> <<include $chosenupgrade+"upgrade">> <<else>> <<set _dice1 to [1,2,3,4]>> <<set $circlepart1.done to 1>> <<set $circlepart2.done to 1>> <<set $circlepart3.done to 1>> <<set $circlepart4.done to 1>> <<set $circlepart1.power to _dice1.pluck()>> <<set $circlepart2.power to _dice1.pluck()>> <<set $circlepart3.power to _dice1.pluck()>> <<set $circlepart4.power to _dice1.pluck()>> <<set _dice2 to ["left","right"]>> <<set $circleway to _dice2.pluck()>> <<goto "circle page">> <</if>>
<<set $circleway to "left">> <<set $circlepart1 to {power:4, done:1}>> <<set $circlepart2 to {power:4, done:1}>> <<set $circlepart3 to {power:4, done:1}>> <<set $circlepart4 to {power:4, done:1}>> <<set $circle to 0>> <<set $circlepoints to 0>> <<set $circleturn to 0>>
<br> <span class="cards2to1"> <span class="cards2nogap"> <span class="cards1"> <<if $circlepart4.done eq 0>> <img @src='"img/circle/4_grid_"+$circleway+".svg"' style="position:relative; left:0; top:0; width: 100%; height: `100%"> <img @src='"img/circle/4_"+$circlepart4.power+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%"> <img @src='"img/circle/4_0.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%"> <<else>> <a data-passage="circle turn calc" data-setter="$circlechoice to 4"> <img @src='"img/circle/4_grid_"+$circleway+".svg"' style="position:relative; left:0; top:0; width: 100%; height: `100%"> <img @src='"img/circle/4_"+$circlepart4.power+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%"> </a> <</if>> </span> <span class="cards1"> <<if $circlepart1.done eq 0>> <img @src='"img/circle/1_grid_"+$circleway+".svg"' style="position:relative; left:0; top:0; width: 100%; height: `100%"> <img @src='"img/circle/1_"+$circlepart1.power+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%"> <img @src='"img/circle/1_0.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%"> <<else>> <a data-passage="circle turn calc" data-setter="$circlechoice to 1"> <img @src='"img/circle/1_grid_"+$circleway+".svg"' style="position:relative; left:0; top:0; width: 100%; height: `100%"> <img @src='"img/circle/1_"+$circlepart1.power+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%"> </a> <</if>> </span> <span class="cards1"> <<if $circlepart3.done eq 0>> <img @src='"img/circle/3_grid_"+$circleway+".svg"' style="position:relative; left:0; top:0; width: 100%; height: `100%"> <img @src='"img/circle/3_"+$circlepart3.power+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%"> <img @src='"img/circle/3_0.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%"> <<else>> <a data-passage="circle turn calc" data-setter="$circlechoice to 3"> <img @src='"img/circle/3_grid_"+$circleway+".svg"' style="position:relative; left:0; top:0; width: 100%; height: `100%"> <img @src='"img/circle/3_"+$circlepart3.power+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%"> </a> <</if>> </span> <span class="cards1"> <<if $circlepart2.done eq 0>> <img @src='"img/circle/2_grid_"+$circleway+".svg"' style="position:relative; left:0; top:0; width: 100%; height: `100%"> <img @src='"img/circle/2_"+$circlepart2.power+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%"> <img @src='"img/circle/2_0.svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%"> <<else>> <a data-passage="circle turn calc" data-setter="$circlechoice to 2"> <img @src='"img/circle/2_grid_"+$circleway+".svg"' style="position:relative; left:0; top:0; width: 100%; height: `100%"> <img @src='"img/circle/2_"+$circlepart2.power+".svg"' style="position:absolute; left:0; top:0; width: 100%; height: `100%"> </a> <</if>> </span> </span> <span> </span> <span> Current Points: <<print $circlepoints>> <br> <br> From -18 to -11 Points: <br> Better and more Masculine <br> <br> From -10 to +3 Points: <br> Worse and more Feminine <br> <br> From +4 to +8 Points: <br> Worse and more Masculine <br> <br> From +9 to +18 Points: <br> Better and more Feminine </span> <br> Try to get as much points as you need for your desired goal. It's like a puzzle, so if you get the idea it will be easier to get enough points. </span>
<<set $circle to $circle+1>> <<set State.variables["circlepart"+$circlechoice].done to 0>> <<if $circlechoice eq 1>> <<set $circlepoints to $circlepoints-State.variables["circlepart"+$circlechoice].power-State.variables["circlepart"+$circlechoice].power>> <<elseif $circlechoice eq 2>> <<set $circlepoints to $circlepoints+State.variables["circlepart"+$circlechoice].power>> <<elseif $circlechoice eq 3>> <<set $circlepoints to $circlepoints-State.variables["circlepart"+$circlechoice].power>> <<elseif $circlechoice eq 4>> <<set $circlepoints to $circlepoints+State.variables["circlepart"+$circlechoice].power+State.variables["circlepart"+$circlechoice].power>> <</if>> <<set _temp to $circlepart4.power>> <<if $circleway eq "right">> <<set $circlepart4.power to $circlepart3.power>> <<set $circlepart3.power to $circlepart2.power>> <<set $circlepart2.power to $circlepart1.power>> <<set $circlepart1.power to _temp>> <<elseif $circleway eq "left">> <<set $circlepart4.power to $circlepart1.power>> <<set $circlepart1.power to $circlepart2.power>> <<set $circlepart2.power to $circlepart3.power>> <<set $circlepart3.power to _temp>> <</if>> <<if $circle gte 4>> <<set $circle to 0>> <<include "circle pre calc">> <<else>> <<goto "circle page">> <</if>>
<<set $body.atk to (State.variables["body"+$body.id].atk)*$gradebody>> <<set $penis.atk to (State.variables["penis"+$penis.id].atk)*$gradepenis>> <<set $face.atk to (State.variables["face"+$face.id].atk)*$gradeface>> <<set $hair.atk to (State.variables["hair"+$hair.id].atk)*$gradehair>> <<set $feetnails.atk to (State.variables["feetnails"+$feetnails.id].atk)*$gradefeetnails>> <<set $nails.atk to (State.variables["nails"+$nails.id].atk)*$gradenails>> <<set $makeup.atk to (State.variables["makeup"+$makeup.id].atk)*$grademakeup>> <<set $undies.atk to (State.variables["undies"+$undies.id].atk)*$gradeundies>> <<set $bra.atk to (State.variables["bra"+$bra.id].atk)*$gradebra>> <<set $bottom.atk to (State.variables["bottom"+$bottom.id].atk)*$gradebottom>> <<set $top.atk to (State.variables["top"+$top.id].atk)*$gradetop>> <<set $body.hp to (State.variables["body"+$body.id].hp)*$gradebody>> <<set $penis.hp to (State.variables["penis"+$penis.id].hp)*$gradepenis>> <<set $face.hp to (State.variables["face"+$face.id].hp)*$gradeface>> <<set $hair.hp to (State.variables["hair"+$hair.id].hp)*$gradehair>> <<set $feetnails.hp to (State.variables["feetnails"+$feetnails.id].hp)*$gradefeetnails>> <<set $nails.hp to (State.variables["nails"+$nails.id].hp)*$gradenails>> <<set $makeup.hp to (State.variables["makeup"+$makeup.id].hp)*$grademakeup>> <<set $undies.hp to (State.variables["undies"+$undies.id].hp)*$gradeundies>> <<set $bra.hp to (State.variables["bra"+$bra.id].hp)*$gradebra>> <<set $bottom.hp to (State.variables["bottom"+$bottom.id].hp)*$gradebottom>> <<set $top.hp to (State.variables["top"+$top.id].hp)*$gradetop>> <<set _temp to $player.id>> <<set _temp1 to State.variables["characterplayer"+_temp].atk>> <<set $player.atk to $body.atk+$penis.atk+$face.atk+$hair.atk+$feetnails.atk+$nails.atk+$makeup.atk+$undies.atk+$bra.atk+$bottom.atk+$top.atk+_temp1>> <<if $player.atk gt 9999>> <<set $player.atk to 9999>> <</if>> <<set $player.atkshow to $player.atk+$player.buff>> <<set _temp2 to State.variables["characterplayer"+_temp].hp>> <<set $player.hp to $body.hp+$penis.hp+$face.hp+$hair.hp+$feetnails.hp+$nails.hp+$makeup.hp+$undies.hp+$bra.hp+$bottom.hp+$top.hp+_temp2>> <<if $player.hp gt 9999>> <<set $player.hp to 9999>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>>
<br> It's time to enhance yourself and prepare for stronger Enemies. Each time you can choose between 3 options. Most likely you will see other options next time, so choose what you realy need right now. <br> So just pick what you want to enhance. If you are smart enough and lucky a bit you can make it more powerful. <br>But you can also fail... <br> <br> <span class="cards3"> <<if $enhance1 eq 1 or $enhance2 eq 1 or $enhance3 eq 1>> <span> <a data-passage="circle pre calc" data-setter="$chosenupgrade to 'top'"> <<buttoncards60 "red" "top">> </a> </span> <</if>> <<if $enhance1 eq 2 or $enhance2 eq 2 or $enhance3 eq 2>> <span> <a data-passage="circle pre calc" data-setter="$chosenupgrade to 'bottom'"> <<buttoncards60 "red" "bottom">> </a> </span> <</if>> <<if $enhance1 eq 3 or $enhance2 eq 3 or $enhance3 eq 3>> <span> <a data-passage="circle pre calc" data-setter="$chosenupgrade to 'undies'"> <<buttoncards60 "red" "undies">> </a> </span> <</if>> <<if $enhance1 eq 4 or $enhance2 eq 4 or $enhance3 eq 4>> <span> <a data-passage="circle pre calc" data-setter="$chosenupgrade to 'bra'"> <<buttoncards60 "red" "bra">> </a> </span> <</if>> <<if $enhance1 eq 5 or $enhance2 eq 5 or $enhance3 eq 5>> <span> <a data-passage="circle pre calc" data-setter="$chosenupgrade to 'face'"> <<buttoncards60 "red" "body1">> </a> </span> <</if>> <<if $enhance1 eq 6 or $enhance2 eq 6 or $enhance3 eq 6>> <span> <a data-passage="circle pre calc" data-setter="$chosenupgrade to 'body'"> <<buttoncards60 "red" "body2">> </a> </span> <</if>> <<if $enhance1 eq 7 or $enhance2 eq 7 or $enhance3 eq 7>> <span> <a data-passage="circle pre calc" data-setter="$chosenupgrade to 'penis'"> <<buttoncards60 "red" "body3">> </a> </span> <</if>> <<if $enhance1 eq 8 or $enhance2 eq 8 or $enhance3 eq 8>> <span> <a data-passage="circle pre calc" data-setter="$chosenupgrade to 'hair'"> <<buttoncards60 "red" "hair">> </a> </span> <</if>> <<if $enhance1 eq 9 or $enhance2 eq 9 or $enhance3 eq 9>> <span> <a data-passage="circle pre calc" data-setter="$chosenupgrade to 'makeup'"> <<buttoncards60 "red" "makeup">> </a> </span> <</if>> <<if $enhance1 eq 10 or $enhance2 eq 10 or $enhance3 eq 10>> <span> <a data-passage="circle pre calc" data-setter="$chosenupgrade to 'nails'"> <<buttoncards60 "red" "nails">> </a> </span> <</if>> <<if $enhance1 eq 11 or $enhance2 eq 11 or $enhance3 eq 11>> <span> <a data-passage="circle pre calc" data-setter="$chosenupgrade to 'feetnails'"> <<buttoncards60 "red" "feetnails">> </a> </span> <</if>> </span>
