You open your eyes slowly.
As your vision adapts to the light you see that you are in a forest, huge trees surround you, climbing high into the sky and only letting a few shimmers of sunlight pass through their thick foliage.
<div id="AlignCenter">
<img src="Images/Environment/Green Forest/Forest1.jpg" style="max-width: 100%;">
</div>
You don't remember how you got here.
Whenever you try to recall anything from before you opened your eyes, you feel a sudden hazyness envelop your mind.
It's as if your very thoughts are surrounded by a thick fog, hiding your memories from you with a swirling wall of confusion and anxiety.
Your head hurts.
With no way to recall the past, you turn your thoughts towards the present.
You can't really feel your body.
A glimmer at the corner of your vision catches your atention and you slowly crawl towards it, hearing the soft sounds of water running as you aproach what you identify as a small river.
Your first instict is to reach out and drink some water, but as you bend over the lake and look at the cristaline waters, [[what you see reflected back leaves you stunned.|Confusion]]Welcome to <font color=cyan>The Monster I Mean to Be!</font>
This is my first game and english isn't my first language so please be patient with any mistakes and bugs you may find.
I have been working on and off on this game alongside normal work and college for almost two years now, it's still far from finished but I'm really grateful you decided to check it out and I hope you have fun playing it, if you enjoy it and have any sugestions/ideas you would like to share please consider joining me on Patreon at https://www.patreon.com/ShadowEnby
Having said all that, I hope you have fun! Enjoy the game!
<font color=red>
This game contains adult content that is not suitable for minors, by continuing playing you confirm that you are at least 18 years old or of legal age as determined by the laws of your country.
</font>
[[Start game|Background]]
[[Skip Prologue]] (Not reccomended if it's your first playthrough)
<font color=pink>Sexy stuff included in the game: Monster Girls/Boys; Femboys; Vanilla; Straight Sex; Yuri; Yaoi; Furry; Transformation; etc.</font>
//Most images in this game were sourced from from the internet or made with AI in the case of a few NPCs. Most images are to be treated as placeholders, if things go well I plan on comissioning real artists to replace the AI images in this game later on.
If you find any of your art in this game and would like it removed please contact me at shadowenby@gmail.com and I'll take them out.//<<set $mcform to "Slime">>\
\
<img src="Images/Player/Prologue/Slime reflection.gif" style="max-width: 100%;">
You bounce back in shock, suddenly understanding the reason why you can't feel your body.
You stay still for a few seconds, before hesitantly aproaching the water again.
After looking at the reflection a second time, your mind is consumed by confusion.
<img src="Images/Player/Prologue/Slime reflection full.gif" style="max-width: 100%;">
Although your memories are still inaccessible, your instincts tell you that your body is not as it should be.
You feel weird trying to move in front of the lake's reflection, it's as if your own body is somehow alien to you, you cannot rationalize the image you see with the body you now possess.
You try to look down to your body but your eyes just flow down and rotate inside your fluid form, giving you a full view of your semi transparent insides and back before you manage to still them back in place.
You stand there staring at the lake in confusion, your mind struggling to undertand these feelings that seem unable to connect to the memories that gave then cause.
After what feels like hours, you finally take a "[[deep breath|Calm Down]]"You finally manage to calm down a little.
Even though you can't comprehend what is happening to you, you decide the best course of action for now is to focus on your surroundings and move forward, maybe if you do you'll be able to find a clue to what is going on.
<div id="AlignCenter">
<img src="Images/Environment/Green Forest/Forest River.jpg" alt="Forest River" style="max-width: 50%;">
</div>
You stand in front of a small river.
[[Follow the River]]You follow the river, slowly adjusting to your new body. You realize that you can control your body by purely imagining what you want to do, you try to extend your "arms" as you would if you had any and a part of your gelationous body extends forward like two little stubs, you are not as elastic as you though you would be.
You keep trying things out while moving forward through the forest, until you come across a dirt road.
<div id="AlignCenter">
<img src="Images/Environment/Green Forest/Forest Road.jpg" style="max-width: 50%;">
</div>
You are thinking to yourself if you should follow it, given that passerbys might see you as a monster and attack you, when suddenly you hear a sharp scream coming from close down the road.
[[Look for the source of the scream|goblin girl in trouble]]You carefully make your way down the road, making sure to keep yourself hidden behind the bushes as you look for the source of the scream.
Looking through an opening in the foliage, you finally find the source.
A girl with green skin and big pointy ears is lying in the floor, tears flow down her face as she tries to crawl back from a cloaked man.
<img src="Images/NPCs/Cleo/Scared Cleo.jpg" style="max-width: 50%;">
As the man slowly aproaches the girl with a knife in hand, you must quickly decide what to do next.
[[Attack the robber|goblin girl saved]]
[[Remain hidden|goblin girl in danger]]You attack the robber, moving your gelatinous body purely on instinct as you wrap yourself around his body and suffocate him.
<img src="Images/Player/Prologue/Slime Attack.gif" style="max-width: 100%;">
As you finish absorbing the robber, you look up to see the fallen girl looking at you with fear, not knowing if you are a friend or monster.
[[Tranquilize the girl][$cliosaved to true]]
Attack her (WIP)
/*[[Attack her][$karma = $karma - 5, $cliosaved to false, $clioattacked to true]]*/
<<pickup $essence "Human Essence" 1>>\The cloaked man pulls the girl by her legs as she kicks and tries to escape. She freezes in fear when the man holds his knife inches away from her face.
<font color="#ED2939">"If you do just as I say"</font> the man growls <font color="#ED2939">"I //might// let you keep those big ears of yours"</font>
He pinches the tip of her ears with his free hand as if to emphasize.
<font color="#ED2939">"Are we understood?"</font> he asks her.
<img src="Images/NPCs/Cleo/Scared Cleo2.jpg" style="max-width: 50%;">
She is still looking at the tip of the knife, frozen in terror.
She let's out a pained cry as the robber pulls her ear and brings her face closer to the knife.
<font color="#ED2939">"Are. We. Undertood?"</font> he asks one more time.
<font color="#90EE90">"Yes!"</font> She screams, her eyes wet with tears <font color="#90EE90">"Just please... don't hurt me"</font>
Satisfied, the cloaked man get's up and orders the girl to do the same.
<font color="#ED2939">"Now"</font> he grins mischievously <font color="#ED2939">"Take off your clothes"</font>
This has gone too far, [[attack the robber|goblin girl saved][$cliotrauma to false]]
Keep Watching (Evil Route WIP)
/*[[Keep watching][$cliotrauma to true]]*/You go back to your small spherical form and try to reassure the girl that you're here to help.
<font color="#00E8EA">"Don't be scared, I'm a friend!"</font> you say as you jiggle around.
After hearing you, the fear in the girl's face subsides and is replaced by confusion.
<font color="#90EE90">"You can... talk?"</font> She asks incredulous.
<font color="#00E8EA">"Uhm... yeah?"</font> you're not really sure ''how'' you can talk, since you don't have a mouth... or vocal cords... or any internal organs for that matter.
<font color="#90EE90">"I've never encountered a slime that could talk before..."</font> curiosity seems to replace the fear in the girl's face as she takes a little journal from the ground and starts scribbling down notes.
You look at her in confusion for a few seconds until she eventually stops writing and slowly looks back at you, seeming embarassed.
<font color="#90EE90">"Oh, I'm so so sorry about that"</font> she says as she quickly gets up. She then proceeds to bow down in front of you <font color="#90EE90">"Thank you so much for saving me, I owe you my life!"</font>
<font color="#00E8EA">"I-it was nothing, I'm just happy you're okay"</font> you get a little embaressed by the girl's reaction.
<img src="Images/NPCs/Cleo/FirstSmile.jfif" style="max-width: 50%;">
The goblin girl smiles and kneels down in front of you.
<font color="#90EE90">"My name is Cleo, do you have a name?"</font> she asks curiously.
<font color="#00E8EA">"Oh, I'm $name, nice to meet you!"</font>
Cleo gives you a wide smile and goes back to examining you as you think about what to say.
[[Ask about where you are|Gnyris Exposition]]<div id="redfont">//Malice + 5//</div>
MC abuses the goblin girl.
[[Follow the road]]You ask the goblin girl about the forest you find yourself in. She gives you a curious look before adjusting her glasses and responding.
<font color="#90EE90">"We are at the Green Forest, it's one of the biggest most populated regions in all of Gnyris because of it's stable climate and wealth of food sources, you can find almost every race living and collaborating together here.</font> She answers as if reading it from a book
<font color="#90EE90">...Or at least that's how it used to be.</font>
Cleo looks away with a sad expression in her face, you quickly try to change the subject.
<font color="#00E8EA">"Nairys?"</font> you ask with a confused tone.
Cleo gives you a puzzling look.
<font color="#90EE90">"Gnyris."</font> She corrects you. <font color="#90EE90">"You know... the world?"</font> She gestures around as to emphasize.
<font color="#00E8EA">"Ooh... Gnyris! The world! Yeah, of course..."</font> You try unsuccessfully to look like you know what she is talking about.
<img src="Images/NPCs/Cleo/Curious Cleo.jfif" style="max-width: 50%;">
She looks at you unconvinced and raises an eyebrow.
You let out a little sigh <font color="#00E8EA">"Ok, I got to be honest with you, I'm kinda of... new around here"</font>
Clio looks at you confused <font color="#90EE90">"What do you mean?"</font>
<font color="#00E8EA">"I sort of just... woke up here, in the middle of this forest. I don't really know where I am or how I got here"</font> You explain yourself as the goblin girl listens attentively <font color="#00E8EA">"Or even //what// I am for that matter."</font>
The girl writes something down on her journal.
<font color="#90EE90">"Very curious..."</font> she glances at you in thought.
<font color="#90EE90">"Say... would you like to come to my village? I would like to thank you properly for saving me, and maybe we can find out more about where you came from."</font>
[[Continue|Attacked]]You can see the girl's body go stiff as she hears the order. But, as she looks at the knife one more time, she sheepishly starts to undress.
**(scared goblin girl stripping)
MC watches as the goblin girl is abused, eventually the man gets tired and goes away, leaving the traumatized girl laying motionless in the dirt.
[[Attack her][$karma = $karma - 5][$cliosaved to false]]
[[See if she is okay][$cliosaved to true]]MC - <font color="#00E8EA">
Destaque - <font color="#FFFF00">
Unimportant NPCs - <font color="#FEE08B">
Names:
The Goblin Girl's name is Cleo - <font color="#90EE90">
The Dark Elf Femboy's name is Eurylochus (Eury for short)
The Seductive Demon's name is Gressil (Gris for short) - <font color="#FD3DB5">
The Goblin Village Chief's name is Hippolyta (Polly for short) - <font color="#E69B00">
The Blue Cat Boy's name is Cobalt (Coby for short) - <font color="#0047AB">
The Witch Nymph is called Circe
Cleo's cousin is named Percy - <font color="#98C429">
The Barkeeper - <font color="#CB6843">
Cobalt's sister is called Lily
Descriptions:
Cleo - A goblin girl with green skin, shoulder lenght black hair and pink eyes. She wears glasses and simple yet smart peasant clothes, in addition to a small leather satchel. She is pretty smart and curious and likes to take daily strolls through the forest to explore and learn more about the world.
Gressil - A androgynous demon who's phisical form is fluid and in constant change, with the only characteriscts always present between forms being it's blue skin, pink hair and shiny green eyes. Gris also usually appears with horns, wings and tail native to its kind, but they are capable of hiding them for the purpose of blending in amidst populated areas. Gris likes to experiment with diferent styles and appears to be wearing something diferent each time you look at them, although it has a preference for sexy clothings. Gris goes by they/them/it/its pronouns.
Cobalt - A smug striped blue cat who likes to play pranks on traveleres that pass by his territory in the Snowy Forest. The only clothing he wears is a oversized sweater and a long red scarf, with nothing underneath. Coby is part Oni and has two small red horns protuding from his head.
Coby lives alone in a small cabin in the Snow Forest. Most of his kin was killed or enslaved by humans, he heard rumors that some of his relatives may be imprisoned in the Human Town but he is too scared to try and free them himself.
Aside from his immediate family he doesn't really care (or pretends not to care) about what happened to the rest of his village, since they always treated him badly because of his Oni heritage.
Summaries:
Ery's Summary:
Ery is a Dark elf femboy with white hair and purple eyes.
Ery is pretty arrogant and cocky, he treats the player as he would a unwanted pet, not really recognizing them as a fully sentient being. An example of this is how he offered to be called "Ery" by the player, not to be friendly but because he didn't think a simple minded monster could articulate his full name correctly.
As the game progresses Ery's personality will change depending on the path chosen by the player. There are 3 paths available: dominant, submissive and romance.
In the dominant path the player submits to Ery and accepts their role as a "pet".
In the submissive path the player uses their superior power to put Ery back in their place, breaking the stubborn elf and becoming his "master".
In the romance path the player gets Ery to accept them as an actual person and to trust them, eventually developing a relationship.
Gressil's Summary:
Gris is a manipulative Demon who's been trapped in a pocket dimension cave hidden from mortals for over a century, they see in MC a chance to finally escape and coarces them into forming a pact to release they in return of teaching MC how to use their true powers and how to navigate this new world.
Gris is a blue skinned Demon with pink hair and shiny green eyes, although this characteristics remain always constant, Gris dosen't have a fixed form and tend to always look slightly different each time they appear, alterning between androginous, girly and boyish looks. Although they don't need to, they tend to also have a cock bulge in their clothes in most of their forms.
Through the story, Gris will help MC discovers their powers and how to use them, the first and one of the most important being Transformation. With this power MC can turn into the form of most consumed creatures, this way being able to infiltrate the human city without being shot at for being a monster.
Gris is crucial to the story and most paths depend on him in some form. If the MC decides to follow a Good path, Gris will criticize them a lot but will eventually be "reverse corrupted" by MCs good deeds and stand with them on their choices, even though they never stop being snarky and sarcastic about it.
If MC decides to follow a Evil path, they might be manipulated by Gris who ends up corrupting them and turning them into their servant. If MC has enough stats they can resist Gris's corruption and turn their own powers againt them, turning Gris into their servant insteat.
Cobalt's Summary:
Coby is a striped blue cat with tiny red horns and thick thighs. He lives in the snowy part of the Great Forest and loves to play pranks on unaware passerbys.<<set $HumanTownFound to true>>\
\
You follow the road for some time, without encontering anyone else on the way.
You notice the trees surrounding you getting less numerous and the forest getting brighter as you press forward.
After some time, you see something shining in the distance.
As you aproach you realize it's a wall. A long white wall reflecting the rays of the sun above, with a big wooden door standing right at the end of the road.
**(Image of the human town)
It looks like you have finally found a town!
It seems to be in the middle of a clearing, it's the first place you have seem since coming to this world where the sky doesn't seem to be blocked by foliage.
While you are distracted by the town's architecture, something comes flying and hits the ground in front of you.
Startled, you realize it's an arrow. Looking up at the top of the wall you spot an archer aiming their bow at you.
You quickly jump out of the road into the nearby bushes, trying to hide yourself from the town's guard.
While you move through the bushes you spot a small cave's entrance hidden behind some vines. You feel a chill looking at it, something feels off about this cave.
While you ponder your options you hear the sound of heavy footsteps aproaching, it sounds like the guards are looking for you. They are quickly aproaching your hidding spot.
Without much time to ponder, you [[jump inside the cave|Hide in the hole]]MC aproaches the girl, she looks a little scared after catching sight of them but she is too hurt and tired to do anything so she closes her eyes and turns her head, waiting for MC to attack.
MC spots some herbs falling of a little basket probably belonging to the girl. They remember a scene from a anime they watched in the past and tries using their new body to absord the herbs and create a healing potion which they them throw at the girl, through the whole process the goblin girl watched with a mix of confusion and curiosity.
After healing the girl she sits down and flex her fingers, then looks at MC and says <font color="#90EE90">"You... healed me"<\font>
MC then reveals he can talk and the girl get's even more shocked.
After exchanging some words the girl put her clothes back, thanks MC for helping her and asks if she could help with anything to repay the favor
[[Gnyris Exposition]]After entering the hole, something instantly changes.
You can't hear the soldiers outside anymore, the world has suddenly gone silent.
Looking ahead your sense of confusion deepens as instead of seeing a small tunnel you are met with the sight of a huge cave, the interior stretching for as deep as you can see.
<img src="Images/Environment/Cave/Cave Interior.jpg" style="max-width: 50%;">
The cave is cold, your gelatinous body feels heavy, as if you're starting to freeze. A white mist seems to seep out of the walls.
Although you can see much better than you imagined you would in this darkness, your vision can't go more than a few feet ahead before being overtaken by shadows.
You feel uncomfortable, like you weren't supposed to be here.
You decide to just wait a few minutes for the guards to go away and then go back out.
//<font color="#FD3DB5">"I wouldn't do that if I were you."</font>//
A voice suddenly echoes inside your mind.
You look around but can't seem to find the origin of it.
//<font color="#FD3DB5">"I don't know how you got inside my prison little slime"</font>// The voice continues //<font color="#FD3DB5">"But I assure you, getting out is not as easy as getting in... Trust me, I would know."</font>//
The voice let's out a cold chuckle.
//<font color="#FD3DB5">"Besides"</font>// it continues //<font color="#FD3DB5">"it's been ''forever'' since I got any visitors, come inside little monster, let's have a little... chat."</font>//
Although the voice spoke directly to your mind, you can feel a presence waiting for you in the depths of the cave, a strange pulling sensation coercing you to go deeper.
You don't like the tone of the misterious voice, but taking a look back at the entrance of the cave you realize you can't see the outside world anymore, only darkness. You feel like going back that way might not lead you where you'd expect.
Feeling wary, you carefully make your way [[deeper into the cave]]As you go on, the white mist seems to get thicker.
You realize that the stone cavern has slowly changed form to resemble some kind of ruin. It's still undoubtedly a cave, with stalactites and rocky formations, but it's like the very rock has merged with some other massive structure, in such a way that it's impossible to really tell them apart.
At first you tried to keep close to the walls, trying not to get lost, but now the very walls seem to have been lost to the shadows.
You feel a great pressure as you go on.
As you get closer to the presence at the end of the cave the very mist seems to get heavier, making it harder to move.
You think about turning back, but something keeps you going forward.
<img src="Images/Environment/Cave/Stairway to Hell.jpg" style="max-width: 50%;">
You lose track of how much time you spend bouncing amidst the darkness, climbing a never ending staircase that doesn't seem to go anywhere.
Until in one more bounce forward you suddenly see yourself in a giant open room, the ceiling and walls so far away that you cannot say for sure if it is really a room or a dark open field.
You hesitate for a second, but then amidst the darkness you see something at the end of the room.
It's a light, the first source of light you've seen since first arriving at this place.
The sight of it fills you with a great sense of dread.
Gathering your courage you slowly make your way forward.
<img src="Images/Other/Purple Sphere.gif" style="max-width: 50%;">
As you aproach you realize it's a sphere, a small purple sphere glowing faintly amidst the darkness.
<font color="#00E8EA">//Is this where the voice came from?//</font>
As you observe it, the sphere seems to start beating, like a heart.
It's purple light appear to grow stronger after each beat, getting brighter and brighter as the sphere starts beating faster.
Eventually the sphere's light get's too strong to keep looking at, you avert your eyes as a final flash of purple light iluminates the whole room.
As you look back at the sphere, you get shocked by the sight in front of you.
[[Continue|Gressil - First Appearance]]As soon as you extend your body to touch the demon's hand, you feel something change.
At first you almost pass through their hand, as if they didn't had a phisical form. Then you feel your whole body tingling as they squeeze your "hand".
Gressil smiles wildly, their eeriee laughter echoing through the cave.
The demon's body start's shining in a explosion of colorful lights, the mist that surrounds you starts spinning around you like a whirlwind as Gressil's body shines brighter and brighter.
You feel your gelatinous body shaking as if a tsunami just started forming inside you.
You try to pull back but your body doesn't answer, Gressil's light is so bright now you can't even keep your eyes open.
As you close your eyes, you feel the whole cave moving below you, for a second it feels like the whole place got turned upside down, then both your mind and the floor below you seem to spin as if caught in a hurricane.
You shut your eyes tight, waiting for the weird sensation to subside.
When you finally open your eyes again the whole place has changed.
<img src="Images/Environment/Castle Cave/Throne Room.png" style="max-width: 50%;">
The throne room, once in ruins, is now restored to it's former glory, although it somehow looks smaller than before.
Around the throne room, several new doors have seemingly spawned into existence, they are mostly closed aside from one to your left that seems to lead to a large bedroom.
Looking behind you, you can now see the entrance of the cave you thought you had left several miles back, the darkness that used to block your exit is gone, you can see the forest again, the moon shining through the trees and casting soft shadows all around.
It's at this entrance that you see Gressil, they have their backs turned to you, seemingly contemplating their first vision of the outside world for the first time in centuries.
You slowly aproach.
You stop at Gressil's side, you see they raising a hand to try and cross over the Castle/Cave's threshold, their hand is instantly repelled by an invisible magic barrier.
The demon holds their wrist and stares at it's palm a few times before sighing heavely.
<font color="#FD3DB5">"I suppose it was too much to believe it would be this simple"</font>
Gressil looks down at you and smiles.
<font color="#FD3DB5">"But the castle is once again connected to the physical world, undoubtedly a big step from before."</font>
<font color="#FD3DB5">"For now... let's get you settled down shall we?"</font>
Gressil turns around and makes their way to the large door leading to what seem to be a bedroom, clearly expecting you to follow them.
[[Follow after Gressil|Player Room - First Visit]]The Main Hall of the Castle Cave is filled with doors to other sections of the castle.
You currently have unlocked $ulkrooms of 6 doors
<font color="#FD3DB5">Gressil</font> is seated on its throne
[[Aproach them|Gressil Interaction]]
[[Your Room]]
<<linkreplace "Bath House">>\
<<if $bathulk is false>>\
The door to the Bath House is sealed!\
<<elseif $bathulk is true>>\
<<goto "Bath House">>\
<</if>>\
<</linkreplace>>\
<<linkreplace "Guest Rooms">>\
<<if $guestulk is false>>\
The door to the Guest Rooms is sealed!\
<<elseif $guestulk is true>>\
<<goto "Guest Rooms">>\
<</if>>\
<</linkreplace>>\
<<linkreplace "Library">>\
<<if $libulk is false>>\
The door to the Library is sealed!\
<<elseif $libulk is true>>\
<<goto "Library">>\
<</if>>\
<</linkreplace>>\
<<linkreplace "Apothecary">>\
<<if $aptculk is false>>\
The door to the Apothecary is sealed!\
<<elseif $aptculk is true>>\
<<goto "Apothecary">>\
<</if>>\
<</linkreplace>>\
<<linkreplace "Dungeons">>\
<<if $dngulk is false>>\
The door to the Dungeons is sealed!\
<<elseif $dngulk is true>>\
<<goto "Dungeons">>\
<</if>>\
<</linkreplace>>\
Exit to the [[Crossroads]]<div id="AlignCenter">
<img src="Images/Environment/Castle Cave/Bedroom.jpg" style="max-width: 50%;">
</div>
<<link "Go to bed">>
<<set _dream to random(1,100)>>
<<if _dream gte 60>>
<<goto "Dream">>
<<else>>
<<goto "Sleep">>
<</if>>
<</link>>
[[Mirror]]
[[Desk]]
/*[[Wardrobe]]*/\
/*[[Chest]]*/\
[[Main Hall]]<div id="AlignCenter">
<img src="Images/Environment/Cave/Cave Entrance.jpg" style="max-width: 80%;">
</div>
You stand at the Crossroads in front of the Castle Cave.
You should be able to access most of the forest from here.
Go back to the [[Castle Cave|Main Hall]]
Go to the [[Green Forest]]
\
<<if $GobVillageFound is true>>\
Go to the <<linkappend "Goblin Village">>
<<if $mcform is "Human Male">>
<<nobr>>You can't go to the village while in human form!<</nobr>>
<<elseif $mcform is "Human Female">>
<<nobr>>You can't go to the village while in human form!<</nobr>>
<<else>>
<<goto "Goblin Village">>
<</if>>\
<</linkappend>>
<</if>>\
\
<<if $SnowPathFound is true>>\
Go to the [[Snow Forest]]
<</if>>\
<<if $HumanTownFound is true>>\
Go to the <<linkappend "Human Town">>
<<if $mcform is "Human Male">>
<<goto "Human Town">>
<<elseif $mcform is "Human Female">>
<<goto "Human Town">>
<<else>>
<<nobr>>You can't go to town while in monster form!<</nobr>>
<</if>>\
<</linkappend>>
<</if>>\
\
/*<<if $DeepPathFound is true>>\
Go to the [[Deep Forest
<</if>>*/<<if $HumanTownEvent is 0>>\
<<goto "Human Town - First Visit">>\
<<elseif $HumanTownEvent is 1>>\
<<goto "Back at the gates">>\
<<elseif $HumanTownEvent is 2>>\
<div id="AlignCenter">
<img src="Images/Environment/Human Town/Human Town.jpg" style="max-width: 80%;">
</div>
At first you were a little nervous about entering "enemy territory" like this, you know by now that humans don't get on very well with monsters, but standing here at the center of the Human Town you find yourself feeling pretty comfortable.
The people here seem pretty welcoming, most passerbys greeting you with warmth and smiles, is a complete tonal shift from the coldness you felt at your first visit to the Goblin Village.
For a moment you almost forget your reason to be here, lost in the sights and the crowds, you spent a good while just taking in the atmosphere.
By the time you remember your mission you quickly decide the best way to go about it is to explore every bit of this town, you're sure your objective will make itself known one way or another.
<<set $HumanTownEvent to 3>>\
<<else>>\
<div id="AlignCenter">
<img src="Images/Environment/Human Town/Human Town.jpg" style="max-width: 80%;">
</div>
You stand at the center square of the town of Woodshelm.
<</if>>
Visit the [[Commercial District]]
Visit the [[Tavern]]
Explore the [[Streets]]
Visit the [Prison] [WIP-End of main questline for now]
Go back to the [[Crossroads]]
<<if $st lte 0>>\
<<goto "Too Tired">>\
<</if>>\<div id="AlignCenter">
<img src="Images/Environment/Human Town/Tavern.jpg" style="max-width: 80%;">
</div>
The tavern is filled with cheerful laughter and chatter. Happy drunks dance and drink while a bard plays a jolly melody in the background. A few shady individuals sit drinking quietly in the dark corners, keenly observing everything from the shadows.
Talk to the [[Barkeeper]]
[[Socialize]] with the regulars
<<if $tavernjobulk is true>>\
<<if $mcform is "Human Male" and $tavernjob is "Waiter">>\
[[Work as a Waiter]]
<<elseif $mcform is "Human Female" and $tavernjob is "Waitress">>\
[[Work as a Waitress]]
<<elseif $mcform is "Human Male" and $tavernjob is "Waitress">>\
You can't work as a $tavernjob while in Male form!
//Maybe you could talk to the Barkeeper about it?//
<<elseif $mcform is "Human Female" and $tavernjob is "Waiter">>\
You can't work as a $tavernjob while in Female form!
//Maybe you could talk to the Barkeeper about it?//
<<elseif $tavernjob is "Both">>\
<<if $mcform is "Human Male">>\
[[Work as a Waiter]]
<<elseif $mcform is "Human Female">>\
[[Work as a Waitress]]
<</if>>\
<</if>>\
<</if>>\
[[Go back|Human Town]]
<<if $st lte 0>>\
<<goto "Too Tired">>\
<</if>>\<<if $mcform is "Human Male">>\
<<set _event to random(1,6)>>\
<<if _event lte 3>>\
<div id="AlignCenter">
<img src="Images/Environment/Human Town/Human Town Square.jpg" style="max-width: 80%;">
</div>
You have a nice uneventful walk through the town, taking your time to explore every interesting sight and building.
[[Go back|Human Town]]
<<elseif _event lte 5>>\
<<set _image to random(1,3)>>\
<<set $lewd += 1>>\
<<if _image is 1>>\
<div id="AlignCenter">
<img src="Images/Player/Town Streets/Femboy_Exposure1.jpg" style="max-width: 50%;">
</div>
<<elseif _image is 2>>\
<div id="AlignCenter">
<img src="Images/Player/Town Streets/Femboy_Exposure2.png" style="max-width: 50%;">
</div>
<<elseif _image is 3>>\
<div id="AlignCenter">
<img src="Images/Player/Town Streets/Femboy_Exposure3.jpeg" style="max-width: 50%;">
</div>
<</if>>\
While strolling through a particularly crowded part of the town, you suddenly feel hands pulling on your clothes from behind.
You're suddenly fully exposed to the whole town, you hear the townspeople making all kinds of lewd comments about you.
Your face burns with embarassment as you rush to escape from the crowd.
<font color=hotpink>Your lewdity increases...</font>
[[Go back|Human Town]]
<<elseif _event is 6>>\
<<set _gold to random(3,10)>>\
<<set $gold += _gold>>\
<div id="AlignCenter">
<img src="Images/Other/Gold Pouch.jpeg" style="max-width: 80%;">
</div>
While walking through town you find a small gold pouch lying on the ground.
You found <font color=yellow>_gold Gold Coins</font>!
[[Go back|Human Town]]
<</if>>\
<<elseif $mcform is "Human Female">>\
<<set _event to random(1,6)>>\
<<if _event lte 3>>\
<div id="AlignCenter">
<img src="Images/Environment/Human Town/Human Town Square.jpg" style="max-width: 80%;">
</div>
You have a nice uneventful walk through the town, taking your time to explore every interesting sight and building.
[[Go back|Human Town]]
<<elseif _event lte 5>>\
<<set _image to random(1,3)>>\
<<set $lewd += 1>>\
<<if _image is 1>>\
<div id="AlignCenter">
<img src="Images/Player/Town Streets/Female_Exposure1.jpg" style="max-width: 50%;">
</div>
<<elseif _image is 2>>\
<div id="AlignCenter">
<img src="Images/Player/Town Streets/Female_Exposure2.png" style="max-width: 50%;">
</div>
<<elseif _image is 3>>\
<div id="AlignCenter">
<img src="Images/Player/Town Streets/Female_Exposure3.png" style="max-width: 50%;">
</div>
<</if>>\
While strolling through a particularly crowded part of the town, you suddenly feel hands pulling on your clothes from behind.
You're suddenly fully exposed to the whole town, you hear the townspeople making all kinds of lewd comments about you.
Your face burns with embarassment as you rush to escape from the crowd.
<font color=hotpink>Your lewdity increases...</font>
[[Go back|Human Town]]
<<elseif _event is 6>>\
<<set _gold to random(3,10)>>\
<<set $gold += _gold>>\
<div id="AlignCenter">
<img src="Images/Other/Gold Pouch.jpeg" style="max-width: 80%;">
</div>
While walking through town you find a small gold pouch lying on the ground.
You found <font color=yellow>_gold Gold Coins</font>!
[[Go back|Human Town]]
<</if>>\
<</if>>\
<<set $st -= 1>>\
<<replace "#stamina">><<if $st is 1>>
⚡
<<elseif $st is 2>>\
⚡⚡
<<elseif $st is 3>>\
⚡⚡⚡
<<elseif $st is 4>>\
⚡⚡⚡⚡
<<elseif $st is 5>>\
⚡⚡⚡⚡⚡
<</if>><</replace>><div id="imgsize">\
<<if $mcform is "Slime">>\
<img src="Images/Player/Slime/Slime.png" style="max-width: 100%;">
<<elseif $mcform is "Humanoid Slime">>\
$playerpic_hslime
<<elseif $mcform is "Human Male">>\
$playerpic_mhuman
<<elseif $mcform is "Human Female">>\
$playerpic_fhuman
<<elseif $mcform is "Goblin Male">>\
$playerpic_mgob
<<elseif $mcform is "Goblin Female">>\
$playerpic_fgob
<</if>>\
</div>\
<<if $name isnot "?">>$name<</if>>
<<if $mcform isnot "?">>$mcform<</if>>
<div id="AlignLeft">''HP:'' @@#hp;<<= $hp>>@@ / $maxhp
@@#hpmeter;<<showmeter 'HPbar' `$hp / $maxhp`>>@@
''Energy:'' @@#stamina;<<if $st is 1>>\
⚡
<<elseif $st is 2>>\
⚡⚡
<<elseif $st is 3>>\
⚡⚡⚡
<<elseif $st is 4>>\
⚡⚡⚡⚡
<<elseif $st is 5>>\
⚡⚡⚡⚡⚡
<</if>>@@
@@#gold;<font color=yellow>''Gold''</font>: $gold@@
__''Stats:''__
Attack: $atk<<if $weaponatk gte 1>><font color=red>+$weaponatk</font><</if>>
Lewdity: $lewd
Elasticity Lv: $elasticity
<<link '<img src="Images/Other/Patreon_Logo.png" style="max-width: 15%;" />'>>\<<script>>window.open('https://www.patreon.com/ShadowEnby')<</script>>\<</link>>\
<<link '<img src="Images/Other/Ko-Fi_Logo.png" style="max-width: 15%;" />'>>\<<script>>window.open('https://ko-fi.com/shadowenby')<</script>>\<</link>>\
</div>\<<link "Equipment">>
<<goto "Equipment">>
<</link>>
<<link "Inventory">>
<<run Dialog.setup("Inventory", "inventory"); Dialog.wiki(Story.get("Inventory").text); Dialog.open()>>
<</link>>
<<link "Essence">>
<<run Dialog.setup("Essence", "essence"); Dialog.wiki(Story.get("Essence").text); Dialog.open()>>
<</link>>
<<link "Journal">>
<<goto "Journal">>
<</link>><<inv $inventory inspect use>><<newmeter "HPbar">>
<<colors "#FF474C", "gray", "white">>
<</newmeter>>
<<newmeter "STbar">>
<<colors "green", "gray", "white">>
<</newmeter>>
<<newmeter "EnemyHPbar">>
<<colors "#FF474C", "gray", "white">>
<</newmeter>>
<<set $gold to 0>>
<<newinv $inventory>>
<<newinv $essence>>
<<newinv $equipment>>
<<consumable "Health Potion">>
<<set $hp to Math.clamp($hp + 10, 0, $maxhp)>>
<<replace "#hp">><<= $hp>><</replace>>
<<replace "#hpmeter">><<showmeter 'HPbar' `$hp / $maxhp`>><</replace>>
<<description>>\
A simple healing potion, heals you for 10 HP
<</consumable>>
<<consumable "Stamina Potion">>
<<set $st to Math.clamp($st + 2, 0, $maxst)>>
<<replace "#stamina">><<if $st is 1>>\
⚡
<<elseif $st is 2>>\
⚡⚡
<<elseif $st is 3>>\
⚡⚡⚡
<<elseif $st is 4>>\
⚡⚡⚡⚡
<<elseif $st is 5>>\
⚡⚡⚡⚡⚡
<</if>><</replace>>
<<description>>\
A simple stamina potion, gives you 2 energy points
<</consumable>>
<<item "X-Change Potion">>
<<description>>
Not very useful to you, but maybe you could give it to someone... [WIP - Not yet implemented]
<</item>>
<<item "Green Herb">>
<<description>>
Fragrant herb that is said to boost one's energy.
<</item>>
<<item "Red Herb">>
<<description>>
Fragrant herb that is said to boost one's health.
<</item>>
<<item "Wood">>
<<description>>
The most abundant resourse in all of Gnyris.
<</item>>
<<item "Frost Wood">>
<<description>>
Wood imbued with the power of ice.
<</item>>
<<item "Pure Water">>
<<description>>
Pure crystalline waters taken from a river's nascent.
<</item>>
<<item "Stone">>
<<description>>
Did you hear about the drunk geologist? They say he finally hit rock bottom.
<</item>>
<<item "Iron Ore">>
<<description>>
The most ''iron''ic metal.
<</item>>
<<item "Cooper Ore">>
<<description>>
Correr de manhã pra ficar com o "cooper" feito.
<</item>>
<<item "Silver Ore">>
<<description>>
Steel for humans, Silver for monsters.
<</item>>
<<item "Gold Ore">>
<<description>>
WE'RE GOING' UP, UP, UP, IT'S OUR MOMENT
YOU KNOW TOGETHER WE'RE GLOWING'
GONNA BE, GONNA BE GOLDEN
<</item>>
<<item "Alchemy Set">>
<<description>>
The perfect gift for a fledgling alchemist!
<</item>>
<<item "Health Potion Recipe">>
<<description>>
Step by step on how to produce a simple Health Potion.
