You wake up. Your head hurts, and everything is blurry. You're lying on a cold metal table in a messy lab. Broken glass, papers, and broken machines are all around you.
You don't know where you are. You don't even remember who you are. The place looks like it was left in a hurry. You're alone.
<<timed 3s>>
You need to figure out what happened.
<<nobr>>
<<linkreplace "Take a look around the room">>
You look around the room.<br>
<<timed 1s>>
[[There is a mirror in the corner->mirror]]
<</timed>>
<</linkreplace>>
<</nobr>>
<</timed>>
<<set $mirror to false>>
<<set $testtubes to false>>
<<set $desk to false>>
<<set $test to false>>
<<set $breast to 1>>
<<set $hair to 0>>
<<set $vaginahair to 0>>
<<set $vagina to 0>>
<<set $body to 0>>
<<set $puffy to false>>
<<set $tatto to 0>>
<<set $buff to false>>
<<set $chubby to false>>
<<set $freckles to 0>>
<<set $panty to 0>>
<<set $vial to false>>
<<set $open to false>>
<<set $leftdoor to false>>
<<set $rightdoor to false>>
<<set $usb to false>>
<<set $inf1 to false>>
<<set $ID to false>>
<<set $ct to 0>>
<<set $creme to false>>
<<set $light to true>>
<<set $keycard to false>>
<<set $power = 1>>
<<set $door3D to false>>
<<set $door1A to false>>
<<set $door2C to false>>
<<set $door4 to false>>
<<set $blastDoor to false>>
<<set $juice to false>>
<<set $screwdriver to false>>
<<set $id2 to false>>
<<set $food to false>>
<<set $beetrans to false>>
<<set $beedoor to false>>
<<set $beehoneyglass to false>>
<<set $vagbee to false>>
<<set $beestun to false>>
<<set $battery to false>>
<<set $freezervial to false>>
<<set $freezer to true>>
<<set $creature to false>>
<<set $creaturechoice to false>>
<<set $wallassbig to false>>
<<set $keys to 1>>
<<set $userInput to "">>
<<set $pw to false>>
<<set $pwcode to false>>
<<set $airduck2 to false>>
<<set $vine to false>>
<<set $tube to false>>
<<set $vinevisit to false>>
<<set $marble to false>>
<<set $marblesex to false>>
<<set $will to 0>>
<<set $colors to false>>
<<set $potionass to false>>
<<set $avisit to false>>
<<set $first to "">>
<<set $second to "">>
<<set $thirth to "">>
<<set $paint to false>>
<<set $p1 to "">>
<<set $p2 to "">>
<<set $p3 to "">>
<<set $hasPotion to true>>
<<set $py2 to false>><<nobr>>
<div class="image-overlay">
<<if $mirror is true>>
<img src="./images/base/base.png" alt="Base Image" class="base-image">
<</if>>
<<if $tatto is 1>>
<img src="./images/other/tatto1.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $tatto is 2>>
<img src="./images/other/tatto11.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $hair is 1>>
<img src="./images/hair/short.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $hair is 2>>
<img src="./images/hair/medium.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $hair is 3>>
<img src="./images/hair/long.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $hair >=4>>
<img src="./images/hair/verylong.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $chubby is true>>
<img src="./images/body/chubby.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $buff is true>>
<img src="./images/body/buff.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 0>>
<img src="./images/breast/bsmall.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 2>>
<img src="./images/breast/bmedium.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 3>>
<img src="./images/breast/bbig.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 4>>
<img src="./images/breast/bextrabig.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast >=5>>
<img src="./images/breast/bbigbig.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 0 && $puffy is true >>
<img src="./images/breast/puffy0.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 1 && $puffy is true >>
<img src="./images/breast/puffy1.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 2 && $puffy is true >>
<img src="./images/breast/puffy2.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 3 && $puffy is true >>
<img src="./images/breast/puffy3.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast is 4 && $puffy is true >>
<img src="./images/breast/puffy4.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $breast >=5 && $puffy is true >>
<img src="./images/breast/puffy5.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vaginahair is 1>>
<img src="./images/vagina/hairylight.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vaginahair is 2>>
<img src="./images/vagina/hairy.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vaginahair is 3>>
<img src="./images/vagina/hairyheavy.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vaginahair is 4>>
<img src="./images/vagina/extreamhairy.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vagina >=4>>
<img src="./images/vagina/penis.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vagina is 1>>
<img src="./images/vagina/clitsmall.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vagina is 2>>
<img src="./images/vagina/mediumclit.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $vagina is 3>>
<img src="./images/vagina/bigclit.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $panty is 2>>
<img src="./images/cloth/panty2.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $freckles is 1>>
<img src="./images/body/freckles1.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $freckles >=2>>
<img src="./images/body/freckles2.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $freckles is 3 && $breast is 0>>
<img src="./images/body/freckles3small.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $freckles is 3 && $breast is 1>>
<img src="./images/body/freckles3normal.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $freckles is 3 && $breast is 2>>
<img src="./images/body/freckles3normal.png" alt="Overlay Image" class="overlay-image">
<</if>>
<<if $freckles is 3 && $breast is 3>>
<img src="./images/body/freckles2bbig.png" alt="Overlay Image" class="overlay-image">
<</if>>
</div>
<</nobr>>
[[Inventory->Inventory]]
<<link "Patreon">><<script>>window.open('https://www.patreon.com/codegremlin/membership')<</script>><</link>>
<<link "Give Feedback">><<script>>window.open('https://forms.office.com/r/F3kWfjFfKu')<</script>><</link>>
You find a messy desk, cluttered with broken test tubes. Strange, colorful liquids have spilled across the surface, forming small, shimmering pools. The glass fragments glint under the dim light, reflecting the odd colors of the liquid.
<<nobr>>
The liquid looks oddly enticing. Against your better judgment, you feel a strange pull to try it.<br>
[[A small drop wont hurt, would it? ->testtubedrink]]<br>
[[Leave the liquid alone. Drinking some random liquid is probably not the best idea. Who knows what it does?->start1]]<br>
<</nobr>>
<<set $mirror to true>>
<br> set hair to +1 <<button [[Buy it->test]]>><br>
<<set $hair to $hair +1>>
<</button>>
<br> set hair to -1 <<button [[Buy it->test]]>><br>
<<set $hair to $hair -1>>
<</button>>
<br> set breast to -1 <<button [[Buy it->test]]>><br>
<<set $breast to $breast -1>>
<</button>>
<br> set breast to +1 <<button [[Buy it->test]]>><br>
<<set $breast to $breast +1>>
<</button>>
<<if $chubby is false>>
<br> set chubby to true <<button [[Buy it->test]]>><br>
<<set $buff to false>>
<<set $chubby to true>>
<</button>>
<</if>>
<<if $buff is false>>
<br> set buff to true <<button [[Buy it->test]]>><br>
<<set $buff to true>>
<<set $chubby to false>>
<</button>>
<</if>>
<br> set vagina to +1 <<button [[Buy it->test]]>><br>
<<set $vagina to $vagina +1>>
<</button>>
<br> set vagina to -1 <<button [[Buy it->test]]>><br>
<<set $vagina to $vagina -1>>
<</button>>
<br> set vaginahair to +1 <<button [[Buy it->test]]>><br>
<<set $vaginahair to $vaginahair +1>>
<</button>>
<br> set vaginahair to -1 <<button [[Buy it->test]]>><br>
<<set $vaginahair to $vaginahair -1>>
<</button>>
<br> set puffy true <<button [[Buy it->test]]>><br>
<<set $puffy to true>>
<</button>>
<br> set puffy false <<button [[Buy it->test]]>><br>
<<set $puffy to false>>
<</button>>
You walk to the mirror
The mirror seems a bit dusty, but you still can see yourself in it.
<<linkreplace"you take a look at yourself">>
<img src="./images/base/base.png" alt="Base Image" style="width: 249px; height: 512px;">
It seems you are a young woman with no remarkable features and a bald head.
<<timed 2s>>Also, you are naked.
You can't remember why you are here, or why you are naked.
[[Try to find anything usefull->start1]]
<<set $mirror to true>>
<</timed>>
<</linkreplace>>
You scan your surroundings.
What was once a laboratory now lies in ruins. Shattered glass litters the floor, and overturned equipment clings to life with flickering lights. The air smells faintly of burnt circuits and chemicals.
<<nobr>>
<<if $testtubes is false>>
[[A cluttered desk catches your eye, with an assortment of test tubes scattered across its surface->test tubes]]<br><br>
<<else>>
Drinking random liquids from a desk was not your brightes idea. You should not push your luck<br><br>
<</if>>
<<if $desk is false>>
[[Stacks of papers are strewn across another desk, disorganized and chaotic->paperstack]]<br><br>
<</if>>
[[You spot a door at the end of the room. Maybe a way out?->door]]
<</nobr>>
The table is scattered with papers, each scribbled with chaotic handwriting. Some pages are filled with strange symbols and intricate diagrams that you can’t make sense of, but they seem important.
<<linkreplace "Try to decifer the writings">>You sift through the papers, trying to understand the bizarre contents, but it’s all incomprehensible. Still, there's a sense that they hold some meaning, even if it escapes you right now.<br>
<<linkreplace "you notice a small tablet on the desk">><br>
Among the clutter, you spot a small tablet. Its screen flickers to life as you tap it.<br>
[[Check if the tablet holds any useful information->tablet1]]<</linkreplace>>
[[Take a moment to explore the room further->start1]]<</linkreplace>>
You drink the liquid.
Instantly you feel sick.
You bend over and vomit on the floor.
When you fell better again, you noticed your breast have reduced in size.
Not that they were a lot to begins with.