<<set $tempupgrade to clone($top)>> <<if $circlepoints gte -18 and $circlepoints lte -11>> <<if $top.id eq 1>> <<set $top to clone($top1)>> <<elseif $top.id eq 0>> <<set $top to clone($top1)>> <<else>> <<set $top to clone(State.variables["top"+($top.id-1)])>> <</if>> <<if $gradetop lt 4>> <<set $gradetop to $gradetop+1>> <</if>> <<elseif $circlepoints gte -10 and $circlepoints lte 3>> <<if $top.id eq 15>> <<set $top to clone($top15)>> <<elseif $top.id eq 0>> <<set $top to clone($top8)>> <<else>> <<set $top to clone(State.variables["top"+($top.id+1)])>> <</if>> <<if $gradetop gt 1>> <<set $gradetop to $gradetop-1>> <</if>> <<elseif $circlepoints gte 4 and $circlepoints lte 8>> <<if $top.id eq 1>> <<set $top to clone($top1)>> <<elseif $top.id eq 0>> <<set $top to clone($top1)>> <<else>> <<set $top to clone(State.variables["top"+($top.id-1)])>> <</if>> <<if $gradetop gt 1>> <<set $gradetop to $gradetop-1>> <</if>> <<elseif $circlepoints gte 9 and $circlepoints lte 18>> <<if $top.id eq 15>> <<set $top to clone($top15)>> <<elseif $top.id eq 0>> <<set $top to clone($top8)>> <<else>> <<set $top to clone(State.variables["top"+($top.id+1)])>> <</if>> <<if $gradetop lt 4>> <<set $gradetop to $gradetop+1>> <</if>> <</if>> <<if $gradetop eq 1>> <<set $top.rarity to "common">> <<elseif $gradetop eq 2>> <<set $top.rarity to "rare">> <<elseif $gradetop eq 3>> <<set $top.rarity to "epic">> <<elseif $gradetop eq 4>> <<set $top.rarity to "legendary">> <</if>> <<include "player stats calc">> <<goto "top upgrade page">>
<br> <span class="cards2to1"> <span> You got $circlepoints points, it's your reward: </span> <span> <a data-passage="battle pre calc" data-setter="$circlepoints to 0"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 150%; height: 150%"> </a> </span> <span> </span> </span> <span class="cards3"> <span class="cards1prc95"> <<clothingcard $tempupgrade>> </span> <span class="cards1prc95"> <img @src='"img/icons/arrow_left_big.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </span> <span class="cards1prc95"> <<clothingcard $top>> </span> </span>
<<set $tempupgrade to clone($bottom)>> <<if $circlepoints gte -18 and $circlepoints lte -11>> <<if $bottom.id eq 1>> <<set $bottom to clone($bottom1)>> <<elseif $bottom.id eq 0>> <<set $bottom to clone($bottom1)>> <<else>> <<set $bottom to clone(State.variables["bottom"+($bottom.id-1)])>> <</if>> <<if $gradebottom lt 4>> <<set $gradebottom to $gradebottom+1>> <</if>> <<elseif $circlepoints gte -10 and $circlepoints lte 3>> <<if $bottom.id eq 12>> <<set $bottom to clone($bottom12)>> <<elseif $bottom.id eq 0>> <<set $bottom to clone($bottom6)>> <<else>> <<set $bottom to clone(State.variables["bottom"+($bottom.id+1)])>> <</if>> <<if $gradebottom gt 1>> <<set $gradebottom to $gradebottom-1>> <</if>> <<elseif $circlepoints gte 4 and $circlepoints lte 8>> <<if $bottom.id eq 1>> <<set $bottom to clone($bottom1)>> <<elseif $bottom.id eq 0>> <<set $bottom to clone($bottom1)>> <<else>> <<set $bottom to clone(State.variables["bottom"+($bottom.id-1)])>> <</if>> <<if $gradebottom gt 1>> <<set $gradebottom to $gradebottom-1>> <</if>> <<elseif $circlepoints gte 9 and $circlepoints lte 18>> <<if $bottom.id eq 12>> <<set $bottom to clone($bottom12)>> <<elseif $bottom.id eq 0>> <<set $bottom to clone($bottom6)>> <<else>> <<set $bottom to clone(State.variables["bottom"+($bottom.id+1)])>> <</if>> <<if $gradebottom lt 4>> <<set $gradebottom to $gradebottom+1>> <</if>> <</if>> <<if $gradebottom eq 1>> <<set $bottom.rarity to "common">> <<elseif $gradebottom eq 2>> <<set $bottom.rarity to "rare">> <<elseif $gradebottom eq 3>> <<set $bottom.rarity to "epic">> <<elseif $gradebottom eq 4>> <<set $bottom.rarity to "legendary">> <</if>> <<include "player stats calc">> <<goto "bottom upgrade page">>
<<set $tempupgrade to clone($penis)>> <<if $circlepoints gte -18 and $circlepoints lte -11>> <<if $penis.id eq 5>> <<set $penis to clone($penis5)>> <<else>> <<set $penis to clone(State.variables["penis"+($penis.id+1)])>> <</if>> <<if $gradepenis lt 4>> <<set $gradepenis to $gradepenis+1>> <</if>> <<elseif $circlepoints gte -10 and $circlepoints lte 3>> <<if $penis.id eq 0>> <<set $penis to clone($penis0)>> <<else>> <<set $penis to clone(State.variables["penis"+($penis.id-1)])>> <</if>> <<if $gradepenis gt 1>> <<set $gradepenis to $gradepenis-1>> <</if>> <<elseif $circlepoints gte 4 and $circlepoints lte 8>> <<if $penis.id eq 5>> <<set $penis to clone($penis5)>> <<else>> <<set $penis to clone(State.variables["penis"+($penis.id+1)])>> <</if>> <<if $gradepenis gt 1>> <<set $gradepenis to $gradepenis-1>> <</if>> <<elseif $circlepoints gte 9 and $circlepoints lte 18>> <<if $penis.id eq 0>> <<set $penis to clone($penis0)>> <<else>> <<set $penis to clone(State.variables["penis"+($penis.id-1)])>> <</if>> <<if $gradepenis lt 4>> <<set $gradepenis to $gradepenis+1>> <</if>> <</if>> <<if $gradepenis eq 1>> <<set $penis.rarity to "common">> <<elseif $gradepenis eq 2>> <<set $penis.rarity to "rare">> <<elseif $gradepenis eq 3>> <<set $penis.rarity to "epic">> <<elseif $gradepenis eq 4>> <<set $penis.rarity to "legendary">> <</if>> <<include "player stats calc">> <<goto "penis upgrade page">>
<<set $tempupgrade to clone($bra)>> <<if $circlepoints gte -18 and $circlepoints lte -11>> <<if $bra.id eq 1>> <<set $bra to clone($bra1)>> <<elseif $bra.id eq 0>> <<set $bra to clone($bra1)>> <<else>> <<set $bra to clone(State.variables["bra"+($bra.id-1)])>> <</if>> <<if $gradebra lt 4>> <<set $gradebra to $gradebra+1>> <</if>> <<elseif $circlepoints gte -10 and $circlepoints lte 3>> <<if $bra.id eq 10>> <<set $bra to clone($bra10)>> <<elseif $bra.id eq 0>> <<set $bra to clone($bra4)>> <<else>> <<set $bra to clone(State.variables["bra"+($bra.id+1)])>> <</if>> <<if $gradebra gt 1>> <<set $gradebra to $gradebra-1>> <</if>> <<elseif $circlepoints gte 4 and $circlepoints lte 8>> <<if $bra.id eq 1>> <<set $bra to clone($bra1)>> <<elseif $bra.id eq 0>> <<set $bra to clone($bra1)>> <<else>> <<set $bra to clone(State.variables["bra"+($bra.id-1)])>> <</if>> <<if $gradebra gt 1>> <<set $gradebra to $gradebra-1>> <</if>> <<elseif $circlepoints gte 9 and $circlepoints lte 18>> <<if $bra.id eq 10>> <<set $bra to clone($bra10)>> <<elseif $bra.id eq 0>> <<set $bra to clone($bra4)>> <<else>> <<set $bra to clone(State.variables["bra"+($bra.id+1)])>> <</if>> <<if $gradebra lt 4>> <<set $gradebra to $gradebra+1>> <</if>> <</if>> <<if $gradebra eq 1>> <<set $bra.rarity to "common">> <<elseif $gradebra eq 2>> <<set $bra.rarity to "rare">> <<elseif $gradebra eq 3>> <<set $bra.rarity to "epic">> <<elseif $gradebra eq 4>> <<set $bra.rarity to "legendary">> <</if>> <<include "player stats calc">> <<goto "bra upgrade page">>
<<set $tempupgrade to clone($undies)>> <<if $circlepoints gte -18 and $circlepoints lte -11>> <<if $undies.id eq 1>> <<set $undies to clone($undies1)>> <<elseif $undies.id eq 0>> <<set $undies to clone($undies1)>> <<else>> <<set $undies to clone(State.variables["undies"+($undies.id-1)])>> <</if>> <<if $gradeundies lt 4>> <<set $gradeundies to $gradeundies+1>> <</if>> <<elseif $circlepoints gte -10 and $circlepoints lte 3>> <<if $undies.id eq 10>> <<set $undies to clone($undies10)>> <<elseif $undies.id eq 0>> <<set $undies to clone($undies5)>> <<else>> <<set $undies to clone(State.variables["undies"+($undies.id+1)])>> <</if>> <<if $gradeundies gt 1>> <<set $gradeundies to $gradeundies-1>> <</if>> <<elseif $circlepoints gte 4 and $circlepoints lte 8>> <<if $undies.id eq 1>> <<set $undies to clone($undies1)>> <<elseif $undies.id eq 0>> <<set $undies to clone($undies1)>> <<else>> <<set $undies to clone(State.variables["undies"+($undies.id-1)])>> <</if>> <<if $gradeundies gt 1>> <<set $gradeundies to $gradeundies-1>> <</if>> <<elseif $circlepoints gte 9 and $circlepoints lte 18>> <<if $undies.id eq 10>> <<set $undies to clone($undies10)>> <<elseif $undies.id eq 0>> <<set $undies to clone($undies5)>> <<else>> <<set $undies to clone(State.variables["undies"+($undies.id+1)])>> <</if>> <<if $gradeundies lt 4>> <<set $gradeundies to $gradeundies+1>> <</if>> <</if>> <<if $gradeundies eq 1>> <<set $undies.rarity to "common">> <<elseif $gradeundies eq 2>> <<set $undies.rarity to "rare">> <<elseif $gradeundies eq 3>> <<set $undies.rarity to "epic">> <<elseif $gradeundies eq 4>> <<set $undies.rarity to "legendary">> <</if>> <<include "player stats calc">> <<goto "undies upgrade page">>
<<set $tempupgrade to clone($face)>> <<if $circlepoints gte -18 and $circlepoints lte -11>> <<if $face.id eq 1>> <<set $face to clone($face1)>> <<else>> <<set $face to clone(State.variables["face"+($face.id-1)])>> <</if>> <<if $gradeface lt 4>> <<set $gradeface to $gradeface+1>> <</if>> <<elseif $circlepoints gte -10 and $circlepoints lte 3>> <<if $face.id eq 3>> <<set $face to clone($face3)>> <<else>> <<set $face to clone(State.variables["face"+($face.id+1)])>> <</if>> <<if $gradeface gt 1>> <<set $gradeface to $gradeface-1>> <</if>> <<elseif $circlepoints gte 4 and $circlepoints lte 8>> <<if $face.id eq 1>> <<set $face to clone($face1)>> <<else>> <<set $face to clone(State.variables["face"+($face.id-1)])>> <</if>> <<if $gradeface gt 1>> <<set $gradeface to $gradeface-1>> <</if>> <<elseif $circlepoints gte 9 and $circlepoints lte 18>> <<if $face.id eq 3>> <<set $face to clone($face3)>> <<else>> <<set $face to clone(State.variables["face"+($face.id+1)])>> <</if>> <<if $gradeface lt 4>> <<set $gradeface to $gradeface+1>> <</if>> <</if>> <<if $gradeface eq 1>> <<set $face.rarity to "common">> <<elseif $gradeface eq 2>> <<set $face.rarity to "rare">> <<elseif $gradeface eq 3>> <<set $face.rarity to "epic">> <<elseif $gradeface eq 4>> <<set $face.rarity to "legendary">> <</if>> <<include "player stats calc">> <<goto "face upgrade page">>
