Hi, Alex here. This is a game where you will play as a dungeon master managing your dungeon, except you can do naught stuff with the adventurers that come to your dungeon.
This game is currently in development, and so it is possible that you encounter bugs and broken content.
Anyway have fun.
[[start the game->disclaimer]]
A big thank you to my Patreons:
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Rame DameteGame by:
AlexGames
Version 0.125
Day $day
$money $
$lordpicbase Stats
fight counter
<<set $fight to 1>>
<<set $endday to false>>
<<set $girlhp to 20>>
<<set $lust to 20>>
<<set $girlattack to 0>>
<<set $girlbreast to "default">>
<<set $fetish to "default">>
<<set $dislike to "default">>
<<set $upgrade1 to false>> upgrade that you can see fetishes/breast size and so
dungeon lord
<<set $lordhp to 100>>
<<set $lordattack to 10>>
<<set $attackA to "punch">>
<<set $attackB to "grope">>
<<set $max to 100>>
<<set $xp to 0>>
<<set $healthpotion to 1>>
traps
<<set $gas to true>>
<<set $slime to false>>
<<set $tpit to false>>
<<set $mimic to false>>
<<set $flower to false>>
<<set $goblin to true>>
<<set $skeleton to false>>
<<set $lich to false>>
<<set $succubus to false>>
<<set $tentused to false>>
<<set $gasn to 1>>
<<set $slimen to 0>>
<<set $tpitn to 0>>
<<set $goblinn to 0>>
<<set $mimicn to 0>>
<<set $flowern to 0>>
<<set $skeletonn to 0>>
<<set $lichn to 0>>
<<set $succubusn to 0>>
<<set $tentusedn to 0>>
<<set $gasset to 1>>
<<set $slimeset to 0>>
<<set $tpitset to 0>>
<<set $goblinset to 0>>
<<set $mimicset to 0>>
<<set $trap_1 to "gas">>
<<set $trap_2 to "empty">>
<<set $trap_3 to "empty">>
<<set $trap_4 to "empty">>
Girl shells
<<set $attacker_1 to true>>
<<set $attacker_2 to false>>
<<set $attacker_3 to false>>
<<set $attacker_4 to false>>
<<set $attacker_5 to false>>
<<set $girl_1 to "Farmer">>
<<set $girl_2 to "default">>
<<set $girl_3 to "default">>
<<set $girl_4 to "default">>
<<set $girl_5 to "default">>
Trader
<<set $trader to 0>>
Monster
<<set $monsterhp to 20>>
<<set $monsterattack to 10>>
<<set $monstername to "Slime">>
<<set $monster_1 to true>>
<<set $monsterpicture to "default">>
<<set $slimetrader to false>>
Other
<<set $temp1 to "the fight has started">>
<<set $money to 0>>
<<set $endday to false>>
<<set $day to 1>>
<<set $yourattack to false>>
<<set $picture1 to "">>
<<set $picture2 to "">>
<<set $picture3 to "">>
<<set $picture4 to "">>
<<set $lordpic to "">>
<<set $girlm to 0>>
<<set $start to false>>
<<set $kenc1 to true>>
<<set $markus1 to false>>
<<set $taxes to 0>>
<<set $lordpicurl to "">>
<<set $first to true>>
<<set $kenc2 to true>>
<<set $markus2 to false>>
<<set $trapspace to 1>>
<<set $archerspawn to false>>
<<set $archerspawn2 to false>>
<<set $tentacletrue to false>><<link "Give Feedback">><<script>>window.open('https://forms.office.com/Pages/ResponsePage.aspx?id=DQSIkWdsW0yxEjajBLZtrQAAAAAAAAAAAAN__nkXq2dUOTFUNzdIMTRIRlFJVUY0OElNVVFLWlUzQS4u')<</script>><</link>>
[[Profile->profile]]
[[Quests->Quests]]
[[Inventory->Inventory]]
<<link "Patreon">><<script>>window.open('https://www.patreon.com/Alexgamesandso/membership')<</script>><</link>><<if $lordpicurl is "1">>
<img src="./MasteroftheDungeon/images/lordpic1.png" class="lord-img"><br>
Once a hired mercenary for the Demon Lord, you earned their favor by rescuing a high-ranking demon from a fierce monster.
In gratitude, you were granted control of a mysterious dungeon. Now, as its master, you navigate the challenges of managing its treacherous passages, creatures, and treasures, using the dungeon to enhance your influence in the demonic realm. Your rise from mercenary to dungeon master marks a significant shift in your role within the underworld.
<<elseif $lordpicurl is "2">>
<img src="./MasteroftheDungeon/images/lordpic2.png" class="lord-img">
Once a noble demon who disrespected the Demon Lord, you were punished with the management of a foreboding dungeon.
<br>Tasked with overseeing its dark corridors and treacherous inhabitants, your days are now a delicate balance between navigating internal struggles and fending off external threats.
The dungeon, once a place of punishment, becomes the arena for your journey to redemption and the chance to regain favor in the demonic hierarchy.
<<elseif $lordpicurl is "3">>
<img src="./MasteroftheDungeon/images/lordpic3.png" class="lord-img">
Adrift in an existence without memory or purpose, you wandered unknowingly into the ominous domain of the Demon Lord.
<br>Fate took an unexpected turn when you were apprehended and brought before the malevolent ruler. Surprisingly, the Demon Lord, finding something intriguing in your mysterious presence, bestowed upon you an unusual gift – the management of a dungeon shrouded in enigma.
<<elseif $lordpicurl is "4">>
<img src="./MasteroftheDungeon/images/lordpic4.png" class="lord-img">
Formerly a prosperous merchant dealing in weapons for both humans and demons, you adeptly maintained the façade of neutrality. However, your double-dealing was exposed when the Demon Lord discovered your covert dealings. As punishment, you were coerced to surrender all your possessions, compelled to purchase and manage a dungeon as a form of retribution for your duplicitous actions. Now, from riches to dungeon depths, you navigate the consequences of your secret dealings in a realm fraught with challenges and uncertainties.<br>
<<else>>
You have not picked a Lord yet
<</if>>
<<return "go back">>You currently have not given a quest.
<<return "go back">>Here you can see the inventory of your dungeon and all the items that you own.
<<nobr>>
<<if $gas is true>>
You have $gasn gas traps<br>
<</if>>
<<if $slime is true>>
You have $slimen slimes<br>
<</if>>
<<if $goblin is true>>
You employ $goblinn goblins<br>
<</if>>
<<if $tpit is true>>
You own $tpitn tentacle pit<br>
<</if>>
<<return "go back">>
<</nobr>><<nobr>>
<<if $start is false>>
<<if $lordpicurl is "1">>
<img src="./MasteroftheDungeon/images/lordpic1.png" class="lord-img"><br>
Once a hired mercenary for the Demon Lord, you earned their favor by rescuing a high-ranking demon from a fierce monster. <br>
In gratitude, you were granted control of a mysterious dungeon. Now, as its master, you navigate the challenges of managing its treacherous passages, creatures, and treasures, using the dungeon to enhance your influence in the demonic realm. Your rise from mercenary to dungeon master marks a significant shift in your role within the underworld.<br>
[[start your day->roll]]
<<set $start to true>>
<<elseif $lordpicurl is "2">>
<img src="./MasteroftheDungeon/images/lordpic2.png" class="lord-img"><br>
Once a noble demon who disrespected the Demon Lord, you were punished with the management of a foreboding dungeon.
<br>Tasked with overseeing its dark corridors and treacherous inhabitants, your days are now a delicate balance between navigating internal struggles and fending off external threats. <br>
The dungeon, once a place of punishment, becomes the arena for your journey to redemption and the chance to regain favor in the demonic hierarchy.<br>
[[start your day->roll]]
<<set $start to true>>
<<elseif $lordpicurl is "3">>
<img src="./MasteroftheDungeon/images/lordpic3.png" class="lord-img"><br>
Adrift in an existence without memory or purpose, you wandered unknowingly into the ominous domain of the Demon Lord. Fate took an unexpected turn when you were apprehended and brought before the malevolent ruler. Surprisingly, the Demon Lord, finding something intriguing in your mysterious presence, bestowed upon you an unusual gift – the management of a dungeon shrouded in enigma.<br>
[[start your day->roll]]
<<elseif $lordpicurl is "4">>
<img src="./MasteroftheDungeon/images/lordpic4.png" class="lord-img"><br>
Formerly a prosperous merchant dealing in weapons for both humans and demons, you adeptly maintained the façade of neutrality. However, your double-dealing was exposed when the Demon Lord discovered your covert dealings. As punishment, you were coerced to surrender all your possessions, compelled to purchase and manage a dungeon as a form of retribution for your duplicitous actions. Now, from riches to dungeon depths, you navigate the consequences of your secret dealings in a realm fraught with challenges and uncertainties.<br>
<<set $start to true>>
[[start your day->roll]]
<<else>>
<</if>>
<<else>>
<<if $endday is true>>
[[go to bed->sleep]]<br>
<<else>>
[[start day->dungeon start]]<br>
[[change your trap layout->layout traps]]<br>
[[take a look at your traps->traps]]<br>
[[visit the dungeon hearth->dungeon hearth]]
<</if>>
<</if>>
<</nobr>>
<img
src=".\MasteroftheDungeon\images\dungeon.png" width="1000" height="500">
<<nobr>>
<<if $archerspawn2 is true>>
The Village has hired the local guild to defeat you<br>
Archers will now appear<br>
<<set $archerspawn2 to false>>
<</if>>
<<if $attacker_1 is true and $fight is 1>>
$girl_1 has entered your dungeon<br>
<</if>>
<<if $attacker_2 is true and $fight <=2>>
$girl_2 has entered your dungeon<br>
<</if>>
<<if $attacker_3 is true and $fight <=3>>
$girl_3 has entered your dungeon<br>
<</if>>
<<if $attacker_4 is true and $fight <=4>>
$girl_4 has entered your dungeon<br>
<</if>>
<<if $attacker_5 is true and $fight <=5>>
$girl_5 has entered your dungeon<br>
<</if>>
<<if $fight <=5>>
<<if $first is true>>
^ here will be shown which adventurers will enter your dungeon<br>
[[dungeon fight]] here you start the dungeon run<br>
[[change your traps->layout traps]] here you can change your traps and where they will appear<br>
[[change your attacks->change attacks]] here you can change your attack from lust damage to physical damage<br>
<<set $first to false>>
<<else>>
[[dungeon fight]] <br>
[[change your traps->layout traps]] <br>
[[change your attacks->change attacks]] <br>
<</if>>
<<elseif $fight is 6>>
There are no adventurers left<br>
<<set $endday to true>>
<<if $xp >=100>>
You fell stronger<br>
[[level up]]
<<else>>
After your long day you go back to your chambers
[[go to your chambers->sleep]] <br>
<</if>>
<</if>>
<</nobr>>
<<if $girl_1 is "Villagechief">>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/villagechief.png" width="270" height="270">' >>
<</if>>
<<if $girl_1 is "Apprentice">>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/villagechief.png" width="270" height="270">' >>
<</if>>
<<if $girl_1 is "knight">>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/knight.png" width="270" height="270">'>>
<</if>>
<<if $girl_1 is "Markus">>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/Markus.png" width="270" height="270">'>>
<</if>>
<<if $girl_1 is "Farmer">>
<<switch random(1, 9)>>
<<case 1>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/farmer1.png" width="270" height="270">' >>
<<case 2>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/farmer2.png" width="270" height="270">' >>
<<case 3>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/farmer3.png" width="270" height="270">' >>
<<case 4>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/farmer4.png" width="270" height="270">' >>
<<case 5>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/farmer5.png" width="270" height="270">' >>
<<case 6>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/farmer6.png" width="270" height="270">' >>
<<case 7>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/farmer7.png" width="270" height="270">' >>
<<case 8>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/farmer8.png" width="270" height="270">' >>
<<case 9>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/farmer9.png" width="270" height="270">' >>
<</switch>>
<</if>>
<<if $girl_2 is "Farmer">>
<<switch random(1, 9)>>
<<case 1>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/farmer1.png" width="270" height="270">' >>
<<case 2>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/farmer2.png" width="270" height="270">' >>
<<case 3>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/farmer3.png" width="270" height="270">' >>
<<case 4>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/farmer4.png" width="270" height="270">' >>
<<case 5>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/farmer5.png" width="270" height="270">' >>
<<case 6>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/farmer6.png" width="270" height="270">' >>
<<case 7>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/farmer7.png" width="270" height="270">' >>
<<case 8>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/farmer8.png" width="270" height="270">' >>
<<case 9>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/farmer9.png" width="270" height="270">' >>
<</switch>>
<</if>>
<<if $girl_3 is "Farmer">>
<<switch random(1, 9)>>