You really should probably not drink random gone bad liquids,
<<set $breast to $breast -1>>
[[Try to find more useful things->start1]]
<<set $testtubes to true>>You walk up to the door.
<<linkreplace"try to open the door">>
You step up to the door and grip the cold metal handle, giving it a firm twist.
It resists, refusing to budge.
You press your weight into it, hoping it might shift, but it’s no use the door is securely locked.
<</linkreplace>>
<<if $code is false>>
[[try a different way->start1]]
<<else>>
[[look around more->start1]]
<</if>>You turn on the tablet.
<<timed 1s>>
.<<timed 1s>>
..<<timed 1s>>
...<<timed 1s>>
<<linkreplace "Scientist 40603-D. Please submit your Test results">>
The tablet prompts you for the test results of the scientist whose papers you found earlier.
<<linkreplace "try to figure out if the tablet can unlock the door">>
.<<timed 1s>>
.. unlocking laboratory door<<timed 1s>>
... Door can't be unlocked due to Dr. Bowers' request: "It saddens me to say this, but until you finally put in the work you are contractually obligated to do, this door will be locked. Dr. Nova"
You wonder what Dr. Nove has done to recive such harsh treatment.
<<timed 3s>>
The same message repeats: "Scientist 40603-D. Please submit your Test results."
<<linkreplace "It seems it needs the research result before you can do anything with it">>Without the test results, you can’t proceed. The tablet won’t unlock its features.
[[Take another look at the papers. Maybe the results are there->research1]]<</linkreplace>>
<</timed>><</timed>><</timed>>
<</linkreplace>><</linkreplace>>
<</timed>>
<</timed>>
<</timed>>
<</timed>>
You take a look at the research papers. Behind all the nonsens written by hand, you spot a note, with printet letters.
Scientist: Dr. Elysia Nova
Lab: Genomica Labs
Version 159.05
We used gene editing and tiny nanobots to control how fast and thick hair grows. Instead of waiting weeks for hair to grow, we can make it happen in hours. At least this what should happen.
So far, all tests have resulted in failure.
I have sent some vials to R&D for testing.
A single Vial is left here in the lab. I put it under the table for Subject 157-F to test.
[[Check under the table->research2]] You reach under the table to actually find a vial of green liquid.
With the green vial in your hand you ask yourself, if you should do the experiment or if you should just write down something.
[[just make up some results. The Tablet will never know.->tablet3]]
<<linkreplace"drink the vial to get the tablet the result it wants. What is the worst thing hat could happen">>
You gulp down the liquid.
<<timed 1s>>
.<<timed 1s>>
..<<timed 1s>>
...<<timed 1s>>
It seems that nothing happend. Maybe the potion was defect or maybe out of date.
<<set $hair to $hair +1>><<set $vaginahair to $vaginahair +1>>
[[As you want to put the results into the tabled as you feel a sudden pain->tablet2]]<</timed>>
<</timed>><</timed>><</timed>>
<</linkreplace>>
You notice an unusual sensation across your scalp and body. As you run your fingers over your head, you realize that hair has sprouted on it. But it’s not just your hair on your head unexpected patches of hair have sprouted in other areas too.
You now have short hair and some public hair.
[[You should report the results back to the tablet->tablet3]]You decide to report the results back to the tablet. As you approach the tablet, you notice it flickers to life, displaying a series of prompts and data logs. It seems to be waiting for your input.
<<linkreplace"Enter the data you found">>
.<<timed 1s>>
..<<timed 1s>>
...<<timed 1s>>
A message pops up: “Data received"
"I am sorry that it had to come to this, but it was the only way I could ensure that you finish your work. I know this seems rash and I am sorry for this.
You should come to my office, where we can discuss the next steps"
You now have access to the tablet
[[check out the tablet->tablet4]]
<</timed>><</timed>><</timed>>
<</linkreplace>>
You open the tableds menues.
There are two points that stands out to you.
One is about some other research documents other scientists have uploaded and the other one is the control unit for the door.
<<linkreplace"check the documents">>
<<linkreplace"Project Log #27: Subject Analysis">>
Project Log #27: Subject Analysis
Project: Honeybee
Scientist: Dr. Felix Mercer
Lab: Xenobiology Division, Hive Research Center
Log Entry: #27
Version: 4.2
We've been studying Apis dulcis, the species known for producing honey of extraordinary sweetness and possessing a venom with unexplored potential. Our primary focus has been on understanding the biochemical mechanisms behind these phenomena.
We recently started to modify the part of the bee that is linked to the sweetness of the honey in order to make the honey more sweet.
Some colleagues had concern that changing the bee we might also change the chemical that makes up the venom.
<</linkreplace>>
<<linkreplace"Project Log #22: Containment Breach">>
Scientist: Dr. Elara Jensen
Lab: Bioengineering Sector, Nexus Research Facility
Log Entry: #1
Version: 1
We have found a strange microorganism in one of our test chamber.
The strange part, we did not place it there. It just was there somehow.
We will start test with the Subject next week
<</linkreplace>>
<</linkreplace>>
<<linkreplace"check the control pannel">>
You check the control pannel, where now the option for unlocking the door is now green.
[[unlock the door->door0.5]]
<</linkreplace>>You walk trough the door.
After the door you see a corridor leading to an elevator and a few doors.
A heavy metal door marked “Lab 6B” with a small window revealing a dark room beyond. A faint blue light flickers inside. [[take the door to Lab 6B->take the door on your to Lab 6B]]
A door labeled “Storage 3A.” You can see a bunch of shelfes [[into the storage]]
A door is labeld [[Medical Evaluation Bay]]
The door infront of you seems to be taped off. A sign reads "do not enter. Contaminated room" [[Enter the Contamination room->contamination]]
[[there is a door labeled Infarmery->infarmery]]
[[check out the elevator]]<<if $light is false>>
You notice a door embedded seamlessly into the wall, with no visible gaps along its edges. A faint red glow outlines its frame, making it stand out starkly from the surrounding wall.
Above the door, bold red letters read: *"Emergency Use Only"* [[press the red button->emergency door]]
<</if>>
You press the button of the elevator.
<<timed 1s>>
nothing happens
<<if $keycard is false>>
It seems you need some kind of keycard.
[[leave->door1]]
<<else>>
<<linkreplace"use the keycard">>
You use the keycard.
The elevator is now unlocked.
<<linkreplace"press up">>
Nothing happens
<</linkreplace>>
[[press down->floor2]]
[[leave the elevator->door1]]
<</linkreplace>>
<</if>>
<</timed>>
You quietly approach the door on the left, marked "Lab 6B." As you push it open, the faint blue light from inside grows brighter, revealing a room filled with advanced lab equipment. The air is cool, and the hum of machines fills the space.
In the center of the room, a large glass chamber dominates your view. Inside, a strange, luminescent substance pulsates with a rhythm that almost seems alive. Several monitors display complex data streams, but it’s all in a code you don’t recognize.
A workstation nearby has a console with a blinking prompt, awaiting a command. To your right, a small cabinet is slightly open, revealing a few vials of what appears to be the same substance from the chamber.
[[Inspect the glass chamber->glass chamber]]
[[Examine the workstation]]
[[Check the cabinet]]
[[Leave the lab->door1]]You decide to check the storage room with the large electrical cable hanging from the ceiling. The door creaks open as you step inside, revealing a dimly lit space filled with shelves of various equipment and supplies.
[[Take a look at the cable->cable]]
[[look if there is something useful on the shelves->shelfs]]
[[leave the storage->door1]] You approach the workstation, where a blinking console prompt awaits your input.
The monitor displays complex data streams, and nearby, a stack of notes.
[[Look at the notes->notes6b]]
[[Leave the notes->take the door on your to Lab 6B]] <<if $vial is false && $open is false>>
You walk over to the small cabinet, its door slightly open.
<<linkreplace"open the cabinet fully">>
You open the cabinet completely and a sea of paper and glass liquids fall on top of you.
One of the glas jars breaks, and you get covered in a blue-green substance.
Your skin is burning and itching.
[[The itching is slowing down->cabinet]]
<<set $breast to $breast +1>>
<</linkreplace>>
<<set $open to true>>
<<elseif $vial is false && $open is true>>
[[You take another look into the cabinet->cabinet]]
<<else>>
You take another look into the cabinet.
It is completly empty exept the notes
[[Read the notebook->Read more of the notebook]]
<</if>>You carefully reach for the vial marked "Subject 43-X: Unstable," feeling the pulsating energy through the glass.
Maybe this could become useful in the future.
[[Go back to the lab->take the door on your to Lab 6B]]
<<set $vial to true>>You pick up the notebook, its pages worn and filled with hurriedly written notes. As you flip through, several entries stand out:
Entry 9: "Subject 32 Has shown to increase mammal glands in mice during early testing.
Will request to test the Subject on other mammals ."
Entry 12: "Initial tests show promise. Substance 43-X exhibits remarkable energy potential, but it remains highly unstable. Further containment measures required."
Entry 18: "Subject 43-X reacts violently when exposed to open air. Any breach in containment could lead to catastrophic results. Immediate isolation protocols enforced."
Entry 23: "Attempts to stabilize 43-X have failed. Increasingly erratic behavior observed. Recommend halting further experiments until safety protocols are revised."
Final Entry: "Urgent: Vial 43-X to be transferred to secure storage. Extreme caution advised. Handle only with full protective gear. Possible applications still under review, but the risk is substantial."
As you close the notebook, you can't help but feel a sense of unease. The glowing vial in the cabinet seems even more ominous now, its unstable energy quietly pulsing.