<<set $tempupgrade to clone($body)>> <<if $circlepoints gte -18 and $circlepoints lte -11>> <<if $body.id eq 1>> <<set $body to clone($body1)>> <<else>> <<set $body to clone(State.variables["body"+($body.id-1)])>> <</if>> <<if $gradebody lt 4>> <<set $gradebody to $gradebody+1>> <</if>> <<elseif $circlepoints gte -10 and $circlepoints lte 3>> <<if $body.id eq 12>> <<set $body to clone($body12)>> <<else>> <<set $body to clone(State.variables["body"+($body.id+1)])>> <</if>> <<if $gradebody gt 1>> <<set $gradebody to $gradebody-1>> <</if>> <<elseif $circlepoints gte 4 and $circlepoints lte 8>> <<if $body.id eq 1>> <<set $body to clone($body1)>> <<else>> <<set $body to clone(State.variables["body"+($body.id-1)])>> <</if>> <<if $gradebody gt 1>> <<set $gradebody to $gradebody-1>> <</if>> <<elseif $circlepoints gte 9 and $circlepoints lte 18>> <<if $body.id eq 12>> <<set $body to clone($body12)>> <<else>> <<set $body to clone(State.variables["body"+($body.id+1)])>> <</if>> <<if $gradebody lt 4>> <<set $gradebody to $gradebody+1>> <</if>> <</if>> <<if $gradebody eq 1>> <<set $body.rarity to "common">> <<elseif $gradebody eq 2>> <<set $body.rarity to "rare">> <<elseif $gradebody eq 3>> <<set $body.rarity to "epic">> <<elseif $gradebody eq 4>> <<set $body.rarity to "legendary">> <</if>> <<include "player stats calc">> <<goto "body upgrade page">>
<<set $tempupgrade to clone($hair)>> <<if $circlepoints gte -18 and $circlepoints lte -11>> <<if $hair.id eq 1>> <<set $hair to clone($hair1)>> <<else>> <<set $hair to clone(State.variables["hair"+($hair.id-1)])>> <</if>> <<if $gradehair lt 4>> <<set $gradehair to $gradehair+1>> <</if>> <<elseif $circlepoints gte -10 and $circlepoints lte 3>> <<if $hair.id eq 12>> <<set $hair to clone($hair12)>> <<else>> <<set $hair to clone(State.variables["hair"+($hair.id+1)])>> <</if>> <<if $gradehair gt 1>> <<set $gradehair to $gradehair-1>> <</if>> <<elseif $circlepoints gte 4 and $circlepoints lte 8>> <<if $hair.id eq 1>> <<set $hair to clone($hair1)>> <<else>> <<set $hair to clone(State.variables["hair"+($hair.id-1)])>> <</if>> <<if $gradehair gt 1>> <<set $gradehair to $gradehair-1>> <</if>> <<elseif $circlepoints gte 9 and $circlepoints lte 18>> <<if $hair.id eq 12>> <<set $hair to clone($hair12)>> <<else>> <<set $hair to clone(State.variables["hair"+($hair.id+1)])>> <</if>> <<if $gradehair lt 4>> <<set $gradehair to $gradehair+1>> <</if>> <</if>> <<if $gradehair eq 1>> <<set $hair.rarity to "common">> <<elseif $gradehair eq 2>> <<set $hair.rarity to "rare">> <<elseif $gradehair eq 3>> <<set $hair.rarity to "epic">> <<elseif $gradehair eq 4>> <<set $hair.rarity to "legendary">> <</if>> <<include "player stats calc">> <<goto "hair upgrade page">>
<<set $tempupgrade to clone($nails)>> <<if $circlepoints gte -18 and $circlepoints lte -11>> <<if $nails.id eq 1>> <<set $nails to clone($nails1)>> <<else>> <<set $nails to clone(State.variables["nails"+($nails.id-1)])>> <</if>> <<if $gradenails lt 4>> <<set $gradenails to $gradenails+1>> <</if>> <<elseif $circlepoints gte -10 and $circlepoints lte 3>> <<if $nails.id eq 14>> <<set $nails to clone($nails14)>> <<else>> <<set $nails to clone(State.variables["nails"+($nails.id+1)])>> <</if>> <<if $gradenails gt 1>> <<set $gradenails to $gradenails-1>> <</if>> <<elseif $circlepoints gte 4 and $circlepoints lte 8>> <<if $nails.id eq 1>> <<set $nails to clone($nails1)>> <<else>> <<set $nails to clone(State.variables["nails"+($nails.id-1)])>> <</if>> <<if $gradenails gt 1>> <<set $gradenails to $gradenails-1>> <</if>> <<elseif $circlepoints gte 9 and $circlepoints lte 18>> <<if $nails.id eq 14>> <<set $nails to clone($nails14)>> <<else>> <<set $nails to clone(State.variables["nails"+($nails.id+1)])>> <</if>> <<if $gradenails lt 4>> <<set $gradenails to $gradenails+1>> <</if>> <</if>> <<if $gradenails eq 1>> <<set $nails.rarity to "common">> <<elseif $gradenails eq 2>> <<set $nails.rarity to "rare">> <<elseif $gradenails eq 3>> <<set $nails.rarity to "epic">> <<elseif $gradenails eq 4>> <<set $nails.rarity to "legendary">> <</if>> <<include "player stats calc">> <<goto "nails upgrade page">>
<<set $tempupgrade to clone($makeup)>> <<if $circlepoints gte -18 and $circlepoints lte -11>> <<if $makeup.id eq 0>> <<set $makeup to clone($makeup0)>> <<else>> <<set $makeup to clone(State.variables["makeup"+($makeup.id-1)])>> <</if>> <<if $grademakeup lt 4>> <<set $grademakeup to $grademakeup+1>> <</if>> <<elseif $circlepoints gte -10 and $circlepoints lte 3>> <<if $makeup.id eq 9>> <<set $makeup to clone($makeup9)>> <<else>> <<set $makeup to clone(State.variables["makeup"+($makeup.id+1)])>> <</if>> <<if $grademakeup gt 1>> <<set $grademakeup to $grademakeup-1>> <</if>> <<elseif $circlepoints gte 4 and $circlepoints lte 8>> <<if $makeup.id eq 0>> <<set $makeup to clone($makeup0)>> <<else>> <<set $makeup to clone(State.variables["makeup"+($makeup.id-1)])>> <</if>> <<if $grademakeup gt 1>> <<set $grademakeup to $grademakeup-1>> <</if>> <<elseif $circlepoints gte 9 and $circlepoints lte 18>> <<if $makeup.id eq 9>> <<set $makeup to clone($makeup9)>> <<else>> <<set $makeup to clone(State.variables["makeup"+($makeup.id+1)])>> <</if>> <<if $grademakeup lt 4>> <<set $grademakeup to $grademakeup+1>> <</if>> <</if>> <<if $grademakeup eq 1>> <<set $makeup.rarity to "common">> <<elseif $grademakeup eq 2>> <<set $makeup.rarity to "rare">> <<elseif $grademakeup eq 3>> <<set $makeup.rarity to "epic">> <<elseif $grademakeup eq 4>> <<set $makeup.rarity to "legendary">> <</if>> <<include "player stats calc">> <<goto "makeup upgrade page">>
<<set $tempupgrade to clone($feetnails)>> <<if $circlepoints gte -18 and $circlepoints lte -11>> <<if $feetnails.id eq 1>> <<set $feetnails to clone($feetnails1)>> <<else>> <<set $feetnails to clone(State.variables["feetnails"+($feetnails.id-1)])>> <</if>> <<if $gradefeetnails lt 4>> <<set $gradefeetnails to $gradefeetnails+1>> <</if>> <<elseif $circlepoints gte -10 and $circlepoints lte 3>> <<if $feetnails.id eq 7>> <<set $feetnails to clone($feetnails7)>> <<else>> <<set $feetnails to clone(State.variables["feetnails"+($feetnails.id+1)])>> <</if>> <<if $gradefeetnails gt 1>> <<set $gradefeetnails to $gradefeetnails-1>> <</if>> <<elseif $circlepoints gte 4 and $circlepoints lte 8>> <<if $feetnails.id eq 1>> <<set $feetnails to clone($feetnails1)>> <<else>> <<set $feetnails to clone(State.variables["feetnails"+($feetnails.id-1)])>> <</if>> <<if $gradefeetnails gt 1>> <<set $gradefeetnails to $gradefeetnails-1>> <</if>> <<elseif $circlepoints gte 9 and $circlepoints lte 18>> <<if $feetnails.id eq 7>> <<set $feetnails to clone($feetnails7)>> <<else>> <<set $feetnails to clone(State.variables["feetnails"+($feetnails.id+1)])>> <</if>> <<if $gradefeetnails lt 4>> <<set $gradefeetnails to $gradefeetnails+1>> <</if>> <</if>> <<if $gradefeetnails eq 1>> <<set $feetnails.rarity to "common">> <<elseif $gradefeetnails eq 2>> <<set $feetnails.rarity to "rare">> <<elseif $gradefeetnails eq 3>> <<set $feetnails.rarity to "epic">> <<elseif $gradefeetnails eq 4>> <<set $feetnails.rarity to "legendary">> <</if>> <<include "player stats calc">> <<goto "feetnails upgrade page">>
<br> <span class="cards2to1"> <span> You got $circlepoints points, it's your reward: </span> <span> <a data-passage="battle pre calc" data-setter="$circlepoints to 0"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 150%; height: 150%"> </a> </span> <span> </span> </span> <span class="cards3"> <span class="cards1prc95"> <<clothingcard $tempupgrade>> </span> <span class="cards1prc95"> <img @src='"img/icons/arrow_left_big.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </span> <span class="cards1prc95"> <<clothingcard $bottom>> </span> </span>
<br> <span class="cards2to1"> <span> You got $circlepoints points, it's your reward: </span> <span> <a data-passage="battle pre calc" data-setter="$circlepoints to 0"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 150%; height: 150%"> </a> </span> <span> </span> </span> <span class="cards3"> <span class="cards1prc95"> <<clothingcard $tempupgrade>> </span> <span class="cards1prc95"> <img @src='"img/icons/arrow_left_big.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </span> <span class="cards1prc95"> <<clothingcard $bra>> </span> </span>
<br> <span class="cards2to1"> <span> You got $circlepoints points, it's your reward: </span> <span> <a data-passage="battle pre calc" data-setter="$circlepoints to 0"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 150%; height: 150%"> </a> </span> <span> </span> </span> <span class="cards3"> <span class="cards1prc95"> <<clothingcard $tempupgrade>> </span> <span class="cards1prc95"> <img @src='"img/icons/arrow_left_big.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </span> <span class="cards1prc95"> <<clothingcard $undies>> </span> </span>
<br> <span class="cards2to1"> <span> You got $circlepoints points, it's your reward: </span> <span> <a data-passage="battle pre calc" data-setter="$circlepoints to 0"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 150%; height: 150%"> </a> </span> <span> </span> </span> <span class="cards3"> <span class="cards1prc95"> <<facecardnoclick $tempupgrade>> </span> <span class="cards1prc95"> <img @src='"img/icons/arrow_left_big.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </span> <span class="cards1prc95"> <<facecardnoclick $face>> </span> </span>
<br> <span class="cards2to1"> <span> You got $circlepoints points, it's your reward: </span> <span> <a data-passage="battle pre calc" data-setter="$circlepoints to 0"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 150%; height: 150%"> </a> </span> <span> </span> </span> <span class="cards3"> <span class="cards1prc95"> <<allbodycard $tempupgrade>> </span> <span class="cards1prc95"> <img @src='"img/icons/arrow_left_big.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </span> <span class="cards1prc95"> <<allbodycard $body>> </span> </span>
<br> <span class="cards2to1"> <span> You got $circlepoints points, it's your reward: </span> <span> <a data-passage="battle pre calc" data-setter="$circlepoints to 0"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 150%; height: 150%"> </a> </span> <span> </span> </span> <span class="cards3"> <span class="cards1prc95"> <<allbodycard $tempupgrade>> </span> <span class="cards1prc95"> <img @src='"img/icons/arrow_left_big.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </span> <span class="cards1prc95"> <<allbodycard $penis>> </span> </span>