<<unique>>
<<permanent>>
<</item>>
<<item "Stamina Potion Recipe">>
<<description>>
Step by step on how to produce a simple Stamina Potion.
<<unique>>
<<permanent>>
<</item>>
<<item "Lumber Axe">>
<<description>>
The axe forgets.
The tree remembers.
<<unique>>
<<permanent>>
<</item>>
<<item "Pickaxe">>
<<description>>
I know your lookin' at that cave
And you're feelin' kinda' brave
Go to bed you'll be alright
//Don't mine at night.//
<<unique>>
<<permanent>>
<</item>>
<<item "Shiny Hammer">>
<<description>>
The perfect gift for a carpentry enthusiast!
<</item>>
<<item "Cobalt's Cabin Key">>
<<description>>
A small wooden key that open the door to Cobalt's house in the Snow Forest.
<<unique>>
<<permanent>>
<</item>>
<<item "Boar Meat">>
<<description>>
The most ''boar''ing kind of meat.
<</item>>
<<item "Deer Meat">>
<<description>>
//Oh deer.//
<</item>>
<<item "Mushrooms">>
<<description>>
Pretty fungi to be around.
<</item>>
<<set $weapon to "Nothing">>
<<set $weaponimg to "">>
<<set $weaponatk to 0>>
<<set $hp to 10>>
<<set $maxhp to 10>>
<<set $st to 3>>
<<set $maxst to 3>>
<<set $atk to 1>>
<<set $lewd to 0>>
<<set $elasticity to 1>>
<<set $strprice to 1>>
<<set $hpprice to 1>>
<<set $staprice to 5>>
<<set $name to "?">>
<<set $pron1 to "?">>
<<set $pron2 to "?">>
<<set $address to "?">>
<<set $sin to "?">>
<<set $mcform to "?">>
<<set $playerpic_hslime to '<img src="Images/Player/Humanoid Slime/PlayerPic1.jpg" style="max-width: 100%;" />'>>
<<set $playerpic_mhuman to '<img src="Images/Player/Human/Male/PlayerPic1.jpg" style="max-width: 100%;" />'>>
<<set $playerpic_fhuman to '<img src="Images/Player/Human/Female/PlayerPic1.jpg" style="max-width: 100%;" />'>>
<<set $playerpic_mgob to '<img src="Images/Player/Goblin/Male/PlayerPic1.jpg" style="max-width: 100%;" />'>>
<<set $playerpic_fgob to '<img src="Images/Player/Goblin/Female/PlayerPic1.jpg" style="max-width: 100%;" />'>>
<<set $cleosaved to true>>
<<set $cleoabused to false>>
<<set $cleoattacked to false>>
<<set $CleoEvent to 1>>
<<set $CobyEvent to 0>>
<<set $GrisEvent to 0>>
<<set $GrisJournal to false>>
<<set $CleoLove to 0>>
<<set $CobyLove to 0>>
<<set $GobVillageFound to false>>
<<set $HumanTownFound to false>>
<<set $SnowPathFound to false>>
<<set $DeepPathFound to false>>
<<set $CobyCabinFound to false>>
<<set $FrozenLakeFound to false>>
<<set $ulkrooms to 1>>
<<set $bathulk to false>>
<<set $guestulk to false>>
<<set $libulk to false>>
<<set $aptculk to false>>
<<set $dngulk to false>>
<<set $HumanTownEvent to 0>>
<<set $tavernjobulk to false>>
<<set $Gris_Essence to 0>>
<<set $Cheats to "">>https://github.com/ChapelR/custom-macros-for-sugarcube-2/blob/master/docs/README.md
https://twinelab.net/simple-inventory//#/
https://github.com/SjoerdHekking/custom-macros-sugarcube2/tree/main/Notification<<set $enemy to either("Human Thief (♂)", "Human Thief (♀)")>>\
\
<div id="AlignCenter">\
<<if $enemy is "Human Thief (♂)">>
<<set _img to random(1,4)>>\
<<if _img is 1>>\
<img src="Images/Enemies/Humans/Male Humans/Human Thief1.jpg" style="max-width: 50%;">
<<set $enemyimg to 1>>\
<<elseif _img is 2>>\
<img src="Images/Enemies/Humans/Male Humans/Human Thief2.jpg" style="max-width: 50%;">
<<set $enemyimg to 2>>\
<<elseif _img is 3>>\
<img src="Images/Enemies/Humans/Male Humans/Human Thief3.jpg" style="max-width: 50%;">
<<set $enemyimg to 3>>\
<<elseif _img is 4>>\
<img src="Images/Enemies/Humans/Male Humans/Human Thief4.jpg" style="max-width: 50%;">
<<set $enemyimg to 4>>\
<</if>>\
<<elseif $enemy is "Human Thief (♀)">>
<<set _img to random(1,4)>>\
<<if _img is 1>>\
<img src="Images/Enemies/Humans/Female Humans/Human Thief1.jpg" style="max-width: 50%;">
<<set $enemyimg to 1>>\
<<elseif _img is 2>>\
<img src="Images/Enemies/Humans/Female Humans/Human Thief2.jpg" style="max-width: 50%;">
<<set $enemyimg to 2>>\
<<elseif _img is 3>>\
<img src="Images/Enemies/Humans/Female Humans/Human Thief3.jpg" style="max-width: 50%;">
<<set $enemyimg to 3>>\
<<elseif _img is 4>>\
<img src="Images/Enemies/Humans/Female Humans/Human Thief4.jpg" style="max-width: 50%;">
<<set $enemyimg to 4>>\
<</if>>\
<</if>>\
</div>
While you walk through the forest, you are suddenly startled by a $enemy suddenly leaping from the bushes!
[[Fight|Battle Start]]
<<link "Run away">>\
<<goto "Green Forest">>\
<<flash "You escaped the bandit!">>\
<</flash>>\
<</link>>\<div id="AlignCenter">
<img src="Images/Environment/Goblin Village/Forest Village.jpg" style="max-width: 50%;">
</div>
The Goblin Village looks pretty battered and shaby, the houses look as if they were put together in a hurry and without the expectation of lasting long.
Most goblins hide in their huts and the few you see on the street ignore or hide from you when you approach.
[[Cleo's House]]
[[Chief's Hut]]
[[Go back|Crossroads]]
<a1 title="In future releases you will be able to help reconstruct the village and increase your reputation, unlocking new interactions, buildings and improving the village's hope for a better future"><font color=darkgray>(Hover for Planned Content)</font></a1><<link "You got some wood(10) and stone(5)!">>
<<pickup $inventory "wood" 10 "stone" 5>>
<</link>><<set $enemy to either("Goblin Scout (♂)", "Goblin Scout (♀)", "Wolf")>>\
\
<div id="AlignCenter">\
<<if $enemy is "Goblin Scout (♂)">>\
<<set _img to random(1,4)>>\
<<if _img is 1>>\
<img src="Images/Enemies/Monsters/Male Monsters/Goblins/Goblin Scout1.jpg" style="max-width: 50%;">
<<set $enemyimg to 1>>\
<<elseif _img is 2>>\
<img src="Images/Enemies/Monsters/Male Monsters/Goblins/Goblin Scout2.jpg" style="max-width: 50%;">
<<set $enemyimg to 2>>\
<<elseif _img is 3>>\
<img src="Images/Enemies/Monsters/Male Monsters/Goblins/Goblin Scout3.jpg" style="max-width: 50%;">
<<set $enemyimg to 3>>\
<<elseif _img is 4>>\
<img src="Images/Enemies/Monsters/Male Monsters/Goblins/Goblin Scout4.jpg" style="max-width: 50%;">
<<set $enemyimg to 4>>\
<</if>>\
<<elseif $enemy is "Goblin Scout (♀)">>\
<<set _img to random(1,4)>>\
<<if _img is 1>>\
<img src="Images/Enemies/Monsters/Female Monsters/Goblins/Goblin Scout1.jpg" style="max-width: 50%;">
<<set $enemyimg to 1>>\
<<elseif _img is 2>>\
<img src="Images/Enemies/Monsters/Female Monsters/Goblins/Goblin Scout2.jpg" style="max-width: 50%;">
<<set $enemyimg to 2>>\
<<elseif _img is 3>>\
<img src="Images/Enemies/Monsters/Female Monsters/Goblins/Goblin Scout3.jpg" style="max-width: 50%;">
<<set $enemyimg to 3>>\
<<elseif _img is 4>>\
<img src="Images/Enemies/Monsters/Female Monsters/Goblins/Goblin Scout4.jpg" style="max-width: 50%;">
<<set $enemyimg to 4>>\
<</if>>\
<<elseif $enemy is "Wolf">>\
<img src="Images/Enemies/Wolf.jpg" style="max-width: 50%;">\
<</if>>\
</div>
While you walk through the forest, you are suddenly startled by a <font color=red>$enemy</font> suddenly leaping from the bushes!
[[Fight|Battle Start]]
<<link "Run away">>\
<<goto "Green Forest">>\
<<flash "You escaped the attacker!">>\
<</flash>>\
<</link>>\<div id="AlignCenter">
<img src="Images/Other/Potion Bag.jpg" style="max-width: 50%;">
</div>
While exploring you come across a small leather satchel hidden among the bushes.
<<linkreplace "Open it">>\
<<set _item to random(1,5)>>\
<<if _item is 1>>\
<<pickup $inventory "Health Potion" 1>>\
Inside you find a <font color="#FF6347">Health Potion</font>!
<<elseif _item is 2>>\
<<pickup $inventory "Stamina Potion" 1>>\
Inside you find a <font color="#4CBB17">Stamina Potion</font>!
<<elseif _item is 3>>\
<<set $gold += 10>>\
Inside you find <font color=yellow>10 Gold Coins</font>!
<<elseif _item is 4>>\
<<pickup $inventory "Green Herb" 5>>\
Inside you find 05 <font color=green>Green Herbs</font>!
<<elseif _item is 5>>\
<<pickup $inventory "Red Herb" 5>>\
Inside you find 05 <font color=red>Red Herbs</font>!
<</if>>
You wonder who could have left this here in the middle of the forest.
[[Go back|Green Forest]]
<</linkreplace>>$gold -- Ammout of money the player has (duh)
$inventory -- Player's inventory, variable to be used with Simple Inventory Macro
$karma -- Representation of player's karma, at the moment I'm setting this variable to 50 in a 100 meter and adding(benevolence) or deducting(malice) based on the players choices, it works but I don't think it's the right way to do this. I'll probably try looking up other twine games with similar meters and try to look for a better way to do this later on. For now in the imortal words of Todd Howard: "It just works"
$hp - Player's Health
$mp - Player's Mana
$maxhp - Player's Max Health
$maxmp - Player's Max Mana
$str - Player's Strenght
$int - Player's Inteligence
$spd - Player's Agility/Speed
$cha - Player's Charisma
$name - Player's Name
$pron1 - Player's pronoun 1 (he/she/they)
$pron2 - Player's pronoun 2 (him/her/them) -- obs: I'm pretty sure theres a way to put all pronouns in a single variable, I'll try to learn how later on.
$past - Player's profession in past life (student/athlete/etc), I feel like this variable is kinda of unnecessary, I'll probably delete this later on.
$mcform - Player's form (Slime/Human/etc)
$cliosaved (true/false) - Whether the player saved Clio before she was abused by the robber or not, if this variable is set to false Clio is captured after your first encounter and ends up locked in the Human Town's dungeon.
$clioabused (true/false) - Whether the player let the robber abuse Clio or not. This changes some parts in the story to better reflect how the trauma affected her.
$clioattacked (true/false) - Whether the player attacked Clio in their first encounter or not. Attacking her will make her hostile to you in the future.
$H_Essence - Human Essence
$G_Essence - Goblin EssenceShaken out of your stupor by the demon's piercing gaze, you quickly try your best to answer.
<font color="#00E8EA">"Oh, I-I'm... My name is $name"</font> you stumble with your words as you try to regain your composure <font color="#00E8EA">"It's an honor to meet you Ma'am. Sir. Y-Your majesty"</font>
The demon's form is fluid, aside from it's green eyes and pink hair it's like their whole body changes each time you look at them.
You try bowing down but you don't really have enough body for that. You just kinda jiggle down a little.
Gressil stares at you for a second before letting out a loud laughter that echoes through the room.
<font color="#FD3DB5">"You are an amusing one little $name, I can see we'll get along splendidly"</font>
<font color="#FD3DB5">"Now, tell me $name..."</font>
Gressil's eyes suddenly turn cold.
<font color="#FD3DB5">"How did you find my prison?"</font>
With no reason to lie you respond as honestly as you can.
<font color="#00E8EA">"I-It was an accident, I was running away from some soldiers when I noticed this cave, I thought it looked like a good place to hide so I jumped inside."</font>
The demon seem to gaze at your very soul as you speak.
<font color="#FD3DB5">"An... Accident?"</font> A tense silence follows your explanation as Gressil falls deep into thought.
After almost a minute Gressil finally turns it's gaze back onto you.
<font color="#FD3DB5">"You... are not from around here, are you?"</font>
You tilt your head in confusion.
<font color="#FD3DB5">"No one in all of Gnyris should be able to find, much less enter my prison, //they// made sure of that."</font>
Gressil's eyes analyze every part of you.
<font color="#FD3DB5">"You also didn't recognize my name, I could tell from your reaction. No matter how much //they// tried to erase me, It would be impossible to erase all records of my influence over just a few millennia."</font>
<font color="#FD3DB5">"Just... //who// are you?</font>
Gressil's gaze seem to pierce your body as it awaits your answer.
You think about what to say, but the longer you try to come up with an answer, the more your mind seems to fight back against you. Your memories running away from you just as you feel them close.
You look back at Gressil, their eyes are cold and wary, but you feel something else behind them, a familiar sentiment.
You realize that just like them, you are also a prisioner, your very mind keeping you locked out of your true self, all the pieces of your existance kept just out of your reach.
Somehow sensing your increasing desperation, Gressil's eyes lose some of their fierceness, being replaced by a look of curiosity and expectancy.
Feeling out of options, you decide to [[tell Gressil your dilemma|Exposition]]Monster Attack - Forest:
Slime boy
Slime girl
Harpy boy
Harpy girl
Satyr Boy
Satyr Girl
Monster Attack - Snow Forest:
Wolf boy
Wolf girl
Monster Attack - Deep Forest:
Fairy Boy
Fairy Girl
Nymph Girl
Nymph Boy
Monster Attack - Cave:
Ghost Girl
Ghost Boy
Magma Slime Boy
Magma Slime Girl
Bandits:
Human Bandit Male
Human Bandit Female
Kemonomimi Boy
Kemonomimi Girl
Orc Man
Orc Woman
Enemies that don't attack first if high enough reputation:
Goblin boy (Forest)
Goblin girl (Forest)
Elf boy (Dark Forest)
Elf girl (Dark Forest)While walking through the forest you find a frightened monster hiding amidst the foliage.
*image
He seems to be a slave that escaped from a nearby human settlement, he is pretty thin and looks hurt.
<<if $mcform is "Human Male" or "Human Female">>
[[Turn him over to his captors|Slaver's Reward]]
<<else>>
If you were Human you could probably turn them over for a reward.
<</if>>
<<linkappend "Give them a Health Potion">>
<<if $inventory.has('Health Potion', 1)>>\
<<drop $inventory "Health Potion" 1>>\
He is very grateful and insistis on repaying your kindness
<<else>>
You don't have any Health Potions!
<</if>>
<</linkappend>>
Offer shelter at the Castle Cave [WIP]
Leave them be and [[go back|Green Forest]]Before you could respond, you feel something pierce the air right before your eyes.
Looking down you realize it was an arrow, it pierced the ground mere inches away from your body.
<font color=red>"Over here! I found two of them!"</font>
Looking at the source of the voice you see a human soldier aiming a crossbow at the two of you.
<img src="Images/Enemies/Crossbow Soldier.jpg" style="max-width: 50%;">
<font color="#90EE90">"Run!"</font>
Without thinking twice, you start to bounce forward the fastest you can while following Cleo.
You can hear the sounds of heavy boots following not far behind.
You try your best to keep the pace, but your lack of experience in this new body slows you down.
Eventually you look up and realize you lost sight of Cleo.
''The soldiers following appear to be getting closer and closer, you know you won't be able to outrun them for much longer.''
In a panic you start looking for someplace to hide, that's when you notice in the corner of your eye what looks like a small rabbit hole, hidden behind some vines.
<img src="Images/Environment/Cave/Hidden Cave.jpg" style="max-width: 50%;">
Without much time to think you decide to [[Hide in the hole]]//Order of Events//
/Start/
-Character Creation
-Waking up in the forest and realizing you're now a slime
-While following the river you come across a goblin girl being attacked
-After saving the girl the two of you are attacked by human guards and after losing sight of the girl while running you decide to hide in a small cave
-After abusing the goblin girl you follow the road until you reach a human town, you are attacked by guards and while trying to escape you hide in a small cave
-After entering the cave you realize the entrance is gone. A voice inside your head beckons you to the depths of the cave.
-You encounter the demon Gressil, who appears to know where you came from and how to go back. After telling you about how they were imprisioned the demon proposes a deal: If you help they escape their prison they will guide you through this new world and show a way back to your own.
-With no other choice you accept the deal and the demon transfers itself to your core.
-After leaving the cave the demon reveals that they are too weakened to be able to open a portal to earth. Gressil explains that you can help it regain their former power by fullfilling your deepest desires, since Gressil feeds on these desires, and then asks you what is it that you want the most (Power/Pleasure/Fortune/Not sure).
-Regardless of your answer the demon will say that the first thing you need to do is learn to transform your body and change your form, since it will be easier to attain your desires once you have a more humanoid body.
-Gressil presents their castle to you and teaches you how to transform
-From here on you can explore the forest on your own, opening new paths as you discover new areas and learn new forms.
Gressil listens attentively as you tell them of your awakening just a few hours back and about your "memory problems".
<font color="#FD3DB5">"Curious"</font> Gressil strokes their chin.
<font color="#FD3DB5">"So, you feel as if your memories are being kept from you, as if there is some kind of blockade inside your mind?"</font>
You "nod".
<font color="#FD3DB5">"Very curious..."</font>
Gressil takes a few more moments to think, you can almost see gears turning inside their mind.
<font color="#FD3DB5">"Let me tell you what I think, $name."</font>
<font color="#FD3DB5">"I think you are most definitely not just a simple slime"</font>
<font color="#FD3DB5">"I believe you are a being from out of Gnyris, and I believe someone, or //something//, intentionally placed you here and planned for you to find me."</font>
You can barely understand a word of what they're saying.
Gressil seems to see through your confusion.
<font color="#FD3DB5">"Let me explain"</font> Gressil snaps their finger and magic lights in the form of planets appear before them.
<font color="#FD3DB5">"This world, Gnyris, is only one of infinite others worlds, all stacked together like layers on top of each other"</font>
The projections gather together one inside the other.
<font color="#FD3DB5">"Although it's very rare it is possible for inhabitants of one world to cross over to another, those who do often receive special abilities in the process"</font>
Gressil snaps their finger again and the lights go out.
<font color="#FD3DB5">"The process of transmigration of worlds is generally supervised by an multidimensional god called ''Truckkun'', but in my years among the gods of Gnyris I have never heard of him having any interest in our world."</font> Gressil goes back to stroking their chin <font color="#FD3DB5">"For some reason I feel there are diferent forces at play here..."</font>
[[Continue|Exposition - Gressil]]You stare at your image in the mirror
\
<<if $mcform is "Slime">>\
<div id="SizeControl">
<img src="Images/Player/Slime/Slime.png" style="max-width: 50%;">
</div>
A cute slime stares back
<<elseif $mcform is "Humanoid Slime">>\
<div id="SizeControl">
$playerpic_hslime
</div>
A cheerful slime stares back
<<elseif $mcform is "Human Male">>\
<div id="SizeControl">
$playerpic_mhuman
</div>
A handsome human man stares back
<<elseif $mcform is "Human Female">>\
<div id="SizeControl">
$playerpic_fhuman
</div>
A beautiful human woman stares back
<<elseif $mcform is "Goblin Male">>\
<div id="SizeControl">
$playerpic_mgob
</div>
A wittyful goblin boy stares back
<<elseif $mcform is "Goblin Female">>\
<div id="SizeControl">
$playerpic_fgob
</div>
A wittyful goblin girl stares back
<</if>>\
Change into a diferent form:
<<if $mcform is "Humanoid Slime">>\
Humanoid Slime [Current Form]
<<else>>\
[[Humanoid Slime|Mirror][$mcform to "Humanoid Slime"]]
<</if>>\
<<if $mcform is "Human Male">>\
Human Male [Current Form]\
<<else>>\
<<linkreplace "Human Male [Need 01 Human Essence]">>\
<<if $elasticity lte 1>>\
You need at least <font color="#00E8EA">Elasticity Level 2</font> to be able to turn into this form !\
<<elseif $essence.has("Human Essence", 1)>>\
<<drop $essence "Human Essence" 1>>\
<<set $mcform to "Human Male">>\
<<goto "Mirror">>
<<else>>\
You don't have enough essence to complete the transformation!\
<</if>>\
<</linkreplace>>\
<</if>>\
<<if $mcform is "Human Female">>\
Human Female [Current Form]\
<<else>>\
<<linkreplace "Human Female [Need 01 Human Essence]">>\
<<if $elasticity lte 1>>\
You need at least <font color="#00E8EA">Elasticity Level 2</font> to be able to turn into this form !\
<<elseif $essence.has("Human Essence", 1)>>\
<<drop $essence "Human Essence" 1>>\
<<set $mcform to "Human Female">>\
<<goto "Mirror">>
<<else>>\
You don't have enough essence to complete the transformation!\
<</if>>\
<</linkreplace>>\
<</if>>\
<<if $mcform is "Goblin Male">>\
Goblin Male [Current Form]\
<<else>>\
<<linkreplace "Goblin Male [Need 01 Goblin Essence]">>\
<<if $elasticity lte 1>>\
You need at least <font color="#00E8EA">Elasticity Level 2</font> to be able to turn into this form !\
<<elseif $essence.has("Goblin Essence", 1)>>\
<<drop $essence "Goblin Essence" 1>>\
<<set $mcform to "Goblin Male">>\
<<goto "Mirror">>
<<else>>\
You don't have enough essence to complete the transformation!\
<</if>>\
<</linkreplace>>\
<</if>>\
<<if $mcform is "Goblin Female">>\
Goblin Female [Current Form]\
<<else>>\
<<linkreplace "Goblin Female [Need 01 Goblin Essence]">>\
<<if $elasticity lte 1>>\
You need at least <font color="#00E8EA">Elasticity Level 2</font> to be able to turn into this form !\
<<elseif $essence.has("Goblin Essence", 1)>>\
<<drop $essence "Goblin Essence" 1>>\
<<set $mcform to "Goblin Female">>\
<<goto "Mirror">>
<<else>>\
You don't have enough essence to complete the transformation!\
<</if>>\
<</linkreplace>>\
<</if>>\
You can [[change the Profile Pic for your current form|Profile Pic]]
Your pronouns are set to $pron1/$pron2
Change to [[He/Him|Mirror][$pron1 to "he", $pron2 to "him", $pron3 to "he's", $address to "mister"]] | [[She/Her|Mirror][$pron1 to "she", $pron2 to "her", $pron3 to "she's", $address to "miss"]] | [[They/Them|Mirror][$pron1 to "they", $pron2 to "them", $pron3 to "they're", $address to "miks"]]
Change your [[Name]]
<a1 title="While in gendered forms (Human Male/Female, etc) most NPCs will refer to you using pronouns related to your current form. Friends and Allies will always refer to you by your prefered pronouns regardless of your form."><font color=lightgray>"About Pronouns (Hover for description)"</font></a1>
[[Go back|Your Room]]
<div id="AlignCenter">
<img src="Images/Environment/Green Forest/Forest4.jpg" style="max-width: 100%;">
</div>
You spend a few hours wandering through the forest, but you don't find anything interesting.
[[Go back|Green Forest]]You are fighting against a $enemy
\
<<if $enemy is "Goblin Scout (♂)" or $enemy is "Goblin Scout (♀)">>\
<<set $enemyhp to 10>><<set $enemymaxhp to 10>><<set $enemydmg to 1>>\
<<elseif $enemy is "Human Thief (♂)" or $enemy is "Human Thief (♀)">>\
<<set $enemyhp to 12>><<set $enemymaxhp to 12>><<set $enemydmg to 2>>\
<<elseif $enemy is "Human Soldier (♂)" or $enemy is "Human Soldier (♀)">>\
<<set $enemyhp to 15>><<set $enemymaxhp to 15>><<set $enemydmg to 3>>\
<<elseif $enemy is "Wolf">>\
<<set $enemyhp to 8>><<set $enemymaxhp to 8>><<set $enemydmg to 2>>\
<</if>>
\
<div id="AlignCenter">\
<<if $enemy is "Goblin Scout (♂)">>\
<<if $enemyimg is 1>>\
<img src="Images/Enemies/Monsters/Male Monsters/Goblins/Goblin Scout1.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 2>>\
<img src="Images/Enemies/Monsters/Male Monsters/Goblins/Goblin Scout2.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 3>>\
<img src="Images/Enemies/Monsters/Male Monsters/Goblins/Goblin Scout3.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 4>>\
<img src="Images/Enemies/Monsters/Male Monsters/Goblins/Goblin Scout4.jpg" style="max-width: 50%;">
<</if>>\
<<elseif $enemy is "Goblin Scout (♀)">>\
<<if $enemyimg is 1>>\
<img src="Images/Enemies/Monsters/Female Monsters/Goblins/Goblin Scout1.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 2>>\
<img src="Images/Enemies/Monsters/Female Monsters/Goblins/Goblin Scout2.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 3>>\
<img src="Images/Enemies/Monsters/Female Monsters/Goblins/Goblin Scout3.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 4>>\
<img src="Images/Enemies/Monsters/Female Monsters/Goblins/Goblin Scout4.jpg" style="max-width: 50%;">
<</if>>\
<<elseif $enemy is "Wolf">>\
<img src="Images/Enemies/Wolf.jpg" style="max-width: 50%;">
<<elseif $enemy is "Human Thief (♂)">>\
<<if $enemyimg is 1>>\
<img src="Images/Enemies/Humans/Male Humans/Human Thief1.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 2>>\
<img src="Images/Enemies/Humans/Male Humans/Human Thief2.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 3>>\
<img src="Images/Enemies/Humans/Male Humans/Human Thief3.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 4>>\
<img src="Images/Enemies/Humans/Male Humans/Human Thief4.jpg" style="max-width: 50%;">
<</if>>\
<<elseif $enemy is "Human Thief (♀)">>\
<<if $enemyimg is 1>>\
<img src="Images/Enemies/Humans/Female Humans/Human Thief1.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 2>>\
<img src="Images/Enemies/Humans/Female Humans/Human Thief2.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 3>>\
<img src="Images/Enemies/Humans/Female Humans/Human Thief3.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 4>>\
<img src="Images/Enemies/Humans/Female Humans/Human Thief4.jpg" style="max-width: 50%;">
<</if>>\
<</if>>\
</div>
$enemyhp / $enemymaxhp
<<showmeter 'EnemyHPbar' `$enemyhp / $enemymaxhp`>>\
<<link "Attack">>
<<set $damage to random(1,4)>>
<<set $enemyhp to $enemyhp -= ($damage + $atk + $weaponatk)>>
<<set $playerdmg to random(1,3)>>
<<set $hp to $hp -= ($playerdmg + $enemydmg)>>
<<goto "Battle - Fight">>
<</link>>
<<if $inventory.has('Health Potion')>>
<<button 'Use a Health Potion'>>
<<run $inventory.use('Health Potion')>>
<<set $damage to 0>>
<<set $playerdmg to random(1,3)>>
<<set $hp to $hp -= ($playerdmg + $enemydmg)>>
<<goto "Battle - Fight">>
<</button>>
<<else>>
Out of Health Potions!
<</if>>
<<link "Run away">>\
<<goto "Green Forest">>\
<<flash "You escaped the enemy!">>\
<</flash>>\
<</link>>\You are fighting against a $enemy.
<div id="AlignCenter">\
<<if $enemy is "Goblin Scout (♂)">>\
<<if $enemyimg is 1>>\
<img src="Images/Enemies/Monsters/Male Monsters/Goblins/Goblin Scout1.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 2>>\
<img src="Images/Enemies/Monsters/Male Monsters/Goblins/Goblin Scout2.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 3>>\
<img src="Images/Enemies/Monsters/Male Monsters/Goblins/Goblin Scout3.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 4>>\
<img src="Images/Enemies/Monsters/Male Monsters/Goblins/Goblin Scout4.jpg" style="max-width: 50%;">
<</if>>\
<<elseif $enemy is "Goblin Scout (♀)">>\
<<if $enemyimg is 1>>\
<img src="Images/Enemies/Monsters/Female Monsters/Goblins/Goblin Scout1.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 2>>\
<img src="Images/Enemies/Monsters/Female Monsters/Goblins/Goblin Scout2.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 3>>\
<img src="Images/Enemies/Monsters/Female Monsters/Goblins/Goblin Scout3.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 4>>\
<img src="Images/Enemies/Monsters/Female Monsters/Goblins/Goblin Scout4.jpg" style="max-width: 50%;">
<</if>>\
<<elseif $enemy is "Wolf">>\
<img src="Images/Enemies/Wolf.jpg" style="max-width: 50%;">
<<elseif $enemy is "Human Thief (♂)">>\
<<if $enemyimg is 1>>\
<img src="Images/Enemies/Humans/Male Humans/Human Thief1.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 2>>\
<img src="Images/Enemies/Humans/Male Humans/Human Thief2.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 3>>\
<img src="Images/Enemies/Humans/Male Humans/Human Thief3.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 4>>\
<img src="Images/Enemies/Humans/Male Humans/Human Thief4.jpg" style="max-width: 50%;">
<</if>>\
<<elseif $enemy is "Human Thief (♀)">>\
<<if $enemyimg is 1>>\
<img src="Images/Enemies/Humans/Female Humans/Human Thief1.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 2>>\
<img src="Images/Enemies/Humans/Female Humans/Human Thief2.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 3>>\
<img src="Images/Enemies/Humans/Female Humans/Human Thief3.jpg" style="max-width: 50%;">
<<elseif $enemyimg is 4>>\
<img src="Images/Enemies/Humans/Female Humans/Human Thief4.jpg" style="max-width: 50%;">
<</if>>\
<</if>>\
</div>
$enemyhp / $enemymaxhp
<<showmeter 'EnemyHPbar' `$enemyhp / $enemymaxhp`>>\
\
<<if $damage is 0>>
You recovered 10 HP!
<<else>>\
You do <font color=red><<print ($damage + $atk + $weaponatk)>></font> points of damage!
<</if>>\
You take <font color=red><<print ($playerdmg + $enemydmg)>></font> points of damage!
<<if $enemyhp gte 1 and $hp gte 1>>\
<<link "Attack">>
<<set $damage to random(1,4)>>
<<set $enemyhp to $enemyhp -= ($damage + $atk + $weaponatk)>>
<<set $playerdmg to random(1,3)>>
<<set $hp to $hp -= ($playerdmg + $enemydmg)>>
<<goto "Battle - Fight">>
<</link>>
<<if $inventory.has('Health Potion')>>
<<button 'Use a Health Potion'>>
<<run $inventory.use('Health Potion')>>
<<set $damage to 0>>
<<set $playerdmg to random(1,3)>>
<<set $hp to $hp -= ($playerdmg + $enemydmg)>>
<<goto "Battle - Fight">>
<</button>>
<<else>>
Out of Health Potions!
<</if>>
<<link "Run away">>\
<<goto "Green Forest">>\
<<flash "You escaped the enemy!">>\
<</flash>>\
<</link>>\
<<elseif $enemyhp lte 0>>
[[You Won!]]
<<elseif $hp lte 0>>
[[You Lost!]]
<</if>><div id="AlignCenter">
<img src="Images/Player/Defeat.jpg" style="max-width: 50%;">
</div>
You lost the battle, you go back to your slime form and use the last of your strenght to run back home.
<<link "Recover">>
<<set $mcform to "Humanoid Slime">>
<<set _dream to random(1,100)>>
<<if _dream gte 60>>
<<goto "Dream">>
<<else>>
<<goto "Sleep">>
<</if>>
<</link>>You defeated the $enemy!
Choose your enemies fate:
[[Kill Them|Execution]]
[[Release Them|Mercy]]
[[Absorb their essence|Essence Extraction]]I know what you are doing.
<<linkreplace "...">>\
You are trying to cheat the system, aren't you?
<<linkreplace "...">>\
Coming back to the same passage, again and again...
<<linkreplace "...">>\
Hoping to quickly improve your little "stats".
<<linkreplace "...">>\
Unafraid of any consequences to your actions.
<<linkreplace "...">>\
Such foolishness, such arrogance...
<<linkreplace "...">>\
Yet still...
<<linkreplace "...">>\
Such <font color=green>Cunning</font>
<<linkreplace "Continue">>\
((god of cunning image)) {I plan on basing his design on Loki}
Greetings mortal, I am (name), god of Tricks and Cunning.
Your attempts to circumvent the system have impressed me, it's been a long time since i've seen someone so shamelessly disrespect the laws of this world like that.
Normally you would be punished for such an act of defiance.
However, luckyly for you, I was the one who found you.
As my title suggests, I am actually very fond of little rebels like you.
So I would actually like to grant you a little gift.
Choose one of your stats to be improved:
[[STRENGHT|A Little Warning][$str = $str + 15]]
[[INTELIGENCE|A Little Warning][$int = $int + 15]]
[[AGILITY|A Little Warning][$spd = $spd + 15]]
[[CHARISMA|A Little Warning][$cha = $cha + 15]]
<</linkreplace>>\
<</linkreplace>>\
<</linkreplace>>\
<</linkreplace>>\
<</linkreplace>>\
<</linkreplace>>\
<</linkreplace>>\
<</linkreplace>>\I hope this little boom of mine helps you reach your goal.
Before I depart however, I must warn you.
Although I rejoice in your attempts do deceive the laws of this world, you must remember that you will receive a heavy punishment should any other god ever find you during such endeavors.
Well, I probably took long enough of your time by now.
Farewell little rebel, till we meet again!
[[Go back|Your Room]]Your dreams twist and turn through the night.
<img src="Images/Other/Ancient Kingdom.jpg" style="max-width: 50%;">
You see visions of a great kingdom overseeing the forest, with towers as big as the tallest trees and a castle as big as a mountain sitting in it's center.
You see the towers crumbling, the castle walls falling and the whole kingdom being overtaken by roots as nature reclaimed the land.
You see the same kingdom in ruins, it's silver walls ravaged by time, it's towers crumbling and it's castle overtaken by moss and vines as nature reclaimed the land.
The vision changes, you see a little seed sprouting amidst the ruins of the dilapidated castle, quickly growing through the land as it became bigger and bigger with time, growing taller than any other tree in the forest.
<img src="Images/Other/The Great Tree.gif" style="max-width: 50%;">
You see the Great Tree in all it's glory, it's stems stretching for miles and reaching above the clouds, covering the whole sky.
You watch as the Great Tree's leaves start glowing with a emerald gleam, before 5 flashes of light shoot out across the sky.
As the Great Tree's light diminishes, your vision starts to slowly dwindle away with it, all the colors being washed away like a painting until darkness overtakes you once again.
[[Wake Up|Awakening]]
<img src="Images/Environment/Castle Cave/Bedroom.jpg" style="max-width: 50%;">
As you jump in you see yourself in a large bedroom.
A large bed stands against the back wall, surrounded by fancy dressers on both sides.
At the rightmost wall two open doors lead to what looks like a walk-in closet.
Not far from the bed stands a bookcase filled with books of all kinds of diferent covers.
There's also a desk, a big chest and some more fancy decorations around the room.
Gressil stands in front of the bookcase, reading and trowing out random books, seemingly looking for something. You can't help but notice some pretty explicit images in some of the thrown books.
<font color="#FD3DB5">"Make yourself at home dear, this are going to be your quarters for the time being, feel free to tell me if anything isn't to your liking."</font>
You make your way to the bed and jump in it, it's surprisingly comfortable, despite it's aparent age.
You let yourself melt into the silk sheets and just observe Gressil for some time.
\
/*(image of Gressil's behind while looking through the bookshelf)*/\
After a while you decide to speak up.
<font color="#00E8EA">"Uhm, Gressil? What are you doing?"</font>
<font color="#FD3DB5">"Please $name, we are partners now. Call me Gris."</font>
The demon gives you a quick smile but keeps on looking through the bookcase.