<<if $vial is false>>
[[Take the glowing vial]]<br><</if>>
[[close the cabinet->take the door on your to Lab 6B]]
<<nobr>>
<<if $light is true>>
The chamber is large and encased in thick, reinforced glass. Inside, the luminescent substance pulses rhythmically, its light shifting through various hues of blue and green. It appears to be in a state of constant motion, swirling and undulating as if alive.<br>
<br>
You can spot a Keycard inside the liquid.<br>
<br>
There’s a control panel on the side of the chamber with a few buttons and a keypad. <br>The panel looks like it could be used to adjust settings.<br>
<br>
[[Leave the glass chamber be->take the door on your to Lab 6B]]<br>
[[press some buttons->buttons]]<br>
<<else>>
You step close to the chamber.<br>
The dim emergency lights paint it in a red color.<br>
To your surprise, the chamber is completely empty except the keycard.<br>
The subject that was before in the chamber is now gone.<br>
<<linkreplace"turn the leaver">><br>
You reach for the leaver and turn it.<br>
It snaps into place with a loud snap, and slowly the glass container recedes.<br>
<<linkreplace" take the keycard">><br>
<<set $keycard to true>>
[[step back from the chamber->take the door on your to Lab 6B]]
<</linkreplace>>
<</linkreplace>>
<</if>>
<</nobr>>You press some buttons.
<<timed 2s>>
Nothing happens. A message is flashing on a console:
*Access denied.*
There is a lever at the bottom.
<<linkreplace "Try to turn the lever">>
<<timed 2s>>
It does not move. Maybe if you turn off the electricity, it would move.
[[Leave the chamber be->take the door on your to Lab 6B]]
<</timed>>
<</linkreplace>>
<</timed>>You read some handwritten notes.
"We’ve tried to isolate its energy patterns, but they’re too erratic, too... purposeful. The substance seems to anticipate our actions, altering its state before we can even make adjustments. It’s almost like it’s one step ahead of us, thinking."
[[Go back to the workstation->Examine the workstation]] You direct your attention to the large electrical cable running along the ceiling. It’s thick and heavily insulated, clearly designed to carry a significant amount of power.
<<linkreplace "Try to move it">>
<<timed 2s>>
<<if $buff is false>>
You are not strong enough to move it.<br>
[[Check out the rest of the storage->into the storage]]
<<else>> With your newly found muscle, you rip out the cable.<br>
The lights go out, and the emergency lights switch on.<br><br>
While you turn around you move one of the shelves.
You bet you can now use the lever to get the keycard.<br>
[[All of a sudden, you feel some spasms returning->cable2]]<br>
<<set $buff to false>>
<<set $light to false>>
<</if>>
<</timed>>
<</linkreplace>>
You look at the shelfs.
The top shelf is filled with alot of electrical junk
<<linkreplace"check out the shelfs">>
You cant tell if anything is usefull here or not.<</linkreplace>>
<<if $light is false>>
The moves shelfs reveals a small airduck.
If you are carfull enaugh you could squeez yourself into the next room.
[[squeez yourself trough->infarmery]] <<set $inf1 to true>><</if>>
The bottom shelf, filled with dusty, old manuals and binders. They look like they haven’t been touched in a long time
<<linkreplace" check out the old binders">>
You kneel down to inspect the old manuals and binders. The covers are thick with dust, and the pages inside are yellowed with age.
<<if $ID is false>>
You flip through the pages, but its just a bunch of old spreadsheets about finances.
When you want to put the binder back you see an ID Card on the floor.
<<linkreplace"take the ID Card">>
You took the ID Card with you<<set $ID to true>><</linkreplace>>
<</if>><</linkreplace>>
[[check out the rest of the storage->into the storage]] You open the door that and go into the room.
To your surprise, the room is clean and not, like the other parts of the lap, completely destroyed.
There is a door on the right and on the left side, while in the middle a small computer screen is placed.
[[Check out the left door->leftdoor]]
[[Check out the left door->rightdoor]]
[[Check out the computer->cpu]]
[[Leave the room->door1]] It seems the liquid had some effect on your body as your breast grew.
You take a look at what is left in the cabinet.
One vial seems to be left. It glows, almost pulsating in a yellow greenish tone. A small tag attached to it reads: "Subject 43-X: Unstable."
Next to the vials, you notice a small notebook with hastily scribbled notes. Flipping through it, you find references to various tests conducted on the substance, with warnings about its volatility and potential side effects.
<<nobr>>
<<if $vial is false>>
[[Take the glowing vial]]<br>
<</if>>
[[Read more of the notebook]]<br>
[[Close the cabinet->take the door on your to Lab 6B]]<br>
[[Leave the lab->door1]]
<</nobr>><<if $leftdoor is false>>
You try to open the door, but it seems to be locked
[[try something else->contamination]]
<</if>><<if $rightdoor is false>>
You try to open the door, but it seems to be locked
[[try something else->contamination]]
<</if>>You approach the flickering control panel on the side of the containment unit. The screen crackles with static, and for a moment, it seems like nothing more than a damaged terminal. But as you reach out to touch the controls, the screen flickers to life, and a distorted voice crackles through the speakers.
“...Identify yourself...”<br><<if $ID is false>>
<<linkreplace "Hello?">><br>
"...Researcher, identify yourself..."<br>
It seems you need some kind of ID card for this terminal.<br>
[[Leave the terminal alone->contamination]]<br>
<</linkreplace>>
<<elseif $usb is true>>
You could put the usb you found into the computer
[[put the usb into the computer->cpukill]]
<<else>>
<<linkreplace "Show the ID card you found">>
"...Identified: Researcher 517 Dr. Maya Wong..."<br>
...initializing B.O.B...<br>
<<timed 1s>>
A smiley face pops up on the monitor.<br>
B.O.B loaded.<br>
[[It looks at you->cpu1]]
<</timed>>
<</linkreplace>>
<</if>>
[[leave the computer->contamination]] <<nobr>>
You are standing in front of the Console.<br>
<br>
"...Dr. Wong, what can I do for you?"<br>
<br>
"...Wait..."<br>
<br>
<<timed 2s>>
"...You are not Dr. Wong..."<br>
<div id="options">
<<linkreplace "You sure? This is my ID.">><br>
<<replace "#options">>
"You show your ID. The voice pauses before responding."<br>
<<timed 2s>>
<<replace "#response">>
"...This is correct, this is the ID of Dr. Wong, but you do not really look like her. Also, she normally wears clothes..."<br>
<br>
<<linkreplace "I did some experiments and now I look like this.">><br>
<<replace "#options">>
<<replace "#response">>"...Experiments? That sounds plausible, but still, you should be wearing something. Dr. Wong, except you want to 'take a break with Dr. Green in the Storage' again...."<br>
So. What can I do for you, Dr. Wong?"<br>
<<linkreplace"I need to get into the contaminated room">><br>
"...Dr. Wong, there is currently no need to go into these rooms, as they contain extremely dangerous subjects...."<br>
The Console shuts itself off.<br>
[[Try something else->cpu]]<br>
<</linkreplace>>
<</replace>>
<</replace>>
<</linkreplace>>
<br> <<linkreplace "Have you looked around? Everything is destroyed.">> <br>
<<replace "#options">>
<<replace "#response">>"...There has been no damage recorded in my memory or an emergency been declared..."<br>
The Console shuts itself off.<br>
[[try something else->cpu]]<br>
<</replace>>
<</replace>>
<</linkreplace>>
<br> <<linkreplace "I have a very unstable subject that I need to seal away.">><br>
<<replace "#options">>
<<if $vial is true>>
<<replace "#response">>[[District A->confinment]]<br>
You wonder why whatever is District B is so important the Computer cant talk about it
<br>
<</replace>>
"...Alright, proceed with caution. But this is highly irregular... The safety of the Laboratory has priority..."<br>
"...Currently only District A is available. District B is currently sealed off duo to [Redacted]"<br>
<<else>>
<<replace "#response">>"You do not have such a thing on you. You could try to find an unstable subject or try a different way to convince him."<br>
[[exit the current conversation with the console->cpu]]<br>
<</replace>>
<</if>>
<</replace>>
<</linkreplace>>
<</replace>>
<</timed>>
<</replace>>
<</linkreplace>>
<br> <<linkreplace "Does that matter?">><br>
<<replace "#options">>
<<replace "#response">>"...It does. Only a few people are allowed to enter the containment area..."<br>
The Console shuts itself off.<br>
[[try something else->cpu]]<br>
<</replace>>
<</replace>>
<</linkreplace>>
<br> <<linkreplace "Can you let me through the door?">><br>
<<replace "#options">>
<<replace "#response">>"...Behind these doors are multiple dangerous subjects. I can't let anybody inside without a valid reason..."<br>
"...My Database shows that you currently do not have an active experiment that is in the..."<br>
The Console shuts itself off.<br>
[[try something else->cpu]]<br>
<</replace>>
<</replace>>
<</linkreplace>>
</div>
<</timed>>
<</nobr>>
<div id="response"></div><<if $buff is false>>
You step into the room.
Green light reflects off metal shelving units, each lined with containers marked with biohazard symbols and various warning labels. The floor is cluttered with damaged crates and barrels, some of which have leaked unknown substances that have pooled and congealed into a sticky, toxic mess.
The air inside is heavy with a chemical stench, likely from various failed experiments that got out of its containment.
The organic growths on the walls and the pulsating light give the room an eerie, almost alive feeling, but you know they’re just the result of contamination left unchecked.
As you take in the sight, your eyes are drawn to a small, handheld device partially buried under a spill of this toxic material. It looks like it might have been used to monitor or manage the waste here.
[[Check out the device->device]]
[[store the Subject 43-X->store]]
<<else>>
You have gained a huge amount of muscles, you feel like you could punch a hole into the fall.
This maybe with this you can disable the electric connection in the storage.