<br> <span class="cards2to1"> <span> You got $circlepoints points, it's your reward: </span> <span> <a data-passage="battle pre calc" data-setter="$circlepoints to 0"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 150%; height: 150%"> </a> </span> <span> </span> </span> <span class="cards3"> <span class="cards1prc95"> <<haircardnoclick $tempupgrade>> </span> <span class="cards1prc95"> <img @src='"img/icons/arrow_left_big.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </span> <span class="cards1prc95"> <<haircardnoclick $hair>> </span> </span>
<br> <span class="cards2to1"> <span> You got $circlepoints points. Remember, that if you have no makeup - you get no extra stats. To apply makeup you need to make it more feminine. Anyway, here is your reward: </span> <span> <a data-passage="battle pre calc" data-setter="$circlepoints to 0"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 150%; height: 150%"> </a> </span> <span> </span> </span> <span class="cards3"> <span class="cards1prc95"> <<makeupcardnoclick $tempupgrade>> </span> <span class="cards1prc95"> <img @src='"img/icons/arrow_left_big.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </span> <span class="cards1prc95"> <<makeupcardnoclick $makeup>> </span> </span>
<br> <span class="cards2to1"> <span> You got $circlepoints points. Remember, that if your nails aren't polished - you get no extra stats. To polish your nails you need to make it more feminine. Anyway, here is your reward: </span> <span> <a data-passage="battle pre calc" data-setter="$circlepoints to 0"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 150%; height: 150%"> </a> </span> <span> </span> </span> <span class="cards3"> <span class="cards1prc95"> <<nailscardnoclick $tempupgrade>> </span> <span class="cards1prc95"> <img @src='"img/icons/arrow_left_big.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </span> <span class="cards1prc95"> <<nailscardnoclick $nails>> </span> </span>
<br> <span class="cards2to1"> <span> You got $circlepoints points. Remember, that if your nails aren't polished - you get no extra stats. To polish your nails you need to make it more feminine. Anyway, here is your reward: </span> <span> <a data-passage="battle pre calc" data-setter="$circlepoints to 0"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 150%; height: 150%"> </a> </span> <span> </span> </span> <span class="cards3"> <span class="cards1prc95"> <<nailscardnoclick $tempupgrade>> </span> <span class="cards1prc95"> <img @src='"img/icons/arrow_left_big.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </span> <span class="cards1prc95"> <<nailscardnoclick $feetnails>> </span> </span>
<<set _array to [1,2,3,4,5,6,7,8,9,10,11]>> <<set $enhance1 to _array.pluck(0)>> <<set $enhance2 to _array.pluck(0)>> <<set $enhance3 to _array.pluck(0)>> <<goto "choose upgrade page">>
<br> <span class="leftbuttontext"> <span> You woke up on the floor. Seems like all the clothes that don't suit your current Feminity have just disappeared. <br> <i> <<if $feminity.lvl lte -7>> <<elseif $feminity.lvl lte -3>> "Whoa, what just happened? This is not what I expected at all. My body... it's masculine, but looks a bit feminine." <<elseif $feminity.lvl lte 2>> "I can't deny that my body has changed. It's okay to feel a bit scared and unsure right now. But I need to stay calm and gather my thoughts. I must find a way to navigate through these backrooms and figure out if there's a way out." <<elseif $feminity.lvl lte 6>> "I wonder what this means for my identity. How will others perceive me? Will my friends and family accept and understand this change? It's going to be a challenge, but I know I have to embrace who I am and find the strength to be true to myself." <<elseif $feminity.lvl lte 10>> "This situation is bizarre and unsettling, but I won't let them defeat me. I'll adapt, learn, and grow from this experience. I'll find my way out of these backrooms, it shouldn't be a big problem for a hot girl like me." <</if>> </i> <br> </span> <span> </span> <span> <a data-passage="next room calc"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> </span> <span class="cards3"> <span class="cards1prc95"> <<charactercard $oldplayer>> </span> <span class="cards1prc95"> <img @src='"img/icons/arrow_left_big.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </span> <span class="cards1prc95"> <<charactercard $newplayer>> </span> </span>
<br> <span class="cards2"> <span class="cards1prc95"> <<charactercard $player>> </span> <span> </span> <span> You managed to get out the Backrooms as a $player.name. Do you like the person you have become? <br> <br> <i>For now it's the end of the EP:Backrooms. <br> Maybe it's short and a bit simple at the moment, but we will improve everything in not time. For example, all the materials are made by me and my guy. The game is 99.9% original (except of font style, small parts of the code provided by free Twine application, and maybe some other micro things). We don't even use AI. We just used some references of popular anime characters, a usual thing for illustrators. <br> It took us a lot of effort and time, I even left my job to continue developing. I have a rly good development plan, so if you want to help me with the game - support please. <br> You can read more info about future of the game on SIFAGames patreon. <br> <br> Also, you can continue playing with your current character, your clothes and style upgrades will be removed, but you save body and action cards. <br> But I can't guarantee that everything will work right, haven't tested it enough. </i> <span class="cards3"> <span> </span> <span> <a data-passage="end game calc"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> </span> </span> </span>
<<set $gradebody to 1>> <<set $gradepenis to 1>> <<set $gradeface to 1>> <<set $gradehair to 1>> <<set $feetnails to clone($feetnails1)>> <<set $gradefeetnails to 1>> <<set $nails to clone($nails1)>> <<set $gradenails to 1>> <<set $makeup to clone($makeup0)>> <<set $grademakeup to 1>> <<set $undies to clone($undies0)>> <<set $gradeundies to 1>> <<set $bra to clone($bra0)>> <<set $gradebra to 1>> <<set $top to clone($top0)>> <<set $gradetop to 1>> <<set $bottom to clone($bottom0)>> <<set $gradebottom to 1>> <<set $stage to 1>> <<set $room to 1>> <<set $player.dmg to 0>> <<set $player.buff to 0>> <<include "player stats calc">> <<goto "difficulty page">>
<br> <span class="cards2"> <span class="cards1prc95"> <<npccard $npccard1>> </span> <span> </span> <span> <i>"So, you're our new testing subject and you're ready to take part in our new trial Enhards Project: Backrooms, or just EP:Backrooms, right?"</i> - said the mysterious Bunny Girl. She made it abundantly clear she was bored. She introduced herself as Sifa Hopper, and she was maybe the hottest girl you've ever seen. <br> She continued without your answer: <br> <i>"Remember, this trial conducted by SIFA Company is based on our sexual desires and interactions with other individuals. So to take part you need to submit again that you're over 18 years old. Sign here please: </i> <br> <b>By taking part in "Enhards Project: Backrooms" trial I submit that I'm adult person at the age of 18 or older, and aware of the risks during the trial:</b> <span class="cards3"> <span> <a data-passage="intro 2"> <img @src='"img/buttons/button_yes.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> </span> <span> <a data-passage="no game"> <img @src='"img/buttons/button_no.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> </span> </span> </span>
<<set $npccard1 to {name:"Sifa Hopper"}>> <<set $npccard2 to {name:"Virginity"}>> <<set $npccard3 to {name:"Just a Lick"}>> <<set $npccard4 to {name:"Something New"}>> <<set $npccard5 to {name:"Cross-Dressing"}>> <<set $npccard6 to {name:"Transformation"}>> <<set $npccard7 to {name:"Seduction"}>>
<br> <span class="cards2"> <span class="cards1buttons"> <span class="cards1prc95"> <<npccard $npccard2>> </span> <span class="cards3"> <span> <a data-passage="intro 4"> <img @src='"img/buttons/button_yes.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> <a data-passage="intro 4" data-setter="$feminity.lvl to $feminity.lvl+1"> <img @src='"img/buttons/button_almost.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> <a data-passage="intro 4" data-setter="$feminity.lvl to $feminity.lvl+2"> <img @src='"img/buttons/button_no.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> </span> </span> <span> </span> <span> <u>Have you ever had a sex with your opposite sex?</u> <br> You have been thinking about anything but not about a virginity. What kind of question it is? Is she teasing me? And this card... Now I see why they asked to sign so many papers about my age. <br> <i>"Oh, don't be so surprised. Remember what I said before. Sexual desires and all the stuff. What have you expected to hear? It's the main question to understand the testing subject."</i> <br> Actually, it makes sense. Anyway, I just need to go through as fast as I can, take my money and get back home. After that I will never meet Hopper or anyone else from the company again: </span> </span>
<br> <span class="cards2"> <span class="cards1prc95"> <<npccard $npccard1>> </span> <span> </span> <span> <i>"Nice!"</i> - her eyes suddenly flashed with excitement - <i>"The boring part is finally over so we can start a survey! Remember to tell the truth, even if you feel a bit embarrassed. I even brought some cards for you to better understand the questions."</i> <br> Bunny stared straight into your eyes for a moment. It seemed like she tried to read your mind. Then she placed 5 cards infront of you: <br> <i>"So the first question is pretty simple, flip the first card." </i> <span class="cards3"> <span> </span> <span> <a data-passage="intro 3"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> </span> </span> </span> </span>