<font color="#FD3DB5">"To answer your question, I am looking for a spell."</font>
<font color="#FD3DB5">"If you are to traverse through the forest you will need a more..."</font> The demon gives you a side glance <font color="#FD3DB5">"...suitable form."</font>
<font color="#FD3DB5">"When we made our deal I was able to take a quick look around your memories, from it I could see that the humans seem to be the dominant species of the forest at the present time."</font>
<font color="#FD3DB5">"Seeing as you were already able to absorb one of them, you should be able to use the absorbed essence to transform into a more humanoid form, you just need a little... push, to unlock your potential."</font>
<font color="#FD3DB5">"Ah ha!"</font> Gressil pulls a ancient looking book from the bookcase, it's cover was a simple white with no discernible letters, but the material looked scaly, like a reptile's skin.
<font color="#FD3DB5">"Come along $name"</font> Gressil flies towards the closet, still leafing through the book <font color="#FD3DB5">"It's time for your first lesson!"</font>
[[Follow them into the Closet]]A huge mirror covers the back wall of the closet, on both sides the walls are filled with all kinds of outfits of all sizes and styles.
<font color="#FD3DB5">"Stand right here dear"</font> Gris says, pointing at a spot right in front of the mirror wall.
<img src="Images/Player/Prologue/Slime Mirror Reflection.png" style="max-width: 50%;">
<font color="#FD3DB5">"You see, as cute as you look in that form, your present shape just isn't fit to explore the forest."</font> Gris continues leafing through the white book's pages <font color="#FD3DB5">"So the first thing you must do in order to achieve your goals, is learning to change your form."</font>
You get a little excited at the prospect of learning a new ability.
<font color="#FD3DB5">"...Here it is."</font> Gressil put's the book down in front of you, open to a page full of weird runes and symbols.
<font color="#FD3DB5">"Now dear"</font> Gris stands behind you <font color="#FD3DB5">"Look into the mirror, stare into your own eyes and try to understand all you can about your present form."</font>
You do as they ask, it's the first time you actually stop to really analyze your new body since you came to this world.
You stare into your big circular eyes, so familiar yet so alien. Behind them you can see your core, a pulsing orb that seems to pull at your whole form at each beat, making sure the rest of your gelatinous body remais stable. You take in all you can about this body, trying to undertand how it works... How ''you'' work.
<font color="#FD3DB5">"Good, just like that."</font>
Gressil touches your back with one hand while the other points with an open palm to the book in front of you. The book's symbols begin to glow.
<font color="#FD3DB5">"Now, close your eyes. Try to remember the form of the human you aborbed, their essence is still inside you, just picture yourself reaching deep into your core and and bringing it into the surface."</font>
You close your eyes and concentrate.
As you reach into the human essence stored within yourself, you can feel the memories of the body they once inhabited, the feel of their muscles, the beating of their heart.
<font color="#FD3DB5">"Now imagine your current body, your form as fluid as the forest river, your core pulsating softly as it guides the currents of your form.
Open your ears to your pulsating core... Try to synchronize the sounds with the memories of their beating heart, each beat sending out a message to the rest of your body, slowly shaping it into a new form."</font>
As you focus all your thoughts into these images, Gressil voices seems to get farther and farther away, your mind wandering free as your body follows it's instructions.
//<font color="#FD3DB5">"Feel the weight of your arms hanging at your sides, the force of gravity pulling at your feet."</font>//
You can feel every part of your body slowly falling into place, the pulses of your core now indistinguishable from the beatings of //your// heart. You can feel all your limbs in place, the weight of your own head heavy on your shoulders.
<font color="#FD3DB5">"Now, open your eyes."</font>
[[Open your eyes|First Transformation][$mcform to "Humanoid Slime"]]<img src="Images/Player/Humanoid Slime/PlayerPic1.jpg" style="max-width: 50%;">
Once you open your eyes, you see a surprised $mcform looking back at you!
You stare at the mirror, taking a moment to process your new form.
You spin around, inpecting your new body from all angles.
<font color="#FD3DB5">"Great work darling!"</font>
You turn around, Gressil looks a lot shorter from your new form's perspective.
<font color="#FD3DB5">"It should be easier for you to explore the forest now, later on as you get stronger you should be able to morph your body at will, and even copy other races!"</font>
Gris lets out a loud yawn.
<font color="#FD3DB5">"Helping you transform really spent a lot of my power, we should go to bed so I can recover before I give you your first Guidance."</font>
Gris flies out into the bedroom. After admiring your new body for a little longer you follow them.
[[Go to Bed|A Weird Dream]]
<<drop $essence "Human Essence" 1>>\Change clothes/equipmentYou sit down at your desk.
There's a small notebook here, you could write something if you wanted.
<label><<textbox "$Cheats" "">></label>
<<button 'Enter Cheat'>>
<<goto "Cheat Validation">>
<</button>>
[[Go Back|Your Room]]Stored itens<<set _dream to random(1,100)>>\
<<if _dream lte 25>>\
<<if $CleoEvent gte 3>>\
<img src="Images/Player/Dreams/Nightgown Cleo.jpg" style="max-width: 50%;">
When you open your eyes, you see yourself on top of Cleo.
She's breathing heavily beneath you, her cheeks burning red, you can feel an intense desire in the depths of her eyes.
She's wearing an almost transparent black nightgown that shows off her body in all the right places.
You stand stunned for a moment, taking in the sight.
Once you blink the scene seems to change suddenly.
<img src="Images/Player/Dreams/Undressed Cleo.jpg" style="max-width: 50%;">
She's now completely naked beneath you, her cheeks red with embarassment, her tiny hands desperately trying to cover her shame.
<font color="#90EE90">"P-Please be gentle with me"</font>
You can't hold yourself back from lowering down into her, a flame seem to shine in her eyes as you aproach her parted lips with burning intent.
Just as your lips are about to touch, you feel something pulling you back.
<<else>>\
You see yourself in the middle of a massive chamber, a giant goblin girl lying in wait in front of you.
<img src="Images/Player/Dreams/Gobynevere.png" style="max-width: 50%;">
<font color=gold>"Thou hast journey'd far, and overcome much, chosen Slime. Come hither, child...</font>
Just as you're about to take a step forward, a giant boulder rolls down from a opening you hadn't seen and slams into you, killing you instantly.
YOU DIED.
<</if>>\
<<elseif _dream lte 50>>\
You see yourself in the middle of a massive chamber, a giant goblin girl lying in wait in front of you.
<img src="Images/Player/Dreams/Gobynevere.png" style="max-width: 50%;">
<font color=gold>"Thou hast journey'd far, and overcome much, chosen Slime. Come hither, child...</font>
Just as you're about to take a step forward, a giant boulder rolls down from a opening you hadn't seen and slams into you, killing you instantly.
YOU DIED.
<<elseif _dream lte 75>>\
You see yourself in the middle of a gym, in front of you a goat boy seems to be doing stretches in the ground.
He turns to you.
<img src="Images/Player/Dreams/Dream Ralsei.jpeg" style="max-width: 50%;">
<font color="#50C878">"Come join me $name!"</font>
You take a step forward when suddenly a weird skeleton comes out of nowhere and uses you as a ball to make a sick slam dunk.
<font color="#4682B4">"geeettttttt dunked on!!!"</font>
<<elseif _dream lte 100>>\
While having trouble sleeping you decide to count sheep until you fall asleep.
As you drift off, a strange dream starts to take shape.
<img src="Images/Player/Dreams/Dream Lamb.png" style="max-width: 50%;">
You see a strange lamb with a red crown.
<font color=red>"Haven't seem you around before, wanna join my cult?"</font>
The Lamb takes you for a tour of their cult, every member that passes by greets the both of you with reverance and smiles, but you can't shake the feeling that there's something sinister going on beneath the covers.
Just as the Lamb guides you towards an eerie looking chapel, you feel the dream losing it's shape.
<</if>>
[[Wake Up|Your Room][$st to $maxst, $hp to $maxhp]]<div id="AlignCenter">
<img src="Images/Environment/Night1.jpg" style="max-width: 50%;">
</div>
You sleep well through the night and wake up feeling refreshed.
[[Wake Up|Your Room][$st to $maxst, $hp to $maxhp]]Bath House passage
[[Main Hall]]Guest Rooms passage
[[Main Hall]]Library Passage
[[Main Hall]]Dungeons Passage
[[Main Hall]]Apothecary passage
[[Main Hall]]<<linkappend "Characters">>
<<if $GobVillageFound is true>>
<<linkreplace "Cleo, the Goblin Scholar">>\
<font color="#90EE90">Cleo, the Goblin Scholar</font>
<img src="Images/NPCs/Cleo/Journal Entry.jpg" style="max-width: 50%;">
Race: Goblin
Age: 23
Gender: Female
Description: A curious goblin girl that lives in the Green Forest, she can frequently be seen walking around the woods with a leather satchel, gathering herbs and scribbling in her notebook. She has a passion for alchemy and is constantly trying to learn new things about the world around her. Despite her experiments sometimes having explosive results, she is considered a pillar of the community at the Goblin Village and is deeply respected by all for her medicines and willingness to help everyone.
<</linkreplace>>\
<</if>>
<<if $CobyEvent gte 1>>
<<linkreplace "Cobalt, the Blue Cat">>\
<font color="#0047AB">Cobalt, the Blue Cat</font>
<img src="Images/NPCs/Cobalt/Journal Entry.jpg" style="max-width: 50%;">
Race: Catfolk/Hybrid
Age: 19
Gender: Male
Description: A mischievous blue cat that lives in the Snow Forest, he can often be found playing tricks and pranks on passing travelers, making him a sort of folk legend among the travelling merchants that frequently pass by. Despite being considered annoying and a hindrance by some, his pranks are mostly harmless and a lot of those who encounter him say his laughter is so contagious they can never bring themselves to stay mad at him for long.
<</linkreplace>>\
<</if>>
<<if $GrisJournal is true>>
<<linkreplace "Gressil, the Guiding Demon">>\
<font color="#FD3DB5">Gressil, the Guiding Demon</font>
<img src="Images/NPCs/Gressil/Journal Entry.jpg" style="max-width: 50%;">
Race: Demon
Age: ???
Gender: ???
Description: A powerful demon that was imprisoned for thousands of years in a pocket dimension after accidentelly causing the death of a god. As the Guiding Demon, Gressil has the ability to guide anyone they choose towards the path to achieving their biggest desires. It's ability is flawless and their guidances will always bear fruit, as long as the chosen one perfectly follows the multiple, often convoluted and seemingly aimless instructions the demon has in store for them.
<</linkreplace>>
<</if>>
<</linkappend>>
<<linkappend "Locations">>
<<linkreplace "Gnyris">>\
Gnyris
Description: A arboreal planet almost completelly taken over by trees on every direction. The tree types in each region determines the weather and temperature around them, often leading to multiple completelly different climates existing simultaneously in the same region.
The planet is home to multiple thinking races that often battle amidst each other for dominance, as well as countless species of different animals and incredible creatures that populate the different forests.
Unlike most habitable worlds, Gnyris does not have an actual ocean, in it's place being the Abyssal Forest, a endlessly deep forest full of giant twisted trees and monstruous creatures that make their home amidst the pitch darkness of the abyss.
<</linkreplace>>\
<</linkappend>>
<<return>><<if $cleoevent gte 1>>\
<<linkreplace "Cleo">>
((Cleo image))
Name: Cleo
Race: Goblin
<<if $cleoevent gte 2>>\
Summary: Cleo is a cheerful goblin girl who lives at the Goblin Village deep within the forest. She is really curious and likes to take long strolls through the forest, always acompanied by her trusty journal and handmade leather satchel in order to document and colect samples of all the curiosities found during her "expeditions".
<</if>>\
<<if $cleoevent gte 3>>\
Cleo has a passion for Alchemy and is always trying out new experiments with the ingredients she finds in her strolls. These experiments frequently get her in trouble among the other goblins, who see her activities as dangerous and un-goblin like.
Most people don't really know how Cleo first came into contact with alchemy.
<</if>>
<</linkreplace>>
<</if>>
While scrolling through the forest you come across the ruins of a village.
<img src="Images/Environment/Green Forest/Abandoned Village.jpg" style="max-width: 50%;">
It appears to have been a pretty small village, with just a handful of simple wood buildings, most of then now just a blacked carcass of charcoal and timber.
You're not a detective, but judging from the state of the ruins you can tell this place has been abandoned for a long time.
While you wander through the wreckage wondering what happened here, you suddenly hear moviment from behind you.
[[Turn around]]<div id="AlignCenter">
<img src="Images/Enemies/Goblin Fighter.jpg" style="max-width: 50%;">
</div>
When you turn around you see a fierce looking goblin pointing a sword at you, clearly about to attack you.
/*<<link "Make the first move">>\
<<if $cliosaved is true>>\
<<goto "Cleo Interjects">>\
<<else>>\
<<goto "Goblin Warrior Encounter">>\
<</if>>\
<</link>>*/\
\
/*<<link "Try to reason with him">>\
<<if $cliosaved is true>>\
<<goto "Cleo Interjects">>\
<<else>>\
<<goto "Goblin Warrior Chat">>\
<</if>>\
<</link>>*/\
\
[[Make the first move|Cleo Interjects]]
[[Try to reason with him|Cleo Interjects]]talk talk talkfight fight fight<font color="#90EE90">"WAIT!"</font>
Before you can do anything, a familiar voice interjects from behind some close debris.
You watch surprised as Cleo, the goblin girl you saved some time ago, rises from behind her hiding spot and runs between you and the goblin warrior.
<font color="#90EE90">"Don't hurt $pron2 Percy! this is the slime that saved me"</font>
The goblin warrior looks a little surprised by Cleo's interference, but slowly lowers his weapon.
<font color="#98C429">"Are you sure?"</font> the warrior looks at you with suspicion <font color="#98C429">"It just looks like a normal slime to me"</font>
You are also a bit curious by how she can tell, given you are now a bit... taller than the last time you two saw each other.
<font color="#90EE90">"Of course I'm sure!"</font> Cleo looks back at you and smiles <font color="#90EE90">"It was $name, right?"</font>
<font color="#00E8EA">"Y-Yes, and you are Cleo, isn't? Nice to see you're okay"</font>
<font color="#90EE90">"I'm the one that should be saying that! I was really worried the humans might have taken you that day"</font>
<img src="Images/NPCs/Cleo/Guilty Cleo.jfif" style="max-width: 50%;">
Cleo looks at you with guilt <font color="#90EE90">"I-I'm so sorry, I should have payed more atention, I was so focused on running that I didn't even realise we got separated"</font>
<font color="#00E8EA">"Don't worry about it"</font> you try to reassure her <font color="#00E8EA">"It's not your fault, they came out of nowhere, the important thing is that we are both okay."</font>
Cleo opens another shy smile.
<font color="#98C429">"A-hem"</font> you both look back at the goblin warrior, Percy <font color="#98C429">"Are you two finished?"</font>
<font color="#98C429">"We need to go back, Cleo, did you find everything you needed?"</font>
<font color="#90EE90">"Oh, I sure did!"</font> Cleo goes back to her hiding spot and recovers a big leather bag.
<font color="#90EE90">"It's all here, it should be enough for a few days at least"</font>
<font color="#98C429">"Good, let's get going then"</font> the warrior gives you a mean look before turning back and starting to walk away.
Cleo put's the bag over her shoulder and walks over to you.
<font color="#90EE90">"Hey, $name, would you like to come with us?"</font>
[[Continue|Cleo vs Percy]]<<set _pron1 to $pron1.toUpperFirst()>>\
<font color="#98C429">"WHAT?!"</font> the warrior turns back abruptly.
<font color="#98C429">"We can't bring an stranger back with us!"</font>
<font color="#90EE90">"$name is ''not'' a stranger."</font> Cleo crosses her arms <font color="#90EE90">"_pron1 saved my life!"</font>
<font color="#98C429">"Right before you were attacked by humans! How do you know $pron3 not the one that called them?"</font>
<font color="#90EE90">"Don't be stupid Percy, you know as well as I do the humans would never ally themselves with a monster."</font>
Cleo and Percy stared intensely at each other for what felt like several minutes.
Eventually, Percy lowered his gaze and let out a heavy sigh.
<font color="#98C429">"Alright, but if anything happens it's on you."</font>
Percy then turned and marched into the forest.
<img src="Images/NPCs/Cleo/Victorious Smile.jfif" style="max-width: 50%;">
Cleo turned back to you with a victorious smile.
<font color="#90EE90">"C'mon $name, let's go!"</font>
[[Follow Cleo|Onwards to the Goblin Village][$GobVillageFound to true]]<<flash "New journal entry: Cleo, the Goblin Scholar">>\
<</flash>>\
<div id="AlignCenter">
<img src="Images/Environment/Green Forest/Forest4.jpg" style="max-width: 100%;">
</div>
You follow Cleo deep into the forest for some time, chatting as you walk together.
You make excuses about your wereabouts in the last couple days, saying you met a friend that helped you hide from the humans and you were now living together, Cleo doesn't try to pry further, seeming to just be happy for you.
Cleo seems excited to chat about the forest's flora with someone new.
She spends a lot of time pointing and explaining to you all about diferent plants and mushrooms you two find along the path, excitedly talking about all of the diferent properties and effects you could get from mixing them together. It was clear she had a really deep passion for botany and alchemy.
You found her excitement adorable.
Percy walked ahead of the both of you, constantly looking around searching for threats among the trees.
By now it was clear the "ally" Gressil talked about in their vision was Cleo, but a question still lingered in your mind.
<font color="#00E8EA">"Hey Cleo?"</font> You call her name during a pause in her ramblings.
<img src="Images/NPCs/Cleo/Curious Cleo.jpeg" style="max-width: 50%;">
<font color="#90EE90">"Hmn?"</font> Cleo looks at you, curious.
<font color="#00E8EA">"How did you recognize me? I mean, I know I'm a lot... different than the last time we met."</font>
<font color="#90EE90">"Oh, that's simple"</font> Cleo points at your chest <font color="#90EE90">"It was because of your core"</font>
You look down at the small orb in your chest that holds your form together <font color="#00E8EA">"My... core?"</font>
<font color="#90EE90">"Yes! It might be subtle but each slime's core has their own unique color, I memorized yours the last time we met so it wasn't that hard to recognize."</font>
She smiles and get's very close to your face <font color="#90EE90">"Your eyes are also the same color as your core so I could probably recognize you in any form."</font>
You take a step back.
<font color="#00E8EA">"What about my changes? They didn't surprise you at all?"</font>
Cleo takes a moment to think.
<font color="#90EE90">"I mean, it certainly surprised me at first but... I mean you're a talking slime! That's a lot stranger than you gaining a few inches in a couple days, slimes are known to be pretty elastic and able to change forms after all."</font>
Cleo goes on a tangent about how //extraordinary// and //unprecedented// you are. You can't help but get a little embarassed, if you could you would probably be blushing right now.
After a couple more hours of conversation you finally arrive at the [[Goblin Village|Goblin Village - First Visit]]<<flash "New location discovered: Goblin Village">>\
<</flash>>\
<div id="AlignCenter">
<img src="Images/Environment/Goblin Village/Forest Village.jpg" style="max-width: 100%;">
</div>
The village didn't look much bigger than the ruins you just left.
It was surrounded by small fences made of sharpened wood and rocks.
A guard at the entrance widened his eyes as he saw you, reading his spear, but after a few words exchanged with Percy he quickly standed aside.
As you and Cleo passed through the gate, the guard stared at you with curiosity.
A dozen small huts spread around with little organization, with a slightly bigger elevated house overseeing the rest of the village.
The houses were very simple and rustic, most built from a variety of wood planks, some presenting burn marks and stains, as if the houses were rebuilt and fixed multiple times.
You see a small group of goblins stop chatting as you enter, eyeing you with confusion before quickly retreating to their respective houses and locking the doors.
<font color="#90EE90">"Please forgive them"</font> Cleo says <font color="#90EE90">"The village has been through some rough times lately, so most of us have grown a little... wary of strangers"</font>
Looking back at your first encounter with Cleo and at the state of the village, you can't really blame the villagers for their reaction. You can only imagine what they have been through.
<font color="#90EE90">"Come on, let's go talk to the chief, I'm sure she'll be thrilled to meet you!"</font>
Cleo grabs your hand and guides you to the big house at the center of the village.
As you walk away Percy sends you a last menacing glare, making sure you know that he'll be keeping an eye on you.
[[Meet the chief|Hippolyta - First Meeting]]You noticied befores that the chief's hut was way bigger than the rest of the village, after entering it you imediately realize why.
You freeze in place at the sight of the goblin chief.
<div id="AlignCenter">
<img src="Images/NPCs/Hippolyta/Hippolyta.jpg" style="max-width: 50%;">
</div>
Although sitting in a large chair at the opposite wall, the chief's head still standed way above your own, her face bearing a serious and menacing expression that instantly sended chivers down your spine.
Although clearly a goblin, she was almost double the size of any other habitant of the village. Scars covered her face, giving her a sort of savage look, which was aided by the two prominent teeth protuding from her mouth. Her arms and legs were well defined and also covered in scars.
Her thighs alone were thicker than your head, an image of the chief easily cracking a watermelon between them by just flexing her muscles passed through your head, leaving you scared... and a little turned on.
<font color="#90EE90">"Good evening Aunt Polly!"</font>
The chief's face instantly softened as she saw Cleo.
<font color="#E69B00">"Well hello there little Cleo"</font> she opens a warm smile <font color="#E69B00">"You are back early, was your trip fruitful?"</font>
<font color="#90EE90">"It sure was!"</font> Cleo grabs her satchel and turns it towards the chief.
The satchel appears to be full of weird herbs and glass vials.
<font color="#90EE90">"With this much ingredients I should be able to make enough medicine for the whole village!"</font>
The chief's smile widens as she ruffles Cleo's hair.
<font color="#E69B00">"You did well Cleo, I'm proud of you"</font> Cleo seems to beam at the compliment.
<font color="#E69B00">"Now, tell me"</font> The chief leans back in her chair and turns her gaze to you <font color="#E69B00">"Who's your little friend?"</font>
[[Continue|Hippolyta - Guidance]]You quickly run after it, but as you turn around the tree you are only met by more snow.
You look around and scratch your head, where could it have gone?
As soon as you put your hand down a snowball comes flying from out of nowhere and hits you right between the eyes.
You fall backwards in the snow, dizzy from the sudden attack. As you shake your head and clean the snow from your eyes you hear someone giggling above you. You look up at your attacker.
<div id="AlignCenter">
<img src="Images/NPCs/Cobalt/Cobalt - First Appearance.jpg" style="max-width: 50%;">
</div>
A cat boy with blue fur and small horns looks down at you with a smug expression in his face.
<font color="#0047AB">"What's wrong $address?"</font> he tilts his head and smiles <font color="#0047AB">"Not used to the snowfall?"</font>
The cat boy keeps giggling to himself as you pick yourself up from the ground.
<<linkreplace "Politely introduce yourself">>\
<font color=red>The rage boiling inside you won't let you choose this option</font>\
<</linkreplace>>
[[REVENGE! DEATH BEFORE DISHONOR!|Get Revenge]][[Go back|Mirror]]
Choose a new profile picture for your $mcform form:
<<if $mcform is "Humanoid Slime">>\
<<link '<img src="Images/Player/Humanoid Slime/PlayerPic1.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_hslime to '<img src="Images/Player/Humanoid Slime/PlayerPic1.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Humanoid Slime/PlayerPic2.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_hslime to '<img src="Images/Player/Humanoid Slime/PlayerPic2.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Humanoid Slime/PlayerPic3.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_hslime to '<img src="Images/Player/Humanoid Slime/PlayerPic3.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Humanoid Slime/PlayerPic4.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_hslime to '<img src="Images/Player/Humanoid Slime/PlayerPic4.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Humanoid Slime/PlayerPic5.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_hslime to '<img src="Images/Player/Humanoid Slime/PlayerPic5.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Humanoid Slime/PlayerPic6.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_hslime to '<img src="Images/Player/Humanoid Slime/PlayerPic6.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Humanoid Slime/PlayerPic7.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_hslime to '<img src="Images/Player/Humanoid Slime/PlayerPic7.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Humanoid Slime/PlayerPic8.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_hslime to '<img src="Images/Player/Humanoid Slime/PlayerPic8.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<elseif $mcform is "Human Male">>\
<<link '<img src="Images/Player/Human/Male/PlayerPic1.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_mhuman to '<img src="Images/Player/Human/Male/PlayerPic1.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Human/Male/PlayerPic2.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_mhuman to '<img src="Images/Player/Human/Male/PlayerPic2.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Human/Male/PlayerPic3.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_mhuman to '<img src="Images/Player/Human/Male/PlayerPic3.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Human/Male/PlayerPic4.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_mhuman to '<img src="Images/Player/Human/Male/PlayerPic4.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<elseif $mcform is "Human Female">>\
<<link '<img src="Images/Player/Human/Female/PlayerPic1.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_fhuman to '<img src="Images/Player/Human/Female/PlayerPic1.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Human/Female/PlayerPic2.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_fhuman to '<img src="Images/Player/Human/Female/PlayerPic2.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Human/Female/PlayerPic3.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_fhuman to '<img src="Images/Player/Human/Female/PlayerPic3.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Human/Female/PlayerPic4.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_fhuman to '<img src="Images/Player/Human/Female/PlayerPic4.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<elseif $mcform is "Goblin Male">>\
<<link '<img src="Images/Player/Goblin/Male/PlayerPic1.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_mgob to '<img src="Images/Player/Goblin/Male/PlayerPic1.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Goblin/Male/PlayerPic2.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_mgob to '<img src="Images/Player/Goblin/Male/PlayerPic2.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Goblin/Male/PlayerPic3.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_mgob to '<img src="Images/Player/Goblin/Male/PlayerPic3.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Goblin/Male/PlayerPic4.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_mgob to '<img src="Images/Player/Goblin/Male/PlayerPic4.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<elseif $mcform is "Goblin Female">>\
<<link '<img src="Images/Player/Goblin/Female/PlayerPic1.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_fgob to '<img src="Images/Player/Goblin/Female/PlayerPic1.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Goblin/Female/PlayerPic2.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_fgob to '<img src="Images/Player/Goblin/Female/PlayerPic2.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Goblin/Female/PlayerPic3.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_fgob to '<img src="Images/Player/Goblin/Female/PlayerPic3.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<<link '<img src="Images/Player/Goblin/Female/PlayerPic4.jpg" style="max-width: 25%;" />'>>
<<set $playerpic_fgob to '<img src="Images/Player/Goblin/Female/PlayerPic4.jpg" style="max-width: 100%;" />'>>
<<goto "Profile Pic">>
<</link>>
<</if>>\
[[Go back|Mirror]]<div id="AlignCenter">
<img src="Images/Environment/Snow Forest/Snow Forest3.jpg" style="max-width: 50%;">
</div>
This part of the forest is way colder than the rest. The green of the great forest is replaced by white as the snow covers most of the scenary.
You slowly make your way through the thick snow, looking around for any trails that might guide you to the Frozen Lake.
The quest to find trails among the constant snowfall proves to be pretty dificult. After hours of searching in vain you start to lose hope and start considering going back, that's when you catch a glimpse of something at the corner of your eyes.
As you quickly turn around you manage to catch a glimpse of a fluffy tail as it hides itself behind a thick tree.
[[Run after it|Cobalt - First Encounter]]Nova variável: elasticidade - Conforme batalhas progridem e o jogador ataca e recebe dano, a váriavel vai aumentando até chegar em um valor máximo, quando no máximo o jogador pode tentar absorver o inimigo para roubar sua forma ou usar habilidades mais poderosas.
Substituir a "Mana" do jogador por elasticidade, o MC sendo um slime ele não tem habilidade inata para usar magia, só podendo fazer alguns feitiços em ocasiões especificas com auxílio de Gris.
Criar "Dream Minigame" no estilo de um text based rpg, tipo a floresta dos sonhos de nier ou o prólogo do O'saa de Fear and Hunger.
Gender change scenes/options for the main npcs
Lutar e absorver inimigos de raças desbloqueadas com certas caracteristicas específicas libera novas imagens de perfil para escolher no espelho.
MC can get new forms by either absorbing a defeated enemy or by seducing and having sex with them.
MC can transform into the forms of romanceable NPCs after getting to a certaind relationship level.
When losing a fight against a Human Soldier, you are taken to prison and must find a way to get out without atracting the guards atention.
//Goblin Village ideas//
I was thinking of maybe having the player be able to help reconstruct the village, slowly unlocking new places to interact.
I could maybe add a happiness meter.
Planned passages:
-Goblin Chief Hut - Here you can visit and talk with Hippolyta (Polly), the chief of the Goblin Village
-Cleo's house
-Goblin Gardens - Years of pillaging and attacks by humans have made the soil grow infertile, you can use alchemy to bring back life to the gardens and start your own farm (Low Priority, just a concept)
Events:
-Human invasion: there is a low chance of humans invading when you visit the village, you can help the goblins defeat them or escape alone amidst the chaos.
-Play with the kids: if happiness is high enough you may be aproached by a group of kids who invites you to play with them.
////<<set _pron3 to $pron3.toUpperFirst()>>\
<font color="#90EE90">"This is $name! _pron3 that slime I told you about, the one that saved me from that human the other day!"</font> Cleo enthusiastically introduces you, making a sign for you to get closer.
<font color="#90EE90">"$name, this is our village's chief, the greatest goblin warrior of all Hippolyta!"</font>
Hippolyta's gaze pierces you.
<font color="#00E8EA">"It's a pleasure to meet you chief Hippolyta ma'am"</font> You do a quick bow with your head, unsure of how to properly act in this kind of situation.
She looks you up and down before smiling.
<font color="#E69B00">"Please, there's no need for pleasantries, just Polly is fine"</font>
<font color="#E69B00">"And I must say, the pleasure is all mine, I owe you a lot for looking after my niece. I don't know what I would have done if something had happened to her."</font>
Polly playfully slaps Cleo's back, Cleo almost loses her balance with the impact.
<font color="#00E8EA">"I-It was nothing, anyone would have done the same"</font>
Polly raises an eyebrow.
<font color="#E69B00">"Don't sell yourself short $name, most monsters in this forest would have turned and ran at the first sight of a human"</font> Polly sneered <font color="#E69B00">"Or worse, they would attack both the human //and// Cleo."</font>
<font color="#00E8EA">"Is it really that bad here in the forest?</font>
Polly looks befuddled by your question.
<font color="#E69B00">"Where are you from little one?"</font> She asks, briefly shooting a questioning glance at Cleo.
Cleo interjects before you can answer.
<font color="#90EE90">"That's actually one of the reasons we're here Aunt Polly"</font>
<font color="#90EE90">"$name says $pron1 can't remember anything about the world or how $pron1 got to the forest, do you have any idea where $pron1 might have come from?</font>
Hippolyta slumps back into her chair and looks you up and down one more time.
<font color="#E69B00">"Very curious"</font> She raises a hand to her chin <font color="#E69B00">"There are no slimes in this part of the forest.</font>
She takes a few moments to think before speaking again.
<font color="#E69B00">"I must be honest, in all my years of travel I have never met a slime capable of speech before, but if you think your kin might have some answers you should probably start your search in the Snow Forest, it's the closest area where slimes can be found."</font>
<font color="#E69B00">"Look for the Frozen Lake, most slimes I know never stray far from the water, their gelatinous bodies usually decay and lose their form if they go "unmoisturized" for too long"</font>
//You hear hurried footsteps as Cleo walks to the back of the hut.//
<font color="#E69B00">"I'm sorry that I can't be of more help little one, but that is all the information I have on your kin"</font>
<font color="#00E8EA">"That's oka..."</font>
Your sentence is interrupted by Cleo suddenly pouring a whole bucket of water over you.
You look up at her confused, she gives you a radiant smile in return.
You can't really get mad at her, you actually feel a little refreshed.
<font color="#90EE90">"Thank you for the help Aunt Polly, I'll make sure to show $name the way.</font>
Cleo tries to take your hand and run off, but since your body is as slippery as jelly she just flies off without you.
You get up to follow her, giving your thanks and a quick bow to Polly before going out.
<font color="#E69B00">"Farewell little $name, I hope you find what you are looking for.</font>
[[Go back outside|Cleo's House - First Visit]]"I-It's you! The slime that attacked me in the forest!" She retreated to the back of the cell. Her eyes fixated on you.
_"What do you want?"_
Her tone of voice surprised you. She did'nt sound as scared as you expected.
Her fear was aparent, but behind her sharp eyes you could see something more. Something stronger...
Hate.
A burning anger, not just towards you, but also towards all the humans who captured and abused her, towards every living being who saw her beg for help and did nothing.
You smiled as you held her gaze, staring deep into her broken soul.
Her hatred was... enticing.
"What is your name, little goblin?"
You could see her inner battle, not wanting to say anything to her abuser, but too scared of the repercusions of failing to respond.
_"...My name is Cleo"_ you could hear the poison in her forced words.
Your smile grew wider.
"Tell me _little Cleo_" her eyes grew colder at your use of her name "Would you like to get out of this prison?"
Her fierce expression quickly descended into confusion.
"What do you mean?"
You took a step forward.
"I can get you out of here... for a price"
For the first time her gaze faltered, she looked around the cell, a tousand thoughts passing through her mind before turning back to you.
"What do you want?"
<<if $name is "?">>\
\
<<type 40ms>>Your name has been lost.<</type>>
\
<<timed 3s>><label><<type 40ms>>What shall you be called from now on?<</type>>\
<<textbox "$name" "Charlie">></label>
[[Continue|Background]]<</timed>>
<<elseif $pron1 is "?">>\
<<type 40ms>>Your old body was shattered.<</type>>
\
<<timed 3s>><<type 40ms>>Can you tell what the pieces used to form?<</type>><</timed>>
\
<<timed 5s>>\
<a1 title="Set's your pronouns to he/him">[[A Man|Background][$pron1 to "he", $pron2 to "him", $pron3 to "he's", $address to "mister"]]</a1>
<a2 title="Set's your pronouns to she/her">[[A Woman|Background][$pron1 to "she", $pron2 to "her", $pron3 to "she's", $address to "miss"]]</a2>
<a3 title="Set's your pronouns to they/them">[[Neither|Background][$pron1 to "they", $pron2 to "them", $pron3 to "they are", $address to "miks"]]</a3>
(This only affects pronouns, it can be changed later)
<</timed>>\
\
<<elseif $sin is "?">>\
\
<<type 40ms>>Your morals did not save you.<</type>>
\
<<timed 3s>><<type 40ms>>What sin did you relish the most?<</type>><</timed>>
<<timed 5s>>\
[[Wrath|Background][$atk to 5, $sin to "Wrath"]] (++ATK)
[[Gluttony|Background][$maxhp to 15, $hp to 15, $sin to "Gluttony"]] (++HP)
[[Lust|Background][$lewd to 10, $sin to "Lust"]] (++Lewdity)
[[Greed|Background][$gold to 50, $sin to "Greed"]] (Start with <font color=yellow>50 Gold</font>)
<</timed>>
<<else>>\
\
<<type 40ms>>It was your fault.<</type>>
<<timed 2s>><<type 40ms>>All of it.<</type>><</timed>>
\
<<timed 4s>><<type 40ms>>It did not have to end like this.<</type>><</timed>>
\
<<timed 7s>><<type 40ms>>I wonder...<</type>><</timed>>\
<<timed 9s>><<type 40ms>>This time...<</type>><</timed>>\
<<timed 11s>><<type 40ms>>Will you make the same mistakes?<</type>>\<</timed>>\
<<timed 14s>><<type 300ms>>...<</type>><</timed>>
\
<<timed 17s>>[[Start again|Intro]]<</timed>>
<</if>><div id="AlignCenter">
<img src="Images/Environment/Human Town/Commercial District.gif" style="max-width: 80%;">
</div>
You are in the middle of the Commercial District of Woodshelm.