[[Make your way towards the storage unit->door1]]
<</if>>You carefully make your way through the clutter and reach for the handheld device partially buried.
<div id="options">
<<linkreplace "Check out the device">>
<<replace "#options">>
You try to turn it on.<br>
A small flicker goes over the screen. It seems to be damaged but still operational.<br><br>
<!-- Presenting the options after checking the device -->
<<linkreplace "Try security disable">>
<<replace "#options">>
You attempt to disable the security features...<br>
The device does not react.<br>
[[Try something else->device]]
<</replace>>
<</linkreplace>><br>
<<linkreplace "Check out Serum 134b">>
<<replace "#options">>
Initializing test...<br>
<<timed 1s>>
The device sprays you with some gas.<br>
You fall to the floor as your whole body spasms.<br>
[[The spasms subside->confinment]]<br>
<<set $buff to true>>
<</timed>>
<</replace>>
<</linkreplace>>
<</replace>>
<</linkreplace>>
</div>
You walk towards an open locker where you could deposit the vial.
<div id="options">
[[Leave the locker alone->confinment]]
<<linkreplace "Deposit the Vial">>
<<replace "#options">>
You put the vial into the locker.<br>
<<timed 1s>>
The locker closes.<br>
..... Specimen contained......<br>
[[Step away from the locker->confinment]]<br>
<<set $vial to false>>
<</timed>>
<</replace>>
<</linkreplace>>
</div>It seems the muscle growth was just temporary.
Lucky you could use it before it subsided.
[[Leave the storage->door1]] The Elevator slowly starts moving down.
<<timed 2s>>
the Evelvator stops.
[[the door opens->level2]]
<</timed>>You step into a large, dimly lit room dominated by a central console, its numerous controls and screens glowing faintly in the low light. Surrounding the console are several doors, each placed methodically around the room. At the far end, a massive blast door looms.
[[Check out the door labeled 1A->1A]]
[[Check out the door labeled 2C->2C]]
[[Check out the door labeled 3D->3D]]
[[Check out the door, which label you can't read->4]]
[[Check out the Door, that is not labeld at all->5]]
[[Take a look at the massive blast door->blastdoor]]
[[Take a look at the console in the middle->take a look at the console in the middle]]<<nobr>>
<<if $door1A is false>>
You try to open the door, but it won't move a bit. <br>
It seems the door is somehow locked.
[[Leave the room->level2]]
<<else>>
You step through the door and find yourself in a cafeteria, its once bustling atmosphere now silent. Tables and chairs are scattered haphazardly, as though abandoned in a hurry. The air is stale, carrying the faint scent of old food and cleaning chemicals.<br>
<br>
In the far corner, a vending machine hums faintly, the only sound breaking the silence. The lights on it flicker slightly, casting uneven shadows across the room.<br>
<br>
The note about misplaced power batteries comes to mind as you scan the room. If they’re here, they’re probably in one of these storage areas or near the vending machine.<br>
<br>
<br>
[[Inspect the buzzing vending machine->vending machine]]<br>
[[Inspect the food court->food]]<br>
[[Leave the room->level2]] <br>
<</if>>
<</nobr>><<if $door2C is true>>
You walk into the room, and your eyes are immediately drawn to the red tape stretching across the middle, dividing the space into two identical sections. On both sides of the tape, identical workstations sit neatly arranged, each equipped with similar-looking lamps, papers, and scattered tools.
In the center, there’s a large, industrial-grade freezer, its metallic surface gleaming faintly under the dim lights. The air is cooler here, and a low hum emanates from the freezer.
There is a piece of paper hung to the fridge.
[[Read the piece of paper->paper]]
[[Check out the right half->rhalf]]
[[Check out the left half->lhalf]]
[[Leave the room->level2]]
<<else>>
You try to open the door, but it won't move a bit.
[[Leave the room->level2]]
<</if>><<if $door3D is true>>You step into the room, and immediately your eyes are drawn to the enormous beehive in the far corner. It’s massive, far larger than any hive you've ever seen, pulsating softly behind a thick glass partition. The glass is reinforced, with a door to the left that appears to lead inside the hive's containment area. The hive hums faintly, and you can see the constant movement of bees inside, swarming in and out of intricate tunnels.
On your side of the room, there's a large machine with various dials, switches, and a screen displaying unknown data. A long, coiled tube seems to connect the machine to the hive, possibly feeding or monitoring it. Next to the machine is a simple table, cluttered with papers, some of which are scrawled with diagrams and handwritten notes.
You can spot a massive machine next to the hive, they probably extract the honey with that machine.
This machine probably consumes a lot of power.
The hum of the hive fills the room, adding to the unsettling atmosphere.
[[Check out the machine->machine]]
[[Go to the door->doorbee]]
[[Check out the desk->desk]]
[[Leave the room->level2]]
<<else >>
You try to open the door, but it won't move a bit. <br>
It seems the door is somehow locked.
[[Leave the room->level2]]
<</if>><<if $door4 is true>>
You make your way to the door with the unreadable label, its surface worn and scratched, obscuring whatever identification it once had. Unlike the other doors, this one is noticeably sturdier, reinforced with thick steel plating and heavy bolts. It looks as though it was built to withstand something, or perhaps keep something securely contained within.
<<if $creature is false>>
[[enter the room->4r]]<<elseif $creaturechoice is true>>
[[You walk up to the creature->shadow2]] <<else>>
there is nothing left in the room<</if>>
[[leave the room->level2]]
<<else>>
You try to open the door, but it won't move a bit.
[[leave the room->level2]]
<</if>>You approach the massive blast door at the end of the room. It's towering, made of reinforced steel, with thick bolts securing it in place.
Whatever is behind it can't get in here.
Or whatever is in here can't get out.
There is a console on the right of the door.
Maybe this console can open the door.
<<linkreplace "Inspect the console">>
You press some buttons on the console...
<<timed 2s>>
<<if $blastDoor is false>>
Nothing happens.
It seems the console currently does not have any power.
<<else>>
The blast door starts to open, exept this is the end of version 0.25 get the current version on Patreon.
<<link "Patreon">><<script>>window.open('https://www.patreon.com/codegremlin/membership')<</script>><</link>>
<</if>>
<</timed>>
[[Leave the door alone->level2]]
<</linkreplace>>
Approaching the central console, you study the monitor displaying the facility’s power grid. It’s clear this console controls the flow of power to the various doors around the room.
The schematic shows which doors have power, and there are options to reroute the electricity. Currently, only one door is powered, and you notice that the blast door requires four power units, meaning you’ll need to find more power.
The switches below the monitor correspond to each door in the room. With a few adjustments, it looks like you can redistribute the facility’s power as needed.
There are some documents on the console
[[Read the documents->cd]]
[[Reroute the power to a door->power]]
[[Leave the console->level2]] You push open the heavy door, revealing a small, dimly lit room. The air is cold and still, with a faint musty smell. A thick glass partition divides the space, similar to the kind you’ve seen in interrogation rooms from old cop movies. The glass is slightly fogged, making it hard to see clearly.
On the other side of the glass, you notice a small, shadowy figure. It’s sitting motionless in the darkness, its form indistinct. The size suggests it could be human, but you can’t be sure. The dim light flickers slightly, casting long shadows across the room, adding to the unsettling atmosphere.
You see a power battery next to the shadow.
There is a little podium in front of the glass with a button.
<div id="options">
<<linkreplace "Press the button">>
<<replace "#options">>
You press the button.<br>
You see a flash in the body of the shadow.
The button seems to control a shocking device.
The shadow seems to coming closer to the glass.
You can make out a human form, but it's clouded by darkness, so you can really make out the exact details.
<span style="color: violet;">Yes.................what..........want</span>
The shadow just talked.
[[Can you give me the battery?->shadow2]]
<</replace>>
<</linkreplace>>
<<linkreplace "Try to talk to the shadow">>
You say hello to the shadow.
<<timed 2s>>
the shadow does not even move a bit.
<</timed>>
<</linkreplace>>
</div>You sift through the scattered documents on the console, their pages crumpled and worn from use. One particular report catches your attention. It’s a note from a worker complaining about the facility’s power grid. The handwriting is hurried and frustrated:
"The power grid’s a mess. Half the doors aren’t functioning, and rerouting power takes forever. I told them we need more batteries, but no one’s listening! Now we’re down a few units, and I think I left some of the spare power batteries in the break room.
They told us to use them to use them to when the power is out.
What bullshit, we need a more stable power grid and not some god dammed batteries.
Someone should grab them if they’re needed, but I’m done trying to fix this on my own."
You should maybe try to find the extra battery. It could be useful.