<br> <span class="cards2"> <span class="cards1"> <span class="cards1prc95"> <<npccard $npccard3>> </span> <span class="cards3"> <span> <a data-passage="intro 5" data-setter="$feminity.lvl to $feminity.lvl+3"> <img @src='"img/buttons/button_suck.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> <a data-passage="intro 5" data-setter="$feminity.lvl to $feminity.lvl+2"> <img @src='"img/buttons/button_lick.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> <a data-passage="intro 5" data-setter="$feminity.lvl to $feminity.lvl+1"> <img @src='"img/buttons/button_refuse.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> </span> </span> <span> </span> <span> <i>"Nicee! Now please the next card, it's a bit tricky this time."</i> <br> You take the next card: <br> <u>A sweet girl offered to give you a blowjob if you lick her lollipop. But you noticed the strange shape of the lollipop. What will you do?</u> <br> Sifa giggled on your reaction and said: <i>"Told you it's a tricky one. So, what will you choose? After all, it's just a lick, and she will give you what you really want."</i> <br> Oh, ok, what to choose? </span> </span>
<br> <span class="cards2"> <span class="cards1"> <span class="cards1prc95"> <<npccard $npccard4>> </span> <span class="cards3"> <span> <a data-passage="intro 6" data-setter="$feminity.lvl to $feminity.lvl+2"> <img @src='"img/buttons/button_girl.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> <a data-passage="intro 6" data-setter="$feminity.lvl to $feminity.lvl+1"> <img @src='"img/buttons/button_cameraman.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> <a data-passage="intro 6" data-setter="$feminity.lvl to $feminity.lvl+3"> <img @src='"img/buttons/button_boy.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> </span> </span> <span> </span> <span> <i>"Weell! Now please flip one more card and read the question, you will like it."</i> <br> <u>You decided to try something new and ended up in this situation. On what place you would like to be?</u> <br> Hm. At first it seemed an easy question and you wanted to pick a guy. But what if it's a tricky question again. After all, it seemes that the girl on the card dominates the guy... But the guy on the card eats the girl, it's good enough for a man. <br> <i>"So? Just imagine what would you like to try. It's always better to try something new."</i> </span> </span>
<br> <span class="cards2"> <span class="cards1buttons"> <span class="cards1prc95"> <<npccard $npccard5>> </span> <span class="cards3"> <span> <a data-passage="intro 7" data-setter="$feminity.lvl to $feminity.lvl+2"> <img @src='"img/buttons/button_yes.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> <a data-passage="intro 7" data-setter="$feminity.lvl to $feminity.lvl+1"> <img @src='"img/buttons/button_panties.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> <a data-passage="intro 7"> <img @src='"img/buttons/button_no.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> </span> </span> <span> </span> <span> <i>"Really?! Ghm. Anyway, what are you waiting for? <br> Flip flop chop chop!"</i> <br> <u>Have you ever tried women's wear?</u> <br> With a serious look that seemed a bit funny with those big white bunny ears Sifa started a long speech. <br> <i>"You know, nowadays it might be hard to find good clothes for men. For clothing manufacturers the choice is obvious, you earn like 10 times more on women's clothing..."</i> <br> Yep, sometimes I think the same. The whole industry works on women. <br><i> "...so, I know many guys who decided to try some female clothes at least at home. And it actually makes sense. After all, women's wear just better in everything. It's soft, it's comfortable, and sure it's more beautiful than boring masculine attire. It even smells better. Some companies even created female clothes for men! You know, with some extra space for bulge and less space for boobs."</i> <br> She freezed for a second. <br> <i>"Oh, sorry, it's a boring stuff. So, what is your answer?"</i> <br> After her words it's easier to answer. </span> </span>
<br> <span class="cards2"> <span class="cards1buttons"> <span class="cards1prc95"> <<npccard $npccard6>> </span> <span class="cards3"> <span> <a data-passage="intro 8" data-setter="$feminity.lvl to $feminity.lvl+2"> <img @src='"img/buttons/button_yes.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> <a data-passage="intro 8" data-setter="$feminity.lvl to $feminity.lvl+1"> <img @src='"img/buttons/button_maybe.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> <a data-passage="intro 8"> <img @src='"img/buttons/button_no.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> </span> </span> <span> </span> <span> <i>"I see... So, it's time for the last question. Oh holly fluff, I reaally like this one! And I'm also annoyed by the fact that I found it on the internet! You know, sometimes you think like "why it wasn't me who created this"... Anyway, let's go! <br> <u>If you have a chance to be transformed into a hot girl and become a lesbian at the same time, will you give it a try?</u> <br> Wow, it's a really good question. <br> <i>"Yeah, I know, it's a really good question! The internet creates too many good stuff, actually. So, what do you think? The opportunity to become a hot girl and live an easy life is realy great. Look at me, for example. In this room I can decide to give you a chance to get some cash or not to give. I'm the Boss here. And I'm hot!"</i> <br></i> Yes, I have never met a better girl. <br><i> "So, imagine that you can become me, the center for all the eyes around. And also, it's easier to have sex with other girls. I think you heard that almost all the women tried sex with other women at least once. And we feel ourselves even better than with men. It's like a pure love, without any boring stuff like "be a better wife", "find a better partner" or something like that."</i> <br> Yep, sometimes I think that everything is a way easier for girls, especially for hot ones. And I can't say that I'm a hot guy. So maybe it's better to become a hot girl? Or I just need to answer whatever and go through the trial faster. It's just a survey, after all! </span> </span>
<br> <span class="cards2"> <span class="cards1buttons"> <span class="cards1prc95"> <<npccard $npccard7>> </span> <span class="cards3"> <span> </span> <span> <a data-passage="intro 9"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> </span> </span> </span> <span> </span> <span> <i>"Awesome!"</i> - she looks excited - <i>"And that's all! Your avatar is created, you can see it later. <br> Now you can go through that door and start the trial. You will be sent to Backrooms, and you need too find a way out. <br> For current stage of the project you just need to pass 5 Bosses on your way. You can use all the cards you find on your way. In your first room you will learn a bit how to play. Good luck!"</i> <br> <i>"Oh, please wait, I forgot that I have a gift for you!"</i> - she said that as she suddenly leaned towards you and started a bold seduction - <i>"You know, I always wanted to fuck a guy like you... Do you want to use me as you like?"</i> - your heart is beating, your cock is pumping. Does she really want to do it here and right now??? <br> <i>"Did you like it?"</i> - she asked with her normal voice like nothing happened - <i>"Yeeah, it definitely worked. Ok, it was a gift. And it's not a seduction itself, it's an action card named "Seduction", I have just used it. You can find more cards like that during your journey. They will help you to get through."</i> <br> What??? Does she think I will ever use this card??? What the.............. </span> </span>
<<set $enemy to clone($enemy3)>> <<set $action20.unlock to 1>> <<set $action20.used to 1>> <<set $chosenaction1 to $action20>> <<set $headerview to 1>> <<if $version eq "sigma">> <<else>> <<set $undies to clone($undies0)>> <<set $bra to clone($bra0)>> <<set $top to clone($top0)>> <<set $bottom to clone($bottom0)>> <</if>> <<if $feminity.lvl lte -7>> <<set $feminity.gender to "man">> <<set $newplayer to clone($characterplayer1)>> <<set $player to clone($characterplayer1)>> <<elseif $feminity.lvl lte -3>> <<set $feminity.gender to "boy">> <<set $newplayer to clone($characterplayer2)>> <<set $player to clone($characterplayer2)>> <<elseif $feminity.lvl lte 2>> <<set $feminity.gender to "femboy">> <<set $newplayer to clone($characterplayer3)>> <<set $player to clone($characterplayer3)>> <<elseif $feminity.lvl lte 6>> <<set $feminity.gender to "trap">> <<set $newplayer to clone($characterplayer4)>> <<set $player to clone($characterplayer4)>> <<elseif $feminity.lvl lte 10>> <<set $feminity.gender to "girl">> <<set $newplayer to clone($characterplayer5)>> <<set $player to clone($characterplayer5)>> <</if>> <<include "player stats calc">> <<goto "intro 10">>
<br> <span class="cards2"> <span class="cards1buttons"> <span class="cards1prc95"> <<charactercard $enemy>> </span> <span class="cards3"> <span> </span> <span> <a data-passage="intro 11"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> </span> </span> </span> <span> </span> <span> Seems like you fainted. But you thought it's just a part of the trial. It should be. So they have already moved you into the Backrooms. <br> And you are starting to like the project. Because now you are standing infront of the hot woman wearing only her underwear. <<if $version eq "sigma">> <<else>>And you're fully naked. <</if>> <br> <i>"And I will be paid for that! Such a great trial!"</i> - you said to yourself and aproached the woman. </span> </span>
<<nobr>> <span class="cards3gap"> <span class="cards1prc85"> <<charactercard $player>> </span> <span> </span> <span class="cards1prc95"> To the left you can see your Avatar. Make sure your HP doesn't get to 0. <br> To the right you can see your Enemy. You need to defeat $enemy.name to proceed. Just push "DONE" button to continue. </span> <span> </span> <span class="cards1prc85"> <<charactercard $enemy>> </span> </span> <a data-passage="intro 12"> <img @src='"img/icons/button_done.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> <span class="cards4"> <span class="cards1prc95"> <<actioncard $playaction1>> </span> <span class="cards1prc95"> <<actioncard $playaction2>> </span> <span class="cards1prc95"> <<actioncard $playaction3>> </span> <span class="cards1prc95"> <<actioncard $playaction4>> </span> </span> <</nobr>>