[[General Store]]
[[Alchemist]]
[[Blacksmith]]
Tailor [WIP]
[[Go back|Human Town]]<div id="AlignCenter">
<img src="Images/Environment/Human Town/Alchemist.jpg" style="max-width: 40%;">
<font color="#FEE08B">"To gain anything you must first give up something of equal value, that is Alchemy's first law of Equivalent Exchange."</font>
</div>
<<linkreplace "Buy">>\
<font color="#FF6347">Health Potion</font> (<font color=yellow>15 Gold</font>) <<linkreplace "Buy">>\
<<if $gold gte 15>>\
<<pickup $inventory "Health Potion" 1>>\
<<set $gold -= 15>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Bought a <font color="#FF6347">Health Potion</font>!\
<<else>>\
You don't have enough gold!\
<</if>>\
<</linkreplace>>
<font color="#4CBB17">Stamina Potion</font> (<font color=yellow>15 Gold</font>) <<linkreplace "Buy">>\
<<if $gold gte 15>>\
<<pickup $inventory "Stamina Potion" 1>>\
<<set $gold -= 15>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Bought a <font color="#4CBB17">Stamina Potion</font>!\
<<else>>\
You don't have enough gold!\
<</if>>\
<</linkreplace>>
<font color="FF66CC">X-Change Potion</font> (<font color=yellow>69 Gold</font>) <<linkreplace "Buy">>\
<<if $gold gte 69>>\
<<pickup $inventory "X-Change Potion" 1>>\
<<set $gold -= 69>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Bought the <font color="FF66CC">X-Change Potion</font>!\
<<else>>\
You don't have enough gold!\
<</if>>\
<</linkreplace>>
<font color="#00E8EA">Alchemy Set</font> (<font color=yellow>80 Gold</font>) <<if $inventory.has("Alchemy Set", 1)>>\
[Out of Stock]\
<<elseif $CleoEvent gte 3>>\
[Out of Stock]\
<<else>>\
<<linkreplace "Buy">>\
<<if $gold gte 80>>\
<<pickup $inventory "Alchemy Set" 1>>\
<<set $gold -= 80>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Bought the <font color="#00E8EA">Alchemy Set</font>!\
<<else>>\
You don't have enough gold!\
<</if>>\
<</linkreplace>>\
<</if>>
<font color="#00E8EA">Health Potion Recipe</font> (<font color=yellow>50 Gold</font>) <<if $inventory.has("Health Potion Recipe", 1)>>\
[Out of Stock]\
<<else>>\
<<linkreplace "Buy">>\
<<if $gold gte 50>>\
<<pickup $inventory "Health Potion Recipe" 1>>\
<<set $gold -= 50>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Bought the <font color="#00E8EA">Health Potion Recipe</font>!\
<<else>>\
You don't have enough gold!\
<</if>>\
<</linkreplace>>\
<</if>>
<font color="#00E8EA">Stamina Potion Recipe</font> (<font color=yellow>50 Gold</font>) <<if $inventory.has("Stamina Potion Recipe", 1)>>\
[Out of Stock]\
<<else>>\
<<linkreplace "Buy">>\
<<if $gold gte 50>>\
<<pickup $inventory "Stamina Potion Recipe" 1>>\
<<set $gold -= 50>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Bought the <font color="#00E8EA">Stamina Potion Recipe</font>!\
<<else>>\
You don't have enough gold!\
<</if>>\
<</linkreplace>>\
<</if>>\
<</linkreplace>>
<<linkreplace "Sell">>
<font color="FF6347">Health Potion</font> (Value: <font color=yellow>7 Gold</font>) <<linkreplace "Sell 01">>\
<<if $inventory.has("Health Potion", 1)>>\
<<set $gold += 7>>\
<<drop $inventory "Health Potion" 1>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold 01 <font color="FF6347">Health Potion</font>!\
<<else>>\
You don't have enough potions!\
<</if>>\
<</linkreplace>> / <<linkreplace "Sell 05">>\
<<if $inventory.has("Health Potion", 5)>>\
<<set $gold += 35>>\
<<drop $inventory "Health Potion" 5>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold 05 <font color="FF6347">Health Potions</font>!\
<<else>>\
You don't have enough potions!\
<</if>>\
<</linkreplace>>
<font color="#4CBB17">Stamina Potion</font> (Value: <font color=yellow>7 Gold</font>) <<linkreplace "Sell 01">>\
<<if $inventory.has("Stamina Potion", 1)>>\
<<set $gold += 7>>\
<<drop $inventory "Stamina Potion" 1>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold 01 <font color="#4CBB17">Stamina Potion</font>!\
<<else>>\
You don't have enough potions!\
<</if>>\
<</linkreplace>> / <<linkreplace "Sell 05">>\
<<if $inventory.has("Stamina Potion", 5)>>\
<<set $gold += 35>>\
<<drop $inventory "Stamina Potion" 5>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold 05 <font color="#4CBB17">Stamina Potions</font>!\
<<else>>\
You don't have enough potions!\
<</if>>\
<</linkreplace>>
<font color=red>Red Herb</font> (Value: <font color=yellow>3 Gold</font>) <<linkreplace "Sell 01">>\
<<if $inventory.has("Red Herb", 1)>>\
<<set $gold += 3>>\
<<drop $inventory "Red Herb" 1>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold 01 <font color=red>Red Herb</font>!\
<<else>>\
You don't have enough herbs!\
<</if>>\
<</linkreplace>> / <<linkreplace "Sell 05">>\
<<if $inventory.has("Red Herb", 5)>>\
<<set $gold += 15>>\
<<drop $inventory "Red Herb" 5>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold 05 <font color=red>Red Herbs</font>!\
<<else>>\
You don't have enough herbs!\
<</if>>\
<</linkreplace>> / <<linkreplace "Sell 10">>\
<<if $inventory.has("Red Herb", 10)>>\
<<set $gold += 30>>\
<<drop $inventory "Red Herb" 10>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold 10 <font color=red>Red Herbs</font>!\
<<else>>\
You don't have enough herbs!\
<</if>>\
<</linkreplace>>
<font color=green>Green Herb</font> (Value: <font color=yellow>3 Gold</font>) <<linkreplace "Sell 01">>\
<<if $inventory.has("Green Herb", 1)>>\
<<set $gold += 3>>\
<<drop $inventory "Green Herb" 1>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold 01 <font color=green>Green Herb</font>!\
<<else>>\
You don't have enough herbs!\
<</if>>\
<</linkreplace>> / <<linkreplace "Sell 05">>\
<<if $inventory.has("Green Herb", 5)>>\
<<set $gold += 15>>\
<<drop $inventory "Green Herb" 5>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold 05 <font color=green>Green Herbs</font>!\
<<else>>\
You don't have enough herbs!\
<</if>>\
<</linkreplace>> / <<linkreplace "Sell 10">>\
<<if $inventory.has("Green Herb", 10)>>\
<<set $gold += 30>>\
<<drop $inventory "Green Herb" 10>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold 10 <font color=green>Green Herbs</font>!\
<<else>>\
You don't have enough herbs!\
<</if>>\
<</linkreplace>>\
<</linkreplace>>
[[Go back|Commercial District]]<div id="AlignCenter">
<img src="Images/Environment/Human Town/Blacksmith.jpg" style="max-width: 40%;">
<font color="#FEE08B">"Looking to protect yourself or deal some damage?"</font>
</div>
<<linkreplace "Forge">>\
Training Sword <font color=red>(+2 ATK)</font>
Materials: 03 Wood, 05 Stones / Price: <font color=yellow>10 Gold Coins</font>)
<<linkreplace "Forge">>\
<<if $equipment.has("Training Sword", 1)>>\
You already have this sword!
<<elseif $inventory.has("Wood", 3) and $inventory.has("Stone", 5) and $gold gte 10>>\
<<drop $inventory "Wood" 3 "Stone" 5>>\
<<set $gold -= 10>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
<<pickup $equipment "Training Sword" 1>>\
Forged the <font color="#00E8EA">Training Sword</font>!\
<<else>>\
You don't have the materials and/or gold needed!\
<</if>>\
<</linkreplace>>
<font color=lightgreen>Noble Sword</font> <font color=red>(+4 ATK)</font>
Materials: 03 Wood, 05 Iron Ore, 02 Cooper Ore / Price: <font color=yellow>40 Gold Coins</font>)
<<linkreplace "Forge">>\
<<if $equipment.has("Noble Sword", 1)>>\
You already have this sword!
<<elseif $inventory.has("Wood", 3) and $inventory.has("Iron Ore", 5) and $inventory.has("Cooper Ore", 2) and $gold gte 40>>\
<<drop $inventory "Wood" 3 "Iron Ore" 5 "Cooper Ore" 2>>\
<<set $gold -= 40>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
<<pickup $equipment "Noble Sword" 1>>\
Forged the <font color="#00E8EA">Noble Sword</font>!\
<<else>>\
You don't have the materials and/or gold needed!\
<</if>>\
<</linkreplace>>
<font color="#00BFFF">Expert Sword</font> <font color=red>(+6 ATK)</font>
Materials: 03 Frost Wood, 05 Silver Ore, 02 Gold Ore / Price: <font color=yellow>80 Gold Coins</font>)
<<linkreplace "Forge">>\
<<if $equipment.has("Expert Sword", 1)>>\
You already have this sword!
<<elseif $inventory.has("Frost Wood", 3) and $inventory.has("Silver Ore", 5) and $inventory.has("Gold Ore", 2) and $gold gte 80>>\
<<drop $inventory "FrostWood" 3 "Silver Ore" 5 "Gold Ore" 2>>\
<<set $gold -= 80>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
<<pickup $equipment "Expert Sword" 1>>\
Forged the <font color="#00E8EA">Expert Sword</font>!\
<<else>>\
You don't have the materials and/or gold needed!\
<</if>>\
<</linkreplace>>
<</linkreplace>>
<<linkreplace "Sell">>
<<if $equipment.has("Training Sword", 1)>>\
Training Sword (Value: <font color=yellow>05 Gold</font>)<<if $weapon is "Training Sword">> [Currently Equipped, can't sell]\
<<else>>\
<<linkreplace "Sell">>\
<<drop $equipment "Training Sword" 1>>\
<<set $gold += 5>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold the Training Sword!
<</linkreplace>>\
<</if>>\
<</if>>\
<<if $equipment.has("Noble Sword", 1)>>\
Noble Sword (Value: <font color=yellow>20 Gold</font>)<<if $weapon is "Noble Sword">> [Currently Equipped, can't sell]\
<<else>>\
<<linkreplace "Sell">>\
<<drop $equipment "Noble Sword" 1>>\
<<set $gold += 20>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold the <font color=lightgreen>Noble Sword!</font>
<</linkreplace>>\
<</if>>\
<</if>>\
<<if $equipment.has("Expert Sword", 1)>>\
Expert Sword (Value: <font color=yellow>40 Gold</font>)<<if $weapon is "Expert Sword">> [Currently Equipped, can't sell]\
<<else>>\
<<linkreplace "Sell">>\
<<drop $equipment "Expert Sword" 1>>\
<<set $gold += 40>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold the <font color="#00BFFF">Expert Sword!</font>
<</linkreplace>>\
<</if>>\
<</if>>\
<</linkreplace>>
[[Go back|Commercial District]]25/07/2025
-Tavern (Rewrote whole passage and added Waiter/Waitress job option)
-Commercial District (Passage created)
-Human Town (Links de lojas transferidos para passagem "Commercial District")
-Main Hall (Changed "locked" to "sealed")
-Mirror (Added "Realistic Pronouns" option and description)
19/08/2025
-Changed some text in the passage "Snow Forest - First Trip"
-Created variable $adress, part of the pronouns, refers to words like mister/miss/miks
-Added $adress to the pronoun selection in the Background and Mirror
-Changed/completed passage "Cobalt - First Encounter"
-Passages "Ask who is he" and "Get Revenge" created, both diferent alternatives to how to first interact with Cobalt.
-Started writing passage "Ask who is he"
25/08/2025
-Nova ideia: Dream minigames (anotado na passagem "Ideias")
-Added .passage button to the Story Stylesheet, I should be able to make some pretty buttons with this template
-Achei um template interessante para o Sugarcube, salvei na pasta do jogo para referência futura
07/01/2026
-Alterei RoadMap para que the Snow Forest fosse desbloqueada logo após 2º encontro com a Cleo, área "Wetlands/Swamps" deixada de lado por enquanto.
-Reestruturei passagem "Crossroads", agora cada caminho tem a própria passagem com os códigos de exploração e eventos, em vez de ter todos na mesma passagem.
-"Terminei" passagem "Hippolyta - Introductions" (Subject to review/changes)
-Criei variável $SnowPathFound e $DeepPathFound, referentes ao desbloqueio dos caminhos para a Snow Forest e Deep Forest.
11/01/2026
-Finished draft for Cobalt's first event.
-Added new lore to Cobalt's description in "NPC's Notes". Most of his kin was killed or enslaved by humans, but some of his family may have survived and are enprisioned in the Human Town. MC can offer to help save them after they become friends.
-New variable $FrozenLakeFound created.
-Variables $CobyCabinFound and $FrozenLakeFound turn true when exiting the passage "Cobalt's Cabin - First Visit"
-New passages: "Cobalt's Cabin" and "Frozen Lake", both available after Cobalt's first event.
22/01/2026
-New passages: Essence Absorption Tutorial; Search the Lake; Go for a swin
-Created new inventory in the StoryMenu to store Essence variables of defeated enemies.
-Updated and simplified the battle system (passages "Battle Start" e "Battle - Fight")
28/01/2026
-Implemented the "Essence System" in the "Mirror" passage, now to change into a diferent form you need to have a certain number of essence of the chosen race before transforming (doesn't aplly to the "Slime" and "Humanoid Slime" forms)
02/02/2026
-Updated the link "Explore the Green Forest" in the "Green Forest" passage.
-New passage "Sexy Sighting" created and added as an option in the "Explore the Green Forest" link possibilities.
-Updated the passages "Monster Attack" and "Bandit Attack" so that you can only fight after the Ice Slime tutorial.
-Created several options of $enemy and updated the battle system so that each has their own image and stuff. Also updated enemy hp and atk.
09/02/2026
-Passage "Collectibles List" created so I can have a compreensible list of every possible item and reward in the game
-Updated the Battle System:
*You can now choose to Kill (Execution), Release (Mercy) or Absorb (Sexy Aftermath) your enemies after beating them.
*Updated the passages "You Won!" so that you win diferent rewards depending on the type of enemy defeated.
*Updated the passages "You Lost!" so that you lose diferent amounts of gold and materials depending on the enemy that beat you.
*Separated enemy types by gender so I can make diferent Sexy Aftermaths for each one
10/02/2026
-Created variable $HumanTownEvent and made it so when you enter the Human Town for the first time it takes you to a diferent passage (Human Town - First Visit).
-Changed the passage "Turn around" to account for the fact you can't NOT save Cleo in the current game version, I left the former code hidden so that I can work on the Evil Path later on.
-Updated the "Tavern" passage.
*New passages: "Bartender", "Drink", "Rumors", "Ask for a job", "Work as a Waiter", "Work as a Waitress", "Ask for a job... again".
*New variables: $tavernjobulk (regarding if you unlocked or not the Waiter/Waitress job) and $tavernjob (regarding which jobs you can work, starts as either "Waiter" or "Waitress" depending on your gender when first asking for a job, but it can be changed to "Both" after speaking with the Bartender while in a different gender from the one you previously used).
*Worked a lot on the Waiter/Waitress system, made so that you can ask for a job, work, also made it so that if you try to work a job while in the wrong gender you can't at first but if you go and speak to the Bartender again he will recognize you and give you the option to work no matter your gender.
*Passages "fully" written: "Tavern", "Bartender", "Ask for a job", "Ask for a job... again".
12/02/2026
-Started writing the passage "Cobalt's Cabin" and laying the foundation for Cobalt's first events.
-Variable $CobyEvent created.
-The basis for Cobalt's first and second event's have been written and programed at the passage "Cobalt's Cabin"
-New passages created: "Talk to Cobalt", "Cobalt - First Event", "Cobalt - Second Event", "Coby Chat", "Coby Play". (Most still empty except for "Talk to Cobalt" which I already wrote)
-Passage "Goblin Village" written, I also put a little hovering text at the end of the passage with details of planned content for the future of the Goblin Village.
-New passages: "Cleo's Hut" and "Chief's Hut".
-Started writing the passage "Cleo's Hut".
-Variable $CleoEvent created.
-New passages created: "Talk to Cleo", "Cleo - First Event" and "Cleo - Second Event"
-The basis for Cleo's first and second event's have been written and programed at the passage "Cleo's Hut".
13/02/2026
-Spent some time making new images on Civitai
-New image for Cobalt's First Event set on "Cobalt's Cabin"
-Spent some time organizing my Images folder
-New image for Cleo's first encounter set on "goblin girl in trouble"
18/02/2026
-Started review/rewrites of the Prologue.
-Fixed img src in "goblin girl in danger" and "Tranquilize the girl"
-Rewrote part of "Ask about where you are" and added a image.
-Renamed passage "Ask about where you are" to "Gnyris Exposition".
-Reviewed passage "Attacked", added a image of a soldier with a crossbow, a image of the hidden cave and some styling to the text.
-Added new background image to passages tagged "cave"
-Reviewed passage "Hide in the hole", changed some text, added a image, added <font color> to Gressil's dialogues.
21/02/2026
-Reviewed/Rewrote passage "deeper into the cave", added some new text, deleted some old text, added 2 new images, added <font color> to MC thoughts.
-Transfered some of the text of "deeper into the cave" to a new passage: "Gressil - First Appearance".
-Started writing passage "Gressil - First Appearance".
23/02/2026
-Wrote a little more of the passage "Gressil - First Appearance".
-Not a lot of progress was made today, I spent most of my time googling images of halls with doors and stuff to put as a background in the "Main Hall" passage :/
I'm clearly procrastinating on purpose since I find it really hard writing passages with Gressil in them, its hard to keep the character consistent with my vision for some reason.
24/02/2026
-Finished writing passage "Gressil - First Appearance".
-Started rewrite of passage "Answer the demon"
04/03/2026
-Finished rewriting passage "Answer the demon"
05/03/2026
-Started writing passage "The Deal"
09/03/2026
-Finished writing passage "The Deal", completely rewritten, changed name of passage to "Exposition".
-Created a new passage called "The Deal", we'll see if that will still be it's name after I finish writing it.
-Started writing new passage "The Deal".
-Finished writing new passage, as I thought the name ended up needing to be changed, renamed passage to "Exposition - Gressil".
-Created another new passage called "The Deal", let's see how many iterations this one passage will have until I can actually keep the name.
-Started writing new new passage "The Deal", this might actually be the one lads.
11/03/2026
-Finished writing passage "The Deal", for real this time.
13/03/2026
-Started writing passage "Accept the Deal"
-Finished writing passage "Accept the Deal"
-Added new images to the passages "Gressil - First Appearance" and "Accept the Deal"
-Deleted passage "Cave Escape"
-Deleted passage "Open your eyes"
-Deleted passage "Wake Up"
-Deleted passage "Threshold"
-Created tag "bedroom", added background image to passages with this tag.
-Rewrote passage "Player Room - First Visit".
-Made a image "Slime Mirror Reflection.png" to put in the passage "Follow them into the Closet".
-Rewrote passage "Follow them into the Closet".
-Reviewed/Rewrote passage "First Transformation".
-Deleted passage "End of Prologue".
-Reviewed passage "Sleep", added two new images.
-Created passage "First Guidance".
-Created passage "Awakening", set right before "First Guidance".
-Finished writing passage "Awakening".
16/03/2026
-Started writing passage "First Guidance".
17/03/2026
-Added background image to passages tagged "main-hall".
-Finished writing passage "First Guidance".
-Added option to interact with Gressil in the "Main Hall"
-Created new passages: "Gressil Interaction", "Gressil - Talk" and "Gressil - Tribute"
-Finished passage "Gressil Interaction".
-Started writing passage "Gressil - Talk", it's a pretty text heavy passage so I think I'll leave it for later.
-Finished passage "Gressil Tribute", had to learn more about the Inventory system and create my own system of tribute from the ground up so it took some time, but it works! I'm proud of this one.
-Created new passages: "Gressil - Handjob", "Gressil - Blowjob" and "Gressil - Sex". They are all accessible by offering specific quantities of essence at the passage "Gressil Tribute". The only problem for now is the lack of sex images for Gressil, but we can worry about that later.
-Edited the "Mirror" passage, you no longer need to spend Essence in order to change forms, all you need is a high enough level of $elasticity, which you level up by following the main story.
-Changed my mind, edited the "Mirror" passage again, now to transform you need 01 Essence of the desired race (it was 5 before) plus the required level of $elasticity.
19/03/2026
-Got rid of MP, changed the MP bar on the left menu to a Stamina bar.
-Got rid of the Malice/Benevolence meter and the $karma variable.
-Made some text/formatting adjustaments in the passages "Mirror", "Main Hall", "Crossroads" and "Green Forest".
-Added images to passages "Crossroads" and "Green Forest".
-Reviewed passage "Cleo Re-Encounter". Renamed passage to "Following the First Guidance"
23/03/2026
-Reviewed/Rewrote passage "Cleo Interjects".
-Reviewed/Rewrote passage "Cleo vs Percy".
-Reviewed/Rewrote passage "Onwards to the Goblin Village".
-Reviewed/Rewrote passage "Goblin Village - First Visit".
24/03/2026
-Reviewed/Rewrote passage "Hippolyta - First Meeting" (Still lacking a image for Hippolyta's first appearance).
-New tag "house1" with a medieval house interior background created for the passages inside Hippolyta's house.
-Reviewed/Rewrote passage "Hippolyta - Introductions". Renamed passage to "Hippolyta - Guidance".
-New tag "gobvillage" with a fantasy village background created for passages in the Goblin Village.
-Started writing passage "Cleo shows the way"
25/03/2026
-Finished writing passage "Cleo shows the way", renamed passage to "Cleo's House - First Visit".
-New passage: "Cleo shows the way".
-Spent some time looking for and downloading images of house interiors and other similar things, found an image perfect for Cobalt's house in the process.
26/03/2026
-Made an image for Hippolyta for the passage "Hippolyta - First Meeting".
30/03/2026
-Wrote most of the passage "Cleo shows the way"
31/03/2026
-Programmed new backgrounds for passages tagged "house2" (Cleo's House), "house3" (Cobalt's House) and "lab" (Cleo's Lab).
-Finished writing passage "Cleo shows the way".
-Downloaded a new macro, FlashMessage, with it I can make pop ups like "new location discovered" and stuff.
-Added a pop up of new location discovered to the passage "Goblin Village - First Visit".
-Added a pop up of Snow Forest discovered and Winter Clothes acquired to the passage "Cleo shows the way".
-Updated passage "Mirror" to show the profile pic of your current form in the mirror at the appropriate size.
-Reviewed passages "Goblin Village" and "Cleo's House", added the aproppriate tags, missing images and text formatting.
-Played the whole game from the beginning to look for bugs, errors and design flaws, fixed several stuff in the process, including:
*writing mistakes
*images positions and sizes
*img-src errors
*background images (Changed all of them in the Stylesheet so they would fit better)
*other minor stuff i probably forgot
-Downloaded and programmed new background image for passages tagged "snow".
-Reviewed passage "Snow Forest - First Trip"
-Reviewed passage "Cobalt - First Encounter"
01/04/2026
-Made some new images for Cobalt, placed them at the folder "tease".
-Started writing passage "Get Revenge".
02/04/2026
-Finished writing passage "Get Revenge". It was a pretty fun passage to write.
-Changed the order of events that happen in the Snow Forest, now instead of Cobalt inviting MC to his Cabin at the first interaction you need to first gain his confidance by going along with his antiques in the $CobyEvent 0 and 1, he shows MC the way to the Frozen Lake in his first event instead of at his cabin.
-Finished writing passage "Onwards to the lake". Still missing an image for the Snow Slime Girl.
06/04/2026
-Deleted passage "Cobalt - Introductions", couldn't think of a way to make a scene as good as the passage "Get Revenge" where you would end up getting Cobalt's respect and friendship with only dialogue, I thought of making Cobalt trick MC into something dangerous or getting them stuck in a hole or something but ended up just deciding to delete the option all together. The passage's link is still an "option" in the passage "Cobalt - First Encounter", but now it just displays a text saying you can't choose that option when you select it. Maybe someday I'll have a new idea and decide to remake this option, who knows?
-Updated passage "Title"
-New passages "Snow Slime - Selection", "Snow Slime - Straight", "Snow Slime - Yuri" and "Snow Slime - Yaoi".
-Downloaded a lot of rule34 images for sex scenes envolving slimes.
-Finished passages "Snow Slime - Selection" and "Snow Slime - Yuri"
09/04/2026
-Finished setting up passage "Skip Prologue".
13/04/2026
-Reviewed passage "Potion Satchel".
-Started setting up the Stamina System:
*Changed the Stamina Bar for a energy hud with little lightning emojis representing the number of actions you can make in a single day.
*Made so that each time you explore the Green Forest you lose 1 energy, once I set up the option to explore other locations I'll implement the same system on them.
*Made so if you enter the "Green Forest" passage while at 0 stamina you are instantly taken to a new passage called "Too Tired" and made to go to sleep.
-Started writing and setting up passage "Fugitive Slave"
16/04/2026
-Spent some time downloading sexy images.
-Started setting up passage "Sexy Sightings".
17/04/2026
-Renamed passage "Sexy Sightings" to "Random Events"
-Made some new satyr girl images
-Organized images in the folder "Random Events", also transfered some images from other folders to this one.
-Two new events added to the passage "Random Events"
21/04/2026
-Finished setting up passage "Random Events", there are 5 random events in total, they seem to be working pretty well.
-Decided to block acess to passage "Fugitive Slave" for now, it's still in the Green Forest random events poll but now it automatically redirects to the passage "Uneventful Walk". I'll come back to this passage in the future when I release the "Guest Rooms" update, it's kind of pointless to work on it before that.
-Wanted to work on reviewing and improving the Battle System, but noticed one of the most important missing factors are images for the enemies. So I spent a few //hours// looking up and downloading images for the enemies. Not really though, ended up downloading a lot of images that I'll probably won't use for several updates, will probably need to keep looking or to generate new images.
-Generated some new images for goblin enemies
22/04/2026
-Added 5 new images for enemies in the passage "Monster Attack" (4 for Goblin Scouts and 1 for Wolf)
-Started writing passage "Second Guidance"
-Made a new variable $GrisEvent
-Made it so you can only pay "tributes" to Gris after you listen to their Second Guidance.
23/04/2026
-Finished writing passage "Second Guidance"
27/04/2026
-Made new images for the Goblin Scouts (♀) and already set them up in the Battle System
-Spent a lot of time fixing and upgrading the basics of the Battle System, it's working pretty well now, just need to add a few other functions now, like the option to use health potions and defend.
29/04/2026
-Added the options to use Health Potions and to Run Away from battle in the Battle System.
-Reviewed the passage "You Won!"
-Remade the passage "Mercy"
30/04/2026
-Downloaded lots of images for when you defeat your enemies and extract their essence.
-Started and finished setting up passage "Essence Extraction"
-Started and finished setting up passage "Execution". With that the Battle System is finally completed, just need to add some images for the "Human Thiefs" type of enemies at the passage "Bandit Attack", it's all already programed, just need to find or generate some images and put them in the designated folder.
-Generated images for the "Human Thiefs" and tested the Battle System with the updated images, also fixed some bugs in the process.
04/05/2026
-Downloaded some envioronment images for the Human Town.
-Set up a new background image for the Human Town.
-Added images to the passages "Human Town" and "Commercial District".
-Set up a new background image for the Tavern
-Added a image to the passage "Tavern".
-Reviewed/Finished passages "Tavern", "Barkeeper", "Ask for a Job" and "It's no problem".
05/05/2026
-Started writing passage "Human Town - First Visit".
-Finished writing passage "Human Town - First Visit".
-Made some new passages: "Welcome to Town", "Suspicious Activity", "Abuse of authority"
-Finished writing passage "Welcome to Town".
++Next I should finish setting up the passages I made previously and also decide if I'll actually do what I planned for the "Suspicious Activity" passage or if I'll just delete it altogether.
06/05/2026
-New passage made and finished: "Back at the gates".
-Finished writing passage "Abuse of authority"
-Mande a README.txt in the main folder just for fun.
-Finished writing passage "Suspicious Activity", took some time to find suitable images but it's done.
07/05/2026
-Finished writting passage "Human Town".
-Playtested the game a little bit, fixed several bugs and code errors in the process.
-Finished writing/programming passage "Work as a Waitress". It took some time to find suitable images and program/debug the whole thing but is working nicely now.
-Finished writing/programming passage "Work as a Waiter".
-Finished writing passage "Socialize".
-Finished writing passage "Rumors".
11/05/2026
-Started writing passage "Blacksmith".
-Added new background image to passage "Blacksmith".
-Started studying the Simple Inventory Macro and improving on stuff with it.
*Health Potions are now usable
*HP changes in real time in the story menu after using a potion
-Made and programmed new passage "Equipment".
-Finished passage "Blacksmith".
-Started and finished passage "Alchemist".
12/05/2026
-New passage General Store made and finished.
-Spent some time downloading images for the passage "Streets".
-Started and finished setting up passage "Streets". With this the Human Town is finally ready for initial release!
13/05/2026
-Several new passages created: "Snow Slime - Battle", "Snow Slime - Victory", "Snow Slime - Defeat", "Snow Slime - Reencounter", "Back at the Frozen Lake"; Most of this passages have to do with the passage "Snow Slime - Boring Route" and were made to compliment it.
-Several passages finalized: "Snow Slime - Boring Route", "Snow Slime - Battle", "Snow Slime - Victory", "Snow Slime - Defeat", "Back at the Frozen Lake".
-Finished passage "Frozen Lake".
-New passage made and finished "Frozen Lake Stroll".
-Finished passage "Snow Slime - Reencounter"
-New passage made and finished "Snow Slime - Battle Victory".
16/05/2026
-Finished writing passage "Gressil - Talk"
18/05/2026
-Finished writing passage "Cleo - First Event".
-Finished(?) writing passage "Cleo's House".
-New passages: "Mishap Aftermath", "Cleo's Lab" and "Talk to Cleo".
19/05/2026
-Finished writing passage "Snow Slime - Yaoi". Sex scenes are really time consuming to write but just like with the Yuri version I'm pretty proud of how it turned out.
-Finished writing passage "Mishap Aftermath".
-New passages "Talk to Cleo" and "Cleo - Second Event".
-Finished writting passage "Talk to Cleo".
-New passages "Cleo - Third Event", "Cleo - Chat" and "Cleo - Date".
21/05/2026
-Finished passage "Cleo - Date".
-Finished passage "Cleo - Chat".
-Started writting passage "Chief's Hut" (left it as a WIP for now).
22/05/2026
-Added a new chat to the passage "Cleo - Chat".
-Finished passage "Cleo - Second Event".
-Added a image to the passage "Turn Around".
-Started writing passage "Cleo's Lab".
25/05/2026
-Found a major bug while writing passage "Cleo's Lab", aparently the funcion "if $inventory.has()" does not work for multiple itens at once and would actually just check if you had the first item, which means that you could basically make any potion if you had "Pure Water" in your inventory and any sword if you had "Wood" in your inventory.
-Finished the passage "Cleo's Lab".
-Spent some time fixing the passages "Blacksmith" and "Alchemist" due to the aforementioned bug.
-Added the itens "Health Potion Recipe" and "Stamina Potion Recipe" to the passage "Alchemist".
-Finished passage "Cleo - Third Event"
-New passage "Cleo - The Request" (continuation of Cleo's third event)
-Finished passage "Cleo - The Request".
-New passage "Cleo - The Extraction" (third and last part of Cleo's third event)
26/05/2026
-Started writing passage "Cleo - The Extraction".
-Spent a long time generating images for the aforementioned passage.
27/05/2026
-Finished writing passage "Cleo The Extraction (M)" (decided to stop at that for now, will leave the female version of this passage for a later update).
-New passage "WIP Warning" regarding the WIP status of the passage "Cleo - The Extraction (F)".
-Finished passage "Cleo - Handjob".
-Made profile pics for the Human Male form
-Made a few new profice pic images for the Humanoid Slime form
28/05/2026
-Finished the "Profile Pic System", now every form has their respective images and options at the mirror.
-Finished setting up the "Dream System", now every time you go to sleep you have a chance to dream.
29/05/2026
-Finished passage "Snow Slime - Straight (M)"
30/05/2026
-Finished passage "Snow Slime - Straight (F)"
01/06/2026
-New passages: "Wood Gathering" and "Stone Gathering"
-Finished passage "Wood Gathering".
-Finished passage "Stone Gathering".
-New passage "Wood Gathering (SF)" created and finished.
-New passage "Stone Gathering (SF)" created and finished.
03/06/2026
-Started writing passage "Search for Cobalt".
-Made a small pixel art for the passage "Search for Cobalt".
08/06/2026
-Started making a pixel art for Cobalt
-Finished writing passage "Search for Cobalt" (Still missing one image).
-Started writing passage "Cobalt's Cabin - First Visit"
10/06/2026
-Finished passage "Cobalt's Cabin - First Visit".
-New passage "Sleeping with Cobalt".
12/06/2026
-Finished passage "Sleeping with Cobalt".
-New passage "Waking up with Cobalt".
-Finished passage "Waking up with Cobalt".
-New passage "Morning with Cobalt".
-"Finished" passage "Journal", now there are descriptions for Cleo, Cobalt and Gressil as well as an entry for the planet, Gnyris.
13/06/2026
-Finished passage "Morning with Cobalt".
-Finished passage "Cobalt's Cabin".
-Started writing passage "Talk to Cobalt".
14/06/2026
-Configured the "Shiny Hammer" at the "General Store" so that it stays Out of Order even after you give it to Cobalt.
-Started writing passage "Coby Chat", made 1/4 of the interactions
(Several hours later)
-Wrote another Cobalt Chat interaction, 2/4 finished.
15/06/2026
-Finished passage "Coby Chat".
-New passage "Level Up"
-Finished passage "Level Up", now you can use Essence to level up you MaxHP, ATK and Stamina with Gressil's help.
-New passage "Cobalt - New Hammer".
16/06/2026
-Finished passage "Cobalt - New Hammer".
-Finished passage "Coby Play".
-Finished passage "Cobalt - Reward".
-Finished passage "Cobalt - Another Reward".
-Rewrote part of the passage "First Guidance".
-Rewrote a good chunk of the passage "Second Guidance".
[Next up: play test, debugging and then finally: FIRST RELEASE]While the cat is still busy laughing you discreetly make a snowball while pretending to still be knocked down. //You then proceed to turn around in a flash and hurl the snowball straight at the cat's face. //
The blue cat barely has any time to react before being hit and losing his balance, falling face first into the thick snow below and getting completely buried from the waist up.
After some seconds immobile the cat quickly shakes the snow off and looks at you with a mischievous expression.
<img src="Images/NPCs/Cobalt/Revenge.jpg" style="max-width: 50%;">
The cat's rise signals the start of your Snowball War.
The speed at which the blue cat can make and deploy snowballs is almost supernatural, he keeps jumping around you and climbing trees to attack from all sides, you barely have any time to counterattack.
That's not to say you are completely defenseless against the onslaught, your flexible and fluid body gives you excellent evading capabilities, you are able to swerve through the constant snowfire like an expert, making the most of each oportunity to counter the enemy forces with precise shots that frequently finds their target.
This is the most fun you remember having since waking up in this world, judging by the laughter echoing through the forest you are sure the blue cat would agree.
The battle goes on for what feels like hours, at the end both you and your opponent are lying down in the snow, breathless and with big smiles on your faces.
<font color="#0047AB">"You... //pant//... are really... //pant//... something else $address."</font>
The panting cat turns his head toward you.
<font color="#0047AB">"My... //huff//... name is Cobalt... //pant//... what's yours $address?"</font>
You take a moment to catch you your breath before responding.
<font color="#00E8EA">"I'm... //huff//... $name... nice to meet you Cobalt.</font>
The two of you remain lying down for some time, basking in the glory of a battle well fought, until Cobalt finally begins to stand up.
<img src="Images/NPCs/Cobalt/That was fun.jpg" style="max-width: 50%;">
<font color="#0047AB">"That was the most fun I had in a long time!"</font> Cobalt smiles at you <font color="#0047AB">"If you ever feel like a rematch one of these days come find me! I'm always around this part of the forest."</font>
Cobalt's fluffy tail wags from side to side as he talks to you.
You smile and ensure you'll come again, his tail wags faster at your assurance.
Cobalt's finally stands up and pats away the snow from his sweater.
<font color="#0047AB">"I'll better get going, it's getting late."</font> He turns to you <font color="#0047AB">"You should probably be going home too $address, the forest get's pretty dangerous at night."</font>
Before he can go away you suddenly remember the reason for your visit to the Snow Forest.
You shout for him to wait and ask if he knows the way to the Frozen Lake.
<font color="#0047AB">"The Frozen Lake?"</font> His ears twitch, he gives you a curious look before responding <font color="#0047AB">"It's not too far from here, just keep going west and you should get there in no time."</font>
You thank him for his help and the two of you go your separate ways, the fun you had today still a warm memory for the both of you.