[[Take a look at the console again->take a look at the console in the middle]] A small command prompt is flashing on the screen.<br>
.....Waiting for input.......<br>
You currently have $power
<<nobr>>
<<if $door1A is true>>
<br>Door 1A is open
<</if>>
<<if $door2C is true>>
<br>Door 2C is open
<</if>>
<<if $door3D is true>>
<br>Door 3D is open
<</if>>
<<if $door4 is true>>
<br>The unreadable door is open
<</if>>
<<if $blastdoor is true>>
<br>The Blast door is unlocked
<</if>>
<<if $door1A is false>>
<br><br> <<button [[Open door 1A->power]]>><br>
<<if $power <1>>
You don't have enough power<br><br>
<<else>>
<<set $power to $power -1>>
<<set $door1A to true>>
<</if>>
<</button>>
<</if>>
<<if $door1A is true>>
Door 1A is currently open. <br>
<<button [[Close door 1A->power]]>>
<<set $power to $power +1>>
<<set $door1A to false>>
Door 1A is now closed.<br><br>
<</button>>
<</if>>
<<if $door2C is false>>
<br><br> <<button [[Open door 2C->power]]>><br>
<<if $power <1>>
You don't have enough power<br><br>
<<else>>
<<set $power to $power -1>>
<<set $door2C to true>>
<</if>>
<</button>>
<</if>>
<<if $door2C is true>>
Door 2C is currently open. <br>
<<button [[Close door 2C->power]]>>
<<set $power to $power +1>>
<<set $door2C to false>>
Door 2C is now closed.<br><br>
<</button>>
<</if>>
<<if $door3D is false>>
<br><br> <<button [[Open door 3D->power]]>><br>
<<if $power <1>>
You don't have enough power<br><br>
<<else>>
<<set $power to $power -1>>
<<set $door3D to true>>
<</if>>
<</button>>
<</if>>
<<if $door3D is true>>
<br> Door 3D is currently open. <br>
<<button [[Close door 3D->power]]>>
<<set $power to $power +1>>
<<set $door3D to false>>
Door 3D is now closed.<br><br>
<</button>>
<</if>>
<<if $door4 is false>>
<br><br> <<button [[Open door the unreadable door->power]]>><br>
<<if $power <1>>
You don't have enough power<br><br>
<<else>>
<<set $power to $power -1>>
<<set $door4 to true>>
<</if>>
<</button>>
<</if>>
<<if $door4 is true>>
Door 4 is currently open. <br>
<<button [[Close unreadable door->power]]>>
<<set $power to $power +1>>
<<set $door4 to false>>
the unreadable door is now closed.<br><br>
<</button>>
<</if>>
<<if $blastDoor is false>>
<br><br> <<button [[Open the blast doors->power]]>><br>
<<if $power <3>>
You don't have enough power<br><br>
<<else>>
<<set $power to $power -3>>
<<set $blastDoor to true>>
<</if>>
<</button>>
<</if>>
<<if $blastDoor is true>>
The blast doors are currently open. <br>
<<button [[Close the Blast doors->power]]>>
<<set $power to $power +3>>
<<set $blastDoor to false>>
The blast doors are now closed.<br><br>
<</button>>
<</if>>
<br>[[leave the console alone->take a look at the console in the middle]]
<</nobr>>You approach the vending machine, its faint buzzing growing louder as you get closer. The machine is old, with its glass front smudged and scratched, making it hard to see inside clearly. Faded snack labels line the inside, most of the items long expired.
As you examine it, you notice something unusual: the buzzing isn’t just from the machine operating normally. There’s a compartment at the bottom, slightly open.
Maybe you can open it.
<<linkreplace"try to buy something">>
You don't have any money
<</linkreplace>>
<<if $juice is false && $screwdriver is true>>
<<linkreplace"open the compartment">>
There are a lot of wires behind the compartment. You rip out a couple wires<<timed 2s>>
You hear a loud sound.
It seems the machine dispersed something
You got a can of some kind of juice.<</timed>><<set $juice to true>><</linkreplace>>
<<elseif $screwdriver is false>>
<<linkreplace"open the compartment">>
You try to open the compartment, but it's held together by a set of screws that just won't budge.
<</linkreplace>>
<</if>>
[[leave the machine alone->1A]]You make your way to the food court section of the cafeteria. The area looks frozen in time, as if the workers left in a sudden rush. Trays of half-eaten meals sit abandoned on the tables, and food still rests in the food servers along the counter,
Plates, utensils, and cups are scattered across the counters, some knocked over in the apparent haste to leave.
<<if $food is false>>
There is still left food on an oven
[[check out the food->food2]]
<</if>>
[[a sign shows a way to the toilets->toilet]]
<<linkreplace"there seems to be a card on one of the tables">>
You pick up the card. It seems to be some sort of ID <<set $id2 to true>><</linkreplace>>
[[leave the foodcourt->1A]]You glance down at the food resting on top of the oven.. Unlike the cold, congealed trays scattered around, this dish appears fresh
still steaming slightly as if it was just cooked. The aroma is unexpectedly appetizing, with a savory scent that doesn't match the abandoned, stale environment around it.
There is a note hanging on the stove
[[eat the food->food3]]
[[read the note->note]]
[[leave the food be->food]] You take a small bite of the food. To your surprise, it tastes fresh and flavorful, just as it looks. There’s nothing immediately unusual about it no strange aftertaste, no sudden discomfort. For a moment, you feel reassured that perhaps the warnings were exaggerated.
[[The room starts to slightly turn->food4]]The note on the stove reads more like a practical reminder for the kitchen staff, written in clear, direct language:
"If you're using food from Subject 19A, do not reuse leftovers for the next day. A fresh batch will be provided daily. DO NOT SERVE 19A FOOD AFTER 24 HOURS."
[[Turn back to the food->food2]] A strange sensation creeps over you. It starts as a slight tingling at the back of your throat, spreading slowly to your chest and limbs. The room seems to grow dimmer, and a low hum fills your ears. Your vision blurs for a moment before returning to focus, though the room now feels subtly off, like the walls are shifting ever so slightly.
It subsides as quickly as it came, to your surprise you notice that your hair has grown.
<<set $hair to $hair +1>> <<set $vaginahair to $vaginahair +1>>
[[leave the food court->1A]]
<<set $food to true>>You approach the machine, its interface flickering with various options. The controls are complex but seem to revolve around conducting tests on the hive. A large button labeled "Begin Test Sequence" stands out, along with several sliders and dials indicating different variables, such as temperature, substance input, and hive response monitoring. There's also a small hatch where substances can be inserted for feeding into the hive.
<<if $beetrans is false>>
On the screen, a menu offers test options:
[[Nicotinamide adenine dinucleotide->puffy]]
[[5-Hydroxytryptophan->vag]]<<else>>
nothing is showing on the screen
[[leave the machine alone->3D]]
<</if>><<if $beedoor is false>>
You try to open the door to the beehive, but it is closed.
[[Go back->3D]]
<<elseif $beedoor is true and $beestun is true>>
You open the door to the beehive, which is now completely silent, with all the bees stunned. You make your way toward the machine nestled in the corner of the hive’s containment area. Carefully, you grip the lever and pull it down, deactivating the machine with a soft click. The gentle hum of the device fades away.
Your eyes catch a glass container nearby, filled with a small amount of the modified honey.
<<linkreplace "take the honey">>
You take a glass of the honey with you.
<<set $beehoneyglass to true>>
<</linkreplace>>
<<set $power to $power + 1>>
<<set $beedoor to false>>
<<set $beetrans to true>>
<<set $battery to false>>
[[Leave the room->3D]]
<<elseif $beedoor is true and $beestun is false>>
You step into the bee chamber and hear angry buzzing bees. Before you can react, they swarm toward you, stinging you repeatedly. Pain shoots through your body as the venom quickly spreads. You stagger forward, desperate, and rush to the machine.
With trembling hands, you grab the lever and yank it down, deactivating the machine.
You stumble back toward the door, each step heavier than the last. You stumble through the door, your legs give out, and you collapse onto the floor, darkness creeping in at the edges of your vision as the venom takes hold.
<<if $vagbee is true>>
<<set $vagina += 1>>
<<set $power to $power + 1>>
<<elseif $puffybee is true>>
<<set $puffy = true>>
<<set $power to $power + 1>>
<</if>>
[[Wake up->beewakeup]]
<</if>>Project: Honeybee
Scientist: Dr. Felix Mercer
Lab: Xenobiology Division, Hive Research Center
Log Entry: #28
Version: 5.1
"After initial trials, the genetic modifications to the Apis dulcis have succeeded in enhancing the sweetness of the honey. Early taste tests confirm that the sweetness levels have increased by 30%. However, there are some unforeseen consequences."
"In conjunction with the increase in sweetness, the bees' venom composition has indeed been altered, as feared by my colleagues. The venom is now exhibiting unpredictable properties, including mild hallucinogenic effects in smaller doses, and severe neurotoxic reactions in higher concentrations. Several lab assistants have reported vivid visual and auditory hallucinations after minor stings."
"Furthermore, the bees themselves seem to be undergoing behavioral changes. They’ve become more aggressive and protective of the hive. Even approaching the glass barrier without protective gear has caused them to try to swarm you."
"We will try to change up the chemicals that we feed them in order to get different results."
[[Leave the desk be->3D]] The machine hums quietly, ready to deliver the substance to the hive.
You press the "Begin Test Sequence" button. A soft whirring sound fills the room as the machine activates, sending the chemical into the hive through the coiled tube. The bees immediately react, within seconds, the hive becomes a flurry of activity. You watch as the bees move in rapid, synchronized patterns, their buzzing intensifying.
The screen asks:
should bee stunning process be activated?
<<linkreplace"dont activate the process">>
[[walk to the bee door->doorbee]] <</linkreplace>>
<<linkreplace"activate the bee stunning process">>
<<if $battery is true>>
You activate the stunning process, and the machine quietly begins pumping gas into the hive. Within moments, the frantic buzzing dies down, and the hive falls eerily silent. The bees' movements slow until the entire hive goes completely still, as if frozen in place.<<set $beestun to true>>
[[enter the beechamper->doorbee]]
<<else>>
You don't have a battery on hand. You could go in anyway or try to find one.
[[Go into the beehive->doorbee]]
[[Leave the machine alone and try to find a battery->3D]]
<</if>>
<</linkreplace>>
<<set $puffybee to true>>
<<set $beedoor to true>>The machine hums quietly, ready to deliver the substance to the hive.
You press the "Begin Test Sequence" button. A soft whirring sound fills the room as the machine activates, sending the chemical into the hive through the coiled tube. The bees immediately react, within seconds, the hive becomes a flurry of activity. You watch as the bees move in rapid, synchronized patterns, their buzzing intensifying.