<<set $playerstep1 to clone($player)>> <<set $enemystep1 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$playaction1.fem>> <<if $playaction1.type eq "debuff" and $enemy.resist neq "debuff">> <<set $enemy.buff to $enemy.buff-$playaction1.power>> <<if $enemy.buff+$enemy.atk lte 0>> <<set $enemy.buff to $enemy.atk*(-1)>> <</if>> <<set $enemy.atkshow to $enemy.atk+$enemy.buff>> <<elseif $playaction1.type eq "strike" and $enemy.resist neq "strike">> <<set $enemy.dmg to $enemy.dmg-$playaction1.power>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg to $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <<elseif $playaction1.type eq "buff" and $enemy.resist neq "buff">> <<set $player.buff to $player.buff+$playaction1.power>> <<if $player.buff+$player.atk gte 9999>> <<set $player.buff to 9999-$player.atk>> <</if>> <<set $player.atkshow to $player.buff+$player.atk>> <<elseif $playaction1.type eq "heal" and $enemy.resist neq "heal">> <<set $player.dmg to $player.dmg+$playaction1.power>> <<if $player.dmg gt 0>> <<set $player.dmg to 0>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep2 to clone($player)>> <<set $enemystep2 to clone($enemy)>> <<set $enemy.dmg to $enemy.dmg-$player.atkshow>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg to $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <</if>> <<set $playerstep3 to clone($player)>> <<set $enemystep3 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> <<set $player.dmg to $player.dmg-$enemy.atkshow>> <<if $player.dmg+$player.hp lte 0>> <<set $player.dmg to $player.hp*(-1)>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep4 to clone($player)>> <<set $enemystep4 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$playaction2.fem>> <<if $playaction2.type eq "debuff" and $enemy.resist neq "debuff">> <<set $enemy.buff to $enemy.buff-$playaction2.power>> <<if $enemy.buff+$enemy.atk lte 0>> <<set $enemy.buff to $enemy.atk*(-1)>> <</if>> <<set $enemy.atkshow to $enemy.atk+$enemy.buff>> <<elseif $playaction2.type eq "strike" and $enemy.resist neq "strike">> <<set $enemy.dmg to $enemy.dmg-$playaction2.power>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <<elseif $playaction2.type eq "buff" and $enemy.resist neq "buff">> <<set $player.buff to $player.buff+$playaction2.power>> <<if $player.buff+$player.atk gte 9999>> <<set $player.buff to 9999-$player.atk>> <</if>> <<set $player.atkshow to $player.buff+$player.atk>> <<elseif $playaction2.type eq "heal" and $enemy.resist neq "heal">> <<set $player.dmg to $player.dmg+$playaction2.power>> <<if $player.dmg gt 0>> <<set $player.dmg to 0>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep5 to clone($player)>> <<set $enemystep5 to clone($enemy)>> <<set $enemy.dmg to $enemy.dmg-$player.atkshow>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg to $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <</if>> <<set $playerstep6 to clone($player)>> <<set $enemystep6 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> <<set $player.dmg to $player.dmg-$enemy.atkshow>> <<if $player.dmg+$player.hp lte 0>> <<set $player.dmg to $player.hp*(-1)>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep7 to clone($player)>> <<set $enemystep7 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$playaction3.fem>> <<if $playaction3.type eq "debuff" and $enemy.resist neq "debuff">> <<set $enemy.buff to $enemy.buff-$playaction3.power>> <<if $enemy.buff+$enemy.atk lte 0>> <<set $enemy.buff to $enemy.atk*(-1)>> <</if>> <<set $enemy.atkshow to $enemy.atk+$enemy.buff>> <<elseif $playaction3.type eq "strike" and $enemy.resist neq "strike">> <<set $enemy.dmg to $enemy.dmg-$playaction3.power>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <<elseif $playaction3.type eq "buff" and $enemy.resist neq "buff">> <<set $player.buff to $player.buff+$playaction3.power>> <<if $player.buff+$player.atk gte 9999>> <<set $player.buff to 9999-$player.atk>> <</if>> <<set $player.atkshow to $player.buff+$player.atk>> <<elseif $playaction3.type eq "heal" and $enemy.resist neq "heal">> <<set $player.dmg to $player.dmg+$playaction3.power>> <<if $player.dmg gt 0>> <<set $player.dmg to 0>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep8 to clone($player)>> <<set $enemystep8 to clone($enemy)>> <<set $enemy.dmg to $enemy.dmg-$player.atkshow>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg to $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <</if>> <<set $playerstep9 to clone($player)>> <<set $enemystep9 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> <<set $player.dmg to $player.dmg-$enemy.atkshow>> <<if $player.dmg+$player.hp lte 0>> <<set $player.dmg to $player.hp*(-1)>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep10 to clone($player)>> <<set $enemystep10 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$playaction4.fem>> <<if $playaction4.type eq "debuff" and $enemy.resist neq "debuff">> <<set $enemy.buff to $enemy.buff-$playaction4.power>> <<if $enemy.buff+$enemy.atk lte 0>> <<set $enemy.buff to $enemy.atk*(-1)>> <</if>> <<set $enemy.atkshow to $enemy.atk+$enemy.buff>> <<elseif $playaction4.type eq "strike" and $enemy.resist neq "strike">> <<set $enemy.dmg to $enemy.dmg-$playaction4.power>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <<elseif $playaction4.type eq "buff" and $enemy.resist neq "buff">> <<set $player.buff to $player.buff+$playaction4.power>> <<if $player.buff+$player.atk gte 9999>> <<set $player.buff to 9999-$player.atk>> <</if>> <<set $player.atkshow to $player.buff+$player.atk>> <<elseif $playaction4.type eq "heal" and $enemy.resist neq "heal">> <<set $player.dmg to $player.dmg+$playaction4.power>> <<if $player.dmg gt 0>> <<set $player.dmg to 0>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep11 to clone($player)>> <<set $enemystep11 to clone($enemy)>> <<set $enemy.dmg to $enemy.dmg-$player.atkshow>> <<if $enemy.dmg+$enemy.hp lte 0>> <<set $enemy.dmg to $enemy.hp*(-1)>> <</if>> <<set $enemy.hpshow to $enemy.hp+$enemy.dmg>> <</if>> <<set $playerstep12 to clone($player)>> <<set $enemystep12 to clone($enemy)>> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> <<set $feminity.exp to $feminity.exp+$body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> <<set $player.dmg to $player.dmg-$enemy.atkshow>> <<if $player.dmg+$player.hp lte 0>> <<set $player.dmg to $player.hp*(-1)>> <</if>> <<set $player.hpshow to $player.hp+$player.dmg>> <</if>> <<set $playerstep13 to clone($player)>> <<set $enemystep13 to clone($enemy)>> <<if $feminity.exp lt 0>> <<set $feminity.lvl to $feminity.lvl-1>> <<if $feminity.lvl lt 0>> <<set $feminity.cap to 400+$feminity.lvl*(-100)>> <<else>> <<set $feminity.cap to 400+$feminity.lvl*100>> <</if>> <<set $feminity.exp to $feminity.cap+$feminity.exp>> <<elseif $feminity.exp gte $feminity.cap>> <<set $feminity.lvl to $feminity.lvl+1>> <<set $feminity.exp to $feminity.exp-$feminity.cap>> <<if $feminity.lvl lt 0>> <<set $feminity.cap to 400+$feminity.lvl*(-100)>> <<else>> <<set $feminity.cap to 400+$feminity.lvl*100>> <</if>> <</if>> <<if $feminity.lvl gt 10>> <<set $feminity.lvl to 10>> <<set $feminity.cap to 400+$feminity.lvl*100>> <<set $feminity.exp to 399+$feminity.lvl*100>> <<elseif $feminity.lvl lt -10>> <<set $feminity.lvl to -10>> <<set $feminity.cap to 400+$feminity.lvl*(-100)>> <<set $feminity.exp to 1>> <</if>> <<goto "intro 16">>
<br> Here you can see a battle log. As I just said, there are 4 steps from both sides. And you act one by one. It's better to pay attention to the battle logs, so you will find better tactics against your enemies, and how all the other cards work. <br> Also, if you wasn't strong enough the battle would be continued. Anyway, goodluck on your way. And don't be afraid of losing. It's a part of the Backrooms trial. <div id="buttons4gaps3"> <span> </span> <span> </span> <span> </span> <span> <<if $enemy.hpshow lte 0>> <a data-passage="action card drop calc"> <img @src='"img/buttons/button_win.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> <<elseif $player.hpshow lte 0>> <a data-passage="battle lose calc"> <img @src='"img/buttons/button_lose.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> <<else>> <a data-passage="chosen actions page"> <img @src='"img/buttons/button_fight.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> <</if>> </span> <span> </span> <span> </span> <span> </span> </div> /* step 1*/ <<if $enemystep1.hpshow gt 0 and $playerstep1.hpshow gt 0>> <span class="cards2left"> <span class="cards1"> <<charactercard $playerstep1>> </span> <span class="cards1"> <<actioncard $playaction1>> </span> <span> </span> <span> <<if $playaction1.name neq "No Action">> <i> <<print State.variables["action"+$playaction1.id+"text"].random()>> <br> </i> <</if>> <<if $playaction1.type eq "debuff" and $enemy.resist neq "debuff">> Debuff: Enemy's ATK <<print $enemystep1.atkshow>>-<<print $playaction1.power>> <<elseif $playaction1.type eq "strike" and $enemy.resist neq "strike">> Strike: Enemy's HP <<print $enemystep1.hpshow>>-<<print $playaction1.power>> <<elseif $playaction1.type eq "buff" and $enemy.resist neq "buff">> Buff: Player's ATK <<print $playerstep1.atkshow>>+<<print $playaction1.power>> <<elseif $playaction1.type eq "heal" and $enemy.resist neq "heal">> Heal: Player's HP <<print $playerstep1.hpshow>>+<<print $playaction1.power>> <<elseif $playaction1.type eq $enemy.resist>> $enemy.name prevents you from using "$enemy.resist" cards. <</if>> <<if $playaction1.name neq "No Action">> <br> You get $playaction1.fem experience in Feminity after using "$playaction1.name" action. <br> <</if>> /* step 2*/ Regular Attack: Enemy's HP <<print $enemystep2.hpshow>>-<<print $playerstep2.atkshow>> </span> </span> <</if>> /* step 3*/ <<if $enemystep3.hpshow gt 0 and $playerstep3.hpshow gt 0>> <span class="cards1right"> <span> Regular Attack: Player's HP <<print $playerstep3.hpshow>>-<<print $enemystep3.atkshow>> <br> After $enemy.name action you got used to your current look a bit and got <<print $body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> experience in Feminity. </span> <span> </span> <span