<<case 1>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/farmer1.png" width="270" height="270">' >>
<<case 2>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/farmer2.png" width="270" height="270">' >>
<<case 3>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/farmer3.png" width="270" height="270">' >>
<<case 4>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/farmer4.png" width="270" height="270">' >>
<<case 5>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/farmer5.png" width="270" height="270">' >>
<<case 6>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/farmer6.png" width="270" height="270">' >>
<<case 7>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/farmer7.png" width="270" height="270">' >>
<<case 8>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/farmer8.png" width="270" height="270">' >>
<<case 9>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/farmer9.png" width="270" height="270">' >>
<</switch>>
<</if>>
<<if $girl_4 is "Farmer">>
<<switch random(1, 9)>>
<<case 1>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/farmer1.png" width="270" height="270">' >>
<<case 2>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/farmer2.png" width="270" height="270">' >>
<<case 3>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/farmer3.png" width="270" height="270">' >>
<<case 4>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/farmer4.png" width="270" height="270">' >>
<<case 5>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/farmer5.png" width="270" height="270">' >>
<<case 6>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/farmer6.png" width="270" height="270">' >>
<<case 7>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/farmer7.png" width="270" height="270">' >>
<<case 8>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/farmer8.png" width="270" height="270">' >>
<<case 9>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/farmer9.png" width="270" height="270">' >>
<</switch>>
<</if>>
<<if $girl_1 is "Mage">>
<<switch random(1, 6)>>
<<case 1>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/mage1.png" width="270" height="270">' >>
<<case 2>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/mage2.png" width="270" height="270">' >>
<<case 3>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/mage3.png" width="270" height="270">' >>
<<case 4>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/mage4.png" width="270" height="270">' >>
<<case 5>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/mage5.png" width="270" height="270">' >>
<<case 6>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/mage6.png" width="270" height="270">' >>
<</switch>>
<</if>>
<<if $girl_2 is "Mage">>
<<switch random(1, 4)>>
<<case 1>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/mage1.png" width="270" height="270">' >>
<<case 2>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/mage2.png" width="270" height="270">' >>
<<case 3>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/mage3.png" width="270" height="270">' >>
<<case 4>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/mage4.png" width="270" height="270">' >>
<</switch>>
<</if>>
<<if $girl_3 is "Mage">>
<<switch random(1, 4)>>
<<case 1>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/mage1.png" width="270" height="270">' >>
<<case 2>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/mage2.png" width="270" height="270">' >>
<<case 3>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/mage3.png" width="270" height="270">' >>
<<case 4>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/mage4.png" width="270" height="270">' >>
<</switch>>
<</if>>
<<if $girl_4 is "Mage">>
<<switch random(1, 4)>>
<<case 1>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/mage1.png" width="270" height="270">' >>
<<case 2>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/mage2.png" width="270" height="270">' >>
<<case 3>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/mage3.png" width="270" height="270">' >>
<<case 4>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/mage4.png" width="270" height="270">' >>
<</switch>>
<</if>>
<<if $girl_1 is "Archer">>
<<switch random(1, 4)>>
<<case 1>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/archer1.png" width="270" height="270">' >>
<<case 2>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/archer2.png" width="270" height="270">' >>
<<case 3>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/archer3.png" width="270" height="270">' >>
<<case 4>>
<<set $picture1 to '<img src="./MasteroftheDungeon/images/archer4.png" width="270" height="270">' >>
<</switch>>
<</if>>
<<if $girl_2 is "Archer">>
<<switch random(1, 4)>>
<<case 1>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/archer1.png" width="270" height="270">' >>
<<case 2>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/archer2.png" width="270" height="270">' >>
<<case 3>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/archer3.png" width="270" height="270">' >>
<<case 4>>
<<set $picture2 to '<img src="./MasteroftheDungeon/images/archer4.png" width="270" height="270">' >>
<</switch>>
<</if>>
<<if $girl_3 is "Archer">>
<<switch random(1, 4)>>
<<case 1>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/archer1.png" width="270" height="270">' >>
<<case 2>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/archer2.png" width="270" height="270">' >>
<<case 3>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/archer3.png" width="270" height="270">' >>
<<case 4>>
<<set $picture3 to '<img src="./MasteroftheDungeon/images/archer4.png" width="270" height="270">' >>
<</switch>>
<</if>>
<<if $girl_4 is "Archer">>
<<switch random(1, 4)>>
<<case 1>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/archer1.png" width="270" height="270">' >>
<<case 2>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/archer2.png" width="270" height="270">' >>
<<case 3>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/archer3.png" width="270" height="270">' >>
<<case 4>>
<<set $picture4 to '<img src="./MasteroftheDungeon/images/archer4.png" width="270" height="270">' >>
<</switch>>
<</if>>
here you can set the position of your traps
<<nobr>>
On the first place is currently $trap_1 <br>
<<button "remove the trap" `passage()`>>
<<if $trap_1 is "slime">>
<<set $slimeset to $slimeset +1 >>
<</if>>
<<if $trap_1 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_1 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<</if>>
<<if $trap_1 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<set $trap_1 to "empty">>
<</button>>
<br> Set the first trap to:<br>
<<if $gas is true and $gasset >=1>>
<<button "gas trap" `passage()`>>
<<if $trap_1 is "slime">>
<<set $slimeset to $slimeset +1 >>
<<elseif $trap_1 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<<elseif $trap_1 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<set $trap_1 to "gas">>
<<set $gasset to $gasset -1 >>
<</button>>
<</if>>
<<if $slime is true and $slimeset >=1>>
<<button "slime trap" `passage()`>>
<<if $trap_1 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_1 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<</if>>
<<if $trap_1 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<set $trap_1 to "slime">>
<<set $slimeset to $slimeset -1 >>
<</button>>
<<else>>
<</if>>
<<if $tpit is true and $tpitset >=1 >>
<<button "tentacle trap" `passage()`>>
<<if $trap_1 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_1 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<</if>>
<<if $trap_1 is "slime">>
<<set $slimeset to $slimeset +1 >>
<</if>>
<<set $trap_1 to "tpit">>
<<set $tpitset to $tpitset -1 >>
<</button>>
<<else>>
<</if>>
<<if $mimic is true>>
<<button "mimic" `passage()`>>
<<set $trap_1 to "mimic">>
<</button>>
<<else>>
<</if>>
<<if $flower is true>>
<<button "flower trap" `passage()`>>
<<set $trap_1 to "flower trap">>
<</button>>
<<else>>
<</if>>
<<if $goblin is true and $goblinset >=1 >>
<<button "goblin" `passage()`>>
<<if $trap_1 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_1 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<if $trap_1 is "slime">>
<<set $slimeset to $slimeset +1 >>
<</if>>
<<set $trap_1 to "goblin">>
<<set $goblinset to $goblinset -1 >>
<</button>>
<<else>>
<</if>>
<<if $skeleton is true>>
<<button "skeleton" `passage()`>>
<<set $trap_1 to "skeleton">>
<</button>>
<<else>>
<</if>>
<<if $lich is true>>
<<button "lich" `passage()`>>
<<set $trap_1 to "lich">>
<</button>>
<<else>>
<</if>>
<<if $succubus is true>>
<<button "succubus" `passage()`>>
<<set $trap_1 to "succubus">>
<</button>>
<<else>>
<</if>>
<<if $trapspace >=2>>
<br><br>On the second place is currently $trap_2<br>
<<button "remove the trap" `passage()`>>
<<if $trap_2 is "slime">>
<<set $slimeset to $slimeset +1 >>
<</if>>
<<if $trap_2 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_2 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<</if>>
<<if $trap_2 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<set $trap_2 to "empty">>
<</button>>
<br>Set the second trap to:<br>
<<if $gas is true and $gasset >=1>>
<<button "gas trap" `passage()`>>
<<if $trap_2 is "slime">>
<<set $slimeset to $slimeset +1 >>
<<elseif $trap_2 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<<elseif $trap_2 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<set $trap_2 to "gas">>
<<set $gasset to $gasset -1 >>
<</button>>
<</if>>
<<if $slime is true and $slimeset >=1>>
<<button "slime trap" `passage()`>>
<<if $trap_2 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_2 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<</if>>
<<if $trap_2 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<set $trap_2 to "slime">>
<<set $slimeset to $slimeset -1 >>
<</button>>
<<else>>
<</if>>
<<if $tpit is true and $tpitset >=1 >>
<<button "tentacle trap" `passage()`>>
<<if $trap_2 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_2 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<</if>>
<<if $trap_2 is "slime">>
<<set $slimeset to $slimeset +1 >>
<</if>>
<<set $trap_2 to "tpit">>
<<set $tpitset to $tpitset -1 >>
<</button>>
<<else>>
<</if>>
<<if $mimic is true>>
<<button "mimic" `passage()`>>
<<set $trap_2 to "mimic">>
<</button>>
<<else>>
<</if>>
<<if $flower is true>>
<<button "flower trap" `passage()`>>
<<set $trap_2 to "flower trap">>
<</button>>
<<else>>
<</if>>
<<if $skeleton is true>>
<<button "skeleton" `passage()`>>
<<set $trap_2 to "skeleton">>
<</button>>
<<else>>
<</if>>
<<if $goblin is true and $goblinset >=1 >>
<<button "goblin" `passage()`>>
<<if $trap_2 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_2 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<if $trap_2 is "slime">>
<<set $slimeset to $slimeset +1 >>
<</if>>
<<set $trap_2 to "goblin">>
<<set $goblinset to $goblinset -1 >>
<</button>>
<<else>>
<</if>>
<<if $lich is true>>
<<button "lich" `passage()`>>
<<set $trap_2 to "lich">>
<</button>>
<<else>>
<</if>>
<<if $succubus is true>>
<<button "succubus" `passage()`>>
<<set $trap_2 to "succubus">>
<</button>>
<<else>>
<</if>>
<<else>>
<</if>>
<<if $trapspace >=3>>
<br><br>On the second place is currently $trap_3<br>
<<button "remove the trap" `passage()`>>
<<if $trap_3 is "slime">>
<<set $slimeset to $slimeset +1 >>
<</if>>
<<if $trap_3 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_3 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<</if>>
<<if $trap_3 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<set $trap_3 to "empty">>
<</button>>
<br>Set the third trap to:<br><br>
<<if $gas is true and $gasset >=1>>
<<button "gas trap" `passage()`>>
<<if $trap_3 is "slime">>
<<set $slimeset to $slimeset +1 >>
<<elseif $trap_3 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<<elseif $trap_3 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<set $trap_3 to "gas">>
<<set $gasset to $gasset -1 >>
<</button>>
<</if>>
<<if $slime is true and $slimeset >=1>>
<<button "slime trap" `passage()`>>
<<if $trap_3 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_3 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<</if>>
<<if $trap_3 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<set $trap_3 to "slime">>
<<set $slimeset to $slimeset -1 >>
<</button>>
<<else>>
<</if>>
<<if $tpit is true and $tpitset >=1 >>
<<button "tentacle trap" `passage()`>>
<<if $trap_3 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_3 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<</if>>
<<if $trap_3 is "slime">>
<<set $slimeset to $slimeset +1 >>
<</if>>
<<set $trap_3 to "tpit">>
<<set $tpitset to $tpitset -1 >>
<</button>>
<<else>>
<</if>>
<<if $mimic is true>>
<<button "mimic" `passage()`>>