[[Onwards to the Frozen Lake][$CobyEvent to 1, $FrozenLakeFound to true]]You quickly catch up to Cleo, who barely noticed she wasn't holding your hand anymore.
<font color="#90EE90">"I think I have a map of the way to the Snow Forest somewhere among my notes...</font>
She turns to face you.
<font color="#90EE90">Come on $name, I'm going to show you my house!"</font>
<div id="AlignCenter">
<img src="Images/Environment/Goblin Village/Cozy House.jpg" style="max-width: 50%;">
</div>
Cleo's house was at the very outskirts of the villege, tuckered away in a hidden corner between the trees.
It looked pretty cozy, different herbs and bottles were scattered all around the place, but they somehow added to the atmosphere.
Cleo quickly opens the door and steps inside.
You take a few more seconds to take in the scenery before [[going in|Cleo shows the way]]<div id="AlignCenter">
<img src="Images/Environment/Snow Forest/Snow Forest3.jpg" style="max-width: 50%;">
</div>
<<if $CobyCabinFound is true>>\
<<linkappend "Cobalt's Cabin">>
<<if $mcform is "Human Male" or $mcform is "Human Female">>\
You can't visit Cobalt while in human form!
<<else>>\
<<goto "Cobalt's Cabin">>
<</if>>\
<</linkappend>>
<<elseif $CobyEvent is 0>>\
[[Search the Snow Forest|Snow Forest - First Trip]]
<<elseif $CobyEvent is 1>>\
<<linkappend "Search for Cobalt">>
<<if $mcform is "Human Male" or $mcform is "Human Female">>
You should probably change forms before looking for him...
<<else>>
<<goto "Search for Cobalt">>
<</if>>\
<</linkappend>>
<</if>>\
<<if $FrozenLakeFound is true>>\
[[Frozen Lake]]
<</if>>\
Chop some [[Wood|Wood Gathering (SF)][$st -= 1]]
Mine some [[Stones|Stone Gathering (SF)][$st -= 1]]
Go back to the [[Crossroads]]
<<if $st lte 0>>\
<<goto "Too Tired">>\
<</if>>\
<div id="AlignCenter">
<img src="Images/Environment/Green Forest/Forest2.jpg" style="max-width: 50%;">
</div>
You stand at the edge of the <font color=green>Green Forest</font>
<<if $GobVillageFound is false>>\
[[Search for the ally Gris talked about|Following the First Guidance]]
<</if>>\
Chop some [[Wood|Wood Gathering (GF)][$st -= 1]]
Mine some [[Stones|Stone Gathering (GF)][$st -= 1]]
Explore the <<linkappend "Green Forest">>
<<set _explore to random(1,15)>>
<<if _explore lte 2>>
<<set $st -= 1>>
<<goto "Potion Satchel">>
<<elseif _explore lte 4>>
<<set $st -= 1>>
<<goto "Uneventful Walk">>
<<elseif _explore lte 6>>
<<set $st -= 1>>
<<goto "Monster Attack">>
<<elseif _explore lte 9>>
<<set $st -= 1>>
<<goto "Bandit Attack">>
<<elseif _explore lte 12>>
<<set $st -= 1>>
<<goto "Random Events">>
<<else>>
<<set $st -= 1>>
<<goto "Small River">>
<</if>>
<</linkappend>>
Go back to the [[Crossroads]]
<<if $st lte 0>>\
<<goto "Too Tired">>\
<</if>>\<label><font color=green>What's your name?</font>
<<textbox "$name" "Charlie">></label>
<font color=green>What are your pronouns? (Can be changed later)</font>
<<linkreplace "He/Him">>He/Him\
<<set $pron1 to "he">>\
<<set $pron2 to "him">>\
<<set $pron3 to "he's">>\
<<set $address to "mister">>\
<</linkreplace>>
<<linkreplace "She/Her">>She/Her\
<<set $pron1 to "she">>\
<<set $pron2 to "her">>\
<<set $pron3 to "she's">>\
<<set $address to "miss">>\
<</linkreplace>>
<<linkreplace "They/Them">>They/Them\
<<set $pron1 to "they">>\
<<set $pron2 to "them">>\
<<set $pron3 to "they are">>\
<<set $address to "miks">>\
<</linkreplace>>
<div id="AlignLeft">\
<img src="Images/Other/whatsindidyourelishthemost.jpg" style="max-width: 50%;">
</div>\
<span id="choices">\
<<link "Wrath (++ATK)">>
<<set $atk to 5>>\
<<set $sin to "Wrath">>\
<<run $('#choices a').addClass('disabled')>>
<</link>>
<<link "Gluttony (++HP)">>
<<set $maxhp to 15>>\
<<set $hp to 15>>\
<<set $sin to "Gluttony">>\
<<run $('#choices a').addClass('disabled')>>
<</link>>
<<link "Lust (++Lewdity)">>
<<set $lewd to 10>>\
<<set $sin to "Lust">>\
<<run $('#choices a').addClass('disabled')>>
<</link>>
<<link "Greed (Start with <font color=yellow>50 Gold</font>)">>
<<set $gold += 50>>
<<set $sin to "Greed">>\
<<run $('#choices a').addClass('disabled')>>
<</link>>\
</span>
[[Continue|Your Room]]
<<set $mcform to "Humanoid Slime">>\
<<set $GrisJournal to true>>\<<flash "New location discovered: Cobalt's Cabin">>\
<</flash>>\
The smell of hot cocoa fills your nostrils as you come inside, Cobalt was probably already making some for himself before you arrived.
He quickly makes his way deeper inside the cabin and leaves you at the foyer, where you take a moment to look around.
<div id="AlignCenter">
<img src="Images/Environment/Snow Forest/Coby's House Interior.jpg" style="max-width: 50%;">
</div>
The house itself is fairly small, but from the inside the woodwork seems all the more impressive, even with the heavy snowfall the interior remains warm and cozy, the well built walls and ceiling completelly blocking the cold wind and snow from getting inside.
The furniture seems all handcrafted, a small table with two chairs at the back wall, a bookcase, some stools and crates here and there.
Besides the window you see what looks like a carpentry workbench, different types of wood logs and utensils sitting on top of it, with a worn-out looking hammer lying at the edge of the table. Cobalt was probably working on something here before you arrived.
Lots of wood carvings and toys decorate the room, some suspended from the ceiling by almost invisible threads, you wonder if Cobalt made all of them.
You can hear a fireplace burning somewhere, even though you can't see it the warmth is still felt throughout the whole cabin, for a moment you wonder how that's possible.
Just as you finish inspecting the room, Cobalt comes back with two steamy mugs of hot cocoa.
<font color="#0047AB">"It's pretty impressive you managed to make it here through this storm"</font> He sets the mugs at the table and takes a seat, you follow suit.
<font color="#0047AB">"Especially for someone without any fur like you, I'm surprised you didn't freeze to death in the way"</font> He takes a sip of his cocoa <font color="#0047AB">"Furless people usually don't travel this deep into the Snow Forest."</font>
You take a slow sip of the hot cocoa, the warm liquid spreads through you whole body, quickly driving away the cold. It's delicious.
You ask Cobalt if he built this cabin himself.
<font color="#0047AB">"Sure did!"</font> He has a proud glint in his eyes <font color="#0047AB">"Made almost everything you see here myself, I'm just that good."</font>
For a moment you contemplate asking him if he really lives all alone in this forest, but then you remember the story Cleo told you about the beastfolk's fate.
You ask him if it wasn't hard building all this alone.
For a moment he flinches at the question but he quickly hides it behind a smug smile.
<font color="#0047AB">"Oh yeah, it was reaaaly hard, but you see..."</font> He puts on a flirty expression <font color="#0047AB">I'm just really good at... handling wood.</font>
You almost choke on your drink. Cobalt seems very amused by your reaction.
<font color="#0047AB">"Anyway, you are a traveler right? Can you tell me any stories from the other forests?"</font> He seems very interested in the world outside <font color="#0047AB">"I'ts been a loong time since I heard any stories from out of the Snow Forest."</font>
You tell him you don't know much since you started travelling fairly recently, but still you humour him with tales about the Green Forest, The Goblin Village and other places you visited.
Cobalt listens intently, resting his head on both hands while looking at you and absorbing your every word.
The two of you chat the hours away, Cobalt constantly bombards you with questions about yourself and the outside world, you do your best to answer then. You try making some questions of your own, but you notice that Cobalt mostly deflects or changes the subject whenever you ask a personal question, frequently flirting his way out of the topic.
You're so distracted by your chatting that you barely notice the time passing, when you look out the window you realize it's already pitch black outside. The storm still hasn't passed.
You hear Cobalt letting out a loud yawn.
<img src="Images/NPCs/Cobalt/Sleepy.jpg" style="max-width: 50%;">
<font color="#0047AB">"Well, it's too late for you to go home now"</font> He stands up <font color="#0047AB">"Come on, you can sleep here for today."</font>
Cobalt signals you to follow him.
[[Follow Cobalt|Sleeping with Cobalt][$CobyCabinFound to true]]<div id="AlignCenter">
<img src="Images/Environment/Snow Forest/Coby's Cabin.jpg" style="max-width: 50%;">
</div>
The blue cat's cabin is pretty cozy, a unseen fireplace keeps the room warm and the wood log walls give the ambient a unique rustic charm.
<<if $CobyEvent is 2>>\
After you enter you see Cobalt working on something at his workbench, his hammer repeatedly bashing down while his huge exposed bottom sways from side to side as he works.
<img src="Images/NPCs/Cobalt/Coby_FirstEvent1.jpg" style="max-width: 50%;">
His ears perk up when he hears you enter, he looks back and catches you checking out his backside, he shoots you a teasing smirk before going back to working on whatever he's doing.
You watch him work for a few minutes, when suddenly a loud crack echoes through the cabin, followed by a disgruntled groan before Cobalt opens a window and <a1 title="The act of throwing something or someone out of a window. Violently.">__defenestrates__</a1> what looks like a cracked hammer out into the snow.
He let's out a loud sigh before looking back at you.
<font color="#0047AB">"That... was my last hammer."</font> He looks tired.
<font color="#0047AB">"The cold of the Snow Forest seems to do something to the iron, it starts getting brittle the more you use until it suddenly cracks out of nowhere!"</font> He's sounds very frustrated.
He let's out another loud sigh before slumping back into his workbench, looking back at you with a disheartened look.
<font color="#0047AB">"You wouldn't happen to have found in your trips somewhere where you can maybe buy a good quality hammer would you?"</font>
You think for a moment, the Goblin Village is unlikely to have any good metal equipment that they can give to you, but the Human Town on the other hand is very likely to have some good products if you knew where to look.
You can't really tell Cobalt this though, knowing how dangerous the Human Town is to monsters, especially beastfolk.
<font color="#0047AB">"So you DO know somewhere!"</font> Cobalt seems to have read your expression, he quickly jumps up from his workbench.
<font color="#0047AB">"Please, please, please can you get me a new hammer?! I really really need it!"</font> He hugs your arm and looks at you with enormous cat eyes, you almost cough up blood from the cuteness overload.
Cobalt then takes a step back and quickly change tactics.
<font color="#0047AB">"You know... If you got me a new hammer..."</font> He pulls at his own collar, you catch a glimpse of one of his pink nipples poking out from his sweater.
<font color="#0047AB">"It would make me really, really happy"</font> He licks his lips, you hold back a nosebleed from the sexy backlash.
You promise him if you're ever in the region you will definitely look around for a new hammer for him.
<img src="Images/NPCs/Cobalt/Coby_FirstEvent2.jpg" style="max-width: 50%;">
Cobalt opens a triumphant smile.
<font color="#0047AB">"Thanks a lot $address!"</font>
The blue cat then finally goes back to thinkering in his workbench.
<<set $CobyEvent to 3>>\
<<else>>
You see Cobalt absentmindedly carving a piece of wood while sitting in his workbench.
He shoots you a smug smile when he notices you entering.
<</if>>\
[[Talk to Cobalt]]
Go back to the [[Snow Forest]]<<inv $essence>><<link "You got 05 Human Essence">>
<<pickup $essence "Human Essence" 5>>
<</link>>
<<if $mcform is "Human Male">>\
Human Male [Current Form]
<<else>>\
<<linkreplace "Human Male [Need 01 Human Essence]">>\
<<if $elasticity lte 1>>\
You need at least <font color="#00E8EA">Elasticity Level 2</font> to be able to turn into this form !\
<<elseif $essence.has("Human Essence", 1)>>\
<<drop $essence "Human Essence" 1>>\
<<set $mcform to "Human Male">>\
<<goto "Mirror Test">>
<<else>>\
You don't have enough essence to complete the transformation!\
<</if>>\
<</linkreplace>>\
<</if>>\<<set _event to random(1,5)>>\
<<if _event is 1>>\
While scrolling through the forest you come across a couple of goblin girls.
<div id="AlignCenter">
<img src="Images/Random Events/Goblins/Goblin Chat.jpg" style="max-width: 50%;">
</div>
They are chatting happily and don't seem to notice your presence.
You decide to leave them be and go on your way.
[[Go back|Green Forest]]
<<elseif _event is 2>>\
While wandering around you find a small lake, you hear chatter nearby and decide to check it out.
<div id="AlignCenter">
<img src="Images/Random Events/Goblins/Swimsuit Goblins.jpg" style="max-width: 50%;">
</div>
You see some goblin girls playing happily in the water, they seem to notice you at one point but don't give you any attention.
You spend some time admiring the view before going back.
[[Go back|Green Forest]]
<<elseif _event is 3>>\
While you're out on a scroll it starts to rain, the thick foliage above stops most of the water from reaching you so you start looking for a clearing to better enjoy the rain.
It doesn't take long for you to find a nice clearing where you can open your arms and absorb the water falling on you.
While enjoying the rain a splashing sound to your right startles you, once you turn you are met with a curious sight.
<div id="AlignCenter">
<img src="Images/Random Events/Satyrs/Enjoying the rain.jpeg" style="max-width: 50%;">
</div>
A satyr boy with a witch's hat is dancing through the rain just a few meters away from you.
He slides through the rain drops as if in harmony with the rain, jumping from side to side and turning in the air with a joy that captivates you.
You watch in awe the satyr's dance until the rain start's to thin down.
The satyr boy then finally stops dancing and looks directly at you.
He opens a smile, before tiping his hat and desapearing in a puff of smoke.
You don't really understand what just happened, but the rain shower and the curious sight you just witnessed makes you feel refreshed.
//[1 ⚡ Energy restored]//
<<set $st += 1>>
[[Go back|Green Forest]]
<<elseif _event is 4>>\
After a couple hours exploring the forest you decide to sit down and rest for a little while.
While resting you hear some noise behind the bushes close to you.
<div id="AlignCenter">
<img src="Images/Random Events/Satyrs/Satyr Girl.jpg" style="max-width: 50%;">
</div>
You spot a Satyr Girl seemingly washing herself in a small pond.
You curiously watch her for a little while, since satyrs are supposed to be a rare sight, before finally deciding to go back to your exploration.
[[Go back|Green Forest]]
<<elseif _event is 5>>\
After a couple hours exploring the forest you decide to sit down and rest for a little while.
While resting you hear some noise behind the bushes close to you.
<div id="AlignCenter">
<img src="Images/Random Events/Satyrs/Satyr Boy.jpg" style="max-width: 50%;">
</div>
You spot a Satyr Boy that apparently had the same idea and is resting nearby while sitting in a fallen log.
You curiously watch him for a little while, since satyrs are supposed to be a rare sight, before finally deciding to go back to your exploration.
[[Go back|Green Forest]]
<</if>>\Gold
*Normal Inventory*
Wood
Stone
Iron Ore
Cooper Ore
Silver Ore
Gold Ore
Wolf Pelt
Green Herb
Red Herb
Mushrooms
Health Potion
Stamina Potion
*Key Itens*
Goblin Village Map
Snow Forest Map
Cobalt's Cabin Key
*Essence Inventory*
Human Essence
Goblin Essence
Green Slime Core
Ice Slime Core
Magma Slime CoreYou finish off the $enemy.
<<if $enemy is "Goblin Scout (♂)">>
<<set _reward to either("Wood", "Stone", "Green Herb", "Red Herb", "Mushrooms")>>\
<<set _number to either(1,2)>>\
<<pickup $inventory _reward _number>>\
You loot ''_number _reward'' from his body.
<<elseif $enemy is "Goblin Scout (♀)">>
<<set _reward to either("Wood", "Stone", "Green Herb", "Red Herb", "Mushrooms")>>\
<<set _number to either(1,2)>>\
<<pickup $inventory _reward _number>>\
You loot ''_number _reward'' from her body.
<<elseif $enemy is "Wolf">>
<<set _reward to "Wolf Pelt">>\
<<pickup $inventory _reward 1>>\
You got ''1 _reward'' from the Wolf's body.
<<elseif $enemy is "Human Thief (♂)" or $enemy is "Human Thief (♀)">>
<<set _cash to random(1,10)>>\
<<set $gold += _cash>>\
You loot <font color=yellow>_cash Gold Coins</font> from the thief's body.
<</if>>
[[Go Back|Green Forest]]You let the $enemy go.
<<if $enemy is "Goblin Scout (♂)">>
<<set _reward to either("Wood", "Stone", "Green Herb", "Red Herb", "Mushrooms")>>\
<<set _number to either(1,2,3)>>\
<<pickup $inventory _reward _number>>\
He gives you ''_number _reward'' as thanks for your kindness.
<<elseif $enemy is "Goblin Scout (♀)">>
<<set _reward to either("Wood", "Stone", "Green Herb", "Red Herb", "Mushrooms")>>\
<<set _number to either(1,2,3)>>\
<<pickup $inventory _reward _number>>\
She gives you ''_number _reward'' as thanks for your kindness.
<<elseif $enemy is "Wolf">>
<<set _reward to either("Deer Meat", "Boar Meat")
<<pickup $inventory _reward 1>>\
The wolf present's you with a piece of ''_reward'' before limping away.
<<elseif $enemy is "Human Thief (♂)">>
<<set _cash to random(1,15)>>\
<<set $gold += _cash>>\
He gives you <font color=yellow>_cash Gold Coins</font> as thanks for your kindness.
<<elseif $enemy is "Human Thief (♀)">>
<<set _cash to random(1,15)>>\
<<set $gold += _cash>>\
She gives you <font color=yellow>_cash Gold Coins</font> as thanks for your kindness.
<</if>>
[[Go Back|Green Forest]]<<if $enemy is "Goblin Scout (♂)">>\
<div id="AlignCenter">
<img src="Images/Enemies/Defeated/Goblin Boy Defeat.gif" style="max-width: 50%;">
</div>
You use your elastic body to suck out the essence of the $enemy.
Once you're done he colapses from the pleasure and you walk away satisfied.
[[Go back|Green Forest]]
<<pickup $essence "Goblin Essence" 1>>\
<<elseif $enemy is "Goblin Scout (♀)">>
<div id="AlignCenter">
<img src="Images/Enemies/Defeated/Goblin Girl Defeat.jpg" style="max-width: 50%;">
</div>
You use your elastic body to suck out the essence of the $enemy.
Once you're done she colapses from the pleasure and you walk away satisfied.
[[Go back|Green Forest]]
<<pickup $essence "Goblin Essence" 1>>\
<<elseif $enemy is "Wolf">>
<div id="AlignCenter">
<img src="Images/Enemies/Defeated/Wolf Defeat.jpg" style="max-width: 50%;">
</div>
You use your elastic body to suck out the essence of the $enemy.
Once you're done he colapses from the pleasure and you walk away satisfied.
[[Go back|Green Forest]]
<<pickup $essence "Wolf Essence" 1>>\
<<elseif $enemy is "Human Thief (♂)">>
<div id="AlignCenter">
<img src="Images/Enemies/Defeated/Human Thief Defeat.jpg" style="max-width: 50%;">
</div>
You use your elastic body to suck out the essence of the $enemy.
Once you're done he colapses from the pleasure and you walk away satisfied.
[[Go back|Green Forest]]
<<pickup $essence "Human Essence" 1>>\
<<elseif $enemy is "Human Thief (♀)">>
<div id="AlignCenter">
<img src="Images/Enemies/Defeated/Human Thief Defeat1.jpg" style="max-width: 50%;">
</div>
You use your elastic body to suck out the essence of the $enemy.
Once you're done she colapses from the pleasure and you walk away satisfied.
[[Go back|Green Forest]]
<<pickup $essence "Human Essence" 1>>\
<</if>>It doesn't take you long to find the road where you found Cleo in your first day in this world.
<div id="AlignCenter">
<img src="Images/Environment/Green Forest/Forest Road.jpg" style="max-width: 50%;">
</div>
You quietly follow the road from the shadows, taking extra care to not be spotted by anyone, although you're in human form you don't think the robbers that hang around these paths would care for your species before attacking.
It takes a couple hours of paranoia but you finally spot the Human Town's gate in the distance.
<div id="AlignCenter">
<img src="Images/Environment/Human Town/Human Town Gate.jpg" style="max-width: 50%;">
</div>
You take a moment to gather your courage before walking out of your hidding spot and marching to the town's entrance.
You are stopped at the gates by two guards.
<div id="AlignCenter">
<img src="Images/Environment/Human Town/Gatekeepers.jpg" style="max-width: 50%;">
</div>
<font color="#FEE08B">"Halt, what business do you have in Woodshelm?"</font>
Fortunately you had already come up with an explanation on the way over to town.
You tell them that you were attacked by robbers on the way to trade and would just like a safe place to sleep.
The guards look at each other, they don't seem convinced.
They turn away from you and start whispering something.
After a few seconds you see they open a wicked grin before turning back to you.
<font color="#FEE08B">"Well traveler, if you seek to enter Woodshelm theres something you must do first."</font>
<font color="#FEE08B">"Option one:"</font> The guard raises a finger <font color="#FEE08B">"You pay us 50 gold coins."</font>
You think it's a little suspicious that they would ask for money from someone that just said they were robbed.
<font color="#FEE08B">"Option two:"</font> The guard raises two fingers and opens a vile grin <font color="#FEE08B">"You do... something nice for us"</font>
At first you're not sure what they mean, them you see the second guard holding his crotch with a wicked smile and your face goes red.
You take a moment to decide what to do.
<<linkreplace "Pay 50 gold coins">>
<<if $gold gte 50>>\
<<set $gold -= 50>>
<<set $HumanTownEvent to 2>>
<<goto "Suspicious Activity">>\
<<else>>\
You don't have enough money!
<</if>>\
<</linkreplace>>
<<link "Do... something nice for them">>
<<set $HumanTownEvent to 2>>
<<goto "Abuse of authority">>\
<</link>>
[[Go back for now|Crossroads][$HumanTownEvent to 1]]<<set _work to random(1,3)>>\
<<if _work is 1>>\
<<set _cash to random (3,10)>>\
<<set $gold += _cash>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
<<set _image to random(1,3)>>\
<<if _image is 1>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waitress/Normal Shift1.png" style="max-width: 50%;">
</div>
<<elseif _image is 2>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waitress/Normal Shift2.jpg" style="max-width: 50%;">
</div>
<<elseif _image is 3>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waitress/Normal Shift3.jpg" style="max-width: 50%;">
</div>
<</if>>\
You work a couple of hours serving customers.
Your shift passes by uneventfully.
You got <font color=yellow>_cash Gold Coins</font>!
<<elseif _work is 2>>\
<<set _cash to random (5,15)>>\
<<set $gold += _cash>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
<<set $lewd += 1>>\
<<set _image to random(1,3)>>\
<<if _image is 1>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waitress/Tavern Accident.jpg" style="max-width: 50%;">
</div>
<<elseif _image is 2>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waitress/Tavern Accident1.png" style="max-width: 50%;">
</div>
<<elseif _image is 3>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waitress/Tavern Accident2.jpg" style="max-width: 50%;">
</div>
<</if>>\
During your work your uniform suddenly comes partially undone, exposing your breasts to the patrons.
You quickly cover yourself and run to fix your uniform, but the embarassment of having been seen by the whole tavern haunts you for the rest of your shift.
...For some reason you got extra tips today.
You got <font color=yellow>_cash Gold Coins</font>!
<font color=hotpink>Your lewdity increases...</font>
<<elseif _work is 3>>\
<<set _cash to random (3,10)>>\
<<set _image to random(1,3)>>\
<<if _image is 1>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waitress/Normal Shift1.png" style="max-width: 50%;">
</div>\
<<elseif _image is 2>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waitress/Normal Shift2.jpg" style="max-width: 50%;">
</div>\
<<elseif _image is 3>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waitress/Normal Shift3.jpg" style="max-width: 50%;">
</div>\
<</if>>
During your shift one of the patrons offer you an extra tip if you... show them a little skin.
<span id="choices">
<<linkreplace "Accept the offer">>\
<<if $lewd gte 10>>\
<<set _cash += 10>>\
<<set $lewd += 1>>\
<<set $gold += _cash>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
<<set _image to random(1,3)>>\
<<if _image is 1>>\
<div id="AlignCenter">\
<img src="Images/Player/Tavern/Waitress/Tavern Tease1.jpg" style="max-width: 50%;">
</div>
<<elseif _image is 2>>\
<div id="AlignCenter">\
<img src="Images/Player/Tavern/Waitress/Tavern Tease2.jpg" style="max-width: 50%;">
</div>
<<elseif _image is 3>>\
<div id="AlignCenter">\
<img src="Images/Player/Tavern/Waitress/Tavern Tease3.png" style="max-width: 50%;">
</div>
<</if>>\
You show them what they want to see.
You get a hefty bonus on top of your usual tips.
You got <font color=yellow>_cash Gold Coins</font>!
<font color=hotpink>Your lewdity increases...</font>
<<run $('#choices a').addClass('disabled')>>\
<<else>>\
You're not lewd enough to accept that!
<</if>>\
<</linkreplace>>
<<linkreplace "Refuse">>
<<set $gold += _cash>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
<<run $('#choices a').addClass('disabled')>>\
You refuse the pervert's offer and go on with your shift as usual.
You got <font color=yellow>_cash Gold Coins</font>!
<</linkreplace>>\
</span>\
<</if>>
[[Finish your shift|Tavern]]
<<set $st -=1>>\<<if $tavernjobulk is false>>\
The Barkeeper, a huge and muscular middle-aged man, looks you up and down as you aproach.
<img src="Images/Environment/Human Town/Barkeeper.jpg" style="max-width: 50%;">
<font color="#CB6843">"What can I get you?"</font>
<<else>>\
<img src="Images/Environment/Human Town/Barkeeper.jpg" style="max-width: 50%;">
The Barkeeper raises his eyes from the mug he's cleaning as you aproach and gives you a sly smile.
<font color="#CB6843">"Ah, $name, great to see you, here for work or pleasure?"</font>
<</if>>\
Ask for a [[Drink|Socialize]].
Ask if he has heard any [[Rumors]] lately.
<<if $tavernjobulk is false>>\
[[Ask for a job]]
<</if>>\
[[Go back|Tavern]]
\
<<if $tavernjob is "Waiter" and $mcform is "Human Female">>\
<<goto "It's no problem">>\
<<elseif $tavernjob is "Waitress" and $mcform is "Human Male">>\
<<goto "It's no problem">>\
<</if>>\The Barkeeper looks you up and down with a keen expression in his face.
He then looks over your shoulder to somewhere behind you.
<<if $mcform is "Human Male">>\
Following his gaze you see a female customer checking you out before realizing she's been caught and lowering her gaze back to her mug.
<<elseif $mcform is "Human Female">>\
Following his gaze you see a male customer checking you out before realizing he's been caught and lowering his gaze back to his mug.
<</if>>\
You feel a little self conscious, but when you turn your eyes back to the Bartender you are greeted with sly eyes and a sharp smile.
<font color="#CB6843">"You know, I might actually have the perfect job for someone with your... assets."</font>
<font color="#CB6843">"Follow me to the back, I'll show you your uniform and teach you the ropes"</font>
<<if $mcform is "Human Male">>\
<<set $tavernjob to "Waiter">>\
''You can now work as a Waiter!''
<<elseif $mcform is "Human Female">>\
<<set $tavernjob to "Waitress">>
''You can now work as a Waitress!''
<</if>>\
[[Go back|Tavern][$tavernjobulk to true]]<img src="Images/Environment/Human Town/Barkeeper.jpg" style="max-width: 50%;">
<<set _rumors to random (1,3)>>\
<<if _rumors is 1>>\
<font color="#CB6843">Heard there's a <font color="#0047AB">blue creature</font> in the Snow Forest that loves to play pranks on anyone that passes by his territory.
Some regulars said his laughter was so contagious they even forgot to get mad at him for his pranks.
He seems harmless enough, sure hope the guards don't catch wind of him...</font>
<<elseif _rumors is 2>>\
<font color="#CB6843">Some regulars told me stories of a particular Satyr.
They say he has some weird powers and likes to walk around wearing a witch's outfit, some people seem to have seen him in rainy days, dancing through the storm like some kind of nature spirit.
Not sure I put much trust in this one, satyrs are already pretty rare, but a Satyr Witch? That's a little too far fetched for my tastes.</font>
<<elseif _rumors is 3>>\
<font color="#CB6843">Heard they're reforming the Dawnguard, vampire hunters or someth... Wait, wrong game.</font>
<</if>>
[[Go back|Barkeeper]]<<set _work to random(1,3)>>\
<<if _work is 1>>\
<<set _cash to random (3,10)>>\
<<set $gold += _cash>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
<<set _image to random(1,3)>>\
<<if _image is 1>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waiter/Normal Shift1.jpg" style="max-width: 50%;">
</div>
<<elseif _image is 2>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waiter/Normal Shift2.jpeg" style="max-width: 50%;">
</div>
<<elseif _image is 3>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waiter/Normal Shift3.jpg" style="max-width: 50%;">
</div>
<</if>>\
You work a couple of hours serving customers.
Your shift passes by uneventfully.
You got <font color=yellow>_cash Gold Coins</font>!
<<elseif _work is 2>>\
<<set _cash to random (5,15)>>\
<<set $gold += _cash>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
<<set $lewd += 1>>\
<<set _image to random(1,3)>>\
<<if _image is 1>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waiter/Special Shift1.jpg" style="max-width: 50%;">
</div>
<<elseif _image is 2>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waiter/Special Shift2.jpeg" style="max-width: 50%;">
</div>
<<elseif _image is 3>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waiter/Special Shift3.jpg" style="max-width: 50%;">
</div>
<</if>>\
Apparently the last waiter had an accident while working and your usual uniform was sent for cleaning.
You were forced to work in a waitress uniform for the day.
...For some reason you got extra tips today.
You got <font color=yellow>_cash Gold Coins</font>!
<font color=hotpink>Your lewdity increases...</font>
<<elseif _work is 3>>\
<<set _cash to random (3,10)>>\
<<set _image to random(1,3)>>\
<<if _image is 1>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waiter/Normal Shift1.jpg" style="max-width: 50%;">
</div>\
<<elseif _image is 2>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waiter/Normal Shift2.jpeg" style="max-width: 50%;">
</div>\
<<elseif _image is 3>>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Waiter/Normal Shift3.jpg" style="max-width: 50%;">
</div>\
<</if>>
During your shift one of the patrons offer you an extra tip if you... show them a little skin.
<span id="choices">
<<linkreplace "Accept the offer">>\
<<if $lewd gte 10>>\
<<set _cash += 10>>\
<<set $lewd += 1>>\
<<set $gold += _cash>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
<<set _image to random(1,3)>>\
<<if _image is 1>>\
<div id="AlignCenter">\
<img src="Images/Player/Tavern/Waiter/Tavern Tease1.jpg" style="max-width: 50%;">
</div>
<<elseif _image is 2>>\
<div id="AlignCenter">\
<img src="Images/Player/Tavern/Waiter/Tavern Tease2.jpg" style="max-width: 50%;">
</div>
<<elseif _image is 3>>\
<div id="AlignCenter">\
<img src="Images/Player/Tavern/Waiter/Tavern Tease3.jpg" style="max-width: 50%;">
</div>
<</if>>\
You show them what they want to see.
You get a hefty bonus on top of your usual tips.
You got <font color=yellow>_cash Gold Coins</font>!
<font color=hotpink>Your lewdity increases...</font>
<<run $('#choices a').addClass('disabled')>>\
<<else>>\
You're not lewd enough to accept that!
<</if>>\
<</linkreplace>>
<<linkreplace "Refuse">>
<<set $gold += _cash>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
<<run $('#choices a').addClass('disabled')>>\
You refuse the pervert's offer and go on with your shift as usual.
You got <font color=yellow>_cash Gold Coins</font>!
<</linkreplace>>\
</span>\
<</if>>
[[Finish your shift|Tavern]]
<<set $st -=1>>\<img src="Images/Environment/Human Town/Barkeeper.jpg" style="max-width: 50%;">
<font color="#CB6843">"Good evening, what can I get yo..."</font>
The Bartender squints at you.
<font color="#CB6843">"$name, is that you?"</font>
You awkwardly nod.
<font color="#CB6843">"...I see you're the type to experiment with potions"</font>
You enthusiastically nod, relieved that you won't have to come up with your own excuse for your sudden change of gender.
<font color="#CB6843">"Well, it's no problem for me, I know you young people all like to "experiment" from time to time, why, my own kid comes home every week with a diferent hair colour."</font>
He puts down the mug he was cleaning.
<font color="#CB6843">"Anyway, what can I do for you?"</font>
You ask him about your job.
<font color="#CB6843">"Well, you can just keep working as usual I suppose, just make sure to use the right uniform for the job you're doing."</font>
He gives you a sly smile.
<font color="#CB6843">"Not that I think the patrons would care either way, but we're not that kind of establishment."</font>
You thank the Barkeeper for his understanding.
[[Go back|Tavern][$tavernjob to "Both"]]<div id="AlignCenter">
<img src="Images/NPCs/Cobalt/Talk to Cobalt.jpg" style="max-width: 50%;">
<font color="#FA64F7">Cobalt's Love: $CobyLove / 100</font>
</div>
<font color="#0047AB">"Hey there $address, come to play?"</font>
[[Just chat|Coby Chat]]
<<if $CobyLove gte 10>>\
[[Play|Coby Play]]
<</if>>\
\
<<if $inventory.has("Shiny Hammer", 1)>>\
Give him the <<link "Shiny Hammer">>\
<<drop $inventory "Shiny Hammer" 1>>\
<<set $CobyEvent to 4>>\
<<goto "Cobalt - New Hammer">>\
<</link>>\
<</if>>\
<<if $CobyEvent gte 5>>\
Ask Cobalt for... another [[reward|Cobalt - Another Reward]]
<</if>>\
[[Go back|Cobalt's Cabin]]
<<if $CobyLove gte 25 and $CobyEvent is 4>>\
[[Cobalt calls you to his room...|Cobalt - Reward]]
<</if>>\
<<if $st lte 0>>\
<<goto "Too Tired">>\
<</if>>\Cobalt's eyes get twice their normal size when you hand him the shiny new hammer.
He stays frozen on the spot for a few moments, looking in disbelief at the tool.
Then he clasps it tightly, turns around and walks robotily to his room.
Once the door closes you can hear the sounds of muffled screaming and of someone jumping up and down. After a couple minutes the noise stops, you hear Cobalt taking a deep breath before opening the door.
<img src="Images/NPCs/Cobalt/Thank You.jpg" style="max-width: 50%;">
<font color="#0047AB">"I-I didn't think you would actually find it this fast, t-thanks a lot $name"</font> He spins the hammer in his hand <font color="#0047AB">"I'll be sure to make a really nice wood sculpture in your name!"</font>
You raise an eyebrow, that's not what you were expecting as thanks.
Cobalt notices your expression and opens a lewd smile.
<font color="#0047AB">"Don't you worry $address, I'll make sure to prepare a //more than suitable reward// for this gift"</font>
Satisfied you start turning around, you just started walking when Cobalt suddenly calls you back.
You turn around to a very lewd image.
<img src="Images/NPCs/Cobalt/Sneak Peek.jpg" style="max-width: 50%;">
<font color="#0047AB">"Here $name, a special //sneak peek// just for you.</font>
You feel a lustful heat spreading through your body, your head is full of lewd thoughts as you walk away back to the cabin's foyer.
<font color=lightpink>Your relationship with Cobalt greatly improves!</font>
[[Go back|Cobalt's Cabin]]
<<set $CobyLove += 10>>\<<set $CobyLove += 1>>\
<<set $st -= 1>>\
<<set _chat to random(1,4)>>\
<div id="AlignCenter">
<img src="Images/NPCs/Cobalt/Cobalt Chat.jpg" style="max-width: 50%;">
</div>
You spend some time chatting with Cobalt while he works on a new wood carving.