class="cards1"> <<charactercard $enemystep3>> </span> </span> <</if>> /* step 4*/ <<if $enemystep4.hpshow gt 0 and $playerstep4.hpshow gt 0>> <span class="cards2left"> <span class="cards1"> <<charactercard $playerstep4>> </span> <span class="cards1"> <<actioncard $playaction2>> </span> <span> </span> <span> <<if $playaction2.name neq "No Action">> <i> <<print State.variables["action"+$playaction2.id+"text"].random()>> <br> </i> <</if>> <<if $playaction2.type eq "debuff" and $enemy.resist neq "debuff">> Debuff: Enemy's ATK <<print $enemystep4.atkshow>>-<<print $playaction2.power>> <<elseif $playaction2.type eq "strike" and $enemy.resist neq "strike">> Strike: Enemy's HP <<print $enemystep4.hpshow>>-<<print $playaction2.power>> <<elseif $playaction2.type eq "buff" and $enemy.resist neq "buff">> Buff: Player's ATK <<print $playerstep4.atkshow>>+<<print $playaction2.power>> <<elseif $playaction2.type eq "heal" and $enemy.resist neq "heal">> Heal: Player's HP <<print $playerstep4.hpshow>>+<<print $playaction2.power>> <<elseif $playaction2.type eq $enemy.resist>> $enemy.name prevents you from using "$enemy.resist" cards. <</if>> <<if $playaction2.name neq "No Action">> <br> You get $playaction2.fem experience in Feminity after using "$playaction2.name" action. <br> <</if>> /* step 5*/ Regular Attack: Enemy's HP <<print $enemystep5.hpshow>>-<<print $playerstep5.atkshow>> </span> </span> <</if>> /* step 6*/ <<if $enemystep6.hpshow gt 0 and $playerstep6.hpshow gt 0>> <span class="cards1right"> <span> Regular Attack: Player's HP <<print $playerstep6.hpshow>>-<<print $enemystep6.atkshow>> <br> After $enemy.name action you got used to your current look a bit and got <<print $body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> experience in Feminity. </span> <span> </span> <span class="cards1"> <<charactercard $enemystep6>> </span> </span> <</if>> /* step 7*/ <<if $enemystep7.hpshow gt 0 and $playerstep7.hpshow gt 0>> <span class="cards2left"> <span class="cards1"> <<charactercard $playerstep7>> </span> <span class="cards1"> <<actioncard $playaction3>> </span> <span> </span> <span> <<if $playaction3.name neq "No Action">> <i> <<print State.variables["action"+$playaction3.id+"text"].random()>> <br> </i> <</if>> <<if $playaction3.type eq "debuff" and $enemy.resist neq "debuff">> Debuff: Enemy's ATK <<print $enemystep7.atkshow>>-<<print $playaction3.power>> <<elseif $playaction3.type eq "strike" and $enemy.resist neq "strike">> Strike: Enemy's HP <<print $enemystep7.hpshow>>-<<print $playaction3.power>> <<elseif $playaction3.type eq "buff" and $enemy.resist neq "buff">> Buff: Player's ATK <<print $playerstep7.atkshow>>+<<print $playaction3.power>> <<elseif $playaction3.type eq "heal" and $enemy.resist neq "heal">> Heal: Player's HP <<print $playerstep7.hpshow>>+<<print $playaction3.power>> <<elseif $playaction3.type eq $enemy.resist>> $enemy.name prevents you from using "$enemy.resist" cards. <</if>> <<if $playaction3.name neq "No Action">> <br> You get $playaction3.fem experience in Feminity after using "$playaction3.name" action. <br> <</if>> /* step 8*/ Regular Attack: Enemy's HP <<print $enemystep8.hpshow>>-<<print $playerstep8.atkshow>> </span> </span> <</if>> /* step 9*/ <<if $enemystep9.hpshow gt 0 and $playerstep9.hpshow gt 0>> <span class="cards1right"> <span> Regular Attack: Player's HP <<print $playerstep9.hpshow>>-<<print $enemystep9.atkshow>> <br> After $enemy.name action you got used to your current look a bit and got <<print $body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> experience in Feminity. </span> <span> </span> <span class="cards1"> <<charactercard $enemystep9>> </span> </span> <</if>> /* step 10*/ <<if $enemystep10.hpshow gt 0 and $playerstep10.hpshow gt 0>> <span class="cards2left"> <span class="cards1"> <<charactercard $playerstep10>> </span> <span class="cards1"> <<actioncard $playaction4>> </span> <span> </span> <span> <<if $playaction4.name neq "No Action">> <i> <<print State.variables["action"+$playaction4.id+"text"].random()>> <br> </i> <</if>> <<if $playaction4.type eq "debuff" and $enemy.resist neq "debuff">> Debuff: Enemy's ATK <<print $enemystep10.atkshow>>-<<print $playaction4.power>> <<elseif $playaction4.type eq "strike" and $enemy.resist neq "strike">> Strike: Enemy's HP <<print $enemystep10.hpshow>>-<<print $playaction4.power>> <<elseif $playaction4.type eq "buff" and $enemy.resist neq "buff">> Buff: Player's ATK <<print $playerstep10.atkshow>>+<<print $playaction4.power>> <<elseif $playaction4.type eq "heal" and $enemy.resist neq "heal">> Heal: Player's HP <<print $playerstep10.hpshow>>+<<print $playaction4.power>> <<elseif $playaction4.type eq $enemy.resist>> $enemy.name prevents you from using "$enemy.resist" cards. <</if>> <<if $playaction4.name neq "No Action">> <br> You get $playaction4.fem experience in Feminity after using "$playaction4.name" action. <br> <</if>> /* step 11*/ Regular Attack: Enemy's HP <<print $enemystep11.hpshow>>-<<print $playerstep11.atkshow>> </span> </span> <</if>> /* step 12*/ <<if $enemystep12.hpshow gt 0 and $playerstep12.hpshow gt 0>> <span class="cards1right"> <span> Regular Attack: Player's HP <<print $playerstep12.hpshow>>-<<print $enemystep12.atkshow>> <br> After $enemy.name action you got used to your current look a bit and got <<print $body.fem+$penis.fem+$face.fem+$hair.fem+$feetnails.fem+$nails.fem+$makeup.fem+$undies.fem+$bra.fem+$bottom.fem+$top.fem>> experience in Feminity. </span> <span> </span> <span class="cards1"> <<charactercard $enemystep12>> </span> </span> <</if>> /* results */ <span class="cards2leftright"> <span class="cards1"> <<charactercard $player>> </span> <span> </span> <span> <<if $enemy.hpshow gt 0 and $player.hpshow gt 0>> Looks like $enemy.name is waiting for my next move. <<elseif $enemy.hpshow gt 0 and $player.hpshow lte 0>> Ohh... no... I've lost... $enemy.name comes... closer... what's... next... I'm... faintin... <<elseif $enemy.hpshow lte 0 and $player.hpshow gt 0>> $enemy.name has been defeated and just disappeared! Let's see what is left, maybe I can find something useful. <</if>> </span> <span> </span> <span class="cards1"> <<if $enemy.hpshow gt 0 and $player.hpshow lte 0>> <<set $enemy.name to "Enhanced">> <</if>> <<charactercard $enemy>> </span> </span> <div id="buttons4gaps3"> <span> </span> <span> </span> <span> </span> <span> <<if $enemy.hpshow lte 0>> <a data-passage="action card drop calc"> <img @src='"img/buttons/button_win.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> <<elseif $player.hpshow lte 0>> <a data-passage="battle lose calc"> <img @src='"img/buttons/button_lose.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> <<else>> <a data-passage="chosen actions page"> <img @src='"img/buttons/button_fight.svg"' style="position:relative; left:0; top: ; width: 100%; height: `100%"> </a> <</if>> </span> <span> </span> <span> </span> <span> </span> </div>
<<nobr>> <span class="cards3gap"> <span class="cards1prc85"> <<charactercard $player>> </span> <span> </span> <span class="cards1prc95"> You can choose 4 action cards to fight your enemy better. <br> You got 1 card from Sifa Hopper, as you remember, so I suggest you to use it right now. Click on the 1st "No Action" card at the bottom row. </span> <span> </span> <span class="cards1prc85"> <<charactercard $enemy>> </span> </span> <img @src='"img/icons/button_done.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> <span class="cards4"> <span class="cards1prc95"> <a data-passage="intro 13"> <<actioncard $playaction1>> </a> </span> <span class="cards1prc95"> <<actioncard $playaction2>> </span> <span class="cards1prc95"> <<actioncard $playaction3>> </span> <span class="cards1prc95"> <<actioncard $playaction4>> </span> </span> <</nobr>>
<span class="cards4"> <<for _x to 1; _x lte 8; _x++>> <<set _t to State.variables["chosenaction"+_x]>> <<if _t.unlock eq 1 and _t.name neq "No Action">> <<if $playaction2.name neq _t.name and $playaction3.name neq _t.name and $playaction4.name neq _t.name>> <<chooseaction1cardtrial _t>> <<else>> <span class="cards1prc95"> <<actioncard _t>> </span> <</if>> <<else>> <<chooseaction1cardtrial _t>> <</if>> <</for>> </span>
<<nobr>> <span class="cards3gap"> <span class="cards1prc85"> <<charactercard $player>> </span> <span> </span> <span class="cards1prc95"> Ok, if you have chosen "Seduction", you will buff yourself on your 1st step. There are 4 steps on every turn. Push the "DONE" button and I will describe it better. </span> <span> </span> <span class="cards1prc85"> <<charactercard $enemy>> </span> </span> <a data-passage="intro 15"> <img @src='"img/icons/button_done.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> <span class="cards4"> <span class="cards1prc95"> <<actioncard $playaction1>> </span> <span class="cards1prc95"> <<actioncard $playaction2>> </span> <span class="cards1prc95"> <<actioncard $playaction3>> </span> <span class="cards1prc95"> <<actioncard $playaction4>> </span> </span> <</nobr>>
\<a href="https://www.patreon.com/sifagames"> <img @src='"img/other/backrooms_banner_1.jpg"' style="position:relative; left:0; top:0; width: 100%; height: 100%"></a> <br> Thank you for your support! I had enough patrons to quit the job and focus on the EP:Backrooms :D The game now is 99,9% original, all the materials made by me and my guy! You're awesome guys, you are the reason why I have been creating TF games for more than a year ;) <br> <br> Pushing "YES" button you aproved that you are at the age of 18 or older. <b>Don't play the game if you aren't adult yet.</b> <span class="cards3gaps"> <span> </span> <span> <a data-passage="difficulty page"> <img @src='"img/buttons/button_yes.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> </span> <span> <a data-passage="no game"> <img @src='"img/buttons/button_no.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> </span> </span> If you want to tell me some words about the game or you found a bug - you can do it on my [[discord server|https://discord.gg/sZqtvENVXp]]. Your feedback will be very useful for the future updates.
sorry, remove the game from you device if you're younger than 18.