<<set $trap_3 to "mimic">>
<</button>>
<<else>>
<</if>>
<<if $flower is true>>
<<button "flower trap" `passage()`>>
<<set $trap_3 to "flower trap">>
<</button>>
<<else>>
<</if>>
<<if $skeleton is true>>
<<button "skeleton" `passage()`>>
<<set $trap_3 to "skeleton">>
<</button>>
<<else>>
<</if>>
<<if $goblin is true and $goblinset >=1 >>
<<button "goblin" `passage()`>>
<<if $trap_3 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_3 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<if $trap_3 is "slime">>
<<set $slimeset to $slimeset +1 >>
<</if>>
<<set $trap_3 to "goblin">>
<<set $goblinset to $goblinset -1 >>
<</button>>
<<else>>
<</if>>
<<if $lich is true>>
<<button "lich" `passage()`>>
<<set $trap_3 to "lich">>
<</button>>
<<else>>
<</if>>
<<if $succubus is true>>
<<button "succubus" `passage()`>>
<<set $trap_4 to "succubus">>
<</button>>
<<else>>
<</if>>
<<else>>
<</if>>
<<if $trapspace >=4>>
<br><br> On the last place is currently $trap_4<br>
<<button "remove the trap" `passage()`>>
<<if $trap_4 is "slime">>
<<set $slimeset to $slimeset +1 >>
<</if>>
<<if $trap_4 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_4 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<</if>>
<<if $trap_4 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<set $trap_4 to "empty">>
<</button>>
<br> Set the last trap to:<br>
<<if $gas is true and $gasset >=1>>
<<button "gas trap" `passage()`>>
<<if $trap_4 is "slime">>
<<set $slimeset to $slimeset +1 >>
<<elseif $trap_4 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<<elseif $trap_4 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<set $trap_4 to "gas">>
<<set $gasset to $gasset -1 >>
<</button>>
<</if>>
<<if $slime is true and $slimeset >=1>>
<<button "slime trap" `passage()`>>
<<if $trap_4 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_4 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<</if>>
<<if $trap_4 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<set $trap_4 to "slime">>
<<set $slimeset to $slimeset -1 >>
<</button>>
<<else>>
<</if>>
<<if $tpit is true and $tpitset >=1 >>
<<button "tentacle trap" `passage()`>>
<<if $trap_4 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_4 is "goblin">>
<<set $goblinset to $goblinset +1 >>
<</if>>
<<if $trap_4 is "slime">>
<<set $slimeset to $slimeset +1 >>
<</if>>
<<set $trap_4 to "tpit">>
<<set $tpitset to $tpitset -1 >>
<</button>>
<<else>>
<</if>>
<<if $mimic is true>>
<<button "mimic" `passage()`>>
<<set $trap_4 to "mimic">>
<</button>>
<<else>>
<</if>>
<<if $flower is true>>
<<button "flower trap" `passage()`>>
<<set $trap_4 to "flower trap">>
<</button>>
<<else>>
<</if>>
<<if $skeleton is true>>
<<button "skeleton" `passage()`>>
<<set $trap_4 to "skeleton">>
<</button>>
<<else>>
<</if>>
<<if $goblin is true and $goblinset >=1 >>
<<button "goblin" `passage()`>>
<<if $trap_4 is "gas">>
<<set $gasset to $gasset +1 >>
<</if>>
<<if $trap_4 is "tpit">>
<<set $tpitset to $tpitset +1 >>
<</if>>
<<if $trap_4 is "slime">>
<<set $slimeset to $slimeset +1 >>
<</if>>
<<set $trap_4 to "goblin">>
<<set $goblinset to $goblinset -1 >>
<</button>>
<<else>>
<</if>>
<<if $lich is true>>
<<button "lich" `passage()`>>
<<set $trap_4 to "lich">>
<</button>>
<<else>>
<</if>>
<<if $succubus is true>>
<<button "succubus" `passage()`>>
<<set $trap_4 to "succubus">>
<</button>>
<<else>>
<</if>>
<<else>>
<</if>>
<</nobr>>
<<return "go back">><<nobr>>
<<if $gas is false>>
<<else>>
You own a gas trap[[take a closer look at it->gasdetail]]<br>
<</if>>
<<if $slime is false>>
<<else>>
You own a slime trap[[take a closer look at it->slimedetail]]<br>
<</if>>
<<if $tpit is false>>
<<else>>
You own a tentacle pit[[take a closer look at it->tpidetail]]<br>
<</if>>
<<if $mimic is false>>
<<else>>
You own a mimic [[take a closer look at it->mimicdetail]]<br>
<</if>>
<<if $flower is false>>
<<else>>
You own a flower [[take a closer look at it->flowerdetail]]<br>
<</if>>
<<if $goblin is false>>
<<else>>
You employ a goblin [[take a closer look at it->goblindetail]]<br>
<</if>>
<<if $skeleton is false>>
<<else>>
You employ a skeleton [[take a closer look at it->skeletondetail]]<br>
<</if>>
<<if $lich is false>>
<<else>>
You employ a lich [[take a closer look at it->lichdetail]]<br>
<</if>>
<<if $succubus is false>>
<<else>>
You employ a succubus [[take a closer look at it->succubusdetail]]<br>
<</if>>
<</nobr>>
[[go back->start]] Elsa
HP 50
lust 10
breast NA
fetishes NA
dislikes NA
Mage
HP 30
lust 50
attack 15
breast NA
fetishes NA
dislikes NA
Farmer
HP 20
attack 3
lust 30
breast NA
fetishes NA
dislikes NA
Archer
HP 35
lust 30
attack 12
breast NA
fetishes NA
dislikes NA
Village chief
HP 60
lust 5
attack 15
breast NA
fetishes NA
dislikes NA
<<nobr>>
<<if $archerspawn is true>>
<<set $archerspawn to false>>
<<set $archerspawn2 to true>>
<</if>>
<<set $day to $day +1>>
<<set $tentused to false>>
<<set $lordhp to $max>>
<<set $endday to false>>
<<set $fight to 1>>
<<if $day is 1>>
<<set $attacker_1 to true>>
<<set $attacker_2 to false>>
<<set $attacker_3 to false>>
<<set $attacker_4 to false>>
<<set $girl_1 to "farmer">>
<<elseif $day >= 2 and $day <4>>
<<set $attacker_1 to true>>
<<set $attacker_2 to true>>
<<set $girl_1 to "Farmer">>
<<set $girl_2 to "Farmer">>
<<elseif $day ==4>>
<<set $kenc1 to false>>
<<set $attacker_1 to true>>
<<set $girl_1 to "Villagechief">>
<<elseif $day ==5>>
<<set $attacker_1 to true>>
<<set $attacker_2 to true>>
<<set $girl_1 to "Archer">>
<<set $girl_2 to ["Farmer","Archer"].random()>>
<<elseif $day >=6 and $day <11>>
<<set $attacker_1 to true>>
<<set $attacker_2 to true>>
<<set $girl_1 to ["Farmer","Archer"].random()>>
<<set $girl_2 to ["Farmer","Archer"].random()>>
<<elseif $day ==11>>
<<set $girl_1 to "Apprentice">>
<<set $attacker_1 to true>>
<<else>>
<<set $attacker_1 to true>>
<<set $attacker_2 to true>>
<<set $attacker_3 to true>>
<<set $attacker_4 to true>>
<<set $girl_1 to ["Mage", "Farmer", "Archer"].random()>>
<<set $girl_2 to ["Mage", "Farmer", "Archer"].random()>>
<<set $girl_3 to ["Mage", "Farmer", "Archer"].random()>>
<<set $girl_4 to ["Mage", "Farmer", "Archer"].random()>>
<</if>>
<img
src=".\MasteroftheDungeon\images\night.jpg" width="1000" height="500"><br>
<<if $day % 7 === 0>>
[[event]]
<<set $girlm to $girlm +10>>
<<elseif $markus1 is true>>
After a night rest you go to check on our little hero again<br>
[[take a look on how he is doing->markusescape]]<br>
<<set $markus1 to false>>
<<elseif $day % 8 === 0>>
you wake up to start your day <br>
[[start your day->taxes]] <br>
<<else>>
you wake up to start your day <br>
[[start your day->start]] <br>
<</if>>
<</nobr>>
<<nobr>>
<<switch $trap_1>>
<<case "empty">>
The Adventurer finds an empty room.<br>
<<if $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_2 is not "empty">>
[[The adventurer moves to the next trap->trap2]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is not "empty">>
The Adventurer finds an empty room and moves on.
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<<case "gas">>
<img src=".\MasteroftheDungeon\images\gastrap.png" width="1000" height="500"><br>
The gas trap is attacking the adventurer <br>
<<set $lust to $lust + 25>>
The adventurer takes 25 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust > 99 >>
[[The adventurer succumbs to his lust->gas]]<br>
<<elseif $girlhp <= 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_2 is not "empty">>
[[The adventurer moves to the next trap->trap2]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "slime">>
<img src=".\MasteroftheDungeon\images\slime.png" width="1000" height="500"><br>
The slime is attacking the adventurer<br>
<<set $lust to $lust + 15>>
<<set $girlhp to $girlhp - 15>>
The adventurer takes 15 hp damage<br>
The adventurer takes 15 Lust damage<br>
The adventurer has $girlhp hp<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->slime]]<br>
<<elseif $girlhp <= 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_2 is not "empty">>
[[The adventurer moves to the next trap->trap2]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "tpit">>
<img src=".\MasteroftheDungeon\images\tentacle.png" width="1000" height="500">
<<if $tentused is true>>
The tentacle pit is currently full and can't capture another adventurer<br>
<<if $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_2 is not "empty">>
[[The adventurer moves to the next trap->trap2]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<<else>>
<<if $lust is 100>>
[[The adventurer succumbs to his lust->tpit]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<elseif $tentused is false>>
[[The ground opens, and the adventurer falls into the tentacle pit->tpit]]<br>
<<else>>
<<if $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_2 is not "empty">>
[[The adventurer moves to the next trap->trap2]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<</if>>
<<case "mimic">>
The mimic trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->mimic]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_2 is not "empty">>
[[The adventurer moves to the next trap->trap2]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "flower">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->flower]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_2 is not "empty">>
[[The adventurer moves to the next trap->trap2]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "goblin">>
<img src=".\MasteroftheDungeon\images\goblin.jpg" width="1000" height="500">
The goblin attacks the adventurer<br>
<<set $girlhp to $girlhp - 25>>
The adventurer takes 25 damage<br>
The adventurer has $girlhp hp<br>
The adventurer has $lust lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->goblin]]<br>
<<elseif $girlhp <= 0>>
[[The adventurer drops on the ground->goblin]]<br>
<<else>>
<<if $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_2 is not "empty">>
[[The adventurer moves to the next trap->trap2]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "skeleton">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->skeleton]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_2 is not "empty">>
[[The adventurer moves to the next trap->trap2]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "lich">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->lich]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_2 is not "empty">>
[[The adventurer moves to the next trap->trap2]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "succubus">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->succubus]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_2 is not "empty">>
[[The adventurer moves to the next trap->trap2]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_2 is "empty" and $trap_3 is "empty" and $trap_4 is not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<default>>
<!-- Handle default case if needed -->
<</switch>>
<</nobr>>
<<if $girl_1 is "Apprentice">><<nobr>>
Hi, this is currently the end of the content. I know that the Mages and Markus have been cut but it will not be for long.<br>
I have enabled the mages now so If you want to fight them go on and you now can buy the tentacle pit and slimes but they can be buggy:)<br>
I know it is not alot but we will get here.<br>
If you want you can support the game on patreon.<br>
It would help alot if you would give some feedback <3.<br>
I plan to release the next update soon.<br>
<<set $fight to 6>>
[[continue playing->sleep]]
<<set $kenc1 to true>>
<<set $slimetrader to true>>
<<set $tentacletrue to true>>
<</nobr>><</if>>
<<if $girl_1 is "Villagechief" and $kenc1 is false>>
<<speech "Villagechief">>Are you the chief of this dungeon?
<</speech>>
<<if $lordpicurl is "1">>
<<speech "You">>You can call me that if you want.<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord">>You can call me that if you want.<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonkeeper">>You can call me that if you want.<</speech>><br>
<<else>>
<<speech "Dungeonmaster">>You can call me that if you want.<</speech>><br>
<</if>>
<<speech "Villagechief">>It seems that some of the girl out of my village are using this place as a dare.
I want you to go and never come back.
<</speech>>
<<if $lordpicurl is "1">>
<<speech "You">>They knew the risks of coming into a dungeon.<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord">>They knew the risks of coming into a dungeon.<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonkeeper">>They knew the risks of coming into a dungeon.<</speech>><br>
<<else>>
<<speech "Dungeonmaster">>They knew the risks of coming into a dungeon.<</speech>><br>
<</if>>
<<speech "Villagechief">>If you wont leave I will make you leave.