The screen asks:
should bee stunning process be activated?
<<linkreplace"dont activate the provess">>
[[walk to the bee door->doorbee]] <</linkreplace>>
<<linkreplace"activate the bee stunning process">>
<<if $battery is true>>
You activate the stunning process, and the machine quietly begins pumping gas into the hive. Within moments, the frantic buzzing dies down, and the hive falls eerily silent. The bees' movements slow until the entire hive goes completely still, as if frozen in place.<<set $beestun to true>>
[[enter the beechamper->doorbee]]
<<else>>
You don't have a battery on hand. You could go in anyway or try to find one.
[[go into the beehive->doorbee]]
[[leave the machine alone and try to find a battery->3D]]
<</if>>
<</linkreplace>>
<<set $vagbee to true>>
<<set $beedoor to true>><<if $vagbee is true>>
After some time, you slowly regain consciousness, your senses returning in a disoriented haze. As you sit up and try to steady yourself, you notice an odd sensation between your legs. Reaching up to touch it, you realize your once ordinary pussy has undergone transformation. It is now noticeably swollen, sitting prominently between your legs.
When you move, your pussy seems to wiggle slightly, responding to even the faintest motions. Tentatively, you press your fingers to it, and a sharp jolt of sensation shoots through you. The surface is intensely sensitive, the lightest touch sending a tingling ripple down your nerves. It's as though the venom from the bees has heightened every nerve ending, leaving the skin tender yet strangely alive with sensation.
<<elseif $puffybee is true>>
After some time, you slowly regain consciousness, your senses returning in a disoriented haze. As you sit up and try to steady yourself, you notice an odd sensation on your chest. Reaching up to touch it, you realize your once ordinary areolas have undergone transformation. They are now noticeably swollen, sitting prominently on your breasts.
When you move, your areolas seems to wiggle slightly, responding to even the faintest motions. Tentatively, you press your fingers to it, and a sharp jolt of sensation shoots through you. The surface is intensely sensitive, the lightest touch sending a tingling ripple down your nerves. It's as though the venom from the bees has heightened every nerve ending, leaving the skin tender yet strangely alive with sensation.
<</if>>
[[stand up->3D]]
<<set $beetrans to true>>
<<set $beedoor to false>>You approach the freezer and notice a note hastily taped to its door. As you read, it becomes clear that this is no ordinary experiment:
Rules of the Competition: Participants: Dr. Fiona and Dr. Marcus
Objective: Create the best transformation potion to enhance our sex life.
Rules:
No permanent changes! All potions must wear off within 24 hours.
Equal dosages. Both participants must drink the same amount, no cheating!
No interfering with the other's potion. That means no sabotaging ingredients, Marcus!
Must be safe for consumption. Lab-grade only, no toxic mutations.
Winner gets to choose the next fantasy scenario.
Test potions go in the freezer. Label clearly with effects and warnings.
The note ends with a playful scrawl:
"You're going down, Marcus! 😉"
[[open the freezer->freezer]]
[[leave the freezer be->2C]] You go to the left part of the laboratory.
There is nothing standing out to you, as it is filled with beakers, and coils.
On a desk in the middle there are some documents.
<<linkreplace" read the documents">>
"The serum worked even better than expected! Marcus's... ahem, member grew significantly longer, and the texture was surprisingly pleasant. It felt amazing firm, yet with just the right amount of flexibility. He didn't complain, obviously, and we both enjoyed the results thoroughly."
"I'm starting to wonder if I can take this further. Maybe some slight modifications next time, like bumps or ridges? That might add an interesting sensation, something more... intense. I’ll have to tweak the formula. I can’t wait to test this on him again."
"Need to run more trials... for science, of course."
Beneath this vivid description, you see a detailed hand-drawn picture of Marcus’s altered anatomy. The sketch is surprisingly meticulous, showing not only the size but potential future additions like small bumps and textures, complete with notes on how they might improve the overall experience.
You must admit that it looks appealing, and you feel a little tingle in your nether region while looking at the drawing.
<</linkreplace>>
[[leave this side of the lab->2C]] You go to the right part of the laboratory.
There is nothing standing out to you, as it is filled with beakers, and coils.
On a desk in the middle there are some documents.
<<linkreplace"read the paper">>
"I’ll admit it
Fiona’s potion worked far better than mine. I was aiming for something similar, but the results were... underwhelming. My idea to enhance her sensitivity didn't have the desired effect, and frankly, it didn't work as expected. They work only a little bit with some side effects.."
"Meanwhile, she's basking in her victory. I’ll need to up my game if I’m going to compete with her on this one."<<if $freezervial is false>>
You see under some papers a vial.
[[Drink the vial->freezerdrink]]<</if>><</linkreplace>>
[[Leave this side->2C]]You open the freezer, expecting to see the mysterious vials, but to your surprise, it's completely empty. Inside, there’s only a small note taped to the back wall. The message is stern and official:
Notice: This experiment was not authorized by the facility. All vials have been confiscated and transferred to secure storage for safety reasons. For further inquiries, please contact the administration.
However, just below the note, sitting on the cold metal shelf, is a screwdriver, almost as if it had been left behind by someone in a hurry.
[[Leave the freezer alone->2C]] <<if $freezer is true>>
[[see if you maybe can turn the freezer off->freezeroff]]
<</if>><<linkreplace"take the screwdriver">>
You took the screwdriver
<<set $screwdriver to true>>
<</linkreplace>>You look behind the freezer. The buzzing sound grows louder as you approach. Bending down, you spot the plug tucked behind the freezer. With a firm tug, you pull it out of the socket. The hum of the machine stops abruptly, and the room falls into a silence.
[[Step away from the freezer->2C]]
<<set $freezer to false>>
<<set $power to $power +1>>You uncork the vial, the liquid inside emitting a faint, chemical scent. Without hesitation, you down the potion. Almost instantly, a wave of heat courses through your body. It starts slowly but quickly intensifies, radiating outward from your core. You fall to your knees, gasping as the heat concentrates in your lower abdomen and nether regions.
Your muscles tense as if responding to some internal surge, and you feel a strange heaviness spreading throughout your body. It’s not just in your chest and limbs, your entire form seems to be gaining weight. Every sensation is heightened, but the overwhelming heat pulsating through your groin is unlike anything you’ve ever felt.
You groan as your body continues to change, the effects of the potion twisting through you.
<<set $chubby to true>>
[[Try to stand and examine yourself->drinkfre2]]
<<set $breast to $breast +1>>As you struggle to stand, you notice the changes in your body. You’ve gained noticeable weight, your form now softer and chubbier. The heat coursing through you has settled intensely in your lower abdomen, particularly around your vagina, which feels like it's burning with overwhelming sensitivity.
Curiosity and the overwhelming sensation push you to explore the changes further. Your hands roam over your altered body, tracing the new curves, until you reach your vagina. The heat and sensitivity are unbearable, and without thinking, you begin touching yourself, tracing the edges of your vagina and massage your swollen breasts
The intensity grows rapidly, each touch sending waves of pleasure through your entire body. Before you know it, you’re consumed by the sensation, and in a moment of overwhelming release, you erupt in a massive, shuddering orgasm, leaving you breathless on the floor.
[[Bathe in the afterglow->drinkfre3]]After it's over, you find yourself lying on the floor, basking in the afterglow. Your body feels exhausted, your breathing slowly returning to normal as the sensations fade. Once you've recovered, you notice that your weight has returned to normal, the strange heat that had consumed you now completely gone.
A flush of embarrassment creeps over you as you think back on what just happened, and you can't help but blush a bit.
<<set $freezervial to true>>
[[stand up->2C]]
<<set $breast to $breast -1>>
<<set $chubby to false>>The shadow looks at you strangely, as it does not really understand what you want from it.
<span style="color: violet;">You...............want?</span>
<<linkreplace "Yes!">>
<span style="color: violet;">Not..................free</span>
<<if $juice is true>>
<<linkreplace "Give it the juice you have">>
The creature walks into a corner and comes back, handing you a pair of panties.
<<set $panty to 2>>
<<linkreplace "No, not that. I want the battery">>
The creature looks at you strangely.
<span style="color: violet;">You...............want...........shiny?</span>
<<linkreplace "Yes!">>
<span style="color: violet;">You...............stop.................hurt!</span>
It seems it wants you to disable the machine.
[[Disable the machine->m4]]
[[Leave the shadow be->l4]]
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You have nothing to give.
[[leave->4]]
<</if>>
<</linkreplace>>
As you hold up the delicate white panties, you notice they are made from a sheer, almost translucent fabric, you decide to try them on, as they are better than wearing nothing.
Carefully, you slide them up your legs, feeling the cool, smooth material against your skin. The panties fit snugly but comfortably, their transparency revealing most of your sensitive part.
You somehow feel more exposed than before.
While wearing your panties. You discover a small, hidden button on the side of the panties, partially obscured by the fabric. Next to it is a sticky note that reads, “Do not press.” Despite the warning, your curiosity gets the better of you, and you press the button.
Immediately, the room plunges into darkness. The silence is profound, and you’re left in complete uncertainty about what might happen next.
When the lights flicker back on, you find that the creature has vanished without a trace. You glance around, disoriented but resolute.
You are not sure if that was the right call to make
With the room now empty, you walk into the containment cell and retrieve the battery that was previously housed there.
<<set $battery to true>>
<<set $creaturechoice to true>>
<<set $creature to true>>
[[leave the room->level2]] As you hold up the delicate white panties, you notice they are made from a sheer, almost translucent fabric, you decide to try them on, as they are better than wearing nothing.
Carefully, you slide them up your legs, feeling the cool, smooth material against your skin. The panties fit snugly but comfortably, their transparency revealing most of your sensitive part.