SIFA Games
[[Patreon|https://www.patreon.com/sifagames]] [[Feedback|https://discord.gg/sZqtvENVXp]]
v2.05a "Cards and Artworks"
You can close Left Sidebar, it isn't necessary. <br> Stage: $stage <br> <i>New stage after every Boss</i> <br> Room: $room <br> <i>Boss every 10 rooms</i> <span class="cards1prc95"> <<charactercard $player>> </span>
<<if $player.id eq 1>> <<set $oldplayer to clone($characterplayer1)>> <<elseif $player.id eq 2>> <<set $oldplayer to clone($characterplayer2)>> <<elseif $player.id eq 3>> <<set $oldplayer to clone($characterplayer3)>> <<elseif $player.id eq 4>> <<set $oldplayer to clone($characterplayer4)>> <<elseif $player.id eq 5>> <<set $oldplayer to clone($characterplayer5)>> <</if>> <<if $feminity.lvl lte -7>> <<set $feminity.gender to "man">> <<set $newplayer to clone($characterplayer1)>> <<set $player to clone($characterplayer1)>> <<elseif $feminity.lvl lte -3>> <<set $feminity.gender to "boy">> <<set $newplayer to clone($characterplayer2)>> <<set $player to clone($characterplayer2)>> <<elseif $feminity.lvl lte 2>> <<set $feminity.gender to "femboy">> <<set $newplayer to clone($characterplayer3)>> <<set $player to clone($characterplayer3)>> <<elseif $feminity.lvl lte 6>> <<set $feminity.gender to "trap">> <<set $newplayer to clone($characterplayer4)>> <<set $player to clone($characterplayer4)>> <<elseif $feminity.lvl lte 10>> <<set $feminity.gender to "girl">> <<set $newplayer to clone($characterplayer5)>> <<set $player to clone($characterplayer5)>> <</if>> <<include "player stats calc">> <<goto "new avatar page">>
<br> <span class="leftbuttontext"> <span> It's time to track your progress and set a new avatar if needed. It's based on your Feminity level (bar at the top of the screen). <br> <i> <<if $feminity.lvl lte -7>> <<elseif $feminity.lvl lte -3>> "Whoa, what just happened? This is not what I expected at all. My body... it's masculine, but looks a bit feminine." <<elseif $feminity.lvl lte 2>> "I can't deny that my body has changed. It's okay to feel a bit scared and unsure right now. But I need to stay calm and gather my thoughts. I must find a way to navigate through these backrooms and figure out if there's a way out." <<elseif $feminity.lvl lte 6>> "I wonder what this means for my identity. How will others perceive me? Will my friends and family accept and understand this change? It's going to be a challenge, but I know I have to embrace who I am and find the strength to be true to myself." <<elseif $feminity.lvl lte 10>> "This situation is bizarre and unsettling, but I won't let them defeat me. I'll adapt, learn, and grow from this experience. I'll find my way out of these backrooms, it shouldn't be a big problem for a hot girl like me." <</if>> </i> <br> </span> <span> </span> <span> <a data-passage="action card drop calc"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> </span> <span class="cards3"> <span class="cards1prc95"> <<charactercard $oldplayer>> </span> <span class="cards1prc95"> <img @src='"img/icons/arrow_left_big.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </span> <span class="cards1prc95"> <<charactercard $newplayer>> </span> </span>
<span class="cards3gaps"> <span> </span> <span> </span> <span> </span> <span> <a data-passage="intro 1"> <img @src='"img/buttons/button_ok.svg"' style="position:relative; left:0; top:0 ; width: 100%; height: `100%"> </a> </span> <span> </span> </span> <span class="cards3gaps"> <span> <<if $cardroomview neq 1>> <a data-passage="all cards page" data-setter="$cardroomview to 1"> <<buttoncards75 "red" "clothes">> </a> <<else>> <<buttoncards75 "green" "clothes">> <</if>> </span> <span> </span> <span> <<if $cardroomview neq 2>> <a data-passage="all cards page" data-setter="$cardroomview to 2"> <<buttoncards75 "red" "body">> </a> <<else>> <<buttoncards75 "green" "body">> <</if>> </span> <span> </span> <span> <<if $cardroomview neq 3>> <a data-passage="all cards page" data-setter="$cardroomview to 3"> <<buttoncards75 "red" "style">> </a> <<else>> <<buttoncards75 "green" "style">> <</if>> </span> </span> <<if $cardroomview eq 1>> <<include "clothing cards page">> <<elseif $cardroomview eq 2>> <<include "body cards page">> <<elseif $cardroomview eq 3>> <<include "style cards page">> <</if>>
<span class="cards4"> <span> <<if $clothingcardsview neq 1>> <a data-passage="all cards page" data-setter="$clothingcardsview to 1"> <<buttoncards60 "red" "top">> </a> <<else>> <<buttoncards60 "green" "top">> <</if>> </span> <span> <<if $clothingcardsview neq 2>> <a data-passage="all cards page" data-setter="$clothingcardsview to 2"> <<buttoncards60 "red" "bottom">> </a> <<else>> <<buttoncards60 "green" "bottom">> <</if>> </span> <span> <<if $clothingcardsview neq 3>> <a data-passage="all cards page" data-setter="$clothingcardsview to 3"> <<buttoncards60 "red" "undies">> </a> <<else>> <<buttoncards60 "green" "undies">> <</if>> </span> <span> <<if $clothingcardsview neq 4>> <a data-passage="all cards page" data-setter="$clothingcardsview to 4"> <<buttoncards60 "red" "bra">> </a> <<else>> <<buttoncards60 "green" "bra">> <</if>> </span> </span> <<if $clothingcardsview eq 1>> <<include "top cards list">> <<elseif $clothingcardsview eq 2>> <<include "bottom cards list">> <<elseif $clothingcardsview eq 3>> <<include "undies cards list">> <<elseif $clothingcardsview eq 4>> <<include "bra cards list">> <</if>>
<span class="cards3gaps"> <span> <<if $bodycardsview neq 1>> <a data-passage="all cards page" data-setter="$bodycardsview to 1"> <<buttoncards60 "red" "body1">> </a> <<else>> <<buttoncards60 "green" "body1">> <</if>> </span> <span> </span> <span> <<if $bodycardsview neq 2>> <a data-passage="all cards page" data-setter="$bodycardsview to 2"> <<buttoncards60 "red" "body2">> </a> <<else>> <<buttoncards60 "green" "body2">> <</if>> </span> <span> </span> <span> <<if $bodycardsview neq 3>> <a data-passage="all cards page" data-setter="$bodycardsview to 3"> <<buttoncards60 "red" "body3">> </a> <<else>> <<buttoncards60 "green" "body3">> <</if>> </span> </span> <<if $bodycardsview eq 1>> <<include "face cards list">> <<elseif $bodycardsview eq 2>> <<include "body cards list">> <<elseif $bodycardsview eq 3>> <<include "penis cards list">> <</if>>
<span class="cards4"> <span> <<if $stylecardsview neq 1>> <a data-passage="all cards page" data-setter="$stylecardsview to 1"> <<buttoncards60 "red" "hair">> </a> <<else>> <<buttoncards60 "green" "hair">> <</if>> </span> <span> <<if $stylecardsview neq 2>> <a data-passage="all cards page" data-setter="$stylecardsview to 2"> <<buttoncards60 "red" "makeup">> </a> <<else>> <<buttoncards60 "green" "makeup">> <</if>> </span> <span> <<if $stylecardsview neq 3>> <a data-passage="all cards page" data-setter="$stylecardsview to 3"> <<buttoncards60 "red" "nails">> </a> <<else>> <<buttoncards60 "green" "nails">> <</if>> </span> <span> <<if $stylecardsview neq 4>> <a data-passage="all cards page" data-setter="$stylecardsview to 4"> <<buttoncards60 "red" "feetnails">> </a> <<else>> <<buttoncards60 "green" "feetnails">> <</if>> </span> </span> <<if $stylecardsview eq 1>> <<include "hair cards list">> <<elseif $stylecardsview eq 2>> <<include "makeup cards list">> <<elseif $stylecardsview eq 3>> <<include "nails cards list">> <<elseif $stylecardsview eq 4>> <<include "feetnails cards list">> <</if>>
<span class="cards4"> <<for _x to 0; _x lte 12; _x++>> <<set _t to State.variables["bottom"+_x]>> <<bottomcard _t>> <</for>> </span>
<span class="cards4"> <<for _x to 0; _x lte 15; _x++>> <<set _t to State.variables["top"+_x]>> <<topcard _t>> <</for>> </span>
<span class="cards4"> <<for _x to 0; _x lte 10; _x++>> <<set _t to State.variables["undies"+_x]>> <<undiescard _t>> <</for>> </span>
<span class="cards4"> <<for _x to 0; _x lte 10; _x++>> <<set _t to State.variables["bra"+_x]>> <<bracard _t>> <</for>> </span>
<span class="cards4"> <<for _x to 1; _x lte 3; _x++>> <<set _t to State.variables["face"+_x]>> <<facecard _t>> <</for>> </span>
<span class="cards4"> <<for _x to 1; _x lte 12; _x++>> <<set _t to State.variables["body"+_x]>> <<bodycard _t>> <</for>> </span>
<span class="cards4"> <<for _x to 5; _x gte 0; _x-->> <<set _t to State.variables["penis"+_x]>> <<peniscard _t>> <</for>> </span>
<span class="cards4"> <<for _x to 1; _x lte 12; _x++>> <<set _t to State.variables["hair"+_x]>> <<haircard _t>> <</for>> </span>
<span class="cards4"> <<for _x to 0; _x lte 9; _x++>> <<set _t to State.variables["makeup"+_x]>> <<makeupcard _t>> <</for>> </span>
<span class="cards4"> <<for _x to 1; _x lte 14; _x++>> <<set _t to State.variables["nails"+_x]>> <<nailscard _t>> <</for>> </span>
<span class="cards4"> <<for _x to 1; _x lte 7; _x++>> <<set _t to State.variables["feetnails"+_x]>> <<feetnailscard _t>> <</for>> </span>