<</speech>>
<<linkreplace"The Village chief charges at you">>
<<set $kenc1 to true>>
<<goto defeat>>
<</linkreplace>>
<</if>>
/*
<<if $girl_1 is "knight" and $kenc1 is false>>
<<speech "knight">>Dungeon master, you have brought down enough adventurers. I, the hero Markus, will bring you down.<br> Prepare to die<</speech>>
<<linkreplace"Markus charges you">>
<<goto defeat>>
<<set $kenc1 to true>>
<</linkreplace>>
<<elseif $girl_1 is "Markus" and $kenc1 is false>>
<<speech "Markus">>You. I have come to take revenge for what you did to me. Humiliating me with that obscene trap.<</speech>>
<<if $lordpicurl is "1">>
<<speech "You">>I am sure that you enjoyed getting fucked in the ass<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord">>I am sure that you enjoyed getting fucked in the ass<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonkeeper">>I am sure that you enjoyed getting fucked in the ass<</speech>><br>
<<else>>
<<speech "Dungeonmaster">>I am sure that you enjoyed getting fucked in the ass<</speech>><br>
<</if>>
<<speech "Markus">>I would never enjoy something so obscene.<</speech>>
You can see Markus blushing a bit
<<speech "Markus">>Now die<</speech>>
<<linkreplace"Markus charges you">>
<<set $kenc1 to true>>
<<goto defeat>>
<</linkreplace>>
<</if>>
*/
<<nobr>>
<<if $kenc1 is true>>
<div style="display: flex; justify-content: space-between; align-items: center; width: 100%;">
<div style="text-align: right; margin-left: 280px;">Dungeon lord</div>
<<if $attacker_1 is true>>
<div style="text-align: right; margin-right: 120px;">$girl_1</div>
<<elseif $attacker_1 is false and $attacker_2 is true>>
<div style="text-align: right; margin-right: 120px;">$girl_2</div>
<<elseif $attacker_1 is false and $attacker_2 is false and $attacker_3 is true>>
<div style="text-align: right; margin-right: 120px;">$girl_3</div>
<<else>>
<div style="text-align: right; margin-right: 120px;">$girl_4</div>
<</if>>
</div>
<div style="display: flex; justify-content: space-between; width: 100%;">
<div>$lordpic</div>
<<if $attacker_1 is true>>
<div style="text-align: right;">$picture1</div>
<<elseif $attacker_1 is false and $attacker_2 is true>>
<div style="text-align: right;">$picture2</div>
<<elseif $attacker_1 is false and $attacker_2 is false and $attacker_3 is true>>
<div style="text-align: right;">$picture3</div>
<<else>>
<div style="text-align: right;">$picture4</div>
<</if>>
</div>
<div style="display: flex; justify-content: space-between; align-items: center; width: 100%;">
<div style="text-align: left; margin-left: 210px;">you have $lordhp hp</div>
<<if $attacker_1 is true>>
<div style="text-align: right; margin-left: 300px;">$girl_1 has $girlhp hp<br> $girl_1 has $lust lust</div>
<<elseif $attacker_1 is false and $attacker_2 is true>>
<div style="text-align: right; margin-left: 300px;">$girl_2 has $girlhp hp<br> $girl_2 has $lust lust</div>
<<elseif $attacker_1 is false and $attacker_2 is false and $attacker_3 is true>>
<div style="text-align: right; margin-left: 300px;">$girl_3 has $girlhp hp<br> $girl_3 has $lust lust</div>
<<elseif $attacker_1 is false and $attacker_2 is false and $attacker_3 is false and $attacker_4 is true>>
<div style="text-align: right; margin-left: 300px;">$girl_4 has $girlhp hp <br> $girl_4 has $lust lust</div>
<</if>>
</div>
<<else>>
<</if>>
<<if $lordhp >1>>
<<if $kenc1 is true>>
<div style="text-align: center;">
<br><br>$temp1
</div>
<<if $yourattack is false and $girlhp >0 and $lust <= 100>>
<div style="text-align: center;">
<<button "$attackA" `passage()`>>
<<if $attackA is "punch">>
<<set $girlhp to $girlhp - 10>>
<<set $temp1 to "You dealt 10 damage">>
<<elseif $attackaA is "grope">>
<<set $lust to $lust +10>>
<<set $girlhp to $girlhp - 5>>
<<set $temp1 to "You dealt 5 damage and 10 lust damage">>
<</if>>
<</button>>
<<set $yourattack to true>>
</div>
<div style="text-align: center;">
<<button "$attackB" `passage()`>>
<<if $attackB is "punch">>
<<set $girlhp to $girlhp - 10>>
<<set $temp1 to "You dealt 10 damage">>
<<elseif $attackB is "grope">>
<<set $lust to $lust +10>>
<<set $girlhp to $girlhp - 5>>
<<set $temp1 to "You dealt 5 damage and 10 lust damage">>
<</if>>
<</button>>
<<set $yourattack to true>>
</div>
<div style="text-align: center;">
<<if $healthpotion >0>>
<<button "healthpotions $healthpotion" `passage()`>>
<<set $lordhp to $lordhp + 15>>
<<set $healthpotion to $healthpotion -1>>
<<set $temp1 to "You healed 15 hp">>
<</button>>
<<else>>
You dont have any healthpotions
<</if>>
</div>
<<elseif $yourattack is true and $girlhp >= 0 and $lust <= 100>>
<div style="text-align: center;">
<<button "defend" `passage()`>>
<<set $lordhp to $lordhp - 10>>
<<set $temp1 to "The Adventerour dealed 10 damage ">>
<<set $yourattack to false>>
<</button>>
</div>
<<elseif $girlhp <= 0>>
<div style="text-align: center;">
<<button "The Adventerour is defeated" `passage()`>> <br>
<<goto [[adventerourdefeat]]>>
<</button>>
</div>
<<elseif $lust >= 100>>
<div style="text-align: center;">
<<button "The Adventerour collapses in an orgasm" `passage()`>> <br>
<<if $girl_1 is "Villagechief" or "knight" or "Markus">>
<<goto[[adventerourdefeat]]
<<else>>
<<goto [[lust]]>>
<</if>>
<</button>>
</div>
<</if>>
<<else>>
<</if>>
<<else>>
You have been defeated
The adventurer steals 150$
<<set $money to $money -150>>
[[your day ends here->sleep]]
<</if>>
<</nobr>> a Gas trap that engulfes the adventerur with an aphrodesiac
Lust damage 25
upgrade not yet added
[[traps]] a slime that will attack the adventerur
Lust damage 15
hp damage 15
upgrade not yet added
[[traps]] a tentacle pit that will capture the adventerur
upgrade not yet added
[[traps]]
[[traps]] a goblin that will attack the adventerur
hp damage 25
upgrade not yet added
[[traps]] A traveling merchant comes by your dungeon
<<nobr>>
<<if $trader is 0>>
<<speech "Trader">>Hello there, I heard that there is a new dungeon master in this dungeon and I wanted to offer my services.<br>
<</speech>>
<<if $lordpicurl is "1">>
<<speech "You">>What do you offer<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord">>What do you offer<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonkeeper">>What do you offer<</speech>><br>
<<else>>
<<speech "Dungeonmaster">>What do you offer<</speech>><br>
<</if>>
<<speech "Trader">>I am a trade. I was sell traps and monster for your dungeon.<br>
<</speech>>
<<if $lordpicurl is "1">>
<<speech "You">>That could be useful. Show me what you got in stock<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord">>That could be useful. Show me what you got in stock<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonkeeper">>That could be useful. Show me what you got in stock<</speech>><br>
<<else>>
<<speech "Dungeonmaster">>That could be useful. Show me what you got in stock<</speech>><br>
<</if>>
[[take a look at his wares->shop1]]
<<set $trader to $trader +1>>
<<else>>
[[shop]]<br>
[[start your day->start]]<br>
<</if>>
<</nobr>>
<<nobr>>
<<switch $trap_2>>
<<case "empty">>
The Adventurer finds an empty room.<br>
<<if $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_3 is "empty" and $trap_4 not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "gas">>
<img src=".\MasteroftheDungeon\images\gastrap.png" width="1000" height="500"><br>
The gas trap is attacking the adventurer <br>
<<set $lust to $lust + 25>>
The adventurer takes 25 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust > 99 >>
[[The adventurer succumbs to his lust->gas]]<br>
<<elseif $girlhp <= 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_3 is "empty" and $trap_4 not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "slime">>
<img src=".\MasteroftheDungeon\images\slime.png" width="1000" height="500"><br>
The slime is attacking the adventurer<br>
<<set $lust to $lust + 15>>
<<set $girlhp to $girlhp - 15>>
The adventurer takes 15 hp damage<br>
The adventurer takes 15 Lust damage<br>
The adventurer has $girlhp hp<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->slime]]<br>
<<elseif $girlhp <= 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_3 is "empty" and $trap_4 not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "tpit">>
<img src=".\MasteroftheDungeon\images\tentacle.png" width="1000" height="500">
<<if $tentused is true>>
The tentacle pit is currently full and can't capture another adventurer<br>
<<if $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_3 is "empty" and $trap_4 is not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<<else>>
<<if $lust is 100>>
[[The adventurer succumbs to his lust->tpit]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<elseif $tentused is false>>
[[The ground opens, and the adventurer falls into the tentacle pit->tpit]]<br>
<<else>>
<<if $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_3 is "empty" and $trap_4 not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<</if>>
<<case "mimic">>
The mimic trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->mimic]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_3 is "empty" and $trap_4 not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "flower">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->flower]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_3 is "empty" and $trap_4 not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "goblin">>
<img src=".\MasteroftheDungeon\images\goblin.jpg" width="1000" height="500">
The goblin attacks the adventurer<br>
<<set $girlhp to $girlhp - 25>>
The adventurer takes 25 damage<br>
The adventurer has $girlhp hp<br>
The adventurer has $lust lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->goblin]]<br>
<<elseif $girlhp <= 0>>
[[The adventurer drops on the ground->goblin]]<br>
<<else>>
<<if $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_3 is "empty" and $trap_4 not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "skeleton">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->skeleton]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_3 is "empty" and $trap_4 not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "lich">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->lich]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_3 is "empty" and $trap_4 not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "succubus">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->succubus]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_3 is "empty" and $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_3 is not "empty">>
[[The adventurer moves to the next trap->trap3]]<br>
<<elseif $trap_3 is "empty" and $trap_4 not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<default>>
<!-- Handle default case if needed -->
<</switch>>
<</nobr>>
<<nobr>>
<<switch $trap_3>>
<<case "empty">>
The Adventurer finds an empty room.<br>
<<if $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<else>>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<<case "gas">>
<img src=".\MasteroftheDungeon\images\gastrap.png" width="1000" height="500"><br>
The gas trap is attacking the adventurer <br>
<<set $lust to $lust + 25>>
The adventurer takes 25 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust > 99 >>
[[The adventurer succumbs to his lust->gas]]<br>
<<elseif $girlhp <= 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<else>>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "slime">>
<img src=".\MasteroftheDungeon\images\slime.png" width="1000" height="500"><br>
The slime is attacking the adventurer<br>
<<set $lust to $lust + 15>>
<<set $girlhp to $girlhp - 15>>
The adventurer takes 15 hp damage<br>
The adventurer takes 15 Lust damage<br>
The adventurer has $girlhp hp<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->slime]]<br>
<<elseif $girlhp <= 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<else>>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "tpit">>
<img src=".\MasteroftheDungeon\images\tentacle.png" width="1000" height="500">
<<if $tentused is true>>
The tentacle pit is currently full and can't capture another adventurer<br>
<<if $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<elseif $trap_4 is not "empty">>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<<else>>
<<if $lust is 100>>
[[The adventurer succumbs to his lust->tpit]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<elseif $tentused is false>>
[[The ground opens, and the adventurer falls into the tentacle pit->tpit]]<br>
<<else>>
<<if $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<else>>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<</if>>
<<case "mimic">>
The mimic trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->mimic]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<else>>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "flower">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->flower]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<else>>
<<if $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<else>>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "goblin">>
<img src=".\MasteroftheDungeon\images\goblin.jpg" width="1000" height="500">
The goblin attacks the adventurer<br>
<<set $girlhp to $girlhp - 25>>
The adventurer takes 25 damage<br>
The adventurer has $girlhp hp<br>
The adventurer has $lust lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->goblin]]<br>
<<elseif $girlhp <= 0>>
[[The adventurer drops on the ground->goblin]]<br>
<<else>>
<<if $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<else>>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "skeleton">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->skeleton]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<else>>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "lich">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->lich]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<else>>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<case "succubus">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->succubus]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<else>>
[[The adventurer moves to the next trap->trap4]]<br>
<</if>>
<</if>>
<<default>>
<!-- Handle default case if needed -->
<</switch>>
<</nobr>>
<<nobr>>
<<switch $trap_4>>
The Adventurer finds an empty room.<br>
[[The adventurer goes to face you->defeat]]<br>
<<case "gas">>
<img src=".\MasteroftheDungeon\images\gastrap.png" width="1000" height="500"><br>
The gas trap is attacking the adventurer <br>
<<set $lust to $lust + 25>>
The adventurer takes 25 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust > 99 >>
[[The adventurer succumbs to his lust->gas]]<br>
<<elseif $girlhp <= 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
[[The adventurer goes to face you->defeat]]<br>
<</if>>
<<case "slime">>
<img src=".\MasteroftheDungeon\images\slime.png" width="1000" height="500"><br>
The slime is attacking the adventurer<br>
<<set $lust to $lust + 15>>
<<set $girlhp to $girlhp - 15>>
The adventurer takes 15 hp damage<br>
The adventurer takes 15 Lust damage<br>
The adventurer has $girlhp hp<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->slime]]<br>
<<elseif $girlhp <= 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
[[The adventurer goes to face you->defeat]]<br>
<</if>>
<<case "tpit">>
<img src=".\MasteroftheDungeon\images\tentacle.png" width="1000" height="500">
<<if $tentused is true>>
The tentacle pit is currently full and can't capture another adventurer<br>
<</if>>
<<else>>
<<if $lust is 100>>
[[The adventurer succumbs to his lust->tpit]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<elseif $tentused is false>>
[[The ground opens, and the adventurer falls into the tentacle pit->tpit]]<br>
<<else>>
[[The adventurer goes to face you->defeat]]<br>
<</if>>
<</if>>
<<case "mimic">>
The mimic trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->mimic]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
<<if $trap_4 is "empty">>
[[The adventurer goes to face you->defeat]]<br>
<<else>>
[[The adventurer goes to face you->defeat]]<br>
<</if>>
<<case "flower">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->flower]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
[[The adventurer goes to face you->defeat]]<br>
<</if>>
<<case "goblin">>
<img src=".\MasteroftheDungeon\images\goblin.jpg" width="1000" height="500">
The goblin attacks the adventurer<br>
<<set $girlhp to $girlhp - 25>>
The adventurer takes 25 damage<br>
The adventurer has $girlhp hp<br>
The adventurer has $lust lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->goblin]]<br>
<<elseif $girlhp <= 0>>
[[The adventurer drops on the ground->goblin]]<br>
<<else>>
[[The adventurer goes to face you->defeat]]<br>
<</if>>
<<case "skeleton">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->skeleton]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
[[The adventurer goes to face you->defeat]]<br>
<</if>>
<<case "lich">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->lich]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
[[The adventurer goes to face you->defeat]]<br>
<</if>>
<<case "succubus">>
The gas trap is attacking the adventurer<br>
<<set $lust to $lust + 10>>
The adventurer takes 10 Lust damage<br>
The adventurer's lust is $lust<br>
<<if $lust >= 100>>
[[The adventurer succumbs to his lust->succubus]]<br>
<<elseif $hp is 0>>
[[The adventurer drops on the ground->adventerourdefeat]]<br>
<<else>>
[[The adventurer goes to face you->defeat]]<br>
<</if>>
<<default>>
<!-- Handle default case if needed -->
<</switch>>
<</nobr>>
<<nobr>>
<<if $girl_1 is "knight">>
the Markus is on the ground. <br>
You should set an example on Markus.<br>
Maybe a whole night in the tentacle pit will make sure he will not mess with you again.<br>
You throw him into the tentacle pit
<<set $markus1 to true>>
<<elseif $girl_1 is "Villagechief">>
the chief goes to the ground <br>
<<speech "Villagechief">>this cant be<</speech>><br>
[[have some fun->adventerourdefeat]]
<<elseif $girl_1 is "Markus">>
Once again, Markus is defeated.<br>
You remember the Pink vital that the tax collector gave you.