<<if _chat is 1>>
You ask Cobalt how he learned carpentry.
<font color="#0047AB">"My parents teached me, I practically came out of the womb with a hammer in hand."</font>
<font color="#0047AB">"My mom was the best carpenter in all the forest! My dad was a merchant, when he met my mom he started trying to learn wood carving just to get close to her. The first wood sculpture he gave mom was absolutely awful, but she always looked really happy when she told the story and showed it to us."</font>
<font color="#0047AB">"We used to spend hours working together, my sister would sometimes..."</font> He stops abruptly.
Cobalt seems to remember something painful, he turns away from you.
<font color="#0047AB">"A-Anyway, I'ts a talent, I'm just great like that."</font>
You decide to not press any further.
<<elseif _chat is 2>>
You try telling Cobalt a joke.
<font color="#00E8EA">"I was going to tell you a carpentry joke, but I don't think it //wood// work."</font>
Cobalt let's out a small giggle.
<font color="#0047AB">"That's so //sappy//, maybe you should //branch// out a bit."</font>
You quickly answer back.
<font color="#00E8EA">"You're right, I should stop //carving// out excuses."</font>
<font color="#0047AB">"Just //chisel// down and //saw// it through! Don't worry, I won't //leaf//."</font>
<font color="#00E8EA">"Yeah, as long as we //stick// together I'm sure we can find the //root// of the problem."</font>
The two of you spent some time going back and forth with terrible wood and carpentry puns, giggling all the while.
<<elseif _chat is 3>>
You notice he is rubbing his sculpture with a piece of cloth and ask him what he is doing.
He shoots you a mischievous expression.
<font color="#0047AB">"Oh, you know, I'm just polishing my wood."</font> He starts making obscene motions with his hand while polishing <font color="#0047AB">"Polishing it reeal good."</font>
You get embarassed and avert your eyes.
Cobalt opens up a smug grin.
<font color="#0047AB">"What's the problem $address? Why don't you come closer so we can polish my wood together?"</font>
You feel your cheeks burning up, Cobalt laughs at your reaction.
<<elseif _chat is 4>>
You ask him about all the sculptures and toys around his house.
<font color="#0047AB">"Well, whenever I'm bored I like to make then to pass the time, that way I never get rusty you know?"</font>
He starts getting nostalgic.
<font color="#0047AB">"I like keeping them around as a reminder of how much I've improved"</font> He points to a small shaby wooden boat on a shelf <font color="#0047AB">"I made that one when I was only seven!"</font>
He seems pretty proud of how far he's gotten since them.
He looks back at you and opens a flirty smile.
<font color="#0047AB">"And also, I can never get enough of playing with some hard wood."</font>
You almost choke on air, Cobalt giggles.
<</if>>
<font color=lightpink>You feel your relationship with Cobalt is improving.</font>
[[Go back|Talk to Cobalt]]<<set $CobyLove += 2>>\
<<set $st -= 1>>\
<<set _image to random(1,4)>>\
<<if _image is 1>>\
<div id="AlignCenter">
<img src="Images/NPCs/Cobalt/CobyPlay1.jpg" style="max-width: 50%;">
</div>
<<elseif _image is 2>>\
<div id="AlignCenter">
<img src="Images/NPCs/Cobalt/CobyPlay2.jpg" style="max-width: 50%;">
</div>
<<elseif _image is 3>>\
<div id="AlignCenter">
<img src="Images/NPCs/Cobalt/CobyPlay3.jpg" style="max-width: 50%;">
</div>
<<elseif _image is 4>>\
<div id="AlignCenter">
<img src="Images/NPCs/Cobalt/CobyPlay4.jpg" style="max-width: 50%;">
</div>
<</if>>\
You and Cobalt go out to have some fun in the Snow Forest.
The two of you spend your time having snowball fights, climbimb trees, making snow angels and just generally having fun while running around the forest.
From time to time Cobalt enjoys making you flustered by teasing you out of nowhere. Whenever you get distracted by his //assets// you're quickly met with a snowball to the face and the snow fight starts all over again.
After a few hours playing you both feel pretty tired and decide to make your way back to Cobalt's Cabin.
<font color=lightpink>You feel your relationship with Cobalt is improving.</font>
[[Go back|Talk to Cobalt]]<div id="AlignCenter">
<img src="Images/NPCs/Hippolyta/Hippolyta.jpg" style="max-width: 50%;">
</div>
<font color="#E69B00">"Greetings little one, what can I help you with?"</font>
[WIP]
[[Go back|Goblin Village]]<div id="AlignCenter">
<img src="Images/Environment/Goblin Village/Cleo's House Interior.jpg" style="max-width: 50%;">
</div>
Compared to the atmosphere at the rest of the village, Cleo's House is actually pretty cozy and well maintained... Aside from the mountains of scattered papers, drawings and scrolls that is.
<<if $CleoEvent is 1>>\
<<if $mcform is "Humanoid Slime">>\
You can't see Cleo anywhere around the small house, maybe you should come back later?
<<elseif $mcform is "Goblin Male" or $mcform is "Goblin Female">>\
You can't see Cleo anywhere around the small house, you start thinking she might be out and that you should come back later, when suddenly you hear an explosion from somewhere below you.
Following the noise you find a small trapdoor hidden near the bed.
<img src="Images/Environment/Goblin Village/Trapdoor.jpg" style="max-width: 100%;">
[[Go down|Cleo - First Event]]
<</if>>
<<else>>
You spot Cleo at her desk, aparently drawing something.
[[Talk to Cleo]]
<<if $CleoEvent gte 3>>\
Visit [[Cleo's Lab]]
<</if>>
<</if>>
[[Go back|Goblin Village]]As soon as you climb down you are met with the sight of a very panicked Cleo amidst a half burned down Alchemy Lab.
<div id="AlignCenter">
<img src="Images/NPCs/Cleo/Panicked Cleo.jpg" style="max-width: 50%;">
</div>
The goblin girl is frantically tossing water around and trying to control the flames, she seems to be succeeding in calming down the flames but failing in calming down her own panic.
You try to call her name and she turns around screaming and hurls a whole bucket of water at you.
You're instantly drenched from head to toe... again.
<font color="#90EE90">"Oh gods, I'm so sorry!</font> Cleo rushes to your side.
<font color="#90EE90">"I'm so so sorry, I didn't hear you come in"</font> She starts drying you what a towel she took from a nearby shelf.
<<if $mcform is "Goblin Male">>\
<font color="#90EE90">"I'm really really sorry mister, you probably came because of the explosion right? It was just a little mishap with the formula but I already got it under contr... Wait.</font> Cleo get's really close to your face and looks deep into your eyes <font color="#90EE90">"$name? Is that you?"</font>
You nod.
<font color="#90EE90">"Oh wow."</font> She smiles <font color="#90EE90">"You look really handsome in this form!"</font>
<<elseif $mcform is "Goblin Female">>\
<font color="#90EE90">"I'm really really sorry miss, you probably came because of the explosion right? It was just a little mishap with the formula but I already got it under contr... Wait.</font> Cleo get's really close to your face and looks deep into your eyes <font color="#90EE90">"$name? Is that you?"</font>
You nod.
<font color="#90EE90">"Oh wow."</font> She smiles <font color="#90EE90">"You look really pretty in this form!"</font>
<</if>>\
You feel a little embarassed from the compliment.
Cleo suddenly jumps back.
<font color="#90EE90">"Not that you weren't already good looking before!"</font> She raises her hands in defense, clearly flustered <font color="#90EE90">"But I got to say, this form really suits you!"</font>
You open your mouth to reply but are interrupted by a micro-explosion behind Cleo.
<font color="#90EE90">"Not again!"</font>
You spend some time helping Cleo clear out the flames and volatile materials in the alchemy lab.
[[Continue|Mishap Aftermath]]<div id="AlignCenter">
<img src="Images/Environment/Castle Cave/Throne Room Ruins.jpeg" style="max-width: 50%;">
</div>
With the darkness gone you can now see that you're in a large dilapidated throne room, all sorts of treasures, luxury furniture and ancient magic trinkets surround you, but none of them can take your eyes off the figure standing in front of the throne.
<div id="AlignCenter">
<img src="Images/NPCs/Gressil/Powerful/Gressil - First Appearance.jpg" style="max-width: 50%;">
</div>
<font color="#FD3DB5">"Greetings little mortal"</font> The demon smiles at you <font color="#FD3DB5">"It has been many centuries since I last had the pleasure of conversing with another living soul, I must say, your sudden appearance in my prison is quite... refreshing."</font>
You stare in awe at the figure in front of you, paralysed by the overwhelming power you feel emanating from the demon.
They sit down on their throne and stares at you with sharp eyes.
<font color="#FD3DB5">"You need not fear me little one, I am not in the business of inflicting pain upon others... not directly at least."</font> The demon chuckles.
You feel a chill run down your spine at the demon's last sentence, but their words do serve to make you relax a little bit.
<font color="#FD3DB5">"Now"</font> The demon straightens itself in their throne <font color="#FD3DB5">"I believe some introductions are in order"</font>
<font color="#FD3DB5">"I am Gressil, the Guiding Demon..."</font>
Gressil seems to have more to say, but instead they simply tilts it's head.
<font color="#FD3DB5">"And you are?"</font>
[[Answer the demon]]You take a few moments to digest the information Gressil has given you.
<font color="#00E8EA">"...And why do you think this "forces" wanted me to find you?"</font>
<font color="#FD3DB5">"Well, that should be obvious"</font> Gressil opens a smirk <font color="#FD3DB5">"I'm the Guiding Demon! Whatever path you are supposed to take I am the only being in this world that can tell you how to traverse it, even in your... forgetful state."</font>
You give Gressil a confused look.
Gressil rolls their eyes.
<font color="#FD3DB5">"Alright, alright, I suppose I should tell you a little bit more about my person"</font>
Gressil rises from their throne and stretches.
<font color="#FD3DB5">"As I already said I am known as the Guiding Demon"</font> Gressil seems awfully proud of that title <font color="#FD3DB5">"I was once worshipped by men and monster alike, people came from all over the world seeking my guidance."</font>
<font color="#FD3DB5">"My powers allow me to reveal the steps to be taken to reach anything your heart desires, no wish was impossible to attain as long as my words were followed, even the gods themselves often seeked my council."</font>
Gressil seems pretty nostalgic, but a big question still remains unanswered.
<font color="#00E8EA">"Then... why were you imprisioned?"</font>
Gressil sits back down, the pride draining from their face.
<font color="#FD3DB5">"I... made a mistake"</font>
A long silence takes hold of the room before Gressil decides to go on.
<font color="#FD3DB5">"I didn't guide everyone that asked you know? I made sure to only guide those whose desires where genuine, those I felt were the most deserving of having their wishes completed."</font>
Gressil looks beyond you, lost in memories.
<font color="#FD3DB5">"Well, there was one person I decided to guide whose wish changed in the middle of the way"</font> Gressil sighs <font color="#FD3DB5">"Something happened that ended up... corrupting their wish."</font>
<font color="#FD3DB5">"I knew that something wasn't right, but I believed that if I could just guide them to the end of their path everything would be alright."</font> Gressil stares back at you with sharp eyes <font color="#FD3DB5">"I was wrong"</font>
<font color="#FD3DB5">"Their path ended only in disaster."</font>
You can hear the regret in Gressil's voice.
<font color="#FD3DB5">"They killed someone."</font>
<font color="#FD3DB5">"But not just anyone..."</font>
<font color="#FD3DB5">"With my help, they we're able to kill... a ''god''"</font>
[[Continue|The Deal]]It takes Gressil a few minutes before they talk again.
<font color="#FD3DB5">"It had never happened before you know"</font>
<font color="#FD3DB5">"No one in Gnyris even knew it was possible, the death of a god"</font>
Gressil snickers.
<font color="#FD3DB5">"But like I said, through my powers there is no desire impossible to be attained."</font>
Gressil slumps back into their throne.
<font color="#FD3DB5">"Regardless to say I was deemed too dangerous by the rest of the gods."</font>
<font color="#FD3DB5">"They locked me up in my own castle and threw the whole thing into oblivion, away from reality, my prison hidden from all, even the gods themselves."</font>
<font color="#FD3DB5">"And here I stayed, for thousands of years I was left to rot, forced to drown in my sorrows for all eternity".</font>
Gressil looks back at you.
//<font color="#FD3DB5">"Until you came."</font>//
A shill runs down your spine as Gressil focuses all their attention back on you.
<font color="#FD3DB5">"Thousands of years imprisioned and you managed to trip into my prison just a couple hours after awakening in this world?"</font>
The demon lets out a cold chuckle.
<font color="#FD3DB5">"As I've said before $name, your arrival cannot be a coincidence."</font>
<font color="#FD3DB5">"So here is my offer"</font> Gressil intertwines it's fingers <font color="#FD3DB5">"I will guide you through this world and help you recover your lost memories, and in return you will help me break free of my prison."</font>
Gressil holds out a open hand.
<font color="#FD3DB5">"Are we in agreement?"</font>
A thousand thoughts run through your head while you think about what to answer, you can vaguely recall something about a "deal with the devil" that makes you hesitate, but even this thought gets barred by the blocks inside your mind. Unable to bear this feeling of your own mind fighting against you, you are left with only one choice.
[[Accept the Deal]]<font color="#FD3DB5">"My castle is... _connected_ to me, in a way. Over the years as I got weaker, the whole place started to gradually shift and fold in on itself... slowly becoming but a shadow of it's former glory... Just like me, I suppose."</font>
The demon stops in front of one of the closed doors.
"If we manage to release more of my power... I should be able to recover the lost sections of the castle..." Gris lets out a sigh.
"But that is a matter for another time!" Gris turns in your direction.
"Let's get you settled down shall we?"
<<elseif $CleoEvent is 2>>\
You see Cleo in her bed reading a book, she seems really focused in its content's and doesn't notice you entering.
*Image of Cleo reading with her panties exposed*
From where you are you have a good view of Cleo's exposed panties, the thin fabric barely covering her tight pussy.
You enjoy the view for a few seconds before [[making your presence know|Cleo - Second Event
[[Go back|Goblin Village
<<elseif $CleoEvent is 3>>\
You spot Cleo at her desk, aparently drawing something.
[[Talk to Cleo
[[Go back|Goblin Village
<</if>>\You wake up with a jump, the images you saw still fresh in your mind.
You take a moment to organize your thoughts.
What was that? Was it merely a dream, or perhaps a memory that managed to slip through the blockade?
You don't have much time to think about it, since you suddenly hear Gressil's voice inside your head.
//<font color="#FD3DB5">"I see you have awakened, come to the Throne Room at your leisure dear, and I shall give you your first Guidance</font>//
Not wanting to make Gris wait too long, you quickly make your way to the [[Throne Room|First Guidance]]<img src="Images/NPCs/Gressil/Femboy_Form/Gris - Femboy1.jpg" style="max-width: 50%;">
Once you enter the Throne Room you are instantly met with the sight of Gris on their throne, they look a little more masculine today.
<font color="#FD3DB5">"Good morning darling, slept well?"</font>
You consider telling Gris about your dream, but ultimately decide to leave that for another time.
<font color="#FD3DB5">"So, are you ready for your first Guidance?"</font>
You nod.
Gressil reclines back into it's throne and closes their eyes for a moment, when they open again they are glowing with a strong light.
//<font color="#FD3DB5">"The first step in your journey starts at the Green Forest, among the moss covered trees you shall find an ally that will guide you to a new objective, once you find your kin the first step shall be completed."</font>//
Gressil's eyes stop glowing.
<font color="#00E8EA">"Is... is that it?"</font> You can't help but sound a tad disappointed.
Gris sighs <font color="#FD3DB5">"I'm sure you expected something flasier, but alas my powers are pretty diminished at this point. I can tell you where you need to go and see glimpses of the expected results but for now I don't yet have enough power for a grand prophecy like I did in the old days."</font>
The demon smiles <font color="#FD3DB5">"Do not worry, as long as you follow my guidances you are sure to get what you want, that I can assure you."</font>
You feel conforted by Gressil's words, although you don't really have another choice but to follow his guidance.
<font color="#FD3DB5">"Now go forth $name, set upon your journey and create your destiny!"</font>
Gris eyes start glowing again.
<font color="#FD3DB5">"Once you find your kin and improve upon your power, return to me and I shall tell you your next step."</font> Gressil blinks and the light goes out.
You turn around in the direction of the exit.
<font color="#FD3DB5">"Oh, and one more thing."</font> You turn back <font color="#FD3DB5">"Make sure to tell no one about me, if the local gods knew that I'm back the consequences for us could be... less than optimal."</font>
You nod solemnly and turn around once more.
<<link "Start your journey">>\
<<set $GrisJournal to true>>\
<<flash "New journal entry: Gressil, the Guiding Demon">>\
<</flash>>\
<<goto "Main Hall">>\
<</link>>\<<set _image to random(1,4)>>\
<<if _image is 1>>\
<img src="Images/NPCs/Gressil/Androgynous_Form/Gris_Interaction1.jpg" style="max-width: 35%;">
<<elseif _image is 2>>\
<img src="Images/NPCs/Gressil/Femboy_Form/Gris - Femboy1.jpg" style="max-width: 35%;">
<<elseif _image is 3>>\
<img src="Images/NPCs/Gressil/Feminine_Form/Gris_Interaction2.jpg" style="max-width: 35%;">
<<elseif _image is 4>>\
<img src="Images/NPCs/Gressil/Feminine_Form/Gris_Interaction3.jpg" style="max-width: 35%;">
<</if>>\
\
Gressil smiles as you aproach.
<font color="#FD3DB5">"Ah, $name, to what do I owe the pleasure of your company?"</font>
[[Talk|Gressil - Talk]]
<<if $GrisEvent gte 2>>\
[[Level Up]] your attributes
/*[[Offer a tribute|Gressil - Tribute]]*/
<</if>>
[[Go back|Main Hall]]
\
<<if $GrisEvent is 1>>\
<<goto "Second Guidance">>\
<</if>>\<<linkappend "Ask about Gnyris">>
<font color="#FD3DB5">"Gnyris is the name of this world we currently reside in."
"It is covered almost in it's entirety by forests, trees occupy even the deepest crevices of this planet."
"The weather and temperature is dependant on the types of trees present in each region."
"My castle is located right in the intersection of several of these different regions, such as the Snow Forest, the Dark Forest, The Azure Woods and so on."
"Aside from the regular regions there is also the Abyssal Forest, they cover most of this world like an ocean would other planets. It's a dark, twisted place, it goes deeper than anyone can imagine, the trees growing larger and larger as you descend, with giant, nightmarish creatures lurking in every corner... But you don't have to worry about that, it's highly unlikely that your journey ever leads you to those depths."</font>
<</linkappend>>\
<<linkappend "Ask about them">>
<font color="#FD3DB5">"I have already told you most important details about myself, but I suppose I could humour you with a bit of history to where I came from."
"As I already proudly declared I am part of the race known as Demons.
Like the Gods, we are celestial being with powers far beyond the imaginings of any mortal."
"Demons and Gods used to be very close back in my day, after all we all originated from the same entity eons ago, during the Celestial Tilling."
"Like seeds we were sown through this world, each one planted in their respective region and grown slowly throughout the ages."
"The time each of us took to sprout varied greatly, the Primordials Gods and Demons were born just a few centuries after the Tilling, but others, me included, where only born thousands or even hundreds of thousands of years after."
"The term "Gods" or "Demons" simply refers to the place of origin of each one, those born in the Lands Above were called "gods", while those born in the Abyssal Forest were called "demons"."
"Although we were born with abilities far exceeding any other living being in this planet, we do not really know the identity of the one that made us. We all know about the Celestial Tilling, but The Tiller, the entity from which all of us came from, was already long gone before any of us ever first started walkin this world."
"Although it has been thousands of years since the last of us sprouted, it is highly likely that there still more celestials buried deep beneath Gnyris, gestating in the bowels of this world until it comes their time to rise."</font>
<</linkappend>>\
<<linkappend "Ask about the gods of this world">>
<font color="#FD3DB5">"They are a arrogant bunch, they think themselves superior to us Demons simply for being born and given dominion of the Lands Above, completely disregarding the fact that the Abyssal Forest, from which we demons come from, far outsizes their territory by dozens of times."
"That aside Gods and Demons used to be pretty close back in my day, I had several friends amongst the gods and most of them respected my powers and frequently asked for Guidance."
"I don't understand the exact reason but sometime after I was imprisioned something seemed to have changed in the relationship of Gods and Demons, they were involved in battles so brutal that the echoes managed to reach even my prison, deep in the depths of the Void."
"I do not know what happened at the end of the conflict, but given the fact I'm unable to sense the presence of any of my fellow brethen here in the Lands Above, I theorize the Demons retreated back into the Abyssal Forest. For now at least."</font>
<</linkappend>>\
<<linkappend "Ask about the locked doors">>
<font color="#FD3DB5">"You see, my castle is... //connected// to me, in a way. Over the years as I got weaker, the whole place started to gradually shift and fold in on itself, slowly becoming but a shadow of it's former glory... Just like me, I suppose."
"If we manage to release more of my power I should be able to recover the lost sections of the castle..."</font>
<<if $GrisEvent is 1>>
<font color="#FD3DB5">Gris opens a wicked smile "I'll be counting on you to help me regain my power $name, make sure to feed me plenty of Essence.</font>
<</if>>\
<</linkappend>>
[[Go back|Main Hall]]<font color="#FD3DB5">"Oh?"</font> Gris looks at you with a lewd expression <font color="#FD3DB5">"How much "tributes" are you giving me little slime?"</font>
You have given <font color="#00E8EA">$Gris_Essence</font> essence as tribute.
Your Essence:
<<inv $essence>>\
<<linkreplace "Give [01] Human Essence">>\
<<if $essence.has('Human Essence', 1)>>\
<<drop $essence "Human Essence" 1>>\
<<set $Gris_Essence to +1>>
<<goto "Gressil - Handjob">>\
<<else>>\
You don't have enough essence!\
<</if>>\
<</linkreplace>>
<<linkreplace "Give [05] Human Essence">>\
<<if $essence.has('Human Essence', 5)>>\
<<drop $essence "Human Essence" 5>>\
<<set $Gris_Essence to +5>>
<<goto "Gressil - Blowjob">>\
<<else>>\
You don't have enough essence!\
<</if>>\
<</linkreplace>>
/*<<linkreplace "Give [10] Human Essence">>\
<<if $essence.has('Human Essence', 10)>>\
<<drop $essence "Human Essence" 10>>\
<<set $Gris_Essence to +10>>
<<goto "Gressil - Sex">>\
<<else>>\
You don't have enough essence!\
<</if>>\
<</linkreplace>>
*/
<<linkreplace "Give [01] Goblin Essence">>\
<<if $essence.has('Goblin Essence', 1)>>\
<<drop $essence "Goblin Essence" 1>>\
<<set $Gris_Essence to +1>>
<<goto "Gressil - Handjob">>\
<<else>>\
You don't have enough essence!\
<</if>>\
<</linkreplace>>
<<linkreplace "Give [05] Goblin Essence">>\
<<if $essence.has('Goblin Essence', 5)>>\
<<drop $essence "Goblin Essence" 5>>\
<<set $Gris_Essence to +5>>
<<goto "Gressil - Blowjob">>\
<<else>>\
You don't have enough essence!\
<</if>>\
<</linkreplace>>
/*<<linkreplace "Give [10] Goblin Essence">>\
<<if $essence.has('Goblin Essence', 10)>>\
<<drop $essence "Goblin Essence" 10>>\
<<set $Gris_Essence to +10>>
<<goto "Gressil - Sex">>\
<<else>>\
You don't have enough essence!\
<</if>>\
<</linkreplace>>*/
[[Go back|Main Hall]]Gressil gives MC a blowjob.
[[Go back|Main Hall]]Gressil has sex with MC.
[[Go back|Main Hall]]-Sex images for Gressil
-Images for Hippolyta in general.
-Need an image of Cleo's behind for a scene in the passage "Cleo shows the way"
-The passage "Morning with Cobalt" could be greatly improved by adding one or two images (One for his teasing and another for his sad face when you're leaving).
<<flash "New location discovered: Snow Forest">>\
<</flash>>\
/*<<flash "New clothes acquired: Winter Clothes">>\
<</flash>>*/\
\
<div id="AlignCenter">
<img src="Images/Environment/Goblin Village/Cleo's House Interior.jpg" style="max-width: 50%;">
</div>
The interior of Cleo's house was a mess of papers and formulas all thrown around haphazardly.
Herb's hanged from the windows giving the ambient a sweet and somewhat tangy smell.
\
/*image of Cleo's butt in the air while looking through papers*/\
Amidst the mess you could see Cleo frantically searching for something, throwing around all kinds of documents.
<font color="#90EE90">"Make yourself at home $name! I just need to find where I left the map and I'll be right with you."</font>
You made yourself confortable in a small couch and started looking around the room, while doing so the writings of the papers scattered around captured your atention.
It dawned on you that you could somehow read the documents, even though the language felt unfamiliar to you. They were mostly recipes for alchemical concoctions and healing ointments, along with descriptions of different monsters and herbs found in the forest.
Looking over the papers, at the far end of the room a partially hidden trapdoor also caught your atention. Colorfull stains and burn marks marked the trapdoor's corners. Seeing as there were not many bottles and alchemical instruments in the room you assumed down there was probably Cleo's Alchemy Lab.
<font color="#90EE90">"Ah hah!"</font> Cleo emerged from a pile of paper, triumphantly holding a scroll high above her head.
She quickly made her way to your side and set the scroll in the small table in front of you, throwing out dozens of other papers that were neatly stacked above the table in the process.
<font color="#90EE90">"Here it is!"</font> She slides to your side at the couch.
<font color="#90EE90">"We are here."</font> She points out the village at the map, then traces her finger up to a blue triangle at the far northwest <font color="#90EE90">"And here is the entrance to the Snow Forest."</font>
<font color="#90EE90">"It's the coldest part of the region, most people avoid the place because of the freezing temperatures"</font> She looks over to a painting of a furry monster at the wall <font color="#90EE90">"Aside from the Beastfolk of course."</font>
Cleo's seems to think of something and goes up to a wardrobe at the north wall.
<font color="#00E8EA">"Beastfolk?"</font> You ask curious.
<font color="#90EE90">"They are furry monsters that live in the Snow Forest"</font> Cleo rummages through the wardrobe <font color="#90EE90">"They used to be a very warm and inviting people, we even used to trade with then back in the day..."</font>
Cleo stops rummaging for a moment.
<font color="#90EE90">"But then the humans discovered that their fur had //special properties//"</font> Cleo's voice fells heavy <font color="#90EE90">"They were hunted mercilessly, most of their villages dispersed and vanished overnight."</font>
<font color="#90EE90">"These days it's pretty rare to find any beastfolk around anymore, most of them seem to live in seclusion, hiding away from the world"</font> Cleo raises a finger to her chin <font color="#90EE90">"Although... I did hear some rumors of a <font color="#0047AB">//particular catfolk//</font> that's more outgoing than the rest, I heard a lot of monsters passing through the Snow Forest had... //interesting encounters// with him."</font>
Cleo finally finishes rummaging through the wardrobe and turns around to face you with a smile.
<font color="#90EE90">"Anyway! Here, I separated these for you!</font>
Cleo places several winter clothes in your lap.
<font color="#90EE90">"I'm not sure if you feel cold, but since you're mostly liquid I think it would be best if you dressed warmly to explore the Snow Forest, we don't want you freezing over after all!"</font> Cleo smiles warmly.
You get speachless over Cleo's constant kindness, you thank her several times for all her help, she just smiles and tells you not to worry about it.
After spending some more time together, talking about the Snow Forest and other subjects, you finally excuse yourself, telling Cleo your "friend" might get worried if you take too long to go back.
Cleo seems a bit disappointed about your departure but doesn't try to stop you, content to just make you promise to come back to visit soon. You promise.
After accompanying you to the village's entrance she waves goodbye as you make your way back to the [[Crossroads][$SnowPathFound to true]]<<flash "New location discovered: Frozen Lake">>\
<</flash>>\
<<flash "New journal entry: Cobalt, the Blue Cat">>\
<</flash>>\
\
You follow Cobalt's instructions and just like he said it doesn't take long for you to notice a sudden opening in the ocean of trees.
<div id="AlignCenter">
<img src="Images/Environment/Snow Forest/Snow Forest Lake.jpg" style="max-width: 50%;">
</div>
The Frozen Lake extends itself farther than your eyes can see, it's surface glistening beautifully in the light of the sunset.
Despite it's name, the lake doesn't appear to be frozen at all, it's clean waters ripling softly due to the cold wind.
Even so, as you aproach you can feel an icy energy emanating from it, the cold sending shivers through your whole body, it seems that whatever magic keeps the lake from freezing also makes the waters colder than if it they were actually frozen.
You decide to keep your distance from the water and start walking around the lake's borders, searching for the Snow Slimes that are said to make their home here.
It doesn't take long before you hear the sound of something emerging from the lake behind you.
<div id="AlignCenter">
<img src="Images/Enemies/Monsters/Female Monsters/Slime/Snow Slime.png" style="max-width: 50%;">
</div>
The slime looks at you in awe, the resemblances between the two of you spiking the creature's curiosity.
You try greeting it but it doesn't seem to understand your words, it just keeps walking slowly around you, looking you up and down as if trying to ascertain the right course of action.
You sense several emotions passing through it's eyes in rapid sucession, excitment, fear, hunger, wrath... lust.
The slimes color seems to assume a slightly pinkish tone as it finally starts aproaching you with renewed purpose.
[[Let lust guide you|Snow Slime - Selection]]
[[Protect your precious virginity|Snow Slime - Boring Route][$SnowSlimeStandby to true]]After your last encounter you're curious to see Cobalt again, you try your best to remember the way to the place where you last met.
This time it doesn't take you long until you find the clearing where the two of you had your little snowball war.
Looking around you can't seem to find the blue cat anywhere, but at the center of the clearing something catches your attention.
<img src="Images/Environment/Snow Forest/Snow Cat.jpg" style="max-width: 50%;">
A snow cat stands in contrast to the forest around, it has a smug expression and a scarf very similar to the one Cobalt was wearing the last time you saw him.
Getting closer you notice the cat seems to be pointing somewhere, looking in that direction you notice some claw marks in the bark of a nearby tree.
You give the snow cat a gentle headpat in apreciation and start following the claw marks through the forest.
It starts to snow heavily while you walk forward.
The marks are pretty subtle and spaced out between trees, you probably would have never noticed if not by the snow cat's guidance. It take's you a couple hours to traverse the forest since the snowfall makes it hard to find the marks but eventually you make your way to a small clearing, hidden away from the rest of the forest.
<img src="Images/Environment/Snow Forest/Coby's Cabin.jpg" style="max-width: 50%;">
A small wood cabin stands at the center of the clearing, it looks really well built and cozy.
A sweet smell fills the air as you aproach, you can hear the sound of someone hammering something inside. You slowly aproach the door and give it a quick knock.
The sound of hammering stops immediately, silence fills the air for a few moments, you knock once more in case they didn't hear you.
A small peephole opens up a few inches below your eye level. You lean down a bit and see a suspicious red eye looking back. The eye widen once he realizes who it is. The peephole closes and you can hear the sound of someone struggling to open the door's lock as fast as possible.
/*image of cobalt opening door*/\
\
<font color="#0047AB">"You made it!"</font> For a moment Cobalt looks really happy to see you, but after his outburst he quickly hides his emotions behind a smug facade.
<font color="#0047AB">"//Cough, Cough//. I-I mean... I'm surprised that you managed to find the clues I left $address! You're not as dumb as you look after all.</font>
<<if $mcform is "Goblin Male" or $mcform is "Goblin Female">>\
Cobalt tilts his head <font color="#0047AB">"You're a little more... green, than the last time I saw you"</font>
<</if>>\
He seems to have more to say but then he finally looks behind you and notices the heavy snowfall, a expression of concern flashes by his face.
<font color="#0047AB">"Well, since you're here you might as well come in!"</font> He wastes no time pulling you inside the house <font color="#0047AB">Come on, I'll make us some hot cocoa!"</font>
[[Continue|Cobalt's Cabin - First Visit]]The slime quickly closes the distance and grabs you by the shin, you look up at her with embarrassment as she slowly aproaches your face and invades you mouth with her tongue.
<img src="Images/Player/Sex Scenes/Slime/Slimy Yuri.jpg" style="max-width: 50%;">
The kiss is cold and sloppy, you feel your mouth almost freezing up as her tongue slithers around your own, making all your thoughts go blank as all you can think about is her taste.
<font color="#00E8EA">//She tastes like Ice Cream.//</font>
Her body is soft and cold like snow, yet her touch makes your core burn hot with unbridled lust.
Her cold hands slide across your body while you kiss, touching you all over, your bodies almost melting together amidst the burning desire.
After a few minutes of making out she finally let's go of your mouth and pushes you to the ground, straddling you.
<img src="Images/Player/Sex Scenes/Slime/Slimy Yuri0.png" style="max-width: 50%;">
You have never felt anything like this, your bodies melt into each other, like two beings trying to fill the same space, her cold body sticking to yours as the two of you become one.
Your cores move around your bodies as if swept by invisible currents, clashing together and sending ripples of pure pleasure across both of your bodies.
Unable to keep your desires in check you throw yourself at her, kissing and licking her all over as she moans with pleasure and delight.
The two of you lose yourselves in lustful glee, spending hours completely enthralled in giving and receiving pleasure, both of your moans echoing through the quiet surface of the lake.
You only come back to yours senses when you see the first rays of sunlight cutting through the trees in the horizon.
You somehow spent the whole night lost in debauchery, you look down at the slime girl at your feet, she has a look of pure satisfaction in her eyes and can barely be seen as her body seems to have partially fused with the snow around her.
The Snow Slime looks completely spent, having used up all her energy.
<<if $elasticity is 1>>
Strangelly enough you actually feel somewhat energised, your body feels more powerful and elastic, as if somehow throught the night you had absorved part of the Snow Slime's Essence into your own.
You make sure the Snow Slime is okay before starting to make your way back to the Castle Cave, you should probably talk with Gressil about what happened.
<<link "Go back">>\
<<set $elasticity to 2>>\
<<set $GrisEvent to 1>>\
<<set $SnowSlimeStandby to false>>\
<<flash "Elasticity increased to Level 2!">>\
<</flash>>\
<<goto "Crossroads">>\
<</link>>\
<<else>>
Feeling pretty tired yourself, you quickly make sure the Snow Slime is okay before making your way back to the entrance of the Snow Forest.
[[Go back|Snow Forest][$st -= 1]]
<</if>><<set $enemyhp to 15>><<set $enemymaxhp to 15>><<set $enemydmg to 4>>\
You are fighting against a Snow Slime.
<img src="Images/Enemies/Monsters/Female Monsters/Slime/Snow Slime.png" style="max-width: 50%;">
$enemyhp / $enemymaxhp
<<showmeter 'EnemyHPbar' `$enemyhp / $enemymaxhp`>>\
<<link "Attack">>
<<set $damage to random(1,4)>>
<<set $enemyhp to $enemyhp -= ($damage + $atk + $weaponatk)>>
<<set $playerdmg to random(1,3)>>
<<set $hp to $hp -= ($playerdmg + $enemydmg)>>
<<goto "Snow Slime - Battle">>
<</link>>
<<if $inventory.has('Health Potion')>>
<<button 'Use a Health Potion'>>
<<run $inventory.use('Health Potion')>>
<<set $damage to 0>>
<<set $playerdmg to random(1,3)>>
<<set $hp to $hp -= ($playerdmg + $enemydmg)>>
<<goto "Snow Slime - Battle">>
<</button>>
<<else>>
Out of Health Potions!
<</if>>
<<link "Run away">>\
<<goto "Crossroads">>\
<<flash "You escaped the Snow Slime!">>\
<</flash>>\
<</link>>\You feel like the Snow Slime might change acording to your preferences.
Choose your flavor:
<<linkappend "Straight">>
Choose your role:
[[Man|Snow Slime - Straight (M)]]
[[Woman|Snow Slime - Straight (F)]]
<</linkappend>>
[[Yuri|Snow Slime - Yuri]]
[[Yaoi|Snow Slime - Yaoi]]The Snow Slime throws himself at you, as soon as you hit the ground you are met with his fully erect penis dangling between your eyes.
You look up at him, his eyes shine with wanton desire, he takes hold of your head and start to guide you towards him.
<img src="Images/Player/Sex Scenes/Slime/Slimy Blowjob2.png" style="max-width: 50%;">
The feeling of having his cock in your mouth awakens something within you, you start sucking with a craving hunger, lewd sounds filling the air as your slurp on his member as if it was a popsicle.