You somehow feel more exposed than before.
[[You leave the creature behind and walk out of the room.->level2]]
<<set $panty to 2>>
<<set $creaturechoice to true>>this game contains nudity, aswell as written adult sex,mastubation and others.
If you are under the age of 18 do not play this game.
[[proceed->start]] You currently have the following items on you:
<<if $panty >0>>you have some pantys<</if>>
<<if $vial is true>>you have a vial<</if>>
<<if $usb is true>>you have an usb stick<</if>>
<<if $ID is true>>you have an researcher ID<</if>>
<<if $keycard is true>>you have a keycard for the elevator<</if>>
<<if $juice is true>>you have a juice pack<</if>>
<<if $screwdriver is true>>you have a screwdriver<</if>>
<<if $id2 is true>>you have a second researcher ID<</if>>
<<if $battery is true>>you have battery<</if>>
<<if $beehoneyglass is true>>you have a glass of honey<</if>>
<<if $keys >0>>you have $keys keys<</if>>
<<if $marble is true>>you have a marble dick<</if>>
You click the option.
<<timed 1s>>
You hear in the distancs the door unlocking.
[[time to get out of this lab->door1]]
<</timed>>You press the button, and the door opens with a loud hiss, releasing a rush of cool air. It swings inward smoothly, revealing what looks like a small operating room. Inside, you see an emergency plan posted on the wall, listing procedures in bold, clear steps. Beside it, there’s a small locker, plain and unmarked, with its door slightly open.
[[look at the emergency plan->emergencyplan]]
[[completly open the locker->locker]]
[[leave the emergency room->door1]] You step closer to the emergency procedures posted on the wall, hoping for useful instructions. Instead, the message is surprisingly sparse, saying only:
"In case of an emergency, please secure yourself within this area and remain calm. If an breach or other sort of contimination has accured, the Vanguard Retrieval Unit will be dispatched."
The phrasing leaves you uneasy the term "retrieval unit" sounds more like something that collects remains of whatever survives donw here than a team dedicated to rescuing survivors.
Maybe they know that if something goes wrong, that there is a very slim changse that anything would survive it.
[[leave the map be->emergency door]]
You focus on the small locker beside them. As you pull it open, the contents seem disappointingly sparse. There’s an first aid box, a cracked flashlight that flickers but doesn’t stay on, and a tangled mess of wires that look like they were hastily shoved inside.
It seems that the survival of the scientist was just an afterthought
Amid the clutter, a small USB drive catches your eye. It’s labeled "Kill Switch" in bold, almost ominous lettering. The name alone suggests this drive wasn’t intended for casual use perhaps it’s a last-resort measure, meant to ensure that whatever went on here stays hidden.
<<linkreplace" take a look into the first aid box">>
You take a look into the first aid box, but to your dismay, there are only a bunch of tubes inside which all contain a grey liquid.
Next to it is a small diagramm, showing the state of the tubes, under grey it lists "expired do not use"
<</linkreplace>>
<<linkreplace" take the usb stick, maybe it will come in handy">>
You take the usb drive, maybe you can find a place to put the stick.<<set $usb to true>><</linkreplace>>
[[leave the locker be->emergency door]] You push the usb stick into one of the free slots that are exposed at the back of the console.
<<timed 1s>>
.<<timed 1s>>
..<<timed 1s>>
...<<timed 1s>>
It seems nothing happend.
The second you want to turn away, you see smoke coming from the console.
It seems it really was a "killer" usb.
with the console out of service you go towards the left door, which now seems to be unlocked.
<<set $usb to false>>
[[go through the door->doorb]]
<</timed>>
<</timed>>
<</timed>>
<</timed>>You step into the room, and your eyes are immediately drawn to the center. A dark pyramid sits on a low pedestal, tangled in a web of thick cables that snake outward, connecting it to machines around the room. The pyramid is pretty big, but yet seems small, but something about it seems deeply unsettling.
The surface of the pyramid is etched with intricate patterns that almost seem to shift as you look at them, as though the design itself is alive. A faint, dark aura surrounds it, almost like a subtle shadow that pulses with each passing second. The aura makes the air around it feel heavy, thick with an energy that’s impossible to describe like a dull hum resonating just beneath the range of your hearing.
There’s something distinctly off about the pyramid. Though it looks almost human-made, the angles and materials seem slightly wrong, as if someone had tried to replicate a foreign design without fully understanding it. The overall effect is chilling, like looking at something trying to imitate a relic from another world, but missing a piece of its essence.
[[there is a page on a table]]
[[reach out to the pyramid->ppy]]Research Log: Project Obelisk | Log #389-B
Date: [REDACTED]
Researcher: [Classivied]
Location: [REDACTED]
Security Classification: Level 5 Access Required
Object codename "Obelisk-07" (informally referred to as "The Veiled Pyramid") is a small, black, metallic pyramid approximately 200 cm in height and weighing roughly 32 kg.
We found it after [REDACTED] in [REDACTED], after the tests of [REDACTED].
Initial scans reveal its structure to be mostly hollow, with a core of [REDACTED] material. While it superficially resembles human-engineered constructs, analysis suggests the design is inconsistent with any known technological or cultural markers. This object does not conform to any typical classification within found [REDACTED] artifacts.
The pyramid’s exterior is etched with shifting, iridescent symbols. Despite extensive efforts, we have been unable to document the symbols in their entirety, as each attempt yields different patterns. [REDACTED].
It seems to radiate small electrical impulses. I suggest we expose the Object codename "Slime" to it, which we where able to extract from [REDACTED], because they also emit electricity, even tho we could not yet harness this electtricit.
[[leave the dokument be->doorb]] As you cautiously reach out to touch the pyramid, a sudden spark leaps from the object, surging through the air and making contact with your hand. A strange, tingling sensation spreads rapidly across your skin, as if every nerve is momentarily electrified. It's not painful, but the feeling is intense, like something is awakening within you.
You pull your hand back, but the tingling persists, almost as if the pyramid’s energy is lingering in your body. The sensation is fleeting, but when you look down at your hand, you notice something startling. On the skin of your palm, a design has appeared a series of intricate, dark lines, forming a small black tattoo.
It’s like no design you’ve ever seen before, both alien and familiar at once. It almost seems to shift slightly when you stare at it, as though it is alive, constantly moving just under the surface of your skin.
<<set $tatto to $tatto +1>>
[[turn back to the room->rr2]]As you pull your hand back, the pyramid shudders slightly, and a fine crack snakes along its surface. You watch in stunned silence as the structure, once so ominous and solid, begins to crumble before your eyes. The dark, metallic-looking surface disintegrates, flaking away like ash.
Within seconds, the pyramid collapses completely, leaving behind only a pile of fine dust where it once stood. The room falls quiet, the hum of the machinery seeming to dull as the last remnants of the pyramid settle. A faint, dark mist rises from the pile, lingering in the air before dissipating. You feel an odd sense of release, as though whatever force the pyramid held over the room has been released with its collapse.
But as you glance down at your hand, the black tattoo remains. It’s a quiet reminder that, though the pyramid itself is gone, its influence may not be.
[[leave the room behind, as nothing is left here->door1]] You go over to the toilett.
The Toilet is seperated by male and female.
<<linkreplace"enter the male sektion">>
Why should you go into the male toilet?
<</linkreplace>>
[[enter the womans toilet->wt]]You step into the women’s restroom, noting the clean, orderly appearance. The soft scent of citrus lingers in the air, refreshing and faintly sharp. It’s a standard restroom setup, with polished sinks and spotless mirrors reflecting the soft, overhead light.
On the wall, a dispenser offers various hygiene products neatly arranged for easy access.
[[see if there is anything in the dispenser->dispenser]]
[[leave the toilet->food]] You approach the hygiene dispenser, noticing the range of options displayed. Various products are listed, including period supplies, but most appear to be marked with a red “Out of Stock” light. However, there’s a small compartment at the bottom containing a few basic items that haven’t run out. Among them are a handful of disposable razors, neatly stacked in their wrappers.
<<linkreplace "take one razor">>
You got a disposable razor.
<<if $vaginahair > 0>>
<<linkreplace "time to clean up the bushes">> <<set $vaginahair to 0>>
You decide to take a moment to freshen up and remove the hair that has sprouted around your pussy. Using the razor, you carefully shave around your pussy to avoid cuts. After a few well-placed strokes, your pussy is completely smooth again. You feel a bit more in control of your body and a bit more comfortable.
[[leave the toilet->food]] <</linkreplace>><</if>><<if $vaginahair >= 1>>
<<linkreplace "time to trim up the bushes">><<set $vaginahair to $vaginahair -1>>
Using the razor, you carefully trim down the hair around your pussy. After a few well-placed strokes, your hair is neatly trimmed, making you feel a bit more comfortable and in control.
[[leave the toilet->food]]
<</linkreplace>>
<</if>>
[[leave the toilet->food]]
<</linkreplace>>
You walk up to the sturdy, unlabeled door. It stands apart from the others, reinforced and humming softly as if powered by its own system. An ID reader glows faintly beside it, waiting for input.
<<if $id2 is false>>
<<linkreplace" show the ID from Dr.Wong you found earlier">>
<<timed 1s>>
.<<timed 1s>>
..<<timed 1s>>
..<<timed 1s>>
Dr. Wong your access to this level has been revoked.
Seems you have to find a different ID for this door.