<<linkreplace"give it Markus to drink">>
<<speech "Markus">>No, what did you give me.<</speech>>
Markus falls to the ground, seemingly in pain.
It does not take long until Markus seems to calm down.
<<linkreplace"take a look at him">>
It seems that Markus has now <font color="pink">long hair</font><br>
<<speech "Markus">>No, what happened. You cruel Monster, what did you do to me. <</speech>>
Markus takes out a small amulet and begins chanting a spell.
<<speech "Markus">>By the light of the goddess protect me in my need. <</speech>>
<<linkreplace"a huge flash emerges">>
<img
src=".\yourgoddess\MasteroftheDungeon\images\flash.jpg" width="1000" height="500">
when you recover, Markus is gone.<br>
You have to ask the taxcollector about what just happend.
<<set $markus2 to true>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
<img src="./MasteroftheDungeon/images/cum.gif" width="520" height="520"><br>
<<switch random(1, 6)>>
<<case 1>>
The Adventerour lays defeated on the ground.<br>
You gain 150 gold and trow the Adventerour out of the dungeon<br>
You have no use for a beat up body<br>
<<set $money to $money +150>>
<<case 2>>
The Adventerour lays defeated on the ground.<br>
You gain 90 gold and trow the Adventerour out of the dungeon<br>
You have no use for a beat up body<br>
<<set $money to $money +90>>
<<case 3>>
The Adventerour lays defeated on the ground.<br>
You gain 45 gold and trow the Adventerour out of the dungeon<br>
You have no use for a beat up body<br>
<<set $money to $money +45>>
<<case 4>>
The Adventerour lays defeated on the ground.<br>
You gain 100 gold and trow the Adventerour out of the dungeon<br>
You have no use for a beat up body<br>
<<set $money to $money +100>>
<<case 5>>
The Adventerour lays defeated on the ground.<br>
You gain 150 gold and trow the Adventerour out of the dungeon<br>
You have no use for a beat up body<br>
<<set $money to $money +120>>
<<case 6>>
The Adventerour lays defeated on the ground.<br>
You gain 80 gold and trow the Adventerour out of the dungeon<br>
You have no use for a beat up body<br>
<<set $money to $money +80>>
<</switch>>
You gain 10 xp<br>
[[dungeon start]]
<<set $xp to $xp +10>>
<</if>>
<<if $attacker_1 is true>>
<<set $fight to $fight +1>>
<<set $attacker_1 to false>>
<<elseif $attacker_1 is true and $attacker_2 is false>>
<<set $fight to 6>>
<<set $attacker_1 to false>>
<<elseif $attacker_2 is true and $attacker_3 is true>>
<<set $fight to $fight +1>>
<<set $attacker_2 to false>>
<<elseif $attacker_2 is true and $attacker_3 is false>>
<<set $fight to 6>>
<<set $attacker_2 to false>>
<<elseif $attacker_3 is true and $attacker_4 is true>>
<<set $fight to $fight +1>>
<<set $attacker_3 to false>>
<<elseif $attacker_3 is true and $attacker_4 is false>>
<<set $fight to 6>>
<<set $attacker_3 to false>>
<<elseif $attacker_4 is true and $attacker_5 is true>>
<<set $fight to $fight +1>>
<<set $attacker_4 to false>>
<<elseif $attacker_4 is true and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_4 to false>>
<<elseif $attacker_5 is true>>
<<set $fight to $fight +1>>
<<set $attacker_5 to false>>
<</if>>
<</nobr>>
<<set $temp1 to "the fight has started">> <<nobr>>
<<if $girl_1 is "knight">>
the Markus is on the ground. <br>
You should set an example on Markus.<br>
Maybe a whole night in the tentacle pit will make sure he will not mess with you again.<br>
You throw him into the tentacle pit<br>
[[go to sleep->sleep]]
<<set $markus1 to true>>
<<elseif $girl_1 is "Markus">>
Once again, Markus is defeated.<br>
<<linkreplace"finnish him off">>
You walk towards Markus to finnish him off. But he spins around.
<<speech "Markus">>Now I got you<br>
<</speech>>
Markus pulls out a dagger and tries to hit you<br>
<<linkreplace"dodge the attack">>
You dodge his attack, but your stash of healthpotions drops to the floor.
<<speech "Markus">>Its not over yet<br>
<</speech>>
Markus takes a flask from the ground.
<<linkreplace"You notice that this is not a healthpotion. It is the strange liquid the tax collector gave you">>
Markus drinks the whole potion in one go.
<<speech "Markus">>What have you done to this healthpotion.<br>
<</speech>>
Markus drops to the ground seemingly in pain.
After a short while Markus seems to recover. But
It seems that Markus has now <font color="pink">longer hair</font><br><img src="./MasteroftheDungeon/images/markushair.png" width="520" height="520">
<<speech "Markus">>No, what happened, what did you do to me. <</speech>><br>
Markus takes out a small amulet and begins chanting a spell.<br>
<<speech "Markus">>By the light of the goddess protect me in my need. <br><</speech>>
<<linkreplace"a huge flash emerges">>
<img src="./MasteroftheDungeon/images/white.jpg" width="520" height="520"><br>
when you recover, Markus is gone.<br>
You have to ask the taxcollector about what just happend.<br>
[[dungeon start]]
<<set $markus2 to true>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<elseif $girl_1 is "Villagechief">>
The Villagechief is lying defeated on the ground.
<<speech "Villagechief">>Do your worst, but you will regret this decision.<br>
<</speech>>
<<if $lordpicurl is "1">>
<<speech "You">>We will see<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord">>We will see<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonkeeper">>We will see<</speech>><br>
<<else>>
<<speech "Dungeonmaster">>We will see<</speech>><br>
<</if>>
[[have some fun->villagechiefsex]]
<<else>>
<<switch random(1, 3)>>
<<case 1>>
<img src="./MasteroftheDungeon/images/gob1.png" width="520" height="520"><br>
<<case 2>>
<img src="./MasteroftheDungeon/images/gob2.png" width="520" height="520"><br>
<<case 3>>
<img src="./MasteroftheDungeon/images/gob3.png" width="520" height="520"><br>
<</switch>>
<<switch random(1, 6)>>
<<case 1>>
The the adventurer lays defeated on the ground.<br>
You gain 150 gold and trow the adventurer out of the dungeon<br>
You have no use for a beat up body<br>
<<set $money to $money +150>>
<<case 2>>
The adventurer lays defeated on the ground.<br>
You gain 90 gold and trow the adventurer out of the dungeon<br>
You have no use for a beat up body<br>
<<set $money to $money +90>>
<<case 3>>
The adventurer lays defeated on the ground.<br>
You gain 45 gold and trow the adventurer out of the dungeon<br>
You have no use for a beat up body<br>
<<set $money to $money +45>>
<<case 4>>
The adventurer lays defeated on the ground.<br>
You gain 100 gold and trow the adventurer out of the dungeon<br>
You have no use for a beat up body<br>
<<set $money to $money +100>>
<<case 5>>
The adventurer lays defeated on the ground.<br>
You gain 150 gold and trow the adventurer out of the dungeon<br>
You have no use for a beat up body<br>
<<set $money to $money +120>>
<<case 6>>
The adventurer lays defeated on the ground.<br>
You gain 80 gold and trow the adventurer out of the dungeon<br>
You have no use for a beat up body<br>
<<set $money to $money +80>>
<</switch>>
You gain 10 xp<br>
[[dungeon start]] <br>
<<set $xp to $xp +10>>
<</if>>
<<if $attacker_1 is true and $attacker_2 is true>>
<<set $fight to $fight +1>>
<<set $attacker_1 to false>>
<<elseif $attacker_1 is true and $attacker_2 is false>>
<<set $fight to 6>>
<<set $attacker_1 to false>>
<<elseif $attacker_2 is true and $attacker_3 is true>>
<<set $fight to $fight +1>>
<<set $attacker_2 to false>>
<<elseif $attacker_2 is true and $attacker_3 is false>>
<<set $fight to 6>>
<<set $attacker_2 to false>>
<<elseif $attacker_3 is true and $attacker_4 is true>>
<<set $fight to $fight +1>>
<<set $attacker_3 to false>>
<<elseif $attacker_3 is true and $attacker_4 is false>>
<<set $fight to 6>>
<<set $attacker_3 to false>>
<<elseif $attacker_4 is true and $attacker_5 is true>>
<<set $fight to $fight +1>>
<<set $attacker_4 to false>>
<<elseif $attacker_4 is true and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_4 to false>>
<<elseif $attacker_5 is true>>
<<set $fight to $fight +1>>
<<set $attacker_5 to false>>
<</if>>
<</nobr>>
<<set $temp1 to "the fight has started">>You can change your attacks here
Your first attack is $attackA
Your second attack is $attackB
<br> punch: attack damage 10, Lust damage 0
<<if $attackA is not "punch">>
<<button "equip as first" `passage()`>>
<<set $attackA to "punch">>
<</button>>
<<else>>
You currently have punch as first attack equiped
<</if>>
<<if $attackB is not "punch">>
<<button "equip as second" `passage()`>>
<<set $attackB to "punch">>
<</button>>
<<else>>
You currently have punch as second attack equiped
<</if>>
<br> grope: attack damage 5, Lust damage 10
<<if $attackA is not "grope">>
<<button "equip as first" `passage()`>>
<<set $attackA to "grope">>
<</button>>
<<else>>
You currently have grope as first attack equiped
<</if>>
<<if $attackB is not "grope">>
<<button "equip as second" `passage()`>>
<<set $attackB to "grope">>
<</button>>
<<else>>
You currently have grope as second attack equiped
<</if>>
<<return "go back">>
<<set $attacker_1 to ["Monster1", "Goblin", "Bandit", "Orc"].random()>>
<<set $attacker_2 to ["Dragon", "Skeleton", "Thief", "Troll"].random()>>
<<set $attacker_3 to ["Wizard", "Spider", "Soldier", "Werewolf"].random()>>
<<set $attacker_4 to ["Ghost", "Zombie", "Assassin", "Giant"].random()>>
<!-- Display the generated combinations -->
Attacker 1: $attacker_1<br>
Attacker 2: $attacker_2<br>
Attacker 3: $attacker_3<br>
Attacker 4: $attacker_4<br>
<<speech "strange voice">>Normally humans to gather around when they give themself a new number<</speech>>
changelog
changes to the story
intro
changed starting rooms to 1
you can buy now more rooms
healthpotions are now a thing
You no longer can buy the tentacle pit
It is now displayed what happend last turn
You can now use grope and attack in the same fight
Changed it so that the fight text is centered
Expanded the pool of pictures for enemys
trader has now a personality and progressionA shopkeeper visits your dungeon and offers to sell you some traps and monsters
<<nobr>>
<<if $gasn <4 >>
<br> Gas trap $500 <<button [[Buy it->shop]]>><br>
<<if $money <=499>>
you dont have enaugh money<br><br>
<<else>>
<<set $money -= 500>>
<<set $gas to true>>
<<set $gasn to $gasn +1>>
<<set $gasset to $gasset +1>>
<</if>>
<</button>>
<</if>>
<<if $slimetrader is true>>
<<if $slimen <4>>
<br><br> Slime monster $500 <<button [[Buy it->shop]]>><br>
<<if $money <=499>>
you dont have enaugh money<br><br>
<<else>>
<<set $money -= 500>>
<<set $slime to true>>
<<set $slimen to $slimen +1>>
<<set $slimeset to $slimeset +1>>
<</if>>
<</button>>
<</if>>
<</if>>
<<if $tentacletrue is true>>
<<if $tpitn <4>>
<br><br> tentacle pit $500 <<button [[Buy it->shop]]>><br>
<<if $money <=499>>
you dont have enaugh money<br><br>
<<else>>
<<set $money -= 500>>
<<set $tpit to true>>
<<set $tpitn to $tpitn +1>>
<<set $tpitset to $tpitset +1>>
<</if>>
<</button>>
<</if>>
<</if>>
<<if $goblinn <4>>
<br><br>Goblin $500 <<button [[Buy it->shop]]>><br>
<<if $money <=499>>
you dont have enaugh money<br><br>
<<else>>
<<set $money -= 500>>
<<set $goblin to true>>
<<set $goblinn to $goblinn +1>>
<<set $goblinset to $goblinset +1>>
<</if>>
<</button>>
<</if>>
<br><br>Healthpotion $250 <<button [[Buy it->shop]]>><br>
<<if $money <=249>>
you dont have enaugh money<br><br>
<<else>>
<<set $money -= 250>>
<<set $healthpotion to $healthpotion +1>>
<</if>>
<</button>>
<br><br>[[start your day->dungeon start]]
<</nobr>><html lang="en"><head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><style>body {display: flex;flex-direction: column;align-items: center;}.image-container {display: flex;justify-content: space-between; }.lord-container {text-align: center; }.lord-img {width: 312px;height: 312px;}.lord-button {margin-top: 10px;}</style></head><body><div class="image-container"> <div class="lord-container">
<img src="./MasteroftheDungeon/images/lordpic1.png" class="lord-img">