His penis feels as hard and cold as a icicle in your mouth, yet the fire inside you compels you to keep sucking. Tracing your tongue around it seems to make him start to melt in your tongue, his essence filling your mouth with a sweet taste that makes your head spin.
<font color="#00E8EA">//He tastes like Ice Cream.//</font>
Faced with your fervent assault it doesn't take long for the Snow Slime to get overwhelmed by pleasure, his moans echo through the surface of the lake as he pumps his seed deep inside your throat.
<img src="Images/Player/Sex Scenes/Slime/Slimy Blowjob3.jpg" style="max-width: 50%;">
You gulp down his seed with pleasure, his cold essence spreading through your translucent form before being slowly absorbed by your core.
Ironically, his cold essence actually makes your body burn with a blazing desire, you get down on all fours and present your pussy to him, your eyes filled with a deep expression of want.
His cock instantly hardens again at the sight of your needy gesture, he throws himself at you with a renewed passion.
<img src="Images/Player/Sex Scenes/Slime/Slimy Sex2.gif" style="max-width: 50%;">
The feeling of his cold member reaching deep inside you makes you moan with pure pleasure, each thrust makes your head go blank, your mind completely filled with nothing but lust and delight.
After some time you notice the Snow Slime slowing down, as he pulls out his cock, leaving you with a deep feeling of emptyness, you look back at him and notice his core slowly moving down through his form, eventually settling down at the tip os his member. The sight for some reason makes you extremelly aroused, you shiver as you feel your own core moving inside you, slowly making it's way to the entrance to your womb, where it quietly stops in place.
You share one last look of deep unbridled lust as he positions his cock at the entrance to your pussy and hams it inside with all his strenght.
Your mind goes completelly white from pleasure once your cores finally touch, your screams of pleasure echoing through the whole forest as you're brought to climax over and over again with each thrust.
You barely have any time to recover from your last climax before you feel the Snow Slime's cock start to twitch, soon releasing a stream of icy seed that shoots straight through you, instantly being absorbed by your core and making you grit your teeth and curl your toes with absolute bliss.
<img src="Images/Player/Sex Scenes/Slime/Slimy Orgasm2.jpg" style="max-width: 50%;">
Once he pulls out his dick your legs tremble and you fall face first in the snow, breathing hard from the unprecedented experience.
The both of you lie down side by side in the snow for some time, soaking in the aftermath of such an intense night.
It's only when you see the first rays of sunlight cutting through the trees that you realize how much time has passed.
You somehow spent the whole night lost in debauchery, you look down at the slime boy at your feet, he has a look of pure satisfaction in his eyes and can barely be seen as his body seems to have partially fused with the snow around him.
The Snow Slime looks completely spent, having used up all his energy.
<<if $elasticity is 1>>
Strangelly enough you actually feel somewhat energised, your body feels more powerful and elastic, as if somehow throught the night you had absorved part of the Snow Slime's Essence into your own.
You make sure the Snow Slime is okay before starting to make your way back to the Castle Cave, you should probably talk with Gressil about what happened.
<<link "Go back">>\
<<set $elasticity to 2>>\
<<set $GrisEvent to 1>>\
<<set $SnowSlimeStandby to false>>\
<<flash "Elasticity increased to Level 2!">>\
<</flash>>\
<<goto "Crossroads">>\
<</link>>\
<<else>>
Feeling pretty tired yourself, you quickly make sure the Snow Slime is okay before making your way back to the entrance of the Snow Forest.
[[Go back|Snow Forest][$st -= 1]]
<</if>>The slime doesn't waste any time and quickly jumps on your cock, greedily sucking every inch of your member as if possessed by an endless hunger.
<img src="Images/Player/Sex Scenes/Slime/Slimy Blowjob1.png" style="max-width: 50%;">
The slime's mouth feels cold yet cozy at the same time, his icy tongue travels around your shaft like a winter breeze, making you shiver with chill and pleasure.
It doesn't take long for you to reach your limit, your penis feel as hard as a iceberg when you finally give the Snow Slime what he wants and fill his mouth with your warm seed.
<img src="Images/Player/Sex Scenes/Slime/Slimy Blowjob.jpeg" style="max-width: 50%;">
He takes a moment to savor your essence before gulping it down and eyeing you with a still burning desire, you can see your seed being absorbed through the Snow Slime's translucent skin.
<img src="Images/Player/Sex Scenes/Slime/Ready for more.jpeg" style="max-width: 50%;">
The slime doesn't waste a second before lying down and presenting himself to you, his hole quivering with anticipation.
Even though you just came you are instantly filled with an all consuming lust that burns all reason away, you throw yourself at the Snow Slime, eager to satiate your growing desire.
<img src="Images/Player/Sex Scenes/Slime/Slimy Yaoi.jpeg" style="max-width: 50%;">
The slime moans with pleasure as the two of you become one.
His flexible yet tight hole feels just as cold and inviting as his mouth, yet the pleasure you feel is dozens of times higher.
You piston in and out of him with a burning passion, his body contracting around your member as the both of you melt in a endless spiral of carnal lust.
For a moment you stop yourself, a curious feeling prompting you to let go of the Snow Slimes inviting hole.
The Snow Slime looks back at you with a needy expression, his eyes lowering to your chest, where he can see your core swiftly descending down your body, seemingly setting down at the tip of your cock. His own core in response seems to also travel down, gently lowering itself to his prostate area. You both exchange glances, his lustfull eyes begging you to ravage him.
With a passionate howl you thrust yourself deep inside him, both of your cores colliding in an explosion of pleasure that makes your mind go blank. You lose yourself in the pleasure, each thrust sending shivers of pure ecstasy through your whole body, the world around you goes mute as all you can hear are the whimpers and moans of pure unbridled lust exchanged between the two of you.
Eventually the pleasure reachs it's threshold, you moan loudly as you empty yourself into the depths of the slime's core, your essence fiercely filling his body as it travels through his fluid form.
<a1 title="Sauce: 422052">
<img src="Images/Player/Sex Scenes/Slime/Slimy Orgasm.jpg" style="max-width: 50%;">
</a1>
The both of you lie down side by side in the snow, soaking in the aftermath of your passionate affairs.
It's only when you see the first rays of sunlight cutting through the trees that you realize how much time has passed.
You somehow spent the whole night lost in debauchery, you look down at the slime boy at your feet, he has a look of pure satisfaction in his eyes and can barely be seen as his body seems to have partially fused with the snow around him.
The Snow Slime looks completely spent, having used up all his energy.
<<if $elasticity is 1>>
Strangelly enough you actually feel somewhat energised, your body feels more powerful and elastic, as if somehow throught the night you had absorved part of the Snow Slime's Essence into your own.
You make sure the Snow Slime is okay before starting to make your way back to the Castle Cave, you should probably talk with Gressil about what happened.
<<link "Go back">>\
<<set $elasticity to 2>>\
<<set $GrisEvent to 1>>\
<<set $SnowSlimeStandby to false>>\
<<flash "Elasticity increased to Level 2!">>\
<</flash>>\
<<goto "Crossroads">>\
<</link>>\
<<else>>
Feeling pretty tired yourself, you quickly make sure the Snow Slime is okay before making your way back to the entrance of the Snow Forest.
[[Go back|Snow Forest][$st -= 1]]
<</if>><div id="AlignCenter">
<img src="Images/Player/Sleepy Slime.jpg" style="max-width: 50%;">
</div>
Your eyelids feel heavy and your form starts to lose it's shape due to the exhaustion.
You use whatever energy you have left to crawl back home and throw yourself into your bed.
<<link "Sleep">>
<<set _dream to random(1,100)>>
<<if _dream gte 60>>
<<goto "Dream">>
<<else>>
<<goto "Sleep">>
<</if>>
<</link>><<set $gold += 15>>\
You got <font color=yellow>30 Gold Coins</font>.
[[Go back|Green Forest]]<<if $SnowSlimeStandby is true>>\
<<goto "Back at the Frozen Lake">>\
<</if>>\
<div id="AlignCenter">
<img src="Images/Environment/Snow Forest/Snow Forest Lake.jpg" style="max-width: 50%;">
</div>
You stand in front of the beautiful Frozen Lake.
[[Take a stroll along the borders of the lake|Frozen Lake Stroll]]
[[Search for a Snow Slime|Snow Slime - Reencounter]]
[[Go back|Snow Forest]]The guards weight the coin purse in their hands before they both smile at you.
<font color="#FEE08B">"Pleasure doing business with you"</font>
They open the gates for you.
<font color="#FEE08B">"Welcome to Woodshelm."</font>
[[Enter the town|Human Town]]The two guards guide you to behind a bunch of boxes to the side of the gates, it's not very well hidden and someone standing at the front of the gates would probably be able to see you, but you take solace in the fact you didn't see anyone around yet.
The guards surround you and tell you to get down.
You reluctantly drop to the floor.
They have both their members out in a flash, the smell making you grimace as it hits you.
You slowly take their cocks in your hands and start to stroke.
<<if $mcform is "Human Male">>
<img src="Images/Player/Sex Scenes/Human/Femboy-Handjob.jpg" style="max-width: 50%;">
<<elseif $mcform is "Human Female">>
<img src="Images/Player/Sex Scenes/Human/Female-Handjob.png" style="max-width: 50%;">
<</if>>
Your technique is sloppy, you're not used to doing this kind of things, regardless you feel their dicks getting harder and harder in your hands.
You pick up the pace, wanting to finish this as soon as possible.
The guards groan in satisfaction, it doesn't take long for you to feel their cocks twitching, ready to burst.
<<if $mcform is "Human Male">>
<img src="Images/Player/Sex Scenes/Human/Femboy-Handjob1.jpg" style="max-width: 50%;">
<<elseif $mcform is "Human Female">>
<img src="Images/Player/Sex Scenes/Human/Female-Handjob1.png" style="max-width: 50%;">
<</if>>
You feel dazed by the smell and the feeling of their sticky cum soaking your skin.
One of the guards lend you a dirty rag to clean yourself, you quickly do before getting back up.
The guards both smile at you satisfied and gesture towards the gates.
<font color="#FEE08B">"Welcome to Woodshelm sweetcakes"</font>
You quickly gather yourself and run inside the gates, the guards laughing behind you.
[[Enter the town|Human Town]]
<<set $lewd += 1>>\<div id="AlignCenter">
<img src="Images/Environment/Human Town/Gatekeepers.jpg" style="max-width: 50%;">
</div>
The guards quickly surround you.
<font color="#FEE08B">"Now wait just a second sweetcakes"</font> The first guard gets real close to your face <font color="#FEE08B">"Didn't you just say you were robbed? How did you get this money them?"</font>
You feel a shiver down your spine.
The second guard grabs your shoulder <font color="#FFD45C">"Very suspicious..."</font>
<font color="#FEE08B">"If you managed to hide those, what else might you be hiding?</font>
<font color="#FFD45C">"Only one way to know for sure"</font>
The guards start tugging away at your clothes, you try to hold on but you quickly find yourself in the nude, desperately trying to hold on to any semblance of dignity you might still have.
<<if $mcform is "Human Male">>
<img src="Images/Player/Sex Scenes/Human/Femboy_Inspection.jpg" style="max-width: 50%;">
<<elseif $mcform is "Human Female">>
<img src="Images/Player/Sex Scenes/Human/Female_Inspection.jpeg" style="max-width: 50%;">
<</if>>
The guards take a step back to admire your body, you feel your face burning up with embarassment.
They then start their "inspection", groping and caressing you all over, making sure you don't have any... weapons hidden around.
After a few minutes of torturous "inspection" they finally seem satisfied and toss your clothes back at you... You feel utterly violated by this experience.
The guards just smile and gesture towards the town gates.
<font color="#FEE08B">"Welcome to Woodshelm sweetcakes."</font>
You run inside, not even bothering to finish putting on your clothes, you just want to get far away from the guards as soon as possible.
You hear the guards laughing behind your back as you make your way inside the town.
[[Enter the town|Human Town]]Now that you're familiar with the path it doesn't take you long to find your way back to the gates of the Human Town.
<div id="AlignCenter">
<img src="Images/Environment/Human Town/Human Town Gate.jpg" style="max-width: 50%;">
</div>
The guards see you aproaching.
<div id="AlignCenter">
<img src="Images/Environment/Human Town/Gatekeepers.jpg" style="max-width: 50%;">
</div>
<font color="#FEE08B">"Well well, look who it is."</font> They give you a wicked grin <font color="#FEE08B">"Did you finally get the money babycakes? Or did you decide to take on our... other offer?"</font>
They are eagerly waiting for your response.
<<linkreplace "Pay 50 gold coins">>
<<if $gold gte 50>>\
<<set $gold -= 50>>
<<set $HumanTownEvent to 2>>
<<goto "Welcome to town">>\
<<else>>\
You don't have enough money!
<</if>>\
<</linkreplace>>
<<link "Take their... other offer">>
<<set $HumanTownEvent to 2>>
<<goto "Abuse of authority">>\
<</link>>
[[Go back for now|Crossroads]]<<if $mcform is "Human Male">>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Socialize1.png" style="max-width: 50%;">
</div>
<<elseif $mcform is "Human Female">>\
<div id="AlignCenter">
<img src="Images/Player/Tavern/Socialize2.jpg" style="max-width: 50%;">
</div>
<</if>>\
You spent some time drinking and chatting with the regulars.
[[Go back|Tavern]]Equipped Weapon: $weapon <<if $weapon isnot "Nothing">><<link "Unequip">>\
<<set $weapon to "Nothing">>\
<<set $weaponimg to "">>\
<<set $weaponatk to 0>>\
<<goto "Equipment">>\
<</link>><</if>>
$weaponimg
Available Weapons:
<<if $equipment.has("Training Sword", 1)>>\
Training Sword <<if $weapon is "Training Sword">>[Currently Equipped]\
<<else>>\
<<link "Equip">>\
<<set $weapon to "Training Sword">>\
<<set $weaponimg to '<img src="Images/Player/Equipment/Training Sword.png" style="max-width: 50%;" />'>>\
<<set $weaponatk to 2>>\
<<goto "Equipment">>
<</link>>\
<</if>>\
<</if>>\
<<if $equipment.has("Novice Sword", 1)>>\
Novice Sword <<if $weapon is "Novice Sword">>[Currently Equipped]\
<<else>>\
<<link "Equip">>\
<<set $weapon to "Novice Sword">>\
<<set $weaponimg to '<img src="Images/Player/Equipment/Novice Sword.jpg" style="max-width: 50%;" />'>>\
<<set $weaponatk to 4>>\
<<goto "Equipment">>
<</link>>\
<</if>>\
<</if>>\
<<if $equipment.has("Expert Sword", 1)>>\
Novice Sword <<if $weapon is "Expert Sword">>[Currently Equipped]\
<<else>>\
<<link "Equip">>\
<<set $weapon to "Expert Sword">>\
<<set $weaponimg to '<img src="Images/Player/Equipment/Expert Sword.png" style="max-width: 50%;" />'>>\
<<set $weaponatk to 6>>\
<<goto "Equipment">>
<</link>>\
<</if>>\
<</if>>
<<return>><<linkreplace "Buy">>\
<font color="#00E8EA">Lumber Axe</font> (<font color=yellow>30 Gold</font>) <<if $inventory.has("Lumber Axe", 1)>>[Already bought]<<else>><<linkreplace "Buy">>\
<<if $gold gte 30>>\
<<pickup $inventory "Lumber Axe" 1>>\
<<set $gold -= 30>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Bought the Lumber Axe!\
<<else>>\
You don't have enough gold!\
<</if>>\
<</linkreplace>>\
<</if>>
<font color="#00E8EA">Pickaxe</font> (<font color=yellow>30 Gold</font>) <<if $inventory.has("Pickaxe", 1)>>[Already bought]<<else>><<linkreplace "Buy">>\
<<if $gold gte 30>>\
<<pickup $inventory "Pickaxe" 1>>\
<<set $gold -= 30>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Bought the Pickaxe!\
<<else>>\
You don't have enough gold!\
<</if>>\
<</linkreplace>>\
<</if>>
<font color="#00E8EA">Shiny Hammer</font> (<font color=yellow>60 Gold</font>) <<if $inventory.has("Shiny Hammer", 1) or $CobyEvent gte 4>>[Out of Stock]<<else>><<linkreplace "Buy">>\
<<if $gold gte 60>>\
<<pickup $inventory "Shiny Hammer" 1>>\
<<set $gold -= 60>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Bought the Shiny Hammer!\
<<else>>\
You don't have enough gold!\
<</if>>\
<</linkreplace>>\
<</if>>
Boar Meat (<font color=yellow>8 Gold</font>) <<linkreplace "Buy">>\
<<if $gold gte 8>>\
<<pickup $inventory "Boar Meat" 1>>\
<<set $gold -= 8>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Bought some Boar Meat!\
<<else>>\
You don't have enough gold!\
<</if>>\
<</linkreplace>>
Deer Meat (<font color=yellow>12 Gold</font>) <<linkreplace "Buy">>\
<<if $gold gte 12>>\
<<pickup $inventory "Deer Meat" 1>>\
<<set $gold -= 12>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Bought some Deer Meat!\
<<else>>\
You don't have enough gold!\
<</if>>\
<</linkreplace>>
Mushrooms x5 (<font color=yellow>20 Gold</font>) <<linkreplace "Buy">>\
<<if $gold gte 20>>\
<<pickup $inventory "Mushrooms" 5>>\
<<set $gold -= 20>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Bought some Mushrooms!\
<<else>>\
You don't have enough gold!\
<</if>>\
<</linkreplace>>
<</linkreplace>>
<<linkreplace "Sell">>
Boar Meat (Value: <font color=yellow>4 Gold</font>) <<linkreplace "Sell 01">>\
<<if $inventory.has("Boar Meat", 1)>>\
<<set $gold += 4>>\
<<drop $inventory "Boar Meat" 1>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold!\
<<else>>\
You don't have enough meat!\
<</if>>\
<</linkreplace>> / <<linkreplace "Sell 05">>\
<<if $inventory.has("Boar Meat", 5)>>\
<<set $gold += 20>>\
<<drop $inventory "Boar Meat" 5>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold!\
<<else>>\
You don't have enough meat!\
<</if>>\
<</linkreplace>>
Deer Meat (Value: <font color=yellow>6 Gold</font>) <<linkreplace "Sell 01">>\
<<if $inventory.has("Deer Meat", 1)>>\
<<set $gold += 6>>\
<<drop $inventory "Deer Meat" 1>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold!\
<<else>>\
You don't have enough meat!\
<</if>>\
<</linkreplace>> / <<linkreplace "Sell 05">>\
<<if $inventory.has("Deer Meat", 5)>>\
<<set $gold += 30>>\
<<drop $inventory "Deer Meat" 5>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold!\
<<else>>\
You don't have enough meat!\
<</if>>\
<</linkreplace>>
Mushrooms (Value: <font color=yellow>2 Gold</font>) <<linkreplace "Sell 01">>\
<<if $inventory.has("Mushrooms", 1)>>\
<<set $gold += 2>>\
<<drop $inventory "Mushrooms" 1>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold!\
<<else>>\
You don't have enough mushrooms!\
<</if>>\
<</linkreplace>> / <<linkreplace "Sell 05">>\
<<if $inventory.has("Mushrooms", 5)>>\
<<set $gold += 10>>\
<<drop $inventory "Mushrooms" 5>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold!\
<<else>>\
You don't have enough mushrooms!\
<</if>>\
<</linkreplace>> / <<linkreplace "Sell 10">>\
<<if $inventory.has("Mushrooms", 10)>>\
<<set $gold += 20>>\
<<drop $inventory "Mushrooms" 10>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold!\
<<else>>\
You don't have enough mushrooms!\
<</if>>\
<</linkreplace>>
Wolf Pelt (Value: <font color=yellow>15 Gold</font>) <<linkreplace "Sell 01">>\
<<if $inventory.has("Wolf Pelt", 1)>>\
<<set $gold += 15>>\
<<drop $inventory "Wolf Pelt" 1>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold!\
<<else>>\
You don't have a Wolf Pelt!\
<</if>>\
<</linkreplace>> / <<linkreplace "Sell 05">>\
<<if $inventory.has("Wolf Pelt", 5)>>\
<<set $gold += 75>>\
<<drop $inventory "Wolf Pelt" 5>>\
<<replace "#gold">><font color=yellow>''Gold''</font>: $gold<</replace>>\
Sold!\
<<else>>\
You don't have enough pelts!\
<</if>>\
<</linkreplace>>
<</linkreplace>>
[[Go back|Commercial District]]You are fighting against a Snow Slime.
<img src="Images/Enemies/Monsters/Female Monsters/Slime/Snow Slime.png" style="max-width: 50%;">
$enemyhp / $enemymaxhp
<<showmeter 'EnemyHPbar' `$enemyhp / $enemymaxhp`>>\
<<if $damage is 0>>\
You recovered 10 HP!
<<else>>\
You do <font color=red><<print ($damage + $atk + $weaponatk)>></font> points of damage!
<</if>>\
You take <font color=red><<print ($playerdmg + $enemydmg)>></font> points of damage!
<<if $enemyhp gte 1 and $hp gte 1>>\
<<link "Attack">>
<<set $damage to random(1,4)>>
<<set $enemyhp to $enemyhp -= ($damage + $atk + $weaponatk)>>
<<set $playerdmg to random(1,3)>>
<<set $hp to $hp -= ($playerdmg + $enemydmg)>>
<<goto "Snow Slime - Battle">>
<</link>>
<<if $inventory.has('Health Potion')>>
<<button 'Use a Health Potion'>>
<<run $inventory.use('Health Potion')>>
<<set $damage to 0>>
<<set $playerdmg to random(1,3)>>
<<set $hp to $hp -= ($playerdmg + $enemydmg)>>
<<goto "Snow Slime - Battle">>
<</button>>
<<else>>
Out of Health Potions!
<</if>>
<<link "Run away">>\
<<goto "Crossroads">>\
<<flash "You escaped the Snow Slime!">>\
<</flash>>\
<</link>>\
<<elseif $enemyhp lte 0>>
<<if $elasticity is 1>>
[[You Won!|Snow Slime - Victory]]
<<else>>
[[You Won!|Snow Slime - Battle Victory]]
<</if>>
<<elseif $hp lte 0>>
[[You Lost!|Snow Slime - Defeat]]
<</if>><div id="AlignCenter">
<img src="Images/Environment/Snow Forest/Snow Forest Lake.jpg" style="max-width: 50%;">
</div>
After getting to the Frozen Lake you quickly resume your search for the Snow Slimes.
This time it doesn't take you long to find it.
<div id="AlignCenter">
<img src="Images/Enemies/Monsters/Female Monsters/Slime/Snow Slime.png" style="max-width: 50%;">
</div>
It seems to be the same one you found last time, it looks at you with expectancy, waiting for your move.
[[Attack it|Snow Slime - Boring Route]]
[[Satisfy it's lust|Snow Slime - Selection][$SnowSlimeStandby to false]]<div id="AlignCenter">
<img src="Images/Environment/Snow Forest/Snow Forest Lake.jpg" style="max-width: 50%;">
</div>
You look around the edges of the Frozen Lake in search of Snow Slimes.
After searching for some time you finally find one at the outer shores of the lake.
<div id="AlignCenter">
<img src="Images/Enemies/Monsters/Female Monsters/Slime/Snow Slime.png" style="max-width: 50%;">
</div>
It looks you up curiously.
[[Attack it|Snow Slime - Boring Route]]
<<if $mcform is "Humanoid Slime">>
[[Seduce it|Snow Slime - Selection]]
<<else>>
Seduce it [Only availabe while in Humanoid Slime form]
<</if>>
[[Go back|Frozen Lake]]You defeated the Snow Slime!
The slime quickly loses it's form and melts into a puddle at your feet.
Getting closer you find the Snow Slime's core amidst it's melted body, you try to take it but as soon as you touch it it seems to come alive as it is absorbed into your form, bringing with it a freezing yet comfortable sensation that spreads through your whole body.
You feel that you became somewhat stronger, your body feels more powerful and elastic than before.
You should probably talk to Gressil about this.
<<link "Go back">>\
<<set $elasticity to 2>>\
<<set $GrisEvent to 1>>\
<<set $SnowSlimeStandby to false\
<<flash "Elasticity increased to Level 2!">>\
<</flash>>\
<<goto "Crossroads">>\
<</link>>\<div id="AlignCenter">
<img src="Images/Player/Defeat.jpg" style="max-width: 50%;">
</div>
You lost the battle, you go back to your slime form and use the last of your strenght to run back home.
<<link "Recover">>
<<set $mcform to "Humanoid Slime">>
<<set _dream to random(1,100)>>
<<if _dream gte 60>>
<<goto "Dream">>
<<else>>
<<goto "Sleep">>
<</if>>
<</link>><div id="AlignCenter">
<img src="Images/Environment/Snow Forest/Snow Forest Lake1.jpg" style="max-width: 50%;">
</div>
You take a stroll along the margins of the Frozen Lake.
The cold air feels somewhat refreshing.
[[Go back|Frozen Lake]]<<set _reward to random(1,3)>>
You defeated the Snow Slime!
You manage to get some blue crystals as spoils from their body.
Got _reward <font color="#00E8EA">Blue Crystals</font>!
[[Go back|Frozen Lake]]
<<pickup $inventory "Blue Crystal" _reward>>\<div id="AlignCenter">
<img src="Images/NPCs/Cleo/Cleo at desk.jpg" style="max-width: 50%;">
<font color="#FA64F7">Cleo's Love: $CleoLove / 100</font>
</div>
<font color="#90EE90">"Oh, hey $name, how are you?"</font>
[[Chat|Cleo - Chat]]
<<if $CleoLove gte 10>>\
[[Spend some time together|Cleo - Date]]
<</if>>\
\
<<if $inventory.has("Alchemy Set", 1)>>\
Give her the <<link "Alchemy Set">>
<<drop $inventory "Alchemy Set" 1>>\
<<set $CleoEvent to 3>>\
<<goto "Cleo - Second Event">>\
<</link>>\
<</if>>\
<<if $CleoEvent gte 4>>\
Ask Cleo if she would like to do some more [[Essence Collection|Cleo - Handjob]]
<</if>>\
[[Go back|Cleo's House]]
<<if $CleoLove gte 25 and $CleoEvent is 3>>\
[[Cleo is curious about something...|Cleo - Third Event]]
<</if>>\
<<if $st lte 0>>\
<<goto "Too Tired">>\
<</if>>\<div id="AlignCenter">
<img src="Images/Environment/Goblin Village/Alchemy Lab.jpg" style="max-width: 50%;">
</div>
You're at Cleo's Alchemy Lab, you can use her tools to make potions and other concoctions.
Recipes:
<<if $inventory.has('Health Potion Recipe', 1)>>
<font color="#FF6347">Health Potion</font>
Materials: 02 Pure Water, 02 Red Herbs
<<linkreplace "Make one">>\
<<if $inventory.has("Pure Water", 2) and $inventory.has("Red Herb", 2)>>\
<<drop $inventory "Pure Water" 2 "Red Herb" 2>>\
<<pickup $inventory "Health Potion" 1>>\
Made a <font color="#FF6347">Health Potion</font>!\
<<else>>\
You don't have the materials needed!\
<</if>>\
<</linkreplace>>\
<</if>>
<<if $inventory.has("Stamina Potion Recipe", 1)>>
<font color="#4CBB17">Stamina Potion</font>
Materials: 02 Pure Water, 02 Green Herbs
<<linkreplace "Make one">>\
<<if $inventory.has("Pure Water", 2) and $inventory.has("Green Herb", 2)>>\
<<drop $inventory "Pure Water" 2 "Green Herb" 2>>\
<<pickup $inventory "Stamina Potion" 1>>\
Made a <font color="#4CBB17">Stamina Potion</font>!\
<<else>>\
You don't have the materials needed!\
<</if>>\
<</linkreplace>>\
<</if>>
[[Go back|Cleo's House]]After finally getting the chaos under control, you and Cleo sit down at the stairs to rest.
<font color="#90EE90">"Phew, that reaction was way stronger than I predicted."</font> Cleo turns to you with a forced smile <font color="#90EE90">"I must have gotten something wrong while measuring the fire mushroom powder"</font>
You give Cleo a concerned look.
<font color="#90EE90">"Don't worry it was nothing serious! Accidents are bound to happen when you're experimenting, the important thing is no one was hurt."</font>
Cleo expression turns slightly crestfallen as she picks up a broken contraption from the floor.
<font color="#90EE90">"My alembic is broken... I'll have to get a new one before being able to make new potions, it'll take months before the next visit of the travelling merchants...</font>
She looks really sad for a moment but quickly hides her feelings behind a smile when turning to you.
<font color="#90EE90">"It's no problem, the tools I use to make medicine are still intact, I can at least still help the other villagers."</font>
You know she is just putting up a front and the lost of her Alchemy Tools has really taken it's toll on her. You wonder if there's anything you can do to help.
''//Maybe you could find new tools for Cleo at the shops in the Human Town...//''
<font color="#90EE90">"Well, no point in dwelling in the past, I'll clean up the lab later, come on $name, I'll make you some tea!"</font>
[[Go back up|Cleo's House][$CleoEvent to 2]]The Snow Slime throws herself at you, bringing you down to the cold snowy ground where she immediately starts to suck on your cock as if her life depended on it.
<img src="Images/Player/Sex Scenes/Slime/Slimy Blowjob4.jpg" style="max-width: 50%;">
Her mouth feels cold, her icy tongue travels around your shaft bringing with it a freezing pleasure that makes you harder and harder.
After a couple minutes of sucking on your member as if it was a popsicle, the Snow Slime takes a step back, her tits seem to grow bigger in an instant and she doesn't hesitate before putting them to good use.
<img src="Images/Player/Sex Scenes/Slime/Slimy Paizuri.jpg" style="max-width: 50%;">
Her tits envelop your penis like a snow blanket, the cold slowly giving way to a burning desire as she strokes you up and down with her soft mounds.
Her boobs seem to almost melt around your cock as she continues, it doesn't take long for you to feel yourself melting as well.
<img src="Images/Player/Sex Scenes/Slime/Slimy Paizuri1.jpg" style="max-width: 50%;">
The Snow Slime relishs on your seed, lapping up your essence with a craving hunger while absorving the excess on her tits, who seem to grow even larger.
After absorbing all of it, she looks up at you, her eyes still burning with unbridled lust.
Seeing her needy expression instantly gets you hard again.
She slowly climbs on top of you and positions herself above your member.
<img src="Images/Player/Sex Scenes/Slime/Slimy Sex1.jpeg" style="max-width: 50%;">
As she lowers herself on you, the pleasure of her insides almost overwhelm you. She starts to ride you with a wild passion that risks sending you over the edge with every movement.
After some time the Snow Slime start moving slower, you look up and see her core slowly drifting down inside her transluscent form, eventually settling down at the entrance to her womb. At the same time you also feel your own core moving throught your body, it makes it's way to the tip of your penis, as if trying to bridge the gap between the two of you.
As you feel her coming to a halt you pick up the pace yourself, you thrust upwards with the full strenght of your hips, hitting her core with your own in a explosion of pleasure that instantly sends you over the edge, your seed shooting out in a burst that fills her whole womb, drowning her core with your essence.
<img src="Images/Player/Sex Scenes/Slime/Slimy Orgasm1.png" style="max-width: 50%;">
Now fired up you refuse to stop the onslaught, you barely give the Snow Slime time to absorb your essence before going back to thrusting deep into her core, her moans echo through the suface of the lake, the both of you melting together into an amalgamation of pure lust and pleasure.
You only come back to yours senses when you see the first rays of sunlight cutting through the trees in the horizon.
You somehow spent the whole night lost in debauchery, you look down at the slime girl at your feet, she has a look of pure satisfaction in her eyes and can barely be seen as her body seems to have partially fused with the snow around her.
The Snow Slime looks completely spent, having used up all her energy.
<<if $elasticity is 1>>
Strangelly enough you actually feel somewhat energised, your body feels more powerful and elastic, as if somehow throught the night you had absorved part of the Snow Slime's Essence into your own.
You make sure the Snow Slime is okay before starting to make your way back to the Castle Cave, you should probably talk with Gressil about what happened.
<<link "Go back">>\
<<set $elasticity to 2>>\
<<set $GrisEvent to 1>>\
<<set $SnowSlimeStandby to false>>\
<<flash "Elasticity increased to Level 2!">>\
<</flash>>\
<<goto "Crossroads">>\
<</link>>\
<<else>>
Feeling pretty tired yourself, you quickly make sure the Snow Slime is okay before making your way back to the entrance of the Snow Forest.
[[Go back|Snow Forest][$st -= 1]]
<</if>>Cleo seems very surprised when you show her the Alchemy Set.
<img src="Images/NPCs/Cleo/Surprised Cleo.jpg" style="max-width: 50%;">
<font color="#90EE90">"Wha... How... Where did you get this?"</font> Her voice cracks, she's clearly trying to contain her excitement.
You give her a vague answer of where you got it, choosing to not tell her about the Human Town, she's so distracted inspecting the set that she barely hears your answer.
<font color="#90EE90">"This Alembic and this Retort are way better than the ones I lost, I'll be able to get way stronger reactions with way less danger of accidents!"</font>
She's so excited that she almost drops a glass instrument, it flips in the air before she's able to hug it in desperation and stop it from falling.
She looks at you with a expression between gratitute and disbelief.
<font color="#90EE90">"A-Are you sure I can keep it? This was probably really expensive."</font>
You give her a heartfelt nod.
<img src="Images/NPCs/Cleo/Grateful Cleo.jpg" style="max-width: 50%;">
Cleo runs to you and gives you a tight hug, her body is very warm.
<font color="#90EE90">"Thank you a lot $name! You have no idea how much this means to me."</font>
She takes a step back and gives you a bright smile.
<font color="#90EE90">"You know, if you ever want to learn about alchemy, come to my lab and I'll teach you to make potions!"</font>
You tell her you'll definetely take her up on her offer and help her take the instruments down to her lab.
<font color=lightpink>Your relationship with Cleo greatly improves!</font>
<font color="#00E8EA">You can now access Cleo's Lab!</font>
[[Go back|Cleo's House]]
<<set $CleoLove += 10>>\
<<set $CleoEvent to 3>>\You go out on a stroll with Cleo, for some reason today she seems specially fidgety and quiet, turning her face each time your gazes cross.
After some time walking quietly you finally decide to ask Cleo what's wrong.
<img src="Images/NPCs/Cleo/Embarassed Cleo.jfif" style="max-width: 50%;">
<font color="#90EE90">"What?!"</font> Cleo jumps back <font color="#90EE90">"Nothing, there's nothing wrong, what makes you think there's anything wrong?!"</font>
You simply raise an eyebrow.
Cleo clasps her hands together and let's out a sigh.
<font color="#90EE90">"I guess I can't really fool you at this point.</font>
Cleo takes a step forward.
<font color="#90EE90">"$name, we... We are friends right?"</font>
You get a little confused by her sudden question but nods nonetheless.
<font color="#90EE90">"I-It's just... I have a favor that I wanted to ask but... I-I really don't want you to feel obligated to do it or maybe take it the wrong way or..."</font> Cleo stumbles with her words.
She finally takes a deep breath and composes herself.
<img src="Images/NPCs/Cleo/Embarassed Cleo1.jfif" style="max-width: 50%;">
<font color="#90EE90">"What I'm trying to say is... Regardless of your answer, can you... Can you promise me that afterwards, we will still be friends?"</font>
You are very curious to what Cleo could possibly ask of you that would made her this anxious, but you still sincerely promise her that whatever it is you'll still be her friend.
She seems to visibly relax after hearing your words.
<font color="#90EE90">"Alright, so here it goes"</font>
Cleo takes a deep breath before finally blurting out her request.
<font color="#90EE90">"C-CAN I HAVE SOME OF YOUR ESSENCE?"</font>
[[???|Cleo - The Request]]
<<set $CleoEvent to 4>>\<<set $CleoLove += 1>>\
<<set $st -= 1>>\
<<set _chat to random(1,4)>>\
<div id="AlignCenter">
<img src="Images/NPCs/Cleo/Cleo-Chat.jpg" style="max-width: 50%;">
</div>
You spend some time chatting with Cleo while she scribbles on her notebook.
<<if _chat is 1>>
You try telling Cleo a joke you overheard at the tavern.
<font color="#90EE90">"I don't get it, who is this Mind Goblin?"</font>
You stiffle your laugh and decide to change the subject.
<<elseif _chat is 2>>
After reading a periodic table you find lying in the floor you come up with a nerdy joke you think she will like.