[[leave the door be... for now->level2]]
<</timed>>
<</timed>>
<</timed>>
<</timed>>
<</linkreplace>>
<<else>>
<<linkreplace" show the ID you found">>
<<timed 1s>>
.<<timed 1s>>
..<<timed 1s>>
..<<timed 1s>>
The door unlocks with a click
[[open the door->5door]]
<</timed>>
<</timed>>
<</timed>>
<</timed>>
<</linkreplace>>
<</if>>
[[leave the room->level2]] <<if $py2 is false>>You step inside the room,
Inside, dim lights cast a strange glow on the object at the room's center—a small pyramid, slick and dark, with an otherworldly sheen. Thick black goo seeps from its apex, dripping steadily down into a complex network of tubes that snake away into the walls. The goo seems to pulse with a faint rhythm, giving the room an unsettling energy.
As you look closer, you notice an array of strange symbols etched into the center of the pyramid, each one intricate yet unfamiliar. The top and bottom, however, are completely smooth, as if intentionally left blank.
Below are a set of arrows on a small console.
[[take alook at the arrows->5door2]]
[[leave the room->level2]]
<<else>>
inside is just the destroyed Pyramid
[[leave the room->5]]
<</if>>The arrows catch your eye, and you notice a bright yellow Post-it note stuck just below them. In hurried, almost frantic handwriting, it reads: "DO NOT ROTATE IT!"
[[rotate it anyways->r1]]
[[leave the pyramid alone->5door]] The arrows catch your eye, and you notice a bright yellow Post-it note stuck just below them. In hurried, almost frantic handwriting, it reads: "DO NOT ROTATE IT!"
You press the button, and with a low, mechanical hum, the pyramid slowly rotates, aligning two of its faces. The symbols on the middle section glow faintly, casting strange shadows that dance across the walls. A subtle vibration fills the room, making the air feel heavier.
As the faces align, you hear a soft clicking sound within the pyramid.
<<if $tatto is 1>>
[[you want to rotate it again->r2]]
<<else>>
[[you could rotate it again completing the symbols on the pyramid->r2]]
[[leave the pyramid be->5door]]
<</if>>With a bit of hesitation, you press the button again. The pyramid completes its rotation, and the symbols on its faces all align. Suddenly, the air thickens with a crackling charge as a pulse of energy fills the room. Small arcs of electricity dance along the cables connected to the pyramid, illuminating everything with an eerie glow.
You feel an almost magnetic pull toward the pyramid, a strange compulsion urging you to reach out and touch it. The air around it shimmers, and every nerve in your hand tingles in anticipation as you draw closer. The pyramid’s surface seems to beckon, its dark aura pulsing softly as if it’s alive, waiting for your touch.
<<set $tatto to $tatto +1>>
[[touch it->r3]] <<if $tatto is 1>>
As you cautiously reach out to touch the pyramid, a sudden spark leaps from the object, surging through the air and making contact with your hand. A strange, tingling sensation spreads rapidly across your skin, as if every nerve is momentarily electrified. It's not painful, but the feeling is intense, like something is awakening within you.
You pull your hand back, but the tingling persists, almost as if the pyramid’s energy is lingering in your body. The sensation is fleeting, but when you look down at your hand, you notice something startling. On the skin of your palm, a design has appeared a series of intricate, dark lines, forming a small black tattoo.
It’s like no design you’ve ever seen before, both alien and familiar at once. It almost seems to shift slightly when you stare at it, as though it is alive, constantly moving just under the surface of your skin.
<<else>>
Your fingers graze the pyramid, and the instant they make contact, a searing white light fills the room. Blinded, you feel a strange sensation surge through your body a pulse, as though you’re briefly transported somewhere else.
For a split second, you glimpse an ominous altar shrouded in shadow, lined with symbols similar to those on the pyramid. The vision fades as quickly as it came, and the light in the room returns to normal.
When you look down, you notice something new a second tattoo, now marked on your other wrist. The design mirrors the one on your first wrist, forming a pair. You’re left with a sense of unease, as though the pyramid’s influence has marked you in some way, tethering you to whatever strange power it holds.
<</if>>
The second you want to turn away, the pyramid crumbles.<<set $py2 to true>>
[[you leave the room->5]] You step into the Medical Evaluation Bay and are immediately struck by the large, cylindrical machine dominating the room, its structure resembling a CT scan. Soft, sterile lighting casts a clean glow over the machine, highlighting its metallic frame and a curved bed that slides in and out of the tube.
A control panel is set beside it, dotted with buttons and a small monitor displaying diagnostic symbols and readouts. The machine hums faintly, as if it’s on standby, waiting for the next patient.
<<linkreplace "inspect the monitors">>
You step up to the control panel, which glows with a soft blue light. The screen displays the message:
"Awaiting Next Patient. Please Input Identification."
There’s a small keypad, a card reader, and a prompt blinking on the monitor. The interface appears straightforward. There is a button that says "Run Comprehensive Scan."
It seems the system is ready to proceed, but only once it has identified the "patient."
<<if $ct is 0>>
[[You could scan yourself, maybe with that you can figure out more about yourself->ct1]]
<<elseif $ct is 1 && $ID is true>>
You now have an ID. Perhaps you should investigate whether researchers here undergo regular check-ups. If not, it could mean that you’re a test subject, but a subject for what?
[[use the ID->ct3]]
<<else>>
You don’t see a reason to initiate a new scan.
<</if>>
<</linkreplace>>
[[leave the room->door1]]
You decide that stepping into the scanning unit might be worth a try. After all, maybe it could help you remember something, or at least give you more information about your condition.
You press the "Initiate Self-Scan" button on the panel, and a low hum fills the room as the unit powers up. The tube’s entrance glides open smoothly, revealing a padded surface inside. You step in, lying down and aligning yourself as best as possible.
With a gentle click, the machine seals around you, and a soothing voice from an unseen speaker instructs, "Remain still. Beginning diagnostics."
A soft light begins to move over you, and faint patterns flash on the inside of the scanner, casting a glow that feels strangely calming.
<<linkreplace"close your eyes">>
You close your eyes, as the machine does it work.
After some time you hear sound a micro wave would do, when its done.
The machine opens.
[[look at the results->ct2]]
<</linkreplace>>You step out of the machine and glance at the monitor, eager to see what it has uncovered.
<<linkreplace" press the button show results">>
...<<timed 1s>>Blood Pressure: 118/76 - Normal
...<<timed 1s>>Heart Rate: 67 BPM - Resting, Normal Range
..<<timed 1s>>Neurological Activity: Normal
...<<timed 1s>>Adrenal Levels: Elevated, indicative of recent stress - Above Normal
...<<timed 1s>>The machine’s summary blinks on the screen in green text:
All primary vitals stable. No mayor change to last scan.
Do you want to see last scans?
<<linkreplace" Maybe there is something interesting about your last scan">>
You click the button.
...<<timed 1s>>retrieving Data
...<<timed 1s>>unable to retrieving Data. Data has been corrupted.
<<timed 1s>>
Seems like your file is corrupted. That does not help you. Not sure, if the researcher get regular check ups, or the subjects.
Maybe if you could find an ID or something, you could try, if there are records of the researcer.<<set $ct to 1>>
[[leave->door1]]
<</timed>>
<</timed>>
<</timed>>
<</linkreplace>>
<</timed>>
<</timed>>
<</timed>>
<</timed>>
<</timed>>
<</linkreplace>>You press the button for the file.
<<linkreplace" press the button show results">>
...<<timed 1s>>92 BPM - Above Resting Range, Slightly Elevated
...<<timed 1s>>Heart Rate: 67 BPM - Resting, Normal Range
..<<timed 1s>>Neurological Activity: Normal
...<<timed 1s>>Adrenal Levels: Elevated, indicative of recent stress - Above Normal
...<<timed 1s>>The machine’s summary blinks on the screen in green text:
Hormonal Indicators: Elevated, consistent with early-stage pregnancy (4-8 weeks)
HR has been notified and a meeting has been sheduled.
By the files it seems that Dr. Wong got regular check ups.
Sadly that does not help you to figure out if you are a subject or researcher.
[[leave the room->door1]]
<<set $ct to 2>>
<</timed>>
<</timed>>
<</timed>>
<</timed>>
<</timed>>
<</linkreplace>><<if $inf1 is false>>You try to open the door, but the door seems to be locked from the inside.
[[try to find a different way in->door1]]
<<else>>
You step into the infirmary, the sterile smell of antiseptic filling the air.
To your surprise, the infirmary is nearly empty. The shelves, once neatly stocked with medical supplies, now look bare. A few stray bottles of disinfectant or Qtips are lying around but nothing that could help you now.
On one of the beds, you spot a small cream box with a note stuck to it that reads: "For Jeane."
The box is small, a pale white color, and the label is vague no clear instructions or details on what it’s meant for.
You consider your options. The cream could be useful in some way, but you're unsure where or how to apply it. There are a few places on your body where you could use something soothing.
<<if $creme is false>>
[[use the cream on your face->cf]]
[[use the cream on your hands->cf]]
[[use it on your to torso->cf]]
<</if>>
[[leave the room->door1]]
<</if>>As you gently apply the cream to your skin, a cool sensation spreads across the area. Within moments, you start to feel a wave of relaxation washing over you. The smooth texture of the cream glides effortlessly, and as it absorbs into your skin, a soothing warmth begins to spread beneath the surface.
The tension in your muscles melts away, and your body feels lighter, as if the weight of the world has been lifted from your shoulders. Your mind begins to clear, and a sense of calm washes over you, making everything seem quieter and more manageable. The room feels more peaceful, and you take a deep breath, feeling at ease.
It's as if the cream has tapped into some hidden part of you, offering a deep sense of comfort and well-being. The sensation isn't overwhelming, but it’s deeply comforting, like being wrapped in a soft embrace. It feels as though every breath you take brings you deeper into a state of tranquility.
You wonder what was in the cremse.
Sadly you used all of it. <<set $creme to true>>
[[leave the infarmy->shelfs]]