<<button "Select Lord" `passage()`>>
<<set $lordpic to '<img src="./MasteroftheDungeon/images/lordpic1.png" class="lord-img" width="270" height="270">' >>
<<set $lordpicurl to "1">>
<<goto "start">>
<</button>>
</div>
<div class="lord-container">
<img src="./MasteroftheDungeon/images/lordpic2.png" class="lord-img">
<<button "Select Lord" `passage()`>>
<<set $lordpic to '<img src="./MasteroftheDungeon/images/lordpic2.png" class="lord-img" width="270" height="270">' >>
<<set $lordpicurl to "2">>
<<goto "start">>
<</button>>
</div>
</div>
<div class="image-container">
<div class="lord-container">
<img src="./MasteroftheDungeon/images/lordpic3.png" class="lord-img">
<<button "Select Lord" `passage()`>>
<<set $lordpic to '<img src="./MasteroftheDungeon/images/lordpic3.png" class="lord-img" width="270" height="270">' >>
<<set $lordpicurl to "3">>
<<goto "start">>
<</button>>
</div>
<div class="lord-container">
<img src="./MasteroftheDungeon/images/lordpic4.png" class="lord-img">
<<button "Select Lord" `passage()`>>
<<set $lordpic to '<img src="./MasteroftheDungeon/images/lordpic4.png" class="lord-img" width="270" height="270">' >>
<<set $lordpicurl to "4">>
<<goto "start">>
<</button>>
</div>
</div>
</body>
</html>
<<nobr>>
<<if $girl_1 is "Villagechief">>
<<set $kenc1 to false>>
<</if>>
<</nobr>>
<<if $girl_1 is "knight">>
<img
src=".\MasteroftheDungeon\images\kdungeon.png" width="1000" height="500">
<<else>>
<img
src=".\MasteroftheDungeon\images\sdungeon.png" width="1000" height="500">
<</if>>
<<nobr>>/* Elsa*/
<<if $girl_1 is "Elsa" and $attacker_1 is true>>
<<set $girlhp to 10+$girlm>>
<<set $girlattack to 1>>
<<set $lust to 10>>
<</if>>
<<if $girl_2 is "Elsa" and $attacker_1 is false and $attacker_2 is true>>
<<set $girlhp to 10+$girlm>>
<<set $girlattack to 1>>
<<set $lust to 10>>
<</if>>
<<if $girl_3 is "Elsa" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is true>>
<<set $girlhp to 10+$girlm>>
<<set $girlattack to 1>>
<<set $lust to 10>>
<</if>>
<<if $girl_4 is "Elsa" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is false and $attacker_4 is true>>
<<set $girlhp to 10+$girlm>>
<<set $girlattack to 1>>
<<set $lust to 10>>
<</if>>
<<if $girl_5 is "Elsa" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is false and $attacker_4 is false and $attacker_5 is true>>
<<set $girlhp to 10+$girlm>>
<<set $girlattack to 1>>
<<set $lust to 10>>
<</if>>
/* ---------------------------------------------------------------------------------*/
/* Villagechief*/
<<if $girl_1 is "Villagechief" and $attacker_1 is true>>
<<set $girlhp to 60+$girlm>>
<<set $girlattack to 15>>
<<set $lust to 20>>
<<set $kenc1 to false>>
<</if>>
<<if $girl_2 is "Villagechief" and $attacker_1 is false and $attacker_2 is true>>
<<set $girlhp to 60+$girlm>>
<<set $girlattack to 15>>
<<set $lust to 20>>
<</if>>
<<if $girl_3 is "Villagechief" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is true>>
<<set $girlhp to 60+$girlm>>
<<set $girlattack to 15>>
<<set $lust to 20>>
<</if>>
<<if $girl_4 is "Villagechief" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is false and $attacker_4 is true>>
<<set $girlhp to 60+$girlm>>
<<set $girlattack to 15>>
<<set $lust to 20>>
<</if>>
<<if $girl_5 is "Villagechief" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is false and $attacker_4 is false and $attacker_5 is true>>
<<set $girlhp to 60+$girlm>>
<<set $girlattack to 15>>
<<set $lust to 20>>
<</if>>
/* ---------------------------------------------------------------------------------*/
/* Apprentice*/
<<if $girl_1 is "Apprentice" and $attacker_1 is true>>
<<set $girlhp to 60+$girlm>>
<<set $girlattack to 10>>
<<set $lust to 30>>
<<set $kenc1 to false>>
<</if>>
<<if $girl_2 is "Apprentice" and $attacker_1 is false and $attacker_2 is true>>
<<set $girlhp to 60+$girlm>>
<<set $girlattack to 10>>
<<set $lust to 30>>
<</if>>
<<if $girl_3 is "Apprentice" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is true>>
<<set $girlhp to 60+$girlm>>
<<set $girlattack to 10>>
<<set $lust to 30>>
<</if>>
<<if $girl_4 is "Apprentice" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is false and $attacker_4 is true>>
<<set $girlhp to 60+$girlm>>
<<set $girlattack to 10>>
<<set $lust to 30>>
<</if>>
<<if $girl_5 is "Apprentice" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is false and $attacker_4 is false and $attacker_5 is true>>
<<set $girlhp to 120+$girlm>>
<<set $girlattack to 10>>
<<set $lust to 30>>
<</if>>
/* ---------------------------------------------------------------------------------* /
/*Mage */
<<if $girl_1 is "Mage" and $attacker_1 is true>>
<<set $girlhp to 30+$girlm>>
<<set $girlattack to 15>>
<<set $lust to 50>>
<</if>>
<<if $girl_2 is "Mage" and $attacker_1 is false and $attacker_2 is true>>
<<set $girlhp to 30+$girlm>>
<<set $girlattack to 15>>
<<set $lust to 50>>
<</if>>
<<if $girl_3 is "Mage" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is true>>
<<set $girlhp to 30+$girlm>>
<<set $girlattack to 15>>
<<set $lust to 50>>
<</if>>
<<if $girl_4 is "Mage" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is false and $attacker_4 is true>>
<<set $girlhp to 30+$girlm>>
<<set $girlattack to 15>>
<<set $lust to 50>>
<</if>>
<<if $girl_5 is "Mage" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is false and $attacker_4 is false and $attacker_5 is true>>
<<set $girlhp to 30+$girlm>>
<<set $girlattack to 15>>
<<set $lust to 50>>
<</if>>
/* ---------------------------------------------------------------------------------*/
/* Farmer*/
<<if $girl_1 is "Farmer" and $attacker_1 is true>>
<<set $girlhp to 35+$girlm>>
<<set $girlattack to 3>>
<<set $lust to 20>>
<</if>>
<<if $girl_2 is "Farmer" and $attacker_1 is false and $attacker_2 is true>>
<<set $girlhp to 35+$girlm>>
<<set $girlattack to 3>>
<<set $lust to 20>>
<</if>>
<<if $girl_3 is "Farmer" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is true>>
<<set $girlhp to 35+$girlm>>
<<set $girlattack to 3>>
<<set $lust to 20>>
<</if>>
<<if $girl_4 is "Farmer" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is false and $attacker_4 is true>>
<<set $girlhp to 35+$girlm>>
<<set $girlattack to 3>>
<<set $lust to 20>>
<</if>>
<<if $girl_5 is "Farmer" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is false and $attacker_4 is false and $attacker_5 is true>>
<<set $girlhp to 35+$girlm>>
<<set $girlattack to 3>>
<<set $lust to 20>>
<</if>>
/* ---------------------------------------------------------------------------------*/
/* Archer*/
<<if $girl_1 is "Archer" and $attacker_1 is true>>
<<set $girlhp to 35+$girlm>>
<<set $girlattack to 12>>
<<set $lust to 30>>
<</if>>
<<if $girl_2 is "Archer" and $attacker_1 is false and $attacker_2 is true>>
<<set $girlhp to 35+$girlm>>
<<set $girlattack to 12>>
<<set $lust to 30>>
<</if>>
<<if $girl_3 is "Archer" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is true>>
<<set $girlhp to 35+$girlm>>
<<set $girlattack to 12>>
<<set $lust to 30>>
<</if>>
<<if $girl_4 is "Archer" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is false and $attacker_4 is true>>
<<set $girlhp to 35+$girlm>>
<<set $girlattack to 12>>
<<set $lust to 30>>
<</if>>
<<if $girl_5 is "Archer" and $attacker_1 is false and $attacker_2 is false and $attacker_3 is false and $attacker_4 is false and $attacker_5 is true>>
<<set $girlhp to 35+$girlm>>
<<set $girlattack to 12>>
<<set $lust to 30>>
<</if>>
/* ---------------------------------------------------------------------------------*/
/* knight*/
<<if $girl_1 is "knight" and $attacker_1 is true>>
<<set $girlhp to 50+$girlm>>
<<set $girlattack to 10>>
<<set $lust to 0>>
<</if>>
/* ---------------------------------------------------------------------------------*/
/* knight*/
<<if $girl_1 is "Markus" and $attacker_1 is true>>
<<set $girlhp to 60+$girlm>>
<<set $girlattack to 10>>
<<set $lust to 0>>
<</if>>
/* ---------------------------------------------------------------------------------*/
<<if $attacker_1 is true and $fight is 1>>
$girl_1 has entered your dungeon<br>
$girl_1 has $girlhp hp<br>
$girl_1 has $lust lust<br>
<<if $upgrade1 is true>>
$girl_1 has $girlbreast
$girl_1 has $fetish
$girl_1 has $dislike
<</if>>
<</if>>
<<if $attacker_2 is true and $fight is 2>>
$girl_2 has entered your dungeon<br>
$girl_2 has $girlhp hp<br>
$girl_2 has $lust lust<br>
<<if $upgrade1 is true>>
$girl_2 has $girlbreast
$girl_2 has $fetish
$girl_2 has $dislike
<</if>>
<</if>>
<<if $attacker_3 is true and $fight is 3>>
$girl_3 has entered your dungeon<br>
$girl_3 has $girlhp hp<br>
$girl_3 has $lust lust<br>
<<if $upgrade1 is true>>
$girl_3 has $girlbreast
$girl_3 has $fetish
$girl_3 has $dislike
<</if>>
<</if>>
<<if $attacker_4 is true and $fight is 4>>
$girl_4 has entered your dungeon<br>
$girl_4 has $girlhp hp<br>
$girl_4 has $lust lust<br>
<<if $upgrade1 is true>>
$girl_4 has $girlbreast
$girl_4 has $fetish
$girl_4 has $dislike
<</if>>
<</if>>
<<if $attacker_5 is true and $fight is 5>>
$girl_5 has entered your dungeon<br>
$girl_5 has $girlhp hp<br>
$girl_5 has $lust lust<br>
<<if $upgrade1 is true>>
$girl_5 has $girlbreast
$girl_5 has $fetish
$girl_5 has $dislike
<</if>>
<</if>>
[[the adventurer enters your dungeon ->trap1]]
<</nobr>>
<<if $girl_1 is "Markus" or $girl_1 is "knight" or $girl_1 is "Villagechief" or $girl_1 is "Apprentice">>
$girl_1 falls on his knees visibly shaken but recovers after a while.
[[he presses on to face you->defeat]]
<<else>>
the Adventurer falls on its knees unable to think about anything else than pleasure
<<switch random(1, 5)>>
<<case 1>>
<img src="./MasteroftheDungeon/images/gas1.png" width="520" height="520"><br>
<<case 2>>
<img src="./MasteroftheDungeon/images/gas3.png" width="520" height="520"><br>
<<case 3>>
<img src="./MasteroftheDungeon/images/gas2.png" width="520" height="520"><br>
<<case 4>>
<img src="./MasteroftheDungeon/images/gas4.png" width="520" height="520"><br>
<<case 5>>
<img src="./MasteroftheDungeon/images/gas5.png" width="520" height="520"><br>
<</switch>>
<<nobr>>
<<switch random(1, 6)>>
<<case 1>>
You gain 150 gold<br>
<<set $money to $money + 150>>
<<case 2>>
You gain 90 gold<br>
<<set $money to $money + 90>>
<<case 3>>
You gain 45 gold<br>
<<set $money to $money + 45>>
<<case 4>>
You gain 100 gold<br>
<<set $money to $money + 100>>
<<case 5>>
You gain 150 gold<br>
<<set $money to $money + 120>> // There was a typo in this line
<<case 6>>
You gain 80 gold<br>
<<set $money to $money + 80>>
<</switch>>
You gain 10 xp
<<set $xp to $xp + 10>>
<<if $attacker_1 is true and $attacker_2 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_1 to false>>
<<elseif $attacker_1 is true and $attacker_2 is false and $attacker_3 is false and $attacker_4 is false and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_1 to false>>
<<elseif $attacker_2 is true and $attacker_3 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_2 to false>>
<<elseif $attacker_2 is true and $attacker_3 is false and $attacker_4 is false and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_2 to false>>
<<elseif $attacker_3 is true and $attacker_4 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_3 to false>>
<<elseif $attacker_3 is true and $attacker_4 is false and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_3 to false>>
<<elseif $attacker_4 is true and $attacker_5 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_4 to false>>
<<elseif $attacker_4 is true and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_4 to false>>
<<elseif $attacker_5 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_5 to false>>
<</if>>
<</nobr>>
[[dungeon start]]
<</if>>
<<set $temp1 to "the fight has started">><<if $girl_1 is "Markus" or $girl_1 is "knight" or $girl_1 is "Villagechief" or $girl_1 is "Apprentice">>
$girl_1 falls on his knees visibly shaken but recovers after a while.