<font color="#00E8EA">"Are you made of copper and tellurium? Because you are Cu-Te."</font>
Cleo laughs.
//<font color="#00E8EA">Nailed it.</font>//
<<elseif _chat is 3>>
She shows you some of the drawings she's been making, they're mostly images of different herbs and creatures found among the forest.
Her drawing are very detailed. She's a pretty good artist.
<<elseif _chat is 4>>
<font color="#90EE90">"I keep losing my //Leather Satchels// whenever i go foraging in the Green Forest, I can't even tell you how many potions and herbs I lost at this point."</font>
<font color="#90EE90">"I usually find them when I go back but they're usually empty by then"</font>
You look back at the leather satchels you found while exploring the Green Forest and start sweating.
She turns to you and smiles <font color="#90EE90">"It's ok though, if my potions made whoever found then happy then it's not that bad."</font>
You let out a sigh of relief.
<</if>>
<font color=lightpink>You feel your relationship with Cleo is improving.</font>
[[Go back|Talk to Cleo]]<<set $CleoLove += 2>>\
<<set $st -= 1>>\
<<set _image to random(1,4)>>\
<<if _image is 1>>\
<div id="AlignCenter">
<img src="Images/NPCs/Cleo/Cleo-Stroll1.jfif" style="max-width: 50%;">
</div>
<<elseif _image is 2>>\
<div id="AlignCenter">
<img src="Images/NPCs/Cleo/Cleo-Stroll2.jfif" style="max-width: 50%;">
</div>
<<elseif _image is 3>>\
<div id="AlignCenter">
<img src="Images/NPCs/Cleo/Cleo-Stroll3.jfif" style="max-width: 50%;">
</div>
<<elseif _image is 4>>\
<div id="AlignCenter">
<img src="Images/NPCs/Cleo/Cleo-Stroll4.jpeg" style="max-width: 50%;">
</div>
<</if>>\
You and Cleo have a nice stroll through the Green Forest, she tells you all about the different plants and flowers you find in the way, highlighting their alchemical proporties and uses.
You barely understand a word but she seems happy to have someone to talk to and you're more than happy to listen.
After some time you both make your way back to the Goblin Village.
<font color=lightpink>You feel your relationship with Cleo is improving.</font>
[[Go back|Talk to Cleo]]The two of you go out to a secluded space in the forest.
<img src="Images/NPCs/Cleo/Sexy Scenes/Cleo on her knees.jpg" style="max-width: 50%;">
Cleo readily assumes her position on her knees as you sit down.
She shily grabs your shaft and begins to slowly stroke it up and down.
<<if $mcform is "Goblin Male" or $mcform is "Goblin Female">>\
<img src="Images/NPCs/Cleo/Sexy Scenes/Handjob Goblin.jpg" style="max-width: 50%;">\
<<elseif $mcform is "Humanoid Slime">>\
<img src="Images/NPCs/Cleo/Sexy Scenes/Handjob Slime.jpg" style="max-width: 50%;">\
<</if>>
Your cock instanly goes hard from the feeling of her warm hands touching it, Cleo is still a bit embarassed but seems to be getting the gist of it by now.
<font color="#90EE90">"Tell me if I do anything wrong"</font> Cleo looks up to you but averts her gaze <font color="#90EE90">"I don't want to hurt you."</font>
You find her worry adorable, she's very careful with her movements, treating your member as if it was a very special and fragile material.
As you look at her focused expression, completelly enthralled on giving you pleasure, your dick get's even harder than before.
You ask her to go a little faster.
<font color="#90EE90">"Like this?"</font>
She starts stroking you faster, her soft hands making you groan with pleasure as they carefully pump you up and down.
You're getting pretty close now, you look down at Cleo, her head is pretty close to your dick, her lips parted slightly while she focuses, you can feel her warm breath on your sensitive skin.
You say you want to feel her tongue again.
<font color="#90EE90">"My tongue?"</font> She pauses for a moment but quickly regains her compusure <font color="#90EE90">"Okay, if you want it."</font>
She stops pumping your for a moment and slowly brings her face closer to your cock.
<<if $mcform is "Goblin Male" or $mcform is "Goblin Female">>\
<img src="Images/NPCs/Cleo/Sexy Scenes/Lick Goblin.jpg" style="max-width: 50%;">\
<<elseif $mcform is "Humanoid Slime">>\
<img src="Images/NPCs/Cleo/Sexy Scenes/Lick Slime.jpg" style="max-width: 50%;">\
<</if>>
The pleasure from her tongue suddenly touching your dick sends you over the edge almost immediately.
<<if $mcform is "Goblin Male" or $mcform is "Goblin Female">>\
<img src="Images/NPCs/Cleo/Sexy Scenes/Cumming Goblin.jpg" style="max-width: 50%;">\
<<elseif $mcform is "Humanoid Slime">>\
<img src="Images/NPCs/Cleo/Sexy Scenes/Cumming Slime.jpg" style="max-width: 50%;">\
<</if>>
While you're lost in ecstasy, Cleo struggles to get a bottle out from her bag.
She meticulously collects all of your seed in a small glass bottle and carefully stashes it away in a safe compartment in her leather bag, before turning back to you and opening a shy smile.
You smile back, satisfied.
The two of you sit together for a little while, enjoying the cool breeze of the forest.
...After some time you both get up and start getting ready to go back.
<font color=lightpink>Your relationship with Cleo is improving.</font>
[[Go back|Talk to Cleo]]
<font color=darkgray>[Dev note: This is the end of Cleo's route for now.]</font>
<<set $CleoLove += 3>>\
<<set $st -= 1>>\You are taken aback by the sudden request, you're not against it by any means but you're still left stunned by Cleo's forwardness.
Seeing your confused expression Cleo tries to clarify.
<font color="#90EE90">"Y-You see, I now I keep bringing this up but you are a very special slime"</font> Cleo fidgets in place.
<font color="#90EE90">"I never heard of any like you before, each time I see you you look slightly different, it's like every day you... Evolve, and gets stronger, smarter, c-cooler...</font> She blushes.
<font color="#90EE90">"A-Anyway, the point is, I would really like to... experiment, with your essence.</font>
You tilt your head.
<font color="#90EE90">"Maybe I'll be able to find out more about what's special about your condition, if I do I might even be able to help you recover your lost memories!"</font>
That catches your atention.
<font color="#90EE90">"I know it's a big thing to ask and no one in their right mind would just... share their essence with someone they barely know...</font>
You tell her you'll do it.
<font color="#90EE90">"...But I really think it would be really beneficial for the both of us and... wait what?</font>
You tell her you don't mind giving her some of your essence.
The prospect of getting your memories back really enticed you, but even without that you didn't really see anything wrong about a little fun between friends.
She's stunned for a few seconds.
...Before jumping at you for a hug and knocking both of you to the ground.
<font color="#90EE90">"Thank you, thank you, thank you! I promise I won't let you down!"</font>
You gently push her off of you.
While she recomposes herself you ask her how she wants to do it.
<img src="Images/NPCs/Cleo/Embarassed Cleo2.jfif" style="max-width: 50%;">
<font color="#90EE90">"O-Oh, I..."</font> She looks around, you're both in a pretty desolate area of the forest. <font color="#90EE90">"I guess we could do it right here!"</font>
She takes your hand and guides you to a nearby rock.
<font color="#90EE90">"Just take a seat $name!"</font>
/*<<link "Take a seat">>\
<<if $mcform is "Humanoid Slime">>\
<<goto "Cleo - Preference">>\
<<elseif $mcform is "Goblin Male">>\
<<goto "Cleo - The Extraction (M)">>\
<<elseif $mcform is "Goblin Female">>\
<<goto "WIP Warning">>\
<</if>>\
<</link>>*/\
[[Take a seat|Cleo - The Extraction (M)]]What form will you assume for this event?
[[Masculine|Cleo - The Extraction (M)]]
Feminine [WIP]<<if $mcform is "Human Female" or $mcform is "Goblin Female">>\
<<flash "The following event doesn't have a female body version yet, sorry :/">>\
<</flash>>\
<</if>>\
<img src="Images/NPCs/Cleo/Sexy Scenes/Cleo on her knees.jpg" style="max-width: 50%;">
<font color="#90EE90">"A-Alright, it's actually my first time doing this so... please be patient with me."</font>
Cleo shily grabs your shaft and begins to slowly stroke it up and down.
<<if $mcform is "Goblin Male" or $mcform is "Goblin Female">>\
<img src="Images/NPCs/Cleo/Sexy Scenes/Handjob Goblin.jpg" style="max-width: 50%;">\
<<elseif $mcform is "Humanoid Slime">>\
<img src="Images/NPCs/Cleo/Sexy Scenes/Handjob Slime.jpg" style="max-width: 50%;">\
<</if>>
Your cock instanly goes hard from the feeling of her warm hands touching it, Cleo looks embarassed but also has a hint of curiosity in her expression, as if this experience is alike to a new exciting experiment to her.
<font color="#90EE90">"T-Tell me if I do anything wrong"</font> Cleo looks up to you but averts her gaze <font color="#90EE90">"I don't want to hurt you."</font>
You find her worry adorable, she's very careful with her movements, treating your member as if it was a very special and fragile material.
As you look at her focused expression, completelly enthralled on giving you pleasure, your dick get's even harder than before.
You ask her to go a little faster.
<font color="#90EE90">"Like this?"</font>
She starts stroking you faster, her soft hands making you groan with pleasure as they carefully pump you up and down.
You're getting pretty close now, you look down at Cleo, her head is pretty close to your dick, her lips parted slightly while she focuses, you can feel her warm breath on your sensitive skin. A lewd idea forms in your head.
You ask her to give your penis a little lick.
<font color="#90EE90">"W-What?! L-Lic..."</font> She looks at you with wide eyes but quickly recomposes herself <font color="#90EE90">"I-I guess that's okay..."</font>
She stops pumping your for a moment and hesitantly aproaches your dick with her mouth.
<<if $mcform is "Goblin Male" or $mcform is "Goblin Female">>\
<img src="Images/NPCs/Cleo/Sexy Scenes/Lick Goblin.jpg" style="max-width: 50%;">\
<<elseif $mcform is "Humanoid Slime">>\
<img src="Images/NPCs/Cleo/Sexy Scenes/Lick Slime.jpg" style="max-width: 50%;">\
<</if>>
The pleasure from her tongue suddenly touching your dick sends you over the edge almost immediately.
<<if $mcform is "Goblin Male" or $mcform is "Goblin Female">>\
<img src="Images/NPCs/Cleo/Sexy Scenes/Cumming Goblin.jpg" style="max-width: 50%;">\
<<elseif $mcform is "Humanoid Slime">>\
<img src="Images/NPCs/Cleo/Sexy Scenes/Cumming Slime.jpg" style="max-width: 50%;">\
<</if>>
While you're lost in ecstasy, Cleo struggles to get a bottle out from her bag.
She meticulously collects all of your seed in a small glass bottle and carefully stashes it away in a safe compartment in her leather bag, before turning back to you and opening a shy smile.
You smile back and thank her.
<font color="#90EE90">"I'm the one that should be thanking you, I'm sure with your essence I'll be able to make a lot of progress in my research!</font>
She extends a hand to you, you grab it and gets up from the rock you were sitting.
Once you're up Cleo gives you another hug.
<font color="#90EE90">"Thank you $name, I'm really glad to have you as my friend."</font>
You hug her back, the two of you stand still for a moment, comfortable in each others arms.
...After some time you both take a step back and start getting ready to go back.
<font color=lightpink>Your relationship with Cleo greatly improves!</font>
[[Go back|Goblin Village]]
<<set $CleoLove += 10>>\
<<set $CleoEvent to 4>>\<img src="Images/NPCs/Cleo/Sexy Scenes/Cleo on her knees.jfif" style="max-width: 50%;">
<font color="#90EE90">"A-Alright, it's actually my first time doing this so... please be patient with me."</font>
<<if $mcform is "Goblin Male">>\
Cleo shily
<<elseif $mcform is "Goblin Female">>
<</if>><<if $inventory.has("Lumber Axe")>>\
<<set _wood to random(3,5)>>\
<<pickup $inventory "Wood" _wood>>\
<div id="AlignCenter">
<img src="Images/Environment/Green Forest/Lumber.jpg" style="max-width: 50%;">
</div>
You use your Lumber Axe to chop some trees for wood.
The trees seem to grow back almost as fast as you can shop them down...
You got _wood Wood!
<<else>>\
<<set _wood to random(1,2)>>\
<<pickup $inventory "Wood" _wood>>\
<div id="AlignCenter">
<img src="Images/Environment/Green Forest/Sticks.jpg" style="max-width: 50%;">
</div>
You spend some time collecting sticks in the forest floor.
If you had an axe you could probably gather wood faster.
You got _wood Wood!
<</if>>\
[[Go back|Green Forest]]<<if $inventory.has("Pickaxe")>>\
<<set _stone to random(3,5)>>\
<<set _extra to random(1,10)>>\
<<pickup $inventory "Stone" _stone>>\
<div id="AlignCenter">
<img src="Images/Environment/Green Forest/Green Forest Cave.jpg" style="max-width: 50%;">
</div>
You use your Pickaxe to mine for stone and ore.
<<if _extra gte 6>>You found some ore today!\
<<else>>You didn't find any ore today.\
<</if>>
You got _stone Stones!
<<if _extra gte 6>>\
<<set _ore to random(1,2)>>\
<<set _metal to either("Iron Ore","Cooper Ore")>>\
<<pickup $inventory _metal _ore>>\
You got _ore _metal!\
<</if>>\
<<else>>\
<<set _stone to random(1,2)>>\
<<pickup $inventory "Stone" _stone>>\
<div id="AlignCenter">
<img src="Images/Environment/Green Forest/Stones.jpg" style="max-width: 50%;">
</div>
You spend some time collecting stones in the forest floor.
If you had an pickaxe you could probably gather stones faster.
You got _stone Stones!
<</if>>\
[[Go back|Green Forest]]<<if $inventory.has("Lumber Axe")>>\
<<set _wood to random(3,5)>>\
<<pickup $inventory "Frost Wood" _wood>>\
<div id="AlignCenter">
<img src="Images/Environment/Snow Forest/Lumber.jpg" style="max-width: 50%;">
</div>
You use your Lumber Axe to chop some trees for wood.
The trees seem to grow back almost as fast as you can shop them down...
You got _wood Frost Wood!
<<else>>\
<<set _wood to random(1,2)>>\
<<pickup $inventory "Frost Wood" _wood>>\
<div id="AlignCenter">
<img src="Images/Environment/Snow Forest/Sticks.jpg" style="max-width: 50%;">
</div>
You spend some time collecting sticks in the forest floor.
If you had an axe you could probably gather wood faster.
You got _wood Frost Wood!
<</if>>\
[[Go back|Snow Forest]]<<if $inventory.has("Pickaxe")>>\
<<set _stone to random(3,5)>>\
<<set _extra to random(1,10)>>\
<<pickup $inventory "Stone" _stone>>\
<div id="AlignCenter">
<img src="Images/Environment/Snow Forest/Snow Forest Cave.jpg" style="max-width: 50%;">
</div>
You use your Pickaxe to mine for stone and ore.
<<if _extra gte 6>>You found some ore today!\
<<else>>You didn't find any ore today.\
<</if>>
You got _stone Stones!
<<if _extra gte 6>>\
<<set _ore to random(1,2)>>\
<<set _metal to either("Silver Ore","Gold Ore")>>\
<<pickup $inventory _metal _ore>>\
You got _ore _metal!\
<</if>>\
<<else>>\
<<set _stone to random(1,2)>>\
<<pickup $inventory "Stone" _stone>>\
<div id="AlignCenter">
<img src="Images/Environment/Snow Forest/Stones.jpg" style="max-width: 50%;">
</div>
You spend some time collecting stones in the forest floor.
If you had an pickaxe you could probably gather stones faster.
You got _stone Stones!
<</if>>\
[[Go back|Snow Forest]]Cobalt guides you to his bedroom at the back of the cabin.
It's a simple room, mostly empty aside from the double bed in the middle and a few wood carvings here and there.
Cobalt doesn't waste any time before throwing himself into the bed.
He moves around for a bit and kneeds his pillow before turning back to you.
<img src="Images/NPCs/Cobalt/Sleepy1.jpg" style="max-width: 50%;">
<font color="#0047AB">"Come on $name, climb on."</font> his voice is drowsy with sleep.
For a moment you hesitate, the thought of sharing a bed with the blue cat makes something stir within you, but you quickly put that feeling aside and decide to just go with the flow.
You quietly get beneath the covers, the bed is a lot more comfortable than you thought it would be, it's really warm and has more than enough space for the both of you.
Looking to your side Cobalt shoots you one last smug grin before closing his eyes and dozing off.
You spend some time admiring Cobalt's sleepy face, he looks so cute and peaceful like this, his small nose slightly moving up and down with each breath, his ears sometimes twitching in his sleep.
It doesn't take long for your eyes to start getting heavy, you feel yourself drifting off, lulled to sleep by the sound of his breath and the warmth of his presence.
[[Sleep|Waking up with Cobalt][$st to $maxst, $hp to $maxhp]]You sleep really well through the night, until you're finnaly woken up by the warm rays of sunlight coming through the window.
You turn to find Cobalt still asleep, his fur ruffled from turning around during the night.
He must have really moved a lot because he managed to get completelly away from the covers, you look down and are met with a scene that makes you blush.
<img src="Images/NPCs/Cobalt/Sleeping.jpg" style="max-width: 50%;">
His oversized sweater has lifted a lot in his sleep, causing his privates to be fully exposed to the open air.
You watch quietly as you see him start to wake up, his eyes slightly opening before he slowly sits up and lets out a loud yawn.
<img src="Images/NPCs/Cobalt/Waking Up.jpg" style="max-width: 50%;">
He slowly looks at you, still a little drowsy from sleep.
<font color="#0047AB">"Good morning $address, slept well?"</font>
You don't answer him, still flustered by the scene.
Cobalt raises an eyebrow at your expression and follows your gaze down.
<font color="#0047AB">"Oh"</font> He doesn't sound surprised. He looks back at you, now with a smug smile spread across his face.
<font color="#0047AB">"What's the problem $address? See something you like?"</font>
He shakes his hips from side to side while maintaining full eye contact, you feel your face burning up as you avert your gaze and turn around.
You hear Cobalt laughing behind you, followed by a gentle creaking of the bed as he seem to rise up.
You turn around and only manages to catch a quick glimpse of his tail as he turns around the corner out of the room.
You take a moment to calm your thoughts before following after him.
[[Get out of the room|Morning with Cobalt]]Once you get out of the room you're instantly met with the sweet smell of chocolate once again. It doesn't take long for Cobalt to show up with two fresh cups of hot cocoa. You suspect he has a sweet tooth.
He puts down a mug in the table for you while choosing to stand up and drink his own with his back against the nearby workbench.
He hasn't bothered to cover up at all, at this point you're pretty sure he's just taunting you, sipping his hot cocoa while teasing you with his eyes.
You try your best to ignore him while drinking your chocolate, but your hands still tremble a little bit when you catch glimpses of his exposed bottoms and smug smile on your peripheral vision.
After finishing your mug you look out the window, last night's storm has passed, the forest seems to be quiet once more, the snow covering everything like a cold white blanket.
<font color="#00E8EA">//You should probably be heading back by now.//</font>
<font color="#0047AB">"A-Already?"</font>
You suddenly realize you just said your thoughts out loud.
Looking back at Cobalt you see he has finally let his sweater drop down again, his smugginess being replaced by a look of sadness.
Something seems to pass through his head and he rushes back to his room.
You wait by the door for a moment, unsure of why he suddenly ran away.
Cobalt then comes back hurriedly and places a small wodden key in your hands.
<font color="#0047AB">"I... didn't completelly hate your visit, with this you can come back whenever you want... I-If you ever want to"</font>
You clasp the wooden key as something precious and tell him you'll definitely visit again, after all the two of you hadn't had a rematch of the last snowball fight yet.
His demeanor instatly brightens, a smile taking over his face.
<font color="#0047AB">"Alright! It's a promise then!"</font>
You have your final goodbyes and finally leave the small cabin behind, venturing back into the forest on your way back home.
<<link "Go back">>\
<<pickup $inventory "Cobalt's Cabin Key" 1>>\
<<set $CobyEvent to 2>>\
<<goto "Crossroads">>\
<</link>>\With Gressil's help you can use your acumulated Essence to improve your skills.
(Obs: Human Essence will be used first, you can't use two different types of essence to level up an attribute)
Choose the attributes you would like to improve:
Strenght (+ATK) <<if $atk gte 50>>[Max level]<<else>>[$strprice Essence] <<linkreplace "+">>\
<<if $essence.has('Human Essence', $strprice)>>\
<<drop $essence "Human Essence" $strprice>>\
<<set $atk +=1>>\
<<set $strprice +=1>>\
<<goto "Level Up">>\
<<elseif $essence.has('Goblin Essence', $strprice)>>\
<<drop $essence "Goblin Essence" $strprice>>\
<<set $atk +=1>>\
<<set $strprice +=1>>\
<<goto "Level Up">>\
<<else>>\
You don't have enough essence!\
<</if>>\
<</linkreplace>>\
<</if>>
Health (+HP) <<if $maxhp gte 100>>[Max level]<<else>>[$hpprice Essence] <<linkreplace "+">>\
<<if $essence.has('Human Essence', $hpprice)>>\
<<drop $essence "Human Essence" $hpprice>>\
<<set $maxhp +=2>>
<<set $hpprice +=1>>\
<<goto "Level Up">>\
<<elseif $essence.has('Goblin Essence', $hpprice)>>\
<<drop $essence "Goblin Essence" $hpprice>>\
<<set $maxhp +=2>>\
<<set $hpprice +=1>>\
<<goto "Level Up">>\
<<else>>\
You don't have enough essence!\
<</if>>\
<</linkreplace>>\
<</if>>
Stamina (+⚡) <<if $maxst gte 5>>[Max level]<<else>>[$staprice Essence] <<linkreplace "+">>\
<<if $essence.has('Human Essence', $staprice)>>\
<<drop $essence "Human Essence" $staprice>>\
<<set $maxst +=1>>\
<<set $staprice +=5>>\
<<goto "Level Up">>\
<<elseif $essence.has('Goblin Essence', $staprice)>>\
<<drop $essence "Goblin Essence" $staprice>>\
<<set $maxst +=1>>\
<<set $staprice +=5>>\
<<goto "Level Up">>\
<<else>>\
You don't have enough essence!\
<</if>>\
<</linkreplace>>\
<</if>>
[[Go back|Gressil Interaction]]<<if $mcform is "Human Female" or $mcform is "Goblin Female">>\
<<flash "The following event doesn't have a female body version yet, sorry :/">>\
<</flash>>\
<</if>>\
Once you enter the bedroom you are met with the sight of Cobalt waiting for you with his cock fully exposed.
<img src="Images/NPCs/Cobalt/Sexy Scenes/Waiting to pounce.jpg" style="max-width: 50%;">
<font color="#0047AB">"Well hello there $address"</font> His face is red with arousal <font color="#0047AB">"I think you'll be more than happy to know that your reward is finally ready."</font>
He beckons you to come closer, once you're close enough he pounces at you and throws you into the bed, climbing on top of you.
<img src="Images/NPCs/Cobalt/Sexy Scenes/On top.jfif" style="max-width: 50%;">
<font color="#0047AB">"What a nice piece of wood"</font> He travels the full lenght of your dick with his finger <font color="#0047AB">"So hard and thick..."</font>
He spends a couple minutes just teasing you, rubbing your tip with the point of his finger and touching you one finger at a time, never fully grasping your shaft.
Sometimes he puffs at your penis, the cold air making you shudder, other times he opens his mouth and let's his warm breath envelope you, just to back away at the last second.
You did hear that cat's liked to play with their food.
<img src="Images/NPCs/Cobalt/Sexy Scenes/Handjob.jpg" style="max-width: 50%;">
After what felt like an eternity of teasing Cobalt finally fully grasps your member and start to slowly move his hand up and down.
He rubs the full lenght of your dick, his paded paws feelling so good that you have to clench your teeth from the effort to not cum on the spot.
He smirks at your efforts to hold back and starts to pick up the pace, his paws gently squeazing you as they travel up and down your fully erect member.
Just as you are about to hit your limit Cobalt suddenly stops.
He has a incredibly smug expression in his face, he sticks his tongue out at you. He's not letting you off that easily.
Hours seem to pass by as Cobalt traps you in an endless loop of pleasure and denial, never letting you reach true release. He keeps teasing you over and over again with his paws while you gasp and shudder from the stream of pleasure that never reach it's full completion.
Eventually you reach your breaking point, you start begging Cobalt to let you finish, your balls hurting from the endless teasing.
<font color="#0047AB">"So soon? But I was just starting to have fun."</font> He smirks.
You beg him once again, saying you can't take it anymore.
<font color="#0047AB">"Alright then, since you asked so nicely..."</font>
You close your eyes and grasp the sheets with all your force as he starts going faster, his paws now rubbing you at full power as you get closer and closer to climax.
When you think you'll finally be able to cum Cobalt suddenly stops again.
You open your eyes, a look of desperation in your face and tears of frustation about to flow down your cheeks.
You look up at Cobalt expecting his usual smug demeanor but what you see instead leaves you stunned.
<img src="Images/NPCs/Cobalt/Sexy Scenes/The Calm.jpg" style="max-width: 50%;">
Cobalt is looking straight at you, his smug facade gone, replaced by a warm expression that instantly leaves you breathless.
His giant eyes full of love seem to stare deep inside your soul, you're left paralised, your mouth open in shock at the backlash from his sudden change.
You can hear him purring, a deep tender sound that comes from his core and lulls you into a sense of love and security.
While you're lost in Cobalt's eyes you notice the corner of his mouth moving.
His smug grin is the last thing you see as he gives your cock one last pump.
<img src="Images/NPCs/Cobalt/Sexy Scenes/The Storm.jpg" style="max-width: 50%;">
You instantly explode in his hands, the accumulated seed from hours of teasing coming out all at once as you shoot your load all over Cobalt's paws.
The blue cat smiles teasingly at you as you collapse, breathless from the intense session you just went through.
He looks deep into your eyes as he raises his paws to his mouth and slowly licks your cum from his hands.
<font color="#0047AB">"Hmm, you taste pretty good $address."</font> He smirks <font color="#0047AB">You know, we should do this more often!"</font>
You're too tired to reply, it takes you a long while until you've recovered enough to get up.
<font color=lightpink>Your relationship with Cobalt greatly improves!</font>
[[Go back|Cobalt's Cabin]]
<<set $CobyLove += 10>>\
<<set $CobyEvent to 5>>\
<<set $st -= 1>>\<<if $mcform is "Human Female" or $mcform is "Goblin Female">>\
<<flash "The following event doesn't have a female body version yet, sorry :/">>\
<</flash>>\
<</if>>\
<font color="#0047AB">"Another reward?</font> Cobalt opens a teasing smile <font color="#0047AB">"You're so greedy $name."</font>
He starts slowly walking to his room, he stops at the doorframe and looks back at you.
<font color="#0047AB">"What are you waiting for? Come on!"</font>
As soon as you enter the bedroom Cobalt pounces at you and throws you into the bed, climbing on top of you.
<img src="Images/NPCs/Cobalt/Sexy Scenes/On top.jfif" style="max-width: 50%;">
<font color="#0047AB">"You're already so hard"</font> He travels the full lenght of your dick with his finger <font color="#0047AB">"So hard and thick..."</font>
He spends a couple minutes just teasing you, rubbing your tip with the point of his finger and touching you one finger at a time, never fully grasping your shaft.
Sometimes he puffs at your penis, the cold air making you shudder, other times he opens his mouth and let's his warm breath envelope you, just to back away at the last second.
You did hear that cat's liked to play with their food.
<img src="Images/NPCs/Cobalt/Sexy Scenes/Handjob.jpg" style="max-width: 50%;">
After what felt like an eternity of teasing Cobalt finally fully grasps your member and start to slowly move his hand up and down.
He rubs the full lenght of your dick, his paded paws feelling so good that you have to clench your teeth from the effort to not cum on the spot.
He smirks at your efforts to hold back and starts to pick up the pace, his paws gently squeazing you as they travel up and down your fully erect member.
Just as you are about to hit your limit Cobalt suddenly stops.
He has a incredibly smug expression in his face, he sticks his tongue out at you. He's not letting you off that easily.
Hours seem to pass by as Cobalt traps you in an endless loop of pleasure and denial, never letting you reach true release. He keeps teasing you over and over again with his paws while you gasp and shudder from the stream of pleasure that never reach it's full completion.
Eventually you reach your breaking point, you start begging Cobalt to let you finish, your balls hurting from the endless teasing.
<font color="#0047AB">"So soon? But I was just starting to have fun."</font> He smirks.
You beg him once again, saying you can't take it anymore.
<font color="#0047AB">"Alright then, since you asked so nicely..."</font>
You close your eyes and grasp the sheets with all your force as he starts going faster, his paws now rubbing you at full power as you get closer and closer to climax.
When you think you'll finally be able to cum Cobalt suddenly stops again.
You open your eyes, a look of desperation in your face and tears of frustation about to flow down your cheeks.
You look up at Cobalt expecting his usual smug demeanor but what you see instead leaves you stunned.
<img src="Images/NPCs/Cobalt/Sexy Scenes/The Calm.jpg" style="max-width: 50%;">
Cobalt is looking straight at you, his smug facade gone, replaced by a warm expression that instantly leaves you breathless.
His giant eyes full of love seem to stare deep inside your soul, you're left paralised, your mouth open in shock at the backlash from his sudden change.
You can hear him purring, a deep tender sound that comes from his core and lulls you into a sense of love and security.
While you're lost in Cobalt's eyes you notice the corner of his mouth moving.
His smug grin is the last thing you see as he gives your cock one last pump.
<img src="Images/NPCs/Cobalt/Sexy Scenes/The Storm.jpg" style="max-width: 50%;">
You instantly explode in his hands, the accumulated seed from hours of teasing coming out all at once as you shoot your load all over Cobalt's paws.
The blue cat smiles teasingly at you as you collapse, breathless from the intense session you just went through.
He looks deep into your eyes as he raises his paws to his mouth and slowly licks your cum from his hands.
<font color="#0047AB">"Hmm, you really do taste good $address."</font> He smirks <font color="#0047AB">We should do this more often!"</font>
You're too tired to reply, it takes you a long while until you've recovered enough to get up.
<font color=lightpink>Your relationship with Cobalt is improving!</font>
[[Go back|Cobalt's Cabin]]
<font color=darkgray>[Dev note: This is the end of Cobalt's route for now.]</font>
<<set $CleoLove += 3>>\
<<set $st -= 1>>\<div id="AlignCenter">
<img src="Images/NPCs/Gressil/Feminine_Form/Second Guidance.jpg" style="max-width: 50%;">
</div>
Gressil seems to know what you'll say before you even open your mouth.
<font color="#FD3DB5">"I see you managed to find your kin"</font> It flashes a teasing smile <font color="#FD3DB5">"Was it fun? I know slimes can be very... welcoming to newcomers."</font>
You feels your cheeks burning up as you remember the night you spent with the Snow Slime.
Gressil let's out a laugh.
<font color="#FD3DB5">"Regardless, it seems you were able to complete the first step without much dificulty."</font>
<font color="#FD3DB5">"I suppose by now you already noticed the diferences in your body?"</font>
You did, since that night with the Snow Slime you feel somewhat stronger, your body feels more... flexible than before, your body seems to obey your every thought, being able to transform in ways you found difficult before.
<font color="#FD3DB5">"The changes in your body are due to you absorbing the Essence of the slime you encountered"</font>
<font color="#FD3DB5">"Every living being has an Essence, it's the culmination of their very being and is responsible for their overall potential and growth"</font>
<font color="#FD3DB5">"Absorbing a piece of another's Essence is a rare skill that only a handfull of beings can use, it can help you grow stronger and improve your abilities in a way most could only dream of"</font>
Gressil stops their rambling to stare at you.
<font color="#FD3DB5">"But you are a special case"</font>
<font color="#FD3DB5">"Aside from absorbing the Essence from other beings and using it to grow stronger, you can also use that Essence to guide you and change into different forms."</font>
<font color="#FD3DB5">"Absorbing the Essence of your own kind will also vastly improve your own body and unlock blocks inside that will allow you to gain more control over your own body... and your own mind."</font>
Gressil's words hit you like a thunder, this might be the key to recovering the memories that were locked away from you.
<font color="#FD3DB5">"All that said you should not stray from your path, whatever ideas you have I can assure the best way to achieve what you want is by following my words."</font>
Gressil claps their hands together.
<font color="#FD3DB5">"Which brings us to your Second Guidance!"</font> The demon's eyes start glowing again.
<div id="AlignCenter">
<font color="#FD3DB5">"Now equipped with a new form, you shall visit the town that monsters abhor.
Deep benath the city you will find, an unwilling resident to be your guide.
Through the darkness of the forest they shall take you, to a hidden realm full of splendor.
There the Lost Seed you must hear, albeit it's words might fill you with fear.</font>
</div>
Gressil's eyes stop glowing.
You look at the demon with confusion.
Gressil looks deep in thought.
<font color="#FD3DB5">"You finishing your first guidance has restored a small amount of my power, I've managed to give you a somewhat more proper prophecy this time, but I must admit even I am not completelly privy to it's full meaning, you will need to go out and find out for yourself.</font>
You ask Gris if they can at least tell you where to start.
The demon thinks for a moment.
<font color="#FD3DB5">//The town that monster abhor...// If I'm not mistaken, you already found the road to it on your first day in this world, if you just follow it you should be able to get there in no time.</font>
The realization dawns on you, you need to go to the Human Town!
You start making your way back when suddenly Gressil calls you back.
<font color="#FD3DB5">One more thing $name. Now that you are more... flexible, I should be able to help you use any essence you gather to improve your attributes further.</font>
<font color="#FD3DB5">"Just come see me once you've gathered some Essence and I'll help you get stronger.</font>
You nod and thank Gressil before making your way out.
<<link "Go back">>\
<<set $GrisEvent to 2>>\
<<set $HumanTownFound to true>>\
<<flash "New location unlocked: Human Town">>\
<</flash>>\
<<flash "New forms available in the Mirror!">>\
<</flash>>\
<<goto "Main Hall">>\
<</link>>\<div id="AlignCenter">\
<img src="Images/Title.png" style="max-width: 100%;">
<div id="FontSize">\
by ShadowEnby
</div>\
</div>\<label>How should people call you?
<<textbox "$name" "">></label>
[[Confirm|Mirror]]<<set _water to random(1,2)>>\
<div id="AlignCenter">
<img src="Images/Environment/Green Forest/Forest River.jpg" style="max-width: 50%;">
</div>
While exploring the forest you come across a small river nascent with crystalline waters.
You take some time to refresh yourself and decide to store some of the water for later.
//[1 ⚡ Energy restored]//
Got _water bottles of Pure Water!
[[Go back|Green Forest]]
<<set $st += 1>>\
<<pickup $inventory "Pure Water" _water>>\<<if $Cheats is "Unl1mit3dPow3r">>\
<font color=cyan>Cheat code accepted! Main attributes maximized!</font>
<<set $maxhp to 100>>\
<<set $hp to 100>>\
<<set $atk to 50>>\
<<set $maxst to 5>>\
<<set $st to 5>>\
<<elseif $Cheats is "Lewdicrous">>\
<font color=cyan>Cheat code accepted! Lewdity maximized!</font>
<<set $lewd to 100>>\
<<elseif $Cheats is "Muns4Colleg">>\
<font color=cyan>Cheat code accepted! You are now rich!</font>
<<set $gold to 69420>>\
<<elseif $Cheats is "S4g3St0n3">>\
<font color=cyan>Cheat code accepted! Cleo's love maximized!</font>
<<set $CleoLove to 100>>\
<<elseif $Cheats is "C4tn1p">>\
<font color=cyan>Cheat code accepted! Cobalt's love maximized!</font>
<<set $CobyLove to 100>>\
<<elseif $Cheats is "Ess3nTi4L">>
<font color=cyan>Cheat code accepted! Got 50 Human Essence and 50 Goblin Essence!</font>
<<pickup $essence "Human Essence" 50>>\
<<pickup $essence "Goblin Essence" 50>>\
<<else>>\
<font color=red>Cheat code invalid!</font>
If you want access to cheat codes as well as earlier updates and the chance to help shape future content, consider joining us on Patreon at https://www.patreon.com/ShadowEnby
<</if>>\
[[Go back|Desk]]