[[ he presses on to face you->defeat]]
The slime attacks the adventerour overwelming the from lust stunned adventerour it begins his assault
<<else>>
<<switch random(1, 4)>>
<<case 1>>
<img src="./MasteroftheDungeon/images/slime1.gif" width="520" height="350"><br>
<<case 2>>
<img src="./MasteroftheDungeon/images/slime2.jpg" width="520" height="520"><br>
<<case 3>>
<img src="./MasteroftheDungeon/images/tent3.png" width="520" height="520"><br>
<<case 4>>
<img src="./MasteroftheDungeon/images/tent4.gif" width="520" height="520"><br>
<</switch>>
<<nobr>>
<<switch random(1, 6)>>
<<case 1>>
You gain 150 gold<br>
<<set $money to $money +150>>
<<case 2>>
You gain 90 gold<br>
<<set $money to $money +90>>
<<case 3>>
You gain 45 gold<br>
<<set $money to $money +45>>
<<case 4>>
You gain 100 gold<br>
<<set $money to $money +100>>
<<case 5>>
You gain 150 gold<br>
<<set $money to $money +120>>
<<case 6>>
You gain 80 gold<br>
<<set $money to $money +80>>
<</switch>>
You gain 10 xp
<<set $xp to $xp +10>>
<<if $attacker_1 is true and $attacker_2 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_1 to false>>
<<elseif $attacker_1 is true and $attacker_2 is false and $attacker_3 is false and $attacker_4 is false and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_1 to false>>
<<elseif $attacker_2 is true and $attacker_3 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_2 to false>>
<<elseif $attacker_2 is true and $attacker_3 is false and $attacker_4 is false and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_2 to false>>
<<elseif $attacker_3 is true and $attacker_4 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_3 to false>>
<<elseif $attacker_3 is true and $attacker_4 is false and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_3 to false>>
<<elseif $attacker_4 is true and $attacker_5 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_4 to false>>
<<elseif $attacker_4 is true and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_4 to false>>
<<elseif $attacker_5 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_5 to false>>
<</if>>
<</nobr>>
[[dungeon start]]
<</if>>
<<set $temp1 to "the fight has started">><<if $girl_1 is "Markus" or $girl_1 is "knight" or $girl_1 is "Villagechief" or $girl_1 is "Apprentice">>
$girl_1 falls on his knees visibly shaken but recovers after a while.
[[he presses on to face you->defeat]]
<<else>>
The ground gives in letting the adventurer fall into the pit of tentacles ready to ravage the adventerour until somebody will come to collect the adventurer
<<nobr>>
<<switch random(1, 4)>>
<<case 1>>
<img src="./MasteroftheDungeon/images/tent1.png" width="520" height="520"><br>
<<case 2>>
<img src="./MasteroftheDungeon/images/tent2.png" width="520" height="520"><br>
<<case 3>>
<img src="./MasteroftheDungeon/images/tent3.png" width="520" height="520"><br>
<<case 4>>
<img src="./MasteroftheDungeon/images/tent4.gif" width="520" height="350"><br>
<</switch>>
<<set $tentused to true>>
<<nobr>>
<<switch random(1, 6)>>
<<case 1>>
You gain 150 gold<br>
<<set $money to $money +150>>
<<case 2>>
You gain 90 gold<br>
<<set $money to $money +90>>
<<case 3>>
You gain 45 gold <br>
<<set $money to $money +45>>
<<case 4>>
You gain 100 gold <br>
<<set $money to $money +100>>
<<case 5>>
You gain 150 gold<br>
<<set $money to $money +120>>
<<case 6>>
You gain 80 gold <br>
<<set $money to $money +80>>
<</switch>>
You gain 10 xp
<<set $xp to $xp +10>>
<<if $attacker_1 is true and $attacker_2 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_1 to false>>
<<elseif $attacker_1 is true and $attacker_2 is false and $attacker_3 is false and $attacker_4 is false and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_1 to false>>
<<elseif $attacker_2 is true and $attacker_3 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_2 to false>>
<<elseif $attacker_2 is true and $attacker_3 is false and $attacker_4 is false and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_2 to false>>
<<elseif $attacker_3 is true and $attacker_4 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_3 to false>>
<<elseif $attacker_3 is true and $attacker_4 is false and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_3 to false>>
<<elseif $attacker_4 is true and $attacker_5 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_4 to false>>
<<elseif $attacker_4 is true and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_4 to false>>
<<elseif $attacker_5 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_5 to false>>
<</if>>
<</nobr>>
<</nobr>>
[[dungeon start]]
<</if>>
<<set $temp1 to "the fight has started">><<if $girl_1 is "Markus" or $girl_1 is "knight" or $girl_1 is "Villagechief" or $girl_1 is "Apprentice">>
$girl_1 falls on his knees visibly shaken but recovers after a while.
[[he presses on to face you->defeat]]
<<else>>
The adventerour tries to block the attack of the goblin but fails to do so.
With a swift punch the goblin knocks out the adventeror.
<<switch random(1, 3)>>
<<case 1>>
<img src="./MasteroftheDungeon/images/gob1.png" width="520" height="520"><br>
<<case 2>>
<img src="./MasteroftheDungeon/images/gob2.png" width="520" height="520"><br>
<<case 3>>
<img src="./MasteroftheDungeon/images/gob3.png" width="520" height="520"><br>
<</switch>>
<<nobr>>
<<switch random(1, 6)>>
<<case 1>>
The the adventurer lays defeated on the ground.<br>
You gain 150 gold and trow the adventurer out of the dungeon<br>
You have no use for a beat up body<br>
You gain 150 gold<br>
<<set $money to $money +150>>
<<case 2>>
The the adventurer lays defeated on the ground.<br>
You gain 90 gold and trow the adventurer out of the dungeon<br>
You have no use for a beat up body<br>
You gain 90 gold<br>
<<set $money to $money +90>>
<<case 3>>
The the adventurer lays defeated on the ground.<br>
You gain 45 gold and trow the adventurer out of the dungeon<br>
You have no use for a beat up body<br>
You gain 45 gold<br>
<<set $money to $money +45>>
<<case 4>>
The the adventurer lays defeated on the ground.<br>
You gain 100 gold and trow the adventurer out of the dungeon<br>
You have no use for a beat up body<br>
You gain 100 gold<br>
<<set $money to $money +100>>
<<case 5>>
The the adventurer lays defeated on the ground.<br>
You gain 120 gold and trow the adventurer out of the dungeon<br>
You have no use for a beat up body<br>
You gain 120 goldn<br>
<<set $money to $money +120>>
<<case 6>>
The the adventurer lays defeated on the ground.<br>
You gain 80 gold and trow the adventurer out of the dungeon<br>
You have no use for a beat up body<br>
You gain 80 gold<br>
<<set $money to $money +80>>
<</switch>>
You gain 10 xp
<<set $xp to $xp +10>>
<<if $attacker_1 is true and $attacker_2 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_1 to false>>
<<elseif $attacker_1 is true and $attacker_2 is false and $attacker_3 is false and $attacker_4 is false and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_1 to false>>
<<elseif $attacker_2 is true and $attacker_3 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_2 to false>>
<<elseif $attacker_2 is true and $attacker_3 is false and $attacker_4 is false and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_2 to false>>
<<elseif $attacker_3 is true and $attacker_4 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_3 to false>>
<<elseif $attacker_3 is true and $attacker_4 is false and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_3 to false>>
<<elseif $attacker_4 is true and $attacker_5 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_4 to false>>
<<elseif $attacker_4 is true and $attacker_5 is false>>
<<set $fight to 6>>
<<set $attacker_4 to false>>
<<elseif $attacker_5 is true>>
<<set $fight to $fight + 1>>
<<set $attacker_5 to false>>
<</if>>
<</nobr>>
[[dungeon start]]
<</if>>
<<set $temp1 to "the fight has started">>You feel stronger
increase attack by 1
<<button "become stronger" `passage()`>>
<<set $lordattack to $lordattack +1>>
<<goto start>>
<</button>>
increase health by 10
<<button "become tougher" `passage()`>>
<<set $max to $max +10>>
<<goto start>>
<</button>>
<<set $xp to $xp -100>>F95zone (https://f95zone.to/)
Adult Gaming Headquarters on Reddit (https://www.reddit.com/r/Adultgaming/)
ULMF (Unofficial LineMarvel Forums) (https://ulmf.org/)
TFGames.Site (https://tfgames.site/)
Hentai Game Development on Reddit (https://www.reddit.com/r/HentaiGameDev/)
https://civitai.com/images/5044865
You go to your tentacle pit to examin the broken hero
<<timed 2s>>
<img
src=".\MasteroftheDungeon\images\ktrap.png" width="1000" height="500"><br>
but he is gone....
Only his helmet stays behind.
You are sure that you will see him again.
[[start your day->start]]
<</timed>><<nobr>>
<<if $taxes <=0>>
<<set $taxes to $taxes +1>>
As you get ready, a demon stands all of a sudden in your room<br>
<img src="./MasteroftheDungeon/images/taxcollector.png">
<<speech "Taxcollector">>Hello there, I am here to collect your taxes<</speech>><br>
<<set $taxes to $taxes +1>>
<<timed 2s>>
<<if $lordpicurl is "1">>
<<speech "You">>What? First, who are you and what kind of taxes?<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord">>What? First, who are you and what kind of taxes?<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonmaster">>What? First, who are you and what kind of taxes?<</speech>><br>
<<else>>
<<speech "Dungeonkeeper">>What? First, who are you and what kind of taxes?<</speech>><br>
<</if>>
<<timed 2s>>
<<speech "Taxcollector">>I am the tax collector! I collect taxes for the demon king, and you are a vassal of the demon king and so you must pay taxes<br>
I wanted to resolve this with your assistant, but it seems you don't have one yet.<br><</speech>>
<<timed 2s>>
<<if $lordpicurl is "1">>
<<speech "You">>I don't have an assistant and what If I don't want to pay the taxes? I am sure that I can defeat a little girl like you<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord">>I don't have an assistant and what If I don't want to pay the taxes? I am sure that I can defeat a little girl like you<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonkeeper ">>I don't have an assistant and what If I don't want to pay the taxes? I am sure that I can defeat a little girl like you<</speech>><br>
<<else>>
<<speech "Dungeonmaster">>I don't have an assistant and what If I don't want to pay the taxes? I am sure that I can defeat a little girl like you<</speech>><br>
<</if>>
<<timed 2s>>
<<speech "Taxcollector">>Don't play dumb. I am way stronger and older than I look. Also, it is not wise to have the demon king against you. I mean he was the one granting you this dungeon<br><</speech>>
<<timed 2s>>
<<if $lordpicurl is "1">>
<<speech "You">>fair enough. Take your damn taxes. Do you know where I could get an assistant?<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord">>fair enough. Take your damn taxes. Do you know where I could get an assistant?<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonkeeper">>fair enough. Take your damn taxes. Do you know where I could get an assistant?<</speech>><br>
<<else>>
<<speech "Dungeonmaster">>fair enough. Take your damn taxes. Do you know where I could get an assistant?<</speech>><br>
<</if>>
<<timed 2s>>
<<speech "Taxcollector">>Well if you did not get one assigned to you, you always could take in some random human, but they tend to not help the person that runs a dungeon designed to kill humans<br><</speech>>
<<timed 2s>>
<<if $lordpicurl is "1">>
<<speech "You">>I don't kill them. I have a different approach<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord ">>I don't kill them. I have a different approach<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonkeeper">>I don't kill them. I have a different approach<</speech>><br>
<<else>>
<<speech "Dungeonmaster">>I don't kill them. I have a different approach<</speech>><br>
<</if>>
<<timed 2s>>
<<speech "Taxcollector">>Ah, so you run that kind of dungeon. I could never do that. I only do it with people I love. Anyway, If you want an assistant, you always could corrupt a human to serve you. Take this, it will help you<br><</speech>>
You gain a vial with some pink liquid inside.
<<timed 2s>>
<<speech "Taxcollector">>Anyway, let's do business. Tell me how many humans have you defeated<br><</speech>>
<<timed 2s>>
You are stuck doing taxes with the demon for a long time.<br>
In the end, your taxes come to 545$<br>
You hand over the taxes<br>
After all that math, you have a headache. You need an assistant as soon as possible<br>
[[start your day->sleep]]
<<set $money to $money -500>>
<</timed>>
<</timed>>
<</timed>>
<</timed>>
<</timed>>
<</timed>>
<</timed>>
<</timed>>
<</timed>>
<</timed>>
<<elseif $markus2 is true>>
As you get ready, a demon stands all of a sudden in your room<br>
<img src="./MasteroftheDungeon/images/taxcollector.png">
<<speech "Taxcollector">>Hello there, I am here to collect your taxes<</speech>><br>
<<timed 2s>>
<<if $lordpicurl is "1">>
<<speech "You">>Why can't you come into my dungeon like a normal person.<br>
Anyway, I gave your pink stuff a human and strange stuff happened<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord">>Why can't you come into my dungeon like a normal person.<br>
Anyway, I gave your pink stuff a human and strange stuff happened<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonkeeper">>Why can't you come into my dungeon like a normal person.<br>
Anyway, I gave your pink stuff a human and strange stuff happened<</speech>><br>
<<else>>
<<speech "Dungeonmaster">>Why can't you come into my dungeon like a normal person.<br>
Anyway, I gave your pink stuff a human and strange stuff happened<</speech>><br>
<</if>>
<<timed 2s>>
<<speech "Taxcollector">>What do you mean by strange. If you give the liquid to a human female, she should fall all over you and agree to become your assistant<</speech>><br>
<<if $lordpicurl is "1">>
<<speech "You">>What if I gave the liquid to a man?<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord">>What if I gave the liquid to a man?<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonkeeper">>What if I gave the liquid to a man?<</speech>><br>
<<else>>
<<speech "Dungeonmaster">>What if I gave the liquid to a man?<</speech>><br>
<</if>>
<<timed 2s>>
<<speech "Taxcollector">>You gave it a male human? <br> Well that complicates the matter as the liquid is designed for human females, so I am not sure what will happen, but you should be fine, as long as you keep him close to you. <br>Anyway, I am here for your taxes<</speech>><br>
In the end, your taxes come to 450$.<br>
You hand over the taxes<br>
After all that math, you have a headache. You need an assistant as soon as possible<br>
<<set $money to $money -450>>
[[start your day->start]] <br>
<<set $markus2 to false>>
<<set $markus3 to true>>
This is also the end of the current content, I hope you liked playing it :)
<</timed>>
<</timed>>
<</timed>>
<<else>>
As you wake up, the tax collector stands all of a sudden in your room<br>
<img src="./MasteroftheDungeon/images/taxcollector.png">
<<if $lordpicurl is "1">>
<<speech "You">>Do you always appear in someone's bedroom?<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord">>Do you always appear in someone's bedroom?<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonkeeper">>Do you always appear in someone's bedroom?<</speech>><br>
<<else>>
<<speech "Dungeonmaster">>Do you always appear in someone's bedroom?<</speech>><br>
<</if>>
<<timed 2s>>
<<speech "Taxcollector">>It is the fastest way to meet with you and collect your taxes.<br>
As you don't have an assistant yet, I will do the taxes with you again<</speech>>
You are stuck doing taxes with the demon for a long time.<br>
In the end, your taxes come to 270$. It seems you could write of the use of your traps<br>
You hand over the taxes<br>
After all that math, you have a headache. You need an assistant as soon as possible<br>
<<set $money to $money -270>>
[[start your day->start]]
<</timed>>
<</if>>
<</nobr>>
Disclaimer 1
This game is meant to be erotic and satirical in nature. Do not build your personal views on sex, relationships, sexual orientation, gender identity, or race relations from a pornographic game.
Disclaimer 2
All characters within this game are at least eighteen years old, even if depicted otherwise
Disclaimer 3
This game may feature intense violence, including scenes of blood and gore. Player discretion is strongly advised. If you are sensitive to violent content, it is recommended to refrain from playing.
Disclaimer 4
As this game is pornographic, its use is restricted to those at or above the legal age to consume pornography within their state or country. Please click the correct button below (answer honestly!) to begin the game.
[[I confirm that I am of legal age->startgame]]
[[I am not of legal age->start screen]]
You enter your dungeon to find it empty exept a scroll.
<<linkreplace"read the scroll">>
<img src="./MasteroftheDungeon/images/scroll.jpg" width="420" height="520"><br>
On it is the following text:
To my successor,
I was informed that somebody else was going to take over this dungeon.
Initial, I was supposed to show you how to run a dungeon and that my assistant will stay here and be your assistant.
Anyway, we fell in love and decided to marry.
I took most of the treasure and sold all the traps and monster contracts so that we can live a nice life.
I could not remove the gas trap, as it was bolted to the wall, so you will have one trap.
I also left the dungeon hearth here, as it is hard to sell.
If you die or get wounded, it will heal you.
For humans, it has nearly no value, so if you get defeated adventurers will take gold instead of the heart.
The humans treat this as a dungeon for beginners, so some humans will come here.
Anyway good luck.
[[you put the scroll away and take a look at your dungeon->trap]]
<</linkreplace>>You inspect the one trap that it was left behind.
It is a standart aphrodisiac gas trap, that will increase the lust of the one getting caught in it.
<<linkreplace" test if still works">>
You activate the trap and pink smoke comes out of the wall.
<img src="./MasteroftheDungeon/images/gastrap.png" width="1000" height="500"><br>
[[you should get out of here fast->dh]]
<</linkreplace>><img src="./MasteroftheDungeon/images/Treasury.png" width="1000" height="500">
You enter the treasury and your predecessor was right it is nearly empty as only a few coins are left.
You gain 150$ <<set $money to $money +150>>
A big lamp is hanging in the middle, which seems to be the dungeon hearth.
You can understand that adventurers would choose gold over a big lamp.
A note is sticked to it.
<<linkreplace"read the note">>
Its another note from your predessor:
This is your dungeon hearth. It powers the dungeon and make everything happen.
You can feed it gold coins to upgrade your dungeon.
You wonder why a strange lamp needs gold coins but you have other worries for now.
[[Start your dungeon master career->dungeon start]]
<</linkreplace>><img src="./MasteroftheDungeon/images/Treasury.png" width="1000" height="500">
You enter your treasure room with your dungeon hearth.
<<if $trapspace is 1 >>
<br> upgrade your dungeon hearth 500$ <<button [[Buy it->dungeon hearth]]>>
<<if $money <=499>>
you dont have enaugh money
<<else>>
<<set $money -= 500>>
<<set $trapspace to $trapspace +1>>
<</if>>
<</button>>
<</if>>
<<if $trapspace is 2 >>
<br> upgrade your dungeon hearth 1000$ <<button [[Buy it->dungeon hearth]]>>
<<if $money <=999>>
you dont have enaugh money
<<else>>
<<set $money -= 1000>>
<<set $trapspace to $trapspace +1>>
<</if>>
<</button>>
<</if>>
<<if $trapspace is 3 >>
<br> upgrade your dungeon hearth 2500$ <<button [[Buy it->dungeon hearth]]>>
<<if $money <=2499>>
you dont have enaugh money
<<else>>
<<set $money -= 2500>>
<<set $trapspace to $trapspace +1>>
<</if>>
<</button>>
<</if>>
[[go back->start]] with a swift action you push the villagechief to the ground
<<linkreplace"rip off he shirt">>
You rip off her shirt to reveal her large breasts
<img
src=".\MasteroftheDungeon\images\villagebreast.gif" width="800" height="500">
After you enjoy her breast for a while you decide to go to the main part.
<<linkreplace"fuck her silly">>
You fuck her until she is completly exausted
<img
src=".\MasteroftheDungeon\images\villagechiefsex.gif" width="500" height="500">
[[throw her our of your dungeon->dungeon start]]
<<set $fight to 6>>
<<set $archerspawn to true>>
<</linkreplace>>
<</linkreplace>>
<<speech "Trader">>Before I can show you my stock I need your help in an experiment.<br>
<</speech>>
<<if $lordpicurl is "1">>
<<speech "You">>An experiment?<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord">>An experiment?<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonkeeper">>An experiment?<</speech>><br>
<<else>>
<<speech "Dungeonmaster">>An experiment?<</speech>><br>
<</if>>
<<speech "Trader">>Yes, I am currently trying to make the normally pretty harmless slime into a monster that can be used in a dungeon<br>
<</speech>>
<<if $lordpicurl is "1">>
<<speech "You">>And for what do you need me?<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord">>And for what do you need me?<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonkeeper">>And for what do you need me?<</speech>><br>
<<else>>
<<speech "Dungeonmaster">>And for what do you need me?<</speech>><br>
<</if>>
<<speech "Trader">>I need somebody to fight against it, because I will not be able to defeat the slime<br>
<</speech>>
[[got it->shopslime]]
<<set $monster_1 to true>>
<<set $monsterpicture to '<img src="./MasteroftheDungeon/images/slime.png" width="270" height="270">' >> <<nobr>>
<<if $kenc1 is true>>
<div style="display: flex; justify-content: space-between; align-items: center; width: 100%;">
<div style="text-align: right; margin-left: 210px;">Dungeon lord</div>
<<if $monster_1 is true>>
<div style="text-align: right; margin-right: 90px;">$monstername</div>
<<elseif $attacker_1 is false and $attacker_2 is true>>
<div style="text-align: right; margin-right: 90px;">$girl_2</div>
<<elseif $attacker_1 is false and $attacker_2 is false and $attacker_3 is true>>
<div style="text-align: right; margin-right: 90px;">$girl_3</div>
<<else>>
<div style="text-align: right; margin-right: 90px;">$girl_4</div>
<</if>>
</div>
<div style="display: flex; justify-content: space-between; width: 100%;">
<div>$lordpic</div>
<div style="text-align: right;">$monsterpicture</div>
</div>
<div style="display: flex; justify-content: space-between; align-items: center; width: 100%;">
<div style="text-align: left; margin-left: 150px;">you have $lordhp hp</div>
<<if $attacker_1 is true>>
<div style="text-align: right; margin-left: 300px;">$monstername has $monsterhp hp<br></div>
<<elseif $attacker_1 is false and $attacker_2 is true>>
<div style="text-align: right; margin-left: 300px;">$girl_2 has $girlhp hp<br> $girl_2 has $lust lust</div>
<<elseif $attacker_1 is false and $attacker_2 is false and $attacker_3 is true>>
<div style="text-align: right; margin-left: 300px;">$girl_3 has $girlhp hp<br> $girl_3 has $lust lust</div>
<<elseif $attacker_1 is false and $attacker_2 is false and $attacker_3 is false and $attacker_4 is true>>
<div style="text-align: right; margin-left: 300px;">$girl_4 has $girlhp hp <br> $girl_4 has $lust lust</div>
<</if>>
</div>
<<else>>
<</if>>
<<if $lordhp >1>>
<<if $kenc1 is true>>
<div style="text-align: center;">
<br><br>$temp1
</div>
<<if $yourattack is false and $monsterhp >0 and $lust <= 100>>
<div style="text-align: center;">
<<button "$attackA" `passage()`>>
<<if $attackA is "punch">>
<<set $monsterhp to $monsterhp - 10>>
<<set $temp1 to "You dealt 10 damage">>
<<elseif $attackaA is "grope">>
<<set $lust to $lust +0>>
<<set $monsterhp to $monsterhp - 5>>
<<set $temp1 to "You dealt 5 damage and the monster did not take any lust damage">>
<</if>>
<</button>>
<<set $yourattack to true>>
</div>
<div style="text-align: center;">
<<button "$attackB" `passage()`>>
<<if $attackB is "punch">>
<<set $monsterhp to $monsterhp - 10>>
<<set $temp1 to "You dealt 10 damage">>
<<elseif $attackB is "grope">>
<<set $lust to $lust +10>>
<<set $monsterhp to $monsterhp - 5>>
<<set $temp1 to "You dealt 5 damage and the monster did not take any lust damage">>
<</if>>
<</button>>
<<set $yourattack to true>>
</div>
<div style="text-align: center;">
<<if $healthpotion >0>>
<<button "healthpotions $healthpotion" `passage()`>>
<<set $lordhp to $lordhp + 15>>
<<set $healthpotion to $healthpotion -1>>
<<set $temp1 to "You healed 15 hp">>
<</button>>
<<else>>
You dont have any healthpotions
<</if>>
</div>
<<elseif $yourattack is true and $monsterhp >= 0 and $lust <= 100>>
<div style="text-align: center;">
<<button "defend" `passage()`>>
<<set $lordhp to $lordhp - 10>>
<<set $temp1 to "The Monster dealed 10 damage ">>
<<set $yourattack to false>>
<</button>>
</div>
<<elseif $monsterhp <= 0>>
<div style="text-align: center;">
<<button "The Monster is defeated" `passage()`>> <br>
<<goto [[slimedefeat]]>>
<</button>>
</div>
<<elseif $lust >= 100>>
<div style="text-align: center;">
<<button "The Adventerour collapses in an orgasm" `passage()`>> <br>
<<if $girl_1 is "Villagechief" or "knight" or "Markus">>
<<goto[[adventerourdefeat]]
<<else>>
<<goto [[lust]]>>
<</if>>
<</button>>
</div>
<</if>>
<<else>>
<</if>>
<<else>>
You have been defeated
The adventurer steals 150$
<<set $money to $money -150>>
[[your day ends here->sleep]]
<</if>>
<</nobr>> <<speech "Trader">>hmm, that was not what I was expecting. The slime is still to weak.
Maybe if I add this it changes<br>
<</speech>>
The Trader pulls out a small flask and pours it over the slime.
<<timed 3s>>
The slime dissolved into a pile of goo.
<<speech "Trader">>well that is a setback. Let me scoop this up and you can go and shop ok?<br>
<</speech>>
<<if $lordpicurl is "1">>
<<speech "You">>Sounds good.<</speech>><br>
<<elseif $lordpicurl is "2">>
<<speech "Dungeonlord">>Sounds good.<</speech>><br>
<<elseif $lordpicurl is "3">>
<<speech "Dungeonkeeper">>Sounds good.<</speech>><br>
<<else>>
<<speech "Dungeonmaster">>Sounds good.<</speech>><br><</if>><<timed 2s>>
All of a sudden the goopile starts to vibrate and transforms into a girl.
<img
src=".\MasteroftheDungeon\images\slimegirl.jpeg" width="500" height="500"><br>
<<speech "Trader">>Hmm that is interesting<br>
<</speech>>
The slime girl suddenly jumps at you inviting you to fuck her
[[fuck the slime girl->slimefuck]]
<</timed>>
<</timed>><img
src=".\MasteroftheDungeon\images\slimesex.gif" width="500" height="500">
You fuck the slimegirl
[[cum->slimecum]]You cum into the slimegirl which dissolves into a puddle.
<<speech "Trader">>Well that was interesting. When I have adjusted the formular I will need your help again<br>
<</speech>>
[[go shopping->shop]]